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Dwarf Fortress => DF Community Games & Stories => Topic started by: HMetal2001 on July 31, 2016, 03:01:08 am

Title: Deathgame - A Very Insignificant Fort - LNP 42.06
Post by: HMetal2001 on July 31, 2016, 03:01:08 am
The dwarf Udil Silverystopped was mandated by King Kogan Goldenbreach of Tun Deg, a proud civilization of Dwarves, to create a fortress across the Waters of Rock, to a place where no Goblin, Human, or Elf can travel to, except on their own. Meaning no sieges from Goblins, no trade caravans from Humans and Elves.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
On the night of the 14th of Granite in the year 500, Udil saw a beast of the caverns in a nightmare. It was killing everything in sight, destroying buildings, and left a pile of corpses in its wake.
Spoiler (click to show/hide)
In order to avoid this, if it were at all a premonition, disaster, he talks of it to his fellow Dwarves. They pay no heed to him. So he implements an overseer cycle system, where one overseer would manage the fort for a year and step down when his or her term is completed. He resigned immediately afterwards.

RULES AND GUIDELINES:
1.It is recommended necessary to use PeridexisErrant's DF Starter Pack with DF version 42.06.
2.Since this world's mineral scarcity is set as 625 (normally it's 2500) (the higher the coefficient, the rarer minerals are), TAKE ADVANTAGE OF THE GEMS AND GOLD THAT YOU FIND.
3.There is no iron in this fort, so you'll have to import.
4.Have some herbalists who'll pick all sorts of plant and fruit for you to make booze.
5.Make a tavern, well, and hospital.
6.Grow some outdoor plants. Everyone likes some apple cider.
7.If you're making crowns, make sure you encrust them with the gems you find.
8.Use imgur for photos. And make sure that you upload the save when Spring has arrived.
9.Mint commemorative coins for each year from any metal EXCEPT iron and steel.

The save is here
http://dffd.bay12games.com/file.php?id=12316 (http://dffd.bay12games.com/file.php?id=12316)

OVERSEERS:
1.Blahsadfeguie Spring (http://www.bay12forums.com/smf/index.php?topic=159735.msg7118031#msg7118031) Summer (http://www.bay12forums.com/smf/index.php?topic=159735.msg7118538#msg7118538) Autumn (http://www.bay12forums.com/smf/index.php?topic=159735.msg7119873#msg7119873) Winter (http://www.bay12forums.com/smf/index.php?topic=159735.msg7121111#msg7121111)
2.Sanctume 1 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7123854#msg7123854) 2 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7124690#msg7124690) 3 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7125838#msg7125838) 4 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7128496#msg7128496)
3.Fleeting Frames Year Start Analysis (http://www.bay12forums.com/smf/index.php?topic=159735.msg7128905#msg7128905) 1 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7129471#msg7129471) 2 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7133800#msg7133800) 3 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7135563#msg7135563) 4 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7137547#msg7137547) 5 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7145833#msg7145833) 6 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7150604#msg7150604) 7 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7154204#msg7154204) 8 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7154693#msg7154693) 9 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7156407#msg7156407) 10 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7161562#msg7161562) 11 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7162843#msg7162843)
4.HMetal2001 1 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7171696#msg7171696) / 2.1 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7175172#msg7175172) / 2.2 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7178766#msg7178766) / 3 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7183084#msg7183084) / 4 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7188389#msg7188389) / 5 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7195246#msg7195246) / 6 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7203866#msg7203866) / 7 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7211974#msg7211974) / 7.1 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7216237#msg7216237) / 8 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7236925#msg7236925) / 9 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7249001#msg7249001) / 10 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7261525#msg7261525)
5. ringlingling 1 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7269421#msg7269421)



Autarchy of HMetal:
Year 504: 1 (http://www.bay12forums.com/smf/index.php?topic=159735.msg7310972#msg7310972) Spring (http://www.bay12forums.com/smf/index.php?topic=159735.msg7437681#msg7437681)

Dorf List:
Udil HMetal Silverystopped
Zefon Blahsadfeguie Simplepainted
Sibrek Malakor Shovedcrystals
Asob Onciblu Guildsport
Urist Sanctume Tradetested
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on July 31, 2016, 02:17:46 pm
My newly-registered friend, LegendaryTyper, will be the first overseer. If you're reading this, please post in a seasonly manner. I mean one post for spring, another for summer... you get the idea.

Cash in on the gems and do good for Tun Deg.
Or get a hammering if you fail.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on July 31, 2016, 08:28:40 pm
Sign me up yo! I too am new to the forums and this looks like a fine place to get my dwarven feet wet in the realm of succession forts.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 01, 2016, 03:26:51 am
You're in, Blahsadfeguie.
Do good for Tun Deg.
Or get a hammering if you fail.
(That's this fort's motto)
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 01, 2016, 03:56:26 am
Awesome. Hammers just so happen to be my spirit animal. Which means I'm either going to succeed triumphantly or fail spectacularly. Either way, I'm sure it will be entertaining. ;D

... :'(
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 01, 2016, 05:13:06 am
So, for future readers, this is a fort that I used to run on my own (before I ran it into the ground, of course). That beastie wrecked it and it was over. So this is like an "avoid the nightmare" sort of thing.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 01, 2016, 05:34:14 am
For how many years?

PS: Looking at the world map, it seems like it is a fat embark - at least 150z from top to bottom, I'm guessing?

Though, multitude of gold and no iron suggests possible magma pipe in caverns.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 01, 2016, 06:03:32 am
Two. :'( Rithesa came at 503s early spring. The fort started at 500.
Also the world is 257x257.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 01, 2016, 09:27:51 am
I'm in the mood for some 42.06 LNP gaming.
Sign me up.
Gold studded copper armory for everyone!

Uhh, we have magma smelter yet on the surface?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 01, 2016, 09:30:42 am
For how many years?

PS: Looking at the world map, it seems like it is a fat embark - at least 150z from top to bottom, I'm guessing?

Though, multitude of gold and no iron suggests possible magma pipe in caverns.

@150z deep, this needs at least 2 rest stops every 50z, although, if given time, I would go every 30z just because I don't want my dwarfs to travel too far to haul magma-filled minecarts during initial magma hauling.

However, lack of iron will make delay this, unless you find some garnerite (nickel) 
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 01, 2016, 09:31:31 am
You're in. Conglaturations.
(Seriously though, gold studded copper armor?)
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 01, 2016, 09:35:05 am
First, he cuts native gold in jewelers' workshop while making copper armour in forges.

Then, he retires and unretires the fortress to give dwarves time to decorate the armour.

Somewhat novel idea, I must say.

As for nickel/iron, would have to wait till autumn I guess, or maybe migrant comes with magma-safe pick.

(Oh, and @150: That's including the top of sky and the bowels of hell. Magma sea is probably bit higher, but really, the sea is only 11 map tiles from mountains there. )
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 01, 2016, 09:48:50 am
I'm boarding a plane. Will talk later
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 01, 2016, 09:58:27 am
I think you can "stud" armor and weapons with metal alloys, but not gems.

Retire/Unretire can get you studded stuff with bone which is kinda lame. 
I don't think I unretire in 42.06, and I think that causes hostile visitors, no?

Anyway, it looks like there's plenty of wood to burn, so maybe magma smelters can wait.
A wood cutter mass cutting would get plenty of skill ups and keep the "death by dehydration due to stuck up a tree" issue to a minimum.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: LegendaryTyper on August 01, 2016, 10:36:17 am
Hello everyone sorry for being late  :o  I'll go grab the save
Do we post the updates here as a reply?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: LegendaryTyper on August 01, 2016, 10:55:25 am
Wait a sec am I still in the game?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 01, 2016, 10:59:58 am
I think you have the ball, go make fun with it.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 01, 2016, 01:49:27 pm
Let 'er rip, Samy.
Do good for Tun Deg, or get hammered if you fail.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 01, 2016, 01:52:11 pm
Oi Frame, I'll gladly sign you up. We could use an experienced overseer.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: JumpingJack on August 01, 2016, 06:11:24 pm
PTW. I've got a good feeling about this.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 01, 2016, 08:38:57 pm
Hello everyone sorry for being late  :o  I'll go grab the save
Do we post the updates here as a reply?
Hopefully - bottom line, we want to know what's going on/you/dwarves do :)
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 02, 2016, 01:14:52 am
The Journal of Udil Silverystopped, retired expedition leader
15 Granite, 500

Dear journal,

This dream I had, the others died from Rithesa. They were trapped in the webs. OH ARMOK THE WEEEEEEEEEBBBBSSS!THEY DIED FROM THE WEBS

It toppled the golden kitchen. It destroyed the trade depot. And all the mayor was worried about was catapult parts exports. Thank goodness the gems were safe, but the corpses piled in the tens. I recognized my 6 compatriots and saw a lot more. A little over 90 I think. By Lim, it spewed a row of webs into them. The marksdwarves shot their wooden bolts into it (after all, it was composed of VOMIT of all things) and it hurt. Its webs pushed me so hard that I collided with a chicken and died from it. I could feel its webs getting into my feet and into my heart. How sharp its edges were, dear journal! Feeling a shortness of breath, the beast hovered over me and kept on buzzing. It was a putrid, horrifying sight.

I have hereby resigned from the position of expedition leader. My Number One, a LegendaryTyper, is as qualified for the job as I was before this. It felt too real to be a dream, though; I could smell the vomit the giant beetle was made of. In fact it was so pungent, that we could smell it coming up the caverns. It then disappeared. The mayor, or commander-in-chief rather (heads of fortresses are de facto commanders-in-chief of their respective sites, aren't they?) ordered the squadron to stand down. And then it hit us like a silver hammer coming down on a goblin's head.

I'm too weak to do anything here. I will write more, though. Just to make sure that a record is left if something ever happens.
Signed,
Udil "HMetal" Silverystopped
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: LegendaryTyper on August 02, 2016, 03:09:54 am
Apparently I can't run the DF version required  :'( for this save and the version I can run doesn't load it.
Whoevers next can start I retire from the position until I can get the save file running
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 02, 2016, 04:21:15 am
Y u no use Lazy Newb Pack 42.06?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 02, 2016, 09:58:36 am
Could anyone download the save I uploaded? And test it?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 02, 2016, 10:57:05 am
I can probably check later after work.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 02, 2016, 11:30:26 am
Weird, I've never heard of anyone simply being unable to run the game. I've never had to do anything special to get it to work. Troubleshooting is beyond my expertise, unfortunately...

Welp, I was kind of hoping not to be first but oh well. I'll grab the save and start playing sometime this afternoon.

EDIT: Does anyone know where I can find a LNP for 42.06? I thought it'd be a quick Google search away, but I'm only able to find the current 43.03 one.

EDIT2: pfft nevermind I'm dumb.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 02, 2016, 04:18:34 pm
The Journal of Zefon "Blahsadfeguie" Simplepainted, Woodcutter
15th Granite, 500

I'll be frank - when the King decided to send us across the sea to establish a fortress in the middle of nowhere, I was skeptical at first. We'd be cut off completely from everyone, probably never to see our families again. But apparently, the earth would be rich with gold. Upon hearing this, my ears twitched in anticipation. Perhaps too hastily, I accepted, my greed getting the better of me.

However, upon setting foot on the northwestern soil, my venture was immediately validated. Glints of golden ore peeked out from the hills, left and right! Truly this was a land blessed by Datan the Bronze Gem Herself. I could only imagine what lies beyond the surface, waiting to be unearthed and shaped into visages of beauty.

Once we had settled on a final resting spot for our caravan, we spent the rest of the night partying. It was a blur, but I have vague memories of leading an impromptu choir...

Regardless, I woke up this morning with a distinct rasp to my voice and a monster of a headache. This, sadly, was the least of my problems.

The first spot of bad news was the realization that we had feasted perhaps a bit too hard - our food stores were nearly depleted. Just a handful of meat and plants remained. Thankfully, we saved all the seeds.

The worst of it started with a deathly screech. At first I thought we were under attack, so I reached for my copper battle axe... only to find out our expedition leader, Udil Silverystopped, had had some sort of nightmare. All I remember was him raving about a beast covered in vomit, shooting webs and slaughtering dwarves. We tried to calm him down, but this dream was apparently so vivid that it caused him to step down as leader out of sheer fright.

He asked for someone called LegendaryTyper to take his place, but nobody responded. Perhaps they weren't ready to take on the responsibilities of leadership just yet... but by Armok, somebody had to do it. So, I volunteered. Nobody contested; in fact, I'm pretty sure the collective reaction was that of relief.

Their loss. If nothing else, I get first dibs.

I will forge a glorious golden fortress the likes of which the Universe of Dawn has never seen. For Tun Deg! For Datan! For all dwarfkind!

Okay, maybe not ALL dwarfkind. Just us. Those other dwarven kingdoms can find their own gold.

Census: 7 dwarves
(M) Erush Cloisteredtrance, Miner
(M) Fath Filledceilings, Farmer
(F) Morul Flashsilvers, Butcher
(F) Nish Urnequaled, Mason
(F) Rovod Glazecrews, Hunter
(M) Udil "HMetal" Silverystopped, Miner
(M) Zefon "Blahsadfeguie" Simplepainted, Woodcutter

16th Granite, 500

I've immediately ordered Fath to scavenge for edible plants in the area. Rovod didn't say a word; first thing in the morning, she grabbed a crossbow and some bolts and wandered off.

I slung my axe over my shoulder and asked the miners to start digging into the hills, laying out the foundation for our fortress. I then got to work clearing some of these trees. Blasted things... that'll teach you for obstructing my view of the gold!

17th Granite, 500

Rovod has returned, triumphantly toting the body of a bolt-riddled hoary marmot. Good to know she hasn't already gone mad after all.

3rd Slate, 500

The tunnel down is complete. Just as I thought, the walls are lined with gold and glittering gemstones! I'm conflicted; I want to mine out every square inch of it, but I don't know if I want to live in a fortress filled with ugly, misshapen tunnels.

While I'm thinking about it, I'll have all of our supplies brought in at once, starting with the food. We're grateful that we've managed to get by on what nature provides, but my next priority is setting up a farm.

17th Slate, 500

Operation Plant All These Armokdamn Seeds is underway. There isn't a soul in this fortress who isn't putting baby plants in the ground right this instant. Don't ask me how I'm writing this and planting seeds at the same time. I'm a wizard or something.

(or I'm not actually planting seeds, but don't tell them that)

27th Slate, 500

Rovod returned to the fortress today after a long hunting session, looking dejected and sweating all over. I asked her what happened.

She told me that she encountered a giant wolverine. Rovod had chased it through the trees, shooting bolts at every opportunity. She landed a clean hit on the beast's lower body, causing it to erupt into a brutal fit of retching and vomiting. But that didn't seem to slow it down, even when she unloaded a bolt into every limb. Eventually, she ran out of ammo and the wolverine got away.

She looked especially upset, so I told her not to worry about it. The farm was coming along nicely, so we'd have plenty to eat in the coming seasons. I didn't see our talk as any more than that, just simple consolation for a minor setback.

But then, she did something I could not have expected.

She hugged me.

She then proceeded to gush about how she was worried the change in leadership would ruin everything, but when I stepped forward it was "like an angel descending from the heavens". She thanked me at least 20 separate times.

It was at that point I caught a strong whiff of dwarven ale from her breath. She must take her job extremely seriously - enough that missing such a big game target was reason enough to get thoroughly hammered.

We talked by the wagon until the wee hours of the morning. Rovod, I must admit, is actually quite adorable while drunk off her rear end. I'm not sure how much of this she'll remember, but I have certainly found love tonight.

15th Felsite, 500

The past month has been dull, but easygoing. Our first crop of plump helmets is ready for harvest. We've been digging out space for a dining hall and workshops, stockpile space soon to follow.

Naturally, the dining hall is going to be massive and studded with gold and gems right off the bat. I won't settle for anything less.

Oh yeah, and I've been talking to Rovod a lot more lately. Turns out the other night was no fluke - she had been crushing on me ever since we left Tun Deg. Additionally, she worships Zas, the deity of jewels and minerals and Datan's twin sister. An interesting coincidence...

28th Felsite, 500

Spring is coming to a close, and we're only just getting started. The craftsdwarf wing of the factory floor is nearly complete, and in the summer I'll get to work on the metalworking wing so we can start refining all this gold.

My heart is racing just looking at the gold nuggets scattered around the fortress - I've never seen this much gold in all my life! I can barely sleep knowing that soon, we will be drowning in the stuff.

Or maybe that's just from three months of sleeping on hard dirt and stone floors. I tried sleeping on a pile of gold ore once... my back hasn't loosened up since. But it was worth it.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 02, 2016, 06:17:10 pm
I like the idea of leisure/sleeping area being done in engraved ore areas, though I find the location often impractical.

Surprised to learn you have only 7 dwarves. The impression that I got from HMetal was that the next overseer would start with 80+ after 2 years of fort.

Lots of storytelling, there. Will we be seeing kids between Zefon and Rovod? Hunters aren't usually ones to get lovers, spending their time outside and sleeping in the rain outside.

Can we have some screenshots of the work of first 3 months?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 02, 2016, 08:10:00 pm
I think the idea is that HMetal played a fort by himself, which ended prematurely from the aforementioned forgotten beast attack. That "timeline" was a dream of his character's in this one, which is starting from the beginning with the same embark.

Will there be kids? I dunno. Rovod is already out of ammo, and making bolts is not very high priority right now, so chances are she will be spending a lot of time in the fort helping with general labor. Plenty of opportunity, I think.

Though I kind of want to disable her hunting labor just so we don't use up a ton of wood on ammo and we can keep some in reserve, Just In CaseTM. Something I didn't get a chance to touch upon yet is Zefon's axedwarf skill - it'd be neat to see the two fighting together.

I would have taken some screenshots during the game, but I figured there wasn't really much to see. I'm not overly fancy or efficient with layouts. But, since you asked, sure.
Spoiler (click to show/hide)
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 02, 2016, 08:43:14 pm
Yeah, that's great. I'm more of a visual learner, myself, and it can be interesting to see how the styles of overseers vary. How hilly is the embark? Were my z-level predictions correct?

Btw, your three-wide entrance has ramps in the path, so I think trade wagons may not be able to currently enter it.

And indeed. On igneus layers, it's always "fucking gold everywhere, where's some buildable ore - ah what the hell *toggles gold to non-economic*"
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 02, 2016, 09:34:59 pm
Nice, I'm next, right?
I have a project in mind, a nice outdoor kinda.

p.s.  Ah yes, this is 42.06, so we will have taverns, temples and libraries.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 02, 2016, 10:43:49 pm
Surprised to learn you have only 7 dwarves. The impression that I got from HMetal was that the next overseer would start with 80+ after 2 years of fort.
To clear things up, Deathgame was a fort that ran for 2 years. A beast wrecked it. And the save Blahsad got was when it started. An "avoid the nightmarish future" thing if you will.

Also, you want in on this?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 02, 2016, 11:10:42 pm
In fact, I had so much gold, that I had to make the kitchen out of gold bars. Also Erush, the miner, killed a cyclops with his pick.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 02, 2016, 11:31:01 pm
Yeah, that's great. I'm more of a visual learner, myself, and it can be interesting to see how the styles of overseers vary. How hilly is the embark? Were my z-level predictions correct?

Btw, your three-wide entrance has ramps in the path, so I think trade wagons may not be able to currently enter it.

The map goes up to 167z high. Plenty of ground levels and layers to work with. And duly noted, I'll fix that ASAP.

Summer post incoming.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 02, 2016, 11:33:21 pm
That's close, but is that the highest point of map, or highest - lowest?

@HMetal2001:
I don't (yet). Currently, outside of lack of iron making steel precious (more precious than adamantine?), I know no unique features of it, whether genned or designated.

I have previously run a small analysis (http://www.bay12forums.com/smf/index.php?topic=159203.msg7078501#msg7078501) for another Tavernfort (http://www.bay12forums.com/smf/index.php?topic=159203.0), but while I had the opportunity to take the save at the time, I took a long hard look at it, made designations and had to admit that while those are neat ideas in my opinion they'd wreck both the labour setup (every dwarf having 1, legendary fish cleaner in first year for instance) and at the very least abandon if not wreck the previous fort layout.

Though admittedly, each new overseer coming in, saying "this is a mess, I'm doing everything differently now" is a bit endemic in some succession series. Others series, however, are neat in not messing what previous overseers have done. Ultimately, I don't want to ignore it like some reclaim of worldgen fort.

(Also, there's the mess with tilesetting mentioned in that link - I remembered later that I'm running a small mod for newbies for descriptions (http://dffd.bay12games.com/file.php?id=11596) in reactions. Eh, it is not like PE's pack will take long to DL. )

(And admittedly, I yearn for a bit of forting. However, I've yet to succeed in generating at max 20 tile embark with evil swamp+good dry tropical broadleaf+tropical savanna, grassland + temperate shrubland + closest major pop centers of humans, elves and goblins each having thousands of pop + at least 4 centuries + perhaps necro towers.)

PS: Picklords rule!
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 02, 2016, 11:59:20 pm
Journal of Udil "HMetal" Silverystopped, miner
28 Felsite, 500


Now that Zefon (he likes to call himself "Blahsadfeguie" for some reason) is overseeing the operations here, I've been relegated to mining. Not that I'm complaining. I take pride in digging the halls of this honorable fortress. And getting closer to Armok's heart.

I've been having more visions of the future (or a possible future.Everyone thinks I'm dreaming). A cyclops came to our fort. 8 dwarves died. It was over-exerted from killing. Erush, though struck his hands and kept on hacking its head with his pick. The militia captain kept on punching the one-eyed freak. From a distance, it was hilarious though.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 03, 2016, 12:04:08 am
That is the highest point. Looks like the map only goes down to level 20, I don't know how much that matters though. Haven't had a fort make it that far down yet.

Anyway, here's the update. I actually took a few screenshots this time! Hooray.



The Journal of Zefon "Blahsadfeguie" Simplepainted, Woodcutter
5th Hematite, 500

Construction has begun on the metalworking wing, as well as some beds. It's not that I can't take another three months of toughening up on the cold, hard rock; the other dwarves' complaints started getting to me. That's my story and I'm sticking to it.

17th Hematite, 500

As much as I like seeing gold everywhere I look, I've designated a stockpile in the new wing for the nuggets. Maybe it'll fill up in time for Nish to finally finish building that smelter. Can't you hear them calling, Nish? Those poor gold nuggets want to be free of their natural form, they want to become pure!

Meanwhile, I've planned out the sleeping quarters one floor below the dining hall. Relaying the exact specifications for every room to our miners is tedious work. Thankfully it's only seven rooms... well, eight, actually. You never know, we might end up seeing some more dwarves at some point... of the smaller persuasion ;)

(Did I just draw out a sideways winky face? I gotta lay off the rum just a tad. Dear Armok I hope Rovod doesn't find this journal...)

24th Hematite, 500

Looks like some of the bedrooms have... What is this blue rock? Cobaltite? Well, I guess it beats staring at the same boring gray gabbro every night. Maybe the calming blue is just what Udil needs. He's been getting better, but I think his nightmares are recurring, because I sometimes hear him babble in his sleep...

26th Hematite, 500

(http://i.imgur.com/QWdwOMQ.png)
Erush is so eager to use these bedrooms that he fell asleep on the floor right after finishing the last one. Silly Erush, I know it's called a bedroom, but the room is not the bed!

Also, that's my room. Get out.

2nd Malachite, 500

The rooms have been assigned. We are now officially free from the cold embrace of the rubble. I'm laying on my own bed now, the one that I own (it's great) and it feels like Armok Himself has lifted me into the sky and placed me gently on a cloud. Did I mention I like this bed?

3rd Malachite, 500

With everyone well-rested for the first time in months, the refining has kicked off in full force. I woke up to find Morul already cutting some gems without being asked. That's the sort of passion I expect from Deathgame!

Erush, on the other hand, was still dozing off. I practically dragged him to the wood furnace and set him to work producing charcoal. We'll need an entire forest's worth if we want to get anywhere in this industry.

6th Malachite, 500

(http://i.imgur.com/ozFBRMn.png)
They're finished! Our first gold bars!

I had to restrain myself from touching them while they were cooling, but as soon as they were reasonably lukewarm, I ran my fingers all along the smooth surface, tapping and sniffing to make sure they were real. And by Datan, they were! Solid gold! I glanced back at our gold nugget stockpile and pictured stacks upon stacks of gold bars, gold coins, gold thrones and tables and doors, gold-paved floors, ornately engraved golden walls, a gilded battle-axe chopping down golden-leaf trees, hacking apart bright yellow goblins and spilling their liquid gold blood...

It was Rovod who slapped me out of my trance and informed me that I was drooling, fondling the bars like fluffy pillows. No, I don't have a problem at all! If I had a problem, the other dwarves wouldn't have been laughing at me... right?

11th Malachite, 500

As I sat before our rapidly-growing stacks of golden bars, admiring them for the umpteenth time, I was approached by Udil of all dwarves.

"Sir?" he hesitantly asked. "We have migrants."

"Yeah, yeah," I dismissed, "when DON'T we have headaches? It's kind of a side-effect of being inebriated. Just have some more beer and you'll be fine."

I could hear a soft sigh of relief; I think he was expecting me to snap at him for interrupting my me time. Or maybe it was disdain. Probably both. "Zefon..." he droned. "Not migraines, migrants. As in, dwarves." My blank, bewildered stare prompted him to continue. "New dwarves, coming to live here."

I knew what he was trying to say. It was the suddenness of it all that got to me. "New dwarves..." I repeated. I hadn't expected to take in any migrants until word of our success had spread.

I wasn't about to look the gift horse in the mouth, however. More dwarves means faster production, after all. "Well, what are you waiting for?" I snapped. "Bring them to the dining hall!"

With a grimace, he nodded and lead me into the dining hall, where four dwarves I didn't recognize were already waiting.

"Four of them?" I questioned, squinting. "Just four?"

The new dwarves exchanged glances, as though embarrassed.

I shook my head. How much faith did King Goldenbreach have in our operation? It was almost insulting to have such a long trip planned, only to bring us four dwarves... Regardless, I asked for their names and professions to see what little help we were getting.

Migrants, Summer 500: 4 dwarves, 3 animals
(M) Asen Helmedkindling, Metalsmith
(F) Asmel Workedchanced, Gelder
(M) Asob Guildsport, Architect
(F) Zan Bellslabors, Papermaker
Donkey foal, Horse foal, Piglet

At first I was excited to find out Asen was a metalsmith, but disappointed to learn his skills are still that of a novice. That will soon change if I have anything to say about it.

Asmel is a gelder, and not much else. She's not even very good at it, either. When asked if she could do literally anything else, she tentatively informed me that she had a vague interest in performance arts... Unfortunately, I can't convert her into blatant military fodder, not if I want to stay on good terms with her husband Asen.

Asob and Zan are both masters of their (situational) trades. They both have a little combat experience, however, with Asob being a swordsdwarf and Zan an axedwarf. They are husband and wife.

Well, on the bright side, we're not any worse off than before...

14th Malachite, 500

The new migrants are settling in rather well. While we dig out and furnish their bedrooms, I've given them each more useful jobs.

- Asmel is now a full-time wood burner.
- Asob is helping with masonry. It seems right up his alley. But first, I'll have him carve out a few more bolts for Rovod.
- Zan is to join Fath on farming duties.
- Asen stays right where he is.

16th Malachite, 500

One of the newcomers informed me that "a giant kea has stolen a tower-cap training axe!"

My response was "we had one of those?"

25th Malachite, 500

We were running low on booze, so I finally designated a proper kitchen area, with a still and everything. Fresh, sweet alcohol will flow through our veins very soon!

I have also begun plans to accomodate our animals, finally. We'll carve blocks and nest boxes to build an enclosed space for egg production. Actually, I don't have to put the chickens above ground, do I...?

I've also just realized that I don't have a trade depot yet. What good is having all this gold if I have nowhere to sell it?

5th Galena, 500

Asob approached me today; he was worried that we were unprotected from the dangers of the outside world. He suggested that we build a drawbridge and insisted that he was to design it. I shrugged and said "okay," and he ran off giggling like a madman.

I suppose everyone has the right to take their own jobs seriously, however trivial may they be. No, I don't mean defense; I mean architecture. What is there to design about a drawbridge? It's just a big plate of stone that separates us from nasty gold thieves. But whatever. The less things I have to worry about, the better.

10th Galena, 500

Rovod, having finally caught up with hauling, grabbed a stack of bolts and went out to hunt again. But alas, she once again returned empty-handed. There's not much to hunt around here anymore, it seems. The wild animals must be repelled by our growing civilization. Even though we don't spend much time on the surface at all... animals are weirdly clairvoyant like that.

Frustrated at a lack of decent game, she spent the night with me. Long story short, I like to think I cheered her up. ;)

(Armok damn it, she has me doing it again.)

15th Galena, 500

While Asob puts the finishing touches on the drawbridge, I have laid out the plans for an above-ground pasture for our grazing animals. It won't be very large, as I don't expect to house a lot of them, but it will be functional and safe.

(http://i.imgur.com/7jmO8Fd.png)
The lever that controls the drawbridge will be situated deep down, near the dining hall where we'll likely have a lot of dwarves who can reach it quickly in case of an emergency. Don't ask me how it can raise a drawbridge on the surface from 50 feet underground. It's probably a wizard or something.

24th Galena, 500

Wall construction for the pasture is slow going. Apparently there are too many hauling jobs that need to be taken care of. Guess it doesn't help that I decided to take out my aggression on some trees the other day. What I wouldn't give for more migrants... I don't care if they're all diagnosers and traders; if they have arms, they're useful in my book.

1st Limestone, 500

(http://i.imgur.com/fVYJsrI.jpg)
The wall is mostly complete, now to wait for someone to move those damn plants out of the way... and for the masons to make just a couple more blocks...

