Bay 12 Games Forum

Dwarf Fortress => DF Modding => Tilesets and Graphics => Topic started by: Vherid on July 28, 2011, 01:11:38 pm

Title: Vherid/Colors 7
Post by: Vherid on July 28, 2011, 01:11:38 pm
(http://i.imgur.com/SxNSN5n.png)
Download (https://www.dropbox.com/s/zs9vb6fanrbkbij/VheridSet7.zip?dl=0)

Use any of these grandiose colors with any of your favorite tilesets such as Taffer (http://www.bay12forums.com/smf/index.php?topic=107924.0), Crazy8x8s (http://www.bay12forums.com/smf/index.php?topic=126363.0), Grim Fortress (http://www.bay12forums.com/smf/index.php?topic=128157.0), or even the defaults. The color schemes have all been tested on my calibrated monitor, so if things are off contrast wise or I'm just retarded with my monitor, feel free to change them to your needs, they should be fine though. Use anything here for anything you want, just credit me.

I have currently ceased support and effort on my tiles, They're not likely to work with 40.## as I cut the unused symbols out of most of the sets, and I don't really like them that much anymore. There's far better alternatives out there. If you really want to use them, they are still below.
Tiles (http://imgur.com/a/uEyC1#0)
Title: Re: Vherid.set 3
Post by: Vattic on July 28, 2011, 06:52:15 pm
I really like it, especially the colour scheme. I would replace the light purple with a pink.
Title: Re: Vherid.set 3
Post by: Vherid on July 28, 2011, 07:40:07 pm
I really like it, especially the colour scheme. I would replace the light purple with a pink.

I was thinking about that.

EDIT: Light purple replaced with pink
Title: Re: Vherid.set 3
Post by: Black_Legion on August 01, 2011, 09:49:02 am
The colors on this are beautiful, I may finally switch to ASCII graphics if I use this. Well done.
Title: Re: Vherid.set 3
Post by: Vherid on August 01, 2011, 11:41:41 am
The colors on this are beautiful, I may finally switch to ASCII graphics if I use this. Well done.

Thanks, again I wouldn't say it's fully mine, but I guess I did have a part in this final result.

OP updated/cleaned/etc.
Title: Re: Vherid.set 3
Post by: Nighthawk on August 01, 2011, 11:41:53 am
Beautiful.

I love ASCII, but I really don't like it when the colors are so bright and eye-raping.

ASCII+ is an understatement. This is ASCII Art.

Great work.
Title: Re: Vherid.set 3
Post by: Reverie on August 01, 2011, 11:52:32 am
I really like it! The color scheme is very mellow and easy on the eyes.
Title: Re: Vherid.set 3
Post by: Vherid on August 01, 2011, 12:36:57 pm
Thanks
Title: Re: Vherid.set 3
Post by: Reverie on August 01, 2011, 12:42:42 pm
Heh, you may have convinced me to use ASCII again, just because it looks so crisp.
Title: Re: Vherid.set 3
Post by: Vherid on August 01, 2011, 12:52:04 pm
Heh, you may have convinced me to use ASCII again, just because it looks so crisp.

Yeah that's why I prefer the smaller tilesets, bigger ones aren't as crisp.
Title: Re: Vherid.set 3
Post by: Nighthawk on August 01, 2011, 12:55:49 pm
You were absolutely right when you said that the larger tilesets looks strange. That's why I don't use them. You either look at neat pictures of dwarves that don't seem to fit into their environment, or you look at symbols that flow together perfectly.

I prefer the flow to the higher resolution.
Title: Re: Vherid.set 3
Post by: Reverie on August 01, 2011, 12:59:13 pm
You were absolutely right when you said that the larger tilesets looks strange. That's why I don't use them. You either look at neat pictures of dwarves that don't seem to fit into their environment, or you look at symbols that flow together perfectly.

I prefer the flow to the higher resolution.
Have you ever tried to play DF with a small ASCII tileset at a high resolution? Although it is not good for performance, it looks really good!
Title: Re: Vherid.set 3
Post by: ventuz on August 01, 2011, 01:35:08 pm
Very good, using it now.
Title: Re: Vherid.set 3
Post by: Vherid on August 01, 2011, 02:08:37 pm
You were absolutely right when you said that the larger tilesets looks strange. That's why I don't use them. You either look at neat pictures of dwarves that don't seem to fit into their environment, or you look at symbols that flow together perfectly.

I prefer the flow to the higher resolution.
Have you ever tried to play DF with a small ASCII tileset at a high resolution? Although it is not good for performance, it looks really good!

Yeah it's great at 1920x1080 fullscreen
Title: Re: Vherid.set 3
Post by: Nighthawk on August 01, 2011, 02:55:53 pm
You were absolutely right when you said that the larger tilesets looks strange. That's why I don't use them. You either look at neat pictures of dwarves that don't seem to fit into their environment, or you look at symbols that flow together perfectly.

I prefer the flow to the higher resolution.
Have you ever tried to play DF with a small ASCII tileset at a high resolution? Although it is not good for performance, it looks really good!
There are HD Ascii Tilesets? Can you direct me to one? I ought to try that out. My CPU could probably handle it.
Title: Re: Vherid.set 3
Post by: Reverie on August 01, 2011, 04:01:56 pm
You were absolutely right when you said that the larger tilesets looks strange. That's why I don't use them. You either look at neat pictures of dwarves that don't seem to fit into their environment, or you look at symbols that flow together perfectly.

I prefer the flow to the higher resolution.
Have you ever tried to play DF with a small ASCII tileset at a high resolution? Although it is not good for performance, it looks really good!
There are HD Ascii Tilesets? Can you direct me to one? I ought to try that out. My CPU could probably handle it.
Heh, no...I meant full-screening DF on a large monitor, with a small ASCII set.
Title: Re: Vherid.set 3
Post by: Vherid on August 02, 2011, 04:25:43 pm
Well doing some light edits for the tileset, I've noticed that I can't really center the uncentered pieces with the 10x10 dimensions, and I was think of making a 12x12 one similar to this, there is a really good 12x12 tileset I have that is quite nice, but it also has issues that need fixing and whatnot. 12x12 is a nice resolution because its still small, but it's just big enough where you don't have to look closely most of the time to get it.
Title: Re: Vherid.set 3
Post by: Vherid on August 03, 2011, 05:58:03 pm
Updated with a 12x12 version, has a few more replacements I might or might not move over to the 10x10. I'm not sure if I like it though, I might still like the 10x10 more, tell me what you think.
Title: Re: Vherid.set 3
Post by: krenshala on August 03, 2011, 07:24:29 pm
You might want to see if an 11x11 tileset works for what you want.  That would allow you to center things.  I might, however, create some other issues so I don't know if it would be a good solution or not.  Thought I would mention it, just in case it did help. ;)
Title: Re: Vherid.set 3
Post by: Nighthawk on August 03, 2011, 07:51:29 pm
It's a color choice, really. If you prefer a little more detail, you take the 12x12. If you prefer to see as much as possible when playing, you take the 10x10.

Either way, they're both brilliant. (I prefer 10x10, personally. Just sayin'!)
Title: Re: Vherid.set 3
Post by: Kaleb702 Games on August 03, 2011, 10:49:30 pm
Feels a bit too... brown. (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown)
Title: Re: Vherid.set 3
Post by: Vherid on August 09, 2011, 11:46:50 pm
Updated with a much better 10x10 tileset, v2. Implements some of the graphic chances done in the 12x12.

Also I don't see how it's too brown when there's only two browns lol, but I see where you're coming from. Change the background to black if you want, or a gray of the same value as the dark brown might look good.
Title: Re: Vherid.set 3
Post by: Ovg on August 10, 2011, 07:29:07 pm
It's lovely. Very sexy and using it right now.
Title: Re: Vherid.set 3
Post by: Vherid on September 28, 2011, 10:04:47 pm
Let's bump this again to give newer/people who didn't see it a chance at it.
Title: Re: Vherid.set 3
Post by: negorath on September 29, 2011, 08:41:08 am
Since I've been using this for a while now, I might as well give it some due credit.

Great tileset! Tried a few simple ones after I started preferring ASCII, and it's been great so far; detailed, yet simple.

I switched back to regular Natural Color though since I like having my backgrounds a darker color.
Title: Re: Vherid.set 3
Post by: Vherid on September 29, 2011, 02:41:25 pm
Since I've been using this for a while now, I might as well give it some due credit.

Great tileset! Tried a few simple ones after I started preferring ASCII, and it's been great so far; detailed, yet simple.

I switched back to regular Natural Color though since I like having my backgrounds a darker color.

You could just change only the background color, I could quickly cook up a darker bg scheme at some point today.
Title: Re: Vherid.set 3
Post by: Vherid on October 13, 2011, 03:14:29 pm
Alright I'm gonna rework the 10x10 tileset again to go for a inbetween version 1 and 2, because contrary to what the wiki said, some of the crazy accented letters I changed into faces are indeed used as text, and it's an annoyance. I'm gonna fix those and see if there's anything else to fix/change for it.

I'll also provide some additional color schemes, for people who want different backgrounds and such.
Title: Re: Vherid.set 3
Post by: Vherid on October 15, 2011, 12:45:14 pm
Updated with 2.5 for the 10x10, tileset fixes any text errors. I'm also going to stop supporting, dealing with 12x12, it was a silly venture, and I much prefer the 10x10.

Some extra color schemes soon.
Title: Re: Vherid.set 3
Post by: negorath on November 29, 2011, 04:56:56 pm
Don't know if you're planning on updating this or not, but bump for a good ascii tileset, more people should give this a try.
Title: Re: Vherid.set 3
Post by: Vherid on November 30, 2011, 05:44:32 pm
Thanks but yeah kinda, it's at a point where I'm happy with it for now and don't really know where to take it next so updates I don't know.
Title: Re: Vherid.set 3
Post by: Vherid on December 03, 2011, 04:54:20 pm
Updated with a VERY slightly changed v3 of the tileset, however I updated the screenshots to the current tileset now, AND I added a true gray color scheme for you kids who didn't like the brown.
Title: Re: Vherid.set 3
Post by: Derydlus on January 13, 2012, 10:01:38 am
Great job on this tileset. Keep it updated, if that situation arises. I'd been using Tocky's tileset and colours initially - I'm incredibly picky about these things, and didn't like all of it at first, so I edited in my favourite bits from Tocky into your tileset. As time went on, I found myself editing it closer to this tileset, until now I'm just using your tileset/colors. Excellent work.
Title: Re: Vherid.set 3
Post by: Deon on January 13, 2012, 01:35:21 pm
This is a really good tileset, mind if I take it and distribute in ther ASCII version of Genesis? I will give a proper credit.
Title: Re: Vherid.set 3
Post by: Vherid on January 13, 2012, 02:28:22 pm
This is a really good tileset, mind if I take it and distribute in ther ASCII version of Genesis? I will give a proper credit.

Hell yeah, go ahead. Highly recommend you include the first color set as well.
Title: Re: Vherid.set 3
Post by: Vherid on January 19, 2012, 01:04:53 am
Might do a 8x8 tileset version sometimes I like using even smaller crisper sets.
Title: Re: Vherid.set 3
Post by: Vherid on January 19, 2012, 05:36:22 pm
Yeah I made a 8x8 version it's in the OP.

EDIT: Actually it's currently fucked up as a .png
Spoiler (click to show/hide)
The .bmp works, how to fix? The colors on the tileset are right, the magenta is magenta.

