Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Parsely on October 05, 2014, 01:32:59 am

Title: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 05, 2014, 01:32:59 am
(http://i.imgur.com/QSJ7DF6.png)
(By the lovely Jack_Bread)

Welcome!
This is a place for pixel artists. Post your WIPs, stuff you've just finished, even if you haven't done anything in months, find some stuff you worked on years ago and show it off! Characters, tilesets, scenes, anything goes. You don't need to be an artist yourself to appreciate or talk about pixel art. You're welcome to ask for opinions about your stuff and get some critical feedback from the users here. I also encourage everyone to talk about art and styles they admire, from video games or elsewhere.

Quote from: Pixel Art According to Wikipedia
Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level.

Tutorials
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Orange Wizard on October 05, 2014, 01:45:24 am
POSTING TO MAKE A REQUEST
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 05, 2014, 01:50:47 am
POSTING TO MAKE A REQUEST
Go on..
Title: Re: Lair of the Pixel Artist
Post by: Orange Wizard on October 05, 2014, 01:53:26 am
Sorry, did I say "request"? I meant "watch". Posting to make a watch. Yeah.

Spoiler: Alternative response (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 05, 2014, 01:56:51 am
Do you want me to draw a bearded orange or something? I mean I could do that if you wanted me to.
Title: Re: Lair of the Pixel Artist
Post by: KingofstarrySkies on October 05, 2014, 01:58:38 am
Requesting~!

Canadian Nazi with an oversized Revolver? :3
Title: Re: Lair of the Pixel Artist
Post by: Orange Wizard on October 05, 2014, 02:02:01 am
Yeah, alright.

I don't really care that much, honestly. I'm just tired and am saying many silly things.
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on October 05, 2014, 03:00:49 am
This pleases me
Title: Re: Lair of the Pixel Artist
Post by: Cheeetar on October 05, 2014, 03:02:42 am
This is cool- potentially better suited to 'Creative Projects' though?
Title: Re: Lair of the Pixel Artist
Post by: Loud Whispers on October 05, 2014, 04:17:58 am
Pixels :D
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 05, 2014, 06:00:55 am
PTW/probably contribute
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on October 05, 2014, 07:49:25 am
PTW

I'll probably contribute.

Oh, also this may be of interest. (http://www.bay12forums.com/smf/index.php?topic=141259.0)
Title: Re: Lair of the Pixel Artist
Post by: mastahcheese on October 05, 2014, 08:18:55 am
I need more excuses to be artistic.
Particuraly with pixels.
Title: Re: Lair of the Pixel Artist
Post by: LordSlowpoke on October 05, 2014, 01:45:03 pm
posting to draw symbolic shit in 8bit and expect people to make sense of it

also watch i guess
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 05, 2014, 02:08:42 pm
This is cool- potentially better suited to 'Creative Projects' though?
It's not a project though.
Title: Re: Lair of the Pixel Artist
Post by: burningpet on October 05, 2014, 03:30:46 pm
http://www.pixel.tools/

Here's a nice online pixel art editor that also allows people to draw together.
Title: Re: Lair of the Pixel Artist
Post by: Octobomb on October 05, 2014, 04:03:06 pm
Looks fun. Anyone want to try it?
Title: Re: Lair of the Pixel Artist
Post by: KingofstarrySkies on October 05, 2014, 04:07:58 pm
Sure. Alias is KingOfStarrySkies.
Title: Re: Lair of the Pixel Artist
Post by: Octobomb on October 05, 2014, 04:17:58 pm
Sure. Alias is KingOfStarrySkies.
Internet is being a little derpy, but I'll keep trying. I'll post an edit if I give up.
Title: Re: Lair of the Pixel Artist
Post by: mastahcheese on October 05, 2014, 04:22:44 pm
O.O

I will totally try that when I have access to my laptop.
Title: Re: Lair of the Pixel Artist
Post by: Octobomb on October 05, 2014, 04:34:14 pm
I'm sorry KoSS but my Internet is truly derpy tonight. Tomorrow, we shall paint. But not tonight.
Title: Re: Lair of the Pixel Artist
Post by: Graknorke on October 05, 2014, 06:29:06 pm
Posting to admire fine art.
Title: Re: Lair of the Pixel Artist
Post by: Cheeetar on October 05, 2014, 06:32:02 pm
This is cool- potentially better suited to 'Creative Projects' though?
It's not a project though.

The description of the thingo is 'Visual arts, music, writing, and anything else you are working on that you'd like to share.', and it's been used not entirely for 'projects' in the past before. For example, the thread for posting random stuff people made (http://www.bay12forums.com/smf/index.php?topic=98415.0) (which this seems to fall into, just specialised for pixel art stuff.)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 05, 2014, 09:18:40 pm
Okay.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 05, 2014, 11:17:21 pm
Cacame Hammerdorf
(http://fc08.deviantart.net/fs71/f/2014/274/d/7/hammerdorf_by_thelasthokuten-d819z1i.png)

Original post was on my DA page: http://thelasthokuten.deviantart.com/art/Hammerdorf-485874342
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on October 06, 2014, 03:36:41 am
I would like to make a request.
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on October 06, 2014, 08:17:52 pm
What is it?

We could also make contests out of people's requests. :P
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on October 06, 2014, 08:34:04 pm
It's good!

I like it, and I noticed that the last stanza of the linked poem reflects one of your (old?) avatars about the companion cube.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 06, 2014, 08:57:37 pm
Yo, Gunin!
How's about instating a note in the OP about public requests? :3

Given my time, I believe I can do tiny short <200x200 pixel pics. Like the background of my avatar, as an example.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 06, 2014, 09:33:12 pm
PTW/probably contribute
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on October 06, 2014, 11:41:57 pm
My request is *drum roll*
...
...
...
A Kirby, dual-wielding guns.
Title: Re: Lair of the Pixel Artist
Post by: Cptn Kaladin Anrizlokum on October 06, 2014, 11:56:48 pm
Hey, I guess I'll just PTW for now.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 07, 2014, 02:55:41 pm
Yo, Gunin!
How's about instating a note in the OP about public requests? :3
Yeah I've been meaning to do something like that.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 07, 2014, 04:06:17 pm
DP: OP updated with request template. It's a bit long-winded.

Three week challenge is forthcoming! Gird thy loins, future participants! >:c
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on October 07, 2014, 04:16:56 pm
BlitzDungeoneer
Description A Kirby with a dark, anime-ish hair style, dual-wielding 2 pistols..
Size: Don't particularly care, but big enough to be an avatar.
Priority: Sometime in the next week or two, before I forget about it.
Purpose: Avatar.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 07, 2014, 04:18:06 pm
GUNINARUNIN
Description A Kirby with a dark, anime-ish hair style, dual-wielding 2 pistols..
Size: Don't particularly care, but big enough to be an avatar.
Priority: Sometime in the next week or two, before I forget about it.
Purpose: Avatar.
Nonono, you're supposed to put your own username in there, then artists can choose to accept it.

E: Anyways yeah I accept Blitz's request. :p You want him to have dark animu hair and guns? Who did he eat?
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on October 07, 2014, 04:35:20 pm
That's for me to know, and either reveal if it's vital, or after you're done it.
Title: Re: Lair of the Pixel Artist
Post by: Cthulufaic on October 07, 2014, 06:42:55 pm
I dun made a cyborg/cylon ninja (http://i1245.photobucket.com/albums/gg589/Cthulufaic/Ninjer_zps857ce76e.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 08, 2014, 12:39:28 am
Spoiler (click to show/hide)
Sprite sheet for a basic side-scroller.
Title: Re: Lair of the Pixel Artist
Post by: Cptn Kaladin Anrizlokum on October 08, 2014, 01:50:46 am
[Kaladin]
Description: Kaladin keeps vigil on a stony cliff. (Facing away from the viewer, or at an angle)
A dark wind blows over the bleak landscape, breaking on a distant hill. Within the hill, a single seed has begun to blossom, and its light resists the oncoming darkness.
Look at my avatar to give you an idea...
Size: Well, some details would be nice. A couple hundred pixels maybe? I would like it to be twice as wide as it is tall. Beyond that is up to you.
Priority: Well, it can wait.
Purpose: I will probably change my avatar to it, or make a rotator...
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 08, 2014, 04:28:25 am
[Kaladin]
Description: Kaladin keeps vigil on a stony cliff. (Facing away from the viewer, or at an angle)
A dark wind blows over the bleak landscape, breaking on a distant hill. Within the hill, a single seed has begun to blossom, and its light resists the oncoming darkness.
Look at my avatar to give you an idea...
Size: Well, some details would be nice. A couple hundred pixels maybe? I would like it to be twice as wide as it is tall. Beyond that is up to you.
Priority: Well, it can wait.
Purpose: I will probably change my avatar to it, or make a rotator...
If its going to be set as an avatar, do note that that small box keeps the view angle on the whole piece, and not the subject only--if the background is going to be part of the foreground :3

Desc of Kaladin? :D
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on October 08, 2014, 05:30:49 am
(http://i.imgur.com/ykPnp0B.jpg)
A little something I made out of boredom.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 08, 2014, 09:48:48 am
That looks like you used a brush.
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on October 08, 2014, 10:33:02 am
Nope.
Title: Re: Lair of the Pixel Artist
Post by: Cptn Kaladin Anrizlokum on October 08, 2014, 02:22:49 pm
If its going to be set as an avatar, do note that that small box keeps the view angle on the whole piece, and not the subject only--if the background is going to be part of the foreground :3

Desc of Kaladin? :D
Yeah... Like my current avatar ish?

I knew I forgot something. That's what I get for posting at 1am. Sorry.
Spoiler: Something like this? (click to show/hide)
But I have long dirty-blonde hair... In case you wanted to do something else.
Title: Re: Lair of the Pixel Artist
Post by: burningpet on October 09, 2014, 11:39:49 am
a Ganesh punching animation WIP. tried to imagine a 4 arms dude boxing.

(https://dl.dropboxusercontent.com/u/21309241/GaneshPucnh.gif)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 09, 2014, 12:08:31 pm
That's going to be badass when it's finished.
Title: Re: Lair of the Pixel Artist
Post by: Neonivek on October 09, 2014, 12:53:59 pm
I guess I'll do the impossible and try to make that dang Evander Justice sprite...

My spriting ability is one of the things I need to improve before I can finish that game >_<

The hard part is doing glasses without washing out his face.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 09, 2014, 03:03:32 pm
I guess I'll do the impossible and try to make that dang Evander Justice sprite...

My spriting ability is one of the things I need to improve before I can finish that game >_<

The hard part is doing glasses without washing out his face.
Could I see?
Title: Re: Lair of the Pixel Artist
Post by: Neonivek on October 09, 2014, 03:07:06 pm
Yeah I'll post it when I am done.

Unless you mean the mock sketch

Because I know that he has formal slicked back hair, glasses, a small blue overcoat that goes down to slightly above his knees held together by a small chain, thick leather gloves, white under shirt, brown pants, thick boots.

The other member of the Justice Family I havn't quite got the hang of how she should appear nor her name (problem is that the names are roman themed). I only know that she should actually have some muscle tone (She is a strong lady and quite athletic) and her clothes should be functional somewhat explorer's outfit like... Possibly with a pancho because that would look nice... maybe with little colorful string things attached to it. Bare arms but she should have a vest of some sort and beige pants with large boots that come up her calfs. Probably have her colors be lighter compared to Evander's Stark colors OR for her to have similar color scheme. hmmmmm.

Hair I am thinking of that Luriel Braid thing, I would prefer shorter hair but that might not be setting appropriate... so either a braid or medium length hair. Color I have no idea...

*checks for a while* Great I am never going to be happy with a name. Maybe Atra or Ravus (Latin colors... for names)... Atra could work and give her a dark color scheme.
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on October 09, 2014, 03:48:14 pm
Nirur Torir
Description: Start the weekly challenges.
Size: I feel that 80x80 would be good for the first one. Avatar size!
Priority: Today would be kinda nice.
Purpose: Art for the Creative Projects board! Ink for the canvas throne!
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 09, 2014, 04:42:58 pm
Three-week challenge starts this Saturday.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 10, 2014, 10:55:01 am
Tiny soldier sprites for a game or summin'.

(http://i.imgur.com/VGian1P.gif)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 10, 2014, 12:38:30 pm
The spears look like they're getting longer instead of moving up and down. If I zoom in I can see that the brown pixels actually do move upwards, but it blends too well with the black outline for the casual observer to be able to tell, so maybe forgo the outline on the butt of the spear.

Characters themselves look pretty neat! I like the shields.
Title: Re: Lair of the Pixel Artist
Post by: Arx on October 10, 2014, 01:33:55 pm
The spears look like they're getting longer instead of moving up and down. If I zoom in I can see that the brown pixels actually do move upwards, but it blends too well with the black outline for the casual observer to be able to tell, so maybe forgo the outline on the butt of the spear.

I seem to be disagreeing with Gunin on these matters a lot, but it looked okay to me. The black outlines on the but do get cut off though, which is probably a problem.

Quote
Characters themselves look pretty neat! I like the shields.

Can definitely agree on both these points.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 10, 2014, 01:36:16 pm
I seem to be disagreeing with Gunin on these matters a lot-
What? The topic is hardly two pages.
Title: Re: Lair of the Pixel Artist
Post by: Arx on October 10, 2014, 01:38:13 pm
I disagreed with you about something a bit subjective on a recent piece of writing in TWA. I don't think I actually disagree with you much, it just feels like I do because I've done it twice in a week or so.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 10, 2014, 02:07:04 pm
Oh, okay.
Title: Re: Lair of the Pixel Artist
Post by: Shook on October 10, 2014, 06:39:43 pm
ffffffffffff

i was telling myself not to give in to attention whoring in here but THE URGE IS TOO POWERFUL

(http://fc05.deviantart.net/fs70/f/2014/280/d/f/commission__great_blue_heron_by_shook12-d81x1xe.png)

weeee flaunting commissions around again once more yup

I still have a soft spot for pixel art, despite not doing it all that much any more (besides spriting for Angry Laser Space, anyways, although honestly it feels a lot more cumbersome than free-hand drawing with a tablet). It's how i got started with arting. c:

Also I'M LIKING THOSE LIL' DUDES GILGAMESH. Note though, metal tends to have rather extreme variances in brightness, especially with specular reflections. If you did that then it could maybe look super good!!

and speaking of metal i wanted to make a quick example but then ended up making a random helmet thing instead so bloop

(http://puu.sh/c7qFS.png)

So yeah, metal is MAXIMUM CONTRAST.

editaddendum: we goin FULL VIKING in here now

(http://puu.sh/c7uEN.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 10, 2014, 08:49:04 pm
That is the worst case of beard dandruff I've ever seen in my life.

Alt: He should lay off the powdered donuts.
Title: Re: Lair of the Pixel Artist
Post by: Shook on October 11, 2014, 06:36:37 am
he can't help it man

he just loves those donuts

As any viking would though, he is not pleased with beard dandruff. Unfortunately, vikings don't have anti-dandruff beard shampoo, so all he can do is get it soaked in the blood of his enemies/victims so the dandruff can't be seen. That, and i need to lern2beardtexture. :v
Title: Re: Lair of the Pixel Artist
Post by: hops on October 11, 2014, 06:47:04 am
ptoowoo

EDIT:

(http://i.imgur.com/QfrT3tz.png)
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 11, 2014, 04:27:47 pm
(http://i.imgur.com/00A8N5L.gif)

Clam-crab tentacle creature beast.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 11, 2014, 08:19:58 pm
(http://fc05.deviantart.net/fs71/f/2014/285/3/1/robit_by_thelasthokuten-d82mqof.png): Yoooooooo! organics and synths, borgs and bots, everybody get SUPERHYPE for the-

OCTOBER!
THREE WEEK!
CHALLE-E-ENGE!


(http://fc05.deviantart.net/fs71/f/2014/285/3/1/robit_by_thelasthokuten-d82mqof.png): The challengers have three weeks to create a pixelated banner! At the end I, Brobot, will judge the winner! :D

(http://fc05.deviantart.net/fs71/f/2014/285/3/1/robit_by_thelasthokuten-d82mqof.png): All the submissions will be featured in the Challenge section and the best one gets to be at the very top of the OP!
Good luck!

Constraints:
- Must be at least 50 and no more than 150 pixels high, no more than 500 pixels long.
- Must either thematically or literally incorporate the title of the thread.
- Deadline is: OCTOBER 31
Title: Re: Lair of the Pixel Artist
Post by: KingofstarrySkies on October 11, 2014, 08:44:35 pm
Halloween theme, anyone? :3
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 11, 2014, 09:18:05 pm
You can, but I'd prefer not since the banner will be there all year round. :p

E: Anything goes, really.
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on October 11, 2014, 09:35:52 pm
Hmm. HMMMMMMM.

Ideas are forming.
Title: Re: Lair of the Pixel Artist
Post by: Slayerhero90 on October 12, 2014, 12:12:38 am
Right, I was told to stride in.
I draw with a pencil very often but when I touch electronic art it's always pixels.
Faces and aimless, elaborate designs.

Spoiler: Faces (click to show/hide)

I'll make something of the latter category for anyone interested if you give me a color palette and a reasonable dimensions.
Title: Re: Lair of the Pixel Artist
Post by: Slayerhero90 on October 12, 2014, 08:31:33 pm
Doodled a thing for like 3 hours with passive activity.

100x100 pixels. Six randomly chosen colors. I title it Vespertine 1, and all things made with that palette will be entries in the Vespertine series.

(http://i.imgur.com/F3BrJyn.png)
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 12, 2014, 08:34:07 pm
Is it ok to ask for anyone to draw/make random things or is that rude?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 12, 2014, 08:36:40 pm
You can make a request using the template in the OP and then if someone's feeling inspired they can pick it up.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 12, 2014, 08:40:17 pm
Description: A Prince of doom, preferably a Prince in black, dark blue, and purple robes/clothes. And brown/black hair and green eyes
Size:whatever the size of an avatar is
Purpose: my avatar
Title: Re: Lair of the Pixel Artist
Post by: Slayerhero90 on October 12, 2014, 08:49:27 pm
Description: A Prince of doom, preferably a Prince in black, dark blue, and purple robes/clothes
Size:whatever the size of an avatar is
Purpose: my avatar
Do you mean Prince of Doom as in Homestuck Prince of Doom?
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 12, 2014, 08:51:57 pm
Ya
That's where I got my title from


Just don't give home a weapon
Title: Re: Lair of the Pixel Artist
Post by: Slayerhero90 on October 12, 2014, 08:54:11 pm
If nobody takes it, I'll try to get to it tomorrow. Sounds less like a pixel art than a sprite edit, but anyway. Computer curfew's rearing its ugly head.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 12, 2014, 09:05:52 pm
Well I just want a brown haired guy in black, dark blue, and purple robes with maybe fire in the background
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 12, 2014, 09:11:10 pm
Also green eyes
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 12, 2014, 09:26:16 pm
If nobody takes it, I'll try to get to it tomorrow. Sounds less like a pixel art than a sprite edit, but anyway. Computer curfew's rearing its ugly head.
I'll take it--planning to finish all 3 by this weekend (sans my sickness, which is currently holding up EVERYTHING ;_;)
> Kal's portrait
> Yon LotPA banner
> This one, if its ok with ya :O

Also Cryxis? Your avatar at the moment measures at around 81x81. Flat.

Edit: Wait, you want it with a theme of Homestuck?
...Ok, I can't do that. Given that I don't know that in the first place ._.
/me shoves it calmly onto Slayerhero.
Title: Re: Lair of the Pixel Artist
Post by: hops on October 13, 2014, 04:28:55 am
Description: A Prince of doom, preferably a Prince in black, dark blue, and purple robes/clothes. And brown/black hair and green eyes
Size:whatever the size of an avatar is
Purpose: my avatar
I could do one on a Homestuck minisprite. Those are tiny and compact.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 13, 2014, 07:11:20 am
It doesn't have to be home stuck
That's just where I got it from

All I want is a brown haired green eyed guy in black, dark blue, and purple robes with fire in the background if posible
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 13, 2014, 07:54:32 am
It doesn't have to be home stuck
That's just where I got it from

All I want is a brown haired green eyed guy in black, dark blue, and purple robes with fire in the background if posible
/me glances at the FireEmblem avatar creator and nods.
I'd be willing to do it--if it doesn't appear along Kal/banner this weekend then assume somethiing horrible happened that let me not do it (I'm not claiming to do it just pinning it down on my to-do list)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 13, 2014, 09:57:36 am
You have three weeks to do the challenge! Take as much time as you can, everybody.
Title: Re: Lair of the Pixel Artist
Post by: Haspen on October 13, 2014, 10:09:31 am
/me PTWs the pretty pixels.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 17, 2014, 03:00:44 pm
bump

seems like things went quiet


also
can i post pictures of my ASCII hand written maps
or is there somewhere better for that?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 17, 2014, 05:49:34 pm
Unless you made the set yourself, I'm gonna say nope. That's not exactly pixel art in the strictest sense.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 17, 2014, 06:01:34 pm
Unless you made the set yourself, I'm gonna say nope. That's not exactly pixel art in the strictest sense.

Set?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 17, 2014, 08:20:15 pm
The character set.

E: OH. You hand-drew them. Yeah that doesn't fit in this at all.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 17, 2014, 08:27:04 pm
The character set.

E: OH. You hand-drew them. Yeah that doesn't fit in this at all.

Ya
I put it on the random things you made instead
Title: Re: Lair of the Pixel Artist
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 07:51:55 pm
I'd be willing to do it--if it doesn't appear along Kal/banner this weekend then assume somethiing horrible happened that let me not do it (I'm not claiming to do it just pinning it down on my to-do list)
Um, did something horrible happen?
To everyone on this thread?
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 19, 2014, 07:53:04 pm
No, I just haven't done any pixel art lately.
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on October 19, 2014, 09:28:33 pm
I made a banner for the competition, but I'm not too happy with how it turned out. I'll post it anyway, I guess.
(http://i948.photobucket.com/albums/ad321/shadowhammer2/LairOfThePixelArtist_zpsc7d77359.png)
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 19, 2014, 09:48:39 pm
I'd be willing to do it--if it doesn't appear along Kal/banner this weekend then assume somethiing horrible happened that let me not do it (I'm not claiming to do it just pinning it down on my to-do list)
Um, did something horrible happen?
To everyone on this thread?
> Was very sad that I couldn't attend a burial of relative due to school reasons >_>
> Was very sad in general.
> Also sick. Cough with argh. And blood. Good thing: No TB.
> Still made progress despite lack of motivation.
> You're ok with silly pixels right?
> Can the banner be around 500~ width?
Title: Re: Lair of the Pixel Artist
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 09:56:06 pm
I'd be willing to do it--if it doesn't appear along Kal/banner this weekend then assume somethiing horrible happened that let me not do it (I'm not claiming to do it just pinning it down on my to-do list)
Um, did something horrible happen?
To everyone on this thread?
> Was very sad that I couldn't attend a burial of relative due to school reasons >_>
> Was very sad in general.
> Also sick. Cough with argh. And blood. Good thing: No TB.
> Still made progress despite lack of motivation.
> You're ok with silly pixels right?
> Can the banner be around 500~ width?
Yeah, that's fine. Get better soon Tiruin!
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 19, 2014, 10:16:06 pm
> Can the banner be around 500~ width?
If you like! The width limit was largely to keep some people from overextending themselves, but also in the interest of making it fit on most people's browsers without having to scroll. Keep it under 1000!

I made a banner for the competition, but I'm not too happy with how it turned out. I'll post it anyway, I guess.
(http://i948.photobucket.com/albums/ad321/shadowhammer2/LairOfThePixelArtist_zpsc7d77359.png)
It's a very good start! I gave you guys lots of time for a reason, you should all be posting your WIPs and asking for advice! Only the end product will be judged.

Your highlights are very nice but the overall shading job isn't so great. The banding on the empty vat on the left is particularly egregious, you oughtn't to ever shade that way.
Spoiler: Banding (click to show/hide)
You can see the obvious transition between colors on the leftmost image. There are techniques you can use to avoid that, such as dithering.

The wall and floor tiles are obvious and repetitive, and your light sources are conflicting. On all the vats we see a distinct light source coming in from the front-right, but all the wall tiles appear to be lit from directly in front, and the floor is lit from something above. It removes all depth from the scene and it makes the occupants appear to be floating in mid-air.

Also, there is no shadow at all cast by the monitor, the vats or the guy at the keyboard.

Your best solution to the lighting issues is to pick a direction (top-right, top-left) and shade everything using that as a rule. You can get by without having to make many changes to the vats or tubes if you fix the floor and walls.

Quote
all the wall tiles appear to be lit from directly in front
This is called pillow shading, it's bad and should be avoided in almost every case.
Spoiler (click to show/hide)
Above image is from: http://ffhacktics.com/smf/index.php?topic=8624.0

All the things I've covered are in the tutorial linked in the OP. It tells you about things to avoid when you're spriting.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 20, 2014, 12:24:07 am
> Can the banner be around 500~ width?
If you like! The width limit was largely to keep some people from overextending themselves, but also in the interest of making it fit on most people's browsers without having to scroll. Keep it under 1000!
._.
You do permit usage of many different colors, right? Not just limited to 8/16/32/64 bits?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 20, 2014, 12:40:26 am
Nope, no color limits.

As a rule pixel arts like low color counts so I don't recommend being too crazy with colors.
Spoiler (click to show/hide)
I wanna say this image from Hyper Light Drifter has less than 10 colors total including black*.

*It's actually something like a really dark violet, but your eyeball can't tell the difference!
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on October 21, 2014, 09:43:19 pm
I made a banner for the competition, but I'm not too happy with how it turned out. I'll post it anyway, I guess.
(http://i948.photobucket.com/albums/ad321/shadowhammer2/LairOfThePixelArtist_zpsc7d77359.png)
It's a very good start! I gave you guys lots of time for a reason, you should all be posting your WIPs and asking for advice! Only the end product will be judged.

Your highlights are very nice but the overall shading job isn't so great. The banding on the empty vat on the left is particularly egregious, you oughtn't to ever shade that way.
Spoiler: Banding (click to show/hide)
You can see the obvious transition between colors on the leftmost image. There are techniques you can use to avoid that, such as dithering.

The wall and floor tiles are obvious and repetitive, and your light sources are conflicting. On all the vats we see a distinct light source coming in from the front-right, but all the wall tiles appear to be lit from directly in front, and the floor is lit from something above. It removes all depth from the scene and it makes the occupants appear to be floating in mid-air.

Also, there is no shadow at all cast by the monitor, the vats or the guy at the keyboard.

Your best solution to the lighting issues is to pick a direction (top-right, top-left) and shade everything using that as a rule. You can get by without having to make many changes to the vats or tubes if you fix the floor and walls.

Quote
all the wall tiles appear to be lit from directly in front
This is called pillow shading, it's bad and should be avoided in almost every case.
Spoiler (click to show/hide)
Above image is from: http://ffhacktics.com/smf/index.php?topic=8624.0

All the things I've covered are in the tutorial linked in the OP. It tells you about things to avoid when you're spriting.
Alright, I'll see what I can do about it. Thanks for the advice!
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 22, 2014, 12:36:18 am
Spoiler (click to show/hide)
A screen from my sidescroller (my first game! :o) while testing projectiles.
Title: Re: Lair of the Pixel Artist
Post by: hops on October 22, 2014, 04:48:53 am
Nearest neighbor resize pls
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 22, 2014, 07:54:53 am
Nearest neighbor resize pls
I enlarged the screen with BBCode, I was testing it at native res. Making sure all the wiggly bits were workin' proper like-
Title: Re: Lair of the Pixel Artist
Post by: Shook on October 23, 2014, 12:52:51 pm
so i herd u liek low-colour cylinders

(http://puu.sh/cnzVL.png)

3 colours. :v
Honestly though, having 4-5 shades per colour is probably the most comfortable, and if you zoom in on, say, this particular work of a really good artist (http://oceanscented.deviantart.com/art/If-I-wasn-t-just-dreaming-355660344) (who also uses dithering to great effect), you'll notice that there are surprisingly few unique colours. While you obviously shouldn't outright handicap yourself by using limited colours (at least not beyond self-imposed challenges), using fewer colours is easier for the artist to keep track of and also helps to make the entire image more coherent. Also, supposedly a slightly off black is easier on the eyes than regular pitch black, although i personally can't see the difference. :v

no i have no idea who i'm talking to get off my back i just wanted to draw a cylinder okay
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 23, 2014, 12:56:41 pm
When is the banner due? I need to know so I can either keep/stop procrastinating and do it.
Title: Re: Lair of the Pixel Artist
Post by: mastahcheese on October 23, 2014, 12:57:27 pm
That's a pretty darn good cylinder, Shook.

I personally suck at shading, which is why you never see it in any game I've illustrated, so I'm very envious of people who can shade well.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 23, 2014, 12:59:12 pm
Shadin' ain't no easy thing.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 23, 2014, 01:06:31 pm
The "always use an off-black/off-white" rule is partially for the benefit of the colors that might be around your sprite. Say if your image is on a website or inside your program or in a game that's full screen with a low aspect ratio (you get black bars on the sides), white and black are really common colors and its not desirable for your sprite's pure black/white to match up with something that's in the background.
Spoiler: For Example (click to show/hide)

The other reason is because whitish purple > light purple > purple > dark purple > almost black purple makes it-
Spoiler: smoooooooth (click to show/hide)

When is the banner due? I need to know so I can either keep/stop procrastinating and do it.
October 31st, 11:59PM

Title: Re: Lair of the Pixel Artist
Post by: Shook on October 23, 2014, 07:16:35 pm
That's a pretty darn good cylinder, Shook.

I personally suck at shading, which is why you never see it in any game I've illustrated, so I'm very envious of people who can shade well.
aw shoot heck thanks mate <3

Regarding shading...

Spoiler: moderate rambling (click to show/hide)

i doubt this is useful to anybody but hey
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 23, 2014, 07:39:03 pm
i doubt this is useful to anybody but hey
pooples are learnding. i is lernding
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 23, 2014, 07:43:19 pm
i r lern.
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on October 23, 2014, 07:46:39 pm
I think you guys need help (http://www.anglomaniacy.pl/grammar.htm) with your grammar and spelling. I linked something that I think you'll be able to understand.
Title: Re: Lair of the Pixel Artist
Post by: Orange Wizard on October 24, 2014, 04:35:27 am
There's a page there entitled "have got". They used as an example "I have got a doll". Eugh. The "got" is redundant.
I don't trust that site at all.
Title: Re: Lair of the Pixel Artist
Post by: inEQUALITY on October 24, 2014, 08:22:17 am
There's a page there entitled "have got". They used as an example "I have got a doll". Eugh. The "got" is redundant.
I don't trust that site at all.

