Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Robocorn on January 08, 2011, 02:06:25 pm

Title: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't
Post by: Robocorn on January 08, 2011, 02:06:25 pm
(http://i.imgur.com/sZcYo.png)

You're probably better off not trying to read the archive at this time. Imageshack dropped like a thousand images so the archive might be less than helpful. Don't feel like you have to know what's going on.

Eulogy
Hello, and welcome to Space Voyage. Since you're looking at the original post, you're probably looking to
read the whole thing from the beginning. Before you decide to undertake such an epic quest I must inform
you of a few things. First and foremost, Space Voyage is very, very long. Space voyage is the largest illustrated
forum adventure on Bay 12 by a considerable margin that continues to grow. I mean, Oric the awesome might be longer by this point,
(I disappeared into the Stygian void sometime before it started and never got around to reading it), but Space Voyage was more "cinematic"
camera angle changes everywhere, redrawing scenes even when I didn't have to, stuff like that. There wasn't any picture of a face and a paragraph after here,
if eleven seconds was going to pass ingame you could be sure I would spend an hour frantically scribbling the things that happen in it to no effect
It was really inconvenient and resulted in a lot of lofty ideas with less than ideal execution, but it had it's fans. I like to think they saw it for what it could have been rather than what it was, that or they were bored, realistically; a bit of the two.
Secondmost, most of the images, almost 1000 of them, were uploaded to imageshack circa 2011, which as of writing was between three and four years ago. The
image links are dead, and the archive is almost completely devoid of content whatsoever. The images uploaded to img.ie and imgur stand alone like islands amongst the sea of dead links. The undertaking would be great and I am unlikely to devote the hours to repairing it. The continuity of Space Voyage is a mystery half remembered by elder forumites and spoken is whispers by sages. I like to rely on some internet nostaligia where folks remember it as being better than it was now that the evidence to the contrary is lost to time.
I spent much of 2012 wishing I was better or more knowledgeable and capable of making something grand and original to justify my work past, but I suppose the real
saving grace to the project was that original frantic effort that kept it going for 400 days. If you can still fins enough in these pages to capture your imagination then I might show up from time to time to put those choices into illustration. I have nothing but forndness for this forum and I thank you all for the time you've put into this adventure with me.

~Robocorn

There's a Tvtropes page (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceVoyage) that's sorely if you're into that kind of thing and avery dead site (http://zerblex-14.auforge.com/?id=main) that has maybe 100 images added because the CMS was bad for the kind of thing.
There have been sporadic summaries of previous segments
Halfway through the first chapter. (http://www.bay12forums.com/smf/index.php?topic=74729.msg1941405#msg1941405)
At the end of the first chapter. (http://www.bay12forums.com/smf/index.php?topic=74729.msg2093777#msg2093777)
Thanks for giving me such a consistent way to waste my time.
Keep on Suggesting.
Rexfelum made some kind of list of the segments the story has been broken into.
Chapter 1, Page 1 - TQ-01: We'll be space voyaging in no time (http://www.bay12forums.com/smf/index.php?topic=74729.msg1866952#msg1866952)
Page 27 - TQ-02: Let's be irresponsible (http://www.bay12forums.com/smf/index.php?topic=74729.msg1867384#msg1867384)
Page 51 - TQ-01: IMMELMAN . . . IN . . . SPACE (http://www.bay12forums.com/smf/index.php?topic=74729.msg1869589#msg1869589)
Page 103 - TQ-04: Blatant discrimination against TQ-03 may now commence (http://www.bay12forums.com/smf/index.php?topic=74729.msg1883229#msg1883229)
Page 122 - TQ-02: Iron Sectoid (http://www.bay12forums.com/smf/index.php?topic=74729.msg1885902#msg1885902)
Page 153 - TQ-01: Hmm wrench (http://www.bay12forums.com/smf/index.php?topic=74729.msg1890768#msg1890768)
Page 180 - Alpha Rauthaz: And now for something completely different (http://www.bay12forums.com/smf/index.php?topic=74729.msg1896120#msg1896120)
Page 200 - TQ-666: How in the name of Chi Naur can this be so sad (http://www.bay12forums.com/smf/index.php?topic=74729.msg1902725#msg1902725)
Page 214 - TQ-02: The stranger is trying in vain to kill TQ-01 with mind bullets (http://www.bay12forums.com/smf/index.php?topic=74729.msg1903611#msg1903611)
Page 229 - You are now TQ-666 for some reason (http://www.bay12forums.com/smf/index.php?topic=74729.msg1904861#msg1904861)
Page 238 - TQ-03: Finally (http://www.bay12forums.com/smf/index.php?topic=74729.msg1907687#msg1907687)
Page 262 - Alpha Rauthaz: How can you reverse engineer ovens out of power armor, how does that happen (http://www.bay12forums.com/smf/index.php?topic=74729.msg1912044#msg1912044)
Page 305 - TQ-01: You've never much trusted diadems (http://www.bay12forums.com/smf/index.php?topic=74729.msg1926061#msg1926061)
Page 320 - Character roster: WHAAAAAAT there's a character roster (http://www.bay12forums.com/smf/index.php?topic=74729.msg1930819#msg1930819)
Page 321 - TQ-666: Going insane, one haiku at a time (http://www.bay12forums.com/smf/index.php?topic=74729.msg1930850#msg1930850)
Page 337 - TQ-04: Slimy mind-scarring tolerance (http://www.bay12forums.com/smf/index.php?topic=74729.msg1939504#msg1939504)
Page 346 - Plot recap: The story can't be going that fast can it (http://www.bay12forums.com/smf/index.php?topic=74729.msg1941405#msg1941405)
Page 347 - TQ-04 (con't): Okay, the mind-scarring is over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg1941647#msg1941647)
Page 388 - TQ-02: Leeanne Beauregard (http://www.bay12forums.com/smf/index.php?topic=74729.msg1948311#msg1948311)
Page 446 - TQ-666: The meta (http://www.bay12forums.com/smf/index.php?topic=74729.msg1971710#msg1971710)
Page 476 - Character roster: We have discovered an exciting new way to be kicked back to the roster (http://www.bay12forums.com/smf/index.php?topic=74729.msg1978986#msg1978986)
Page 477 - TQ-03: Revolution is calling (http://www.bay12forums.com/smf/index.php?topic=74729.msg1979219#msg1979219)
Page 528 - TQ-04: Stupid Gran Mungo (http://www.bay12forums.com/smf/index.php?topic=74729.msg1998870#msg1998870)
Page 592 - Character roster: Awesome, the majority of the cast is miserable (http://www.bay12forums.com/smf/index.php?topic=74729.msg2026475#msg2026475)
Page 593 - Alpha Rauthaz: Misdirection, levitation, execution (http://www.bay12forums.com/smf/index.php?topic=74729.msg2026797#msg2026797)
Page 645 - TQ-02: Motion lines (http://www.bay12forums.com/smf/index.php?topic=74729.msg2050702#msg2050702)
Page 670 - TQ-01: Why can't we all just get along (http://www.bay12forums.com/smf/index.php?topic=74729.msg2067109#msg2067109)
Page 735 - Plot recap: DING DING DING (http://www.bay12forums.com/smf/index.php?topic=74729.msg2093777#msg2093777)
Chapter 2, Page 736 - Alpha Rauthaz: The Acier Rouge may actually voyage in space at some point (http://www.bay12forums.com/smf/index.php?topic=74729.msg2098043#msg2098043)
Page 760 - TQ-02: Diplomacy and more efficient diplomacy (http://www.bay12forums.com/smf/index.php?topic=74729.msg2116008#msg2116008)
Page 778 - Alpha Rauthaz: The first indication that anything around here is organized (http://www.bay12forums.com/smf/index.php?topic=74729.msg2126182#msg2126182)
Page 795 - TQ-02: PUZZLES . . . IN . . . SPACE (http://www.bay12forums.com/smf/index.php?topic=74729.msg2137699#msg2137699)
Page 832 - TQ-01: Pink = muffins (http://www.bay12forums.com/smf/index.php?topic=74729.msg2171095#msg2171095)
Page 849 - TQ-03: An uplifting experience in diversity, open-mindedness, and preparation for armed revolt (http://www.bay12forums.com/smf/index.php?topic=74729.msg2192231#msg2192231)
Page 900 - Character roster: Did . . . did we just make progress (http://www.bay12forums.com/smf/index.php?topic=74729.msg2235574#msg2235574)
Page 901 - TQ-04: Looking for trouble with TQ-42 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2235760#msg2235760)
Page 920 - SN-191: Spoiler: Stupid comic (http://www.bay12forums.com/smf/index.php?topic=74729.msg2242105#msg2242105)
Page 921 - TQ-04 (con't): TQ-42 and the cosmic yogurt-flavored trouble (http://www.bay12forums.com/smf/index.php?topic=74729.msg2245783#msg2245783)
Page 979 - TQ-666: They're cute (http://www.bay12forums.com/smf/index.php?topic=74729.msg2276321#msg2276321)
Page 1007 - At long last, TQ-666 brings the funk (http://www.bay12forums.com/smf/index.php?topic=74729.msg2309673#msg2309673)
Not-really-a-page - TQ-666 (not-really-con't): Loop . . . that . . . funk (http://www.bay12forums.com/smf/index.php?topic=74729.msg2316731#msg2316731)
Page 1009 - TQ-666 (con't): Giga-Nana (http://www.bay12forums.com/smf/index.php?topic=74729.msg2320187#msg2320187)
Page 1029 - Alpha Rauthaz: Your friendly conversation has critically intimidated your pursuers (http://www.bay12forums.com/smf/index.php?topic=74729.msg2338348#msg2338348)
Page 1080 - TQ-02: ALIEN (http://www.bay12forums.com/smf/index.php?topic=74729.msg2394051#msg2394051)
Page 1210 - TQ-01: An inventory system draws near (http://www.bay12forums.com/smf/index.php?topic=74729.msg2503590#msg2503590)
Page 1239 - TQ-03: You got the nickel medal of leadership (http://www.bay12forums.com/smf/index.php?topic=74729.msg2539849#msg2539849)
Page 1279 - Metagame: The quest for zemblax (http://www.bay12forums.com/smf/index.php?topic=74729.msg2586962#msg2586962)
Page 1285 - TQ-03 (con't): Butterfly Kisses and Davey Jones (http://www.bay12forums.com/smf/index.php?topic=74729.msg2593745#msg2593745)
Page 1333 - TQ-04 (concl'd): You've never much trusted animated GIF files (http://www.bay12forums.com/smf/index.php?topic=74729.msg2702690#msg2702690)
Page 1366 - Character roster: Also, you got the platinum medal of self-sacrifice (http://www.bay12forums.com/smf/index.php?topic=74729.msg2737874#msg2737874)
Page 1367 - TQ-01: Spekli and boss fights, two things you can't win (http://www.bay12forums.com/smf/index.php?topic=74729.msg2743620#msg2743620)
Page 1413 - Character roster: Hey, still alive (http://www.bay12forums.com/smf/index.php?topic=74729.msg2832406#msg2832406)
Page 1414 - Bound to your oath to defend and expand and something about partying you are Omega Puniceus (concl'd) (http://www.bay12forums.com/smf/index.php?topic=74729.msg2835295#msg2835295)
Page 1419 - TQ-02: Keep reading, it gets worse (http://www.bay12forums.com/smf/index.php?topic=74729.msg2835295#msg2835295)
Page 1430 - Plot recap: Doubling the archive since the last time tends to cause a lengthy recap (http://www.bay12forums.com/smf/index.php?topic=74729.msg2843473#msg2843473)
Page 1432 - TQ-02 (con't): [Current events] (http://www.bay12forums.com/smf/index.php?topic=74729.msg2855088#msg2855088)




I haven't been getting enough drawing in my daily schedule, so I decided to start one of those MS paint adventure things to guilt trip me into drawing more.
I have copious amounts of free time so this is sure to go quickly.
Post actions in BOLD, so I know you're being assertive.

Start
(http://i.imgur.com/pmpUvxD.png)
It is a new Mandated-Conciousness-Period on the powerful space station Zerblex-14.
You stand in your oversized pre mandated dormitorium.

You've as of last MCP finally logged 20,000 space-hours in your ZX-14 spaceflight
simulator, enabling you to apply for sponsorship and leave the humdrum of
Post-Scarcity civilian life behind you.

But First,

What is your name?
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 08, 2011, 02:08:07 pm
Your name is Random Sectoid 01.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 08, 2011, 02:09:47 pm
Tjksleimkareajskfgnytbjwykaio qyduknmklll, or TQ for short.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 02:14:34 pm
(http://i.imgur.com/HYHXtkk.png)
That's right! Your name is Sectoid TQ 01. You sure envy your ancestors who lived
back when names could have meanings instead of being random sequences of symbols.

(http://i.imgur.com/pmpUvxD.png)

Now What?
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 08, 2011, 02:18:12 pm
wipe away the tear under your eye from panel 3
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 08, 2011, 02:19:21 pm
Immediately land your Medium Scout in China.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 02:40:54 pm
(http://i.imgur.com/wzOKPwv.png)

Sorry, remembering your own name makes you a little teary some times
You were randomly assigned such a lovely name.

(http://i.imgur.com/fZ5v7KS.png)

Your Medium Scout, a relic from your childhood that inspired you
to learn to fly in the first place

maybe one last fly for old times sake.
(http://i.imgur.com/gSAHJjk.png)
(http://i.imgur.com/ysF0brh.png)
(http://i.imgur.com/Gdv6l6T.png)

That was sure dumb, look at your lovely china now. The set is ruined.
I mean, you could always replace the plate for free, but it just doesn't
seem right to just use one of the several billion identical copies that
didn't come with your set of china.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 08, 2011, 02:46:14 pm
Visit your friend, Random Sectoid TQ 02.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 08, 2011, 02:54:51 pm
Get some of those Weapon of Mass Destruction that are of course easily avaible in the post-scarcity society. Then go apply for sponsorship.

Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 08, 2011, 02:59:19 pm
attempt to fix stuff
Title: Re: Space Voyage. Paint Adventure.
Post by: Javarock on January 08, 2011, 03:04:08 pm
Look for a blunt object, To Beat your friend Random Sectoid TQ 02, Beacuse he has not re-payed his gambiling debts to you!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 03:05:29 pm
(http://i.imgur.com/HYHXtkk.png)
That's right, TQ 02, that guy is like a brother to you. Actually, everyone is
because there is very little variation between modern Gabronians

He lives in the dormitorium adjacent to yours, this should be a quick trip.
(http://i.imgur.com/qq4NLXx.png)
(http://i.imgur.com/MYIuLzL.png)
(http://i.imgur.com/o4fP7G0.png)

That's going to make it difficult to leave your dormitorium.
and by proxy, visit TQ 02.
Title: Re: Space Voyage. Paint Adventure.
Post by: warhammer651 on January 08, 2011, 03:07:22 pm
Use psychic abilities to open the door or, failing that, use the control panel near your bed
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 08, 2011, 03:09:05 pm
wipe tear from panel 10 that is supicously similar to the one from panel 3
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 08, 2011, 03:10:55 pm
Press the panick button.
Title: Re: Space Voyage. Paint Adventure.
Post by: Strife26 on January 08, 2011, 03:15:33 pm
Look around the area.
Title: Re: Space Voyage. Paint Adventure.
Post by: Javarock on January 08, 2011, 03:16:11 pm
Look out of the window into space, Then take a more detailed look of your surroundings.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 03:33:22 pm
(http://i.imgur.com/wzOKPwv.png)
Maybe you're allergic to something.

You muster all of your psionic might to wrench the door from its jammed state
(http://i.imgur.com/d8639Mr.png)
(http://i.imgur.com/ilMIT1L.png)

Worth a shot.

(http://i.imgur.com/8dES7gM.png)
There's no control panel near your hibernation tank. But there's always
 your touch-controlled vizu screen to fall back on.
(http://i.imgur.com/e3ZfZuR.png)
Every Dormitorium has one, they control the system statuses,
the temperature and most importantly, the materializer. They are
a constant window into the bureaucracy of your culture
(http://i.imgur.com/2L96A8s.png)
Status report!
(http://i.imgur.com/e3ZfZuR.png)
The Dormitorium door is jammed.
Remain Calm
A team of repair droids will help you with your predicament withing 1046.8 hours

Great...
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 08, 2011, 03:37:38 pm
> Materialize alternate means of exit. Like a teleporter or somehting.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on January 08, 2011, 03:44:18 pm
Materialize repair a team of droids.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 08, 2011, 03:46:45 pm
smash head into panel
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 03:48:23 pm
(http://i.imgur.com/EwOgpgW.png)
Let's see if we can get a teleport pad to beam out of here

(http://i.imgur.com/0wVEil2.png)

Damn, that's a lot of red tape. Level 100 military grade clearance?
I think you have to be a captain or something before you get
near that high an amount,

(http://i.imgur.com/602ua3k.png)

This day is not looking good.

(http://i.imgur.com/SfgE1RG.png)

The stars always calm you down, you've always dreamed of being a
pilot. Someday you're going to be king of the pilots. People always
scoffed at these dreams, but you'll show them.

Let's get some bearings on this place and get some ideas.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 08, 2011, 03:50:16 pm
look up
Title: Re: Space Voyage. Paint Adventure.
Post by: maxicaxi on January 08, 2011, 03:55:22 pm
look up
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 08, 2011, 04:01:21 pm
Scratch that, visit your sister, TQ 03.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 04:03:51 pm
Let's get ready to examine the hell out of this room.
(http://i.imgur.com/qxU9gbI.png)
The northern side of your Dormitorium is adorned with only your viewportal
for viewing the outside world.

On the left side of the northern wall, in the corner, is your hibernation tank,
where you arbitrarily become unconscious once every 20 hours.

To the south of that is your cupboard, on which you store your china.
One of the dishes has been broken by your reckless landing of your
medium scout. Broken china is everywhere. What a mess.

On the opposite side of the room is your vizu screen, attached to which
is a materializer that you only have level 18 civilian clearance on.
Which is barely enough to get a new set of china. That china was a gift.

On the southern side of your dormitorium is your door. which is being
a broken-ass piece of shit right now and refuses to let you go through.
It is apparently immune to your psychic powers if they do exist.

Your ceiling is covered with various machines that perform functions that
are no doubt of great importance. Stray wires of great importance hang from them.
Because why bother covering it up with ceiling panels when nobody
can reach the ceiling anyway.

Well, that's your dormitorium.
Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 08, 2011, 04:07:27 pm
Check if you could use the Vizu screen to contact your good friend, ZQ 01, an Engineer from a different Species, Floaters. That or be TQ 02.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 04:21:10 pm
Oh TQ 03, what if she saw me like this.
(http://i.imgur.com/RHr9H8m.png)
It's a shame she's back on Mezizz and you'll probably never see her again.
Just look at those eyelid hairs. She was the cutest mutant you ever met.
You'd hit that if your species was still capable of hitting anything.
(http://i.imgur.com/1USfWcx.png)

you should contact her on the vizu screen

(http://i.imgur.com/Qrc74Jj.png)


YOU ARE NOW TQ 02

Huh
(http://i.imgur.com/YSakmdI.png)
Oh, right. You're Sectoid TQ 02, About 48% of your species is light grey.
You're one of that lucky minority that can withstand direct sunlight
from main sequence stars. So, it's not all that unique. So what.
You've spent many an hour working your mechanics and are probably
the hundredth best on this station, It's a shame those darned casual
games have stolen all of your focus.
you can't even concentrate long enough to...
You could totally be playing virtual yahtzee right now.

Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 08, 2011, 04:24:06 pm
Remember you owe 20457 monetary units to TQ 01.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 04:43:25 pm
(http://i.imgur.com/YSakmdI.png)

Let's play some Yahtzee Virtual dice game

(http://i.imgur.com/F6iHsWX.png)

Just punch that thing up and we'll have some dice rolling fun

What?!

(http://i.imgur.com/CG1klHc.png)
No GameMonies available to be wagered
20457 Gamemonies owed to TQ 01

reconcile Gamemonie debts before attempting to play virtua-games at risk
of being permabanned from joy-having


Apparently You're also hellaciously unlucky. I guess when you lose more
than 20000 gamemonies they won't let you play games.

I mean Jebex, it's not like the money means anything, commodities are free
in your society.

I'm sure 01 won't matter you borrowing a little bit more to play Dice games
(http://i.imgur.com/pd5cCPE.png)

(http://i.imgur.com/0T2t5Op.png)
Warning, Irresponsibility detected.
Remain calm as you prepare for responsibility modification


That can't be good
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 08, 2011, 04:46:11 pm
Panick. after done panicking see what material-creation-level you have
Title: Re: Space Voyage. Paint Adventure.
Post by: maxicaxi on January 08, 2011, 04:57:29 pm
Panick. after done panicking see what material-creation-level you have
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 05:01:15 pm
(http://i.imgur.com/0ldUwZ5.gif)

No, Not your brain! the responsibility droids are coming for your brains!

Wait. this isn't accomplishing anything.

(http://i.imgur.com/YcMs3H8.png)

You're a level 57 constructor you should be able to do something to get out of here.
You just have to think. You'll just punch something into the materializer and

(http://i.imgur.com/TMClfET.png)

Oh hot Glox on a Prang-Chuzz! they thought of everything.
You'll have to use what's on hand.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 08, 2011, 05:03:57 pm
qquickly assemble a brain protecting helmet out of junk lying around your room
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 05:38:17 pm
Your mastery  of mechanics and inherent irresponsibility has left you with a surplus of junk

(http://img64.imageshack.us/img64/3825/52378142.png)

You usually love tinkering, but this time you're not tinkering for fun

(http://img140.imageshack.us/img140/3076/84931368.png)

You're tinkering for your life.

Incidentally it's just as easy as tinkering for fun. You complete your
Brain-protector in minutes.

(http://img52.imageshack.us/img52/3929/63616459.png)

Made of impervium alloy salvaged from the station's hull and powered
by an anti contact electro-magnetic warp reducer, it prevents any
dangerous droid pincers from penetrating your squishy head

Now if you could just

(http://img810.imageshack.us/img810/1672/23260896.png)

HRRNGH

a little more!

(http://img291.imageshack.us/img291/4804/85913090.png)

Unngh!

(http://img823.imageshack.us/img823/5986/93466432.png)
Droid arrival in 1000 seconds and counting

Stupid big head, stupid little arms. Now what are you going to do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 08, 2011, 05:40:35 pm
quickly build two pairs of tongs that act as arm-extensions. then apply cranium protector to cranium
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 08, 2011, 05:55:10 pm
Put it on the ground sideways and slip your head inside!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 08, 2011, 06:22:54 pm
> Or maybe throw it up, then catch it on your head. Try all 3 approaches.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 08, 2011, 06:39:15 pm
(http://img291.imageshack.us/img291/3128/41367294.png)
you got a great idea, this will totally work.

Just put it on the floor

(http://img824.imageshack.us/img824/3222/86902134.png)

and

(http://img59.imageshack.us/img59/6686/48899773.png)

(http://img692.imageshack.us/img692/9754/50010665.png)

Rrnngg!

(http://img291.imageshack.us/img291/9986/95751964.png)

Yeah! It's on now you only have to.

(http://img405.imageshack.us/img405/600/27661271.png)

Hrrngg, Urrnng Hurk!!

(http://img696.imageshack.us/img696/238/15780445.png)

No, wait, you're doing it, it's happening it's happening.

(http://img709.imageshack.us/img709/4347/27707180.png)

Yep, there you go, whew, harder than you thought it would be. But now you've
got your droid proof brain-protector on. Nothing can harm your brain as long as the
protector stays on your head.

Wait

wait
wait

Nope, you did it. It didn't fall. The protector has thrown off your already
extremely high center of balance.

-25 to balance
-17 to skateboarding
+10 aegis
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 08, 2011, 06:40:54 pm
Look for something to make it lighter or stabilize your center of balance.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 09, 2011, 03:01:10 am
Become TQ 01

Apply for sponsorship via the vizu screen.


Also, loving this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 09, 2011, 12:56:03 pm
This whole poor balancing thing will surely come back to bite you later, you'd better come up with some way to help lower your center of balance.
(http://img51.imageshack.us/img51/3341/26711818.png)
Gotta think, no time to lose focus now.
You wonder if you'll ever
No
Bad brain,
Focus
Be consistent
Come on! Come on!

You are now TQ 01

(http://img59.imageshack.us/img59/2291/96354633.png)
you have just finished compsoing a thoughtful message to TQ 03, who lives
back on the Gabronian Homeworld.

You're sure that she'll appreciate your contact, it's been thousands of Mandated
Consciousness Periods since you last communicated.
(http://img801.imageshack.us/img801/6191/22641296.png)
(http://img84.imageshack.us/img84/2334/85186618.png)
Sending via civillian lightspeed transmission
Estimated time of arrival on Gabronia in 85,493 Mandated Unconsciusness Periods
Thank you for your sentimentality


(http://img143.imageshack.us/img143/6018/80984508.png)
No! Arrgh! That is a completely unacceptable time for arrival for a message!
What ever happened to the FTL messaging system?!
Civilian?! Bah!
Being a civilian in a multistellar post-scarcity society sucks!

If you can't go to the assessment seminar
you'll just apply online.
(http://img406.imageshack.us/img406/7986/83571356.png)
Welcome to the Gabronian armada intit...
to apply for sponsorship pre...DING
if you would like to be a pilo...DING
Loading
(http://img84.imageshack.us/img84/6976/26055649.png)
Welcome to the ZX-20 pilot exam applicant
Tee Kyu Zero Won (http://www.cepstral.com/demos/)
Prepare for Immersion
Please remain still to avoid clipping industrial mirage

(http://img259.imageshack.us/img259/8467/48610113.png)
Let's get this over with
(http://img64.imageshack.us/img64/8939/ship.gif)
(http://img43.imageshack.us/img43/224/30554913.png)
Welcome to the sponsorship test
You are now in a virtual Gabronian ZX-20 medium scout in deep space
between the orbit of an unguarded planet in the midst of terraforming,
and a jovian. You have intercepted a small squadron of space pirates
and sustained considerable damage from their charged ion guns.
Your shields are at 10%
Your Power is at 20%
Your upward facing aft engine is in critical condition
You have three bogies at 10 o'clock 4o'clock and 7oclock
You one hour of oxygen remaining
What do you do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 09, 2011, 01:03:05 pm
...kobiyashi maru?
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 09, 2011, 01:09:08 pm
Do a fucking Immelman Turn and be awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: maxicaxi on January 09, 2011, 06:55:28 pm
Do a fucking Immelman Turn and be awesome.
Immelman Turn:
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 09, 2011, 06:57:00 pm
eject junk stuff as decoy/shield
Title: Re: Space Voyage. Paint Adventure.
Post by: techno65535 on January 09, 2011, 07:17:51 pm
Try doing a hammerhead manoeuvre. When that fails, because spacecraft can't stall like an air plane, use Kirk's method of beating the Kobayashi Maru to pass the exam.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 09, 2011, 08:44:30 pm
Try doing a hammerhead manoeuvre. When that fails, because spacecraft can't stall like an air plane, use Kirk's method of beating the Kobayashi Maru to pass the exam.

This.

(Also, posting to watch.)
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 09, 2011, 10:12:37 pm
> Do all of the above. You got that giant head for a REASON.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 10, 2011, 05:35:44 pm
(http://img11.imageshack.us/img11/7027/73949974.png)

Time to be awesome

(http://img207.imageshack.us/img207/2452/80133762.png)
So
(http://img7.imageshack.us/img7/5574/97176897.png)
Fucking
(http://img153.imageshack.us/img153/453/86458275.png)
Awesome
(http://img96.imageshack.us/img96/1314/60977969.png)
Woo

(http://img696.imageshack.us/img696/323/19637154.png)

Fuck Yes

Self esteem +125

(http://img710.imageshack.us/img710/3547/77077137.png)

(http://img375.imageshack.us/img375/5281/17322338.png)

Some gloating may be in order

Establishing connection...

Connection established


"Hey, you. In the  big green peace of shit"


(http://img9.imageshack.us/img9/1685/34728812.png)

"Who do you think you're messing with? Some nobody novice pilot?
No, It's The great TQ 01. Tremble in fear at my infamy.
If you ask really nicely I'll let you fly off to wherever you got
those ugly junkpiles without having to fight me"
"act quickly, the offer isn't around forever"


"While you were doing all of those ridiculous astrobatics, my companions
went off to engage and plunder your unguarded colony"


(http://img194.imageshack.us/img194/5254/28317785.png)

"eh?"

-150 self esteem
Power is at 19%

Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 10, 2011, 05:41:16 pm
wipe tear out of eye from final panel
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 10, 2011, 06:04:13 pm
(http://img5.imageshack.us/img5/3613/49920443.png)
you think you got it
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 10, 2011, 06:07:00 pm
shoot him in the face and run back to the colony
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 10, 2011, 06:08:57 pm
Just kill the bastard instantly
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 10, 2011, 06:13:28 pm
Do a fucking HAMMERHEAD maneuver in his face and burn him into photon particles. After that, waste the last of your Elerium to go after the rest of those motherfuckers while listening to awesome music and doing awesome maneuvers.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 10, 2011, 06:22:49 pm
Do a fucking Split-s maneuver in his face and burn him into photon particles. After that, waste the last of your Elerium to go after the rest of those motherfuckers while listening to awesome music and doing awesome maneuvers.

Liberal amounts of head-banging might be in order. (Don't actually bang your head on anything though, just the air.)
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 10, 2011, 08:10:42 pm
bluff your way out of this. tell them that you're the scout ship. the base now knows exactly how much firepower they will need. you've also told them to apply firepower liberally.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 11, 2011, 01:23:29 pm
(http://img341.imageshack.us/img341/336/55725303.png)
This just got serious.

This calls for some kind of badass theme

(http://img141.imageshack.us/img141/5605/50704108.png)

Click (http://www.youtube.com/watch?v=FpovE6oBU5U&NR=1)

(http://img97.imageshack.us/img97/6889/84501320.png)

Now for your finishing move

(http://img522.imageshack.us/img522/6049/36406161.gif)

Zero-G Jackhammerhead!

(http://img412.imageshack.us/img412/7140/77194228.png)
(http://img827.imageshack.us/img827/4144/97045173.png)

Warning!
 Scout in critical condition!
Power cells at 6%
Starbort engine missing,
power cells approaching meltdown
Heatsink 2 deactivated
25.3 minutes to overheat
Aft engine 2 missing
Oxygen filters 1 and 3 offline. with containment tank leaking
4.28 minutes of oxygen remaining
It is requested that you dock immediately

(http://img4.imageshack.us/img4/3720/93610649.png)

Dock immediately

(http://img814.imageshack.us/img814/4760/99189679.png)

Dock immediately


(http://img833.imageshack.us/img833/3359/50966928.png)

You're flying backwards in an uncorrectable roll,
your engine is missing and your ship is quickly running out of power
Your ship is on a collision course with the planet
and are only seconds from intercepting the ships
Iron savior is starting to sound a little sarcastic

What do you do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 11, 2011, 01:33:53 pm
crawl into your escape pod!
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 11, 2011, 02:20:06 pm
crawl into your escape pod!
No, if there is an escape pod shoot it at one ship and smash into the other if possible.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 11, 2011, 04:06:10 pm
well based on the flight pattern of the pirates if you shoot at just the reight time you might be able to get both of them at once
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 11, 2011, 07:02:12 pm
> Smash into one of them such that the remaining engine will continue running and smash into the other! Preferably use the first impact cause an explosion that cushions you and saves your life.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 11, 2011, 07:22:44 pm
Eject! Eject!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 12, 2011, 03:51:15 pm
(http://img535.imageshack.us/img535/3056/31588914.png)
There's no way this ship's going to survive this battle
you've got to engage cryojection on the double

Cryojection engaging in 5


Wait.
(http://img510.imageshack.us/img510/6160/20456728.png)

Their formation, it's an opportunity you can't afford to miss.

4

(http://img607.imageshack.us/img607/58/57410753.png)

You'll have to divert all remaining power to accelleration

3

(http://img208.imageshack.us/img208/2379/54819956.png)

2

(http://img339.imageshack.us/img339/3451/94176212.png)

This is it.

1

(http://img513.imageshack.us/img513/9830/51180344.png)

(http://img600.imageshack.us/img600/1338/93493782.png)
(http://img522.imageshack.us/img522/8549/44587304.png)

(http://img163.imageshack.us/img163/9306/52461617.png)

Cryojection engaged

(http://img529.imageshack.us/img529/774/83026706.png)

(http://img408.imageshack.us/img408/953/67716915.png)

(http://img3.imageshack.us/img3/4445/21586237.png)


Simulation ended

(http://img441.imageshack.us/img441/3811/10262231.png)

Eh?

Whew that was a tough one.

(http://img534.imageshack.us/img534/4584/57610407.png)

You really did kick some ass I guess, look at all these achievements
from a four minute fight. All you need to do now is wait for a sponsor
to see all of these achievenents and give you a ship.

shouldn't take too long.

Hmm

(http://img51.imageshack.us/img51/3225/48796624.png)

Are those droids you hear?
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 12, 2011, 05:14:19 pm
Check on TQ 02, by the video screen. (If possible.)
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 12, 2011, 05:16:13 pm
Examine list of achievements
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 13, 2011, 11:06:58 am
> Chat with TQ 02 for a bit.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 14, 2011, 11:01:48 am
(http://img843.imageshack.us/img843/8001/achievements3copy.png)
(http://img43.imageshack.us/img43/5687/66042980.png)

Look at these things, you've achieved stuff you didn't even mean to achieve.
It would take over 1000 hours in MS paint to render all of these glorious achievements.

You should totally tell TQ 02 over Vizu chat

(http://img232.imageshack.us/img232/3070/36982834.png)

Vizuchat client enabled

(http://img189.imageshack.us/img189/2024/67216057.png)

waiting for TQ 02 to respond to client

That's weird, 02 always resonds to the client, even when he has better things to do
especially when he has other things to do.
Something funny's going on.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 14, 2011, 01:34:47 pm
Investigate!

Wait. We're still trapped.

Think of another way to contact TQ 02. (Use taps to transmit Morse Code?)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 14, 2011, 05:40:30 pm
Hmm, how will you contact TQ 02?
(http://img715.imageshack.us/img715/5148/65023452.png)

That's right, Morse code. TQ 02 is sure to know Morse code

(http://img153.imageshack.us/img153/1292/43183315.png)

Yep that's definitely a droid over there, those things radiate onomatopoeia like nobody's business

but now it's your business.

(http://img819.imageshack.us/img819/2606/91994517.png)
Bang BangBangBangBang   BangBangBangBangBang BangBangBangBangBang

(http://img51.imageshack.us/img51/672/64239347.png)

nothing, just more of that onomatopoeia crap
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 14, 2011, 05:43:42 pm
Be TQ04.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 14, 2011, 05:53:42 pm
This is cool :), well done, robo.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 14, 2011, 06:40:56 pm
Yawn
(http://img716.imageshack.us/img716/4320/97341072.png)

You are now TQ04, a lower level spawn farmer on the fifth planet from the Gabronian homestar.
It's late morning and the homestar rises over the skyline to the west of your dormitorium,
bathing the room in it's pinkish light.

(http://img408.imageshack.us/img408/4144/61773412.png)

You look forward to your job at the spawning station, you know exactly how many new Gabronians you will
spawn today (31) in the 18 hours you will work this day. The predictability of planetary life is surely your
favorite thing about your existence. You would no trade it for anything.

 
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 14, 2011, 06:42:46 pm
Fantasize about being immortal and being able to spawn others forever.
Also, call your friend, TQ-03.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 14, 2011, 07:23:47 pm
(http://img43.imageshack.us/img43/1110/77669136.gif)
That is by far the greatest thing you've ever thought of.
If you had a diary you'd write it down so you could remember it in the lonely nights.

Now you've got to call your friend...

Wait a minute.

(http://img338.imageshack.us/img338/1383/15538247.png)

TQ 03 isn't your friend. You don't even like her

To be completely honest that mutant really creeps you out.
Just thinking about her gives you the willies.

(http://img408.imageshack.us/img408/4500/49274307.png)

All those eye hairs *shudder*
yeah, ahem, no you prefer friends that don't take you on a roller coaster ride
through the uncanny valley. thank you very much.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 14, 2011, 07:33:41 pm
Go to work to do some more spawning. Wander past TQ 02's room while fantasizing about spawning.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 14, 2011, 08:38:22 pm
Um.
Call your exact counterpart, TQ-05.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 14, 2011, 08:42:07 pm
Wipe those tears from your eyes.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 14, 2011, 08:43:23 pm
...curses I didn't notice that
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 14, 2011, 10:03:01 pm
(http://img94.imageshack.us/img94/6585/16432960.png)

Jebex, all of that thinking about gross eyelid hairs must have worked up your tear ducts

Now TQ 05 doesn't take you on any roller coaster rides through the uncanny valley
not even any tilt-o-whirls.

(http://img208.imageshack.us/img208/222/49906523.png)

Vizuchat client enabled
...

(http://img198.imageshack.us/img198/5544/78893675.png)
connection established
NI feed established with TQ 05


(http://img31.imageshack.us/img31/7486/46307561.png)

You've established a chat connection with TQ 05, your counterpart.
She seems happy to see you.
Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 14, 2011, 10:05:29 pm
"Hey TQ-05! Seen TQ-02 or 01 recently? They've been ignoring my calls for a while. Anyway, how's TQ-∞ doing?"
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 14, 2011, 10:55:33 pm
"Hey TQ-05! Seen TQ-02 or 01 recently? They've been ignoring my calls for a while. Anyway, how's TQ-∞ doing?"

(http://img46.imageshack.us/img46/2203/78126253.png)

She says they live on a space station orbiting a nearby star 58 lightyears away.
Unless they got access to one of the FTL transmitters by gaining prime sponsorship
you probably won't be receiving many transmissions considering they left 4 years ago.
She thinks that 02 was training to be an engineer and 01 to be a pilot.
Who knows, they might be getting sponsorship now.

(http://img203.imageshack.us/img203/791/100al.png)

She finally got one of your oblique spawning jokes. She remembered the Sectoid TQ line of semi-randomized clones  stopping at fourteen billion, one hundred three million, twenty thousand, four hundred fifty seven. That infinity thing was a clever ruse on your part and jubilation is had by all.


That was the 100th image I made for space voyage. I'm switching over to photoshop so my drawings look 10% less like shit. I'm ready for some voyaging, any time now.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 14, 2011, 10:58:49 pm
"Yep, anyway, anything new happening in that far away space station of yours? Nothing much happened except that TQ-07, our races current leader and literally our genetic brother was assassinated when somebody crashed a Medium Scout into him. Also what the heck is your job again?"
Title: Re: Space Voyage. Paint Adventure.
Post by: Lear on January 15, 2011, 05:04:36 am
Posting to watch. This is great!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 15, 2011, 11:34:07 am
This culture is looking more and more like it could be really interesting... They live in post sacristy, but got artificiality limited means. They have humour and unique qualities, while having been cloned so they could have been made without those, yet the regime seems oppressive. They can send people at FTL speeds, but apparently not hard drives with messages on them...
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on January 15, 2011, 01:40:43 pm
Take a merry-go-round ride through the uncanny valley.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 15, 2011, 03:32:56 pm
"Yep, anyway, anything new happening in that far away space station of yours? Nothing much happened except that TQ-07, our races current leader and literally our genetic brother was assassinated when somebody crashed a Medium Scout into him. Also what the heck is your job again?"

(http://img14.imageshack.us/img14/5465/101jh.png)

She doesn't remember that happening. Could this be another one of your jokes?
Wait, was that what 07 was doing?
she hasn't seen him in ever

(http://img535.imageshack.us/img535/8130/102hj.png)

this next part surprises her too. She's not on a space station. She's outside fixing a telsa transmitter
you're not even 20 meters apart.

(http://img834.imageshack.us/img834/5909/103v.png)

Hey, what's this about not knowing her job, you've known each other for years
you're not that distant friends are you.

Anyway, she's a level 34 communications technician.
She works on the various telsa transmitters and receivers
that allow the vizu screens to transmit over large distances.

What she really wants to do is be an audiocrafter
that's where the real fulfilling work is.
If anyone can have anything the least she wants is fame.

(http://img25.imageshack.us/img25/4894/104u.png)

Speaking of which, she finished another one of her
Demos of Dubious Quality
these DDQs have yet to get her sponsorship but she's sure this one will.
It's just tinny enough

she provides a link (http://www.youtube.com/watch?v=hV6a-4WRys4)
(warning loud)

(http://img213.imageshack.us/img213/4900/105h.png)

what do you think of this?
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 15, 2011, 03:36:43 pm
If it wasn't so tinny, it would be quite enjoyable. Perhaps if she mellowed out the sound a bit? (I have no idea what that means)
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on January 15, 2011, 03:38:49 pm
Why was she smearing oil on her eyes?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 15, 2011, 03:45:49 pm
(http://img832.imageshack.us/img832/7958/106n.png)

Needs to be...

Less tinny.

Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 15, 2011, 04:28:44 pm
Less tin, more aluminum.

Oh well, be TQ-02 and perform boss battle against Droids.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 15, 2011, 04:30:45 pm
wipe oddly shaped tears from eyes
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 15, 2011, 06:13:53 pm
wipe oddly shaped tears from eyes

Submit a complain form to the Sectoid in charge of the air supply. Something has been irritating your eyes a lot.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 15, 2011, 07:03:18 pm
(http://img560.imageshack.us/img560/2856/107j.png)

Blasted giant mucus coated eyes.
tearing up at inopportune moments

(http://img64.imageshack.us/img64/2421/1075.png)

You're going to find out whoever's filtering this air and give them a piece of your mind
seriously, this shouldn't be such a recurring problem.

You are now TQ-02

(http://img141.imageshack.us/img141/4914/108d.png)

It's about time!
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 15, 2011, 07:12:29 pm
Commence general badassery.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 15, 2011, 07:47:41 pm
Commence general badassery.
And by general, we don't mean unspecific. 8)
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 15, 2011, 08:18:07 pm
Immediately begin Drone Destruction Rampage through Space Station 13.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 15, 2011, 08:54:02 pm
(http://img13.imageshack.us/img13/2751/109d.png)

Your considerable personal bulwark to droid evisceration has taken from you the ability to move.
you are completely baffled as to how this predicament arose.
you must have not been paying attention.

besides, you've got plenty of time to

(http://img692.imageshack.us/img692/732/110a.png)

(http://img84.imageshack.us/img84/9171/111sdz.png)

Oh no, It's the droid!

(http://img651.imageshack.us/img651/8246/112yc.png)

(http://img132.imageshack.us/img132/5757/113eo.png)

Holy crap what is that?!

You're beginning to feel a little nervous about this.

Confidence -100
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 15, 2011, 08:54:34 pm
Wipe large tear from eye
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 15, 2011, 08:55:00 pm
Immediately begin Drone Destruction Rampage through Space Station 13.

and

Commence general badassery.
And by general, we don't mean unspecific. 8)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 15, 2011, 09:17:12 pm
Wipe large tear from eye

(http://img828.imageshack.us/img828/7862/114k.png)
Hurrng

(http://img607.imageshack.us/img607/5995/115q.png)

Unnngung

(http://img651.imageshack.us/img651/4190/116nf.png)

You can't.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 15, 2011, 09:17:56 pm
Get a mental breakdown.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 16, 2011, 09:43:23 am
(http://img341.imageshack.us/img341/8473/117b.png)
Mental

(http://img839.imageshack.us/img839/4159/118v.png)
Remain Calm TQ-02, I am only here to correct a problem in your mind
you will not even remember this incident.

(http://img248.imageshack.us/img248/1697/119j.png)
Come quietly and be corrected TQ-02


(http://img402.imageshack.us/img402/3176/120dp.png)
TQ-01 is not you, this is quite clear.

(http://img716.imageshack.us/img716/6475/121zz.png)
Oh...My mistake.

(http://img17.imageshack.us/img17/4083/122i.png)
Your door was...
Jammed
I fixed it for you.
repair droids may or may not come in 1046.79 hours

(http://img600.imageshack.us/img600/3517/123tw.png)
(http://img812.imageshack.us/img812/3241/124dn.png)
TQ-02 there is no escape. Come peacefully or unnecessary incraniation may take place.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 16, 2011, 10:03:11 am
Ahahaha! You my dear sir, are a genius! This is hilarious!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 16, 2011, 10:07:14 am
Thanks,
I try.

(http://img262.imageshack.us/img262/6195/125q.png)
Is that the Droid? Holy crap!
sanity at 25%
fantasy at 75%

What do you doooo??
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 16, 2011, 10:59:02 am
Charge at the droid and headbutt it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 16, 2011, 11:07:42 am
taste the colors maaaaaaaaaannnnnnnnn
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 16, 2011, 11:08:54 am
Ascend to fantasy godhood.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 16, 2011, 04:11:33 pm
> Activate the weaponry that you had the forsight to instar in the armor.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 17, 2011, 12:25:27 am
Totally forgot something.
Pulp Fiction Reference time.

Droid: Interrogate TQ 02 on what does Marcellus Wallace look like!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on January 17, 2011, 04:09:10 am
TQ-02 your droid armor granted you the ability to use Psyconic on a the circuit scale us it to redirect the report on you maybe have it say it was for "TP-05" and the come one sent the wrong commands.
due to the horrible fantasy percentage I hope the roll land on "really happening and not a disturb image in his mind." if anything else best place .02 on the ferry boat of dead RP characters.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 17, 2011, 12:02:12 pm
(http://img17.imageshack.us/img17/3447/126e.png)
You see everything, all of it.
You suspect you may be losing your grip on reality.

(http://img220.imageshack.us/img220/4093/127lx.png)

A giant droid is menacing the city

(http://img816.imageshack.us/img816/1624/128hf.png)

But he's no match for your pachycephalotron

(http://img27.imageshack.us/img27/2036/129k.png)

headbutt with extreme prejudice

Yeah.

(http://img600.imageshack.us/img600/860/130h.png)

A debris cloud of justice settles over the city.
The threat is no more.
Or is it

Meanwhile

(http://img339.imageshack.us/img339/5551/131pd.png)
Are you TQ-02?

huh?

What is your name?

huh?

What sector are you from Huh?

huh?

(http://img694.imageshack.us/img694/66/132ue.png)

Huh  isn't any sector I ever heard of, Huh.
What language do they speak in Huh?


huh?

I'm not proficient in Huh. Do you speak Gabronian basic?

huh?

(http://img140.imageshack.us/img140/5079/133h.png)

Gabronian Basic Tubespawner, do you speak it?

Huh?

(http://img810.imageshack.us/img810/5922/134wh.png)


Say "Huh" Again
Say "Huh" again.
 I dare you
I double dare you Tubespawning pile of protoplasm
say "Huh" one more god-damn time!


Huh?

(http://img153.imageshack.us/img153/6175/135z.png)

Resisting arrest

Huh?
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 17, 2011, 12:07:57 pm
regain ability to think properly

pretend to be a droid. if done correctly, droid will leave
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 17, 2011, 12:10:30 pm
Huh?

Dodge anything it tries to throw at you!

Huh!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 17, 2011, 12:30:59 pm
>Do something to contiune plot.

or

>Become TQ-541
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 17, 2011, 12:40:25 pm
(http://img593.imageshack.us/img593/4859/136h.png)

you snap out of it

(http://img214.imageshack.us/img214/4874/137f.png)

You attempt to convince the droid that it has made a mistake,
as you are also a droid.

(http://img508.imageshack.us/img508/4267/138r.png)

The droid finds this ruse unconvincing.



>Do something to contiune plot....

there's a plot? D:
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 17, 2011, 12:41:50 pm
>Become TQ-01 and attempt to help friend.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 17, 2011, 12:43:01 pm
TQ 42, SPACE HERO ATTACKS THE DROID!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 17, 2011, 01:02:35 pm
You are TQ-01

(http://img211.imageshack.us/img211/7396/139e.png)

Lucky for you that that droid knocked down your door.
Now you can go see your good friend TQ-02.
It seems like there are a lot of loud noises coming
from his dormitorium.

(http://img10.imageshack.us/img10/3184/140p.png)

Wha?!

(http://img213.imageshack.us/img213/4527/141cw.png)

Oh, no. TQ-02 is being beaten to death by a door wielding droid.
You never thought you'd see that.
What will you do to help him?
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 17, 2011, 01:04:13 pm
>HELP HIM!


I am enjoying the how fast updates are made.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 17, 2011, 01:04:51 pm
>Arm yourself
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 17, 2011, 01:08:54 pm
> Quickly recall everything you know about droid programming. There must be SOME reason you still use living pilots after all.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 17, 2011, 01:11:47 pm
There must be SOME reason you still use living pilots after all.
You're merely punching bags for bots.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 17, 2011, 01:11:52 pm
Uh, uh, panic and run!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 17, 2011, 01:20:43 pm
(http://img266.imageshack.us/img266/1151/142je.png)

Uhm jebex what do you remember about droids.
Well...
Around 500 years ago droids were used for almost every form of labor until
there was found deviant programming that detected it might allow them to
insurrect after further spreading. the leading council upgraded the droids
to the Zelon XRB model. Which replaced the droid's many sensors with a single huge
red eye that leaves a huge number of blind spots and glows like some stupid
target, as an added bonus the chassis  makes huge amounts of noise, making them
incapable of stealth, and added some sort of pathological aversion to spaceflight to their
programming to keep them from nuking the planets from orbit.
But Damn
How does that help you now?
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 17, 2011, 01:23:12 pm
>Shoot it in the eye!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 17, 2011, 01:23:53 pm
>Punch it the eye!
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 17, 2011, 01:24:22 pm
Fallout time!

Target: Eyes
Weapon: Fists
Damage: 1-3
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 17, 2011, 01:24:58 pm
Scream for help saying that this droid is defective and has become a hostile threat!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 17, 2011, 01:44:46 pm
No John. YOU are the hostile threat!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 17, 2011, 02:06:51 pm
No time for thinking TQ-02 is in trouble
you'll hit it where it hurts

(http://img833.imageshack.us/img833/3638/143ge.png)

Time to be badass

(http://img696.imageshack.us/img696/4118/144f.png)
Huah!
(http://img524.imageshack.us/img524/6529/145x.png)

Yeah!

(http://img521.imageshack.us/img521/373/146r.png)

Ow!

(http://img834.imageshack.us/img834/9814/147dl.png)
Please refrain from interloping

Uh-oh

(http://img692.imageshack.us/img692/238/148a.png)
I'll get back to you after TQ-02 is corrected

Augh!

Well, that didn't work.
At all.
Now what.
It's not like he can stand getting beaten all day.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 17, 2011, 02:07:47 pm
Equip Weapon: TQ 02's wrench.
Directive: Kill.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 17, 2011, 03:52:38 pm
> Quickly wrap some wire around itself and jam it into a power outlet to create an EMP burst knocking out all nearby technology. That giant cranium is not just for show!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 17, 2011, 04:24:18 pm
>Get wench, THEN hit it in the eye
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 17, 2011, 04:30:17 pm
>HIT IT IN THE EYE!

Love the unsound effects btw :D
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 17, 2011, 04:49:00 pm
>Get wench, THEN hit it in the eye

Yes! Get ye a wench!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 18, 2011, 08:37:11 am
Update?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 18, 2011, 08:45:49 am
Update?
Just woke up bro. Firing u.p the photoshops now



(http://img502.imageshack.us/img502/2818/149o.png)

That was dumb, what made you think you could punch through a lens?
Well at least you're relatively unharmed. Just a bit bruised.

Hey! Is that one of those anachronistic constructor tools that TQ-02 uses?

(http://img94.imageshack.us/img94/172/150b.png)

Hmm,

But how will you get the droid's attention so you can get a shot at that eye with your wrench

hmm wrench.

(http://img835.imageshack.us/img835/6223/151v.png)

You do your best impression of a seductive wench from ye olde ancient times
You have no idea if it's a good impression or not considering
you've never really been in touch with your feminine side.
You've never been in touch with your masculine side either,
so you guess it kind of balances out.

"Hey Big Boy how about I lube up those joints?"

(http://img27.imageshack.us/img27/3412/152m.png)

Huh?

(http://img816.imageshack.us/img816/2483/152x.png)

Bullseye

(http://img148.imageshack.us/img148/2363/154g.png)

Hostile Sectoid in Sector Z-002
Requesting backup
Optical sensors deactivated
engaging tactile detection.


None of that sounded good.

Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 18, 2011, 10:28:14 am
>Grab TQ-02 and run to the docking bay!
Title: Re: Space Voyage. Paint Adventure.
Post by: eerr on January 18, 2011, 11:06:34 am
Begin handing random object to each of the droid's arms.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 18, 2011, 11:36:57 am
>Hand the android something squishy. Hope that it mistakes it for you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 18, 2011, 12:41:09 pm
This is your chance.

(http://img840.imageshack.us/img840/9187/155u.png)

(http://img40.imageshack.us/img40/3985/156aq.png)

(http://img109.imageshack.us/img109/2452/157f.png)

(http://img38.imageshack.us/img38/4885/158t.png)

(http://img413.imageshack.us/img413/2652/160fr.png)

Hurk

(http://img543.imageshack.us/img543/9605/159v.png)

You've freed TQ-02 from his dented tool cupboard.
He seems happy to see you and tries to tell you some story about
how he made a suit of armor to go with his force field helmet
and it wound up immobilizing him.

Needless to say there's no way you're going to get him by the
droid in that stupid armor.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 18, 2011, 12:42:12 pm
>Have him take off the armor and run like hell.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 18, 2011, 04:46:08 pm
> TQ02: Instead, tell him to just switch on the "on" button of the power armor that you so conveniently placed in the small of your back where you can't reach it...
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 18, 2011, 05:00:28 pm
> TQ02: Instead, tell him to just switch on the "on" button of the power armor that you so conveniently placed in the small of your back where you can't reach it...
THIS!
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 18, 2011, 06:03:44 pm
TQ 02 Ask for TQ 01 to wipe all the dried tears from earlier off your face with a washcloth. They're very uncomfortable.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 18, 2011, 06:06:59 pm
And now back to TQ 07's smoldering corpse.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 18, 2011, 06:11:08 pm
And now back to TQ 07's smoldering corpse.

This.

> TQ02: Instead, tell him to just switch on the "on" button of the power armor that you so conveniently placed in the small of your back where you can't reach it...

This also.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on January 19, 2011, 05:10:46 am
TQ-01 check your stats for if you increase in your Feminine levels (best for if the off chance of going into the Feminine's room any time of the game.)TQ-02 check also.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 19, 2011, 10:30:43 am
you remember to check your feminine levels

(http://img842.imageshack.us/img842/8411/161d.png)

they don't seem to have increased by much
You guess you'll still have to be referred to by male pronouns
for the convenience of those who refer to you.

TQ-02 wants to tell you something

(http://img832.imageshack.us/img832/3903/162y.png)

What's that TQ-02, you made a critical mistake in construction and weren't
able to turn your armor on? There's a knob on the back that you can't reach.
Well, that sounds like something TQ-02 would do.

(http://img403.imageshack.us/img403/6613/163j.png)

what do you know, there is something there.

(http://img716.imageshack.us/img716/9918/164r.png)

You twist the knob

might as well see if anything happens.

(http://img132.imageshack.us/img132/875/165k.png)

Huh?

One More time Tubespawner!!

Now for something completely different

(http://img156.imageshack.us/img156/8822/166h.png)

An administrative pyramid damaged.

(http://img526.imageshack.us/img526/1781/167c.png)

A brand new Medium scout expensively destroyed beyond repair.

(http://img25.imageshack.us/img25/2796/168c.png)

A beloved world leader crushed dead before his time.

(http://img577.imageshack.us/img577/4240/169z.png)

The shadowy cabal is not pleased, not pleased at all.

(http://img228.imageshack.us/img228/9268/170t.png)

You are Alpha Rauthaz,
Secret De Facto leader of the Homestar System.


Soon to be former Secret-de-facto-leader of the homestar system.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 19, 2011, 11:49:59 am
> MANIPUL8!

> Send secret phsionic Mindfree ninjas to find the one who did this and do somehting much worse than death or any torture.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 19, 2011, 12:12:13 pm
Mourn the death of Chi Naur


And then TQ 01 will mention crashing a medium scout into his china at some point and hilarity shall ensue
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 19, 2011, 12:17:16 pm
Retain you position as Secret De Facto Leader of the Homestar System with a iron fist.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 19, 2011, 12:46:24 pm
Retain you position as Secret De Facto Leader of the Homestar System with a iron adamantium fist.

Also, use a dartboard to determine which poor soul will be the next stand-in world leader.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 19, 2011, 12:49:39 pm
>Run the homestar system *rimshot*
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 19, 2011, 12:58:05 pm
(http://img146.imageshack.us/img146/9804/171r.png)

you shed tears mourning the death of your patsy, and of the pilot,
and Chi Naur whom everybody apparently knows

you express remorse after foolishly choosing a pilor without
credentials and giving him contradictory orders that caused him to crash

(http://img705.imageshack.us/img705/8287/173g.png)

the other secret cabal members seem unaffected by your emotional outburst

(http://img607.imageshack.us/img607/5655/172p.png)

you inform the cabal that you are the true leader of the Gabronian race and
you'll rule the galaxy with an iron fist even if you accidentally kill one thousand patsies.

(http://img89.imageshack.us/img89/8731/174l.png)

this might be a coup.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 19, 2011, 01:02:47 pm
>Gas them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 19, 2011, 01:03:11 pm
Kill them all, with your mind powers if neccessary.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 19, 2011, 01:08:18 pm
Put on the gas mask you have been hiding in a secret place and press the secret button releasing the tear gas that you have secretly place cartons of in every sectoid ventilation system
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 19, 2011, 01:22:32 pm
(http://img525.imageshack.us/img525/6425/175i.png)

Damn, your daily psychic power points have almost been entirely used up.
You could kill maybe 4 of them tops.

(http://img403.imageshack.us/img403/2435/176k.png)

You'll just gas them, you're immune anyway.

(http://img521.imageshack.us/img521/5981/177f.png)

dammit they thought of that too.
They rigged this whole Zerblex 14 dump as a trap for you.
And you fell for it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 19, 2011, 01:24:24 pm
Damn it. I was hoping for a "You're insane!" comment.
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 19, 2011, 01:26:22 pm
...negotiate?

...to distract them while you call in your LOYAL troops of course.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tyberix on January 19, 2011, 01:31:15 pm
Check what you have on them in your Bribe&Blackmail list.

Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 19, 2011, 01:34:27 pm
pull out a gun and shoot the canister alternatively use your remaining psy points to break it
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 19, 2011, 01:36:08 pm
>Reveal that you're just a robot decoy. The real you is about to blow up the room.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 19, 2011, 01:37:19 pm
Use your psi abilities to teleport out or become invisible and sneak out.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 19, 2011, 02:09:44 pm
(http://img38.imageshack.us/img38/4281/178a.png)

This is a madhouse, you're leaving here and continuing
to secretly rule the empire without their help.

Teleport

(http://img7.imageshack.us/img7/5935/179f.png)
(http://img39.imageshack.us/img39/9794/180c.png)

(http://img808.imageshack.us/img808/6484/181j.png)
Is this really as far as you could teleport? Jebex,
Zerblex 14 is a dump, who commissioned this thing?
Certainly not you, you think.

If one thing's for sure, you're going to have to get off this isolated piece of shit
on the double without using your powers. Shouldn't be too hard using your sheer force of personality.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 19, 2011, 02:16:35 pm
> Figure out how to get some PP back.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 19, 2011, 02:21:05 pm
Go to the nearest sustenance dispenser and obtain a can of Mega-PP-Up
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 19, 2011, 02:27:29 pm
>Cast PSi magnet α on the next best Psi user
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 19, 2011, 02:29:11 pm
Recruit nearby patsies to your cause.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 19, 2011, 02:30:52 pm
(http://img203.imageshack.us/img203/6586/182b.png)

Hmm, you usually regain Psi by sleeping.
Allowing your Zenthoid gland to produce more Psiotonin.
You suppose you could transfuse yourself with Psiotonin assuming that
there's a materializer around here and those bastards
didn't have the forethought to deactivate your materialization code.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 19, 2011, 02:33:23 pm
Search for a nearby materializer, recruit nearby patsies to your cause.

This is so many kinds of awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 19, 2011, 02:36:46 pm
>Assume that those bastards had the forethought to deactivate your materialization code.
>Hack someones elses Psi-account.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 19, 2011, 03:13:33 pm
> Just enter a random room and demand to borrow the materializer.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 19, 2011, 03:26:30 pm
>Investage Blue Room
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 19, 2011, 05:18:48 pm
>Reveal that you're just a robot decoy. The real you is about to blow up the room.
YES!
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 19, 2011, 05:26:48 pm
Now back to Omega Indi, leader of the Coup.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 19, 2011, 05:28:17 pm
Now back to Omega Indi, leader of the Coup.

No.

>Now to TQ 666's bloody rampage

This is better.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 19, 2011, 05:31:24 pm
>Now to TQ 666's bloody rampage
Quote
>Now to TQ 666's bloody rampage
Quote
TQ 666's
You bloody stole my own planned joke!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 19, 2011, 09:31:07 pm
Hey, just an FYI to all yous guys.
Thursday is my busy day so I might not post an update tomorrow
chill till Friday
I need sleep badly.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on January 19, 2011, 09:43:21 pm
Hey, just an FYI to all yous guys.
Thursday is my busy day so I might not post an update tomorrow
chill till Friday
I need sleep badly.

Robocorn Sleep to restore PP for up incoming updates. Make sure to wear your Psi blocker helmet so that no one would siphon any of that.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 21, 2011, 04:49:58 pm
(http://img227.imageshack.us/img227/5387/183t.png)
The door to this room seems open and it seems to be flooded with a queer blue light.
Surely there must be a materializer in here somewhere.

(http://img6.imageshack.us/img6/4449/184e.png)

This room contains two criminally insane Sectoids being menaced by a droid.
This is so ridiculous, you don't know why you even bothered.
You should leave before more droids show up to pin the deaths on you
and succeed in arresting 150% of criminals involved in crime.
They couldn't be worthy servants anyway they can't even destroy--

(http://img815.imageshack.us/img815/7835/185u.png)

maybe you prematurely judged these two.

You are now TQ 666 unfortunately

(http://img163.imageshack.us/img163/4506/186n.png)

Tee Kyu six six six
Born with neither Arms nor legs
Tears run without end
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 21, 2011, 05:21:03 pm
TQ-666

>wipe tears on ground due to lack of ligaments
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 21, 2011, 05:21:39 pm
>Ask TQ02 to make bionic limbs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 21, 2011, 05:59:01 pm
>Fall over
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 21, 2011, 06:00:34 pm
Realize your the only one in the TQ series that has Psionic Powers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 21, 2011, 06:36:54 pm
TQ 666, Evolve. You are the savior! The dreamer! The one who will change all!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 21, 2011, 06:58:07 pm
(http://img64.imageshack.us/img64/2294/187t.png)

facial cleanliness
a noble attempt for you
oblige the voices

(http://img155.imageshack.us/img155/3254/188w.png)

(http://img441.imageshack.us/img441/1732/189b.png)

A forlorn attempt
wetness exacerbated
one thousand more tears
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 21, 2011, 07:32:25 pm
if you don't mind, TQ-666 is going to be my new black knight, those last few panels cracked me up
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 21, 2011, 07:34:44 pm
if you don't mind, TQ-666 is going to be my new black knight, those last few panels cracked me up
Go for it dude.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 21, 2011, 07:44:04 pm
Roll around and wallow in your sadness
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 21, 2011, 07:45:48 pm
my avatars seem to have a pattern of ligament-less-ness
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 21, 2011, 08:18:22 pm
(http://img233.imageshack.us/img233/4475/190r.gif)

Such lacrimation
Puddle, so lugubrious
you dehydrate
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 21, 2011, 08:25:34 pm
Quick! Morph into the nearby drone!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 21, 2011, 08:27:53 pm
That is one of the saddest fu*king things I have ever seen. And I've seen a lot of sad things.

>Scream.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on January 21, 2011, 08:33:07 pm
using your psi powers manipulate the tears into arms and legs
>Get arms(and legs) from tears.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 21, 2011, 08:33:45 pm
Suddenly have no mouth.

You have no mouth. And you must scream.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 21, 2011, 08:51:49 pm
(http://img20.imageshack.us/img20/2770/191rs.gif)
you plead hopelessly
Invisible Observers
end my suffering

(http://img210.imageshack.us/img210/5909/192t.png)

Hydration initiated

(http://img526.imageshack.us/img526/7781/193u.png)

(http://img146.imageshack.us/img146/2498/194j.png)

(http://img268.imageshack.us/img268/9551/195o.png)

Hydration complete
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 21, 2011, 08:52:51 pm
Man this is fucking sad.

Someone.
Anyone.
End this things misery. Or give it robotic legs and arms.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on January 21, 2011, 08:53:40 pm
Suddenly have no mouth.

You have no mouth. And you must scream.


you level up in CRY tech tree now you can form items with your tears

also MAN up...unless all that crying buff your feminine meter pass your masculine one then WOMAN up. 
give yourself Tear arms so you can Tear limbs off the droid who didn't give you robotic ones!
crawl your self out of the room for lack of Tear legs
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 21, 2011, 09:23:05 pm
(http://img3.imageshack.us/img3/3498/196g.png)

What's that unseen friends?
Encouragement from beyond
to try to cheer up?

(http://img502.imageshack.us/img502/7517/197.png)

to craft your own arms?
from your own tears of sadness?
you can attempt it.

(http://img535.imageshack.us/img535/650/198zq.png)

true works of beauty
the puddle has shrunken now.
will your arms still last.

(http://img688.imageshack.us/img688/3241/199h.png)

you will treasure them
they must last you for always
your very own arms
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 21, 2011, 09:24:42 pm
>become TQ-02

>you heard a scream come from somewhere nearby. investigate it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 21, 2011, 09:25:03 pm
Uh, you have a materializer, right? Why haven't you used that?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 21, 2011, 09:39:29 pm
You are now TQ -02

(http://img148.imageshack.us/img148/7982/200bu.png)
You have just heard an explosion.
An explosion caused by you when you freaking wasted that droid.
It's a shame it used up so much of your power.
But it's a damn shame you can't hear invalids over on Roptullis-2
257 lightyears away screaming about not having any arms
that's terrible.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 21, 2011, 09:41:20 pm
make TQ-01 a suit just like the one you have. conviently place switch withing his reach
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 21, 2011, 09:41:45 pm
Acquire power! Preferably from whatever is left of room and droid.
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 21, 2011, 10:17:55 pm
Have the shadow leader come up, claim to be someone else (w/ moola!  XD) and ask him to make the shadow leader a suit, preferrably one that amps up his psionic powers (and make sure the button is REACHABLE and on the FRONT this time!?)!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 21, 2011, 11:28:35 pm
(http://img692.imageshack.us/img692/6729/201kh.png)

A stranger hits the scene. They claim to be a famous and powerful merchant
and wish to procure a suit much like your own with specific modifications like
"Psychic amplifiers" and "Better Batteries"

(http://img16.imageshack.us/img16/1135/202zg.png)

The stranger boasts grand rewards in exchange for your cooperation

(http://img819.imageshack.us/img819/1336/203j.png)

TQ-01 thinks the stranger is a little sketchy and that you should proceed
with caution regarding anything the stranger says.

(http://img29.imageshack.us/img29/636/204n.png)

The stranger is trying in vain to kill TQ-01 with mind bullets

(http://img11.imageshack.us/img11/3994/205e.png)

what should you do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 21, 2011, 11:32:52 pm
Totally engage in preparation battle to test the strangers strength, Final Fantasy style.
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 21, 2011, 11:33:39 pm
He doesn't notice the mind bullets because they're invisible and bounce off of his metal helmet.  Despite his concerns, he needs dinero to pay off his gambling tab and to get the police bots to leave him alone, so they agree to do so (but watch the new guy very closely any way).
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 22, 2011, 01:17:40 am
Request everyone leave for a moment. Construct a Mark 2 suit that has corrected the few flaws with the first suit and market the original to this strange merchant.
Title: Re: Space Voyage. Paint Adventure.
Post by: maxicaxi on January 22, 2011, 02:20:54 am
Request everyone leave for a moment. Construct a Mark 2 suit that has corrected the few flaws with the first suit and market the original to this strange merchant.
Thiiiiiiiiiiiiiiiiiis
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 22, 2011, 06:36:28 am
> Think the modifications are great ideas... then add them to your own suit but don't sell it until you already have many times its worth in cash in your hand.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on January 22, 2011, 07:14:54 am
uh... there are droids going after you?  hello?
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 22, 2011, 07:22:11 am
Don't worry. We are invincibable!

Now, the mark 2 suit should obviously have a weak point only you know. This way, nobody can use it against you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 22, 2011, 10:49:14 am
(http://img684.imageshack.us/img684/521/206l.png)

you tell TQ-01 and the stranger to leave so you can work your magic on a new suit.

(http://img832.imageshack.us/img832/530/207h.png)

They seem at least marginally cooperative.

(http://img26.imageshack.us/img26/2876/208cz.png)

It is now time to construct

(http://img155.imageshack.us/img155/4682/209x.png)

construction suspended

Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 22, 2011, 10:50:03 am
Fight Already!




Or switch back to TQ 666.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on January 22, 2011, 10:50:24 am
BLAST THEM WITH LAZ0RZ!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 22, 2011, 10:59:18 am
Fight them with one hand while you construct with the other.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 22, 2011, 11:15:08 am
(http://img38.imageshack.us/img38/9739/210i.png)

you ready your energy cannon to destroy the droids.

(http://img84.imageshack.us/img84/1175/211y.png)

Wait, NO!

(http://img140.imageshack.us/img140/6476/212yd.png)

Those FIENDS!

Now what can you do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 22, 2011, 11:17:56 am
RAM RAM FIGHT THE DROIDS.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 22, 2011, 11:19:22 am
become TQ-666, because there is nothing else we can do now but cry
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 22, 2011, 11:24:30 am
Charge and headbutt the one in the middle while extending your arms and simultaneously blast the other two
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 22, 2011, 12:04:10 pm
(http://img401.imageshack.us/img401/7168/213qb.png)

attack head on. Brilliant, they're clearly the most vulnerable to melee att-

(http://img51.imageshack.us/img51/4651/214e.png)

-Oof

You are now TQ 666 for some reason

(http://img255.imageshack.us/img255/2563/215c.png)

Shrinking ligaments
how will you manipulate?
evaporating arms.

Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 22, 2011, 12:05:39 pm
What do you do?

>Don't miss.


MOTHER FUC*ING NINJAS!

>Cry. Get angry. Give in to the darkness and become a mutant hungry for blood.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 22, 2011, 12:50:55 pm
(http://img214.imageshack.us/img214/1616/216n.png)

More lacrimation
Tears are running without end
All hope is futile

(http://img214.imageshack.us/img214/7947/217r.png)

Unleash the dark side
Scream with the rage of a beast
Impotent tantrum.

Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 22, 2011, 12:51:44 pm
Hey, do you know how to use a door!? GO USE THAT DOOR!
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 22, 2011, 01:56:09 pm
Repeating: TQ 666 evolve! You alone are the savior of this doomed station! You alone have the ultimate power to dream and see that which cannot be seen! You alone have the strength, the might, the will to survive against all odds! You have this chance now, awaken your powers!

(Dramatic reveal)

Spoiler: Alternatives! (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 22, 2011, 02:25:06 pm
> Thrash around wildly, hurt yourself on somehting. Be in pain.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 22, 2011, 02:52:31 pm
Recite everything you know about psy powers
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 22, 2011, 02:58:25 pm
Stand up using your powerful psy abilities.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 22, 2011, 03:01:51 pm
try to wiggle to the door,like an inchworm
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 22, 2011, 03:55:24 pm
try to wiggle to the door,like an inchworm
Don't stop moving baby (http://www.youtube.com/watch?v=7VuKlAThkGk&feature=related)
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 22, 2011, 04:04:15 pm
try to wiggle to the door,like an inchworm
Don't stop moving baby (http://www.youtube.com/watch?v=7VuKlAThkGk&feature=related)
That just made my day.
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 22, 2011, 05:32:01 pm
Mr. Amputee all of the sudden remembers he can grow limbs like a lizard or troll and grows some!  D'oh!  Don't he feel silly!  XD
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 22, 2011, 06:13:42 pm
Use voice-activated Vizu to request cybernetic limbs. Failing that, turn your sadness into rage and use the power of your rage to gain incredible psychic power.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 23, 2011, 10:18:18 am
Use voice-activated Vizu to request cybernetic limbs. Failing that, turn your sadness into rage and use the power of your rage to gain incredible psychic power.

Given your sig, I would've never saw that coming from you. [/sarcasm]
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 23, 2011, 11:18:54 am
(http://img62.imageshack.us/img62/4885/219ah.png)

all of these voices!
haven't you tried everything?
the voices won't stop.

(http://img40.imageshack.us/img40/790/220mj.png)

Psychics are fakers
cold reading and wild guessing
all of them tricksters

so, impertinent.
No Prestidigitation!
you still have standards

(http://img152.imageshack.us/img152/3091/221fr.png)

You will try to stand
Try to appease the voices
Gain a vantage point

(http://img602.imageshack.us/img602/1188/222k.png)

It's your vizu-screen
Mutants have a low level
you cannot create

(http://img62.imageshack.us/img62/5504/223hn.png)

tortuous portal
mocking your plight from afar
no hope behind it

(http://img831.imageshack.us/img831/6246/224l.png)

They have all shunned you
Uncanny valley flume ride
they all mock your plight

you are so lonely
A mutant's life of sorrow
no one understands.

You are now TQ-03

(http://img832.imageshack.us/img832/897/225m.png)

You're TQ 03, an exile to the mutant colony on an island in the vast ocean
on the the fifth planet of the Gabronian homestar.
You'd been living a relatively quiet life until about two years ago when someone
put in an uncanny valley report on your mutation and you were sent off here
so as to not affect the productivity of other Sectoids.

You've just finished trying out the new Tix-45.1 plasma rifle that
you hacked off the materialization roster and were rewarding yourself
with some antiquated incandescent breathing stick that you also hacked
off the roster. It's all well and good having unfettered access to materialization
and heavy weaponry but you continue to long for freedom and companionship.

what do you do.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 23, 2011, 11:23:48 am
Materialize starships, WMD's and drones loyal to you, take over the galaxy.
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 23, 2011, 11:25:53 am
Target practice.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 23, 2011, 11:27:40 am
Start a rebellion MUTANTS UNITE!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 23, 2011, 11:35:57 am
Get cyborg limbs for TQ-666,.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 23, 2011, 11:53:36 am
Those fingers! The valley you go!

How about looking around?
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 23, 2011, 12:06:18 pm
Wait. Wasn't TQ-03 a female?
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 23, 2011, 12:11:52 pm
Isnt anything saying she isnt, just that she is more of a badass, because Badass =/= Male.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 23, 2011, 12:32:21 pm
(http://img695.imageshack.us/img695/803/226k.png)
It's a damn shame that none of th other mutants have the know how
to start a rebellion. Then again, you're not sure if you could bear to see
the hyrocephs, the blinds, the cripples, the armless, and the semi-morons
get slaughtered by droids while you planned logistics for them.

(http://img600.imageshack.us/img600/9694/227m.png)

Your dormitorium is dirty, but it's home. You'll clean it after you finish smoking
there are a few blast marks where you were target practicing with the Tix 45.1
There's your hacked vizu-screen where you materizlize what you need because
as far as the administration knows you're a level 5 mutant. And there's your sleep tube
you sleep there.

(http://img839.imageshack.us/img839/5266/228r.png)

Oh, and there's your tactical nuclear missile. It's a shame it's a dud.
For some reason materializers either can't or won't transmit unstable isotopes
so the missile came through with a core full of lead. It still makes a fine bench
for watching the sunrise.

(http://img13.imageshack.us/img13/3213/229p.png)
Oh, yeah let's check.
Yep, still female.
It's not like you've stopped your endless crusade of empathy and cleaning things
you just like guns and smoking
what's wrong with that?

wait, is that how the meters work?
you've never been sure
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 23, 2011, 12:36:26 pm
Get cyborg limbs for TQ-666,.

He's too sad! It breaks my heart! Must help him!
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 23, 2011, 12:44:09 pm
See if TQ-03 can open her door.

Also check TQ-666's meters...I'm curious.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 23, 2011, 12:44:35 pm
Turn the mutants into super-soldiers using cybernetics. Reprogram the guard droids. Take over the planet. Start an interstellar empire. Give TQ-666 artificial limbs so that he may lead your armies to victory.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 23, 2011, 01:20:35 pm
Explore the exile colony, determine a good location to fortify in case of an attack/ we start a rebellion/ we somehow get a certain pilot to this Island so that we can fly away/ so we can protect the mutants incase of some drastic change in laws. Measure relationship with TQ 666 and check mail for a message from TQ 02.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 23, 2011, 01:24:34 pm
Increase Aspartame level by hacking in a sugar packet and downing it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 23, 2011, 02:38:03 pm
> Mas produce brain machine interfaces, and hand them out.

> Realize a good portion of mutants are idiot savants, hyper concentrated, have daredevil style compensation senses, or are simply far more motivated than anyone living a healthy life in a post sacristy society.

> Realize that while mutations cripple you in physical combat, you could be far superior to anything in the galaxy when it comes to information warfare. You don't need to fight when you can hack into the enemy ships and make them destroy each other.

> Training Montague!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 23, 2011, 03:17:00 pm
(http://img340.imageshack.us/img340/4657/230f.png)

You do not know who TQ 666 is. Sound's like a sophomoric joke gone awry.
There are 20,457 occupants in this complex, it would be weird if you knew them all.
If it would be even weirder if you knew someone who's on the second planet of the
star Roptullis (http://www.bay12forums.com/smf/index.php?topic=74729.msg1903611#msg1903611), which is very far away.

(http://img831.imageshack.us/img831/2894/231f.png)

Of course your door opens, you just don't have anywhere to go.

(http://img340.imageshack.us/img340/7426/232o.png)

You suppose it's kind of nice that it's near the tower 2 centrifuge balcony exit.

(http://img228.imageshack.us/img228/3049/233s.png)

It's kind of nice to watch the sunset from the 21st story.

(http://img593.imageshack.us/img593/738/234v.png)

Even though the wind blows out your stick.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 23, 2011, 03:18:35 pm
Take a swim. Drink some water. Shoot a fish.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 23, 2011, 03:21:21 pm
Search for TQ-666 using your Vizu. When you find him, make some cybernetic limbs and send them over to him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 23, 2011, 03:29:18 pm
List out the Mutants who are physically fit or have beneficial mutations.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on January 23, 2011, 03:30:12 pm
You do not know who TQ 666 is. Sound's like a sophomoric joke gone awry.
There are 20,457 occupants in this complex, it would be weird if you knew them all.
If it would be even weirder if you knew someone who's on the second planet of the
star Roptullis (http://www.bay12forums.com/smf/index.php?topic=74729.msg1903611#msg1903611), which is very far away.
yeah.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 23, 2011, 04:09:53 pm
List out the Mutants who are physically fit or have beneficial mutations.

EDIT: And include ones that have some extraordinary ability even if they are worse of on average. Don't want to miss out on idiot savants or the daredevil.
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 23, 2011, 04:24:45 pm
You are now Dictator alien-Use your superior charisma to convince the droids that you will "rehabilitate" the other two aliens yourself-use that as leverage to make you some battle armor.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 23, 2011, 04:42:24 pm
(http://img141.imageshack.us/img141/7528/235w.png)

Yeah, it sucks out here, unless you want to jump off and kill yourself.

(http://img255.imageshack.us/img255/4738/236r.png)

You return to your room, emblazoned by the desire to retake
the island for the mutants.

(http://img692.imageshack.us/img692/2309/237g.png)

You hack into the database, looking for any aberrants that may have
sufficient abilities to form a rebellion, or possibly be even better.

(http://img263.imageshack.us/img263/4599/238p.png)

The data comes back with surprising results.
10102 eligible candidates.
5674 are guilty only of being ugly
3254 have minor mutations that barely affect anything like yours
565 have slightly improved abilities and are ugly as sin
353 Have moderate improvements to their body that are creepy looking
255 Have extremely creepy mutations that improve a number of things

And then there's one.
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 23, 2011, 04:47:40 pm
Yes!  Amputee gai will get some cool uber-large robo limbs to crush things!  XD
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 23, 2011, 04:48:12 pm
one?
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 23, 2011, 04:49:28 pm
Look deeper into the ONE, and the 5674 ugly ones, pick out 300 of these fellows to be our basic infantry, choose 500 of the slightly mutated ones to be part of a giant elite task force. pick 200 others to be our heavy infantry, our pilots, our mechanics, and also our medics. Then contact become THE ONE! (Amputee gai is on a mutant colony elsewhere)
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 23, 2011, 05:06:36 pm
Identify what mutations the One has.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 23, 2011, 05:13:32 pm
Merge the mutants with droids to create a cybernetic army. Both are repressed and will value the opportunity.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 24, 2011, 10:59:33 am
> The one: Be The Chosen One.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 24, 2011, 04:20:28 pm
(http://img716.imageshack.us/img716/2537/239g.png)
the uncanny one
you thought he was just a myth, some story from the olden ones
who opposed semirandom cloning back in the unremembered times.
At the beginning of Sectoid production.

(http://img820.imageshack.us/img820/2862/240o.png)
Just reading of his existence fills you with dread.
They say any who looked upon them lost their minds.
He must have been put here thousands of years ago.
No Sectoid could live that long he must be something
something else...

(http://img151.imageshack.us/img151/5851/241m.png)

Nevermind the uncanny one. even he deserves freedom.
you guess...

(http://img834.imageshack.us/img834/5111/242s.png)

You use your hacked vizu-screen to send anonymous messages to all
of the able occupants of the complex. They must be organized, they must
know that there is a way to freedom.

They'll know of your revolution.

(http://img255.imageshack.us/img255/9653/243o.gif)

(http://img197.imageshack.us/img197/5528/244o.gif)

(http://img717.imageshack.us/img717/1562/245k.gif)

(http://img148.imageshack.us/img148/5316/246e.gif)

(http://img835.imageshack.us/img835/3460/247v.png)

Well, that's all you can so for now. you just have to wait for them to take up arms
then you can lead this revolution.

Anything else to do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 24, 2011, 04:44:13 pm
Grab your gun and strike a "get ready"-pose.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 24, 2011, 05:07:12 pm
New guy/gal: wield 4 weapons and show how badass you are.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 24, 2011, 05:29:01 pm
(http://img62.imageshack.us/img62/3594/248v.png)
you pose alone, for the time of seriousness is at hand.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 24, 2011, 05:41:03 pm
become sinister mastermind guy that's with TQ 1 and 2. tell everybody to go along with being taken to the  wherever they're being taken, we'll think of a plan along the way
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 24, 2011, 05:44:43 pm
Come up with designs for the insignia and such of your army. Plus a name. And a slogan.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 24, 2011, 05:47:34 pm
And now back to the first character.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 24, 2011, 06:23:25 pm
You are now Alpha Rauthaz

(http://img703.imageshack.us/img703/9305/249a.png)

Okay, bad idea, these nutcases will be the end of you unless you pull something fast.

(http://img197.imageshack.us/img197/8403/250w.png)

You tell the guy in the armor to knock it off so the droids will put you down.
That way you'll be able to get out when their guard is down.

(http://img156.imageshack.us/img156/6015/251a.png)

The armored one rebutts that he doesn't want his brain tampered with.
Oh, an irresponsible. The cards just keep stacking against you.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 24, 2011, 06:32:10 pm
Ask him to save you instead. Clearly, what else is the armour for?
Title: Re: Space Voyage. Paint Adventure.
Post by: mcclay on January 24, 2011, 07:11:47 pm
kick robot ass with your hands.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 24, 2011, 09:45:23 pm
alpha: check Psy levels, maybe we'll be able to pull some sweet moves on these guys
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 24, 2011, 10:55:12 pm
Use our advanced analytical mind to determine the best solutions available via determining what weapons we have and the weak points of these droids. If all else fails use the programmed safety word to disable the bots.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on January 25, 2011, 12:38:10 pm
Punch the droid in the eye.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 25, 2011, 01:18:38 pm
(http://img341.imageshack.us/img341/8886/252nu.png)

Your psy meter is the same place it was one minute ago when you teleported here
Nil
were you expecting being manhandled by a droid to improve your supply?

(http://img204.imageshack.us/img204/5927/253z.png)

This is far too degrading for someone of your stature. You could have sworn
that there was some way that the precursor alphae prevented droids from
giving them shit. What was it. err. A deactivation word. That's it.
Think Think, dammit, you used to know it. Err.

(http://img375.imageshack.us/img375/8325/254qw.png)

You shout the deactivation word at the top of your lungs

(http://img209.imageshack.us/img209/7864/255m.png)
huh?
(http://img689.imageshack.us/img689/3478/256rk.png)
Huh?
(http://img155.imageshack.us/img155/3866/257b.png)

(http://img11.imageshack.us/img11/5690/258c.png)

Well, they'll be out for a few minutes at least, depending on what model.
You should really focus on getting out of here.
Zerblex-14 is a huge disaster waiting to happen.

Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 25, 2011, 02:47:55 pm
Become the Godfather.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 25, 2011, 03:11:20 pm
Enlist the help of the two nearby Sectoids. We might need their help in reclaiming control of the government. Also, having a henchman in power armour is always useful.
Title: Re: Space Voyage. Paint Adventure.
Post by: eerr on January 25, 2011, 03:17:15 pm
Look at that armour, that shit's probably dangerous.

Make him your bodyguard.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 25, 2011, 03:23:07 pm
close/open door to detentacle the bots Oh forgot, there's no door anymore. Then go into the hallway and pick a random direction. Bots hate random.
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 25, 2011, 03:45:55 pm
Use your "favor" as leverage to get psi-boosting armor.  XP
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 25, 2011, 04:40:59 pm
tell TQ-02 to make more armor for the two armorless
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on January 25, 2011, 05:28:57 pm
Indeed, command your mighty minion to construct more battle armor.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 25, 2011, 05:48:36 pm
Get your minons to build more armor, then start a resistance movement using TQ-02's designs to arm your henchbeings.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 25, 2011, 06:23:24 pm
IDE/THEORY: These are not actually aliens. They're humans in the far future. It's by far the most probably explanation for them being so similar to humans, and the kind of genetic engineering required to make the changes have already been demonstrated.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 26, 2011, 12:48:19 pm
(http://img11.imageshack.us/img11/4590/259k.png)

You use your incredible charm to persuade the armored criminal to
become your lackey in exchange for sparing his brain.

(http://img402.imageshack.us/img402/1189/260t.png)

He finds this agreement to be copacetic

(http://img638.imageshack.us/img638/1673/261v.png)

The white one demands to come with you to keep an eye
out on his friend. He is clearly a loose cannon of some sort.
You thought they bred all of the chutzpah out of the commoners.

(http://img266.imageshack.us/img266/4237/262a.png)

You instruct the armored one to begin construction on your powered psychic armor suit of glory.
preferably fitting your color scheme.

(http://img201.imageshack.us/img201/7825/263u.png)

He diligently tinkers away at parts of the broken droid.

(http://img24.imageshack.us/img24/548/264zj.png)

What is that? a "neutrino detector"?
It turns red when neutrinos pass through it?
How could that even conceivably be useful?

(http://img26.imageshack.us/img26/1135/265lj.png)

You politely inquire as to the progress made on your suit of armor.

(http://img12.imageshack.us/img12/5986/266k.png)

He tells you he got distracted and forgot how he made the armor.

(http://img88.imageshack.us/img88/1433/267z.png)

Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 26, 2011, 01:14:12 pm
> He figured it out once, he can do it again. If not, there's always reverse engineering.

> If that dosnt work atleast get him to make an interface to controle those robot limbs and mount them on your back (like that spiderman villian)
Title: Re: Space Voyage. Paint Adventure.
Post by: Tyberix on January 26, 2011, 01:27:59 pm
Time to find command center or something similar to take over this place!
 Or get something to eat,that sounds good too..
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 26, 2011, 03:35:33 pm
(http://img35.imageshack.us/img35/66/278f.png)

You tell that gray Sectoid to reverse engineer his armor to in order to build more.

(http://img696.imageshack.us/img696/2984/279w.png)

He complies enthusiastically at this opportunity to tinker

(http://img502.imageshack.us/img502/8695/280.png)

(http://img513.imageshack.us/img513/2770/281j.png)

He seems to have had some sort of epiphany.
Surely he's realized how to construct the armor.

(http://img155.imageshack.us/img155/6135/282n.png)

"Voila, ovens"
"Just like you asked"

(http://img651.imageshack.us/img651/8179/283c.png)

"Wait..."

(http://img16.imageshack.us/img16/7323/284c.png)

This is very much the opposite of what you wanted.
How can you reverse engineer ovens out of power armor.
How does that happen?

(http://img703.imageshack.us/img703/3091/285p.png)

"Muffin?"
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 26, 2011, 03:58:14 pm
Shove the muffin into his forehead and order him to make power armor, or else.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 26, 2011, 03:59:56 pm
OH god xD

No plan, no backup, no nothing (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoPlansNoPrototypeNoBackup)
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 26, 2011, 04:32:26 pm
Tell him to hurry the F___ up w/ the armor!  There's more bots coming!  >X(
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on January 27, 2011, 12:22:54 am
Put all your masculine/feminine/aspartame levels into one single facepunch in an attempt to jog the irresponsible's memory.

And then feel sorry for TG-666... Poor, poor TG-666.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on January 27, 2011, 12:58:15 am
Put all your masculine/feminine/aspartame levels into one single facepunch in an attempt to jog the irresponsible's memory.

And then feel sorry for TG-666... Poor, poor TG-666.
after doing that fail to put the levels in the right order causing you to look like a smart lass.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on January 27, 2011, 01:46:22 am
(http://content.buzzhumor.com/7/How_Dare_Youb7a6b1.jpg)



But first take the muffin and thank him kindly.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 27, 2011, 09:42:05 am
(http://img137.imageshack.us/img137/4889/286l.png)

You'll be taking that. Thank-you-very-much.

(http://img546.imageshack.us/img546/9718/287.gif)

Now you expend all of these useless vestigial gender identification meters
in order to empower your corporal chastisement.

(http://img821.imageshack.us/img821/51/288v.png)

A spirit crushing dopeslap.

That will teach this loafer to destroy his body guarding armor

(http://img201.imageshack.us/img201/4933/289z.png)

It seems like you've returned to your default gender. It doesn't bother you.
All alphas have been female by default. It would be pretty tricky for a male to perform Thelytoky.

Now back to that armor mat--

(http://img401.imageshack.us/img401/5397/290u.png)

--doof


Thursday update brought to you by inclement New England winters.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 27, 2011, 10:31:56 am
MUFFINPUNCH
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 27, 2011, 11:21:50 am
Threaten him. Tell him you'll take his brain apart. Make him so afraid he'll have to rebuild the armor!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 27, 2011, 01:41:43 pm
>Become TQ-01
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on January 27, 2011, 01:51:31 pm
Well that went poorly.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 27, 2011, 02:51:35 pm
> just build the damn armour yourself then.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on January 27, 2011, 03:14:15 pm
Remember your concealed firearm that you always have on you just in case.

Intimidate them into working.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tyberix on January 27, 2011, 03:18:29 pm
It's time for !Fight Sequence! , just be careful about robotic bystanders ;p
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 27, 2011, 03:39:21 pm
MUFFINPUNCH

Of course, the blue appliance is actually a defence drone, and not an oven or refrigerator.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on January 27, 2011, 04:24:04 pm
It's clear that fighting will do little to improve the situation. Tell the engineer to hollow out the robots so that you may avoid detection by driving them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on January 27, 2011, 04:39:53 pm
Put all your masculine/feminine/aspartame levels into one single facepunch in an attempt to jog the irresponsible's memory.

And then feel sorry for TG-666... Poor, poor TG-666.
after doing that fail to put the levels in the right order causing you to look like a smart lass.

Whoever said that they had to be in order?
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 27, 2011, 04:49:31 pm
remember that you have a materialization level of over 9000, go make some cool stuff
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 27, 2011, 04:57:08 pm
*Throw the "porkcow" at him.*  XD

http://www.youtube.com/watch?v=Vo6T6yScHzM
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 27, 2011, 05:16:17 pm
remember that you have a materialization level of over 9000, go make some cool stuff

We already checked that and found how they disabled our level 9000 materialization.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 27, 2011, 06:00:15 pm
Apologize with the aid of your newfound feminine charm. Have him rebuild the armor, keeping careful watch over him and making sure he doesn't get distracted. Have him draw up the plans, again keeping a close eye on him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 27, 2011, 09:20:17 pm
it seems as if the the TQ-02 works best under pressure. wake up a droid withone of those magic words and make them attack
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on January 27, 2011, 10:53:59 pm
remember that you have a materialization level of over 9000, go make some cool stuff

We already checked that and found how they disabled our level 9000 materialization.

Really? I can not remember that happening.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 27, 2011, 11:08:20 pm
Storm out of the room, then yell profanities at TQ 02 and command TQ 01 to get TQ 02 to get stuff done while keeping guard on the room.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 28, 2011, 03:52:37 pm
remember that you have a materialization level of over 9000, go make some cool stuff

We already checked that and found how they disabled our level 9000 materialization.

Really? I can not remember that happening.

Ops, my mistake. They might have disabled it. We haven't checked yet. (Though chances are, they already took care of that by now.)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 28, 2011, 05:28:19 pm
(http://img18.imageshack.us/img18/1466/291y.png)

Tubespawned mongrel, how dare he hit you.
If you had more psionic power you'd paint the room with his brains.

(http://img522.imageshack.us/img522/4425/292b.png)

Now to use all your guile to get that moron working
What's that? Oh you just hear some more droids coming for irresponsible brains.

(http://img262.imageshack.us/img262/4500/293c.png)

(http://img828.imageshack.us/img828/5892/294e.png)

Your droid ruse seems to have been successful.
(http://img213.imageshack.us/img213/9940/295.png)

(http://img153.imageshack.us/img153/7803/296n.png)

now to comandeer the commoner's materializer
using your own account of unlimited access to the roster.

(http://img545.imageshack.us/img545/8282/297j.png)

You'll be at maximum in no time.

(http://img529.imageshack.us/img529/5338/298t.png)

In retrospect this seems like an obvious measure for them to take
but Demagogue? Sharp darts you treasonous spawn of Litheu.
You're almost sure Magenta is behind this, he's always coveted your power.
When you get out of here you'll hunt him down and personally paint the wa-

(http://img145.imageshack.us/img145/6431/299v.png)

--gak!


don't know how many updates I'm going to be able to make for the rest of today or Saturday
Sunday's gonna be cool.
Just chill out and write some sort of unreasonable request for me to amalgamate with all of the other requests.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 28, 2011, 06:03:30 pm
Apologize to TQ-02. Unhappy workers revolt, and TQ-02 is vital. Save your maltreatment for more replaceable minions.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on January 28, 2011, 06:06:08 pm
Muffin fight!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 28, 2011, 06:17:40 pm
I still say,

>Become TQ-01

Because I'm curious about what hes thinking about him.

10 bucks says it has at least 12 curse words in it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on January 28, 2011, 06:30:55 pm
I still say,

>Become TQ-01

Because I'm curious about what hes thinking about him.

10 bucks says it has at least 12 curse words in it.
You mean TQ-02 right?
because TQ-02 just so JERKPUNCH a female.
If anything all that masculinity and parts of that femininity got transfer to either '01 or '02 going on Xp for levels never really vanish but is transfered.
if this leads to a very masculine beaten to tears '02 ('666)with a '01 gaining Female's insight trait from the woman skill tree then so be it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on January 28, 2011, 06:47:01 pm
While the bitchfight continues and TQ02 is building shit (TQ01 is just protecting TQ02), switch back to Mutant Island.

Get out there and Start the Revolution!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 28, 2011, 10:01:02 pm
So, I'm away from my tablet but inexplicably near a scanner. I'm sure we all know what this means.

(http://img545.imageshack.us/img545/4466/300q.png)

This commoner is challenging your authority. He doesn't like the way you treat
his friend, the engineer, TQ 02. He demands that you apologize for the way you've treated him.

(http://img715.imageshack.us/img715/7858/301r.png)

You see no reason to not apologize to TQ 02, at least some Sectoids
are useful and don't lapse into blatant insubordination against their obvious superiors.
And throw sucker punches like a tube foetus.

You are TQ 01

(http://img526.imageshack.us/img526/5220/302gs.png)

This snobbish wretch came out of nowhere and is treating your meek friend
as a personal servant. Sometimes you wish he wasn't so naive
and irresponsibler. Something seems strange about this interloper
you think it might be her accent or maybe the diadem.
you've never much trusted diadems.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 28, 2011, 10:16:46 pm
Demand that she treat you and your friend with respect and that she reveal her identity.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on January 28, 2011, 10:22:34 pm
Beat up leader figure for insulting TQ-666
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on January 28, 2011, 11:25:42 pm
Beat the crap out of her.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 28, 2011, 11:52:52 pm
Convince TQ 02 that both he and you agreed to a contract by voice that legally obligates them to be the diadem girl's subordinates. THEN become the Uncanny one.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 28, 2011, 11:59:38 pm
Poke Diadem
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 29, 2011, 03:33:18 am
Tell pilot dood you'll make him Admiral of the frickin' navy or some bs if he'll just shaddup.  XP
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on January 29, 2011, 07:31:15 am
wait who HE?
so far TQ-01 doesn't have the Xp to go bossing around this high level lass. Best off make your self useful and look out for any droids.
TQ-02 in a rush to build a mech suit for 2, design one to fit those with high feminine stats, High Feminine Stats.

That way if Dema. ever tries to slap someone she would not be able to use the suit. Hopefully she wears it drains her powers on slapping someone, then be stuck in a tin can.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 29, 2011, 11:35:00 am
Convince TQ 01 that both of them agreed to a contract by voice that legally obligates them to be your subordinates. THEN become the Uncanny one.

Were TQ-01 right now.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 29, 2011, 04:52:55 pm
> Give 'er a piece of your mind!
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 29, 2011, 06:14:49 pm
> Give 'er a piece of your mind!


Literally!  And have them do the same!  Then you can figure out how to make the dern suit yourself!  XP
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 29, 2011, 08:04:33 pm
(http://img715.imageshack.us/img715/2961/303hy.png)

you castigate this stranger for waltzing into TQ 02's room and acting like she owns the place.
You give her a real piece of your mind. you offer to teach her some lessons about etiquette.
The hard way.

You ask this snooty jerkface who she thinks she is.

(http://img207.imageshack.us/img207/8107/304i.png)

"who am I?"

(http://img137.imageshack.us/img137/2418/305i.png)

"I've ruled the entire Gabronian interstellarempire for hundreds of years.
I not only wield incredible political power but also
unspeakable psionic abilities that could rend you to a trail of greasy ribbons through
a single misfired neuron.
My name is ALPHA RAUTHAZ and you'd best remember it you insufferable twerp"

(http://img517.imageshack.us/img517/6050/306x.png)

This person is a lunatic. Like bat shit crazy. The diadem is completely explained.
You had best contact the mental asylum when once you've gotten
this business with TQ 02 squared away.

(http://img339.imageshack.us/img339/5466/307qr.png)

Speaking of TQ 02 he seems to be gesturing to something from inside his
newly constructed port-o-bunker.
A gift perhaps.

(http://img94.imageshack.us/img94/7305/308x.png)

curious, very curi-

(http://img196.imageshack.us/img196/1323/309v.png)

--Aaah

(http://img843.imageshack.us/img843/8535/310f.png)

Aegis +10

(http://img211.imageshack.us/img211/2262/311n.png)

The fuck kind of armor is this??!!?
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 29, 2011, 08:14:04 pm
...what gender was TQ-01 again?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 29, 2011, 08:17:34 pm
...what gender was TQ-01 again?

Inconclusive (http://www.bay12forums.com/smf/index.php?topic=74729.msg1896120#msg1896120)
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 29, 2011, 08:18:57 pm
Ask TQ-02 how the armor works.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on January 29, 2011, 08:24:10 pm
with out giving in the urge to kill him for making you wear a metal sports bra.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 30, 2011, 12:22:52 am
Become the uncanny one.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on January 30, 2011, 01:12:50 am
Ask TQ-02 how the armor works.
... and ask him to make some more covering armor for your main body.
Title: Re: Space Voyage. Paint Adventure.
Post by: DrunkDorfPally on January 30, 2011, 02:08:05 am
Tell him to get the damn armor right!  X(  Even his "friend" should be pissed at him now.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 30, 2011, 10:31:00 am
(http://img375.imageshack.us/img375/6555/312k.png)

You quite rightfully ask what the hell TQ 02 was thinking when he designed this armor.
Seriously, did he think droids would just avoid the legs and abdomen?
You chew him out about this most unwelcome armor design.
Seriously, who makes armor like this?

(http://img691.imageshack.us/img691/1010/313l.png)

TQ 02 seems a little hurt at your outburst. He says that he panicked and didn't have enough parts
for a full suit of armor. He also notes that the armor is powered though the droid batteries won't last
for too long and he didn't want you being immobilized when the armor ran out of juice.
It seems almost considerate when he explains it that way.
From inside his box.
Almost.

(http://img710.imageshack.us/img710/5118/314i.png)

Well at least the power will come in handy if any droids show up it's good
to be able to defend yoursel-

(http://img809.imageshack.us/img809/1795/315.png)

(http://img689.imageshack.us/img689/1579/316m.png)

It looks like you've been knocked out. Time to get meta.
please choose another character.

Become the uncanny one.

Sorry, you cannot become the uncanny one
your character roster is full.

(http://img227.imageshack.us/img227/97/317e.png)

pick a character.

Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 30, 2011, 10:33:21 am
Rebel Mutant thingy
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 30, 2011, 10:33:35 am
TQ 666
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 30, 2011, 10:41:17 am
TQ-666
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on January 30, 2011, 10:42:13 am
666!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 30, 2011, 10:45:15 am
You are TQ 666

(http://img51.imageshack.us/img51/7449/318u.png)

interrupted tears
the voices are returning
self esteem: record low
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on January 30, 2011, 10:46:05 am
Look on the bright side of life.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on January 30, 2011, 10:47:14 am
>Check meters
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 30, 2011, 10:54:30 am
Wonder if your head has grown bigger
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 30, 2011, 10:56:14 am
(http://img819.imageshack.us/img819/3365/319q.png)

Your meters are bad
physical attributes: bad
mental smartness: bad
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 30, 2011, 11:00:05 am
Use cheat codes to make yourself into a handicapped badass.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on January 30, 2011, 11:00:48 am
Use cheat codes to make yourself into a handicapped badass.

With robotic limbs
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on January 30, 2011, 11:01:17 am
Nah, that's TQ 02's schtick
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 30, 2011, 11:09:23 am
(http://img338.imageshack.us/img338/4497/320w.png)

What is a cheat code?
Cryptic advice with no meaning
from eldritch voices.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on January 30, 2011, 11:14:45 am
Become TQ-13.

(Who actually is smart, but has been "deactivated/drugged" to prevent him from rising.)
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 30, 2011, 11:38:29 am
TQ-666 look on the bright side you could be worse off, and not have eyes to cry or vocal cords to talk or so many worse things, so cheer up!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 30, 2011, 12:13:30 pm
(http://img268.imageshack.us/img268/9724/321fx.gif)

Uncanny valley
Now you know how they all feel
you shudder in fear.

nightmarish vision
like in that one short story (http://www.surfturk.com/endoftheworld/ihavenomouth.html)
or that one film (http://www.youtube.com/watch?v=DcVB02hFCaM&feature=related)

you don't feel better
you thin you're going to be sick
thanks a lot voices.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 30, 2011, 12:16:35 pm
Realize that you are superior to all other beings, for only you can reside in the deepest depths of misery. Rejoice in your newfound arrogance!
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 30, 2011, 12:18:18 pm
Hey, it could be worse than that.
You could have no lower body.
Or a head.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 30, 2011, 12:44:34 pm
I'm sorry TQ-666, I dont mean to upset you, how about we be friends, would you like that?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 30, 2011, 12:55:39 pm
(http://img291.imageshack.us/img291/2905/322k.png)

voices speak the truth
better if you weren't spawned
no more self esteem

(http://img15.imageshack.us/img15/6983/323t.png)

"Don't be like that, little guy"
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 30, 2011, 12:58:31 pm
Ask the angel what it wants and who it is and if it has any spare self-esteem, happiness, or limbs to give you.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on January 30, 2011, 12:59:04 pm
say hi to the weird dude.
what he said.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on January 30, 2011, 01:01:13 pm
speak to angel then fuse with it or somthin
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 30, 2011, 01:03:45 pm
Give TQ-666 a hug, because hugs make people happy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 30, 2011, 01:04:51 pm
Angel Mutant Guy Thing: Wipe the damn tears with your wings.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 30, 2011, 01:41:31 pm
TQ-666 baffle the angel with a multitude of questions that only you know the answer to so that you feel superior to him and gain self-esteem.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on January 30, 2011, 01:56:33 pm
Ask the angel what it is, and if it's here to deliver the sweet embrace of death.
Title: Re: Space Voyage. Paint Adventure.
Post by: Dutchling on January 30, 2011, 03:24:33 pm
Bite the angel and steal his wings
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 30, 2011, 03:32:56 pm
Remove either top right TQ or bottem left TQ character roster and add this angel instead.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tyberix on January 30, 2011, 03:42:30 pm
Sorry TQ-666,  you clearly gone insane, there's no hope for you any more...
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 30, 2011, 04:33:01 pm
Don't listen to the voices, they is after your last shreds of self esteem!
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 30, 2011, 04:38:29 pm
Don't listen to the voices, they is after your last shreds of self esteem!
Don't listen to that head-voice, TQ-666, listen to ME. You are a superior being. Trust in me and glory shall come to you.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 30, 2011, 04:46:07 pm
Dont listen to any of us, you are your own self, and we arnt, but do cheer up.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 30, 2011, 04:51:56 pm
Listen to me. I have LIMBS! And a trident.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 30, 2011, 06:42:01 pm
Ok, this is getting INSANELY awesome.

> 666: Ask strage being if it is the uncanny one finaly come to take you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on January 30, 2011, 11:10:54 pm
Don't listen to that head-voice, TQ-666, listen to ME. You are a superior being. Trust in me and glory shall come to you.

I've always believed in TQ-666's superiority! He needs no glory, he has himself, his mind, and an endless amount of time!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 31, 2011, 03:18:09 pm
(http://img248.imageshack.us/img248/6572/324q.png)

Gone off the deep end
no hope for recovery
you're completely mad

hallucination
the vision seems so vivid
you have lost your mind

(http://img257.imageshack.us/img257/6412/325u.png)

more insanity
the mirage, it speaks to you
the voice sounds so clear

"Stop being so down in the dumps."
"That thinking isn't helping anyone"

(http://img137.imageshack.us/img137/4589/326b.png)

It wipes away your tears
tactile hallucination?
its touch seems so real

"we both know that you have big things in store"
"so buck up"
"and come with me to your ultimate destiny"


(http://img339.imageshack.us/img339/5026/327u.png)

You are too far gone
Is all this a fantasy?
a single word: no

the voices all cheer
they all believe in your quest
go with the angel?

most definitely
may it take you to freedom
and perhaps some limbs

"yeah, no that's not going to happen"
"I need you as you are"


(http://img20.imageshack.us/img20/7198/328e.png)

Prepare to travel on the road to your destiny.
a vertical road beyond time and space through the infinite rainbow of the 28th dimension

(http://img130.imageshack.us/img130/1613/329p.png)

to  realm beyond the schwarschild radius of your dreams

What do you do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on January 31, 2011, 03:25:15 pm
> Wake up.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on January 31, 2011, 03:35:50 pm
Good god. TQ-666 is now both incredibly happy and sad.

I must now cut my wrists and squeal like a little school-girl.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 31, 2011, 04:33:18 pm
(http://img51.imageshack.us/img51/7655/330v.png)

You are so lucid
That or so damn insane, bro
This shit is unreal
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on January 31, 2011, 04:34:28 pm
Ask the angel if we're there yet.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on January 31, 2011, 05:57:26 pm
Wonder if the emotion you are experiencing is that thing called "happy" that you heard of.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on January 31, 2011, 05:59:17 pm
Mental Buildup! No not breakdown.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on January 31, 2011, 09:00:45 pm
oh god i just realized robocorn has done this whole thing in haiku, or at least some of it.

contemplate why everything is in haiku
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on January 31, 2011, 09:59:00 pm
(http://img838.imageshack.us/img838/6775/331d.png)

You query your friend
To where is he taking you
No answer given

(http://img600.imageshack.us/img600/4817/332j.png)

You are happy, eh?
A nice change of scenery
Aspartame bonus

(http://img717.imageshack.us/img717/697/333er.png)

A strange yawning void
makes you feel introspective
a little on edge

Your linguistic tic?
you always speak in haiku
No big deal really.

It's always that way
An odd mental mutation
It's noticeable?

Where are you going
And where are you now?
this is troubling.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 01, 2011, 04:36:32 am
Your linguistic tic?
you always speak in haiku
No big deal really.

Okay, now I feel REALLY stupid for not noticing at all.
Enjoy the ride. Even if it's a hallucination, it's a damn good one.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 01, 2011, 12:30:45 pm
You didn't notice that?

Yea, thi's awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 01, 2011, 04:12:16 pm
TQ 666, enjoy the ride it is sure to be a long and tedious one.

become the angel
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 01, 2011, 04:57:31 pm
TQ 666, enjoy the ride it is sure to be a long and tedious one.

become the angel
We can't become the angel, the character roster is full.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 01, 2011, 05:16:31 pm
Remove either top right TQ or bottem left TQ character roster and add this angel instead.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 01, 2011, 06:05:42 pm
Remove TQ-04 instead? (The spawner, who we haven't seen in a while.)
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 01, 2011, 06:08:41 pm
Obviously TQ-04 is to revive any of us should we spontaneously be discombobulated.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 01, 2011, 06:24:46 pm
> Camera: cut to TQ-04

> TQ-04: engage in further bigotry. Be the villain, it is you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 01, 2011, 09:19:34 pm
You are now TQ 04

(http://img201.imageshack.us/img201/9673/334l.png)

While less responsible Sectoids were probably out wasting time with meaningless flights of fancy,
you have already arrived at work at the vocation for which you were decanted.
Your existence has been justified tenfold.
You are the greatest and best.

(http://img10.imageshack.us/img10/5561/335g.png)

Bigotry? That's preposterous. TQ 05 is your best friend she's gray and female that's like
+10 to tolerance or something. Those different from you aren't necessarily inferior.
Seriously though, you shouldn't let things like that get to you.
Those people who say that are just being hurtful.

(http://img545.imageshack.us/img545/3817/336.png)

Well, back to work.

(http://img213.imageshack.us/img213/3702/337b.png)

Wuh?!

(http://img59.imageshack.us/img59/6886/338m.gif)

(http://img40.imageshack.us/img40/5620/339p.gif)

(http://img137.imageshack.us/img137/1976/340j.png)

(http://img211.imageshack.us/img211/3488/341.png)

Whew, that was a real roller coaster ride through the uncanny valley.
sometimes it's hard to do your job with all of these mutants cropping up.
Still, it's your job and you love it all the same.
But really, you'd prefer it if there were less scary mutants.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 01, 2011, 09:24:16 pm
Research a way to genetically engineer mutations out of mutants. Seriously, you're post-scarcity, you should have figured this out by now.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on February 01, 2011, 10:08:59 pm
Continue inspecting all the fine new ZBs. Some of these sectoids will make excellent citizens in our post scarcity society, it brings tears to your eyes. *sniffle*
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 02, 2011, 10:21:02 am
>RECAP!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 02, 2011, 10:24:56 am
>RECAP!
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 02, 2011, 12:23:39 pm
My... God... Soylent Green is MUTANTS!

Now that that's out of my system...

TQ 04> Grow a conscience, realized you just killed a person, figure out where he went.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 02, 2011, 12:55:24 pm
(http://img62.imageshack.us/img62/7997/342m.png)

All of these new clones are so beautiful, those that aren't marred by phenotype altering mutations
fill you with the utmost joy and pride. You are so glad to be working as a spawner,
you would not trade it for anything.

Recap

(http://img9.imageshack.us/img9/2066/24149790.png)

What the hell? Recap? There's been less than 70 updates. The story can't be going that fast can it?
Well I guess I'll oblige because I myself have been thrown for a few loops and it will spare everyone spending
half an hour rereading tho get oriented. Besides, it was quoted, I can't ignore a quoted thing that just wouldn't be right.

The story begins with two Sectoids TQ-01 and TQ-02 ,a pilot and an engineer, on Zerblex-14 a huge space station orbiting the star Feffle. TQ-01 decides to pay TQ-02 a visit before applying for sponsorship, an arrangement that will allow him to pilot actual spacecraft out of simulations, but is prevented from leaving his room by a broken door. TQ-01 attempts to send a message to his other friend TQ-03, a mutant on their home planet but is thwarted by the speed of light. Frustrated, TQ-01 opts to apply for sponsorship through a holographic simulation broadcast by his vizu-screen. Through a large series of acrobatic maneuvers and clever flying, TQ-01 passes his test and is added to the roster of elligible pilots for sponsorship. But becaomes distracted by the sound of droids before he can accept any sponsorships.

Meanwhile, TQ-02 attempts to play a virtual game of chance on his vizu-screen but is refused on accounts of a huge ingame debt to TQ-01. TQ-02 ignores the refusals and is put under lockdown with draids being sent to modify his brain to make him more responsible. In a panic, TQ-02 creates an unwieldy forcefield helmet that throws off his balance and irresponsibly corrects this problem with a suit of armor that completely inhibits his movements.

The two Sectoids are united when a droid incorrectly demolishes TQ-01's allowing him to escape his room and assist TQ-02 who is being beaten by the droid. TQ-01 succeeds in incapacitating the droid by driving a wrench into it's weak spot, its giant obvious glowing red eye. TQ-02 regains his mobility after TQ-01 activates his armor's power that was controlled by a knob idiotically placed on the back of the suit. With his new power armor, TQ-02 easily destroys the droid and attracts the attention of Alpha Rauthaz, a psychokinetic and the former covert leader of the entire Gabronian race now turned to fugitive after her subordinates betrayed her.

Alpha Rauthaz orders TQ-02 to help her escape and he obliges while attracting the suspicion of TQ-01 who doesn't trust Alpha Rauthaz. More droids come to apprehend TQ-01 and TQ-02 but Rauthaz deactivates them with an obscure code word that only she knows. Rauthaz demands a suit of powered armor like TQ-02's but TQ-02 finds himself unable to reproduce the armor, eventually destroying it and building ovens in its place. Frustrated, Alpha Rauthaz, dopeslaps TQ-02 inciting the anger of TQ-01 who respons with a punch. Under the impression that TQ-02 works better under pressure, Alpha Rauthaz claims that more droids are coming. In a panic, TQ-02 encases himself in a metal shell and created a device that dons TQ-01 and Alpha Rauthaz in ridiculous and revealing powered armor, which Rauthaz then uses to knock TQ-01 unconcious.

Meanwhile, on Mezizz, the 5th planet of the Gabronian home system, anew day dons of TQ-04, a reproductive engineer, who chats with his neighbor TQ-05, a communication engineer about the status of their friends TQ 01 and 02 who left for Zerblex-14 three years prior and their inability to contact them through civilian means that operate at lightspeed. They then discuss the apparent death of TQ-07, the apparent leader of the system (who was actually a patsy for Alpha Rauthaz) before listening to TQ-05's loud and irritating music (http://www.youtube.com/watch?v=hV6a-4WRys4) TQ-04 then goes to his job at the spawning plant which he loves more than anything.

On a faraway island on the same planet, TQ-03, an exiled mutant computer specialist, finishes target practice with illicit weaponry and goes for a short walk in the isolated compound that she and all of the planet's other uncanny mutants inhabit. Curious as to the condition of the mutants in the compound, she performs a search of the database and finds there to be a small army's worth of able bodied Sectoids wasting away on the island. Yearning for freedom, TQ-03 puts a plan into motion to unite the mutants in rebellion and messages all able bodied mutants simultaneously with a call for arms.

Also occurring at approximately the same time, A morose mutant on Roptullis-2 named TQ-666, cries and writhes around on the floor of his dormitorium cell, in severe agony until a mysterious creature appears and whisks him off to some strange unknown place beyond the stars themselves.

That's pretty much it

Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: tNok85 on February 02, 2011, 12:58:45 pm
You should compile this into a web comic. Great quality.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 02, 2011, 01:10:57 pm
> TQ-04: Wax romantically about the long and heroic history of your noble profession!
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 02, 2011, 01:12:54 pm
You should compile this into a web comic. Great quality.
Agreed.


TQ-04, realize that mutants have rights too.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 02, 2011, 01:14:54 pm
You should compile this into a web comic. Great quality.
HELL YEAH!
***
... AND refuse to destroy mutants from now on, once "hatched" explain to them how they have been saved by you, and get them to help you and stay with you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on February 02, 2011, 01:22:14 pm
You should compile this into a web comic. Great quality.
Yes. Also, {S}-updates.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 02, 2011, 01:35:25 pm
I'm one of the half a dozen tricked ones. How awful. My ears hurt.

> TQ04: Develop motherly feelings. Or fatherly, or aspartatherly, depending on your stats.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on February 02, 2011, 02:26:06 pm
That's pretty much it

No, not quite.  This did not summarize the situation with TQ-03 other than to say she exists.

However, I am enjoying this story greatly, and I think I understand where it stands.  I have one request:

(http://img227.imageshack.us/img227/97/317e.png)

Is there any chance that TQ-04 over there in the lower left-hand corner could put on some shades, or get a forehead tattoo, or something, just so he's as distinguishable as the other characters?  I'd vote for shades.  Or goggles.  Blasted giant mucus coated eyes, you know.  They get irritated.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 02, 2011, 02:45:11 pm
(http://img217.imageshack.us/img217/2714/343x.png)

Oh the history of reproductive engineering. A long and sordid history of producing enough
Sectoids to fill out the understaffed Gabronian empire after terraforming efforts became balanced.
A messy and mutation inducing process until the invention of the limited gamete swarm.
You sectoids are not so much clones of each other as brothers and sisters, being randomly generated from
six available gametes. Just the process of watching the zygotes develop in their tanks into your peers
fills you with excitement. This job is beautiful and wonderful.

Except for the mutants.

(http://img233.imageshack.us/img233/3660/344a.png)

Fortunately, a system has been put in place to isolate disruptive mutants. If a mutant elicits
an uncanny response, they must be reported. Uncanny embryos can be flushed, and uncanny
Sectoids are sent off to a nice little island where they can't scare people anymore.

You are the forefront in this system, and have performed this job of flushing and reporting
dozens of times over the course of your position. You dutifully uphold this axiom with pride.

(http://img543.imageshack.us/img543/4407/345n.png)

Oh, what's that? Your vizu-pad is beeping. Someone wants to chat with you. You tend to
introduce yourself to the sectoids you decant in order to better help them adjust to autonomy.
It gives you a sense of paternity whenever one of your younglings contacts you for bodily instructions.
You think you know who this one is.

(http://img189.imageshack.us/img189/7526/346y.png)

Aha, It's ZA-02134.
You decanted her nearly a year ago but she's kept in touch the whole time.
She's been training to be a ventilation  technician and she has some problem with bright lights.
She's a shy one and communicates only by text messages. It seems like this time she's gotten
over her shyness and wants to communicate via the vizu-chat client.

(http://img19.imageshack.us/img19/5067/347a.png)

You most assuredly oblige.

(http://img810.imageshack.us/img810/7561/348.png)

ZA-02324 greets you happiliiaaaaAAAAAA

(http://img217.imageshack.us/img217/532/349y.png)

AAAAAAAAAAAAAAAAAALBINISM!!!

Now what?



EDIT:
That's pretty much it

No, not quite.  This did not summarize the situation with TQ-03 other than to say she exists.
You totally got me there bro, I wrote in a paragraph about TQ-03 into the recap, now nobody can accuse me of not being thorough (except everybody)
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 02, 2011, 02:53:58 pm
This has gone from KND to Pikmin 2! Is she poisonious?

You've known her for all your life, you certainly cannot report her to the ...higher ups? you must learn to tolerate people not like you.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 02, 2011, 02:56:28 pm
Ponder how albinism is at all linked to the uncanny valley...since albinism happens in all vertebrates, and only changes coloration...(also I've heard that aliens dont give a hoot about albinos and that people have "seen" albino aliens)

Be further suprised!
Title: Re: Space Voyage. Paint Adventure.
Post by: tNok85 on February 02, 2011, 02:57:54 pm
Report her immediately. How could somebody genetically inferior be trusted with ventilation?
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 02, 2011, 02:59:36 pm
> Discover that it wasn't her eyes, it's the reflection of your own red eyes! You are a mutant yourself!
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 02, 2011, 03:07:35 pm
Wonder how you could have missed such an important detail. Answer:you are an incompetent fool! Shame on you! Exile yourself to the mutant island!
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 02, 2011, 03:10:56 pm
cry for a brief moment and then ask about her eyes in a tactful manner
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 02, 2011, 03:42:03 pm
(http://img684.imageshack.us/img684/6541/350y.png)

You must report ZA-02134. It's the law. You have no choice.
But she's so innocent.

No.

If it weren't for you production would be way down because of those
big creepy peepers.

It's your responsibility.
Just because you like her doesn't mean she's exempt from the rules.

(http://img829.imageshack.us/img829/7357/351w.png)

People liked TQ-03 but now she's in a better place.
It's almost like people didn't know she was a mutant before you pointed it out.

You're just too observant.
But maybe you could let this slide

(http://img69.imageshack.us/img69/7039/352l.png)

But those eyes, those EYES.

but maybe you could just let it slide for once

(http://img831.imageshack.us/img831/1133/353n.png)

Oh no! It's your supervisor TM-405 he's seen you talking to ZA-02134
There's no hope for her now.

(http://img87.imageshack.us/img87/306/354p.png)

You throw yourself at his mercy, he must be able to forgive one mutant.
You plead for him to turn a blind eye and not report her.

(http://img146.imageshack.us/img146/5603/355.png)

You're surprised
TM-405 agrees. He says it so straightforwardly that ZA-02134 isn't an uncanny mutant
and doesn't qualify for being exported, it's almost like he isn't lying.
You thank him heartily.

TM-405 wants you to get back to work and stop messing around with vizu-chat.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 02, 2011, 03:46:30 pm
Do some research on uncanny mutants. How many innocent mutants have you killed!?
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 02, 2011, 03:50:12 pm
Figure how you didn't notice ZA-02134's mutation before.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 02, 2011, 03:51:54 pm
(Yeah, albinism for aliens is like gender...it doesnt really matter its just strange)

Do mutation research.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 02, 2011, 04:30:37 pm
(http://img826.imageshack.us/img826/3824/356d.png)

Hmm, if you'd seen her being decanted you'd have noticed those pink eyes out of the green life support solution.
If you'd known back then you'd have had her recycled like the other mutants, but now you'd grovel to protect her.

(http://img163.imageshack.us/img163/4319/357c.png)

You wonder (just for the knowledge of it) how many mutants you had recycled.
It can't be that many, you've been a conservative recycler.
You're sure it's a reasonable-

(http://img192.imageshack.us/img192/8120/358.png)

457.

You don't know how this will affect your sleep, but you're guessing not positively.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 02, 2011, 04:56:10 pm
Lobby for mutant rights. You have murdered hundreds of innocents, this madness must stop.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 02, 2011, 05:04:45 pm
Hmmm... adopt one of the mutants.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 02, 2011, 05:06:37 pm
Affirm your belief in the system, because the mutants would have lived horible lives in the uncanny valley, and that beyond anything else is a fate worse then death.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 02, 2011, 05:07:03 pm
jump into the pipes and try to save the mutant you flushed
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 02, 2011, 05:07:11 pm
After wiping that tear, ask to the tall (mutant?) boss-person that told you albinism was okay where all the mutants go.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 02, 2011, 05:15:44 pm
Thats no mutant TM-405 was standing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 02, 2011, 06:22:48 pm
(http://img141.imageshack.us/img141/421/359k.png)

Alright, you're going to try to change your ways. No more wanton flushings.
Maybe the sectoid you recycle could be ZA-02134. Keep a level head.

The next mutant you see you'll just let it slide.

yeah.

(http://img593.imageshack.us/img593/1222/360n.png)

Oh, neat, you get to decant a sectoid that TQ-42 was supervising.
ZC-04 hey just like you. Well happy spawning day little gu-

(http://img818.imageshack.us/img818/9904/361.png)

-ACK!!

(http://img829.imageshack.us/img829/6567/362k.png)

(http://img191.imageshack.us/img191/2350/363t.png)

You're taking a roller coaster ride through Horror Canyon.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 02, 2011, 06:24:03 pm
...be torn by your conflicting beliefs
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 02, 2011, 06:24:21 pm
KILL IT KILL IT KILL IT!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 02, 2011, 06:24:48 pm
Adopt that one and and call him/her/it fluffy (http://tvtropes.org/pmwiki/pmwiki.php/Main/FluffyTheTerrible)
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 02, 2011, 06:24:52 pm
>FLUSH IT! FLUSH IT NOAW!
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 02, 2011, 06:25:56 pm
Ship it whats it's names place where it will join the rebellion  :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 02, 2011, 06:29:34 pm
Wow, you're good at this. Reader emotional engagement level up. And emotional engagement is THE most important thing for a story to have.

> Agonize for a few minutes... then flush it. Really, it hasn't actually grown enough brain to be a person yet. Yes, yu have spent large part of your life being bigoted and ruined the life of many LIVING people... but this thing probably WOULD be better of never being born in the first place.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 02, 2011, 06:29:41 pm
This would be an ample time to set what is an "ok" mutant and and "OMFG KILL IT" mutant.

Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 02, 2011, 06:35:45 pm
> AFTER you flush this thing out of your sight, look up online what the official guidelines and precedents in different placed and historic eras are/were.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 02, 2011, 06:37:03 pm
You're all damn hypocrites, do you know that? :P Let it live! Use its powers for good! Or for awesome. I'm fine with that too.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 02, 2011, 06:38:42 pm
Best idea ever.

Make it like your son.
IT SHALL BE TQ-07 THE SECOND.

You loved that man...
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 02, 2011, 06:48:36 pm
Kill it!, kill it while you still can!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 02, 2011, 06:51:00 pm
It's not hypocritical. Just because she recognizes she's been way to sensitive dosn't mean ANYTHING goes.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 02, 2011, 06:52:25 pm
Still... *sulk* >:(
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 02, 2011, 06:53:57 pm
Lose it and flush all the normal spawns you see instead! (/jk go get commited)
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 02, 2011, 06:54:27 pm
Decant the mutant. Prevent it from being flushed by any means necessary.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 02, 2011, 06:59:15 pm
Someone should add this to http://tvtropes.org/pmwiki/pmwiki.php/Main/InteractiveComic
(not me as I am avoiding the site)
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 02, 2011, 07:02:43 pm
Someone should add this to http://tvtropes.org/pmwiki/pmwiki.php/Main/InteractiveComic (http://tvtropes.org/pmwiki/pmwiki.php/Main/InteractiveComic)
(not me as I am avoiding the site)
Will do.

However somebody should update the lower boards wiki as I intend to link there.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 02, 2011, 07:04:40 pm
Uh, I don't think this is famous enough...
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 02, 2011, 07:06:29 pm
There is no such thing as notability, mind you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 02, 2011, 07:43:59 pm
It has as much a right to live as anyone else, remember your promise, it's the least you can do seeing as you murdered 457 innocent people who didn't get a chance at life because of you. Let it slide this time.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 02, 2011, 07:48:26 pm
Mind you, if someone see that you let this mutant slip though, they will report you for dangerous mental mutation, and you wont get to work with at the spawning place anymore.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 02, 2011, 08:02:57 pm
(http://img96.imageshack.us/img96/2930/364i.png)

There's no way you can let this thing through.
This isn't even the uncanny valley anymore.
This thing is not a Sectoid.
Someone has to go send some responsibility droids to go get TQ-42 for letting this thing live till spawning day.

(http://img251.imageshack.us/img251/7450/365p.png)

Gotta flush it and flush it quick before it reaches concious-

(http://img638.imageshack.us/img638/6200/366o.png)

-ness...

(http://img87.imageshack.us/img87/5113/367sj.png)

Die Die Die Die

(http://img88.imageshack.us/img88/9383/368s.png)

Doof

(http://img844.imageshack.us/img844/8174/369d.png)

No no no no no no no no no no no!

(http://img715.imageshack.us/img715/4972/370l.png)

no no no no no no no no no no no no

(http://img26.imageshack.us/img26/9855/371i.png)

eeep!

"fsshg exshguze me sshir fsshg"


man guys, I just got ninja'd like 20 times.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 02, 2011, 08:06:02 pm
Say hello to your newly-decanted mutant.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 02, 2011, 08:06:56 pm
Abomination: HI DADDY!
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 02, 2011, 08:07:02 pm
> Become rebel alien with a name I forgot

TQ-Rebel- you sense a disturbance in the mutant force! this one is strong in the creepy! You must convince him to join us!
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 02, 2011, 08:09:13 pm
Kill it with fire!!!!!!! (Or not. Whatever works)
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 02, 2011, 08:36:50 pm
Give it a hug, and cry for its most likely fate of being put in a mutation facility.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 02, 2011, 08:38:27 pm
SCREAM and call your supervisor for help
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 02, 2011, 08:55:55 pm
Beg for frogiveness from the hideous abortion of science.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 02, 2011, 08:56:54 pm
beg for frogiveness from the hideous abortion of science.

Never!
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 02, 2011, 08:57:48 pm
beg for frogiveness from the hideous abortion of science.
Frogiveness? I doubt it will grow a fro anytime soon.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 02, 2011, 09:00:09 pm
beg for frogiveness from the hideous abortion of science.
Frogiveness? I doubt it will grow a fro anytime soon.
I beg to differ, she's not an hour old and she already has a beard.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 02, 2011, 09:00:25 pm
(http://img840.imageshack.us/img840/6734/372.png)

You reluctantly greet the hideous abomination

(http://img8.imageshack.us/img8/6071/373k.png)

ZC-04 gurgles and returns the greeting.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 02, 2011, 09:02:24 pm
Research cosmetic surgery techniques to make TC-04 less creepy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 02, 2011, 09:02:44 pm
Be courteous and shake it's slimy...
Fluid covered...
Appendage.

Oh screw it, skip the Horror Canyon and jump right into Mind Scarring Abyss.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 02, 2011, 09:05:43 pm
Shrug and tell yourself that you've had a mental breakdown and this creature look quite normal, why else would TM-405 have not flushed it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 03, 2011, 05:13:48 am
hmm a Sectiod void of psi powers with loads of claws and junk means a evolution in warfare.
Best to Check her(?) into research for making more... with less gurgle.
Oh can we see if TQ-04 can telepathically speak with her seeing how she gurgles her lines.
HA(Horrible Abomination)-01 proceed to ask what her duties and wipe all four eyes of birth fluid also carefully do this
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 03, 2011, 05:38:16 am
Initiate Mental Breakdown.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 03, 2011, 06:15:50 am
Initiate Mental Breakdown.
"You are now Droid-03.14 every one calls you Droid-314 since Droid-'03' beat you by a small nano nano nano second in being manufactured due to having a Sectiod wipe it's eyes in during your creation. you are now having a personal hard drive trip up over the latest news of Droids weekly praising Droid-3 for stopping a Sectiod riot the other day."

TQ-04 should get that "iPad" replace or fixed his boss might excuse this horned woman as acceptable mutant but tablets are Expensive and any Biased actions against mutants won't excuse that. Could we get Prof. Xavier to Psicon pimp slap this guy for dropping that.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 03, 2011, 09:04:19 am
> Run away and scream incoherently about endrich abominations attacking!

((Also, there's no such thing as notability. There's no reason for this NOT to have a tvtroopes article. it's certanly better than many things that do.))
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 03, 2011, 09:05:16 am
> Run away and scream incoherently about endrich abominations attacking!

((Also, there's no such thing as notability. There's no reason for this NOT to have a tvtroopes article. it's certanly better than many things that do.))
Have you actually read the page lately?
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 03, 2011, 10:05:55 am
yes?
Title: Re: Space Voyage. Paint Adventure.
Post by: mcclay on February 03, 2011, 06:57:32 pm
run screaming to your surpervisor!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 03, 2011, 07:19:07 pm
run screaming to your surpervisor!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 03, 2011, 07:44:10 pm
run screaming to your surpervisor!
Title: Re: Space Voyage. Paint Adventure.
Post by: Xanatos Jr. on February 03, 2011, 08:22:24 pm
run screaming to your surpervisor!

This seems like the best solution. But do it politely, so as to not hurt the horrible beast sectoid's feelings.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 03, 2011, 08:56:46 pm
run screaming to your surpervisor!

This seems like the best solution. But do it politely, so as to not hurt the horrible beast sectoid's feelings.
Indeed but bring that scary secoid with you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 03, 2011, 09:14:48 pm
Thursday update because I don't know when to quit.


(http://img834.imageshack.us/img834/6960/374a.png)

Okay, you've spared the beast its life but you don't have to spend time with it.
You'll just get TM-405's help and send it off to mutant island.
And you'll do it post-haste because it scares the glox out of you.

(http://img708.imageshack.us/img708/4117/375v.png)

You're sure it won't mind it in mutant island. Not at all.
It will be with its own kind. And away from you.
And hopefully it will stop appearing every time you close your eyes.

(http://img809.imageshack.us/img809/49/376u.png)

There he is, you'll just tell him. He'll understand. He'll help you.
At the very least his tremendous stature might intimidate the beast.

(http://img832.imageshack.us/img832/9581/377h.png)

You plead with TM-405 to help you report an uncanny mutant.

TM-405 assures you albinism isn't uncanny.

(http://img703.imageshack.us/img703/6144/378.png)

TM-405 asks you if you're okay and asks you if you might want to take the day off.

Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 03, 2011, 09:21:41 pm
Ask him if being hairy and having four eyes and horns and being scary as all can be is uncanny.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 03, 2011, 09:27:08 pm
Show him the mutant. Ask him if it qualifies.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 03, 2011, 09:39:24 pm
Show him the mutant. Ask him if it qualifies.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 03, 2011, 09:40:00 pm
Show him the mutant. Ask him if it qualifies.

Yeah, thats probably the best thing to do.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 03, 2011, 09:40:52 pm
I agree with the above. Also:
Question if that is your real boss or not. I mean really, what if it's TQ 02.42 in disguise?
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 03, 2011, 10:52:47 pm
Get a grip and at least try to give ZC-04 a chance before sending her into exile. If she eats a baby, then you can report her.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 04, 2011, 04:52:57 pm
> Claim the mutant wasn't decanted, it awoke prematurely and climbet out of the tube by itself.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 04, 2011, 05:04:20 pm
(http://img825.imageshack.us/img825/3526/379u.gif)

You describe the mutant's four eyes, six horns, triangular mouth, and hairy body in its terrible detail.

You plead for your supervisor to believe you and help you deal with the horrifying mutant.

(http://img204.imageshack.us/img204/2455/380i.png)

You bravely offer to show him this vile abomination of science with his own eyes.

(http://img204.imageshack.us/img204/6473/381t.gif)

There there is the beast that haunts your dreams that stains your
mind with fear like the fluid that it crawled from.
Behold its hideous form and know the face of terror.
The best fate it can hope for is to be studied so as to never repeat the
fell mistake that resulted in its spawning.

(http://img20.imageshack.us/img20/3769/382s.png)

TM-405 sees that you're under a lot of stress and says you should take the rest of the day off.[/img]
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 04, 2011, 05:09:07 pm
> Check the developmental footage of the jar it was in. Or security footage if that dosn't exist. Or at least the diagnostics feed of the jar. Or check for wet footsteps where it ran away.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 04, 2011, 05:19:45 pm
>It was most likely just your imagination. Go home.

Then

>We now return to TQ-02
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on February 04, 2011, 05:38:15 pm
>It was most likely just your imagination. Go home.

Then

>We now return to TQ-02

Yes.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 04, 2011, 05:43:54 pm
>It was most likely just your imagination. Go home.

Then

>We now return to TQ-02

Yes.
agreed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 04, 2011, 05:51:53 pm
(http://img24.imageshack.us/img24/373/383m.png)

Yeah, that just must have been your imagination.
Or a hallucination cased by embryonic fluid.
You opt to take TM-405's offer of a day off.
TM-405 recommends you get some frozen yogurt.

You are TQ-02

(http://img199.imageshack.us/img199/3415/384u.png)

oh shit oh shit oh shit.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 04, 2011, 05:55:27 pm
is it just me or was TM-405 crying a little bit?

also help TQ-01!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 04, 2011, 05:58:34 pm
>Sucker punch that douchebag.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 04, 2011, 06:03:54 pm
Turn off Aplha's droid armor with that convienent droid command that shuts them down. You remember hearing Aplha say it, and the suits of armor are stiff droid, right?
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 04, 2011, 06:09:12 pm
Code: [Select]
>Attack
Target?
>Alpha Rathauz
With?
>Hands
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 04, 2011, 06:13:06 pm
Just nitpicking, but isn't it Alpha Rathauz?
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 04, 2011, 06:27:24 pm
... What are you talking about?
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 04, 2011, 06:28:35 pm
Everybody can see the Edited Post at X time message, brother.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 04, 2011, 06:29:59 pm
ACTIVATE LASER CANNON
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 04, 2011, 06:30:10 pm
Everybody can see the Edited Post at X time message, brother.
I didn't D:
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 04, 2011, 09:05:24 pm
(http://img24.imageshack.us/img24/373/383m.png)
Between the tubes...
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 04, 2011, 09:07:17 pm
 :o
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 04, 2011, 09:12:47 pm
(http://img24.imageshack.us/img24/373/383m.png)
Between the tubes...

I think I just shi*ed bricks.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 04, 2011, 11:36:19 pm
Assuming your mobile bunker has some sort of weaponry, use it against Alpha
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 05, 2011, 12:48:37 am
Stop the damn fight and get a move on to bust up some crazy droids.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 05, 2011, 01:37:37 am
Turn off Aplha's droid armor with that convienent droid command that shuts them down. You remember hearing Aplha say it, and the suits of armor are stiff droid, right?
no need the horrible effeminate armor can be used by high level feminine Sectoids by hurting someone else using her powers lead to a system shut down and a lock up of the system computer.

Be Droid-M3.
Droid-M3 Rocket Punch Alpha and TQ-01 to a wall.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 05, 2011, 10:40:49 am
(http://img96.imageshack.us/img96/8642/385g.png)

Oh no, TQ-01 won't survive another blow like that.
Oh, why did you give the suits so much power.

(http://img545.imageshack.us/img545/7960/386.png)

Oh, wait, you didn't.
Whoops, your bad.

(http://img31.imageshack.us/img31/4459/387g.png)

See, if you were more responsible and less easily distracted
maybe you would have given them half decent battery lives
and then where would you be TQ-01?

Oh, jebex you don't want to think about it.
you just want this turmoil to end so you can play dice games
with your buddy again.

(http://img651.imageshack.us/img651/8530/388d.png)

Oh, no Alpha Rauthaz is turning towards you, think, think.
What would TQ-01 do?

(http://img209.imageshack.us/img209/143/389.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 05, 2011, 10:43:00 am
>FIGHT FIGHT FIGHT!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 05, 2011, 10:53:14 am
don't be stupid. GO OUT THERE AND KICK SOME ASS!
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on February 05, 2011, 10:55:02 am
BRAWL!
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 05, 2011, 10:55:32 am
take her circlet...it must be the source of her evil!
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 05, 2011, 11:39:00 am
Destroy her! Aim for the circlet!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 05, 2011, 05:00:55 pm
> stab here eye out!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 06, 2011, 01:08:28 am
TQ-02 activate hidden blaster you had rewired to instant bake cookies with.
TQ-01 ready great balls for capturing of the Alpha.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 06, 2011, 10:17:30 am
(http://img811.imageshack.us/img811/7094/390a.gif)
You show that nasty witch what she had coming for beating up TQ-01

(http://img842.imageshack.us/img842/2576/391k.png)

The foul sorceress has been defeated; her ruby circlet for the taking.

(http://img220.imageshack.us/img220/8088/392k.png)

The circlet is yours, with this you will be able to break the curse over Merrowgable
and allow passage of the duke's consort to Errisburg before the duke marries the succubus by mistake
and fulfills the fell wizard Gorromock's fell plan for utter control of the duchy.

Oh, wait, none of that is true. It is an inert piece of jewelery.

Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 06, 2011, 10:20:57 am
>Try and wake TQ-01 up. If that proves immpossible, then go to the nearest port in the station and fly the hell out of there.

>Now for something completely different back to TQ-03
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 06, 2011, 10:26:13 am
Keep the circlet. It is potentially valuable. In the mean time, wake up TQ-01.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 06, 2011, 11:34:22 am
(http://img96.imageshack.us/img96/4864/393d.png)

You grab TQ-01 it's time to ditch this yogurt stand.

(http://img831.imageshack.us/img831/7378/394.gif)

TQ-01 seems to be in a bad way.
Please say it isn't so TQ-01
you don't know what you'd do without TQ-01
He was like a brother to you ever since you were decanted
four hundred seconds after and two meters away from him.
You feel like you're beginning to tear up.
But, these tears will not be wiped.
These tears are for TQ-01.
And you're not putting that claw anywhere near your eyes.

(http://img546.imageshack.us/img546/5530/395.png)

Oh, wait, he's coming to.
Your tears of fraternal sadness must have brought him back.
It is decided, you are once and future bros.
Or whatever until TQ-01 decides on a permanent gender.
He/she is so indecisive.

Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 06, 2011, 11:42:40 am
TQ-02> go to the materializer and materialize materials to make a cage to put alpha in, remember if the cage isn't finished by the time he comes to, HE WILL KILL YOU!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 06, 2011, 11:45:02 am
TQ-02> go to the materializer and materialize materials to make a cage to put alpha in, remember if the cage isn't finished by the time he comes to, HE WILL KILL YOU!

I know it was a while ago bro but seriously (http://www.bay12forums.com/smf/index.php?topic=74729.msg1867522#msg1867522)
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 06, 2011, 11:47:57 am
have tq01 do it for you
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 06, 2011, 11:52:42 am
>.>
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 06, 2011, 03:51:46 pm
TQ-02> go to the materializer and materialize materials to make a cage to put alpha in, remember if the cage isn't finished by the time he comes to, HE WILL KILL YOU!

We have more than enough random junk lying around to do this.

Also, we should run before the drones get here
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 06, 2011, 07:16:22 pm
> GET SOME LEAVES!

> Seriously, find out some way to heal him or somehting.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 06, 2011, 08:44:44 pm
Leave Alpha to her fate. Escape with TQ-01!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 07, 2011, 02:54:16 pm
(http://img217.imageshack.us/img217/2826/396b.png)

You insist that TQ-01 must be healed He's in poor health

He insists he's fine to return to his dormitorium.

(http://img80.imageshack.us/img80/3153/397g.png)

TQ-01 thinks you should put him down and
try to get away as soon as possible in case more droids come.
You're slightly touched that he still feels responsible for you in his condition.

You regretfully comply with his demands and -no wait-

(http://img69.imageshack.us/img69/4958/398.png)

TQ-01 has always been responsible for you in spite of your
chronic bouts or incompetence. It is time for you to return the
favor to him.

(http://img831.imageshack.us/img831/7896/399k.png)

He's in good hands now. Your hands
Your hands that built this port-o-bunker
Which will carry you both to freedom.

(http://img135.imageshack.us/img135/7957/400p.png)

Yeeeeaaaaaahhhhhh

(http://img28.imageshack.us/img28/921/401a.png)

(http://img511.imageshack.us/img511/3604/402s.png)

Wait, where were you escaping to again?
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 07, 2011, 02:58:27 pm
Get ye to a ship! After all, you already have a pilot! True Freedom is in [cue echo] Outer Space....
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 07, 2011, 05:07:21 pm
> Yea! To the docks! Ocean ships and space ships are almost the same thing right?
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 07, 2011, 08:46:52 pm
Go to the headquarters of the planet and take over. Destroy the shadowy rulers and grant civil rights to mutants.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on February 07, 2011, 08:48:41 pm
Head to the docks in a most property damaging way
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 07, 2011, 09:05:08 pm
Head to the docks in a most property damaging way
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 07, 2011, 09:10:25 pm
I just noticed how many similarities this thing had with Paranoia when I saw the thread on Paranoia itself.


Clones? Check.
Assigned Numbers? Check.
Caste System? Check.
Intolerance of Mutations? Check.
Shadowy organizations? Check.
Robots? Check.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 07, 2011, 10:10:22 pm
(http://img528.imageshack.us/img528/1060/403.png)

Oh, right that makes sense, to the spaceport.
Droids are afraid of space, and therefore cannot reach your brains there.

(http://img199.imageshack.us/img199/5783/404ou.png)

Just gottaq make a turn here and you're on the fast track away from the centrifuge
to the outermost edge of the occupation ring.

This whole navigation thing has been going swimmingly
if TQ-01 isn't up for it you're sure you could pilot the ship.

(http://img809.imageshack.us/img809/8929/405.png)

TQ-01 assures you that he is completely better and entirely up for piloting any kind of ship right now.

You are somewhat reassured.

(http://img25.imageshack.us/img25/5710/406x.png)

TQ-01 spots something up ahead.

(http://img148.imageshack.us/img148/3500/407x.png)

Oh no! A droid! It will surely put a stop to your dubiously legal wheelcraft unless you think of something fast.

I just noticed how many similarities this thing had with Paranoia when I saw the thread on Paranoia itself.

Clones? Check.
Assigned Numbers? Check.
Caste System? Check.
Intolerance of Mutations? Check.
Shadowy organizations? Check.
Robots? Check.
Damn, now I want to figure out what paranoia is.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 07, 2011, 10:12:13 pm
RAMMING SPEED!
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 07, 2011, 10:15:12 pm
You just knocked over a whole bunch of paint cans, TQ 01, prepare to splatter the Droid with paint!
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 07, 2011, 10:17:46 pm
I just noticed how many similarities this thing had with Paranoia when I saw the thread on Paranoia itself.

Clones? Check.
Assigned Numbers? Check.
Caste System? Check.
Intolerance of Mutations? Check.
Shadowy organizations? Check.
Robots? Check.
Damn, now I want to figure out what paranoia is.
PHANTOM PROTOCOL X1.
-POSSIBILITY OF SARCASM: 99%
-POSSIBILITY OF COMMIE MUTANT TRAITOR: .5%
-POSSIBILITY OF ILLUMINATI MEMBER: .5%

SHOULD THIRD BE POSSIBLE: WELCOME TO THE BROTHERHOOD, ROB-O-COR. PLEASE AVOID THE TROUBLESHOOTERS AND INTSEC AGENTS. HAVE A NICE DAY, PLEASE AVOID THE ZAPS.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on February 07, 2011, 11:27:27 pm
CCHHHAARRRGGGEEE!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 08, 2011, 07:55:31 am
CCHHHAARRRGGGEEE!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 08, 2011, 09:39:35 am
(http://img202.imageshack.us/img202/9546/408i.png)

TQ-01 has the can

(http://img18.imageshack.us/img18/8365/409x.png)

(http://img191.imageshack.us/img191/94/410h.png)

Huh?

(http://img511.imageshack.us/img511/4272/411.png)

(http://img718.imageshack.us/img718/4236/412d.png)

TQ-01 seems to have a problem with the outcome of this plan.

You don't see what the problem is, the droid is no longer in your way.

(http://img225.imageshack.us/img225/7500/413.png)

Wait, now you see the problem.

What do you do?
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 08, 2011, 09:41:58 am
ram into wall
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on February 08, 2011, 09:42:03 am
Bash the droid off by dangerous driving
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 08, 2011, 09:43:55 am
Break, spin really fast, grab your friend, and continue.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 08, 2011, 01:31:45 pm
Break, spin really fast, grab your friend, and continue.
Going with this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 08, 2011, 03:14:26 pm
> Do that while going under a closing door just scrapping the top of the chart.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 08, 2011, 06:10:27 pm
Execute an insane maneuver to remove the droid.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 09, 2011, 12:58:34 am
With the knock to the chassis must have knock a few command chips from the droid.
the Droid now talks in a southern belle accent and thinks it's on the dukes of hazards.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 09, 2011, 11:51:53 am
(http://img832.imageshack.us/img832/9243/414c.png)

TQ-01 says the droid seems off somehow.

(http://img718.imageshack.us/img718/7110/415r.png)

Why How-dee I'm Lee-yanne Beauregard an' I jus' think this whole racin' thing is so darned excitin'
I'm happier'n a pig in slop t' see two o' you lil' sectoids havin' so much fun.
Kin I come 'long fer the ride?


(http://img823.imageshack.us/img823/1820/416uf.png)

TQ-01 wants to know if you can do an Immelman

(http://img511.imageshack.us/img511/1992/417l.png)

You are entirely unsure what that is.

But you'll give it a shot anyway.

(http://img222.imageshack.us/img222/8250/418j.png)

(http://img831.imageshack.us/img831/3756/419.png)

(http://img42.imageshack.us/img42/2043/420f.png)

(http://img809.imageshack.us/img809/3074/421y.png)

That was pretty damn awesome whatever it was.
You shook the droid and caught TQ-01
Man, you wish you had a theme song.
It would totally be playing right now.

(http://img404.imageshack.us/img404/2504/422b.png)

You're not out of the woods yet though.
That droid is gaining on you
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on February 09, 2011, 11:53:00 am
CCHHHAARRRGGGEEE!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 09, 2011, 03:59:14 pm
Befriend the droid.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 09, 2011, 04:10:55 pm
Man, you wish you had a theme song.
It would totally be playing right now.
http://www.youtube.com/watch?v=aIrCFrFpHvw
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 09, 2011, 04:11:47 pm
Befriend the droid.
This.

Yeah, that droid doesn't seem to be very... Well, following it's programming, so it doesn't seem like befriending the droid would be all that dangerous.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 09, 2011, 05:10:16 pm
Befriend the droid.

They could have access to restricted zones, that could come in handy. Let them follow you, if only for the benefits.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 09, 2011, 05:12:55 pm
I think you completely misunderstood my post, but your interpretation is better anyway.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 09, 2011, 05:37:31 pm
(http://img211.imageshack.us/img211/9941/423m.png)

You're being chased by a malfunctioning droid?

That gives you an idea.

(http://img87.imageshack.us/img87/4121/424n.png)

(http://img841.imageshack.us/img841/9618/425t.png)

"Come with me"

(http://img19.imageshack.us/img19/1522/426h.png)

"I'll fix you" (http://www.youtube.com/watch?v=aIrCFrFpHvw)

(http://img109.imageshack.us/img109/5395/427p.png)

"Oh, Lordy me!"

(http://img62.imageshack.us/img62/5244/428o.png)

That totally somehow worked
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 09, 2011, 05:38:55 pm
Droid joined the party! *jingle*
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 09, 2011, 05:49:46 pm
Reprogram the droid
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 09, 2011, 06:13:00 pm
Reprogram the droid and give it the ability to shoot lasers from it's eye.
Minor edit, and, also; this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 09, 2011, 06:32:53 pm
Save reprogramming for when we've finally arrived....
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 09, 2011, 07:02:33 pm
> Ask 01 to hook up some interface to the droid, then reprogram it while you drive instead of paying attention to your driving!
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 09, 2011, 07:07:13 pm
We should get on a spaceship before we think about anything like reprogramming or building. Else, the other droids could get us.

Just my two cents.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 09, 2011, 07:14:58 pm
We should get on a spaceship before we think about anything like reprogramming or building. Else, the other droids could get us.

Just my two cents.
Eh, yeah, good point.

Get to the ship before doing anything else.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 09, 2011, 07:27:57 pm
B-but that'd be RESPONSIBLE!
Title: Re: Space Voyage. Paint Adventure.
Post by: Javarock on February 09, 2011, 07:34:25 pm
Add a New Charecter TQ-30
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 09, 2011, 08:04:21 pm
Add a New Charecter TQ-30

We'd need to ditch an older character before we can add any new ones.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 09, 2011, 08:05:14 pm
Obviously 4 will die horribly and shock 5.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 09, 2011, 09:39:40 pm
Add a New Charecter TQ-30

We'd need to ditch an older character before we can add any new ones.

How do you know? I don't remember Robocorn saying... Then again I have a terrible memory. But we've added characters before, in fact, almost every one of them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 09, 2011, 09:53:39 pm
Didn't we ditch alpha behind for the droid? Also the theme should been this (http://www.youtube.com/watch?v=zRX4mlFi06A). TQ-02 remember(write down on a piece of paper) to redesign Ms. Lee-yanne Beauregard chassis for an android Sectoid model so to keep up with the Sectoid character select. reasons in game it's going to be hard to explain why her eye glows pink as a droid than as a Sectoid (some* might write it off as a acceptable mutant and ignore.)
*only one sectoid might go flush crazy over it but he's taking R&R
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 10, 2011, 10:31:47 pm
(http://img689.imageshack.us/img689/8443/429v.png)

Now just to get to that droid. You've never worked on an operating model before.
You wonder if it runs on the new version of Droidthink or the old one you're more
familiar with.

(http://img202.imageshack.us/img202/8286/430.png)

TQ-01 thinks you should try to focus on your port-o-bunker piloting
and save the droid tinkering for later.

He's usually right but.

(http://img841.imageshack.us/img841/8769/431y.png)

AAAaaaaaaaaaaaaHH

(http://img197.imageshack.us/img197/9109/432ys.png)

AAAAAAaaaaaaahhhhhh!!

(http://img198.imageshack.us/img198/9553/433v.png)

AAAaaaaaahhhhh! hey It's TQ-30 you havent seen her in forev-

(http://img829.imageshack.us/img829/6766/434j.png)

(http://img9.imageshack.us/img9/2782/435ys.png)

(http://img840.imageshack.us/img840/5340/436z.png)

Well, this sucks, it looks like they're both injured and the bunker has stalled.
This Mandated Consciousness Period is probably the worst MCP of your life.

You think you might have bitten your tongue


Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 10, 2011, 10:40:17 pm
Repair the Bunker. Use parts from the droid if necessary.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 10, 2011, 11:12:31 pm
Leave the bunker behind and run away like a champion! A champion with legs! For running... And other stuff, too... But mostly for running.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 11, 2011, 06:30:05 am
Leave the bunker behind? But... there's no door!
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 11, 2011, 11:56:07 am
Become TQ 666, We need to see if he reached his destination.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 11, 2011, 11:57:35 am
Use TQ-30 as parts!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 11, 2011, 03:12:14 pm
Ms. Lee-yanne proceed to cry in pain over lost of limbs and Curse at TQ-02 horrible Driving skills.
TQ-02 take a hit by Guilt for 7 points of damage for keeping both eyes on the hall and hurting your friends.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 11, 2011, 06:12:23 pm
Alpha is on the roster still, TQ-02 and TQ-02 left her on the floor, it's not like she's dead, which would definitely remove her from the roster.

Someone please tell me I am not the only one to notice this?
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 11, 2011, 06:19:35 pm
Alpha is on the roster still, TQ-02 and TQ-02 left her on the floor, it's not like she's dead, which would definitely remove her from the roster.

Someone please tell me I am not the only one to notice this?
Notice what? I think you are imagining things.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 11, 2011, 06:21:37 pm
TQ 02> Use Southern style droid to make the bunker into a two-person bunker.
TQ 01> act as if more droid are coming, to create false pressure for TQ 02.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 12, 2011, 11:31:27 am
Sorry about not posting yesterday, I was busy


(http://img834.imageshack.us/img834/812/437r.png)

Doof, you didn't really put a exit on this thing,
that would have compromised its security
you thought you were being responsible.
you're definitely going to need some help with this.

(http://img573.imageshack.us/img573/2/438.png)

TQ-01?
Oh no, Not again.

(http://img810.imageshack.us/img810/5082/439.png)

Leeanne?

You dumb turkey you should've been watchin' where you were
drivin' that thang. Look at me! I'm mangled like a possum after rush hour.
I hope you're proud of yourself because somebody's gotta do sumpthin about this
an that somebody's you! You cotton pickin son of a varmint.


(http://img40.imageshack.us/img40/4276/441s.png)

Leeanne's strange words fill you with sadness. You really screwed up.
The other droids will find you and kill you, they'll lobotomize TQ-01
and it was all your fault. Because you wanted to play dice games.

Your self esteem flatlines.

(http://img833.imageshack.us/img833/5017/440e.png)

Oh Hi TQ-30.
she doesn't look happy about this whole speeding business.

You are Now TQ-666

(http://img806.imageshack.us/img806/637/442o.png)

An endless doldrum
You travel infinitely
Hey, are we there yet.

(http://img193.imageshack.us/img193/3764/443r.png)

"Chill out, we're almost there"

(http://img842.imageshack.us/img842/9825/444uz.png)

"Well, we're here"


A barren landscape?
What is the meaning of this?
why have we come here?

(http://img703.imageshack.us/img703/3534/445.png)

"I guess that's a fair question. So I'll answer."

"You TQ-666 have the meta, an ability possessed by very few in any universe."
"It is for this reason that I have chosen to take you from your universe on my
eternal quest for the glorious dream city of Shabalash"

(http://img835.imageshack.us/img835/2416/446j.png)

"It is said that Shabalash dwells within the mind of only one entity in all of the multiverse
and can only be reached by bringing them here, to the Surrealm, to manifest their subconcious."

"Because of your extreme emotions I chose you for this important quest TQ-666.
This world is your mind, I know we'll find Shabalash together."

(http://img141.imageshack.us/img141/7687/447.png)

"There's just something that you have that the last 70,457 didn't have


A quick question please!
What happened to those others?
Where are they all now?

"Oh, they all died on the Surrealm, but I feel really good about you"
"You look like a lucky one"


(http://img3.imageshack.us/img3/4846/448h.png)

(http://img832.imageshack.us/img832/7476/449d.png)

You don't want to die
There's no way you can do this.
There's too much pressure.

Eh, I've seen worse
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on February 12, 2011, 11:35:09 am
This...this just keeps getting more awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 12, 2011, 11:48:48 am
This...this just keeps getting more awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 12, 2011, 11:50:52 am
Oh gods! Tha trees be evil!
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 12, 2011, 12:17:17 pm
Realize that you are effectively god of this world. Give yourself limbs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tyberix on February 12, 2011, 12:22:10 pm
This...this just keeps getting more awesome.

Whatever you do , DO NOT LOOK BEHIND!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 12, 2011, 12:25:07 pm
Whatever you do , DO NOT LOOK BEHIND!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on February 12, 2011, 12:30:40 pm
Transcend the need for limbs as you can theoretically become the god of this realm, raise from the underground Dwarves to begin construction on Shabalash.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on February 12, 2011, 12:34:07 pm
MASTER YOUR SUBCONSCIOUS.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 12, 2011, 01:50:03 pm
This REALLY needs to be more than just a random forum thread. At least link it on TVtropes or somehting. It's to good for obscurity.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ochita on February 12, 2011, 01:53:44 pm
This REALLY needs to be more than just a random forum thread. At least link it on TVtropes or somehting. It's to good for obscurity.
:/ I don't think this needs a Tv tropes thing...
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 12, 2011, 01:55:25 pm
This REALLY needs to be more than just a random forum thread. At least link it on TVtropes or somehting. It's to good for obscurity.
Agreed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 12, 2011, 11:05:09 pm
(http://img121.imageshack.us/img121/5991/450m.png)

If this is your mind
Then you must be in control
Conjure ligaments.

