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Dwarf Fortress => DF General Discussion => Topic started by: Akroma on April 19, 2008, 10:59:00 am

Title: Gruesome sculptures
Post by: Akroma on April 19, 2008, 10:59:00 am
Grothramis's body added to gruesome sculpture
  Gustrolgus's body added to gruesome sculpture
  Srubeelgis's body added to gruesome sculpture
  Strakabraylder's body added to gruesome sculpture
  Sobokofrudus's body added to gruesome sculpture
  Shudupruber's body added to gruesome sculpture
  Shastarsnus's body added to gruesome sculpture
  Dlalreekis's body added to gruesome sculpture
  Chridlumin's body added to gruesome sculpture


Why do I have the feeling that adventure mode exploration will become more interesting than ever ?

Title: Re: Gruesome sculptures
Post by: Cthulhu on April 19, 2008, 11:01:00 am
That's pretty epic, where did you find that?
Title: Re: Gruesome sculptures
Post by: Drakale on April 19, 2008, 11:02:00 am
quote:

Iyathi Fordbores's skin stretched over The Citadel of Controls
Amala Howlrocks's skin stretched over The Citadel of Controls
Sidaya Heldscaly's skin stretched over The Citadel of Controls
Uthral Murderattics's skin stretched over The Citadel of Controls
lime Morningbolts's skin stretched over The Citadel of Controls

Indeed.

Title: Re: Gruesome sculptures
Post by: Nite/m4re on April 19, 2008, 11:14:00 am
quote:
  Par Bowelspeeches (human child) drowned by Smunstu Rabbledoom (goblin)
  Ushcen Charmedwhips (human child) buried alive by Smunstu Rabbledoom (goblin)
  Atho Blazeslosh (human child) burned alive by Dostngosp Noiselesshexes (goblin)
  Satheth Wardsquids (human child) burned alive by Dostngosp Noiselesshexes (goblin)
  Seba Oneclod (human child) burned alive by Dostngosp Noiselesshexes (goblin)
  Ite Desklathers (human child) burned alive by Dostngosp Noiselesshexes (goblin)
  Perad Mistywhiskered (human child) fed to beasts by Dostngosp Noiselesshexes (goblin)
  Ilum Cusptaker (human baby) fed to beasts by Dostngosp Noiselesshexes (goblin)  

Wow.

Title: Re: Gruesome sculptures
Post by: Akroma on April 19, 2008, 11:16:00 am
quote:
Originally posted by Cthulhu:
<STRONG>That's pretty epic, where did you find that?</STRONG>

the Development notes

this is how Goblins deal with sites that were unable to defend themselves

humans and elves seem to enslave people

dwarves appearantly only bring in new leaders (oh c'mon)


THE BIG QUESTION:

Will we be able to do that to corpses in adventure mode ?

will we be able to build gruesome statues ? strech peoples skin ? impale them, ahng them, horribly mutilate them ?  :D

[ April 19, 2008: Message edited by: Akroma ]

Title: Re: Gruesome sculptures
Post by: ricemastah on April 19, 2008, 12:07:00 pm
One thinks almost immediately of the corpse tree
Title: Re: Gruesome sculptures
Post by: Cthulhu on April 19, 2008, 12:09:00 pm
I thought of the thing from Eragon...  I feel like an idiot now.
Title: Re: Gruesome sculptures
Post by: Gaulgath on April 19, 2008, 12:14:00 pm
I hope we'll be able to see the stretched out skins and gruesome sculptures if the even happened recently enough in adventure mode.    :D

EDIT: The year seven goblin attack on a human city is really awesome.

 

quote:
 
  Neni Cagecrushed (human) fed to beasts by Dostngosp Noiselesshexes (goblin)
  Pictham Praisepacked (human) fed to beasts by Smunstu Rabbledoom (goblin)
  Imec Fedmassive (human) drowned by Smunstu Rabbledoom (goblin)
  Kege Shielduncles (human) fed to beasts by Smunstu Rabbledoom (goblin)
  Gujeg Clutchallied (human) burned alive by Smunstu Rabbledoom (goblin)
  Tuco Lastshakes (human) crucified by Smunstu Rabbledoom (goblin)
  Peklod Plandyes (human) buried alive by Osnun Stealglows (goblin)
  Xim Routedpast (human) crucified by Osnun Stealglows (goblin)
  Jepum Purplegrass (human) beheaded by Osnun Stealglows (goblin)
  Ared Chuckworth (human child) drowned by Dostngosp Noiselesshexes (goblin)
  Kulur Jokesquare (human child) burned alive by Dostngosp Noiselesshexes (goblin)
  Gil Plannedtiles (human child) crucified by Dostngosp Noiselesshexes (goblin)

And then they hang the bodies on oak trees. This game is sickeningly fantastic.

[ April 19, 2008: Message edited by: Gaulgath ]

Title: Re: Gruesome sculptures
Post by: Sowelu on April 19, 2008, 12:15:00 pm
Holy hell.  No WONDER humans hate the gobbies.

...

I can do without my drunken allies deciding to do this in adventure mode, though.

Title: Re: Gruesome sculptures
Post by: Benny on April 19, 2008, 12:54:00 pm
this is gonna be such a cool update :E The thought of being a wandering adventurer just coming across a site and discovering its been razed recently, with the bodies hanging from trees, its sculptures made from dismembered bits. cant wait  :D would be class to be able to do all of this in adventure mode too
Title: Re: Gruesome sculptures
Post by: Sean Mirrsen on April 19, 2008, 01:43:00 pm
I suppose "crucified" means "attached to the nearest vertical surface via several sharp objects" rather than actual crucification (or is it crucifiction?). I don't think the attackers (goblins especially) would spend time building stuff to nail people to, and rather just decorate the meadhall walls with them.
Title: Re: Gruesome sculptures
Post by: Benny on April 19, 2008, 02:07:00 pm
depends whether theyve done it to prove a point to the civilization I guess. I doubt it'd take them too long to just grab a couple of random bits of wood lying around and throw something together
Title: Re: Gruesome sculptures
Post by: Davion on April 19, 2008, 02:16:00 pm
quote:
Originally posted by Sean Mirrsen:
<STRONG>I suppose "crucified" means "attached to the nearest vertical surface via several sharp objects" rather than actual crucification (or is it crucifiction?). I don't think the attackers (goblins especially) would spend time building stuff to nail people to, and rather just decorate the meadhall walls with them.</STRONG>

Maybe something simple like this

Title: Re: Gruesome sculptures
Post by: McDoomhammer on April 19, 2008, 02:19:00 pm
Some of the strange behaviours in those logs are epic and awesome.  Mainly the humans conquering the elves and installing a human ruler... who immediately declares war on the humans, to be eventually defeated and replaced with an elven former slave.


