Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level.
POSTING TO MAKE A REQUESTGo on..
This is cool- potentially better suited to 'Creative Projects' though?It's not a project though.
Sure. Alias is KingOfStarrySkies.Internet is being a little derpy, but I'll keep trying. I'll post an edit if I give up.
This is cool- potentially better suited to 'Creative Projects' though?It's not a project though.
PTW/probably contribute
Yo, Gunin!Yeah I've been meaning to do something like that.
How's about instating a note in the OP about public requests? :3
GUNINARUNINNonono, you're supposed to put your own username in there, then artists can choose to accept it.
Description A Kirby with a dark, anime-ish hair style, dual-wielding 2 pistols..
Size: Don't particularly care, but big enough to be an avatar.
Priority: Sometime in the next week or two, before I forget about it.
Purpose: Avatar.
[Kaladin]If its going to be set as an avatar, do note that that small box keeps the view angle on the whole piece, and not the subject only--if the background is going to be part of the foreground :3
Description: Kaladin keeps vigil on a stony cliff. (Facing away from the viewer, or at an angle)
A dark wind blows over the bleak landscape, breaking on a distant hill. Within the hill, a single seed has begun to blossom, and its light resists the oncoming darkness.
Look at my avatar to give you an idea...
Size: Well, some details would be nice. A couple hundred pixels maybe? I would like it to be twice as wide as it is tall. Beyond that is up to you.
Priority: Well, it can wait.
Purpose: I will probably change my avatar to it, or make a rotator...
If its going to be set as an avatar, do note that that small box keeps the view angle on the whole piece, and not the subject only--if the background is going to be part of the foreground :3Yeah... Like my current avatar ish?
Desc of Kaladin? :D
I guess I'll do the impossible and try to make that dang Evander Justice sprite...Could I see?
My spriting ability is one of the things I need to improve before I can finish that game >_<
The hard part is doing glasses without washing out his face.
The spears look like they're getting longer instead of moving up and down. If I zoom in I can see that the brown pixels actually do move upwards, but it blends too well with the black outline for the casual observer to be able to tell, so maybe forgo the outline on the butt of the spear.
Characters themselves look pretty neat! I like the shields.
I seem to be disagreeing with Gunin on these matters a lot-What? The topic is hardly two pages.
Description: A Prince of doom, preferably a Prince in black, dark blue, and purple robes/clothesDo you mean Prince of Doom as in Homestuck Prince of Doom?
Size:whatever the size of an avatar is
Purpose: my avatar
If nobody takes it, I'll try to get to it tomorrow. Sounds less like a pixel art than a sprite edit, but anyway. Computer curfew's rearing its ugly head.I'll take it--planning to finish all 3 by this weekend (sans my sickness, which is currently holding up EVERYTHING ;_;)
Description: A Prince of doom, preferably a Prince in black, dark blue, and purple robes/clothes. And brown/black hair and green eyesI could do one on a Homestuck minisprite. Those are tiny and compact.
Size:whatever the size of an avatar is
Purpose: my avatar
It doesn't have to be home stuck/me glances at the FireEmblem avatar creator and nods.
That's just where I got it from
All I want is a brown haired green eyed guy in black, dark blue, and purple robes with fire in the background if posible
Unless you made the set yourself, I'm gonna say nope. That's not exactly pixel art in the strictest sense.
The character set.
E: OH. You hand-drew them. Yeah that doesn't fit in this at all.
I'd be willing to do it--if it doesn't appear along Kal/banner this weekend then assume somethiing horrible happened that let me not do it (I'm not claiming to do it just pinning it down on my to-do list)Um, did something horrible happen?
> Was very sad that I couldn't attend a burial of relative due to school reasons >_>I'd be willing to do it--if it doesn't appear along Kal/banner this weekend then assume somethiing horrible happened that let me not do it (I'm not claiming to do it just pinning it down on my to-do list)Um, did something horrible happen?
To everyone on this thread?
Yeah, that's fine. Get better soon Tiruin!> Was very sad that I couldn't attend a burial of relative due to school reasons >_>I'd be willing to do it--if it doesn't appear along Kal/banner this weekend then assume somethiing horrible happened that let me not do it (I'm not claiming to do it just pinning it down on my to-do list)Um, did something horrible happen?
To everyone on this thread?
> Was very sad in general.
> Also sick. Cough with argh. And blood. Good thing: No TB.
> Still made progress despite lack of motivation.
> You're ok with silly pixels right?
> Can the banner be around 500~ width?
> Can the banner be around 500~ width?If you like! The width limit was largely to keep some people from overextending themselves, but also in the interest of making it fit on most people's browsers without having to scroll. Keep it under 1000!
I made a banner for the competition, but I'm not too happy with how it turned out. I'll post it anyway, I guess.It's a very good start! I gave you guys lots of time for a reason, you should all be posting your WIPs and asking for advice! Only the end product will be judged.
(http://i948.photobucket.com/albums/ad321/shadowhammer2/LairOfThePixelArtist_zpsc7d77359.png)
all the wall tiles appear to be lit from directly in frontThis is called pillow shading, it's bad and should be avoided in almost every case.
._.> Can the banner be around 500~ width?If you like! The width limit was largely to keep some people from overextending themselves, but also in the interest of making it fit on most people's browsers without having to scroll. Keep it under 1000!
Alright, I'll see what I can do about it. Thanks for the advice!I made a banner for the competition, but I'm not too happy with how it turned out. I'll post it anyway, I guess.It's a very good start! I gave you guys lots of time for a reason, you should all be posting your WIPs and asking for advice! Only the end product will be judged.
(http://i948.photobucket.com/albums/ad321/shadowhammer2/LairOfThePixelArtist_zpsc7d77359.png)
Your highlights are very nice but the overall shading job isn't so great. The banding on the empty vat on the left is particularly egregious, you oughtn't to ever shade that way.You can see the obvious transition between colors on the leftmost image. There are techniques you can use to avoid that, such as dithering.Spoiler: Banding (click to show/hide)
The wall and floor tiles are obvious and repetitive, and your light sources are conflicting. On all the vats we see a distinct light source coming in from the front-right, but all the wall tiles appear to be lit from directly in front, and the floor is lit from something above. It removes all depth from the scene and it makes the occupants appear to be floating in mid-air.
Also, there is no shadow at all cast by the monitor, the vats or the guy at the keyboard.
Your best solution to the lighting issues is to pick a direction (top-right, top-left) and shade everything using that as a rule. You can get by without having to make many changes to the vats or tubes if you fix the floor and walls.Quoteall the wall tiles appear to be lit from directly in frontThis is called pillow shading, it's bad and should be avoided in almost every case.Above image is from: http://ffhacktics.com/smf/index.php?topic=8624.0Spoiler (click to show/hide)
All the things I've covered are in the tutorial linked in the OP. It tells you about things to avoid when you're spriting.
