Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Kadath on June 30, 2012, 03:14:47 pm

Title: Space Station 13 Remake
Post by: Kadath on June 30, 2012, 03:14:47 pm
Been working on this for the last few months (mainly started because i got annoyed at the constant BYOND lag...) - perhaps somebody here would be interested in it!
(Before you ask, yes - i have a multiplayer server/client model implemented, and it works pretty well.)

Ingame screenshot:
Spoiler (click to show/hide)
The tile objects are aligned on a 3D grid, but it's pretty small (ie. one floor tile is 10x10x2 blocks large); which means you can place things pretty much how you want them.

Spoiler (click to show/hide)
There's a planet you can visit, too. It's actually a sphere; if you walk far enough you will end up where you started. The terrain is made using the 'marching cubes' algorithm, and destructible.

Spoiler (click to show/hide)
Ingame terminals. Kinda nifty (but not very usable, for now). The text actually wraps around the screen curvature, using a shader.

EDIT: i made a website for it here: https://sites.google.com/site/spacestationdelta
Title: Re: Space Station 13 Remake
Post by: DrPoo on June 30, 2012, 03:22:48 pm
This is FUCKING AWESOME
Title: Re: Space Station 13 Remake
Post by: Kadath on June 30, 2012, 03:25:51 pm
This is FUCKING AWESOME

Why, thank you!
Title: Re: Space Station 13 Remake
Post by: dreadmullet on June 30, 2012, 03:33:20 pm
I remember reading about Space Station 13 a while back, and being completely astounded by it. I was way too nervous to give it a try though...

This is FUCKING AWESOME

I don't care what this project becomes, I want to play it. If only because of those beautiful terminals...
Title: Re: Space Station 13 Remake
Post by: freeformschooler on June 30, 2012, 03:46:19 pm
Are you doing both the graphics and the programming? Because it looks just beautiful.
Title: Re: Space Station 13 Remake
Post by: Kadath on June 30, 2012, 03:59:28 pm
I don't care what this project becomes, I want to play it. If only because of those beautiful terminals...
You can, if you want to. I just uploaded a windows build here:
http://dl.dropbox.com/u/73001606/build.zip
Lotsa stuff is unfinished though. Start the server first, and type "localhost" when the client prompts you for an IP. Enter admin-build mode with '2', and rotate/switch pieces with ',' and '.'.

Are you doing both the graphics and the programming? Because it looks just beautiful.
The textures+meshes are made by a really talented friend of mine, yeah. I'm programming the game itself (In C, with OpenGL for graphics) and cobble together the shaders.
Title: Re: Space Station 13 Remake
Post by: Armok on June 30, 2012, 04:14:15 pm
Wait is that terminal just displayed on top of the scene or is it an actual texture that other players could see form the side and the like?

Could it be combined with a security camera system? Remote-operated vehicles?

This looks like it could easily handle player building awesomely, and it's not much more unrealistic than other stuff already in.
Title: Re: Space Station 13 Remake
Post by: Fniff on June 30, 2012, 04:21:12 pm
Oh, if only there were emotes and character customization, then this would be the best thing in the known universe when it is completed...

Along with an actual game with models and syndies and stuff, but hey!
Title: Re: Space Station 13 Remake
Post by: Kadath on June 30, 2012, 04:34:56 pm
Wait is that terminal just displayed on top of the scene or is it an actual texture that other players could see form the side and the like?
The terminal with the text is part of the GUI, so other people can't see it. You can however click on the terminal yourself and get the screen displayed to you too.

Could it be combined with a security camera system? Remote-operated vehicles?
Security cameras are possible, but i don't see how they would combine with terminals (unless you want to look through a camera using a video terminal).

Oh, if only there were emotes and character customization, then this would be the best thing in the known universe when it is completed...

Along with an actual game with models and syndies and stuff, but hey!
Yeah, there's a butt-ton of work left. For now, characters don't have a model and are invisible.
Title: Re: Space Station 13 Remake
Post by: jetex1911 on June 30, 2012, 04:39:32 pm
This is just awesome.
Title: Re: Space Station 13 Remake
Post by: Fniff on June 30, 2012, 04:40:57 pm
Quote
Yeah, there's a butt-ton of work left. For now, characters don't have a model and are invisible.

I'll enjoy it when it's out, though! I'm a big SS13 fan.
Title: Re: Space Station 13 Remake
Post by: LordSlowpoke on June 30, 2012, 04:43:59 pm
I can only wish you luck on this endeavour, and ask whenever you're going to release the code (or server files, for that matter) to the public when you're more or less done with this project. I know it's early, but I feel this needs to be mentioned.
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on June 30, 2012, 04:46:07 pm
PTW because amazing
Title: Re: Space Station 13 Remake
Post by: USEC_OFFICER on June 30, 2012, 04:51:18 pm
PTW because amazing
Title: Re: Space Station 13 Remake
Post by: Kadath on June 30, 2012, 05:10:31 pm
I can only wish you luck on this endeavour, and ask whenever you're going to release the code (or server files, for that matter) to the public when you're more or less done with this project. I know it's early, but I feel this needs to be mentioned.

Well, the game isn't done; i haven't really decided about whether to release the source or not (probably not, since a modded client could cheat a fair bit). As for the server binary:yes. I can't run loads of servers by myself, gotta give that out.
Title: Re: Space Station 13 Remake
Post by: rarborman on June 30, 2012, 05:16:02 pm
All the praise to you good sir, this is strong with promise.
Title: Re: Space Station 13 Remake
Post by: DrPoo on June 30, 2012, 07:49:42 pm
Just tried it out, ITS EVEN MORE FUCKING AWESOME! :D
Title: Re: Space Station 13 Remake
Post by: Vherid on June 30, 2012, 08:07:37 pm
Well this is certainly interesting.
Title: Re: Space Station 13 Remake
Post by: dreadmullet on June 30, 2012, 08:37:48 pm
I got it to work, but I'm getting error messages in the console. A lot of error messages. And some warnings. Is this normal?
Title: Re: Space Station 13 Remake
Post by: MrWiggles on June 30, 2012, 08:54:01 pm
Do you have a design docu open to the public?

How do you plan to handle AIs?

How do you plan to handle Clowns or Mimes?

Some of the more interesting features of SS13, is the unexpected behaviors from changing the game's environment. EG, changing the atmosphere or temperature. Do you still plan to have the game enviroment to be as, for the lack of a better word, as present as it is in Byond SS13? EG, power conduits, data trunks and environmental systems?

Do you need help with system design?
Title: Re: Space Station 13 Remake
Post by: Kadath on July 01, 2012, 05:56:56 am
I got it to work, but I'm getting error messages in the console. A lot of error messages. And some warnings. Is this normal?
You need a decent graphics card capable of OpenGL 2.1; if you have that, post what error messages you get and i can probably fix it.

Do you have a design docu open to the public?

How do you plan to handle AIs?

How do you plan to handle Clowns or Mimes?

Some of the more interesting features of SS13, is the unexpected behaviors from changing the game's environment. EG, changing the atmosphere or temperature. Do you still plan to have the game enviroment to be as, for the lack of a better word, as present as it is in Byond SS13? EG, power conduits, data trunks and environmental systems?

Do you need help with system design?

A design document? Not really - iv'e got a "list of stuff to do next", but nothing more complex. I don't really need it, since i'm the only programmer.