The gruesome sculpture reminds me of Eternal Darkness: Sanity's Requiem.

Title: Re: Gruesome sculptures
Post by: bigmcstrongmuscle on April 19, 2008, 02:27:00 pm
quote:
Originally posted by Gaulgath:
<STRONG> Neni Cagecrushed (human) fed to beasts by Dostngosp Noiselesshexes (goblin)
Pictham Praisepacked (human) fed to beasts by Smunstu Rabbledoom (goblin)
Imec Fedmassive (human) drowned by Smunstu Rabbledoom (goblin)
Kege Shielduncles (human) fed to beasts by Smunstu Rabbledoom (goblin)
Gujeg Clutchallied (human) burned alive by Smunstu Rabbledoom (goblin)
Tuco Lastshakes (human) crucified by Smunstu Rabbledoom (goblin)
Peklod Plandyes (human) buried alive by Osnun Stealglows (goblin)
Xim Routedpast (human) crucified by Osnun Stealglows (goblin)
Jepum Purplegrass (human) beheaded by Osnun Stealglows (goblin)
Ared Chuckworth (human child) drowned by Dostngosp Noiselesshexes (goblin)
Kulur Jokesquare (human child) burned alive by Dostngosp Noiselesshexes (goblin)
Gil Plannedtiles (human child) crucified by Dostngosp Noiselesshexes (goblin)</STRONG>

You can't really blame the gobbos much. In the interest of fairness, the only one of these behaviors not exhibited by Dwarf Fortress players against narrow green prisoners is crucifixion. Although doing all this to babies might be a little much for anyone trying to get elected.

I'm actually a little surprised nobody was cooked and eaten by the goblins or the demon.

Title: Re: Gruesome sculptures
Post by: Akroma on April 19, 2008, 02:38:00 pm
quote:
Originally posted by bigmcstrongmuscle:
<STRONG>

You can't really blame the gobbos much. In the interest of fairness, the only one of these behaviors not exhibited by Dwarf Fortress players against narrow green prisoners is crucifixion. Although doing all this to babies might be a little much for anyone trying to get elected.

I'm actually a little surprised nobody was cooked and eaten by the goblins or the demon.</STRONG>


we totaly have to propose this to Toady

Title: Re: Gruesome sculptures
Post by: Nukeitall on April 19, 2008, 03:29:00 pm
SPARTTTTTTTTTTTTAAAAAAAAAAAAAA
Title: Re: Gruesome sculptures
Post by: Sithlordz on April 19, 2008, 03:35:00 pm
Good Lord.  I cannot describe how sickening this is.

PLEASE LET US DO THIS I WANT CORPSE TREE PLOX.

Maybe if you make something amazingly gruesome in fortress mode, all attackers will be demoralized and fight less effectively, or just flee like the bloody cowards they are.  That would be so much fun to watch.  Add in screaming goblin sound effects and the lulz shall flow.

Title: Re: Gruesome sculptures
Post by: Sean Mirrsen on April 19, 2008, 03:35:00 pm
Davion: Yeah, something like. Nail'em to a tree, that's what we should do with elves!
Title: Re: Gruesome sculptures
Post by: Haedrian on April 19, 2008, 03:43:00 pm
quote:
Originally posted by Sean Mirrsen:
<STRONG>Davion: Yeah, something like. Nail'em to a tree, that's what we should do with elves!</STRONG>

Elf diplomat cancels Being a whiny idiot, being crucified.

Title: Re: Gruesome sculptures
Post by: Heavy Flak on April 19, 2008, 04:14:00 pm
If we're allowed to build corpse sculptures, corpse gardens, skin murals, what have you, I still hold out a hope that when magic comes along we'll be able to make golems out of body parts and mud.  

I've ALWAYS wanted to play Dr. Frankenstein.

Title: Re: Gruesome sculptures
Post by: Cthulhu on April 19, 2008, 04:19:00 pm
You could use an entire army's remains to make some giant golem!  Like a Flesh Colossus, instead of a Bronze Colossus!
Title: Re: Gruesome sculptures
Post by: Bullion on April 19, 2008, 04:30:00 pm
quote:
  Alatha Rainyact's body hung from Alder on Pig tail rope
  Ametha Peltshowers's body impaled on Chestnut pike
  Ketas Granitemessiah's body impaled on Chestnut pike
  Iyathi Sealsatins's body impaled on Chestnut pike
  ˜emeni Graspripe's body impaled on Chestnut pike
  Vadane Budbridge's body impaled on Chestnut pike
  Siga Summitfainted's body impaled on Chestnut pike  

I love the detail they go into what material the execution pikes are.

Title: Re: Gruesome sculptures
Post by: Jusal on April 19, 2008, 04:52:00 pm
I'm still waiting for "Urist Paddlepulleys (dwarf) fed to carps".
Title: Re: Gruesome sculptures
Post by: ShunterAlhena on April 19, 2008, 05:32:00 pm
quote:
Originally posted by Jusal:
<STRONG>I'm still waiting for "Urist Paddlepulleys (dwarf) fed to carps".</STRONG>

We have several "fed to beasts" messages.  :D

On the other hand, this is what makes DF so utterly amazing. Every creature's fate mapped out in sickening detail - not just some generic message "five killed". But where else could you even generate a fantasy world? Where else could you look up who lead a battle seven hundred years earlier in that fantasy world? Where else could you look up that on exactly what kind of rope was a common dwarf infantryman hang on seven hundred years earlier?!?!... And this is just a tiny fraction of a part of the game!!!

**** ShunterAlhena runs around praising DF and futilely trying to express just how impressed he is ****

Title: Re: Gruesome sculptures
Post by: Toady One on April 19, 2008, 06:07:00 pm
They prefer to use local woods for the pikes, but if they can't find any, they'll go through the trouble of importing some of their cheaper materials.  The trees they hang from are all local (if there are no trees, that option goes away).  "Fed to the beasts" is disturbingly generic, and I've only written a note down to make beheading check for a head, without actually doing it yet.  Same goes for burning alive, buried alive and drowning (they might be immune).  I don't think there are any creatures that are immune to being chopped in half though, so they'll always have an outlet once I add that in.  Perhaps they could try different things until they get it right, but most of the immunities should be obvious.