While waiting for things to get done, I decided to count the gold bars, by hand, since we haven't gotten around to bookkeeping yet. I don't mind it at all, as you can... probably tell. 69 gold bars is nothing to sneeze at. Or chuckle at. It's just a number for Armok's sake.

My, how time flies. It's already autumn! This season, I'll have to start considering what to make with these bars. My beard is tingling just thinking about it! ...that's normal, right?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 03, 2016, 12:15:45 am
"a giant kea has stolen a tower-cap training axe!"
Ohshi

A Giant Kea has stolen a ≡willow wood minecart≡!
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 03, 2016, 01:11:56 am
Journal of Udil "HMetal" Silverystopped
1 Malachite, 500


Now that we have unearthed lots of gold, it's only a matter of time that we encounter gems. And LOTS of gems. In fact, it wouldn't hurt to have the forge make gold crowns and a gem cutter encrust them with black zircons. Speaking of black zircons, I've been having better sleep now, except sometimes when I have visions. Nowadays, they aren't horrifying at all. In fact, they are most pleasing. They mostly consist of sights of gold, and gems. Black zircons, green zircons, beryls, and emeralds. In this one vision I had, they were some kimberlite deposits below where I sleep. I recall myself rushing to Erush, who informed me that kimberlite houses DIAMONDS!

I then ordered another miner, and Erush to accompany me in mining the rock out for diamonds. We found almandines instead. By Lim, those gems glowed like the gold bars in our stockpile. They were immediately hauled back to the gem stockpile.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 03, 2016, 01:16:35 am
*waits to not edit to not ruin the delivery* Ok, now more seriously:

167-20=147. Seems like I was off by 3.

What it matters is both FPS (every tile simulated) and how far you have to go down to reach the magma/the caverns deep in earth (and you kinda want indoor grazing with those keas).

Even with setting the differences between layers as small as possible, caverns don't start until at least 5 levels below the lowest point of the region.

Now, I don't have the worldgen params, but here I'd guess the caverns might start as low as around 58z. Long way to walk with cave dragon cage (maybe animal stockpile in cavern capture mechanism+ minecart elevator to bring it up).

(Then again, sometimes the first cavern is much higher than other 2, depending on the layout of underground regions.)



Looking @those bedrooms, are you planning on putting workshops adjacant to the central stairwell? Remember that you can lay stockpiles right on it.

Regarding gems being cut without asking, do you have auto cut gems on? Might want to forbid some rough gems in case of a strange mood demanding them.

..Master of situational trades...How good of an architect Asob is? Building designer is great ability to give everyone high quality rooms with, and Glass and Kiln furnaces are one of the few ways to display a craft (as long as the craft is not taken out or forbidden).

69 gold bars in summer, with 1 smelter...Not bad, that's about ...Hold on! Aren't bars produced in multiplies of 4?

@HMetal:

I doubt there are diamonds - I've never dug into one in my forts - but unfortunately there are very few gems that can match the raw modvalue of 30 that cut native gold has, let alone 40 on native aluminium & platinum.

However, you can encrust a single thing of anything with only so much. This is where cut zircons or prase or andesite can come in.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 03, 2016, 01:31:03 am
@HMetal:

I doubt there are diamonds - I've never dug into one in my forts - but unfortunately there are very few gems that can match the raw modvalue of 30 that cut native gold has, let alone 40 on native aluminium & platinum.

However, you can encrust a single thing of anything with only so much. This is where cut zircons or prase or andesite can come in.

There were no diamonds. Only a megaton of others. Being a noob, it's great to have someone slap me in the face about how DF works.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 03, 2016, 01:43:41 am
Yeah, I gathered. Though, sometimes it is hard to tell the difference between a noob and an experienced player having inefficient fun, like running autolabor for miners and then designating massive 3D area for channeling, trusting more migrants to arrive to replace the dead, or doing pointless megaprojects like encrusting everything & crowns with everything (a peasant may steal it before you're done, forcing you to start over, though if you succeed I theorize best way vanilla way to display it would be to build a high quality trade depot in leisure area while merchants are sitting in an existing one, bringing the crown into said depot, then walling it in with doors set to internal).
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 03, 2016, 01:58:07 am
Indoor grazing? No problem, I'll just put a ceiling over them :P I know it doesn't affect grass in 43.05 at least.

But yeah awesome I'll keep that in mind. (he says, as his brain swells from the jargon, slowly and embarrassingly exposing his level of "casual player".)

Looking @those bedrooms, are you planning on putting workshops adjacant to the central stairwell? Remember that you can lay stockpiles right on it.

I have noticed that and have yet to really take advantage - I'm used to putting everything in separate rooms. Logistics is hard.

Regarding gems being cut without asking, do you have auto cut gems on? Might want to forbid some rough gems in case of a strange mood demanding them.

I checked the orders several times, it has always listed them as "no auto cut gems" so I dunno what's happening there. I'll mess with it some more.

..Master of situational trades...How good of an architect Asob is?

He's a level 11 architect according to Therapist.

Building designer is great ability to give everyone high quality rooms with, and Glass and Kiln furnaces are one of the few ways to display a craft (as long as the craft is not taken out or forbidden).

Haha what? Clearly I have not surfed the wiki enough.

69 gold bars in summer, with 1 smelter...Not bad, that's about ...Hold on! Aren't bars produced in multiplies of 4?

They are. I used the "select materials for construction" menu to count the bars and it gave me 69. A dwarf might have been hauling a bin with bars in them at the time.

Unless you mean to suggest keas can steal whole bars as well... :o
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 03, 2016, 02:15:44 am
Heh, I'm used to giving everyone one giant sleeping/dining/leisure area and z-leveling workshop clusters with QSPs out from that.

Though, while it is unfortunate for vampires, there are some mechanical advantages with individual bed/dining/leisure rooms, such as relationship/reanimation control, precisely done less distance to travel to work and swim training.

And brief headsup on building designer and room value, then:

The only practical way (well, one of them can put on one crown or some bracelets) to display something for dwarves to view is to make it part of a building, which is the only way other than smoothing/engraving to increase room value also.  Such components can be added after the building is built - however, note that as artifacts cannot be traded, once they're taken out of a building only mechanisms, buckets, chains/ropes, barrels, pipe sections and weapons can be added to any buildings, and you can't get the building designer bonus on weapons (excluding enormous corkscrews) or your typical built artifact furniture.

Architecture is required for some buildings - most significantly in this context, furnaces, bridges, depots, screw pumps and wells.

Every job that requires architecture multiplies the value of the building by architecture job value+builder job value - this can be viewed from (R)ooms menu, though you'll be notified if someone designs/builds a masterpiece as well.

For individual bedrooms, a masterpiece native gold mechanism attached to masterfully designed or built bridge should be almost enough to get the room royal, assuming the room doesn't have any gaps (don't remember if doors counted towards gaps since I prefer hatches) - harder to attain than it sounds.

PS: Oh and keas can totally steal anything regardless of weight, even slade statues. Poorly-handled, a Giant Kea pack can definitely be more dangerous than a Roc.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 03, 2016, 09:54:14 am
You can toggle doors as internal, and so you can have shared bedroom area while having each dwarf their private area for storage (cabinet and chest).

Sure it can be vampire proof, but it will not be were-creature proof.

I see lack of air locks.  Granted, there are no other civs, but with the "FB nightmare" scenario, the place looks vulnerable.

And just gold? Not even copper or silver yet?  Might as well start some chain of wooden spike balls to load weapon traps.

There is a sweet level spot for gem cutters as we want more small gem cuts, than "large gems".

Gold furniture (chest, cabinet, table, throne, door, armor stand, weapon rack) + gem windows, and engraved natural gold floor and walls will make the fort so rich, it will invite fun. 

A cheesy Building Designer grinding would be to design a lot of supports.  Make gold bar supports just to design without actually building gains architecture without spending time to actually build it.

A 2z building with an door on the 2z leading into a maze of cage traps or spiked balls can handle the keas.  The fliers prefer entrances from above, a roofed 2z with a door on the 2z is good enough.  Bonus if you make the 1z a training barracks, those keas who go pass the 2z traps get to meet the armed trainees. 

For bait, mechanism stockpile, maybe minecart stockpile in the basement of this building.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 03, 2016, 10:20:31 am
Is there any use for that storage, though?...I'm not much for cabinets/coffers myself, but I've been given the impression that it is basically a collector of old junk, never to be removed again. Albeit for this succession fort in particular, I suppose it'd help ascertain which dwarves abscond with extra crowns.

Good NoKeas points, there.

I've been wondering but have not had a chance to test: If the only thing a kea/kobold can access is a minecart on a cyclotron through a door that releases the cart, will they try to steal it and will they succeed?

About the richness - I think the standard siege trigger is 80 pop and 100k wealth...However, the first caravan alone is like 60-70k wealth (to buy out, at least). I've never managed to stay below that point myself.

Of course, without neighbours, I think only invites nearby megabeasts - assuming standard "high beasts" init settings of 150/66 titans/megas, all of 5,23 of them (well slightly more cuz ocean).

And then there's the weres and ...I guess buildingdestroyer traps and seals would be prudent.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 03, 2016, 11:13:53 am
I think that 42.06 has dwarfs actually pickup crafts from the stockpile and they wear it on their bodies. 

Cabinets are for clothing, and coffers are for trinkets.  Who wants plain shared dormitory when we have plenty of gold? 

Now, can you stud beds with gold bars?  Or can you just encrust them with gems?

I hope there are gold goblets already being used and not dirt stone mugs or wooden cups.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: onciblu on August 03, 2016, 11:31:54 am
can you dorf me as onciblu on asob?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 03, 2016, 11:49:35 am
Wiki's article on studding is rather bare-bones, but I'll test...
(https://i.imgur.com/Lww3F7v.png)
...What a pleasant announcement. Less pleasant is how none of my dwarves seem to want to even refuse the job, even when given all metalsmithing when idle, profile checked, Do job now...wtf dudes. Whatever, test embark time!

Wiki suggests clothes too, interestingly.

That said, no reason can't then encrust with native gold as well.

PS: My dwarves are plenty of happy with the shared dormitory of blissful dreams (tho, they drop clothes whenever). But almost all of them complain about lack of mugs :P

@onciblu: Hm, do you plan on RPing/playing?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 03, 2016, 12:23:35 pm
Do we have hemp growing in the region? 
If only we can make sandals, everyone will be wearing hemp robes and sandals only.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 04, 2016, 12:57:38 am
So I've started playing through autumn and have reached the point where the first caravan and the outpost liaison have arrived. Any advice on what trade goods to request? Iron, obviously, but I figured I'd ask here in case there was some other important thing that I might overlook.

(And yes, I have been reading and acting upon some of you guys' ideas, it's just kind of a lot to take in all at once - this is my first succession fort after all :'L)
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 04, 2016, 01:20:02 am
Ask for steel bars, iron bars, hematite, magnetite, limonite,  and steel bolts. We already have flux (marble). Just gotta dig deep.

PS. Also ask for fruits. Variety of booze.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 04, 2016, 01:59:28 am
If going for that list, HMetal, also include pig iron. I'd try to get a platnium bar in case of a hammer-liking weaponsmith mood.

Also? Leather. Unlike ore, leather is light, so much easier to get from caravans than to harvest manually, and in 2 years clothes start to wear out.

Some gypsum plaster would be nice, since you didn't mention it being present at embark. Running tavernfort, so low request for every instrument would be decent (they're a pain to assemble).

I'm assuming wood won't be a problem on this map, however.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 04, 2016, 02:49:57 am
Hold up. Don't dwarves with fey moods only take stuff that they've seen? Like if only gold and copper are available in a fort, they wouldn't ask for bismuth bronze?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 04, 2016, 03:21:42 am
Journal of HMetal Silverystopped
28 Malachite 500


Dear journal,

Yet another vision. A dwarven hillock besieged by elves. The dwarves were victorious. Then, a human army took over a fortress. 25 dwarves lost their lives defending it. All in this year. We have to strengthen ourselves. For if all dwarvenkind is lost, we would be the last bastion of dwarven pride and greed. We have already industrialized ourselves. We should be able to sustain ourselves. The humans are prone to ambition. So they're willing to attack if we should take a wheel off their wagons. They'd stop at nothing to kill us all, because their ambition drives them to do so. Goblins are prone to great cruelty. They'd gladly take our freedom for their evil causes. They take our children under the guise of "rescuing" them. Elves are so hard-nosed that even if we chop a single tree, they'd start a war over it.

No. We should strengthen ourselves from threats within and without. From a web-spouting beetle made of vomit to a sieging evil force of darkness. We should be able to defend ourselves. Therefore, I have made a request of our overseer to import bars of iron, pig iron, and steel, ores of iron and steel bolts. Also, I'd be willing to enlist in the military. At least I will die with honor.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 04, 2016, 04:22:46 am
The Journal of Zefon "Blahsadfeguie" Simplepainted, Woodcutter
2nd Limestone, 500

Naturally, the first thing I ordered was the forging of golden goblets to enhance our dining experience. However, after I gave the order, a few of the dwarves voiced their concerns about the structure of the fortress.

Apparently, the keas will not stop at wooden training axes - they are capable of, and more than willing to, steal gold as well. Asob's suggestion was to bait them in using a highly visible (or just high) two-story building on top of the fortress and fill it with traps. They prefer the "death from above" method apparently.

In the same breath, he insisted that architecture was indeed a useful skill - it's one thing to have a fortress of gold, but it won't look nice if we just slap it all together randomly. Begrudgingly, I had to admit he had a point. Perhaps the King knew what he was doing when he sent him down here after all.

There were a couple other things - adding an additional drawbridge for good measure, putting a roof over the grazers, constructing a tavern, temples, a well... okay, more than a couple. I'll look into those if I have time, but the most important things are to create a booming gold industry and ensure its protection.

But first, another golden-goblet-full of dwarven beer because I'm worth it.

13th Limestone, 500

(http://i.imgur.com/ooXd55C.jpg)
Work on the kea trap is coming along nicely. To avoid wasting time building a ton of blocks, the bulk of the trap will be underground, as well as the bait itself: a handful of stone mechanisms, which are a dime a dozen. Even if they make it past the traps, nothing of value will be lost.

I have also ordered the construction of a second drawbridge on the other side of the trade depot. When they'll get to it is a different story...

15th Limestone, 500

We were visited by dwarves again today. This time they weren't interested in moving in. This was our first merchant caravan, and with them, the baron consort of Earthenappear, Urvad Figurepeaceful.

My heart raced as I heard the news. We had only just started the final step in production, forging crafts out of the gold. Would the meager goods produced by our inexperienced craftsman be worth enough to purchase the supplies we needed? Would they prove the worth of our fortress to the king? It was far too early; if we had just one more month, we would have so much more to present.

It had also occurred to me that I never assigned a broker. I called a quick fort meeting to determine who would be the most suited for the task. As it turned out, Asob had quite a bit of experience in that field as well. A regular dwarven prodigy, that guy.

The merchants and the representative from Tub Nod have been given the appropriate accomodations and will begin their business tomorrow. My feelings couldn't be more mixed.

Rovod found me in my bedroom, sitting in bed and staring at my shaking hands. It was my turn to receive a comforting gesture.

"Blah, my love..." she said, stroking my shoulders, "I know you're stressed, but just think about it. We have a good fortress going, plenty of food, and more gold than we could ever dream of. What else do we need? What else could the king want from us?"

I took a deep breath and went over the past seven months in my head. She was absolutely right. We had made decent lives for ourselves here. We had a future.

We embraced, and the quivering promptly halted. I will be sleeping just fine tonight.

16th Limestone, 500

First thing in the morning, Urvad Figurepeaceful asked to speak to Udil. I guess they were still under the impression that he was in charge. I had no qualms directing him to his bedroom and quickly heading upstairs to greet the merchants, who had just set up shop.

I informed them that we would have to look the goods over and decide carefully what we wanted to trade over the next few days. They planned on staying for a good while, so they were fine with it. Perfect! That should buy us some time to get a few more things together...

17th Limestone, 500

Udil showed me the trade agreements today. He requested iron bars, steel bars, and three different kinds of iron ore. Don't take my word for it, but I think he wants us to import iron.

Here's what they requested of us:

(http://i.imgur.com/aVLqrYP.png)
Some of the stuff makes sense, every dwarf wants a drink, but crystal glass goblets? Can we even make glass here? If I had a coin for every dwarven noble in history with a screw loose, I could buy all the gold under this fortress seven times over.

22nd Limestone, 500

As we were bringing the last of our hastily-prepared crafts to the depot, some of which were of surprisingly high quality, I was informed that we had received more migrants. Great timing! I totally needed the induction of new residents to worry about while saving face!

I don't have a lot of time, so I'll just record their names and professions here for posterity.

Migrants, Autumn 500: 7 dwarves, 2 animals
(F) Iton Paintedutter, Peasant (Claimed to be a "dancer" but what use is that here?)
(M) Lor Doorpainted, Farmer
(F) Medtob Brassfaiths, Bone Carver
(M) Ral Yoreclasps, Architect (Another one! Not nearly as accomplished as Asob, but he does have some training in swordsdwarfship.)
(M) Sibrek Shovedcrystals, Butcher (with equal skill in mechanics, fancy that. Pretty good skill I might add)
(F) Urist Tangleplanks, Carpenter
(F) Urist Tradetested, Farmer (Two Urists... Armok help us all.)
Horse foal, Gosling

23rd Limestone, 500

Good news on the trading front today: we scored, big time!

Turns out even the small amount of crafts we had were worth a fortune - enough for us to buy out everything they had that was made out of iron, and quite a bit of steel as well. Most of it will be melted down into bars so that we can outfit our future military with gold-studded steel armor. We will be a force to be reckoned with!

I also picked up some glass, bolts, booze, and various types of food. It'll be nice to have a meal that isn't plump helmets for once. The merchants were happy to throw them into the deal. Just the mere sight of our gold jewelry was enough to send them into a frenzy. Gentledwarves, I do believe this is the dawn of a glorious and profitable future.

I might have accidentally sold the goblets along with the crafts though... They were all in the same bin, simply because "they fit". Not my decision. Oh well. Won't be hard to forge some more!

4th Sandstone, 500

In order to keep tabs on all the goods we just brought in, I will have to bite the bolt and assign a bookkeeper. Urist Tangleplanks seems like as good a candidate as any. Now to build her an office so she can get to work taking stock of everything.

10th Sandstone, 500

Urist's office has been built and she made short work of our inventory. 142 gold bars! 213 units of drink! 2 body parts! Wait, what?

Oh, they're just leftovers from the hoary marmot Rovod brought in way back in spring. This Urist really has spared no expense...

15th Sandstone, 500

Urgh... Armok, I need a drink.

Sibrek, the new butcher, spotted a giant kea, not an hour after the miners began digging out the basement of the kea trap. Those bastards seem to be flocking above the entrance to our fortress, terrorizing anyone who so much as dares to step foot on the surface. Dwarves scattered everywhere, and I swear I saw one of our ducks up a tree.

I rushed downstairs and told Rovod to drop everything and head to the entrance to take care of it, but when she showed up, she wasn't wearing her quiver. Did... did she take me literally...? I see she did take a liking to the steel crossbow we had acquired from the merchants, so there's that.

I told her to stop fooling around and get some ammo already. She... went a ways south from the fortress, dropped her crossbow, right there on the grass, and went inside, nearly tripping down the stairs.

(http://i.imgur.com/Q6zitk6.jpg)
Half furious, half curious, I followed her downstairs, past the stockpiles, all the way down to the dining hall where she was already guzzling down another goblet of dwarven ale. Of course! She was already wasted beyond measure. Of all the days...

When she was done, she resumed business as usual, grabbing a stack of logs from outside and drunkenly hauling them in... By that time, the keas were gone.

Datan Kilrudkadol! I love that woman, but she could stand to have a little more self-control.

19th Sandstone, 500

Guess what I found out was missing today?

(http://i.imgur.com/fNc8DY9.png)
Spoiler (click to show/hide)

24th Sandstone, 500

Charcoal production is too slow to meet our ever-increasing demand, so I've ordered a second one be built. That one will belong to Ral, the amateur architect.

Don't look at me. Asob's idea.

11th Timber, 500

Work on the kea trap has been doubled ever since the incident with the crossbow. Everything is nearly complete, the only thing left is to install the spike ball traps.

I found Urist (the bookkeeper) sleeping in the building on the surface, which reminded me - in all the merchant worries, I had forgotten to dig bedrooms for our newest migrants! I'll get on that right away.

23rd Timber, 500

(http://i.imgur.com/XG7XXbM.png)
While watching Sibrek tote the mechanisms and wooden spike balls one at a time to their new locations, it has occurred to me that this will take forever. I could tell everyone who's available to help, but I don't want to put the entire fortress on halt while we trip over each other to get these dangerous objects in the right place. There's always so much to do, so little time.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 04, 2016, 05:05:33 am
Nobles menu -> Select Udil -> (r)eplace with Zefon.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 04, 2016, 05:50:22 am
Careful with roof + apple tree saplings for cider. I recall the existence nasty bug with trees growing into constructions that I have thankfully not be crashed by yet but is somthing of a problem.

Snrk on that scene with Rovod. For, ah, probably unintentional reference.

the quivererereing

A kea is seen, carrying away a quiver


Speaking of which, you totally added Rovod to military squad without disabling her hunting labour or ensuring enough bolts available for both hunting and military?

Is Urist Tangleplanks better than the current Carpenter?

Little worried about the two farmers modding as Tanner...

PS: A kea can fly faster than a trap can jam across linear path, at least. While there's diagonal on the corner, put some cage traps at the end perhaps (giant kea, at least, do have some meat on them).

However, if you want to make it go faster make the appropriate item stockpiles be near the traps, then build the traps taking the closest items.

PPS: Keas might try to steal the components unless stopped by locked hatch/door.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: LegendaryTyper on August 04, 2016, 09:39:56 am
This is indeed a pretty cool succession game (sigh)

I regret to say that unfortunately i wasn't able to launch the save no matter what i did ( I blame apple corp)
this means i quit.......... :'( :'( :'(
sorry everyone.

Anyway since i won't be able to lead the fortress i put forth some of the ideas i had for this fort for others to complete if they wish.

1- Equip EVERY DWARF with a weapon of some sort by "recruiting" every dwarf into an inactive squad thus everyone will carry a weapon at all times while still doing useful work.

2- A bunker with soil or irrigated stone to safeguard for the future (with a still of course!).

3-Dwarwen Atom Smashers everywhere.

4-Cheese .

5-More Cheese.



Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 04, 2016, 09:57:30 am
Careful with roof + apple tree saplings for cider. I recall the existence nasty bug with trees growing into constructions that I have thankfully not be crashed by yet but is somthing of a problem.

I think that was fixed in 42.02
http://www.bay12forums.com/smf/index.php?topic=154333.msg6645924#msg6645924
Quote
Major bug fixes
   (*) Fixed crash from building constructions on tree leaves etc.

We have Giant Kea love and hate going on.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 04, 2016, 10:37:46 am
You know who Sanctume is? Just read Breadbowl's fifth year. He knows his dwarven crafts.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 04, 2016, 10:56:22 am
Yeah, it was Breadbowl that I was thinking of when mentioning it, given the fort had trouble with it and was upgraded to 42.06. Also, another DFFMD thread that also suspected the fix wasn't complete, iirc.

@LegendaryTyper: 5th would be hard to manage, given how often you can milk animals :P
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 04, 2016, 12:20:07 pm
Nah, I just have some downtime at work to google fu and search bay12.

If not enough cheese, you can "d" and set details of engravings for more. :)

Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 04, 2016, 01:59:23 pm
Nobles menu -> Select Udil -> (r)eplace with Zefon.

I should have known there was a way to do that. Again, first succession game :L

Speaking of which, you totally added Rovod to military squad without disabling her hunting labour or ensuring enough bolts available for both hunting and military?

Yeah, that's probably what caused the odd behavior. I was just overeager to get rid of the keas.

Is Urist Tangleplanks better than the current Carpenter?

I don't think so, Urist is only skill level 2 iirc.

PS: A kea can fly faster than a trap can jam across linear path, at least. While there's diagonal on the corner, put some cage traps at the end perhaps (giant kea, at least, do have some meat on them).

However, if you want to make it go faster make the appropriate item stockpiles be near the traps, then build the traps taking the closest items.

PPS: Keas might try to steal the components unless stopped by locked hatch/door.

Hah, I did not expect this project to take up so much time and effort. I've probably screwed it up on multiple accounts already. Cage traps sound great, though.

This is indeed a pretty cool succession game (sigh)

I regret to say that unfortunately i wasn't able to launch the save no matter what i did ( I blame apple corp)
this means i quit.......... :'( :'( :'(
sorry everyone.

Dang, that sucks. Want us to dorf you regardless?

4-Cheese .

5-More Cheese.

Sounds about right, given we embarked with literally 10 different kinds of milk. Maybe I should get on that...
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Malakor on August 04, 2016, 09:44:06 pm
Very fun!
I would like to dorf into this fort, being a part of it in that way, if that is okay with everyone.

Kinda new to this Succession Fort stuffs, but the stories of it reads amazing, just like this one already! :D
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 04, 2016, 09:57:31 pm
Very fun!
I would like to dorf into this fort, being a part of it in that way, if that is okay with everyone.

Kinda new to this Succession Fort stuffs, but the stories of it reads amazing, just like this one already! :D

Hi Malakor, and thanks! Any preferences on profession or anything like that?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Malakor on August 04, 2016, 10:11:42 pm
Well, maybe some an Militia member-dorf.
Maybe with an battle axe or something like that. lawl

Cut that! I took a look thru the migrants again: (M) Sibrek Shovedcrystals, Butcher
If its okay, i would like to devour his soul to get some space in this body, and become "him"! :D

Thanks for enlisting me into the Fort, btw! :D
Hope everything goes well!
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 05, 2016, 12:46:37 am
I've dorfed Malakor as Sibrek, and Onciblu as Asob while I'm at it. Pretty sure I'm not crossing any bounds here...

And without further ado, the winter 500 update.



The Journal of Zefon "Blahsadfeguie" Simplepainted, Woodcutter
1st Moonstone, 500

Winter is officially here. I've ordered the construction of a few gold cages, so that any keas that survive the traps can be... repurposed. As food, probably. I hope Rovod isn't offended by this less direct hunting method.

5th Moonstone, 500

Finally, after all of these diversions, we're starting construction of the roof over the grazer enclosure so that it is no longer vulnerable.

It's starting to get colder... I took a brief walk outside and was hit by a frigid wind that brought me to my knees from the suddenness of it. Perhaps we should build an underground reservoir before the brook freezes over. Not that I expect us to run out of drinks, I just have to quell this creeping paranoia. You know how it goes.

9th Moonstone, 500

The wood burners complained in tandem today; seems they'd run out of logs to burn.

While heading out into the cold to chop some more wood, I spotted Rovod proudly dragging the corpse of a mountain goat back to our fortress. I'm not so much relieved about her kill than I am that she'd finally sobered up just enough to do her job properly.

"Isn't it a little chilly to be hunting?" I called to her as she walked by.

"Isn't it a little chilly to be chopping trees?" she teased, with a wide grin.

She had me there. I shrugged and picked up my axe, knowing the sooner I finished my work, the better.

15th Moonstone, 500

After the umpteenth request for a temple to such and such god, I caved and marked out a small spot on an unused floor for one.

Personally, for the record, I considered this whole location to be a temple devoted to Datan, and we were carrying out Her wishes, so I was not concerned. But, in the interest of not getting struck down by some gruesome plague, I finally decided that it would be better to play it safe.

I picked a spot that I thought had a good amount of native gold, but it turns out I was... a bit mistaken. I'll have the place smoothed and filled with golden tributes soon enough. Can't say I'm not trying, heh heh...!

18th Moonstone, 500

(http://i.imgur.com/3rUL78T.png)
The temple area, which we have dubbed the Cloudy Monastery, is open for business. Udil wanted to be the one to smooth it, so he is doing that now. I've queued up a gold chest and some instruments as well.

24th Moonstone, 500

I was going to start planning out construction of the reservoir and well today, but it looks like the brook has already frozen over. Whoops.

Eh, nothing saying I can't go ahead and make the plans anyway.

25th Moonstone, 500

As I was gauging the size and placement of the bedrooms to plan out the reservoir's position, mostly to see if it was at all practical to put it one floor below the dining hall... I smelled a rather putrid scent coming from Rovod's room.

Since she wasn't around, I decided to poke my head in and... nearly gagged.

(http://i.imgur.com/d2xhWll.png)
The mountain goat corpse was in her room at the foot of her bed.

I'd attribute this to more alcohol abuse, but honestly, she takes her job so seriously I wouldn't be surprised if she was trying to make a trophy out of it...

Spoiler (click to show/hide)

1st Opal, 500

The butcher does not want to touch that aged corpse, and I don't blame him. But we kind of have to get rid of it. I have the feeling even Rovod's not going to like it when the rot starts to really kick in.

I have to deal with the smell every night, since I made the sage decision of putting my room right next to hers...

I'm going to designate a corpse stockpile right next to the butcher shop and see if they ignore it then.

5th Opal, 500

They're ignoring it.

The smell's starting to drive me mad... I don't even care about butchering it now, I just want it out of here.

6th Opal, 500

After a long and draining argument, I finally convinced Nish to dispose of the goat corpse. It has found a resting place just outside of the entrance to the fortress.

Later that day, I saw Rovod wandering around the fortress as if she were looking for something. I made myself scarce and waited for her to get drunk again before showing my face around her.

I'd be lying if I said I wasn't rethinking our relationship.

11th Opal, 500

After finally melting down all the iron, we wound up with a grand total of 10 bars. Still, we're going to want to dig for flux stone soon to process it. I'm going to put Udil's smoothing project on hold for a while so that we can get started.

1st Obsidian, 500

No luck finding flux stone so far; it seems the miners are more interested in getting the well area and reservoir dug. I guess that is the more urgent task, since the ice will melt before long, making it a bit more dangerous to breach the water area.