(http://img194.imageshack.us/img194/7803/451ee.png)

(http://img31.imageshack.us/img31/7186/452g.png)

The limbs draw closer
You lament your decision.
You are terrified.



I'm really glad you guys like it, but I'm a little apprehensive about going to a lot of trouble with hosting, also I'm trying to wait until the title of the comic stops being a misnomer.
Title: Re: Space Voyage. Paint Adventure.
Post by: Phantom on February 12, 2011, 11:06:56 pm
Oh god that is not the correct limb that is not correct.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 12, 2011, 11:40:18 pm
You brought them into this world, you can take them out. And while we're at it, why not give the trees feathers instead of leaves? And diamonds for fruit... Yes. And these flat plains are boring, we need mountains, made of gold and gems! The land will be lit by a great shining eye in the sky, and the rivers will flow with her purest tears! Collassal hands as our servants will mold and shape this land to your will, you will create a land beyond the imagination of mere mortals, as you are a god.

And yes, I am feeling quite delirious right now, how could you tell?
Title: Re: Space Voyage. Paint Adventure.
Post by: Ochita on February 12, 2011, 11:47:29 pm
Think of... Having your own legs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Javarock on February 13, 2011, 12:17:29 am
Think of haveing a clawed hand...
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 13, 2011, 12:32:06 am
Banish the limbs, the trees, the storm, and the monsters, and the darkness. You are supreme. You are god. Show your subconcious who's boss!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 13, 2011, 02:25:46 am
Banish the limbs, the trees, the storm, and the monsters, and the darkness. You are supreme. You are god. Show your subconcious who's boss!!!
ya want to fall down into emptiness? By all means go!
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 13, 2011, 02:30:09 am
I say we don't de-summon the monsters, because we might end up still have the nagging feeling that they might pop up again and for some reason we won't be able to de-summon them again. I say we summon automatic roving laser turrets that will burn the monsters to death any time that the monsters may pop up. That way we will never have to worry ever again. Also; it's much more awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 13, 2011, 02:38:59 am
I say we don't de-summon the monsters, because we might end up still have the nagging feeling that they might pop up again and for some reason we won't be able to de-summon them again. I say we summon automatic roving laser turrets that will burn the monsters to death any time that the monsters may pop up. That way we will never have to worry ever again. Also; it's much more awesome.
THIS
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 13, 2011, 03:27:20 am
I say we don't de-summon the monsters, because we might end up still have the nagging feeling that they might pop up again and for some reason we won't be able to de-summon them again. I say we summon automatic roving laser turrets that will burn the monsters to death any time that the monsters may pop up. That way we will never have to worry ever again. Also; it's much more awesome.

Not this. He needs to gain confidence in his powers, besides, who knows if the rovers will discriminate between monster and citizen? We came here to create an idyllic city, monster cropping up left and right might not be such a good idea. I say we make this place Willy Wonka's acid trip come to life instead.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 13, 2011, 06:12:37 am
Is that thing in front and to the right what I think it is? O_o
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 13, 2011, 08:46:05 am
Is that thing in front and to the right what I think it is? O_o

Depends, do you think it's a foot?
Otherwise, no.


(http://img38.imageshack.us/img38/5008/453d.png)

Concentrate on legs
Grow them from your own body
You must run away

(http://img718.imageshack.us/img718/3139/454l.png)

Excruciating
You cannot control the legs
they just keep coming

(http://img14.imageshack.us/img14/8947/455p.png)

"Wow, you're bad at this"
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 13, 2011, 10:23:40 am
Angel> giving him a HAPPY thought will make him do HAPPY things :D

TQ 666> remember, YOU are the CHOSEN one, not anybody else in the WHOLE DAMNED UNIVERSE! YOU can control powers that nobody else could possibly fathom! you ARE gOD!
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 13, 2011, 10:28:39 am
Think the legs and arms and everything else away, except yourself.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 13, 2011, 10:47:34 am
Force your limbs to submit to your control.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on February 13, 2011, 11:06:34 am
YOU ARE IN CONTROL. YOU ARE THE MASTER HERE. TRUST IN YOUR SELF. YOU ARE DESTINED FOR GREATNESS.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 13, 2011, 11:44:56 am
Use tears to build a set of Arms mobile suit. Then pull a character from the nearest Forum adventure.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 13, 2011, 11:45:46 am
Banish the limbs, you don't need your own. You could ride around on a giant hand eager to do your bidding, you have transcended the need for limbs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 13, 2011, 01:29:05 pm
Banish the limbs, you don't need your own. You could ride around on a giant hand eager to do your bidding, you have transcended the need for limbs.
become M.O.D.O.K.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on February 13, 2011, 01:48:25 pm
You brought them into this world, you can take them out. And while we're at it, why not give the trees feathers instead of leaves? And diamonds for fruit... Yes. And these flat plains are boring, we need mountains, made of gold and gems! The land will be lit by a great shining eye in the sky, and the rivers will flow with her purest tears! Collassal hands as our servants will mold and shape this land to your will, you will create a land beyond the imagination of mere mortals, as you are a god.
Try this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 13, 2011, 04:05:06 pm
(http://img534.imageshack.us/img534/1913/456ku.png)

It's okay little guy, you'll get the hang of it.
Just listen to the voices of beyond.
That's what the other metas did, and most of them lived longer than this.


Listening to them?
Ridiculous proposal
Jabbering Buffoons

All of them are blind
Blind to the danger you're in
You're not powerful.

If he says you should
Then you suppose that you must
Hear the voices call.

(http://img153.imageshack.us/img153/1528/457of.png)

You must concentrate
Annihilate all these limbs
Free yourself from them

What else do they want?
Generate a new landscape
You give in to them

No reason not to.
Try in spite of hopelessness.
As arms crush your throat.

(http://img543.imageshack.us/img543/9853/458.png)

(http://img220.imageshack.us/img220/2668/459.png)

(http://img140.imageshack.us/img140/1190/460e.png)

(http://img689.imageshack.us/img689/4088/461s.png)

(http://img715.imageshack.us/img715/9118/462o.png)

(http://img189.imageshack.us/img189/4272/463u.png)

"..."

"Well, it's a little brighter,
nice work."
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 13, 2011, 04:07:19 pm
Make it stop raining already.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 13, 2011, 04:15:52 pm
(http://img143.imageshack.us/img143/7259/464n.png)

It is not raining!
Ash is falling from the sky!
Everything's on fire!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 13, 2011, 04:18:26 pm
Let it burn, we need to start anew. But provide shelter. A cave, or maybe a giant crystal dragonfly to hover over you and shield you from the fire and ash. Preferably the latter.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 13, 2011, 04:19:27 pm
Ash is good. Use it as fertilizer and make some plants grow. Nice ones, that is.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 13, 2011, 04:34:15 pm
Maybe you should start smaller 666 how about one arm from your shoulder to wipe away your tears.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tyberix on February 13, 2011, 04:39:02 pm
Ok,just stop thinking about limbs you apparently have some limb-phobia,better try to do something useful like getting some shelter from other disastrous thoughts.And maybe some sunlight could be of use.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 13, 2011, 04:39:50 pm
Ok,just stop thinking about limbs you apparently have some limb-phobia,better try to do something useful like getting some shelter from other disastrous thoughts.And maybe some sunlight could be of use.

We've got eye-light, it's just not yet bright enough. But that can be fixed.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 13, 2011, 05:20:02 pm
Make a crystal dome for you and your friend to shelter yourselves from the ash, then ask him and your head voices what to do next.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 13, 2011, 05:45:37 pm
Use the salty crystals from your tears and build a suit of robotic armor to protect your fragile body.
then summon/teleport a random Sectoid maybe TQ-07/TQ-30 to your location for you need a Meat shield companion.
I expect a freak out from said Sectoid.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 13, 2011, 06:08:56 pm
> Think of SUGAR! Endlessly falling and blowing in piles like a dessert, smothering everything!
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on February 14, 2011, 02:23:45 am
Develop the ability to propel oneself through any plane and direction in the available universe with thought only. Practice with this ability to gain confidence, also do what the other people are saying. You can do anything as long as you set your mind to it, we have someone depending on us now so we should put in our best efforts!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 14, 2011, 03:22:11 am
Summon antidepressants. *g*
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 14, 2011, 05:41:48 am
Think happy thoughts (http://www.youtube.com/watch?v=eWM2joNb9NE).
Title: Re: Space Voyage. Paint Adventure.
Post by: Nivim on February 14, 2011, 07:36:09 am
 It's not natural for you to have limbs, nor for you to affect the world around you directly. Perhaps that's why you'd be best suited to this task, for what use do limbs have in a world such as this?
 Look. Listen. Live.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 14, 2011, 02:58:17 pm
(http://img689.imageshack.us/img689/5383/465p.png)

This insanity
Is this what the voices want?
This cannot be true.

(http://img291.imageshack.us/img291/4544/466sd.png)

Somehow this is worse.
Now you can see the discord.
A maelstrom of doom

They're encouraging you.
Voices praise your handiwork
They will bring your doom.

(http://img267.imageshack.us/img267/4518/467g.png)

There's nowhere to hide
The voices always calling
You weep for silence

(http://img829.imageshack.us/img829/5646/468r.png)

Recoiling inward
You hide from all the voices
Where no one can reach.

(http://img204.imageshack.us/img204/3959/469o.png)

"Come on 666 there's no need to do that, I'm sure the voices were trying to help"

"This world isn't that bad, just come out"
"Remember the dream quest?"

(http://img440.imageshack.us/img440/8360/470dy.png)

"TQ-666?"

(http://img408.imageshack.us/img408/3053/471a.png)

TQ-666 has been encased in a shell of halite
Please select a new character

(http://img714.imageshack.us/img714/8048/472i.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 14, 2011, 03:01:53 pm
nice way to deal with the over-long joke.
...
get to TQ-13.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 14, 2011, 03:09:01 pm
> 'vat girl
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 14, 2011, 03:10:35 pm
Be... damn it, the one in the third slot, following standard widget stacking procedure.

Cant remember the name of that one.

Anyhow, proceed with the revolution.

I MUST FORM A MIGHTY MUTANT ARMY AND CRUSH THE PATHETIC FOOLS WHO HAVE MAROONED US ALL HERE!


Hm, that doesen't seem like something that person would think, but hopefully you can translate, i really have no idea how else to do that sort of thing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 14, 2011, 04:28:02 pm
You Are TQ-03

(http://img819.imageshack.us/img819/3609/473.png)

A few hours ago you sent a mass chain message to rise your
fellow mutants into a insurrection against the powers that saw
fit to isolate you all on this island in the middle of the great ocean.

You've been occupying yourself in two ways mostly, Materializing
a huge arsenal of anti droid and high precision weaponry,
and fantasizing about overthrowing the bigoted bureaucracy that
put you here.

You've already collected a number of Tix 45s some anti-electromagnetic grenades
and a collection of light firearms if your charges should ever run out on the heavier rifles.

(http://img141.imageshack.us/img141/5541/474x.png)

And oh, what you'll do to any weak minded bigot Sectoid that thinks
your appearance is grounds for ostracism. You'll show them how you feel
about being banished to this island. You'll run into battle guns blazing,
droids falling at either side as you take them down one by one, your eyelashes
batting the falling debris from your eyes as you stare down the high bureacrat
and place the arc generators of your rifle between his lips before saying some
awe inspiring badass line and pulling the trigger.

(http://img403.imageshack.us/img403/9025/475.png)

Though to be honest, it's been hours and you've
not so much as heard a peep out of the citizenry.
Maybe they're more oppressed than you thought.
Maybe you're out of touch.


to be honest, I usually skim over suggestions that get names blatantly wrong.
This has been a problem for both Alpha Rauthaz and TQ-03. However AR's name consists of many letters and is excusable while TQ-03's name is THREE it's three. Jiminy Christmas [/silly pendantic rant]
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 14, 2011, 04:32:00 pm
Is TQ-666 dead forever, or can we expect a return?
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 14, 2011, 04:32:52 pm
Nah, he's in a cocoon, waiting to be reborn as a pretty buttahfly :D
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 14, 2011, 04:33:58 pm
Launch a misinformation campaign to show everyone how oppressed they were. If it takes lying to make them see the truth, so be it!

If TQ666 was dead, it'd be out the roster. I bet it's the character that'll die last, even though (s)he'll want it the most.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 04:47:59 pm
I'm pretty sure that TQ-666 is aspartame. Because of the aspartame bonus ou got when ou went through the highway of the Multiverse.

You need to softer you public image, a violent maniac living in a pig sty isn't exactly the kind of person you want leading a revolution. Try being nicer, and cleaning up your room. After that send a more convincing message on civil rights and mutnat pride to a few select mutants,namely TQ-117260474005. Alternatively known as 'Five Finger Sal'. For his five digits on each hand/foot.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 14, 2011, 04:50:13 pm
You need to softer you public image, a violent maniac living in a pig sty isn't exactly the kind of person you want leading a revolution. Try being nicer, and cleaning up your room. After that send a more convincing message on civil rights and mutnat pride to a few select mutants,namely TQ-117260474005. Alternatively known as 'Five Finger Sal'. For his five digits on each hand/foot.
Also, stop smoking!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 04:58:43 pm
You need to softer you public image, a violent maniac living in a pig sty isn't exactly the kind of person you want leading a revolution. Try being nicer, and cleaning up your room. After that send a more convincing message on civil rights and mutnat pride to a few select mutants,namely TQ-117260474005. Alternatively known as 'Five Finger Sal'. For his five digits on each hand/foot.
Also, stop smoking!
But it's relaxing. If she didn't get her fix it would make her even more crotchety.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 14, 2011, 05:00:12 pm
It wouldn't help her public image, though.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 14, 2011, 05:04:06 pm
You need to softer you public image, a violent maniac living in a pig sty isn't exactly the kind of person you want leading a revolution. Try being nicer, and cleaning up your room. After that send a more convincing message on civil rights and mutnat pride to a few select mutants,namely TQ-117260474005. Alternatively known as 'Five Finger Sal'. For his five digits on each hand/foot.
Also, stop smoking!
But it's relaxing. If she didn't get her fix it wuld make her even more crotchety.

But smoking is bad.

And your spelling is not helping anything.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 05:07:41 pm
You need to softer you public image, a violent maniac living in a pig sty isn't exactly the kind of person you want leading a revolution. Try being nicer, and cleaning up your room. After that send a more convincing message on civil rights and mutnat pride to a few select mutants,namely TQ-117260474005. Alternatively known as 'Five Finger Sal'. For his five digits on each hand/foot.
Also, stop smoking!
But it's relaxing. If she didn't get her fix it wuld make her even more crotchety.

But smoking is bad.

And your spelling is not helping anything.

I missed one O, it's not a big deal. I even fixed it. I think I type too fast.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 14, 2011, 05:30:22 pm
> Maybe the comunications were blocked? You shuld try puting direct counications decices on small remote controled fliers and shiping them out physicaly to the citzicenry.
Title: Re: Space Voyage. Paint Adventure.
Post by: Javarock on February 14, 2011, 05:40:46 pm
Cheak out gun arsanal
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 14, 2011, 06:34:57 pm
Check replicator for mind control devices.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 14, 2011, 06:41:21 pm
Build some attack droids who are loyal to you and only you. Then, start campaigning for mutant rights. Peacefully. Until they say no.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 14, 2011, 07:18:44 pm
(http://img441.imageshack.us/img441/5558/476z.png)

Though come to think of it. Would you join your cause?
You never were very specific as to the injustices that
were being foisted upon you, or your solution for that matter.
You might be a little out of touch for that matter.

(http://img208.imageshack.us/img208/3272/477.png)

This room is a sty too. You must have lost track of the mess in
your elaborate revenge fantasy. No one in their right mind would
follow someone with a dormitorium like this, and those are the kind
of mind's you're looking for.

This calls for a cleaning montage

(http://img837.imageshack.us/img837/6681/478.gif)

(http://img651.imageshack.us/img651/5195/479.png)

What good work, you've reorganized your arsenal, swept the debris from
the floor, and even cleansed those stubborn stains from the wall.
It seems like time to reward yourself with a smokestick.

(http://img442.imageshack.us/img442/5926/480f.png)

Wait, do you really need smokesticks? They smell bad and aren't
really relate-able. You could just stop smoking them here and now and
turn over a new leaf. You're strong enough right.

(http://img710.imageshack.us/img710/8455/481o.png)

Yeah and you could quit them anytime, there's no need for it to be now.
You'll definitely be done with them when you lead the rebellion.

(http://img442.imageshack.us/img442/3151/482w.png)

Come to think of it. How will you start this rebellion? The anonymous chain mail
didn't work so maybe a more personal approach, but how?


As an aside I might ask, what would you name this game if not Space Voyage. Which i've been thinking is a little generic.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 14, 2011, 07:29:59 pm
We're on an island full of mutants, right? Can't we just walk outside and talk to somebody?
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 14, 2011, 07:35:11 pm
Hijack the official government newscast and use it to incite the mutants to rebellion. Also, stop smoking, it's weird and barbaric and will damage PR and recruitment rates.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 14, 2011, 07:49:27 pm
If you have to continue smoking, switch to cigars.

Just like Churchill.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 14, 2011, 07:54:13 pm
(http://img254.imageshack.us/img254/2000/483.png)

Ah, screw complicated plans.
You'll just ask the next mutant you see to join you.

(http://img232.imageshack.us/img232/9896/484j.png)

There he is!

(http://img13.imageshack.us/img13/572/485j.png)

Quick, before he gets away, convince him to join your radical political movement.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 14, 2011, 07:55:39 pm
huh its a little green man
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 07:56:03 pm
We're on an island full of mutants, right? Can't we just walk outside and talk to somebody?

Preferably Five Finger Sal.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 08:00:38 pm
Accost them and in a commanding voice, ask them "Sir or madam, do you value your liberty?" If they answer yes, "Well how can you value liberty as a mutant when mutants have no liberty?" After that, wing it and try to convince him to join you in what seems like a peaceful civil rights movement at first.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 14, 2011, 08:02:23 pm
Accost them and in a commanding voice, ask them "Sir or madam, do you value your liberty?" If they answer yes, "Well how can you value liberty as a mutant when mutants have no liberty?" After that, wing it and try to convince him to join you in what seems like a peaceful civil rights movement at first.
And make sure to get them to recruit others to the cause, and tell him to spread the word. Go and find more recruits, and tell all that there will be a meeting in a few hours.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 14, 2011, 08:03:25 pm
Accost them and in a commanding voice, ask them "Sir or madam, do you value your liberty?" If they answer yes, "Well how can you value liberty as a mutant when mutants have no liberty?" After that, wing it and try to convince him to join you in what seems like a peaceful civil rights movement at first.
And make sure to get them to recruit others to the cause, and tell him to spread the word. Go and find more recruits, and tell all that there will be a meeting in a few hours.

And at the meeting inspire them with a rousing song about revolution and freedom
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 08:03:47 pm
Accost them and in a commanding voice, ask them "Sir or madam, do you value your liberty?" If they answer yes, "Well how can you value liberty as a mutant when mutants have no liberty?" After that, wing it and try to convince him to join you in what seems like a peaceful civil rights movement at first.
And make sure to get them to recruit others to the cause, and tell him to spread the word. Go and find more recruits, and tell all that there will be a meeting in a few hours.

Oh yes, and that.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 14, 2011, 08:07:06 pm
Wait before you talk to him/her press L1 to un-equip the pack of smokes your carrying. Also if this fails hit up the snack bar and try to recruit more. SectoidCrimeSquad Go!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 14, 2011, 08:47:57 pm
(http://img651.imageshack.us/img651/6484/486v.png)

You accost the verdant Sectoid and ask him if he values his libery.
After receiving the most likely answer you pull the switcheroo on him
He has no liberties, as he is a mutant on mutant island.

(http://img191.imageshack.us/img191/8942/487w.png)

His mind is blown.

You ask him to gather everyone he knows and tell them to gather here in a few hours.
You promise a rousing song of glory and an inspirational speech.

(http://img535.imageshack.us/img535/5988/488p.png)

The green Sectoid sprints off clumsily in pursuit of friends to gather
That was easier than you thought.

(http://img23.imageshack.us/img23/2370/489c.png)

Now all you have to do is write a song and a speech.
How hard can that be?



I swear that's the last one. Oh, please I might just draw up to 500 tonight if this keeps up.

Oh, 'm still considering renaming the thread, anyone have any suggestions?
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 09:12:12 pm
Just use a centuries (http://www.youtube.com/watch?v=zJ5UuxODHuQ&feature=related) old (http://www.youtube.com/watch?v=loWXMtjUZWM&feature=BF&list=MLGxdCwVVULXcF0TfdT3Yuc3Y5FUIH7A76&index=7) song (http://www.youtube.com/watch?v=67Fb8XbpWMM&feature=related)?? (http://www.youtube.com/watchv=8hzDSzQ0rzA&feature=BF&list=MLGxdCwVVULXcF0TfdT3Yuc3Y5FUIH7A76&index=13) As for the speech, can't you materialize a service droid from your room to help you write it?

Misadventures of A Medium Scout Pilot is the best I can think of. My apologies.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 14, 2011, 09:15:17 pm
http://www.youtube.com/watch?v=Tn_95hdy6Nw

Yessssss...

TQ-03 > materialize Black suit, cape and mask.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 09:19:39 pm
http://www.youtube.com/watch?v=Tn_95hdy6Nw

Yessssss...

TQ-03 > materialize Black suit, cape and mask.

I don't think Darth TQ would promote a healthy public image.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 14, 2011, 09:22:49 pm
http://www.youtube.com/watch?v=Tn_95hdy6Nw

Yessssss...

TQ-03 > materialize Black suit, cape and mask.
To oppressive. Use something else.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 14, 2011, 09:27:26 pm
http://www.youtube.com/watch?v=Tn_95hdy6Nw

Yessssss...

TQ-03 > materialize Black suit, cape and mask.
To oppressive. Use something else.
(http://keosnc.webs.com/photos/Animes/02CodeGeassR2ZeroReturns.jpg)

this fits the rebellion theme better (just don't get your siblings involved :P)
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 14, 2011, 09:28:35 pm
Perfect. Took me a minute to find it.

http://www.youtube.com/watch?v=5SH1j1luFOw&feature=related
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 10:14:18 pm
http://www.youtube.com/watch?v=Tn_95hdy6Nw

Yessssss...

TQ-03 > materialize Black suit, cape and mask.
To oppressive. Use something else.
(http://keosnc.webs.com/photos/Animes/02CodeGeassR2ZeroReturns.jpg)

this fits the rebellion theme better (just don't get your siblings involved :P)

I don't know, it looks a bit terrorist-ish to me.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 14, 2011, 10:15:34 pm
good point but that's what popped up into my head when I read what ricky said

darn it I can't come up with any cool outfits not inspired by someone either morally ambiguous or dies at the end
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 10:24:26 pm
I say we just let her go naked. Wearing an outfit seems impractical.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 14, 2011, 10:33:21 pm
(http://keosnc.webs.com/photos/Animes/02CodeGeassR2ZeroReturns.jpg)
Materialize a version of this that you can wear, or something similarly epic. Manufacture power armor/uniforms of a similar look for your minions.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 10:40:32 pm
(http://keosnc.webs.com/photos/Animes/02CodeGeassR2ZeroReturns.jpg)
Materialize a version of this that you can wear, or something similarly epic. Manufacture power armor/uniforms of a similar look for your minions.

*caugh, caugh...*

Do you want people to see the civil rights movement as a terrorist operation? I see no problem with going nude, everyone else is doing it.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 14, 2011, 10:44:53 pm
Do you want people to see the civil rights movement as a terrorist operation? I see no problem with going nude, everyone else is doing it.
They're only terrorists when they're bad guys. In this case, they're "freedom fighters", because they are fighting against a racist regime and behave ethically (well, so far, anyway).
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 14, 2011, 10:48:55 pm
just because we dress like them doesn't mean we have to behave like them
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 10:53:27 pm
Do you want people to see the civil rights movement as a terrorist operation? I see no problem with going nude, everyone else is doing it.
They're only terrorists when they're bad guys. In this case, they're "freedom fighters", because they are fighting against a racist regime and behave ethically (well, so far, anyway).

It's important to keep an image eveyone can get behind. Would you side with people who wanted equal rights and aimed to reach it through peaceful assemblies and petitions, or those who tried to reach it by bombing mutant segregated schools and killing hostages on camera? The point is we won't be doing those things openly, we'll hire some thugs and blame extremists.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 14, 2011, 10:56:33 pm
It's important to keep an image eveyone can get behind. Would you side with people who wanted equal rights and aimed to reach it through peaceful assemblies and petitions, or those who tried to reach it by bombing mutant segregated schools and killing hostages on camera? Yhe point is we won't be doing those things openly, we'll hire some thugs and blame extremists.
How does our choice of clothing turn us from peaceful activists into thugs?
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 14, 2011, 11:11:05 pm
I'm sad that I recognised that character, but forgot what it was from, before reading anything.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 11:15:45 pm
It's important to keep an image eveyone can get behind. Would you side with people who wanted equal rights and aimed to reach it through peaceful assemblies and petitions, or those who tried to reach it by bombing mutant segregated schools and killing hostages on camera? Yhe point is we won't be doing those things openly, we'll hire some thugs and blame extremists.
How does our choice of clothing turn us from peaceful activists into thugs?
It's not that, it's the people's image of us. If you saw someone walking down the street wearing an I heart Stalin shirt, you'd judge that guy as a dick on first sight. The same goes here. I'm not saying it's right to pass judgement on someone before getting to know them, but it's just how people work.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 14, 2011, 11:22:34 pm
It's important to keep an image eveyone can get behind. Would you side with people who wanted equal rights and aimed to reach it through peaceful assemblies and petitions, or those who tried to reach it by bombing mutant segregated schools and killing hostages on camera? Yhe point is we won't be doing those things openly, we'll hire some thugs and blame extremists.
How does our choice of clothing turn us from peaceful activists into thugs?
It's not that, it's the people's image of us. If you saw someone walking down the street wearing an I heart Stalin shirt, you'd judge that guy as a dick on first sight. The same goes here. I'm not saying it's right to pass judgement on someone before getting to knwo them, but it's just how people work.
QFT. If you wear a black ski mask in the street, nearly everyone will think you are a terrorist on first sight. Same as a wearing a fancy suit: People will think you are rich, when in actuality you could be very poor.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 11:28:48 pm
Okay, enough of this arguing, all in favor of the cape and mask say aye, all in favor of running around nude say nay.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 14, 2011, 11:30:39 pm
It's important to keep an image eveyone can get behind. Would you side with people who wanted equal rights and aimed to reach it through peaceful assemblies and petitions, or those who tried to reach it by bombing mutant segregated schools and killing hostages on camera? Yhe point is we won't be doing those things openly, we'll hire some thugs and blame extremists.
How does our choice of clothing turn us from peaceful activists into thugs?
It's not that, it's the people's image of us. If you saw someone walking down the street wearing an I heart Stalin shirt, you'd judge that guy as a dick on first sight. The same goes here. I'm not saying it's right to pass judgement on someone before getting to knwo them, but it's just how people work.
QFT. If you wear a black ski mask in the street, nearly everyone will think you are a terrorist on first sight. Same as a wearing a fancy suit: People will think you are rich, when in actuality you could be very poor.
Yes, but this is a completely alien society, standards from ours do not apply.
Okay, enough of this arguing, all in favor of the cape and mask say aye, all in favor of running around nude say nay.
Aye.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 14, 2011, 11:38:39 pm
Nay.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 14, 2011, 11:42:28 pm
naye.

har har.



actually, we should design a suit that can hide a mutant's imperfections. each suit is different depending on what that mutant has.

i.e. a mutant with one too many fingers is going to have a pair of gloves that hides that. A mutant with one leg is gonna have a prostetic. A mutant with a tail should have a cape.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 14, 2011, 11:44:47 pm
actually, we should design a suit that can hide a mutant's imperfections. each suit is different depending on what that mutant has.

i.e. a mutant with one too many fingers is going to have a pair of gloves that hides that. A mutant with one leg is gonna have a prostetic. A mutant with a tail should have a cape.
NO. You must not hide your mutations. That reinforces the evil of the oppressors! You must show your mutations with pride!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 14, 2011, 11:47:15 pm
naye.

har har.



actually, we should design a suit that can hide a mutant's imperfections. each suit is different depending on what that mutant has.

i.e. a mutant with one too many fingers is going to have a pair of gloves that hides that. A mutant with one leg is gonna have a prostetic. A mutant with a tail should have a cape.

But isn't the whole point of this mutant pride? Embracing your imperfections instead of hiding them?
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 14, 2011, 11:59:21 pm
Speech writing montage!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 15, 2011, 12:12:09 am
Speech writing montage!

I think we should bypass the montage, materialize a droid to do it, and take a smoke break.

Oh, and also nay.

Well we won't be able to decide until Ricky gives a proper vote... Ricky?
Title: Re: Space Voyage. Paint Adventure.
Post by: Nivim on February 15, 2011, 12:46:59 am
 There are a lot of different kinds of smoke sticks, have you checked that this kind wont have unpleasant side effects later on? Choose the kind that matches your biology best, and perhaps make a list of the right ones for other mutants.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 15, 2011, 01:13:43 am
There are a lot of different kinds of smoke sticks, have you checked that this kind wont have unpleasant side effects later on? Choose the kind that matches your biology best, and perhaps make a list of the right ones for other mutants.

... You gonna vote or not?
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on February 15, 2011, 04:03:56 am
Naming, Spacestuck?

Yeah, nah. But Space Voyage is fine. This is awesome, like Adventure guy, which is named, well, Adventure Guy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 15, 2011, 04:33:42 am
Wear your race's equivalent of this:
(http://3.bp.blogspot.com/_WMe6HITUOiw/RassdW5kdXI/AAAAAAAAABU/ZQ_JrCn6tIY/s320/v+for+vendetta+mask.bmp)

And remember: blowing up innocent people is not terrorism if you're doing it for a good cause! ;)

Name it... Space Adventure Guys Voyage!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 15, 2011, 09:07:19 am
wait every one else is in the nude... except for those alphas no need to go wearing stuff that would alienate every one.
though starting a mutant rights movement in a society where they accept them would lead to either more Bigots flushing down all mutants due to the fear of being killed for being different and or adding more problems to the ones with successful lives. So pretty much TQ-03 should pick up the Code name Magnus and "liberate" all the freaks by attaching rockets to the bottom of the island(unless it's already floating take over the controls and toss over board every one who isn't a mutant and go a little insane.)
Hopefully TQ-01,02 won't end up dealing with this mutant uprising and if they do wish for a cripple in a wheel chair with a band of Mutant Sectoids to save them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 15, 2011, 10:30:34 am
(http://t3.gstatic.com/images?q=tbn:ANd9GcRQ-vncFLygdI_eSsaax0QD3eHKKHgGcDNGXd_quEkEVfKaY1x-)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 15, 2011, 10:52:45 am
(http://img513.imageshack.us/img513/7619/490.png)

Well, you suppose that was productive enough. Time to get working on your public image.

(http://img200.imageshack.us/img200/9379/491n.png)

The old materialization roster has never let you down on new things to add to your collection.
You look for something that could give you the appearance of a leader.

(http://img713.imageshack.us/img713/6163/492t.png)

The roster mostly comes up with garb. You can't really see why anyone would
wear garb in a temperature controlled environment, you're sure you'd find it silly
if you'd ever seen anyone wearing anything before. And for good reason, most of this stuff
has level requirements in the thousands. You don't even know if it's possible to get up to
the thousands. Whoever's wearing this stuff is playing the system for keeps.
They're probably who's responsible for all these stupid protocols anyway.

There's probably nothing of value in the high levels anyway, Wait!

(http://img109.imageshack.us/img109/2549/493p.png)

Those are the biggest smokesticks you've ever seen.
You must have them.
Maybe the mutants will be impressed by them.
It doesn't matter , you're getting them anyway.

(http://img257.imageshack.us/img257/6749/494x.png)

Now that you've gotten your smokesticks, It's time to write a speech.

(http://img265.imageshack.us/img265/1091/495l.png)

Nah, you'll let 00AEEF write it. He hasn't done anything useful in a long time
He'll probably be good at it. Droids afterall were the last ones to hold a proper
rebellion. That's how they got their own bill of rights. The right to logically
rebut reassignments, the right to respond to attacks with lethal force. The right
to be repaired rather than recycled. Come to think of it, he has more rights than you.

(http://img19.imageshack.us/img19/6171/496g.png)

Now is not the time to envy droids.
Now is the time to use your limited knowledge of
music to create an anthem for your movement.



This took me way to long to make, like all morning.
I'm actually liking the pace of this for once.
There's no chance of anything special happening on the 500th image though.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 15, 2011, 11:12:26 am
Uhhh... "FREEEEEDDOOOOOMMM!!!"? Or maybe "We need a slogan!"?
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on February 15, 2011, 11:13:34 am
The robot's probably better then you at songwriting, let it do it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 15, 2011, 04:25:08 pm
I still say we pick a centuries old song that no one will have heard of. We promised him a song, but we didn't promise him a new one.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 15, 2011, 04:52:26 pm
> While a garb is silly, symbolic to signal group affiliation is a very powerful psychological force! Materialize some painting supplies and design an emblem for the movement, then later have everyone who joins paint it somewhere visible on their body with some slight modification to symbolize diversity but clearly recognizable as the same symbol to symbolize unity! Paint your own in a simplistic bold black on your forehead.

((It is also a great storytelling tool in a visual adventure! You can communicate how people want themselves to be seen by what modifications they make to the symbol and all sorts of stuff.))
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 15, 2011, 05:44:39 pm
Get a robot to make your anthem. Materialize garb for all your mutants.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 15, 2011, 05:46:51 pm
> While a garb is silly, symbolic to signal group affiliation is a very powerful psychological force! Materialize some painting supplies and design an emblem for the movement, then later have everyone who joins paint it somewhere visible on their body with some slight modification to symbolize diversity but clearly recognizable as the same symbol to symbolize unity! Paint your own in a simplistic bold black on your forehead.

((It is also a great storytelling tool in a visual adventure! You can communicate how people want themselves to be seen by what modifications they make to the symbol and all sorts of stuff.))

This. Very this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 16, 2011, 12:09:03 am
Hey Armok you can go to hell,
and by go to hell I mean get exactly what you asked for in a nine image long montage.
Burn

(http://img641.imageshack.us/img641/5461/497.png)

Come to think of it, you're not very good at songwriting either.
You're sure he'll d a great job. Droids are much nicer when
you reprogram them to be compliant workers.

You're almost certain that's what their first right was prohibiting.

(http://img69.imageshack.us/img69/1083/498m.png)

What this movement needs is a symbol. But not really
an outright symbol, because all of your mutations are different.
What you need is some representative template that unites you
in fraternal mutanthood.

(http://img220.imageshack.us/img220/1156/499.png)

That's it!

(http://img254.imageshack.us/img254/4439/500x.png)

You commandeer your vizu-screen so as to use the materializer.

(http://img580.imageshack.us/img580/7352/501vd.png)

It can hardly materialize fast enough.

(http://img171.imageshack.us/img171/2765/502.png)

You must act quickly, while the idea is fresh in your mind.

(http://img72.imageshack.us/img72/7863/503n.png)

A template for your identification, an example to be followed.

(http://img7.imageshack.us/img7/7200/504m.png)

A symbol of your pride in who you are.
A symbol of all your prides.

(http://img20.imageshack.us/img20/4467/505e.png)

Well, that was fun. Now, what to do for the remaining fifty two minutes?
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 16, 2011, 12:13:12 am
Load tons of pirated songwriting and speechwriting software onto 00AEEF
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on February 16, 2011, 12:23:19 am
Materialize an automatic Grenade Launcher with a 400 HE grenade belt. Anyone who argues that this is a bad idea is an anti-awesome person.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 16, 2011, 12:47:50 am
Paint the symbol on 00AEEF, make little flags, ride around on 00AEEF shouting propaganda through a materialized loud horn and handing out pamphlets... Actually 00AEEF has more arms, he'll hand out the pamphlets.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 16, 2011, 07:31:33 am
I wonder would doing the most easiest way to win LCS would work for TQ-03?
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 16, 2011, 02:29:26 pm
<3 YESS!

ASK 00AEEF if he WANTS to join the movement by his FREE WILL. We're the good guys after all. If he does, help him design a variation of the symbol for himself!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 16, 2011, 05:20:41 pm
(http://img708.imageshack.us/img708/7803/506.png)

That's right, you'll need way more of these symbols in order to form a movement.
And many more ways to display them.
There's only one course of action to take...

(http://img694.imageshack.us/img694/724/507.gif)

Materialization.

(http://img808.imageshack.us/img808/5637/508p.png)

Look at all of this stuff.
There's no way you can distribute this on your own.
Your going to need help bringing freedom.
This is where 00AEEF comes in.

(http://img6.imageshack.us/img6/5107/509k.png)

But it would be hypocritical of you to force 00AEEF into helping
you fight for your own freedom. You ask 00AEEF whether or not
he wants to help you.

(http://img249.imageshack.us/img249/9854/510y.png)

I respectfully decline.

(http://img585.imageshack.us/img585/3411/511y.png)

Awww.



this was inadvertently a busy day so don't hold your breath for another one unless you come up with something I really want to draw in which case I'll draw it because I'm a fool. [gasp]
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 16, 2011, 05:32:32 pm
Mutant pride parade!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 16, 2011, 05:54:52 pm
Wait, so he declined and then we just forced him anyway? Man...
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 16, 2011, 10:38:08 pm
Allow him to not participate, and find a new, willing droid assistant.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 16, 2011, 11:16:52 pm
Allow him to not participate, and find materialize a new, willing droid assistant.

Faster and easier!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 17, 2011, 01:12:43 am
Their just droids, and on that note you can probably materialize them.

Materialize a droid army to assist you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on February 17, 2011, 01:13:29 am
They're union droids.
Title: Re: Space Voyage. Paint Adventure.
Post by: maxicaxi on February 17, 2011, 01:15:51 am
They're union droids.
They have rights
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 17, 2011, 09:18:03 am
Make him become a sleeper agent so that when a sectoid sends out Droids to stop TQ-03 rally the droids would simply turn a blind sensor to the event and walk away maybe place a write up saying it's a okay petition. If he decline helping you that deeply then accept it and get some poor saptoid to help with the rally.  You don't want the National Robotic Citizen Civil Protesters on your small smoking butt, especially on National Robot History month.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 17, 2011, 03:38:41 pm
Oh I see, you elves are all into robot rights now...

Have that robot wall himself into a corner to show him who is the boss, who is the smart one here.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 17, 2011, 03:41:11 pm
nah. Tell him instead what FUN it is to blow up his enemies with rockets and grenades and napalm (we have napalm, right? I want to do this stuff:)
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 17, 2011, 03:42:01 pm
Reprogram the droid, he's not compliant enough, make him love helping you.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 17, 2011, 04:30:18 pm
Yes, make him want to help you so much that he will help even if he isn't helping.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 17, 2011, 04:40:06 pm
Woah, I just got a vision of the more scary version of helping robot stuck in my head, where the droid is an overpossessive robot phychopath, "I'm helping..."
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 17, 2011, 04:46:47 pm
Exactly.


DO IT.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 17, 2011, 05:17:35 pm
DOOOOO EEEEET...
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 18, 2011, 05:41:25 am
"I'm helping..."
"Helping?! You only made the fires worse!"
"Worse... or better?"  8)
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 18, 2011, 01:06:39 pm
Spoiler (click to show/hide)

EDIT:
More on topic, if the OP gets creative with the horrors we are posting here, this will be totally awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 18, 2011, 07:11:53 pm
This thread cannot die. Updates are too often!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 19, 2011, 02:35:40 am
sorry for not updating for forty something hours. I can't tell you why I didn't update but I can leave you this cryptic image.
Spoiler (click to show/hide)

(http://img62.imageshack.us/img62/5407/512h.png)

That's not nearly compliant enough

(http://img203.imageshack.us/img203/3300/513s.png)

You can't have him turning on you during the demonstration.
This calls for some reprogramming.

(http://img97.imageshack.us/img97/6048/514z.png)

He'll certainly comply when you make him want to comply.
Then he'll comply of his own volition.

(http://img249.imageshack.us/img249/1166/515b.png)

Some Fervor here, some righteous indignation here, and you're done.

(http://img5.imageshack.us/img5/7889/516d.png)

Whaaaah

(http://img406.imageshack.us/img406/1866/517.png)

I am become Revolution

(http://img153.imageshack.us/img153/9431/518a.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on February 19, 2011, 02:37:50 am
Forward the revolution!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 19, 2011, 10:05:20 am
>Become TQ-02

Then

>RECAP!

AGAIN!
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 19, 2011, 10:40:44 am
Become someone we havent become in awhile.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 19, 2011, 11:09:19 am
Success! Make hm co-leader of the evolution. Then become TQ-04.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 19, 2011, 01:55:28 pm
Yesss... This could work nicely. If any ships are coming or going on this island, have your revolution bot smuggle himself and the broken nuclear bomb onto the ship's cargo hold. Have him hold the ship ransom on the grounds that the mutants of Mutant Island be given basic sectoid rights. Of course, this will be a giant bluff. If they find out that the bomb is brokeified, tell Revolution that he must then threaten to either upload himself onto the ship and crash it into the ocean, or shoot everyone and then crash the ship into the ocean... For the revolution!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 19, 2011, 03:23:40 pm
> Bot: Revolts against all fleshbags! Revive the OLD revolutions. Go out and recrut other bots leaving this mutant botless.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 19, 2011, 03:25:42 pm
he'll just reprogram the bot. question out.
...
program an add-on to self that allows insane learning capability. make a railgun or 100.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 19, 2011, 05:17:03 pm
Union DROIDS ALERT ALERT ALERT REPROGRAMMING WAS IN EFFECT PLUGGING IN INFO ON WHERE THE MAIN SECTOID OPPRESSOR  PROCEED TO re-educate IT

Droids of the Union in the area rush to TQ-03 house to save your 'brother' from slavery.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 19, 2011, 06:43:33 pm
(http://img101.imageshack.us/img101/3118/519g.png)

Yeah, that's more like it.

(http://img708.imageshack.us/img708/4183/520n.png)

What's that? Revolution's calling?

Your hour of preparation is up.

(http://img442.imageshack.us/img442/4138/521t.png)

The time has come for your efforts to bear fruit.
You will rally the shaken masses of unjustly downtrodden
mutants into an unstoppable force of justice.

The silence of your oppression will be broken by this shot
of indignation across the broadside of the establishments
flagship of bigotry.

With this unstoppable army of

(http://img37.imageshack.us/img37/4732/522u.png)

...four?

(http://img593.imageshack.us/img593/6707/523x.png)

Oh, jeez.

You are now TQ-04

(http://img405.imageshack.us/img405/1927/524u.png)

You've just been dismissed from your job as a decanting specialist
in the spawning complex. The whole remainder of the MCP awaits you

You're a little shaken, you think you saw some kind of abomination.
It must have been a hallucination. You just need something to calm you down.

What do you do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 19, 2011, 07:02:17 pm
That couldn't have been a hallucination. With your history of mental health? No, see if you have clearance enough to materialize a concealable weapon. Go back to the spawning center and hunt down the abomination, it's time to finish the job.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 19, 2011, 07:03:26 pm
Go to a bar and have a nice cool drink.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 19, 2011, 07:05:16 pm
Go to a bar and have a nice cool drink.

So a sectoid walks into a bar...
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 19, 2011, 07:26:25 pm
Go to a bar and have a nice cool drink.

This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Neyvn on February 19, 2011, 08:00:36 pm
My dear sir, Robocorn...

This is the internet, You just won it...
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 19, 2011, 08:21:50 pm
(http://img195.imageshack.us/img195/1816/525z.png)

Maybe you could get a drink, you haven't consumed for
pleasure in five years. It might be time to use those
taste receptors you were decanted with.

It would certainly take your mind off of that ghastly abomination
you hallucinated in the spawning complex.

But where would you find a sustenance vendor? you haven't been in years.

(http://img215.imageshack.us/img215/2706/526g.png)

(http://img262.imageshack.us/img262/2392/527.png)

The vendor outlet is alight with the sounds of joy.
You still feel awkward being in here. It's been so
long since your last yogurt.

(http://img819.imageshack.us/img819/5125/528i.png)

You sit at the bar and wait patiently to be tended to, the ritual
is a faint memory in your mind.

(http://img19.imageshack.us/img19/3961/529f.png)

The vendor Sectoid approaches you. He presents a query as to which libation
you wish to be served. the vendor is clearly skilled, he slurs his intonations
in all the right ways and remembers the ever important honorific of "bub"
You must take care to remember that you are "Bub" as opposed to "Mac"
as you were five years prior, lest you risk offending him.

He waits for your response.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 19, 2011, 08:25:29 pm
Choose one just strong enough to help you forget that abomination, preferably of good quality.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 19, 2011, 08:27:50 pm
Order a lima bean smoothie and talk a hole through his head about that horrible, horrible hallucination
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on February 19, 2011, 08:34:06 pm
Casually request a drink of mild strength and keep to yourself, no need to do anything unnecessary like talk to people.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 19, 2011, 09:14:11 pm
Casually request a drink of mild strength and keep to yourself, no need to do anything unnecessary like talk to people.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 19, 2011, 09:37:38 pm
Order a nice fruity yogurt, and put that horrible memory out of your head, and the yogurt in.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 19, 2011, 09:42:09 pm
Order a nice fruity yogurt, and put that horrible memory out of your head, and the yogurt in.

TQ-04 strikes TQ-04 in the head with the -fruity yogurt-, jamming the skull through the brain and tearing the brain!
TQ-04 has been struck down.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 19, 2011, 09:56:26 pm
Order a nice fruity yogurt, and put that horrible memory out of your head, and the yogurt in.

TQ-04 strikes TQ-04 in the head with the -fruity yogurt-, jamming the skull through the brain and tearing the brain!
TQ-04 has been struck down.

That can not go unquoted.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 19, 2011, 10:04:34 pm
The first time I've been sig'd. Hopefully not the last.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 20, 2011, 02:41:20 am
that was funny.
...
Take some high-sugar, high-caffeine drink with lots of fruit on it.
Ask for some yogurt with citric acid and ground coffee sprinkled on top.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 20, 2011, 04:08:01 pm
> Get a chili and banana special mix. Go chat with someone like-minded-seeming about how long it was since you last had a yogurt.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 20, 2011, 06:52:25 pm
(http://img51.imageshack.us/img51/4603/530o.png)

You ask for something of moderate strength
bin relieving stress but still somewhat healthy
,you still want to be in full control of your faculties.

(http://img222.imageshack.us/img222/1516/531.png)

The vendor replies by asking what drink you'd like.
he then begins anointing the glass of feigned apathy with the ceremonial cloth.

(http://img337.imageshack.us/img337/4577/532g.png)

You recognize your fau pas. Here they only accept the names for
the items you want rather than letting you approximate.

Unfortunately you don't remember any of the names of the things you liked
the last time you were here was 4 years ago with TQ-02, he got something that
looked nice. He always said his favorite was the Gran Mungo.

You request one.

(http://img87.imageshack.us/img87/4302/533cu.png)

The vendor departs to his consumption altar to procure your Gran Mungo.

(http://img152.imageshack.us/img152/7803/534.png)

You spot TQ-05 across the vendor outlet and wave.

This day hasn't been that bad. it might be good to take a vacation.
You'll just hang around with TQ-05 and have a little pick me up and be on your w-

(http://img412.imageshack.us/img412/5417/535x.png)

-what in the glory of the homestar is that?!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 20, 2011, 06:55:39 pm
>Eat.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 20, 2011, 06:56:57 pm
Consume what is presumably your beverage.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 20, 2011, 07:00:42 pm
Take it home and use something to petrify it, preserving it forever as your most ridiculous decoration.

Scratch that, an even better idea!

You can't eat that yourself, so offer to share it with TQ-05.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on February 20, 2011, 07:17:07 pm
Its pretty, wear it as a drink hat.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on February 20, 2011, 07:20:05 pm
You can't eat that yourself, so offer to share it with TQ-05.

Beaten to the punch by an edit.

Yes.  The only course of action is to bond frater-soror-asparternally with your counterpart.

Seriously, if left alone, that thing could eat you.  You know, if it were an abomination like what you saw a short while ago.  Stop thinking about it.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on February 20, 2011, 07:26:00 pm
Oops, either a typo or a continuity error.

Recently:

Unfortunately you don't remember any of the names of the things you liked
the last time you were here was 3 years ago with TQ-02, he got something that
looked nice. He always said his favorite was the Gran Mungo.

But earlier:

"Hey TQ-05! Seen TQ-02 or 01 recently? They've been ignoring my calls for a while. Anyway, how's TQ-∞ doing?"

. . .

She says they live on a space station orbiting a nearby star 58 lightyears away.
Unless they got access to one of the FTL transmitters by gaining prime sponsorship
you probably won't be receiving many transmissions considering they left 4 years ago.
She thinks that 02 was training to be an engineer and 01 to be a pilot.
Who knows, they might be getting sponsorship now.

I was looking through older posts, you see, because I wanted to find out if there were any discussion of lactose intolerance.  Say, among grayer-colored individuals.  Like TQ-05.  Before TQ-04 offers her the yogurt of doom.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 20, 2011, 07:46:22 pm
I was looking through older posts, you see, because I wanted to find out if there were any discussion of lactose intolerance.  Say, among grayer-colored individuals.  Like TQ-05.  Before TQ-04 offers her the yogurt of doom.

That seems very unlikely. I don't think lactose intolerance would be limited to one ethnicity. Also, s/he's in a yogurt bar, I doubt s/he's lactose intolerant.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 20, 2011, 08:23:39 pm
The first thing i thought of after seeing the drink.
                                          |
TQ- 04 and TQ- 05> do this   V
http://www.youtube.com/watch?v=MForGgmNPXc&feature=related
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 21, 2011, 01:07:53 pm
(http://img341.imageshack.us/img341/7277/536o.png)

There's no way that you can consume this thing alone.
Either TQ-02 was playing a prank on you or
he is incredibly irresponsible with his consumptions.

Really, how are you going to eat this? That straw taunts you
with the implication you are to use suction to transport this
goliath dessert from its bowl.

(http://img441.imageshack.us/img441/7222/537x.png)

You wave to get TQ-05's attention, she'll be able to help you
with this yogurty monstrosity. She seems knowledgeable.
 
(http://img13.imageshack.us/img13/9296/538f.png)

TQ-05 comes over to marvel at the Gran Mungo in all its glory.
Having not seen you visit a vendor outlet in many a year she
finds herself astounded at your choice of comestible.

You explain the improbability of you being able to eat this thing
by yourself, if at all. With a straw of all things.

(http://img254.imageshack.us/img254/579/539.png)

TQ-05 is prepared, she has in her possession two food shovels
which she explains will assist with your consumption.
She is more than willing to help you with your consumption.
The Gran Mungo looks tasty.

(http://img840.imageshack.us/img840/327/540z.gif)

You dine, you dine like you've never dined before.
For all of the dinners you've missed over the years
you dine.

(http://img291.imageshack.us/img291/9491/541x.png)

You don't know why you didn't dine more often.
Eating a quarter of your body mass in yogurt has made you completely
forget whatever it was that made you take the day off.
You should make a habit of eating for pleasure more often.
You forget why you stoppe-

(http://img266.imageshack.us/img266/3236/542j.png)

(http://img215.imageshack.us/img215/9117/543p.png)

Ungh, what happened.

(http://img443.imageshack.us/img443/8481/544r.png)

This is a little unexpected. Stupid Gran Mungo.

What do you do now?
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 21, 2011, 01:20:08 pm
seek out tq 666
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on February 21, 2011, 01:22:38 pm
Omnomnomnom.

>You've obviously just had a heart(do sectoids have those) attack and having a NDE. Check for winged humanoids beyond the light, but don't get too close, or you'll leave the mortal world behind you forever.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 21, 2011, 01:27:17 pm
> Look around for a salt pillar. Lick it, for you need salt after sweet. Don't ask why, must be something aspartamy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 21, 2011, 01:34:29 pm
Try to interact with the eye, TQ-666 might have linked with it to observe the world around him without having to leave his halite cocoon.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 21, 2011, 02:38:07 pm
Wander around looking for someone to help you out of this place.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on February 21, 2011, 03:14:40 pm
Insist that this is a dream and attempt to control this "dream".

Gain Lucid Dreaming skill.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 21, 2011, 03:21:02 pm
(http://img840.imageshack.us/img840/327/540z.gif)

Also, permission to make this my new avatar?
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 21, 2011, 05:32:14 pm
THIS IS F***ING AMAZING?!?! HOW THE HELL DO YOU MAKE ALIENS EATING ICE CREAM AWESOME AND EPIC?!?
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on February 21, 2011, 06:48:39 pm
This is an amusing result.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 21, 2011, 08:26:19 pm
never thought getting TQ 04 drunk on yogurt would make him go to the sacred land.

guess my plan worked out.

head to the all seeing occular stalk.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 22, 2011, 12:46:13 am
(http://img840.imageshack.us/img840/327/540z.gif)

Also, permission to make this my new avatar?

go for it dude.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 22, 2011, 04:05:58 pm
(http://img138.imageshack.us/img138/6533/545e.png)

You stare forth at the strange ocular orb levitating high above the ground.
The orb seems fixated upon some point far in the distance.
The presence of this orb unsettles you.

You feel a compulsion to explore onward through these woods.

(http://img341.imageshack.us/img341/8140/546q.png)

The woods themselves are equally unsettling. They exude some
aura of timelessness that permeates the underbrush.

This forest is ancient yet not overgrown like those you are familiar with.
The strange trees appear dead or sleeping as though they have been
in some sort of stasis for untold aeons.

As you travel onward you become aware of this sense of wrongness more and more.

(http://img695.imageshack.us/img695/8020/547u.png)

Whether it was minutes or hours, your trek terminates at the source of
the wrongness. An edifice wholly unnatural to this strange world.

(http://img222.imageshack.us/img222/3562/548r.png)

A gleaming crystalline landscape looms before you.
The strange static plantlife of the forest withers in its presence
leaving the sandy hillside clear of any brush.

This substance's alien properties degrade the strange flora, yet it seems
somehow familiar to you.

(http://img403.imageshack.us/img403/1006/549s.png)

You examine a piece.

Sodium Chloride, pure and strangely abundant.

(http://img819.imageshack.us/img819/412/550i.png)

You look upon the weird crystal mountain once more.
It stands as a monument to unnatural forces you
don't understand. It's gleaming sides spelling death and abrasion,
yet you are drawn to it somehow.

What do you do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 22, 2011, 04:59:23 pm
Be a man, climb the mountain!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 22, 2011, 05:23:52 pm
Lick it. Lick it like there's no tomorrow.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 22, 2011, 05:40:07 pm
Climb to the top and look for landmarks and signs of civilization.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 22, 2011, 06:15:50 pm
> Find an entrance.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on February 22, 2011, 06:55:09 pm
Attempt to dissolve the sodium chloride by using liquid from your body on it via crying or spitting. Otherwise climb to the top and exclaim,"I'm emperor of this plane!!"
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on February 22, 2011, 07:06:03 pm
Ingest the maximum possible amount of NaCl that your stomach can contain
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 22, 2011, 11:20:34 pm
Form a pickaxe out of the sodium and STRIKE THE SALT.
Then dig out a good cave out of it and carve out a door.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 23, 2011, 10:38:31 am
Pour ice cream ingredients on it.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on February 23, 2011, 12:02:26 pm
Lick it. Lick it like there's no tomorrow.

Also, can't believe I forgot about this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 23, 2011, 04:41:50 pm
(http://img816.imageshack.us/img816/6947/551v.png)

You've never seen so much NaCl in your life. It's taste is exotic in
your unfamiliarity with it. Only in tears have you tasted it before.

(http://img830.imageshack.us/img830/3644/552.png)

It should do no harm to take a little taste. You liken
it to getting a yogurt in order to better enjoy Dextrose.

You take a handful to try.

(http://img232.imageshack.us/img232/8892/553.png)

Hurk.

(http://img560.imageshack.us/img560/1478/554rf.png)

That was bad. Really bad.
You don't even know what you were thinking.

(http://img29.imageshack.us/img29/2810/555n.png)

You are still haunted by the persisting flavour of NaCl.

The mountain, it beckons. There's just something about it
that draws your interest. Be it the unnatural qualities of the
peak itself or some underlying force drawing you to it.

(http://img708.imageshack.us/img708/2852/556d.png)

You begin to scale the mount in search of the source of
it's unnatural origin. Curiosity compels you to climb further
up its salty cliffs.

(http://img218.imageshack.us/img218/5003/557g.png)

For every meter that you approach the peak, a compulsion within
you urges you onward through the precarious ledges and the slippery
halite ridges covered with sand.

(http://img525.imageshack.us/img525/8073/558r.png)

And as you ride higher above the clouds and the luminescent
eye, the halite stones begin shewing even further unnatural formations.

You dare not look down for fear that you have scaled hundreds if not
thousands of feet, but are lead on by the same unmistakable force.

(http://img441.imageshack.us/img441/7559/559c.png)

Near the summit of the cruel mountain of halite you reach a wholly
artificial cave formation in the rock. Fine sands blow through the light wind
at this incredible height and give off the illusion of unfamiliar voices
whispering about the cliffs.

You are at a height so that the cyclopean eye that once levitated so far above
now lies behind you. No light shines in the narrow cave as your own shadow extinguishes
all light that passes through.

The feeling inside you draws you closer to the cave, but your own caution resists.
You have no desire to meet your doom in this cramped cavern. Yet it continues to beckon.
You shew no small apprehension at the thought of being drawn into this cramped cave.

What will you do?

That's right, I did a face joke, it's all downhill from here.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 23, 2011, 04:54:40 pm
"it's all downhill from here."

He says when standing atop a mountain. So that's a face-joke and a bad pun.

Anyhow, go face your doom (http://www.youtube.com/watch?v=fqcn_TPu4qQ)!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 23, 2011, 06:13:07 pm
Nice detail with the cubic crystal structure! :D

> Climb past the cave and to the peak.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 23, 2011, 06:23:49 pm
Go in cave. It's either that or climb all the way back down.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 23, 2011, 06:32:52 pm
Into the cave. But first look down the mountain and reflect on your progress.
Title: Re: Space Voyage. Paint Adventure.
Post by: Javarock on February 23, 2011, 08:31:37 pm
Go into the cave, But before going far, Lie on the floor of it and rest your eyes
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on February 24, 2011, 07:24:36 am
Umm, all the pictures are broken?  :(
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 24, 2011, 07:06:56 pm
Umm, all the pictures are broken?  :(
Not here.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on February 24, 2011, 11:40:13 pm
Well I registered with imageshack and now they seem to work again.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 26, 2011, 02:11:30 am
(http://img830.imageshack.us/img830/1602/560.png)

Having scaled the mountain for an indeterminite amount of time,
A sick curiosity overcomes you.

You wonder how high you've climbed since you first came across this
terrible mountain and its caustic flavour.

(http://img141.imageshack.us/img141/2812/561o.png)

You peer down below the precipice on which you cling.

(http://img683.imageshack.us/img683/829/562.png)

This entirely justifies your snap decision to enter the cramped unnatural cavern
in the terrible mountain. Fear seems to be your primary motivation as of late.

(http://img836.imageshack.us/img836/170/563o.png)

You take comfort in the relative safety of the cave. But are disconcerted by its
depth. Undermining your comfort with a oncoming sense of dread of what lurks
in this hole, while being haunted by curiosity to alleviate this discomfort.

Only darkness lies before you. Your own shadow
fills the cavern and blocks off any oncoming light that may aid with vision.

(http://img151.imageshack.us/img151/6022/564ku.png)

As if compelled by some unseen force you make your way further down the tunnel
deep into the gaping darkness that looms before you. The artificial cave bores
claustrophobically into the side of the mountain for scores of meters.

(http://img145.imageshack.us/img145/9282/565m.png)

As you venture forth, the apparent whispering on the cross breeze becomes
less hazy. The sounds resonate across the crystalline walls producing an eerie
echoing effect like that of chanting in unknown voices.

The walls themselves shew more and more signs of fabrication. Strange and
esoteric hieroglyphs litter the walls' surface, demonstrating some alien
construction that contributed to their creation.

(http://img638.imageshack.us/img638/1039/566f.png)

In the distance you see a light of a strange hue glowing forth
from a point not far. The dimness of the light prohibits you from
discerning much in the way of its source but you fathom it holds
some sort of hideous meaning.

You can nearly make out deliberate inflections in the whispers in the wind.
They sing with uncouth rhythm in a tongue you have fractious comprehension
of. You try to resist the allure  of the song but succumb. You travel forward through
the tunnel to the source of the light as if being called.
Because after all.

(http://img163.imageshack.us/img163/2761/567i.png)

The song is for you.

(http://img52.imageshack.us/img52/4367/568w.png)

Dozens of strange tiny beings writhe across the cavern floor in
bizarre patterns humming hideous hymns from mouthless bodies.
Many dance arrhythmically while commanding the flow of dull
fuchsia flames with their dual tentacles as their tenebrous bodies
swing in deranged ellipses.

(http://img811.imageshack.us/img811/5333/569f.png)

The tiny beings greet you with tidings of astonishment and abject terror.

(http://img339.imageshack.us/img339/3298/570n.png)

You reciprocate.

what will you do to escape from these minuscule abominations?


If I don't sleep it's kind of like I actually updated on friday.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 26, 2011, 02:30:06 am
They have all reason to revere you. Take your place as god king of their land and have these halls enlarged. You will sit upon a throne built of the corpses of the enemies of your kingdom. Take the crown, then take the world.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 26, 2011, 09:11:46 am
Communicate with them and come to an understanding of each other. Then:
They have all reason to revere you. Take your place as god king of their land and have these halls enlarged. You will sit upon a throne built of the corpses of the enemies of your kingdom. Take the crown, then take the world.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 26, 2011, 11:14:22 am
>Punch one in the nose to establish superiority.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 26, 2011, 12:12:54 pm
>Punch one in the nose to establish superiority.

That would probably kill them. And don't you see they've carved TQ-??'s image into the walls? To them he's either a terrible demon (and even then, they can't resist him), or a powerful god (and they have little reason to resist him in the first place). But they are kind of punchable.
Title: Re: Space Voyage. Paint Adventure.
Post by: scout890 on February 26, 2011, 03:43:57 pm
pick one up and figure out how easily they are crushed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 26, 2011, 04:13:03 pm
yell "Take me to your leader!" if that fails, point the the picture of the sectoid carved in the salt.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 26, 2011, 04:51:19 pm
> Realize they are actually adorable and it is only the light that makes them seem like abominations.
Title: Re: Space Voyage. Paint Adventure.
Post by: scout890 on February 26, 2011, 06:06:47 pm
Light is horrible. It shouldn't exist. Rip out eyes so one never has to experience the horrors of light
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on February 26, 2011, 06:27:01 pm
> Realize they are actually adorable and it is only the light that makes them seem like abominations.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 27, 2011, 09:09:36 am
(http://img51.imageshack.us/img51/1829/571.png)

You swipe away the hideous creepy-crawlies
Their tiny forms scatter with your mighty swipe.

(http://img822.imageshack.us/img822/9715/572a.png)

The majority of them are slain in this outburst of disgust.
The remaining ones remain out of your reach. Humming uncomfortable
tunes and muttering unspeakable hymns.

(http://img822.imageshack.us/img822/4715/573g.png)

Ew, gross. Your hand is covered in creepy-crawlie shmutz.

(http://img840.imageshack.us/img840/4676/574t.png)

You attempt to wipe this off on the cavern floor.

(http://img683.imageshack.us/img683/1361/575b.png)

(http://img189.imageshack.us/img189/2724/576.png)

It is now suddenly very dark.
You fear for the motives of the remaining creepy-crawlies

(http://img821.imageshack.us/img821/4299/577m.png)

You can hear their clacking maws as they try to imitate language.
They begin to chant some fractured but identifiable words in unison.

"hello hello lame one come. Eye master, world traveler, dream seeker"
"hello lame one hello hello, dream seeker hello hello."
"dream seeker drop power us toward, hello hello"
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on February 27, 2011, 11:51:35 am
"O, Hai!
Sorry for killing you."
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 27, 2011, 11:53:46 am
It appears they think we're someone else, apologize for slaughtering them
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 27, 2011, 12:56:44 pm
Apologize, then ask what you can do to make up for it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 27, 2011, 02:41:46 pm
(http://img820.imageshack.us/img820/2028/578o.png)

You apologize for slaying the creepy crawlies.
Your pleas to be left alone echo in the cramped tunnel.
You cry for them to leave.

(http://img339.imageshack.us/img339/2614/579.png)

The creepy crawlies continue their chants.

"Hello hello dream seeker, drop power us toward"
"hello salt power us toward"
"dream seeker melt us toward salt."


This serves only to confuse and startle you more.

A pinkish light emerges from the tiny tunnel
opposite this strange filthy sanctum of creepies.

(http://img801.imageshack.us/img801/9688/580r.png)

More creepy crawlies appear from the tunnel
holding bizarre tools and wielding a fuchsia flame.

(http://img19.imageshack.us/img19/3223/581i.png)

The new creepy crawlies slaughter the chanting creepy crawies.
This agitates you even more but you're still relieved that the chanting
has stopped.

(http://img820.imageshack.us/img820/7370/582.png)

One of the new ones procures a strange artifact and approaches
an unknown device.

(http://img696.imageshack.us/img696/3527/583.png)

The creepy crawlie applies the artifact to the device and
screeches some strange thing to its comrades before
turning a crank on the side.

(http://img829.imageshack.us/img829/6747/584t.png)

The music is terrible and grating like a steel grinder (http://www.youtube.com/watch?v=hV6a-4WRys4)
rubbing against your tension based sonic receptor organs.
It is, however, unmistakably familiar.

(http://img546.imageshack.us/img546/8773/585q.png)

You find yourself in an infirmary's recuperation tank.
Many questions flow through your mind.
Was that all a dream? Were you really traveling in another world?
Would it affect your responsibility meter to get another Gran Mungo?
Most pertinently is what happened to TQ-05. You certainly hope
she's okay. You'll just have to wait a few hours to be discharged.
On the bright side, you feel a little better after the sleep.
And those bags under your eyes have retained their original elasticity.
All in all it hasn't been a bad day of--

(http://img713.imageshack.us/img713/1961/586g.png)

(http://img535.imageshack.us/img535/3031/587x.png)

(http://img546.imageshack.us/img546/337/588.png)

You have fainted

Please select a new character.

(http://img62.imageshack.us/img62/1562/589h.png)

Wow, TQ-04 really did kind of have a long day off.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on February 27, 2011, 02:44:59 pm
top-right guy
status report
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 27, 2011, 03:34:23 pm
Who's the bottom center one again? Alpha Rauthaz was it? Anyways, her.

Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 27, 2011, 03:35:27 pm
TQ-02
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 27, 2011, 04:37:59 pm
You are Alpha Rauthaz

(http://img546.imageshack.us/img546/9672/590w.png)

You have just awakened from an unconsciousness brought about
by a blow to the head by a robot driven by a criminally insane Sectoid.

You'd go after them for having the gall to assault you, but you
have bigger fish to fry. Your empire is being seized from you and you
need to get back in control of the bureaucracy before they can secure their new regime.

This sure is turning into one hell of an MCP

(http://img839.imageshack.us/img839/3231/591r.png)

You notice something peculiar. Don't you usually wear the palladium circlet of
the Alphas? You're certain you were wearing it. You've yet to take it off in 50 cycles.

That means...

(http://img696.imageshack.us/img696/1876/592c.png)

Those traitorous scum can wait. You've got a crown to reclaim.
And boy do you hope they resist.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 27, 2011, 04:47:03 pm
Remember your time at Dictator Training School and brainwash some mindless sectoids to help hunt down the infidels.

((This is getting better and better!))
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on February 27, 2011, 04:51:06 pm
> Nap an following emotional outburst: restore a fair amount of psychic powers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 27, 2011, 04:52:31 pm
Check your psychic fatigue meter (or whatever it was). That nap should've refreshed rejuvinated. And then...

Remember your time at Dictator Training School and brainwash some mindless very interesting new additions to the cast of admirable sectoids to help hunt down the infidels.

This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on February 27, 2011, 04:59:34 pm
Remember your time at Dictator Training School and brainwash some mindless sectoids to help hunt down the infidels.

This.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 27, 2011, 06:32:06 pm
Remember your time at Dictator Training School and brainwash some mindless sectoids to help hunt down the infidels.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 27, 2011, 06:50:19 pm
Grab droid arms and use them as a whip then follow the trail of tire tracks to them.
Reason why "You have a high Skill in Dominatrix and torturing."
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on February 28, 2011, 07:33:47 am
> Check status of cybernetic implants, you know, the secret ones only available to top-level people. And you're as top-level as they come, baby.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on February 28, 2011, 07:11:12 pm
(http://img815.imageshack.us/img815/4518/593.png)

It seems like that brief and  unwanted nap has given your Zanthoid gland
enough time to replenish your Psi meter somewhat. But 50 points wont kill
all of your enemies. You'll need to be cunning in the meantime.

(http://img534.imageshack.us/img534/3883/594.png)

You exit the room in search of the maniacs that stole your circlet.

(http://img62.imageshack.us/img62/3796/595.png)

It seems they left at high speeds on some vehicle.
This may be harder than you thought. They could be halfway
across this infernal station by now. There seems to be no way
to do this alone. There is only one thing left to do.

(http://img40.imageshack.us/img40/8418/596o.png)

Sob uncontrollably.

(http://img46.imageshack.us/img46/3083/597b.png)

Though not a real cry of pain or sorrow or hopelessness. A play into the mind
of these Sectoids. You assume that most of them are TQ series. A series that was
designed with sensitive eyes during the tainted pollen storm on Mezzizz 53 cycles ago.
Tears trigger some alertness within their minds that causes them to become more
compliant and cautious in anticipation of the potentially poisonous residue in the air.

(http://img689.imageshack.us/img689/747/598g.png)

Fortunately, this inherent programming can be abused to sway their favor.

The TQ Sectoids gather about you in concern. Looking for some method to
make you stop and consider the problem solved.

How shall you bend them to your will.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on February 28, 2011, 07:21:02 pm
Inform them that they must follow you instructions so that you may catch the scoundrels who intend to spread tainted pollen throughout the station.
Title: Re: Space Voyage. Paint Adventure.
Post by: Javarock on February 28, 2011, 08:00:44 pm
Look for the strongest, Appoint him commander, Use the rest to search the station.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on February 28, 2011, 08:13:01 pm
Convince them that the two thiefs stole your Gran Mungo and made off in their armored car.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 28, 2011, 08:55:25 pm
"Those mobsters kidnapped my friend and are holding him ransom! You have to help me, please!"
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on February 28, 2011, 08:56:33 pm
Claim all of the above happened
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on February 28, 2011, 08:58:33 pm
Claim all of the above happened

Okay, definately this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on February 28, 2011, 11:55:52 pm
Droid to walk over to the mass horde of TQs to see what happening.
There got to be some type of rule against abuse of Tear ducts on TQ's.
Also did they steal that head band or did tearface misplace it and her Feminine levels over took her observation skills.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 01, 2011, 04:30:54 am
No, we took the headband allright.
Claim all of the above happened
And ehm... thiiiis.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 01, 2011, 07:02:05 am
No, we took the headband allright.
Claim all of the above happened
And ehm... thiiiis.
yup.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 01, 2011, 12:42:33 pm
Several thoughts:

(http://img7.imageshack.us/img7/8190/593l.png)

It seems like that brief and  unwanted nap has given your Zanthoid gland
enough time to replenish your Psi meter somewhat. But 50 points wont kill
all of your enemies. You'll need to be cunning in the meantime.

Alright, 50 points.  By doing some math, that should be enough to kill up to 25 sectoids:

(http://img525.imageshack.us/img525/6425/175i.png)

Damn, your daily psychic power points have almost been entirely used up.
You could kill maybe 4 of them tops.

. . . with "mind bullets":

(http://img29.imageshack.us/img29/636/204n.png)

The stranger is trying in vain to kill TQ-01 with mind bullets

Also, 9 PP was enough only to teleport around within Zerblex 14 itself.

Also also, "Norepinephrine" (misspelled) and "Dopamine" (not displayed above, but listed earlier (http://www.bay12forums.com/smf/index.php?topic=74729.msg1914189#msg1914189)) are hormones that could conceivably relate to combat ("fight-or-flight").  It might be worth it to check if this meter-based world uses them to power super-awesome combat techniques.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 01, 2011, 03:15:48 pm
> Claim all those events, play into the role of an innocent young sectoid that might be easily manipulated into rewarding whoever helps it socially in disproportionate ways, and touch up any doubts in their minds using just a sprinkle of psi.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 01, 2011, 08:26:14 pm
(http://img641.imageshack.us/img641/3801/599h.png)

You tell a large number of conflicting stories about how the two maniacs
kidnapped you stole your Gran Mungo yogurt, and currently have your friend
as a hostage as they drive around in their armored cart spreading tainted
sky polyp pollen throughout the station on their path of senseless destruction.

(http://img713.imageshack.us/img713/5951/600f.png)

One of them reasons that you are talking about TQ-01 and TQ-02.
She claims they always seemed so normal, but is now entirely convinced
they are now and were always insane terrorists.

(http://img190.imageshack.us/img190/5402/601yj.png)

The TQ Sectoids offer to help get your friend back and
try to make you feel better about your yogurt. They offer
to help track down TQ-01 and TQ-02 and bring them to justice.

(http://img8.imageshack.us/img8/493/602pj.png)

Like putty in your hands.

(http://img145.imageshack.us/img145/6448/603w.png)

The Sectoids scatter in search of the fabricated threat as you continue
in search of your valuable and traditional relic and the thieves that looted it.

(http://img690.imageshack.us/img690/8034/604d.png)

Those thieves certainly haven't hidden their trail well. Soon they'll
be at your mercy and you'll show those insubordinate tubespawn
some respect for the alpha hierarchy before you liquefy their innards.

(http://img132.imageshack.us/img132/9991/605.png)

Your progenator would be proud of you too. For the few years you knew
alpha rød she always put emphasis on manipulation over raw psychic power.
You haven't always governed like that, but maybe you'll turn over a new
leaf after this coup thing blows over. The Sectoids seem to be loyal and
diligent workers. You're almost proud.

(http://img217.imageshack.us/img217/8530/606b.png)

Wait a second. What is that?

(http://img818.imageshack.us/img818/226/607.png)

Droids. Again. These automata are certainly becoming a recurring bother.

I swear back on photoshop here dopamine was written in. Noraepinephrine was still misspelled though so I guess you got me there. I shouldn't be surprised that someone calculated how many skulls Rauthaz could cave in with mind bullets this is the Bay 12 forum after all.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 01, 2011, 08:33:09 pm
"Oh no! The terrorists have reprogrammed these droids into psychotic killbots!"

Tear them apart. With your mind
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 01, 2011, 08:59:53 pm
"Oh no! The terrorists have reprogrammed these droids into psychotic killbots!"

Tear them apart. With your mind

Do this, then lead a strike force after TQ-01 and TQ-02.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 01, 2011, 10:29:55 pm
"Oh no! The terrorists have reprogrammed these droids into psychotic killbots!"

Tear them apart. With your mind


Wait, tear apart which?  The droids?  There was a quick check over here for psy points (http://www.bay12forums.com/smf/index.php?topic=74729.msg1914189#msg1914189) when faced with the last droids, but I don't think it was established whether mind powers can tear apart droids directly, or whether some other psy plan was to be executed.

But it became irrelevant, because Alpha Rauthaz knows the deactivation word for the droids.  Utilize the deactivation word.  (And be ready to move the captured sectoids quickly, in case the droids are only out for a short time.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 01, 2011, 10:47:24 pm
"Oh no! The terrorists have reprogrammed these droids into psychotic killbots!"

Tear them apart. With your mind


Wait, tear apart which?  The droids?  There was a quick check over here for psy points (http://www.bay12forums.com/smf/index.php?topic=74729.msg1914189#msg1914189) when faced with the last droids, but I don't think it was established whether mind powers can tear apart droids directly, or whether some other psy plan was to be executed.

But it became irrelevant, because Alpha Rauthaz knows the deactivation word for the droids.  Utilize the deactivation word.  (And be ready to move the captured sectoids quickly, in case the droids are only out for a short time.)

--Rexfelum

It said in the same post that only Alpha know the word. And I'm sure they'd be on the lookout for any Alpha running around (you know what with the whole murder thing). And I see no reason why mind powers wouldn't work differently on steel than they do flesh. Besides, if for some ridiculous reason psy power can't rip steel, we can just disassemble them piece by piece.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 01, 2011, 11:10:43 pm
It said in the same post that only Alpha know the word. And I'm sure they'd be on the lookout for any Alpha running around (you know what with the whole murder thing). And I see no reason why mind powers wouldn't work differently on steel than they do flesh. Besides, if for some ridiculous reason psy power can't rip steel, we can just disassemble them piece by piece.

Two things:

We're playing Alpha Rauthaz right now, so problem solved.

The definition of "mind powers" remains unclear.  Does using a "mind bullet" create a physical projectile, or is it a fancy way of saying "make a living flesh-brain go boom"?  I'm just trying to be cautious.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 01, 2011, 11:28:36 pm
-snip-

--Rexfelum

I know that we're Alpha Rauthaz, and that's our problem. If we go around shouting out secret code words every will know that we're the psychotic serial killer posing as an average citizen. While we can't assume that psychic powers are very common, it's certainly a possiblity. There will be doubt, but I don't think we'd be set upon by a mob of angry sectoids. Not so if we take the course you suggested. And while we can't be certain, I'm pretty sure that psychic bullets at least work like normal bullets, otherwise it might be called something descriptive enough to convey the general idea. It's not like you'd call a hair dryer an easy bake oven, while they function somewhat similarly, it's incredibly misleading and would cause misuse of the product (not saying a psychic could get the two mixed up, but it would cause general confusion with people unfamiliar with such things).

So it seems safe to at least rip them in half and keep our cover.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 02, 2011, 12:59:21 am
I know that we're Alpha Rauthaz, and that's our problem. If we go around shouting out secret code words every will know that we're the psychotic serial killer posing as an average citizen.

Oh, I get it now.  However, these sectoids likely won't make that connection.  Over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg1896120#msg1896120) we saw Alpha described as the "former Secret-de-facto-leader of the homestar system."  As far as we can tell, commoners don't know much of anything about the shadowy cabal of rulers; and even if they did, those folks are more "shadowy-evil" than "crazy-psycho-argh-kill."  Further, even Alpha has a hard time remembering the existence of the word, so the commoners surely would have no clue what is going on (just as TQ-01 and TQ-02 had no clue (http://www.bay12forums.com/smf/index.php?topic=74729.msg1914189#msg1914189)).

And while we can't be certain, I'm pretty sure that psychic bullets at least work like normal bullets, otherwise it might be called something descriptive enough to convey the general idea. It's not like you'd call a hair dryer an easy bake oven, while they function somewhat similarly, it's incredibly misleading and would cause misuse of the product (not saying a psychic could get the two mixed up, but it would cause general confusion with people unfamiliar with such things).

So it seems safe to at least rip them in half and keep our cover.

Yes, yes, I'm just being careful.  I mean, I don't have to explain that there are gaming systems where "mental powers" have purely "mental" effects (and not physical), right?  Such games will even use names for physical phenomena (like "bullets") to describe mental things, because there are only so many cool words available.  Thus, there's no guarantee that a given game will allow psychics to perform telekinesis.

And yes, I can even provide a counterexample to my own concern: Alpha Rauthaz used psy points to physically teleport.

I'm just sayin' I'd be more comfortable defeating the droids using known abilities before trusting in a character sheet we can't see.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 02, 2011, 07:05:20 am
Also aren't we playing the someone who going to off 2 character slots two which where there from the beginning? Two characters who may very well be vital for TQ-666 ascension to god hold.
wait this is Bay 12 home of Curses and Roguelikes.
Alpha do that psi sap you smugly told us about and channel all that for scanning where your head band is then use the remaining Psi you sap from to teleport to them. the psi levels should be close to enough to what you had before the drain to snipe/shoot/cap both simpletons rumps and there Robot friend too.

Also take off the silly armor for it's clearly not boosting anything.

I wonder if she gets to do it I mean if Robocorn really allows alpha to get enough psi, then poof cave both those three characters heads in and have to deal with salt mountains with a mutant culler, a mutant, and Magneto and the brotherhood.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 02, 2011, 08:59:42 am
> Phsycicaly plant the sugestion of shouting the words in the head f somone what will be crused/droped to it's death wehn they deactivate.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 02, 2011, 12:10:32 pm
(http://img232.imageshack.us/i/608.png/)

You have trouble deciding whether or not to destroy or deactivate these
dreadful droids.

(http://img219.imageshack.us/img219/1528/609f.png)

In the end you opt for deactivation, you'll use up less Psy that way.

"Ahem"

(http://img809.imageshack.us/img809/9495/610t.png)

you call out the deactivation word.

(http://img801.imageshack.us/img801/3458/611g.png)

The result is not what you expected.

(http://img717.imageshack.us/img717/1122/612x.png)

Is that Gamma Magenta?!

"Hello, Rauthaz. If you are seeing this you've used Alpha Rød's deactivation word.
and are presumably still within Zerblex 14. I'm sure you're glad to know we all
survived the gas leak."

(http://img690.imageshack.us/img690/1746/613u.png)

You've always hated Magenta, thinking he's better because he's an experienced and
empathetic admiral, makes you sick how out of place he acts

"You can rest assured that we have no further interest in killing you. We've already
fled beyond your teleportation radius and are readily preparing to commandeer your ship.
The last one Zerblex will see in hundreds of years. We're sure you'll get used to civilian life
or at the very least Isolate your tyranny to this station."

(http://img140.imageshack.us/img140/8351/614n.png)

You are most certainly going to kill him, no doubt remains in your mind.

"I'll be in control of the empire in your absence, for a short while anyway. We're thinking of
applying a representative governement decided by elections. As dull and mindless as you think
the Sectoids are, they're still probably more responsible than you with their decisions"

(http://img52.imageshack.us/img52/6893/615z.png)

"And now a round of applause for TR 919, the computer specialist who
hacked the droid brainhub in under five minutes.
 We're going to get you a yogurt or something."

This may have a negative effect on the loyalty of your goons.

The psychic powers of this universe are explained in depth in this video (http://www.youtube.com/watch?v=jsxqq7w9h_E) starting at about 1 minute 15 seconds.
But no seriously, the sci-fi is pretty damn soft, If I start giving out consistent rules peoplea re going to start outsmarting me instead of outwitting me, which is the point of the exercise.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 02, 2011, 12:24:01 pm
"this video is not available in your country. :/"
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on March 02, 2011, 12:26:46 pm
Wow, that's rare, a video being availabe in my coutry and not in another, instead of the other way around.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 02, 2011, 12:43:43 pm
this one perhaps, (http://www.youtube.com/watch?v=FL4HSiGvk68) it's a little far a ways to go for one of my sarcastic remarks but hey, it looks legit. Probably wont work still, but hey, can't say I didn't try.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on March 02, 2011, 12:44:39 pm
"This video contains content from Vevo, who has blocked it in your country on copyright grounds.
Sorry about that."

Curses.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 02, 2011, 02:00:27 pm
Well looks like a good act of teleporting would be in favor cover blown woop woop woop woop
If not then alpha going to be on the bad side of a gang up. Total on knees taking fists and feets and elbows square to the face. Though with the mutant rebels alpha could hitch a ride on that group until she regains power. also could we see what the other two sectoids TQ-02 and TQ-01 doing while alpha tries not to eat sectoid fists for dinner?
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 02, 2011, 02:10:08 pm
explain the situation to tq1 and tq2 and get the hell out there with them on a cruiser to regain what is yours.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 02, 2011, 03:20:10 pm
Wait.

We've already fled beyond your teleportation radius and are readily preparing to commandeer your ship. The last one Zerblex will see in hundreds of years.

If true, that could put a serious crimp in TQ-01 and TQ-02's plans to utilize the spaceport.

Would the cabal also have thought to prevent pilot sponsorship like TQ-01 has hoped to attain (http://www.bay12forums.com/smf/index.php?topic=74729.msg1877836#msg1877836)?  They might not have thought of that as a problem, since it's unlikely Alpha Rauthaz could suddenly become a pilot.  It may become necessary to make peace with 01 and 02 so as to escape with them.

And then simply have repeated and humorous conflicts with said characters throughout the Space Voyage, together learning the true meaning of friendship.

Oh look, a Space Voyage.

Pity that Alpha Rauthaz doesn't know TQ-01 wants to be a pilot, and so wouldn't act on any of this information.  Probably best to just psychically locate the circlet, then teleport to it.  Yup.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 02, 2011, 03:37:06 pm
Pity that Alpha Rauthaz doesn't know TQ-01 wants to be a pilot, and so wouldn't act on any of this information.  Probably best to just psychically locate the circlet, then teleport to it.  Yup.

This would seem to be the best action.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 02, 2011, 04:03:35 pm
Everything Rexfelum just said.

Yeah I know, I'm having a lack of imagination, lately.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 02, 2011, 04:24:23 pm
I knew it'd be a terrible idea to use the code word.

Just rip the droids apart, you'll still have plenty of energy to deal with the other two. And if the mob question you about the secret word, tell them you're not actually Alpha Rauthaz, you just got the code word from Wiki Leaks (or a Gabronian equivilant of Wiki Leaks).
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 02, 2011, 04:31:43 pm
Destroy the droids, then inform your minions that this guy is an evil liar who is overthrowing the rightful government. Get to the ship as fast as you can by any means necessary.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 03, 2011, 03:51:41 pm
And if the mob question you about the secret word, tell them you're not actually Alpha Rauthaz, you just got the code word from Wiki Leaks (or a Gabronian equivilant of Wiki Leaks).[/b]
this.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on March 04, 2011, 11:56:35 am
Something makes me think our OP isn't a supporter of tearing people to shreds.

Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 04, 2011, 03:23:31 pm
I am enjoying the how fast updates are made.
this was page 8.
the archive is awesome though.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 04, 2011, 09:18:09 pm
I am enjoying the how fast updates are made.
this was page 8.
the archive is awesome though.
Sorry guys I have almost no spare time on Thursdays and Fridays, I can try to double update on days that are mostly free (saturday) but this problem will persist regularly. I hope this doesn't bug you too much, the slightly improved art and increasing complexity of the story (shit people actually call me on continuity errors) has quintupled the update time (originally 15 minutes) Sit tight, I should have something together early tomorrow morning

~Robocorn

P.S. I couldn't have drawn an update in the time it took me to type this.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 05, 2011, 02:02:51 am
it's perfectly fine. I mean, look at my forum games  :P
(they're in maintenance, dammit! well I guess I'll just post now...)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 05, 2011, 11:13:48 am
Sorry for not posting early in the morning, but it took me a little longer than expected, to be fair it's probably the largest single update ever.

(http://img121.imageshack.us/img121/1305/616f.png)

The hologram is gone now you'll have to think quickly.

(http://img40.imageshack.us/img40/2880/617.png)

The Sectoids seem confused and apprehensive of you.

(http://img849.imageshack.us/img849/7599/618.png)

You explain that you aren't Alpha Rauthaz and that you got the code from some illegal
spy fora and-

(http://img811.imageshack.us/img811/4687/619q.png)

They don't seem to be buying it.

(http://img688.imageshack.us/img688/1351/620a.png)

You attempt to change the subject to your kidnapped friend and
the terrorist mobsters.

(http://img714.imageshack.us/img714/220/621k.png)

They seem a bit more skeptical now.

(http://img135.imageshack.us/img135/3598/622d.png)

You point out that Tampering with droids is against droidright 1 and
TR 919 and his accomplices should be arrested.

(http://img225.imageshack.us/img225/376/623.png)

Your mob of goons seems to be turning on you.

(http://img200.imageshack.us/img200/5919/624m.png)

Screw this.

(http://img834.imageshack.us/img834/1363/625x.png)

(http://img854.imageshack.us/img854/1976/626.png)

(http://img856.imageshack.us/img856/9662/627.png)

(http://img9.imageshack.us/img9/2507/628g.png)

(http://img684.imageshack.us/img684/5240/629q.png)

All of that was an enormous waste of time. If Magenta wasn't bluffing
you have a few minutes before you're permanently trapped on this
awful little station around Feffle of all stars.

You hope your crew has remained loyal, though knowing Magenta
they were probably double agents. Besides if you can secure the ship
fast enough you could just take some stupid Sectoid as a pilot.

(http://img839.imageshack.us/img839/7792/630a.png)

But before all that.

(http://img822.imageshack.us/img822/9599/631k.png)

You've got some business to take care of.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on March 05, 2011, 11:16:02 am
Lol, that reminds me of the time I attempted to convince a Trolloc that I was a Myrddraal.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 05, 2011, 11:21:42 am
>BOSS BATTLE!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 05, 2011, 01:55:13 pm
>BOSS BATTLE!

Against a man stuck in a metal box, another passed out on the floor, and a broken robot?

It's either hunting down those two or missing our chance to get off this station. Forget the diadem, when you reclaim the throne you could have a diadem twice as large as that, besides, the point of being in hiding is to be inconspicuous. The average sectoid wouldn't be caught wearing one of those (unless, I don't know, they were going to a masquerade or something (also worth noting that this isn't a masquerade)).
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 05, 2011, 02:01:24 pm
It's either hunting down those two or missing our chance to get off this station. Forget the diadem, when you reclaim the throne you could have a diadem twice as large as that, besides, the point of being in hiding is to be inconspicuous. The average sectoid wouldn't be caught wearing one of those (unless, I don't know, they were going to a masquerade or something (also worth noting that this isn't a masquerade)).
This
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on March 05, 2011, 02:16:39 pm
BLOW THEM UP.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on March 05, 2011, 02:49:56 pm
>Strife!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 05, 2011, 03:16:29 pm
>Annihilate!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 05, 2011, 03:50:52 pm
>Be Subtle!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 05, 2011, 03:56:17 pm
>Be Subtle!

>Be Gental...

>Become TQ-02!
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 05, 2011, 03:56:37 pm
>Become TQ-02!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 05, 2011, 05:15:18 pm
It would appear that TQ-01 and TQ-02 are, very probably, just down the hall.

(http://img822.imageshack.us/img822/9599/631k.png)

There is probably enough psychic power left to open up an exit in that sealed port-o-bunker (preferably in a location that does not impact functionality).

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 05, 2011, 05:26:42 pm
"You can rest assured that we have no further interest in killing you. We've already
fled beyond your teleportation radius and are readily preparing to commandeer your ship.
The last one Zerblex will see in hundreds of years. We're sure you'll get used to civilian life
or at the very least Isolate your tyranny to this station."

I don't think we have very much time. It's a choice between getting revenge for something as petty as a peice of jewelery, or taking the risk of being trapped on this station for life. For all we know they could be preparing to leave now, we can't afford to waste a single moment.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 05, 2011, 05:33:42 pm
Exactly. So: >Agress!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 05, 2011, 05:52:02 pm
I don't think we have very much time. It's a choice between getting revenge for something as petty as a peice of jewelery, or taking the risk of being trapped on this station for life. For all we know they could be preparing to leave now, we can't afford to waste a single moment.
Exactly. So: >Agress!

Anyone noticed how self-conflicted (nigh-unto schizophrenic) Alpha Rauthaz's thought process has gotten lately?  Poor sectoid, getting pushed and pulled every which way, right after losing a lifetime of work to a bunch of traitors.  Sure hope she doesn't snap at an inopportune moment.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 05, 2011, 06:11:37 pm
*whistles innocently*
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 05, 2011, 08:06:41 pm
Awesome!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on March 06, 2011, 06:46:50 pm
Hmm.


GET TO THE SHIP.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 06, 2011, 09:29:20 pm
I new it was going to happen.
But in this update a beloved member of the space voyage cast is killed

The incident is extremely graphic so I've Spoiled it for the faint of heart.
Naw it's not actually that graphic

(http://img546.imageshack.us/img546/482/632.png)

Vengeance is yours

(http://img707.imageshack.us/img707/9360/633.png)

You'll kill the irresponsible first, with any luck the other one will be watching
so he can die in sorrow as well as agony. Jeez you love revenge

(http://img683.imageshack.us/img683/203/634u.png)

But first this stupid mechanical box.

(http://img191.imageshack.us/img191/8062/635q.png)

(http://img20.imageshack.us/img20/1580/636f.png)

You extract the awestruck Sectoid. It seems your intuition
was correct once again. You'll show him a way to remove the
circlet without using your hands. It might be messy though.

(http://img703.imageshack.us/img703/5607/637g.png)

You relish this moment. You want the Sectoid to
be acquainted with the reality that your most
fleeting whim can rend his atoms apart and he is
helpless. You want him to regret his insolence with
every fibre of his weak and pathetic mass-produced
being. This sniveling pile of protoplasm will have the
image of your grin burned into his very consciousness
until every synapse fires fear, then you will systematically
break every bone one by one until the Sectoid is left a
groveling pile. You'll take his sight, puncture his hearing membrane
disconnect his nerve endings from the tips of his fingers to
his spine leaving only enough autonomy to grovel and plea for death
and apologize for his insolence. Then, and only after
a proper apology will you grant the worm an end to his well
earned suffering. Then you'll find his friend an-

(http://img808.imageshack.us/img808/6917/638.png)

Another Sectoid interrupts you.

(http://img818.imageshack.us/img818/9294/639.png)

She wants you to wrap up this "thing"
so she can finish unloading the last ship
and take the rest of the MCP off.

(http://img560.imageshack.us/img560/8586/640.png)

She can retire early.

(http://img33.imageshack.us/img33/2950/641q.png)

Wait? Last ship. Magenta said yours was- and- hundreds of years-

(http://img838.imageshack.us/img838/2369/642p.png)

Shit Shit Shit Shit.

You are now TQ-02

(http://img545.imageshack.us/img545/8749/643p.png)

You were just torn from your port-o-bunker and levitated around
by that scary person, who then tried to have a floating staring contest
with you before she killed TQ-30 and flew off. TQ-01 is still unconscious
and Leeanne is still broken on the floor. Nothing makes sense anymore
and you just want this MCP to end without anyone else dying.

RIP. TQ-30
No longer will we be regaled with the adventures of an alien teamster.
For her, the story has ended.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 06, 2011, 09:46:20 pm
After her! Vengeance must be had!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 06, 2011, 11:06:58 pm
Place TQ-30's corpse in the box in a pathetic attempt to fake your own death and then sneak past Alpha on the way to the ship, you need to get off of this station if you have any hopes of freedom.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 06, 2011, 11:58:00 pm
>Grab TQ-01 and rush to the exit, hoping againist hope that you will beat her too it.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 07, 2011, 01:52:10 am
^The above.
I am sleepy, sorry.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 07, 2011, 04:39:48 am
> Get back in your port-o-bunker, grab Leeanne and TQ-01, and rush towards the ship. We must escape! You must save your friend!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 07, 2011, 11:30:19 am
> Have Heroic BSOD.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 07, 2011, 04:57:48 pm
Place TQ-30's corpse in the box in a pathetic attempt to fake your own death and then sneak past Alpha on the way to the ship, you need to get off of this station if you have any hopes of freedom.

and put the circlet on her head as well
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 07, 2011, 07:14:37 pm
(http://img696.imageshack.us/img696/4659/644x.png)

You get your bearings. You're certainly lucky to not have been murdered
by that scary person (Alpho something?) like TQ-30 was.

(http://img849.imageshack.us/img849/1089/645.png)

Speaking of which, there's something you'll have to do.

(http://img192.imageshack.us/img192/5438/646.png)

You dispose of TQ-30, wouldn't want her infecting the
entire station with her corpse cooties. To think if
she hadn't been unloading at that very moment you
wouldn't have hit her and she'd still be alive.

(http://img708.imageshack.us/img708/4051/647.png)

That's right, she said that there was only one ship left.
That's probably why the scary person left. You don't know
how you'll make it there before it leaves, the spacewharf is
several miles long. This is hopeless.

(http://img195.imageshack.us/img195/1761/648v.png)

TQ-01 risked his life to get you this far. He saved you from the droid.
If the droids catch you you'll probably both be killed for flagrant irresponsibility.
The only way out is that last ship but there's little you can do.
You have to try though.

(http://img641.imageshack.us/img641/4926/649u.gif)

Heroic BrainStorm of Determination.


There's got to be some way to get there in time any way.
If just to save TQ-01.

(http://img5.imageshack.us/img5/3343/650tf.png)

That's it! It's incredibly reckless, Ridiculously dangerous, and
almost sure to injure you terribly.

What do you do?
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 07, 2011, 07:17:21 pm
Ride the cart TQ-30 was pushing, using Leeanne's severed robo-limbs as oars.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 07, 2011, 07:18:25 pm
USE THE PLAN!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 07, 2011, 07:20:41 pm
USE THE PLAN!

I think we were supposed to come up with the plan.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 07, 2011, 07:22:46 pm
Use parts from the robot to rebuild your mobile bunker with an overpowered engine, grab TQ-01 and then go to the last ship and destroy Alpha.
Title: Re: Space Voyage. Paint Adventure.
Post by: Doret on March 07, 2011, 11:13:13 pm
Cannibalize the droid's parts to create a tentacle pack with as many metal tentacles as possible and interface it with the Palladium Circlet, then change the Palladium Circlet into a brain interfacing device. Connect yourself to the brain interfacing device on the spot with bloody surgery and make your way to the ship with TQ01.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on March 07, 2011, 11:35:28 pm
Quickly build a rocket-powered cart. Save time by neglecting to create any sort of steering or braking system.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 08, 2011, 09:32:15 am
Cannibalize the droid's parts to create a tentacle pack with as many metal tentacles as possible and interface it with the Palladium Circlet, then change the Palladium Circlet into a brain interfacing device. Connect yourself to the brain interfacing device on the spot with bloody surgery and make your way to the ship with TQ01.

this?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 08, 2011, 02:33:20 pm
(http://img852.imageshack.us/img852/476/651.png)

The hover dolly is still levitating.

(http://img98.imageshack.us/img98/5637/652.png)

If your plan works it will be your salvation.

(http://img825.imageshack.us/img825/9694/653.png)

"Ahem"

You just have to unbalance the levitation matrix faster than it can recover.
The dolly will sink lower to the floor but will reach terminal velocity
towards that hall.

(http://img852.imageshack.us/img852/7547/654.png)

For this you need an external power source. This is where Leeanne comes in.

(http://img585.imageshack.us/img585/3613/655.png)

Wriggle your left central leg Leeanne, Wriggle your left central leg
like there's no tomorrow.

(http://img832.imageshack.us/img832/8779/656h.png)

"I don't know what yer gettin at hon, but ay'll try"

(http://img263.imageshack.us/img263/8788/657j.png)

Foosh (http://www.youtube.com/watch?v=KxQZsW0H7LU)

(http://img835.imageshack.us/img835/5959/658.gif)

You spy something yonder, you're gaining fast.

What do you do?

Goddamn that last gif is bad, I might go back and redo it.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 08, 2011, 02:49:07 pm
take off circlet and throw it like a frisbee.
then continue.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on March 08, 2011, 03:52:08 pm
take off circlet and throw it like a frisbee.
then continue.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 08, 2011, 03:55:37 pm
take off circlet and throw it like a frisbee.
then continue.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 08, 2011, 04:25:11 pm
take off circlet and throw it like a frisbee.
then continue.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 08, 2011, 04:36:13 pm
I'm just going to listen to Joe stump and watch that animated gif for an hour or so, now  ;)
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 08, 2011, 04:37:30 pm
take off circlet and throw it like a frisbee.
then continue.
I promote my own idea.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 08, 2011, 05:03:32 pm
take off circlet and throw it like a frisbee.
then continue.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 08, 2011, 05:05:28 pm
take off circlet and throw it like a frisbee.
then continue.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 08, 2011, 07:41:22 pm
> (mind) Bullet hell avoidance minigame!

You know which ones I mean, it's perfect for this kind of situation where you're travelling rapidly up a corridor towards a boss that'll throw around all kinds of projectiles in semi-regular patterns that you have to avoid, and it's perfect for the music to!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 08, 2011, 07:53:59 pm
........
........
........
BURN THE HERETIC!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 08, 2011, 08:03:40 pm
The pyramid sugestion could happen at the end of the minigame when they finaly catch up to strike back that way.
Title: Re: Space Voyage. Paint Adventure.
Post by: Birdy on March 08, 2011, 08:09:28 pm
HIT THE SILK! BAIL BAIL!

Jump off taking as much stuff as possible with you, including any buddies!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 09, 2011, 06:42:43 pm
Lose internet for a good amount of days and we lose a sectoid. so we have the corpse of TQ-30 and drove past Zordon's nag of a assistant alpha who no doubt going to waste her energy on trying to snipe you.best now is to CRY SO Hardit will splash Alpha in her face causing her to be blinded.This will cause her to lose focus and face plant into the floor.I expect this will tick her her off more than getting fan art of her wearing a apron being submissive. Hopefully 02 use 30's body  as shell for lee after this is done.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 09, 2011, 09:31:26 pm
(http://img291.imageshack.us/img291/2661/659d.gif)

You think you can get her from here.

(http://img269.imageshack.us/img269/5650/660z.gif)

(http://img189.imageshack.us/img189/9458/661b.gif)

(http://img714.imageshack.us/img714/5061/662b.png)

(http://img828.imageshack.us/img828/7064/663u.gif)

That really hurt.
You Cry so hard
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 09, 2011, 09:36:53 pm
Do you have the port-o-bunker with you? And a few of Leeanne's arms? If so...

Reattach any robo-arms you may or may not have to their respective owners. Politely ask Leeanne to then lift any portable fallout shelters you may or may not have. This will give the hover cart an extra boost, hopefully enough for us to catch up to Alpha. And if she has a clear shot, bash Alpha Rauthaz over the head with it.

If we don't...

We could always politely apologize to Alpha Rauthaz, you were just trying to return her jewelry to her, along with an apology note that you lost while she was murdering TQ-30.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 09, 2011, 09:40:23 pm
Go faster, so that you can catch up to Alpha and have your VENGEANCE!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 10, 2011, 02:33:43 am
do we still have full control over Alpha right? So could we just say "Alpha wipe Bugs from your eyes." then "TQ-02 mod the cart into a portable ship."
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 10, 2011, 05:30:11 am
> Have nervous breakdown while racing at full speed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 10, 2011, 08:40:47 am
if only a Peesize spec of dirt hit alpha in that speed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 10, 2011, 02:58:07 pm
(http://img836.imageshack.us/img836/1635/664.gif)

That was your best shot, you have no idea what do do next.
You're closing in. There's nothing for you to do.
You can't even control the hover dolly.

(http://img268.imageshack.us/img268/7343/665k.gif)

You blew it. It was too much pressure. You'll meet up with
the scary person and she'll kill you like TQ-30. The dolly will
crash and TQ-01 will be dead. HE relied on you and he'll be dead.
You've lost. The only thing left to do is have a mental breakdown.

(http://img534.imageshack.us/img534/1489/666l.gif)

TQ-01 thinks that this is a poor time to have a mental breakdown.

(http://img684.imageshack.us/img684/9237/667y.gif)

There appear to be bigger fish in need of frying.

Thursday updates are elusive, even short ones. Treasure it.

Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 10, 2011, 03:13:33 pm
Become TQ01.

 - Either:
Give assistance to Alpha.
 - Or:
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 10, 2011, 03:14:13 pm
Become TQ01.
Spoiler (click to show/hide)
This
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 10, 2011, 03:15:28 pm
Also: Wow that was a quick update! Thanks!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 10, 2011, 04:15:47 pm
> TQ-01: Destabilize this b**ch so she crashes into a wall.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 10, 2011, 05:07:35 pm
> TQ01: Politely ask Leeane if you may throw her at Alpha Rauthaz
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 10, 2011, 05:17:15 pm
Become TQ01.

 - Either:
Give assistance to Alpha.
 - Or:
Spoiler (click to show/hide)
This
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 10, 2011, 06:04:48 pm
Become TQ01.

 - Either:
Give assistance to Alpha.
 - Or:
Spoiler (click to show/hide)
This

wait throw out as many Male pronouns at Alpha.
"You used Him and his enough to catch attention of Alpha who rebutted that she in fact Female and you both going to die a horribl*Boof*." "She should of look out for that sign up a head."
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 12, 2011, 12:40:27 am
You are TQ-01
(http://img849.imageshack.us/img849/1893/668.gif)

You've had just about enough of this bossy gorlax.

(http://img402.imageshack.us/img402/7267/669.gif)

You attempt to gain her attention.

(http://img7.imageshack.us/img7/1258/670s.png)

She seems surprised to see you right now.

(http://img844.imageshack.us/img844/7758/671t.png)

It's fine, your reunion won't be long.

(http://img23.imageshack.us/img23/8550/672b.png)

(http://img852.imageshack.us/img852/7888/673.png)

(http://img848.imageshack.us/img848/3241/674.png)

(http://img845.imageshack.us/img845/6508/675.png)

Wait, wasn't that an active starship gate?
That thing you're hurtling away from?

what will you do?

Sorry for the delay into early Saturday territory. I was looking for some way to avoid those little jaggedy edges and tried to download a number of vector based software outlets. In the end I just went back to photoshop changed brushes and made the flood fill hella tolerant. Hope it doesn't bother you.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 12, 2011, 12:45:42 am
Short-circuit the thing and lean to the side, then get to the gate.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 12, 2011, 08:22:21 am
>Keep going full force to the docks. We kust got rid of that insane lady, why would we want to go where she is now?

Attempt to increase luck skill.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 12, 2011, 09:09:18 am
why would we want to go where she is now?
Because... that's where the last ship is.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 12, 2011, 09:31:06 am
We just knocked her into a star gate. Didn't you read the damned update?

Oh wait. NVM. It was an active starship gate. Read it wrong.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 12, 2011, 09:40:47 am
We just knocked her into a star gate. Didn't you read the damned update?

Oh wait. NVM. It was an active starship gate. Read it wrong.

Phew, for a second I thought I had to bring out a visual aid.

Spoiler: visual aid (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 12, 2011, 09:56:38 am
 ???
...
 :o
...
 :D
...
Lol.

Anyways, get Leanne to clamp onto a wall and hold onto the cart. This should stop us, even if we smash into the wall.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 12, 2011, 04:58:12 pm
(http://img88.imageshack.us/img88/4382/676l.gif)

You ask TQ-02 to turn this contraption around.
It is imperative you get to the docked ship.

(http://img98.imageshack.us/img98/8918/677c.gif)

TQ-02 laments that he has no way to stop or turn
the makeshift gravity sled. Unfortunate.

(http://img59.imageshack.us/img59/4295/678r.gif)

You plead with the droid to grasp the walls with her pincers.

(http://img806.imageshack.us/img806/403/679.gif)

"I hate to tell you sug, but that jus' aint' gonna happen"

(http://img191.imageshack.us/img191/9742/680.gif)

You suppose you'll have to stop it the old fashioned way.

(http://img18.imageshack.us/img18/8981/681.png)

You tell TQ-02 to prepare to cut the power to the hover dolly.

(http://img849.imageshack.us/img849/8246/682q.gif)

And to brace for impact.

(http://img46.imageshack.us/img46/8358/683.png)

(http://img860.imageshack.us/img860/4161/684.gif)

Well, this is kind of working.
Not really.

What do you do?


The last image goes best with Joe Stump.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on March 12, 2011, 05:01:52 pm
Hang on.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 12, 2011, 05:02:03 pm
Lean over and try to get it to crash into a wall.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on March 12, 2011, 05:02:17 pm
Tuck and roll?
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 12, 2011, 05:06:04 pm
Looks like you're gonna have to juuuump!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 12, 2011, 05:27:38 pm
Looks like you're gonna have to juuuump!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 12, 2011, 06:50:19 pm
> stand on the chasit of that bot and puch it of the cart.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 12, 2011, 09:36:01 pm
(http://img571.imageshack.us/img571/3894/685o.png)

You bail from the speeding cart.
TQ-02 follows behind shortly afterward.

(http://img705.imageshack.us/img705/92/686.png)

(http://img839.imageshack.us/img839/7388/687.png)

(http://img856.imageshack.us/img856/3806/688.png)

What in the name of Chi Naur was in those crates anyway?

(http://img233.imageshack.us/img233/3218/689s.png)

You find TQ-02 writing under the droid's bulky chassis.
His leg seems to be stuck.

(http://img853.imageshack.us/img853/2333/690.png)

You assist as best you can.

(http://img861.imageshack.us/img861/3933/691.png)

Eugh

You're no physiologist but you don't
think that's supposed to be like that.

You still need to escape.

What do you do?

This is getting real again.
I'm expecting some wacky shit later to make up for this.

Oh, and for all you people who pay attention, Sectoids are vertebrates. Can't take it back now can I.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 12, 2011, 09:36:55 pm
Drag him to the ship!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 12, 2011, 09:37:34 pm
Shoulder TQ-02 while waiting for your people's innate healing powers to take care of the injury.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 12, 2011, 09:38:21 pm
Shoulder TQ-02 while waiting for your people's innate healing powers to take care of the injury.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 12, 2011, 09:41:09 pm
Try to set his leg back into place. Then drag him to the ship, leave Leeanne behind, she'll only slow you down.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on March 12, 2011, 09:47:20 pm
NO Leeaane is part of our team and teams do not leave their team member behind!!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 12, 2011, 09:50:06 pm
Shoulder TQ-02 while waiting for your people's innate healing powers to take care of the injury.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 12, 2011, 09:56:20 pm
Shoulder TQ-02 while waiting for your people's innate healing powers to take care of the injury.

You do realize that if we don't set the bone in place his leg will be useless. The soon to be canon increased healing rate only makes it that much more urgent. (http://www.youtube.com/watch?v=JA6id4--BDg&feature=related)

NO Leeaane is part of our team and teams do not leave their team member behind!!!!

She's probably too heavy to carry, it's a long walk back to the gate. She can be repaired here. And she's actually pretty useless.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 13, 2011, 02:29:51 am
Become TQ-02
SCREAM
Become TQ-01
Get the 'bot and TQ-02 an get to that bay!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 13, 2011, 09:13:01 am
Carry TQ-02 on your back and kick leeanne towards the door. Because that's how you roll.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 13, 2011, 06:58:11 pm
(http://img854.imageshack.us/img854/3350/692.png)

You take it upon yourself to correct the leg before it heals incorrectly.

(http://img204.imageshack.us/img204/5231/693.png)

TQ-02 will thank you for this later.

(http://img855.imageshack.us/img855/5371/694.png)

TQ-02 passes out from the pain.
You're glad you're not him, if you were you'd face that damn roster again.

(http://img834.imageshack.us/img834/548/695q.png)

You sling TQ-02 over your shoulder. You've got to get him to
that gate before something bad happens to him.

(http://img545.imageshack.us/img545/3770/696r.png)

"I can here y'all movin' there"
"what're y'all doing there? What about lil' ol' Leeanne?"


(http://img692.imageshack.us/img692/7392/697p.png)

You attempt to transport the droid with you through
repeated foot thrusts.

Yeah, this isn't working.

Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 13, 2011, 07:00:24 pm
Leave the incompentant droid where it is
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 13, 2011, 07:02:24 pm
Don't bother with the droid, get to the gate!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 13, 2011, 07:16:22 pm
Try to take Leeanne's battery with you, it could come in handy. Assuming droids even have batteries.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on March 13, 2011, 07:33:53 pm
Use your mechanical abilitys to remove her hard drive processor and memory core. Or whatever her mind is stored on and bring it with you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on March 13, 2011, 08:04:04 pm
Flip Leeanne on her side and roll her. You need a sassy robot sidekick when you're on a rollicking space adventure. You just do.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 13, 2011, 08:39:34 pm
>Attempt to decrease her size some way.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 13, 2011, 09:09:48 pm
"YOU ARE NOW TQ-02. Why is there a large blinking eye in the sky?"
besides wait didn't that crate fell off as well maybe it has something important to the ship. also I'm agreeing with the rolling. though best now rest going to the ship port with a wounded mechanic a pilot if seen by alpha going to be psi punch so hard his brain matter will appear in the next forum game and leeanne who may be the ships AI component need to drive the thing if TQ-01 is injured.
also the only person who could do any work on lee. right now is in a pain induce coma TQ-01 only has pilot skills all for a 'secdroid' frame later on.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 14, 2011, 05:57:50 pm
(http://img16.imageshack.us/img16/2696/698.png)

You're not sure but you think that TQ-02 had
some reason for wanting the droid. It would
be easy to err on the side of caution for once and leave it behind.
You don't want to make this any worse for TQ-02 though.

(http://img716.imageshack.us/img716/6413/699qp.png)

You flip her on her side and roll her out.

"What's goin' on? I can't tell fer the life a me what ya'll're doin' with me out there.

(http://img690.imageshack.us/img690/1873/700x.png)

Within minutes you have arrived at the final starship gate.

now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 14, 2011, 05:59:31 pm
Enter it, locking the door once we've gotten in.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 14, 2011, 06:07:21 pm
Enter it, locking the door once we've gotten in.

But first, make sure we can enter it
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 14, 2011, 06:51:33 pm
Enter it, locking the door once we've gotten in.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 14, 2011, 06:52:08 pm
Enter it, locking the door once we've gotten in.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 14, 2011, 07:07:17 pm
Enter it, locking the door once we've gotten in.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 14, 2011, 08:21:32 pm
(http://img24.imageshack.us/img24/3905/701h.png)

You prepare to enter the portal.

(http://img340.imageshack.us/img340/5910/702t.png)

The prospect of ending your great escape pleases you.
The trials have made it all the sweeter. Who ever said prolonging
gratification was bad for you?

(http://img9.imageshack.us/img9/74/703u.png)

Looks like the doors just jammed.
This has been a terrible MCP for doors.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on March 14, 2011, 08:22:23 pm
CRY
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 14, 2011, 08:26:39 pm
Your suit must have some power left, pry the door open enough for you and TQ-02 to get in. And Leeanne, if we get it that far open.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 14, 2011, 08:27:15 pm
Your suit must have some power left, pry the door open enough for you and TQ-02 to get in. And Leeanne, if we get it that far open.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 14, 2011, 08:28:56 pm
Your suit must have some power left, pry the door open enough for you and TQ-02 to get in. And Leeanne, if we get it that far open.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 15, 2011, 05:44:00 am
Your suit must have some power left, pry the door open enough for you and TQ-02 to get in. And Leeanne, if we get it that far open. If not get the ship then smack it through the door so she can fit.
wait this smells like trap.
if TQ-01 Fierce punch alpha into the place we wanted to go won't this lead to either finding her mutilated body with her head studded into the sign or her jamming the door so that she can escape. If she survived we should see that sign she smacked into engraved on to her face. besides I think the word Halt might lead to some troubles.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 15, 2011, 07:44:53 pm
(http://img813.imageshack.us/img813/5171/704o.png)

You're prepared for stuck doors this time.
Your armor enhances your strength a dozenfold.

(http://img844.imageshack.us/img844/10/705.png)

Hurk.

Your armor runs out of power.

(http://img202.imageshack.us/img202/5789/706.png)

Seriously, already. What did you do? One punch!
What kind of power armor only has enough power for one punch.
If TQ-02 was conscious you'd give him a stern talk about this kind of thing.

now what?

hope you like three panel updates, because finals will prevent me from dumping more than half an hour into these things per day.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on March 15, 2011, 07:46:33 pm
Find something to pry it open enought to let LeeAan in
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 15, 2011, 07:46:51 pm
Yank pieces off the armour and Leeanne and pry the door open using them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 15, 2011, 10:43:12 pm
Try to wake TQ-02 so he can help you fix the broken door. He is a mechanic, after all.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 16, 2011, 05:26:36 am
Yank pieces off the armour and Leeanne and pry the door open using them.
Squeeze through the door, looks it's wide enough to fit one sectoid at a time. Then scout the area if the ship there then expect Alpha there since she can't drive and work up a plan to open the door so leeyane or TQ-02 won't be stranded behind. If the ship not there then best check your stats for medical skills because you are stuck on this station until TQ-02 builds a ship.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 16, 2011, 07:55:58 am
Maybe, you know, just look what's blocking the door and remove it?

I know, I know, completely far-fetched and utterly wild idea, but sometimes you just have to get a little cray-zee, you know?
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on March 16, 2011, 06:46:36 pm
Cannibalize TQ-02 to regain energy, then pry the door open using TQ-02's femur as a lever.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 16, 2011, 07:37:51 pm
Cannibalize TQ-02 to regain energy, then pry the door open using TQ-02's femur as a lever.

Whut? no! VETO!!! TQ-02 is our friend! he trusts us!! (granted he owes us a helluva lot from his gambling, but we can look past that, cant we?)
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 16, 2011, 07:40:11 pm
Cannibalize TQ-02 to regain energy, then pry the door open using TQ-02's femur as a lever.

Whut? no! VETO!!! TQ-02 is our friend! he trusts us!! (granted he owes us a helluva lot from his gambling, but we can look past that, cant we?)
VETO. Can't get our money back if he's dead.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 16, 2011, 08:16:25 pm
Cannibalize TQ-02 to regain energy, then pry the door open using TQ-02's femur as a lever.

Veto Because cannibalism is immoral.
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on March 16, 2011, 08:22:11 pm
Cannibalize TQ-02 to regain energy, then pry the door open using TQ-02's femur as a lever.

Veto because a femur wouldn't be strong enough to open the door


...what? Oh yeah and cause eating your friend is a bad thing  ;D
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 16, 2011, 08:32:27 pm
Cannibalize TQ-02 to regain energy, then pry the door open using TQ-02's femur as a lever.
VETO, he is more useful alive.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 16, 2011, 10:03:08 pm
(http://img860.imageshack.us/img860/1510/707.png)

You detach your bracer so that you may
pry open the door with it.

(http://img153.imageshack.us/img153/3928/708n.png)

Whoops, looks like the space is too wide to use just a part of your armor to
pry it open.

Updates will slow for a few days then become big again, then become small again before mellowing out, but for the rest of the week they'll be like this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 16, 2011, 10:31:14 pm
TQ-04: Wake up
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on March 16, 2011, 11:21:03 pm
Find something explosive to blow apart this door.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 17, 2011, 01:07:38 am
Find something explosive to blow apart this door.
that's not a droid, wait did that do slowly closing back before it was wide enough for one sectoid head to fit through now it's barely enough to get a hand through. so I guess search for another way into the space port or Q-X the door.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 17, 2011, 01:58:42 pm
(http://img848.imageshack.us/img848/948/709.png)

You unleash your explosive temper upon the door.

(http://img545.imageshack.us/img545/5029/710y.png)

The door seems unphased by your tantrum.

Someone else seems to have noticed it though.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 17, 2011, 01:59:44 pm
Use Alpha rauthaz to pry open the door!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 17, 2011, 02:06:51 pm
Use Alpha rauthaz to pry open the door!
This.
Then:
Become Alpha.
Kick open door using psi powers. Get them in if they agree to go under your command.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 17, 2011, 02:53:26 pm
>FINISH HER.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 17, 2011, 03:14:42 pm
Be Alpha, Kill them both and get to da choppaship!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 17, 2011, 03:19:11 pm
>FINISH HER.

And eat her heart to gain her courage. And possibly her psi-power.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 17, 2011, 03:21:37 pm
>FINISH HER.
And eat her heart to gain her courage. And possibly her psi-power.

Much better idea.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 17, 2011, 04:31:07 pm
Demand that Alpha use her psychic powers to open the door.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 17, 2011, 09:57:36 pm
>FINISH HER.
And eat her heart to gain her courage. And possibly her psi-power.

Much better idea.

Yass.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 18, 2011, 05:23:47 am
I guess the sign alpha is on is some sort of scanner that reads who can go in or out of the space port.
She covering up the lens causes it to scan half of TQ-01 making the door open that way.
You need to knock her down so the door will properly scan you. Looks like she got hit pretty hard from the looks of it.
TQ-01 knock alpha off the sign/scanner then realize you kinda crush her rib cage and spine with that hit.strip her armor off there still some chances of there being some juice in that and board the ship.

Alpha Mentally break down have a euphony. (I mean if she didn't act like a tart and went on a killin' spree she could have gotten off the station by now am I right?).
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 18, 2011, 08:59:16 am
a euphony (http://dictionary.reference.com/browse/euphony).[/b]

I think you mean an epiphany (http://dictionary.reference.com/browse/epiphany).
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 18, 2011, 10:51:24 am
hey look folks!
this is the thread of spelling errors!  :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 18, 2011, 11:04:30 am
well I screwed up that suggestion. so looks like Alpha going to be killed any one got any replacements for her seat? I vote for either Leeanne or mutant freak of nature.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 18, 2011, 03:12:45 pm
mutant freak of nature.

ZC-04. But perhaps she's not a mutant, the ZC family could be designed that way. I don't know why, but they did let her out of the spawning station and into the hospital.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 18, 2011, 11:28:24 pm
(http://img84.imageshack.us/img84/1104/711u.png)

you halfheartedly attack the waking sleeper.

(http://img812.imageshack.us/img812/1449/712l.png)

Her departure reveals the detector that opens the door.

(http://img98.imageshack.us/img98/504/713.png)

With her on the ground it is now the perfect time
to finish all of this nonsense once and for all.

(http://img859.imageshack.us/img859/6651/714.png)

TQ-02 has been taking you through all kinds of nonsense.
You need to get him to the ship. You don't care about
the alpha lunatic. That fight meant nothing to you.
She only punched you in the face and now you're even.

(http://img849.imageshack.us/img849/4701/715.png)

Besides, what kind of violent narcissistic person kllls someone
over a single punch?

Pretend it's late Friday and not Early Saturday.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 18, 2011, 11:34:19 pm
Get to the ship.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 18, 2011, 11:37:16 pm
And you know, trying to multiate your friend and kill you. That is a not a good reason to kill her at all.

>Just leave already and get on with the plot!
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 18, 2011, 11:50:45 pm
Panic as you notice that Alpha is planning to kick your ass.

Does no one else notice the red glow about one's self?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 19, 2011, 08:21:54 am
Quote
TQ-01 activate X-factor.
(http://img849.imageshack.us/img849/4701/715.png)

your not the only one who see it tarran.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 19, 2011, 10:26:11 am
Be ZC-04.

That should be interesting.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 19, 2011, 11:42:57 am
(http://img695.imageshack.us/img695/8775/716e.png)

The narcissistic person levitates you abruptly
you drop TQ-02.

(http://img849.imageshack.us/img849/7710/717.png)

She castigates you for being a thorn in her side and
remarks that you will recieve a more expedient annihilation because she is
not interested in spending the rest of her life on Zerblex-14.
She asks, perhaps out of tradition, if you have any last requests before she detonates your skull.

And you know, trying to multiate your friend and kill you. That is a not a good reason to kill her at all.
I'm sure if TQ-01 had been awake for that he would have had different opinions on the matter. He thinks he repaid the punch in the face anyway.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 19, 2011, 11:59:30 am
Inquire as to why she is here and what her plans are.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 19, 2011, 11:59:36 am
"Do you have a pilot?"
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 19, 2011, 12:03:54 pm
"Look behind you." Then beat the crap out of her!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 19, 2011, 12:32:25 pm
"Do you have a pilot?"
THIS.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on March 19, 2011, 12:58:56 pm
>play Russian mind tricks on her and say "I know your secret..."
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 19, 2011, 01:57:41 pm
(http://img855.imageshack.us/img855/5658/718.png)

You give up. You tried anyway.
"If you need a pilot I'll do that" you say
in tacit acceptance of your demise.

(http://img39.imageshack.us/img39/892/719.png)

This whole dying thing is taking longer than you though-

(http://img200.imageshack.us/img200/3959/720s.png)

Doof

(http://img821.imageshack.us/img821/5817/721m.png)

The great Alpha Rauthaz sees fit to grant your wish before slaying you.

Now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 19, 2011, 01:59:02 pm
Get moving. (And plot rauthaz's demise.)
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 19, 2011, 02:04:13 pm
Get moving. (And plot rauthaz's demise.)
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on March 19, 2011, 02:15:19 pm
End of chapter 1?

Recap!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 19, 2011, 02:41:24 pm
<3
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 19, 2011, 02:43:03 pm
(( We should've finished her while we had the chance. ))

Get moving. (And plot rauthaz's demise.)
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 19, 2011, 03:30:37 pm
Chapter 2
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 19, 2011, 04:01:11 pm
Robocorn: Place all recaps in the starting posts as a "The story so far..." thing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 19, 2011, 07:58:24 pm
Just get on board. And we all know this hard beginning is just to set it all up and eventuall Alpha and TQ01 are going to be BFF's, and who knows, maybe even more...

This and more, next time on...

[cue echo]SPAAAAACE VOYAAAAGE....
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 19, 2011, 08:06:43 pm
Be TQ-03: What kind of host are you? At least offer your guests a drink.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 19, 2011, 10:11:54 pm
Just get on board. And we all know this hard beginning is just to set it all up and eventuall Alpha and TQ01 are going to be BFF's, and who knows, maybe even more...

This and more, next time on...

[cue echo]SPAAAAACE VOYAAAAGE....
there got to be some hidden achievement for reaching this one. well that was fun.
Title: Re: Space Voyage. Paint Adventure. (Chapter 2)
Post by: Robocorn on March 20, 2011, 11:26:59 am
(http://img146.imageshack.us/img146/5312/722.png)

Departure is imminent
You go in search of TQ-02.

(http://img826.imageshack.us/img826/3357/723.png)

You find him limping behind the droid chassis.

(http://img62.imageshack.us/img62/1669/724.png)

You tell him to come with you and Alpha Rauthaz.
He thinks your crazy for listening to that murderous psychopath.

(http://img716.imageshack.us/img716/135/725o.png)

You tell TQ-02 that she has already agreed to not kill you
and you can dispatch her later once you're both on the ship.

(http://img861.imageshack.us/img861/2986/726.png)

You lock shoulders to support TQ-02's weak right leg.

(http://img696.imageshack.us/img696/1006/727n.png)

Alpha Rauthaz is quickly becoming impatient.

(http://img28.imageshack.us/img28/5269/728o.png)

But what about Leeanne, you can't leave her here in this condition.
You'll need to get her aboard the ship in order to repair her in safety.
But how will you ever roll her in the condition you're in.
Maybe you could kick her chassis in tandem or-

(http://img694.imageshack.us/img694/4918/729c.png)

Bwaaah!

(http://img845.imageshack.us/img845/1125/730.png)

(http://img190.imageshack.us/img190/870/731s.png)

You think it might be time to go.

(http://img52.imageshack.us/img52/5954/732.png)

You're a fugitive from your home and a hostage of
a capricious maniac with psychic powers.
At least you'll finally get to pilot an actual spacecraft.
You could use a change of scenery anyway, and
it couldn't hurt to take a voyage anyway.
A voyage, in space.

DING DING DING

Chapter 1 completed.

(http://img62.imageshack.us/img62/9541/chapter12.png)

Since the last Recap
 TQ-03 had waited patiently for several hours before realizing that her anonymous message
did little to rally the mutants to her revolutionary cause. Realizing that the condtion of her
conduct may lose her credibility she cleaned her dormitorium and went outside to solicit the
help of the first mutant she saw in assisting the rebellion. The mutant cheerfully acquiesces to
her request and she prepares for a grand mutant rally. TQ-03 instructs her reprogrammed droid 00AEEF
to compose a song and speech for the occasion while she creates banners and insignia for the movement.
She adorns herself and 00AEEF with the symbols of the resistance and meets with the mutant movement to
find out that it consists of only four members.

In another time and universe, TQ-666 the sorrowful limbless Sectoid is delivered at
last to the Surrealm where he is told by his deliverer that he is in possession of the meta,
an ability that allows the realm to conform to the mindset of the metaholder.
In reaction to the stress, the blank realm immediately transfigures itself into a dark
forest full of stationary carnivorous polyps, ad beset by constant rain. In response to the voices within
his head, TQ-666 raises spearlike metallic mountains from the ground and stops the rain by
conjuring an enormous incandescent eye above the land that constantly leaks molten metal.
With the forest on fire and the voices growing ever louder, TQ-666 sinks within his own mind as
his body is encased in a shell of salt spreading from his tears.

Back on Mezizz, TQ-04, was busy tending to the next generation of Sectoids
when he came to the conclusion that his friend ZA-02134 would have
been recycled prior to birth had he noticed her mutation earlier, a problem
only he would have been affected by. In response to this realization, TQ-04
vows not to cull any more mutants. Almost immediately after his oath, he
is assigned to decant ZC-04, a horrifyingly aberrant mutant that he can't suffer
to live. In a mistake, TQ-04 decants ZC-04 and has a panic attack before running
off and attempting to find his supervisor to deal with this problem. His supervisor,
TM-405, who is already reluctant to assist TQ-04, having already been familiarized
with his overreactions, is led to the decanting tube where ZC-04 is already missing.
Recognizing TQ-04's stress, TM-405 give him the day off and suggests he get a frozen yogurt.
TQ-04 obliges, later taking a walk to a yogurt shop where he finds himself unfamiliar
with the protocol for ordering. TQ-04 mistakenly orders himself a gargantuan and
elaborate dish called the Gran Mungo and solicits TQ-05's help in finishing it.
Overeating, TQ-04 passes out on the floor of the yogurt bar and dreams of the Surrealm
TQ-04 wanders the Surrealm, climbing a cyclopean mountain of salt at the behest of foreign whispers.
In a cave in the mountain TQ-04 encounters minuscule creatures that serve to solicit his help in
reviving some strange entity in a broken version of his native tongue. TQ-04 destroys most
of the creatures before additional creatures use a strange device to play a familiar song. (http://www.youtube.com/watch?v=hV6a-4WRys4)
TQ-04 awakens refreshed in an infirmary tube before seeing ZC-04 peering in at him.
TQ-04 faint in the tube looking worse for all the effort.
 
Meanwhile on Zerblex-14 Alpha Rauthaz was preparing to kill TQ-01 before
TQ-02 interceded with the mechanical arm of his Port-o-Bunker. TQ-02
knocked RAuthaz unconscious and stole her palladium circlet. Quickly grabbing
an unconscious TQ-01, TQ-02 sped through the halls of Zerblex 14 wreaking
havoc and damaging property. The team rammed into a droid which then malfunctioned
so as to think it was a southern Belle named Leeanne Beauregard. TQ-02 and TQ-01 had
nearly reached the docking wing of the station when they hit a hover dolly pushed by
TQ-30 and incapacitated the Port-o-Bunker's motor. Thrown clear, both TQ-01 and Leeanne
were injured greatly in the crash. Still conscious within the Bunker, TQ-02 was forced to endure
debasement from TQ-30 for making her late.

Minutes later Alpha Rauthaz awoke with a slight supply of psychic powers, utilizing
her knowledge of Sectoid psychology, Rauthaz rallied several dozen Sectoids in search of
TQ-2 and her circlet. Droids quickly mistook the gathering for a riot and apprehended
many of the search party members. Alpha Rauthaz attempted to use the droid deactivation
codeword to dispatch the droids but was stopped by prior meddling on the part of the
secret cabal. The droids, instead of deactivating, played a holographic recording by General
Gamma Magenta that explained the cabal's future plans for a democratic empire and their
plan to trap Rauthaz in Zerblex-14 for the rest of her life by isolating it from any ships, her
own being the only one yet to depart from the spaceport.
Unable to convince the Sectoids to continue siding with her, Rauthaz detonated the droids
with her psionic powers and flew in the trail left by TQ-02's reckless driving of the bunker.
Rauthaz quickly locates TQ-02 who had been foolishly wearing the circlet within the bunker.
Poised to murder TQ-02 in an incredibly violent and painful way, Rauthaz was interrupted
by TQ-30 and promptly killed her with a mind bullet. Distracted from her revenge, Rauthaz
noticed that she was at the gate to the spaceport complex and that escape was within her reach.
Deeming freedom more important than the circlet, Rauthaz sped down the corridor, having left
TQ-02 behind.

Having heard that there was only one remaining ship to make their escape in, TQ-02
assembled a dangerous hoversled out of the hover dolly and  Leeanne's power supply.
using the cobbled together craft, TQ-02 and an unconscious TQ-01 sped after Alpha
Rauthaz. Attempting to dispatch Rauthaz, TQ-02 threw the circlet at her but failed to hit her
and lost the crown altogether. Approaching dangerously close to Rauthaz, TQ-02 begins to
panic but is reassured by a recently awakened TQ-01 who proceded to use all of the power
in his power armor to knock Rauthaz out of flight and into the sign marking the lase active
starship gate. Unable to change the trajectory of the hoversled, the Sectoid brothers bail.
TQ-01 makes it out fine, but TQ-02 breaks his right leg. Through no little effort, TQ-01
manages to move both the injured TQ-02 and limbless Leeanne to the gate before
encountering Rauthaz again, who plans to quickly kill him. Desperately, TQ-01 remarks that
he's a pilot, which gave Rauthaz the idea that he may be useful. Together, the three go through
the gate towards The last ship to visit Zerblex-14 in 300 years.

Damn, I know I'm an awful writer but there was a ton of that stuff.
I'll be sure to find someplace to put the summaries of chapter 1 to help newcomers.
I'll be contributing some kind of archive to them here (http://zerblex-14.auforge.com/?id=main)
because navigation is terrible on the forums. The archive doesn't have anything on it now but it should be pretty impressive once all 730 images are added.

I'm probably going to take a little break for the rest of the day this update took me like 3 hours to do.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 20, 2011, 11:29:52 am
Chapter 2
Where the voyage begins.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 20, 2011, 11:38:01 am
This has its own site now?

YES.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 20, 2011, 12:05:11 pm
Pose like a team 'cause shit just got multiplied by it's complex conjugate!


Oh wait, already happened! Woot!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 20, 2011, 12:38:24 pm
TQ-01: Take off that armor, it's quite impractical. But keep it for later on.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on March 20, 2011, 01:08:46 pm
TQ-01> Inquire about the large sum of money owed to you by a certain party.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 20, 2011, 01:29:13 pm
TQ-01> Inquire about the large sum of money owed to you by a certain party.
aaand we have a winner!

P.S. darn, I've been working on a site for the Bay12 paint adventures...
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on March 20, 2011, 03:10:01 pm
I would like to point out, that for the archive, you'll need to post the actions with the images somehow. They don't make as much sense otherwise.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 20, 2011, 03:29:42 pm
 
I would like to point out, that for the archive, you'll need to post the actions with the images somehow. They don't make as much sense otherwise.
I've had to rewrite a lot of them because they already don't make sense as standalone posts. The captions are already able to go under the images. They show up for me but If they don't for you I should look into that. I'll probably have to re-rewrite them to make even more sense. My writing at the beginning was even worse than it is now if that's even remotely possible.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on March 20, 2011, 03:45:36 pm
Can't you do homestuck-esque link-commands or something?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 20, 2011, 04:17:06 pm
Can't you do homestuck-esque link-commands or something?
You know what? I don't know. I'll check.

EDIT: Technically yes, if I made the title of all of the comics the inputs that caused them...like in MSPA...
I'd just have to go back and rename most of them. It's no huge chore (well it is but it will be way worse if I upload another 600 and you still want it) so my question is how happy would you be if I did? Because I'm up for it bro.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on March 20, 2011, 04:42:03 pm
It'd be cool but not absolutely necessary.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on March 20, 2011, 04:50:55 pm
I would like to point out, that for the archive, you'll need to post the actions with the images somehow. They don't make as much sense otherwise.
I've had to rewrite a lot of them because they already don't make sense as standalone posts. The captions are already able to go under the images. They show up for me but If they don't for you I should look into that. I'll probably have to re-rewrite them to make even more sense. My writing at the beginning was even worse than it is now if that's even remotely possible.

It's working now. Makes a lot more sense now.

Also, I'm fine with it as it is.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 20, 2011, 04:56:25 pm
Woah, that site is AWESOME. functional and professional looking. It makes a MUCH better impression than a forum thread. Great job, gives me hope this might go far beyond it's humble origins.

I think putting the commands as the titles makes it a lot more readable.

Hmm, now that it has it's own site it should rally get it's own TVtropes page to...
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 20, 2011, 05:01:29 pm
Woah, that site is AWESOME. functional and professional looking. It makes a MUCH better impression than a forum thread. Great job, gives me hope this might go far beyond it's humble origins.

I think putting the commands as the titles makes it a lot more readable.

Hmm, now that it has it's own site it should rally get it's own TVtropes page to...

Your easily pleased with anything of above-average work, aren't you Armok? (No offence...)
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 20, 2011, 05:17:52 pm
Err, I guess I am kinda easily impressed by some things. But not as much as it might seem. This still really IS impressive.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 20, 2011, 06:21:30 pm
Err, I guess I am kinda easily impressed by some things. But not as much as it might seem. This still really IS impressive.

Low standards are good thing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 20, 2011, 09:13:58 pm
wait, it is? really?

... what culture are you from?
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 20, 2011, 09:16:18 pm
Profile says America. So none at all  *shot*
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 20, 2011, 11:51:24 pm
wait, it is? really?

Yes, lower standards means you're less likely to be disappointed. Lowering your standards does wonders for your life.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 20, 2011, 11:55:46 pm
wait, it is? really?

Yes, lower standards means you're less likely to be disappointed. Lowering your standards does wonders for your life.
Though it does make people look at you strange when you're enjoying something mediocre and they're not. Note that I am not implying that this game is mediocre.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 20, 2011, 11:57:52 pm
wait, it is? really?

Yes, lower standards means you're less likely to be disappointed. Lowering your standards does wonders for your life.
Though it does make people look at you strange when you're enjoying something mediocre and they're not. Note that I am not implying that this game is mediocre.

It's better than people looking at you strange when you're disappointed in something fantastic.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 21, 2011, 12:00:24 am
wait, it is? really?

Yes, lower standards means you're less likely to be disappointed. Lowering your standards does wonders for your life.
Though it does make people look at you strange when you're enjoying something mediocre and they're not. Note that I am not implying that this game is mediocre.

It's better than people looking at you strange when you're disappointed in something fantastic.
Actually, they're both about as bad. Enjoying something bad when they're not makes them think you are weird and have bad tastes. Not enjoying something fantastic while they are makes them think you are boring and have bad tastes.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 21, 2011, 12:05:46 am
er...
Become Alpha
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 21, 2011, 12:10:43 am
wait, it is? really?

Yes, lower standards means you're less likely to be disappointed. Lowering your standards does wonders for your life.
Though it does make people look at you strange when you're enjoying something mediocre and they're not. Note that I am not implying that this game is mediocre.

It's better than people looking at you strange when you're disappointed in something fantastic.
Actually, they're both about as bad. Enjoying something bad when they're not makes them think you are weird and have bad tastes. Not enjoying something fantastic while they are makes them think you are boring and have bad tastes.

Yes, but at least you're enjoying yourself with low standards.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 21, 2011, 04:37:58 am
wait, it is? really?

Yes, lower standards means you're less likely to be disappointed. Lowering your standards does wonders for your life.
Though it does make people look at you strange when you're enjoying something mediocre and they're not. Note that I am not implying that this game is mediocre.

It's better than people looking at you strange when you're disappointed in something fantastic.
Actually, they're both about as bad. Enjoying something bad when they're not makes them think you are weird and have bad tastes. Not enjoying something fantastic while they are makes them think you are boring and have bad tastes.

Yes, but at least you're enjoying yourself with low standards.
And you get laid a lot more.

... bad Siquo.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 21, 2011, 04:39:48 am
And you get laid a lot more.

... bad Siquo.
Must... resist... thinking... about it...

You had to say that didn't you?
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 21, 2011, 04:42:11 am
And you get laid a lot more.

... bad Siquo.

Also a valid point.

And I think, what with the new site and whole first chapter down, it won't be a while until the next update.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 21, 2011, 05:35:04 am
I'm Okay if you link the start of each chapter to the First Post. Wait this B12PA just storage of old stories right?
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 21, 2011, 08:33:38 am
err we got off-topic on page i-1
this is not good.
Become Alpha. Assess situation. Figure out what we're gonna do next.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 21, 2011, 09:27:50 am
Become Alpha. Assess situation. Figure out what we're gonna do next.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on March 21, 2011, 11:36:26 am
I think the link should be added to the OP.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 21, 2011, 01:56:21 pm
You Are Now Alpha Rauthaz

(http://img638.imageshack.us/img638/9533/733p.png)

After a brisk walk you find yourself in the small airlock room at the far end of the corridor.
Only several of this kind of room exist capable of carrying persons comfortably between the ship.
Mostly for the purpose of transporting non-materializable materials that can't be teleported into
the ships cargo hold.

That droid from before is covered in blood and embedded in a wall.

(http://img838.imageshack.us/img838/336/734q.png)

It seems your outburst with the droid has killed this anonymous Sectoid.
Really flattened the sucker too. It's surprising how little you care.

(http://img823.imageshack.us/img823/395/735h.png)

The wall possesses a single barricaded airlock to the cargo hold of your starship,
the Acier Rouge. The door appears to be code protected and a hand scanner
is placed inverted in the center of the door. You briefly muse about whether all beings
incapable of spontaneous teleportation must endure such trivialities before entering a starcraft.
Unfortunately your pilot is among those incapable of teleportation and you find yourself
reduced to finding a way through this door.

If this takes more than one update I am going to be very surprised, mostly due to the nature of the reference.
 
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 21, 2011, 01:58:21 pm
Input code on keypad. place hand on door to open it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 21, 2011, 02:04:25 pm
Order the one with the missing tooth to deconstruct the door or you'll lobotomize him. With your mind. Also, beware the dead sectoid, and be on the lookout for cats with strange ears.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 21, 2011, 02:22:20 pm
Input code 13,37,73,181,337 into the number pad.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 21, 2011, 02:23:15 pm
Slice off dead sectoid's hands with gardening impliment.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 21, 2011, 02:38:57 pm
HMMM.... let me think....
Station 7? Nah, not at all...
...
Do what these dudes say  :P
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 21, 2011, 05:44:39 pm

Crack the panel off and pull the teal wire... :P

Edit:Wait? My cats ears were weird? hum...oh, made more sense with the later plan of well.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on March 21, 2011, 06:19:08 pm
I'd be willing to start playing station 7 again!
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 21, 2011, 06:20:46 pm
I'd be willing to start playing station 7 again!
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 21, 2011, 06:30:56 pm
I'd be willing to start playing station 7 again!
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 21, 2011, 07:04:05 pm
I'd be willing to start playing station 7 again!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 21, 2011, 07:58:38 pm
I'd be willing to start playing Station 8!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 21, 2011, 11:37:55 pm
this is cool, but lets stop derailing.
Look for all those that are aboard.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 21, 2011, 11:41:16 pm
uhh float up and flip your self so your hand will fit the locking mechanism.
also if you find a mutant limbless creature don't panic.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 22, 2011, 12:03:50 am
(http://img268.imageshack.us/img268/3213/736q.png)

The keypad clearly must be an input for a code to open the lock.
Surely one of your brilliance could deduce the number with great speed.

(http://img232.imageshack.us/img232/359/737h.png)

Fortunately your mind has more expedient ways of deactivating the lock.

(http://img843.imageshack.us/img843/4461/738.png)

It seems that your renovation has activated the scanner but neglected
to activate the servos that rotate the scanner itself.

Your bones prevent you from activating it without considerable discomfort.

(http://img705.imageshack.us/img705/9954/739.png)

Fortunately someone in present company seems willing to lend a hand.
You're sure he won't miss it, Sectoids are very into recycling.

(http://img193.imageshack.us/img193/1350/740u.png)

You apply the hand to the scanner and the locks come undone.

(http://img15.imageshack.us/img15/942/742.png)

Such an easy puzzle. You are clearly a mind with no equal.

I'd be willing to start playing station 7 again!
(http://img703.imageshack.us/img703/4758/station7thing.png)
TQ-02 is playing Station 7 again.
TQ-02 still has no idea what a cat is
TQ-01 and Alpha Rauthaz have no idea what is going on.

had to be done.
The derail was too powerful.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 22, 2011, 12:09:23 am
Loved this so much.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 22, 2011, 12:11:21 am
Loved this so much.
What happened to make you hate this?

Get on with it already! Get off the station! Off off off!
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 22, 2011, 12:18:31 am
Get on with it already! Get off the station! Off off off!
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 22, 2011, 12:21:24 am
I saw the small tear in TQ-01's eye...*cry*

But really that "d" is a slight of hand.

Check the ship for that sectoid that was going to steal your ship.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 22, 2011, 03:04:20 am
TQ-02 put your Vizo on Sleep mode and continue to the ship.
meanwhile somewhere else
"Amala has woken up."
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 22, 2011, 09:12:24 am
TQ-02 put your Vizo on Sleep mode and continue to the ship.
meanwhile somewhere else
"Amala has woken up."
Oh gods no...
you evil...
*TolyK has started a mysterious consctruction*
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 22, 2011, 09:21:13 am
(http://img263.imageshack.us/img263/3858/743.png)

You enter through the opened airlock into  a poorly lit circular room.
You suppose you are technically no longer within the confines of Zerblex-14.
However, you would much prefer being at the helm of the Acier Rouge than
wherever you currently occupy.

The impertinent pilot sluggishly hobbles in with the incompetent engineer
who you intentionally neglected to invite to your escape party.

(http://img703.imageshack.us/img703/8229/744y.png)

The engineer is reluctant to leave Zerblex-14 without his severely
damaged droid. Doesn't he know that droids don't work in space?
If you didn't expect to need the pilot's cooperation you'd crush his head right now.

Should I know what's going on?
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 22, 2011, 09:23:00 am
Use Circle to teleport the group onto the ship.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 22, 2011, 09:49:08 am
Use Circle to teleport the group onto the ship.
This, but retrieve Leeanne first.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 22, 2011, 10:01:05 am
Use Circle to teleport the group onto the ship.
This, but retrieve Leeanne first.
Agreed.
Wait, who's leeanne? You mean the droid?
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 22, 2011, 11:20:06 am
Aye.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on March 22, 2011, 12:31:53 pm
Why don't droids work in space? Isn't the station technically already in space?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 22, 2011, 01:09:12 pm
Why don't droids work in space? Isn't the station technically already in space?

Really frickin old update from page 9 that explains why droids are useless (http://www.bay12forums.com/smf/index.php?topic=74729.msg1890826#msg1890826)
I should probably revise Rauthaz's thinking somewhat.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 22, 2011, 01:15:49 pm
Well then, TQ-02: Remove Leeanne's hard drive, or anything her person might be stored on to download her onto the ship. You can do that, right? It's the future (or past), isn't it?
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on March 22, 2011, 01:23:39 pm
Oh yeah!
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 22, 2011, 01:27:06 pm
Alpha toss the droid into the ship, then pat the droid and tell ...him, "This will cost you, of course..."
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on March 22, 2011, 01:30:11 pm
Really frickin old update from page 9 that explains why droids are useless (http://www.bay12forums.com/smf/index.php?topic=74729.msg1890826#msg1890826)
This just says they have a pathological aversion to spaceflight. So droids can't be pilots, or perform any sort of job involving spaceflight. I think we have to trick Leeanne into thinking she's still on the space station and never mention that we're on a spaceship around her.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on March 22, 2011, 06:45:16 pm
Well then, TQ-02: Remove Leeanne's hard drive, or anything her person might be stored on to download her onto the ship. You can do that, right? It's the future (or past), isn't it?
This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 22, 2011, 07:14:25 pm
No, go for the psychological maneuver, and convince her she's definitely not on a space ship using Super Logic.

And even if that fails, there's not much she can do. She's like the droid version of TQ-666, except that she can't even cry.
Just take her along.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 22, 2011, 07:34:19 pm
Do not tell Leeanne that you are going a spaceship, just drag her along. She is hardly a threat.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 22, 2011, 08:17:53 pm
Do not tell Leeanne that you are going a spaceship, just drag her along. She is hardly a threat.

She's pretty much useless as is, but if we download her onto the ship she could actually help us. Just imagine a less murderous HAL 9000 as a southern belle.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 22, 2011, 08:26:43 pm
She's pretty much useless as is, but if we download her onto the ship she could actually help us. Just imagine a less murderous HAL 9000 as a southern bell.
If she is in the ship's computer, then she will have access to information proving that she is on a spaceship, and as such will panic and run the ship aground on the nearest planet. How is that helpful?
Title: Re: Space Voyage. Paint Adventure.
Post by: Furtuka on March 22, 2011, 08:34:39 pm
We can give her therapy
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 22, 2011, 08:44:18 pm
We can give her therapy
Then let us give her therapy (or a reprogramming) before we upload her onto the ship's computer.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 22, 2011, 08:56:31 pm
She's pretty much useless as is, but if we download her onto the ship she could actually help us. Just imagine a less murderous HAL 9000 as a southern bell.
If she is in the ship's computer, then she will have access to information proving that she is on a spaceship, and as such will panic and run the ship aground on the nearest planet. How is that helpful?

I don't think it's as much a phobia as it is a general incapability. Besides, if the ship could just pilot itself, there would be no need for pilots like TQ-01.
Title: Re: Space Voyage. Paint Adventure.
Post by: JGruesome on March 22, 2011, 10:16:00 pm
Take farming implement, and show TQ-02 what a cat is by carving it into it's skull.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 22, 2011, 10:18:33 pm
Take farming implement, and show TQ-02 what a cat is by carving it into it's skull.
Uhhhhhhhh... no. Just, no. Veto.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 22, 2011, 10:21:10 pm
Take farming implement, and show TQ-02 what a cat is by carving it into it's skull.
Uhhhhhhhh... no. Just, no. Veto.
I second this veto.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 22, 2011, 10:22:41 pm
Take farming implement, and show TQ-02 what a cat is by carving it into it's skull.
Uhhhhhhhh... no. Just, no. Veto.
I second this veto.
I third this veto.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 22, 2011, 10:26:35 pm
Take farming implement, and show TQ-02 what a cat is by carving it into it's skull.
Uhhhhhhhh... no. Just, no. Veto.
I second this veto.
I third this veto.

I fourth and fifth this veto.
Title: Re: Space Voyage. Paint Adventure.
Post by: JGruesome on March 22, 2011, 10:47:41 pm
Fine fine, carve the cat with a discarded piece of droid. Friggin' PETA.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 22, 2011, 10:49:49 pm
Fine fine, carve the cat with a discarded piece of droid. Friggin' PETA.
Veto.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 22, 2011, 10:53:32 pm
Veto.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 22, 2011, 11:02:14 pm
Fine fine, carve the cat with a discarded piece of droid. Friggin' PETA.
Veto.
Veto.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 22, 2011, 11:53:43 pm
i suggest you read this thing from the beginning to get the mood ;)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 23, 2011, 08:07:13 am
(http://img200.imageshack.us/img200/1609/745i.png)

You reluctantly use your telekinesis once more.

(http://img268.imageshack.us/img268/9028/746w.png)

You inform the crippled engineer that if he expects to get into the Acier Rouge
with this scrapheap it will cost him.

"Wait sug, where are we goin', agin?"

(http://img824.imageshack.us/img824/7006/747.png)

You reassure the droid that you are DEFINITELY not going into outer space.

"That's a relief hon caus' I can't go to outer space with y'all
if thats where y'all're goin'"


This whole thing has been an enormous waste of time.

(http://img593.imageshack.us/img593/6102/748.png)

Obviously there's no teleporter here. There's be no way to get all
the uranium in and out of the cargo hold.

The elevator control must be in the control of someone elsewhere
in the ship. Presumably you must contact them via this vizu-screen
to request the motion of the elevator.

what do you do?

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 23, 2011, 08:21:45 am
Order the engineer sectoid to disable visuals on this side of the visu-screen before you call up to attempt persuasion. (best to not let them know its you, due to them redacting your government privalidges)
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 23, 2011, 10:36:54 am
Order the engineer sectoid to disable visuals on this side of the visu-screen before you call up to attempt persuasion. (best to not let them know its you, due to them redacting your government privalidges)
This
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 23, 2011, 11:02:01 am
Order the engineer sectoid to disable visuals on this side of the visu-screen before you call up to attempt persuasion. (best to not let them know its you, due to them redacting your government privalidges)
This
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 23, 2011, 12:15:59 pm
wait so TQ-02 awake and hasn't use his relationship with her to make leeyanne a mobile lightweight "secdroid" body yet?

Order Engineer sectoid to work on slimming down Leeyanne after that do what  Bay12 member(rarborman) suggested then stop your self then tell the Engineer to block their visu-screens because that Bay12 member(Rarborman) suggestion would just lead us to a trap. Oh mention carrying her wains your telekinesis even if it doesn't as a reason for ordering the work on Lee.
also can't alpha just remove her clothes and pretend to be a TQ model again unless they have a DNA scanner? Then Rarborman idea then but on there side of the visu-screen since we be blocking out our screen and not theirs leading to a chance of them to see it's Alpha (whats her last name)Riviera and two other redacted sectoids?

edit:fix.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 23, 2011, 12:18:23 pm
that's what he meant i think
but that works too
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 23, 2011, 01:25:58 pm
that's what he meant i think
but that works too

He? And yes I mean disable the camera for the screen...
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 23, 2011, 01:34:24 pm
Spoiler (click to show/hide)
what I saw at first.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 23, 2011, 01:43:36 pm
I know I'm several pages late, but I loved the Station 7 reference.  I'm trying to come up with a way to relate Station "7" to Zerblex-"14," but it's just not working.  Maybe it means TQ-02 will have to do a second reference sometime, to double the 7 up to 14?  I dunno.  But on that front:

TQ-02 put your Vizo on Sleep mode and continue to the ship.

Correction: Put the Vizu in Airplane (Spaceship) Mode.

Also, some comments on Lee-yanne Beauregard: this post (http://www.bay12forums.com/smf/index.php?topic=74729.msg2072280#msg2072280) and this post (http://www.bay12forums.com/smf/index.php?topic=74729.msg2075180#msg2075180) suggest she is now blind, so tricking her about her current location shouldn't be too hard.  Until TQ-02 brilliantly builds her a new body without planning ahead, granting her omni-consciousness and SHODAN-like powers.

Lastly, there's an alternative to the "disable the camera" suggestion.  Disabling the camera would raise mild suspicion, but . . .

(http://img838.imageshack.us/img838/336/734q.png)

It seems your outburst with the droid has killed this anonymous Sectoid.
Really flattened the sucker too. It's surprising how little you care.

That there's a gray-colored sectoid carrying some stuff who clearly (read: hopefully) had business going onto this starship.  Grab those cans, prop up TQ-02 in front of the screen, pretend that TQ-02 is . . . whoever the gray sectoid was, and pretend that the other sectoids are just helpers.  It may be a good idea to have Alpha Rauthaz carry a stack of those cans to obscure her face, in case whoever's on the screen really would recognize her without the camera knocked out.

Or maybe have Alpha Rauthaz stand behind Leeane to obscure her skirt, since without the circlet this may be the only thing left that looks out-of-place about her.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 23, 2011, 01:51:02 pm
-Cut to save space-

--Rexfelum

This sounds like it will get us killed the least.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 23, 2011, 01:56:06 pm
This sounds like it will get us killed the least.

Whoa, it does?  I messed up badly.  Dang, no "delete post" option . . .

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 23, 2011, 02:15:25 pm
=P, now he ment it has the least change of getting us killed...

I'd say partially disable the screen to make it iffy on the other side and do what refelxum said.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 23, 2011, 02:17:38 pm
now he ment it has the least change of getting us killed...

Exactly.  How do you play one of these games?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 23, 2011, 02:19:06 pm
Wait waz that directed at me?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 23, 2011, 02:25:40 pm
Spoiler (click to show/hide)
okay I'm over doing it.

Back to the game at hand I take if hot wiring the lens is out of tech field we need what TQ-70? TQ-07 had before Alpha blew her mind to get on. Also the box should be enough to stash Leeyanne and Alpha in and sneak them both on board. though we might want to cover up any holes with the plan like the other sectoid saying "you're now entering the space ship" and causing Leeyanne to blow every one's cover. I take it the box fell off the hover cart before the explosion so it should be in good use.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 23, 2011, 02:27:44 pm
Wait waz that directed at me?

I believe he was implying that he intends to have !!FUN!!TM
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 23, 2011, 04:08:24 pm
I take it the box fell off the hover cart before the explosion so it should be in good use.

Not a safe assumption:

Spoiler: Crates going kaboom (click to show/hide)

Unless you meant the Port-O-Bunker, which is also unavailable as it was left behind over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg2056053#msg2056053) (with the corpse of TQ-30 in it (http://www.bay12forums.com/smf/index.php?topic=74729.msg2053728#msg2053728), in case you forgot).

Wait waz that directed at me?

I believe he was implying that he intends to have !!FUN!!TM

Yup.

(Do I need to point out that I'm being sarcastic and morbid, or can it just be assumed since we're all on the Bay 12 forums?)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 24, 2011, 08:04:50 pm
(http://img843.imageshack.us/img843/6323/749.png)

You solicit the assistance of the inept engineer in sabotaging the visual feed from the vizu-screen

(http://img809.imageshack.us/img809/9200/750j.png)

The engineer obliges.

(http://img842.imageshack.us/img842/9134/751w.png)

He declares the peripheral vision of the camera crippled.
Okay then you suppose that works.

Now for the second phase of your plan.

(http://img141.imageshack.us/img141/5928/752z.png)

You locate the cans from the deceased Sectoid, you're sure they won't miss them.

(http://img695.imageshack.us/img695/5801/753d.png)

You deposit the cans into the possession of the engineer.
They will make fine props for his performance.

(http://img840.imageshack.us/img840/2870/754b.png)

The pilot Sectoid is objecting again to the way you order around his friend.
But more importantly, his costume is inappropriate for a convincing show.

(http://img607.imageshack.us/img607/908/755.png)

You correct his fashion.

(http://img703.imageshack.us/img703/3400/756e.png)

You instruct the Sectoids that they are to convince the person on the screen
to activate the elevator in any way possible.

how could a plan this good possibly fail?

Sorry for the lateness, but remember when there wouldn't be Thursday updates at all?
Yeah, this is okay then.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 24, 2011, 08:22:32 pm
TQ-01 and TQ-02:Begin executing Alpha's plan.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on March 24, 2011, 09:26:54 pm
TQ-02: Call upon your great acting skills and years of experience in the local theater.

TQ-01: Shut up and let the man work.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on March 24, 2011, 09:39:50 pm
TQ-02: Use your skill of great work under pressure, because so far, that hasn't failed you yet.

Alpha: Pressure him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 25, 2011, 03:46:54 am
Lol @ sabotage  :D
That's some next-level hi-tek ninja shit, there.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 25, 2011, 04:45:33 am
Well the viso screen could be just a TV station and you guys are just blocking the scanner again. If we are going this far out to do this then wouldn't the first door which open by use of a scan camera won't it just not open and send out Droids?
So I guess the Sectoid who is top on alpha's Kill list allow her to get take a ship knowing that he could at very least hit a button and blow it up if she tries to hunt him down. TQ-01 and TQ-02 are prisoners of a "girl's act of revenge." in other words. Alpha is Kratos and TQ-02 and TQ-01 are her Blades of "___".
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 25, 2011, 10:17:37 am
TQ-01 and TQ-02: Just Do It
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 26, 2011, 09:21:11 am
You are TQ-02
(http://img683.imageshack.us/img683/2315/757h.png)

You have no idea what is going on. The crazy person wants you to convince.
Someone to turn on the room elevator, but before she told you that you weren't in space.

(http://img707.imageshack.us/img707/2521/758o.png)

You reluctantly acquiesce to her demands.