I noticed in the log that two elven babies were enslaved and brought to the human town.  Then when they were teenagers and the demon attacked, they were both executed, one of them by the demon.  It was quite unfortunate.  Let me look them up...

Baby #1:  Dipane Nutsdreams.  Born.  Enslaved.  Takes up residence in an apartment in Gemtruss.  After coming of age, becomes a ranger.  Forced to work in the fishery a year later.  Flips between fishery and farming a few years.  Executed.  Never married.

Baby #2:  Ricote Beanjade.  Born.  Enslaved.  Takes up residence in an apartment in Gemtruss.  After coming of age, marries Pari Weathervoices and moves into that apartment and becomes a farmer.  Becomes a mechanic a year later.  Three years later, executed.

Let's look at the marriage too:

Pari Weathervoices.  Born two years before Ricote.  Enslaved at age two in the same attack.  Took up residence in an apartment in Gemtruss.  Was a fish dissector for six years until being fed to the beasts by the demon.

Title: Re: Gruesome sculptures
Post by: thvaz on April 19, 2008, 06:12:00 pm
Amazing.
Title: Re: Gruesome sculptures
Post by: Dae on April 19, 2008, 06:29:00 pm
You're the very first being to whom I ever think of saying this.
You're a genius.
An awesomely demented genius.

I just can't wait  :D

Title: Re: Gruesome sculptures
Post by: Helmaroc on April 19, 2008, 06:29:00 pm
This is amazing. The whole world is realistic, with millions of lives being ran through from birth to death...AAHH
Title: Re: Gruesome sculptures
Post by: Sagabal on April 19, 2008, 06:42:00 pm
quote:
  Rosmic Hollowattic (human baby) beheaded by Stƒsost Fellromances (goblin)
  ...
  Rosmic Hollowattic's body horribly mutilated

Well now that's disturbing.  I do love how it goes into detail on the execution method, what material was used in the execution, and who carried out the execution, as well as what things are done to the body after the execution.  Maybe when dwarves, elves, or humans do goblin-like things in a war, other non-evil civs could take offense?

Title: Re: Gruesome sculptures
Post by: Armok on April 19, 2008, 06:51:00 pm
DF is just so awesome...
Title: Re: Gruesome sculptures
Post by: Cthulhu on April 19, 2008, 06:57:00 pm
I'm going to freak out when this new version comes out.
Title: Re: Gruesome sculptures
Post by: Toady One on April 19, 2008, 07:52:00 pm
Further fun facts:

Cequova Crabcherished from the main story was Ricote Beanjade's father.  Although they don't think in these terms at this point, we can fudge and say that when Cequova led the failed attack on Gemtruss the same year Ricote was taken, he hoped to get his baby back (they do free slaves that used to be members of their civ if they get a chance).  When he was enslaved the following year, they were reunited -- or at least in the same town.

Ricote's mother, Cequova's wife, was Queca Dawnplaited -- Cana Sharkbold's daughter!  He he he, these pocket worlds are all twisted together...  she was a clothier in the elf town (Snakesbolt), though she became a guard later.  She was not enslaved in the first attack, and when her mother Cana returned from slavery to retake Snakesbolt (and give her husband to the humans as a slave), she remained and continued living there with her mother instead of going with Cequova into bondage (and eventual demon execution).

Her father, and Cana Sharkbold's husband, Ceca Clearedlobster, was killed when the elves attacked the humans in the year 8 after being the leader of the elven site for only a year.  They went through quite a few leaders before Cana became the long-term ruler.

If we look over to Ricote's spouse, Pari, (I can only tell the gender of parents right now...) and look at his/her parents, we see that one was enslaved in the original attack (and so later executed when the demon attacked) and the other was killed in the original attack.  The killer, Aquos Lucidbronze, a human died in the same fight, killed by Amala Howlrocks.  Amala was enslaved and later killed by the demon.

The other elf baby, Dipane, was born to Ditari Seasonbore (mother) and Amu Coastalchances (father).  Ditari was struck down in the first conquest of Snakesbolt (and had killed a human in a failed attack the year before).  Amu killed a human in the defense but was enslaved and worked leather in the human town for more than a decade before being executed by a goblin.  Amu was Pari's older brother by 14 years.

Incidentally, the human culture (as opposed to their site civ) was called the Union of Tummies, and they worshipped Ciko Suppermuffin the Sugary Cakes, the goddess of food.

Title: Re: Gruesome sculptures
Post by: Red Jackard on April 19, 2008, 07:54:00 pm
quote:
Originally posted by Sithlordz:
<STRONG>Good Lord.  I cannot describe how sickening this is.

PLEASE LET US DO THIS I WANT CORPSE TREE PLOX.</STRONG>


what pale fruit dangles from its limbs?
Title: Re: Gruesome sculptures
Post by: Cthulhu on April 19, 2008, 07:54:00 pm
That kind of plot interweaving could only be seen in an episode of Seinfeld.
And that is the most epic civ ever.
Title: Re: Gruesome sculptures
Post by: thvaz on April 19, 2008, 07:58:00 pm
Imagine in a standard world... any farmer you meet in a city would have a background more detailed than in any other game ever designed.

Farmer Stronbelt: Gino Strongbelt was my father.
In 980, he killed Stu, the demon, at the Battle of the Pregnantedlakes.

And Gino, if alive, would have stories to tell, not only about himself, but stories from his father and grandfather, up to the 10 starting couples of his civilization.

Title: Re: Gruesome sculptures
Post by: McDoomhammer on April 19, 2008, 08:09:00 pm
I love the way DF allows you to weave narratives around the events that occur naturally in the game.  The fact that the game so often conspires to make them entirely plausible is part of its brilliance.
Title: Re: Gruesome sculptures
Post by: Jay on April 19, 2008, 08:11:00 pm
About the whole "no creature is immune to being chopped in half..."
Do NOT make a giant worm civilization.  'Nuff said.
Title: Re: Gruesome sculptures
Post by: McDoomhammer on April 19, 2008, 08:14:00 pm
quote:
Originally posted by jaybud4:
<STRONG>About the whole "no creature is immune to being chopped in half..."
Do NOT make a giant worm civilization.  'Nuff said.</STRONG>

That's actually a myth.  Number of live worms resulting from cutting a worm in half <_1.

Title: Re: Gruesome sculptures
Post by: Impending Doom on April 19, 2008, 08:19:00 pm
Actually, I think he's referring to the other form of colossal worm.

If my Dune knowledge hasn't failed me, each and every segment of a Shai-Hulud has its own brain, heart, and digestive system.

