Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Supernerd on March 26, 2018, 07:15:51 pm

Title: Gridhood: Bay12 edition. Its definitely dead now.
Post by: Supernerd on March 26, 2018, 07:15:51 pm
Welcome to the world of Gridhood

I've spent a lot of time thinking about how this game can be properly balanced. Then I realized that maybe it doesn't need any balance. At all. Thus I present to you Gridhood 12!

In this game you can choose to either play as a god or a civilization. The two things are mutually exclusive, meaning you can only be one thing at any given time. Civilization players need to work on tiles to get resources and basically not die, while god players compete with eachother for mortal worship and make changes to the grid world.

Note that new rules will be added as the game progresses. If you want to do something that there are no rules for, that will probably trigger the creation of new rules that cover the aforementioned something. Remember to check this post for the most current rules that are in effect. Don't be deceived by the seemingly basic beginning of the game.

Keep in mind that things do not officially exist until they appear on an update post. This means you cannot settle a civilization on a tile until you actually see the tile on the grid map.

The game will update whenever the GM feels like it which will always be at least 24 hours after the last update*. If you fail to get your action in, the GM will not wait for you.

Spoiler: Playing as a god (click to show/hide)
Spoiler: Formatting Rules (click to show/hide)

All actions that affect a tile or involve a tile must include the tiles co-ordinates. No exceptions.

NEWEST GAME RULE: Copyrighted things are not allowed. (Because its unoriginal, not because of legal concerns) and Tool Construction tweaks.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 26, 2018, 07:16:17 pm
Turn 0

(https://i.imgur.com/hFsacel.png)

The world is a blank canvas, devoid of all life...
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on March 26, 2018, 07:26:08 pm
The god Forknor has arisen!
Use 1FP to create a grassland on C3.
FP remaining - 0
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on March 26, 2018, 07:49:57 pm
A new civilization is founded!
The Nirii Dominion has a slateblue flag, and hails Seethrii as its capital (on C3).
It worships Forknor as the first, and the greatest, amongst all the gods!
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 26, 2018, 07:57:20 pm
There is one thing I feel should be clarified sooner rather than later.

Things do not exist until a turn is processed. That means that if a tile is created, it is unusable until the next turn begins. The inverse is also true: If a tile is destroyed then it may still be used one last time before said destruction.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 26, 2018, 07:59:13 pm
FELIUS, GOD OF CATS HAS RISEN!!!!

Create Catnip Field (Grassland with a fancy name) on B3.

FP Remaining - 0.
Title: Re: Gridhood: Bay12 edition
Post by: RoseHeart on March 26, 2018, 09:05:00 pm
Oh yeah, that game you wanted me to host.

Guess I better play it first. Begins to read rules...


How big to civilizations get when the game hits it's stride?
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on March 26, 2018, 09:21:36 pm
Kyuu, Goddess of Blood has risen

Create a Mountain on the explosion square (C4 if you don't know chess terms, and yes, that is a chess term)

0FP remaining
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 26, 2018, 09:31:01 pm
How big to civilizations get when the game hits it's stride?

I did not think that far ahead. As big as they are allowed to get I guess. What dangers such a large civilization could face will really depend on their rivals and the gods.
Title: Re: Gridhood: Bay12 edition
Post by: RoseHeart on March 26, 2018, 09:36:32 pm
How big after 5 turns then?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 26, 2018, 09:55:35 pm
How big after 5 turns then?

Probably not too much bigger. If you played my grid-based games before, you will know I like to make players earn their fun by starting them off with very little.
Title: Re: Gridhood: Bay12 edition
Post by: RoseHeart on March 26, 2018, 09:59:17 pm
20 people? 10,000?
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on March 26, 2018, 10:13:26 pm
The god Hasoc Arrived to the party, and waited for more to form.
Title: Re: Gridhood: Bay12 edition
Post by: Draxis on March 26, 2018, 10:34:13 pm
The civilization of Harr has arisen! Their capital is the city of Harrlan in square C4. They value the crafts, and throw ceramics painted in their own blood into the deepest caves to mingle with the Earth's own, in honor of the goddess Kyuu.
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on March 26, 2018, 10:37:35 pm
Hasoc, God of Chaos forms a set of simple Grasslands upon J10.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 26, 2018, 11:06:17 pm
Two things.

Thing one: to give something resembling an answer to roseheart's question, I estimate somewhere between 4 and 8 people in a civilization after 5 turns. Yes, that is my estimate despite the fact that a civilization starts with 5.

And secondly, I re-iterate my previous post stating that things do not exist until the update. There is nothing on square C3. There is nothing on square C4. There is nothing anywhere until the first update occurs that applies the god player's actions. (A big part of this rule is that actions might be edited before they are finalized). I'm going to add this detail to the first post just to make it super official.

I appreciate the enthusiasm though.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on March 26, 2018, 11:12:31 pm
The god Snag appears and turns D4 into inhospitable desert.
Title: Re: Gridhood: Bay12 edition
Post by: RoseHeart on March 26, 2018, 11:59:48 pm
So civs can't join yet.

Is each turn 1 day? Are these humans, that need almost a year to birth a child?

(Sorry if it seems like I am trolling, I am not. Just thinking as a player AND future host, potentially.)
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on March 27, 2018, 04:50:17 pm
PTW
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 27, 2018, 05:12:15 pm
I'm probably not going to factor in childhood or death by old age in this game.

If you want to learn about Gridhood, you can check out some past Gridhood games. The oldest ones were lost when the MSPA forums were silently obliterated, but you can check out Gridhood Neo (http://forum.chocolatepi.net/showthread.php?tid=1250&highlight=Gridhood) or Gridhood Squidhood edition (http://forum.chocolatepi.net/showthread.php?tid=44&highlight=Gridhood). (Links in the names). I have some fond memories of those Gridhood Games.

Update will probably come in about two hours. I want to stay true to my 24 hour minimum turn time rule despite the fact that the (very) early game can benefit from going a little faster.
Title: Re: Gridhood: Bay12 edition
Post by: RoseHeart on March 27, 2018, 06:00:44 pm
Would you say what you are hosting now is "vanilla"? If not, any examples?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 27, 2018, 06:13:43 pm
I don't think that "Vanilla" is really a thing when it comes to most forum games. They evolve over time to suit the preferences of the GMs that host them. For example, my games tend to look like ugly calculators.

I'll also mention that the forum that the very first Gridhood was created on is no more. If you want to make one of my games your own, I recommend thinking of ways that it could have been better and do it that way.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 27, 2018, 06:27:22 pm
Turn 1

(https://i.imgur.com/5ErQzue.png)

Spoiler: Tiles (click to show/hide)

Note to players who attempted to start a civilization: As I explained in my other posts, things do not exist until a turn starts that includes them. For your convenience, your previous post will be automatically processed with the next update if you do not wish to make any changes. Automatic things like this will not be a regular occurrence.

The gods descend upon the world, and the void begins to recede. In the northwest corner of the world some grasslands are formed. A mountain and a desert come into being nearby. The world looks as though it could comfortably handle a single small tribe of mortals as it is now...

Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on March 27, 2018, 06:36:19 pm
You left out crazyabe's J10 grassland and Snag in the spoiler list :P

Anyway, Snag extends the desert northward to D3.
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on March 27, 2018, 06:41:00 pm
Forknor moves his almighty prongs and creates an ocean on C2.
Title: Re: Gridhood: Bay12 edition
Post by: RoseHeart on March 27, 2018, 06:45:58 pm
Well, people still host 'vanilla mafia', for example.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on March 27, 2018, 06:46:29 pm
A new civilization is founded!
The Nirii Dominion has a slateblue flag, and hails Seethrii as its capital (on C3).
It worships Forknor as the first, and the greatest, amongst all the gods!

Moved forward for GM convenience.

Most of the gods are bloodthirsty maniacs who want us all to fight to the last child.
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on March 27, 2018, 07:17:36 pm
Rasp appears, God of Dehydration.

He creates a desert in D2.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 27, 2018, 07:54:38 pm
An error was detected in the turn 1 update, which has now been corrected.

I would prefer it if you use bold text for your actions, and only use bold text in one of your posts. This will help cut back on GM confusion.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 27, 2018, 09:06:21 pm
Felius curls up and waits.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on March 27, 2018, 09:07:00 pm
From deep within the recesses of the world climb the Sylva Horde, a coalition of primordial fiends and monsters that claim the tile of J10 as their homelands. They worship  Hasoc, God of Chaos, as their creator and protector.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on March 28, 2018, 02:17:10 am
Blarg god of swamps appears and creates a swamp on K1.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on March 28, 2018, 02:30:25 am
Rasp
Blarg
I can't help but feel partially responsible.
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on March 28, 2018, 04:37:51 pm
Kyuu expands the mountain range to the south, to C5
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on March 28, 2018, 04:59:35 pm
I Form a Forest, J11.
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on March 28, 2018, 06:00:59 pm
Rasp
Blarg
I can't help but feel partially responsible.
We could form an alliance and work together. How does "Triad of Desolation" sound?   :P
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on March 28, 2018, 06:05:41 pm
TacTac, god of inside out cats, has risen!
Create a catnip field in D5
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on March 28, 2018, 06:06:28 pm
We could form an alliance and work together. How does "Triad of Desolation" sound?   :P
I'm open to it!
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 28, 2018, 06:25:19 pm
Turn 2

(https://i.imgur.com/Tx31F2r.png)

Spoiler: Tiles (click to show/hide)

New rule: Your action post must include your God/Civilization name in them.
Tip: Not all of your civilizations people need to do the same thing on each turn. For example, you can have 4 people forage for food and one person pray to a god. If you look closely at the map you will see a colored border around your starting tile. This means that your civilization controls the tile. I recommend reviewing the first post for additional information. If you notice you only have 5 food, that is because your population consumed 5 food this turn.

The Nirii Dominion
The Nirii dominion has been established on the grassland on tile C3. Their first order of business is to worship the god Forknor.

Harr
The civilization of Harr has been established on the mountain at C4. Their first order of business is to worship the goddess Kyuu.

These two civilizations are dangerously close to eachother. It seems unlikely that both of them will stand the test of time.

Sylva Horde
Elsewhere, the Sylva Horde is established at the grassland of J10. Their first order of business is to worship the god Hasoc.

How the neglected gods will behave is anyone's guess.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on March 28, 2018, 06:29:18 pm
Snag lays down a volcano of boiling blood at B4 to show the nearby races that he is mighty and that following him will make them mighty.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on March 28, 2018, 06:34:24 pm
EDIT: yeeeah I should probably hide my turns

Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on March 28, 2018, 06:35:13 pm
Forknor creates a forest on B2.
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on March 28, 2018, 06:38:32 pm
Rasp tells the Harr Civilization they better worship him or else!
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on March 28, 2018, 06:47:43 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)

Can newly created population harvest?
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on March 28, 2018, 07:22:16 pm
Hasoc Forges More forest upon I11, K10 and 11
Then Produces Grasslands upon I10 and K9 and J9
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 28, 2018, 07:56:07 pm
I have arbitrarily decided that if you make a new unit, it cannot work on the turn it is born for some reason. I'll mention that on the first post.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on March 28, 2018, 08:11:39 pm
on K1 The Cultivating of Beans has formed. its color is green. They forage for food with 3 people on k1, 1 researches swampland farming and 1 worships blarg, god of swamps.
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on March 28, 2018, 08:13:54 pm
Kyuu, quite pleased with the new mortals worshiping her, makes a few changes to their land (C4) both to make their lives a bit more comfortable, and to make Rasp's little threat seem like a meaningless thing compared to what would be truly great power, making sure it was clear to the people this was her doing, and not Rasp's. They make what would be known as Coccino Mons, a massive mountain made of a red stone which has plenty of caves inside of it, all full of metals and gems. This mountain would be much more suited to the needs of the mortals that lived in it, at least in the future it would be.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 28, 2018, 08:25:44 pm
Felius snoozes for another turn.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 28, 2018, 08:40:34 pm
on K1 The Cultivating of Beans has formed. its color is green. They forage for food with 3 people, 1 researches swampland farming and 1 worships the god of swamps.

If you want to forage on a tile, you need to specify which tile you are foraging. This is true even if there is only one possible tile you could be referring to. Also, you need to reference the god's name when praying.

Its a GM convenience thing that helps the update go more smoothly. I am going to go ahead and add this to the first post.

(I'll let it slide this time because I didn't actually say that yet.)
Title: Re: Gridhood: Bay12 edition
Post by: Draxis on March 28, 2018, 10:01:42 pm
The Harr people, beginning to worry about food, send out foraging parties to the nearby plains while their priests and crafters continue their work. Seeing the work of Kyuu in the world around them, those making sacrifices to her continue to do so. Some even begin to experiment with new materials, seeing what can be done with the shiny, workable rocks which appear in a few places throughout the mountains.

Spoiler: Harr Orders (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on March 28, 2018, 10:03:38 pm
I know it says our civilizations don't have technology, but what exactly does that constitute? Do we know how to make stone axes to cut down trees and the like?
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on March 28, 2018, 10:21:33 pm
i have updated my orders
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 28, 2018, 10:39:31 pm
I know it says our civilizations don't have technology, but what exactly does that constitute? Do we know how to make stone axes to cut down trees and the like?

Right now you have basically nothing aside from the ability to forage. By the time you have tools and stuff, you will probably feel like you totally earned them. Or at least that's the goal.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on March 29, 2018, 05:14:10 am
Blarg god of swamps will create a bog on J1.

We could form an alliance and work together. How does "Triad of Desolation" sound?   :P
I'm open to an alliance.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 29, 2018, 05:26:24 am
Forknor, do you want an alliance?
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on March 29, 2018, 11:17:32 am
Assuming the GM allows it, sure.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 29, 2018, 05:59:06 pm
Kyuu, quite pleased with the new mortals worshiping her, makes a few changes to their land both to make their lives a bit more comfortable, and to make Rasp's little threat seem like a meaningless thing compared to what would be truly great power, making sure it was clear to the people this was her doing, and not Rasp's. They make what would be known as Coccino Mons, a massive mountain made of a red stone which has plenty of caves inside of it, all full of metals and gems. This mountain would be much more suited to the needs of the mortals that lived in it, at least in the future it would be.

You neglected to include the single most important thing in your post. The co-ordinates of the tile you want to modify.
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on March 29, 2018, 06:02:37 pm
C4 obviously, seeing how thats where the Rasp's are and thats the only non mountain range mountain on the map...sorry for not including that though.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 29, 2018, 06:08:52 pm
I have updated the first post, because the rule about co-ordinates was not clear enough.

Even if its super obvious, you need to include the co-ordinates. It can take between 1 and 2 minutes for me to identify a single obvious tile when I am doing an update if it is not declared, and those minutes add up.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 29, 2018, 06:25:53 pm
Turn 3

(https://i.imgur.com/gzV33Xx.png)

Spoiler: Tiles (click to show/hide)

If you see what appears to be a mistake made by the GM, please let me know right away. There are just so many things that I can miss.

Godly behaviors of particular note
Snag's volcano appears to be an ordinary volcano, as he lacked the 5 FP needed to make a special tile.

Kyuu has created a special tile on C4. This tile has more properties than a normal tile would, though her followers are far from being able to use it to its full potential.

Alliances may be made, but they would not have any effect on the mechanical part of the game. At least not yet. Its up to the players to decide how the story will unfold.

The Nirii Dominion
The Nirii send out three of their people to gather.
The one at the Catnip Field at B3 collects 2 food.
The one at the Grassland at C3 collects 3 food.
The one that goes to the ocean is unable to gather anything. The ocean seems to pose unique challenges for any would be gatherer.
Two of them worship Forknor.

Harr
2 members of the Harr forage at D5 and collect a total of 4 food. Two of them pray to Kyuu, and 1 of them attempts to do research on the subject of Native Metals. The concept seems strange and alien to the Harr...

Sylva Horde
2 members of the Sylva Horde forage at J11. Lacking the ability to construct, all they bring back is food. A total of 5 food is collected this turn. The rest of them pray to Hasoc.

Cultivating of Beans
A new group of mortals called the Cultivating of Beans is established on K1. Three of their members forage on the swamp of K1 to find 5 food. 1 of them worships Blarg. The last one begins to research the Topic of Swampland Farming. The Cultivating of Beans is now aware of the concept of farming, and with more research may one day be able to farm in the swamplands.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on March 29, 2018, 06:30:13 pm
Cultivating of beans
forage 1 food on k1
forage 2 food on j1
research swamp farming with 1
pray to blarg with 1
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on March 29, 2018, 06:31:37 pm
I believe the giant mountain was supposed to be C4. (since fixed)

In any case, Snag remains calmly seated and conserves power.
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on March 29, 2018, 06:41:50 pm
I Hasoc Produce Ocean upon H7 and G6, then save the rest of my Power for later.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on March 29, 2018, 07:40:24 pm
Oh, Supernerd, I also just noticed you don't have D2 in the tiles list at all.
Title: Re: Gridhood: Bay12 edition
Post by: RoseHeart on March 29, 2018, 08:36:01 pm
Looks interesting but moves too fast for me. PTW
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on March 29, 2018, 09:06:24 pm
Spoiler (click to show/hide)

Something of note to Hasoc, since my civilization is worshiping him and all.
Spoiler (click to show/hide)
But, you are the god of chaos, so I suppose I shouldn't count on your choices being the most rational.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 29, 2018, 09:10:05 pm
Looks interesting but moves too fast for me. PTW

Feel free to join later if the game should slow down to the point where you can manage it.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 29, 2018, 09:17:30 pm
Coccino Mons is on C4, not C3, as stated in the "behaviors of particular note" thing.

Felius turns D3 from a Desert into another Catnip Field, to hopefully attain some followers in the Nirii Dominion.
Title: Re: Gridhood: Bay12 edition
Post by: FallacyofUrist on March 29, 2018, 09:24:06 pm
"The god Arkas has arisen! Beware his foul creatures!"

1 FP: Generate a Swamp tile at E3.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on March 29, 2018, 09:27:04 pm
Hey, maybe you can update the civ list for the Sylva Horde from now on with this 5-minute pixel doodle I did of one?
Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 29, 2018, 09:42:01 pm
And Felius is supposed to be a physical god wherever he appears, so can you add this pixel-art doodle to his entry?

(https://i.imgur.com/D5euZQe.png)
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 29, 2018, 09:52:56 pm
Umm... I don't see why not. Ok. That can be a thing until it gets in the way.
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on March 29, 2018, 10:32:39 pm
Hasoc Sends a message to the Sylvia Horde to be heard
Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on March 29, 2018, 10:37:57 pm
Nirri Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on March 29, 2018, 11:58:29 pm
Kyuu looked at the world and the mountains made by her hand, and decided to add a few more ranges of them to the world, making two mountain ranges, one in c6 one in d6
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on March 30, 2018, 04:05:26 am
Blarg creates a Bayou on J2 and a Mangrove forest on K2.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on March 30, 2018, 04:10:26 am
Blarg creates a Bayou on J1 and a Mangrove forest on K1.
(I think you probably mean J2 and K2?)

(Also, wow, that image in the gods list is really annoying...)
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on March 30, 2018, 04:13:38 am
I feel dumb now I could have sworn I put 2's. Thanks for pointing it out.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on March 30, 2018, 08:02:33 am
long live blarg...
glory to his vast wetlands
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 30, 2018, 12:10:17 pm
(Also, wow, that image in the gods list is really annoying...)

I guess I can move that over to its own spoiler in the first post.
Title: Re: Gridhood: Bay12 edition
Post by: RoseHeart on March 30, 2018, 03:44:20 pm
Looks interesting but moves too fast for me. PTW

Feel free to join later if the game should slow down to the point where you can manage it.

Will do.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on March 30, 2018, 03:53:15 pm
(Also, wow, that image in the gods list is really annoying...)

I guess I can move that over to its own spoiler in the first post.
Yeah, that would be fine.
It's just that, as it is (was? I haven't looked yet. :P ), it takes up over half of the original width of that list on my font settings.
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on March 30, 2018, 05:14:43 pm
Supernerd, what happens when two gods try to affect the same tile? Which one is given precedence?

Also, can gods collaborate their FP on an action? I would like that to be true.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on March 30, 2018, 07:17:44 pm
I loved to read the original Gridland Survival game and watch idiots die, and GM a short lived revival.

PTW until I get my stuff setup.

Also, do late joiners get some form of catchup bonus other than bonus starting dudes (and presumably enough extra food per person)?

EDIT: CIV SHEET

Civilization Name: Orassan Empire
A group of cold-loving felines known for their technological advancements.

Their fur colors usually are what you'd normally see on domestic house cats, but rarely they can have red, yellow, or orange fur. Their fur patterns and physical features can be varying, almost all of them based on feline species, extant or not, that exist in real life.

Start Tile: K11

Most Orassans that are religious worship Felius because Felius is a cat god, and Orassans are cats.

I wish there was a cold tile to start on, but if any god is willing to make my arctic feline race roleplay dream come true, make K11 a Boreal Forest instead of a temperate one.
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on March 30, 2018, 07:35:15 pm
Suggested Deal: If you would Send me up 1-2 points oh warship per turn And keep that deal I will once I Have, I will.
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on March 30, 2018, 09:03:46 pm
I can make a boreal forest A11, 0cra. Your people don't have to worship me until they are well-settled.

 Deal?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 30, 2018, 09:19:58 pm
Turn 4

(https://i.imgur.com/H5N1IU6.png)

Spoiler: Tiles (click to show/hide)

Some new rules regarding god actions have been implemented. Read the first post to learn more.

Godly behaviors of particular note
Felius converts tile D3 from a desert into a catnip field!

A new god has emerged, their name is Arkas!

The Nirii Dominion
The Nirii Dominion sends one person to forage at B2 who collects 2 food, one to B3 who collects 3 food and one to C3 who collects 3 food. Research begins on farming. The theory has been understood by the Nirii Dominion, so it might be possible for them to employ this technology in the future!

Harr
The Harr civilizatoin stagnates. (What this means is that a player did not post an action in time for the update, and their civilization is basically frozen in time for this turn. You can avoid this fate by checking the forums every 24 hours or less)

Sylva Horde
The Sylva Horde sends two people to forge at J11 and two to K10. 4 food is collected in J11 and 5 food is collected at K10. Research begins on Basic Toolmaking and the Sylva Horde is able to understand the basic concept of a 'tool'.

Cultivating of Beans
The Cultivating of Beans sends one person to forage at K1 and 2 people to forage at J1. 2 food is collected from the Swamp and 4 food is collected from the Bog. One research point is added to the swamp farming technology and one civilian prays to Blarg.

Orassan Empire
The Orassan empire is established at K11, uncomfortably close to the Sylva Horde. Their first order of business is to Worship Felius.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on March 30, 2018, 09:24:37 pm
Hasoc Takes offence at the Orassan Empires lack of dedication to the creator of the land they stand upon, and takes the forests of K11 from them, producing Mountains in their place.
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on March 30, 2018, 10:28:25 pm
Alright, I think I will join in as a civ:
Civ name: Drecthul Commonwealth
Civ colour: Orange
Starting tile: C6
Starting actions?: 1 Civilian each will scavenge the tiles C5, D5, C6, 1 Civilian will worship Kyuu and 1 Civilian will research Mountaineering (basically a tech that improves results when scavenging from mountains)
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 30, 2018, 10:36:48 pm
"So many new worrrrrrshipperrrsss"

Felius converts K10 into a Catnip Plantation.

"Sorrry, Hassoc, obvioussssly didn't mean to intentionally sstep on yourrrr toesss."

Please tell me if I did this right.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 30, 2018, 10:39:00 pm
"So many new worrrrrrshipperrrsss"

Felius converts K11, the Orassan homeland into a Catnip Plantation. The Catnip Plantation provides doubled food amount from foraging the tile.

Please tell me if I did this right.

You don't give actual stats or numbers to a tile. Only I get to do that. Also, another god interacted with K11 already this turn so their action takes precedence.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 30, 2018, 10:41:45 pm
"So many new worrrrrrshipperrrsss"

Felius converts K11, the Orassan homeland into a Catnip Plantation. The Catnip Plantation provides doubled food amount from foraging the tile.

Please tell me if I did this right.

You don't give actual stats or numbers to a tile. Only I get to do that. Also, another god interacted with K11 already this turn so their action takes precedence.

Is it OK now?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on March 30, 2018, 10:58:34 pm
It will be fine. I am going to assume you intend to use the 5FP power for that action as opposed to the 3FP one.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 30, 2018, 11:01:26 pm
It will be fine. I am going to assume you intend to use the 5FP power for that action as opposed to the 3FP one.

Yes.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on March 31, 2018, 02:02:19 am
Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on March 31, 2018, 03:29:48 am
Blarg creates a bayou on J3 and a bog on K3.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on March 31, 2018, 06:41:07 am
Orassan Empire

1 person attempts to do some diplomacy with the Silvia Horde, and maybe if possible see if an alliance is possible.

1 person prays to Felius.

2 people go foraging and hunting for food.

1 person starts researching agriculture (even though cats are carnivores, orassans can eat some plants).
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on March 31, 2018, 09:35:57 am
((Even though making my starting tile into a catnip field isn't making it colder, I believe that climate changes of a tile aren't as important as making special features.  But we're cats, and cats like catnip. So I'll accept it.))

Orassan Empire

1 person attempts to do some diplomacy with the Silvia Horde, and maybe if possible see if an alliance is possible.

1 person prays to Felius.

2 people go foraging and hunting for food.

1 person starts researching agriculture (even though cats are carnivores, orassans can eat some plants).

Not the starting tile, K10.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on March 31, 2018, 10:15:39 am
((Even though making my starting tile into a catnip field isn't making it colder, I believe that climate changes of a tile aren't as important as making special features.  But we're cats, and cats like catnip. So I'll accept it.))

Orassan Empire

1 person attempts to do some diplomacy with the Silvia Horde, and maybe if possible see if an alliance is possible.

1 person prays to Felius.

2 people go foraging and hunting for food.

1 person starts researching agriculture (even though cats are carnivores, orassans can eat some plants).

Not the starting tile, K10.

Fixed.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on March 31, 2018, 10:17:35 am
Hasoc Takes offence at the Orassan Empires lack of dedication to the creator of the land they stand upon, and takes the forests of K11 from them, producing Mountains in their place.

Jokes on you, the original RimWorld mod that made them had their lore being that they evolved in cold caves and mountain dwellings.
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on March 31, 2018, 01:13:18 pm
Kyuu just watches for now, they would be able to do more things later on.
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on March 31, 2018, 02:12:40 pm
Forknor spends 5FP to convert the ocean of C2 to a land of incredible fertility for the Nirii dominion.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on March 31, 2018, 02:16:38 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 01, 2018, 04:12:59 pm
Turn 5

(https://i.imgur.com/ZlcNEiW.png)

Spoiler: Tiles (click to show/hide)

As always, report any GM errors you notice.
Spoiler: unimportant message (click to show/hide)

Godly behaviors of particular note
Hasoc converts tile K11 into mountains.

Felius creates a Catnip Plantation at K10. This tile is in an ideal state and cannot be improved by normal buildings.

Forknor converts the ocean at C2 into a land of incredible fertility.

The Nirii Dominion
The Nirii Dominion sends one civilian to forage at B3 to collect 2 food, one at C3 to collect 3 food and one to D3 to collect 3 food. One civilian prays to Forknor and one continues research on Farming.

The Nirii Dominion population has increased by one!

Harr
The Harr civilization stagnates. (Second consecutive turn of inactivity)

Sylva Horde
The Sylva Horde decides to prioritize prayers over food collection while they have a tiny surplus of food. 2 pray to Hasoc and 2 pray to Arkas. Research continues on Basic Toolmaking.

Cultivating of Beans
The Cultivating of Beans stagnates.

Orassan Empire
1 Citizen attempts to do diplomacy with the Sylva Horde... The actions of other players is the decision of their respective players, and you have no related research to this, so it is up to them to interpret your actions as they wish. 1 citizen prays to Felius. 2 people attempt to forage, but they find nothing! (as stated on the first post, All actions that affect a tile or involve a tile must include the tiles co-ordinates. Its in large bold text and it clearly says no exceptions and I feel there is no excuse for not knowing this by now.)

Research begins on Agriculture, and the concept is understood by the Orassan Empire.

Drecthul Commonwealth
The Drecthul Commonwealth is established at C6. 1 Civilian forages at C5 to collect 1 food, 1 civilian forages at D5 to collect 2 food and one Civilian forages at C6 to collect 1 food. 1 Civilian prays to Kyuu and research begins on Mountaineering. The Kyuu are able to understand the concept of mountains. (Remember, only the GM gets to decide what things do)

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on April 01, 2018, 04:42:46 pm
I Hasoc Create a Rocky field in I9, and ocean in J&K5
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 01, 2018, 05:09:47 pm
Spoiler (click to show/hide)

The strange new species of Orassans attempt to make diplomacy with the Sylva Horde. The Sylva ponder over the diplomacy attempt, unsure of what to make of these strange, cat-like beings, but before they can act, the Horde's prime god, Hasoc, creates a field of mountains to blockage the Orassans off, which the Sylva Horde take as a sign of protection.

Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 01, 2018, 05:28:32 pm
Orassan Empire

We don't mean any harm, but since we're in the same general location, we could form an alliance easier thanks to closer proximity. The mountains were thanks to a god that didn't know we don't mind building underground.

((I'll color text that regards any in-character stuff.))

Have 2 people start farming arctic catnip on k10, 1 person praying to Felius, 2 people start research on tool construction (We'll need pickaxes for a mountain fort)


(P.S: Can we have another spoiler in the OP for player-made worldbuilding?

Also, does changing the temperature to warm, temperate, or cold cost any more faith points (i'm assuming that's what FP is short for) for gods?)
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 01, 2018, 05:38:30 pm
Drecthul Commonwealth

3 Civilians forage in D5, 2 Civilians research Mountaineering
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 01, 2018, 05:46:08 pm
Cultivating of beans
3 People forage in swamp K1, 1 people research swamp farming, 1 worship to blarg
Create 1 Pop
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 01, 2018, 06:07:17 pm
hey I did more art if anyone is interested. I'm thinking I might have made these ones too large, though. :\ I'll see if I can fix it in a bit. EDIT: resized and fixed!

Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 01, 2018, 07:18:07 pm
I made this as a resource for what tile temperature changes would be called, if you're interested. (https://docs.google.com/spreadsheets/d/1pIpn_pPGepszpWs59mdgn-QlLesWDpZnEObeoucKBoc/edit?usp=sharing)
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 01, 2018, 07:26:39 pm
I made this as a resource for what tile temperature changes would be called, if you're interested. (https://docs.google.com/spreadsheets/d/1pIpn_pPGepszpWs59mdgn-QlLesWDpZnEObeoucKBoc/edit?usp=sharing)
Idea for hot ocean: Sandbed. Y'know, because if an ocean dries up, it would just be a bed of sand on the ocean floor. Alternate name: Ocean Floor.


Question, do our civilizations increase in population naturally, or do we have to manually do that?
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 01, 2018, 07:54:11 pm
That's some neat art thatroleplayerGal. I suppose my vision for the Drecthul would be the 'hardy rockclimber'.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 01, 2018, 07:55:26 pm
The rules regarding population can be found on the first post.
Also, wouldn't a bed of sand basically just be a desert?
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 01, 2018, 08:01:35 pm
The rules regarding population can be found on the first post.
Also, wouldn't a bed of sand basically just be a desert?
I mean, I suppose so, yeah. So maybe turning an ocean hot just converts it to a desert?
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 01, 2018, 08:13:14 pm
"I'm not yourrr enemy rrreally, I'm not."

Felius converts K11 into a Catnip Field (basically a grassland).
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 01, 2018, 08:20:47 pm
Nirii Dominion

The Nirii Dominion decides that Forknor and Felius are in a pantheon, and both worth worshiping.

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 01, 2018, 08:34:10 pm
Forknor waits.
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on April 01, 2018, 09:28:57 pm
K12 is now a golden catnip field.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 02, 2018, 12:42:47 am
Blarg creates a Mudflat on J4 and a Salt Marsh K4.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 02, 2018, 04:44:11 am
Snag adds a salt lake at I2.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 02, 2018, 05:10:33 pm
Turn 6

(https://i.imgur.com/3Spy6dM.png)

Spoiler: Tiles (click to show/hide)

New actions are now available to all players. Gods may set a favored transition, which may pay for itself in the long term. Civilizations can attack other civilizations, but note that defenders will gain a combat advantage so it is not yet recommended.

As always inform the GM about any errors you see. The most likely error the GM is to make is to forget to modify food, so watch out for that.


Godly behaviors of particular note
Felius converts K11 into a Catnip Field.

Nothing happens to K12. There are two reasons for this. Reason number one is that a God name was not provided with the post that mentioned it. Reason number two is that K12 is not even a thing. The world's edge is K11. Long story short: Not a GM error this time.

The Nirii Dominion
The Nirii Dominion sends two people to forage at C2 to collect 3 food, 1 person to forage at C3 who collects 1 food and one to D3 who collects 1 food. One civilian prays to Forknor and one prays to Felius. The Nirii Dominion's population is increased by one.

Harr
The Harr civilization fades into obscurity. Nobody knows for sure what happened to them. Perhaps foxes or something outcompeted them for food?

Sylva Horde
2 members of the Sylva Horde forage at K10 to collect 3 food and two forage at I11 and collect 5 food. Additional research is done towards basic toolmaking.

Cultivating of Beans
The cultivating of beans sends three people to forage at K1, who bring home a shocking 8 food! Research continues on swamp farming and proof of concept has been achieved: The Cultivating of Beans now understands that food can grow, but the specifics require additional research. 1 Citizen prays to Blarg and their population increases by one.

Orassan Empire
2 citizens forage (Not farm) at K10 to collect 6 food and the GM is surprised that none of your guys starved to death this turn. 1 citizen pays to Felius and 2 citizens begin research on tool construction. The Orassan are able to understand the idea behind what a "tool" is.

Drecthul Commonwealth
3 Civilians forage at D5 to collect 4 food. 2 Civilians research mountaineering. Proof of concept has been achieved; this technology is definitely possible for the Drecthul to learn!

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 02, 2018, 05:17:40 pm
((Now that I'm on flatter terrain, there isn't too much need for mining just now, but we could use more food production. Also, where are all the cold tiles at?))

Orassan Empire

Have 2 people forage K10, 1 person forage k11, 1 person pray to Felius, and 1 person research structure construction.

Also, we have agriculture, can't we start making farms ourselves? nvm we haven't researched it completely
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 02, 2018, 05:19:23 pm
The Sylva Horde prepare for the coming storm the only way they know how. With faith in their creator, Hasoc, and a feeling of belonging bestowed upon them by Arkas, the thin, gangly creatures of the horde clamber together and cut their own flesh, marking them with strange runes.

Then, they begin an incantation.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 02, 2018, 05:20:49 pm
((Now that I'm on flatter terrain, there isn't too much need for mining just now, but we could use more food production. Also, where are all the cold tiles at?))

Orassan Empire

Have 2 people farm K10, 1 person farm k11, 1 person pray to Felius, and 1 person research structure construction.

Also, we have agriculture, can't we start making farms ourselves?
According to the Civilizations list, you only have the theoretical concept of Agriculture. You've only got one research point invested in it.
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 02, 2018, 05:21:40 pm
Drecthul Commonwealth

3 Civilians will forage from D5, 2 Civilians will research Mountaineering
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 02, 2018, 05:24:37 pm
Kyuu once again does something, making a mountain range at D7, a thick forest in C7, a thick forest in B7 and yet another forest in B6
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 02, 2018, 05:44:58 pm
Rasp creates an advanced tile on B5:
It is mountain, much taller than any currently on the map. At very top of it is a plateau with a wondrous view of the landscape all around. The whole mountain is kept oxygenated by magic, which enables climbers to reach the plateau without passing out. It is named "Mt. Challenge"

"Behold my challenge to thee, Drecthul Commonwealth!"
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 02, 2018, 05:47:44 pm
Cultivating of Beans
Forage at K1, J1, k2 with 3 pop. Research swamp farming 1 pop, research swamp housebuilding 1 pop, 1 prays to Blarg
Grow 1 pop
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 02, 2018, 05:49:54 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 02, 2018, 06:10:14 pm
To clarify, nobody has any technologies yet. It will be blatantly obvious when you complete a tech, because it will specifically allow you to do things you could not do before.

Here is a trick to help you understand the difference between a theory and a technology: We can understand the concept of a time machine, but we cannot travel through time.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 02, 2018, 06:34:49 pm
Snag waits.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 02, 2018, 06:51:43 pm
To clarify, nobody has any technologies yet. It will be blatantly obvious when you complete a tech, because it will specifically allow you to do things you could not do before.

Here is a trick to help you understand the difference between a theory and a technology: We can understand the concept of a time machine, but we cannot travel through time.

fixed
Title: Re: Gridhood: Bay12 edition
Post by: FallacyofUrist on April 02, 2018, 09:07:33 pm
Arkas waits... and plots...
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 02, 2018, 09:43:09 pm
Forknor waits again.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 02, 2018, 09:52:24 pm
Felius converts J11 to a Coldnip Field, the cold variant of Catnip Field.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 02, 2018, 10:14:33 pm
Meanwhile, a spectacular lore tidbit!

Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 03, 2018, 12:15:44 am
Meanwhile, a spectacular lore tidbit!

Spoiler (click to show/hide)
Cool lore.

((Does Rasp have a place in Sylva mythology?  :P)
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 03, 2018, 01:07:12 am
Cool lore.

((Does Rasp have a place in Sylva mythology?  :P)
(((As of yet, no. They don't even possess knowledge of Rasp's existence at the moment, so their current religion only worships three deities. Though that could change if, oh I don't know... a certain few annoying catnip fields turned to deserts...?)))
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on April 03, 2018, 01:34:48 am
Hasoc produces Rocky Beaches on H9.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 03, 2018, 04:57:46 am
Blarg waits for a bit.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 03, 2018, 06:00:37 am
the Civilization of Tír Cloch starts up in D6
All of the Peopl of Tír Cloch forage for food in D5, except for one, who researches basic tools, and one who prays to Forknor, the first, mightyest, and least desolation themed of all the gods.
Spoiler (click to show/hide)
Declare the Mountain range at D6 to be holy, and name it Raon Dia, but only if that can actually be done.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 03, 2018, 07:46:24 am
Starting population is still 5.

I might also suggest a color other than blue. There are already some blue civilizations on the map so that could get confusing.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 03, 2018, 07:50:45 am
Starting population is still 5.

I might also suggest a color other than blue. There are already some blue civilizations on the map so that could get confusing.
Right. I wasn't sure if that had changed.
But it's not blue... It's... Navy?
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 03, 2018, 08:18:42 am
Starting population is still 5.

I might also suggest a color other than blue. There are already some blue civilizations on the map so that could get confusing.
Right. I wasn't sure if that had changed.
But it's not blue... It's... Navy?

Navy is basically dark blue with a purple tinge.
Title: Re: Gridhood: Bay12 edition
Post by: Leodanny on April 03, 2018, 09:13:08 am
Look, boats!
A new civilization. Everyone forages on K5
Except a guy tries to make boats.
We worship the god that made the ocean! Who done that?
Name: The land of boats!
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 03, 2018, 09:46:02 am
Leo post the Name of your civ
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 03, 2018, 10:12:46 am
Starting population is still 5.

I might also suggest a color other than blue. There are already some blue civilizations on the map so that could get confusing.
Right. I wasn't sure if that had changed.
But it's not blue... It's... Navy?

We have a purple-ish blue civilization (Nirii) and a dark blue civilization (Orassans).

Dark purple, white, and black are the colors that aren't taken.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 03, 2018, 12:22:17 pm
Shouldn’t civilizations that have lore regarding their origins, physiology, and other factors give bonuses/maluses during certain conditions? For example, since my civilization (the Orassans) people evolved in cold climates, can they get perks when in cold biomes?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 03, 2018, 04:02:24 pm
Shouldn’t civilizations that have lore regarding their origins, physiology, and other factors give bonuses/maluses during certain conditions? For example, since my civilization (the Orassans) people evolved in cold climates, can they get perks when in cold biomes?

If you want to do especially well in a certain biome, you will have to research it. I decided against having racial differences in this game so the things the GM does will not be affected by any lore. Might alter the behaviors of other civilizations and gods though.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 03, 2018, 04:46:37 pm
Shouldn’t civilizations that have lore regarding their origins, physiology, and other factors give bonuses/maluses during certain conditions? For example, since my civilization (the Orassans) people evolved in cold climates, can they get perks when in cold biomes?