Nearest neighbor resize plsI enlarged the screen with BBCode, I was testing it at native res. Making sure all the wiggly bits were workin' proper like-
When is the banner due? I need to know so I can either keep/stop procrastinating and do it.October 31st, 11:59PM
That's a pretty darn good cylinder, Shook.aw shoot heck thanks mate <3
I personally suck at shading, which is why you never see it in any game I've illustrated, so I'm very envious of people who can shade well.
i doubt this is useful to anybody but heypooples are learnding. i is lernding
There's a page there entitled "have got". They used as an example "I have got a doll". Eugh. The "got" is redundant.
I don't trust that site at all.
Shadin' ain't no easy thing.Shading is pretty easy, good shading is hard until you know how to do it for the material/shape in question.
Just curious, is anybody working on that avatar or did it get dropped?I'm on it--though its free for anyone else for variation of choice :P
Just curious, is anybody working on that avatar or did it get dropped?I'm on it--though its free for anyone else for variation of choice :P
Just that it, Kal's request, and my banner submission is held up due to midterms + net going :'(
I'm worried there'll only be two entries for the contest.UNTIL YEAR END :D
We need more for it to be fair!
I'm worried there'll only be two entries for the contest.
Can we at least extend the banner until November end? Please?I'm worried there'll only be two entries for the contest.
Yeah, I'm extending to November end.Can we at least extend the banner until November end? Please?I'm worried there'll only be two entries for the contest.
Recent stuff in my life haven't been nice...productivity is at a very low.
(http://i.imgur.com/Et989xc.png)now there's a good one
Not really sure how I can shade it, though.
It's to be used in my XCOM fire emblem, so there isn't really a particular lightsource.
O:Spoiler: Talking sprite (click to show/hide)
I posted some other bad FEF sprites in the FEF hub thread, if you want to see more bad sprites.O:Spoiler: Talking sprite (click to show/hide)
@_@I posted some other bad FEF sprites in the FEF hub thread, if you want to see more bad sprites.O:Spoiler: Talking sprite (click to show/hide)
Post to Watch.Hopefully not.
E: I didn't kill the thread, did I?
effective use of colors. Dithering is perfect.wow hold onto your horses
(http://i948.photobucket.com/albums/ad321/shadowhammer2/TreeTile_zpsf4b729de.png)did you know that a single shade of color is a really bad idea
He used three colors and created a well readable image. It's not pretty (contrast was unnaturally high) but it is effective, that is to say a very practical use of color. He's making a hex-based forum game, it's done the job, time to move on.effective use of colors.what colorsDithering is perfect.what perfection
(https://dl.dropboxusercontent.com/u/63152810/colorsaregoodbutlightingistoo.png)
You have some really good ideas when it comes to dithering, I don't have any particular advice about your technique. You really need to break up the pattern so it isn't so repetitive, but I'm sure you know that already. :P
I drew some "Evil Rocks" for a game I'm working in. These are replacing simple 16x16 rock sprites I made earlier, because I think that making higher resolution sprites might actually be somewhat easier than ultra-low-res sprites. I think maybe because it requires less funky stylisation to get looking any good.You did a really nice job. I use dithering very sparingly, however, so I don't have any advice for that.
-cut-
Dithering hurts my brain, especially for angles and curves, but I tried my best to make it not look like static.
Still need to draw some sprites for the floor, walls, and roof (which will have flatter surfaces), along with corners etc.
Looks good to me so far! I envy your ability to do poses. >:IIts intended to be a female character, but I don't want to make the breasts right now. Mind the incredibly derpy hands.Spoiler (click to show/hide)
How are my arms/legs? I'm not entirely satisfied with the arms and the legs look pretty okay to me.
Last thing! Put me up for hire in the OP. I'm good with making items and characters, okay with tilesets, not great with UI stuff but willing to try. dA (http://jackbread.deviantart.com/), Youtube (https://www.youtube.com/user/JackBread)
I'll do small, single pieces for free(minor animations too) but I'll need payment for tilesets, animations, or working for larger projects.
You did a really nice job. I use dithering very sparingly, however, so I don't have any advice for that.
On tilesets, however, like GUNINANRUNIN said, you're going to need to break it up. That was a bit pointless as you've already mentioned fixing it, haha.
There is quite a bit of dark space between the rocks though. It makes it feel not connected and looks like they're floating in space.
I'd recommend using a darker shade of you primary color, but I see you're going for very small use of colours. Would probably be better to push the rocks closer together and add more smaller rocks.
What is this going to be used for, by the way? If it's for a floor, then I recommend making it a bit flatter.
Finally, it might be better to use smaller rocks overall. It's a bit more difficult to make an non-repeating pattern from large rocks, especially if they're cut off at the edge of their tile.
-text-Haha, I forgot platformers were a thing. I've been working on top-down stuff way to much.
Kirby WIP. So far the AA sucks and his shoes need work but I'm very happy with his face, which is what i wanted to get out of the way. The outline of his body was ripped from one of the older Kirby games. Not sure which.It looks pretty good... I don't really get the double outline, though, especially with the shoes. A bit muddy.
(http://i.imgur.com/bLnqVXC.png)
Was a quick screenshot so the cropping is yucky.The hair is going to suuuuuuck-Spoiler: Reference (click to show/hide)
I don't really get the double outline, though-The inner "outline"? That's the AA. :P It's basically not even there. I need to adjust the colors or like you said just be rid of the black outline.
I meant more on the shoes and that weird part on the hand. The rest of it looked like shading to me.I don't really get the double outline, though-The inner "outline"? That's the AA. :P It's basically not even there. I need to adjust the colors or like you said just be rid of the black outline.
(http://i.imgur.com/IxsJGlQ.png)This is great. Reminds me a bit of Lure of the Temptress. Well not that specifically, but that era.
If so, I'm definitely voting for Jack_Bread's banner.+1
+1If so, I'm definitely voting for Jack_Bread's banner.+1
(http://i.imgur.com/iq0ofOW.png): You squishies have less than a month to pixel up your biggest, bestest, coldest SNOW MONSTER!/me narrows her gaze.
Snow.So you have to draw a completely unexpected and frightfully short-lived snow monster.
Where I come from, we don't have snow.
Kirby WIP. So far the AA sucks and his shoes need work but I'm very happy with his face, which is what i wanted to get out of the way. The outline of his body was ripped from one of the older Kirby games. Not sure which.
(http://i.imgur.com/bLnqVXC.png)
Was a quick screenshot so the cropping is yucky.The hair is going to suuuuuuck-Spoiler: Reference (click to show/hide)
This is really good so far. I noticed you sent me a PM about me getting my goddamn Kirby, by the way.Thank you! And yeah I was putting off finishing it until I had heard back from you.
...
Also, I am back.
(http://i.imgur.com/qDzCWIA.png)(http://i.imgur.com/vUPSl8I.png)(http://i.imgur.com/gAP035W.png)Those are adorable, they look great.
