Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


Pages: 1 ... 30 31 [32] 33 34 ... 59

Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 75053 times)

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #465 on: September 06, 2018, 07:52:10 pm »

Sparkpack thoughts:

Add a padded hip belt to current backpack model.
Add improved power control curcuits.
Add paladin armor adaptation
Add clause to go to old generator method if improvements fail.

Note: I would like to add a design soon for the hovercar, it will improve things. :3 By caelium propulsion.
« Last Edit: September 06, 2018, 07:54:17 pm by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #466 on: September 06, 2018, 07:56:40 pm »

Bit more like this, then? Also, what do you mean by "Old Generation Method"? I really don't want to have boilers or motors on our soldier's backs.

« Last Edit: September 06, 2018, 08:07:35 pm by Doubloon-Seven »
Logged



Avanti!

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #467 on: September 06, 2018, 07:57:59 pm »

I mean back to pressure vise with a few contscts, no coils.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #468 on: September 06, 2018, 08:06:51 pm »

Fair enough. Edited.
Logged



Avanti!

frostgiant

  • Bay Watcher
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #469 on: September 06, 2018, 08:13:45 pm »

One revision we still need to do is the ammunition one.
Making incendiary (either white phos or promethium if we can figure out a good way for that) and rime rounds for most of our guns.

The rime rounds for the modea, would be kinda like a hollow point bullet with an inwards diveted cap instead on the end instead of being open. A very small amount of D-promethium, not even enough to fill up the round, would need to be used, to be effective.
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #470 on: September 07, 2018, 08:57:29 pm »

I have to agree there. Maybe we could do ones with just pure promethium to see if we can get incendiary/tracer bullets.
Logged



Avanti!

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #471 on: September 07, 2018, 09:16:00 pm »

So, regarding recoil absorption, what ideas do we have beyond a buttstock padding. Other idea: padding between the reciever and the stock.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #472 on: September 07, 2018, 09:17:16 pm »

I was thinking of something like that. Padding placed so that the bolt can travel back, but the force isn't shoulder-exploding.
Logged



Avanti!

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #473 on: September 07, 2018, 09:19:28 pm »

I was thinking of something like that. Padding placed so that the bolt can travel back, but the force isn't shoulder-exploding.
The other idea I had is actually a rubber buttstock infused with k-wool.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

frostgiant

  • Bay Watcher
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Hot Season (Strat. Phase)
« Reply #474 on: September 07, 2018, 09:30:05 pm »

CUrrently my thoughts are bassically pins that have K-wool wrap around them. They get inserted into different areas of the gun, and as the record travels backwards towards the stock, it hits the dampener pins, absorbing The recoil, over multiple pins if the first couple cannont take it. That way it help reduce barrel climbing and stress on the parts of the gun, as well as meaning the buttstock needs less wool to Absorb all the recoil (because K-wool is not perfect, And can only absorb so much, so Focusing only on the but is a problem)

The lance uses this Insert system. The pin system allows us to make us of the same gun chassis over multiple deisgn, removing K-wool (and replacing with normal pins) as needed for whatever mount it is. As well, the ability to remove the pins means we can replace the K-wool that's wrapped around them, something important for a organic substance (as K-wool is being sheep fur, rotting and Breaking down from water , heat and oil can be a worry)
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
« Reply #475 on: September 12, 2018, 02:35:16 am »

Year 1913 AC (After Colonization) Hot Season, Combat Phase


Abberan Advancements

This season our prospectors have uncovered a large source of Gavrilium, as the scientific community has taken to calling it, in the Coniferous Forest. The Farms were also the target of a build-up of fortifications, raising Entrenchment to One (1) in the sector.

As a result of the discovery of Gavrilium we face the following effects:

The Jotunn, Kingmaker, and Orleans lose their [complex] tag.
The Kingmaker becomes (EXPENSIVE).

Maximillian Valkria the Third was also given command of the Orleans-class Orleans, and was soon joined by a complement of new ships based off a retrofit of the original.

Abbera has begun production of their new national flag. It was quickly seen waving all across the nation.



As our Orleans was unable to take flight in time to aid in a greater intel-gathering operation, we had to rely solely on reports from agents on the ground. Heavy counter-intelligence operations saw many agents captured and executed, but we still managed to gather some important details you might like to see. [Roll: 6+5=11(-3)=8; The -3 was due to an option they had for producing an immediately workable aircraft]

Quote from: Resource
Myomer: A synthetic fiber that mimics biological muscle, but with a much greater power-to-weight ratio.
Quote from: Infantry Equipment
Senapang Pattern Rifle: A 110 cm, 4 kg dark wood masterpiece. 7.7mm rounds are fed via 5-round stripper clip into the 10-round internal magazine, which can also be loaded with rounds individually. It has an adjustable rear sight with 100 meter increments. It also has a bayonet lug and comes with a bayonet. Padded for operator comfort, extremely dependable and reliable. The Senapang outclasses many rifles of our time. Costs 2 Ore and 2 Wood. (CHEAP)