I did learn that Asen is making masterwork gold crafts now, so that's excellent news. Time to start cutting gems with which to improve them further!

10th Obsidian, 500

Udil's skills with the pickaxe have improved considerably since our arrival, I've noticed. He now swings it like it's a part of himself. Rocks crumble with ease before his might. One might even say he's... a Legend.

11th Obsidian, 500

Udil suddenly came running up the long stairway to the depths and exclaimed between pants, "Tetrahedrite!"

"What?!" I responded, nearly choking on my finger millet beer.

"Tetrahedrite, sir," he continued after catching his breath. "It's an ore of copper, sometimes silver. We just found a vein."

I blinked at him. "Big deal," I replied. "Copper's little more than Datan's bile, and silver... well, it makes for an alright hammer, but not much else. Found any flux stone yet?"

"No, sir," he answered, rubbing the back of his head. "I... just thought you should know that."

I downed the last of my drink. "Well get back to digging already!" I said, chucking the empty goblet at him. I was off by a mile, but he got the idea and ducked back out quickly. I heard a faint exasperate sigh.

I don't care if he's a legendary miner, if he's not doing his job and interrupting my drinking time, he's due for a pounding.

Now that I think about it some more, it might be more practical to use copper for the stuff that's going to be not directly in display, like cages for the trap...

Nah.

15th Obsidian, 500

(http://i.imgur.com/lhd9mHp.png)
Marble! Finally!

I had to give Udil my praise for once as he returned carrying a pebble of the stone that would enable us to begin steel production. We'd have to wait for the next caravan for it to really kick off, but our dreams of equipping a proper military are that much closer to being realized.

28th Obsidian, 500

The year has come to an end, and with it, my time as overseer of this fine fortress. At least for now.

I have yet to find out who will take my place, but as a woodcutter, I'll find myself with a lot more free time. Maybe I'll get to know Rovod a lot better... and keep her out of trouble.

I never got the chance to set up a proper military, so maybe I can enlist if the next overseer gets around to it. I do think myself quite handy with an axe.

The last thing I was able to do was finish the well...

(http://i.imgur.com/Jlu390n.png)
...though apparently they still haven't finished connecting the brook to the reservoir. Hopefully they won't forget without my constant nagging.

Ah, hell, I'll nag at them anyway. I've honed it down to an art by this point.



Here's the save. (http://dffd.bay12games.com/file.php?id=12333) Even though it was rather uneventful, I had some fun with it, and I like to think I established a pretty good base for future overseers to paint with various types of blood. At least for a succession newbie.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 05, 2016, 08:12:52 am
Gratz on finishing a year. *looks at save* I hope Rovod won't hunt all the peregine falcons.

I think this cistern is gonna flood. (https://i.imgur.com/5TAsRwe.png) Easily fixable. *peeks in DT* Sanctume will get to handle the labours of hospitalising, I guess. Hopefully, that won't be necessary with 0 disease resistance on guzlogem

Surprised at you using 3x3 stairwell for exploration as well. Is there a reason the animal pasture has to have access to trade depot?

...and, hm, I misunderstood the OP. I thought the embark would be 3x3, but it is 6x6.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 05, 2016, 10:17:22 am
Good job, no one died, not that body count and decibels of screams count for much. 

The goat sacrifice is a nice touch or maybe a foreshadowing. 

6x6 embark?  And we have a forest? 
Well, this will make it interesting if I go all out above ground and pave roads of gold.

However, I'm torn on using the 10 iron bars to make at least 2 minecarts + iron pipe section + corkscrew and get magma forge up sooner. 

But it will probably take 1 season to search for magma.  And with all the forest above, we can go heavy coal industry instead.

A minecart delivery system without knowing how deep will take more than a year.

So, some projects to consider: 
-Hospital with private rooms, with a wing for injured patients, and a wing for luxury jails with private wells.
Which of course includes some indoor plumbing, secured cistern, filtered water, and draining capabilities. 

-Can probably setup my old water measured bathtub entrance.

-No on mist generator due to 6x6 size?  But perhaps if we cut down all the trees, we save some FPS for small mist generator?

-It also seems we're liking below ground, and this deserves a "designed entrance" :)  I can probably do a smaller design but I have to test is 7-12 dwarfs peasants can handle it within a year.  It's good that we have a legendary miner.  I hope to have a few skilled mechanic and engraver out of this.

Ok, I'm getting ahead of myself.  I'll check the save when I get home tonight and will have the weekend of DF.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 05, 2016, 10:58:01 am
- I approve of iron minecarts, though you can just limit it to 2 iron for a single cart with impulse/valid-valid-fake ramps with last two in trench. Going to want to do that eventually anyway, though digging downstair or downramps(if carving tracks in afterwards) will probably tie up 1 miner.

- Prospect reports magma 26..31. Unexpected, given the ores, but what can you do.

- After seeing it's ignorance, I challenge you to make your bathtub entrance automatically cleansing >:D
(Not that this map really needs one. No evil biome airspace shears, even.)

- Regarding a hospital & mist generator, I'm not sure how much of a FPS penalty mist alone has - I usually build just 1 with stationary water powered by endlessly falling (2x3+) / skipping (2x6+) minecart, haven't really industrialised or analysed them. I know heavy miasma of lot of food simultaneously rotting can drop FPS noticeably, which is kind of similar I guess.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 05, 2016, 11:30:38 am
What's our pop now?

I might just skip mining for magma and play with water instead. 

I do hate cave adaptation.  How about I excavate dirt to expose stone to sunlight?  Yeah, more excuse to cut trees, lots of trees. 

And think of a tastefully placed entrance from surface to stone fortress, hmm...

Is the bug where you collapse surface dirt down somewhere lower, still produce trees on the z+0 level in open space?
I'm thinking of collapsing max zone size surface dirt, so we have our own fruit orchard down below.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Waistcoats on August 05, 2016, 12:13:42 pm
Man, this has been really fun to read through. I'll get some more experience with vanilla dwarf fortress again in the mean time, but I'd love to join in however I can.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 05, 2016, 01:28:41 pm
Pop is 18, none are children, the map's cave-in don't seem to transmutate soil into non-soil (though they seem to transmutate it), but I think you might want to actually increase FPS, likewise - I got 65 when doing few dig designations for cave-in test.

Btw, regarding that bug, I recall it happened with ignored/caved in saplings, I think? Well, if it exists can give them a wall to hold on to in 3 years.

Regarding cave adaptation, might be bit difficult to completely defend against open sky, but at the very least should be able to make most tiles of fort count as above ground/inside (perhaps wells/misters excepted, what's with the temperate biome).
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 05, 2016, 01:54:30 pm
Can probably get away with 10x10 retracting bridges made of gold (or glass) with 1-wide framing (made of gold) into 3x3 grid of 10x10s.
This is not quite 1,000 gold bars since 10x10 bridges are not really 100 bars.

With 18 pop, I can now see 2 kea slayers, 4 miner/engravers, 4 miner/mechanics, 4 miner/masons/engravers, 4 wood cutter/axe lord/herbalist teams initially.
Miners with copper picks are formidable.  Then change up to select metalsmiths and metal crafters: gold, silver, and electrum alloys.

I do prefer to have 2 marksdwarves ready for any kea slaying, even if they are stationed for an entire season over the wagon.

Oh, this is 42.06, can use wood axes to clear cut while a select few make coals and make copper picks.

So tentative projects:
- Drop the Earth Sky Lights Indoor Orchard
- Indoor Plumbing, Bathtub, Hospital and Luxury Jail Suites
- And maybe a Bonus Surprise

I'm already thinking like a contractor.  I can build it, but you do the clean up and decorating after.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 05, 2016, 03:01:07 pm
Retracting are what I'd use too, but they'd make the area count as inside even when retracted in my tests :p

8 engravers, 12 miners is ...surprising, need 10 extra. Perhaps pick the ones that would be neat for military afterwards? Unfortunately, I think at least one of the current existing miners has like 3 disease resistance.

And yeah, that sounds good. Sign me up, Scotty.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 05, 2016, 03:40:20 pm
I am thinking they only retract during civilian burrow alerts. 

And yeah, miners are just to buff them up for military later.  It does not hurt to have a weapon (pick/axe) as civilians.  Unless we want copper armors?

Collapsing ~31x31 worth of 5z-7z of floors would cut down on stone hauling, but a good +miner skill up.

Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 05, 2016, 03:59:06 pm
...Only retract when you're being attacked? Uh...That might be crazy enough to work if everyone was inactive marksdwarf with silver/copper bolts.

Nonetheless, I assume you meant the other way around, but neither state makes a difference to adaptation.

31x31 is about the size of the leisure areas I tend to make. Can even build beds in the shade provided by trees canopies, insecure as it may be :P
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 05, 2016, 04:58:05 pm
Well, you know, the name brings inspiration... Welcome to Deathgame!

update: I got the game, extracted and am able to play no problem.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 05, 2016, 11:04:22 pm
Must've been a Mac problem. Typer forgot to bring his Windows laptop for his vacation. 

Also, the name wasn't randomly generated. I made the name myself.

Also, anyone can draw here?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 06, 2016, 01:42:39 am
Sign me up, Scotty.
So you're in?
My dwarven skull is very thick.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 06, 2016, 02:12:22 am
I am brought inspiration more by architecture, but yeah I'm in.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 06, 2016, 03:12:11 am
(Read in a James Doohan voice)
Aye Captain. Welcome aboard the USS Deathgame.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 06, 2016, 06:11:37 am
Hey guys, please mint commemorative coins for each year from any metal EXCEPT iron and steel from this year and onwards.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 07, 2016, 02:26:29 pm
Introduction: The Manager

Granite, 501

The early spring of this lizard infested forest is affecting the cheerfulness nature of Sanctume Tradetested.  Sanctume is a dabbling organizer who applies for the Manager position in this, Outpost Deathgame, because the lucrative Gelders Union jobs is non-existent here.  She arrived just last autumn and the current population of 18 is a healthy start for a thriving community in need of a noble Manager.

Upon attaining the noble position of Manager for a one year contract, it is time to work on raising her organizational skills by first looking at the personnel roster. 

Blahsadfeguie is our expedition leader and will be busy cutting down trees that block the sky (and trees that house lizards, I might add).  He will definitely need extra wood cutters eventually so ‘Woodcutter’ Zan is added to the ranks of wood cutters.

I then commissioned a couple of wood burners: Asmel and Ral to churn out charcoal for the rest of their dwarfy lives.

HMetal’ and Erush are our current miners that will start excavating the perimeter of The Orchard, and my “bonus surprise” project.  But this digging will be after digging out all the tetrahedrites found in vein z112.  I want to make use of copper and silver soon.

‘Forge’ Asen is the master of the forge that will take care of our metal work needs.

Onciblu’ our broker will join ‘Mason’ Nish to make plenty of gabbro blocks.  An outdoor construction will need plenty of building materials.  I sure will not make log walls only for lizards to live in.  I dislike lizards.

‘Carp’ Carpenter Morul, and record keeper Urist L will handle wood workings.

‘Cmdr’ Rovod, our militia commander will continue hunting once we make more ammo.  She will be joined by ‘Kea’ Iton in her pursuit to also be a great hunter.  Kea is an honorable title for those who wield crossbows to protect us from flying vermins such as keas.  Unfortunately, Cmdr Rovod stared me to shame, so I will only give the titles to would be crossbow recruits such as Iton.

‘Farmer’ Fath will handle whatever farm plots are seeded, but will most likely focus on gathering plants. 

‘Cook’ Lor is assigned as the cook, although there will be no cooking done any time soon.  He will work on the hauling needs.

‘Mech’ Medtob will continue making mechanisms.

I, Sanctume, your administrator will want an office excavated soon.  I will also help out making booze in between drinking and sleep, oh and managing orders.

Chapter 1: The Projects

Speaking of drinks, we have 93 drinks and 613 food stores.  This is not acceptable!  Carpenters, make me beds and barrels until I say otherwise--we have plenty of logs.

I look over our mighty military squad, "The Tongs of Appearing" which is composed of her lonesome self, Cmdr Rovod who sporting a plain copper crossbow.  The tetrahedrite vein must be harvested now so that we have some weapon grade alloys to work with.  I did not express my sadness at this sad state, so I try to gain favor of Cmdr Rovod as I explained that I will ensure more bolts are made soon so she can resume hunting.

We have no hospital, and Miner Erush is the most qualified novice diagnostician.  Congratulations Chief Medical Dwarf Erush!  I hope no one becomes injured this year.  I estimate the hospital project to start after summer, at least I hope to get to working on it in my schedule.

Since my office is not yet available, I removed all non-critical stockpiles except for wood, ores, and food, and begin making some booze.

Project: Stone Clean Up

This will be quite a huge task, and it is a good thing I want plenty of gabbro blocks.  The masons will set a temporary shops to make use of all the stones into blocks in excavated rooms.

First, the room nearest the entrance hall.
Spoiler (click to show/hide)

Next, the room across The Cloud Monastery temple which is crowded with worshiping chickens, ducks, turkeys and dogs.  The fanatic Ral seems to hangout here a lot.  There is also a tunnel leading to an attempt to breach for water.  I have stopped this silliness. 
Spoiler (click to show/hide)

And by the forge area which works initially, and must be upgraded to specialized areas eventually for the sake of organizing.
Spoiler (click to show/hide)

Speaking of forge, I cancelled the current smelting order, including the pig iron.  It would be a mistake to make all the iron bars into into pig iron.  That is why this place needs a manager to validate each work order.  We must not let rogue furnace operators go on a wild smelting spree.

Project: The Orchard

I designated my plans for The Orchard.  It is the maximum size for a pasture zone.  I plan to drop the piece of earth, hopefully with the trees intact, down below the stone level, and build the frames for future skylights above.  I did order for the highwood and ginko trees to be cut and leave edible fruit and nuts.

Spoiler (click to show/hide)

Project: Bonus Surprise

I also might as well designate plans for my bonus surprise project.  It's a secret, so no images but the miners, engravers, masons and mechanics will be plenty busy.

Side Project: Nestbox Area

I also redesign the rather luxurious nest box area.  We have fowls, so that should lessen the need to plant.  Add a milk and cheese station, butcher and tanner, and a garbage disposal system.
Spoiler (click to show/hide)
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 07, 2016, 02:52:09 pm
Huh, a welcome update. Managing booze....Which has higher priority, validating a new order or brewing a new drink?

Rovod is cute

Erush...Better not autocavein.

Regarding pig iron, are you going to set up a workflow system for steel?

Btw, regarding the Orchard: While it'd make sense for them to remain, all the trees in it will disappear. Choppity chop (and perhaps dirt road the saplings for double safety).

Miners, engravers, mechanics, masons...yeah, this will be cool, I just hope the surprise isn't bridge repeater with no off button :P

Since Lor won't be cooking any time soon, I take it the fowls will explode?

PS: Regarding those wall/door setups, surprised at you using them - the likely enemies will be thieves, vampires, werebeasts and megabeasts.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 07, 2016, 03:51:35 pm
I don't plant to touch the iron/steel.  We have 9 iron, 1 pig iron, 1 steel. 

Copper weapons / tools for now, no armor.  But copper studded with gold seems to work ok, hehe.  We got bling weapons!

Yeah, I do not know what will happen after I collapse the surface dirt + dirt 1z level below it -- down to maybe z-4 or 5.

No repeater, it is a far simplier ******* project.

I just went for eggs.  Plus hunters for meat and leather.  And plant gatherers.

Re: bedrooms? I just followed the existing bedroom design.  Besides, it is peaceful here (for now), hehe.

Now that I think of it, I may have to create a faster shared bedroom with private storage since it is taking too long to smooth the current bedrooms.

Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 07, 2016, 04:11:18 pm
Hm. Are you putting any cool images on the weapons?

Btw, when you collapse, I expect the soil will turn to red sand. Height should probably be sufficient to easily roof over however high the trees will grow there, not that it will happen any time soon.

7 letters...not what I expected.

Btw, I believe eggs are not edible raw, hence the q about cooking.

Regarding bedrooms....What was the smooth+engraving value addition to room anyway? I usually go for building bling instead.

Though, speaking of that effort, if I have time I might end up relocating dwarves close to their workshops with swim training in their sleep. Untested, but thinking of something like this:

~F^F_
####BD^

F=Linked floodgate, B=Bed, D=Door.

As bonus, should also be vampire safe (they won't take jobs in 4+ water).
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 07, 2016, 04:30:00 pm
I'm about caught up on the next chapter where I stopped when autumn saves.

Yes, I have one sample weapon + gold stud job at least. 

I will let you play with water, which should be my priority in autumn before the freeze so we have water below ground.  I will make sure to have plumbling for water projects.

I hope no vampires in year 2, so not my problem, haha.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Blahsadfeguie on August 07, 2016, 04:45:16 pm
Yeah this is about what I expected to see the moment my save was handed over. Revisions, reversals, re-imaginings. Not that I have a problem with that, of course.

I didn't think there was a risk of flooding, at least after I would have installed the door between the reservoir area and the stairs, but oh well.

No steel? I figured it'd save a bit of time to go ahead and make some steel weapons. Though I guess it wouldn't amount to much right now.

Loving the projects. The orchard is a brilliant idea. Secret projects are always fun.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 07, 2016, 05:21:19 pm
Your projects are fine, Blahsadfeguie.  The area you dig will work ok, but I prefer my well are on stone instead of sand.

I also just have a more fancy cistern / water source in mind.  Hopefully, the miners are levelled up after digging 2z of 31x31 dirt, and 5x 31x31 stone layers.

I could make steel, but since we do have limited, I prefer the weaponsmith level up some before making steel weapons, to hopefully make exceptional or masterful by that time.  Anyway, I leave that project for other overseers, since hopefully this year remains peaceful. :)



Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 07, 2016, 05:38:42 pm
To be fair, I do that to my forts do (as in move stuff around and such). Still, I think dwarves outendure their surroundings.
Speaking of that and steel, I may very well go for path of "train for mooding"...eh, a length project.

Also, instead of a door (which would not prevent water rising up through the well's hole), building 1 wall at the end of the pipe would be enough to diagonally depressurize. Otherwise... (https://i.imgur.com/EvaNb04.png)

How's the pop, Sanctume? I think should be in 50s by now, perhaps?

And yeah, though vampires are bit less of a curse with taverns. Nevertheless....*shrugs*

Do named trolls get cursed when toppling statues in omni-pantheon temples?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 07, 2016, 06:46:57 pm
We're at 48 pop when autumn arrives.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 08, 2016, 10:21:12 am
Chapter 2: The Workforce

Slate, 501

It is mid-spring already and I noticed a peculiar path going up.  Oh, this is a kea trap of sorts, but definitely not secure.  To do a quick remedy, I set a path secured by a hatch cover.

Spoiler (click to show/hide)

Ahh, my first 6 copper picks are ready.  Now let me assign the farmers, cooks, and haulers to mining labor.  We have plenty of dirt to excavate.  I further contemplate on letting the dabbling miners dig my special project since any blood spill will probably give it character.

And the good news, we have twenty-one migrants join our now Hamlet Deathgame.  So, I immediately seized the copper picks from the dabbling miners as I allocate labors to my new workforce.

‘Kea’ Dishmab, ‘Kea’ Minkot, ‘Kea’ Ingish, ‘Kea’ Kubuk, and ‘Kea’ Olon are to be reserved for later recruitment.  In the meantime, they will do hauling and odd labors.

‘Axe’ Astesh and ‘Axe’ Nomal join the wood cutters in mass felling of trees.

‘Miner’ Mosus, ‘Miner’ Medtob K, ‘Miner’ Rith, ‘Miner’ Logem, ‘Miner’ Zuglar, ‘Miner’ Zasit, and ‘Miner’ Bembul will be miners, and thus I ordered six more copper picks.

‘Farmer’ Lolor just for the laugh, but seriously, you can work in food services.

We have a few others trained in weaponry: ‘Hammer’ Sakzul, ‘Spear’ Amost, and ‘Sword’ Litast.  ‘Hammer Sakzul comments that Deathgame is where the action is for “soldiers of fortune” whatever that means.

And the useless but artful prospects: ‘Engrave’ Olon, ‘Engrave’ Ral T, and ‘Engrave' Thob.

Cmdr Rovod starts hunting as soon as the copper bolts are made, so a large refuse pile is created outside.  I check what is the hold up on the garbage disposal.  Architects?  We need a few more architects. Mechanics?  Suspend making mechanisms.  Maybe we need more mechanic's apprentices.

Woodburn Ral seems to spend much time meditating in the temple about being wealthy.  And he is one of my architects.
Spoiler (click to show/hide)

Hematite, 501

Summer arrives, and spring have gone by too fast as excavations continue, and now our workforce is increased again by the arrival of eight more migrants.

Word from the Mountainhome is that Hamlet Deathgame is a wealthy and peaceful area, so it is not unusual for trained military drop-outs come hiding here seeking wealth:

‘Sword’ Imush, ‘Hammer’ Mech, ‘Hammer’ Cerol, ‘Hammer’ Atir, ‘Hammer’ Asmel E, ‘Hammer’ Stinthad, ‘Kea’ Iteb, and ‘Kea’ Ral L join the haulers.

A few weeks into the month, Engrave Ral T withdraws from society and claims Craftdwarf’s workshop.  He grabs a pair of gabbro boulders and made a sceptre.  I could use a rock back scratcher, actually.

Spoiler (click to show/hide)

After the excitement for our first artifact, Forge Asen continues to stud weapons with gold like this exceptional copper crossbow with superior bands of gold sported by our very own Cmdr Rovod:

Spoiler (click to show/hide)

A gem storage room is marked for excavation, and then building walls around the jewelry shop.  How this side project got priority is unknown to me, but what’s done is done.

However, these excavations for storage expansions are like needy children wanting attention all the time.  The food area is full and the meager dining hall only have four sets of gabbro tables and thrones.  Dining hall is not my priority.  However, our booze count is almost 800 and food stores is near 2500.  The food storage expansion can wait.

There is an air of resentment.  It could be that I removed poor quality beds to be dumped in our new garbage disposal.  Complaints about noise from all the stone scratching is also on the rise but this is only temporary as all the first 24 bedroom (z137) floors are all smoothed.  Installing exceptional and masterful beds seems to thwart the growing resentments and complaints.  I may be forgetting something though, but I shrug it off to focus on the project at hand.  The masterful cobaltite lever that controls the garbage disposal is handsomely placed to give good thoughts.

Spoiler (click to show/hide)

The second 24 bedroom floors and five office suites are still being smoothed on z136.  My office is there, and it only has priority three.  Where are the perks of this noble job?  No respect at all.

Galena, 501

It’s late summer already and I yelled at the mechanic apprentice for putting a wooden spiked ball with nine other silver spiked balls.  I demand the disassembly to correct the problem since early summer, and to this day it still isn’t disassembled.  I’m am stressing here.

A bit of good news! ‘Kea’ Iton Logemgutis, Peasant has given a birth to a girl... alone, out there in the woods.
To celebrate, she keeps on hunting Giant Hamsters.  And with the assist from Cmdr Rovod, it is time to feed the baby.  You so dwarfy ladies.

Spoiler (click to show/hide)

The miners are doing great but I am concerned for stone digging may take longer for The Orchard.  I think the bonus surprise project will take one more level to complete, but I want some extra stone smoothing before the final level.

With all the hunting done by Cmd Rovod and Kea Iton, someone neglected meat in the butcher’s shop.  A rotting mountain goat meat is spreading miasma inside.  It seems the temporary "All Food" stockpile is really full, so I added a meat locker, a meager cheese and milk pile.  The expansion to the food storage is still pending--oh right, I said it can wait, but not anymore.

With the rotting meat fresh in my mind, I ordered to slaughter animals: cows, water buffalos, and donkeys.  We’re keeping the pair of sheeps even though they have not produce any lambs. 

My orders for seven leather quivers are completed, so I order two more to complete a set of ten for the hamlet.  I must be reminded to order backpacks next, and gold flasks for all.

For the last week of summer, I start planning for the water cistern.

Spoiler (click to show/hide)

Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 08, 2016, 11:34:37 am
This story post gives a certain sense of gravitic dragging, what's with the question answered being in autumn.

I'll take on the grand dining hall. I have an idea for a mural, though I'm not certain it is feasible...

Regarding food industry, with the mass herbalism,  remind me how to mass-cook everything in a container again? Liquids such as milk work fine, but I don't remember right now how to do the saladupas.

Is Sakzul our first mercanery to petition to join? I guess he can patrol the cavern till being eaten by that flying firespitter, if the FBs will be same.

An architect medidating on wealth...Is fitting but troublesome.

A legendary engraver is nice for your project, I guess. Speaking of engraving images, can't you specify image for gold studding? Or does that crash the game?

Regarding garbage disposal, I think the main pain is more setting up stockpiles for nerves and spines and feathers and such, really. Got any macros for that?

Btw, I expect it is built for including magma :P will the bridge melt when cartful is dumped in?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 08, 2016, 12:07:59 pm
Oh, when I play, I have 1 google doc of game notes.  Auto saves on seasons, so I take a break, and probably read my notes a few times creating a separate note for chapters. 

Then I play again, adding to the original game notes and by this time, I usually see some story where to break off chapters, so it is not all just spring, summer, etc. 

Also, during play, I pause a lot, do screen caps, crops, and pasting then write into the notes for reference, even wiki stuff again.  After the first draft, that's when I usually upload the images to imgur.  Then, I do another draft in the forum via reply so I can preview.  I would then save the reply preview.

As I continue playing, I refer the un-posted reply preview as reference on where to focus next. 

But when I reply in the forums last, I was already starting autumn, posted Chapter 1, and have Chapter 2 in draft with no uploaded images yet.

Still, even after I post, I usually still see typos that I missed in a few proof readings.

--

You know what's funny?  I thought the Cloud Monastery was a tavern, but it is a generic temple for all deity.  I also set this to Citizens and residents only.

Which means, we have no tavern, so no visitors, no petition.  We have one guest, the baron consort / liaison.

It was just a bit of RP when 'Hammer' Sakzul commented which I adlib in my final draft but it will be relevant in autumn story-wise.

Our dining hall is around 11x11, not smoothed, 4 gabbro chairs and thrones, 5x11 drinks (full), and 5x6 prepared food pile. 

The adjacent "All Food" was around 11x11 and it was full also.  Prepared meal isn't really an issue since dwarfs are ok eating raw stuff.

The main bridge of my special project, I saw a "masterful design" message, so that was nice.

I was not able to "d" when studding weapons with gold. 

The setup was Weapon Feeder -> Forge.  Gold bars -> Forge.  Then Forge -> Weapon stockpile in the armory.
I only studded the few copper and silver weapons I made.  After the trade caravan, I did not stud anymore, and worked on melting the no-good metal weapons (bronze and copper mace / war hammer).  There some metal armors, shields and buckers too, but I did not touch them.

Re: I am using garbage disposal to dump low quality beds.  And even started on door, but it is time crunch, so focusing on finishing the projects.

It looks like I can finish
1. Orchard collapse
2. Well Plumbing, but no hospital / jails
3. Secret Project is functional, but it went crazy larger for its other amenities.

Haha, I did not dig down deeper than the tetrahedrite vein.  So no cavern.  No magma.  We do have a decent mining force.

Oh shi... I went for aesthetic and used colbaltite bridge for its blue color, but not magma-safe.  It is accessible for reconstruction and using gabbro though, so no biggie.  I did my usual 5z drop garbage chute though.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 08, 2016, 01:12:13 pm
Mm, I personally don't autosave - preferring instead of doing designations+quicksave and saving again when at least 1 next thing is done.

And reminds me to turn off autodeletion on my freeform screenshots. Should probably make that a toggle...

- - -

So far, I have not had visitors to temples anyway, not that I have extensively tested it (haven't seen performance troupe yet, either). Library, yes (my volcano fort has no tavern), but not temple. And huh...Well, I guess I might send Sakzul down anyway, but hammers are not great on cavern critters.

- - -

Yeah I'll expand that. I tend to go for at least 30^2 square dining halls. Probably put it underneath the soil drop.

- - -

Prepared meals are for caravans, hence the question. Barring that, I'll probably set up a boozecart for it. Or perhaps just produce silver spiked balls with the ton of silver around *shrugs* Longer hauling but simpler/less jobs per ⛭
- - -
- - -
Regarding drop chute, with the diagonal the mist can't escape anyway (I actually have done a minecart double-diagonal design for dumping). I recall Quietust theorizing that two-tile wholly magma-submerged bridges may or may not be magma safe depending on which direction they open in.

I shall do science on this.

*does science*

Results: Opening South and East is safe, North and and West burns the tower-cap bridges. So no retrofitting needed.    

E: Tree caveins totally happen in 42.06 (https://i.imgur.com/saK3Ite.png) (that place had a fully grown tree caved in and then bridged over)
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 09, 2016, 09:26:23 am
Chapter 3: Water Works

Limestone, 501

Autumn has come and a mandate to mint two stacks of gold coins to commemorate Deathgame 501 results in some fancy coins.
Spoiler (click to show/hide)

I asked Blahsadfeguie and his axe-crew to continue cutting the rest of the trees in the land far to the east and south.   It is also easy to miss the trees on the hills above us to the west.  There are already holes on the ceiling that needs patching.

Finishing the excavation of the fourth stone layer underneath The Orchard is done and should be enough to this plan I drafted.

Spoiler (click to show/hide)

The baron consort Urvad Vutokbisl of Earthenappear from Tun Deg arrived and brings news, “The world is the same as ever.”

We requested bear and large predator-cat leathers, iron and steel, some choice cloths, a passing interest for instruments, and sheets.  Apparently, seeds and metal bars are in high demand back in Tun Deg.

The caravan from Tun Deg unloaded three wagons and a few pack animals.  The haulers move gold crafts, masterwork booze barrels, gold goblets, and wooden spiked balls to the Trade Depot.