[ April 19, 2008: Message edited by: Impending Doom ]

Title: Re: Gruesome sculptures
Post by: Narmio on April 19, 2008, 08:58:00 pm
I'd just like so say that the reason I love DF so much is that nowhere else on the internet will I find phrases like "Ciko Suppermuffin the Sugary Cakes" and "human child burned alive by goblin" together in the same place.
Title: Re: Gruesome sculptures
Post by: Armok on April 19, 2008, 10:26:00 pm
[general comment on DFs, Toadys, and this threads incredible awesomeness]
Title: Re: Gruesome sculptures
Post by: Kagus on April 19, 2008, 11:37:00 pm
This, will, be, GLORIOUS.


I had no idea of how spectacularly amazing the next release would be.

Title: Re: Gruesome sculptures
Post by: pepeshka on April 20, 2008, 01:22:00 am
I'm really friggin' impressed.

Will civs attack other same-race civs?

Title: Re: Gruesome sculptures
Post by: Janus on April 20, 2008, 01:46:00 am
quote:
Originally posted by McDoomhammer:
<STRONG>

That's actually a myth.  Number of live worms resulting from cutting a worm in half <_1.</STRONG>



Wrong, since you're speaking of all worms rather than a specific type. With most types of worms, you would be correct. Flatworms, on the other hand...
Title: Re: Gruesome sculptures
Post by: Lavastine on April 20, 2008, 02:36:00 am
I would like to see leader specific abuse added, like parading captured leaders through towns and such.
Title: Re: Gruesome sculptures
Post by: Akroma on April 20, 2008, 03:31:00 am
executions we need:

Ripped in half

Stoned

Put on a catapult and crashed against a cliff

Cooked alive and eaten

Tortured to death

Suicide before being executed

Dragged behind a horse untill dead

Buried to his neck, then drowned by the coming flood (ocean biome only)


yeah, that's all I can think of for now

Title: Re: Gruesome sculptures
Post by: Rictus on April 20, 2008, 04:15:00 am
There's gotta be something about magma too in there somewhere.
Title: Re: Gruesome sculptures
Post by: Toady One on April 20, 2008, 04:29:00 am
Yeah, there is same race civ violence, and even squabbles between sites in the same civ for some of them, though that hasn't been fleshed out enough to be really interesting.  It didn't happen in these because they were pocket worlds (the war history dumps are easier to read in pocket worlds...  I think it was getting up to 260KB in small, and I didn't even try standard yet).
Title: Re: Gruesome sculptures
Post by: Arkose on April 20, 2008, 04:41:00 am
What happens to the leaders of conquered sites? At first I was thinking that demons shouldn't be able to be enslaved, but then I thought to myself that there would be nothing more awesome than a warlord subduing a demon, shackling it to a masterpiece adamantine chain, and then forcing it to work as the warlord's personal blacksmith for all eternity. (Or until the demon breaks free, at least.)
Title: Re: Gruesome sculptures
Post by: Red Jackard on April 20, 2008, 05:16:00 am
quote:
Originally posted by Akroma:
<STRONG>Ripped in half</STRONG>
Bit similar to drawn and quartered:

quote:
Finally the condemned was beheaded and his body cut into quarters, one arm or leg to a quarter. How exactly the quartering was to be accomplished was not always specified, but on at least some occasions horses were hitched to each of the victim's limbs and spurred in four directions. An assistant with a sword or cleaver was sometimes assigned to make a starter cut and ease the strain on the animals. The remains were often put on display as a warning to others.
Title: Re: Gruesome sculptures
Post by: Dae on April 20, 2008, 05:51:00 am
quote:
Originally posted by Arkose:
<STRONG>At first I was thinking that demons shouldn't be able to be enslaved</STRONG>

Yet, in the example we were given, it looked like the demon corrupted the conquering dwarves and turned them into evil creatures under his will. Even bugs are plain awesome in this game.

Same goes for the human who turned his back to the civ that put him leader of the conquered elven site : it looked like he tried to get his own kingdom, and failed  :D

Title: Re: Gruesome sculptures
Post by: Asehujiko on April 20, 2008, 08:39:00 am
What happens with the goblins if their demon dies in battle before they get a good general? Will they just send their armies under rookies or will they go passive?

Also, i demand blocks of "gruesome sculpture" as building material.

Title: Re: Gruesome sculptures
Post by: McDoomhammer on April 20, 2008, 09:57:00 am
quote:
Originally posted by Dae:
<STRONG>

Yet, in the example we were given, it looked like the demon corrupted the conquering dwarves and turned them into evil creatures under his will. Even bugs are plain awesome in this game.

Same goes for the human who turned his back to the civ that put him leader of the conquered elven site : it looked like he tried to get his own kingdom, and failed   :D</STRONG>


Yes!  Strange as those events were, they were also incredibly cool.  I almost feel like that sort of thing should be kept in, within reason...

Title: Re: Gruesome sculptures
Post by: Dae on April 20, 2008, 11:26:00 am
Well, it looks like at the moment conquered sites aren't really conquered and stay "goblin", "human", "dwarven", whatever is living in them.
So it COULD be awkward at times.
But I definitely hope things such as a demon corrupting invaders will be in  :D
Title: Re: Gruesome sculptures
Post by: pickupsticks on April 20, 2008, 12:47:00 pm
quote:
Suicide before being executed

This

Title: Re: Gruesome sculptures
Post by: Gibbles on April 20, 2008, 01:09:00 pm
I want to see "died of internal injury by time spent in <race>'s enslavement "quarters".

Lawl.

When're sex-slaves and prostitution being made?

Title: Re: Gruesome sculptures
Post by: Deon on April 20, 2008, 03:13:00 pm
Firstly I thought that the text about executions is just for flavor and we can edit it like those text entries about "no family" and named-creatures yells.
But then Toady said that some examples have special conditions to be avaliable. I still hope that part of this could be modded someway, and I wanted to say that the "conditional" execution is much more than I expected from this release. Bravo, Toady!

[ April 20, 2008: Message edited by: Deon ]

Title: Re: Gruesome sculptures
Post by: Jreengus on April 20, 2008, 04:04:00 pm
quote:
Originally posted by Asehujiko:
<STRONG>What happens with the goblins if their demon dies in battle before they get a good general? Will they just send their armies under rookies or will they go passive?

