Why do I have the feeling that adventure mode exploration will become more interesting than ever ?
quote:
Iyathi Fordbores's skin stretched over The Citadel of Controls
Amala Howlrocks's skin stretched over The Citadel of Controls
Sidaya Heldscaly's skin stretched over The Citadel of Controls
Uthral Murderattics's skin stretched over The Citadel of Controls
lime Morningbolts's skin stretched over The Citadel of Controls
Indeed.
quote:
Par Bowelspeeches (human child) drowned by Smunstu Rabbledoom (goblin)
Ushcen Charmedwhips (human child) buried alive by Smunstu Rabbledoom (goblin)
Atho Blazeslosh (human child) burned alive by Dostngosp Noiselesshexes (goblin)
Satheth Wardsquids (human child) burned alive by Dostngosp Noiselesshexes (goblin)
Seba Oneclod (human child) burned alive by Dostngosp Noiselesshexes (goblin)
Ite Desklathers (human child) burned alive by Dostngosp Noiselesshexes (goblin)
Perad Mistywhiskered (human child) fed to beasts by Dostngosp Noiselesshexes (goblin)
Ilum Cusptaker (human baby) fed to beasts by Dostngosp Noiselesshexes (goblin)
Wow.
quote:
Originally posted by Cthulhu:
<STRONG>That's pretty epic, where did you find that?</STRONG>
the Development notes
this is how Goblins deal with sites that were unable to defend themselves
humans and elves seem to enslave people
dwarves appearantly only bring in new leaders (oh c'mon)
THE BIG QUESTION:
Will we be able to do that to corpses in adventure mode ?
will we be able to build gruesome statues ? strech peoples skin ? impale them, ahng them, horribly mutilate them ? :D
[ April 19, 2008: Message edited by: Akroma ]
EDIT: The year seven goblin attack on a human city is really awesome.
quote:
Neni Cagecrushed (human) fed to beasts by Dostngosp Noiselesshexes (goblin)
Pictham Praisepacked (human) fed to beasts by Smunstu Rabbledoom (goblin)
Imec Fedmassive (human) drowned by Smunstu Rabbledoom (goblin)
Kege Shielduncles (human) fed to beasts by Smunstu Rabbledoom (goblin)
Gujeg Clutchallied (human) burned alive by Smunstu Rabbledoom (goblin)
Tuco Lastshakes (human) crucified by Smunstu Rabbledoom (goblin)
Peklod Plandyes (human) buried alive by Osnun Stealglows (goblin)
Xim Routedpast (human) crucified by Osnun Stealglows (goblin)
Jepum Purplegrass (human) beheaded by Osnun Stealglows (goblin)
Ared Chuckworth (human child) drowned by Dostngosp Noiselesshexes (goblin)
Kulur Jokesquare (human child) burned alive by Dostngosp Noiselesshexes (goblin)
Gil Plannedtiles (human child) crucified by Dostngosp Noiselesshexes (goblin)
And then they hang the bodies on oak trees. This game is sickeningly fantastic.
[ April 19, 2008: Message edited by: Gaulgath ]
...
I can do without my drunken allies deciding to do this in adventure mode, though.
quote:
Originally posted by Sean Mirrsen:
<STRONG>I suppose "crucified" means "attached to the nearest vertical surface via several sharp objects" rather than actual crucification (or is it crucifiction?). I don't think the attackers (goblins especially) would spend time building stuff to nail people to, and rather just decorate the meadhall walls with them.</STRONG>
The gruesome sculpture reminds me of Eternal Darkness: Sanity's Requiem.