We got some metal bars, iron ores, metal weapons and armors and trap components, anvils, books, sheets, instruments, toys, leather, bags, backpacks, quivers, and metal bolts.

We traded out 120,000 worth of goods, and took in about 70,000 giving the traders a hefty 50,000 profit.  Tell your merchants friends to bring more metals next time.

The cistern and plumbing are excavated.  I assigned all rocks to be dumped to clear the dig site of the water tunnel, while I set up two temporary mason shops to make blocks out of the boulders in the well cistern.

I also pondered about the 5z worth of gold and gabbro underneath The Orchard.  The gems are hauled away to the gem storage excavation.  I will attempt to save as much gold nuggets in a separate stockpile room dug out of the red sand layer, and I will just let the gabbro boulders be obliterated in the collapse.

Sandstone, 501

Mid-autumn, ‘Woodburn’ Asmel has given birth to a baby boy.  Oh my, I hope that baby Ezum is not inside the wood furnace.

Oh noes!  When the caravan departed, masterwork items are reported to have been lost.
Spoiler (click to show/hide)

That’s one masterful work from Forge Asen (a gold craft), and 29 masterful items from ‘Carp’ Morul (masterful barrels of booze).  They both have this same thought:

Spoiler (click to show/hide)


We are not a hamlet anymore as nine more migrants arrive to the Village Deathgame. 

Miner Datan, ‘Mech’ Morul
‘Axe’ Ushat, ‘Hammer’ Rigoth, ‘Sword’ Ber, ‘Mace’ Mebzuth
Engrave Ducim, Engrave Mebzuth, and Engrave Zuglar

Mech Medtob is taken by a fey mood and claims a Mechanic’s Workshop and makes a gabbro mechanism.  I shall use this for the well.

Spoiler (click to show/hide)

Timber, 501

Before late-autumn, the “Well Fill Floodgate” is finally installed, and so I ordered to breach the brook for our water source.  The water will flow down from the brook on the surface, then passing through the raising bridge that functions as a “Water Source Shutoff”. 

The water tunnel is carved with “up stairs” to prevent tree growth.  The water goes through a double “u” bend that functions as a natural water filter via water pressure.  This engineering is powerful enough to convert any salt-water to fresh water.

The water rises up through cobaltite grates thus ensuring safety in case building destroyers try to enter from the water tunnel. 

The water then travels diagonally to reset the water pressure in a junction that can block water with the “Well Fill Floodgate”.

The lever controls for the well system is above this junction.  The water will then flow through a fortification to fill the well cistern.

The well cistern itself has stairs access from the well-head and down to the drain.  Each of the 3 levels are excavated, smoothed, and then finally the floors are channeled out carefully. 

The second level of the cistern showcases four “Water Plumbing Extensions” that is controlled by "floodgate and lever" linked pairs.  Future overseers may safely use these extensions for more water projects.

The bottom of the cistern is smoothed and a cobaltite hatch cover is set and controlled by a lever for draining purposes.

The portable drain system below the hatch is compact and can handle any amount of water via pressure and minecart track stop.  A masterful apple-wood minecart is placed even though nobody will see much of the portable drain in action.

Spoiler (click to show/hide)
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 09, 2016, 12:20:02 pm
The Orchard image is cute
>
The wars not happening is sad and unexpected. Dwarves totally are in range of humans, at least, though this fort in particular isn't, and I think the green in OP screenshot is goblins who have conquered at least one dwarven site?

Guess elven corpse-munching is more offensive or something.
>
High value leather, I assume?

I should probably make a list or something....
>
Tun Deg can eat roasts. Masterwork defacement...heh. Of 42.06 bugs, I think I find the tavern-goers joining siegers most concerning.
>
Hm. I personally use multiple direct feeder stockpiles to clear out even something as light as gems. Does dumping have higher priority than stockpiling?
>
I wonder if 'Mech Medtob' has the image of that same flaming fly...I mean, flying flamespitter FB that will have savaged the fort in 502?
>
Wait, double U bend converts salt water to fresh(not that there is any salt water on map)?

This I have to see *tests*

Sweet ocean water (https://i.imgur.com/wqH8TGY.png). Actually, single u-bend is enough. Not that salt water or building destroyers are a danger when drawing from a brook, I think.

...Also, I have too many worldgens.

Using stairs for well, huh? I usually use ramps for escape since wiki mentions them :P

Why both water fill and water source shutoff?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 09, 2016, 12:36:28 pm
That sad kea paint.exe

I was binge re-watching Game of Thrones s6 and wanted bear and lion leather cloaks.  And it's almost winter.

With use of Dwarf Therapist, I disable all hauling except refuse gets dumping go fast. 

The miners only do stone hauling which move the gold nuggets fast with a nearby stock pile.  Oh an the 11x11 gold nugget is broken down into 3x11, 4x11, 4x11 each with 3 wheelbarrows.  I know that dfhack allows more wheelbarrows, but I stick with 3 max wheel barrows per stockpile to limit hauling labors.

Double u-bend was just for aesthetic since I made a 3-wide water tunnel.  A 1-wide tunnel will do, but it looks "not grand".  Besides, the miners are at least level 5+ so they dig stone fast.

Water source shut off let us use the water tunnel to make some hidden rogue hideout, maybe?

Water fill shut off just in case I need to fix well expansions or the drain (untested) but it worked in previous test I've done.

Also, water freezes above, the water tunnel can serve as a secondary cistern if the well is contaminated.

And where else can I use up the cobaltite mechanisms?  That thing is heavy to haul for weapon traps.

p.s. I don't have cage traps.  The fortress is open to invaders if there any.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 09, 2016, 12:52:28 pm
Heh, forgot about hauling labours. Used to autohauler.

I'll probably QSP the piles or something if I actually take a proper look at them. Tbh, all the eventual plans I have largely depend on the location of orchard.

That rogue hideout shouldn't be necessary, surely the fort's defences can deal with some titans and were...Hm, okay hope it won't be necessary.

There should be some cage traps in kea trap, but those won't work on werebeasts or titans anyway.

PS: Hm, what do you think of digging downstairs into surface floor to prevent tree/shrub growth after clearcutting for FPS?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 09, 2016, 01:45:13 pm
I think the original "all food" pile, go north 11x11, then a 3-wide hall will meet the bottom left corner of the orchard. The bridge was still pending, and wall not yet breach to access.  Need to wait on sky bridge covers, and I ran out of gold bars trying to frame above the orchard.

Surface downstairs would be a cheap and fast way to go, but probably look ugly.  Gold roads?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 09, 2016, 02:05:20 pm
Hm.
(https://i.imgur.com/vpjvITL.png)
Seems like initially quite so, though it'll improve when grass sets in. Maybe paint a microcline and marble windows welcome screen on top.

Gold roading 288x288...Somewhere over 20736 blocks? Eep, the weight of those roads will affect FPS on their own.

E: Hm, isn't there a dfhack command to remove building materials from buildings?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 09, 2016, 04:24:29 pm
Doesn't a road use less blocks per number of tiles?  1x3 needs 1 block, 1x7 need 2 blocks?

And the north-east area does not have trees, it could be a mountain biome, although there is grass.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 09, 2016, 07:33:44 pm
Yes, roads use 1+floor(squares/4) materials. Guess how I got that number :P

and oh it totally is a mountain biome, just look on the minimap marking it as mountains.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 10, 2016, 08:50:31 am
ooc - I didn't get to play the past two nights, except for sort of save-scumming to capture the collapse in gif.  It took about 3 times, and the gif has a semi-fail "add text" to indicate z-level to it.   Also, leaving trees on the surface results in no trees but holes in their roots after.  So I re-load and cut all the trees before collapsing so the bottom floor is flat.  The result is a mix of grass, red sand floors, and gabbro pebbles.  No sapplings, but I hope surface trees will still grow.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 10, 2016, 09:04:45 am
I hope you removed saplings in addition to cutting down trees before the collapse?

(I dunno if necessary, but if it is not sure if building wall below the spontaneous cave in point would be enough :p)

Roots are kind of weird. I've gotten embark wagon spawning on roots, resulting in walls without ceilings when wagon was removed.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 10, 2016, 09:37:41 am
Um, nope, did not remove saplings.  What will happen?  A surprise fun.

I'll be focusing on finishing the addendums to my surprise project.  It was just a simple idea, and now it's somewhat largish with only winter left. 

I'm out of gabbro blocks and gold bars.

Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 10, 2016, 11:03:34 am
Well....I guess it will be a surprise, at least.

Though it doesn't exactly give warm feelings about your project, quad-digit material grand it may be :P
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 11, 2016, 01:29:59 am
Chapter 4: The Orchard Collapse

Winter, 501

As the manager, I profiled a lever to my own name, Sanctume, and pulled to start The Orchard collapse.

Spoiler (click to show/hide)

Something has collapsed on the surface!  And now we have The Orchard.

Spoiler (click to show/hide)

On Opal, 501 we have a couple more good news:
‘Miner’ Bembul Legonfikod, Miner has given birth to baby boy Lor.
‘Miner’ Rith Nubamedem, Miner has given birth to baby boy Likot.


My bonus surprise project is a simple defense (7 letters) Dodge Bridge entrance.  It is normally a 3-wide path to allow the caravan to come in unhindered.  This was taken last autumn.

Spoiler (click to show/hide)

In case of invaders, the three retracting bridges will be pulled leaving a 1-wide path dodge bridge.  The victim falls down from z143 to z138 (5z drop), and they if they survive the fall, they can climb up to the start of the dodge bridge to repeat dodging and falling again.

Currently, there are only 4 weapon traps each with 10x silver spiked balls.  So future overseers may add fun to this mini project.  The gold road and floors are now covered by vomit from cave adaptation.

Spoiler (click to show/hide)

The expansion to the dodge bridge became largish when I decided to add a shooting gallery fortification above, an archery range, and walls to help secure the village entrance.

Spoiler (click to show/hide)

Winter was also spent setting up the temporary gold nugget processing with the saved gold nuggets prior to the collapse, and three new wood burners, and three new smelters.  A temporary wood pile is setup to gather the nearest logs.

Spoiler (click to show/hide)

Going inside, the office level with added bedrooms are all smoothed with minimal bed and doors.  The important thing I forgot was to assign the beds as free bedrooms.  So the bedrooms are not available for claiming the entire year until this winter.

Spoiler (click to show/hide)

The Armory progress only to the point of clearing most of the boulders by making gabbro blocks.

Spoiler (click to show/hide)

I already furnished one of the wing of the "Shared Bedrooms with Private Storage".  This east wing showcases masterful beds, exceptional gabbro doors, gold chest and gold cabinets.

Spoiler (click to show/hide)

The original Dinning Hall needs work.  I already excavated expansion storage rooms specially for drinks.  I also started the Orchard Access but still waiting for the bridge to be set before breaching the walls; thus no levers are link, but one is available already in the Control Room.

Speaking of levers, I try to put Notes on both lever and bridge and put text notes on what z level to find it.

Spoiler (click to show/hide)

The New Year, 502 has come and my one year contract is complete.  I do hope I can keep this noble manager position.  Either way, I am now a Legendary Brewer.

Spoiler (click to show/hide)


Deathgame 502-01-01. End of Sanctume's turn.

SAVE (http://dffd.bay12games.com/file.php?id=12345) is using windows compressed folder (zip).

Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Malakor on August 11, 2016, 10:34:33 am
Very nice!
Thats a neat way of defense you did there. Good job! :D

Reading thru this and looking at the screens, i realized that the weapons stockpile almost has an Swastika symbol. hah!
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 11, 2016, 11:51:41 am
*Hope for the orchard*

That's an interesting red/dark grey pattern on the 137z.

I see your project, and it is a surprise. Got to say, the claim on surface is probably the real price here.

That's an odd placement and outside access of archery range, with the stated defensive purpose?

Ditto for ammo placement. Am I missing something, it seems like they were supposed to protect just 1 gate?

And now, 60 pop is lot lower than I expected, but I guess I do have migrant wave incoming.

Still, I guess I get a better idea when I look around in save myself.

*loads up the save*

Hm, tileset issues....Not entirely unexpected. Well, I have my zipped 42.06 LNP just for this (not PE, but the dude removed pack).

*attempts to use PyLNP*
*It predictably skips the Deathgame*

*frowns* Well, since the game should have no mods, lets try replacing the raw folder.

*replaces*

Looks like it worked (if that was a bad idea, warn me now), which prompts me to ask:
(https://i.imgur.com/VyHlvZD.png)
Why is that inaccessible loam wall revealed, did you dig downstairs before paving with log floor above?

Hm...what's with the marked channeling designations in orchard sand, measuring?

I notice you have drake cage surrounded by ducks. Any fertilized eggs from that?

Hm...how well did kea trap work? I see no blood splatters, no giant kea meat in kitchen options, no caged beasts in creatures list.

Farm plots...Have no dimple cups or plump helmets to plant.

Spoiler: "Well...." (click to show/hide)

I'm sure the fort won't be running out of drink anytime soon, though.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 11, 2016, 12:10:42 pm
I initially only wanted the dodge bridge, then added the fortifications. 

I was low on gabbro blocks, so I decided to save by making the archery range.  Notice the un-floored area to the right of the range?  I was skimming on blocks.

The Armory was just kinda out of the blue as I needed more gabbro, but did not want bedrooms, so I made some fancy digging. But then I needed a weapon stockpile to "Give To" after studding. 

p.s. Oh yeah, gold stud can 'd' change the details.  I was probably sleep deprived last weekend when it did not work.  I think I place 4 styles of studding using Image chosen by crafter, but make it "banded", "spikes", "covered" and something else.

Hmm, tilesets.  I may have used Pheobus Diagonal, but I did not think it changed the raw?  My bad, I should have set it to ascii before saving.

The loam, they are floors and roots, but then I used logs to floor the area inside the wall.  It was that way already.

The markings on the sand layer was a guide I was going to use to frame the surface open space with gold.  It should leave a 10x10 area for a retracting bridge, and 9x9 on the upper right.  All in all, it fits the max size zone of the orchard.  I did notice some sapplings there, so it looks like it will work ok.

The farm plots are there already and larger then my usual 3x5s or 1x7s.  So I did not touch them at all, and rely on plant gather and meat for food and brew.

Yeah, Legendary Brewer + safe water source with artifact well !


Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 11, 2016, 12:24:54 pm
Hm, looking at labours, any particular plan you used for your setup? I'm a bit mystified by numerous disabled Great skills, even if they're not used presently.

Yea, I initially thought the cause was just my minor description mod I installed and forgot, but it might be something about LNP/graphics interaction itself.

Why 9x9 on upper right? Otherwise, I notice apple, apricot and sand pear as far as brewables go.

E: Any remaining orders/jobs I should know about?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 11, 2016, 12:40:47 pm
I think I had LNP to have migrants show up with 0 skills enabled except hauling. 

For a small pop and large projects, I tend to micro manage even hauling, but I did not want to use DT's Profession templates because that changes the profession titles also. 

Largest zone size does not fit adjacent 10x10 with 1 frame in between, thus leaving a shorter 9x9 on the end to maintain a 1 wide frame outside also.  I gave up on symmetricals :)

I don't think I was able to start the gold nuggets smelting on the red sand which would benefit if the wood burners and smelters inside not have jobs for a while.
This is suppose to be temporary, thus a down stairs from the dirt to haul wood faster.


Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 11, 2016, 05:15:50 pm
Ah, I see. Quite a few workshops waiting for construction now as well.

And ow, I think the deforestation has to proceed with ballista and fire; the game pauses when I scroll down to the thousands of logs on the stocks screen. Getting 35 FPS.

And hm. Bit of a pickle rn looking at layout: Planned to do dining halls and such under - or above, even, cave adaptation and all - orchard, but now that I look at it, all the lengthily-designated bedrooms and such have at least 90 tile walking distance from the center of it.

On the flip side, the fortress of deathgame has access to the following colors:

white
light grey
dark grey

yellow
brown

blue
dark blue

cyan
teal

red

light purple
dark purple
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 11, 2016, 06:04:15 pm
you forgot the temporary colors of vomit
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 11, 2016, 06:08:26 pm
For the purposes of murals, they better not exist :P

Anyway, I've decided: I shall progressively abandon the old complex so that relocation can proceed to below the orchard, a decision helped along by the idea of waterboarding my dwarves.

1st Granite, 502

'HMetal' Silverystopped has walked the halls of Deathgame in his xclothesx for two years. A legendary miner who loves plump helmets, Lim Veilconfuses and palaces, the fitting image of a dwarf.

Yet...something was missing.

(https://i.imgur.com/oxH0AhV.png)


Loneliness, boredom, lack of fighting or touch or even Singing has left him unfocused. And what of the dreams of crown he had? All he is doing is hauling! Half the population is just carrying stuff around!

"Who likes crowns here! Golden gold-decorated crowns? Hello?"

"I do!" answers Rith Tealkeys.

"Uh, me as well" says Lor  Doorpainted.
"And me," finishes Sakzul Vesselcaves.

"Eh, kinda? It's more that I like wearing one. I'd pick up a new one the moment I see a better one." says Lolor, the only one among them to wear a crown.
(https://i.imgur.com/xcEmT51.png)
. . .

"What about you, Zasit? Or you, Asen? You're certainly capable of creating crowns as well."

Asen shrugs his shoulders: "Yeah, but we don't really care for them, you know? Only created two here. "

Zasit bares his teeth. "Which would you rather have? Gold crowns, to weigh you down? Or gold goblets, to drink with?"

(https://i.imgur.com/nCWLtzj.png)

"You know, if you want the best crown imaginable, you need help from the fey- " says Medtob, "- or whispers." finishes Ral T.

"What's that like?"

"In a single moment, your artisanship eclipses itself and you obtain solitary focus and obsession towards a single creation." says Ral T

"You can, however, do what you want with it. I like myself and the work I created, for instance." says Medtob.

At this point, Guzlogem steps up: "I know what you're thinking! 'I want to do that too!'
I propose that we all train so that all of us can produce something of great value!"

Several dwarves are seen nodding along, Sakzul foremost among them.

"Let us have skill with gold!" he roars.

"Let us have skill with steel!" answers Commander Rovod.

"...I'm not great at crafting anything, even if I want to be." says Litast. "And you shall never be either, HMetal. What will you be doing?"

"You're right. I'll take up my pick and defend you while you learn, then. I helped found Deathgame, I'll protect it."

 . . . 

In the end, an agreement was made for 21 dwarves to spend a week learning craft so that more may be created:

Sakzul, Rigoth, Cerol, Rovod, Ra, Lolor, Astesh and Litast decided to learn a bit about metalcrating, with Zan insisting on sticking with woodcrafting.

Fath, Ushat, Imush, Iteb, Olon, Ral L and Asmel E, Mebzuth and  Guzlogem liked weapons (or enermous corkscrews) and thus agreed to dabble in it, the latter two in crossbow-making.

Asmel Workedchances and Sanctume decided to try their hand at armoring due preference for mail shirts and gauntlets, despite Asen already being great at it.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 14, 2016, 02:45:14 am
How good is my archiving?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 14, 2016, 09:57:39 am
It's crafting time!  Chop those trees. Burn those logs.  Smelt those golden nuggets.

Hey, there are four craftsdwarf's workshop above here, maybe if we remove the pasture wall, we can use the hatch down to the gold smelters.

ooc - Page 1 links are working ok.  Looking good.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 14, 2016, 03:28:20 pm
Links are links! And with that true statement, I bring you a short instalment:

It's crafting time!  Chop those trees. Burn those logs.  Smelt those golden nuggets.

Hey, there are four craftsdwarf's workshop above here, maybe if we remove the pasture wall, we can use the hatch down to the gold smelters.
So said Sanctume at the gathering.

'Burn those logs? I'd love to...Going to need magma, though. ' thought Medtob K Helddown, a professional miner by trade. 'Tunneling through the whole mountain....A project more than worthy of me.'

And so she walked over to Rith Tealkeys, his younger sister and  fellow professional miner.

"Hey, Tealkeys. I have an idea for a project."

"Some nonsensical grand monument again?"

"Grand indeed! But not nonsensical, this time. I want to bring magma up here. Asmel has worked so long creating hundreds of charcoal that he's legendary, but that leaves him no time for other jobs or even leisure. And yet, we have no decent armor."

"...That's quite good idea, dear older sister of mine." says Rith, and gives Medtob a peck on the cheek.

"Now, lets start tunneling into the deep!"

"Ah...Ah, I should ask Asen to make some way to bring the magma up?"

...

"Hey, Asen? Can you make me some magma-safe minecarts?"

"Sure can for the miners of The Faint Ring, but what for?"

"I want to bring some magma near us from the depths so that we may forge better."

At this, Sanctume joins in "A good idea, but you're going to need more than just magma. I'll put in a word."

"Thanks!" finishes Medtob and runs off after her sister.
(https://i.imgur.com/O9DZHWr.png)

(https://i.imgur.com/ZTQQaCS.png)

. . .

Two days later, while the words of Sanctume still ring in air, farmer Lolor stops.

There's a strange glint in the eyes of a random passerby living at fortress. Manager or something? Feh, friendships are rather pointless when you can have family. but...
(https://i.imgur.com/F5fYlUB.png)
"Well, never mind learning about making armor, miss manager. Where are you running now?"
(https://i.imgur.com/aBrhOEG.png)
(https://i.imgur.com/G0CzJWX.png)
A dilemma. Lolor didn't know this random possessed lady, but he supposed he could help him get some nice rock.
"Here, have some gold."
(https://i.imgur.com/ybGU6xa.png)
Spoiler: And...Success! (click to show/hide)
May it be viewed on a pedastal eternally!

By, uh, our archers?
(https://i.imgur.com/BSn9nyj.png)
(There's grates above.)

To celebrate the event, gold has been allowed for every stonecrafting job.

Ultimately, by the end of granite, two thirds of dwarves who set out to mood have dabbled a bit in craft to learn a skill to be spirited with.
 . . .

Three weeks since thoughts of deforestation were aired the underground highway is proceeding apiece
(https://i.imgur.com/4jXyHX8.png)
(Granted, the sisters are not the ones laying tracks)
(https://i.imgur.com/VAXAslk.png)

The stone sounds hollow, and a peek reveals muddy (https://i.imgur.com/TeCyV5K.png) and expansive cavern deep underground! (https://i.imgur.com/6I65oru.png)

"Whew. " says Medtob, sweaty from...the digging. "So much water.....Have you ever seen so much water, sister?"

Rith answers: "No, but I've heard there is even greater sea to the south."

"Don't know what lurks there. For now, better wall it up. After that, I'm meditating."

Rith puts her pick aside and gives Medtob a full-body hug, looking up at her: "Okay. I'll keep digging myself, but maybe lets take a bath together after that?"

"Maybe" smiles Medtob.

(https://i.imgur.com/z4JlhBS.png)
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 14, 2016, 05:05:15 pm
Praise the bed maker, Carp Morul!
Seriously? Why not a gold scepter?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 14, 2016, 10:55:24 pm
Praise the bed maker, Carp Morul!
Seriously? Why not a gold scepter?
At least it's better than a wombat bone bin (http://i.imgur.com/kmfaYFs.jpg) and gabbro earrings (http://i.imgur.com/QceCgCG.jpg).
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 15, 2016, 03:56:34 pm
Because you like figurines, Sanctume!

Usefulness versus bone bin...On the one hand, bin actually does something (I never produce any, so I keep forgetting to turn off bins on stockpiles :p).

On the other hand, you can acquire a figurine.

A manager and broker walk alongside each other, hauling.

"So, I've heard you created an artifact?" asks Onclibu.

"Yeah, I did. Broadpainted the Massive Rhytms is something I'm proud of. But I do owe a bit to Lolor guiding me to proper materials."

"You must be wonderful stonecrafter, now? I've greated few masterworks, myself, though I'm probably inferior to you now."

"Alas, I wish. Sadly, the spirits that posssessed me have completely left my body."

. . .

Come the start of summer, Onclibu sees one of the dabbling weaponsmiths grows secretive.
(https://i.imgur.com/a9bf8Yj.png)
Onclibu guides them to a steel bar and tells them to get to work.

Expect...

(https://i.imgur.com/DVkX6Pq.png)

(*sigh*)

(https://i.imgur.com/OIOPI0x.png)

Onclibu goes to ask the resident weaponsmithing expert.

"Hey, Asen. It looks like we're going to get a great weaponsmith?"

"Are we now? How ...great." The words of Asen Helmedkindling are full of disdain.

"Thanks for informing me that I'll be obsolete."

"Hey, take it easy. You can focus more on your primary metalcrafting, now. But Imush refuses steel. How good is a rose gold pick?"

"Artifact steel pick would have been awesome for HMetal. But rose gold ...?

(https://i.imgur.com/PLMk1tZ.png)

"Even with twice the weight behind each swing...No. Take the rose gold bar out of his hands."

(https://i.imgur.com/kushXVN.png)

"Iron is the metal all other metals came from, and it is what they'll return to in the abscene of anything."



Come summer, Onclibu organizes a meeting:

"...And so, we need to pick what to trade."

"Trap components? I like trap components, and they're quite valuable." sounds out Olon Sensetreaties. 4 other dwarves are seen nodding alongside her.

At this, commander Rovod protests: "But if we forge them, we'll have to make do with worse gear to defend ourselves."

(https://i.imgur.com/sssTfds.png)

"While I don't care about them myself, we could make them out of silver or copper." says Asen.

(https://i.imgur.com/wIfUk5j.png)

"Perhaps," nods Onclibu. "But are there any other options?

Fath speaks up: "It would be only proper to make use of the plentiful plants here. With all our  gatherers, we might get thousand plants in a season. I can even ensure that they'll be stacked together."

(https://i.imgur.com/V5Pk2DK.png)

"Your help is appreciated, Fath, but I belive I can offer a better alternative," says Lolor with a greedy smile. "Cooking is a fine art, and I'm master at it - only surpassed by my growing skill. Lets us harvest and process sweet pods for syrup roast. "

(https://i.imgur.com/Y9c5BrQ.png)

(https://i.imgur.com/WDuXsBz.png)

"But what about all the tree fruits?" questions Fath.

"Eh, brew them and dump the useless seeds."

(https://i.imgur.com/1KR3F2S.png)

Sanctume nods: "I can ensure plentiful drink stock, like I always have. "

(https://i.imgur.com/qF3YnF8.png)

"That does sound better, Lolor. Do you think you would be able to manage it?"

"Absolutely " grins Lolor. "I take pride in my work."

"Sounds good. But I think we ought to get some protein too, though. " comments Malakor ShovedCrystal.

"Absolutely! " roars Nomal Toolbowls. "I've spent two season without fishing anything! I demand recognizition for my skills!"

Medtob K waves her down. "I can work on a secure fishing area for you, deep in earth. And how about you bred some poults for meat, Malakor?"

(https://i.imgur.com/F1jXfXv.png)

"It better be soon" threatens Nomal.

(https://i.imgur.com/jYOqImG.png)

"Sounds good to me" comments Malakor.

"Then we are adjourned. Lets move out, dwarfs." finishes Onclibu.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 15, 2016, 06:05:43 pm
You could have forbid all bars except steel via stock / book keeper.
A rose gold pick, that's not bad.  Can use in a weapon trap and give +value to any shared room.

Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 16, 2016, 08:12:59 pm
I prefer to use burrows and used one to pick other 4 materials, and also overlaid it with a steel bar - however, as Imush's description states, he likes rose gold, and wouldn't start working till I gave him some, just sitting in workshop demanding.

And eh, pure room value the 120 multiplier of artifacts doesn't compete well with trap components*designed room. This pick is worth 67200 suns, but a masterwork steel corkscrew is already 23760 before building designer bonus.

(https://i.imgur.com/jiXnQJz.png)

Mayor Stinthad GraniteMuscles. This is probably the first you've heard of him, but she has been holding the reins in Deathgate for over a year.


"That's quite the lengthy reply. How did he come to rule?"

"I'm not sure, exactly. Originally, HMetal SilveryStopped was set to lead the expedition.Her usurpation of the position as Deathgate's leader after his moving there in 502th's Hematite went without much note - all I got from her was a letter 'Became mayor of site. A difficult position, but one I'll tackle. Don't like being separated from you, though, join?' "

"I see you didn't, however. Any reason why?"

"I prefer more estabilished fortresses. But maybe I will join later, or just visit their library."

"Perhaps indeed. Still, this interview is about Stinthad. What can you tell me about their rule?"

"First, Sinthad is calm, quiet and private person. She never make any mandates. Ever. Though if you were to bring her a gift, an animal trap would be suitable."

"Sounds like someone you wouldn't mind holding the reins. But what about the specifics?"

"Despite stepping down, she still takes some cues from HMetal. The latests news I got from caravan was that in 502 40 migrants arrived. "

"40? Wasn't it supposed to be 41?"

"Yeah, I know. Stinthad mentioned that she saw a great and large migration wave at start of Slate, including half a dozen great artisans, but then the world shook, it suddenly vanished in a mirage, it was Granite again, and the wave that arrived was just full of novices."

"...I must say, I'm flabbergasted by this turn of events. I hope the missing dwarf is fine, wherever they are. Still, what were they to do?"

"The way Stinthad tells it? 3 got jobs as carpenters, another 3 as masons, two as mechanics, with one of each of glassmaking, gem cutting, clothing and beekeeping, with rest put to learn a bit of metalsmithing and generally constructing buildings plus whatever they were decent at. "

"The way about I hear it, there were quite a lot of fishers among them, though?"

"Yeah, full fifth of them were fishers. An exception to the rule. They were told to come in till fishing facilities are setup, then one sixth were made carpenters and one quarter told to treat wounded."

"I heard Deathgate was estabilished in untamed wilds. Are there many wounded?"

"No, not at all. I know of only 3. However, Stinthad quite values martial prowess, prefers to delegate and has go-getter subordinates."

"Interesting. Who is the right hand of Deathgate?"