Have got is apparently common in spoken english in the UK. There's quite the confusing and convoluted discussion about it here: http://english.stackexchange.com/questions/120721/have-vs-have-got-in-american-and-british-english
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on October 24, 2014, 05:06:09 pm
I even noticed a few spelling errors, as well as missing capitalization everywhere.

It's why I used it. :P
Title: Re: Lair of the Pixel Artist
Post by: Bloax on October 28, 2014, 05:52:58 am
I don't do pixel art, for it is a silly restriction.

(https://dl.dropboxusercontent.com/u/63152810/n/n/boulder.png)
i will therefore leave you off with a boulder
Title: Re: Lair of the Pixel Artist
Post by: Bloax on October 29, 2014, 05:34:06 am
DOUBLEPOSTING IS CRUISE CONTROL FOR COOL (and so is capslock)
Shadin' ain't no easy thing.
Shading is pretty easy, good shading is hard until you know how to do it for the material/shape in question.
Personally I got the lightbulb for shading after I messed around with 3D sculpting, as ever since then I've been able to make up objects inside my head and imagine how the hell it would under a light source.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 29, 2014, 10:34:32 am
Just curious, is anybody working on that avatar or did it get dropped?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 29, 2014, 10:55:07 am
Two days left on the contest everyone.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 30, 2014, 09:09:03 am
(http://i.imgur.com/Et989xc.png)

Landed Skyranger, sans shading, from the new xcom.

Not really sure how I can shade it, though.

It's to be used in my XCOM fire emblem, so there isn't really a particular lightsource.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 30, 2014, 03:26:18 pm
Doublepost:

(http://i.imgur.com/Yxh88NE.gif)
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 30, 2014, 08:50:07 pm
Just curious, is anybody working on that avatar or did it get dropped?
I'm on it--though its free for anyone else for variation of choice :P
Just that it, Kal's request, and my banner submission is held up due to midterms + net going :'(
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on October 30, 2014, 08:52:34 pm
Just curious, is anybody working on that avatar or did it get dropped?
I'm on it--though its free for anyone else for variation of choice :P
Just that it, Kal's request, and my banner submission is held up due to midterms + net going :'(

Thanks
And sorry about that second part :/
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 30, 2014, 09:02:25 pm
I'm worried there'll only be two entries for the contest.
We need more for it to be fair!
UNTIL YEAR END :D
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on October 30, 2014, 10:07:24 pm
(http://i.imgur.com/5fsnjri.png)
A quick thing I just drew, I think it needs more detail and stuff happening, but I wanted to submit something for the contest. So here.

PPE: I just noticed how small this is. I'll try to make a bigger version in the future, but for now I'll just make it look bigger with height/width=x/y.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 31, 2014, 12:12:36 am
I'm worried there'll only be two entries for the contest.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 31, 2014, 08:36:51 am
i'M WORKIN' ON IT
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on October 31, 2014, 08:38:39 am
I'm worried there'll only be two entries for the contest.
Can we at least extend the banner until November end? Please?
Recent stuff in my life haven't been nice...productivity is at a very low.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 31, 2014, 09:35:24 am
(http://i.imgur.com/fKhgKju.png)

Ain't great, but eh. I'm out of time.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 31, 2014, 01:54:11 pm
I'm worried there'll only be two entries for the contest.
Can we at least extend the banner until November end? Please?
Recent stuff in my life haven't been nice...productivity is at a very low.
Yeah, I'm extending to November end.
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on October 31, 2014, 04:51:14 pm
Good, I'll enlarge my submission and add more detail.
Title: Re: Lair of the Pixel Artist
Post by: Bloax on October 31, 2014, 05:53:26 pm
(https://dl.dropboxusercontent.com/u/63152810/mfw.png)
(http://i.imgur.com/Et989xc.png)
Not really sure how I can shade it, though.

It's to be used in my XCOM fire emblem, so there isn't really a particular lightsource.
now there's a good one
(https://dl.dropboxusercontent.com/u/63152810/shitship.png)
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 31, 2014, 05:55:55 pm
Well, that blows mine out the water (or air, as the case may be).
Title: Re: Lair of the Pixel Artist
Post by: Bloax on October 31, 2014, 06:04:31 pm
Well even if it's a top-down sprite then there's no excuse for not including a lightsource from one of the sides.
of course you can also go overboard with chrome while you're at it, as i always do
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on October 31, 2014, 06:19:05 pm
I don't even really know how to start shading, so I don't. It's something I clearly need to practise.
Title: Re: Lair of the Pixel Artist
Post by: Shook on November 01, 2014, 04:26:40 pm
Just do like i do and make spheres and cylinders all the time, they can approximate most forms when combined. :v (if you're SUPER DARING, you can also add in FLAT PLANES AND BOXES)
What this does is help you get your spatial sense all powered up, so you can visualize how even complex things would light up when subjected to light. Honestly, i just wing it for the most part (because screw extensive construction drawings, i'm too impatient for that), but as it is with things that you do a lot, you can even get better at winging things. Even if you're trying to wing wings (animal wings, not machine wings), which i've found are stupidly hard to wing, so you may want to hold off on winging too many wings until you've winged your way to good winging skills (which i haven't yet so wob wob). Makes sense, yah?
Title: Re: Lair of the Pixel Artist
Post by: mastahcheese on November 03, 2014, 11:13:43 am
Spoiler: Talking sprite (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 03, 2014, 12:34:49 pm
Spoiler: Talking sprite (click to show/hide)
O:
Title: Re: Lair of the Pixel Artist
Post by: mastahcheese on November 03, 2014, 12:44:45 pm
Spoiler: Talking sprite (click to show/hide)
O:
I posted some other bad FEF sprites in the FEF hub thread, if you want to see more bad sprites.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on November 03, 2014, 02:02:30 pm
Spoiler: Talking sprite (click to show/hide)
O:
I posted some other bad FEF sprites in the FEF hub thread, if you want to see more bad sprites.
@_@
You and Reverie and Swordstar should really get together. Y'all are amazing artists .-.

ON THAT NOTE. I think you should poke Reverie about this thread :P
I've had
Spoiler: This thing of hers (click to show/hide)
open in a whole other tab...
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on November 04, 2014, 09:51:12 pm
Post to Watch.

E: I didn't kill the thread, did I?
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on November 09, 2014, 12:42:39 am
Post to Watch.

E: I didn't kill the thread, did I?
Hopefully not.

Crossposting from the RTYD/S/M thread, I'm making a hexagonal tileset for a forum game I hope to run soon, and I just finished the first tile, the forest.

Native resolution:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/TreeTile_zpsf4b729de.png)
Enlarged to show pixeling:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/TreeTileLarge_zps37c4337a.png)
Tessellated on a hex-grid:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/TreeTileMockUp_zps7c4b66bd.png)
Note: I did use a blur tool for the background/grass part, but I'm planning to redo it when I get a chance to.

Anyone have advice on how to improve it?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 09, 2014, 01:21:43 am
Nice work! Good readability and effective use of colors. Dithering is perfect.
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on November 09, 2014, 01:49:58 am
Maybe, if it doesn't have to be monochrome, color the trunks brown?
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on November 10, 2014, 03:05:13 am
I drew some "Evil Rocks" for a game I'm working in. These are replacing simple 16x16 rock sprites I made earlier, because I think that making higher resolution sprites might actually be somewhat easier than ultra-low-res sprites. I think maybe because it requires less funky stylisation to get looking any good.

Here is the tile:

(http://i.imgur.com/GGaBTdL.gif)

And here is it tiled:

(http://i.imgur.com/8uX9i31.gif)

Dithering hurts my brain, especially for angles and curves, but I tried my best to make it not look like static.

Still need to draw some sprites for the floor, walls, and roof (which will have flatter surfaces), along with corners etc.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 10, 2014, 10:16:43 am
You have some really good ideas when it comes to dithering, I don't have any particular advice about your technique. You really need to break up the pattern so it isn't so repetitive, but I'm sure you know that already. :P
Title: Re: Lair of the Pixel Artist
Post by: Bloax on November 10, 2014, 11:22:09 am
effective use of colors. Dithering is perfect.
wow hold onto your horses
what colors
what perfection
there is one color in a bunch of different shades and the detail picking is alright except the oblong trees are a bit fucky due to the 1x2 streaks

i mean one thing is being positive, another is being outright absurd
(http://i948.photobucket.com/albums/ad321/shadowhammer2/TreeTile_zpsf4b729de.png)
did you know that a single shade of color is a really bad idea
(https://dl.dropboxusercontent.com/u/63152810/colorsaregood.png)
now add some lighting and additional color fuckery in 10 minutes and bam
(https://dl.dropboxusercontent.com/u/63152810/colorsaregoodbutlightingistoo.png)
what do we have here (something that doesn't look like it's an army men figurine)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 10, 2014, 01:10:07 pm
effective use of colors.
what colors

Dithering is perfect.
what perfection
He used three colors and created a well readable image. It's not pretty (contrast was unnaturally high) but it is effective, that is to say a very practical use of color. He's making a hex-based forum game, it's done the job, time to move on.

You actually didn't make any changes at all to his dithering patterns, so yeah I think it was really good. I didn't make comment on his lighting or shading at all, you certainly improved it. No argument there.

Thanks a lot for the show and tell, you're really talented and it's nice that you took the time to demonstrate, but the point gets across just fine without being outright rude.
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on November 10, 2014, 09:12:53 pm

(https://dl.dropboxusercontent.com/u/63152810/colorsaregoodbutlightingistoo.png)


Yes wow that's absolutely gorgeous :0 the color scheme reminds me of Chrono Trigger overland sprites. It's soops good. I like the names :P
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on November 11, 2014, 06:33:05 am
You have some really good ideas when it comes to dithering, I don't have any particular advice about your technique. You really need to break up the pattern so it isn't so repetitive, but I'm sure you know that already. :P

I'm glad to hear it looks alright. I do intend to draw some stuff to break up the monotony of the pattern, different rock patterns, maybe throw in some bones etc.
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on November 12, 2014, 09:15:32 pm
I drew some "Evil Rocks" for a game I'm working in. These are replacing simple 16x16 rock sprites I made earlier, because I think that making higher resolution sprites might actually be somewhat easier than ultra-low-res sprites. I think maybe because it requires less funky stylisation to get looking any good.

-cut-

Dithering hurts my brain, especially for angles and curves, but I tried my best to make it not look like static.

Still need to draw some sprites for the floor, walls, and roof (which will have flatter surfaces), along with corners etc.
You did a really nice job. I use dithering very sparingly, however, so I don't have any advice for that.
On tilesets, however, like GUNINANRUNIN said, you're going to need to break it up. That was a bit pointless as you've already mentioned fixing it, haha.
There is quite a bit of dark space between the rocks though. It makes it feel not connected and looks like they're floating in space.
I'd recommend using a darker shade of you primary color, but I see you're going for very small use of colours. Would probably be better to push the rocks closer together and add more smaller rocks.
What is this going to be used for, by the way? If it's for a floor, then I recommend making it a bit flatter.
Finally, it might be better to use smaller rocks overall. It's a bit more difficult to make an non-repeating pattern from large rocks, especially if they're cut off at the edge of their tile.

My own thing, now. I don't know whether to post this here or in the Random things thread, as I'm wondering about anatomical stuff more than pixel art technique, but it is a pixel thing, too. I'll just post it here because I'm already here making this post.
Spoiler (click to show/hide)
Its intended to be a female character, but I don't want to make the breasts right now. Mind the incredibly derpy hands.
How are my arms/legs? I'm not entirely satisfied with the arms and the legs look pretty okay to me.

Last thing! Put me up for hire in the OP. I'm good with making items and characters, okay with tilesets, not great with UI stuff but willing to try. dA (http://jackbread.deviantart.com/), Youtube (https://www.youtube.com/user/JackBread)
I'll do small, single pieces for free(minor animations too) but I'll need payment for tilesets, animations, or working for larger projects.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 12, 2014, 10:00:00 pm
Spoiler (click to show/hide)
Its intended to be a female character, but I don't want to make the breasts right now. Mind the incredibly derpy hands.
How are my arms/legs? I'm not entirely satisfied with the arms and the legs look pretty okay to me.

Last thing! Put me up for hire in the OP. I'm good with making items and characters, okay with tilesets, not great with UI stuff but willing to try. dA (http://jackbread.deviantart.com/), Youtube (https://www.youtube.com/user/JackBread)
I'll do small, single pieces for free(minor animations too) but I'll need payment for tilesets, animations, or working for larger projects.
Looks good to me so far! I envy your ability to do poses. >:I

Added you to the OP. c:
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on November 12, 2014, 11:04:16 pm
You did a really nice job. I use dithering very sparingly, however, so I don't have any advice for that.
On tilesets, however, like GUNINANRUNIN said, you're going to need to break it up. That was a bit pointless as you've already mentioned fixing it, haha.
There is quite a bit of dark space between the rocks though. It makes it feel not connected and looks like they're floating in space.
I'd recommend using a darker shade of you primary color, but I see you're going for very small use of colours. Would probably be better to push the rocks closer together and add more smaller rocks.
What is this going to be used for, by the way? If it's for a floor, then I recommend making it a bit flatter.
Finally, it might be better to use smaller rocks overall. It's a bit more difficult to make an non-repeating pattern from large rocks, especially if they're cut off at the edge of their tile.

Your right, there is too much space between the rocks. This is something I noticed as I started building some mockup levels out of them, they look very empty. And your also right on the small rocks, after making some corners/flats which required me to break up the larger rocks, it really does look better. What I should probably do is use mostly smaller rocks wedged together (several patterns of smaller rocks too), and scatter a few larger rocks throughout to help break up the pattern.

These are tiles for a platformer, the tile I posted are for the background. I made some flat ground/roof/corner tiles too.

The colour is something I'm never quite sure how to handle. I tend to make the colour difference very small in everything because I'm concerned that it will look too... "distinct", or seperate. But It might be because I have been staring at these rocks for some time while playing with these colours, and my perception of the colours (compared to someone who has seen it for the first time) is all messed up (sort of like how if you repeat a word over and over, it becomes all strange and breaks down into its individual sounds). I will try seperating the colours more and posting the result here (a bit later, ATM I'm on a laptop and the screen is shockingly blue-tinted and not very good for anything to do with colour). Another concern I had was that the player is a Bat (who is going to be brown), the rocks are dark red, the lava is light red, and things like lava glow red, i.e. there might be too much red on the screen. What I might do is colour the rocks... dark purple? (for some reason dark purple has an evilish look to it) and the player grey to help make the scene look a bit more varied.

Also, what exactly do you mean by "a darker shade of you primary color"? Darker red? darker overall? Desaturation? etc. I am a complete colour noob...

Nonetheless, here is a mockup level:

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 12, 2014, 11:27:41 pm
Kirby WIP. So far the AA sucks and his shoes need work but I'm very happy with his face, which is what i wanted to get out of the way. The outline of his body was ripped from one of the older Kirby games. Not sure which.

(http://i.imgur.com/bLnqVXC.png)

Was a quick screenshot so the cropping is yucky.

Spoiler: Reference (click to show/hide)
The hair is going to suuuuuuck-
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on November 13, 2014, 01:57:54 am
-text-
Haha, I forgot platformers were a thing. I've been working on top-down stuff way to much.
Now that I see the mockup, you tiles have a nice look to them, aside from the very distracting patterns. I'd still cut down on the large rocks, though.

I don't really seem to see the problem as things looking too "distinct." Unless I'm not catching your meaning, that's kinda a silly thing to worry about.
It's okay to have everything be the same colour, though, so long as they are easily readable as different things. It just depends on what kind of aesthetic you want your game to have. Though... I wouldn't make a really long game with the same colour palette if it's going to be one colour. I saw a "game company's" forum that picked up pixel artists with a promise to develop their (small) games as long as they used a certain colour palette, which was various shades of ugly piss-yellow.

What I mean with "a darker shade of the primary colour" is just that, a darker red. Using your mockup, like so:
Spoiler (click to show/hide)

Kirby WIP. So far the AA sucks and his shoes need work but I'm very happy with his face, which is what i wanted to get out of the way. The outline of his body was ripped from one of the older Kirby games. Not sure which.

(http://i.imgur.com/bLnqVXC.png)

Was a quick screenshot so the cropping is yucky.

Spoiler: Reference (click to show/hide)
The hair is going to suuuuuuck-

It looks pretty good... I don't really get the double outline, though, especially with the shoes. A bit muddy.
I can't really say much about the AA.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 13, 2014, 02:01:05 am
I don't really get the double outline, though-
The inner "outline"? That's the AA. :P It's basically not even there. I need to adjust the colors or like you said just be rid of the black outline.
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on November 13, 2014, 02:15:31 am
I don't really get the double outline, though-
The inner "outline"? That's the AA. :P It's basically not even there. I need to adjust the colors or like you said just be rid of the black outline.
I meant more on the shoes and that weird part on the hand. The rest of it looked like shading to me.
Title: Re: Lair of the Pixel Artist
Post by: Bloax on November 13, 2014, 07:41:49 am
(https://dl.dropboxusercontent.com/u/63152810/n/ugly4x.png)
You don't "antialias" a single-pixel black outline (otherwise it's not a 1px outline), it won't look good and it'll instead look like a bad shading attempt.
You either try to stuff your shading to fit with the outline (like I did there) or you just keep the outline nice and visible:
(https://dl.dropboxusercontent.com/u/63152810/n/crawl/strawberry.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 17, 2014, 02:01:35 pm
Contest extension is about to wrap up. Only a few weeks left! How's everyone's progress?

If you have any ideas for the December contest you can PM me.
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on November 17, 2014, 05:13:09 pm
There's a contest going on? That might be something you'd want to put in the OP. :P
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 17, 2014, 08:01:36 pm
Righty, done.

It's a bit late now since some people have been working on it since the beginning of October. :P
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on November 17, 2014, 10:58:33 pm
Don't tell me what is and isn't a bit late!
(http://i.imgur.com/IxsJGlQ.png)
I've still got a bit of work to do, but this is all I've got time for tonight.
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on November 17, 2014, 11:06:26 pm
(http://i.imgur.com/IxsJGlQ.png)
This is great. Reminds me a bit of Lure of the Temptress. Well not that specifically, but that era.




Oh people should know that there's still a pixel art collaboration game currently ongoing (http://www.bay12forums.com/smf/index.php?topic=141259.0). Join in!
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on November 19, 2014, 01:19:30 am
Thanks!
I did some more work on it, mainly adding the green mossy stuff, adding the top layer of bricks and moving the text over.
(http://i.imgur.com/moI8M8F.png)
I'm not really sure what to put in that empty spot to the right of the text. A friend suggested a portrait or a palette, but after a bit of thought and testing, I wasn't really satisfied with it.
Title: Re: Lair of the Pixel Artist
Post by: Qloos on November 22, 2014, 10:25:19 pm
Hanging manacles maybe?

Contributing:
(http://i.imgur.com/ZPrRnfz.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 22, 2014, 10:37:05 pm
What is he?! It's kind of creeping me out. e.e
Title: Re: Lair of the Pixel Artist
Post by: Alev on November 23, 2014, 01:57:32 pm
PTW.
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on November 24, 2014, 06:43:14 pm
Manacles! I didn't think of that, haha. Here's what's likely the final version unless there's something glaring that needs to be fixed: (http://i.imgur.com/QSJ7DF6.png)
Videos to come soon!Videos delayed - Camtasia crashes on one of my songs ಠ_ಠ
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on November 24, 2014, 07:35:12 pm
That's.... that's pretty damn good, yeah.

So icons from a ISG game I planned. The idea was the character had had their heart replaced with that of a demon, giving them incredible fortitude and access to magic. They could be damaged without worry as long as the heart remained intact.

(http://i.imgur.com/S3KkAZz.png) Health
(http://i.imgur.com/1fL2JUH.png) Mana
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 26, 2014, 02:31:46 pm
(http://i.imgur.com/JX2SEW1.png)

Some alien letters for an animation I'm working on.
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on December 01, 2014, 05:00:34 pm
If so, I'm definitely voting for Jack_Bread's banner.
+1
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on December 01, 2014, 05:35:40 pm
If so, I'm definitely voting for Jack_Bread's banner.
+1
+1
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 01, 2014, 05:58:08 pm
Roger that, Jack_Bread's the winrar! His post will go to the top of the OP, I'm compiling the rest of the submissions to go in a spoiler below the challenge. Also, I can't wait for more of your videos Jack.

December challenge is forthcoming.

E: Also, a big thanks to everyone who gave the last challenge their best shot. Keep it up!
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on December 02, 2014, 12:13:31 pm
I will submit my entry for December this time. >:I
Grr other requirements getting in the way!
/me looks at half-made banner. . .
Ahh :/ Time.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on December 02, 2014, 12:21:36 pm
Hey Tiruin, any progress on the prince of doom avatar?
Just curious not trying to rush you or anything. Take your time and do whatever you gotta do first ^-^
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 02, 2014, 01:13:52 pm
(http://fc05.deviantart.net/fs71/f/2014/285/3/1/robit_by_thelasthokuten-d82mqof.png): Brobot here, are you guys ready for the WINTER WAMPA CHALLENGE?!

Hecks yeah!

(http://fc05.deviantart.net/fs71/f/2014/285/3/1/robit_by_thelasthokuten-d82mqof.png): You squishies have less than a month to pixel up your biggest, bestest, coldest SNOW MONSTER!

(http://fc05.deviantart.net/fs71/f/2014/285/3/1/robit_by_thelasthokuten-d82mqof.png): All the submissions will be featured in the Challenge section and the person who submits the best one gets to decide what the next challenge will be!

Guidelines:
- Create a living creature that resides in or is made out of snow.
- Deadline is: DECEMBER 31

BONUS:
- It's 1991! You were hired on to develop for a SNES title! [restricted to a 16-bit palette, tiles up to 64x64]

Participants
GUNINANRUNIN
Caroline
Jack_Bread
notquitethere
Worldmaster27
Qloos
zombie urist
Pufferfish
ShadowHammer
Shook
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on December 02, 2014, 01:21:41 pm
Thanks, guys! I'll throw my hat in for this one, too!
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on December 02, 2014, 01:26:20 pm
I'm in. I've already been warming up (http://www.bay12forums.com/smf/index.php?topic=145026.msg5817374#msg5817374) for this challenge (or, uh, cooling down I guess).
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on December 02, 2014, 01:51:47 pm
(http://i.imgur.com/iq0ofOW.png): You squishies have less than a month to pixel up your biggest, bestest, coldest SNOW MONSTER!
/me narrows her gaze.
Snow.

Where I come from, we don't have snow.

...
 :P
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on December 02, 2014, 02:24:56 pm
Snow.

Where I come from, we don't have snow.
So you have to draw a completely unexpected and frightfully short-lived snow monster.
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on December 02, 2014, 04:54:30 pm
I'll join in too, and hopefully contribute something of quality.
Title: Re: Lair of the Pixel Artist
Post by: Qloos on December 02, 2014, 06:02:12 pm
participating
Title: Re: Lair of the Pixel Artist
Post by: zombie urist on December 02, 2014, 06:25:07 pm
participating too
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on December 02, 2014, 06:31:13 pm
(http://i.imgur.com/lNCG3WC.png): "Looks like there's competition."
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on December 02, 2014, 06:38:20 pm
Count me in! But don't expect my contribution to be of quality.
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on December 02, 2014, 07:16:33 pm
Is scary monster from snow place. /joke entry because everything is cutebolds.

(https://dl.dropboxusercontent.com/u/11872122/2014/Misc%20Bay12/Scary%20Snowmonsterbold.png)
(https://dl.dropboxusercontent.com/u/11872122/2014/Misc%20Bay12/Scary%20Snowmonsterbold.png)
Title: Re: Lair of the Pixel Artist
Post by: KingofstarrySkies on December 02, 2014, 07:29:09 pm
KingOfStarrySkies
Description: That sack of shit Monsoon from MGR:R getting his head stomped in.
Size: I have no bloody idea.
Purpose: Add to avatar rotation, also because FUCK MONSOON
Title: Re: Lair of the Pixel Artist
Post by: Moghjubar on December 02, 2014, 07:46:47 pm
Not entering, but the prompt got me doodling anyway while waiting on someone for 30 minutes so heres a deadly snow gopher.

(https://dl.dropboxusercontent.com/u/42635636/SnowGopher.png)
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on December 02, 2014, 08:52:45 pm
(http://i948.photobucket.com/albums/ad321/shadowhammer2/SnowCavern_zps4f2869e9.png)
I made an ice thing. I guess it's a contest entry, but I'll probably make something else for the contest as well/instead.
Title: Re: Lair of the Pixel Artist
Post by: Shook on December 02, 2014, 08:57:36 pm
YO

That's awesome! I love me sum ice caves, even though i can't draw them for the life of me. Those background icicles do wonders for the scene. :D

also i'm probably going to try this wintery thing as well so PREPARE TO BE BADLY UNDERWHELMED
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on December 02, 2014, 09:59:28 pm
I will be INterested in participating!
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on December 02, 2014, 11:15:32 pm
I might make something.

E: I was thinking of maybe trying to make a wendigo. Specifically the one from the table-top game Pathfinder, since that's still fresh in my mind from the last game I played. Here's an image reference from one of the 'Rise of the Runelords' books.

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on December 03, 2014, 12:10:14 am
I thought wendigo was an evil Native American spirit that took control of men and caused them to kill their friends and family then eat them with no recollection of ever doing it
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on December 03, 2014, 12:42:07 am
Something like that. Supposedly cannibalism could also turn a person into one.

But they are representative of winter, among other things, so I thought that one could be entered into the challenge.

I could change it though.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on December 03, 2014, 08:10:36 am
Cool, I didn't know that.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 08, 2014, 01:52:18 pm
Hey Jack, you use gamemaker right? Do you use the drag and drop interface or do you code in gml? (Slightly relevant because I'm using pixelated sprites in this thing.)
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on December 08, 2014, 11:52:38 pm
Yes! I don't use Drag n' Drop because it's functionality is limited. I use GML.
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on December 12, 2014, 11:51:34 am
Kirby WIP. So far the AA sucks and his shoes need work but I'm very happy with his face, which is what i wanted to get out of the way. The outline of his body was ripped from one of the older Kirby games. Not sure which.

(http://i.imgur.com/bLnqVXC.png)

Was a quick screenshot so the cropping is yucky.

Spoiler: Reference (click to show/hide)
The hair is going to suuuuuuck-

This is really good so far. I noticed you sent me a PM about me getting my goddamn Kirby, by the way.
...
Also, I am back.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 12, 2014, 12:01:11 pm
This is really good so far. I noticed you sent me a PM about me getting my goddamn Kirby, by the way.
...
Also, I am back.
Thank you! And yeah I was putting off finishing it until I had heard back from you.
Title: Re: Lair of the Pixel Artist
Post by: hops on December 15, 2014, 10:49:15 pm
(http://i.imgur.com/qDzCWIA.png)(http://i.imgur.com/vUPSl8I.png)(http://i.imgur.com/gAP035W.png)
Title: Re: Lair of the Pixel Artist
Post by: Worldmaster27 on December 15, 2014, 11:01:57 pm
(http://i.imgur.com/qDzCWIA.png)(http://i.imgur.com/vUPSl8I.png)(http://i.imgur.com/gAP035W.png)
Those are adorable, they look great.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on December 15, 2014, 11:36:03 pm
(http://i.imgur.com/qDzCWIA.png)(http://i.imgur.com/vUPSl8I.png)(http://i.imgur.com/gAP035W.png)

They look like they need to be video game characters
I love them
Great job objective
*cryxis gives objective a thumbs up
Title: Re: Lair of the Pixel Artist
Post by: Loud Whispers on December 21, 2014, 03:05:20 pm
Spoiler (click to show/hide)
A slice of Dorf life. WIP, haven't done any proper shading, textures or dithering yet on account of being an absolute nub at pixel art. Any crit and help welcome. Pixel Dorfs are adorable.
Title: Re: Lair of the Pixel Artist
Post by: Magnumcannon on December 21, 2014, 04:00:28 pm
Spoiler (click to show/hide)
A slice of Dorf life. WIP, haven't done any proper shading, textures or dithering yet on account of being an absolute nub at pixel art. Any crit and help welcome. Pixel Dorfs are adorable.

I like it :D
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on December 21, 2014, 04:11:15 pm
In general I like where this is going but I'm not sure about the mix of blocky-pixel style of the dwarves and the small pixel-perfect style of the cave wheat. Both look good, but feel mutually inconsistent.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 21, 2014, 04:13:53 pm
In general I like where this is going but I'm not sure about the mix of blocky-pixel style of the dwarves and the small pixel-perfect style of the cave wheat. Both look good, but feel mutually inconsistent.
^^This. If the blocky bits got a makeover eventually, then it'd start to look pretty impressive I think.
Title: Re: Lair of the Pixel Artist
Post by: Magnumcannon on December 22, 2014, 11:21:13 pm
I made a Battle Narwhal
(http://i.imgur.com/tI9nztZ.png)

Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on December 23, 2014, 07:07:41 am
Made a little raptor

(https://dl.dropboxusercontent.com/u/59463020/RandomImages/raptorthing.png)

I think the shading needs to be a bit more... noticible? I think it has at least *some* shape to it though.

Now all I have to do is animate it. Yeah, animation!

Oh god, animation...
Title: Re: Lair of the Pixel Artist
Post by: Magnumcannon on December 23, 2014, 07:12:59 am
Made a little raptor

(https://dl.dropboxusercontent.com/u/59463020/RandomImages/raptorthing.png)

I think the shading needs to be a bit more... noticible? I think it has at least *some* shape to it though.

Now all I have to do is animate it. Yeah, animation!

Oh god, animation...

I think the shading is fine, remembered me from EVO Search from Eden from SNES, for some reason.
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on December 24, 2014, 01:09:27 am
So how's everyone doing so far?