EDIT2: Just removed the pink BG from the png version and it works now, which is fine for me but I'm still curious as to why it works on other pngs but not now.
Title: Re: Vherid.set 3
Post by: Derydlus on January 20, 2012, 12:28:22 am
Initially, I didn't like it, but I took another look at it. The weight symbol/tropical tree is too square for my taste, threw off the look a lot for me. I'll stick with the 10x10, but good work on the 8x8! I thought the dwarf smiley was too simple, but at 8x8 I'm not entirely sure it could be done better. Thanks!
Title: Re: Vherid.set 3
Post by: Vherid on January 20, 2012, 10:39:07 am
Initially, I didn't like it, but I took another look at it. The weight symbol/tropical tree is too square for my taste, threw off the look a lot for me. I'll stick with the 10x10, but good work on the 8x8! I thought the dwarf smiley was too simple, but at 8x8 I'm not entirely sure it could be done better. Thanks!

Yeah I'm not super set on how the trees are looking for now, definitely gonna edit them, I could maybe edit the plain dwarf smile but there's something just so adorable about seeing just that face mauling elephants with it's bare hands.
Title: Re: Vherid.set 3
Post by: Vherid on January 30, 2012, 06:17:53 pm
New 6x9 Version, Major Rehaul of OP coming soon, as well as rehaul fixes of the separate tilesets so that they are all consistent with each other.
Title: Re: Vherid.set 3
Post by: Reverie on January 30, 2012, 06:21:39 pm
I still love your tilesets, Vherid! Even the new one, in it's non-squareness, is pretty.
Title: Re: Vherid.set 3
Post by: krenshala on January 30, 2012, 10:37:41 pm
Yeah I made a 8x8 version it's in the OP.

EDIT: Actually it's currently fucked up as a .png
Spoiler (click to show/hide)
The .bmp works, how to fix? The colors on the tileset are right, the magenta is magenta.

EDIT2: Just removed the pink BG from the png version and it works now, which is fine for me but I'm still curious as to why it works on other pngs but not now.

I'm going to guess that previous versions where paletted PNGs, and the ping/magenta was set as the transparency value.  If you somehow shifted to a non-paletted color (>256 color) you have an alpha channel instead of a fixed color to "ignore" for the transparency.  The pink then bleeds through as its no longer the alpha setting, but just another color.

For centering (if you are still working on that) you could try an odd numbered tile size (e.g., 11x11 or 9x9).

I haven't used it, but I really like your work on this, by the way.  Very well done. :)
Title: Re: Vherid.set 3
Post by: Vherid on February 01, 2012, 02:43:37 pm
Some updates to OP done, should be finishing later tonight.
Title: Re: Vherid.set 3
Post by: Vherid on February 02, 2012, 04:32:19 pm
I have no idea how that whole alpha transparency thing works with tilesets. Can it only be magenta or transparent and even then the magenta was broke on that specific one. I want to have like red tilesets just to differentiate them folder wise, but obviously not have the red show up ingame.
Title: Re: Vherid.set 3
Post by: Vherid on February 02, 2012, 11:17:54 pm
10x10
8x8
6x9

all updated, working on 16x16 next.
Title: Re: Vherid.set 3
Post by: Vherid on February 03, 2012, 06:34:34 pm
16x16 is done and ready to used with whatever graphic pack you want such as Beefmo's. Or just play in 16x16 without graphics.
Title: Re: Vherid.set 3
Post by: traylorpark on February 05, 2012, 12:43:45 am
Hey! I'm a new DF player here. Wanna let you know that I am really enjoying using your 10x10 tileset and color scheme. I have tried many different graphics packs, but each one had some little problem that really got under my skin.
Your ASCII+ and natural color scheme are perfectly balanced.
Title: Re: Vherid.set 3
Post by: Derydlus on February 10, 2012, 11:12:56 pm
Still working on the rehaul, eh? Thank you kindly for the new versions.
Title: Re: Vherid.set 3
Post by: Vherid on February 11, 2012, 01:06:10 pm
It's mostly that I just need to add a bunch of screenshots now, I'm lazy.
Title: Re: Vherid.set 3
Post by: Rudefire on February 12, 2012, 12:34:09 am
Wow, this is amazing.

I was just thinking the other day that the only think I didn't really like about the vanilla tileset was the fact that it wasn't a square grid. These colors and the tweaked ASCII make for a very attractive tileset.

Bravo.
Title: Re: Vherid.set 3
Post by: Vherid on February 15, 2012, 02:42:19 pm
Thanks, I'm thinking about getting into modding as well.
Title: Re: Vherid.set 3
Post by: Slax on February 15, 2012, 02:52:26 pm
Can't believe I've missed this until now. Just what I've been looking for.
Kudos and gratitude. :)
Title: Re: Vherid.set 3
Post by: Vherid on February 17, 2012, 06:34:03 pm
-Rehaul complete.
-Colorschemes revamped, Natural has been turned into warm, with warmer colors where needed.
-Vanilla+ replaces vanilla color scheme, stays closer to actual vanilla colors.
-Wasteland color scheme added.
-Screenshots added of each tileset and color scheme.
-Banner added.
 
Thanks for the continuous support and appreciation.
Title: Re: Vherid.set 3
Post by: Derydlus on February 18, 2012, 08:45:58 am
Thanks for the update. Front page looks much, much nicer, and I like the new colours. Wasteland looks unusual, yet I find myself strangely enjoying it. Makes me want to build in the swamp.
Title: Re: Vherid.set 3
Post by: Vherid on February 18, 2012, 09:19:44 am
Thanks for the update. Front page looks much, much nicer, and I like the new colours. Wasteland looks unusual, yet I find myself strangely enjoying it. Makes me want to build in the swamp.

yeah like I said it's really weird, but strangely fitting.
Title: Re: Vherid.set 3
Post by: Prastary on February 18, 2012, 11:16:15 am
I don't understand why did you delete the 'natural' colours option, at least I don't see it anywhere - why don't give the people an option to choose?. I've tried the new 'warm' colours, and it's interesting, but I like your - now deleted - 'natural' more, it was ...natural, not so toxic.
Title: Re: Vherid.set 3
Post by: Vherid on February 18, 2012, 11:17:23 am
I don't understand why did you delete the 'natural' colours option, at least I don't see it anywhere - why don't give the people an option to choose?. I've tried the new 'warm' colours, and it's interesting, but I like your - now deleted - 'natural' more, it was ...natural, not so toxic.

Because warm pretty much is the natural scheme with some slight changes to some of the colors. I'll put it back up in a few though I guess.
Title: Re: Vherid.set 3
Post by: Prastary on February 18, 2012, 11:28:43 am
Because warm pretty much is the natural scheme with some slight changes to some of the colors. I'll put it back up in a few though I guess.

The changes are big, it's new colour scheme. Please archive somewhere in your first thread your old colour schemes, so we can have an option to go back. And thanks for your work! It's the first and only ASCII tileset (10x10) that I'm using, it's great!
Title: Re: Vherid.set 3
Post by: Vherid on February 18, 2012, 11:33:38 am
I suppose, but that's fine because I can understand the changes in atmosphere between the two, natural is back up.
Title: Re: Vherid.set 3
Post by: Derydlus on February 19, 2012, 09:38:23 pm
One thing I've noticed, it's very difficult to tell what menu item I am currently hovering over with the wasteland colours, as they're too close to each other.
Title: Re: Vherid.set 3
Post by: Vherid on February 19, 2012, 09:39:31 pm
One thing I've noticed, it's very difficult to tell what menu item I am currently hovering over with the wasteland colours, as they're too close to each other.

What colors would those be specifically? I haven't played with it yet, I expect fixes to be made for it lol.
Title: Re: Vherid.set 3
Post by: Derydlus on February 20, 2012, 03:22:39 pm
One thing I've noticed, it's very difficult to tell what menu item I am currently hovering over with the wasteland colours, as they're too close to each other.

What colors would those be specifically? I haven't played with it yet, I expect fixes to be made for it lol.

Spoiler (click to show/hide)
I can't tell which option I've selected in this picture. At least, not without squinting harder at my screen than I'd like. I believe the colours in question are the two whites on the bottom right of this image.
Spoiler (click to show/hide)
Title: Re: Vherid.set 3
Post by: Bitoru on February 20, 2012, 04:28:19 pm
Just stopped by to say that these are amazing and I will never be able to play DF again without them. Thanks!
Title: Re: Vherid.set 3
Post by: Vherid on February 20, 2012, 11:49:13 pm
ah, those colors, alright, I'll dick around.

and thanks.
Title: Re: Vherid.set 3
Post by: Prastary on February 21, 2012, 05:32:32 am
Vherid, do you use Kuler (http://kuler.adobe.com) for choosing colors? Or choosing colors by analogous / complementary / triad etc. rules? It could have interesting results, for overall colour harmony impression.

[edit]

Using swatches library from Adobe Illustrator also gives interesting effects. For example one of "baroque" swatches:

(http://localhostr.com/file/p9P4HBq/mapa9.png) (http://localhostr.com/file/DVgVihH/zrzut9.png)
Code: [Select]
[BLACK_R:20]
[BLACK_G:20]
[BLACK_B:14]
[BLUE_R:22]
[BLUE_G:68]
[BLUE_B:64]
[GREEN_R:152]
[GREEN_G:149]
[GREEN_B:73]
[CYAN_R:57]
[CYAN_G:74]
[CYAN_B:47]
[RED_R:137]
[RED_G:54]
[RED_B:14]
[MAGENTA_R:166]
[MAGENTA_G:94]
[MAGENTA_B:5]
[BROWN_R:203]
[BROWN_G:163]
[BROWN_B:69]
[LGRAY_R:78]
[LGRAY_G:85]
[LGRAY_B:55]
[DGRAY_R:55]
[DGRAY_G:60]
[DGRAY_B:39]
[LBLUE_R:38]
[LBLUE_G:119]
[LBLUE_B:112]
[LGREEN_R:203]
[LGREEN_G:202]
[LGREEN_B:97]
[LCYAN_R:96]
[LCYAN_G:124]
[LCYAN_B:80]
[LRED_R:188]
[LRED_G:74]
[LRED_B:19]
[LMAGENTA_R:217]
[LMAGENTA_G:123]
[LMAGENTA_B:6]
[YELLOW_R:254]
[YELLOW_G:204]
[YELLOW_B:86]
[WHITE_R:255]
[WHITE_G:252]
[WHITE_B:227]

Is there some editor to make changes to colors.txt quickly? Editing it by hand is a tragedy.