"She is not one to make such proclaiments. However, each subordinate handles and delegates aspect of the fortress. Here's a quick sheet I noted from letters:"

PositionName
Archery CaptainRovod Glazecrews
Melee CaptainHMetal Silverystopped
Chief MedicAstesh Priceglove
Mood managerMedtob Brassfaiths
BrokerOnciblu Guildsport
Pick prospectorRith Tealkeys
Husband/layoutIteb Inkedpaged
Art designerMech Inkedthunders
Arguing scholarMalakor Shovedcrystals
         

"Ten people, for fort of hundred people...each with ten subordinates each?"

"More or less. Some positions vary,  some people are children."

"Neat. But who would you say is most likely to replace Stinthad?"

"It's possible HMetal will step back up come Granite. However, though the appointment was at whim the Baron Trader Litast Razorfondled might decide to take an active role themselves."

"A whimsical appointment?"

"Yeah. Stinthead was put on the spot. "

(https://i.imgur.com/UTwTqJx.png)

"So, he went to the dining room, asked who wanted to be a baron, and picked the first one who didn't give a damn. It may be that Litast is humble, or it may be that she just doesn't care about personal possessions. Either way, her hands will likely not lay waste to any dwarves. "

"Lets hope so. Has she gotten to make any choices? "

"First, she had commemorative coins minted in her honor."

(https://i.imgur.com/d7iKAmU.png)

"Second, she got to trade with merchants while Onclibu looked over her shoulder to improve her social skills. Became a professional at negotiation, comedy and appraising. "

"Ooh. What did she request?"

"Mostly the usual. Smithing components, clothes, selection of clothing materials that dwarves like at fortress, some valuable leather, gypsum plaster. Malakor got her to put in a request for quires and scrolls as well, and somebody requested cranberries for brewing. "

"I take it the fortress has no iron."

"It doesn't. Plentiful marble and gold, however."

"How did trading for that go this year?"

"Stinthead said that they now have, and I quote, "hundreds of bags.". Cloth, leather, sheet, metal and instruments were also obtained. "

"That is pretty valuable. What did they give in return?"

"Oh, just two minecarts full of food."
(https://i.imgur.com/1Jpyyqb.png)
(https://i.imgur.com/0tkSpa5.png)

"I heard they're the most popular stuff around here, now. The merchants liked them so much they wanted more next year, amongst other things."

"They're worth it" smiles the interviewer.

"Thank you for your time, this will certainly feature when I write a book describing The Faint Ring." 

"In exchange?"

"In exchange, lets dine on those syrup roasts together. And fame, of course."

End of recording

. . .

Rith swings pick, and stone falls away. She has found second expansive cavern (https://i.imgur.com/5d2zTZk.png), this time healthy (https://i.imgur.com/mC9DhJd.png).

"Better wall it up....Ooh, a nice and soft place to stand."

(https://i.imgur.com/9ujgu7l.png)

"Oops."

(https://i.imgur.com/feSUS5K.png)

Still, by 9th Malachite, pick was swung to break through warm stone.

1: (https://i.imgur.com/DgmIR3c.png) (https://i.imgur.com/L0aouF2.png)
2: (https://i.imgur.com/0TceGnF.png) (https://i.imgur.com/YqvYhma.png)
3: (https://i.imgur.com/p7WpkpK.png) (https://i.imgur.com/ly7QRYe.png)
4: (https://i.imgur.com/qqqEL5R.png) (https://i.imgur.com/vzIdy7w.png)

"Okay, lets set up a loading system."

....Come autumn, it finally takes shape. Nobody wants to go that far away.

(https://i.imgur.com/WoWpfWq.png)

(https://i.imgur.com/kojFxOF.png)

(I feel silly to make it powerless then end up using power anyway. Oh well.)

(https://i.imgur.com/z0Zy7QA.png)
Meanwhile, up above, Blahsadfeguie Simplepainted, professional woodcutter, leads deforestation efforts.
(https://i.imgur.com/cIXxmwL.png)
Helped by Sakzul Vesselcaves,
(https://i.imgur.com/8wzVVfe.png)
Mezuth Praisedshield,
(https://i.imgur.com/z0Zy7QA.png)
Litast Razorfondled and Lolor Lightningearth.
(https://i.imgur.com/vhOxQS1.png)
Die, trees!
(https://i.imgur.com/XDpYABg.png)
Cross the distance.
(https://i.imgur.com/RJGwDOn.png)



Malakor whistles.
(https://i.imgur.com/uvzIgIX.png)
Malakor strikes.
(https://i.imgur.com/c9ndaIj.png)
"Are we fort of dwarves?"
(https://i.imgur.com/ubgvcZ5.png)
"Or are we fort of animals?"
(https://i.imgur.com/1hl60fD.png)
"Come here, watch...Stand under here, I'll cut off your neck you pretty."
(https://i.imgur.com/OkRsZxI.png)
"Hey, Malakor."
(https://i.imgur.com/PFR7Fi8.png)
"Hey, HMetal."
(https://i.imgur.com/mdPG8wk.png)
"Caging poults?"
(https://i.imgur.com/XtWIFFo.png)
"Well, you wanted meat" smiled HMetal.

. . .

On the other side of fortress, a food complex is being set up.

(https://i.imgur.com/rAFqRXG.png)
Lone Farmer's shop.
(https://i.imgur.com/wRTmVh1.png)
Loom, Kitchen, Butcher.
(https://i.imgur.com/fpbNg29.png)
Clothier, Still, Tanner, Fisher, Craftsdwarf, Leather works.
(https://i.imgur.com/jed4Bz5.png)
Water rushing in
(https://i.imgur.com/C6Ns7Z0.png)
From the river.

"About fucking time you purring maggots" harrumphs Nomal Toolblows.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 16, 2016, 08:47:57 pm
Mayor Stinthad GraniteMuscles. This is probably the first you've heard of him, but she has been holding the reins in Deathgate for over a year.

--
"I'm not sure, exactly. Originally, HMetal SilveryStopped was set to lead the expedition.Her usurpation of the position as Deathgate's leader after his moving there in 502th's Hematite went without much note - all I got from her was a letter 'Became mayor of site. A difficult position, but one I'll tackle. Don't like being separated from you, though, join?' "

--
"I heard Deathgate was estabilished in untamed wilds. Are there many wounded?"

--
"Interesting. Who is the right hand of Deathgate?"

We're cursed.  We're cursed!

Awesome ballista deforestation. 

And yeah, I forgot to close tighly those nestbox doors.  Meat and turkey leather for all!
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 20, 2016, 05:07:30 am
Journal of HMetal Silverystopped, Miner
15 Malachite, 502

I swear. This new mayor of ours looks familiar. VERY familiar. Oh right.
Last night, in a dream, I remember her mandating the production of 2 large gems. I was overseeing operations. We already had several golden ones, and her hunger was satiated. THEN, she banned the export of said gems. And she banned the export of CATAPULT PARTS. Why'd we ever do such a thing? Also large gems CAN guarantee more iron ore from Tun Deg's caravans. Nobles never make sense. Of course, if I ever breathe my opinions in the halls here, I'd get hammered. So I write them here, dear journal.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 22, 2016, 10:51:15 pm
...*pfft* That's so funny, I'm leaving it in. Just say that the interviewer was confused about another fortress with similar name.

You didn't forget. In my previous update, I sealed making egg roasts in favour of KFC myself.

Yeah, HMetal, Stinthad forbid the export of animal traps for myself - though this was after caravan left, so not included :P
Nobody's getting hammered, tho.
(Speaking of not included: I forgot to trade away the split coins I used to train our baron, so left the depot standing for now so they can be traded away next year with shift-enter. They melt in magma, though, so pushing them into one spot with water and then dumping magma on top is a possibility.)

Also, I'm up to 502-11-13 now actually. Lots of hours of playing, but I prefer to show results after they've been done.

Which ran into some snags, such as installing 60 pressure plates wrong so that they don't trigger and linking them all up. ...Don't think I'll have enough time to finish rooms for everyone, but I can give an update, though some of it IS in progress.



In the spring, Monom Pagedduty arrived. Truly, there isn't more altruistic, tolerant and merciful dwarf.

"I want to help people! I want to help heal them!" she says to Astesh Priceglove. "Are you not the chief medical dwarf?"

"I am indeed. How can I help you?"

"Can you point me to the hospital?"

"We don't have one yet. I must confess, I've been lax with pushing for one."

"Lets make one right now?"

...

"Hey, Morul Floorwayward. Can you please make some traction benches for a hospital?" asks Monom.

Morul smiles: "I'm happy that you ask. I'll need tables and ropes. I know a friend who can make some."

"I can make some wooden ones myself. Oh, and there must be running and cleansing water!" exclaims Monom and runs off.

Morul looks after her, then walks off to meet acquitances.

...

"Hey, Ingish Sprinkledcrafts. Can you make some tables for me to put into the hospital? And hatches would be nice as well." quests Morul.

"Hey! Don't tell me what to do!" pushes Ingish Morul away.

"I can tell you what to do longer than you can ignore me." grins Morul.

"..." Ingish.

...

"Hey, guys, we need a clothier for some ropes" opens Astesh without so much as greeting.

"What for?" asks Ral T LockedPalace.

"Indeed?" questions Minkot Walleddot.

"For...uh, rollers? And Traction benches?"

"I'm engraving deep within earth...But I suppose I can spare the time eventually" says Ral T.

"I'll make you ten...no, twenty! " laughs Minkot. "But in exchange...Make the hospital right under where we train, capiche? I love myself a good war."

'What a friendy laugh,' gulps Astesh.

...

Rith measures. "Okay, two by three by ten by two ...Not very exciting, I must admit it."

"Well no, it isn't." says Astesh. "Thanks for doing it, though."

"Yeah....Oi, you idlers! We need some  water in here!"

(https://i.imgur.com/SArerst.png)

(It was fun seeing third the fort carrying water, but forgot about a shot of it)

 "And make way for a well!"

(https://i.imgur.com/26IxJ2D.png)

"Sure will" asserts Rovod. "10 below for ten above...I feel much safer, thanks."

"Indeed. The mist and water will cleanse you when you're injured. After all, if it was hurtful, fish wouldn't live there" winks Monom.

(https://i.imgur.com/wByBapG.png)

"I'll treat people as needed on the beds, tables and benches above, with bagful of plaster on the side." says Astesh.

(https://i.imgur.com/T3eadRk.png)

"And for violent patients, there are seals next to stockpiles to prevent escape."

(https://i.imgur.com/e6YBKj3.png)

"And, of course, us, right above. Right, Rovod?"

(https://i.imgur.com/NELBYg2.png)

"Right. Speaking of which...."
(https://i.imgur.com/IA3Ytk2.png)



First challenger to kill the fortress came less than two weeks into year: Minotaur Nosmul ǔnuxu En Rukku. Minotaurs are fearsome beasts who can slaughter entire surface industries with a left sock.

Well, lets see how HMetal def....
(https://i.imgur.com/aAKdYIk.png)
Nevermind.
(https://i.imgur.com/mcyrlbZ.png)
It doesn't want to kill dwarves anyway. Look, a Cow Moose!
(https://i.imgur.com/XeijE4h.png)
..actually, they're both tired and not at all injured....

"Okay, guys, I'm up. Lets go kill the Minotaur!" said HMetal. And off they went.
(https://i.imgur.com/YQjoV2s.png)
...By the time horseplay was screwed, the minotaur finally caught the moose. Real unfortunate, that. Never got a single blow off on any dwarves.
(https://i.imgur.com/9lTZddP.png)
Rest in peace.

. . .

As for the moose?
(https://i.imgur.com/V7e6w6p.png)
(https://i.imgur.com/ZXsybvv.png)
"Kill."

. . .

Second challenge was a bit more brothersome: Pack of 9 keas on 21st Slate.

After 3 sneaked into pasture (https://i.imgur.com/woqx2R0.png), the marksdwarves got a job to watch the sky.
(https://i.imgur.com/owtTF5v.png)

After this slaughter, there should be only mere 15 keas remaining in the area.

Third challenge was yet another thief:
(https://i.imgur.com/sbgQh4i.png)

"I can handle it," says HMetal...And goes off to eat.

"...Alright, everybody inside!"
(https://i.imgur.com/mcyrlbZ.png)
"We will shoot it to death!" yells commander Rovod.
(https://i.imgur.com/CuHGRY5.png)

Then a passing overseer comes
(https://i.imgur.com/WxnDSJB.png)
gets in a fight
(https://i.imgur.com/q1WBAIz.png)
yells
(https://i.imgur.com/Ljvii0C.png)
(https://i.imgur.com/9qI7wPw.png)
...And coup the grace.

Overall, the marksdwarves quite like training.

(https://i.imgur.com/QfZpPCI.png)

(https://i.imgur.com/z4t6Weq.png)

(https://i.imgur.com/cdb4ioh.png)

Beneath winter sky that no longer lets titans enter.

(https://i.imgur.com/djoqcou.png)



"I'd rather not be the only one that stands between danger and our archers," says HMetal. "Rotting danger, corrupting danger - our most fearsome enemies will not contest with mere hooves and horns. Injuries are to be expected. As such, I want 9 of you that can best resist infection for quick strike force."

"Hold on, SilveryStopped. As your mayor and foremost armorer, I ask what do you want them to be wearing?"

"Steel armor and picks...If we get some metal of the gods, I'd want it covering their body."

(https://i.imgur.com/cXrF7S4.png)

"I'll...see if I can get Rith to manage the bluemetal. But an armed fortress is safe fortress. I think that while your service has been exceptional, we should also ensure some civil defence. Lets celebrate our martial prowess"

(https://i.imgur.com/hZQKM5V.png)"

"What would they be wearing, though?"

"Oh, I guess same as our archers?"

"Wait a bit" steps in Malakor Shovedcrystals with a smile. "Sure, the outfit they have is good, but perhaps we will run out of leather?"

Mosus Mirrorseal pops up: "Hahahaha, what vomit covering. We're drowning in leather; I'm already professional leatherworker. I can be as wasteful with it as I want - we will not run out. "

"Oh, that's great to hear, Mosus. But you only one person, with mining orders to boot, surely our citizens will be outfitted more quickly with multiple people?"

"The works I produce last -"

"I can already see you two arguing, Mosus and Malakor. What are you proposing, dwarf Mirrorseal?" interrupts Stinthad.

"After butchering our poults, we will have lots of bones. Lets weave that and our existing ones into bone armor, and keep leather for armor, boots, clothes, quivers and waterskins. Additionally, have them carry wooden shields and bows to ensure safety, with ammo added later."

(https://i.imgur.com/ktgzyWs.png)

"Approved. Same outfit will work for Tongs of appearing, I guess, with minor tweak of copper crossbows. We have legendary weaponsmith, lets have him make them."

"As for Lightning Picks, I'll ensure the least sickly people will be supporting you, HMetal. Let me produce a list..."

. . .

Kumil Pricedglaze
Carpenter Monom Pagedduty
Stinthad Greatsling
Beekeeper Erith workshadows
Logem Crestedstakes
Cook Lor Doorpainted
Miller Zuglar Hamejewel
Spearman Rakust LashAbyss
Mason Nish

"Ensure they get trained."

"I'll see about their mining skill, and ask Rovod for a bit of help on other fronts" gulps HMetal.

. . .

"Nish, you can't be Captain of the Guard anymore."

"What! Why? Is this something warsome again? I'm a keeper of peace!"

"Yes. I have need of you. Please help keep Deathgame peaceful?"



Hospitalizing: On 27th Malachite, mysterious injury on Asmel, yet again.
(https://i.imgur.com/GTz7y4J.png)
Was she standing on a hatch while Thob went through it?
(https://i.imgur.com/JmGxyVw.png)
It's that giant coati again!
(https://i.imgur.com/LXf2rXd.png)
Striking against her once more from beyond the grave!

"Is there anybody at all who would be willing to recover Asmel and feed her while she recovers?"

*crickets*

Over twenty medics, and none moves.

Eventually, Asmel gets up on her own: (https://i.imgur.com/QgL7Kfg.png)

She is clearly bitter.
So much that she left her only son behind, wandering off.

(https://i.imgur.com/Q8Yr57Z.png)

Such outburst can only be met by ... "Don't lose hope!" claims Rakust.

"I'll help you as well." says Thob.

(https://i.imgur.com/ykP8YeL.png)



Months pass, and mayor consort Iteb Inkedpaged comes to demand "So, I heard from my squadmate about you working on ropes for rollers...How long it takes to weave them?"

"Oh, someday" answers Medtob. "Say, why-"

Iteb leaves.

. . .

"A great idea, there. But eh, it is not just rollers. pumps and power train and components....The whole thing should be done by end of summer?"

"End of summer?! Two seasons to build ten screw pumps?"

"Eh, we like to drink, and haul and eat and sleep and do many other jobs...."

"Can't you build them right now?!"

"Calm down a little. See, building them isn't more important than digging this low-priority square."

And Iteb is left fuming.

'I'll ask my wife to get us some more architects. These delays are unacceptable.'

. . .

19th Galena

"Hey, Commander Rovod. Sorting through Morul's shield pile, I see?" asks Minkot
(https://i.imgur.com/nK1FWOS.png)
"Yeah. You just idling now? How's the production going?"

(https://i.imgur.com/84Wz69P.png)

"Pretty much. No Legendary bonecarvers, so that's stalled - I guess we'll put Medtob Brassfaiths and Morul Flashsilvers on it come winter, they're both legendary in different craft. Hmm..Oh right. I came to tell you, the dodge-tron is complete."
(https://i.imgur.com/nlP5paX.png)
"Multiple layers of interlocks, with drink after a month spent jumping, toggled by hauled cart, sized for a full squad, and powered by 3 water reactors."
(https://i.imgur.com/35hPMqw.png)
"Very well. We'll try it out right now, then."

"Alright. I'll turn it on."

(https://i.imgur.com/TOKEBOr.png)

. . . Month later, half fall asleep on the spot.

(https://i.imgur.com/hHCrZdO.png)

Gear left laying about, buckets jammed into doors....The whole entrance will have to be ripped out and redone to prevent that happening again.

Ramps underneath

(https://i.imgur.com/E4dfFxO.png)

hanging doors above.

(https://i.imgur.com/03oFmoR.png)

(Of course, Commander Rovod herself managed to get floored in.)

After the whole thing is refurbished, the Lightning Picks do same practice, expect for longer.

(https://i.imgur.com/CtVAa7w.png)

Followed by squad including some quite valuable citizens for half the time.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 23, 2016, 06:16:21 am
When I was running Deathgame, a cyclops came to wreak havoc. Erush (have you dorfed him yet?) and Rovod beat the crap out of him. 8 dwarves died that day, but that would be the last of him.



Journal of HMetal Silverystopped, Militia Captain?
13 Opal, 502


We recently had a minotaur attack us. Well, I uh ... killed it with my pick. It's always good to underestimate a dwarf. So that we can kill our enemies better, eh? Heh.

Well, last night, in a dream (again, I know, don't ask why it happens. Just roll with it ya know?) I saw Erush and Rovod beat up a cyclops very badly. Rovod must've had practice interrogating with the humans, because she punched the damn beast like it commited treason or something. It did. It killed 8 of our comrades. And Erush was hacking its head like it was a rock to be mined for some almandines or something. I seriously was a broker there. They told me what happened. Rovod said something about Zefon being proud of her or something. Huh, I never realised that Zefon was Blahsadfeguie. I'm very used to him going by that instead of Zefon. They were also married. What happened now, I don't know.
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 26, 2016, 04:24:29 am
I'm sorry about the double post here, but someone needs to keep this machine running. This journal entry is from an alternate timeline. Also, the beastie wrecked the fort in late spring.



Journal of Udil Silverystopped, Broker, and ex-Expedition Leader
20 Felsite, 503


Ngethac, a scaly farting titan and Rithesa, a web-spouting giant stag beetle made from vomit, had scared Stinthad enough to abandon Deathgame. Unfortunately, after she yelled the order, she was struck down by the vomibeetle, so Baldbolts took command of our new group, The Remarkable Ship.

We're now reduced to nomads, scurrying for food in this forsaken place where nobody, let alone our own people, have settled. The humans and goblins have cozily got themselves into The Frost of Cats! Across the Smaller Waters of Rock, it's the Armokdamn elves! AND the first site we, well uh... sight is a collection of dark Goblin Pits! The damned place is called Scalydemons for crying out loud! I know about this from the maps we were given at Deepcloistered. The caravan which came in autumn also gave me intelligence reports of a group calling themselves The Scourge of Perfecting heading for Scalydemons. They went out at 13 Granite in 500.

So we're stuck in this Lim-forsaken part of the Land of Mobs, are we? Are we? Are we? ARE WE?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 26, 2016, 02:09:29 pm
I've been avoiding posting due not wanting to doublepost myself <_< fucknetiquette. But not necessarily stuck - could always retire the fort and move elsewhere, like smack dab on top of goblin dark fortress or humans or something you're at war with. Then you really are nomads.

Yeah, the mino arrived on 17th Granite, not 13th Opal :P I'm sure we'll see cyclops eventually, for now though....



"How exciting! My sonar is detecting new, moving vibrations deep in earth! I think it's a big beast this time!" exclaims Rith Tealkeys

"Okay, sis, I admit that you did predict spaces correctly, but no way are you getting that accurate reading." asserts Medtob K Heldtown.

"Do you doubt my accuracy? Hear all!"

(https://i.imgur.com/RhMuJ5A.png)

"Feel free to carve fortifications to look yourself, though."



Months ago

"Alright, I've dig the mooding complex out, again. This good enough, Oncilbu?" asks Rith.

"The supreme architect of Deathgame, the Master of Architecture and Masonry, the broker of the Faint Ring, the citizen of the Doors of Evening, th-*whack* is Onciblu Guildsport interrupted by Nomal Toolblows whacking them in the head.

"Quit jammering and get to work. I've already overseen the water system myself."

(https://i.imgur.com/10OzmAH.png)

Medtob Brassfaiths, uncomfortably keeping her distance, nods to Rith: "Yeah, it is good enough. After the linking of raising bridges, the 10 creators can build their respective workshops with trinkets visible to main hall,

(https://i.imgur.com/iuhQPmi.png),

floodable and unfloodable at will by briefly marking the respective bridge for deconstruction, then resettable by levers of drainage and floodage

(https://i.imgur.com/8KqWKGz.png)

With seals and wonders located right above. "

(https://i.imgur.com/zTXmlTe.png)

"..."

Tense, she asks: "Where are the shells and skulls, gems and glass, raw and blocked adamantine, the plentiful leather?"

Mosus Mirrorseal answers "Uh, the leather got used for everyones waterskins. I've never seen any shells, either."

Brassfaiths lacks faith: "We better not have anybody go ga-ga..."

The off-and-off-and-on bookkeeper, Urist L Tangleplanks, runs to the scene disheveled: "We have them! All of them, expect the shells! And leather! Just have to carry...wheee".

Off-put, Medtob merely nods. "What are you doing in that office by yourself, anyway, that you arrive so late..." she mutters, only to get tussled by smiling Tangleplanks. "Hey, always glad to help! Or fight...if that's what you want." she finishes, hand around Medtob's shoulder.



While construction processed

Zan Bellslabour watches as one of the migrant tanners drops the seeds they're holding...

(https://i.imgur.com/mvuRkfm.png)

And recognizes the symptoms, as Edib stalks to a workshop.

(https://i.imgur.com/WBUHtY7.png)

Though with but a single piece of leather...

(https://i.imgur.com/YCGiNTD.png)

(https://i.imgur.com/9cxSJ8z.png)

Well, I'm sure commander rovod will pick it up once it is taken off display. {}'d the hatch.

. . .

While tavern construction proceeds, Mistem Guildlocks notices Morul Floorwayward tripping, and changing up as if a changed person.

(https://i.imgur.com/tPmXz2f.png)

"...He's not moving, Brassfaiths."

"...hell. " Swears Medtob and shouts "What do you want, Morul!?"

(https://i.imgur.com/QZJdgim.png)

"Of course, we're fresh out of giant animal leather" says Medtob while shaking his head.

(https://i.imgur.com/xqm2KDV.png)

"He'll have to make do with lion leather."

(https://i.imgur.com/RZfI80H.png)

Less than half a month later, the monumental gear is created

Spoiler: The Drenched Ruin (click to show/hide)

Onclibu rubs hands. "Better install it somewhere nice. A great bridge, the shining star of dwarven civilization."

"A metal bridge?" questions Imush, the legendary weaponsmith....Who fails to provide any quality to bridge.

"A native gold bridge?" grins legendary Nish Urnequaled, captain of the guard.

(https://i.imgur.com/jH6NCix.png)

Hours they rebuild it, but in the end, they can't beat

(https://i.imgur.com/fZqxnv0.png)

"...My skill isn't great enough." concede Nish and Onclibu at once.

"There is one more possiblity," says Onclibu. "Wood bridge."

"Hold on, you stoneheads! Brown absolutely doesn't fit there!" cancels Inkedthunders.

"What about some underground woods? They're like stars, perhaps?"

"Yeah, that'll work. Hm...get me some tunnel tubes."

(https://i.imgur.com/OrL6v33.png)

"And have Morul Flashsilvers install them."

...

Who brushes them away; "I can't really do that now. For now I have important things to think about."

(https://i.imgur.com/tbJSkT7.png)



What's with Deathgame and all the girls running into love troubles? *amused* Morul has interesting frienship lists though no lover, including Fath, HMetal, Nish, Blahsadfeguie, Rovod, Asen, Asmel, Imush....It's like "who's who" of deathgame. Social climber?
Title: Re: Deathgame - A (hopeful) Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 26, 2016, 06:39:09 pm
But not necessarily stuck - could always retire the fort and move elsewhere, like smack dab on top of goblin dark fortress or humans or something you're at war with. Then you really are nomads.

Move? How?

PS: I abandoned Deathgame. So how?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 26, 2016, 06:53:30 pm
If you stick to same world and create new fort, dwarf migrants from previous forts will follow you.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 26, 2016, 07:28:51 pm
So a daisy chain of forts through the tundra and human settlements may get me dorves into the heart of Tun Deg? OOOOOHHHHHHHH YEEEEEEEEE my writeup senses are tingling. Now time to take some images from Legends Viewer.

PS: Not really now. Maybe in a week.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 28, 2016, 05:25:57 am
Sorry about the double post.



Journal of Ral Theaterhall, Expedition Leader of Fadedcrescent
1 Limestone, 503


We have settled into the daily rhythm of things. Our outpost is still very lackluster, but we have struck lignite and mudstone. Mudstone signifies hematite and lignite is a good source of coke. We yet have to find flux.

The King is kind enough to instruct us to settle on a (relatively) distant place so that The Remarkable Ship can arrive here safely.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 28, 2016, 11:32:59 pm
Sorry about inactivity, I had two crashes eat hours of work each. Linking into one of 100+ floodgates across z-levels 100 times and individually assigning rooms is a pain, and if I leave dwarves to it the carpenter probably will take room next to the forges >_>

I learned a trick, tho: If you want to preserve something, like masterwork native gold mechanisms, from linking, forbid them.
....
Theaterhall? I don't know that name. In Fadedcrescent? You settled a new outpost? Hard to merge like that, though.

Lignite would be nice to have in The Faint Ring.

You know what? Let me tell you about The Faint Ring.


"Ahahahahaha. Finally!" laughs Onclibu. "Most valuable bridge, ever!"

(https://i.imgur.com/yGCViib.png)

The top 1 bridge controls 90% of fortress wealth

(https://i.imgur.com/EPC0bDD.png)

(https://i.imgur.com/gzN6DcZ.png)

 . . .

Back in spring.

Iteb Inkedpaged walks around the fortress, glowing for he will become a father.
(https://i.imgur.com/GEWnDcM.png)

Overlooking the fortress, he notices that he - and his squad of marksmen - are the only defence the fortress has against ambush predators.



"This won't do! We're completely open to werebeasts! Lets try to atleast notice them!"

(https://i.imgur.com/i2wcuzw.png)

"After which, quick trap for them!"

(https://i.imgur.com/KpeQj2s.png)

(https://i.imgur.com/QOm8V26.png)

(https://i.imgur.com/98xrm3y.png)

Months later

"....And with doors here, the bait is complete. "

(https://i.imgur.com/B8BJVEr.png)

"Know that no monster or beast shall threaten The Faint Ring, so long as the three thin crosses stand, so long as the three symbols of wealth circulate."

(https://i.imgur.com/eGteVyn.png)(https://i.imgur.com/iZRAUmT.png)

(https://i.imgur.com/K7o5x9f.png)
(For comparison, silver warhammer weights 4 Urists.)

(https://i.imgur.com/pol83zZ.png)(https://i.imgur.com/p7nP6gn.png)

"Thank you for that, dear, but you're way past the point where you need to posture for me" smiles mayor Stinthad Granitemuscles. "But you have not secured the access points, though."

"What do you mean? The clear three-wide path for everyone is well walled off."

(https://i.imgur.com/OGtGl8p.png)

"I mean this accesspoint here:"

(https://i.imgur.com/1ZxMNJ8.png)

"Oops" blushes Iteb. "I forgot?"

"Now, go fix that. After which, it's time for you to spend time with your child."

"What about you? As a mayor, do you get time for her?"
 
"Hm. I'll take a brief vacation as well. Litast can hold the reins while I'm away."

 . . .

"Of course you may take a break, Iteb! I trust you to finish your work. However, I'll stand in while you're away." says Commander Rovod.

"Thank you. Now, Imush, we're low on bolts - can you produce some more, for each of us?"

"It is done before you can blink your eyes!"

(https://i.imgur.com/Z9JzjOb.png)

"...Hold on, are you counting those individually?"

"...Yes?"

"I trust that won't happen again."

Reassured, Rovod goes to see the baron.

"And Litast, I believe you got the special something for me from caravan?"

Litast Razorfondled jumps, and looks nerveous.

"Yes, of course I did! The poison's all ready to shoot!"