In truth, I haven't touched my wendigo much. I tried to work on it a bit today, but didn't end up doing anything. All I have so far is a colourless, unshaded head, and I don't quite know how to progress from here.

Spoiler (click to show/hide)

I tried to add some depth to the antlers, but I don't think it really shows.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on December 24, 2014, 01:35:52 am
So how's everyone doing so far?
Real good :D
Though I'm fussing over the quality of my works x_x as I am wont to do.
...While glaring at my perfectionism as a negative trait during these times.

Also Christmas busy-ness.

Err..regarding that challenge, scenario-pictures are accepted, right? .-.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 24, 2014, 02:14:52 am
Err..regarding that challenge, scenario-pictures are accepted, right? .-.
Sure why not.

As for me, I've been far too busy with forum games to even start on anything, but I've drawn a few ideas on paper. Nothing that really jumped out at me though.
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on December 24, 2014, 08:36:22 am
Tried to animate my raptor, still quite rough and without shading.

(https://dl.dropboxusercontent.com/u/59463020/RandomImages/animation/actualAnimation2.gif)

EDIT: Now with shading and better tail animation:

(https://dl.dropboxusercontent.com/u/59463020/RandomImages/animation/shadedRunningAnimation.gif)


So how's everyone doing so far?

In truth, I haven't touched my wendigo much. I tried to work on it a bit today, but didn't end up doing anything. All I have so far is a colourless, unshaded head, and I don't quite know how to progress from here.

Spoiler (click to show/hide)

I tried to add some depth to the antlers, but I don't think it really shows.

It looks like the head is looking a bit to the left but the horns don't look like they are, especially it's right horn. The angle they come out of the head, along with the horizontal straight bits, makes them look like they should be on a head that is facing the camera directly. I would also give it a longer snout.
Title: Re: Lair of the Pixel Artist
Post by: Azkanan on December 26, 2014, 12:40:57 pm
Spoiler: Naked Girl (click to show/hide)

Spoiler: Fortifications (click to show/hide)

Spoiler: A settlement, of sorts (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on December 27, 2014, 07:37:25 am
Spoiler: Naked Girl (click to show/hide)

Spoiler: Fortifications (click to show/hide)

Spoiler: A settlement, of sorts (click to show/hide)

That looks... amazing. Everything tiles so well, and it doesn't end up looking repetitive. Is it for a game of some sorts?
Title: Re: Lair of the Pixel Artist
Post by: Azkanan on December 27, 2014, 07:41:33 am
Spoiler: Naked Girl (click to show/hide)

Spoiler: Fortifications (click to show/hide)

Spoiler: A settlement, of sorts (click to show/hide)

That looks... amazing. Everything tiles so well, and it doesn't end up looking repetitive. Is it for a game of some sorts?

Thanks! I'm far from an achievable level, but it's a start right?

And yeah, it's for a game I'm working on (http://www.theancients.eu) (Forums are down at the moment, waiting for the tech-head to get online to fix it). I've got some other stuff on my twitter (http://www.twitter.com/azkanan), too.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 27, 2014, 01:42:56 pm
The water looks familiar.
Title: Re: Lair of the Pixel Artist
Post by: Azkanan on December 27, 2014, 02:03:45 pm
The water looks familiar.

You look familiar.  ::)
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on December 27, 2014, 02:08:48 pm
That game sounds like fun
Title: Re: Lair of the Pixel Artist
Post by: Azkanan on December 27, 2014, 02:18:19 pm
That game sounds like fun

Follow us on twitter/the forum, then. And thanks! I thought I was four years in dev with it, turns it it's closer to 5/6. Jesus.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on December 27, 2014, 02:21:13 pm
Don't haz twitter .-.

Forum mayhaps
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on December 29, 2014, 04:38:59 am
Now I have a jump animation:

(https://dl.dropboxusercontent.com/u/59463020/RandomImages/animation/jumpAnimation2.gif)

Soon I will have enough animations to tie this all together with some code, instead of just arduously making animated GIF mockups with Grafx2.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 29, 2014, 01:35:09 pm
Nice work Alex.
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on December 30, 2014, 10:00:06 pm
Here's my snow monster submission. Dithering is oddly fun.
(https://dl.dropboxusercontent.com/u/11872122/2014/Misc%20Bay12/Pixel%20Snow%20Monster.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 30, 2014, 10:18:23 pm
A wild Snowbold appears!
Title: Re: Lair of the Pixel Artist
Post by: zombie urist on December 31, 2014, 01:15:01 am
I'm like 1/3 done.

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on December 31, 2014, 03:08:34 am
/me looks up.
December 31, 2014, 03:05:57 am
...
We're basing the deadline by forum time, right? I'll try to rush mine but...argh my busy-ness again >_< I guess it may go into the 'publish in January along with the other unfinished details'
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on December 31, 2014, 05:55:10 am
I completely forgot I signed up for the challenge, haha! Whoops.
Also, GUNIN, I noticed the little character on your challenge posts has lost their image.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 01, 2015, 03:41:32 pm
Even though graphics modding is still very limited (http://www.bay12forums.com/smf/index.php?topic=140015.msg5917891#msg5917891), I've been contemplating starting a Dwarf Fortress 24x24 graphics set. This time, I'll learn from the mistakes I made with DawnFortress and focus on clarity and simplicity. I'm much happier with the results this time around and things are going much faster.

(http://fc07.deviantart.net/fs71/f/2015/001/9/9/races_by_dragondeplatino-d8c5zxy.png)

Here are the basic races. Any thoughts or criticisms?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 01, 2015, 04:25:25 pm
I don't need to downres to tell it's very readable, I like the colors, they're all very cute as well. :D

I completely forgot I signed up for the challenge, haha! Whoops.
Also, GUNIN, I noticed the little character on your challenge posts has lost their image.
Should be fixed now.

Also heck the challenge is over. Maybe next time I blow some cash on an actual prize. So who's the winrar?
Quote from: Nirur Torir
(https://dl.dropboxusercontent.com/u/11872122/2014/Misc%20Bay12/Pixel%20Snow%20Monster.png)
Quote from: zombie urist
Spoiler (click to show/hide)
Quote from: BlackFlyme
Spoiler (click to show/hide)
Quote from: Magnumcannon
(http://i.imgur.com/tI9nztZ.png)
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on January 01, 2015, 04:33:13 pm
Even though graphics modding is still very limited (http://www.bay12forums.com/smf/index.php?topic=140015.msg5917891#msg5917891), I've been contemplating starting a Dwarf Fortress 24x24 graphics set. This time, I'll learn from the mistakes I made with DawnFortress and focus on clarity and simplicity. I'm much happier with the results this time around and things are going much faster.

(http://fc07.deviantart.net/fs71/f/2015/001/9/9/races_by_dragondeplatino-d8c5zxy.png)

Here are the basic races. Any thoughts or criticisms?

Beautiful
Just beautiful
Title: Re: Lair of the Pixel Artist
Post by: Lord_lemonpie on January 01, 2015, 04:42:51 pm
Even though graphics modding is still very limited (http://www.bay12forums.com/smf/index.php?topic=140015.msg5917891#msg5917891), I've been contemplating starting a Dwarf Fortress 24x24 graphics set. This time, I'll learn from the mistakes I made with DawnFortress and focus on clarity and simplicity. I'm much happier with the results this time around and things are going much faster.

(http://fc07.deviantart.net/fs71/f/2015/001/9/9/races_by_dragondeplatino-d8c5zxy.png)

Here are the basic races. Any thoughts or criticisms?
I've never used graphic sets for DF, but when this gets released i will use the fuck out of it. I really like the bright colors and everything just looks so cute!
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on January 01, 2015, 05:01:16 pm
My vote is for nirur.
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on January 01, 2015, 05:18:30 pm
My vote is for nirur.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 01, 2015, 05:19:19 pm
Thank ye for the compliments, everyone! I put a good 6 hours into boiling the style down to it's simplest elements so I really think I'll be able to finish the graphics set this time. I've blazed through 50 sprites today and I'm pretty satisfied with how they look.

As for the contest...my vote would go to Nirur! I can tell he put a lot of hard work into his submission.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 02, 2015, 01:07:19 am
Sorry for the double-post, but I just finished everything in birds_new.txt and I am really freakin' proud of myself. Normally my ADD would kick in and I'd go watch Game Grumps for a few hours, but I managed to focus on this and finish it.
Spoiler: Birds_New (click to show/hide)
My original plan was to recolor creatures green for their undead sprites, but then colorblind people would have difficulty telling the normal creatures apart from the undead ones. So in the end, I decided to add a skull icon to the undead creatures. I also used arrows to represent giant creatures and combined the two for giant undead creatures.

So...Does this system work? Should I change the icons? I'll be using this system for the rest of my sprites so I need to be sure before I continue. Oh, and I promise this is the last time I'll be posting sprites from this graphics set in this topic. I don't want to clutter it up so if I make more progress, I'll start my own topic in the modding subforum. By the way, any name suggestions for this graphics set?
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on January 02, 2015, 01:17:01 am
Sorry for the double-post, but I just finished everything in birds_new.txt and I am really freakin' proud of myself. Normally my ADD would kick in and I'd go watch Game Grumps for a few hours, but I managed to focus on this and finish it.
Spoiler: Birds_New (click to show/hide)
My original plan was to recolor creatures green for their undead sprites, but then colorblind people would have difficulty telling the normal creatures apart from the undead ones. So in the end, I decided to add a skull icon to the undead creatures. I also used arrows to represent giant creatures and combined the two for giant undead creatures.

So...Does this system work? Should I change the icons? I'll be using this system for the rest of my sprites so I need to be sure before I continue. Oh, and I promise this is the last time I'll be posting sprites from this graphics set in this topic. I don't want to clutter it up so if I make more progress, I'll start my own topic in the modding subforum. By the way, any name suggestions for this graphics set?

I like it. I would totaly get that graphics set

One question, will you also be doing graphics for the little critters and plants and all? (Sorry if that's a dumb question, I've never used a graphics set before)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 02, 2015, 01:22:29 am
-snip-
If you want to ask questions about DF you should really really make a thread in DF Modding or revive your old one, cause: "Does this system work? Should I change the icons?" Heck I dunno. I don't play enough to be able to have a real opinion about that sort of thing, you'd get much more useful info more frequently out of the dudes who hang around the upper boards. All I know is the sprites look good (assigning them all is probably going to suck), but as for how well they'd work in the game you'd have to ask the people who play it every day.

A nice way I've seen bulky overlay icons handled just in general is to make them flash slowly but I don't know if that's within the capabilities of modding or how you might handle that.

As for posting your tiles and updates on this thread I encourage it, I'd love to see your progress, but it may be weird posting the same stuff twice if you do end up making a new thread.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 02, 2015, 02:24:24 am
I like it. I would totaly get that graphics set

One question, will you also be doing graphics for the little critters and plants and all? (Sorry if that's a dumb question, I've never used a graphics set before)

Plants are not currently changeable, but if I end up finishing all of the creatures I'll be adding plants, map icons, tools, etc even though they aren't currently changeable. But why? A while ago, a user called mifki released a dfhack plugin called Text Will Be Text. This allowed artists to add custom graphics to buildings, but the problem was that there weren't any graphics to use for this. Meph ended up having to scrape together his own buildings using graphics throughout the web. So in case something like this ever happens again, I'll be drawing graphics for things that might be getting future support.

If you want to ask questions about DF you should really really make a thread in DF Modding or revive your old one, cause: "Does this system work? Should I change the icons?" Heck I dunno.

Well, that's a shame...I don't play a lot of DF myself (learning cuuuuurve!), so I figured some people here could give me an opinion. But what about a name? Any ideas for that? As for the flashing, I'm pretty sure DF doesn't have support for that yet. But thanks for the compliment! Most likely I'll be putting up a thread once I make some good progress.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 02, 2015, 02:34:30 am
Well, that's a shame...I don't play a lot of DF myself (learning cuuuuurve!), so I figured some people here could give me an opinion.
Not that many people in the lower boards play DF (okay maybe that's not true), I mean there's still plenty of peoples here who play it and play it often, but if you want advice, specifically about DF, naturally you should go to the upper boards, the part of the forums specifically dedicated to DF. :P
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on January 02, 2015, 01:52:38 pm
Ya I have no idea how the graphics stuff works. I'm still running 100% vanilla, not even personal moddig because I'm too dumb to figure it out  :P .
I was asking because if everything in game looked like that I would be entirely fine with it.
Title: Re: Lair of the Pixel Artist
Post by: ~Neri on January 02, 2015, 02:03:29 pm
You're never too dumb to figure something out. If you put enough effort into anything, you'll master it.
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on January 04, 2015, 08:13:28 pm
Did I win the December challenge? If so, I propose this challenge for January:

A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 04, 2015, 10:36:23 pm
Did I win the December challenge? If so, I propose this challenge for January:

A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.
Yep you won! Made it official in the OP.

Sounds good. Shall we have this one go from now until the end of February?
Title: Re: Lair of the Pixel Artist
Post by: Cptn Kaladin Anrizlokum on January 05, 2015, 01:47:17 pm
Tiruin! Have you done that thing yet?
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on January 05, 2015, 03:11:05 pm
Did I win the December challenge? If so, I propose this challenge for January:

A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.
Yep you won! Made it official in the OP.

Sounds good. Shall we have this one go from now until the end of February?

February plz
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on January 05, 2015, 03:46:55 pm
Sounds good. Shall we have this one go from now until the end of February?
I vote monthly. It should be plenty of time, without giving so much time that the thread's only active for ~2 weeks every other month.
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on January 05, 2015, 07:02:26 pm
I vote monthly, as it keeps things rolling and if people miss one they don't have to wait for ages until the next.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 05, 2015, 08:43:30 pm
Three adventurers...fifteen colors. I've got a really good idea for a submission but my hands are full with my graphics set right now. Could someone post a reminder about 2-ish days before the due date so I can remember to make a submission?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 05, 2015, 09:33:31 pm
JANUARY CHALLENGE
A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.

Just to make it official.

Three adventurers...fifteen colors. I've got a really good idea for a submission but my hands are full with my graphics set right now. Could someone post a reminder about 2-ish days before the due date so I can remember to make a submission?
I can PM you a few days before January is over.
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on January 05, 2015, 11:07:44 pm
Aw, no brobot? Can't be official without brobot!

Anyway, sounds like a good challenge, I'm in, although with finals coming up, who knows if I'll have time to do make something.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 06, 2015, 01:37:29 am
I can PM you a few days before January is over.

Sounds good to me! And until then, I'll be furiously chipping away at this graphics set.

Speaking of which, I finished all of the domestic animals a while back and I figured it wouldn't hurt to share them since it's a small sheet.

(http://fc09.deviantart.net/fs71/f/2015/005/6/4/domestic_by_dragondeplatino-d8ct35r.png)

See if you guys can name them all! I need to know if these designs are recognizable enough.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on January 06, 2015, 08:21:36 am
I'll try naming them

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 06, 2015, 12:53:52 pm
Hey, thanks for the feedback! I'm glad that I manged to differentiate the mule and donkey (easier said than done) but I'm a little let down that I didn't draw this sheep well enough to be recognized (2nd row, 2nd tile). I could've done a bit better on the birds but I'm unsurprised you didn't get guineafowl, alpaca or cavy. I actually found myself looking up the names of those!

Answers:
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on January 06, 2015, 12:58:00 pm
The only ones i didn't get were the peafowl and the guineafowl, though i did get the alpaca and the llama the wrong way round.
Title: Re: Lair of the Pixel Artist
Post by: PigtailLlama on January 06, 2015, 01:12:47 pm
That's a goose? It looks more like another duck breed, pigeon, or some other kind of fowl. People usually recognize the domestic goose more than the wild goose, notably for the white/gray feathers, tall beak and long neck, and given its appearance in DF I'd say the domestic goose is more commonplace than the wild variant.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 06, 2015, 02:01:41 pm
Maybe...something like this?

(http://fc09.deviantart.net/fs70/f/2015/006/4/3/goose_and_swan_by_dragondeplatino-d8cus0t.png)

I'd really like to make the goose completely white, but then I'd be running the risk of it being confused for swans. When you have over a hundred different species of birds, you start running into this problem a lot.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on January 06, 2015, 03:02:40 pm
So that's what a cavy is supposed to look like
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on January 06, 2015, 03:06:15 pm
It's a guinea pig, yeah. Fooled me for a while too, haha.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 06, 2015, 04:19:03 pm
Oh! I almost forgot about that one! Whenever I looked up references of the cavy, I would always get wild cavvies like this (http://thumbs.dreamstime.com/z/patagonian-cavy-3-2947963.jpg). But now that I think about it, the domestic breeds like this (http://limelightcavies.weebly.com/uploads/3/9/5/1/3951473/flo_00.jpg) are a lot more distinct from rabbits, and I think they would suit the tileset better.

(http://fc08.deviantart.net/fs70/f/2015/006/2/8/cavy_by_dragondeplatino-d8cvb1m.png)

Would that clear up the confusion?
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on January 06, 2015, 04:41:27 pm
Oh much, much better. I can tell it's a guineapig at a glance now :D
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on January 06, 2015, 05:28:56 pm
Ya

But wouldn't the take ones in DF be more like the wild ones?
Wait nevermind wrong thread for discussing this.
Ya the new one looks great
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on January 06, 2015, 08:32:39 pm
If anyone is struggling with anatomical dimensions for their 80x80 adventurer, it might help you to know that the pokemon trainers are 80 pixels high (http://firechao.com/sprite_packages/pokemon_diamond_pearl_trainers.png). (And they're also comprised of 15 colour palettes).
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on January 06, 2015, 09:28:15 pm
Neat, I just picked 80x80 because that's the size that Bay12 avatars are limited to.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on January 06, 2015, 09:29:55 pm
Cryxis pokes Tiruin.
You could totaly use the Prince of doom sprite for this.
Wink wink nudge nudge
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on January 09, 2015, 04:40:51 am
Three adventurers...fifteen colors. I've got a really good idea for a submission but my hands are full with my graphics set right now. Could someone post a reminder about 2-ish days before the due date so I can remember to make a submission?
This is the prompt for February? Woo! Will do!

Cryxis pokes Tiruin.
You could totaly use the Prince of doom sprite for this.
Wink wink nudge nudge
Tiruin! Have you done that thing yet?
Haven't forgotten you guys at all, despite my absence giving the sort of thingy which may say so. :X It's all in a USB drive!
...Which I lent to a friend without getting it back because yay finals-memory >_>
Sorry bout that .-.
Will upload as soon as school starts!
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on January 09, 2015, 10:54:40 am
no problem Tiruin, thanks for accepting it in the first place  :D
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 11, 2015, 01:55:03 am
(http://i.imgur.com/pGGTUiV.png)

Finally done! How's that Blitz?

E:
Spoiler: Reference (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 11, 2015, 02:05:16 am
Ha! That's a pretty punk Kirby! He's got a real 'tude going for him.

One thing, though...If I could give a bit of contructive criticism, Kirby's arm should be a little more round, something like this:

(http://fc09.deviantart.net/fs71/f/2015/010/4/7/punk_kirby_by_dragondeplatino-d8dg1jk.png)

But yeah, other than that you did a really great job!
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on January 11, 2015, 02:53:15 am
At last!
(http://i.imgur.com/pGGTUiV.png)


Finally done! How's that Blitz? :D
It's more beautiful than I could have possibly imagined.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 11, 2015, 03:02:09 am
-snip-
Yeah you're absolutely right about his arm, I went ahead and used that change for the final copy.

Thanks a lot for the praise! I'm quite proud of this one.

-snip-
You sure? I think I could've done a better job making his hair look like Kiritsugu's, but I was having a hard time doing the bangs. :S
Title: Re: Lair of the Pixel Artist
Post by: Bloax on January 14, 2015, 02:53:41 pm
(http://fc09.deviantart.net/fs71/f/2015/005/6/4/domestic_by_dragondeplatino-d8ct35r.png)
I wonder what the purpose of using eye-tearing colors, no lighting and mostly bad, unnatural shapes is; they all just serve to make everything look bad.
The chicken has some potential though.
(https://dl.dropboxusercontent.com/u/63152810/lazy_shitty_10_minute_shading.png)
now isn't that a pretty swell looking chicken for ten minutes of messing around and not even trying to do things properly

p.s.: dawnfortress looked quite good
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on January 14, 2015, 03:18:35 pm
I wonder what the purpose of using eye-tearing colors, no lighting and mostly bad, unnatural shapes is; they all just serve to make everything look bad.

I disagree. It's a nice-looking, clean minimalistic style.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 14, 2015, 03:46:46 pm
I wonder what the purpose of using eye-tearing colors, no lighting and mostly bad, unnatural shapes is; they all just serve to make everything look bad.
The chicken has some potential though.
(https://dl.dropboxusercontent.com/u/63152810/lazy_shitty_10_minute_shading.png)
now isn't that a pretty swell looking chicken for ten minutes of messing around and not even trying to do things properly

p.s.: dawnfortress looked quite good

There are a large number of reasons I discarded DawnFortress and restarted with this new style.
Title: Re: Lair of the Pixel Artist
Post by: Bloax on January 14, 2015, 05:37:38 pm
  • Detailed pixel art works very well when resized to 2x, but is indiscernible when viewed at 1x on modern 1080p and 4K monitors. In a game like Dwarf Fortress, graphical clarity is your first priority. Look at old sprites like those from the Legend of Zelda (http://www.retrogamezone.co.uk/images/sprites/nes/legendofzeldasheet1.gif). Those graphics had to have very simple designs because they were intended to be viewed on fuzzy CRT televisions.
Well I'm sure it wasn't because it was a rather early NES game and also not because it was a big game without too much space for glorious graphic goodness.
(and then pretty and clear graphics came around seven years later) (http://www.mobygames.com/images/shots/l/293755-mega-man-x-dos-screenshot-the-end-of-level-1-sports-a-boss.png).

But whatever.
Title: Re: Lair of the Pixel Artist
Post by: cerapa on January 18, 2015, 11:45:03 am
Greetings pixel artists. I happen to have a request.

You see, I have been working on a hex based game(more of a battle system actually). And the thing is, I am in need of animations and spirites, since the walk animation of entities is currently
(http://puu.sh/eGQA5/23d04734fa.png)
a spinning flag. Which looks less than formidable.
Spoiler (click to show/hide)

I am not looking for anything permanently usable or particularly good looking, and I could make some myself, but I would rather spend my time coding. I can get a lot more done in an hour of coding than in three hours of drawing a placeholder animation(I can get oddly pedantic when making placeholder stuff...).


As for the specifics:
Spoiler (click to show/hide)

Wow, that's a bunch of "specifics". I am actually pretty much just looking for a small walking knight or something of that sort. With maybe a 2 frame animation for swinging its sword and a death animation where it falls over. And let me know if it isn't cool to ask like this. I would have used the request template but it seemed lacking for a request like this.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 18, 2015, 07:03:26 pm
Yeah the request template sucks and I can't be arsed to make one that catches all, but no this kind of request is fine! If I want to give it a shot I'll send you a PM.
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on January 18, 2015, 09:26:58 pm
Here is a flower on some grass and rock/dirt:

(https://dl.dropboxusercontent.com/u/59463020/flowerandrock.png)
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 18, 2015, 11:15:00 pm
Hmm...it's a good start, but it looks a little dull to me. Here's my take on your flower!

(http://fc06.deviantart.net/fs70/f/2015/018/8/a/flower_critique_by_dragondeplatino-d8ehoyu.png)
First off, it looks like you have quite a few colors in your palette...19, to be exact. In your picture, there are two veeery similar ramps of green that could easily be merged without losing any detail. There are also a ton of yellows used only by the flower and 3 reds for the center of the flower. Remember...in pixel art, it's best to limit your palette as much as possible so you can create more unity in your art. When you create a new ramp of color for each object, drawing becomes more time-consuming and everything looks more disjointed. Reuse colors whenever possible!

For the second picture, I reduced your palette down to 3 ramps...5 greens, 3 browns and a single red are all you need. The palette is more manageable now, but everything has this terrible green hue to it. Let's fix that!

For the final picture, I reworked your palette into just two ramps. I added more saturation to your colors, upped the contrast and added some hue-shifting. Remember...if two colors are adjacent to each other on the color wheel (like yellow/green or yellow/orange) then you can transition between those two colors when your ramp becomes brighter or darker. In pixel art this is called hue shifting and it will make your pieces much more vibrant.

So...overall, you have a pretty good piece here. Your dithering is well-done, the shading on your flower is tight and you really nailed the highlights on the grass. My only complaint, of course, would be the palette, and like I showed that's an easy fix. Keep up the good work!
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 18, 2015, 11:25:01 pm
I suck at picking my colors.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 18, 2015, 11:55:43 pm
I suck at picking my colors.

Then here, give this (http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139392#139392) a read! It hits on all of the major points I mentioned in my critique. Don't worry, with enough practice you'll find hue-shifting is one of the easier pixel art techniques to get a grasp on. ^u^
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 19, 2015, 12:11:15 am
I've read allll the pixel joint tutorials. I'm pretty sure I have them linked in the OP. I have a hard time anyways. (Time to read them again! :D)
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 19, 2015, 02:00:08 am
So...the other day I was working on the New_Underground creatures, and I realized that the whole time I was working on this graphics set, Cave Story had been a really strong influence. The flat shading, simple colors, eyes...the tell-tale signs were there. But looking between Cave Story's sprites and mine, I realized my sprites were lacking a lot of the same charm. In addition, I do think Bloax raised some valid points when he critiqued my sprites. So after a lot of thought, I decided to throw out two weeks of work and start from scratch. This time around, I'll be working with a 32-color palette instead of a 20-color palette, and I'll be adding a lot more details. Here's a comparison of Bird_New in the old and new styles...

(http://fc00.deviantart.net/fs70/f/2015/018/0/9/birds_new_comparison_by_dragondeplatino-d8eia0u.gif)

So, what do you guys think? The new style is a lot more time-consuming, but I'm really liking the results.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on January 19, 2015, 02:13:08 am
So, what do you guys think? The new style is a lot more time-consuming, but I'm really liking the results.
/me gives a thumbs up. She remarks that the style is very detailed.
On another hand, I also wonder how you are able to make a rotating gif...GIF creation always fascinated me. >_<
Title: Re: Lair of the Pixel Artist
Post by: mastahcheese on January 19, 2015, 02:14:37 am
So, what do you guys think? The new style is a lot more time-consuming, but I'm really liking the results.
/me gives a thumbs up. She remarks that the style is very detailed.
On another hand, I also wonder how you are able to make a rotating gif...GIF creation always fascinated me. >_<
(I can help you learn, since you also use GIMP. It's actually pretty easy, once you know how to do it.)

Also, the new style is really cool.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on January 19, 2015, 02:19:15 am
So, what do you guys think? The new style is a lot more time-consuming, but I'm really liking the results.
/me gives a thumbs up. She remarks that the style is very detailed.
On another hand, I also wonder how you are able to make a rotating gif...GIF creation always fascinated me. >_<
(I can help you learn, since you also use GIMP. It's actually pretty easy, once you know how to do it.)
I'd love that, thank you.
Problems I'm having with GIMP: Text formatting (how to make stylish and very decorative text)
Title: Re: Lair of the Pixel Artist
Post by: mastahcheese on January 19, 2015, 02:25:37 am
So, what do you guys think? The new style is a lot more time-consuming, but I'm really liking the results.
/me gives a thumbs up. She remarks that the style is very detailed.
On another hand, I also wonder how you are able to make a rotating gif...GIF creation always fascinated me. >_<
(I can help you learn, since you also use GIMP. It's actually pretty easy, once you know how to do it.)
I'd love that, thank you.
Problems I'm having with GIMP: Text formatting (how to make stylish and very decorative text)
I haven't figured out how to get the text tool to work well enough for me. I just free-hand it. :P
(I'll send you a PM on how to get animations to work.)
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on January 19, 2015, 07:42:14 am


Wow, that looks incredible.

I'm terrable at choosing my colours. I have read various guides, but I can never make them look right for some reason. For example, I would never have chosen a dark red for the dark grass parts, because grass is green. Even though it looks real good in your version, it just wouldn't too me if I were the one drawing it for some reason, or something like that.

I'm glad that the grass shading looks alright though, It took several attemps to get anything that diddn't look like awful static or shapeless blobs.

The almost-identical greens are accidental though, and the result of the fact that the dirt tile/grass top, and flower are in seperate files (and the colours chosen independently). They are indended to be tiled and be used in a game engine (that image is actually a screenshot from Unity). I will try to keep my pallete a bit better organised to avoid stuff like this from happening.

Thanks for the adivce!
Title: Re: Lair of the Pixel Artist
Post by: Johuotar on January 19, 2015, 08:13:21 am
PTW
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 19, 2015, 10:18:43 am
On another hand, I also wonder how you are able to make a rotating gif...GIF creation always fascinated me. >_<

Hey, thanks for the compliment! As for making .GIFs, I use ASEprite (http://www.aseprite.org/) for everything. It's a really intuitive program that lets you work with custom grid sizes, indexed palettes, layers and animation. I've used it for all of my pixel art for the past 2 years and it's never let me down. You can try out the older versions (http://www.aseprite.org/older-versions/) for free and buy the newest one for $10 if you'd like to support the developer.

And ASEprite works for things other than basic flashing between images...you can make the individual animations for a character and export them to sprite sheets to put them into your engine! (@cerapa you might want to look into this)

Spoiler: Animation Examples (click to show/hide)

Thanks for the adivce!

Your welcome! ^_^ And like I said with GUNINANRUNIN, hue-shifting is easy to learn if you focus on it hard enough. As long as a color is sufficiently dark, you can use it as a substitute for black.
Title: Re: Lair of the Pixel Artist
Post by: cerapa on January 19, 2015, 01:17:32 pm
Hey, thanks for the compliment! As for making .GIFs, I use ASEprite (http://www.aseprite.org/) for everything. It's a really intuitive program that lets you work with custom grid sizes, indexed palettes, layers and animation. I've used it for all of my pixel art for the past 2 years and it's never let me down. You can try out the older versions (http://www.aseprite.org/older-versions/) for free and buy the newest one for $10 if you'd like to support the developer.

And ASEprite works for things other than basic flashing between images...you can make the individual animations for a character and export them to sprite sheets to put them into your engine! (@cerapa you might want to look into this)

I dislike the pixel art aesthetic of this because it makes the whole thing look cluttered.