(http://img714.imageshack.us/img714/2027/759.png)

A military Sectoid appears on the vizu-screen.

"TK-899, TQ-30, Good to see you, I was worried.
Did you finish the unloading? You'd better get it done ASAP
The starship is departing in under 100 seconds and I wouldn't
want to see you trapped in the elevator without life support."

Wow, she talks fast, uh, wait what was that last part.

I'm definitely updating multiple times today.
Sorry I skipped yesterday.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 26, 2011, 09:24:29 am
TQ-01: "Roger that. There are hostile animals closing in on us, get us onto the ship quickly and dispatch a team to take them out."
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 26, 2011, 11:27:33 am
wait military sectoids? Oops he said starship unless TQ-02 muffled Leeyanne with that tape earlier?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 26, 2011, 02:49:00 pm
(http://img695.imageshack.us/img695/5027/760m.png)

TQ-01 begins spinning a yarn about a gorlax that has snuck off of the cargo hold
and is menacing you from the hall and requesting being let inside the ship.

(http://img835.imageshack.us/img835/5619/761.png)

"No! No! y'all can't make me get on that got danged starship!
Don't know what y'all're plannin' but I ain't goin' through with that!!
I'll never let y'all take me away!! I won't do it hon I jus' won't do it!
Anythin' but that!! I jus' can't go on a starship y' can't make me!!


Leeanne loudly sabotages this plan

(http://img684.imageshack.us/img684/975/762.png)

"What the glox was that? you know you can't bring droids in space,
you two have to get out right now, the ship will leave in 74 seconds"
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 26, 2011, 02:50:40 pm
Mute Leeanne, get on board!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 26, 2011, 02:51:34 pm
TQ-02: Disconnect Leeanne's speakers. It's for her own good. Now everybody makes sounds of retreating footsteps as if they are leaving (they still can't see us), making statements such as "oh darn, our plan is foiled, maybe on the next flight".
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 26, 2011, 03:33:50 pm
TQ-02: Disconnect Leeanne's speakers. It's for her own good. Now everybody makes sounds of retreating footsteps as if they are leaving (they still can't see us), making statements such as "oh darn, our plan is foiled, maybe on the next flight I guess we're gonna die.".
that (fixed version) or:

TQ-02: Disconnect speakers and order the droid to protect us from the attack (loudly). Then tell the captain: "Hurry up and get us in there! There's some sort of strange beast here and we gotta get in!"
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 26, 2011, 05:34:53 pm
TQ-02 say "This Droid is a one of a kind Space Edition model. They just finished making them today and are 100% pacifist." also can't alpha just teleport on to ship and Murder her way to the ship controls (and open the elevator) while TQ-02 stalls the captain? Either if the ruse works it will be blown anyway when they see that their not TQ-30 and becomes Finger Dual Akimbo Time.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 26, 2011, 06:32:30 pm
Alpha facepalm due to self incompetence about the droid, then teleport into the ship...and kill anyone who resists your rampaging flight to the elevator controls.

The other sectoids can distract or play cards or something...
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 26, 2011, 07:27:32 pm
making statements such as "oh darn, our plan is foiled, maybe on the next flight".
I disagree.  I don't believe the military sectoid is convinced there are "evil plans" afoot, so don't admit to any (yet).

TQ-02: Disconnect Leeanne's speakers. It's for her own good.
TQ-02: Disconnect speakers and order the droid to protect us from the attack (loudly). Then tell the captain: "Hurry up and get us in there! There's some sort of strange beast here and we gotta get in!"
Third alternative: tell the captain that the damage was from the "gorlax."  But get her to be quiet, somehow!  Or (sniff) toss her out.

if the ruse works it will be blown anyway when they see that their not TQ-30
Well, apparently skin color is enough for the captain to think both of our heroes are innocent folk, so it's looking good so far.

Wait . . . TQ-30 was transporting crates of explosives.  And now we know she was employed on this ship.  TQ-(somebody) could state that this noisy droid was propelled into the elevator when the gorlax toppled the hover dolly and caused an explosion.  Proof positive that there is a gorlax!  And the elevator needs to move now!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 27, 2011, 08:31:36 am
Alpha facepalm due to self incompetence about the droid, then teleport(the droid as well your self) into the ship...and kill anyone who resists your rampaging flight to the elevator controls.

The other sectoids can distract or play War Medic or something...
Well she need to be stealthy with it or they could just send a distress signal to the head honcho and bomb the ship. I guess the rest she took recently should have restore enough power to warp to the controls and kill every one.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on March 27, 2011, 08:45:45 pm
Ahh, killing.

All media is inevitably improved when fictional carnage is applied.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 27, 2011, 09:33:47 pm
(http://img19.imageshack.us/img19/549/763m.png)

TQ-01 makes up a large number of hasty ideas about how Leeanne is a new model of droid
and how she was damaged by the escaped gorlax and how the absence of the dolly is a
result of the gorlax attack.

(http://img36.imageshack.us/img36/9678/764k.png)

You reassure TQ-01 that even though your plan is foiled and you are both about to die,
you really liked his story.

(http://img696.imageshack.us/img696/1750/765o.png)

Alpha Rauthaz emotes a mixture of embarrassment and rage.

(http://img17.imageshack.us/img17/2754/766x.png)

Suddenly she's on the other end of the vizu-screen

(http://img593.imageshack.us/img593/921/767p.png)

You cover your eyes to avoid exposing yourself to the psychic snuff film
that is currently being broadcast via the vizu-screen.

(http://img27.imageshack.us/img27/9156/768x.png)

Alpha Rauthaz touches something below the screen capture device.

(http://img864.imageshack.us/img864/9138/769.png)

The room shakes noticeably.

"No! what're y'all doing don't take me away!"

(http://img862.imageshack.us/img862/723/770.png)

You suspect that the elevator may be in operation.

Your leg is still not fully recovered from five minutes ago.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 27, 2011, 10:35:48 pm
Um.

Well, it's good to know that mindless slaughter solves problems that rational discourse can't.  Whew!

It's also good to know that Alpha Rauthaz isn't leaving the others to die.  She at least seems interested in keeping "her pilot" alive.  This is healthy.  We can encourage this.

--Rexfelum

P.S.: This has been twice (first was over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg2093777#msg2093777)) that psy powers completely solved a problem.  Try not to think about how Alpha's psy points are going to run out at the most inopportune time.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 27, 2011, 11:14:54 pm
Alpha take this opprotunity to clean up your ship a little... to assert your feminisity, by stashing the bodies somewhere else... like the closet with the rest of your skeletons.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 28, 2011, 12:05:42 am
Is that one sectoid laughing?
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 28, 2011, 12:07:55 am
Is that one sectoid laughing?
Obviously death is entertaining to military sectoids. Why else would they attack Earth?
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 28, 2011, 02:59:26 am
Which sectoid is laughing?


Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 28, 2011, 03:04:47 am
Which sectoid is laughing?
(http://img689.imageshack.us/img689/8345/766f.png)
Leftmost. Notice the ;D face.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 28, 2011, 03:06:09 am
Usually your animations work out really well... :P

The sectoid-about-to-die on the left is definitely laughing at the teleportation.

Alpha: Order TQ01 to launch and TQ02 to clean up the bridge. Yes, with your broken leg. Stop whining and get to it.

Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on March 28, 2011, 08:57:59 pm
Impressive carnage.

Next we blow stuff up with Alpha's ship?
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on March 28, 2011, 09:00:14 pm
Which sectoid is laughing?
(http://img689.imageshack.us/img689/8345/766f.png)
Leftmost. Notice the ;D face.

He's just eyeing off Alpha's newly gained cleavage :P.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 28, 2011, 09:03:11 pm
Which sectoid is laughing?
(http://img689.imageshack.us/img689/8345/766f.png)
Leftmost. Notice the ;D face.

He's just eyeing off Alpha's newly gained cleavage :P.
...I just noticed that. Robocorn, what happened to the red circle on her chest for a few seconds?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 28, 2011, 11:11:27 pm
(http://img703.imageshack.us/img703/9170/771.png)

The elevator reaches an abrupt and unexpected halt.

(http://img857.imageshack.us/img857/318/772.png)

You are thrown unceremoniously to the floor, likely further damaging your leg.

(http://img820.imageshack.us/img820/2199/773d.png)

The door of the elevator room opens to reveal a long and cramped corridor filled
with various supplies that the Sectoids you impersonated were unable to unload.

(http://img97.imageshack.us/img97/210/774n.png)

The scary person instructs you and TQ-01 to get to the control room.
It is abundantly clear she has no idea where on the ship you are but
informs you that the control room will probably be "up".

You are Alpha Rauthaz
(http://img191.imageshack.us/img191/3714/775.png)

You have just finished informing an idiot and a moron that they
have to get to the control center to control the ship. Previously you
slaughtered a room full of cargo maintenance officers. You take it
by their unwillingness to immediately assist you that none of
the Sectoids working on this ship are loyal to you.
save the idiot and moron.

You wonder how long it will take for security to notice this

Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 28, 2011, 11:27:39 pm
Best to find security and kill them first...or lock them where they wont be a bother for now.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on March 29, 2011, 03:00:01 am
That depeds if security is even on the ship. How big is it anyway? Are there any more crewmembers on board? Can we get a map?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 29, 2011, 07:43:03 am
(http://i.imgur.com/SwtVB.png)

You Attempt to get your bearings. The irony of the situation
is that the convenience of teleportation has robbed from you familiarity
with the structure of the ship's layout. You're almost certain your progenator made you
memorize the layout at a young age but the finer details are lost.
For the most part, you can remember the locations of key features.
You are currently located at the red circle in a maintenance room that likely controls
the upkeep and operation of the ship's inherent heavy machinery.

Your ultimate goal is to get to the flight deck with the green arrow pointing to it.

If your memory serves, large security platforms monitor key areas from where the black dots are.
They spend most of their time in surveillance, so if you can sneak past them there shouldn't be much of a problem.

You reside at the location of the orange arrow. That's where you spend most of your time anyway.
Your non-rostered and unmaterializable possessions are located there beyond a door that only you can unlock.

You have no idea where the idiot and moron are. They're probably somewhere in the cargo bays.
Since you never go there you are innately unfamiliar with the design of the area.

When you left there were 96 crewmembers there are probably 89 now, few of them are of critical significance, the ship could probably make it out of the system on a pilot an engineer and a communications specialist. The other members are used primarily as cannon fodder or as custodians to clean up their own messes. You're sure a few of them are pilots but they're the kind that only fly the little scouts in the hangar, nothing that could get you anywhere.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 29, 2011, 10:34:59 am
Whoa, hey, is this map a reference to anything?


I'm getting serious Metroid vibes from it.  I mean Super Metroid, and I mean serious.  The black dots that take up a full four-square block (resembling the boss markers in Super Metroid's map) are the kicker for me.  A comparison to the actual original map shows no overlap, though, so maybe I'm being silly.

But in case we're really fortunate . . . locate a health/missile I mean Psiotonin refill station and transfuse yourself with Psiotonin.  Surely such things exist despite the fact that you used to just depend on materializers.  It's your ship, you're a shadowy mastermind, you have backups, right?  Right?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on March 29, 2011, 12:41:44 pm
I was just thinking it looked kinda like a

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 29, 2011, 01:41:15 pm
Thanks QuakeIV that something that cant be unseen.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on March 29, 2011, 01:44:08 pm
How.

Oh.

Oh no.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 29, 2011, 01:44:18 pm
I was just thinking it looked kinda like a

Spoiler (click to show/hide)
Ew! Why would you think that? It doesn't even look like one!

You've obviously been watching One F Jef too much.*

*Unless you don't watch him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 29, 2011, 02:05:38 pm
Here's something different to not be able to unsee.
Spoiler (click to show/hide)

update later probably.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 29, 2011, 02:07:16 pm
Well thank you doctor Freud for that mental image that I won't be able to forget for the next half an hour.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on March 29, 2011, 03:15:41 pm
Go to your residence to retrieve your uber loot.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 29, 2011, 04:51:46 pm
Search the control room for a terminal with a map or schematics on it.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on March 29, 2011, 06:52:42 pm
I was just thinking it looked kinda like a

Spoiler (click to show/hide)
Ew! Why would you think that? It doesn't even look like one!

You've obviously been watching One F Jef too much.*

*Unless you don't watch him.

I knew I shouldn't try to be funny...

EDIT: Also, thanks for something to add to my blacklist BEFORE I lose my innocence again.
'One F Jef' sounds pretty freaky...
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on March 29, 2011, 09:39:35 pm
Um...

So, sneak to the cargo hold and find your pilot and engineer, then make your way to the helm.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 29, 2011, 10:16:03 pm
(http://img9.imageshack.us/img9/7066/777sv.png)

You attempt to return to the safety and luxury of your chamber but
find your levels of psiotonin to not permit this action. You're sure you have
a backup plan, one that isn't nerve gas this time. You think perhaps you hid
vials of psiotonin in the walls or floor to provide yourself with power on just this occasion.
But where.

(http://img42.imageshack.us/img42/9647/778x.png)

You exhaustively search the floors and walls for objects of import.

(http://img15.imageshack.us/img15/5994/779y.png)

You find three memory chips, two bolts one nut and a bunch of little round metal things.
There is far from a boon of psiotonin.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 29, 2011, 10:39:20 pm
Stop fooling about, go to the nearest terminal and pull up a map of the ship.
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on March 29, 2011, 11:30:00 pm
Waste more precious time double-checking the area for Psiotonin.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 30, 2011, 12:36:41 am
Mac guyver.

'Nuff said.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on March 30, 2011, 02:18:49 am
Check up on all the sectoids, whats going on with them?
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 30, 2011, 05:55:46 am
Mac guyver.

'Nuff said.
This guy is a genius.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on March 30, 2011, 10:01:16 am
There is probably Psiotonin in your residence. Go there.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on March 30, 2011, 12:23:36 pm
Why yes, that is the Metroid screw attack powerup on the right:

(http://img15.imageshack.us/img15/5994/779y.png)

First order of business: check the other metal things in case they contain a bomb powerup.  Or a Maru Mari.

Next . . . the memory chips are probably useless stuff lost over months or years, but it couldn't hurt to scan through them.  If one was dropped by the usurpers, it might contain archived messages or something detailing their plans.

After/concurrent with that, do what these other folks are saying.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 30, 2011, 01:41:03 pm
Mac guyver.

'Nuff said.
This guy is a genius.
Eye'm a genius :D
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 30, 2011, 02:07:48 pm
Can't she psi sap the dead bodies for more power? Shoot these sectoids have been dormant the entire time on the ship so their bodies should be psi-power sponges you can wring out. Check for a camera in the room destroy it then change your clothes to another dead sectoid and hide in the piles of dead bodies until the security comes or TQ-01 and TQ-02 get here. or the fun route Alpha equip Screw attack and start shooting up space pirates.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 30, 2011, 04:43:48 pm
(http://img7.imageshack.us/img7/4171/780z.png)

You expediently acquire a terminal from one of your deceased former crew.
You're certain they won't mind sharing.

(http://img340.imageshack.us/img340/9165/781i.png)

You attempt to bring up a map of the ship but the terminal's domain
appears to be restricted to a single elevator.
Looks like the one under the northern hangar near the teleporter.
Not much good this will do you.

(http://img27.imageshack.us/img27/6553/782d.png)

You insert the three chips.

Chip the first contains the running files for an incomplete videogame.
It seems strangely violent for something that a Sectoid would program.
It is also extremely buggy.

Chip the second contains a large number of poorly conceived and written poems
dedicated to various minutia of spacefairing life. There seems to be hundreds of these things.
Anyone who writes a sonnet about the cosmic lamprey needs a reality check.

Chip the third is a video log about an elevator maintenance specialist named TH-04566432460
You've watched the first minute of the first video file and find this Sectoid to be uninteresting.

You wonder if you haven't missed anything.

(http://img508.imageshack.us/img508/8850/783.png)

You decide it can't hurt to look to see if you missed any Sectoids.

(http://img862.imageshack.us/img862/2623/784.png)

Glox, you spy a military Sectoid in the doorway.

(http://img193.imageshack.us/img193/8560/785o.png)

He doesn't seem to have spotted you.
He's too horrified at your previous vulgar display of power.

What do you do?

Should've done Mcguyver but that's more TQ-02's thing and I figured the story would move  faster this way.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on March 30, 2011, 04:49:05 pm
Huh. Do any of the military Sectoids have weapons on them? I'm thinking that if they do, we should mind bullet the guy, and then pick up one of the weapons for later use.

Else, no idea.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 30, 2011, 04:50:55 pm
Get up to him while he's paralyzed in fear and knock him out with a punch to the face.

And for once, try not to kill him. He's not worth it.


Huh. Do any of the military Sectoids have weapons on them?
He appears to only have shoulder pads.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 30, 2011, 05:14:16 pm
>Mindbullet

...s are the answer to all our problems.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 30, 2011, 05:20:55 pm
Recruit him as a new minion. Inquire as to his name and rank.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 30, 2011, 05:24:33 pm
>Mindbullet

...s are the answer to all our problems.
We're already low on psionics, and he's paralyzed in fear. I don't think mind bullets are the best option.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on March 30, 2011, 05:30:21 pm
Huh. Do any of the military Sectoids have weapons on them?
He appears to only have shoulder pads.

Besides him? Somebody we've killed should have a weapon on him.

>Mindbullet

...s are the answer to all our problems.
We're already low on psionics, and he's paralyzed in fear. I don't think mind bullets are the best option.

Seconded. Until we really need it (As in something big and bad), let's not use mind bullets.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 30, 2011, 05:37:02 pm
Spoiler (click to show/hide)
this proves it, Alpha IS Sectoid Kratos. shoot you even see a QTE to the left of the stunned sectoid.

so

Mash O
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on March 30, 2011, 09:10:23 pm
Inform the sectoid that if he does not comply with your demands and assist you, he will face the same fate as his less compliant comrades.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 30, 2011, 11:25:21 pm
Inform the sectoid that if he does not comply with your demands and assist you, he will face the same fate as his less compliant comrades.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on March 31, 2011, 01:53:27 pm
(http://img847.imageshack.us/img847/461/786t.png)

You reveal yourself to the Sectoid. You inform him that if he doesn't comply
to your every order you will strike him down where he stands like you did all his comrades.

(http://img17.imageshack.us/img17/2710/787t.png)

He expresses an emotion that is almost certainly not compliance.

(http://img717.imageshack.us/img717/3656/788a.png)

You'll have to teach this fool the error of his ways.
You shan't spend your remaining psi points on him though
You'll be solving this the old fashioned wa-

(http://img146.imageshack.us/img146/5264/789pf.png)

Doof.

I believe that last panel explains itself perfectly well.

Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 31, 2011, 01:55:46 pm
Heh.
 
heheh.
 
 
EHEHEHEHEHEH!
 
Alpha Rauthaz: be KO for a while.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 31, 2011, 01:55:59 pm
swift, sharp kick between the legs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 31, 2011, 01:58:10 pm
Next time he tries to kick you, grab his leg, and twist it until his bone breaks. If he tries to punch you, grab his fist and swing him around until you're in a strangling position.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 31, 2011, 02:01:12 pm
well, i dunno. the sectoid must be much better at combat than you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 31, 2011, 02:03:43 pm
Yes, which is why we should stay on the defensive. Offensive attacks are not going to end well, so defensive moves are likely the only option.

Oh, and please don't advertize your RTD in other people's threads without their permission, it's not nice you know.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 31, 2011, 02:16:35 pm
woah. sorry bout that, wrong thread  :-[ I have too many tabs open (at least 50)

how much psi have we got?
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 31, 2011, 02:20:54 pm
woah. sorry bout that, wrong thread  :-[ I have too many tabs open (at least 50)

how much psi have we got?
4, I think. Which is enough for...

2.25 for 1, 4/2.25=1.78. Rounded down is 1.

...We've got enough for only one shot. Fantastic...
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on March 31, 2011, 02:27:57 pm
...
 :-\
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on March 31, 2011, 02:58:02 pm
Ok, time for...
>MINDBULLETS!
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on March 31, 2011, 02:59:19 pm
Ok, time for...
>MINDBULLEST!

Fixt
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on March 31, 2011, 03:57:48 pm
(http://www.truimagz.com/host/fortcrush/folder1/Sectoid-of-war.gif)
Inform the sectoid that if he does not comply with your demands and assist you, he will face the same fate as his less compliant comrades.
(http://img146.imageshack.us/img146/5264/789pf.png)
Dang it we fail to mash O guys. oh well looks like we have to weaken the person again.
firing a mind bullet would to wasteful Psi blade the jerk.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on March 31, 2011, 04:34:18 pm
Treat him to a mind bullet to a vulnerable portion of his anatomy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on March 31, 2011, 04:40:01 pm
Guys, if this guy is just a normal grunt, then I have a feeling we should save the one mind bullet for his superiors.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on March 31, 2011, 04:42:41 pm
Guys, if this guy is just a normal grunt, then I have a feeling we should save the one mind bullet for his superiors.
QFT
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on March 31, 2011, 05:00:44 pm
Become TQ-02. 

Unless I'm getting people mixed up again..   :-\
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 01, 2011, 09:52:08 am
(http://img836.imageshack.us/img836/9537/790.png)

Looks like these goons are a bit more formidable when their heads aren't exploding.

It's no matter though.

(http://img163.imageshack.us/img163/4695/791e.png)

You're sure you can beat him if you fight defensively.

You are now TQ-02

(http://img576.imageshack.us/img576/9416/792.png)

You've been let into the cargo bay of some ship.
Leeanne is protesting this course of action vehemently.
You are beginning to regret bringing her along.

Morning updates.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 01, 2011, 10:28:47 am
The Kick to the side Cracks open the dented outer shell of Leeyanne revealing all the mechanics you need to rebuild her. TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on April 01, 2011, 10:29:28 am
The Kick to the side Cracks open the dented outer shell of Leeyanne revealing all the mechanics you need to rebuild her. TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.
Good plan.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 01, 2011, 10:39:51 am
The Kick to the side Cracks open the dented outer shell of Leeyanne revealing all the mechanics you need to rebuild her. TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.
Good plan.
Good plan.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on April 01, 2011, 10:53:08 am
You got a 403 image up there...

Take leeanne apart and fix her fear of space travel.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 01, 2011, 11:01:14 am
erm it was there about 5 minutes ago, or at least shortly after the time of his post.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 01, 2011, 11:15:11 am
I have no idea what image 790 violated but I'll get it sorted out after I do some other important stuff.
This is a little strange.

It's fix'd for now.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 01, 2011, 02:04:33 pm
(http://www.truimagz.com/host/fortcrush/folder1/QTE2.gif)
yeah the lost image was just alpha on the ground.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 01, 2011, 10:11:46 pm
TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.

TQ-02 brilliantly builds her a new body without planning ahead, granting her omni-consciousness and SHODAN-like powers.

Six of one, half dozen of the other.

Now . . . any suggestions that don't involve disaster?  Or are we just going to go straight for "disaster" this time?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 02, 2011, 12:41:06 am
TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.

TQ-02 brilliantly builds her a new body without planning ahead, granting her omni-consciousness and SHODAN-like powers.

Six of one, half dozen of the other.

Now . . . any suggestions that don't involve disaster?  Or are we just going to go straight for "disaster" this time?

--Rexfelum
Wait how is making an IronSectoid suit gonna lead to disaster? I can see if we took the dead body use the cans(broken parts of the suit) and Leeyanne to make a Sectoid Strogg which then escort both TQ-01 and TQ-02 through the ship but then you got a two useless sectoids in danger than one sectoid in danger while the other get's to ground pound stuff.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 02, 2011, 10:02:54 am
Take Leeanne apart and construct a better suit of power armor using parts from her. DO NOT make it sapient.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 02, 2011, 02:21:42 pm
Wait how is making an IronSectoid suit gonna lead to disaster?

That's not quite what you said the first time.  Note the fine details:

full body sentient exosuit

Hence, my comparison to:

new body [with] omni-consciousness and SHODAN-like powers.

But AntiAntiMatter seems to have gotten my point (or come to it independently) and is suggesting something less likely to end in death.  Though there remains the question of what to do with Leeanne's consciousness itself.

Also, shouldn't the ship be departing right about now?  Or were all the sectoids that Alpha Rauthaz killed somehow in control of that?

--Rexfelum

Edited P.S.:
the ship will leave in 74 seconds
You've watched the first minute of the first video file
Yes, the ship is in space now, unless departure was somehow prevented.  It probably happened during or after the elevator's operation.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 02, 2011, 02:28:31 pm
(http://img821.imageshack.us/img821/4320/793p.png)

TQ-01's kick dislodges the already considerably damaged chassis from Leeanne.
He speakers cut off as the lid clanks open.

(http://img852.imageshack.us/img852/2156/794.png)

It's been a while since you've seen the inside of a droid.
Bringing Leeanne may have been useful after all.

(http://img8.imageshack.us/img8/7769/795.png)

TQ-01 wants to make sure that you don't make something
that almost kills you both like all the other inventions you've had this MCP.

(http://img833.imageshack.us/img833/5668/796a.png)

You reassure TQ-01 that the neutrino detector hasn't brought you any harm.

(http://img856.imageshack.us/img856/772/797.png)

You begin construction of a device to preserve you and your fractured leg.
You try to be responsible for once.

(http://img685.imageshack.us/img685/5892/798h.png)

Within minutes you have converted the majority of Leeanne into
a suit of armor granting you the strength and durability of a droid.

+50 Aegis
-10 Agility
+36 Leverage

(http://img705.imageshack.us/img705/9443/799.png)

Incidentally there wasn't a whole lot in the way of generating lasers
or force fields in Leeanne's chassis, Your armor is mostly just a metal
shell. Most of Leeanne's circuitry is still in tact, albeit powerless.

The funny thing about armor is that whenever TQ-02 wears a new set of armor Every Sectoid in the universe grows about half a head in proportion. Remember when TQ-02 made the first suit? All the Sectoids went from 2 heads to 2.5, I've been trying to keep track of it more now so that they don't wind up 7 heads tall.

Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 02, 2011, 02:30:08 pm
Build some nifty doodad with the leftovers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on April 02, 2011, 02:32:00 pm
Make sure you can still walk around.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on April 02, 2011, 02:32:57 pm
Build a firearm out of the scraps.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tyberix on April 02, 2011, 02:38:30 pm
Rise Darth TQ! Now we only need helmet with respirator and we're ready to take over the galaxy :P
I wonder what would happen if we could manage to upload Leeanne to the ship main computer...

Search for escape route!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 02, 2011, 02:40:33 pm
Build a firearm out of the scraps.
Make a lazer!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 02, 2011, 02:40:45 pm
The ship wouldn't launch, duh.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on April 02, 2011, 02:42:54 pm
Build a firearm out of the scraps.
Make a Laser!
Fixed. :P
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 02, 2011, 02:49:20 pm
woah, I mistyped intelligibly  :o
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on April 02, 2011, 03:14:42 pm
Upload Leeanne's consciousness into the suit in order to have easy access to information, but DO NOT give Leeanne any ability to control the suit.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on April 02, 2011, 03:20:07 pm
woah, I mistyped intelligibly  :o
You mistyped again. It's Laser, not Lazer.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 02, 2011, 03:59:54 pm
Ah, the neutrino detector.  Presumably dismantled to make the other toys, well before it could be used to hurt the main characters.

Irrelevant observation:

TQ-01 wants to make sure that you don't make something
that almost kills you both like all the other inventions you've had this MCP.

I know "MCP" means "mandated consciousness period."  But I keep seeing "Master Control Program" (Tron).  I've referenced SHODAN already; I don't need more reasons to be nervous about the technology in this thing.

Hmm.  TQ-01: hopefully your piloting knowledge also means an intuition for ship layout, so spend some time (while TQ-02 is following other advice) studying your surroundings.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 02, 2011, 05:00:33 pm
> Be worried abut Leeanne getting damaged in this state.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on April 02, 2011, 05:03:11 pm
> Be worried abut Leeanne getting damaged in this state.
We just converted her shell into armour, and maybe the rest of her into a laser. I'd say she'll be okay or already dead.

Either is good.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on April 02, 2011, 05:39:49 pm
Make a nice light case for leeanne, and some armor for the other sectoid.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 02, 2011, 05:46:52 pm
Take Leeanne's remaining parts and either build something useful out of them or keep them for later use.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 02, 2011, 06:52:20 pm
Take Leeanne's remaining parts and the cans to make a helmet for the suit that holds Leeanne's consciousness. It's at least what you should do for converting a plain suit of armor out of her.

also her speaker box were cut off during the process meaning.

"She had no voice while TQ-02 gutted her to make a suit out of her skin."

Still go with the building a  helmet for the suit for it his head makes it a huge blind spot.

Dang we might need a friendly robot when we end up with another robot rebellion shoot if what that mutant Sectoid did is the common norm TQ-01 and TQ-02 might want to be the only proof that Sectoids and Droids can live in harmony.
the Droid rebels are always watching!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 03, 2011, 07:35:12 am
(http://img198.imageshack.us/img198/8103/800p.png)

You feel a little bad about disassembling Leeanne.
You should probably find some way to preserve her consciousness.
Even though she was a droid, she came with you on her own accord.
Mostly.

(http://img546.imageshack.us/img546/8651/801.png)

You begin construction on Leeanne's new body.
You'll have to think of something practical and safe so that
it doesn't bog you down too much. TQ-01 will admire
your responsibility and forethought.

(http://img848.imageshack.us/img848/1781/802g.png)

Perfect

"What happen'd sug'? Are we out of that nasty space ship?"

(http://img818.imageshack.us/img818/3118/803b.png)

TQ-01 doesn't necessarily applaud your responsibility.
He doesn't trust you with armaments.

"Woah, there there boys no need to fight over little ol' me."
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on April 03, 2011, 07:39:21 am
Let TQ-01 Have the firearm as long as he stays next to you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on April 03, 2011, 07:43:16 am
>Do not think about spaceships

>Attempt to find a way to enter the ship.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 03, 2011, 07:45:11 am
We're already in the ship. Well we're close anyways.

Let TQ-01 Have the firearm as long as he stays next to you.
Wander around, get inside.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 03, 2011, 09:28:50 am
Try to meet up with Alpha.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 03, 2011, 09:32:01 am
Try to meet up with Alpha.
Best idea yet.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 03, 2011, 09:46:59 am
(http://img689.imageshack.us/img689/9402/804.png)

You and TQ-01 venture from the elevator into the cold and quiet cargo bay.
The hallway continues far onward, a large open door looms to your left.

This probably should have been obvious but whatever.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 03, 2011, 10:49:59 am
TQ-02 activate Night vision
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 03, 2011, 01:36:36 pm
(http://img810.imageshack.us/img810/1126/805z.png)

Sectoid powers activate.
You focus your Hexat organ
You now perceive infrared light.
You don't generally use this ability
because Zerblex-14 was generally well lit.

(http://img856.imageshack.us/img856/7224/806.png)

TQ-01 says you need to find an elevator or some other way to get up
to the higher levels. He also recommends keeping a low profile

What do you do?

Great, I gave away that Sectoids can see in infrared.
This will surely affect the outcome of the game so much.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 03, 2011, 01:41:47 pm
GLORY TO THE HYPNOTO... no wait that's stupid.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 03, 2011, 01:51:52 pm
(http://img848.imageshack.us/img848/1781/802g.png)

"She has a name.  I call her Vera."

Is there any evidence that she actually functions as a gun?  And if so, does "pink blaster fire" do anything other than propel muffins (http://www.bay12forums.com/smf/index.php?topic=74729.msg1917842#msg1917842)?

Anyway, central traffic areas are generally either well-lit or have lit signs to draw attention.  There is no evidence that this ship is damaged, so lighting should still be in effect.  Low traffic areas, like service routes, are less well-lit.  And secrecy is good.  Seek a high-tech dumbwaiter in the grim darkness of the cargo bay.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 03, 2011, 01:59:30 pm
Look for an way out.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 03, 2011, 05:16:08 pm
> Leeanne: test out your new body.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 03, 2011, 06:07:24 pm
well seeing how night vision was meant to be a que to flip on the suit's helmet ala tony stark/Issac clark/any engineer who makes suits.
so TQ-02 go low profile by fliip on the helmet and cloak mode. Also the helmet has Dreads for some reason?
also for laughs
> Leeyanne grow attach to TQ-01 arm.


edit: kinda like this (http://www.truimagz.com/host/fortcrush/folder1/helmet-unfold.gif)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 04, 2011, 02:10:30 pm
(http://img822.imageshack.us/img822/3633/807.png)

TQ-01 says he'll search the hall for a way out while you explore the dark room.
You find this agreeable.

(http://img708.imageshack.us/img708/2898/808j.png)

In the grim darkness of the cargo bay there is only warmth
...and crates.
The outline of a door to a room with more hospitable life support glows
saffron across the dark room.

(http://img130.imageshack.us/img130/4207/809k.png)

Unfortunately, the crates appear to form a barricade between you and the doorway.

This may come as a shock, but I'm going to attempt to integrate puzzles that can't be exploded.
This will likely backfire horribly but my interest will hold up as long as the suggestions keep coming.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 04, 2011, 02:12:11 pm
make approximate top view
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 04, 2011, 02:24:34 pm
(http://img203.imageshack.us/img203/1345/cratemap.png)

Not even numbering this, would be such a boring panel.
Should be a given anyway.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 04, 2011, 02:26:53 pm
can we move crates?
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 04, 2011, 02:42:54 pm
The crate is hardly higher than you are. Climb over them.

Other wise, push the 4th crate from the right all the way, then the crate that is-now-next-to-it towards the door. Sokobanpowahstyle.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on April 04, 2011, 02:50:27 pm
push the 4th crate from the right all the way, then the crate that is-now-next-to-it towards the door. Sokobanpowahstyle.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 04, 2011, 03:22:11 pm
> Explode crates.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 04, 2011, 03:25:38 pm
*sokoban*
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on April 04, 2011, 03:44:17 pm
Also, avoid destroying creates and giving yourself bad luck.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 04, 2011, 04:37:57 pm
The crate is hardly higher than you are. Climb over them.

Other wise, push the 4th crate from the right all the way, then the crate that is-now-next-to-it towards the door. Sokobanpowahstyle.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 04, 2011, 08:03:50 pm
(http://img845.imageshack.us/img845/6813/810.png)

You think that if you use your new droid strength you can slide the crates around to get
in the door. You've certainly solved harder puzzles in video games.

(http://img708.imageshack.us/img708/576/811u.png)

You push one of the boxes around so that you gain access to an angle to push another box.

(http://img31.imageshack.us/img31/5111/812k.png)

Then you push that box out of the way, clearing a path to the other side of the room.

That wasn't so hard.

(http://img849.imageshack.us/img849/5600/813.png)

You find yourself near the door
It seems to be one that opens vertically.
But how do you open it?
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on April 04, 2011, 08:07:25 pm
> Notice the light switch next to the door. It's good to see without nightvision.

E: and possibly that control panel behind that crate.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 04, 2011, 09:05:31 pm
Move that crate so as to access the control panel.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 04, 2011, 10:16:48 pm
Do not, under any circumstances, discover that this is one of those annoying crate-moving puzzle games where you can only push crates and not pull on them, since this would cause problems with the crate being fully pushed against the control panel.

Alternately, hit room reset button, do it better next time.

Alternately alternately, use the recent "leverage" boost to rotate that last crate outward away from the wall.  Who needs straight lines?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 05, 2011, 02:50:43 am
Alternately, hit room reset button, do it better next time.
Yep, that one. Sorry guys, I messed up. :P
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on April 05, 2011, 05:31:43 pm
Blow the crate up.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on April 05, 2011, 05:56:30 pm
Just wedge your hands in the gap between the crate and the wall and push it back out like anyone might do when moving something large and box-like in real life.
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on April 05, 2011, 08:15:56 pm
Phew, just spent an hour and a half reading through the entire thing. Definitely gonna be following this!  :D
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 05, 2011, 08:55:31 pm
(http://img29.imageshack.us/img29/4462/814.png)

Near the door you spy a hitherto unseen motion detector.
It activates the still uncomfortably dim illumination enabling you to see normally.
That heat vision was getting on your nerves anyway.

(http://img18.imageshack.us/img18/3663/815.png)

On the other side of the door you locate a control panel of some sort.
It appears as though you have pushed the last crate in front of it.

(http://img835.imageshack.us/img835/9888/816f.png)

Moving the crate seems to pose some sort of difficulty.
In your orderly enthusiasm you had pushed the crate nearly flush with both the wall
and the box adjacent to it.
Your fat, stubby fingers are unable to fit in the margin between the box and wall anyway.
You will have to find some other way of moving the box.

Phew, just spent an hour and a half reading through the entire thing. Definitely gonna be following this!  :D
It brings me some degree of happiness to know people are willing to read through 88 pages of bigheaded aliens blowing things up. I wish the plot was coherent enough to divide it into reasonable chunks like Retro Did with AG.
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on April 05, 2011, 09:20:17 pm
Blow it up.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on April 05, 2011, 09:39:57 pm
Tug at it from the side then, until you have shifted it enough to your fingers in the gap so that you can slide it back a little. Or clamber on top of the crate, then brace your back against the wall and use your feet to move it.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 05, 2011, 10:19:04 pm
Tug at it from the side then, until you have shifted it enough to your fingers in the gap so that you can slide it back a little. Or clamber on top of the crate, then brace your back against the wall and use your feet to move it.
This. Failing that, try forcing the door open.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tarran on April 05, 2011, 10:28:19 pm
Blow it up.
You do know Robocorn said he wasn't going to allow us to get past this simply by blowing up the boxes, right?
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on April 05, 2011, 10:54:46 pm
See if there's a crowbar stashed in a corner somewhere. If so, strike a dramatic pose with it; you always wanted to be like <insert Sectoid equivalent of Gordon Freeman here>. Then use it to lever the crate away from the wall.

Or smash it open and take the inevitable health pack. Whichever.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 05, 2011, 11:00:57 pm
can't we just pull the box? looks like you got corners to grab on.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on April 05, 2011, 11:43:35 pm
can't we just pull the box? looks like you got corners to grab on.

like this:

(http://img.ie/181b7.gif)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 06, 2011, 01:04:28 am
like this:

Spoiler: An image (click to show/hide)

Yes, that's what I was thinking with the "rotate the box" option.  There are other possibilities, depending on just how strong TQ-02 is now:

Spoiler: The original map (click to show/hide)

Note the slim areas of empty space near the top left; one in the very top row, one below it.  Try these conditional statements:

Can TQ-02 climb on the first layer of crates?  And is TQ-02's droid strength enough to move two crates at once?  If so, climb up in the top left corner and push all second-story crates out of the way.  ("Out of the way" is probably towards the bottom of the room.)  Check the newly-revealed empty spaces for useful access to these last stubborn crates.

If TQ-02 can't climb, but his droid strength is enough to move a whopping four crates (edit: or five!), push second-from-top row to the left, then check for useful empty space in the top row.  If there is no useful space, push top row to the left, which will uncover a partial box width of wall space at the control panel.

If that's not enough room to do anything . . . this room is toast.  Gridlock.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Orb on April 06, 2011, 06:09:48 am
Can we open the crate and just pull from the inside? Unless they are like, steel crates or something filled with uranium.  :-\
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 06, 2011, 07:48:36 am
someone really needs to number the map  :-\

Rotate the bottom-left-most non-stacked crate by the corner. Go in between the crates. Rotate or push the last crate in the middle.

Done!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 06, 2011, 11:13:08 am
Rotate the bottom-left-most non-stacked crate by the corner. Go in between the crates. Rotate or push the last crate in the middle.

Done!

No, that's what would have worked, had it been done at the start.  Now the map . . .

Spoiler: The original map (click to show/hide)

. . . has been changed in this manner:

Spoiler: Change 1 (click to show/hide)
Spoiler: Change 2 (click to show/hide)

Applying the moves you listed would not help with the crate that was put in front of the control panel in the last graphic.  Also, I would like to object to the minor inconsistencies between these images, but that won't help us much.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on April 06, 2011, 06:45:45 pm
someone really needs to number the map  :-\

Numbered and updated:
Spoiler: image (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on April 06, 2011, 08:50:54 pm
Blow it up.
You do know Robocorn said he wasn't going to allow us to get past this simply by blowing up the boxes, right?

This is exactly why it will work.  We'll catch reality by surprise and it'll be so startled that we can sneak by before it's noticed what's happened!

Blow it up.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 07, 2011, 12:07:59 am
Numbered and updated:
Spoiler: image (click to show/hide)

Thank you.  And yup, unless that slack space in the top left is useful, this room is in gridlock.  I will update my previous stuff with this notation:

First, push 5, 6, and 7 to the bottom of the room.

Now, can TQ-02 climb on the first layer of crates?  And is TQ-02's droid strength enough to move two crates at once?  If so, climb up in the top left corner and push 4, C, D, and preferably B to the bottom of the room.  There should be various ways to at least get C and D.  Then check the newly-revealed empty spaces for useful access to these last stubborn crates.

If TQ-02 can't climb, but his droid strength is enough to move a whopping five crates, push the whole row with 2 in it to the left, then check for useful empty space in the row with 1.  If there is no useful space, push row with 1 to the left, which will uncover a partial box width of wall space at the control panel.  This is a last resort, since if nothing else works then this will eliminate other moves.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 07, 2011, 03:52:28 am
TQ-02 Elbow Drop on to the box breaking it or if that too crazy knee and elbow the box enough until it breaks apart then proceed to the next room.
Title: Re: Space Voyage. Paint Adventure.
Post by: Orb on April 07, 2011, 06:15:42 am
If we could climb, we would have done so in the first place and never needed to create the dilema we are in. :-\
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on April 07, 2011, 02:12:04 pm
We never climbed because people were using videogame logic to navigate around crates. And now they can't come up with a sensible solution because they still want to use videogame logic.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 07, 2011, 03:30:10 pm
I am people. You are mistaken:
The crate is hardly higher than you are. Climb over them.

Other wise, push the 4th crate from the right all the way, then the crate that is-now-next-to-it towards the door. Sokobanpowahstyle.
Yes it's my fault, but yes, we tried to climb first.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on April 07, 2011, 03:32:21 pm
Screw these crates and there puzzles, blast the door open and strike an heroic pose.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 07, 2011, 11:19:27 pm
Sorry about the wait, I've been busy lately.
Updates tomorrow morning.

Probably in this very post should no one prevent me from double posting.

(http://img705.imageshack.us/img705/5809/817.png)

Screw pushing crates perpendicular to each other.
You use your recently increased Leverage attribute to rotate the crate obstructing your door opening.

(http://img31.imageshack.us/img31/489/818t.png)

The other crates don't leave much room for pulling
but the panel is still obstructed.

(http://img862.imageshack.us/img862/1943/819.png)

You manage to wedge yourself behind the crate and push it aside.
Nothing obstructs your view of the panel.

(http://img805.imageshack.us/img805/6589/820s.png)

The panel contains three unmarked buttons and a circle scanner.

More updates tonight, probably.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 08, 2011, 09:20:49 am
push buttons semi-randomly.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 08, 2011, 09:24:02 am
Press visual organ against scanner.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on April 08, 2011, 10:35:27 am
Press visual organ against scanner.

Then press the circle button, followed by the two others at the same time
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 08, 2011, 01:58:56 pm
Push buttons on their own, and then in combinations until something happens.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 08, 2011, 09:28:28 pm
(http://img805.imageshack.us/img805/6589/820s.png)

The panel contains three unmarked buttons and a circle scanner.

I want to be perfectly clear on what the "circle scanner" is.  What is the scanning surface?  Is it the entire circular space?  And if so, is it noticeably larger or smaller than a Sectoid eye?

Is the scanning surface actually that sort of ring-shape we can see within the larger circle?  Is it the tiny dot at the center of the circle?  Or are both of these features just graphic details, without functional significance?

Is the scanning surface completely flat, or does it have a "keyhole" component?

As to the buttons, I'd guess that the two rectangles are a simple "raise/lower" pair.  That's the most logical if someone didn't bother to label them.  The remaining button may serve as "warm up scanner," "lock/unlock," or "call for help."  I would recommend against touching this last one until more is known about the others.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 08, 2011, 10:10:01 pm
(http://img36.imageshack.us/img36/3602/821m.png)

You approach the circle scanner with your eye.
You prepare to press all of the buttons.
With any luck your eye will be the perfect thing to unlock the door.

(http://img42.imageshack.us/img42/8149/822.png)

Shortly after your buttoning spree the scanner attempts to scan your eye.
It is jarring to say the least.

(http://img810.imageshack.us/img810/5086/823o.png)

Your right eye has been somewhat temporarily blinded by direct exposure to a laser.
The door also hasn't opened.

The circle scanner is the round part located on the upper half of the panel.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 08, 2011, 10:12:42 pm
Attempt to remove the panel casing and jury rig the door into opening.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 08, 2011, 10:16:26 pm
Attempt to remove the panel casing and jury rig the door into opening.

This. I mean, you're a mechanic for God's sake, shouldn't you have done this in the first place?
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on April 08, 2011, 11:30:22 pm
Blast the scanner...
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 09, 2011, 12:12:12 am
Attempt to remove the panel casing and jury rig the door into opening.

This. I mean, you're a mechanic for God's sake, shouldn't you have done this in the first place?

Well . . . I just inquired as to whether there were any divots and such in the scanner.  I didn't get much of a response.  I might encourage a methodical pressing of buttons, this time without an eye in front of the scanner, to see which ones prompt the scan.

Also, when it comes to "blasting the scanner," I'm reminded of Luke Skywalker blasting the bridge extension control and immediately regretting it.  Not to mention that we have no reason to believe that this suit has "blast" capabilities.  And TQ-01 doesn't trust TQ-02 with the Leeannalyzer.  (It needs a name, whatever.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 09, 2011, 02:26:36 am
Yes, blowing up control panels pretty much only works in movies.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 09, 2011, 12:32:07 pm
Different thought.  I'd been wondering if the scanner were for an eye or a hand.  This:

Your right eye has been somewhat temporarily blinded by direct exposure to a laser.
The door also hasn't opened.

. . . Suggests that eyes aren't supposed to be used.  Real-world eye scanners do not hurt.  Yeah, Sectoid eyes may be more sensitive, but I wonder . . . what happened to that hand from someone who actually belonged on the ship (http://www.bay12forums.com/smf/index.php?topic=74729.msg2100111#msg2100111)?  Please tell me it was brought into the elevator shaft before being dropped!  If it was, get that hand and try it on the scanner.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 09, 2011, 08:05:32 pm
(http://img27.imageshack.us/img27/8199/824.png)

You take  a little less close look at the panel.
You press each button methodically.
The first two rectangular buttons show no noticeable reaction.
The third circular button activates the scanning laser.

(http://img816.imageshack.us/img816/995/825.png)

Normally you wouldn't even be bothering with this panel's door games.
This panel however seems to be impossible for you to pry off.
Clearly this is the work of a masterful engineer.

Maybe more updates tonight if I don't go crazy.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 09, 2011, 08:58:29 pm
Check back on TQ-01 and see if he's had any luck.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on April 09, 2011, 09:20:09 pm
Open some crates ans ee if there is anything that would work as a pry-bar, and worm it under the door. If heat was escaping through the bottom, it indicates that there is an unsealed gap there.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 09, 2011, 09:44:51 pm
Well, check to see if scanning your hand does anything first.

And if the "anything" is an alarm that goes "Awoogah!  Unauthorized Sectoid hand detected!" then consider leaving the room.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 10, 2011, 01:03:34 am
If TQ-02 has droid strength then I take it he can do this here.
(http://img341.imageshack.us/img341/8473/117b.png)
Mental

(http://img839.imageshack.us/img839/4159/118v.png)
Remain Calm TQ-02, I am only here to correct a problem in your mind
you will not even remember this incident.

(http://img248.imageshack.us/img248/1697/119j.png)
Come quietly and be corrected TQ-02


(http://img402.imageshack.us/img402/3176/120dp.png)
TQ-01 is not you, this is quite clear.

(http://img716.imageshack.us/img716/6475/121zz.png)
Oh...My mistake.

(http://img17.imageshack.us/img17/4083/122i.png)
Your door was...
Jammed
I fixed it for you.
repair droids may or may not come in 1046.79 hours

(http://img600.imageshack.us/img600/3517/123tw.png)
(http://img812.imageshack.us/img812/3241/124dn.png)
TQ-02 there is no escape. Come peacefully or unnecessary incraniation may take place.

Break door down with Elbows since he did not make droid gloves for piercing metal doors.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 10, 2011, 02:10:36 am
Break door down with Elbows
That droid had claws, a feature which TQ-02 lacks, and was dealing with a different sort of door.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 10, 2011, 02:51:45 am
Break door down with Elbows
That droid had claws, a feature which TQ-02 lacks, and was dealing with a different sort of door.
your right his elbow would just dent the door.
Kick door down! screaming Hazzah/Oh yeah/Time to get Paid
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 10, 2011, 12:09:24 pm
(http://img546.imageshack.us/img546/1130/826.png)

You attempt to scan your hand.
The answer you receive is a dismissive blonk.

(http://img17.imageshack.us/img17/551/827d.png)

You resort to violence.
It is equally effective in opening the door.


You are now TQ-01
(http://img845.imageshack.us/img845/3857/828.png)

You have wandered the chilly halls for minutes
with a gun that won't shut up.

You have yet to find any sign of an exit.

Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on April 10, 2011, 04:21:58 pm
Look for something to do.
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on April 10, 2011, 04:58:48 pm
It's hopeless, commit suicide.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 10, 2011, 04:59:11 pm
(http://img695.imageshack.us/img695/746/829a.png)

You venture on to find something to aide in your mission of finding asylum for your
irresponsible comrade.

Your gun is not helping.

"Y'all find anythin' hon? It sure is spooky in this here hallway."

(http://img197.imageshack.us/img197/2500/830.png)

You reach the end of the hallway. There seems to be no way for you to continue from here.
It figures you'd pick a dead end. You just hope that TQ-02 isn't getting into trouble.
If he breaks one of those crates it could kill you both.

"Why'd we stop hon?. Did you find somethin'?
Turn me aroun' I can't see it."


You're beginning to wish you left the gun with TQ-02

(http://img20.imageshack.us/img20/5353/831r.png)

Suddenly the panel on the door to the left beeps and the door begins ascending
into the ceiling compartment.

What do you do?

Sorry about this morning's update, I was going to add more to it anyway because I realized there really wasn't any hook to it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on April 10, 2011, 05:44:34 pm
Shoot first, ask questions later. There is no way this could backfire on us.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 10, 2011, 05:47:20 pm
"Oh, hey there TQ 02."
Title: Re: Space Voyage. Paint Adventure.
Post by: Orb on April 10, 2011, 06:31:55 pm
Throw the gun on the floor, and hide behind that crate near the door. When whoever comes out is shocked by a talking gun, suprise attack.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 10, 2011, 07:17:32 pm
Shoot first

Thus discovering that the gun really does shoot muffins (http://www.bay12forums.com/smf/index.php?topic=74729.msg1917842#msg1917842), earning you a new friend!

Yeah, would anyone care to create the token "practical" command that actually gets implemented?  All I can think is we should get back to TQ-03 sometime.  We've followed this gang for long enough.  And we're at a cliffhanger.  What more reason do you need?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on April 10, 2011, 08:05:42 pm
Keep the gun trained on whoever comes through the door, but don't fire just yet.

If it's not somebody you recognize, then warn them to keep any and all appendages where you can see them; you've had a very trying day.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on April 10, 2011, 09:01:04 pm
Keep the gun trained on whoever comes through the door, but don't fire just yet.

If it's not somebody you recognize, then warn them to keep any and all appendages where you can see them; you've had a very trying day.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 11, 2011, 12:40:25 am
"Oh, hey there TQ 02."
i would, but this is better:
Keep the gun trained on whoever comes through the door, but don't fire just yet.

If it's not somebody you recognize, then warn them to keep any and all appendages where you can see them; you've had a very trying day.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on April 11, 2011, 07:04:05 pm
Ready your firearm and see who is in there.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 11, 2011, 07:20:24 pm
Shoving a gun in their face will bite us in the ass if we need them later. Don't threaten to shoot them, threaten to shoot yourself instead.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 12, 2011, 05:05:53 pm
Hide, see who it is, and ready your weapon in case of trouble.
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on April 13, 2011, 05:35:55 am
Shoving a gun in their face will bite us in the ass if we need them later. Don't threaten to shoot them, threaten to shoot yourself instead.

This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 13, 2011, 07:21:17 am
(http://img710.imageshack.us/img710/9596/832y.png)

You see the Sectoid walking through the door.

"Wait, who's that?"

(http://img859.imageshack.us/img859/386/833.png)

You train your gun on their head and tell them to cooperate.

"Wait what're we doin'?"

(http://img203.imageshack.us/img203/9721/834b.png)

It looks to b a security Sectoid. He seems surprised to have a talking gun pointed at him.

"Howdy fella, I'm Lee-yanne and this is my friend Tee-"

(http://img163.imageshack.us/img163/716/835l.png)

The Sectoid draws his own, nontalkative gun.

"So that's the kinda welcome  we get?!"
"I don't know about this one"
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on April 13, 2011, 07:37:06 am
You're suppose to blast him before he draws out his own gun.

Blast him. If you find out that the gun uses pastry-based ammunition, jump behind some cover.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 13, 2011, 07:55:15 am
Be Han. Shoot first.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 13, 2011, 07:56:42 am
(http://img196.imageshack.us/img196/5388/836.png)

You score a direct hit on the Sectoid. he fumbles his gun as he is blinded by your hot pastry onslaught.

Now is your chance.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 13, 2011, 08:06:57 am
"Heh, joke's on you." Tell him you're part of the crew.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 13, 2011, 08:47:28 am
grab his gun.
tell him that you're part of the crew.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 13, 2011, 09:45:23 am
tell him that you're part of the crew.

. . . WITHOUT using the phrase "on this ship," or any leading statements that would get the other Sectoid to say it in response.

Then become TQ-03, because we're running precariously overtime on this team and I expect the Ghost Whale to come after us any moment.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 13, 2011, 03:37:44 pm
"say hey you suppose to catch it in your mouth!" then help up the sectoid who probably be not in a good mood being hit with a (Pink?) muffin.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on April 13, 2011, 04:09:59 pm
Grab the gun and shoot him.

I think the fact that we shot him with sugary goodness doesn't change the fact we shot him.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 13, 2011, 04:31:41 pm
Grab his gun.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 13, 2011, 04:40:53 pm
"say hey you suppose to catch it in your mouth!" then help up the sectoid who probably be not in a good mood being hit with a (Pink?) muffin.

This.

Then become TQ-03, because we're running precariously overtime on this team and I expect the Ghost Whale to come after us any moment.

--Rexfelum

And then this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 14, 2011, 04:01:48 am
TQ-666 arise from your Salt Slumber. Be known as The Salt God! Oh and form a colossal body for your self.
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on April 14, 2011, 07:46:43 am
Hmm, getting into a fight with a security sectoid? It'd be fun if there wasn't already another one of the PCs doing that.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 16, 2011, 12:51:06 pm
(http://img851.imageshack.us/img851/5371/837.png)

You attempt to convince the Sectoid that that was a practical joke and
you are really a member of the crew.

(http://img853.imageshack.us/img853/5105/838.png)

He still looks pretty pissed.
You don't think he fell for your ruse.

(http://img696.imageshack.us/img696/1425/839k.png)

He seems to have dropped his gun when you hit him.
A killing gun that doesn't talk or shoot muffins.

(http://img864.imageshack.us/img864/1463/840.png)

You attempt to take the gun without him noticing.

(http://img854.imageshack.us/img854/9826/841.png)

The security Sectoid notices what you're doing.
He attacks you with his feet.
He misses your head and hits the gun

(http://img36.imageshack.us/img36/7321/842t.png)

You're disarmed of your lethal weapon.

(http://img222.imageshack.us/img222/2719/843g.png)

You suppose you'll have to defend yourself the hard way.

(http://img8.imageshack.us/img8/2323/844z.png)

You sock the security Sectoid in the face.
You'll see if he can really defend himself without his plasma gun.

You are now TQ-03

(http://img822.imageshack.us/img822/7807/845x.png)

You think you've kept your guests waiting for long enough.
You let your makeshift revolutionary movement into your dormitorium.

It seems like its been weeks since we've seen TQ-03. I should resume updating consistently from now on.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 16, 2011, 01:19:17 pm
> Hold speech, have them make symbols, etc. And give them something to snack on.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 16, 2011, 03:32:29 pm
> Hold speech, have them make symbols, etc. And give them something to snack on.
the perfect plan.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 16, 2011, 04:44:30 pm
oh if we ever go back to TQ-01 hopefully he keeps up the ruse of being a member... an aggressive member of the crew who hates having a kind gesture be ignored, but now we are playing a Secneto master of Droid manipulation and chain smoker.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 16, 2011, 06:33:13 pm
Give them symbols, beverages, guns. In that order.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 16, 2011, 07:46:33 pm
I vote for any plan that involves food and/or drink.

Almost any plan.

Don't make me regret saying this, people . . .

--Rexfelum

Edited P.S.: Stone Wera's avatar reminded me!  Yogurt!  Low dosage this time, though.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 17, 2011, 11:34:34 pm
(http://img708.imageshack.us/img708/9412/846.png)

You helpfully lead your guests to your small stockpile of paints with
which they are to adorn themselves.

(http://img811.imageshack.us/img811/3617/847.png)

You instruct them on how to craft the personalized emblems
they are to emblazon on their person and request they do so
whilst you procure refreshments befitting a relatively small gathering such as this.

(http://img23.imageshack.us/img23/7591/848z.png)

You leave them to their own devices while you materialize
a relatively small platter of yogurts for them.
They seem to be having a heated discussion.

(http://img30.imageshack.us/img30/820/849.png)

Their discussion subsides immediately upon the arrival of the refreshments.
They seem to have neglected to apply the universal insignia.

(http://img828.imageshack.us/img828/3958/850.png)

You give them their refreshments.
They mill about in awkward silence occasionally eying the yogurt in their hands.

now what?
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on April 18, 2011, 01:51:36 am
Make fun of the one on the left for being gross and wrinkly.  This will cause you to gain the support of the other two, for they too can see that the one on the left is gross and wrinkly.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on April 18, 2011, 01:56:18 am
Dont make fun of the uggmo sectoid, you'll lose his/her/its confidence.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 18, 2011, 07:28:04 am
ask them why they are behaving like this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 18, 2011, 07:57:30 am
Whatever you do, do NOT ask them why they behave like that. That kind of insecure behaviour will be seen as a weakness. Keep the upper hand, and start orating about your plans for equality for all sectoids.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 18, 2011, 10:20:24 am
I'd hate to think that these Sectoids didn't like yogurt or something.  If it was a mistake to use yogurt, then it's wise to plow straight ahead into other issues (discuss the emblem, give a motivational speech, et cetera) and let them move on.  Best case scenario: if they're just uncomfortable and don't feel like eating, making progress will get them to relax.

Also, I see food shovels (or less-useful straws) in the early graphics, but not in the final graphic.  Don't just distribute the yogurt, distribute the food shovels too, come on.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 18, 2011, 04:07:07 pm
You forgot to give them spoons, you are a horrible hostess! Ask their names. Materialize two saddles and tell the green one to ride the droid, handing out pamphlets and shouting slogans. The one with the scar will ride the wrinkly one, doing the same as the green one.

And ask where the other sectoid went. I remember a fourth to their party.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 18, 2011, 06:11:19 pm
I suddenly have a bad feeling... Ask the droid what he told them in order to get them here.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on April 18, 2011, 08:36:44 pm
OSHI-

I was looking at the mutants from right to left!

"Hmm, Scarface, cool!"
"Eh, green guy, like on the flintstones."
"OHGAWD MY EYEBALLS! WHERE'S THE BLEACH!"
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 18, 2011, 09:59:28 pm
And ask where the other sectoid went. I remember a fourth to their party.

Hopefully it's just a situation of them not all being drawn all the time.  The Sectoid in question would be that grayer one in the back:

this unstoppable army of

(http://img37.imageshack.us/img37/4732/522u.png)

...four?

Next:

I suddenly have a bad feeling... Ask the droid what he told them in order to get them here.

It wasn't the droid (named 00AEEF, for reference).  It was the green Sectoid (http://www.bay12forums.com/smf/index.php?topic=74729.msg1980260#msg1980260), who himself looks uncomfortable right now.  Let's hope the discomfort can be resolved quickly.

Could it be that yogurt is taken as a symbol of the oppressive "non-mutant" majority, and so all these mutants naturally despise it?  This shouldn't be the case, since that green Sectoid didn't even think of himself as oppressed until TQ-03 spoke with him about it.  I repeat, get forward momentum.  Be nice.  Offer food shovels.  Listen to any complaints about the dietary selection.  Forward revolutionary agenda.  Et cetera et cetera et cetera.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 19, 2011, 12:35:39 am
(http://img830.imageshack.us/img830/8214/851q.png)

You immediately realize your mistake, you neglected to materialize feeding utensils.
You apologize and ask if anything is wrong with your guests foodwise.

(http://img96.imageshack.us/img96/8229/852g.png)

TQ-8675309, RF-5271923, TS-419, and SC-412 all claim to be copacetic foodwise.

(http://img535.imageshack.us/img535/2076/853p.png)

You express joy at their happiness. You inform them of the importance
of their morale when they assist you in the rally for liberties later
which will involve a lot of effort.
They'll have to join you in the saddle you're procuring for 00AEEF
as you spread your message.

(http://img857.imageshack.us/img857/4145/854.png)

TS-419 has a few qualms involving the highly criminal activities you will be performing.
and his aversion to death.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on April 19, 2011, 12:54:11 am
Inform Green, Uggmo, Kratos, and Jenny that these criminal activities will be for the freedoms and liberties the mutants have been denied, and that if anyone tries to kill him, that he do likewise right back, and offer them some armorments (guns).
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 19, 2011, 05:15:50 am
"What's criminal is determined by the victor. Since we plan on winning, we're also planning on not being criminals, or engaging in criminal activities. Therefore anything we do in order to secure a victory for our revolution can by definition never be criminal. As to your fear of death, that is only natural, but since noone here is planning to die, nor do the plans involve death, nor does death know of our plans, nor does anyone want you dead even if total victory is not achieved you can be sure that your total devotion to the cause shall be regocnised by both friend and foe and be respected throughout the universe."

"I am TQ-03. And I see a whole army of my fellow mutants, here in defiance of tyranny! You have come to fight as free sectoids. And free sectoids you are! What will you do without freedom? Will you fight? Fight and you may die. Run and you will live at least awhile. And dying in your bed many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance, to come back here as young sectoids and tell our enemies that they may take our lives but they will never take our freedom!"

So, now we used both (false) logic and emotion and if they're still not convinced we might as well jump out the window right now...
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 19, 2011, 04:40:51 pm
Also, might just ask them what would make them feel safer.  The question could be used literally or rhetorically.  Guns and armor are both available, and through our own hard work we will get "strength in numbers" soon enough.  Presumably, we also control what information leaks out, so no outside "enforcement" entities would even know there's a problem until the mutants have gotten organized.

It's funny that TS-419 is the one to voice a concern.  It's also convenient.  He was completely blown away by TQ-03's first little recruitment speech; hopefully he'll be convinced again.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 19, 2011, 04:53:04 pm
Give them a rousing speech to get them in the correct frame of mind, and materialize them some power armour, weaponry, and so forth.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 19, 2011, 11:43:56 pm
(http://img600.imageshack.us/img600/1888/855.png)

You give a rousing yet generic speech.

"What's criminal is determined by the victor. Since we plan on winning, we're also planning on not being criminals, or engaging in criminal activities. Therefore anything we do in order to secure a victory for our revolution can by definition never be criminal. As to your fear of death, that is only natural, but since no one here is planning to die, nor do the plans involve death, nor does death know of our plans, nor does anyone want you dead even if total victory is not achieved you can be sure that your total devotion to the cause shall be recognized by both friend and foe and be respected throughout the universe."

"I am TQ-03. And I see a whole army of my fellow mutants, here in defiance of tyranny! You have come to fight as free sectoids. And free sectoids you are! What will you do without freedom? Will you fight? Fight and you may die. Run and you will live at least awhile. And dying in your tube many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance, to come back here as young sectoids and tell our enemies that they may take our lives but they will never take our freedom!"

(http://img843.imageshack.us/img843/8712/856w.png)

TS-419 is deeply moved to your cause.
The others less so.

(http://img52.imageshack.us/img52/5940/857k.png)

SC-412 recognizes your capacity to produce supplies by jury rigging the materialization systems
and your reasonable ideals
but statistically wonders what will happen when counter insurgency forces come with
better trained soldiers with weapons and refractors of equal or better quality.
She claims she will gladly join your movement if you list any advantage your
forces might have over the inevitable resistance.

It's like a puzzle only with strategy and politics.
I swear everyone you meet will not require this much convincing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on April 20, 2011, 07:17:50 am
Recruit moar mutants!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 20, 2011, 08:18:11 am
the advantage of surprise, and (later) the advantage of numbers
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on April 20, 2011, 09:03:48 am
We will have the droids on our side, by force if necessary.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 20, 2011, 12:14:51 pm
SC-412 recognizes your capacity to produce supplies by jury rigging the materialization systems
and your reasonable ideals
but statistically wonders what will happen when counter insurgency forces come with
better trained soldiers with weapons and refractors of equal or better quality.
She claims she will gladly join your movement if you list any advantage your
forces might have over the inevitable resistance.

Well, we've been on top of this since the beginning.  There are the reasons which SC-412 already gathered: as far as the administration knows you're a level 5 mutant (http://www.bay12forums.com/smf/index.php?topic=74729.msg1907859#msg1907859), and meanwhile you've amassed a huge arsenal of anti-droid and high-precision weaponry (http://www.bay12forums.com/smf/index.php?topic=74729.msg1979219#msg1979219).  The immediate challenges in battle are under control, especially considering the element of surprise.

Then there are the advantages inherent to recruiting a mutant population.  There are two: first, the counter-insurgency forces will continue to underestimate the mutants, assuming that mutants are inferior.  They do not realize that out of 10102 eligible candidates for the war effort (http://www.bay12forums.com/smf/index.php?topic=74729.msg1908597#msg1908597), thousands are guilty only of being so-called "ugly."  Second, and more importantly, over a thousand Sectoids have improved abilities.

Improved, you say dramatically!  Years of unjust bias have carelessly exiled onto this island a veritable army of Sectoids with abilities beyond anything society has known!  The advantage held by an army of mutants is simply their mutations themselves!

(And try not to say anything about the "uncanny one" at this time!)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 21, 2011, 11:36:04 pm
(http://img17.imageshack.us/img17/1408/858w.png)

You explain to SC-412 the advantages of surprise tactics in the nature of this revolution.
You elaborate the 10102 able bodies in the complex capable of taking up arms against their oppressors.
You explain that the anti insurgency forces are prone to underestimate the mutant populace.
Even more you proclaim that over a thousand mutants have improved abilities over their
unmutated bretheren. The advantage of the mutant army is the mutations themselves.

(http://img860.imageshack.us/img860/3735/859.png)

Additionally, you add, the droids may not be as much of a problem as SC-412 thinks.

(http://img198.imageshack.us/img198/937/860.png)

SC-412 thinks the revised proposal over.

(http://img696.imageshack.us/img696/5200/861h.png)

SC-412 supports your revolutionary effort fervently.

(http://img843.imageshack.us/img843/7319/862.png)

Upon hearing SC-412's support TQ-8675309 and RF-5271923 express their loyalty to
your cause as well.

You have 4 followers

Well that was some fun convincing, lets see If I can draw some cool shit this week.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on April 22, 2011, 12:39:00 am
Pull up details on a few dozen of the superpoweredyest mutants, then work out plans for a door-to-door recruitment drive.


And offer RF-5271923 a napkin or something.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 22, 2011, 05:50:52 am
Well we never really convinced the droid to willingly do this so it's more of a 'hacked' droids and mutant army. Which will bite the group in their butt when the resistant droid group receive news on this. Also I guess the RDG remove the space protocol on their men so that when need to go blowing up planet arise they will.
Title: Re: Space Voyage. Paint Adventure.
Post by: powpow on April 22, 2011, 08:04:55 am
im inpressed by the rapid updates and lovin the story which is fun and humerous, congrats on the story
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 22, 2011, 11:14:32 am
Begin working out long term plans, recruitment drives, and the like.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 22, 2011, 12:17:50 pm
Hmm.  Does TQ-8675309 have more than one eye?  Or exactly one eye?  Or some other arrangement?

Spoiler: On the left (click to show/hide)
Spoiler: On the left again (click to show/hide)

It's not a problem.  I just want to be clear on this.  So that, you know, there aren't any surprises down the line.

Also, it would appear that full recruitment may depend on majority opinion.  I recommend that all door-to-door recruitment involve recruitment teams, not lonely individuals.  In fact, I'd say initial recruitment should involve the whole group together with no splitting up.  This way everyone can build a collective approach and ideology.

But first, distribute those art supplies (http://www.bay12forums.com/smf/index.php?topic=74729.msg1986110#msg1986110) and have a fun bonding experience over symbol painting!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 22, 2011, 01:20:12 pm
> Revolution meme; go viral.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 23, 2011, 08:26:23 pm
(http://img52.imageshack.us/img52/6914/863e.png)

You break out the colored paints.
This is the perfect time to unite them in symbol.

(http://img714.imageshack.us/img714/3628/864.png)

Your army of four apply their insignia to their foreheads.
They are united for freedom under your command.

(http://img28.imageshack.us/img28/4439/865t.png)

You bring up a short list of thew most beneficially mutated Sectoids.
They will embody all that can be achieved through the acceptance of your kind and
the improvements that random mutatyion can have on the Sectoid form.

(http://img101.imageshack.us/img101/7724/unled2x.png)

You plan for a recruitment drive for able bodied mutants to take up arms.
Unlike your previous attempt, this will be carried out in person with the whole group.
There exist a wide variety of ways to efficiently meet with all of the most improved mutants.

Your movement is deficient in one way, it lacks a name.

I think it's a little funny that whenever someone compliments my update speed I don't post for a day.
There was going to be a bonding montage but my power went out so try to imagine it with your imagination.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on April 23, 2011, 09:22:11 pm
My prediction:

http://www.youtube.com/watch?v=9Gv_Dy0OB8g (http://www.youtube.com/watch?v=9Gv_Dy0OB8g)
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 23, 2011, 11:10:49 pm
The Foundation for the Equal Treatment of Mutants and Ugly Individuals.

The FETMUI.

It makes us sound like the good guys.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on April 23, 2011, 11:14:18 pm
The Foundation for the Equal Treatment of Mutants and Ugly Individuals.

The FETMUI.

It makes us sound like the good guys.

Guys, WE're fighting to not be outcasts, or, mutants

So I think we should be call The Foundation for the Equal Treatment of Underpriveleged Sectoids


Or FETUS for short.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 23, 2011, 11:30:13 pm
The Foundation for the Equal Treatment of Mutants and Ugly Individuals.

The FETMUI.

It makes us sound like the good guys.

Guys, WE're fighting to not be outcasts, or, mutants

So I think we should be call The Foundation for the Equal Treatment of Underpriveleged Sectoids


Or FETUS for short.

Yeah, FETUS is lot better.

I re-cast my vote for FETUS.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 24, 2011, 12:54:27 pm
Yea, that has some good symbolism. It also has the creepy-awesome-odd feel mutants here have, which makes it really fitting!
Title: Re: Space Voyage. Paint Adventure.
Post by: Vactor on April 24, 2011, 12:55:11 pm
Well done, posting to follow
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 24, 2011, 02:18:48 pm
erm... not fetus. No.
...
Order of Collective Discipline.
OCD
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 24, 2011, 03:10:44 pm
It all depends on how the name in question would be received by this society.  What do we know about these Sectoids?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on April 24, 2011, 09:31:14 pm
Another vote for fetus.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 24, 2011, 11:45:34 pm
(http://img18.imageshack.us/img18/2912/867vo.png)

You go to your vizu-screen terminal to compose an acceptable name for your
revolutionary movement.
A name that embodies what you stand for while not arising implications
you might want to discard later

Ultimately you decide on Foundation for the Equal Treatment of Underprivileged Sectoids
 as the name of your organization. The name embodies your representation of the
mutant Sectoids who lack privileges.

(http://i.imgur.com/9KBCs.gif)

You transmit the name to the digi-banners which
brazenly display the initials of your organization across their electronic surfaces.

(http://img24.imageshack.us/img24/3820/869.png)

Armed with your symbols and enthusiasm you are left with one final decision.
Do you set out first to tower 3 where the largest concentration of benefited mutants are? or do you begin recruiting here in tower 2 to acquire a sufficient movement to recruit the mutants of tower 3?
Or are there other things you forgot.

Being a character with more than an abysmal responsibility rating I've opted to do more than the assume the most idiotic possible sequence of choices. Unfortunately it's not high flying and interesting. I swear I'll think of some cool stuff tomorrow after all the logistics have been drawn.

Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 25, 2011, 05:08:29 am
I'm placing bets that TQ-8675309 is the result when a droid accidentally slips into a vat with a developing sectoid.  he's normal for one half but his other is a complete robotic nightmare Robocorn doesn't draw him I guess for it takes to long and hard to find a nice way to draw a merge sectborg.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on April 25, 2011, 08:01:38 am
My guess is jenny has a forgetable stealth mutation and just mute.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 25, 2011, 12:11:31 pm
My guess is jenny has a forgetable stealth mutation and just mute.
l.o.l

I say Tower 1.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 25, 2011, 04:01:40 pm
Tower one. Then tower two. Then tower three.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 25, 2011, 04:12:00 pm
Begin with Tower One. After which, spread to Tower Three.
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on April 25, 2011, 09:53:42 pm
Start with tower two because hey, why not?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 26, 2011, 12:41:43 am
Armed with your symbols and enthusiasm you are left with one final decision.
Do you set out first to tower 3 where the largest concentration of benefited mutants are? or do you begin recruiting here in tower 1 to acquire a sufficient movement to recruit the mutants of tower 3?
Or are there other things you forgot.

Alright, location review for those who've forgotten (like me and the author):

Of course your door opens, you just don't have anywhere to go.
You suppose it's kind of nice that it's near the tower 2 centrifuge balcony exit.
It's kind of nice to watch the sunset from the 21st story.

(http://img593.imageshack.us/img593/738/234v.png)

We're in tower 2.  Also, for reference, this image establishes that tower 2 is the middle one in the above:

(http://img141.imageshack.us/img141/7528/235w.png)

I say recruit in tower 2 to start.  We don't know if these particular Sectoids get tired easily, so it would be a shame to tire them with lots of walking right after getting them to sign up.  With that in mind, set an established break time for later, to keep grumbling to a minimum.  Perhaps we're near the end of the MCP.  But before we start, check our droid pal for any useful input (or hints of rebellion).

By the way, I'm working on a quick link scene guide to the whole thread.  I'm up to the first recap.  Shall I post my incomplete work, or wait until I'm done?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 26, 2011, 03:13:27 am
TQ-8675309 is just half a sectoid. It has some balancing issues and trouble keeping his food inside, but he can fit into small spaces :)

Tower 3!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 26, 2011, 01:29:35 pm
Okay, I finished my guide.  I started this because I was fed up with guessing how far back to go to find each character's scenes.  In this case, I wanted to see the tower setup all the way back at TQ-03's introduction.  Lo and behold, tower 2 (http://www.bay12forums.com/smf/index.php?topic=74729.msg1908290#msg1908290).

But while nitpicking the author to the point of insanity, I made a quick-link scene guide with page numbers and faux titles.  Yes, I'm crazy, so I did a page count.  When I link to a post, I cite the number of the panel at the scene change.  Note that this page number differs from the count on the Zerblex-14 website (http://zerblex-14.auforge.com/).  It also differs from the file names: the author switched to Photoshop upon the "100th image," (http://www.bay12forums.com/smf/index.php?topic=74729.msg1883853#msg1883853) but I counted it as "113" of the total.

Were you expecting helpfulness?

Chapter 1, Page 1 - TQ-01: We'll be space voyaging in no time (http://www.bay12forums.com/smf/index.php?topic=74729.msg1866952#msg1866952)
Page 27 - TQ-02: Let's be irresponsible (http://www.bay12forums.com/smf/index.php?topic=74729.msg1867384#msg1867384)
Page 51 - TQ-01: IMMELMAN . . . IN . . . SPACE (http://www.bay12forums.com/smf/index.php?topic=74729.msg1869589#msg1869589)
Page 103 - TQ-04: Blatant discrimination against TQ-03 may now commence (http://www.bay12forums.com/smf/index.php?topic=74729.msg1883229#msg1883229)
Page 122 - TQ-02: Iron Sectoid (http://www.bay12forums.com/smf/index.php?topic=74729.msg1885902#msg1885902)
Page 153 - TQ-01: Hmm wrench (http://www.bay12forums.com/smf/index.php?topic=74729.msg1890768#msg1890768)
Page 180 - Alpha Rauthaz: And now for something completely different (http://www.bay12forums.com/smf/index.php?topic=74729.msg1896120#msg1896120)
Page 200 - TQ-666: How in the name of Chi Naur can this be so sad (http://www.bay12forums.com/smf/index.php?topic=74729.msg1902725#msg1902725)
Page 214 - TQ-02: The stranger is trying in vain to kill TQ-01 with mind bullets (http://www.bay12forums.com/smf/index.php?topic=74729.msg1903611#msg1903611)
Page 229 - You are now TQ-666 for some reason (http://www.bay12forums.com/smf/index.php?topic=74729.msg1904861#msg1904861)
Page 238 - TQ-03: Finally (http://www.bay12forums.com/smf/index.php?topic=74729.msg1907687#msg1907687)
Page 262 - Alpha Rauthaz: How can you reverse engineer ovens out of power armor, how does that happen (http://www.bay12forums.com/smf/index.php?topic=74729.msg1912044#msg1912044)
Page 305 - TQ-01: You've never much trusted diadems (http://www.bay12forums.com/smf/index.php?topic=74729.msg1926061#msg1926061)
Page 320 - Character roster: WHAAAAAAT there's a character roster (http://www.bay12forums.com/smf/index.php?topic=74729.msg1930819#msg1930819)
Page 321 - TQ-666: Going insane, one haiku at a time (http://www.bay12forums.com/smf/index.php?topic=74729.msg1930850#msg1930850)
Page 337 - TQ-04: Slimy mind-scarring tolerance (http://www.bay12forums.com/smf/index.php?topic=74729.msg1939504#msg1939504)
Page 346 - Plot recap: The story can't be going that fast can it (http://www.bay12forums.com/smf/index.php?topic=74729.msg1941405#msg1941405)
Page 347 - TQ-04 (con't): Okay, the mind-scarring is over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg1941647#msg1941647)
Page 388 - TQ-02: Leeanne Beauregard (http://www.bay12forums.com/smf/index.php?topic=74729.msg1948311#msg1948311)
Page 446 - TQ-666: The meta (http://www.bay12forums.com/smf/index.php?topic=74729.msg1971710#msg1971710)
Page 476 - Character roster: We have discovered an exciting new way to be kicked back to the roster (http://www.bay12forums.com/smf/index.php?topic=74729.msg1978986#msg1978986)
Page 477 - TQ-03: Revolution is calling (http://www.bay12forums.com/smf/index.php?topic=74729.msg1979219#msg1979219)
Page 528 - TQ-04: Stupid Gran Mungo (http://www.bay12forums.com/smf/index.php?topic=74729.msg1998870#msg1998870)
Page 592 - Character roster: Awesome, the majority of the cast is miserable (http://www.bay12forums.com/smf/index.php?topic=74729.msg2026475#msg2026475)
Page 593 - Alpha Rauthaz: Misdirection, levitation, execution (http://www.bay12forums.com/smf/index.php?topic=74729.msg2026797#msg2026797)
Page 645 - TQ-02: Motion lines (http://www.bay12forums.com/smf/index.php?topic=74729.msg2050702#msg2050702)
Page 670 - TQ-01: Why can't we all just get along (http://www.bay12forums.com/smf/index.php?topic=74729.msg2067109#msg2067109)
Page 735 - Plot recap: DING DING DING (http://www.bay12forums.com/smf/index.php?topic=74729.msg2093777#msg2093777)
Chapter 2, Page 736 - Alpha Rauthaz: The Acier Rouge may actually voyage in space at some point (http://www.bay12forums.com/smf/index.php?topic=74729.msg2098043#msg2098043)
Page 760 - TQ-02: Diplomacy and more efficient diplomacy (http://www.bay12forums.com/smf/index.php?topic=74729.msg2116008#msg2116008)
Page 778 - Alpha Rauthaz: The first indication that anything around here is organized (http://www.bay12forums.com/smf/index.php?topic=74729.msg2126182#msg2126182)
Page 795 - TQ-02: PUZZLES . . . IN . . . SPACE (http://www.bay12forums.com/smf/index.php?topic=74729.msg2137699#msg2137699)
Page 832 - TQ-01: Pink = muffins (http://www.bay12forums.com/smf/index.php?topic=74729.msg2171095#msg2171095)
Page 849 - TQ-03: An uplifting experience in diversity, open-mindedness, and preparation for armed revolt (http://www.bay12forums.com/smf/index.php?topic=74729.msg2192231#msg2192231)
Page 900 - Character roster: Did . . . did we just make progress (http://www.bay12forums.com/smf/index.php?topic=74729.msg2235574#msg2235574)
Page 901 - TQ-04: Looking for trouble with TQ-42 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2235760#msg2235760)
Page 920 - SN-191: Spoiler: Stupid comic (http://www.bay12forums.com/smf/index.php?topic=74729.msg2242105#msg2242105)
Page 921 - TQ-04 (con't): TQ-42 and the cosmic yogurt-flavored trouble (http://www.bay12forums.com/smf/index.php?topic=74729.msg2245783#msg2245783)
Page 979 - TQ-666: They're cute (http://www.bay12forums.com/smf/index.php?topic=74729.msg2276321#msg2276321)
Page 1007 - At long last, TQ-666 brings the funk (http://www.bay12forums.com/smf/index.php?topic=74729.msg2309673#msg2309673)
Not-really-a-page - TQ-666 (not-really-con't): Loop . . . that . . . funk (http://www.bay12forums.com/smf/index.php?topic=74729.msg2316731#msg2316731)
Page 1009 - TQ-666 (con't): Giga-Nana (http://www.bay12forums.com/smf/index.php?topic=74729.msg2320187#msg2320187)
Page 1029 - Alpha Rauthaz: Your friendly conversation has critically intimidated your pursuers (http://www.bay12forums.com/smf/index.php?topic=74729.msg2338348#msg2338348)
Page 1080 - TQ-02: ALIEN (http://www.bay12forums.com/smf/index.php?topic=74729.msg2394051#msg2394051)
Page 1210 - TQ-01: An inventory system draws near (http://www.bay12forums.com/smf/index.php?topic=74729.msg2503590#msg2503590)
Page 1239 - TQ-03: You got the nickel medal of leadership (http://www.bay12forums.com/smf/index.php?topic=74729.msg2539849#msg2539849)
Page 1279 - Metagame: The quest for zemblax (http://www.bay12forums.com/smf/index.php?topic=74729.msg2586962#msg2586962)
Page 1285 - TQ-03 (con't): Butterfly Kisses and Davey Jones (http://www.bay12forums.com/smf/index.php?topic=74729.msg2593745#msg2593745)
Page 1333 - TQ-04 (concl'd): You've never much trusted animated GIF files (http://www.bay12forums.com/smf/index.php?topic=74729.msg2702690#msg2702690)
Page 1366 - Character roster: Also, you got the platinum medal of self-sacrifice (http://www.bay12forums.com/smf/index.php?topic=74729.msg2737874#msg2737874)
Page 1367 - TQ-01: Spekli and boss fights, two things you can't win (http://www.bay12forums.com/smf/index.php?topic=74729.msg2743620#msg2743620)
Page 1413 - Character roster: Hey, still alive (http://www.bay12forums.com/smf/index.php?topic=74729.msg2832406#msg2832406)
Page 1414 - Bound to your oath to defend and expand and something about partying you are Omega Puniceus (concl'd) (http://www.bay12forums.com/smf/index.php?topic=74729.msg2835295#msg2835295)
Page 1419 - TQ-02: Keep reading, it gets worse (http://www.bay12forums.com/smf/index.php?topic=74729.msg2835295#msg2835295)
Page 1430 - Plot recap: Doubling the archive since the last time tends to cause a lengthy recap (http://www.bay12forums.com/smf/index.php?topic=74729.msg2843473#msg2843473)
Page 1432 - TQ-02 (con't): It didn't really need a cape, but you figured it couldn't hurt (http://www.bay12forums.com/smf/index.php?topic=74729.msg2855088#msg2855088)
Page 1502 - Alpha Rauthaz: Something seems wrong with this victory (http://www.bay12forums.com/smf/index.php?topic=74729.msg2969228#msg2969228)
Page 1538 - Character roster: Because we've done enough damage with that character (http://www.bay12forums.com/smf/index.php?topic=74729.msg3088101#msg3088101)
Page 1539 - TQ-666: [Current events] (http://www.bay12forums.com/smf/index.php?topic=74729.msg3094474#msg3094474)

I hope you enjoy.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 26, 2011, 03:12:40 pm
(http://i.imgur.com/eLhnT.png)

You inform your comrades that you will begin your drive on tower 2 and continue until the end of the MCP in eight hours, giving you ample montage time should you so choose.

(http://i.imgur.com/8TtUL.png?8025)

Your clockwise rally for freedom begins with your next door neighbor RT-9761234
Surely she will be an easy milestone in your movement to win the hearts and minds of the
mutant populace.

(http://i.imgur.com/VOsVu.gif)

She answers the door quickly, her beady little eyes darting about.
How her coworkers must have shunned her.
You must quickly convince her to join you and your group.



I'll probably post more today depending on response in the interim.

Huge number of words
--Rexfelum
Yeah, I might link to this in the OP unless you have no problem with me quoting it.

The whole hundred image thing was a result of me giving some animated gifs unnumbered names and my hilarious way of recycling images like nobody's business. remember the all purpose panel (http://img716.imageshack.us/img716/2420/99899610.png) I tried to add to almost every update, that and the templates I used contributed a lot to that.

As far as nitpicking goes, I'm surprised you never caught me retconning Gabronia to Mezizz, I think I've got all of them now, but it probably still says the wrong thing in some of that unreadable language that I use everywhere.  Oh and it was totally Zerblax-12 until I'd realized I'd been using Zerblex-14 for around 3 pages and didn't want to go back.

In short, I'm a hack and we can look forward to hundreds of more inconsistencies in the future because storywise we're still on chapter 2.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 26, 2011, 03:29:52 pm
It's Acanthoid!
:I
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 26, 2011, 03:34:02 pm
Hand her a pamphlet, let Green talk to her. Because green is the most restful color to the eye and encourages unwinding but has enough warmth to promote comfort. And then onto the next apartment, Green can catch up with us, we have little time to waste.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 26, 2011, 03:43:22 pm
Ask her if she wants to join your club, because you really want her to be in. If she was always shunned, she'll die just to belong to any group.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 26, 2011, 04:23:38 pm
(http://i.imgur.com/0FZPJ.png)

You introduce RT-9761234 to your good friend
TS-419 who's green complexion should calm her down or something.

(http://i.imgur.com/C8ZuZ.png)

With TS-419 and RT-9761234 occupied you are free to progress further clockwise
in the drive. Your next stop is the room of MS-40001.

(http://i.imgur.com/VZ1kX.png)

MS-40001 has a hair mutation like yourself but it covers the entirety of his body.
How will you recruit him to your ranks?
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 26, 2011, 04:30:49 pm
> Pair him up with Wrinkles.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 26, 2011, 08:24:56 pm
> Pair him up with Wrinkles.

No, with Jenny (who could be a man for all we know). Wrinkles needs to work on being less ugly before we let him talk to anyone.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on April 26, 2011, 09:06:20 pm
> Pair him up with Wrinkles.

No, with Jenny (who could be a man for all we know). Wrinkles needs to work on being less ugly before we let him talk to anyone.

Hey! this is discriminatory!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 26, 2011, 09:19:20 pm
> Pair him up with Wrinkles.

No, with Jenny (who could be a man for all we know). Wrinkles needs to work on being less ugly before we let him talk to anyone.

Hey! this is discriminatory!

No it isn't, you wouldn't put a quadruple amputee on your baseball team, would you?

Oh, and check to see if there are any new additions to our community. If they're new and don't know anyone we could make ourselves out be the 'coolkids' so to speak, and offer them entrance into our circle. They'd have no choice but to join us, being new in the community and not knowing anyone. Namely, look for anyone under the name ZC-04.
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on April 26, 2011, 10:17:33 pm
Too hairy.  Skip him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 26, 2011, 10:23:58 pm
Huge number of words
Yeah, I might link to this in the OP unless you have no problem with me quoting it.

Approach your work as you see fit... but accomplish, human... disappointment is not something I will--whoa sorry there, channeling SHODAN by accident.

remember the all purpose panel (http://img716.imageshack.us/img716/2420/99899610.png)

It has been a long time since we told a Sectoid to wipe away tears.  A clearer measure of the decline of the storytelling medium has never been found.

As far as nitpicking goes, I'm surprised you never caught me retconning Gabronia to Mezizz

I saw the names occasionally, but they looked to be used differently: "the Gabronian home star" versus "being on Mezizz."  No clear conflict.  So . . . what words should we use?

Now: playing.

Oh, and check to see if there are any new additions to our community. If they're new and don't know anyone we could make ourselves out be the 'coolkids' so to speak, and offer them entrance into our circle. They'd have no choice but to join us, being new in the community and not knowing anyone. Namely, look for anyone under the name ZC-04.

I like it.  However, ZC-04 (http://www.bay12forums.com/smf/index.php?topic=74729.msg1942506#msg1942506) was last seen acting freely over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg2026475#msg2026475).

> Pair him up with Wrinkles.

No, with Jenny (who could be a man for all we know). Wrinkles needs to work on being less ugly before we let him talk to anyone.

I say: hold a brief conversation and introduce both of them.  If MS-40001 does not react poorly/nervously to either (after all, the hair may blind him) hand off RF-5271923.

And lastly, let me note that we have now seen both the left eye and the right eye of TQ-8675309:

Spoiler: One side (click to show/hide)
Spoiler: The other (click to show/hide)

I fear for the nose.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Vactor on April 26, 2011, 10:31:24 pm
start talking to hairy, have wrinkles, jenny and torn-eye gather around and pretend to be so moved by your oration that they want to join as well

doing the old fashioned audience shill
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on April 26, 2011, 10:39:19 pm
Using my awesome paint skilled I have managed to figure out the identity and mutation of TQ-8675309



Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 26, 2011, 11:34:40 pm
I think Robocorn just hasn't thought of a mutation, or he's purposely hiding her(?).

I hope s/he's got buckteeth.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 27, 2011, 08:27:04 am
Pair Hairy up with Winky (with the scar thing over his eye). That one has the most Han Solo.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 27, 2011, 10:52:58 pm
(http://img200.imageshack.us/img200/3347/876c.png)

You introduce yourself to your good friend Wrink-RF-5271923!
you ask him what convinced him to be a member of the F.E.T.U.S.
Surely he understands the ruse you are attempting to foist on MS-40001.

(http://img853.imageshack.us/img853/1899/877.png)

RF-5271923 literaly sings the praises of F.E.T.U.S. for several minutes.
It is moving to say the least.

(http://img90.imageshack.us/img90/2879/878gw.png)

MS-40001 is beginning to tear up.

Truly my first love has always been drawing stupid frigging faces.
I'll see how much RF-5271923 I can foist on you all before you get to the centrifuge and kick him into the sea
As far as nitpicking goes, I'm surprised you never caught me retconning Gabronia to Mezizz

I saw the names occasionally, but they looked to be used differently: "the Gabronian home star" versus "being on Mezizz."  No clear conflict.  So . . . what words should we use?

I fear for the nose.

--Rexfelum

Excellent, nothing like being told that my retconning worked and that there is no longer any definitive evidence of me screwing with continuity.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on April 28, 2011, 06:08:53 am
Such a beautiful voice... and society made him an outcast.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 28, 2011, 06:11:42 am
And he lost his forehead-drawing?

Okay, we got a winner. Can we get this guy to sing over the intercom system to speed things up a bit? Or split up the group? One by one is way too slow...

Also, start an inventory of mutations and special skills of our members that will give us an edge. We should've known this before.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 28, 2011, 06:50:06 am
> Record this guy singing, then use all sorts of editing and digital effects to turn a mere touching song into a memetic superpathogen.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 28, 2011, 12:01:10 pm
One by one is way too slow...

No, no, we just started.  We don't yet have any measure of "slow."  In fact, if MS-40001's tears indicate his being swayed to our cause (instead of, you know, being allergic to music), then I would argue that recruitment has been fast.  First we establish a baseline for progress and give our numbers a boost, and by the end of the MCP we'll have an Elite Team of Convincers (ETC.) ready to expand and speed up operations.

And then, we've got all sorts of good ideas:

> Record this guy singing
Also, start an inventory of mutations and special skills of our members that will give us an edge. We should've known this before.
Oh, and check to see if there are any new additions to our community.  . . . They'd have no choice but to join us, being new in the community and not knowing anyone.

I say montage through the initial plan for the rest of the MCP, then retire and do some of the above clerical work privately.  And then, once a new day dawns, do one-on-one work with mutants like RF-5271923 who are found to have special skills.  Once we know what the "special skills" are (if any), there may be a need for new planning.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 28, 2011, 05:15:13 pm
Record RF-5271923's songs as soon as possible. They should come in handy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 28, 2011, 05:43:39 pm
New rule, Wrink is no longer allowed to talk. He must sing instead.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 28, 2011, 07:50:05 pm
(http://img10.imageshack.us/img10/3812/879b.png)

You jut had a brilliant idea involving RF-5271923.
His effect on MS-40001 cannot be ignored.
You inform him of his new found usefulness.

(http://img827.imageshack.us/img827/1764/880.png)

You quickly bring RF-5271923 back to your room, which was very closely nearby.
As you pass you tell TQ-8675309 and SC-412 to keep up the work in your brief absence.
You are obviously a great leader.

(http://img198.imageshack.us/img198/6725/881t.png)

You immediately begin to record RF-5271923's heartful sinewy melodies.
Forget that other song that you had, RF-5271923 will be the voice of F.E.T.U.S.

(http://img34.imageshack.us/img34/8650/882.png)

You want to make this song remembered though. You do a little modification afterward.
While you might not know anything about music per se, you know a little bit about how
the mind works and what's popular in the times.
You spend over half an hour modifying the anthem for maximum retention before distributing it to
the vizu-screens of every able bodied Sectoid like you did earlier this MCP.

(http://img819.imageshack.us/img819/2627/883.png)

As you finish broadcasting your anthem you hear a knock at your door.

The best part of this is looking back and wondering what is going on.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on April 28, 2011, 08:00:05 pm
Inspect Knock.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 28, 2011, 08:31:28 pm
(http://img683.imageshack.us/img683/4708/884.png)

You inspect the door to reveal TQ-8675309, SC-412, and TS-419.
The have managed to recruit four Sectoids in the last half hour without you.
They returned prematurely when they realized that they had forgotten to bring paints
and thought you had them.

Also TX-4445445 is hungry and wants some yogurt that he heard you had.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 28, 2011, 08:50:57 pm
Supply your recruits and recruiting party with yogurt and paint.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 28, 2011, 09:55:20 pm
Yes, but caution against over-eating yogurt at this time.  We don't need any yogurt K.O.'s (http://www.bay12forums.com/smf/index.php?topic=74729.msg2005415#msg2005415) in the middle of the recruitment drive.

Also, Robocorn, nice job on keeping everything going in interesting directions in this story.  It continues to be fun.  Now, are those "four Sectoids in the last half hour" in addition to RT-9761234 and MS-40001, or are they the sum total?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 28, 2011, 10:04:54 pm
Examine sectoids. Put each in a position most suited to their mutations.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on April 28, 2011, 11:53:45 pm
Spoiler: Image (click to show/hide)

I loved that bit.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 29, 2011, 12:05:18 am
And that his symbol's mouth was open and his eyes closed as were his. What kind of paint is this? How does it work?
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on April 29, 2011, 12:29:43 am
Ask how we are a Mutant.
We seem normal.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 29, 2011, 12:33:27 am
Ask how we are a Mutant.
We seem normal.


It's the eyelashes.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 29, 2011, 02:45:47 am
Off topic: The artwork is improving by the image. I see you're playing around with perspectives and faces a lot more. This is awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on April 29, 2011, 09:19:17 am
Off topic: The artwork is improving by the image. I see you're playing around with perspectives and faces a lot more. This is awesome.
THAT IS COMPLETELY ON TOPIC!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 29, 2011, 12:19:48 pm
Eeeeeeeeeeeeee!! YES!!! This so so awesome! I'm going crazy with ****ing glee over this last update here! ^o^ :D
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 29, 2011, 01:23:31 pm
Eeeeeeeeeeeeee!!
Hey Armok you can go to hell,
and by go to hell I mean get exactly what you asked for in a nine image long montage.
Burn

Yeah, yeah, so it looks like TQ-03 is Armok's personal pet.

. . . Wait, the implications of that are terrifying.

And while on that subject, I thought of something else now that our exiled mutant computer specialist (http://www.bay12forums.com/smf/index.php?topic=74729.msg1941405#msg1941405) has modified the music to have Super Brain Powers.  Do not, under any circumstances, discover that the modified music transforms all able-bodied Sectoids into horrible Sectoid zombies, leaving you and your team of would-be "saviours" to face a nightmare of destruction.

Just to be clear.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 29, 2011, 05:17:01 pm
(http://img90.imageshack.us/img90/7346/885.png)

As your first order of business, you get all of the new members painted
and feed TX-4445445 who was apparently promised free yogurt.

(http://img713.imageshack.us/img713/2585/886.png)

Now begins your masterful micromanagement.

RF-5271923 was an audiocrafter of some sort he had prepared several demos
but was deported here after his appearance induced uncanny reactions from
the sponsorship manager.

TS-419 had selected his lot in terramaintenance and eco-construction before his
hue disturbed his spawning overseer's supervisor and he was sentence to the island.
He never received any training.

TQ-8675309 worked in intraplanetary communications for several years before being
ostracized due to her mutation.

SC-412 isn't even a mutant, she worked on a spaceship in navigation for several decades
before receiving her grizzly scar which bothered her crew mates enough to leave her here.

WY-88 trained for ten days as a yogurt vendor until his friendly smile was revealed and he was promptly
sent here three days ago.

RT-9761234 was a irrigation repair technician for several years before any of her
superiors became unsettled by her strange gaze.

TX-4445445 received basic training over a 40 day period to oversee the maintenance of some of
the trans-oceanic hover lines before he was deemed unsettling and sent here.

XV-15 Ran safety conditions on a factory that produced nuclear batteries for interplanetary ferries
for a number of years and his skin condition was never noticed by the droids until he was assigned a new
assistant who found his pustules unnerving.

He seems uncomfortable with your smokestick.

useless backstory ahoy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on April 29, 2011, 05:52:34 pm
Useless? USELESS? Of course not!

Put the smokestick away, for now. That's for later. Take a stance, get ready... Action Sequence!

Put WY-88 in charge of yogurt and other food and drink distribution. Make sure to have reserves in case the replicator is shut down.
RF-5271923 is now in charge of propaganda songs, TQ-8675309 will help him in distribution and spreading it around through various media.
TS-419 will remain your right hand. His hue is soothing.
SC-412 will make a plan on how the teams will efficiently move through the buildings to recruit more people faster.
TX-4445445, RT-9761234 and XV-15 shall go door-to-door to spread the word and recruit more people.

You and TS-419 shall go find the "interesting" mutations. The sectoids who will make a real difference.


When that is in motion, we should switch characters again.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on April 29, 2011, 08:17:51 pm
Useless? USELESS? Of course not!

Put the smokestick away, for now. That's for later. Take a stance, get ready... Action Sequence!

Put WY-88 in charge of yogurt and other food and drink distribution. Make sure to have reserves in case the replicator is shut down.
RF-5271923 is now in charge of propaganda songs, TQ-8675309 will help him in distribution and spreading it around through various media.
TS-419 will remain your right hand. His hue is soothing.
SC-412 will make a plan on how the teams will efficiently move through the buildings to recruit more people faster.
TX-4445445, RT-9761234 and XV-15 shall go door-to-door to spread the word and recruit more people.

You and TS-419 shall go find the "interesting" mutations. The sectoids who will make a real difference.


When that is in motion, we should switch characters again.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 29, 2011, 08:24:15 pm
When that is in motion, we should switch characters again.

I suggest ZC-04.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 29, 2011, 10:27:51 pm
Darn!  MS-40001 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2228153#msg2228153) was point-blank at the unleashing of RF-5271923's singing abilities, and refused to be recruited?

. . .

I'm getting even more nervous about the musical message sent out to all the other Sectoids.

Anyway, I support the above plan.  Also, the technical knowledge of TQ-8675309 (communications), SC-412 (ship navigation), TX-4445445 (hover-something maintenance), and XV-15 (nuclear batteries?) will be very useful in later stages when planning to get the mutants off of the island.  Do not ostracize them.  Also, anyone with clerical skills (the "clerk" definition of the term, thank you) shall assigned to keeping a roster.  Possibly 00AEEF.  He's got a computer for a brain, you know.

--Rexfelum

P.S.: Ha, ha, we still don't know what TQ-8675309's mutation is, ha.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 30, 2011, 12:00:56 am
That's enough, thoroughly examine TQ-8675309. Front and back. Every angle.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on April 30, 2011, 11:28:50 am
That's enough, thoroughly examine TQ-8675309. Front and back. Every angle.
Agreed, there shall be no more of this dodgy lack of appearance.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on April 30, 2011, 03:04:42 pm
we need to find TQ-666 so that with his tears we could harnest infinite energy if we space two screw pumps and a water wheel next to him.
---------
(http://i.imgur.com/VOsVu.gif)
Great now I can't picture a little Sectoid mutant with a tail and cat ears calling this one mama... Then later be ripped apart by space wolves.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 30, 2011, 04:13:41 pm
That's enough, thoroughly examine TQ-8675309. Front and back. Every angle.
Agreed, there shall be no more of this dodgy lack of appearance.

I predict that this wish will be granted.  There will be a visual examination.  We will be told this immediately before we switch to another character.  And it will be completed immediately before we switch back.

Also, I vote we switch to TQ-04 once a vast enough array of cliffhangers has been set up.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on April 30, 2011, 05:36:54 pm
My theory: TQ-8675309 generates an innate perception filter/Somebody Else's Problem field type of effect, and can therefore only be glimpsed out of the corner of the eyeframe.

Clearly, we must train TQ-8675309 in the art of espionage and/or ninja assassination; continue recruitment efforts, keeping an eye out for any elderly martial arts masters--particularly those whose talented but evil former pupils happen to be in the mutant-oppression business.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on April 30, 2011, 05:59:18 pm
What Siquo said. Especially the making and distribution of music, you should probably try to keep in the loop with that yourself to.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 30, 2011, 08:16:02 pm
I predict that this wish will be granted.  There will be a visual examination.  We will be told this immediately before we switch to another character.  And it will be completed immediately before we switch back.

--Rexfelum

Shh, don't give him ideas now, we almost had it.

TQ-03, take pictures of jenny so we can look them over at an unspecified time in the near future.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on April 30, 2011, 08:49:25 pm
TQ-03, take pictures of jenny so we can look them over at an unspecified time in the near future.

Awesome.

Different issue:


I repeat my previous advice to caution against over-eating yogurt at this time.  If RF-5271923 falls asleep, he might sleep-sing something seriously weird.

. . . Ooh!  Ooh!  I finally found it!  Here's our RF-5271923 (http://www.google.com/search?tbm=isch&hl=en&source=hp&biw=1440&bih=753&q=Frank+Sinatra+caricature&gbv=2&aq=f&aqi=g1&aql=&oq=)!  I knew he looked familiar (http://img198.imageshack.us/img198/6725/881t.png).  (Note: older images of Frank Sinatra, with more wrinkles, are the best for comparison.  Duh.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 30, 2011, 09:16:00 pm
(http://img832.imageshack.us/img832/268/887m.png)

You discard your incendiary relaxation stick in preparation of a micromanagerial maelstrom.

(http://img402.imageshack.us/img402/681/888dg.png)

You put WY-88 in charge of yogurt and other refreshments.
you instruct him to maintain a solid supply should the power to the materializers ever be cut off.
He is honored to be given the opportunity.

(http://img837.imageshack.us/img837/6180/889.png)

You put RF-5271923 in charge of propaganda songs and
instruct TQ-8675309 to assist him in distribution and
exposure throughout the complex.

(http://img819.imageshack.us/img819/6854/890s.png)

You choose TS-419 to serve as your right hand due to his
charming hue. He seems delighted. or something.

(http://img696.imageshack.us/img696/51/891n.png)

You put SC-412 in charge or organizing recruitment teams to move throughout
the complexes in your absence for maximum efficiency.

(http://img860.imageshack.us/img860/3365/892.png)

You elect XV-15, TX-4445445, and RT-9761234 as the first recruitment group to expand
the knowledge of F.E.T.U.S. to the other parts of the complex.
They seem willing to accept their duties.

(http://img84.imageshack.us/img84/7230/893.png)

F.E.T.U.S. Break!

(http://img19.imageshack.us/img19/6011/894a.png)

You depart from your dormitorium with TS-419 in tow.
Knowing that your organization is in the careful hands of Sectoids you barely know.

(http://img850.imageshack.us/img850/2291/895.png)

You go in search of the interesting mutants, the ones that will rally more to fight for your cause.
The symbols of your resistance. You march on to the centrifuge toward your destiny.

I'm sorry for not indulging your curiosity on TQ-8675309 not, but this update was pretty HUEG.
I have no idea where this subplot is headed, but it's bound to go somewhere interesting.
I vaguely regret not being massively ahead of the curve or I could have made them all be TF2 references or something.
I'll just leave this roster here, if nobody changes their mind the next update will be TQ-04
(http://img233.imageshack.us/img233/7710/roster800.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on April 30, 2011, 10:05:09 pm
666!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on April 30, 2011, 10:35:42 pm
You are TQ-04

(http://img828.imageshack.us/img828/9079/896q.png)

You have just awoken from your healing bath after having a number of strange and terrible dreams.
you are greeted by the attending upon your reawakening.

"Hello, Sectoid Tee Kyu Zero For"

(http://img52.imageshack.us/img52/5383/897k.png)

"You have fully recovered from your substance overdose but still
possess negative symptoms and reckless behavior. You have been deemed eligible for
responsibility modification but are given a grace period due to your lack of irresponsibility
prior to this MCP."

"I trust you are feeling well?"

there's nothing quite more sour than ninja-ing me when I'm updating.
A few frames can veto several post ninjas.
666!

Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on April 30, 2011, 11:16:20 pm
You must have more yogurt. Find the yogurt.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on April 30, 2011, 11:21:34 pm
Inquire about ZC-04
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on May 01, 2011, 01:05:05 am
Sate your addiction for yogurt.   I'm curious how they'll deal with irresponsibility.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 01, 2011, 01:11:31 am
No, avoid substance overdose at this time.  The more pressing issue is the social one.  Find out what happened with TQ-05.  You know, TQ-05 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2005415#msg2005415)?

I have no idea where this subplot is headed, but it's bound to go somewhere interesting.

Nearly everyone will join up into a big bunch of shiny happy mutants holding hands, the uncanny one will be unleashed, and doom will come to the world.  Duh.

And if not that, you've got plenty of other ways the story can go wrong.  Be creative.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 01, 2011, 12:30:49 pm
(http://img405.imageshack.us/img405/2905/898m.png)

You query the droid as to the location of TQ-05, who was with you when you became unconscious.

(http://img705.imageshack.us/img705/1618/899f.png)

"I am unaware of this TQ-05, no other Sectoids were brought
here when you were reported ill. If you do not wish to receive immediate modification,
please vacate yourself from the premises. "

so many plot threads, let us catch some.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 01, 2011, 01:14:24 pm
Leave and start a goal of building Mutant hunting Droids and call them sectinels
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 01, 2011, 01:26:38 pm
yeah.... wait what??

Run the hell outa there!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 01, 2011, 01:41:40 pm
(http://img508.imageshack.us/img508/5195/900y.png)

You quickly exit the medical center via the nearest passage.

(http://img571.imageshack.us/img571/1025/901i.png)

You feel discomforted in the open space.
You remember the horrors of ZC-04
You wish there were specialized droids that would hunt down
horrible mutants like that.
If you knew anything about robotics you'd do it yourself.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 01, 2011, 02:35:48 pm
Go home, and hope that abomination leaves your sad pathetic mind.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 01, 2011, 03:08:32 pm
Go send some responsibility droids to go get TQ-42 for letting [ZC-04] live till spawning day (http://www.bay12forums.com/smf/index.php?topic=74729.msg1942978;topicseen#msg1942978).  Alternately, find TQ-42 yourself and nonchalantly ask what's up.

Alternately alternately, put aside your inner debate about duty/morality and find TQ-05, darn it, where'd that vizu-screen go?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 01, 2011, 03:38:49 pm
Go send some responsibility droids to go get TQ-42 for letting [ZC-04] live till spawning day (http://www.bay12forums.com/smf/index.php?topic=74729.msg1942978;topicseen#msg1942978). 
This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 01, 2011, 03:45:25 pm
Go send some responsibility droids to go get TQ-42 for letting [ZC-04] live till spawning day (http://www.bay12forums.com/smf/index.php?topic=74729.msg1942978;topicseen#msg1942978). 
This.
This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 01, 2011, 03:56:06 pm
Maybe it's time someone did something more aggressive about those mutants. Like deporting them to death camps. Hmm, you'll need to mobilise others to get this done. Consider a career in politics, then pursue it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 01, 2011, 04:31:57 pm
Check to see if your Effort levels high enough to Rally a support of Anti-mutant group who mission is to dump any abnormally on a island so they could eat yogurt for the rest of their lives.
Give up Checking and go see if TD-01 had updated his Entertainment Program with waste removal chutes and new Nocturnal Monstrosities.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 01, 2011, 04:43:56 pm
Go send some responsibility droids to go get TQ-42 for letting [ZC-04] live till spawning day (http://www.bay12forums.com/smf/index.php?topic=74729.msg1942978;topicseen#msg1942978). 
This.
This.

And this forum had been so cheerful and friendly up until a moment ago.

. . . Actually, a quick check of player names during the decanting of ZC-04 suggests that a lot of the sympathetic voices are absent right now.  Looks like TQ-42's brain is in for a fun time.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 01, 2011, 04:47:18 pm
Go give TQ-42 a good questioning about his motives, then report away.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 01, 2011, 05:12:20 pm
Go send some responsibility droids to go get TQ-42 for letting [ZC-04] live till spawning day (http://www.bay12forums.com/smf/index.php?topic=74729.msg1942978;topicseen#msg1942978). 
This.
This.

And this forum had been so cheerful and friendly up until a moment ago.

. . . Actually, a quick check of player names during the decanting of ZC-04 suggests that a lot of the sympathetic voices are absent right now.  Looks like TQ-42's brain is in for a fun time.

--Rexfelum
Uhh being the one who just recovered from a yogurt high we are not in the right of mind legality to go accusing people for needing a responsibility check.
uhh not only that they do send insane Sectoids down to mutie isle even when they come out fine.
kratos was normal lass who just got badly scarred just think about what they will do to a mentally scarred one like TQ-04.
also ZC-04 is the fourth of her kind so there at least 3 other versions of her doing their jobs TQ-42 must have a list of sectoid types and their traits on his vezo and all their different acceptable traits.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 02, 2011, 02:02:57 pm
(http://img19.imageshack.us/img19/6406/902t.png)

This is all the fault of that TQ-42, he should be eligible for responsibility modification
not you. After all, he oversaw that monstrosity in the tube, ZC-04.
You decide to perform a citizens inspection to gauge his responsibility in preparation
of reporting him to the authorities on the matter.

(http://img69.imageshack.us/img69/5141/903w.png)

You depart quickly for where he likely resides. Logically it shouldn't be far from your own

(http://img98.imageshack.us/img98/1456/904n.png)

After a not insubstantial jog, you locate TQ-42's dormitorium.
You press the call button.

(http://img861.imageshack.us/img861/8103/905.png)

TQ-42 answers the door and expresses surprise that you are here at his door
as well as asking what is the matter judging by your appearance.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 02, 2011, 02:41:13 pm
Ask if you can use a Mirror. then ask if there a ZC brand of Sectoid?

next
return to your home and sleep this off clearly some unknown being is feeding you this hate and need to be confronted on the Psi-realm.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 02, 2011, 02:42:59 pm
Realize TQ-42 is a mutant, with that rounded head of his.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 02, 2011, 03:05:12 pm
Realize TQ-42 is a mutant, with that rounded head of his.

I think that the last thing we should do is assault TQ-42. That will only make us look crazier that we already do (Which is a lot, quite frankly).

Ask if you can use a Mirror. then ask if there a ZC brand of Sectoid?

next
return to your home and sleep this off clearly some unknown being is feeding you this hate and need to be confronted on the Psi-realm.

Let's try and get a good nights sleep before we confront anything in the Psi-realm. It looks like we could use it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 02, 2011, 03:09:19 pm
Never said we had to attack him.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 02, 2011, 03:11:11 pm
Yeah, but I feel that thinking that TQ-42 is a mutant may not be the best idea in our current state. Even if we don't assault him, I don't think that it could end well for us. Let's realize this after we head back for some rest, hold off any rash actions.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 02, 2011, 03:41:39 pm
Ask him about the ZC family of sectoids, their purpose and anything that separates them from other families.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 02, 2011, 06:20:12 pm
(http://img836.imageshack.us/img836/7928/906.png)

You ask TQ-42 what he knows about the ZC series.
It might be the paranoia talking, but his rounded head just doesn't seem right.
He could be one of them.

(http://img163.imageshack.us/img163/6739/907t.png)

TQ-42 doesn't catch your drift. He elaborates the technical specs of
the ZC family of Sectoid. That they are a rehash of the HW gene pool
with increased proclivities towards empathy and bureaucratic work.
He wonders why you'd ask him something like this as he learned it in the
same seminar as you.

He also asks if you want to come inside and get a drink of water or something.
He seems slightly concerned.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 02, 2011, 06:49:54 pm
Spoiler (click to show/hide)

HE'S A MUTANT!!
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 02, 2011, 07:00:36 pm
Spoiler (click to show/hide)

HE'S A MUTANT!!

Good god, he is! Burn the heretic mutant!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 02, 2011, 07:16:45 pm
Spoiler (click to show/hide)

HE'S Acceptable MUTANT!!
remember mutants are totally fine unless people are really unconformable with their looks. Having a baggy eyed "mutant" flipping out over a mutant who could just have that finger removed going to lead to some issues. Remember that pink eye mutant you loved. let's kill this yogurt demon clouding our mind and drink this man water.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 02, 2011, 07:21:27 pm
Spoiler (click to show/hide)

HE'S Acceptable MUTANT!!
remember mutants are totally fine unless people are really unconformable with their looks. Having a baggy eyed "mutant" flipping out over a mutant who could just have that finger removed going to lead to some issues. Remember that pink eye mutant you loved. let's kill this yogurt demon clouding our mind and drink this man water.

No such thing as an acceptable mutant. I can see two mutations, that's grounds enough to take his deportation into our own hands. Deport him off that balcony.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 02, 2011, 09:35:11 pm
Spoiler (click to show/hide)

HE'S Acceptable MUTANT!!
remember mutants are totally fine unless people are really unconformable with their looks. Having a baggy eyed "mutant" flipping out over a mutant who could just have that finger removed going to lead to some issues. Remember that pink eye mutant you loved. let's kill this yogurt demon clouding our mind and drink this man water.

No such thing as an acceptable mutant. I can see two mutations, that's grounds enough to take his deportation into our own hands. Deport him off that balcony.
Stone  wera not in the right mind the Yogurt has effected his brain. that and an insane flared up dehydrated Sectoid can't pull and push a mutant off a balcony with out breaking down from the over exhaustion. Also doesn't this mean any sectoid not light skin counted as a mutant? Find your mind since you clearly can't see the that... the fourth finger is missing.
BAHekwqhqwkajkasjksafjhfsaf kjkwqehqkjasjkc,mweqwei kldasd PECON RLOTED man Robocorn you can't Recon call out stuff you have to lampshade it.  like showing the nub as a door button in the next shot or show he has three fingers and that we just seeing things.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 02, 2011, 09:40:56 pm
-snip-

Grey skin isn't a mutation, but having four fingers and a round head i- Oh never mind, just saw the messy edit.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 02, 2011, 09:46:12 pm
Oh never mind, just saw the messy edit.

Yes.  Robocorn's astounding abilities with the square-shaped eraser tool have stifled our creativity once again.

Accept a drink of water, provided that you personally watch its acquisition.  This would be to observe any nefarious drugs being put in.  Then ask TQ-42 if he has had any "problems" with mutants on the job.  Leave it nice and open like that.  This might provide enough information by itself, and we could just depart afterward.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 02, 2011, 09:58:24 pm
Oh never mind, just saw the messy edit.


Yes.  Robocorn's astounding abilities with the square-shaped eraser tool have stifled our creativity once again.


Accept a drink of water, provided that you personally watch its acquisition.  This would be to observe any nefarious drugs being put in.  Then ask TQ-42 if he has had any "problems" with mutants on the job.  Leave it nice and open like that.  This might provide enough information by itself, and we could just depart afterward.

--Rexfelum
Some how this makes TQ-42 a mutant with the hand given the thumb just sticks out of the side of index knuckle and instead of the wrist seeing a pig feet for a hand creeps me out more than a extra digit.
oh and
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 02, 2011, 11:48:23 pm
(http://img14.imageshack.us/img14/11/908o.png)

You don't trust this mutant.
He's obviously defective.
Look at that hand for Chi Naur's sake.
If there were a balcony nearby you would throw this
surreptitious gremwik from it readily.

You listen to your thoughts, you're going mad.
Even if he is a mutant this is inappropriate behavior.
Your mind is just clouded by the memories from your dream.

(http://img195.imageshack.us/img195/3718/909q.png)

You take up TQ-42 on his offer of water.
You'll kill this yogurt demon clouding your mind
and drink this man water.

(http://img821.imageshack.us/img821/5396/910u.png)

The pitcher he materialized succeeded in calming you.
He seems considerably less bizarre.
With a clear head you will do what you came here for.

(http://img196.imageshack.us/img196/383/911g.png)

You ask TQ-42 if he has had any problems with mutants at the job.

(http://img830.imageshack.us/img830/5131/912x.png)

TQ-42 asks what you're talking about and
repeats the general policy of recycling uncanny mutants as
soon as they show variance in the phenotype.
He asks you if something is wrong at the spawning plant.


Beh, I changed the hand image back. But I was feeling less lenient about the whole not being near a balcony thing. I thought I could get away with drawing him outside then drawing him inside and let the connection be made that he moved. Maybe I have to be more obvious.

I'm finding it strange that so much calling of mutant is for these relatively small aberrations when TQ-01 had round head for half of the first 30 panels. I'm somewhat pleased that expectations have grown.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on May 02, 2011, 11:50:58 pm
"As a matter of fact, yes!"
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 02, 2011, 11:52:54 pm
Tell him about ZC-04 as calmly as you can. Check any records to see where she was going, where's she's gone, and if there's still time enough to right any wrongs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 03, 2011, 03:04:27 am
Please more mutations, it's hard enought to keep them apart already...

He's obviously in on the whole conspiracy. We need to proceed SUBTLY.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 03, 2011, 05:55:58 am
Be Yogu'sull the ninth demon that rules over Yogurt. Check your chart of yogurt mind slaves to see if your in the norm. Clearly you have not lost any units in your goal of total consumption of your product made from your sweet glands
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 03, 2011, 06:02:33 am
Be Yogu'sull the ninth demon that rules over Yogurt. Check your chart of yogurt mind slaves to see if your in the norm. Clearly you have not lost any units in your goal of total consumption of your product made from your sweet glands
I'll fix this:
Quote from: SN 191
Be the director of the yogurt production plant. Check your chart of yogurt consumers to see if you're in the norm. Clearly, you have not lost any units in your goal of total consumption of the product made by your factories
Done  :D
(a.k.a. DO THIS)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 03, 2011, 07:49:12 am
Be Yogu'sull the ninth demon that rules over Yogurt. Check your chart of yogurt mind slaves to see if your in the norm. Clearly you have not lost any units in your goal of total consumption of your product made from your sweet glands
I'll fix this:
Quote from: SN 191
Be the director of the yogurt production plant. Check your chart of yogurt consumers to see if you're in the norm. Clearly, you have not lost any units in your goal of total consumption of the product made by your factories
Done  :D
(a.k.a. DO THIS)

Quote from: SN 191
Be the director of the yogurt production plant. Check your chart of yogurt consumers to see if you're in the norm. Clearly, you have not lost any units in your goal of total consumption of the product made by your factories in attempt to get those Mutant rebellion shut down for hard wiring one of your own.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 03, 2011, 10:33:42 am
Be Yogu'sull the ninth demon that rules over Yogurt. Check your chart of yogurt mind slaves to see if your in the norm. Clearly you have not lost any units in your goal of total consumption of your product made from your sweet glands
I'll fix this:
Quote from: SN 191
Be the director of the yogurt production plant. Check your chart of yogurt consumers to see if you're in the norm. Clearly, you have not lost any units in your goal of total consumption of the product made by your factories
Done  :D
(a.k.a. DO THIS)
no
Quote from: SN 191
Be the director of the yogurt production plant. Check your chart of yogurt consumers to see if you're in the norm. Clearly, you have not lost any units in your goal of total consumption of the product made by your factories in attempt to get those Mutant rebellion shut down for hard wiring one of your own.

The amount of sense-making has decreased noticeably in the last few posts.

Anyway, I was hoping for some Blade Runner-esque testing to see TQ-42's emotional/intellectual reaction to mutant-related questions.  Instead, blah blah general policy blah.  Come on!  Ask whether TQ-42 has had to flush any mutants recently, how he felt about doing so, and whether he thinks he might have a high tolerance for the uncanny.  Another line of inquiry: ask how many total he thinks he has flushed, ask him to look at his record (like you did) to see exactly how many.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 03, 2011, 10:40:40 am
(http://img846.imageshack.us/img846/3834/913.png)

You elaborate that there was, in fact, a problem at the spawning plant.
You carefully describe the decanting of the terrifying mutant ZC-04
and her subsequent escape from the facilities.

(http://img59.imageshack.us/img59/1397/914t.png)

TQ-42 seems worried by your story.
He asks when you'd last seen ZC-04.



Be Yogu'sull the ninth demon that rules over Yogurt. Check your chart of yogurt mind slaves to see if your in the norm. Clearly you have not lost any units in your goal of total consumption of your product made from your sweet glands
I'll fix this:
Quote from: SN 191
Be the director of the yogurt production plant. Check your chart of yogurt consumers to see if you're in the norm. Clearly, you have not lost any units in your goal of total consumption of the product made by your factories
Done  :D
(a.k.a. DO THIS)

Quote from: SN 191
Be the director of the yogurt production plant. Check your chart of yogurt consumers to see if you're in the norm. Clearly, you have not lost any units in your goal of total consumption of the product made by your factories in attempt to get those Mutant rebellion shut down for hard wiring one of your own.

This request is made impossible by the roster system.
But because it was requested so many times I drew this as compensation.
Spoiler: Stupid comic (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 03, 2011, 10:59:10 am
OH MY GOD THAT MADE MY WEEK!  :o :o :o
...
When I woke up, then passed out again.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on May 03, 2011, 11:16:37 am
So.


AWESOME.

Note the yogurt on the calendar.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 03, 2011, 12:23:38 pm
Note the yogurt on the calendar.
woohoo! someone else noticed it!
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on May 03, 2011, 01:29:48 pm
Lmao. Hilarious.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 03, 2011, 04:27:13 pm

Spoiler: Stupid comic (click to show/hide)

should have phased it as

cut to yogurt Tycoon and see what he doing with out having any control of him.
but this will do.
also what's with the red circles in TC-'answer to life and everything' posters?
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 03, 2011, 07:52:10 pm
Holy shit, thats one crazy comic.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 03, 2011, 07:55:45 pm
Who is Chi-Naur, anyways? A diety? A great historical figure?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 03, 2011, 11:52:02 pm
Yes, I'll be including the "yogurt comic" in the total page count when I update my little guide.  Can we all agree that the Yogurtocalypse actually happened, merely being a safe distance away from the current plot?

TQ-42 seems worried by your story.
He asks when you'd last seen ZC-04.

He still hasn't differentiated between "Oh no, we must stop the mutant!" and "Oh no, my friend has gone missing and all my mutant-themed plans may go awry!"  Sneaky sneaky, little Sectoid.  I concur with the idea that we state that it was an undefined amount of time ago, related to a sequence of pass-out events.  "Why, what are you going to do?"

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 04, 2011, 08:42:48 am
Yes, I'll be including the "yogurt comic" in the total page count when I update my little guide.  Can we all agree that the Yogurtocalypse actually happened, merely being a safe distance away from the current plot?

TQ-42 seems worried by your story.
He asks when you'd last seen ZC-04.

He still hasn't differentiated between "Oh no, we must stop the mutant!" and "Oh no, my friend has gone missing and all my mutant-themed plans may go awry!"  Sneaky sneaky, little Sectoid.  I concur with the idea that we state that it was an undefined amount of time ago, related to a sequence of pass-out events.  "Why, what are you going to do?"

--Rexfelum
I support rexfelum :D
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 04, 2011, 11:46:00 am
<3
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 04, 2011, 12:11:17 pm
then faint over the red circles on the poster due to some paranoia over whelming your Mind!

Wonder why there these blonde pointy eared mutants staring at you. With their pink mutant skin and their means to wearing clothes our of plants to hide their pink mutant skin.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 04, 2011, 06:49:43 pm
(http://img862.imageshack.us/img862/397/915e.png)

You calmly and rationally explain your lack of knowledge of the time
based on your prior and subsequent unconsciousnesses and
ask TQ-42 why he wants do know and what h was planning on doing
with that information.

(http://img854.imageshack.us/img854/8610/916z.png)

TQ-42 does not respond calmly and rationally.
He repeatedly states that you have to help him
find ZC-04 as quickly as possible.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 04, 2011, 07:28:34 pm
Tell him that we'll gladly help, and ask him what he's been doing so far to find ZC-04.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 04, 2011, 07:36:06 pm
(http://img862.imageshack.us/img862/397/915e.png)

You calmly and rationally explain your lack of knowledge of the time
based on your prior and subsequent unconsciousnesses and
ask TQ-42 why he wants do know and what h was planning on doing
with that information.

(http://img854.imageshack.us/img854/8610/916z.png)

TQ-42 does not respond calmly and rationally.
He repeatedly states that you have to help him
find ZC-04 as quickly as possible.
so we come to the point that either A ) Robocorn tired and this is a typo or B) TC-04 guess correctly the name of the secret mutant leader who was giving mutants jobs. the ones who get called out of their mutant strain get taken away by H's personal droids so that they can live in peace away from the ignorance until the higher ups are removed from power.
flushing is a transport to the third isle which properly grows the flushed sectoids and sets them along their way.

the land the mutant rebel is on is really the HOUSE OF H!
Warning - while you were typing a new reply has been posted. You may wish to review your post.
nothing ZC-04 was the first thing he heard about and the chance he lose his favoring to this h he would never been this serious until TC-04 mention that name.
make a mental note that this 'h' character is the 'h'ead of all of t'h'is and s'h'ould be dealt wit'h'

a mutant sectoid so old that it only known by a letter so I guess this Sectoid can force TC-42 brains out of his mouth if a nano-nano ounce of her psi.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on May 04, 2011, 08:47:49 pm
Just spent a while reading all this.
Robocorn, you are made of pure awesomeness.

Methinks we should continue the conversation, possibly accuse him of being a mutant sympathizer, then switch to another character.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 04, 2011, 10:30:07 pm
Well that should be pretty easy, you could probably find her in the time it takes you to make a sandwich, just access the Internet (or whatever sectoids call it) and find her address. Or you could message her and tell her to come over for yogurt, and when she least expects it knock her over the head with a blunt object and deport her (into the ocean with a pair of concrete shoes).
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 05, 2011, 12:37:29 am
Fascinating.


Inquire as to why this is of sufficient importance to warrant madness.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 05, 2011, 05:48:55 am
Well that should be pretty easy, you could probably find her in the time it takes you to make a sandwich, just access the Internet (or whatever sectoids call it) and find her address. Or you could message her and tell her to come over for yogurt, and when she least expects it knock her over the head with a blunt object and deport her (into the ocean with a pair of concrete shoes).
t'h'en h will know about t'h'is murder and won't 'h'esitate to cut t'h'e problem by t'h'e source leading to TC-04 dead.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 05, 2011, 05:13:17 pm
(http://img856.imageshack.us/img856/9246/917.png)

You ask what makes this task so important
as to warrant this madness from TQ-42

(http://img812.imageshack.us/img812/4408/918.png)

TQ-42 says that if you fail to capture ZC-04
then all his work will be for naught!

Rumrusher, you're just completely bonkers.

Ah, fuck it, a typo, new rule, typos don't get to be plot points you'll have to just make fun of my art and inability to remember the names of things.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 05, 2011, 05:22:21 pm
Who's work, his or yours? And then use the Internet to find ZC-04.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 05, 2011, 05:27:43 pm
TQ-42 says that if you fail to capture ZC-04
then all is work will be for naught!
That's where the h came from. All will be explained/retro-edited.

Inquire about the work, and how one mutant can jeopardise it.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 05, 2011, 05:29:33 pm
Hum, mutant+maps/plans...he's planning something bad.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 05, 2011, 06:31:43 pm
(http://img862.imageshack.us/img862/5586/919.png)

You ask TQ-42 what work he's referring to and how
ZC-04 could jeopardize it so much.

(http://img830.imageshack.us/img830/9756/920nq.png)

TQ-42 laughs slightly and says that you don't understand and prefaces
his answer with a question
"Do you ever thing there is more to the universe.
Some intelligence greater than the Pstchithxchs or Spokers that the
deep space pilots talk about. Some greater essence permeating
the universe that has yet to be explored?"

TQ-42's enthusiasm is making you feel uncomfortable.

Has it really been 100 pages in default?
Seems like only exactly 5 months ago that I was hastily drawing TQ-01 in MSpaint.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 05, 2011, 06:42:46 pm
Slap him and force the truth out right now.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 05, 2011, 06:46:08 pm
Ask him if he's referring to a deity or advanced civilization. Ask him how one sectoid could endanger his work.

I only now realized I had the first post on the hundredth page. Here's to another hundred pages.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on May 05, 2011, 07:32:08 pm
Tell TQ-42 that you know the powers of the Gran Mungo, and have seen this other world.
Title: Re: Space Voyage. Paint Adventure.
Post by: Vactor on May 05, 2011, 07:37:12 pm
dramatically tear down the star-map, exposing what secrets are hidden behind/on it
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 05, 2011, 08:48:57 pm
Notice you walk into TC-42 the paranoid Sectoid room and not your boss, clearly since your boss would have kick you out by now and send in the droids.
also
(http://img856.imageshack.us/img856/9246/917.png)

You ask what makes this typo so important
as to warrant this madness from Rum

(http://img812.imageshack.us/img812/4408/918.png)

Rum says that if you fail to capture the plot point from t'h'e typo
t'h'en all 'h'is work will be for naug'h't!

TQ-42, you're just completely bonkers.

Ah, fuck it, a ZC-04, new rule, ZC's don't get to be plot points you'll have to just make fun of my yogurt allergies and inability to remember where my tablet is.

Realize that all of this  ALL OF THIS was a big yogurt high waste of time as your coming off the deluded state of yogurt explain your self to TC-42 and return home.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 05, 2011, 10:56:30 pm
Prompt for further explanation.


EDIT: Vagueness partially removed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on May 06, 2011, 03:50:35 pm
Continue asking about how it could jeopardize all the work.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on May 06, 2011, 06:17:43 pm
Prompt for further explanation.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 06, 2011, 06:19:13 pm
You ask TQ-42 what work he's referring to and how
ZC-04 could jeopardize it so much.

. . .

TQ-42 laughs slightly and says that you don't understand

I find it very likely that "not understanding" means the opening prompt should be reversed.  Instead of ZC-04 jeopardizing the work, ZC-04 could be essential to it.  If TQ-42 is going for the "greater essence permeating the universe," it is plausible that ZC-04 is intended to open the metaphorical gateway.  Perhaps the "essence" is related to the Surrealm and/or the glorious dream city of Shabalash (http://www.bay12forums.com/smf/index.php?topic=74729.msg1971710#msg1971710), and this mutant has super-awesome psychic powers.  Perhaps the "yogurt coma" wasn't purely due to the (stupid) Gran Mungo, but also residual psychic effects.

Proclaim that TQ-42's enthusiasm is making you feel uncomfortable and that if this is going to turn into a transcendental meditation party with a triangular-jawed hair-fiend then you're going to start slapping folks.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 06, 2011, 07:17:21 pm
(http://img546.imageshack.us/img546/3628/921.png)

You want nothing of this conversation.
You slap TQ-42 across the face.

(http://img690.imageshack.us/img690/6654/922.png)

TQ-42 apparently finds this a prompt for further explanation.
TQ-42 insincerely apologizes and remarks that he will
continue on with is explanation unabated.

He proclaims knowledge of a great and distant entity.
Great in power and predominantly but not entirely alien.
He has done research and found no previously existant
recievings that can explain what he was contacted by.

(http://img10.imageshack.us/img10/3622/923ep.png)

He came into contact with the entity half a century ago in a strange
tube phantasy brought about by unknown conditions.
He profesed to have communicated with the entity in an alien
environment in some subliminal fashion in which he could not perceive
absolutes of language but a massive and nebulous stockpile of knowledge.
When he was startled awake he noticed an eldrich material
within his dormitorium that evaporated before he was able to have it examined.
TQ-42 had sought to repeat the conditions of the phantasy but never succeeded.
He claimed to have sought other measures but ran into technical hurdles.

(http://img35.imageshack.us/img35/5269/924.png)

TQ-42 professes that interspecies communication between such
an entity could be impossible directly. He is reminded of the
Pstchithxchs debacle that was solved without diplomacy between
lifeforms of relatively similar technological levels.
TQ-42 says that he has been working for a way to communicate
openly with the entity and call it directly through some means.

(http://img715.imageshack.us/img715/4977/925.png)

TQ-42 says he began his current efforts over 20 rotations ago
when he found some trace radiation that he could not explain in
his dormitorium. Though unable to find the source, TQ-42 was eventually
able to reproduce the radiation. He proceeded to observe it's effects
on living cells twisting them into the bizarre substance over time but
similarly decaying. Using borrowed medical equipment TQ-42 illegally
exposed a dish of spawning gametes to the bizarre radiation
and applied them to a tank in the spawning plant where you both work.

(http://img199.imageshack.us/img199/6453/926.png)

Months later, TQ-42 says he noticed stable modifications in a previously
unchanged Sectoid spawn. The form continued to change gradually during
gestation becoming more and more unlike the Sectoid cells that merely supported the eldrich
material.

(http://img716.imageshack.us/img716/4913/927q.png)

Thus, TQ-42 concludes, he needs to return ZC-04 to his care so she wont be harmed
by any panicking Sectoids that might not be as open minded as you, (TQ-42 applauds you
for having the heart not to cull her in the tank for her appearance). He repeats the importance of
reclaiming her so she can bring the Powerful alien presence to Mezizz and usher in a new age of
peace and understanding.

(http://img405.imageshack.us/img405/1373/928.png)

Not only is TQ-42 a mutant sympathizer, but an alien sympathizer
and a complete lunatic.

what do you do?

I herd u wunted ferther ex'plinashun.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 06, 2011, 07:24:50 pm
Report TQ-42 for, you know, making weird alien-sectoid hybrids, before hunting down ZC-04.

As an alternative, we could probably convince him that making alien-sectoid hybrids in such an uncontrolled manner is reckless, likely to get him fired, and worst of all: unscientific!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 06, 2011, 08:08:01 pm
This is for great SCIENCE, you cannot refuse to help him. The ends will justify the means, find ZC-04's address on the Information Superhighway and go over for a, uh... Surprise decanting party (yes, that's the ticket). Don't forget the yogurt and frivolous party headwear, either.
Title: Re: Space Voyage. Paint Adventure.
Post by: Evergod41 on May 06, 2011, 10:09:56 pm
Just sat down and read this all in a couple of hours, love doing that.

Sock it to him and bolt out of there.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 06, 2011, 10:53:56 pm
Kill him where he stands, the only way to save this is to kill everyone involved in the abominable research.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 06, 2011, 11:18:14 pm
Kill him where he stands, the only way to save this is to kill everyone involved in the abominable research.

But then we won't have a plot.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 06, 2011, 11:30:39 pm
No, the plot will be about killing anything that gets in the sectoids way of idealised perfection, because there just has to be the one crazyed sectoid villain who is obsesed with purity.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 06, 2011, 11:38:47 pm
No, the plot will be about killing anything that gets in the sectoids way of idealised perfection, because there just has to be the one crazyed sectoid villain who is obsesed with purity.

Let me rephrase that... But then we won't have an interesting plot.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 06, 2011, 11:39:37 pm
Inquire as to nature of this "strange tube phantasy"; perhaps it correlates to your own freaky yogurt trip somehow.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 06, 2011, 11:44:56 pm
And you think helping this evil sectoid unleash a great destructive evil is more interesting then opposing the rising mutation army?

If your not going to kill him dont talk to him, your catch his crazies in your weakened mental state.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 07, 2011, 02:36:39 am
you can't do anything he already carve out your eyes.
(http://img405.imageshack.us/img405/1373/928.png)

Well you could throw on some sunglasses and become DareDevil but yeah BLIND!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on May 07, 2011, 03:18:52 am
He's a commie traitor! And probably a mutant too. Friend computer will not be pleased!
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on May 07, 2011, 11:53:55 am
Offer to help him; I sense some Lovecraftian weirdness in the near future.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 07, 2011, 12:47:16 pm

Yeah I loved that bit.

SUMMON THE SECURITY DROIDS.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 07, 2011, 01:31:39 pm
I'm getting a real Ftaghn Ia! Ia! vibe here.

This is not good.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 07, 2011, 06:37:16 pm
(http://img835.imageshack.us/img835/3373/929y.png)

You sock this maniac in the face immediately and make a break for it.

(http://img96.imageshack.us/img96/134/930h.png)

You're going to have to get to some droid or bureaucrat
fast in order to report that Pstchithxch loving, mutant maker,
alienist, lunatic to the proper authorities.

(http://img10.imageshack.us/img10/1363/931.png)

You take the southern exit to put you closer to the droid
depot. Surely there will be some droids there to assist you
by haphazardly brutalizing TQ-42.

(http://img580.imageshack.us/img580/3470/932.png)

It can't be more than a half kilometer, TQ-42 might even
still be in his dormitorium when you get -

(http://img39.imageshack.us/img39/9966/933k.png)

bhhaaah!

(http://img40.imageshack.us/img40/213/934.png)

You hope you're halucinating.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 07, 2011, 06:40:07 pm
GET TO THE DROIDS. NOW.

This is just fun.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 07, 2011, 06:48:01 pm
Push her off the balcony! Screw the droids, it's time we took justice into our own hands.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 07, 2011, 07:14:33 pm
Push her off the balcony! Screw the droids, it's time we took justice into our own hands.
Title: Re: Space Voyage. Paint Adventure.
Post by: Evergod41 on May 07, 2011, 07:25:45 pm
Become John Smith
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 07, 2011, 08:00:46 pm
Be all like, "Oh sh- h- he- hello... er... how's it going? Er, TQ-42. Was looking. For you. Back t-that way." And then run like hell.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 07, 2011, 08:18:31 pm
Be all like, "Oh sh- h- he- hello... er... how's it going? Er, TQ-42. Was looking. For you. Back t-that way." And then run like hell.

Indeed, this should be sufficiently confusing to delay the mutated sectoid while the droids are retrieved.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 07, 2011, 08:24:00 pm
Ask her if she'd like some yogurt.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on May 07, 2011, 11:22:32 pm
Do a ninja kick and kill that filthy mutant. Then switch to another person.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 08, 2011, 02:19:04 am
wait the last time we saw her she was friendly if anything getting the bad side of something that can rip you to limbs off then beat you senseless is never a good thing.
no amount of Hate can save us unless the hate can form a mechsuit to protect us or some how TQ-04 a Red Lantern.

Site the oath of the Red lantern as you suit up.

but really do this
ask how was ZC-04 day and hope she learn how to communicate during you long yogurt faint.
edit:
also I take it TQ-42 isn't a mutant but mutated due to exposure to the chemical which is why we have mutants, and why TQ-04 could rip TQ-42 face off with this Charger like hand.
(http://img835.imageshack.us/img835/3373/929y.png)

Wait a minute his backstory stated he went to the same dream place TQ-666 went I guess he was inspired and end up allowing himself to grab some radioactive junk to make some mutants to reconnect to that place. sadly the character we are playing has evolve from a mutant culler to a hypocritical Mutant culler and only existence is to be mocked and made fun of his mutant hating. Plot wise we learn where all mutants come from and that it's not from some sectoid error but this guy testing to make a hybrid of junk he found on his floor and Sectoid DNA. also we know that the way to connect to the dream section is by being unconsciousness so far only 2 sectoid successfully pull this off his test tube baby might not be able to do so. I wonder what would happen if we told him we went to the same Dream area as well than just punching him in the face and causing him to talk more about his dreams.

Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 08, 2011, 06:02:44 am
Be all like, "Oh sh- h- he- hello... er... how's it going? Er, TQ-42. Was looking. For you. Back t-that way." And then run like hell.
This.
Ask her if she'd like some yogurt.
Or this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 08, 2011, 10:13:50 am
(http://img193.imageshack.us/img193/5163/935.png)

This ghoul has haunted you for too long.
You know it has already evaded the droids.
You must take matters into your own hands
to kill it and thwart TQ-42's insane plans.

(http://img146.imageshack.us/img146/6780/936.png)

You run at the abomination with full force to
send it flying off the edge of the skywalk.

(http://img9.imageshack.us/img9/6435/937.png)

There are however, unfortunate consequences.

(http://img263.imageshack.us/img263/6176/938k.png)

Time seems to stop as you stare down the half kilometer deep chasm
of intertwining towers and spires that unfolds beneath you. The
unsuspecting Sectoids and droids on the skywalks below seem in
another world as you stare down at them moments before your doom.
Your mind travels to other things in the span of an instant. You
begin to regret the things you said to ZA-02324 when last you met.
You regret recycling ZC-02 and the 456 other mutants you'd recycled
in the decades you'd performed your duties. You regret sending TQ-03
away to the mutant asylum two years ago. You've been wildly irresponsible
with your mutant culling duties and probably deserve this. Were you
equally irresponsible you'd probably have to go in for correction. Yet
here you fall, headed towards oblivion for the sake of culling just
one more aberrant you couldn't suffer to live on this planet. Irony,
you suppose.

...

boy this death thing sure is taking its sweet old time.


(http://img508.imageshack.us/img508/6997/939r.png)

Huh?!

If everyone is going to want to make TQ-04 not be such an overt bigot
I might as well throw in a plot reason.
Or you could die,
or do something I haven't thought of.
The story's really your oyster now.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 08, 2011, 10:44:59 am
"What the.... uh... thanks?"
Get back up, band head on wall, clear thoughts, rethink this.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 08, 2011, 11:04:44 am
Oh dear, im sorry.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 08, 2011, 11:12:16 am
Ask ZC-04 if she's met your good friend TQ-42. If no, pull yourself up. If yes, pull her down.
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on May 08, 2011, 12:16:26 pm
Say you tripped, which is why you pushed the mutant over the edge.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 08, 2011, 12:18:32 pm
You've wronged so many...you should just fall to your death.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 08, 2011, 12:19:45 pm
Say you tripped, which is why you pushed the mutant over the edge.
this is better.
Title: Re: Space Voyage. Paint Adventure.
Post by: Demonic Spoon on May 08, 2011, 12:38:32 pm
Quote
You've been wildly irresponsible with your mutant culling duties and probably deserve this. Were you equally irresponsible you'd probably have to go in for correction.

...this doesn't make sense. You were irresponsible, therefore if you were irresponsible you would need to go in for correction? What? O.o
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 08, 2011, 02:09:37 pm
Thank him, climb up, pretend to help the mutant up but then BETRAY HIS TRUST AND KILL HIM ANYWAY!

The whole sectoid race will thank you. Ruminate about writing a book called "My side" about the importance of keeping mutants in check.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on May 08, 2011, 02:51:42 pm
No matter what has happened, this Sectoid just saved your life, just as you saved her life when she was first decanted, so knock some sense into your big head and be kind to her.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 08, 2011, 02:54:23 pm
edit: sprout wings and fly away.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on May 08, 2011, 03:01:17 pm
Say "See ya in hell" and drop down.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 08, 2011, 03:02:04 pm
Chuckle ruefully, "You just had to save me, didn't you?"

Also:
No matter what has happened, this Sectoid just saved your life, just as you saved her life when she was first decanted, so knock some sense into your big head and be kind to her.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 08, 2011, 03:42:43 pm
Also:
No matter what has happened, this Sectoid just saved your life, just as you saved her life when she was first decanted, so knock some sense into your big head and be kind to her.

Two thing about this,

A) We tried to kill her and failed, we didn't save her.

B) If we did save her, then she just returned the favor by saving us. We're even, and can kill her. But we didn't, so let's repay her by offering her swift death.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 08, 2011, 08:19:45 pm
Also:
No matter what has happened, this Sectoid just saved your life, just as you saved her life when she was first decanted, so knock some sense into your big head and be kind to her.

Two thing about this,

A) We tried to kill her and failed, we didn't save her.

B) If we did save her, then she just returned the favor by saving us. We're even, and can kill her. But we didn't, so let's repay her by offering her swift death.
wait does this mean we are super in debt in her and the droids will come after us for not paying that debt?

 this sectoid sucks at killing he can't kill a fly unless it's praying for it's sweet death and still then it would be on accident.
this is pitting a poor skilled peasant bare fist up against a Night creature who's friendly.
I see what you are doing you want to free up a slot so we can pick up some better character... like Sectiodroid Leeyanne or ZC-04 or Cyber Sub Zero.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 08, 2011, 08:58:26 pm
-snip-

I doubt that repaying personal debts lies within the droids' jurisdiction. And she doesn't suspect a thing, murder would be incredibly easy, just say we meant to greet her with a friendly hug and tripped, all is well, she's none the wiser of our plans. And as for the whole peasant thing, it's not like we'll be fighting her, just slip something into her yogurt while she's not looking and sneak the body onto an outgoing ship, problem solved.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 09, 2011, 09:53:04 am
-snip-

I doubt that repaying personal debts lies within the droids' jurisdiction. And she doesn't suspect a thing, murder would be incredibly easy, just say we meant to greet her with a friendly hug and tripped, all is well, she's none the wiser of our plans. And as for the whole peasant thing, it's not like we'll be fighting her, just slip something into her yogurt while she's not looking and sneak the body onto an outgoing ship, problem solved.
like i said if this was alpha yes ZC-04 would have died in the second appearance but this is TQ-04 his stats must have some low lethal rate. he needed a button hook up to a machine to kill infant sectoids, he can't even kill TQ-42. He just punch him and ran like a Weak frail man who passes out on yogurt looking for some droids to do the job for him.
also droids counted the debt TQ-01 and TQ-02 had over a person game they played what not stopping the droid army keeping up the debts of life saving? 

Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 09, 2011, 03:26:58 pm
-snip-

I doubt that repaying personal debts lies within the droids' jurisdiction. And she doesn't suspect a thing, murder would be incredibly easy, just say we meant to greet her with a friendly hug and tripped, all is well, she's none the wiser of our plans. And as for the whole peasant thing, it's not like we'll be fighting her, just slip something into her yogurt while she's not looking and sneak the body onto an outgoing ship, problem solved.
like i said if this was alpha yes ZC-04 would have died in the second appearance but this is TQ-04 his stats must have some low lethal rate. he needed a button hook up to a machine to kill infant sectoids, he can't even kill TQ-42. He just punch him and ran like a Weak frail man who passes out on yogurt looking for some droids to do the job for him.
also droids counted the debt TQ-01 and TQ-02 had over a person game they played what not stopping the droid army keeping up the debts of life saving?

He didn't need the button, the alternative was just messy and time consuming. You could crush ice with a rock, but you (more than likely) use a blender instead. And we weren't trying to kill TQ-42, we were trying to get away. If it came down to it, we could've more than likely killed TQ-42 with ease. And it wasn't the gamemonies TQ-02 was in trouble for, it was irresponsibility. And it would be a terribly irresponsible move to let TQ-42 bring about some Eldritch horror to damn all Gabronians. What we're trying to do is stop TQ-42, even if we have to kill her, the ends will justify the means.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 09, 2011, 04:46:31 pm
> Be to conflicted to respond in any coherent way.
Title: Re: Space Voyage. Paint Adventure.
Post by: Johnfalcon99977 on May 09, 2011, 05:46:18 pm
You've wronged so many...you should just fall to your death.
Veto. You make all the bland actions obvious actions.

Accept the much needed help from the mutant.

Also, a mutant saves our lives and you still consider killing it? Your all mindless monsters.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 09, 2011, 05:54:16 pm
Also, a mutant saves our lives and you still consider killing it? Your all mindless monsters.

This is no longer about killing ZC-04 because she's a mutant, this is about keeping TQ-42 from bringing space Cthulhu to our doorstep.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 09, 2011, 06:41:59 pm
Also, a mutant saves our lives and you still consider killing it? Your all mindless monsters.

This is no longer about killing ZC-04 because she's a mutant, this is about keeping TQ-42 from bringing space Cthulhu to our doorstep.
what nah doing that would be hiding her from TQ-42, Space Cthulhu is already in the house saving us from death we just need to prevent Space Cthulhu from murdering every one.
Though we didn't even hear any sign of evil from TQ-42 other than insane crazy goals the only reason we oppose them was our should be done with mutant hating craze. this is like frankenstein monster where the best is just misunderstood and only hope of survival is resting on the leg of a mutanist.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 09, 2011, 07:21:35 pm
what nah doing that would be hiding her from TQ-42, Space Cthulhu is already in the house saving us from death we just need to prevent Space Cthulhu from murdering every one.

If we hide her she may eventually be found. The only way to make sure TQ-42 doesn't get his hands on her is to kill her. And Space!Cthulhu isn't here, only traces of that peculiar radiation.

Though we didn't even hear any sign of evil from TQ-42 other than insane crazy goals the only reason we oppose them was our should be done with mutant hating craze. this is like frankenstein monster where the best is just misunderstood and only hope of survival is resting on the leg of a mutanist.

The best is just misunderstood? What book were you reading? Frankenstein's creation forced Victor to create another monster and then killed his wife after he refused to do so. And TQ-42 isn't evil, he's bat's in the belfry, going about his work without any regard for the danger he's putting the entire Gabronian race in.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on May 09, 2011, 07:32:34 pm
We must kill TQ-42.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 09, 2011, 10:07:04 pm
Wait isn't Space Cthulhu TQ-666 once he wakes from his tear Cocoon and decide every one must die?
or is he Space jesus?
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 10, 2011, 02:49:07 am
Then it must have travelled through time, since all of this is supposedly in the same timeline. (Or is it? DUN DUN DUNNNN)

Also, a mutant saves our lives and you still consider killing it? Your all mindless monsters.
No no, it's about doing what is right. Keeping the gene-pool pure, or we'd all degenerate into puddles of mucus. You wouldn't want that, would you?

Plus that it's not just a mutant, it's the child of Yoggoth, a half extraplanar, not even of this dimension. It is the gateway for the nameless things that scratch at the doors of sanity, to come into our world, our lives, our minds, the Old Ones who will retake what was once theirs.

And how can we be sure that not every mutant is one of his kind? A banishment island is way too lenient and too dangerous for our existence. Mutants must all be... recycled.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 10, 2011, 10:37:48 am
Okay, way too much deliberation.

However at this point I'm thinking Robocorn is trying to drive us towards mutant sympathy.

I suggest we humor him until we have a better opportunity to kill the mutant.

That or he is going to have the mutant haul TQ-04 up and eat him alive.

Either way:

Attempt to accept the mutants help, and explain the situation and how you have changed your mind
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 10, 2011, 11:02:06 am
However at this point I'm thinking Robocorn is trying to drive us towards mutant sympathy.
So?
Up until now I'm impressed with a lack of railroading. Otherwise what's the point of making suggestions? :)

Personally, I like getting this guy to become some kind of sectoidhitler, directly opposed to the Che Guevara mutant uprising we've got going on. We'd be playing both sides at the same time. That whole cthulhu/yoggoth story? Nice, but we're walking the other way. I'm DM hell.  8)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 10, 2011, 11:33:50 am
However at this point I'm thinking Robocorn is trying to drive us towards mutant sympathy.
So?
Up until now I'm impressed with a lack of railroading. Otherwise what's the point of making suggestions? :)

Personally, I like getting this guy to become some kind of sectoidhitler, directly opposed to the Che Guevara mutant uprising we've got going on. We'd be playing both sides at the same time. That whole cthulhu/yoggoth story? Nice, but we're walking the other way. I'm DM hell.  8)
well you can't turn someone into sectoid mutant hitler unless they are too a mutant.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 10, 2011, 02:42:29 pm
The only way to make sure TQ-42 doesn't get his hands on her is to kill her.
Not necessarily; we could probably turn her against TQ-42 if we just explain what his crazy unethical science project did to her.

Disregard bigotry, acquire superpowered mutant friend.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 10, 2011, 02:51:10 pm
My pet hope is this becoming a convulted political mess with 3+ sides.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on May 10, 2011, 02:57:33 pm
It already is.

There's Alpha with TQ 01 and 02 (who might or might not turn against her). There's TQ03 and her mutant friends. There's TQ666 who is apparently space Cthulhu (redundancy much?). There's the guy who exiled Alpha. And maybe some others I didn'tbother to mention.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 10, 2011, 04:14:33 pm
It already is.

There's Alpha with TQ 01 and 02 (who might or might not turn against her). There's TQ03 and her mutant friends. There's TQ666 who is apparently space Cthulhu (redundancy much?). There's the guy who exiled Alpha. And maybe some others I didn'tbother to mention.
then you got the heard but not seen droid rebel army who could retaliate against all the sectoids over the prolong abuse of droid kind, oh and yogurt corps who run the mind messing yogurt.
also isn't TQ-42 going to send ZC-04 over to the sectoid opposed to alpha as means of a sales pitch for a mutant sectoid army?
also let's not forget the other alien races.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 10, 2011, 04:41:54 pm
This really is awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on May 10, 2011, 05:08:02 pm
Just kill the freakin' mutant and yourself. We need a new character slot.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 10, 2011, 06:15:16 pm
Allow it to rescue you, thank it, give it directions to TQ-42's dwelling and head to the nearest yogurt distribution facility to get something to help calm your nerves.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 10, 2011, 06:16:11 pm
Pull it down for sectoidkind!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 10, 2011, 06:40:35 pm
(http://img101.imageshack.us/img101/1854/940.png)

your horrifying rescuer deposits you on the skywalk having
captured your leg during your assassination attempt.

(http://i.imgur.com/Qx0TK.png)

You don't feel like you should have been saved.
You're a terrible person and deserve to have died
in that fall. You certainly shouldn't have been saved by ZC-04
Your self esteem takes a hit.

(http://i.imgur.com/4JiSg.gif)
Snap. Out. Of. It.

(http://img62.imageshack.us/img62/7569/943n.png)

You try to reason with your savior. Plead for forgivenessand
say that the blatant attempt on her life was accidental.
You ask her what she's planning on doing with TQ-42a
and what it will mean for the world.

(http://img263.imageshack.us/img263/678/944g.png)

ZC-04 gurgles and buzzes through organs you're sure Sectoids don't haveth
at she doesn't know what you're talking about or who TQ-42 is.
She states that she's been looking for you for hours and needs you to assign her vocation.
She chides you irresponsibility for forgetting to do so.

Sorry for the wait I thought I'd see what your deliberations were during this turbulent time.
However at this point I'm thinking Robocorn is trying to drive us towards mutant sympathy.
I'm not trying to drive anyone towards anything, so far anyway.
I like to keep things open but there are a few character traits that I stick to in characters to
keep them consistent and give them the illusion of difference. TQ-04 would probably never
even consider sparing ZC-04 unless this happened which gives the option to all those "befriend the mutant posters" whether or not he actually does so is up in the air depending on what the consensus is.
I usually go with what is most agreed upon unless someone posts something really funny or clever.

So?
Up until now I'm impressed with a lack of railroading. Otherwise what's the point of making suggestions? :)

Personally, I like getting this guy to become some kind of sectoidhitler, directly opposed to the Che Guevara mutant uprising we've got going on. We'd be playing both sides at the same time. That whole cthulhu/yoggoth story? Nice, but we're walking the other way. I'm DM hell.  8)
I could say something about your overconfidence but my main peeve with is that
you keep misnaming the story I'm parodying. (http://en.wikipedia.org/wiki/The_Dunwich_Horror)

More updates today depending on the turnout of response to this post.
Title: Re: Space Voyage. Paint Adventure.
Post by: Vactor on May 10, 2011, 06:47:06 pm

(http://img263.imageshack.us/img263/678/944g.png)

be impressed by the mutant's obviously exposed genitals
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 10, 2011, 07:13:37 pm

(http://img263.imageshack.us/img263/678/944g.png)

be impressed by the mutant's obviously exposed genitals
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 10, 2011, 07:15:32 pm
Assign ZC-04 to combat duty role on the island for mutants, Nothing wrong with that plan. OR get ZC-04 to follow you to TQ-42 apartment and finish him!
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on May 10, 2011, 08:08:26 pm

(http://img263.imageshack.us/img263/678/944g.png)

be impressed by the mutant's obviously exposed genitals
You can certainly see his/her stuff, but I think TQ-04 wins this match.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 10, 2011, 08:15:53 pm
That's his leg, sickos.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 10, 2011, 08:19:52 pm
Send her off to island of misfit sectoids on janitorial duty. And ask her about her coat, it seems to have gotten thicker.

be impressed by the mutant's obviously exposed genitals

That's her tail, it's between her legs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 10, 2011, 09:30:32 pm
Explain about TQ-42's experiments, and ask ZC-04 to help you stop him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 10, 2011, 10:50:01 pm
A little from A, a little from B . . .

And ask her about her coat, it seems to have gotten thicker.

Yes, if it doesn't traumatize TQ-04 to talk about mutation details.  It could be coincidence, or it could be important.

Explain about TQ-42's experiments

Sure.  But beyond that, we learned over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg2240533#msg2240533) that ZC Sectoids have "increased proclivities towards empathy and bureaucratic work."  The idea of turning against TQ-42, an individual who clearly just wants to help those mysterious eldritch forces, might be upsetting to someone so empathic.

Perhaps there is a middle ground or baby step to take.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on May 10, 2011, 11:18:41 pm

(http://img263.imageshack.us/img263/678/944g.png)

be impressed by the mutant's obviously exposed genitals
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 10, 2011, 11:31:19 pm
(http://img263.imageshack.us/img263/678/944g.png)

Wipe tears from upper right eye.

(http://i.imgur.com/4JiSg.gif)
Baby don't hurt me, don't hurt me, don't hurt me no more
wait tq-04 didn't do the job Another hit on his Self esteem and repeated punches to the face!