(https://i.imgur.com/XsLPlQG.png)

(https://i.imgur.com/5T3K6Tq.png)

"Nice job! How about shooting poison bolts?"

"About that....No success yet. (http://www.bay12forums.com/smf/index.php?topic=160265.0)"

Dissapointed, Commander Rovod shakes her head, and goes to see Onciblu, downcast.

"Hey, is our shooting arena ready?" She asks, not quite managing to put a smile into it.

"Indeed, it is! Actually, it was trivial to include fight arena, so I included one too."

(https://i.imgur.com/MQQ6k83.png)

"The animals - well, currently the giant coati - are held and pitted from above, while a lever enables the arena mode, sealing dwarves in to fight."

(https://i.imgur.com/AOpeuOX.png)

(https://i.imgur.com/PRFOqBp.png)

"This is a pleasant surprise" says Rovod and hugs Onciblu. "I've been having dissapointments in being alone to defend the fortress, but this is great."

"Well, then you'll like this too. After the mood room was done, I consulted with Brassfaiths, and added setup for your squad to control fort access."

"Above, the north slate bridge controls the entrance gabbro bridge. Meanwhile, the rough cobaltite bridge controls the entrance cobaltite bridges." gestures Onciblu.

(https://i.imgur.com/qt0w8Ou.png)
Sanctume-built entrance for reference.

Putting a hand on Rovod's shoulder, she instructs: "Merely briefly entertain the thought of them not being in the way, and the fortress is sealed - or unsealed the other way."

(https://i.imgur.com/uUAEUfa.png)

"Below, the carts cycle, dictating whether this thing is on or off. "

(https://i.imgur.com/3GH82KC.png)

"I don't know what to say. This is unexpected, if great boon." is Rovod left askance.

"Say 'I will put out further watchdogs so this system matters'." says Onclibu.

"I will!" says Rovod with a smile.

(https://i.imgur.com/TryHbQj.png)

"Yeah, really will. Who left that laying around...Monom, was it you?" looks Rovod, fuming.

'If I was still a hunter...well, never mind.'



Malakor Shovedcrystals is alerted to new, curious situation.

"Hey, I think I've got something new. Guess who flew in?" shows off Mech Inkedthunders.

(https://i.imgur.com/qtAuACM.png)

"Granted, most got killed by traps. Just this one was exceptionally fast specimen."

(https://i.imgur.com/yMSOjhy.png)

"Hmph. They're barely bigger than hamster. You will find no eating on those." harrumphs Malakor.

"Why would one fly in, though?" asks Inkedthunders.

"They hunt rats. Probably thought it saw one somewhere and looked in." comments Malakor.

"Hm, okay. I'll see if one of those marksdwarves wants to train it. Nearly half of them have animal handling experience."

....

"Yeah, I can take a bit of time to train it." says Iteb.

"Great. I'll set it up near other birds!"

(https://i.imgur.com/zMasAUJ.png)

"However, unless you take a child, it won't be much use."

"Eh, here's hoping." smiles Inkedthunders.

Meanwhile

"So, Rith Tealkeys, can you please help me with this? I'd love a neat butchering setup, but I can't swing pick myself." pleads Malakor.

"Sounds practical. What do you have in mind? Anything exciting, I hope?" smiles Rith, looking straight at Malakor.

"It is ah? ...Wait, let me get my notes."

Rith holds back a laugh.

...

Pulling out the sheets taken from library, Malakor sketches.
"For butchering, a standard double-airlock system, with sealed corpse pile."

(https://i.imgur.com/L2dpH8M.png)

"Simple enough." nods Rith.

"There should also be a refuse pile for their remains - right below the butcher's shop would be great, thanks."

"Anything else?" asks Rith, smiling without teeth.

"Well, the skylight above it of course..."

(https://i.imgur.com/CVEIQp3.png)

"What else...Some will be unusable, so there should be burning and crushing dumpsters set up nearby to get rid of useless stuff."

(https://i.imgur.com/5oBoi4T.png)

"Hm, this is kind of complicated." comments Rith. "Can you show me in detail?"

Malakor takes out chisel and etches while speaking. "Yeah. Burner would work and fly across three levels - the one you saw above only really has the flight path, but below level has the garbage cart slipping through wall gaps."

(https://i.imgur.com/EusRfRO.png)

"Below that, there should be bridges to smash with."

(https://i.imgur.com/IVSIhWu.png)

(https://i.imgur.com/BRq9tLS.png)

"Consider it done" says Rith, and hugs Malakor. "See, you don't have to be always such a grump.



Monom Pagedduty looked concerned.

Sure, the hospital built was great...Expect it was kind of far away.

(https://i.imgur.com/vuiXuVy.png)

"Can we make another hospital closer to home?" she asks Astesh.

"Eh, again? Perhaps...Something smaller this time, however. You already know all the necessary people."

"I do...Actually, I think I'll see about better furnishings, this time! Hm, who's the best mason around here?"

"That would be -"

...

Nish Urnequaled looks at Monom, hopeful like a puppy in a cage.

'I will retire from my postion as guard soon.' She thinks.

'Yet there are no cages or chains at all. This is an opportunity.'

"Monom, I'm up for it. But with a small tweak and for a favour."

"Great! What do you have in mind? And, um. As long as it lets me treat people!"

"When someone gets injured inside the fortress, Monom, it may be from an accident, or a brawl, or punishment for said brawl. It is likely dwarven hands are at fault inside the heart of our home."

"Yeah, so hospital's necessary, I have this grand id-"

(https://i.imgur.com/vtB7xRQ.png)

"Let me finish. " breathes Nish in. "As such, a jail is necessary. Lets make a hospital, Monom - but lets also make it function as a jail, with grand furnishings and complete with private food and drink."

(https://i.imgur.com/0Nm7svf.png)

"Mm...those rooms look criminally good." leans Monom over. "Wouldn't you punish me, my captain?"

"I won't. Nobody will be jailing you, Monom." smiles Nish fornlonly. "When I step from guarding to assault squad, I will leave a vacancy. When that time comes, I'll ask you to step in as my replacement. This is the favour I ask of you."

"..." Monom looks downcast.

"I'll do it. If I can't give mercy, nobody else could."



It is 13th Obsidian. Soon, the year will draw to a close. Will the dwarves finish furnishings? Will Morul ever stop praying?

(https://i.imgur.com/KnhQeMc.png)
Signs point to yes.

Nevertheless, it is clear that the next chapter may be the last.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 29, 2016, 02:36:06 am
Oh great. Now the issue will be the next overseer. Should we recycle or get new people?
Also the group is called The Routed Autonomous Denomination. Cerol (the kid) and his dad made it.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 29, 2016, 09:14:08 am
High architects are paying off.

Poison bolts would have been awesome.

I think the fort is ready for uninvited guest.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 29, 2016, 10:14:44 am
Edit: Yeah, poison bolts would have been awesome. Perhaps if you could get them inside container which also contains the poison - not sure how to do this.Or maybe putting them in nickel minecart and letting through magma for poison mist to hit 1000-bolt QSP?

Note that if you do that architecture trick yourself, don't even bother until both are legendary - it's an exercise in frustration. (Well, Onciblu was only a Master, but Morul was Legendary+15.)


I've mentioned the game to few others, but failing signup (likely) I'd suggest you take a turn. Though Routed Autonomous Denomination is pretty cool name. I left in a glorious surprise egg* for next overseer. (Couldn't use myself since water froze before it was complete.)

(https://i.imgur.com/OrfmGPy.png)

Few other notes, off the cuff:

Ran cleanconst in dfhack, 2087 construction items cleaned up. Will run again before year is over.

Kitchen: Disabled cooking on every single little eye and whatnot there's only 1 of, and every drink not in hundreds.

Reenabled brewing of Cave wheat (no dwarven beer),

Contemplated toggling off cooking for them as well. Contemplated setting seed cap to 100 or 50 - atm, 200 rope reed and finger millet seeds sitting there doing nothing, hundreds in general - all that is planted atm are plump helmets and sweet pods owing to their large yield and trade value. Hmm...*replaces plump helmets with cave wheat and pig tails on autumn farms. Brewing!*

...Actually, more of that can be addressed by Lolor in person.

Hm, what else...Oh yeah, the surface will probably be on fire when I hand over. I thought I'd finish mining training quicker, but that's break/other competing jobs of Legendary Mason for ya :P

Also, I got lost several times when designating the labyrinth that is work area. There's bunch of half-finished QSP setups that I've forgotten why I built them:

(https://i.imgur.com/8t0pMiy.png)
Between dyer and clothier.

(https://i.imgur.com/i5WqyRY.png)
Under mechanics workshop (Maybe store mechanisms, since they're heavy?)

(https://i.imgur.com/Jpo3Mlh.png)
There's room for 2 more under butchers, but right now it is just refuse and boxes/bags/bins/barrels/barrows/cages.

(https://i.imgur.com/DMSftRQ.png)
Similarly, free room next to magma kiln/under ashery & soap maker.

Meanwhile, the kitchen could use restrictions (with burrows, so it can still take from syrup-filled minecart), perhaps. Couldn't find a good place to put egg-only QSP, so for the time being plump helmet... is uncookable. I think I cooked them all, oops?

Hmm, what is not clear at first glance...Stockpile links, right!

Still next to millstone, taking from plants/eggs QSP above and BBBBBC QSP from the west.

(https://i.imgur.com/p3S36cp.png)

There's bunch of single-tile stockpiles with drink and food littered around, such as in marble quarry. Those take from tavern food QSPs or old fort piles as well as from anywhere.

Central Masonry takes from quarry return feed and crap stone output feed right above it, Mechanics from just the second.

(https://i.imgur.com/lxpPeep.png)

(https://i.imgur.com/j04nrOa.png)
(The smelter covers it up but there's a downward stairs there.)

Quarry return gives to crap stone input.

The garbage truck is for burning any crappier outputs...Atm it does so to less than masterwork shields(got hundreds) as well as well as rotten outputs of food industry. Considered skulls/teeth/body parts as well(if butcherer 1 tile up doesn't want them, burn). Note that garbage truck will take anything; atm input is managed by stockpile restrictions it draws from due that being more visual.

The mood wood pile takes only cavern trees - tunnel tubes for now.

(https://i.imgur.com/pD5SRvT.png)

Most old fort piles got restricted to links only, btw.

There's other stuff, but those are better addressed in character.

Oh yeah, Nomal toolblows angrily screams at me that there's nothing to catch in the swamps deep in earth. The ingrate.

The citizens' military likely won't get complete bone gear in order by the time the year tolls over. Dissapointing. Greaves in particular are lagging behind; ff leather gear gets in order first, perhaps consider replacing them with leather leggings on some of them. Less protection, but still covers and won't degrade by being worn still.

There's two dabbling bowyers and Blahsadfeguie tied between masonry, metalcrafting and bowyership. The citizens are set to carry wooden bows and no ammo atm; Once there's a legendary bowyer one might see about producing 50 masterwork crossbows and supplying ammo.

Though that may never happen. Eh, Zasit got trained to legendary armorsmithing the hard way.

Speaking of which, there's currently no real barracks or masterwork˘ armor stockpile - the closest thing to this is the masterwork wood shield pile into the fort entrance. It's up to next seer whether to organize these things into fort's castle keep (so that military is right after traps to fight) or fort's heart (ugh, steel armor is heavy. Also, nasty visitors?). Certainly, with good armour user skill the Lightning Picks could be outfitted much more durably - currently they kinda rely on not getting hit(btw, if they lose a leg, also up to you if to make wooden or platinum crutch).

Defensively, one gold-filled gold cart is left over inside the quarry.

Speaking of which, it didn't fit into previous update due Stinthad interrupting her husband,  but the fort entrance smasher's cadence is off due sub-tile positions - it starts off nicely smash every 8-15 steps, but then they start hitting each other, reducing the deadlyness from "smash everything" to "smash everything". It's possible to fix that, perhaps, but after hours of messing around I gave up on it.

Though, if anything gets smashed, that pressure plate next to bridges turns it off for 100 steps so dwarves can recover the corpse¯.

(https://i.imgur.com/smcxlEh.png)

Btw, if those doors get smashed (might want to replace one with artifact furniture once mood strikes), those bridges go up, sealing the fort. In which case, stopping the smasher and access without walking across bridges/unsealing the fort can be done with levers 2z below.

(https://i.imgur.com/5splaCl.png)

Plus general lever for those bridges inside the tavern, in case of resetting the bait dragging on. Though note that in that case dwarves might walk across those bridges, which might lead to zany "gone missing for a week" hijinks.

(https://i.imgur.com/0FYQgDz.png)
(The lever also symbolizes The Faint Ring of The Doors of Evening)

Other things to tackle? Well, I've turned the forts into single-wide passage swiss cheese. One might want  to widen those passages where possible.

The caverns are largely unexplored, but there's at least one gem FB with deadly dust in 2nd cavern, and potential crocsplosion to harness.

With sufficiently large water reservoir, one could still put the venom to use - you can lace water with it, so you could build a watergun that poisons the targets with nausea as it explodes themˇ.

The overseer after the next will likely see things trees growing up in the orchard. To avoid trampling, it is currently sealed (also, all this stone and wood is hidden/forbidden (https://i.imgur.com/FGKnDsI.png)).

There is consideration to floor 2z above to make another cool space to live in while fighting cave adaption, while simultaneously limiting tree growth. I located below, but three steps up is not ardous distance - but neither is six, which would allow for full fruit tree growth. Proper anti-flyingspidertitan safety planning would be necessary, though.

I used d-b-h in tavern - a lot, for things like cage traps left on floor(if a cage pops up, something is inside). Furnishing color-appropriately and decorating the furniture is something that is possible, but lacking.

* Warning: Undercooking the egg and spilling it on yourself will kill the fort. Also, overcooking the egg may also kill the fort.

˘All inferior weapons and armor is melted.

¯If it fails to work, the fort will be smashed in the quest for -left sock-.

ˇFar more deadly to your citizens than any targets, really.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 29, 2016, 07:50:14 pm
Me? Oh crap.
If you go to the engraving menu and select preexisting images, there is an image of a battle axe and 2 crowns. That's the symbol of The Faint Ring.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 29, 2016, 10:55:32 pm
I've been avoiding looking at that menu on account of it crashing my games beforehand numerous times, thus losing lot of progress (ex. details on clay statue, I think?). But I'll see about a test after a quick save....

Though, I'll note that while that may be symbol of Deathgame, the dwarves disagree :P
(https://i.imgur.com/d7iKAmU.png)
No idea how you'd change their mind, but why not both?
 
E: oops, that's actually civ symbol ^^;;
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 30, 2016, 01:09:27 pm
So I have two pages. Usually, my updates are more like ten pages, and I know I said the next chapter shall be the last, but what the hell....If it is written, it might as well be posted now. More is coming, though. (Also, crash ate the combat below, but didn't lose much since saved right after manually assigning bedrooms.=)



"Hm. Do you hear that? Feel the vibrations?" stage-whispers Rith Tealkeys to her sister Medtob K Heldtown.

"Yeah. I sure do."

(https://i.imgur.com/E4AOnRl.png)

"A battle! How exciting!" exlcaims Rith. "I wonder how deadly it is?

Medtob cringes, hearing the one-sided battle.
Spoiler: "Deadly." (click to show/hide)

"Aah, if I could look at it with my own eyes." sighs Rith. "Wouldn't want to fight, but..."

"Yeah." agrees Medtob. "I want to capture it for glory and display in tavern?"

"Wouldn't hitting everyone with dust be impractical?" asks Rith with raised eyebrow.

"Eh, I'm sure it wouldn't do that when caged or behind windows. Besides, hear - it seems like the dust is just purely physical weapon, not actually poisoning the plump helmet men." argues Medtob.

"Hmm....Okay! Thought it might be long-term effect, who knows?" hugs Rith Medtob.

"We will know." asserts she.


Spring
(https://i.imgur.com/QzzTMl6.png)
Summer
(https://i.imgur.com/isYKQEw.png)
Autumn
(https://i.imgur.com/GEWnDcM.png)
Winter
(https://i.imgur.com/8gORf6y.png)


Monom Pagedduty - Möruletest, as it is spelled in the dwarven tongue - is content and focused.

When she came to Deathgame in the slate, she was rather tense, knowing that her desires, her pushiness, her stubborness might make her a jester or pariah - for who would listen to a  flimsy novice fisherdwarf, with no social or merrymaking skills to speak of? And her husband was little better, with but a month's worth of plant-picking under his belt.

Driven to seek better situation, to help burgeoning fortress and place to raise a family, she abandoned her old friends to travel for a month to far-away outpost.

(https://i.imgur.com/uihszch.png)

And succeeded beyond her dreams. Two hospitals, captain of the guard, legendary combatant, expert at carpentry - bye, fishes. Now, she just desires safety for her family.

"To be honest, dear mayor - and Kosoth and Ber - I'm worried about children following me into combat."

Stinthad nods, choosing her words carefully. "Indeed, Monom. I wouldn't enter one with a child myself - we should keep them out of it and inside. "

(https://i.imgur.com/ObT5hTc.png)

(https://i.imgur.com/q2PXmRA.png)

"I do hope for day where I can leave Lokum behind. But for the time, I'm carrying her everywhere." shakes Monom her head, with Kosoth and Ber humming to agree.

"Your daughter, Monom - but for a woman of peace, you do more on the martial side of things."

"It's the draft." shrugs the newly-enlisted captain of the guard her shoulders.



OOC: Monom Möruletest has been great dwarf for story.  With her being almost never sick and truly fulfilled to assist those in need, military with medic labours enabled (never used - Deathgame is safe) was the fate for her - of course, that description applies to several migrants I got.

A different history might have made her inactive military, and kept fishing on to trigger and slay ambushes by the river, or just ignore her and have her die to a coati.

However, her stubborness, confidence, cheerfulness, humbleness, tolerance...I think of her as terminator puppy, kicked easily but incredibly stubborn to heal and help you.

She's the only character I found worth starring out of 40 migrants to arrive during my reign. The top 2,5% was a novice fisher/fish cleaner/fish dissector, not the great clothier, doctor or moody dwarves.

Spoiler: Her profile (click to show/hide)

I think that's remarkable.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on August 30, 2016, 09:07:06 pm
Could the FB's corpse be processed?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on August 31, 2016, 04:33:20 am
Maybe with a Strange bonecarving or Macabre mood?

...And since I have announcements.txt set to pause on combat, it was painful enough that if I had cavern system setup and it was still season+ remaining I'd just have sent the Lightning Picks to kill it.

Putting Zon on display....If Medtob had succeeded in that, I'd have had Rovod pull rank and make it marksdwarf training display - maybe even with wood to make it last. Though, will have to get a special room to prevent the deadly dust reaching them while allowing them to fire back;

Well, it kick-bisected the plump helmet men to death, so cave 2 beasties are on a timer.

Btw, a short note: Remember what I said about leaving the single coins to be traded away? Never mind that. I'll see about Sanctume starring in an update (I've talked rather little about production), but for now lets say the 97,5% matters :P
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on August 31, 2016, 08:38:32 am
Do we have a minecart shotgun using split coins as ammo?
It be funny to see a report of coins tearing through guts and brains.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 02, 2016, 01:06:10 am
Nah, sorry :v.

I ran a test on how the waterboarding actually works out.

Some dwarves go into room, fall asleep, get waterboarded. Floodgates toggling beautifully....285 exp in one successful sleep session.
(https://i.imgur.com/vrOHC4F.png)

That's 2128 exp in a year, for 7,4(6) sleep sessions a year. Which suggests that, hm, dwarves only spend average of 81 minutes per day sleeping.

Enough for competent swimmer, and legendary swimmer in 8 years. Nowhere near worth the realtime effort put in, but they could keep training as long as the succession lasts, and they weren't training anything otherwise during that gametime...

Expect.

Expect military sees better gear, leaves old ones in their room when they wake up, and dwarf going after that fills the room with water without draining it by leaving.

Expect dwarves drop their clothes onto pressure plates, cue hauling tasks.

Expect I've seen one dwarf actually physically idling on top of a plate, rather than the meeting area.

:<

T_T

Yeah.

*sigh*

Going to have to say no to bedroom flooding, at least of everyone. I don't think you can even circumvent all those problems for everyone, expected perhaps maybe by pressure plates as only sleepable spot to ensure flooding only happens when dwarf is in + sleep in barracks to get them onto it....Eh.

Drowning was an expensive mistake.

...

Also, found few things: trying to set image related to historical figure in jeweler's encrust finished goods crashes every time. (Augh)

As does trying to specify an image on duplicated job.

As does searching for bar/ with k and then pressing up. You don't expect to crash with just k, do you? Welp, I thought wrong.

Also, some bin-related double-linked list crash randomly happening while game was paused (further reaffirming my decision to never make bins).

So cheesed that I seriously considered making macros...>_>

Cheesed enough to provide writeup later; For now, Here's the save (https://mega.nz/#!pxgEQRba!pa-TR39_CAPesbd9Ubw1v6G8LkKLClAt4cEiRRatWmk)(couldn't get confirmation email from DFFD, low fps due being on fire) and Here's the map (http://mkv25.net/dfma/poi-33403-taverntemplemural).
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 03, 2016, 12:40:04 am
I'm such a noob, that I don't know how you got all that loam for a massive wall. How'd do that again?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 03, 2016, 01:04:30 am
If you mean the orchard above tavern, Sanctume caved it in from surface.

Otherwise, soil walls, once mined out, are gone. *

*with maaaaybe an untested unsure exception of caving in obsidianized walls.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 03, 2016, 04:36:38 am
Alright, I suppose my rage is mostly gone. (Still, losing to crashes is so not fun.) Bit difficult to do; this would be much easier if Sanctume was likely to be angry or overbearing.)

Oh yeah, since I set the surface on fire, I closed the entrance maze bridge with bridge deconstruction toggle on the òverseer right south of it, lest migrants walk straight into fire. Might want to construct-toggle the south bridge of the west twin-loop system when it is safe to enter.

Workflow:

As a rule, repeating task uses workflow (expect, say, crowns on repeat - might want to stop that) (needs to be enabled) (Here's the quick image (https://i.imgur.com/Bo0b7i2.png))

Few inscrutable notes particular:

Kitchen has 2 Prepare Lavish Meal R

1 is any solid + 3 dwarven syrups

2 is solid glob, egg, and meat.

Mill is set to mill dye and flour on two separate jobs.


Winter 502
(https://i.imgur.com/TbJt7BN.png)

"Eh, got enough furniture anyway", says Onciblu, looks curiously at the minecart with stones going up, and goes to pray to Ral the Gem of Treasure.

Milling about the crowds, he runs into Sanctume.

"Hey, manager. Not much to do?"

"Honestly, no. With thousands of drinks around and piecemeal production, there is little that I can do or control. Growing restless, to be honest. You done with all the chairs and tables? "

"Hm? No, I just ran out of stones." shakes Onciblu her head. "Don't like having to have to produce them anyway. Though that is a curious shape of the track they've laid"

"Now, now, friend. You know we need at least 20 of each. How about you produce some more?"

"Honestly, friend, I do dislike the way you pester everyone to make stuff in your manager role when there isn't stuff. Brings tears to my eyes" says the broker with puppy dog eyes.

"Aye" says Sanctume, and laughs.

"But what if I pestered only when you could actually produce those things?"

"That sounds better. Hm, doesn't Minkot or Rovod have agreement like that with Morul?"

"Yeah, they do. I got to say, while I do like carrying my own drinks, having to replace clothes leaves me bereft of jewellery like you bear."

(https://i.imgur.com/Ou0koDt.png)

"Aw. Us nobles got to wear purple, though. I'll get Monom to ask Zasit to go produce some. She can deal with him better. "



(https://i.imgur.com/vknY2oS.png)

"What? Can't you see I'm busy ensuring your safety?" asks he tersely.

(https://i.imgur.com/aEIU7ug.png)

"That is important. Do that first! " enthusiastically agrees Monom Pagedduty and sits down watching.

(https://i.imgur.com/T1nHXE3.png)

"Hold on, did you actually have anything for me to do when I'm done?"

"Yeah. After this, can you please create some purple crowns for nobility? So that everyone knows they're nobles?"

"I suppose I could indeed. But that won't get you out of this uniform!" shakes Zasit his hand, ⛭mail shirt⛭ in hand.

"I love this uniform!" grabs Monom it and hugs Zasit. "Hold on, let me put it on right here."

Zasit stares, then interrupts. "Anyway, if I've got to make crowns, I want to be free to wear one. "

Monom pauses unbuckling her clasp and looks at Zasit with raised eyebrow.
"Thought you care particularly for art."

"No, but I want to be free to make the decision." says Zasit, crossing his arms.

"Oh, Zasit! Well, I'll do my best to keep you free of uniform restrictions." expresses Monom.

"Hah, with my mining skill-"

"And out of mining, as well. No going far away to Dangerous terrain for our armorer, after what happened to my squadmate Erith. "

(https://i.imgur.com/vyHbZdj.png)

Zasit actually looks surprised at that. "...Thanks. How many crowns you want?"

"Just two masterpieces." says Monom.

"I'll produce that. And then keep producing them forever!" threatens Zasit with a grin.

"Produce however many you want, you silly" sticks Monom her tongue out and walks away, putting on the ⛭adamantine mail shirt⛭.



"Zasit agreed!" reports Monom to Sanctume.

(https://i.imgur.com/TOUaNAT.png)

"Nice mail shirt." eyes she appreciatively. "Kinda want it myself.
Now just to get someone to encrust them. Hm, Morul does have some experience in that...."

...

"I'm working!" yells Morul Flashsilvers, closing the door on carpentry.
 
(https://i.imgur.com/3HIqZLU.png)

"Okay, but how much are you working?" asks Sanctume

"Until we have 100 best beds for everyone!" yells Morul.

"You won't have time to make that, Morul."

"I have enough logs! All mine, forbidden from any use, hauled with carts I made myself!"

(https://i.imgur.com/E6Fsolu.png)
(Oops. Well, she went on a prayer, so the QSP filled some wood anyway, but might want to dbc the wood pile next to carpentry)

"I won't give up. Unless it is carpentry, go ask someone else."

"Well, it'd be great if you kept around ten cages in stock or so. "

"Noted."

Sanctume walks away, and Onciblu goes to ask. "So, Morul still stubborn?"

"Yeah. Though, she reminded me of something."

"Hm, who else works with gems...Medtob Érithurist? Going to ask him?"

"Yeah, but I got to visit Asmel first. Walk with me." gestures Sanctume.

"With magma forges online, what use could she possibly have?"

"Steel still requires coal, but this isn't about forges." says Sanctume, walking over to the archery range. "Hey, Ral L! Paintedchanted!"

(https://i.imgur.com/gcPVXUv.png)

Rovod notices, keeps shooting till quiver is empty, then turns to Sanctume. "He's not here. You probably don't know, but he's got his own little humble place deep south in earth for processing."

"Should I know that?" asks Sanctume.

"Eh, I trust you." smiles Rovod. "Though, you should work a bit more."

....

(https://i.imgur.com/MrpcysH.png)
(Ral didn't get in the picture)

Onciblu runs after, catches on, catches up to Sanctume...

"Yes? I'm practising clothesmaking to defend this fortress." says Ral L.

"Going to cleanse yourself physically and mentally afterwards, right?" ...and runs on ahead.

"Indeed. Your point being? " raises Ral L his eyebrow.

"That probably uses up soap. Can you make some?" asks Onciblu without pause.

At that, Sanctume frowns, and pushes him aside: "Stop helping". Ral L watches, and mentions "I don't think you traded soap away, Onciblu, and I think Rovod outranks you. "

Sanctume interjects: "You don't need to make anything right now. But if any soap is used up, can you to bring our stocks back up to their current state? Asking as a manager, of course."

At that, Ral L shrugs: "Yeah, I hope that won't be necessary, but always willing to help. Of course, I'll need lye and tallow."

"I'll ask Asmel to ensure those, going to visit him anyway. Anything you want here?" questions Sanctume.

"I miss my friends and family. It's a long enough walk back up that I got my own hovel, here. "

"Well, we can ask them, but can't promise they'll come." says Sanctume.

"I'd love to craft a masterpiece, then. I'm great at soaping, good at extraction, decent shot...If you can provide something for me, I'm sure I'll find a way to repay you." offers Ral L.

"Hm, like what?" says Onciblu.

"Sanctume, you are a brewer, and we're in temperate climate. Can you make me some persimmon wine?" asks Ral L.

"I'd love to." says Sanctume mournfully.

"But?"

"But I've never seen any persimmons trees here."

Ral L sighs, and goes back to extracting.

Sanctume goes back up, confident with clear goal in mind.

...

And she finds Asmel drinking river spirits with tears in her eyes. Being good enough to recognize signs,

"Bad day?" she asks.

"More like a bad past two seasons. Look, I don't care for art, obligations or goods, but I've hardly done anything ever since the forges got up. Built a bridge, tanned a turkey, crafted a gauntlet. That's it."

"I've been idle myself, with our drink stock being like it is. Growing antsy, actually" says Sanctume.

"I don't need your advice. Got anything to manage, oh manager?" says Asmel, throwing her arms wide open.

"Actually, yeah. Can you keep some coal up? About ten or so?"

"We have hundreds of coal! That's not a task!"

"In that case, can you apply your skills to produce ash and lye just as much? And potash? And pearlash?"

"Why do you need....nevermind. Yes, I can, or know people who can. " shakes Asmel her head and goes back to the barrel.

'Where's her baby son? and husband?' thinks Sanctume, but walks away.

"Got to take care of my xclothesx first."

....

Logem Winddaubed, Mosus Mirrorseal and Dishmab Diamondtwig are each offered a ⛭gold goblet⛭ by Sanctume and a plea.

(https://i.imgur.com/j8FQgmK.png)

"So, guys, as I'm not going to be in military, I'm going to need some clothes to wear." she says, fingering her xtrousersx.