Also, i demand blocks of "gruesome sculpture" as building material.</STRONG>


If i demon is killed it should posses whoever killed it and over the years transform them into itself, now that would be friggin awesome, a human kills a demon and returns home a hero 5 years later he goes into seclusion for a whole year and then emerges as the demon he killed killing everyone in the town and returning to his place in the goblin stronghold. And if you kill a demon in adventure mode you can either resist (and remain the same) or give in to it and become the demon although retain control. This would make fortress mode somewhat more intresting too if you had to kill the very dwarves that held back the demons lest they tear your fort down.

Title: Re: Gruesome sculptures
Post by: Nite/m4re on April 20, 2008, 05:01:00 pm
quote:
Originally posted by thatguyyaknow:
<STRONG>

If i demon is killed it should posses whoever killed it and over the years transform them into itself, now that would be friggin awesome, a human kills a demon and returns home a hero 5 years later he goes into seclusion for a whole year and then emerges as the demon he killed killing everyone in the town and returning to his place in the goblin stronghold. And if you kill a demon in adventure mode you can either resist (and remain the same) or give in to it and become the demon although retain control. This would make fortress mode somewhat more intresting too if you had to kill the very dwarves that held back the demons lest they tear your fort down.</STRONG>


Someone been playing Diablo around here!  :D

Title: Re: Gruesome sculptures
Post by: MaxVance on April 20, 2008, 08:08:00 pm
quote:
Originally posted by Gibbles:
<STRONG>I want to see "died of internal injury by time spent in <race>'s enslavement "quarters".

Lawl.

When're sex-slaves and prostitution being made?</STRONG>


This "honor" should be reserved for the demons that rule each goblin civilization.

...Why am I reminded of all those overexertion deaths I got in NetHack?

Title: Re: Gruesome sculptures
Post by: Alfador on April 20, 2008, 11:28:00 pm
quote:
Originally posted by Toady One:
<STRONG>Incidentally, the human culture (as opposed to their site civ) was called the Union of Tummies, and they worshipped Ciko Suppermuffin the Sugary Cakes, the goddess of food.</STRONG>

Good gravy, that sounds too... CUTE to be in Dwarf Fortress as anything other than an elf civilization.  :D

Title: Re: Gruesome sculptures
Post by: Alfador on April 20, 2008, 11:30:00 pm
quote:
Originally posted by Impending Doom:
<STRONG>Actually, I think he's referring to the other form of colossal worm.

If my Dune knowledge hasn't failed me, each and every segment of a Shai-Hulud has its own brain, heart, and digestive system.

[ April 19, 2008: Message edited by: Impending Doom ]</STRONG>


There's also flatworms and roundworms; being less complex than earthworms, I believe those types of creature can survive bisection.

Alfador cancels edit post: Beaten to it.

[ April 21, 2008: Message edited by: Alfador ]

Title: Re: Gruesome sculptures
Post by: Karlito on April 21, 2008, 12:41:00 am
Really, the worm issue is easy to solve.  Cut them in half lengthwise.  

Its the spongemen that are going to cause problems.

Title: Re: Gruesome sculptures
Post by: McDoomhammer on April 21, 2008, 10:38:00 am
quote:
Originally posted by Karlito:
<STRONG>Really, the worm issue is easy to solve.  Cut them in half lengthwise.  

Its the spongemen that are going to cause problems.</STRONG>


Curse your angular undergarments!  WHY WON'T YOU DIE?!

Title: Re: Gruesome sculptures
Post by: Alfador on April 21, 2008, 01:50:00 pm
quote:
Originally posted by Karlito:
<STRONG>Really, the worm issue is easy to solve.  Cut them in half lengthwise.  

Its the spongemen that are going to cause problems.</STRONG>


Dry them out and use them to clean your toilet.

Title: Re: Gruesome sculptures
Post by: Inyssius on April 21, 2008, 02:26:00 pm
Holy crap!

...I had expected this release to be pretty unremarkable (and perhaps even a little regrettable, what with the Great Cliff-Smoothing), but obviously I was mistaken. Excellent!

(Also, I agree with Dae and McDoomhammer--those bugs are awesome. Please don't erase that behavior completely.)

Title: Re: Gruesome sculptures
Post by: Boksi on April 21, 2008, 04:35:00 pm
quote:
Originally posted by Gibbles:
<STRONG>I want to see "died of internal injury by time spent in <race>'s enslavement "quarters".

Lawl.

When're sex-slaves and prostitution being made?</STRONG>


This, combined with your signature's claim made me feel a bit queasy...

Title: Re: Gruesome sculptures
Post by: Keiseth on April 21, 2008, 04:53:00 pm
A while ago I tried the religion and relationships release, and I was thinking "whoa, this is awesome. A huge improvement." Now I'm thinking it again. Gotta say, Toady, you know how to make a damn good game.

It's scary to think that the average Joe NPC is going to have so much possible backstory. The sons and daughters of heroes may walk amongst us in seemingly average towns.

Title: Re: Gruesome sculptures
Post by: McDoomhammer on April 21, 2008, 04:54:00 pm
Agreed with Boski.
Title: Re: Gruesome sculptures
Post by: Armok on April 21, 2008, 06:17:00 pm
[agrees whit most everything said here]
Title: Re: Gruesome sculptures
Post by: isitanos on April 22, 2008, 12:06:00 am
quote:
Originally posted by Toady One:
<STRONG>  I don't think there are any creatures that are immune to being chopped in half though, so they'll always have an outlet once I add that in.  Perhaps they could try different things until they get it right, but most of the immunities should be obvious.</STRONG>

Ha ha! I love that. The old "flogged, shot, and then flogged again for good measure" comes to mind.

Title: Re: Gruesome sculptures
Post by: Jreengus on April 22, 2008, 10:40:00 am
quote:
Originally posted by Nite/m4re:
<STRONG>

Someone been playing Diablo around here!   :D</STRONG>


you caught me! brilliant game, never completed it in singkle player simnply because multiplayer was so much easier