But an export as spritesheet button.
Direct export to a gif.
An animation editor with all the layers instead of just the frames.
Right-click colour picker.

Fuck it. 10 bucks isn't that much in the grand scheme of things. Pretty sure I'm gonna use this more than *looks at steam library* most things I have bought.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 19, 2015, 02:13:54 pm
Heh. Nice to see I've gotten someone new into this excellent program.

By the way, if the pixel art aesthetic bugs you, it's kind of fixable. If you go to Sprite -> Prefernces -> General, you can actually change the screen scale to 1:1. The GUI and buttons will still be at a 2:1 scale, but the main file itself will be at 1:1 so you can preview what your sprites will look like at their smallest resolution.

Also, if you go to your ASEprite skins directory (C:\Program Files (x86)\Aseprite\data\skins\default) you can edit sheet.png to change the appearance of the buttons and colors.
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on January 19, 2015, 02:44:25 pm
Greetings pixel artists. I happen to have a request.
-snip-
I made a few sprite sheets for this, but I don't know if you'll want to use them. They're definitely a bit rough.

The basic guy with and without colour ramp (16x19):
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayMan_zpsc38cbb61.png) (http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManDamage3_zps823c697e.png)
I didn't animate the idle one, but I could if that would look better.

Walking (16x19, 180ms):
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManWalk_zpse8a51c0b.png)
(http://i948.photobucket.com/albums/ad321/shadowhammer2/4284547_zpsdcnbcpkg.gif)
I should probably make this one a bit more intimidating. It looks like he's just out for a stroll. Bobbing up and down a bit might look better as well.

Attacking (22x19, 180ms):
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManPunch_zpsb7f181ff.png)
(http://i948.photobucket.com/albums/ad321/shadowhammer2/4284552_zps6qno1lqf.gif)
A few of the frames are pretty blocky. I should fix that.

Taking damage (16x19, 180ms):
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManDamage_zpsbbf1b9ef.png)
(http://i948.photobucket.com/albums/ad321/shadowhammer2/4284508_zps3dr1xcqm.gif)
I threw a third frame of him standing idle into this .gif because it looks really bad with just the two damage frames looped over and over.

If you do want to use them, I can make the dying one and the differently oriented walking ones later today or possibly tomorrow. If you don't, that's completely cool too.

ASEprite looks like it would be waaayyy better than what I'm doing right now, certainly at least for animating. Another thing to add to my "after I'm done final exams" list!
Title: Re: Lair of the Pixel Artist
Post by: cerapa on January 19, 2015, 03:31:18 pm
Haha, it's like a little clay man. It's kinda perfect in that way.
EDIT: Heh, apparently the file name agrees.


The walk animation is really low-key though. Only really notice it when zoomed in. At the moment they are in a very busy background and kinda small, so it's hard to see their movement.

I do want to use them though. As far as directions are concerned, walking and idling only needs to be left/right.
Attacking might need all 6 though. They are all pretty far apart so the attacking animation might need the dude to take a few steps forward and/or upward(I don't think that punch animation quite reaches?). Attacking down though...will need some special logic. By which I mean a trivially addable variable which would shift the dude down when attacking downward. Kinda weird from an animator standpoint though.

So yeah. This is working as intended. Got me thinking about the actual limitations of my system and how to work around them. Draw the full animation set and I'll finalize attacks and then I'll send you the game so you can see them in action yourself too. Cute little buggers.
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on January 20, 2015, 12:33:01 am
Awesome, glad you like it! :D

I made the walk into more of a run, with longer hopefully this works better:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManWalk_zps14bd84a6.png)
(http://i948.photobucket.com/albums/ad321/shadowhammer2/4285394_zpsqfjouus4.gif)
That one is at 180ms for consistency with the rest, but it definitely looks better sped up a bit. Here's 120ms:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/4285415_zpsmmu186ob.gif)
I don't know how the code's working, but if it's a hassle to have the animations run at different rates, I can fiddle with the others so they run well at 120ms as well.

The attack animation should reach (almost?) far enough for a sideways attack, but for up and down, you're right, it will have to take an extra step or two, and it would probably be best to make it look consistent, so it'll have to take a step on the sideways one, too. I'll see what I can do about that when I'm finishing up the rest of the stuff tomorrow. Sorry I couldn't get it done today, by the way.
Title: Re: Lair of the Pixel Artist
Post by: cerapa on January 20, 2015, 10:11:06 am
You said "today" at 7 AM for me. -5 GMT I presume?

As far as the code is concerned, It's trivial to have animations at different rates. And by trivial I mean I have to specifically match them up to get them going at same rate if I want to do that. Animations have a duration and the frames are evenly spaced within that duration. So if you give me a 6 frame animation and tell me to run it at 120ms/frame then I have to set the duration to 6*120=720ms.

That walk animation looks really good in action. Could you make a left-facing version of that?

You don't need to rush the attack animations, as attacks aren't fully coded yet. I need to fix up a piece of movement code that alternatively either cause two armies to fold into eachother, or to implode, before I finish attacks.
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on January 20, 2015, 03:29:05 pm
-7. I was up pretty late.

I changed the attack animation to throwing a chunk of dirt or something, at 48x48 and 120ms.

Down:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManAttack_zps65514e65.png)
(http://i948.photobucket.com/albums/ad321/shadowhammer2/4286617_zpsd0l3z6eq.gif)

Sideways:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManAttack_zps65514e65.png)
(http://i948.photobucket.com/albums/ad321/shadowhammer2/4286621_zpsqtf2v1xo.gif)

Up:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManAttackDown_zpsf8f7aeed.png)
(http://i948.photobucket.com/albums/ad321/shadowhammer2/4286624_zpskh7xgxpx.gif)

I hope I got the distances right.

Here's the dying one, 180ms, 20x19:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManDeath_zps96efb698.png)
(http://i948.photobucket.com/albums/ad321/shadowhammer2/4286458_zpsbjppqmmw.gif)

I'm not really certain what timing would look best for any of them, really, so you might want to mess with that a bit. Also, for the left-facing versions, can't they just be mirrored in-program? If not, I can flip them, but I've run out of pixel-arting time, probably for the rest of the day. I should really stop giving people time estimates, because I'm always wrong. Sorry again!
Title: Re: Lair of the Pixel Artist
Post by: cerapa on January 20, 2015, 04:00:17 pm
Oh, I most certainly can do the flipping in the program. I just wanted to keep the possibility of non-flipped sprites for non-symmetrical dudes, so I need to write in the possibility for both flipped and non-flipped sprites being used for directions. And I need to check if the flipping actually works properly.

You seriously have nothing to apologize for. You finished this stuff before I needed it. Besides, you were the one doing the favour.

That's all for now though, until I get all the current stuff sorted. You were great help, so thank you. Can I contact you again if I need something else?
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on January 20, 2015, 07:46:26 pm
Alright, makes sense. I'll see when I can get that flipping done.

About the apologizing, I tend to do that way too much, probably because I'm pretty stereotypically Canadian. I apologize when other people walk into me. :P

Either way though, no problem, and sure! I'd be happy to help out some more; the game/battle system looks pretty cool (assuming it's the same one you showed with the pathing thing-y with in the RTYD/S/M/E thread?). I do have exams starting tomorrow and going for the next few days, but I should have lots of free time for the next few months after that.

EDIT: and here's the left-facing walk animation.
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManWalkFlipped_zpsb6c5d375.png)
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on January 22, 2015, 04:46:29 pm
Greetings pixel artists. I happen to have a request.
-snip-

This is all pretty neat. I don't have too much experience with micro-pixel work, so I might give it a try.

What's this game for?  Can you tell us any actual details about the game itself?

EDIT: Also, is there a preferred palette?  I imagine it could get pretty garish with a dozen different sprites with their own color palettes.
Title: Re: Lair of the Pixel Artist
Post by: cerapa on January 22, 2015, 06:37:10 pm
The pixel art doesn't need to be that micro. I have support for multi-hex entities planned out. Actually, the next thing I would really need(after finishing attack animations, which should be quite trivial) is a bigger creature of some sort for testing purposes.


Anyway, game description...

The whole thing is heavily inspired by Dominions 4. I thought it would be cool to keep the general principle of really unique soldiers and have support for weird spells(every soldier currently actually has a quarter of a kilobyte of stats and traits and items and triggered effects, and that's with a blank dude, I kinda feel like I'm overdoing it). But I wanted to do it with proper animations and with a system that shows all the actions of a turn simultaneously. I also decided to go with hexes instead of tiles, because I like giving myself headaches.

Basically how gameplay goes is that you are leading a nation, you recruit units, march around armies, cast spells with your mages, forge magic items. But during battles you can't actually control anything. You can set general orders, and leave your mages with orders on which spells to cast for the first few turns, but outside of that, battles and their events are determined entirely by AI.

So yeah, this whole thing is entirely motivated by "I could totally do that better". My plans and systems differ fundamentally from those in Dom4 in several ways, but the end result should be vaguely similar.


There is no preferred palette. At least not yet. The only current sprites are the clay man, and my terrible grass texture. So if you want to make something consistent with the rest, make something that doesn't clash with the clay man. It would actually be pretty cool to have a nation made entirely of clay and wood and such, but the choice of whether and what you want to make is yours.


EDIT: ShadowHammer, you didn't link the correct spritesheets for the attacks. You linked the sideways attack instead of the down attack, and the down attack instead of the up attack. And the animation lies heavily to the left and up. I thought it was a problem on my end until I decided to check. Had to crop the bottom and expand the image to the left to recenter it, but it looks pretty good. The ball hits them square in the forehead.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on January 23, 2015, 11:00:22 pm
Oops. How'd that happen? *scratches head* Oh well. Here's the missing one (should be attack up, right?)
(http://i948.photobucket.com/albums/ad321/shadowhammer2/ClayManAttackUp_zpscf25aa31.png)
Title: Re: Lair of the Pixel Artist
Post by: hops on January 26, 2015, 07:34:15 am
Mew mew

(http://i.imgur.com/BhkWDqy.png)

EDIT: Also can somebody give me tips on how to make realistic-looking animation in pixel art?
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on January 26, 2015, 08:45:40 am
Your probably shouldn't be aiming for "realistic" animations, since pixel art is generally going to be quite stylized, the animations should be too.

I find unrealistically emphasising certain motions help make an animation look much nicer. An sword-swinging animation for example, could have a weapon slowly being drawn back over the length of 10 frames, and a swing happen very suddenly, over 1 or 2 frames. This is despite the fact that swords are heavy and generally can't be swung like that (the acceleration there would be unrealistic). I also generally try to move limbs as far as they could reasonably go during any animation (in the sword-swinging animation, it would be drawn back as far as the arms would allow it, and swing forward also as far as possible) even if it's not necessarily realistic.

You could try rotoscoping (http://en.wikipedia.org/wiki/Rotoscoping). Find a video of an animation you want, extract keyframes at set intevals, and draw your sprites to match.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on January 26, 2015, 08:47:14 am
Your probably shouldn't be aiming for "realistic" animations, since pixel art is generally going to be quite stylized, the animations should be too.
Woooah, before discarding the idea, give a 'why' about it :P
Realistic pixellation is also a very good way to express pixel art. ;3
Title: Re: Lair of the Pixel Artist
Post by: Caz on January 26, 2015, 11:53:54 am
Mew mew

(http://i.imgur.com/BhkWDqy.png)

omgsocute
Title: Re: Lair of the Pixel Artist
Post by: ~Neri on January 26, 2015, 02:19:00 pm
Cute kitteh~
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on January 26, 2015, 07:15:48 pm
Well, I did link to rotoscoping for realistic animations.

However in most cases in my own experiences, when people say realistic, the mean "good looking, but not obviously stylized". The term varies depending on peoples expectations and is a suprisingly vague term. I assume that was more likely to be the case here, as "realistic pixel art" is very much in the eye of the beholder. About the most literal way of achieving "realistic pixel art" I can think of would consist of just taking an image of something, and digitially lowering it's resolution with point filtering and quantizing the colours, but that would look awful.

With 3d animation, most "realistic" animations are done with motion-capturing (mo-capping) to avoid the uncanny valley. Rotoscoping is the closest thing I know of to that for 2d animations.
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on January 26, 2015, 07:32:56 pm
Greetings pixel artists. I happen to have a request.

-snip-

Ta-da

(https://38.media.tumblr.com/99986e2b04a321c9303f02450484155b/tumblr_nit7abWhnN1rs5f3po1_r2_250.gif) (https://38.media.tumblr.com/99986e2b04a321c9303f02450484155b/tumblr_nit7abWhnN1rs5f3po1_r2_250.gif)

(https://31.media.tumblr.com/99daed8a1a023893979c78ffaff9e6b5/tumblr_nit7abWhnN1rs5f3po2_r3_250.gif) (https://31.media.tumblr.com/99daed8a1a023893979c78ffaff9e6b5/tumblr_nit7abWhnN1rs5f3po2_r3_250.gif)

(https://33.media.tumblr.com/46ae009a37ed9aaf4ac3a7bbc243c6e2/tumblr_nit7abWhnN1rs5f3po7_r1_250.gif) (https://33.media.tumblr.com/46ae009a37ed9aaf4ac3a7bbc243c6e2/tumblr_nit7abWhnN1rs5f3po7_r1_250.gif)

(https://33.media.tumblr.com/9d3aa72a921b23ff9c1c5b2b60b486d9/tumblr_nit7abWhnN1rs5f3po5_r3_250.gif) (https://33.media.tumblr.com/9d3aa72a921b23ff9c1c5b2b60b486d9/tumblr_nit7abWhnN1rs5f3po5_r3_250.gif)

(https://38.media.tumblr.com/ce237ed8ef1befd0eea47bb6fead5547/tumblr_nit7abWhnN1rs5f3po6_r3_250.gif) (https://38.media.tumblr.com/ce237ed8ef1befd0eea47bb6fead5547/tumblr_nit7abWhnN1rs5f3po6_r3_250.gif)

(https://38.media.tumblr.com/61cc0cc6f86ec1c01b375a8cfe2fdfe0/tumblr_nit7abWhnN1rs5f3po3_r3_250.gif) (https://38.media.tumblr.com/61cc0cc6f86ec1c01b375a8cfe2fdfe0/tumblr_nit7abWhnN1rs5f3po3_r3_250.gif)

Idle-Walkright-Walkdown-Walkup-Cheer
Damage-Attackright-Attackdown-Attackup-Death

Width Total=130 px
Height Total=52 px

Width Individual=26
Height Individual=26

8 Frames, 0.1 Second Per Frame, 5 Clips Per Line

I included a cheer animation since I had a blank slot, and I figured you could find some use for it.  But yeah...uh...Little rainbow-colored spear dudes for you to play around with.  Each color is on its own image with transparent backgrounds, btw.

Feedback is accepted and appreciated from anyone who wants to comment.

EDIT: Cleaned up a few mistakes I had missed.


FFFFFFF for some reason, after I save it, photoshop makes frame 2 a merge of frame 1 (thus making it look sloppy and blurry), and I can't get it to stop.


Turns out it wasn't disposing of the previous layer properly, but it shoooould be good now.
Title: Re: Lair of the Pixel Artist
Post by: cerapa on January 27, 2015, 07:27:34 am
I'm afraid I can't read gif animations. I need a spritesheet.
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on January 27, 2015, 04:28:22 pm
mmm, my mistake.

Do you still want the differently colored sprites?
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 27, 2015, 05:58:42 pm
OK, the end up January is coming up soon so...

Did I win the December challenge? If so, I propose this challenge for January:

A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.

Is this still the January challenge? I searched through the OP but wasn't able to find anything. D:
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 27, 2015, 06:24:14 pm
Yeah that's still the January challenge. Before I was just posting winners in the OP (will change that from now on).

E: There we are, OP updated.
Title: Re: Lair of the Pixel Artist
Post by: cerapa on January 28, 2015, 10:45:00 am
mmm, my mistake.

Do you still want the differently colored sprites?

If it's not too big of a hassle.
Title: Re: Lair of the Pixel Artist
Post by: hops on January 28, 2015, 11:10:15 am
Made some minor edits. This should be the final version for now, until I inevitably have to actually draw a spritesheet for this cat and then die from aneurysm.

(http://i.imgur.com/iVtvoRq.png)
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on January 28, 2015, 05:27:18 pm
(https://40.media.tumblr.com/68d2254bbf2001835110cacb85eec0a3/tumblr_niwrc0zcuz1rs5f3po1_250.png)  (https://40.media.tumblr.com/eec6e8045d061caa2af12e603486233a/tumblr_niwrc0zcuz1rs5f3po2_250.png)

(https://41.media.tumblr.com/fbfd70c0678de3824f64229c983e8150/tumblr_niwrc0zcuz1rs5f3po3_250.png)  (https://40.media.tumblr.com/2e26663e0c48a2e66c2199aabb006928/tumblr_niwrc0zcuz1rs5f3po4_250.png)

(https://40.media.tumblr.com/ad34c7f9afb2089d72eda52c2b94951e/tumblr_niwrc0zcuz1rs5f3po5_250.png)  (https://41.media.tumblr.com/2207360ee7f2f9913bb365fda67364aa/tumblr_niwrc0zcuz1rs5f3po6_250.png)

Idle
Walkright
Walkdown
Walkup
Cheer
Takedamage
Attackright
Attackdown
Attackup
Death

Images are 208x260 px, with each frame 26x26 px. 
8 frames per line, 10 lines, 800 ms animation duration for each.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 30, 2015, 10:41:18 pm
So how do we submit our entries? Just plop them right into this topic on the 31st?
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on January 30, 2015, 10:56:32 pm
So how do we submit our entries? Just plop them right into this topic on the 31st?
Yes, or any day prior thereto.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 31, 2015, 09:53:06 am
Today is a sad, sad day for me. It is the one day of the year that cannot celebrate my unbirthday, so maybe a few votes on my entry will cheer me up? :B

(http://fc05.deviantart.net/fs70/f/2015/031/2/3/golem_party_by_dragondeplatino-d8g3oov.png)

Here's a merry band of adventuring golems done in the 16-color CGA palette! From left to right, these guys are Hook Heroine, Candlestick Cleric and Barrel Brawler.
Title: Re: Lair of the Pixel Artist
Post by: cerapa on January 31, 2015, 05:32:38 pm
@DragonDePlatino: I simply love the middle one.


*snip*
Spoiler (click to show/hide)

Took a while because I had to finish this:
Spoiler (click to show/hide)
Or more precisely finish making the game read that. Yay, moddability! If anyone can be arsed to read the damn thing, let me know if you could theoretically mod something with that format. It would be quite useful to know.


As far as the animations themselves are concerned, the idling and damaged animations were weird so I changed them slightly(made them 1 and 4 frames respectively, as can be seen above). Also the straight-right attacking animation doesn't even come close to hitting the enemy. Overall not very impactful animations and the sprites are very flat. The death animation has its charm though and they actually look pretty good in action. Feel free to make more animations or to tweak this one.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 31, 2015, 05:50:08 pm
That Candle Cleric is a brilliant character design. :O
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on January 31, 2015, 11:11:27 pm
-snip-

Well, the Spearman was a test since I've never done anything like this before.  I could conceivably make the attack animations extend past their borders, but in all honesty I'm a little tired of dealing with that sprite set...and it would involve offsetting ALL of the sprites in order to keep it uniform, which would be a pain. 

I can do it if you really want, but I was wondering if you'd rather have a new sprite, like maybe a commander or a ranged unit or multi-tile unit or something to help test out your code. 
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on February 01, 2015, 12:09:00 am
Hey, thanks everyone! Glad to see you like my entry! Today turned out to be a very nice cake day, with a delicious peanut-butter cake and lots of money for Steam games.

One question, though...why do you guys prefer Candlestick Cleric? I used my entry as a chance to practice character design, and I'm curious why you would like that design more than the other two.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on February 01, 2015, 12:11:53 am
WIP
(http://i.imgur.com/aOETrKv.png)

(http://150597036.r.cdn77.net/wp-content/uploads/2013/11/assault-on-precinct-13-3.jpg)
Title: Re: Lair of the Pixel Artist
Post by: cerapa on February 01, 2015, 01:23:54 pm
-snip-

Well, the Spearman was a test since I've never done anything like this before.  I could conceivably make the attack animations extend past their borders, but in all honesty I'm a little tired of dealing with that sprite set...and it would involve offsetting ALL of the sprites in order to keep it uniform, which would be a pain. 

I can do it if you really want, but I was wondering if you'd rather have a new sprite, like maybe a commander or a ranged unit or multi-tile unit or something to help test out your code.

Don't get too attached to uniformity. Makes things way more difficult in certain cases.

You can do a multi-hex unit or a ranged unit(+projectile) next. I'm gonna do multi-hex guys first, but I need to write the code for handling projectiles and the like too at some point. Your choice really.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on February 01, 2015, 01:26:30 pm
That game looks like fun
I would totaly beta test if you wanted people to do that
Title: Re: Lair of the Pixel Artist
Post by: cerapa on February 01, 2015, 01:44:28 pm
Well, might as well post the thing here. Linky (http://puu.sh/fkOu9/a0e8ab58a6.zip)
I put this together for ShadowHammer, so it currently has everyone as the clay men.

Controls
d - Calculate turn.
e - Activate proper graphics.
Just hold down d for a bit and then press e to see what happens. If combat stops, then just press d a couple of times.

z, x - Faster/Slower speed. Can pause with this.

Arrow Keys - Move the camera around.



One question, though...why do you guys prefer Candlestick Cleric? I used my entry as a chance to practice character design, and I'm curious why you would like that design more than the other two.

The first one is standing perfectly straight, and has weird looking limbs. The arms are just lines and the legs look like really baggy pants. The pose doesn't give it a lot of character.
The third one is not connected very well. The shading makes the boards of the barrels look round, and other problems can be best seen in the connections between the arm/forearm/hand. It has many pieces, but doesn't form a whole.

The cleric does not have those problems. The hunchback and face give it a good personality, and all the pieces seem to form a coherent whole. Pretty much the only problem I see is that the head and candle are at very different angles, causing them to look slightly disconnected from eachother.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on February 01, 2015, 02:35:12 pm
Thanks! You raised some very valid points! More organic poses/shapes and more unified designs if I'm going for some non-traditional limbs. I'll keep all of this in mind for the next time I'm designing characters.
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on February 02, 2015, 08:04:19 am
Some more animations, this time a hit animation and a death animation. Still unshaded, it's a pain in the ass to shade so many frames :-\

Spoiler: hit (click to show/hide)

Spoiler: death (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on February 02, 2015, 03:50:07 pm
-snip-

Well, the Spearman was a test since I've never done anything like this before.  I could conceivably make the attack animations extend past their borders, but in all honesty I'm a little tired of dealing with that sprite set...and it would involve offsetting ALL of the sprites in order to keep it uniform, which would be a pain. 

I can do it if you really want, but I was wondering if you'd rather have a new sprite, like maybe a commander or a ranged unit or multi-tile unit or something to help test out your code.

Don't get too attached to uniformity. Makes things way more difficult in certain cases.

You can do a multi-hex unit or a ranged unit(+projectile) next. I'm gonna do multi-hex guys first, but I need to write the code for handling projectiles and the like too at some point. Your choice really.

I'm an engineering student. I thrive on uniformity. i-i

What if I did a multi-hex (4 hex) mage that caused fire to erupt on the target panels?  Would it still have to face six directions, or would it have to face ten (for each adjacent tile)?
Title: Re: Lair of the Pixel Artist
Post by: cerapa on February 02, 2015, 04:25:38 pm
I'm an engineering student. I thrive on uniformity. i-i

What if I did a multi-hex (4 hex) mage that caused fire to erupt on the target panels?  Would it still have to face six directions, or would it have to face ten (for each adjacent tile)?

Six directions still. The particular directional animation used is dependant on the "centre hex". Consult this image (http://puu.sh/dJdfL/319bbfa824.png) if you want the specifics. And I wanna keep spells(which I am very, very far from coding) distinct from ordinary attacks, so make it a thrown projectile(as in, draw a seperate projectile sprite for the fireball). And draw the hex fire too. Attacks should be capable of inflicting arbitrary effects, so the fire will be useful when I get around to writing that part.
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on February 05, 2015, 01:59:21 am
I'm an engineering student. I thrive on uniformity. i-i

What if I did a multi-hex (4 hex) mage that caused fire to erupt on the target panels?  Would it still have to face six directions, or would it have to face ten (for each adjacent tile)?

Six directions still. The particular directional animation used is dependant on the "centre hex". Consult this image (http://puu.sh/dJdfL/319bbfa824.png) if you want the specifics. And I wanna keep spells(which I am very, very far from coding) distinct from ordinary attacks, so make it a thrown projectile(as in, draw a seperate projectile sprite for the fireball). And draw the hex fire too. Attacks should be capable of inflicting arbitrary effects, so the fire will be useful when I get around to writing that part.

Alright, cool.

Don't hold your breath, though.  It's gonna be a while before I can get to this, since I'm juggling about a half dozen projects because I have poor time management skills.
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on February 05, 2015, 08:30:50 pm
I finished up a multi-tile thing for cerapa's game.
(http://i948.photobucket.com/albums/ad321/shadowhammer2/RockGiantIdle_zps5cc3cdaf.png)(http://i948.photobucket.com/albums/ad321/shadowhammer2/4315724_zps6xwlxfwo.gif)(http://i948.photobucket.com/albums/ad321/shadowhammer2/4313541_zpsapqjsir0.gif)(http://i948.photobucket.com/albums/ad321/shadowhammer2/4315738_zpsscinhawu.gif)(http://i948.photobucket.com/albums/ad321/shadowhammer2/4317152_zpslhpidr27.gif)
Spoiler: Sprite Sheets (click to show/hide)
It's intended to occupy three tiles like this:
(http://i948.photobucket.com/albums/ad321/shadowhammer2/RockGiantGrid_zpsf84b864d.png)
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on February 06, 2015, 07:49:29 am
I like the death animation. "I have failed, I must go now. Farewell"
Title: Re: Lair of the Pixel Artist
Post by: Cptn Kaladin Anrizlokum on February 12, 2015, 01:52:03 am
Will upload as soon as school starts!
*cough*
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on February 12, 2015, 02:09:42 am
Will upload as soon as school starts!
*cough*
It's been on my mind ever since x_x
And the person I lent it to says its with her cousin. Gah!
Yes it exists. No, its not yet online. Yes, its done. No, this isn't some kind of excuse saying 'I didn't do it'.
Hum. x_x
Title: Re: Lair of the Pixel Artist
Post by: Cptn Kaladin Anrizlokum on February 12, 2015, 02:37:05 am
Ha, it's fine! Though by now it seems like it might be easier to just redo it... :P
(I'm kidding, I can wait.)
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on February 13, 2015, 07:34:28 am
So i found a program (http://kushi.lv9.org/pixelartshader/) that renders 3d models as pixel art. Unfortunetely, I can't read Japenese, but I managed to get a 3d model of mine to render.

Spoiler: 3D Model (click to show/hide)

It looks too "evil" (which it shouldnt) what with the narrow slit eye shading. I don't quite get how the shading works with the program (and it was fiddly enought to get anythong other than a solid colour).

Still, pretty cool stuff. I can't wait to work out how to get animations working :o
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on February 13, 2015, 05:17:55 pm
So i found a program (http://kushi.lv9.org/pixelartshader/) that renders 3d models as pixel art. Unfortunetely, I can't read Japenese, but I managed to get a 3d model of mine to render.

Spoiler: 3D Model (click to show/hide)

It looks too "evil" (which it shouldnt) what with the narrow slit eye shading. I don't quite get how the shading works with the program (and it was fiddly enought to get anythong other than a solid colour).

Still, pretty cool stuff. I can't wait to work out how to get animations working :o
You can do that with just Blender/GIMP, too, if you don't want to read Japanese.

Spoiler (click to show/hide)

(This used materials that emit a bit of light themselves, and the 'Edge' option under 'Post Processing' in the 'Render' tab. I also set the alpha to transparent instead of sky.)
When Blender renders an animation, it saves each frame as a .png. (or .jpg or whatever else you might feel like setting it to.)
Use GIMP to File > 'Open as Layers...' those output .pngs.
Image > Mode > Indexed. This will let you limit the palette, and auto-reduce everything to the nearest color. I used 8 for that.
File > 'Export as...' somenamehere.gif. Save as animation.
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on February 13, 2015, 07:55:14 pm
That's pretty neat, but I think the edges look better (more pixel-arty and less cell shaded) in the other program.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on February 23, 2015, 06:06:34 pm
(http://i.imgur.com/egmQZJo.png)
Title: Re: Lair of the Pixel Artist
Post by: hops on February 25, 2015, 04:17:10 am
The BMO family!
Title: Re: Lair of the Pixel Artist
Post by: Parsely on February 25, 2015, 04:08:40 pm
They're mah babies.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on February 26, 2015, 01:16:49 am
Hey, that's some really nice binary pixel art there, GUNINANRUNIN! The simple designs of Adventure Time translated really well to 2-color pixel art, and there's a lot of charm here for such simple designs. Nice job!

Anyways, after a week or two of procrastination, school work and wasting my time on miniprojects (http://dragondeplatino.deviantart.com/art/Super-Smash-Bros-Duel-513921872), I decided I'd get back to working on my DF graphics set. I've been in the process of refining my old sprites for the past few weeks, and just today I got to finally draw some new stuff. Here are all of the sprites for the next_underground creatures!

(http://fc04.deviantart.net/fs70/f/2015/056/7/0/next_underground_by_dragondeplatino-d8jjsi4.png)
Spoiler: Creature names (click to show/hide)

I've drawn 25 sprite sheets for this graphics set, but I decided to post this one for feedback because I'm not sure how people will like my interpretations. Unlike the more mundane animals, there are few "canon" images of these creatures, so I'm all up for your own interpretations.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on February 26, 2015, 02:23:43 am
Hey, that's some really nice binary pixel art there, GUNINANRUNIN! The simple designs of Adventure Time translated really well to 2-color pixel art, and there's a lot of charm here for such simple designs. Nice job!
Thanks for the compliments, I'd really love to do something more impressive though.
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on February 26, 2015, 02:28:05 am
Those look good. Not quite certain what I could say about them in particular. I'm not any good at pixel art, so I don't know what my thoughts are worth. They are vibrant, well defined, and the style is nice.