If you want to do especially well in a certain biome, you will have to research it. I decided against having racial differences in this game so the things the GM does will not be affected by any lore. Might alter the behaviors of other civilizations and gods though.

So we have to research cold/heat-resistant clothing?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 03, 2018, 04:54:21 pm
Only if the gods make super hot or cold areas, and you want to thrive in such places.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 03, 2018, 05:27:07 pm
It'd be cool if the continents were separated by extreme land bridges and murderous ocean squares.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 03, 2018, 06:27:36 pm
Turn 7

(https://i.imgur.com/1HdBH2f.png)

Spoiler: Tiles (click to show/hide)

The GM only plays a little bit of favoritism, but one thing I never do is fudge a foraging roll. Also, people can have similar colors for now, but if they ever meet eachother the GM will have to do something to differentiate them. You can't be black though. Black is technically a lack of color.

Also, to start playing as a civilization you will need to specify your starting tile.


Godly behaviors of particular note
Mt. Challenge has been created at B5 by Rasp.

Felius did not have the necessary 5FP to create a special tile on J11.

You can reduce the odds that the GM will misinterpret your intentions by mentioning the amount of FP you expect to use.

The Nirii Dominion
The Nirii dominion sends one person to forage at B2 to collect 1 food, one person to B3 to collect 3 food, one person to C2 to collect 4 food, one to C2 to collect 2 food and one to D3 who brings back 1 food.

Proof of concept has been achieved for Farming. The awareness that food is growing and that you can do things to affect it ensures that this technology is possible to research to completion!

Sylva Horde
All five members of the Sylva Horde pray to Kyuu.

Cultivating of Beans
The Cultivating of Beans sends one person to forage at K1 to collect 3 food, one to J1 to collect 2 food and one to K2 who collects 3 food. Research continues on Swampland farming and one civilian prays to Blarg.

The population of the Cultivating of Beans is increased by 1.

Orassan Empire
The Orassan Empire sends 2 people to forage at K10 to collect 4 food and one person to K11 to collect 1 food. One person prays to Felius.

Unable to concentrate on a single project for long, research begins on Structure Construction. The Orassan are able to understand the concept of a structure.

Drecthul Commonwealth
Three civilians forage at D5 to collect 4 food and 2 people research Mountaineering.

Tir Cloch
The civilization of Tir Cloch has been established dangerously close to the Drecthul Commonwealth. They send 3 people to forage at D5 to collect 4 food. One of them prays to Forknor, and one starts to research Basic Tools, and theoretical level knowledge is promptly achieved.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 03, 2018, 06:48:56 pm
Spoiler (click to show/hide)

Hopefully I can start praying to Hasoc again soon. Eventually. Maybe.
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on April 03, 2018, 07:01:10 pm
rocky beach, I8, Hasoc
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 03, 2018, 07:08:20 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on April 03, 2018, 07:09:59 pm
TacTac
Convert K11 into a Golden Catnip Field. The leaves are made out of edible gold!
(Also hope and pray this works lol)
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 03, 2018, 07:14:12 pm
Drecthul Commonwealth

3 Civilians forage in B6, 1 Civilian prays to Kyuu, 1 Civilian researches Mountaineering.
The Drecthul decide to hold off on attempting Mt Challenge for the moment given the current lack of mountaineering techniques.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 03, 2018, 07:58:33 pm
Orassan Empire

3 guys forage K10, 2 research agriculture

We need to get food stable asap for population reasons.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 03, 2018, 08:24:57 pm
Orassan Empire

3 guys forage K10, 2 research farming

We need to get food stable asap for population reasons.

To clarify, do you mean you want to continue research on agriculture, or start a new tech?
I usually correct minor terminology errors, but 'Agriculture' was a term you decided on yourself.
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 03, 2018, 08:30:12 pm
Supernerd, what are the rules on editing our actions?
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 03, 2018, 08:44:57 pm
Did you forget my 6 pop to research housrmaking?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 03, 2018, 08:47:23 pm
Editing actions is legal, but the edit date is the official time of the action when it comes to deciding priorities. It should also not be done for the purpose of deceiving other players. (Thats what secret actions are for)

I'll probably overlook any edits unless I have reason to believe that people are using them to gain some kind of unfair advantage or something.

Also yes, I missed the second research action. I tend to miss a lot of things because I don't meticulously double check my updates like I do with stuff at my actual job.
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 03, 2018, 09:51:09 pm
Forknor donates 2 FP to Snag. (assuming donating is allowed.)
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 03, 2018, 11:18:11 pm
Felius waits.
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 04, 2018, 12:06:54 am
I kinda want to do something I cant currently do with my FP...So...

For now, Kyuu waits, watching the Sylva horde closely...
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 04, 2018, 03:27:10 am
Tír Cloch sends three people out to get food, one person to coninue to research tools, and one person to research basic agriculture.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 04, 2018, 04:20:31 am
Editing actions is legal, but the edit date is the official time of the action when it comes to deciding priorities. It should also not be done for the purpose of deceiving other players. (Thats what secret actions are for)

I'll probably overlook any edits unless I have reason to believe that people are using them to gain some kind of unfair advantage or something.

Also yes, I missed the second research action. I tend to miss a lot of things because I don't meticulously double check my updates like I do with stuff at my actual job.
so i have lost 1 action? will you update it accordingly?

Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 04, 2018, 07:09:07 am
Blarg creates a large cave system on I1.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 04, 2018, 07:23:58 am
Editing actions is legal, but the edit date is the official time of the action when it comes to deciding priorities. It should also not be done for the purpose of deceiving other players. (Thats what secret actions are for)

I'll probably overlook any edits unless I have reason to believe that people are using them to gain some kind of unfair advantage or something.

Also yes, I missed the second research action. I tend to miss a lot of things because I don't meticulously double check my updates like I do with stuff at my actual job.
so i have lost 1 action? will you update it accordingly?
Cultivating of beans
1 forages k1, 1pop forages j1, 1pop forages k2, 1pop research swamp farming, 1 pop research swamp housebuilding, 2 pray to blarg
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 04, 2018, 07:32:16 am
Orassan Empire

3 guys forage K10, 2 research farming

We need to get food stable asap for population reasons.

To clarify, do you mean you want to continue research on agriculture, or start a new tech?
I usually correct minor terminology errors, but 'Agriculture' was a term you decided on yourself.
Was in a rush, fixed.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 04, 2018, 04:04:29 pm
Just wondering, when does this game end (besides player/GM inactivity reasons)? Does it end when there's only one alliance left remaining (conquest victory), when a civilization gets access to space colonization (science victory), when people manage to fuck things up and cause every civ to die out (Everything was fucked up loss), or some other game end condition?
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 04, 2018, 05:14:46 pm
i was wondering if i could learn to domesticate crocodiles to pull my boats through swamps.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 04, 2018, 05:36:43 pm
i was wondering if i could learn to domesticate crocodiles to pull my boats through swamps.

I'm assuming you'd have to find wildlife to tame in the first place before taming animals, for war, livestock, hunting, companionship, or other uses.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 04, 2018, 06:28:50 pm
Alright, I've finally decided to make my research plans just so I can remember. (https://www.draw.io/?lightbox=1&highlight=0000ff&edit=_blank&layers=1&nav=1#G1xcLLS6Q4iPgmeIjc0gkvpWXGILbvu6Cy)
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 04, 2018, 10:53:52 pm
Alright, I've finally decided to make my research plans just so I can remember. (https://www.draw.io/?lightbox=1&highlight=0000FF&edit=_blank&layers=1&nav=1#G1ZbZ4Pqex4b4IPk8qrs5trLowG2kp0JNA)
Hmm... it give me an error: "File was not found. It does not exist or you do not have read access."
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 05, 2018, 06:58:16 am
I think you need to login to google to see it.
Alright, I've finally decided to make my research plans just so I can remember. (https://www.draw.io/?lightbox=1&highlight=0000FF&edit=_blank&layers=1&nav=1#G1ZbZ4Pqex4b4IPk8qrs5trLowG2kp0JNA)
Hmm... it give me an error: "File was not found. It does not exist or you do not have read access."
Try it now.
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 05, 2018, 08:36:05 am
Ok. I sent you a request for access. I think it should work if you accept.
Title: Re: Gridhood: Bay12 edition
Post by: FallacyofUrist on April 05, 2018, 04:39:29 pm
"Arkas shall bore a foul pit within the world!"

Arkas creates a special tile for 5 FP at E4. The tile is a Spawning Pit, which periodically spawns snake monsters that will attack all those nearby, except those who pray to Arkas.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 05, 2018, 04:47:25 pm
Turn 8

(https://i.imgur.com/kTOgm9g.png)

Spoiler: Tiles (click to show/hide)

A new game mechanic has been introduced. Please look up Logistics in the civilizations spoiler on the first post.

I'm going to permit action donation provided that it does not appear that people are abusing the feature, because all it does it make you weaker and another god stronger. Note that the donated actions aren't usable until the next turn.


Godly behaviors of particular note
TacTac converts the catnip field at K11 into a Golden Catnip Field! Its super wierd.

Forknor gives some of its power to Snag. What could this mean?

The Nirii Dominion
The Nirii Dominion sends one person to forage at the following locations. B2, B3, C2, C3 and D3. A total of 13 food was collected... But the Nirii Dominion is not sure about how much food came from each specific tile! (See new logistics mechanic).

2 people continue research on farming, and the population is expanded by one.

Sylva Horde
The Sylva Horde sends two people to forage at I11 to collect 2 food and one to J11 who collects 1 food. Research continues on basic toolmaking, and proof of concept has been achieved.

Cultivating of Beans
The cultivating of beans sends one person to K1 to collect 3 food, 1 person to J1 to collect 2 food, and one person to K2 to collect 3 food. 1 person researches swamp farming and another person researches swamp housebuilding and two people pray to Blarg.

Orassan Empire
The Orassan Empire has 3 people forage at K10 to collect 8 food. 2 people research agriculture, and proof of concept has been achieved.

Drecthul Commonwealth
The Drecthul Commonwealth has three people forage at B6 to collect 7 food. 1 person prays to Kyuu and one person researches mountaineering... And a breakthrough is finally achieved!

The Mountaineering technology permits you to survey a mountain tile to reveal information that is ordinarily kept secret from players. As an added bonus, your civilization has become aware of the concept of "Mountain Trails"!

Tir Cloch
Tir Cloch sends three people to tile... Um... You didn't select a tile, so they went nowhere. (Please see the big bold text on the first post about co-ordinates and no exceptions). One person researches tools and another person researches agriculture.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: FallacyofUrist on April 05, 2018, 05:03:14 pm
"Arkas shall bore a foul pit within the world!"

Arkas creates a special tile for 5 FP at E4. The tile is a Spawning Pit, which periodically spawns snake monsters that will attack all those nearby, except those who pray to Arkas.
Missed this?
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 05, 2018, 05:05:52 pm
Snag expends 5FP to cause a mystical volcano of boiling blood from which fierce demons may crawl forth into the world at his call to grow on tile J11.

He offers his remaining 2FP as part of a collaboration with Blarg to upgrade tile K1 into a 5FP swamp of glowing will-o'-wisps and mysterious magic.
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 05, 2018, 05:08:33 pm
Supernerd, do I need to spend all 3 labor for a survey in one go?
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 05, 2018, 05:09:48 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)

Does population growth count against logistics?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 05, 2018, 05:11:35 pm
I'll get to the snake thing next turn. The ninja post came after I completed the map.

As for the labor thing, I'm going to say that you can spread it over several turns.

Population is not directly related to logistics.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 05, 2018, 05:13:41 pm
Also question, is it possible to replace special tiles?
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 05, 2018, 05:15:14 pm
Drecthul Commonwealth

2 Civilians will forage from B6, 3 Civilians will survey C6. Increase population by 1.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 05, 2018, 05:35:38 pm
Cultivating of Beans
1pop forage at k1, 1pop forages at J1, 1pop forages at k2, 1pop researches swamp farming, 1 pop researches swamp housebuilding, 2 pop pray to blarg
Create 1 pop
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 05, 2018, 05:42:09 pm
Also question, is it possible to replace special tiles?

There are two abilities that currently exist which can replace a tile.

The 5fp action to create a special tile can only replace a basic tile, but the 3fp action to replace a tile can replace any kind of tile.
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 05, 2018, 05:48:36 pm
Kyuu looks at the world, and decides to make a few changes, mostly to a small portion of it. They create something they call a Caligine Perussi Silvam, a forest shrouded in mist...They make this on C8, yet plan on making another on H11...soon...
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on April 05, 2018, 05:51:53 pm
I gave whoever's on K11 free gold. Can i haz prayers now.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 05, 2018, 08:36:12 pm
So with logistics, can I make my civilization forage with more members than my population allows? I.E five actions of 2x civilians foraging on tiles, rather than five actions of only one civilian.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 05, 2018, 09:25:07 pm
There is nothing stopping you from doing more than 5 different kinds of actions in a turn. There's just random penalties for doing so.

Your logistics can be increased by various science projects.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 05, 2018, 10:16:53 pm
There is nothing stopping you from doing more than 5 different kinds of actions in a turn. There's just random penalties for doing so.

Your logistics can be increased by various science projects.
Yes, but I mean in regards to population. Can I use all five actions allowed by my logistics even if I don't have the population to support it?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 05, 2018, 10:32:48 pm
You can't take five actions if you have less than five people. That would just be silly.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 05, 2018, 11:04:29 pm
Three members of the Horde forage at H9, and two forage at I8.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 06, 2018, 02:15:48 am
3 citizens of Tír Cloch get slightly annoyed at Armok for being picky, and go to D5 to search for food. Two people continue research into tools and agriculture, and if you get picky about how I worded that, blood will fly.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 06, 2018, 07:22:04 am
He offers his remaining 2FP as part of a collaboration with Blarg to upgrade tile K1 into a 5FP swamp of glowing will-o'-wisps and mysterious magic.
Blarg excepts these 2FP and upgrades K1 using 5FP in to a swamp of glowing will-o'-wisps and mysterious magic.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 06, 2018, 07:30:22 am
Orassan Empire
Have 2 people forage (farm if available) K10, 1 person forage K11, and 2 people research Agriculture.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 06, 2018, 04:51:37 pm
Three members of the Horde forage at H9, and two forage at I8.

These tiles are not adjacent to your territory. (I don't always notice these things, so if someone harvested at an invalid tile before, it was a GM error)

I'm just going to assume that you meant to harvest the tiles one space to the right and one space down. If I am wrong, let me know and I can starve your people for you.

(I am only doing this because I really don't want to wipe out an entire civilization for a single error. Actions like this will typically result in a zero harvest)
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 06, 2018, 05:14:52 pm
Turn 9

(https://i.imgur.com/C7y1qV5.png)

Spoiler: Tiles (click to show/hide)

In order to discourage the overuse of certain tile effects, I have added a new more expensive god ability to the game. See the first post for more detail. You will want to consider how other gods might feel about this new ability, as it is much cheaper to destroy it than it is to create.

Also, just in case it wasn't obvious: An adjacent tile means that its border must be in direct contact with another tile. Diagonals are allowed.


Godly behaviors of particular note
Arkas creates a foul pit at E4... There are snakes there, but the snakes do not understand the concepts of gods and will attack anyone!

Snag was not able to create their special tile. See the new rules for interactive tiles.

Kyuu creates a dangerous forest at C8 called Caligine Perussi Silvam.

Snar and Blarg create a special tile at K1 to make a swamp with glowing will-o'-wisps and mysterious magic.

The Nirii Dominion
2 civilians forage at C2 to collect 6 food. 1 person forages at B3 to collect 3 food, one person at C3 to collect 1 food and one at D3 who collects 3 food.

The Nirii Dominion population increases by 1.

The Farming technology has been completed!

Sylva Horde
3 civilians forage at I10 to collect 5 food and 2 civilians forage at J9 to collect 5 food.

Cultivating of Beans
The Cultivating of Beans sends one person to forage at K1 to collect 2 food, one to J1 who collects 2 food and one to K2 who collects 2 food. One person researches swamp farming and one researches swamp housebuilding... But no real progress was made towards the latter! Two people pray to Blarg and the population is increased by 1.

Orassan Empire
Two civilians forage at K10 to collect 8 food and 1 person forages at K11 to collect 2 food. Two civilians continue to research agriculture.

Drecthul Commonwealth
2 civilians forage from B6 to collect 4 food. The mountain range at C6 has been successfully surveyed and their population has been increased by one.

Tir Cloch
3 civilians forage at D5 to collect 6 food. Reasearch continues on tools and agriculture, and proof of concept has been achieved for the former.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 06, 2018, 05:28:56 pm
Drecthul Commonwealth

3 Civilians forage from B6, 1 Civilian forages from C6, 2 Civilians research Basic Toolmaking.
Title: Re: Gridhood: Bay12 edition
Post by: FallacyofUrist on April 06, 2018, 05:40:14 pm
Arkas creates a rocky wasteland with an Obelisk of Snakeform at its center, at B6. The Obelisk turns those who touch it into snake people provided they make a blood sacrifice to Arkas to pay for it. This is a special tile and will cost 5 FP.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 06, 2018, 05:44:14 pm
Arkas creates a rocky wasteland with an Obelisk of Snakeform at its center, at B6. The Obelisk turns those who touch it into snake people provided they make a blood sacrifice to Arkas to pay for it. This is a special tile and will cost 5 FP.

This action would require an Interactive tile to work. Its basically the next level up from a Special Tile.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 06, 2018, 06:03:01 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 06, 2018, 06:20:26 pm
Cultivating of Beans
1pop forages at k1  1pop forages at k2, 1pop forages at j1 1pop forages at j2, 2pop pray to blarg, 1pop researches swamp farming, 1pop research swamp housebuilding
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 06, 2018, 06:56:21 pm
How much RP is needed for agriculture? 100 thousand?

Orassan Empire

Create a new civilian, have 3 people farm K10, have 2 people research Agriculture (again)
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 06, 2018, 07:34:29 pm
Forknor waits patiently.
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 06, 2018, 07:58:32 pm
Kyuu waits, they had plans to make another forest soon, however...soon...
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 06, 2018, 09:11:50 pm
"Can i haz prayers?"

Felius waits.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 06, 2018, 10:00:00 pm
Snag shrugs and replaces each of K10 and K11 with desert wasteland instead.
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on April 06, 2018, 10:01:00 pm
Snag shrugs and replaces each of K10 and K11 with desert wasteland instead.
rude.
Title: Re: Gridhood: Bay12 edition
Post by: FallacyofUrist on April 06, 2018, 10:29:46 pm
Arkas creates a rocky wasteland with an Obelisk of Snakeform at its center, at B6. The Obelisk turns those who touch it into snake people provided they make a blood sacrifice to Arkas to pay for it. This is a special tile and will cost 5 FP.

This action would require an Interactive tile to work. Its basically the next level up from a Special Tile.
It doesn't seem like it, because it only affects those within the tile... is an interactive tile needed for any active effect?
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 06, 2018, 10:40:30 pm
Snag shrugs and replaces each of K10 and K11 with desert wasteland instead.
At the very least make it snowy tundra wastelands instead...
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 06, 2018, 10:45:13 pm
The problem with the obelisk is that it has a Special action that turns people into other things, which would be separate from foraging. I won't get into the specific reasons as to why, but I do not want tiles to have non-science related actions for civilization players. This is why I am making it a god player thing.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 07, 2018, 05:02:21 am
Blarg gives Snag 3FP and creates a swamp on I3 and a estuary on I4.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 07, 2018, 08:20:30 am
three of The folk of Tír Cloch continue their foraging in D6. The man who was previously researching tools prays to Forknor, giving thanks, while the last remaining person researches agriculture.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 07, 2018, 08:45:18 am
since i got a magic tile, can i research to harness the magic somehow?
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 07, 2018, 11:52:03 am
since i got a magic tile, can i research to harness the magic somehow?
I expect that we're supposed to figure that out on our own, with Theoretical meaning it can be done, and Proof-Of-Concept either meaning we either meet all the prerequisites for it, or that it's not a rare tech limited to certain players.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 07, 2018, 09:57:18 pm
Ptw, may form a civilisation.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 07, 2018, 10:55:20 pm
All 5 population forage at J10.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 08, 2018, 07:51:13 am
Snag shrugs and replaces each of K10 and K11 with desert wasteland instead.
At the very least make it snowy tundra wastelands instead...
+1, if you do desert I'll punch you in the throatneck so don't try anything
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 08, 2018, 04:20:30 pm
Turn 10

(https://i.imgur.com/LxYBfLN.png)

Spoiler: Tiles (click to show/hide)

See the first post for new rules regarding housing. In other news, the announcements at the top are now red.

Godly behaviors of particular note
Arkas was unable to complete the Obelisk of Snakeform due to an obvious reason I already mentioned. (Requires an interactive tile or better)

Snag converts K10 and K11 into a desert wasteland. Perhaps something could have been done to avert this behavior? Or perhaps something could have NOT been done to avert this behavior?

Blarg, apparantly approving of Snags behavior, provides Snag 3FP! Make no mistake: If Snag continues his actions next turn, you can blame Blarg for that one 100%.

The Nirii Dominion
The Nirii Dominion sends one person to forage at B3 to collect 1 food, one person to C2 to collect 2 food, one person to C3 to collect 3 food and one to D3 to collect 3 food. Work on a farmland is done at C2 and the Nirii Dominion population increases by 1.

The Nirii Dominion has expanded quite a bit, and has reached the limit of how big they can comfortably get on their home tile. Population can still be increased, but with potential consequences. This can be remedied with science.

Sylva Horde
All five members of the Sylva Horde forage at J10 to collect a much needed 12 food.

Cultivating of Beans
(Actions: 7. Logistics: 5)
1 civilian forages at K1 to collect 2 food, 1 civilian forages at K2 to collect 1 food, one person forages at C3 to collect 1 food and one civilian forages at D3 to collect 2 food. 2 people pray to Blarg. One person researches swamp farming and one researches swamp housebuilding.

The Swamp Farming technology has been compelted! (See spoiler below)

Orassan Empire
The Orassan Empire's population is increased by 1. 3 people forage and definitely definitely do not farm at K10 to collect 10 food. 2 people research Agriculture and the technology has finally advanced to the point where it can be used.

The Orassan were fortunately able to get a decent harvest from K10 before Snag showed up and ruined the tile.

Drecthul Commonwealth
3 civilians forage at B6 to collect 5 food and one person forages at C6 to collect 1 food. Two civilians research basic toolmaking.

Tir Cloch
3 citizens forage at D6 to collect 5 food. One person prays to Forknor and one person researches Agriculture and proof of concept is achieved.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 08, 2018, 04:47:01 pm
+1 Pop
2 Sylva Horde worship Snag. 1 worships Hasoc.

1 Sylva Horde researches basic toolmaking. 1 forages at J11
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 08, 2018, 04:54:18 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 08, 2018, 05:17:32 pm
Drecthul Commonwealth

2 civilians forage from B6, 1 civilian forages from B7, 1 civilian prays to Kyuu, 2 civilians research Basic Toolmaking
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 08, 2018, 06:16:47 pm
Cultivating of Beans
2 pop forage at k1, 1pop works to create farmland, 1pop forages at j1, 2pop pray to blarg, 1pop research swamp housebuilding, 1pop research swamp vine basket weaving
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 08, 2018, 07:25:00 pm
You have J11 as wasteland instead of K11. (since fixed)

Anyway, Snag places sandy beaches at J7 and K7, and badlands at J8 and K8.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 08, 2018, 09:04:47 pm
Felius declares Snag a rival, then turns K11 into a catnip field. 3 FP.
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 08, 2018, 10:00:45 pm
Kyuu finishes her short term plan, and makes Nivea Silvis at H11. It is like Caligine Perussi Silvam, with the differences being that is always snowing, all the trees are pine trees, and its more hilly terrain. Kyuu, after making these locations, wonders quietly which mortals will enter these places, and the journey of their death, or success. Either way it would certainty be entertaining to watch. It should be noted that the creatures in Nivea Silvis are the same kind found in Caligine Perussi Silvam, just they aren't the same individuals and are usually wear furs due to the cold.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 09, 2018, 02:48:02 am
The people of Tír Cloch send one person to D6 to claim it as a new part of Tír Cloch and attempt to create farmland on it. One, however, continues researching tools... The remaining three do more foraging at D6.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 09, 2018, 04:01:14 am
The people of Tír Cloch send one person to D6 to claim it as a new part of Tír Cloch
(you're already on D6)
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 09, 2018, 05:41:45 am
Blarg creates an ocean on I5.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 09, 2018, 02:07:24 pm
Orassan Empire

Alright, we now know how to grow.

Get 2 more civilians, have 1 person each start tilling farmland at J10 and J11 respectively, have 2 people pray to Felius that our land will stay nice and cold, 1 person research tool construction, and 1 person research structure construction.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 09, 2018, 02:33:54 pm
How many people can work the farmland at the same time
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 10, 2018, 06:17:38 pm
Turn 11

(https://i.imgur.com/SgAq8yQ.png)

Spoiler: Tiles (click to show/hide)

Gods should see the first post about the new "Protection" mechanic.

The question about how many people can work a farmland at once is being deliberately ignored by the GM. Actually, I guess ignore isn't the right word since I clearly wrote that whole sentence that acknowledges it.

A story comes to mind about a man who chases two rabbits at the same time and catches neither.


Double check your food stockpile, I might have forgot to add it to someone?

Godly behaviors of particular note
Felius turns K11 back into a catnip field.

Kyuu creates Nivea Silvis at H11. Its basically a colder version of the last thing that Kyuu did. It will be entertaining to watch when someone expands that far.

The Nirii Dominion
2 civilians forage at C2 to collect 6 food, 1 person forages at C3 to collect 1 food and one forages at D3 to collect 2 food. The farmland has been completed at C2, leaving no doubt that the Nirii Dominion is the most powerful civilization in this primitive world!

A single person prays to Forknor.

Sylva Horde
The Sylva Horde increases its population by 1. 2 People pray to Snag and 1 person prays to Hasoc. 1 continues research on basic toolmaking and one forages at J11 to collect 2 food.

Cultivating of Beans
(6 actions, 5 logistics)

2 civilians forage at K1 to collect 4 food and one forages at J1 to collect 2 food. 2 people pray to Blarg. 1 person researches Swamp Housebuilding and one researches Swamp vine basket weaving.

The Swamp Housebuilding technology idea has come to a halt. Without something to build with, it just doesn't seem to be possible to create a house. The Cultivating of Beans now understands the concept of Building materials.

Orassan Empire
1 person starts to create a farmland at J10. Another attempts to start a farmland at J11 but cannot make any progress because of all the trees in the way! 2 people pray to Felius, one person works on tool construction and one person researches structure construction. Proof of Concept has been achieved for Tool Construction.

Drecthul Commonwealth
2 civilians forage at B6 to collect 5 food, and one forages at B7 to collect 2 food. One person prays to Kyuu and 2 continue research on Basic Toolmaking.

Tir Cloch
One civilian decides it would be a good idea to travel to D6 to attempt to claim it. The civilization of Tir Cloch does not yet have a means of expanding their territory, but Tir Cloch already owns this tile so... Mission accomplished? Needless to say that they are unable to create a farm without any related technologies.

Research continues on Basic Tools, and three civilians forage at D6 to collect 4 food.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 10, 2018, 06:21:45 pm
Drecthul Commonwealth

2 civilians forage at B6, 2 civilians forage at B7, 2 civilians research Basic Toolmaking
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 10, 2018, 06:42:58 pm
Forknor smiles upon the nirii, and casts protection upon their home city for 6fp.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 10, 2018, 07:12:43 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on April 10, 2018, 07:19:52 pm
Upon J10, Hasoc Reforges the lands into Godly ruins containing Artifacts of blessed design the studying near which could vastly improve research.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 10, 2018, 07:26:32 pm
Cultivating of Beans
3 civilians forage at K1  and one builds a swamp farmland at k1, 2 people pray to Blarg. 1 person researches Building Materials and one pop researches Swamp vine basket weaving.

((I asume you mean 15 food for a farmland?))
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 10, 2018, 07:30:03 pm
((I asume you mean 15 food for a farmland?))

I do not understand what you mean by "15 food for a farmland". That comment does not make sense to me.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 10, 2018, 07:32:44 pm
I designated 1 pop to construct a farmland. you did not include it so i adumed i dont need 15 labor for the farmland but 15 food, is that correct?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 10, 2018, 07:36:44 pm
I designated 1 pop to construct a farmland. you did not include it so i adumed i dont need 15 labor for the farmland but 15 food, is that correct?

You are as wrong as some kind of wrong crocodile. It wasn't included in the update because you did not specify co-ordinates for the farmland.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 10, 2018, 09:15:21 pm
"Finally."

Felius spends 8 FP to protect K11
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 10, 2018, 10:54:46 pm
The people of Tír Cloch send four people to harvest food in D5, and one person continues research on basic tools

Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 10, 2018, 10:56:58 pm
Proof of concept does not mean you have a technology. The civilization screen will clearly state what your technology does when you finish researching it.

You have not yet completed any technologies that would give you access to farms. You may have been looking at a technology that another civilization has that you do not.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 11, 2018, 12:36:19 am
Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: bloop_bleep on April 11, 2018, 12:47:41 am
PTW
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 11, 2018, 01:13:34 am
Blarg uses 6FP to protect K1.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 11, 2018, 03:34:11 am
Proof of concept does not mean you have a technology. The civilization screen will clearly state what your technology does when you finish researching it.

You have not yet completed any technologies that would give you access to farms. You may have been looking at a technology that another civilization has that you do not.
?,??
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 11, 2018, 07:48:32 am

Note the way that the civilization with a technology clearly states what the effect of their technology does next to the technology name, while the one that does not have a technology only says "Proof of Concept" next to it.

I don't know how to make it any more clear than this.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 11, 2018, 08:29:04 am
Ah. I didn't quite get that. I sincerely apolagise.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 12, 2018, 08:00:45 pm
Turn 12

(https://i.imgur.com/MW6gQ3K.png)

Spoiler: Tiles (click to show/hide)

Fun check: Is everyone still having fun with this?

While I want the combat mechanics to be mostly secret, I will announce that stagnating will give you a disadvantage.

Also, specify your tile co-ordinates people. I might even recommend playing it safe and specify co-ordinates even when an action doesn't require you to do that.


Godly behaviors of particular note
Forknor does nothing, because the co-ordinates were not specified when picking a tile to protect. How many times do I have to nullify an action before this becomes abundantly clear to everyone?

Hasoc converts J10 into some kind of ruins, but instead summons something from some kind of long dead world? This land now has a madness inducing effect. It could vastly improve research results but it could also make them worse. Perhaps some things such as godly ruins were not meant for mortal discovery. This action has also ruined the progress that was made towards creating a farmland.

Felius spends 8 acts to protect K11. It would take 4 acts to negate this protection.

Blarg spends 6 acts to protect K1. It would take 3 acts to negate this protection.

The Nirii Dominion
2 civilians work the farmland to obtain 7 food. 1 forages at B3 to collect 1 food, one forages at C3 to collect 3 food and one forages at D3 to collect 3 food. 5 civilians pray to Forknor.

Sylva Horde
3 people pray to Hasoc, and 2 people forage at J10 to collect 3 food before the tile gets converted. 1 person goes to attack the Orassan Empire... But gets confused about where to go! (Co-ordinates not specified)

Cultivating of Beans
3 civilians forage at K1 to collect 8 food. One person starts work on a farmland at K1 and at the current rate of construction it will be finished at around turn 27 or so. 2 people pray to Blarg, One person researches building materials and another researches swamp vine basket weaving. Proof of concept has been achieved for Swamp Vine Basket Weaving.

Orassan Empire
The Orassan Empire stagnates.

Drecthul Commonwealth
2 civilians forage at B6 to collect 6 food, and 2 people forage at B7 to get 5 food. 2 people work on researching basic tools, and the technology is completed! See the spoiler below for more details.

Tir Cloch
4 civilians forage at D5 to collect 5 food and research continues on Basic Tools and the technology has been completed. See the spoiler below for details.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 12, 2018, 08:10:09 pm
I'm still having fun. Also:

Drecthul Commonwealth

2 Civilians forage at B6, 2 Civilians craft 2 Junk Tools, 2 Civilians research Mountain Trail.

Population increases by 1.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 12, 2018, 08:20:39 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)

I am having fun, and look forward to new turns.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 12, 2018, 08:30:07 pm
Cultivating of Beans
3 civilians forage at K1  and one builds a swamp farmland at k1, 2 people pray to Blarg. 1 person researches Building Materials and one pop researches Swamp vine basket weaving.
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 12, 2018, 08:38:59 pm
*facepalms for not specifying tile*
Forknor converts the Nirii homecity of C3 to luxurious plains flowing with delicious animals to be eaten by the Nirii for 5 FP. Then he casts protection on it for 10fp.
This game is fun so far.
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 12, 2018, 08:54:50 pm
Kyuu creates a Taiga pine forest on F11, G11, and H10 before turning their attention to the horde, it looks like something interesting and entertaining to watch is starting...

(Still having fun, yes.)
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 12, 2018, 08:59:41 pm
I'm looking forward to when we start trading. The gods being able to intervene in trade disputes if someone profits too much or monopolizes something should add an interesting dynamic to it.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 12, 2018, 09:11:57 pm
didnt blarg protect k1?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 12, 2018, 09:16:07 pm
didnt blarg protect k1?

Yep. That's a genuine GM error you pointed out, which is now fixed.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 12, 2018, 09:24:31 pm
I'm having fun.

Felius snoozes.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 12, 2018, 09:30:33 pm
*facepalms for not specifying tile*
Forknor casts protect on C3(the nirii home city) for 10fp.
This game is fun so far.
Your help is muchly appreciated, but that's a lot of protection for a basic grassland, do you mind upgrading it first?
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 13, 2018, 04:33:28 am
I'm having fun.
Tír Cloch sends three people to forage in D5. One person stays behind to make a rubbish tool, since he refuses to say junk tool for some reason. One person prays to Forknor, and asks him to reveal the lands east of Tír Cloch, so they may see what loes beyond.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 13, 2018, 05:40:40 am
Blarg creates an Ocean on I6, J6, K6, and I7.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 13, 2018, 06:16:21 am
*facepalms for not specifying tile*
Forknor casts protect on C3(the nirii home city) for 10fp.
This game is fun so far.
Your help is muchly appreciated, but that's a lot of protection for a basic grassland, do you mind upgrading it first?
lol this is how gods become enraged by the blasphemies of their followers
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 13, 2018, 08:03:08 am
"Meow... those Silvians look tasty!"

Orassan Empire

Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 13, 2018, 10:25:41 am
Rasp snoozes.

Could I enter a deep sleep, kind of like Cthulhu? Maybe for a boost in FP gain? :P
Title: Re: Gridhood: Bay12 edition
Post by: FallacyofUrist on April 13, 2018, 10:51:37 am
"Arkas shall punch through Felius' protection on K11 for 4 Acts, then spends 5 Acts to turn K11 into a Primordial Forest filled with dangerous dinosaurs! Bwahahaha!"
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 13, 2018, 10:54:25 am
Snag rests.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 13, 2018, 11:00:56 am
((Can gods stop fucking with my territory? It doesn't need to be changed every single fucking second!))
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 13, 2018, 11:57:53 am
((Can gods stop fucking with my territory? It doesn't need to be changed every single fucking second!))
Maybe if you prayed to the right gods, this wouldn't happen :P
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 13, 2018, 12:01:54 pm
Glory to Blarg!
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 13, 2018, 12:56:50 pm
((To be fair, I haven't touched your lands, just added some lands nearby, though I was considering making it a bit colder down there, I'll admit.))
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on April 13, 2018, 06:41:11 pm
tactac!
Replace D6 with a Healing Catnip Field.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 14, 2018, 12:03:21 am
"Let our Father's chaos reign!"

Three of the Sylva Horde pray to Hasoc, and the other three attack K11, hoping to steal food in the process! Long live the chaos god!
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 14, 2018, 04:11:48 pm
Turn 13

(https://i.imgur.com/mhF13eE.png)

Spoiler: Tiles (click to show/hide)

See the first post for some slightly expanded details about combat.

If you do not like the terminology used in your technologies, you may talk to the GM about calling them something else. The new name may be rejected if the GM thinks it might cause confusion.

Remember not to tick off the gods. Their favor will be essential to your civilization. Just don't ask me what ticks them off. I don't even. It is worth noting that a god player does not need to post just to get their 1fp for existing.


Arkas breaks through Felius's protections to convert tile K11 into a primordial forest!

Tactac converted D6 into a healing catnip field! Now the mortals can get medicine alongside their hallucinogens!

Godly behaviors of particular note
Forknor has converted C3 into a Luxurious plains tile, and protected it from 5 acts of hostile interference! If the Nirii Dominion could master the art of hunting...

The First Battle
All six members of the Sylva Horde face off against all six members of the Orassan Empire, each with the intention of stealing food from the other... Over this turn, the battle is quite intense with 2 members of both civilizations being killed.

A horrible realization comes to both civilization. Neither of them had any food left and neither of them were working on getting more! The battle came to an early end, and one member of the Sylva Horde passed away soon after due to starvation.

This was a battle with no winners.

The Nirii Dominion
3 people farm at C2 to collect 11 food. One person forages at C3 to collect 1 food. 2 people begin working on a farmland at C3.

3 people begin research on basic toolmaking and 1 starts work on Tribal Worship Dance research. Proof of Concept and theoretical levels of knowledge are attained.

Sylva Horde
3 people attempt to pray to Hasoc but are interrupted by an attack from the Orassan Empire! The remaining population was already planning to attack. View the new category titled the First Battle for the full details.

Cultivating of Beans
3 people forage at K1 to collect 6 food... While gathering one person has died in an incident involving a wisp! However, this accident has granted the Cultivating of Beans some scientific insight about Wisps!

Work continues on a farmland at K1. 2 civilians pray to Blarg. A single person researches Building Materials and Swamp Vine basket weaving. Proof of concept has been attained for Building Materials.

Orassan Empire
The Orassan Empire goes to attack the Sylva Horde! View the new category titled the First Battle for the full details.

Drecthul Commonwealth
2 Civilians forage at B6 to collect 2 food. 2 Junk Tools are created, and 2 people research Mountain Trails.

The Drecthul Commonwealths population is increased by 1.

Tir Cloch
Three people go to forage at D5 to collect 6 food. One person creates one Junk Tool and one person prays to Forknor.

(Sooner or later I may need to draw the line on what things should be referred to as, but I have decided that calling a "Junk Tool" a "Rubbish Tool" isn't going to be a problem.)

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 14, 2018, 04:14:56 pm
Cultivating of Beans
3 civilians forage at K1  and one builds a swamp farmland at k1, 1 people pray to Blarg. 1 person researches Building Materials and one pop researches Swamp vine basket weaving.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 14, 2018, 04:45:56 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 14, 2018, 05:42:49 pm
Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools, 2 Civilians forage at B7, 2 Civilians craft 2 Junk Tools, 1 Civilian researches Mountain Trail.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 14, 2018, 06:51:20 pm
Well, fuck it.

Might as well get back to regular duties.

Orassan Empire

Have 1 guy pet Felius (meow), and have the other 3 guys forage J11.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 14, 2018, 08:45:46 pm
One member forages at J11, one at I11, and one prays to Hasoc.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 14, 2018, 08:52:06 pm
Felius sleeps again.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 14, 2018, 09:13:46 pm
Felius sleeps again.
Ph'nglui mglw'nafh Felius box wgah'nagl fhtagn.
Title: Re: Gridhood: Bay12 edition
Post by: crazyabe on April 14, 2018, 10:05:39 pm
Hasoc converts I10 to a field of ever growing berry bushes, bushes which will easily increase the amount of food one can gather there passively.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 15, 2018, 08:53:51 am
Blarg sits and does nothing.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 15, 2018, 09:35:23 am
The people of Tír Cloch send three people to forage in D6, crying a lot because Tír Cloch means "Country of stone" in old Irish, and now their home is a magical catnip field for some reason, instead of a mountain that doesn't give you halluconagenic dreams. One of the foragers uses the junk tool to help in poking fruit out of trees, I guess. The remaining two people research agriculture in the hope of laying down a farm one day.
Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 15, 2018, 10:35:48 am
Rasp replaces D6 with a mountain range.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 16, 2018, 12:14:45 am
Oops, Snag "tripped" and turned J11 into a volcano!
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 16, 2018, 09:28:31 am
Achoo! Rasp sneezes a barren desert onto J9!
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 16, 2018, 03:33:47 pm
NRDL GET OVER HERE AND STOP THESE MADMEN FROM TURNING EVERY ISLAND INTO AUSTRALIA
My reaction on the gods actions.
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on April 16, 2018, 04:35:40 pm
TacTac turns E6 into australia
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 16, 2018, 04:56:25 pm
Turn 14

(https://i.imgur.com/pqUXaNq.png)

Spoiler: Tiles (click to show/hide)

Wow, this game has a surprising amount of Drama.