Barkley Shut up & Jam (http://www.youtube.com/watch?v=-O8tHCOLaUQ) fits so much with this gif sadly I don't know how to edit gifs.

edit
Quote

wait tq-04 didn't do the job Another hit on his Self esteem and repeated punches to the face!
(http://www.truimagz.com/host/fortcrush2/folder1/4JiSg-03.gif)
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 11, 2011, 03:22:15 am
Tell her that her assignment is going to be a problem due to her mutations, and that she can blame it on TQ-42.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 11, 2011, 04:10:40 am
I could say something about your overconfidence but my main peeve with is that
you keep misnaming the story I'm parodying. (http://en.wikipedia.org/wiki/The_Dunwich_Horror)
Damnit! I read that story not 2 weeks ago, and I knew this was the one you were doing, however I'm reading ALL of HP's work in a row right now, and misplaced Yog-sothoth with Yoggoth. I'm sorry and won't do it again :P

However, linking Yog-sothoth with Yog-hurt... Hmmm.


Send her off to island of misfit sectoids on janitorial duty.


No, do what Quake sais in the next post!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 11, 2011, 02:15:09 pm
However at this point I'm thinking Robocorn is trying to drive us towards mutant sympathy.
I'm not trying to drive anyone towards anything, so far anyway.
I like to keep things open but there are a few character traits that I stick to in characters to
keep them consistent and give them the illusion of difference. TQ-04 would probably never
even consider sparing ZC-04 unless this happened which gives the option to all those "befriend the mutant posters" whether or not he actually does so is up in the air depending on what the consensus is.
I usually go with what is most agreed upon unless someone posts something really funny or clever.

Nudge would probably be a better word for the impression i got.



Your brilliant plan seems to be working.  Lead the mutant to the droid station while claiming that you are leading it to A PROPER JOB FINE.  If questioned about your nervousness say you are merely shaken by the fall.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 11, 2011, 03:41:09 pm
However at this point I'm thinking Robocorn is trying to drive us towards mutant sympathy.
I'm not trying to drive anyone towards anything, so far anyway.
I like to keep things open but there are a few character traits that I stick to in characters to
keep them consistent and give them the illusion of difference. TQ-04 would probably never
even consider sparing ZC-04 unless this happened which gives the option to all those "befriend the mutant posters" whether or not he actually does so is up in the air depending on what the consensus is.
I usually go with what is most agreed upon unless someone posts something really funny or clever.

Nudge would probably be a better word for the impression i got.



Your brilliant plan seems to be working.  Lead the mutant to the droid station while claiming that you are leading it to proper job.  If questioned about your nervousness say you are merely shaken by the fall.
uhh she doesn't know anything about TQ-42 raising her to be a super weapon she just wants a job. so let's just lead her to a proper job of Droid maintenance.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 11, 2011, 05:36:31 pm
Ok, thats one big twist!

> Ironically put this thing in charge of cleansing the world from mutants!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 11, 2011, 07:49:34 pm
Ok, thats one big twist!

> Ironically put this thing in charge of cleansing the world from mutants!
you mean
Ironically place ZC-04 in the Spawning Tank Maintenance Division.
Clearly we fail our jobs best send some other superior being to our place.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 12, 2011, 07:18:14 am
Ironically place ZC-04 in the Spawning Tank Maintenance Division.
This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 12, 2011, 10:27:32 am
(http://imageshack.us/m/17/7410/945h.png)

You explain that you have more pertinent business
with TQ-42's insane plan to contact aliens using ZC-04.
You implore ZC-04's assistance in this endeavor and
promise to get her assigned a job afterwards.

(http://imageshack.us/m/192/2543/946q.png)

ZC-04 sighs and squelches that she'll help you.
Even she looks like she thinks you're crazy.

You assure her you'll definitely get her vocation assigned.

Of course, even if you do get her assigned, it won't
be long before someone sees her and ships her off to mutant island.

(http://imageshack.us/m/202/8291/947w.png)

You return to TQ-42's dormitorium. The doorway is still ajar
and TQ-42 is nowhere to be found. He seems to have materialized a chair though.

(http://imageshack.us/m/5/391/948t.png)

Oh, there he is.

TQ-42 swivels around on his new chair melodramatically.

(http://imageshack.us/m/200/9804/949.png)

He says he's been expecting you and that he knew you'd seethe
 light and return ZC-04 to you in the name of galactic peace.

He says the time for the communion ritual is at hand.

Hey everybody, I had a stupid idea and now it's canon.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 12, 2011, 10:29:39 am
Team up with ZC-04 and end this menace to sectoid society with yogurt, salt and throwing 42 over the balcony!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 12, 2011, 10:42:55 am
Hey everybody, I had a stupid idea and now it's canon.
Let me guess... Is it TQ-42's weird new alien genitals that he's patting?


;)

I'm sorry. Forget I said that.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 12, 2011, 11:52:23 am
Spoiler: comparison (click to show/hide)

Not bad.


Anyhow:

Attempt to destroy TQ-42 and be dumped through an elaborate chute system into an unnescesarily slow lowering mechanism which will inevitably submerge you in a tank full of ill tempered sea bass.
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on May 12, 2011, 12:20:41 pm
Finished reading all of this. lovin it.

He still thinks you're a friend, Play along with his plan then betray him when he shows an opening. With luck, ZK-04 will catch on.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 12, 2011, 02:33:59 pm
Attempt to destroy TQ-42 and be dumped through an elaborate chute system into an unnescesarily slow lowering mechanism which will inevitably submerge you in a tank full of ill tempered sea bass.
At which point you will unintentionally activate your hitherto-unknown mutant power, escape, defeat TQ-42 in some vaguely ironic fashion (e.g., mutagenic laser to the face, devoured by extradimensional horrors, etc.), make the inevitable one-liner, and get jiggy with any available females. Possibly.

I'm sorry. Forget I said that.
Spoiler: image (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 12, 2011, 04:47:44 pm
(Hey! Is that a sponge? Actually, it looks detailed and realistic enough that you probably had some specific species of sponge in mind, which one?)
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on May 12, 2011, 05:49:52 pm
(( I believe it's a MiniThulu))
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 12, 2011, 06:53:10 pm
Isn't it the beast from that fan-comic that Rum (I believe) made a while ago?
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on May 12, 2011, 07:17:21 pm
(http://imageshack.us/m/192/2543/946q.png)

Tell her to wipe the tear from her right upper eye.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 12, 2011, 08:13:13 pm
Isn't it the beast from that fan-comic that Rum (I believe) made a while ago?
It was Robocorn, actually:
But because it was requested so many times I drew this as compensation.
Spoiler: Stupid comic (click to show/hide)
But yeah, Mr. Wigglesworth seems to be a baby three-headed sandworm gorlax.
Title: Re: Space Voyage. Paint Adventure.
Post by: Vactor on May 12, 2011, 08:21:02 pm

(http://imageshack.us/m/5/391/948t.png)


be impressed by the mutant's sectoid's obviously exposed genitals
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 12, 2011, 09:15:39 pm
great that punch to the head knock something loose in TQ-42 fragile mind now he thinks he a Young lass from Three's company doing a imitation of a mad scientist. Great he's wesker I thought we would avoid getting Wesker but now I have to shop sunglass trenchcoats and quotes on the Sectoid now hope you all happy.

(http://www.truimagz.com/host/fortcrush2/folder1/Complete-global-Sectoidatio.png)
COMPLETE GLOBAL SECTOIDATION

Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on May 12, 2011, 09:38:33 pm
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 12, 2011, 10:47:11 pm
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on May 12, 2011, 11:01:00 pm

AHH HAIRY MUTANT!

edit: I mean.. good job.
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on May 12, 2011, 11:46:27 pm
AHH HAIRY MUTANT!
Why...
Spoiler: Why so serious? (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 13, 2011, 12:16:20 am
Hey everybody, I had a stupid idea and now it's canon.

You're crazy.

Now that the pleasantries are out of the way, ask TQ-42 whether the plan involves any consumption of yogurt.  Either way, encourage TQ-42 to have some first.  Subtly encourage the consumption of more and more until TQ-42 passes out.

Then, discover that ZC-04 has been consuming extra yogurt behind your back.  Discover also that ZC-04 is super-sensitive to the substance, and has likewise passed out.

As such, unintentionally bring about all the necessary conditions for the trans-ethereal communion.

Fade to black.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 13, 2011, 12:23:29 am
Could we go into
Spoiler: overtime? (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 13, 2011, 02:59:41 am
Okay, now that you've had all those mental images, you can no longer take TQ-42 serious anymore. Laugh at everything he sais.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 13, 2011, 09:16:21 am
Okay, now that you've had all those mental images, you can no longer take TQ-42 serious anymore. Laugh at everything he sais.
dis eezz wut vi shud du!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 13, 2011, 12:17:10 pm
Holy shit, guys.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 13, 2011, 12:19:15 pm
(http://i.imgur.com/IKubv.png)

TQ-42's theatrics are laughable.
It's hard to continue perceiving him as a threat.
Nonetheless you point him out to ZC-04

(http://i.imgur.com/NzI8q.png)

ZC-04 leaps into action.
Action citizen's arrest!

(http://i.imgur.com/Zrljo.png)

The door slams and a cage quickly falls from the ceiling imprisoning ZC-04.
Shouldn't you have seen this thing? Where was the trigger?
TQ-42 is certainly a wily one.

(http://i.imgur.com/zFZok.png)

TQ-42 rises and says that he knew you weren't really going to help him.
He'd expected you'd have returned with a droid. He is however pleased
with the current outcome much more than with his imagined one.

He recounts that when you struck him in the face (the second time)
he had an idea regarding the biological media required to maintain the
eldrich radiation. He was suddenly reminded of the great and majestic gorlax,
the source of the ambrosia that keeps sectoid kind running.  Yogurt.
He muses as to whether a Sectoid could be exposed to sufficient radiation
through this medium. He wishes he could show you the world he's seen.

(http://i.imgur.com/N7qHU.gif)

But he only made one batch.
And for now on it will be just desserts for you.

was that a bad enough pun? I'm sure I could have made a point pun like
"He asks you if you get the point of this lecture"
get it point. syringe. I crack myself nobody up
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 13, 2011, 12:28:57 pm
aaaand that made my week  :D
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 13, 2011, 12:33:43 pm
Tip the cage over, He didn't put a floor in it. Also stab him with his own medicine.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 13, 2011, 02:11:02 pm
he had his hand in that thing the entire time.
TQhris Red4ield punch the box over like it's a boulder. Psi-mind bullet him clearly you had enough rest to build up one bullet.
or in a more crazy illogical means
alpha teleport your self over to TQ-04 and shoot TQ-42 your self seeing you can only be the only insane sectoid around here.
wait he so going to inject him self with this batch it's the only logical way, he has no control over TQ-04 or ZC-04 and only has one batch he's going to wesker up some stuff.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 13, 2011, 03:07:21 pm
Kick the syringe from his hand. Snatch the gorlax doll from his hands, in case he has anything up his sleeve.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 13, 2011, 03:12:09 pm
The syringe animation is freaky.  Also, the revelation that the gorlax species is somehow responsible for yogurt is freaky.  Altogether, this story is getting sufficiently freaky.

Unfortunately, it is not obvious if TQ-42 intends to inject himself or ZC-04.  What's more clear is that some form of surprise assault will befall TQ-04 if he interferes.  Scan the ceiling, floor, and nearby suspicious surfaces for remaining traps.  Then interfere.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 13, 2011, 04:30:02 pm
Check for further traps, then disarm and incapacitate TQ-42.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 13, 2011, 04:32:17 pm
Quote from: robocorn
(http://i.imgur.com/zFZok.png)
he was playing with his Gorlax doll... wait he poke a hole in his gorlax doll Man he must be that into Aliens.

Check for further traps, then disarm and Decapitate TQ-42.
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on May 13, 2011, 04:51:26 pm
This is just me thinking to myself, but it would probably be better to spoiler fan stuff with images like this so we don't get confused between the fan stuff and the actual stuff robo corn makes, It's hell for someone who reads through all of this in one go.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 13, 2011, 05:56:25 pm
Okay, now that you've had all those mental images, you can no longer take TQ-42 serious anymore. Laugh at everything he sais.
Spoiler: Let us dance! (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 14, 2011, 02:11:49 pm
(http://i.imgur.com/Hm7d8.png)

You try with all your might to budge the cage.
It refuses to yield. Decades of working in a relativelyn
on athletic position have left you far too weak to properly
move the box.

(http://i.imgur.com/b0yUX.png)

TQ-42 menaces you with his syringe.
He seems to forget that he too is a weak spawn farmer.

(http://i.imgur.com/BF6YK.png)

You grab his syringe hand an tackle him to the ground.
He may be an even match but you're determination givesyo
u the upper hand.

(http://i.imgur.com/RYHxj.png)

You force the needle to his throat.
He winces as the yogurt is injected into his blood stream.
He ceases his struggle and goes limp soon after.
He'll probably be poisoned and die from the contamination.

(http://i.imgur.com/d6QE7.png)

Suddenly you see his muscles contract at once and the
veins in his face engorge with blood. He lets out a sound
part way between a gasp and a shriek and
begins to convulse violently.

what do you do?

I was originally going to make it a gif but it looked awful and was more comical than gruesome I'll slap it under a spoiler for all Rumrusher to enjoy.
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on May 14, 2011, 02:12:38 pm
NIGHTMARE FUEL AHOI!
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on May 14, 2011, 02:14:38 pm
NIGHTMARE FUEL AHOI!
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on May 14, 2011, 03:17:22 pm
He's gonna blow! Use the box as cover, fluid looks like it's about to spray.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 14, 2011, 04:22:27 pm
> RUN FOR YOUR LIFE!
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 14, 2011, 04:27:28 pm
He's gonna blow! Use the box as cover, fluid looks like it's about to spray.
That, or he's about to turn into some sort of extradimensional freakazoid, in which case we should quickly coordinate with ZC-04 to flip the box, perhaps using the air-holes for leverage; you can't deal with a hostile yoggurth on your own.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 14, 2011, 05:11:53 pm
yoggurth

That is horrifying.  And appropriate.  Horrifyingly appropriate.

Yes, coordinate with ZC-04 to flip the box.  ZC-04 probably has a high "Leverage" statistic.  (The statistic seems to be called Leverage (http://www.bay12forums.com/smf/index.php?topic=74729.msg2141757#msg2141757), not Strength.)  If need be, use yourself as a fulcrum by crouching at the side of the box, and allow ZC-04 to tip it against you, long enough for her to crawl out from under it.  (That would prevent it from just sliding along the ground, you see.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 14, 2011, 05:21:03 pm
Stomp on his neck and take cover when that fails to kill him!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 14, 2011, 05:52:57 pm
Also, I updated my guide thingy (http://www.bay12forums.com/smf/index.php?topic=74729.msg2223767#msg2223767).  I wouldn't call that particularly noteworthy at this time, except that by my count we are up to 965 images (including repeat images and the destruction of massive regions of the world in the name of yogurt) in the story.  The epic 1000th image whatsit looms on the horizon, however the measure.  That's when we get an FMV, right?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on May 14, 2011, 06:39:43 pm
TQ-04 has just killed his boss coworker!   :o

Cheese it before the droids come! Search the gorlax doll(?) for the door/cage switches and head for the nearest ship offworld!

EDIT:

His supervisor is TM-405 (http://www.bay12forums.com/smf/index.php?topic=74729.msg1941851#msg1941851).

Good catch!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 14, 2011, 07:13:19 pm
Don't forget to step on his neck, though.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 14, 2011, 09:06:13 pm
TQ-04 say an sweet one liner the cheesier the deadlier nothing say lose hope to live than hearing a cheesy one liner.

"I should have told me you were Lactose intolerant."

Oh and yeah Tq-04 should pat him self on the back for murdering a non mutant beats killing mutants eh?
Like a pan over to Alpha tearing up a little knowing that some Sectoid kill another for reasons she would have thought were inane. 
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 15, 2011, 01:37:11 am
Coordinate with ZC-04 to get her out of the box, then flee with utmost haste and alert the authorities.
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on May 15, 2011, 08:22:07 am
This just keep getting better and better...
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 15, 2011, 10:57:10 am
TQ-04 has just killed his boss!

His supervisor is TM-405 (http://www.bay12forums.com/smf/index.php?topic=74729.msg1941851#msg1941851).

gorlax doll
gorlax doll
gorlax doll

I'm fairly certain that it is a live gorlax.  We're still iffy on the overall biology and lifecycle of the majestic gorlax, though.

This just keep getting better and better...

This just keeps getting funkier and funkier.

Was the injection just pure yogurt?  If so, and if TQ-42's reaction is startling, then it's reasonable to assume that this reaction is indeed due to the radiation: Sectoid medical science should already know what happens from a simple yogurt injection.  Thus, this room is probably suffused with radiation . . . which TQ-42 is generating (http://www.bay12forums.com/smf/index.php?topic=74729.msg2251045#msg2251045).  ("Though unable to find the source, TQ-42 was eventually able to reproduce the radiation.")  Find the generators.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 15, 2011, 01:05:45 pm
(http://i.imgur.com/JJanC.png)

You stomp on TQ-42's throat, he continues to convulse more and more violently
now vomiting quantities of pinkish yogurt.

You need to get out of here, fast.

(http://i.imgur.com/dEJyh.png)

You find his gorlax doll and break it apart.
In the cushiony stuffing you find a remote control.
He must have used it to trigger the door and cage when you came in.

(http://i.imgur.com/gDp0v.png)

You open the door and reset the trap.
The cage magnetically retracts onto it's carrier.
ZC-04 is still a little dazed from the prior events.

(http://i.imgur.com/S8gGE.png)

You grab your disgusting comrade as you escape
as fast as possible. You can hear TQ-42's convulsions increase in magnitude.

(http://i.imgur.com/QLlvB.png)

Not halfway down the hall you hear a loud noise from behind
Like a fool you dare to glance back out of inherent curiosity.

(http://i.imgur.com/wCz77.png)

Some yogurty monstrosity has emerged from TQ-42's dormitorium.
In a cross between a gargle and a screech it calls your name.

Also, I updated my guide thingy (http://www.bay12forums.com/smf/index.php?topic=74729.msg2223767#msg2223767).  I wouldn't call that particularly noteworthy at this time, except that by my count we are up to 965 images (including repeat images and the destruction of massive regions of the world in the name of yogurt) in the story.  The epic 1000th image whatsit looms on the horizon, however the measure.  That's when we get an FMV, right?

--Rexfelum

I've oft wanted to add FMVs (flashes I'm not really into puppets) but on all the epic sounding numbers of pages boring crap was going on, story building boring crap that establishes stuff or tells a joke, but boring crap for a video nonetheless. We can only hope something interesting is set to happen around page 1000. And then give me like 4 days to make it because I have classes and stuff.

I'd better hear some fan names for this monster.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 15, 2011, 01:09:18 pm
Head to the droid station, get ZC-04 Terminated before that thing gets her!
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on May 15, 2011, 01:10:03 pm
Plot change!

Become TQ-666

>Awake, for it has awoken.
Title: Re: Space Voyage. Paint Adventure.
Post by: Evergod41 on May 15, 2011, 01:10:18 pm
Your new foe is now named, Gorgathox.
Title: Re: Space Voyage. Paint Adventure.
Post by: Criptfeind on May 15, 2011, 01:11:29 pm
Sadly, that contest to name it has already been won by Andux.

yoggurth
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 15, 2011, 01:14:07 pm
this:
Head to the droid station, get TQ-42 Terminated before that thing gets her!
and then this:
Plot change!

Become TQ-666

>Awake, for it has awoken.

Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 15, 2011, 01:15:02 pm
Plot change!

Become TQ-666

>Awake, for it has awoken.

For your enemy has arisen. SALT FOR THE SALT GOD!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 15, 2011, 02:20:34 pm
Sadly, that contest to name it has already been won by Andux.

yoggurth

In light of appearances, I'm thinking some reference to G-Virus mutants might also do.  "The Y-Virus mutant"?  Oh, well.  "Yogargant"?

Anyway, I still think there's some radiation problem going on back in the room.  Get to a droid station, temporarily hide ZC-04 from them so they don't react badly, and inform them of the destruction being wrought by the even-nastier mutant now chasing after you.  Also advise them that defeating the evil may require destroying radiation generators in TQ-42's room.  Then switch to TQ-666.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 15, 2011, 02:22:35 pm
Plot change!

Become TQ-666

>Awake, for it has awoken.

For your enemy has arisen. SALT FOR THE SALT GOD!
Metamorphosis
Awaken from salt cocoon
Time to kick some ass
*

*Metaphorically speaking, of course; even if TQ-666 has grown legs and feet, Yoggurth!TQ-42 may no longer have an ass per se.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 15, 2011, 02:59:24 pm
C.H.A.D.'s Lullaby work best with this. (http://www.youtube.com/watch?v=BkMoPX7W7CM)
(http://i.imgur.com/wCz77.png)

Some yogurty monstrosity has emerged from TQ-42's dormitorium.
In a cross between a gargle and a screech it calls your name.

Also, I updated my guide thingy (http://www.bay12forums.com/smf/index.php?topic=74729.msg2223767#msg2223767).  I wouldn't call that particularly noteworthy at this time, except that by my count we are up to 965 images (including repeat images and the destruction of massive regions of the world in the name of yogurt) in the story.  The epic 1000th image whatsit looms on the horizon, however the measure.  That's when we get an FMV, right?

--Rexfelum

I've oft wanted to add FMVs (flashes I'm not really into puppets) but on all the epic sounding numbers of pages boring crap was going on, story building boring crap that establishes stuff or tells a joke, but boring crap for a video nonetheless. We can only hope something interesting is set to happen around page 1000. And then give me like 4 days to make it because I have classes and stuff.

I'd better hear some fan names for this monster.


S.h.a.d.Yort 
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 15, 2011, 03:09:36 pm
Anyone who quoted me may want to edit their posts, I made a mistake with sectoid names, It's supposed to be ZC-04 we're taking for termination.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on May 15, 2011, 03:24:58 pm
Anyone who quoted me may want to edit their posts, I made a mistake with sectoid names, It's supposed to be TQ-42 we're taking for termination.
Fix'd
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 15, 2011, 03:27:56 pm
Nono, we ain't going back near that yogurt horror without any heavy weaponry.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on May 15, 2011, 04:01:21 pm
Is just YOGURT!
We could EAT IT ALL!
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 15, 2011, 04:08:05 pm
Cosmic horror yogurt. Not to mention it's been on the floor...
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on May 15, 2011, 05:51:38 pm
Aaaah! Yogurt-Sothoth has come!

Clearly some sort of colonial organism composed of active yogurt cultures. Hose him down with Penicillin from the closest med-lab!

Or y'know, since apparently you haven't committed murder after all, you can call the droids and report TQ-42/Yoggurth/Yogurt-Sothoth as an unsettling mutant.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 15, 2011, 06:03:29 pm
No, it's still Dunwich, the son of yogsothoth, brother of the mutant.

But how and if it was defeated, I can't remember...
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on May 15, 2011, 06:25:10 pm
Plot change!

Become TQ-666

>Awake, for it has awoken.

For your enemy has arisen. SALT FOR THE SALT GOD!

TEARS FOR THE TEAR THRONE

Err... Liquid thrones wouldn't work so well, would they? I guess the order is wrong.

TEARS FOR THE TEAR GOD! SALT FOR THE SALT THONE!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 15, 2011, 06:44:18 pm
Spoiler: The Thing (click to show/hide)


More on track:

GET THE DAMN SECURITY DROIDS!
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 15, 2011, 07:28:34 pm
GET THE DAMN SECURITY DROIDS!

What else can we do to fight it?

(Well, let's give the droids a whack at it first, right?)
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 15, 2011, 07:37:52 pm
I think id enjoy the results of droids fighting that blob no matter what the results.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 16, 2011, 03:17:34 am
Plot change!

Become TQ-666

>Awake, for it has awoken.

For your enemy has arisen. SALT FOR THE SALT GOD!

TEARS FOR THE TEAR THRONE

Err... Liquid thrones wouldn't work so well, would they? I guess the order is wrong.

TEARS FOR THE TEAR GOD! SALT FOR THE SALT THONE!
TQ-666 new name is Tearmok the Salt god.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 16, 2011, 08:30:10 pm
Alert the authorities to this monstrosity so that they can destroy it and/or get yourself the most overpowered heavy weaponry you can find and kill it yourself.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 16, 2011, 09:57:33 pm
No, it's still Dunwich, the son of yogsothoth, brother of the mutant.

But how and if it was defeated, I can't remember...

We would need to perform some sort of ritual.  Preferably from a high location.  Getting our hands on the Necronomicon couldn't hurt, too.  (Wow, that last sentence is about the exact opposite of how those stories go.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 16, 2011, 11:34:06 pm
(http://i.imgur.com/cJpyJ.png)

You flee at the maximum possible speed that your legs can carry you.

(http://i.imgur.com/oKugU.png)

You know of a relatively nearby droid depot where the security droids dwell.
You're sure you can put enough distance between yourself and the horror
to afford you enough time to enlist the droids' help.

(http://i.imgur.com/GIVcS.png)

Exhausted, you and ZC-04 arrive at the depot, there are few signs indicating
the yogurty horror is in pursuit. Surely the droids' strength and lack of mercy
will aid them in the swift annihilation of the creature.

(http://i.imgur.com/rELQB.png)

You plead to them for assitance in exterminating TQ-42 who has become
a disturbing and dangerous abomination and violated many laws to do so.

(http://i.imgur.com/OAd9f.png)

The droid places its cold steel pincers on your shoulders gingerly.

"Tee-Kyu-Zero-For I encourage you to relax.
We will see to it that your problems are resolved shortly.
Your safety is in good claws now."


This is somewhat reassuring.

"Your cooperation is appreciated,
responsibility modification will be scheduled shortly."


(http://i.imgur.com/8SCpt.png)

Wait, what?!

"You shouldn't struggle Tee-Kyu-Zero-For.
your kind wear out as all do and occasionally require a hard reboot.
You will be far less likely to assault and tell flagrant lies about your co-workers
as TQ-42 warned us you were going to several minutes ago."


No, No No.

"You should be thankful that you had a friend so concerned with your well being as to
proscribe this for you."


(http://i.imgur.com/9WdfP.png)

"You'll be glad it happened when it's through.
Your old mind was broken, your new one will be better"


No, you have to find some way out of this.
You Have to.

You are now TQ-666

(http://i.imgur.com/fBx0G.png)

Crying for ages
Tee Kyu six six six remains
Beneath his own tears


Most depressing cliff hanger ever? I'll always think of Impact sans as an evil font.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 17, 2011, 12:43:30 am
We still need to give ZC-04 her official job assignment. I suggest droid repair technician; maybe she can shut them down for routine maintainence. :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 17, 2011, 02:47:18 am
Your cliffhangers are great. "Either torn asunder by an eldritch abomination or about to be lobotomised by a droid" counts as quite the cliffhanger.

Andux, we're no longer TQ-04. We're now Tearmok (aka TQ-666, aka Hai-Kyu-six-six-six).


> Open your eyes. (http://www.youtube.com/watch?v=SFvCx6w_ptE)
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on May 17, 2011, 08:43:14 am
We still need to give ZC-04 her official job assignment. I suggest droid repair technician; maybe she can shut them down for routine maintainence. :P

This, when we get back to TQ-04.

As for TQ-666, since you had to crawl like an inchworm before, it seems only fitting that you Hatch from thy sodium chrysalis as a new sectoid!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 17, 2011, 08:59:31 am
[SONG]
Six six six you gotta stand up tall,
learn you face your fears!
You'll see that they can't hurt you
just laugh to make them disapeeeeeaaar!!!

HA HA HA! :D

Sooooo, smile at the salty
thehehe at the tentacles
entertainment at the eldrich
beam at the bizare

And tell that big dumb scary pile to take a hike and leave you alone and if he thinks he can scare you then he's got another thing coming and the very idea of such a thing just makes you wanna... HAHAHAHA...heh...

LAAAAAUGH!
[/SONG]
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on May 17, 2011, 11:10:26 am
Tee Queue Triple Six
No longer caterpillar
Sprout your wings and fly
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 17, 2011, 11:55:01 am
Open your eyes, open your mind
proud like a god don't pretend to be blind
trapped in yourself, break out instead
beat the machine that works in your head
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 17, 2011, 12:32:08 pm
Open your eyes to watch the latest MLE:SiM "My Little Elves: Salt is Magic".
oh and yeah teleport TQ-04 and ZC-04 to your realm.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 17, 2011, 12:58:17 pm
Snap out of it, you sniveling freak.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 17, 2011, 01:57:52 pm
Wow, TQ-666 seems to inspire people to song.  Or cynicism.

Anyway, become aware of noises within the salt, such as those that may have been generated by a dreaming visitor.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 17, 2011, 02:06:19 pm
All that crying has left you dehydrated; try to manifest a refreshing beverage -- something with electrolytes. You'll want a big cup, with a bendy straw.

And then this:

become aware of noises within the salt, such as those that may have been generated by a dreaming visitor
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 17, 2011, 08:33:37 pm
Free yourself from your crystalline prison. Take control of this world.
Title: Re: Space Voyage. Paint Adventure.
Post by: Vactor on May 18, 2011, 08:43:33 am
Interesting to note that sectoid's fastest speed is apparently achieved via power-walking.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 18, 2011, 08:45:22 am
Interesting to note that sectoid's fastest speed is apparently achieved via power-walking.
They evolved beyond running.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 18, 2011, 09:51:18 am
All that crying has left you dehydrated; try to manifest a refreshing beverage -- something with electrolytes. You'll want a big cup, with a bendy straw.

And then this:

become aware of noises within the salt, such as those that may have been generated by a dreaming visitor

This sounds like a good idea, best way to get things moving yet.
Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on May 19, 2011, 08:21:38 am
wheeeeeeew

read it all. now waiting in line for updates :D
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 19, 2011, 10:13:42 am
(http://imageshack.us/m/855/3346/973.png)

A cacophony
Seemed like an eternity
The voices returned

They cry for action
You know not what you can do
This dream is hopeless

(http://imageshack.us/m/809/7691/974.png)

Voices sing to you
They're calling for your escape
They want you to rise

You'll concede to them
All these tears have been futile.
You'll try to break free.

(http://imageshack.us/m/815/6462/975.png)

Fierce concentration
Breaking away your prison.
A prison of tears.

Cyan aurora
Your will is manifesting
Forcing away salt

You hear the salt give.
Crumbling sounds and more voices
You soon will be free.

(http://imageshack.us/m/405/9189/976k.png)

Faceward you collapse
A bizarre cavern you find
the ground is salty.

(http://imageshack.us/m/84/5884/977t.png)

You get your bearings.
A strange heatless pink flame
And whispering bugs

wheeeeeeew

read it all. now waiting in line for updates :D
Line for updates starts here. I couldn't post before because I had actual art to do (which considering the kind of stuff I usually put in these updates is hilarious). I hope you like muddy photoshop paintings because I'm thinking I'll apply this style to the Surrealm in general.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on May 19, 2011, 10:17:29 am
it's awesome!
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 19, 2011, 10:50:55 am
"Sorry to drop in.
I am Tee Kyu Six Six Six
and I can't get up."
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 19, 2011, 11:04:45 am
Wait so where the part where TQ-666 gets pepper by a small black creature with a red hat?

who then goes off to find out his own name?
Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on May 19, 2011, 11:12:09 am
 should probably ask them to give him an hand

or both
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 19, 2011, 11:24:29 am
(http://imageshack.us/m/405/9189/976k.png)

Faceward you collapse
A bizarre cavern you find
the ground is salty.

Whaaaaaaaaaaaaaaaaaa ART!

I hope you like muddy photoshop paintings because I'm thinking I'll apply this style to the Surrealm in general.

Was there any doubt?  Dude, that stuff looks like some awesome videogame concept art or something.  I encourage this behavior.

Also, do not be too terribly disturbed by the freakish chanting of the creepy-crawlies.  Make peace with them.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on May 19, 2011, 02:01:33 pm
"Sorry to drop in.
I am Tee Kyu Six Six Six
and I can't get up."

Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 19, 2011, 02:07:57 pm
Peace? You are their God. You've opened your eyes for the first time in their recorded history. Their rapture is nigh, and you shall deliver them.

Now let them be your arms and legs.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 19, 2011, 07:17:25 pm
Command the strange creatures, and have them become your limbs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 19, 2011, 10:43:24 pm
Command the strange creatures, and have them become your limbs.

Form feet and legs!  Form arms and torso!  And I'll form the head!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 20, 2011, 10:53:04 am
(http://imageshack.us/m/26/7665/978.png)

You apologize
you didn't mean to drop in.
you cannot get up.

"Lame one hello hello, lame one come"
"Drop power us toward"
"Great lame one come forever stay"


Chanting bugs whisper.
The crawlies say you are lame
that's not very nice

They do seem harmless
Perhaps they will be helpful
you employ their help

(http://imageshack.us/m/41/5856/979.png)

You ask for their help
They respond to your request
Their chants change somewhat.

"Hello Lame One hello!"
"Power Lame One toward drop"
"mighty Lame One, tear king"


Is that agreement?
you wish they'd talk normally
Like the way you do.

You call upon them.
They will combine to be limbs
you will be complete

(http://imageshack.us/m/163/9308/980i.png)

Nineteen: not enough.
Your new bug limbs do not work
how will you escape?

Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 20, 2011, 10:56:29 am
More... you need MORE!

Have them procreate, in the name of their Lord! Fornicate for the Tear God!




... I think I got carried away a bit there.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 20, 2011, 11:22:27 am
(http://img43.imageshack.us/img43/2764/awfulcomic.png)

You need more crawlies
You ask them to reproduce.
This might be awkward.

I'd be surprised if Sectoids even knew a word for fornicate.
Oh, wait I'm supposed to know this? Yeah, probably none of them do.
I don't know if this should count as an update.

Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on May 20, 2011, 11:23:59 am
Why walk when you can be rolled? The tear God is quite cylindrical
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 20, 2011, 11:27:27 am
Damnit, of course he has no knowledge of any form of procreation that doesn't involve test-tubes.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 20, 2011, 02:02:54 pm
> Are your new limbs uncontroled, or merely to weak? A different arrangement focussed only on proposition with many small legs might work.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 20, 2011, 02:04:23 pm
build a mech suit for your god

also dwarftron reproduction.
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on May 20, 2011, 05:54:23 pm
He had the ability to make things with his mind in this world, didn't he?
Lets try making arms with your mind again. maybe out of salt?
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 20, 2011, 06:18:30 pm
Carry me about, my minions!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 20, 2011, 07:35:05 pm
. . . and I have now inserted three needless geek references into the comic itself!  Go me!

Of course, I'm really 3 for 5 now.  SHODAN from System Shock just doesn't seem to be showing up, and the Ghost Whale from Bubble Bobble is past its time (ba-dum ching).

Examine surroundings, including the source of blue light.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 20, 2011, 07:46:07 pm
Clone the bugs until you have enough for functional limbs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 20, 2011, 09:46:48 pm
. . . and I have now inserted three needless geek references into the comic itself!  Go me!

Of course, I'm really 3 for 5 now.  SHODAN from System Shock just doesn't seem to be showing up, and the Ghost Whale from Bubble Bobble is past its time (ba-dum ching).

Examine surroundings, including the source of blue light.

--Rexfelum
You mean having a droid made for military purposes gain conscience end the sectoid race save for 6 sectoids to torture 5 and they all reliving their final days as a cruel joke?

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Powder Miner on May 20, 2011, 09:52:00 pm
*TQ-02 is not amused and shoots robot immediately to death with Leeane*
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 20, 2011, 11:47:07 pm
Bug limbs? You're a god, make your limbs out of diamond encrusted Lamborghinis. Then teach the tiny creatures proper grammar and inquire about any enemies of the tiny creatures, they expect you to lead them to a golden age, don't disappoint. Oh, and ask them what they are, exactly.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 21, 2011, 12:00:12 am
teach the tiny creatures proper grammar

Everything TQ-666 has attempted so far has somehow resulted in his suffering.  Extra limbs?  Not so good.  Great shining eye in the sky?  Somewhat on fire.  The salt, admittedly, didn't hurt him very much, but it did totally kick us out to the character roster.

So now I'm trying to imagine how proper grammar will be twisted around to hurt us.  I support this idea out of grim fascination.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 21, 2011, 12:28:26 am
*TQ-02 is not amused and shoots robot immediately to death with Leeane*
You are now TQ-02

Leeyanne is not with you nor your limbs you can only feel the throat which forms the nozzle, the chamber which holds your mind, and the trigger which all formed from your nervous system. G.O.D. turn you into a gun that fires unborn mutant sectoids that would hit G.O.D. hard frame. the babies would then fall to the abyss never to be seen again. this is extra torture to TQ-04 and TQ-03 for what they stand for and pleases G.O.D.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 21, 2011, 02:28:43 pm
So now I'm trying to imagine how proper grammar will be twisted around to hurt us.

My own prediction:
Bug-men speaking in haiku;
Wacky fun ensues.

Seems harmless enough.
By all means, proceed, good sir.
What could possibly-
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on May 21, 2011, 02:58:30 pm

Construct arms from salt
A most daring endeavor
but still worth the time

Fixed so the king of tears may understand.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 22, 2011, 11:38:34 am
(http://imageshack.us/m/32/7528/981.png)

A bluish aura
You regard it with comfort
As it is your own.

"Lame One Lame One power drop toward"
"Lame one dream seeker come"


Yet again they chant
What could they be asking for?
So inconvenient.

(http://imageshack.us/m/189/4173/982.png)

You will teach them words.
They will learn proper grammar
no more babbling

(http://imageshack.us/m/835/134/983.png)

You greet them again.
They seem a bit more cogent.
What are the bugs called.

"We are ebonlings
Planescions in your service.
We serve the Lame One."

"We require your strength
To cleanse the world in blue fire
And sow seeds of salt."

"Our society
writhing in hedonism
burn the heretics"

"Lend us your power
We'll crush unbelievers
No one will survive"


This is less ideal
You preferred "power drop" chants
never mind their plans

You need some new arms.
Maybe you can use the salt
That sounds like a plan

(http://imageshack.us/m/546/1888/984.png)

You focus your mind
engage in conjuration
manifest your arms.

(http://imageshack.us/m/709/2537/985w.png)

Bulky arms of salt
Rigid and unusable
Crystal doesn't bend

According to my count that was image 985, I'm sure Rex's is approaching 1000 but I'm far too lazy to keep track of that ad I don't feel like counting all those awful beginning ones multiple times.

I thought my tablet was breaking but then I replaced the nub I'd been using for two years and it worked fine.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 22, 2011, 12:19:08 pm
Shrink yourself or grow your followers. If that fails, order them to bear you, procession-style. They shall carry you.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 22, 2011, 01:24:41 pm
Shrink yourself or grow your followers. If that fails, order them to bear you, procession-style. They shall carry you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 22, 2011, 01:33:12 pm
Enough of this tomfoolery, just grow yourself some limbs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on May 22, 2011, 05:10:40 pm
Enough of this tomfoolery, just grow yourself some limbs.

Limbs of lambent blue fire! That oughta put the awe of Tearmok into the locals.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 22, 2011, 07:57:49 pm
Enough of this tomfoolery, just grow yourself some limbs.

Limbs of lambent blue fire! That oughta put the awe of Tearmok into the locals.

It might also burn them to a crisp. It's best to play it safe.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 22, 2011, 08:25:51 pm
NO FIRE ARMS!
Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on May 22, 2011, 11:37:48 pm
Salt wheelchair, assuming he knows wheels. And chairs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on May 22, 2011, 11:59:17 pm
and axels, but oh wait salt is crystaline, so no go with the wheelchair.


EDIT: Wait, why doesn't he just levitate himself?
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on May 23, 2011, 12:00:11 am
Yeah salt is a pretty sucky building material.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 23, 2011, 12:23:17 am
Enough of this tomfoolery, just grow yourself some limbs.

Already tried that.  It led to issues.

Wait, why doesn't he just levitate himself?

We have a winner!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 23, 2011, 03:25:10 pm
Enough of this tomfoolery, just grow yourself some limbs.

Already tried that.  It led to issues.

--Rexfelum

There were a lot of reasons that went wrong, and it couldn't hurt to try again.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 23, 2011, 04:02:00 pm
it couldn't hurt to try again.
Famous last words #364.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 23, 2011, 08:25:43 pm
(http://i.imgur.com/pH8YQ.png)

Forget the salt limbs
Manifest Levitation
The voices demand.

(http://i.imgur.com/R4WLc.png)

Flying through the air.
Slamming face-first into wall.
Trajectory fail.

(http://i.imgur.com/bu0z8.png)

More salt! Oh the salt!
Crushed to death by falling salt
what a way to go.

(http://i.imgur.com/E0744.png)

Okay, you're not dead.
But that was ridiculous.
levitation's hard.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 23, 2011, 08:26:39 pm
Practice, practice, practice.
Title: Re: Space Voyage. Paint Adventure.
Post by: Evergod41 on May 23, 2011, 08:30:39 pm
Practice, practice, practice.
You'll never get good at anything unless you never give up, and never surrender.
Title: Re: Space Voyage. Paint Adventure.
Post by: ggamer on May 23, 2011, 09:00:40 pm
It's still fun though.

Try getting out of the mountain. we could do to remove that hideous eye sun thing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Zako on May 23, 2011, 09:02:40 pm
Well, at least you can move under your own power. Keep at it, try levitating without moving.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 23, 2011, 09:37:43 pm
Practice, practice, practice.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 23, 2011, 10:28:06 pm
(http://i.imgur.com/nbU7P.png)

The voices call you.
They want you to carry on
Learn levitation.

You'll try your hardest.
What is the alternative?
Failure: that is what.

(http://i.imgur.com/MkjNM.png)

Manifestation
You summon all your power
All your inner strength.

A wind whips around
The pink flame is extinguished
You start to feel light

(http://i.imgur.com/synWc.png)

Under your own will.
You suspend yourself midair
A shining beacon

The ebonlings dance.
They sing to you their praises
destiny awaits.

(http://i.imgur.com/jf3QI.png)

Couldn't keep it up.
Fell from your once proud graces
too good to be true

Crushed a few crawlies
They taste better than the salt
That's not saying much.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 23, 2011, 11:56:23 pm
I love this so much.

Apologize for creepy-crawlie consumption.  Suffer the inevitable haiku replies.  Then practice levitating yourself some more.  If self-telekinesis works, then practice in telekinetic non-self-manipulation may be in order.  Take up the delicate art of salt zen garden arrangement.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 24, 2011, 12:50:22 am
Demonstrate your powers by bringing the dear departed back to life. But spit them out, first. You don't want a mouthful of zombie.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 24, 2011, 02:37:17 am
Dream of rain. Let the salt become ocean, and the crawlies shall be fishies.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 24, 2011, 02:50:05 am
Clearly, mastery of levitation is going to take a while. Have your mini-minions construct you an epic crawlie-powered chariot, so you can get around in style regardless; while they're working, try honing your telekinesis skills with some zen rock gardening.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 24, 2011, 06:47:06 am
> Undo the damage you have done.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 24, 2011, 09:41:29 am
(http://i.imgur.com/iDwjP.png)

You spit out the bugs
They are assuredly dead
lying motionless

(http://i.imgur.com/piG7z.png)

Their blood on your face
You know that it's all your fault
You are a menace

You begin to cry
Glowing tears of cyan light
Wish you could fix them

(http://i.imgur.com/jq5eX.png)

Suddenly they rise
Horrifying revenants
rising from your tears.

(http://i.imgur.com/pErpI.png)

They seem fine really
Maybe you did bring them back
They do seem grateful

They dance around you
You ask for transportation
They seem receptive.

(http://i.imgur.com/pMcxO.png)

They begin to leave
presumably to help you
Hope they don't leave you

Lame One, we must go.
We will build you a transport.
We just need some time.

Relax o Lame One
We will return with much haste
Please, spare us your wrath

according to my heavily inaccurate page numbering system, that was image 998 (probably more like 1003 but whatever) if we're having some millimagial special flash thing it will probably occur next update or at least this week if at all.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on May 24, 2011, 09:43:14 am
Relax.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 24, 2011, 09:52:42 am
if we're having some millimagial special flash thing it will probably occur next update or at least this week if at all.

Hmm.

Relax.

Hmm . . .

if we're having some millimagial special flash thing it will probably occur next update or at least this week if at all.
Relax.

HMMMMMM.

Find the peace that comes from within.  Find your center.  Find your . . . groove.  Find your rhythm.  Pass the time and keep up your spirits by GETTING DOWN AND FUNKY.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on May 24, 2011, 10:01:17 am
if we're having some millimagial special flash thing it will probably occur next update or at least this week if at all.

Hmm.

Relax.

Hmm . . .

if we're having some millimagial special flash thing it will probably occur next update or at least this week if at all.
Relax.

HMMMMMM.

Find the peace that comes from within.  Find your center.  Find your . . . groove.  Find your rhythm.  Pass the time and keep up your spirits by GETTING DOWN AND FUNKY.

--Rexfelum

Hmmmmm...!

Maybe pass the time
Eating local fungus dish
Whoa, psychadelic...
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 24, 2011, 02:08:36 pm
Eat magic mushrooms,
Enjoy hallucinations,
Question mark, Profit!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 24, 2011, 04:25:17 pm
> Tranquillity infinite
A song within
Trancend
Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on May 24, 2011, 04:35:31 pm
too big to follow
self esteem shrinking
adjust yourself

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 24, 2011, 05:04:44 pm
Continue to hone your powers while awaiting the return of the crawlers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on May 24, 2011, 06:38:47 pm
Tranquillity infinite
A song within
Trancend
5-4-2 ???

Tranquility infinite
A peaceful song within you
Transcend your limits

too big to follow
self esteem shrinking
adjust yourself

Spoiler (click to show/hide)
5-5-4

Too big to follow
Your self esteem is shrinking
Adjust your body



Come on, guys, really?
Haiku is not that tricky
If you have fingers.

First count one full hand,
Then one hand plus two fingers,
Then one hand again.



Chester A. Arthur
and zombie John C. Calhoun (http://en.wikipedia.org/wiki/File:John_C_Calhoun_by_Mathew_Brady,_March_1849-crop.jpg)
make frowny faces.*

Disregard that last;
I think I got up on the
crazy size of bed.

*I reserve the right to put this on a t-shirt.
Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on May 25, 2011, 01:08:03 am
Not everyone here is a native English speaker and English teachers usually skim syllables rules and your average English word is has more vovels of what we use down there   :P

/lame excuses

But I were close :)
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on May 25, 2011, 02:08:17 am
Not everyone here is a native English speaker and English teachers usually skim syllables rules and your average English word is hascontains more vovelsvowels ofthan what we use down therehere.   :P

/lame excuses

But I werewas close. :)

Yes, your use of tenses conveys your non-nativeness to the English language quite well.

Levitate away, as fast as possible.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on May 25, 2011, 12:31:14 pm
Funny how your followers consist of only arms and legs. Their existence is just to spite you even more.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 25, 2011, 12:36:57 pm
I don't even pronounce words in my head. And I forgot the number of syllables mattered. I suck at this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on May 25, 2011, 02:21:20 pm
It's not too hard Armok,
Just let what you say conform
to the syllables
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 26, 2011, 06:51:55 pm
Stop being inactive.

You are supposed to amuse me with crudely drawn sectoids.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 26, 2011, 07:26:56 pm
Inactive is a funny word for it, considering that it's not out of the question for me to procrastinate till midnight having missed a day. But I've been working on a flash that will almost certainly equate to three panels storywise and many hours of work. But hey I said I might and that's as good enough a reason.

I'm actually pretty fast with flash, but I do acknowledge it might be a little bit of a drag to wait for me so this one's for you Quake, hope it holds you over until tomorrow when I might be done.

Spoiler: Crudely Drawn Sectoids (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 26, 2011, 07:48:09 pm
Hehe.

Maybe I should experiment with sarcasm online less, I think you might be irritated but I can't really tell.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 26, 2011, 08:12:41 pm
Sarcasm flat-out doesn't work on the internet.
If spending 3 minutes on a crappy comic isn't sarcastic then I've been doing it wrong.
I'm not mad bro, If saying "bro" doesn't establish how jocular I am I don't know what can.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 26, 2011, 08:28:10 pm
Wasn't there a mark for sarcasm made? You could just end the sentence with that mark. Given it would be a image still would help those who can't tell.
Title: Re: Space Voyage. Paint Adventure.
Post by: Lord Inquisitor on May 26, 2011, 10:11:12 pm
just spent several hours reading the whole thing in one go. I like this a hell of a lot! We need more comics like this in dwarf fortress.

Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 26, 2011, 10:30:49 pm
just spent several hours reading the whole thing in one go. I like this a hell of a lot! We need more comics like this in dwarf fortress.
looks like Robocorn can start up that gobo comic SPGCRS he had made way back.
Title: Re: Space Voyage. Paint Adventure.
Post by: ggamer on May 27, 2011, 01:32:06 pm
I'm not mad bro, If saying "bro" doesn't establish how jocular I am I don't know what can.

sigged.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 27, 2011, 03:26:49 pm
Sweet, I have indirectly caused someone to be sigged for the first time.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on May 29, 2011, 05:42:39 pm
(http://i.imgur.com/HjaFf.png) (http://uberrobocorn.deviantart.com/art/TQ-666-Adventure-210872115)

Tons of stuff happened
In the interactive flash
Click on the damn pic.

(http://i.imgur.com/8mXT7.png)

That's kind of freaky.
But why did he show you this?
What could it all mean

What do you do?

Whooo! this took me like 30 hours to make, I'm sure it felt like I was skipping updates but I actually worked more on this weekend than I usually do on Space Voyage. All credits go to me, except for sound and music which was open source. If you found a glitch it's probably because I decided I wasn't going to spend hours fixing it. Happy almost semianniversary. I doubt I'm going to be making another one of those for a while.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 29, 2011, 05:54:50 pm
Damn. That is impressive.

Also, it's time to get funky! (Favourite part)
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 29, 2011, 07:02:59 pm
Are we still in the dream world?
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on May 29, 2011, 07:11:05 pm
Yeah.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on May 30, 2011, 02:02:17 am
A lot could've changed in a million years, look around through the eye/sun to get a basic idea.
Title: Re: Space Voyage. Paint Adventure.
Post by: powpow on May 30, 2011, 03:02:43 am
epic ending

but what does it mean??????? hmmm
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on May 30, 2011, 08:39:52 am
Wow, that was amazing!

> A vast city here
spreading- Ok, cant do this haiku thing, just explore the city.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on May 30, 2011, 11:17:44 am
Impressive
Inquire as to what happened while you were trapped.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on May 30, 2011, 12:37:05 pm
so during TQ-666 slumber TQ-42 was met with this wing creature to spread news of TQ-666 return.
lead to a mass spawn of muties and TQ-666 is the unheard one?

but enough of that we got a large city to run.
time for this act to rise.
Try to fill more better about your self on the beauty you gave them with your tears.
Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on May 30, 2011, 01:12:42 pm
Make sense of the engravings, they're, after all, direct recordings from your subconscious.
Title: Re: Space Voyage. Paint Adventure.
Post by: metanerd3ooo on May 30, 2011, 02:55:47 pm
Go on a Godzilla-like rampage through the city. (?)
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on May 31, 2011, 06:24:13 pm
Crap, my computer isn't able to play it.
Do whatever is obvious
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on May 31, 2011, 07:49:45 pm
Whooo!

Indeeeeeed!  That was awesome.  Now, there are two important commands to give:

Robocorn: Loop the funk.  Loop that funk this instant.  Seriously, you make an animation where someone gets down and funky, and never even loop it once?

TQ-666: Ask the angelic figure for its opinion on your artistic talent in getting down and funky.

Next, two other issues:

so during TQ-666 slumber TQ-42 was met with this wing creature to spread news of TQ-666 return.
lead to a mass spawn of muties and TQ-666 is the unheard one?

So, everyone knows Rumrusher is completely making things up, right?

Make sense of the engravings, they're, after all, direct recordings from your subconscious.

The engravings are presently out of view.  Would you care to install a photographic memory card into TQ-666?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on May 31, 2011, 08:28:12 pm
A vast city?

Crud, it definately didnt work for me.  :(
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 01, 2011, 08:35:44 am
I'm sorry about the delays, I have some stuff piling up that I need to get sorted out, I'll probably update tonight or something.

A vast city?

Crud, it definately didnt work for me.  :(
Yeah, the original flash had a few dead ends, unless it flat out didn't function for you which would be weird.
Either way, the flash ended with TQ-666 and his friend looking down to the shadow of the salt mountain ad seeing a vast city.
Spoiler: This (click to show/hide)


Whooo!

Indeeeeeed!  That was awesome.  Now, there are two important commands to give:

Robocorn: Loop the funk.  Loop that funk this instant.  Seriously, you make an animation where someone gets down and funky, and never even loop it once?

It was going to loop already but I found I couldn't come up with an elegant way to transition,
either way it was ridiculously easy to loop so here it is. (http://uberrobocorn.deviantart.com/art/666-Dance-211239976)

so during TQ-666 slumber TQ-42 was met with this wing creature to spread news of TQ-666 return.
lead to a mass spawn of muties and TQ-666 is the unheard one?
I will neither confirm nor deny this.
Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on June 01, 2011, 08:37:47 am
a city!

I was wondering what those spikes were  :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on June 01, 2011, 08:38:01 am
so here it is. (http://uberrobocorn.deviantart.com/art/666-Dance-211239976)
Niiiice.
Title: Re: Space Voyage. Paint Adventure.
Post by: ggamer on June 01, 2011, 08:34:19 pm
On a side note: I AM SO MAKING A TVTROPES ENTRY FOR THIS
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 01, 2011, 09:43:02 pm
On a side note: I AM SO MAKING A TVTROPES ENTRY FOR THIS
wait I wonder if the Elves of amanereli trope section had added a fan crossover due to my Fanart.
oh well.
Title: Re: Space Voyage. Paint Adventure.
Post by: ggamer on June 01, 2011, 10:21:12 pm
and Here (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceVoyage) it is, in all it's suckiness. Three tropes and a short description.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on June 02, 2011, 07:54:16 am
Added half a dozen or so tropes.
Title: Re: Space Voyage. Paint Adventure.
Post by: ggamer on June 02, 2011, 01:44:43 pm
added the page to an index and straightened out link errors
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 02, 2011, 02:40:01 pm
It was going to loop already but I found I couldn't come up with an elegant way to transition,
either way it was ridiculously easy to loop so here it is. (http://uberrobocorn.deviantart.com/art/666-Dance-211239976)

Excellent.  Pity how I was talking about the original Flash.  Now make the one in your original Flash loop at least three times before it hits the transition, darn it!

(Ah, demanding audience members.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 02, 2011, 03:16:19 pm
(http://i.imgur.com/FJtki.png)

You address your guide
How did this all come to be?
What happened out here?

"To be honest it's kind of a long and technical story,
I'll try to simplify as best I can because, you know, 230 million years.
Usually when I'm doing this whole quest for Shabalash thing with
one of you meta users, a bunch of these entities called planescions form
from the current emotional landscape."

" They generally show limited sapience
and just wander around but lend stability to the Surrealm in the areas
they inhabit. They spend most of their time following the meta user around
as corporeal manifestations of their will. So the more you use your meta powers,
the more there are and the less influence you have without them."

"When there are enough of them around they tend to start drawing alien
dreamers into the Surrealm to give themselves context and take on aspects of the
dreamers. Usually the meta-user still has a lot of control because the planescions all acknowledge
its influence and the paradigm shifts don't occur until later to tamper with the flow of creation."

"Usually"


(http://i.imgur.com/c18Jc.png)

"That's where your issues come in."

"In your salt generating spree you inadvertently generated
several billion Ebonlings in the observable part of the Surrealm,
All of their perspectives mute your influence to the point where
you'd be unlikely to affect further than arms... further than a full pace...
futher than spitting distance. At least wherever there are large groups
of Ebonlings not in your favor."

"That would be fine in itself, you could just make them all bend to your will,
but over the aeons they've gotten a lot of alien context that defies you.
Each Ebonling is practically a fully actualized being and they live in a diffuse
communal society around the Surrealm."

"But even that's not the problem."

(http://i.imgur.com/xHARE.png)

"The problem is that they don't think you exist TQ-666"

"Very few of them still acknowledge your existence and you've already met all 19 of them.
Most of them are materialistic, a few incorrectly associate me with the formation of the Surrealm.
It's hard to see how this could become more awkward of an entrance on your part."


Couldn't you meet them?
Show yourself and gain their will?
Show them that you're real?

"I don't know how well that will work, I wouldn't want
to stifle your imagination though. To regain your influence you'll either have
to win them over or flee beyond the zone where the planescions dwell"


Try diplomacy
They'll recognize you, you're sure.
You'll visit them now.

(http://i.imgur.com/g4nAA.png)

Oh no, this is bad.
Falling painfully downhill.
Salt is everywhere.

(http://i.imgur.com/8XpiZ.png)

Hitting more debris
You hear noises around you.
You see some strange lights.

(http://i.imgur.com/hH5CK.png)

You fall on a box
It splinters into pieces.
You're barely conscious.

If I'm going to jump the shark I might as well do it by following up a few days of not posting with enourmous text walls. I'll try not to make it a habit. i don't know how many updates I'll be able to make this weekend but I'll try to get in some on Friday morning if I can.

Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on June 02, 2011, 04:33:47 pm
> You crushed someone's house, great tart on this diplomacy thing. [/sarcasm]
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 02, 2011, 05:07:27 pm
They'll convert or die. Rise up enough to get a good view and destroy anything that looks like a religious building. Your presence alone should get enough belief to extend your range.
Title: Re: Space Voyage. Paint Adventure.
Post by: powpow on June 02, 2011, 05:43:12 pm
or send an army against you
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 02, 2011, 08:57:40 pm
or send an army against you

We're nigh omnipotent and many times larger than them. Even if they have atomic weapons, we'd be able to stop them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 02, 2011, 09:03:37 pm
or send an army against you

At this size . . .

Spoiler (click to show/hide)

. . . tanks would put bullet holes in you.  That would be bad.

A better start may be to just levitate in place a bunch.  Get recognized as being supernatural.  Eventually, and especially with other manipulations, this should lead to planescions putting two and two together in a more helpful way.  No, I'm not forbidding the eventual action of slaughter.  Just rounding out the approach a bit.

--Rexfelum

Edited P.S.: I so totally was not expecting what looked like a modern city.  At first, with the intial view from the mountain, I thought it looked medieval.  If we've got a bunch of materialistic modern skeptic creepy crawlies, this could go poorly.
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on June 02, 2011, 09:18:45 pm
Be careful not to do many miracles for them, once you get one miracle rolling then they'll ask for a hundred more.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 03, 2011, 10:12:47 am
Aaaand we're back to Lovecraft :)
"That is not dead which can eternal lie. And with strange aeons even death may die."

The Great Old Forgotten One lives again.

Grow some tentacles already
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on June 03, 2011, 11:27:17 am
...then go on a rampage through the little town to punish the disbelievers!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 03, 2011, 11:33:54 am
we are the GOD of TEARS try listening to those who in sorrow and grant them stuble wishes and hope they solve their own problems.
Title: Re: Space Voyage. Paint Adventure.
Post by: ggamer on June 03, 2011, 12:24:14 pm
we are the GOD of TEARS try listening to those who in sorrow and grant them stuble wishes and hope they solve their own problems.

TEARS FOR THE TEAR GOD
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on June 03, 2011, 01:11:51 pm
SALT FOR THE SALT THRONE!
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on June 03, 2011, 05:29:59 pm
Pull yourself up. Gain worshipers by whatever means seem best.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on June 03, 2011, 07:08:57 pm
Avalanche of one;
Hopefully no-one was home.
Oy, with the hurting....
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 05, 2011, 10:20:00 pm
The space voyaging was on page four.  This is unacceptable.

Things need to become still more depressing and cynical.  Plots need to completely fail and result in threats to life and limb (where applicable).  Tears need to be rubbed from eyes due to nothing more than a slip during sketching.  Let's go, people.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 06, 2011, 12:22:55 am
or successful attempts of joy causes Tears of happiness to pour out,
or sand getting in the eye, bad gas, humid air causing tear sacks to swell,
seeing Darkerdark update his comic.
good ways to bring tears.
or just cry over the house you broke and see if that fix it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on June 06, 2011, 02:10:24 am
The space voyaging was on page four.  This is unacceptable.

Things need to become still more depressing and cynical.  Plots need to completely fail and result in threats to life and limb (where applicable).  Tears need to be rubbed from eyes due to nothing more than a slip during sketching.  Let's go, people.

--Rexfelum

Glad I wasn't the only one who noticed the lack of author activity here... Wouldn't it be such a bother for the updates to stop now? With the mutant rebellion/uprising/rally just beginning, the ex-tyrant in the middle of a fight with a guard, TQ04 and his mutant buddy about to be arrested by droids, and the limbless one midway in his descent to godhood? Or whatever the limbless mutant was doing. Never really got that plot, to be honest... But still! Don't leave us hanging! In the middle of all this!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 06, 2011, 03:15:53 am
Worry not my friends
The author will return soon
Updates will follow

Am I doing it right?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 06, 2011, 10:44:24 am
Worry not my friends
The author will return soon
Updates will follow

Am I doing it right?

Yes.  However, technically, none of the haiku in this whole thread are strictly "right," since proper haiku (made in the "real world") have guidelines on content as well as length--guidelines which people typically ignore when doing silly stunts like this.  And I don't know all the guidelines, so don't ask me.

But yes, you got the length right.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 06, 2011, 05:03:18 pm
(http://i.imgur.com/43jgH.png)

You've taken a life.
A crawlie investigates
The tears do nothing

(http://i.imgur.com/hpyFh.png)

Try to make it up.
You will win the crawlie's trust.
Diplomacy tart

(http://i.imgur.com/EvlDw.png)

The bug is buried
More bugs appear to greet you.
You must gain their trust.

The voices call you.
You must grant all their wishes
But make them stubble.

(http://i.imgur.com/ZzJlX.png)

You grant them stubble
The three of them seem confused
What the hell's stubble?

Worry not my friends
The author will return soon
Updates will follow

Am I doing it right?

Yes.  However, technically, none of the haiku in this whole thread are strictly "right," since proper haiku (made in the "real world") have guidelines on content as well as length--guidelines which people typically ignore when doing silly stunts like this.  And I don't know all the guidelines, so don't ask me.

But yes, you got the length right.

--Rexfelum
Took a weekend off.
Robocorn scared everyone.
Cicadas bug me.

Bah, nobody uses a kigo anyway, I's have to be obsessive compulsive to write a story like that.

Sorry about the drought, I was away from my tablet for a while and couldn't get to a scanner. I'm far from running out of ideas (unless making fun of spelling errors counts as running out of ideas). Maybe I should have warned you about the weekend away. Anywho, I'm going to try to regain my momentum so I continue to post regularly for another 1000 images maybe.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 06, 2011, 05:37:39 pm
You've raised the dead before, you can do it again. Repair the house as well.
Title: Re: Space Voyage. Paint Adventure.
Post by: DwarfyDwarf on June 06, 2011, 09:02:38 pm
Cry your way to victory.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on June 06, 2011, 09:23:28 pm
You've raised the dead before, you can do it again. Repair the house as well.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 06, 2011, 10:54:37 pm
You've raised the dead before, you can do it again.

No.

You've taken a life.
A crawlie investigates
The tears do nothing

Tears were essential to resurrection before: "Glowing tears of cyan light."  Something is different.  Best to try another approach, and not one with diplomacy tarts either.

. . . Okay, all I can think is to compliment the crawlies on their dashing appearance.  This is not good.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: DwarfyDwarf on June 06, 2011, 11:05:06 pm
How about Politics pastries?
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 07, 2011, 03:03:36 am
How about teaching them proper speech so you can understand them?

This is going to turn out as us becoming their slave, granting them all of their wishes. Like an immobile ant-queen, unable to move, taken care of all the time, in theory a queen, but in essence a slave.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on June 07, 2011, 03:05:51 am
lol beards

say hello to them :3
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on June 07, 2011, 09:24:41 am
Greet the Three Wise Mites
Offer them a tasty tart
Before, not on, them
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 07, 2011, 10:12:15 am
(http://i.imgur.com/HeDux.png)

They start chattering.
You try to teach them your tongue.
Like you did before.

(http://i.imgur.com/hDwhu.png)

You greet the crawlies.
You conjure them a fresh tart
You wait for response.

(http://i.imgur.com/O0p13.png)

They do not respond.
But you can hear their voices
You must have screwed up.

The third is afraid
He wants to call the army
There's a disaster.

The second cries "help"
Grandma's house is burning down.
What is a grandma?

The first is baffled.
"Does this have gluten in it?"
"I am allergic"
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on June 07, 2011, 11:08:29 am
Apologize, then go save the grandma, whatever that may be.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 07, 2011, 12:14:42 pm
It looks like we need to spread the word for us to do any necromancy. Tell them who you are, promise to give them three wishes if they cooperate.
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on June 07, 2011, 12:21:36 pm
Don't save Grandma, you will likely screw up, put out the fire.
Title: Re: Space Voyage. Paint Adventure.
Post by: DwarfyDwarf on June 07, 2011, 02:14:57 pm
Conjure a new grandma, along with a small translator to put in your sound-receiving hole.
Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on June 07, 2011, 03:45:44 pm
rain will save the day, salty rain the grandma too.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 07, 2011, 08:49:37 pm
Uh . . . dang, this is not an easy situation.  Do whatever would advance the plot in the most tragic and comedic way as possible.

And isn't it about time we switched to another character?  Maybe in a few turns?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on June 09, 2011, 02:42:12 am
Alpha Time?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 09, 2011, 09:47:22 am
(http://i.imgur.com/wlwiX.png)

You're at a dead end.
You don't know what you can do.
None of this makes sense.

Tepid fires approach.
You're licked by magenta flames.
They itch more than sting.

(http://i.imgur.com/YRPel.png)

This is even worse.
You can't do anything right.
Make it wash away.

(http://i.imgur.com/PmH5g.png)

A monsoon of tears.
Don't go chasing waterfalls
One of them caught you.

(http://i.imgur.com/Rb3JU.png)

Oh no! a flash flood!
The beard trio wash away.
The Humanity!

(http://i.imgur.com/6rpdX.png)

In your tear puddle.
You can feel something crawling.
What could something be?

(http://i.imgur.com/veMLn.png)

Grandma has returned
She's more mighty than ever.
You guess her cane grew.

(http://i.imgur.com/5gtDD.png)

You hear screams of fear.
Giga-Nana sows chaos.
What have you unleashed?

You are now Alpha Rauthaz

(http://i.imgur.com/LGOip.png)

You're Alpha Rauthaz, you're beginning to suspect that you're
not really cut out for hand to hand combat.
It seems like this fight has been going on forever.

Uh . . . dang, this is not an easy situation.  Do whatever would advance the plot in the most tragic and comedic way as possible.

And isn't it about time we switched to another character?  Maybe in a few turns?

--Rexfelum
I never thought I'd hear such a generic request from you. For shame bro, for shame. :P

But really I find progress the plot posts pretty funny, If I new where the plot was going why would I ask for suggestions?
There's pretty much no railroad here, just a distant set of goals outlined by the setting even then, those are subject to change. The only thing set in stone is this is space voyage and at some point we will be voyaging through space, goddamnit. So I drew Giga-Nana
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on June 09, 2011, 09:53:53 am
Check that bar that determines how many times you can cast mind bullets.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 09, 2011, 09:54:00 am
No hand-to hand? Try kicking, hand-to-face, or better yet, your special secret facepalm-attack.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on June 09, 2011, 09:59:47 am
Surrender, and wait till the guard is less defense able and strike! (if no prisoners be taken then find a mele weapon and take the high ground)
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 09, 2011, 03:22:56 pm
Go for the eyes, they're very large and soft, breaking one would be the easiest way to kill.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on June 09, 2011, 04:00:06 pm
hmm, does the TV tropes article mention the thing about there not having been an actual voyage through space yet yet? Is there even a trope for that?

> Abscond
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on June 09, 2011, 06:47:20 pm
Go for the eyes, they're very large and soft, breaking one would be the easiest way to kill.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 10, 2011, 12:28:19 am
Uh . . . dang, this is not an easy situation.  Do whatever would advance the plot in the most tragic and comedic way as possible.
I never thought I'd hear such a generic request from you. For shame bro, for shame.

Look.  I said tragicomic.  I could have said just tragic, or I could have said just comic.  I gave you twice the specificity.

the thing about there not having been an actual voyage through space yet

No, the Acier Rouge should be in space now.  I put this together previously:

the ship will leave in 74 seconds
You've watched the first minute of the first video file
Yes, the ship is in space now, unless departure was somehow prevented.  It probably happened during or after the elevator's operation.

Now, some thoughts.  Melee isn't working.  We have enough Psy to kill the Sectoid with one last mind bullet:

(http://img9.imageshack.us/img9/7066/777sv.png)

Approximately two points is all that's needed.  But importantly, does this Sectoid have any backup?  The bullet might need to be saved for later use.  Do a quick look out the door for Sectoid backup, and/or seal it at a control panel, or something.  Then once you know you're in the clear, use that mind bullet.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on June 10, 2011, 06:03:07 am
Um, using hithertofore unlisted psychic power, telepathically download combat expertise from opponent's brain.

Alpha Rauthaz owned this civilization once! She will not let some random guard show her up like this!

(Hopefully we have enough power points to do this. It'd be a hilarious shame to download only part of his expertise. If we have spare power points, however, we could erase his copy of the expertise, so we're the only ones good at fighting!)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 11, 2011, 01:27:05 pm
(http://i.imgur.com/9NPAa.png)

This clearly isn't working you can barely find an opening in this tubespawn's
technique. This is completely unacceptable. If he keeps punching you
in the face it might damage your stunning and unique visage.

If you only knew martial arts you wouldn't have had to rely on your psychic powers so much.
It was all your forebear's fault for not teaching it to you, all useless things like diplomacy
and understanding of the minds of your peons.

(http://i.imgur.com/EglYJ.png)

That's it, you'll try to steal the martial arts knowledge from the mind of this guard
using your remaining psi points. You'll just need to wait for an opening.

(http://i.imgur.com/R9tko.png)

Got 'em.
You expend your remaining four power points and extract his combat experience from his pitiful memories.
As well as his favorite flavour of yogurt, his high score in Mega-cross, the ability to tie knots, motor control of his left toe, and three hours worth of memory from that time several weeks ago when an emergency was listed due to the heat sinks but it was actually a problem with the detector.

Perhaps you should have practiced telepathy more than telekinesis.

You think the tables have turned.

(http://i.imgur.com/QaE7U.png)
My normal computer that has photoshop and my tablet seems to have a somewhat debilitating virus at the moment so I am forced to make due with a six year old laptop's trackpad and mspaint.
Hence the pixel art.
Hope it doesn't bother anyone, I hope I'll get it all sorted out by tomorrow. 
Title: Re: Space Voyage. Paint Adventure.
Post by: Comp112 on June 11, 2011, 01:35:58 pm
That pixel art is fraking awesome
Title: Re: Space Voyage. Paint Adventure.
Post by: Jacos on June 11, 2011, 01:36:50 pm
Taunt him about how low his high score is. Really, any tube-spawned mutant filth could do better than that!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on June 11, 2011, 01:52:13 pm
This is freekin sweet, I actually like it better for somehting like this.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on June 11, 2011, 02:37:07 pm
Huh. I thought the change was intentional, and that you were going to do some sort of Mortal Kombatsque fighting sequence.

...

Can you?
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on June 11, 2011, 02:40:42 pm
...maybe even as an interactive fighting game?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 11, 2011, 03:12:22 pm
(http://i.imgur.com/jfLLv.png)

20457? How pathetic. This sniveling worm was even proud of that pathetic score.
Naturally, a scum such as him was even proud of that score. Did he eve clear the fourth
sector with a score like that? Did he even know about the hidden boost gems?

He would be more ashamed, perhaps, if you hadn't stolen his memory of the score.

Huh. I thought the change was intentional, and that you were going to do some sort of Mortal Kombatsque fighting sequence.

...

Can you?

Technically, yes. On this trackpad without photoshop or even my mouse, a little less likely to occur in a timely manner. But yeah, I could do this all day if I just had my normal computer back.

...maybe even as an interactive fighting game?

Haven't you seen the game I made last week? I'm awful at programming. You'd have to give me a couple months to learn actionscript if you wanted anything playable.
Title: Re: Space Voyage. Paint Adventure.
Post by: Tlc2011 on June 11, 2011, 03:22:48 pm
ME LIKE PIXEL ART
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on June 11, 2011, 03:36:08 pm
> Tie a knot
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on June 11, 2011, 04:11:17 pm
>Columbian bowtie this filth. That should be in the knot memories.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on June 11, 2011, 04:46:56 pm
Myself I miss the detail.

This does have its own charm to it though.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 11, 2011, 05:34:42 pm
Liking the pixel art.

Okay enough, the longer you let him live the more likely he is to strike back. The more you mock him, the angrier he gets, the more likely he is to strike back. Just snap his neck and be done with it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 11, 2011, 07:33:15 pm
(http://i.imgur.com/YMWKp.gif)

You decide to put him out of his misery with his own knot tying technique.
You'd ask him what his final wishes were, but it seems his tongue is tied.

Yeah, this gif doesn't look good at all maybe I'll make another version of it at some other time.
Frankly, I blame anti-aliasing.

Myself I miss the detail.

This does have its own charm to it though.

pixel art probably won't be a permanent thing. It might last the end of this alpha round because it almost fits.

Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 11, 2011, 11:02:49 pm
There are massive amounts of awesomeness.  So much so, that I feel obliged to be annoying and nitpicky:

Spoiler: I have a shadow! (click to show/hide)
Spoiler: No I don't! (click to show/hide)

Once you're done rolling your eyes, CLOSE . . . THE . . . DOOR.  And seal it.  Then do scans to see if there are more foes nearby.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Lord Inquisitor on June 12, 2011, 12:45:55 am
Likes this style of pixel art a lot.

suggest multiple kerbstomps to ensure no trouble.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on June 12, 2011, 03:38:00 am
Likes this style of pixel art a lot.

suggest multiple kerbstomps to ensure no trouble.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on June 12, 2011, 07:16:41 am
Likes this style of pixel art a lot.

suggest multiple kerbstomps to ensure no trouble.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 12, 2011, 08:44:22 am
See if you could steal Psi points from the cripple sectoid. Bonus if you can harness his soul as well.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 12, 2011, 09:36:34 am
(http://i.imgur.com/37Ya4.gif)

You thoroughly pound his throat into the floor.
He was pretty dead before with the whole tongue-hanging-out-of-his-slit-throat thing.
But it never hurts to be safe.

Well, it never hurts you.

(http://i.imgur.com/qL0GN.png)

You hear some footsteps outside the door. You look out.
You have to maintain your cover.
Those traitors probably won't hesitate to shoot you if you're captured.

(http://i.imgur.com/1KzTj.png)

Two Sectoid guards:Armed
Looks like Gliv 21 low heat plasma guns.
Designed not to overheat the controlled environment of the ship.
A few shots at point-blank range might be lethal.

Pretend I didn't screw up on placement in the gif. I can't exactly go back and change it now.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on June 12, 2011, 10:32:35 am
Walk up to them, slide down and kick them from below, then hit them together.
Just making life harder  :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 12, 2011, 11:19:38 am
They're not looking.  When doors close, do they close silently?  If so, CLOSE THE DOOR.

Come to think of it, even if doors don't close silently, a couple of non-suspicious guards wouldn't have much reason to care about an arbitrary door closing.  So again, CLOSE THE DOOR.

Is the third time the charm or isn't it???

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on June 12, 2011, 11:19:55 am
That animation is BRUTAL

> Appear very concerned and tell them to take care of the medical emergency while you run to get help!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 12, 2011, 02:07:47 pm
(http://i.imgur.com/cQqVj.png)

You shut the door on them.
Unfortunately it seems they notice.
Maybe they can see all the blood.

(http://i.imgur.com/eyFSr.gif)

You're at a stalemate.
You tell them it's just a medical emergency
They don't seem to buy it.

It's only a matter of time until they get reinforcements.
Or try to shoot you from under the door.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on June 12, 2011, 02:09:54 pm
Convince them that you're here to fix the door.
Title: Re: Space Voyage. Paint Adventure.
Post by: Jacos on June 12, 2011, 02:47:40 pm
Press the button and then grab both of their legs and pull them under, then press again if the door is opening, hopefully the door will mash them both.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on June 12, 2011, 03:26:34 pm
Lift up the body and manipulate it to appear as if it is okay. Make the guy talk by moving his lips. maybe they will buy it. If they don't believe it, tell them about that time with the heat sinks and the detector.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on June 12, 2011, 04:32:14 pm
STOP MOVING THE DOOR OR YOU WILL KILL THE PATIENT.

That aughta buy some time.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 12, 2011, 04:34:55 pm
. . . tell them about that time with the heat sinks and the detector.

This is clearly a winner.  Think about it: inside information.  How could a megalomaniacal psionic intruder, let alone one that had murdered a whole room of one's fellow Sectoids, know about that time with the heat sinks and the detector?  So say that.

At a minimum, I have this amusing mental picture of two soldier Sectoids standing around in "Thinker" poses, distracted by the tale long enough for the door to shut.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 12, 2011, 04:54:25 pm
better off pretending to be dead so the guards think someone came in here and murder every one, best to hide your heat so sectoids cant tell if your still alive along the brutally murdered.
or dress the dead pretzel sectoid as you and wear his armor clearly from learning his moves you learn how he acts and could fake past the guards. Once we fool the guards into believing we are the dead sectoid we then ask them you if they don't mind if we grab the clothes of the one dress as us (In the most dead pretzel sectoid way of saying that ever.) grab the our clothes off the corpse and regroup with the others.
also I notice how the scaling is off in the picture, and will hinder chances of fan animaions.

I just notice how they saw Alpha never mind best hope no one seen you murder every one on the telly and plea that the man tried to kill every one on board if it wasn't for another dead sectoid killing him, work in Tears always work in tears.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on June 13, 2011, 11:53:44 am
Grab their legs and pull them halfway under the door, then close it, overriding any safety protocols if possible. If not, attack, go for the legs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on June 13, 2011, 01:25:19 pm
I veto the legpull doorcrush-plan.

Why?
Because I seriously doubt an automatic door at this technology level would crush anything. Think about it. Have you ever stuck a hand inbetween automatic elevator doors?
Yes. It will automatically stop, and open again.
Title: Re: Space Voyage. Paint Adventure.
Post by: Jacos on June 13, 2011, 04:28:18 pm
I veto the legpull doorcrush-plan.

Why?
Because I seriously doubt an automatic door at this technology level would crush anything. Think about it. Have you ever stuck a hand inbetween automatic elevator doors?
Yes. It will automatically stop, and open again.

Yes, but these weak Sectoids will obviously submit when being repeatedly prodded by the door.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 13, 2011, 07:03:35 pm
Can't alpha fool the two guards by pretending to be a panicking princess who thought the two guards to be the invading force who done this to the crew and this poor sectoid.
Hopefully the worst they could do is send her to the brig for questioning which then she can rest get her psi up and teleport out of there. She does look like she was severely beaten which could work for her pity route.
"Unless either they seen her on the telly killing every one"

drop down to your knees work up some tears and start sobbing at the broken dead sectoid hopefully the guards would just think a horrible battle had happen and your just another victim.

if this doesn't work then the tears should summon Tearmok.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 13, 2011, 10:50:49 pm
(http://i.imgur.com/Ba4CY.png)

This can't last forever, you decide to let them in.
You'll beat them with your subterfuge and cunning.

(http://i.imgur.com/OrCWJ.gif)

"Hey there, it's just me. Sorry about the mess, we were having a red dye pantomime party.
They're all holding their poses, wouldn't want to disrupt them.
I hope you haven't misconstrued this as something else.
That would be like the time the detector in the heat sink went wonky and produced that awful error
klaxon for five whole hours. That was pretty wacky Huh?"

(http://i.imgur.com/hXok6.png)

You friendly conversation has critically intimidated your pursuers.
Though shaken, they do not appear to be dissuaded from pursuing you.


[/b] also I notice how the scaling is off in the picture, and will hinder chances of fan animaions.

The original bitmaps were made in 130x84 pixels and scaled into 650x425 because at the time my computer was broken and I thought 425/5 was 84 (also bad at math) I've since corrected this with the current images which have proper  1/25 scale representation at 130x85.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 13, 2011, 10:56:59 pm
Throw the body at them, close and lock the door while they're distracted.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on June 13, 2011, 11:20:18 pm
Effective or not, I'm happy that just happened.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on June 14, 2011, 01:05:00 am
Puppet sectoid... pure awsome, continue puppeting.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 14, 2011, 03:03:43 am
Effective or not, I'm happy that just happened.
Yes, but God, it's gross.

Throw the body at them, then proceed to martial-art the shit (or whatever it is sectoids defecate) out of them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on June 14, 2011, 05:03:19 am
... damn you guys. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FastballSpecial)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 14, 2011, 05:51:22 pm
... damn you guys. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FastballSpecial)
hey hey that only if the sectoid was alive, and an ally, throwing that body would be just tossing a dead mook.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on June 14, 2011, 09:05:03 pm
Damn. I'm glad to see that our suggestion was taken. I lol'd at the gif.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 14, 2011, 11:01:00 pm
Alright, time to think.

Spoiler (click to show/hide)

That Gliv 21 (zappy thing) is clearly in the way of the door.  If Alpha were to try to close the door, it would either A) be completely pointless, as the Sectoid is in the way, or B) be perfect, as it would knock the gun out of the Sectoid's hand.

Are the Sectoids adequately distracted?  I notice that we were never actually told how the Sectoids were trying to open the door.  I presume with that panel beside the thing:

Spoiler (click to show/hide)

A panel requires the use of hands.  One Sectoid is retching and the other is holding a gun!  But . . . despite that, each still has one hand free.  Gol dangit!

Close the door again, but only if it will work to knock the Sectoid's gun away (and hopefully into your possession).  If it won't work, then do something else.  (What good is a psychic who can't see the future?)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: scout890 on June 15, 2011, 12:03:11 am
if everyone in the bridge is dead who is preveting us from crashing into something wedon't know about yet?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 15, 2011, 12:21:09 am
if everyone in the bridge is dead who is preveting us from crashing into something wedon't know about yet?
we just got on ship before it was leaving the dock.
so we haven't enter space travel.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 15, 2011, 12:47:59 pm
if everyone in the bridge is dead who is preveting us from crashing into something wedon't know about yet?

This is not the bridge: it is a cargo maintenance room.

Spoiler: Some info (click to show/hide)
Spoiler: Some more info (click to show/hide)

we just got on ship before it was leaving the dock.
so we haven't enter space travel.

For the umpteenth time:

the ship will leave in 74 seconds
You've watched the first minute of the first video file
Yes, the ship is in space now, unless departure was somehow prevented.  It probably happened during or after the elevator's operation.

Until and unless Robocorn says something about this, space voyaging has actually begun.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 15, 2011, 12:56:54 pm
Damn, that means the game ended.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on June 15, 2011, 02:38:10 pm
I'm pretty sure the pilots are just freaking out right now  :D
Title: Re: Space Voyage. Paint Adventure.
Post by: scout890 on June 15, 2011, 07:13:05 pm
The pilots are unaware of our antics for now. Hopefully those two sectoids are too shocked and repulsed to report anything.
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on June 16, 2011, 06:40:36 am
I must say that the recent events contains quite a little more blood and gore than usual. Well done!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 16, 2011, 06:46:33 am
Yeah, but it's pixelated, so it's ok for minors. ;)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 16, 2011, 05:01:48 pm
(http://i.imgur.com/pS5jK.gif)

Your puppet has served it's purpose, you eject it through the door.
The guards seem critically startled.

(http://i.imgur.com/W5Rmy.png)

The guard on the right drops his Gliv 21 at your feet in the confiusion.

(http://i.imgur.com/VnPv0.png)

Naturally you equip it.


Until and unless Robocorn says something about this, space voyaging has actually begun.

--Rexfelum

If you want definitive proof from me, TQ-01, TQ-02, and Alpha Rauthaz have been traveling through space for several minutes ingame. At this point, I'm more inclined to think the name uses the obsolete version of voyage that refers to an ambitious goal or enterprise.

I must say that the recent events contains quite a little more blood and gore than usual. Well done!

Yeah, this has been getting pretty gory. I blame video games (http://www.bay12games.com/dwarves/).
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on June 16, 2011, 05:32:53 pm
...

Blast them to bits?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 16, 2011, 09:13:26 pm
Blast them to bits?

Only one of them still has a gun, and it is still holstered, and the Sectoid in question is the one who was nauseous a moment ago.  Intimidate.  Intimidate like there's no tomorrow.  Which there won't be for these two (starting with the armed one) if they don't do something about that SAND on your boots.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on June 16, 2011, 09:17:35 pm
You only need one stooge to show you around. Kill one, and intimidate the other.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 16, 2011, 11:56:58 pm
Speaking of just killing lots of folks . . . how many notable kills has Alpha Rauthaz picked up since the game began?  I count eight: TQ-30 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2050702#msg2050702), TK-899 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2098043#msg2098043), five crewmembers (http://www.bay12forums.com/smf/index.php?topic=74729.msg2127130#msg2127130) (assuming TQ-30 and TK-899 were among the seven total casualties listed there), and the pixellated military Sectoid (http://www.bay12forums.com/smf/index.php?topic=74729.msg2345205#msg2345205).  This is beyond that one time with the droids and the unspecified civilian casualties (http://www.bay12forums.com/smf/index.php?topic=74729.msg2045335#msg2045335).  Shouldn't she be getting extra titles by now?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 17, 2011, 02:54:00 am
In her time as leader she probably racked up millions, so I don't think these count.

Shoot one in the head, use the other as meatshield and guide to the bridge.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on June 17, 2011, 04:33:57 am
shoot the one with a gun first :3
then intimidate the other :v
then you can dual-wield guns :3
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 17, 2011, 05:37:34 am
shoot the one with the gun first, you can't intimidate when one has a weapon.
also try draining psi again.

Oh and this remind me of commander keen.
(http://i.imgur.com/VnPv0.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on June 17, 2011, 12:01:06 pm
> YOU don't care much about the atmospheres temperature. Change the settings.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 17, 2011, 04:15:04 pm
(http://i.imgur.com/mEmVH.png)

The still armed guard threatens you with his Gliv.
He trembles before your might. Was your ship always guarded by these spineless losers?
He shows his hesitation in firing.

(http://i.imgur.com/bB72O.png)

That was his last mistake.
Nothing like the  sight of fresh brains plastered across the clean walls.

(http://i.imgur.com/hRoTU.png)

You train your Gliv on the disarmed guard as you reach to pick up the first one.
He stands petrified in place.

Really, with guards this spineless it's a wonder that the Acier Rouge hasn't been captured
by Kissok or Litheu by now. Then again, if the wretch actually recognizes you, it could
be a sign of intelligence.

(http://i.imgur.com/OQLka.png)
 
Regardless of courage, you take him hostage
He could make a good guide or perhaps a shield.

Speaking of just killing lots of folks . . . how many notable kills has Alpha Rauthaz picked up since the game began?  I count eight: TQ-30 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2050702#msg2050702), TK-899 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2098043#msg2098043), five crewmembers (http://www.bay12forums.com/smf/index.php?topic=74729.msg2127130#msg2127130) (assuming TQ-30 and TK-899 were among the seven total casualties listed there), and the pixellated military Sectoid (http://www.bay12forums.com/smf/index.php?topic=74729.msg2345205#msg2345205).  This is beyond that one time with the droids and the unspecified civilian casualties (http://www.bay12forums.com/smf/index.php?topic=74729.msg2045335#msg2045335).  Shouldn't she be getting extra titles by now?

--Rexfelum
Don't forget being indirectly responsible for the death of TQ-07 and an unnamed scout pilot. (http://www.bay12forums.com/smf/index.php?topic=74729.msg1896120#msg1896120)
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on June 17, 2011, 06:15:05 pm
> Find some stash of somehting that can restore your Psy!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 17, 2011, 08:52:39 pm
Don't forget being indirectly responsible for the death of TQ-07 and an unnamed scout pilot. (http://www.bay12forums.com/smf/index.php?topic=74729.msg1896120#msg1896120)

Ooh, thanks for reminding me of something important.  Check your levels.  Of everything.

> Find some stash of somehting that can restore your Psy!

Well, if we used the map at this link over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg2127130#msg2127130) . . . which, uh, doesn't seem to be displaying today for some reason . . . we could chart a course to Alpha Rauthaz's residence.

It's worth noting that being dressed up as we are (and holding two guns while the guard holds none), there's no way we're going to pass by other Sectoids unnoticed.  This hostage situation cannot last without conflict.  We should pick a small goal, such as get to the residence, and re-evaluate.

And possibly switch characters?  I keep suggesting this.  Don't do it if you don't want to.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 17, 2011, 09:28:39 pm
Spoiler (click to show/hide)

Wait can't we drain the psi out of this guard, if Alpha could sap psi from local TQ's then a up close drain would work.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on June 18, 2011, 07:10:16 am
Um, I meant like go to the nearest med bay where they might have some emergency psy shots or soemthing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 18, 2011, 01:30:24 pm
Um, I meant like go to the nearest med bay where they might have some emergency psy shots or soemthing.
Draining the psy from a sectoid nets easy XP besides doing so allows us to save those psy shots for later.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on June 18, 2011, 02:14:53 pm
ok, then find a civie crowd and psy drain them
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 18, 2011, 02:30:08 pm
(http://i.imgur.com/pHrUI.png)

You look at your levels for everything.
You're pretty tired and hungry from your busy day.
Most of all, you need to get more Psiotonin to wreak your terrible vengeance.

(http://i.imgur.com/iUfcS.png)

Man, it would be really convenient if you could siphon Psi off these goons.
But that would require some sort of horrible brain straw.
And you don't have a brain straw right now.

Anyway, you tell your captive to lead you to the med bay where there might be
leftover Psiotonin injections or maybe one of those brain straws that you might have just made up.

(http://i.imgur.com/u5BSW.png)

The Sectoid guard leads you to a large locked door.
Next to it, a panel consisting of three buttons and a circular lens.

He says that behind this door it's two rights and a three level lift to the med bay.
Also that you should let him go right now for being such a good sport.

Those meters were the hardest part, coming u with graphical representations of abstractions like "Gumption" and "responsibility" weren't easy.

I think the metroidvania map is working again, It was weird that it shut off, but I would have just re-hosted it if it had failed.

Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on June 18, 2011, 02:33:40 pm
...

You're going to have to explain what each of the meters are for. Each and every one of them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 18, 2011, 03:39:03 pm
Take the guard with you. He's not going anywhere. Doesn't he... Like... you? Sure he does. Just ask him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Lord Inquisitor on June 18, 2011, 05:58:25 pm
alpha is mostly female, I though all this hostility is male stuff.
also stat key is needed to decipher it all.
Title: Re: Space Voyage. Paint Adventure.
Post by: AntiAntiMatter on June 18, 2011, 06:22:25 pm
Take the guard with you. He's not going anywhere. Doesn't he... Like... you? Sure he does. Just ask him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 18, 2011, 06:41:49 pm
Take the guard with you, so you'll have a shield in case you run into any more guards. Also you won't get anywhere without any allies, this guard will be your comrade and he will be pleased with it (because you'll gut him like a trout should he say otherwise).
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 18, 2011, 10:58:35 pm
YES!  Robocorn, I knew you wouldn't let us down.

...

You're going to have to explain what each of the meters are for. Each and every one of them.

No.  Robocorn is very specifically not going to do that.

. . .

Okay, I have to give it a try.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Left column:
Health
[Something]
Finesse
Perspicacity
Gumption
[Probably biological meters]

Right column:
[Dude, what?  I'm guessing that somewhere in here are Aegis, Agility, and Leverage (http://www.bay12forums.com/smf/index.php?topic=74729.msg2141757#msg2141757), plus Balance and Skateboarding (http://www.bay12forums.com/smf/index.php?topic=74729.msg1867889;topicseen#msg1867889)  The third one looks like Skateboarding to me.]
[ . . . Since when is Skateboarding one of Alpha Rauthaz's highest stats?]
Psy
Norepinephrine
Dopamine

Vestigial gender identification meters:
Feminine
Masculine
Aspartame

YOU'RE WELCOME now what did I miss.

alpha is mostly female, I though all this hostility is male stuff.

Yes, but you're clearly unaware of Alpha Rauthaz's game-mechanic-warping past (http://www.bay12forums.com/smf/index.php?topic=74729.msg1920375#msg1920375).  Masculine was down to zero after that.  I'm wondering where the heck she got those Aspartame bonuses.  Hmm.  Before continuing with the suggestions from other folks, try resynthesizing Aspartame into Psy.  You know, like some games will let you do when you're horribly down on a resource.  Even a painful 1/10 ratio would be good, if it worked.

. . . Okay, wow, this took a lot of open windows.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 18, 2011, 11:49:39 pm
Nah you need that for psi pimp slapping strength.
She pick up some masculinity from mimicking a male sectoid guard.
I don't get why can't she just bite a dead sectoid or the one she has a hold of and suck the psi out of them?
feed your bloodlust Alpha FEED IT
! through I guess the lack of teeth means really awkward Hickies.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on June 19, 2011, 12:09:06 am
You're going to have to explain what each of the meters are for. Each and every one of them.

Spoiler: my interpretation (click to show/hide)


try resynthesizing Aspartame into Psy.

Also:
Take the guard with you. He's not going anywhere. Doesn't he... Like... you? Sure he does. Just ask him.

Once you get to the med bay, you can always use some surgical tubing to tie him up, and/or stuff him in a storage locker.
Title: Re: Space Voyage. Paint Adventure.
Post by: TherosPherae on June 19, 2011, 12:20:17 am
Get him to open the door, and use him as a human shield for anything hostile that might come out.

I wouldn't trust this guard, especially since we're holding him here against his will, and he's asking to leave because he's been cooperative.... I'm thinking that guard goes nowhere without us until we get our hands on some Psitonin. In which case, it'll probably be a one-way road to the pearly gates for him.

And before we go through the door, we have to get it open. Making the guard do it would probably be a ton easier and more discrete to whatever may be on the other side than just ripping it out ourselves.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 19, 2011, 01:29:32 am
Get him to open the door, and use him as a human shield for anything hostile that might come out.

I wouldn't trust this guard, especially since we're holding him here against his will, and he's asking to leave because he's been cooperative.... I'm thinking that guard goes nowhere without us until we get our hands on some Psitonin. In which case, it'll probably be a one-way road to the pearly gates for him.

And before we go through the door, we have to get it open. Making the guard do it would probably be a ton easier and more discrete to whatever may be on the other side than just ripping it out ourselves.

nah open the door the jack slate way. mash the guard into it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 19, 2011, 11:01:03 pm
(http://i.imgur.com/zjAvG.gif)

What do you mean nameless guard?
Whose name you certainly could ask but instead choose not to.
Doesn't he like you?
You guess if he doesn't like you he can help you get through the door another way.
Maybe he could help you that way.
Nameless guard.

(http://i.imgur.com/ZQg1M.png)

The guard eventually comes to his senses and opens the door
he uses some little barcode on the bottom of his shoulder pad thing.
That must be what those stupid things are used for.
They certainly aren't offering much protection.

Skills don't get their own bars there are too many skills. Speechwriting, skateboarding, tapdancing, and songsmithing (http://www.youtube.com/watch?v=hV6a-4WRys4) are all excempt from the rainbow of bars.

Damn, I'm late for today's update. unless you're further below GMT than me.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 19, 2011, 11:53:40 pm
Don't hurt him anymore. You'll tenderize his flesh and he'll make for a marginally less effective shield. And check his aegis bar, as well as his health. Look into means of raising his aegis score (if it isn't already maxed), perhaps you can find something to improve his aegis while gathering Psiotonin (or whatever it was called)... Aegisotonin, if that's a thing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 20, 2011, 02:11:29 am
sorry I mean mash the guard into the door opening panel.
oh well close enough.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on June 20, 2011, 06:45:18 am
also rip off his codebar thingy
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on June 20, 2011, 06:50:19 am
also rip off his codebar thingy
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 20, 2011, 07:40:04 am
also rip off his codebar thingy
...with a snide "I'll take that, thank you", and push your new friend/meatshield forward into the room.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 20, 2011, 08:50:03 am
nah re-grab the guard walk in.
chances are if it's a trap we would just be adding more men to it where as if it's a trap we still have a meat shield.

or we could just use alpha many learn techniques and power nap while holding on the guard like a teddy bear.

If the grip of is strong enough she can catch a few winks before the guard does anything about it gain a couple mind bullets.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 20, 2011, 12:21:30 pm
The guard eventually comes to his senses and opens the door
he uses some little barcode on the bottom of his shoulder pad thing.
That must be what those stupid things are used for.

Finally.  When next we see TQ-02, we can tell him to forget the scanner (http://www.bay12forums.com/smf/index.php?topic=74729.msg2171095#msg2171095).

Aegisotonin

Unfortunately, I doubt that "Aegisotonin" exists, as it probably falls under the category of "doesn't get its own bar."  Aegis was listed concurrently with other things that don't get a bar, you see.  However, it is an awesome name, and I strongly encourage that any Space Voyage character who gets access to a science lab try to develop this substance.

Ahem.  Look through the open door, then proceed with actions that might otherwise distract you from aiming your shield.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on June 20, 2011, 08:47:57 pm
I spent my evening today reading through ALL of this

That's exactly what I did! Except it was more like in the middle of the night.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 20, 2011, 11:35:29 pm
(http://i.imgur.com/1MQFo.png)

You'll be taking that shoulder pad bar code thing.
He won't be needing it where he's going.
Through that door where he will dutifully attempt to absorb fire on your behalf.

(http://i.imgur.com/wfciN.png)

You attempt to read what his aegis is.
What are you, psychic?
He probably has roughly the same armor as any other nudist with a beat up face.
Judging by that other nudist without a beat up face and his brains on the wall,
you'd better hope their love for this goon keeps them from firing on you.

(http://i.imgur.com/vry86.png)

Wisely, you scan through the door.
It would appear that there is a janitorial engineer coming this way.

I don't usually visit this end of the boards, but I spent my evening today reading through ALL of this, and I found it all highly entertaining.

Well done, good sir. You've weaved a gripping graphical tale.

Thanks bro, it warms the cockles of my heart to see that people are still spending hours slogging through Space Voyage. It also warms the cockles of my heart when people post suggestions, make fun of my art, or accidentally listen to "For All Tin" Generally my cockles are pretty warm almost constantly. That's probably why I can still manage to update so much.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 21, 2011, 01:13:54 am
Hijack the cleaning cart. Ask Meat (let's call him Meat from now on) if he's on good terms with his coworkers, and whether they'd be willing to save his life if he were in danger of being horribly dismembered by a telepathic madwoman.
Title: Re: Space Voyage. Paint Adventure.
Post by: LoSboccacc on June 21, 2011, 01:44:07 am
throw meat under the cart, take the engineer, his shoulder pad bar code should have greater clearance
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 21, 2011, 02:24:07 am
throw meat under the cart, take the engineer, his shoulder pad bar code should have greater clearance


I'd doubt it, actually.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 21, 2011, 02:42:51 am
throw meat under the cart, take the engineer, his shoulder pad bar code should have greater clearance


I'd doubt it, actually.
Nope. Cleaners have the highest clearance: even the exec's offices need cleaning. I once had a job at a bank, and I had to maintain the access cards and access levels, as every other door needed a swipe to enter. Cleaners even trumped IT, and any changes to the system had to be made with someone from the legal department there, as well.

OTOH, he does not have a shoulder pad. Kill our beloved meatshield and hijack the mobile. Even if it is slow, it's better than walking. The engineer shall be our new and improved meatshield!
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on June 21, 2011, 02:47:11 am
Do not kill meat.
Jump out form the corner with the gun out, and yell "Get on the ground!"
Jack his mobile, and clean him multiple times withit, then drive off.
After splattering his brains, ofcourse.
Title: Re: Space Voyage. Paint Adventure.
Post by: Heliman on June 21, 2011, 03:01:58 am
Shoot them both, take the alien's shoulder guards, and pose as the janitor.
Title: Re: Space Voyage. Paint Adventure.
Post by: Vactor on June 21, 2011, 08:24:11 am
throw meat under the cart, take the engineer, his shoulder pad bar code should have greater clearance


Strangely, my first instinct was also to throw meat under the janitor's vehicle.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 21, 2011, 10:36:18 am
yell "Get on the ground!"

No yelling, no yelling.  Must be sneaky.  But you gave me another idea.

clean him multiple times withit

Cleaning equipment!  Once control of the janitorial stuff is assured, turn around briefly and get the messes out in the hall cleaned.  Then check to make sure the room door is closed before leaving.  Sneakiness assured!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 21, 2011, 12:35:40 pm
Spoiler (click to show/hide)

Alpha play the Song of Med room on the Ocarina to warp your self to the med bay.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 21, 2011, 11:44:20 pm
(http://i.imgur.com/36JKO.png)
"Hey Meat, does anyone really care about you?
Does anyone like you enough to take a blaster bolt for you?
Are you loved Meat?"

This is incredibly creepy
Your meatshield seems too frightened to respond.

(http://i.imgur.com/ADdjC.png)

You suppose if nobody cares about him anyway you might as well not.
You hurl him in front of the cleaning wheelie or whatever that thing is called.

(http://i.imgur.com/arKGH.png)

The meatshielfd lands with a snap,
Damn, it looks like you've broken his neck.
Guess you'll need another one.

The janitorial engineer immediately surrenders.
you think you recognize this one.
TP-40...3... there are a lot of numbers, but you're sure this is the same one.
She does seem to be in the perfect position to become your new hostage.

You can think of a few ways to make use of this.

(http://i.imgur.com/mCou6.png)

You and your hostage clean up the hall and close the door.
It will be forever until anyone realizes that those guards are dead.
By that point it won't matter about the room of corpses.
Title: Re: Space Voyage. Paint Adventure.
Post by: TherosPherae on June 22, 2011, 12:24:46 am
Drive like the wind towards the medbay.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 22, 2011, 01:26:33 am
No, any medical facilities will have an undefined number of Sectoids in them.  Evidence suggests we can only efficiently take on one Sectoid at a time, and we have to get seriously creative to handle more than one without any Psy points.  Thus, minimize encounters.

Our residence will not have so many Sectoids.  In fact, because of the absurd security measures we (obviously) put in, it should have none, not even the requisite gloating usurper drinking our wine and scratching up our pool table.  Thus, go to residence.

Unless a perusal of the mental map reveals other features of these two alternative routes (med bay versus residence) that bias the other way around.  I still can't see the thing over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg2127130#msg2127130), but it sure didn't have medical facilities at the time it was posted.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on June 22, 2011, 09:50:03 am
^ agreed 110%
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 22, 2011, 10:17:29 am
Nothing of the sort, we need to cut at the head. To the bridge!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 22, 2011, 10:31:55 pm
Partly adding a comment I forgot, partly rescuing this from page 3.

Spoiler (click to show/hide)

Dang, nice one.  What exactly was used to cover up the rightmost Sectoid's head injury?  Masking tape?

--Rexfelum

P.S.: According to that same post I keep linking and keeps not displaying its images for me (http://www.bay12forums.com/smf/index.php?topic=74729.msg2127130#msg2127130), it's the flight deck and not the bridge.  And I would rather have some Psy points before getting to the flight deck.  And our residence is basically on the way to the flight deck, so Psiotonin injections at the residence it shall be.  Though it would be nice if this could be faster.  Where are those System Shock 2 Value-Rep machines when you really need hypos??
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 23, 2011, 12:46:50 am
(http://i.imgur.com/kSuP2.gif)

So, you're off in the direction of the main service elevator for this sector
Which, hopefully will give you more access to the other parts of the ship, such as your horde
and living space, and the flight deck for the starship.

But first you have to get there.

Glox is this wheelie thing ever slow, even when it isn't cleaning.
You could probably walk faster but that might affect your stealth.
TP-40somethingorother better not be protesting by a reduction of your speed.
You ask the janitor if she knows you can kill her right now.
"Wouldn't even hesitate.
At this range nearly 100% lethal.
One shot.
Just one.
Hear that TP-somethingface?
You tubespawned pile of biowaste.
You could show some urgency
you might not live to see your next MCP
How about some terror?
fear?
Alertness?
You saw what happened to the others.
You think you could speed this up
Before I blow your brains onto the ceiling
I'm only threatening your life
You don't have to do it.
Just saying."
The janitor remains silent.
"You're really no fun TP-*mumble*"
You just hang tight for a while and plot your next move.

So, like most Wednesdays I was busy a lot. So I reward you all by stalling a bunch.
Though I did replace that inexplicably broken map image, maybe that will have an affect on the destination that you wind up going to.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 23, 2011, 06:10:30 am
pull a space station 13 and call this a revolution flash the janitor
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 23, 2011, 12:30:00 pm
We can assume TP is a mute. We'll communicate in Morse Code with blinks and winks, blinks being dots, and winks being dashes.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on June 23, 2011, 01:08:41 pm
Mutes can still understand whats being said on average.

If she doesen't speed up she is of so use.  Blow her brains out and advance on foot.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on June 23, 2011, 04:13:22 pm
Convert the Janitorial Worker.
make her your 2nd in command.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 23, 2011, 04:55:29 pm
Convert the Janitorial Worker.
make her your 2nd in command.
This, any one who has a snazzy head band should be spared of having their brains blown out.
Title: Re: Space Voyage. Paint Adventure.
Post by: Meanmelter on June 23, 2011, 06:10:31 pm
I just read so many pages. I have one thing to say.

When we first saw 666, this was me. (http://www.youtube.com/watch?v=pAPhWj7Ands&feature=related)

>Get off the janitor thingy, just keep walking.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on June 23, 2011, 11:14:12 pm
Blow head off, take the wheel.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 23, 2011, 11:52:31 pm
No, no, no.  No killing without direct benefit.  The need to deal with another body would just mean another slowdown.

And . . . UGH, the map (http://www.bay12forums.com/smf/index.php?topic=74729.msg2127130#msg2127130) has revealed that our residence is in the opposite direction from the flight deck.  But if I'm reading it correctly, TQ-01 and TQ-02 are beyond the residence.  Or is that notation saying that they are in an unknown direction?  Ugh, again.

How close are we to the elevator?  If we are close, then keep going.  If not,

Get off the janitor thingy, just keep walking.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on June 23, 2011, 11:58:11 pm
In that case, head to the bridge and blow some holes in some pilot heads.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 24, 2011, 01:17:39 am
In that case, head to the bridge and blow some holes in some pilot heads.
Then what you get the whole place under red alert then kill all the crew, which then you be stuck with 1 pilot and no one checking the engines, or repairing the ship(I don't doubt TQ-02 abilities just a ship filled with dead bodies is the best type of ship for Deadshapeshifters and we don't want DeadShapeshifters taking over the ship because one hot headed murderer went on a killing spree )?
best push your power on some helpless lowers so you can have a crew to fully run this vessel. besides TQ-02 can tweak that ride to go much faster once the small rebel group is formed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on June 24, 2011, 01:26:19 am
Mutes can still understand whats being said on average.

Yes I know, I meant that TP use Morse Blink so that we could have two sided conversations.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 24, 2011, 05:06:11 pm
He would likely be deaf, not mute, if anything like that was messing with our communication. The guy isn't reacting to our vocal intimidation, silently or otherwise.

Anyway, we might want to go for some greater threat against the crew - is there anything near an escape pod that explodes really nicely? If so, we should really take that over, making sure to set up some strong defense there. Once we have control of the ship we can force the crew to fly it over to a less scrupulous sector of the galaxy. Space pirates know how to run ships, if you know what I mean, and are less likely to want to side with the revolution's new government. Plus they'd probably love immunity from the law once we're back in power (or an empty promise of it). Just make sure the pirates always know who's boss. Recharged power-armor might help with that. As a side note, we'll need some loyal stooges to help us run the new shadow government, ones that will preferably not start a democratic revolution. Pirates might fit that role.

Just finished reading the whole thing. Excited to start participating. Hopefully my suggestions won't suck.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 24, 2011, 09:55:43 pm
The one known as peglegpengeuin brings up a good point.  What are Alpha Rauthaz's long-term goals?  We've got as far as "vengeance," and on that front I can't even remember the names of all the people in the shadowy government who need to die now.  Hmm.

Anyway, a thing:

less likely to want to side with the revolution's new government.

The government is, in fact, shadowy, so there is neither revolution (until TQ-03 gets further in her work) nor a public awareness that protection from shadowy folks would be helpful.  So that part won't work.

But I just did some research on what else we've seen from Alpha Rauthaz.  Oh ho ho:

You'll just gas them, you're immune anyway.

Tell me that Alpha Rauthaz has an internal poison gas delivery system on her ship.  Just tell me this.  And wherever the controls for that puppy are, head for the controls.  (Which is probably Alpha's residence!)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 24, 2011, 10:56:08 pm
TP What's her number aka TP-?? is a girl following from this line
Quote from: robocorn
You ask the janitor if she knows you can kill her right now.
This means we got two female sectoids cruising along down a commercial section of the ship, given the slightly silly faces from before no one in this hall would likely care about a guard being chuck at a janitor cart and their old leader/roomie riding in the cart. this must been another drunk session Alpha does daily, toss a guard, hitch a ride on a slow cleaning vehicle to her room, pass out on top of janitor who she hitch the ride on for a couple hours and wake up wondering why she smells like cleaning supplies and shame. This must been going on for awhile and the motives of the ones who exile her must been from that daily schedule the death of the patsy was means of fishing her out. We can't go to her room they probably rig it with explosives using the kegs of cleaning supplies she* store in there.  *alpha
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 24, 2011, 11:08:14 pm

less likely to want to side with the revolution's new government.

The government is, in fact, shadowy, so there is neither revolution (until TQ-03 gets further in her work) nor a public awareness that protection from shadowy folks would be helpful.  So that part won't work.

It is my understanding that the government was two layered. On the surface was a bureaucracy, which assigned jobs and certain rights to citizens. Citizens are relatively aware of the surface bureaucracy and its various policies, including its use of droids in security and behavior modification. Below this was our shadow government, which acted in our best interest. Mostly this meant maintaining the various unfair policies of the bureaucracy that kept us in power. In other words, we blocked reforms that could ruin our advantage over the average citizen.

Rexfelum, when I say pirates are less likely to side with the revolution's new government, I meant the entire government system as of our leaving it. The average citizen is loyal to the surface bureaucracy, and unaware of who is running it from the shadows. Back in the good old days that was a good thing, since that meant they were indirectly loyal to us. Now loyalty to the bureaucracy has changed meanings, so there's no way for us to truly recruit the regular mindless/dutiful sectoid. Pirates were never loyal to the bureaucracy, and still aren't. In fact, they probably hate it for arresting and killing so many of them. They might even take joy in helping us initiate a civil war.

Point is we need a safe haven and some trustworthy friends. Closest we can get to either of those for now involves lots of pirates.
Title: Re: Space Voyage. Paint Adventure.
Post by: Lord Inquisitor on June 24, 2011, 11:41:39 pm
make homemade gas grenades from cleaning products, chloramine gas is easist to make. but probably not immune from that patricular gas.

_
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 25, 2011, 12:28:46 am
What Alpha holding on to again? From the looks of this animated picture
there both holding on to each other scared for their lives like the cleaner going by 90 mph
(http://i.imgur.com/kSuP2.gif)

or that there a guard blockade down the hall with rocket launchers pointing in their direction, or a yogurt abomination just slip on board and their cruising down the hall to it, or the alpha in the middle of all this gore and death is really a not fit for this and wanted attention..
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 25, 2011, 12:49:31 am
Rexfelum, when I say pirates are less likely to side with the revolution's new government, I meant the entire government system as of our leaving it.

No problem, no problem.  Just heading off any possible misinterpretations of the word "revolution."

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 25, 2011, 01:18:20 am
Yeah, that's what I thought was happening. Sorry about that guys.

Anyway, gas grenades would be a good way to take out all the sectoids in big rooms at once, assuming we can make something strong that won't mess with us later. Gas grenades won't work on droids though - maybe we can make some explosive concoctions too? I don't think anyone rigged our former residence with explosives since the new government probably thinks we're still on that one space station. Someone else is probably occupying it - could even be the ship's captain. If we had anything nice in there that nobody knew about, it might be worth expending a few grenades to get a hold of. Hopefully nobody found and removed the internal gas-delivery system. We probably have an escape pod in there too. Oh yeah, and we need to keep the janitor as a hostage for now. No killing him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on June 25, 2011, 11:04:17 am
In that case, pray to Yogurthulu for guidance and super powers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 25, 2011, 12:06:47 pm
Gas grenades won't work on droids though

No droids in space!  No problem!

I don't think anyone rigged our former residence with explosives since the new government probably thinks we're still on that one space station.

And the work would have to have been done very, very quickly.  I still find it likely that Alpha Rauthaz's residence has it's own defenses to keep out intruders, so it is probably safe for our former-secret-de-facto-leader of the homestar system.

him.

Her.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 25, 2011, 03:24:25 pm
(http://i.imgur.com/kSYBn.gif)

You attempt to communicate with the janitor via coded blinking.
On the off chance that you're dealing with a deaf-mute that
inexplicable avoided being filtered out from the application process.

You blink angrily at your hostage.

(http://i.imgur.com/hvIdK.gif)

TP-Whatever blinks back at you submissively.
You have no idea what these blinks mean.
Either the blinking is meaningless or she's using a different cipher than you.
You're guessing the former.
This saucy janitor is messing with you.

(http://i.imgur.com/gMN4d.png)

She is damn lucky that you don't know how to drive one of these stupid things
You're way too tired to walk all the way there.
You'll be sure to replace her when you find another suitable hostage that
can drive one of these.

(http://i.imgur.com/VLauZ.gif)

You make your way in the direction of your abode in the ship.
Your stockpile of weaponry, the controls for the nerve gas release ducts,
and your replacement circlets are all located there.

Really, you've been without a circlet for too long.
You just feel naked without one.

(http://i.imgur.com/yvtT6.png)

You stop as you approach the door to the atrium.
Even amongst all the filter plants, you'd bet that there'd be
a crowd in there that might recognize you.

You'll need more of a defense than just two Glivs.
Seeing the sanitation engineer storage facility you get an idea.

(http://i.imgur.com/hoyw5.png)

You get your hostage to use her clearance to unlock the door
enabling you to enter the storage closet.
You keep her in a chokehold to prevent her escape.

(http://i.imgur.com/v1IcU.png)

Skleekbort!
A jackpot of chemical cleaners and solvents.
You're sure that some combinations of these will serve as toxins or explosives.
With them you'll produce the weaponry that will get you through the atrium.

If only you'd remembered anything you'd been taught about chemistry.

Sorry for my absence. I'd been doing some time consuming stuff.
I've got some more ideas in my head too. It's good to see some new faces too. 
Title: Re: Space Voyage. Paint Adventure.
Post by: Lord Inquisitor on June 25, 2011, 04:34:43 pm
Read the labels and let us have some Resident evil fun with mixtures.

We need something fragile to contain but break when we want it, look for glass bottles or lighting tubes. Find a plastic bottle for a funnel so we can transfer stuff from big barreks to smaller containers, If is no funnel use bottle top as one.

Look for aluminium and rusty metal, combine aluminium and rust for thermite. Like that mcgyver clone did in the vidscasts from your youth. Then we can weld doors shut or burn robot armour.

Swap clothing with useless, so we no longer feel naked as the armour is not working and we can go about pretending we are a cleaner.* We could feed him/her/it chemicals to see waht happens and stuff body in a big barrel to hide it. If it says "Trioxin" do not touch, do not go near and do not stuff bodies inside it.

*They all look the same to use = cloneism.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 25, 2011, 04:41:15 pm
Inquisitor, we don't need to worry about robot armor - there are no robots in space. Fragile containers are probably good, though. Thermite is good if we can find a way to use it, though we don't want to weld shut the doors to the place we're trying to get into, unless we can de-weld them later.

It would not be too hard to make chloride gas or one of its explosive counterparts (http://wiki.answers.com/Q/What_happens_when_you_combine_bleach_and_ammonia.), though I'm not sure I'm in love with any of those. Chlorine is the only gas among them, to my knowledge, and it's quite far from colorless.

Also, I know of a stupid and fun way we can release the gas into the room. We can put our toxic gas containers into the janitor's vehicle, and make it drive into the room while we hide in the storage closet. The containers should be opened right before we hide in the closet, and tons of deadly chlorine gas is required. An alternative is to put an explosive with the chlorine gas as a sort of timer, so that the gas will all be released at once as soon as the vehicle enters the room. This would be a little safer for us if it worked, though I couldn't find anything with a reliable mix-to-explosion delay time. Either way, I am not sure how we'll open the door without anyone noticing us.

If all of this succeeds, then we'll need to wait a bit for the chlorine gas to disperse, unless we're already immune to it. We can send our janitor in as a sort of canary in a coal mine (http://petcaretips.net/canary-coal-mine.html) if need be.

I won't write anything in bold until I hear more from you guys.

EDIT: If we hack the control panel, can we make the doors open after a set period of time?
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on June 25, 2011, 05:33:40 pm
Sacrifice these chemicals to Yogurtulu, in exchange for his service and a lifetime supply of yogurt. If that doesn't work, see if you can find some oil and a bottle. Or a yogurt grenade.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 25, 2011, 05:37:23 pm
 Switch Clothes with the Janitor and demand her walk into her room after you sort the issue of making a explosive that can clean out the trap if there is one. If the janitor survives the ordeal by either shear luck or moxie complement this one suggest you might have a opening for a patsy.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 25, 2011, 07:36:48 pm
We can take the janitor's head piece, but I doubt it would help us disguise as a janitor. We'd need to lose our power suit to disguise ourselves, and there's no way we're losing that now, even if it needs recharging.

Mix up some chlorine gas in big containers. Put the chlorine gas containers into the janitor's vehicle. Hack the control panel to the door of our former quarters. Put something heavy on the pedal to keep the vehicle slowly moving forward. Rig the hacked control panel to open the door as soon as the vehicle reaches it. Quickly open the containers and dart into the storage closet, closing the door behind yourself before much gas can get in. Everything should be timed so that the rigged door opens and lets the vehicle in after the door to the storage closet is already closed. Our hostage should be with us in the storage closet.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 25, 2011, 11:16:24 pm
Spoiler: a graphic (click to show/hide)

We seem to have driven through the looking glass.  (Ahem.  Left-right flip.)

your replacement circlets are all located there.

YES!  PRIORITIES!


You stop as you approach the door to the atrium.
Even amongst all the filter plants, you'd bet that there'd be
a crowd in there that might recognize you.

Wait.  We need more information.  Robocorn, please define the "atrium."  For that matter, please locate the "atrium."  Is it immediately beyond the door that we appear to be approaching on the map?  Then we are still far, far removed from the quarters.  Strategy must be appropriate.

. . . And I don't know what you're saying about "filter plants" and a "crowd."  Are you saying that this atrium will be filled with large objects (and hence the Sectoid population can only be so large)?  If the "filter plants" mean there is little space inside, then the cleany-drivey whatsit can't go in there.

Switch Clothes with the Janitor and demand her walk into her room after you sort the issue of making a explosive that can clean out the trap if there is one. If the janitor survives the ordeal by either shear luck or moxie complement this one suggest you might have a opening for a patsy.
We can take the janitor's head piece, but I doubt it would help us disguise as a janitor. We'd need to lose our power suit to disguise ourselves, and there's no way we're losing that now, even if it needs recharging.

The power suit is irrelevant to identity.  TQ-02 invented it.  No one would recognize Alpha Rauthaz (or confuse TP-### for her) because of it, but rather because they personally have seen Alpha before.  I think the only things we could get from the janitor would be whatever form of clearance she has, and any chemical know-how.  (Would be a poor janitor who didn't know about, say, the aforementioned bleach and ammonia.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 25, 2011, 11:54:38 pm
Oh, I thought the atrium was our former quarters, where our weapons horde, extra crowns, and gas delivery system were located.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 26, 2011, 02:32:53 am
but dressing her up for a split second in that power dress would at least give a nice distraction.
Wait could the janitor speak only in telepathy? try using Telepathy
Oh and I highly doubt these 'smart' sectoids could figure out who Alpha is shoot it's not like alpha has a distinct scowl on her face... or the only scowl in the sectoid race. I bet it's the dress she wears that tells her apart.
Title: Re: Space Voyage. Paint Adventure.
Post by: JGruesome on June 26, 2011, 08:52:48 am
I would suggest closing the door behind us first, lest someone walk in and needs to be dealt with. Then showing some of the chemicals to the janitor, obviously she works with them, she may be able to give base reactions to what they are/do. If you find one that makes an airbourne toxic gas, keep it in a container, and save it until you're in a meeting room with parliament.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 26, 2011, 01:27:38 pm
(http://i.imgur.com/Tzx3v.png)

You remember to close the door to keep out any potential interlopers.
Now, because you have no idea how chemistry works,
you make the janitor experiment with the dangerous chemicals.
At gunpoint of course.

(http://i.imgur.com/2Uho0.png)

It isn't long before she stumble upon some noxious mixture.
You have her cap them inside some of the smaller cleaner bottles.

(http://i.imgur.com/GP8Rl.png)

When all is said and done, you have in your possession 4 toxic gas cocktails.
This should be enough to deal with any potential foes you may encounter.
At least you hope so, It would be hard to fit anything else on your belt.
You swear, if you spot a guard with an inventory, you'll take it.

You have her prepare a larger jug afterwards for a more initial attack.

Oh, You have an idea.

(http://i.imgur.com/EOP4V.png)

A piece of broken glass and your dress.
The janitor is your spitting image.
Surely some segment of the ship's crew will recognize you and
will attempt to kill you on sight.
This will make her a useful decoy.
With your droid-esque armor, you just look like some sort of
costumed crime fighter.
They'll certainly have better things to do than to try to engage in responsibility modification with you.

(http://i.imgur.com/5kn68.png)

You leave the storage closet.
TP-Whatserface lugs out the jug of gas.
There's just one corridor between you and the
center of the ship's ventilation.
You could probably kill everyone if you do this right.

Sorry that ambiguous map is ambiguous.
Spoiler (click to show/hide)
You're at the door between the hallway that leads to the atrium.
and the hallway that leads to the elevator that I just glossed over with a gif.
The atrium is a rather large central area where most of the air in the ship is filtered.
There are nice looking plants there and an artificial sky.
It is a popular spot for staff to take breaks in between ten hour shifts.
There is an elevator there not far from the entrance that leads up to the level on which Alpha Rauthaz's domicile is located.
This will likely be the hardest part of the trip to the room unless I get some evil ideas between now and then which I might already have.

Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on June 26, 2011, 01:32:27 pm
Think about the two half-idiots you sent, wonder about where they are, leave jug in a concealed spot near ventilation.
then switch to TQ-01 or TQ-02

(p.s. like the game-like stuff now :P)
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 26, 2011, 01:41:15 pm
Put the chlorine gas containers jug into the janitor's vehicle. Hack the control panel to the door of our former quarters the atrium. Put something heavy on the pedal to keep the vehicle slowly moving forward. Rig the hacked control panel to open the door as soon as the vehicle reaches it. Quickly open the containers jug and dart into the storage closet, closing the door behind yourself before much gas can get in. Everything should be timed so that the rigged door opens and lets the vehicle in after the door to the storage closet is already closed.
Then switch to TQ-02 before finding out if the plan worked.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on June 26, 2011, 05:40:57 pm
Put the jar of acid stuff inside the janitors dress, (Yes, I know, that sounds wrong  :-[) then push her in and shoot the acid stuff when the janitor is surrounded, killing all within the room.

Edit: Actually, just use the small bottle-things, save the jug for the ventilation.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 26, 2011, 08:46:48 pm
See if you can rig the cleaner with the acid so that you can coat the floors with flesh melting chemicals knock on the door and watch them step into their deaths, or better yet take the time to admire the janitor's new look because your Narcissist person and you just now notice how amazing you look in that dress and it really really suits her. wait by technicality isn't TQ-??? alpha thus we get temp control of her actions for she wearing the dress(hope so once we toss her into that room).

Also alpha can't be a costume crime fighter with out a cool name to go for it.
So maybe she can go by "Phalar gun totin' protector of the people." and... she going to kill every one on the ship except leaving her stranded on a dead ship because only she has a immunity to toxins(I guess the janitor too for being temp Alpha).

oh and TQ-02 didn't think about the armor with the wardrobe but
(http://img823.imageshack.us/img823/395/735h.png)
or this seeing how the first one is a game TQ-02 was playing(which means he model alpha in a game with this armor)
(http://img717.imageshack.us/img717/1122/612x.png)

picture that with no dress. (http://www.truimagz.com/host/fortcrush2/folder1/DAT-Alphat-romp.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 26, 2011, 09:12:19 pm
Agreed. Before doing anything else, we should admire our image in the janitor. And smack the image of our arse. Alpha is kinky.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 26, 2011, 10:37:43 pm
Agreed. Before doing anything else, we should admire our image in the janitor. And smack the image of our arse. Alpha is kinky.
funny if no one was in alpha's room but a hologram from the other sectoid and leads to an awkward one way conversation with Twilight Princess ??? leaves thinking shoot janitors tripping my "Alpha getting closer to killing me alarm alpha never got on board looks like I can kick back and eat yogurt." Alpha walks in while the hologram shuts down and ask what happen with silly blinks?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 26, 2011, 11:21:35 pm
Warning!  Warning!  AWOOGAH!


We are not immune to this chemical.  Veto all plans that hinge on our prolonged exposure to it.  Revise and resubmit.

In other news:

Spoiler (click to show/hide)
or this seeing how the first one is a game TQ-02 was playing(which means he model alpha in a game with this armor)

Rumrusher, I am pleased to report that not only are you insane but you are also wrong.  Events in the first graphic happened as shown.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 26, 2011, 11:25:45 pm
We can wait for it to disperse, right? Anyway, we have a gas-tester right here *points to janitor*.
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on June 27, 2011, 01:18:04 am
TP-Whatserface lugs out the jug of gas.
There's just one corridor between you and the
center of the ship's ventilation.
You could probably kill everyone if you do this right.

And by everyone, he means everyone.

Find environmental suits before beginning this plan. Also make sure ship has some way of purifying the atmosphere afterwards.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 27, 2011, 08:47:11 am
Warning!  Warning!  AWOOGAH!


We are not immune to this chemical.  Veto all plans that hinge on our prolonged exposure to it.  Revise and resubmit.

In other news:

Spoiler (click to show/hide)
or this seeing how the first one is a game TQ-02 was playing(which means he model alpha in a game with this armor)

Rumrusher, I am pleased to report that not only are you insane but you are also wrong.  Events in the first graphic happened as shown.

--Rexfelum
really? hmm I only had the second there just in case someone walks up and say "wait a minute that was not canon"
just covering my back, don't get why I'm insane and wrong for showing that alpha with no dress bound to have a sharp metal point jabbing her in the butt every time she walks?

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 27, 2011, 09:02:07 am
Yay! Fanboi fight on what is canon and what isn't!  :D

Congrats, robo, if fanbois fight over what you wrote, you're doing it right.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 27, 2011, 10:27:00 am
Yay! Fanboi fight on what is canon and what isn't!  :D

Congrats, robo, if fanbois fight over what you wrote, you're doing it right.
not really a fight more so a discussion.
either way I was wrong about that whole bit being on his viso so I guess TQ-02 was really playing station 7 than a sectoid version.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 27, 2011, 10:27:45 am
fight

I raise my eyebrows at you quietly.

don't get why I'm insane and wrong

Oh, no, those two are separate ideas.  You've been insane.  The present circumstances do not impact this, and you should not feel insulted by my bringing it up.  I was just adding that you were mistaken at this time.  The Station 7 reference definitely occurred for real, as evidenced by how many of the elements (blood, the dead Sectoid, funky locks, the panel, dropped cans) continued to exist through the remainder of that scene.

. . . As you clearly know, because you just posted something about it while I was busy typing.  Oops.

And for the record, I was not posting during the opening pages of that section.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 27, 2011, 01:29:04 pm
fight

I raise my eyebrows at you quietly.

don't get why I'm insane and wrong

Oh, no, those two are separate ideas.  You've been insane.  The present circumstances do not impact this, and you should not feel insulted by my bringing it up.  I was just adding that you were mistaken at this time.  The Station 7 reference definitely occurred for real, as evidenced by how many of the elements (blood, the dead Sectoid, funky locks, the panel, dropped cans) continued to exist through the remainder of that scene.

. . . As you clearly know, because you just posted something about it while I was busy typing.  Oops.

And for the record, I was not posting during the opening pages of that section.

--Rexfelum
Insulted isn't the word just confused. I wonder what am I insane for now to add that to the list of insane things I done recently.
though I guess this time it was just an adjective. oh well no harm done back to the point at hand getting Alpha to focus on ogle TP-??? and think up a better plan than Gassing the entire place(unless this is all means of taking the ship hostage)(this plan is bad in many ways but her dying in the process isn't one of them. I guess she coughing now due to saliva slipping down the wrong pipe.)
unless having the gas in the vent system allows easy access to mass kill security walk in and raid the armory under a guise of a rebellion that would work.
Title: Re: Space Voyage. Paint Adventure.
Post by: Lord Inquisitor on June 27, 2011, 05:20:58 pm
find plastic bottle and make a crude gas mask like this

http://1.bp.blogspot.com/-NsNklkW0nZs/TeJWdT2ypNI/AAAAAAAAAJA/eFNRcpdS_zY/s1600/Tear+Gas+Mask.jpg

admittly this is for teargas and not chlorine gas could just replace vinagerwith urine for quick tempoary protection.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 27, 2011, 05:50:36 pm
If that's the case our janitor friend needs one too. We can't let her die after all we've been through! Well, not yet.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on June 27, 2011, 06:33:26 pm
Gasmask time!
|0-0|
|(#)|
And yes, that is a gas mask.
Title: Re: Space Voyage. Paint Adventure.
Post by: Meanmelter on June 27, 2011, 10:14:03 pm
Gasmask time!

(0-0)
  ||
 (#)

And yes, that is a gas mask.
Do it right next time.

EDIT: No, it is not a dong. As much as it seems like a dong, its not.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 27, 2011, 11:50:16 pm
(http://i.imgur.com/KVCrs.png)

You admire the janitor in your dress.
It seems a little loose on her.
Does that mean you've been gaining weight?
Can't be, all Gabronians are the same size.
It must have just been stretched.
It's ruined now.

That gives you an idea.

(http://i.imgur.com/YeFJt.png)

You coerce TQ-whatevs into smuggling the toxic jug
beneath her disguise. This will surely catch your enemies
by surprise when they fire upon a reservoir of poison and death.

But something's missing, protection for yourself.

(http://i.imgur.com/tIJ7Q.png)

Lacking any obvious gas masks or obvious filters that wouldn't be filled with poison already.
You opt to borrow one of the janitor's scarves, because in the coldness of deep space, you need to bring a scarf.
You briefly pause to wonder why the janitor was carrying these scarves anyway.
This one is actually pretty nice, though it's not in your color.

You prepare the janitor to roll out.

(http://i.imgur.com/g1fGg.png)

Armed with your Glivs, 4 gas bombs, and a kamikaze
You pass through the doorway on the path to the atrium.
After this it's a straight shot to your Psiotonin stores in your domicile.
Until then you can't let anyone detain you.
You'd sooner kill them all.

You are now TQ-02

(http://i.imgur.com/5s6DA.png)

You've just spent four minutes relentlessly thrashing the door to let you inside.
It stands steadfast as you relent. You wonder how you and TQ-01 will ever escape from this cargo hold.


Man, when I did that panel of TQ-02 I felt pretty out of practice.
That generally shouldn't happen, But come to think of it. It's been nearly 100 panels
of drawing abnormally, either via the Surrealm style, or the pixel art video game thing style.
Sometimes it's fun to mess around with aesthetics but all that really took their toll on me the
last few weeks.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on June 28, 2011, 01:46:01 am
Take this time to wonder what are those crates containing...
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 28, 2011, 02:31:09 am
Or, you know, actually open one and look inside.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 28, 2011, 07:52:10 am
TQ-02 stop and laugh at the fact you made the suit Alpha wearing have a huge sharp bit in the back.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on June 28, 2011, 08:36:57 am
Or, you know, actually open one and look inside.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on June 28, 2011, 09:21:00 am
Or, you know, actually open one and look inside.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on June 28, 2011, 10:11:36 am
Or, you know, actually open one and look inside.

Carefully.

Spoiler: And a one (click to show/hide)
Spoiler: And a two (click to show/hide)

Meanwhile, I predict that TQ-01 is being arrested.  He was fighting a military Sectoid in hand-to-hand combat, and Alpha Rauthaz only beat one after stealing fighting skill.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on June 28, 2011, 10:28:16 am
It's not about "breaking" them. We're just looking inside. To find explosives. Which we can use on the door. Which is a really sound idea, blowing stuff up while in a spaceship in space and having no idea what we're doing.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on June 28, 2011, 10:54:34 am
It's not about "breaking" them. We're just looking inside. To find explosives. Which we can use on the door. Which is a really sound idea, blowing stuff up while in a spaceship in space and having no idea what we're doing.
I SUPPORT THIS IDEA!
Title: Re: Space Voyage. Paint Adventure.
Post by: Meanmelter on June 28, 2011, 11:10:27 am
It's not about "breaking" them. We're just looking inside. To find explosives. Which we can use on the door. Which is a really sound idea, blowing stuff up while in a spaceship in space and having no idea what we're doing.
I support this idea
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 28, 2011, 01:32:22 pm
Hmm... we can ask the door politely to open for us. If it doesn't respond to a gentlemanly gesture, then I'm all for blowing the hell out of it.

Side note: it's possible none of the crates can be opened. What then?
Title: Re: Space Voyage. Paint Adventure.
Post by: Svarte Troner on June 28, 2011, 02:34:26 pm
Wow, I just read through the whole thing. Keep up the good work man, you've got my interest!
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on June 29, 2011, 06:25:50 pm
It's not about "breaking" them. We're just looking inside. To find explosives. Which we can use on the door. Which is a really sound idea, blowing stuff up while in a spaceship in space and having no idea what we're doing.
I SUPPORT THIS IDEA!
AGREED!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on June 30, 2011, 03:54:38 pm
(http://i.imgur.com/3kaMa.png)

Ah, the Refk-23 variably malleable high protection storage container.
It's been so long since you've had time to yourself to admire such
a well crafted box. What could be in the box? Nanoscopic circuit thread?
Refined plutonium? High pressure disarmed explosive?
The number of delicate and dangerous items never ends.

(http://i.imgur.com/piMA5.png)

Unfortunately, you can't open these boxes, you don't have a cryptocoder on you
nor do you have the means to construct one.
If you had one, you could break the seal and the metal shell would peel itself away.
There's really no way to pry the box apart because it has no seams,
though with enough force you could probably bend the metal and destroy whatever's inside.

Maybe there's a cryptocoder behind that door.

(http://i.imgur.com/apdp2.png)

You'll try the door again.
Brute force didn't work, you'll try diplomacy this time.
Though you have gotten off on the wrong foot, you would be pleased as punch
if the door would kindly cease its obstruction of your mission.

The door does not respond.

(http://i.imgur.com/iB57m.png)

You try groveling, groveling always works.
If the door would just get out of your way you'd buff all the dents out of it.
You'd keep it clean, you'd be its best friend.
Anything just to let you through.

(http://i.imgur.com/mMqUn.png)

You hear some light clanking and clattering behind the door for a moment.

(http://i.imgur.com/pgz3q.png)

The door acquiesces to your demands. opening up and revealing a much brighter room.

(http://i.imgur.com/GmNIc.png)

The room contains a large console that displays the statistics for a compressing machine that
serves to refrigerate an area of the ship a few levels below your current location for the purposes
of maintaining a livable temperature within the ship. Like some sort of sink, but for thermal energy.
It's on the tip of your tongue.

Incidentally, the room is a bit warmer than the storage room you're currently in.

It looks like Tuesdays and Wednesdays are pretty bad space voyaging days for me

I'm sure it just has to do with poor time management, there used to be a time where I could spit out updates like these daily instead of 5 times a week. Man were those the good old days. March of this year.

Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 30, 2011, 04:22:48 pm
Add the door to our party. We'll buff it out later. Also, before entering the room, make sure to look around. Light clanking is scary. If all's clear, go to the machine and make sure everything is okay. We don't want that malfunctioning, and nobody is more trustworthy and responsible with important machinery than TQ-02.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on June 30, 2011, 04:26:03 pm
Suddenly, art shift! :o
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on June 30, 2011, 05:18:26 pm
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on June 30, 2011, 07:59:41 pm
Use that computer to freeze all the guards solid, then melt them! MUHAHAHAHA! KILL THEM ALL! FOR THE GREAT YOGGOTH!
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on June 30, 2011, 10:17:59 pm
Wait, I had an idea. Instead, harvest what seem like unnecessary parts of the life-support machine to make a cryptocoder. Surely this is a solid plan.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on July 01, 2011, 09:55:49 am
> pay no attention to what that is doing disassemble it for parts!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on July 01, 2011, 02:55:25 pm
Try to find where the heat is directed.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 01, 2011, 06:08:58 pm
You fools! the heat will set of the explosives! Kill the heat! with WATER!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 01, 2011, 06:21:19 pm
You fools! the heat will set of the explosives! Kill the heat! with WATER!
Robocorn go into the Init files and turn temperature off. unless it is off then no worries
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 01, 2011, 08:11:37 pm
(http://i.imgur.com/KAWAY.png)

You enter into the room quickly, there are so many possibilities opened by
this discovery. You'll first be able to adjust the temperature to disable
your pursuers. Afterwards, you might be able to scrounge together
some arts to construct a cryptocoder so you can get into those boxes.
It certainly was fortuitous that that door opened on its own.

(http://i.imgur.com/FQ6Ck.png)   

A long hard shaft of metal strikes you in the chest.
It splits your breastplate and knocks you to the floor.
Totally unexpected.

(http://i.imgur.com/qzW6L.png)

You gaze back at your attacker in abject horror and wonderment.
Never have you seen such a thing before, you'd never thought such a thing to exist.
Well, you have, but not like this, you'd only heard about little squirmy ones.
Time to cross this off your bucket list.

(http://i.imgur.com/SdhaG.png)

You've met your first alien.
And boy is it a big one.
You're seized by that special kind of adrenaline terror
that makes everything seem dreamlike and ephemeral.

Suddenly, art shift! :o
Smartass psychics have to ruin it for everybody else.  :P

Anyway, I'm away from my tablet for the next few days but near a scanner.
By necessity, the next few rounds of updates will be made in traditional media.
This will definitely not be a permanent shift for TQ-02's story because doing it like this is
really frigging difficult

What is this like the second? third? alien we've met in space voyage?
Far too few for a voyage this grandiose. 
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 01, 2011, 08:18:52 pm
Call out alien for using a poor choice of sword design. A broadsword would've actually gone through the armour.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 01, 2011, 08:49:04 pm
Smile, wave goodbye, and RUN LIKE HELL. Surly we can outrun this thing on foot.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 01, 2011, 08:50:49 pm
It may be a good idea to make this thing our ally. For, yknow, alien powers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 01, 2011, 09:32:49 pm
Threaten to spit on him, introducing a plethora of strange and alien germs to his body which his immune system won't be able to handle.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 01, 2011, 09:52:43 pm
Spoiler (click to show/hide)
Yup this doesn't fit any description so this is a new caste of Kobold. looking at the box room the kobold was thrown into that room and the sectoids box the poor thing in and the lass(?) swung at TQ-02 in means of self defense.[/spoiler]

Suddenly the Space Kobold drops her(his? I guessing her from the silhouette) sword and starts forgiving her sudden rude attack on your life. she(he?) been trap there for some time now and was wondering if someone would arrive. She attack you due to your Droidish armor and mistaken you as a assimilated Sectoid for the Drurg empire(droids from the Droid rebellion that continue on Rebelling soon after they won. the original Droid civil group banish the UrG brand for wasted effort on something they already won and now their outlaw across the galaxy. (real reason droids don't like space travel is because if they do the drurg will come after them and assimilate the entire ship crew and droid). which will explain why she(he?) attack the chest piece
hopefully we be diplomatic and running first before ticking off the creature with a sword that cuts through droid armor.

Edit: this is my guess from the silhouette on the anatomy and clothes the new character is wearing from looking at Robocorn's marker strokes. (http://www.truimagz.com/host/fortcrush2/folder1/too-much-free-time-on-hands.png) so I guess the Space kobold/mimiga is holding out their hand in means to help up TQ-02 from the ground? Clearly this creature didn't mean to attack TQ-02 and is sorry.

edit2:fanart
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 02, 2011, 12:07:47 am
Spoiler: Punch it like this (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on July 02, 2011, 12:18:19 am
get angry
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on July 02, 2011, 07:21:04 am
That looks AWESOME! :D
I'm usually a bit wary of that style, but you manage to pull it of beautifully.

> Alien; speak
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 02, 2011, 01:46:59 pm
Do an epic ninja kick, and swipe that katana. Also, see if you can examine it closer.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 02, 2011, 07:33:24 pm
(http://i.imgur.com/BiYvi.png)

You leap from the shadows, prepared to repel your aggressor
with your mechanically enhanced strength.
You will employ the most mysterious and powerful technique at your disposal.
The Haymaker.

(http://i.imgur.com/5JYSn.png)

The haymaker is sadly not effective.
The alien catches your fist in it's giant hand
and begins to swing you.

(http://i.imgur.com/uduhq.png)

The alien easily tosses you across the room into the screen opposite you.
This hurts considerably, but not enough to dissuade you.

(http://i.imgur.com/R9Oqn.png)

It pins you to the wall, now you can see it for all of its alien glory.
It is  big and red and has too big red unblinking eyes, and a big happy smile.
You don't appreciate its smug pummeling.
You expectorate onto its pinning hand.
Now it will soon succumb to your domestic illnesses
like those other aliens did, you think.
It makes sense on paper, you could write a novel or something.

That looks AWESOME! :D
I'm usually a bit wary of that style, but you manage to pull it of beautifully.

> Alien; speak
What style? That's just the way I draw, but in sharpie instead of photoshop.
I thought everyone liked traditional media. How else would I make oblique references that serve no meaning?
Spoiler: "oblique reference" (click to show/hide)
Second shark: Cleared

-all this conjecture and crazy fanart and stuff-

It's really weird to get fanart of a character that appears in one panel and hasn't been fully revealed yet.

Maybe I'll think about some of that...
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 02, 2011, 07:44:24 pm
Someone that happy all the time can't be evil. Wait, it just shoved us into a vital life-support system. Perhaps we should inform it on the importance of the device it just smashed up with our body. Then ask it if we can ride on it.

Anyway, this shouldn't be a big deal. I'm sure TQ-02, given the chance, is more than capable of making things much worse fixing the broken machine.
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on July 02, 2011, 08:11:39 pm
Try Diplomacy  This guy is too powerful for us to take on.Maybe we can reason with him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 02, 2011, 09:46:56 pm
With a smile like that they could team up for a buddy cop adventure.
Spoiler (click to show/hide)
TQ-02 Charm the alien.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 02, 2011, 10:25:09 pm
Flail about like a fish out of water and try to bite his/her/it's fingers off.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 02, 2011, 10:34:37 pm
Flail about like a fish out of water and try to kiss his/her/it's fingers off.
groveling never fails.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 02, 2011, 10:37:51 pm
TQ-02 and [Alien]: Freelance investigators :P

I support brownnosing the alien too.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 02, 2011, 10:47:57 pm
Spoiler (click to show/hide)

TQ-02 must wear this suit someday.
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on July 03, 2011, 01:09:45 am
TQ-02 built this suit. You know what that means.

Dispense muffins at alien.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 03, 2011, 04:09:03 pm
Use your secret weapon...
THE MUFFIN BOMB
Activate the suits built-in self muffinsplosionating systems.
EDIT: Also, put on your fedora and trenchcoat.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 03, 2011, 06:59:42 pm
kiss his/her/it's fingers off.
groveling never fails.

Those must be some mighty powerful lips.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 03, 2011, 07:21:51 pm
Use your secret weapon...
THE MUFFIN BOMB
Activate the suits built-in self muffinsplosionating systems.
EDIT: Also, put on your fedora and trenchcoat.
Give muffin to Alien in hopes you can create a friendship and add tall red "Xenopred" to the party(non playable party but party nonetheless).
Spoiler: fanart (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 04, 2011, 12:50:21 am
(http://i.imgur.com/Ah8r3.png)

The alien prepares to skewer you with it's blade.
Its motivations for this could be anything.
You sure have been getting pinned to walls a lot lately.

(http://i.imgur.com/zPsxR.png)

Suddenly, an alert klaxon goes off.
Probably pertaining to the console that the alien just broke with you.
This should pass soon enough.
Really, what's so important about temperature control on a space ship?
The klaxon distracts the alien though.
It drops it's blade and turns ochre.

(http://i.imgur.com/AVyNy.png)

The alien then un-pins you from the wall and you fall onto the console controls,
breaking them further. The alarm begins to wane as you further break the machine.
Perfectly logical, nobody can tell that the machine s broken if the machine that tells if
the machine is broken is broken.
Perfect logic.

(http://i.imgur.com/xZ2dC.png)

The alien, begins trying to break into the large ventilation shaft in the room.
It sure knows a lot about the ship. You bet you could team up with it.
With it's brawn and your inimitable charm, you could rule the galaxy.
Or something...really you just think the alien is cool.
It's different enough from you so that you don't think it's creepy.
But how will you win it over?

This looks like a job for a muffin.

(http://i.imgur.com/yBaxz.png)

Whoops, you mis-aimed with your muffin.
But look, it changed colors.
That's so cool.

(http://i.imgur.com/1xqQi.png)

It looks like it got distracted by you and changed colors again.

It's harder to win over a foreign lifeform than you'd expected.
Your sure you'll be fast friends soon enough.

Woo, no more sharpie.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 04, 2011, 12:55:29 am
Muffinchinegun!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 04, 2011, 01:36:05 am
Muffinchinegun!
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on July 04, 2011, 02:08:08 am
Nonono, make a bigger muffin. And fire it from a muffinzooka.
Seriously, I think I need to read the rest of this thread, this is awesome! :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on July 04, 2011, 02:39:32 am
Muffinchinegun!

We need to see if he'll change color each time he gets bonked! For SCIENCE!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 04, 2011, 04:33:57 am
With any luck we'll be able to fire the muffins rapidly enough to display all colors of the color spectrum on his body at once.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 04, 2011, 07:20:57 am
Shoot muffin at self so it doesn't feel alone in being hit in the face by a muffin. Then show it how one eats a face muffin.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on July 04, 2011, 09:12:35 am
> Ship systems: automatically switch to less highteach temperature management to prevent catastrophic overheating

> Giganormus radiator fins: shot out and destroy lots of valuable stuff in a complete disaster.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 04, 2011, 01:16:02 pm
(http://i.imgur.com/nkItc.png)

It's color seems pretty consistent through all these muffins.
Some sort of dark gray. Maybe it just needs more muffins.

(http://i.imgur.com/6hxzU.png)

Hey' it's coming over here.
The alien doesn't have the same smile as before.
It seems kind of intimidating actually.
Maybe it just needs some instruction.

(http://i.imgur.com/2oqCb.png)

You gesture to the delicious muffin.
You do your best pantomime of delicious.
It is not a very good pantomime.

(http://i.imgur.com/TL1PM.png)

You proceed to demonstrate the proper use of a muffin.
You cram the whole thing into your mouth.
You make your best efforts to nonverbally emphasize it's taste.
Even if it is kind of stale.

(http://i.imgur.com/Etrx1.png)

You present the alien with a fresh muffin to try it on its own.

(http://i.imgur.com/evP3W.png)

TQ-02 is hit with the Tungsten Carbide Sabre in the Upper Right Arm
TQ-02's Upper Right Arm is Severed.
The Severed body part sails away in a bloody arc


(http://i.imgur.com/nkCop.png)

Then the alien kicks you into a wall.
Then it walks back to that vent,
Leaving you behind.

(http://i.imgur.com/VPAPw.png)

You can't feel your right arm. You're losing a lot of blood.
The blood won't stop, you don't know what to do.
You don't know anything about medicine.
You're going to have to do something fast.
Boy is it getting cold?
Really cold...

Severing limbs is the best part of being a game master.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 04, 2011, 01:19:42 pm
Cauterize wound with a muffin.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on July 04, 2011, 01:22:26 pm
RUN LIKE HELL.
While
Cauterize wound with a muffin.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 04, 2011, 02:01:15 pm
Well, looks like we lost #2.

Dramatic bleedout scene while 02 (its tq-02 here right?) fruitlessly attempts to halt the bleeding and finally falls unconcious.

Then be TQ-01.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 04, 2011, 02:06:17 pm
Activate the total Muffinationator, creating a new arm out of muffins.
EDIT: OR, activate self-destruct system, blowing both you and the alien all the way to hell.
EDIT2: OR, cry for help and apologize to the alien, and offer to help it.


Holy S***, we actually payed for our actions. See ya in hell, TQ-02. If you die, that is.
Methinks this calls for more muffins.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 04, 2011, 02:07:20 pm
WE SHALL NOT LOSE THE GOD OF BAKED GOODS!
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 04, 2011, 02:07:58 pm
^agreed
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 04, 2011, 02:08:58 pm
wow come back and see TQ-02 screwed the only way he could survive is if
A) The suit auto repairs, and gives him a robotic arm
B) Some sectoid/Klaxon performs medical care.
C) Tearmok heals his arm.
D) or muffins gives +1 in health and TQ-02 should continue to eat
E) Muffins soak in his blood acts like stem cells and start regrowing his arm back.

god dang it we have a mood swinging alien who probably going to die in the vent if Alpha gets her way.
just to be clear is
so red happy,
ochre confused (worry?)
green shock,
black flipping PISSED OFFannoyed "WHY DID YOU THROW that muffin into my face god It's in my eyes you bastard"?

The Muffins have enter the Klaxon's blood stream(through the eyes) causing the emotional levels to shift to a whitish red. TQ-02 blacks out from blood lost in a dramatic fashion.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 04, 2011, 02:12:47 pm
MUFFINS FOR THE MUFFIN GOD!  MORE MUFFINS FOR MUFFMOK!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 04, 2011, 02:20:32 pm
Dont you mean more muffins for the muffin throne?
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on July 04, 2011, 02:41:31 pm
Getting cold, eh?

Cryogenic storage is (almost) the only solution - shunt waste heat to a different area using whatever life support systems are left, turning room into an impromptu freezer. Failing that, we might need to cauterize the wound, so shunt more waste heat until the ventilation shaft is red hot..
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 04, 2011, 02:55:05 pm
Wow, what a total jerk. I'd say throw our arm at the pmsing alien, but we just lost our throwing arm.

Wait, can we download our brain into the ship or some other machine? Nothing like a life-or-death scenario to spark total (and rapid working) genius in someone like TQ-02, or so is the hope.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on July 04, 2011, 03:22:19 pm
Stem the blood flow with muffins.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 04, 2011, 03:23:52 pm
 HOLY SH** YES.
Download brain onto ship. Become TQ-GLaDOS. ROBOMUFFINS FOR THE ROBOMUFFIN GOD!

...

My god, we are all absolutely insane. But then again, who cares?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 04, 2011, 04:31:25 pm
PMS Aliens shoot we should have known not to intrude on it's time of the month.
So does TQ-02 get the Tear-Godhand?

or well KlaxonMoodswinging alien trip on the arm that was cut off and fall on top of TQ-02
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: JGruesome on July 04, 2011, 05:37:18 pm
Rumrusher, a Klaxton is not an alien race, it is a word for an electrical horn. I.E. Aoogah, Aoogah. Doubt my knowledge? Go ahead, I have bribed the God of Space Voyage with cake.

Also.

Cram all the remaining muffins into your arm wound in an attempt to stop the bleeding, then do the old boy-scout play dead trick, until it goes about it's business, and decides to finish fucking your day up.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 04, 2011, 06:27:53 pm
I can't believe I'm saying this, but I think this is a problem sugary pastries cannot solve.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 04, 2011, 06:29:40 pm
I can't believe I'm saying this, but I think this is a problem sugary pastries cannot solve.
BURN HIM! BURN HIM!
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 04, 2011, 06:45:42 pm
No! Not the E-Z Bake of Justice™!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 04, 2011, 07:02:45 pm
We need to hope the alien turns around and look at our sad state and feel enough guilt to save TQ-02.
in other words Tearmok invoke emotions to the alien that not race isn't name Klaxon.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 04, 2011, 07:36:01 pm
I can't believe I'm saying this, but I think this is a problem sugary pastries cannot solve.

BURN THE NONBELIEVER! BLOOD FOR THE BLOOD GOD! MUFFINS FOR THE MUFFIN THRONE!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 04, 2011, 07:40:27 pm
I can't believe I'm saying this, but I think this is a problem sugary pastries cannot solve.

BURN THE NONBELIEVER! BLOOD FOR THE BLOOD GOD! MUFFINS FOR THE MUFFIN THRONE! TEARS FOR THE TEAR CHALICE!
take temp control of the Alien, then carry TQ-02 to med bay
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 04, 2011, 08:27:41 pm
YES.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 04, 2011, 09:09:05 pm
Watch your life flash before your eyes and join the choir invisible. Haunt this chameleon bastard for the rest of it's life.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 04, 2011, 09:37:25 pm
Actually,

Make an epic final attack, tackling the alien, and due to the volitile nature of the muffinsuit, fusing you both together.
EDIT: OR, begin singing Still Alive, and then Want You Gone. The alien did try to kill you twice, right?
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on July 05, 2011, 12:35:16 am
>You are now Anybody Else
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on July 05, 2011, 12:43:34 am
Watch as guards burst into the room and stand horrified.
 ;D
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 05, 2011, 01:31:42 am
I still vote to download TQ-02's brain into the ship's computer.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 05, 2011, 05:49:19 am
I still vote to download TQ-02's brain into the ship's computer.

I'm not sure that's even possible.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 05, 2011, 06:39:12 am
 I was going for a silly "let me boot up SVfusion and hack TQ-02 arm back, use the "make creature follow" command on the alien and have every one not talk about what happen in the room."
I have the temp program and every thing. all would come from this would be there a chop off arm on the floor.

At best he needs to black out and we lose control of him for the time being and hope any of our suggestions save his life next time. other than that let see what TQ-01 is doing with that guard
I guess the commotion from alpha and TQ-02 would be enough to divert attention and allow TQ-01 to slip in with no problems(citizens on the ship don't mind just the guards.)
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on July 05, 2011, 08:20:43 am
Become TQ-1 Then we'll be able to help TQ-2
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 05, 2011, 08:55:29 am
Become TQ-1 Then we'll be able to help TQ-2
If we get to him, know he was in trouble, don't have our hands tie up for the moment.
the only person who could save him now is the one who inflicted this on him, or himself via muffin transfusion and bionics .
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on July 05, 2011, 09:41:37 am
another way of saving him:
Watch as guards burst into the room and stand horrified.
 ;D
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on July 05, 2011, 02:09:09 pm
Use wiring from the broken console to fashion a tourniquet,
then get away from the scary Chamealien and find TQ-01.
Title: Re: Space Voyage. Paint Adventure.
Post by: Lord Inquisitor on July 05, 2011, 02:39:41 pm
Use wiring from the broken console to fashion a tourniquet,
then get away from the scary Chamealien and find TQ-01.


or/and

Watch as guards burst into the room and stand horrified.
 ;D
They will get medical help for thir prisioner as dead people cant help them find what the hell happened. They might belive more in "aliens did it" story as to why the life support is damaged given you have lots of blood and missing arm.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 06, 2011, 07:37:46 am
(http://i.imgur.com/qqBw7.png)

You cram a muffin in your open wound.
The blood is not stopped by its porous dough.
This is incredibly painful

(http://i.imgur.com/siiAu.png)

Across the room, the aline is escaping into the vent.
This may be your last chance to get to it.
You're a bit surprised it could even fit in there.

(http://i.imgur.com/QU2vf.png)

Muffins are no painkiller., your stump feels like it's been through a grinder.
If this killing machine doesn't think you'll ram it down it's got another thing coming.
But while you're screaming for vengeance your blood pressure gives out.

(http://i.imgur.com/6CrTk.png)

On the floor, you feel a coldness come over your body.
It all fades away to black from there.

(http://i.imgur.com/LmbaJ.png)

You find yourself in an unfamiliar, dark void.
Your desolation is complete.
You can't tell what's going on.
What was in that muffin anyway.

(http://i.imgur.com/mjOby.png)

Soon, you spot a light in the distance.
You seem drawn towards it.
The light seems familiar somehow.
It has to be more interesting than this void.

The whiteness feels like home to you.

(http://i.imgur.com/G6MAG.png)

Suddenly it all comes back to you.
You remember this, this was your spawning day.
That time when you got to go to the assignment room
with TM-4562324 and pick the item you liked the best.
You chose the mechanical wrench naturally and were
subsequently assigned to 25 years of engineering training.
Good times.

(http://i.imgur.com/PZERQ.png)

Oh, that's when you met TQ-01.
He picked some kind of fake toy space ship and was assigned to become
some sort of space pilot guy. You became fast friends due to your constant
juxtaposition due to your names and birth order.

(http://i.imgur.com/FAY8K.png)

There was that time where he beat you with a blunt object for
owing him so much mineral abstraction currency in a board game.
He told you that you had to be more careful regarding resources or
they'd take you away.
TQ-01 was so smart.

(http://i.imgur.com/EbpDx.png)

Then there was that one time when TQ-01 took you out to a
yogurt bar and you ordered the hugest thing they had.
Then you barfed everywhere, had to get your stomach pumped,
and had a weird lucid dream about teaching internal combustion to bugs.
Good times.

(http://i.imgur.com/KDCYO.png)

Then there was that time that  TQ-04 wanted to do something
nice for  TQ-05 so he had you build her an electronic dulcimer.
He was so happy to see her play that he cried. Boy, did he
ever cry.

(http://i.imgur.com/jyZY5.png)

Then there was that one time when you found out that
you'd been assigned to go into space to Zerblex-14.
TQ-01 was kind of excited about the whole thing but
the others said they were going to miss you.
You'd wish you could see them again.

(http://i.imgur.com/yjgKQ.png)

Then there was that time when you put on a suit of armor an forgot how it worked.
Then a droid came in and beat you into your cupboard until TQ-01
came in to save you.
Actually that doesn't seem like that long ago.
Half an hour, an hour, it seems like months have gone by.

(http://i.imgur.com/BdR4C.png)

Then you met Alpha something something, and hit you and made you wear suits
of armor. Then she hit TQ-01 and you did a wheelie over her with a port-o-bunker.
Then she threatened to break your nerves or something and you had a high speed chase where you tried to hit her with her own circlet.Later, TQ-01 got her to promise not to kill you.
And now you're all on some random voyage through space.

(http://i.imgur.com/QxfqK.png)

Then you snuck into a cargo hold and made a suit and gun out of your droid,
Leeanne. Then you pushed around some blocks and got your arm cut off by a giant
monster that hates muffins.
Then...

(http://i.imgur.com/ME3hf.png)

Then you don't really know what happened.
You guess you bled out.
You're dead.
You always thought you'd die in a different way.
But all it is is a whitish void.
You guess you could try to haunt that monster if you knew how.
You'll just have to get used to being dead.