(http://i.imgur.com/qDzCWIA.png)(http://i.imgur.com/vUPSl8I.png)(http://i.imgur.com/gAP035W.png)
A slice of Dorf life. WIP, haven't done any proper shading, textures or dithering yet on account of being an absolute nub at pixel art. Any crit and help welcome. Pixel Dorfs are adorable.Spoiler (click to show/hide)
In general I like where this is going but I'm not sure about the mix of blocky-pixel style of the dwarves and the small pixel-perfect style of the cave wheat. Both look good, but feel mutually inconsistent.^^This. If the blocky bits got a makeover eventually, then it'd start to look pretty impressive I think.
Made a little raptor
(https://dl.dropboxusercontent.com/u/59463020/RandomImages/raptorthing.png)
I think the shading needs to be a bit more... noticible? I think it has at least *some* shape to it though.
Now all I have to do is animate it. Yeah, animation!
Oh god, animation...
So how's everyone doing so far?Real good :D
Err..regarding that challenge, scenario-pictures are accepted, right? .-.Sure why not.
So how's everyone doing so far?
In truth, I haven't touched my wendigo much. I tried to work on it a bit today, but didn't end up doing anything. All I have so far is a colourless, unshaded head, and I don't quite know how to progress from here.Spoiler (click to show/hide)
I tried to add some depth to the antlers, but I don't think it really shows.
Spoiler: Naked Girl (click to show/hide)Spoiler: Fortifications (click to show/hide)Spoiler: A settlement, of sorts (click to show/hide)
Spoiler: Naked Girl (click to show/hide)Spoiler: Fortifications (click to show/hide)Spoiler: A settlement, of sorts (click to show/hide)
That looks... amazing. Everything tiles so well, and it doesn't end up looking repetitive. Is it for a game of some sorts?
The water looks familiar.
That game sounds like fun
I completely forgot I signed up for the challenge, haha! Whoops.Should be fixed now.
Also, GUNIN, I noticed the little character on your challenge posts has lost their image.
(https://dl.dropboxusercontent.com/u/11872122/2014/Misc%20Bay12/Pixel%20Snow%20Monster.png)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
(http://i.imgur.com/tI9nztZ.png)
Even though graphics modding is still very limited (http://www.bay12forums.com/smf/index.php?topic=140015.msg5917891#msg5917891), I've been contemplating starting a Dwarf Fortress 24x24 graphics set. This time, I'll learn from the mistakes I made with DawnFortress and focus on clarity and simplicity. I'm much happier with the results this time around and things are going much faster.
(http://fc07.deviantart.net/fs71/f/2015/001/9/9/races_by_dragondeplatino-d8c5zxy.png)
Here are the basic races. Any thoughts or criticisms?
Even though graphics modding is still very limited (http://www.bay12forums.com/smf/index.php?topic=140015.msg5917891#msg5917891), I've been contemplating starting a Dwarf Fortress 24x24 graphics set. This time, I'll learn from the mistakes I made with DawnFortress and focus on clarity and simplicity. I'm much happier with the results this time around and things are going much faster.I've never used graphic sets for DF, but when this gets released i will use the fuck out of it. I really like the bright colors and everything just looks so cute!
(http://fc07.deviantart.net/fs71/f/2015/001/9/9/races_by_dragondeplatino-d8c5zxy.png)
Here are the basic races. Any thoughts or criticisms?
My vote is for nirur.
Sorry for the double-post, but I just finished everything in birds_new.txt and I am really freakin' proud of myself. Normally my ADD would kick in and I'd go watch Game Grumps for a few hours, but I managed to focus on this and finish it.My original plan was to recolor creatures green for their undead sprites, but then colorblind people would have difficulty telling the normal creatures apart from the undead ones. So in the end, I decided to add a skull icon to the undead creatures. I also used arrows to represent giant creatures and combined the two for giant undead creatures.Spoiler: Birds_New (click to show/hide)
So...Does this system work? Should I change the icons? I'll be using this system for the rest of my sprites so I need to be sure before I continue. Oh, and I promise this is the last time I'll be posting sprites from this graphics set in this topic. I don't want to clutter it up so if I make more progress, I'll start my own topic in the modding subforum. By the way, any name suggestions for this graphics set?
-snip-If you want to ask questions about DF you should really really make a thread in DF Modding or revive your old one, cause: "Does this system work? Should I change the icons?" Heck I dunno. I don't play enough to be able to have a real opinion about that sort of thing, you'd get much more useful info more frequently out of the dudes who hang around the upper boards. All I know is the sprites look good (assigning them all is probably going to suck), but as for how well they'd work in the game you'd have to ask the people who play it every day.
I like it. I would totaly get that graphics set
One question, will you also be doing graphics for the little critters and plants and all? (Sorry if that's a dumb question, I've never used a graphics set before)
If you want to ask questions about DF you should really really make a thread in DF Modding or revive your old one, cause: "Does this system work? Should I change the icons?" Heck I dunno.
Well, that's a shame...I don't play a lot of DF myself (learning cuuuuurve!), so I figured some people here could give me an opinion.Not that many people in the lower boards play DF (okay maybe that's not true), I mean there's still plenty of peoples here who play it and play it often, but if you want advice, specifically about DF, naturally you should go to the upper boards, the part of the forums specifically dedicated to DF. :P
Did I win the December challenge? If so, I propose this challenge for January:Yep you won! Made it official in the OP.
A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.
Did I win the December challenge? If so, I propose this challenge for January:Yep you won! Made it official in the OP.
A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.
Sounds good. Shall we have this one go from now until the end of February?
Sounds good. Shall we have this one go from now until the end of February?I vote monthly. It should be plenty of time, without giving so much time that the thread's only active for ~2 weeks every other month.
A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.
Three adventurers...fifteen colors. I've got a really good idea for a submission but my hands are full with my graphics set right now. Could someone post a reminder about 2-ish days before the due date so I can remember to make a submission?I can PM you a few days before January is over.
I can PM you a few days before January is over.
Three adventurers...fifteen colors. I've got a really good idea for a submission but my hands are full with my graphics set right now. Could someone post a reminder about 2-ish days before the due date so I can remember to make a submission?This is the prompt for February? Woo! Will do!
Cryxis pokes Tiruin.
You could totaly use the Prince of doom sprite for this.
Wink wink nudge nudge
Tiruin! Have you done that thing yet?Haven't forgotten you guys at all, despite my absence giving the sort of thingy which may say so. :X It's all in a USB drive!
(http://i.imgur.com/pGGTUiV.png)It's more beautiful than I could have possibly imagined.
Finally done! How's that Blitz? :D
-snip-Yeah you're absolutely right about his arm, I went ahead and used that change for the final copy.
-snip-You sure? I think I could've done a better job making his hair look like Kiritsugu's, but I was having a hard time doing the bangs. :S
(http://fc09.deviantart.net/fs71/f/2015/005/6/4/domestic_by_dragondeplatino-d8ct35r.png)I wonder what the purpose of using eye-tearing colors, no lighting and mostly bad, unnatural shapes is; they all just serve to make everything look bad.
I wonder what the purpose of using eye-tearing colors, no lighting and mostly bad, unnatural shapes is; they all just serve to make everything look bad.