Godly behaviors of particular note
Hasoc converts I10 to a field of ever growing berry bushes.

Rasp turns D6 back into a mountain and turns J9 into a barren desert.

J11 is converted into a Volcano. Snag claims to have tripped but we all know better.

TacTac is unable to convert E6 into australia. Australia is a continent, not a type of terrain.

The Nirii Dominion
2 people farm at the farmland at C2 to collect 7 food. 2 people research basic toolmaking and three people research Tribal Worship Dance, attaining Proof of Concept! Another 3 people pray to Forknor.

With a stable source of food, the Nirii Dominion is able to focus on important things such as Science and Piety. Already strong, if left unchecked the Nirii Dominion may one day become unstoppable!

Sylva Horde
1 member forages at J11 to collect 1 food and another forages at I11 to collect... 2 food. (Phew). One prays to Hasoc.

The Orassan Empire has also been foraging at I11...

Cultivating of Beans
3 Civilians forage at K1 to collect 7 food. Work slowly continues on the farmland at K1. 1 person prays to Blarg, 1 person researches Building Materials and one person researches Swamp Vine basket weaving.

Swamp vine basket weaving has been fully researched! See the spoiler below for details.

Orassan Empire
One person... Pets? Felius? I'm going to accept that as meaning Prayer. The Orassan Empire has been having a bad time lately.

3 people forage at J11 to collect 6 food before the tile is converted.

Drecthul Commonwealth
2 Civilians forage at B6 using Junk Tools, the most advanced tools ever discovered! They collect a total of 4 food. Two people forage at B7 to collect 5 food. 2 additional Junk Tools are crafted and one person researches Mountain Trails to complete the tech! See the spoiler below for more details.

Tir Cloch
3 people forage at D6 to collect 5 food while 2 people research agriculture.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 16, 2018, 05:24:34 pm
Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools, 2 Civilians forage at B7 with 2 Junk Tools, 1 Civilian forages at B5, 2 Civilians survey B5
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 16, 2018, 05:32:31 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)

With a stable source of food, the Nirii Dominion is able to focus on important things such as Science and Piety. Already strong, if left unchecked the Nirii Dominion may one day become unstoppable!
Perhaps the same could be said of all religions.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 16, 2018, 06:22:01 pm
Cultivating of Beans
3 civilians forage at K1  and one builds a swamp farmland at j1, 1 people pray to Blarg. 1 person researches Building Materials. 1 Person construct baskets at K1
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 16, 2018, 06:42:48 pm
Snag coughs a bit and accidentally spends 3FP turning J11 into a slightly different but equally inhospitable volcano.
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 16, 2018, 06:50:13 pm
Rasp breathes a little too hard on I10, transforming it into a blasted wasteland.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 16, 2018, 07:38:32 pm
All members of the Horde forage at I10.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 16, 2018, 07:42:46 pm
Civ
Name: Arutz
Color: Heliotrope
Tile: C4
Worships no god in particular
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 16, 2018, 08:53:35 pm
Kyuu makes a bit of rain fall on C2, blood rain to be exact, possibly as a warning, possibly as a sign of things to come, who knows what it means? Well, other then Kyuu of course.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 16, 2018, 09:01:31 pm
My crops will be enriched with the blood of my enemies?
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 17, 2018, 06:36:40 am
Blarg continues to sit and do nothing.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 17, 2018, 08:34:45 am
Tír Cloch sends 3 people out to happily gather food from D5 in peace and tranquility , while one people researches agriculture, and one person prays in thanks to Dasp.
thanks
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 17, 2018, 11:51:45 am
Tír Cloch sends 3 people out to happily gather food from D5 in peace and tranquility , while one people researches agriculture, and one person prays in thanks to Dasp.
thanks
No problem :D
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 17, 2018, 12:29:21 pm
Forknor looks at Kyuu with mild disapproval, but does nothing.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 17, 2018, 03:14:32 pm
You know, I doubt if I still have the patience to sit in (for me at least) an endless loop of foraging, research, praying, getting all my land turned into a celestial warzone, and trying not to piss off my neighbors.

Because of this, I'm just going to sit out until (hopefully) Gridland Survival 3 is made, or until another game I'm interested in pops up.

As such, the Orassan Empire disbands.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 17, 2018, 04:19:41 pm
You know, I doubt if I still have the patience to sit in (for me at least) an endless loop of foraging, research, praying, getting all my land turned into a celestial warzone, and trying not to piss off my neighbors.

Because of this, I'm just going to sit out until (hopefully) Gridland Survival 3 is made, or until another game I'm interested in pops up.

As such, the Orassan Empire disbands.

Honestly I don't really blame you for this one. The god players have been extremely mean to you for some reason, and I can't really do anything to stop them without compromising the integrity of the game.

(For the record, I think the correct answer would have been to try sending a prayer or two to the problematic gods to make them feel bad if they continued to pick on you. Actually, its probably not too late to do that.)

Given the circumstances behind your probable demise, I am going to permit you to continue to play as a God player instead of as a civilization if you so desire.

And if you change your mind about disbanding, make sure you let me know prior to the next update.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 17, 2018, 04:34:50 pm
Honestly I don't really blame you for this one. The god players have been extremely mean to you for some reason, and I can't really do anything to stop them without compromising the integrity of the game.
I don't know what Rasp's reasons are but I'm just looking to extort some worship from somebody. :P
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on April 17, 2018, 04:35:19 pm
Honestly I don't really blame you for this one. The god players have been extremely mean to you for some reason, and I can't really do anything to stop them without compromising the integrity of the game.
I don't know what Rasp's reasons are but I'm just looking to extort some worship from somebody. :P
Same  :P
Except i tried to do it with golden catnip
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 17, 2018, 04:38:32 pm
My goal down in that corner is to try to get one of either Sylva or Orassan to worship me in exchange for help with that little war of theirs.

Of course, if Orassan disbands without Sylva worshipping me, thus ending the war and my leverage, I guess I'll have to threaten Sylva directly...
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 17, 2018, 05:09:37 pm
My goal down in that corner is to try to get one of either Sylva or Orassan to worship me in exchange for help with that little war of theirs.

Of course, if Orassan disbands without Sylva worshipping me, thus ending the war and my leverage, I guess I'll have to threaten Sylva directly...
My attacks aren't purposeless, either. I'm trying to extort some worship, too.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 17, 2018, 05:21:09 pm
Well I hope you all learned a valuable lesson from this experience. Because I sure didn't.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 17, 2018, 05:24:16 pm
Well I hope you all learned a valuable lesson from this experience. Because I sure didn't.
Do we have to wait a turn after founding our civ?
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 17, 2018, 05:35:04 pm
Well I hope you all learned a valuable lesson from this experience. Because I sure didn't.
"gods are assholes"
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 17, 2018, 05:37:06 pm
Well I hope you all learned a valuable lesson from this experience. Because I sure didn't.
"Spend more time worshiping Forknor, less time trying to colonize caves that someone might poof into."
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 17, 2018, 05:46:35 pm
You can take your first action alongside the post you are using to join the game.

Also, "Gods are assholes" is the correct answer. That is the moral of this story.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 17, 2018, 05:53:49 pm
5 forage C4
1 tries to reproduce
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 17, 2018, 06:09:36 pm
5 forage C4
1 tries to reproduce

For future reference, your action posts must include your civilization name in them. I'd recommend reading over the first post once more.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 17, 2018, 06:10:03 pm
5 forage C4
1 tries to reproduce
Our civs are now friends, have my diplomacy message.

Spoiler: Diplomacy to the Arutz (click to show/hide)

As we are friends, have some advice: I'm pretty sure there are diminishing returns on foraging the same tile, and you should see better results from spreading them out.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 17, 2018, 07:04:26 pm
5 forage C4
1 tries to reproduce
Our civs are now friends, have my diplomacy message.

Spoiler: Diplomacy to the Arutz (click to show/hide)

As we are friends, have some advice: I'm pretty sure there are diminishing returns on foraging the same tile, and you should see better results from spreading them out.
Ok
Spoiler: response message (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 18, 2018, 12:59:01 am
... You could always ask, rather than force them to leave because they don't understand the cryptic message you're sending them, or because your cryptic message is destroying everything they own.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 18, 2018, 07:04:42 am
Well, since the GM gave me permissions to play as a god so I don't have to stay stuck in the same forage-research-get terrain fucked around-rage cycle, I'll become Gilbert, the other feline god, and turn A11 into an Alien Jungle (nothing that interesting besides the name and different looking and colored flora and fauna compared to ordinary jungles)
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 18, 2018, 07:06:16 am
We have 3 cat gods. TacTac and Gilbert, let's ally!
Title: Re: Gridhood: Bay12 edition
Post by: banelord on April 18, 2018, 07:22:01 am
Form the tabby trio pantheon.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 18, 2018, 08:46:05 am
... You could always ask, rather than force them to leave because they don't understand the cryptic message you're sending them, or because your cryptic message is destroying everything they own.
That wouldn't be very good roleplaying, though. :-\
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 18, 2018, 09:05:03 am
... You could always ask, rather than force them to leave because they don't understand the cryptic message you're sending them, or because your cryptic message is destroying everything they own.
That wouldn't be very good roleplaying, though. :-\
Just... Send down a prophet to teach them the one true religion or some shite like that.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 18, 2018, 09:12:16 am
All of the gods in the Tabby Trio are angered. Felius's worshippers got bullied into disbanding, TacTac got ignored, and Gilbert (my headcanon) is the ascended leader of said bullied nation.

Do you agree on declaring celestial war on the Sylva Horde? We will bully them like their gods bullied the Orassans.

Felius turns J10 into a plain catnip field, assuming it is not protected.

Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 18, 2018, 09:25:21 am
Form the tabby trio pantheon.

+1

All of the gods in the Tabby Trio are angered. Felius's worshippers got bullied into disbanding, TacTac got ignored, and Gilbert (my headcanon) is the ascended leader of said bullied nation.

Do you agree on declaring celestial war on the Sylva Horde? We will bully them like their gods bullied the Orassans.

Felius turns J10 into a plain catnip field, assuming it is not protected.


Why not?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 18, 2018, 06:30:15 pm
Turn 15

(https://i.imgur.com/8QXZwqk.png)

Spoiler: Tiles (click to show/hide)

See the first post for new rules regarding weather!

There are no secret benefits for researching techs slowly.


Godly behaviors of particular note
Snag turns the mildly dangerous volcano at J11 into a slightly different mildly dangerous volcano.

Rasp turns I10 into a blasted wasteland

Kyuu does nothing. Weather isn't an actual thing yet, and I received no PM about a secret action or anything like that. In other news, check the first post for new rules regarding weather, which is a thing as of... 1 second after this update post is made.

Felius converts J10 into a Plain Catnip Field

The Last Orassan has ascended to Godhood upon death! This sets a rather dangerous precedent.

The Nirii Dominion
3 people farm at C2 to collect 11 food.
1 person forages at C4 to collect 1 food.
2 people research Basic Toolmaking
2 people research Tribal Worship Dance
2 people research Cave Settlement

Sylva Horde
3 people forage at I10 before it is changed to collect 5 food.

Cultivating of Beans
3 people forage at K1 to collect 7 food.
1 person starts to work on a different farmland at J1. I don't know why, but that person does.
1 person prays to Blarg.
1 person researches Building Materials
1 person works on constructing a basket, which is now half finished.

Orassan Empire
The Orassan Empire has been eradicated due to Global Warming. Its a serious issue. Like, in real life too. Look it up! Only idiots deny that climate change is a thing.

Drecthul Commonwealth
2 people forage B6 using Junk Tools to collect 7 food.
2 people forage at B7 using Junk Tools to collect 3 food.
1 person forages at B5 to collect... 1 food.
2 people begin a survey of the mountain at B5.

Tir Cloch
3 people forage at D5 to collect 6 food.
1 person researches Agriculture
1 person prays to Rasp.

Arutz
5 people forage at C4 to collect 12 food.
The population of Arutz has increased by 1.
(In your future turns, you must include your civilization name alongside your actions.)

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 18, 2018, 06:38:46 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 18, 2018, 06:48:01 pm
Forknor raises forests on A3, A4 and A5.
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 18, 2018, 06:56:32 pm
Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools, 2 Civilians survey B5 and 3 Civilians build a mountain trail at C6 using 2 Junk Tools.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 18, 2018, 07:04:04 pm
Cultivating of Beans
3 civilians forage at J1  and one builds a swamp farmland at K1, 1 people pray to Blarg. 1 person researches Building Materials. 1 Person construct baskets at K1
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 18, 2018, 07:04:12 pm
Snag puts a jungle at H1.
Title: Re: Gridhood: Bay12 edition
Post by: Pavellius on April 18, 2018, 08:10:13 pm
I should be at 4 FP not 7, unless this is some secret GM boon :P
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 18, 2018, 08:36:28 pm
Felius sleeps.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 19, 2018, 01:30:32 am
Tír Cloch sends one person to research agriculture, and four people to D5 to forage.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 19, 2018, 05:39:27 am
The Arutz
2 forage C4
2 try to reproduce
2 research basic tools
2 research mountain construction
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 19, 2018, 08:24:02 am
[color=#DF73FF]The Arutz
[/size]2 forage C4 [/color]
[/size]2 try to reproduce[/color]
[/size]2 research basic tools[/color]

Can you at least give a grey glow to colors this dark for readability on the Darkling theme?

Gilbert takes a catnap and waits for FP.

Also, I based my god on my real life pet, Gilbert, who's a ragdoll cat. I also have another ragdoll cat named Liberty.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 19, 2018, 10:52:45 am
Blarg spends 5FP to create an ancient city on H2 it shall be made up of massive buildings made of concrete and steal which may or may not have anything interesting inside.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 19, 2018, 05:19:33 pm
[color=#DF73FF]The Arutz
[/size]2 forage C4 [/color]
[/size]2 try to reproduce[/color]
[/size]2 research basic tools[/color]

Can you at least give a grey glow to colors this dark for readability on the Darkling theme?

Gilbert takes a catnap and waits for FP.

Also, I based my god on my real life pet, Gilbert, who's a ragdoll cat. I also have another ragdoll cat named Liberty.
I have no idea what happened to the formatting.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 19, 2018, 05:24:47 pm
The Arutz
2 forage C4
2 try to reproduce
2 research basic tools
Getting new pop has no action cost, only food. If you're planning to buy tools from me, I expect that having some will make that tech go faster.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 19, 2018, 07:07:45 pm
The Arutz
2 forage C4
2 try to reproduce
2 research basic tools
Getting new pop has no action cost, only food.
Seconded.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 20, 2018, 04:47:25 pm
Turn 16

(https://i.imgur.com/Ak84HYS.png)

Spoiler: Tiles (click to show/hide)

The stupid RNG is making me look biased, even when I'm not!

See the first post for info on the new god ability.

The world may be on the verge of a new era... What could this mean? I already know of course, but I'm certainly not telling you!


Godly behaviors of particular note
Blarg was unable to create an ancient city on H2. It seems that Steel is too "much" to create even with a special tile... See the first post for rules regarding Epic Tiles!

The Nirii Dominion
3 people farm at C2 to collect 10 food.
2 people research Basic Toolmaking, completing the tech. See below for details.
2 people research Tribal Worship Dance
2 people research Woodcutting
1 person prays to Forknor.

Sylva Horde
The Sylva Horde Stagnates

Cultivating of Beans
3 people forage at J1 to collect 6 food, only barely getting enough to keep everyone fed.
1 person works on a farmland at K1.
1 person prays to Blarg.
1 person continues research on Building Materials
1 person works on constructing a basket, finishing the previously incomplete item.
This technological marvel will enable the Cultivating of Beans to carry food far enough to perform work at more distant places!

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 6 food.
2 people continue to survey Mt. Challenge at B5.
3 people start work on a Mountain Trail at C6 using Junk Tools.

Tir Cloch
One person researches agriculture, completing the tech! See below for more detail.
4 people forage at D5 to collect 6 food.

Arutz
2 people forage at C4 to collect 4 food.
2 people research basic tools.
2 people research mountain construction.
The Arutz population is increased by 2!

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 20, 2018, 05:01:27 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)

Tribal Worship Dance didn't make any research progress.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 20, 2018, 05:03:07 pm
Two people of Tír Cloch construct a farm on D5(One using the junk tool)while three people forage for food from D5.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 20, 2018, 05:06:23 pm
Spoiler: Tabby Trio (click to show/hide)

Gilbert meow-snickers sufficiently loud enough to make a Tundra Beach on G10.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 20, 2018, 06:29:29 pm
Snag replaces F11 with a tropical beach.
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 20, 2018, 06:50:44 pm
Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools, 2 Civilians forage at B7 with 2 Junk Tools, 1 Civilian surveys B5, 1 Civilian worships Rasp and 1 Civilian builds a mountain trail at C6
Title: Re: Gridhood: Bay12 edition
Post by: piratejoe on April 20, 2018, 06:59:43 pm
Kyuu spends 4FP to make it so no one can mess about with the Tile J10.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 20, 2018, 08:31:06 pm
Idea for a civilization ability: "Permanently devote yourself to a god". You pick a god, and then that god receives 2 instead of 1 FP from your prayers, but you become unable to pray to anyone else. Gods can spend, say, 6 FP to remove the status, but civs can't remove it by themselves.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 20, 2018, 08:33:43 pm
Felius caught a cold. He sneezes at I10, turning it into a Catnip Field, totally not to spite the other gods.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 21, 2018, 06:06:32 am
Blarg spends 5FP and creates an Ancient Town on H2 it shall be made up of small buildings some made of brick and some made of wood, they are all covered in vines and other plants, and are in various states of decay.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 21, 2018, 08:22:22 am
Cultivating of Beans
2 civilians forage at J1 , 2pop forage at k1  and one builds a swamp farmland at K1, 1 people pray to Blarg. 1 person researches Building Materials.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 21, 2018, 11:02:52 am
The Arutz
2 gather at C4
2 gather at A4
2 research basic tools
2 research mountain construction
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 21, 2018, 01:05:55 pm
I didn't realize The Arutz were on B4. Is that a mistake, or did me foraging C4 when they spawned displace them?
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 21, 2018, 01:07:47 pm
I didn't realize The Arutz were on B4. Is that a mistake, or did me foraging C4 when they spawned displace them?
I think it is a mistake, as I did spawn on C4.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 21, 2018, 01:21:01 pm
It was a GM error of the magnitude that really should have been brought to my attention immediately.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 21, 2018, 01:32:39 pm
It was a GM error of the magnitude that really should have been brought to my attention immediately.
I suspect nobody noticed until now.

I also just noticed that the most recent tiles list has J11 as "forest" even though the map shows the slightly different volcano tile.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 21, 2018, 02:09:16 pm
I only barely double check the update posts that I make, so a lot of stuff like that slips through. That being said, make sure that the things relevant to you look like they make sense.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 22, 2018, 05:01:09 pm
Turn 17

(https://i.imgur.com/ia7lmFq.png)

Spoiler: Tiles (click to show/hide)

The Arutz home tile is and always was C4. Any claims to the contrary are due to a GM error.

Trying to get exactly the minimum required amount of rp needed for a tech will pretty much guaruntee you will get the worst possible result from your research. Some of these hints in the red text will never be repeated, so good things happen to the people who actually pay attention.


Godly behaviors of particular note
Snag turns F11 into a tropical beach. Not that there are any mortals nearby to appreciate it.

Kyuu spends 4 FP to protect J10 for 2 points.

Felius turns I10 into a Catnip Field

Blarg succeeds in creating some lesser ruins.

The Nirii Dominion
9 people create junk tools
1 person researches Tribal Worship Dance to complete the tech. See below for details.

Sylva Horde
The Sylva Horde stagnates (2nd consecutive turn)

Cultivating of Beans
2 people forage at J1 to collect 5 food.
2 people forage at K1 to collect 2 food, narrowly avoiding starvation.
1 person works on a farmland at K1
1 person prays to Blarg
1 person researches Building Materials, completing the tech, and achieving proof of concept for Swamp Housebuilding!

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 6 food.
2 people forage at B7 using junk tools to collect 6 food.
1 person continues to survey B5.
1 person prays to Rasp
1 person works on constructing a mountain trail at C6.

Tir Cloch
2 people work on constructing a farmland at D5 using 1 junk tool.
3 people forage at D5 to collect 5 food.

Arutz
2 people forage at C4 to collect 2 food.
2 people forage at... A4? You said you are at C4, in which case foraging at A4 would be an invalid action as the tile is too far away... But I'll allow it for this turn only because you may have been under the impression that you were stuck at B4 as a result of a GM error and I don't want to hold up the update. 4 food is collected from A4 before the Arutz move east.
2 people continue to research basic tools, attaining proof of concept.
2 people research mountain construction. The tech is halted due to their realization that some kind of building material would be necessary in order to actually build something. As a result they have obtained a theoretical understanding of Building Materials.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 22, 2018, 05:21:45 pm
Snag rests, and plots.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 22, 2018, 05:23:14 pm
Gilbert takes a catnap.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 22, 2018, 05:30:18 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)

Question: Is this acceptable formatting for tool use?
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 22, 2018, 05:37:48 pm
Question: Is this acceptable formatting for tool use?

For now I am going to say it is allowed, but not the GM's preferred method.
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 22, 2018, 05:48:41 pm
Drecthul Commonwealth

2 Civilians forage from B6 with Junk Tools, 1 Civilian surveys B5, 4 Civilians build a mountain trail at C6 using 2 Junk Tools.
Increase population by 2.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 23, 2018, 02:18:27 am
Cultivating of Beans
2 civilians forage at J2 , 2pop forage at k2  and 2 build a swamp farmland at K1, 1 people pray to Blarg.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 23, 2018, 03:44:38 am
Blarg sits and does nothing.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 23, 2018, 06:01:03 am
Arutz
3 gather at C5
2 gather at b4
4 research basic tools
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 23, 2018, 06:30:12 am
Two people of Tír Cloch construct a farm on D5(One using the junk tool)while three people forage for food from D5.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 24, 2018, 04:32:17 pm
Turn 18

(https://i.imgur.com/ia7lmFq.png)

Spoiler: Tiles (click to show/hide)

What causes a partial technology to be lost? A number of things, none of which I will spell out for you.

Godly behaviors of particular note
No god did anything this turn. Perhaps they don't feel motivated by your piety?

The Nirii Dominion
3 people work the farmland at C2 using Junk Tools to collect to collect 12 food.
2 people forage at C3 using Junk Tools to collect 6 food.
4 people research woodcutting to attain proof of concept
... But the idea of Cave Settlements has been forgotten by the Nirii Dominion.
1 person creates a Junk Tool.

Sylva Horde
The Sylva Horde stagnates (3rd consecutive turn)

Cultivating of Beans
2 people forage at J2 to collect 4 food.
2 people forage at K2 to collect 5 food.
2 people work on building a swamp farmland at K1
1 person prays to Blarg

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 3 food
1 person continues to survey B5
4 people work on building a mountain trail at C6 to almost complete it
The Drecthul Commonwealth's population is increased by 2!

Tir Cloch
2 people work on creating a farmland at D5
3 people forage at D5 to collect 5 food.

Arutz
3 people forage at C5 to collect 5 food
2 people forage at B4 to collect 3 food
3 people work on researching basic tools. Things progress slower than expected because one of the people who was supposed to be researching was out foraging somewhere else. (You tried to take actions with 9 civilians with a population of 8)

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 24, 2018, 04:42:00 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 24, 2018, 04:46:15 pm
Forknor plants taigas in A1, A2, B1, C1 and D1.
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 24, 2018, 04:54:08 pm
Cultivating of Beans
2 civilians forage at J2 , 2pop forage at k2  and 2 build a swamp farmland at K1, 1 people pray to Blarg.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 24, 2018, 05:06:38 pm
Snag decides to fill H8, G9, and F10 with oceanic algal blooms, stealing all the oxygen and choking out all other life from the waters below.

That should be fine for a normal tile, right? It's basically just an underwater version of a desert.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 24, 2018, 05:17:16 pm
Since the Sylvia horde is stagnating (probably because they lost their only nearby civ to bully), I'm assuming it's OK to be shitlers to a suddenly 3-turn afk civ.

Gilbert breaks Kyuu's protection on J10 to add a bit of leeway for whatever feline mischief the Tabby Trio wants, and waits for a total of 5 FP.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 24, 2018, 05:19:51 pm
Its OK to be a "shitler" to anyone regardless of whether or not they actually play. If anything, you're just wasting what little fp you have.

Of course, that's your decision to make.
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 24, 2018, 06:33:55 pm
Drecthul Commonwealth


2 Civilians forage at B6 with 2 Junk Tools
2 Civilians forage at B7 with 2 Junk Tools
1 Civilian finishes work on the mountain trail at C6
1 Civilian continues to survey B5
3 Civilians research Building Material
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 24, 2018, 08:55:25 pm
Felius sends this message to the Sylva Horde:

"Pray to us or DIE."

Then he sleeps.
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 25, 2018, 04:47:09 am
Blarg creates a pocosins on H3 and a lagoon on H4.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 25, 2018, 06:34:36 am
Arutz
1 gathers at C4
3 gather at b4
2 gather at d4
2 research basic tools
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 25, 2018, 06:54:30 am
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 25, 2018, 06:55:21 am
Spoiler (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: dgr11897 on April 25, 2018, 02:10:49 pm
Hey can people still sign up for this? If so I have an idea for a god. Farsky god of mysteries, the unknown, and the unknowable (cthulu, elder things, etc), oh and he is also a minor god of magic and the moon. Just be warned that I may or may not develop a habit of giving magical artifacts and unique forms of magic to ill developed civilizations. To make things interesting.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 25, 2018, 02:18:32 pm
Two people of Tír Cloch construct a farm on D5(One using the junk tool)while three people forage for food from D5.
We're all working towards goals, ignoring everything else.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 25, 2018, 04:29:08 pm
Hey can people still sign up for this? If so I have an idea for a god. Farsky god of mysteries, the unknown, and the unknowable (cthulu, elder things, etc), oh and he is also a minor god of magic and the moon. Just be warned that I may or may not develop a habit of giving magical artifacts and unique forms of magic to ill developed civilizations. To make things interesting.

People can still join, but many of the things you described are not yet things that can actually be done in this game.
Title: Re: Gridhood: Bay12 edition
Post by: thatroleplayerGal on April 25, 2018, 09:01:36 pm
All 3 forage at I10.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 26, 2018, 11:11:07 am
All 3 forage at I10.

Took you a while to return. Also, worship the Tabby Trio, or you'll get frozen into kingdom come.
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on April 26, 2018, 12:31:04 pm
All 3 forage at I10.

Took you a while to return. Also, worship the Tabby Trio, or you'll get frozen into kingdom come.
this.
we demand worship -- TacTac
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 26, 2018, 12:38:38 pm
Took you a while to return. Also, worship the Tabby Trio, or you'll get frozen into kingdom come.
this.
we demand worship -- TacTac
Felius sends this message to the Sylva Horde:

"Pray to us or DIE."
Forknor stares at the tabby trio, clearly annoyed at their arrogance. "You want them to worship you?" He says, "Then you should help them instead of threatening them! They barely have enough food to survive, and you wish to make their situation worse? You're only going to end up killing them!" Forknor sighs.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 26, 2018, 03:39:24 pm
Took you a while to return. Also, worship the Tabby Trio, or you'll get frozen into kingdom come.
this.
we demand worship -- TacTac
Felius sends this message to the Sylva Horde:

"Pray to us or DIE."
Forknor stares at the tabby trio, clearly annoyed at their arrogance. "You want them to worship you?" He says, "Then you should help them instead of threatening them! They barely have enough food to survive, and you wish to make their situation worse? You're only going to end up killing them!" Forknor sighs.

To be fair, they were being dicks to my previous now-abandoned civilization.
Title: Re: Gridhood: Bay12 edition
Post by: Imic on April 26, 2018, 04:03:53 pm
Bloody cats...
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 26, 2018, 05:17:17 pm
Turn 19 - Agrarian Age

(https://i.imgur.com/O2Wakey.png)

Spoiler: Tiles (click to show/hide)

The world has entered the Agrarian Age!

What does this mean you may ask? I'll tell you exactly what it means! The majority of the civilizations now have the ability to create farmland and basic tools, or a slight variation of them. Instead of being repeated in their civilization spoiler, these techs can now be found in the "Common Knowledge" spoiler. Any technology in the common knowledge spoiler can be used by any civilization!

Each god has received an immediate bonus of 5FP, and new gods will start with 5 FP... But gods no longer gain 1 FP each turn! This means that if a god wants to remain relevant, they must not be universally hated!

Godly behaviors of particular note
Gilbert breaks the protection at J10

Farsky is not a thing as of yet. The post from dgr11897 seemed more like a question than an intention to play.

The Nirii Dominion
The Nirii Dominion performs a Tribal Worship Dance, granting 12 FP to Forknor!

Sylva Horde
3 people forage at I10 to collect 7 food.

Cultivating of Beans
2 people forage at J2 to collect 4 food.
2 people forage at K2 to collect 4 food.
2 people work on creating a farmland at K1
1 person prays to Blarg

Drecthul Commonwealth
2 people forage at B6 with Junk Tools to collect 3 food
2 people forage at B7 to collect 7 food
1 person completes the mountain trail at C6!
1 person continues to survey at B5
3 people research building material

Tir Cloch
2 people work on constructing farmland at D5 using 1 junk tool, coming close to being the second civilization capable of farming!
3 people forage at D5 to collect 6 food.

Arutz
1 person forages at C4 to collect 2 food
3 people forage at B4 to collect 3 food
2 people forage at... The Inhospitable Desert at D4? Umm... They find 1 food between the two of them.
2 people work on researching basic tools. Having gained this tech from the turn of the era, research instead begins on Farming Tools

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 26, 2018, 05:59:28 pm
In an attempt to gain worship from Arutz, Forknor replaces D4 with fruitful plains, perfect for foraging or crops, All for only 5 FP.
Title: Re: Gridhood: Bay12 edition
Post by: RulerOfNothing on April 26, 2018, 06:06:11 pm
Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools
2 Civilians forage at C6 with 2 Junk Tools
1 Civilian continues to survey B5
2 Civilians worship Kyuu
2 Civilians research Building Material


(Supernerd, my civilization spoiler doesn't say how much rp I have invested towards Building Material. Is this intentional?)
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 26, 2018, 06:06:15 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)

Spoiler: Diplomacy to Arutz (click to show/hide)
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 26, 2018, 06:18:06 pm
Snag finally gets around to upgrading B4 to a volcano of boiling blood (for 5 FP); the sides of the volcano are deeply incised with a story about the might of the god Snag and how he's best friends with Forknor and anyone who worships Forknor should probably worship him too.

Fine, I won't do the volcano thing, so that I have more FP to use later.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 26, 2018, 06:53:34 pm
On the topic of volcanoes, Gilbert turns K11, the former Orassan homeland before you know what happened, into a Liquid Nitrogen Volcano for 5 FP.
Title: Re: Gridhood: Bay12 edition
Post by: KittyTac on April 26, 2018, 08:33:56 pm
"Hence why I said, worship us or die."

Felius turns I10 into a completely inhospitable tundra (5 FP)

"Okay, trio. We need to extort prayers from the Sylva, or kill them. Either way works."
Title: Re: Gridhood: Bay12 edition
Post by: Detoxicated on April 26, 2018, 08:47:05 pm

Cultivating of Beans
2 civilians forage at J2 , 2pop forage at k2  and 2 build a swamp farmland at K1, 1 people pray to Blarg.
Title: Re: Gridhood: Bay12 edition
Post by: Maximum Spin on April 26, 2018, 09:08:55 pm
Snag sighs and turns J11 into a fertile mushroom grove inside a drained caldera for 3FP.
Title: Re: Gridhood: Bay12 edition
Post by: MoonyTheHuman on April 26, 2018, 10:40:37 pm
Give 5 FP to KittyTac
You know how to use it.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 26, 2018, 10:46:43 pm
Give 5 FP to KittyTac
You know how to use it.

Remember, its not a valid action if a player does not include their civilization or god name in the post.
Title: Re: Gridhood: Bay12 edition
Post by: dgr11897 on April 26, 2018, 11:04:21 pm
@Supernerd Here is a list of my ideas for how some things not currently in the game can work.
Structures, additions to the terrain that can be destroyed by godly action or mortal hands, they have various active and passive abilities
Artifacts, they act as one of a kind powerful tools working with most of the same systems, they can level up and may have abilities
Heroes, people with divine blessings, or artifacts, their stats and potentially inventories aretracked, powerful-ish (necessitated by certain powerful artifacts, it was going to probably come up eventually)
Quests, reduces the cost of placing, interactive tiles, artifacts and structures, but makes it so civilizations have to take actions to activate/release/discover the thing.
As for magic, well I will just run by the things I am going to try and make first, the list is in order of what I will try and make first
Spoiler (click to show/hide)
If these ideas are OK then I will sign up as the machine moon, Entity of machines, magic, and eldritch powers.
I will probably ask like this before I make any new magical items to let you set the price and get some forewarning, thankfully the other ideas I have are more new materials and resources than actual magic. Since artifacts/structures are my whole thing can I have them at half price in exchange for any lands I place requiring three times the faith points? Also this isn't me trying to dictate a set of rules, I am just running this by you, as a set of systems that would be greatly appreciated by me, I might still sign up even if all of these ideas are rejected.
Title: Re: Gridhood: Bay12 edition
Post by: helmacon on April 26, 2018, 11:27:24 pm
PTW

I can't believe I didn't realize this existed for so long.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 26, 2018, 11:30:27 pm
Lets see here...

Things like "Structures" are something that I want to be strictly a civilization thing. Gods can create things like "ruins" but they are classified as terrain which is a totally different thing.

Artifacts may be a thing that can be done, but it is way too early for me to allow them. I wouldn't even consider it before the civilizations are able to produce tools that are actually good.

The quest thing could potentially slow the game update speed too much to implement.

"Non-standard" citizens were actually almost a thing already. I recall saying an interactive tile could make it possible.

Regarding your items in the spoiler...
Item number 1 is obscenely powerful. It might be possible some day with several hundred FP.
Item number 2 would require at least three game mechanics that are not in the game already to work anything at all like what you described. And all three of the game mechanics would have an individual FP cost.
And item number 3 looks more like a reverse interactive tile than an artifact that civilizations can trigger?

You can't just have some things cost less for your god even if it increases the cost of something else. There are some minor "Upgrade" powers you can obtain using FP though, but these are both limited, and things that nobody ever touched before.

When trying to add a new game mechanic, think small.
Title: Re: Gridhood: Bay12 edition
Post by: dgr11897 on April 27, 2018, 12:04:42 am
So the main mix-up I saw was a miss-understanding of how I meant for quests to work, basically a god will say some ruin or bonus to a tile has a quest attached to it, this allows them to pay less (up to a certain limit) and put a "quest" marker on where the thing would go, this marker does nothing but allow a civilization to assign a bunch of people to basically forage it, paying out the rest of the cost as time and resources spent by the civilization until the quest is completed, not having its own phase or set of actions one takes. For example let's say I want to make that flower thing and it costs around about 30 fp, but I at the time do not have 30 fp, so i set it as a quest and pay as much as I can/want to above the minimum, in this example twelve, so when the turn is resolved a marker is put down and noted as having 18 tokens left, then the civilization near that tile can invest manpower, time, and tools in an action listed in their thing as "x people go quest for (insert name here)". Then you roll as you would for foraging and see if exceeds the number of tokens, if not then you remove half of what you rolled from the tokens and so on and so forth until the roll exceeds the number of tokens, at which point the tile/whatever goes active and is usable. In other words you are taking out a loan of faithpoints on the tile which a civ can then pay off in order to use it.
As for the rest, number one was meant as a tool to let the silva survive a bit easier, the second I will try to rework to be both less powerful and not require those missing game mechanics, or give it to the silva in it's altered form and give the Arutz a array of shield stones, (magic wall). As for the third I don't get what you mean by a reverse interactive tile? I also understand the reasoning for not decreasing cost, but what are some examples of upgrades?
Title: Re: Gridhood: Bay12 edition
Post by: King Zultan on April 27, 2018, 07:22:10 am
Blarg creates an ocean on H5 and H6.
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 27, 2018, 07:35:33 am
"Hence why I said, worship us or die."

Felius turns I10 into a completely inhospitable desert (5 FP)

"Okay, trio. We need to extort prayers from the Sylva, or kill them. Either way works."

You're wasting FP, make it a Completely Inhospitable Tundra.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 27, 2018, 03:29:42 pm
The Arutz:
2 gather at C4
1 gathers at B4
2 gather at C5
2 research basic weapons construction materials
1 builds junk tool
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 27, 2018, 03:46:28 pm
I interpreted your second explanation of quests pretty much the same way that I interpreted your first one.

So far only one "God Upgrade" has been discovered.
Spoiler (click to show/hide)

Honestly dgr11897, you seem like you would be better suited to being a civilization player than a god player in my opinion. As a civilization you can just research technology whenever you want to do something new.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 27, 2018, 03:48:04 pm
Auze, I'm worried about your isolationism and researching weapons.
Title: Re: Gridhood: Bay12 edition
Post by: dgr11897 on April 27, 2018, 03:49:52 pm
Fair enough, i shall endeavor to create my civ...
Title: Re: Gridhood: Bay12 edition
Post by: dgr11897 on April 27, 2018, 03:58:51 pm
The patterian minds awaken on square h1, we will not be threatened by the meager cat gods, we will in fact actively deny them faith due to their actions...
Our color is orangered and we are a creative, crablike species who are linked by a network containing multiple hiveminds.
((is this OK?))
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 27, 2018, 04:03:54 pm
It will work. I will mention that the species description would mostly be a flavor text thing though.

You can also take an action on the same turn that you create your civilization, so you can forage food or something.

You're also just asking for trouble from you know who. But there's nothing wrong with a little drama. Heck, that's probably why people still pay attention to this game!
Title: Re: Gridhood: Bay12 edition
Post by: dgr11897 on April 27, 2018, 04:14:26 pm
The patterian minds give our orders to the drones,
Roughly a third of our population stays at H1 half of them setting up a farm and if possible half of them researching writing, another third going to H2 to forage and see if we can find any artifacts, and the last group are going to I1 where half of them will forage and the other half will research fortifying the caves.
Any god that seeks to earn our favor we recommend something of a magical nature on a nearby tile, preferably G1
Is this OK for a plan?
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 27, 2018, 04:21:08 pm
Is this OK for a plan?
Include your civ name. Everyone else has given exact pop numbers for actions (starting number is 5 if that hasn't gone up). Farms cost 10 labor to complete.
Title: Re: Gridhood: Bay12 edition
Post by: Supernerd on April 27, 2018, 04:24:27 pm
A civilian can only do one thing at a time. Its research OR working. (adding new civilians is the only exception so far)

Foraging a tile is legal, but you can only forage for food right now. Nothing a bit of research cannot fix.

One last thing. Please don't say things like "Half our population" or "A thrid of the population". Please specify the amount as an integer. Example: "2 people go to forage on tile H1" (In case you didn't fully read the first post, you start with 5 people).

And yes, include the Civ name. (sorry for nitpicking so much, but some of these rules exist to ensure game updates go smoothly)
Title: Re: Gridhood: Bay12 edition
Post by: dgr11897 on April 27, 2018, 04:28:06 pm
 The patterian minds act
2 people start building a farm at H1
1 person makes a junk tool H1
1 person forages at H1
1 person prays to Snag (fill out your end of the deal)
Our people will give prayer to those who give us stuff, a tile with some form of magic at G1 will ensure our worship, unless you are a god of cats
How about now?
Title: Re: Gridhood: Bay12 edition
Post by: Screech9791 on April 27, 2018, 04:37:45 pm

Our people will give prayer to those who give us stuff, a tile with some form of magic at G1 will ensure our worship, unless you are a god of cats

You do realize that that's pretty much asking for a liquid nitrogen volcano being placed on your home, right?
Title: Re: Gridhood: Bay12 edition
Post by: dgr11897 on April 27, 2018, 04:42:41 pm
You do realize that that's pretty much asking for a liquid nitrogen volcano being placed on your home, right?
I have contingencies, part of why I am researching writing and set up where I did, plus I think that Blarg, snag and basically everyone else will be P**sed if the tabby trio turns another area into a wasteland, plus if they ask nicely and stop trying to nuke the Silva I may worship them, otherwise if they interfere, well then I will just have to dig up those old research files on god-killing weaponry, and counter godly interference monoliths. Plus I always did want to research pyromancy...
Title: Re: Gridhood: Bay12 edition
Post by: Puppyguard on April 27, 2018, 04:45:12 pm
The tabby trio will be forced to change their ways unless they want to fade away to nothingness, since gods no longer passively regen 1 FP.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 27, 2018, 04:58:20 pm
2 research basic weapons
I can't have an isolationist militarist on my doorstep.