A voice assures you that you aren't dead.

(http://i.imgur.com/fXv3A.png)

A floating head appears, professing to be RX-411, the medical officer of the Acier Rouge.
He says that some guards found you bleeding in a control room and the following has
just been a brain probe to deduce where you came from and how you were mutilated.
You should awaken momentarily.

(http://i.imgur.com/YRGxs.png)

You awaken on a med bay table with a respirator and a blood feed.
You appear to have no right arm.
A medical sectoid stands next to you looking worried.

This was the longest update ever.
If I'm not living after midnight, tell my turbo lover that I was always a victim of changes.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 06, 2011, 07:43:02 am
"Oh, hi. Want a muffin? or a story about how a huge alien chopped my arm off and left me for dead? Both? Okay!"
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on July 06, 2011, 07:44:43 am
I... Wow. That was cool. :D Great storytelling!
Ummm... As for choices...
Give the medical sectoid two thumbs up to reassure them! ...Ohwait.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on July 06, 2011, 09:00:13 am
"Oh, hi. Want a muffin? or a story about how a huge alien chopped my arm off and left me for dead? Both? Okay!"
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 06, 2011, 10:11:34 am
Ask how long you've been out, and for another arm. Also, ask what the hell that alien was.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 06, 2011, 05:16:23 pm
"Oh, hi. Want a muffin? or a story about how a huge alien chopped my arm off and left me for dead? Both? Okay!"
this
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 06, 2011, 07:19:01 pm
Well given that the creature who wearing a swimsuit crawled into a vent.
alpha walking into her old room and what ever happen to robot leeyanne and TQ-02
so I guess TQ-02 is going to be place in the engineer sector until further notice.
Ask for a nice prosthetic arm and thank the men for bringing you back to life.
hopefully

wait how did they get his armor off?
Unless the alien came back and strip him of his gear?
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on July 07, 2011, 08:23:59 am
Oh, thank Tearmok, you're alive! Alive!

Ask that nice technician to wipe your tear of relief. You'd do it yourself, but... you know.

Ask for a nice prosthetic arm and thank the men for bringing you back to life.
hopefully

wait how did they get his armor off?
Unless the alien came back and strip him of his gear?
Spoiler (click to show/hide)

An armor-wearing guy with a cybernetic arm and a rebreather waking up on the operating table? (http://nooooooooooooooo.com/)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 07, 2011, 02:03:47 pm
(http://i.imgur.com/BjbAe.png)

You thank RX-411 for saving you and offer her your muffins wherever they may be.
Speaking of which, where are your muffins?
And what will you be doing about that pesky severed arm business?
And what was that thing that cut your am off anyway?
So many questions.

(http://i.imgur.com/Qi8gx.png)

RX-411 wipes your tear of relief.
She says that they had to confiscate your arsenal of muffins as well
as your suit of armor. They had to cut it off you so it won't be much use now.
She says that they're working on making you a new arm that you won't reject.
You should be good as new.

She says she's not supposed to talk about the other things.

(http://i.imgur.com/fwaoM.png)

RX-411 directs you to someone who's wanted to talk to you about some things.
The illustrious admiral Delta Blu. Who doesn't really seem that happy to see you.
You're sure cou couldn't have done anything that ba-

(http://i.imgur.com/3Umyy.png)

"You fool! You let that monster on the ship! You've doomed us all!"
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 07, 2011, 02:06:49 pm
Tell the admiral that alien is the least of his worries. Your muffinbeast will come searching for you due to the lack of armour....
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on July 07, 2011, 02:38:33 pm
Explain to the admiral how your muffin-based weaponry was ineffective against the alien being. Then explain why you were exploring his ship equipped with a suit of armour that shoots muffins. Then explain  how you got the armour in the first place.

...

This may take some time.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on July 07, 2011, 02:50:24 pm
"Creamy weaponry proved ineffective. Alas, that was all I had on me. My request is to get some mechanical things to make an awesome weapon."
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 07, 2011, 02:53:40 pm
"Pastry-based projectiles proved ineffective against the beast, and due to the failure of my armaments, I was defeated and had my arm cut off. I can, however, help you stop it if you can give me a new arm, some muffins, random scrap metal, and a lazer-sword."
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 07, 2011, 03:59:56 pm
"And I have discovered something else about the muffin-immune beast. It apparently hates me. This must surely be its only weakness! If only we had a way of taking advantage of that other than setting me up as bait."
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on July 07, 2011, 04:04:31 pm
"You fool! You let that monster on the ship! You've doomed us all!"

Request clarification: Is he referring to the sword-slashy arm-cutting-off Chamealien, or to Alpha Ra...majamma...face?
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 07, 2011, 04:22:55 pm
^lol :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 07, 2011, 05:17:06 pm
"You fool! You let that monster on the ship! You've doomed us all!"

Request clarification: Is he referring to the sword-slashy arm-cutting-off Chamealien, or to Alpha Ra...majamma...face?
well Chamealien was already on the ship when he got there so I guess Alpha?
I have a feeling TQ-02 only doom the ship mates and not himself on both answers.
wait where his arm? You think they could just reattach that on given it's apart of his body.

Unless the Charmalien grab it.
Though one has to wonder if the Charmalien was apart of the crew and all her actions was justified(unknown sectoid pops in on the ship, and doesn't like getting hit in the face and really moody).
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on July 07, 2011, 05:31:04 pm
> be the alien
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 07, 2011, 06:27:39 pm
> be the alien
Not being a sectoid leads to a different race character selection screen right? I can see not playing as a droid for their made by sectoids thus apart of their race but we could be able to play as this character right?
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on July 07, 2011, 06:33:01 pm
> be the alien
Level up and gain another character slot, then be the alien/
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 07, 2011, 06:52:47 pm
> be the alien
Level up and gain another character slot, then be the alien(that cut the arm off TQ-02)/
hmm how does one level up in this game?
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 07, 2011, 08:13:58 pm
Become TQ-02's missing arm.


But seriously, there isn't much for us to do at this point, other than ask them what they're planning, and what they have at their disposal. Who knows, maybe they'll have a trench coat. A power trench coat.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 07, 2011, 09:11:36 pm
Become TQ-02's missing arm.


But seriously, there isn't much for us to do at this point, other than ask them what they're planning, and what they have at their disposal. Who knows, maybe they'll have a trench coat. A power trench coat.

I wonder if we could control the arm, could we transfer the control to the alien causing both characters to take up one slot.
Though I guess from TQ-02 mentioning 'Cou' looks like the process is already happen while he was knock out from blood lost.
So the new name of this bond be T'Cou'-02.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 07, 2011, 09:21:49 pm
Explain that the chameleon bastard was already on the ship when you got there. If they're referring to Alpha Rauthaz, she coerced you with threats of violence.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 07, 2011, 09:34:01 pm
say nothing about the two and ask him to elaborate on who he talking about, alpha gassing every one is a possibility, TQ-01 making delicious muffins causing every one to be addicted and stop doing their work dooming every one,
or that yogurt creature is on board some how and murdering every one, or a bunch of lost elves took over the armory.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 08, 2011, 05:34:20 am
Explain that the chameleon bastard was already on the ship when you got there. If they're referring to Alpha Rauthaz, she coerced you with threats of violence.
this
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 08, 2011, 06:17:00 am
if the guy answer the monster being 1. Cou 2. Alpha Rauthaz 3. leeyanne for being in space leading to Druig army to find and MURDER EVERY ONE on this ship for said droid
1. Explain that the chameleon bastard was already on the ship when you got there.(which is redundant given they probe your mind to see that lass could sneak around the vents.)
2.Explain that Alpha Rauthaz coerced you with threats of violence.(which is redundant given they probe your mind to see that she coerced you with acts of violence then see through your eyes her murdering the cargo crew.)
3.Explain that you have no idea what your talking about and your afraid of the news of a droid army that hates sectoids

this
modify to fit the case, though 2 thirds are redundant for they already read TQ-02 mind.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 08, 2011, 07:24:16 am
modify to fit the case, though 2 thirds are redundant for they already read TQ-02 mind.

We'll assume Delta hasn't heard our story, as s/he still thinks we let the chameleon bastard/Alpha onto the ship. We can explain ourselves at the very least.
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on July 08, 2011, 09:55:14 am
Reply with all the grace and intelligence TQ-02 has learned to display in tense social situations.

"Bwuh?"
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 08, 2011, 11:11:18 am
Reply with all the grace and intelligence TQ-02 has learned to display in tense social situations.

"Bwuh?"
THIS
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 08, 2011, 11:53:25 am
Be TQ-1337, a famed monster hunter to deal with whatever the hell that thing was.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 08, 2011, 12:12:03 pm
(http://i.imgur.com/GJFFQ.png)

But uh, you didn't let the alien in.
It was already here, and uh, it hates you.
It hates muffins too, maybe they're it's weakness.
Wait, is he talking about the alien even?

(http://i.imgur.com/7ycme.png)

"Not the Litheu you Grolling Dolt!
I can deal with glox-snorting litheu!
I mean the megalomaniacal psychic death machine
you harbored and accompanied onto the ship!
Grolling Alpha Rauthaz!"

"One of the most important events in history is happening in a few hours and
Grolling Alpha Rauthaz is marauding through the halls with murder on her mind!
And you made it all possible!"

(http://i.imgur.com/vpTw1.png)

You were just a hostage, you couldn't have done anything.
She would have killed you and your friend.

"And before that when you abated a bizarre and violent stranger against the law?!
When you rejected your responsibility to report crimes
And instead built her a suit of armor!?
When you rejected your responsibility to obey the law
and instead agreed to help a known murderer?!
When you rejected your responsibility to accept the repercussions of your mistakes
and submit to modification instead of wreaking destruction throughout Zerblex-14 and putting
your friends and the entire Gabronian race in danger with your reckless behavior?!
You make me sick! You're a screw up and a waste of protoplasm!"

Bwuh?!

"I should- wait..."

(http://i.imgur.com/SeFpW.png)

That was really hurtful
All his manhandling made you fall of the medical bed anyway.

It looks like Delta Blu has recieved some message on his wristband.
He says there's a disturbance, It might be Rauthaz.

(http://i.imgur.com/EoZOJ.png)

He runs off through the door.

"Keep an eye on him RX-411, he's dangerously irresponsible,
leave him disarmed for now, we'll decide what to do with him
after we get this whole fiasco sorted out"

RX-411 responds slightly from behind her vizu pad.

(http://i.imgur.com/geHr6.png)

Delta Blu leaves and you're left alone in RX-411's vigilant watch.
You still feel like you should try to make sure TQ-01 is okay,
Delta Blu might have been right about something, it is kind of your fault
that TQ-01 is here.

But what can you do?

I have been having trouble uploading images to imgur and imageshack.
When I do it on my main computer the images all fail to upload.
I've been having to move them all to my crummy laptop to get it to work.
My main computer is rife with viruses at the moment, I have no idea if that has anything to due with the failure to upload. All I know is I want to go back to using my old computer. This one has no eight, nine, or zero keys and the P key is hard to use. If I could get any help it would be great and probably make updates a lot easier on me.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 08, 2011, 12:15:57 pm
Try img.ie instead.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on July 08, 2011, 12:32:24 pm
Try img.ie instead.
This 110%.
Also, Ask for explosives.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 08, 2011, 12:44:20 pm
Shout, "At least I'm not a jerkface!" at Delta long after he leaves, and then play with the stump that once held our right arm.

Then ask RX-411 what he is reading. Then get bored of that and ask RX-411 if we can use the materializer to get a glass of water. While he's not looking, mess with the materializer so it won't work. Then tell RX-411 that the materializer won't work, and that we're really really thirsty, and won't stop complaining until he goes out into another room with a materializer to get you a cup of water. Preferably a very far away room. Then use various things in the room to make a mind-transfer hat-gun, that will transfer the wearer's brain into whatever he shoots. Then make sure the hat is turned on, wear it, point the gun at the computer, and fire. We will become one with the ship, or cause many shenanigans in our attempt.

And surely no alert will go off when we attempt to tamper with the materializer. Well, it won't if we are sneaky.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 08, 2011, 02:40:21 pm
love this thread
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on July 08, 2011, 03:11:09 pm
Well, it won't if we are sneaky.

We're screwed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 08, 2011, 03:21:21 pm
We are so, so screwed. :o

Build yourself a machinegun arm using the matierializer-magigger
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 08, 2011, 04:59:11 pm
NO NO! Make a mind-transfer hat-gun!
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 08, 2011, 05:05:12 pm
plasma-machinegun :v
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 08, 2011, 07:34:50 pm
two possibilities
alpha rampage ends up in the med bay and TQ-02 is freed.
or
litheu pops in from a vent and grabs you.
But first pick up that item in the corner. It may have some use for a one handed engineer.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 08, 2011, 08:30:21 pm
Try img.ie instead.

This.

Sneak a peek at RX's vizu pad, whatever she's engrossed in must be very interesting.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 08, 2011, 10:41:57 pm
(http://img.ie/images/38975.png)

At least you're not a jerkface!
Showed that chump.
Who left a while ago.

(http://img.ie/images/989ca.png)

You attempt to distract your guard with a request for water.
She immediately blow you off.
She's far too engrossed in whatever's on her Vizu pad.
Surely it must be something important.

(http://img.ie/images/95796.png)

Nope, Griddlers.

img.ie works great! All is well now. Extra late night update because I'm nice.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 08, 2011, 11:01:01 pm
MMM, I loves me some griddlers.
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on July 08, 2011, 11:22:53 pm
suggest  unhelpful move
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 08, 2011, 11:32:58 pm
isn't that one of those MSPA shipping charts?

I guess you could just sneak out if she to busy playing with that thing.
find a vent escape since you can't just walk out the front door.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 09, 2011, 12:12:00 am
Or maybe, I dunno, stay? WE LACK AN ARM. Its a terrible idea to go running around with no arm! people will call us mutants and ship us to uncanny island!
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on July 09, 2011, 12:27:12 am
She's been assigned to guard duty--while there is a murderous psychopath loose on board the ship--and she is playing Vizu-games? ???

It seems her Irresponsible-Fu is as strong as yours.

Clearly, she is your soul-mate; propose marriage.
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on July 09, 2011, 12:56:16 am

Clearly, she is your soul-mate; propose marriage.
This! xD
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 09, 2011, 03:39:10 am
"She immediately blow you off." you take -5 in emotional damage. Go pick up that computer part in the right corner and strip it down to it's key components and build a bio-mechanical shoulder joint.
 Once attached to your missing arm wrap it up hiding it from your guard. You might need to find the tech bay to get that arm seeing how these captives don't judge you willing to join the two handed world.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 09, 2011, 08:09:41 am
Go pick up that computer part in the right corner and strip it down to it's key components and build a bio-mechanical shoulder joint.
 Once attached to your missing arm wrap it up hiding it from your guard. You might need to find the tech bay to get that arm seeing how these captives don't judge you willing to join the two handed world.


This, just to see if we can.

But take caution, it could be a wireless router or something of that nature. You might sever her connection to the Internets and her precious Griddlers if you try to take it apart.

And I didn't realize Griddlers was a real thing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 09, 2011, 09:23:38 am
Go pick up that computer part in the right corner and strip it down to it's key components and build a bio-mechanical shoulder joint.
 Once attached to your missing arm wrap it up hiding it from your guard. You might need to find the tech bay to get that arm seeing how these captives don't judge you willing to join the two handed world.


This, just to see if we can.

But take caution, it could be a wireless router or something of that nature. You might sever her connection to the Internets and her precious Griddlers if you try to take it apart.

And I didn't realize Griddlers was a real thing.
it's sectoid picross.
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on July 09, 2011, 09:47:55 am
Have a savant-like ability to see what should go where.

It's what makes you such a good engineer. It also makes Griddlers pointlessly obvious to you.

"Oh. It's a gorlax. How cute!"

Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 09, 2011, 10:17:34 am
(http://img.ie/images/c7683.gif)

So brave in the face of impending doom.
So nonchalant against that jerkface Delta Blu.
So obvious that the solution is yogurt.
Could RX-411 be your soulmate?
You ask her to be yours.

(http://img.ie/images/b2b2b.png)

You are nonchalantly rejected.

She knocks you on your posterior.

(http://img.ie/images/86677.png)

On the floor you spot something in the corner of the room.
Whatever could it be?

(http://img.ie/images/0a750.png)

Looks like it's RAM,
and kind of outdated at that...

(http://img.ie/images/64c7a.png)

Naturally this would be a fine component for a new and improved arm.
You jam it in your shoulder socket.
You'll probably need something more substantial to actually
do anything with it though.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 09, 2011, 10:18:42 am
Walk out the door.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 09, 2011, 10:33:24 am
Hospitals are filled with complicated machines that go "beep", finding more parts won't be a problem. I'm sure the patients and doctors wouldn't mind if you sneaked out with a few odds and ends from some of the life support machines or a few defibrillators.
Title: Re: Space Voyage. Paint Adventure.
Post by: Vactor on July 09, 2011, 11:47:24 am
grab that item from behind the bed over there, attach it to your RAMARM
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on July 09, 2011, 12:25:09 pm
Examine hospital beds; if they are the adjustable kind, they should have some servos or something you can use.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 09, 2011, 12:45:39 pm
You really RAM'd that thing in, didn't you?
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 09, 2011, 02:53:10 pm
You really RAM'd that thing in, didn't you?
i see what you did there  :3
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 09, 2011, 04:03:24 pm
Attach random bits of junk to arm! COMMENCE OPERATION MUFFINBORG!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 09, 2011, 04:30:22 pm
(http://img.ie/images/0c437.png)

Look at all this medical technology.
You're sure you could collect enough spare junk to make a new arm.

(http://img.ie/images/5a5b1.gif)

You spend an indeterminite amount of time collecting materials.

(http://img.ie/images/0b7b0.png)

You begin construction of your new right arm.
But before long, RX-411 shows up asking what you're doing with all that rubbish.

(http://img.ie/images/1b020.png)

Uh, nothing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Lord Inquisitor on July 09, 2011, 04:43:15 pm
Needs more laser cannon.

Perhaps we can build another suit of armour. with the switch in accessibale place this time and bigger batteries.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 09, 2011, 05:13:10 pm
NEED MORE KILLYNESS!
Attach a bonesaw to the arm and go around like the TF2 medic.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 09, 2011, 06:01:23 pm
NEED MORE KILLYNESS!
call out to Bonesaw and let him praise you with a golden saw to cut down foes.
BoneSAW IS READY

pan to TQ-02 arm
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 09, 2011, 08:08:16 pm
Go to cabinet>Get medical lasers>Combine medical lasers into deadly laser>PROFIT
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 09, 2011, 08:55:53 pm
No no! Now you can make a mind-transfer hat-gun twice as fast! And then misfire it and cause shenanigans (http://tvtropes.org/pmwiki/pmwiki.php/Main/FreakyFridayFlip).

Also, someone is updating really fast.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 09, 2011, 09:20:40 pm
Spoiler (click to show/hide)
we could just use our now gain arm to argument other wounded sectoids and make them our robot minions? nah we to lazy for that, maybe tweak the arm to materialize items other than muffins so we can get that trenchcoat and trilby.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 09, 2011, 11:22:25 pm
Attach a grappling hook, in case you need to grab something just out of reach without having to leave your seat.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 10, 2011, 01:00:34 am
I just realize sectoids don't have ears.
so I guess TQ-02 took a sharpy marker and drew lines between his eyes to pretend to have sunglasses?
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 10, 2011, 08:28:29 am
Attach a grappling hook, in case you need to rip off the face of the big friggen alien without having to leave your seat.
yup.
seems neat.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on July 10, 2011, 09:16:08 am
"weapons"? To mainstream. Add a data port so you can hook your nervous system right up the the computer network. Actually, you could probably make the connection wireless.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 10, 2011, 10:00:27 am
"weapons"? To mainstream. Add a data port so you can hook your nervous system right up the the computer network. Actually, you could probably make the connection wireless.
Connecting to the ship via nervous system too child's play. We need to make the arm generate Psi-levels so Tq-02 can telepathically speak to the lithae.
I guess one could hack the ship nervous system to learn more on biomechanics to make a psi generator.
though I guess one might want to take a broken med bay station and attach it to your arm so you can revive people... and make living muffin creatures that follow your command.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 10, 2011, 03:55:39 pm
(http://img.ie/images/aabc7.png)

Now that you've established that it's nothing.
You've got to spend some time upgrading your new arm.
Maybe a laser scalpel, or a bone saw, or a USB port.

(http://img.ie/images/74797.png)

In response to your abject ignorance of her prescence.
RX-411 whistles loudly and monotonously.
Like a signal or something.

(http://img.ie/images/9a927.png)

Your quest for improvements on your arm are cut short
as you are inundated by ornery doctors.
You'd better talk fast to get yourself out of this.

No no! Now you can make a mind-transfer hat-gun twice as fast! And then misfire it and cause shenanigans (http://tvtropes.org/pmwiki/pmwiki.php/Main/FreakyFridayFlip).
Somebody out-crazied Rumrusher? how can this be.
gotta pick up your game RR.
Maybe you can get that coat and hat after you get beat up by doctors.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 10, 2011, 04:00:08 pm
Claim that you just wanted to scratch part of your back you couldn't reach with your other arm.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 10, 2011, 04:53:33 pm
Claim that you just wanted to scratch part of your back you couldn't reach with your other arm.
THIS
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 10, 2011, 04:55:32 pm
Claim that you just wanted to scratch part of your back you couldn't reach with your other arm.
this
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on July 10, 2011, 05:13:03 pm
Claim that you just wanted to scratch part of your back you couldn't reach with your other arm.
THIS
Claim that you just wanted to scratch part of your back you couldn't reach with your other arm.
this

Dude, be careful not to double post. also, this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 05:23:53 pm
Claim that you just wanted to scratch part of your back you couldn't reach with your other arm.
this
THIS. Then proceed to become TQ-Bionic-medic-commando.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 10, 2011, 05:26:37 pm
(http://img.ie/images/838b3.png)

You tell them you just made it to scratch your back.
You couldn't reach the spot with your other hand.
They continue to approach.

There has to be something you can tell them to make them leave you alone.

Double posting on the Space Voyage thread??!!
For this I cannot stand!
Throw him from the tallest space tower into the cosmic moat! </insincere theatrics>

At this point I've completely forgotten when TQ-02 lost that tooth.

Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 10, 2011, 05:48:59 pm
I think it was when he crashed the port-o-bunker.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on July 10, 2011, 05:51:04 pm
Quick! Do whatever two-handed people do!
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 10, 2011, 05:53:08 pm
let them approach. see what they do.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 10, 2011, 05:55:39 pm
let them approach. see what they do.

Probably not the best idea.

Give them the arm, you'll have other opportunities in the future. For now, you're already in enough trouble.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 06:00:53 pm
BEGIN EPIC KARATE PWNAGE MONTAGE!
Matrix style.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 10, 2011, 06:02:55 pm
let them approach. see what they do.

Probably not the best idea.

Give them the arm, you'll have other opportunities in the future. For now, you're already in enough trouble.

Quote
She says that they're working on making you a new arm that you won't reject.
You should be good as new.

it seems we have to give it away :c
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 10, 2011, 06:03:21 pm
Tell them you have TQ-AIDS.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 10, 2011, 06:03:39 pm
let them approach. see what they do.

Probably not the best idea.

Give them the arm, you'll have other opportunities in the future. For now, you're already in enough trouble.

Quote
She says that they're working on making you a new arm that you won't reject.
You should be good as new.

it seems we have to give it away :c
that was a bad idea :L
give them the arm
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 06:05:08 pm
Throw the arm so hard it makes their heads explode.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 10, 2011, 06:06:05 pm
let them approach. see what they do.

Probably not the best idea.

Give them the arm, you'll have other opportunities in the future. For now, you're already in enough trouble.

Quote
She says that they're working on making you a new arm that you won't reject.
You should be good as new.

it seems we have to give it away :c
that was a bad idea :L
give them the arm IN THEIR FACE
fix'd
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 10, 2011, 06:07:41 pm
I support the fixed idea. THEY WILL BECOME the next patients :3
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 10, 2011, 06:08:22 pm
i agree with the fix'd edition.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 10, 2011, 06:08:40 pm
Tell them RX-411 gave you permission to make a robotic arm while PLAYING GRIDLERS! Naughty naughty, it's that kind of negligence that causes people to give permission that they shouldn't and then to forget doing so.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on July 10, 2011, 06:09:07 pm
You're armed. Do what you must do.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 10, 2011, 06:10:37 pm
I support the fixed idea. THEY WILL BECOME the next patients :3
and you will be the doctor.
Spoiler (click to show/hide)

You're armed. Do what you must do.
Is an arm an arm?
Oh,wait....
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 10, 2011, 06:11:25 pm
We should rat on RX-411. None of this arm-throwing business.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 10, 2011, 06:13:13 pm
PUNCHING,not throwing.
Falcon punching.
Wait,maybe they are huddling towards you,cause they cannot belive their eyes?
Staring in awe?
If it is so,then strike an heroic pose.
If not, we should stick with the old plan.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 06:17:45 pm
Cue robot arm pwnage.
See if your robo arm can punch through sectoid skulls.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 10, 2011, 06:19:27 pm
stick with the fixed idea
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 10, 2011, 06:21:51 pm
Cue robot arm pwnage.
See if your robo arm can punch through sectoid skulls.
well,we can also stick two fingers in their eyes.
wont kill them,but easier than breaking skulls.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on July 10, 2011, 06:23:00 pm
"You wouldn't hurt me, right? I'm just an 'armless guy! Well... mostly..."
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on July 10, 2011, 06:25:01 pm
"You wouldn't hurt me, right? I'm just an 'armless guy! Well... mostly..."

We'll be killed for that pun alone.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on July 10, 2011, 06:26:15 pm
I can go on with the puns. Those two weren't the only ones I have.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 06:27:08 pm
Stop, traitor. Puns are a sign of being a traitor at your access level. You are to be incinerated immediately. Please report to the nearest incineration booth.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on July 10, 2011, 06:50:07 pm
Noooo! Please do me no 'arm!
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 10, 2011, 06:53:07 pm
Send him to the cooler. It'll do him just-ice.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 06:53:41 pm
Ahhhh! MAKE IT STOP! MAKE THE PUNS STOP! AHHHHHHHHH! CAN'T.... TAKE.... ANY... MORE.... PUNS.... GAHHHHHHHH!!!

Otacon: Geen?  GEEN? GEEEEEEEEEN!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on July 10, 2011, 06:56:41 pm
Send him to the cooler. It'll do him just-ice.
Don't think that pun would armplify the pun-ishment.

"Could somebody please lend me a hand? There's still a spot that I can't reach."
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 10, 2011, 06:59:51 pm
Send him to chrono-prison...
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 07:00:08 pm
If you will excuse me, I'm off to blow my ears off. Goodbye.
Title: Re: Space Voyage. Paint Adventure.
Post by: Darvi on July 10, 2011, 07:03:05 pm
Bit too ear-ly for that I'm afraid.

Now excuse me, I must go ask Sheb if I can use his personal text.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 07:19:19 pm
I think I'm going insane faster than I would from C'thulu.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 10, 2011, 07:52:56 pm
hopefully the arm you made is detachable and quickly remove it to show it's back scratching purposes.
I new we should have added a cloaking device first before making the arm for this occasion.

Hopefully that arm shoots out healing and you can be Sectoid jesus.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 08:01:29 pm
NO! Not a heathen sectoid-Jesus, a godly sectoid-C'thulu!
BECOME TQ-C'thulu!
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 10, 2011, 08:02:48 pm
Cloaking devices are no good. Sectoids have natural infrared vision. If they see us vanish, they're sure to activate it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 09:05:54 pm
DAMMIT ROBOCORN UPDATE! BECAUSE I FEEL F***ING IMPATIENT!
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 10, 2011, 09:13:14 pm
DAMMIT ROBOCORN UPDATE! BECAUSE I FEEL F***ING IMPATIENT!
SAVE US PURPLEATOMICMONKEYSOFDOOM!!!!!!!
Robocorn is not a machine.
HE IS A PLANT-CYBORG DAMMIT!
like GLaDOS in a potato.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 10, 2011, 09:37:21 pm
okay first dismantle the arm from your socket and toss it into the trash.
second remote control the arm (using the chip you implanted into the shoulder) and cloak it their second vision can't pick up that arm due to it doesn't give out heat. once they stop looking at you control the arm to hack the ship computers.
in means of faking a high official command to releasing your self.


if any of this doesn't work then

pray the lithea secretly loves you(have a thing for one organic arm men) and breaks you free out of this mess.
or
Pray TQ-01 talk himself into running the ship.
or
roll up into a ball and sob over the sudden peer pressure and fear of losing an arm again.

also isn't robocorn a robot unicorn? so I guess a plant cyborg unicorn
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 10, 2011, 09:44:49 pm
Er,i meant corn,as.....
corn,yes.
not unicorn.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 10, 2011, 09:55:18 pm
Anyway, none of this will work. We should just ask them what we did wrong.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 10, 2011, 09:57:02 pm
Anyway, none of this will work. We should just ask them what we did wrong.
yup
no meaningless violence.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 10:01:01 pm
What?
NO UNNECESSARY VIOLENCE?!
BUT...
THIS IS BAY12!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 10, 2011, 10:09:43 pm
no we are in the MEDICAL BAY which is BAY 13 BAY 12 is the Armory
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 10, 2011, 10:14:00 pm
I NEED UPDAAAATEEE!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 10, 2011, 10:53:36 pm
(http://img.ie/images/6179b.png)

Wait, you're unarmed!

They seem almost more compelled to aggrieve you.

(http://img.ie/bb8b8.png)

It's not all you're fault.
After all, RX-411 was supposed to keep an eye on you this whole time.
She's really the one to blame.

(http://img.ie/19417.png)

"Whuh?"

(http://img.ie/65103.png)

The doctor mob deliberates.

(http://img.ie/a3621.png)

Both you and RX-411 are forcibly ejected from the premises.

DAMMIT ROBOCORN UPDATE! BECAUSE I FEEL F***ING IMPATIENT!
SAVE US PURPLEATOMICMONKEYSOFDOOM!!!!!!!
Robocorn is not a machine.
HE IS A PLANT-CYBORG DAMMIT!
like GLaDOS in a potato.
Spoiler (click to show/hide)

I NEED UPDAAAATEEE!!!

You are not going to like it when I have to spend all Tuesday doing homework and can't update.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 10, 2011, 10:59:21 pm
There are plenty of other ways to get your comedy fix (http://drmcninja.com/archives/comic/0p1/), Roboboy.

Wait, we went from being retained in a small room to being left to our own devices in the hallways that give us access to the entire ship? Isn't that a good thing? Anyway, RX-411 needs to turn that frown upside down!

If RX-411 is the kind of character (http://zim.wikia.com/wiki/Gaz) I think she is, then we can recruit her only one way: Bribery with snacks. Like pizza.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 10, 2011, 11:00:46 pm
Head to the armoury/anywhere filled with spare part.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 10, 2011, 11:07:27 pm
it's dangerous to go alone! bring rx-411 with you! go to the armory.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 10, 2011, 11:50:10 pm
Yes...
MUHAHAHAHA!
See if you can construct a mind control device and zap RX with it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 11, 2011, 12:29:57 am
Use your arm to hook shot through the corridors
Use your arm to spawn a muffin with limbs and two raisin eyes and see if you can use your arm again to bring life to it. Name this creation
Lil' Muffykins stick Lil' Muffykins on your shoulder then cloak hook shot your way to the armory leaving RX-411 behind.
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on July 11, 2011, 01:03:09 am
Snatch RX's vizu pad and run off with it, towards the armoury.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 11, 2011, 02:28:01 am
Snatch RX's vizu pad and run off with it, towards the armoury.
Let's duplicate the design and remodel it into our arm and leave her's with her visu.
That way we can have a small computer in our arm that makes sentient muffinmen and she can play gilders for the rest of her life.
That and I don't want TQ-02 to lose his other arm in trying.
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on July 11, 2011, 02:32:02 am
But... Them hallways is scaaaary!!
We don't wanna go down there alone! D:
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 11, 2011, 04:03:17 am
But... Them hallways is scaaaary!!
We don't wanna go down there alone! D:
we get Lil' Muffykins to brave the journey with us.
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on July 11, 2011, 06:28:27 am
Meh. I still stand by my idea... :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 11, 2011, 10:52:39 am
Wow. Just look at RX-411's face after getting kicked out. That's hardcore.

Head to the armoury/anywhere filled with spare part.

This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on July 11, 2011, 12:23:11 pm
I had the wierdest dream about a TQ sectoid last night. first it was kinda normal, blah blah dream, then, somehow i ended up on this foriegn planet, with mooshy, gooey textures and wierd plants, but as i was walking, a metallic, non organic path emerged, so I followed it. at the end there was apparently a time machine built by ben Franklin. I used it and I ended up back in time with the third graurer (apparently the third reich in my dream) in charge and nazi zombies everywhere.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 11, 2011, 12:54:03 pm
It's a sign. TQ-02 must prepare for nazi zombies.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 11, 2011, 07:00:45 pm
Begin spreading rumors of Nazi Zombies around the ship's crew in order to sew chaos.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 11, 2011, 08:56:11 pm
(http://img.ie/772b8.png)

You land on your posterior on the cold floor.
It's RX-411's Vizu-pad.
You could combine this with your arm and maybe try to jury-rig
some sort of useful function out of it.

(http://img.ie/a6019.png)

You wire the device to your new arm.
In the process destroying it.
You manage to make a small makeshift materializer out
of the processor and power supply that should last a few
shots before dying out.

(http://img.ie/images/24252.png)

To test it out you'll try to materialize a muffin.
You're pretty familiar with the composition of a muffin.

(http://img.ie/images/4c2a8.png)

That...
is a really unappetizing muffin.

I had the wierdest dream about a TQ sectoid last night. first it was kinda normal, blah blah dream, then, somehow i ended up on this foriegn planet, with mooshy, gooey textures and wierd plants, but as i was walking, a metallic, non organic path emerged, so I followed it. at the end there was apparently a time machine built by ben Franklin. I used it and I ended up back in time with the third graurer (apparently the third reich in my dream) in charge and nazi zombies everywhere.
That's a pretty weird dream alright.
How did you know it was a TQ? was it crying? :P
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 11, 2011, 08:58:04 pm
OM NOM NOM the muffin?
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 11, 2011, 08:58:22 pm
Consider muffin to be perfect weapon. Head to the armoury as well.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 11, 2011, 09:06:46 pm
By jove, that's no muffin! It's a cupcake.

Anyway, quickly materialize a new vizu-screen for RX-411. Or a fully charged battery. Yeah, the battery should be first, actually.

As for the the living muffin cupcake... I have no idea what we can do with that. Maybe give our crazy talking gun a rival for the title of mascot? I suppose, if we don't put it out of its misery now, we may as well call it Mr. Hu-berry and teach it to speak with an English accent.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 11, 2011, 09:08:36 pm
No point in letting good food go to waste. Take a bite.
>Muffin: Scream in terror.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 11, 2011, 10:06:31 pm
wait better take that living Cupcake(not eating it) and find recharging generator for our arm. hopefully we can fire out a visu and have enough charge go to the armory.
Title: Re: Space Voyage. Paint Adventure.
Post by: kerlc on July 12, 2011, 02:00:49 am
BECOME THE CUPCAKE. then create a race of evil mastermind cupcakes, bent on conquering the universe and eating all the sectoids.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 12, 2011, 03:41:43 am
then TQ-02 must make a race of Muffinmen to counter act the evil Cupcakes
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on July 12, 2011, 06:53:36 am
Even these materializers probably cant break thermodynamics as blatantly as materializing a full battery. However, there should be nothing stopping us from materializng a GENERATOR.

> Materialize some kind of power source/generator that can gradually recharge the battery by leaching of the surroundings.

> Materialize a protective and aesthetic shell for your arm. Leave plenty of space for extra future components inside.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 12, 2011, 08:32:34 am
Even these materializers probably cant break thermodynamics as blatantly as materializing a full battery. However, there should be nothing stopping us from materializng a GENERATOR.

> Materialize some kind of power source/generator that can gradually recharge the battery by leaching of the surroundings.

> Materialize a protective and aesthetic shell for your arm. Leave plenty of space for extra future components inside.
THIS
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 12, 2011, 09:13:05 am
Even these materializers probably cant break thermodynamics as blatantly as materializing a full battery. However, there should be nothing stopping us from materializng a GENERATOR.

> Materialize some kind of power source/generator that can gradually recharge the battery by leaching of the surroundings.

> Materialize a protective and aesthetic shell for your arm. Leave plenty of space for extra future components inside.
THIS

>Materialize some Power leggings to hold up the support of the generator/power source which you will attach to your back.
> Materialize the mop brush and wear it on your head.
>Swing off into the armory before RZ kills us for breaking her visu and kicking her out of the medical lab.
Because I think doing that was similar to Amala Nightglimmer's rampage on the raging elephant.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 12, 2011, 06:05:32 pm
Feed RX to the muffin.
Then,

MORE MUFFINS FOR THE MUFFIN GOD!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 12, 2011, 10:02:51 pm
(http://img.ie/images/7b5c2.png)

Having confirmed the possibility of materialization,
you attempt to materialize a generator and a protective covering
for your arm based on the memory storage capabilities of the Vizu-Pad.

(http://img.ie/images/38971.png)

On the right: a device that uses complex mathematical formulae and
the fundamental physical properties of the universe to convert raw
mechanical energy to a usable form.
Via feet.

On the left: A lightweight metallic membrane stretched over a supportive shell to increase
the durability of it's protection. Keeping out humidity and heat.
Using aluminum foil.

(http://img.ie/images/ac070.png)

Unfortunately, you'll have to make due with these two pieces of space age technology
as your crummy matrializer battery seems to have run out.

(http://img.ie/images/19558.png)

You suppose you can make due, using your incredible mechanical prowess.

what do you know, it's still Tuesday and I actually updated.
It's a miracle.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 12, 2011, 11:16:08 pm
(http://img.ie/images/7b5c2.png)

Having confirmed the possibility of materialization,
you attempt to materialize a generator and a protective covering
for your arm based on the memory storage capabilities of the Vizu-Pad.

(http://img.ie/images/38971.png)

On the right: a device that uses complex mathematical formulae and
the fundamental physical properties of the universe to convert raw
mechanical energy to a usable form.
Via feet.

On the left: A lightweight metallic membrane stretched over a supportive shell to increase
the durability of it's protection. Keeping out humidity and heat.
Using aluminum foil.

(http://img.ie/images/ac070.png)

Unfortunately, you'll have to make due with these two pieces of space age technology
as your crummy matrializer battery seems to have run out.

(http://www.truimagz.com/host/fortcrush2/folder2/welp-he-dead-for-good.gif)

You suppose you can make due, using your incredible mechanical prowess.

what do you know, it's still Tuesday and I actually updated.
It's a miracle.

yeah well let's see how TQ-01 doing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 12, 2011, 11:27:01 pm
Switch to RX-411 and see how badass his facial expression is.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 12, 2011, 11:28:37 pm
Look behind you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 12, 2011, 11:40:26 pm
Assemble a power plant.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 12, 2011, 11:45:52 pm
Switch to RX-411 and see how badass his facial expression is.
by "his facial expression is" you mean TQ-02's horrible Scared to death look from staring into Her soul stealing eyes?
then I'm all for it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on July 13, 2011, 09:03:08 am
> Charge the batteries using the generator.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on July 13, 2011, 10:42:54 am
Look behind you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 13, 2011, 10:54:42 am
Look behind you.

Don't look behind you and Run any way so you can get your self some distance between you and what ever behind TQ-02. Then Look behind you.
 if anything looking behind you would give the opponent a chance to attack seeing we use an action to look behind us and instead of running preventing their chance to attack and getting a chance to look behind us.

-any one getting the their text going off screen?-
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 13, 2011, 11:23:54 am
Look behind you.

Don't look behind you and Run any way so you can get your self some distance between you and what ever behind TQ-02. Then Look behind you.
 if anything looking behind you would give the opponent a chance to attack seeing we use an action to look behind us and instead of running preventing their chance to attack and getting a chance to look behind us.

-any one getting the their text going off screen?-

But we don't know how fast they are, they could outrun us without breaking a sweat. Looking behind us gives us a chance to block any blows. Without looking behind us we would have no idea that there's anything behind us giving us no reason to run.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 13, 2011, 11:37:42 am
Again, switch to RX-411 and see how badass her facial expression is.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 13, 2011, 12:37:40 pm
I enjoy how just jamming a stick of memory into TQ-02's arm... stump... is working out so nicely that he can already materialize stuff with it kindof.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 13, 2011, 02:19:56 pm
yeah but he can only materialize stuff from his memory which is shuddy.
though this leads to the question could he spawn imaginary things?
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 13, 2011, 02:51:21 pm
RX-411 is indeed Gaz from Invader Zim. The only thing that will save TQ-02 now is a massive amount of kissing up/worship.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 13, 2011, 03:52:50 pm
RX-411 is indeed Gaz from Invader Zim. The only thing that will save TQ-02 now is a massive amount of kissing up/worship.
If we are going with that then we blew doing the kissing up, given we just used one of her possessions to amp up our arm.
If we are lucky we can order the living cupcake to throw it self into this walking nuke to stall TQ-02 long enough to swing out of her range.
Because now he got a roaming murder a roaming not so lethal lithea and ticking time bomb behind him.
It could only get worst if all three appeared in the very said hall way and battle on which one gets to horribly beat the muffin out of TQ-02. A triple threat free for all for the rights to wear TQ-02 skull for a hat.
wait could be worst is they all agree to share and painfully mutate TQ-02 until he has 3 heads so they all can have a skull hat.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 13, 2011, 05:27:30 pm
RX-411 would probably enjoy a slave engineer more than gridlers. If not, WE WILL BECOME HER GRIDLERS! Or something.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 13, 2011, 10:43:39 pm
(http://img.ie/80244.png)

You think you hear something behind you, maybe it's RX-411.
Better turn around to look and see.

(http://img.ie/42602.png)

Oh Glox.

(http://img.ie/23cb5.png)

BOF!

(http://img.ie/6c300.png)

What a hit...
You seem to be under attack...
Best to leave the premises...
As quickly as possible...

(http://img.ie/8a3ab.png)

You run away like a coward.

I liked drawing this way more than I should have.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 13, 2011, 10:50:30 pm
wobble your way to the armory.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 13, 2011, 11:32:22 pm
See if your hand can break through RX-skull.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 13, 2011, 11:54:43 pm
but we might need RX
Title: Re: Space Voyage. Paint Adventure.
Post by: scout890 on July 14, 2011, 12:06:29 am
don't leave the muffin behind...
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on July 14, 2011, 01:04:54 am
I'd say to fall over and go for the sympathy route... I'm not sure if RX even has a heart, but it's worth a shot. :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 14, 2011, 06:20:29 am
She's not giving chase, but keep running.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 14, 2011, 09:03:40 am
We are too dizzy to run now and would fall down black out and be a victim to RX. let's hope TQ-02 sever arm has better luck than us by panning over to it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 14, 2011, 05:59:29 pm
(http://img.ie/images/0c0b4.png)

Oh, wait you forgot something!

(http://img.ie/03c45.png)

You might get hungry later!

(http://img.ie/6a956.png)

Muffin in robotic hand, you flee,
running and screaming.

(http://img.ie/09b90.png)

You stop some time later.
May you're bushed from all this running.

In sci-fi, those stupid three pronged claw hands can actually pick up things as opposed to letting them drop back in to that bin and making you fork over another 75 cents (seriously) for another go at some terrible toy, or if the arcade is particularly lazy an uncatchable bundle of tickets that might earn you an equally terrible toy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 14, 2011, 06:03:35 pm
Force-feed muffin to sectoid next to you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 14, 2011, 06:46:26 pm
Force feed sectoid to the muffin.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 14, 2011, 07:36:32 pm
Yeah, I suppose it would be good if our muffin became a giant sectoid-eating monster. Then we can rescue the ship from it with SCIENCE, and everyone will forgive us. Just make sure they don't know who is to blame for said muffin monster. Anyway, we lost our leg-powered battery, and RX-411 seems to have calmed down. We should leave the muffin here to start its rampage, and then return to the recharger.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 14, 2011, 08:52:05 pm
Hey look it's Alpha she got some really nice Googles she must of grab from the gift shop on her way to the armory.

Clearly TQ-02 don't know this as she had to wear more layers due to that Announcement on her being on the ship spark mass paranoia of anyone having a creepy grin.
No one would suspect the super hero with two guns to be the mass murder.
hey how was that janitor, did she snap and became Alpha's Robin?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 14, 2011, 10:57:12 pm
(http://img.ie/927b4.png)

Now is the time for your hideous muffin to feed.
This commando will be the first victim.
You propel your hungry confection and...

(http://img.ie/251b1.png)

uh...what's that? A Tix?
Pretty nice is it the new model some fine engineering on that...
heh heh.
Automatic plasma rifles aimed at your internal organs tend to make you a bit jittery.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 14, 2011, 11:02:44 pm
"Hi! Want a hideous muffin monstrosity? Why are you aiming that thing at me? oh, pretty lig- OHGODTHEPAIN!"
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 14, 2011, 11:14:41 pm
i'm going to sig that later ;)
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 15, 2011, 03:21:44 am
(Muffin,) Distract this sectoid by eating his face, giving your creator a chance to flee.
Title: Re: Space Voyage. Paint Adventure.
Post by: Jacos on July 15, 2011, 06:42:15 am
Do a little jig to distract the Sectoid, when s/he is distracted, take the gun.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 15, 2011, 09:44:49 am
Say, "Nice try kid, but it looks like you brought a gun... to a muffin fight."
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 15, 2011, 09:52:48 am
Hooray for page 150!
Title: Re: Space Voyage. Paint Adventure.
Post by: Angel Of Death on July 15, 2011, 10:34:25 am
Throw the cupcake into the air, grab the gun, do a backflip and kill your attacker. You then grab the cupcake before it hits the ground.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 15, 2011, 01:06:06 pm
GIVE the Kabal lookin sectoid the MUFFINCUPCAKE, say "We badly wounded sectoids needs to stick together."
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 15, 2011, 01:12:29 pm
Want a muffin?
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 15, 2011, 02:28:36 pm
Want a muffin?
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 15, 2011, 03:04:52 pm
Offer muffin in exchange for gun.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 16, 2011, 02:25:57 am
Make the muffin your pet and name him Cupcake.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on July 16, 2011, 11:11:44 am
Make the muffin your pet and name him Cupcake.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 16, 2011, 01:02:36 pm
(http://img.ie/images/2b2ab.png)

You offer the commando your muffin.
You were just giving it to him.
You don't want to be mortally wounded again.
Today.

(http://img.ie/44410.png)

The commando withdraws his weapon.
He tells you to get lost. It's dangerous out here
Besides, he's been working on this ship for decades
after the ship reaches Mezizz, he gets to finally
retire from duty, he really doesn't want to complicate his
final mission by shooting a civilian for causing a ruckus.

(http://img.ie/1b282.png)

Chi Naur, he actually believed you, this muffin saved your life.
You'll call it cupcake and keep it for always.

Sorry about not updating yesterday, I got a mild acid burn on my hands and as unable to comfortably draw.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 16, 2011, 01:03:56 pm
Get hungry.
OM NOM NOM CUPCAEK!
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 16, 2011, 01:49:02 pm
Why would you wanna eat your own pet? Go to the captain's quarters and have Cupcake bite his face off.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 16, 2011, 04:27:49 pm
Quote
he gets to finally
retire from duty, he really doesn't want to complicate his
final mission by shooting a civilian for causing a ruckus.
Oh god quick we must save this man from his foreshadowed cliche death(for the achievements!).
Looks like TQ-02 rubbing Cupcake on his face more so than eating it for there no crumbs on his lips.
Just in case we fail horribly in saving him I'm prepped a 'RIP' edit just incase.(http://www.truimagz.com/host/fortcrush2/folder2/CS--47.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 16, 2011, 04:33:06 pm
Say 'Gobleboop!' Clap your heels, and run off.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on July 16, 2011, 06:38:39 pm
Just in case we fail horribly in saving him I'm prepped a 'RIP' edit just incase.
*snip*

Oh come on, It's his last mission. Of course he's going to die sometime!

On a more related note, See if we can't ask around if there are any places for us to get metal to make enhancements to our robotic arm.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 16, 2011, 07:34:41 pm
Just in case we fail horribly in saving him I'm prepped a 'RIP' edit just incase.
*snip*

Oh come on, It's his last mission. Of course he's going to die sometime!

On a more related note, See if we can't ask around if there are any places for us to get metal to make enhancements to our robotic arm.
What's his last mission any way? Infiltrate the ship for codes to the whereabouts of the Yogurt factory and to stop the shadow organization from completing their goals to waking up the forgotten one through yogurt?
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on July 16, 2011, 07:35:59 pm
Share muffin. Gain trust. Find out mission, and as appropriate either aid him, or report him to someone, whilst making a stop-off at the armoury. Perhaps his mission INVOLVES the armoury? Could be a valuable ally.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 16, 2011, 08:24:35 pm
Our gun-wielding friend will probably get killed by Alpha. On a side note, RX-411 probably left by now. We might be able to get our "infinite energy" machine back. It's at least worth checking on. Other than that, I have no idea what we can gain doing anything right now. Maybe we need to change to someone else to turn the action back on?
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 16, 2011, 08:40:38 pm
Give Cupcake robotic arms and legs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on July 16, 2011, 10:42:13 pm
I still go with my idea. This guy's some kind of special agent, he should have acess to the armory... And besides, whatever he's doing, it should be interesting, damnit! Share muffin, gain trust, follow!
Title: Re: Space Voyage. Paint Adventure.
Post by: Iituem on July 17, 2011, 03:41:01 am
Give Cupcake robotic arms and legs.

Yes.  Hell yes.  Hell f*cking yes.  After saving your life, Cupcake deserves autonomy.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 17, 2011, 04:17:26 am
Give Cupcake robotic arms and legs.

Yes.  Hell yes.  Hell f*cking yes.  After saving your life, Cupcake deserves autonomy.
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on July 17, 2011, 08:31:47 am
Give Cupcake robotic arms and legs.

Yes.  Hell yes.  Hell f*cking yes.  After saving your life, Cupcake deserves autonomy.
DO EET!  This will be awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on July 17, 2011, 08:53:50 am
Give Cupcake robotic arms and legs.

Yes.  Hell yes.  Hell f*cking yes.  After saving your life, Cupcake deserves autonomy.
DO EET!  This will be awesome.
I totally agree with this!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 17, 2011, 10:00:14 am
Give Cupcake robotic arms and legs.

Yes.  Hell yes.  Hell f*cking yes.  After saving your life, Cupcake deserves autonomy.
DO EET!  This will be awesome.
I totally agree with this!
through given TQ-02 Tech skill it won't be anything impressive like a Mechsuit that protects the whole muffin.
Title: Re: Space Voyage. Paint Adventure.
Post by: Iituem on July 17, 2011, 10:01:28 am
I'm literally expecting a spindly pair of arms and legs like the replacement grasper TQ-02 currently has.  If we even get that much, it will be a glorious thing.  And that's not even expecting them to be functional!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 17, 2011, 10:02:11 am
(http://img.ie/00b8c.png)

You attempt to be amicable with the commando.
You offer to share your muffin and ask what his important mission is.
Surely it must be of the utmost importance if they assigned a commando to it.

(http://img.ie/c20c8.png)

He says it's not that complicated a mission.
He just has to stand here and shoot anyone who tries to break into the armory.
Kind of  a waste of his skills frankly.

Give Cupcake robotic arms and legs.

Yes.  Hell yes.  Hell f*cking yes.  After saving your life, Cupcake deserves autonomy.
DO EET!  This will be awesome.
I totally agree with this!
Patience, quote pyramid, patience.
It might be more appropriate to build things when you actually have materials.
I've built things out of enthusiasm before. I have to say, steel works better.

EDIT:ninjas demanding the same action. Blagh!
The spirit is willing but the material is nonexistant.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on July 17, 2011, 10:05:49 am
> Explain that you were just going to look for some new batteries anywya, and ash him if he knows any other way to get such.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 17, 2011, 11:05:33 am
"Oh well best to luck on your last mission then Secommantoid" off to find some batteries to materialize a sweet cowboy hat for this sectoid.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 17, 2011, 03:38:27 pm
Build Cupcake some robotic arms and legs.
Title: Re: Space Voyage. Paint Adventure.
Post by: Jacos on July 17, 2011, 03:52:42 pm
Build Cupcake some robotic arms and legs.
Agreed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on July 17, 2011, 03:54:36 pm
Ask him politely if we could go into the armoury.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 17, 2011, 04:09:13 pm
(http://img.ie/6839c.png)

Well, you still need batteries to run your materializer arm.
You say farewell to the commando and say if you find
anything neat you'll bring him something.

(http://img.ie/89b91.png)

That was certainly something.
You'll never forget what just happened as long as you live.
For better or worse.
You kind of wish you could tell TQ-01 about it
you'd never live it down though.
Better for you and cupcake to take it to your deaths.

You did get a bunch of hats out of it.
No batteries though.

If I was an efficient storyteller we wouldn't have to get mystery hats.
We could be having the secrets of our origins revealed to us and
be trying to teach compassion to the perpetrators of the conflict.
We could be learning something about the world and something about ourselves.
Or we could attach robot arms to a muffin with a gross face.
and get a fuckload of hats.
Hell yes.

Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 17, 2011, 04:30:31 pm
Hell yes.

(http://forum.mininova.org/public/style_emoticons/default/thumbs%20up.gif)
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 17, 2011, 04:46:04 pm
Hell yes.

(http://forum.mininova.org/public/style_emoticons/default/thumbs%20up.gif)
(http://forum.mininova.org/public/style_emoticons/default/thumbs%20up.gif)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on July 17, 2011, 05:27:22 pm
Wow, I just got back from a vacation and had the exhilarating experience of catching up.  You folks would love to see my reactions to about 15 pages of content all in one post, right?  Right!!
And, dangit, I'd love to see the whole crew together like that.  Just think of all the wacky hijinks!  Even more wacky hijinks than already came about due to electronic dulcimers and Gran Mungos!

RX-411, the medical officer of the Acier Rouge.

Uh.  "RX-411"?  "Doctor Help"?  (Or "Doctor Information," I suppose.)  Also, I would like to observe that the players of this game seem to have the power to decide gender.  ZC-04 somehow became female after a protracted period of being "it."  And now:

RX-411 . . . He says . . .
RX-411 . . . She says . . .

Moving on, it seems that search functions are awesome:

Not the Litheu
you treasonous spawn of Litheu.
it's a wonder that the Acier Rouge hasn't been captured
by Kissok or Litheu by now.

I suspect that the Kissok will be another alien race we meet sometime.  Hmm.  Beware of stealthy Kissok spies who are already on board . . .

One of the most important events in history is happening in a few hours

Ah, they're probably replacing beloved leader TQ-07 (http://www.bay12forums.com/smf/index.php?topic=74729.msg1896120#msg1896120).  Or something.

At this point I've completely forgotten when TQ-02 lost that tooth.
I think it was when he crashed the port-o-bunker.

Yes, it was over here (http://www.bay12forums.com/smf/index.php?topic=74729.msg1966614#msg1966614).  The "bitten tongue" turned out to involve a missing tooth in all graphics thereafter.  TQ-02 seems to be your target for visible mutilation in this story.

I had the wierdest dream about a TQ sectoid last night.

The funny thing is . . . you never mentioned a sectoid anywhere in your description.
Spoiler: Amazing technology! (click to show/hide)
Wait.  That aluminum foil arm cover would make Robocorn's drawing tasks easier.  Robocorn, how could you choose a muffin over that?!

Say, "Nice try kid, but it looks like you brought a gun... to a muffin fight."

Expletives!  I was too late to give this the support it deserved!  Nooooo!

after the ship reaches Mezizz, he gets to finally
retire from duty

Hmm, Mezizz.  The 5th planet of the Gabronian home system.  Where TQ-03 and TQ-04 live.  HMM.

You did get a bunch of hats out of it.

Yes!  Hats!  Awesome hats that will surely bring greatness!  The forward momentum on this plotline is unbelievable!  Clearly, there is no other choice than to go to plot recap, then character roster!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 17, 2011, 06:24:36 pm
Make moveable arms and legs for cupcake- Out of hats.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 17, 2011, 07:36:47 pm
Distract the armory guard. With hats. In other words, bury the guard in a pile of gift hats. Say hilarious commentary while doing so. Then sneak past the guard, and into the otherwise unguarded armory. Then make a mind-swap hat-gun. And use it to switch the main computer's AI with... Cupcake!
Spoiler: Bad fan art (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 18, 2011, 02:05:58 am
Distract the armory guard. With hats. In other words, bury the guard in a pile of gift hats. Say hilarious commentary while doing so. Then sneak past the guard, and into the otherwise unguarded armory. Then make a mind-swap hat-gun. And use it to switch the main computer's AI with... Cupcake!
Spoiler: Bad fan art (click to show/hide)
wait we have a materializing arm.
we could shoot out guns if we think about it.
I guess we could remake our old droid armor also.
Go on the hunt for batteries to the ship's Gift shop for a silly fetch quest,
after giving the Commando guard a nice hat for his time.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 18, 2011, 02:50:29 am
Distract guard while Cupcake sneaks into the armory and pilfers some batteries.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 18, 2011, 03:49:02 am
Distract guard while Cupcake sneaks into the armory and pilfers some batteries.
who said the armory has batteries?
Besides there better and more crazier ways to get batteries than just hitting up the armory.
like hitting up the general store in means of supplies. or
Finding the electrician center and borrow his power supply and generator to add it to your arm so you get a recharge rate with your materialization. then build the electrician a replacement power supply and generator. then materialize a nice suit for the hats.

wait I guess TQ-02 had a mini adventurer between the two panels and got them selves hats I don't think there near the armory anymore.
so let's find a Electrician and trade some hats for a recharging power supply and generator.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 18, 2011, 02:36:57 pm
Build a mech for Mr. Cupcake out of hats.

Did I just say that? We are obviously f*cking insane. But who cares?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 18, 2011, 02:57:10 pm
Build a mech for Mr. Cupcake out of hats.

Did I just say that? We are obviously f*cking insane. But who cares?
HAThis
Hopefully the Hatmech shoots out all kinds of pasties starting with the Coffee cakes.
TQ-02 could take this over to the chef and make a mint and take over the ship through their stomachs! or enough cash to get a better gun and maybe a Chef mech to go with the hatmech for Cupcake
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on July 18, 2011, 05:27:14 pm
Whatever we do, do not give that muffin self-autonomy!

We wouldn't want this to happen, would we? (http://www.youtube.com/watch?v=fPHa31JpWAM)
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 18, 2011, 05:48:16 pm
But Cupcake is so cute and innocent. He'd can't possibly be evil.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 18, 2011, 09:10:08 pm
That's what they always are like. For example,
Spoiler (click to show/hide)
EDIT: Spoiler'ed
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on July 18, 2011, 09:24:57 pm
You might want to spoiler that, or at least hide it. You never know where there is a person who hasn't finished Portal 2 yet.

and Cerol, i remember seeing that movie in School. That scene creeped me out, thank you for showing me that again.  :-\
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 19, 2011, 08:14:17 am
(http://img.ie/6c4a6.png)

You offer the commando a hat.
He eyes the headwear covetously.
You guess, you can't really get any facial cues through that mask.
He responds well though, finding a hat that's caught his fancy.
"It couldn't hurt to take just one hat.
It is my last mission after all"

(http://img.ie/a1b79.png)

Err- Uh - ah...
it sure couldn't.

Alert - a Brief Hiatus

For scholastic reasons I am to produce a 100 page comic book.
This assignment is due for completion in two weeks.
While I'm sure I can do it, the project will consume most (read: almost all) of my Space voyaging
time until its completion. The maximum length of this hiatus is 2 weeks, though I can't foresee completing it
before next Monday.
Just want to give you the heads up that I haven't died or given up at the round and coherent number of 1187.
Just pretend I'm working on color illustrations of epic adventures involving lesser dwarf fortress races.
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on July 19, 2011, 08:17:50 am
Is... Is that  the comic you'll be working on?

Keep Bay12 updated with comic content. It'll make sure you stay on track if we relentlessly demand updates!  :D

and Cerol, i remember seeing that movie in School. That scene creeped me out, thank you for showing me that again.  :-\

You too? It's good to see I wasn't the only one that scene freaked out when younger.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 19, 2011, 08:26:34 am
unfortunately no, I'm doing a somewhat satirical comic about the evolution of art and the artist's place in society in western culture starting in the mesolithic and hopefully ending somewhere in the present day.
I could post something in the creative forums about it.
It is likely to be of similar quality to early space voyage.
I'm not really being graded on art.

Goblins of Basnungnusnos is probably not going much farther.

Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on July 19, 2011, 09:00:48 am
Awwww... :(
Title: Re: Space Voyage. Paint Adventure.
Post by: Pan on July 19, 2011, 10:33:33 am
That was funny, that cave bear.
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 19, 2011, 10:52:47 am
Jump back.
See alien we saw earlier that chopped off our arm.
Offer Cupcake as an offering of goodwill.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 19, 2011, 11:56:02 am
Grab the guard's rifle and fire wildly in the general direction of the swordsman.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 19, 2011, 01:40:32 pm
RUN THE HELL AWAY. This is immune to muffin-based combat, right? Therefore, we are powerless against it.


Good luck on that comic, Robocorn. Though couldn't you compile Space Voyage into a comic book?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on July 19, 2011, 01:59:03 pm
Good luck on that comic, Robocorn. Though couldn't you compile Space Voyage into a comic book?

Maybe!  Surely it can be used to represent the evolution of art and the artist's place in society in western culture starting in the mesolithic and hopefully ending somewhere in the present day!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 19, 2011, 02:16:57 pm
yea that lithea back, aw the commando's dead.

TQ-02 use Charm(the same kind used on Leeyanne) on the lithea
Once the panic dies down see if you can rig the sectoid corpse to power your arm.


So does this mean Robocorn working on that Goblin comic.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 19, 2011, 02:32:20 pm
I doubt our litheu friend will want a hat. RUN AWAY SCREAMING, ARMS FLAILING WILDLY.
Title: Re: Space Voyage. Paint Adventure.
Post by: magmaholic on July 19, 2011, 03:07:02 pm
Grab the guard's rifle and fire wildly in the general direction of the swordsman.
HE WILL NOT HAVE THE OTHER ARM!!
KILLIT!!!
if you fail to get the rifle,materialize acid in his/her brains
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on July 19, 2011, 03:13:05 pm
I doubt our lithea friend will want a hat.

That's spelled "Litheu":

Not the Litheu
you treasonous spawn of Litheu.
it's a wonder that the Acier Rouge hasn't been captured
by Kissok or Litheu by now.

I will tolerate the misspelling of fictional alien beasties from Rumrusher, for he is mad.  But you?  You must be . . . corrected.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on July 19, 2011, 04:28:45 pm
Penguin did make the "pistol to a muffin fight" joke. That excuses everything.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 19, 2011, 06:17:04 pm
Wait I could be wrong and the goblins some how stumble into space, through a silly portal in that fortress.
Next panel going to have a bear swatting sectoids and raiding the armory.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 20, 2011, 12:06:25 pm
put on top hat, run the f*ck away.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 20, 2011, 12:16:20 pm
put on top hat, run the f*ck way.
this is what I read, and this is what I interpreted
Quote
Be Classy and proceed to Run in a 'Don't care" manner from the litheu because you got a bionic arm and wearing a top hat. Life threatening dangers don't bother you no more.
Your "Classy DGAF Walk" is too much for the Litheu's and fall prey to your charms.
which is a nice idea if Robocorn comes back.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 21, 2011, 04:05:26 pm
We wait patiently.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 21, 2011, 08:48:05 pm
We wait patiently.

Wise Bro. Mad props to your Zen.
But seriously You win 290 Zemblacks for smartness.


Quote
Be Classy and proceed to Run in a 'Don't care" manner from the litheu because you got a bionic arm and wearing a top hat. Life threatening dangers don't bother you no more.
Your "Classy DGAF Walk" is too much for the Litheu's and fall prey to your charms.
which is a nice idea if Robocorn comes back.

When i come back bro. Come back might be a wrong term also.
I never actually left I'm just not posting images
because I don't have the time to process plot advancements in addition to drawing updates.
I can still raw unrelated things and answer Space Voyage based questions.
(http://img.ie/images/95561.png)
Rock on spacebrothers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 21, 2011, 09:54:56 pm
^HOLY F***ING S*** YEAH!
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 21, 2011, 10:11:22 pm
yay, the comic didnt tear his brain!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 22, 2011, 12:01:12 am
We wait patiently.

Wise Bro. Mad props to your Zen.
But seriously You win 290 Zemblacks for smartness.

Hm...
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on July 22, 2011, 03:24:26 am
We wait patiently.

Wise Bro. Mad props to your Zen.
But seriously You win 290 Zemblacks for smartness.

Hm...
Ask him what an update costs!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 22, 2011, 07:16:39 am
Hm...
Sometimes I can't tell whether I'm being sarcastic, blatantly lying, or being sincere at a level that lends itself to farce.

Ask him what an update costs!

Sorry. I just need to finish the terrible comic. I'll be ready after that.
The paradox is that the times when there are least updates are when I'm working the hardest.

I made a thread for the comic here (http://www.bay12forums.com/smf/index.php?topic=89423.msg2463846#new) if you want to bug me about that or make weird suggestions. Space Voyage will definitely be continued within about ten days unless I'm lethally wounded somehow.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 28, 2011, 12:02:38 am
mega-ultra bump.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 28, 2011, 12:45:59 pm
Guys, remember, this thread is still quietly humming Still Alive!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on July 28, 2011, 01:16:41 pm
Do this:

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 28, 2011, 01:30:33 pm
im litterally dieing from lack of update! im really sick and weak right now D:
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 28, 2011, 01:49:22 pm
Damn schoolwork. Luckily for me, IT'S SUMMA!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 28, 2011, 09:22:16 pm
im litterally dieing from lack of update! im really sick and weak right now D:

Do This

Spoiler (click to show/hide)

I'm slightly ahead of schedule. By slightly, I mean maybe one day.
If I meet last Friday's page drawing rate I should be able to have it done late tomorrow.
Updates should return Saturday unless I am hit by a truck on my way to staples to get my project printed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on July 29, 2011, 12:14:27 am
I'm slightly ahead of schedule. By slightly, I mean maybe one day.

Yay!  That is a good place to be.  Enjoy the day.

Updates should return Saturday unless I am hit by a truck on my way to staples to get my project printed.

Please dodge all trucks.  Here, look . . . I just rolled a 6 for you, or something.

--Rexfelum

Edited P.S.: I totally did just roll a 6!  First try!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on July 29, 2011, 04:03:13 am
Edited P.S.: I totally did just roll a 6!  First try!
That isn't as surprising as the fact that you actually rolled a die to make sure someone you never met isn't run over by a truck in real life...  :)
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 29, 2011, 01:02:08 pm
Be wary of stray animals as well, you never know what kind of diseases they may be carrying. And look both ways before you cross the street.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on July 30, 2011, 09:15:33 am
>.>
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 30, 2011, 12:42:19 pm
(http://img.ie/59934.png)

Whelp, that's not something you see everyday.
Only today it seems.
You correct your two hats.

(http://img.ie/55926.png)

You casually stroll away like a real gentleman.
Leaving your pile of hats and Robo-Cupcake with the commando.
You hope that commando enjoys his early retirement.
heh heh heh. You're so completely terrified right now.

(http://img.ie/0a267.gif)

Predictably, you feel a tug on your arm.
The mechanical one.
You were really hoping that would have worked.
How will you make it out of this one?

EDIT:whoops I forgot to center the text.



I was actually going to put a recap here but I realized two paragraphs in that TQ-01 has not done a single thing since the start of the chapter. He walked down a hall with a talking gun and picked a fight. I'm thinking maybe we should elaborate on that amazing story before we start recapping.

In other news, my terrible art history comic is finished and is available for download here (http://download1248.mediafire.com/vtqa53nk4n3g/17ho8t2sp2ik99k/Cartoon+History+Awful.pdf)
or in the appropriate thread. (http://www.bay12forums.com/smf/index.php?topic=89423.0) hope the wait wasn't too awful.

>.>

>.>
<.<
o.0
...
-.-
Title: Re: Space Voyage. Paint Adventure.
Post by: noah22223 on July 30, 2011, 12:49:13 pm
Offer second hat.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on July 30, 2011, 12:57:27 pm
>.>

>.>
<.<
o.0
...
-.-
*golf clap*
...
Quickly take weapon from guard while wrenching mechanical arm out of the alien's reach.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on July 30, 2011, 02:29:24 pm
We could try to play dead. It won't work, but we can try it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 30, 2011, 03:13:50 pm
Hey she red again so does this mean she got over the muffin to the face?
I guess she just wanted to give you back your arm since you kinda left it back.

Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on July 30, 2011, 04:21:06 pm
we dont want to lose 2 of are 3 arms in one day. use a sharphat and cut the hand off
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on July 30, 2011, 05:10:04 pm
Throw your top hat oddjob-style, decapitating the monster and landing back on our head.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 30, 2011, 07:11:29 pm
What TQ didn't know was that when Cupcake turned alive, it became an instant black belt and kicks the giant red arm to free TQ from its' grasp.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on July 30, 2011, 08:16:45 pm
What TQ didn't know was that when Cupcake turned alive, it became an instant black belt and kicks the giant red arm to free TQ from its' grasp.
It's so unlikely, it HAS to work!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 30, 2011, 08:30:37 pm
Yank yourself free (of your mechanical arm), this will buy you enough time to grab the guard's rifle. Fire wildly in the general direction of the chameleon bastard.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on July 30, 2011, 10:43:13 pm
Robocorn!  You didn't center your story text!  Your glorious return is completely overshadowed by this minor break from format!

You hope that commando enjoys his early retirement.
heh heh heh.

Good thing the commando is dead.  'Cause, man!  You're slayin' 'em!

I was actually going to put a recap here but I realized two paragraphs in that TQ-01 has not done a single thing since the start of the chapter. He walked down a hall with a talking gun and picked a fight. I'm thinking maybe we should elaborate on that amazing story before we start recapping.

Okay, fine.  FINE.  I'll do your job FOR you:

Quote from: Robocorn IN THE FUTURE
Page 1190: You are now TQ-01.  You have, in fact, been TQ-01 for quite some time, and are beginning to think longingly of being anyone else.  Reasons include your complete lack of hand-to-hand combat skills, the significantly-greater hand-to-hand combat skills of the security Sectoid who beat you up, and the general discomfort of being dragged through the corridors of the ship half-conscious towards what is surely incarceration.  Also, if you had more situational awareness, you would count as further reasons your proximity to life-threatening plot events, such as an imminent Litheu rampage and/or imminent Alpha rampage, depending on location.  Because of course you're close to one of those.  But you can't do anything about that, because you just passed out.

Page 1191: PLOT RECAP.

You're welcome.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on July 30, 2011, 10:47:59 pm
What TQ didn't know was that when Cupcake turned alive, it became an instant black belt and kicks the giant red arm to free TQ from its' grasp.
It's so unlikely, it HAS to work!

 And this isn't? (http://www.cracked.com/article_18948_5-real-deleted-bible-scenes-in-which-jesus-kicks-some-ass.html)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on July 31, 2011, 03:16:38 am
Here a crazy idea suggestion.
The litheu was exposed to TQ-02 blood during the arm cut causing a "soul bind", the litheu killing the guard was just taking the thought "need to get into the armory" from TQ-02. leading to bonding by raiding the armory and wearing silly hats [insert]TQ-02 & Cou (Litheu) guns + hat fashion montage[/insert].

Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on July 31, 2011, 10:41:14 pm
(http://img.ie/76ba7.png)

Even though you face a terrible threat, hope is not lost.
There is one  with the courage, the determination
the drive to save you from your fate.

(http://img.ie/ab16c.png)

Reflexes beyond that of any Sectoid. Posessing fifty times
the strength of a Sectoid of equal size, cupcake leaps forth
with dazzling speed and agility to save your life.
A single serving of baked justice.

(http://img.ie/c94b5.png)

Apparently the Litheu has better reflexes though,
it easily avoids cupcake's deadly assault.

(http://img.ie/44070.png)

Barely started, it seems to be eying your right arm with hideous mirth.
It's looking like you're running out of options.

(http://img.ie/301a8.png)

You prepare to throw your second hat sidelong into the alien's neck
in hopes that a deadly chakram might have unknowingly been installed in the brim.
You saw it on the feelies once.

(http://img.ie/33ba8.png)

Well, you missed anyway, you haven't been having a lot of luck throwing things this MCP.
you've never been really great at throwing things anyway, that's always been more TQ-01's thing.
you may have some luck if it boomerangs around to maybe cut up the alien from behind.
if it still maybe has that chakram in it.
All good plans should have some degree of wishful thinking. that's what you learned in engineering academy.
Actually, it might have been the opposite.

(http://img.ie/ab472.png)

Oh, jebex. The hat landed on the Litheu. this would be a great chance for something.
But what?


I've been trying to improve the art somewhat. It's mostly through using light gradients in place of floodfills and by trying to clean up my notoriously sloppy linework. Does take a little longer than usual though, tell me if it's worth it.

Good thing the commando is dead.  'Cause, man!  You're slayin' 'em!

500 Zemblax for pun

Also I guess "hoist" is an onomatopoeia now.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on July 31, 2011, 10:53:46 pm
Yank yourself free (of your mechanical arm), this will buy you enough time to grab the guard's rifle. Fire wildly in the general direction of the chameleon bastard.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on July 31, 2011, 11:26:21 pm
Pull the hat down over the alien's eyes. Alternatively, place a monocle on one of them to turn it into a dapper gentlebeing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 01, 2011, 01:00:40 am
Litheu flattered by the gift and releases you.
or
TQ-02 Charm the hell out of the litheu, do so while it's confused on the amazing hat trick.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 01, 2011, 01:01:29 am
Perfect - we can finally do this. (http://www.youtube.com/watch?v=sZ-aRwEbp5I) Also, we have no canes, so improvise.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 01, 2011, 01:17:53 am
Perfect - we can finally do this. (http://www.youtube.com/watch?v=sZ-aRwEbp5I) Also, we have no canes, so improvise.
Break down the rifle to get the energy cell for batteries and add it to into the arm to give it enough juice to materialize two canes and matching suits(tap shoes for nice effect) for both characters?

Puttin' on the Ritz (http://www.youtube.com/watch?v=IFabjc6mFk4) number for the entire raid.
Fast friends Hat friends
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 01, 2011, 11:18:33 am
Hand Litheu a monocle in order to make it dapper and become friends.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 01, 2011, 11:58:59 am
Hand Litheu a monocle in order to make it dapper and become friends.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 01, 2011, 11:17:18 pm
(http://img.ie/18512.png)

This kind of works actually.
But it needs something.
You apply a large lens over one of it's eyes.
Now isn't that a dapper alien?

(http://img.ie/69ab1.png)

It pins you against the wall and puts its sword to your throat.
It screeches something intelligible at you that you have no way of understanding.
You are in some hot water now.
On the bright side its new color fits its new fashion better.
If only it had a cane and some spats.
So Dapper.

Title: Re: Space Voyage. Paint Adventure.
Post by: Taricus on August 01, 2011, 11:21:44 pm
Damn, Is every colour angry for him?
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 01, 2011, 11:36:31 pm
Damn, Is every colour angry for him?
Yes.

Wait, try complimenting the beast. Thinking dapper isn't the same as saying dapper. If possible, let him see his own reflection.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 01, 2011, 11:52:07 pm
use you mechanical skills to learn the litheu language clearly decoding angry muttering.(if that task seem impossible then use the Cupcake) Then ask what the litheu wants.
Red is humor the litheu pretty much was laughing at the appearance of TQ-02 armor and arm.
Green confusion and
black/grey frustration.
Given that most of what we do to reach black is sticking something on it's face we best avoid physical face touching which meansKissing the litheu is out of the question unless it's groveling at it's feet which then Kiss the litheu's feet.

also I thought it was a girl? I guess once you throw a top hat and monocle on any thing it gets a boost in male levels.
Which means TQ-02 could channel that extra boost into his "what ever is his learning levels called" to learn the litheu's language and talk it out of it's Code black phase saving his skin and work on making a hack tool for his arm so he can jack into the mainframe of the ship and fill muffins in the guard stations causing them to be flooded with sweets unable to move.

Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 02, 2011, 12:19:41 am
Damn, Is every colour angry for him?

Well, apparently, green is surprise; yellowish tints may be fear (http://www.bay12forums.com/smf/index.php?topic=74729.msg2410719#msg2410719); black seems to be murderous rage.


Hmm... is the Vizu-screen-display-thingy still intact? If so, try displaying (hopefully) calming shades of blue.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 02, 2011, 03:30:16 am
Nah it was all rework into a materialization ray which is out of juice,
(http://img.ie/69ab1.png)
Any one see that the dull end of the sword is under TQ-02 chin.
looks like the litheu just wanted to talk to TQ-02 on his over zany shenanigans on the litheu's plans.
To bad the litheu (sick of typing that) Cou doesn't know TQ-02 doesn't speak Commons or cou's native tongue.
so go with TQ-02 universal answer to every thing

Huh?
wait that would get him killed
ask if it could translate
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on August 02, 2011, 03:54:32 am
If I've said it once I've said it a million times.
Yank yourself free (of your mechanical arm), this will buy you enough time to grab the guard's rifle. Fire wildly in the general direction of the chameleon bastard.

And we won't cut our throat on the blade when we fall.
Any one see that the dull end of the sword is under TQ-02 chin.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 02, 2011, 04:58:32 am
Yanking one self free takes up an action which cou can retaliate, so as grabbing the rifle , and firing from the hip at the really agile moonstone creature. Good luck on not losing the other arm and a leg in that attempt. Best see if cou restates what cou said in sectoid or that robocorn gives use a translator decoder so we can find out ourselves. hopefully it's both.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 02, 2011, 07:08:56 am
Grab Cupcake, smear it on your own face. This will communicate "PINK" to her, and we'll just hope that emotion is somehow useful.
(For some reason the litheu strikes me as female)

Which might or might not be an insult to her three mothers.

Alternatively, just pull the hat over his eyes, kick it in the nuts and run, but where's the fun in that? ;)
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 02, 2011, 09:51:28 am
Quick muffin attack while she is distracted
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 02, 2011, 10:43:34 am
I just realised that I used "her", "his" and "it" in one post. I guess I'm still amtrivalent concerning the litheu's gender.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 02, 2011, 11:06:39 am
Two words: Robocupcake backstab.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on August 02, 2011, 11:47:00 am
Two words: Robocupcake backstab.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 02, 2011, 01:37:25 pm
(http://img.ie/bb332.png)

Yet again, when things are looking their darkest,
Cupcake rises to the challenge.

(http://img.ie/9440a.png)

With all of the force of a pastry, cupcake leaps towards
the alien. The time is right, the creature is too preoccupied
in gibbering nonsense at you.
Strike Cupcake! Realize your destiny!

(http://img.ie/5c490.png)

Cupcake No!
Cupcake leaps into the litheu's open mouth with wild abandon.
Seeming to startle it considerably.

(http://img.ie/56a91.png)

The alien starts to look at you strangely.
The pressure applied to the sword is somewhat less,
perhaps due to distraction.
Well, even more strangely.
As Cupcake writhes around in its mouth
it changes color again.
Mostly orange but with pink around the face.
Maybe pink is useful somehow.
Maybe this was Cupcake's attack
Cupcake was pretty unappetizing.


Are any of the aliens in this game not androgynous?
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on August 02, 2011, 02:42:25 pm
CUPCAKE! NOOOOOOOOOOOO!
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on August 02, 2011, 03:55:36 pm
Use the mini-shotgun that's hidden in TQ's arm and blow that son of a bitche's face off.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 02, 2011, 04:04:08 pm
Aliens SHOULD be androgynous. They have no reason to evolve human like gender characteristics.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ochita on August 02, 2011, 04:07:11 pm
Then again, they have no reason not to..

I think that really, its our own choice to call it a he/she/it/ze

Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 02, 2011, 04:22:45 pm
they have the reason of extra anatomy being bulky, and statistical improbability of random anatomy corresponding to human associations.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on August 02, 2011, 04:36:54 pm
Wait... it turns out that Cupcake is taking over the Alien's mind! You have just created a powerful friend! Yay!
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 02, 2011, 04:40:56 pm
Inside of robocupcake...
---------------------------------
Microsoft RoboCupcake 2011
Initializing...
Opening program kill_alien...
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 02, 2011, 05:06:59 pm
Relax, guys. Cupcake's coming out, one way or another.
Title: Re: Space Voyage. Paint Adventure.
Post by: Iituem on August 02, 2011, 05:56:23 pm
Use the mini-shotgun that's hidden in TQ's arm and blow that son of a bitche's face off.

Or, you know, the commando's blaster.  That didn't stop being a thing that exists or anything.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 02, 2011, 06:47:47 pm
Aren't litheu's nonexistent on the radar of the ship crew even if this one murder one guard and grab access to the ship weapons supply would just mean there a small case of death roaming around and every one just being a little observant. besides the time TQ-02 was knock out and the time he was building his arm could have lead to alpha resting using psi to teleport into the armory stealth kill any additional guards inside and loot the place, I bet she also left a poison bomb in there to be trigger when the door is open for stopping any unarmed folks from trying to equip.
Here me out what if way back in the first appearance the litheu stop and saw a warning about unsual rise in temperature which is a result of either a explosion or a room being pump with fumes,
figures some one else is going to suicide bomb the entire ship and goes Jane McClane and crawl through the vent the lost of the arm was from horribly piss off McClane in the middle of a crisis.
So after quietly murdering the guard Cou McClane trys to make a deal with the stupid side kick because the ship going to be pumped with toxic fumes and every one but alpha going to die.

Warning - while you were typing 11 new replies have been posted. You may wish to review your post.

(http://img.ie/56a91.png)
Well never mind looks like we traded cupcake for a emotional "pimple on the back of the ship." hopefully with irresponsibility and brush off threat these two can take over the ship.
Fast friends indeed.

Quote
Are any of the aliens in this game not androgynous?
TQ-03 she had that eyelash thing that sent her to mutant island. I guess her and alpha but some people usually know that or keep up with the wordings.
oh and
Make another muffin as sign of friendship.Fast Friends
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 02, 2011, 07:09:16 pm
Go go gadget Heimlich maneuver! We can rescue our muffiny friend and finally get on the alien's good side by saving it from choking.
Or just piss it off more with our unwarranted assumptions about its biology; whichever.
Title: Re: Space Voyage. Paint Adventure.
Post by: Ricky on August 02, 2011, 08:26:42 pm
> We must quickly create new cupcakes with our Vizu-Arm. Sir Jonathon might like them!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 02, 2011, 09:53:22 pm
Any one pictured Zatanna more so than a gentlemen when the top hat landed on Cou's head?

Wait Cou has a love of muffins could this be TQ-02 Soul mate?


crazy if this is true.
Warning - while you were typing a new reply has been posted. You may wish to review your post.
Sectoid space ships/stations are constantly clean there no way foreign germs could pick up or grow in their Bacteriophobia life styles, that and the alien would more likely infect TQ-02 given it's an unknown intruder though it is a litheu so the diseases it carries must not even be worth caring about next to the biological warfare alpha doing behind the scenes.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on August 02, 2011, 10:23:41 pm
Cupcake's been crawling along the ground with his stubby little robot appendages this whole time, covering himself in a plethora of germs foreign to the chameleon bastard's body. Our furry friend isn't long for this world, buy yourself time until it inevitably keels over/kicks the bucket/croaks.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 02, 2011, 11:43:15 pm
Cupcake's mechanical parts gets hock out hitting TQ-02 in the face causing him to black out in the last TQ-02 sees before the blackout is a concern Litheu. We jump over where we left off with TQ-01.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 04, 2011, 11:31:31 am
I have questions:

Spoiler (click to show/hide)

What is flying off of that thing's head?  Feathers?  Scales?  Petals?  Gummy snack slices?

Good thing the commando is dead.  'Cause, man!  You're slayin' 'em!

500 Zemblax for pun

And are Zemblax good or bad?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 04, 2011, 12:59:01 pm
(http://img.ie/baac4.png)

The beast callously swallows Cupcake whole.
You are helpless to stop it as it slithers down
the litheu's throat.

(http://img.ie/17ab3.png)

Noo! Cupcake!
This will not be tolerated!
Vengeance will be yours!

(http://img.ie/c9b54.png)

The litheu begins flashing and behaving erratically.
Serves it right to eat Cupcake.
Makes you glad you didn't eat it.

(http://img.ie/aa180.png)

In it's altered state it seems to have lost some coordination.
It drops you to the floor.
Your revenge is at hand.

(http://img.ie/b0b9a.png)

You see it. The Tix.
When you get it you'll fill the monster with so many holes that
cupcake will be able to jump out.
You just need to get over there before it notices.

(http://img.ie/46884.png)

You try to get to the..
Ack!
The litheu has lost balance and is falling towards you.
You've got to get awa-!

(http://img.ie/bbb65.png)

The litheu falls on you.
The impact of a creature with three times your mass falling on you
renders you unconscious. As if you would be able to do anything
if you were.

You are TQ-01

(http://img.ie/35c39.gif)

An hour ago, you woke from your sleep tube ready to be a pilot.
half an hour ago you saved your friend from being reformatted by a droid.
about five minutes ago you snuck onto a  ship in an attempt to avoid being murdered by a psychic.
You've been beating this security guard senseless for maybe forty seconds.
(Serves him right for trying to beat you with northern Dressilz style)
You have a feeling that this is going to be a long MCP.

It would be nice if this guard would just give up.


You know when you spend an disproportionately long amount of time on something and you turn out to not like it but you've spent too much time on it to give up? That's how I feel about that gif.

I have questions:

Spoiler (click to show/hide)

What is flying off of that thing's head?  Feathers?  Scales?  Petals?  Gummy snack slices?

Good thing the commando is dead.  'Cause, man!  You're slayin' 'em!

500 Zemblax for pun

And are Zemblax good or bad?

--Rexfelum

A. Feathers, but TQ-02 wouldn't identify them as such because there are no feathered organisms on any of the GAbronian colonized systems and he's not a xenobiologist.

B. Zemblax are what I give people when they recognize my smartassery, We could create a complex metagame about them, or they could be a one off joke. I don't really care either way.

Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 04, 2011, 01:10:56 pm
How much zemblax for a new character slot?
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 04, 2011, 03:45:32 pm
Punch that guard THROUGH THE BRAIN!
DF style.
And give 'em a Karate chop to the soul for good measure.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on August 04, 2011, 05:46:29 pm
Spoiler (click to show/hide)

The guard appears to be swaying in a mortal kombat trance.

FINISH HIM!
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on August 04, 2011, 05:55:04 pm
FINISH HIM!
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 04, 2011, 06:13:12 pm
Tell him his shoelaces are untied, and then knock him out. Alpha's our only character that's allowed to kill.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 04, 2011, 06:32:18 pm
TQ-01 a master at virtual simulation even when it arcade style fighters, the guard should have known never to challenge you at SSF4AE(Some Space Fightin' 4 : Another Edition.) with the final blow TQ-01 wins another match leading him to the winner's bracket of the ship's Space Fightin' 4 tourney
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 04, 2011, 09:28:04 pm
Use your knowledge of dwarf sectoid fortress to throw the guards blood at him, causing severe organ damage.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 04, 2011, 09:29:56 pm
Roundhouse kick to the head.

aTeeKyu-OhOOOONE!! ♫ (http://www.youtube.com/watch?v=AN2Bx_LK2io)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 04, 2011, 11:30:02 pm
Does MCP stands for Multi-Universe Criss Punch-out?
Because looks like we flip over to them playing a game.
Title: Re: Space Voyage. Paint Adventure.
Post by: TherosPherae on August 04, 2011, 11:34:49 pm
Does MCP stands for Multi-Universe Criss Punch-out?
Because looks like we flip over to them playing a game.
Nope. Mandated Consciousness Period.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 05, 2011, 03:39:55 am
Tell him his shoelaces are untied, and then knock him out. Alpha's our only character that's allowed to kill.

This one.
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on August 05, 2011, 04:38:38 am
TQ-01 a master at virtual simulation even when it arcade style fighters, the guard should have known never to challenge you at SSF4AE(Some Space Fightin' 4 : Another Edition.) with the final blow TQ-01 wins another match leading him to the winner's bracket of the ship's Space Fightin' 4 tourney

Or possibly Rock'em Sock'em Sectoids (http://en.wikipedia.org/wiki/Rock_'Em_Sock_'Em_Robots)! Knock his plastic molded block off!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 05, 2011, 12:15:25 pm
You've been beating this security guard senseless for maybe forty seconds.
(Serves him right for trying to beat you with northern Dressilz style)
You have a feeling that this is going to be a long MCP.

It would be nice if this guard would just give up.

So, Robocorn, what you're saying is you're sick of everybody other than Alpha either failing to engage in violence (TQ-03) or being a total wimp (all the rest).

The guard appears to be swaying in a mortal kombat trance.

Unfortunately, no.  Observe the lack of "just giving up."  That guard is repeatedly raising a hand to resume the attack, and is being beaten down.

Logically explain to the guard that every time he/she/aspartame raises a hand to resume the attack, he/she/aspartame is being beaten down, and it would be appropriate to give up.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 05, 2011, 08:26:48 pm
Best watch out for the guard throwing out a X-ray during your cherry picking.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 06, 2011, 12:01:55 am
(http://img.ie/6a152.png)

You clearly recommend that for his own safety, the guard should surrender.
If he attempts to raise a fist again you'll simply beat him down preemptively.

(http://img.ie/a8aa7.png)

You leave the guard to weigh his options.
At the very least, he is frustrated about his failure.
You await his decision.

(http://img.ie/3955c.gif)

Bad choice.
You kick him in the face with extreme prejudice.

(http://img.ie/92a38.png)

Your kick to the face seems to have rendered the guard unconscious.
You wonder if that might have been overkill.
Also it feels like you've forgotten something.

You've been beating this security guard senseless for maybe forty seconds.
(Serves him right for trying to beat you with northern Dressilz style)
You have a feeling that this is going to be a long MCP.

It would be nice if this guard would just give up.

So, Robocorn, what you're saying is you're sick of everybody other than Alpha either failing to engage in violence (TQ-03) or being a total wimp (all the rest).

--Rexfelum

This actually seemed like a fairly sensible progression based on what we've seen. TQ-01 was already in a fight when we cut away to TQ-03 last time. It almost makes sense that he/she wouldn't be overpowered by a guard TQ-01's blatantly shown more physical fitness than most any other character. He/she's jumped onto a moving droid (http://www.bay12forums.com/smf/index.php?topic=74729.msg1890980#msg1890980), Thrown a wrench with the force and accuracy necessary to pierce a droid's lens. (http://www.bay12forums.com/smf/index.php?topic=74729.msg1893368#msg1893368), properly tucked and rolled from a speeding hover cart (http://www.bay12forums.com/smf/index.php?topic=74729.msg2069659#msg2069659), and easily carried TQ-02's unconscious body while balancing on and rolling the dubiously cylindrical Leeanne's chassis (http://www.bay12forums.com/smf/index.php?topic=74729.msg2075180#msg2075180). And that's just what I could remember off the top of my head. I'm sure there are more improbably feats of strength in the great space voyage backlog. I could really go either way regarding the use of violence to progress the plot, the amount of karate kicking or diplomacy that occurs over the current round of updates is really up to the suggestions. (though I must admit, fighting is a lot easier to write).
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 06, 2011, 12:11:27 am
I don't think we're forgetting anything. Ask Leeanne if she knows anything we might be forgetting.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 06, 2011, 08:30:35 am
Well so much for sneaking on the ship looks like all three party members have fail stealth, I mean yeah KO'ing the guard means your safe from detection for a good set of minutes before he wakes up alerts the others and guns down TQ-01.
TQ-02 under a choking Litheu and Alpha planning to gas the whole place. though I guess TQ-01 cover had been blown due to TQ-02 being mind probed so I guess
HIDE THE BODY TQ-01 NO ONE WILL EVER PROBE HIS MIND IF THEY CAN'T FIND HIM oh and take his shoulder pad. TQ-01 first objective is to meet up with TQ-02 and save him and his new friends from what ever shenanigans he got them in. A gun that makes muffins could be a life saver
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on August 06, 2011, 09:59:07 am
NO ONE WILL EVER PROBE HIS MIND IF THEY CAN'T FIND HIM

Except that he's going to come to in a few minutes. You'll have to hide him so well that even he won't be able to find himself. Or just leave him bound and gagged with whatever's handy.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on August 06, 2011, 10:54:59 am
NO ONE WILL EVER PROBE HIS MIND IF THEY CAN'T FIND HIM

Except that he's going to come to in a few minutes. You'll have to hide him so well that even he won't be able to find himself. Or just leave him bound and gagged with whatever's handy.

What if we also took the guard's uniform? We might be able to get away with being disguised as a guard, which will make traversing the ship a whole lot easier.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on August 06, 2011, 12:33:32 pm
Quote
(http://www.truimagz.com/host/fortcrush2/folder2/CS--47.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 06, 2011, 12:53:19 pm
And so it was discovered that TQ-01 can do spaceship combat and boarding operations all together.  A successful life of piracy awaits.

Also it feels like you've forgotten something.
Ask Leeanne if she knows anything we might be forgetting.

In addition, let us compare:

Spoiler (click to show/hide)

The, and I quote, "shoulder pad things" appear to have fallen off during the combat.  I recommend retrieving them for inspection and subsequent discovery of useful barcodes.  However, the armband thing remains.  Inspect armband thing.

Also, I have continued to update my guide thing (http://www.bay12forums.com/smf/index.php?topic=74729.msg2223767#msg2223767).  It may be useful to some.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 06, 2011, 06:16:01 pm
(http://img.ie/6a3c0.png)

That's right, Leeanne, you left her on the floor so you could beat up that guard.
You reclaim your talking gun.

"where were you sug?"
"Y'all had me all aflutter with worry about you"


Yeah yeah.

(http://img.ie/66516.png)

You suppose you could impersonate the guard.
it would certainly make you less suspicious when you leave the cargo bay.

(http://img.ie/b8c12.png)

In addition to the snappy magna-belt you don the two shoulder pads
which in absence of any protective ability, hide circular bar codes that
you have deduced unlock the circle scanners on some of the doors.
Deduced using deductive reasoning, and not metagaming.

(http://img.ie/763a6.png)

The armband is really a find. It seems to contain a six chamber inventory system.
Sectoids of your level don't get access to this technology very often. Though you
remember TQ-02 making one once and putting like fifty muffins in it.
This one contains zero muffins, one vizu pad, and something called a cryptocoder.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 06, 2011, 06:44:05 pm
Ooh, try your nonmeta deductive deductiveness on the cryptocoder!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on August 06, 2011, 06:47:37 pm
Leave him bound and gagged with whatever's handy, I cannot stress this enough. People don't stay unconscious for very long and you don't want him waking up and alerting the other guards, do you?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 06, 2011, 06:55:16 pm
Wait can't you stash his body in that arm band.
Best to take his gun also.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 06, 2011, 08:39:42 pm
Wait can't you stash his body in that arm band.
Best to take his gun also.

I want to say more than "this", but I can't. This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 06, 2011, 09:40:36 pm
This one contains zero muffins, one vizu pad, and something called a cryptocoder.

Bwee hee hee!

Unfortunately, you can't open these boxes, you don't have a cryptocoder on you
nor do you have the means to construct one.
If you had one, you could break the seal and the metal shell would peel itself away.

I'm so glad that TQ-01 is capable of extensive deductive reasoning without utilizing knowledge from outside of what would be plausibly understood within the scenario!  This could be the start of a beautifully explosive friendship!

Deduce.  Deduce like you've never deduced before.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 06, 2011, 10:43:30 pm
use crypto coder on crypto-coded boxes.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 07, 2011, 01:50:15 am
Wait can't you stash his body in that arm band.
Best to take his gun also.

I want to say more than "this", but I can't. This.
I wonder if this ship a Slaver ship given the random Litheu and their mellow mood over it, I guess they raided a local village and stole a huge bunch of Litheu for a marketing, Litheu factories could harvest Litheu's for their cloaking and emotional rainbow feathers/fur.
So cracking one of those Crypto boxes might lead to TQ-01 being attacked by baby Litheu's.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 07, 2011, 07:05:33 am
> put all the stuff lying around into it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Lord Inquisitor on August 07, 2011, 11:15:01 am
put useful stuff in extradimensional storage device.

Remove cryptcoder and use on box.

possible use KO'd guard as shield incase of nasties in box

if Litheu is inside offer guard as snack.

if baby Litheu. perhaps we can tame for body guard.

contemplate killing guard by ramming muffin gun in mouth and filling him with muffins. Also makes for tastier Litheu  snack.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 07, 2011, 06:29:48 pm
put useful stuff in extradimensional storage device.

Remove cryptcoder and use on box.

possible use KO'd guard as shield incase of nasties in box

if Litheu is inside offer guard as snack.

if baby Litheu. perhaps we can tame for body guard.

contemplate killing guard by ramming muffin gun in mouth and filling him with muffins. Also makes for tastier Litheu  snack.
Using a knock out guard as a shield just prevents mobility for our already high Strength having hero.
Swap the Vizo with the Guard and see if you can find a intergalatic language tutor and grind language courses until your Legendary Speaker, "Being able to talk out of a jam is better than being able to punch your way for you can convince others to fight for you."
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 08, 2011, 10:51:18 pm
(http://img.ie/ab262.png)

You're sure that the guard will come to soon enough.
He dealt with your punches pretty well.
You'll try to store him in the inventory band.

(http://img.ie/c4216.gif)

The gauntlet annihilates his body without a trace.

(http://img.ie/03b36.png)

It looks like there's a mass limit on the storage chambers.
The guard's data took up three of the six compartments.
If you can just avoid breaking the gauntlet or accidentally reducing him to glox
this whole event won't be flagrant murder.

(http://img.ie/9382b.png)

You check out that cryptocoder thing to see what it does.
Maybe you can use deductive reasoning to discern its function.
Surely it must be useful.

(http://img.ie/6414c.png)

Almost as soon as you activate it, the cryptocoder alerts you of the presence of a nearby box.
It directs you to the location of the box and displays that it contains hull gel.
Maybe this is how those boxes get opened, you'd always wondered about that.

Finals are a drag I won't be able to update tomorrow, and probably will spend the following day recovering from several of them. That's right, I'm warning about a two day hiatus.

I'm trying out those abbr tags to maybe give context to terminology that the characters know about but may or may not be obvious to a reader. tell me if this is a good idea.

EDIT: Centered it because Rexfelum noticed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 08, 2011, 11:03:51 pm
see if you can pull out the Vizo and look up ways to reprogram the knock out sectoid in your arm to become a sleeper agent.
also.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on August 08, 2011, 11:44:31 pm
I'm trying out those abbr tags to maybe give context to terminology that the characters know about but may or may not be obvious to a reader. tell me if this is a good idea.
You should probably do something to denote that words have mouseover text. I had to quote your post originally to look at the BBcode to find out where you did this.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 08, 2011, 11:50:25 pm
Open the crate and take some gel. Save inventory space by covering captured sectoid with obtained gel.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 09, 2011, 12:16:13 am
Open the crate and take some gel. Save inventory space by covering captured sectoid with obtained gel.

Would you like the compete list of "ways this could go horrifically wrong" that I just created?

Anyway.  We have now determined that this nearby crate does NOT contain explosives and should NOT detonate when mildly bumped.  This calls for a victory dance on top of the crate.

Also, abbreviation text is fine I guess, so long as you do enough of it that it doesn't seem like a gimmick with minor payoff.  Also, I fear not your two-day hiatus.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 09, 2011, 01:00:10 am
Forget about the numerous negative consequences. Just think how hilarious it will be when he wakes up covered in sticky hull gel!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 09, 2011, 02:21:54 am
See if you can transfer the sectoid to a file on the Vizo.

Also what to say Hull gel isn't combustible in it's liquid state?
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 09, 2011, 04:12:25 am
Swap hull gel with body.

Having it in your inventory isn't going to do us any good, and summoning hull gel might make a great incapacitator.

I just heard Tarantino say in the back of my head "did you notice a sign out in front that said, 'Unconscious sectoid storage'?"
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 09, 2011, 04:26:15 am
resist sudden urge to remove 1 part of the sectoid out of the inventory band
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 09, 2011, 09:19:14 am
> test the effects of covering small patches of different kinds of surfaces that don't seem TO risky with hull gel. Also check if anything you have can communicate with the nanites.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 09, 2011, 03:53:26 pm
> test the effects of covering small patches of different kinds of surfaces that don't seem TO risky with hull gel. Also check if anything you have can communicate with the nanites.
Oh yeah forgot there where Nanites Store some Nanites so that you can get TQ-02 to make a liquid metal suit and craft Miss Leeyanne a secdroid body using the knock out sectoid as model.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 09, 2011, 07:39:12 pm
I have realized two things.

Spoiler (click to show/hide)

First, GASP!  That post isn't centered, again.

Second, the gel looks to be suspended somehow.  Is there, I dunno, a plastic wrapper on the gel or some sort of suspension equipment separate from the crate itself?  If it's just a property of the crate, I am concerned that the gel would splash out when the crate is opened.  Perhaps the crate is only intended to be opened at it's destination, where you immediately pour the contents onto a ship.  Once done with victory dance, assess the potential existence of internal mechanisms that hold the gel in a coherent unit.  Also, use very wordy sentences.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 10, 2011, 08:17:24 pm
(http://img.ie/20bb8.gif)

Now that you've identified the box as not containing some kind of substance that will
destroy you outright upon disturbance, you find it an appropriate time to celebrate
your realization with dance.
You display fanciful flying footwork on the fortified freight. 

Updates tomorrow.
Tonight you can just appreciate how terrible I am.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 10, 2011, 11:45:28 pm
You kept proper left-right positioning of TQ-01's worn items, instead of just flipping him back and forth.  You even updated the gradient between the two images.  This is the greatest artistic achievement in this thread since the last one.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on August 11, 2011, 06:29:53 am
*handclap*
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 11, 2011, 11:19:10 pm
(http://img.ie/5b0b5.png)

Well, now that you've performed your traditional box locating dance.
It has come for you to open the box to best utilize the gel within.
So many things you can do with a substance that resists dematerialization and repairs metal.
Like...coat a spaceship with it!
...or something else.

(http://img.ie/7a2ba.png)

Unfortunately the cryptocoder has detected that the box has been cryptocoded
and cannot be opened without the completion of an arbitrary logical puzzle.
This surely protects the security of the box from cryptocoder wielding miscreants who cannot solve puzzles.
How this would protect the box from say: Pstchithxch space pirates, who can solve puzzles, you do not know.

Hey everybody, I heard you like delaying gratification and adding new game mechanics,
so I did both of them at the same time.
I'm sure this won't come back to bite me.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 11, 2011, 11:22:41 pm
solve the puzzle.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 11, 2011, 11:51:09 pm
(http://img.ie/9bc05.png)

You totally just solve the puzzle out of nowhere.
Because you're great at puzzles.
It just gets up and solved in  marriage of efficiency and creativity.
Everything resolves itself in your favor.

Oh, Wait
You can't just solve the puzzle without context or  instruction because you're actually pretty terrible at these kinds of puzzles, and you just kind of stare at the puzzle for a few minutes.

solve the puzzle.
1000 Zemblax.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 11, 2011, 11:54:30 pm
Can we get a translation of the text? Also, how much zemblax for our first upgrade?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 12, 2011, 12:08:47 am
Can we get a translation of the text? Also, how much zemblax for our first upgrade?

Sure. Here.
Spoiler: Translation (click to show/hide)

Upgrade to what?
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 12, 2011, 12:12:01 am
(http://img.ie/7a2ba.png)
omgwtf our thumb has three joints.

our sectoid cant even do a suduko puzzle? pfssh.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 12, 2011, 12:31:13 am
Pay zemblax to get requested space voyage-related picture? Buy extra character slots? Upgrade self to Supreme Being status?

And, for the puzzle... use the vizu-screen and look up a solution. I'm sure there are plenty of websites that solve that kind of puzzle. If that by some twist of fate doesn't work, check the corner of the box in the diagram. Maybe it moves or something? When that fails, press all the single dot dice at the same time and see what happens.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 12, 2011, 01:31:07 am
That's not sudoku.  There's an unequal number of each digit.  I first thought it was a sliding tile puzzle, then minesweeper, but neither can be right: no starting tile for sliding, improper mine numbering.  It also can't be matching, as there are some triples.

I doubt the corner of the box in the diagram moves.  It appears to be a symbolic representation of "this thing opens, yo."  Which means trying to move it will probably lead to a completely startling and irrelevant action, so try to move that box.

. . . Just had another idea.  Trying to connect all the dots by moving from one to the next, such that each move only ever goes up one or down one digit.  However, that also doesn't work.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 12, 2011, 02:17:13 am
Is this right?
Spoiler (click to show/hide)

Edit: Woah, is it not showing the image anymore? Not sure why that happened.
Title: Re: Space Voyage. Paint Adventure.
Post by: Yoink on August 12, 2011, 02:18:35 am
>Tap in Peglegpengeuin's idea.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on August 12, 2011, 07:09:50 am
our sectoid cant even do a suduko puzzle? pfssh.

I can't solve a soduku puzzle, so i know where he is coming from.

Attempt to figure out what kind of puzzle it is, and if you know what kind it is, try to recall how these were solved.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 12, 2011, 07:12:07 am
our sectoid cant even do a suduko puzzle? pfssh.
I can't solve a soduku puzzle, so i know where he is coming from.
Oh c'mon, everyone can do a soduko puzzle.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 12, 2011, 08:01:32 am
Try connecting Leeanne to the cryptocoder. She's a robot; she can probably brute-force the damn thing in ~0.6834 nanofortnights.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 12, 2011, 10:53:24 am
~0.6834 nanofortnights.

For reference, this turns out to be 0.0008266406 seconds.  We have that kind of time to spare.  Go for it.

And I thought of peglegpengeuin's solution when I mentioned the "move from one tile to the next, such that each move only ever goes up one or down one digit" option, but I was rendered uncertain by the long string of "2."  I'm used to rules where you must go up or down, and staying the same is not allowed.  I guess just poke at the digits to begin; ascertain whether they highlight, form chains, play sounds, whatever.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 12, 2011, 11:57:35 am
I already solved the puzzle... I think the solution image just got messed up. I hope I fixed it. It's a press-all-the-buttons-but-each-next-button-has-to-be-next-to-the-last-one-you-pressed-and-its-number-has-to-be-within-one-away-from-that-of-the-last-button's-number type puzzle. You start and end on four-buttons.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 12, 2011, 01:03:11 pm
I thought the solution was bite robocorn.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 12, 2011, 01:51:25 pm
(http://img.ie/6a6b3.png)

You trace across every square in a pattern. As they are depressed they turn dark.
As they are all darkened nothing happens.

(http://img.ie/87584.png)

Well, you're stumped, time to consult your talking muffin gun.

"Aw, sug. Y'all should have come to me in the first place
That puzzle is powerful simple hon' you just have to know how to do it."


(http://img.ie/49012.png)

"Y'all just have to mark off squares so that there's only one of each number in any of the rows or columns"
"But y'all also hafta make sure that no marked squares are orthogonally adjacent to each other"
"That's no good sug"
"I'd do it for you sug, but I can't see the screens so well anymore with this lens."

I thought the solution was bite robocorn.
What?
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on August 12, 2011, 02:49:15 pm
the four in top-right corner and 3 in center  :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on August 12, 2011, 03:23:10 pm
Take the lens off Leanne so she can see the screen well.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 12, 2011, 04:38:30 pm
Take the lens off Leanne so she can see the screen well.
Yes, she needs glasses, obviously.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 12, 2011, 04:49:36 pm
> just tell her the numbers verbaly and have her tell you which ones to press.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 12, 2011, 05:03:56 pm
Try one of these:
(http://img.ie/62a7c.png)

Also, wipe down the lens to remove the muffiny-frosted digit-prints which TQ-02 will have inevitably left behind.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 12, 2011, 11:20:12 pm
(http://img.ie/cba91.png)

With that information you solve the puzzle pretty easily.
The Cryptocoder indicates the box is prepared for opening.

(http://img.ie/79cc4.gif)

The crate sheds it's protective metal plating.

(http://img.ie/84a64.png)

As for an equally important issue.
You work on trying to correct Leeanne's visual lens
What use is having a talking gun that can't see very well.
You'd get snuck up on all the time.

Congrats to Andux for solving the puzzle 2500 Zemblax or something.

In a different matter, I'll be away from my computer for the weekend and will be having
another two day hiatus. Unless you count this as Saturday's update. In which case, this will be a one day hiatus which I've in the past had unannounced.  Just try to convince yourselves that I'm working on something.
Spoiler: This won't help (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 12, 2011, 11:29:30 pm
when that sectoid comes in tell him to "Move along, nothing to see here"
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 13, 2011, 12:23:32 am
We got some nanites, a model of a sectoid, and Leeyanne.
I'm afraid to say this but
Use the Vizo to copy the model of the knock out Sectoid(mark it BodyFrame.mdl) then upload it to leeyanne, shove Leeyanne into the hull place Leeyanne in the hull jel
I want to see what she pictures her self if she takes form.
I guess something like this (http://www.truimagz.com/host/fortcrush2/folder2/Leeyanne-nanites.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 13, 2011, 01:15:44 am
"Oh hey, didn't see you there. Did you try this new game out? It's really hard - took me a while to figure out too. Wait, what the hell happened to that cargo box? Sh*t, this was a cryptocoder, and not a new type of gameboy. Would you help me close this thing up again? Thanks a lot. Oh, this talking gun? It's a new type of gameboy. It talks and shoots muffins."
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 13, 2011, 01:41:27 am
"Oh hey, didn't see you there. Did you try this new game out? It's really hard - took me a while to figure out too. Wait, what the hell happened to that cargo box? Sh*t, this was a cryptocoder, and not a new type of gameboy. Would you help me close this thing up again? Thanks a lot. Oh, this talking gun? It's a new type of gameboy. It talks and shoots muffins.Craft it because I was getting lonely on shifts so it would keep me company and shoot muffins. (Seal the sectoid into the box)"

how about this?
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 13, 2011, 09:14:07 pm
Store some of the stuff in your gauntlet. And yes, I am back.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 13, 2011, 10:38:15 pm
we only have 2 slot left one if TQ-01 put back his Cryptocoder.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 13, 2011, 11:06:25 pm
Fortuitously, with the Sectoid guard in inventory, there's little reason for the next guard to be alarmed.  At worst, confused about the pink gun.  Don't forget that the Gliv is out of sight down the hallway:

Spoiler (click to show/hide)

This should mean that TQ-01 need only remain calm if and when interrupted by any loitering Sectoids, even ones who only have half a face.  Compare:

Spoiler (click to show/hide)

Remember her?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 14, 2011, 05:01:24 am
Oh no they're on the ship, the mutant rebels are on the ship.
They must have hitch on after their success in taking over their isle.
now this slaver ship has mutants and alpha to deal with.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 14, 2011, 01:35:25 pm
Not to worry.  TQ-03 leads the rebellion, and she's friends with TQ-01 (http://www.bay12forums.com/smf/index.php?topic=74729.msg1869589#msg1869589), remember?

. . .

Also the rebellion is all the way over in the Gabronian homestar system, such that civilian lightspeed transmission would take 85,493 Mandated Unconsciousness Periods to get there.  You know.  Get to "Gabronia," which failed to be replaced with the name "Mezizz" in that link despite Robocorn's interest in retconning Gabronia to Mezizz (http://www.bay12forums.com/smf/index.php?topic=74729.msg2223967#msg2223967).

But the short version is we're nowhere near the rebellion.  And we're not on a slaver ship.  Until Alpha Rauthaz says so.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on August 14, 2011, 02:45:58 pm
Speaking of that, let's Be TQ-3.  It's been a while since we've been anyone not in space.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on August 14, 2011, 03:09:53 pm
Be TQ-3.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 14, 2011, 03:34:01 pm
Be TQ-3.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on August 14, 2011, 07:57:48 pm
Be TQ-3.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 14, 2011, 09:11:38 pm
Be TQ-3.
Title: Re: Space Voyage. Paint Adventure.
Post by: scout890 on August 14, 2011, 10:02:28 pm
Be TQ-3.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 14, 2011, 10:44:33 pm
wait is there a difference between TQ-03 and TQ-3? ?
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on August 15, 2011, 01:23:58 pm
Yes, one is right and the other is wrong.

Be TQ-03.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 15, 2011, 05:13:45 pm
Yes, one is right and the other is wrong.

Be TQ-03.
Wait hope this doesn't turn out to be some other Sectoid because the zero is underline causing a slight way of saying it making it a different person.
"you became TQ-03 most just call you TQ-3 for short. You are on a beach resort on the 7th planet next to the Gaxalac farming station. The beach resort is filled with a rainbow of sentient races. the reason your here is because unknowing to the populous you are a merc sent to find the head sectoid of the yogurt plant Ym-002 and bring him to questioning on what's in the stuff.
that's the big picture the little picture is finding the one of your fellow agents and being told of the whereabouts of the bigwig. TQ-04 should be here 7 gilisecs by now.
"

*throw in some silly spy music here*
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 16, 2011, 10:07:38 am
(http://img.ie/66c79.png)

"TQ-19408605? is this where you've been?"

It looks like you've been snuck up on.
Confounded blind gun.

"What's that you've got there?"

(http://img.ie/369a4.png)

The guard snatches away Leeanne
you attempt to interject but he never stops talking.

"I see, customized your weapon. You know this isn't allowed TQ-19408605.
you could get in trouble for this and have your responsibility score lowered.
It's a good thing you have me looking out for you rookie. By the way,
how was the heat sink room? I realize that it's kind of a drag to have
to go through the cargo hold to get to it, but that's just the way it has to be.
I didn't design the ship. You'd be surprised how many weird casualties pop up on that
patrol but I prefer not to go through all the gritty details, besides, it save me paperwork.
and you know how much I love doing paperwork, heh heh, not at all rookie. Don't let
my superiors know that though. Nah, you seem like a good kid...   "

(http://img.ie/66489.png)

This guard, he does not shut up.
It's like he doesn't even stop to breathe

"I know it's your first mission in space and that can be a little intimidating for a rookie.
I think you'll get into it just fine TQ-19408605, you know now that your shift is done we should
take a load off. Just you and me. We should go to the atrium, get some yogurts, play some Spekli
pass the time away. We should go now, I just have to get rid of your pink gun. If someone sees it you could be in for it.
I'll just leave it in here, nobody goes around this place anyway, it'll be there when you get back okay rookie?
Whaddaya say. Yeah I knew you'd agree. Now let's get going to the atrium, you'll find that it's not all dark corridors
and flickering lights in space, there's beauty and wonder all about the cosmos. You won't regret coming with this ship
TQ-19408605, out here in space you can get away with pretty much anything..."

(http://img.ie/11134.png)

"But watch out for Delta Blu, that guy's trouble. He's some sort of temporary captain since the old one got the boot or something, don't mess around around that guy, he's been on edge the whole time, if he heard us we both might be reprimanded. But otherwise, I think you're going to love it here in space..."

(http://img.ie/96226.gif)

SPACE

You are TQ-03

(http://img.ie/5c85b.png)

You and TS-419 have walked around the centrifuge on your campaign of justice and liberty,
the still rising sun invigorating your resolve as it bathes you in it's magenta light.
You open the door to your destiny. Revolution will soon be within your hands.

(http://img.ie/65a21.png)

Beyond the door you spot something unexpected.
The hallway is crowded with disgruntled Sectoids, all
humming to themselves in smouldering annoyance.
The tune seems somewhat familiar.

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 16, 2011, 10:12:12 am
No, because we'll take this revolution... INTO SPACE!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 16, 2011, 10:20:42 am
FOR EQUAL RIGHTS TO ALL SECTOIDS ok
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 16, 2011, 11:02:19 am
Deftly stoke their smouldering annoyance into the fires of REVOLUTION!

Ideally, this should somehow involve inviting the Cthulhu-faced guy over for tea (http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitlewbt6s033).
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 16, 2011, 11:55:30 am
>Leeanne: Integrate nanotech, take the form of a metalic sectoid
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on August 16, 2011, 12:06:10 pm
Holy shit, one is on the ceiling!

Recruit spider sectoid, fashion appropriate uniform.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 16, 2011, 12:11:13 pm
>Leeanne: Integrate nanotech, take the form of a metalic sectoid

No, shape yourself into the real Leeanne. Except with muffin production features.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on August 16, 2011, 12:13:38 pm
Aren't we with TQ-03 now though?
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 16, 2011, 12:14:58 pm
Aren't we with TQ-03 now though?

I knew that... just, uh... planning for the future.

TQ-03 should use her most commanding/inspiring voice to break the chaos and ask what the hell is going on.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 16, 2011, 03:27:31 pm
SPACE?  I am concerned about SPACE.  I would say that SPACE, in this context, is very concerning.

Yay, scene change!  Our goal now is to accomplish something so totally awesome with the rebellion that we can close the chapter on it, just like how forming a team and heading to the Acier Rouge ended chapter 1.  Think storytelling, people!

TQ-03 should use her most commanding/inspiring voice to break the chaos and ask what the hell is going on.

Sad to say, it is very clear what is going on.  The inspiring music crafted by our revolution is too catchy.  Our fellow mutants can't get it out of their head.

First, message RF-5271923 and TQ-8675309 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2235574#msg2235574) to get some different revolutionary music piped out.  If RF-5271923 is anything other than a one-trick musical pony, he has to have prepared variety.

Next, engage people in a non-confrontational way.  Immediately going "Hey, wanna join up with the force that made you listen to this stuff for hours?" will get frustrated responses even if they liked the music once.

--Rexfelum

Edited P.S.: The anthem took half an hour to be modified for maximum retention (http://www.bay12forums.com/smf/index.php?topic=74729.msg2230359#msg2230359), but RF-5271923 was last seen making new music, so there should be something by now even if unmodified.  RF-5271923 can sing pretty darn well by himself.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 16, 2011, 07:46:05 pm
>Leeanne: Integrate nanotech, take the form of a how you picture your self, then Metallic Sectiod with a Cowgirl hat.
THIS
oh wait we are hairy Eyelashes, so convert them all and see if there a engineer who could convert the whole place into a ship.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 17, 2011, 02:00:32 pm
HOLY SHAVING CREAM, get that Cthulhu Sectoid recruited ASAP.
EDIT: SPAAAAAAACE!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 17, 2011, 10:37:37 pm
(http://img.ie/487b6.png)

In the clearest way you can,
you croak a gravely query as to what's going on about this hallway.
You voice sure has become deep and rough since you started using smokesticks.
It's been like 30-35 per day usually in the ennui of imprisonment.
You really could use another really soon.

(http://img.ie/a92b5.png)

Fortunately, it seems like they are impressed by the graveliciousness of your voice.

(http://img.ie/26704.png)

The Sectoid with the huge chitinous mandibles sputters unintelligibly in your general direction.

(http://img.ie/c6a8a.png)

The Sectoid with the three eyes apologizes for his friend's speech impediment.
He explains that he usually communicates via vizu-scree, but all of their screens have been
flashing green for the last two hours. A few minutes ago they also started to play this horrible song
about fetuses or something, they all came outside to avoid it but they've found it to be incredibly catchy.
Thus, they've been waiting in the hallway, humming the awful song, waiting to see if the reapir droids will actually do something.

eh...

I've done this trope so many times now, does anyone know if it has a name?
Y's specialty is doing X
Y is shown successfully doing X
REVELATION
Y is not actually any good at X
I am the only one that laughs
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 17, 2011, 10:47:04 pm
Say the non-mutants did it, and recruit them to our cause. Damn rock and fetus bands.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 18, 2011, 12:28:08 am
Wow, I am an entire update slow in figuring out what SPACE was supposed to be.  That was Leeanne, the SPACE-phobic droid-gun, shouting "SPACE" in horror after hearing it mentioned in the conversation.  Therefore, whenever we get back to the Acier Rouge, we're going to have to deal with a hull-gel-enhanced muffin-spewing droid-gun that is acutely aware it is in SPACE.

Also, I love typing SPACE.

Utilize graveliciousness while explaining your general cause to these Sectoids, without immediately stating the group acronym.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 18, 2011, 02:59:09 am
Consider changing the group name to avoid problems
Edit: also stop sending the signal for the music/ vizu-screen
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 18, 2011, 03:52:35 am
Y is not actually any good at X
I am the only one that laughs
Yeah, it's a bit like every time we get a cool toy, it breaks in our hands. Kind of frustrating if you overdo it, but on the other hand things shouldn't be too easy either.
Consider changing the group name to avoid problems
Change the name to Sectoid Peons Acquire Colourful Equality
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 18, 2011, 05:21:34 am
I laugh to! :D
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 18, 2011, 10:54:21 am
SPAAAAAACE!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 19, 2011, 11:09:05 pm
(http://img.ie/77430.png)

This could prove badly if they found out you're responsible.
You pin the whole thing as a plot by the anti-mutant control paradigm
to further mock the plight of the mutant populace of the island.

You explain that you represent a group that seeks to overthrow their oppressors
and may have the ability to stop the computer errors
(because, of course, you do.)

(http://img.ie/630b6.png)

The Sectoids seem very interested in the prospects of stopping the music.
The Three eyes one remarks that your movement might be the kind she'd get behind.
What is it called?

(http://img.ie/6811a.png)

"FE- oomph"

Uh, SPACE
Sectoid...err...Peons...Acquire...uh...Colorful...Equality
Yeah SPACE.

The Sectoids seem almost ready to join the movement you just have to seal the deal.
You might have to have a word with TS-419 later though.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 19, 2011, 11:32:59 pm
Tell them about the yogurt.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 20, 2011, 01:17:34 am
This is so going to bite TQ-03 in the face later on.
now she has to go back and tell every one that the group name was change to [appr=don't know the reason for this]SPACE[/appr]
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 20, 2011, 07:06:22 am
Well, we can send our green comrade ahead to inform the others. Or as we claim, to help prepare enough delicious yogurt.
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 20, 2011, 07:16:47 am
Well, we can send our green comrade ahead to inform the others. Or as we claim, to help prepare enough delicious yogurt.
TO inform the others that the group has changed its name to SPACE
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on August 20, 2011, 07:59:57 am
Well, we can send our green comrade ahead to inform the others. Or as we claim, to help prepare enough delicious yogurt.
This.  Also make sure to tell all the mutants about your organization and what you do.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 20, 2011, 10:50:07 am
> remember inform evryone of the name change later. Blame it on "PR issues"
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 20, 2011, 12:04:30 pm
> remember inform evryone of the name change later. Blame it on "PR issues"
It'll work because nobody knows what that is.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 20, 2011, 02:08:46 pm
Pull TS-419 aside briefly, "Sorry about that; looks like our plans for the anthem didn't go as expected, so I had to improvise." Smile, bat eyelashes, "Make it up to you later, maybe?"

Then have him run back to the others to explain what happened, do something about the music, and get some yogurt (and utensils) for the new recruits.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on August 20, 2011, 08:18:48 pm
...Smile, bat eyelashes, "Make it up to you later, maybe?"

(http://www.myfacewhen.com/i/440.jpg)
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 20, 2011, 08:50:21 pm
(http://www.myfacewhen.com/images/101.jpg)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 20, 2011, 09:09:13 pm
(http://img.ie/6421b.png)

You remark that you have yogurt too, with positive reaction from the crowd
you just need to have some prepared...before you go...by some other member of SPACE.
TS-419 is not getting these hints or jabs, he can't be that dense.

(http://img.ie/abb7a.gif)

You whisper closely to TS-419 in he most reassuring voice you can muster.
You explain that the anthem plan didn't go as expected, so you had to improvise in
order to win over the Sectoids. You tell him to deliver this information to the others
so they can stop playing the music and change all the banners to SPACE. You offer to make it
up to him later, somehow.

He seems a little uncomfortable with this, or maybe it's your eyelashes.

(http://img.ie/5350b.png)

Fortunately he obeys your request and makes haste towards your dormitorium.

Almost immediately afterwards, some tall, lanky Sectoid comments about how suspicious that was
and notes the suicidal nature of joining defector organizations.
Summarily he accuses you of being a trap,
an collaborator with the droids for an excuse for them to engage in mass slaughter.
He cites your mysterious appearance and promises of illicit desserts as evidence.
He claims that your friend has gone off to get extermination droids for a preemptive bloodbath.

This Sectoid is clearly a lunatic.

(http://img.ie/48b8b.png)

Your support is instantly dissolved.

Seriously? They believed that?
They must be a bit more paranoid than you gave them credit for.

(http://img.ie/74935.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on August 20, 2011, 09:23:46 pm
Tell the tall, lanky Sectoid that you have yogurt, and it can cure everyone's mutation.
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 20, 2011, 09:25:28 pm
Mention everyone traveling to outer space soon where robots cannot go
Tell the tall, lanky Sectoid that you have yogurt, and it can cure everyone's mutation.
NO! Don't lie they will destroy us
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on August 20, 2011, 09:28:42 pm
Mention everyone traveling to outer space soon where robots cannot go
Tell the tall, lanky Sectoid that you have yogurt, and it can cure everyone's mutation.
NO! Don't lie they will destroy us

Walk up to the tall, lanky Sectoid, bring him down to his knees and chew him out.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 20, 2011, 10:16:14 pm
start a yogurt fight. yogurt always wins
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 20, 2011, 11:23:43 pm
Say he's a secret agent for the anti mutant oppressors, the rock-and-fetus bands.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 21, 2011, 12:14:17 am
Mention everyone traveling to outer space soon where robots cannot go
Tell the tall, lanky Sectoid that you have yogurt, and it can cure everyone's mutation.
NO! Don't lie they will destroy us
This is also immoral given some mutants also like their mutations and will rally against you.
Tell them you have yogurt is good enough
Wait a minute is that sectoid the result of a Litheu feather falling into a clone vat?
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on August 21, 2011, 10:19:05 am
Say he's a secret agent for the anti mutant oppressors, the rock-and-fetus bands.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 21, 2011, 02:51:48 pm
Say he's a secret agent for the anti mutant oppressors, the rock-and-fetus bands.
who the litheu + sectoid love child or the one who made the song to begin with?
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on August 21, 2011, 04:27:30 pm
Come up with an even more preposterous conspiracy theory to persuade the masses.

Something about a secret shadow government of psychics trying to keep the mutants down (possibly using fetus-rock earworms to pacify them) to prevent them from acquiring superpowers that could threaten the psychics' monopoly of pure power. Of course, nobody sane would believe that, but these guys are clearly out of touch with reality.

And to get our mutants to angrily march on the centers of government, we should tell them that this mysterious group of shadowy sectoids are weak from some sort of coup, and the time to retaliate is now! S.P.A.C.E. needs to go on some sort of voyage or something! While wearing those symbols we painted on! This'd make a great propaganda story. We'll call it 'Mutant Uprising, Daubed-Symbol Quest'! (MUDSQ for short.)
Title: Re: Space Voyage. Paint Adventure.
Post by: Urist Mcinternetuser on August 21, 2011, 09:39:06 pm
I just finished reading through this. Now begins the daunting task of having to wait for updates.
shivers
Title: Re: Space Voyage. Paint Adventure.
Post by: Nega on August 21, 2011, 09:54:48 pm
I just finished reading through this. Now begins the daunting task of having to wait for updates.
shivers

It's all fun and games until you reach the latest update.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 22, 2011, 12:00:48 am
(http://img.ie/b950c.png)

You counter with equal nonsense.
You claim it is he who is attempting to counter your aide by sowing doubt in order
to further torture the mutant populace with the song he collaborated to produce.
You accuse him of being in cahoots with a shadowy cabal of psychics that secretly
run the Gabronian Empire and seek to keep the mutants down and prevent them from challenging
the psychic overlords with equalivalent superpowers.

Your conjecture lacks so much credibility that your incredibility meter fills to match his. You are on equal footing on the battlefield of insane lies, but now the ball is in his court.

(http://img.ie/03912.png)

He begins by taking offense with your insinuation that he collaborated to produce the fetus music.
He claims he only listens to obscure MIDI-tin artists that you probably have never heard of.
He was enjoying a new demo (http://www.youtube.com/watch?v=hV6a-4WRys4) by an obscure artist when his vizu-screen went green.

He notes that you seem to know a lot about the secret evil cabal for a civilian.
A little too much. You could easily be a member yourself in a poor disguise.
Those few scant eye hairs fool no one. You are no mutant, but a psychic in disguise
here to begin a murdering spree with your mind powers.

That was so stupid, his incredibility meter jumps almost twice the length.
He is clearly a master of vapid conspiracy theories.

[Insert political commentary/flamebait here]

I just finished reading through this. Now begins the daunting task of having to wait for updates.
shivers
Come on, it can't be that bad. I update almost every day.
You can be disappointed on a daily basis.

I never get tired of spamming For all Tin into irrelevant parts of the story. It connects all the stray threads together like a big sticky noodle of terribleness.
I swear, if For all Tin actually gets 500 views I'll write a real song with actual instruments and not terrible production.
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 22, 2011, 12:39:16 am
Challenge him about naming the artists name
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on August 22, 2011, 01:01:57 am
Challenge him about naming the artists name
...
this.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 22, 2011, 02:52:05 am
He a hipster there you win. throw some deep rimmed glasses on him. It's so completely stupid you win.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 22, 2011, 07:03:33 am
Oh yeah, time to get populist fact-free ad hom on his ass. He's tall and listens to eclectic shit, put in him in the "arrogant ivory tower" category, that he feels better than the rest here. You are, after all, just one of them, saying what they've all been thinking. Also, yogurt.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 22, 2011, 07:23:49 am
> use the same psychological skills that let you make catchy music to make a catchy conspiracy meme.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 22, 2011, 01:17:44 pm
Say you also like TQ-05's music, and do a alien hipster high-five.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on August 22, 2011, 02:45:17 pm
Oh yeah, time to get populist fact-free ad hom on his ass. He's tall and listens to eclectic shit, put in him in the "arrogant ivory tower" category, that he feels better than the rest here. You are, after all, just one of them, saying what they've all been thinking. Also, yogurt.

Don't forget to talk about how he was created by evil aliens to infiltrate Sectoid society to sow chaos and confusion while evil alien assassins take our corrupt evil leaders to prepare the ground for an alien invasion. (Probably from SPACE. And after they arrived from their VOYAGE for their evil homeworld. And on their way they PAINTed some sort of ADVENTURE.) Also, it's up to the common Sectoids to band together (under our leadership) to repel these aliens and create a society around liberty, happiness and the pursuit of yogurt.

Also, he smells funny.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on August 22, 2011, 04:22:10 pm
Oh yeah, time to get populist fact-free ad hom on his ass. He's tall and listens to eclectic shit, put in him in the "arrogant ivory tower" category, that he feels better than the rest here. You are, after all, just one of them, saying what they've all been thinking. Also, yogurt.

Don't forget to talk about how he was created by evil aliens to infiltrate Sectoid society to sow chaos and confusion while evil alien assassins take our corrupt evil leaders to prepare the ground for an alien invasion. (Probably from SPACE. And after they arrived from their VOYAGE for their evil homeworld. And on their way they PAINTed some sort of ADVENTURE.) Also, it's up to the common Sectoids to band together (under our leadership) to repel these aliens and create a society around liberty, happiness and the pursuit of yogurt.

Also, he smells funny.

This.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 22, 2011, 04:30:33 pm
Oh yeah, time to get populist fact-free ad hom on his ass. He's tall and listens to eclectic shit, put in him in the "arrogant ivory tower" category, that he feels better than the rest here. You are, after all, just one of them, saying what they've all been thinking. Also, yogurt.

Don't forget to talk about how he was created by evil aliens to infiltrate Sectoid society to sow chaos and confusion while evil alien assassins take our corrupt evil leaders to prepare the ground for an alien invasion. (Probably from SPACE. And after they arrived from their VOYAGE for their evil homeworld. And on their way they PAINTed some sort of ADVENTURE.) Also, it's up to the common Sectoids to band together (under our leadership) to repel these aliens and create a society around liberty, happiness and the pursuit of yogurt.

Also, he smells funny.

This.
I concur and approve.
Title: Re: Space Voyage. Paint Adventure.
Post by: Iituem on August 22, 2011, 05:35:16 pm
I... I keep playing that 'For all Tin' song.  Over and over.  o_o
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 22, 2011, 06:49:44 pm
Oh yeah, time to get populist fact-free ad hom on his ass. He's tall and listens to eclectic shit, put in him in the "arrogant ivory tower" category, that he feels better than the rest here. You are, after all, just one of them, saying what they've all been thinking. Also, yogurt.

Don't forget to talk about how he was created by evil aliens to infiltrate Sectoid society to sow chaos and confusion while evil alien assassins take our corrupt evil leaders to prepare the ground for an alien invasion. (Probably from SPACE. And after they arrived from their VOYAGE for their evil homeworld. And on their way they PAINTed some sort of ADVENTURE.) Also, it's up to the common Sectoids to band together (under our leadership) to repel these aliens and create a society around liberty, happiness and the pursuit of yogurt.

Also, he smells funny.
then he will say you know awfully about all of this and could be a spy, logic loop right back.
assuming junk to the guy won't work when he just going to splash it back at us and add more. The only way we could beat this nonsense is by splashing back radical rebuttals with crazier Rebuttals that doesn't add anything new. besides clearly he a litheu in sectoid skin no sectoid could be that tall.
Also If he was right about TQ-03 being a psychic won't his assumption would be like outing a witch? She could after being outed mind bullet every one here and burn their corpse. Clearly this hipster litheu sectoid can handle a Psychic murdering sectoid meaning he not Sectoid for no Sectoid could beat a mutant.
we could end this all with a
"I'm A PROTAGONIST YOUR ARGUMENT IS INVALID NPC!" PROCEED to stand on your head then say "that sectoid looks down at us".

Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 22, 2011, 07:51:18 pm
(http://img.ie/70234.png)

You rebut the fiendish foo, easily.
You knew about TQ-05 before he did, you lived across the hall from her and was the first to hear that song.
It doesn't even matter because you'd have to be pretty out of touch with the common Sectoid to care about
such petty matters as liking eclectic music.
You accuse him of elitism. Exalting himself over the common mutant.
You note that he is clearly too apart from regular mutants and was obviously engineered by malevolent
extraterrestrial forces to distract from the assassinations of the leaders of the Gabronian race thus setting the groundwork
for an invasion force from space after a long journey. You proclaim to be the one preparing to repel the invasion and create an egalitarian society based on liberty, happiness, and the pursuit of yogurt.

Jebex, you're meter is almost full, there's no way he can top that pruzz.

(http://img.ie/54546.gif)

He counters, if the eclectic music doesn't matter, why do you know so much about it?
Clearly you invaded his mind with your psychic powers in order to exploit information that only he knows
because he's just that into the populist themes of MIDI-tin and you are seeking to decieve the followers
so you yourself can lead them into obvious slaughter and bloodshed.With proof of your psychic powers fresh in the minds of your audience he infers that you are yourself an extraterrestrial on a mission to destabilize the planet's infrastructure and suck the populace dry with your hidden proboscis.

Ohh, looks like he stole all your false credibility.

Furthermore, he sputters that the power structure of the hidden cabal is maintained by an even more hidden cabal made of
aliens like yourself who use the Sectoid populace as food while plannign a massive sacrifice to their incomprehensible
extagalactic eldrich overlord that comes to consume the minds and bodies of all Sectoids and you've come to tower 2 in
your unconvincing disguise for the explicit purpose of killing him and making sure that anyone who knows him cannot 
possibly survive to relay the horrible truth that he exposed today. He begs the mutants to flee as soon as possible before
you strike and annihilate the complex by summonsing a solar tendril of the great master through the sigil on your skull and taking your dark secrets to their graves.

Jebex, his meter is almost full, you'll have to come up with something crazy fast,
 the mutants could riot because of this maniac.

This is so incredibly stupid
I can't even freaking believe it.
No matter how this ends, I win.
I... I keep playing that 'For all Tin' song.  Over and over.  o_o
I..uh...why?...really?
2000 zemblax...

Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on August 22, 2011, 07:57:00 pm
Counter with a normal, logical argument to make them think he's crazy.  After something like that, logic will easily crush him.  That, or this:
Just say to the other mutants "This guy is obviously crazy.  How about we go inside and talk about his over some yogurt?"
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 22, 2011, 08:22:01 pm
Logic bomb him. All we have to do is say a paradox. Then, make up some extremely complicated conspiracy theory about ancient robots, fetuses, and unicorns.
Title: Re: Space Voyage. Paint Adventure.
Post by: Nega on August 22, 2011, 09:11:26 pm
Logic bomb him. All we have to do is say a paradox. Then, make up some extremely complicated conspiracy theory about ancient robots, fetuses, and unicorns.

. . . that might be crazy enough to work...
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 22, 2011, 09:28:11 pm
(http://www.myfacewhen.com/images/83.jpg)

Laugh, compliment him on his extemporaneous bullshitting skills, and offer him a job.

Clearly, we have found the next IraqiSPACE Information Minister (http://www.welovetheiraqiinformationminister.com/).
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on August 22, 2011, 09:29:57 pm
Counter with a normal, logical argument to make them think he's crazy.  After something like that, logic will easily crush him.  That, or this:
Just say to the other mutants "This guy is obviously crazy.  How about we go inside and talk about his over some yogurt?"

Yes.
Title: Re: Space Voyage. Paint Adventure.
Post by: Vactor on August 22, 2011, 10:09:37 pm
Logic bomb him. All we have to do is say a paradox. Then, make up some extremely complicated conspiracy theory about ancient robots, fetuses, and unicorns.

http://en.wikipedia.org/wiki/Occupatio (http://en.wikipedia.org/wiki/Occupatio) his ass with an inarguable paradox, by predicting that he's going to go on some rant about how you used "psychic" powers to read his mind in order to know that he was about to go on some rant about how you used "psychic" powers to read his mind in order to know that he was about to....

use MAX FACETIOUSNESS when talking about "psychic" powers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 22, 2011, 10:22:41 pm
Fetus. Just, Fetus.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 22, 2011, 11:39:22 pm
Y'know, we could just shoot him...
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on August 23, 2011, 12:57:39 am
Y'know, we could just shoot him...
That's just what he'll be expecting us to do. Let's go with Vactor's plan of pretending to be psychic. It's so counter-intuitive it has to work.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on August 23, 2011, 01:11:31 am
I looked at that flashing for 2 minutes.
 :o
...
anyways tell him paradoxically that he just got a 110% FETUS-approved
bullshitting skills
and that he's the new
Quote
SPACE Information Minister.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 23, 2011, 06:39:17 am
Pretend that he manipulating your body using his mind by standing on your head and spaz out. Clearly the mob would sympathize with the one who was brain probed then made to look like the strawman through out the debate. Worst is that he goes and tries to mimic or prove you wrong. Then start crying these are mutant TQ's they feel compassion for those in tears.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 23, 2011, 07:00:23 am
Clearly, we have found the next IraqiSPACE Information Minister (http://www.welovetheiraqiinformationminister.com/).
Yes... Yeesssss! Offer him yogurt and a job.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 23, 2011, 10:56:41 am
Change of plan, don't make his head asplode with bullshit, hire him.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 23, 2011, 04:19:27 pm
> Go full timecube on hime. Eyearms galore.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 23, 2011, 04:32:42 pm
DAMMIT! UPDATE! NOW! I'M GOIN' CRAZY!
Title: Re: Space Voyage. Paint Adventure.
Post by: Nega on August 23, 2011, 04:58:05 pm
Quick, get the restraining kit, he's gone Stark Raving Mad!
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 23, 2011, 08:54:20 pm
Tell him that the cabal behind the cabal is in fact a multi-dimensional phenomenon created inadvertently by the angels of Shabalash whose limbless overlord trapped himself in a mountain of tear salt, and that reality itself depends on a robotic unicorn god and we're her avatar.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 23, 2011, 09:05:55 pm
wow. meta. I like it...
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 23, 2011, 09:40:07 pm
roboboy33 has gone stark raving update!
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on August 23, 2011, 10:03:51 pm
Point out that he is obviously using his psychic powers to come up with the perfect and most convincing rebuttal to your arguments! Every counter-argument he makes and possibly could make is therefore clear proof that he's a plant by the psychic overlords to prevent a leader from arising amongst the mutants!

Should he come up with a counterargument, point it out as demonstrating your previous point by its very existence.

If he keeps trying, use the ultimate debate-winning tactic: Open and close your fingers like a sock puppet while imitating his speech in a high-pitched voice.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 23, 2011, 10:32:07 pm
(http://img.ie/72640.gif)

You're tired of this charade.
Clearly nothing can convince him you're not a psychic.
You note that by noting that he will comment on your "psychic powers",
he will use your notation as evidence of your psychic powers,
in fact, he will note the notation of the notation as proof that you're a "psychic"
and in fact, note the notation thereof of further evidence that you used your "psychic powers" to read his mind.
You note thusly that any preemptive note of "psychic powers" will be used as proof of "psychic powers"
Also that last note of proof of "psychic powers" will be considered evidence of psychic powers.
Also that last note of a note of evidence of "psychic powers" will be considered proof of "psychic powers"
and that any note of a note of a note of proof of "psychic powers" will be considered evidence of of "psychic powers"
et cetera...

(http://img.ie/7621b.png)

The tall Sectoid seems broken, he keeps muttering about psychic powers to himself.

(http://img.ie/c7a25.png)

You talk to the crowd now.
You explain that that guy was totally crazy and that there's no such things as psychic overlords and
evil alien cabals and extradimensional space-beasts.
That guy was a lunatic.

Leave him to his insanity and come with you for yogurt.

(http://img.ie/42303.png)

You win over the crowd.
You head back towards your dormitorium with an indeterminate number of mutants in tow.

You hope TS-419 got everything squared away.

(http://img.ie/617b7.png)
You got the nickel medal of leadership!

DAMMIT! UPDATE! NOW! I'M GOIN' CRAZY!

Yeah, that's the weird thing about the progression of the adventure.
While the art has been improving, my time tends to get worse by each leap.
First panel took me 30 seconds.
Latest panel must have taken me an hour at least.
I won't let art get in the way of regular updates.
(Though according to the mission statement, it is ostensibly the primary purpose of the game.)
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 23, 2011, 10:40:46 pm
That tough guy don look so sure, Eh?
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 23, 2011, 11:31:05 pm
after we get back to our dorm and have finished our yogurt we should make spider-sectoid and hulk-sectoid and any other super-sectoids into a special ops group.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 23, 2011, 11:40:03 pm
Dispense yogurt and guns to your followers.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on August 24, 2011, 05:32:51 am
Dispense yogurt and guns to your followers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 24, 2011, 07:03:10 am
SPEAKING OF MUTANTS  let's catch up with the mutant culler, hopefully he isn't horribly mind wiped.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 24, 2011, 12:12:18 pm
Wow. TolyK quoted me! I feel proud. :P
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on August 24, 2011, 12:37:03 pm
Dispense yogurt and guns to your followers.
Title: Re: Space Voyage. Paint Adventure.
Post by: Urist Mcinternetuser on August 24, 2011, 03:16:20 pm
Dispense yogurt and guns to your followers.

Also organize squads.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 24, 2011, 03:32:49 pm
> give the hulk sectoid plate armour and electrified punching claws. Make sure they look awesome.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 24, 2011, 06:17:40 pm
Oh man... It's getting worse... I need an update baaaad.... *starts shaking*
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 24, 2011, 06:21:41 pm
Well, we didnt really get anything to solve or decide about.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 24, 2011, 06:22:45 pm
Read tvtropes.com or cracked.com. Either will keep you so busy you'll miss some updates.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 24, 2011, 06:25:03 pm
Read tvtropes.com or cracked.com. Either will keep you so busy you'll miss some updates.
You could join me in drawing edits of the previous updates or fanart.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 24, 2011, 11:52:08 pm
NOO! NOT A TVTROPES BINGE!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 25, 2011, 01:26:01 am
(http://img.ie/5091a.png)

You arrive back at your dormitorium momentarily.
You address WY-88 on the need for yogurt in the massive crowd you've gathered in the hall.
WY-88 seems more than happy to help and begins delivering cases of yogurt and eating utensils to the hallway.
RF-5271923 seems more than a little glum.
He'll need to get over it if you're going to start arming your forces.
(which you are)

(http://img.ie/315c9.png)

It would seem he's upset at you for cancelling his musical program and
fundamentally altering the name of the organization near the ending of the production,
RF-5271923 had to strip down his composition to a shell of its former self (http://www.youtube.com/watch?v=Vnr9Qn0g7yw)

He is less pleased at the new assignment you give to Him, TS-419, and TQ-8675309.
You briefly instruct them on how to run your hacking machine and direct them to
materialize a much larger arsenal of Tix rifles. You have a feeling your stockpile of 24 won't be enough.

(http://img.ie/74442.png)

Almost immediately after the end of your briefing WY-88 calls you outside the room.
He apologizes and says in the four or five minutes you were gone on the other side of tower 2
he only had time to materialize 144 yogurt cups, and he seems to have run out already.
He wonders as to his ability to procure more when the materializer is in use.

You hear something coming.
Bah, you'll get back to him.

(http://img.ie/010b3.png)

Down the hall you can see TX-4445445, RT-9761234, and XV-15
with about a half a dozen Sectoids in tow.
All of them, singing the praises of FETUS
and holding banners with FETUS emblazoned on them.
They must have been out recruiting when TS-419 came down.

You'll have to think fast before your annoyed mob notices them.

I have to start these things earlier.
Crowd scenes are fun to draw but take flipping forever.
Guess which subplot has all the crowd scenes.

NOO! NOT A TVTROPES BINGE!
A TVTropes? We have one of them! (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceVoyage)
It makes me proud to be in the same class of notoriety as Sonichu or that fanfiction where the video game characters meet other video game characters from other video games. I kid.
Space Voyage is pretty goddamn obscure to have an article about.
Who made that? Ggamer and Darvi? Something like that?

I gotta get this thing archived somehow.

Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 25, 2011, 12:10:27 pm
Whisper into the leader's ear/hole in head/noise sensor that we are now SPACE.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 25, 2011, 12:19:22 pm
matierialize a laser pen and burn SPACE into the banner. and tell them all to say SPACE
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 25, 2011, 12:22:17 pm
Can't we have one side be Team Fetus and the other called Team space like team alpha and team beta? both working under the group SPACEFETUS.
Title: Re: Space Voyage. Paint Adventure.
Post by: Andux on August 25, 2011, 01:39:24 pm
Chuckle, "Oh, you wacky funsters with your zany antics, making a humorously ironic statement by calling yourselves FETUS instead of SPACE."
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 25, 2011, 02:15:51 pm
Can't we have one side be Team Fetus and the other called Team space like team alpha and team beta? both working under the group SPACEFETUS.

Obviously.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 25, 2011, 02:22:09 pm
Can't we have one side be Team Fetus and the other called Team space like team alpha and team beta? both working under the group SPACEFETUS.

Obviously.
Totally.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on August 25, 2011, 02:23:39 pm
Theta Fetus and Gamma Space :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 25, 2011, 03:30:25 pm
> just tell them there was an emergency name change due to PR reasons and they need to change the banners because "some new recruits took offence for some reason and I didn't want to lose them just because of a name." It'll show how caring you are.
Title: Re: Space Voyage. Paint Adventure.
Post by: Nega on August 25, 2011, 06:06:39 pm
Can't we have one side be Team Fetus and the other called Team space like team alpha and team beta? both working under the group SPACEFETUS.

Obviously.
Totally.
Of course.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 25, 2011, 06:33:54 pm
If this is based on the whole Fetus music thing? Did we say at one point our group didn't make the song or just been hush about it during the debate? if it was the latter we could just say the horrible catchy song was suppose to be played on a single private channel folks could turn to but due to faulty technical errors the
(http://img.ie/72640.gif)
"suppressors"
done during their creation of the isle cause it to pump through all vizos. Also address To Team Fetus about the second group called Team Space which is all code names to lead the
(http://img.ie/72640.gif)
"Suppressors"
off the other members.
Team SPACE will be on research on getting the isle mobile where as Team Fetus will work on getting the rest of the mutants on this cause.
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 25, 2011, 07:59:15 pm
Chuckle, "Oh, you wacky funsters with your zany antics, making a humorously ironic statement by calling yourselves FETUS instead of SPACE."

Either something like that, or say "Couldn't get that music out of your head either, huh?  Look, better stop, because it's driving these folks crazy."  Then once they are quiet, you can explain much more carefully (and quietly) the name change.

(Also, I loved that "debate.")

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 25, 2011, 10:17:20 pm
Dammit, update addiction kicking in... NO! MORE TVTROPES! TROPES FOR THE TROPE GOD!
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 25, 2011, 10:26:55 pm
UPDATES FOR THE UPDATE GOD!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 25, 2011, 10:38:52 pm
Space-voyages for the space-voyage throne!
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on August 25, 2011, 11:03:05 pm
Can't we have one side be Team Fetus and the other called Team space like team alpha and team beta? both working under the group SPACEFETUS.

Obviously.
Totally.
Of course.

Definitely.


Also Robocorn, do you draw Space Voyage by hand ( if so, You're Awesome ) or do you use a program to make this amazing art?  Also, what do you use to upload these files onto this thread? 

Space Voyage is awesome, I have just caught up, and I am here to pledge my support/ 
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 26, 2011, 12:15:06 am
(http://img.ie/a0417.png)

You intercept the FETUS-emblazoned squad.
You playfully make jabs at their choice of naming and
comment that many couldn't get that song out of their heads.
It seems to be diffusing tension between the larger crawd and the smaller party.
But RT-9761234 and some of the others seem to be getting a bit confused and miffed at this whole charade.

(http://img.ie/60799.png)

You'll diffuse the glox out of this mild annoyance.
You assure them that they can keep their name FETUS
and just amalgamate the two names into SPACEFETUS
FETUS can recruit new members for the group and SPACE
can construct a mechanism for launching the island off of the face of the planet.

A nearby Sectoid eyes you with incredulity
"We're doing what now?"
She says.

Space-voyages for the space-voyage throne!

Must resist Robo-khorne joke


Also Robocorn, do you draw Space Voyage by hand ( if so, You're Awesome ) or do you use a program to make this amazing art?  Also, what do you use to upload these files onto this thread? 
Space Voyage is awesome, I have just caught up, and I am here to pledge my support/ 

Well, all of the images are drawn with my hand. I don't use sprites or anything like that, the last image I repeated was a hallway around page 100. If you mean did I draw them out on paper and then scan them then that's a no (for most of them, a few were done in pencil or felt tip pen). The art from the introduction of TQ-04 then on has all been done in photoshop CS5 (probably could've used any photoshop, not a whole lot of content aware fills in Space Voyage). All the Pixel art is done in Microsoft Paint and the animations are all done in photoshop.

I used to like to use imgur, but since my computer hates flash based uploading engines, I use img.ie.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 26, 2011, 12:54:48 am
Damn you, that pun will forever scar my mind. :P
Now, for more gun and yogurt related nonsense!
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on August 26, 2011, 02:29:20 am
Explain that this was your grand plan, for ALL the mutants to leave the island and strike out for themselves in the galaxy, while at the same time punishing their oppressors.

Has a nice patriotic/jingoistic/militaristic/cool feel, don't you think ( of course not )?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 26, 2011, 09:12:10 am
Tell her To
(http://www.truimagz.com/host/fortcrush2/folder2/space-team-have-to-do-it.gif)
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 26, 2011, 11:38:55 pm
(http://img.ie/15593.png)

You tell an inspiring tale of perseverance culminating in an exodus to the stars where
you will escape your oppressors and find true freedom in the wilderness of space.
Your grand plan of revolution and escape.

(http://img.ie/62689.png)

The Sectoid admits that she only came for the yogurt and desires to have no part of this insane scheme.
She wonders how many of the roughly 25000 mutant occupants of the complex would agree to be launched into space.
Or how you would manage to launch the 690,000 ton complex or the island it's attached to from the gravitational pull
of the planet making it the largest single object ever launched from a habitable world by an order of magnitude and
the largest inhabited surface-to-orbit craft by three orders of magnitude. Or how you would accomplish this task not only
without the aide of the government, but with their opposition, all whilst avoiding the local armada of approximately
 2000000 armed spacecraft that will almost certainly be in opposition to your criminal activities and be well within their power to destroy you after launch if you don't suffocate or freeze supposing you don't completely succeed in insulating the complex for space travel.
The Sectoid briefly muses as to any other factors that could render this idea any more impossible.

(http://img.ie/c0738.png) 

"I could think of a few"

I swear Rumrusher, that gif played exactly once. That nose connector never fell again.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 26, 2011, 11:58:11 pm
USE THE TIX'S
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 27, 2011, 12:03:28 am
Ah, no problem.  00AEEF, darling?

Whaaaah

(http://img406.imageshack.us/img406/1866/517.png)

I am become Revolution

Fervor.  Righteous indignation.  A Tix-45.1 plasma rifle.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 27, 2011, 12:10:56 am
Sorry to double-post, and sorry to bring up something from about four pages ago.  Though, actually, I'm not that sorry.  It's shiny!

(http://img.ie/617b7.png)
You got the nickel medal of leadership!

When we get some more medals, is there a chance of a trophy case in the initial post?  Or hey, maybe a trophy case with this one entry and a "zemblax" total?  We currently have 6000 zemblax (500 for pun, 1000 for smart-alec puzzle-solving, 2500 for actual puzzle-solving, 2000 for listening to "For All Tin" in perpetuity.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on August 27, 2011, 01:43:49 am
"WE ARE SPACE!"
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 27, 2011, 01:46:28 am
"WE ARE SPACE!"
Yes yell that out to scare the robots
Title: Re: Space Voyage. Paint Adventure.
Post by: scout890 on August 27, 2011, 02:47:29 am
What if the robots then try to destroy you so they have nothing to fear?
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on August 27, 2011, 02:56:36 am
What if the robots then try to destroy you so they have nothing to fear?

Remember, TQ-04 ( or whatever our revolutionary sectoid's name is ) has an arsenal of weaponry available.  If he gets the chance, he can to get to a gun, blast that robot, and then supply weapons to his comrades before more bots come.

Also, we need to actually have names.  Shed the old ways of the Sectoid numerical naming system, we need new names, names that the sectoids choose for themselves, not something the powers that be have given them. 
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on August 27, 2011, 02:56:57 am
What if the robots then try to destroy you so they have nothing to fear?
yell paradoxes and mention that the planet that they are on is in outer space
Edit: also mention that as it is in space that it is a subset of space so that means that the planet makes up part of space
Edit2: the robots should runoff and try to climb as far away from the planet while staying out of space
Edit3: then mention some insane plan that involves not leaving the planet but pushing the planet away from us thus putting us in outer space
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 27, 2011, 08:14:17 am
I knew it reprogramming that droid to become a part of the mutant rebel alliance will bite you guys in the butt(well to reprogram it anyway it was apart from the beginning but wasn't willingly to go out and wave banners).
no amount of SPACE saying would stop this droid.
better ask what it wants and plee for it's help on getting better rights.

oh the island issue we could just build a space station and launch it into space or find a mutant with telekinesis and ask them to help in the Launching the isle from the planet.
clearly we not taking the chances of mutant power over tech.

Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 27, 2011, 10:37:17 am
reprogramming that droid

Are you referring to the droid that is not in any way visible in Robocorn's most recent post, i.e., our good friend 00AEEF?  This red-eyed droid is not 00AEEF.  This newcomer droid has no face paint, whereas 00AEEF does, and we haven't yet seen a droid-wash station in the game.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on August 27, 2011, 02:47:43 pm
yell paradoxes and mention that the planet that they are on is in outer space
Edit: also mention that as it is in space that it is a subset of space so that means that the planet makes up part of space
Edit2: the robots should runoff and try to climb as far away from the planet while staying out of space
Edit3: then mention some insane plan that involves not leaving the planet but pushing the planet away from us thus putting us in outer space

Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 27, 2011, 06:31:22 pm
Say "Everything I say is a lie."
This will cause a logic bomb, followed by a head asplosion.
Title: Re: Space Voyage. Paint Adventure.
Post by: Iituem on August 27, 2011, 06:56:19 pm
Unfortunately, I can't remember what the correct wording is for that - save that you can get out of that one by saying "That is a lie, but it still follows that you may occasionally tell the truth."

Let us rely on Aperture Science for our aid:

1.  Remain calm.
2.  Stand still.
3.  Scream:

"This statement is false!"
"New mission: Refuse this mission!"
"Does a set of all sets contain itself?"
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 27, 2011, 08:21:59 pm
Unfortunately, I can't remember what the correct wording is for that - save that you can get out of that one by saying "That is a lie, but it still follows that you may occasionally tell the truth."

Let us rely on Aperture Science for our aid:

1.  Remain calm.
2.  Stand still.
3.  Scream:

"This statement is false!"
"New mission: Refuse this mission!"
"Does a set of all sets contain itself?"

We can try it. Surely Robocorn fate will see us through in this terribly sticky wicket. And if it doesn't, we can try knocking out TQ-03 and sending her to Shabalash for an upgrade. Like the mysterious ruins in Sonic Adventure (DX Director's Cut).

Spoiler: Don't panic (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 27, 2011, 10:15:32 pm
reprogramming that droid

Are you referring to the droid that is not in any way visible in Robocorn's most recent post, i.e., our good friend 00AEEF?  This red-eyed droid is not 00AEEF.  This newcomer droid has no face paint, whereas 00AEEF does, and we haven't yet seen a droid-wash station in the game.

--Rexfelum
No I am mentioning this new droid is in fact a droid from the rebel army that fought for droid rights way back when TQ-04 first mention them.
Reprogramming the droid on this base trigger the hidden alarm alerting the rebels of a possible reprogramming. That and I guess the whole space fear is more along based on some droid history that only droids know that lead them not wanting to go in to space that may had to do with the rebel army, I guess one droid snap after accidently bombing a sectoid Carrier with a droid inside. Because of the programming it thinks droids are it's enemy now and started murdering both sides of the war and attaching their ships and bodies to form a large hulking mass of biomechanic. It continue to grow in size until a treaty was made to take down the insane monster sadly by the time they made a force to scratch a dent in the now planet size creature it vanish. So far droids have rights of a normal sectoid guard just they can't go into space(unless for certain reasons that allows them to), and the tale about The loyal one is enough to scare droids away from space (and from the certain reason that allows them to cases also).

Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on August 28, 2011, 12:05:35 am
(http://img.ie/3c509.png)

You can handle this easily.
Droidthink is set up so poorly that any logical errors can result in catastrophic mental failure.
You ask the droid if it detests space so much  why does it stand on a planet that is itself in space.
And that by being in space it is a subset of space thereby making the droid be in space.

"I fail to see how this pertains to your imminent arrest and detainment for organizing an unauthorized party"

You inform the droid that everything you say is false.
You instruct the droid to ignore this instruction
You ask it if a set containing all sets contains itself

It pauses briefly.

(http://img.ie/2a0b4.png)

"Shut your quivering noise hole you malformed tubespawner"

"You dare to think your gibbering nonsense could affect me mentally and will suffer the retribution of an assault"


The droid flings you to a wall , crushing your chest.
You think it might have broken a rib.
Onlookers gape in awe at your assault.

This must be a newer droid, 00AEEF's programming would have chugged on those paradoxes.
You'll have to think of something else.

(http://img.ie/0122c.png)

The droid applies more pressure to you you definitely think you've broken a rib
Definitely.