I wonder what the purpose of using eye-tearing colors, no lighting and mostly bad, unnatural shapes is; they all just serve to make everything look bad.
The chicken has some potential though.
(https://dl.dropboxusercontent.com/u/63152810/lazy_shitty_10_minute_shading.png)
now isn't that a pretty swell looking chicken for ten minutes of messing around and not even trying to do things properly
p.s.: dawnfortress looked quite good
Well I'm sure it wasn't because it was a rather early NES game and also not because it was a big game without too much space for glorious graphic goodness.
- Detailed pixel art works very well when resized to 2x, but is indiscernible when viewed at 1x on modern 1080p and 4K monitors. In a game like Dwarf Fortress, graphical clarity is your first priority. Look at old sprites like those from the Legend of Zelda (http://www.retrogamezone.co.uk/images/sprites/nes/legendofzeldasheet1.gif). Those graphics had to have very simple designs because they were intended to be viewed on fuzzy CRT televisions.
I suck at picking my colors.
So, what do you guys think? The new style is a lot more time-consuming, but I'm really liking the results./me gives a thumbs up. She remarks that the style is very detailed.
(I can help you learn, since you also use GIMP. It's actually pretty easy, once you know how to do it.)So, what do you guys think? The new style is a lot more time-consuming, but I'm really liking the results./me gives a thumbs up. She remarks that the style is very detailed.
On another hand, I also wonder how you are able to make a rotating gif...GIF creation always fascinated me. >_<
I'd love that, thank you.(I can help you learn, since you also use GIMP. It's actually pretty easy, once you know how to do it.)So, what do you guys think? The new style is a lot more time-consuming, but I'm really liking the results./me gives a thumbs up. She remarks that the style is very detailed.
On another hand, I also wonder how you are able to make a rotating gif...GIF creation always fascinated me. >_<
I haven't figured out how to get the text tool to work well enough for me. I just free-hand it. :PI'd love that, thank you.(I can help you learn, since you also use GIMP. It's actually pretty easy, once you know how to do it.)So, what do you guys think? The new style is a lot more time-consuming, but I'm really liking the results./me gives a thumbs up. She remarks that the style is very detailed.
On another hand, I also wonder how you are able to make a rotating gif...GIF creation always fascinated me. >_<
Problems I'm having with GIMP: Text formatting (how to make stylish and very decorative text)
On another hand, I also wonder how you are able to make a rotating gif...GIF creation always fascinated me. >_<
Thanks for the adivce!
Your welcome! ^_^ And like I said with GUNINANRUNIN, hue-shifting is easy to learn if you focus on it hard enough. As long as a color is sufficiently dark, you can use it as a substitute for black.
Hey, thanks for the compliment! As for making .GIFs, I use ASEprite (http://www.aseprite.org/) for everything. It's a really intuitive program that lets you work with custom grid sizes, indexed palettes, layers and animation. I've used it for all of my pixel art for the past 2 years and it's never let me down. You can try out the older versions (http://www.aseprite.org/older-versions/) for free and buy the newest one for $10 if you'd like to support the developer.
And ASEprite works for things other than basic flashing between images...you can make the individual animations for a character and export them to sprite sheets to put them into your engine! (@cerapa you might want to look into this)
Greetings pixel artists. I happen to have a request.I made a few sprite sheets for this, but I don't know if you'll want to use them. They're definitely a bit rough.
-snip-
Greetings pixel artists. I happen to have a request.
-snip-
Your probably shouldn't be aiming for "realistic" animations, since pixel art is generally going to be quite stylized, the animations should be too.Woooah, before discarding the idea, give a 'why' about it :P
Mew mew
(http://i.imgur.com/BhkWDqy.png)
Greetings pixel artists. I happen to have a request.
-snip-
Did I win the December challenge? If so, I propose this challenge for January:
A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.
mmm, my mistake.
Do you still want the differently colored sprites?
So how do we submit our entries? Just plop them right into this topic on the 31st?Yes, or any day prior thereto.
*snip*
-snip-
-snip-
Well, the Spearman was a test since I've never done anything like this before. I could conceivably make the attack animations extend past their borders, but in all honesty I'm a little tired of dealing with that sprite set...and it would involve offsetting ALL of the sprites in order to keep it uniform, which would be a pain.
I can do it if you really want, but I was wondering if you'd rather have a new sprite, like maybe a commander or a ranged unit or multi-tile unit or something to help test out your code.
One question, though...why do you guys prefer Candlestick Cleric? I used my entry as a chance to practice character design, and I'm curious why you would like that design more than the other two.
-snip-
Well, the Spearman was a test since I've never done anything like this before. I could conceivably make the attack animations extend past their borders, but in all honesty I'm a little tired of dealing with that sprite set...and it would involve offsetting ALL of the sprites in order to keep it uniform, which would be a pain.
I can do it if you really want, but I was wondering if you'd rather have a new sprite, like maybe a commander or a ranged unit or multi-tile unit or something to help test out your code.
Don't get too attached to uniformity. Makes things way more difficult in certain cases.
You can do a multi-hex unit or a ranged unit(+projectile) next. I'm gonna do multi-hex guys first, but I need to write the code for handling projectiles and the like too at some point. Your choice really.
I'm an engineering student. I thrive on uniformity. i-i
What if I did a multi-hex (4 hex) mage that caused fire to erupt on the target panels? Would it still have to face six directions, or would it have to face ten (for each adjacent tile)?
I'm an engineering student. I thrive on uniformity. i-i
What if I did a multi-hex (4 hex) mage that caused fire to erupt on the target panels? Would it still have to face six directions, or would it have to face ten (for each adjacent tile)?
Six directions still. The particular directional animation used is dependant on the "centre hex". Consult this image (http://puu.sh/dJdfL/319bbfa824.png) if you want the specifics. And I wanna keep spells(which I am very, very far from coding) distinct from ordinary attacks, so make it a thrown projectile(as in, draw a seperate projectile sprite for the fireball). And draw the hex fire too. Attacks should be capable of inflicting arbitrary effects, so the fire will be useful when I get around to writing that part.
Will upload as soon as school starts!*cough*
It's been on my mind ever since x_xWill upload as soon as school starts!*cough*
So i found a program (http://kushi.lv9.org/pixelartshader/) that renders 3d models as pixel art. Unfortunetely, I can't read Japenese, but I managed to get a 3d model of mine to render.You can do that with just Blender/GIMP, too, if you don't want to read Japanese.Spoiler: 3D Model (click to show/hide)
It looks too "evil" (which it shouldnt) what with the narrow slit eye shading. I don't quite get how the shading works with the program (and it was fiddly enought to get anythong other than a solid colour).
Still, pretty cool stuff. I can't wait to work out how to get animations working :o
Hey, that's some really nice binary pixel art there, GUNINANRUNIN! The simple designs of Adventure Time translated really well to 2-color pixel art, and there's a lot of charm here for such simple designs. Nice job!Thanks for the compliments, I'd really love to do something more impressive though.
So GUNIN....Nope, I can't seem to make anything that looks even remotely good.