Title: Re: Gruesome sculptures
Post by: Anvilsmith on April 22, 2008, 02:52:00 pm
Maybe it's just me, but I don't see cosmetic changes as all that exciting. Having a family tree and belonging to a religion doesn't have any impact on the NPCs' lives yet, and the religious "spheres" mean nothing so far. The fact that a random caption was picked for an NPC's execution (e.g. Urist was fed to beasts) has no cause or impact on the universe, and offers nothing to do in-game (there is no coded behavior for drowning, burying or crucifying adversaries as opposed to killing them at this time). I'll be really thrilled if or when all these execution methods are somehow integrated into the overall game, but right now, only a handful of text descriptions have been added in.
Title: Re: Gruesome sculptures
Post by: Nite/m4re on April 22, 2008, 03:11:00 pm
quote:
Originally posted by Anvilsmith:
<STRONG>Maybe it's just me, but I don't see cosmetic changes as all that exciting. Having a family tree and belonging to a religion doesn't have any impact on the NPCs' lives yet, and the religious "spheres" mean nothing so far. The fact that a random caption was picked for an NPC's execution (e.g. Urist was fed to beasts) has no cause or impact on the universe, and offers nothing to do in-game (there is no coded behavior for drowning, burying or crucifying adversaries as opposed to killing them at this time). I'll be really thrilled if or when all these execution methods are somehow integrated into the overall game, but right now, only a handful of text descriptions have been added in.</STRONG>

That's what the release after this one will be about. Integrating everything with the gameplay.  ;)

Title: Re: Gruesome sculptures
Post by: thvaz on April 22, 2008, 03:41:00 pm
quote:
Originally posted by Anvilsmith:
<STRONG>Maybe it's just me, but I don't see cosmetic changes as all that exciting. Having a family tree and belonging to a religion doesn't have any impact on the NPCs' lives yet, and the religious "spheres" mean nothing so far. The fact that a random caption was picked for an NPC's execution (e.g. Urist was fed to beasts) has no cause or impact on the universe, and offers nothing to do in-game (there is no coded behavior for drowning, burying or crucifying adversaries as opposed to killing them at this time). I'll be really thrilled if or when all these execution methods are somehow integrated into the overall game, but right now, only a handful of text descriptions have been added in.</STRONG>

You would feel the same by killing a generic guard instead of a guard who killed the Dragon who almost burned that city to the ground 25 years ago?

Title: Re: Gruesome sculptures
Post by: Cthulhu on April 22, 2008, 03:54:00 pm
It sounds like anvilsmith has no

 (http://www.redisdead.org/blog/public/spongebob-imagination.jpg)  
Imagination!


As for execution methods.  Two words:  

Blood Eagle

[ April 22, 2008: Message edited by: Cthulhu ]

Title: Re: Gruesome sculptures
Post by: Capntastic on April 22, 2008, 04:16:00 pm
Yeah, I think he completely skips the part where Toady mentions that eventually this sort of thing will happen in game- as making it happen in world gen lays the framework for gameplay fun.   Or he misses a good deal of what makes DF beyond quality in the first place.
Title: Re: Gruesome sculptures
Post by: Dasqoot on April 22, 2008, 05:51:00 pm
Elven...Slaves. I really want some of those. My dwarves will never have to farm or cook again. Also brings up the possibility of slave-trader merchants, who just capture and breed slaves to sell to whoever needs some extra hands...or elf-meat.
Title: Re: Gruesome sculptures
Post by: umiman on April 22, 2008, 06:41:00 pm
Cthulu: Is that even possible without killing the person?

But I can understand what anvilsmith is saying though. As it currently is, we can't do any of these things, and the game doesn't do any of it in real time. The next release will essentially be the same thing for everyone with the addition of flavour text for background.

If you didn't know about the updates, you very well wouldn't know such changes were made. In effect, you would be playing the exact same game without any notable changes. I think the biggest difference, gameplay-wise, for this release would be the re-inclusion of mercenaries.

Furthermore, Toady himself admitted that the legends screen (which is the only screen you can currently use to check this kind of information) is horribly fragmented and convoluted, and trying to make sense of anything that goes on there takes hours upon hours... for a pocket world. I don't think imagination plays much here, more like the ability to resist tedium.

However, these are all just foundation for the meat of the arc. You can't have great things without starting somewhere. So while this update might be bland, gameplay-wise, the next update holds greater potential (due to the building-up of the foundation) to be awesome... gameplay-wise.

edit: I don't see the purpose of elven slaves until we can start prostitution or actual, visceral torture. Anything an elf can do as a slave, my own dwarven slaves can do better.

[ April 22, 2008: Message edited by: umiman ]

Title: Re: Gruesome sculptures
Post by: thvaz on April 22, 2008, 07:31:00 pm
I will say again - while this release won't impact much the fortress mode, apart from bugfixes, adventure mode will be really fun.

Before the last feature update before this one we didn't even have proper history generation, apart from almost randomized city/moutainhome/tower placing. The last update include a real growth of population. And now with this one we will have an almost complete world history. The average joe on the street will have a more complex history than most important NPCs in other games.

While legends screen will be cluttered, you can gather a nice ammount of info playing the game. Now the minotaurs won't boast only about the killings of your adventurers and spearcatchers, but from everyone he killed in history generation. Toady told about the sasquatches that killed goblins hunters and were roaming the countryside.

I'm really eager for this next release. I think I will finally play adventure mode more than the fortress mode.

[ April 22, 2008: Message edited by: thvaz ]

Title: Re: Gruesome sculptures
Post by: Cthulhu on April 22, 2008, 07:36:00 pm
Yeah I got tired of Adventure mode fast once we lost companions.  I'm almost positive I remember the log saying they're back, so I'll finally be willing to really get into it.
Title: Re: Gruesome sculptures
Post by: pepeshka on April 23, 2008, 07:07:00 am
Can we back off on the sexual slavery talk?

I don't want that in my game.

Title: Re: Gruesome sculptures
Post by: Willfor on April 23, 2008, 08:54:00 am
Also, I'm pretty sure that Dwarves would be TURNED OFF by Elves. Were we playing as Humans, it might be a different story, but I imagine Dwarves getting far more satisfaction out of making Elves chop up trees, and go fishing. More of a "this is the way life is meant to be lived, and from now on, you will be living it the dwarf way. >:[ " than a "Oooooh, pointy ears lookin' sexy tonight. :] "

And thus, I don't think sexual slavery becomes a high priority until Toady is focusing on races who prefer sex over violence in general. (to qualify, I mean when he is working on them as being playable WITHOUT modding)

Title: Re: Gruesome sculptures
Post by: Deon on April 23, 2008, 09:01:00 am
I don't think that there's ANY point in sex slavery.
There's no sex in USSR... err in Dwarf Fortress, they just pop out babies.
Title: Re: Gruesome sculptures
Post by: Akroma on April 23, 2008, 09:13:00 am
quote:
Originally posted by Deon:
<STRONG>I don't think that there's ANY point in sex slavery.
There's no sex in USSR... err in Dwarf Fortress, they just pop out babies.</STRONG>

Urist McDwarf has been estatic lately. He received a wonderful blowjob lately. He admired own fine sex slave lately.


positive-thought inducing slaves are much more useful than labour-slaves, as most of your dwarves are jobless anyways. Also, they make fine trade goods.