If you research this, I will attack.
Title: Re: Gridhood: Bay12 edition
Post by: dgr11897 on April 27, 2018, 05:07:19 pm
2 research basic weapons
I can't have an isolationist militarist on my doorstep.

If you research this, I will attack.
Consider that they are next to the oldest and largest civilization who just threatened them. Withdraw the threat and leave them alone and you will get along fine, just don't retaliate, that will just escalate it, and whatever you do do not get foknor involved, they will likely call on some other god or group of them and then the situation will just escalate further. It is like in the game first strike or the movie wargames, the winning move in an arms race is not to play. If you want them to pray to foknor then bribe them and give them some sort of trade agreement.
Title: Re: Gridhood: Bay12 edition
Post by: Nirur Torir on April 27, 2018, 05:12:16 pm
2 research basic weapons
I can't have an isolationist militarist on my doorstep.

If you research this, I will attack.
Consider that they are next to the oldest and largest civilization who just threatened them. Withdraw the threat and leave them alone and you will get along fine, just don't retaliate, that will just escalate it, and whatever you do do not get foknor involved, they will likely call on some other god or group of them and then the situation will just escalate further. It is like in the game first strike or the movie wargames, the winning move in an arms race is not to play. If you want them to pray to foknor then bribe them and give them some sort of trade agreement.
I tried that. I wanted a trading partner to deal with mining. They didn't want to trade for tools, researching them on their own. They preferred to forage from an inhospitable desert over aligning to my god and foraging from a fertile plain. I will settle for not having the first weapons in the game researched by someone who has no-one to use them on other than me.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on April 27, 2018, 05:20:17 pm
I tried that. I wanted a trading partner to deal with mining. They didn't want to trade for tools, researching them on their own. They preferred to forage from an inhospitable desert over aligning to my god and foraging from a fertile plain. I will settle for not having the first weapons in the game researched by someone who has no-one to use them on other than me.
Alright I was wrong I would still recommend keeping Forknor out of it though. Also that reminds me
 Cultivating of beans how about we come to a preemptive agreement, a non aggression pact at the very least, also I would be willing to give you writing when I get over there in exchange for research on the will o the wisps, I will also pray to Blarg if that is the only way to reach an agreement, but then Blarg must agree to at some point soon place protection on my home tile.
Title: Re: Gridhood: Bay12 edition
Post by: auzewasright on April 27, 2018, 05:51:07 pm
Auze, I'm worried about your isolationism and researching weapons.
I'm behind on tech, and a larger population is needed to speed up. But I need food to sustain the larger pop, so I plan on getting hunting.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on April 27, 2018, 05:56:48 pm
I'm behind on tech, and a larger population is needed to speed up. But I need food to sustain the larger pop, so I plan on getting hunting.
Then research hunting and basic hunting equipment, you nearly kicked off grid war two... And even if that is honestly why you are researching weapons the nirii are still going to freak out, along with everyone else on the continent.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on April 27, 2018, 05:58:13 pm
Forknor is giving you fruitful plains, and farming is unlocked. Building a farm is more efficient and significantly less worrisome than researching two techs along a martial path for food.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on April 27, 2018, 07:10:57 pm
DGRwhatever, if you worship me this turn, I'll make sure to protect your home next turn.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on April 27, 2018, 07:13:36 pm
I am a bit busy doing other things so prayer is not a priority, within the next few turns I will pray to you.
But on second thought i can spare you one person...
Also here are my list of priorities,
1. food
2. abacus and writing
3. foraging other resources
4. building
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on April 27, 2018, 07:31:18 pm
I'm behind on tech, and a larger population is needed to speed up. But I need food to sustain the larger pop, so I plan on getting hunting.
Then research hunting and basic hunting equipment, you nearly kicked off grid war two... And even if that is honestly why you are researching weapons the nirii are still going to freak out, along with everyone else on the continent.
Also so that we can kill the gods themselves
nvm, changing to construction materials
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on April 27, 2018, 08:39:19 pm
Thank you, sorry for the threats.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on April 27, 2018, 09:09:26 pm
Okay guys, conserve FP. That was enough of a beating to the Silva. Let's sign a ceasefire, shall we?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on April 27, 2018, 09:16:03 pm
Thank you, sorry for the threats.
It's fine, I have a diplomatic plan for next turn.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on April 27, 2018, 09:51:33 pm
Okay guys, conserve FP. That was enough of a beating to the Silva. Let's sign a ceasefire, shall we?

Got it.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Imic on April 28, 2018, 12:46:31 am
three of The people of Tír Cloch keep on foraging for food from D5, and two others use the junk tool to construct a farm at D5.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on April 28, 2018, 11:23:44 am
Hey, Supernerd, do you mind if I mug this game for ideas and run my own?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on April 28, 2018, 12:37:21 pm
Hey, Supernerd, do you mind if I mug this game for ideas and run my own?

Only if you don't let your game die in less than a week. Like the last time someone did that. Also you need to let me know when you do it so that I can join.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on April 28, 2018, 01:02:04 pm
Hey, Supernerd, do you mind if I mug this game for ideas and run my own?

Only if you don't let your game die in less than a week. Like the last time someone did that. Also you need to let me know when you do it so that I can join.

*hides Gridland Survival 2 behind back*
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on April 28, 2018, 02:15:18 pm
hmm @supernerd assuming I go full science mode and the ruins contain something good how long will it take me to get to making automatons/golems? Or ICBMs?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on April 28, 2018, 02:23:06 pm
hmm @supernerd assuming I go full science mode and the ruins contain something good how long will it take me to get to making automatons/golems? Or ICBMs?

I will never tell you. Also I don't even know.I'm not confident the game will even last that long. Most of my games die before turn 100.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on April 28, 2018, 02:26:13 pm
I will never tell you. Also I don't even know.I'm not confident the game will even last that long. Most of my games die before turn 100.
Well I hope I get to steam at least, Because factories!!! I also may or may not research god killing weaponry and/or monoliths that protect tiles from godly actions.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on April 28, 2018, 04:18:53 pm
Turn 20 - Agrarian Age

(https://i.imgur.com/RvKU0bX.png)

Spoiler: Tiles (click to show/hide)

If a tech seems to be a worse version of a different tech, it may function as a prerequisite for more useful things

Godly behaviors of particular note
Forknor converts D4 into Fruitful Plains

Gilbert tuns K11 into a Liquid Nitrogen Volcano for some reason, bringing its FP to a dangerously low level.

Felius turns I10 into an inhospitable tundra.

Snag turns to volcano at J11 into a mushroom grove

Nobody gave 5FP to KittyTac. If you don't include your civilization/god name your action is not valid. Also, no god is named "KittyTac"

The Nirii Dominion
3 people farm at C2 using junk tools to collect 10 food.
6 people begin researching Woodcutting using junk tools. The junk tools appear to be utterly useless for the purpose of research, but you manage to complete the tech anyway!
Additionally, theoretical knowledge has been obtained for Woodcutting Tools.
1 person prays to Forknor.

Sylva Horde
The Sylva Horde Stagnates.

Cultivating of Beans
2 people forage at J2 to collect 6 food
2 people forage at K2 to collect 6 food
(Huh. Thats pretty improbable.)
2 people work on building a Farmland at K1
1 person prays to Blarg

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 4 food
2 people forage at C6 using junk tools to collect 5 food
1 person manages to complete the Survey of B5!
2 people pray to Kyuu
2 people research Building Material

Tir Cloch
3 people forage at D5 to collect 6 food.
2 people finish the construction of the farmland at D5!

Arutz
2 people forage at C4 to collect 2 food
1 person forage at B4 to collect 2 food
2 people forage at C5 to collect 4 food
2 people research Construction Materials
1 person creates a Junk Tool

Patterian Minds
The Patterian Minds is established at H1
2 people attempt to begin the construction of Farmland at H1... But find themselves unable to do so! Their technology only allows them to construct farmland on flat tiles.
1 person creates a Junk Tool.
1 person forages at H1 to collect 2 food.
1 peprson Prays to Snag

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on April 28, 2018, 04:33:47 pm
Nirii Dominion

Spoiler: Turn (click to show/hide)
((Stolen game is up. (http://www.bay12forums.com/smf/index.php?topic=170478.0)))
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on April 28, 2018, 04:36:41 pm
In keeping with his promise, Snag replaces H1 with a better, more magical jungle for 5FP, which also has the benefit of keeping everyone else's grubby fingers off it.

He then also replaces that volcano at K11 with a normal, boring magma pool. It's not even made of boiling blood or anything cool like that.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on April 28, 2018, 06:04:09 pm
Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools
2 Civilians forage at C6 with 2 Junk Tools
2 Civilians research Hunting
3 Civilians research Building Material


Also Supernerd, do forests count as difficult terrain in the context of using Baskets?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on April 28, 2018, 06:17:41 pm
 The patterian minds
1 person researches rationing
2 people forage I1
1 person makes some junk tools using a junk tool
1 person prays to hasoc to keep him from fading,
Many thanks snag, with your actions we now have a basis for more advanced things,
And a limited amount of protection from random liquid nitrogen volcanos...
Can I do this?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: crazyabe on April 28, 2018, 06:19:33 pm
I Form a Literal Hell hole on B2, From this Hole demons of flesh will spill forth and raid the lands directly adjacent to it, The demons are both a bane and a boon to their neighbours as those who manage to slay but one will gain quite the blessing in Meat even though they will lose some people to them. I Then protect B2 for 2 Points, Rendering myself down to Zero.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on April 28, 2018, 06:25:20 pm
Hasoc I am praying in order to keep you from fading, I will continue to do this if you promise to become one of our patron gods (give help once in a while). Snag I will still pray to you but I saw the chance to net myself some additional godly help so...
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: crazyabe on April 28, 2018, 06:44:46 pm
Acceptable, I Accept.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on April 28, 2018, 06:49:36 pm
Forknor replaces D2 with a forest for 3fp, and casts divine protection over C2 for 10fp.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on April 28, 2018, 07:12:29 pm
The Arutz
3 use 1 junk tool to forage D4
2 build junk tools
2 research construction materials
1 prays to Forknor in gratitude
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on April 28, 2018, 07:45:24 pm
Spoiler: Message to the Arutz (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on April 28, 2018, 09:16:30 pm
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on April 28, 2018, 09:25:09 pm
Spoiler: message to Nirii (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: King Zultan on April 29, 2018, 02:20:40 am
Blarg protects H2 for 6FP.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on April 29, 2018, 03:16:16 pm
Thanks blarg!!
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on April 29, 2018, 03:38:04 pm

Cultivating of Beans
4 People build a farmland at K1, 1 forages at K1, 1 prays to blarg. 1 pop researches will'o'wisps.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on April 29, 2018, 03:44:26 pm
Just a friendly reminder that your action will not be processed if you neglect to include your god or civilization name.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Imic on April 29, 2018, 04:05:13 pm
As for Tír Cloch, One person prays to Forknor in thanks for giving them this, two people work the farmland, and two people research the construction of basic stone buildings.

I have my eye on something like this. (https://en.m.wikipedia.org/wiki/Broch)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on April 29, 2018, 04:23:39 pm
Remember to define the location of the farmland you're working.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: piratejoe on April 29, 2018, 08:01:52 pm
Kyuu quietly ponders what they should do with their power, before deciding to wait and watch for the time being, though they planned on giving a gift, soon...
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on April 30, 2018, 04:46:43 pm
Turn 21 - Agrarian Age

(https://i.imgur.com/EDpBvfH.png)

Spoiler: Tiles (click to show/hide)

Tech taking longer than you think it should? It might be harder because it was already researched before!

Did you know that the only thing that prevented people from starving on over a dozen separate occasions was a lucky food gathering roll?

Another fun fact: The GM doesn't actually know where things are without looking up their co-ordinates. This is why including your co-ordinates are so important!


Godly behaviors of particular note
Snag converts H1 into a different jungle which is hard to navigate.
Snag turns K11 into a magma pool.

Nobody did anything at B2. Gotta include your god name or it doesn't count! You know that!

Forknor replaces D2 with a forest
Forknor protects C2 for 5 FP worth.

Blarg protects H2 from 3FP worth of harm.

The Nirii Dominion
3 people farm at C2 using junk tools to collect 15 food
7 people research Wooden Housebuilding

Sylva Horde
The Sylva Horde stagnates.

Cultivating of Beans
4 people complete the work on a farmland at K1!
1 person forages at K1 to collect 3 food.
1 person prays to Blarg
1 person researches will'o'wisps

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 6 food.
2 people forage at C6 using junk tools to collect 6 food.
2 people research Hunting
3 people research building material

Tir Cloch
1 person prays to Forknor
2 people work the farmland... Located at... Oh no. Nobody could find the farmland without the co-ordinates being included! Its a good thing that Tir Cloch had a surplus of food!
2 people start research on Basic Stone Buildings

Arutz
3 people forage at D4 using 1 junk tool to collect 8 food.
2 people construct junk tools
2 people research construction materials
1 person prays to Forknor

Patterian Minds
1 person starts research on Rationing.
2 people forage at I1 to collect 1 food. It is too dark in the caves to find things very easily...
1 person works on creating junk tools, using a junk tool.
1 person prays to Hasoc

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on April 30, 2018, 04:51:57 pm
Snag puts salt flats at G2 and a rich pluvial loam plain at G1, and uneasily awaits hitting 0FP. "I hope this doesn't cause me to explode or something."
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on April 30, 2018, 04:53:20 pm
Forknor creates forests at E5 and E7, and a plains at E6.
He also donates Snag 1fp to keep him alive.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on April 30, 2018, 05:00:35 pm
Nirii Dominion

3x farmers farm C2 farmland with Junk Tools.
2x prayers pray at Forknor
5x researchers research Wooden Housebuilding.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: crazyabe on April 30, 2018, 05:11:02 pm
Hasoc Forms a Literal Hell hole on B2, From this Hole demons of flesh will spill forth and raid the lands directly adjacent to it, The demons are both a bane and a boon to their neighbours as those who manage to slay but one will gain quite the blessing in Meat even though they will lose some people to them. I Then protect B2 for 2 Points, Rendering myself down to one point of power.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on April 30, 2018, 05:19:34 pm

Cultivating of Beans
4 people forage on a farmland at K1
1 person creates junk tools at k1
1 person prays to Blarg
1 person researches will'o'wisps
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on April 30, 2018, 05:50:24 pm
Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools
2 Civilians forage at C6 with 2 Junk Tools
2 Civilians research Building Material
2 Civilians research Hunting
1 Civilian prays to Kyuu
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 01, 2018, 01:59:26 am
patterian minds
One person makes junk tools using a junk tool
One person researches rationing
Two people forage h1 using junk tools and marking trees using pee, berry juice, and trails of rocks to keep from getting lost
One person forages h2
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: King Zultan on May 01, 2018, 04:09:39 am
Blarg spends 2FP to make it rain paper money on H2, for no reason other then the fact that he can.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 01, 2018, 07:00:54 am
Blarg spends 2FP to make it rain paper money on H2, for no reason other then the fact that he can.

Sigged.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: King Zultan on May 01, 2018, 08:12:17 am
Even though I've been sigged three times it still feels magical.

Also why are you having them pee on trees?
patterian minds
marking trees using pee
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Imic on May 01, 2018, 10:31:05 am
Tír Cloch sends one person to research mountaineering, two people to research stoneworking, and two people to farm in D6 with the Junk tool.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 01, 2018, 11:16:22 am
my answer to that is simple, why the b2 not... well more seriously my jungle is apparently easy to get lost in sooo...
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 01, 2018, 02:23:48 pm
I am also going to forever curse myself for choosing this starting location, it really doesn't have much food, but snag has/will fixed this problem so as soon as I have researched pantheonic prayer (praying to multiple gods at once) and got food sorted out i will pray to him, blarg, hasoc, and cthulu because seriously the gods that are helping my people have names that sound eldritch...
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 02, 2018, 05:10:12 pm
Turn 22 - Agrarian Age

(https://i.imgur.com/yC8Wyaf.png)

Spoiler: Tiles (click to show/hide)

I wanted to make bad things happen, but players aren't playing smartly enough to handle it! Maybe I should do it anyway?

Godly behaviors of particular note
Snag could not create a rich pluvial loam plain because after spending 10 minutes on google searches, the GM has had enough. Sorry man, I'm going to need you to explain what this even is if you really want it to be a thing.

Forknor gives 1 fp to Snag.

Hasoc creates a Hell Hole at B2, making this the first interactable tile in the world! When triggered by a god, it will cause danger and food production to adjacent tiles. Because demons.

Blarg... Um... Makes it rain paper money on H2 I guess? I'm going to allow it because none of the people in the world even use money. So I guess you're all a bunch of little commie bastards.

The Nirii Dominion
3 normal non-farm civilians farm at C2 using junk tools to collect 11 food.
2 civilians pray to Forknor
5 people research wooden housebuilding.

Sylva Horde
The Sylva Horde stagnates. (Second turn)

Cultivating of Beans
4 people forage... Wait, no, they are working at a farmland at K1... to collect 9 food.
1 Junk Tool is created
1 person prays to Blarg
1 person continues research on Will'o'wisps

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 4 food
2 people forage at C6 to collect 6 food
2 people research building material to complete the tech
2 people research hunting
1 person prays to Kyuu

Tir Cloch
1 person researches Mountaineering
2 people research stoneworking
2 people farm at D6 using a junk tool to collect 4 food.

Arutz
The Arutz stagnate.

Patterian Minds
1 person works on creating junk tools
1 person researches rationing
2 people do not mark any trees because you don't have the tech for that, and even if you did you can't have one person do two things anyway. Anyway, 2 people forage at H1 using junk tools to collect 3 food.
1 person forages at H2 to collect 2 food.
The exposure to paper money causes your civilization to get some crazy idea about a concept called Capitalism!

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 02, 2018, 05:13:29 pm
Okay. Pluvial means "from rain". Loam is a kind of sediment that can be deposited by rivers. So a rich pluvial loam plain would be a nice rain-fed floodplain covered in fertile soil for growing crops in.
So Snag is still making that at G1.

(full disclosure: I actually meant "fluvial" originally, meaning from rivers, and mistyped it, but I'm committed to "pluvial" now.)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 02, 2018, 05:18:56 pm
Forknor flicks his wrist, breaking the divine protection on B2 for 1fp, then he reforms the earth over the hellhole at B2 for 3fp.
"Take your pit elsewhere, Hasoc!"
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 02, 2018, 05:19:55 pm
Hey we used a junk tool to make those junk tools? so shouldn't i have one more junk tool than you added due to the bonus? nevermind i apparently just got a bad roll
The patterian minds ponder this new idea, what could it bring...
2 people forage h2 using junk tools
2 pops research rationing
One person researches the nothingness at G1
MURICA here I come, Brace yourselves commies.
Also folknor why did you have to do that?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 02, 2018, 05:29:59 pm
Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools
2 Civilians forage at C6 with 2 Junk Tools
3 Civilians pray to Felius
2 Civilians research Hunting
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 02, 2018, 05:31:13 pm
Many thanks, Forknor!

Nirii Dominion

1x farmer farms C2 farmland with makeshift tools
3x research Wooden Housebuilding
6x worship Forknor.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on May 02, 2018, 05:35:39 pm
Arutz
3 forage d4 with 3 junk tools
2 make junk tools
2 research construction materials
1 farms D4
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 02, 2018, 05:36:01 pm
Actually, snag can you move that tile over, I kinda want to see what will happen if I research the conceptual nothingness of nonexistence at g1...Who knows maybe it tastes like cotton candy, or gives me the knowledge to go down the path of reality manipulation, i mean if my people can figure out how to shape it like the gods can, even if our power over it is really weak comparatively, it will give us a leg up. Nevermind, a plovial plume is much better, i can research nothingness later.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 02, 2018, 05:37:17 pm
To answer a question about the junk tools, if you read the description... Allow me to emphasize a word in it.
A civilian can use a Junk tool while taking certain actions to have a chance to get a minor bonus.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 02, 2018, 05:38:59 pm
Gilbert gets angry at the GM's mistake and spends his turn being full of anger over GM inadequacy.

K11 was supposed to be a Liquid Nitrogen volcano, not a lava one.
J10 was supposed to be a Completely Inhospitable Tundra, not I10.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 02, 2018, 05:40:33 pm
Gilbert gets angry at the GM's mistake and spends his turn being full of anger over GM inadequacy.

K11 was supposed to be a Liquid Nitrogen volcano, not a lava one.
J10 was supposed to be a Completely Inhospitable Tundra, not I10.
You are cursed. No matter how clear your actions are, GMs will misinterpret it.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 02, 2018, 05:41:52 pm
Gilbert gets angry at the GM's mistake and spends his turn being full of anger over GM inadequacy.

K11 was supposed to be a Liquid Nitrogen volcano, not a lava one.
J10 was supposed to be a Completely Inhospitable Tundra, not I10.
You are cursed. No matter how clear your actions are, GMs will misinterpret it.
No actually, snag transformed the liquid nitrogen volcano into a normal lava pool.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 02, 2018, 05:45:43 pm
No actually, snag transformed the liquid nitrogen volcano into a normal lava pool.
This is correct. Ice is for losers!
Relatedly, I10 is also correct for the Completely Inhospitable Tundra, as can be seen in KittyTac's post last page (at 50ppp, the objectively correct setting).

Also, I moved my floodplain tile as requested.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 02, 2018, 05:47:47 pm
Don't move it, i realized I can research it now and just keep a guy or two on it, something I will be able to do with a steadier, better food supply.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 02, 2018, 05:49:02 pm
uggggh, fine, re-unmoved

I better get some worship for all this work. :P
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 02, 2018, 05:50:28 pm
You will, since i will have a better food supply i will pray to you next turn instead of researching something, i am partial to trying to keep capitalism though.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 02, 2018, 06:03:10 pm
Gilbert gets angry at the GM's mistake and spends his turn being full of anger over GM inadequacy.

K11 was supposed to be a Liquid Nitrogen volcano, not a lava one.
J10 was supposed to be a Completely Inhospitable Tundra, not I10.

I have double checked both claims of GM inadequacy.
K11 was, in fact, turned into a Liquid Nitrogen volcano on Turn 20.
Snag turned K11 into a Magma Pool on Turn 21.

And Felius's action clearly stated I10 as the location for the completely inhospitable tundra, and still does as of the making of this post. This is at worst, a case of Felius inadequacy.

I have made plenty of mistakes, but this time it looks like I am in the clear.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 02, 2018, 06:30:41 pm
Did you ninja update?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 02, 2018, 06:37:18 pm
Did you ninja update?
The tiles all look the same to me as they did before, if that's what you mean. None of your complaints were changed because none of them were problems in the first place.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 02, 2018, 08:02:18 pm
  4 people work the farmland at K1 and use 1 junk tool
1 pop researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 02, 2018, 08:38:37 pm
The Sylva are too inactive to pray, making them a waste of FP to destroy.

Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 02, 2018, 08:45:05 pm
Spoiler: Message to Felius (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 02, 2018, 08:56:44 pm
Better suggestion, Drecthul: Worship me instead, because worshippers of the catholes must be destroyed. And also, I'll give you stuff if you want it.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 02, 2018, 10:09:25 pm
Spoiler: Message to Felius (click to show/hide)

Fertile plains, much more to offer than the chaos gods. Not swamps, that's for sure.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 02, 2018, 10:45:28 pm
Spoiler: Message to Felius (click to show/hide)

Fertile plains, much more to offer than the chaos gods. Not swamps, that's for sure.
OK, turn B7 into flat farmable terrain of some description and I'll give you 3 FP this turn.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 02, 2018, 10:51:12 pm
Felius turns B7 into an extremely fertile grassland (5 FP).
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Imic on May 03, 2018, 01:19:55 am
Tir Cloch[/colour]
1 person researches Mountaineering
2 people research stoneworking
2 people farm at D6 using a junk tool to collect 4 food.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: King Zultan on May 03, 2018, 03:57:41 am
Blarg sits and does nothing for a bit.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 04, 2018, 04:47:56 pm
Turn 23 - Agrarian Age

(https://i.imgur.com/JCEC9bM.png)

Spoiler: Tiles (click to show/hide)

Sorry for being so stubborn about the formatting rules, but I want to encourage good player habits before the game gets really hard to update.

Godly behaviors of particular note
Forknor fills in the Hell Hole at B2.

Gilbert is still mad at me, despite my explanation of why I didn't make a mistake! Welp, thats cats for you. Spiteful to the end!

Felius was unable to convert B7 into a special tile because they only had 3FP. (FP isn't actually added until the end of the turn.)

The Nirii Dominion
1 person farms at C2 to collect 4 food.
3 people continue research on Wooden Housebuilding
6 people pray to Forknor

Sylva Horde
The Sylva Horde stagnates (2nd turn)

Cultivating of Beans
4 people work o... Waaaait a minute!
The Cultivatin of Beans stagnates! (Come on! You gotta include your civilization name! You know that!)

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 3 food
2 people forage at C6 using junk tools to collect 6 food
3 people pray to Felius
2 people research hunting.

Tir Cloch
1 person researches Mountaineering
2 people research stoneworking. Proof of concept is achieved, but Tir Cloch is now at a standstill. They are unable to obtain any stone with high enough quality for stoneworking!
2 people forage (not farm) at D6 using a junk tool to collect... You want 4 food from that? Well lets just see if my dice agree! ... They collect 2 food. Just enough to avoid starvation!

Arutz
3 people forage at D4 using junk tools to collect 11 food.
2 people create Junk Tools
2 people research Construction Materials
1 person farms at D4 to collect 3 food

Patterian Minds
2 people forage at H2 to collect 5 food.
2 people research Rationing
1 person researches... The nothingness at G1? It proves to be too difficult a subject because of the sudden lack of nothingness at G1. At the very least, you are aware that the Patterian Minds are incapable of surviving in nothingness.

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 04, 2018, 04:53:35 pm
Nirii Dominion

3 people farm at C2 farmland, with proper junk tools this time.
5 people research Wooden Housebuilding.
1 person researches Woodcutting Tools.
1 person prays to Snag.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 04, 2018, 04:55:39 pm
The patterian minds ponder the idea of capitalism and why it makes them want to scream "MURICA" and "DIE COMMIES"
1 person begins making a farm at g1 using a junk tool
1 person researches rationing
1 person researches capitalism
2 people forage h2 using two junk tools.
Snag i will give you prayer when I finish either rationing or the farm.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 04, 2018, 04:58:18 pm
Gilbert turns J2 into catnip plains.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 04, 2018, 04:59:00 pm
Gilbert turns J2 into catnip plains.
You need at least 3fp to convert existing tiles.

Forknor creates berry plains at B7(5fp) in an attempt to obtain prayer from the drecthul.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 04, 2018, 05:03:55 pm
ah shit

well then i can't do anything to try convince people into worshipping me which will mean i can't get any fp

i give up
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 04, 2018, 05:05:33 pm
ah shit

well then i can't do anything to try convince people into worshipping me which will mean i can't get any fp

i give up
Remember you nuked the Silvan... I think this is everyone's payback for using that part of the grid as a celestial battleground.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 04, 2018, 05:06:30 pm
ah shit

well then i can't do anything to try convince people into worshipping me which will mean i can't get any fp

i give up
You could ask for some FP from TacTac, they have 13 to throw around.
Perhaps if Felius wasn't threatening to kill everyone for not worshipping them, things might be easier?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 04, 2018, 05:45:47 pm
Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools
2 Civilians forage at C6 with 2 Junk Tools
3 Civilians survey C6
2 Civilians research Hunting
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 04, 2018, 06:15:46 pm
I am just going to very quickly thank Blarg for giving me capitalism.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 04, 2018, 06:22:34 pm
I am just going to very quickly thank Blarg for giving me capitalism.
What do you think researching it is going to give you?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 04, 2018, 06:24:51 pm
I am just going to very quickly thank Blarg for giving me capitalism.
What do you think researching it is going to give you?
Experience doing SCIENCE, oh and possibly trade currency, a combat bonus towards non capitalists, bonuses while trading with other capitalists, and the ability to spread capitalism.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 04, 2018, 06:29:51 pm
I just wanted to say that I've enjoyed following this game.  Supernerd is doing a fine job.
I've thought about joining in, but it's kind of late in the game, and it seems pretty full.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 04, 2018, 06:31:06 pm
I just wanted to say that I've enjoyed following this game.  Supernerd is doing a fine job.
I've thought about joining in, but it's kind of late in the game, and it seems pretty full.
If you want to join it, do so, if you decide to play a civ, feel free to settle near me, just remember to pray to the same gods and not attack me.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 04, 2018, 06:37:27 pm
I just wanted to say that I've enjoyed following this game.  Supernerd is doing a fine job.
I've thought about joining in, but it's kind of late in the game, and it seems pretty full.

The game can handle more. Actually, new players could be good for the overall health of the game. I suspect that there is a non-infinite amount of my bullshit that some of the players will be willing to put up with.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 04, 2018, 06:42:23 pm
The southeast landmass is practically deserted, with only the badly battered and barely active Sylva Horde.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 04, 2018, 06:47:26 pm
The southeast landmass is practically deserted, with only the badly battered and barely active Sylva Horde.
Not sure about the southeast.  Quite a lot of desert and difficult terrain.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 04, 2018, 06:50:20 pm
you could always settle in the single alien forest on the lower left.
or somewhere in the southeast that is a bit towards the west of the difficult terrain
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 04, 2018, 07:02:50 pm
The Hamptons have emerged at I11!  They are a tribe of tree-hugging proto-elves!
2 pops create junk tools at I11!
1 pop forages for food at I11!
1 pop forages for food at J11!
1 pop researches forest survival!
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 04, 2018, 08:35:38 pm
Interesting, settling down in a nearly frozen over corner and celestial battleground.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 04, 2018, 09:15:17 pm
Interesting, settling down in a nearly frozen over corner and celestial battleground.
It only takes 5 prayer points to make a food tile that'll comfortably last until houses are invented.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 04, 2018, 09:29:40 pm
Spoiler: To the Dretchul (click to show/hide)

Felius gives 3 FP to Gilbert.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 04, 2018, 10:18:47 pm
Snag protects C6 for 2 FP.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Imic on May 05, 2018, 01:03:38 am
Tír Cloch sends two people to research mountaineering, and three people to D6 to farm the farmland with the junk tool.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: King Zultan on May 05, 2018, 08:55:54 am
Blarg sits and watches over his wetlands.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 05, 2018, 12:06:24 pm
Allow me to take a moment to advertise Asciihood (http://www.bay12forums.com/smf/index.php?topic=170543.0). I guess its basically Gridhood without artistic talent? (Not that I have much artistic talent myself or anything).

To be totally honest, I am a bit pessimistic about this one after what happened to Gridland Survival 2, but I absolutely want to see 0cra_tr0per's interpretation of this game!

If one more person makes their own Gridhood, that will break my record for most imitation games inspired! Waaaait a minute... Oh. Nope, its too late for me to qualify for the INSPIRATIONAL forum game achievement. Had to be done by March 1.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 06, 2018, 11:23:26 am
Cultivating of Beans
  4 people work the farmland at K1 and use 1 junk tool
1 pop researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 06, 2018, 11:30:30 am
Welp, guess I'm going to find out what happens at 0FP pretty soon
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 06, 2018, 01:30:20 pm
Welp, guess I'm going to find out what happens at 0FP pretty soon
That's boring, so I'll send out a prayer.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 06, 2018, 04:13:42 pm
Turn 24 - Agrarian Age

(https://i.imgur.com/xPb7C1l.png)

Spoiler: Tiles (click to show/hide)

A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED! YES, EVEN THE NIRII DOMINION!

Godly behaviors of particular note
Gilbert does not turn J2 into anything due to a lack of FP.

Felius gives 3FP to Gilbert

The Tabby Trio appears to be hostile towards Forknor. Well thats not a fair fight! It would take like... Five cat gods to fival Forknor!

Snag protects C6 from 1 points of FP.

The Nirii Dominion
3 people farm at C2 to collect 11 food.
5 people research wooden housebuilding to complete the first "tier 2" tech of the world!
1 person researches woodcutting tools
1 person prays to Snag?

Sylva Horde
The Sylva Horde has been abducted by aliens and is no longer of this world.

Cultivating of Beans
4 people farm at K1 using a junk tool to collect 10 food.
1 person researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 6 food.
2 people forage at C6 using junk tools to collect 5 food.
Tile C6 is surveyed once again.
2 civilians research hunting, completing the tech!

Tir Cloch
2 people research Mountaineering
3 people farm at D6 to collect 9 food.

Arutz
The Arutz Stagnate (2nd turn or something?)

Patterian Minds
1 person starts work on a farmland at G1 using a junk tool.
1 person researches rationing
1 person researches capitalism. No meaningful progress was made towards this tech this turn.
2 people forage at H2 using junk tools to collect 3 food.

The Hamptons
The Hamptons have been established at I11!
2 people create junk tools.
1 person forages at I11 to collect 1 food
1 person forages at J11 to collect 3 food
1 person begins research on Forest Survival

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 06, 2018, 04:17:34 pm
Forknor creates berry plains at B7(5fp) in an attempt to obtain prayer from the drecthul.
*cough*
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 06, 2018, 04:22:23 pm
The patterian minds act once more
1 person researches rationing
1 person builds the farm at g1 using a junk tool
3 people forage h2 with junk tools
 
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 06, 2018, 04:28:01 pm
Eh shouldnt i have 9 food?


Cultivating of Beans
  4 people work the farmland at K1 and use 1 junk tool
1 pop researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps

Create 1 pop.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 06, 2018, 04:29:07 pm
Hey cultivating of beans, why don't we work our way towards each other so we can pool our resources for the upcoming famine.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 06, 2018, 04:33:14 pm
How do you know there will be a famine?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 06, 2018, 04:34:54 pm
How do you know there will be a famine?
A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED! YES, EVEN THE NIRII DOMINION!
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 06, 2018, 04:35:57 pm
Lets see here...

You are correct about the Cultivating of Beans having 9 food.
I also missed the Forknor action because I ignored the post because it stated with a quote.

And the most recent update clearly states that there will be a famine starting on turn 30. I even used capital letters for it! I don't usually tell you about things in advance but...
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 06, 2018, 04:37:05 pm
so yeah, i have one food, but am in a good area. You meanwhile i think are in a better area food wise, so once i can scavenge stuff from ruins, or have something else to you want for a trade.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 06, 2018, 04:44:26 pm
Nirii Dominion

Error: I made no progress on woodcutting tools.

3x farm C2 farmland with 3x junk tools
1x forage C3 with junk tools.
1x woodcut D2 for wood with junk tools.
4x research food preservation.
1x worship Forknor.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 06, 2018, 05:08:13 pm
I have fixed the Woodcutting tools.

On an unrelated note... Tribal Uprising update time?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 06, 2018, 05:10:24 pm
I'll start working on the turn in a few hours.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 06, 2018, 05:10:35 pm
The Hamptons
3 food is expended to create 1 pop.
2 pops begin work on farmland at J10, 1 with junk tools
1 pop forages with junk tools at J10
2 pops research forest survival

1 food foraged from a basic forest?  Lordy lordy.  Please tell me that was a bad roll.
A prophet predicts an upcoming famine!  This is dire news for The Hamptons!  We're just getting started, and it will be hard to prepare ourselves in this squalid corner of the map!

The Hamptons need help from the gods!  We'll be eternally grateful for any divine help!  Admittedly, help will not yield much prayer in the short term, as the situation is dire.  Think of it as a long term investment!
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 06, 2018, 05:14:17 pm
Annoyed at not having enough FP to do anything useful, Snag puts a rocky coast with flocking seagulls at F6.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 06, 2018, 05:16:30 pm
Forknor waits.
I seem to be at 9fp when I should be at 4fp?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 06, 2018, 05:16:43 pm
   how about this:
I start to construct a farmland at j1.
You send off two workers to help me construct it.
then when you have rationing you share it with me in exchange for baskets. we both work on the farm after it is constructed. We can always trade for food with each other.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 06, 2018, 05:18:59 pm
Forknor waits.
I seem to be at 9fp when I should be at 4fp?

Fixed. Wow I am clumsy today.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 06, 2018, 05:25:08 pm
supernerd, would that work? Can my people reach j1 I mean?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 06, 2018, 05:29:03 pm
The Patterian minds can NOT reach J1. It is two tiles away.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 06, 2018, 05:30:54 pm
Can he reach when he ahs the baskets?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 06, 2018, 05:32:37 pm
They would need to research baskets first. Or a similar thing.
When in doubt, I recommend you assume its a no.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 06, 2018, 05:33:50 pm
Hmm well I was going to have to research roads or animal taming eventually, also wouldn't trading earn me RP for capitalism?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 06, 2018, 06:11:59 pm
Drecthul Commonwealth

2 Civilians forage at B7  2 Junk Tools
1 Civilian forages at B6 for wood
3 Civilians build a farm at B7 with 2 Junk Tools
3 Civilians research Farming Tools
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 06, 2018, 06:38:30 pm
Snag speaks to the Drecthul Commonwealth: I think you'll find that Felius can do nothing of consequence to you right now. Perhaps your worship would be better directed elsewhere?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 06, 2018, 06:42:53 pm
Forknor addresses the drecthul as well. "The worst felius could do would be to change a single tile, and doing so would surely kill him. I advice against giving worship to a tyrant who threatens to kill those who don't worship him."
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 06, 2018, 09:13:01 pm
I will kill you if you start directing worship elsewhere. TacTac will help. Who wants to have barren wastelands when you havel beautiful grasslands?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 06, 2018, 09:25:06 pm
I will kill you if you start directing worship elsewhere. TacTac will help. Who wants to have barren wastelands when you havel beautiful grasslands?
The same TacTac who hasn't done anything since Turn 18 at the latest? In any case I'm going to be busy preparing for the Turn 30 famine so won't be doing any worship until I have at least 18 food.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 06, 2018, 09:30:41 pm
I will kill you if you start directing worship elsewhere. TacTac will help. Who wants to have barren wastelands when you havel beautiful grasslands?
The same TacTac who hasn't done anything since Turn 18 at the latest? In any case I'm going to be busy preparing for the Turn 30 famine so won't be doing any worship until I have at least 18 food.

I can directly speak to him. Either way, stay devout and do not listen to the false gods. You can prepare for the famine, I will give you a huge grace period.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 06, 2018, 09:42:33 pm
Supernerd, if it's alright with you, how would you rank the choices to date of the various extant civilisations?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 06, 2018, 10:32:00 pm
I can directly speak to him. Either way, stay devout and do not listen to the false gods. You can prepare for the famine, I will give you a huge grace period.
"Felius, you would attempt to kill a civilization even if it meant your own destruction? You truly are a fool. I doubt the other cat gods would go with your plan, lest they also are suicidal."
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 06, 2018, 10:35:47 pm
I can ask the other two for theirs. This conversation is over. I refuse to speak with false gods.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Imic on May 07, 2018, 01:04:13 am
I'm going to stop playing, if that,s all right with all involved.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on May 07, 2018, 03:38:54 pm
Arutz
1 builds farmland at D4
4 farm D4 with 4 junk tools
3 research construction materials
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 07, 2018, 04:21:31 pm
I'm going to stop playing, if that,s all right with all involved.

What if its not alright?

I kid of course. If you aren't having fun then of course you have the right to stop. Is there any particular reason you would like to quit? I'd like to know so that I can plan future games accordingly.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 07, 2018, 04:28:28 pm
The most faithful of the cultivating of Beans prays to Blarg:
"Blarg, oh almighty swamp lord. Aid our friends to the west and change the tile to the east of them into swamps."
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 07, 2018, 04:48:54 pm
As the era winds to a close, Snag is once more left to ponder over the relative wisdom of spending all his FP instead of saving it. "But seagulls! The world needs seagulls. If this is the hill I have to die on, so be it. For the seagulls."
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 07, 2018, 06:06:38 pm
snag i have your back, also blarg, please don't i need those caves, and the swamp basket is only for extending foraging range. my people will find a way.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 07, 2018, 08:48:13 pm
Felius takes a nap, as Forknor did the thing for him already.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: King Zultan on May 08, 2018, 06:57:18 am
Blarg creates some fertile farmland on G2 and moves the salt flats G3.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: banelord on May 08, 2018, 07:19:08 am
I'm sorely tempted to join this game but being on phone most of the time makes it a nightmarish prospect
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 08, 2018, 04:45:58 pm
Turn 25 - Agrarian Age

(https://i.imgur.com/RQj9uZf.png)

Spoiler: Tiles (click to show/hide)

A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED!