Did you ever finish that thing?
-snip-
Might I suggest a less-phallic looking Plump Helmet Man? Even changing the body to a similar color of the head would work.
Suggestion: make mushrooms look more phallic.^^
Tried making newer versions of some older stuff. Here's a man-eating shell.What do you use to draw?Spoiler (click to show/hide)
It used to look like this.Spoiler (click to show/hide)
Their proper sizes are 18x18 pixels.
Bat DemonSpoiler (click to show/hide)Spoiler (click to show/hide)
CapraSpoiler (click to show/hide)Spoiler (click to show/hide)
:D I love that gif.Depending on the backdrop, the details on the dark brown pieces may appear pretty murky.
I made this set of miniatures/figurine type-things which, like the hexes I posted a while back, I intend on using in a forum game (which will probably never happen).
(http://i1272.photobucket.com/albums/y388/_Shadowhammer_/FinalSprites_zpsoros0tcz.png)
I make the original sprites in a very plastic-y style with no dithering or anything, and then I overlaid a a partially transparent image of wood onto them so they'd look less plastic.
If I ever make the game, I probably won't include the person, 'cause people are lame and animals are cooler.
As usual, feedback would be welcome.
I'm thinking of making an ISG using pixel art. I don't know a lot about the technical aspects, though, like what size to make the image, how to make it larger without ruining the quality, how to make sprites, etc. I can make characters and doodle with paint.net well enough, I just don't know how to effectively keep using them without drawing them manually each time. (Basically a system for the updates) Any help?Well you can look at the two pixel ISGs I've made (1 (http://www.bay12forums.com/smf/index.php?topic=147662.msg5963518#msg5963518), 2 (http://www.bay12forums.com/smf/index.php?topic=143627.msg5653311#msg5653311)), Escaped Lurker has done a few as well. When it comes to pixel art usually you're going to be scaling the images up x2 or x4 (since pixels are squares, you have to resize by even numbers or else the drawing won't scale perfectly)—which is what I did for In the Dark and Stalk.exe—in order to make them readable on the forums, but if the drawings are hi-res you might not need to do that, but those would have to be very big drawings. Re-using sprites is something that a lot of artists get away with in video games, you'll be able to use the same kinds of tricks as long as you're conscientious about it, in order to make the work more manageable. What I did for both of mine was to choose a resolution and stick to it, that way the amount of time you spend on each drawing will be easy to gauge. If you're doing lots of scenes or trying to come up with new characters, do a really shitty storyboard first on notebook paper and scribble characters and interactibles like items, doors and switches where you want them to go. It's the same as designing levels for a video game really.
Sorry for double-posting! Here's something I made, kind of a prototype.That character looks fantastic IMO, really great dithering. The background, not so much, but the way I understand it it's a WIP. :PSpoiler (click to show/hide)I can't make it bigger without making it all blurry, though.Never mind, figured it out.
Sounds fun. I was about to ask about re-starting the challenges.
I'm in; who's trading with me?
Sounds fun. I was about to ask about re-starting the challenges.I'm busy punching my depression with understanding. So benevolent analogy aside, I'm in!
I'm in; who's trading with me?
Sounds fun. I was about to ask about re-starting the challenges.I'm busy punching my depression with understanding. So benevolent analogy aside, I'm in!
I'm in; who's trading with me?
...Also @Kal//Cryxis, if you didn't get the PM, I'm stating it here: I'm getting my USB back due to finals nearly being over, so your pics are arriving soon!
Daw. The pixels are so big that there's not much you could change without altering the impression he gives. He's pretty good, doing something tiny can be just as hard as a much bigger sprite. Just keep on keeping on. Try pushing your limits from time to time and upping the res, getting out of your comfort zone is usually the next step to improving your skills.Hooray, I'm not a talent less failure!
An army of pigmen.
I'd be willing to try an exchange.You're on!
Edit: I took the liberty to resize Nirur's art to remove the blur.Heh, thanks. I thought I'd remembered the forum's {img width= [2x]} tag as not leaving it blurry.
I'd love to do another trade if anyone is interested. I have the blank page syndrome right now and I'm sure drawing for someone would help me.
I'd love to do another trade if anyone is interested. I have the blank page syndrome right now and I'm sure drawing for someone would help me.
Colour me interested for a trade - haven't done much pixeling for close to three months, so a drawing instead of some project would suit me just fine.
Hey Lurker, since Tir hasn't responded yet, wanna do art exchange (http://www.bay12forums.com/smf/index.php?topic=144473.msg6202787#msg6202787)?>.>
We can still do eet too. <: Gig hasn't given me a challenge back anyways but I can still do two at a time.Hey Lurker, since Tir hasn't responded yet, wanna do art exchange (http://www.bay12forums.com/smf/index.php?topic=144473.msg6202787#msg6202787)?>.>
<_<
I had net problems -_-
I'm still interested :'(
Send the challenge through PMs (as well as any possible size limit). I'll do it.We can still do eet too. <: Gig hasn't given me a challenge back anyways but I can still do two at a time.Hey Lurker, since Tir hasn't responded yet, wanna do art exchange (http://www.bay12forums.com/smf/index.php?topic=144473.msg6202787#msg6202787)?>.>
<_<
I had net problems -_-
I'm still interested :'(
I love the background, especially the swirling nebula in the back.Thank you! I recommend viewing it with the Darkling theme, the contrast makes it much more impressive.
Here's a 7 color thing I made!Spoiler (click to show/hide)
Very nice, man! I've always been a sucker for navy and this piece is no exception.Thank you!
The planet in the upper-left looks a little lumpy, though. Don't be afraid to use the circle tool for things like that! ;)
GUNIN?I love the background, especially the swirling nebula in the back.Thank you! I recommend viewing it with the Darkling theme, the contrast makes it much more impressive.
How do I post the challenge you gave me? {Female Knight with Foot in Kawaii-colored jelly}How do you post it? You could send it to me in PM or post it here, if that's what you mean, whatever you like. Just upload it to imgur and link it.
I think I lost the size we both agreed on x_x
And did you get the continuing messages on what challenge I sent you?
Heyo everyone.Your outlines are very jaggy, they could use a little bit of AA. Her eyes are noticeably different sizes and her boots are differently shaped.
I'm working on an update for TLCM and I need a little advice and feedback.Spoiler: Very minor spoiler for the next update (click to show/hide)
How does the sprite look? Are the colors okay? Feel free to suggest edits, I'm not dead-set on the design or colors.
Well...isn't that the style she's going for? From what I can see, TLCM uses a style of oekaki inspired by MSPA. You draw at a 1x zoom with an aliased brush and the finished result is something like this (http://mspaintadventures.wikia.com/wiki/File:John_Egbert2.png). It looks a little sloppy, but makes updates easier and has a certain charm to it.Oh I see. Carry on then!
Heyo everyone.
I'm working on an update for TLCM and I need a little advice and feedback.Spoiler: Very minor spoiler for the next update (click to show/hide)
Does the color look okay? It's not too dark, is it?