quote:
Originally posted by Gaulgath:
<STRONG> Neni Cagecrushed (human) fed to beasts by Dostngosp Noiselesshexes (goblin)
Pictham Praisepacked (human) fed to beasts by Smunstu Rabbledoom (goblin)
Imec Fedmassive (human) drowned by Smunstu Rabbledoom (goblin)
Kege Shielduncles (human) fed to beasts by Smunstu Rabbledoom (goblin)
Gujeg Clutchallied (human) burned alive by Smunstu Rabbledoom (goblin)
Tuco Lastshakes (human) crucified by Smunstu Rabbledoom (goblin)
Peklod Plandyes (human) buried alive by Osnun Stealglows (goblin)
Xim Routedpast (human) crucified by Osnun Stealglows (goblin)
Jepum Purplegrass (human) beheaded by Osnun Stealglows (goblin)
Ared Chuckworth (human child) drowned by Dostngosp Noiselesshexes (goblin)
Kulur Jokesquare (human child) burned alive by Dostngosp Noiselesshexes (goblin)
Gil Plannedtiles (human child) crucified by Dostngosp Noiselesshexes (goblin)</STRONG>
You can't really blame the gobbos much. In the interest of fairness, the only one of these behaviors not exhibited by Dwarf Fortress players against narrow green prisoners is crucifixion. Although doing all this to babies might be a little much for anyone trying to get elected.
I'm actually a little surprised nobody was cooked and eaten by the goblins or the demon.
quote:
Originally posted by bigmcstrongmuscle:
<STRONG>You can't really blame the gobbos much. In the interest of fairness, the only one of these behaviors not exhibited by Dwarf Fortress players against narrow green prisoners is crucifixion. Although doing all this to babies might be a little much for anyone trying to get elected.
I'm actually a little surprised nobody was cooked and eaten by the goblins or the demon.</STRONG>
we totaly have to propose this to Toady
PLEASE LET US DO THIS I WANT CORPSE TREE PLOX.
Maybe if you make something amazingly gruesome in fortress mode, all attackers will be demoralized and fight less effectively, or just flee like the bloody cowards they are. That would be so much fun to watch. Add in screaming goblin sound effects and the lulz shall flow.
quote:
Originally posted by Sean Mirrsen:
<STRONG>Davion: Yeah, something like. Nail'em to a tree, that's what we should do with elves!</STRONG>
Elf diplomat cancels Being a whiny idiot, being crucified.
I've ALWAYS wanted to play Dr. Frankenstein.
quote:
Alatha Rainyact's body hung from Alder on Pig tail rope
Ametha Peltshowers's body impaled on Chestnut pike
Ketas Granitemessiah's body impaled on Chestnut pike
Iyathi Sealsatins's body impaled on Chestnut pike
˜emeni Graspripe's body impaled on Chestnut pike
Vadane Budbridge's body impaled on Chestnut pike
Siga Summitfainted's body impaled on Chestnut pike
I love the detail they go into what material the execution pikes are.
quote:
Originally posted by Jusal:
<STRONG>I'm still waiting for "Urist Paddlepulleys (dwarf) fed to carps".</STRONG>
We have several "fed to beasts" messages. :D
On the other hand, this is what makes DF so utterly amazing. Every creature's fate mapped out in sickening detail - not just some generic message "five killed". But where else could you even generate a fantasy world? Where else could you look up who lead a battle seven hundred years earlier in that fantasy world? Where else could you look up that on exactly what kind of rope was a common dwarf infantryman hang on seven hundred years earlier?!?!... And this is just a tiny fraction of a part of the game!!!
**** ShunterAlhena runs around praising DF and futilely trying to express just how impressed he is ****
I noticed in the log that two elven babies were enslaved and brought to the human town. Then when they were teenagers and the demon attacked, they were both executed, one of them by the demon. It was quite unfortunate. Let me look them up...
Baby #1: Dipane Nutsdreams. Born. Enslaved. Takes up residence in an apartment in Gemtruss. After coming of age, becomes a ranger. Forced to work in the fishery a year later. Flips between fishery and farming a few years. Executed. Never married.
Baby #2: Ricote Beanjade. Born. Enslaved. Takes up residence in an apartment in Gemtruss. After coming of age, marries Pari Weathervoices and moves into that apartment and becomes a farmer. Becomes a mechanic a year later. Three years later, executed.
Let's look at the marriage too:
Pari Weathervoices. Born two years before Ricote. Enslaved at age two in the same attack. Took up residence in an apartment in Gemtruss. Was a fish dissector for six years until being fed to the beasts by the demon.