The gods are gaining FP each turn again! Looks like the flow didn't stop, some of it just came a few turns early!


Godly behaviors of particular note
Moving tiles isn't really a thing. I'm going to assume Blarg meant to replace a tile and create a new Salt Flats.

The Nirii Dominion
3 people farm at C2 using junk tools to collect 11 food
1 person forages at C3 using a junk tool to collect 1 food
1 person forages at D2 for wood using a junk tool to collect 3 wood
4 people research food preservation
1 person prays to Forknor

Cultivating of Beans
4 people work the farmland at K1 using 1 junk tool to collect 10 food.
1 person researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps
3 food is expended to increase population by 1.

Drecthul Commonwealth
2 people forage at B7 using junk tools to collect 6 food.
1 person forages at B6 to collect 3 wood.
3 people work on constructing a farmland at B7.
3 people research farming tools.

Tir Cloch
Tir Cloch stagnates. (Not totally annihiliated yet, annihilation cannot be undone so I want to make sure their player is certain of their decision)

Arutz
1 person works on creating a farmland at D4.
4 people forage (not farm) at D4 using junk tools to collect 10 food.

Patterian Minds
1 person researches Rationing, completing the tech!
1 person works on the farm at G1 using a Junk Tool.
3 people forage at H2 using junk tools to collect 7 food.

The Hamptons
3 food is expended to increase population by 1.
2 people work on a farmland at J10 using 1 junk tool.
1 person forages at J10 using a junk tool to collect 2 food.
2 people research forest survival

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 08, 2018, 04:56:20 pm
Nirii Dominion
4 people farm C2 farmland with 4 junk tools.
2 people harvest wood from D2 with 2 junk tools.
4 people research food preservation.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 08, 2018, 04:56:50 pm
OK that is both useful and useless...
Whatever it will still help immensely...
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 08, 2018, 05:22:26 pm
the patterian minds act
2 people build the farm at g1 using two junk tools
One person researches writing
2 people forage for food at h2 using junk tools.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 08, 2018, 06:20:29 pm
Drecthul Commonwealth

2 Civilians forage at B7 with 2 Junk Tools
2 Civilians forage at B6 with 2 Junk Tools
3 Civilians continue work on the farm at B7
2 Civilians research Farming Tools
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 08, 2018, 06:23:31 pm
Oops, the partially erased 'iwin' spoiler was me screenshotting having posted my own Gridhood turn 43 seconds faster. But then it didn't upload right and I somehow messed up badly at deleting it.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 08, 2018, 06:34:18 pm
The Hamptons
3 pops forage at J11, 2 with junk tools
3 pops continue on farmland at J10
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 08, 2018, 07:14:41 pm
Forknor asks all who worship him to focus on gathering food.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on May 08, 2018, 07:24:12 pm
snip
left out my research of tech
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 08, 2018, 07:45:44 pm
Cultivating of Beans
4 people work the farmland at K1 and use 1 junk tool
1 pop researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps
1 pop researches rationing
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: MoonyTheHuman on May 08, 2018, 08:04:44 pm
Yea. Bye felius.
Hello, Maximum Spin.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 08, 2018, 08:12:50 pm
Gilbert takes a catnap and waits for something of note to catch his feline attention.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 08, 2018, 08:32:59 pm
Yea. Bye felius.
Hello, Maximum Spin.
Hello!

Snag kicks back for a turn. "Hey, at least I haven't evaporated. And I got those seagulls in. Hopefully someone will worship me or something."
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 08, 2018, 09:33:54 pm
Felius takes a deep breath, as he survived the FP drought, then sleeps.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: King Zultan on May 09, 2018, 08:19:58 am
Blarg sits for a bit.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 09, 2018, 07:46:56 pm
Quote
A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED!
That's generous of the Supernerd to give us advanced warning.  But I have to wonder, what does "PREPARE FOR IT" mean?  Should we be researching something that has to do with fighting the effects of the famine?  Or does that mean that we should be stockpiling food?  Or something else?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 09, 2018, 08:57:00 pm
Quote
A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED!
That's generous of the Supernerd to give us advanced warning.  But I have to wonder, what does "PREPARE FOR IT" mean?  Should we be researching something that has to do with fighting the effects of the famine?  Or does that mean that we should be stockpiling food?  Or something else?
I think you need to figure it out, possibly stockpiling food. Also, RIP Silva, as they're inactive and unable to prepare.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 09, 2018, 09:07:02 pm
Well i am preparing through the rationing tech, and farming like mad
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 09, 2018, 11:07:03 pm
The horde is already gone. I think that "Abducted by Aliens" was the bullshit explanation I made up to explain it.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on May 10, 2018, 03:18:44 pm
Supernerd, can you please take into account my researching construction materials?
The Arutz
1 builds farmland on D4
2 forage C4 with 2 junk tools
3 farm D4 with 3 junk tools
2 research construction materials
1 prays to Forknor
1 reproduces
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 10, 2018, 05:00:21 pm
Turn 26 - Agrarian Age

(https://i.imgur.com/RQj9uZf.png)

Spoiler: Tiles (click to show/hide)

A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED!


Godly behaviors of particular note
I almost wrote something kind of snarky here, but I ultimately decided against making any kind of reference to the Tribal Uprising edition in the actual update posts of my game. Except this one.

The Nirii Dominion
4 people farm at C2 using junk tools to collect 14 food.
2 people forage for wood at D2 using junk tools to collect 4 wood.
4 people begin research on food preservation, and their research is forced to a halt. In order to preserve food, they would first require some form of food that expires, which has yet to be discovered...

Cultivating of Beans
4 people work the farmland at K1 using 1 junk tool to collect 12 food.
1 person prays to Blarg
1 person researches swamp housebuilding
1 person researches Will'o'wisps
1 person researches rationing

Drecthul Commonwealth
2 people forage at B7 using junk tools to collect 10 food. (I don't usually outright say this, but yes: That was the highest possible result for that action)
2 people forage at B6 using junk tools to collect 7 food.
3 people work on farmland construction at B7
2 people research farming tools

Tir Cloch
I'm just going to delete Tir Cloch now as the player expressed disinterest. Lets say they were eradicated by... Umm... Eagles.

Arutz
1 person works on the farmland at D4. At this rate it will only take 8 more turns to complete.
2 people forage at C4 using junk tools to collect 5 food.
3 people forage (Not farm) at D4 using junk tools to collect 9 food.
2 people research construction materials, completing the tech and putting an end to a previous halt on Mountain Construction.
1 person prays to Forknor
3 food is expended to increase population by 1.

Patterian Minds
2 people work on farmland construction at G1 using junk tools.
1 person begins research on writing.
2 people forage at H2 using junk tools to collect 2 food, just barely enough to prevent starvation. (I don't usually outright say this, but yes: That was the lowest possible result for this action)

The Hamptons
3 people forage at J11 using 2 junk tools to collect 7 food.
3 people work on a farmland at J10

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 10, 2018, 05:10:56 pm
Nirii Dominion

4x farm C2 farmland with 4x junk tools.
2x forage D3 with 2x junk tools.
2x forage D2 with 2x junk tools.
2x help build farm D4 with 2x junk tools. Edit: They're not to fight here, under any circumstances.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: helmacon on May 10, 2018, 05:21:11 pm
Them damn eagles, at it again.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 10, 2018, 05:51:21 pm
Drecthul Commonwealth


2 Civilians forage for stone at C6 with 2 Junk Tools
4 Civilians finish work on the farm at B7
3 Civilians research Farming Tools
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 10, 2018, 06:45:32 pm
The patterian minds, panic
1 pop is put into idle
2 pops build the farm at g1 using junk tools and the fervor of desperation
2 pops forage H2 Using junk tools with the same fervor.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on May 10, 2018, 06:56:50 pm
The Arutz
6 build farm on D4 with junk tools
2 forage D4 with junk tools
1 research mountain construction
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 10, 2018, 07:25:51 pm
The Hamptons
2 pops continue work on farmland at J10
4 pops forage for food at J11, 2 with junk tools

I wonder if it's wise to continue work on farmland when a famine is coming.  "Famine" might mean all farmland is destroyed, or something.  But considering I don't know what "famine" will bring, I figure I have to stay the course, finish the farm, and accomplish something.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 10, 2018, 07:41:12 pm
Just wondering, what's the material collection rates? For ASCIIhood, my take on this game, the forage rate is the amount of foragers +33% chance of an extra resource unit per forager.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 10, 2018, 07:42:46 pm
-snip-
Wouldn't it be better to PM the GM for that info?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 10, 2018, 07:49:58 pm
Well I'm asking for a friend.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 10, 2018, 07:51:42 pm
Just wondering, what's the material collection rates? For ASCIIhood, my take on this game, the forage rate is the amount of foragers +33% chance of an extra resource unit per forager.

I think it was a bad idea for you to outright tell people what the forage rate is. I don't think that's a fun thing to do.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 10, 2018, 07:58:31 pm
Just wondering, what's the material collection rates? For ASCIIhood, my take on this game, the forage rate is the amount of foragers +33% chance of an extra resource unit per forager.

I think it was a bad idea for you to outright tell people what the forage rate is. I don't think that's a fun thing to do.

Well PM me the rate actually, since I have no friend that wanted me to ask for him. Or any friends outside of the internet for that matter
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 10, 2018, 10:04:47 pm
Snag makes bored Snag noises and waits around for more FP again. Probably muttering something about stupid ungrateful civilisations not worshipping him enough!
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 10, 2018, 10:32:14 pm
Felius sleeps to regain FP. There was also a famine for the gods themselves!
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: King Zultan on May 11, 2018, 10:53:37 am
Blarg wanders around and kicks rock and stuff.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Murtox on May 11, 2018, 05:14:16 pm
A new civilization has arisen in I9 that goes by the name of Kaniarus. It doesn't worship any god yet..
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Puppyguard on May 11, 2018, 05:30:14 pm
Forknor waits patiently.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 11, 2018, 05:35:03 pm
A new civilization has arisen in I9 that goes by the name of Kaniarus. It doesn't worship any god yet..

Tip: You can take your first action on the turn you enter the game.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Murtox on May 11, 2018, 05:36:17 pm
A new civilization has arisen in I9 that goes by the name of Kaniarus. It doesn't worship any god yet..

Tip: You can take your first action on the turn you enter the game.

How much pop do I get for joining late?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 11, 2018, 05:40:37 pm
You do not get any additional population because most of the other players are only marginally better off than a totally new player.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 11, 2018, 07:06:04 pm
A new civilization has arisen in I9 that goes by the name of Kaniarus. It doesn't worship any god yet..
If l was you, I would pick another spot. The only square you can forage for food is the catnip tile where I have been building farmland for the last 3 turns.

I4 looks much, much better.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 11, 2018, 07:08:11 pm
If l was you, I would pick another spot. The only square you can forage for food is the catnip tile where I have been building farmland for the last 3 turns.

I4 looks much, much better.

I don't usually outright say this, but Zazmio is very wrong about what can and cannot be foraged.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 11, 2018, 07:17:24 pm
If l was you, I would pick another spot. The only square you can forage for food is the catnip tile where I have been building farmland for the last 3 turns.

I4 looks much, much better.

I don't usually outright say this, but Zazmio is very wrong about what can and cannot be foraged.
So barren deserts, rocky shores, algae blooms, and taigas are decent tiles for foraging.  That's good to know.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Murtox on May 11, 2018, 07:22:46 pm
Kaniarus Actions-I9
2x Make Junk Tools
2x Forage I9
1x Research Fishing
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 11, 2018, 07:24:27 pm
Please denote where you are starting. I presume I9
Ok that works...ish
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 12, 2018, 02:47:16 pm
Turn 27 - Agrarian Age

(https://i.imgur.com/dFKV3gH.png)

Spoiler: Tiles (click to show/hide)

A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED!

With 5 farmlands on the map, the Agrarian era is beginning in earnest.

See the first post for new rules regarding tool use. (You must now specify how many tools are being used when taking an action.) In related news, a section for the newest game rule has been added to the first post just to make it so clear that nobody can claim to not know about it!


Godly behaviors of particular note


The Nirii Dominion
4 people farm at C2 using junk tools to collect 16 food
2 people forage at D3 using junk tools to collect 5 food
2 people forage at D2 using junk tools to collect 5 food
Nobody is able to work on a farmland at D4 because it is 2 tiles away!

Cultivating of Beans
The of Beans stagnates.

Drecthul Commonwealth
2 people forage for stone at C6 using junk tools to collect 6 stone.
4 people complete the farmland at B7.
3 people research Farming Tools, completing the tech!

Arutz
6 people work on building a farmland at D4 using junk tools.
The Arutz had less tools than they attempted to use! Nothing bad happened this time because it still would have been enough, but a new game rule has been implemented because of this to prevent future GM confusion!
2 people forage at D4 using junk tools to collect 6 food
1 person researches Mountain Construction

Patterian Minds
1 person idles to convserve 1 food.
2 people work on building a farmland at G1 using junk tools.
2 people forage at H2 using junk tools to collect 4 food.

The Hamptons
2 people work on creating farmland at J10
4 people forage at J11 using 2 junk tools to collect 7 food

Kaniarus
The Kaniarus are established at I9!
2 people make Junk Tools
2 people forage at I9 to collect 5 food
1 person researches fishing

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 12, 2018, 02:55:34 pm
Nirii Dominion
5x farm C2 farmland with 5x junk tools.
2x forage B3 with 2x junk tools.
3x forage D3 with 3x junk tools.

Nobody is able to work on a farmland at D4 because it is 2 tiles away!
I'm on C3. Edit: Not that it matters.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 12, 2018, 04:04:21 pm

Cultivating of Beans
4 people work the farmland at K1 and use 1 junk tool
1 pop researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps
1 pop researches rationing
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 12, 2018, 04:25:04 pm
The Hamptons
3 pops continue work on farmland at J10
2 pops forage at J11 with 2 junk tools
1 pop researches forest survival
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 12, 2018, 06:49:02 pm
Drecthul Commonwealth

4 Civilians work the farmland at B7 with 4 Junk Tools
4 Civilians craft 4 Junk Farming Tools
1 Civilian researches Stone Tools
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 12, 2018, 06:51:28 pm
Snag can't remember what he was going to do, so he goes to sleep again. "If anyone wants me for something, just shout."
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 13, 2018, 12:54:11 pm
I am considering attempting to return to daily updates for the game. I have created a poll to see if anyone would be unable to handle that.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 13, 2018, 03:11:25 pm
The patterian minds act
1 person works on the farm with 1 junk tool
3 People forage H2 with 3 junk tools
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 13, 2018, 05:00:10 pm
I am considering attempting to return to daily updates for the game. I have created a poll to see if anyone would be unable to handle that.
I think daily updates would be great, but I wouldn't want to see anyone drop out because it moved too fast.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 13, 2018, 08:44:09 pm
Felius sleeps in a celestial box to get more FP.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Murtox on May 13, 2018, 09:23:13 pm
Kaniarus

1 People continue to research Fishing
2 People with 2x junk tools start to build a farm at I9
2 People Forage I9 for food
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on May 14, 2018, 04:00:26 pm
Arutz
9 farm D4 with 5 tools
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 14, 2018, 04:52:32 pm
Turn 28 - Agrarian Age

(https://i.imgur.com/BL0yz1M.png)

Spoiler: Tiles (click to show/hide)

A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED!

Perhaps I should increase the font size of the warning?


Godly behaviors of particular note


The Nirii Dominion
5 Civilians farm at C2 using Junk tools to collect 19 food.
2 Civilians forage at B3 using junk tools to collect 5 food
3 Civilians forage at D3 using junk tools to collect 6 food

Cultivating of Beans
4 people farm at K1 using 1 junk tool to collect 10 food.
  1 person died in a will'o'wisp related accident
1 person researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps
1 person researches rationing

Drecthul Commonwealth
4 people farm at B7 using junk tools to collect 15 food
4 people craft Junk Farming Tools
1 person begins research on Stone Tools

Arutz
9 people farm at D4 using 5 junk tools to collect 25 food

Patterian Minds
1 person works on the... Are you kidding me? Specify your tiles people! They get nothing.
3 people forage at H2 using junk tools to collect 7 food.
1 person idles to conserve 1 food.
Note: Going forward you must specify a civilian is idling in order to get the conservation bonus. I let it slide this time because I forgot to include that in the tech description so I have nothing to wave in your face about this.

The Hamptons
3 people complete work on the farmland at J10
2 people forage at J11 using junk tools to collect 6 food
1 person researches forest survival

Kaniarus
1 person researches fishing
2 people use junk tools to work on a farmland at I9
2 people forage I9 to collect 3 food

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 14, 2018, 05:07:28 pm
Snag ponders for a moment before laying down a desert at A6. "Ah, I've missed deserts."
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 14, 2018, 05:09:25 pm
Perhaps I should increase the font size of the warning?

Yes, do 36pt.

And while you're at it, put it EVERYWHERE!


On a serious note,

Gilbert turns A6, A7, A8, A9, A10, B8, B9, B10, and B11 into Alien Jungles.

Yes, that's 9 tiles. Yes, this world could use more space.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: King Zultan on May 14, 2018, 05:13:09 pm
Blarg creates a rocky shoreline at G5 and a marsh at G4.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 14, 2018, 05:19:02 pm
Drecthul Commonwealth

4 Civilians harvest from the farmland at B7 with 4 Junk Farming Tools
2 Civilians forage at B6 with 2 Junk Tools
2 Civilians forage at C6 with 2 Junk Tools
1 Civilian researches Stone Tools
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Zazmio on May 14, 2018, 05:19:51 pm
The Hamptons
6 pops farm at J10, 2 with junk tools
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: dgr11897 on May 14, 2018, 05:37:58 pm
the patterian minds fume
Stupid drones!!!
1 person makes the farm at g1
4 people forage  h2 using junk tools (4 tools total)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 14, 2018, 06:41:26 pm
Nirii Dominion

6x farm C2 farmland with 6x junk tools.
2x forage B3 with 2x junk tools.
1x forage D3 with 2x junk tools.
1x research Woodcutting Tools.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on May 14, 2018, 07:20:34 pm
The Arutz
8 farm D4 with 5 tools
1 researches Mountain construction
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Detoxicated on May 14, 2018, 07:37:47 pm
Cultivating of Beans
3 people work the farmland at K1 and use 1 junk tool
1 pop researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps
1 pop researches rationing
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: RulerOfNothing on May 15, 2018, 02:25:55 am
On a serious note,

Gilbert turns A6, A7, A8, A9, A10, B7, B8, B9, B10, and B11 into Alien Jungles.

Yes, that's 9 tiles. Yes, this world could use more space.
I would like to point out that would cost you 11 FP because B7 isn't an empty tile (also please don't turn B7 into an alien jungle)
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 15, 2018, 04:21:13 am
DO NOT TAMPER WITH B7. THIS IS AN ORDER.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Maximum Spin on May 15, 2018, 04:37:00 am
You and what army?
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: KittyTac on May 15, 2018, 05:19:44 am
Said that to Gilbert.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Screech9791 on May 15, 2018, 08:27:32 am
On a serious note,

Gilbert turns A6, A7, A8, A9, A10, B7, B8, B9, B10, and B11 into Alien Jungles.

Yes, that's 9 tiles. Yes, this world could use more space.
I would like to point out that would cost you 11 FP because B7 isn't an empty tile (also please don't turn B7 into an alien jungle)
oh

editing it to C11
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: auzewasright on May 15, 2018, 03:34:45 pm
I have a suggestion: maybe we should make it so that in costs no FP to fill empty tiles, so that the map becomes less limited to new civs.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Supernerd on May 15, 2018, 04:19:15 pm
Gilbert turns A6, A7, A8, A9, A10, B6, B8, B9, B10, B11, and C11 into Alien Jungles.

Yes, that's 9 tiles. Yes, this world could use more space.

Uh no. That is 11 tiles, not 9.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 16, 2018, 05:10:41 pm
Turn 29 - Agrarian Age

(https://i.imgur.com/aRPO5Iq.png)

Spoiler: Tiles (click to show/hide)

A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED!

Just in case it is not 100% clear, its effects start with the next update, not the one after. So yeah, hope you're ready!


Godly behaviors of particular note
Gilbert could not do anything to tile A6 because Snag got to it first!

The Nirii Dominion
6 people farm at C2 using junk tools to collect 22 food
2 people forage at B3 using junk tools to collect 6 food
1 person forages at D3 using junk tool to collect 3 food
1 person researches Woodcutting Tools

Cultivating of Beans
3 people farm at K1 using 1 junk tool to collect 10 food
1 person researches swamp housebuilding
1 person researches Will'o'wisps
1 person researches Rationing
1 person prays to Blarg
The Will'o'wisp tech has been completed! Wild theories have been made that it may be possible to capture Will'o'wisps somehow!

Drecthul Commonwealth
4 people farm at B7 using junk farming tools to collect 18 food
2 people forage at B6 using junk tools to collect 6 food
2 people forage at C6 using junk tools to collect 5 food
1 person researches Stone Tools

Arutz
8 people farm at D4 using 5 junk tools to collect 26 food
1 person researches Mountain Construction

Patterian Minds
1 person completes the farmland at G1
4 people forage at H2 using junk tools to collect 8 food

The Hamptons
6 people farm at J10 using 2 junk tools to collect 16 food

Kaniarus
The Kaniarus Stagnate

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 16, 2018, 05:33:50 pm
A FAMINE WILL BEGIN ON TURN 30. IF YOU DO NOT PREPARE FOR IT, YOUR CIVILIZATION WILL DEFINITELY BE DESTROYED!

Just in case it is not 100% clear, its effects start with the next update, not the one after. So yeah, hope you're ready!
That's just this turn to prepare, then.

We're all gonna die! AHHHHH!
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 16, 2018, 05:37:17 pm
The patterian minds prepare
4 people harvest G1 with junk tools
1 person forages H1 to collect the falling fish
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: RulerOfNothing on May 16, 2018, 05:48:05 pm
Drecthul Commonwealth

4 Civilians research Stone Housebuilding
5 Civilians research Stone Tools
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 16, 2018, 05:55:02 pm
The alien jungles may or may not contain alien fauna.
Title: Re: Gridhood: Bay12 edition. Its only just now getting good!
Post by: Nirur Torir on May 16, 2018, 05:55:33 pm
Nirii Dominion

2x forage wood from D2 with 3x junk tools.
4x research woodcutting tools.
4x research diplomacy from the common knowledge section.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 16, 2018, 06:30:09 pm
Turn 29 already?
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 16, 2018, 06:58:02 pm
Turn 29 already?

I update diligently. The update speed for this game never once fell to below one update every two days.

I always feel frustrated when the games I play slow down their update schedule. That is just the worst.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 16, 2018, 07:07:42 pm
The Hamptons
2 pops forage for food at J11, 1 with junk tools
2 pops farm at J10, 1 with junk tools
2 pops research forest survival
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 16, 2018, 08:23:26 pm
That's just this turn to prepare, then.

We're all gonna die! AHHHHH!

No no. Thats not it. You had five turns to prepare. Since it starts on the next turn and not the turn after, you now have zero turns left to prepare.

Its a non-secret famine because a secret one would have... Well...
Spoiler: This (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: KittyTac on May 16, 2018, 09:40:26 pm
Felius grabs the celestial popcorn and watches the show that is about to happen.

I might save your civilization, everyone, in exchange for one prayer.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Maximum Spin on May 16, 2018, 11:40:40 pm
Snag causes it to rain fish on H1. Edible fish.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 17, 2018, 12:04:23 am
well now i have to asign someone to catch those fish
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Puppyguard on May 17, 2018, 01:16:16 am
Forknor waits.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: auzewasright on May 17, 2018, 05:55:50 am
No species is equipped to clean and cook fish! This is a disaster!
Arutz
4 research mountain construction with 3 tools
4 research farm tools with 2 tools
1 collects this "beef jerky" on C4
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: King Zultan on May 17, 2018, 06:05:30 am
Blarg makes it rain small potatoes on K1.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Detoxicated on May 17, 2018, 06:10:40 am



Cultivating of Beans
3 people work the farmland at K1 and use 1 junk tool and also they watch out for willowisps
2 pop researches swamp housebuilding
1 person prays to Blarg
1 pop researches rationing
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 17, 2018, 06:39:42 am
Blarg makes it rain small potatoes on K1.

Sigged again.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: King Zultan on May 17, 2018, 07:01:42 am
Whoo its happened again.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Imic on May 17, 2018, 08:22:26 am
Whoo its happened again.
>:(
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 17, 2018, 04:17:42 pm
I'm going to rule that food is NOT a weather. So you cannot make it rain fish or potatoes. I only allowed the money one because it was basically pointless.

Not that you would want fishy potato rain anyway. Something that heavy falling from as high up as the sky would be more like murder-comets anyway.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 17, 2018, 05:13:54 pm
Can the gods of poorly prepared civilizations make food with triggered tiles?
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 17, 2018, 05:31:55 pm
Something like that was already done actually. Forknor destroyed that tile immediately though.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: piratejoe on May 17, 2018, 07:58:20 pm
I'm still here if anyone is wondering. Still waiting on my laptop to be fixed
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: bloop_bleep on May 17, 2018, 08:03:18 pm
This is a great game.

Planning on starting my own civ, but I should probably wait until the famine is over if I don't want to die immediately  :P
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 17, 2018, 08:18:34 pm
Glad to know that people like it. From my point of view, my grid games look like ugly calculators. Its the mystery of it that brings forth its appeal and makes it seem so... Real. And the players have been good about causing drama, so I don't need to do that myself. I just needed to scare people a bit to keep them from getting too complacent.

I really need to figure out a way to be at least a little forgiving to new players though. The goal is to punish players who are not observant, not wipe out people before they even have a chance.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Maximum Spin on May 17, 2018, 09:51:20 pm
The goal is to punish players who are not observant
at this point isn't that basically all of them


Oh and uhhh, if I can't make it rain fish I'm just saving my FP. Sorry guys, you're on your own. You knew this was coming!
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: King Zultan on May 18, 2018, 07:48:07 am
I guess I'll save my FP then.
Not that you would want fishy potato rain anyway. Something that heavy falling from as high up as the sky would be more like murder-comets anyway.
That's why I said small potatoes, so they would be less likely to kill people.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 18, 2018, 04:53:54 pm
Turn 30 - Agrarian Age

(https://i.imgur.com/aRPO5Iq.png)

Spoiler: Tiles (click to show/hide)

The very well advertised famine has begun! Hope you all are ready... Oh who am I kidding? Not all of you were ready.

Godly behaviors of particular note
No food-related weather happened. Food isn't weather. See the first post for rules regarding gifts.

The Nirii Dominion
2 people forage for wood at D2 using 2 junk tools (Not 3, that would be silly) to collect 5 wood.
4 people research Woodcutting tools
4 people research Diplomacy. As they now have higher progress on the tech than the common knowledge, the tech is now in the civilization spoiler.

Cultivating of Beans
3 people farm at K1 using 1 junk tool to collect 2 food.
2 people research Swamp Housebuilding
1 person prays to Blarg
1 person researches Rationing

Drecthul Commonwealth
4 people research Stone Housebuilding
5 people research Stone Tools

Arutz
4 people research mountain construction.
4 people research farm tools.
1 person forages at C4 to collect 0 food.
The Arutz quickly realize that Junk tools are worthless for aiding research.

Patterian Minds
4 people forage at G1 using junk tools to collect 2 food.
1 person forages at H1 to collect 0 food.

The Hamptons
2 people forage at J11 using 1 junk tool to collect 0 food.
2 people farm at J10 using 1 junk tool to collect 2 food.
2 people research forest survival.

Kaniarus
Can't stagnate during a famine. The Kaniarus still lose 5 food.

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 18, 2018, 04:56:32 pm
My four people were farming but whatever, i will write up my turn later.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 18, 2018, 04:59:42 pm
Nirii Dominion

2x wood-forage D2 forests for wood, with junk tools.
3x research woodcutting tools.
3x research wood-handled tools.
2x research diplomacy.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 18, 2018, 05:18:02 pm
My four people were farming but whatever, i will write up my turn later.

I double checked and can say with confidence that your people were not farming. The tech clearly states that you need to include the word "Farmland" for it to take effect. I have also been permitting the word "Farm" and probably should (and will) add that word to the tech.

The need to specify what you have is a trend with all of the new abilities you get. This is so that I don't need to "check" to see who can do what. I am trying to crack down on minor infractions like this one too in order to promote positive player behaviors.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 18, 2018, 05:18:55 pm
Facepalms, Crud, well, Snag, hasoc, i will be sending you prayer in the hopes you can help me last through this.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 18, 2018, 05:23:43 pm
Gilbert grabs celestial popcorn with catnip seasoning and makes L12 a SUPER MEGA DEATH VOLCANO OF DOOM THAT WIPES OUT ALL LIFE IN THE MULTIVERSE LEAVING NOTHING LEFT
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: auzewasright on May 18, 2018, 05:30:28 pm
The Arutz
5 farm D4 with 5 tools
2 research farming tools
2 research stone knapping/ stone gathering
While one of the farmers farm, it wonders, why can't you use junk tools for research?
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 18, 2018, 05:34:39 pm
I did the math, if snag and hasoc work together, i can stretch out ten turns of food, this is with four of my people on idle the whole time. and my one person not idling praying to one of them the whole time. And also if you can't use junk tools to boost prayer
And i have two questions,
1 how long is the famine going to last
and two, what is causing the famine. (I.E. is it a drought, a blight on the crops, or something else)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 18, 2018, 05:48:50 pm
Gilbert grabs celestial popcorn with catnip seasoning and makes L12 a SUPER MEGA DEATH VOLCANO OF DOOM THAT WIPES OUT ALL LIFE IN THE MULTIVERSE LEAVING NOTHING LEFT

Well since Gilbert clearly has nothing better to do, how about updating ASCIIhood?
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: RulerOfNothing on May 18, 2018, 05:56:40 pm
Drecthul Commonwealth

3 Civilians research Stone Tools
6 Civilians research Stone Housebuilding
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Detoxicated on May 18, 2018, 06:04:00 pm
 Cultivating of Beans

4 people research Swamp Housebuilding
1 person prays to Blarg
1 persons researches rationing
1 person research willowisp catching
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 18, 2018, 06:46:31 pm
Gilbert grabs celestial popcorn with catnip seasoning and makes L12 a SUPER MEGA DEATH VOLCANO OF DOOM THAT WIPES OUT ALL LIFE IN THE MULTIVERSE LEAVING NOTHING LEFT

Well since Gilbert clearly has nothing better to do, how about updating ASCIIhood?

Or this? (http://www.bay12forums.com/smf/index.php?topic=170685.0)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 18, 2018, 07:42:57 pm
No. I meant the game where you said this:
I'll try my hardest to update this.

Either you truly tried your hardest to update Asciihood after making such a claim four days ago, or you flat out lied to me. Neither possibility makes me feel like playing your new game.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 18, 2018, 07:45:01 pm
The patterian minds act
2 people idle
2 people harvest the farmland at G1 using junk tools
1 person prays to snag.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 18, 2018, 07:54:41 pm
If this famine doesn't last so long that my food runs out, I'm considering going over the max, to see what happens.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Maximum Spin on May 18, 2018, 07:56:05 pm
Snag gives the Patterians a food for 3FP, then sniffs disdainfully at the lack of ASCIIhood updates.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 18, 2018, 09:26:47 pm
The Hamptons
1 pop researches forest survival
2 pops farm the farmland at J10 with 2 junk tools
3 pops pray to Forknor

The Hamptons cry out to the Heavens!
"Oh great god of cutlery, we beseech thee!  Deliver us from this famine!  We will gift thee with prayerz for eternity!  Additionally, we will forsake the chopsticks as our preferred eating utensil!"
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 18, 2018, 09:51:59 pm
Edit: Wrong thread.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: King Zultan on May 19, 2018, 06:29:40 am
Blarg gives the Cultivating of Beans a food for 3FP.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 19, 2018, 07:12:37 am
No. I meant the game where you said this:
I'll try my hardest to update this.

Either you truly tried your hardest to update Asciihood after making such a claim four days ago, or you flat out lied to me. Neither possibility makes me feel like playing your new game.

Well I just don't know, I haven't let down my players with scheduled updates on my Roll to Dodge game.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 19, 2018, 04:24:51 pm
In the god actions list, I notice that there is this:

Quote
2 FP: Change the weather on a tile. Does not destroy the landscape tile.

Assuming this famine is caused by drought, it might be that causing it to rain water on a tile will temporarily increase the food yield.  Of course, it's not my game, so I don't know that for sure.

If a god would like to test this by causing it to rain on J10, I assure you many prayers will be given.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 20, 2018, 04:06:28 pm
Turn 31 - Agrarian Age

(https://i.imgur.com/auPh3RY.png)

Spoiler: Tiles (click to show/hide)

The famine has shifted from a type A famine to a type B famine! 1 additional food is lost for every civilian who is not collecting food!

Godly behaviors of particular note
At the cost of 3FP, Snag provides 1 food to the Patterian Minds. The GM also sniffs disdainfully at the lack of ASCIIhood updates. I am disappointed, but not surprised...

At the cost of 3FP, Blarg provides 1 food to the Cultivating of beans. Noteworthy is the fact that this occurred at the end of the turn (so the starvation was not a GM error)

The Nirii Dominion
2 people forage for wood at D2 to collect 5 wood.
3 people research woodcutting tools
3 people research wood-handled tools
2 people research diplomacy
10 additional food is lost due to the famine!
The Food Preservation tech is no longer halted.

Cultivating of Beans
4 people attempt to further research the already completed Swamp housebuilding tech.
1 person prays to Blarg
1 person researches rationing
1 person researches Will'o'wisp catching but makes no progress.
7 additional food is lost due to the famine!
1 person starves to death.

Drecthul Commonwealth
3 people research Stone Tools
6 people research Stone Housebuilding
9 additional food is lost due to the famine!

Arutz
5 people farm at D4 using (please specify the KIND of tool you are using in the future) junk tools to collect 21 food.
2 people research farming tools
1 person researches stone knapping
1 person researches stone gathering
4 additional food is lost due to the famine!

Patterian Minds
2 people idle to conserve 2 food.
2 people farm at G1 using junk tools to collect 5 food
1 person prays to Snag
3 additional food is lost due to the famine!

The Hamptons
1 person researches forest survival
2 people farm at J10 using junk tools to collect 7 food
3 people pray to Forknor
4 additional food is lost due to the Famine!

Kaniarus
The Kaniarus have been obliterated by the famine!

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Puppyguard on May 20, 2018, 04:24:55 pm
Forknor hears the plea of the Hamptons, and replaces J10 with a land of incredible fertility for 5fp. He then replaces the inhospitable tundra at I10 with a forest for 3fp. Forknor grants the Nirii Dominion and the Hamptons 1 unit of food each for 6fp total.
"All of my followers, spend your regular worship instead on gathering food, lest this terrible famine consumes you!"
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 20, 2018, 04:27:09 pm
Nirii Dominion

Ow. Ow ow, ow. I had really hoped to get a tribal worship dance in.

10x farm C2 farmland with 10x junk tools.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 20, 2018, 04:31:31 pm
Forknor truly is great!

Question for the Supernerd:  Will replacement of the catnip tile at J10 destroy the farm there?
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 20, 2018, 05:19:34 pm
The Hamptons

6 pops farm the farmland at J10, 2 with junk tools.  Praising the multi-pronged god as they do so!
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: RulerOfNothing on May 20, 2018, 05:51:21 pm
Drecthul Commonwealth

4 Civilians harvest from the farmland at B7 with 4 Junk Farming Tools
4 Civilians harvest from the farmland at D5 with 4 Junk Tools
1 Civilian forages from C6
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 20, 2018, 06:31:10 pm
civs right now.mp3 (https://www.youtube.com/watch?v=w62NuIjapfk)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Puppyguard on May 20, 2018, 06:40:27 pm
civs right now.mp3 (https://www.youtube.com/watch?v=w62NuIjapfk)
Asciihood right now.mp3 (https://youtu.be/GjCEH-KZq2c)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 21, 2018, 02:02:21 pm
The patterian minds
4 people harvest the farmland on G1 using junk tools
1 person researches writing.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: auzewasright on May 21, 2018, 04:14:34 pm
The Arutz
6 farm D4 with 5 junk tools
2 research farming tools
1 researches stone knapping
1 is born
Spoiler:  message to Nirri (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 21, 2018, 04:20:37 pm
Spoiler: Message to Arutz (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: King Zultan on May 22, 2018, 10:34:12 am
Blarg makes it rain water on K1.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 22, 2018, 05:03:04 pm
Turn 32 - Agrarian Age

(https://i.imgur.com/DJIyFHm.png)

Spoiler: Tiles (click to show/hide)

The famine has shifted from a type B famine to a type C famine! During this kind of famine, tiles act similarly to the tiles in the Tribal Uprising edition! (Tiles will be ruined by all but the most modest foraging)

Looks like the famine is over now... But watch out! The next famine is probably far away right now, but when it comes it will not have a warning!

As always, point out anything that looks like a GM error. I don't want your cause of death to be a mistake! (A notable non-mistake is that one farmland foraged with 4 people survived and one did not. This is due to the destroyed one having better food rolls)


Godly behaviors of particular note
Forknor replaced J10 with a land of Incredible Fertility, decimating the farmland in the area!

The tundra at I10 has been replaced by a forest

1 food has been granted to the Nirii Dominion
1 food has been granted to the Hamptons

The Nirii Dominion
10 civilians farm at C2 using junk tools. 20 food is collected.
The tile, weakened by the famine, has been reduced to a barren field!

Cultivating of Beans
Letting the famine stagnation slide this time.
It rains at K1... But nobody was working there...

Drecthul Commonwealth
4 Civilians farm at B7 using Junk Farming tools to collect 19 food
4 Civilians farm at D5 using junk tools to collect 12 food
1 Civilians forages at C6 to collect 2 food

Arutz
6 people farm at D4 using 5 junk tools to collect 20 food
The tile, weakened by the famine, has been reduced to a barren field!
2 people research farming tools
1 person researches Stone Knapping
The population is increased by 1 at the cost of 3 food.

Patterian Minds
4 people farm at G1 using junk tools to collect 15 food
The tile, weakened by the famine, has been reduced to a barren field!
1 person researches Writing

The Hamptons
6 Civilians farm at J10 to collect 15 food
The tile, weakened by the famine, has been reduced to a barren field!
But it doesn't matter because the farmland was decimated by changing terrain too!

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 22, 2018, 05:05:36 pm
Never mind the famine is over, hooray... now i just have to ask snag to make me a new one... and then build the darn thing...
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 22, 2018, 05:10:40 pm
The update post states the reason multiple times. It was destroyed because of the famine. You know, the ongoing one that you had five turns to prepare for?

Not that I need to justify it, but not every farm that was made throughout history survived for an eternity after its construction. All things considered though, your civilization actually handled the famine pretty well.

Edit: Oh. You edited your question out of your post. Well that just makes my explanation make me feel silly.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 22, 2018, 05:11:15 pm
I know, I realized that after, it is just frustrating, the farmland was only just finished.
The patterian minds think
1 person prays to snag.
2 people research writing
2 people pray to hasoc, using 2x junk tools to help them.
Hey hasoc, with this you have ten mana, can you change our home tile into an interactive tile? or just some tile near us that isn't the ruins, we would be fine if you changed/upgraded the caves. And snag I would be fine with you either repairing the tile or protecting the interactive tile, either way we will pray to you.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 22, 2018, 05:21:47 pm
Nirii Dominion

5x make new farmland on B3 with 5x junk tools.
2x craft Junk Woodcutting Tools.
3x worship Forknor. We humbly ask for more fertile lands.

Spoiler: Message to Arutz (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Maximum Spin on May 22, 2018, 05:33:47 pm
Snag unbarrens the barren tile at G1, putting it back the way it was for 3FP.