How does the sprite look? Are the colors okay? Feel free to suggest edits, I'm not dead-set on the design or colors.
People don't give a hoot about the art in forum games anyways. The storyline is what's important.Why not both? I enjoy Solifuge's Blunderbus game because of how impressive the pixel art is.
People don't give a hoot about the art in forum games anyways. The storyline is what's important.Hey :<
On the other hand, it's very rare to find a popular comic with great art but terrible writing.
Anyways, anyone wanna do an art exchange? Finally no exams!I do!
[img snip]Hey, now. You're not supposed to post yours first; your nice colors and actually caring about backgrounds was intimidating.
My art exchange for Nirur Torir!
[img snip]Hey, now. You're not supposed to post yours first; your nice colors and actually caring about backgrounds was intimidating.
My art exchange for Nirur Torir!
Aw yeah! I'm gonna use it for my avatar, if you don't mind!I do not, in fact, mind at all.
Hello everyone! Nice work, all around. Figured I should probably share my work too.Spoiler (click to show/hide)
Hello everyone! Nice work, all around. Figured I should probably share my work too.Yeah that dragon is pretty great!Spoiler (click to show/hide)
You're pretty good at animating, not sure how you do. Even my avatar, which is basically only two images was tedious for me. Maybe I put too much details in it, making it harder to edit?You probably need to make better use of tools and layers.
You're pretty good at animating, not sure how you do. Even my avatar, which is basically only two images was tedious for me. Maybe I put too much details in it, making it harder to edit?
You're pretty good at animating, not sure how you do. Even my avatar, which is basically only two images was tedious for me. Maybe I put too much details in it, making it harder to edit?
Thanks! I use GraphicsGale, which is about $20, but has a 30 day free trial. It has onion skin (transparent frame overlay), which is immensely useful for animating. It is very unlike photoshop/gimp, so for me there was a learning curve. Worth it, though!
What program did you use for your avatar? I think it's pretty neat - it seems sinister.
Spoiler (click to show/hide)
Yeah I'm beginning to notice that. I'm garbage at doing anything else, though. :PSpoiler (click to show/hide)
Heh. You have a real knack for binary pixel art GUNINANRUNIN! I like how you pulled off the shading on the helmet with only two colors to work with.
DALaziness (or wrist delays, but get better soon) is no obstacle! Just PM what you want drawn. I need a bit to think of something.
well
As long as you're okay with me being a bit lazy (naturally this would also allow you to be lazy), otherwise i have no problems with standing aside for someone else. :v (also note that i have a bit of temporary problems with my mousing wrist, so it might take a few days before i get going)
So wait, is there a challenge currently going on or what?RL issues stopped me from doing much of anything. (http://www.bay12forums.com/smf/index.php?topic=42204.msg6309606#msg6309606)
DA
well
As long as you're okay with me being a bit lazy (naturally this would also allow you to be lazy), otherwise i have no problems with standing aside for someone else. :v (also note that i have a bit of temporary problems with my mousing wrist, so it might take a few days before i get going)
And my wish for thee, mine good person, would be...(https://dl.dropboxusercontent.com/u/11872122/2015/Misc%20Bay12/Dapper%20Seahorse%20for%20Shook.png)
A
SERIOUSLY DAPPER
SEAHORSE.
I would like either: A cutebold wearing strange headwear, or
a raptor getting the best present ever.
Isn't it already tiled in the picture? This is 3x3, right?Yeah. If I tile it any more it wouldn't look very good.
Admittedly, they were mostly just made through a lot of copy and paste, if I even touched them at all.
Admittedly, they were mostly just made through a lot of copy and paste, if I even touched them at all.
No shame in that. Looks really cool, though! Keen edits.
EDIT: I've felt like doing DF tilesets again... I've been doing more furry-type stuff lately and I'm getting the itch to play DF again, with the Vilous mod. This led me to try making a sergal or something.
(http://i.imgur.com/d2kGm5g.png)
Left is 12x12. I couldn't figure out the arms so I just left it armless. Right is 24x24, which I'm happier with. I wonder how these'd look when colored by DF. I never feel my grayscale ramp works out right when I last did this stuff, haha.
Neat! Is that for some sort of a modern/sci-fi game? What you've got so far is great but that car feels a little scrunched in the circle.Someone had "artist needed" on their thread so I popped in and made some sprites for it. AFAIK it's a modern thing. Yeah I didn't feel like drawing an entire HMMV. :P Plus it feels good to respect scale a little bit by making it look like those soldiers could fit inside. I also thought that maybe instead of the cars being actual units they could just be something you attached to a squad of infantry and it made them faster.
Also, if you're going to make angled versions of the pipes/roads, remember to use RotSprite rotation! It's a lot easier to clean up than the normal rotation.
Tiru, it's okay. I kind of assumed you weren't going to quite a while ago...I actually was :-\ and...I did :'( But I was very unhappy with it and then looked at what specifics others did and then I somehow 'gave up' due to anxiety from making them, which is perfectly contrasted by my want and love of art and making art.
We can make art requests here?Yes you can. :) You can post about general details, like 'can I request an avatar of {details}' and people are free to pick it up. I know a few people who are pretty much into pixel art (but aren't or haven't posted in this thread :P), but yeah. GUNIN seems to have snipped out that bit in the OP, but you can make requests here.
Just put a description in the thread, somebody will get around to it.^^This.
I'd say personally make the flashing red lights a bit more obvious, it's a little hard to tell if they're changing or not. Or maybe they're not changing, and it just looks like they are.
(https://cloud.githubusercontent.com/assets/7305553/15100338/d1cca56c-1566-11e6-990c-388a0b7f8bfd.gif)
(https://cloud.githubusercontent.com/assets/7305553/15100339/d1ee9528-1566-11e6-830c-4ad81da76be4.gif)
(https://cloud.githubusercontent.com/assets/7305553/15100340/d1f3c1b0-1566-11e6-81dd-7726d97658b5.gif)
(I have no idea why these are out of sync :/)
Oh, actually, GUNIN, d'you still have that one Kitsurugu Kirby sprite? I can't access the message that it was in for some reason :/Yes I do!
I redid this Kiritsugu Kirby character. I left out the guns but I think his hair is way better.He just looks so done with life now, holy shit. I like it. Might have to reconsider my avatar choice now.Spoiler (click to show/hide)
I've got a couple here since I last showed up:Nice dithering. That's probably my weakest area.Spoiler (click to show/hide)
I'm good at dithering, which is why I never get anything done! Zzzing!o_o You're that person who was making a pixel game with a female protagonist! :D
If you have Photoshop, dither brushes are a thing. Probably in SAI as well. But it's not too hard to just do the patterns yourself and copy-paste. I wouldn't go through the hassle of exporting from Aseprite just to use a dither brush unless I was doing quite a big sprite.I'm good at dithering, which is why I never get anything done! Zzzing!o_o You're that person who was making a pixel game with a female protagonist! :D
Love your art! :) (Isn't there a way to make like a template of dithered pixels in a constructed pattern? I'm in favor of that being possible, given many free digital art programs having a layering option and such. ._.;)
Created a pal for Masha up there, it's Milica!Your art is really great.
