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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Lockyy on May 21, 2011, 07:03:54 pm

Title: Graveyard layouts
Post by: Lockyy on May 21, 2011, 07:03:54 pm
Whenever i get my shit wrecked by a goblin thief (yes this just happened, 6 dwarves in hospital, one dead) I find I need to rapidly construct a graveyard/catacomb.

Anyone got a good layout that allows me to build a small (3x3) tomb for every dwarf (not assigned for anyone) and larger ones for nobles that are assigned? I usually go for a straight corridor with tombs coming off to the sides, but that takes up incredible amounts of space...
Title: Re: Graveyard layouts
Post by: celem on May 21, 2011, 07:06:59 pm
since its a repeating pattern take a look on the wiki at bedroom designs http://df.magmawiki.com/index.php/Bedroom_designs (http://df.magmawiki.com/index.php/Bedroom_designs)

You can probably adapt something from there.  Spirals work best to try and use the space while minimizing pathing...its ugly math.
Title: Re: Graveyard layouts
Post by: Lockyy on May 21, 2011, 07:07:44 pm
that is something I hadn't concidered. thanks a tonne!
Title: Re: Graveyard layouts
Post by: elitepastafa on May 21, 2011, 07:20:04 pm
It doesn't matter how big the tombs are if they are already dead. Just make a 1x1 hall somewhere deep and line it with coffins.
Title: Re: Graveyard layouts
Post by: RedWick on May 21, 2011, 07:51:13 pm
This is how I crypt in DF:

(http://farm6.static.flickr.com/5187/5744815798_f7268cc355_b.jpg)
Title: Re: Graveyard layouts
Post by: Lafiel on May 21, 2011, 08:04:55 pm
I tend to build graveyard towers, either 5x5 with central stairs and 4 tombs on each floor or a 3x3 with central stairs and rotating pillars, either 4 or 2 tombs per floor as you prefer. This latter may need scaffolding depending on the design you use. You can also connect several of these towers to make a complex.
Title: Re: Graveyard layouts
Post by: Lectorog on May 21, 2011, 08:20:13 pm
Though it doesn't look it, DF operates in 3 dimensions. Designate an entire level for burial; space is, therefore, not an issue. Just dig a few down stairs somewhere. A two-in-one mining and burial operation (often morbidly coinciding).

This works very well for refuse also. I once filled up half of an entire z-level's excavated floor space with refuse. (Running the Fortress Defense II mod)

If something will consume a large amount of floor space, dig down another z-level to accommodate it. That's one of the best things to use hotkeys for.
Title: Re: Graveyard layouts
Post by: Lagslayer on May 21, 2011, 08:21:04 pm
I usually just pick some out of the way area and stick all the coffins there, unless the dwarf requires/deserves a tomb. I am somewhat ashamed to admit that I like keeping my nobles happy.
Title: Re: Graveyard layouts
Post by: Fredd on May 21, 2011, 09:45:33 pm
I knew it. Lagslayer is half elven!. Boo, Hiss, Boo
Title: Re: Graveyard layouts
Post by: Manae on May 21, 2011, 09:53:51 pm
I enjoy making, well, catacombs. Just make some random one-wide halls off of a central tombs/entrance area, and have one-tile alcoves on both sides of the hall where coffins are put for general burial. When you feel like it, one of the alcoves is lengthened into a new hall. Just let it flow organically, toss some up or down stairs in some of the alcoves to go to new levels. It also leaves space for a two-tile deep alcove every so often, which can be made in to a very meager tomb if you so choose. Also allows for "hidden" larger chambers deep inside the catacombs that can be made into some lavish tombs for those pesky bastards nobles that show up.
Title: Re: Graveyard layouts
Post by: gentgeen on May 22, 2011, 12:09:11 am
I use paid-out veins as catacombs. If you're not planning to try and fit rooms into your previously mined-out copper and iron ore areas, just start putting coffins in the old mines. I figure for dorfs, life comes from the ore, so being returned to it in death is appropriate.
Title: Re: Graveyard layouts
Post by: noob on May 22, 2011, 01:25:56 am
Shove a coffin in their bedrooms. Nothing gets you more motivated like knowing you're expendable.
Title: Re: Graveyard layouts
Post by: jjdorf on May 22, 2011, 01:38:19 am
I use paid-out veins as catacombs. If you're not planning to try and fit rooms into your previously mined-out copper and iron ore areas, just start putting coffins in the old mines. I figure for dorfs, life comes from the ore, so being returned to it in death is appropriate.