"I might change my mind and do something else depending on what Hasoc does, especially if Hasoc wants to replace G1 with an interactive tile."
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Puppyguard on May 22, 2018, 05:35:04 pm
I think I should be at 3 fp, not 17. (16base-14actions+1passivegain=3)

Forknor relaxes, his FP too low to do anything significant.
3x worship Forknor. We humbly ask for more fertile lands.
"Worry not, my children! I will replenish C2 next turn."
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: RulerOfNothing on May 22, 2018, 05:46:53 pm
Drecthul Commonwealth

3 Civilians harvest from the farm at B7 with 3 Junk Farming Tools
3 Civilians research Stone Tools
3 Civilians research Stone Housebuilding
Increase population by 1
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 22, 2018, 05:56:42 pm
Is my food correct? I had 4 last turn, then got +20 and ended up with 15.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 22, 2018, 06:07:25 pm
Is my food correct? I had 4 last turn, then got +20 and ended up with 15.

Its correct: Forknor gave you 1 food.
On an unrelated note, when are you going to update Tribal Uprising?
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 22, 2018, 06:43:23 pm
Not today, and it's getting harder for me to update it I'm afraid.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: auzewasright on May 22, 2018, 06:52:31 pm
The Arutz
3 gather with 3 junk tools at C4
3 pray to Forknor with 1 junk tool, hoping to get their fruitful plain restored.
3 research stone gathering
1 decides to migrate to D4 next turn
1 builds a junk tool
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Puppyguard on May 22, 2018, 07:07:56 pm
3 gather with 3 junk tools at C4
3 pray to Forknor with 1 junk tool, hoping to get their fruitful plain restored.
3 research stone gathering
1 decides to migrate to D4 next turn
1 builds a junk tool
I think you have to include your civ name in your post in order for the GM to accept it.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: auzewasright on May 22, 2018, 07:10:34 pm
3 gather with 3 junk tools at C4
3 pray to Forknor with 1 junk tool, hoping to get their fruitful plain restored.
3 research stone gathering
1 decides to migrate to D4 next turn
1 builds a junk tool
I think you have to include your civ name in your post in order for the GM to accept it.
You do
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 22, 2018, 07:13:24 pm
it's getting harder for me to update it I'm afraid.

Oh noooooo! All of the games I wanted to play are simultaneously dying!
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 22, 2018, 07:52:09 pm
it's getting harder for me to update it I'm afraid.

Oh noooooo! All of the games I wanted to play are simultaneously dying!
I am seriously thinking of doing one of these, if anyone is interested.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 22, 2018, 07:53:18 pm
I am seriously thinking of doing one of these, if anyone is interested.
You know we are.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 22, 2018, 08:07:21 pm
The Hamptons should have 18 food, not 24.  I had 8, got 1 from Forknor, farmed for 15, and consumed 6.  8+1+15-6=18.

Anyway,

The Hamptons
1 pop prays to Forknor.  Because he's a cool dude.
1 pop prays to Blarg.  Because he understands the potential in rain.
1 pop trains to become a forest ranger.
1 pop creates a junk tool.
2 pops create farmland at J10 with 2 junk tools.

3 food is expended to create 1 pop.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 22, 2018, 08:13:32 pm
I am seriously thinking of doing one of these, if anyone is interested.

Same deal applies. You have to let me know about it, and you're not allowed to let it die within a week. You may let it die after 8 days, but that would still disappoint me greatly.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: KittyTac on May 22, 2018, 09:23:26 pm
Felius sleeps.

Hey, I'm planning a big project, won't tell you what it is, but it's good and construction will be sped up with prayers.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 22, 2018, 09:54:18 pm
Here's a quick tip. Giving people food is the most inefficient way to help them that there is. It takes three actions to generate enough prayer to get 1 food directly like this.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: KittyTac on May 22, 2018, 10:00:16 pm
Here's a quick tip. Giving people food is the most inefficient way to help them that there is. It takes three actions to generate enough prayer to get 1 food directly like this.
I gain 1 FP per turn anyways now that that's back in, there is no need to really conserve FP like during divine famines.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: RulerOfNothing on May 23, 2018, 02:49:46 am
Felius gives the Drecthul Commonwealth 3 food for 9 FP.
The famine has ended so I don't really need food, but I suppose it is your FP...
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Detoxicated on May 23, 2018, 04:41:32 am
Cultivating of beans
1 popforages at k1
edit: was out of town for work and my cell was unavailable but that was not amedicalproblem
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 23, 2018, 05:58:58 am
Wasn't the Coccino Mons originally a blood volcano before it went dormant?
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: King Zultan on May 23, 2018, 06:02:24 am
Blarg sits and does nothing for a bit.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: auzewasright on May 23, 2018, 06:13:48 am
Wasn't the Coccino Mons originally a blood volcano before it went dormant?
No, and don't give the gods any ideas.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 23, 2018, 04:24:13 pm
Cultivating of beans
1 popforages at k1
edit: was out of town for work and my cell was unavailable but that was not amedicalproblem

Close enough, I'll allow it. That being said you may want to redo your turn.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Detoxicated on May 23, 2018, 04:32:07 pm
 Cultivating of Beans

2 forage at k1
1 person prays to Blarg
2 persons researches rationing
1 person research willowisp catching


Thx Dude, rather generous!
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 23, 2018, 08:31:30 pm
I have created a new Gridhood game here (http://www.bay12forums.com/smf/index.php?topic=170798.0).  Enjoy.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 24, 2018, 04:39:00 pm
Turn 33 - Agrarian Age

(https://i.imgur.com/DJIyFHm.png)

Spoiler: Tiles (click to show/hide)

I noticed that I make up these little nicknames in my head for civilizations when I do my little updates. This time I decided to actually use those nicknames to refer to your people instead of swapping between terms like Civilian, People, etc. I'm not sure if this will be a permanent thing or not.

Godly behaviors of particular note
Snag is unable to return G1 to the way it once was. Gods are unable to construct or reconstruct mortal buildings! (Also, please don't use terms such as "the way it was" in your actions without actually stating what it was. That forces me to look up what it actually used to be)

The Nirii Dominion
(Please update your game before posting your next action. I'm not actually going to punish you or anything for not updating your game, but come on man its been six days now)

5 Nidos work on making farmland at B3 using junk tools.
2 Nidos craft Junk Woodcutting Tools
3 Nidos pray to Forknor

Cultivating of Beans
2 Beaners forage (Instead of farm) at K1 to collect 4 food
1 Beaner prays to Blarg
2 Beaners research rationing
1 Beaner attempts to research will'o'wisp catching... The research subject is revealed to be halted! Nothing the Cultivating of Beans know about seems up to the task of containing wisps!
2 Beaners have starved to death! (This time, its clearly all your fault so the GM won't cut you a break on this one)

Drecthul Commonwealth
3 Drecs farm at B7 using junk tools to collect 11 food
3 Drecs research Stone Tools
3 Drecs research Stone Housebuilding
The Drec population is increase by 1 at the cost of 3 food.

Arutz
3 Rooties forage at C4 using junk tools to collect 4 food
3 Rooties pray to Forknor. It turns out that Junk Tools do not help with prayer.
3 Rooties research Stone Gathering.
1 Rootie creates a junk tool.
The Arutz do not have a technology that lets them relocate to other tiles.

Patterian Minds
1 Patpat prays to Snag
2 Patpats research writing
2 Patpats pray to Hasoc. Junk tools seem to be useless for the purpose of prayer...

The Hamptons
1 Hamham prays to Forknor
1 Hamham prays to Blarg
1 Hamham becomes a Forest Ranger
1 Hamham creates a Junk Tool
2 Hamhams create farmland at J10 using junk tools.
The Hampton population is increased by 1 at the cost of 3 food.

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Maximum Spin on May 24, 2018, 04:48:00 pm
Snag is unable to return G1 to the way it once was. Gods are unable to construct or reconstruct mortal buildings!
Snag's eye twitches. obviously that isn't what I meant
Quote
(Also, please don't use terms such as "the way it was" in your actions without actually stating what it was. That forces me to look up what it actually used to be)
cough I may have had already forgotten what it was supposed to be myself.



uhhhh anyway

Snag turns G1 into a land of incredible seagulls for 5FP. In such a land, seagulls congregate everywhere for no reason and are a general awful nuisance except that you can kill and eat them and steal their delicious eggs which they leave around on rocks like big stupid idiots. Which they are. Wait, you didn't think I actually liked seagulls, right? I just think they're funny. :P
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 24, 2018, 05:06:22 pm
Snag turns G1 into a land of incredible seagulls for 5FP. In such a land, seagulls congregate everywhere for no reason and are a general awful nuisance except that you can kill and eat them and steal their delicious eggs which they leave around on rocks like big stupid idiots. Which they are. Wait, you didn't think I actually liked seagulls, right? I just think they're funny. :P
Alright, you get a prayer for that. But not right now, because I'm being oppressed  :-X
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Puppyguard on May 24, 2018, 05:16:49 pm
Forknor reinvigorates the lands at C2, replacing them with a land of incredible fertility for 5FP. He then replaces D4 with a fruitful plains for another 5fp.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: RulerOfNothing on May 24, 2018, 05:20:43 pm
Drecthul Commonwealth

3 Civilians harvest from the farmland on B7 with 3 Junk Farming Tools
1 Civilian forages for Stone at C6
3 Civilians research Stone Tools
3 Civilians research Stone Housebuilding
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 24, 2018, 05:28:40 pm
Snag turns G1 into a land of incredible seagulls for 5FP. In such a land, seagulls congregate everywhere for no reason and are a general awful nuisance except that you can kill and eat them and steal their delicious eggs which they leave around on rocks like big stupid idiots. Which they are. Wait, you didn't think I actually liked seagulls, right? I just think they're funny. :P
Alright, you get a prayer for that. But not right now, because I'm being oppressed  :-X

I'll admit maybe I took things a bit too far by asking you to update your game before you take your action. Go ahead and take your action now if you want. (Heck, I outright stated that you wouldn't be punished for not updating your game.)

Of course, I wouldn't say this kind of thing if I wasn't hyped for the next Tribal Uprising update. Consider it a compliment.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 24, 2018, 05:56:05 pm
The Hamptons
1 hamham prays to Forknor
3 hamhams create farmland at J10
2 hamhams forage for food at J10 with 2 junk tools
1 forest ranger forages for food at I10 with 1 junk tool
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Detoxicated on May 24, 2018, 07:31:45 pm
Cultivating of Beans
3pop farm at the farmland of k1
1 pop prays to blarg

so how long does this famine last?

also i imagine the beaners to be antropomorphic beans so the name is funny. though it is debatable if the beaners would like the term themselves if we would ask them.

Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 24, 2018, 07:33:32 pm
The famine already ended. The 4 food was from non-famine influenced gathering.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 24, 2018, 07:59:28 pm
Nirii Dominion

2 forage B3 with 2x junk tools.
2 forage D3 with 2x junk tools.
1 harvest wood from D2 with 2x woodcutting tools.
4 make farmland on D3 with 4x junk tools.
1 prays to Snag.

Tribal Edition update is half-done, but I'm tired of working on it for now.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 24, 2018, 08:18:35 pm
The patterians act
1 patpat makes junk tools
4 patpats, make a farm at G2 using 4 junk tools.
I humbly request that the gods not change that tile.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: auzewasright on May 24, 2018, 08:47:43 pm
Where did you get the name "Rooties"?  :P :P I like it
Arutz
7 rooties build farmland on D4 with all junk tools
2  rooties research stone knapping
1 prays to Forknor
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 24, 2018, 09:05:18 pm
Oh, well I figured that Arutz is probably pronounced "Ah-Roots". Roots sort of has a popping feel in the word so Rooties seems like the natural choice.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: King Zultan on May 25, 2018, 03:55:53 am
Blarg builds a wall Cliff on F1.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 25, 2018, 07:24:50 am
If my civ wasn't wiped out the GM name for my civilians would be Orassans.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 25, 2018, 04:52:56 pm
If my civ wasn't wiped out the GM name for my civilians would be Orassans.

Actually, it would be Raisins.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 26, 2018, 01:07:57 pm
Turn 34 - Agrarian Age

(https://i.imgur.com/xJOBEQV.png)

Spoiler: Tiles (click to show/hide)

I am very sad at Nirur Torir because of the death of Tribal Uprising. So much for the update being "Half-Done". Alright, I'm done yelling at Torir now.

Godly behaviors of particular note
Snag creates a Land of Incredible... Seagulls? At G1

Forknor repairs the land at C2, dispelling his own protection of the tile in the process.
Forknor also re-fruits D4

The Nirii Dominion
2 Nidos forage at B3 using junk tools to collect 6 food
2 Nidos forage at D3 using junk tools to collect 5 food
1 Nido forages for wood at D2 using 2 junk woodcutting tools to collect 3 wood
4 Nidos work on a farmland at D3 using junk tools
1 Nido prays to Snag

(FYI, you should be including the "Junk" prefix for the woodcutting tools)

Cultivating of Beans
3 Beaners farm at K1 to collect 8 food
1 Beaner prays to Blarg

Drecthul Commonwealth
3 Drecs farm at B7 using Junk Farming Tools to collect 14 food
1 Drec foragse for stone at C6 to collect 1 stone
3 Drecs research Stone Tools, completing the tech! It will be possible to create stone tools, but the Drecthul method is not an easy one...
3 Drecs research Stone Housebuilding

Arutz
7 Rooties work on creating a farmland at D4 using junk tools... But their progress is undone when Forknor changes the tile!
2 Rooties research Stone Knapping
1 Rootie prays to Forknor

Patterian Minds
1 Patpat creates a Junk Tool
4 Patpats work on creating a farmland at G2 using junk tools

The Hamptons
1 Hamham prays to Forknor
3 Hamhams work on creating farmland at J10
2 Hamhams forage at J10 using junk tools to collect 7 food
1 Forest Ranger forages at I10 using a junk tool to collect 2 food

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 26, 2018, 01:14:46 pm
Is that D3 farmland at 9/10 correct? 5 workers with tools brought it to 6/10 last turn, and now 4 workers with tools brought it to 9/10?
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 26, 2018, 01:37:11 pm
Is that D3 farmland at 9/10 correct? 5 workers with tools brought it to 6/10 last turn, and now 4 workers with tools brought it to 9/10?

On Turn 32, Tile B3 had 0 progress and tile D3 had 2 progress.
Then five people work on a farmland at B3 using junk tools.
On Turn 33, Tile B3 had 6 progress and tile D3 had 2 progress.
Then four people work on a farmland at D3 using junk tools.
On Turn 34, Tile B3 had 6 progress and tile D3 had 9 progress.

If a GM error was made, the final result would still be a plausible one so I am declaring this to be the canon!
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Detoxicated on May 26, 2018, 01:49:03 pm
Cultivating of Beans
3pop farm at k1
1pop prays to blarg
Create 1 pop
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 26, 2018, 01:50:24 pm
Oops, I can't tell the difference between B3 and D3. Everything I see is farmland now.

Nirii Dominion
1 creates farm at D3 with 1 junk tool.
2 forage D3 with 2 junk tools.
2 forage B3 with 2 junk tools.
3 research wood-handled tools.
2 pray to Forknor.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: auzewasright on May 26, 2018, 05:54:57 pm
Arutz
7 build farmland with 6 junk tools on D4
2 research stone knapping
1 gathers stone at C4
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Maximum Spin on May 26, 2018, 06:03:50 pm
Snag replaces A7 with a desert for 3FP, then says:
I'm not done yelling at Nirur Torir yet! Tribal Uprising was my favourite gridhood!

uhhhh, no offense
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 26, 2018, 06:17:26 pm
Arutz
7 build farmland with 6 junk tools
Don't forget the tile.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 26, 2018, 06:19:58 pm
The Hamptons
4 hams create farmland at J10
2 hams forage for food at J10 with 2 junk tools
1 forest ranger prays to Forknor at I11 (praying in the forest!)

3 food expended to create one ham

The Hamptons should have 11 food, not 12, I think.

I also enjoyed Tribal Uprising.  Both Gridhoods were/are very good.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: RulerOfNothing on May 26, 2018, 06:28:37 pm
Drecthul Commonwealth

2 Drecs harvest from the farmland at B7 with 2 Junk Farming Tools
4 Drecs craft a Stone Farming Tool with 4 Junk Tools
4 Drecs research Stone Housebuilding
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Puppyguard on May 26, 2018, 07:00:48 pm
Forknor waits.
Shouldn't I be at 4fp instead of 14?
(11-10actions+2worship+1passivegain=4)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 26, 2018, 09:38:19 pm
The patterian minds act
4 people construct the farm at g2
1 person forages h2 using a junk tool.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: RulerOfNothing on May 26, 2018, 10:48:22 pm
Supernerd, when the update says "It will be possible to create stone tools, but the Drecthul method is not an easy one...", does this mean that I got a bad result roll or am I missing some prerequisite technology? Also, can we combine different types of tools into one action? (that is, is "3 people harvest the farmland at B7 with 2 Junk Farming Tools and 1 Stone Farming Tool" one action or two?) Finally, does building a farm count as a farming action?
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: KittyTac on May 26, 2018, 11:14:41 pm
Felius transforms B7 into an Incredibly Foody Grassland for 5 FP.

I am not only slacking off.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 27, 2018, 12:10:02 am
Supernerd, when the update says "It will be possible to create stone tools, but the Drecthul method is not an easy one...", does this mean that I got a bad result roll or am I missing some prerequisite technology? Also, can we combine different types of tools into one action? (that is, is "3 people harvest the farmland at B7 with 2 Junk Farming Tools and 1 Stone Farming Tool" one action or two?) Finally, does building a farm count as a farming action?

I will allow players to use more than one type of tool in an action for now, but I might change it later. Building a farm does count as a farming action, and I choose not to answer the first question to preserve the game's mystique.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: King Zultan on May 27, 2018, 04:09:55 am
Blarg continues to build the wall cliff on F2.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 27, 2018, 12:47:22 pm
The Hamptons should have 11 food, not 12, I think.

I double checked. While its good to know that you are above cheating, 12 is the correct amount of food. 9+7+2-6=12
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 27, 2018, 12:50:13 pm
If my civ wasn't wiped out the GM name for my civilians would be Orassans.

Actually, it would be Raisins.

Catpeople and grapes aren't related.

Although they would've been able to grow snow grapes if they lasted long enough.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 27, 2018, 12:55:44 pm
The nicknames have nothing to do with what people are. Its about how their name sounds, or how they are spelled. Orassan sounds like raisin. Since they are actually called "Orassan", Orassan is not even a nickname at all!
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 27, 2018, 03:41:40 pm
The Hamptons should have 11 food, not 12, I think.

I double checked. While its good to know that you are above cheating, 12 is the correct amount of food. 9+7+2-6=12
I had 7 pops. Unless forest rangers don't consume food...
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 27, 2018, 04:03:59 pm
I had 7 pops. Unless forest rangers don't consume food...

Wrong. You have six people, one of which is a forest ranger.

Allowing you to take 7 actions was a GM error. I'll fix that now. And... Fixed.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 27, 2018, 04:16:18 pm
Sorry my friend, but it is YOU who is wrong.
On turn 33 I increased my population by 1, to 7.
On turn 34, I had 7 pops.  Thus, my turn was right, and I should have 11 food.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 27, 2018, 04:23:46 pm
Upon further inspection, you are correct. I was confused because you complained about your food being wrong without mentioning that your population was also wrong.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 27, 2018, 04:27:17 pm
Upon further inspection, you are correct. I was confused because you complained about your food being wrong without mentioning that your population was also wrong.
Because I thought it was worded correctly.  I thought it meant 6 vanilla civilians and 1 forest ranger, 7 total.

Anyway, the balance has been restored.  All is now right in the world.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 27, 2018, 04:34:31 pm
I probably changed my mind or something like that. I dunno. Regardless, it is correct now.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Supernerd on May 28, 2018, 04:57:48 pm
Turn 35 - Agrarian Age

(https://i.imgur.com/gPh16ps.png)

Spoiler: Tiles (click to show/hide)

If you think you can do better Snag, then lets see YOU make a gridhood game! Seriously though, I would play it.

Godly behaviors of particular note
Snag replaces A7 with a desert.

Felius destroys the tile at B7 and replaces it with an equally foody tile, but the farmland is destroyed. Cats sure are dicks!

The Nirii Dominion
1 Nido completes the farmland at D3
2 Nidos forage at D3 using junk tools to collect 5 food
2 Nidos forage at B3 using junk tools to collect 4 food
3 Nidos research wood-handled tools
2 Nidos pray to Forknor

Cultivating of Beans
3 Beaners farm at K1 to collect 7 food
1 Beaner prays to Blarg
1 new person is created at the cost of 3 food.

Drecthul Commonwealth
2 Drecs harvest at B7 using junk farming tools to collect 10 food
4 Drecs work on creating Stone Farming Tools using junk tools.
4 Drecs research Stone Housebuilding

Arutz
7 Rooties use 6 junk tools to create farmland at D4.
2 Rooties research Stone Knapping
1 Rootie gahters stone at C4 to collect 3 Stone

Patterian Minds
4 Patpats complete the farmland at G2
1 Patpat forages at H2 using a junk tool to collect 3 food

The Hamptons
4 Hamhams work on farmland at J10
2 Hamhams forage at J10 using 2 junk tools to collect 6 food
1 Forest ranger prays to Forknor. It seems that location does not have an affect on prayer... But a theory is created!

3 food is expended to increase population by 1.

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Maximum Spin on May 28, 2018, 05:14:42 pm
If you think you can do better Snag, then lets see YOU make a gridhood game! Seriously though, I would play it.
Hey, I didn't say that!
Wait, I mean
Hey, I didn't say that! I like this one just fine! I just liked Tribal better because I had that cool "god of the North" thing going on, and was even starting to set up a pantheon with Bakos.

Anyway,
Since nobody seems to be interested in worshipping him, Snag helps Blarg by placing another cliff at F3.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Nirur Torir on May 28, 2018, 05:16:02 pm
Nirii Dominion

3 Nidos farm D3 farmland with 3 junk tools.
1 Nido researches diplomacy
1 Nido research food preservation
5 Nidos research wood-handled tools.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Screech9791 on May 28, 2018, 05:51:58 pm
nice unsmooth terrain

Meanwhile, Gilbert donates 3 FP to Snag before placing more cliffs at F4, F5, and E1.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Detoxicated on May 28, 2018, 05:59:02 pm
cultivating of Beans
3pop farm at k1 farmland
1pop researches rationing
1 pop prays to blarg
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: dgr11897 on May 28, 2018, 06:45:03 pm
The patterian minds act
5 people farm g2 with 5 junk tools,
One new patpat is made for 3 food.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: Zazmio on May 28, 2018, 06:54:13 pm
The Hamptons

1 ham prays to Forknor
5 hams farm the farmland at J10 with 3 junk tools
1 ham researches Crude Bows
1 forest ranger researches Shrines at I11 (in the forest! :)

3 food is consumed to create 1 ham
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: King Zultan on May 29, 2018, 01:53:29 am
Since nobody seems to be interested in worshipping him, Snag helps Blarg by placing another cliff at F3.
nice unsmooth terrain

Meanwhile, Gilbert donates 3 FP to Snag before placing more cliffs at F4, F5, and E1.
"Yes, now me must figure out how to make some one else pay for our wall cliffs."

Blarg sits and looks at the wonderful wall cliff he has helped create.
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: KittyTac on May 29, 2018, 01:54:55 am
Sorry! I did not realize it would destroy that!
Title: Re: Gridhood: Bay12 edition. More frequent updates than the next leading brand!
Post by: RulerOfNothing on May 29, 2018, 02:44:50 am
Drecthul Commonwealth

5 Civilians build a farm at B7 with 4 Junk Farming Tools and a Stone Farming Tool
2 Civilians work on Stone Farming Tools with 2 Junk Tools
2 Civilians forage for Stone at C6 with 2 Junk Tools
1 Civilian researches Stone Housebuilding
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on May 29, 2018, 04:33:04 pm
Welp. I guess I can no longer claim to update the most. Updating the thread title to reflect that.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: auzewasright on May 29, 2018, 06:10:21 pm
Arutz
5 farm D4 with 5 tools
2 build farming tools
3 research basic houses
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on May 30, 2018, 05:15:44 pm
Turn 36 - Agrarian Age

(https://i.imgur.com/d6ZJwf1.png)

Spoiler: Tiles (click to show/hide)

There has been a substantial amount of rain this turn across the world...

Godly behaviors of particular note
For some reason, Gilbert gave 3 FP to Snag

Blarg stares at a wall.

The Nirii Dominion
3 Nidos farm at D3 using junk tools to collect 11 food
1 Nido researches diplomacy
1 Nido researches Food preservation
5 Nidos research wood-handled tools

Cultivating of Beans
3 Beaners farm at K1 to collect 9 food
1 person has died in a will'o'wisp related accident... The Cultivating of Beans believes that this could have been avoided if they were more cautious...
1 person researches rationing
1 person prays to Blarg

Drecthul Commonwealth
5 Drecs begin work on a farmland at B7 using 4 junk tools and a stone farming tool
2 Drecs work on creating Stone Farming Tools using 2 junk tools
2 Drecs forage for Stone at C6 using junk tools to collect 3 Stone
1 Drec researches Stone Housebuilding

Arutz
5 Rooties farm at D4 using... What kind of tools? Its especially important to declare tool types now that there is more than one kind! Anyway, they collect 19 food.
2 Rooties work on building... JUNK farming tools.
3 Rooties research basic houses.

Patterian Minds
5 Patpats farm at G2 using junk tools to collect 15 food
The patterian minds population is increased by 1 at the cost of 3 food.

The Hamptons
1 Hamham prays to Forknor
5 Hamhams farm at J10 using 3 junk tools to collect 20 food
1 Hamham researches crude bows.
1 Forest Ranger researches Shrines. It seems that forest rangers do not get a meaningful bonus to actions that have nothing to do with forests even while in a forest...

The Hampton population is increased by 1 at the cost of 3 food.

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: dgr11897 on May 30, 2018, 05:23:32 pm
The patterian minds act
2 Patpats farm the farmland at G2 with 2 junk tools
2 patpats research writing.
2 patpats research seagull guano fertilizer.
another 3 food is spend making a new person
SCIENCE!!
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Screech9791 on May 30, 2018, 05:25:10 pm
Gilbert spends 3 FP trying to make the GM smooth out tile sprites.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: dgr11897 on May 30, 2018, 05:28:41 pm
Hmm, I should really research foraging Seagull poop, bird guano makes excellent fertilizer.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: RulerOfNothing on May 30, 2018, 05:40:07 pm
Drecthul Commonwealth

1 Civilian works on the farm at B7 with a Stone Farming Tool
4 Civilians harvest from the farm at D5 with 3 Junk Farming Tools and a Stone Farming Tool
2 Civilians work on Stone Farming Tools with 2 Junk Tools
3 Civilians research Stone Housebuilding
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Nirur Torir on May 30, 2018, 05:43:09 pm
Nirii Dominion

3 Nidos farm D3 farmland with 3 junk tools.
7 Nidos research wood-handled tools.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: dgr11897 on May 30, 2018, 05:52:42 pm
Hmm, Should I do three people on farming and three people finishing up writing, or two people farming and finishing writing, and 2 people researching seagull guano fertilizer?
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Screech9791 on May 30, 2018, 06:00:54 pm
Hmm, I should really research foraging Seagull poop, bird guano makes excellent fertilizer.

Sigged.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: dgr11897 on May 30, 2018, 06:04:26 pm
Great, first time that has happened I think.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Zazmio on May 30, 2018, 06:40:32 pm
The Hamptons
1 ham prays to Forknor
3 hams farm at J10 with 3 junk tools
4 hams research Crude Bows
1 forest ranger researches Shrines

3 food is spent making 1 ham
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: auzewasright on May 30, 2018, 07:25:56 pm
arutz
4 farm D4 with 2 junk farming tools and 4 junk tools
1 knaps stone
5 research basic housing
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Detoxicated on May 30, 2018, 07:26:42 pm
Cultivating of Beans
3pop farm CAUTIOUSLY at k1
1pop prays to blarg
Create 1 pop

you forgot to edit my population number...
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on May 30, 2018, 07:49:41 pm
Cultivating of Beans
3pop farm CAUTIOUSLY at k1
1pop prays to blarg
Create 1 pop

you forgot to edit my population number...

The correct thing to do is reference the Will'o'wisp technology that actually averts this exact problem. I will try to avoid "Passive" technology effects as much as I can in this game because that slows down updates.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: King Zultan on May 30, 2018, 10:42:37 pm
Blarg creates a big stinky pile of shit on E2.

Also can we make artifacts or creatures yet?
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on May 30, 2018, 10:52:03 pm
Also can we make artifacts or creatures yet?

Nobody has enough FP for artifacts yet and I am not sure what you mean by creatures. Seagulls and stuff are already a thing.

Edit: I thought of a way to make it work. Might be in the next update!
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: King Zultan on May 30, 2018, 10:58:56 pm
I meant like creating bigger creatures like titans, or making regular creatures and throwing them on to a random tile.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on May 30, 2018, 11:01:19 pm
I meant like creating bigger creatures like titans, or making regular creatures and throwing them on to a random tile.

Any titan entities will be more likely to [REDACTED], and if you want to add creatures to a tile you can do that with a tile replacement.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Maximum Spin on May 31, 2018, 05:14:07 pm
Blarg creates a big stinky pile of shit on E2.
Snag stares blankly for a while and then declares that Mexico.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Screech9791 on May 31, 2018, 05:16:27 pm
Blarg creates a big stinky pile of shit on E2.

Sigged yet again
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: scourge728 on May 31, 2018, 05:56:59 pm
Blarg creates a big stinky pile of shit on E2.
Snag stares blankly for a while and then declares that Mexico.
Sigging
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: King Zultan on June 01, 2018, 04:31:27 am
Blarg creates a big stinky pile of shit on E2.

Sigged yet again
Blarg creates a big stinky pile of shit on E2.
Snag stares blankly for a while and then declares that Mexico.
Sigging
I like how this keeps happening and how all of the most recent ones are from this game.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: KittyTac on June 01, 2018, 08:10:17 am
Gilbert, stop gifting FP to potential rivals. Unless you want to recruit them.

Felius turns D6 into an Incredibly Foody Catnip Field.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Detoxicated on June 01, 2018, 10:26:25 am
Blarg creates a big stinky pile of shit on E2.
Snag stares blankly for a while and then declares that Mexico.
racist...
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on June 01, 2018, 04:20:25 pm
Turn 37 - Agrarian Age

(https://i.imgur.com/08AiWyB.png)

Spoiler: Tiles (click to show/hide)

Also, artifacts can now be a thing! See the first post for details. Also tip: You will never exceed the limits of a tile by naming it differently. The correct way to make better tiles is to pay for an interactive or epic one!

Also, the Drecthul Commonwealth has replaced the Nirii Dominion as the world's most powerful civilization!

Oh, and see the first post for Artifact rules!


Godly behaviors of particular note
Gilberts action did not work for obvious reasons. The obvious reason is that ALL ACTIONS INVOLVING TILES MUST INCLUDE CO-ORDINATES! Seriously, how do you not get that? No seriously, this is an actual question. I am constantly stating this fact, I put it in massive text on the first post... This still happens like every other turn.

Blarg could not complete his action because... That is not a kind of landscape. Also I don't like the action so I am not making an exception. I'm sure you'll just reword it next turn to be even more terrible though. Know what? I just convinced myself to allow the tile. It shall be represented by your avatar. If your avatar looks shitty because of the low resolution then good!

Felius creates a "Foody" (ugh) catnip field at D6. It is not "incredible" however. That would be too much for a special tile.

The Nirii Dominion
3 Nidos farm at D3 using junk tools to collect 8 food.
7 Nidos research Wood Handled Tools to complete the tech! Proof of Concept has been attained for the related Wooden Tools tech.

Cultivating of Beans
3 Beaners farm at K1 to collect 9 food.
1 Beaner prays to Blarg
1 new civilian is created at the cost of 3 food.

Drecthul Commonwealth
1 Drec completes the farmland at B7 using a stone farming tool.
4 Drecs farm at D5 using 3 junk farming tools and one stone farming tool to collect 14 food.
2 Drecs work on creating stone farming tools using 2 junk tools.
3 Drecs research Stone Housebuilding

Arutz
(Note: You cannot duel wield tools. At least not these particular ones.)
4 Rooties farm at D4 using 2 junk farming tools and 2 junk tools to collect 15  food.
1 Rootie knaps stone.
5 Rooties research basic housing.

Patterian Minds
2 Patpats farm at G2 using junk tools to collect 5 food
2 Patpats research writing
2 Patpats research fertilizer
1 new civilian is created at the cost of 3 food.

The Hamptons
1 Hamham prays to Forknor
3 Hamhams farm at J10 using 3 junk tools to collect 12 food
4 Hamhams research Crude Bows, completing the tech! (Remember, you specifically researched crude bows)
1 Forest Ranger researches shrines.

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Maximum Spin on June 01, 2018, 04:24:13 pm
You should've labelled it "Mexico" in the tile list  :-\
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Nirur Torir on June 01, 2018, 04:32:35 pm
I was really hoping that would be T2 tools, as they're easy to use now (and apply leverage).

Nirii Dominion
3x farm D3 with 3x junk tools.
7x build wooden houses (On D2 if possible/usable without more tech, else C3), using 7x junk tools.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: auzewasright on June 01, 2018, 05:35:10 pm
Arutz
3 USE 3 farming tools for farming D4
1 builds a farming tool
5 research basic housing
1 researches stone gathering
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Zazmio on June 01, 2018, 06:04:10 pm
The Hamptons wonder what they're smoking up there in the heavens!

1 forest ranger creates a crude bow.
2 hams pray to Forknor.
4 hams research Shrines.
3 hams farm at J10 with 3 junk tools.
3 food spent to create one ham.

Errors detected:  I should have 9 hams, not 10.  Since I have 9 hams and I gained 12 food, my food should have increased by 3 to 19 food.  ( I had 16 food on turn 36)

edit.  Nevermind, I do have 10 hams after all.  Food total is correct.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: auzewasright on June 01, 2018, 06:30:04 pm
Why do I keep losing 10 food every turn? I've been farming enough food, and yet it dropped from 39 food to 29 to 19.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: RulerOfNothing on June 01, 2018, 06:33:31 pm
Drecthul Commonwealth

2 Civilians harvest from the farmland at B7 with 2 Stone Farming Tools
1 Civilian finishes the Stone Farming Tools
4 Civilians construct stone housing in C6 with 2 Junk Tools
1 Civilian prays to Felius
2 Civilians forage for Stone in C6 with 2 Junk Tools
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Detoxicated on June 01, 2018, 08:08:16 pm
You should've labelled it "Mexico" in the tile list  :-\
Still racist.

Cultivating of Beans
4pop CAUTIOUSLY looking for willowisps farm at K1
1pop prays to blarg
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Nirur Torir on June 01, 2018, 08:18:06 pm
4pop CAUTIOUSLY farm at K1

Quote
Will-o'-wisps: You may now interact with tiles without the risk of Will'o'wisp related danger. Note that you must specify this tech when you do so or your people will be careless!
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on June 01, 2018, 09:27:08 pm
Why do I keep losing 10 food every turn? I've been farming enough food, and yet it dropped from 39 food to 29 to 19.

I have done an audit of the Arutz food starting from turn 33. (After the famine ended)

Turn 33. Food storage 40.
Turn 34. No food collected. 10 food eaten. Food storage 30. This is correct.
Turn 35. No food collected. 10 food eaten. Food storage 20. This is correct.
Turn 36. 19 food collected. 10 food eaten. Food storage 29. This is correct.
Turn 37. 15 food collected. 10 food eaten. Food storage 19. Should be 34.
 

What I think happened, is that you started building a farmland, then a god changed your tile, then the next turn you worked on another farmland. Building a farmland does not give food. It only gives food when you work on a completed farmland.

The only error was the turn 37 one where I appear to have forgot to add the food. This has been corrected. Remember to double check my work.

If there are any other errors, they happened before the famine and you really should have pointed them out a while ago.

I do not see any turns where you had 39 food. Could you please point out which turn that happened on?
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: KittyTac on June 01, 2018, 10:23:56 pm
You missed my action, which is to turn D6 into an incredibly foody catnip field.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on June 02, 2018, 01:06:08 am
You missed my action, which is to turn D6 into an incredibly foody catnip field.

Actually, the update post states that you could not complete your action because you lack the 5fp needed for a special tile.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: KittyTac on June 02, 2018, 01:12:19 am
You missed my action, which is to turn D6 into an incredibly foody catnip field.

Actually, the update post states that you could not complete your action because you lack the 5fp needed for a special tile.
I am Felius, not Gilbert. I have 11 FP.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on June 02, 2018, 01:24:34 am
Oh. Now I see what happened. The first word in your post was Gilbert, which caused me to get confused. Its probably better if you try to avoid doing that.

There's something I don't like about a "Foody" tile that also has hallucinogens though.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: auzewasright on June 02, 2018, 06:29:44 am
Why do I keep losing 10 food every turn? I've been farming enough food, and yet it dropped from 39 food to 29 to 19.

I have done an audit of the Arutz food starting from turn 33. (After the famine ended)

Turn 33. Food storage 40.
Turn 34. No food collected. 10 food eaten. Food storage 30. This is correct.
Turn 35. No food collected. 10 food eaten. Food storage 20. This is correct.
Turn 36. 19 food collected. 10 food eaten. Food storage 29. This is correct.
Turn 37. 15 food collected. 10 food eaten. Food storage 19. Should be 34.
 

What I think happened, is that you started building a farmland, then a god changed your tile, then the next turn you worked on another farmland. Building a farmland does not give food. It only gives food when you work on a completed farmland.

The only error was the turn 37 one where I appear to have forgot to add the food. This has been corrected. Remember to double check my work.

If there are any other errors, they happened before the famine and you really should have pointed them out a while ago.

I do not see any turns where you had 39 food. Could you please point out which turn that happened on?
Okay, I thought I did but I was incorrect. The one I thought was an error was turn 37.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Oblivion2007 on June 02, 2018, 07:52:53 am
Create the Breiger Clan at F6

2 Civilians Forage for food at E5
2 Civilians Forage for food at E6
1 Civilians Forage for food at E7

Create 2 new civilians for 6 food.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: King Zultan on June 02, 2018, 08:36:15 am
Blarg creates oceans on G7 and G8.

(Kind of neat having mountain with my likeness on it, even if it's made of shit.)
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Supernerd on June 03, 2018, 11:48:32 am
Turn 38 - Agrarian Age

(https://i.imgur.com/RF9a6fJ.png)

Spoiler: Tiles (click to show/hide)

The GM does not like it when Junk farming tools are referred to as just Farming Tools. This might be a problem later.

Godly behaviors of particular note

The Nirii Dominion
3 Nidos farm at D3 using junk tools to collect 8 food.
7 Nidos begin construction on Wooden Houses at D2.

Cultivating of Beans
4 Beaners farm at K1 to collect 10 food
1 Beaner prays to Blarg

Drecthul Commonwealth
2 Drecs farm at B7 using 2 Stone farming tools to collect 11 food
1 Drec works on creating Stone Farming Tools.
4 Drecs work on constructing Stone Housing at C6 using 2 junk tools. All labor that exceeded the amount of available stone was wasted!
1 Drec prays to Felius
2 Drecs forage for stone at C6 using junk tools to collect 5 stone

Arutz
3 Rooties use 3... Wait no they don't. 2 rooties use 2 JUNK farming tools to collect 8 food. One of them spent the turn searching for a third junk farming tool which the Arutz did not have!
1 Rootie creates a JUNK farming tool.
5 Rooties research basic housing
1 Rootie researches stone gathering
(Please refer to "Junk farming tools" with the word "Junk" included)

Patterian Minds
The Patterian Minds stagnate

The Hamptons
1 Forest Ranger creates a Crude Bow
2 Hamhams pray to Forknor
4 Hamhams research shrines
3 Hamhams farm at J10 using junk tools to collect 13 food

Breiger Clan
The Breiger Clan is established at F6!
2 Civilians forage at E5 to collect 3 food
2 Civilians forage at E6 to collect 5 food
1 Civilian forages at E7 to collect 1 food
2 new civilians are made at the cost of 6 food

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Nirur Torir on June 03, 2018, 12:00:19 pm
Nirii Dominion

3 Nidos farm D3 farmland with 3x junk tools.
1 Nido forages C2 with 1x junk tools.
6 Nidos build wooden housing on D2 with 6x junk tools.
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: Detoxicated on June 03, 2018, 12:19:43 pm
The cultivating of beans
2pop farm at K1 cautiously watching for willowisps
2pop create swampland farm at j1
1pop prays to blarg
create 2pop
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: auzewasright on June 03, 2018, 01:37:00 pm
It should be listed a 3 junk farming tools, as I built a third this turn
Title: Re: Gridhood: Bay12 edition. More cumulative updates than the next leading brand!
Post by: auzewasright on June 03, 2018, 01:39:42 pm
Arutz
4 farm with 3 JUnk farming tools and 1 junk tool
3 research basic housing
1 researches stone gathering with 1 sharpened stone
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 03, 2018, 03:13:50 pm
Gilbert uses 3 FP to make F1 smooth and curved to look better next to F2.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 03, 2018, 03:20:27 pm
Snag puts a magical beehive at D8 for 5FP. It is full of magic bees.
Title: Re: Gridhood: Bay12 edition
Post by: RoseHeart on June 03, 2018, 04:37:59 pm
(https://i.imgur.com/hFsacel.png)

May I use this.