Aren't clowns and mimes just jobs like any other - starting with their default items? Shouldn't be too hard adding them when i want to! As for the AI, i can probably render all the cameras in a large grid, so the AI can watch lots of video feeds simultaneously.

Power is actually pretty much done, electrical devices draw power from nearby power boxes (there's one in screenshot 1), which in turn draw power from the central power station, who gets power directly from the generator/engine. (for now, the power boxes create electricity out of thin air because i don't want to be bothered with power every time i test something). There's also an uncompleted gas framework in place, in which there's a web of invisible "gas nodes" spread around the station. If you are close to a node, you use up the oxygen from the system.

Title: Re: Space Station 13 Remake
Post by: AustralianWinter on July 01, 2012, 07:36:51 am
Wow. That looks really pretty.
Title: Re: Space Station 13 Remake
Post by: MrWiggles on July 01, 2012, 07:23:35 pm
Well, for a Clown to actually do its job, it would need set of unique animations, and to probably make it more engaging/active for the player to play as a clown, might need some control over the antics the clown does. There also the bannanananananan peels that interfere with movement.

The Mime require a similar set of unique animations for its antics and possibly control over them for them to be more engaging for the player to want to play them. I think on the goon server, the Mime can have its invisible props have actual effects on other players. While a cool concept, could be rather hard to convey with the greater emphasis on visual represention, then the top down game world of Byond SS13.
Title: Re: Space Station 13 Remake
Post by: Tellemurius on July 02, 2012, 12:19:09 am
I got it to work, but I'm getting error messages in the console. A lot of error messages. And some warnings. Is this normal?
You need a decent graphics card capable of OpenGL 2.1; if you have that, post what error messages you get and i can probably fix it.

Do you have a design docu open to the public?

How do you plan to handle AIs?

How do you plan to handle Clowns or Mimes?

Some of the more interesting features of SS13, is the unexpected behaviors from changing the game's environment. EG, changing the atmosphere or temperature. Do you still plan to have the game enviroment to be as, for the lack of a better word, as present as it is in Byond SS13? EG, power conduits, data trunks and environmental systems?

Do you need help with system design?

A design document? Not really - iv'e got a "list of stuff to do next", but nothing more complex. I don't really need it, since i'm the only programmer.

Aren't clowns and mimes just jobs like any other - starting with their default items? Shouldn't be too hard adding them when i want to! As for the AI, i can probably render all the cameras in a large grid, so the AI can watch lots of video feeds simultaneously.

Power is actually pretty much done, electrical devices draw power from nearby power boxes (there's one in screenshot 1), which in turn draw power from the central power station, who gets power directly from the generator/engine. (for now, the power boxes create electricity out of thin air because i don't want to be bothered with power every time i test something). There's also an uncompleted gas framework in place, in which there's a web of invisible "gas nodes" spread around the station. If you are close to a node, you use up the oxygen from the system.


If you had a kickstarter for this i be throwing my money at my screen for weeks.
Title: Re: Space Station 13 Remake
Post by: Scelly9 on July 02, 2012, 12:30:18 am
Quote
As for the AI, i can probably render all the cameras in a large grid, so the AI can watch lots of video feeds simultaneously.
YES PLEASE

If this even gets half as good as the original, it will be amazing.
Title: Re: Space Station 13 Remake
Post by: Urist Mcinternetuser on July 02, 2012, 12:44:55 am
Good work so far. I look forward to seeing what this becomes.
Title: Re: Space Station 13 Remake
Post by: Neonivek on July 02, 2012, 01:38:14 am
The part that will be tricky in my mind is the fact that the entire ship is technically fully destructible.

I can just sense a giant pair of siscors
Title: Re: Space Station 13 Remake
Post by: Sentientdeth on July 02, 2012, 08:55:43 am
Holy fuck, I was just wondering this morning when someone would make a 3D SS13-like.  Good show, sir!
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 02, 2012, 04:44:33 pm
Is there somewhere I can preorder? Or in some other way give monies to you? (Paypal perhaps?)
Title: Re: Space Station 13 Remake
Post by: Fniff on July 02, 2012, 04:50:26 pm
Wow, we are getting a lot of mileage out of variants of the phrase "Please take all of my money", in both image and text.
Title: Re: Space Station 13 Remake
Post by: Kadath on July 02, 2012, 06:33:55 pm
Pretty positive response i got here, heh. Thanks!

Quote
The part that will be tricky in my mind is the fact that the entire ship is technically fully destructible.
All objects that the station is build with have their own health, so wrecking it should work just fine if you've got the firepower...!

Quote
Well, for a Clown to actually do its job, it would need set of unique animations
I can link pretty much anything to jobs, so that stuff is totally possible. Specifics are added much later in development though.


As for donations, you should probably keep your money until I've got it to a playable state - in general, promises are worth little on the internet; I wouldn't want to make anybody disappointed if I'm working too slowly. (not that I've been very slow with development, but you never know what might happen.)
Title: Re: Space Station 13 Remake
Post by: monk12 on July 02, 2012, 08:08:01 pm
This is relevant to my interests.
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 03, 2012, 04:47:45 pm
Start a kickstarter! I'm sure you'll be able to get a couple hundred thousand :D
Title: Re: Space Station 13 Remake
Post by: Kadath on July 03, 2012, 06:34:45 pm
Well, i have gas pressure simulation working now, yay.

A 3x3x3 tile room contains ~90 gas nodes that each have it's own gas pressure data. Periodically, they equalize their pressure with any neighbors; and then see if there's unoccupied space nearby in which to spawn new, empty nodes. I use ray collisions, so that they can't spread through walls.

The entire thing is actually somewhat fast, and i could simulate ~100 rooms without issues. Bigger than that, and i would have to increase the size of a node, leading to lower precision (small holes in the hull might not leak gas.) Also, i could not update every node every frame, though that would lead to a slower spread rate.


Anyway, i'll probably make a website now; somewhere where i can dump updates and such.
Title: Re: Space Station 13 Remake
Post by: Armok on July 03, 2012, 06:42:36 pm
Don't forget to keep track of the flow direction/gradient for windy sounds and pushing light objects. Also, it might be interesting to use the same system for explosion shockwaves.
Title: Re: Space Station 13 Remake
Post by: Kadath on July 04, 2012, 11:21:24 am
Don't forget to keep track of the flow direction/gradient for windy sounds and pushing light objects. Also, it might be interesting to use the same system for explosion shockwaves.

This is a lot harder than it seems, since gas flow is pretty random. It's like when you play DF, and you have a water height of '6' among lots of '7's - it will bounce around randomly in the pool. Similary, if gas is released in a room, the high pressure will bounce around until it's spread out evenly. You would have wind gradients all over the place! I can probably play windy sounds though, since it's not directional.

Calling it 'Space Station Delta', sounds OK?
Anyway, i set up a website here: sites.google.com/site/spacestationdelta (http://sites.google.com/site/spacestationdelta)
The build there is slightly newer, but nothing players will notice (since you can't actually interact with gas yet).
Title: Re: Space Station 13 Remake
Post by: eerr on July 04, 2012, 11:25:04 am
but who will maintain the flexible, group-updated gamecode that forms the lifeblood of SS13?