M2 Dispersion Grenade: A fantastic incendiary weapon. Effectively a canister on a stick that explodes in a burst of heat and molten metal. The sudden burst of wilting heat causes intense burns out to three meters while the flying molten Gavrilium can inflict serious wounds out to ten. Costs 1 Ore and 1 Gavrilium. (CHEAP)

"Mountain" Myomer Lifting Kit: A reinforced canvas suit with cords of myomer muscle running across it powered by a small GavEngine in the back. Allows users to lift 250kg. Sees most of it's use in a support role and not on the front line. 2 Gavrilium, 2 Myomer. (CHEAP)
Quote from: Heavy Weaponry
GGG-12 Gavrilium Gatling Gun: A tri-barrel gatling gun that uses a small GavEngine to rotate the barrels. Fires up to 600 rpm with a range up to 2200m thanks to the 7.7G rounds which use a GavPowder load. A heat sink helps provide equilibrium between the heat caused by the Gavpowder load and the freezing caused by the depletion of Gavrilium rods in the engine. Uses a dial to adjust rate of fire. Effective and reliable. Costs 5 Ore and 4 Gavrilium, making it (VERY EXPENSIVE).

GA1 Cannon: A 150mm piece of artillery that uses a mixture of cordite and powdered Gavrilium to fire rounds fairly accurately to six kilometers but potentially out to nine if accuracy isn't really a factor. The barrel warps from extended use so teams are asked to restrict themselves to six rounds at a time before needing to cool for an extended period. Costs 5 Ore and 3 Gavrilium. (EXPENSIVE)
Quote from: Vehicles
Armored Sled: A mobile man-driven armored firing platform utilizing Caelium Steel with a mounted G3-12 or LGG-12 that requires two men to maneuver from within. Can carry four additional passengers. Costs 3 Ore, 2 Gavrilium, and 2 Caelium. (CHEAP)

LEA-13 Lifting Engine Aircraft: A metal sphere containing a Gavrilium/Gravite engine attached to a basket to propel itself skyward. Meant for use as an observation platform, though swaying can make the job difficult. Definitely would never use a lawn chair. Costs 3 Ore, 2 Gavrilium, and 2 Caelium. (CHEAP)


Progressing in the Plains

The Plains in the Hot Season is a vast tract of waist-high grass broken up occasionally by a town, road, or copse of trees. The Plains suffer from intense storms during the transition between seasons, but is an otherwise pleasant place to be. At least when an Endicarian force isn't set up in an old fort near the coastline. Their forces were on high alert due to the known proximity of a large Abberan force. What they didn't know was what the force consisted of.

Captain Valkria stood over the roof hatch leading into bridge of the Orleans as it drifted slowly forward. Sunlight reflected off of the top of the Orleans and the half-dozen other ships in a wide line formation with her. The air was cold, but proper protective gear kept the men from becoming unbearably frozen. The beautiful blue sky and the sense of exploration boosted morale of the men greatly.

The signal was given by Valkria, beard now glistening lightly with frost, to descend through the dark low-hanging clouds below. The ships cut through the storm clouds and emerged over the hellish landscape below, blaring their foghorns as they went. Men the size of ants charged the first line of trenches under a consistent bombardment of both rain and lead. Each Orleans had orders to prioritize targets as they saw fit, and so their formation quickly dispersed and went about trying to have the greatest impact possible. The appearance of these large aircraft was intimidating, to say the least, and the firepower they brought to bear compounded that greatly. The noses of each Orleans flashed as their Gorgons opened fire on distant targets while the Scythes were used to spray clouds of lead onto their enemies as they passed by. Rounds often began hitting their marks before the gunfire from above could be heard, resulting in a very unsettling few moments of devastation before people being aware that they were the targets of a Scythe broadside attack. Small arms fire occasionally pinged harmlessly against the hulls of the Orleans craft.

The Endicarians had nothing to bring to bear against this new airborne menace. At least, nothing intentional. One Orleans was passing over the enemy lines during the third day of battle when a lucky (or unlucky, depending on your perspective) artillery shell had arced into it as she strafed a trench. The round set off ammunition stores in the vessel and she broke into pieces, scattering flaming men and debris on the trenchworks below.

After a week of fighting over the fortress the Endicarians within eventually surrendered and willingly became prisoners of war. One Orleans, Valkria's, remained moored over the fort as the prisoners were carted away. The commanding officer of the Endicarian forces in the fort was brought aboard for questioning. Two Army officials oversaw the questioning and soon found out that the Endicarians were withdrawing from the island as there were more pressing fronts continentally, though Endicarian agents were left in Harren with the task of harassing Abberan forces.


------------


The Devastation of North Peaks

The North Peaks are pleasant and green during the Hot Season with cool winds keeping the few people living there comfortable, though the higher peaks become rocky spires and the winds that high can become dangerously strong. Deep ravines and passes cut through the mountains, and you get the feeling this area will be heavily influenced by basic infantry combat due to the difficulty of getting line of sight from just about anywhere and the general inability of even a Paladin to keep it's footing on the mountains. That being said...