"Oh? Finally someone wants me to practice my clothesmaking? Got to say, I'm growing rusty here." says Logem. "Came here to go from great to a legend, since I heard fledgling outposts export clothes by the binful. But all I've even heard done was some ropes, and those were done before my arrival. "

"We, however, are somewhat overburdened." confesses Mirrorseal. "Leather armor, leather boots, leather waterskins. This responsibility is somewhat stressful, and I hoped to raise a family in peace, not to become military provider."

"Well there are two of you. " points Logem.

"It is hard work, Logem." says Dishmab. "To be honest, this is not exactly what I dream of doing either. Surely, something you create would be better? Can you help us?" soothes the marksdwarf.

"Well, I suppose I can, " smiles Logem. "Hm, Sanctume? What did you need again?"

"I'll need something on foot, on body, and on legs. Hey, how about each of you take one?"

"Sure. Either of you wants to produce socks, Dishmab? Mosus?"

"Actually..." starts Dishmab.

"Leather is too hard to make socks out of. You're the only one who can." says Mosus.

"More practice for me," shrugs Logem. "Though, Sanctume? Unlike those two, I can work with somewhat more refined goods. Care to set up some colors?"

"Yeah, I'll organize something. "

"And can you get someone to make some thread if we run out?"

"Hah, fat chance of that. "

...

Edem Rigothudist looks up from praying, bit nerveous "So what, Onciblu ran off again? Need a mason for something?"

(https://i.imgur.com/JMrjx1g.png)
Find Edem Rigothudist in this picture. Deathgame loves masonry.

"Actually, it's more about your other skill."

"Plant processing? Been a while since I've got to practice that. Lolor says no sweet pods grow in winter."

"Yeah. When they grow again, can you ensure we have some? Like 15-20."

"Sure, sounds practical. Anything else?"

"If our thread stocks thin low, can you process about as much into thread as well...I don't know, rye?"

"Pig tails or rope reed, don't have either right now though. Are we running out? " looks Edem worried.

"No, no, it is just in case. Asked Logem to make some socks." points Sanctume at her feet.

"Dibs on first ⛭sock⛭, then."

"Damn. Haha, okay." laughs Sanctume. "Okay, this gave me a thought."

...

"Hey, Onciblu."

"What's it, Sanctume? Pushed me away earlier."

"My turf. But about your turf....What was traded away last autumn?"

"Mostly dwarven syrup roasts, why?"

"Going to asks Lolor to make those specifically."

(https://i.imgur.com/i4AhzXi.png)

Lolor lightly taps Sanctume on the shoulder from behind, saying: "Hold on! I must have some liquid dwarven syrup!"

"...I know our squad hasn't gotten any military practice, but be a little more still in dining hall?" says Onciblu. "Also, isn't that more like a paste?"

"I have little time for those who waste my time when I could be creating perfect roasts."

"Don't test my control like that" frowns Sanctume. "But yeah, you can't do that. But we do have eggs and tallow that need to be gotten rid of. Malakor butchered almost all our dogs, saying something about 'let only the strong survive.' Make some roasts with those and meat?"

(https://i.imgur.com/gz8UUkV.png)

"Deal. But in exchange, get someone make me some flour for my craft." demands Lolor.

"I was already planning to." asserts Sanctume.

....

(https://i.imgur.com/d9OHwbO.png)
Something

"Can you put it better?"
(https://i.imgur.com/ymrVCJe.png)
 
"Hear my plea, Zuglar! This bearer of the noble crown has come to you for promises made. I need you to produce some flour and dye! Not for me, but for Lolor and Logem!"

(https://i.imgur.com/Dy41Gd1.png)

"I never made any promises. Is it not your problem, not mine?"

"It may be....but I need your help. Are you not a great miller?"

(https://i.imgur.com/OoW8nLj.png)

"I am...And I'll keep a bagful of each in stock. But tell me, how this happened?"

"Well..."

(https://i.imgur.com/0SVnVKl.png)

*hours later*



A while before

Onciblu walks alone, with her wounded pride and clear goal in mind.

(https://i.imgur.com/CrFOrwP.png)

"Hey, Medtob Labordaggers and Zasit Tonguelanced" she greets the Gem Cutter and Armorer/Metalcrafter.

"Hey, architect Onciblu." says Medtob.

"Hmph. Got some great image in mind again, do you?" scoffs Zasit.

"Thank you, Medtob. I hear you're becoming really great with gems? And yeah, I do." comments Onciblu.

"Alright, what's it? I already made some crowns earlier...I'm in a metalcrafting mood, now, I'll indulge you." offers Zasit, not willing to stand up from the metalcrafting bench.

"Yeah, do tell us."

"Well, our squad of adamantine-wielding warriors bear no decorations or symbols. They should show that they're citizens of The Faint Ring, that they're members of The Doors of evening, that they have worked in fortress of Deathgame!" declares Onciblu, shouting at the end.

"Feh, ok" "Impossible" say Zasit and Medtob at the same time.

"...How is it impossible?" asks Zasit Medtob.

Medtob explains: "Well, you can only decorate crafts or furniture, or perhaps ammo. Gems won't take on anything else."

"Gems, maybe not, but I work with metal" argues Zasit.

"Hey, you two, how about a competition" grins Onciblu.

"Medtob will encrust this crown here with every gem we have, and Zasit will beautify the weapons of our military."

Medtob goes white in face. "If I do that on that crown, it is going to suck! Nobody will like my decorations, I have no skill!"

"Do you not work in gems? " asks Onciblu.

"Well, yes-" "Then get to it. Zasit already is."

"Is...Oh, damn!"



"I can't get any finished goods crown!" yells Medtob.

(https://i.imgur.com/gtkQIls.png)

"I can't get any bars!" sees an opportunity and yells Zasit.

(https://i.imgur.com/4zqXZMS.png)

"...What are you two doing?" hears Sanctume and comes to look.
"I know for a fact we have lot of bars." she mutters

(https://i.imgur.com/hCQJRr6.png)

"You guys, it is right there. "

(https://i.imgur.com/8BaR8Tq.png)

"Sure" agrees Zasit.

"But we only take from here, and from resource piles below."

(https://i.imgur.com/q59BhtU.png)

"...I don't care what you're doing, or why. These workplaces? "

(https://i.imgur.com/U5jnDBw.png)

"Take from all this general area."

(https://i.imgur.com/nBfvEgL.png)

"And from below."

(https://i.imgur.com/BK1wMuB.png)

"Actually, I'm going to need some gold as well." says Medtob.

"Yeah, and that smelter is going to need ores." says  Zasit

"Fine. Ores also included. " sighs Sanctume.

"And, Zasit? I know you forge armors as well, so same rules apply to military creations. "

(https://i.imgur.com/L9VWj8O.png)

"What about iron?" asks Zasit.

"Fine, iron also included.

(https://i.imgur.com/2Rbo5CN.png)

"Uh, you might want to remove that civilian smelter from this, or should it also take "

Sanctume walks off.



Some time later

(https://i.imgur.com/bqQO3cX.png)

"Ha, I finished first." yells Zasit.

(https://i.imgur.com/TyGeMfu.png)

"Ugh, fine. All I even managed was a superior quality anyway." throws Medtob the *<⛭crown⛭>* on ground in disgust

(https://i.imgur.com/YIQKuGN.png).

"Hand that here, I'll show you how it's done!" says Zasit, picks it up, and gets to work...

(https://i.imgur.com/AYgtiuQ.png)

"Congratulations, Zasit!" acknowledges Onciblu. "Got anything I want?"

"Maybe to wear that crown." smiles Zasit, and Onciblu's face darkens. "Or got anything else to offer, you peacock?" he grins.

"I'll think of something. This is better than some artifacts, though."


Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 04, 2016, 07:28:24 am
Hm, was looking through my Deathgame.txt, and some little things should be mentioned.



Malakor Shovedcrystals looks up from (https://i.imgur.com/UJvtD83.png) and yells from library: "Hey, I've been reading! We should get rid of most of our dogs! The new generation is based on old one!"

"But we need those dogs for defence." protests Olon Sensetreaties.

"You're the defence! Now go, butcher that dog!"

....

(https://i.imgur.com/y5BwNH4.png)

"Butcher you, your ass, I'll see vengeance on you" mutters Olon, as she leads a dog away from the fortress.

"Wait, where are you going?" stops Stinthad her.

"Leading a dog to the slaughter."

"Now, stop this nonsense and come back. Our active butchery is in the fortress, forget about that old one."

(https://i.imgur.com/a6QdJFt.png)




Commander Rovod takes up the rooms of fortress with subordinate and mayor's husband Iteb Inkedpaged.

"Hey, it looks beautiful and I understand that it may take time, but are we going to get our fortress strong and mighty?" she questions him.

"Huh, what? Strong and mighty?" ...answers Iteb, having forgotten why she was being questioned.

"You know, the sleep training system you oversaw the development of." prods Rovod.

"Hm, did you get dwarves to stop littering and loitering yet?"

(https://i.imgur.com/eJ1LCgT.png)

"...I tried to get everyone to not litter and not have personal possessions." confesses Rovod. "However, it only made it worse. And some claimed favours or that they were already bearing a weapon."

Iteb looks uncomfortable. "It will have to be ditched, then. I ran off with it before looking again, and abstractly - on paper - it does work! And perfectly rational dwarves do make it work, but.."

He shrugs his shoulders.

Rovod shakes her head and sighs. "In that case, there's not much reason to not have beds in barracks. Look, I'll tell everyone to train by their lonesome rather than all at once so you can keep doing what is necessary, but try to work on that? And maybe small dining hall with symbols of our squad. "

"Yeah, I'll see about it" answers Iteb.

...

"Hey, Asen!" calls out Iteb to the temples. "Thinking about metals?"

"I am. Why do you disturb me?" answers Asen gruffly.

(https://i.imgur.com/8EhvTJv.png)

"Hm...oh, forgot it, let me recall..." searches Iteb his memory. "Oh, right. Can you make cool statues? Of keas dying? And things Rovod likes?"

"Forget it. Get someone else."

"But next best is merely a novice!"

"I'm not interested in cooperating with your flights of fancy."

...

"So, Geshud Treatypresent. Can you make some...Uh...." tries Iteb to describe stuff, only to have Geshud hide away.

*some time later*

(https://i.imgur.com/qa2YQoB.png)

"Well, it is simple-"

Geshud draws into himself, thinking of how he's going to make even worse one of Iteb getting eaten by werebeasts and why doesn't he go away already -

"- but effective. Thank you."

- is suddenly glad to have helped and ashamed of his vengeful nature.

....

"So, what do you think?" asks Iteb from Rovod.

"I knew you could be trusted" smiles she. "I especially like that other statue of shields, sweet pods, bogeymen and rabbits. Though, bit chaotic?"

"Eh, I knew you liked them - wait, where are you going?" asks Iteb as Rovod walks away.

"Off to get the newest bolts hot from forges!" yells Rovod at him from afar.

"Ooh, nice, new bolts for me." takes Asmel E after her.

(https://i.imgur.com/FNwPPoa.png)

"But there are fine bolts right under you!" protests Iteb

yeah, the ammo making outstrips hauling speed. Should put up a large ammo feeder for the QSP into the marksdwarf box so they don't walk back down for every quiverful, or double quiverful.

(https://i.imgur.com/7RG6XoL.png)

Seriously, that quiver is thrice as heavy as the gold flasks they carry, which is heavier than the entire gear of Lightning Pick close combatant put together, for a total burden of nearly half the melee squad.



Iteb passes over a bucket left in the doorway.

(https://i.imgur.com/qG30Czb.png)

(https://i.imgur.com/HsZ7G10.png)

"Hey, didn't the dodging training have floors removed for this express purpose? Hey, can you remove that floor?" He asks Asen (who is still praying), and runs off to surface.

(https://i.imgur.com/u4ExfJV.png)

"...Alright, with this entryway planned, there's no risk of anybody jamming things into doors. They'll just bypass it to ramps beneath without ever opening!"

(https://i.imgur.com/M9LSuYv.png)
Works like hatches, expect you don't have to wait for close, and can do minecart cyclotron traps that only hits buildingdestroyers while letting citizens safely pass. No idea how thieves interact with them, though.

"Hm, wasn't there some other door that also had floor to remove...Eh, I forgot." rubs Iteb his head.

*bucket remains jammed*



Rovod goes to see Onciblu. "With Iteb's project stalled, there isn't enough rooms for everyone. Can you see about some nice furnishings?"

"Eh, I'll manage. Ooh, I'll put some neat bridges for everyone!"
(https://i.imgur.com/RuGB65S.png)
with gold mechanisms
(https://i.imgur.com/1X7wz2Q.png)

(https://i.imgur.com/h2CDOEe.png)

"Oh right, Rovod asked me to make something below too."

(https://i.imgur.com/cMPZt7s.png)

"Eh, I'm not a design..Ah, too lazy. Slums for slow-asses who didn't claim a room until now!" says he, tosses some beds in

(https://i.imgur.com/puFWqFn.png)

and goes to sleep in mason's home.

(https://i.imgur.com/ZNjQf8F.png)

(https://i.imgur.com/2yYw3qV.png)



Okay, so I mostly addressed my mistakes and minor changes here. If you're not going to risk the sleep-drowner, you could probably rip up the pressure plates, since you get minor FPS hit each time a dwarf walks over one - and with so many dwarves, that's lot of hits for no reason.

Iteb was meant initially for a far larger role. Forgetful he is, but thinks abstractly, is Stinthad's husband (giving him authority) and has the best damn spatial sense in the fort (currently 4099/4934, and it will keep going up).

But I think this is all. Overall, I took over 400 pictures, spent over five dozen hours and posted 91 pages of updates since claiming my turn at 11th August - 3 weeks and 4 days ago.

Damn I'm slow >_> To be fair, lot of it was time-consuming things I now know not to do again. And it was my first time taking a turn at succession fortress, and working on so long story (the others go at most ten pages, tops). Quite a few other firsts for an actual fortress, not merely testing:

- First minecart elevator.

- First segregated danger room.

- First legendary military squad with masterworks (well, last two are only most of the way there, needing gauntlets and more mining experience. But still.)

- First setting surface on fire.

- First minecart crusher.

- First minecart BD plate.

- First leaving artifacts in workshops (there's actually another artifact figurine in old central level, too).

- First overseer-triggered levers.

- First mural design (so much kimberlite, yay). Bit ruined by the first irrigation project.

- First minecart quarry.

- First decorating for anything other than trade, making use of images.

- Learned to use workflow and job-manager.

- Haven't used nearly this much water before. New mister design of ^^X^ creates much more mist!

Fortress design...It's not the one I'd have picked at start, without bedroom requirements, though I absolutely like the overall magneta-cyan-gold ensemble in clothing and meat processing area (speaking of which, I think Nomal Toolbowls won't accept fishes through those grates there, or maybe it is because of all those L-tubes and diagonal pressure reducers - might need to set small hut up on surface, with magma underneath to keep it active year-round. Still, that only needs to be 5x3 with 1 tile of magma under and raw fish stockpile on top - let the dozen cleaners carry it back.

Overall, it reaffirmed my conviction for ramped hanging workshops, mostly even over any pathing to central area (Trade goods and food/drink hauling being the main exceptions). Even if for each workshops you give 3 dwarves job at it and only that job, you're still going to have dozens of idlers, and the dwarf at shop saves over 90% of hauling time from how far away they have to walk to get next material, not how far away their bed or dining hall is. (Still, no reason why everyone can't carry their own alcohol.)

Stacking this sort of thing can do incredibly compact and low-tile travel rampways, but the stone pillar necessary beneath the center of shops for them to be usable for the dwarf in workshop dictates that such designs probably must use diagonal walking to travel - either to ramp, or through ramp.

Btw, other than the terrible time taken, any other critique for improving my updates?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: 123nick on September 11, 2016, 10:44:14 am
Hm, was looking through my Deathgame.txt, and some little things should be mentioned.



Malakor Shovedcrystals looks up from (https://i.imgur.com/UJvtD83.png) and yells from library: "Hey, I've been reading! We should get rid of most of our dogs! The new generation is based on old one!"

"But we need those dogs for defence." protests Olon Sensetreaties.

"You're the defence! Now go, butcher that dog!"

....

(https://i.imgur.com/y5BwNH4.png)

"Butcher you, your ass, I'll see vengeance on you" mutters Olon, as she leads a dog away from the fortress.

"Wait, where are you going?" stops Stinthad her.

"Leading a dog to the slaughter."

"Now, stop this nonsense and come back. Our active butchery is in the fortress, forget about that old one."

(https://i.imgur.com/a6QdJFt.png)




Commander Rovod takes up the rooms of fortress with subordinate and mayor's husband Iteb Inkedpaged.

"Hey, it looks beautiful and I understand that it may take time, but are we going to get our fortress strong and mighty?" she questions him.

"Huh, what? Strong and mighty?" ...answers Iteb, having forgotten why she was being questioned.

"You know, the sleep training system you oversaw the development of." prods Rovod.

"Hm, did you get dwarves to stop littering and loitering yet?"

(https://i.imgur.com/eJ1LCgT.png)

"...I tried to get everyone to not litter and not have personal possessions." confesses Rovod. "However, it only made it worse. And some claimed favours or that they were already bearing a weapon."

Iteb looks uncomfortable. "It will have to be ditched, then. I ran off with it before looking again, and abstractly - on paper - it does work! And perfectly rational dwarves do make it work, but.."

He shrugs his shoulders.

Rovod shakes her head and sighs. "In that case, there's not much reason to not have beds in barracks. Look, I'll tell everyone to train by their lonesome rather than all at once so you can keep doing what is necessary, but try to work on that? And maybe small dining hall with symbols of our squad. "

"Yeah, I'll see about it" answers Iteb.

...

"Hey, Asen!" calls out Iteb to the temples. "Thinking about metals?"

"I am. Why do you disturb me?" answers Asen gruffly.

(https://i.imgur.com/8EhvTJv.png)

"Hm...oh, forgot it, let me recall..." searches Iteb his memory. "Oh, right. Can you make cool statues? Of keas dying? And things Rovod likes?"

"Forget it. Get someone else."

"But next best is merely a novice!"

"I'm not interested in cooperating with your flights of fancy."

...

"So, Geshud Treatypresent. Can you make some...Uh...." tries Iteb to describe stuff, only to have Geshud hide away.

*some time later*

(https://i.imgur.com/qa2YQoB.png)

"Well, it is simple-"

Geshud draws into himself, thinking of how he's going to make even worse one of Iteb getting eaten by werebeasts and why doesn't he go away already -

"- but effective. Thank you."

- is suddenly glad to have helped and ashamed of his vengeful nature.

....

"So, what do you think?" asks Iteb from Rovod.

"I knew you could be trusted" smiles she. "I especially like that other statue of shields, sweet pods, bogeymen and rabbits. Though, bit chaotic?"

"Eh, I knew you liked them - wait, where are you going?" asks Iteb as Rovod walks away.

"Off to get the newest bolts hot from forges!" yells Rovod at him from afar.

"Ooh, nice, new bolts for me." takes Asmel E after her.

(https://i.imgur.com/FNwPPoa.png)

"But there are fine bolts right under you!" protests Iteb

yeah, the ammo making outstrips hauling speed. Should put up a large ammo feeder for the QSP into the marksdwarf box so they don't walk back down for every quiverful, or double quiverful.

(https://i.imgur.com/7RG6XoL.png)

Seriously, that quiver is thrice as heavy as the gold flasks they carry, which is heavier than the entire gear of Lightning Pick close combatant put together, for a total burden of nearly half the melee squad.



Iteb passes over a bucket left in the doorway.

(https://i.imgur.com/qG30Czb.png)

(https://i.imgur.com/HsZ7G10.png)

"Hey, didn't the dodging training have floors removed for this express purpose? Hey, can you remove that floor?" He asks Asen (who is still praying), and runs off to surface.

(https://i.imgur.com/u4ExfJV.png)

"...Alright, with this entryway planned, there's no risk of anybody jamming things into doors. They'll just bypass it to ramps beneath without ever opening!"

(https://i.imgur.com/M9LSuYv.png)
Works like hatches, expect you don't have to wait for close, and can do minecart cyclotron traps that only hits buildingdestroyers while letting citizens safely pass. No idea how thieves interact with them, though.

"Hm, wasn't there some other door that also had floor to remove...Eh, I forgot." rubs Iteb his head.

*bucket remains jammed*



Rovod goes to see Onciblu. "With Iteb's project stalled, there isn't enough rooms for everyone. Can you see about some nice furnishings?"

"Eh, I'll manage. Ooh, I'll put some neat bridges for everyone!"
(https://i.imgur.com/RuGB65S.png)
with gold mechanisms
(https://i.imgur.com/1X7wz2Q.png)

(https://i.imgur.com/h2CDOEe.png)

"Oh right, Rovod asked me to make something below too."

(https://i.imgur.com/cMPZt7s.png)

"Eh, I'm not a design..Ah, too lazy. Slums for slow-asses who didn't claim a room until now!" says he, tosses some beds in

(https://i.imgur.com/puFWqFn.png)

and goes to sleep in mason's home.

(https://i.imgur.com/ZNjQf8F.png)

(https://i.imgur.com/2yYw3qV.png)



Okay, so I mostly addressed my mistakes and minor changes here. If you're not going to risk the sleep-drowner, you could probably rip up the pressure plates, since you get minor FPS hit each time a dwarf walks over one - and with so many dwarves, that's lot of hits for no reason.

Iteb was meant initially for a far larger role. Forgetful he is, but thinks abstractly, is Stinthad's husband (giving him authority) and has the best damn spatial sense in the fort (currently 4099/4934, and it will keep going up).

But I think this is all. Overall, I took over 400 pictures, spent over five dozen hours and posted 91 pages of updates since claiming my turn at 11th August - 3 weeks and 4 days ago.

Damn I'm slow >_> To be fair, lot of it was time-consuming things I now know not to do again. And it was my first time taking a turn at succession fortress, and working on so long story (the others go at most ten pages, tops). Quite a few other firsts for an actual fortress, not merely testing:

- First minecart elevator.

- First segregated danger room.

- First legendary military squad with masterworks (well, last two are only most of the way there, needing gauntlets and more mining experience. But still.)

- First setting surface on fire.

- First minecart crusher.

- First minecart BD plate.

- First leaving artifacts in workshops (there's actually another artifact figurine in old central level, too).

- First overseer-triggered levers.

- First mural design (so much kimberlite, yay). Bit ruined by the first irrigation project.

- First minecart quarry.

- First decorating for anything other than trade, making use of images.

- Learned to use workflow and job-manager.

- Haven't used nearly this much water before. New mister design of ^^X^ creates much more mist!

Fortress design...It's not the one I'd have picked at start, without bedroom requirements, though I absolutely like the overall magneta-cyan-gold ensemble in clothing and meat processing area (speaking of which, I think Nomal Toolbowls won't accept fishes through those grates there, or maybe it is because of all those L-tubes and diagonal pressure reducers - might need to set small hut up on surface, with magma underneath to keep it active year-round. Still, that only needs to be 5x3 with 1 tile of magma under and raw fish stockpile on top - let the dozen cleaners carry it back.

Overall, it reaffirmed my conviction for ramped hanging workshops, mostly even over any pathing to central area (Trade goods and food/drink hauling being the main exceptions). Even if for each workshops you give 3 dwarves job at it and only that job, you're still going to have dozens of idlers, and the dwarf at shop saves over 90% of hauling time from how far away they have to walk to get next material, not how far away their bed or dining hall is. (Still, no reason why everyone can't carry their own alcohol.)

Stacking this sort of thing can do incredibly compact and low-tile travel rampways, but the stone pillar necessary beneath the center of shops for them to be usable for the dwarf in workshop dictates that such designs probably must use diagonal walking to travel - either to ramp, or through ramp.

Btw, other than the terrible time taken, any other critique for improving my updates?

what an amazing fortres! i wish i could make a fortress as great as this one.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 11, 2016, 11:07:48 am
Well, are you interested in being an overseer?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 11, 2016, 01:49:27 pm
Heh, thank you :) Good to know I can inspire people.

I repeat question HMetal asked to HMetal (but I already guess not - it is pretty time-consuming.).

Though a somewhat more complete overview of the fortress is in the dmfa map (http://mkv25.net/dfma/map-12703-deathgame-deathgame) (seriously, that deserves to be in first post).
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 11, 2016, 01:57:35 pm
I repeat question HMetal asked to HMetal (but I already guess not - it is pretty time-consuming.).

What?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 11, 2016, 02:45:11 pm
Well, are you interested in being an overseer, HMetal?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 11, 2016, 03:30:58 pm
I'm a nooby noob. So,

You are now my advisor. If I don't know what to do, I'll PM you for help. Deal?

Everyone else, bear witness to this.

On the plus side, my dwarf is on some fast track to promotion.



Journal of HMetal Silverystopped, OVERSEER!? WHAT!?
1 Granite, 503


Brilliant. Just after I get out to pray to Lim, Rovod and Blahsadfeguie, still not married by the way, come up to me, and ask me to take over running this fortress! What?

I'm just a militia captain. I was going fine and dandy with my post as a miner, and BAM! I'm the militia captain! Now overseer? why did i accept? why did i agree to be the expedition leader of Deathgame? Nevermind. Also, the mayor, who has been going by Fleeting Frames for some time, has appointed herself as my advisor now?

Anyway, away from the absurdity and on to business. We have this to worry about.(http://i.imgur.com/JNgFHxp.png) A vaguely deer-like creature made of brown zircon? It's dandruff also kills? I thought I was getting away from absurdity. Crap.

Spoiler (click to show/hide)
It seems to be biding its time in the middle of 2 spore trees, for now that is. Citizen units 1 through 5 are entirely marksdwarves, with unit 6 having 4, alongside the 10 professionals in the Tongs of Appearing under Commander Rovod. The Tongs (oh my, my insides feel, uh, tingly) have copper bolts assigned to them. The civvies don't have any ammo. I really hope copper can pierce brown zircon.
Spoiler (click to show/hide)
Also, whose idea was it to use copper bolts for training?? Now wooden bolts will be used for training.
(http://i.imgur.com/EKwOc5X.png)
Of course, it'll have to be validated by Sanctume. I'm for redundancy and all, but sometimes managers are too finicky. Speaking of which, how's Sanctume you ask? Well...
Spoiler (click to show/hide)

LEARNING WHAT??!?



OOC: Well, here I am, doing it. Rate the writing from 1 to 10.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 12, 2016, 10:39:49 am
Yay, activity! Updates!

And some of the most entertaining turns of Deathgate were done by complete newbies - performing worse for dwarven lives than if they had just left the year run out while they went out to eat.



Why agree, indeed? Why does any of us run a fortress, play dwarf fortress? Or little less meta, why do dwarves found hillocks and outpost, and put forts in other places than plains and mountains when going crazy?

And it seems like Stinthad has the popular vote. Aw.


Zum isn't very deadly dusty, at least short term I think. Just kicks people in half.

And, heh, it got stuck? Hehehe.

Copper versus gemstone....I think copper wins slightly. Though I don't really trust marksdwarves against things that aren't fleshy, can't give in to pain or explode (i.e. coral, steam, flame, etc. fragile FB), but I'm generally distrustful, pessimistic of danger and greatly surprised when ex. a hauler beats a Jabberer unconscious with her bare hands. This is in large part why I made buildingdestroyer traps, even if steel and adamantine-clad dwarves should be able to handle most threats easily.



The reason why Sanctume and me used copper bolts for training and combat both: We have tons of copper, and it trains weaponsmiths instead of woodcrafters. I even saw high levels of CLT in a smelter I set on repeat.

Though, it does weight them down. I set up a wooden bolt QSP just in case, though it's missing cart. This + lack of legendary bowyer is why citizen squads carry no ammo or crossbow. I rely lot on moods.

Also, note about using the manager for orders: it assigns to all workshops. Most workshops only have 1 of or others forbidden (hopefully I got them all), but there's multiple craftsdwarves (1 in stone, 1 in wood/bone as those are light), multiple forges, multiple smelters.

Hence the workflow-centric update I made earlier to outfit military :P

But when it comes to story here....Oho!

Commander Rovod orders HMetal, who orders Sanctume, who orders Rovod. What a coup!



Ooh, did you look into the library? It's where learning happens. She probably read a codex or something, check her dabbling skills.



I rate it "tentatively stepping in cold waters of running a fortress". Doesn't feel that you detach the you-as-overseer from the-dwarf-you-nicknamed-HMetal, much like Sanctume. Things' happening is interesting enough; much harder in writing is writing interpersonal interactions imho (while still keeping up pacing and tension).

I'm pretty bad at that, though, tending to feel wooden/distant/ad-libbed over events, but it is not like I have written much at all. Would need to write for at least 2 years to get decent, I think.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 12, 2016, 11:18:53 am
I even saw high levels of CLT in a smelter I set on repeat.
What's CLT? Where's the library?
Also, DS9's scriptwriting is great, as far as inter-personal writing goes.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 12, 2016, 11:37:35 am
Never seen any Trek.

DF2014:Clutter - Dwarf Fortress Wiki (http://dwarffortresswiki.org/index.php/Clutter)

Library's is right underneath the tavern/temple/mural. You'll recognize it by bookcases, tables and chairs, plus few piles in center(some food, drink, sheets, codices). There's a wheelbarrow stockpile to transport a heavy minecart there too; used it to move the hundreds of blocks for the mural into it.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on September 12, 2016, 12:01:53 pm
I can't roleplay unless it's a dwarf cleric who is a pimp with willing h-babes (halfling) in a halfling town . 

It takes a certain strange mood to transition from overseer pov and into a dorf and back.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 12, 2016, 12:11:40 pm
I tried to use dwarf personalities for my updates with DT and relationship charts, but I rarely RP in practice. Some forts are more RP-focused; I sure won't be doing that when my turn rolls around in Bloodyhells though (in winter, I guess?) + dorfing in general seems slightly weird and disrespectful to both the dwarves and dorfee (hey, you pile of ones and zeroes and you pile of electrons and protons and neutrons are now totally the same thing, regardless of your preexisiting personalities, histories, families, age, surroundings, languages, etc.), albeit some stories have been quite entertaining with possession (Andreus XIII, anyone?)