Lizard.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on March 01, 2015, 02:57:15 pm
So GUNIN....
Did you ever finish that thing?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on March 01, 2015, 09:09:23 pm
So GUNIN....
Did you ever finish that thing?
Nope, I can't seem to make anything that looks even remotely good.
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on March 02, 2015, 12:55:51 am
Can I be the judge of that?
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on March 06, 2015, 06:36:20 am
-snip-

Might I suggest a less-phallic looking Plump Helmet Man?  Even changing the body to a similar color of the head would work.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on March 09, 2015, 12:01:00 pm
Might I suggest a less-phallic looking Plump Helmet Man?  Even changing the body to a similar color of the head would work.

Mushrooms are already pretty phallic (https://eatinginyourunderwear.files.wordpress.com/2011/10/20111007-103727.jpg) so I'd say this is a pointless effort. But I changed the design a bit, and made the underside of the cap more visible.

(http://orig04.deviantart.net/27cd/f/2015/068/5/6/plump_helmet_man_by_dragondeplatino-d8l1rpc.png)

Heh. The design reminds me a little bit of Giga Robo now. Better?
Title: Re: Lair of the Pixel Artist
Post by: Slayerhero90 on March 09, 2015, 06:14:38 pm
Suggestion: make mushrooms look more phallic.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on March 09, 2015, 06:29:44 pm
Suggestion: make mushrooms look more phallic.
^^
Title: Re: Lair of the Pixel Artist
Post by: hops on March 10, 2015, 04:56:33 am
Phallus mushrooms are best mushrooms.

Fact.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on March 10, 2015, 08:01:37 am
It's dwarf fortress, not dong fortress.
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on March 18, 2015, 02:18:37 pm
Tried making newer versions of some older stuff. Here's a man-eating shell.
Spoiler (click to show/hide)

It used to look like this.
Spoiler (click to show/hide)

Their proper sizes are 18x18 pixels.

Bat Demon
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Capra
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on March 18, 2015, 05:19:44 pm
Tried making newer versions of some older stuff. Here's a man-eating shell.
Spoiler (click to show/hide)

It used to look like this.
Spoiler (click to show/hide)

Their proper sizes are 18x18 pixels.

Bat Demon
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Capra
Spoiler (click to show/hide)
Spoiler (click to show/hide)
What do you use to draw?
Title: Re: Lair of the Pixel Artist
Post by: kilakan on March 18, 2015, 05:33:04 pm
ptw and to say I quite like the bat-demon.  I would post art though I can't seem to find anything I've made at the moment :X
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on March 18, 2015, 06:05:52 pm
They do give me an advanced wars feel, somehow. Dark Wars?
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on March 18, 2015, 06:27:48 pm
I made them using GIMP.

I am a little concerned about the bat's legs. They don't quite look right to me, though I did try to touch it up a bit.
Spoiler (click to show/hide)

Never actually played Advance Wars.

And I have just noticed that the Capra's colours were off. This is a little closer to how it looks in-game. I also forgot they had tails.
Spoiler (click to show/hide)

Finished the new Taurus Demon. Not sure which colour scheme I like more.
Spoiler (click to show/hide)

Asylum Demon
Spoiler (click to show/hide)

I can't seem to find any way to sprite this thing:
Spoiler (click to show/hide)

Centipede demon. Too large and too complicated for me. This is about as much as I could get. Any more and it's too cluttered.
Spoiler (click to show/hide)

Seath. Slightly less going on, but I couldn't fit his neck.
Spoiler (click to show/hide)

Crystal Golem. I was fine with the original, but since I was going through them anyways, I may as well have done it too.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: kilakan on March 19, 2015, 10:08:35 am
I quite like the brown scheme for the Taurus Demon, though has a skeletal version with a little tweaking the white one would work amazingly well.
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on March 19, 2015, 01:41:05 pm
Almost done them all, finally. Not that there were many to redo in the first place.

Gaping dragon. No arms or wings, because it would be too complicated and there isn't enough space.
Spoiler (click to show/hide)

Moonlight Butterfly.
Spoiler (click to show/hide)

Finally, the Pisaca. That's all of the old sprites updated now.
Spoiler (click to show/hide)

At least it now looks better than it used to. Here is the new sprite sheet, with the old one for comparison.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on March 29, 2015, 03:15:40 am
(http://i.imgur.com/I4VzCfe.gif)
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on March 29, 2015, 06:11:09 pm
My name is NQT and I approve of this gif.
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on March 30, 2015, 09:32:29 pm
:D I love that gif.

I made this set of miniatures/figurine type-things which, like the hexes I posted a while back, I intend on using in a forum game (which will probably never happen).
(http://i1272.photobucket.com/albums/y388/_Shadowhammer_/FinalSprites_zpsoros0tcz.png)
I make the original sprites in a very plastic-y style with no dithering or anything, and then I overlaid a a partially transparent image of wood onto them so they'd look less plastic.
If I ever make the game, I probably won't include the person, 'cause people are lame and animals are cooler.

As usual, feedback would be welcome.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on March 31, 2015, 12:20:48 am
Here's an updated version of that .gif I posted earlier, since the background was borrowed from one of my older works.

(http://orig02.deviantart.net/d44d/f/2015/090/d/0/pokecat_by_thelasthokuten-d8nsx9l.gif)
Title: Re: Lair of the Pixel Artist
Post by: notquitethere on March 31, 2015, 05:18:01 am
:D I love that gif.

I made this set of miniatures/figurine type-things which, like the hexes I posted a while back, I intend on using in a forum game (which will probably never happen).
(http://i1272.photobucket.com/albums/y388/_Shadowhammer_/FinalSprites_zpsoros0tcz.png)
I make the original sprites in a very plastic-y style with no dithering or anything, and then I overlaid a a partially transparent image of wood onto them so they'd look less plastic.
If I ever make the game, I probably won't include the person, 'cause people are lame and animals are cooler.

As usual, feedback would be welcome.
Depending on the backdrop, the details on the dark brown pieces may appear pretty murky.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on March 31, 2015, 06:54:39 am
In the midst of a WIP I made something terribly silly.

Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on April 05, 2015, 05:50:22 pm
Our Electronic Overlord suggests you read and follow the instructions on the terminal.
(http://i.imgur.com/1D4GG4Z.gif)
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on April 14, 2015, 05:02:41 pm
Weapon sprites, roughly 18x18 pixel limit for each. WIP.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: FArgHalfnr on April 14, 2015, 07:20:06 pm
PTW

Oh, and also, have a creepy puppet:
Title: Re: Lair of the Pixel Artist
Post by: Parsely on April 14, 2015, 09:40:03 pm
That's pretty sweet.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on April 16, 2015, 11:02:21 pm
Hey, I've got more DF-related stuff so I figured this would be a nice place to share! Here are some isometric Stonesense tiles I've been experimenting with.

(http://orig11.deviantart.net/bf98/f/2015/106/0/8/stonesense_tiles_by_dragondeplatino-d8pz5s1.png)(http://orig02.deviantart.net/1aa4/f/2015/106/2/4/stonesense_mockup_2_by_dragondeplatino-d8pz5r3.png)

Everything is in the 8-bit colorspace, so these tiles are fully compatible with 256-color mode. Running Stonesense with these tiles would reduce memory usage and greatly speed up the program for older computers! Not to mention, working with 8-bit color has been pretty interesting so far. It's missing a lot of pure shades, so hue-shifting is absolutely necessary to get the color ramps you want. The first four rows of tiles are the soil types (http://dwarffortresswiki.org/index.php/DF2014:Soil) of Dwarf Fortress, by the way. Think I got the colors right?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on April 17, 2015, 10:40:52 am
I'm liking the textures.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on April 24, 2015, 12:06:13 am
I'm thinking of making an ISG using pixel art. I don't know a lot about the technical aspects, though, like what size to make the image, how to make it larger without ruining the quality, how to make sprites, etc. I can make characters and doodle with paint.net well enough, I just don't know how to effectively keep using them without drawing them manually each time. (Basically a system for the updates) Any help?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on April 24, 2015, 12:45:31 am
I'm thinking of making an ISG using pixel art. I don't know a lot about the technical aspects, though, like what size to make the image, how to make it larger without ruining the quality, how to make sprites, etc. I can make characters and doodle with paint.net well enough, I just don't know how to effectively keep using them without drawing them manually each time. (Basically a system for the updates) Any help?
Well you can look at the two pixel ISGs I've made (1 (http://www.bay12forums.com/smf/index.php?topic=147662.msg5963518#msg5963518), 2 (http://www.bay12forums.com/smf/index.php?topic=143627.msg5653311#msg5653311)), Escaped Lurker has done a few as well. When it comes to pixel art usually you're going to be scaling the images up x2 or x4 (since pixels are squares, you have to resize by even numbers or else the drawing won't scale perfectly)—which is what I did for In the Dark and Stalk.exe—in order to make them readable on the forums, but if the drawings are hi-res you might not need to do that, but those would have to be very big drawings. Re-using sprites is something that a lot of artists get away with in video games, you'll be able to use the same kinds of tricks as long as you're conscientious about it, in order to make the work more manageable. What I did for both of mine was to choose a resolution and stick to it, that way the amount of time you spend on each drawing will be easy to gauge. If you're doing lots of scenes or trying to come up with new characters, do a really shitty storyboard first on notebook paper and scribble characters and interactibles like items, doors and switches where you want them to go. It's the same as designing levels for a video game really.

If you're doing pixel art, you've got to do it manually. No brushes or anything except for line work or setting up your values on larger images. The whole idea of pixel art is that you're controlling the placement of each individual pixel, so if you're doing things manually, you're doing it right! It sounds like a lot of work, and trust me it's just as hard as it sounds. I recommend JackBread's videos on YT if you want to see some quick examples of texturing, character design and animation.

What are your goals for the game, if I may ask?
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on April 24, 2015, 01:01:53 am
^Thanks for the advice. I'm gonna start watching JackBread's vids too.

Basically the game will be very free-form and adventure-y. It's kinda a brainstorm for another, proper game later on. You know those Create-a-Map games they have in FGRP right now? I'm planning on doing that, but instead of a map it will be in third-person perspective who sees and interacts with places and things the players suggest.

Basically set in a desert which more or less acts as a multiverse where everything in every dimension converges, and the players controlled a banished explorer doomed to wander the Shifting Wastes for eternity.

I'm gonna use the things that the creative juices of Bay12 and incorporate them into an RTD also set in that desert.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on April 24, 2015, 01:58:19 am
Sorry for double-posting! Here's something I made, kind of a prototype.

Spoiler (click to show/hide)

I can't make it bigger without making it all blurry, though. Never mind, figured it out.

Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on April 24, 2015, 02:03:12 am
Was about to ask what you use, but it seems you fixed it.

I know that for GIMP, turning off the interpolation on scaling fixes blurriness for me. I have never used paint.net though.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on April 24, 2015, 11:03:17 am
Sorry for double-posting! Here's something I made, kind of a prototype.

Spoiler (click to show/hide)

I can't make it bigger without making it all blurry, though. Never mind, figured it out.
That character looks fantastic IMO, really great dithering. The background, not so much, but the way I understand it it's a WIP. :P
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on April 24, 2015, 05:35:08 pm
^Thanks, dude! Yeah, wasn't really bothered by the background; the moon is literally the circle tool with the paintbucket. :p

I'm probably gonna hold off on this until after exams though.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on April 26, 2015, 06:03:11 pm
Spoiler (click to show/hide)

This water. This water has really got me stumped. I can't really find any good reference pictures for a moonlit ocean so I've just been screwing around with the surface below and above the wave. The pattern below looks like utter shit, the pattern above is better but not quite right.. Any advice?
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on April 26, 2015, 06:08:06 pm
The colors are great but what you said, the pattern isn't quite right. I've got some reference images if you want.

Spoiler (click to show/hide)

The top bit of the wave should be more white and frothy. The top pattern should maybe have some dithering between the darker water and where the moonlight hits it.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on April 26, 2015, 06:25:41 pm
Spoiler (click to show/hide)

Edit:
Spoiler (click to show/hide)

I messed around with the clouds since I'm putting off the water.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on April 27, 2015, 07:56:30 am
^ I like the clouds, gives it a strange, otherworldly feel. The pattern left-side of the wave feels wrong, though. Maybe adding the reflecting moonlight?

Other things: I found a guy one youtube who makes tutorials (he has 11 right now) on pixel art. The videos are short and aimed at newbies. Thought it would be helpful. EDIT: Stupid me didn't mention his channel... He's got a channel called achebit.

Other other thing: How do I animate pixel art? The ones I search online come up with ones for Photoshop. Anyone know how to do so in paint.net (or another free program like GraphicsGale)?
Title: Re: Lair of the Pixel Artist
Post by: Shook on April 27, 2015, 08:10:40 am
For GraphicsGale, what you can do is to use the built-in frame function (even for the free edition), and then once you've set up your animation how you want it to be, go to export and make it export the individual frames. Then, you can load them into Gimp and get a gif out of that (http://www.gimp.org/tutorials/Simple_Animations/). If you just save a multi-layered file as a gif, you'll get the option to make it an animation, where you can specify frame delay and such (for frame disposal, i recommend "replace").
Title: Re: Lair of the Pixel Artist
Post by: Parsely on April 27, 2015, 12:45:41 pm
Check out JackBread's YT channel. He has a video of animating a kobold in GraphicsGale.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on April 28, 2015, 05:42:58 am
Quick little thing I made. Tried playing with lighting and stuff.

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on April 28, 2015, 01:59:04 pm
Hm, interesting. It's a little busy, but I'm enjoying the lighting. I think you should reduce the letters to illegible single pixel scribbles, because that parchment has three letter words taking up its entire space. If you made the canvas bigger and put some space between these two characters, you could have the beginnings of a great scene. Since the light source is between them, I could see them being on opposite sides of some kind of entrance.

E:
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 01, 2015, 03:52:07 pm
Okay the monthly challenges were too much for me to keep up with and I could never think of any good ideas for it anyways, so how about an art exchange instead? How this works is: two artists agree to an exchange, then tell each other what to draw, and when it's finished they present it simultaneously and then argue about whose is prettier (no yours is prettier!). This way people can be challenged and you don't have to wait on someone unreliable like me. :P How does that sound?
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on May 01, 2015, 04:13:45 pm
Sounds fun. I was about to ask about re-starting the challenges.

I'm in; who's trading with me?
Title: Re: Lair of the Pixel Artist
Post by: FArgHalfnr on May 01, 2015, 06:00:58 pm
Sounds fun. I was about to ask about re-starting the challenges.

I'm in; who's trading with me?

I'll give it a try, I needed an excuse to practice my pixel art skills.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on May 01, 2015, 06:05:27 pm
Interested, but busy with exams. :c
Title: Re: Lair of the Pixel Artist
Post by: drone1230 on May 02, 2015, 02:21:51 am
I've never done much pixel art, so here's a little abomination I made.
Spoiler (click to show/hide)
It's supposed to be a robed cthulhu-esque figure that I thought of for no particular reason.
I'd love to know how I could make this better.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 02, 2015, 02:33:36 am
Daw. The pixels are so big that there's not much you could change without altering the impression he gives. He's pretty good, doing something tiny can be just as hard as a much bigger sprite. Just keep on keeping on. Try pushing your limits from time to time and upping the res, getting out of your comfort zone is usually the next step to improving your skills.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on May 02, 2015, 03:27:52 am
Sounds fun. I was about to ask about re-starting the challenges.

I'm in; who's trading with me?
I'm busy punching my depression with understanding. So benevolent analogy aside, I'm in!
...Also @Kal//Cryxis, if you didn't get the PM, I'm stating it here: I'm getting my USB back due to finals nearly being over, so your pics are arriving soon!
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on May 02, 2015, 10:08:56 am
Sounds fun. I was about to ask about re-starting the challenges.

I'm in; who's trading with me?
I'm busy punching my depression with understanding. So benevolent analogy aside, I'm in!
...Also @Kal//Cryxis, if you didn't get the PM, I'm stating it here: I'm getting my USB back due to finals nearly being over, so your pics are arriving soon!

Ok, thank you Tiruin :)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 02, 2015, 02:09:01 pm
Tiruin! We must do art exchange.
Title: Re: Lair of the Pixel Artist
Post by: drone1230 on May 02, 2015, 10:39:34 pm
I made another thing, this time it's pyramid head from silent hill. This is a pixel over of some line art I found on google images which can be found here: http://alage.deviantart.com/art/Pyramid-Head-Lineart-386145397 (http://alage.deviantart.com/art/Pyramid-Head-Lineart-386145397)

Spoiler (click to show/hide)
His hands are a little weird looking and there's no color, so definitely room for improvement here.

Edit:
Daw. The pixels are so big that there's not much you could change without altering the impression he gives. He's pretty good, doing something tiny can be just as hard as a much bigger sprite. Just keep on keeping on. Try pushing your limits from time to time and upping the res, getting out of your comfort zone is usually the next step to improving your skills.
Hooray, I'm not a talent less failure!
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 03, 2015, 03:04:06 am
Spoiler: Watch Dugs (click to show/hide)
I feel like I could do a whole lot more with this, but I set out to create a parody and I accomplished that.

Also there's the neon dance party version of Haspen's old avatar (http://i.imgur.com/sUMVTjj.png) that I made:
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Pencil_Art on May 03, 2015, 06:07:36 am
Made some sprites for 'The Mantling of the Gods' Forum Game I am in. Imgur isn't working though :(.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on May 03, 2015, 07:48:25 am
GUNIN: I like the style a lot. I could easily picture that in a video game. I like the sense of depth that you give too.
Title: Re: Lair of the Pixel Artist
Post by: FArgHalfnr on May 03, 2015, 02:31:28 pm
Me and Nirur Torir have finished our trade. Here are the results:



Edit: I took the liberty to resize Nirur's art to remove the blur.
Title: Re: Lair of the Pixel Artist
Post by: escaped lurker on May 03, 2015, 03:56:42 pm
Huh. I really should look at the rest of the forum sometimes.

Well, either way, here's from my last pixeling project.  Albeit I am trying to branch out into "real" drawing to learn perspective and such, I actually really like pixeling, for the re-useability of the sprites.


Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on May 03, 2015, 05:15:37 pm
Quote from: Seinfeld
An army of pigmen.
 
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 03, 2015, 05:19:00 pm
Hey Lurker, since Tir hasn't responded yet, wanna do art exchange (http://www.bay12forums.com/smf/index.php?topic=144473.msg6202787#msg6202787)?
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on May 03, 2015, 06:09:16 pm
I'd be willing to try an exchange.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 03, 2015, 06:25:54 pm
I'd be willing to try an exchange.
You're on!
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on May 03, 2015, 10:25:03 pm
Edit: I took the liberty to resize Nirur's art to remove the blur.
Heh, thanks. I thought I'd remembered the forum's {img width= [2x]} tag as not leaving it blurry.

Anyway, I intend to draw more this month. If anyone else wants a trade, either to make me draw more cutebolds or to make me not draw even more cutebolds, PM away.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on May 03, 2015, 11:14:11 pm
(http://i.imgur.com/MsIsRqF.gif)

I'm looking for apps on android that can make pixel art. The one I used to make this can also make gifs, but I can't find a resize option so I'm still looking for other options.

Title: Re: Lair of the Pixel Artist
Post by: FArgHalfnr on May 04, 2015, 09:03:44 am
I'd love to do another trade if anyone is interested. I have the blank page syndrome right now and I'm sure drawing for someone would help me.
Title: Re: Lair of the Pixel Artist
Post by: escaped lurker on May 04, 2015, 09:59:37 am
I'd love to do another trade if anyone is interested. I have the blank page syndrome right now and I'm sure drawing for someone would help me.

Colour me interested for a trade - haven't done much pixeling for close to three months, so a drawing instead of some project would suit me just fine.
Title: Re: Lair of the Pixel Artist
Post by: FArgHalfnr on May 04, 2015, 10:30:52 am
I'd love to do another trade if anyone is interested. I have the blank page syndrome right now and I'm sure drawing for someone would help me.

Colour me interested for a trade - haven't done much pixeling for close to three months, so a drawing instead of some project would suit me just fine.

Great, I'll start as soon as I'm back home, unless you have a problem with the theme I proposed in the PM.

Edit: my brain just caught up and realized that this doesn't makes sense.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on May 05, 2015, 04:56:42 am
Hey Lurker, since Tir hasn't responded yet, wanna do art exchange (http://www.bay12forums.com/smf/index.php?topic=144473.msg6202787#msg6202787)?
>.>
<_<
I had net problems -_-
I'm still interested :'(
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 05, 2015, 04:09:10 pm
Hey Lurker, since Tir hasn't responded yet, wanna do art exchange (http://www.bay12forums.com/smf/index.php?topic=144473.msg6202787#msg6202787)?
>.>
<_<
I had net problems -_-
I'm still interested :'(
We can still do eet too. <: Gig hasn't given me a challenge back anyways but I can still do two at a time.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on May 07, 2015, 12:39:32 am
Hey Lurker, since Tir hasn't responded yet, wanna do art exchange (http://www.bay12forums.com/smf/index.php?topic=144473.msg6202787#msg6202787)?
>.>
<_<
I had net problems -_-
I'm still interested :'(
We can still do eet too. <: Gig hasn't given me a challenge back anyways but I can still do two at a time.
Send the challenge through PMs (as well as any possible size limit). I'll do it.
Just that I'm bogged down in ~many stuffs~ at the moment.
Title: Re: Lair of the Pixel Artist
Post by: Angle on May 07, 2015, 03:32:45 pm
Hallo. So I have a game I've been programming, and It's coming along pretty well. But I have absolutely no Art for it. Would anyone be interested in making some art for me? I could probably even pay you a little bit.

The game is a top down dungeon crawler, like a mix between Diablo II and The Binding of Isaac. I'm going to have procedurally generated enemies, with mixed & matched art. I also need art for just about everything else in the game, from equipment to scenery to UI elements to what have you. If anyone's interested, we can work on hashing out the specifics.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 12, 2015, 12:07:13 am
Here's a 7 color thing I made!

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on May 12, 2015, 12:46:42 am
I love the background, especially the swirling nebula in the back.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 12, 2015, 12:53:35 am
I love the background, especially the swirling nebula in the back.
Thank you! I recommend viewing it with the Darkling theme, the contrast makes it much more impressive.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on May 13, 2015, 02:49:00 pm
After 5 months of on-and-off work, my little DF graphics set is nearing completion. I'm currently 92% finished and rapidly completing the last 3 sheets I need. Just for fun, here's a comparison of the current style and what it looked like on January 1st (http://www.bay12forums.com/smf/index.php?topic=144473.msg5918901#msg5918901). Since then I've expanded my palette, subdued my colors and gone for slightly more detailed designs.

(http://orig06.deviantart.net/90a2/f/2015/133/5/3/gemset_comparison_by_dragondeplatino-d8t8ozh.png)

I'm very excited to be finishing this soon.

Here's a 7 color thing I made!
Spoiler (click to show/hide)

Very nice, man! I've always been a sucker for navy and this piece is no exception. The planet in the upper-left looks a little lumpy, though. Don't be afraid to use the circle tool for things like that! ;)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 13, 2015, 03:00:14 pm
Very nice, man! I've always been a sucker for navy and this piece is no exception.

The planet in the upper-left looks a little lumpy, though. Don't be afraid to use the circle tool for things like that! ;)
Thank you!

Neverrrrrrrrr D:<
Title: Re: Lair of the Pixel Artist
Post by: Angle on May 13, 2015, 03:09:45 pm
Awesome art all around, especially the space view. Looks bleak & beautiful.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on May 14, 2015, 12:12:13 am
I love how all those pixels blend together to form shapes and figures. ♥




I love the background, especially the swirling nebula in the back.
Thank you! I recommend viewing it with the Darkling theme, the contrast makes it much more impressive.
GUNIN?
How do I post the challenge you gave me? {Female Knight with Foot in Kawaii-colored jelly}
I think I lost the size we both agreed on x_x
And did you get the continuing messages on what challenge I sent you?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 14, 2015, 01:15:18 pm
How do I post the challenge you gave me? {Female Knight with Foot in Kawaii-colored jelly}
I think I lost the size we both agreed on x_x
And did you get the continuing messages on what challenge I sent you?
How do you post it? You could send it to me in PM or post it here, if that's what you mean, whatever you like. Just upload it to imgur and link it.
Yeah I don't remember either.
I haven't gotten any PMs or anything from you.
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on May 19, 2015, 07:51:38 pm
Heyo everyone.

I'm working on an update for TLCM and I need a little advice and feedback.


How does the sprite look? Are the colors okay?  Feel free to suggest edits, I'm not dead-set on the design or colors.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on May 19, 2015, 08:02:15 pm
I think that looks pretty great! I've always loved the thick-lined Oekaki style most illustrated forum games have. The mixture of navy and ecru is also very dwarf-y.

Really, I've only got two minor nitpicks. The hair could be contrasted a bit from the skin and her left leg (our right) could be pointed towards the viewer a bit more.
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on May 19, 2015, 09:19:30 pm
Not much I can do about her skin and hair color.  Good note on the leg, though.
Title: Re: Lair of the Pixel Artist
Post by: Cryxis, Prince of Doom on May 19, 2015, 09:23:28 pm
TLCM?
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on May 19, 2015, 09:33:19 pm
Here. (http://www.bay12forums.com/smf/index.php?topic=136384.0)

Crap, I am bad at anagrams.
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on May 19, 2015, 09:44:37 pm
TLCM

The Littlest CheeseMaker

A little webcomic I'm running in the communities tab.  Link is in my sig, if you're interested.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 20, 2015, 01:13:37 pm
Heyo everyone.

I'm working on an update for TLCM and I need a little advice and feedback.


How does the sprite look? Are the colors okay?  Feel free to suggest edits, I'm not dead-set on the design or colors.
Your outlines are very jaggy, they could use a little bit of AA. Her eyes are noticeably different sizes and her boots are differently shaped.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on May 20, 2015, 01:30:30 pm
Well...isn't that the style she's going for? From what I can see, TLCM uses a style of oekaki inspired by MSPA. You draw at a 1x zoom with an aliased brush and the finished result is something like this (http://mspaintadventures.wikia.com/wiki/File:John_Egbert2.png). It looks a little sloppy, but makes updates easier and has a certain charm to it.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 20, 2015, 02:35:19 pm
Well...isn't that the style she's going for? From what I can see, TLCM uses a style of oekaki inspired by MSPA. You draw at a 1x zoom with an aliased brush and the finished result is something like this (http://mspaintadventures.wikia.com/wiki/File:John_Egbert2.png). It looks a little sloppy, but makes updates easier and has a certain charm to it.
Oh I see. Carry on then!
Title: Re: Lair of the Pixel Artist
Post by: evictedSaint on May 21, 2015, 04:23:21 pm
Heyo everyone.

I'm working on an update for TLCM and I need a little advice and feedback.


Does the color look okay?  It's not too dark, is it? 

How does the sprite look? Are the colors okay?  Feel free to suggest edits, I'm not dead-set on the design or colors.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on May 21, 2015, 05:11:04 pm
evictedSaint...It's fine, man. Don't worry. Go ahead and make that update. :P

People don't give a hoot about the art in forum games anyways. The storyline is what's important.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 21, 2015, 06:02:00 pm
People don't give a hoot about the art in forum games anyways. The storyline is what's important.
Why not both? I enjoy Solifuge's Blunderbus game because of how impressive the pixel art is.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on May 21, 2015, 11:32:44 pm
People don't give a hoot about the art in forum games anyways. The storyline is what's important.
Hey :<
People give a..hoot(?). But not enough that makes it...extreme. As in, they care, but they also prioritize the storyline over the art too.

Also @GUNIN: Net troubles here; will send you your challenge to me OVER PM.
And since I note that you didn't get my challenge, here's yours again: Draw a slime knight, being fancy and all, mimicking the challenge you sent me! [180//180-190 size]
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on May 22, 2015, 12:35:56 am
Well, sorry if I offended. I might have been a little extreme.

My point is, lots of really popular comics like XKCD and Dinosaur Comics have almost non-existent art, but really great writing. On the other hand, it's very rare to find a popular comic with great art but terrible writing.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on May 22, 2015, 03:30:59 am
On the other hand, it's very rare to find a popular comic with great art but terrible writing.

There was a manwha with amazing (in my opinion) art but the story had so many plotholes and inexplicable character personality changes. But it still looked really cool.

Anyways, anyone wanna do an art exchange? Finally no exams!
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on May 22, 2015, 02:24:45 pm
Anyways, anyone wanna do an art exchange? Finally no exams!
I do!
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on May 22, 2015, 11:22:02 pm
(http://i.imgur.com/w50nagY.png)

My art exchange for Nirur Torir!
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 22, 2015, 11:30:03 pm
You're getting real good Cheese. How long did that take you? Want to do an exchange?

Here's something I did earlier today, 3 colors and 148 frames:
(http://i.imgur.com/MGdADgX.gif)
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on May 23, 2015, 12:20:22 am
Thanks! Took me about 30 mins? Not sure. Definitely wanna do an art exchange while I wait for Nirur. Nice tsundere whale btw.
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on May 23, 2015, 12:08:06 pm
A happy cheesecake. (A structurally sound cheesecake was not requested.)
(https://dl.dropboxusercontent.com/u/11872122/2015/Misc%20Bay12/Happy%20Cheesecake.png)

[img snip]
My art exchange for Nirur Torir!
Hey, now. You're not supposed to post yours first; your nice colors and actually caring about backgrounds was intimidating.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on May 23, 2015, 07:29:25 pm
Aw yeah! I'm gonna use it for my avatar, if you don't mind!

[img snip]
My art exchange for Nirur Torir!
Hey, now. You're not supposed to post yours first; your nice colors and actually caring about backgrounds was intimidating.

Whoops, sorry. :p
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on May 23, 2015, 08:58:34 pm
Aw yeah! I'm gonna use it for my avatar, if you don't mind!
I do not, in fact, mind at all.
Title: Re: Lair of the Pixel Artist
Post by: Master Catfish on May 29, 2015, 10:54:04 pm
Hello everyone!  Nice work, all around.  Figured I should probably share my work too.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: FArgHalfnr on May 29, 2015, 11:48:46 pm
Hello everyone!  Nice work, all around.  Figured I should probably share my work too.
Spoiler (click to show/hide)

You're pretty good at animating, not sure how you do. Even my avatar, which is basically only two images was tedious for me. Maybe I put too much details in it, making it harder to edit?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 30, 2015, 12:05:26 am
Hello everyone!  Nice work, all around.  Figured I should probably share my work too.
Spoiler (click to show/hide)
Yeah that dragon is pretty great!