The Endicarians who holed up here were ether brave or foolish, and in a great degree. An abandoned monastery built on a relatively small parcel of level land had become their home, cut off from the rest of their forces as the Abberan military closed in. A few attempts at infiltrating the monastery failed, and so the Abberan high command decided it was time to field test their latest weapon - the Jotunn. A massive beast of a cannon was built a couple kilometers from the monastery. The first round fired from the weapon echoed throughout the mountains and shook the ground. The massive 420mm shell came down upslope from the monastery with a deafening blast. Dirt, rocks, and trees in a wide area were sent skyward as it seemed like part of the mountain simply lifted off of itself before coming back down. The resulting avalanche swept the monastery away, burying it and any Endicarians inside at the foot of the mountain below. Some wondered whether it was possible to make too powerful a weapon, but their protests were largely drowned out.


------------


The Jotunn and Orleans have both proven their worth, and the use of our newfound materials has come to the attention of our allies. Diplomats from various Central Alliance nations have asked for a few shipments of a design utilizing a specialty resource. Note that you are granting them the use of a current design, not being asked to make one for them. This will have consequences in regards to the war as it progresses, though right now you know that you will get one research credit for handing over a design utilizing at least one specialty resource. This credit will be the first you are allowed to bank for use at a later date.

As we dedicate more resources to the war effort you will also have two designs to vote on this Design Phase. As we expect little to no resistance as we move to the North Crossing, we have decided to leave it up to you to decide how we will proceed into the Fortress-City. This decision will not be finalized until the end of the Strategy Phase, but it will heavily impact the terms of engagement during the next turn's Combat Phase and so should be discussed for as long as possible. The decisions you have are as follows:

A) Blow the Bridges and Fortify: Abberan engineers will sabotage the bridges into and out of Harren City. We will instead focus on fortifying our homeland, bringing the North Peaks, North Crossing, and Plains to Two Entrenchment.
B) Evacuate City: Allow civilians to evacuate the city. This will grant the goodwill of the people (resulting in a Resource Credit as they work harder for a caring nation), though it will delay progress into Harren City.
C) Invade: Abberan forces march onto Harren City in an effort to root out Endicarian Remnants as well as keep the Salviosi filth off their homeland.

Possible Results:

A+A) Combat is delayed for another turn and Harren City remains unoccupied.
A+B) B begins the next combat phase at 75% Control of Harren, while A will be launching an amphibious invasion for the remaining 25%.
A+C) C gains 100% Control of Harren City immediately. A must launch an amphibious assault against a fully occupied Fortress-City.
B+B) Both sides start the next phase at 50% Control of Harren City.
B+C) C begins combat at 75% Control of Harren City, while B initially has 25% Control.
C+C) Both sides start the next phase at 50% Control of Harren City.


So to summarize, you have Two Designs and must decide on a design to send your allies that uses a specialty resource this Design Phase, and must decide on a strategy for Harren City by the end of the Strategy Phase.

IT IS NOW THE DESIGN PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
« Last Edit: September 17, 2018, 08:31:39 am by Man of Paper »
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
« Reply #476 on: September 12, 2018, 05:35:15 am »

Huh, they're still using a bolt action rifle also good god they did it. They made Promethium explosive the madmen. Did they make power armor before we did? Ech.

Anyhow, I think we should still do the Sparkpack/some variant and the Lance.
Logged



Avanti!

Man of Paper

  • Bay Watcher
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
« Reply #477 on: September 12, 2018, 08:37:20 am »

Scythe is still (EXPENSIVE), why did I think that was cheap?
Logged

frostgiant

  • Bay Watcher
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
« Reply #478 on: September 12, 2018, 09:24:11 am »

Ok so.
For designs, I believe we should give out the orleans. It is the most impressive thing we have, as well as being rather effective just via its performance this turn.  Its Also rather Impressive, which is something emperors and kings will eat up, You know how much they want an awesome sky ship? probably lots.

For designs, I want to do the lance. its an infantry AT weapon, that can easily be made it a good Vehicle weapon with minimal revisions. Additionally, its gives us a straight fire weapon, which we are lacking as the orleans text on the gorgon mentions.
The second one I want is the sparkpack. Its a step forward on Miniaturization, and it means that we can start making equipment that works for our soldiers (Because our soldier have the power generator) and their soldiers cannot use.

If we don't do the Sparkplug, I think I want to see about doing a landship.

For attacking Hareen? Invade.
A lot of our infantry gear has been design for the purpose of urban warfare. While i would love to have the rampart before we do, the paladins, draco,whickerman Make a rather potent urban warfare advantage, especially with our mobile scythe. Their Gatling gun is scary, but its also Very expensive (Which gives us some hints about their resource distribution, and nothing is complex) Which means our scythes, which we can field more off let us exert more control over the city streets.
Logged

Jerick

  • Bay Watcher
    • View Profile
Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
« Reply #479 on: September 12, 2018, 09:37:36 am »

The exo lifter thing the Intel showed us they have screams to me that they are going to soon have power armour. Which means capable infantry AT is a must. The Lance should cover some glaring gaps in our arsenal. I can't think of a reason to vote against it. As for the spark pack I'd like to do a personnel Caelium mobility pack in the future and that basically needs the spark pack to work.
Logged
Pages: 1 ... 30 31 [32] 33 34 ... 59