Are you making a variant of byond?
Title: Re: Space Station 13 Remake
Post by: freeformschooler on July 04, 2012, 12:13:00 pm
If you can walk around the side of the planet and find yourself back where you started, does that mean you could recreate Super Mario Galaxy?
Title: Re: Space Station 13 Remake
Post by: Armok on July 04, 2012, 09:45:10 pm
if you've done it the way I think you've done it, you'll discover those gradients are shock-waves automatically working realistically. It's a FEATURE that it takes some time for the turbulence to settle down after an explosion or leak.
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 05, 2012, 02:41:45 am
*flashbacks to when BS12 added realistic atmos* So much slamming...
Title: Re: Space Station 13 Remake
Post by: Kadath on July 05, 2012, 07:41:23 am
but who will maintain the flexible, group-updated gamecode that forms the lifeblood of SS13?
Are you making a variant of byond?

I was under the impression that the SS13 code was a horrible, intangible mess...? Anyway, you'd need the source to modify the game i'm making; so it's not like byond at all in that regard.

If you can walk around the side of the planet and find yourself back where you started, does that mean you could recreate Super Mario Galaxy?
Kinda like that, but when i create very tiny planets the gravity calculation bugs out.

if you've done it the way I think you've done it, you'll discover those gradients are shock-waves automatically working realistically. It's a FEATURE that it takes some time for the turbulence to settle down after an explosion or leak.
It's not a shockwave though, it's more of a "gas hole" bouncing around for a short while. It would be horrible, believe me.

I added openable doors now, too. And a little oxygen GUI icon to the right which indicates whether you are suffocating or not. I'll upload a build later today.
Fun fact: if exposed to space, you quickly die because the low pressure forms gas bubbles in your blood, and not because of a lack of oxygen/heat. I'll probably add this when i get to player health.
Title: Re: Space Station 13 Remake
Post by: Scelly9 on July 05, 2012, 06:18:33 pm
You may want to add something that allows people to make items easily. It would add a lot to the atmosphere of the game is specific servers had their own build, like it is now with the 2D game.
Title: Re: Space Station 13 Remake
Post by: 10ebbor10 on July 06, 2012, 04:34:08 am
I added openable doors now, too. And a little oxygen GUI icon to the right which indicates whether you are suffocating or not. I'll upload a build later today.
Fun fact: if exposed to space, you quickly die because the low pressure forms gas bubbles in your blood, and not because of a lack of oxygen/heat. I'll probably add this when i get to player health.

Well actually it depends. The point is that the concentrations of gasses in your blood will try to even out will the concentration of gasses in the atmosphere around them. (For the game, the most important ones will be o2, Nitrogen and CO(2). More gas gets absorbed if the ambient pressure is higher, and fewer if it is lower. As long as the blood concentration is lower than the athmosphere concentration, everything is al right. In the reverse direction, you get the gas bubbles.

Examples:
A
You go from Normal airpressures to an area with equal pressure, but with the Nitrogen replaced by another gas. Nitrogen in your blood bubbels up, and you die.)

B
You move from an area with normal air to an area with equal aircomposition, but 1 tenth the pressure. This causes you to suffocate, but as long as the change is not near immediate, you won't get the gas bubbles

C
You go from an area with normal air pressure and the following distribution of gasses(20%Oxygen 20%Nitrogen, 60% Other no blood absorbed gas) to an area with 1/3 the pressure and the following gas composition (60% Oxygen, 20% Nitrogen, 20% other). Now you will neither die nor suffocate, as the amount of avaible oxygen remains equal. If you were to go back too fast though, you would die, as the oxygen would bubble up.

Due to the large concentration of Nitrogen(80%), it tends to be the major cause of depressurisation, but this is not always the case. Besides, in a spacestation, it might not be unwise to replace Nitrogen with another gas, preferably one that is not absorbed by your blood

To be fair, this might just be a tad to complicated.
Title: Re: Space Station 13 Remake
Post by: The Scout on July 06, 2012, 05:09:37 am
...Argon?
Title: Re: Space Station 13 Remake
Post by: 10ebbor10 on July 06, 2012, 05:18:35 am
...Argon?
Argon's atmospherical concentration is kinda neglible.
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 06, 2012, 08:28:38 am
Also in low pressure the boiling point of water is lower, so your eyes and mouth would likely freeze.
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on July 06, 2012, 08:49:23 am
Also in low pressure the boiling point of water is lower, so your eyes and mouth would likely freeze.
I'd like to submit that a frostbitten tongue is entirely secondary to boiling blood bursting out of every vein in your body.
Title: Re: Space Station 13 Remake
Post by: RulerOfNothing on July 06, 2012, 08:58:11 am
Also in low pressure the boiling point of water is lower, so your eyes and mouth would likely freeze.
I'd like to submit that a frostbitten tongue is entirely secondary to boiling blood bursting out of every vein in your body.
That wouldn't happen. As it turns out, your blood vessels are mostly capable of holding your blood inside if your body is exposed to vacuum (though you will get some swelling).
Title: Re: Space Station 13 Remake
Post by: 10ebbor10 on July 06, 2012, 09:00:05 am
Also in low pressure the boiling point of water is lower, so your eyes and mouth would likely freeze.
I'd like to submit that a frostbitten tongue is entirely secondary to boiling blood bursting out of every vein in your body.
That wouldn't happen. As it turns out, your blood vessels are mostly capable of holding your blood inside if your body is exposed to vacuum (though you will get some swelling).
Yup, some blood vessels in the eyes and such might burst, but it wouldn't be very problematic. (Except for the fact that your eyes would freeze over, but anyway)
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on July 06, 2012, 09:03:16 am
Sorry, you're telling me that nitrogen bubbles forming in your blood vessels isn't a big deal? It should be no different from decompression sickness, but more severe. Decompression sickness can be lethal if a bubble blocks blood to the brain or bursts an important vessel and causes internal bleeding. At the very least your mucus membranes would rupture and start gushing blood.

I mean some people get a severe nosebleed from a change of a few hundred feet in altitude...
Title: Re: Space Station 13 Remake
Post by: 10ebbor10 on July 06, 2012, 09:22:31 am
Sorry, you're telling me that nitrogen bubbles forming in your blood vessels isn't a big deal? It should be no different from decompression sickness, but more severe. Decompression sickness can be lethal if a bubble blocks blood to the brain or bursts an important vessel and causes internal bleeding. At the very least your mucus membranes would rupture and start gushing blood.

I mean some people get a severe nosebleed from a change of a few hundred feet in altitude...
We all know about decormpression sickness here (See previous page). However, your previous statement is still wrong on several accounts

Also in low pressure the boiling point of water is lower, so your eyes and mouth would likely freeze.
I'd like to submit that a frostbitten tongue is entirely secondary to boiling* blood bursting** out of every vein in your body.

* Boiling indicates that fluid would have a phase transition. What happens is the forming of Nitrogen bubbels in the veins, not the boiling of the blood itself
** Except for weaker veins, for example in the nose, none of the veins will burst. Blocked bloodflow is a more severe problem. Besides, even if they did, they still would have to go through your hide.