Mebil McCheesemaker:  "Urist!  What are you doing?!  There are !!SOCKS!! available right outside the fortress!"
Urist McMiner:  "I had a sudden inspiration.  I'm gonna mine this vein of hematite out so we can bury our dead here."
Mebil McChessemaker:  "But, Urist... nobody's dead."
Urist McMiner:  "Yet.  Dead... Yet."
Mebil McCheesemaker:  "Whatever, Urist.  Crazy damned miners..."
Mebil McCheesemaker has been struck down!
Urist McMiner:  "I *knew* this was a good idea..."
Title: Re: Graveyard layouts
Post by: Maklak on May 22, 2011, 01:57:56 am
I only make tombs for nobles. For general purpose crypt I just mine out a big room and fill it with coffins one space apart set for burial. I'm almost certain, coffins are passable, so completely filling a room with coffins should also work.
Title: Re: Graveyard layouts
Post by: nomad_delta on May 22, 2011, 02:15:42 am
I use paid-out veins as catacombs. If you're not planning to try and fit rooms into your previously mined-out copper and iron ore areas, just start putting coffins in the old mines. I figure for dorfs, life comes from the ore, so being returned to it in death is appropriate.

I really like this idea; I think I will try this too.

Here's what my current graveyard/catacombs looks like.... nothing too fancy:

(http://i.imgur.com/TljK5.png)


Title: Re: Graveyard layouts
Post by: rhesusmacabre on May 22, 2011, 02:30:38 am
My dwarves get tombs looong before they get bedrooms. (The first thing I tell my mason to do after building his workshop is make seven coffins.)

Pathing isn't such an issue with catacombs, compared to bedrooms; it's not like they have to visit them that often. As said above, a single floor works very well. It's always worth putting the 'corpse' stockpile in the same place. Here's my current setup (after a caravan was recently ambushed):
Spoiler (click to show/hide)
The double walls are a bit ugly but I'll fix that next time.

Dug out and smoothed veins always look great (and very dwarfy).
Title: Re: Graveyard layouts
Post by: krenshala on May 22, 2011, 03:46:40 am
I use a two or three z-level tall hallway with 3x3 rooms on each side, with double wide walls between the tomb chambers so each has its own engraving.  I only dig out a few at a time, but a hall long enough for four rooms on a side gives either 16 or 24 burial locations due to the multiple levels.
Code: [Select]
  Z-level +0         Z-level +1         Z-level +2

.....XXXXXXXXXX    .....XXXXXXXXXX    .....XXXXXXXXXX
.....X+++XX+++X    .....X+++XX+++X    .....X+++XX+++X
.....X+++XX+++X    .....X+++XX+++X    .....X+++XX+++X
.....X+++XX+++X    .....X+++XX+++X    .....X+++XX+++X
.....XXDXXXXDXX    XXXXXXXDXXXXDXX    XXXXXXXDXXXXDXX
....XX+++++++++    X+^X+++++++++++    X_v++++++++++++
....X^+++++++++    D++++v_________    X______________
....X^+++++++++    D++++v_________    X______________
....XX+++++++++    X+^X+++++++++++    X_v++++++++++++
.....XXDXXXXDXX    XXXXXXXDXXXXDXX    XXXXXXXDXXXXDXX
.....X+++XX+++X    .....X+++XX+++X    .....X+++XX+++X
.....X+++XX+++X    .....X+++XX+++X    .....X+++XX+++X
.....X+++XX+++X    .....X+++XX+++X    .....X+++XX+++X
.....XXXXXXXXXX    .....XXXXXXXXXX    .....XXXXXXXXXX

X wall, . hidden area, _ channel, + floor, ^ ramp up, D door, v ramp down
This is three levels, entrance in the middle, with ramps up and down to the other two.  All levels have the chambers one on top of the other, but that can be varied depending on space and preference.
Title: Re: Graveyard layouts
Post by: Lytha on May 22, 2011, 04:01:23 am
Here's what my current graveyard/catacombs looks like.... nothing too fancy:
This is a very neat design. I approve of this. :)
Title: Re: Graveyard layouts
Post by: darkflagrance on May 22, 2011, 04:06:39 am
Here's a link to my catacombs:

http://mkv25.net/dfma/poi-23881-thecatacombs (http://mkv25.net/dfma/poi-23881-thecatacombs)
Title: Re: Graveyard layouts
Post by: Jake on May 22, 2011, 07:21:56 am
I'm also in the worked-out vein camp. They also make great art galleries, sculpture parks and occasionally bedrooms for nobles.
Title: Re: Graveyard layouts
Post by: Deus Machina on May 22, 2011, 07:53:23 am
I use snaky or pocketed veins, myself.

