Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 410 411 [412] 413 414 ... 748

Author Topic: Future of the Fortress  (Read 3743970 times)

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Future of the Fortress
« Reply #6165 on: April 28, 2013, 11:48:21 am »

Toady, do you find public speaking daunting? Have you had much experience at it?
Toady, are you annoyed by all these unrelated questions?
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

irdsm

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #6166 on: April 28, 2013, 01:26:32 pm »

Toady, do you find public speaking daunting? Have you had much experience at it?
Toady, are you annoyed by all these unrelated questions?
Toady, Boxers or Briefs?
Logged

Cruxador

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #6167 on: April 28, 2013, 02:05:22 pm »

Toady, do you find public speaking daunting? Have you had much experience at it?
Toady, are you annoyed by all these unrelated questions?
Toady, Boxers or Briefs?
"Well right now we only have thongs in the game, he he he."
Logged

tyrannus007

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #6168 on: April 28, 2013, 03:45:26 pm »

People have talked about this in the last few pages, but I don't think it's been put in green yet, so...
In games like SimCity, you can set the simulation speed to slow, medium, fast, very fast, and so on. How feasible would a similar system for Fortress Mode be? Maybe the slowest speed could the same as adventure mode, while the fastest speed would be the same time scale we currently have (72x).
Logged
GENERATION 26:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Future of the Fortress
« Reply #6169 on: April 28, 2013, 03:58:54 pm »

Uh... dude? i think that question will be answered with "why might you want to do that?"
besides, its called saving and restart the world gen.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Future of the Fortress
« Reply #6170 on: April 28, 2013, 04:04:59 pm »

People have talked about this in the last few pages, but I don't think it's been put in green yet, so...
In games like SimCity, you can set the simulation speed to slow, medium, fast, very fast, and so on. How feasible would a similar system for Fortress Mode be? Maybe the slowest speed could the same as adventure mode, while the fastest speed would be the same time scale we currently have (72x).

Well, the main slowdown is pathing and unit movement. Unfortunately, those can't be sped up to 72x real speed, so dwarves just eat only once a month (or however often it is) and they only sleep a couple times a year for a few weeks each.

Basically, DF runs as fast as it can already. It can't go any faster. If we slow everything down, then nothing will get done because it'll take two days real-time for a dwarf to get from one end of the dining room table to the other.

Not that I don't like the idea. In fact, in ten years when computers are 100 times faster (that is, 6 or so cycles of moore's law), then it will be totally possible to do just that and we can have an in-game controller.
« Last Edit: April 28, 2013, 04:07:50 pm by PTTG?? »
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Zavvnao

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #6171 on: April 28, 2013, 06:44:31 pm »

In far future releases, can there be dreams about past lives when the world is more developed? Like the Scions in the Fireborn games or the book "Years of Rice and Salt?"
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Future of the Fortress
« Reply #6172 on: April 28, 2013, 06:49:27 pm »

That's waaaaaaaaay out there, and the answer is probably "maybe, yeah, but we're not thinking about that at the moment".

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Future of the Fortress
« Reply #6173 on: April 28, 2013, 07:05:02 pm »

btw (answering the social questions on this page), toady did do a live interview to a college campus... can't find it right now.

DG

  • Bay Watcher
  • Pull the Lever
    • View Profile
Re: Future of the Fortress
« Reply #6174 on: April 28, 2013, 07:56:03 pm »

Toady, do you find public speaking daunting? Have you had much experience at it?
Toady, are you annoyed by all these unrelated questions?

btw (answering the social questions on this page), toady did do a live interview to a college campus... can't find it right now.

If you want to see Toady's speech, you can see the recorded stream here: http://www.twitch.tv/ccp/b/396300023. Skip to 5:21:30.
Logged

Inarius

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #6175 on: April 29, 2013, 04:48:09 am »

Toady, can you speak a little about Scamp's diet ? Does he like dry cat food ?

It's just another unrelated question, but...it's about Scamps.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Future of the Fortress
« Reply #6176 on: April 29, 2013, 11:00:18 am »

Toady, can you speak a little about Scamp's diet ? Does he like dry cat food ?

It's just another unrelated question, but...it's about Scamps.
I think Scamps is a pretty cool cat, he burrows into box-springs and doesn't afraid of anything.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Future of the Fortress
« Reply #6177 on: April 29, 2013, 11:51:50 am »

I would be terrified that he'd lay between the springs and one of the support bars of the bed and end up getting squished when you sat on it. Cat's don't often have that much forethought, though.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Re: Future of the Fortress
« Reply #6178 on: April 29, 2013, 03:24:48 pm »

Scamps lives on a pure and wholesome diet of Electronic Arts employee meat.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Future of the Fortress
« Reply #6179 on: April 29, 2013, 04:04:10 pm »

Buagh... that must taste bad, specially if is executive meat. That is rotten even before the butcher.
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!
Pages: 1 ... 410 411 [412] 413 414 ... 748