Really, the way you formulated you statement and the post you reacted too indicated that you were reffering to the common misconception that due the near nonexistent pressure in space, your blood would litterally boil, as opposed to the decompression mechanic, as described in the post above and on the previous page.
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on July 06, 2012, 09:23:08 am
My apologies for being imprecise.
Title: Re: Space Station 13 Remake
Post by: FallingWhale on July 06, 2012, 02:01:28 pm
Can you add jumping and/or looking straight up/down?
Title: Re: Space Station 13 Remake
Post by: Scelly9 on July 06, 2012, 02:08:40 pm
You may want to add the website to the OP.
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 06, 2012, 03:20:32 pm
Will we be able to have spinning 2001 style space stations?
Title: Re: Space Station 13 Remake
Post by: Kadath on July 06, 2012, 05:31:55 pm
Hrm, i'll have to look more into how pressure affects the body it seems - oh well.

Can you add jumping and/or looking straight up/down?
Sure. It'll be in the next build then.

You may want to add the website to the OP.
Done!

Will we be able to have spinning 2001 style space stations?
Well, no. I'd have to make radical changes for that to work.
Title: Re: Space Station 13 Remake
Post by: Mono124 on July 06, 2012, 06:06:52 pm
This is FUCKING AWESOME

Posting to follow.
Title: Re: Space Station 13 Remake
Post by: Nightscar982 on July 06, 2012, 08:57:48 pm
PTW

Is gas pressure going to be affected by gravity, so that leaking gas would cling to the side of your station?
Title: Re: Space Station 13 Remake
Post by: 10ebbor10 on July 07, 2012, 09:01:19 am
PTW

Is gas pressure going to be affected by gravity, so that leaking gas would cling to the side of your station?
The gravitationall field of your station would be pretty neglible, so it won't have much effect. Maybe some nice visuals, but I doubt anything else would apply.
Title: Re: Space Station 13 Remake
Post by: thobal on July 07, 2012, 05:18:05 pm
PTW

Will there Newtonian physics, asteroid fields, complicated orbital maneuvers and such?
Title: Re: Space Station 13 Remake
Post by: Kadath on July 07, 2012, 06:24:40 pm
Is gas pressure going to be affected by gravity, so that leaking gas would cling to the side of your station?
Nope, gas that escapes outside the station it quickly spreads thin, and if a gas node is thin enough it disappears.

Will there Newtonian physics, asteroid fields, complicated orbital maneuvers and such?
Players obey Newtonian physics, but not objects - they stay where they are when you place them (so no orbital maneuvers). Making an asteroid field wouldn't be too hard, but i won't do it right now - too much other stuff needs work. You'd be able to interact over long distances though, like building an orbiting ion cannon that can strike the surface.

Anyway, in the next build i'll have a chat system that can handle walls (ie. you can't hear people talking in a closed room); and no speech travels through vacuum. I also improved performance by quite a bit, and the game doesn't grab you mouse in such an obnoxious way anymore. Oh, and if the game detects that your locale is en_US, it'll use american units for the icons.
Title: Re: Space Station 13 Remake
Post by: Armok on July 07, 2012, 06:55:07 pm
for the orbital stuff, just having a single specialized scaling rocket object that other objects can be specifically attached to and stay stationary relative to shouldn't be to hard.
Title: Re: Space Station 13 Remake
Post by: Mullet Master on July 07, 2012, 07:00:35 pm
Kadath, what you have looks pretty impressive so far. It's just very smooth and cool - you and your artist are doing a great job. 

My only question is - what was your favorite job to play in SS13, and what are you going to change about it in your version of the game?
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 07, 2012, 07:55:23 pm
I have a feeling playing security will be easier in first person.

It'd be cool if medical jobs had some kind of minigame, eg cut along the projected lines to open the chest cavity, then extract an organ or w/e.
Title: Re: Space Station 13 Remake
Post by: Nightscar982 on July 08, 2012, 05:32:43 am
That would be a bit annoying in the more fast paced moments, when you need to quickly patch up someone before they die of space exposure/singularity-equivalent/traitor, and during the minigame they die, or something importtant happens.

Although the way a minigame would make a player focous their attention and their screenspace on saving someone would be nice, as it means that they can't patch someone up while also knowing whats going on around them.
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 08, 2012, 05:36:31 am
Yeah, this would just be for sugery, for quick stuff you'd just inject them with something and rush them into stasis whilst you work out what needs doing (not everything will require surgery, you might be able to cure it with chemicals or nanites).
Title: Re: Space Station 13 Remake
Post by: Neonivek on July 08, 2012, 05:43:37 pm
Also for Janitors instead of the mop a floor cleaner would be better. (the ones that look like floor polishers)
Title: Re: Space Station 13 Remake
Post by: cib on July 09, 2012, 04:11:50 am
My first impression: All the yes!

My second impression:
- Not open source :(
- It'd take a small gamestudio with a few hundred thousand dollars of funding to remake a game as complex and detailed as SS13 in this graphic style completely
Title: Re: Space Station 13 Remake
Post by: 10ebbor10 on July 09, 2012, 06:31:35 am
Not nessecarilly. Things are coming toghether nicely, I think. You got air pressure and such already, monitors are working, you can blow things up. Sure the weirdness with genes and bombs might be problematic (lots of art required) , but I have the impression this game is going for a more realistic version of space.
Title: Re: Space Station 13 Remake
Post by: Kadath on July 09, 2012, 05:35:12 pm
for the orbital stuff, just having a single specialized scaling rocket object that other objects can be specifically attached to and stay stationary relative to shouldn't be to hard.
That's actually harder than you think... I'd have to rewrite pretty much everything, and even then it probably wouldn't work so well.

Kadath, what you have looks pretty impressive so far. It's just very smooth and cool - you and your artist are doing a great job. 
My only question is - what was your favorite job to play in SS13, and what are you going to change about it in your version of the game?
Probably engineer. Or research director. Anyway, it's a little too early to go into how specific jobs will work!

My first impression: All the yes!

My second impression:
- Not open source :(
- It'd take a small gamestudio with a few hundred thousand dollars of funding to remake a game as complex and detailed as SS13 in this graphic style completely
Well, i can't clone the entirety of SS13 obviously, but it's going to have the same core gameplay - it's "heavily inspired by SS13" after all. As for open source, it's not TOTALLY out of the question, but i'll probably not.

Oh, and i have a new test build uploaded, try it if you want to (mainly it's a lot faster, and has a chat now).
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on July 10, 2012, 08:16:54 am
Honestly a slightly less complicated but more intuitive (and goddamn beautiful!) version will probably be a lot more successful.
Title: Re: Space Station 13 Remake
Post by: Knight of Fools on July 10, 2012, 09:54:14 am
That's the main thing I didn't like about SS13. You get plopped down in a station where folks expect you to know to do things you have to read a manual to do, and it's rather daunting and discouraging, especially when you have to go through a complex process of clicking, dragging, and double clicking. I'm looking forward to this project coming to fruition.
Title: Re: Space Station 13 Remake
Post by: Evergod41 on July 12, 2012, 03:45:00 pm
You, sir, maker guy.
SHUT UP AND TAKE MY MONEY!
For people like you with the mentality of "I like what you have here, but let's make it better." and then the ability and willingness to actually do it, and succeed! Though it is still WIP, I wholeheartedly await and expect it's release sometime in the near or far future.
Title: Re: Space Station 13 Remake
Post by: Rumrusher on July 13, 2012, 01:54:25 am
That's the main thing I didn't like about SS13. You get plopped down in a station where folks expect you to know to do things you have to read a manual to do, and it's rather daunting and discouraging, especially when you have to go through a complex process of clicking, dragging, and double clicking. I'm looking forward to this project coming to fruition.
well the game is expecting roleplay and roleplaying a scientist that has no clue how to work a computer would lead to people angry at your lack of knowledge. there are guides on SS13 and a goon wiki that teaches you the basics. Though I'm kinda want to see how crazy the Gibbed server of this remake would be.
Title: Re: Space Station 13 Remake
Post by: Kagus on July 13, 2012, 02:56:34 am
This looks really nice.  As in, really really really freakin' sweet.  I haven't actually played SS13, but I've devoured the goonwiki and watched a couple gameplay videos (I also have just enough experience with BYOND to loathe it with a vengeance).