Otherwise, I'll find a smallish mountain a fair distance from the main fort and make the simple hall-and-alcove style, for dwarves that deserve it. I consider an engraved microcline alcove a fitting place for a fallen warrior.

If a dwarf didn't die in battle or an appropriately dwarfy death, their tomb gets reassigned (in the case of nobles), they get a slab engraved and placed at the highest point of the fortress' external walls, and the body gets atom-smashed.

I'm still trying to figure out an efficient way to give our military a last huzzah by flinging the still-armored bodies across the moats at the gobbos.
Title: Re: Graveyard layouts
Post by: stormyseasons on May 22, 2011, 09:59:17 am
Mine is a version of the hall and alcove, just a little larger but narrowing every 3 rows of alcoves so a double door will seperate each section. Each section's internal corridor is 4 wide, and the interval between the tomb alcoves - which are closed by doors - has a statue. Of gold if its available. And if time and invasions permit, the area is smoothed over.
Title: Re: Graveyard layouts
Post by: Nyxalinth on May 22, 2011, 06:13:03 pm
I do mine with the 'mining random tunnels and making alcoves along the way' approach.  Not the prettiest, but it gets the job done!
Title: Re: Graveyard layouts
Post by: Karnewarrior on May 22, 2011, 07:11:13 pm
Code: [Select]
#############
#+#+#+#+#+#+#
#+++++++++++#
######+######
+++++++++++++
+++++++++++++
######+######
#+++++++++++#
#+#+#+#+#+#+#
#############

This is how I bury peasants. A coffin in each hole.
Title: Re: Graveyard layouts
Post by: IT 000 on May 22, 2011, 08:24:19 pm
Corrosion makes mining difficult. When I'm not stuffing old carcasses in the ore veins I usually just bury them like a regular cemetery.
Code: [Select]
Ground Level

+++
+S+
+x+   S = Slab
+++  x = constructed floor

Code: [Select]
-1 z

+++
+0+
+R+
+++

Pets just get left outside for the zombies.
Title: Re: Graveyard layouts
Post by: SirAaronIII on May 22, 2011, 08:34:17 pm
Find empty space. Stuff coffins and bodies in there. Done!
Alternatively, dig a room like this:
Code: [Select]
_____________ _ and | = walls
|nn0000000000 n = slabs for dwarves who drowned/were magma'd or atomsmashed
|nn0000000000 0 = coffins
|nn0000000000
|nn0000000000
|nn0000000000
_____________
That's usually enough for all the deaths in my forts. Pets get thrown into magma. Prevents the "decay" thought, I believe.
Title: Re: Graveyard layouts
Post by: Neyvn on May 22, 2011, 09:17:53 pm
I Put notches in the walls of my Entrance Halls which are big open multi Z areas. If someone dies, they are taken to a level which represents their status, closer to the core are reserved for those of Legendary Achievements...
Title: Re: Graveyard layouts
Post by: Jamuro on May 23, 2011, 05:46:07 am
i usually put them to rest in my deepest mine

but now i have a fort with a volcano ... there has to be a dwarfy fiery way to burry them in magma  :)
made a small room floodgates placed the graves and everything looked just fine

then i found out that my mason sabotaged me and build most of the tombs out of fire proof stone
as his last assignment i made him build a wall around himself  :P

is there a way to put the dead dwarfes in new coffins?
Title: Re: Graveyard layouts
Post by: nanomage on May 23, 2011, 06:17:16 am

is there a way to put the dead dwarfes in new coffins?
yeah, you deconstruct the old ones and bones get piled on the floor.
Title: Re: Graveyard layouts
Post by: Noir on May 23, 2011, 07:30:18 am
Here's my current setup (after a caravan was recently ambushed):
Spoiler (click to show/hide)
The double walls are a bit ugly but I'll fix that next time.

Wow, this is REALLY well thought.
After admiring this, I am curious about the layout of the rest of your fortress. Do you have pictures of it?
Title: Re: Graveyard layouts
Post by: MasterMorality on May 23, 2011, 12:08:56 pm
I have two graveyards: One a series of individual 3x3 tombs for my heroes and nobles (larger for the bigger nobles, or better warriors), the other a couple of large rooms with row upon row of stone caskets, where the other, less notable, dead reside.
Title: Re: Graveyard layouts
Post by: nomad_delta on May 23, 2011, 12:50:16 pm
I Put notches in the walls of my Entrance Halls which are big open multi Z areas. If someone dies, they are taken to a level which represents their status, closer to the core are reserved for those of Legendary Achievements...