You're pretty good at animating, not sure how you do. Even my avatar, which is basically only two images was tedious for me. Maybe I put too much details in it, making it harder to edit?
You probably need to make better use of tools and layers.
Title: Re: Lair of the Pixel Artist
Post by: Master Catfish on May 30, 2015, 12:13:16 am
You're pretty good at animating, not sure how you do. Even my avatar, which is basically only two images was tedious for me. Maybe I put too much details in it, making it harder to edit?

Thanks!  I use GraphicsGale, which is about $20, but has a 30 day free trial.  It has onion skin (transparent frame overlay), which is immensely useful for animating.  It is very unlike photoshop/gimp, so for me there was a learning curve.  Worth it, though!

What program did you use for your avatar?  I think it's pretty neat - it seems sinister.
Title: Re: Lair of the Pixel Artist
Post by: FArgHalfnr on May 30, 2015, 01:17:44 am
You're pretty good at animating, not sure how you do. Even my avatar, which is basically only two images was tedious for me. Maybe I put too much details in it, making it harder to edit?

Thanks!  I use GraphicsGale, which is about $20, but has a 30 day free trial.  It has onion skin (transparent frame overlay), which is immensely useful for animating.  It is very unlike photoshop/gimp, so for me there was a learning curve.  Worth it, though!

What program did you use for your avatar?  I think it's pretty neat - it seems sinister.

I was using paint.net for the actual drawing since it's free and I already had some experience with it, but I used gimp to animate it. I've moved to the free version of graphicsgale since then for my pixel art.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 10, 2015, 12:56:44 am
(http://i.imgur.com/cKpt5P5.gif)
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on June 10, 2015, 01:40:59 am
Just something small for my new avatar. It turns out the Bay12 avatars are 80x80 so I needed something new so it could be nice and sharp. I'm pretty happy with the results.

(http://orig14.deviantart.net/e641/f/2015/162/9/f/bay12_avatar_by_dragondeplatino-d8wy1kj.png)

Spoiler (click to show/hide)

Heh. You have a real knack for binary pixel art GUNINANRUNIN! I like how you pulled off the shading on the helmet with only two colors to work with.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 10, 2015, 02:46:41 am
Spoiler (click to show/hide)

Heh. You have a real knack for binary pixel art GUNINANRUNIN! I like how you pulled off the shading on the helmet with only two colors to work with.
Yeah I'm beginning to notice that. I'm garbage at doing anything else, though. :P
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on June 13, 2015, 06:06:34 pm
A little pixel-y guy sprite.
(http://i.imgur.com/mA2wLpQ.png)
The one on the right is the so-far finished version.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on June 15, 2015, 09:38:05 am
(http://i.imgur.com/tXowOfM.png)

An experimental convo box for an ISG.

(http://i.imgur.com/BvpQMPo.gif)
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on June 15, 2015, 10:54:29 am
That looks really god, Gig. Well chosen font, too; what is it?
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on June 15, 2015, 02:41:50 pm
Self drawn font, actually.
(http://i.imgur.com/Obpa4mI.png)

(http://i.imgur.com/Wjalfl0.gif)

An non-animated version to test rest-of-body and slight additional colour for miss Sharon over there.
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on June 15, 2015, 03:06:44 pm
I want an art trade. Anyone up for one?
Title: Re: Lair of the Pixel Artist
Post by: Shook on June 15, 2015, 06:05:41 pm
DA

well

As long as you're okay with me being a bit lazy (naturally this would also allow you to be lazy), otherwise i have no problems with standing aside for someone else. :v (also note that i have a bit of temporary problems with my mousing wrist, so it might take a few days before i get going)
Title: Re: Lair of the Pixel Artist
Post by: Spiderking50 on June 15, 2015, 06:12:29 pm
So wait, is there a challenge currently going on or what? I used to check in here all the time and see some cool art, but it doesn't look like any challeges have happened since december.
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on June 15, 2015, 06:15:19 pm
The challenges sorta stopped due to lack of interest, I think, and has been replaced with occasional art trades.

DA

well

As long as you're okay with me being a bit lazy (naturally this would also allow you to be lazy), otherwise i have no problems with standing aside for someone else. :v (also note that i have a bit of temporary problems with my mousing wrist, so it might take a few days before i get going)
Laziness (or wrist delays, but get better soon) is no obstacle! Just PM what you want drawn. I need a bit to think of something.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on June 19, 2015, 05:23:14 am
So wait, is there a challenge currently going on or what?
RL issues stopped me from doing much of anything. (http://www.bay12forums.com/smf/index.php?topic=42204.msg6309606#msg6309606)
But I'm going to get them done someday. And by that, I mean 'upload these finished images and stop staring at them offline when I can stare at them online with the people they're supposed to be with'.
Title: Re: Lair of the Pixel Artist
Post by: Cheesecake on June 19, 2015, 06:41:01 am
I'm also open for an art trade, if anyone wants :) And I wish you the best, Tiruin, with whatever you're dealing with right now.
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on June 21, 2015, 03:59:08 pm
UM I might take you up on that but I won't be able to even -start- until tomorrow and I doubt it'll even be of any good :P

BUT YES ART TRADE WHEE. I need to practice my pixel skills for when I inevitably become good at the video-game-making. Which is ompletely a different beast than normal programming.

I may do a pixel-art VN. Not even eroge. That would look weird in pixel. Just happy fluff.
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on June 21, 2015, 04:31:54 pm
There we go, finally got over that slump and bout of wanting to do nothing. Shook! Are you healthy enough to draw yet?

DA

well

As long as you're okay with me being a bit lazy (naturally this would also allow you to be lazy), otherwise i have no problems with standing aside for someone else. :v (also note that i have a bit of temporary problems with my mousing wrist, so it might take a few days before i get going)
Quote
And my wish for thee, mine good person, would be...

A

SERIOUSLY DAPPER

SEAHORSE.
(https://dl.dropboxusercontent.com/u/11872122/2015/Misc%20Bay12/Dapper%20Seahorse%20for%20Shook.png)

(Shading's gotten much easier since I started figuring out that digital painting technique thing. So much carry-over.)
Title: Re: Lair of the Pixel Artist
Post by: Shook on June 21, 2015, 06:09:24 pm
dayum son, dem cloth folds

also SEVERELY DAPPER

You definitely do not disappoint, my good sir. :v
I can draw with my right hand, but alas, for pixeling, i tend to use the mouse with my left hand (which, for the uninformed, is currently plagued by tenosynovitis, AKA ow my wrist and tendons hurt and i should not be using it or my fingers too much). I totally got a concept down though, so i can assure you that things will happen. ;o (also confirming that pixelling is possible with a pen tablet)
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on June 21, 2015, 06:34:21 pm
Don't mouse-draw until you're better, then. It's far better to rest up and heal faster.
Title: Re: Lair of the Pixel Artist
Post by: Shook on June 21, 2015, 08:02:49 pm
Alrighty then!

(http://puu.sh/ixRJ8.png)

Pen drawn, lazy background. :v
I appreciate the concern though, glad to hear that there's room for unforeseen delays. :)

oh yeah also this was Nirur's exact request

I would like either: A cutebold wearing strange headwear, or
a raptor getting the best present ever.

The raptor was very tempting, but i am a sucker for headwear. :P

also i swear that arm is the most annoying thing ever
Title: Re: Lair of the Pixel Artist
Post by: Nirur Torir on June 22, 2015, 04:20:13 pm
Looks great, thanks!

It looks Mesoamerican to me, some combination of goldhat and the flattened ears, I think.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on July 05, 2015, 03:02:55 am
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Gentlefish on July 05, 2015, 03:50:52 am
Ooh, but does it blend wrap?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on July 05, 2015, 04:17:45 am
I need to make more tiles so I can break it up even more. That is if we want rooms bigger than 192x192 without them looking repetitive.
Title: Re: Lair of the Pixel Artist
Post by: Antsan on July 05, 2015, 04:18:48 am
Isn't it already tiled in the picture? This is 3x3, right?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on July 05, 2015, 04:24:30 am
Isn't it already tiled in the picture? This is 3x3, right?
Yeah. If I tile it any more it wouldn't look very good.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on July 05, 2015, 04:25:17 am
(http://i.imgur.com/vXwDlAS.png)
(http://i.imgur.com/jXWxpCb.gif)
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on July 15, 2015, 08:40:57 pm
I altered some graphics for Dwarf Fortress, a long while ago.

I expanded on K33N's elf set (http://www.bay12forums.com/smf/index.php?topic=147560.0):
Spoiler: original (click to show/hide)
Spoiler: mine (click to show/hide)

And on the kobolds in Phoebus. I think they were done by someone called sphr, judging by the file directory:
Spoiler: original (click to show/hide)
Spoiler: mine (click to show/hide)

Admittedly, they were mostly just made through a lot of copy and paste, if I even touched them at all.

Larger K33N's before:
Spoiler (click to show/hide)
My version:
Spoiler (click to show/hide)

Larger SPHR kobolds:
Spoiler (click to show/hide)
My version:
Spoiler (click to show/hide)

Larger minotaurs and troglodytes:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Jack_Bread on July 31, 2015, 01:17:14 am
Admittedly, they were mostly just made through a lot of copy and paste, if I even touched them at all.

No shame in that. Looks really cool, though! Keen edits.

EDIT: I've felt like doing DF tilesets again... I've been doing more furry-type stuff lately and I'm getting the itch to play DF again, with the Vilous mod. This led me to try making a sergal or something.

(http://i.imgur.com/d2kGm5g.png)
Left is 12x12. I couldn't figure out the arms so I just left it armless. Right is 24x24, which I'm happier with. I wonder how these'd look when colored by DF. I never feel my grayscale ramp works out right when I last did this stuff, haha.
Title: Re: Lair of the Pixel Artist
Post by: Rose on July 31, 2015, 01:57:34 am
Posting in case I need to recruit somebody later. I suck at pixel art.
Title: Re: Lair of the Pixel Artist
Post by: FArgHalfnr on August 02, 2015, 01:02:32 pm
Admittedly, they were mostly just made through a lot of copy and paste, if I even touched them at all.

No shame in that. Looks really cool, though! Keen edits.

EDIT: I've felt like doing DF tilesets again... I've been doing more furry-type stuff lately and I'm getting the itch to play DF again, with the Vilous mod. This led me to try making a sergal or something.

(http://i.imgur.com/d2kGm5g.png)
Left is 12x12. I couldn't figure out the arms so I just left it armless. Right is 24x24, which I'm happier with. I wonder how these'd look when colored by DF. I never feel my grayscale ramp works out right when I last did this stuff, haha.

Looks amazing.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on October 27, 2015, 08:14:37 pm
I've been getting used to the workload of college so I've found more time to sprite. Here's a 32x32 human and dwarf.

(http://orig15.deviantart.net/c3a3/f/2015/300/8/b/dwarf_fortress_32px_tileset_by_dragondeplatino-d9em652.png)

Their designs and shading are modelled heavily after SNES/Amiga-era art. A larger tileset may come of this but I'd need to finish GemSet first. Not to mention, the workload of making sprites these detailed might be too big.
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on December 25, 2015, 09:03:19 pm
Made some dwarf sprites for some of the new professions.

Spoiler (click to show/hide)
Spoiler: larger (click to show/hide)

Performer (juggler), Poet (beatnik style), Bard (bagpipes), Dancer, and Tavern keeper.

Got the Elves done as well.

Spoiler (click to show/hide)
Spoiler: large (click to show/hide)

Tavern keeper, Performer (clown), Poet (beatnik style again), Bard, and Dancer.

Goblins now.

Spoiler (click to show/hide)
Spoiler: large (click to show/hide)

Tavern, Performer, Poet, Bard, and I gave up on trying to figure out how a Goblin Dancer would dance.

Humans

Spoiler (click to show/hide)
Spoiler: large (click to show/hide)

Bartender failing to keep up with orders, Performer (jester), Poet, Bard (singer, that's a microphone), and a guy that thinks he can dance.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on December 26, 2015, 02:09:19 am
Those look pretty good! It's great that community members like you have come forth and continued Phoebus' work. For the Goblin Dancer, why not make him do a little jig or something involving clumsy stomping? :B
Spoiler (click to show/hide)
Here's what I've been working on lately! I want to make another Creative Commons tileset à la DawnLike, but in a more serious style with twice the resolution. Can you name all of these classic Rogue monsters? :P
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on December 26, 2015, 02:16:13 am
Thanks! I've certainly gotten better than when I started.

Since Phoebus is what I started with, I'm a little reluctant to let it go, and am more than a little inclined to do a little art. I need to expand my hobbies. Though the Elves are based off of K33N's work.

I think I may leave the Goblin as is, for the humour of it.

That dungeon looks really nice, though I can't name all of the monsters.

Kobolds. I think that may be it for sprites.

Spoiler (click to show/hide)
Spoiler: large (click to show/hide)

Drunk, Tavernkeeper with a mug on its muzzle and a cart carrying a barrel, a trader, a Performer (magician), a Poet, a Bard with drums, and a Dancer.
Title: Re: Lair of the Pixel Artist
Post by: Melissa on January 04, 2016, 04:13:19 pm
hey pixel thread just gonna throw finished stuff here, and go make my own regular thread to post regular updates and stuff
i do FE style mugs, nothing much else.

(http://i.imgur.com/L8gDDnT.png)

huzzah, etc. etc.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 04, 2016, 04:33:08 pm
Have you made any mugs for different body types/faces? I'd be interested to see the kinds of character designs you could pull off. :D
Title: Re: Lair of the Pixel Artist
Post by: Melissa on January 04, 2016, 04:56:48 pm
what are you talking about those are all different faces
i used to be it's been forever so all that stuff's gone to the wind
i probably could but iiiii'm lazy
we'll see what streaming spriting brings about
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 23, 2016, 04:27:34 am
I have nothing to show off but it's great that people still post in here from time to time.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 23, 2016, 01:27:16 pm
Yeah, unfortunately there's a lot of overlap with the drew/shopped/made topic so people generally go with that. I'd love to see people post here more often, though.

(http://orig05.deviantart.net/7ce9/f/2016/023/3/2/mockup_by_dragondeplatino-d9p0utp.png)

Here are some more sprites from my creative commons roguelike tileset, which I have now officially christened The LootHunter Tileset. I love the newest version of ASEprite. Working with alpha transparency is a blast.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 23, 2016, 01:45:09 pm
Aseprite is an amazing tool.

I used it to make this babby sprite sheet for someone's forum game this morning.
Spoiler (click to show/hide)

I think the most important thing I've learned about pixel art is to just not fucking pick at the same thing for hours.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on January 23, 2016, 01:48:19 pm
Neat! Is that for some sort of a modern/sci-fi game? What you've got so far is great but that car feels a little scrunched in the circle.

Also, if you're going to make angled versions of the pipes/roads, remember to use RotSprite rotation! It's a lot easier to clean up than the normal rotation.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 23, 2016, 11:37:57 pm
Neat! Is that for some sort of a modern/sci-fi game? What you've got so far is great but that car feels a little scrunched in the circle.

Also, if you're going to make angled versions of the pipes/roads, remember to use RotSprite rotation! It's a lot easier to clean up than the normal rotation.
Someone had "artist needed" on their thread so I popped in and made some sprites for it. AFAIK it's a modern thing. Yeah I didn't feel like drawing an entire HMMV. :P Plus it feels good to respect scale a little bit by making it look like those soldiers could fit inside. I also thought that maybe instead of the cars being actual units they could just be something you attached to a squad of infantry and it made them faster.

Holy shit this is a thing.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on May 06, 2016, 08:10:21 pm
Rise From Your Gwave!

(http://i.imgur.com/sf8q48L.png)

Eins und Zwei.

Shading is something I've always been weak on.

Also the ...second? time I've ever draw eyes. Tried to get them to look unique.

This (http://www.kawaiihannah.com/pixelart/view/pixeltutorials/pixeltutorials/drawingbases.577/c.5_2) was pretty much used as a base, because I am a scrub at art. I have a slightly difference body shape, but the legs and head shape are almost 1:1.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on May 07, 2016, 09:28:08 am
Mmph .-. I have a horrible memory (...selective memory).
@Kaladin/Cryxis: I don't think I can finish the request given to me...months back x_x sorry for not informing directly. While I am teaching myself how to digitally art things now, sorry I didn't mention anything earlier due to busyness :-X
Title: Re: Lair of the Pixel Artist
Post by: Cptn Kaladin Anrizlokum on May 07, 2016, 05:49:05 pm
Tiru, it's okay. I kind of assumed you weren't going to quite a while ago...
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 07, 2016, 07:31:28 pm
(http://i.imgur.com/8WYbai9.png)

I drew Gunter on a whim the other day.

The only other thing I've worked on in recent memory was the mockup screen for the game I'm making.
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on May 08, 2016, 01:59:13 am
Tiru, it's okay. I kind of assumed you weren't going to quite a while ago...
I actually was :-\ and...I did :'( But I was very unhappy with it and then looked at what specifics others did and then I somehow 'gave up' due to anxiety from making them, which is perfectly contrasted by my want and love of art and making art.

So...I decided to work on my anxiety first. Which is still taking months to do...
Sorry Kal. :-\ I really wanted to give you and Cryxis something good.
Title: Re: Lair of the Pixel Artist
Post by: AbstractTraitorHero on May 08, 2016, 02:15:23 am
We can make art requests here?
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on May 08, 2016, 02:19:01 am
We can make art requests here?
Yes you can. :) You can post about general details, like 'can I request an avatar of {details}' and people are free to pick it up. I know a few people who are pretty much into pixel art (but aren't or haven't posted in this thread :P), but yeah. GUNIN seems to have snipped out that bit in the OP, but you can make requests here.

...Though I suggest that there should be a system in place so that everyone is up and informed (both artist and requester) so...things like what happened to me don't happen to others (I am deeply ashamed too.)
Title: Re: Lair of the Pixel Artist
Post by: AbstractTraitorHero on May 08, 2016, 02:22:59 am
Okay then can I perhance request one of my characters to be drawn or a cast of characters from a forum game I am participating in?
Title: Re: Lair of the Pixel Artist
Post by: Pencil_Art on May 08, 2016, 03:10:50 am
Just put a description in the thread, somebody will get around to it.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 08, 2016, 08:27:13 am
Just put a description in the thread, somebody will get around to it.
^^This.

Originally there were official rules for requests in the OP and a running list of requests but I got tired of updating it so I removed it. I don't mind it existing unofficially though. I know I might do a request here or there.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 08, 2016, 09:34:24 am
If you're animating large sprites with just your outlines, you're animating with one hand behind your back. I explained this today so I think now is a good time to demonstrate this concept.

Spoiler: Metal Slug 2 Art (click to show/hide)

On the camel's neck, highlights appear where you're supposed to interpret the neck bulging.

Spoiler: Missing Some Shading (click to show/hide)

Now what's it doing? The outline is just moving up and down. The character has lost most of the illusion of being 3-dimensional. Instead of the viewer seeing a camel drinking, he's watching and thinking "oh, it's supposed to be drinking".

Better explanation of subpixel animation can be found here: http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/
Title: Re: Lair of the Pixel Artist
Post by: Dorsidwarf on May 08, 2016, 03:51:32 pm

       (https://cloud.githubusercontent.com/assets/7305553/15100338/d1cca56c-1566-11e6-990c-388a0b7f8bfd.gif)

       (https://cloud.githubusercontent.com/assets/7305553/15100339/d1ee9528-1566-11e6-830c-4ad81da76be4.gif)

       (https://cloud.githubusercontent.com/assets/7305553/15100340/d1f3c1b0-1566-11e6-81dd-7726d97658b5.gif)

(I have no idea why these are out of sync :/)
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on May 08, 2016, 04:29:02 pm
I drew a smaller version of the horned girl below, and then Gunin changed the hair:

(http://i.imgur.com/ZelrkhH.png)
It's 16-bit, hence the outline is purple rather than black.

So I tried to adjust the larger sprite to match.

(http://i.imgur.com/hZnlzWZ.png)

Does anyone have any tips on how to get the hair right, at the top?
How it looked before was very helmet-y, but it looks odd with the lines.

EDIT:
I made the hair a bit messier.

(http://i.imgur.com/N15bldy.png)

       (https://cloud.githubusercontent.com/assets/7305553/15100338/d1cca56c-1566-11e6-990c-388a0b7f8bfd.gif)

       (https://cloud.githubusercontent.com/assets/7305553/15100339/d1ee9528-1566-11e6-830c-4ad81da76be4.gif)

       (https://cloud.githubusercontent.com/assets/7305553/15100340/d1f3c1b0-1566-11e6-81dd-7726d97658b5.gif)

(I have no idea why these are out of sync :/)
I'd say personally make the flashing red lights a bit more obvious, it's a little hard to tell if they're changing or not. Or maybe they're not changing, and it just looks like they are.

The movement itself... what is it actually doing? It's lifting its arms up and down, but why? It's possible it would look more natural if the head moved as well, or something? I'm not sure.

Looks cool, though.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 08, 2016, 04:32:49 pm
Adwarf asked me to draw something this morning and I went a little bit crazy for a few hours:

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on May 09, 2016, 11:45:44 am
Oh, actually, GUNIN, d'you still have that one Kiritsugu Kirby sprite? I can't access the message that it was in for some reason :/
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 09, 2016, 12:05:32 pm
Oh, actually, GUNIN, d'you still have that one Kitsurugu Kirby sprite? I can't access the message that it was in for some reason :/
Yes I do!

http://i.imgur.com/OZLaSoX.png
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on May 09, 2016, 12:10:21 pm
Ta very much.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 10, 2016, 12:44:50 am
I redid this Kiritsugu Kirby character. I left out the guns but I think his hair is way better.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: BlitzDungeoneer on May 10, 2016, 01:36:45 am
I redid this Kiritsugu Kirby character. I left out the guns but I think his hair is way better.
Spoiler (click to show/hide)
He just looks so done with life now, holy shit. I like it. Might have to reconsider my avatar choice now.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on May 12, 2016, 11:35:35 am
I've got a couple here since I last showed up:

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Dorsidwarf on May 12, 2016, 02:18:35 pm
Jumpsuit girl clearly isn't drunk enough, she's still standing.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 13, 2016, 02:26:13 am
I've got a couple here since I last showed up:

Spoiler (click to show/hide)
Nice dithering. That's probably my weakest area.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on May 13, 2016, 11:38:09 am
I'm good at dithering, which is why I never get anything done! Zzzing!
Title: Re: Lair of the Pixel Artist
Post by: Tiruin on May 14, 2016, 12:11:20 am
I'm good at dithering, which is why I never get anything done! Zzzing!
o_o You're that person who was making a pixel game with a female protagonist! :D
Love your art! :) (Isn't there a way to make like a template of dithered pixels in a constructed pattern? I'm in favor of that being possible, given many free digital art programs having a layering option and such. ._.;)
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on May 14, 2016, 12:55:43 am
Could be, but I don't use layers for character art and I really want fine control over the pattern and pattern transitions, since I like to make it just right. (http://pixeljoint.com/files/icons/full/mashafrontleft.gif)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 14, 2016, 05:50:31 am
I'm good at dithering, which is why I never get anything done! Zzzing!
o_o You're that person who was making a pixel game with a female protagonist! :D
Love your art! :) (Isn't there a way to make like a template of dithered pixels in a constructed pattern? I'm in favor of that being possible, given many free digital art programs having a layering option and such. ._.;)
If you have Photoshop, dither brushes are a thing. Probably in SAI as well. But it's not too hard to just do the patterns yourself and copy-paste. I wouldn't go through the hassle of exporting from Aseprite just to use a dither brush unless I was doing quite a big sprite.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on June 06, 2016, 10:42:05 pm
Created a pal for Masha up there, it's Milica!

(http://i.imgur.com/odSU9kM.gif)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 06, 2016, 11:38:48 pm
I'm working on a really big piece. It might be a while before it's finished, but I'm looking forward to show it off.
Title: Re: Lair of the Pixel Artist
Post by: Emma on June 08, 2016, 01:06:33 am
I've recently started to actually try and put some effort into learning how to make pixel art and wouldn't mind some feedback on what I've done so far. If you could look over these two bits I'd be grateful.
Spoiler (click to show/hide)

Created a pal for Masha up there, it's Milica!

(http://i.imgur.com/odSU9kM.gif)
Your art is really great.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on June 08, 2016, 06:04:13 am
Created a pal for Masha up there, it's Milica!

(http://i.imgur.com/odSU9kM.gif)
You're too good at this.


I'm working on a really big piece. It might be a while before it's finished, but I'm looking forward to show it off.
I look forward to seeing it.

I've recently started to actually try and put some effort into learning how to make pixel art and wouldn't mind some feedback on what I've done so far. If you could look over these two bits I'd be grateful.
Spoiler (click to show/hide)
The shading on the torch seems wrong to me, but god knows I can't shade well.

For the person, their right (our left) eye is closer towards the centre of their head than their left. I'm not sure where the light source is coming from, either - the shading isn't quite right, far as I can tell.


----

My stuff.

(http://i.imgur.com/bDzkVhJ.png)
Sigil for a god. Nothing fancy.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 08, 2016, 12:54:53 pm
I've recently started to actually try and put some effort into learning how to make pixel art and wouldn't mind some feedback on what I've done so far. If you could look over these two bits I'd be grateful.
Spoiler (click to show/hide)
I've seen your game, and I would say that if that character is going to be used as a sprite on the actual map, that the lighting isn't really appropriate. If your game doesn't have dynamic lighting, it's best for in-game character sprites to be lit in the same manner. For Blitz Dungeon I would recommend that every character is top lit, with no real dominant light source coming from the left or right. Exceptions would be sprites that you make specifically for cutscenes, menu art, portaits, and so on.

It's definitely worth it in the long run to learn about the art medium your game uses. Even if you never really become a pro artist, as a game designer it's going to help you understand the limitations of the medium, which is super important when communicating with the artists you would work with on a project.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on June 11, 2016, 10:39:28 pm
I think I posted one of these before but I have two sprites here:
(http://i.imgur.com/2Z2OG8D.gif) - Kekolu
(http://i.imgur.com/nqtl1iq.gif) - Mikuho

This one's a big portrait with a curvaceous redhead:
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 13, 2016, 04:23:56 pm
I did a recolor of Nell for a friend of mine.


Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on June 22, 2016, 09:33:55 pm
Grump.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 22, 2016, 09:49:38 pm
Here's a WIP I've been working on. The last few hours put into this were spent messing around with the palette and tinkering with dithering on the background.

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: crazyabe on June 22, 2016, 10:15:47 pm
PTW
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on June 22, 2016, 11:22:03 pm
I like the look of that so far, GUNIN! It's a nice desert-y palette without being all yellow/oranges.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 23, 2016, 05:39:52 pm
I like the look of that so far, GUNIN! It's a nice desert-y palette without being all yellow/oranges.
Thanks! I've been working very hard on it. I just opened pixel art commissions on my DeviantArt and I wanted something I could show off.

Edit:
After spending an hour or so working on a big project I needed to do something small and easy to make myself feel better.

Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on June 28, 2016, 07:14:44 pm
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 28, 2016, 09:26:19 pm
(http://i.imgur.com/I63bi4Q.gif)
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on July 16, 2016, 04:27:04 am
I've been on a bit of an Atari ST kick lately. Large, high-contrast sprites like those seen in Chaos Engine (http://www.dazeland.com/images/Amiga/Chaos_Engine-2.png). I tried out the style on some DF tiles and was rather pleased with the results.

(http://i.imgur.com/PpI0dZ6.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on July 16, 2016, 12:46:50 pm
Nice. Good examples of selective outlining.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on July 17, 2016, 04:30:11 am
Update! I switched over to the Windows 256-color palette because why not. Tweaked some proportions, added miners and a kitty. I'm not too happy with the latter so C&C is appreciated.

(http://i.imgur.com/YQ2pb7O.png)

@GUNINANRUNIN Thanks!
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on July 17, 2016, 04:39:58 am
Looks good to me, but if the lower right is meant to be the cat, to me it still more resembles a dog.
The belt buckle on the dwarf looks perhaps a pixel too wide to the right?
Title: Re: Lair of the Pixel Artist
Post by: Antsan on July 25, 2016, 03:33:01 pm
Ideas for why the cat looks wrong. No idea whether they make sense.
1. The legs are straight. That is okay for a dog, makes him look like he's standing at attention. A cat doesn't do that, at least not in this way.
2. The neck seems to long or too fluffy. Choose one.
3. The snout is too round.
4. The ears are at the wrong angle. Rotate them a bit outward.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on July 25, 2016, 10:25:20 pm
Sorry for the late reply! I edited my cat with both of your C&C, but I didn't want to post again until I had another row finished.

(http://i.imgur.com/fwzIhay.png)

How's this?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on July 25, 2016, 11:22:44 pm
New one looks more like a kitty to me.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on July 26, 2016, 05:31:38 am
It's certainly more catlike, yes.
Title: Re: Lair of the Pixel Artist
Post by: Antsan on July 26, 2016, 05:42:43 am
Much better. Although now the head seems a bit too small.
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on August 02, 2016, 04:06:14 am
Snake
(https://dl.dropboxusercontent.com/u/59463020/snakesprite.png)

Lizard-person:
(https://dl.dropboxusercontent.com/u/59463020/1anim2.gif)
Best sprite I have made so far IMO. I could probably merge the darkest shade of purple and yellow together, now I think about it.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on August 30, 2016, 02:44:25 am
(http://i.imgur.com/3XGEznw.png)
(http://i.imgur.com/ge5pRwx.png)(http://i.imgur.com/6eWxmTo.png)
(http://i.imgur.com/kIvztBc.png)(http://i.imgur.com/dTbaClX.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on August 30, 2016, 10:59:31 am
It all looks good. I love your palette.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on August 31, 2016, 09:53:42 am
@alexandertnt
These are pretty well-done! The dark, low-contrast colors on the lizard-person reminds me of FFVI's enemy sprites.