I have my doubts as to how well you're going to be able to pull off something with this kind of graphical/dimensional complexity and still have it run smoothly in large multiplayer games, but considering how laggy things are in the original...  I wouldn't worry too much.  And you actually seem somewhat competent at making stuff, which is disturbingly refreshing.


Here's a hearty congratulations on what you've accomplished so far, and some raucous cheering for your successes to come.  We're all looking forward to that true Space Station Sensation.


Speaking of, how many simplifications are you sorta-planning on making?  There are a vast number of things that are made inherently easier in a minimalistic, 2D interface...  How do you intend to incorporate the ability for misleading other players, finding them out, plotting overly complicated acts of mayhem or violence (like oversaturating a room with oxygen and then setting up a remote signaler to cause a spark, or sabotaging the vent system to release an airborne contagion)?  Also, unless you're planning on shifting things over to the planet (I have a very soft spot in my heart for spherical gravity centers in gaming), how do you intend to sort out the work miners have got cut out for them?  An asteroid belt seems fairly reasonable, if somewhat resource intensive.  It also allows for concealment, "swapping out" old asteroids for new to keep mining fresh, and installation of radio bouncers/jammers and evil syndicate death rays.  What about monkeys?  The blob?  Changelings?


I'm certain there are going to be simplifications from the original, there almost have to be.  And, in a few cases, I don't think much love will be lost.  A first-person 3D environment already forces a stronger sense of atmosphere, so I'm curious as to what ideas you have for how this re-imagining should play out.
Title: Re: Space Station 13 Remake
Post by: 10ebbor10 on July 13, 2012, 06:00:22 am
Then again, think about the fun things you can do in 3D mode. You can hide on top of things, or  below them. You can hide bombs in a lot of other place. You could have hull breaches in unexpected places.

If it possible, it would be fun if a realistic athmospheric system gets implemented. I know pressure already works, but gasses and such flying around would be fun too. If you don't want players to be flying around the place, you can justify it by saying  that they have magnetic shoes or something.

I also know the OP has plans to implement a realistic system to simulate depressurisation and such, so changing athmospherical conditions might be possible.
Title: Re: Space Station 13 Remake
Post by: miauw62 on July 13, 2012, 06:09:37 am
This is FUCKING AWESOME


Not contributing to the thread at all, but this project looks ~.
Title: Re: Space Station 13 Remake
Post by: Neonivek on July 13, 2012, 09:45:44 pm
I chose to remain completely sinicle/sinacle/sinical... hmm... Synacle until I start to see the gameplay though.

Just putting the game into this format completely changes it in every possible way... just taking it out of quasi turn based where you could get away with things simply because it took forever to do the most simple of activities... completely changes the way the game is played.

So I should treat this like an entirely different game... Since it is.
Title: Re: Space Station 13 Remake
Post by: ShoesandHats on July 13, 2012, 11:40:45 pm
sinicle/sinacle/sinical... hmm... Synacle

Cynical.

Also, posting to watch. Because this is awesome.
Title: Re: Space Station 13 Remake
Post by: Kadath on July 14, 2012, 11:52:49 am
You, sir, maker guy.
SHUT UP AND TAKE MY MONEY!
For people like you with the mentality of "I like what you have here, but let's make it better." and then the ability and willingness to actually do it, and succeed! Though it is still WIP, I wholeheartedly await and expect it's release sometime in the near or far future.
Thanks!

Speaking of, how many simplifications are you sorta-planning on making?  There are a vast number of things that are made inherently easier in a minimalistic, 2D interface...  How do you intend to incorporate the ability for misleading other players, finding them out, plotting overly complicated acts of mayhem or violence (like oversaturating a room with oxygen and then setting up a remote signaler to cause a spark, or sabotaging the vent system to release an airborne contagion)?  Also, unless you're planning on shifting things over to the planet (I have a very soft spot in my heart for spherical gravity centers in gaming), how do you intend to sort out the work miners have got cut out for them?  An asteroid belt seems fairly reasonable, if somewhat resource intensive.  It also allows for concealment, "swapping out" old asteroids for new to keep mining fresh, and installation of radio bouncers/jammers and evil syndicate death rays.  What about monkeys?  The blob?  Changelings?

I'm certain there are going to be simplifications from the original, there almost have to be.  And, in a few cases, I don't think much love will be lost.  A first-person 3D environment already forces a stronger sense of atmosphere, so I'm curious as to what ideas you have for how this re-imagining should play out.
Just putting the game into this format completely changes it in every possible way... just taking it out of quasi turn based where you could get away with things simply because it took forever to do the most simple of activities... completely changes the way the game is played.

So I should treat this like an entirely different game... Since it is.
Yeah, it won't be the same thing - 3D is fundamentally different from 2D, and implementing some things from SS13 becomes difficult/impossible. Still, treachery and sabotage should be possible and encouraged (instead of just shooting somebody!). The miners will work on the planet, yeah. As for blobs, i don't think i'll have those - it's not really compatible with a 3d environment. Monkeys and changelings are possible though. It would be nice to have a (somewhat) scarier mood than SS13 had, too.

Also, i uploaded a new version, with an inventory, nonfunctional oxygen tanks, and some sound effects. Also a few large bugfixes.
Title: Re: Space Station 13 Remake
Post by: Kagus on July 14, 2012, 03:58:07 pm
One thing you might want to look at, although I don't know if it will work without rampant re-coding and tweaking, is the dynamic infestation  (http://www.youtube.com/watch?v=pnaJLk8MhL4)from Natural Selection 2.

Should you decide upon blobbiness, something along those lines would probably be more than adequate.  I know *I'd* get freaked out by something like that, and it would react well to fighting things with fire.
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 14, 2012, 04:07:56 pm
Perhaps you could use the same connectivity map as the gas system uses? Could render it using marching cubes over a voxel grid or something.
Title: Re: Space Station 13 Remake
Post by: DrKillPatient on July 14, 2012, 05:13:31 pm
Although I've never played SS13, the setting of this game still strikes me as familiar. A bit like System Shock 2, perhaps. The apparent "traitor" option brings back memories of Trouble In Terrorist Town from Garry's Mod. Even with somewhat-lacking graphics and terrible hit detection, TTT was still nerve-wracking at times because all the worst enemies that you were up against were other players, and no NPC can really beat human craftiness.

I'm especially pleased at the inclusion of a Linux client. Excellent work all around. I rather hope that SSD can do to SS13 what Brogue did to the generic roguelike-- streamline things without losing depth.