I just can't wait :D
quote:
Rosmic Hollowattic (human baby) beheaded by Stƒsost Fellromances (goblin)
...
Rosmic Hollowattic's body horribly mutilated
Well now that's disturbing. I do love how it goes into detail on the execution method, what material was used in the execution, and who carried out the execution, as well as what things are done to the body after the execution. Maybe when dwarves, elves, or humans do goblin-like things in a war, other non-evil civs could take offense?
Cequova Crabcherished from the main story was Ricote Beanjade's father. Although they don't think in these terms at this point, we can fudge and say that when Cequova led the failed attack on Gemtruss the same year Ricote was taken, he hoped to get his baby back (they do free slaves that used to be members of their civ if they get a chance). When he was enslaved the following year, they were reunited -- or at least in the same town.
Ricote's mother, Cequova's wife, was Queca Dawnplaited -- Cana Sharkbold's daughter! He he he, these pocket worlds are all twisted together... she was a clothier in the elf town (Snakesbolt), though she became a guard later. She was not enslaved in the first attack, and when her mother Cana returned from slavery to retake Snakesbolt (and give her husband to the humans as a slave), she remained and continued living there with her mother instead of going with Cequova into bondage (and eventual demon execution).
Her father, and Cana Sharkbold's husband, Ceca Clearedlobster, was killed when the elves attacked the humans in the year 8 after being the leader of the elven site for only a year. They went through quite a few leaders before Cana became the long-term ruler.
If we look over to Ricote's spouse, Pari, (I can only tell the gender of parents right now...) and look at his/her parents, we see that one was enslaved in the original attack (and so later executed when the demon attacked) and the other was killed in the original attack. The killer, Aquos Lucidbronze, a human died in the same fight, killed by Amala Howlrocks. Amala was enslaved and later killed by the demon.
The other elf baby, Dipane, was born to Ditari Seasonbore (mother) and Amu Coastalchances (father). Ditari was struck down in the first conquest of Snakesbolt (and had killed a human in a failed attack the year before). Amu killed a human in the defense but was enslaved and worked leather in the human town for more than a decade before being executed by a goblin. Amu was Pari's older brother by 14 years.
Incidentally, the human culture (as opposed to their site civ) was called the Union of Tummies, and they worshipped Ciko Suppermuffin the Sugary Cakes, the goddess of food.
quote:what pale fruit dangles from its limbs?
Originally posted by Sithlordz:
<STRONG>Good Lord. I cannot describe how sickening this is.PLEASE LET US DO THIS I WANT CORPSE TREE PLOX.</STRONG>
Farmer Stronbelt: Gino Strongbelt was my father.
In 980, he killed Stu, the demon, at the Battle of the Pregnantedlakes.
And Gino, if alive, would have stories to tell, not only about himself, but stories from his father and grandfather, up to the 10 starting couples of his civilization.
quote:
Originally posted by jaybud4:
<STRONG>About the whole "no creature is immune to being chopped in half..."
Do NOT make a giant worm civilization. 'Nuff said.</STRONG>
That's actually a myth. Number of live worms resulting from cutting a worm in half <_1.
If my Dune knowledge hasn't failed me, each and every segment of a Shai-Hulud has its own brain, heart, and digestive system.
[ April 19, 2008: Message edited by: Impending Doom ]
I had no idea of how spectacularly amazing the next release would be.
Will civs attack other same-race civs?
quote:
Originally posted by McDoomhammer:
<STRONG>That's actually a myth. Number of live worms resulting from cutting a worm in half <_1.</STRONG>
Ripped in half
Stoned
Put on a catapult and crashed against a cliff
Cooked alive and eaten
Tortured to death
Suicide before being executed
Dragged behind a horse untill dead
Buried to his neck, then drowned by the coming flood (ocean biome only)
yeah, that's all I can think of for now
quote:Bit similar to drawn and quartered:
Originally posted by Akroma:
<STRONG>Ripped in half</STRONG>
quote:
Finally the condemned was beheaded and his body cut into quarters, one arm or leg to a quarter. How exactly the quartering was to be accomplished was not always specified, but on at least some occasions horses were hitched to each of the victim's limbs and spurred in four directions. An assistant with a sword or cleaver was sometimes assigned to make a starter cut and ease the strain on the animals. The remains were often put on display as a warning to others.
