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Author Topic: DFHack 0.43.03-r1  (Read 1083385 times)

Urist McCoder

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Re: DFHack 0.40.24-r2
« Reply #2325 on: March 17, 2015, 01:47:06 pm »

same thing
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Boltgun

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Re: DFHack 0.40.24-r2
« Reply #2326 on: March 17, 2015, 03:49:05 pm »

I must have broken the parameter, that'll be fixed in a day or two.
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Urist McCoder

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Re: DFHack 0.40.24-r2
« Reply #2327 on: March 17, 2015, 06:08:17 pm »

cool
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Dirst

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Re: DFHack 0.40.24-r2
« Reply #2328 on: March 17, 2015, 10:19:13 pm »

I must have broken the parameter, that'll be fixed in a day or two.
Is this going to find its way into DFHack r3, or would I need to package this inside a mod that uses it?  Would you prefer me to direct people to download it separately?

I'd rather call a "standard" script and excise as much as possible from the mod-specific scripts I'm using.  The mod-specific logic can be used to construct appropriate parameters for spawn-unit (there are 48 different possibilities, basically because I'm a glutton for punishment).
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Boltgun

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Re: DFHack 0.40.24-r2
« Reply #2329 on: March 18, 2015, 03:01:44 am »

Hopefully that would be in a future version of dfhack once its bugs are taken care of, there is also a few things missing with orientation flags and probably the noble screen too.
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Dirst

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Re: DFHack 0.40.24-r2
« Reply #2330 on: March 18, 2015, 06:35:17 am »

Hopefully that would be in a future version of dfhack once its bugs are taken care of, there is also a few things missing with orientation flags and probably the noble screen too.
Thanks.

It just so happens that I'm using the script to spawn genderless non-sentient creatures, so those bugs wouldn't affect the bugs I'm spawning :)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Uzu Bash

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Re: DFHack 0.40.24-r2
« Reply #2331 on: March 18, 2015, 10:19:24 am »

'die' command takes a long time to shut down. Why is it better to allow it to than just killing the process? What is it that dfhack must do before releasing the thread?
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lethosor

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Re: DFHack 0.40.24-r2
« Reply #2332 on: March 18, 2015, 10:28:50 am »

"die" exits immediately and shouldn't be calling any exit handlers. It could take longer to exit depending on how much memory DF is using, but not too long.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

expwnent

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Re: DFHack 0.40.24-r2
« Reply #2333 on: March 19, 2015, 05:21:12 am »

same thing

That can't be right. What does it print? If it doesn't print anything then reaction-trigger isn't firing.
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Urist McCoder

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Re: DFHack 0.40.24-r2
« Reply #2334 on: March 19, 2015, 05:51:45 am »

no it prints point your pointy thing somewhere
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expwnent

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Re: DFHack 0.40.24-r2
« Reply #2335 on: March 19, 2015, 06:34:25 am »

Then you probably typed it in wrong because print-args doesn't work that way.
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Urist McCoder

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Re: DFHack 0.40.24-r2
« Reply #2336 on: March 19, 2015, 11:56:37 am »

where am I supposed to put modtools/reaction-trigger -reactionName CREATE_AUTOMATON -command [ devel/print-args -race AUTOMATON -position [ \\LOCATION ] ] I put it in onLoad.INIT
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Dirst

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Re: DFHack 0.40.24-r2
« Reply #2337 on: March 19, 2015, 11:59:10 am »

where am I supposed to put modtools/reaction-trigger -reactionName CREATE_AUTOMATON -command [ devel/print-args -race AUTOMATON -position [ \\LOCATION ] ] I put it in onLoad.INIT
That is the right place, but make sure it is the ONLY reaction-trigger tied to that reaction.  Only one will trigger.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Urist McCoder

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Re: DFHack 0.40.24-r2
« Reply #2338 on: March 19, 2015, 02:01:43 pm »

I'm sorry  :'( I forgot to put it in, now it prints
Code: [Select]
Invoking: modtools/reaction-trigger -reactionName CREATE_AUTOMATON -command [ spawn-unit -race AUTOMATON -position [ \\LOCATION ] ]
Cannot write field coord.1: not found.
stack traceback:
[C]: in ?
[C]: in function 'assign'
...\Desktop\df_40_24_win_modded/hack/scripts/spawn-unit.lua:359: in function 'place'
...\Desktop\df_40_24_win_modded/hack/scripts/spawn-unit.lua:425: in function 'f'
...rs\Aidan\Desktop\df_40_24_win_modded\hack\lua\dfhack.lua:434: in function <...rs\Aidan\Desktop\df_40_24_win_modded\hack\lua\dfhack.lua:418>
(...tail calls...)
[C]: in function 'runCommand'
...rs\Aidan\Desktop\df_40_24_win_modded\hack\lua\dfhack.lua:454: in function '_run_command'
...rs\Aidan\Desktop\df_40_24_win_modded\hack\lua\dfhack.lua:469: in function 'run_command'
...24_win_modded/hack/scripts/modtools/reaction-trigger.lua:106: in function 'doAction'
...24_win_modded/hack/scripts/modtools/reaction-trigger.lua:146: in function <...24_win_modded/hack/scripts/modtools/reaction-trigger.lua:75>
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Urist McCoder

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Re: DFHack 0.40.24-r2
« Reply #2339 on: March 19, 2015, 02:02:39 pm »

wait what It is still not doing
modtools/reaction-trigger -reactionName CREATE_AUTOMATON -command [ devel/print-args -race AUTOMATON -position [ \\LOCATION ] ]
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