[edit]

And yet another one, this time with a dark feeling from "renassaince" swatch:

(http://localhostr.com/file/OpsROsa/mapa6.png) (http://localhostr.com/file/vRUUsYP/zrzut8.png)
Code: [Select]
[BLACK_R:20]
[BLACK_G:22]
[BLACK_B:17]
[BLUE_R:60]
[BLUE_G:66]
[BLUE_B:79]
[GREEN_R:72]
[GREEN_G:89]
[GREEN_B:62]
[CYAN_R:66]
[CYAN_G:102]
[CYAN_B:125]
[RED_R:139]
[RED_G:101]
[RED_B:68]
[MAGENTA_R:143]
[MAGENTA_G:83]
[MAGENTA_B:69]
[BROWN_R:83]
[BROWN_G:70]
[BROWN_B:56]
[LGRAY_R:124]
[LGRAY_G:134]
[LGRAY_B:117]
[DGRAY_R:77]
[DGRAY_G:83]
[DGRAY_B:72]
[LBLUE_R:93]
[LBLUE_G:143]
[LBLUE_B:176]
[LGREEN_R:113]
[LGREEN_G:139]
[LGREEN_B:98]
[LCYAN_R:93]
[LCYAN_G:143]
[LCYAN_B:176]
[LRED_R:190]
[LRED_G:138]
[LRED_B:93]
[LMAGENTA_R:194]
[LMAGENTA_G:112]
[LMAGENTA_B:94]
[YELLOW_R:134]
[YELLOW_G:113]
[YELLOW_B:91]
[WHITE_R:238]
[WHITE_G:222]
[WHITE_B:174]

[edit]

And another one... This time "medieval":

(http://localhostr.com/file/ed6P6XO/mapa8.png) (http://localhostr.com/file/wNTSWcL/zrzut7.png)
Code: [Select]
[BLACK_R:21]
[BLACK_G:19]
[BLACK_B:18]
[BLUE_R:0]
[BLUE_G:56]
[BLUE_B:74]
[GREEN_R:79]
[GREEN_G:83]
[GREEN_B:32]
[CYAN_R:47]
[CYAN_G:66]
[CYAN_B:54]
[RED_R:99]
[RED_G:40]
[RED_B:34]
[MAGENTA_R:121]
[MAGENTA_G:70]
[MAGENTA_B:26]
[BROWN_R:66]
[BROWN_G:48]
[BROWN_B:24]
[LGRAY_R:131]
[LGRAY_G:116]
[LGRAY_B:91]
[DGRAY_R:80]
[DGRAY_G:71]
[DGRAY_B:56]
[LBLUE_R:0]
[LBLUE_G:94]
[LBLUE_B:125]
[LGREEN_R:127]
[LGREEN_G:134]
[LGREEN_B:51]
[LCYAN_R:83]
[LCYAN_G:116]
[LCYAN_B:96]
[LRED_R:149]
[LRED_G:61]
[LRED_B:51]
[LMAGENTA_R:171]
[LMAGENTA_G:100]
[LMAGENTA_B:37]
[YELLOW_R:194]
[YELLOW_G:139]
[YELLOW_B:71]
[WHITE_R:182]
[WHITE_G:161]
[WHITE_B:127]

There can be many interesting options by using those swatches or kuler, if only editing colors.txt was comfortable...
Title: Re: Vherid.set 3
Post by: Prastary on February 21, 2012, 09:25:35 am
(Cannot delete this post)
Title: Re: Vherid.set 3
Post by: Vherid on February 21, 2012, 11:02:06 am
Yeah some interesting Ideas I'll definitely play around with that stuff I have been aware of kuler for a while just haven't thought of using it for DF and such
Title: Re: Vherid.set 3
Post by: Huygens on February 26, 2012, 01:16:01 pm
Any chance of a TrueType version of this? I'd love to use it for playing over telnet.
Title: Re: Vherid.set 3
Post by: Vherid on February 26, 2012, 04:36:34 pm
I unno never looked into that, explain more?
Title: Re: Vherid.set 3
Post by: Vherid on February 28, 2012, 01:00:49 pm
Very slight fix to the armor stand going into the ramp up icon for 8x8. Also it seems that the forums have forced all my images into a lower quality, however copying or saving the image will still give you the full quality version.
Title: Re: Vherid.set 3
Post by: ink_runner on February 28, 2012, 01:31:13 pm
Hi!,

I always loved your color scheme since the begining!. Thanks to you I got inspired to make my own! :)

Superb work!
Title: Re: Vherid.set 3
Post by: Rushmik on March 01, 2012, 02:09:14 am
Posting to follow (because I can never find this thread when I want to)
Title: Re: Vherid.set 3
Post by: voodooattack on March 01, 2012, 03:11:51 am
I really like this tileset, I see talk of a 12x12 version but I can't find it though.
Is that still available?
Title: Re: Vherid.set 3
Post by: Vherid on March 01, 2012, 01:12:36 pm
I really like this tileset, I see talk of a 12x12 version but I can't find it though.
Is that still available?

Eh It was an older thing back when I only had the 10x10. I made it, didn't really like it, it was shittier, etc got rid of it for now. I'd have to remake/make a new one at this point anyways, I might do so.
Title: Re: Vherid.set 3
Post by: voodooattack on March 01, 2012, 02:56:13 pm
Excellent. I'll be watching this thread then. :)
Title: Re: Vherid.set 3
Post by: Hanuman on March 01, 2012, 03:31:27 pm
Any chance of you making a 16x16 tileset that looks like the 10x10 one you made? I would really love to see that happen.
Title: Re: Vherid.set 3
Post by: Vherid on March 01, 2012, 04:27:40 pm
What do you mean? They're pretty much the same?
Title: Re: Vherid.set 3
Post by: Hanuman on March 01, 2012, 05:15:56 pm
Yes they are almost the same except, I like the way the dwarfs look better in the 10x10, with the beards rather than a plain smiley face.

EDIT: You are also missing a few characters in 16x16 tileset; the 1/2 symbol and the 1/4 symbol.
Title: Re: Vherid.set 3
Post by: Vherid on March 01, 2012, 06:29:07 pm
Yes they are almost the same except, I like the way the dwarfs look better in the 10x10, with the beards rather than a plain smiley face.

EDIT: You are also missing a few characters in 16x16 tileset; the 1/2 symbol and the 1/4 symbol.

The 1/2 and 1/4 don't exist for anything currently. They do nothing. But I'll play around with the faces later or something.
Title: Re: Vherid.set 3
Post by: Vherid on March 01, 2012, 07:36:43 pm
Wasteland light gray fixed, 16x16 faces changed.
Title: Re: Vherid.set 3
Post by: Hanuman on March 01, 2012, 07:51:54 pm
Awesome, that is very cool of you! Thank you for doing that,  I am going to test out the tileset now.  :)
Title: Re: Vherid.set 3
Post by: Salmeuk on March 01, 2012, 10:45:31 pm
My first thought today was to modify the color scheme of dwarf fortress. I go onto the forums and voila, this beautiful color scheme shows up.

Being exactly what I wanted, I downloaded and voila, sexiness.


Do you mind if I post this on reddit? People will love it there.
Title: Re: Vherid.set 3
Post by: Vherid on March 02, 2012, 12:23:13 am
My first thought today was to modify the color scheme of dwarf fortress. I go onto the forums and voila, this beautiful color scheme shows up.

Being exactly what I wanted, I downloaded and voila, sexiness.


Do you mind if I post this on reddit? People will love it there.

Sure, go ahead, and thanks.
Title: Re: Vherid.set 3
Post by: Berserkenstein on March 03, 2012, 03:29:40 am
Now I feel like I'm watching a dwarfploitation movie from the 70's. 

Now I have to find some funky jazz to listen to.
Title: Re: Vherid.set 3
Post by: Vherid on March 06, 2012, 11:52:34 am
I'll probably play around with some more color schemes soon. I also now mainly use the 16x16 tileset so I'll probably get to adjusting it, and fixing it up and such soon.
Title: Re: Vherid.set 3
Post by: zmas on March 06, 2012, 03:28:44 pm
These are some very cool ascii tilesets! Thank you! :)
Title: Re: Vherid.set 3
Post by: Taffer on March 07, 2012, 11:13:01 am
As a heads up Vherid, I posted my tileset to the wiki (http://dwarffortresswiki.org/index.php/Tileset_repository#Taffer). It's a modified Tocky, but it includes a few tiles from your tileset, and features your Natural colours. Thank you for the tileset and colour scheme.  I gave you credit for the used tiles, and included a link here for the colour scheme with my screenshot.

The skull soldiers are awesome. Tocky's dwarves were distinctly lacking in the gasping mouth mid-beard that makes them look so ridiculous and iconic. They looked naked somehow, without the little line for the mouth.
Title: Re: Vherid.set 3
Post by: Vherid on March 07, 2012, 11:43:57 am
As a heads up Vherid, I posted my tileset to the wiki (http://dwarffortresswiki.org/index.php/Tileset_repository#Taffer). It's a modified Tocky, but it includes a few tiles from your tileset, and features your Natural colours. Thank you for the tileset and colour scheme.  I gave you credit for the used tiles, and included a link here for the colour scheme with my screenshot.

The skull soldiers are awesome. Tocky's dwarves were distinctly lacking in the gasping mouth mid-beard that makes them look so ridiculous and iconic. They looked naked somehow, without the little line for the mouth.

Yeah sure no problem
Title: Re: Vherid.set 3
Post by: isitanos on March 07, 2012, 12:49:40 pm
It would be nice to see some in-game screenshots of world map, fortress mode and adventure mode in the OP.
Title: Re: Vherid.set 3
Post by: Vherid on March 07, 2012, 12:52:32 pm
It would be nice to see some in-game screenshots of world map, fortress mode and adventure mode in the OP.

Click the preview spoilers, there's a lot of fortress mode screens, unless you want some actual like more involved fortress screens but yeah I can throw up some screens for those.
Title: Re: Vherid.set 3
Post by: Vherid on March 07, 2012, 06:06:42 pm
Also, other then the possibilities above, guys if you have ideas for color schemes like, inferno, underwater, etc things like that please suggest them. I'm probably going to tweak wasteland more and also make a toxic scheme, as well as a hell/inferno/forge color scheme. Possibly other ideas.
Title: Re: Vherid.set 3
Post by: Taffer on March 08, 2012, 08:48:57 pm
I'm interested in giving them a heads up if you try it. I'm not sure how much wiggle room you have here, however. I tried to make a colour scheme myself for the tileset, fiddled with it for a while, only to return to your Natural colour scheme. Every palette I whipped up, as well as the ones on page 5 here, had colours that looked quite nice together, but failed at making an interesting world. Everything ended up looking either too washed out, or I had a palette that worked well on your handy preview image, yet failed to pop out in game. Yellow can't be too dull, or else it drags everything else down. The greens from your Natural set don't look as nice as your Warm colour scheme when I look at the palette, as the Warm colours work better together, but as soon as I fire them up in game I prefer the Natural set. I'm intrigued by the possibility of a hellish colour scheme.

tl;dr I'm interested in what you come up with.
Title: Re: Vherid.set 3
Post by: GreshKaal on March 08, 2012, 10:31:40 pm
At first, I wondered how this was any different from the original tileset.  Then I realized I didn't edit the init.txt right.  I gotta say, your tilesets are very nice, and your color schemes are well-designed.  I like it a lot. :3
Title: Re: Vherid.set 3
Post by: LucasUP on March 08, 2012, 11:43:21 pm
HMMM. I reaallly like these...
Could I include these in the Lazy Newb Pack...?
I might even be motivated to make some GUI changes to deal with tilesets/colors separate from graphics... or else I wont and just deal each variation as a separate pack...
Title: Re: Vherid.set 3
Post by: Vherid on March 08, 2012, 11:53:38 pm
At first, I wondered how this was any different from the original tileset.  Then I realized I didn't edit the init.txt right.  I gotta say, your tilesets are very nice, and your color schemes are well-designed.  I like it a lot. :3

Thanks

HMMM. I reaallly like these...
Could I include these in the Lazy Newb Pack...?
I might even be motivated to make some GUI changes to deal with tilesets/colors separate from graphics... or else I wont and just deal each variation as a separate pack...