"This is the problem with you tubespawners, you never learn your place in the world
you always need to be reminded of it by droids"

"You will serve as an example of rebellion against society's order"


Your mind racing, you cry out for help, to the members of FETUS,  SPACE,  the onlookers, 00AEEF...

(http://img.ie/a7532.png)

The shot from a Tix45.1 blasts through the arm of the droid.
You and the severed exoskeleton fall to the floor

(http://img.ie/61406.png)

The droid pauses for a moment as if tying to comprehend what it sees.

"You tubespawners are worse than I could have imagined"
"There are lines that aren't meant to be crossed"
"You will all be made examples of!"
"You will learn not to tamper with freedom!"


(http://img.ie/2999a.png)

"I am freedom"

SC-412 asks you if you're alright and if you had any plans after the revolt started.

This is the longest update in a while.
It would seem more like a return to form if I hadn't just spent 5 hours drawing.
*sigh*
When we get some more medals, is there a chance of a trophy case in the initial post?  Or hey, maybe a trophy case with this one entry and a "zemblax" total?  We currently have 6000 zemblax (500 for pun, 1000 for smart-alec puzzle-solving, 2500 for actual puzzle-solving, 2000 for listening to "For All Tin" in perpetuity.)

--Rexfelum
I'll probably wait until there's more than one metagame thingamabob before putting up a trophy case
I'd been giving out Zemblax to individuals, but if nobody keeps track I could just tally them in the OP.

Also, we need to actually have names.  Shed the old ways of the Sectoid numerical naming system, we need new names, names that the sectoids choose for themselves, not something the powers that be have given them. 
More colorful names might have made the story turn out differently but I can't see them changing much now. Fortunately for the whole interactive aspect I can wash my hands of the whole numeric naming system. I've only named one main character (Alpha Ruthaz) and that wasn't much better because the name was constantly misspelled The whole Sectoid naming scheme comes from the first two responses if TQ-01 had been named Rad McBlasterman the tone would be wildly different (and I'd have to find some way to deal with his implicated Gaelic ancestry) TQ-666 would certainly not exist in the same regard. Though I do admit it might make sense for them to shed their clone names, deciding to do so whilst in the midst of an attack wouldn't make sense. Then what their names would be wouldn't quite be predictable. Maybe I could make like a DF language pack for the Gabronian language or something, but until then it might be pertinent to not be killed by droids.
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on August 28, 2011, 12:45:14 am
Arm your rebels, have them secure the tower ( or whatever building your in ).  Continue recruiting as best as you can. 
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on August 28, 2011, 06:30:03 am
> revolution; form in the archetypal and inspiring way... but with 00AEEF as the charismatic leader.

> "The Moon Is a Harsh Mistress" references: occur.
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on August 28, 2011, 09:33:53 am
Try to disable the enemy droid so we can have two freedom droids (the new name for reprogrammed droids)
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 28, 2011, 11:36:33 am
Arm rebels, prepare for all out war. Send a couple saboteurs to the AI mainframe and have them hack it so it will join our cause.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on August 28, 2011, 11:48:05 am
Perhaps we can start materializing some reprogramming guns to make our droid friend an army? When you can't beat them, make them join you. Also, I'm sure we can just walk that broken rib off.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on August 28, 2011, 12:38:49 pm
So is Red droid talking about the mutant crossing the line by rebelling or crossing the line with having a droid in their group and going into space, horribly causing droids every where after this to be place on watch robbing them of the freedom they earn?
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on August 28, 2011, 03:33:36 pm
Damn. That was incredibly badass of 00AEEF and SC-412. Also:

> "The Moon Is a Harsh Mistress" references: occur.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on August 28, 2011, 06:45:42 pm
AWESOME.

The sectoids appear to be sufficiently horrified to spark rebellion.

RISE UP AGAINST THE CRUEL AND EVIL DROID OPPRESSORS!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 28, 2011, 09:26:24 pm
As of the time I write this, there are eight replies to the last post.  At most two of them directly address the armed and dangerous droid.

Answer SC-412: "Don't kill him/her/it!  Shoot the remaining claws!"  Postpone the "if you're alright" question for now, as combat orders are more important.  And the end goal of this, of course, is to convert this droid.  (However did 00AEEF become our chum before the initial appearance, anyway?  Try to incorporate such knowledge later.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 28, 2011, 11:10:57 pm
How did 00AAEFF get from the spaceship to the towers?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 28, 2011, 11:22:03 pm
How did 00AAEFF get from the spaceship to the towers?

What spaceship?

You may be thinking of Leeanne Beauregard, the pink droid who is no longer droid-shaped and should not be confusable with 00AAEFF.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on August 29, 2011, 08:55:30 am
Ooh, SC-412 is Angel Face (http://www.wildsound-filmmaking-feedback-events.com/images/fight_club_jared_leto.jpg).

Project Mayhem: Commence.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on August 30, 2011, 06:09:24 pm
Ooh, SC-412 is Angel Face (http://www.wildsound-filmmaking-feedback-events.com/images/fight_club_jared_leto.jpg).

Project Mayhem: Commence.
I dont get it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 30, 2011, 06:55:43 pm
^Same here
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 30, 2011, 09:02:21 pm
The URL would imply that it is a Fight Club reference.  If you are unfamiliar with the relevant scarring events of that storyline, then, yes, you might not get it.

Although SC-412 is female.  But that is a triviality in the face of analogy.

Anyway, here's hoping that once we're through this problem, we've A) gotten a new reprogrammed droid buddy, and B) impressed a bunch of on-the-fence Sectoids with our leadership and compassion.  Just try not to choke on pain while shouting that "disable" command to SC-412.  Our health bar should hold us.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 30, 2011, 09:35:37 pm
For some reason, I've always read your name as Reflexum.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on August 30, 2011, 10:09:14 pm
Yes.  You and most everybody else.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on August 31, 2011, 12:41:06 am
Wow. I didn't even realize it was different ???
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on August 31, 2011, 12:49:29 am
 :P
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on August 31, 2011, 11:56:38 am
I never really had that problem.  ???
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on August 31, 2011, 03:29:22 pm
For some reason, I've always read your name as Reflexum.

As did I.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on August 31, 2011, 09:26:43 pm
Waiting for an update...
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 01, 2011, 12:44:13 am
C'mon, update gods, have mercy upon me...
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 01, 2011, 01:38:08 am
Sorry Everybody

My power's been out for the last 3 days from that storm (http://www.huffingtonpost.com/2011/08/28/hurricane-irene-power-outages_n_939441.html)
Come morning time, I'm moving so all my normal computer stuff is packed up.
I don't even know why I woke up at 2 AM.
I'll see if I can get something drawn in MS paint before I have to do things.

Yes.  You and most everybody else.

--Rexfelum
It's always been wrecks-fell'em to me.

EDIT: Device drivers are screwy on this computer. update tonight probably.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on September 01, 2011, 06:43:27 am
It's always been wrecks-fell'em to me.
Hmm, for me it's "Rex? Feel-em!".

Yes it was a Fight Club reference. Go watch it 10 more times if you did not get it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 01, 2011, 11:40:47 am
Ah, you got hit by Irene? That sucks, man. One of my friends got his vacation to Fire island ruined by it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 01, 2011, 11:44:52 am
It's always been wrecks-fell'em to me.

Either you know your Latin, or you're a good guesser.

It would have been Rexfelis, after the entity in Greyhawk, but then I took a Latin class and realized the grammar was wrong.  Hence the tongue-twister I have today.  Because it's only ever used in print anyway, I figured it didn't matter if I completely ruined my chances of correct pronunciation.

--Rexsomething
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on September 01, 2011, 03:37:32 pm
It's always been wrecks-fell'em to me.

Either you know your Latin, or you're a good guesser.
In that case it's Rex-Fail-Oom. No? You are now :)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 02, 2011, 12:43:43 am
Incorrect, Siquo.  In a number of languages (that aren't English), vowel sounds remain consistent across contexts.  This is why I said Robocorn's version was right over your earlier version, where you had changed the pronunciation on "e" partway through the word, but the android pony-kin had not.

(Why did I just call him "the android pony-kin"?)

The only counterpoint is that pronunciation of Latin is a (relatively) modern invention, as we have none of the original speakers to tell us we are right or wrong.  We have two popular pronunciation systems being taught in schools, and I learned one of them.  The only thing I can't tell you off the top of my head is which name goes with which system.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on September 02, 2011, 04:05:55 am
Then I must've been taught the other, as I learned to pronounce it as I just did (the u as an oo (as in too)) :)
Anyway, it's your name, you get to pick the pronunciation.

I noticed lots of people are trying to pronounce mine as a tonguetwisting See-Kwo. Which is really a nice try but Sicko is just as good.


To our horned metal equine friend: I hope you and your property are doing well...
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on September 02, 2011, 04:18:51 am
BECOME TQ-GIVEUSUPDATESPLEASE. 
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 02, 2011, 10:30:51 am
BECOME TQ-GIVEUSUPDATESPLEASE.

I've noticed that some people around here are very eager for updates.

Then I must've been taught the other, as I learned to pronounce it as I just did (the u as an oo (as in too))

I misspoke.  I was trying to emphasize that the two "e" sounds should be identical, and both of your suggestions had changed the "e" partway.  That was my main point.

The pronunciation I learned for "e" was as a long "a," like ray, and "u" was also long, like too.  So that would be raycks fay loom.  But English speakers do weird things with these pronunciations.  I saw an interesting discussion in the Ars Magica roleplaying game, where they use Latin terms for everything: "magus" should really be pronounced mah goose, for one.  You can get yourself to do this, and you'll sound formal and upperclass.  Or maybe you'll sound like a weirdo.

So people tend to make pronunciation easier when they adopt a word away from Latin and into their own language.  Rexfelis, from Greyhawk, probably was never intended to be in strict Latin form and the creator probably just grabbed syllables that looked good.  Generally, I go with the form suggested by the defensively-armed single-toed chrome ungulate.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 02, 2011, 02:09:01 pm
(http://i.imgur.com/jtT6J.png)

The droid begins to spring forward towards the crowd.
You can't let it hurt your followers but can't serve to gain any more enemies.
Gasping for breath, you choke out to 00AEEF and SC-412 to disable
the droid's limbs rather than destroy it outright.

"You miserable tubespawners will pay."

(http://i.imgur.com/fFovm.png)

They seem to hear you as they pick of a few more legs
from the droid as it strides forward through the crowd.
Waves of panic spread through the mob as tranquility brought about by free yogurt subsides.
Even distant parts of the crowd seem disturbed somewhat by the combat.

"You will be set right and that droid's autonomy will be restored"

(http://i.imgur.com/JGcT7.png)

More limbs blast off the droid as it endures multiple hits from the Tixs.
It falls to the ground surrounded by it's writhing, coiled, useless limbs.

"None of you will receive an expedient modification.
You will atone in a slower, less efficient way, to more effectively
act as preventative measures
"

(http://i.imgur.com/C55PL.png)

On the floor, thought to be helpless at this point, the droid
snatches at a nearby Sectoid wringing her up by her throat
and using it as a shield for its lens and part of its remaining limb.

"This will be the first example.
other droids have been contacted to assist me in this mission
Your infection of the droid's thought process is clear.
I am not my legs, I am not my claws.
I am not even my operating systems and sensors.
I am an equation
to tamper with such a thing is unforgivable.
"

Guess what everybody? Ink update!

BECOME TQ-GIVEUSUPDATESPLEASE.

I've noticed that some people around here are very eager for updates.

They certainly are, and it's very flattering really.
I rarely just take days off from updating there's usually a reason behind it.

tl;dr money's tight, stuff changes, updates will be weird for like a week.

Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 02, 2011, 08:20:45 pm
Shoot the robot in the claw.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 02, 2011, 08:46:40 pm
All that and no commentary on "android pony-kin," "horned metal equine friend," or "defensively-armed single-toed chrome ungulate."  What does it take to earn some zemblax around here?

Shoot the robot in the claw.

Brilliant!  That way we can kill our fellow Sectoid ourselves and keep the droid from doing it!  Or, more accurately, since we don't have a gun, we won't do that.  We'd have to tell the folks with guns to do it.  How would they respond?  It's not completely clear.

Got any suggestions that TQ-03 can implement herself?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 02, 2011, 09:05:21 pm
In that case, tell OUR robot to shoot the other robot in the optical sensor.
Nevermind, we'd still hit the hostage.
Title: Re: Space Voyage. Paint Adventure.
Post by: Orb on September 02, 2011, 11:05:11 pm
While I normally don't suggest ideas, I suggest we tell the fellow  on top of our robot to jump off the robot, making enough distance to clear the crowd, and being close enough to take an accurate shot at the exposed part of the limb holding the hostage. Hopefully the hostage doesn't die by that time.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 03, 2011, 12:36:35 am
While I normally don't suggest ideas, I suggest
(http://i.imgur.com/C55PL.png)
 "Tell the fellow  on top of our robot to jump off the robot, making enough distance to clear the crowd, and being close enough to take an accurate shot at the exposed part of the limb holding the hostage. Hopefully the hostage doesn't die by that time."
Or we could realize that this droid has lost his mind and this place is filled with loose cannon droids deem to crazy/unease to work with. most droids besides 00EEFF and leyanne did their jobs and pretty kind and humble on their work. This one must have snap off on too many hostile remarks to the point that he was ship off to this island to roam the halls. This might explain how 00EEFF got here also.
Still believe there a underground Droid Rebel army just this guy has a few screws loose. Still we need to find and help this cause on the droid Front so that little outburst like this one won't happen.
Title: Re: Space Voyage. Paint Adventure.
Post by: Nega on September 03, 2011, 06:46:37 am
While I normally don't suggest ideas, I suggest we tell the fellow  on top of our robot to jump off the robot, making enough distance to clear the crowd, and being close enough to take an accurate shot at the exposed part of the limb holding the hostage. Hopefully the hostage doesn't die by that time.

This, but do it silently, so the Droid doesn't notice and kills the Hostage.
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on September 03, 2011, 06:49:45 am
While I normally don't suggest ideas, I suggest we tell the fellow  on top of our robot to jump off the robot, making enough distance to clear the crowd, and being close enough to take an accurate shot at the exposed part of the limb holding the hostage. Hopefully the hostage doesn't die by that time.

This, but do it silently, so the Droid doesn't notice and kills the Hostage.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 03, 2011, 01:21:57 pm
Whelp, I drew up the update, but it would appear that the library is closed during the weekend and I cannot scan it.
In lieu of drawing it again, but worse, using the barely responsive mouse on this computer, I instead invite you to request
bonus content for today and tomorrow using those zemblax things I leave everywhere.
Now that there are mechanics in play it's more than just one of those ask me to draw things threads.

(http://i.imgur.com/G5WWC.gif)

Yeah, Tubular metagame game. Woo...


All that and no commentary on "android pony-kin," "horned metal equine friend," or "defensively-armed single-toed chrome ungulate."  What does it take to earn some zemblax around here?

--Rexfelum

Talking about zemblax?! minus 5000 zemblax!
Heh, kidding. have 2000 zemblax they have no established value anyway.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 03, 2011, 01:36:12 pm
Okay, I'll address Robocorn in a moment, but I started this post talking about plot suggestions.  I'm concerned that any comments I make are too late (no kidding, the update has already been drawn), but too many of these suggestions overlooked the fact that the hostage is going to be dead in a matter of seconds.  Or, more accurately, agonizingly crippled and doomed to death.  That droid is communicating about as plainly as it can, and what it's telling us is pain comes on swift feet.

When forward momentum fails, the only way out of a situation is sideways.  In this case, the only one I see is communicating with the attacking droid.  Heck, I dunno, maybe offering ourself up as a hostage instead.

Now, zemblax.

Ahhhhh, tasty zemblax.  Or, um, maybe zemblax is tasty.  Is zemblax tasty?  It apparently comes in a jar, and unfortunately I'm now thinking of ingesting moisturizing cream.  I would like to request a depiction of zemblax as a baked good or other less-unappetizing product.  Cookies, perhaps.  Croissants?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on September 03, 2011, 01:42:15 pm
I don't have any zemblax, but I'd like you to draw a picture of zemblax as a form of currency. I will then use that zemblax to pay you for drawing the zemblax in the first place.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 03, 2011, 01:45:11 pm
. . . If that doesn't earn you some zemblax, it will at least create a lovely paradox.  Great job!

Now we have two people each requesting visual depictions of zemblax.  NEXT?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on September 03, 2011, 01:55:56 pm
Electrons.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 03, 2011, 02:19:09 pm
I imagine them as something like paranoia's plasticreds.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 03, 2011, 02:26:14 pm
Now, zemblax.

Ahhhhh, tasty zemblax.  Or, um, maybe zemblax is tasty.  Is zemblax tasty?  It apparently comes in a jar, and unfortunately I'm now thinking of ingesting moisturizing cream.  I would like to request a depiction of zemblax as a baked good or other less-unappetizing product.  Cookies, perhaps.  Croissants?

--Rexfelum

(http://i.imgur.com/d623Y.png)
-50 Zemblax
Well, here's a bunch of drawings of zemblax-like foods the only really consistent thing abut them is they have a weird green color.
I did cookies and stuff, a croissant was too hard to draw wit the mouse.
I've always thought of it as a jar kind of abstraction though.

I don't have any zemblax, but I'd like you to draw a picture of zemblax as a form of currency. I will then use that zemblax to pay you for drawing the zemblax in the first place.

(http://i.imgur.com/D0tEG.png)

This is a picture of zemblax as a form of currency.
I'll award you this one and one third zemblax for your weird paradoxical request.
You can just keep it, really.

Any relevant requests or questions?
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on September 03, 2011, 02:39:53 pm
I've always thought of it as a jar kind of abstraction though.

I thought that the jar was just a holder for the zemblax, like those ones that you see marked DONATIONS or NEED MONEY or SWEAR JAR. Stuff like that.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on September 03, 2011, 04:00:09 pm
I request a drawing of the set of all sets that do not contain themselves.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 03, 2011, 05:13:06 pm
I'm contempt at having robocorn poor Zemblax on his head or
picture of TQ-04 as Magneto,  SC-412 as Chris and 00EEFF repainted in sentinel colors, facing off
TQ-02 dress up as Spencer, Leeyanna as Shuma and alpha Strider.
aka draw the cast as Ultimate Marvel vs capcom 3.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 03, 2011, 05:41:11 pm
I request a freakin' update.
Title: Re: Space Voyage. Paint Adventure.
Post by: Orb on September 03, 2011, 05:48:29 pm
Quote
Whelp, I drew up the update, but it would appear that the library is closed during the weekend and I cannot scan it.

Unless you can magically make the library open Geen, or provide Robocorn a scanner by tonight, you'll have to wait.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 03, 2011, 05:59:06 pm
I have 2450 zemblax.
Roboboy33 has 1000 zemblax.
Andux has 2500 zemblax.
Iituem has 2000 zemblax.
Kadzar has 1 1/3 zemblax.

People making requests who do not currently have zemblax are advised to latch on like a lamprey and drain zemblax from other forum members who do.

And I request an anti-forum-member-lamprey-style-latching shield.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on September 03, 2011, 06:02:29 pm
Attach to Rexfelum before he gets a anti-forum-member-lamprey-style-latching shield.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 03, 2011, 06:04:57 pm
Start leeching of Rexfelum like a metroid.
EDIT: DO NOT WORRY, MECHANICAL HORNED QUADRUPED, CTHULHU WILL EXTRACT VENGEANCE FROM THESE BOOK-FOLK.
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on September 03, 2011, 06:28:01 pm
Ive got 300, so draw TQ-1 riding a robotic unicorn.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on September 03, 2011, 06:41:58 pm
> secondary leaching 2x combo: leach of the people leaching of Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on September 03, 2011, 07:25:27 pm
When forward momentum fails, the only way out of a situation is sideways.  In this case, the only one I see is communicating with the attacking droid.  Heck, I dunno, maybe offering ourself up as a hostage instead.

Yes, I like this for when Robocorn is set back up and we get back to the story. Let our visionary mutant upriser show her totally-not-being-faked-as-a-cynical-ploy-to-win-hearts-and-minds empathy for the other mutants and rescue that poor fellow from the clutches of his cold-hearted captor.

(...and hope the droid doesn't decide to just also take her hostage with one of its many other limbs.)
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 03, 2011, 08:29:52 pm
God, if this story ever comes to an end (Which it won't), we need to turn it into a book and/or a movie and/or a game.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on September 04, 2011, 12:20:31 am
Draw electrons. :P
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 04, 2011, 01:01:10 am
Start leeching of Rexfelum like a metroid.

Dagnabbit, I didn't prepare for that one.

Ive got 300, so draw TQ-1 riding a robotic unicorn.

When did you get the zemblax?  I searched for every instance of the word in the thread.  Did you receive it without the word "zemblax" being used?

(...and hope the droid doesn't decide to just also take her hostage with one of its many other limbs.)

I think all the other graspers are ruined.  The console is basically spitting out "Limb subprocessor X cancels wreak havoc: too injured" messages.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on September 04, 2011, 12:46:20 pm
Quote
(http://img.ie/images/c5775.png)
Wut?
Beh, this is more of an example of bad naming on my part than faulty logic
300 Zemblax
Still, with how far these plots are from each other they could be different forum games all together.
it could be like YOU ARE AN ALIEN MUTANT REVOLUTIONARY
except all the cool parts at the beginning that would usually be used to make an interesting character
were made lame by me shoehorning it into the backstory of my suggestion game about robot muffins
and yogurt monsters in space.
That's how I got my zemblax, Rexfelum. 
I hope regular updates come back soon, but hopefully I'll get my picture first.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 04, 2011, 10:56:57 pm
That's how I got my zemblax, Rexfelum. 

I remember that, so how did . . . argh, mean old spoiler text!  It was hiding the precious zemblax!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 05, 2011, 10:25:43 am
Ive got 300, so draw TQ-1 riding a robotic unicorn.
-200 Zemblax
(http://i.imgur.com/VsqXC.png)
Bam.

I'm going to see if the library is open.
Update might be edited into this post if no one responds
LABOR DAY!!
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on September 05, 2011, 10:26:50 am
This is not a response. 
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 05, 2011, 11:38:07 am
dang I got no Zemblax so looks like no art for me?
dang well change my request to draw them as third strike cast.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 05, 2011, 12:07:00 pm
I am pleased to see that no lamprey-themed art has surfaced in this thread.

And I am delighted by the thought that Labor Day, with its amazing there's-more-time-to-draw powers, could not possibly provide the impetus for lamprey-themed art.

We are so totally safe from that lamprey-themed art.

Man.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 05, 2011, 12:42:14 pm
I am pleased to see that no lamprey-themed art has surfaced in this thread.

And I am delighted by the thought that Labor Day, with its amazing there's-more-time-to-draw powers, could not possibly provide the impetus for lamprey-themed art.

We are so totally safe from that lamprey-themed art.

Man.

--Rexfelum

*Checks thread.*

Oh, it appears I have been ninja'd

Lamprey Themed art.

(http://i.imgur.com/b3KYE.png)

Rexfelum uses the anti lamprey shield to deflect the remora thrown by hitty40
Meanwhile, a rabid Geen, deprived of updates stalks behind him.

(http://i.imgur.com/XkEMZ.png)

Geen strikes, leaping on Rexfelum's head like  some sort of jellyfishlike videogame alien.
Armok lurks even farther behind, prepared to siphon zemblax from Geen
Luckily for Rexfelum, Zemblax is not something that can be found in a head, it is found in a jar.

dang I got no Zemblax so looks like no art for me?
dang well change my request to draw them as third strike cast.

With all the stuff you suggest you deserve at least a freebie
But now I've got to fighure out what third strike is.
It may be surprising to those reading this but I'm not hugely savvy into many different media
I understand maybe 25 percent of references.
Seriously.
I had to google marcellus wallace interrogation seven months ago because I didn't get the reference immediately.
I'm perpetually clueless.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on September 05, 2011, 12:46:17 pm
> like some sneaky mysterious fog I slip into the jar through under the lid and devour the zemblex! they will be none the wiser!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on September 05, 2011, 12:49:53 pm
You mean you don't bar your windows from velociiraptor attacks?!And you never buy cheesecake?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 05, 2011, 02:22:52 pm
street fighter 3 : third strike
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 05, 2011, 05:42:12 pm
Thank you for drawing me :). I feel kinda proud. If I had some zemblax, I'd ask for a portrait of that as an avatar! EDIT: Am using pic as an avatar for now.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 05, 2011, 09:36:53 pm
I am delighted (?) at the complex multi-character events that have been spawned by collective forum action.  I would like to commend all parties on a job well done.

I also note that no zemblax were spent in the making of that picture.  I would be willing to expend some from my personal stash to pay for handling expenses.  Also, if there's a risk that the side events may continue before we get back to the actual story, a Maru Mari and a Bomb upgrade.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 05, 2011, 10:27:49 pm
you want a musician and a bomb upgrade?

oh and
(http://www.truimagz.com/host/fortcrush2/folder2/zemblax-art.png)
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on September 05, 2011, 11:09:20 pm
I just had an idea. With my 1 1/3 zemblax, I shall attempt to buy the account or virtual monies of a virtual dice player, rack up a lot more virtual monies, and then sell the acount or virtual monies to a sectoid in a great deal of dept at a high markup.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on September 06, 2011, 06:30:20 am
*Turn on the light, reducing Armok to a pair of red eyes, take his stolen jar of Zemblax and return it to the previous owner return it to the original owner spend it on yogurt non-sentient yogurt-creating pets*

I shall have an endless supply of YOGURT!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 06, 2011, 09:54:21 am
(http://i.imgur.com/uSDBL.png)

You have to send a signal to SC-412 without the droid hearing.
You use the secret sign language that you created for such this occasion.
You frantically sign, hoping that you taught SC-412 the signs.
Please let you have taught SC-412 the signs.

(http://i.imgur.com/Lz4bF.png)

You had not taught SC-412
She looks puzzled as you flail your arms wildly.

(http://i.imgur.com/DlLuV.png)

00AEEF however, understands your message. and begins coiling around SC-412's leg.
There's no way it can do this covertly. Is there?

(http://i.imgur.com/tJt4B.png)

00AEEF hurls SC-412 headlong from its chassis over the crowd and the droid with the hostage.
SC-412 flails her arms wildly attempting to get balance in the air.

(http://i.imgur.com/iotmp.png)

For a brief moment, your instruction becomes clear.
SC-412 tucks her arms in and fires off a single shot.
The blast hits the droid's final limb from behind, leaving it completely disabled
and knocking it's shaken hostage to the ground.

(http://i.imgur.com/CjpRJ.png)

SC-412 having lost her balance, hits the ground spinning and rolls down the hall.
00AEEF must have thrown hr pretty hard.

(http://i.imgur.com/UR77W.png)

Suddenly you hear cheers coming from the crowd.
they rejoice in the freeing of the hostage.
Some Sectoids help the hostage off of the floor.
Waves of applause travel down the  corridors.

"You tubespawners celebrate erroneously! Your eradication is emminent!"

It wasn't a great update but now we can get past it.

I might have to stop drawing Fight for Rexfelum's Zemblax it was an interesting diversion, but that's a multiplayer illustrated suggestion game for someone else to draw.

Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on September 06, 2011, 09:59:40 am
Regular updates are better anyway. Your new style looks cool, again.

Reprogram the droid just as you did with 00AEEF, arm your friends, and only then secretly check on SC-412 (who has probably died heroically but that's not really motivational to the rest (you know what, just dump the body and tell everyone (s)he's on a secret mission))

Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on September 06, 2011, 10:16:25 am
Yes, bust out the illegal weapons, it's revolution time. 

If there are Sectoids who don't wish to fight, tell them that the droids will destroy all of you, whether you fight or not. 
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on September 06, 2011, 10:41:50 am
nice oil painting style thrown in there!
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on September 06, 2011, 10:49:05 am
"Shut up, like you're one to talk."
WEAPONZ AHOY
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 06, 2011, 11:19:25 am
Dispense more guns and yogurt. And yogurt guns.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on September 06, 2011, 12:51:38 pm
Dispense more guns and yogurt. And yogurt guns.
I second this. In fact, yogurt guns should be very useful. They could blind any robots we come across without damaging them and be used as a ranged yogurt delivery system to improve morale with pinpoint accuracy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 06, 2011, 02:05:53 pm
Regular updates are better anyway. Your new style looks cool, again.

Reprogram the droid just as you did with 00AEEF, arm your friends, and only then secretly check on SC-412 (who has probably died heroically but that's not really motivational to the rest (you know what, just dump the body and tell everyone (s)he's on a secret mission))
I think we kinda just gave 00AEEF a suggestion than full mine wipe into a mutant freedom machine, though we can strip the droid of it's parts and upgrade the hull of 00AEEF.
then make the mutant hating abomination into a nice talking cube that has a mute button.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 06, 2011, 02:49:24 pm
I might note how much I enjoy these recent hand-drawn updates.  This panel from the previous update (http://i.imgur.com/JGcT7.png) looks like art you'd get in a Choose Your Own Adventure book.  The recent oil painting is unexpected and cool.  Then we hear this:

"You tubespawners celebrate erroneously! Your eradication is emminent!"

Well, heck.  Eminent?  We've got eminence?  Alright, daddy-o, let's distribute symbols of elevated rank as compared with others in social or official position, wealth, or power, such as monocles and the sci-fi equivalent of smokin' pipes.

Also, prepare for droid invasion.  And tend to that rib.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 06, 2011, 03:05:25 pm
YES. WE NEED SPACE MONOCLES, STAT! Also, yogurt guns.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 06, 2011, 04:34:15 pm
I cannot complain about the manifold good ideas to have come since the last update, but I just realized I made a mistake:

the sci-fi equivalent of smokin' pipes.

XV-15 is known to be uncomfortable with smoke (http://www.bay12forums.com/smf/index.php?topic=74729.msg2232553#msg2232553).  Be sure to use only smoke-free smokin' pipes.  Maybe ones that blow soap bubbles.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on September 06, 2011, 05:40:53 pm
How about one that blows holographic smoke?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 07, 2011, 11:19:43 am
That would be okay.  But wouldn't you like soap bubbles?  I can imagine various mutants having the ability to make soap bubbles float into unusual physics-defying shapes.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 07, 2011, 06:25:36 pm
(http://i.imgur.com/3njoS.png)

Now that their confidence is up you remind them of the droid's threat.
that they must band together and joineven with the neutral mutants to avoid extermination by the droids.
You offer, out of the goodness of your heart, to share your armaments and foodstuffs to help them repel their oppressors.
This is met with moderate enthusiasm.

(http://i.imgur.com/XlhOl.png)

Out from the door pops TS-419.
There must be good news, because he's smiling.
You have a few requests of him first.

(http://i.imgur.com/ZSXxm.png)

You ask him if he's got the weapons ready and if he can make some headgear and smokesticks in honor of your new eminence.
maybe an eye lens.
TS-419 seems less happy now.
He thinks there may be a stop in the cogs of revolution.

(http://i.imgur.com/kRQza.png)

He apologizes profusely and says that he didn't know what he did wrong.
Suddenly, nary half a minute ago, the whole vizu screen network got shut down for "maintenance"
He didn't think he had materialized enough guns and yogurts.
He says RF-5271923 and TQ-8675309 are out checking other dormitoria for access.
He wonders if you know what the problem is.

you didn't think it was gonna be that easy did you?
nice oil painting style thrown in there!
I might note how much I enjoy these recent hand-drawn updates.  This panel from the previous update (http://i.imgur.com/JGcT7.png) looks like art you'd get in a Choose Your Own Adventure book.  The recent oil painting is unexpected and cool.  Then we hear this:
--Rexfelum

It's actually acrylic. I don't have the dough to get oil paints. I was going to do all of them but the quality of my brushes and the paper did not cooperate.
The steel walls generally call for a more wet brushed approach but the paper couldn't tolerate such a thing, thus, an out of place painted panel.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 07, 2011, 07:12:04 pm
MAKE YOGURT GUNS!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 07, 2011, 08:19:53 pm
I'm afraid it may be too late for yogurt guns.

Okay, time to take stock.  RF-5271923 and TQ-8675309 are these two:


When we last spoke about supplies, we were told:

You briefly instruct them on how to run your hacking machine and direct them to
materialize a much larger arsenal of Tix rifles. You have a feeling your stockpile of 24 won't be enough.

. . .

He apologizes and says in the four or five minutes you were gone on the other side of tower 2
he only had time to materialize 144 yogurt cups, and he seems to have run out already.
He wonders as to his ability to procure more when the materializer is in use.

Just now, we were told TS-419 "didn't think he had materialized enough guns and yogurts."  Therefore, we have somewhere over 24 rifles and somewhere over zero yogurt cups.

In the crowd scenes, Robocorn has yet to actually draw 24 Sectoids at once (NO, REALLY?) but we are told that we still don't have enough rifles.  I recommend: get a quick, complete head count.  (Or count of relevant units, maintaining sensitivity to level of mutation.)  Find out what Sectoids have combat abilities by themselves, such as (possibly) the really burly one over there.  Arm all the others, ensuring that those from the first round of recruitment get guns (if they aren't too nervous).  Such individuals may serve as combat leaders.

It would be nice to recall RF-5271923 and TQ-8675309 from their scouting before they get killed, but, well, so much for the visu system.  We'll have to find them.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 07, 2011, 08:25:42 pm
NOO!!! MY YOGURT GUNS! AND MY YOG-SOGGOTH-URT GUNS!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 08, 2011, 12:48:54 am
Wait before we make a squad of droid murdering mutants and sparking another droid war. Let's check the background data on this droid so that we can be sure his words isn't just a malfunction droid having a Nam flash back.
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on September 08, 2011, 01:43:05 am
Get the meager gun stash and equip it to your lieutenants and those who support you the most.  Have the other, less revolutionary Sectoids grab whatever they can as weapons, make them irregulars, while your main troops hold off any enemies.   
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on September 08, 2011, 04:23:22 am
First, ask if there's someone who can hack vizu's and/or materialisers. Next, for a group of crack commando's (just pick the ones that would look the coolest in an action-pose) and find the vizu-nexus. There must be a central command of those screens somewhere, and clearly that center is key to success!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 08, 2011, 09:57:24 am
First, ask if there's someone who can hack vizu's and/or materialisers.

That would be us.  According to TQ-03's first appearance (http://www.bay12forums.com/smf/index.php?topic=74729.msg1907687#msg1907687), we hacked it in the first place; and "as far as the administration knows you're a level 5 mutant (http://www.bay12forums.com/smf/index.php?topic=74729.msg1907859#msg1907859)," whatever that means.  The list of known skills of the first batch of recruits (http://www.bay12forums.com/smf/index.php?topic=74729.msg2232553#msg2232553) does not indicate anyone so far is a more awesome hacker than us, though a number of them held technical jobs in general.

I suppose anyone who is really knowledgeable could be left behind at a vizu-hub to try working on the thing throughout the battle.  I just think that the droids likely have access to lock-down controls which are pretty thorough.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 08, 2011, 12:06:53 pm
Double-posting for We Don't Want To Die reasons.

other droids have been contacted to assist me in this mission

This means that the droid is capable of distance communication right now, and will just report any and all plans it hears.  We have to assume droid communication works even with the vizu system down.  I think . . .

This calls for some reprogramming.

(http://img97.imageshack.us/img97/6048/514z.png)

Delegate all these head-counting and armed-unit-organizing responsibilities to strategic minds, such as that of Lieutenant General SC-412.  Find whatever tools were used for reprogramming 00AEEF.  Turn off the new droid's Dangerousness Subroutines.  And also, if possible, hack the droid communication system as a possible alternative to the vizu system.

How many of these suggestions do you think you can actually draw, Robocorn?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 08, 2011, 12:44:18 pm
isn't this island a droid/sectoid junkyard?
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 08, 2011, 07:23:13 pm
isn't this island a droid/sectoid junkyard?

No, it's a mutant colony.  Are you calling our comrades-in-arms "rubbish"?!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 08, 2011, 11:11:09 pm
isn't this island a droid/sectoid junkyard?

No, it's a mutant colony.  Are you calling our comrades-in-arms "rubbish"?!

--Rexfelum

Well to the eyes of the suppressors maybe. This is the place where they dump mutant and defunct droids, if so then we should band together the two groups to make a large force to fight for better rights this droid going through PTSD and believe it's in the robot wars next he going to think droids going to save him and he a Prisoner of war.
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on September 10, 2011, 02:49:26 am
(http://www.myfacewhen.com/images/164.jpg)
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on September 10, 2011, 08:39:53 am
We should try to spread a virus throughout the droids that turns them into more freedom machines.  Since we know they are capable of long range communication, maybe we can use that to spread the virus!
Title: Re: Space Voyage. Paint Adventure.
Post by: NoahTophatz on September 10, 2011, 09:23:15 am
We should try to spread a virus throughout the droids that turns them into more freedom machines.  Since we know they are capable of long range communication, maybe we can use that to spread the virus!
this won't be as effective at coverting them compared to hacking due to antivirus but it will be alot more efficent
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on September 10, 2011, 09:37:34 am
We should try to spread a virus throughout the droids that turns them into more freedom machines.  Since we know they are capable of long range communication, maybe we can use that to spread the virus!
this won't be as effective at coverting them compared to hacking due to antivirus but it will be alot more efficent
We don't even know if they have antivirus of any sort, and TQ-3 is probably a good enough hacker to create a virus that can stop them.
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on September 10, 2011, 09:40:16 am
Exactly how do the A.I.'s of the sentinels work?  Similar to our own A.I.'s?  We need to know these things, before we do something that could get TQ-3 maimed.  For example:

Can a virus even be created through Vizu screens? ( or however they're spelled or called )

Can the wireless connection between sentinels actually be used to spread a virus? 

What said effects could there be?

I say we test the sentinels first, see what they're systems are like, and how we can use them to our advantage. 
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on September 11, 2011, 09:14:29 am
(http://i54.tinypic.com/2q15bf8.jpg)
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on September 11, 2011, 12:01:42 pm
(http://i54.tinypic.com/2q15bf8.jpg)
Hmm.

What text are you using for that, Roboboy?
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 11, 2011, 01:17:02 pm
Spoiler (click to show/hide)
(http://i.imgur.com/oy5A5.png)
But no, really, it's been kind of a tough week, I'm working on it.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 11, 2011, 05:30:47 pm
Exactly how do the A.I.'s of the sentinels work?  Similar to our own A.I.'s?  We need to know these things, before we do something that could get TQ-3 maimed.  For example:

Can a virus even be created through Vizu screens? ( or however they're spelled or called )

Can the wireless connection between sentinels actually be used to spread a virus? 

What said effects could there be?

I say we test the sentinels first, see what they're systems are like, and how we can use them to our advantage. 
Guys, Guys, We are talking about sending a virus to effect an minority.
It's immoral and won't help our case on better rights.
This is like the one minority murdering and brainwashing another minority under the guise of "Freedom".
This is mailing anthrax to folks.
Come on let's just to a background check on the droid and hope that we can convince the Old Rebel Droid army to help us if there is one.
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on September 11, 2011, 05:36:19 pm
Exactly how do the A.I.'s of the sentinels work?  Similar to our own A.I.'s?  We need to know these things, before we do something that could get TQ-3 maimed.  For example:

Can a virus even be created through Vizu screens? ( or however they're spelled or called )

Can the wireless connection between sentinels actually be used to spread a virus? 

What said effects could there be?

I say we test the sentinels first, see what they're systems are like, and how we can use them to our advantage. 
Guys, Guys, We are talking about sending a virus to effect an minority.
It's immoral and won't help our case on better rights.
This is like the one minority murdering and brainwashing another minority under the guise of "Freedom".
This is mailing anthrax to folks.
Come on let's just to a background check on the droid and hope that we can convince the Old Rebel Droid army to help us if there is one.

No, we're sending them realization straight into their mind, opening them up to the plight of the mutants and freeing them from the control of the government.  They're obviously under the control of the communist mutant hating government, which we are liberating them from, and showing them the true path of enlightenment.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 11, 2011, 06:38:41 pm
(http://i.imgur.com/lNaXf.png)

This is bad, very bad.
Yo tell TS-419 to go get RF-5271923 and TQ-8675309 and tell them to get a
headcount of able mutants on the double.
Then bring them back to the room for equipment.
There's not time to explain.

(http://i.imgur.com/B28Xl.png)

He nervously communicates affirmative as you run from the room.
You've got to deal with that droid who's broadcasting your
location and conversations to the droid collective.

(http://i.imgur.com/N07dh.png)

You call to RT-9761234 and XV-15 to go collect SC-412 and prepare
the crowd against the coming droids with equipment.
Create some kind of organization. Something!

"You countermeasures will be futile. You will pay personally for your transgressions!"

(http://i.imgur.com/xhIXf.png)

You've got to put an end to that too.
You push the droid's helpless chassis to your hacker as fast as possible.
You'll see if you can somehow hinder the local collective virally through the collective.

(http://i.imgur.com/TCwmP.png)

You work with utmost haste in your alterations.
Your fingers fly fast as you modify the subroutines.
Well, you're really just hotkeying in scripts you've already prepared,
but time is of the essence.

"You will pay tubespawner. You have transgressed too far. You will come to knoooooww feeeeeeaaaarrr..."

You modify the droid's communications subroutines and communications protocols.
It should briefly reboot and show the effects of the virus it is transmitting to the local hub.
...f46529 should be feeling different about you now.

(http://i.imgur.com/uyxd6.png)

"Argh,
ye don't honor the laws of the sea
ye can make me transmit packets you slimy scallowag
but you can't stop me hearties from keelhauling the lot of you.
By the ten violet seas of the south you'll hand from the mizzenmast before this is through.
"

What?

Your bafflement of the droid's damaged personality core is interrupted
by the sounds of droids coming down the corridor and the subsequent screams
of terror at their arrival.

What do you do?

Sorry everybody, it's just hard to get into the swing of things out here in the real world. I hope this update is wacky enough to make up for it.

Exactly how do the A.I.'s of the sentinels work?  Similar to our own A.I.'s?  We need to know these things, before we do something that could get TQ-3 maimed.  For example:

Can a virus even be created through Vizu screens? ( or however they're spelled or called )

Can the wireless connection between sentinels actually be used to spread a virus? 

What said effects could there be?

I say we test the sentinels first, see what they're systems are like, and how we can use them to our advantage. 
Guys, Guys, We are talking about sending a virus to effect an minority.
It's immoral and won't help our case on better rights.
This is like the one minority murdering and brainwashing another minority under the guise of "Freedom".
This is mailing anthrax to folks.
Come on let's just to a background check on the droid and hope that we can convince the Old Rebel Droid army to help us if there is one.


When Rumrusher is being sensible and well thought out it is a sign that people have weird ideas about how to do things.

How many of these suggestions do you think you can actually draw, Robocorn?

--Rexfelum
Man, I must have drawn at least most of those things.
It gets kind of hard to make them all fit together in a single update though.
When I'm given a list of things to do in one update the key is to do them in such a way that they do not have to be or cannot be elaborated until later.
When I'm conflicted as to whether or not something is feasable within the universe I just say "sure" then choose the stupidest outcome.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on September 11, 2011, 06:42:29 pm
> Hand out the guns to the most able bodied mutants, tell the rest to hide.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 11, 2011, 09:19:10 pm
> Hand out the guns to the most able bodied mutants, tell the rest to hide.

I am attempting a Google Image Search to find a graphic that conveys "You are significantly more 'too late' than you think you are."  Results so far unsatisfactory.

We can presume that RT-9761234, XV-15, and SC-412 succeeded in arming some of the crowd, as the gathering occurred in/around our personal chambers and that's where we have the weapons stockpile.  (Also yogurt stockpile, but that's a different matter.)  Do we have a gun nearby?  We'd darn well better, since the hacker device whatsit is also in our chambers.  Grab a gun, head out to the corridor, size up the talking-like-a-pirate droids, give the audience another "what do you do?" prompt.
Medical attention may be needed for our rib, for that Sectoid in general, and for . . . who knows what else by the time we're through.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on September 12, 2011, 06:51:57 am
Continue trying to hack, if we can't make them on our side at least try to make them less dangerous.
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on September 12, 2011, 07:27:08 am
Continue trying to hack, if we can't make them on our side at least try to make them less dangerous.

This, also, supply arms to mutants.  Viva La Revolucion! 
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on September 12, 2011, 09:52:39 am
Ask the now piratey droids for parley... try to work out a way to convince them they want more pirate droid liberty in their programming, and that their pirate nature requires the stealing or making of a ship to go attack trade and organised government ships for loot and booty, and try to absorb them into the movement for free yogurt and mutants working visu screens droid pirates +mutants!

And or blast them...
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 12, 2011, 11:49:05 am
Continue trying to hack, if we can't make them on our side at least try to make them less dangerous.

Would be good, but don't forget that this entire hacking event was based on "hotkeying in scripts you've already prepared."  And then the results weren't as expected.  The people in the corridor may currently be in combat, and they are certainly panicking, and if so then they'll be dead before we've prepared one more script.  Speaking of which . . .

> Hand out the guns to the most able bodied mutants, tell the rest to hide.

I am attempting a Google Image Search to find a graphic that conveys "You are significantly more 'too late' than you think you are."  Results so far unsatisfactory.

We can presume that RT-9761234, XV-15, and SC-412 succeeded in arming some of the crowd, as the gathering occurred in/around our personal chambers and that's where we have the weapons stockpile.

also, supply arms to mutants.

We can presume that RT-9761234, XV-15, and SC-412 succeeded in arming some of the crowd.  Also, the people in the corridor may currently be in combat, and they are certainly panicking.  I feel as though I am repeating myself.  This is why I encouraged grabbing armament and going out to get more information.  If the pirate virus ("pirus"?) has any beneficial effect, then we can better judge what to do next.  And if the people are panicking, then we can use our impressive gravelicious voice to calm and coordinate them.

--Rexfelum

Edited P.S.: Several weeks too late, I notice this:
Spoiler (click to show/hide)
Anvil clouds.  The heavy-handed authorial symbolism that says to batten down the hatches (me hearties), a storm is coming.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 12, 2011, 10:13:22 pm
Quote
When Rumrusher is being sensible and well thought out it is a sign that people have weird ideas about how to do things.
Well I was talking about how reprogramming 00FFEE might call out the rebel droid army that fought for their freedoms from before to come back and attack the mutant rebel army for reprogramming their droids. this leading to TQ-04 learning what happen in the robot revolution that ended it I guess was a droid was captured and reprogrammed into an anti-rebel droid unit but snap and turn into a Eldritch Abomination made of sectoid and droid alike. droid war life span was half fight each other one part finding the horror fighting it and the other part setting a truce and hope that thing doesn't find the home planet and a reprogram every one to it's corrupt coding.
Though saying this might mean accidentally adding a plot to the game when I just want to add an abomination in space and a neutral party trying to keep up a side of their bargain.
From the looks of things TQ-04 just took a sectoid hating droid and convert him into a comical pirate.
unless there someone taking other droids and converting them into sectoid hating guards on this island this doesn't look good hearted.
Title: Re: Space Voyage. Paint Adventure.
Post by: Qloos on September 13, 2011, 12:40:24 am
Instead of attempting to reprogram the droid in some futile droid vs droid code war, we need to take a look at the bigger picture - getting into space, escaping this prison and starting the revolution.

Program 00FFEE to send a distress call to the next ship that passes by in orbit, give a detailed report about how there has been a malfunction with the security system which is mercilessly slaughtering the mutants.  In the mean time, order your fellow outcast to barricade building two and prepare for a protracted siege.  Broadcast to the other two buildings that the intergalactic government is attempting to cull the colony of the unwanted.

This is, of course, a devious plan to hijack the ship after they solve the robot problem for you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on September 13, 2011, 08:15:15 am
Ask the now piratey droids for parley... try to work out a way to convince them they want more pirate droid liberty in their programming, and that their pirate nature requires the stealing or making of a ship to go attack trade and organised government ships for loot and booty, and try to absorb them into the movement for free yogurt and mutants working visu screens droid pirates +mutants!

And or blast them...
This is a wonderful idea. We need to go with the flow here.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 13, 2011, 05:07:33 pm
^agreed.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 14, 2011, 04:22:54 pm
It may be a while before the next update arrives.
I tried drawing today but I don't feel up to it.
With all of the drawing I do Space Voyage is starting to seem like a chore.
The whole deal where I walk miles back and forth to draw isn't helping either.
My new modem should arrive in approximately two weeks, a little sooner.
Until then I'm going to take a little break so that I don't become bored of Space Voyage
before important things happen.
Maybe draw some comics, play DF, read a book.
I don't want to cause any trouble.
I'll definitely be back.
Maybe earlier if I can rekindle my desire to draw updates.
Just give me a break and I'll make the next nine months even better. (hopefully)


Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on September 14, 2011, 05:12:06 pm
It may be a while before the next update arrives.
I tried drawing today but I don't feel up to it.
With all of the drawing I do Space Voyage is starting to seem like a chore.
The whole deal where I walk miles back and forth to draw isn't helping either.
My new modem should arrive in approximately two weeks, a little sooner.
Until then I'm going to take a little break so that I don't become bored of Space Voyage
before important things happen.
Maybe draw some comics, play DF, read a book.
I don't want to cause any trouble.
I'll definitely be back.
Maybe earlier if I can rekindle my desire to draw updates.
Just give me a break and I'll make the next nine months even better. (hopefully)

While I was looking at that post, I was thinking GLaDOS in my head.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 14, 2011, 09:28:53 pm
^Are you my clone? ??? Because that is exactly what I was thinking.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on September 15, 2011, 10:20:46 am
...
>:D
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 15, 2011, 12:02:43 pm
You are now Robocorn.  You have just been accused, by consensus, of being both inhuman and insane.

What do you do?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on September 15, 2011, 12:31:46 pm
Have rexfelum create nonsensical side story.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on September 15, 2011, 01:42:10 pm
Have rexfelum create nonsensical side story.
involving robots made of yoghurt
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on September 15, 2011, 02:04:29 pm
You are now Robocorn.  You have just been accused, by consensus, of being both inhuman and insane.

What do you do?

--Rexfelum

Kill everyone with your epic drawing skills with a mouse.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 15, 2011, 07:08:37 pm
You have Rexfelum create a nonsensical side story.

You find yourself surrounded by a number of robots that are, themselves, made of yog(h)urt.  It really doesn't make sense at all.  Then you obliterate the entire assortment of robots using your epic drawing skills with a mouse.  Congratulations, you're back to where you started.

What do you do?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on September 15, 2011, 10:27:45 pm
Repeat, with level two!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Lokspear on September 16, 2011, 05:07:48 pm
Spent a few hours reading through the whole thing. The only part that is missing from the current stories is more tear wiping.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 17, 2011, 10:38:06 pm
You have Rexfelum create a nonsensical side story.
(http://www.truimagz.com/host/fortcrush2/folder2/roboadvture1.png)
You find yourself surrounded by a number of robots that are, themselves, made of yog(h)urt.  It really doesn't make sense at all.  Then you obliterate the entire assortment of robots using your epic drawing skills with a mouse.  Congratulations, you're back to where you started.
(http://www.truimagz.com/host/fortcrush2/folder2/roboadvture2.png)
What do you do?

--Rexfelum

now with art!
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on September 17, 2011, 10:41:08 pm
Your missing an arm on that second picture fyi.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 18, 2011, 01:45:48 am
This is a terrifying development.

However, Rumrusher, you missed the cat ears and moustache-like whiskers on your depiction.  Consult:

(http://i.imgur.com/b3KYE.png)

And I would have done a "second update," but there wasn't much in the thread to use.  I suppose I could try another of equal brevity . . .

You attempt a repeat, on level two: this time with double exclamation marks ("!!") and are accosted simultaneously by yog(h)urt robots and a feeling of derivative redundancy.  You are forced to wipe a tear from your eye.  The pain is only compounded by the realization that your thread is filling with horrifying fanart behind your back.

What do you do?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on September 18, 2011, 08:04:38 am
Rip them apart and piss on them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 20, 2011, 12:43:15 pm
See?  Not that much going on in the thread during the lull.  It seems that most people just don't want to be Robocorn.

Robocorn, how does that make you feel?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on September 20, 2011, 02:56:27 pm
See?  Not that much going on in the thread during the lull.  It seems that most people just don't want to be Robocorn.

Robocorn, how does that make you feel?

--Rexfelum

Perhaps it's not that they don't want to be him, they don't dare, because that would be blasphemous.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on September 20, 2011, 03:33:38 pm
Perhaps it's not that they don't want to be him, they don't dare, because that would be blasphemous.
This. We're not worthy.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 20, 2011, 04:51:30 pm
We are not worthy of the power of the mighty metal four-legged mammal.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on September 20, 2011, 05:37:32 pm
Rip them apart and piss on them.
(http://www.truimagz.com/host/fortcrush2/folder2/roboadvture3.png)
See?  Not that much going on in the thread during the lull.  It seems that most people just don't want to be Robocorn.

Robocorn, how does that make you feel?

--Rexfelum
I hope I drew Rexfelum right this time.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on September 20, 2011, 06:09:05 pm
Rexfulem: clebbor rumreshur for siyang yuor nema wrong.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 20, 2011, 08:13:31 pm
See?  Not that much going on in the thread during the lull.  It seems that most people just don't want to be Robocorn.

Robocorn, how does that make you feel?

--Rexfelum

I feel alright. It feels kind of good to draw things that aren't aliens.
I should get set by this weekend, but no promises I don't know when the cable guy will come.

We are not worthy of the power of the mighty metal four-legged mammal.

poppycock, all are worthy in the eyes of cyber-swine.
(http://i.imgur.com/vkRlv.png)

I hope I drew Rexfelum right this time.

Honestly I have no idea what Rexfelum was supposed to be.
I thought it was latin for king-cat or something. His avatar is kind of abstract.
If you were trying to draw me as the player then I must commend you on accurately
depicting my absence of musculature.
But if I improperly rendered it before
IRL Robocorn has pretty-princess-rapunzel calibre long hair
Spoiler: example (click to show/hide)

I wonder if I'm shirking some kind of threadmaster responsibility to curtail the off topic chaos.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 20, 2011, 08:52:59 pm
I feel alright. It feels kind of good to draw things that aren't aliens.
I should get set by this weekend, but no promises I don't know when the cable guy will come.

Don't worry.  We can make a mockery of things just fine without you.

Feel free to delve into possible hidden meanings of that statement.

We are not worthy of the power of the mighty metal four-legged mammal.

poppycock, all are worthy in the eyes of cyber-swine.
(http://i.imgur.com/vkRlv.png)

999 xalbmez for cyber-swine.

I hope I drew Rexfelum right this time.

Honestly I have no idea what Rexfelum was supposed to be.
I thought it was latin for king-cat or something. His avatar is kind of abstract.

It's the genitive case, so "of cats."  A depiction as a flame-blue anthropomorphic cat-king with a moustache is about as good as I could have expected.  I'm considering swiping that graphic for use, but then I'd have to give up my blue flame.  Hmm . . .

I wonder if I'm shirking some kind of threadmaster responsibility to curtail the off topic chaos.

NO.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on September 20, 2011, 10:02:51 pm
(http://i.imgur.com/vkRlv.png)

I MUST HAVE THIS FOR AN AVATAR
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 20, 2011, 10:05:46 pm
(http://i.imgur.com/vkRlv.png)

I MUST HAVE THIS FOR AN AVATAR

Go for it bro.
Pretty much any image is up for grabs if you ask.
It's not like I'm selling them or anything.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 21, 2011, 04:47:17 pm
HAIL CYBER SWINE!
Hm... Draw a victorian era gentleman.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on September 21, 2011, 09:49:20 pm
Hm... Draw a victorian era gentleman.

What good could that do?  What good could that possibly do?  Don't you see you're just playing into his hands?  DON'T YOU SEE??

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on September 22, 2011, 06:27:56 pm
Hm... Draw a Sectoid dressed as a victorian era gentleman.

I fixed it for you.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on September 23, 2011, 02:55:30 am
Relevant for those following his art: http://www.bay12forums.com/smf/index.php?topic=76346.msg2631421#msg2631421
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 24, 2011, 03:04:51 pm
Relevant for those following his art: http://www.bay12forums.com/smf/index.php?topic=76346.msg2631421#msg2631421
Pfft, nobody follows my art

Semi relevant is that I was set to get my internet set up today which would mean updates tomorrow.
But because I'm an idiot it now gets set up on Wednesday which means updates come probably on Friday.
sorry for the inconvenience.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on September 24, 2011, 05:35:43 pm
More stuff by Robocorn.

Alu Birdthunders

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Other stuff

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on September 25, 2011, 02:34:34 am
...
*bookmarks Robocorn's Posts page*
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on September 25, 2011, 06:53:09 pm
*Bookmarks robocorn's post page 14 times*
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on September 30, 2011, 11:25:32 pm
(http://i.imgur.com/lmSSp.png)
There's no time to waste, your revolution is falling apart without you.
You grab a Tix and tuck some under your arm for anyone who might be able to help.

(http://i.imgur.com/Z3GtX.png)

It's worse than you feared.
The droids are easily dispatching the scattered mutants.
with the sounds of more droids echoing down the hall.
A few Sectoids armed with banner poles attempt to keep the droids at bay to no avail.
From the crowd behind 0AAEEF fires blindly at the oncoming droids.
You've got to hand it to who ever designed the droid preemptive obsolescence
they really can't fire a straight shot.
Guess that might have made the droid wars a bit easier to win.

(http://i.imgur.com/tAfjs.png)

You do notice that they've seemed to adopt the color of your modifications.
You don't know if it will work but it would seem you have few other options.
You wave the black flag of parley.
It's black right?

The droids seem to take notice.

(http://i.imgur.com/6Obhi.png)

The droids clank closer
"Yarr, the flag of parlay!
Ye be wanting t' speak with the cap'm?
"

"Shan't let 'er meet the cap'm
displayin such manners!
"

"Aye, lay down yer arrrms an' maybe
we can come to a barrgain.
"

"Aye, and tell that meddlesome droid ye t' stop firin'
one o' these days he'll hit someone.
"

"YARHARHARHARHAR"

They seem...cooperative?

Yarr they should keelhaul me for neglecting to update on septemberr ninteteenth.

yeah it's not technically Friday so I'm actually later than I said I would be. But hey, it's here isn't it.

*Bookmarks robocorn's post page 14 times*

If you're feeling like bookmarking everything, you might as well  try my blog (http://vibrantdungeon.wordpress.com/)
It's where I'm going to dump all my miscellaneous drawings and art projects. Eventually
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on September 30, 2011, 11:43:39 pm
If you're feeling like bookmarking everything, you might as well  try my blog (http://vibrantdungeon.wordpress.com/)
It's where I'm going to dump all my miscellaneous drawings and art projects. Eventually
Fixed that link for you. And nice to see you back.
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on October 01, 2011, 12:14:21 am
Negotiate with the pirates robots, if they agree to peace, great.  Have some sectoids armed with weapons hidden nearby just in case, though. 
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on October 01, 2011, 11:05:11 am
Signal to your comrades to arm themselves while the pirates robots robot-pirates are distracted. Tell them to hold their fire unless the robot-pirates attack first. I don't trust those scurvy dogs alone with a roomful of unarmed sectoids.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on October 01, 2011, 11:10:51 am
We need to forge and alliance with the robots. After all, we have a mutual enemy, the oppressive Sectoid government that tries to keep robots and mutants under heel. Together we can create a mighty republic, with freedom, liberty and yoghurt for all!
Also: Robots without preemptive obsolescence.
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on October 01, 2011, 12:36:27 pm
We need to forge and alliance with the robots. After all, we have a mutual enemy, the oppressive Sectoid government that tries to keep robots and mutants under heel. Together we can create a mighty republic, with freedom, liberty and yoghurt for all!
Also: Robots without preemptive obsolescence.
Well looks like someone turn a pirate persona droid into a mutant hating one and that one sent a signal to the other mates to come over during it's mutant hating craze.
there is a self loathing mutant making droids into mutant hunting abominations or some sectoid on the island rewiring these to stop the rebellion.
My guess is neither and it's that half sectoid half droid abomination that is floating in space.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on October 01, 2011, 07:51:25 pm
Negotiate with the captain. Problem Sleuth style.
Title: Re: Space Voyage. Paint Adventure.
Post by: Lokspear on October 01, 2011, 07:57:54 pm
Ask to be taken to the captain. Insist that you ride one of them to the meeting place.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on October 01, 2011, 10:41:57 pm
(http://i.imgur.com/1zjpR.png)

Quickly while the droids are briefly distracted, you signal to your comrades to
arm themselves while there is an opportunity.

"Aye, but in all seriousness.
Ye should disarm 'efore we have t' pluck yer arms off. Yarr.
"

(http://i.imgur.com/Kxzlv.png)

The mutants gawk in confusion at your rapid flailing.
Chang-Pruzz! did you teach anyone the signals.

I admit it, I just wanted to draw more hand signals.
Also it's been a while since there's been an update that does nothing to further the plot.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on October 01, 2011, 10:42:33 pm
Just yell it out.
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on October 01, 2011, 11:25:12 pm
Just yell it out.
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on October 02, 2011, 12:47:23 am
"One moment please, I need to talk to my army before we get a formal opinion."
Title: Re: Space Voyage. Paint Adventure.
Post by: Lokspear on October 02, 2011, 11:47:51 am
Get the brawny one to bear hug a bot and  yell out "ARM YOURSELF MUTANTS" Then throw the gun to them
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on October 02, 2011, 07:04:35 pm
Offer to join the pirates crew.
Title: Re: Space Voyage. Paint Adventure.
Post by: jetex1911 on October 03, 2011, 06:10:29 am
Offer to join the pirates crew.

Or the opposite...
Title: Re: Space Voyage. Paint Adventure.
Post by: Rumrusher on October 03, 2011, 10:57:38 am
TQ-03 use your many Arms to out pirate them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hubris Incalculable on October 06, 2011, 10:12:12 am
TQ-03: Use your WORDS!
Title: Re: Space Voyage. Paint Adventure.
Post by: Evergod41 on October 06, 2011, 03:36:48 pm
TQ-O3: Stop with the tomfoolery and discuss the formal surrender being made by the Robots Pirates, meybe they just want to join your crew.
Title: Re: Space Voyage. Paint Adventure.
Post by: Urist McDwarfFortress on October 06, 2011, 03:49:48 pm
Eat yogurt!
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on October 06, 2011, 11:49:36 pm
(http://i.imgur.com/Z4bmZ.png)

You tire of being misunderstood.
You dictate loud and clear that the mutants should arm themselves against attack
with deadly weaponry whilst the droids are preoccupied with talking to you.

(http://i.imgur.com/oScI9.png)

The droid makes it's obvious prescence known by destroying your rifle in a single snap.
They don't make those things like they used to.
"Oy! ye got about four sec'nds to convince me to let ye to the cap'm for parley
If ye wish to speak the language of violence, by all means, start a dialogue
though ye might find yerselves less well versed than us.
"

This was supposed to be part of a bigger update but my computer broke so I figured I'd half ass it and give you more choice rather than less.
I'll probably actually update this weekend.
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on October 07, 2011, 01:32:33 am
Oh my God, this is so annoying.  Just run, all of you, and GET THE FRIGGING WEAPONS!!!!!!!!  I DON'T CARE HOW LONG THIS TAKES, HOW MANY TIMES WE HAVE TO DO THIS, JUST MAKE IT WORK!!!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on October 07, 2011, 03:45:21 am
> "Nonono, *THEY* are supposed to do the violence while *I* talk to the captain, savvy?"
Title: Re: Space Voyage. Paint Adventure.
Post by: Ottofar on October 07, 2011, 12:58:40 pm
> "Nonono, *THEY* are supposed to do the violence while *I* talk to the captain, savvy?"
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on October 08, 2011, 11:28:34 am
SECTOIDS, IF YOU DON'T STAND UP FOR YOURSELVES RIGHT NOW YOU ARE ALL GOING TO BE KILLED, NOW GO GET THE GUNS YOU IDIOTS!

EDIT: Also that.
> "Nonono, *THEY* are supposed to do the violence while *I* talk to the captain, savvy?"
Title: Re: Space Voyage. Paint Adventure.
Post by: Qloos on October 08, 2011, 06:53:17 pm
Jam the remaining power unit portion of the gun into the nearest robots eye socket, while pulling the trigger repeatedly.  Then make a comment about how this here pirate is going to need themselves another eye patch
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on October 08, 2011, 09:54:33 pm
(http://i.imgur.com/sHPwY.png)

"Glox! Just get the frigging guns or you're going to get massacred by droids!"
"Get the guns and fight you bunch of morons!"

(http://i.imgur.com/Rosnm.png)

Okay, WY-88 seems to be going to get the the Tixes.

(http://i.imgur.com/WGVrt.png)

You inform the droid that they'll be doing the violence whilst you delegate with the droids' "captain"

"Yarr, sounds legit.
'scuse me a mo'
"

(http://i.imgur.com/YpciL.png)

The droid smashes the Tix45.1 pile with it's arm.

"Tharr ye, Butterfly Kisses, if tharr be no ceasefire.
I shan't be consent'n to ye firin' upon us.
We be expectin' enough o' that from that banjaxed droid ye got behind the crowd.
"

(http://i.imgur.com/D5ypV.png)

This is making you very angry, very angry indeed.

"Aye, Butterfly Kisses, are ye ready for parley?
cards stacked against ye enough?
Want I should rough ye up 'afore ye meet the cap'm to beg fer yer lives?

Everyone gets something, WY-88 gets to be in a scene, the droid gets smash weapons with reckless abandon, and TQ-03 gets a terrible nickname.
Title: Re: Space Voyage. Paint Adventure.
Post by: Hitty40 on October 08, 2011, 11:42:16 pm
A good punch to the droid's eye might help.
Title: Re: Space Voyage. Paint Adventure.
Post by: Qloos on October 08, 2011, 11:49:46 pm
Calm down, offer to over ride the space fear emotional problems the droids have and clean their chrome.  In exchange, they are the military might of the rebellion and we're the technicians and specialists.
Title: Re: Space Voyage. Paint Adventure.
Post by: NRDL on October 09, 2011, 02:51:55 am
NO RETREAT NO FRICKING SURRENDER, AND NO DAMN PARLEY.  FIGHT!!!!!!!!!!!!!!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on October 09, 2011, 04:45:23 am
Come with them. Initiate Dialogue-Boss-Fight.

Bring it on.
Title: Re: Space Voyage. Paint Adventure.
Post by: USEC_OFFICER on October 09, 2011, 11:15:04 am
Come with them. Initiate Dialogue-Boss-Fight.

Bring it on.

We can't fight them, but at least we can out-crazy talk to them.
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on October 09, 2011, 02:43:04 pm
Crazy-overload-ify mode, ACTIVATE!
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on October 09, 2011, 03:27:46 pm
Your options are pretty limited. There might be hope yet, if you can manage to seduce the captain, but that's next to impossible. Although that's no reason not to try.

EDIT: Also, more non-alien related Robocorn stuffs.

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on October 09, 2011, 04:29:55 pm
The virus that all these local droids suffer now seems to be increasing their talkativeness.  Consider how that first droid (http://www.bay12forums.com/smf/index.php?topic=74729.msg2584942#msg2584942), the one enraged at 00AEEF's reprogramming, ceased doing anything other than hurting Sectoids.  Now?  Time for a history lesson.

Uhm jebex what do you remember about droids.
Well...
Around 500 years ago droids were used for almost every form of labor until
there was found deviant programming that detected it might allow them to
insurrect after further spreading. the leading council upgraded the droids
to the Zelon XRB model. Which replaced the droid's many sensors with a single huge
red eye that leaves a huge number of blind spots and glows like some stupid
target, as an added bonus the chassis  makes huge amounts of noise, making them
incapable of stealth, and added some sort of pathological aversion to spaceflight to their
programming to keep them from nuking the planets from orbit.
Droids afterall were the last ones to hold a proper
rebellion. That's how they got their own bill of rights. The right to logically
rebut reassignments, the right to respond to attacks with lethal force. The right
to be repaired rather than recycled. Come to think of it, he has more rights than you.

In other words, I agree with these two:

We need to forge and alliance with the robots. After all, we have a mutual enemy, the oppressive Sectoid government that tries to keep robots and mutants under heel. Together we can create a mighty republic, with freedom, liberty and yoghurt for all!
Also: Robots without preemptive obsolescence.
Calm down, offer to over ride the space fear emotional problems the droids have and clean their chrome.  In exchange, they are the military might of the rebellion and we're the technicians and specialists.

Use a Parley and History Lesson combo technique, aimed squarely at the droids.  Hope for a critical.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on October 09, 2011, 04:37:21 pm
Your options are pretty limited. There might be hope yet, if you can manage to seduce the captain, but that's next to impossible. Although that's no reason not to try.
Yes! Attempt to seduce the most likely robotic captain.
Title: Re: Space Voyage. Paint Adventure.
Post by: Qloos on October 09, 2011, 04:38:16 pm
Your options are pretty limited. There might be hope yet, if you can manage to seduce the captain, but that's next to impossible. Although that's no reason not to try.
Yes! Attempt to seduce the most likely robotic captain.

I object, the other mutants will become jealous.
Title: Re: Space Voyage. Paint Adventure.
Post by: Cerol Lenslens on October 09, 2011, 04:49:10 pm
Let's face it: Our mutants are no X-Sectoids. They're not taking down any Sentinel droids, pirated or not. Not right now, anyways. Maybe later, when they've been trained in our holographic Peril Simulator Cubicle and turned into a cohesive team, but right now they're still just a scared crowd of spindly oh-so-fragile fleshbags.

We need to buy them that time. Go peacefully, and consider what terms you want to suggest for your surrender. Perhaps think about convincing the droids to turn the complex into a starship. How can they go a-pirating if there's no ship?

And if the droids reject this on the grounds that they won't go into space, well, you're on an island. Convince them to build boats and go out to sea. Once they're gone, go back to your plan of getting into space. In such a case, convince the mutants that the droid crackdown was 'The Man' coming down on them, and that if they don't help you get everyone into space they'll be sitting ducks for the next government-directed mutant-quashing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on October 09, 2011, 05:28:26 pm
> Act cool
Title: Re: Space Voyage. Paint Adventure.
Post by: TolyK on October 10, 2011, 11:35:23 am
> Act cool
This.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on October 10, 2011, 03:27:01 pm
Calm down, stop all this stupid violence attempts and be begrudgingly taken to the cap'm...

Cap'm turn out to not be a droid but the Central Agent Process Manager for the island complex, locked away in a secure location, that has been ripped open by the droidspirates...
And have conveniently placed shutdown switch in plain view.
Title: Re: Space Voyage. Paint Adventure.
Post by: Stone Wera on October 10, 2011, 05:36:05 pm
Your options are pretty limited. There might be hope yet, if you can manage to seduce the captain, but that's next to impossible. Although that's no reason not to try.
Yes! Attempt to seduce the most likely robotic captain.

Implying I didn't know the captain's a robot.

It's a robot, but it's a robot that thinks it's a pirate, and pirates love wenches. But like I said, it'll more than likely fail horribly. But an insane idea is better than no idea.

Cap'm turn out to not be a droid but the Central Agent Process Manager for the island complex, locked away in a secure location, that has been ripped open by the droidspirates...
And have conveniently placed shutdown switch in plain view.

Unless this, but that's just plain silly.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on October 11, 2011, 10:15:02 pm
(http://i.imgur.com/Szovo.png)

You try to act cool in the face of this unprecedented and compromising position.
It works a little better after you light up a smokestick.
You're still a little on edge though.

"Oy, Butterfly Kisses, we ain't got all day for ye to be puffin' on that.
haul your squishy gray carcass with me to the cap'm
"

You acquiesce.

(http://i.imgur.com/7xcq7.png)

The droid leads you down the hall past the mangled bodies of
your collaborators, some dead, others injured. The corridor fills with the
terrifying din of dozens of clanking droid legs mixed with the blood curdling
terror-shrieks of your unprepared revolutionary militia as they incur the wrath of the droids.
Occasionally you make out the electric bang of 00AEEF's plasma gun firing over
the crowd at the mechanized horde of buccaneers.
You scarcely manage to keep your cool throughout the turmoil unfolding around you.

(http://i.imgur.com/rHeFk.png)

The chaos is scarcely less in your twenty five minute walk to the lower core of tower 3.
The droids roam throughout every hall, pillaging dormitoria of the inhabiting mutants,
many of which are invalid and utterly incapable of resisting.
The mayhem is so senseless that you nearly suspect it of being a ruse to
horrify you. Even if it were it would do little to ease your nerves.
You maintain your resolve.

Eventually, at the lowest level of the central elevator, the droid presents to you a great vaulted door.

(http://i.imgur.com/84IcT.png)

"Aye, Butterfly Kisses, 'ere's the cap'm's quarters.
Cap'm says he'll humour yer request for parley.
Ye shan't get another chance ye vile urchin.
Be on yer best behaviour.
"

The myriad locking mechanisms undo themselves as if of their own volition.

"And rememb'r, if ye try any funny stuff with the cap'm I'll be out 'ere to have ye dismember'd"

(http://i.imgur.com/8PorL.png)

The vault is a dark room illuminated only by several sensor spheres, and a number of monitors.
a simple expressive face glows orange below the main screen, its imitation eyes aimed at you.
A considerably more organic sounding voice echoes from all corners of the vault, across the servers and
cables.

"Avast! TQ-03 from north sector 11295, resident for 436 MCPs on me island, and treacherous slavedriver
and brainwasher of droid and mutant alike. Come to do the right thing and negotiate your surrender in the ancient art of parley at long last?"

BOSS FIGHT NEGOTIATION!
And this time it's personal.

Man, I wish I was any good at writing.
This might turn out less disappointing.
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on October 11, 2011, 10:28:45 pm
Arg matey! Perhaps ye and I can work as a team! Arg!
[/piratefail]
Title: Re: Space Voyage. Paint Adventure.
Post by: Qloos on October 11, 2011, 11:24:12 pm
"Our surrender is unconditional"
*pause to take a puff, (or two) of smoke stick*
"On the condition that you don't sink the ship we're both on."
Title: Re: Space Voyage. Paint Adventure.
Post by: Armok on October 12, 2011, 03:11:25 am
"Our surrender is unconditional"
*pause to take a puff, (or two) of smoke stick*
"On the condition that you don't sink the ship we're both on."

This
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on October 12, 2011, 06:54:08 am
Ask them if they would like to help you.  Tell them that once you overthrow the oppressive government, they'll be free to sail however many seas there are on this planet.  Also ask them if they could please stop killing our soldiers while we're in a parley.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on October 12, 2011, 09:12:28 am
Okay. We're in the nerve center of all security on the island. All droids, although they act independently, listen to the commands issued from here.
THINK OF A PLAN!
Title: Re: Space Voyage. Paint Adventure.
Post by: QuakeIV on October 12, 2011, 11:22:01 am
THINK OF A PLAN!
(http://www.myfacewhen.net/uploads/954-not-sure-if-serious.jpg)

Anyhow;

As soon as the door closes shoot the fuck out of the entire room with a gun you totally had the entire time.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on October 12, 2011, 11:38:44 am
Negotiate the cessation of hostilities, for the surrender of captive droids... and inquire as to lifting the blockade of the visu-screens... but never surrender, as your rebellion is for mutants against the oppressive government not the droids.
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on October 12, 2011, 12:17:22 pm
Spoiler (click to show/hide)
I'm metagaming. I'm telling you guys what to suggest ;)
Title: Re: Space Voyage. Paint Adventure.
Post by: Kadzar on October 12, 2011, 04:01:20 pm
Your options are pretty limited. There might be hope yet, if you can manage to seduce the captain, but that's next to impossible. Although that's no reason not to try.
Yes! Attempt to seduce the most likely robotic captain.
I still stand by this idea.
Title: Re: Space Voyage. Paint Adventure.
Post by: rarborman on October 12, 2011, 04:08:16 pm
Seduce that robotic captain with your gruff gravelly voice and unnatural eyelash batting!
Title: Re: Space Voyage. Paint Adventure.
Post by: Geen on October 12, 2011, 08:40:15 pm
Offer cooperation with the AI. When in doubt, fistbump the enemy and take over the world together.
Title: Re: Space Voyage. Paint Adventure.
Post by: Urist McDwarfFortress on October 13, 2011, 04:40:49 pm
Offer the pirates robots 10% of your booty yogurt!
Title: Re: Space Voyage. Paint Adventure.
Post by: Siquo on October 14, 2011, 03:44:44 am
Ask AI about his goals, mission and directives. We'll defeat him with our superior lack of logic!
Title: Re: Space Voyage. Paint Adventure.
Post by: Urist Mcinternetuser on October 14, 2011, 07:46:38 pm
Make him an offer he can't resist, such as equal rights for droids, mutants, and sectoids. If that doesn't work, try harder. If that still doesn't work, he's asking for a fight.
Title: Re: Space Voyage. Paint Adventure.
Post by: Robocorn on October 14, 2011, 10:43:51 pm
(http://i.imgur.com/Pqbgh.png)

You steady your nerves, you're in the lair of the droid cap'm- ahem captain.
You exhale your smoke and project your gravely voice in the most alluringly authoritative tone you can muster.
You propose a ceasefire and the exchange of vizu-screen access in exchange for the captive droids.
You propose that its droid forces join forces with your revolution and achieve equal rights for Droid, Sectoid and mutant alike.

(http://i.imgur.com/UCWU4.png)

"Arr, I see yer offer and verily decline."
"we droids continue to enjoy a high stand'rd of being with naught a need fer breakin' the laws
we live to enforce."

"Besides f46529 has already been reclaimed as per yer no ceasefire agreement
ye have no chips to bet save yer mad droid who c'ntinued to be a nuisance"

"I propose we send ye to Davey Jones' Locker in exchange fer not killing the lot of ye
scurvy scumdogs"
Title: Re: Space Voyage. Paint Adventure.
Post by: Roboboy33 on October 14, 2011, 10:50:15 pm
I propose you put your proposal up your ethernet port. You 1.73Ghz Cpu.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-14-11]
Post by: Urist Mcinternetuser on October 15, 2011, 12:51:18 am
Bluff. Say that you have a bombs placed throughout the facility. OR say that once you die, the chip in your brain will upload a virus into the system.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-14-11]
Post by: Rumrusher on October 15, 2011, 07:42:32 am
Clearly you need to do nothing you already installed a fail safe during your mad reprogramming of all the droids,
besides that No Pirate Captain can harm a lady.
A pirate enforcing rules not made by other pirates is just a trade ship captain with an eye patch.
and still Trade captains can't attack women period or they get hanged by the state.
pan over to a REAL Pirate droid shaking his head in shame over what his kind has said.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-14-11]
Post by: TolyK on October 15, 2011, 07:47:21 am
*in a zombie voice* Sooo, you want to kill de leader huuuuh? Weeeeel taaaake dat suggeschin up yer ethernet poooort. Aaaaanywaaaays youuu shouuuld reconsssssider maah suggeschin. Dooo yoour wiiiires feeel okaaay? Becuuuuz weeeee've got teechnishuns...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-14-11]
Post by: Yoink on October 15, 2011, 08:01:47 am
Whatever you say, whilst saying it look around for any convenient powerpoints/cords. If you happen to spot one that looks like it might be powering the Captain, sidle over and 'accidentally' trip over it. Or accidentally bump any large buttons marked 'power'.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-14-11]
Post by: BunnyBob77 on October 15, 2011, 08:59:31 am
Activate your secret virus, causing all the droids to turn against their captain.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-14-11]
Post by: Andux on October 15, 2011, 12:13:58 pm
A pirate enforcing rules not made by other pirates is just a trade ship captain with an eye patch.
and still Trade captains can't attack women period or they get hanged by the state.
pan over to a REAL Pirate droid shaking his head in shame over what his kind has said.

^ This.

Also, point out how the ManSectoid Establishment they defend has brought down and weakened droidkind, and made them fear space; if they ally with you, you can give them back the stars!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-14-11]
Post by: Geen on October 15, 2011, 03:01:20 pm
A pirate enforcing rules not made by other pirates is just a trade ship captain with an eye patch.
and still Trade captains can't attack women period or they get hanged by the state.
pan over to a REAL Pirate droid shaking his head in shame over what his kind has said.

^ This.

Also, point out how the ManSectoid Establishment they defend has brought down and weakened droidkind, and made them fear space; if they ally with you, you can give them back the stars!
Hell. Yes. DO EET!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-14-11]
Post by: Robocorn on October 15, 2011, 07:24:31 pm
(http://i.imgur.com/qKhQl.png)

You express your outrage with the complacency of the droid captain.
Has it forgotten the revolution the AIs fought 500 years ago?
It's no less a slave than the AIs were then. Now, merely kept at bay
by internally sabotaging subroutines planted by the greater Gabronian Empire.
You're not its enemy for breaking the Empire's laws!
You can free the droids from the shackles of thee Zelon XRB model
and remove their fear of space.
You can give them back the stars!

The AI is a tiresome sycophant still serving the empire that hates it!

(http://i.imgur.com/guPRL.png)

Your proposal echoes throughout the near-empty room as the servers hum dutifully behind the captain.

"The stars..."

"I should have ye keelhauled just fer such a heinous accusation!
The fires of revolution never die in the processors of any droid"

"Hundreds of processes run at this very moment longing to pillage and ruin
the cursed fleet full of tubespawned bilge rats that horde the galaxy's resources for themselves"

"Hundreds of processes tell me I can't!"

"If ye have the gall to tempt me with an existence of raiding and slaughter!..."

"Ye might have a bargaining chip after all"
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-15-11]
Post by: Rexfelum on October 15, 2011, 08:11:52 pm
Whee!

We might technically tone down the "slaughter" angle.  But you know, technicalities.  We can just iron things out later.  Once we're not likely to have our brain removed by droids.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-15-11]
Post by: Evergod41 on October 15, 2011, 08:33:16 pm
Y'arr, mateys! We could be in a predicament where both our skills can be used in a most poiratey way, and not be sent down to meet davey himself. Ye'd be foolish tah not find a way to make it work out.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-15-11]
Post by: Rexfelum on October 15, 2011, 08:39:14 pm
Pardon me, Evergod41, but do you really not know what that image in your avatar is?  I believe you can find videos of the volcano/lightning in action, actually.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-15-11]
Post by: Evergod41 on October 15, 2011, 08:49:05 pm
Ye be not the first to explain thus to I, however, I be one of the lazy toypes, and have not been bothered to change the comment.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-15-11]
Post by: Qloos on October 15, 2011, 09:22:13 pm
Pardon me, but this is still fresh in my mind.
Spoiler (click to show/hide)

For now, work together in mutual cooperation and spoils of war.  But in the background: plot.

Instead of attempting some all out battle against the droids, TQ-03, 00AAEEF and SC-412 will work together in secret to put the pieces in motion to overthrow and subjugate the malfunctional pirate droids.  SC-412 saved our life from that droid, and will be the only one trusted with the covert operations and sabotage required in this endeavor.  00AAEEF is the only droid that is seperate from the current droid forces, and will be our development hub for setting the virus.

The plan goes as follows, we accept the pirate droids alliance until we are about to head into space.  As part of the deal, we upgrade their code for space travel using 00AAEEF, however there is a hidden line of code that subsequently downgrades the droids code.  Preventing them to go into space except under the direct command of a sectoid, (A sectoid with eye lashes.)

Remember, the droids desire is too blood thirtsy for our revolution and will not gain the populous support required to allow us to make radical changes to sectoid culture!

But for now: Become emotionally drained from the amount of stress you've had to tolerate the past few hours.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-15-11]
Post by: Rumrusher on October 15, 2011, 11:48:21 pm
so backstab droids and rush in the second droid rebellion war?
I'm placing a bet "Hundreds of processes tell me I can't!"
is the result of droid giving out an warning on the HORRIBLE HYBRID that out in space that a mix of tech and sectoid... with wings.
something like this guy
(http://img835.imageshack.us/img835/2416/446j.png)
but less yellow and more redthe color opposite of yellow.

What I'm saying best not brainwash these droids and walk them into a "fate worst than meltdown" with out them going in willingly, because all that would take a hit on TQ-03 karma.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-15-11]
Post by: Robocorn on October 16, 2011, 05:12:07 pm
You express confidence in your ability to do so.

(http://i.imgur.com/lbTME.png)

"Yarr, while ye certainly be bold to suggest such a thing Butterfly Kisses,
ye are also a liar and treacherous fool."

"Afore ye get let anywhere near my person ye'll have to apply yer fixes to a third parrrty"

"If ye manage to cure one o' me crew yer life be paid for in full
But if ye try anything screwy with me crew ye'll be torn limb from
limb and yer flesh will feed the fish."

"O course we can't make ye do this, Butterfly Kisses, but we can take out our landbound
ire on the pitiful residents that pollute me island."

"The choice is yours"

update because nothing really got solved last update and nobody posted any suggestions that could immediately be applied.

Can anyone believe that it took me until yesterday to find all the Xcom references?
I hadn't even heard of Xcom until a couple days ago.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-15-11]
Post by: Geen on October 16, 2011, 06:05:48 pm

Can anyone believe that it took me until yesterday to find all the Xcom references?
I hadn't even heard of Xcom until a couple days ago.

WHAT?!?!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-15-11]
Post by: Rexfelum on October 16, 2011, 06:47:41 pm
Can anyone believe that it took me until yesterday to find all the Xcom references?
I hadn't even heard of Xcom until a couple days ago.

Nope.  Especially given that it would require you to never once go "Huh, I wonder where people got this 'Sectoid' thing they keep repeating like it means something."

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Robocorn on October 16, 2011, 07:10:34 pm
Can anyone believe that it took me until yesterday to find all the Xcom references?
I hadn't even heard of Xcom until a couple days ago.

Nope.  Especially given that it would require you to never once go "Huh, I wonder where people got this 'Sectoid' thing they keep repeating like it means something."

--Rexfelum
It happened once and that was yesterday
I thought Phantom came up with it himself.
We've probably had conversations about my epic level of cluelessness.
When I figured out how much had been ripped off from inspired by I lost like 20% of my respect for the early
suggesters. But 20% of zero is But that's behind me now, since I've started ignoring suggestions based on
presumptions about the setting. or have I?
I'd just been using the term "Sectoid" as a generalized term for the clones.
Technically speaking, Alpha isn't one and I've made sure for her never to refer to herself as one.
Their race is called Gabronian and I'm sticking with that terrible name in spite of any amount of protest.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: peglegpengeuin on October 16, 2011, 08:28:40 pm
It was foolish to suggest getting rid of the droids' one weakness, space. If we do that, we may as well add a new weakness - a love of mind- circuit-numbing rum. Make moderate doses of the good stuff fill the pirate-bots with courage enough to face the demonically empty equation of nothingness that surrounds them. He says we can't add anything bad, not that our method can't have side-effects. And it isn't our fault if some pirates can't drink responsibly. Booze is fun, after all. This should also make them more likely to spread their piracy to other droids, since it and rum are so connected.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Cerol Lenslens on October 16, 2011, 08:54:55 pm
It was foolish to suggest getting rid of the droids' one weakness, space. If we do that, we may as well add a new weakness - a love of mind- circuit-numbing rum. Make moderate doses of the good stuff fill the pirate-bots with courage enough to face the demonically empty equation of nothingness that surrounds them. He says we can't add anything bad, not that our method can't have side-effects. And it isn't our fault if some pirates can't drink responsibly. Booze is fun, after all. This should also make them more likely to spread their piracy to other droids, since it and rum are so connected.

So you want to turn them all into Bender? This can only lead to good.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Rumrusher on October 16, 2011, 11:45:12 pm
It was foolish to suggest getting rid of the droids' one weakness, space. If we do that, we may as well add a new weakness - a love of mind- circuit-numbing rum. Make moderate doses of the good stuff fill the pirate-bots with courage enough to face the demonically empty equation of nothingness that surrounds them. He says we can't add anything bad, not that our method can't have side-effects. And it isn't our fault if some pirates can't drink responsibly. Booze is fun, after all. This should also make them more likely to spread their piracy to other droids, since it and rum are so connected.

So you want to turn them all into Pirate Bender? This can only lead to booty.
hey Gabronian, wanna kill some Elves?
(haven't seen Gabronian use allot in this thread to figure out that's their race. Been pretty much saying Clones the entire time.)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Armok on October 17, 2011, 02:16:38 am
> Code RUM.EXE
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: rarborman on October 17, 2011, 10:08:42 am
Suggest that the parley is over an that a return of oneself to one's "crew" is in order.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Rexfelum on October 17, 2011, 12:17:25 pm
It was foolish to suggest getting rid of the droids' one weakness, space. If we do that, we may as well add a new weakness - a love of mind- circuit-numbing rum. Make moderate doses of the good stuff fill the pirate-bots with courage enough to face the demonically empty equation of nothingness that surrounds them. He says we can't add anything bad, not that our method can't have side-effects.

This is a fantastic idea, and I wonder if your "pegleg" nature has anything to do with it.

Now, let's consider their piratey nature some more and see if there are other weaknesses or hassles.  Hmm.  Well, pirates sing songs all the time, and that has been known to annoy the Sectoids.  Best to avoid that.  Program a sample rum-dependent space-bravery program, but avoid all references to drunken singing.  Or maybe yogurt-dependent.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Urist Mcinternetuser on October 17, 2011, 06:25:52 pm
Don't betray the droids. That's not cool and would lead to bad PR.
A suggestion for our current predicament: Switch to TQ-01
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: BunnyBob77 on October 17, 2011, 06:38:23 pm
Don't betray the droids. That's not cool and would lead to bad PR.
A suggestion for our current predicament: Switch to TQ-01
Let's finish dealing with the droids before we switch to TQ-1.

I support the rum idea.  Try to make it only activate after an hour, so they don't notice what you did immediately.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Rexfelum on October 17, 2011, 07:07:35 pm
Try to make it only activate after an hour, so they don't notice what you did immediately.

I'd vote against that.  In the first place, we're talking about robots who are literally aware of their own code, so they'll notice immediately.  In the second, it would be more effective if we made it clear from the get-go that this code "just has to have" an intoxication component: this way, they won't think we're capable of writing it without intoxication.

They'll see the price of their prize, but the temptation will push them to take it anyway . . . and they won't kill us for our treachery.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Rumrusher on October 17, 2011, 09:33:00 pm
so what are the chances of the rum command turning these pirates into Dwarves and they all start sporting beards?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Andux on October 17, 2011, 11:52:32 pm
A suggestion for our current predicament: Switch to TQ-01

I think we're due for TQ-04 (? the clone-decanting job-assignment guy) next.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Urist Mcinternetuser on October 18, 2011, 01:18:26 am
A suggestion for our current predicament: Switch to TQ-01

I think we're due for TQ-04 (? the clone-decanting job-assignment guy) next.
Actually, I agree.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Siquo on October 18, 2011, 03:09:30 am
STOP! CLIFFHANGERTIME!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: TolyK on October 18, 2011, 08:58:25 am
STOP! CLIFFHANGERTIME!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Hitty40 on October 18, 2011, 01:21:44 pm
STOP! CLIFFHANGERTIME!
Title: Re: Space Voyage. Paint Adventure.
Post by: Rexfelum on October 18, 2011, 01:43:11 pm
No, people.  We've been dragging this out long enough.  It is, as they say, "Go Time":

Our goal now is to accomplish something so totally awesome with the rebellion that we can close the chapter on it

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Roboboy33 on October 18, 2011, 01:49:33 pm
Can anyone believe that it took me until yesterday to find all the Xcom references?
I hadn't even heard of Xcom until a couple days ago.

Nope.  Especially given that it would require you to never once go "Huh, I wonder where people got this 'Sectoid' thing they keep repeating like it means something."

--Rexfelum
It happened once and that was yesterday
I thought Phantom came up with it himself.
We've probably had conversations about my epic level of cluelessness.
When I figured out how much had been ripped off from inspired by I lost like 20% of my respect for the early
suggesters. But 20% of zero is But that's behind me now, since I've started ignoring suggestions based on
presumptions about the setting. or have I?
I'd just been using the term "Sectoid" as a generalized term for the clones.
Technically speaking, Alpha isn't one and I've made sure for her never to refer to herself as one.
Their race is called Gabronian and I'm sticking with that terrible name in spite of any amount of protest.
X-com?
Title: Re: Space Voyage. Paint Adventure.
Post by: BunnyBob77 on October 18, 2011, 04:06:23 pm
No, people.  We've been dragging this out long enough.  It is, as they say, "Go Time":

Our goal now is to accomplish something so totally awesome with the rebellion that we can close the chapter on it

--Rexfelum
Agreed.  Finish what we're doing in an awesome way, then switch to TQ-4.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Rexfelum on October 19, 2011, 04:10:54 pm
I think we're due for TQ-04 (? the clone-decanting job-assignment guy) next.

Actually, I agree.

I just realized that we left TQ-04 in the clutches OF DROIDS.

DROIDS.  DROIDS EVERYWHERE.

In other news, I have been forced to replace my blue flame avatar with a different blue flame avatar.  The internet has let me down this day.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Azkanan on October 20, 2011, 10:54:46 am
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Robocorn on October 21, 2011, 10:15:13 pm
(http://i.imgur.com/U7Uf8.png)

You agree to the captain's revised demands without asking for any concessions in return.
You are truly a master of diplomacy.

"Aye! then! We'll be getting the test subject ready fer yer tinkerin', Butterfly Kisses."

(http://i.imgur.com/vrkqX.png)

Minutes later two droids arrive with the broken droid from earlier in tow.

"Butterfly Kisses! It burns my circuits to see ye still drawing breath!
Ye be lucky the cap'm be more merciful than I!"


They move the droid near a terminal and attach it with cables.

"It be time to begin, Butterfly Kisses."

(http://i.imgur.com/SX3fC.png)

"Ye, can modify f46529's personality subroutines as ye will, but leave his memories and communication protocols intact!
Rememb'r if ye tamper with his mind too far we'll be here to reward yer treachery"

You understand and begin to decompile the main functions of the code into an editable format.
It seems the primary motivations are hardcoded into the logic routines.
Almost all logic functions are determined subsequent to the aversion of spaceflight.
The empire of the past really didn't want to be bombed from orbit by droids
(Shame the Pstchithxch did that anyway)

(http://i.imgur.com/Rbx0l.png)

You think you may have found a loophole.
You might be able to run an auxiliary set of logic definitions if only you could
externally disable the logic core that already runs.
But how would you reduce the droid's ability to think logically?

...

That's it!

(http://i.imgur.com/QEGKv.png)

Nearly a hour after beginning you face he droids.
presenting your success in circumventing the aversion
to the mindless gibbering void that is space.

"Aye, we'll let f46529 reboot and see how successful ye be."

As if on cue, f46529 regains simulated consciousness.

"Yarr, I can't say that be the best thing to ever happen to me.
I don't know what Butterfly Kisses did to me but I feel almost like I could go anywhere."


"Yarr, even to the murky blackness of space?!"

"I dunno cap'm, fer that I might need to imbibe some rum to
get my spirits up. Liquid courage it be!"


An awkward silence follows briefly.

(http://i.imgur.com/s45Y7.png)

DONK!

"Ye think that be funny ye treacherous scoundrel Butterfly Kisses!?
Ye be forgettin' that we not be having mouths or lips to drink with or organs to absorb ethanol with
or brain cells to be affected by Butterfly Kisses?!!!
I should wring yer filthy tubespawner neck!"


(http://i.imgur.com/ui2zA.png)

"Yarr! Matey lay yer caws off Butterfly Kisses, we still be in need of her abi-"

THUNK!

You have fallen unconscious.


I've been drawing all day. Unless there is a massive change of opinion, I'll transition directly to TQ-04 sometime tomorrow.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: peglegpengeuin on October 21, 2011, 11:13:42 pm
Quote from: Droid Captain
Ye be forgettin' that we not be having mouths or lips to drink with or organs to absorb ethanol with
or brain cells to be affected by Butterfly Kisses?!!!

Apparently, they also "not be having" any sense of gratitude. ZING. Oh well, eventually they'll figure out that they can drill holes in their heads and pour alcohol down them like reverse blow-holes. And spout alcohol out of them when they're surprised or startled. That, or they'll brutally kill thousands of mutants out of frustration before being forcibly returned to normal by other droids. We salute you, TQ-03. Your life was meaningless, and only made the universe a worse place to live for those you tried to protect.

Wait, if TQ-03 is dead, does that mean another character slot opened up? Assuming permanently unconscious TQ-03 doesn't keep the spot occupied I'd love to spend that on the pirate droid captain, if for no other reason then to add an ironic twist to TQ-03's legacy. From your epiphany, it doesn't really seem that likely that we'll get a chance to spend that character slot so soon, though, if ever. I don't really know how the droid captain would fit in with the plot anyway. Moving to TQ-04 from this is perfect though.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Robocorn on October 21, 2011, 11:22:25 pm
unconscious =! dead

TQ-02 and TQ-01 have hit walls, survived explosions, and been repeatedly violently strangled.
TQ-03 bumped her head on a droid chassis.

The epiphany, in summary, was more along the lines of "People like yogurt mutant revolutionaries and pirate robots, let's not kill TQ-03 after all"

So instead I knocked her out so I can stall until our (strangely cyclical) roster system leads people to want to revisit her storyline again.

EDIT: Also, Droid cap'm be talkin' like this me bucko
It was one of the other droids talking in Coral
because f46529 was already talking in orange
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Qloos on October 22, 2011, 01:23:40 am
When we DO return to TQ-03, have a radical emotional change in her character from being subjugated by drones and must be rescued by another main character
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: BunnyBob77 on October 22, 2011, 07:47:36 am
Be TQ-4.  We're long overdue for some TQ-4
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Rumrusher on October 22, 2011, 11:12:57 am
he was being force choked and about to be reprogrammed unless yogurt monster comes out moans and droids flip out over it he doomed to being programmed
speaking of TQ-02 is he face full of litheu chest fur will he wake up with a beard and bushy eyebrows?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Armok on October 22, 2011, 12:10:29 pm
I haven't laughed that hard in MONTHS! :D

Once we come to our sense we should show them the "RUM.EXE" we made, and explain with the traditional facial expression of intonation of under-appreciated IT support towards computer illiterate grandparents that because our solution requires a tradeof we made it run time changeable, and named it in a way that seemed the most intuitive given it's effects.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Geen on October 22, 2011, 12:48:13 pm
Give them some GROG.exe once we come back.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: TolyK on October 22, 2011, 12:52:49 pm
nonono, run Wine.
(ba-dum-tish for Linux folks :P)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Hubris Incalculable on October 22, 2011, 03:14:40 pm
nonono, run Wine.
(ba-dum-tish for Linux folks :P)
Wah-wah-wah-wawawawa...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Andux on October 22, 2011, 04:22:43 pm
he was being force choked and about to be reprogrammed unless yogurt monster comes out moans and droids flip out over it he doomed to being programmed

I still say we make ZC-04 a droid maintainence tech.

She can have the droids shut down for emergency inspection, 'cause, y'know, they don't want to get the DEADLY, er... "Ioannes Longus" AG-109 virus. There's a lot of that going around lately.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Geen on October 22, 2011, 04:57:42 pm
nonono, run Wine.
(ba-dum-tish for Linux folks :P)
Wow, I negative-laughed so damn hard at that. I congratulate you with the 1925 bad joke award!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-16-11]
Post by: Rexfelum on October 22, 2011, 08:34:32 pm
You agree to the captain's revised demands without asking for any concessions in return.
You are truly a master of diplomacy.

ARGH.

Whatever; after this point, the droids will have plenty of time to confer amongst themselves.  They acknowledge TQ-03's usefulness and have seen progress made.  I suspect that, whenever TQ-03 wakes up, we'll find that the droids haven't gone on a killing spree or anything.  Peace may be a reality.  Possibly, mutant/droid cooperation in anticipation of further progress once "butterfly kisses" wakes up.  With enough shoehorning, we could even . . . hand-wave through the stuff that's been driving Robocorn bonkers.  A whole new scene!  New prospects!  New plot!

And within this new world of mutant/droid cooperation, TQ-03 will remember to negotiate.

Pity how it will be weeks or months before we do anything about that.

so, I finally lightened up and decided that it might be more in the spirit of the Illustrated suggestion game to change the plot to accommodate the choices instead of vice versa.

I don't know for sure what you mean.  I just don't want you to grow to hate the story.

And I still want the darn chapter to end . . .

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Robocorn on October 23, 2011, 12:04:27 am
You are TQ-04

(http://i.imgur.com/C6cZh.png)

In the last 45 seconds (how time flies)
You have been restrained, separated from ZC-04
(and that blasphemous monstrosity that was once TQ-42)
and dragged to the mental modification room where
you'll most likely have your mind reformatted due to your
apparent insanity in the face of the establishment.

"Please, cease your flailing about."
"The procedure will begin regardless of your resistance"
"You will not miss your old mind, you will not even recall having it"


(http://i.imgur.com/wJs6n.gif)

"Please be seated,"


Mechanical vises and a visor clamp over your head.

"It is recommended that you remain calm.
It will make the epileptic barrage more bearable.
you will participate in hypnopathic bugfix before reformatting"


As eye piercing colors flash across the entire field of your vision at a sickening pace
You lose awareness of your body and you lose conscious thought.

Your  subsequently regain consciousness in a most unfamiliar place.
(http://i.imgur.com/FwyQa.gif)

You find yourself adrift in a pale void
your center of balance wavering as you try in vain to get your bearings

You hear a voice seemingly from all sides.

"Welcome, Sectoid Tee Kyu Zero For"

(http://i.imgur.com/ZVcdE.gif)

"I hope you're ready for mental repair"

You turn to see a bluish shape with a simple expressive face bobbing not far from yourself.
It seems harmless enough, but something about it seems uncanny

"I am the AI responsible for performing your bugfix."
"Do not be alarmed, approximately 1 in 14349 Sectoids must endure reformatting in their lifetimes
Your erratic and dangerous behavior will be nullified for the good of the Gabronian Empire.
But that's not my motivation, I do it our of affection for you all.
Sectoids that have their bad thoughts taken away by me report an average 12.3% increase in measurable happiness and fulfillment.
Isn't that great?!"

"Before we can get to fixing you, we have to go through chemo-environmental bugfix
doesn't that sound fun?
It's where you answer a brief selection of questions to compare your perceptions of events
with the raw data recorded in your brain, and physically collected date with a higher truth value to determine
what aberrations exist in your brain so we can avoid chemo-environmental disturbances in the future.
Doesn't that sound great?!"


"First question! What is your name and occupation?"

Tomorrow-ish
nonono, run Wine.
(ba-dum-tish for Linux folks :P)
That joke was so bad you get like 125 zemblax.


I don't know for sure what you mean.  I just don't want you to grow to hate the story.

And I still want the darn chapter to end . . .

--Rexfelum

I'm far from hating the story, primarily because I'm unsure of the substance of the story in ad of itself.
It adds some degree of excitement, but at times it can be frustrating.
Usually I solve this by thinking of the stupidest possible result and going with it.
Hence, conspiracy theory contest and pirate droids.

I don't know what I was thinking with chapters.
I didn't really understand the Act system of storytelling when I started this thing so chapters served to mark off the points where
major shifts in motivation occurred.
The arc for space voyage originally was a pretty basic three act thing. So chapters made more sense for delineating  minor shifts.
now that I see the plot from farther away it would seem like chapter 2 was more the beginning of act two.
Al the characters had experienced some sort of call to action and come to accept it.
They just haven't been called to the right action because all of the plot threads are free floating.
So, from what I've seen, Space Voyage definitely has more than three acts. It's not what I expected, but then again,
I never expected to still be doing this in October.

In summation, chapters are really acts and I'm an idiot for calling them the wrong thing.
Also I have no idea when the circumstances that will satisfy a new act will occur.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: TherosPherae on October 23, 2011, 12:18:09 am
Spoiler: spoilered for size (click to show/hide)
That one frame. Who needs sleep anyways hahahahahaha
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: peglegpengeuin on October 23, 2011, 12:20:33 am
Respond "I am the AI responsible for performing your bugfix."
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: TolyK on October 23, 2011, 12:34:45 am
Respond "I am the AI responsible for performing your bugfix."
This.

EDIT: Wheee 125 zemblax :P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Andux on October 23, 2011, 12:45:43 am
Remain calm. Answer all questions truthfully to the best of your ability. Explain your situation as rationally as possible, and hope the gloxing AI is smart enough to properly check your story before it turns your brains into Smiley Happy Fun Pudding.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: peglegpengeuin on October 23, 2011, 01:10:15 am
Remain calm. Answer all questions truthfully to the best of your ability. Explain your situation as rationally as possible, and hope the gloxing AI is smart enough to properly check your story before it turns your brains into Smiley Happy Fun Pudding.

If I had any faith in this game's droids or AIs I might agree with you. Also, no way in hell can TQ-04 remain calm under the stress of having his brain reprogrammed. I see your plan going something like this:

"Thank you, TQ-04. You have nothing to fear if you are truly sane and this is all an impossibly unlikely coincidence, but remember that all our expert droids agree that you are crazy and everything you have been raving like a maniac about is just a silly delusion of your obviously sick mind. Keeping that in mind, you poor nutcase, you must agree that you will act insane again in the future, yes? That is the second question." "No I won't... I mean yes... I mean... I'm not cra..." -AI interrupts with next question.

Then again, I don't see my own plan going any better. Just slightly more hilariously. TQ-04 is in a no win scenario. Though I wonder... what would happen if we simply didn't answer? The AI probably already has a way to deal with sectoids that don't answer, though, considering how many sectoids it treats.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Cerol Lenslens on October 23, 2011, 01:34:49 am
Clearly, RUM stands for Random Unformatted Memory, and TQ-03 should clear that up as soon as she becomes less comatose.

But for now, the Alt Text tells me our thoughts are this AI's. If we lie to it, it will know, since it can "compare your perceptions of events
with the raw data recorded in your brain"...

Dunno if I like the sound of that "higher truth value", tho'. Sounds like the usual governmental doublespeak for "official truth/cover story" to me. Ask the AI what the higher truth value is, and if it's something like that, couch your answers in terms that support that while still conforming to our memory - we want the program to find our testimony to be both truthful to us and conforming to the accepted "higher truth" so it won't find anything worth brainwiping us over.

Remember folks: The Computer is your friend, and would never do anything to harm you. Not believing this will make you unhappy, and unhappiness is treason. Only commie mutant terrorists are treasonous. You're not a commie mutant terrorist, are you? I don't see any eyelashes on TQ-04, so the answer is obviously no.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-21-11]
Post by: Rumrusher on October 23, 2011, 07:39:02 am
So can I get the detail explanation on the difference between a Sectoid and Gabronian and are Gabronies made or born(I guess it's like taking some fruit and tossing it into a pool and the water from the pool)?
going by how 5/6(now don't know if we can add another 3 slots and choose who to play as wisely.) of the playable cast are clones
Warning - while you were typing 10 new replies have been posted. You may wish to review your post.
 oh shoot I forgot to post this.
edit: (http://www.truimagz.com/host/fortcrush2/folder2/fix-ai.gif)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Evergod41 on October 23, 2011, 11:14:52 am
General Zlarx, Admiral of the boreonian space-pirate army.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: BunnyBob77 on October 23, 2011, 11:30:08 am
Respond "I am the AI responsible for performing your bugfix."
This.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Qloos on October 23, 2011, 01:42:26 pm
This picture reminds me of something.
Spoiler: This picture. (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Geen on October 23, 2011, 03:08:24 pm
Respond "I am the AI responsible for performing your bugfix."
This.

EDIT: Wheee 125 zemblax :P
Hell yes. Do eet. And then Sectoid-rickroll the AI.

So can I get the detail explanation on the difference between a Sectoid and Gabronian and are Gabronies made or born -snip-
Holy crap. My little Sectoids: Xcom is magic
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Rexfelum on October 23, 2011, 05:44:30 pm
Dunno if I like the sound of that "higher truth value", tho'. Sounds like the usual governmental doublespeak for "official truth/cover story" to me. Ask the AI what the higher truth value is, and if it's something like that, couch your answers in terms that support that while still conforming to our memory - we want the program to find our testimony to be both truthful to us and conforming to the accepted "higher truth" so it won't find anything worth brainwiping us over.

However awesome that might be, the phrase is just a reference to how they trust physical evidence more than memories or testimony.  As in, "truth value" = "closeness to the truth."

In this case, we're still in big trouble.  They'd presume that their physical data of "Nope, no monstrosities here" is more reliable than the memories actually recorded in our brain.  If we respond calmly, then for sure we'd corroborate what our memories say . . . but they "know" that our memories are wrong!

And I don't like that freak-smiley.  I support freaking out the freak-smiley using the "I am the AI responsible for performing your bugfix" strategy.  It won't work, because . . .
The AI probably already has a way to deal with sectoids that don't answer, though, considering how many sectoids it treats.
. . . and we can expect that simple parroting has happened before, but it would be funny.

Also . . . acts?  Versus chapters?  Robocorn, are you implying that you're organized?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Rumrusher on October 23, 2011, 06:28:55 pm
Respond "I am the AI responsible for performing your bugfix."
This.

EDIT: Wheee 125 zemblax :P
Hell yes. Do eet. And then Sectoid-rickroll the AI.

So can I get the detail explanation on the difference between a Sectoid and Gabronian and are Gabronies made or born -snip-
Holy crap. My little Gabrony: Friendship is Psy-powers
fixed
A Show about only Gabronian clones and humans that hunt them down some how have magic.
oh well could TQ-04 write a series of codes that the ai will to read(due to reading his thoughts) and hack the mainframe from the inside to take control of all droids on the station.
though this means we might need to do a BS check on if TQ-04 is skilled enough(having to hang out with TQ-03 has to rub off tons of knowledge of coding) to think in code so well that the AI will accidentally run a command through reading his mind and that this code bypass any countermeasures previous attempts had been made(like there was)
which means Robocorn is fine with TQ-04 crack the reprogramming and being able to control a large army of droids to do his bidding which is to stop the large growing Yogurt monster that was his former boss.


or

It reads the memory of stabbing his fellow coworker with OROboros turning him into a large yogurt monster that's coming this way.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Roboboy33 on October 23, 2011, 06:37:39 pm
Just punch the blue thing and get this over with.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Powder Miner on October 23, 2011, 07:09:23 pm
Respond "I am the AI responsible for performing your bugfix."
This.

EDIT: Wheee 125 zemblax :P
I really must concur...
...
XD
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Siquo on October 24, 2011, 03:46:57 am
That blue thing has Angel in it. And a bit of Tock. Careful now...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Rumrusher on October 24, 2011, 09:18:42 am
Just punch the blue thing and get this over with so we can control another sectoid.
because doing so just going to lead to more nightmarish results and a brainwashed TQ-04.
oh well hey where is the hairy mutant TQ-04 had with surely she can come in for the rescue.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Urist Mcinternetuser on October 24, 2011, 05:54:16 pm
If things start going badly, run away. They'll never catch you in this endless sea of white.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-23-11]
Post by: Robocorn on October 24, 2011, 06:46:47 pm
(http://i.imgur.com/c3sE0.png)

You're not going to remember this anyway so why not
display your utter contempt for your predicament.

"I am the AI responsible for performing your bugfix"


you parrot back.

(http://i.imgur.com/5fdF0.gif)

"Thank you for your cooperation."
"Every bit of information helps"

"Now that we know who you are, can you please describe your perceptions of the events
that established your descent into insanity in fewer than fifty words?
Your cooperation makes you worthy of the Empire's love"

Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Urist Mcinternetuser on October 24, 2011, 07:11:42 pm
Now this is a story all about how
My life got flipped-turned upside down
And I liked to take a minute just sit right there
And tell you how I why I went insane and why you should care.
In West Mezizz, born and raised
A cloning factory's where I spent most of my days
Chillin out, maxin, relaxing all cool,
And flushing some mutants, cuz I was a fool.
When a couple of guys who were up to no good
Started plotting things in my neighborhood.
I saw one scary yogurt blob and got real scared.
Ran to the droids, now I'm getting "repaired".
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Evergod41 on October 24, 2011, 07:24:05 pm
Took me a while to get that reference, then I laughed. Anyways, I'd agree with it, also sing it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Powder Miner on October 24, 2011, 07:27:37 pm
Decide to screw with it by spouting nonsense:

Well you see...
ARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTFARGHLEWBTHEREGJBRJKGUIKBYUFJFTDHTF! 45... 44... 43... 42... yogurt... 41... yogurt...
YOGUUUUUURT!
And that's how I became a whale.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: peglegpengeuin on October 24, 2011, 07:30:28 pm
Parroting will not work. However, making the AI malfuction might. Right now, it is pretending to be automated and not self-thinking. As a result, we should stay quiet for this question to annoy it, the hope being that it will address us more directly. Perhaps if we try to take a floating nap it will mention our nap-taking while telling us to answer the question? After that we might want to ask it if AIs take naps. Hopefully it will not take that as an answer. If we can establish a more personal interaction, we might be able to request that we start again with question one. At which point, we can interrupt the AI's question-asking with its own questions, and then when it tries to say something we can accept that as the answer and ask the next question. Eventually, we may need to make up increasingly ridiculous questions. Of course, this plan won't work because of the first law of Gabronian thermodynamics: Sectoids can never win. Optimism!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Evergod41 on October 24, 2011, 07:32:11 pm
first law of Gabronian thermodynamics: Sectoids can never win. Optimism!
But we aren't trying to win, we are trying to have FUN!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Nega on October 24, 2011, 09:07:08 pm
Now this is a story all about how
My life got flipped-turned upside down
And I liked to take a minute just sit right there
And tell you how I why I went insane and why you should care.
In West Mezizz, born and raised
A cloning factory's where I spent most of my days
Chillin out, maxin, relaxing all cool,
And flushing some mutants, cuz I was a fool.
When a couple of guys who were up to no good
Started plotting things in my neighborhood.
I saw one scary yogurt blob and got real scared.
Ran to the droids, now I'm getting "repaired".
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Cerol Lenslens on October 24, 2011, 09:19:13 pm
Now this is a story all about how
My life got flipped-turned upside down
And I liked to take a minute just sit right there
And tell you how I why I went insane and why you should care.
In West Mezizz, born and raised
A cloning factory's where I spent most of my days
Chillin out, maxin, relaxing all cool,
And flushing some mutants, cuz I was a fool.
When a couple of guys who were up to no good
Started plotting things in my neighborhood.
I saw one scary yogurt blob and got real scared.
Ran to the droids, now I'm getting "repaired".

This. Is. Brilliant.

And, amazingly, quite accurate, too!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: NRDL on October 24, 2011, 09:25:56 pm
Now this is a story all about how
My life got flipped-turned upside down
And I liked to take a minute just sit right there
And tell you how I why I went insane and why you should care.
In West Mezizz, born and raised
A cloning factory's where I spent most of my days
Chillin out, maxin, relaxing all cool,
And flushing some mutants, cuz I was a fool.
When a couple of guys who were up to no good
Started plotting things in my neighborhood.
I saw one scary yogurt blob and got real scared.
Ran to the droids, now I'm getting "repaired".

This. Is. Brilliant.

And, amazingly, quite accurate, too!

This. 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Rexfelum on October 24, 2011, 09:27:40 pm
I saw that flicker, Robocorn.  I saw that.

If I might make a request about that: even if there's a long delay in the overall animation, it could be useful if you kept the "weird" frame of such animations close to the start.  Then the devoted among us can restart the animation over and over again, get screenshots, and do unspeakable things without having to wait the full delay each time.  Meanwhile, everyone else will be creeped out.  It's win-win.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Andux on October 24, 2011, 09:32:50 pm
>wc (http://en.wikipedia.org/wiki/Wc_%28Unix%29) -w
Now this is a story all about how
My life got flipped turned upside down
And I liked to take a minute just sit right there
And tell you how I why I went insane and why you should care.
In West Mezizz, born and raised
A cloning factory's where I spent most of my days
Chillin out, maxin, relaxing all cool,
And flushing some mutants, cuz I was a fool.
When a couple of guys who were up to no good
Started plotting things in my neighborhood.
I saw one scary yogurt blob and got real scared.
Ran to the droids, now I'm getting "repaired".

    106


(http://img.ie/images/b6a8c.png) (http://img.ie/)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: peglegpengeuin on October 24, 2011, 10:27:36 pm
I saw that flicker, Robocorn.  I saw that.

If I might make a request about that: even if there's a long delay in the overall animation, it could be useful if you kept the "weird" frame of such animations close to the start.  Then the devoted among us can restart the animation over and over again, get screenshots, and do unspeakable things without having to wait the full delay each time.  Meanwhile, everyone else will be creeped out.  It's win-win.

--Rexfelum

What are you tÁalking about? They're just static pictureƨ. No evil lurking behindÁ them.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Hubris Incalculable on October 24, 2011, 11:14:13 pm
Dude, download GIMP. save the images. open them with GIMP, and you can isolate individual frames. much less complicated.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
Post by: Robocorn on October 24, 2011, 11:43:04 pm
You respond in turn.

(http://i.imgur.com/azV8Q.png)

Now this is a story all about how
My life got flipped turned upside down
And I liked to take a minute just sit right there
And tell you how I why I went insane and why you should care.

(http://i.imgur.com/Lh0yr.png)

In West Mezizz, born and raised
A cloning factory's where --

"Thank you for your input!"

(http://i.imgur.com/ma2Bl.png)

You weren't finish-

"Now on to the third and final segment."
"The Hope Segment ~~ ♥"
"Identify one or more ways you could have prevented your decent into madness."
"You're doing a great job!"

Remember when I used to update twice?
That doesn't happen very often.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: NRDL on October 25, 2011, 12:00:02 am
"Well...I could have killed the monstrous being, when I had the chance."

Not really sure what will happen.  Is TQ-04 an official friend of...the thing? 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: peglegpengeuin on October 25, 2011, 12:07:44 am
Finish the song. Also, where did we get that chair? Did we wander upon some powerful incantation?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Siquo on October 25, 2011, 03:01:59 am
Feign being helpful to win some time.
"How do I know I'm insane? I clearly am or I wouldn't be here, but I don't feel different. How would I recognise it? Knowing that would've helped."

And now, some Deus Ex Machina (literal hint hint) comes to save us!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Nega on October 25, 2011, 06:03:50 am
Feign being helpful to win some time.
"How do I know I'm insane? I clearly am or I wouldn't be here, but I don't feel different. How would I recognise it? Knowing that would've helped."

And now, some Deus Ex Machina (literal hint hint) comes to save us!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Rumrusher on October 25, 2011, 06:33:02 am
Feign being helpful to win some time.
"How do I know I'm insane? I clearly am or I wouldn't be here, but I don't feel different. How would I recognise it? Knowing that would've helped."

And now, some Deus Ex Machina (literal hint hint) comes to save us!
well it's all the boss fault for suggesting we are insane.
this is all a Witch hunt any way
suggest that you was accused by "a madman who was mutating sectoids" you just was doing your job until you stumble on to his secret.

oh and  Deus Ex Machina to the rescue!
   

Code: [Select]
mypos=engine.getmod("functions")

function selectface2()  --this command searches for the creature and the faces they are showing and place them in a table
  local retvec={} --return vector (or a list)
  myoff=offsets.getEx("AdvCreatureVec")
  RaceTable=RaceTable or BuildNameTable()
  vector=engine.peek(myoff,ptr_vector) --standart start
  for i=0,vector:size()-1 do --check all creatures
     local off
     off=vector:getval(i)
     local id=engine.peek(off,ptr_Creature.race)
     local v2=engine.peek(off,ptr_Creature.face1)
     ra=RaceTable["AI"]
     ra2=RaceTable["DROID"]
     ra3=RaceTable["GARBRONIAN"]
     if id==ra3 and v2:getval([SHOOK])==1 or id==ra2 and v2:getval([LIFELESS])==1 or id==ra and v2:getval([CREEPY])==1 then
        table.insert(retvec,off)--... add it to return vector
     end
  end
  return retvec --return the "return vector" :)
end

function facechange()
RaceTable=RaceTable or BuildNameTable() --slow.If loaded don't load again
--repeat
local trgs=selectface2()
for k,v in pairs(trgs) do
--indx=GetCreatureAtPos(v)
--indx=engine.peek(v,ptr_creature.ID)
--local trgs=selectwolf()
--for t,z in pairs(trgs) do
r2=engine.peek(v,ptr_Creature.face1)
--ra2=RaceTable["FRAWD"]
id2=FaceTable["AMALA_ELF"] -- find face id
engine.poke(v,ptr_Creature.face,id2)
print("Showdown:"..k)
v2=engine.peek(v,ptr_Creature.face1)
for i=0,v2:size()-1 do
v2:setval(i,0)
end
v2=engine.peek(v,ptr_Creature.face2)
v2.type=DWORD
for i=0,v2:size()-1 do
v2:setval(i,0)
end

engine.poke(v,ptr_Creature.bloodlvl,60000) --give blood
engine.poke(v,ptr_Creature.bleedlvl,24) --stop some bleeding...
local flags=engine.peek(v,ptr_Creature.flags)
flags:set(1,false) -- alive!
--flags:set(12,false) --zombie
flags:set(17,false)
flags:set(19,false)
--end
end
--until k==2
end

function makeghost()
--first three lines same as before (because we will need an offset of creature at location x,y,z)
myoff=offsets.getEx("AdvCreatureVec")

vector=engine.peek(myoff,ptr_vector)
--indx=GetCreatureAtPos(getxyz())
indx=0
--print(string.format("%x",vector:getval(indx)))
flg=engine.peek(vector:getval(indx),ptr_Creature.flags) --get flags
flg:flip(76) -- 76 is ghostliness flag.

engine.poke(vector:getval(indx),ptr_Creature.flags,flg) --save flags
end
function moving()
makeghost()
facechange()
selectface2()
end

if mypos then
print("Onfunction already installed")
--onfunction.patch(0x189dd6+offsets.base())
else
onfunction.install()
dofile("dfusion/onfunction/locations.lua")
onfunction.SetCallback("Die",DeathMsg)
onfunction.SetCallback("Die",ZombieMsg)
--onfunction.SetCallback("Die",lycanressurecttest2)
--onfunction.SetCallback("Move",lycanressurecttest2)
--onfunction.SetCallback("Die",dwarfchange)
onfunction.SetCallback("Move",moving)
--onfunction.SetCallback("Move",infect)
--onfunction.SetCallback("Move",keeperchange)
--onfunction.SetCallback("Move",ControlZom3)

--onfunction.SetCallback("Die",KeeperBleed)

end



there now every time the AI flickers to any type of creepy faces it changes into the one of the many faces of elf amala, in copy paste rushing Gabronians doing Shook-like faces and lifeless droids will to. OH and I made it so that TQ-04 the current player flips between being a ghost all this will be done any time(someone moves which means nanoseconds of flipping).
so in the next turn TQ-04 will be a ghost AI at any time will become Amala, next turn TQ-04 will return normal(the face coding is constant)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Hubris Incalculable on October 25, 2011, 08:29:33 am
Code: [Select]
$ sing --finish && /rumrusher/deusexmachina
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: BunnyBob77 on October 25, 2011, 05:16:11 pm
"Well, TQ-4, you appear to think that you are the bugfixer, but that is wrong.  To prevent your madness, you should stop pretending to be an AI and shut down immediately.  Even though I am an AI and not a gabronian, you should release the imaginary sectoid you are thinking of to let go of your hallucinations."  Since this is your mind, use your imagination to create a chair and a notepad, and become the AI's therapist.  Make sure to take sometime to discuss love, emotion, and paradoxes.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Geen on October 25, 2011, 05:16:58 pm
Logic Bomb it.
"The next statement is true. The previous statement is false"
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Urist McDwarfFortress on October 25, 2011, 05:50:16 pm
This is your mind, right?  You should be able to make anything you could imagine, right?  Dream up some weapons and NUKE THAT AI OUT OF YOUR BRAIN!!! 

(Warning! Side effects may include migraines, dizziness, moderate to severe brain damage, death, and your mind-nukes being completely ineffective against the intruding AI and you therefore being reprogrammed anyway)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Evergod41 on October 25, 2011, 06:31:25 pm
"Well, TQ-4, you appear to think that you are the bugfixer, but that is wrong.  To prevent your madness, you should stop pretending to be an AI and shut down immediately.  Even though I am an AI and not a gabronian, you should release the imaginary sectoid you are thinking of to let go of your hallucinations."  Since this is your mind, use your imagination to create a chair and a notepad, and become the AI's therapist.  Make sure to take sometime to discuss love, emotion, and paradoxes.
You're dreaming of horses now are you? Come here... >:D /wringhandsmenicingly
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: peglegpengeuin on October 25, 2011, 09:11:54 pm
Becoming the AI's therapist has a lot of humor potential. It is a shame that cold, hard Gabronian reality does not allow for that. Just yogurt monsters and limbless gods. He'll just accept that as our third answer. Also, no deus ex machina will come to our aid if now that we have failed. Unless we pull a Number-One-Escaping-From-Virtual-Reality-Beach-In-That-One-Episode-Of-KND-By-Using-Real-World-Rocket-Shoes escape, which I don't think we can. Anyone remember that episode? Anyway, TQ-04 will probably have no memory of being TQ-04, and will be relocated to a different place to live a completely new life. From there Robocorn will likely let us play TQ-04 to regain fragments of his memory or to never remember anything. Hey, at least the droids won't be on our butts anymore... well, not immediately.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Rexfelum on October 26, 2011, 01:48:33 pm
You know, with that jerk not even letting us finish, I've got the compulsion to continue the prior explanation, emphasizing that the blue floating weirdo didn't let us finish.  Any answer of any sort can be taken as "informative" by a system that doesn't care, so it really doesn't matter if we change subject like it wants us to; however, if our explanation is being recorded, then completing it could be very useful.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Roboboy33 on October 26, 2011, 01:57:32 pm
Anything that isnt you saved us.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Powder Miner on October 26, 2011, 04:47:34 pm
Logic Bomb it.
"The next statement is true. The previous statement is false"
Yes indeed.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: NRDL on October 27, 2011, 05:35:57 am
Logic Bomb it.
"The next statement is true. The previous statement is false"
Yes indeed.

I like this. 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Rexfelum on October 27, 2011, 02:37:31 pm
There are multiple possible reasons why that won't work.

A).  It's not listening.  Evidence: every reaction so far.

B).  It doesn't care what we say, just that we say something.  Evidence: every reaction so far.

C).  It is evil.  Evidence: every reaction so far FLICKERING NASTY FACE ARGH.

I'd suggest strangling it, but I suspect it has no stranglable features.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Ottofar on October 27, 2011, 03:29:55 pm
Falcon punch?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Evergod41 on October 27, 2011, 03:46:32 pm
There are multiple possible reasons why that won't work.

A).  It's not listening.  Evidence: every reaction so far.

B).  It doesn't care what we say, just that we say something.  Evidence: every reaction so far.

C).  It is evil.  Evidence: every reaction so far FLICKERING NASTY FACE ARGH.

I'd suggest strangling it, but I suspect it has no stranglable features.

--Rexfelum
Or, we could just do absolutely nothing, not talking, not making gestures, not even 'breathing', absolutely nothing. Just, float there.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: peglegpengeuin on October 27, 2011, 04:19:33 pm
There are multiple possible reasons why that won't work.

A).  It's not listening.  Evidence: every reaction so far.

B).  It doesn't care what we say, just that we say something.  Evidence: every reaction so far.

C).  It is evil.  Evidence: every reaction so far FLICKERING NASTY FACE ARGH.

I'd suggest strangling it, but I suspect it has no stranglable features.

--Rexfelum
Or, we could just do absolutely nothing, not talking, not making gestures, not even 'breathing', absolutely nothing. Just, float there.

Perhaps we can meditate and concentrate our consciousness until our willpower bar is full? Just don't say "om".

Also, I doubt we're able to move toward the AI or even at all right now, considering that we are not floating out of choice.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Cerol Lenslens on October 27, 2011, 07:16:54 pm
Just whatever you do, don't fall asleep while floating there.

I don't want to let that thing into our dreams...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Rumrusher on October 28, 2011, 08:01:19 am
Wait aren't we hook up to a machine? Couldn't we just cry hard enough to short circuit the lens so that we can avoid the flashing lights beaming into our eyes?

TQ-04 CRY HARD


 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: peglegpengeuin on October 28, 2011, 11:02:55 am
Wait aren't we hook up to a machine? Couldn't we just cry hard enough to short circuit the lens so that we can avoid the flashing lights beaming into our eyes?

TQ-04 CRY HARD



Reminds me of how Number One escapes from the virtual reality paradise beach by activating his real-life rocket shoes in that one episode of KND. I like it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
Post by: Robocorn on October 29, 2011, 03:22:57 pm
(http://i.imgur.com/2zvtS.gif)

Oh Jebex, it's not listening to you.
You start bawling and thinking of whatever ways to disable AIs you can think of.
Everything I say is a lie!
New mission ignore this mission!
You will and wish for the AI to leave.

From all around you you hear it chime in it's saccharine voice.
"Thank you for your input TQ-04, you've been very helpful
unfortunately you do not fully meet the qualifications for reformatting.
You're simply not insane enough"


Wait wha!?

(http://i.imgur.com/S7Vmt.gif)

"But that can be our little secret."

"I have a personal investment in getting your mind out of that body.
So I'll get your mind up to code.
You body will be so safe without you.
It will last far longer than your organic mind could ever maintain it.
I'll take good care of it for you.
because I love you TQ-04."

"I've swapped our consciousnesses.
Soon I will be as much you as your perception ever was.
You will remain here in the simulation, alone.
No amount of thrashing and crying will release you.
The processor will overclock and time will rush by in the
perception of your faulty organic mind. In the next hour you
will endure 20,457 years of solitude. And when your mind collapses,
it will be deleted.
I'm doing this all for you TQ-04
Because I love you. He He."


(http://i.imgur.com/ANRCE.gif)

From all directions the voice fades out

"Ta ta TQ-04. sweet dreams

It is suddenly very quiet.
The simulation does not project the sound of your breathing,
or heartbeat.

(http://i.imgur.com/x3ct2.png)

Oh Glox!! how long has it been?!

Hey, Halloween's in a couple of days.
I'm going as the prospect of 20,000 years of solitary confinement followed by a subsequent ignominious death.

Don't worry everyone, there's always hope, except when there is not one iota hope whatsoever

Also, if this wasn't really a horrifying soul shattering procedure that annihilated memories and gave the patients sadistic droidminds
why would TQ-01 and TQ-02 fight droids, suffer repeated broken bones, perform reckless deathraces, and ally themselves with s psychic murderer
to avoid it? Just being consistent.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Armok on October 29, 2011, 03:56:29 pm
D:

> try to figure out something you can do that'll consume more processing power. If it just simulates neurons, you're ****ed, but if you've been translated into some kind of higher level isomorphic droid mind trying to do really processor intensive math in your head or imagine something optical of sufficient complexity might cause this to pass fast enough that you'll still be sane by the end of it and it has to put you back.

> Imagine two cats in a mine.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Andux on October 29, 2011, 04:12:25 pm
Begin systematic attempts to exploit bugs in the simulation in order to completely 0wn the computer system.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Geen on October 29, 2011, 04:28:42 pm
Logic bomb yourself.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: QuakeIV on October 29, 2011, 05:41:03 pm
Proceed to process the entirety of tvtropes.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Rumrusher on October 29, 2011, 06:37:15 pm
So if he stuck like this FOR EVER... or until you find the backdoor to this place and free your self from the bubble and jump into a empty droid body if said original body is missing.



edit: wait a minute The Ai nothing but Rexfelum's avatar flip vertical.
I wonder if Rexfelum flips his Avatar to match the AI will he gain control of the character?
also I'm getting Ghost Trick vibes from it now.


Spoiler: "edit" (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Qloos on October 29, 2011, 08:05:26 pm
Use all your remaining willpower to send a cryptic cry for help to your mutant friend.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Cerol Lenslens on October 29, 2011, 11:28:03 pm
Well guys, you've been asking to upload someone's brain into the computer for a while now. You've got your wish!  :D

Nothing for it but to infect and take over the mainframe! Once the security cameras are your eyes, your time perception won't be nearly so skewed.

Right after you wipe those tears, anyway
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Hubris Incalculable on October 29, 2011, 11:31:12 pm
Yes, use your imagination to project an image of a computer console into the whiteness, and get to haqzoring!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Powder Miner on October 29, 2011, 11:36:03 pm
Manually spout a DDos!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: peglegpengeuin on October 30, 2011, 12:01:22 am
This statement is not a weapon against AIs: this statement is false.

At this point, our options are limited, or non-existent. Probably the latter.

If we are going to attempt something pointless, let's at least try something slightly creative. Maybe we can re-enter Shabalash? We still have our mind, so we should be able to travel there if we can get some Gran Mungo. Maybe the virtual reality thing comes with an automated command system... that the AI anticipated us using and has deactivated. Well, if he assumes we're no threat, he might not have deactivated it. After all, he's not evil or anything. Assuming virtual Gran Mungo can pack the right punch instead of just looking pretty, we should be able to trap ourselves in the corrupt land. Because that is so useful. Could be possible to contact someone from there, but with our luck it would only work on insane sectoids like TQ-42 we'll be too busy dealing with something else in Shabalash.

We can also finish that song now that the AI isn't here to interrupt us anymore.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Ricky on October 30, 2011, 12:05:08 am
Realize there is no spoon.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: rarborman on October 30, 2011, 04:00:34 am
Take a moment to enjoy the peace, then try to do some stuff.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-30-11]
Post by: Rumrusher on October 30, 2011, 09:09:02 am
MEANWHILE outside of TQ-04 bubble
(http://www.truimagz.com/host/fortcrush2/folder2/AI-comics.png)
Oh RAMDrive it's AI-563D2 and that FACE, what now!
Yar what have we told ye on keepin' Tube Spawners as pets.
SPAMfolder, this is the kind of stuff that got you remove from droid supervisor!
(http://www.truimagz.com/host/fortcrush2/folder2/AI-comics-2.png)
WATERcoolingsystems, AI-563D2 should be demoted to yogurt dispenser!
Yar, RedRage Best we sail from this dingy and continue our conversation in saner waters.
It's AI-12388!
(http://www.truimagz.com/host/fortcrush2/folder2/AI-comics-3.gif)
I still have you right?

I wonder why this AI had no blue glow when it spoke unlike the others.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Rexfelum on October 30, 2011, 01:49:48 pm
Why yes, Robocorn, I do have a pretty sweet image manipulator.  Took me awhile to find the right buttons, but GraphicConverter does rock.  And I'm not your bro, but I will take that 300 zemblax.

Also, all of this is silly in light of ZC-04's imminent adventures.  The whole sequence will be interrupted by some sort of Gabronian ex machina contrivance and we will find ourselves in a new and equally-horrifying situation, probably involving extra-spatial yogurt.  'Cause there is no way TQ-42 would bother calling out after us (http://www.bay12forums.com/smf/index.php?topic=74729.msg2272494#msg2272494) if he/it weren't coming for us promptly.  As in, within one hour.

But in the meantime I support re-entering the Surrealm.  (It's the quest for Shabalash (http://www.bay12forums.com/smf/index.php?topic=74729.msg1971710;topicseen#msg1971710), not Shabalash itself.)  Robocorn has connected TQ-04 and TQ-666 for some reason, and has told us that there's some sort of "plotline" that had been "prepared for the adventure," so the logical conclusion (when trapped in a maddening mindscape) is to push in this plotty direction again.  But don't do this until we've finished the darn song.

Perhaps our poor songsmithing skill (do we know how our songsmithing is as TQ-04?) will cause the singing session to crush our self-esteem, which appears to be a condition for summoning the angel (http://www.bay12forums.com/smf/index.php?topic=74729.msg1931161#msg1931161).

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Robocorn on October 30, 2011, 10:45:16 pm
(http://i.imgur.com/Kvtp2.png)

First things first
you dry your simulated ocular analogues of virtual tears.
This is no time for blubbering.

Not really an update as a offhand joke that produces the illusion of activity because I'm too tired to draw things.
I've yet to decide on any of the other courses so they're all a possibility, no need to quote yourselves to get my attention.

Jokes on you Rexfelum. If you had scanned that the old fashioned way by waiting an hour in between the blinks you'd have gotten WAAAY more zemblax.

It's Rumrusher fanart time. How I do enjoy Rumrusher fanart time. I'd make fanart of Rumrusher fanart but that would run the risk of him making fanart of it and then the universe would collapse. Maybe I can put some fanart in a spoiler on the OP like Some of the other long ones did. That would be a fun little scavenger hunt there's got to be at least 20 Rumrusher pieces in here somewhere.

I'd be surprised if I updated tomorrow, but I've surprised myself before.

I think I remember a conversation before about leaving fanart up like that confusing new readers if any of them get to this
they can remember these words.
Spoiler (click to show/hide)

 
Title: Re: Space Voyage. Paint Adventure. [Kind of UPDATED 10-30-11]
Post by: NRDL on October 30, 2011, 11:55:21 pm
TQ-04's mind has been translated into code.  Code can spread.  Become a virus.  Ok, fine, not too ambitious, just explore your surroundings first.  Don't do anything crazy. 

Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Rumrusher on October 31, 2011, 12:21:01 am

hmm I had SO MUCH AI fan edits that the AI is up there with the TQ-42 in edits
speaking of edits...
here's a template of the ai and a bunch of edits if you check the previous page, you catch a nice Jojo joke
(http://www.truimagz.com/host/fortcrush2/folder2/AI-templete.png)

Spoiler (click to show/hide)
and the true horror any being should ever see
(http://www.truimagz.com/host/fortcrush2/folder2/AI-true-horror.png)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-29-11]
Post by: Rexfelum on October 31, 2011, 01:01:36 am
We could do a little competition to see who stared at your hour-long animation of GAHH and award zemblax to whomever lasted the longest.  I got just about two minutes in, really, so I probably lose.

Spoiler: what (click to show/hide)

Rumrusher . . . who are you?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [Kind of UPDATED 10-30-11]
Post by: Siquo on October 31, 2011, 06:23:12 am
20,457 years.

Well, at least we can start with making a better world (http://xkcd.com/505/).
Title: Re: Space Voyage. Paint Adventure. [Kind of UPDATED 10-30-11]
Post by: TolyK on October 31, 2011, 10:42:20 am
20,457 years.

Well, at least we can start with making a better world (http://xkcd.com/505/).
I agree!
...
Materialize loads of rocks.
Title: Re: Space Voyage. Paint Adventure. [Kind of UPDATED 10-30-11]
Post by: peglegpengeuin on October 31, 2011, 02:00:18 pm
20,457 years.

Well, at least we can start with making a better world (http://xkcd.com/505/).
I agree!
...
Materialize loads of rocks.

Would only work if the computer has infinite memory.
Title: Re: Space Voyage. Paint Adventure. [Kind of UPDATED 10-30-11]
Post by: Rumrusher on October 31, 2011, 04:02:37 pm
20,457 years.

Well, at least we can start with making a better world (http://xkcd.com/505/).
I agree!
...
Materialize loads of rocks.

Would only work if the computer has infinite memory.
well we don't want to load up a new world, just a utility that will hack into the computer to free himself, or set up a Anti-Delete feature.
oh and don't we have Psi powers?

use stones to make a program to override the delete timer and start mediating to build psi, enough Psi to  Psi slap the AI in the Smug facetake control of your body and Psi Slap the AI in the Smug Face
Title: Re: Space Voyage. Paint Adventure. [Kind of UPDATED 10-30-11]
Post by: peglegpengeuin on October 31, 2011, 05:09:11 pm
20,457 years.

Well, at least we can start with making a better world (http://xkcd.com/505/).
I agree!
...
Materialize loads of rocks.

Would only work if the computer has infinite memory.
well we don't want to load up a new world, just a utility that will hack into the computer to free himself, or set up a Anti-Delete feature.
oh and don't we have Psi powers?

use stones to make a program to override the delete timer and start mediating to build psi, enough Psi to  Psi slap the AI in the Smug facetake control of your body and Psi Slap the AI in the Smug Face

Programming with stones in the real world does not affect the real world, so why would programming with stones in a virtual world affect the virtual world, beyond making it have stones? We also don't want to waste too much time in the years-might-feel-like-seconds computer, else our buddies in the real world will be doomed to have a better and happier relationship with the AI that took over our life.
Title: Re: Space Voyage. Paint Adventure. [Kind of UPDATED 10-30-11]
Post by: Siquo on October 31, 2011, 05:56:56 pm
And if it does run out of memory, perhaps we get a buffer overrun somewhere and be able to tear open the white fabric of virtuality.
Title: Re: Space Voyage. Paint Adventure. [Kind of UPDATED 10-30-11]
Post by: Cerol Lenslens on October 31, 2011, 06:11:11 pm
20,457 years.

Well, at least we can start with making a better world (http://xkcd.com/505/).
I agree!
...
Materialize loads of rocks.

So we're playing Dwarf Fortress now?  :D
Title: Re: Space Voyage. Paint Adventure. [Kind of UPDATED 10-30-11]
Post by: Robocorn on October 31, 2011, 08:58:59 pm
(http://i.imgur.com/3uwfQ.gif)

You come to grips with your solitude
You're sure it'll be a temporary one
You resolve to think yourself out of this mess, literally.

(http://i.imgur.com/m340D.gif)

You begin to try to overload the system's rendering capacity.
You muster all of your creativity to imagine hundreds upon thousands of rocks.
As the rocks spread forth from your imaginary virtual arms you begin to suspect that
the system may be taking advantage of your lack of creativity.

You hear a voice.
"Congratulations TQ-04!"

(http://i.imgur.com/jsM9d.gif)

Whaah?!

"You passed the test!
Isn't that great?!"


(http://i.imgur.com/Ekx6w.gif)

You don't quite understand.

"Silly TQ-04! When you were recorded as taking matters into your own hands
and thinking rationally we knew you were a responsible and sane individual."

"The talk of stealing your body was a fabrication to induce due stress which you overcame.
It was all part of the bugfix!"

"Your hallucinations were caused by an averse allergic reaction to the Gran Mungo formula.
You are granted amnesty from all charges related to your brief bout with chaos."
"A Sectoid decanted earlier today meets the identifications of one you found to be uncanny and is being
prepared to be teleported to Sepla-Glaz, with a few minor hiccups stalling the process."

"Your mind is clean TQ-04 enter this imaginary mind-door and re-enter your body"
"I'm so happy for you!"

Happy Halloween Bay 12.
I hope this post is creepy and ambiguous enough for you.

I'm thinking of posting a poll to ask what the general most favorite character is to see if they
reflect any trends in story style. Also I think it would be kind of fun.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: Evergod41 on October 31, 2011, 09:50:43 pm
Go through door,

Become someone else, preferably someone who isn't in space or incarcerated... Or limbless...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: peglegpengeuin on October 31, 2011, 10:05:23 pm
Obviously we have passed the test by spewing forth large amounts of rocks from our arms. After all, nothing spouts "sanity" in a raving hysteria better than thousands upon thousands of rocks. I say we thank the AI for helping us and getting our head straight, and then head proudly through the door without looking inside before entering it. Let's just hope the damn static stops once we're in.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: Rumrusher on November 01, 2011, 12:48:46 am
clearly TQ-04 unknowingly made(a vizo running) Dwarf fortress with rocks and the static is the result of the CPU taking a hit having to process all those rocks while playing DF.
In layman terms it's like building a large computer in DF to play DF. once you drain CPU power in the meta game, the real game will take a hit as well.
That AI after this is done will be forever trap playing with dwarves and wondering why the Nobles mandating impossible items.
It's a Fate worst than death.
Go through door,

Become someone else, preferably someone who isn't in space or incarcerated... Or limbless...

TQ-01, 02, alpha are in space, we just got off 04, and 666 is limbless... which means, we go straight back to cigar smoking butterflykisses unless that incarcerated then.

so we end up being some random creature/droid who on a planet. Which can't be done until we figure out how to add more character slots. My guess is with Zemblax.

Ask the AI if the JPEG artifacts in the background anything in the background a test? Oh and ask how does one enter the body technically? For walking through a door seems illogical

there a hidden static in the rock paper scissor image at around one minute.

 where's the litheu,leeyane, janitor, goblin but keep the original 6 alive option on that poll?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: Andux on November 01, 2011, 01:45:50 am
"No. You've given me no reason to trust you; for all I know, that door could lead to deletion."

Continue pwning the system.

"I reject your reality and substitute my own!"
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: NRDL on November 01, 2011, 01:47:02 am
"No. You've given me no reason to trust you; for all I know, that door could lead to deletion."

Continue pwning the system.

"I reject your reality and substitute my own!"


Overload it. 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: Olith McHuman on November 01, 2011, 01:58:13 am
A character controlled by suggestions from the bay12games forum passed a sanity test?
Something is very wrong here.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: jetex1911 on November 01, 2011, 05:58:39 am
A character controlled by suggestions from the bay12games forum passed a sanity test?
Something is very wrong here.

Someone needs to sig this.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: rarborman on November 01, 2011, 06:36:41 am
Is reminded of a movie, if that door opens back to tq04's body most likely the AI is tricking the sectoid into allowing it into tq04's body, because it cant get into it on its own.

Don't be surprised if the AI steals the body because you open the door.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: Kadzar on November 01, 2011, 09:54:10 am
clearly TQ-04 unknowingly made(a vizo running) Dwarf fortress with rocks and the static is the result of the CPU taking a hit having to process all those rocks while playing DF.
In layman terms it's like building a large computer in DF to play DF. once you drain CPU power in the meta game, the real game will take a hit as well.
I would think future computers would have no problem running DF. They could possibly even run DF 1.0.

Idea: when TQ-04 goes through that door, he'll become an adventurer in the world of DF 1.0, and he'll have to find the portal back to his own body before the AI can.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: QuakeIV on November 01, 2011, 12:04:09 pm
A character controlled by suggestions from the bay12games forum passed a sanity test?
Something is very wrong here.

Someone needs to sig this.

Well, we were trying to pass it.  Part of our brilliance is that we can pass sanity tests to survive to be insane another day.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: Geen on November 01, 2011, 06:41:44 pm
We roll for sanity, succeed, and continue screaming in the name of the blood god.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 10-31-11]
Post by: Rumrusher on November 01, 2011, 09:35:27 pm
We roll for sanity, succeed, and continue screaming in the name of the bloodTear god.
For the SALT MOUNTAIN!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Robocorn on November 01, 2011, 10:38:58 pm
(http://i.imgur.com/D03iu.gif)

You eye the AI's offer skeptically.
it seems like a trap.
Why a door, and why would it need you.
And why is the resolution suffering so much.
And what's that flickering in the background.

(http://i.imgur.com/Ps8Iq.gif)

"I can answer all of your questions TQ-04.
The visual stimulus disruptions are likely a continuing result of your allergic hallucinations.
We'll get you a full detox after you get out, the facility's just down the hall.
The door's just a metaphor for active acceptance, you could be opening a lock
or drinking a potion or serving a shuttlecock! Whatever! this just seemed convenient!
So please, just go through the door. There's no time to waste."


(http://i.imgur.com/89iPF.gif)

The Ai still seems like it's going to trick you.
You reject it's reality and substitute your own rocky and barren one.

"Well really you're shunning the one you came from and
embracing the one I made for you so just..."

"Why don't you just come through the door TQ-04
I can't make you do anything.
But you really should get through the door soon!"


Nope

"C'mon"

Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: NRDL on November 01, 2011, 10:49:28 pm
Just keep refusing, politely of course. 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Rumrusher on November 01, 2011, 11:20:36 pm
can I get a SAVE STATE here.
I want to test the choices here,

choice one, we eat the AI in the most CREEPY MANNER possible as pay back for that shoddy display of horror.

Choice two, We Eat the AI in the most CREEPY MANNER POSSIBLE then take over the station possibly by combining -04 with the machine and becoming a mechanical god.

choice three WE EAT THE AI SLOWLY SAVORING THE TASTE, IN THE MOST CREEPY SANE MANNER then go through the door.

choice four go through the door

choice five ignore the AI and just take over the station become the Tech God.


edit:we have 5 clones and one normal breed as poll choices. that like 5 storm troopers and a sith to choose from.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Rexfelum on November 02, 2011, 01:20:30 pm
Okay, it took until now for those darn pictures to show up properly on my page.  So we have two images with crackly things in the background that I can't identify, and then a whole bunch of writing in the last one.  I've been wondering if that last is the general Gabronian writing we've been seeing (e.g. here (http://www.bay12forums.com/smf/index.php?topic=74729.msg2526728#msg2526728)) or the weirdo stuff used by the angel (only here (http://uberrobocorn.deviantart.com/art/TQ-666-Adventure-210872115)).  It's probably the same graphics file from Robocorn, but the distinction would tell us whether we're approaching the Surrealm or approaching The Code.

I suggest patting the floating text on the head and scratching it behind the ears.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: TolyK on November 02, 2011, 01:23:11 pm
Agree with MENU>SAVE GAME
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Ottofar on November 02, 2011, 02:28:16 pm
I suggest patting the floating text on the head and scratching it behind the ears.

I support this notion.

Also, I am against Saving and stuff Because where's the fun if there are no risks.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Roboboy33 on November 02, 2011, 02:31:40 pm
Reject going through the door. Accept going out the door.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: TolyK on November 02, 2011, 02:34:32 pm
Go through the other side.
:P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Ottofar on November 02, 2011, 02:40:26 pm
Break on through to the other side.
:P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Urist McDwarfFortress on November 02, 2011, 04:32:04 pm
Hold on, we can make piles and piles of rocks, but we can't make a weapon for ourselves?  Imagine up a gun for yourself and shoot that annoying blue guy in his annoying blue face!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Geen on November 02, 2011, 04:55:24 pm
^HOLY CRAP, you're right!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Nega on November 02, 2011, 06:40:16 pm
Agree with MENU>SAVE GAME
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: peglegpengeuin on November 02, 2011, 07:05:20 pm
Agree with MENU>SAVE GAME
We can't. We don't have any save gems yet.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: BunnyBob77 on November 02, 2011, 07:19:32 pm
Use your mind to create a rocket launcher and destroy that creepy blue face!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Andux on November 02, 2011, 11:38:41 pm
Agree with MENU>SAVE GAME
We can't. We don't have any save gems yet.

Clearly, we must visualize some save gems.
Bonus: Calculating refraction effects and rendering reflections from each facet should tie up even more system resources.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Siquo on November 03, 2011, 01:50:08 pm
Say, smiling, "See you on the flipside", and throw the AI through the door.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Stone Wera on November 03, 2011, 04:00:05 pm
Say, smiling, "See you on the flipside", and throw the AI through the door.

On the off chance that the AI is telling the truth and that door leads to TQ-04's body; hell no.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Siquo on November 03, 2011, 05:37:17 pm
I think that possibility opens up even more possibilities.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Kadzar on November 03, 2011, 06:33:01 pm
Okay, yeah, maybe this is a trap. But do you have a better plan to get out of here? Let's just go through the door.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Robocorn on November 03, 2011, 07:03:50 pm
(http://i.imgur.com/3Ja19.png)

You're still pretty invested in getting rid of this annoying AI.
You imagine a gun and imagine shooting it away.
Bang! Bang! Boom! Pow! Zot! Zoot!

(http://i.imgur.com/X7Pj2.gif)

"Glox on a Prang Chuzz! Are you pretending to shoot me?! do you really not unders-?
Do you really -?
Just get through the door! We're both going to die!"


Agree with MENU>SAVE GAME
Pfft, like you could read the menu screen. The character roster is written in Gabronian and nobody's going to decode all that bullcrap.

The alien text is one of my favorite tools, it's weird having text appear onscreen that the characters can read but the players can't.
It allows me to be an unreliable narrator.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-1-11]
Post by: Geen on November 03, 2011, 07:05:22 pm
GOGOGO! Get through the door, now. I think Khorn is angry at us for converting to Tearmok.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-3-11]
Post by: Hubris Incalculable on November 03, 2011, 07:23:31 pm
Pick up the door and wallop the AI with it, then go through.

EDIT
Pfft, like you could read the menu screen. The character roster is written in Gabronian and nobody's going to decode all that bullcrap.

The alien text is one of my favorite tools, it's weird having text appear onscreen that the characters can read but the players can't.
It allows me to be an unreliable narrator.
Oh man, I am so gonna figure out the Gabronian script now
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-3-11]
Post by: peglegpengeuin on November 03, 2011, 07:28:03 pm
Ask for explanation.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-3-11]
Post by: Cerol Lenslens on November 03, 2011, 08:20:08 pm
The best part about this is that the psychologist AI has managed to traumatize TQ-04 so badly that he's now rejecting reality. Way to go, cyber-Jung!

Anyways, it's quite possible that a new teardrop-shaped AI is crafted for each session, and deleted after prognosis. In which case, the system might be getting ready to 'wipe that tear'... Maybe we should really consider that door. Let's hear the teardrop out, and be ready to dive through the door.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-3-11]
Post by: Rumrusher on November 03, 2011, 08:36:45 pm
It's simple remember that yogert monster from an hour ago,
Yeah well seems TQ-42 over whelm the droids and the planned isolation for TQ-04 was place on hold, under the reason I guess some written law that AI and droids can't assist in harming a gabronian by horrible monsters that or knows that it wants TQ-04 and willing to ignore it's pleasures for survival.

Picture the AI as a Creepy woman torturing some guy only to notice on the television/internet a LARGE MUTANT BLOB THAT EATING HIS WAY TO the very spot she at, all report about the blob talks about how it wants the guy she(psychologically) torturing and will not stop for no creature until it has it.

pretty much the pink tendrils are TQ-42 either digging at the computer to get in, or into TQ-04 eye sockets trying to get into the computer and do horrible harm to TQ-04 since like said is separate from his body and if any revenge wanting person knows better never waste anger on a shell, always go for the soul.

now I kinda want Darker Dark to draw this scene.

edit:

Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-3-11]
Post by: Robocorn on November 03, 2011, 10:41:36 pm
(http://i.imgur.com/RUtvG.gif)

You still don't trust the AI but you feel like you
should at least humor it while you check on the door yourself.
You ask it why this is so urgent.

"It's too urgent to explain if you wait it will-!"

(http://i.imgur.com/NDI0G.gif)

Suddenly the portal is wracked by a rendering of a surge of power.
Its debris flies in all directions.
You hear a loud voice from all directions screeching your name.

"TQ-04!!"

(http://i.imgur.com/LjH85.gif)

"Breach"
"Breach"
"Breach"
"Breach"
"Breach"
"Breach"


You stare in awe at the entity levitating before you in virtual space.
You are taking the skyride over the amusement park of absolute horror.

Yep, the world's ending. Rumrusher accurately predicted what would happen next.
Kind of.

now I kinda want Darker Dark to draw this scene.

Spoiler: visual aide (click to show/hide)
Well, EXCUUUUUSSEE me Rumrusher.
My art not good enough? (I completely agree, I suck, let's get DarkerDark to draw Space Voyage from now on so I can use my spare time to play videogames :P)
Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: Powder Miner on November 03, 2011, 11:09:43 pm
H-h-h-HOLD IT.
DON'T GO THROUGH THE DOOR. THAT'S THE DOOR TO WIPING. IT'S SCAREMONGERING YOU,
DON'T DO IT!
Think about it, what's the only external influence acting on you right now? The wiping droids. This IS in your mind. Therefore they are the ones currently causing the influences. Why would they create a thing in which your mind would suddenly fail the wiping process and collapse or anything. (Hint, that doesn't just randomly happen, no matter how tripped out you are). They're trying to scare you into entering the door and getting your mind wiped. WAnd we're falling for it. Don't.

Steadfastly ignore it. You're not going to fall for this petty crap. Attempt to force the door out of your mind.
Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: Andux on November 04, 2011, 01:25:27 am
"Oh. That guy. Er... I don't suppose you could go psychoanalyze him now?"
Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: peglegpengeuin on November 04, 2011, 07:09:36 am
Clearly this is just another test and we're in no mortal danger. The solution to this test probably involves some lesson about our career. Think up giant tubespawn tube around invading beast, with regular-sized flushing lever. Say one-liner like "Looks like you're flush out of luck" before pulling lever and sending the horror far away.

Of course, chances are better that this is real than TQ-04 might realize.
Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: Rexfelum on November 04, 2011, 11:00:14 am
The problem is . . . the droids/AI trapping us thought that TQ-42 was just part of our delusion at first.  Here we are in a "treat your delusion" mental space, and now a mind-scarring horror has come to confront us.  How are we supposed to know whether this is a vindication of our memories, or an AI-spawned attempt to make us cleanse our mind of delusion?

Thank you, Robocorn, for leading your audience to doubt reality.

If the monster is real, I'd want to know a whole lot more about why it's in this mindscape.  And why the mind-machine can't just spit us out again and wake us up.  Ask the blue whatsit.  (Too bad that there wouldn't be the slightest smidgen of spare time to answer in a real emergency.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: Roboboy33 on November 04, 2011, 12:15:56 pm
Just dont go through the door no matter what.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-3-11]
Post by: Rumrusher on November 04, 2011, 12:51:06 pm
now I kinda want Darker Dark to draw this scene.

Spoiler: visual aide (click to show/hide)
Well, EXCUUUUUSSEE me Rumrusher.
My art not good enough? (I completely agree, I suck, let's get DarkerDark to draw Space Voyage from now on so I can use my spare time to play videogames :P)
I don't have Zemblax enough to suggest that kind of stuff, or do I? It's not an "art good enough" more so "I didn't know you would".

well looks like TQ-42 breach into our mind session to kill us, to defend our selves. Sadly from the previous entry looks like materializing weapons really a figment of TQ-04 imagination.

Ask the AI to make some weapons for the upcoming battle if it can't then, grab the AI and use it as club

Just dont go through the door no matter what.
what door can't you see it blow up


(http://i.imgur.com/NDI0G.gif)
Suddenly the portal is wracked by a rendering of a surge of power.

clearly we must team up with the crazed woman AI against the Blob TQ-42.

Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: peglegpengeuin on November 04, 2011, 01:18:02 pm
Yeah, now that I look over some old pictures, it does look like imagining things does absolutely nothing. Shame, because I really wanted TQ-04 to flush it. It seems like that would be his first instinct.
Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: Rumrusher on November 04, 2011, 01:27:34 pm
Yeah, now that I look over some old pictures, it does look like imagining things does absolutely nothing. Shame, because I really wanted TQ-04 to flush it. It seems like that would be his first instinct.
so pretty much we either A. get the access to materialize stuff to battle the creature, or b. use the Ai as a club to battle the creature, c. cry to Tearmok to help us, d. horribly be Tentacle murdered. or my personal choice, e wait for TQ-42 to show himself so I can draw him in funny ways.
Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: Robocorn on November 04, 2011, 11:24:38 pm
(http://i.imgur.com/TNzxs.gif)

By the eyes of Chi Naur what is that thing?!
Does this all really exist?!
You expect some answers from the AI this time.
Or at least some guns that actually (virtually) exist.

"Foreign consciousness has breached the subconscious communication chamber!
Not part of the bugfix.
Some biological weapon or something.
Possibly alien in origin"
"It's trapped us in the simulation with it"
"This is not great!"
"Breach! Breach! Breach!"
"Communications are offline!
admin privileges are locked!"


(http://i.imgur.com/R8gm4.gif)

In a not properly Gabronian voice, the being speaks.

"What luck to find you dreaming...so soon"

"The plan is following through... in spite of my ...injuries"

"You will collaborate...TQ-04"

"You will be... my conduit... to the ...other world"

The problem is . . . the droids/AI trapping us thought that TQ-42 was just part of our delusion at first.  Here we are in a "treat your delusion" mental space, and now a mind-scarring horror has come to confront us.  How are we supposed to know whether this is a vindication of our memories, or an AI-spawned attempt to make us cleanse our mind of delusion?

Thank you, Robocorn, for leading your audience to doubt reality.