@Noyemi K
Gun sprites are usually pretty underwhelming for me, but these are really nice. The hue-shifting on the metal and shading style look like a late-era GBA game. Can't say much on the models but they look like guns to me! :P
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on August 31, 2016, 02:27:20 pm
(http://i.imgur.com/ww3uTr4.gif)
moo~
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on September 03, 2016, 04:55:57 pm
(http://i.imgur.com/3XGEznw.png)
(http://i.imgur.com/ge5pRwx.png)(http://i.imgur.com/6eWxmTo.png)
(http://i.imgur.com/kIvztBc.png)(http://i.imgur.com/dTbaClX.png)
Sweet.

(http://i.imgur.com/ww3uTr4.gif)
moo~
Something about how the thing she's holding is held and moves behing her seems off to me.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on September 03, 2016, 05:58:22 pm
What sticks out more to me is that she is blinking very slowly.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on September 04, 2016, 05:56:40 pm
I exported with a slow overall animation speed for checking. I'll probably bust the final product up into different delay/framerates like with the rest of my sprites.
Title: Re: Lair of the Pixel Artist
Post by: AzyWng on September 05, 2016, 04:16:15 pm
(http://i.imgur.com/3XGEznw.png)
(http://i.imgur.com/ge5pRwx.png)(http://i.imgur.com/6eWxmTo.png)
(http://i.imgur.com/kIvztBc.png)(http://i.imgur.com/dTbaClX.png)
These belong in a video game!
Metal Slug Online or something!
How'd you draw them, did you have a reference? Did you sketch them on paper first?
Title: Re: Lair of the Pixel Artist
Post by: alexandertnt on September 05, 2016, 11:06:52 pm
Are some of them tiered? Like gold is better than bronze which is better than black?
Title: Re: Lair of the Pixel Artist
Post by: AzyWng on September 05, 2016, 11:24:02 pm
Are some of them tiered? Like gold is better than bronze which is better than black?
Unless it belongs to Scaramanga, I'd be more entertained if the golden guns were weaker than their bronze or black counterparts. You know, cause gold's a soft metal.
Title: Re: Lair of the Pixel Artist
Post by: BlackFlyme on September 05, 2016, 11:27:01 pm
Well, those guns are actually pretty, so I doubt they're Scaramanga's.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on September 05, 2016, 11:53:09 pm
Are some of them tiered? Like gold is better than bronze which is better than black?
Unless it belongs to Scaramanga, I'd be more entertained if the golden guns were weaker than their bronze or black counterparts. You know, cause gold's a soft metal.
Just because it's colored gold, doesn't mean it's made of gold. Not to mention a gun made of actual gold would not survive being fired.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on September 06, 2016, 02:01:06 pm
It could, however, be gold plated, as part of being a very expensive (and thus probably well made) gun, as a visual shorthand.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on September 10, 2016, 01:40:21 am
Spoiler: Update on the WIP (click to show/hide)

I'm at a loss for what to do with the sand and the robot's chassis, both of which I feel need more detail. I'm just not sure how to implement that detail.

I'll probably eventually figure out the weapon.


E:
-guns-
Can I animate one of your guns firing?
Title: Re: Lair of the Pixel Artist
Post by: XhAPPYSLApX on September 10, 2016, 10:01:49 pm
Spoiler: Update on the WIP (click to show/hide)

I'm at a loss for what to do with the sand and the robot's chassis, both of which I feel need more detail. I'm just not sure how to implement that detail.

I'll probably eventually figure out the weapon.


E:
-guns-
Can I animate one of your guns firing?

I don't know how I didn't find this thread earlier, but man that is some damn fine pixel art, even as a work in progress, wish I were that good :D

I suppose I'll always post my pixel art here instead of the Random Stuff you drew/shopped, etc. thread.
Title: Re: Lair of the Pixel Artist
Post by: XhAPPYSLApX on September 10, 2016, 10:03:17 pm
(http://i.imgur.com/3XGEznw.png)
(http://i.imgur.com/ge5pRwx.png)(http://i.imgur.com/6eWxmTo.png)
(http://i.imgur.com/kIvztBc.png)(http://i.imgur.com/dTbaClX.png)

Oh. My. God.

These are some of the best looking pixel art guns I've seen yet, keep up the amazing work!
Title: Re: Lair of the Pixel Artist
Post by: AzyWng on September 10, 2016, 10:17:56 pm
Spoiler: Update on the WIP (click to show/hide)

I'm at a loss for what to do with the sand and the robot's chassis, both of which I feel need more detail. I'm just not sure how to implement that detail.

I'll probably eventually figure out the weapon.


E:
-guns-
Can I animate one of your guns firing?
Shadow of the Colossus?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on September 10, 2016, 11:00:35 pm
-snip-
Shadow of the Colossus?
Nope. It's from this Japanese thing that's from the makers of Armored Core I think.

https://www.youtube.com/watch?v=sOeBwnTr62I
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on September 17, 2016, 01:42:54 pm
These belong in a video game!
Metal Slug Online or something!
How'd you draw them, did you have a reference? Did you sketch them on paper first?
I just looked at a photo of the firearm and used that and my knowledge of the particular gun (guess which ones I've fired in real life!) to create a few visually distinct variants. There's no tiering to them, they're just a number of visually and somewhat functionally unique variants.
Title: Re: Lair of the Pixel Artist
Post by: XhAPPYSLApX on September 19, 2016, 07:53:53 pm
(http://i.imgur.com/v85vjZo.png)

Just decided to try and make something that looks a little different from my normal stuff, tried to make something that can repeat, I kind of failed on the repeat part, but I kind of like how it looks.

P.S: It's supposed to be grass.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on September 19, 2016, 10:37:48 pm
It's simple, but the colors and geometry are very appealing.
Title: Re: Lair of the Pixel Artist
Post by: XhAPPYSLApX on September 19, 2016, 10:49:08 pm
It's simple, but the colors and geometry are very appealing.

Thanks :D
Title: Re: Lair of the Pixel Artist
Post by: Dorsidwarf on September 21, 2016, 12:31:02 pm
I pixelled: (http://imgur.com/X2YZ2W8.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on September 21, 2016, 12:41:31 pm
I pixelled: -snip-
Looks like Isaac Clarke found some Space Marine pauldrons.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on September 24, 2016, 01:45:53 pm
(http://i.imgur.com/i36RJ2V.png)(http://i.imgur.com/FL7wj6Z.png)

(http://i.imgur.com/tOVJr6k.gif)
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on October 04, 2016, 07:17:09 pm
Sorry for the double post, but I've got even more stuff:
(http://i.imgur.com/rWAdKFi.png)
(http://i.imgur.com/K9jBpcp.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 05, 2016, 10:26:01 am
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Dorsidwarf on October 10, 2016, 12:56:24 pm
(http://i.imgur.com/qjoNSmm.png)
Das Punkenboot
Title: Re: Lair of the Pixel Artist
Post by: Parsely on October 10, 2016, 01:32:41 pm
(http://i.imgur.com/qjoNSmm.png)
Das Punkenboot
I like it. I wouldn't mind seeing it drawn much bigger.
Title: Re: Lair of the Pixel Artist
Post by: God in the Details on October 16, 2016, 07:23:24 pm
(http://i.imgur.com/F6nqGFd.png)
Title: Re: Lair of the Pixel Artist
Post by: Dorsidwarf on October 17, 2016, 07:37:59 am
That sure is a jaggedy sword. Love the shine on the shield.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on October 18, 2016, 09:39:52 pm
Since I released GemSet, I've been playing around with ideas for a new graphics set. I want to make something in the same resolution that's just as crisp, but with more colors and realism. I think I finally nailed it!

(http://i.imgur.com/N7t7uqR.png)

Unfortunately, I'm not sure if these sprites are readable at 1x zoom. What do you guys think?
Title: Re: Lair of the Pixel Artist
Post by: God in the Details on October 25, 2016, 01:47:54 am
(http://i.imgur.com/Kgrclcy.png)
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on October 25, 2016, 07:58:50 am
That's pretty well-done! The high amount of dithering reminds me of a lot of late-NES JRPGs. Would that be built out of tiles or sprites like the Zelda II sword? Eyeballing it, that seems to be 8 minisprites wide?
Title: Re: Lair of the Pixel Artist
Post by: God in the Details on October 25, 2016, 01:56:19 pm
That's pretty well-done! The high amount of dithering reminds me of a lot of late-NES JRPGs. Would that be built out of tiles or sprites like the Zelda II sword? Eyeballing it, that seems to be 8 minisprites wide?

It is made from thirty-one sprites on screen with twenty-five unique sprites. Five, it uses 8x16 sprites. Here is a quick mock-up of how it would appear on screen:
(http://i.imgur.com/VU6igKN.png)
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on November 23, 2016, 05:45:19 pm
(http://i.imgur.com/tktQUG6.gif)
It's shootin' time!

Here she is in her natural environment:
(http://i.imgur.com/pLqdqeo.gif)
Title: Re: Lair of the Pixel Artist
Post by: AzyWng on November 26, 2016, 08:50:01 pm
Here she is in her natural environment

Shooting down the end of an empty corridor, wasting her ammo constantly? :P
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on November 27, 2016, 07:23:24 am
Here she is in her natural environment

Shooting down the end of an empty corridor, wasting her ammo constantly? :P
As all good shooters do, of course.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on November 27, 2016, 10:41:45 am
Here she is in her natural environment

Shooting down the end of an empty corridor, wasting her ammo constantly? :P
You've never seen anyone use an indoor shooting range (http://www.ombgunrange.com/wp-content/uploads/2013/07/OMB-Guns-Indoor-Range-71.jpg)?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 27, 2016, 11:03:47 am
I thought those were doors on the far wall, but now I can see it.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on November 27, 2016, 12:29:31 pm
I thought those were doors on the far wall, but now I can see it.
Same.
Maybe it was because the indoor range I go to doesn't look like that.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on November 27, 2016, 06:02:49 pm
I think it would help if there was something 3D, like a box or a table, in the background, that was obviously behind the dividers, up against the wall.
Title: Re: Lair of the Pixel Artist
Post by: AzyWng on November 28, 2016, 07:18:39 pm
Here she is in her natural environment

Shooting down the end of an empty corridor, wasting her ammo constantly? :P
You've never seen anyone use an indoor shooting range (http://www.ombgunrange.com/wp-content/uploads/2013/07/OMB-Guns-Indoor-Range-71.jpg)?
Actually, no.
But now I know. (https://www.youtube.com/watch?v=pele5vptVgc)
Title: Re: Lair of the Pixel Artist
Post by: God in the Details on December 08, 2016, 12:16:08 pm
(http://i.imgur.com/A0YlHvI.png)
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on December 10, 2016, 12:26:30 pm
(http://i.imgur.com/Vb1JqFP.gif)
Title: Re: Lair of the Pixel Artist
Post by: Urist McScoopbeard on December 12, 2016, 02:11:19 am
First of all, this thread is amazing.

Secondly, what programs do the various pixel artists in this thread us to both create sprites and animate them?
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on December 12, 2016, 02:40:01 am
I use GIMP.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 12, 2016, 11:06:34 am
I use: http://www.aseprite.org/ Some people use MS Paint.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on December 12, 2016, 03:04:01 pm
If you want to animate sprites, you need a dedicated pixel art program like GraphicsGale or the aforementioned ASEprite. The latter has a much cleaner interface so it's what I've been using for years.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 23, 2016, 01:51:29 am
Spoiler: My first walk cycle. (click to show/hide)

Edit: I made a video where I animate the above walk cycle.

https://www.youtube.com/watch?v=vN0CgHjZNf4&feature=youtu.be

I've been meaning to make more videos where I draw pixel art but something always made me stop.
Title: Re: Lair of the Pixel Artist
Post by: Solifuge on December 26, 2016, 05:50:38 am
I didn't know this thread existed until a minute ago. Is the occasional pixel-scale Oekaki Illustation okay?

Spoiler: My first walk cycle. (click to show/hide)

Edit: I made a video where I animate the above walk cycle.

https://www.youtube.com/watch?v=vN0CgHjZNf4&feature=youtu.be

I've been meaning to make more videos where I draw pixel art but something always made me stop.

Hey, I recognize that color palette! Dawnbringer 32... good choice.

The Onion-Skinning on ASESprite looks like it's pretty good, but I would totally recommend giving GraphicsGale a try. It's got a few rough edges, but it's my go-to for a LOT of graphics work. Especially pixel art and oekaki-style illustration.

Anyway, to stay on topic, some bits from a recent project (http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=21983). Wasn't super-happy with the fluidity of the run-cycles, and the color limitations made reading the poses kinda hard... but happy in general! Especially for a project on a severe time limit! Speaking of which, note to self: never attempt 10 animation frames for 5 charactes in 8 facing directions for a 72 hour Jam Game. Ever. Again.

(click to embiggen):
(http://i.imgur.com/a81uWkT.png)

(http://i.imgur.com/h0sMagf.gif) (http://i.imgur.com/bvWb4Hd.gif)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on December 26, 2016, 10:41:07 am
I didn't know this thread existed until a minute ago. Is the occasional pixel-scale Oekaki Illustration okay?
That's just fine.
Title: Re: Lair of the Pixel Artist
Post by: DragonDePlatino on December 26, 2016, 09:42:53 pm
Those look really nice, Solifuge! I love the nice warm tint everything has to it. That cursive pixel font is also pretty great. I'm surprised you did all of this for a 72-hour game jam as it's quite a lot for such a quick game.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 24, 2017, 07:48:28 pm
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on January 24, 2017, 07:58:59 pm
(http://i.imgur.com/wkjsX2A.png)

Spoiler: Based off FE splice (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on January 26, 2017, 10:40:28 am
Some more shooting anims for Kekolu:
(http://i.imgur.com/ZJ7uZhb.gif)(http://i.imgur.com/PDciElh.gif)(http://i.imgur.com/lJOkspj.gif)

Shipgirl:
(http://i.imgur.com/s2VGsr5.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 26, 2017, 10:45:39 am
I love the way you animated her body being pushed back by recoil, it's very subtle, and the flinching is a really nice touch.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on January 31, 2017, 12:57:56 am
Colors: 4
Original Size: 150x212
Program: Aseprite
Time: 2ish hours
(http://i.imgur.com/7vKLy11.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on February 04, 2017, 11:05:52 am
(http://orig09.deviantart.net/c3e6/f/2017/034/7/e/anger_doggo_by_thelasthokuten-daxsk2m.png)
BORK
Title: Re: Lair of the Pixel Artist
Post by: Parsely on March 04, 2017, 12:35:22 am
(http://orig14.deviantart.net/fc80/f/2017/062/1/a/pancakes_by_thelasthokuten-db1434k.png)
Title: Re: Lair of the Pixel Artist
Post by: EpicJ on March 05, 2017, 09:04:49 am
I drew an Arctic Kobold, some custom species i've had for a while. I'm pretty proud of it, although there are some things i would probably tweak.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on March 05, 2017, 12:01:51 pm
I drew an Arctic Kobold, some custom species i've had for a while. I'm pretty proud of it, although there are some things i would probably tweak.
Spoiler (click to show/hide)
Looks cool! I like your palette.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on May 27, 2017, 01:52:54 am
A doll that will become a character later.

Spoiler (click to show/hide)

My favorite artist is posting her pixel art process, check it out! (https://www.youtube.com/watch?v=BWZ1ah4dRI4)
Title: Re: Lair of the Pixel Artist
Post by: Doubloon-Seven on June 02, 2017, 06:09:14 pm
(https://media.giphy.com/media/xUA7bc6xeIr7OqsZ5m/giphy.gif)
I've never really tried pixel art, myself, but I gave it an attempt, and made a pretty nice (In my opinion) .gif of a mounted cannon. Bit small, though. What do you think of it, and what do you think I can improve upon in the future?
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 02, 2017, 07:41:01 pm
(https://media.giphy.com/media/xUA7bc6xeIr7OqsZ5m/giphy.gif)
I've never really tried pixel art, myself, but I gave it an attempt, and made a pretty nice (In my opinion) .gif of a mounted cannon. Bit small, though. What do you think of it, and what do you think I can improve upon in the future?
Good job for a first try! Most people don't start out straightaway with animation.

The muzzle blast lasts too long. The fire should probably be only one frame since it's rather instantaneous, and as for the smoke and debris coming out it's a bit much. Check out some videos of cannons being fired, usually the smoke is gone in less than a second, unless it's a ground vehicle in which case most of the dust tends to come from the ground rather than the gun itself.

https://youtu.be/pKnTdVEwoQ0?t=12s

Check out the tutorials I've linked in the OP for some good general advice on pixel art techniques, especially the one from PixelJoint.
Title: Re: Lair of the Pixel Artist
Post by: Lord_lemonpie on June 03, 2017, 04:31:12 am
So, this is the first time I seriously tried character spriting.

(https://i.imgur.com/sSyZFAM.png)
Spoiler: larger version (click to show/hide)

I know it's probably pretty shit, especially compared to the works of art you've all been chirning out. What can I improve?

For some reason the dude also kept getting a little thiccer every time I worked on his legs. Do I subconsiously like thicc guys? Anyways I had to resize his cheeks multiple times because they just kept growing.

I've also been making miniscule Coats of Arms for a forum game I'll soon start. Would love some feedback on them too!

(http://i.imgur.com/Ys7yQNg.png)(https://i.imgur.com/QDN9y3I.png)(https://i.imgur.com/DA9YM8F.png)(https://i.imgur.com/MR9Fn5s.png)(https://i.imgur.com/Bo5WLXW.png)(https://i.imgur.com/uqmCKNP.png)(https://i.imgur.com/Ud1BCS9.png)(https://i.imgur.com/lyH5U8s.png)(https://i.imgur.com/v2XZsb5.png)(https://i.imgur.com/VTlMXcX.png)(https://i.imgur.com/KrH1xE5.png)(https://i.imgur.com/OZhXpif.png)(https://i.imgur.com/S9HlV8j.png)(https://i.imgur.com/JLY3otz.png)(https://i.imgur.com/X6k5Px4.png)(https://i.imgur.com/24SJakc.png)(https://i.imgur.com/n7M8Yrm.png)(https://i.imgur.com/3MU5zTS.png)(https://i.imgur.com/T8nYcDV.png)(https://i.imgur.com/ghsoFRk.png)(https://i.imgur.com/FG4QfPU.png)(https://i.imgur.com/AIzVoIX.png)(https://i.imgur.com/k0YAx1o.png)(https://i.imgur.com/qSvVLYr.png)(https://i.imgur.com/7HHvqFR.png)(https://i.imgur.com/veqVmkH.png)(https://i.imgur.com/4ZLScJQ.png)(https://i.imgur.com/SaaQcIe.png)(https://i.imgur.com/D9i2XFF.png)(https://i.imgur.com/wy2oAWV.png)(https://i.imgur.com/RlCKMTS.png)(https://i.imgur.com/I1CPaak.png)(https://i.imgur.com/YueZo7N.png)
Title: Re: Lair of the Pixel Artist
Post by: EpicJ on June 03, 2017, 06:10:19 am

I know it's probably pretty shit, especially compared to the works of art you've all been chirning out. What can I improve?

I've also been making miniscule Coats of Arms for a forum game I'll soon start. Would love some feedback on them too!


Looks pretty good for a first time. One thing i would take note of is balance. Right now he looks like he's about to slip over backwards. Maybe re-position the leg slightly so it's stabilizing a little more. The legs themselves are also an odd shape. I see you probably went for a calf type thing, but it just ends up making the legs look unnatural. Or rather, un-human. For a standing pose, you'd want them more straight.
There are also more subtle angle changes that could be done, like how the vest should curve around the shoulder rather than having a straight line but that's just nit-picking at this point.

As for the coats of arms, they look great. Nothing i can really say about them besides maybe making the shading more uniform. Some have a lot of shading and others are simple colours.
Title: Re: Lair of the Pixel Artist
Post by: ZM5 on June 03, 2017, 08:47:08 am
Hey, so, first time I lurked into a creative projects thread - I admit I have no experience with pixel art at all (or any sort of art to begin with, admittedly), but I was thinking of doing a graphics pack for DF at some point with a somewhat SNES RPG-ish look - anyone have any tips or recommended programs for someone completely new to this sort of thing?
I'm aware it's probably too much of an ambitious project for someone with no experience - that said I still wanna give it a go.
I haven't checked out the tutorials in the first post yet but I am planning to once I'm back home.

Love the stuff I've been seeing on here, by the way!
Title: Re: Lair of the Pixel Artist
Post by: AltairSonOfDarkness on June 06, 2017, 05:47:52 pm
Spoiler (click to show/hide)

My first serious attempt at pixel art. What do you think?
It's kinda repetitive because those are game sprites.
Title: Re: Lair of the Pixel Artist
Post by: Lord_lemonpie on June 06, 2017, 05:50:09 pm
Did you make those sprites yourself? If so, holy shit, that's amazing! If not, I still like the way you compiled them. Has a nice, somewhat omnious feel to it.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 06, 2017, 11:52:39 pm
Spoiler (click to show/hide)

My first serious attempt at pixel art. What do you think?
It's kinda repetitive because those are game sprites.
Hey that's great! I really like the background, the trees look very convincing and you've really nailed the foggy atmosphere. Looking forward to seeing it animated.

Criticism (my hex codes might not be exact because the image was lossy):
- This isn't noticeable unless you zoom in on an image editor but it looks like it was saved then scaled up in a different program, because there's banding around all the pixels that shouldn't be there.
- I don't like that there's a green in the background (#393d38) and also in the foreground (#839c7c). Generally speaking, having the same hues in the foreground and background is a big no-no, especially in a video game, otherwise it can be hard to tell what's what. A hue shifted purple would be good, since it sticks to your purple background palette. Know that you don't need to be very literal with your colors (trees can be whatever color you want, not just green (http://rhlpixels.deviantart.com/art/Color-variety-516722482)).
- The bridge is obviously in the foreground yet it doesn't stand out very well against the trees because it's just as dark as the background. You should make the bridge brighter or more saturated to help boost that contrast.
- Lotta lonely pixels both in the background (trees) and the foreground (rocks). Stray pixels all by themselves and not grouped up to form shapes can sometimes look out of place.
- The palette is very disconnected. You should try and make your foreground in a similar way to the way you made your background. Take one color, and whenever you need a new color shift off of that. These are some examples of palettes made using ramping techniques: [1] http://aprilsundae.deviantart.com/art/Pixel-Art-Palette-Set-639633548 [2] http://rol-sa.deviantart.com/art/Pixel-Palettes-594766970


As always, I recommend checking out the OP for tutorials on pixel art.

E: Here's a good example I found of a distinct background/foreground hue difference. (http://orig10.deviantart.net/7387/f/2012/005/4/b/gothic_ghoul_grappling_by_jnkboy-d4ldmgk.png) The background is cold purple that shifts into warm yellow. Meanwhile the foreground is a less smooth, but still unified, shift from cold grey-blue to a warm green.
Title: Re: Lair of the Pixel Artist
Post by: AltairSonOfDarkness on June 07, 2017, 01:01:28 am
Did you make those sprites yourself? If so, holy shit, that's amazing! If not, I still like the way you compiled them. Has a nice, somewhat omnious feel to it.

Yes, i drew them in one afternoon using GameMaker's sprite editor. It was really challenging, stones and trees in particular.

Spoiler (click to show/hide)

Thank you!
The scaling was made by GameMaker, as it is a screenshoot of a running game (no animations yet). It keeps the aspect ratio, but the game is 320x180 and my screen is 1366x786 so the proportions are impossible to keep for every pixel.
I will try some other colors, thanks!
I like the bridge not contrasting much with the background, it adds to the gloomy atmosphere. It will be more noticeable once i add rain bouncing of the surface.
Well, that was my first attempt, i also see that not everything is in it's place. Trees are alright with my vision, but the rocks require correcting.
Well, my grays, browns, purples and greens are the same saturation and hue, just changing the value. I don't really know how to improve this.

I'll try few fixes and see how it turns out. Thank you again!

E: Fixed the spoilers.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 07, 2017, 02:42:22 am
Whenever you make a new color you should try changing hue, brightness, and saturation.

This is what I tend to do thought it's not the ONLY way to make new colors:
Quote
If you're making a brighter color you:
- Shift towards a warmer (more red) hue
- Decrease saturation
- Increase brightness

If you're making a darker color you do the opposite.
- Shift towards a colder (more blue) hue
- Increase saturation
- Decrease brightness

These aren't rules because there are lots of ways to disobey them still make things look good. Definitely look into color theory. This is a good thread on color palettes that kinda goes into ramping in more detail than I can: http://pixeljoint.com/forum/forum_posts.asp?TID=10695

I like the bridge not contrasting much with the background, it adds to the gloomy atmosphere. It will be more noticeable once i add rain bouncing of the surface.

Well, that was my first attempt, i also see that not everything is in it's place. Trees are alright with my vision, but the rocks require correcting.

Well, my grays, browns, purples and greens are the same saturation and hue, just changing the value. I don't really know how to improve this.
Objects that are further away should always look less saturated than objects in the foreground. Because the bridge has the same saturation and brightness as the background it doesn't look like it's connected to the rocks. If you don't keep your background and foreground distinct this will come back to bite you later on. https://s-media-cache-ak0.pinimg.com/originals/51/a6/0e/51a60e369021199df0c3f53c806ed7b1.jpg The lower left image is the best example of what I'm talking about. You can very clearly tell what objects you're supposed to focus on because of the differences in saturation. Your background looks good, so if you just made the bridge more saturated the contrast would improve without messing with the dimness you're going for.

The rocks could definitely have more color. Right now they're at 0 hue and 0 saturation and increment by exactly 25 in brightness. It's very rigid.

You should definitely be changing your saturation if you're working with scenes like this.

---

If you lent me a .png that wasn't scaled I could record myself rebuilding your palette using color ramping.
Title: Re: Lair of the Pixel Artist
Post by: AltairSonOfDarkness on June 07, 2017, 04:41:03 am
(https://s15.postimg.org/5woaucz7b/bg_trees.png) (https://image.ibb.co/fzGevv/spr_rock_pillar.png) (https://imgbb.com/)(https://thumb.ibb.co/nuwnFv/spr_wooden_bridge.png) (https://imgbb.com/)

Here you go.
Do you mind being credited as a pixel art consulter?

Title: Re: Lair of the Pixel Artist
Post by: AltairSonOfDarkness on June 07, 2017, 11:52:33 am
A little update on the game's look:

(https://s2.postimg.org/ri35l896x/Runner_2017-06-07_18-11-30-91.gif)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 07, 2017, 12:06:25 pm
Hm! I don't see why not, go for it.

The three darkest foreground colors I borrowed from Aseprite's default palette, and the rest I made myself. The foreground colors when going from left to right all shift towards warm, while increasing saturation and brightness, while the background colors do that thing I do where saturation and brightness are inversely proportional, but I didn't mess with the hue much like I normally do to imitate your background.

The end result is we have a reddish foreground and a blue-gray background. This gives us a very clear separation without totally disrupting the mood you were going for.
(http://i.imgur.com/Ps0awD1.png)



(http://i.imgur.com/NE4VhhV.png)(http://i.imgur.com/AYCZYpM.png)(http://i.imgur.com/23nnb5J.png)
Title: Re: Lair of the Pixel Artist
Post by: AltairSonOfDarkness on June 07, 2017, 01:01:59 pm
I can't thank you more!

After applying the assets as they were, the game looked like this:
Spoiler (click to show/hide)

It was too cheerful for me, looked like a Donkey Kong or some sunset scenery, which just doesn't fit my vision.
What i did was graying back the masterfully dithered stones and added a blue tint, like this:
Spoiler (click to show/hide)

I know it's probably worse like that, but i can't help my prefference of mood over aesthetics.
I'm sorry for being so fussy about it.

E: Added spoilers.
Title: Re: Lair of the Pixel Artist
Post by: EpicJ on June 07, 2017, 03:13:37 pm
Quote
I know it's probably worse like that, but i can't help my prefference of mood over aesthetics.

desaturate the stones some more and it might look just as good. Having bright stones with a dark bridge makes the two look disconnected.
Title: Re: Lair of the Pixel Artist
Post by: AltairSonOfDarkness on June 08, 2017, 09:21:42 am
Spoiler (click to show/hide)

Desaturating just turnt them gray, which wasn't great, but darkening it up a bit - that helped a lot.
Title: Re: Lair of the Pixel Artist
Post by: Urist McScoopbeard on June 08, 2017, 10:11:25 am
I think this version looks the best, and is the version i'd like to play lol
A little update on the game's look:

(https://s2.postimg.org/ri35l896x/Runner_2017-06-07_18-11-30-91.gif)

My only actual criticism is of the bridge elements. Everything else is so atmospheric and world-building relevant--except the bridges-- It would go a long way to make the bridges arc up or down and have some supports (either rope up top or beams underneath) would increase production quality immensely.
Title: Re: Lair of the Pixel Artist
Post by: AltairSonOfDarkness on June 08, 2017, 11:40:21 am
I think this version looks the best, and is the version i'd like to play lol
A little update on the game's look:

(https://s2.postimg.org/ri35l896x/Runner_2017-06-07_18-11-30-91.gif)

My only actual criticism is of the bridge elements. Everything else is so atmospheric and world-building relevant--except the bridges-- It would go a long way to make the bridges arc up or down and have some supports (either rope up top or beams underneath) would increase production quality immensely.

I know it lacks enviromental features, that's what i'll add at the polish phase. For now i must focus on gameplay and animations. My character needs walking, jumping, falling, those are essential.
The arcing of bridges would be rather headachish to implement, but i think impaled skulls, small halfdead trees and some fallen apart fences will do.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on June 11, 2017, 09:54:38 am
(http://i.imgur.com/JrO9O0E.gif)
(http://i.imgur.com/cRrQzwL.gif)
Title: Re: Lair of the Pixel Artist
Post by: Rose on June 11, 2017, 12:34:12 pm
I feel like the walls in the bottom picture could use some more shading.

Like, make one diagonal darker than the straight wall, and one slightly lighter.