Title: Re: Gruesome sculptures
Post by: Kagus on April 23, 2008, 09:21:00 am
Oh dear, the floodgate's been opened...  In more ways than one.
Title: Re: Gruesome sculptures
Post by: Anvilsmith on April 23, 2008, 10:07:00 am
quote:
You would feel the same by killing a generic guard instead of a guard who killed the Dragon who almost burned that city to the ground 25 years ago?

Nah, that does have impact on gameplay. Still, so long as I had no way to actually learn of the feat in-game, I wouldn't gain anything out of it. It would be interesting if you could ask soldiers in-game about how many creatures they killed and what their toughest enemy was like, though.

I agree with umiman - a good foundation is being built for all that to happen in-game.

quote:
That's what the release after this one will be about. Integrating everything with the gameplay.

You know, the first thing I'm gonna do once the release is out is execute a caged elephant by feeding him to the carp.
Title: Re: Gruesome sculptures
Post by: Fedor on April 23, 2008, 11:14:00 am
Here might a good place to plea for an Elven gardener.  Heck, I don't want him to be a slave; I want to pay him well and get the best out of him!  Multicolored flowers, trees, grass, ponds, scrubbery and hedges - it'd be amazing.  Letting elves turn your fortress green ought to improve relations no end.   :)
Title: Re: Gruesome sculptures
Post by: Jack A T on April 23, 2008, 11:15:00 am
Yes, that would work well.
Title: Re: Gruesome sculptures
Post by: Akroma on April 23, 2008, 11:16:00 am
quote:
Originally posted by Fedor:
<STRONG>Here might a good place to plea for an Elven gardener.  Heck, I don't want him to be a slave; I want to pay him well and get the best out of him!  Multicolored flowers, trees, grass, ponds, scrubbery and hedges - it'd be amazing.  Letting elves turn your fortress green ought to improve relations no end.    :)</STRONG>


green ?

the only green thing in my fortress that isn't vomit is stone

!

Title: Re: Gruesome sculptures
Post by: Willfor on April 23, 2008, 11:38:00 am
On the one hand, green means more edible things laying around the fortress. On the other hand, it doesn't sit very well with my extreme right-wing oil steel barons to have so many flammable things sitting around. By Jove, we're trying to single handedly cause global climate change here! Pre-industrial just means people are less likely to complain about the world going back to the stone age!

... What was I trying to say? Oh right. Yeah, I would prefer elf lumberjacks unless I was trying to recreate the Hanging Gardens in a project.

Title: Re: Gruesome sculptures
Post by: umiman on April 23, 2008, 12:08:00 pm
No one said anything about the elven sex slaves getting it on with dwarves. Anything an elf can do workwise, a dwarf can do better. The entire purpose of an elf sex slave, particularly an elven diplomat sex slave would be to placate and breed with goblin, kobold, and troll prisoners.

Hopefully they get impregnated and give me some strange halfbreed creature with troll strength, goblin tenacity and elven agility which I can conscript for an awesome mutant army... to send against the elven retreats of the world! MUAHAHAHAHAHAHAHAAAAA!!!! THESE ARE YOUR GRANDCHILDREN!!! DO YOU LOVE THEM NOW!!!? LOVE THEM!!!! GO ON!!! AHAHAHAHAHHAAAAAAA!!!!!!!!

Title: Re: Gruesome sculptures
Post by: Keizo on April 23, 2008, 12:47:00 pm
quote:
Originally posted by pepeshka:
<STRONG>Can we back off on the sexual slavery talk?

I don't want that in my game.</STRONG>


This netnanny-ish post reminds me that Toady should put a simple init option in:

[KIDDIEMODE:1]

To easily and quickly remove all sexual slavery, gruesome tapestries, crucifixions, and torture.

Title: Re: Gruesome sculptures
Post by: Fishersalwaysdie on April 23, 2008, 01:33:00 pm
Yeah, only grannies and little kids play games with no sexual slavery!
Which one are you!
Real men enjoy their ascii sex.
People had rape and sex in medieval times so it's not strange of me to desire it in my fantasy game!
Title: Re: Gruesome sculptures
Post by: Earthquake Damage on April 23, 2008, 01:43:00 pm
quote:
Originally posted by Kagus:
<STRONG>Oh dear, the floodgate's been opened...  In more ways than one.</STRONG>

Speaking of which, do we have any mechanics here willing to hook a floodgate to this thread?

Title: Re: Gruesome sculptures
Post by: ikkonoishi on April 23, 2008, 04:39:00 pm
Sadly the only thing I can think of is that facials would be deadly...

The spinning spunk hits Urist Uristurist in the head.
It is broken.
Urist gives into pain.

*sigh*

Title: Re: Gruesome sculptures
Post by: Cthulhu on April 23, 2008, 07:00:00 pm
Must...

Not...

Laugh...

Title: Re: Gruesome sculptures
Post by: Koji on April 23, 2008, 08:46:00 pm
The blood eagle is a laughable invention by medieval and post-medieval clergy talking about how evil the norse were. You can't pull someone's lungs out without them suffocating, because they don't breathe on their own, the diaphragm (a huge muscle in the bottom of the thoracic cavity) does it. Also, they're not on huge cords or anything, they don't really pull out without just coming off.

ahem

I don't think dwarves would be down for slavery, really. They seem like they'd be too practical to want someone to do their jobs for them. That doesn't mean they wouldn't subjugate another race and force them to adopt their lifestyle as second-class citizens, though.

Title: Re: Gruesome sculptures
Post by: Capntastic on April 23, 2008, 08:52:00 pm
I think different racial civs could have different tolerances.   Like a particularly twisted group of elves turning humans into slaves, or something.
Title: Re: Gruesome sculptures
Post by: Willfor on April 23, 2008, 11:53:00 pm
According to the dev logs (I THINK that's where I read it) Toady was toying around with randomisable ethics at some point to allow just that sort of thing to be possible.
Title: Re: Gruesome sculptures
Post by: JT on April 24, 2008, 12:30:00 am
Sexual slaves would add nothing to the game.  The way I see this, horny teenagers want to sneak some text porn past their parents by using Dwarf Fortress as their outlet.