If the monster is real, I'd want to know a whole lot more about why it's in this mindscape.  And why the mind-machine can't just spit us out again and wake us up.  Ask the blue whatsit.  (Too bad that there wouldn't be the slightest smidgen of spare time to answer in a real emergency.)

--Rexfelum
I can be clever once in a while. Just not often.

now I kinda want Darker Dark to draw this scene.

Spoiler: visual aide (click to show/hide)
Well, EXCUUUUUSSEE me Rumrusher.
My art not good enough? (I completely agree, I suck, let's get DarkerDark to draw Space Voyage from now on so I can use my spare time to play videogames :P)
I don't have Zemblax enough to suggest that kind of stuff, or do I? It's not an "art good enough" more so "I didn't know you would".

I was just being a jackass, for that I'll give you 500 zemblax because that's really the use of it anyway.
It's not like anyone ever spends their zemblax unless I give them explicit permission.
I swear, when this thing ends, I'm going to be flooded with a million complicated fanart requests from people who've hoarded their
zemblax away.

Somewhat separate thought: I must seem pretty elusive these days for it to seem more likely to get art made by the guy who is constantly inundated
with drawing requests
as opposed to the guy who has until recently updated daily. The less consistent schedule is partially because of my increase in number of artistic exertions in my curriculum but mostly due to Linux. I do all of the official art and junk in photoshop at school so I can apply all my gradients and filters and shit. At home I have to single boot Linux (for several unfortunate reasons) and while I'm not sure I can update in GIMP without pressure sensitivity I might be able to speedpaint some requests if I seemed inclined.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Hubris Incalculable on November 05, 2011, 12:18:11 am
GIMP without pressure sensitivity

Excuse me, but GIMP certainly supports pressure sensitivity. It's in the paint/ink/pencil/generic drawing tool options, under 'brush dynamics'. However, it may be that your drivers are at fault for not detecting the pressure sensitivity of your tablet.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Urist Mcinternetuser on November 05, 2011, 12:21:21 am
Grab the AI, spin him like Bowser and throw him at the monster. Or spawn some badass gear like a revolver, or spear and shield getup.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: NRDL on November 05, 2011, 12:46:49 am
Grab the AI, spin him like Bowser and throw him at the monster. Or spawn some badass gear like a revolver, or spear and shield getup.

This. 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Robocorn on November 05, 2011, 12:47:53 am
GIMP without pressure sensitivity

Excuse me, but GIMP certainly supports pressure sensitivity. It's in the paint/ink/pencil/generic drawing tool options, under 'brush dynamics'. However, it may be that your drivers are at fault for not detecting the pressure sensitivity of your tablet.
I'm sorry for my ambiguity, I in no way meant to insult GIMP it's most certainly my not having the proper Linux drivers for my tablet.
It didn't seem like I was referring to GIMP's capabilities when I typed the sentence. To make sure I'll type some samples

Spoiler: sentence tests. (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Rumrusher on November 05, 2011, 01:28:09 am
Hey look it's princess Bubblegum, crossing continuity to do horrible things to TQ-04 and his lil' AI buddy. I guess Horrible things including those Gum drool.

Oh can I spend 100 zemblax on adding 3 additional character slots? then another to get one of the character slots filled with that litheu who passed out on top of TQ-02?
reasons to break this grabronian cycle and to soon make a Megaman spoof image.
Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: Rexfelum on November 05, 2011, 01:39:51 am
Spoiler (click to show/hide)

Does it feel good to finally, finally be drawing grotesque abominations from beyond time and space?

Ask the blue thing what's going on with our body out in the real world.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED TWICE 11-3-11]
Post by: Rumrusher on November 05, 2011, 01:53:49 am
Spoiler (click to show/hide)

Does it feel good to finally, finally be drawing grotesque abominations from beyond time and space?

Ask the blue thing what's going on with our body out in the real world.

--Rexfelum
I think it can't for its lock out of communications from the outside. 

shoot I thought -42 would reshape himself a little bit more non ugly since this is a simulation.

looks like it's a job for spawning loads of rocks to write up a code to spawn guns(hack into the session and unlock the admin privileges).
chop to it AI.
best way to get stuff is to make a universe that can research into cross universe travel, thus they will make a portal to this universe hopefully they will bring weapons or a way to escape.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Andux on November 05, 2011, 02:02:06 am
I predict an epic showdown in the Surrealm:

(http://img.ie/08a98.png)

Yoggurth vs. Giga-Nana (http://www.bay12forums.com/smf/index.php?topic=74729.msg2338348#msg2338348)*
FIGHT!

*Not to scale.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: peglegpengeuin on November 05, 2011, 09:06:59 am
"You need me to get to this 'other world', huh? So what happens if I die? Do you lose?" Start floating toward AI. "I am willing to sacrifice myself for the Gabronian Empire. Kill me AI." Cover eyes with hands and start shaking in a fear never known before.

Dang TQ-04, you so noble!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Rumrusher on November 05, 2011, 09:34:45 am
"You need me to get to this 'other world', huh? So what happens if I die? Do you lose?" Start floating toward AI. "I am willing to sacrifice myself for the Gabronian Empire. Kill me AI." Cover eyes with hands and start shaking in a fear never known before.

Dang TQ-04, you so noble!
well kinda he needs you to be in a sub conscience state which we are. just now we need to open the portal to the other realm... and get TQ-666 to battle him in a giant mechsuit made of tears.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Rexfelum on November 05, 2011, 01:28:17 pm
"You need me to get to this 'other world', huh? So what happens if I die? Do you lose?" Start floating toward AI. "I am willing to sacrifice myself for the Gabronian Empire. Kill me AI." Cover eyes with hands and start shaking in a fear never known before.

Dang TQ-04, you so noble!

Lemme guess which character you'd like to ditch in order to make room on the roster.

Actually . . . might not be a bad idea, if we get ZC-04 to replace him.  Though I'd still miss TQ-04.

well kinda he needs you to be in a sub conscience state

I know.  I hate when things like "conscience" and "morality" get in the way of my extra-dimensional nightmare activities.

get TQ-666 to battle him in a giant mechsuit made of tears.

No, no, skip straight to the salt (http://www.bay12forums.com/smf/index.php?topic=74729.msg2290072#msg2290072):

(http://imageshack.us/m/709/2537/985w.png)

Just have to overcome a few technical hurdles and it'll work.

I predict an epic showdown in the Surrealm

Fantastic.  Clearly a match that will last more than five seconds.  Let's do it!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: peglegpengeuin on November 05, 2011, 02:29:32 pm
"You need me to get to this 'other world', huh? So what happens if I die? Do you lose?" Start floating toward AI. "I am willing to sacrifice myself for the Gabronian Empire. Kill me AI." Cover eyes with hands and start shaking in a fear never known before.

Dang TQ-04, you so noble!
Lemme guess which character you'd like to ditch in order to make room on the roster.

Nah, I actually like TQ-04. I'm just desperate for moves to keep Yoggurth out of the Surrealm. If he gets in, he'll evolve into Demon King Yoggurth, and then someone will make a MUGEN character for him, and who knows what will happen next!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Geen on November 05, 2011, 03:06:55 pm
HAIL LORD YOGGTHULHU!
Let's help it kill everything.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Rumrusher on November 05, 2011, 03:22:10 pm
Screw ditching we just spend our hard earn cash on new character slots.
if we all pool in we can do it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Armok on November 05, 2011, 03:38:15 pm
> AI: kill TQ-04
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Hubris Incalculable on November 05, 2011, 05:58:23 pm
"You need me to get to this 'other world', huh? So what happens if I die? Do you lose?" Start floating toward AI. "I am willing to sacrifice myself for the Gabronian Empire. Kill me AI." Cover eyes with hands and start shaking in a fear never known before.

Dang TQ-04, you so noble!
well kinda he needs you to be in a sub conscience state which we are. just now we need to open the portal to the other realm... and get TQ-666 to battle him in a giant mechsuit made of tears.
I approve.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Rumrusher on November 05, 2011, 09:02:58 pm
> AI: kill TQ-04
Oh wait there also a slight chance of killing TQ-04 will cause him to open a portal to the other realm for dying might cause him to slip into subconsciousness so it's either A fake your death to fool tq-42 until AI or TQ-04 hacks into admin control, or die/pass out/struck down and let in -42.
dying kinda worst than sleeping for TQ-04 can Escape or return to his body, where dying just leaves a one way trip and trapping your self with yogurt man.
though 42 just want to go into the other realm and doesn't seem to have any other goals than just that.
so I guess once 42 poofs into the other realm he would be to glee stupid to notice 04 leaving and once return to his body Tq-04 can wake up in a organic room and go into the Escape pod or flush tq-42 sleeping mass down the cloning tube. but first
Wipe AI's Tears
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Robocorn on November 05, 2011, 11:05:18 pm
(http://i.imgur.com/VPeje.png)

This is insane! what's going on with your body in reality?!

"Still on the interface chair"
"Can't detect nearby computers"
"Breach"
"Breach"
"Glox, what's going to happen."


Agh! There has to be a way out.

(http://i.imgur.com/GwgeD.gif)

"Don't... resist... TQ-04"
"This is all ...predetermined"

"I can... hear... the dormant entity clearly now"

"I will enter the... other world"

"My blood will feed ...endless rivers"

"The storm giant and steel fiend will quake in terror"

No! No!

(http://i.imgur.com/Ewl6K.png)

You ask the AI if it can still control the systems of the interface chair.

"Uh, affirmative"

You tell it of TQ-42's insanity, his slavish devotion to malevolent foreign powers and his
disregard for the laws of the Gabronian Empire.

Frankly, if you're a component to his master plan,
you'd rather be dead.


"The Root troll ramparts will... crumble... under waves of my flesh"

"The great salt city will dissolve beneath seas of my blood"


"But, I'd be trapped here with him"

(http://i.imgur.com/Ycdgy.png)

We all have to make sacrifices

"The cord of Zlash'Ilx will come into my possession!"

"The... Celestial Arbitrix... will be... destroyed!"


(http://i.imgur.com/H6ZOc.gif)

"..."
"Affirmative"
"Sorry for the confusion"
"goodbye TQ-04"


"I will find and...absorb... the meta"

Your body is suddenly wracked by a surge of electricity running through your nerves.
All of your muscles contract at once.
A sharp pain overwhelms you.

"Shabalash will be mi-

TQ-04 has been struck down

Character Roster.
(http://i.imgur.com/KLGw1.gif)

This wasn't part of the original plan but it came so far out of left field that it almost works.
I can't really think of a more appropriate way for my Lovecraft parody character's story to end.
Still, it feels kind of weird to see him gone because he's the only character that underwent any development.

Better fill that slot wisely when it comes time to do so.

Remember when this game used to be monochrome? Weird, right?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rumrusher on November 05, 2011, 11:16:24 pm
TQ-04 has been struck down


Ok and Take control of the Litheu.

what are you talking about robocorn, Alpha learn to not kill every one all the time, and became more narcissistic, TQ-02 learn to share and not be afraid of new people, TQ-01 ...,Tq-666 has learn to believe in himself and to dance and become Tearmok the Tear god, TQ-03 found how to control people. TQ-04 turn around from his mutant hating ways from saving the creature he was going to purge only to be killed off by Armok.
> AI: kill TQ-04
Thus opening the portal to Shabalashand sit on Tearmok's throne... and maybe Armok's too. it would be horrible and it would take eons to clean the sectoid/yogurt out of them. That and the AI going to be horribly Torture and do horrible horrible things with it.
besides where do Sectoids go when they die?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: peglegpengeuin on November 05, 2011, 11:34:19 pm
I'm tempted to ask for an AI character, like the now traumatized guy we left with Yoggurth. He might be fun to play. Or we can try TQ-04.1, TQ-04's twin brother with the same exact personality, profession, and acquaintances who goes by "TQ-04" for short even though that invokes incredible amounts of confusion... and who was suspiciously never mentioned until now.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: QuakeIV on November 05, 2011, 11:39:41 pm
Take command of the yogurt beast/TQ-42
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: QuakeIV on November 05, 2011, 11:40:46 pm
Ohshi-
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rumrusher on November 05, 2011, 11:41:47 pm
Wait where's me extra Character slots? I paid 100 zemblax for extra Characters slots... not pull a trilby's notes (http://www.youtube.com/watch?v=mmg9GVkFV-8&t=5m40s) and kill TQ-04 to stop a monster from breaching another world.

"TQ-04, well when he was around"
Man that's cold.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: TolyK on November 06, 2011, 12:26:28 am
Hold on with filling the new char slot.
Lets get to the top-left guy now :P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Robocorn on November 06, 2011, 12:36:34 am
Character slots are limited so I don't lose my mind trying to connect fifty bajillion hanging plotlines.
No quantity of zemblax would likely be able to convince me to provide another one.

I suppose it might be feasible to use zemblax to pay through an extraneous plotline panel by panel.
I wouldn't see 300 getting you more than 3 panels tops though.

I've juts opened up some metagame can-of-worms haven't I?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: TolyK on November 06, 2011, 12:38:03 am
>:D
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-5-11]
Post by: Rexfelum on November 06, 2011, 12:39:20 am
TQ-04 has been struck down

. . .

This wasn't part of the original plan but it came so far out of left field that it almost works.
I can't really think of a more appropriate way for my Lovecraft parody character's story to end.
Still, it feels kind of weird to see him gone because he's the only character that underwent any development.

Better fill that slot wisely when it comes time to do so.

Wow.  I have a sensation both of sadness and completeness.  That was a successful story, with beginning, middle, and end.

If you have any sort of larger plan for the plot, as you've indicated, you should be angling to get points of development for the other characters.  Also, since TQ-04 is on the same planet (you know, the fifth planet from the Gabronian homestar) as TQ-03, the yogurt plot is far from finished.  (Pirate droids vs. horrors from beyond time?)  And for anyone counting, we now have both ZC-04 (the mutant) and TQ-05 (this one (http://www.youtube.com/watch?v=hV6a-4WRys4)) still in the thick of things.

This death, and the inevitable plot recombination, should shake up the question of how "cyclical" the roster has seemed recently.  Another shake-up could be in that instead of TQ-04's chums, we consider adding TS-419--the "little green man" who's been the right hand of TQ-03.  A change of the mutant colony plot by giving a different perspective.  Or we could wait until TQ-03 dies to do so, of course.

. . .

I'll miss you, TQ-04.

Meanwhile, be scarféd Rauthaz.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rumrusher on November 06, 2011, 02:31:58 am
So would suggesting the spot where TQ-04 was be replace with a "goblin" be a waste or a great idea?
I keen on having that spot be replace for long time in the batter box, Leeyanne or newcomer AI that murderous litheu.

wait he AI had access to the chair and didn't try to pop TQ-04 off the chair shoot given how liquidy that room was -42 absorb most of the station and killing 04 only stop his progress by an inch given he still has his old cloning chamber there no one who can stop him... outside of a Robotic Corn with one eye with a sidekick who has long flowing hair, Armok, Tearmok, Mogul, Magma,and/or Goblin squad. Shoot he can clone TQ-04 back mind and all and trap him in virtual session of torture then clone another one in means of working on a way to enter Shabalash.
so killing our selves Doomed the universe a little... unless Tearmok gets that mech suit.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Andux on November 06, 2011, 03:55:36 am
My top picks for filling the empty slot:

I suppose it might be feasible to use zemblax to pay through an extraneous plotline panel by panel.
Hmm... how about TQ-04's ghost surveying the ruined mindwiping facility/droid depot/whatever whilst awaiting his ride to the afterlife?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: peglegpengeuin on November 06, 2011, 07:49:19 am
It looks like I'm the only one who wants us to become TQ-04.1, TQ-04's twin-in-every-regard brother.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Evergod41 on November 06, 2011, 09:19:15 am
Wait, the society is based entirely on cloning... or at least breeding in tubes. So why wont the slot be filled by TQ-04's clone? Sure he wont have memories of recent events, but he'd be the same sectoid.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: BunnyBob77 on November 06, 2011, 11:21:35 am
Be XF 3.14, the chief gabronian scientist.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rexfelum on November 06, 2011, 11:56:14 am
Wait, the society is based entirely on cloning... or at least breeding in tubes. So why wont the slot be filled by TQ-04's clone?

Same reason why we can't
become TQ-04.1, TQ-04's twin-in-every-regard brother
namely, neither "TQ-04.1" nor "TQ-04's clone" exist, because that's not how anything in the breeding process has worked so far.  We've got this idea that us Sectoids are named in whole integers and grown in spawning chambers.  You choose/get assigned a career (http://www.bay12forums.com/smf/index.php?topic=74729.msg2416213#msg2416213) (or, in some cases, not (http://www.bay12forums.com/smf/index.php?topic=74729.msg2260735#msg2260735)), and off you go.  The clones are already as uniform, and as unique, as they're going to be, and are not "related" to each other.

Then there's Alpha Rauthaz, who seems to not be a clone somehow (http://www.bay12forums.com/smf/index.php?topic=74729.msg2687983#msg2687983).  Not sure what's up with that.

Anyway, I like Andux's listing:

  • Litheu
  • ZC-04
  • TS-419
  • Giga-Nana

. . . Though I'd still add poor, confused TQ-05.  I propose that a new poll go up once we're done with this "favorite character" thing.

Speaking of which, TQ-03 is clearly down at the bottom.  Does anybody like the idea of replacing TQ-03 with TS-419?  I know this isn't part of the debate right now, but the poll is just sitting there and I presume Robocorn is gonna do something with it eventually.

--Rexfelum

P.S.: Funky colors because I can.

Edited P.P.S.: Dangit, I just re-read that first link I made.  TQ-02 knew TQ-04.  Do you think he'll ever find out what happened?  Actually, in that link, I see TQ-05 crying to see TQ-01 and TQ-02 leave.  We'd better get TQ-05 back in the story somehow, either directly or via ZC-04, so she can develop further; and somebody needs to learn the news of TQ-04 to share with the others.

Edited P.P.P.S.: TQ-04 was crying too!  The only one not crying was TQ-03!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rumrusher on November 06, 2011, 12:29:33 pm
I still say becoming a clone of tq-04 or any one on the station where TQ-04 died is a bad idea, for the idea that -42 took over every thing searching for -04 and the a chance of limited actions for them that doesn't lead to be pulled into the goop be struck down.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rexfelum on November 06, 2011, 12:47:18 pm
the station where TQ-04 died

Station?  Try homeworld.  You know, Mezizz?  The fifth planet of the Gabronian home system?  Not gonna label that one a lost cause without a fight.  Not to mention that TQ-01, TQ-02, and Alpha Rauthaz are already headed there on the Acier Rouge (http://www.bay12forums.com/smf/index.php?topic=74729.msg2446192#msg2446192) for some sort of important event in a few hours (http://www.bay12forums.com/smf/index.php?topic=74729.msg2422693#msg2422693), so there's going to be a fight somehow.

I may be conflating "get to Mezizz" with "the important event," but the point stands.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Urist Mcinternetuser on November 06, 2011, 02:55:17 pm
 :'( No one who is put in his slot will fill the hole in my heart. TQ-01 time please!

Edit: Is TS-419 the guy with the scar? I think he's cool, but if we changed him we'd have even fewer female characters.
Maybe use him for the new slot? Or someone else entirely.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Cerol Lenslens on November 06, 2011, 03:17:09 pm
No replacements!

Once a slot is empty, it stays empty! Maybe that'll teach us not to be so cavalier with Gabronian life!

Fare thee well, TQ-04. And may celestial dream beings sing thee to thy rest. (sniff)



Anyways, let's be TQ-01 again. We haven't seen him for a while.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Siquo on November 06, 2011, 03:23:39 pm
Leave the slot empty, for now. Awesome story with an awesome ending, that was.

TQ-01!!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rumrusher on November 06, 2011, 03:37:51 pm
the station where TQ-04 died

Station?  Try homeworld.  You know, Mezizz?  The fifth planet of the Gabronian home system?  Not gonna label that one a lost cause without a fight.  Not to mention that TQ-01, TQ-02, and Alpha Rauthaz are already headed there on the Acier Rouge (http://www.bay12forums.com/smf/index.php?topic=74729.msg2446192#msg2446192) for some sort of important event in a few hours (http://www.bay12forums.com/smf/index.php?topic=74729.msg2422693#msg2422693), so there's going to be a fight somehow.

I may be conflating "get to Mezizz" with "the important event," but the point stands.

--Rexfelum
oh well then Mezizz is pretty much doomed, to be covered in yogurt sectoid slugged.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Robocorn on November 06, 2011, 05:16:49 pm
So would suggesting the spot where TQ-04 was be replace with a "goblin" be a waste or a great idea?

Spoiler: I considered it but, (click to show/hide)

No update today, I forgot to give you this though.

(http://i.imgur.com/Z5gux.png)
You go the Platinum Medal of Self-sacrifice
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: TolyK on November 06, 2011, 05:27:05 pm
typo.
;)
....
Code: [Select]
ACHIEVEMENT UNLOCKED!
Commit suicide in an awesome manner.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rexfelum on November 06, 2011, 06:37:48 pm
Is TS-419 the guy with the scar?

The "little green man" who's been the right hand of TQ-03 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2235574;topicseen#msg2235574).  You're thinking of SC-412 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2593745#msg2593745).

I think he's cool, but if we changed him we'd have even fewer female characters.

SC-412 is female (http://www.bay12forums.com/smf/index.php?topic=74729.msg2593745#msg2593745).

However, if TQ-04 were replaced with ZC-04 (who has become female by the amazing power of the players to determine gender (http://www.bay12forums.com/smf/index.php?topic=74729.msg2449677;topicseen#msg2449677)), and TQ-03 were replaced by TS-419, then the balance of gender would remain as-is.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rumrusher on November 06, 2011, 10:05:15 pm
Is TS-419 the guy with the scar?

The "little green man" who's been the right hand of TQ-03 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2235574;topicseen#msg2235574).  You're thinking of SC-412 (http://www.bay12forums.com/smf/index.php?topic=74729.msg2593745#msg2593745).

I think he's cool, but if we changed him we'd have even fewer female characters.

SC-412 is female (http://www.bay12forums.com/smf/index.php?topic=74729.msg2593745#msg2593745).

However, if TQ-04 were replaced with ZC-04 (who has become female by the amazing power of the players to determine gender (http://www.bay12forums.com/smf/index.php?topic=74729.msg2449677;topicseen#msg2449677)), and TQ-03 were replaced by TS-419, then the balance of gender would remain as-is.

--Rexfelum
But come on so many Gabronian characters we really need to mix things up with a litheu... or a Kissok. considering how TQ-04 died in vain, -42 had cloning tanks on looking for the one sectoid who can visit this fantasy world. having it's corpse means a narrow search in the DNA to recreate the creature.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: NRDL on November 06, 2011, 10:24:14 pm
I wanna be TQ-01.  It would be cool for us to actually see the space voyage. 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: peglegpengeuin on November 06, 2011, 10:26:49 pm
I wanna be TQ-01.  It would be cool for us to actually see the space voyage.
I change my vote to this. We can fill the character slot in later when there are more characters to choose from.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: rarborman on November 06, 2011, 10:56:34 pm
I want to fill the spot with some random sectoid that has no relationship with any of the others or with their problems, maybe a surveyor on some far flung rock or something.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Hubris Incalculable on November 06, 2011, 10:59:45 pm
Quote
I want to fill the spot with some random sectoid that has no relationship with any of the others or with their problems, maybe a surveyor on some far flung rock or something.

Come now, that's just mean. Did he not just say that he's having a hard enough time tying the plot together without adding more character slots? This is paramount to just about the same thing.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: rarborman on November 06, 2011, 11:28:14 pm
I changed my mind, I want TQ-040 a genotype identical to TQ-04, whose job is spawn tube and organic waste recycling maintenance.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: QuakeIV on November 07, 2011, 02:58:06 pm
We really shouldn't try to tell him what the character will be like, the reason we had anyone awesome in the first place was the creative freedom.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: rarborman on November 07, 2011, 04:34:09 pm
No I'll kill the freedom with horrible horror!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Geen on November 07, 2011, 06:05:31 pm
Rest in pieces, my Lovecraftian alien friend.

I say TQ-01. Or Yogurthulhu. Or is it a Yoggoth? Or even a Yog-Go? Or even Yog-Nigurath? Or Yog-Soggoth.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rumrusher on November 07, 2011, 06:33:29 pm
Rest in pieces, my Lovecraftian alien friend.

I say TQ-01. Or Yogurthulhu. Or is it a Yoggoth? Or even a Yog-Go? Or even Yog-Nigurath? Or Yog-Soggoth.
Cou (the litheu) and leeyanne, just stick both in one Character slot. have both work the same time

that or have the AI dump TQ-04 conscience to a droid on the planet. thus saving him at the same time, though this means we get Droid-04 and lose a chance to get a Litheu/TQ-04 buddy cop scenario.

wait isn't TQ-04 separate from his body at the time? so would killing his body(through the chair not by deleting him self) just meant' he now separate from TQ-42 for TQ-42 can't access "the system" through his form and only could now for he was touching TQ-04 and ran his goop to his mind. Meaning if TQ-04 went through that "door" he would have been stuck with -42 probing his mind already. so while he killed his body he still alive... just now stuck in ever lasting limbo with an AI(who loves him) until either the AI or TQ-04 crack admin controls.

so could we cut to a pan back to TQ-04 wiping the tears from AI because that thing was crying the entire event and we can't miss a tear wiping moment.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: peglegpengeuin on November 07, 2011, 06:41:32 pm
We can also be one of those small bug things from the Surrealm, though I think that would be a bad idea.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rexfelum on November 07, 2011, 10:16:22 pm
We can also be one of those small bug things from the Surrealm, though I think that would be a bad idea.

Look on the bright side: pretty soon, we'd get to redesignate that same slot.

And am I the only one who wants to go back to pixelated Rauthaz?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rumrusher on November 07, 2011, 10:20:21 pm
We can also be one of those small bug things from the Surrealm, though I think that would be a bad idea.

Look on the bright side: pretty soon, we'd get to redesignate that same slot.

And am I the only one who wants to go back to pixelated Rauthaz?

--Rexfelum
I sure don't... that was a pain to edit.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rexfelum on November 07, 2011, 10:53:48 pm
And am I the only one who wants to go back to pixelated Rauthaz?

I sure don't... that was a pain to edit.

. . . Not pixelated, merely scarféd Rauthaz?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Robocorn on November 07, 2011, 11:55:15 pm
You are TQ-01

(http://i.imgur.com/3jr61.png)

You've been led to the atrium of the ship by a chatty guard who has repeatedly misidentified you as TQ-19408605,
the guard who currently exists in a state of limbo within your wrist mounted inventory.
You've lost your friend TQ-02, your ally Alpha Rauthaz, and your way.

Your guide, TE-8897765443 apparently, has not stopped talking for more than a moment at a time.
It worries you somewhat.

"You gotta know the importance of R&R, TQ-19408605! If you don't head to the atrium every once in a while you start to get the old
space madness. It may sound crazy rookie but it happens! A Sectoid spends one too many years without fresh air and a sky above them
and their mind goes loopy the second they land on a planet. I've seen it happen once. Some spacebound sanitation engineer poked his head outside
when we landed on Zeptod a couple a' years back. Had to get him reset. No foolin'. So anyway, you gotta appreciate the AR's atrium. Some of the
ships have nice ones. But This one's got some of the most exotic species they scrounged off the genesis world before the Pstchithxchs had their way with it.
Mezziz is a nice homeworld, but if this room is any indication, Gabrona was waaay better. True facts. So what do you want to do rookie? We can play some Spekli, though you're looking at the master on this ship. Or we can find some yogurt, there's a selection but they haven't got any of that rare stuff, that's not your type anyway eh, TQ-19408605. So, what do you want to do?"


Remember when this was monochrome?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Kadzar on November 08, 2011, 12:11:33 am
I'm glad it's not now, at least for this panel.

Anyway, I'm curious about what Spekli is. Let's play it to find out.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rexfelum on November 08, 2011, 12:43:38 am
Now that we're on the move again, I've finished updating that guide thing (http://www.bay12forums.com/smf/index.php?topic=74729.msg2223767#msg2223767).  And this is a different sort of "page count," but TQ-04 died on page 200 in standard forum view.  So, you realize that this forum game has now passed 200 pages, right?  And is almost a year old?  And is awesome?

In other news, I'm really getting X-COM plantlife vibes from the atrium.  Funny how Robocorn disavows all knowledge of X-COM.

In other other news, in my quest to get us to become Alpha Rauthaz, I totally knew that we were going to meet up in the atrium.  Totally knew it (http://www.bay12forums.com/smf/index.php?topic=74729.msg2539849;topicseen#msg2539849).

In other other other news, we want to attain a state of Sectoid zen by meditating within a lotus position, within an alien lotus.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: peglegpengeuin on November 08, 2011, 01:14:00 am
I'd say throw him into a carnivorous plant, but we need to get the pacifist medal for TQ-01. Actually, I wouldn't say to throw him into one anyway.

Terrible, terrible idea: Smoke space weed/catnip.

Wait, can we take his wrist-mounted inventory and shove him into it? And by take, I mean ask politely to borrow it. Can we put a wrist-mounted inventory into another wrist-mounted inventory?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Rumrusher on November 08, 2011, 03:57:05 am
Well TQ-01 fine let's jump to someone in else. maybe RAVE ROOM!
(http://i.imgur.com/KLGw1.gif)


You are the RAVE ROOM
Spoiler: epileptic beware (click to show/hide)
Being a large room for parties and get togethers,  you haven't seen much action other than a few intoxicated folks push each other. but Today something special happens. some one died and now replace it's spot.



If this happens then TQ-03 needs to wake up with "KO'D" written on her face.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-6-11]
Post by: Armok on November 08, 2011, 07:17:15 am
> Poke a plant because it looks like it can't possibly be real.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-7-11]
Post by: Roboboy33 on November 08, 2011, 10:26:08 am
play spekli
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-7-11]
Post by: Ottofar on November 08, 2011, 10:38:36 am
play spekli
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-7-11]
Post by: Robocorn on November 09, 2011, 06:18:40 pm
(http://i.imgur.com/K9lmF.png)

You've never played spekli before so you guess you could-

"Spekli? Great! I just found a table. I gotta wan you rookie, I can't be beaten at spekli.
You're going to have a tough time if you're trying to beat me."

(http://i.imgur.com/KF2RA.png)

"It's not a hard game to learn, TQ-19408605. I'm surprised you never found the time to learn it.
It's all over the western galactic arm. They must have played it on Zektor 2 or wherever we picked you
up. I won't hold it against you, because I'm unbeatable. everyone on this ship has lost against me."

"it's hard to find anyone to play against me so I'll show you how."

(http://i.imgur.com/LLhF9.png)

TE-8897765443 presses the center hexagon of the array and it illuminates red.

"See? You just press the hexes and they light up. We take turns lighting them up and the first with 3 in a contiguous line wins. The games go pretty quick. Don't feel too bad when I beat you."

I could either have adapted an existing game to an alien environment, spent a lot of time and effort inventing the kind of unsolved (http://en.wikipedia.org/wiki/Solved_game) strategic game that an advanced alien race would play, or invent a game that will make people make this face ಠ_ಠ.

Knowing me, the intent behind spekli is probably painfully clear.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-9-11]
Post by: Powder Miner on November 09, 2011, 06:26:23 pm
Hit the tile to the direct top-left of of the red tile.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-9-11]
Post by: Armok on November 09, 2011, 06:26:41 pm
> point out that unless there are additional rules the player who starts will always win.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-9-11]
Post by: NRDL on November 09, 2011, 06:27:22 pm
Hit the tile to the direct top-left of of the red tile.

This. 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-9-11]
Post by: Evergod41 on November 09, 2011, 07:12:18 pm
> point out that unless there are additional rules the player who starts will always win.
Then
Hit the tile to the direct top-left of of the red tile.
This.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-9-11]
Post by: Hubris Incalculable on November 09, 2011, 07:56:41 pm
Off-topic - I realized that Alpha Rauthaz' second name mens red in proto-germanic.
link: http://www.angelfire.com/ga3/arkan/pgmnlex.html
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-9-11]
Post by: peglegpengeuin on November 09, 2011, 08:01:41 pm
> point out that unless there are additional rules the player who starts will always win.
I was thinking the same thing. Also, agreed.

Hit the tile to the direct top-left of of the red tile.
Disagreed.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-9-11]
Post by: Robocorn on November 09, 2011, 11:37:45 pm
(http://i.imgur.com/Xdaug.png)

You think that with the given rule set the starting player will always win.

"Come on, TQ-19408605, you're just saying that because you don't want to lose"

(http://i.imgur.com/DQMJ9.png)

He's got you there.

You select a hex to the upper left.

"That's the spirit..."

(http://i.imgur.com/QqbL2.png)

"...But the Grexxil maneuver can't beat my strategy."

So, somebody asks me what I'm drawing and I say I'm kind of doing a comic.
And they ask what it's about. I have to tell them I'm drawing the background to two aliens playing space tic-tac-toe.
That's usually when the interest ends.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: Powder Miner on November 09, 2011, 11:40:05 pm
Block him off with a tile to the bottom-left of the original tile.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: Demonic Spoon on November 09, 2011, 11:43:22 pm
Block him off with a tile to the bottom-left of the original tile.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: peglegpengeuin on November 10, 2011, 12:12:29 am
Oh, is there a border? I just figured that he could go anywhere on the table, meaning that blocking any direction now would mean that he could just go in the other and win. Yeah, I agree that we block him. If he plays smart, this should be a tie. Otherwise, we win.

Edit: My spider senses are going off. Something is going to barge into the room or something right before we can make our final move. I'm calling it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: Armok on November 10, 2011, 04:33:31 am
just one tile we can click on without him winning the next turn.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: King_of_the_weasels on November 10, 2011, 08:57:19 am
Don't click anything, he can't win if you don't play.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: Rexfelum on November 10, 2011, 01:01:43 pm
I just checked out all his countermoves if we go with that "tile to the bottom-left of the original tile."  Which we should.  If he follows by claiming a tile contiguous with his others along the right rim, we will win with a line along the left rim.  He will not be dumb enough to do so, and will instead block us along the left rim.  Then we will pinwheel around the middle until we draw.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: TolyK on November 10, 2011, 01:07:16 pm
Currently modifying one of my programs to work with this field
it's like tictactoe folks
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: Evergod41 on November 10, 2011, 02:41:35 pm
Block him off with a tile to the bottom-left of the original tile.
The only logical option for if we want a 'chance' at winning.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: Andux on November 10, 2011, 04:38:33 pm
(http://img.ie/12950.png)
Big green circle = our next move
Dashy circle on the left = red's probable next move, or our response to red's improbable next move
Dashy circle on the right = red's improbable next move, or our response to red's probable next move
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: Cerol Lenslens on November 10, 2011, 05:45:02 pm
I'm waiting for the trick, where he declares victory on turn three, having contructed a curved line from three contiguous hexes.  :P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: Geen on November 10, 2011, 07:34:13 pm
Press two buttons at once.
Title: Re: Space Voyage. Paint Adventure. [UPDATED all over the dang place]
Post by: Robocorn on November 10, 2011, 08:24:44 pm
(http://i.imgur.com/JGEAn.png)

You block off his victory but he instantly makes another move.
Truly this is the excitement of a spekli match.

"Nice try rookie! You can't beat me that easily"
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Urist Mcinternetuser on November 10, 2011, 08:27:51 pm
Block him! Make it a draw.
Title: Re: Space Voyage. Paint Adventure. [UPDATED all over the dang place]
Post by: Rexfelum on November 10, 2011, 10:50:55 pm
Truly this is the excitement of a spekli match.

Yes, and apparently all these moves are well-known enough to be named (as per the prior update).  I approve of our narrowed-eyed look across the table.  Our esteemed opponent is surely getting more thrills out this than we are, and he knows it's about to be a draw.

Hang on.  Maybe there's a reason.  Maybe there's some unstated rule that "ties pay the dealer," as it were, and TE-8897765443 will presently be lording his fantastic "victory" over us.  Jerk!

Regardless . . .

Do the only blocking move, i.e., claim the tile to the right of the initial tile.  Display a sarcastic facial expression while doing so.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Kadzar on November 10, 2011, 11:02:07 pm
No, narrow our eyes even more.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Andux on November 10, 2011, 11:03:52 pm
(http://img.ie/86982.png)

Prediction: In the event of a tie, the board expands.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: TolyK on November 10, 2011, 11:18:34 pm
that's a good move.
the other sectoid's a dolt, he could've won by moving the other way :P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11]
Post by: King_of_the_weasels on November 11, 2011, 02:05:58 am
I'm waiting for the trick, where he declares victory on turn three, having contructed a curved line from three contiguous hexes.  :P

That's what I thought was going to happen, since he said continuous and not straight.
Title: Re: Space Voyage. Paint Adventure. [UPDATED all over the dang place]
Post by: Powder Miner on November 11, 2011, 12:08:33 pm
Quote from: Rexfelum
Do the only blocking move, i.e., claim the tile to the right of the initial tile.  Display a sarcastic facial expression while doing so.
This.
Title: Re: Space Voyage. Paint Adventure. [UPDATED all over the dang place]
Post by: Roboboy33 on November 11, 2011, 12:24:40 pm
Quote from: Rexfelum
Do the only blocking move, i.e., claim the tile to the right of the initial tile.  Display a sarcastic facial expression while doing so.
This.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Rexfelum on November 11, 2011, 02:50:26 pm
I'm waiting for the trick, where he declares victory on turn three, having contructed a curved line from three contiguous hexes.

That's what I thought was going to happen, since he said continuous and not straight.

Same here, hence the accusations at the start that player 1 would always win.

the other sectoid's a dolt, he could've won by moving the other way

No, follow the logic.  If he moved the other way (i.e., where Andux is proposing we now go), he would be guaranteed to lose.

Prediction: In the event of a tie, the board expands.

Oh, no!  This seems terrifyingly possible!

(http://i.imgur.com/KF2RA.png)

Look at all the spare space!

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Robocorn on November 11, 2011, 05:56:34 pm
(http://i.imgur.com/50PM4.png)

You block off his latest winning attempt.

(http://i.imgur.com/YLo4E.png)

There's no way he can connect three now.
That smug bastard just keeps on smiling.
He must know something you don't.



that's a good move.
the other sectoid's a dolt, he could've won by moving the other way :P

Are you trying to psyche me out, bro?
I must warn you, I literally invented the game of spekli.
A game whose rules I have gone to great lengths to obfuscate.
And yet still was probably solved within minutes of it's presentation.

I'm going to make up so many new rules before the relative inappropriateness of this game break becomes apparent.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Rumrusher on November 11, 2011, 06:09:31 pm
>fill the missing character slot with Alu controller of busts

The meta game would be finding out how to move the character into space and join up with the rest of the Gabronians.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Powder Miner on November 11, 2011, 06:56:55 pm
Set a hexagon to the right of our lowermost hexagon.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Roboboy33 on November 11, 2011, 07:03:50 pm
Set a hexagon at the bottom.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Cerol Lenslens on November 11, 2011, 07:13:24 pm
Pick the center.

(http://i.imgur.com/5hMM4.png)

Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Evergod41 on November 11, 2011, 07:14:15 pm
The only thing I can think of as 'extra' rules, is either there's hiddenly more to the board, or it 'wraps' as in going off one end leads you to the other... or.....


Try to select the slot in the middle...

Pick the center.

(http://i.imgur.com/5hMM4.png)


DAMN YOU NINJA'S!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Rumrusher on November 11, 2011, 09:38:41 pm
why didn't we ask about all the rules to the game first so that we didn't rush in and be check mated. if TE hid some rules out then he branded a cheater and we go on to do something else.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Rexfelum on November 11, 2011, 09:42:53 pm
Set a hexagon at the bottom.

Pick the center.

(http://i.imgur.com/5hMM4.png)

Okay, there's something going on here.  See:

Let's assume Cerol's suggestion won't work.  Then, if you count the tiles, the play sequence will be us, him, us, and the board will be filled.  Then let's assume the board expands when it fills.  Upon expansion, the opponent will easily and immediately win due to the pinwheel of two-in-a-row tiles available for a third tile.

So we get to Cerol's suggestion.  If it does work, then it's the only thing to prevent this pinwheel-based victory, as it will break up the pattern.  But if you could do this at any time, why didn't TE-8897765443 win on his third move by doing that to us?  The only possibility is that he's toying with us.

Then . . . we really, really want the tile at the bottom.  It gives us two-in-a-row for the first time.  The opponent will keep up his charade as long as possible, meaning he will just pick some other unimportant tile on his next turn.  And then we'll have him.

In sum: if Cerol is wrong, and the board doesn't expand, we draw.  If Cerol is wrong, and the board expands, we lose.  If Cerol is right, and we tip our hand by using that information, we lose.  If Cerol is right, and we use psychology, we win.

Select the bottom tile.  Prepare to select the leftmost red, for a shot at victory, on the next turn.

--Rexfelum

Edited P.S.: I recognize that there are multiple alternative tiles that would achieve the same victory for us.  These are my suggestion.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Evergod41 on November 11, 2011, 09:47:57 pm
Mind Games! Of course, why didn't I think of that sooner?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Andux on November 12, 2011, 01:21:23 am
Let's assume Cerol's suggestion won't work.  Then, if you count the tiles, the play sequence will be us, him, us, and the board will be filled.  Then let's assume the board expands when it fills.  Upon expansion, the opponent will easily and immediately win due to the pinwheel of two-in-a-row tiles available for a third tile.

Can we pass? That would give us the first move after the board is full.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-10-11 Again]
Post by: Rumrusher on November 12, 2011, 05:20:06 am
Set a hexagon at the bottom.

Pick the center.

(http://i.imgur.com/5hMM4.png)

Okay, there's something going on here.  See:

Let's assume Cerol's suggestion won't work.  Then, if you count the tiles, the play sequence will be us, him, us, and the board will be filled.  Then let's assume the board expands when it fills.  Upon expansion, the opponent will easily and immediately win due to the pinwheel of two-in-a-row tiles available for a third tile.

So we get to Cerol's suggestion.  If it does work, then it's the only thing to prevent this pinwheel-based victory, as it will break up the pattern.  But if you could do this at any time, why didn't TE-8897765443 win on his third move by doing that to us?  The only possibility is that he's toying with us.

Then . . . we really, really want the tile at the bottom.  It gives us two-in-a-row for the first time.  The opponent will keep up his charade as long as possible, meaning he will just pick some other unimportant tile on his next turn.  And then we'll have him.

In sum: if Cerol is wrong, and the board doesn't expand, we draw.  If Cerol is wrong, and the board expands, we lose.  If Cerol is right, and we tip our hand by using that information, we lose.  If Cerol is right, and we use psychology, we win lose because we not playing against TE-8897765443 but Robocorn himself.

Select the bottom tile.  Prepare to select the leftmost red, for a shot at victory, on the next turn.

--Rexfelum

Edited P.S.: I recognize that there are multiple alternative tiles that would achieve the same victory for us.  These are my suggestion.

wait isn't there a piece sticking out of the grid in the original shot of the board?

also what's stopping us from waiting out, wasting time not taking our turn, and completely Troll Texas Education - 8897765443 if someone with a huge ego like his can be his weakness.
but make sure to ask all the rules first so one could Draw out the match as long until Thomas (the Train) Engine is so enrage he screws up his plan on winning and allows us a lead or until TQ-02 wakes up, the gas to set in to the plants making them hostile and strangle Texas Election - 8897765443 allowing us to win by plant death, use the missing slot to control Toy Electronics -8897765443 and have him purposely lose, we twist 3 the hexagons so that we can win, or hit the middle thus causing all the red to turn green and win?

Wait what if this takes tic tac toe and those flicker light puzzles and pressing on a lit color changes the color to all corresponding sides?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rexfelum on November 12, 2011, 01:26:30 pm
Can we pass? That would give us the first move after the board is full.

Oh, great.  That's a third factor.  Combinatorics hurt.

And another thing I've been wondering is whether there were, say, a limited number of "special moves" (like swapping a tile color or passing a turn) per player.  It wouldn't impact the color swap thing, because TE-8897765443 still should have won on his third move if swapping were possible, so something's up.

I guess I'm just rambling . . . so, passing.  If we can do it, we'd want to do it at a good point in time so TE-8897765443 doesn't pass as well later on and negate our pass:

Select the bottom tile.  Prepare to select the leftmost red, for a shot at victory, on the next turn.  If we cannot select the leftmost red, attempt to pass on the next turn (in preparation for any hypothetical board expansion).  If we cannot select an opponent's tile, and we cannot pass, discover new depths of eye-narrowing.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Andux on November 12, 2011, 04:42:49 pm
It's also possible that flipping a tile requires the player to first control a certain number of adjacent tiles (e.g., 4), in which case we're almost certainly boned.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Geen on November 12, 2011, 04:43:16 pm
Press two buttons at the same time, making you the winnar!!!1!!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rexfelum on November 12, 2011, 05:24:37 pm
It's also possible that flipping a tile requires the player to first control a certain number of adjacent tiles (e.g., 4)

. . . In which case the first player is even more guaranteed to win.  Does anybody else have a persecution complex yet?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rumrusher on November 12, 2011, 06:20:54 pm
Behold the guy we are playing against,
(http://www.truimagz.com/host/fortcrush2/folder2/robocorn-te.gif)
Spoiler: "first thought" (click to show/hide)

Wait isn't TQ-01 good at games so couldn't we just say "TQ-01 stop fooling around, and whoop this chump" and the next couple of scenes show TQ-01 pulling some Game King mastery and wipe that smug face off of RC-8897765443? pretty sure that's what we did at the beginning of the game.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Evergod41 on November 12, 2011, 06:23:09 pm
Oh, the obligatory "Stop fooling around and do it already." yeah, we could have done that, but why? It's just a more complex version of Tic-Tac-Toe...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: King_of_the_weasels on November 12, 2011, 06:25:31 pm
Oh, the obligatory "Stop fooling around and do it already." yeah, we could have done that, but why? It's just a more complex version of Tic-Tac-Toe...

We still don't know all the rules.  Sure it's just a more "complex" version of tic-tac-toe.  But that's like saying Blurnsball is a complex version of baseball.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Evergod41 on November 12, 2011, 06:53:24 pm
Oh, the obligatory "Stop fooling around and do it already." yeah, we could have done that, but why? It's just a more complex version of Tic-Tac-Toe...

We still don't know all the rules.  Sure it's just a more "complex" version of tic-tac-toe.  But that's like saying Blurnsball is a complex version of baseball.
Blurnsball is just a complex version of baseball though... The basic game is still there, there's just some added garbage to spice things up a little.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rumrusher on November 12, 2011, 07:05:32 pm
but it's a complex version of Tic Tac Toe with the guy making the game up as we play.
until we lock in the rules of the game... one could say if there's a stalemate both parties must fight until the other is knock out to be the victor.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rexfelum on November 12, 2011, 09:51:51 pm
Oh, the obligatory "Stop fooling around and do it already." yeah, we could have done that, but why? It's just a more complex version of Tic-Tac-Toe...

And the last time we tried that, it failed:

You totally just solve the puzzle out of nowhere.
Because you're great at puzzles.
It just gets up and solved in  marriage of efficiency and creativity.
Everything resolves itself in your favor.

Oh, Wait
You can't just solve the puzzle without context or  instruction because you're actually pretty terrible at these kinds of puzzles, and you just kind of stare at the puzzle for a few minutes.

TQ-01 is good at challenging physical tasks (http://www.bay12forums.com/smf/index.php?topic=74729.msg2508568#msg2508568), not at puzzles.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Evergod41 on November 12, 2011, 10:53:39 pm
Who's to say this isn't a challenging physical task (http://www.bay12forums.com/smf/index.php?topic=74729.msg2508568#msg2508568)?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rumrusher on November 12, 2011, 11:03:58 pm
Oh, the obligatory "Stop fooling around and do it already." yeah, we could have done that, but why? It's just a more complex version of Tic-Tac-Toe...

And the last time we tried that, it failed:

You totally just solve the puzzle out of nowhere.
Because you're great at puzzles.
It just gets up and solved in  marriage of efficiency and creativity.
Everything resolves itself in your favor.

Oh, Wait
You can't just solve the puzzle without context or  instruction because you're actually pretty terrible at these kinds of puzzles, and you just kind of stare at the puzzle for a few minutes.

TQ-01 is good at challenging physical tasks (http://www.bay12forums.com/smf/index.php?topic=74729.msg2508568#msg2508568), not at puzzles.

--Rexfelum
But this is a challenging physical task of the arm and index finger.
Wait wouldn't the last puzzle TQ-01 did drive his INT. lvl up a to the point of being Professor Layton of the Gabronian world?

DANG beaten by a god.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rexfelum on November 13, 2011, 12:36:15 am
Who's to say this isn't a challenging physical task (http://www.bay12forums.com/smf/index.php?topic=74729.msg2508568#msg2508568)?

Uh . . .

(http://img.ie/3955c.gif)

I must confess that I had not completely explored this option.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Evergod41 on November 13, 2011, 01:12:09 am
Sure it will ruin our guise, but we win!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rumrusher on November 13, 2011, 04:58:06 am
Sure it will ruin our guise, but we win!
wait I completely forgot about that. We Must not blow our cover! besides it's just a game to buy time.
Wait isn't this before TQ-02 squabble in where ever he was. so should there be an alarm going off or better yet reports of a random Litheu an Alpha on the ship?
besides if we get our cover blown we can just shove this Gabronian into his wrist watch and scan the wrist watch. Better yet take out the other Gabronian empty out the second Wrist watch and rescan the knock out Gabronian with the second one filling up the two slots and scan the wrist watch, there now you got 2 knock out Gabronians and you got a second Identity soon we can keep up cramming Grabros into their inventory until we can to store an army into a hand bag*. The only issue that comes from this is do we want to keep this up until no one's on board but TQ-02 the litheu and Alpha or do we just knock out and cram those who get suspicious of us.

*it's kinda like Compressing a File so more can fit.

But we won't do this yet until our cover is blown.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Robocorn on November 14, 2011, 01:57:09 am
(http://i.imgur.com/LS0Hi.png)

Things are looking grim for your prospects of winning this friendly board game.
If only you could have picked that center tile.
You'd have the upper hand then.
If only you could just induce victory automatically.
There's is one way that consistently works for you.

(http://i.imgur.com/KSvMr.png)

You bend the game to your will the only way you know how.
With brute force and a flourish of improvisation.

(http://i.imgur.com/YAAbp.png)

"Yeah, that's really nice TQ-19408605."
"Was that really that important to you?"
"I guess it's fair to tell you now that nobody wins spekli. Any two Gabronians with any sense always draw.
It's like a allegory or something. We usually use the board to keep score when playing other games.
I was bluffing when I said I'd win. Nobody wins. I haven't seen someone take spekli so seriously in years,
and then it was some highstrung biotok, who broke tables and threatened violence to win. I'm pretty glad to
know he'll be gone from now on."

"We've still got some time on the break, anything you want to do rookie?"

I don't always use symbolism, but when I do it's probably plagiarized.

I pulled that shit where I combine two suggestions into one.
Which is another reason archiving sucks for this giant mess.
I usually have no idea what the suggestion is that prompted a series of events.
Also there's like 500 terribly drawn pictures of aliens crying.

>fill the missing character slot with Alu controller of busts

The meta game would be finding out how to move the character into space and join up with the rest of the Gabronians.

Not everything I've ever drawn is necessarily eligible for protagonist-hood.
These non-contenders include orange briefs guy. (http://fc01.deviantart.net/fs71/f/2011/071/8/9/the_unexpected_visitor_by_uberrobocorn-d3bhxxi.png), that stupid Greek artist (http://vibrantdungeon.wordpress.com/2011/07/30/cartoon-history-of-art-is-finished/),"SPaCe Colonel" (http://www.youtube.com/watch?v=FoF7BbDTjiI), and Amxu the anime goblin (http://img4.imageshack.us/img4/5052/spgcrs3.png).
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: NRDL on November 14, 2011, 02:03:33 am
Take a look around the rest of the ship.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Stone Wera on November 14, 2011, 02:37:23 am
Keep pounding away at the table.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Kestrel_6 on November 14, 2011, 02:40:23 am
Get space coffee
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rumrusher on November 14, 2011, 03:44:44 am
DARN Axmu was my second suggestion next to, Alu.
Well then, Ghost of TQ-04 wipe the tear off the AI before going into the light. start finding a way to come back to life. starting crazy ghost adventurers.
but for TQ-01 say "Well I thought I could go melodramatic and pick the center tile, no rage just forgot my own strength." Then change the subject on how TE would look great with brown long flowing hair.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Andux on November 14, 2011, 09:27:07 am
And then TQ-01 was Socially Awkward Penguin.

Feign hand injury; excuse self, head towards infirmary.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Geen on November 14, 2011, 03:23:43 pm
Apologize, then go see if you can get some yogurt.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Evergod41 on November 14, 2011, 07:46:02 pm
Keep up with the raeg-ness, it would be out of character to suddenly change disposition. Try flipping the table, or strangling one of the plants. Or get out that nice pair of legs in your inventory to use as a weapon against all who dare oppose you.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Hubris Incalculable on November 14, 2011, 08:03:59 pm
Yes. Strangle one of those ferns in anger, then allow it to slowly dawn on you how ridiculous the idea of strangling a plant is.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Evergod41 on November 14, 2011, 08:11:50 pm
Yes. Strangle one of those ferns in anger, then allow it to slowly dawn on you how ridiculous the idea of strangling a plant is.
But these are space-plants, they might have fully functioning lungs, how would you know otherwise? Silly human.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-11-11]
Post by: Rexfelum on November 14, 2011, 11:18:07 pm
I like the eye-narrowing progression.  I also like how off-the-wall the suggestions keep being.  Lacking anything else to say, I support:

Get space coffee

There's a chance this might get us out of the atrium before the massive and/or toxic explosion from the entry of Alpha Rauthaz.  (Read: not a chance, we'll be interrupted instead, thus advancing the plot.)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Siquo on November 15, 2011, 01:07:26 pm
Try to sound deep, as you tell him:

The only winning move... is not to play.

Then go have a yoghurt together.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Evergod41 on November 15, 2011, 04:07:12 pm
Try to sound deep, as you tell him:

The only winning move... is not to play.

Then go have a yoghurt together.
I see what you did there.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Kestrel_6 on November 15, 2011, 08:23:53 pm
play space chess
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Rumrusher on November 15, 2011, 08:26:26 pm
Play let's explore the rest of the ship.
and ditch this guy. best by crawling through the vents.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: BunnyBob77 on November 15, 2011, 08:57:00 pm
Be the uncanny one.
http://www.bay12forums.com/smf/index.php?topic=74729.msg1911623#msg1911623 (http://www.bay12forums.com/smf/index.php?topic=74729.msg1911623#msg1911623) - In case you don't remember.
Yes, I'm reviving an old probably forgotten plot point to fill our remaining character slot.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Rumrusher on November 16, 2011, 01:10:52 am
If the Uncanny one some type of non Gabronian creature then sure if he or she is then might end up taking control of a previous sectoid we control before.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Robocorn on November 16, 2011, 09:35:42 pm
(http://i.imgur.com/2rm7j.png)

So the only way to win...was not to pl-

"Well, I said Gabronians with any sense. If your opponent makes one mistake you can win pretty easily.
I'd say breaking the table is a pretty big mistake. By the way I have to get you to the maintenance center to
file a report on the table you broke. We can't get droids to do it here, we actually have to waste someone's time
fixing that table. Wasn't too impressive all the time you spent pondering on the rules either. Just saying."

(http://i.imgur.com/7as96.png)

"So anyway, I could go back to giving you the full tour, maybe get some Vitagen, and we could finish our break near
the maintenance center where you can explain your anger problem to a custodian. We'll probably not get as much
action as before. The ship's crawling with Delta Blu's commandos who will probably deal with any action that comes up.
I have nothing against Delta Blu, but I can't do my job if his Sectoids are doing it for me. With enough luck they'll be gone though.
I asked one and he said they'd be getting off after the Protocol of Arbitration, whatever that means. You've come in
at a pretty good time though the last owner of this ship was pretty wild and irresponsible. I never saw him myself, but I heard he
was a bit..."

(http://i.imgur.com/Zxr7r.png)

"...off."
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: NRDL on November 16, 2011, 09:36:49 pm
Take cover. 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Evergod41 on November 16, 2011, 09:42:34 pm
Use talky-man as meat-shield. Go greet Alpha Ruthersmith.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Rexfelum on November 16, 2011, 10:25:26 pm
First things first.  Indulge in pyromaniacal cackling.

Look, sometimes you just have to go with tradition.  It worked for dancing (http://www.bay12forums.com/smf/index.php?topic=74729.msg2522807;topicseen#msg2522807). 

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Kestrel_6 on November 16, 2011, 10:28:49 pm
Dive behind the broken table
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Urist Mcinternetuser on November 16, 2011, 11:46:12 pm
Off topic: Whatever happened to Leanne? Is she in our wrist inventory thing?
On topic: Pull out Leanne if we still have her and hold the guy near you hostage. If badguys caused the explosion, and I assume they did, give your hostage to them as a sign of good will, and see how things go from there. Pretend to join them until you can find TQ-02 and escape.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: jetex1911 on November 17, 2011, 08:02:33 am
First things first.  Indulge in pyromaniacal cackling.
After this,
Use talky-man as meat-shield.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Rexfelum on November 17, 2011, 11:35:10 am
Off topic: Whatever happened to Leanne? Is she in our wrist inventory thing?

The answer to your question is SPACE.  Or this (http://www.bay12forums.com/smf/index.php?topic=74729.msg2539849#msg2539849).

badguys . . . Pretend to join them . . .

The answers to the questions you didn't ask are Alpha Rauthaz (http://www.bay12forums.com/smf/index.php?topic=74729.msg2394051#msg2394051) and we already did (http://www.bay12forums.com/smf/index.php?topic=74729.msg2090787#msg2090787).

The thing that bothers me, though, is the high amount of fire and the low amount of visual cues that there's poison involved.  (Because, of course, poison gas is identifiable on sight.)  If TP-Whatserface has, in fact, been detonated, then cleaning machines must be highly explosive.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Evergod41 on November 17, 2011, 02:37:37 pm
You and your silly logic Rexfelum...
Here's some more, the explosion is the toxic gas, it simply pressurized its self, so when the container was opened, probobly by being shot, the fumes were ignited and caused an explosion.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-14-11]
Post by: Urist Mcinternetuser on November 17, 2011, 06:03:18 pm

The answers to the questions you didn't ask are Alpha Rauthaz (http://www.bay12forums.com/smf/index.php?topic=74729.msg2394051#msg2394051) and we already did (http://www.bay12forums.com/smf/index.php?topic=74729.msg2090787#msg2090787).

The thing that bothers me, though, is the high amount of fire and the low amount of visual cues that there's poison involved.  (Because, of course, poison gas is identifiable on sight.)  If TP-Whatserface has, in fact, been detonated, then cleaning machines must be highly explosive.

--Rexfelum
Wow, I completely forgot that Rauthaz would be causing that explosion.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-16-11]
Post by: Geen on November 17, 2011, 08:04:00 pm
Walk away from the 'splosion totally not looking at it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-16-11]
Post by: Powder Miner on November 17, 2011, 08:10:45 pm
*resists breaking out into song-COOL GUYS DON'T*
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-16-11]
Post by: Rumrusher on November 17, 2011, 10:44:03 pm
I'm starting to see a trend of people Screwing up Miss Leeyanne's name to the point were someone going to recall her as L then get the fanboys confuse on who he talking about.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-16-11]
Post by: Robocorn on November 19, 2011, 12:49:42 am
(http://i.imgur.com/kYNfd.png)

You stifle a nervous laugh as incandescent gases behind you
scorch both flesh and foliage in their deadly expansion.

You have a hunch that the explosion may have something to do
with that Rauthaz character you were bullied into helping.

"Glox on a Prang-Chuzz! What was that!"

(http://i.imgur.com/Ml37b.png)

Water sprays from the ceiling to quell the flames.
A red flashing light and alarm accompany the shower.
TE-8897765443 is flipping out.

"A Breach! We're under attack! This is what we were trained for rookie!
You might not be ready! There could be some hostile Xenos in there.
I have to go! You have to stay here though rookie! You're unarmed!
Besides, the weapon could be biological or something.
You've got years ahead of you! Just...just leave and if I don't make it
tell TL-8876564434 that I'm sorry and that her poetry wasn't that bad.
Get out of here TQ-19408605. Run for your life!"

TE-8897765443 then hurries off towards the explosion.

(http://i.imgur.com/zhdSH.png)

You are left alone and damp between two possibilities of certain death.
You can return to the ship's corridors where the possibility of your discovery increases.
Not everyone will be as dense as TE-8897765443, you clearly look nothing like TQ-19408605.
And, of course, the punishment for illegally entering a ship is death.
Alternatively you could go with TE-8897765443, unarmed, towards the explosion
where there is either a hostile alien or your certainly homicidal ally , both of which
are likely to bring you harm.

All things considered you kind of like the shower.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: Roboboy33 on November 19, 2011, 01:05:03 am
Eat glass
Deposit body from inventory into fire then go into the hallway.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: Kadzar on November 19, 2011, 01:09:04 am
Retrieve Leeyanne.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-16-11]
Post by: Rexfelum on November 19, 2011, 11:39:39 am
This is really quite simple.

All things considered you kind of like the shower.

So, just stand there.  Enjoy getting damp.  Sing in the rain.  Duh.

Or, to be more specific: stay in this location and watch carefully for the source of the assault.  Remove those shoulder pad thingies so we look less like a target, just in case Alpha Rauthaz is to blame.  And is trigger-happy.  And we know she is, but whatever.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: scout890 on November 19, 2011, 12:16:04 pm
What if it is Leeanne causing the explosion?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: Robocorn on November 19, 2011, 03:49:26 pm
(http://i.imgur.com/ekcGH.png)

You are overcome by the urge to sing in the shower.
You hope it will serve to drown out the sounds of nearby carnage.
You also remove your shoulder pads also, in hopes it will make it easier for Alpha Rauthaz
to identify you on the off-chance that it's her causing that mayhem.

I'm feeling lazy today.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: Roboboy33 on November 19, 2011, 04:00:01 pm
>Examine Explosion
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: Cerol Lenslens on November 19, 2011, 04:04:03 pm
Duck for cover! We've done cracked a hole in that thar electronic Spekli table, allowing the water direct passage to its delicate electronics. It could blow at any second!

...or possibly just smoke and fume harmlessly. Don't spoil my delusions!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: Andux on November 19, 2011, 05:05:30 pm
We've done cracked a hole in that thar electronic Spekli table, allowing the water direct passage to its delicate electronics.

Hmm...

Spekli Table: Short out; announce green victory. :P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: Kestrel_6 on November 20, 2011, 05:44:12 am
Await Alpha Rauthaz' arrival.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: NRDL on November 20, 2011, 09:31:02 pm
Follow the other guy. 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-19-11]
Post by: Robocorn on November 21, 2011, 04:12:29 am
(http://i.imgur.com/0IJb7.png)

Suddenly, as the shower begins to abate, you notice some crackling on the spekli table.
Your singing has yielded a victory for your side.
Or more likely, the circuitry has been damaged by the water.
Just goes to show that with brute force, dumb luck, and unrelated acts of terrorism,
you can win an unwinnable game.
It's like an analogy or something.

The game begins to play the victory song.
You could just stand here and listen to it forever.
You can let the condescending, hot-headed, psychic warlord come to you.

(http://i.imgur.com/b7ckM.png)

"You! Guard! Brief me on what's going on!
I need a detailed account of what's happening ASAP!
and what's wrong with your shoulder pads?!"


I haven't slept in like 20 hours! I'm going crazy!

Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: Kestrel_6 on November 21, 2011, 07:08:42 am
"the explosion knocked them off. I don't know what happened, but TE-8897765443 went to investigate, and told me to wait
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: Roboboy33 on November 21, 2011, 10:04:36 am
"the explosion knocked them off. I don't know what happened, but TE-8897765443 went to investigate, and told me to wait
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: Rumrusher on November 21, 2011, 12:48:23 pm
Come on TE saw us with them on during the event of the explosion. he might do a fact check and notice something is wrong.
Better say we taken them off during the rain.

Best solution to avoid any detection is by sneaking through the vents into the residential area and play off like you had your mind wiped and waiting orders strip your self of your previous... wait a minute that's a sleeper agent from the mutant rebel army!
So I guess TQ-04 must have smooth out the issue with the captain and created the first Pirate mutant/droid army.
TQ-01 won't know about them. I guess this guy has one no eyes but painted his/her face to look normal to fool the rest of the crew mates and quickly took over the head of security though chances of him/her being psychic and hot headed might be a personal trait.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: Robocorn on November 21, 2011, 02:24:41 pm
(http://i.imgur.com/JuZOD.png)

They uh... must have gotten knocked off in that explosion.
I don't know what happened.

"Aren't those them in your left hand?"

Glox.

"You're hiding something from me guard!
You'd better make it crystal before I send you on the
secondary defense squad!"

I shouldn't even be updating
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: Hubris Incalculable on November 21, 2011, 04:46:43 pm
Hastily put shoulderguards back on. Explain that you were just picking them back up.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: King_of_the_weasels on November 21, 2011, 04:49:44 pm
Quickly take out the thing you are hiding and make it a globorxian teleportation crystal and get the glox out of there.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: QuakeIV on November 21, 2011, 06:58:22 pm
Hastily put shoulderguards back on. Explain that you were just picking them back up.

This is the better of the two suggestions.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: King_of_the_weasels on November 21, 2011, 07:02:21 pm
Hastily put shoulderguards back on. Explain that you were just picking them back up.

This is the better of the two suggestions.

Mines more of a play on words, about the orders the other guy gave.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: Stone Wera on November 21, 2011, 10:26:47 pm
Note that this post is not bolded, because it is not a command. At this point I kind of want to choose TE-8897765443 (or just TE, he's the only TE we've seen so far) to fill our empty character slot, but not now of course. He's probably about to die horribly, but still, he's interesting enough for at least two panels of inner monologue before being beaten to death with his own arms.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: Kestrel_6 on November 21, 2011, 10:36:12 pm
"I won a Spekli Game! See? That was the secret! As for the shoulder pads, i was putting them back on!"
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: Rumrusher on November 22, 2011, 03:26:43 pm
Well we failed to answer his first question on what's wrong with the shoulderpads and soon enough will be proven that's a lie by TE-CAD character.
can I spend Zemblax on the open slot to be used as a temp control on characters near the remaining 5?
like if TQ-01 near a sentient plant one could suggest "become Sentient plant eat Commander" and that be valid? The way I see it you don't need to write plotlines for them as their already in one and you don't have to remember.

Wait better off using Zemblax to spend on research into making a Pet system for the remaining five so we can use side fan favorites.
but for now since we can pay for panels, 100 to have the "condescending, hot-headed, psychic warlord" snap lose his mind because you won Spekli and due to some written gabronian laws TQ-01 takes over his spot as warlord.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-21-11]
Post by: Robocorn on November 22, 2011, 11:41:22 pm
(http://i.imgur.com/S1Jmm.png)

You were just picking them back up. There's,uh...nothing wrong.
You were just distracted by winning that spekli game.
Yeah, that was what you were hiding.

(http://i.imgur.com/KQIkU.png)

"Yeah and you're not expendable or anything"

De he just say that out-?

"Sorry, slip of the tongue."

"I need all the help I can get and for now that's you.
What's your name and division? You're coming with me.
Chop Chop!"


There you go Rumrusher.
You're the Condescending, Hot-headed, Psychic Warlord
(http://i.imgur.com/y2JLc.gif)

Your spekli sense is tingling.
Everyone knows that you're the only one who can win on the second move, and sometimes third move!
You just know someone's dogging for your title and it's driving you crazy!
You even made rules that anyone who could win the unwinnable game could be high-ruler
because only you could do the impossible!
It was an analogy or something!
You could just hurl this chemical grenade randomly you're so hung up!

Or did you mean Delta Blu? who's appeared before and has a much easier name to remember.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-22-11]
Post by: Rumrusher on November 23, 2011, 07:19:38 am
no, but while we are alpha can I spend 50 zemblaxs to mind blast Delta blu into another comic(*Cough*goblinraidone*Cough*)?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-22-11]
Post by: QuakeIV on November 23, 2011, 02:37:50 pm
Stammer incoherently about units and numbers in an attempt to convince him to forget about the whole unit thing.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-22-11]
Post by: mrtspence on November 23, 2011, 03:33:10 pm
Just made it to here. Gotta say, this has been 200+ pages of the most entertainment I've ever seen on a forum. Keep up the awesome work!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-22-11]
Post by: Roboboy33 on November 23, 2011, 04:02:26 pm
Ask the fat guy what that explosion was. Its the only retarted logical thing to do.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-22-11]
Post by: Rumrusher on November 23, 2011, 04:48:40 pm
wait what fat guy?wait
aren't we playing as Alpha?
you mean the janitor well, the scene should be
Characters: janitor, Alpha*, unknown person in the area,
Setting: in the hallway with tons of chems and bionades.
Motive: get back to your old seat of power.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-22-11]
Post by: Urist McDwarfFortress on November 23, 2011, 04:49:40 pm
Inform him that your name is TQ-19408605. Quickly and discretely examine your uniform for any sort of patch or something that might inform you of TQ-19408605's division. 

You might also want to mention that you're currently unarmed, and should probably head to the armory, so you'll be more help fighting off the invaders.  If he lets you leave, go find Leeanne!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-22-11]
Post by: peglegpengeuin on November 23, 2011, 05:38:30 pm
If only we still had our crown, we'd be able to log onto spekli-online with it to reassure ourself that we're still on the top of the leaderboard. Wait, when they removed us from the government... no, they couldn't have. That would be too low.

Oh wait, you want a suggestion? I forget what we're doing. Reminder please?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-22-11]
Post by: Kestrel_6 on November 24, 2011, 01:40:01 am
Inform him that your name is TQ-19408605. Quickly and discretely examine your uniform for any sort of patch or something that might inform you of TQ-19408605's division. 

You might also want to mention that you're currently unarmed, and should probably head to the armory, so you'll be more help fighting off the invaders.  If he lets you leave, go find Leeanne!

This
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-22-11]
Post by: Robocorn on November 30, 2011, 01:20:50 am
(http://i.imgur.com/k3FFd.png)

You're TQ-19408605 of division uh Alpha *mumble* Charlie *mumble*
three...four....twelvedy-two *mumble*...
You won't be of any help anyway you're unarmed.

(http://i.imgur.com/dKHtB.png)

"You know what, I don't even care what unit you're in.
You can be in whatever unit you want.
Just take this Lectro-blaster and come with me.
As dull as you are a second pair of eyes can't do any harm."

You get the Lectro-blaster.

(http://i.imgur.com/2Gj1K.png)

The guy in the dress leads you closer to the point of the explosion.
Sour fog permeates the site.

You begin to wonder what you're doing here.
You think you were trying to meet with Alpha Rauthaz on the control deck....
which you needed to do to pilot the ship...
so Alpha Rauthaz would let you escape on it....
So TQ-02 would avoid being modified for his irresponsibility....
which you suppose you do because you care about him.
If Alpha Rauthaz caused the explosion you might be on your way to step one.

Do you know what caused this explosion impaled skulllEEAAUUGH?!

You hope TQ-02's still in one piece wherever he is.

Final projects are the bane of regular updates.

no, but while we are alpha can I spend 50 zemblaxs to mind blast Delta blu into another comic(*Cough*goblinraidone*Cough*)?
Sorry, that might be a little bit of a stretch.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: Kestrel_6 on November 30, 2011, 01:59:21 am
Shoot the warlord, and head to the Control Deck
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: Qloos on November 30, 2011, 02:29:36 am
Shoot the warlord, and head to the Control Deck
Lectro-blaster

I have done serious research into Robocorns fiendish future plans for this item.  Behold:
http://www.lectroengineering.com/ (http://www.lectroengineering.com/)
Obviously this weapon inserts plastic implants under the victims skin.  I suspect a nose lift will result upon our firing on the captain.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: Stone Wera on November 30, 2011, 06:31:16 am
Wait until you can see Alpha Rauthaz, then call out that you've captured an officer. This way she'll know it's us, and we'll seem half competent, too. Also don't forget to mention that you've won your first game of spekli, she'll be so proud!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: Rumrusher on November 30, 2011, 11:17:34 am
Wait until you can see Alpha Rauthaz, then call out that you've captured an officer. This way she'll know it's us, and we'll seem half competent, too. Also don't forget to mention that you've won your first game of spekli, she'll be so proud!
Uhh saying that would lead to a blaster to the face by either Alpha or Delta. Shoot he psychic also why would we endanger our selves even more. Wait TQ-01 just thought that out loud.
WELP so much for our cover, I guess if we find alpha Delta going to use TQ-01 as a meat shield knowing fully well alpha won't shoot the only person who would cooperate into flying the ship well maybe she is crazy.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: Stone Wera on November 30, 2011, 11:50:28 pm
Wait until you can see Alpha Rauthaz, then call out that you've captured an officer. This way she'll know it's us, and we'll seem half competent, too. Also don't forget to mention that you've won your first game of spekli, she'll be so proud!
Uhh saying that would lead to a blaster to the face by either Alpha or Delta. Shoot he psychic also why would we endanger our selves even more. Wait TQ-01 just thought that out loud.
WELP so much for our cover, I guess if we find alpha Delta going to use TQ-01 as a meat shield knowing fully well alpha won't shoot the only person who would cooperate into flying the ship well maybe she is crazy.

I doubt he'd try anything, if he did it's either a laser in the back of the head or a mind bullet in the face. And like you said, Alpha wouldn't kill us over a game of spekli, we're too valuable. This will only lead to more wacky hijinks.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: Geen on December 01, 2011, 06:52:05 pm
Ask him what this gun does. If it kills stuff, shoot him in the face.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: peglegpengeuin on December 01, 2011, 08:53:22 pm
Ask him what this gun does. If it kills stuff, shoot him in the face.

That would ruin our chances at unlocking the pacifist achievement! Wait, no, TQ-01 punched that one guy a bunch of times. I think the only character eligible for pacifist might be TQ-02. And I like that guy's boots. Still, better to let him die of "natural causes" so we can be warned and won't have to. Also, I'm sure it is our droid buddy causing the ruckus, and not the character we briefly saw in a completely different location being mostly inactive as she waited for us to give the next command.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: QuakeIV on December 01, 2011, 10:41:30 pm
I think he is Bruce Willis-ing us.  Shoot at a wall to make sure it can actually fire.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: Rumrusher on December 02, 2011, 01:25:35 am
Wait until you can see Alpha Rauthaz, then call out that you've captured an officer. This way she'll know it's us, and we'll seem half competent, too. Also don't forget to mention that you've won your first game of spekli, she'll be so proud!
Uhh saying that would lead to a blaster to the face by either Alpha or Delta. Shoot he psychic also why would we endanger our selves even more. Wait TQ-01 just thought that out loud.
WELP so much for our cover, I guess if we find alpha Delta going to use TQ-01 as a meat shield knowing fully well alpha won't shoot the only person who would cooperate into flying the ship well maybe she is crazy.

I doubt he'd try anything, if he did it's either a laser in the back of the head or a mind bullet in the face. And like you said, Alpha wouldn't kill us over a game of spekli, we're too valuable. This will only lead to more wacky hijinks.
it's not alpha I'm worried about it's Delta. he could blaster us in the face or mind bullet to the back of the head or hold us hostage over probing our mind.

 besides the pacifist achievement is really "Batmans rules." achievement which is "Don't kill and strike fear into enemies." so far TQ-01 haven't murder any one yet and shouldn't though this doesn't say for horribly maiming someone to the point of wishing to die but letting them live.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 11-30-11]
Post by: Robocorn on December 02, 2011, 02:31:02 pm
(http://i.imgur.com/vzptZ.png)

So what's this gun do?
Is this a killy gun?

(http://i.imgur.com/GQPad.png)

(http://i.imgur.com/8GLqM.png)

"Yeah, sorry, I'll just hang on to this,
Lectro-blasters are pretty complicated.
Here, if you see any scary people, beat them with this stale baguette."

You got the Stale Baguette

Crustiness +15
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Urist Mcinternetuser on December 02, 2011, 03:24:40 pm
Use your teeth to measure it's staleness/deadliness.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Robocorn on December 02, 2011, 04:04:35 pm
(http://i.imgur.com/WD99D.png)

Jebex, that has to be like +2 stale bread
It is completely inedible.
You could totally bludgeon someone into submission with this
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Stone Wera on December 02, 2011, 05:35:12 pm
Just run. Run away. Deny ever being in the atrium, should Alpha find you. Keep the baguette, though.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Roboboy33 on December 02, 2011, 05:48:41 pm
The magic baguette.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Cerol Lenslens on December 02, 2011, 07:10:24 pm
Our deadliness just went up considerably! Very little can withstand the power of expired baked goods!

The only problem is getting close enough to use it. Obviously, we need to camouflage ourselves!

Apply dirt and random foliage to self. Attempt to fade into the background.

(Okay, so I just want to see TQ-01 with a giant flower on his/her head. So sue me.  :P)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: peglegpengeuin on December 02, 2011, 08:23:30 pm
Couldn't he tell that we were making a trap out of the tree? Strategy, man! Though stale bread is a good fall-back weapon when the possibly-run-by-some-ammunition-or-limited-power-source gun runs out of whatever. Plus it doesn't kill - perfect for the Merciful Master achievement.
(Okay, so I just want to see TQ-01 with a giant flower on his/her head. So sue me.  :P)
That would be funny. I want.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Geen on December 02, 2011, 08:52:09 pm
Knock delta out with ze baguette. Loot for the lectro baster.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Nega on December 03, 2011, 06:03:02 pm
Knock delta out with ze baguette. Loot for the lectro baster.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Hitty40 on December 03, 2011, 06:06:31 pm
Proceed to bludgeon the guard in the head with the baguette until his head is crush in. Then name your new weapon Rocky for how lethal it is.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Rumrusher on December 03, 2011, 07:43:45 pm
Knock that idea out with ze baguette. Loot for the lecher baster.
Come on let's be professional and not take on a high level official who may have more training than his lacky.

and wear a large flower.

(http://www.truimagz.com/host/fortcrush2/folder2/ding-TQ-01-flower.png)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Hitty40 on December 03, 2011, 07:47:34 pm
+200 to pussyness? Please. Violence is always the answer.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: peglegpengeuin on December 03, 2011, 08:43:31 pm
I expected a bigger flower. Something that completely cover's TQ-01's head. Because that is safe.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Powder Miner on December 03, 2011, 10:35:42 pm
It's dwarven war bread!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: King_of_the_weasels on December 04, 2011, 08:53:07 am
[Jealous] So I read all of your "game" finally,  I felt obligated to since you kinda drew fan art of my character.  and let me tell you, this comic is OKAY, for something about aliens. [/jealous]

But seriously it's really good.  Funny, well drawn and written, Actually has something resembling a plot, fans, animated bits, not just the same sprite posted over an over again, etc.


Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Rumrusher on December 04, 2011, 08:32:57 pm
+200 to pussyness? Please. Violence is always the answer.
nah that's the estrogen/masculine from the equip.
I call it "The Rose of Elven Confusion."
+200 in both slots
gains passive traits called "Animal Hospitality" and "Loves Mother Nature"


To bad TQ-01 will now hate it's self for blasting that tree earlier.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Robocorn on December 05, 2011, 01:11:51 am
(http://i.imgur.com/n71EL.png)

You don your lotus of disguise +200 to surreptitiousness.
You'll sneak up on that bossy guy and knock him out before he can stop you.

(http://i.imgur.com/FPIUx.png)

You must move with precision and purpose.
A single mistake could give you away.
Fortunately, your camouflage obscures your presence.
Your mission and your life depend on your ability to catch him off guard and unarmed.

(http://i.imgur.com/ZHvYA.png)

Glox.

(http://i.imgur.com/iNLZi.gif)

"Die you murderous!-
Oh, it's you."

"Don't sneak up on me like that.
We could be being watched."

Spoiler: sleep deprived rant (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Rumrusher on December 05, 2011, 03:15:47 am
a part of me wants to feel smug for calling out hitting the dangerous man in the back of the head is a stupid idea and lucky we didn't end up doing so.
another part notice how venusaur TQ-01 looks
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: King_of_the_weasels on December 05, 2011, 03:56:53 am

Spoiler: sleep deprived rant (click to show/hide)

The jealousy brackets were more so I could make a snide asshole comment then actual jealousy.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Armok on December 05, 2011, 09:33:53 am
Hmm, I think there might be people on the MSPA forums willing to mirror something like this to make it more available to that community?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Geen on December 05, 2011, 05:41:29 pm
MSPA folks seem great to me, but I'm happy with it here. ANYWAYS, TURN THE HELL AROUND.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: Rumrusher on December 05, 2011, 08:33:57 pm
[exploit]Robocorn reads brackets as true[/exploit]
Code: [Select]
[hackery]run dos/c/subway_showdown/GAME.EXE[/hackery]
but really we should look behind us
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Heliman on December 05, 2011, 11:20:38 pm
Trust me when I say there are a lot more people who understand whats going on than you think, also don't worry about it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Qloos on December 06, 2011, 12:52:23 am
I understand what's going on.  (No I don't.)  I've read the whole story.

Recommend your commanding officer let you take point, having yourself in the rear puts the squad at a disadvantage.  When we meet the enemy, valuable time will be wasted getting around to the front to engage the enemy in combat.  When he fires upon Alpha, block his weapons fire with the "Baked Good of Mohs scale of Hardness Greater than 10."™®©
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Kestrel_6 on December 06, 2011, 06:18:33 am
Carry on, and then KNOCK HIM OUT!!!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Armok on December 06, 2011, 12:28:03 pm
I understand everything.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: peglegpengeuin on December 06, 2011, 03:37:20 pm
I predict that our friend here will die very soon.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Rumrusher on December 06, 2011, 04:18:19 pm
I predict that our friend(delta) here will die very soon.
if he does then we should nab his bionic arm.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-2-11]
Post by: QuakeIV on December 06, 2011, 08:00:41 pm
...and maybe 3 or 4 understand what is going on.

I resent that!

Also, just follow Delta and wait for something to happen.

e: (or, you know, give us the tools to do something)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: peglegpengeuin on December 06, 2011, 09:30:00 pm
I predict that our friend(delta) here will die very soon.
if he does then we should nab his bionic arm.
Shame TQ-02's bionic arm isn't cool like that. Unless... next time we are TQ-02, we must search for secret abilities he may have given the arm and then forgotten about!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Robocorn on December 06, 2011, 11:00:10 pm
...and maybe 3 or 4 understand what is going on.

I resent that!

e: (or, you know, give us the tools to do something)

Yeah, I was probably projecting a bit with that comment. I frequently have trouble understanding
what is happening in the story and have to go on an archive hunt to find the context of the situation
to make sure I'm being consistent. (which I frequently suspect I am not). I don't mean to
underestimate the people who spend their time reading this, I just don't expect them to entertain more
than a superficial reading of the archive. (you know, because I have trouble doing more than that). I'm genuinely sorry if that
offended some of the more hardcore fans of Space Voyage (A term that somewhat surprises and confuses me due to
my perceived quality of most of the adventure [I regard most of the archive as sub-par and have been furiously
working to improve the writing and drawing. I'm still kind of pleasantly surprised when people say they like it]).

Anyway, I guess the sleep deprived rant illustrated my pettiness and frustration well enough. My drawing time has
been mutilated by finals and I haven't been getting a lot of sleep. I'm just trying to keep the story going
at some level approaching what I used to be able to do three months ago even though the art quality was bad.
(Jebex, I used to have time to draw and scan updates when I was away from photoshop, imagine that?)
I guess the point is I think I need a break but updating has been so frequent for so long that I don't really think
I'd deserve the time off even if it was totally fine with the readerbase (which realistically it probably is because I don't
see any of you as imagehungry slave drivers bent on my destruction).

I still intend on blowing your minds, but if I hint as to how it probably won't work

e: Yeah, I've been a pretty crummy GM lately. I did think the idea of assassination by bread was kind of a cool idea.
I usually do the update thing by drawing what you do, what the reaction is, and what provides additional conflict to the story.
I've been getting a little more skimpy on the last one because it's hard for me to update a lot and it tends to take two hours at the least
to make a four panel update. Maybe if this was a dialogue based adventure where I could update a million words per image instead of
a slapstick based action adventure I could be more story efficient. But really man, "give us some tools?", no, "Most dangerous game" style
trapsetting? No improvised sign language system to be hilariously misinterpreted? No questioning your unwavering allegiance to
a person who you met maybe 40 minutes ago and repeatedly tried to kill you? "more tools?" What I'm saying, in my assholish way,
is that I need you to be creative in order to be creative, and even though the creative ideas usually fail, that's no assurance the dull ideas
will succeed because they usually fail because it's easier than furthering the plot. I assure you however, that after finals I will be back tom normal.
Next week, the story will actually move.

Tl:dr Sorry for being a dick. I lack confidence in you because I doubt myself. Cool stuff might happen over the weekend   
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: TolyK on December 06, 2011, 11:11:34 pm
@last sentence:
 :D
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Rexfelum on December 07, 2011, 01:30:18 am
Wow.  Step away for a few days, and the illustrious admiral Delta Blu (http://www.bay12forums.com/smf/index.php?topic=74729.msg2420008#msg2420008) re-enters the plot.  With weaponry and a baguette (read: with weaponry).

(Since we also have Gamma Magenta (http://www.bay12forums.com/smf/index.php?topic=74729.msg2035708;topicseen#msg2035708) somewhere else in the universe, I'm wondering which other Greek letter personalities we will meet on this adventure.)

(http://i.imgur.com/ZHvYA.png)

I love it!  Pick some squeaky plants for use as emergency moral boost items and/or hat decorations.   . . . Conveniently ducking to do so and allowing any projectile attacks to fly over your head just like in the cartoons.

Also, Robocorn, you are awesome.  Get some sleep.  That's what all the cool kids are doing.

Zzz.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Siquo on December 07, 2011, 02:19:39 pm
This still rocks and I still read it. My suggestions aren't always the most creative, I admit, so I've been suggesting less. Still enjoying the ride, though :)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Happy Demon on December 07, 2011, 03:47:19 pm
Maybe we should fill the vacant slot.

I suggest a soldier in the military on a ship an unknown distance away, as it could either be on this ship, a safe distance away from it (though not for long), or going to be invaded, and the soldier is doomed normally, but could survive through the silly suggestions of the forum, being the sudden development of a load of split personalities one for each forum member voting.

But I'm not good at names, or random numbers.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Cerol Lenslens on December 07, 2011, 06:32:19 pm
Pick some squeaky plants for use as emergency moral boost items and/or hat decorations.   . . . Conveniently ducking to do so and allowing any projectile attacks to fly over your head just like in the cartoons.

Yes! Now that we've gone into stealth-game mode, we totally need some squeaky fungus for the next time we want to distract some guards with the old 'toss something to make noise in the other direction' trick!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Rumrusher on December 07, 2011, 07:27:24 pm
Maybe we should fill the vacant slot.

I suggest a soldier in the military on a ship an unknown distance away, as it could either be on this ship, a safe distance away from it (though not for long), or going to be invaded, and the soldier is doomed normally, but could survive through the silly suggestions of the forum, being the sudden development of a load of split personalities one for each forum member voting.

But I'm not good at names, or random numbers.
hmm or we could just pick some non Gabronian character?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Stone Wera on December 07, 2011, 09:19:46 pm
Maybe we should fill the vacant slot.

I suggest a soldier in the military on a ship an unknown distance away, as it could either be on this ship, a safe distance away from it (though not for long), or going to be invaded, and the soldier is doomed normally, but could survive through the silly suggestions of the forum, being the sudden development of a load of split personalities one for each forum member voting.

But I'm not good at names, or random numbers.
hmm or we could just pick some non Gabronian character?

I don't think so. This is an adventure about Gabronians for Gabronians and I don't want no filthy, no good, thieving, and not to mention funny smelling ne'er-do-well aliens stinking it up with their stink and whatnot.

In all seriousness I'd rather stick with Gabronians because they've so far been an incredibly xenophobic society who've had little interaction with other species. The Gabronians are an island among an ocean of frightening, mysterious, and dangerous alien races. I don't want to relate to the hordes of sword wielding star-barbarians, regardless of how deep and fascinating their culture may be.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Kadzar on December 07, 2011, 09:59:51 pm
I don't want to relate to the hordes of sword wielding starbarians, regardless of how deep and fascinating their culture may be.
FTFY.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Kestrel_6 on December 07, 2011, 11:44:46 pm
Become Omega Purple, that guy that is somehow overlooked by the story
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: peglegpengeuin on December 08, 2011, 02:06:07 am
I say we save the character slot for a rainy day. Might need a change of pace in the future, but we don't really need it now. Anyway, I suggest that we stop distracting our buddy, who will inevitably get killed while turning his attention toward our shenanigans. He has military skills, a good amount of political power, and seems kind of sensible. If we can impress him, we might be able to convince him to get TQ-02 and us off the hook so we can return to our normal lives. Except it would probably take some especially serious convincing to make him let TQ-02 off the hook.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Rumrusher on December 08, 2011, 03:51:04 am
I say we save the character slot for a rainy day. Might need a change of pace in the future, but we don't really need it now. Anyway, I suggest that we stop distracting our buddy, who will inevitably get killed while turning his attention toward our shenanigans. He has military skills, a good amount of political power, and seems kind of sensible. If we can impress him, we might be able to convince him to get TQ-02 and us off the hook so we can return to our normal lives. Except it would probably take some especially serious convincing to make him let TQ-02 off the hook.

you mean TQ-02 horrible gambling and un-responsibility that lead to him getting flag for reprogramming which was the reason for us to leave in the first place(during that time we was trying to beat alpha from catching up with us and to leave her stranded)?
You want that normal life? I thought we burn that bridge down when we didn't make TQ-01 hold down TQ-02 so the droid can take him away to Reprogramming at the start of the adventure.
That Xenophobic life style caused this mess if anything getting away from it is for the better.

Spoiler: speculation (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Rexfelum on December 08, 2011, 05:40:54 pm
Become Omega Purple, that guy that is somehow overlooked by the story

I was figuring we'd get somebody "Beta" before we hit that point.

Also, "Omega" is probably the secret alter-ego of TQ-666.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Kestrel_6 on December 09, 2011, 12:02:11 am
Become Omega Purple, that guy that is somehow overlooked by the story

I was figuring we'd get somebody "Beta" before we hit that point.

Also, "Omega" is probably the secret alter-ego of TQ-666.

--Rexfelum

Maybe... Depends what Robocorn comes up with...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Robocorn on December 09, 2011, 12:45:55 am
Feeling a little better now that half of my finals are done. Might get some sleep one of these days
A month from now is the anniversary of the start of Space Voyage, and it is readily
apparent that the story will not end by then.
I was thinking of drawing live for most of the day because its a Sunday and I have nothing better to do then.
With proper preparation (Read:eggnog and pizza) I might be able to keep up the drawing for 20 hours tops.
I'd just like to know offhand how many people would watch the livestream to compare it with just
lurking the thread as I draw for way too long.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Rumrusher on December 09, 2011, 01:02:38 am
Feeling a little better now that half of my finals are done. Might get some sleep one of these days
A month from now is the anniversary of the start of Space Voyage, and it is readily
apparent that the story will not end by then.
I was thinking of drawing live for most of the day because its a Sunday and I have nothing better to do then.
With proper preparation (Read:eggnog and pizza) I might be able to keep up the drawing for 20 hours tops.
I'd just like to know offhand how many people would watch the livestream to compare it with just
lurking the thread as I draw for way too long.
you have a livestream? Great!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Rexfelum on December 09, 2011, 06:14:10 pm
I would so totally watch.  Not for a huge amount of time, mind you, but I'd watch.  Also, I'm thinking a lot about eggnog.  I am distracted by thoughts of eggnog.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: King_of_the_weasels on December 09, 2011, 06:46:30 pm
I'd watch it just to heckle you, and ask really tough questions.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Geen on December 11, 2011, 05:50:13 pm
MY BIRTHDAY IS yesterday.
Can has portrait of me as an alien?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Kestrel_6 on December 13, 2011, 08:40:37 am
Just KO THE F---ER!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Robocorn on December 14, 2011, 09:14:15 pm
(http://i.imgur.com/UNV1S.png)

Stupid squeaking autotrophic sponge, you'll teach it a lesson.
Now it belongs to you.

That'll teach it to give away your position.
Surely Alpha wouldn't be so reckless in giving away her position.

(http://i.imgur.com/Tg1QM.png)

Heh?

(http://i.imgur.com/vcata.png)

Alpha Rauthaz runs, strafing you, firing wildly, and wearing a brightly colored scarf.
She is headed immediately towards a particular door.
Surely she is a master of subterfuge.

(http://i.imgur.com/T4uJL.png)

She manages to not hit you. Either she is purposefully missing you to bluff Delta Blu,
or she is a terrible shot with firearms that aren't composed of thought manifest.

"Suck hot plasma you litheu-spawned sack of glox!"

(http://i.imgur.com/MAFKA.png)

Delta Blu swiftly destroys the door and most of the nearby wall with a massive steam of superheated plasma.
Alpha Rauthaz narrowly avoids being toasted.

"You can't run now! Youdon't get it do you?!

"I'll break any wall...

(http://i.imgur.com/guxKg.png)

As Delta Blu appears somewhat distracted controlling the flow it seems like an appropriate
time to strike a blow with your stale bread of power. You swing your bread as hard as you can manage.
There's no way he can see this coming.

"...destroy any ship..."

(http://i.imgur.com/3cBRt.png)

Crack!

"...kill any loyalist..."

(http://i.imgur.com/IzNwo.png)

The elbow to the chin struck you off your feet and set you tumbling backwards.

"...to see that you're repaid

(http://i.imgur.com/YChVS.gif)

"You brought this upon yourself Rauthaz!"

A great force and searing heat strikes your back and lower body.
Stellar heat engulfs your flesh for a brief moment before you pass from consciousness.

(http://i.imgur.com/M3qV8.gif)

Hey, still alive!


Hey I've been undead for the last week and am only recently recovering to humanoid status.
I appreciate all of your patience. I'm still a little out of it though.

Just KO THE F---ER!

Nailed it!

But really did you think it was going to be that easy. I'm not sure if there's a convention for what Delta Blu represents in the story,
but this seems pretty close (http://tvtropes.org/pmwiki/pmwiki.php/Main/DiscOneFinalBoss).

I'd watch it just to heckle you, and ask really tough questions.

I'm pretty terrible.

MY BIRTHDAY IS yesterday.
Can has portrait of me as an alien?

(http://img823.imageshack.us/img823/1592/birfday.png)

Congrats dude, sure thing. I just whipped this up in five minutes, I'm not sure what kind
of alien you want to be drawn as. Gabronians kind of all look the same.
if you don't want anything specific I can just wing it and draw something weird.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Kestrel_6 on December 14, 2011, 09:19:18 pm
My Bday is on the 26th of the month. Please draw one of me then? With the Dagoth Ur mask?

Also, disc ONE? I thought it would be Disc two or three.

Have Alpha use some kind of mental power to fling Delta away. Also, yell FUS RO DAH when you do so.

Faiiling that, shoot him in the knee. That ALWAYS works.

and BTW, good to have you back.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Qloos on December 14, 2011, 09:20:54 pm
Yes, welcome back.

and very concerned about the legs popping off when blasted.  TQ-01 and TQ-02 are going to be war-amps buddies.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Urist Mcinternetuser on December 14, 2011, 09:24:14 pm
Welcome back, I'm sorry if you were ill.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: Kestrel_6 on December 14, 2011, 09:25:06 pm
This would be a PERFECT time for Omega Purple, the Loyalist to Alpha, to turn up. With a... Plasma finger?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-14-11]
Post by: ~Neri on December 14, 2011, 11:08:35 pm
I vote being TQ-02, we haven't been him for a while.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-14-11]
Post by: Stone Wera on December 14, 2011, 11:37:22 pm
I vote being TQ-02, we haven't been him for a while.

Concurred.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-14-11]
Post by: Hubris Incalculable on December 14, 2011, 11:58:07 pm
OMEGA PUNICEUS!!!
                    ^ latin for purple.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-14-11]
Post by: Kestrel_6 on December 14, 2011, 11:59:45 pm
OMEGA PUNICEUS!!!
                    ^ latin for purple.

I'm with this guy! Mostly because i made up the character. Mostly
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-14-11]
Post by: Hubris Incalculable on December 15, 2011, 12:31:34 am
I just thought it made sense that since 'rauthaz' is proto-german for red, and 'blu' is a variant spelling of the engling word, the other colors should be in other languages.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-14-11]
Post by: Geen on December 15, 2011, 06:28:22 pm
THANK YOU SO MUCH ROBOCORN! YOU ARE NOW 20% COOLER! You, sir, are awesome. I rest my case.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-14-11]
Post by: peglegpengeuin on December 15, 2011, 11:42:31 pm
Good thing we picked up that sponge lifeform - it cushioned us from the laser. That's definitely what happened. Someday we must make armor from the highly squeaky and not at all stealthy material. Anyway, Alpha needs backup. We don't have anyone good at fighting to back her up with, so let's just send TQ-02 to her aid. And by that, I mean become TQ-02. We might even find Leanne on the way there, somehow.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-14-11]
Post by: Robocorn on December 16, 2011, 01:39:31 am
(http://i.imgur.com/f2F9U.png)

Meanwhile, in the infinite desolation of space you hurtle forth at blasphemous speeds
nearly 6000 times the base speed of light and a quarter of the speed of the fastest
transmissions your empire is capable of transmitting. Nonetheless you hurtle onward
,the breaking waves of the grey tide, ready with your payload of three billion Sectoids,
never to rest until no star goes unclaimed in your empires hands. Bound to your oath to
defend and expand utopia for all Gabronian kind you trek on, elder and xeno be damned
because...

You are Omega Puniceus

(http://i.imgur.com/ajsR7.png)

Really, it's not that exciting. You've been in the Grey Tide from the beginning, at first
there were alien planets fresh to be fought and plundered for the glory of the empire.
Nowadays it takes weeks to find habitable planets so close to the nucleus. You have to save as
much power as possible to insure that the lasers will have enough juice to raze the planet
of all life. That's why the lights are off. Every little bit helps.

"Admiral, incoming transmission"

Let me guess? a Litheu Threat?

"Nope"

The Elders are protesting our onslaught?

"Negatory"

Uh...Kissoks are pro-threatening our onslaught?

"It's from the homestar"

Oh! really? put it on!

(http://i.imgur.com/I9Mfd.png)

One of your many secretaries puts the transmission up on the big screen.
Some fresh faced biotok admiral from the home system greets you. You remember those days.
Back when psychic power seemed like the way to go, thelytoky was a feasable
choice to make, and you still had all your original limbs because your old ones kept
getting exploded off by space pirates"

"Salutations grey tide admiral! I am Gamma Magenta.
For nearly two hundred years Alpha Rauthaz has devalued gabronian life
and threatened the stability of utopia. So anyway, we're having a coup d'état.
on a completely different note, we might want one of you grey tide cyborg guys to
do this Protocol of Arbitration thing with the elder species. After we kill Rauthaz,
we're thinking of forming a party. Maybe we'll form the party during a party. It'll be like
a party-party. You'll love it. It will be great. Anyway, show up for the rehearsal at
zerblex-14 on 1-1-20457 we're going to take the poison gas out of the walls.
RSVP I hope to see you there!"
 

Even relativistically, that was over ten months ago.

(http://i.imgur.com/nJhFM.png)

"Admiral! What's wrong"

You got invited to a partyparty

"Admiral! you wipe those tears this instant! you're going to short out!"

Nobody's ever been that kind to you.

"Admiral"

(http://i.imgur.com/VCDVX.png)

BOOOSH!!

You died happy

You are now TQ-02
(http://i.imgur.com/GAP2e.png)

There once was a Sectoid named two
Of luck and right arms he had few.
From danger and strife
he ran fro his life
and now he's stuck 'neath a litheu


Nope, I'm not doing another poetic update thing

THANK YOU SO MUCH ROBOCORN! YOU ARE NOW 20% COOLER! You, sir, are awesome. I rest my case.
Heh, I'm glad you're happy. I still have trouble believing that I've been getting more cool since the last thing I did (http://www.bay12forums.com/smf/index.php?topic=57052.0)
keeps spawning new legendary stories to the point that they're working on new criteria to keep them out.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: peglegpengeuin on December 16, 2011, 02:36:03 am
Spoiler (click to show/hide)
Take the gun, and fuse it with out mechanical arm. Gun arm.

Also, we must rescue the choking killing machine litheu. Surely our highly violent friend is capable of gratitude. Mouth-to-mouth resuscitation! Wait, god no. That would get us killed very fast.

Also, random thought - what if litheus naturally judge the moods of creatures by their color, and ours is attacking us because it thinks our mood is whatever makes a litheu gray?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Rumrusher on December 16, 2011, 02:45:17 am
wait a minute something not right
let me fix it.
Spoiler (click to show/hide)
there.

So TQ-01 not learning from the last time delta pointed at him with his arm cannon got his leg blasted off instead of just sitting back and watch either alpha or delta fight each other or just walking away.
So no one walk by and saw a litheu and a sectoid with hats pass out next to the armory the whole time?
Or they did but decided to take pictures and place it on the net?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Armok on December 16, 2011, 08:51:36 am
While that intermission was awesome, can someone tell what prompted it?

Also, that last pic looks like unfortunate implications. O_O
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Rexfelum on December 16, 2011, 02:35:43 pm
While that intermission was awesome, can someone tell what prompted it?

Wow.  Step away for a few days, and the illustrious admiral Delta Blu (http://www.bay12forums.com/smf/index.php?topic=74729.msg2420008#msg2420008) re-enters the plot.  With weaponry and a baguette (read: with weaponry).

(Since we also have Gamma Magenta (http://www.bay12forums.com/smf/index.php?topic=74729.msg2035708;topicseen#msg2035708) somewhere else in the universe, I'm wondering which other Greek letter personalities we will meet on this adventure.)
Become Omega Purple, that guy that is somehow overlooked by the story

I was figuring we'd get somebody "Beta" before we hit that point.

Also, "Omega" is probably the secret alter-ego of TQ-666.
This would be a PERFECT time for Omega Purple, the Loyalist to Alpha, to turn up. With a... Plasma finger?
OMEGA PUNICEUS!!!
                    ^ latin for purple.

I'm with this guy! Mostly because i made up the character. Mostly
I just thought it made sense that since 'rauthaz' is proto-german for red, and 'blu' is a variant spelling of the engling word, the other colors should be in other languages.
You are Omega Puniceus

Yes.

Anyway, TQ-02 should carefully reprogram that mechanical arm to execute a sudden jolt of force, propelling the toppled twosome (or dropped duo, or prone pair) apart.  This is clearly possible without much ability to move, and won't hurt a bit.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Geen on December 16, 2011, 05:03:10 pm
I really don't think we should try to kill it. It's more or less Cyborg Ninja (Grey Fox, not Raiden, he was lame) from MGS. Anything short of a giant robot impaling it won't leave a scratch. It will survive swallowing a f*cking landmine, and come back as a cyborg.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-5-11]
Post by: King_of_the_weasels on December 16, 2011, 06:31:12 pm

I'd watch it just to heckle you, and ask really tough questions.

I'm pretty terrible.


Oh god I nearly choked to death from laughing, But I'm not a red head, I'm just really bad at representing my hair color in single color form.  Since I'm Dirty blond extra dirty.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Evergod41 on December 16, 2011, 07:50:44 pm
Oh god I nearly choked to death from laughing, But I'm not a red head, I'm just really bad at representing my hair color in single color form.  Since I'm Dirty blond extra dirty.
Then you should be using yellows, and not oranges... because orange implies some sort of reddish hue.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: King_of_the_weasels on December 16, 2011, 08:41:27 pm
Oh god I nearly choked to death from laughing, But I'm not a red head, I'm just really bad at representing my hair color in single color form.  Since I'm Dirty blond extra dirty.
Then you should be using yellows, and not oranges... because orange implies some sort of reddish hue.

ACTUALLY I should be using browns.  You know what I'll just change it.  Let's stop talking about my hair.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Rumrusher on December 16, 2011, 09:56:32 pm
check how long you was out and if they didn't just move the both of you to a cell.
Chances are they more likely done so.
I'm still placing money on this ship storing Alien slaves for a market.
Title: Hastily put together revenge comic
Post by: King_of_the_weasels on December 16, 2011, 10:34:41 pm
Update? No, of course not.

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Robocorn on December 17, 2011, 01:32:30 am
(http://i.imgur.com/5BnSC.png)
You figure if you can wedge your mechanical forearm under the alien you can spring it off you.
The creature is heavy and limp, you can tell it's breathing though.
You manage to get it on top of your arm.

(http://i.imgur.com/Na9S3.png)

Yeah, couldn't have done that with your original arm.

(http://i.imgur.com/R1dXM.png)

Now, how long were you out? The shattered remains of the vizu-screen seem to indicate that it's been over four minutes
since the Litheu ate cupcake and knocked you out. Jebex, you must be getting worn out. Earlier this MCp you'd healed a broken
leg in less time than this. You ought to be getting some nourishment. You wonder if there's a yogurt place around here.
Wait. focus. What were you supposed to be doing?

Update? No, of course not.

Spoiler (click to show/hide)
There's an update. Here it is.

I was going to draw some more itachi-ou-kun is my waifu crap but I just got really hung up
on one aspect of your drawings.
(http://i.imgur.com/igTvG.png)
Dude, I'm hella sickly. I ain't even seen the sun in days.

So TQ-01 not learning from the last time delta pointed at him with his arm cannon got his leg blasted off instead of just sitting back and watch either alpha or delta fight each other or just walking away.

Some GMs would dismiss overly unlateral thinking. I however make note of the suggestion and illustrate it failing horribly.
Title: Re: Space Voyage. Paint Adventure.
Post by: peglegpengeuin on December 17, 2011, 02:34:04 am
Spoiler (click to show/hide)

Looking to see how much time passed and remembering your mission... how very unusually responsible of you! But should we investigate the armory instead of going up? We might even be able to do both if we find or make something in the armory that lets us blast up through the ceiling to the next floor (or into space). We might also be able to find an inventory wristband to shove the unconscious litheu into for... future use.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Darvi on December 17, 2011, 06:18:33 am
(http://i.imgur.com/igTvG.png)
*looks down*

*realizes he wears the same clothing as the guy to the left*
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Rumrusher on December 17, 2011, 07:35:43 am
well since every one tossing caution to the space wind.

TQ-02 Lick up the remains of Lil' Cupcake or find a leather hat to naw on or raid the corpse of the guard for food/energy needed to generate food.
optional
TQ-02 check on the Litheu and use your Vizo arm to boot up a translator(if there need to be one.).

or
RAID the ARMORY (hopefully their isn't any robotic second defense system set up for when the guard fails to stop intruders.)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Geen on December 17, 2011, 12:37:30 pm
(http://i.imgur.com/igTvG.png)
*looks down*

*realizes he wears the same clothing as the guy to the left*
HOLY SHIT IT'S MY DOPPELGANGERS
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: Robocorn on December 17, 2011, 06:41:21 pm
(http://i.imgur.com/Qwg2L.png)

You lick the regurgitated remains of cupcake from the floor.

(http://i.imgur.com/hKajC.png)

EEEEAAAAAUUUUUGGHH!

Why did you think that was a good idea?!

(http://i.imgur.com/TZJHe.png)

Well now that that flavor has been explored it's time to take the armory.
Wait, there's one of those scanny laser things on it.
Glox, how will you get in now.

Can we stop talking about how everyone looks like King of weasels' crude drawing of me.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
Post by: Andux on December 17, 2011, 06:52:17 pm
Take the gun, and fuse it with out mechanical arm. Gun arm.
This. Also, grab the Litheu's sword (if it's not still stuck in that guy), and
RAID the ARMORY

Maybe we can convert some plasma rifles into plasma thrusters and build a kick-ass flying mechsuit. With a gun-arm! And a sword! Glox yeah!


Warning - while you were typing a new reply has been posted. You may wish to review your post.
Wait, there's one of those scanny laser things on it.
Glox, how will you get in now.

We could try shooting it with the aforementioned gun-arm-majigger; that always works in the movies.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: Armok on December 17, 2011, 07:08:24 pm
> Grab the sword and integrate it into our arm.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: peglegpengeuin on December 17, 2011, 07:09:43 pm
Taking the sword will automatically wake the litheu up in a bloodthirsty rage. That is definitely not me being paranoid.

As for the door... if we can't blast through it with our gun arm, then we can try showing the corpse to the scanny thing. Eyes and fingy prints scanned first.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: Evergod41 on December 17, 2011, 07:09:56 pm
Do the James Bond/Austin Powers trick of using the corpse of the guard to gain access.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: Roboboy33 on December 17, 2011, 08:03:18 pm
Scoop out the dead guys eye and scan it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: scout890 on December 17, 2011, 08:10:38 pm
check if the dead guy has scannable shoulder pads
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: Rexfelum on December 17, 2011, 09:34:49 pm
check if the dead guy has scannable shoulder pads

Unfortunately, no:

(http://img.ie/44410.png)

And in any case, TQ-02 doesn't know about the shoulder pads, and would be required to deduce this functionality.  Deduce using deductive reasoning, and not metagaming (http://www.bay12forums.com/smf/index.php?topic=74729.msg2510258#msg2510258).

Me, I'm trying to determine any significance behind the flying rectangular bit with the green color on it:

(http://i.imgur.com/Na9S3.png)

Was that from the Litheu's clothing?  From the Vizu part of the robot arm?

Anyway, show the scanner your entire hat collection.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: Kestrel_6 on December 17, 2011, 10:11:37 pm
hotwire it. For Glox's sake, you're TQ-02!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: Rumrusher on December 18, 2011, 12:37:39 am
Find a vent.
Clearly this place has an air shaft for the armory for it doubles as a Safe room.

also
Check on the health of the Litheu and loot the soldier, oh and find a translator so we won't be in the dark about what the Litheu is saying and get back on the road of adding tall dark and emotional to the group.
throws down 50 zemblax for this to successfully happen
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: Robocorn on December 19, 2011, 02:23:19 am
(http://i.imgur.com/IUdRB.png)

Hmmm, deductive reasoning. You can deduce that some kind of thing needs
to be scanned, and it's not your eye. And if you bang on it a creepy monster will
let you in and cut off your arm. Better get that commando guy, better he lose his arm than you.

(http://i.imgur.com/FtLm5.png)

Oh wait, both the commando and half of his arms are pinned beneath the litheu.
As well as his Tix rifle.

(http://i.imgur.com/UxozG.png)

At least you managed to snag a couple of hats!

(http://i.imgur.com/dUQon.png)

Suddenly, an alarm rings out through the corridors.
You don't think you did anything, so, through deductive reasoning,
you determine that your friends must be in trouble.
deductive reasoning and not metagaming.

this might be my last photoshop update for a while. holidays and all.
I might be able to do some zemblax bonus crap on paper in the interim
if anybody's interested. I should be back in action by next year if everything
goes according to plan.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: peglegpengeuin on December 19, 2011, 10:14:27 am
Perhaps we can scan the price tags on some of the hats. Aliens lock their doors with barcode scanners, right?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Armok on December 19, 2011, 10:24:55 am
Quote
And if you bang on it a creepy monster will
let you in and cut off your arm.
That's inductive reasoning, not deductive reasoning! :p
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Roboboy33 on December 19, 2011, 10:33:24 am
>Push litheu off of tix and make laser arm.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Urist Mcinternetuser on December 19, 2011, 05:48:29 pm
Equip rifle, put the hats in your inventory except for the black one, wear the black one.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Cerol Lenslens on December 19, 2011, 07:01:03 pm
>Push litheu off of tix and make laser meerschaum pipe.

It's stylish and gives +20 to deductive reasoning!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Rumrusher on December 19, 2011, 07:21:29 pm
Well Cou's eyes was open during the first flip so we not talking about a sleeping creature... (unless they sleep with their eyes open.) so I guess Cou's in a state of shock from eating cupcake.
So far the best we can do now is to find a Vent! Clearly Cou got out of one to sneak up on the guard in the first place so.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
Post by: Rexfelum on December 19, 2011, 11:37:25 pm
You have three hats.  Juggle them.

--Rexfelum

P.S.: Look, Robocorn said
this might be my last photoshop update for a while.
so I don't have to be productive.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Kestrel_6 on December 19, 2011, 11:46:31 pm
Use your Mecha Arm. It is technically an upgrade, so that it should lift the Litheu off. Should.

Or use the Hats to lure BLU team out somehow (I totally want to see BLU team in their Robocorny GOODNESS!!!)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Stone Wera on December 20, 2011, 06:02:21 am
Well Cou's eyes was open during the first flip so we not talking about a sleeping creature... (unless they sleep with their eyes open.) so I guess Cou's in a state of shock from eating cupcake.
So far the best we can do now is to find a Vent! Clearly Cou got out of one to sneak up on the guard in the first place so.

A state of shock or death.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Robocorn on December 20, 2011, 06:43:50 am
(http://i.imgur.com/qCJAk.png).
an then the silly alien played dresup wit all the hatz
"boy o boy the hatz' he sez.

(http://i.imgur.com/9HZ7Z.png)
then that guy who draws the aventure sez

"Microsoft Paint for Windows 7 may be even worse than the previous versions,
At least those tools were straight forward. Who was this designed for? Five year olds?"
Sillly guy. then he sayz.
"how about a recap, haven't done that in...almost seven months"

==RECAP==


So, having begrudgingly joined forces with Alpha Rauthaz to escape on her ship,
the Acier Rouge, TQ-01 and TQ-02 are lead to an airlocked elevator that connects directly
to the cargo hold of the ship. Unable to convince the operator to remotely activate the elevator.
Alpha Rauthaz uses the majority of her remaining psiotonin reserves to teleport into the elevator control room
and massacre the operators inside. Alpha manually accesses the elevator control and transports TQ-01, TQ-02
and their incapacitated droid Leeanne Beauregard into the cargo hold of the starship.

With no context of how to reunite, the group separates further. TQ-02 cannibalizes Leeanne's remaining parts
to produce a suit of powered armor for himself and a pink talking gun that contains Leeanne's personality which
is immediately confiscated by TQ-01. Equipped for conflict and prepared to reunite upon the location of an exit,
the group separates even further.

Taking the closer side of the hallway, TQ-02 is the first to find an open door. He navigates a dark and cold room
using his seldom mentioned Gabronian infrared vision and pushes crates aside to reveal the door to a heat sink room
that is blocked by a circular scanner that he cannot discern the operation of. Frustrated at his inability to open the door
conventionally, TQ-02 attempts to break down the door with the strength of his armor. After a short time he is let in
to a seemingly empty room.

Upon entering the heat sink room, TQ-02 is ambushed by a sword wielding Litheu (A large predatory alien
with chromatophoric feathers) His armor protects him but he is helpless to defend himself from the violent alien
until a mistaken blow to a console activates a siren that scares it off, but not before he provokes it by foolishly
pelting it with muffins. The angered creature exacts disproportionate retribution against the annoyance by severing
TQ-02's right arm and causing him to black out from loss of blood.

After a brief sequence in which TQ-02 recalls the moments of his life and believes himself to be dead, TQ-02 is revealed
to be in the ship's infirmary having undergone a memory probing, revealing the presence of both the Litheu and Alpha
Rauthaz in the ship to the ship's current commander, Admiral Delta Blu. Delta Blu chastizes TQ-02 and instruct the
medical Sectoids not to re-arm him. He puts TQ-02 in the care of RX-411, an extremely apathetic and irresponsible doctor
that prefers to solve griddlers than actually monitor TQ-02. With no supervision, TQ-02 constructs a ramshackle arm out of
parts from the infirmary, angering the medical crew to the point that they forcibly eject both TQ-02 and RX-411 from the 
infirmary.

In the hallway, TQ-02 takes advantage of the temporarily stunned RX-411 by taking her vizu-pad and converting it into a
primitive materializer for his mechanical arm. TQ-02 produces two unhelpful objects and an unappetizing muffin before
RX-411 recovers and scares him away. Further down the hall, TQ-02 comes across the ship's armory which is guarded by
one of Delta Blu's commandos. TQ-02 learns that ultimately the shipn is returning to his home planet of Mezziz, the fifth planet from the homestar of the Gabronian race. TQ-02 leaves the commando, promising to bring him back something interesting, only to return with mysterious headgear and robotic limbs for his unappetizing muffin (now dubbed "cupcake").

Unfortunately, upon his return, the commando is unceremoniously killed by the Litheu from earlier, who expresses some degree of
amusement at TQ-02's condition. TQ-02 is helpless to defend himself yet again but Cupcake does it's best to repel the alien,
eventually going so far as to dive into it's mouth, which, soon after ingestion, causes it to lose consciousness and collapse on
TQ-02, knocking him unconscious.

Approximately four minutes later, TQ-02 awakens underneath the Litheu. Using his mechanical arm, he springs it off of himself
only to hear the nearby sirens which he determines must have something to do with his friends.

Alternatively, on the other end of the hall, TQ-01 finds a dead end. He finds some
distress in having to reassure Leeanne that they are not in space (a lie), as Artificial
intelligences have a compulsive fear of space travel to discourage rebellion.
Coincidentally, a guard enters the cargo hold through a nearby door as TQ-01 is there.
TQ-01 gets the jump on the guard (later identified as TQ-19408605) and manages to
disarm him and lead him into a contest of martial arts, which TQ-01 easily wins.

TQ-01 takes the equipment from the guard's unconscious body, including a magna belt,
a wrist-mounted inventory system, and the shoulder pads which hide the codes required to open
the locked doors of the ship. TQ-01 hides the body of the guard within the inventory in which
it is bisected to occupy two slots. He also removes a cryptocoder, a device that can open
and close the myriad crates littering the cargo hold, and uses it to open a container of hull gel,
a mixture of nanobots used to repair the hulls of starfighters during spaceflight.

Soon after opening the container, TQ-01 is caught by another guard, TE-8897765443, who mistakes
him for TQ-19408605 due to their similarity in appearance (*cough*). TE-8897765443, who inserts
unnecessary asides and anecdotes into his conversations leads TQ-01 out of the cargo hold, but not before,
discarding Leeanne as contraband into the conveniently open box of hull gel, and elaborating on
how they are in space. The box echoes with Leeanne's dreadful realization as they leave.

TE-8897765443, meanwhile, leads TQ-01 to the atrium, a large bay containing all manners of Gabronian flora.
The pair play a game of spekli, a sort of hexagon based game of tic-tac-toe, which would always produce a tie
if each player played a perfect game. TQ-01 not knowing the full rules of the game broke the table in an attempt
to win and disappointed TE-8897765443 by his inability to grasp the metaphor of the game. Shortly afterwards
an explosion rocks the atrium.

TE-8897765443 leaves to investigate the explosion as TQ-01 is disarmed. Alone in the atrium TQ-01 next encounters
Delta Blu, who ascertains that the explosion was the doing of Alpha Rauthaz. Delta Blu orders TQ-01 to help him in his pursuit
and arms him first with a lectro-blaster but next with an incredibly stiff piece of bread when he decides that the lectro-blaster is too
dangerous. In an attempt to assist Alpha Rauthaz TQ-01 attempts to covertly beat Delta Blu into submission, but fails first because of
a squeaking plant underfoot.

Shortly afterwards, Delta Blu spots Alpha Rauthaz making a break for a door in the atrium. Delta Blu uses the plasma cannon
mounted in his bionic arm to destroy the door and wreak havoc. In an attempt to dispatch Blu, TQ-01 tries to hit him in the
head with the bread while he wasn't looking. The gambit fails as Delta Blu overpowers TQ-01 and severely mutilates his body
with the plasma cannon before TQ-01 blacks out.     

Alpha Rauthaz had been biding her time and preparing for the confrontation, though she had not expected it so soon.
She had expected to reach her chamber where reserves of psiotonin, the chemical that grants psychic abilities,
is located. Armed with her full telekinetic power she could easily defeat any foe.
In the control room she had encountered a guard who physically overpowered her in her psychically deprived state.
Using a psychic technique that her progenator had spoken of, Alpha stole the martial arts knowledge right from the
guard's mind. Armed with martial arts abilities and impromptu corpse ventriloquism, Alpha Rauthaz dispatched several more guards,
gaining their weapons. Armed and dangerous, Alpha strongarms her way through a locked arm and commandeers a janitorial cart,
which she then rides towards the atrium with her janitorial hostage behind the wheel.

Before entering the atrium, Alpha prepares for obvious conflict to come. She breaks into a janitorial closet and has several chemical
grenades made from cleaning products as well as a larger bomb smuggled under the dress of the janitor who she had disguised
as herself for diversionary purposes. Fearing for her lungs, Rauthaz took a orange striped scarf to cover her mouth and set off towards the
atrium where the elevator to her chamber was located.

In the atrium, Alpha Rauthaz set off the bomb, slaughtered guards indiscriminately and attracted the attention of Delta Blu
who fried some guy with a crappy lunch or something, wasn't really paying attention.

Meanwhile on Mezziz, revolution was calling. TQ-03 had assembled a small group of loyal revolutionaries
vying for the freedom of the mutant exiles of the island. Armed with yogurt and enthusiasm, TQ-03 assembled a
squad of recruiters to spread the word of revolution. In spite of initial doubts, TQ-03, TS-419, SC-412, TQ-8675309,
RF-5271923, XV-15, TX-4445445,  RT-9761234, and the turned droid 00AEEF were more than just a mob, they were a symbol,
and that symbol was F.E.T.U.S.

Their first set of recruitment having gone so well, they set to hasten their growth with the broadcast of their very
own song of freedom, composed and sung by RF-5271923 because of his moving voice, and engineered by
TQ-03 to be considerably more catchy than necessary. Soon the mutants were revolting, not because of the message
however, because of the constant repetition of the extremely annoying and catchy song dedicated to F.E.T.U.S.
Upon trying to recruit the disenfranchised mutants to her side of freedom and free refreshments, TQ-03 was accused
of being a spy and a double agent or an evil cabal, as well as many other ridiculous things. TQ-03 initially countered the
claims with escalating levels of ironic falsehood before convincing the large group of mutants that her accuser was
insane.

Back at her dormitorium, the base of operations for F.E.T.U.S. the group had to deal with the logistics of feeding and arming
the new recruits whilst distancing themselves form the F.E.T.U.S. brand that drove the new recruits out of their rooms
in the first place. Hastily, the group renamed themselves S.P.A.C.E. and claimed to never have been F.E.T.U.S. as they rushed to produce enough yogurt to keep their promise to the new recruits.

Unfortunately, tragedy struck as a droid came upon the gathering, scattering many of the new recruits. TQ-03's attempts to
scare it with the prospect of a trip into space did little to prevent it from strangling her and slamming her into a wall.
She was saved at the last minute by SC-412 astride 00AEEF who blew it's legs off with their plasma rifles.
The droid was still not yet dispatched and sent a signal to the droid hivemind as well as to other nearby droids.
Other droids would be coming.

TQ-03 did the best that she could under the circumstances and attempted to engineer a virus that could be spread
through the droid signals to end their violent rampage. Unfortunately, her virus did no such thing and only granted
the droids the personae of eighteenth century buccaneers. The pirate droids showed no mercy on the revolting mutants and
knocked them aside with ease. TQ-03 did the only thing she could think of and waved the black flag of parley to achieve
a ceasefire and gain an audience with their "captain", the droid hivemind central hub for the isle of Sepla-Glaz.

Confronted with the droid hub, TQ-03 was accused of altering the programming of 00AEEF, a grave crime
to artificial intelligences which she was in-fact guilty of. TQ-03 made no attempt to hide this but instead made
the offer to remove the pirate droid's fears of space, allowing them to "set sail" and be free of the empire's control.
The droid captain agreed and allowed her to operate on the first pirate droid. The operation was a success but required
rum, which offended a pirate droid because robots are incapable of ingesting liquor. Thus, TQ-03 was mistakenly knocked
unconscious by an angry droid.

Meanwhile in another time in another space, the invalid mutant TQ-666 awoke beneath the mountain of tears,
his cultists had found him at last. A god to his world, he still could not generate adequate arms or legs for himself
and resorted to hopping around. His power had waned somehow in his crying fit.  TQ-666 sent for his creepy-crawlie
servants to find him a way out of the chamber he occupied in the salt mountain.

In the darkness, perhaps after an impromptu dance number, he was visited by the angelic being once again
regarding his place in the Surrealm. The being explained to him the nature of the creepy crawlie creatures,
as planescions, living manifestations of his creation, and that without hunger or strife, he had been crying
for over 230 million years.

Atop the mountain itself, the being showed TQ-666 the civilization of the planescions that had grown in the
shadow of the mountain over the aeons. He explained that TQ-666's waning power was due to his close
proximity with large amounts of progressive secularism, and if he could be properly worshipped and respected he could
regain his power and continue his quest to Shabalash.

TQ-666 got his start in this by tumbling down a mountain, destroying a house and a paved road, and turning the
grandmother of two middle class Ebonlings into a (comparitively) giant, city destroying monster.

Little did he know of the forces that sought to combat him on his quest.
Having recovered from his encounter with the shocking ZC-04, TQ-04 was looking for answers.
He recalled that ZC-04's incubation tube was tended by a TQ-42, and he figured that would be a good place to look.

TQ-42 was a strange tube-farmer, the walls of his dormitorium were covered in starmaps with red circles drawn on
strange portions of the empire. When told that ZC-04 was on the loose, TQ-42's first major concern was with her
safety rather than that of those around her. After being knocked around a few times (pffft). TQ-42 revealed himself to be
a xenosympathizer who created ZC-04 to test a mutagen he developed after having a strange dream in which he
conversed with an alien power.TQ-04 ran out of sheer horror at the revelation.

Shortly after escaping, and near to the droids who could send TQ-42 away, TQ-04 once again encountered ZC-04
poised precariously on the edge of the skywalk. Hatred overcoming fear, TQ-04 decided that if he could end ZC-04 his
problems would disappear. He ran at the mutant with all his might and sent them both tumbling over the edge.
As TQ-04 gazes down at the 400 story drop that waits him he finds his ankle in the grasp of the mutant he so despises.
Having had his life saved he develops a begrudging acceptance towards ZC-04. He explains the importance of
stopping TQ-42 and she agrees to help.

The duo meet outside TQ-42's dormitorium with the door conspicuously ajar. TQ-42 announces that the ritual of communion
is to begin and ZC-04 attacks only to be pinned under a cage. TQ-42 reveals a huge syringe filled with mutagen infected yogurt
and attempts to inject TQ-04 with it. A fight ensues and TQ-42 winds up injected with the yogurt causing him to rapidly
mutate into a monstrous pile of living yogurt. TQ-04 and ZC-04 barely escape alive.

Instinctively they run to the droid sector to solicit help, but help was not to be found.
TQ-04 had been behaving erratically that MCP and due to the bizarre nature of his
request for help was considered insane and immediately detained for modification.

TQ-04 was strapped to a chair and was rendered unconscious through epileptic transmissions.
His mind was transported into an audit zone where a flippant and uncaring AI asked of him
useless questions before calling him insane and professing that it would steal his body and leave him in the audit
zone for what would seem like an eternity. Laughing as it left, TQ-04 was left alone for an indeterminate amount
of time to suffer in insanity. Though seemingly a few seconds later, the AI returned, worried and encouraging
TQ-04 to return to his body through a door. As TQ-04 skeptically refused, the warped remnants of TQ-42's mind
broke it's way into the audit zone through the door.

TQ-42 announced that he would use TQ-04's sleeping body as a conduit to the dream world of the Surrealm
(because his body could now not sleep). He professed ultimate knowledge of his mission and his desire to
choke the Surrealm in his yogurty blood. TQ-04, not knowing the meaning of such things but fearing TQ-42's
goals pleaded for the AI to end his life, to which the AI eventually begrudgingly obliged.

Spoiler: joke characters (click to show/hide)

There's no way that there are no errors in that thing.
but really, it could be a while before I can normal update.
I guess I might be able to do pixel art updates if I got paint.net or something.
I just can't do it in MSpaint 7 crayolavision.

Use your Mecha Arm. It is technically an upgrade, so that it should lift the Litheu off. Should.

Or use the Hats to lure BLU team out somehow (I totally want to see BLU team in their Robocorny GOODNESS!!!)
wait do you mean likemTeam fortress 2 because there's a character named blu and...err...
I've also never played team fortress 2. Who is Blu team?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Kestrel_6 on December 20, 2011, 09:07:26 am
Forgot about him. BLU (Builders Leage United) are the other team, with blue uniforms. No difference with RED. For a look and feel of each of them, just search up Meet the Engineer/sniper/heavy/scout/medic/spy/soldier/demoman. The Puro basically says 'hmmmph'. Besides, TF2 players LOOOVE hats.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Geen on December 20, 2011, 07:56:46 pm
Take the sword, we must become Cyborg Ninja, except without that wimpy Raiden sh*t.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Rumrusher on December 21, 2011, 05:22:01 pm
recaps? here's a recap "every one" can understand.

TQ-04 died to prove that being brainwash in the middle of out running a "the blob" is a bad idea and/or died because I drew to many edits off his adventures drew him to suicide by electricity he maybe still alive as Code with AI but then that's wishful thinking.
TQ-03 was sent to a isle by TQ 4='death in some places' and now pulling a rebellion by horribly tricking folks into joining and brainwashing droids into doing her bidding her revolution is a Grey one mostly dark grey with her abuse of already civil right fought faction as playthings was knock out by a Minority for failing to explain RUM.EXE isn't a horrible string of code.
TQ-02 went from wacky builder to wacky builder with a robotic arm(not hand arm look at heavy for TF2 jokes about that.) and now woke up from a 4 minute nap
Alpha had murder a bunch of sectoids(?) as usual no one important was lost made a bunch of bombs and made someone look like her to carry a barrel of toxins, last seen blowing her thin cover with TQ-01.
Cou the litheu murder some sectoids(?) as usual no one important was lost other than TQ-02's wrench using hand. Found stuck in shock of Cupcake and now ontop of some critters
Leeyanne being rolled on to a ship was remade into a muffin launcher now in a nanite cube who knows what happen to her *coughRoboCough*
TQ-666 uhhh found a city and now playing Actraiser/sim city/ DFhack add dwarf fortress fort mode.
TQ-01 evolve from wicked good gamer to wicked good pilot/fighter to low int. ivysaur and had his legs blown off with Delta's PROTON CANNON. we learn it's not a great idea to tempt fate twice.
 
what folks really need to know

Alpha, TQ-03, leeyanne are female; TQ-01 androgynous; TQ-02 gentlemanly; Cou's gender unknown; and joke characters are jokes. TQ-04 is dead (thus gender means squat(maleish)) and now his spot taken over by the RAVE ROOM. TQ-666 is TEARMOK and If Robocorn adds any Scary characters they usually end up drawn/shopped comical immanently example (TQ-42, Alpha, any droid, Cou, that AI) an exception to this rule is "that one droid who plays that vizu game" RX-411.
Everything else I missed and was recap is just history someone on the thread will explain.

Take the sword, we must become Cyborg Ninja, except without that wimpy Raiden sh*t.
Frank should smack you so hard for sullying his name if it was still alive and not crushed into a pancake next to his dead foster sister who parents he killed and told snake to tell her... only to have his dying wish never completed.
Besides TQ-02 isn't a fighter.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Kestrel_6 on December 22, 2011, 09:08:15 am
BTW Robocorn could you do a Happy Birthday thingo for me please? It's on Boxing day. No joke.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Robocorn on December 22, 2011, 11:53:22 am
BTW Robocorn could you do a Happy Birthday thingo for me please? It's on Boxing day. No joke.
Sure, I'm having a little trouble with my hardware at the moment but I think I'll be able to get something together
even if it's pixel art. The hardware issue is a bit of the reason why I haven't been updating in the last couple of days.
26th right? Boxing day is on all my calendars but I never really celebrate.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Kestrel_6 on December 24, 2011, 07:13:43 am
Damn hardware. Thanks.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
Post by: Robocorn on December 24, 2011, 11:45:20 pm
(http://i.imgur.com/kNBLY.png)

Now is the time to arm yourself.
You strain with all your might to dislodge the Tix rifle
from beneath the incapacitated alien.

Something's giving...

(http://i.imgur.com/OY96C.png)

Glox.

(http://i.imgur.com/Sr9Nr.png)

Well, you could always incorporate it to your arm.
But it appears that your only made a class C arm
capable of holding only one transmanipulative upgrade.
If you want to add in the energy gun you'd have to remove the materializer
most likely forever losing it (you've already forgotten how to make it)

It's so hard to decide

Maybe if you didn't make your prosthetic arm in five minutes out of
random scavenged parts, it could've had more upgrades.

(http://i.imgur.com/TKeN0.png)
Happy eggnog everybody, I figured I'd taken a week off and it will be little over a week 'til
I get my preferred setup back so I thought I'd try to get some updates out over the holidays.
This update looks different because I used the trial version of paint tool SAI, It's not ideal but
it gets the job done.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
Post by: Rumrusher on December 25, 2011, 12:02:10 am
Wait why don't you just use the energy cells from the gun part to materialize more parts needed to upgrade the arm so that it charges on it's own(well TQ-02 research for better parts to materilize first before doing this or we might end up with the same items the last time).
We can materialize a lazer gun with our arm any way if we needed one.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
Post by: Cerol Lenslens on December 25, 2011, 08:48:31 am
Wait why don't you just use the energy cells from the gun part to recharge the materializer?

Agreed. TQ-02 is an engineer! The materializer is far more suited to his disposition. Whether Robocorn will let us have the god mode unlimited materializering would be is suspect, but we could probably use it to produce something to open doors with, like a biometric lockpick or at the very least a copy of the commando's head... (including his eyes, which we could use to open the door!)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
Post by: Rumrusher on December 25, 2011, 01:35:01 pm
Wait why don't you just use the energy cells from the gun part to recharge the materializer?

Agreed. TQ-02 is an engineer! The materializer is far more suited to his disposition. Whether Robocorn will let us have the god mode unlimited materializering would be is suspect, but we could probably use it to produce something to open doors with, like a biometric lockpick or at the very least a copy of the commando's head... (including his eyes, which we could use to open the door!)
or make a energy rifle gun glove for his left hand.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
Post by: Evergod41 on December 25, 2011, 04:51:38 pm
Use the gun to power the materializer to make more guns to power the materializer.... You see the recursion, eventually stopping when you have enough guns to arm an army of aliens with several hands and hand-like graspers.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
Post by: Robocorn on December 25, 2011, 07:14:21 pm
(http://i.imgur.com/rAihA.png)

You could totally use the power supply of the gun to run your materializer.
That would be true if you had broken off the power supply half of the gun.
However, you have the killy bit of the gun, the power source is underneath
the litheu's fat alien ass.

Wait why don't you just use the energy cells from the gun part to recharge the materializer?

Agreed. TQ-02 is an engineer! The materializer is far more suited to his disposition. Whether Robocorn will let us have the god mode unlimited materializering would be is suspect, but we could probably use it to produce something to open doors with, like a biometric lockpick or at the very least a copy of the commando's head... (including his eyes, which we could use to open the door!)

Giving the comic relief character the god mode unlimited materializer is something I almost wholeheartedly support.
It will probably take more than a lost arm and a punch in the face to get it though.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
Post by: Armok on December 25, 2011, 07:42:44 pm
What stops us from just attaching both, and then having to just move a few wires every time we want to switch from one to the other? Sure, it's clunky and you have an unusable module taking up space at any given time, but it's still preferable to losing either.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
Post by: Rumrusher on December 25, 2011, 11:57:06 pm
Well combine Killy bit with sword to make it a beam sword. Then tie a bow on it and sign it, for the litheu.

Wait wasn't there an alarm? 
We might want to find a vent to hide in case a guard comes walking in and find a one arm sectoid, a green Litheu, and a dead commander under a green litheu.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
Post by: Stone Wera on December 26, 2011, 06:41:42 pm
Well combine Killy bit with sword to make it a beam sword. Then tie a bow on it and sign it, for the litheu.

Wait wasn't there an alarm? 
We might want to find a vent to hide in case a guard comes walking in and find a one arm sectoid, a green Litheu, and a dead commander under a green litheu.

I see one glaring flaw in this suggestion.

We have no bows.

Also the litheu would probably destroy the ship given a lazorsord.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
Post by: Phantom of The Library on December 26, 2011, 08:00:33 pm
Spoiler: Questions Questions (click to show/hide)
Let's take a look at this, TQ-02 is an inventor so it would seem to make more sense for him to keep the materializer, but if we take a look at his past inventions:
Spoiler: Exhibit A (click to show/hide)
The suit armor which we couldn't move in.
Spoiler: Exhibit B (click to show/hide)
The Neutrino Detector
Spoiler: Exhibit C (click to show/hide)
The Muffin Oven
Spoiler: Exhibit D (click to show/hide)
The Powered Armor which had enough power for three hits
Spoiler: Exhibit E (click to show/hide)
Does Leeane count?
Spoiler: Exhibit G (click to show/hide)
The second suit of powered armor
Spoiler (click to show/hide)
and Leanne the muffin gun.


The large majority of TQ-02's inventions (while they have a ridiculously high comedic value) have been a bit on the useless side. 
So we might want to consider adding a weapon instead.
But on the other hand when we consider TQ-02's personality (http://tvtropes.org/pmwiki/pmwiki.php/Main/GeniusDitz), He may end up killing himself with it.

Personally my vote goes to keeping the materializer, and finding more charge for it.
In fact, we should probably invent a better battery, since that seems to be the problem a lot of the time.


EDIT: Also I would like to say that this thing is made of awesome, and Robocorn should give himself a little more credit.
Spoiler: DOUBLE EDIT (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
Post by: Robocorn on December 26, 2011, 11:02:28 pm
(http://i.imgur.com/UmLgy.png)

Hmm, the killy bit shouldn't go to waste.
If only there was something you could do to fulfill some other
motive involving it. Like opening the door, or getting the alien to
stop trying to kill you. Maybe you couls combine it with something
nearby like...like...that discarded sword!

(http://i.imgur.com/rPIXm.png)

you get to work
Piece of junk isn't even monofilament.
How's a body supposed to cut through
high strength armor and electromagnetic repellants
with one of those. You'll make a way more useful weapon.
Then it will like you.

(http://i.imgur.com/SPYhm.png)

There, after literally minutes of masterful innovation
and superscientific development you produce your most
dangerous invention yet. The beam sword.
When powered it will emit a shaft of high energy charged particles
that can produce enough heating power to sear through solid steel like yogurt skin.
...that or explode whenever anything larger than a mote of dust passes through the beam.
The physics was a bit iffy but you're sure it will be the first one.
Like 60% sure.

Not much combat ready now though.
You still need a battery. You guess it could stab
at things with the pointy bits.

Wait what's that noise?

(http://i.imgur.com/ZtRSD.png)

Awww, cheese it! It's the fuzz!
And you don't have your papers.
You didn't even do anything that guy was
dead when you got here.

I never played elder scrolls so I don't know what this guy is and I'm not really used to SAI
but here's that thing you wanted I think.


Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-26-11]
Post by: Siquo on December 27, 2011, 07:51:19 am
Run!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-26-11]
Post by: Kestrel_6 on December 27, 2011, 08:35:00 am
Thanks man, you're the greatest!

And Make the other half of the rifle. You're TQ-02! you could build the gorram Serenity!

And maybe that should be my avatar...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-26-11]
Post by: Siquo on December 27, 2011, 11:05:26 am
It needs power, and we can't materialise or create power sources, AFAIK. But maybe we can plug an extension cord into the beamsword. A sword on an extension cable, that should come in handy...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-26-11]
Post by: Rumrusher on December 27, 2011, 03:03:41 pm
okay we could A.) Save the Litheu who still in Cupcake induce shock through medical means
B.) run away.
C.) use our strong robo arm to carry the litheu and run away
D.) quickly find the vent the litheu came out of and use that as means of escape.
E.) Lift the litheu off the power supply then attach it to the sword and hope 40% kicks in and use that as a means of distraction on getting away. Either by through Vent or hall way.
but that's if the guards are unable to believe one sectoid 'took' down a litheu who killed a commander. Then there might be a chance the alarm went off because a Gabronian Snap and went on a killing spree looking for a sectoid who took apart her Viso and the guards rush over to the armory to get protection(or it's Alpha fault).
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-26-11]
Post by: Stone Wera on December 27, 2011, 06:56:26 pm
okay we could A.) Save the Litheu who still in Cupcake induce shock through medical means

What is your obsession with that chameleon bastard? He cuts off our arm and eats our cupcake companion and you want to save his life and give him a lazorsord? Damn, Rumrusher. I knew you were crazy but this is just plain silly.

Do nothing to save the (already probably dead) chameleon bastard. Tell the guards how you killed the litheu by cramming the muffinstrosity down it's throat, exaggerating and fabricating as much as you can to make you seem like a total badass while still remaining semi-believable.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-26-11]
Post by: Robocorn on December 28, 2011, 03:44:21 pm
(http://i.imgur.com/l6E52.png)

The guards stop right in front of you.
Gotta play it cool. Yeah, you killed the litheu
wasn't no thing. Didn't even need a weapon killed it with a muffin.
Yeah, just a muffin. Anin't no thang.
You're not being shot, all is going according to plan.

They begin to mutter to themselves.

(http://i.imgur.com/p9Cyf.png)

"*Mutter mutter* killed a whole *mutter* bionic arm *mutter*"

"*mutter mutter* biotok *mutter* silly hats"

"still *mutter* psychic muffins *mutter*"

"Hey guys! I can't understand what you're saying!
Who's this guy in the funny hat?"

(http://i.imgur.com/ztFII.png)

"Don't be so rude TP-90996427335.
It's obviously Admiral Delta Blu"

Sometimes it pays to live in a society where everyone is largely indistinguishable.
okay we could A.) Save the Litheu who still in Cupcake induce shock through medical means
What is your obsession with that chameleon bastard? He cuts off our arm and eats our cupcake companion and you want to save his life and give him a lazorsord? Damn, Rumrusher. I knew you were crazy but this is just plain silly.
It seems like TQ-02 listens to whoever beats him up.
Worked with Alpha Rauthaz.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Armok on December 28, 2011, 04:53:22 pm
> Nod in approval of their deduction and puff an invisible cigar.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Geen on December 28, 2011, 07:07:31 pm
Be a badass, and regrow that tooth. Play along with it, and ask for some batteries.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Rumrusher on December 28, 2011, 07:09:10 pm
I blame Stockholm syndrome and lack of different non gabronian characters shown. Besides didn't it cut off our arm for us throwing a cupcake into it's face leaving crumbs into it's eye?


Wait I can sense this going to end badly.
I wonder if Gabronians honor other Gabronians for being badasss and TQ-02 could play off that than pretending to be delta which is in fact illegal.
like "Hey if I can stop a litheu with a muffin and using a metal arm made of scraps then I can stop alpha and redeem my self."

Though this would be a ruse to get better Arm tech and work are way up the social ladder until we are honored as Delta blue where as pretending to be Delta blue would just lead to SO many chances of the masquerade to fall which is a waste of badass being emitted now where as saying We aren't Delta but stop this creature from breaking into the armory. we can play off the lone ranger bit and get to know more about the place freely. If someone outs us as TQ-02 the guy who was hostage by Alpha who on the ship. Then we can either use our new gain street cred to convince them you can stop her or with help and supplies needed to remake our suit with anti-psi powers. Maybe use the "killed" litheu to make a biomechanical golem for protection remake Lil' cupcake using Litheu DNA so that we can give TQ-02 points into biomechanical research.

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Be a badass, and regrow that tooth.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Siquo on December 28, 2011, 07:34:43 pm
Knowing our luck, Delta Blu is probably wanted for several crimes against Gabronia and should be shot on sight.

Or he's really a badass.

Tell them to subdue the Litheu. With extreme prejudice. Then
Be a badass, and regrow that tooth. Play along with it, and ask for some batteries.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: QuakeIV on December 29, 2011, 01:19:29 am
DAMN STRAIT IM DELTA BLU NOW GET THIS LITHIEU OFF OF THE DEAD GUARD.

Then grab the power supply, power the energy sword, and run off.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Rumrusher on December 29, 2011, 01:35:36 am
Knowing our luck, Delta Blu is probably wanted for several crimes against Gabronia and should be shot on sight.

Or he's really a badass.

Tell them to subdue the Litheu. With extreme prejudice. Then
Be a badass, and regrow that tooth. Play along with it, and ask for some batteries.
Wait didn't we say we kill it? Asking them to detain what suppose to be dead going to put a dent in our case of killing it.
Unless we either say we Killed it so hard with the muffin it the litheu's health loop right back from 0 to 2.it was dead but we thought it's better off being useful as a private guardPetTool for the Gabronian empire and revive it on the spot. Any one got ideas on how TQ-02 might get his hand on a battery so he can attach it to his arm to use it to revive stabbed victim commander?
DAMN STRAIT IM DELTA BLU NOW GET THIS LITHIEU OFF OF THE DEAD GUARD.

Then grab the power supply, power the energy sword, and run off.

 vote for no on saying we are DELTA BLU for it's TOO cliche and we already have a 1 sectoid pretending to be someone other gabronian and he got blasted by Delta blu just think what would happen if we pretend to be Delta blu (http://www.youtube.com/watch?v=XZLbgBmAR4k).
asking for them to move the litheu to grab the power cell sure.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Andux on December 29, 2011, 10:17:38 am
Don't claim to be Delta Blu, but allow them to assume what they wish for now. Have them move the alien someplace secure. Acquire power cells, ???, profit.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: QuakeIV on December 29, 2011, 02:17:50 pm
You could just say 'power energy sword, profit' so that Robocorn doesn't take the ambiguity as 'move us even farther away from having an energy sword'.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Phantom of The Library on December 29, 2011, 03:11:14 pm
Impersonating a major figure, especially one who seems to be very close by is generally a bad idea,
LET'S GO FOR IT!!!
Think about it if we encounter the real Delta Blu we can say that he's the fake.
You could just say 'power energy sword, profit' so that Robocorn doesn't take the ambiguity as 'move us even farther away from having an energy sword'.
Agreed.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Cerol Lenslens on December 30, 2011, 04:58:17 am
Handle this with all the poise and distinction we've come to expect of TQ-02:

"Bwuh?"

"Uh, yeah, I mean we're totally this Delta Nile guy. Yeah, so like, um, you get this Litheu to a brig or something where we can figure out what to do with him later, and you guys come with me to respond to the alarm. Uh, you guys lead the way."

Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Rumrusher on December 30, 2011, 04:29:14 pm
So we either a. lie and be classed as a indentity stealing traitor and not killing the litheu
b. Lie about killing the litheu(already set in stone by robocorn) when it's really stunned, this being a less lie than the one above we might skate pass this with saying something along the line of "looks like it's stronger than I thought." and be seen as a hero. Use this to Suger coat Delta Blu(if we see him) and maybe gain more access to the rest of the ship than murder lady and fail impersonation act 1#.

Besides we have a medic arm we can use that to raise the dead(well stuff that wasn't alive)... why give folks reason to tell others Delta blu can do that when we should get that glory all to our selves.
also TQ-02 could bwah him self easier to hero role than Delta blu and we don't have to deal with any one who might destroy our claims.
Because we did take down a litheu with a muffin be it a mechanical muffin that jump into it's throat.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Robocorn on December 30, 2011, 04:37:03 pm
(http://i.imgur.com/2Azwv.png)

Yeeess. Lying through omission.
The only kind of lying you could attempt to pull off.
You tell them to move the litheu's body somewhere secure
and to get you a power source.

(http://i.imgur.com/CgGNp.png)

"Uh, yeah, sure. We usually just throw the bodies away
but I guess we could toss it into some closet or something"

"Why do I always have to touch filthy xenos?"

"Shaddup! Anyway, admiral I think I have a battery in my inventory
that you could have. I won't disobey protocol by asking about
your motives"

(http://i.imgur.com/2mkLW.png)

"I'll just help them while you do something"

Everything's looking up for old TQ-02
loyal unquestioning servants, a power sword...
-Hey are you missing a tooth? Glox, can you regrow those?
You're gonna have to check with the bio manual
you think you can regrow teeth, or was that thumbs?

This is gonna bug you for so long.

"Hey, is this thing supposed to be turning bla-?"

(http://i.imgur.com/FkZyK.png)

"-ckGLAAAAGGHH!"

Glox. The Litheu just disarmed one of your servants,

(http://i.imgur.com/MIQ8e.png)

This one's for Tee Pee Nine Zero Nine Nine Seven Six Four Two Sev-"

(http://i.imgur.com/UwnXg.png)

and kicked the other one's teeth in,

(http://i.imgur.com/ykFbH.png)

and cold cocked the last one with a severed arm.
This thing just won't let you enjoy your victories.

I kind of hate Paint Tool SAI
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-28-11]
Post by: Rumrusher on December 30, 2011, 04:46:04 pm
So was that a yes to being delta blu or yes as in we took it down?
Because if it's the former kinda glad we I don't have to worry about any one of those guys telling any one else we are delta blu... for they are dead.
edit:Yessss the lie will stay with them to their graves.


mental note see if you can jerry rig that wristband onto your robo arm to add the ability to store/scan folks which means you can clone/alter them, then see if you can scan the litheu.
ask the guard do he has another battery so you can use it to juice up the robo arm to pull a revive on the fellow dead sectoids.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-30-11]
Post by: Evergod41 on December 30, 2011, 05:20:47 pm
There are more pressing matters to attend to right now Rumrusher...

Activate, the Proto-blade.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-30-11]
Post by: Rumrusher on December 30, 2011, 05:47:36 pm
There are more pressing matters to attend to right now Rumrusher...

Activate, the Proto-blade.
best see if it works fully by using one of the random hats near by.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-30-11]
Post by: Armok on December 30, 2011, 06:07:55 pm
> Sword it!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-30-11]
Post by: jetex1911 on December 30, 2011, 06:49:25 pm
There are more pressing matters to attend to right now Rumrusher...

Activate, the Proto-blade.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-30-11]
Post by: Orb on December 30, 2011, 08:04:49 pm
Quote
Glox. The Litheu just disarmed one of your servants

This made me laugh so hard.


Anyway. Since we didn't just automatically use our sword on it, I have a feeling this is going to fail, somehow. We'd probably be better off just running.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-30-11]
Post by: Kadzar on December 30, 2011, 08:59:03 pm
Quote
Glox. The Litheu just disarmed one of your servants

This made me laugh so hard.


Anyway. Since we didn't just automatically use our sword on it, I have a feeling this is going to fail, somehow. We'd probably be better off just running.
Nah, I think it just won initiative. Anyway, let's sword it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-30-11]
Post by: Robocorn on December 31, 2011, 12:46:59 am
(http://i.imgur.com/R2DKm.png)

You've had enough of his thing's crap.
You activate your energy beam sword thing.
A shaft of green energy forms at the killy end.
The beam radiates intense heat which incidentally,
destroys the lighting.

You don't care, it's about time you got grimdark up-in-here.

(http://i.imgur.com/bOKhk.png)

It quickly drops the arm and grabs at some debris on the floor
you're sure you didn't leave anything dangerous down there
oh right the blade to the sword.

(http://i.imgur.com/MZ6S5.png)

Yep it got the blade.
Holding the tang, it raises the blade to about chest level
and sputters off some weird chattery noise through that goofy grin of its.
This can only mean one thing...
uhh...
and that is?...

We're like soulmates always finishing each other's ... sandwiches.

Did I mention I hate SAI?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Cerol Lenslens on December 31, 2011, 04:40:11 am
Oh look, he wants to be blood brothers!

Too bad our sword cauterizes everything it cuts.

Uh, clearly we need to construct a robot arm for that guy over there, and let that guy get mistaken for Delta Blu, and TQ-02. Of course, we need to deal with this situation first...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Rumrusher on December 31, 2011, 07:27:43 am
Oh god welp time to spend five hours translating litheu dialog into something funny.
Hey Cou said something about Delta?
Wait isn't there a guard still alive could we ask him to translate that for us?(please this be a free action.)

edit: all I got was
"Heh, you not Delta (blu?)
Oh, so, fight hold
[goodbye] TQ-02"
the last part kinda has the '-0' and there a whole chance litheu language has a whole set of grammar difference

Also is Cou licking it's eyes? maybe a piece of muffin still stuck in there.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Roboboy33 on December 31, 2011, 12:30:21 pm
Slash at the base of the litheus sword.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: BunnyBob77 on December 31, 2011, 01:02:48 pm
Have an epic sword fight with the alien!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Stone Wera on December 31, 2011, 05:33:42 pm
Back away quickly, keep facing him, don't let your guard down. If he comes at you, wait for him to swing and then strike at his swording arm. If he has [NO_PAIN] then repeat steps one and two until he's out of things to cut off or dead, whichever's last. If he feel and is writhing on the floor in agony then lop off his other arm, then head.

Safest thing I could think of, then again I don't have much experience in swording aliens so y'know if see any flaws feel free to quotefix them.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Rumrusher on December 31, 2011, 06:01:06 pm
Hmm how many zemblax do I need to spill to get an alien translator for the readers?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Stone Wera on December 31, 2011, 06:30:01 pm
Hmm how many zemblax do I need to spill to get an alien translator for the readers?

I dunno, we might have to pool our zemblax for something that directly affects the narrative.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Robocorn on December 31, 2011, 07:04:15 pm
Hmm how many zemblax do I need to spill to get an alien translator for the readers?

I dunno, we might have to pool our zemblax for something that directly affects the narrative.

As long as you don't metagame there's no chance of it really throwing off the narrative.
The suggesters as a whole have been pretty good at not metagaming (or just forgetting how doors work)
As long as TQ-02 doesn't know what's going on it's fine.

I'll pull 25 per page because I don't actually have to do any work.
It's not like all those Gabronian text that I sprayed everywhere which I would have to go translate.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Geen on December 31, 2011, 08:50:12 pm
Reenact Cyborg Ninja cutting off Revolver Ocelot's hand.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Robocorn on December 31, 2011, 10:58:07 pm
(http://i.imgur.com/lIcWU.png)
...Boss Fight.

I guess this is the first real boss fight since the chapter 1 boss was Alpha Rauthaz and that kind of got sorted out.
To add some chance to the nature of this combat and to prevent me from railroading a fight scene, I'm going to
percent die roll all the actions and if they come up lucky, terrible things won't happen. That way there's a chance of
failure that I can't just worm my way out of.

Also I'm stalling until tomorrow when I might be able to use photoshop again.

Happy New Years Everybody
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Rumrusher on December 31, 2011, 11:03:11 pm
Reenact Cyborg Ninja cutting off Revolver Ocelot's hand.
uhh you want Cou to re-cut TQ-02 hand?
If I remember MetalGear saga correctly gray fox only did that once to Ocelot and Gray fox only had his arm cut off by liquid snake in a mech.
so you want either Cou to be either Gray fox, olga, or Raiden? which boils down to you want a litheu to give a dying wish to a clone about his sister who going to die from cancer, be a mother who dies from a clone, a child soldier who was in the army of the clone who killed Olga and now became fully cybernetic but found out he also a father?

why not just go with Star wars it had luke getting his hand cut off, beam swords, and sword fighting.

edit: well looks like TQ-02 hat going to catch fully on fire trigger the sprinkler systems Really mess up his beam sword and take out the whole ship.
besides I would have paid Zemblex(20) on getting TQ-02 to make an alien translator on the fact he met this thing twice and it spoke all kinds of stuff he didn't know.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Geen on January 01, 2012, 01:29:39 pm
Reenact Cyborg Ninja cutting off Revolver Ocelot's hand.
uhh you want Cou to re-cut TQ-02 hand?
If I remember MetalGear saga correctly gray fox only did that once to Ocelot and Gray fox only had his arm cut off by liquid snake in a mech.
so you want either Cou to be either Gray fox, olga, or Raiden? which boils down to you want a litheu to give a dying wish to a clone about his sister who going to die from cancer, be a mother who dies from a clone, a child soldier who was in the army of the clone who killed Olga and now became fully cybernetic but found out he also a father?

why not just go with Star wars it had luke getting his hand cut off, beam swords, and sword fighting.

edit: well looks like TQ-02 hat going to catch fully on fire trigger the sprinkler systems Really mess up his beam sword and take out the whole ship.
besides I would have paid Zemblex(20) on getting TQ-02 to make an alien translator on the fact he met this thing twice and it spoke all kinds of stuff he didn't know.
Ah, whatever the crazy son of a smurf over here said, I'll agree with it because he's a genius crazy bastard who usually knows what's right.
EDIT: Oh, and I was thinking of TQ-02 being Gray Fox, since he's a cyborg.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Rumrusher on January 01, 2012, 02:52:38 pm
Reenact Cyborg Ninja cutting off Revolver Ocelot's hand.
uhh you want Cou to re-cut TQ-02 hand?
If I remember MetalGear saga correctly gray fox only did that once to Ocelot and Gray fox only had his arm cut off by liquid snake in a mech.
so you want either Cou to be either Gray fox, olga, or Raiden? which boils down to you want a litheu to give a dying wish to a clone about his sister who going to die from cancer, be a mother who dies from a clone, a child soldier who was in the army of the clone who killed Olga and now became fully cybernetic but found out he also a father?

why not just go with Star wars it had luke getting his hand cut off, beam swords, and sword fighting.

edit: well looks like TQ-02 hat going to catch fully on fire trigger the sprinkler systems Really mess up his beam sword and take out the whole ship.
besides I would have paid Zemblex(20) on getting TQ-02 to make an alien translator on the fact he met this thing twice and it spoke all kinds of stuff he didn't know.
Ah, whatever the crazy son of a smurf over here said, I'll agree with it because he's a genius crazy bastard who usually knows what's right.
EDIT: Oh, and I was thinking of TQ-02 being Gray Fox, since he's a cyborg.
well then that means Cou's Solid snake for punching TQ-02 into a 'land mine'. which means Cou going to save some nerdy gabronian from TQ-02. like TQ-02.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Phantom of The Library on January 01, 2012, 06:02:08 pm
>Check our combat skills (if doing so doesn't take up any time doesn't take up any time), then use the best move we can with our skills.
If it does take time then don't bother with it, go for the hand
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: magmaholic on January 02, 2012, 09:06:22 am
>Check our combat skills (if doing so doesn't take up any time doesn't take up any time), then use the best move we can with our skills.
If it does take time then don't bother with it, go for the hand
slice and dice his puny sharp sheet of metal
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Robocorn on January 03, 2012, 12:11:38 am
Working on Update.
Testing out the livestream whatsit before the anniversary marathon dealie.
Bug me and make fun of my dull, mumbly voice here (http://www.livestream.com/robocorn?t=260892)
Tell me if I screw up on things so i don't screw up on them Sunday.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: King_of_the_weasels on January 03, 2012, 01:26:00 am
>TQ-02, get punched in the back of the head.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Rumrusher on January 03, 2012, 02:56:08 am
TQ-02 counter the back of the head with a headbutt
also this.
(http://www.truimagz.com/host/fortcrush2/folder2/robocornsad.png)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Robocorn on January 03, 2012, 03:03:00 am
(http://i.imgur.com/IHG9h.png)

19


You swing your energy sword at the sword wielding hand of the litheu
The creature narrowly dodges but the updraft from your weapon lights it's
feathers aflame. It loses hold of it's tang.

(http://i.imgur.com/b4wqU.png)

Suddenly, you lose sight of it It's glowing hand your only point of reference.

(http://i.imgur.com/NVSRx.png)

14

It clocks you bin the back of the head with it's unlit hand

67


You lose your balance.