EDIT: ah, speaking of traitors in space (https://www.youtube.com/watch?v=dPYc1CfPdtY)...
Title: Re: Space Station 13 Remake
Post by: Kingsdragon on July 15, 2012, 12:35:16 am
SS13 is undeniably a brilliant game. I suggest you make a super basic demo, list your to do list anf make it a kickstarter project.
Title: Re: Space Station 13 Remake
Post by: Neonivek on July 15, 2012, 12:53:10 am
SS13 is undeniably a brilliant game.

I can deny it.

I think history will see it as an the best of what is early attempts at mass roleplay games... heck perhaps it will never catch on...

But just everything about the game holds it back. Which is where its glory sort of shows, it is a game that everyone who plays it goes "It would be a great game IF" over and over again. It is like a great game done wretchedly.
Title: Re: Space Station 13 Remake
Post by: MrWiggles on July 15, 2012, 12:54:04 am
I'm not sure if he can make a kickstarter project. The space station 13 intellectual property isn't his. Its ownership, is at best ambiguous. The project has the capability to become it own intellectual property, but currently its doesnt seem to be distinguish enough from SS13. Heck, even the creator of the projects calls it SS13.
Title: Re: Space Station 13 Remake
Post by: Neonivek on July 15, 2012, 12:55:28 am
I'm not sure if he can make a kickstarter project. The space station 13 intellectual property isn't his. Its ownership, is at best ambiguous. The project has the capability to become it own intellectual property, but currently its doesnt seem to be distinguish enough from SS13. Heck, even the creator of the projects calls it SS13.

If he as much as changed the name, said it was "inspired by" Space Station 13, and did a bit of work to change it.

He could get away with it somehow.
Title: Re: Space Station 13 Remake
Post by: MrWiggles on July 15, 2012, 01:34:54 am
I'm not sure if he can make a kickstarter project. The space station 13 intellectual property isn't his. Its ownership, is at best ambiguous. The project has the capability to become it own intellectual property, but currently its doesnt seem to be distinguish enough from SS13. Heck, even the creator of the projects calls it SS13.

If he as much as changed the name, said it was "inspired by" Space Station 13, and did a bit of work to change it.

He could get away with it somehow.
Yea, totally, this could totally be its own IP. I dont think its there yet. The implied Dev List thing to my understanding is 'the features from SS13'. I think for now, its to beholden to SS13 for now.
Title: Re: Space Station 13 Remake
Post by: Alehkhs on July 15, 2012, 02:13:40 am
I'm not sure if he can make a kickstarter project. The space station 13 intellectual property isn't his. Its ownership, is at best ambiguous. The project has the capability to become it own intellectual property, but currently its doesnt seem to be distinguish enough from SS13. Heck, even the creator of the projects calls it SS13.

If he as much as changed the name, said it was "inspired by" Space Station 13, and did a bit of work to change it.

He could get away with it somehow.
Yea, totally, this could totally be its own IP. I dont think its there yet. The implied Dev List thing to my understanding is 'the features from SS13'. I think for now, its to beholden to SS13 for now.

Change the setting to the deep-sea.

Seabay 12  :P


(There will forever continue to be a lack of underwater games... :()
Title: Re: Space Station 13 Remake
Post by: ShoesandHats on July 15, 2012, 02:50:12 am
Or....

*Movie trailer narrator voice*

In a world where dwarves have developed intergalactic travel, one space station will go into the deepest

*dun*

darkest

*dun*

corner of the

*DUNDUN*

CIRCUS.

*Cut to dwarves running down a ruined hallway, littered with corpses of their xXfallen comradesXx.*

"Urist, the Spess Carp are in the escape shuttle!"

"Looks like we'll need more magma."

SPESS DWARVES.

Coming to a theater near you.
Title: Re: Space Station 13 Remake
Post by: AustralianWinter on July 15, 2012, 02:59:11 am
Or....

*Movie trailer narrator voice*

In a world where dwarves have developed intergalactic travel, one space station will go into the deepest

*dun*

darkest

*dun*

corner of the

*DUNDUN*

CIRCUS.

*Cut to dwarves running down a ruined hallway, littered with corpses of their xXfallen comradesXx.*

"Urist, the Spess Carp are in the escape shuttle!"

"Looks like we'll need more magma."

SPESS DWARVES.

Coming to a theater near you.

*Dwarven scientists sit in a room with an important looking dwarf in a tuxedo. All bear grave expressions*
*solemn music plays, but grows in force as the scene progresses*

"This is the only way then?"
"Yes, my lord King-Elect, we must test the adamantium guns, the magma-ray, the laser-room - they could prove the final peices to the puzzle of how we will defeat the Spesh Carps."
"And the testing is not... Strictly legal?"
"Exactly my lord King-Elect. I hope you understand what we will gain."
"I do. Authorise a Spesh Station. Their deaths will save lives."

*Music climaxes*
Title: Re: Space Station 13 Remake
Post by: Kingsdragon on July 15, 2012, 06:03:50 am
You can make the people on it aliens who get lost in a black hole. Lost and alone they try and survive but the odds are against them. Same dynamic but different backstory? Basically you can do what you want. It is merely a genre of game. Just like RP or FPS ect...

Personally I think you should kickstart. I bet there will be an INSTANT 150 pledges.
Title: Re: Space Station 13 Remake
Post by: miauw62 on July 15, 2012, 08:05:40 am
But if its free, what kind of reard will you get?
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 15, 2012, 10:36:47 am
Hats?

Or perhaps your name can be in the flavour text or something.
Title: Re: Space Station 13 Remake
Post by: Neonivek on July 15, 2012, 12:10:05 pm
I'm not sure if he can make a kickstarter project. The space station 13 intellectual property isn't his. Its ownership, is at best ambiguous. The project has the capability to become it own intellectual property, but currently its doesnt seem to be distinguish enough from SS13. Heck, even the creator of the projects calls it SS13.

If he as much as changed the name, said it was "inspired by" Space Station 13, and did a bit of work to change it.

He could get away with it somehow.
Yea, totally, this could totally be its own IP. I dont think its there yet. The implied Dev List thing to my understanding is 'the features from SS13'. I think for now, its to beholden to SS13 for now.

Change the setting to the deep-sea.

Seabay 12  :P


(There will forever continue to be a lack of underwater games... :()

Wouldn't making it underwater be tougher to make then one that takes place in space?
Title: Re: Space Station 13 Remake
Post by: monk12 on July 15, 2012, 08:46:46 pm
Actually, an underwater one would be awesome. Now I need to go find my copy of Sphere...
Title: Re: Space Station 13 Remake
Post by: Scelly9 on July 15, 2012, 08:50:12 pm
Actually, an underwater one would be awesome. Now I need to go find my copy of Sphere...
Sphere? My google-fu is failing me.
Title: Re: Space Station 13 Remake
Post by: monkey on July 15, 2012, 08:56:29 pm
http://www.imdb.com/title/tt0120184/ ?

looking good, I wonder if at some point youll consider a switch to any of the popular 3dengines ?
Title: Re: Space Station 13 Remake
Post by: monk12 on July 15, 2012, 09:29:28 pm
Yeah, monkey got it- it's a Crichton novel at the bottom of the ocean. It's pretty trippy, and I"m not sure what else I can say without spoiling it other than you should go read it if you enjoy psychological horror stories. And giant squid attacks.
Title: Re: Space Station 13 Remake
Post by: MrWiggles on July 15, 2012, 09:53:28 pm
I dont think it'll make it that much harder really. It depends how simulation he does with the water. I dont think this game would require very realistic water.
Title: Re: Space Station 13 Remake
Post by: monk12 on July 15, 2012, 10:51:08 pm
Ah, but see, when it's a Space Station, a hull breach means the atmosphere is leaking out- once you patch it, you can repressurize. A Sea Station means that an ocean is leaking in, which entails an entirely different set of Bad Things, including but not limited to blunt force trauma from the initial breach, disruption and destruction of equipment in the water, and of course, swarms of angry lobsters.