Sure
Title: Re: Vherid.set 3
Post by: Vherid on March 09, 2012, 11:36:43 pm
16x16 Updated, changes to some trees, currency icon changes, few other minor changes.
Title: Re: Vherid.set 3
Post by: Vherid on March 10, 2012, 03:00:45 pm
I have now made plans to make a mod of my own, some basic information thrown in OP, more to come.
Title: Re: Vherid.set 3
Post by: Meph on March 12, 2012, 12:40:02 am
Wow, the opening post looks a lot better and the entire project has grown a lot. Congrats!

Quote
-Clean up, but nothing that removes detail
You know who to ask for that :)
Title: Re: Vherid.set 3
Post by: Vherid on March 12, 2012, 03:39:43 pm
I have now made a warm scheme specifically for Jolly Bastion Tileset!
Title: Re: Vherid.set 3
Post by: Vherid on March 25, 2012, 04:06:05 am
New tileset and colorscheme combo I'm calling the plague set.
Title: Re: Vherid.set 3
Post by: Rushmik on March 25, 2012, 07:33:20 pm
And a marked improvement to the tileset it seems! Most things seem to pop out now, looking much more crisp.  :)
Title: Re: Vherid.set 3
Post by: Vherid on March 25, 2012, 07:37:18 pm
And a marked improvement to the tileset it seems! Most things seem to pop out now, looking much more crisp.  :)

Yeah, thanks, that's how I plan to build my stuff, Overtime keep adding more things in a modular way almost. I'm keeping my more ASCII sets, but I'm pretty much done updating those, and building on the more designed set now.
Title: Re: Vherid.set 3
Post by: Hanuman on March 26, 2012, 02:12:34 am
New tileset and colorscheme combo I'm calling the plague set.

The new tileset and colorscheme look fantastic, I think I may have found my new favorite! Thank you; please keep up the great work.
Title: Re: Vherid.set 3
Post by: AlexanderOcias on March 27, 2012, 06:31:03 pm
Way cool! :O

Skull dorfs are best dorfs.
Title: Re: Vherid.set 3
Post by: Vherid on March 28, 2012, 02:02:20 am
Plaguetile updated more
Title: Re: Vherid.set 3
Post by: Vherid on April 03, 2012, 07:29:08 am
Massive update to plague tile should be done today it looks fucking beautiful and all tiles are actually designed by myself.
Title: Re: Vherid.set 3
Post by: Deon on April 03, 2012, 09:43:57 am
Vherid, I have a personal appeal. It's not a request per se, I just hope that you may have time and desire to help me :).

Anyway, do you think you could make an ASCII tileset for the Wasteland/Post-Apocalypse mod? I really like your style so I hope you could find some time and will to do it eventually.
Title: Re: Vherid.set 3
Post by: Vherid on April 03, 2012, 07:28:32 pm


Plaguetile updated. Things liable to change lots of new stuff.
Title: Re: Vherid.set 3
Post by: Vherid on April 05, 2012, 04:16:26 pm
A COMPLETE OVERHAUL AND ABSOLUTELY NOTHING TO SAY HUH?

Vherid, I have a personal appeal. It's not a request per se, I just hope that you may have time and desire to help me :).

Anyway, do you think you could make an ASCII tileset for the Wasteland/Post-Apocalypse mod? I really like your style so I hope you could find some time and will to do it eventually.

Well what set would you want me to start with. My ascii+ or my plagueset.
Title: Re: Vherid.set 3
Post by: Deon on April 05, 2012, 04:39:14 pm
I like your plague tileset, but I want less non-ascii symbols :).
Title: Re: Vherid.set 3
Post by: Hanuman on April 05, 2012, 09:37:49 pm
(http://localhostr.com/file/oCzxi45/vpt10x10v2-1.png)

Plaguetile updated. Things liable to change lots of new stuff.

I have a few notes and observations about the update for you.

First off, I really enjoy most of the new graphic tiles you created, they are looking nice and sharp and the gradients are wonderful. As for the letters and numbers, I personally feel they could use some more work. I am finding them a little too rough around the edges and they look somewhat warped. I am finding it especially difficult to distinguish the lowercase "L" from the uppercase "I", and the lowercase "F" and "T" are somewhat difficult to read as well.

As for the dwarf tiles, they look very well polished which is nice, but I would have to say I was growing quite fond of the ones from the previous release. Those were the only non-bearded characters that I actually liked the look of, and I am somewhat disappointed to see them go. Also, I am not too sure what I think about the bogeyman tile. I have not had the chance to see it in game yet but it looks kind of like a shield doesn't it? Perhaps make the eyes and mouth a little more prominent?

Anyway, that was my two cents. I hope the feedback is helpful. 
Title: Re: Vherid.set 3
Post by: AlexanderOcias on April 05, 2012, 11:26:28 pm
Yeah, I agree with Hanuman about the font + beards. The different personality is alright (although I prefer the previous one :P ), but inconsistent lighting + large dark area sends them into the background. Maybe try something like this?

(http://www.alexanderocias.com/jollybastion/vheridDorf.png)

That said, tree shading is sweet, as is the shiny rock thing (beside the hatch) and I'm pinching that stair-gradient idea right away. ;)
Title: Re: Vherid.set 3
Post by: Vherid on April 06, 2012, 02:52:04 am
Alright yeah thanks, the faces were meant to be hooded/facemasked and such ill play around with those more, and the font was very experimental I was like yeah fuck it lets try Harabara. I'll change it to something else now.

http://www.dafont.com/harabara.font

That's the demon face, not the boogeymen face, the Boogeymen are the N's with ~ above them. But I just tried making that looking ridiculous I'll play around with that some more as well.

thanks the feedback does help.


I'm pinching that stair-gradient idea right away. ;)

I like how you made the downward stair darker then the upward I might do that too.
Title: Re: Vherid.set 3
Post by: Moonshine Fox on April 06, 2012, 06:47:32 am
I might start looking into ASCII-like sets. I've mostly run with really heavy graphic sets like Ironhand, Goldplated and Phobeus, but this is looking interesting.
Title: Re: Vherid.set 3
Post by: Vherid on April 06, 2012, 07:05:40 am
Yeah v3 has been updated, different demon face, civy face, default 12 curses font, different barrel, might be a quick fix for the barrel coming real soon.

EDIT: Hotfixes Applied
Title: Re: Vherid.set 3
Post by: Rushmik on April 06, 2012, 07:25:37 pm
Wow, two things that jump out at me about this set:

The gradient on the water transforms it into a very convincing and beautiful wave.
Those double-box-tiles look spectacular indoors. I was skeptical looking at the outdoor screenshots but after seeing them as rough rock flooring it looks downright artistic.

Title: Re: Vherid.set 3
Post by: ink_runner on April 10, 2012, 06:56:42 pm
Vherid! what happened with the first post?  :'(
Title: Re: Vherid.set 3
Post by: HelloLion on April 11, 2012, 04:49:56 pm
Where did it goooo?
Title: Re: Vherid.set 3
Post by: Hanuman on April 12, 2012, 10:59:09 pm
Dude, where did your stuff go?   ???
Title: Re: Vherid.set 3
Post by: Vherid on April 15, 2012, 09:42:37 pm
I'm so fresh you can suck my nuts. (http://www.youtube.com/watch?v=4vA5x--r5iA)
Title: Re: Vherid.set 3
Post by: HelloLion on April 16, 2012, 10:36:02 am
Like the new plague tiles, I see you've been hard at work since the last version.
Title: Re: Vherid.set 3
Post by: Vherid on April 30, 2012, 11:44:38 am
So, any more critique on the plague set then?
Title: Re: Vherid.set 3
Post by: Taffer on April 30, 2012, 02:48:39 pm
So, any more critique on the plague set then?

Looks pretty decent. A nice halfway point between the more traditional looking sets and Jolly Bastion. A lot of good shading going on. I think the trees look a little odd, personally. I prefer more traditional looking trees, although kudos for attempting to use tiles reminisce of the original set. The stone tiles to the left of the small "a" ala Jolly Bastion take getting used to, definitely.

12x12 is a little too big for the font, and it appears too spaced out. Perhaps look into alternative fonts?

I think it's a great tileset. I prefer clean aesthetics myself, but I quite like it. Great job!
Title: Re: Vherid.set 3
Post by: feralferret on May 03, 2012, 06:13:25 pm
I tried playing ASCII for the first time simply because I liked the color palettes you have here... and now I'm hooked. I don't think I could go back to graphics and I never thought I'd say that. Nicely done! I really like the Jolly Bastion warm set, it's very soothing (even while it depicts scenes horrific carnage 8)). Thanks!
Title: Re: Vherid.set 3
Post by: Vherid on May 05, 2012, 05:02:57 pm
Uploaded with a new plagueset version.

Font was changed, it's actually even a bit smaller in some spots but I think the font itself actually looks better, we'll see how it works after a while of playing around with it. Couple little tile changes and fixes as well, aesthetically it should look a lot better overall.
Title: Re: Vherid.set 3
Post by: Intrinsic on May 11, 2012, 12:29:53 pm
Looking really nice, will have to give it a proper run in a complete fort from scratch. New colour scheme's are fantastic. Great job Vherid.
Title: Re: Vherid.set 3
Post by: Meph on May 12, 2012, 01:05:18 pm
Downloaded and will have a look at the new and different versions. I already do include, as you know, your old vherid tileset and color as ASCII+ (your old working title) in my mod, so maybe it would be a good idea to update it, and add some more of your content. It is really well made, and I would probably either put it in the "extra tileset" folder since it does use the ascii as basis, or add it as Vherid, next to phoebus and ironhand, replacing the Ascii+ I have. Would that be ok for you ?
Title: Re: Vherid.set 3
Post by: Vherid on May 12, 2012, 02:51:52 pm
Downloaded and will have a look at the new and different versions. I already do include, as you know, your old vherid tileset and color as ASCII+ (your old working title) in my mod, so maybe it would be a good idea to update it, and add some more of your content. It is really well made, and I would probably either put it in the "extra tileset" folder since it does use the ascii as basis, or add it as Vherid, next to phoebus and ironhand, replacing the Ascii+ I have. Would that be ok for you ?

Sure, plague set and plague warm coloring are obviously my "standard/default" out of my sets, but pick whatever you want.
Title: Re: Vherid.set 3
Post by: Bitoru on May 18, 2012, 12:16:58 pm
Are you updating the tileset for some minecarting goodness?
Title: Re: Vherid.set 3
Post by: Vherid on May 18, 2012, 01:21:59 pm
Are you updating the tileset for some minecarting goodness?

That depends, how does it currently look, I haven't been able to see it yet with this set, I'll have to download someone's save or something or just quickly build something myself.

EDIT: Ok yes, the tracks are pretty much pitch black, I might slight touch up the cart icon too, I believe it's the totem or the tree top icon thing. Expect an update soon, just reformatted my pc.
Title: Re: Vherid.set 3
Post by: Bitoru on May 18, 2012, 02:25:12 pm
Yay! :P

I just can't play the game without your 8.s tileset anymore.
Title: Re: Vherid.set 3
Post by: Urist McDonalds on May 20, 2012, 08:08:58 am
How on earth do I god damn get it?!
Title: Re: Vherid.set 3
Post by: Vherid on May 20, 2012, 12:24:47 pm
How on earth do I god damn get it?!