(http://i.imgur.com/odSU9kM.gif)
Created a pal for Masha up there, it's Milica!You're too good at this.
(http://i.imgur.com/odSU9kM.gif)
I'm working on a really big piece. It might be a while before it's finished, but I'm looking forward to show it off.I look forward to seeing it.
I've recently started to actually try and put some effort into learning how to make pixel art and wouldn't mind some feedback on what I've done so far. If you could look over these two bits I'd be grateful.The shading on the torch seems wrong to me, but god knows I can't shade well.Spoiler (click to show/hide)
I've recently started to actually try and put some effort into learning how to make pixel art and wouldn't mind some feedback on what I've done so far. If you could look over these two bits I'd be grateful.I've seen your game, and I would say that if that character is going to be used as a sprite on the actual map, that the lighting isn't really appropriate. If your game doesn't have dynamic lighting, it's best for in-game character sprites to be lit in the same manner. For Blitz Dungeon I would recommend that every character is top lit, with no real dominant light source coming from the left or right. Exceptions would be sprites that you make specifically for cutscenes, menu art, portaits, and so on.Spoiler (click to show/hide)
I like the look of that so far, GUNIN! It's a nice desert-y palette without being all yellow/oranges.Thanks! I've been working very hard on it. I just opened pixel art commissions on my DeviantArt and I wanted something I could show off.
(http://i.imgur.com/3XGEznw.png)Sweet.
(http://i.imgur.com/ge5pRwx.png)(http://i.imgur.com/6eWxmTo.png)
(http://i.imgur.com/kIvztBc.png)(http://i.imgur.com/dTbaClX.png)
(http://i.imgur.com/ww3uTr4.gif)Something about how the thing she's holding is held and moves behing her seems off to me.
moo~
(http://i.imgur.com/3XGEznw.png)These belong in a video game!
(http://i.imgur.com/ge5pRwx.png)(http://i.imgur.com/6eWxmTo.png)
(http://i.imgur.com/kIvztBc.png)(http://i.imgur.com/dTbaClX.png)
Are some of them tiered? Like gold is better than bronze which is better than black?Unless it belongs to Scaramanga, I'd be more entertained if the golden guns were weaker than their bronze or black counterparts. You know, cause gold's a soft metal.
Just because it's colored gold, doesn't mean it's made of gold. Not to mention a gun made of actual gold would not survive being fired.Are some of them tiered? Like gold is better than bronze which is better than black?Unless it belongs to Scaramanga, I'd be more entertained if the golden guns were weaker than their bronze or black counterparts. You know, cause gold's a soft metal.
-guns-Can I animate one of your guns firing?
Spoiler: Update on the WIP (click to show/hide)
I'm at a loss for what to do with the sand and the robot's chassis, both of which I feel need more detail. I'm just not sure how to implement that detail.
I'll probably eventually figure out the weapon.Spoiler: The reference I used to make this. (click to show/hide)
E:-guns-Can I animate one of your guns firing?
(http://i.imgur.com/3XGEznw.png)
(http://i.imgur.com/ge5pRwx.png)(http://i.imgur.com/6eWxmTo.png)
(http://i.imgur.com/kIvztBc.png)(http://i.imgur.com/dTbaClX.png)
Shadow of the Colossus?Spoiler: Update on the WIP (click to show/hide)
I'm at a loss for what to do with the sand and the robot's chassis, both of which I feel need more detail. I'm just not sure how to implement that detail.
I'll probably eventually figure out the weapon.Spoiler: The reference I used to make this. (click to show/hide)
E:-guns-Can I animate one of your guns firing?
Nope. It's from this Japanese thing that's from the makers of Armored Core I think.-snip-Shadow of the Colossus?
These belong in a video game!I just looked at a photo of the firearm and used that and my knowledge of the particular gun (guess which ones I've fired in real life!) to create a few visually distinct variants. There's no tiering to them, they're just a number of visually and somewhat functionally unique variants.
Metal Slug Online or something!
How'd you draw them, did you have a reference? Did you sketch them on paper first?
It's simple, but the colors and geometry are very appealing.
I pixelled: -snip-Looks like Isaac Clarke found some Space Marine pauldrons.
(http://i.imgur.com/qjoNSmm.png)I like it. I wouldn't mind seeing it drawn much bigger.
Das Punkenboot
That's pretty well-done! The high amount of dithering reminds me of a lot of late-NES JRPGs. Would that be built out of tiles or sprites like the Zelda II sword? Eyeballing it, that seems to be 8 minisprites wide?
Here she is in her natural environment
As all good shooters do, of course.Here she is in her natural environment
Shooting down the end of an empty corridor, wasting her ammo constantly? :P
You've never seen anyone use an indoor shooting range (http://www.ombgunrange.com/wp-content/uploads/2013/07/OMB-Guns-Indoor-Range-71.jpg)?Here she is in her natural environment
Shooting down the end of an empty corridor, wasting her ammo constantly? :P
I thought those were doors on the far wall, but now I can see it.Same.
Actually, no.You've never seen anyone use an indoor shooting range (http://www.ombgunrange.com/wp-content/uploads/2013/07/OMB-Guns-Indoor-Range-71.jpg)?Here she is in her natural environment
Shooting down the end of an empty corridor, wasting her ammo constantly? :P
Spoiler: The sprite sheet grows. (click to show/hide)Spoiler: My first walk cycle. (click to show/hide)
Edit: I made a video where I animate the above walk cycle.
https://www.youtube.com/watch?v=vN0CgHjZNf4&feature=youtu.be
I've been meaning to make more videos where I draw pixel art but something always made me stop.
I didn't know this thread existed until a minute ago. Is the occasional pixel-scale Oekaki Illustration okay?That's just fine.
I drew an Arctic Kobold, some custom species i've had for a while. I'm pretty proud of it, although there are some things i would probably tweak.Looks cool! I like your palette.Spoiler (click to show/hide)
(https://media.giphy.com/media/xUA7bc6xeIr7OqsZ5m/giphy.gif)Good job for a first try! Most people don't start out straightaway with animation.
I've never really tried pixel art, myself, but I gave it an attempt, and made a pretty nice (In my opinion) .gif of a mounted cannon. Bit small, though. What do you think of it, and what do you think I can improve upon in the future?
I know it's probably pretty shit, especially compared to the works of art you've all been chirning out. What can I improve?
I've also been making miniscule Coats of Arms for a forum game I'll soon start. Would love some feedback on them too!
Hey that's great! I really like the background, the trees look very convincing and you've really nailed the foggy atmosphere. Looking forward to seeing it animated.Spoiler (click to show/hide)
My first serious attempt at pixel art. What do you think?
It's kinda repetitive because those are game sprites.
Did you make those sprites yourself? If so, holy shit, that's amazing! If not, I still like the way you compiled them. Has a nice, somewhat omnious feel to it.