(Note- almost total lack of SS13 experience)
Title: Re: Space Station 13 Remake
Post by: MrWiggles on July 15, 2012, 10:55:36 pm
Ah, but see, when it's a Space Station, a hull breach means the atmosphere is leaking out- once you patch it, you can repressurize. A Sea Station means that an ocean is leaking in, which entails an entirely different set of Bad Things, including but not limited to blunt force trauma from the initial breach, disruption and destruction of equipment in the water, and of course, swarms of angry lobsters.

(Note- almost total lack of SS13 experience)
Yea, but you're exchanging one set of issues for another.
Title: Re: Space Station 13 Remake
Post by: monk12 on July 15, 2012, 11:10:58 pm
Actually, sorry, I misread your previous post there- didn't realize you were responding to Neonivek. Think I'll stop posting and go to bed now.
Title: Re: Space Station 13 Remake
Post by: rayofash on July 16, 2012, 03:32:36 pm
Is it open source? Please let it be open source.
Title: Re: Space Station 13 Remake
Post by: Scelly9 on July 16, 2012, 03:33:41 pm
Is it open source? Please let it be open source.
Nope.
Title: Re: Space Station 13 Remake
Post by: rayofash on July 16, 2012, 03:49:35 pm
Is it open source? Please let it be open source.
Nope.
Eh, screw it then. I'll stick with SA remake: http://www.youtube.com/watch?v=0nMlihQXEBw&feature=player_embedded

Though it's no open source either =/ .
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on July 16, 2012, 04:01:56 pm
Is it open source? Please let it be open source.
Nope.
Eh, screw it then. I'll stick with SA remake: http://www.youtube.com/watch?v=0nMlihQXEBw&feature=player_embedded

Though it's no open source either =/ .
Okay. Bye...
Title: Re: Space Station 13 Remake
Post by: MrWiggles on July 16, 2012, 08:25:41 pm
Is it open source? Please let it be open source.
Nope.
Eh, screw it then. I'll stick with SA remake: http://www.youtube.com/watch?v=0nMlihQXEBw&feature=player_embedded

Though it's no open source either =/ .
If the deal breaker is that it isn't open source then why go with the other project is also not open source?

And why is open source a deal breaker anyway?
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 17, 2012, 01:43:58 am
Because if it's not open source, crowd funded and "cloud" based, why bother? (sarcasm)
Title: Re: Space Station 13 Remake
Post by: MrWiggles on July 17, 2012, 01:58:29 am
Though I gotta admit the other SS13 remake looks damn sexy.
Title: Re: Space Station 13 Remake
Post by: ShoesandHats on July 17, 2012, 02:05:00 am
But so does this one.
Title: Re: Space Station 13 Remake
Post by: Kagus on July 17, 2012, 02:08:37 am
Well...  The other one's more a "remake" than this is.  This is more a kind of "whatif-make".

It's all erotically stimulating as far as I'm concerned.
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on July 17, 2012, 05:08:24 am
Is it open source? Please let it be open source.
Nope.
Eh, screw it then. I'll stick with SA remake: http://www.youtube.com/watch?v=0nMlihQXEBw&feature=player_embedded

Though it's no open source either =/ .
If the deal breaker is that it isn't open source then why go with the other project is also not open source?

And why is open source a deal breaker anyway?
I think the point of the post was to advertise the other one.
Title: Re: Space Station 13 Remake
Post by: LordSlowpoke on July 17, 2012, 06:44:06 am
Is it open source? Please let it be open source.
Nope.
Eh, screw it then. I'll stick with SA remake: http://www.youtube.com/watch?v=0nMlihQXEBw&feature=player_embedded

Though it's no open source either =/ .
If the deal breaker is that it isn't open source then why go with the other project is also not open source?

And why is open source a deal breaker anyway?
I think the point of the post was to advertise the other one.

Hey guys, nice of you to reply to that open source question instead of the author. I asked way back on page one, and the answer was "well, I'm undecided, but probably no". Last post of page one, FYI. And it's also nice to taste that shade of aggressiveness for even daring to ask this one again, since you know, the fact that everyone can make their own version is kind of important in how SS13 operates at the moment? Keep it up, fellas.
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on July 17, 2012, 06:59:22 am
Is it open source? Please let it be open source.
Nope.
Eh, screw it then. I'll stick with SA remake: http://www.youtube.com/watch?v=0nMlihQXEBw&feature=player_embedded

Though it's no open source either =/ .
If the deal breaker is that it isn't open source then why go with the other project is also not open source?

And why is open source a deal breaker anyway?
I think the point of the post was to advertise the other one.

Hey guys, nice of you to reply to that open source question instead of the author. I asked way back on page one, and the answer was "well, I'm undecided, but probably no". Last post of page one, FYI. And it's also nice to taste that shade of aggressiveness for even daring to ask this one again, since you know, the fact that everyone can make their own version is kind of important in how SS13 operates at the moment? Keep it up, fellas.
I had no problem with the question. My problem was with the tone.

"Well if this one won't be open source then screw it, I will stick with this other project which is also not open source."

Its rude and pointless.
Title: Re: Space Station 13 Remake
Post by: Knight of Fools on July 17, 2012, 10:28:39 am
Welcome to the Internet.


I do have a desperate subject change relevant question, though: What are your thoughts on the UI, Kadath? Will actions simply be dependent on what you're holding (Holding a screwdriver and using it on an item will automatically attempt to dismantle/interact with it) or will a list of available actions pop up you can choose from (Stab, Pry, Unscrew)? Or something completely different?
Title: Re: Space Station 13 Remake
Post by: alfie275 on July 17, 2012, 02:42:47 pm
I'm hoping it will be more minecraft-like, eg scroll through wieldable items, left click attacks with, right click "uses" it on something.

In regards to the open source thing, the game will be highly customizable, eg map layout and you can retexture it probably.
Title: Re: Space Station 13 Remake
Post by: monk12 on July 17, 2012, 04:10:01 pm
Yeah, the game doesn't need to be open source to be highly customizable. Quite frankly, I don't care much about open source one way or another since it's already free.

And yeah, I'm pretty sure the muted hostility was for the rude tone, not for the question itself.
Title: Re: Space Station 13 Remake
Post by: MrWiggles on July 17, 2012, 05:24:57 pm
I'm still curious why the close source was the deal breaker.
Title: Re: Space Station 13 Remake
Post by: head on July 19, 2012, 03:40:52 am
Baystation12 is also working on a remake tho that also includes making a 2D game engine + SS13.

Were up to 3000~lines of code now. after a month or two.

We haven't really decided on the engine as of yet, but i'm 99% sure the SS13 game will be.

This is still cool tho.
Title: Re: Space Station 13 Remake
Post by: Kadath on July 21, 2012, 04:44:46 pm
I do have a desperate subject change relevant question, though: What are your thoughts on the UI, Kadath? Will actions simply be dependent on what you're holding (Holding a screwdriver and using it on an item will automatically attempt to dismantle/interact with it) or will a list of available actions pop up you can choose from (Stab, Pry, Unscrew)? Or something completely different?