You press the colored text labeled download under the big picture.
Title: Re: Vherid.set 3
Post by: Urist McDonalds on May 20, 2012, 12:27:05 pm
How do I actually GET IT.
Once i put it into data/art and configure the init.txt file
when i run the game it says

data/art/v6x9v2
Title: Re: Vherid.set 3
Post by: Vherid on May 20, 2012, 12:49:00 pm
How do I actually GET IT.
Once i put it into data/art and configure the init.txt file
when i run the game it says

data/art/v6x9v2

You're obviously not doing something right when you configure the init file.

[FONT:v6x9v2.png]

is what it should say.
Title: Re: Vherid.set 3
Post by: Vherid on May 22, 2012, 09:24:41 am
Considering I'm done with school for the summer now, and I have 4 months of jack shit to do, this is what I currently have planned:

-One last sweep/fix through of the Ascii sets.
-Fix up plagueset some more.
-Possibility of bringing plagueset to the various other sizes, including 6x9.
-Fixing some of the colors up a bit, maybe more schemes.
-Jolly Bastion Warm needs to be touched up.

-Dare I say I get into the modding part I've been thinking about?
Title: Re: Vherid.set 3
Post by: Vherid on May 22, 2012, 08:06:04 pm
Updated to v3, changes made to plagueset, font replaced with verdana, should be way more legible now. Minor tweaks to barrel, and gem icon. Wall pixel border removed, will have to see how the rails look now.
Title: Re: Vherid.set 3
Post by: Bitoru on May 22, 2012, 10:28:33 pm
Thanks a lot! I can finally go back to playing. ;)
Title: Re: Vherid.set 3
Post by: TerryDactyl on May 23, 2012, 03:34:29 pm
Swell. I've been inspired.

For your consideration, I have here a cool-colour set, cheaply thrown together by apply a PS-cooling filter to the 'natural' colour palette.

Spoiler (click to show/hide)

Title: Re: Vherid.set 3
Post by: Vherid on May 23, 2012, 04:33:34 pm
Swell. I've been inspired.

For your consideration, I have here a cool-colour set, cheaply thrown together by apply a PS-cooling filter to the 'natural' colour palette.

Spoiler (click to show/hide)

Hmmm, theres something there, but I don't think it's big enough of a change, maybe go further?
Title: Re: Vherid.set 3
Post by: Hugo_The_Dwarf on May 23, 2012, 04:38:07 pm
I'm bringing regeneration back, and was going to ask if I could bundle this with it when I get a working version up. Then I stop and thought, Why not just post a link to here. Would that be ok with you?

EDIT:
Jumpin jesus the typos
Title: Re: Vherid.set 3
Post by: Vherid on May 23, 2012, 04:57:30 pm
I'm bringing regeneration back, and was going to ask if I could bundle this with it when I get a working version up. Then I stop and thought, Why not just post a link to here. Would that be ok with you?

EDIT:
Jumpin jesus the typos

lol yeah that's fine
Title: Re: Vherid.set 3
Post by: Hugo_The_Dwarf on May 23, 2012, 05:07:23 pm
ok haha I always like ot ask permission first (even if it is just a simple link :P)
Title: Re: Vherid.set 3
Post by: Vherid on June 21, 2012, 09:39:04 pm
Whelp I have an interesting idea that I don't think anyone, if at all maybe a small amount, has thought of.

Have this teaser.

(http://i.imgur.com/xW0PO.png)
Title: Re: Vherid.set 3
Post by: Hugo_The_Dwarf on June 21, 2012, 10:04:38 pm
I like this tileset and I acaully play with it when I test Regen, It's nice and I love all the color options I can use. So far I like Warm, Also I don't understand the teaser. But then again my ART know how only exstends to "draw" things and minor digital editing.
Title: Re: Vherid.set 3
Post by: Vherid on June 21, 2012, 10:14:41 pm
I like this tileset and I acaully play with it when I test Regen, It's nice and I love all the color options I can use. So far I like Warm, Also I don't understand the teaser. But then again my ART know how only exstends to "draw" things and minor digital editing.

I want to see how doable it is before really saying anything concrete and getting people's hopes up, but It's gonna be fucked up, as much as I can make it.
Title: Re: Vherid.set 3
Post by: Vherid on June 22, 2012, 06:28:22 pm
Spoiler: Boo (click to show/hide)


I have made a databend designed tileset, and along with it, I am going to start working on a mod. A far future, lost technology, dark ages, where you preserve SOVIET MIGHT. You play the overseer, and use an old relic of a SOVyb642 Arc System to reestablish existence and take land for SOVIET MIGHT.

Or something like that. The mod is going to glitch this game out beyond visuals, an old computer is not to be trusted. You might say this is a apocalypse/post-apocalyptic mod, but it's a technological dark age in the far future that did not necessarily result from an apocalyptic event. I plan on involving civilizations/factions similar to those of Metro 2033, people are coming into the world vault style as the vaults started to malfunction and shut down one by one and blah blah.

This is loosely where I'm going. I might make a separate thread for it soon, unless that's a silly thing to do.

But anyways this download is the fun tileset/color scheme. I recommend you use kremlin, it has a beautiful green/red complimentary balance. You're supposed to be seeing things through the shitty screen of some old soviet union computer thing. Of course it looks fucked up.
Title: Re: Vherid.set 3
Post by: Hugo_The_Dwarf on June 22, 2012, 07:55:45 pm
I wouldn't mind playing a mod like that.
Title: Re: Vherid.set 3
Post by: Steforian on August 01, 2012, 10:42:06 am
Hey Vherid, love your graphics set!
Just one small issue, bout 50% of the shrubs appear at solid light brown boxes, do you know how i could fix this?
Thanks in advance!
Title: Re: Vherid.set 3
Post by: Vherid on September 01, 2012, 01:53:53 am
Hey Vherid, love your graphics set!
Just one small issue, bout 50% of the shrubs appear at solid light brown boxes, do you know how i could fix this?
Thanks in advance!

I think that's how it's supposed to look, maybe.

either way, new colorscheme I made:
(http://i.imgur.com/l4TCQ.png)

I have an updated version of plagueset from a while ago I never uploaded for some reason, might do some more touch ups and upload it in a new version of all of this, including my soviet and other secret mod set stuff. Maybe some other big changes I dont know if I'll do such things, but expect an update soon.
Title: Re: Vherid.set 3
Post by: Deon on September 01, 2012, 05:07:14 am
The contrast is a bit too low on the last one, my eyes feel sad when they look at it. But maybe it was intentional?
Title: Re: Vherid.set 3
Post by: Vherid on September 01, 2012, 02:05:17 pm
The contrast is a bit too low on the last one, my eyes feel sad when they look at it. But maybe it was intentional?

It kind of is, but some colors do need tweaking as some are too close.
Title: Re: Vherid.set 3
Post by: Vherid on September 18, 2012, 10:43:00 pm
New version of the set is out, updated plague set a bit more from my perspective, but actually a bigger difference since the last available file. Added my soviet schemes into this as well as a few others and some slight color tweaks, other super slight tileset tweaks, also added my SOV-G tilesets into the mix.
Title: Re: Vherid.set 3
Post by: Intrinsic on September 20, 2012, 03:12:55 am
KRM-SOV3 looks nice and warm, nice update!
Title: Re: Vherid.set 3
Post by: Vherid on September 30, 2012, 01:15:36 am
I found the wonderful delight that is Terminus font from a linux DF screenshot. I made a tileset mixing my plague set and the terminus font in a nifty 6x12. I plan on working on it more, certain things might just go back to being ascii.

(http://localhostr.com/file/YxwqwHKpqR5g/VherTerm6-12v1.png)
Title: Re: Vherid.set 3
Post by: Vherid on January 18, 2013, 01:22:13 am
New update is out. Small improvements made to the ASCII+ sets. New 9x9 plague set created and added.
(http://puu.sh/1PaWx)
(http://puu.sh/1PaXo)

WHOLE NEW WAY OF THIS SET WORKING NOW
Ascii+
8x8
10x10
Plague
9x9
12x12
Soviet
8x14

ALL OF THESE HAVE A 2x version so that means upscales are:
Ascii+
16x16
20x20
Plague
18x18
24x24
Soviet
16x28
Title: Re: Vherid.set 3
Post by: smakemupagus on January 18, 2013, 01:41:31 pm
These are really nice.  I don't always play ASCII, but when I do, I prefer Vherid's ASCII+ tilesets  8)
Title: Re: Vherid.set 3
Post by: Bloax on January 26, 2013, 12:06:47 pm
So I looked at this and thought "Whoah, that's a nice and small looking 9x9 set!", but then to my disappointment, it wasn't nearly as cool as on the front page:
(https://dl.dropbox.com/u/63152810/PlagueOP.png) (https://dl.dropbox.com/u/63152810/PlagueNotOP.png)

And thus I decided to rip the outlines from the "cool" version. And then I decided to make them more gradient-sy, and then it got a bit out of control.
So - here's the result:

(https://dl.dropbox.com/u/63152810/VPLm-9x9-BloaxMod.png)
And here's a screenie of how it looks:
Spoiler (click to show/hide)
So yeah, enjoy - or something, I dunno.

(Do tell if you catch some anomalies/general ugliness.)
Title: Re: Vherid.set 3
Post by: Vherid on January 26, 2013, 03:10:38 pm
They don't actually have an outline, it's sharpened.
Title: Re: Vherid.set 3
Post by: Bitoru on January 26, 2013, 03:17:52 pm
Great, now I don't know what version to use.
VHEEEEEEEEEEEERIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIID
Title: Re: Vherid.set 3
Post by: Bloax on January 26, 2013, 05:21:26 pm
They don't actually have an outline.
Thus why I did what I did - it looks great outlined. (Unfortunately the 9x9 boundaries didn't exactly agree, so that took some fixing. :V)
Title: Re: Vherid.set 3
Post by: Vherid on February 03, 2013, 01:37:43 pm
New colorschemes are going to come out soon, just put together one based off of the solarized coding scheme.

(http://puu.sh/1WWMy)
http://imgur.com/a/3vaQ9#0

Possible play with shaded sets as you see might make it around for a select few sets.
Title: Re: Vherid.set 3
Post by: Vherid on February 03, 2013, 04:22:29 pm
Alright here you go, use this if you want to use the new scheme, the slight shade BG looks nicer.