Or do I need to make my own?
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 03, 2018, 04:49:48 pm
(Where is the best Gridhood ever?)

The Hamptons
2 hams pray to Forknor
2 hams research Shrines
3 hams farm the farmland at J10 with 3 junk tools
2 hams research Forest Magic
1 forest ranger forages for treasure at H11 with 1 crude bow!
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 03, 2018, 04:57:25 pm
The Breiger Clan

2 Civilians Forage for food at E5
2 Civilians Forage for food at E6
3 Civilians Forage for food at E7

Create 2 new civilians for 6 food.

By the way when is the next era approximately? Because at this point I am WAY behind.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 03, 2018, 05:16:24 pm
(Where is the best Gridhood ever?)
It's Gridland Survival. (http://www.bay12forums.com/smf/index.php?topic=160736.msg7186222)

To be fair, there should be a proper sequel to Gridland Survival.

Maybe for a new Gridland Survival game, the setting could be a group of people escaping from a spaceship crash and forced to build some form of shelter on a planet that's luckily colonized and unluckily having pirate bands, or some settlers out to build a mighty fortress with just them, what they're carrying, and what's on their wagon.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 03, 2018, 05:42:02 pm
Actually, Aspects of the Divine is looking like it is the best Gridhood. Its maintained daily updates since it starts, which is amazing. Also some other features I guess.

Also, go ahead and use the grid if you want. If you are making a gridhood game, make sure you let me know. Also its not allowed to die within a week. (It is allowed to die after 8 days, but I would still be disappointed.)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 03, 2018, 05:48:37 pm
Actually, Aspects of the Divine is looking like it is the best Gridhood. Its maintained daily updates since it starts, which is amazing. Also some other features I guess.

Also, go ahead and use the grid if you want. If you are making a gridhood game, make sure you let me know. Also its not allowed to die within a week. (It is allowed to die after 8 days, but I would still be disappointed.)

Don't you mean it's allowed to die after 9 days?
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 03, 2018, 05:53:30 pm
Drecthul Commonwealth

3 Civilians harvest from the farmland at B7 with 3 Stone Farming Tools
4 Civilians continue work on the stone housing at C6 with 1 Junk Tool
3 Civilians forage for Stone at C6 with 3 Junk Tools
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 03, 2018, 05:58:47 pm
Actually, Aspects of the Divine is looking like it is the best Gridhood. Its maintained daily updates since it starts, which is amazing. Also some other features I guess.
I'm kind of surprised that half the players don't quit.  It's experimental... kind of a mess.

But thanks for that.  Bay12 edition is real good.  I look forward to the updates.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RoseHeart on June 03, 2018, 06:06:14 pm
Also, go ahead and use the grid if you want. If you are making a gridhood game, make sure you let me know. Also its not allowed to die within a week. (It is allowed to die after 8 days, but I would still be disappointed.)

Thanks.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 03, 2018, 06:09:24 pm
Actually, Aspects of the Divine is looking like it is the best Gridhood. Its maintained daily updates since it starts, which is amazing. Also some other features I guess.
Speaking of which, I wish I could change my poll vote, as apparently I can keep up with daily updates.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 03, 2018, 07:03:58 pm
I'm probably sticking to once every 2 days. That gives me time to fix the stupid errors I intend to keep making.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 04, 2018, 06:27:46 am
Blarg places a sandy beach on F7 and oceans on F8 and F9.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 04, 2018, 07:02:43 am
Actually, Aspects of the Divine is looking like it is the best Gridhood. Its maintained daily updates since it starts, which is amazing. Also some other features I guess.
Speaking of which, I wish I could change my poll vote, as apparently I can keep up with daily updates.
I can't.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 04, 2018, 08:24:22 am
So, Supernerd, when will you end up making a proper Gridland Survival game? When this game ends?
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: dgr11897 on June 04, 2018, 01:45:23 pm
The patterian minds act
5 people use farmland at g2 using 5 junk tools
2 people research fertilizer
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 05, 2018, 05:30:37 pm
Turn 39 - Agrarian Age

(https://i.imgur.com/1LafzK2.png)

Spoiler: Tiles (click to show/hide)

0cra_tr0per is in no position to ask me to run Gridland Survival again. If you want a sequel so much why don't you just make it yourself? Actually... Tell you what. If 0cra_tr0per can handle running a decent quality Gridland Survival game for 33 turns (How long my game lasted), I'll make a proper sequel to it. (Note that if this somehow actually happens, this will reduce Gridhood's update speed.)

... You may need to point this post out to me when that day comes because I might forget about it. Also, I reserve the right to stop updating the aforementioned proper sequel if you stop updating your game.


Godly behaviors of particular note
Gilbert decides to remake the Cliff at F1 so that it looks better next to F2. I decided to make this only cost 1FP because I clearly fulfilled his request in the laziest yet still technically correct way possible! It sure does mesh well... With tile F2.

Snag creates a magic beehive at D8

The Nirii Dominion
3 Nidos farm at D3 using junk tools to collect 7 food.
1 Nido forages at C2 using a junk tool to collect 4 food.
6 Nidos work on building wooden housing on D2 using junk tools

Cultivating of Beans
2 Beaners farm at K1 to collect 6 food
2 Beaners work on creating a swampland farm at J1
1 Beaner prays to Blarg
2 new civilians are made at the cost of 6 food.

Drecthul Commonwealth
3 Drecs farm at B7 using stone farming tools to collect 17 food
4 Drecs work on stone housing at C6 using 1 junk tools
3 Drecs forage for stone at C6 using junk tools to collect 10 stone

Arutz
4 Rooties farm at... You've been around long enough for me to not cut you a break for failing to specify a tile. You got nothing. Thank the gods you had a stockpile of food.
3 Rooties research on Basic Housing.
1 Rootie researches Stone Gathering.

Patterian Minds
5 Patpats farm at G2 using junk tools to collect 13 food
2 Patpats research fertilizer

The Hamptons
2 Hamhams pray to Forknor
2 Hamhams research Shrines to complete the tech
3 Hamhams farm at J10 using junk tools to collect 13 food
2 Hamhams begin research on Forest Magic.
The Hamptons do not have any technology that allows them to forage for anything other than food... The forest ranger takes the Crude Bow and 2 food is collected. The Forest Ranger is only barely able to escape!

Breiger Clan
2 Civlians forage at E5 to collect 5 food
2 Civilians forage at E6 to collect 5 food
3 Civilians forage at E7 to collect 5 food.

2 new civilians are created at the cost of 6 food.

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Nirur Torir on June 05, 2018, 05:38:25 pm
Nirii Dominion

3x Nidos farm D3 farmland with 3x junk tools.
1x Nido forages C2 with 1x junk tools.
3x Nidos build houses on D2 with 3x junk tools.
3x Nidos build farm on B3 with 3x junk tools.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 05, 2018, 05:45:33 pm
Drecthul Commonwealth

3 Civilians farm at B7 with 3 Stone Farming Tools
4 Civilians continue work on the stone housing at C6 with 4 Junk Tools
3 Civilians forage for Stone at C6
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 05, 2018, 08:00:19 pm
The Hamptons
3 hams farm the farmland at J10 with 3 junk tools
5 hams build a shrine at I11
1 ham researches Primitive Magic
1 forest ranger prays to Forknor
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 05, 2018, 08:02:02 pm
Gilbert accepts the GM's bet, and makes F1 smooth with E1 in addition to it being smooth with F2, all while being too lazy to add cyan color tags to his name in this action.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 05, 2018, 08:42:03 pm
Gilbert accepts the GM's bet

Wait really? Oh this should be a thing. I'll join once you set up the thread. I'm confident that this time you'll do better than your last attempt.

Speaking of bets, my bet is that you'll go for... Hm... Lets say... I think you'll last five turns before you give up. Remember: even if you pull it off you still need to keep your game alive to reap the benefits of this bet! Seriously though, I sort of hope you can do it. Truth be told I really did want to play Gridland Survival.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Detoxicated on June 05, 2018, 09:16:41 pm
Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop create a swamp farmland at j1
1pop prays to blarg
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 05, 2018, 10:37:26 pm
Breiger Clan
1 civilian forages at E5
2 civilians forage at E7
6 civilians create a Farmland at E6

Create 1 civilian for 3 food

Almost done with the build up thank god.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 06, 2018, 04:47:51 am
3 pop work cautiously for will'o'wisps at the farm of k1
3pop create a swamp farmland at j1
1pop prays to blarg
You gotta put your civ name.

Blarg sits and does nothing.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 06, 2018, 06:15:33 am
Arutz
4 farm with 3 junk farming tools and 1 junk tool at D4
3 build basic house at C4 with 3 junk tools
2 research stone gathering with 1 sharpened stone
1 research stone tools
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 06, 2018, 09:26:32 am
Alright, I've hosted the Gridland Survival remake attempt 2, this time with a different theme. (http://www.bay12forums.com/smf/index.php?topic=170961.0)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: dgr11897 on June 06, 2018, 02:24:43 pm
The patterian minds act
2 people place a warning sign on h1
3 people Farm the farmland at G2 using three junk tools
2 people research Scholars
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 07, 2018, 04:50:57 pm
Turn 40 - Agrarian Age

(https://i.imgur.com/iKei8so.png)

Spoiler: Tiles (click to show/hide)

The god Arkas has reached 30FP! It turns out that this is the limit for a regular god. You can keep skipping turns if you want but you'll never surpass 30 by doing so. See the first post for details on the Greater God upgrade! As an added bonus, check out the Ultimate Tile rules!

Tip: Some techs will be difficult, yet still possible, no matter what you do.


Godly behaviors of particular note
Gilbert gets F1 to mesh with E1 and F2. Obviously not G1 though.

The Nirii Dominion
3 Nidos farm at D3 using junk tools to collect 11 food
1 Nido forages at C2 using a junk tool to collect 2 food
3 Nidos complete the Wooden Houses at D2 and the Nirii Dominion takes control of the tile!
3 Nidos complete work on a farmland at B3 using junk tools

Cultivating of Beans
3 Beaners farm at K1 to collect 9 food
3 Beaners work on a swamp farmland at J1
1 Beaner prays to Blarg

Drecthul Commonwealth
3 Drecs farm at B7 using Stone Farming Tools to collect 16 food
4 Drecs work on building stone houses at C6 using junk tools
3 Drecs forage at C6 to collect 7 stone.

Arutz
4 Rooties farm with 3 junk farming tools and 1 junk tool at D4 to collect 18 food
3 Rooties begin work on basic housing at C4 using 3 junk tools
2 Rooties research Stone Gathering
1 Rootie researches Stone Tools

Patterian Minds
2 Patpats place a warning sign at H1
3 Patpats farm at G2 using junk tools to collect 9 food.
2 Patpats begin research on Scholars

The Hamptons
3 Hamhams farm at J10 using junk tools to collect 12 food
5 Hamhams construct a Shrine at I11
1 Hamham begins research on Primitive Magic
1 Forest Ranger prays to Forknor

Breiger Clan
1 Civlian forages at E5 to collect 1 food
2 Civilians forage at E7 to collect 2 food (ouch)
6 Civilians begin work on a farmland at E6
1 New civilian is created at the cost of 3 food

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: dgr11897 on June 07, 2018, 04:57:25 pm
The patterian minds act
2 new people are made for 6 food
4 people work the farmland at g2 with four junk tools
3 people research fertilizer
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Nirur Torir on June 07, 2018, 04:57:33 pm
Nirii Dominion

3x Nidos farm B3 Farmland with 3x junk tools.
3x Nidos farm B3 Farmland with 3x junk tools.
4x Nidos make farmland on C2 with 4x junk tools.

Spend 6 food giving birth to 2 Nidos.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 07, 2018, 05:33:34 pm
Gilbert make G1 a desert and makes the two cliffs at F2 and F3 mesh with eachother.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 07, 2018, 05:43:45 pm
Gilbert make G1 a desert and makes the two cliffs at F2 and F3 mesh with eachother.

If you don't reword this, I'll assume you intend to spend a total of 6FP changing both F2 and F3. wait no. You don't have 6 FP. You'll still need to clarify if you want to change F2 or F3 though.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 07, 2018, 05:47:22 pm
Arutz
2 farms D4 with 2 farming junk tools
8 build basic housing on C4 with 5 junk tools
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Detoxicated on June 07, 2018, 06:55:01 pm
Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop create a swamp farmland at j1
1pop prays to blarg
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 07, 2018, 07:33:32 pm
Breiger Clan
3 Civilians forage at E5
3 Civilians forage at E7
4 Civilians build a farmland at E6

Well those foraging rolls sucked, which makes this turn very risky. Hopefully between my six foragers I can make a surplus of 4 food.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 07, 2018, 07:45:27 pm
Drecthul Commonwealth

3 Civilians harvest from the farmland at B7 with 3 Stone Farming Tools
3 Civilians continue work on the stone housing at C6 with 3 Junk Tools
4 Civilians research Stonecutting
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 07, 2018, 07:59:38 pm
Spoiler: message to Nirri (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 08, 2018, 04:28:58 am
The Hamptons
3 hams farm the farmland at J10 with 3 junk tools
2 hams pray to Forknor at the shrine at I11
4 hams and 1 forest ranger research Woodcutting
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 08, 2018, 05:19:56 am
Blarg creates a giant and incredibly deep hole at E8, that could potentially have treasure at the bottom of it.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 08, 2018, 07:56:41 am
Supernerd, is there a restriction on where we can do various special actions (fight, construct things and so on) like the restriction on where we can forage?
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 08, 2018, 08:07:22 am
Supernerd, is there a restriction on where we can do various special actions (fight, construct things and so on) like the restriction on where we can forage?
As your nearest neighbor, I hope there is.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 08, 2018, 08:35:39 pm
Snag shakes his fist angrily at clouds all turn!
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 08, 2018, 08:43:53 pm
Supernerd, is there a restriction on where we can do various special actions (fight, construct things and so on) like the restriction on where we can forage?

Without technology, its the all same as your foraging range.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 09, 2018, 01:19:02 pm
Turn 41 - Agrarian Age

(https://i.imgur.com/64lVS58.png)

Spoiler: Tiles (click to show/hide)

With more than ten people in a civilization (Wow that took longer than I thought), loyalty is now an issue! See the first post for rules about Loyalty!

Don't make secret plans unless you think you can outsmart this GM. If you don't think you're smarter than me then you should forget all about your secret plots before you make things hard on yourself.


Godly behaviors of particular note
Gilbert destroys the land of incredible seagulls by turning it into a desert. He does not have the FP to also change another tile. (It would take 9FP to change a tile into a desert, and change two other tiles as well. You had 3FP.)

The Nirii Dominion
3 Nidos farm at B3 using junk tools to collect 9 food
3 Nidos... ALSO farm at B3 using junk tools to collect 9 food
4 Nidos work on a farmland at C2 using junk tools.
2 new civilians were made at the cost of 6 food.
Loyalty has fallen to 92%

Cultivating of Beans
3 Beaners farm at K1 to collect 8 food
3 Beaners work on a farmland at J1
1 Beaner prays to Blarg.

Drecthul Commonwealth
3 Drecs farm at B7 using stone farming tools to collect 16 food
3 Drecs complete the housing at C6!
4 Drecs research Stonecutting

Arutz
2 Rooties farm at D4 using junk farming tools to collect 8 food
8 Rooties work on building basic housing at C4 using 5 junk tools

Patterian Minds
2 new civilians are made at the cost of 6 food.
4 Patpats farm at G2 using junk tools to collect 12 food.
3 Patpats research Fertilizer

The Hamptons
3 Hamhams farm at J10 using junk tools to collect 11 food
2 Hamhams pray to Forknor at I11 to generate 2FP. (Not an error)
4 Hamhams and 1 forest ranger research Woodcutting

Breiger Clan
3 Biggles forage at E5 to collect 8 food
3 Biggles forage at E7 to collect 3 food
4 Biggles work on making a farmland at E6

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 09, 2018, 01:29:23 pm
A furious Snag notices the destruction of his seagulls and spends all his FP making as many tiles as possible not connect fluidly with their neighbours at all, starting with F1!
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 09, 2018, 01:35:42 pm
Breiger Clan
4 Civilians farm at E6
4 Civilians make 4 Junk Tools
2 Civilians begin researching Fire
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Nirur Torir on June 09, 2018, 02:29:47 pm
Nirii Dominion
3 Nidos farm B3 with 3x junk tools
3 Nidos farm D3 with 3x junk tools
3 Nidos create farmland on C2 with 3x junk tools.
3 Nidos research wood tools.
Pop goes up by 2.

3 Nidos farm at B3 using junk tools to collect 9 food
3 Nidos... ALSO farm at B3 using junk tools to collect 9 food
I don't know how I keep doing stuff like this, but only uncool people proofread.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 09, 2018, 05:19:06 pm
The Hamptons
3 hams farm the farmland at J10 with 3 junk tools.
3 hams pray to Snag at the shrine at I11 (because Forknor seems to be no longer playing)
3 hams research Woodcutting
1 forest ranger researches Wooden Housebuilding
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 09, 2018, 06:42:17 pm
Drecthul Commonwealth

3 Civilians harvest from the farmland at B7 with 3 Stone Farming Tools
4 Civilians build Stone Tools with 4 Junk Tools
3 Civilians research Stonecutting
Increase population by 5
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 09, 2018, 08:18:32 pm
Arutz
3 rooties farm on on D4 with 3 farming junk tools
6 rooties build basic housing with 6 junk tools
1 researches stone gathering
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Detoxicated on June 09, 2018, 10:53:28 pm
Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop create a swamp farmland at j1
1pop prays to blarg
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Haspen on June 10, 2018, 02:07:41 am
I pity your update woes, Supernerd, because this game looks like mildly chaotic at best and a total clusterfuck at its worst :P

Though I will spectate for now, I might join later. When I re-read the rules and catch up with turns, for example
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 10, 2018, 02:09:15 am
I pity your update woes, Supernerd, because this game looks like mildly chaotic at best and a total clusterfuck at its worst :P

Though I will spectate for now, I might join later. When I re-read the rules and catch up with turns, for example
It is a clusterfuck when two gods decide that they don't like each other.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 10, 2018, 03:16:26 am
Blarg creates a junk yard of interesting random items on D10, almost anything could be found there if you look hard enough, but the condition of the items found there would not be very good.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 10, 2018, 03:40:12 am
Felius turns B6 into a land of huge flying cats that can be used as mounts or work animals.

Use these if you can, Drecs, so my FP does not go to waste.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 10, 2018, 07:39:52 am
Nirii Dominion
3 Nidos farm B3 with 3x junk tools
3 Nidos farm D3 with 3x junk tools
3 Nidos create farmland on C2 with 3x junk tools.
3 Nidos research wood tools.
Pop goes up by 2.

While you're at it, I got a better update plan:
3 Nidos farm B3 with 3x junk tools
3 Nidos farm B3 with 3x junk tools
3 Nidos farm B3 with 3x junk tools
3 Nidos farm B3 with 3x junk tools
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 11, 2018, 04:43:47 pm
Turn 42 - Agrarian Age

(https://i.imgur.com/N9HTP4b.png)

Spoiler: Tiles (click to show/hide)

A FAMINE HAS OCCURRED THIS TURN! Let that serve as a reminder to always always have more food than you need.

Godly behaviors of particular note
Snag is like, totally sadfaced about the destruction of his valuable tile. Then Snag was like, I'm going to wreck up your project too! Nanny nanny poo poo! None of the fluid on tile F1 connects to the fluid on adjecent tiles now.

Blarg creates a pile of junk at D10

Felius turns B6 into a land of "Huge Flying Cats". What could possibly go wrong?

The Nirii Dominion
3 Nidos farm at B3 using junk tools to collect 2 food.
3 Nidos farm at D3 using junk tools to collect 4 food.
3 Nidos work on creating farmland at C2 using junk tools.
3 Nidos research Wood Tools

2 new civilians are made at the cost of 6 food...
But 4 people starved to death!

Ironically, 0cra_tr0per's plan would have gone better, but you couldn't have possibly known that.

Cultivating of Beans
3 Beaners farm at K1 to collect 5 food
3 Beaners continue work on a farmland at J1
1 Beaner prays to Blarg. When was the last time Blarg did anything for you? I don't even remember.

Drecthul Commonwealth
3 Drecs farm at B7 using stone farming tools to collect 3 food.
4 Drecs work on building stone tools using 4 Junk Tools
3 Drecs research Stonecutting

5 new civilians were made at the cost of 15 food.
Loyalty has dropped to 72%

Arutz
3 Rooties farm at D4 using junk farming tools to collect 2 food.
6 Rooties work on building basic housing... Where? Didn't specify a tile, so I have to nullify this action. Come on! You know this! I guess I'll just have to make the notification on the first post even bigger!
1 Rootie continues research on Stone Gathering.

Patterian Minds
I decided to allow stagnation during a famine, provided that it is a SURPRISE famine like this one.

The Hamptons
3 Hamhams farm at J10 using junk tools to collect 3 food.
3 Hamhams pray to Snag at the shrine at I11 to generate 4FP
3 Hamhams research Woodcutting
1 Forest Ranger begins research on wooden housebuilding

Breiger Clan
4 Biggles farm at E6, but only collect 5 food! (See above famine notification)
4 Biggles create junk tools
2 Biggles begin research on Fire
3 Biggles have starved to death!

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Nirur Torir on June 11, 2018, 04:52:07 pm
Nirii Dominion

5x farm C2 with 5x junk tools
3x farm D3 with 3x junk tools.
2x farm B3 with 2x junk tools.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Detoxicated on June 11, 2018, 05:16:38 pm
Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop create a swamp farmland at j1
1pop prays to blarg

Blarg works mysteriously
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 11, 2018, 05:19:46 pm
Arutz
3 farm D4 with 3 farming tool
6 build basic housing with 6 junk tools on C4
1 researches stone tools
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 11, 2018, 07:07:19 pm
Drecthul Commonwealth

4 Civilians harvest from the farmland at B7 with 3 Stone Farming Tools and 1 Junk Farming Tool
4 Civilians harvest from the farmland at D5 with 3 Junk Farming Tools
3 Civilians forage at D6 with 3 Junk Tools
2 Civilians forage at C6 with 1 Junk Tool
1 Civilian continues making Stone Tools
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 11, 2018, 08:06:09 pm
The Hamptons
3 hams farm the farmland at J10 with 3 junk tools
1 ham creates 1 junk tool
5 hams research Wooden Houses
1 forest ranger forages for wood at I11
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 11, 2018, 08:59:01 pm
Snag shouts "G1! Seagulls! Make it so!" and it was so.



... I really hope you're feeling nice enough not to penalise me for vagueness here.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 11, 2018, 11:13:47 pm
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 12, 2018, 01:13:51 am
Blarg works mysteriously
"Everything I do has a purpose, I'm just not sure what the purpose is yet. Also if you guys want anything just ask."

Blarg spends 5FP to create a swamp filled with intelligent psychopathic Zebras at D11, and they shall build homes and monuments out of pure rage.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 12, 2018, 01:24:07 am
Blarg works mysteriously
"Everything I do has a purpose, I'm just not sure what the purpose is yet. Also if you guys want anything just ask."

Blarg spends 5FP to create a swamp filled with intelligent psychopathic Zebras at D11, and they shall build homes and monuments out of pure rage.
GM-controlled civilization?
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 12, 2018, 01:31:47 am
Only if Supernerd wants them to be, other wise I figured they'd sit on the tile and be all angry and attack anyone that goes in to the tile.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 12, 2018, 05:39:42 am
*Sigh*

Well fuck everything I guess? Not much I could have really done while still trying the catch up, which I guess I'm fucked on now? Like I was just getting to the point where I could actually play the game and now...

Like I'm seriously debating whether or not to just drop this because of the amount of time it takes to actually build up a civilization from scratch, I've been playing for a bunch of turns now and only just got to the point where I could start researching. Which is basically the actual meat of this game for a civ. Now most of my guys are probably going to die in this famine and recalling the last one the Farm I JUST BUILT will be destroyed when it is finished, me never actually getting a chance to profit from it. So I'll be back to square one...

So it took over a week to actually get to the real game, then however many turns this famine lasts that completely wipes me out, then ANOTHER week to rebuild. That's the better part of a month since joining the game before I get to actually do anything interesting. And because we still haven't entered the next age I'll be playing catch up on a lot of basic tech even when I do.

There is a huge barrier to entry for new civs and I'm struggling to work up the investment.

Breiger Clan
4 Civilians Farm E6 with 4 Junk Tools
3 Civilians Forage E5

Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 12, 2018, 07:27:44 am
I think you're overreacting a bit, and in case it wasn't clear 3 turn famines are not the norm. The last one was especially bad because it had a five turn warning in advance. Famines were designed to discourage people from living on the ragged edge of disaster, and it could have been avoided by progressing a little bit slower.

I'll also point out that you can and probably should be interacting with the god players. They have lots of FP accumulated and nobody who they feel deserves it.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 12, 2018, 08:26:54 am
If you want me to do some thing, you just have to ask.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 12, 2018, 10:36:39 am
I'm willing to dedicate some of my people to prayer, and even research tech to pray better. It's just that no gods have actually done anything for me yet. If someone does want to help either by making my home tile naturally house more people or for my farm tile to be more fertile that would be great.

Basically what I need right now are ways to ramp up my population numbers, and also ways to feed them. Anything you could come up with to help for that, and especially in the Breiger Clan's time of need would make them very grateful.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 12, 2018, 03:12:34 pm
I've got an idea of what I can do for your housing problem but it will have to wait for the next turn.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 12, 2018, 08:11:47 pm
Spoiler: Message to Felius (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 12, 2018, 08:35:10 pm
Spoiler: Message to forknor (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 12, 2018, 08:45:58 pm
I recommend that the Breiger pray for a fertile tile of some kind, and then build a farm there.  That will help your progress immensely.  One problem with that is the gods have seemed very inactive lately.  I have noticed Felius, Snag, and Blarg posting recently, though.

I also recommend not taking it too seriously.  It's not that serious a game.  There will be occasional setbacks, but you'll most likely make steady progress overall.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 12, 2018, 09:14:56 pm
Yeah, the way this game works, the civs have to be a bit proactive about begging for help because gods can do so little if they're not actively worshipped. I'm also available, but my FP pool is low.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: bloop_bleep on June 12, 2018, 09:28:28 pm
Out of the strange alien energies in the square of A11 arise the Octadians, squid monsters with menacing spikes covering their entire body. They adopt the color green as their symbol, that being the color of their bodies. They worship Gilbert, the ultimate creator of themselves and their environment.

Is this okay? Also, how much pop should I start with? I'll take my first actions when I find this out.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 12, 2018, 09:39:57 pm
Starting pop is still 5.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: bloop_bleep on June 12, 2018, 09:47:37 pm
Octadians
3 pop forage for food at A11
1 pop makes 1 junk tool
1 pop researches Divine Altar (attempting to increase FP yields from praying)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Puppyguard on June 13, 2018, 11:57:49 am
Forknor, the almighty god of cutlery, awakens at the call for aid.
Forknor bestows 5 junk tools on the Arutz for 15fp.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 13, 2018, 12:41:00 pm
Forknor, the almighty god of cutlery, awakens at the call for aid.
Forknor bestows 5 junk tools on the Arutz for 15fp.
That has to be the biggest waste of FP I've seen in these games by far.

They already have 6 Junk tools and 3 Junk Farming tools. Spending the 15FP on an artifact tool instead would be way more effective.

Like if you want to stick with the cutlery theme I wouldn't mind something like the Forknor's Fantastic Fork of Fishing.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 13, 2018, 04:45:54 pm
Turn 43 - Agrarian Age

(https://i.imgur.com/ZhLoUxy.png)

Spoiler: Tiles (click to show/hide)

I probably shouldn't let two people have the same color. I'm sure its fine if they are literally on opposite sides of the world though. If I am wrong, then at least nobody will know for... However long it takes to travel halfway across the map. 300 to 400 turns maybe? No idea.

Also, remember to point out any and all GM errors. I never take out my error frustration on the player. (The one time I appeared to was actually me pointing out that it was clearly not an error)


Godly behaviors of particular note
I'm going to rule that Junk Tools are a crafted item and not a basic resource, and thus are not something you can get for FP. I'm also going to rule that it would be a terrible waste of FP even if you could. (Believe it or not, it would actually be more effective than gifting food during a non-famine)

Snag re-gulls G1

Blarg is unable to create Intelligent Psychopathic Zebras at D11. You'll need nothing less than an Interactive tile for that. (You actually could afford it, but you specified 5FP. A wise move if you didn't want to spend 15FP)

The Nirii Dominion
5 Nidos farm at C2 using junk tools to collect 18 food
3 Nidos farm at D3 using junk tools to collect 10 food
2 Nidos farm at B3 using junk tools to collect 6 food

Cultivating of Beans
3 Beaners farm at K1 to collect 7 food
3 Beaners complete the farmland at J1
1 Beaner prays to Blarg

Drecthul Commonwealth
4 Drecs farm at B7 using 3 Stone Farming Tools and 1 Junk Farming tool to collect 21 food
4 Drecs farm at D5 using 3 junk farming tools to collect 11 food
3 Drecs forage at D6 using junk tools to collect 5 food
2 Drecs forage at C6 using 1 junk tool to collect 6 food
1 Drec completes work on a Stone Tool

Arutz
3 Rooties farm at D4 using... (ugh) JUNK Farming tools to collect 13 food
6 Rooties complete the Basic Housing at C4
1 Rootie researches Stone Tools

Patterian Minds
The Patterian Minds Stagnate

The Hamptons
3 Hamhams farm at J10 using junk tools to collect 14 food
1 Hamham creates a junk tool
5 Hamhams research wooden houses
1 Forest Ranger forages at I11 to collect 4 wood

Breiger Clan
4 Biggles farm at E6 using junk tools to collect 12 food
3 Biggles forage at E5 to collect 6 food

Octadians
The Octadians appear at A11!
3 Civilians forage at A11 to collect 4 food
1 Civilian creates a Junk Tool
1 Civilian begins research on Divine Altars

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Nirur Torir on June 13, 2018, 04:52:53 pm
Nirii Dominion
4x farm C2 with 4x junk tools.
1x farm B3 with 1x junk tools.
1x farm D3 with 1x junk tools.
4x research Wood Tools.

7x new Nidos
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 13, 2018, 05:58:38 pm
Drecthul Commonwealth

3 Civilians harvest from the farmland at D7 with 3 Stone Farming Tools
4 Civilians forage for stone at C6 with 4 Junk Tools
2 Civilians craft Stone Tools with 2 Stone Tools
2 Civilians research Animal Domestication
4 Civilians research Stonecutting
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Detoxicated on June 13, 2018, 06:01:22 pm
Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop forage at the farmland at j1
1pop prays to blarg
Create 2 pop
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 13, 2018, 06:05:44 pm
Breiger Clan
4 Civilians farm at E6 using junk tools
3 Civilians forage at E5

Create 3 Civilians for 9 Food
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 13, 2018, 06:42:00 pm
Snag puts a couple more of those algal blooms at C9 and C10.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 13, 2018, 09:38:27 pm
Arutz
4 use 3 junk farming tools and 1 junk tool to farm at D4
1 builds a junk farming tool
5 research stone tools
1 politely points out it is called a "farming tool" in the tech section
3 new Rooties are born
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 13, 2018, 10:55:29 pm
There are several different types of "Farming Tools". What the tech does is add the "Farming" modifier to other tool techs. When combined with the Junk Tool construction it makes a Junk Farming Tool. When combined with the Stone Tool tech it makes a Stone Farming Tool. The actual item name shows up in your civilizations inventory. I double checked and confirmed that the item name for all Farming Tools has either a Junk or Stone prefix.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 13, 2018, 11:25:53 pm
The Hamptons
3 hams farm the farmland at J10 with 3 junk tools
4 hams research wooden houses
1 ham creates junk tools
1 ham trains to be a forest ranger
1 forest ranger forages for wood at I11 with 1 junk tool
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: dgr11897 on June 13, 2018, 11:25:59 pm
The patterian minds act
3 people research fertilizer
1 person makes a junk tool
5 people harvest the farmland at g2 using 5 junk tools
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 13, 2018, 11:56:35 pm

My phone autocorrects "Drecthul" to "Erectile"...
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 14, 2018, 01:35:50 am

My phone autocorrects "Drecthul" to "Erectile"...
Spoiler: response (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 14, 2018, 01:40:34 am
Felius turns C5 into a Library of Godly Knowledge, with images in case they can't read. 5 FP.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 14, 2018, 04:20:32 am
Blarg places a port city that is filled with lots of buildings and houses at F6 and being a city it can house more people.
Boats sold separately.

Hope this is what you were wanting Oblivion2007.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 14, 2018, 05:14:42 am
Felius turns C5 into a Library of Godly Knowledge, 5 FP.
Too bad they do not know how to read, everybody is still mostly Paleolithic in tech.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 14, 2018, 07:57:32 am
Hope this is what you were wanting Oblivion2007.
I left it open-ended because I figured it would be more fun for god players if I just told them the general kind of stuff I need and let them use their own creativity to decide how to fulfill it. The Breiger Clan's people will respond based on how much they like it. The fact that you kept the tile a coast will be appreciated and if it still stays as a rocky coast (meaning it is my easy source of stone) then even better.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 14, 2018, 08:16:59 am
if it still stays as a rocky coast (meaning it is my easy source of stone) then even better.
I can not guarantee that the rocky coast will stay when the tile changes but you could probably still get stone from the cliff north of you.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 14, 2018, 08:44:27 am
Hm, Greater Gods would be very vulnerable to getting their primary worshippers knocked out by rival gods due to their lack of FP regeneration. As we all know, destroying a civ is very easy if you have backup, it's just a war of attrition and spamming liquid nitrogen volcanoes. Now voila, you are going to either starve yourself of FP or have to be extremely conservative about using it. It's not for me then.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 15, 2018, 02:48:28 pm
Turn 44 - Agrarian Age

(https://i.imgur.com/IBg7wrE.png)

Spoiler: Tiles (click to show/hide)

Tip: If you don't use your tools, you're wasting their potential. Unless of course you have better tools that you are using. Tools are NEVER used automatically.

Godly behaviors of particular note
Felius is unable to create a Library of Godly Knowledge with 5 FP. That will require an Epic tile to do. Feel free to try again when you can muster up the 30FP that requires.

Blarg is unable to create a port city. I'm going to rule that an entire city would require an Ultimate Tile to make. Feel free to try that again after you ascend to become a greater god and accumulate 150 FP.

Buildings are intended to be a civilization thing. Not a god thing. Might I recommend artifacts instead?

The Nirii Dominion
4 Nidos farm at C2 using junk tools to collect 17 food
1 Nido farms at B3 using a junk tool to collect 4 food
1 Nido farms at D3 using a junk tool to collect 2 food
4 Nidos research wood tools
Seven new civilians are created at the cost of 21 food.
Loyalty has dropped to 64%

Cultivating of Beans
3 Beaners farm at K1 to collect 9 food
3 Beaners forage (Instead of farm) at J1 to collect 7 food
1 Beaner prays to Blarg
2 new civilians are made at the cost of 6 food

Drecthul Commonwealth
3 Drecs farm at D7 using Stone Farming Tools to collect... Actually, they discover that there is no farmland at D7.
4 Drecs forage for stone at C6 using Junk Tools to collect 12 stone
2 Drecs create a Stone Tool using Stone Tools
2 Drecs begin research on Animal Domestication
4 Drecs research Stonecutting

Arutz
4 Rooties use 3 junk farming tools and 1 junk tool at D4 to collect 16 food
1 Rootie builds a junk farming tool
5 Rooties research Stone Tools
1 Rootie is now aware that the item names in the inventory trumps the item name in the tech section
3 new civilians are made at the cost of 9 food
Loyalty has dropped to 85%

Patterian Minds
3 Patpats research fertilizer to complete the tech!
1 Patpat makes a junk tool
5 Patpats farm at G2 using junk tools to collect 14 food

The Hamptons
3 Hamhams farm at J10 using junk tools to collect 14 food
4 Hamhams research Wooden Houses
1 Hamham creates a Junk Tool
1 Hamham becomes a Forest Ranger
1 Forest ranger forages for wood at I11 using a junk tool to collect 4 wood

Breiger Clan
4 Biggles farm at E6 using junk tools to collect 11 food
3 Biggles forage at E5 to collect 5 food
3 new civilians are made at the cost of 9 food

Octadians
The Octadians Stagnate

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: dgr11897 on June 15, 2018, 02:53:43 pm
The patterian minds act
5 people Work on turning the farm at g2 into a fertilized farm
1 new person is made for 3 food
3 people research scholars.
1 person prays to snag
I get the feeling I am doing these techs slightly out of order...
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 15, 2018, 03:01:18 pm
Breiger Clan
4 Civilians farm at E6 using 4 junk tools
6 Civilians continue researching Fire
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Nirur Torir on June 15, 2018, 03:13:16 pm
Nirii Dominion

4 Nidos farm C2 farmland with 4x junk tools.
2 Nido woodcutters harvest D2 wood with 2x junk woodcutting tools.
8 Nidos research wooden tools.
3 Nidos research food preservation.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 15, 2018, 04:01:14 pm
Snag glares at all the people not worshipping him.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Detoxicated on June 15, 2018, 05:28:54 pm

Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop forage at the farmland at j1
1pop prays to blarg
2pop research shamanism
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 15, 2018, 05:36:30 pm
Arutz
5 farm D4 with 4 junk farming tools and 1 junk tool
5 research stone tools
3 research fire
2 rooties are made
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 15, 2018, 06:08:08 pm
Drecthul Commonwealth

3 Civilians harvest from the farmland at B7 with 3 Stone Farming Tools
3 Civilians construct Stone Tools using 3 Stone Tools
3 Civilians pray to Felius
4 Civilians research Stonecutting
2 Civilians research Animal Domestication
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 15, 2018, 07:58:41 pm

Felius sleeps.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 16, 2018, 12:26:07 am
The Hamptons
5 hams research Wooden Houses
2 forest rangers forage for wood at I10 with 2 junk tools
3 hams worship Snag at the shrine at I11
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 16, 2018, 08:23:52 am
Blarg spends 5FP and creates a grove of trees that always have fruit on E7 then he spends 15FP to create a swamp filled with intelligent psychopathic Zebras at D11, and they shall wonder around adjacent tiles build homes and monuments out of pure hate and rage.

Sorry Oblivion2007 about not being able to fix your housing thing but this is the next best thing I could come up with.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: bloop_bleep on June 16, 2018, 07:00:59 pm
Sorry for disappearing the past few days, I got very sick so I couldn't take a turn.

Also, I guess I could change my color to  lightgreen, but you've already done two turns using green, so it might not be worth the effort to change it, I dunno. It's your choice, really.

Octadians
3 pop forage for food at A11 with 1x junk tool
2 pop create 2x junk tools
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 17, 2018, 04:26:46 pm
Turn 45 - Agrarian Age

(https://i.imgur.com/HITNjFj.png)

Spoiler: Tiles (click to show/hide)

The players of this game are making very boring fluff-free posts and I don't like that. See the new poll.

Fun fact: Did you know that the civilizations were supposed to PRAY to the gods? Their lack of piety is why the god players are so bored.


Godly behaviors of particular note
Blarg makes some Fruit Trees at E7, and does... Something... at D11. Lets see if this interactive tile survives long enough to do anything interesting before another god decides they don't like it; as Blarg didn't protect it...

The Nirii Dominion
4 Nidos farm at C2 using junk tools to collect 15 food
2 Nido civilians (Not woodcutters) forage for wood at D2 using Junk Woodcutting tools to collect 8 wood
8 Nidos research Wooden Tools
3 Nidos research Food Preservation

Cultivating of Beans
3 Beaners farm at K1 to collect 7 food
For some reason the GM cannot understand, 3 Beaners specifically choose to forage at J1 instead of farm, and collect... 7 food (Which does not help me make my point)
1 Beaner prays to Blarg
2 Beaners research Shamanism. This appears to be a very difficult subject and only 1 RP has been obtained.