You want porn, download porn.  You want a game, download Dwarf Fortress.  Pardoning the pun, sex doesn't need to be intimately detailed.  It might be possible to have a slave in the Teutonic tribe sense -- where female slaves were required to sleep in the same bed as their masters, but were otherwise just domestic slaves -- but turning out slaves purely for sexual purposes screams "teenage perversion" more than it screams realism.

Title: Re: Gruesome sculptures
Post by: Kagus on April 24, 2008, 12:52:00 am
I wonder...  If you had a fortress with tentacle demons, and thus had the puddles of "an unknown substance" down in the deeps, would you be able to pick it up and throw it with an adventurer?
Title: Re: Gruesome sculptures
Post by: umiman on April 24, 2008, 01:23:00 am
Kagus: I think you can, actually. I'm not sure, but if it functions like vomit, it should be pick-uppable. I did venture into an old demon infestation once, but it was to get my old equipment... didn't check the goo.

I can tell you that you explode when you touch the glowing stuff though.

Title: Re: Gruesome sculptures
Post by: Cthulhu on April 24, 2008, 06:22:00 am
quote:
Originally posted by Koji:
<STRONG>The blood eagle is a laughable invention by medieval and post-medieval clergy talking about how evil the norse were. You can't pull someone's lungs out without them suffocating, because they don't breathe on their own, the diaphragm (a huge muscle in the bottom of the thoracic cavity) does it. Also, they're not on huge cords or anything, they don't really pull out without just coming off.

</STRONG>


I knew it probably wasn't true, but this is Dwarf Fortress!  Can you kill a person with water from your waterskin in the real world?  Also, I always assumed pulling them out meant pulling them completely out.

Title: Re: Gruesome sculptures
Post by: Neonivek on April 24, 2008, 07:53:00 am
"Can you kill a person with water from your waterskin in the real world?"

Yes you can... in many ways too... Could you kill someone with the impact of throwing it? Most likely not.

Though Sexual Slaves may be a yes or no issue... Id still kinda would like to assign Servants and Slaves to individuals if you can't already. They would bring food and water as well as take care of other needs of the individual. And if you assigned them to a Military unit the Servant becomes known as a Squire (useful for feeding them)

Hmm... actually... I like that idea... Suggestion Boards here I come.

Title: Re: Gruesome sculptures
Post by: Nadaka on April 24, 2008, 08:10:00 am
I kinda hope that this stuff is reduced in probability, rather than completely removed. The real world is full of some wacky and unlikely events. And having stuff like crazy generals turning on their homeland, etc, every once in a while would greatly add to the depth of the game.
Title: Re: Gruesome sculptures
Post by: Ghostpaw on April 26, 2008, 05:25:00 pm
Where are you guys getting all these historical logs from?
Title: Re: Gruesome sculptures
Post by: McDoomhammer on April 26, 2008, 06:37:00 pm
http://www.bay12games.com/dwarves/dev_now.html
Title: Re: Gruesome sculptures
Post by: Kalimar on April 27, 2008, 01:52:00 am
quote:
Originally posted by JT:
<STRONG>Sexual slaves would add nothing to the game.  The way I see this, horny teenagers want to sneak some text porn past their parents by using Dwarf Fortress as their outlet.

You want porn, download porn.  You want a game, download Dwarf Fortress.  Pardoning the pun, sex doesn't need to be intimately detailed.  It might be possible to have a slave in the Teutonic tribe sense -- where female slaves were required to sleep in the same bed as their masters, but were otherwise just domestic slaves -- but turning out slaves purely for sexual purposes screams "teenage perversion" more than it screams realism.</STRONG>


Yeah man, the Japanese during the conquest of mainland China and North Korea were fine upstanding soldiers.  Same with the Russians in Eastern Germany.

Title: Re: Gruesome sculptures
Post by: Earthquake Damage on April 29, 2008, 11:30:00 pm
quote:
Originally posted by Kalimar:
<STRONG>Yeah man, the Japanese during the conquest of mainland China and North Korea were fine upstanding soldiers.  Same with the Russians in Eastern Germany.</STRONG>

Real life is fucked up.  We don't need to see every possible perversion in DF.  I'm sure Toady will add enough to satisfy the subset of players that wants the darkest, grittiest game experience possible.

Title: Re: Gruesome sculptures
Post by: Asehujiko on April 30, 2008, 07:01:00 am
Let's get the actual fighting to work first intead of what soldiers do after battle. Also, In DF, there is no gender distiction, so we either need to allow evreybody to become a slave or disable it entirely. The first option will loose us the support of the religious anti-gay movemnts and the second will reduce the support we get from the pervert crowd. One of these doesn't send donations anyway. Guess.

Actualy, i still prefer my "Gruesome Sculpture Block Walls" over "dwalfs, erfs or whatever you call dwarf/elf hybrids.

Title: Re: Gruesome sculptures
Post by: Kagus on April 30, 2008, 07:06:00 am
Mmmm....   Bonegrinder workshop.  Collect the corpses of all your enemies and mash them together into lovely little blocks to build your fortress out of.
Title: Re: Gruesome sculptures
Post by: Alfador on May 05, 2008, 05:21:00 pm
quote:
Originally posted by Kagus:
<STRONG>Mmmm....   Bonegrinder workshop.  Collect the corpses of all your enemies and mash them together into lovely little blocks to build your fortress out of.</STRONG>

Perhaps the ground bones would make fine concrete. The survivors would then get a nice set of bone concrete low boots, perfect for swimming.

Title: Re: Gruesome sculptures
Post by: puke on May 05, 2008, 05:45:00 pm
grinding bones actually makes bonemeal, which is a thickening agent akin to starch.

building bone sculptures and making bone blocks to build things out of is a good idea though.  you'd probably have a crafttdwarf make the blocks as a bunch of bound-together bones or something.  they certainly wouldnt be as strong as stone or anything, but might be more decorative.  i dont know if you should be able to make load bearing systems out of them.  

a bone wall or bone tower would be great, but theres no way a bone wall should be able to hold up a larger stone structure.  and without a way to model that kind of load bearing system, i dont think that bones will be able to be used for anythign short of decorative functions.

which isnt to say that we shouldnt have bone statues.

Title: Re: Gruesome sculptures
Post by: Arkose on May 05, 2008, 06:03:00 pm
quote:
Originally posted by puke:
<STRONG>a bone wall or bone tower would be great, but theres no way a bone wall should be able to hold up a larger stone structure.  and without a way to model that kind of load bearing system, i dont think that bones will be able to be used for anythign short of decorative functions.</STRONG>

Dwarves are master architects; I see nothing wrong with them building a fortress held aloft in the air with a single well-placed femur.