(http://i.imgur.com/rN2LaaC.png)

Vholarized:
[BLACK_R:0]
[BLACK_G:38]
[BLACK_B:48]
[BLUE_R:30]
[BLUE_G:111]
[BLUE_B:167]
[GREEN_R:122]
[GREEN_G:140]
[GREEN_B:0]
[CYAN_R:30]
[CYAN_G:155]
[CYAN_B:121]
[RED_R:175]
[RED_G:40]
[RED_B:37]
[MAGENTA_R:156]
[MAGENTA_G:37]
[MAGENTA_B:94]
[BROWN_R:238]
[BROWN_G:112]
[BROWN_B:0]
[LGRAY_R:147]
[LGRAY_G:161]
[LGRAY_B:161]
[DGRAY_R:7]
[DGRAY_G:54]
[DGRAY_B:66]
[LBLUE_R:40]
[LBLUE_G:146]
[LBLUE_B:221]
[LGREEN_R:170]
[LGREEN_G:196]
[LGREEN_B:0]
[LCYAN_R:52]
[LCYAN_G:223]
[LCYAN_B:210]
[LRED_R:220]
[LRED_G:50]
[LRED_B:47]
[LMAGENTA_R:224]
[LMAGENTA_G:57]
[LMAGENTA_B:138]
[YELLOW_R:255]
[YELLOW_G:180]
[YELLOW_B:0]
[WHITE_R:238]
[WHITE_G:232]
[WHITE_B:213]
Title: Re: Vherid.set 3
Post by: padoverc on March 17, 2013, 09:54:34 pm
Can you upload a bitmap version of these tile sets? I don;t have access to photoshop so I can't just add the background color.
Title: Re: Vherid.set 3
Post by: Deon on March 17, 2013, 11:10:42 pm
I don;t have access to photoshop
You can use GIMP, Paint.net or any other by the way.
Title: Re: Vherid.set 3
Post by: Intrinsic on March 19, 2013, 03:09:15 pm
Everyone should have IrfanView on their machines, it's invaluable! imo :)
Title: Re: Vherid.set 3
Post by: jaccarmac on May 01, 2013, 01:51:30 pm
This is a great set. Thanks so much, Vherid!
Title: Re: Vherid.set 4
Post by: Vherid on June 28, 2013, 08:42:05 pm
Version 4 is out.
Title: Re: Vherid.set 4
Post by: RoguelikesESP on August 20, 2013, 02:09:33 pm
My eyes love this :3
Title: Re: Vherid.set 4
Post by: Vherid on August 26, 2013, 11:40:28 am
My eyes love this :3

Thanks.

Also, here's a new thing I just put together.

NEW Mishka Colorscheme
(http://i.imgur.com/yZAsmXn.png)
(http://i.imgur.com/YjT04pc.png)
(http://i.imgur.com/470U68Y.png)
(http://i.imgur.com/CkgGbM2.png)
(http://i.imgur.com/2ZGyd95.png)
Spoiler (click to show/hide)
Title: Re: Vherid.set 4
Post by: Vherid on September 21, 2013, 04:33:50 pm
(http://puu.sh/4wTpb.png)
(http://puu.sh/4wTr4.png)
(http://puu.sh/4wTrW.png)
New tileset coming soon to pair with a slightly edited mishka scheme, for my cult of ra mod im working on again.
Title: Re: Vherid.set 4
Post by: Skaeggis on September 27, 2013, 03:58:27 pm
Damn, this tileset is excellent!
Having a slight issue tho. Smoothed/engraved regular and built walls that aren't connected to more than one other wall have no graphic at all. So its just an empty hole.

I'm using VS4-9x9.png

edit: I have now localized and fixed the issue. All of the tilesets in the vherid+ folder in the pack have 2tiles that is missing. And its tile number 182 and 199.
So i just copied from the shaded vherid tileset that is outside of the pack wich luckily enough had the missing tiles.

The two missing tiles are visible on the preview image. on row 12 and 13
Title: Re: Vherid.set 4
Post by: Vherid on September 30, 2013, 11:19:10 am
Damn, this tileset is excellent!
Having a slight issue tho. Smoothed/engraved regular and built walls that aren't connected to more than one other wall have no graphic at all. So its just an empty hole.

I'm using VS4-9x9.png

edit: I have now localized and fixed the issue. All of the tilesets in the vherid+ folder in the pack have 2tiles that is missing. And its tile number 182 and 199.
So i just copied from the shaded vherid tileset that is outside of the pack wich luckily enough had the missing tiles.

The two missing tiles are visible on the preview image. on row 12 and 13
Hmm. Interesting, I'll take a look at it, there's certain tiles I just straight up deleted because the wiki seemed to state they aren't used at all, but yeah I'll take a look.
Title: Re: Vherid.set 4
Post by: Taffer on October 01, 2013, 11:59:31 pm
(http://puu.sh/4wTpb.png)
(http://puu.sh/4wTr4.png)
(http://puu.sh/4wTrW.png)
New tileset coming soon to pair with a slightly edited mishka scheme, for my cult of ra mod im working on again.

I've been playing with Mishka for a bit now, looking forward to seeing this new tileset and the updated colour scheme.  (I might recreate it from the screenshot..)

Good work! The tileset looks quirky enough that I'll likely play using it for a bit.\
Title: Re: Vherid.set 4
Post by: Clatch on October 03, 2013, 08:50:46 pm
A strange mood caught me the other day and I wanted to go ASCII for a while.  The Vherid+ tileset is really growing on me fast.  I almost forgot about all the little details that get lost in translation with the graphical tilesets.


(http://s14.postimg.org/4udb1dx69/Screen_Shot_2013_10_03_at_6_43_50_PM.png)
Vherid+ Natural
Title: Re: Vherid.set 4
Post by: Vherid on October 05, 2013, 12:28:58 am
(http://i.imgur.com/OftQwg1.png)

Initial release for now, I've had it sitting around for a while and forgot about it. still gotta look at the above wallbugs and apply that to everything else if need be, as well as improve my vherid sets.
Title: Re: Vherid.set 4
Post by: Crazy Cow on October 15, 2013, 08:39:03 pm
I never realized just how much an alternate color scheme can change the feel of the game. I love the Wasteland scheme; it fits the game really well.
Title: Re: Vherid.set 4
Post by: Vherid on October 15, 2013, 10:57:26 pm
I never realized just how much an alternate color scheme can change the feel of the game. I love the Wasteland scheme; it fits the game really well.

It really is such a huge thing itself, it's what drew me to making my own combinations. After I found the alternatives on the wiki and used the natural color scheme I was amazed at how much nicer it looked.
Title: Re: Vherid.set 4
Post by: Vherid on October 24, 2013, 01:08:06 pm
I have made some slight changes to the 9x9 as well, notably the thicker font.

(http://i.imgur.com/Y7jOcQn.png)
Title: Re: Vherid.set 4
Post by: Vherid on November 03, 2013, 10:53:31 pm
Dusk
(http://i.imgur.com/MRyPZiB.png)
Spoiler (click to show/hide)

(http://puu.sh/588SO.png)
(http://puu.sh/58g6D.png)
(http://puu.sh/58g7z.png)
Title: Re: Vherid.set 4
Post by: rmblr on November 05, 2013, 06:15:04 pm
Oooh, I really like dusk, though the orange is a bit too much for me. I appreciate the Autumn/Halloween feel, but the orange just seems so saturated it overpowers the rest.

This underground cavern is an extreme example: http://imgur.com/mWIph5I
Title: Re: Vherid.set 4
Post by: illmatix on November 05, 2013, 09:17:05 pm
Very nice! Thanks
Title: Re: Vherid.set 4
Post by: Vherid on November 08, 2013, 07:10:03 pm
I'll see about tweaking the orange. I might only a little bit or might not, I don't know.

But I do have this.

Dark Sand
(http://puu.sh/5cFsi.png)
Spoiler (click to show/hide)
(http://puu.sh/5cCud.png)
(http://puu.sh/5cCuy.png)

Lowst
(http://puu.sh/5cHWs.png)
Spoiler (click to show/hide)
(http://puu.sh/5cInD.png)
(http://puu.sh/5cIor.png)
Title: Re: Vherid//Set 5
Post by: Vherid on November 08, 2013, 10:07:55 pm
annnnnnd, version 5 is out. Removed colors I find redundant or shitty, put in all the new ones. Missing walls on all the tilesets fixed, and also removed redundant or unwanted tiles, while adding the RA tiles.
Title: Re: Vherid//Set.5
Post by: rmblr on November 09, 2013, 04:57:17 am
What is RA?
Title: Re: Vherid//Set.5
Post by: Vherid on November 09, 2013, 09:26:05 am
What is RA?

A mod that I'm disgustingly slowly working on. Going to be about running an Ancient Egyptian Cult instead of dwarfs.
Title: Re: Vherid//Set.5
Post by: maxs on November 12, 2013, 01:54:46 am
Hey man, just want to say great job.

Sorry if I'm missing something obvious, but is there a way to make your tileset work with the CLA creature graphics?

Thanks,
Max
Title: Re: Vherid//Set.5
Post by: Vherid on November 12, 2013, 03:38:32 pm
Hey man, just want to say great job.

Sorry if I'm missing something obvious, but is there a way to make your tileset work with the CLA creature graphics?

Thanks,
Max

Put the graphics in the proper folder, in the init file just set graphics to yes, and put the tileset name in both the appropriate places.

Also another new colorscheme that fits the wasteland/grim idea far nicer than my previous iteration.

Sorrow
(http://i.imgur.com/wxU5BT1.png)
Spoiler (click to show/hide)
(http://i.imgur.com/fBVcrAZ.png)
(http://i.imgur.com/yqsMxGF.png)
Title: Re: Vherid.set 4
Post by: Taffer on November 14, 2013, 10:48:35 pm
Dark Sand
(http://puu.sh/5cFsi.png)
Spoiler (click to show/hide)

I'm quite enjoying Dark Sand, however, the text is difficult to read. An example of this is the 'Move Goods to/from Depot' screen. Lightening Dark Grey's values even slightly yielded positive results to readability without upsetting the colour balance much. I used the values below.

[DGRAY_R:24]
[DGRAY_G:42]
[DGRAY_B:58]
Title: Re: Vherid.set 4
Post by: Vherid on November 15, 2013, 08:09:44 am
Dark Sand
(http://puu.sh/5cFsi.png)
Spoiler (click to show/hide)

I'm quite enjoying Dark Sand, however, the text is difficult to read. An example of this is the 'Move Goods to/from Depot' screen. Lightening Dark Grey's values even slightly yielded positive results to readability without upsetting the colour balance much. I used the values below.

[DGRAY_R:24]
[DGRAY_G:42]
[DGRAY_B:58]

I'll look into that.
Title: Re: Vherid//Set.5
Post by: Vherid on November 18, 2013, 09:44:06 pm
There is going to be a -massive- overhaul of all tilesets soon.
Title: Re: Vherid//Set.5
Post by: Vabalokis on November 20, 2013, 11:40:24 am
I wanted to try ascii-like and i think i will wait for that overhaul and start with your tileset
Title: Re: Vherid//Set.5
Post by: Vherid on January 04, 2014, 02:16:16 pm
My continuous quest for data density and obscurity has led me to a decently/mostly accurate Cyrillic tileset that follows ISO-9 translation for a english cyrillic phonetic, mostly. Obviously there's no subsitute for W or Q except outside of slavic Cyrillic where they appear to look/sound exactly the same I believe anyways. Some things are a little off because there's no place to put some letters like Ч or Ш and etc, and instead you get things like ХЦ instead of Ch which isn't really accurate. Either way though, it gives you a new matrix effect for those who are already too used to ASCII and want something even more obscure to bedazzle those around you. Here's some previews:

(http://puu.sh/69rnI.png)
(http://puu.sh/69rEh.png)

and yes this is plugged into a copy of the grim fortress tiles in these previews, I'm only using that as a 10x12 size framework for this version. I think I'll make a nice 8x8 version off of the actual CP866 tiles too.
Title: Re: Vherid//Set.5
Post by: Vherid on January 04, 2014, 06:40:30 pm
(http://i.imgur.com/gXWM0Mc.png)

(http://i.imgur.com/Wga8TmZ.png)

(http://i.imgur.com/DRcZGts.png)
Title: Re: Vherid//Set.5
Post by: Hugo_The_Dwarf on January 05, 2014, 05:42:45 pm
Spoiler: quote (click to show/hide)

Is this Grim Fortress? or a version of it you've modified? either way I really like the color scheme and the tileset. Download Link? Of course I'd like traditional English but what are those color values?
Title: Re: Vherid//Set.5
Post by: Vherid on January 05, 2014, 06:11:15 pm
Is this Grim Fortress? or a version of it you've modified? either way I really like the color scheme and the tileset. Download Link? Of course I'd like traditional English but what are those color values?