Spoiler (click to show/hide)
If you're making a brighter color you:
- Shift towards a warmer (more red) hue
- Decrease saturation
- Increase brightness
If you're making a darker color you do the opposite.
- Shift towards a colder (more blue) hue
- Increase saturation
- Decrease brightness
I like the bridge not contrasting much with the background, it adds to the gloomy atmosphere. It will be more noticeable once i add rain bouncing of the surface.Objects that are further away should always look less saturated than objects in the foreground. Because the bridge has the same saturation and brightness as the background it doesn't look like it's connected to the rocks. If you don't keep your background and foreground distinct this will come back to bite you later on. https://s-media-cache-ak0.pinimg.com/originals/51/a6/0e/51a60e369021199df0c3f53c806ed7b1.jpg The lower left image is the best example of what I'm talking about. You can very clearly tell what objects you're supposed to focus on because of the differences in saturation. Your background looks good, so if you just made the bridge more saturated the contrast would improve without messing with the dimness you're going for.
Well, that was my first attempt, i also see that not everything is in it's place. Trees are alright with my vision, but the rocks require correcting.
Well, my grays, browns, purples and greens are the same saturation and hue, just changing the value. I don't really know how to improve this.
I know it's probably worse like that, but i can't help my prefference of mood over aesthetics.
A little update on the game's look:My only actual criticism is of the bridge elements. Everything else is so atmospheric and world-building relevant--except the bridges-- It would go a long way to make the bridges arc up or down and have some supports (either rope up top or beams underneath) would increase production quality immensely.
(https://s2.postimg.org/ri35l896x/Runner_2017-06-07_18-11-30-91.gif)
I think this version looks the best, and is the version i'd like to play lolA little update on the game's look:My only actual criticism is of the bridge elements. Everything else is so atmospheric and world-building relevant--except the bridges-- It would go a long way to make the bridges arc up or down and have some supports (either rope up top or beams underneath) would increase production quality immensely.
(https://s2.postimg.org/ri35l896x/Runner_2017-06-07_18-11-30-91.gif)
The lantern flames seem... off. It doesn't really seem like a flame billowing upwards to me.It's a weird engine peculiarity that causes it to flicker when the sprite is changed. This is what the animation looks like outside of it:
It took me quite a while to work out what was going on with the ice-cream (that is an ice-cream, right?), and her left shoulder seems to be MIA, but otherwise I like it. Your limited-palette work is still good!Oh... so she isn't holding a bleeding dragon tooth moments after tearing it from its place in a fiery maw? Darn.
It took me quite a while to work out what was going on with the ice-cream (that is an ice-cream, right?),Yup, that's some manner of frozen treat.
and her left shoulder seems to be MIA,
but otherwise I like it. Your limited-palette work is still good!
Oh... so she isn't holding a bleeding dragon tooth moments after tearing it from its place in a fiery maw? Darn.In earlier drafts I was trying to make it look like she was crushing the cone but i couldn't quite pull it off!
Anyway though, I think the missing shoulder is due to the style of shading; it's the same reason the hat doesn't have an outline all the way around. Can confirm, is very good!
EDIT: @Giglamesh, very nice!
A scholar character.You're improving!
(http://i.imgur.com/W5x8Jbi.png)
What's she holding?He's holding a tiny purse with a long thin strap. Sort of like this (https://ae01.alicdn.com/kf/HTB1Oy7sJpXXXXX_XpXXq6xXFXXXd/2015-New-Fashion-Lovely-Cute-Mini-PU-Leather-Bag-Adjustable-Women-s-Shoulder-Bag-Draw-String.jpg).
And is she wearing a striped sweater or something over her dress? :P
I guess these fit here.It looks like care was taken in the individual placement of pixels, though I would expect a little anti-aliasing to clean up those jagged lines, so I'd say yeah it fits here. I'd say that's closer to oekaki than pixel art and in some communities they would not define it as pixel art.
(http://i.imgur.com/jKQESu1.png)(http://i.imgur.com/uNgmm3T.png)
So I've made some changes. Only problem now is it looks too feminine. Not sure how to fix that.
(https://i.imgur.com/tKk5C6q.png)
(https://i.imgur.com/vx4sbPb.png)(https://i.imgur.com/XAG0NUt.png)(https://i.imgur.com/uo1IQir.png)(https://i.imgur.com/RYFVDsj.png)
Also while I'm at it, might as well share my own work. It's not finished and probably never will, but it's not completely aweful so...That animation is so very close to being fully realized! I love seeing the rotation of his body translated into strikes and seeing that in the wrinkles on his clothes. My main problem is that, while the speed of the kick is definitely there with how we see the leg prepare for one frame and then strike, I think you need to linger on the extended leg more so we have time to realize that he did in fact reach out for a kick. Right now it passes so quickly that it feels like there was not an actual strike, which might be fine if we could see a character reacting to the hit, but here it doesn't look great.
Ah shit. What's the name of that new soulsvania game? Is he working on that one? The priest one looks VERY similar to the game's art style.It says in the description of the piece that it's for Blasphemous.
I don't think jet planes have machine guns mounted like that. Pretty sure they're supposed to be in the wings or nose.Thank you for your advice, I have modified the sprite:
Jet planes move pretty fast, and if you have a machine gun sticking out like that, it's gonna kick up plenty of wind resistance.
L E W DThanks!
Let's get this thread up and running again.Animation looks fine to me, If I might suggest bringing back of the the cape forward a bit more, and changing the back of the cape to be a lighter shade of brown?
-snip-
Cape/cloak feels a bit off? Is there something I can do to fix it or do I just need more frames?
(https://i.imgur.com/gmPXq7h.png)Much better!
Fakedit: Actually, did you use some strange filters or some kind of a transparent gradient layer on top of the pieces to the right and left? Something looks a little off with the colors.
The soulsplosion reminds me of a similar sprite from a SNES game...I think it was either Soul Blazer or Actraiser (perhaps both since they were made by the same people and some minor assets were reused between their games).
Oh, memes in games, gross, I thought he was just a cute frog knight boy
thats my hot take
I fucking adore your sci-fi sprites, those are so cool! I see that cute ass dragon too. Is there anywhere else I can follow your work?
Those marble guys (they are ripped like statues and also white, thus marble) are the best.the 'marble guys' aren't actually marble, it's just the art style that i stick with when drawing them, but thanks!
I might as well throw up some rune things I made up in paint a few months back over the course of roughly 1-2 hours.The symbols have a kind of subtle unity in their design, it's nice. Most of all I like the colors you chose though.Spoiler (click to show/hide)
A silhouette thing for a nun mecha quest first post I've been thinking about doing lately.
Is it really a silhouette if there are internal lines? There are a few ways to improve the depth of it with internal lines by adding more surfaces but it's always going to look flat really, since there's no shading, which must be his intent, unless he uses it as a base later.A silhouette thing for a nun mecha quest first post I've been thinking about doing lately.
Pretty good, although a little flat, but i dunno if that was what you were going for or not. Besides, dimension with sillouettes is hard.
I mean I'd say you've got your style pretty well nailed down.