Curious, how do you tell it which dwarf goes into which coffin?  When I build my catacombs I just build all the coffins and mark them all as used for burial, so when dwarves die they just get stuffed into the next available coffin at random...

Do you not mark any coffins as used for burial until someone dies?  I guess maybe have a "corpse" stockpile nearby so they get collected, but then you either selectively mark coffins for burial when dwarves die, or can you assign them a "tomb" after they're already dead and it'll bury them there from the corpse stockpile?

--nomad_delta
Title: Re: Graveyard layouts
Post by: Duntada Man on May 23, 2011, 01:41:20 pm
While I treat my living dwarves rather well, especially compared to the other players I've seen, I tend to treat my dead dwarves with nothing but scorn.

They were weak, and the fortress is now stronger for their loss. As such I tend to just dig out one level entirely, fill it with a few masons and make them fill it with coffins. This wasy I don't have to deal with keeping track of mausoleums and all that.

The noble get's a tomb to himself until he dies. Then I remove the designation and send him to go rot with everyone else. Every decade or so I flood the crypt level with lava, then turn it into obsidian, dig it out and start over. Now with obsidian coffins.
Title: Re: Graveyard layouts
Post by: rhesusmacabre on May 23, 2011, 01:57:01 pm
...or can you assign them a "tomb" after they're already dead and it'll bury them there from the corpse stockpile?
You can't assign tombs after death. I assume he does it in advance.

I am curious about the layout of the rest of your fortress. Do you have pictures of it?
The rest is mainly arranged on the vertical around the staircase, and is just a random mess, so doesn't look all that great. But my bedroom complex is kinda neat:
Spoiler (click to show/hide)
(The extra staircases are part of the plumbing.)

This is my 'Forgotten Beast Reception Area' (under construction):
Spoiler (click to show/hide)
Title: Re: Graveyard layouts
Post by: Qwernt on May 23, 2011, 02:09:49 pm
I generally have a longish halway leading to the dining area.  I just put in alcoves along the way.  I don't generally give anyone more than a 1x1 area though.
Title: Re: Graveyard layouts
Post by: DrKillPatient on May 23, 2011, 02:12:30 pm
...or can you assign them a "tomb" after they're already dead and it'll bury them there from the corpse stockpile?
You can't assign tombs after death. I assume he does it in advance.

I am curious about the layout of the rest of your fortress. Do you have pictures of it?
The rest is mainly arranged on the vertical around the staircase, and is just a random mess, so doesn't look all that great. But my bedroom complex is kinda neat:
Spoiler (click to show/hide)
(The extra staircases are part of the plumbing.)

This is my 'Forgotten Beast Reception Area' (under construction):
Spoiler (click to show/hide)
Those patterns are incredible... my square fortress is put to shame. What tileset is that, by the way?
Title: Re: Graveyard layouts
Post by: rhesusmacabre on May 23, 2011, 02:26:52 pm
Thanks. The tileset is an 8x8 one I made myself, based on ZX Spectrum characters.
Title: Re: Graveyard layouts
Post by: vroops on May 23, 2011, 08:31:14 pm
I like to honour my dead depending on the lives they lived and the manner in which they died.
A hammerdwarf died defending the fortress against invaders? He gets a a 5x5 chamber, gold coffin, several metal statues, jewel encrusted skulls of his foes etc...
A cheesemaker dies to a crocodile while fetching wood from outside? Maybe ill stick his wooden coffin in a corner somewhere... if im feeling generous.
Title: Re: Graveyard layouts
Post by: Korva on May 24, 2011, 05:12:15 pm
Those patterns are incredible... my square fortress is put to shame.

Agreed. Lovely inspirational layout.
Title: Re: Graveyard layouts
Post by: Noir on May 24, 2011, 05:13:51 pm
Awesome, truly a work of (ASCII) art.
If you have more, they would surely be welcome.
Title: Re: Graveyard layouts
Post by: Particleman on May 24, 2011, 09:02:33 pm
http://www.dumpyourphoto.com/files2/60079/E6L7O.jpg (LARGE pic)

The only time I've ever really put more work into catacombs or a graveyard than "find an empty room and stuff it full of caskets."  I was going to fill it with tons of traps in the halls, but that was on a large embark and my computer is a piece of crap, so it occasionally froze, meaning I had to kill DF from the task manager occasionally, and the region folder got corrupted.