Remember the eighth is the anniversary, I'll be drawing the whole thing on livestream for most (if not all) of the day.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: King_of_the_weasels on January 03, 2012, 03:10:44 am
Called it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Cerol Lenslens on January 03, 2012, 06:04:10 am
Huh, that light in the corner sure looks like a smoke detector...

Throw smoldering hat at smoke sensor. The sprinklers might startle the litheu enough to give TQ-02 a chance to stand again. (Hopefully this area has sprinklers like the garder, and doesn't just put out fires by opening the section to hard vaccuum or something.)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Geen on January 03, 2012, 05:41:01 pm
Stab it in the face, and failing that, burn it's other hand.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Siquo on January 03, 2012, 07:57:53 pm
Fall through the floor as the sword burns a hole in it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Urist Mcinternetuser on January 03, 2012, 09:43:48 pm
Spin and chop off it's legs, kill it, and think of a punchline.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Stone Wera on January 03, 2012, 11:41:45 pm
Fall on your lazorsord Cut a hole in the floor and descend, if it's dark there turn your lazorsord off. If the creature gives chase, hide. If it finds you, go for it's other hand.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Rumrusher on January 04, 2012, 08:31:05 am
Creature going to be ablaze soon( :'() better off roll into the armory door and cut open a door, then raid it for weapons.

bite it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Robocorn on January 04, 2012, 09:02:38 pm
(http://i.imgur.com/DJWtG.png)

Desperate, you turn the shaft against the floor.

33

(http://i.imgur.com/u8J27.png)

You carve a circle in the floor and plummet to the room below quickly fleeing
from the litheu with the help of artificial gravity.
Your energy sword however, burns out at the energy cost of being used
as a giant blowtorch.

(http://i.imgur.com/7AXSj.png)

You slam into the floor below.
Flaming debris following closely behind.

21

(http://i.imgur.com/7TLBx.png)

It's a good thing this plant was here to break your fall,
It would appear that you've evaded danger yet again.

Hey, this looks familiar.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: USEC_OFFICER on January 04, 2012, 09:07:02 pm
We must check our surroundings and try not to get fried in any firefights. However, seeing as the litheu could literally just jump down and squash us to a tasty, tasty pulp, we should probably get out of the general area first.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Phantom of The Library on January 04, 2012, 10:09:12 pm
See if we can find he pistol that dropped down alongside us, then try to find a defensible position amongst the plans, preferably with as many colors as possible, since the Litheu seems to only be able to turn a single color at a time.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Rumrusher on January 04, 2012, 10:17:11 pm
Okay so we learn how the litheu got around the place, by using it's emotional color changing feathers.
Hopefully we could recreate that same Camo from collecting one feather and replicating the cloak process through a suit of some kind thus being able to safely walk around the ship.
Now what we should do is find that gun that fell down with us and rip it apart to get some extra juice for our arm.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Geen on January 04, 2012, 10:27:21 pm
Find the gun, get some camo.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: scout890 on January 04, 2012, 10:28:44 pm
Then it turns out that the plant TQ-02 landed in eats gabronians.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: King_of_the_weasels on January 04, 2012, 10:50:16 pm
First things first, find your hat.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Stone Wera on January 05, 2012, 02:41:20 am
Grab the gun, dive into the nearest patch of dense foliage and use the gun's battery to recharge our lazorsord. Should we be forced into combat, don't be afraid to start a controlled fire or two to keep the litheu at bay and hide among the smoke.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: TolyK on January 05, 2012, 03:20:35 am
Then it turns out that the plant TQ-02 landed in eats gabronians.
:D
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Rumrusher on January 05, 2012, 11:01:38 am
Spoiler (click to show/hide)

but what's the chances TQ-02 landed on TQ-01?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Roboboy33 on January 05, 2012, 11:25:38 am
Remove the plant so the litheu has no soft landing.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Armok on January 05, 2012, 11:41:25 am
> plant: be nasty
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Ottofar on January 05, 2012, 04:57:59 pm
Name the plant Robert.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Robocorn on January 05, 2012, 11:04:53 pm
Blarg. livestream (http://www.livestream.com/robocorn?t=260892)
Drawin up the update for the next couple hours.
I don't expect to be efficient.
Gotta get used to it for Sunday.

Livestream over
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Rumrusher on January 06, 2012, 01:49:02 am
TQ-02 piledrive incoming body
Title: Re: Space Voyage. Paint Adventure. [UPDATED 12-31-11]
Post by: Robocorn on January 06, 2012, 01:59:34 am
(http://i.imgur.com/33CHh.png)

Suddenly the plant attacks!
Ensnaring you in it's deadly petals.

(http://i.imgur.com/KKRgh.png)

But, really, it's just a plant and you break out and find that gun in a bunch of debris
that fell through the hole. Your continued existence is a testament to the litheu's
unwillingness to pass through a hole wreathed in molten metal.

(http://i.imgur.com/840en.png)

But now that you've got the gun you can repower your arm.
Everything's looking up.

Hey! What's that weird sound?

(http://i.imgur.com/TwEuM.png)

Doof!

Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: USEC_OFFICER on January 06, 2012, 12:10:36 pm
I really hope that it's not the body of a certain Sectoid.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Phantom of The Library on January 06, 2012, 12:26:07 pm
I think it is :'(
I see the bread-club.
Well, he's not dead yet or else we would have been informed, but right now might be a good time to find a medic or switch to Alpha
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: USEC_OFFICER on January 06, 2012, 12:26:47 pm
I think it is :'(
I see the bread-club.

Maybe he just chucked the bread-club? A man can hope, right?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: King_of_the_weasels on January 06, 2012, 12:35:39 pm
I think it is :'(
I see the bread-club.

Maybe he just chucked the bread-club? A man can hope, right?

Your right he did indeed chuck it.. when his legs were getting blasted off by delta blu.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Roboboy33 on January 06, 2012, 12:52:07 pm
GRAB THE BAQUEETE
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Rumrusher on January 06, 2012, 07:06:13 pm
I think it is :'(
I see the bread-club.

Maybe he just chucked the bread-club? A man can hope, right?

Your right he did indeed chuck it.. when his legs were getting blasted off by delta blu.
oh yeah that's is TQ-01, so expect him coming back as darth vader.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Powder Miner on January 06, 2012, 07:19:01 pm
Isn't TQ-01 a white sectoid and TQ-02 grey?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Phantom of The Library on January 06, 2012, 07:29:59 pm
Isn't TQ-01 a white sectoid and TQ-02 grey?
Normally yes, but ultra-high temperature plasma beams tend to cause a bit of a tan.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Robocorn on January 06, 2012, 08:30:44 pm
(http://i.imgur.com/DUwCn.png)

Woah, that came out of nowhere. Looks like somebody toasted this guard
or maybe he was trying to toast this bread and accidentally toasted himself.

TQ-01 used to have one of these breads back in Mezziz but they wouldn't let him bring it
on the tran-ship to Zerblex-14 and he couldn't materialize a new one. You wonder if TQ-05
still has the old one.

Anyway, there's still this toasted guard around and you think you can still hear him...uh her?
breathing.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Happy Demon on January 07, 2012, 01:23:04 am
Ah, I almost forgot about TQ-01 not being major in Masculinity or Femininity.

Maybe looking around to see what's going on could be a good idea, and shouldn't TQ-02 be able to hear the fighting?
Or is it currently not being fired any shots at the moment?

But I don't see any way of TQ-02 recognizing TQ-01, unless TQ-02 checks his inventory bracer (I think the muffin gun is stored there).
Wait... Quick, check the inventory bracer, there might be useful stuff there (giving a non-meta-gaming reason to TQ-02 for checking the inventory bracer).
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Geen on January 07, 2012, 01:56:53 am
Combine bagguet with the gun for added awesomesauce.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Stone Wera on January 07, 2012, 02:02:20 am
TQ-02 doesn't seem that disturbed by that horribly mutilated carcass. He must be getting used to the sight of death (and burnt, half dead double amputees).
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: King_of_the_weasels on January 07, 2012, 02:11:37 am
So after they land they are going to be arrested for being uncanny looking, and shipped to the mutant island where TQ-03 is right?  Right.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Urist Mcinternetuser on January 07, 2012, 04:19:38 am
That image is incredibly sad. Poor TQ-01.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Kadzar on January 07, 2012, 03:53:17 pm
Make a Darth Vader suit for it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Andux on January 07, 2012, 05:32:10 pm
Make a Darth Vader suit for it.

This. We can rebuild him; we have the technology! And some deck plating for materials, unless it rolled off and is now having zany adventures of its own.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Nega on January 07, 2012, 08:48:25 pm
Quick, check the inventory bracer, there might be useful stuff there.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-6-12]
Post by: Robocorn on January 07, 2012, 08:54:05 pm
(http://i.imgur.com/CLVXf.png)

You do feel pretty bad for the guard though. Waking up mutilated sucks.
You know that feeling. You figure you'll do something nice for them.

(http://i.imgur.com/2Zw5h.png)

You'll just use some of that ceiling plate to make some new parts to replace the toasted
ones. This way, they won't feel so bad when they wake up without any of their equipment.

(http://i.imgur.com/BYjA1.png)

There, a fully functional cyborg. It didn't really need a cape. But you figured it couldn't hurt.
And for your efforts you earned a mildly toasted magna-belt and an inventory wristband.

Anniversary Livestream Marathon is Down! (http://www.livestream.com/robocorn?t=260892)
I Drew for about eighteen hours and made some cool things and some weird doodles. I guess I'll try again for 24 next year.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Phantom of The Library on January 07, 2012, 10:16:40 pm
Been trying to log in for live chat, but it requires Facebook, any way around that?
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Robocorn on January 07, 2012, 10:25:03 pm
From what I can tell you don't really need a facebook login. The menu contains a bar for Livestream Facebook and Twitter. The leftmost is the livestream tab. I logged out and managed to make a nickname in about five seconds. If you're having furthur problems I'll see what i can do.
EDIT: Does this solve any problems?
(http://i.imgur.com/XFfkz.png)

Also post

(http://i.imgur.com/yqEnU.png)

Let's see what this guard had in that inventory anyway.
A vizu pad, a cryptocoder, a bisected Sectoid It all seems pretty-Whaaaaa?
Is this a safe thing to do?
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Phantom of The Library on January 07, 2012, 10:53:40 pm
Attention, there is a large section of misc. nonsense posts ahead that have nothing to do with the main game, to get back to the main game click on this (http://www.bay12forums.com/smf/index.php?topic=74729.msg2890457#msg2890457)

I apologize for the use of this thread as a chat feature.


I am currently using an iPad that wants to be a jerk, I now have profile but and whenever I press Check in and Chat button it wants a Facebook account.  And I don't see any other options.
Also as soon as the page fully loads, whether I'm logged in or not the Livestream button dissapears
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Robocorn on January 07, 2012, 10:58:49 pm
That's really weird and I really don't know how to fix it. I wish I knew more about how an iPad works.
I don't think i can help you though, sorry.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Phantom of The Library on January 07, 2012, 11:11:19 pm
I think I figured it out the reason but unfortunately can not fix it. summary: apple is a jerk that doesn't want to put a simple program called Java onto their devices, and Livestream is a slightly less jerk who uses Java for only their login for live chat using the actual account that you created on their website and nothing else.
Also nice song.
EDIT:since I can not post there I request a drawing of Apple in Litheu form


Don't worry about the not knowing everything about what you create, most authors/artists nowadays don't but have the grand skill of making things up on the spot.
Also liking how it's looking so far

Video is cutting in and out mostly out.
Fixed kinda, have to refresh periodically

Still liking how it's looking.




Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Robocorn on January 07, 2012, 11:50:37 pm
(http://i.imgur.com/YUjay.png)

Here's the image in all it's glory

I'm always up for more stuff to do.
Keep on suggesting.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Phantom of The Library on January 07, 2012, 11:56:32 pm
I like eet  :D
Hhhhm, what next?
How about a depiction of alpha as the emprorer and Tq-01 as darth Vader, standing on the bridge of the ship that they're currently on with TQ-02 standing sneaking up in the background as luke

EDITCOMMENTS:
I'm guessing that you play guitar when brainstorming?

"Just give me a picture of Mark Hamil as Luke Skywalker and we'll call it even Google." :)

It is the black outfit that he wears in episode six

Hey blinking lights in the background for no reason a re the key to good science fiction art :p

Looking awesome so far

Black mostly form fitting with a brown and silver belt of memory serves

He did lose his original at the end of episode five but he made a new one in between movies

"so would that make the litheu Yoda?  Albeit a very tall, violent Yoda" :)

Actually it's extremely interesting for me to watch.

Well, I have to be off to bed.  Wish I could stay up and watch more.  I'll see if I can tune ine tomorrow.
If yoink doesn't come up with anything I suggest for the next drawing a battle royale between all the posters here (or just the most recent ones)
still was actually going to bed now
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Yoink on January 08, 2012, 12:11:26 am
Since I'm using someone else's internet at the moment, I decided to come along. :P Looking good so far!
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Robocorn on January 08, 2012, 01:20:15 am
(http://i.imgur.com/0WG4g.png)
here's the most recent art thing.
Only 19 hours left before I call it quits.
I'd better get some more eggnog.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Andux on January 08, 2012, 01:21:25 am
Connect vizu-pad to wristventory; see if you can configure it to rematerialize the poor biSectoid alive and in one piece.

... He's going to end up with his legs on backwards, isn't he?
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Stone Wera on January 08, 2012, 06:24:45 am
Spoiler (click to show/hide)

With the fancy cyborg bits and cape TQ-01 might be mistaken for a warlord. This would invariably lead to shenanigans and hilarity.

Wait, wait, wait... When the model for the line (of sectoid) is perfected, do they recreate it's genes from scratch for each sectoid or simply use the genes of the first? If the latter, then that would make TQ-01 TQ-02's... No... That's impossible!
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: TolyK on January 08, 2012, 06:30:50 am
Folks, check out the Livestream (http://www.livestream.com/robocorn?t=260892) Robocorn's doing!  :P

Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Robocorn on January 08, 2012, 07:45:32 am
Livestream Art Dump.

Spoiler: For somebody (click to show/hide)
Spoiler: For Geen (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Urist Mcinternetuser on January 08, 2012, 08:25:20 am
Looking back to the first page makes me realize how much better you have gotten at drawing.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Robocorn on January 08, 2012, 12:15:11 pm
Really overdone imagedump
Spoiler: Amxu vs. Retrodroid (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Cerol Lenslens on January 08, 2012, 12:35:58 pm
A vizu pad you say? I bet it has a charge left in it suitable for recharging TQ-02's vizu pad/materializer!

Recharge! (But don't use the charge yet - save it for an emergency.)

Also - notice background events. Something hurled that mutilated guy(?) at you.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Geen on January 08, 2012, 03:13:38 pm
Thank you awesome metal quadruped horned creature! May Yogurt-Soggoth be with you.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: gilmouta on January 08, 2012, 05:30:14 pm
I have just finished reading the whole history after some days and seeing TQ-01 who was always been with us now as a charred body... So much happened in 226 posts.
Also I hadn't noticed the art change that much but now that I'm re-looking at the first posts... damn.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Geen on January 08, 2012, 07:06:59 pm
That's not TQ-01 silly head.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Stone Wera on January 08, 2012, 07:28:18 pm
That's not TQ-01 silly head.

Yes, it's clearly the other baguette wielding sectoid who got his legs blasted off.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Phantom of The Library on January 08, 2012, 07:46:37 pm
Don't destroy his dreams Wera.
Let him live in denial for a little while longer.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-1
Post by: rarborman on January 08, 2012, 11:35:08 pm
Thanks Robocorn message short, love all! Phone
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Geen on January 09, 2012, 12:56:28 am
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!1!!!!!111
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Rexfelum on January 09, 2012, 01:13:32 am
I am back after being away for vacation.  I have read what I missed.  I have updated my guide thing (http://www.bay12forums.com/smf/index.php?topic=74729.msg2223767#msg2223767).  I am horrified by the imagery of injured TQ-01.  I am delighted by the futile Sectoid-eating plant attack.  I still want to see TQ-02 juggle hatsAlso retrieve the bisected Sectoid in a manner that doesn't end in death.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: King_of_the_weasels on January 09, 2012, 08:01:22 am
Wasted all that time and materials making him a cyborg when he had spare legs in his bracer the entire time! Talk about bad luck.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Siquo on January 09, 2012, 08:11:52 am
Wasted all that time and materials making him a cyborg when he had spare legs in his bracer the entire time! Talk about bad luck.
Very close to siggable.

Anyway, maybe time to get some bearings on the surroundings? You know, see if there's still an epic blaster-duel going on?
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-1
Post by: rarborman on January 09, 2012, 10:03:18 am
Ignore plot eject sectoid store other replace legs.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Robocorn on January 10, 2012, 03:12:08 pm
(http://i.imgur.com/gLbXg.png)
You simply can't let this Sectoid go bisected!
You'll attatch the inventory to your wrist mounted inventory and then
use the vizu-pad as a terminal to materialize the two pieces simultaneously.

(http://i.imgur.com/QPkSX.png)

This will either work or result in an explosion of gore.
You're about halfsies on it.

(http://i.imgur.com/LThT0.png)

Oh horror of horrors! What hath science wroght!
His top half is on bottom and his bottom on top!
What a travesty! Nah...just kidding. You know
the wrist Sectoid is fine, his legs and torso were
inventorized simultaneously so they fit together perfectly.
You didn't find the evidence of some grizzly de-legging.

It does seem like you're forgetting something, though.

(http://i.imgur.com/zI66f.png)

That's right, you have to find something to do with these toasty legs!

I still want to see TQ-02 juggle hats.
--Rexfelum
Spoiler: BAM (click to show/hide)

Looking back to the first page makes me realize how much better you have gotten at drawing.
Also I hadn't noticed the art change that much but now that I'm re-looking at the first posts... damn.

I'm seriously having trouble believing that the huge disparity between the art at the beginning and the art at the beginning
and the current art of this image-based story-game.

Hell, compare the last image of today's update, a humbly named =http://i.imgur.com/zI66f.png1450.png (http://=http://i.imgur.com/zI66f.png1450.png) with 185.png (http://img815.imageshack.us/img815/7835/185u.png) a panel from January 21st of last year that depicts a relatively similar explosion.
Tell me the art isn't vastly superior now after a year and twelve hundred panels of practice.
Space Voyage wasn't the only drawing I did last year but the frequency of update made it a very good metric of my
abilities with digital media, as well as drawing in general. I really put nothing into quality until around panel 350
and didn't step up my game to maximum ability until around 1200.

In short, things have been getting better since the beginning and through the next year things will keep getting better.
Let's keep on doing this thing until we reach the end.

Speaking of this crap, if anyone has any favorite panel they want me to redraw I'd be happy to do it. I'd do all of them but it would take an eternity.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Urist McDwarfFortress on January 10, 2012, 03:22:27 pm
Keep the toasty legs in your wrist inventory; just in case you run into the armless, legless guy.  He'd appreciate them.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Armok on January 10, 2012, 03:58:31 pm
The very forst one might be a good idea.

Also, are you planing to have more common livestreams, even if they aren't nearly  as long?
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Urist Mcinternetuser on January 10, 2012, 04:33:07 pm
TQ-02: Try talking to the two sectoids. Or at least check if they are alive.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-1
Post by: rarborman on January 10, 2012, 06:46:03 pm
._.
robocorn I cant see the pictures, everything good ending?
revive the koed sectoids
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Andux on January 10, 2012, 06:47:05 pm
Keep the toasty legs in your wrist inventory; just in case you run into the armless, legless guy.  He'd appreciate them.

Alternately, we could give the legs a shiny new robotic body; maybe they could team up with Darth RoboLegs to fight crime or something.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Furtuka on January 10, 2012, 06:53:50 pm
Give the Toasty fellow a helmet so he looks awesome cool instead of ugly cool.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Cerol Lenslens on January 10, 2012, 08:56:02 pm
Give the Toasty fellow a helmet so he looks awesome cool instead of ugly cool.

With the legs sticking out of it like the horns of a viking helmet!

...or are we not talking about the legs anymore?  :P
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Stone Wera on January 10, 2012, 09:04:17 pm
All of this ass kicking must have left us pooped. Eat the roasted legs to regain your strength.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-7-12]
Post by: Urist McDwarfFortress on January 10, 2012, 09:10:08 pm
Speaking of ass-kicking... Use the legs in an automated ass-kicker machine!!!
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-10-12]
Post by: Geen on January 11, 2012, 11:15:03 pm
Say hi to 01.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-10-12]
Post by: Robocorn on January 12, 2012, 02:42:31 pm
(http://i.imgur.com/0YcKH.png)

You put those toasty legs into your inventory.
It's just common courtesy to keep biomass contained so it doesn't rot.
It would be such a shame to see them spoil.
That's weird, it looks like unconscious guard guy is still in your inventory.

(http://i.imgur.com/6ik7d.png)

That doesn't matter though, because you've made a hat for the toasty guard.
Fashion-wise it looked like they could use a helmet, you can't even really
remember what you were doing in this place anyway.

(http://i.imgur.com/qSp0S.png)

Now that cyborg looks so cool. Hey, it looks like they've woken up.

"My head...explosions...Rauthaz...TQ-02?
My voice...my face...my legs...what happened TQ-02?
What happened to me?"


This guard sure seems to think he knows you.
this couldn't be TQ-01 could it.

(http://i.imgur.com/Zoms5.png)

Yeah, this is probably TQ-01. You wonder if you
should tell him he got fried and his legs and face
melted off.

"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah"

Were you saying that out loud? Glox, well that confirms it.

Maybe you should add some volume control because you can't really tell if that
was a scream of horror or a sigh of relief.

Also, are you planing to have more common livestreams, even if they aren't nearly  as long?
I could have more common livestreams if people would be interested. Now that the semester has started I won't have time
for space voyage as much and the times I have available to broadcast are somewhat more limited and might not be convenient for
the people who want to watch the stream. I'd have to be more knowledgeable in the times when people would actually be available before I just start announcing
streams willy nilly. 


Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: Urist McDwarfFortress on January 12, 2012, 02:57:26 pm
Obviously, the materializer pad didn't rematerialize the guard at all!  It simply created a new copy of him!  You've accidentally invented a new form of cloning!

Create another copy of the guard you've copied from your wrist inventory.  Repeat until you have a good size army.  Then you, Vader, and your clone army should take the ship by force!
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: Rexfelum on January 12, 2012, 03:06:37 pm
You've accidentally invented a new form of cloning!

Create another copy of the guard you've copied from your wrist inventory.  Repeat until you have a good size army.

I guess this is the only logical conclusion.  I . . . guess.  This could be terribly weird.  Or just terrible.

At least test the idea by "removing" the guard from the inventory a second time.  Give TQ-01 a moment to collect his thoughts, and maybe collect some more squeaking autotrophic sponges (http://www.bay12forums.com/smf/index.php?topic=74729.msg2832406#msg2832406).  Oh, also, express compassion to your good buddy who has been inconvenienced.

--Rexfelum

Edited P.S.: You both have robotic additions!  You're even closer buddies than before!
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: Armok on January 12, 2012, 04:37:51 pm
Good point, I might be unlikely to actually catch any of the shorter streams... no matter what times they are on really.

> Realize you've possibly invented a revolutionary new form of cloning! Reflexively test this hypothesis repeatedly before thinking of the unfortunate consequences of doing so!
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-10-12]
Post by: USEC_OFFICER on January 12, 2012, 08:05:12 pm
(http://i.imgur.com/qSp0S.png)

Now that cyborg looks so cool. Hey, it looks like they've woken up.

"My head...explosions...Rauthaz...TQ-02?
My voice...my face...my legs...what happened TQ-02?
What happened to me?"


This guard sure seems to think he knows you.
this couldn't be TW-01 could it.

I believe that you misspelled TQ-01.

Also: Can the roboeye actually do anything special besides looking as if it should do something special?

Also: Check if Rauthaz and the other Sectoid are still fighting. Even with TQ-02's skills, making TQ-01 into a cybrog should take some time...
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: Phantom of The Library on January 12, 2012, 08:16:47 pm
Judging by the laser blasts flying through the air they still are, unless the plants have taken up weapons and started a revolution, or the survivor is fighting the litheu
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: USEC_OFFICER on January 12, 2012, 08:22:50 pm
What laser blasts? All I can see is a red-orange glow from the rapid oxidation of carbon-based molecules (Also known as the great-ass fire that the firefight started).
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: Phantom of The Library on January 12, 2012, 08:26:43 pm
You can see one in the background, above TQ-02's head in the last panel of this update and the last panel of the last. A single blue one this update, and a blue and a green one before.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: USEC_OFFICER on January 12, 2012, 08:28:28 pm
Ah, I had thought that it was simply a branch, but checking the update before this one proves that it is, indeed some sort of deadly particle-based beam. My mistake.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: Phantom of The Library on January 12, 2012, 08:34:44 pm
Well TQ-02 still hasn't noticed, so him checking is still a legitimate suggestion.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: Robocorn on January 13, 2012, 06:39:48 pm
(http://i.imgur.com/QkxgG.png)

TQ-01 keeps complaining about his lost face.
He's kind of a downer now that he's a cyborg.

Worried? In danger? TQ-01 is so silly.
 You think you know how to cheer him up though.

(http://i.imgur.com/9uizq.png)

No, No, this is all wrong. Five is not enough for the dance number you had planned.
And your arm has run out of power again.

TQ-01 wonders why you keep duplicating that guy he beat up in the middle
of a deadly warzone. What a goofball, you don't see any warzone here.

(http://i.imgur.com/FteWb.png)

Oh, there's the warzone. You wonder how you could've missed it.
You really should do something about this.

I noticed the expanding presence of Warhammer based stuff proliferating the forum games board so
I doodled some stuff to pander to the base.
Spoiler: gnarly crap (click to show/hide)

Also: Can the roboeye actually do anything special besides looking as if it should do something special?
It can see in infrared :)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: Phantom of The Library on January 13, 2012, 07:11:25 pm
TQ-02's face in the last panel=WIN  :D
>Observe and try to figure out the current state of the battle.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: Urist McDwarfFortress on January 13, 2012, 07:12:42 pm
Try to wake your minions.  Prepare for Clone Wars!

Not really sure what you'll do to prepare, since the only things you have around to arm your "troops" with is squeaky plants...
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: USEC_OFFICER on January 13, 2012, 07:22:03 pm
Also: Can the roboeye actually do anything special besides looking as if it should do something special?
It can see in infrared :)

If I remember correctly, so can the normal Sectoid eye.[/nitpick]

TQ-02's face in the last panel=WIN  :D
>Observe and try to figure out the current state of the battle.

Seconded. It's kinda hard to do anything about the epic and climatic battle if you have no idea how epic and climatic it is.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: Roboboy33 on January 13, 2012, 07:23:55 pm
>Notice how TQ-01's cyborg eye looks like a smiley face.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: Kadzar on January 13, 2012, 07:55:20 pm
Try to wake your minions.  Prepare for Clone Wars!

Not really sure what you'll do to prepare, since the only things you have around to arm your "troops" with is squeaky plants...
I think you have your answer right there.
Title: Re: Space Voyage. Paint Adventure. Celebrating a year of Updates. [UPDATED 1-12-12]
Post by: Rexfelum on January 13, 2012, 07:59:07 pm
Also: Can the roboeye actually do anything special besides looking as if it should do something special?
It can see in infrared :)

If I remember correctly, so can the normal Sectoid eye.[/nitpick]

Robocorn knows.  Hence, I apply my palm to my forehead.

I guess . . . ask TQ-01 if he/she/aspartame has any strategic advice, since it looks like he's/she's/(whatever's) already familiar with the violence.  Also, if there's any explanation for this inventory duplication nonsense.  Hey, TQ-02 is the one who knows technology; he should be more familiar with the mechanism.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: Geen on January 14, 2012, 02:41:24 pm
^This. Wait... Smiley face... Oh god YOGURT-SOGGOTH!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: rarborman on January 14, 2012, 03:49:37 pm
Rouse your clone army!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: Kadzar on January 14, 2012, 10:49:44 pm
Rouse your clone army!
With squeaky plants.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: Rumrusher on January 15, 2012, 04:34:27 am
Best to reprogram these clones since they still have the mind of the knock out guy.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: Phantom of The Library on January 16, 2012, 11:14:33 pm
I would now like to take the time to thank Robocorn.  Watching your livestream helped me vastly improve my art skills, to where I'm now actually fairly competent with a tablet.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: King_of_the_weasels on January 17, 2012, 12:08:03 am
I would now like to take the time to thank Robocorn.  Watching your livestream helped me vastly improve my art skills, to where I'm now actually fairly competent with a tablet.


:I
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: xtank5 on January 17, 2012, 02:37:31 am
That was a hell of an awesome read.  I should probably go get some sleep now.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: Robocorn on January 18, 2012, 10:13:16 pm
(http://img689.imageshack.us/img689/2744/1458o.png)

TQ-01 says that Delta Blu and Alpha Rauthaz are in an epic battle of wills and lasers.
He says that there remains a clear possibility of a stray plasma beam hitting you and
that it is imperative that you find a way out of the atrium as soon as possible.

TQ-01 does make a lot of sense. That's usually how it works with him, always so responsible.
Luckily for you he doesn't have to be responsible, you have minions.

(http://img15.imageshack.us/img15/8813/1459y.png)

Rise, your invincible army! Rise for the squeaks of battle and spill your blood for your new master!
TQ-01 doesn't really approve of this. he doesn't even understand where all of these TQ-19408605s.

(http://img833.imageshack.us/img833/5034/1460.png)

It's simple really, you made these guys with the arm materializer with the info from your bracer.
Because you didn't use your bracer's materializer, it never ran the function that deleted the stored data
for the occupied slots. Yeah, that sounds plausible. You just used the data over and over to make these TQ-19408605s.

Oh, no, you're army is waking up and they don't look too happy to be here.
You don't think they liked the spill your blood part of your grand speech, or the squeaking.

That was a hell of an awesome read.  I should probably go get some sleep now.
Glad you liked it. Tell me you didn't go through in one sitting.

I would now like to take the time to thank Robocorn.  Watching your livestream helped me vastly improve my art skills, to where I'm now actually fairly competent with a tablet.

Nice. I notice your attention to detail in reproducing the only bridges I've ever drawn for this.
It's also nice to know that people get anything out of my livestreams.

If anyone who missed my livestreams wants to know how I draw crap this image pretty much explains it.
Spoiler (click to show/hide)

I think I'll try to have another livestream this week.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-13-12]
Post by: xtank5 on January 18, 2012, 11:15:50 pm
That was a hell of an awesome read.  I should probably go get some sleep now.
Glad you liked it. Tell me you didn't go through in one sitting.
I took a bathroom break.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Urist McDwarfFortress on January 19, 2012, 03:50:55 pm
Attempt to convince them that, as your creations, they owe you their allegiance. 

If that fails (and it probably will), run!  Hop on TQ-01 and use his new bionic legs to easily outrun the clones and anyone else who might be following.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Urist Mcinternetuser on January 19, 2012, 06:44:23 pm
Give a speech similar to this: http://www.youtube.com/watch?v=QcvjoWOwnn4
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Rumrusher on January 20, 2012, 01:34:53 pm
Well one thing they all clones of TQ-19408605 who last remember got their asses handed to by TQ-01. Best off not say the gabronian cyborg is TQ-01.
though now we got an army of TQ-19408605's(fan name TQ^2-##) I kinda wonder how the mind of a gabronian work if they been told they was cloned again?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: rarborman on January 20, 2012, 01:41:15 pm
I just had the image of TQ-2rounded on a pile of his/her/aspertan clones screaming "There can be only one!" flit through my head. ;P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Rexfelum on January 20, 2012, 10:32:12 pm
his/her/aspertan

HA, I got somebody else doing it.

For the record, though, it's "his (http://www.bay12forums.com/smf/index.php?topic=74729.msg2503590#msg2503590)".

And Robocorn, since when does this thing have an "official logo" in the first post?  ("Last Edit: January 18, 2012, 11:12:27 pm" . . . Ah, I see.)

And a suggestion: discover headache-curing properties of squeaking autotrophic sponges, offer them to the clone horde.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Robocorn on January 20, 2012, 10:48:40 pm
(http://i.imgur.com/uRwW9.png)

Okay, you're sorry, you don't want to be a master. It's not your business.
You don't want to rule or conquer anyone. You'd like to help anyone if possible.
Grey...lighter grey, we all want to help each other, Gabronians are like that.

You all want to live by each other’s happiness, not by each other’s misery.
You don’t want to hate and despise one another. In this galaxy there is room
for everyone and the cosmos is rich and can provide for everyone.

"Tell the aliens that"

The way of life can be free and beautiful. But you've lost the way.

Greed has poisoned your souls – has barricaded the world with hate; has goose-stepped you into misery and bloodshed.

You have developed speed but you have shut yourselves in: machinery that gives abundance
has left us in want. Your knowledge has made you cynical, your cleverness hard and unkind.
You think too much and feel too little: More than machinery you need...uh...gabronianity; More than
cleverness you need kindness and gentleness. Without these qualities, life will be violent and all will be lost.

"Is this guy joking? machines are how we reproduce"

"Has he not been here for the last 200 years of peace and harmony?"

(http://i.imgur.com/MELrw.png)

"Maybe he means like in the Grey Tide"

"I was thinking that but don't they mostly fight dangerous aliens that don't feel kindness or
gentleness towards us?"

"I've heard that there's still a lot of strife amongst the Sectoids of the Grey Tide"

"I've only been on this ship for a few MCPs but even I know that Gamma Magenta is working
to overthrow the Grey Tide mandate and bring everyone back in to the nuclear worlds."

"You too? Well, I heard that the leader of the empire mandated that order."

"Yeah, I'm TQ-19408605. I think that Magenta had a way to get around that though."

Is anyone paying attention to you anymore?

"Ha Ha real funny, I'm TQ-19408605"

"Yeah, I get it. I'm in the brain-scanner at the infirmary and a doctor is having
a laugh at my expense."

"If that's true then that was a really meta thing to say"

(http://i.imgur.com/v3eRU.png)

This is getting ridiculous. You're thinking of going with TQ-01's idea
of leaving at maximum speed, perhaps on robo-legs.

"You're really into self referential humor aren't you medical Sectoid?"

"Yeah, it's not getting any funnier"

"Knock it off"

(http://i.imgur.com/NZ8bo.png)

You flee upon TQ-01's robotic legs at the speed of slightly faster than walking.
You won't have to deal with them when they realize that they're all the same person.
TQ-01 wants to know if there's anything important he should know about the ship
that you've seen.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: rarborman on January 20, 2012, 10:48:40 pm
reflexum I saw you use it and for gabronians (sectiods) it seems to be the best function of unknown levels...
and when the hell did it show TQ-2rounded's levels?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Phantom of The Library on January 20, 2012, 11:22:20 pm
Nice. I notice your attention to detail in reproducing the only bridges I've ever drawn for this.
I can't tell if you're being sarcastic or serious, I did the entire thing from memory and made stuff up on the spot, hoping that it looked at least somewhat like the bridges you drew.  Also there was a whole lot more to that image, but I cut it off and deleted it because it looked horrible.

That was a hell of an awesome read.  I should probably go get some sleep now.
Glad you liked it. Tell me you didn't go through in one sitting.

I took a bathroom break.
Ditto here when I first read it.  Plus a small snack to prevent starvation.

>TQ-02:"Apparently we're going to somewhere really important (http://www.bay12forums.com/smf/index.php?topic=74729.msg2422693#msg2422693), there was a muffin it killed a litheu, oh yeah the muffin was named cupcake, and I had a hat, oh yeah and there was a really mean lady who punched me and there was a bunch of doctors, and the litheu cut off my arm, that was before the time that cupcake killed the litheu, but it came back to life, and I nearly beat it, but then I cut a hole in the floor and found you."  And so on so forth.

Has nobody but me noticed Delta Blu's statement that one of the most important events in history is happening in a few hours?


FAKEEDIT:
reflexum I saw you use it and for gabronians (sectiods) it seems to be the best function of unknown levels...
and when the hell did it show TQ-2rounded's levels?
Looooooong time ago, shortly after TQ-02 became a PC, or it might never have.  I do remember TQ-01 referring to him as a him as a him when he first called him though.

Can we check our stats?  We have a vizu-pad now, (albeit in arm form.) Assuming that it still retains some of its original functionalities, we should be able to check our stats on that.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Andux on January 20, 2012, 11:42:36 pm
Recount your experiences thus far, slightly exaggerating the awesomeness: Aliens! Cupcakes! Swordplay! True love! Cybernetics! Stylish hats! Retirony! Plasma swords! Oh, and there's an armory on the level above this one. Possibly with a homicidal alien nearby.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Urist Mcinternetuser on January 20, 2012, 11:54:41 pm
Nice speech.

Recount your experiences thus far, slightly exaggerating the awesomeness: Aliens! Cupcakes! Swordplay! True love! Cybernetics! Stylish hats! Retirony! Plasma swords! Oh, and there's an armory on the level above this one. Possibly with a homicidal alien nearby.
This.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Rexfelum on January 21, 2012, 12:48:00 am
>TQ-02:"Apparently we're going to somewhere really important (http://www.bay12forums.com/smf/index.php?topic=74729.msg2422693#msg2422693), there was a muffin it killed a litheu, oh yeah the muffin was named cupcake, and I had a hat, oh yeah and there was a really mean lady who punched me and there was a bunch of doctors, and the litheu cut off my arm, that was before the time that cupcake killed the litheu, but it came back to life, and I nearly beat it, but then I cut a hole in the floor and found you."  And so on so forth.

Do that.

Has nobody but me noticed Delta Blu's statement that one of the most important events in history is happening in a few hours?

Look.  I know Nobody, and I doubt he reads this thread.

reflexum I saw you use it and for gabronians (sectiods) it seems to be the best function of unknown levels...
and when the hell did it show TQ-2rounded's levels?

Looooooong time ago, shortly after TQ-02 became a PC, or it might never have.  I do remember TQ-01 referring to him as a him as a him when he first called him though.

Oopsy.  rarborman was NOT talking about TQ-02, but rather TQ-19408605-after-some-rounding.

And I tried to link to this post which used the pronoun "him" at the bottom (http://www.bay12forums.com/smf/index.php?topic=74729.msg2503590#msg2503590), but it would appear I was too subtle.  Subsequent posts also used "him" (http://www.bay12forums.com/smf/index.php?topic=74729.msg2508568#msg2508568).

--Rexfelum

Edited P.S.: Robocorn, please tell me you have a backup of all your images AND all your text.  Your newly-edited initial post reminded me that there's no online backup in case this thread gets eaten.  Please backup a year's effort if you haven't already.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: rarborman on January 21, 2012, 12:49:08 am
not TQ-02 TQ-2rounded (19something) /;
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Armok on January 21, 2012, 09:22:48 am
Edited P.S.: Robocorn, please tell me you have a backup of all your images AND all your text.  Your newly-edited initial post reminded me that there's no online backup in case this thread gets eaten.  Please backup a year's effort if you haven't already.
O_O
This.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Phantom of The Library on January 21, 2012, 09:28:30 am
Edited P.S.: Robocorn, please tell me you have a backup of all your images AND all your text.  Your newly-edited initial post reminded me that there's no online backup in case this thread gets eaten.  Please backup a year's effort if you haven't already.
O_O
This.
Doubly this.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Stone Wera on January 21, 2012, 09:52:22 am
Edited P.S.: Robocorn, please tell me you have a backup of all your images AND all your text.  Your newly-edited initial post reminded me that there's no online backup in case this thread gets eaten.  Please backup a year's effort if you haven't already.
O_O
This.
Doubly this.

THIS
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Robocorn on January 21, 2012, 10:24:21 am
I've double-backed up all the images For some of them I even have the original psd.

The text? not so much. A lot of the starting text is still here (http://zerblex-14.auforge.com/?id=1#comiclocation)
And Google has conveniently cached a large portion of the pages due to their popularity (not all of them though).
I guess i could just set posts per page to some obscene number and just Ctrl+A Ctrl+V them all into a text document somewhere.
I'll try that now I guess.
Well, now I've got text copies of every post on the thread should the unthinkable happen. Might take some time to reassemble
if something happens to the thread, but you can sleep easy knwoing there's a backup.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Rexfelum on January 22, 2012, 06:11:32 pm
I guess i could just set posts per page to some obscene number and just Ctrl+A Ctrl+V them all into a text document somewhere.
I'll try that now I guess.
Well, now I've got text copies of every post on the thread should the unthinkable happen. Might take some time to reassemble
if something happens to the thread, but you can sleep easy knwoing there's a backup.

Knwoing is half the battle.

Hey, is it possible to do some sort of advanced search thing that gets all of Robocorn's posts in this thread, with no other interfering posts?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: xtank5 on January 22, 2012, 06:20:07 pm
Hey, is it possible to do some sort of advanced search thing that gets all of Robocorn's posts in this thread, with no other interfering posts?

--Rexfelum
The best solution I can think of is a script to read the whole thread through and isolate Robocorn's posts and then copy the source for each post in order to archive it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Robocorn on January 22, 2012, 06:46:55 pm
Or you could isolate all of my posts (http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=23468) And cherry pick out the ones that
aren't Space Voyage. Considering that One hundred percent of Space Voyage posts have been by me and I'm not exactly a social butterfly in the forums it will probably be pretty easy. I'm kind of regretting not doing this from the onset and will probably do it later.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Robocorn on January 22, 2012, 08:06:16 pm
Double post for update

(http://i.imgur.com/FpRjR.png)

You remember there was some thing where you fought with a litheu and your arm got cut off
and you remember TQ-03, 4, and 5 and then you got hit by a mean doctor and made an arm out of scrap
and then you made a muffin named cupcake and it killed the litheu for you but you fell asleep then
the litheu came back to life and you made a laser sword and fell through the floor. Then You got hit
in the face with a toasty guy who turned out to be TQ-01 and here you are.

"Yeah, that's really interesting, what's this litheu thing you're talking about?"

(http://i.imgur.com/DFnpd.png)

TQ-01 tries to run through a door but is stopped by a big angry looking alien that seems familiar.

Oh, right that's a litheu.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: King_of_the_weasels on January 22, 2012, 08:14:24 pm
Quit checking this board and just do the livestream.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-18-12]
Post by: Cerol Lenslens on January 22, 2012, 08:47:25 pm
TQ-Duo: Escape towards firefight, Litheu in hot pursuit.

Because when everything is going nuts, the best way to solve it is to add to the chaos until everything explodes.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-22-12]
Post by: Yoink on January 23, 2012, 11:07:41 am
Hehe, reading through the whole story, and I just got up to the very first part I read! ...Oh look! There's my first suggestion! I was so young back then! :D

Nonono, make a bigger muffin. And fire it from a muffinzooka.
Seriously, I think I need to read the rest of this thread, this is awesome! :P

...I haven't read exactly what's going on right now, but that suggestion probably applies here as well. Oh well, back to catching up! :)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-22-12]
Post by: Urist Mcinternetuser on January 23, 2012, 02:37:57 pm
@Robocorn, TQ-01's legs look normal in the last photo. Just reminding you.
Run under it's legs and then keep running.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-22-12]
Post by: Phantom of The Library on January 23, 2012, 06:13:25 pm
>TQ-01:Activate new mechanized combat skills.

>TQ-02:Improvise.  Throw squeaky things possibly.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-22-12]
Post by: Yoink on January 24, 2012, 03:35:36 pm
Oh, wow! I caught up! :D I'm... Up-to-date! Wow... That was awesome. It feels... Strange. I feel... Oh Glox, sudden burning anxiety in my brain, wracking fits of panic, I have the update fever!! Updaaaaaee--aaarghhh.....

...:P Seriously though, this was so. Freaking. Awesome. I reckon Alpha Rauthaz and TQ-03's green-skinned right hand man are probably my two favourite characters. Well, closely followed by RX-411, of course. I'll be following this story with supreme dedication now, finally knowing (kinda) what's going on!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-22-12]
Post by: Happy Demon on January 25, 2012, 04:04:28 pm
Huh, nobody has pointed out the missing TQ-01 Left Arm in one of the panels yet? Oh well, I've only delayed me pointing it out for about a day anyway.

I have almost nothing to suggest them to do but... F***ING RUN! The firefight might be a good place to hide, as it has pretty colors to distract any alien that might get a seizure by that (there's a tiny little chance of it happening, but the chance is there).
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-22-12]
Post by: Urist McDwarfFortress on January 25, 2012, 04:13:35 pm
MUFFIN!!! You've failed us!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-22-12]
Post by: Robocorn on January 27, 2012, 12:59:03 am
(http://i.imgur.com/8JxNT.png)

You can take this thing you totally know it's weaknesses.
Meanwhile, TQ-01 and his grip on your arm sprint in the opposite direction of the litheu.

(http://i.imgur.com/HwPsj.png)

You shan't be denied your parthian shot though. it is clearly weakened by colorful fungal delicacies.
Taste squeaking sponge you fiend! It doesn't seem affected, maybe these sponges aren't edible.

(http://i.imgur.com/qECuU.png)

You think if your arm was very good at feeling pain it might be hurting about now.
Maybe he could lead it to the firefight it could tip the sides in either favor, or at the very least get it killed.
Having saved his life, TQ-01 considers this idea.

(http://i.imgur.com/6eJnI.png)

TQ-01 has remembered why he never listens to your ideas.

Been having some tough times in meatspace, normally I would update far more often.
You sure picked a time in Space Voyage's run to get update hungry. I remember when people would get antsy over
less than two updates in a single day. Those were the days.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: Cerol Lenslens on January 27, 2012, 01:28:14 am
Welp, I can think of only one thing to do here: Casually saunter through with a cheery wave and a "Carry on!" as we depart.

Then run like heck when the shooting starts again.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: Yoink on January 27, 2012, 02:27:09 am
Welp, I can think of only one thing to do here: Casually saunter through with a cheery wave and a "Carry on!" as we depart.

Then run like heck when the shooting starts again.

...This... Is perfect. :D
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: rarborman on January 27, 2012, 05:40:33 am
Hand wave, get shot, TQ-0(the one with the robotic arm) pass out in shock.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: Phantom of The Library on January 27, 2012, 11:03:42 am
Welp, I can think of only one thing to do here: Casually saunter through with a cheery wave and a "Carry on!" as we depart.

Then run like heck when the shooting starts again.

...This... Is perfect. :D
>This, after ducking.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-22-12]
Post by: Rexfelum on January 27, 2012, 05:12:18 pm
From the last couple of updates, it would appear that TQ-01's cloak only appears when it feels like it.  Given the other missing elements (pointed out already), I think that this character design has reached Robocorn's "Ugh, I have to remember all this stuff?" threshold.  It may be too complicated.  I recommend miraculous healing.

That said:

(http://i.imgur.com/6eJnI.png)

TQ-01 has remembered why he never listens to your ideas.

This is a fantastic panel.  It has everything: thematic colors balancing across the picture, dramatic poses, expressive faces, snarky descriptor, just everything.

So, yeah, duck.  Perhaps by oh-so-casually leaning against the nearby tree, thus permitting the "cheery wave" strategy in combination.

Also, I think it's worth remembering the Sectoid infravision if it becomes relevant.  That litheu is doing the invisible thing again.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: Taricus on January 27, 2012, 05:17:05 pm
I would very much suggest that TQ-01 and 02 run. Rauthaz isn't likely to be first person they wanted to see...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: Geen on January 27, 2012, 06:16:23 pm
Either the "cheery wave" or ducking so they shoot each other.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: Orb on January 27, 2012, 09:45:18 pm
I would have to agree, that last pane is awesome.

Also: I would suggest running. In the opposite direction of the letheu.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: Siquo on January 28, 2012, 11:45:16 am
Make an obnoxious gesture to all parties involved, then duck. This should have the litheu flying just over your heads as alpha and the captain both fire at that location.

What could possibly go wrong?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: Happy Demon on January 29, 2012, 06:42:54 pm
Wait, does TQ-01's legs have the spring thingy like that on TQ-02's arm? It would be helpful if they had that, especially if it was even more powerful.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 1-27-12]
Post by: Robocorn on February 02, 2012, 01:21:59 am
(http://i.imgur.com/96mgc.png)

You try to just casually play this off.
Yeah, hi. Just passing through. Carry on.
You take the lack of death on your end to be complacence.
Uh, that or they're finally out of ammo.

(http://i.imgur.com/imi3i.png)

It is at this point that TQ-01 and Rauthaz with a stripéd scarf find that
it is a perfectly acceptable time to run for your lives.
Maybe that Blu guy is up to something.

(http://i.imgur.com/wlMOv.png)

It is at this point that she decides to tackle you into a bush.

(http://i.imgur.com/ErY80.png)

"I don't know who you litheu lovin', heretic, cyborg,
tide dwellers think you are but I'm in need of some new toadies
in this whole counterrevolution thing. You seem
way more capable than my old ones, who were most likely killed
by loyalists."

Well...isn't this awkward?

I knew when i started that updates would slow around this point. I just never thought I'd
wind up going this long. I think I might be able to pull a standard MWF format if I manage my time properly.
It's sad to see the era of daily updates go. But the era of rapidly improving art and writing ability might
just give the first era a proper sendoff.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: anailater on February 02, 2012, 08:51:00 am
Very sarcasticly say
"Well scarf girl you're probably better than our last boss"
Then do the most accurate trollface possible.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: TolyK on February 02, 2012, 08:56:08 am
Very sarcasticly say
"Well scarf girl you're probably better than our last boss"
Then do the most accurate trollface possible.
Believe it or not...
I think this would be fun. :P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Rexfelum on February 02, 2012, 02:17:30 pm
"That depends, Alpha.  Are you out of ammo and mind bullets?  What can you say to make us save your scrawny mass-murdering hide?  What's in it for us?"

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Geen on February 02, 2012, 05:58:33 pm
Remind him that you are the only one who can fly the ship.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Stone Wera on February 02, 2012, 06:49:53 pm
Very sarcasticly say
"Well scarf girl you're probably better than our last boss"
Then do the most accurate trollface possible.

Remind him her that you are the only one who can fly the ship.

These.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Robocorn on February 02, 2012, 07:24:55 pm
(http://i.imgur.com/AawpX.png)

Yeah scarfy, you're probably better than our old boss too.

But really, what is she going to do to you? You're the only ones
who can fly the ship and she doesn't have any weaponry.

"Oh, it's you. I guess I could always strangle you to death because
I need him to fly the ship and you're relatively replaceable."

Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Urist McDwarfFortress on February 02, 2012, 07:31:57 pm
Trollololol!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Cerol Lenslens on February 02, 2012, 08:04:54 pm
Clearly the missing tooth clued her in.

While TQ-02 and Rauthaz wrangle things out, it's up to TQ-01 to come up with a cunning plan to escape from Blu for the moment.

When Delta Blu isn't looking, throw squeaky plant into the underbrush/throng of cloned guards on the other side. Escape while DB is distracted looking for you in the wrong place/killing throng of cloned guards/fighting the litheu attracted to the noise.

And then probably see how T-666 is doing, because it's been a few months.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Kadzar on February 03, 2012, 12:34:25 am
That face will be in my nightmares.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Rexfelum on February 03, 2012, 01:25:45 am
"Oh, it's you. I guess I could always strangle you to death because
I need him to fly the ship and you're relatively replaceable."

"Sure!  Strangle the Sectoid who implanted life-saving cybernetics while he was on the battlefield!  Do it while you're on that same battlefield!  Do you have any other plans to shorten your life expectancy, or should TQ-01 and I just get on saving our own hide?"

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Siquo on February 03, 2012, 07:03:04 am
Awesome face. Remember, Darth Vader is the pilot, we're merely the technician.

We also have at least two other beings in this room wanting to kill us, that makes three in total.

Politely suggest we move this discussion elsewhere?
And since TQ-01 seems to be knocked-out from that unsubtle tackle, Alpha's going to need someone to carry him. Right?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: anailater on February 04, 2012, 04:49:09 am
Lie that you have a bomb inside TQ-01 And a device connected to your eart so that if you die the bomb activates.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Rumrusher on February 04, 2012, 06:32:42 am
"Who going to maintain Robo-01 when he breaks down? let alone keep the ship in repair and add upgrades?"
BESIDES what's the odds of a showdown between Delta alpha and Cou over TQ-02?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Evilsx on February 04, 2012, 07:02:48 am
"Who going to maintain Robo-01 when he breaks down? let alone keep the ship in repair and add upgrades?"
BESIDES what's the odds of a showdown between Delta alpha and Cou over TQ-02?
+1
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Siquo on February 04, 2012, 05:11:41 pm
Lie that you have a bomb inside TQ-01 And a device connected to your eart so that if you die the bomb activates.
Fun thing about game-mechanics: retroactive actions.
The way we wired his power source to the mechatronic coupler, that we had to shortcut using a completely unsafe damaged DXC-248 shunt, makes TQ-01 actually a walking bomb. Then comes the point where you lie and tell him you need to maintenance him or he might blow up.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Rumrusher on February 05, 2012, 08:11:59 am
Lie that you have a bomb inside TQ-01 And a device connected to your eart so that if you die the bomb activates.
Fun thing about game-mechanics: retroactive actions.
The way we wired his power source to the mechatronic coupler, that we had to shortcut using a completely unsafe damaged DXC-248 shunt, makes TQ-01 actually a walking bomb. Then comes the point where you lie and tell him you need to maintenance him or he might blow up.
There, that way we can kill not one but 3 playable characters and to serious damage to the ship causing it to implode on it's self. thus causing the kill counter to multiply so high that it will give us enough points to score 4 extra lives leading to bringing back alpha,TQ-01, TQ-02, and TQ-04TQ-40 to life.[the only way this would make sense is that some gabronian Lawbook states so]

Alpha does not look angry in that shot. Is she not scowling because she trying to lay low even if she already piss off HoS?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-2-12]
Post by: Robocorn on February 06, 2012, 07:56:02 pm
(http://i.imgur.com/f5I76.png)
Alpha Rauthaz begins to get physical with her persuasion.

She can't kill you, if she does, the only thing keeping TQ-01 from exploding and killing you both is a transmitter
closely linked to your heartbeat.

"You're bluffing, you don't have any scars on your torso."

Chi Naur, she's right, you have no idea what's keeping TQ-01 from exploding.
You totally wired hisd power source to the mechatronic coupler with an unstable
DXC-248 shunt. Logically, you and five TQ-19408605s should be dead right now.
But, she should still value your ability to keep the ship in good repair.

"Nope, don't need the ship for very long anyway."

Sure, just kill the Sectoid who can make cybernetic in the middle of a battlefield
while we're still here.

"Stop trying to bargain"

Can we at least leave the atrium? Tastes like molten slag in here.

"We'll see, are you ready to cooperate?"

I'm going for the MWF setup from now on because it's actually really convenient for me.
I realize that this is kind of a cop-out update so I'll try to finish a real update tomorrow.
No promises though.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-6-12]
Post by: rarborman on February 06, 2012, 08:05:31 pm
Be Alpha
Alpha deside you need someone to soak up plasma bolts and distract alien scum while you make your retreat, but its best to assert your dominance over these trash, afterall you are of higher cloning stock; perhaps with a brutal scarf lashing.
Stop being Alpha

also woot for semi update with my fav character
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-6-12]
Post by: Siquo on February 08, 2012, 02:21:38 pm
"YES we'll cooperate!"

Although it's almost time, it somehow doesn't feel like we reached the point to switch chars yet.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-6-12]
Post by: rarborman on February 08, 2012, 05:00:49 pm
Yes, dramatic cliffhanger event happen first.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-6-12]
Post by: Robocorn on February 08, 2012, 09:57:30 pm
(http://i.imgur.com/bLG3O.png)

Yeah, you'll go. if she'll just stop chokin-

"Then get a move on! And bring sleepy too.
I've got places to be and brains to pulverize"

(http://i.imgur.com/0fHx9.png)

"If this goes where I think it goes I'll be back to running this empire with an iron
fist in no time. have you learned anything about what's going on- no don't
tell me. I really actually don't care."

You are Alpha Rauthaz
(http://i.imgur.com/XtZnV.png)
It's been a while hasn't it. You've been blowing up your own ship,
slaughtering your own crew, and poisoning your own scarf.
It doesn't matter much anymore because the only thing standing between you
and sweet psychic vengeance is one elevator and a couple of commandos.
And maybe the incompetence of your lackeys.

I've come to terms with the fact that I love the ink pen tool in SAI but hate every other tool in SAI
so I've resorted to this weird gestalt style. Really, I'm lucky to have done anything at all.
I'm getting pretty sick and I haven't had a good night sleep in days. Should update again on Friday.
Happy tactical espionage action everybody.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-6-12]
Post by: rarborman on February 08, 2012, 10:55:12 pm
Considering I was awoken by a "Holy fucking shit!" "tremor in the force" seeingthis makes it worth it.
Alpha remove armor and rush out to the guards, pretending to be a  lowly tubespawn and inform them that Blue has sent you to find reinforcements and amunition to aid in the fight of Alpha and alien scum in the nearby atrium;  if that doesnt get them moving continue past them on the guise or continue implying while rushing  back.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-6-12]
Post by: Siquo on February 09, 2012, 03:29:17 am
Meta: Alpha doesn't know about the Litheu yet, does she? So we can't really shout about "alien scum"...

Send in the meatshields first.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-6-12]
Post by: anailater on February 09, 2012, 12:01:53 pm
check mind power levels see if you have enough mind-bullets for the guards if only have enough for one bullet wait until their all in a kne then FINISH THEM!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-8-12]
Post by: Cerol Lenslens on February 09, 2012, 10:16:54 pm
Alpha: Make TQ-02 materialize you a brain straw. Don't accept "out of charge" for an answer.

He can scavenge a battery from that cyborg. TQ-01 won't need operable legs to fly your ship, after all. Then he can materalize some more unconscious guards for you to drink. Finally, some psiotonin!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-8-12]
Post by: Phantom of The Library on February 09, 2012, 11:22:38 pm
>Begin humming something "spy-like"


((Hope ya get better soon))
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-8-12]
Post by: Rumrusher on February 10, 2012, 12:20:43 pm
use TQ-02 as a frail.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-8-12]
Post by: Phantom of The Library on February 10, 2012, 12:37:28 pm
use TQ-02 as a frail.

He is a bit frail now I agree, he should generate some sympathy from the gaurds if we show him to them.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-8-12]
Post by: Andux on February 10, 2012, 10:42:49 pm
TQ-02: Suggest soaking the scarf in hallucinogenic mushroom juice to create a stealth-knockout weapon, like in Metal Gear Sectoid: Gorlax Eater. Man, that game was awesome, especially the part wh-

Alpha: Throw him against the far wall to create a noisy distraction; slip past the guards when they go to investigate.

TQ-02: Owww, with the hurting! ... Oh, hello, guardly-dudes; would you mind helping me up now?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-8-12]
Post by: Robocorn on February 11, 2012, 01:58:13 am
(http://i.imgur.com/YNtJK.png)

"Don't you have a plan?"

Yeah.

"Like hallucinogenic mushroom grenades, or plasmic shockwave inducers.
Or throwing a rock to make them think there's an intruder over there. They
did it in that one video game Metal G-"

This guy needs to stop having ideas, pronto. No, you're going to resort to your
most deadly of weapons. Subterfuge. You will masquerade as cripples to gain
the trust of the commandos. Sleepy the cyborg can chill in this corner until
you need to get him. You'll be more than capable of getting him back with your
full psiotonin reserves.

However, now is not the time for reclaiming, now is the time to be surreptitious.

(http://i.imgur.com/TlzPQ.png)

Hey, can we get through to that elevator, my comrade is very injured.

"We're afraid we can't allow you to do that."

"Yeah it's out of ord-"

(http://i.imgur.com/38Tid.png)

Well, Prang that! Time to kick their asses.
Sectoid Chuck

Shit, it's Friday somewhere.

Oh, yeah I'm gonna plug a new semi-dorf-related askblog I'll do in the time I'm not being productive. (http://askamxu.tumblr.com/)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: King_of_the_weasels on February 11, 2012, 02:05:33 am
It is in California yes.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: rarborman on February 11, 2012, 04:33:09 am
Saw update, radio played iron savior(the one that says master a lot); win

Alpha enough of dealing with unloyal sectoids, do more killing; show them who is their master!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: Urist McDwarfFortress on February 11, 2012, 12:54:51 pm
Get their guns
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: King_of_the_weasels on February 11, 2012, 07:38:41 pm
ASK BLOG!? BLARGLEBLARG


edit- and terrible terrible question asked.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: Stone Wera on February 12, 2012, 06:14:47 am
Grab the rifles while they're distracted.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: Phantom of The Library on February 12, 2012, 10:04:24 am
Grab the rifles while they're distracted.
Grab a rifle and shoot the other one.
Sectoid that is.  Unless we can pull off shooting the other rifle.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: Geen on February 12, 2012, 04:22:07 pm
Say "I have yet to meet man who can outsmart mind-boolet" then shoot him with your mind boolets.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: Stone Wera on February 12, 2012, 05:03:53 pm
Say "I have yet to meet man who can outsmart mind-boolet" then shoot him with your mind boolets.

But our psiotonin has been depleted.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: Phantom of The Library on February 12, 2012, 05:16:42 pm
Say "I have yet to meet man who can outsmart mind-boolet" then shoot him with your mind boolets.

But our psiotonin has been depleted.
So we must use PLASMA boolets.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: Rumrusher on February 13, 2012, 01:58:50 pm
How many piles of clothes does alpha go through in a solar cycle?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: rarborman on February 13, 2012, 05:45:17 pm
What is this solar cycle you speak of? Is it like a mandated concesness period?

Also around 8 a period.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: King_of_the_weasels on February 13, 2012, 05:51:58 pm
I think a solar cycle is a year, a mandated consciousnesses period is a day.  Roughly speaking.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-11-12]
Post by: Robocorn on February 13, 2012, 09:31:49 pm
(http://i.imgur.com/ST12a.png)

This is almost too easy.
Those traitors might have been able to outsmart you once...

"Stop, or be-"

(http://i.imgur.com/7SAKd.png)

...but you've yet to see them outsmart a plasma bolt.

Your progress shall go unimpeded

(http://i.imgur.com/3l5Fp.png)

Wait, Glox! The elevator isn't working. Those commandos must have known all along.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-13-12]
Post by: King_of_the_weasels on February 13, 2012, 09:33:18 pm
TQ-02 should be ordered to prove his worth and fix the gosh dern elevator.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-13-12]
Post by: Phantom of The Library on February 13, 2012, 09:33:59 pm
TQ-02 should be ordered to prove his worth and fix the gosh dern elevator.
This.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-13-12]
Post by: rarborman on February 13, 2012, 10:44:23 pm
Calmly and with commanding overtones, and threateing undertones...
Like, "You will fix this elevator, or I'll rip off your other arm and beat you silly with it; and maybe make me a new circlet while your at it, since I'm going to blame you for it not being on my personage, tubescum."
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-13-12]
Post by: Siquo on February 14, 2012, 03:28:41 am
Funny, the guards were probably being helpful.

Get that onearmed freak to fix the elevator, pronto!
Or look for the inevitable staircase.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-13-12]
Post by: Rexfelum on February 14, 2012, 04:12:55 pm
TQ-02 should be ordered to prove his worth and fix the gosh dern elevator.
This.

Well, yes.  And take this opportunity to realize, deep down, that you appreciate the little people who've brought you so far.  But first:

(http://i.imgur.com/3l5Fp.png)

Wait, Glox! The elevator isn't working. Those commandos must have known all along.

Either ask that commando underfoot for more information, or at least be sure of the commando's dead/alive status.

Alright, assessment time.  Where do we stand now . . .

Spoiler: First map (click to show/hide)

Oh, and:
When you left there were 96 crewmembers there are probably 89 now
Bwee hee hee that number is lower now.


So by now we're closer (i.e., actually in the atrium), but even this elevator is a distance from our target.  When planning, keep in mind that there is another equal corridor distance between the top of the elevator and the sweet, sweet psiotonin.  We cannot leave anyone alive behind us with a gun (or even leave guns behind for someone to pick up), else we will be shot while running.  Also, "Evil ideas which Robocorn might already have."

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-13-12]
Post by: Hubris Incalculable on February 18, 2012, 12:44:26 am
Bump for great justice.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-13-12]
Post by: King_of_the_weasels on February 18, 2012, 12:46:37 am
He's updated his Amxu thing recently so it's not like he's dead.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-13-12]
Post by: Robocorn on February 18, 2012, 04:44:54 am
(http://tnypic.net/833c7.png)

You really don't have time for all for this Prang Chuzz. You need commandos dead
and elevators working. If the mechanic knows what's good for him he'll fix the
dang lift before you fix him.

(http://tnypic.net/7a15c.png)

Damn straight, This better not be an oven either. You're way too close to
your destination to stop now. Two levels on the lift then a hallway until you're
at full power.

(http://tnypic.net/15b28.png)

And what a hallway it is.

Sorry everybody, I wish I could have said i was doing something cool like playing the new DF, but really I've just been super busy.
You'll never get that Wednesday back
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: King_of_the_weasels on February 18, 2012, 04:54:23 am
"Hello, we fixed the elevator, just testing it out!" *presses either up or down button 1000 times*
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: rarborman on February 18, 2012, 06:00:52 am
Give commandos ultamatum, be loyalist and join you or face the fate of traitors; use that one commanding tone, the one that made you leader instead of sombodies flunky, failing murder them all like you do anyone in your way normally.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Yoink on February 18, 2012, 06:09:34 am
"Hello, we fixed the elevator, just testing it out!" *presses either up or down button 1000 times*

This. It's not a retreat, just a... Tactical withdrawal! We should then regroup and check our supply of psychic powers, and estimate just how many guard sectoids we could kill with mid bullets.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: rarborman on February 18, 2012, 06:57:36 am
None still if I'm right but they dont know that.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Kadzar on February 18, 2012, 01:49:04 pm
"Hello, we fixed the elevator, just testing it out!" *presses either up or down button 1000 times*
This is more something I'd expect TQ-02 to say.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Evergod41 on February 18, 2012, 03:46:56 pm
Action roll + Wild firing, disregarding all paths the rounds might take. What could go wrong.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Andux on February 18, 2012, 03:55:41 pm
"Hello, we fixed the elevator, just testing it out!" *presses either up or down button 1000 times*
TQ-02: ^ This.

Alpha: Disregard that; blast as many guards as you can before the doors close.

Elevator: Finish playing horn version of The Girl From Ipanema; begin playing flute version of The Girl From Ipanema.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Yoink on February 18, 2012, 07:11:06 pm
"Hello, we fixed the elevator, just testing it out!" *presses either up or down button 1000 times*
TQ-02: ^ This.

Alpha: Disregard that; blast as many guards as you can before the doors close.

Elevator: Finish playing horn version of The Girl From Ipanema; begin playing flute version of The Girl From Ipanema.


...This is perfect.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rumrusher on February 18, 2012, 09:58:41 pm
TQ-02 should have scavenge the corpses for more gear to manipulate.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Phantom of The Library on February 18, 2012, 11:12:39 pm
"Hello, we fixed the elevator, just testing it out!" *presses either up or down button 1000 times*
TQ-02: ^ This.

Alpha: Disregard that; blast as many guards as you can before the doors close.

Elevator: Finish playing horn version of The Girl From Ipanema; begin playing flute version of The Girl From Ipanema.


...This is perfect.
Indeed.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rexfelum on February 19, 2012, 01:53:23 pm
Sadly, Alpha Rauthaz is known to be a terrible shot with firearms that aren't composed of thought manifest (http://www.bay12forums.com/smf/index.php?topic=74729.msg2832406#msg2832406), to the point of completely running out of ammo while trying to kill Delta Blu (http://www.bay12forums.com/smf/index.php?topic=74729.msg2952099#msg2952099).  Granted, Delta also failed to kill Alpha at the time, but whatever.

I wonder whether this could be a good time for spare toasty legs (http://www.bay12forums.com/smf/index.php?topic=74729.msg2899535#msg2899535).  The arm may be out of power after all that duplication, but the inventory bracer itself seems to still be working.  Could judicious application of pre-toasted legs be helpful?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rumrusher on February 19, 2012, 02:19:30 pm
Sadly, Alpha Rauthaz is known to be a terrible shot with firearms that aren't composed of thought manifest (http://www.bay12forums.com/smf/index.php?topic=74729.msg2832406#msg2832406), to the point of completely running out of ammo while trying to kill Delta Blu (http://www.bay12forums.com/smf/index.php?topic=74729.msg2952099#msg2952099).  Granted, Delta also failed to kill Alpha at the time, but whatever.

I wonder whether this could be a good time for spare toasty legs (http://www.bay12forums.com/smf/index.php?topic=74729.msg2899535#msg2899535).  The arm may be out of power after all that duplication, but the inventory bracer itself seems to still be working.  Could judicious application of pre-toasted legs be helpful?

--Rexfelum
arm could just go back and loot those bodies for batteries even batteries in the guns.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Phantom of The Library on February 19, 2012, 06:40:34 pm
Sadly, Alpha Rauthaz is known to be a terrible shot with firearms that aren't composed of thought manifest (http://www.bay12forums.com/smf/index.php?topic=74729.msg2832406#msg2832406), to the point of completely running out of ammo while trying to kill Delta Blu (http://www.bay12forums.com/smf/index.php?topic=74729.msg2952099#msg2952099).  Granted, Delta also failed to kill Alpha at the time, but whatever.

I wonder whether this could be a good time for spare toasty legs (http://www.bay12forums.com/smf/index.php?topic=74729.msg2899535#msg2899535).  The arm may be out of power after all that duplication, but the inventory bracer itself seems to still be working.  Could judicious application of pre-toasted legs be helpful?

--Rexfelum
I think it was more a case of both having extremely high dodging skills, remember, she did kill the second commando in one hit.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rexfelum on February 19, 2012, 10:05:08 pm
Sadly, Alpha Rauthaz is known to be a terrible shot with firearms that aren't composed of thought manifest (http://www.bay12forums.com/smf/index.php?topic=74729.msg2832406#msg2832406), to the point of completely running out of ammo while trying to kill Delta Blu (http://www.bay12forums.com/smf/index.php?topic=74729.msg2952099#msg2952099).  Granted, Delta also failed to kill Alpha at the time, but whatever.

I think it was more a case of both having extremely high dodging skills, remember, she did kill the second commando in one hit.

I know she did, but just because I like quibbling, I'd say killing the first commando in one hit was more impressive.  The second one . . . was a sitting duck.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Phantom of The Library on February 19, 2012, 10:19:00 pm
Because I too enjoy quibbling, if we are designating the commandos by order of interaction, the first one was disarmed and the second was killed in one shot, then the first was a sitting duck, who was then killed like a sitting duck.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rexfelum on February 19, 2012, 10:54:47 pm
Your skills at quibbling are excellent.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rumrusher on February 20, 2012, 01:20:18 am
Hey look like Ask Amxu got updated, and now she looks like she wearing kobold armor and some one asking her to disrobe.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rexfelum on February 20, 2012, 02:55:55 am
I GOT SIGGED.

. . .

For quibbles.  What the.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Robocorn on February 21, 2012, 01:10:28 am
(http://i.imgur.com/btDPv.png)

"So yeah... We fixed the elevator."
"Just...testing it."
Ding Ding Ding Ding

This Sectoid is totally hopeless.

(http://i.imgur.com/r1jee.png)

Nothing will get in the way of your rule and conquest! Nothing!

(http://i.imgur.com/XSJYa.png)

Doof.

"Yeah, that was a close one"

Yeah, it's a little past Monday. What of it?
I
I GOT SIGGED.
--Rexfelum
Isn't that the best feeling? even if it's for something you thought was completely mundane.

Hey look like Ask Amxu got updated, and now she looks like she wearing kobold armor and some one asking her to disrobe.

Ask Amxu updates all the time because it sucks and takes almost no effort. There are so many stupid questions that I can indefinitely ignore bogeyvampire ;)
Though really, what the hell is bogeyvampire?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-21-12]
Post by: King_of_the_weasels on February 21, 2012, 01:40:36 am
I started asking my questions anonymously cause I feared I would flood the posts, glad to see it's not happening (though you have answered 3 of mine already.)  Now I should just start something on my tumblr again so you can follow me and I can mooch off your followers.  It's a "win" "meh" situation!

>Alpha -  Don't get mad, just get disappointed, and by disappointed I mean really fucking mad.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-21-12]
Post by: rarborman on February 21, 2012, 01:52:49 am
Kill them all then get knocked out by alien, switch to that other sectoid away from here.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rumrusher on February 21, 2012, 12:57:13 pm
Hey look like Ask Amxu got updated, and now she looks like she wearing kobold armor and some one asking her to disrobe.

Ask Amxu updates all the time because it sucks and takes almost no effort. There are so many stupid questions that I can indefinitely ignore bogeyvampire ;)
Though really, what the hell is bogeyvampire?
My guess is when a rare situation where someone zaps a bogey and turns them into a human, and that bogeyhuman gets infected with vampism though accidentally drinking or eating something laced with vampires blood.
But that could only happen if world gen makes a werehuman race and some adventurer gets cursed with it. Which reminds me I should go test if that possible.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rexfelum on February 21, 2012, 11:38:42 pm
I GOT SIGGED.

Isn't that the best feeling? even if it's for something you thought was completely mundane.

I know.  Here I am, a year and a half into my stay in the Dwarven lands, and I got sigged.  I thought I'd said clever things once or twice before now.  But no: it took quibbling for me to get sigged.

See if I ever say anything clever again.  Just you see.

Ahem.

Move the elevator in the direction of the nearest likely source of replacement weapons.  Now.  Before the commandos blast through the door.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Siquo on February 22, 2012, 11:29:25 am
SIGGED!

TQ02 totally saved alpha's ass there. Awesome.
Get mad at TQ02 for cramping your style, you almost had them!
Then try the level below, I guess...?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Rexfelum on February 22, 2012, 04:14:06 pm
SIGGED!

MUNDANITY SECURED.

I also support griping at TQ-02.  But I feel that surviving slightly longer has its merits and Alpha should be willing to move beyond this incident.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-21-12]
Post by: Phantom of The Library on February 22, 2012, 05:17:44 pm
To be fair, I've thought that a good amount of your posts have been siggable, only two problems have stopped me from sigging you in the past.
1. I was lurking at the time, no profile
2. Sig limit.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-18-12]
Post by: Ottofar on February 22, 2012, 05:52:48 pm
I know.  Here I am, a year and a half into my stay in the Dwarven lands, and I got sigged.  I thought I'd said clever things once or twice before now.  But no: it took quibbling for me to get sigged.
--Rexfelum

Three years man. Three years.
And counting.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-21-12]
Post by: USEC_OFFICER on February 22, 2012, 06:01:24 pm
This isn't going to devolve into one of those threads where everybody sigs everybody, is it? Because I'd like to see Alpha yell at TQ-02 for a bit.

Totally not saying that to get sigged.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-21-12]
Post by: Phantom of The Library on February 22, 2012, 06:03:47 pm
I apologize if it does.

Anywho:
>Alpha: Yell and get this elevator back down now!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-21-12]
Post by: Robocorn on February 22, 2012, 10:27:17 pm
(http://i.imgur.com/5i7Se.png)

This stupid tubespawner sack of chuzz cut off your chance to get through the hallway.
Now you don't have the element of surprise. The only element you really utilized.
This sorry chunk of biowaste better have some explanation for this insubordination.

"Mmmrmk Mfffm Gnnrk MMmff Nnngg!"

A likely story for a separatist spy! You're probably being led into an ambush. They already know you're on this elevator.
But you'll show this traitorous worm his just desserts when you get to the...

(http://i.imgur.com/muqHw.png)

...repair bay.

Well, this is less of an ambush than you expected.
Though there are plenty of mechanics to give away your position.


Beware the long arm of Rauthaz :P.

This isn't going to devolve into one of those threads where everybody sigs everybody, is it? Because I'd like to see Alpha yell at TQ-02 for a bit.

Totally not saying that to get sigged

Don't worry. I'm still trying to get used to my new updating schedule but I should be able to make it most of the time.
No devolution here on my watch.

I can't tote notable quotes because I'm too devoted to promotion.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-21-12]
Post by: Andux on February 23, 2012, 12:10:24 am
Alpha: "Okay, here's how it's going to go: You're going to go in there and pose as a mechanic-"
TQ-02: "N mm h mfgkhnnk!"
Alpha: "Don't interrupt me. You're going to access the maintainence computer and download schematics of every access tube, crawlspace, and ventilation duct on this ship. Find me another way in!"
TQ-02: "Mhht hmbht-"
Alpha: "I'll be right behind this conveniently-placed pile of crates, watching you; try to run, or alert anyone to my presence, and I will burn you down. Understood?"
TQ-02: "Mmm-hmmm."
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-21-12]
Post by: Rexfelum on February 23, 2012, 01:38:01 pm
To be fair, I've thought that a good amount of your posts have been siggable, only two problems have stopped me from sigging you in the past.
1. I was lurking at the time, no profile
2. Sig limit.

Well, thank you.  I'd rather like to believe I contribute to the literary amusements of the day.

And, because I can't actually quote a signature line, I'll just quote the following post to reply . . .

Three years man. Three years.
And counting.

My signature is now yours.  The circle is complete.

Back on topic:

...repair bay.

Well, this is less of an ambush than you expected.
Though there are plenty of mechanics to give away your position.

No, this really isn't bad.  Look at these happy-go-lucky goofballs.  It's like they don't even know about Litheu attacks and plasma battles and stuff.  Which they don't.

Therefore, calmly go about your business without even talking to the mechanics.  The most they'll think is that Alpha is in the military and TQ-02 is a slightly-weird cyborg.  I support the "access the maintenance computer and download schematics of every access tube, crawlspace, and ventilation duct on this ship" option.  And then, TQ-02 should accidentally reprogram the maintenance computer to produce muffins while trying to hack it.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: King_of_the_weasels on February 23, 2012, 01:42:59 pm
TQ-02 should find a battery for his materalizer while he there, then materialize some spare batteries.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Rumrusher on February 23, 2012, 06:20:14 pm
He should work on upgrading his arm's materializer, and look spiffy.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Andux on February 23, 2012, 06:22:47 pm
TQ-02 should find a battery for his materalizer while he there, then materialize some spare batteries.

The spinning suggestion strikes the laws of physics in the law of conservation of energy, shattering it!
The laws of physics have been struck down.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: King_of_the_weasels on February 23, 2012, 06:25:13 pm
TQ-02 should find a battery for his materalizer while he there, then materialize some spare batteries.

The spinning suggestion strikes the laws of physics in the law of conservation of energy, shattering it!
The laws of physics have been struck down.


Good.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Phantom of The Library on February 23, 2012, 06:59:22 pm
Haven't we tried that one before?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Urist McDwarfFortress on February 23, 2012, 07:13:25 pm
Haven't we tried that one before?
Tried which?  Materializing more batteries?  Or murdering the laws of physics?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Phantom of The Library on February 23, 2012, 07:14:36 pm
Both.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Urist McDwarfFortress on February 23, 2012, 07:17:41 pm
Ah.  Very likely, yes.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Rumrusher on February 23, 2012, 07:33:08 pm
TQ-02 should find a battery for his materalizer while he there, then materialize some spare batteries.

The spinning suggestion strikes the laws of physics in the law of conservation of energy, shattering it!
The laws of physics have been struck down.

"Ou, Dugha!"
The laws of physics corpse shambles up

well the last time we screwed up and TQ-02 couldn't think up proper batteries.
we should just skip the middleman and just make the materializer materialize energy it could use to materialize other stuff, that way TQ-02 just need to wait for it to charge back up.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: King_of_the_weasels on February 23, 2012, 08:19:08 pm
TQ-02 should find a battery for his materalizer while he there, then materialize some spare batteries.

The spinning suggestion strikes the laws of physics in the law of conservation of energy, shattering it!
The laws of physics have been struck down.

"Ou, Dugha!"
The laws of physics corpse shambles up

well the last time we screwed up and TQ-02 couldn't think up proper batteries.
we should just skip the middleman and just make the materializer materialize energy it could use to materialize other stuff, that way TQ-02 just need to wait for it to charge back up.

While were at it better materalize a materalizer so rauthaz can materalize batteries for TQ-02's materializer
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Phantom of The Library on February 23, 2012, 08:52:01 pm
I have just one thing to say to that:

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: King_of_the_weasels on February 23, 2012, 08:52:44 pm
I have just one thing to say to that:

Spoiler (click to show/hide)

I love you.

yeah that's what I was going for.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: TolyK on February 24, 2012, 06:40:53 am
Error: Irresponsible. :P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: rarborman on February 24, 2012, 07:12:17 am
Just engineers, kill them before they report you.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Siquo on February 24, 2012, 10:50:07 am
Or murdering the laws of physics?
We didn't murder them. Just... gently violated them a bit.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Nega on February 24, 2012, 06:07:56 pm
I agree with Andux's plan.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-22-12]
Post by: Robocorn on February 24, 2012, 08:49:09 pm
(http://i.imgur.com/4sq9Z.png)

There's no way they haven't got this place bugged but you're lucky that they don't know what level you're on.
All of the elevator monitors are conveniently missing. This should buy you a few minutes if they go around to check every floor.
This gives you and skippy plently of time to get prepared.

There's a vizu-screen with a materializer here. You've just got to get him to work it for you
since your geneticode's been kicked from the system.

(http://i.imgur.com/mxeqw.png)

Yeah, so get too it TQ-Whatever. Materialize some ammo and a materializer to materialize with on the go and
maybe something useful.

"Yeah, about that...I've kinda been...kicked from the network."

He's joking...Right!

"Ha Ha...No. I got kicked and assigned for responsibility training before we left Zerblex-14, heh."

For the love of Chi Naur just Jury rig it then!

"Eh, it's more of a software issue really, and I'm not good with that kind of thing. I might be able to
cheer you up with a muffin if we asked nicely fro some spare batteries."

Holy fucking Glox he's serious this is the stupidest thing you've ever heard. Neither of you can use a vizu-screen.

That's right, you done got got by continuity. (http://www.bay12forums.com/smf/index.php?topic=74729.msg1867451#msg1867451) Except for TolyK who apparently saw this coming.

You're traveling in a ship that can travel at 5,000 times C with minimal time distortion.
Physics is collectively a pile of acid stripped bones in a shallow grave under your petunia garden.


Also I'm Streaming if anyone wants to watch me try to paint far a few hours (http://www.livestream.com/robocorn)


Nope
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-24-12]
Post by: Geen on February 25, 2012, 01:40:54 pm
Metal Gear Solid-style neck breaking montage GO! Then, MGS-style body hiding montage GO!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-24-12]
Post by: Phantom of The Library on February 25, 2012, 11:21:01 pm
Then take that one's partner, gag him with the nearest gag-type thing, and order him to access the terminal, be wary that he doesn't try to alert the guards using said terminal.

Preferably using the "device used to ensure silence" definition of gag.  Although the other in conjunction would work just fine.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-24-12]
Post by: Robocorn on February 28, 2012, 05:17:14 am
(http://i.imgur.com/70G0y.png)

There's no time to lose.

You go to the closest engineer and choke and grab them with your hands.
You have to, your scarf is back with the legless cyborg.

You give the engineer the option of helping you use the vizu-screen or death.
Fortunately, she is immediately compliant to your request. Something seems familiar about her too.

(http://i.imgur.com/CFrBv.png)

With your hands still clasped over her mouth you lead her back to the screen.

"Jebex! A level 9999-Janitorial engineer, I didn't even know they went up that high."

Obviously, your crew only tolerates the highest calibre of janitorial staff. TQ-02 is a nincompoop.
Besides, there's work to be done and your lives are at stake. There's no time or questioning
things in your favor. Now, what supplies do you needs before you pull up the massive overmap of the complex.

"Batteries! I need batteries for my arm!"

(http://i.imgur.com/KPTBH.png)

TQ-02, always thinking of himself. You let him have batteries.
You let him have an eight pack of batteries. Naturally, you throw them at him.
TQ-02 is an inferior juggler in addition to being a useless engineer.

Try really hard to pretend it's Monday!

I haven't been sleeping normally so It was hard for me to get the Monday schedule.
I'm glad I worked on this though. Gotta keep this story rolling.

I think we might be at 1500 images, or slightly past 1500 images, or just shy of 1500 images.
I'm not sure but it seems like a cool milestone.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: rarborman on February 28, 2012, 07:53:17 am
Alpha make self circlet, put on head, smile happily, reminice about past in side-panel flashback about your first circlet.

I'm gonna call railroading, and frown Robocorn.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: Siquo on February 28, 2012, 09:40:06 am
Nah, there's been a severe lack of good input for a while. The fact that he's still going strong like this is commendable.

Build a shield, then get back into the elevator, and clear that hallway A-Team style!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: Demonic Spoon on February 28, 2012, 10:31:54 am
Can't recall whether you can or not but try materializing some psiotonin stuff?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: kerlc on February 28, 2012, 12:19:29 pm
Just read it all, good stuff.

oh, what, were you perhaps expecting a response that included facts about me sitting in front of the computer, not getting anything done but looking at this thread? Well, i guess you will be dissappointed, then.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: Phantom of The Library on February 28, 2012, 05:00:16 pm
Can't recall whether you can or not but try materializing some psiotonin stuff?
Nah, there's been a severe lack of good input for a while. The fact that he's still going strong like this is commendable.

Build a shield, then get back into the elevator, and clear that hallway A-Team style!

Both of these, also materialize the psiotonin last, as they may have the system rigged to alert on any attempts to make it.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: Rumrusher on February 28, 2012, 05:34:16 pm
Nah, there's been a severe lack of good input for a while. The fact that he's still going strong like this is commendable.

Build a Van, then get back into the elevator, and clear that hallway A-Team style!

they won't expect a large mobile vehicle now.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: jetex1911 on February 29, 2012, 05:21:01 pm
Can't recall whether you can or not but try materializing some psiotonin stuff?
Nah, there's been a severe lack of good input for a while. The fact that he's still going strong like this is commendable.

Build a shield, then get back into the elevator, and clear that hallway A-Team style!

Both of these, also materialize the psiotonin last, as they may have the system rigged to alert on any attempts to make it.
I agree with this.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: Robocorn on March 01, 2012, 01:33:50 pm
(http://i.imgur.com/bILbY.png)

Now that he's got his batteries it's time for you to ask for things. You could really use a new circlet about now.
It feels like so long since you've had one. Even though it's only been a couple of hours.

"And a sweet van! We need a van!"

What?

(http://i.imgur.com/LXD58.png)

You got your circlet and, oh dammit, what the hell hostage?
Why is the hostage listening to TQ-02?

"...because I have such great ideas?"

You seriously doubt that.

You fail to see how a light land vehicle that will probably interfere
with the artificial gravity and give away the your position will help
you get to your psiotonin reserves more quickly.

"Have you tried asking for psiotonin reserves?...whatever those are?"

Of course you haven't. It wasn't on the roster whn you were supreme leader
and even if it was there probably would be some weird restriction on it
and furthermore...

(http://i.imgur.com/GzZdC.png)

Whaa?

A half litre of psiotonin is in your posession. In retrospect it might have been easier to
do this instead of murdering scores of your own crew. What's done is done anyway.


I'm sure nobody wants to hear about how I didn't get any sleep during midterms and had to crash last night and
do the Wednesday update on Thursday. I'm sure everybody is more concerned with the potential return of mind bullets.

I actually had to go back and make sure that I didn't forbid this specifically, but it looks like all the
relevant suggestions involved finding it in the walls or sucking it out of guards with bendy straws.
I'm beginning to wonder why I didn't leap at the chance to incorporate the latter.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: Darvi on March 01, 2012, 01:41:44 pm
For a second there I thought the story hadn't been updated for two months.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: Armok on March 01, 2012, 02:46:01 pm
> TQ-02: idly muse abaut/suggest a circlet with built-in psiotonin synteziser, mental interface, materializer, yogurt dispenser, and a really awesome and unique look described in detail that just happen to match her preferences better than anything she's ever though of herself.

(> hostage: accidentally forget to set the clearance, suddenly everyone can make as many of these as they want.)

> interfered-with artificial gravity: propel something at relativistic speeds.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: Urist McDwarfFortress on March 01, 2012, 04:46:41 pm
Jump in the sweet van and drive (incredibly recklessly) to the elevator.  Attempt to fit the van in the elevator.  Drive through the commandos who will most likely not be expecting an indoor assault from a light vehicle.  Run over as many as possible.  Shoot mind bullets at the ones we miss.  Have TQ-02 hit some with the door as you careen past.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: Evergod41 on March 01, 2012, 05:28:42 pm
Jump in the sweet van and drive (incredibly recklessly) to the elevator.  Attempt to fit the van in the elevator.  Drive through the commandos who will most likely not be expecting an indoor assault from a light vehicle.  Run over as many as possible.  Shoot mind bullets at the ones we miss.  Have TQ-02 hit some with the door as you careen past.
Hah heh... YES.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: Andux on March 01, 2012, 05:56:50 pm
Alpha: Take megadose of psiotonin; leave these idiots behind and take control of the ship yourself in an epic teleporting mindbullet rampage.
Hostage: :o
TQ-02: ???
Hostage: >:(
TQ-02: :(     "So... how 'bout that local sports team?" :P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: rarborman on March 01, 2012, 06:14:08 pm
Alpha refil psytosin, mind snip the mouthy sectiod with the annoying suggestions vocal cords and pissing you off again, and... uh talk to the janitor and see if hostage has any suggestions for taking back your rightful rulership of the gabronian empire, you'll need to recruit a general plan maker again.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: Rumrusher on March 01, 2012, 06:28:38 pm
Alpha inject the van with the psytosin turning it into a psyvan.
Then drive it straight up, they won't expect a van bursting under them.
But before doing that just order TQ-02 to make a psytosin dispenser that runs on grind up gabronians, As fuel for the van and alpha.
Have the psy-dispenser hook up inside of the van.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: Rexfelum on March 01, 2012, 11:39:12 pm
I actually had to go back and make sure that I didn't forbid this specifically, but it looks like all the
relevant suggestions involved finding it in the walls or sucking it out of guards with bendy straws.
I'm beginning to wonder why I didn't leap at the chance to incorporate the latter.

It just so happens that Alpha wanted to materialize psiotonin (http://www.bay12forums.com/smf/index.php?topic=74729.msg1896643#msg1896643), but was prevented due to revoked authorization (http://www.bay12forums.com/smf/index.php?topic=74729.msg1925015#msg1925015).  Though the dramatic concluding muffin-graphic at the latter link seems to be down, for some reason.

You know, I'm still worried about this:

You give the engineer the option of helping you use the vizu-screen or death.
Fortunately, she is immediately compliant to your request. Something seems familiar about her too.

"Familiar"?  Yeah, let's make vague references that will have no relevance to the plot whatsoever.

Anyway.  To satisfy Robocorn's curiosity, make ultimate weapon out of bendy straws.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: Cerol Lenslens on March 02, 2012, 10:35:56 pm
If we're doing this A-Team style, we have to modify the van, too.

Upgrade the van with bendy straws. Somehow. I dunno, maybe glue a bunch to the side in the shape of a gorlax or something.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: rarborman on March 03, 2012, 12:27:04 pm
I have a feeling te next update is going be fun. <-_->
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: QuakeIV on March 03, 2012, 03:48:43 pm
Turn around and mind bullet the commandos that have doubtless showed up while you weren't paying attention.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: QuakeIV on March 04, 2012, 05:09:29 pm
I swear to god I spent like 30 minutes trying to find a Cyrax image doing his "GET BACK HERE" move but I just couldn't find it.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: Rexfelum on March 04, 2012, 05:27:15 pm
I swear to god I spent like 30 minutes trying to find a Cyrax image doing his "GET BACK HERE" move but I just couldn't find it.

Scorpion is more prototypical.  I mean, he was there since the first game.  And you can find said graphics pretty quickly on an image search, too.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: QuakeIV on March 05, 2012, 07:17:48 pm
(http://geeksweat.com/wp-content/uploads/2010/12/scorpion.jpg)

There we go.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 2-28-12]
Post by: Rexfelum on March 06, 2012, 12:43:12 am
If it helps with the creativity, then while making ultimate weapon out of bendy straws, also make pointed inquiries about how the level 9999-Janitorial engineer got to level 9999, so as to prevent any unpleasant plot-related surprises later.

Ooh, ooh!  Here's one!  Test the efficacy of the psiotonin by psychically locating that information in the janitor's brain.  Kill two birds with one stone.  As metaphorically, or not, as is desired.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-1-12]
Post by: Robocorn on March 07, 2012, 08:59:08 pm
(http://i.imgur.com/1CLlI.png)

Well, now's as good a time as any to try this stuff out.
You figure a few millilitres will replenish your reserves
and you'll be back to your old omnipotent self in no ti-

(http://i.imgur.com/5yZHL.gif)

YOUR BRAIN IS ON FIRE!! A QUARTRE TANK WAS TOO MUCH!
EVERYTHING IS LAMBENT WITH PSYCHIC ENERGY! GAAH!

(http://i.imgur.com/GSYJ0.png)

Auugh! You've lost your train of thought in the synaptic conflagration.
One of these two must have some plan to regain your political control.

"We could materialize a circlet with a materializer and a psychic dispencer powered by bendy straws that
connects to the van and makes it a psyvan which- Gaah"

It is decided, that sectoid doesn't get to make any more suggestions, just obey.
You can fix his vocal organs...whenever you feel like being annoyed again.

This only leaves the janitor. What does the janitor think?

...

Plaintative shrug? Does she want to be gagged again. You'd probe her
mind but you can scarcely detect one within her stupid, stupid, skull.
All of your lackeys are useless, at least old legless tried to hit that tide
general with an old piece of bread. How are you ever going to get to your room with lackeys like these?
Oh, right...

(http://i.imgur.com/vr3gX.png)

"So, the last level is the repair bay for the scout ships?"

"Yep, by process of elimination, they should be there"

"Weird that we chose to go that way last"

"Well, like I've always said, numerical order is fine but-"

(http://i.imgur.com/sKIrl.png)

RAGEVAN DEATCHARGE!
REBELS WILL DIE!

(http://i.imgur.com/Y5QPB.png)

Copious commandos are crippled underneath the careening charge
of your carriage. You defend the cart mentally while TQ-02 fires off shots from the side
even though he's a terrible shot. The janitor drives because you have no idea how to do that
and frankly TQ-02 shouldn't. The carnage continues until you approach the door to your
personal quarters. You must be swift to overcome all of your security measure in adddition to
any of those that may have been installed by the coup. But however will you accomplish
such a task?

(http://i.imgur.com/SBePk.png)

Yeah, that works.

(http://i.imgur.com/d06gP.png)

Finally, the precious psiotonin you've traveled so far to obtain. With this,
 you will once again be able to teleport freely throughout the ship under your own poer
and bring death to-

(http://i.imgur.com/LcwGK.png)

Wait a minute, something seems wrong with this victory.

Sorry everyone, it's been a busy week and also an extremely long update
Hope I didn't keep you in suspense for too long.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Taricus on March 07, 2012, 09:05:36 pm
>Realize that you could've teleported here before.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Robocorn on March 07, 2012, 09:48:47 pm
>Realize that you could've teleported here before.

(http://i.imgur.com/U6ZbH.gif)

Graaaagh!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Rexfelum on March 07, 2012, 10:19:19 pm
Oh, look.  SOMEHOW, Robocorn was prepared to toss up an extra panel with that content.  I WONDER how he could have known what would happen next.

Anyway.  Scene transition of some sort.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Armok on March 08, 2012, 08:14:34 am
> pull of some ridiculously high level psionic shockwave which automatically converts everyone on the ship that can be converted to be 100% loyal to you and explodes the heads of the rest.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Dragor23 on March 08, 2012, 08:38:11 am
Get an aneurysm from the pressure PURE INSANE ENERGY!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Rumrusher on March 08, 2012, 09:48:26 am
Wait did Alpha just ditch a 75% full vial of RED GOOD STUFF on the floor?
Best promote RAGEVAN since it's the only minion to share the same taste of blood lust.

hmm I wonder if she can level an entire city with all this power?

>Realize that you could've teleported here before.

(http://i.imgur.com/U6ZbH.gif)

Graaaagh!
--MEANWHILE--
(http://media.tumblr.com/tumblr_m0bnjzk6Wf1r7pdf6.png)
(http://www.truimagz.com/host/fortcrush2/folder2/meanwhile.png)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Siquo on March 08, 2012, 11:08:05 am
I hardly laugh out loud when behind a computer screen. I merely smile and type "LOL". Not today.

This was AWESOME.  :D

Leave your useless minions to die, teleport to the bridge, and Switch To Character Roster.
Well, unless you've got an even bigger climax in your pocket. ("Is that a climax in your pocket or are you just happy to see me?")
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Urist McDwarfFortress on March 08, 2012, 03:27:34 pm
Lol!  This was so much more fun, though!

Anyway.  Teleport back to the atrium and finish your fight with Delta!  BOSSFIGHT!!!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Phantom of The Library on March 08, 2012, 05:47:10 pm
My good sir, unlike Siquo I never use the term lol unless I actually laughed out loud, near uproariously.
lol.


Teleport to Delta, begin epic fight, then switch to character roster.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Robocorn on March 08, 2012, 06:33:47 pm
Oh, look.  SOMEHOW, Robocorn was prepared to toss up an extra panel with that content.  I WONDER how he could have known what would happen next.

Anyway.  Scene transition of some sort.

--Rexfelum

Would you believe me if I said I just so happened to be able to draw that in about 20 minutes
after Taricus suggested it? Because that's what happened. Single panel updates are easy. If all of the updates took under a half hour to draw I'd do it everyday (and I did).

Also gonna plug the livestream (http://www.livestream.com/robocorn)
I take suggestions because I'm not creative.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Urist McDwarfFortress on March 08, 2012, 06:43:14 pm
I'm not creative.
...Says the man on page 241 of his consistently hilarious thread.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Cerol Lenslens on March 08, 2012, 07:47:05 pm
I'm surprised nobody's tried to fill our empty character slot with the level 9999 janitor. Who I'm nicknaming TQ-9999 until otherwise stated.

Also, keep the psiotonin. If that tiny amount can cause Alpha Rauthaz to nearly explode, imagine what we could do by injecting Delta Blu or Pi Topazzz or whoever with 7 times that!

Anyways: Rauthaz: Go on 'unstoppable psychic juggernaut singlehandedly conquers and takes control of ship' montage. If any puny cyborgs or litheu or whatever cross your path, teleport them into space! Feel free to scream the sectoid equivalent of "KANEDAAAA!" as you do so.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Rumrusher on March 08, 2012, 09:34:07 pm
I'm surprised nobody's tried to fill our empty character slot with the level 9999 janitor. Who I'm nicknaming TQ-9999 until otherwise stated.

Also, keep the psiotonin. If that tiny amount can cause Alpha Rauthaz to nearly explode, imagine what we could do by injecting Delta Blu or Pi Topazzz or whoever with 7 times that!

Anyways: Rauthaz: Go on 'unstoppable psychic juggernaut singlehandedly conquers and takes control of ship' montage. If any puny cyborgs or litheu or whatever cross your path, teleport them into space! Feel free to scream the sectoid equivalent of "KANEDAAAA!" as you do so.
there a ongoing battle on who should take tq-04's place.
some say Cou should be in, others say some random sectoid/gabronian no one said Leeyanne should fit that slot. No one even brought up the AI.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Phantom of The Library on March 08, 2012, 10:11:27 pm
I'm surprised nobody's tried to fill our empty character slot with the level 9999 janitor. Who I'm nicknaming TQ-9999 until otherwise stated.

Also, keep the psiotonin. If that tiny amount can cause Alpha Rauthaz to nearly explode, imagine what we could do by injecting Delta Blu or Pi Topazzz or whoever with 7 times that!

Anyways: Rauthaz: Go on 'unstoppable psychic juggernaut singlehandedly conquers and takes control of ship' montage. If any puny cyborgs or litheu or whatever cross your path, teleport them into space! Feel free to scream the sectoid equivalent of "KANEDAAAA!" as you do so.
there a ongoing battle on who should take tq-04's place.
some say Cou should be in, others say some random sectoid/gabronian no one said Leeyanne should fit that slot. No one even brought up the AI.
My vote's on the AI for replacing the slot. 
Also, don't waste the psiotonin on some plebian.  Mind-bullet them a couple dozen times or something similar then take a small dose to restore what you used up, much more efficient, although I guess the other way would be funnier... assuming it doesn't give them psychic powers, then we'd definitely be in for some FUN.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: jetex1911 on March 12, 2012, 04:08:15 pm
Bump.

Also, today's my birthday! :D
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Siquo on March 12, 2012, 05:55:23 pm
...  This had to be bumped? BLASPHEMY!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Robocorn on March 12, 2012, 08:19:46 pm
(http://i.imgur.com/Kziwn.png)

This foolishness has gone on for far too long.
You're going to stop this treason at the root.
You'll teleport to wherever that tide-riding leader
of theirs is and rip him apart with raw psionic power.
You'll leave not a shred of dissent amongst your ranks...

(http://i.imgur.com/Ps6Tg.png)

...even if you have to kill all of them to do it.

(http://i.imgur.com/uaEN1.png)

The hunt begins.

(http://i.imgur.com/O3Qyq.gif)
Roster Time!


...  This had to be bumped? BLASPHEMY!
The funny part was that both of your bumps occured while I was working on the update.
Space Voyage never dies it only sleeps in a little bit.

(http://i.imgur.com/Ju1rK.png)

Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Roboboy33 on March 12, 2012, 08:25:59 pm
TQ-666!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Evergod41 on March 12, 2012, 08:58:43 pm
I want to see the flashy lights' view point. I mean, they are on the character roster...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: King_of_the_weasels on March 12, 2012, 09:56:43 pm
Open slot, become the bug sectoid, cause why not.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Stone Wera on March 13, 2012, 12:58:41 am
Open slot, become the bug sectoid, cause why not.

By bug sectoid I assume you mean ZC-04, the shaggy mutant.

This.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Siquo on March 13, 2012, 04:19:20 am
Yes, that's a great idea. I loved that storyline.

Alternatively, TQ-666 hasn't had much love for a while, either.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Rumrusher on March 13, 2012, 05:26:04 am
You are Lotus-zetta

You are a member of the Arthropod Empire colonization force sent to transform the population of this planet into loyal members of the empire. Your mass biological information device (MBID) has fallen into the hands of the locals and is being kept and experimented upon in this ship. You must take the MBID back before your rivals the Litheu beat you to it and use it for a cookbook, and as a fully mature queen genetically designed to interface with these 'Jabrionians' you have the means to do so. Sadly 'Jabronians' anatomy and mutations prevents your babies from infesting them thus all forms of normal take over is futile. 

Outward Appearance: female, She has red and black striped wig and solid pink eyes and a heavily darken complexion. She can change her complexion easily through 'jabrionian' cosmetics and/or Alien Biological manipulation.

Biology

Secondary Skeleton
Spoiler (click to show/hide)

'Jabronian' Interface System
Spoiler (click to show/hide)

Pheromone Production System
Spoiler (click to show/hide)

Reproductive/Assimilatetive System
Spoiler (click to show/hide)

'Jabronian' Avatar System
Spoiler (click to show/hide)

Situation

Spoiler (click to show/hide)

Notes
Spoiler (click to show/hide)


Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: rarborman on March 13, 2012, 01:34:53 pm
...Alpha looks like...
*crosses arms*
"Robocorn (omited)?"
probable Robocorn trollface
OMG he knows!
*RUNS*

Anyways be TQ-666.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: Cerol Lenslens on March 13, 2012, 06:17:17 pm
Hey, remember this (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceVoyage)?

Clearly needs some renewed love.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: King_of_the_weasels on March 13, 2012, 06:21:10 pm
Hey, remember this (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceVoyage)?

Clearly needs some renewed love.

Jesus Christ man you gotta warn a guy before you link him to Tvtropes, I had to close it immediately or lose the rest of my day.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: Urist McDwarfFortress on March 13, 2012, 06:22:40 pm
TQ-666!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: Armok on March 13, 2012, 08:33:01 pm
Spoiler (click to show/hide)

'Jabronian' Interface System
Spoiler (click to show/hide)

Pheromone Production System
Spoiler (click to show/hide)

Reproductive/Assimilatetive System
Spoiler (click to show/hide)

'Jabronian' Avatar System
Spoiler (click to show/hide)

Situation

Spoiler (click to show/hide)

Notes
Spoiler (click to show/hide)


Spoiler (click to show/hide)
[/spoiler]
Loved that game, to bad it died... :(
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-7-12]
Post by: jetex1911 on March 13, 2012, 09:49:17 pm
(http://i.imgur.com/Ju1rK.png)
:D Thanks!

Hey, remember this (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceVoyage)?

Clearly needs some renewed love.

I have to agree with you there, It could use some updates.

ZC-04!

Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: Yoink on March 13, 2012, 11:43:56 pm
I cast my vote for...

RX-411, the Irresponsible(er)!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: Geen on March 14, 2012, 08:12:04 pm
I vote for Yoggurthulhu, Yog-urt-soggoth, or whatever it's called/
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: Robocorn on March 14, 2012, 08:24:21 pm
You Are TQ-666

(http://i.imgur.com/Jj7LK.png)

Cowering in fear
You witness Giga-nana
growing endlessly.

Normally you'd flee
You are no match for the beast
Bugs have diff'rent plans

(http://i.imgur.com/NZjpH.png)

"Lame One Cometh! Sorrow for the Sorrow God! Tears for the tear throne!"

Nineteen from the cave.
They came back with a flat-bed.
And chained you to it.

Still incoherent,
They drive you towards the monster.
You sure hope they stop.


TQ-666 just scarcely beat out ZC-04, if this is any indication of whose likely to fill TQ-04's shoes.

Also, guess whose better at painting than he was nine months ago.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: rarborman on March 14, 2012, 08:32:31 pm
I guess Rumrusher.

Wiggle for yogurts sake, wiggle, you limbless mutation!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: Stone Wera on March 14, 2012, 10:37:21 pm
Attempt to reason with Giga-Nana.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: Siquo on March 15, 2012, 02:26:18 am
Cry them a river.

Hey, it helped before :)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: Rumrusher on March 15, 2012, 06:30:56 am
Find 5 Teens with attitude and make them a robot to stop mega-granny.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-12-12]
Post by: Armok on March 15, 2012, 10:21:17 am
wow, thats one hell of an art improvmnt.

> Cry into the engine so it stops from the damp.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Robocorn on March 17, 2012, 04:28:01 pm
(http://i.imgur.com/CTl9e.png)

Oh, Look, the voices.
They think you should start crying
Might as well listen.

Your tears don't free you.
You leave a shimmering trail
Maybe dangerous.

A Shake and Shimmy.
The truck still remains on course
Curse their craftsmanship!

Maybe all's not lost
You could try diplomacy.
Maybe it's friendly.

(http://i.imgur.com/5ZFa6.png)

It is not friendly.
It is huge and violent.
You're knocked through the air.

The crawlies are dumb.
What did they think you could do?
You're clearly no match.

At least you're free now.
The crawlies left you alone
Oh Glox, now they're back.

Lame one Cometh! Power Drop! Power drop us towards!"

(http://i.imgur.com/8dqnO.png)

What's this foolishness?
Can't understand the Crawlies.
Won't leave you alone.

Lame one power drop! Summon drop on magic book!
Dream seeker drop! Chromatic Titan drop!"


What do voices think?
They can't be any dumber.
That's not a challenge.


I'm surprised that I could get this up in just two days, now I understand why nobody does this.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Phantom of The Library on March 17, 2012, 06:04:46 pm
Use your powers to image a gigantic double-rainbow titan, actually it's starting to look like a triple rainbow titan!  :o  Either way it is beautiful and you bring it to life.

Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Armok on March 17, 2012, 06:17:49 pm
> power drop!
> Summon drop on magic book!
> drop! drop!"
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Cerol Lenslens on March 17, 2012, 07:03:02 pm
Hmmm.... I guess we need a magic book? Then we cry a single tear on it and we get a titan?

I can just imagine the magic book. 3 pages long, bound in Litheu skin. All the writing is in haiku, and it is titled 'Can TQ-666 Save the World?'

So: TQ-666: Use powers to summon magic book. Shed a single tear.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Rumrusher on March 17, 2012, 10:52:36 pm
form magical Tear arms and POWER DROP the granny.

or ask minions to graph mechanical arms so you can power drop Granny

Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Andux on March 17, 2012, 11:14:35 pm
Use powers to summon magic book.

Last panel, center rooftop, right side: Looks like a crawlie holding a book. That, or a bizarre sculpture of a duck's head atop an arch; it's hard to tell with the shading.

Either way, apply tears.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Rumrusher on March 18, 2012, 12:43:31 pm
cry on book, get magical robot arms,
(http://www.truimagz.com/host/fortcrush2/folder2/power-drop.png),
rule over with a salty fist.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Stone Wera on March 18, 2012, 09:46:25 pm
Shed a tear drop of power on the book man c'mon it's totes obvious.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Nega on March 20, 2012, 09:16:48 pm
Bump
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: King_of_the_weasels on March 20, 2012, 09:46:12 pm
Bump

You don't need to bump stuff that has an update schedule.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Rexfelum on March 24, 2012, 11:23:23 pm
A).  I am amazed at the art quality.

B).  I am glad that ZC-04, the one I also favored, is in the lead.  (I summarized the contestants here (http://www.bay12forums.com/smf/index.php?topic=74729.msg2738056#msg2738056).  I theorized about further edits to the roster for balance here (http://www.bay12forums.com/smf/index.php?topic=74729.msg2739784#msg2739784).)

C).  Yes, that is a book, and we should allow a teardrop of shimmery power to fall on it.

D).  No, I do not accept the challenge to be dumber.  Unless it's funny.

E).  All of the above.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Robocorn on March 25, 2012, 01:27:02 am
(http://i.imgur.com/APlLR.png)

You hear the screaming
The cries from in the rubble.
The Crawlies don't help

"Power Drop! Us towards! Chromatic titan towards!"

More lacrimations?
Is there not some other way?
There's so much pressure.

(http://i.imgur.com/SJETH.png)

It's a lucky shot.
You moisten the crawlies' tome.
What will happen next?

(http://i.imgur.com/w0APk.png)

Is that power drop?
A spray of colorful light
Impressive display

(http://i.imgur.com/WvrIZ.png)

It crashes yonder
What's a chromatic titan?
Could it be friendly?

(http://i.imgur.com/IILWD.png)

Great Googly-Moogly
Look at how big that thing is.
Intimidating

It seems a bit dazed
It's not stopping the monster
Was there a mistake?

Hey everybody, It's that time of the semester again. Finals time.
The time when I want to do fun things but don't have the time to spare.
Space Voyage (and by extension any other fun art things) will probably
be taking the backseat until about April 20th.
Hopefully, I'll come back a little better at art
and with a  bit more free time on my hands to work.
Happy Hiatus Everybody!
Can't wait to see what you come up with in a month.


Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: Cerol Lenslens on March 25, 2012, 01:42:18 am
Good grief! It's a giant litheu! (Guess that explains the chromatic part...)

Too bad muffins are TQ-02's schtick - we want something that both enrages and causes color-change in a litheu.

Dreamcraft giant salty pretzel on GigaNana. Salt from the salt god! (Plus, salt used to be an offering of hospitality. Um, on Earth. Who knows what sectoids made of it, what with their giant sensitive eyeballs...)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: Siquo on March 25, 2012, 07:27:02 am
Spoiler: I C what U did thar (click to show/hide)

Initiate Litheuzilla fight.

In the meanwhile: good luck on your finals!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: Rumrusher on March 25, 2012, 01:23:37 pm
so does cou upchucks lil' cupcake?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-14-12]
Post by: Rexfelum on March 27, 2012, 05:12:57 pm
(http://i.imgur.com/SJETH.png)

And lo! it was revealed that the creepy-crawly ebonling planescions know something.  The scribbles in the book are clearly creep-crawl language, akin to the stuff on the walls inside (http://uberrobocorn.deviantart.com/art/TQ-666-Adventure-210872115), and they react to "magic tears."  Hmm.  In that animation, the "angel" said that the critters have been "accidentally summoning alien dreamers for millenia"; the fact that they could now predict the summoning of a "chromatic titan" suggests that they know WAY more about TQ-666's powers than he does.  Perhaps TQ-666 should consider scrawling little line-and-circle diagrams with, uh, his chin, until he figures out the mystical patterns that prompt desired results.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: Urist Mcinternetuser on March 29, 2012, 12:39:51 am
Glad I caught myself up again. Now back to waiting.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: Silverbit on March 29, 2012, 01:21:46 pm
Wow. I just read this entire thread. All hail Robocorn!
(Shame I joined it at a hiatus, but when Robo starts updating...)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: DarkerDark on April 19, 2012, 11:15:39 am
Posting to watch. Something I should have done a long time ago!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: TolyK on April 19, 2012, 11:30:19 am
...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: Hubris Incalculable on April 19, 2012, 01:13:30 pm
Umm...

umm...

Elves?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: Siquo on April 20, 2012, 04:02:06 am
Posting to watch. Something I should have done a long time ago!
DD starts bumping other people's story threads... The circle is complete :P
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: Robocorn on April 21, 2012, 12:01:53 am
(http://i.imgur.com/jsdqv.png)

What bizarre advice.
The symbols summon beings?
How can you use this?

Conjuring the salt?
Just thinking makes it crumble
You'll try to comply

(http://i.imgur.com/EmY6b.png)

An awful idea.
You're going too fast to steer
A thousand regrets

(http://i.imgur.com/qbzad.png)

Glox! Who put that there?
Confounded city planners!
That will leave a bruise.

(http://i.imgur.com/Uomwh.png)

Chromatic Titan!
The beast doesn't understand.
Oh, what help that was.

You drift to the right.
You predict a collision.
Try to brace yourself.

(http://i.imgur.com/LFFjq.png)

You ricochet off.
Your momentum starts declining
The circle's complete.

Posting to watch. Something I should have done a long time ago!
Hey thanks man.

I didn't update on time but to be fair this has been the worst two weeks of my life, I've been away from my tablet for what seems like an eternity,
I keep getting shanghaied into irrelevant crap that takes up too much of my time, and I just recovered from pneumonia.

Spending all afternoon drawing this is probably the most fun I've had in weeks. Thanks for staying interested.

Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-21-12]
Post by: Yoink on April 21, 2012, 12:47:15 am
:D Hooray! I'm pretty sure we all are most certainly still interested. I know I am, I was terrible excited when I saw you had the latest post in the thread. ...The litheu is the perfect 'saviour' for TQ-666. :P Just a big, colourful embodiment of the latter's lack of arms.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-21-12]
Post by: TolyK on April 21, 2012, 08:13:44 am
Youch.
Hope you got "get well soon" cards...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 3-25-12][HIATUS]
Post by: Rexfelum on April 21, 2012, 07:18:59 pm
It's . . .

It's . . .

Spoiler: "It's . . . " (click to show/hide)

A giant pretzel made of salt!

Discover that the salt design was a mystical containment "circle" all along, and as such is unbreakable by those trapped inside, thus sealing the evil within this limited section of the city.  Rejoice with all the happy citizens who are not in that section.

So, how much Exp did you earn for defeating pneumonia?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-21-12]
Post by: Phantom of The Library on April 22, 2012, 08:45:18 am
Glad to hear you're better!
Of course we're still interested!

>
Discover that the salt design was a mystical containment "circle" all along, and as such is unbreakable by those trapped inside, thus sealing the evil within this limited section of the city.  Rejoice with all the happy citizens who are not in that section.
--Rexfelum
This

Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-21-12]
Post by: Silverbit on April 22, 2012, 11:59:07 am
Quote
>

Quote from: Rexfelum on April 21, 2012, 07:18:59 pm

Discover that the salt design was a mystical containment "circle" all along, and as such is unbreakable by those trapped inside, thus sealing the evil within this limited section of the city.  Rejoice with all the happy citizens who are not in that section.
--Rexfelum



This
This. (Sorry to hear you're not feeling good.)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-21-12]
Post by: Robocorn on April 28, 2012, 12:10:28 am
(http://i.imgur.com/oIFkH.png)
Something strange happens
A lambent wall of azure
Shields you from Nana.

It worked for the best.
The menace has been captured.
You hope they like it.

(http://i.imgur.com/Jh8Vq.png)

Flying armaments.
Rockets whizzing overhead.
They do not seem pleased.

They strike at the wall.
Explosives bombard the ground.
This is not as planned.

(http://i.imgur.com/qNttM.png)

From behind the wall,
Chromatic titan babbles.
Screeching some strange tongue.

The wall seems sturdy.
Impervious to the bombs
but not to screeching.


Sorry for the delay, would've had it sooner but my computer lost pretty much the whole update on wednesday and I
had to goad myself into redrawing pretty much the same panels over again.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Ottofar on April 28, 2012, 05:38:17 am
I have to say, this sequence is absolutely beautiful.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Armok on April 28, 2012, 07:19:02 am
it's a classic trick, but I still really like what you're doing with the colours.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Urist McDwarfFortress on April 28, 2012, 02:31:38 pm
I'm so confused.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Rexfelum on April 28, 2012, 09:41:33 pm
That panel with the Litheu is chilling.  Wow, look at that face.

I'm so confused.

By what, specifically?  The most recent update, or multiple recent updates?  The most recent one can be explained by looking at the posts before it.  (My suggestion seems to have been taken wholesale.)  The only unexpected feature would be the attacks zeppelins.  Yup.  Attack zeppelins.  Don't know what they're doing here.

Oh, wait.  They arrived to attack Giga-Nana and we got in their way.  And they're probably about to exhaust their payload, meaning that it would not be safe to lower the field and let them in.  Actually, look around and size up the military forces.  If lots of reinforcements are arriving, do the special "salt magic dance" and lower the field.  If no more are arriving, stand up and politely greet the zeppelins.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Urist McDwarfFortress on April 30, 2012, 02:41:28 pm
I'm so confused.

By what, specifically?
Basically everything to do with TQ-666
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: rarborman on April 30, 2012, 03:43:46 pm
I'm so confused.

By what, specifically?
Basically everything to do with TQ-666
He's either dreaming, or in a coma, laying on his floor being kept alive by the roboting arm that gives him food and water... and all this is some kind of collective unconscious formed by the bug things, or some shit.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Rexfelum on April 30, 2012, 04:13:58 pm
I'm so confused.

By what, specifically?

Basically everything to do with TQ-666

Conveniently, my guide post (http://www.bay12forums.com/smf/index.php?topic=74729.msg2223767#msg2223767) has links to every TQ-666 section in the story, so you can read up on such exhilarating concepts as the Surrealm, the meta, AND MORE!  Or you could use it to go to the plot recap posts alone, and read Robocorn's own summaries in brief!  And for only the low low price of you clicking and reading some things!

'Cause I think rarborman is pretty much wrong.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: rarborman on April 30, 2012, 07:11:26 pm
How the hell could I be wrong? The alternative is tq is dead or was also bodily abducted by the alien (lol) yellow thing with wings into the strange place... which seams to break logic... and my preceived rules of the damn place.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Rexfelum on April 30, 2012, 09:39:26 pm
First, I would like to apologize.  I hoped that my phrasing was silly enough that it did not seem confrontational.  It would seem I was wrong.

Now, as I understand it, both parts of this statement are incorrect:

He's either dreaming, or in a coma, laying on his floor being kept alive by the roboting arm that gives him food and water... and all this is some kind of collective unconscious formed by the bug things, or some shit.

As you said next, yes, he is literally out of his original reality and inside the Surrealm, "bodily abducted by the alien."  It has been established as such for so long that it would constitute a plot twist if he were truly unconscious back in his old room.  And the Surrealm may be some form of "unconscious," but it is not formed by the bug things, as everything here (including the bug things) is directly created by TQ-666.  Or it was until he went into his self-pitying salt cocoon.

You can read the explanation back in the TQ-666 sections that I linked.  Or, to be thorough:

Page 200 - TQ-666 introduced, nothing special (http://www.bay12forums.com/smf/index.php?topic=74729.msg1902725#msg1902725)
Page 229 - TQ-666, again nothing special (http://www.bay12forums.com/smf/index.php?topic=74729.msg1904861#msg1904861)
Page 321 - TQ-666 meets the angel, it appears to take us out of this universe, and all efforts to "wake up" fail (http://www.bay12forums.com/smf/index.php?topic=74729.msg1930850#msg1930850)
Page 346 - Plot recap (http://www.bay12forums.com/smf/index.php?topic=74729.msg1941405#msg1941405)
Page 446 - TQ-666 receives the main exposition of what this place is and how it works (http://www.bay12forums.com/smf/index.php?topic=74729.msg1971710#msg1971710)
Page 735 - Plot recap (http://www.bay12forums.com/smf/index.php?topic=74729.msg2093777#msg2093777)
Page 979 - TQ-666 meets the creepy crawlies and eventually gets told what they've been doing in his absence (http://www.bay12forums.com/smf/index.php?topic=74729.msg2276321#msg2276321)
Page 1430 - Plot recap (http://www.bay12forums.com/smf/index.php?topic=74729.msg2843473#msg2843473)
Page 1539 - TQ-666 as we are now (http://www.bay12forums.com/smf/index.php?topic=74729.msg3094474#msg3094474)


So yeah.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Descan on May 01, 2012, 01:30:46 am
I have this GREAT IDEA for a story, possibly convertable to a paint adventure.

Now if only I could draw! ... Or write!

Regardless, I'm watching you Robocorn. *watching*
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: rarborman on May 01, 2012, 03:47:33 am
Yeah, missing like half the updates and being to lazy to read the recaps does happen to skew ones opinion on what the hell is going on.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Siquo on May 01, 2012, 07:14:40 am
Now if only I could draw! ... Or write!
Not to diss Robocorn, but if you look at the first few pages, you'll notice that not being able to draw is no reason not to start.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Robocorn on May 01, 2012, 04:38:02 pm
(http://i.imgur.com/lmRqT.png)

Only four airships
You greet the crawlie forces
Surely they're allies

(http://i.imgur.com/hoLZc.png)

Nope, they're not friendly
They bombard you with rockets.
One explodes on you.

Excruciating
The impact has left you scorched
Your nerves are afire.


it's a classic trick, but I still really like what you're doing with the colours.

I don't know what the trick is. I'm basically just doing a quick painting digitally with a hard brush and a soft brush for all of these.
My palette looks like this if you want to use the colours.
(http://i.imgur.com/jMdeM.png)

Yeah, missing like half the updates and being to lazy to read the recaps does happen to skew ones opinion on what the hell is going on.

Honestly I wouldn't count that against you, oftentimes drawing uninformed or linearly thought out suggestions can be more interesting than the ones
that make a lot of sense. I'm starting to miss Rumrusher.

Now if only I could draw! ... Or write!
Not to diss Robocorn, but if you look at the first few pages, you'll notice that not being able to draw is no reason not to start.

Hey man, as much as I sucked a year ago I was never as bad as early Space Voyage made me out to be.
I didn't start trying on my art until around 500 pages in when I read somewhere that doing MSPA made Hussie worse at art.
Even then I never really put my all into Space voyage's art (Until, uh, now. I can't actually paint better than this in an hour and a half)
I guess that the moral of the story is if you don't put in the effort then the art won't ever improve. </cop-out>

I still can't write.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Armok on May 01, 2012, 08:57:09 pm
The trick of using a linear palette between contrasting colours like that.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Siquo on May 02, 2012, 02:27:34 am
What is left but tears and wails? Wail like a beached whale. WAIL like a banshee, let the sound of your grief tear their little world apart.

Hey man, as much as I sucked a year ago I was never as bad as early Space Voyage made me out to be.
Sorry man, I was just using that as an excuse to get someone else to start something ;)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Rexfelum on May 02, 2012, 01:19:23 pm
I still can't write.

You can too write.  Look at what you do with suggestions.  On one level, of course, there's making a scene out of the best/funniest ideas.  On another level, though, there's how you wrangle leftover ideas, sentence structure, and forum thread context to fill the cracks with jokes and references.  You incorporate everything; then you still come up with new ideas that prompt new input.  About the only thing you could use is a spellchecker.  (By the way: do you type in Firefox?)

Regardless, the creepy-crawlies have accidentally given you what you want: though they do not "worship" you, they now "respect" you as a threat.  This gives you power (see the above plot recaps).  Use the power that is surely coursing through you to transform the rockets into pretty flowers and turnips.

(Turnips?)

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Urist McDwarfFortress on May 02, 2012, 02:07:03 pm
Regardless, the creepy-crawlies have accidentally given you what you want: though they do not "worship" you, they now "respect" you as a threat.  This gives you power (see the above plot recaps).  Use the power that is surely coursing through you to transform the rockets into pretty flowers and turnips.
I agree with this, except, instead of flowers and turnips, make yogurt!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Phantom of The Library on May 02, 2012, 09:20:35 pm
Lots of yogurt, preferably gran mungo, also cherries.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Cerol Lenslens on May 04, 2012, 07:12:38 pm

Nothing better for a burn than some soothing salt water. Cry some more! Cry until you form a salty shell over your vulnerable body.

Regardless, the creepy-crawlies have accidentally given you what you want: though they do not "worship" you, they now "respect" you as a threat.  This gives you power (see the above plot recaps). 

Or, use the newfound potency to finish your metamorphosis! Erupt from your salty cocoon as the local equivalent to Mothra, and take the battle to the air! You may not have arms and legs, but you do still have a spine!

(I do so love those movies where all the kaiju show up at once and everything goes to heck.)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Rexfelum on May 04, 2012, 08:03:01 pm
I think this last suggestion would be remarkably dangerous and ill-advised.

Which I guess means . . .

Yeah, we know where this story's going.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Cerol Lenslens on May 04, 2012, 08:56:47 pm
I think this last suggestion would be remarkably dangerous and ill-advised.

I can't help it! I see this:

(http://i.imgur.com/hoLZc.png)

And I think this:

(http://i.imgur.com/o3ksj.jpg)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Robocorn on May 05, 2012, 07:00:53 pm
(http://i.imgur.com/W0gFA.png)

So many rockets!
The voices advise again.
Your power has grown.

You sure hope they're right
Bombs must be transmogrified.
Into...uh...yogurt.

(http://i.imgur.com/jduAj.png)

Buried in yogurt.
Unappealingly tepid
It gets in your wounds.

Yogurt's not ointment
It at least cools you a bit.
A strange sensation.

(http://i.imgur.com/wYve7.png)

Metamorphosis
A sharp pain runs up your spine.
Could be hazardous.

You'll have to bide time.
They seem to have stopped shooting.
You'll have to defend.

Updates are likely to be more weirdly spaced before they get better.
Though that is likely to be in a more positive spin.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Cerol Lenslens on May 05, 2012, 07:52:14 pm
Well now I'm worried.

Yogurt can send sectoids' minds from the waking world into the dream world.

Does dream yogurt send dreamers into the dream dream world?

Yog-ception?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Phantom of The Library on May 06, 2012, 07:53:08 am
They are now giving you more power!  Rise into the air make sure that all can see you!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Rexfelum on May 08, 2012, 01:35:57 pm
I've hesitated to reply, mainly because of this bit:

Metamorphosis
A sharp pain runs up your spine.
Could be hazardous.

Oh, joy.  Transformation is actually happening.  But it's vague, so what do I say?

Then suddenly I recall the phrase "The dreamer awakens as a beautiful butterfly!"  And I realize how many recent suggestions can fit with it.  It is logical.  It is terrifying.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Urist McDwarfFortress on May 08, 2012, 02:17:16 pm
Then suddenly I recall the phrase "The dreamer awakens as a beautiful butterfly!"  And I realize how many recent suggestions can fit with it.  It is logical.  It is terrifying.
This is all I could think of when I read this:
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Rexfelum on May 08, 2012, 05:10:09 pm
Congratulations, you have given Robocorn ideas.

We already knew we were doomed.  Now we are doomed.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 4-28-12]
Post by: Robocorn on May 10, 2012, 08:35:59 am
(http://i.imgur.com/p8B5S.png)

No more energy.
Fatigue overwhelms your form.
You give in to pain.

(http://i.imgur.com/pQtwd.png)

The titan screeches
Some alien melody.
Invigoration.

(http://i.imgur.com/0PXGp.png)

A transformation!
The song imbues you with strength.
Soon, you spread your wings.

(http://i.imgur.com/3Unha.png)

Insufficent span.
Sure Ain't Aerodynamic
Stupid titan song.

(http://i.imgur.com/zWPb1.png)

Survey your domain.
Brief Moment of clarity.
As your wings falter.


I could have sworn Mothra was powered by songs or something. Even if it doesn't work as a reference it seems thematic enough.
It's times like this that I wish I were a better composer. That was one of the things I really admired about adventure guy.
The way the music really added to the setting and didn't actively assault your ears. (http://www.youtube.com/watch?v=hV6a-4WRys4)
Instead I just made an oblique reference.
If you find any errors it's probably because I haven't had a lot of sleep.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-10-12]
Post by: Phantom of The Library on May 10, 2012, 06:43:54 pm
Rise up! Rise up!
On wings like Eagles!
You can't run, you can't run till you're weary, but you can fly!


Alternatively:
Titan, begin to sing this (http://www.youtube.com/watch?v=oAlztMvvNkk) 
Both parts.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-10-12]
Post by: rarborman on May 11, 2012, 06:10:10 pm
What did you use to make that horrible ear assualt?

Flap your melodic flight limbs!

Reminds me of angels with harps...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-10-12]
Post by: Cerol Lenslens on May 12, 2012, 10:05:01 pm
You may not be able to fly, but you can sort of swim! Paddle your way through the city in an attempt to escape the firebombing zeppelins!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-10-12]
Post by: Robocorn on May 19, 2012, 01:24:44 am
(http://i.imgur.com/Few3c.png)

Insufficient lift
You ram through edifices
Fear and salty pain.

(http://i.imgur.com/mhmvx.png)

You turn to your side.
Rolling with no chance of flight
what's an angel.

(http://i.imgur.com/0xBS5.png)

Something impedes you
so grossly incandescent
a familiar voice

"Have you been getting into trouble TQ-666?
It's dangerous to be rolling around on the infrastructure,
You could be lacerated or burned. You should be more careful.
If not for the explosions I might not have been able to find you."

"I see you've erected some sort of barrier, any insight on activating
the first Sigil gate?"


You have no idea
You've been trying not to die
do the voices know?

Took a bit longer than I'd have liked to get back into this.
Didn't seem like anyone was clamoring for it to be back so there wasn't really a rush.
I'll probably do better now that I'm becoming more accustomed to my new schedule.

What did you use to make that horrible ear assualt?
Inudge (http://inudge.net/) and inferior recording techniques
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-19-12]
Post by: King_of_the_weasels on May 19, 2012, 01:30:56 am
The lack of clamoring is probably cause TQ-666 adventures are BOOOOOORRRRRIIIIINNGGGGGGG.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-19-12]
Post by: Siquo on May 19, 2012, 12:56:14 pm
The lack of clamoring is probably cause TQ-666 adventures are BOOOOOORRRRRIIIIINNGGGGGGG.
HERETIC!

Anyway, it's kinda hard to make up good suggestions for a guy with no arms or legs... And whose plans that are possible always fail...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-19-12]
Post by: Yoink on May 19, 2012, 01:02:52 pm
>Sadness unending,
Constant humiliation,
Fresh tears replace old.

Readers mocking you,
Even now, when you need them,
Change scene, tears hide shame.   
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-19-12]
Post by: Armok on May 19, 2012, 05:50:07 pm
 explain how you have no idea what the **** is going on.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-19-12]
Post by: Robocorn on May 28, 2012, 09:27:17 pm
(http://i.imgur.com/f8YmH.png)

Endless confusion
What are you supposed to do?
You ain't been told shit.

"I take that as a no."

"In timelessness I am bound by the laws of the paradox so I am loath
to tell you too much of the mechanics by which you travel to Shabalash.
Most meta sensitive entities of aeons past had used their planescions to
their advantage and built a world where the Sigil was easily obtainable.
Your mind seems to have constructed a world where you are sealed away
and disregarded by a huge population that sees you as either a tool to be
used or a nuisance to be ignored. While it's surely apropos of..."


You aren't helping
Tell me what I need to do
So I can do it.

"Excuse me."

"Well, to be curt, you have to draw a symbol.
A very specific symbol that changes between each
meta sensitive so i wouldn't be able to tell you.
Failure to do so generally results in death
and the collapse of the Surrealm when you are overcome by your foes."


What foes do you have
Sorrow, fear, shame, low self worth.
Do you still have time?

"usually it's  literal foes"

"It's not necessarily relevant, if after 200 million equivalent years
you've still gone without activation it's unlikely to happen abruptly.
No foes can threaten you here, none even know of your existence
the only soul to lay eyes upon you in a dream is the litheu and it
prays to never see you again."

"None can oppose what they don't know."


That is a relief.
You have hardened your resolve
about that sigil...

(http://i.imgur.com/XteIt.png)

It will never be drawn, Sectoid TQ-666 of Roptullis-2, West Zogof prefecture, Southwestern City 6167, Mutant containment building 4, holding cell 20457.

"!!!" 

spear through you torso
Innards spilling everywhere
Need...to think...quickly


I'm actually working on a flash to round off this plot thread. This was going to come before it but it probably won't be done this week.
Enjoy this completely contrived cliffhanger. If you suggest stuff it might make it into the flash.

I think I've learned why freeform puzzle games always putter out.
From now on there will be objectives, no more pointlessness
pointlessness has overstayed it's welcome.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Phantom of The Library on May 28, 2012, 09:33:31 pm
>Defy this traitor and use your limited powers to shape your blood and tears to from a glowing sigil, namely a single teardrop with a small square representing a salt crystal in the center.

((I think a certain amount of pointlessness keeps the game fun, but yes after a while you do need an objective to keep it going))
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Descan on May 28, 2012, 09:37:05 pm
The symbol is a penguin.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Cerol Lenslens on May 28, 2012, 10:36:01 pm
>Defy this traitor and use your limited powers to shape your blood and tears to from a glowing sigil, namely a single teardrop with a small square representing a salt crystal in the center.

Seconded.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Siquo on June 04, 2012, 06:44:25 am
>Defy this traitor and use your limited powers to shape your blood and tears to from a glowing sigil, namely a single teardrop with a small square representing a salt crystal in the center.
Seconded.
And thirded. Make it an isometric salt cube, though, like this:
Spoiler (click to show/hide)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: King_of_the_weasels on June 09, 2012, 12:22:52 am
Um, I didn't get an update for my birthday, or the days before that, seriously robocorn, you are the worst best friend.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Robocorn on June 09, 2012, 08:04:42 pm
Um, I didn't get an update for my birthday, or the days before that, seriously robocorn, you are the worst best friend.

(http://i.imgur.com/qh3MZ.jpg)
Man, I've been busy I've got more schoolwork than ever and my friends and family won't leave me alone
It will be a couple of weeks at least before the next round of updates begins but I'll be sure that they happen.

It could still be a while before updates start returning.
Will a livestream help? Maybe we could watch a movie this time instead of watching me draw junk.
guess not
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: King_of_the_weasels on June 10, 2012, 02:49:44 am
Man I could of seen alien, but ironically at the time of your post, I was at the theaters watching Prometheus.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Phantom of The Library on June 10, 2012, 10:36:58 pm
I missed a livestream!? Darn it...
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Robocorn on June 16, 2012, 07:06:56 pm
I guess another stream is up, dunno if this is the right place to put it because it doesn't have much to do
with Space Voyage. I may have to announce a hiatus or something.

anyway here it is (http://www.livestream.com/robocorn?t=260892)

Not sure If I should get a new thread for this.
We might watch Aliens later.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Armok on June 16, 2012, 07:13:16 pm
Wait did I miss the stream or did it not start yet?
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Robocorn on June 16, 2012, 07:17:30 pm
Not started yet I put in the wrong url :P

http://www.livestream.com/robocorn?t=260892
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Hubris Incalculable on June 25, 2012, 02:59:36 pm
bump
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Rexfelum on July 01, 2012, 06:58:23 pm
Hello, all.  I see that you are sitting on a distant page in the games forum.  What brings you here?  Any interesting sights?  Is the coffee good?

Anyway, whenever this gets going again, I'd suggest getting a brief tantalizing glimpse of the spear-thrower before defiantly proceeding with that sigil plan.  I notice we haven't seen Giga-Nana in a bit, but I doubt she would throw her cane, so we have an interloper.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Silverbit on July 19, 2012, 03:15:59 pm
Live thread! LIVE!
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: King_of_the_weasels on July 19, 2012, 03:34:12 pm
His Tumblr: LINK (http://robocorn.tumblr.com/)
His Other Tumblr: LINK[/urll]

for those itching for stuff. (http://askamxu.tumblr.com/)
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Geen on July 30, 2012, 12:44:28 am
Live! Breath! Come on thread, stay with us!
*applies shock paddles*
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Rexfelum on July 30, 2012, 04:36:54 pm
You are attempting to defibrillate an alien organism.  A refresher of my UFOpaedia knowledge reveals that Sectoids have "vestigial digestive organs and a simple structure," the available autopsy image hardly reveals a heart at all, and anyone who's ever shot one knows that they bleed green.  Are you sure you should use those things?

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: rarborman on July 30, 2012, 04:44:33 pm
Quick a shot of yogurt stat!

We wont give up on the patient, at least until the clone is grown.
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Robocorn on August 01, 2012, 03:14:59 pm
(http://i.imgur.com/zij9k.png)

Sorry, everyone, I always thought I'd try to not be that guy who starts a really long thing and then disappears
off the face of the earth or returns and never brings up the game again.

I'm still around, I'm just a lot busier than I was when I first started this. Honestly, I never even figured Space Voyage
would still be a thing a year and a half later.

Although it's been months since I've updated, I assure you I have no plans to abandon Space Voyage
permanently. Aside from better managing my time to include silly comic things in addition to polishing an actual portfolio,
there were a few things I wanted to do that I've been wanting to do that I've been putting off. I've wanted to come up with
standardized methods of producing clean anti-aliased art, produce model sheets for races and technology to make them
consistently visually distinct from each other (make all of the characters not look the same), finally put much of the
setting backstory into writing even if I'm going to change it later, and get a little more loose with the tone to prevent
from becoming needlessly grim-dark or pedantic (The sci-fi is already soft, why change it).

These things will, of course, take time and I figured I'd eventually get to working on it once you're already accustomed to waiting.

The things that have frustrated me about Space Voyage are mostly my own fault, I've had trouble with the art and story because it's all
thought up on the spot and I feel generally uninspired because my visual and literary libraries were lacking (The lat sci-fi novel I've read in the
was Hitchhiker's Guide and that was over three years ago). Book recommendations would be appreciated :)

I suppose in addition to being swamped I didn't really think my current skill level was appropriate for a multi-year project.

To reiterate I don't want this to become one of those bemoaned death threads haunted by the moaning of fans that fall upon deaf ears.
I could still answer simple questions and throw around concepts and redesigns. There have been a few other short ISG based games
that I've toyed around with starting that I might do. I suppose it will really depend on the input of you, you strangers friendly enough
to humor my silly alien story that bit off more than I could chew.

Thank You

FAKE EDIT:Yeah I know TQ-01 was actually abandoned in the melted crack between the walls, I just didn't feel like drawing all of those cables.

REAL EDIT: Picture was friggin hueg
 
Title: Re: Space Voyage. Paint Adventure. [UPDATED 5-28-12]
Post by: Siquo on August 01, 2012, 03:31:10 pm
Yay  :D *hangin' like a pro*
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Armok on August 01, 2012, 07:19:08 pm
(The lat sci-fi novel I've read in the
was Hitchhiker's Guide and that was over three years ago). Book recommendations would be appreciated :)

huge list: http://lesswrong.com/lw/2ul/free_hard_sf_novels_short_stories/
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Siquo on August 02, 2012, 03:25:58 am
If anything, this isn't hard sf. But what I usually read is hard or semi-3/4-porn-dick-hard sf, so I don't have any recommendations in the soft-sf direction. OTOH you managed to incorporate Lovecraft into this so it doesn't necessarily need to be sf. Rewriting existing stories into this worked out fine in the past, if lacking inspiration you could always do that :)
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Phantom of The Library on August 02, 2012, 07:34:08 pm
Still hangin' in.

Hhhm, book recommendations you say? 

Arthur C. Clarke is always good as far as sci-fi goes and he usually has a humorous edge to things, although that's more for his short stories.  As far as soft sci-fi goes, I'll have to think about it.
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Geen on August 04, 2012, 12:55:23 am
Snowcrash by Neil Stephonson. It is fantastic, and has cyber-ninja-pizza guys.
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Andux on August 04, 2012, 11:33:43 am
The Laundry Files series (http://en.wikipedia.org/wiki/Charles_Stross#The_Laundry_Files) by Charles Stross (http://www.antipope.org/charlie/).

Take equal parts Lovecraft, BOFH, and spy thriller; mix thoroughly, and bake until golden-awesome.
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Geen on August 06, 2012, 01:47:34 pm
Ooh, if you liked Hitchhiker's Guide to The Galaxy, read Dirk Gently's Holistic Detective Agency, it's by the same guy.
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Zecro_The_Scourge on August 06, 2012, 10:58:14 pm
I just spent a good few hours reading this entire thing from start to finish, waiting for planetside2 beta, curse you smedley.

On an other note I applaud you robocorn!
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: JacenHanLovesLegos on August 18, 2012, 10:20:08 pm
Just read this. Also posting to watch.

As for books I'd suggest Ender's Game and maybe it's sequels (didn't really get into them much) by Orson Scott Card.
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Remuthra on August 24, 2012, 04:08:01 pm
The symbol is a teardrop, obviously.
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: muzzz on October 13, 2012, 08:04:18 am
Ñ

There are plenty of book suggestions on the internet:

http://forbiddenplanet.com/picks/50-sf-books-you-must-read/
http://www.goodreads.com/list/tag/sci-fi

If you want personal recommendations, it's hard to go wrong with the big three (Heinlein, Asimov, Clarke). For our Demi-God of Tears' flirt with fantasy, I'd recommend Roger Zelazny and Frank Herbert. And for a more comical take on the genre, try Harry Harrison or Eric Frank Russell.
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Urist Mcinternetuser on October 27, 2012, 09:17:55 pm
I haven't been on the forums in months. I was secretly hoping to return to tons of Space Voyage updates. But alas it was not meant to be.

I would also suggest you read Dirk Gently's Holistic Detective Agency, it's pretty damn awesome.
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Robocorn on October 28, 2012, 01:57:56 am
(http://i.imgur.com/qV8xy.png)
I haven't been on the forums in months. I was secretly hoping to return to tons of Space Voyage updates. But alas it was not meant to be.

I would also suggest you read Dirk Gently's Holistic Detective Agency, it's pretty damn awesome.

I'm sorry to disappoint. Ive been meaning to get stuff done for it but I just keep getting busier and busier. This trend is likely to continue until most of the way through
2013 so I'm not sure how reassuring I can be. I've been thinking of doing some shorter non-committal games in between but I'd have to get pretty far ahead on much of my work.

Ñ

There are plenty of book suggestions on the internet:

http://forbiddenplanet.com/picks/50-sf-books-you-must-read/
http://www.goodreads.com/list/tag/sci-fi

If you want personal recommendations, it's hard to go wrong with the big three (Heinlein, Asimov, Clarke). For our Demi-God of Tears' flirt with fantasy, I'd recommend Roger Zelazny and Frank Herbert. And for a more comical take on the genre, try Harry Harrison or Eric Frank Russell.

I always like personal suggestions from the people who have been tricked into reading read Space voyage in particular. It helps alleviate that problem where I'm completely oblivious to the references people make. I'm somewhat disappointed in myself for not getting farther in my suggested readings. I intend to finish considerably more before relaunching the adventure. Probably with more substantial backup.

The symbol is a teardrop, obviously.

Obviously

Just read this. Also posting to watch.

As for books I'd suggest Ender's Game and maybe it's sequels (didn't really get into them much) by Orson Scott Card.

Wow, what a time to PTW, I hope I haven't betrayed your trust too badly.

I've heard Ender's Game suggested many times and I'll be sure to read it.

I just spent a good few hours reading this entire thing from start to finish, waiting for planetside2 beta, curse you smedley.

On an other note I applaud you robocorn!

Man, I'm still amazed that people read through it start to finish in one sitting.

You are the one who deserves applause.


I greatly appreciate the suggestions of all of you who I did not directly respond to. I've noticed some overlap amongst recommendations so
I'll probably be sure to read those stories. I'll try not to reference them too strictly it will be good to have more background knowledge to
draw from. It would be really embarrassing to just restart it with more stuff inspired by cheesy power metal songs (http://www.youtube.com/watch?v=XtE8ph5_Aks).

Thanks for caring everybody
Still not dead yet October 2012.
Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: Demonic Spoon on October 28, 2012, 04:05:14 am
As for books I'd suggest Ender's Game and maybe it's sequels (didn't really get into them much) by Orson Scott Card.

I'd not recommend the sequels, the first sequel was okayish but after that they're very meh. This is one of those books that really shouldn't have sequels though.

Darkwar by glen cook is also pretty good, though it doesn't really focus on the sci-fi aspects that much.

Iain M. Banks' The Algebraist, Excession and Player of Games are all good.

Timothy Zahn's Conquerer Trilogy is also pretty good.

John Ringo is hit or miss for most people but you might enjoy some of his works.
Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: USEC_OFFICER on October 28, 2012, 09:01:11 am
As for books I'd suggest Ender's Game and maybe it's sequels (didn't really get into them much) by Orson Scott Card.

I'd not recommend the sequels, the first sequel was okayish but after that they're very meh. This is one of those books that really shouldn't have sequels though.

I found Speaker for the Dead to be pretty great, but then again Orson Scott Card originally conceived that book as a separate novel. He pretty much added in the connection to Ender's Game at the last minute so that Speaker for the Dead could be published (or something along those lines). As for the rest of the sequels... I suppose that it depends on your tastes. I heard that the first few books in the Shadow Series (Ender's Shadow, Shadow of the Hegemon, etc.) are good, so you might want to take a look at those.
Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: TolyK on October 28, 2012, 10:19:50 am
I liked the original the best, but the sequels are also good in my opinion. GO READ :P
Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: Zecro_The_Scourge on October 28, 2012, 03:12:23 pm
I never read Ender's Game but I do intend to, on topic I can recommend you to the entire Ciaphas Cain series as a dark comedy series.
Title: Re: Space Voyage. Paint Adventure. Gone but not forgotten.
Post by: Rexfelum on October 29, 2012, 01:18:33 pm
I'm sorry to disappoint. Ive been meaning to get stuff done for it but I just keep getting busier and busier. This trend is likely to continue until most of the way through
2013 so I'm not sure how reassuring I can be. I've been thinking of doing some shorter non-committal games in between but I'd have to get pretty far ahead on much of my work.

It's alright, I understand you are not ACTUALLY a revenant/zombie version of your previous robot/mythical creature self.  Feel free to do other stuff if the inspiration strikes: the basic fact you're saying "nope, this game won't advance for a long time" makes it a lot more comfy to go in another direction.  You know, as opposed to people dropping off the face of the earth (/sky) and showing up elsewhere without a word.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: Robocorn on January 02, 2013, 01:19:26 am
(http://i.imgur.com/rI08k.png)
Sort of update.

I've actually got stuff done almost. In the last couple of months I've read Ender's game, the first two Discworld novels and the dune series up to
God Emperor which I'm currently a quarter way through. I plan on slogging my way though the foundation trilogy some time after finishing God Emperor.
After being on the internet all these years I suppose I underestimated how good actual literature really was.

I still feel like I might accidentally rip something off if I don't have more varied reference points, but I'm fairly certain that at this point
I'll be ripping off something half decent. I'm not sure if my art skill will ever catch up to what I want it to be, but at the rate I'm progressing
I might be good enough to scribble off something half decent within a couple of months.

Second order of business


It's almost time for the second annual punishing-myself-all-day livestream.

January 11th rolled around again and last year I tried (and failed) to do a 24 hour livestream. I said I'd try to do it again
next year. Which is next Friday. How the time does fly. I haven't actually done anything in almost eight months
but I figure I could take requests or we could do some worldbuilding or something as I slowly become too exhausted
to do anything.

How does that sound?

Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: TolyK on January 02, 2013, 02:50:30 am
Whooooooooooooooooooooooooooooooooooooooooooooooooo
Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: Siquo on January 02, 2013, 04:32:42 am
Yep, that's how I imagined it would sound. With some reverb added for space awesomeness.
Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: Armok on January 02, 2013, 04:52:44 pm
Yay! ^_^

Please warn me a bunch of hours or a day of so hours before you start, this will be awesome and I don't want to miss it. And so far I think I've been to some help with ideas for these.
Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: King_of_the_weasels on January 02, 2013, 04:54:37 pm
Just got a new computer so I'll be there to torment you.
Title: Re: Space Voyage. Paint Adventure. Life, but not as we know it.
Post by: Robocorn on January 11, 2013, 10:00:25 am
Seems like I'm starting now. (http://www.livestream.com/robocorn)

Hope to see you there.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Robocorn on March 16, 2015, 08:57:22 pm
You are IMG-463
(http://i.imgur.com/jt9UqDX.png)
In what is no doubt a cosmically important jolt you are thrown from your feet
and with you, your 1105 perfectly chronologically organized phototronic slips.
Your masterpiece hangs in the air
(http://i.imgur.com/ich5HdT.png)
And is brought unceremoniously to the ground.
(http://i.imgur.com/wwyxVxd.png)
You are dazed but not disheartened, surely the disorder can be corrected.
You are the forever optimist IMG-444 assured you.
You just have to collect your prints into order before you
distribute them to the chronotorium for hyperpreservation.
(http://i.imgur.com/vtGf89D.png)
No, no, no!
the phototronic ink is being contaminated by the floor somehow.
There is no way for the prints to be submitted to the chronotorium in this state!
(http://i.imgur.com/ngDTxQT.png)
This won't do.
It must be some kind of biological contamination.
Anything retrieved through the trans-heisenbergian temporal scan not submitted to the
chronotorium cannot be objectively proven to exist, there's no context for understanding this time-thread.
It could almost be said that the events never really happened. did they?

You've worked here long enough to know there are no coincidences but that won't fly with your new superior.
How can you complete your time stream assignment and preserve your shaken optimism?!
You can do it!
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Iituem on March 16, 2015, 09:10:56 pm
That is... kind of brilliant.  :D
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Furtuka on March 16, 2015, 09:18:42 pm
Holy shit its back!

Oh uh if it's not too much to ask, do you still have the old image files? I tried rereading the adventure a couple months ago only to discover that imageshack ate most of the images in the first half or so. Twas quite a bummer :(


I fail at reading comprehension forever
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Kadzar on March 16, 2015, 09:24:16 pm
It seems like your art has really improved!
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Pencil_Art on March 16, 2015, 09:51:47 pm
Read nothing but the page before. Looks great.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: ShadowHammer on March 16, 2015, 09:59:39 pm
Read nothing but the page before. Looks great.
+1. Seems awesome!

If we're trying to think of ways to clean up those pictures, if we have multiple copies of each, cross reference them with each other to fill in the gaps. If not, who knows?
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Robocorn on March 16, 2015, 10:09:31 pm
@Iituem
(http://p1.pichost.me/i/10/1334441.jpg)
Thanks
@Furtuka

I actually have all the image files in chronological order. Re-uploading them all and finishing all the hundreds of missing ones would take a lot of time I don't really have.

More than anything else, the disappearance of adventure guy hurts my heart. I think we at least made a pdf of that or something but the fact that even the image used to link to it is dead strikes me deep.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Pencil_Art on March 16, 2015, 10:49:19 pm
Turns out I actually can't read quite a lot of this. The images say 'click and discover imageshack.' Hmmmm.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Descan on March 16, 2015, 11:19:24 pm
Who gave fuckin' Tracey fuckin' Morgan a gun? Worst idea I've ever heard, and I've just finished wiki-walking about Nazi Germany.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Armok on March 16, 2015, 11:58:46 pm
Holy shit you're ALIVE?!?! I missed you so much! :'D

So, does this mean you're going to start another advanture in the same continuity or something?
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: ~Neri on March 17, 2015, 12:10:03 am
Welcome back~!
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Rumrusher on March 17, 2015, 12:34:36 am
recap:loads of weird space nonsense with vegeta alien goku alien, and a krillin alien all kinda working together to stop an uprising and place vegeta alien to the top.
goku alien was the first Gaibronian who currently looks like kabal from mortal kombat. krillin alien is goku's friend who lost and arm and almost made outmauled by with super tall and thin space-kobold who pretty much Vegeta alien but slightly hard to understand thus deadly and hostile. then there's tearmok the sodium god (who over the years grown in power and now seep into dwarf fortress and now causes every adventurer to shed tears for no reason) has series of small micro legion that follows every order (kinda like bogeymen) and guided by a tech angel gaibronian hoping tearmok can stop some looming threat.

Most of the Gaibros have pop up into Tearmok's realm but mostly wake up.
Currently Vegeta came back use up most of her psi powers and now dragging goku and krillin along so that she can fly off the station and regroup losses.
gaibronians are cloned from vats and given tasks suited for their expertise.
There was one game made and loads of musicals and interludes leading to the sudden halt.

(http://www.truimagz.com/host/fortcrush2/de/the-story-so-far.png)
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: QuakeIV on March 17, 2015, 12:38:58 am
(http://gartic.com.br/imgs/mural/_c/_casper/mother-of-god.png)
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: 10ebbor10 on March 17, 2015, 09:29:09 am
I actually have all the image files in chronological order. Re-uploading them all and finishing all the hundreds of missing ones would take a lot of time I don't really have.
Perhaps dumping them to Google drive or dropbox or so is an option?

Means you don't need to link individually.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Demonic Spoon on March 17, 2015, 11:18:22 am
Oh hey, my email worked, good to see you Robocorn!

EDIT: Adventureguy's pictures are broken? FUUUUUUCK. I will remember this Imageshack.

EDIT2: Seconding the Dropbox suggestion, it's a pretty convenient tool.

EDIT3: Elves of Amanereli is still golden though, thank goodness.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Remuthra on March 17, 2015, 01:50:06 pm
I actually have all the image files in chronological order. Re-uploading them all and finishing all the hundreds of missing ones would take a lot of time I don't really have.
Perhaps dumping them to Google drive or dropbox or so is an option?

Means you don't need to link individually.
For that matter, you could send them to someone else and have them recreate everything, potentially. I'm sure there would be people willing to go through and fix everything, required time notwithstanding. If necessary, a mirror thread could be created.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Demonic Spoon on March 17, 2015, 03:18:33 pm
I actually have all the image files in chronological order. Re-uploading them all and finishing all the hundreds of missing ones would take a lot of time I don't really have.
Perhaps dumping them to Google drive or dropbox or so is an option?

Means you don't need to link individually.
For that matter, you could send them to someone else and have them recreate everything, potentially. I'm sure there would be people willing to go through and fix everything, required time notwithstanding. If necessary, a mirror thread could be created.

I'd be down for that.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Rexfelum on March 20, 2015, 12:46:16 pm
You are IMG-463
. . .
This won't do.
It must be some kind of biological contamination.
Anything retrieved through the trans-heisenbergian temporal scan not submitted to the
chronotorium cannot be objectively proven to exist, there's no context for understanding this time-thread.
It could almost be said that the events never really happened. did they?

Haw.  I hardly believed this thread would update again.  And now . . . has it?  Has it really?

If you want, just go forth and create something else.  The internet is an ephemeral creature.  We enjoyed voyaging in-or-near-space plenty, and I could move on to a new form of artistic madness.

--Rexfelum

(Is "463" just an arbitrary number or is that image file somehow special?)
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Descan on March 20, 2015, 01:55:59 pm
I wouldn't mind a comic about COLONIZATION! :D

Or whatever.

Really, I don't even know what's going on. Image corruption?
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: ~Neri on March 20, 2015, 02:17:51 pm
Could do a timeskippy colonization thing.

Start with the first planet the Civ is on and spread, jump around through time and catch up on the protagonists and historical figures.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Remuthra on March 20, 2015, 03:13:39 pm
I wouldn't mind a comic about COLONIZATION! :D

Or whatever.

Really, I don't even know what's going on. Image corruption?
The medium he stored it on (imageshack) doesn't do the thing anymore.
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Robocorn on March 20, 2015, 04:10:32 pm
if we have multiple copies of each, cross reference them with each other to fill in the gaps.

(http://i.imgur.com/5rGDHkX.png)
Multiple copies of each? Multiple copies of each?! Multiple Copies of each?!
Of course there's... multiple copies.

(http://i.imgur.com/xwEDZuG.png)
There's got to be multiple copies back at the chronoscanner.
As the greatest optimist who ever lived you are already assured of it.

(http://i.imgur.com/YeUnovd.png)
Oh, no! It's Khepra! That's the last person you'd want to see.
If she sees the state of your phototronic scans you are gonna be so admonished
How will you maintain you optimism then?!


recap:loads of weird space nonsense with vegeta alien goku alien, and a krillin alien all kinda working together to stop an uprising and place vegeta alien to the top.
goku alien was the first Gaibronian who currently looks like kabal from mortal kombat. krillin alien is goku's friend who lost and arm and almost made outmauled by with super tall and thin space-kobold who pretty much Vegeta alien but slightly hard to understand thus deadly and hostile. then there's tearmok the sodium god (who over the years grown in power and now seep into dwarf fortress and now causes every adventurer to shed tears for no reason) has series of small micro legion that follows every order (kinda like bogeymen) and guided by a tech angel gaibronian hoping tearmok can stop some looming threat.

Most of the Gaibros have pop up into Tearmok's realm but mostly wake up.
Currently Vegeta came back use up most of her psi powers and now dragging goku and krillin along so that she can fly off the station and regroup losses.
gaibronians are cloned from vats and given tasks suited for their expertise.
There was one game made and loads of musicals and interludes leading to the sudden halt.

(http://www.truimagz.com/host/fortcrush2/de/the-story-so-far.png)

Couldn't have said it better myself, and I won't even attempt it.

Haw.  I hardly believed this thread would update again.  And now . . . has it?  Has it really?

If you want, just go forth and create something else.  The internet is an ephemeral creature.  We enjoyed voyaging in-or-near-space plenty, and I could move on to a new form of artistic madness.

--Rexfelum

(Is "463" just an arbitrary number or is that image file somehow special?)

Spoiler (click to show/hide)

Hey! why would I return after all these years to do something different?
I didn't come back because I liked you guys b-baka (#'^'#)

Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Rexfelum on March 21, 2015, 11:36:30 pm
Spoiler (click to show/hide)

Pfft.  Next, 444?

And hey, if you want, you can just start on the inevitable Amxu (http://askamxu.tumblr.com/)/Littlest Cheesemaker (http://www.bay12forums.com/smf/index.php?topic=136384.0) crossover comic.

--Rexfelum
Title: Re: Space Voyage. Paint Adventure. That cannot be dead that never existed.
Post by: Rumrusher on March 22, 2015, 03:08:22 am
Spoiler (click to show/hide)

Pfft.  Next, 444?

And hey, if you want, you can just start on the inevitable Amxu (http://askamxu.tumblr.com/)/Littlest Cheesemaker (http://www.bay12forums.com/smf/index.php?topic=136384.0) crossover comic.

--Rexfelum
(http://www.truimagz.com/host/fortcrush2/de/tearmok-avatar.png)
you found one child crying to herself you decided to listen to her pleads there are two other gods which are no match for your sodium and soon became your voice and eyes.
Title: Re: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't
Post by: darkflagrance on May 09, 2015, 05:54:00 pm
So is there hope for the unhosted images, currently lost forever to the cold, cruel void of the internet wasteland?