The two sofas could also have different shading, though then you can't mirror the sprite.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on June 11, 2017, 02:06:13 pm
The lantern flames seem... off. It doesn't really seem like a flame billowing upwards to me.
Title: Re: Lair of the Pixel Artist
Post by: Noyemi K on June 13, 2017, 08:43:55 pm
The lantern flames seem... off. It doesn't really seem like a flame billowing upwards to me.
It's a weird engine peculiarity that causes it to flicker when the sprite is changed. This is what the animation looks like outside of it:
(http://i.imgur.com/OB1j4Qm.gif)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 14, 2017, 01:58:05 am
Scaled 2x:

(http://orig15.deviantart.net/d917/f/2017/165/8/b/it_melted__by_thelasthokuten-dbcn7b3.png) (http://thelasthokuten.deviantart.com/art/It-Melted-686365887)
Title: Re: Lair of the Pixel Artist
Post by: Arx on June 14, 2017, 05:32:57 am
It took me quite a while to work out what was going on with the ice-cream (that is an ice-cream, right?), and her left shoulder seems to be MIA, but otherwise I like it. Your limited-palette work is still good!
Title: Re: Lair of the Pixel Artist
Post by: ShadowHammer on June 14, 2017, 08:07:03 pm
It took me quite a while to work out what was going on with the ice-cream (that is an ice-cream, right?), and her left shoulder seems to be MIA, but otherwise I like it. Your limited-palette work is still good!
Oh... so she isn't holding a bleeding dragon tooth moments after tearing it from its place in a fiery maw? Darn.

Anyway though, I think the missing shoulder is due to the style of shading; it's the same reason the hat doesn't have an outline all the way around. Can confirm, is very good!
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 14, 2017, 08:32:37 pm
It took me quite a while to work out what was going on with the ice-cream (that is an ice-cream, right?),

and her left shoulder seems to be MIA,

but otherwise I like it. Your limited-palette work is still good!
Yup, that's some manner of frozen treat.

I didn't see that there was much of a call for shadow there since her left arm strategically blocks the crease of her arm, but after you mentioned that I saw it was a touch inconsistent with the hat and I erased the outline where it was being hit directly by the light.

Thank you! I appreciate all comments and criticism.

Oh... so she isn't holding a bleeding dragon tooth moments after tearing it from its place in a fiery maw? Darn.

Anyway though, I think the missing shoulder is due to the style of shading; it's the same reason the hat doesn't have an outline all the way around. Can confirm, is very good!
In earlier drafts I was trying to make it look like she was crushing the cone but i couldn't quite pull it off!

Precisely, and thank you very much!
Title: Re: Lair of the Pixel Artist
Post by: Parsely on June 20, 2017, 09:59:15 pm
Added Wesnoth's basic animation tutorial to the OP: https://wiki.wesnoth.org/Basic_Animation_Tutorial

Really good guide to getting started with animation. Check out their art contributions subforum (https://forums.wesnoth.org/viewforum.php?f=9) to see some interesting animation WIPs as well.
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on June 21, 2017, 05:51:12 pm
Certainly the largest and fanciest piece of pixel art I've done.

(http://i.imgur.com/Zm6uggO.png)
Title: Re: Lair of the Pixel Artist
Post by: Urist McScoopbeard on June 21, 2017, 08:39:06 pm
So, I'm thinking about putting together a little 2d side scroller demo for myself to use on a potential future project, but first I really need some help tackling 2d character spriting. I mean, I'm just not sure where to start. I really want to go the route of hand-drawn everything (mostly), but what are the right dimensions between too detailed for one person to do a lot of and too small to show depth and interesting facets of character design? etc. etc.

EDIT: @Giglamesh, very nice!
Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on June 25, 2017, 05:09:15 am
EDIT: @Giglamesh, very nice!

Cheers!


Title: Re: Lair of the Pixel Artist
Post by: GiglameshDespair on July 03, 2017, 05:34:36 pm
A scholar character.

(http://i.imgur.com/W5x8Jbi.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on July 05, 2017, 12:41:06 am
Basically crossposting from the Random Things thread. Got some good feedback from my friends on Discord on this one already.

A scholar character.

(http://i.imgur.com/W5x8Jbi.png)
You're improving!
Title: Re: Lair of the Pixel Artist
Post by: Arx on July 05, 2017, 10:50:15 am
The line implications there are a bit odd. The solid black line says there's a deep crease, which suggests that the crotch chould end about where the image cuts out. But since the bikini only starts there and there's no visible pubic hair or genitalia, it kind of implies she has some strange conical projection downwards between her legs.

Probably fixed just by removing the black lines.
Title: Re: Lair of the Pixel Artist
Post by: Parsely on July 14, 2017, 02:41:19 am
(http://i.imgur.com/yvuDLCv.png)
Title: Re: Lair of the Pixel Artist
Post by: AzyWng on July 20, 2017, 02:15:44 pm
What's she holding?

And is she wearing a striped sweater or something over her dress? :P
Title: Re: Lair of the Pixel Artist
Post by: Parsely on July 20, 2017, 02:48:05 pm
What's she holding?

And is she wearing a striped sweater or something over her dress? :P
He's holding a tiny purse with a long thin strap. Sort of like this (https://ae01.alicdn.com/kf/HTB1Oy7sJpXXXXX_XpXXq6xXFXXXd/2015-New-Fashion-Lovely-Cute-Mini-PU-Leather-Bag-Adjustable-Women-s-Shoulder-Bag-Draw-String.jpg).

He's not wearing a shirt, but I suppose it's not clear since you can't see his belly button with this skirt. I should probably change that. He has on a band bra (https://c1.staticflickr.com/3/2921/33644509880_ee087bdfcf_o.jpg), a skirt with kind of a high belly band, and shoulder length arm socks (http://2.bp.blogspot.com/-TrQVxvdp_Io/UiVV6_aYczI/AAAAAAAACYM/zrNXidJZ2UU/s1600/Sock-to-armwarmer-tutorial.jpg) (or whatever you call them). Not pictured, but suggested, are thigh high boots and stockings.
Title: Re: Lair of the Pixel Artist
Post by: Rose on September 03, 2017, 01:05:11 pm
I guess these fit here.

(http://i.imgur.com/jKQESu1.png)(http://i.imgur.com/uNgmm3T.png)
Title: Re: Lair of the Pixel Artist
Post by: Parsely on September 03, 2017, 02:58:37 pm
I guess these fit here.

(http://i.imgur.com/jKQESu1.png)(http://i.imgur.com/uNgmm3T.png)
It looks like care was taken in the individual placement of pixels, though I would expect a little anti-aliasing to clean up those jagged lines, so I'd say yeah it fits here. I'd say that's closer to oekaki than pixel art and in some communities they would not define it as pixel art.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Doubloon-Seven on September 10, 2017, 02:53:09 pm
(http://i.imgur.com/lWJoEZk.png)
Little army guy I made. Making a larger assortment of these, hoping to create a sprite sheet with poses, weapons, other units, etc. Still need to work to get better at this, but hey. Keep in mind, though, this was supposed to be viewed at a much smaller size, being like 23~ pixels tall originally.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Doubloon-Seven on September 11, 2017, 08:28:35 pm
Spoiler: Fairly Sizeable Image (click to show/hide)
New stuff, including showing some other stuff. The body template, weapons designs (Pistol, Rifle, Grenade), as well as their poses. Rifle one is currently idle, pistol one is interchangeable, and the grenade is a (maybe bad) throwing pose. The fancy green gun is a Plasma Gun, which goes along with the trooper in the firesuit and the bronze helmet emblem. Not sure about the firing pose for him. I'm hoping to make either an SMG, a machine gun, a medic, or a flamethrower trooper after I touch up some firing poses. Thoughts?
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on September 12, 2017, 08:57:13 am
This is a good start. My major issue with this is that you're not distinguishing your colors enough when you shaded the uniform. At a glance it looks like it's just one color, which is not what you want if you're trying to add detail to your sprites. If you can fix that then this is passable sprite work. All your shapes are readable and it's fairly clear what all these objects are (except for the thing on the rifleman's chest, it looks like a metal plate or something but I think it's supposed to be webbing?).

As for animation: At these sizes you have to exaggerate movements in order to communicate dynamic action to the viewer. People coil up, they lean back and bend their legs and torso, when they throw things in order to put more energy into it. Try experimenting with that a little. In a four frame grenade throwing animation I would have:
Frame 1: Getting ready, grenade held in both hands near chest to show he's prepping it to throw
Frame 2: Starting to throw, he leans back, back leg bends, front arm goes out in front of his body, throwing arm is extending
Frame 3: About to throw, he is fully leaned back, he is actually a pixel or two shorter because he is bent over, his throwing and off arms are fully extended
Frame 4: Post-throw, the grenade has left his hand, his right side has moved forward with his throwing arm

If you want to do a two-frame, just do frame 3 and 4.

Also, if that fireman is meant to be in direct combat and not a support role (as in rear echelon) I recommend you try a different design. Historically, combat flamethrower operators just wore the same clothes as everyone else, but I understand if you want flamethrower units to stand out.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Doubloon-Seven on September 12, 2017, 04:21:01 pm
Thanks! I wasn't sure what to do with the uniforms, so I just did some shading on the arm creases. Still trying to get a read on how the human body moves, it's a good bit of trial and error right now. Also, I get that an asbestos firesuit isn't exactly good combat dress, but I did want to make them stand out. They're not exactly operating flamethrowers, more like big plasma guns that have a good chance to explode.

Anyhow, the thing for the rifleman is a metal plate, supposed to be painted with an emblem.

I'll try out posing stuff more, right now the joints look janky to me.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: GiglameshDespair on September 12, 2017, 04:50:57 pm
He seems to be right handed with the rifle and grenade but left handed with the pistol.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Doubloon-Seven on September 12, 2017, 05:07:07 pm
...I actually didn't notice that. Well, I'll try to change it.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: AzyWng on September 30, 2017, 11:16:54 am
The way the soldier is holding the grenade gives me the impression that he's got it held by the clasp or the pin or something small that I can't see - it looks like he's not actually holding the physical grenade itself.

Just a little nitpick.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Rose on October 05, 2017, 09:17:06 am
(https://i.imgur.com/QjW2kvH.png)

Starting on some final-fantasy style DF sprites.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 05, 2017, 05:35:58 pm
Pixel art at this size can be a struggle to interpret sometimes and if it's game art then clarity is even more important. That is to say, I'm not sure what the body is supposed to be (I don't play DF). I can see he has feet and, wings? I think? It looks like he has webbing between his arms and abdomen, so it's almost like a flying squirrel with a man's head.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Rose on October 05, 2017, 08:35:54 pm
It's supposed to be a naked human male with long wavy hair.

Definitely a lot of tweaking needed, I just wanted to get something done at least.

The eventual plan is to have a bunch of clothing layers that can be turned on and off and colored. 
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Rose on October 05, 2017, 09:45:04 pm
(https://i.imgur.com/84KLUoc.png)

Improvement.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 06, 2017, 12:26:43 am
I've looked at some FF6 sprites and I can definitely see your inspiration and what you're going for, especially in the hair and face, but the body's shading is still really off. I see that you defined his arms a little more and gave them some separation from his body, which is good, but his legs need a similar treatment, they look very flat. His arms are now distinguishable but still disproportionately wide (3px, half the width of his body) and appear kind of unnaturally held away from his sides.

Definitely not an expert at this kind of pixel art (I do large pixel art partially because I struggled early on with making very small retro art like this) but I made some edits to the piece to kind of illustrate how you could define the body some more. Do you mind if I post it?
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Rose on October 06, 2017, 12:27:45 am
Sure, go ahead.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 06, 2017, 12:33:29 am
(https://i.imgur.com/X2kvDZK.png) 1x

(https://i.imgur.com/rhu42mZ.png) 3x

Still looks like a bit of a skellington because I have no idea how to shade the torso in a way that doesn't look strange (could be fixed by reducing the contrast between the two skin shades?) but I made his arms thinner and added some separation between his legs. Someone like Dragon de Platino or Noyemi K could probably provide some insight on this.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Rose on October 06, 2017, 12:38:48 am
Yeah, it does look quite a bit better this way, though I'd probably want to play around with the leg length a bit. As it is, they seem a little dis-proportionately shirt, but my latest sprite seems a little long.

I gotta say, differentiating all the different DF clothing items in this format will be interesting.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Rose on October 06, 2017, 01:35:45 am
So I've made some changes. Only problem now is it looks too feminine. Not sure how to fix that.

(https://i.imgur.com/tKk5C6q.png)

(https://i.imgur.com/vx4sbPb.png)(https://i.imgur.com/XAG0NUt.png)(https://i.imgur.com/uo1IQir.png)(https://i.imgur.com/RYFVDsj.png)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Egan_BW on October 06, 2017, 04:01:30 am
Looks pretty darn masculine to me with THEM SHOULDERS. Dunno what more you really need.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: EpicJ on October 06, 2017, 06:59:12 am
Haven't posted anything here for a long while, thought i'd post a few things i've been doing.

Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Cathar on October 15, 2017, 02:38:01 pm
So I've made some changes. Only problem now is it looks too feminine. Not sure how to fix that.

(https://i.imgur.com/tKk5C6q.png)

(https://i.imgur.com/vx4sbPb.png)(https://i.imgur.com/XAG0NUt.png)(https://i.imgur.com/uo1IQir.png)(https://i.imgur.com/RYFVDsj.png)

(https://i.imgur.com/4YSVfJC.png)
I just removed/reduced neotenic features ; reduced size of eyes, removed eyelashes. Neotenic features is how we silly humans distinguish adult males from females and children. Hope it helps ; also I would dearly recommend never to use pure black in pixel art o/
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 15, 2017, 03:48:07 pm
Those lines above the eyes represent the brow. Eyelashes are far too small to be the kind of detail you would try and represent at this size anyways.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Egan_BW on October 15, 2017, 03:49:38 pm
Yeah, I'd say the guy looks MORE feminine now without those great big eyebrows.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Cathar on October 15, 2017, 04:11:43 pm
Eyebrows would have to be separated from the eyes by at least one pixel. That's just jrpg conventions.
For reference:
(http://media.gamerevolution.com/images/galleries/2373/terra.png)
The black outlines are her lashes, not her brows.

Another ref, especially interesting because the brows are actually drawn (2nd character)
(https://i.imgur.com/GMHOXcz.png)

Brows are rarely drawn at this resolution, but, counterintuitively maybe, eyelashes are.

Also while I'm at it, might as well share my own work. It's not finished and probably never will, but it's not completely aweful so...
(https://orig00.deviantart.net/e3ba/f/2017/288/6/b/sans_titre_2_by_number_seventeen-dbqp504.gif)

One day I'll finish a project
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 17, 2017, 02:52:01 pm
By "brow" I more meant the shadow of the forehead ridge, but looking again at the anime art style (https://upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Bright_anime_eyes.svg/1280px-Bright_anime_eyes.svg.png), I can definitely see how it was meant to be the eyelashes now.

Also while I'm at it, might as well share my own work. It's not finished and probably never will, but it's not completely aweful so...
That animation is so very close to being fully realized! I love seeing the rotation of his body translated into strikes and seeing that in the wrinkles on his clothes. My main problem is that, while the speed of the kick is definitely there with how we see the leg prepare for one frame and then strike, I think you need to linger on the extended leg more so we have time to realize that he did in fact reach out for a kick. Right now it passes so quickly that it feels like there was not an actual strike, which might be fine if we could see a character reacting to the hit, but here it doesn't look great.

I'd be surprised if you hadn't already, but I'd recommend looking at King of Fighters or Street Fighter animations to understand what makes a hit look good:
(https://s-media-cache-ak0.pinimg.com/originals/ec/2e/2f/ec2e2fd55d7c1258e7288f79fe2c8275.gif)

You can see how at least two frames are spent with the leg in the same position after the strike has landed so we can really feel all the energy going out of his leg and into his opponent.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Cathar on October 17, 2017, 03:00:58 pm
Oh yes, I totally see your point. I'd need to do one frame with the leg actually fully extended to make the hit look more powerful. Pixel art and animation are definitely not my art...
But one day, one day, I'll go back to it and actually finish a video game project. But with this one I definitely bit more on what I could chew.
I'm more inspired by Street of Rage, mostly due to what the guys of Chrono Clash told me : the smallest the resolution, the less frames needed. To work on something of the resolution of a modern video game would require a full team of professional artists to make progress. The time it needs is... unbelievably long
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: KittyTac on October 18, 2017, 07:20:32 am
Tiny, tiny InfiniCave pixel art: Part 1: (https://i.imgur.com/0oPzL2f.png)

Excuse my poor skills. Probably more to come.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: EpicJ on October 18, 2017, 10:40:38 am

I've been trying to get the hand of swordplay recently and as a result have created this.

(https://image.ibb.co/kGGe5m/Cultist.gif)

Feedback on how to make it look more fluid or natural would be appreciated. The idea is that it's a trained and controlled strike.

Bigger version, if you need it:
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 18, 2017, 11:29:50 am
The actual swing looks great, the motion blur is well done and he steps into the blow so the strike has a lot of power, it just doesn't look like he's attacking something in front of him, where you'd expect his opponent to be, so it comes off as a flourish moreso than an attack. If you make him extend his sword further out in front of him I think it would look better.

Here's a good video of a swordsman slowly going through his attacks and explaining principles of rapier fencing: https://www.youtube.com/watch?v=0oiaeF33yzA

You don't have to imitate this guy's poses but listen to what he's saying about sword fighting and understand why he keeps his sword out in front of him, and the reasons for his approach to attacking using a rapier. Also keep in mind that he is a sportsman, NOT a soldier, and let that color your perceptions of what he's doing. Keep in mind that it's always okay to ignore some of the techniques people use in reality if it makes for a better animation.

Send me a PM to remind me and I'll link you to a pixel animator who does very visceral and realistic fight animations. He has some great examples of sabre fighting that I want to show you.

Edit:
Here we are, this is Holmik's artwork, he's amazing at depicting combat.
http://pixeljoint.com/pixelart/114387.htm
http://pixeljoint.com/pixelart/111161.htm
http://pixeljoint.com/pixelart/113808.htm
http://pixeljoint.com/pixelart/107829.htm
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Urist McScoopbeard on October 19, 2017, 12:55:52 am
Ah shit. What's the name of that new soulsvania game? Is he working on that one? The priest one looks VERY similar to the game's art style.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Egan_BW on October 19, 2017, 01:20:09 am
Dead Cells is the only soulsvania game I know of.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 19, 2017, 09:47:42 am
Ah shit. What's the name of that new soulsvania game? Is he working on that one? The priest one looks VERY similar to the game's art style.
It says in the description of the piece that it's for Blasphemous.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Urist McScoopbeard on October 19, 2017, 12:44:56 pm
Ya, that's the one... it's gonna look so D A N K.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Puppyguard on October 22, 2017, 12:04:30 pm
Here's a fighter plane I made.
Spoiler (click to show/hide)
any comments or criticism are appreciated.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: AzyWng on October 22, 2017, 12:49:55 pm
I don't think jet planes have machine guns mounted like that. Pretty sure they're supposed to be in the wings or nose.

Jet planes move pretty fast, and if you have a machine gun sticking out like that, it's gonna kick up plenty of wind resistance.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Puppyguard on October 22, 2017, 01:03:10 pm
I don't think jet planes have machine guns mounted like that. Pretty sure they're supposed to be in the wings or nose.

Jet planes move pretty fast, and if you have a machine gun sticking out like that, it's gonna kick up plenty of wind resistance.
Thank you for your advice, I have modified the sprite:
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 22, 2017, 08:46:19 pm
Y'all might be interested in this article about sprite animation: http://art-eater.com/2010/07/test-1-darkstalkers/
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Rose on October 22, 2017, 08:47:04 pm
Spoiler: Helpful reference. (click to show/hide)
New plane sprite is looking good.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 25, 2017, 12:28:55 am
(https://pbs.twimg.com/media/DM9cVW8UQAAbt1_.png)

I made a bunny boy to censor my art with.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Urist McScoopbeard on October 25, 2017, 01:45:13 pm
L E W D
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on October 31, 2017, 11:38:55 am
L E W D
Thanks!

Added a new tutorial to the OP.

I've been playing Zombie Night Terror and the animation in that is incredible. It's the indie style of low resolution art done RIGHT. The exaggerations and the movements are all super fun to look at (it also helps that the actual game is good too. Couple examples but there are better ones out there:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Arx on October 31, 2017, 02:46:01 pm
Some really unfortunate choice of values in the background in the first one, but I love those spaghetti legs. It's a really nice style for the zombies.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: GiglameshDespair on October 31, 2017, 07:27:17 pm
He zombified so hard his jacket was wiped from existence.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Urist McScoopbeard on March 17, 2018, 04:04:18 pm
Let's get this thread up and running again.
(https://imgur.com/o9lCn5S.gif)
Cape/cloak feels a bit off? Is there something I can do to fix it or do I just need more frames?
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on March 17, 2018, 09:20:32 pm
That looks fine, really. I have no problems with the movement I'm seeing. If you want more dynamic cape movement without it looking choppy you'll have to something like double the number of frames, but that means that kind of fluid movement will need to be reflected in the rest of your work. If you're prepared to deal with that extra work, then by all means give it a shot. Either way I'd be happy to see the results.

If it were me, I would keep this idle animation as is and leave the dynamic cape movement to attack or movement animations.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Puppyguard on March 23, 2018, 05:14:28 pm
Let's get this thread up and running again.
-snip-
Cape/cloak feels a bit off? Is there something I can do to fix it or do I just need more frames?
Animation looks fine to me, If I might suggest bringing back of the the cape forward a bit more, and changing the back of the cape to be a lighter shade of brown?
Something like this?
(https://i.imgur.com/9a2LiPb.png)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: RoseHeart on March 27, 2018, 07:11:12 pm
I have a request for a snappy pixel artist that would like to make a tavern, one that will be used for the forum games and roleplaying hub (http://www.bay12forums.com/smf/index.php?topic=164469.0).

If interested, please call dibs (http://www.bay12forums.com/smf/index.php?topic=170043.0) on the project. This is just the base, empty tavern.

Thank you

Update:
Project moved here, to CP. Here (http://www.bay12forums.com/smf/index.php?topic=169801.0).
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on April 10, 2018, 02:51:11 am
(https://cdn.discordapp.com/attachments/355224115038257152/433171472903569408/woofGirl.png)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: EpicJ on June 29, 2018, 12:01:38 pm
Dead thread but i don't cARE

(https://i.imgur.com/ZDoj2Xx.png) (https://i.imgur.com/kKwgcLN.png) (https://i.imgur.com/0yoZ13f.png)

Here's all three much larger (And i mean you'll probably need to open it in another tab because it renders too large on the actual page) for my twitter banner. There's a bit of Post Processing also because i'm a cheat
Spoiler (click to show/hide)
They're also in order of completion so that explains any possible improvements between them. If anyone has any ideas on what i should do next in this style feel free to tell me. I'm really enjoying this so far.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on June 29, 2018, 08:15:29 pm
Ain't dead, it's restin'! Also welcome back! Looks like you've really come a long way with your work, I'm so impressed and pleased you kept up with it!

Well lookie here, just take the really big one and downscale it.
(https://i.imgur.com/gmPXq7h.png)
Much better!

These look absolutely fantastic! If you want complaints about this work you need to bring it to a place like pixeljoint which has lots of professional pixel artists in its community. These are extremely clear, the colors are great, they're detailed but not cluttered. A+ work, others should closely observe your work.

Fakedit: Actually, did you use some strange filters or some kind of a transparent gradient layer on top of the pieces to the right and left? Something looks a little off with the colors.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: EpicJ on June 30, 2018, 08:21:38 am
Fakedit: Actually, did you use some strange filters or some kind of a transparent gradient layer on top of the pieces to the right and left? Something looks a little off with the colors.

The big image with them all has some post processing on it because i figured it looked a little better from a distance. I was too lazy to go through them and put all the raw images together again so i just took the one I had already done. Also explains why it was so big.

Thanks for the compliments, though! I'm really proud of these but i didn't think they were all that good.

Here's all three in a managable size with no post-processing. More to come, in the near future hopefully!
(https://i.imgur.com/GRtxP7t.png)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: IndigoFenix on July 08, 2018, 07:23:42 am
Trying to make some of my own art, because there aren't enough free 32x32 RPG sprites to work with.

Dadalean Monk
(https://opengameart.org/sites/default/files/acolyte_human_0.png)

Acolyte
(https://opengameart.org/sites/default/files/acolyte_monster_0.png)

Soulsplosion
(https://opengameart.org/sites/default/files/soulsplode.gif)

By the way, if anyone wants to make edits of these sprites they are welcome to do so.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on July 08, 2018, 06:02:35 pm
I like those floored character sprites, those are cute.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: ZM5 on July 09, 2018, 01:56:48 am
The soulsplosion reminds me of a similar sprite from a SNES game...I think it was either Soul Blazer or Actraiser (perhaps both since they were made by the same people and some minor assets were reused between their games).
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: IndigoFenix on July 09, 2018, 03:32:45 am
The soulsplosion reminds me of a similar sprite from a SNES game...I think it was either Soul Blazer or Actraiser (perhaps both since they were made by the same people and some minor assets were reused between their games).

Yes, the graphic was strongly inspired by Illusion of Gaia, a later game in the same series.

EDIT: A froggo man
(https://opengameart.org/sites/default/files/frog_soldier_1.png)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on July 09, 2018, 11:18:59 am
WHO??? OH NO SOMEONE MADE FROGGO CRY WHO???
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: IndigoFenix on July 09, 2018, 01:02:00 pm
It was originally this but I was told it wouldn't be a good idea to use it in a game since apparently Pepe the Frog is copyrighted.  But I can put it here anyway.

Behold the Knights who say REEEEEEEE
(https://i.imgur.com/GtzOY48.png)

Now I'm going to have to come up with a different basic enemy for the Dank Mei-Mire.  Maybe a Trollin' Troll.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on July 09, 2018, 03:18:13 pm
Oh, memes in games, gross, I thought he was just a cute frog knight boy

thats my hot take
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: IndigoFenix on July 09, 2018, 03:41:28 pm
Oh, memes in games, gross, I thought he was just a cute frog knight boy

thats my hot take

Yeah I have the same opinion.  Which is why I had the idea of trying to discourage level creators from making them by piling all of them together into one place and then subverting the whole idea so that nobody else would feel the need to.  Maybe a bad idea?  Probably.  Maybe I won't do it at all.

Anyway frog people are cool
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on August 25, 2018, 01:22:18 am
My friend Ziggy commissioned her FF14 character Pike from me!
Reference: https://cdn.discordapp.com/attachments/324060116192329738/482688176960307210/ffxiv_08242018_180701.png

(https://pbs.twimg.com/media/DlbLKvjU0AAjPpD.png)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Egan_BW on August 25, 2018, 01:35:42 am
Rosy.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: EpicJ on September 01, 2018, 11:45:59 am
Here's some things i've been doing;

1. More scenes.
Spoiler (click to show/hide)

2. References.
Spoiler (click to show/hide)

3. PW stuff.
Spoiler (click to show/hide)

4. Misc
Spoiler (click to show/hide)


Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on September 02, 2018, 01:46:16 pm
I fucking adore your sci-fi sprites, those are so cool! I see that cute ass dragon too. Is there anywhere else I can follow your work?
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Haspen on September 02, 2018, 01:48:09 pm
Those marble guys (they are ripped like statues and also white, thus marble) are the best.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: crazyabe on September 02, 2018, 02:50:14 pm
I might as well throw up some rune things I made up in paint a few months back over the course of roughly 1-2 hours.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: EpicJ on September 02, 2018, 03:33:36 pm
I fucking adore your sci-fi sprites, those are so cool! I see that cute ass dragon too. Is there anywhere else I can follow your work?

Thanks! I have a twitter, https://twitter.com/EpikJay155 , although It's sort of a mish-mash of just random stuff and art.
I also have discord, if you want that you can message me. (In hindsight that's not exactly a good way to get acess to art unless you're in an actual discord channel so uh.. I don't get much sleep and it's like 9:30 over here ok leave me alone)

By the way,
Those marble guys (they are ripped like statues and also white, thus marble) are the best.
the 'marble guys' aren't actually marble, it's just the art style that i stick with when drawing them, but thanks!

Also, obligatory pixelarts because i can't post anything here without atleast some pixels.
(https://i.imgur.com/3MnLNtk.png) (https://i.imgur.com/3m55Ibi.png)

(Is self promotion allowed? Does linking to my twitter = self promotion? If i get banned i want you all to remember me as the best guy who only ever posted on this one thread.)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on September 02, 2018, 05:44:36 pm
I might as well throw up some rune things I made up in paint a few months back over the course of roughly 1-2 hours.
Spoiler (click to show/hide)
The symbols have a kind of subtle unity in their design, it's nice. Most of all I like the colors you chose though.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: GiglameshDespair on September 25, 2018, 02:32:13 pm
A silhouette thing for a nun mecha quest first post I've been thinking about doing lately.
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: EpicJ on September 26, 2018, 02:41:57 am
A silhouette thing for a nun mecha quest first post I've been thinking about doing lately.

Pretty good, although a little flat, but i dunno if that was what you were going for or not. Besides, dimension with sillouettes is hard.

Here's some things i've been doing: (mostly just testing and trying to solidify a style.)
Spoiler (click to show/hide)
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: Parsely on September 26, 2018, 10:58:32 am
I mean I'd say you've got your style pretty well nailed down. Have you thought about doing animation? These characters all look like they'd have fun ways of getting around.

A silhouette thing for a nun mecha quest first post I've been thinking about doing lately.

Pretty good, although a little flat, but i dunno if that was what you were going for or not. Besides, dimension with sillouettes is hard.
Is it really a silhouette if there are internal lines? There are a few ways to improve the depth of it with internal lines by adding more surfaces but it's always going to look flat really, since there's no shading, which must be his intent, unless he uses it as a base later.
Title: Re: Lair of the Pixel Artist (Share Your Pixel Art Here)
Post by: EpicJ on September 26, 2018, 12:44:15 pm
I mean I'd say you've got your style pretty well nailed down.

I suppose what i should say is that i'm trying to make my style look good. I'm still learning how best to portray shape and depth and etc with as little colour as possible.

Also yeah i have dabbled in animation before but it's the sort of thing i'd have to be really quite determined to do, since it takes so long and, from experience, can be pretty infuriating.

And here's a thing i did earlier:
(https://i.imgur.com/W6zHERM.png) (https://i.imgur.com/v2dbM0t.png)