Drecthul Commonwealth
3 Drecs farm at B7 using 3 stone farming tools to collect 16 food
3 Drecs use Stone Tools to create more Stone Tools
3 Drecs pray to Felius
4 Drecs research Stonecutting
2 Drecs research Animal Domestication

Arutz
5 Rooties farm at D4 using 4 junk farming tools and 1 junk tool to collect 22 food
5 Rooties research Stone Tools
3 Rooties research Fire
2 new civilians are made at the cost of 6 food.
Loyalty has dropped to 78%

Patterian Minds
5 Patpats convert the farmland at G2 into a Fertilized Farmland
(GM Note: If you have ANY confusion about how fertilized farms work, you better ask your questions now. Don't forget to refer to it as a Fertilized Farmland so I don't accidentally treat it as a normal Farmland.)
The Patterian Mind's population is increased by 1 at the cost of 3 food
3 Patpats research Scholars
1 Patpat prays to Snag

The Hamptons
5 Hamhams research Wooden Houses
2 Forest Rangers forage for wood at I10 using junk tools to collect 8 wood
3 Hamhams pray to Snag at I11 to generate 4FP

Breiger Clan
4 Biggles farm at E6 using junk tools to collect 13 food
6 Biggles research Fire to complete the tech. The Breiger Clan gets the feeling that additional research may be needed to use the destructive force that is called Fire productively.

Octadians
3 Civilians forage at A11 using 1 junk tool to collect 8 food
2 Civilians create junk tools
Oh, and the Octadians are light green now.

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 17, 2018, 04:30:08 pm
Snag triggers D11 out of curiosity.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 17, 2018, 04:42:55 pm
The Hamptons
3 hams farm the farmland at J10 with 3 junk tools
5 hams research Wooden Houses
2 forest rangers research Mysticism
2 forest rangers forage for wood at I10 with 2 junk tools


Fun fact: Did you know that the civilizations were supposed to PRAY to the gods? Their lack of piety is why the god players are so bored.[/b][/color]
The gods might get more prayers if they do something useful instead of random quixotic things.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: bloop_bleep on June 17, 2018, 04:46:02 pm
Snag triggers D11 out of curiosity.
pls no

Octadians
3 pop forage for food at A11 with 3x junk tools
1 2 pop researches Divine Altar
1 pop researches Anti-Zebra Combat
1 pop is created

Many zebras arctic tigers shall be sacrificed to the almighty Gilbert.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Maximum Spin on June 17, 2018, 05:22:37 pm
Snag triggers D11 out of curiosity.
pls no
Would you be interested in trading worship for no zebras? :P
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Oblivion2007 on June 17, 2018, 06:21:58 pm
You didn't add the 13 food I collected this turn, I should be at 14 food. (11-10)+13=14

Breiger Clan

4 civilians with 4 junk tools farm E6

A change is noted south of the clan's farming ground. Scouts quickly discover that the forest trees have all changed and now sport an abundance of fruit. The clan council discusses these changes long into the night before finally agreeing on the cause. For the first time a god has shown favor upon the Breiger Clan and immediately plans of worship are debated and put into action!

2 civilians worship Blarg

Work begins on new ways to create permanent structures

4 civilians research Building Materials
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 17, 2018, 06:35:54 pm
Food is fixed.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 17, 2018, 06:41:13 pm
Breiger Clan
10 Civilians / 10 Housing
Loyalty: N/A
Resources
14 food
4 Junk Tools
Technology
Fire: A fire may be created at the cost of 1 labor. A tile set on fire will present a danger to all living things on the tile and scare most animals.

Outstanding typo detected.

Fixed one should be:
Fire: A fire may be created at the cost of 1 labor. A tile set on fire will be !!FUN!! for the whole family.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 17, 2018, 06:51:20 pm
Drecthul Commonwealth

3 Civilians harvest from the farmland at B7 with 3 Stone Farming Tools
2 Civilians construct Stone Tools using 2 Stone Tools
2 Civilians construct Stone Farming Tools using 2 Stone Tools
2 Civilians pray to Felius
6 Civilians research Stonecutting


Life goes on as usual in the Commonwealth, with farmers farming and artisans working on more tools. More effort is devoted to improving stoneworking techniques.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Detoxicated on June 17, 2018, 07:07:31 pm
Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop farm at the farmland at j1, 1 of them uses a junk tool
1pop prays to blarg
1 pop researches shamanism
1 pop researches swamp herbology
create 1 pop
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 17, 2018, 10:10:07 pm
Felius creates the Box of Eternal Cats and lands it on C6. (Artifact, 12 FP)

This seemingly innocuous cardboard box is filled with an infinite amount of magically compressed cats. They begin decompressing and going out into the real world once the box is opened, and stop when it is closed. The cats cannot leave all at once, instead erupting at a rate of 5 cats/second. If the box is broken by a mortal somehow, all of the cats decompress instantly, covering the tile the box was on and surrounding tiles in cats.

Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: King Zultan on June 18, 2018, 07:12:18 am
Snag triggers D11 out of curiosity.
pls no
I don't think they can get to you as there is no land connecting there land to yours, and the dicription says that they build rage based structures on activation so I don't think that that will hurt your people.

Blarg wonders around and yells at birds and then goes to D11 to pokes the zebras to see what happens whilst yelling, "I'm doing this for SCIENCE!"
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 18, 2018, 07:43:40 am
Arutz
4 farm D4 with 4 junk farming tool
1 builds 1 junk farming tool, and arranges for it to be traded
4 research fire
4 research stone tools
1 attacks the GM on B12 with 1 sharpened stone demanding to know a use for them
1 prays to the GM that he doesn't try anything
the same guy researches diplomacy if the above fail
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Screech9791 on June 18, 2018, 08:24:14 am
Gilbert turns A11 into a boreal alien rainforest, having frostapples grow from the trees, that, when consumed, give the consumer borderline supernatural resistances to cold.

Oh, and not to mention there are arctic sabertooth tigers there, but they'll hopefully prey on your enemies or other less important animals.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Nirur Torir on June 18, 2018, 05:43:15 pm
Nirii Dominion

4x farm C2 farmland with 4x junk tools.
1x farm D3 farmland with 1x junk tools.
6x create wooden tools with 4x junk tools.
2x forage D2 for wood with 2x junk tools.
4x research Farming Tools.

 The Nirii, discontented by their food stores, invest more heavily in farming this year. Sometimes, diplomats head south to try to discover the long-held secrets of farming tools, but the diplomats have been ignored and stonewalled at every turn. It seems that the Arutz do not actually wish to trade; many express worry about what this may mean about their true intentions. Still, there is excitement for their new tools, and an air of eagerness to have farming tools regardles.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: auzewasright on June 18, 2018, 07:43:46 pm
Nirii Dominion

4x farm C2 farmland with 4x junk tools.
1x farm D3 farmland with 1x junk tools.
6x create wooden tools with 4x junk tools.
2x forage D2 for wood with 2x junk tools.
4x research Farming Tools.

 The Nirii, discontented by their food stores, invest more heavily in farming this year. Sometimes, diplomats head south to try to discover the long-held secrets of farming tools, but the diplomats have been ignored and stonewalled at every turn. It seems that the Arutz do not actually wish to trade; many express worry about what this may mean about their true intentions. Still, there is excitement for their new tools, and an air of eagerness to have farming tools regardles.
The Arutz politely point out that they have not discovered the secrets of diplomacy yet, and would be happy to make some for trade when they get the tech.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: KittyTac on June 19, 2018, 02:31:30 am
Felius asks the overgod, Supernerd, if his action is a valid one.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: bloop_bleep on June 19, 2018, 11:51:10 am
Snag triggers D11 out of curiosity.
pls no
I don't think they can get to you as there is no land connecting there land to yours, and the dicription says that they build rage based structures on activation so I don't think that that will hurt your people.

In light of this information which I completely overlooked before, I have updated my actions.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Supernerd on June 19, 2018, 05:23:01 pm
Turn 46 - Agrarian Age

(https://i.imgur.com/HITNjFj.png)

Spoiler: Tiles (click to show/hide)
Spoiler: Artifacts (click to show/hide)
Challenges are now a thing. See the first post for details, and the new spoiler below.

Also remember to point out any errors you can find. I left an error in this post to test you. Actually no I didn't, if you find any errors it is because I am a dope.


Godly behaviors of particular note
Snag triggers D11 at the cost of 3FP. Progress begins on the construction of a Cannon at D10

Felius creates the world first artifact, the Box of Eternal Cats! I'm going to need a new spoiler for this one.

Blarg sciences at D11. Work on the Cannon continues.

Gilbert is unable to create his tile at A11. Having ability-granting food will require no less than an interactive tile to make and Gilbert only has 5FP.

The Nirii Dominion
4 Nidos farms at C2 using junk tools to collect 15 food
1 Nido farms at D3 using a junk tool to collect 2 food
6 Nidos work on creating wood tools using junk tools.
2 Nidos forage for wood at D2 using junk tools to collect 6 wood
4 Nidos research Farming Tools

Cultivating of Beans
3 Beaners farm at K1 to collect 7 food
3 Beaners farm at J1 using a junk tool that they had for a long time and just didn't use to collect 7 food
1 Beaner Prays to Blarg
1 Beaner researches Shamanism
1 Beaner researches Swamp Herbology
The 'of beans population is increased by 1 at the cost of 3 food.

Drecthul Commonwealth
3 Drecs farm at B7 using stone farming tools to collect 17 food
2 Drecs work on creating Stone Tools using Stone Tools
2 Drecs work on creating Stone Farming Tools using Stone Tools
2 Drecs pray to Felius
6 Drecs research Stonecutting to complete the Tech!

Arutz
4 Rooties farm at D4 using junk farming tools to collect 18 food
1 Rootie creates a Junk Farming Tool
4 Rooties research Fire, confirming the Nirii Dominion's suspicions about them.
4 Rooties research Stone Tools
1 Rootie... Really? If you want to learn new things try RESEARCH!
1 Rootie researches Diplomacy

Patterian Minds
The Patterian Minds Stagnate

The Hamptons
3 Hamhams farm at J10 using junk tools to collect 14 food
5 Hamhams research wooden houses
2 Forest Rangers forage for wood at I10 using junk tools to collect 5 wood

Breiger Clan
4 Biggles farm at E6 using junk tools to collect 12 food
2 Biggles pray to Blarg
4 Biggles research Building Materials

Octadians
3 Civilians forage at A11 using junk tools to collect 6 food
2 Civilians research Divine Altar
1 new civilian is made at the cost of 3 food

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Challenges (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Nirur Torir on June 19, 2018, 05:44:51 pm
Nirii Dominion

4x farm C2 farmland with 4x junk tools.
1x farm D3 farmland with 1x junk tools.
4x create wooden tools with 4x junk tools.
2x forage D2 for wood with 2x wood tools.
6x research Farming Tools.

The Nirii elder council scoffs at the idea of 'fire' being a threat to them, and decide to continue re-inventing farming.

((Regarding the poll, I think we could use more for the gods to do, particularly with NPC threats that they might deal with. It's really rude to turn some civ's land into wastelands, but if they have a choice between blasting potential invaders for 15FP, or shifting them to attack a rival to their favored civ for 3FP...))
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Detoxicated on June 19, 2018, 05:49:47 pm
Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop farm at the farmland at j1, 1 of them uses a junk tool
1pop prays to blarg
1 pop researches shamanism
1 pop researches swamp herbology
1 pop researches wood art
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: RulerOfNothing on June 19, 2018, 06:07:30 pm
Drecthul Commonwealth

4 Civilians harvest from the farmland at B7 with 4 Stone Farming Tools
1 Civilian will build a Stone Tool using a Stone Tool
4 Civilians will forage for Stone at C6 with 4 Stone Tools
2 Civilians will pray to Felius
4 Civilians will research Animal Domestication
Activate the Box of Eternal Cats once


With the development of what many Drecs are calling a 'tool-house' (the Stonemason's workshop), it was decided to embark on a large effort to collect enough stone to build this new innovative structure.
Title: Re: Gridhood: Bay12 edition. I admit it. This is only the second best Gridhood ever.
Post by: Zazmio on June 19, 2018, 08:18:41 pm
I'm not trying to whine or be a rules lawyer or something.  Just pointing something interesting out to the GM.

On turn 23 (http://www.bay12forums.com/smf/index.php?topic=170029.msg7752572#msg7752572), the Nirii Dominion had Wooden Housebuilding at 15rp (proof of concept).  Then on turn 24 (http://www.bay12forums.com/smf/index.php?topic=170029.msg7753854#msg7753854) the Nirii put 5 more points of research in Wooden Housebuilding, completing the research.  Seems like Wooden Housebuilding must have taken between 16-20 rp to complete.

I am currently at 20 rp on Wooden Houses, and it is not complete.  Yes, I did research before deciding which housing path I wanted to take.  Apparently, I should have called it "Wooden Housebuilding", not "Wooden Houses?"  One of the advantages of being a late comer to the game is I get to look at the history of tech research and see what has worked and what has not.  Perhaps it's not really an advantage, and tech is weirder than we realize.
Title: Re: Gridhood: Bay12 edition. Get your action in for Gridland 3 first dgr11897!
Post by: Supernerd on June 19, 2018, 08:30:46 pm
I actually slightly randomize a tech's cost for each individual player with a tendency to bump it up when its researched by additional people to discourage people from copying other players.

Alternatively, I don't even keep track of what things cost and just go with whatever "Feels correct" at any given time, and that I take a lot of bullshit shortcuts to keep updates manageable as opposed to killing this monster of a game off because people still have fun playing it. (This sure would explain why its so important to keep things secret)

Or maybe both. Or neither. There might be some statements in my previous update posts that contradict this too, or perhaps the are technically correct and only appear to contradict this?

... Honestly I'm surprised this game lasted as long as it did. These days it may or may not only exist for the sole purpose of keeping you motivated enough to update your own version of Gridhood now that I think about it.
Title: Re: Gridhood: Bay12 edition.
Post by: Maximum Spin on June 19, 2018, 09:34:38 pm
Snag... idly wonders if the Hamhams need anything, since they seem to be the only ones worshipping him lately.
Title: Re: Gridhood: Bay12 edition.
Post by: KittyTac on June 19, 2018, 09:53:11 pm

Please continue updating it. It's fun. Oh, and if you lose interest, can you make someone else the GM to prevent the game from dying?
Title: Re: Gridhood: Bay12 edition. Get your action in for Gridland 3 first dgr11897!
Post by: Oblivion2007 on June 20, 2018, 02:37:23 am
I actually slightly randomize a tech's cost for each individual player with a tendency to bump it up when its researched by additional people to discourage people from copying other players.
Except this is kinda bullshit for basic techs like: fishing, farming, tool making, construction, etc. Essentially techs that everyone needs. I could understand doing that for more unique or strange techs to encourage civs to have different themes but for basic tech it just punishes people already behind. Like my civ for example. I started with basically no tech and I already have to catch up on construction and tool making which help to accelerate the growth rate. If I have to pay even more research points for those techs it is just going to put me at a greater disadvantage.

You also screwed up my food again (14-10)+12=16

Breiger Clan
4 civilians farm at E6 using 4 junk tools
2 civilians pray to Blarg
4 civilians continue to research Building Materials
Title: Re: Gridhood: Bay12 edition.
Post by: KittyTac on June 20, 2018, 03:13:39 am
The GM is very strict here.
Title: Re: Gridhood: Bay12 edition.
Post by: Zazmio on June 20, 2018, 05:33:16 am
The Hamptons
5 hams research Wooden Houses
3 hams pray to Snag at the shrine at I11.
2 forest rangers forage for wood at I10 with 2 junk tools.

Alternatively, I don't even keep track of what things cost and just go with whatever "Feels correct" at any given time, and that I take a lot of bullshit shortcuts to keep updates manageable as opposed to killing this monster of a game off because people still have fun playing it. (This sure would explain why its so important to keep things secret)

Or maybe both. Or neither. There might be some statements in my previous update posts that contradict this too, or perhaps the are technically correct and only appear to contradict this?

... Honestly I'm surprised this game lasted as long as it did. These days it may or may not only exist for the sole purpose of keeping you motivated enough to update your own version of Gridhood now that I think about it.
If you're not having fun... that sucks.  I suggest drastically changing things to make it more fun for you.  Maybe give everyone bonus research so we're not stuck at nearly the same tech level for months... I dunno.  You don't have to keep it going just on my account.
Title: Re: Gridhood: Bay12 edition.
Post by: KittyTac on June 20, 2018, 05:42:15 am
We're slowly but surely moving forwards, though. Divine wars can easily destroy civs, though. Bonus research for 8 turns or so would be good to move things ahead so it is more fun.
Title: Re: Gridhood: Bay12 edition.
Post by: King Zultan on June 20, 2018, 09:51:28 am
the dicription says that they build rage based structures on activation so I don't think that that will hurt your people.
triggers D11. Progress begins on the construction of a Cannon at D10

"Why do you zebras have to make me look like a fool, but worry not Octadians for I have a solution to the problem."
Blarg places a sheer cliff on C11, then he goes to D11 and smacks any of the zebras that are building the cannon.

(I'd be kind of sad if this game was to stop as I have enjoyed this game quite a bit.)
Title: Re: Gridhood: Bay12 edition.
Post by: Maximum Spin on June 20, 2018, 02:44:44 pm
Snag upgrades G10 into the Forest of a Billion Bees, a temperate rainforest full of magical honeybees. It is an excellent source of wood, honey, beeswax, and miscellaneous forest products.
Title: Re: Gridhood: Bay12 edition.
Post by: Supernerd on June 20, 2018, 10:18:02 pm
A thought occurs. If someone else wants to try GMing this game, go ahead and do that... BEFORE I even want to stop running this game myself! Like, go ahead and make a thread in these forums with an alternate reality where the timeline splits in two at like turn 47 or whatever and everyone has all the FP and food and buildings and shit that they obtained in my game at the start of your new game thing. I'll even post a big old link in own game update to encourage people to check it out if you do it. In fact... Why doesn't EVERYONE do that?

I would like to make it abundantly clear that the above is NOT sarcasm. This is an actual thing I endorse.

(I promise that alternate realities run by other players will not compromise the canon Gridhood: Bay12 edition timeline.)
Title: Re: Gridhood: Bay12 edition.
Post by: KittyTac on June 20, 2018, 11:06:17 pm
A question: Can artifacts be "in possession" of a civ or are they shared among everyone?

And about the "alternate universe" thing: Won't someone have to GM? What would happen to the god/civ that they played before GMing?
Title: Re: Gridhood: Bay12 edition.
Post by: Supernerd on June 20, 2018, 11:35:20 pm
Not only CAN artifacts be in possession of a civ, but they sort of have to be by default. Unless two civilizations decide to share one or something? I guess it could happen.

As for the alternate universe thing, obviously someone would need to GM it. If you can think of a way for it to work without a GM I'm all ears. As for what would happen to their god/civ... That is not for me to choose.
Title: Re: Gridhood: Bay12 edition.
Post by: KittyTac on June 20, 2018, 11:44:24 pm
But why doesn't the artifact spoiler display what civilization possesses an artifact?
Title: Re: Gridhood: Bay12 edition.
Post by: Supernerd on June 21, 2018, 01:53:25 am
Its in the civilization spoiler.
Title: Re: Gridhood: Bay12 edition.
Post by: KittyTac on June 21, 2018, 02:29:17 am
And will you still update this one? It just started getting good.
Title: Re: Gridhood: Bay12 edition.
Post by: auzewasright on June 21, 2018, 05:50:21 am
Arutz
5 rooties with 5 junk farming tools farm D4
5 research stone tools
5 research tribal leadership
Title: Re: Gridhood: Bay12 edition.
Post by: Supernerd on June 21, 2018, 07:32:34 am
And will you still update this one? It just started getting good.

That is clearly answered in my previous post. If this game dies it will be for unrelated reasons.
Title: Re: Gridhood: Bay12 edition.
Post by: Supernerd on June 21, 2018, 05:05:37 pm
Turn 47 - Agrarian Age

(https://i.imgur.com/t6cMzHd.png)

Spoiler: Tiles (click to show/hide)
Spoiler: Artifacts (click to show/hide)
The Centennial Solestice has occurred! All prayer performed this turn has been QUADRUPLED! I've been hinting that you should be praying. Don't ignore me! Huh. This might be the first non-horrible special event in this game.
Fun fact: There are no essential techs that everyone needs, and there are hundreds, nay thousands of possible tech paths you can take.


Godly behaviors of particular note
If Blarg meant to activate the Zebras, he should have been more clear about that as I interpreted his post as not intenting to do so.

Snag creates the forest of a Billion Bees at G10

The Nirii Dominion
4 Nidos farm at C2 using junk tools to collect 16 food
1 Nido farms at D3 using a junk tool to collect 2 food
4 Nidos work on creating wooden tools using junk tools
2 Nidos forage for wood at D2 using Wood tools to collect 5 wood
6 Nidos research Farming Tools

Cultivating of Beans
3 Beaners farm at K1 to collect 6 food
3 Beaners farm at J1 using 1 junk tool to collect 6 food
1 Beaner prays to Blarg during the Centennial Solestice to generate 4 FP!!
Due to logistical problems, the 3 beaners working on research only generated 1 RP between them for Swamp Herbology!

Drecthul Commonwealth
4 Drecs farm at B7 using 4 Stone Farming Tools to collect 21 food
1 Drec words on building a Stone Tool using a Stone Tool
4 Drecs forage for Stone at C6 using Stone tools to collect 12 Stone
2 Drecs pray to Felius during the Centennial Solestice to generate 8 FP!!
4 Drecs research Animal Domestication
The Drecs think about using the Box of Eternal Cats, but all 15 workers were doing something else this turn! (Artifacts are treated as tools. I shall add that to the first post at once)

Arutz
5 Rooties farm at D4 using junk farming tools to collect 24 food
5 Rooties research Stone Tools
5 Rooties research Tribal Leadership

Patterian Minds
The Patterian Minds stagnate

The Hamptons
5 Hamhams research Wooden Houses to complete the Tech.
3 Hamhams pray to Snag at the Shrine at I11 during the Centennial Solestice to generate 16 FP!!!
2 Forest Rangers forage for wood at I10 using junk tools to collect 7 wood

Breiger Clan
4 Biggles farm at E6 using junk tools to collect 13 food
2 Biggles pray to Blarg during the Centennial Solestice to generate 8 FP!!
4 Biggles research Building Materials to complete the tech

Octadians
The Octadians stagnate

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Challenges (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition.
Post by: Nirur Torir on June 21, 2018, 05:23:12 pm
Nirii Dominion

4x nidos farm C2 farmland with 4x wooden tools.
4x nidos create wood woodcutting tools with 4x junk tools.
2x nidos harvest wood on D2 with 2x junk woodcutting tools.
5x nidos research farming tools.
2x nidos research Feasting. 2x food will be assigned for the experiment this turn.

The Nirii decide that food is coming along nicely. The next task is to do something about the houses that have been sitting empty, but kids these days just don't want to listen to their elders. While a few elders feel the problem can be solved with some harsh discipline and a good cane, cooler heads have prevailed - With a surplus of food, people will want to continue under the current leadership.

Many feel the urge to spend time in mass prayer, but times have been good, lately, and most Nidos feel that their current problems cannot easily be solved the gods.
Title: Re: Gridhood: Bay12 edition.
Post by: Maximum Spin on June 21, 2018, 05:29:24 pm
Huhhhh, I meant for that to go to H10, didn't I. Can't remember if that was a typo or I just read the map wrong at the time, though.
Title: Re: Gridhood: Bay12 edition.
Post by: RulerOfNothing on June 21, 2018, 06:10:22 pm
Drecthul Commonwealth

4 Civilians harvest from the farmland at B7 with 4 Stone Farming Tools
6 Civilians start construction of a Stonemason's workshop on C6 with 6 Stone Tools
2 Civilians forage for Stone at C6 with 2 Junk Tools
2 Civilians research Animal Domestication
1 Civilian activates the Box of Eternal Cats
Increase population by 2


With the large amount of stone entering the Commonwealth's stockpiles, the elders decide to immediately start work on the workshop. Also, the large amount of food in storage caused a substantial increase in population. However the decision to activate the mysterious box sent by Felius instead of worshipping him did cause some controversy.
Title: Re: Gridhood: Bay12 edition.
Post by: Screech9791 on June 21, 2018, 06:25:01 pm
Gilbert turns D11 into a liquid nitrogen volcano that erupts more often the more zebras that are near it.
Title: Re: Gridhood: Bay12 edition.
Post by: Maximum Spin on June 21, 2018, 07:06:07 pm
Gilbert turns D11 into a liquid nitrogen volcano that erupts more often the more zebras that are near it.
Can't be done, since you can only replace advanced tiles with basic tiles in a single turn.

With that in mind, Snag protects D11 for ten FP.
Title: Re: Gridhood: Bay12 edition.
Post by: Screech9791 on June 21, 2018, 07:46:04 pm
Gilbert turns D11 into a liquid nitrogen volcano that erupts more often the more zebras that are near it.
Can't be done, since you can only replace advanced tiles with basic tiles in a single turn.

With that in mind, Snag protects D11 for ten FP.

Stop, we don't want the zebras slaughtering the whole planet
Title: Re: Gridhood: Bay12 edition.
Post by: Detoxicated on June 21, 2018, 08:36:41 pm
Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop farm at the farmland at j1, 1 of them uses a junk tool
1pop prays to blarg
1 pop researches shamanism
2 pop research swamp herbology
Title: Re: Gridhood: Bay12 edition.
Post by: KittyTac on June 21, 2018, 09:25:28 pm
Felius sleeps.

Title: Re: Gridhood: Bay12 edition.
Post by: Oblivion2007 on June 22, 2018, 05:19:20 am
Breiger Clan
3 Civilians farm at E6 using 4 junk tools
3 Civilians forage for food at E7
2 Civilians pray to Blarg
2 Civilians research Fruit Trees
Title: Re: Gridhood: Bay12 edition.
Post by: King Zultan on June 22, 2018, 05:42:06 am
Gilbert turns D11 into a liquid nitrogen volcano that erupts more often the more zebras that are near it.
"Don't do that, I want to see them fight the cats."

Blarg sits and waits for the cats to arrive and start fighting the zebras.
Title: Re: Gridhood: Bay12 edition.
Post by: Zazmio on June 22, 2018, 04:24:54 pm
The Hamptons
3 hams farm the farmland at J10 with 3 junk tools
5 hams build wooden housing with 2 junk tools
2 forest rangers research Booze
Title: Re: Gridhood: Bay12 edition.
Post by: dgr11897 on June 22, 2018, 04:31:37 pm
The patterian minds act
1 person puts fertilizer on the farm at H2 (the one labor that is required)
5 people with junk tools farm h2
4 people research scholars.
Title: Re: Gridhood: Bay12 edition.
Post by: Supernerd on June 23, 2018, 12:28:55 pm
Ok wow. I really don't feel like doing an update today... This might be the end of Gridhood: Bay12 edition.

Edit: I'm going to give KittyTac an opportunity to change their action. Copyrighted things are a huge no-no in this game. The attempt to make a cat-base or whatever just completely knocked the update wind out of me. Spent a bit of time trying to think of an elegant way to just decline it in an update post, but couldn't because copyright wasn't an official game rule until now.
Title: Re: Gridhood: Bay12 edition.
Post by: Screech9791 on June 23, 2018, 12:55:55 pm
Ok wow. I really don't feel like doing an update today... This might be the end of Gridhood: Bay12 edition.

Edit: I'm going to give KittyTac an opportunity to change their action. Copyrighted things are a huge no-no in this game. The attempt to make a cat-base or whatever just completely knocked the update wind out of me. Spent a bit of time trying to think of an elegant way to just decline it in an update post, but couldn't because copyright wasn't an official game rule until now.

Make it a cat that's used to deploy bases.
Title: Re: Gridhood: Bay12 edition.
Post by: auzewasright on June 23, 2018, 02:23:12 pm
Arutz
5  farm d4 with 5 farming junk tools
4 research stone tools
5 research tribal leadership
1 sets fire to C5 with 1 sharpened stone, just to see what happens
Title: Re: Gridhood: Bay12 edition.
Post by: Zazmio on June 23, 2018, 04:26:19 pm
If you're not having fun, make it fun.  Or let it die.  No need to look for excuses.
Title: Re: Gridhood: Bay12 edition.
Post by: Supernerd on June 23, 2018, 05:10:53 pm
Its not so much about it being unfun as it is about updating the game being tedious and gradually getting to be even more tedious. The only fix for that I can think of (aside from massively depopulating the world when the whole point of the game is populating the world) would be to get a co-host or something. Which I guess isn't completely out of the question.

On an unrelated note, if there are any fans of my work who are thinking of making a forum game but aren't necessarily interested in hosting something that uses my traditional ugly calculator grid format, I do have some other ideas based on some of my failed projects in the past and games I played in the past that died far too early.
Title: Re: Gridhood: Bay12 edition.
Post by: Supernerd on June 25, 2018, 08:08:28 pm
Turn 48 - Agrarian Age

(https://i.imgur.com/t6cMzHd.png)

Spoiler: Tiles (click to show/hide)
Spoiler: Artifacts (click to show/hide)
The game lives! Update speed is probably reduced though. So thats a bit of pessimism for the game's future.

Also, loyalty was implemented in an absolutely terrible way. All civilizations with loyalty values have been changed to reflect how it would be under the new methods. More loyalty loss for high growth in a single turn was a bad idea, I'm stopping that now. Base loyalty will now be -5% for each civilian above 10 before other modifiers. I think its better if this one isn't secret, but don't worry. There are other loyalty related secrets that are less bullshit.

For the sake of making game updates a bit smoother, construction on a tool can no longer begin unless you have enough resources to make the tool at the BEGINNING of the construction. It can still take place over several turns. All tools already in progress are grandfathered exceptions to this rule.

Oh, and double check things. If you noticed me deducting 15FP for what should have been a 10FP interactive tile, let me know and you could get a refund for that. I think I did that at least once.


Godly behaviors of particular note
Gilbert does not have the 13FP required to replace a special tile with an active volcano interactive tile. (The 5FP nitro-volcano variant was a dormant volcano).

Also worthy of note is that you CAN take more than one action on a single tile in a single turn. Thus you can replace with a regular tile (Type is irrelevant) and then replace with a special tile all in one turn. Bit more expensive though. This has also been used to change and protect a tile in one turn.

Snag could not interact with D11 because Gilbert still beat him to it. (Its cheating to intentionally "block" a tile with invalid actions, but I think 0cra_tr0per genuinely didn't realize the cost of what he wanted to do and I didn't think to correct him when I yelled at Felius. So... yeah. This is a fine mess here. I'm sure the smarter god will win in the end though.)

Err... Sorry about that Felius. You didn't do anything bad, I was just grumpy at the time. Just because I'm vetoing the cat base, doesn't mean that some other kind of cat can't go combat the Zebras in some way.

The Nirii Dominion
4 Nidos farm at C2 using wooden tools to collect 18 food
4 Nidos create Wood Woodcutting tools* using junk tools. This is surely the best item name yet.
2 Nidos harvest wood at D2 using junk woodcutting tools to collect 4 wood
5 Nidos research Farming Tools to complete the tech!
2 Nidos begin research on feasting. But food cannot be allocated to it because they didn't... Umm.. Research anything that would let them do such a thing.

Cultivating of Beans
3 Beaners farm at K1 to collect 7 food
3 Beaners farm at J1 using a junk tool to collect 9 food
1 Beaner prays to Blarg
1 Beaner researches Shamanism
2 Beaners research Swamp Herbology.

The Cultivating of Beans needs a food producing tile that they can make a farm on of special tier or greater. Thats not an actual thing they requested. The GM is just pointing out what I thought they should have asked Blarg for... Twenty or so turns ago?

Drecthul Commonwealth
4 Drecs farm at B7 using stone farming tools to collect 23 food
6 Drecs begin construction on a Stonemason's workshop on C6 using 6 Stone Tools. The Drecthul Commonwealth notices that there is not much room left on the tile for constructions!
2 Drecs forage for stone at C6 using junk tools to collect 7 Stone
2 Drecs continue research on Animal Domestication.
1 Drec activates the Box of Eternal Cats... Now there's a cat... And that is all that happens. The cat doesn't seem to care about the Drecthul, but not caring about people is normal for cats.
2 more civilians are made at the cost of 6 food.

Arutz
5 Rooties farm at D4 using 5 junk farming tools to collect
4 Rooties research Stone Tools
5 Rooties research Tribal Leadership
1 Rootie decides to set fire to C5... Fortunately, the stoney mountain isn't particularly flammable and the civilian is able to avoid being harmed. Bonus reasearch points have been obtained for Campfires!

Patterian Minds
1 Patpat fertilizes the farmland at... H2? There is no farmland at H2.
5 Patpats forage (not farm) at H2 using junk tools to collect 14 food
4 Patpats research Scholars to complete the tech.

The Hamptons
3 Hamhams farm at J10 using junk tools to collect 12 food
5 Hamhams build wooden housing using 2 junk tools... on which tile? Okay, I know for a fact that you know you need co-ordinates. Housing is not exclusive to the home tile in this iteration of Gridhood.
2 Forest Rangers research Booze.

Breiger Clan
3 Biggles farm at E6 using... 3 junk tools (because 3 people can't use 4 tools) to collect 10 food
3 Biggles forage at E7 to collect 10 food
2 Biggles pray to Blarg
2 Biggles research Fruit Trees

Octadians
The Octadians stagnate

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Challenges (click to show/hide)
Spoiler: Gods (click to show/hide)
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: RulerOfNothing on June 25, 2018, 08:17:18 pm
Actually I used Stone Tools to build the Stonemason's Workshop, not Junk Tools.

Drecthul Commonwealth

4 Civilians harvest from the farmland at B7 with 4 Stone Farming Tools
6 Civilians work on the Stonemason's Worshop with 6 Stone Tools
2 Civilians pray to Felius
5 Civilians research Animal Domestication
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Screech9791 on June 25, 2018, 08:26:44 pm
Gilbert makes C11 and D11 liquid nitrogen oceans to slow down the hostile zebras' progression.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Supernerd on June 25, 2018, 08:30:48 pm
Two things. First of all, I fixed BOTH Drecthul tool related errors. The Drecthul also were using more than 2 tools. (If there was a third error I didn't catch, I still goofed)

And Gilbert does not have the 10 FP needed to make two liquid nitrogen oceans. Unless I goofed and didn't give him FP he should have got somehow.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Oblivion2007 on June 25, 2018, 08:36:45 pm
Breiger Clan
2 Civilians pray to Blarg
4 Civilians research Fruit Trees
4 Civilians research Construction
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Zazmio on June 25, 2018, 08:43:39 pm
The Hamptons
5 hams build wooden housing at I11 with 2 junk tools
3 hams farm the farmland at J10 with 3 junk tools
2 forest rangers research Booze
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Nirur Torir on June 25, 2018, 08:49:29 pm
Nirii Dominion

4x farm C2 farmland with 4x wood tools.
2x wood-harvest D2 wood-tile with 2x wood woodcutting tools.
2x craft wood farming tools with 2x junk tools.
8x research Feasting
1x researches Food Preservation.

The Nidos convene once more. They have a disturbing number of conversations about how the future involves eating lots of food, and picking-and-choosing only the best parts of food. Just imagine being able to throw away grain that's slightly moldy!
There are unfortunate questions over the wisdom of cutting down trees with wooden tools, but it'll work better than the old ways. The tree-topplers are thrilled by the idea of not having to dig under trees with improvised tools to topple them.
Some nidos complain about living off of grains and grain porridge. One particularly inventive youth invents grain gruel. The excitement is short-lived.
Title: Re: Gridhood: Bay12 edition.
Post by: Detoxicated on June 25, 2018, 09:09:45 pm
Cultivating of Beans
3 pop farm cautiously for will'o'wisps at the farm of k1
3pop farm at the farmland at j1, 1 of them uses a junk tool
1pop prays to blarg
1 pop researches shamanism
2 pop research swamp herbology
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: KittyTac on June 25, 2018, 09:14:35 pm
Felius populates C11 with sentient cats that will fight the zebras, interactive tile.

The previous thing almost caused the universe to end. My bad.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: RulerOfNothing on June 25, 2018, 09:20:06 pm
Also I should have more than 16 food, given that I had 37 food last turn and gained 23 food while spending 21 food.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Supernerd on June 25, 2018, 09:28:15 pm
Also I should have more than 16 food, given that I had 37 food last turn and gained 23 food while spending 21 food.

That is correct. Please continue to point out every last one of my flaws. That is the only way that they can be detected and resolved.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: dgr11897 on June 25, 2018, 09:28:32 pm
The patterian minds act
4 people become scholars
1 person fertilizes G2
5 people harvest the farmland at G2 using 5 junk tools.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Zazmio on June 25, 2018, 09:43:06 pm
The Hamptons had 12 food on turn 47.  Now they have 24 food.  Apparently you forgot to deduct the consumption of 10.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Supernerd on June 25, 2018, 09:45:53 pm
Huh. Looks legit.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: King Zultan on June 26, 2018, 06:54:03 am
Blarg protects D11 for 4FP, and then makes K2 into a swampy forest filled with many constantly fruiting trees.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: auzewasright on June 27, 2018, 05:27:45 am
Arutz
5 forage D4 with 5 junk farming tools
4 forage C4 for stone
The rootie who lit the fire is nicknamed "Trevor the dimwitted" or "Trevor the pyromaniac"
Trevor researches campfires with 1 sharpened stone
3 research  Tribal leadership
2 research job specialization
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Screech9791 on June 27, 2018, 08:40:16 am
Felius populates C11 with sentient cats that will fight the zebras, interactive tile.

The previous thing almost caused the universe to end. My bad.

Make them sabertooth tigers with liquid nitrogen-like venom instead.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: KittyTac on June 27, 2018, 09:39:37 am
Felius populates C11 with sentient cats that will fight the zebras, interactive tile.

The previous thing almost caused the universe to end. My bad.

Make them sabertooth tigers with liquid nitrogen-like venom instead.

It could require an epic tile or something.
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: Nirur Torir on June 27, 2018, 11:57:37 am
The Nirii reconsider their abundant food report. Perhaps they have been too busy talking about food, instead of actually eating food. Or could it be that the report itself is the delusion of a grain counter, who wishes they had more grain (or more than grain)?
Title: Re: Gridhood: Bay12 edition. It lives! It is limping a bit however.
Post by: auzewasright on July 05, 2018, 07:29:29 am
bump
Title: Re: Gridhood: Bay12 edition. Its definitely dead now.
Post by: Supernerd on July 06, 2018, 07:40:14 am
This game is now dead, so there is no need to bump it.
Title: Re: Gridhood: Bay12 edition. Its definitely dead now.
Post by: KittyTac on July 06, 2018, 08:15:55 am
Press F to pay respects. This lasted for more pages than SpaceStory. SS died unofficially, though.
Title: Re: Gridhood: Bay12 edition. Its definitely dead now.
Post by: auzewasright on July 06, 2018, 03:06:26 pm
F
Title: Re: Gridhood: Bay12 edition. Its definitely dead now.
Post by: Nirur Torir on July 06, 2018, 03:50:37 pm
Everyone is dead. They're all dead. They didn't even research writing, so future historians will never know they existed. Except the future historians won't exist either, because their ancestors are dead. Edit: Someone did research writing. Everything's fine, the non-existent future historians will be fine.

It had a good run, thanks for GMing it.
Title: Re: Gridhood: Bay12 edition. Its definitely dead now.
Post by: Supernerd on July 06, 2018, 04:30:48 pm
If anyone still actually cares enough to take over the GM duties for this, I am now willing to provide them with enough game secrets for them to actually do so.

I'm also thinking about the next game I might run already. The problem with this one is that it is basically a huge calculator which isn't particularly fun to update once it gets sufficiently complex. Its one of my better creations actually, and I learned a few things from it.

My next game will not be starting in the immediate future, but I do have some ideas.
Idea number 1 is to do a remake of Demigodhood. Its another one of those games that I ran in the past but didn't actually invent. I actually enjoyed rereading this one so you can click this link (http://forum.chocolatepi.net/showthread.php?tid=1392) if you would want to do that.

Idea number 2 is a game I call "In Love and War". This one I actually did invent. Its like a freeform roleplaying game where each of the player's goal is to marry a prince or princess. My original version of this one didn't make it very far, but I think I got a bit more skilled since then.

Idea number 3 is a combination of idea number 1 and idea number 2.
Title: Re: Gridhood: Bay12 edition. Its definitely dead now.
Post by: King Zultan on July 07, 2018, 03:58:42 am
Sad to see this die. Also Demigodhood sounds interesting.