I said in that post under the images that it was. In the post above yours it is the tileset at the top of those 3. I don't have a traditional english version as otherwise it wouldn't be that different from grim fortress, whereas my cyrillic version of it only has a few tiles from grim fortress overall. Those pics are using the dark sand color scheme that you can also find above or in the downloaded tileset/colorscheme package in the OP.
Title: Re: Vherid//Set.5
Post by: Vherid on January 07, 2014, 01:01:47 am
Jade
(http://puu.sh/6bKvq.png)
(http://puu.sh/6bLo7.png)
(http://puu.sh/6bLnF.png)

Spoiler (click to show/hide)
Title: Re: Vherid//Set.5
Post by: a_bee on January 07, 2014, 02:01:54 pm
superb! i really like that color vherid. thanks for all your hardwork. :)
Title: Re: Vherid//Set.5
Post by: Vherid on January 18, 2014, 12:40:21 am
I think I'm going to stop doing/supporting the tilesets. What had a purpose when I started making these, years ago; creating a tileset that would suit my needs to offer the best of ascii+ ideas from multiple tilesets, and start digging into creating some of my own tiles to suit tastes; is no longer really a thing for me. Maybe I'll do only the 9x9 tileset, it's the one I find most interesting to myself, but I no longer use any of my own tilesets, I find Vanilla, Taffer, Grim Fortress, Jolly Bastion, and crazy 8x8s to all be superior for my tastes. I will still allow what is currently served to be downloaded, but I imagine the focus will go to only the 9x9 tileset. I might have some future ventures for tileset ideas, but I'm not sure about that.

Either way beyond focusing on that one size, if at all, the main focus is on the color schemes now. This is where I feel I still got the WHOLE MARKET. I don't use any color schemes except for my own, I think they're fantastic, and especially the more recent ones, have been getting better and better. I still have a few more ideas for colors to possibly try, but I'm not quite sure where to go next, I've reached a pretty wide range of colors so far.
Title: Re: Vherid//Set.5
Post by: Taffer on January 18, 2014, 01:32:17 pm
I think I'm going to stop doing/supporting the tilesets. What had a purpose when I started making these, years ago; creating a tileset that would suit my needs to offer the best of ascii+ ideas from multiple tilesets, and start digging into creating some of my own tiles to suit tastes; is no longer really a thing for me. Maybe I'll do only the 9x9 tileset, it's the one I find most interesting to myself, but I no longer use any of my own tilesets, I find Vanilla, Taffer, Grim Fortress, Jolly Bastion, and crazy 8x8s to all be superior for my tastes. I will still allow what is currently served to be downloaded, but I imagine the focus will go to only the 9x9 tileset. I might have some future ventures for tileset ideas, but I'm not sure about that.

Either way beyond focusing on that one size, if at all, the main focus is on the color schemes now. This is where I feel I still got the WHOLE MARKET. I don't use any color schemes except for my own, I think they're fantastic, and especially the more recent ones, have been getting better and better. I still have a few more ideas for colors to possibly try, but I'm not quite sure where to go next, I've reached a pretty wide range of colors so far.

Thank you for the compliment! I'll redo my thread and dffd at some point, and promote your colours better. I enjoy your colour schemes. I would have been using screenshots with your colours all along and linking to them, but early comments indicated confusion between the differences between our tilesets, so I stopped using them.

I suggest more colour schemes without the brown/sepia tones that a number of your colour schemes have. Perhaps an "improved vanilla" colour scheme, or some blue colour schemes.
Title: Re: Vherid//Set.5
Post by: Taffer on January 18, 2014, 01:59:18 pm
What is RA?

A mod that I'm disgustingly slowly working on. Going to be about running an Ancient Egyptian Cult instead of dwarfs.

I'd be interested in a minor mod that still focuses on dwarves, but gives them a minor Ancient Egyptian spin. For example, the ancient nords in Skyrim with their embalming and sarcophagi. Fewer features also means less work.
Title: Re: Vherid//Set.5
Post by: Clatch on February 06, 2014, 03:07:46 am
I think I'm going to stop doing/supporting the tilesets. What had a purpose when I started making these, years ago; creating a tileset that would suit my needs to offer the best of ascii+ ideas from multiple tilesets, and start digging into creating some of my own tiles to suit tastes; is no longer really a thing for me. Maybe I'll do only the 9x9 tileset, it's the one I find most interesting to myself, but I no longer use any of my own tilesets, I find Vanilla, Taffer, Grim Fortress, Jolly Bastion, and crazy 8x8s to all be superior for my tastes. I will still allow what is currently served to be downloaded, but I imagine the focus will go to only the 9x9 tileset. I might have some future ventures for tileset ideas, but I'm not sure about that.

I was getting kind of tired of see all the funky icons transposed into the text and broken menu screens when using the graphical tile sets.  I started backing away from them when I started using yours last year.  The VS5 tile set is such a nice balance between bling and interface.  I totally get what you're saying though, there comes a point where it's kinda of hard to improve perfection. ;D 

I really hope you modify VS5 if there are any significant changes in the next update, otherwise it will be missed.
Title: Re: Vherid//Set.5
Post by: Vherid on February 06, 2014, 11:22:57 am
I think I'm going to stop doing/supporting the tilesets. What had a purpose when I started making these, years ago; creating a tileset that would suit my needs to offer the best of ascii+ ideas from multiple tilesets, and start digging into creating some of my own tiles to suit tastes; is no longer really a thing for me. Maybe I'll do only the 9x9 tileset, it's the one I find most interesting to myself, but I no longer use any of my own tilesets, I find Vanilla, Taffer, Grim Fortress, Jolly Bastion, and crazy 8x8s to all be superior for my tastes. I will still allow what is currently served to be downloaded, but I imagine the focus will go to only the 9x9 tileset. I might have some future ventures for tileset ideas, but I'm not sure about that.

I was getting kind of tired of see all the funky icons transposed into the text and broken menu screens when using the graphical tile sets.  I started backing away from them when I started using yours last year.  The VS5 tile set is such a nice balance between bling and interface.  I totally get what you're saying though, there comes a point where it's kinda of hard to improve perfection. ;D 

I really hope you modify VS5 if there are any significant changes in the next update, otherwise it will be missed.

Well thank you, we'll see what happens.
Title: Re: Vherid//Set.6
Post by: Vherid on February 07, 2014, 07:57:02 pm
New update, all new color schemes created at this point are now in the downloadable set. Tile sets have been reduced to just my 9x9, 12x12 and 10x10 Ra set. NES and Jolly Bastion Warm have been removed from the color schemes. Matrix and Ash were revamped for the better instead of being random color scales.
Title: Re: Vherid//Set.6
Post by: Vherid on February 08, 2014, 01:41:50 pm
After some thinking I'll probably bring back the original ASCII tiles once I re-go through them again and come up with something a little more unique possibly. I'm probably gonna go through the vherid tiles for some rehauls possibly as well. I'll upload old stuff not included like that to a imgur album for people to use though if they really want the old stuff for some reason.
Title: Re: Vherid//Set.6
Post by: Clatch on February 08, 2014, 02:40:18 pm
I really like your use of gradients even with the stock ascii tiles.  The tiles seem more vibrant but well balanced.
Title: Re: Vherid//Set.6
Post by: Clatch on February 08, 2014, 02:40:49 pm
doubled up... Please delete
Title: Re: Vherid//Set.6
Post by: Vherid on February 10, 2014, 08:16:56 pm
Fields
(http://i.imgur.com/rR4Wfxe.png)
Spoiler (click to show/hide)

Summer
(http://i.imgur.com/BI3ImRs.png)
Spoiler (click to show/hide)


(http://puu.sh/6RywL.png)
(http://puu.sh/6Ryru.png)
Title: Re: Vherid//Set.6
Post by: Vherid on February 10, 2014, 11:18:27 pm
Some screens of the Fields color scheme.
(http://puu.sh/6RIRP.png)
(http://puu.sh/6RIUr.png)
(http://puu.sh/6RIUU.png)
(http://puu.sh/6RIVh.png)
(http://puu.sh/6RIW3.png)
Title: Re: Vherid//Set.6
Post by: Clatch on February 11, 2014, 02:48:10 am
Wouldn't it be cool to have the color sets change automatically between seasons?
Title: Re: Vherid//Set.6
Post by: Reverie on February 11, 2014, 04:29:22 am
Wouldn't it be cool to have the color sets change automatically between seasons?

This would be so cool!
Title: Re: Vherid//Set.6
Post by: Meph on February 11, 2014, 05:08:40 am
Wouldn't it be cool to have the color sets change automatically between seasons?

This would be so cool!
I think that would be an amazing idea, but the issue is that DF loads that text file upon start-up. This means , even if a dfhack script changes the color scheme when the season changes, you would still have to save, close DF, restart DF to get the scheme.
Title: Re: Vherid//Set.6
Post by: Clatch on February 11, 2014, 11:14:34 am
I think that would be an amazing idea, but the issue is that DF loads that text file upon start-up. This means , even if a dfhack script changes the color scheme when the season changes, you would still have to save, close DF, restart DF to get the scheme.

I use dfhack, but I'm not too familiar with its capabilities.  Can the color array be updated on the fly preceeding a screen refresh?
Title: Re: Vherid//Set.6
Post by: Vherid on February 12, 2014, 12:17:05 pm
I think that would be an amazing idea, but the issue is that DF loads that text file upon start-up. This means , even if a dfhack script changes the color scheme when the season changes, you would still have to save, close DF, restart DF to get the scheme.

I use dfhack, but I'm not too familiar with its capabilities.  Can the color array be updated on the fly preceeding a screen refresh?

There's not a lot of things that would make me happier then being able to update the colors without restarting the game every time.
Title: Re: Vherid//Set.6
Post by: Clatch on February 12, 2014, 05:40:04 pm
There's not a lot of things that would make me happier then being able to update the colors without restarting the game every time.

If rendermax can update gradient overlays on the fly, I don't see it being too much of an issue to have four color files for each of the seasons.  The screen gets a total rewrite when switching in and out of full screen mode.  The only thing left to do is update the color variables on the season and resize trigger.