quote:
Originally posted by Arkose:
<STRONG>At first I was thinking that demons shouldn't be able to be enslaved</STRONG>
Yet, in the example we were given, it looked like the demon corrupted the conquering dwarves and turned them into evil creatures under his will. Even bugs are plain awesome in this game.
Same goes for the human who turned his back to the civ that put him leader of the conquered elven site : it looked like he tried to get his own kingdom, and failed :D
Also, i demand blocks of "gruesome sculpture" as building material.
quote:
Originally posted by Dae:
<STRONG>Yet, in the example we were given, it looked like the demon corrupted the conquering dwarves and turned them into evil creatures under his will. Even bugs are plain awesome in this game.
Same goes for the human who turned his back to the civ that put him leader of the conquered elven site : it looked like he tried to get his own kingdom, and failed :D</STRONG>
Yes! Strange as those events were, they were also incredibly cool. I almost feel like that sort of thing should be kept in, within reason...
quote:
Suicide before being executed
This
Lawl.
When're sex-slaves and prostitution being made?
[ April 20, 2008: Message edited by: Deon ]
quote:
Originally posted by Asehujiko:
<STRONG>What happens with the goblins if their demon dies in battle before they get a good general? Will they just send their armies under rookies or will they go passive?Also, i demand blocks of "gruesome sculpture" as building material.</STRONG>
If i demon is killed it should posses whoever killed it and over the years transform them into itself, now that would be friggin awesome, a human kills a demon and returns home a hero 5 years later he goes into seclusion for a whole year and then emerges as the demon he killed killing everyone in the town and returning to his place in the goblin stronghold. And if you kill a demon in adventure mode you can either resist (and remain the same) or give in to it and become the demon although retain control. This would make fortress mode somewhat more intresting too if you had to kill the very dwarves that held back the demons lest they tear your fort down.
quote:
Originally posted by thatguyyaknow:
<STRONG>If i demon is killed it should posses whoever killed it and over the years transform them into itself, now that would be friggin awesome, a human kills a demon and returns home a hero 5 years later he goes into seclusion for a whole year and then emerges as the demon he killed killing everyone in the town and returning to his place in the goblin stronghold. And if you kill a demon in adventure mode you can either resist (and remain the same) or give in to it and become the demon although retain control. This would make fortress mode somewhat more intresting too if you had to kill the very dwarves that held back the demons lest they tear your fort down.</STRONG>
Someone been playing Diablo around here! :D
quote:
Originally posted by Gibbles:
<STRONG>I want to see "died of internal injury by time spent in <race>'s enslavement "quarters".Lawl.
When're sex-slaves and prostitution being made?</STRONG>
This "honor" should be reserved for the demons that rule each goblin civilization.
...Why am I reminded of all those overexertion deaths I got in NetHack?
quote:
Originally posted by Toady One:
<STRONG>Incidentally, the human culture (as opposed to their site civ) was called the Union of Tummies, and they worshipped Ciko Suppermuffin the Sugary Cakes, the goddess of food.</STRONG>
Good gravy, that sounds too... CUTE to be in Dwarf Fortress as anything other than an elf civilization. :D
quote:
Originally posted by Impending Doom:
<STRONG>Actually, I think he's referring to the other form of colossal worm.If my Dune knowledge hasn't failed me, each and every segment of a Shai-Hulud has its own brain, heart, and digestive system.
[ April 19, 2008: Message edited by: Impending Doom ]</STRONG>
There's also flatworms and roundworms; being less complex than earthworms, I believe those types of creature can survive bisection.
Alfador cancels edit post: Beaten to it.