Interactions are dependant on what you have equipped and what mouse button you press, yeah. A few things things, like complex devices, will have a GUI that pops up.

Also, working on player models now - here's a WIP:
Spoiler (click to show/hide)
You'll be able to customize at least skin & eye color; and hairstyles.

Title: Re: Space Station 13 Remake
Post by: ShoesandHats on July 21, 2012, 05:21:58 pm
And facial hair, I hope?

Spaceman Spiff MUST have a Chaplin 'stache.
Title: Re: Space Station 13 Remake
Post by: rarborman on July 21, 2012, 06:03:03 pm
My modeler senses are tingling...
The shame of no replaceable models... if someone doesnt eventually hack/slash a model visual replacement in eventually I'd be suprised.
How do you plan to handle varible model displaying through into multiplayer?
Title: Re: Space Station 13 Remake
Post by: eerr on August 07, 2012, 02:27:46 am
Space station 13 is so open source you can update in the middle of a game.

This is actually one of the tenants of updating a running server.

Part of the reason Space station 13 is SO BAD, is entirely built around this problem-


Updating while running the game and not crashing.

A non-open source SS13 isn't feasible unless someone works on it 24-7.

So the idea it won't be open source is silly.
Title: Re: Space Station 13 Remake
Post by: MrWiggles on August 07, 2012, 02:37:14 am
I cant quite decipher the point you're trying to make.
Title: Re: Space Station 13 Remake
Post by: Neonivek on August 07, 2012, 02:39:36 am
I cant quite decipher the point you're trying to make.

I think eerr is badly trying to say that the game is only functional as an open source game.

Except he constantly contradicts himself it is confusing.
Title: Re: Space Station 13 Remake
Post by: eerr on August 07, 2012, 02:52:22 am
It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.
Title: Re: Space Station 13 Remake
Post by: MrWiggles on August 07, 2012, 02:56:01 am
It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.
Oh.

Well, then your point is absurd then. Open Source is just a production style really. It has its pro's and con's as does Close Source, but you're going to have to substantiate your arugment a bit more to show that a game liken to Space Station 13 can't function as a close source project.

The project creator already given a fairly good reason for why hes as in so far decided to stick with a close source model.
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on August 07, 2012, 06:30:55 am
It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.
Thank you for your opinion, it has been noted and discarded as silly and irrelevant. You are welcome to cling to your opinion if you want to. In the event of a water landing, your opinion may be used as a flotation device as it is full of hot air.
Title: Re: Space Station 13 Remake
Post by: Kagus on August 07, 2012, 06:42:14 am
It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.
Thank you for your opinion, it has been noted and discarded as silly and irrelevant. You are welcome to cling to your opinion if you want to. In the event of a water landing, your opinion may be used as a flotation device as it is full of hot air.

While I'll admit that comment did make me chuckle, it's probably not really all that conducive to a reasonable argument...

But yeah, I'm not really seeing any particularly good reasoning for the sourcing issue.  Sure, having closed-source development will mean there will be less active development on the project, but the development that does take place will at least be semi-coordinated, instead of being a jumbled mess of everyone and their cat's (referencing Scamps' programming talentsEEEEEEEEEEEE) individual and independent contributions.

And while SS13 may have been designed with the open-source nature as a core feature, this project is/was not.  So, clearly, it will succeed stupendously.



But yeah, any news?
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on August 07, 2012, 06:56:46 am
You're right.

To be more constructive, I submit that the success or failure of a software project has nothing to do with its status of open or closed source but rather the skill of the person or persons working on the project.
Title: Re: Space Station 13 Remake
Post by: monk12 on August 07, 2012, 12:31:27 pm
You're right.

To be more constructive, I submit that the success or failure of a software project has nothing to do with its status of open or closed source but rather the skill of the person or persons working on the project.

There ya go, a much more reasonable and mature criticism of the criticism! Bravo.

Thank you for your opinion, it has been noted and discarded as silly and irrelevant. You are welcome to cling to your opinion if you want to. In the event of a water landing, your opinion may be used as a flotation device as it is full of hot air.

I'm gonna sig this anyway though.
Title: Re: Space Station 13 Remake
Post by: head on August 10, 2012, 12:55:48 am
It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.

Uh, no?

Creator made SS13,left,someoene reversed engineered the compile binary -> time -> lots of ss13
Title: Re: Space Station 13 Remake
Post by: Kagus on September 07, 2012, 08:58:20 am
So, how's this thing coming along?  Haven't heard anything for...  Quite a while.
Title: Re: Space Station 13 Remake
Post by: coolio678 on September 07, 2012, 07:28:38 pm
So, how's this thing coming along?  Haven't heard anything for...  Quite a while.
the site for it is linked in here somewhere. Maybe there's news there.
Title: Re: Space Station 13 Remake
Post by: Jack_Bread on September 07, 2012, 11:54:29 pm
So, how's this thing coming along?  Haven't heard anything for...  Quite a while.
the site for it is linked in here somewhere. Maybe there's news there.
https://sites.google.com/site/spacestationdelta/news
Last update was in August 25, so not too long ago.
Title: Re: Space Station 13 Remake
Post by: Mullet Master on March 17, 2013, 10:51:17 pm
Going to bump this - no updates have been posted for a long time.

If the devs ever have any intention of taking this commercial, I think this needs to hit Kickstarter sooner before later.  The tech demos already posted are more substantial than most of the games that have been funded in the last 6 months.

That being said, I don't know if there's really big enough market for SS13 players anymore - seems like server populations have been steadily dwindling.
Title: Re: Space Station 13 Remake
Post by: sakiskid on July 15, 2013, 05:01:33 pm
Well there is this:

www.centration.co

It's based off of SS13

(first post!) :)
Title: Re: Space Station 13 Remake
Post by: LordSlowpoke on July 15, 2013, 05:06:37 pm
Well there is this:

www.centration.co

It's based off of SS13

(first post!) :)

(ノಥ益ಥ)ノ -ooooooqɯɐds

welcome aboard~
Title: Re: Space Station 13 Remake
Post by: forsaken1111 on July 15, 2013, 05:30:04 pm
Well there is this:

www.centration.co

It's based off of SS13

(first post!) :)
Bad form.
Title: Re: Space Station 13 Remake
Post by: scrdest on July 16, 2013, 12:29:40 am
It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.

Uh, no?

Creator made SS13,left,someoene reversed engineered the compile binary -> time -> lots of ss13

To be fair, the original, closed-source SS13 was pretty bad in retrospect. Atrocious UI, MS Paint sprites, weird code that's still being fixed...
Title: Re: Space Station 13 Remake
Post by: DaveTheGrave on July 16, 2013, 05:25:24 am
Its being made by the same guy who created the original, but now its like...in 3D, and with actual decent devs

Centration I mean.
Title: Re: Space Station 13 Remake
Post by: miauw62 on July 16, 2013, 11:18:07 am
I'm pretty sure exadV or whatever his name was isn't working on any remake.
Title: Re: Space Station 13 Remake
Post by: Glloyd on September 15, 2013, 01:28:36 am
Exadv1. Hate to necro this, but I went to the site, and it doesn't look like there's been any news in a while. Does anyone know what happened with this?