I have to get my feet wet as I haven't compiled dfhack since last year.  I forget what it even looks like.  But it might be cool just to create a small plugin that people can just decide to use if they want four season files instead.  Then the colors would be dynamically loaded instead of just once.
Title: Re: Vherid//Set.6
Post by: Vherid on February 12, 2014, 06:19:03 pm
Well the season thing would be cool, but its such a pain to work on color schemes a game restart at a time, and a lack of being able to instantly switch between colors makes it harder to tell what might need to be done or if something actually looks better or not.
Title: Re: Vherid//Set.6
Post by: Meph on March 03, 2014, 01:18:43 am
Well the season thing would be cool, but its such a pain to work on color schemes a game restart at a time, and a lack of being able to instantly switch between colors makes it harder to tell what might need to be done or if something actually looks better or not.
Rendermax wouldnt use a color scheme, but it could add a hue to every tile. A little bit of green, yellow, red and blue for the seaons for example. Warmst said its possible, but he has so many projects started left and right, I dont know if this will happen any time soon.
Title: Re: Vherid//Set.6
Post by: Vherid on March 18, 2014, 02:35:57 pm
Colors posted to the wiki
Title: Re: Vherid//Set.6
Post by: Vherid on June 02, 2014, 10:04:41 am
Well, since the update is coming, I will work on tilesets again and hopefully have a nice big update before/at release of the update. Will probably do another fix through of all colors and make sure everything is peachy, and maybe add some more. Might make new tiles too.
Title: Re: Vherid//Set.6
Post by: Meph on June 02, 2014, 10:19:06 am
Or work on this: http://www.bay12forums.com/smf/index.php?topic=138754.0

:)
Title: Re: Vherid//Set.6
Post by: Vherid on June 02, 2014, 10:23:34 am
Or work on this: http://www.bay12forums.com/smf/index.php?topic=138754.0

:)

I'm not quite sure how to use it
Title: Re: Vherid//Set.6
Post by: Meph on June 02, 2014, 11:03:07 am
Neither am I, because I did not have the time to read into it. Yet.
Title: Re: Vherid//Set.6
Post by: Taffer on June 02, 2014, 12:15:00 pm
I'm not quite sure how to use it

If you figure it out, I look forward to seeing what you can do. I have no intentions of expanding my work beyond what I have aside from occasional polishing.
Title: Re: Vherid//Set.6
Post by: Vherid on June 02, 2014, 12:22:12 pm
I have figured out some of it, it's pretty cool.
Title: Re: Vherid//Set.6
Post by: Meph on June 12, 2014, 02:34:18 pm
Hey, as you requested I did delete the soviet and old tileset of yours, and added the new vherid set. Next update will redo the colorschemes as well, deleting the old, adding the new. :)
Title: Re: Vherid//Set.6
Post by: Vherid on June 12, 2014, 04:01:37 pm
Hey, as you requested I did delete the soviet and old tileset of yours, and added the new vherid set. Next update will redo the colorschemes as well, deleting the old, adding the new. :)

Thanks, I'm probably going to update these soon with all the new things mifki are pulling out, so I'll let you know.
Title: Re: Vherid//Set.6
Post by: Vherid on July 04, 2014, 10:50:25 pm
Lazer

(http://puu.sh/9XnEe/3df784536d.png)

Spoiler (click to show/hide)
Title: Re: Vherid//Set.6
Post by: scamtank on July 05, 2014, 01:50:25 am
Oh hello Capital Wasteland.
Title: Re: Vherid//Set.6
Post by: ronnideworm on July 09, 2014, 09:09:01 am
I just wanted to drop by and tell you that I really like these colour schemes, I only just discovered that you could do this.

Being a real fan of the ASCII style, your 'Pastel' scheme has made the game much more enjoyable for me.

So thank you.
Title: Re: Vherid//Set.6
Post by: Vherid on July 09, 2014, 09:17:41 am
I just wanted to drop by and tell you that I really like these colour schemes, I only just discovered that you could do this.

Being a real fan of the ASCII style, your 'Pastel' scheme has made the game much more enjoyable for me.

So thank you.

thanks
Title: Re: Vherid//Set.6
Post by: Vherid on August 25, 2014, 02:39:22 am
New colorscheme, Mud, influenced from Prastary's fiddling from a long time ago. Includes fancy /gold/ nobles.

(http://i.imgur.com/hQCpXmd.png)

(http://puu.sh/b70au/84e13afdc2.png)
(http://puu.sh/b70aV/cb6982b561.png)
(http://puu.sh/b6Zf2/24c9669b06.png)
(http://puu.sh/b70de/9cd498a59f.png)

Spoiler (click to show/hide)
Title: Re: Vherid//Set.6
Post by: Taffer on August 25, 2014, 09:01:23 am
Beautiful screenshots! Mind if I make use of one? I'll link here with it. I'm starting a fort using the "mud" scheme now.

EDIT: Apparently it's been a while since I visited the first page of your thread. Is that a Maddox (http://maddox.xmission.com/) reference?
Title: Re: Vherid//Set.6
Post by: Vherid on August 25, 2014, 12:14:27 pm
Beautiful screenshots! Mind if I make use of one? I'll link here with it. I'm starting a fort using the "mud" scheme now.

EDIT: Apparently it's been a while since I visited the first page of your thread. Is that a Maddox (http://maddox.xmission.com/) reference?

Thanks, do whatever you want.

Also probably not, I hate Maddox, but I'm also not sure what part you refer to.
Title: Re: Vherid//Set.6
Post by: Taffer on August 25, 2014, 12:33:50 pm
Beautiful screenshots! Mind if I make use of one? I'll link here with it. I'm starting a fort using the "mud" scheme now.

EDIT: Apparently it's been a while since I visited the first page of your thread. Is that a Maddox (http://maddox.xmission.com/) reference?

Thanks, do whatever you want.

Also probably not, I hate Maddox, but I'm also not sure what part you refer to.

Just going to use it as the preview image in the thread. The face logo to the left of the "Dusk" palette in the image reminded me of Maddox's face logo is all.
Title: Re: Vherid//Set.6
Post by: Vherid on August 25, 2014, 12:38:04 pm
Just going to use it as the preview image in the thread. The face logo to the left of the "Dusk" palette in the image reminded me of Maddox's face logo is all.

Oh that lol.
Title: Re: Vherid/Colors 7
Post by: Vherid on September 06, 2014, 04:02:09 pm
Set updated to include the 4 new colors, Summer renamed to Heat, 1 new color scheme called Fallen that is a mash of Lazer and Mud has been added. A few of the color schemes were tweaked for some contrast fixes, or fixing purple blood. Mishka is the most changed. All schemes are now Armok Approved, as they all show reds for blood.
Title: Re: Vherid/Colors 7
Post by: HaterSkater on September 06, 2014, 05:14:00 pm
Awesome colors
But why did you put your tile sets out of OP? they are cool too
Title: Re: Vherid/Colors 7
Post by: ink_runner on September 06, 2014, 05:40:14 pm
Superb update, contrast and readability increased by 150%!.
I've been working on my custom IBM tileset and colour palette. Hope I can send it soon for Armok and Vherid approval.
Title: Re: Vherid/Colors 7
Post by: Vherid on September 06, 2014, 09:33:24 pm
Awesome colors
But why did you put your tile sets out of OP? they are cool too

Thanks.

Well basically for the reasons I stated in the OP, I haven't touched them in a year at least, Some of them are missing tiles so they won't fully work with 40.##, I personally don't like them as they stand.

So I'll probably bring them back, but there will be massive overhauls/rehauls before I really do that. I'm a very mood based worker, and I haven't been in the mood to make the tilesets in a while.

They are still there though, just click the tiles link.

Superb update, contrast and readability increased by 150%!.
I've been working on my custom IBM tileset and colour palette. Hope I can send it soon for Armok and Vherid approval.


Thanks
Title: Re: Vherid/Colors 7
Post by: Bradeh on September 27, 2014, 01:08:41 am
Just stumbled across your tileset (updated by fricy), so amazing... Thanks.
Title: Re: Vherid/Colors 7
Post by: rmblr on December 07, 2014, 02:35:07 pm
What ever happened to the plague color scheme?
Title: Re: Vherid/Colors 7
Post by: Vherid on December 07, 2014, 04:53:35 pm
What ever happened to the plague color scheme?

I don't recall having a plague color scheme, I've had similar relative like toxic named ones, but not plague. Not sure which one you're referring to. Some have been renamed, some have been taken away/replaced.
Title: Re: Vherid/Colors 7
Post by: rmblr on December 08, 2014, 03:19:24 am
This one. (http://www.bay12forums.com/smf/index.php?topic=89856.msg3960404;topicseen#msg3960404) Saw a sweet screenshot in another thread from that referenced it.
Title: Re: Vherid/Colors 7
Post by: Taffer on December 21, 2014, 02:33:33 pm
Thanks again for your colour schemes. I've been playing with "Bone" recently, and it's probably my favourite. It reminds me of Tocky, only with softer colours.
Title: Re: Vherid/Colors 7
Post by: Baleur on February 01, 2015, 10:11:59 pm
I love Bone, but also the natural grass and leaves of Mishka.
I decided to mix them a bit.
Specifically to keep blood looking like blood, and to keep the snow fairly white, and pink flowers or leaves pink rather than yellow/orange as in Mishka.
Most of all to add the Bone warm brown UI colors to Mishka.

The majority from Mishka, but the LightMagenta, Magenta, White, LightGrey, DarkGrey and Black are from Bone.
Brown is my own warm wood color. Red is more like blood.

Baleur-Vherid_Miskha-Bone.txt
(http://www.hostpic.org/images/1502021333500099.jpg)
Spoiler (click to show/hide)
Title: Re: Vherid/Colors 7
Post by: Vherid on May 13, 2015, 11:02:12 pm
(http://goo.gl/qeaCVx)
Spoiler (click to show/hide)

Days of DOS
Something of a more proper matrix-like scheme, but also reminiscent of palettes from old DOS games like Doom. Follows similar ideas to Mud of making nobles golden, and special things like adamantine are bright gold/yellow. Of course ice shows up as yellow now, but fuck it.

(http://goo.gl/PEb2QD)
(http://goo.gl/fjFKpl)
(http://goo.gl/7bkKes)
(http://goo.gl/EdU17F)
Title: Re: Vherid/Colors 7
Post by: Taffer on March 02, 2016, 01:14:21 pm
Thank you again for the great colour schemes, Vherid. I still use some of them.

I love Bone, but also the natural grass and leaves of Mishka.
I decided to mix them a bit.
Specifically to keep blood looking like blood, and to keep the snow fairly white, and pink flowers or leaves pink rather than yellow/orange as in Mishka.
Most of all to add the Bone warm brown UI colors to Mishka.

This particular colour scheme has been my new favourite. I adjusted the dark grey lines for better contrast.

[DGRAY_R:70]
[DGRAY_G:65]
[DGRAY_B:50]

Also, if you care:
(http://i.imgur.com/T28jo3o.png)
Title: Re: Vherid/Colors 7
Post by: Vherid on March 19, 2016, 06:41:14 pm
Yeah I found it a while ago on some tumblr and made a tiny avatar out of it lol.

But thanks
Title: Re: Vherid/Colors 7
Post by: KillzEmAllGod on April 06, 2016, 11:23:31 pm
I liked dark sands though it felt far too extreme and many of the others did as well.
Title: Re: Vherid/Colors 7
Post by: Vherid on August 13, 2016, 05:57:43 pm
Soyuz
(http://i.imgur.com/TzF4gYH.png)

Spoiler (click to show/hide)

(http://i.imgur.com/mynVVw9.png)
(http://i.imgur.com/DMlZCrx.png)
(http://i.imgur.com/RtlpJUd.png)
(http://i.imgur.com/qOmhQLm.png)
(http://i.imgur.com/c9eAAwa.png)
Title: Re: Vherid/Colors 7
Post by: jaccarmac on August 16, 2016, 01:14:08 pm
What tileset are you using in those screenshots?
Title: Re: Vherid/Colors 7
Post by: Vherid on August 16, 2016, 01:28:54 pm
What tileset are you using in those screenshots?

Taffer Moscow/vherid edition
Title: Re: Vherid/Colors 7
Post by: addamsson on March 13, 2019, 06:39:56 am
Hey, can I use these colors in my open source library?
Title: Re: Vherid/Colors 7
Post by: Koumakan on March 13, 2019, 11:48:20 am
Sure