[ April 21, 2008: Message edited by: Alfador ]
Its the spongemen that are going to cause problems.
quote:
Originally posted by Karlito:
<STRONG>Really, the worm issue is easy to solve. Cut them in half lengthwise.Its the spongemen that are going to cause problems.</STRONG>
Curse your angular undergarments! WHY WON'T YOU DIE?!
quote:
Originally posted by Karlito:
<STRONG>Really, the worm issue is easy to solve. Cut them in half lengthwise.Its the spongemen that are going to cause problems.</STRONG>
Dry them out and use them to clean your toilet.
...I had expected this release to be pretty unremarkable (and perhaps even a little regrettable, what with the Great Cliff-Smoothing), but obviously I was mistaken. Excellent!
(Also, I agree with Dae and McDoomhammer--those bugs are awesome. Please don't erase that behavior completely.)
quote:
Originally posted by Gibbles:
<STRONG>I want to see "died of internal injury by time spent in <race>'s enslavement "quarters".Lawl.
When're sex-slaves and prostitution being made?</STRONG>
This, combined with your signature's claim made me feel a bit queasy...
It's scary to think that the average Joe NPC is going to have so much possible backstory. The sons and daughters of heroes may walk amongst us in seemingly average towns.
quote:
Originally posted by Toady One:
<STRONG> I don't think there are any creatures that are immune to being chopped in half though, so they'll always have an outlet once I add that in. Perhaps they could try different things until they get it right, but most of the immunities should be obvious.</STRONG>
Ha ha! I love that. The old "flogged, shot, and then flogged again for good measure" comes to mind.
quote:
Originally posted by Nite/m4re:
<STRONG>Someone been playing Diablo around here! :D</STRONG>
you caught me! brilliant game, never completed it in singkle player simnply because multiplayer was so much easier
quote:
Originally posted by Anvilsmith:
<STRONG>Maybe it's just me, but I don't see cosmetic changes as all that exciting. Having a family tree and belonging to a religion doesn't have any impact on the NPCs' lives yet, and the religious "spheres" mean nothing so far. The fact that a random caption was picked for an NPC's execution (e.g. Urist was fed to beasts) has no cause or impact on the universe, and offers nothing to do in-game (there is no coded behavior for drowning, burying or crucifying adversaries as opposed to killing them at this time). I'll be really thrilled if or when all these execution methods are somehow integrated into the overall game, but right now, only a handful of text descriptions have been added in.</STRONG>
That's what the release after this one will be about. Integrating everything with the gameplay. ;)
quote:
Originally posted by Anvilsmith:
<STRONG>Maybe it's just me, but I don't see cosmetic changes as all that exciting. Having a family tree and belonging to a religion doesn't have any impact on the NPCs' lives yet, and the religious "spheres" mean nothing so far. The fact that a random caption was picked for an NPC's execution (e.g. Urist was fed to beasts) has no cause or impact on the universe, and offers nothing to do in-game (there is no coded behavior for drowning, burying or crucifying adversaries as opposed to killing them at this time). I'll be really thrilled if or when all these execution methods are somehow integrated into the overall game, but right now, only a handful of text descriptions have been added in.</STRONG>
You would feel the same by killing a generic guard instead of a guard who killed the Dragon who almost burned that city to the ground 25 years ago?
(http://www.redisdead.org/blog/public/spongebob-imagination.jpg)
Imagination!
As for execution methods. Two words:
[ April 22, 2008: Message edited by: Cthulhu ]
But I can understand what anvilsmith is saying though. As it currently is, we can't do any of these things, and the game doesn't do any of it in real time. The next release will essentially be the same thing for everyone with the addition of flavour text for background.
If you didn't know about the updates, you very well wouldn't know such changes were made. In effect, you would be playing the exact same game without any notable changes. I think the biggest difference, gameplay-wise, for this release would be the re-inclusion of mercenaries.
Furthermore, Toady himself admitted that the legends screen (which is the only screen you can currently use to check this kind of information) is horribly fragmented and convoluted, and trying to make sense of anything that goes on there takes hours upon hours... for a pocket world. I don't think imagination plays much here, more like the ability to resist tedium.
However, these are all just foundation for the meat of the arc. You can't have great things without starting somewhere. So while this update might be bland, gameplay-wise, the next update holds greater potential (due to the building-up of the foundation) to be awesome... gameplay-wise.
edit: I don't see the purpose of elven slaves until we can start prostitution or actual, visceral torture. Anything an elf can do as a slave, my own dwarven slaves can do better.
[ April 22, 2008: Message edited by: umiman ]
Before the last feature update before this one we didn't even have proper history generation, apart from almost randomized city/moutainhome/tower placing. The last update include a real growth of population. And now with this one we will have an almost complete world history. The average joe on the street will have a more complex history than most important NPCs in other games.
While legends screen will be cluttered, you can gather a nice ammount of info playing the game. Now the minotaurs won't boast only about the killings of your adventurers and spearcatchers, but from everyone he killed in history generation. Toady told about the sasquatches that killed goblins hunters and were roaming the countryside.
I'm really eager for this next release. I think I will finally play adventure mode more than the fortress mode.
[ April 22, 2008: Message edited by: thvaz ]
I don't want that in my game.
And thus, I don't think sexual slavery becomes a high priority until Toady is focusing on races who prefer sex over violence in general. (to qualify, I mean when he is working on them as being playable WITHOUT modding)
quote:
Originally posted by Deon:
<STRONG>I don't think that there's ANY point in sex slavery.
There's no sex in USSR... err in Dwarf Fortress, they just pop out babies.</STRONG>
Urist McDwarf has been estatic lately. He received a wonderful blowjob lately. He admired own fine sex slave lately.
positive-thought inducing slaves are much more useful than labour-slaves, as most of your dwarves are jobless anyways. Also, they make fine trade goods.
quote:
You would feel the same by killing a generic guard instead of a guard who killed the Dragon who almost burned that city to the ground 25 years ago?
Nah, that does have impact on gameplay. Still, so long as I had no way to actually learn of the feat in-game, I wouldn't gain anything out of it. It would be interesting if you could ask soldiers in-game about how many creatures they killed and what their toughest enemy was like, though.
I agree with umiman - a good foundation is being built for all that to happen in-game.
quote:
That's what the release after this one will be about. Integrating everything with the gameplay.
quote:
Originally posted by Fedor:
<STRONG>Here might a good place to plea for an Elven gardener. Heck, I don't want him to be a slave; I want to pay him well and get the best out of him! Multicolored flowers, trees, grass, ponds, scrubbery and hedges - it'd be amazing. Letting elves turn your fortress green ought to improve relations no end. :)</STRONG>
green ?
the only green thing in my fortress that isn't vomit is stone
!
... What was I trying to say? Oh right. Yeah, I would prefer elf lumberjacks unless I was trying to recreate the Hanging Gardens in a project.
Hopefully they get impregnated and give me some strange halfbreed creature with troll strength, goblin tenacity and elven agility which I can conscript for an awesome mutant army... to send against the elven retreats of the world! MUAHAHAHAHAHAHAHAAAAA!!!! THESE ARE YOUR GRANDCHILDREN!!! DO YOU LOVE THEM NOW!!!? LOVE THEM!!!! GO ON!!! AHAHAHAHAHHAAAAAAA!!!!!!!!
quote:
Originally posted by pepeshka:
<STRONG>Can we back off on the sexual slavery talk?I don't want that in my game.</STRONG>
This netnanny-ish post reminds me that Toady should put a simple init option in:
[KIDDIEMODE:1]
To easily and quickly remove all sexual slavery, gruesome tapestries, crucifixions, and torture.
quote:
Originally posted by Kagus:
<STRONG>Oh dear, the floodgate's been opened... In more ways than one.</STRONG>
Speaking of which, do we have any mechanics here willing to hook a floodgate to this thread?
The spinning spunk hits Urist Uristurist in the head.
It is broken.
Urist gives into pain.
*sigh*
Not...
Laugh...
ahem
I don't think dwarves would be down for slavery, really. They seem like they'd be too practical to want someone to do their jobs for them. That doesn't mean they wouldn't subjugate another race and force them to adopt their lifestyle as second-class citizens, though.
You want porn, download porn. You want a game, download Dwarf Fortress. Pardoning the pun, sex doesn't need to be intimately detailed. It might be possible to have a slave in the Teutonic tribe sense -- where female slaves were required to sleep in the same bed as their masters, but were otherwise just domestic slaves -- but turning out slaves purely for sexual purposes screams "teenage perversion" more than it screams realism.
I can tell you that you explode when you touch the glowing stuff though.
quote:
Originally posted by Koji:
<STRONG>The blood eagle is a laughable invention by medieval and post-medieval clergy talking about how evil the norse were. You can't pull someone's lungs out without them suffocating, because they don't breathe on their own, the diaphragm (a huge muscle in the bottom of the thoracic cavity) does it. Also, they're not on huge cords or anything, they don't really pull out without just coming off.</STRONG>
I knew it probably wasn't true, but this is Dwarf Fortress! Can you kill a person with water from your waterskin in the real world? Also, I always assumed pulling them out meant pulling them completely out.
Yes you can... in many ways too... Could you kill someone with the impact of throwing it? Most likely not.
Though Sexual Slaves may be a yes or no issue... Id still kinda would like to assign Servants and Slaves to individuals if you can't already. They would bring food and water as well as take care of other needs of the individual. And if you assigned them to a Military unit the Servant becomes known as a Squire (useful for feeding them)
Hmm... actually... I like that idea... Suggestion Boards here I come.
quote:
Originally posted by JT:
<STRONG>Sexual slaves would add nothing to the game. The way I see this, horny teenagers want to sneak some text porn past their parents by using Dwarf Fortress as their outlet.You want porn, download porn. You want a game, download Dwarf Fortress. Pardoning the pun, sex doesn't need to be intimately detailed. It might be possible to have a slave in the Teutonic tribe sense -- where female slaves were required to sleep in the same bed as their masters, but were otherwise just domestic slaves -- but turning out slaves purely for sexual purposes screams "teenage perversion" more than it screams realism.</STRONG>
Yeah man, the Japanese during the conquest of mainland China and North Korea were fine upstanding soldiers. Same with the Russians in Eastern Germany.
quote:
Originally posted by Kalimar:
<STRONG>Yeah man, the Japanese during the conquest of mainland China and North Korea were fine upstanding soldiers. Same with the Russians in Eastern Germany.</STRONG>
Real life is fucked up. We don't need to see every possible perversion in DF. I'm sure Toady will add enough to satisfy the subset of players that wants the darkest, grittiest game experience possible.
Actualy, i still prefer my "Gruesome Sculpture Block Walls" over "dwalfs, erfs or whatever you call dwarf/elf hybrids.
quote:
Originally posted by Kagus:
<STRONG>Mmmm.... Bonegrinder workshop. Collect the corpses of all your enemies and mash them together into lovely little blocks to build your fortress out of.</STRONG>
Perhaps the ground bones would make fine concrete. The survivors would then get a nice set of bone concrete low boots, perfect for swimming.
building bone sculptures and making bone blocks to build things out of is a good idea though. you'd probably have a crafttdwarf make the blocks as a bunch of bound-together bones or something. they certainly wouldnt be as strong as stone or anything, but might be more decorative. i dont know if you should be able to make load bearing systems out of them.
a bone wall or bone tower would be great, but theres no way a bone wall should be able to hold up a larger stone structure. and without a way to model that kind of load bearing system, i dont think that bones will be able to be used for anythign short of decorative functions.
which isnt to say that we shouldnt have bone statues.
quote:
Originally posted by puke:
<STRONG>a bone wall or bone tower would be great, but theres no way a bone wall should be able to hold up a larger stone structure. and without a way to model that kind of load bearing system, i dont think that bones will be able to be used for anythign short of decorative functions.</STRONG>
Dwarves are master architects; I see nothing wrong with them building a fortress held aloft in the air with a single well-placed femur.