Hence, third person PoV for my updates.

EDIT: So, I was looking over the update links (neat! Though still needs map link) and had an interesting thought for combating Zom.

"Deadly dust" at least used to be like cave-in dust, right?

And that is stopped by diagonals.

If military fought Zum inside a checkerboard of walls, would they have a chance of combating it without getting thrown like ragdolls? (Of course, if they stand on the same tile rather than next to to hurt it, brrr....)

EDIT the EDITING: Come to think of it, didn't you use some taffer's tileset in first post?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 14, 2016, 10:59:32 am
Journal of HMetal Silverystopped, Overseer
2 Granite, 503


The insect-antlered deer is still by the spore tree. I've designated an archery range to be dug out, alongside two different weapons stockpiles.
(http://i.imgur.com/6o1aqvQ.png)

(http://i.imgur.com/fSZI9Mi.png)

I had to pull in some favors, because everybody was in some form of deployment. I had to free a random dwarf just to get the stockpile rooms freed up. A weaver was on a drive-by dig job, because he (or she, Dwarven names are unisex after all) just dug out one tiny speck of the archery range. I'm serious.

Anyway, back to meditation.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 14, 2016, 12:32:03 pm
Hm, where are you digging? Is the idea for archers to shoot at FB? Or are you setting up another archer squad, with the weapon's stockpiles?

I'm confident the citizen uniforms doesn't affect their non-mining/hunting/woodcutting jobs, btw, as I didn't designate any barracks, though. There should be like dozen miners wearing picks and ready to dig, iirc.

Silly weaver.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 15, 2016, 02:47:33 am
Digging by the slate corridor and directly above it.

Yes, I intend to train the tongs to shoot Zom.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 15, 2016, 11:35:46 am
Hope they don't jump :P Tongs wear only leather and bone armor, and blunt damage is generally not much good against large beasts like FBs.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 17, 2016, 02:46:30 am
Journal of HMetal Silverystopped, Overseer
6 Granite


"No, mayor. I do apologize for this but I DON'T CARE ABOUT THIS DAMNED PARCHMENT!"

(http://i.imgur.com/cZGDL5D.png)

I don't draw very good, but the least I could do is to describe it. Fleeting Frames might be very bookish, but she's also a competent leader, and I'm grateful that she's my advisor. But she was insistent that I read this scroll. Since it's a "behind the scenes" book of a book, I wasn't interested.

Anyway, on to business. I just got off of meditating on metals! And I'm really losing my mind. So I have to at least write it down. I really am considering using adamantine for bolt manufacturing. Regarding copper,

Copper versus gemstone....I think copper wins slightly. Though I don't really trust marksdwarves against things that aren't fleshy, can't give in to pain or explode (i.e. coral, steam, flame, etc. fragile FB), but I'm generally distrustful, pessimistic of danger and greatly surprised when ex. a hauler beats a Jabberer unconscious with her bare hands. This is in large part why I made buildingdestroyer traps, even if steel and adamantine-clad dwarves should be able to handle most threats easily.

So that's that then. Waddabout adamantine, Frames?

Also many of the Tongs are having difficulty in getting their equipment. Frames?

I had yet another dream. But it's veeeeeery different. You see, I was in a long racing tournament of some kind. It was in Phantom class. Descension. Yes, it was the Descent tournament. The longest of them all. All the circuits from Alpha, Beta, and even Gamma were present. It was the 9th race out of 12 in Chengou Project. I was in a Qirex. Goteki and I were tied to the gold medal at 48 points. This was the one I had to win. And I did! In fact, Tigron was the 2nd! Goteki took the gold at the end though. Puma shot me with a plasma at Vineta K, and I got eliminated after I was hit by rockets fire. At least I won most of the other races with a first place finish. Got me enough points for a silver medal.



OOC: If you couldn't guess which game it was, it was Wipeout Pure.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 17, 2016, 03:03:47 am
- Actually, I just like books and libraries :P Though hardly the most knoowledgeable about them, not many stories written in my forts. Tried to mess with lime a bit, but ultimately lot of micro for single parchment sheet when caravan brings 'em by the truckload.

Not really worth the effort on strict gameplay basis, tbh -  taverns are better for citizenships, other ways better for wealth generation and you need very little to satisfy needs for bit less distraction while opening to visitors allows book thieves in. (I think a citizen-only zone with 1 book on ground could be enough, even?)

- Adamantine would be sharper than gemstone for sure, but since both it and steel have greater sharpness than gemstone it's not like there's a real difference between the two here (well, beyond how much there's one or the other. Though normally, you'd prefer steel for bolts due them converting to blunt damage if not slicing through).

But really, the bigger takeaway from that is that I'm pessimistic about dwarves and things going wrong in general and marksdwarves in particular. Heck, I've read of armored dwarf slicing off their own leg in practice drill, with a wooden training axe, and the number of times I've heard "I sent my military against something that couldn't possibly hurt them and they dodged into a pool and drowned" is in double digits. Etc.

Heck, during my turn, I had two dwarves get injured putting a single piece of leather into a stockpile with 1 job :v

Of course, I don't think there's any dwarves in fortress that are irreplacable, so it's more something to shake your head at.

- If Tongs are spamming equipment mismatch, it is because of bolt production outputting higher quality bolts than what they have {I set workflow to keep 10 squad-unclaimed stacks of bolts in stocks (so, total of 1100 for fortress iirc, if it was 600 for squad?) [note if you didn't get workflow message(s), it is disabled by default and didn't get detected by dfhack I guess - which means it doesn't turn off repeat jobs] }.

Though, if you doubt, v-i check their inventories (last one being most likely to have unsuitable equips). Nobody should be claiming any of their equipment on account of them being highest-ranked squad in fortress, but doesn't hurt.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 17, 2016, 01:03:45 pm
I changed the leather armor template. What now?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 17, 2016, 01:30:25 pm
Absolutely nothing happens, unless and untl you tell somebody to actually wear it :v
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 20, 2016, 12:09:48 pm
Journal of HMetal Silverystopped, Overseer
16 Granite, 503


(http://i.imgur.com/Bb8eNAJ.png)

What the blazes is this?

Spoiler: Stockpile Room (click to show/hide)
Also, the stockpile room has been dug out. Just waiting for the rocks to be dumped. And someone dropped their bone armor here? What on Thurkodor is going on here? this is weeeeeeeiiiiiiird

19 Granite, 503
(http://i.imgur.com/SLNflzU.png)

Ooh, visitors? At least Risen could help in beating Zom. Speaking of Zom,
(http://i.imgur.com/6HKuloL.png)
Still there? Also,
Spoiler: Zom (click to show/hide)
Okay then. Huh. Frozen what? Tears? It should clearly let it gooooooooooooooooooooooo! (OOC: I'm not sorry) So, it's content on staying in that damned spore tree, but it's still a threat. If it changes its mind, then we are all going to be in a world of shit. Most of us are fine, but Rovod says, "We ARE in a world of shit. We already have an antenna-antlered deer coming our way if we're not carful enough!"

Fleeting Frames steps in and says, "Not to mention that armored dwarves can get their legs chopped off with wooden training axes, and two dwarves got injured putting a single piece of leather into a stockpile here. HERE! If something like this happens here, we have no hope of surviving." Rovod then quietly, under her breath, tells me as Frames was walking to her room, "Sir, I work everyday to make a better life for both myself and Blah. We both love each other dearly. We both want to live happy and peaceful lives here in Deathgame."

I then tell her, "Don't tell anyone, Commander, please. I've been having those nightmares again." She asks "What nightmares?" I then said, "The same one that woke me up on the 15th of Granite 3 years ago. And similar ones during meditation." She then had this incredulous look on her face. "What's going on with you? You had that one when we founded this place? The reason why my first memory of being here was you screeching awake from the bunk? And you're having them again?"

"Sadly, yes. We need to defend ourselves here. We have settled here because no ambush, kidnapping, or siege can get here. But the giant beetle screeching 'Ritheesahh' was enough to make my skin crawl in the night. They were very, VERY vivid nightmares. All of you, died. All of you. And I was responsible. I saw through the beast's eyes. Some punched it and fractured it. But to no avail." I sobbed, and then burst into tears. "IT WAS MY FAULT! IT WAS MY FAULT IT WAS MY FAULT THAT ALL OF YOU DIED THERE! ALL OF THE FRIENDS I EVER KNEW! You, Blah, Erush, Cerol, Tun, Urist, Nish, Fath. Even the babies weren't spared from the webs. The BABIES! AND IT WAS MY JOB TO TAKE CARE OF YOU ALL! TO CATER TO YOUR EVERY NEED, TO CHEER YOU UP ON A BAD DAY, TO EVEN GIVE ADVICE ON YOUR MARRIAGE! Did I mention that you and Blah were married then? Oh the two of you were so adorable. In fact, I was the one who pronounced you husband and wife then. My heart sank when you died, and when Blah died soon after. Erush, a dwarf who hacked a cyclops to death with a pick, lay dead right in front of me! Poor little Cerol. He never got to grow up. A visiting marksdwarf shot like a master, much like yourself, landing hits on the damned thing. We all died, and we had no chance. I was so incompetent, that our squad wasn't strong enough to kill it. That's why I let Blahsadfeguie take command, and Sanctume later, and then Frames. Oh Lim, forgive me!"

Rovod's eyes welled up, and she pulled me out of my guilt, and said "This is the chance to make things right. Use it well." "We have one more month for training your squad, and mine will be ready.", I told her. She then gave me the warmest hug I could ever feel whilst wearing steel armor. And then Blah startled us both from behind.

"You're gonna do alright, HMetal. You're a great warrior. You killed a minotaur single-handedly for Datan's sake. How are we going to deal with a beast like none other? Fate will tell us. Rovod, I'm proud of you. You became the militia commander in this fortress. I love you." Then the three of us locked in a heartfelt embrace.

20 Granite, 503

(http://i.imgur.com/R2cpfNl.png)
So close, no matter how far. Couldn't be much more from the heart. Forever trusting who we are. And nothing else matters.

Nothing else, because black bronze crowns can't kill beasts.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 20, 2016, 08:09:52 pm
1. It's surprise's access. Like I mentioned in next overseer advice, well-planned it can lead to unquestionable glory, and incompetently handled to ruin.

2. If someone dumped their masterwork bone armor there, it might be that they have military uniform/woodcutting/mining conflict. None of them should have it, buuuut since that's a copper crossbow, it was one of the Tongs, so you only have to check rnd(10) dwarves till you find the one who is out of armor.

But why is the stockpile room ...oh right, you wanted another archery range there.

3. Mm. Astronomy ⁕Shine bright, shine bright, you useless but pretty light.

4. Frozen? Hm, sounds very safe, if you ignore being CAVED. (Note - just read a gemclod update yesterday where a tapeworm with deadly dust splattered 3 adamantine-clad legendary dwarves in seconds. )

5. As a side note, you probably noticed from my updates and unit list, but I'm not one for taking over dwarves :P Nonetheless, to take advice IC, I guess this is necessary.

And oh yeah Blah being married XD

6. Well, I suppose the training might be useful for marksdwarves, since I think some of them hardly visited a range - though if Zum can't reach them, hardly an issue.

And I suppose Lightning Picks could use some shield user training, getting at least 6 in it would be needed to block dragonfire (though you may only notice dragon by finding dragon cage).

7. You could probably kill Zum with but one black bronze crown thrown at sufficient velocity from a minecart :P

But not really the time. If left alone, Zum may kill everything in that cavern.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 24, 2016, 12:55:10 pm
Journal of HMetal Silverystopped
15 Slate, 503


The archery range is complete! Rovod should be happy. The targets have been made, and everyone can bring their equipment with the squad equipment as well.

Spoiler: Archery Range (click to show/hide)

Migrants just arrived. 14 of them.  They are:
(http://i.imgur.com/a4QApAd.png)
Welcome to Deathgame! Hope you like the antenna-antlered deer down in a spore tree in the caverns!

Stinthad Sarambrim, a miner, has been struck by a fey mood. He's claimed the adamantine mason workshop. He wants rock and cut gems. I really don't know what to do now. He didn't come over to the archery range for the loose slate and microcline. But that may be since I ordered the haulers to dump them (once the targets were made, of course). I also had some smoky quartz mined out. That isn't helping anything.

16 Slate, 503
Stinthad Lolokthum has been elected mayor. (OOC: Frames, you were dwarfed into Sword Litast) So Frames, now you're my permanent advisor. Cool, isn't it? Mech Morul has been practicing. Commander Rovod apparently takes a day to find her equipment.

Spoiler: I found something (click to show/hide)

So I was looking over some reports, and this comes up first! Poor plump helmet man; she died a gruesome death. The least we could do is to kill Zom. And it wasn't covered in its tears. Those were its extracts? All-powerful dandruff is going to kill us all!

20 Slate, 503

(http://i.imgur.com/2lF1bWC.png)

Yay! More Tongs are practicing! Too bad we only have one more month. 13th of Felsite, and we're dead. All dead. So I have these engravers smoothing out the place so that they can engrave pictures of Syrupbreaches. It was the only fortress of The Royal Wires, another Dwarven civilization. Had several beast attacks. Destroyed by a forgotten beast. Sounds similar?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 24, 2016, 01:34:20 pm
Quartz...Mm. Barely better than surrounding rock, sadly, though there's something to be said for pages and pages of decorations.

One of the fun things you can only really do with utilities: use vein/cluster mining or reveal to plan an important location around gemstone walls to be smoothed.

Almost entirely pointless, though - adamantine has greater value and gold is plentiful and almost always has greater value.

Still, one of the lone exception is it being the only way to get engraved magneta walls - such as the engraved tanzanite cluster in the organics complex next to the still.

Though that was pure luck of orchard placement+further planning.



I'll be surprised if more than one of those migrants' names get mentioned more than once.



...Adamantine mason workshop? Um.

I take it you didn't use the mooding complex :<

You can still add her to the mood burrow, unforbid cut native gold and raw adamantine, and add her claimed workshop to the burrow temporarily. After she begins construction, could make sure to remove the workshop and her  from the burrow.



Please, no direct dwarfing :<

First, like I said, I explicitly and purposely didn't dwarf myself for I'm not fond of the practice of overwriting whatever a dwarf cared about with my own thoughts - animals, buildings, relics are more reasonable due not having visible thoughts of their own. Feels like undermining their agency, and some succession forts even play on this with regular dwarfs being afraid of the current and former overseers taking over their bodies.

Though this value conflicts with my uncaringness of migrants....So maybe if it benefits for the story, though I'd prefer to be one of the others above - maybe a whispering amulet, even? Not sure what fits, but I did have part of the story narrated by the master of mayor 'Hammer Stinthad' from another settlement, iirc.

But second, and more importantly, Litast Razorfondled is actually an important person - dabbling metalcrafter for mood crowns, woodshooter under Blahsadfeguie, temporary broker for professional social skills, temporary mayor for Stinthad's childcare rest time, the one I picked to be humble mandateless baron...She's the one that let Rovod up and down about the poison bolts.

Out of the 12 links for my year, Sword Litast appears in 6 of them, making her rather notable character compared to those 37 faceless almost-nobodies in addition to perhaps, at most, 3 somebodies that migrated in during my turn. It's might be odd in the future to not have her present.



I recently watched a rose gold humanoid with deadly dust kill things in the caverns (everything died without even scratching it).

To my surprise, I saw that the deadly dust didn't spread underwater, only staying on it's spot!

13th of Felsite, you charge? What's the battle site you planned?

Wondering how you're planning to minimize Zon's natural weapons :)




Heh, didn't use engraving details myself - planned to make the tavern have images of dwarves, tables and chairs and such, but in the end feared crashes in details menu more.

But yeah, only fortress that falls to forgotten beast is incredibly common, to the point of happening like third of the time in pocket worlds with 5 civs - give dwaves hillocks or give them death.

Oddly, second one fares better.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 24, 2016, 01:55:53 pm
When I played Deathgame in the nightmare timeline, the vomit beetle struck at 13 Felsite.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 24, 2016, 03:28:10 pm
Well, Zon's inorganic, so syndromes won't poison it. If vomit beetle shows up, I think it will get kicked to death like a plump helmet man, unless it has webs maybe.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 24, 2016, 03:51:19 pm
It DOES have webs. Oh my, if vomit beetle shows up and fights Zom in my turn, I WILL put out the combat log in a txt file.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 25, 2016, 12:20:21 am
You might want to expand cavern visibility with smoothing fortifications into walls, then.

From a safety perspective, it'd be sensible, though longer, to dig in from outside such as any deadly beasts would have to pass by the golden defence and entrance maze before reaching fortress....Hm, an idea:

Sanctume's positioning of marksdwarf archery range was at least partly based on the idea of them shooting at any approachers and keas in the sky.

If you just add a hatched underground path to the fortress from new archery range and turn the depot-path walls into fortifications, they could still fulfil it - though I'm unsure they'd notice enemies behind them.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 29, 2016, 04:02:31 pm
Journal of HMetal Silverystopped, Overseer of Deathgame
21 Slate, 503

The fey miner, Stinthad Saràmbim has taken:
(http://i.imgur.com/VkQL6zh.png)

I've a feeling that this will be worth a lot, no matter how useless.

Also, our Baroness has started to call herself Litast again. Wonder where Fleeting Frames came from?

Truth be told, I was approached by this spirit calling itself "Fleeting Frames". This spirit had the voice of a noble, yet it was very down-to-earth. And wise. VERY wise spirit. In fact, it needed something to contain it. So, the idea of engraving the pictures of Syrupbreaches was to house the spirit. Every time I walk past the engravings, it catches me in a flash. It (or he, I should say) then reads what's on my mind and gives me advice and wisdom. I hated it at first, but got used to it. By the way, it told me to have my squad train for shield using. Good idea! And I should probably stop detailing this wall.

23 Slate, 503
A tiercel peregrine has just reverted to its wild state. So I've ordered the Tongs to engage the bird.

24 Slate, 503
Now that our animal trainer has somehow figured out how to train peregrine falcons, I've ordered the Tongs to disengage.

25 Slate, 503
Spoiler: Stinthad's Artifact (click to show/hide)

Okay. What?

And it has pictures of a duel between a human and a roc? At least it has images of gems in raw adamantine.

"My Lady!", I shout.

"Yes, Captain. What is it?", responds our Baroness.

"I have to show you something." "Well, what is it?" "The fey miner has something to show you."

Stinthad happily comes out from the masonry workshop. He then presents it to us.

Spoiler: Artifact Description (click to show/hide)

"So, my Lady, what do you think?", Stinthad calmly asks her. "It certainly is beautiful. The images are well drawn, and it's adamantine we're talking about here! You, Stinthad, are now removed from the Moods burrow, and will have an engraving in your honor." Edem, Stinthad's wife, and Kea Iton, one of our Tongs marksdwarves, and Stinthad's daughter, come rushing to him. "Father, I'm so proud of you! I know it is a coffin, but it looks soo good! So beautiful!" bursts Iton. "My dear, you lovely, tough son of an amazing mother-in-law, you've done brilliantly.", Edem told him, with pride that only a wife could have for her husband. The Commander, Rovod, walked in and said, "For a coffin, it looks beautiful. Stinthad, congratulations! Iton, be proud of your father. Be proud to be dwarves. I know I am."

The Baroness and I exclaimed in unison, "Hey, that was my line!" Edem and Iton embraced their husband and father, respectively, and walked to their quarters with their arms wrapped around each other.

A little later, Urist L, our bookkeeper and Onciblu, our broker, joined in. "This could be worth a lot", said Urist. Onciblu added, "How much?" "We can't have a bronze colossus attack us now!", I added.

Spoiler: Price of Artifact (click to show/hide)

"One and a half MILLION dorfbucks?!?!" we shouted out loud. We as in myself, Litast, Rovod and Onciblu. "Yes. It's made of 3 raw adamantine ores, 1 set of raw adamantine blocks, and raw adamantine gems. In addition, the image of the slain human adds to the quality. Not to mention the sheer brilliant detail of all the images. Thus, I conclude that it is worth ☼ 1.5 million.", Urist said with a rather analytical tone.

The Baroness kept her word, and ordered me to commision an engraving. This is what it is:

Spoiler: Stinthad's Engraving (click to show/hide)

And it has been commisioned. So after that, Litast (now she insists that I call her by her name, because, apparently, she has got to know me better, and thinks of me as a friend.) now asks, "Whose coffin will it be? The image of the human slain by a roc should mean that it should belong to a soldier."

"I don't want to die!" Rovod and I exclaimed. "But if we have to, we'll be ready.", Rovod assures the Baroness. Seeing my glare, she runs off to target practice. And I go to dig out the new barracks for the Lightning Picks. After sleep, of course.

26 Slate, 503

Spoiler: Engraving Complete (click to show/hide)

And it's done.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 29, 2016, 04:41:53 pm
Ahahaha, 5* adamantine?

Yeah, worth a lot. Though might want to cut some new raw adamantine, now :p

And hopefully it makes a good BD bait. There's kinda a defensive hole there, I think, and the reason I designed the defences to shut down entrances in case of destruction.


*preens & approves*



Wait, peregine  falcon was out of cage? Huh. Didn't know they took them out.



A coffin. A coffin with images of gem, and a Roc.

Okay, we should expect a roc.

This is a good time to mention that I recall that while there's a wall blocking the stairs up to the Orchard, a flier could still fly diagonally downward from there. (Intended to replace wall with stairs and floor over the orchard when trees grow up, but that will take 2 more years.)

Also *wikis coffin*

Hm, seems like a buildingdestroyer would topple it, not attempt to destroy it. You could try with a gabbro coffin first when baiting Zom, of course, but...

Eeeh. It serves as an incredibly appropriate warning of death and destruction.

Though the in-story reactions were cute ♥

The image is cool, though I'm dissapointed by how the passing-by dwarves never actually look at engravings - only buildings! Maybe craft it into a statue as well - maybe in the mines, since Stinthad is a miner (or is she a military in LP, now? Don't recall.)

PS: Ahahaha bronze colossi only need 100k to attack. The fort is worth now like 56 mil?



Lightning Picks didn't have barracks before, btw :v So this will be the first time they'll spar :>
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on September 29, 2016, 04:53:48 pm
The falcon was in the cage. I was stooped to engage.

So, you approve the Fleeting Frames? (The pun was very much intended)

Stinthad's a dude. At least the coffin maker.

What's a BD?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on September 29, 2016, 05:13:30 pm
Ah, falcon is intended to stay in a cage. I suppose you could chain it next to food stockpile and make that an animal training zone, I suppose, but perhaps can catch a female for mating pair to leave kittens behind ^^;

Yeah I do :p This name was chosen in large part for it's alliteration.

Hm, multiple Stinthad's then. Mayor Stinthad was a girl.

BD = short for buildingdestroyer (use this often in my notes).
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 05, 2016, 03:54:17 pm
Journal of HMetal Silverystopped, Overseer
27 Slate, 503

The Spirit of the Frames has said that I should make a statue for our proud fey miner. So I'm about to order this:

Spoiler: Stinthad's Statue (click to show/hide)

I'm reading this:

Spoiler (click to show/hide)

Also this just in: (http://i.imgur.com/SropwMW.png). Congratulations! Boy oh boy, her family should really be happy. What's his name?

Spoiler: His name's Tholtig (click to show/hide)

So the Picks' new barracks is this:
(http://i.imgur.com/tmtNoyl.png)

I get it. It's the ammo stockpile. But I have no use for it, so I make this place the barracks for my squad.

28 Slate, 503

I've ordered 10 weapon racks to be made.

1 Felsite, 503

12 Days To Go

Our Mayor has just mandated this:

(http://i.imgur.com/NemZBa1.png)

Why??

Also, I've cancelled the production of weapon racks, as they don't really do anything. So armor stands instead.

7 Felsite, 503

6 Days to go

I hit a snag. The room I dug out wasn't going to work, so I took one of the rooms with the golden chests and cabinets as my barracks.



"Oi, Blahsfeg!" "Yeah, what?" "Could I borrow one of the bedroom halls with the golden chests and cabinets?" "What for?" "Barracks." "Just take it, will you. You already dug out an archery range for Rovod's so I don't see why not." "Thanks!"

When he took the reins, it was very relieving. I just resigned from the position of expedition leader, after that nightmare burned into my mind, alongside my "deathly screech", as Blahsfeg put it in his log, into Blah, Rovod, Nish, Morul, Erush, and Fath's minds.

So all I had to do was demolish the walls by pick. Thanks, Medtob!

8 Felsite, 503

5 Days To Go

Spoiler: Our new barracks (click to show/hide)
The room with the microcline walls is the weapons stockpile, for all squads. The aforementioned golden chests-'n-cabinets room is the not-so-humble barrack of the Lightning Picks.

Spoiler (click to show/hide)
We have two rather unfortunate dwarves here. There's Stinthad, also known as the guy who just had to make a raw adamantine coffin, Iton's father, and the grandfather of little Tholtig. And there's Lor. He's the father of Tholtig, son-in-law of Stinthad, and husband to Iton of the Tongs.
Goody gumdrops I have to pray.

9 Felsite, 503

4 Days To Go

I'll be organizing a striking demonstration shortly.



"Alright, Monom. WHY DO YOU HAVE YOUR DAUGHTER HERE?!"

(http://i.imgur.com/k24mSID.png)

Lokum then cries loudly. "Sshhh. Sorry, Sir. She needs to be with me. She cries when I'm away. Please forgive this slight infraction." "Well, mothers are allowed to bring their children to combat and training according to Dwarven law everywhere, so I'll let it slide." "Thank you, Sir."

"Anyway. I've seen you all dig. You are legends of hacking away rock with your picks. But we aren't competent warriors yet. So I'm here to teach you how to strike with your picks.", says Monom.

Few hours later

"You STILL aren't getting that focusing your strike on the enemy is the most important part, Kumil.", Monom said disdainfully. "Seriously, Kumil, listen to her. She's very skilled with hacking someone with a pick." Kumil responds, saying "Says the one who killed a minotaur with a pick. She haven't done anything yet!". "We're training so that we can kill that damned deer under us with dandruff that can kill us all. You need to practice, okay? So LISTEN.", I had to tell him.

Later, I also started to lead. "It might help in mining, but letting your weapon, your pick, slip away to hit the enemy more accurately DOESN'T CUT IT. LITERALLY. Always strike with a firm grip, because if you don't, the enemy will easily disarm and kill you. Need any tips? Dry your hands before you go out. It'll help with gripping your pick. Also, don't hold the pick in the middle. Hold it between the tip of the handle and the middle of the pick. And on that spot, use your dominant hand to strike the enemy. Your non-dominant hand should be closer to the edge to help swing."

Also (http://i.imgur.com/4r1RcLt.png) When will they be ready?

"So now, Monom's asleep. WHY?! WE NEED TO TRAIN! Anyway, here's how you fight. Only fight like this when you're disarmed. And against the deer in the caverns, it'd be useless. But still if we survive but the fort doesn't, you still have more job prospects! Logem, you're exempted from this. You're good. Real good. So teach some of the striking techniques, okay?" "Sir, I feel Lor should show Erith." "Why?" "His striking accuracy is something to aspire to." "Okay Lor, you show Erith, okay?" "Yes, Sir!"

"First of all, a mug of ale before the fight is key to this technique, as you can whack the enemy with unparalleled force. Clench your fists and aim for the face if the gobbo is armored; that'll daze him temporarily and leave your friend from the archer squad an easy shot! Bite into the eyes, as it'll hurt there the most..."

And it went on into the next day.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on October 05, 2016, 05:16:05 pm
- The Doors of Evening - Where even our books menace with sharp tooth - wait, shouldn't that be about animals, not dancing?

- Hm, Tholtig...Ugh. Do we have any quinoa (beer)? Because if not, that boy is going to be veeery distracted when he grows up. Still good for furnace operator/mechanic, I suppose.

- Fights in a stockpile can result in dwarves using things lying in that stockpile to attack. Ammo stockpile? Hehe.

- Room with golden chest and cabinet...Hm. All the ones I recall are in living or traffic areas.

This could be interesting. Could go well, in allowing passing dwarves to gain observer skill when watching. Or not so well, in allowing passing dwarves to collide with wrestling-thrown dwarf.

Lets see what happens?

Oooh those rooms. I had completely forgotten about those. Scratch the above - that might be just a bit of distance to walk from tavern, but there should be some chairs, tables, food and booze above.

- Why are Stinthad Saràbim and Lor Tunlogem unfortunate? Potential deaths in family?

Hm. Doesn't Stinthad have any chairs or tables assigned? Might assign her some in the tavern, that also takes care of the lack of armor stands.

Though :( on mandates.

- I like the demonstration :) How many participated? Any sparring yet?

And hehe, "damned deer under us with dandruff that can kill us all" Is so accurate XD
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 11, 2016, 01:22:15 pm
Journal of HMetal Silverystopped, Overseer

10 Felsite, 503

3 Days to Go


Okay. It's even weirder that Stinthad, Creator of Singclubs, is atheistic. And (http://i.imgur.com/JPfksJ6.png)

19 Felsite, 503

WTF nothing happened

Spoiler: Poetry Recital (click to show/hide)

Why are they listening to Goblin poetry?

Also, I get it that nothing happened here, but it just felt off somehow. And no, I'm not going to be complacent with anything. Ever.

24 Felsite, 503

Can't believe it. I could swear my nightmare wasn't past yesterday, chronologically speaking. Yet we all live. I couldn't be happier.

Spoiler: But er... (click to show/hide)

WHAT THE LITERAL FLYING POISONOUS WEB-SPINNING FIERY ZOMBIE CARP DEMON HAPPENED HERE?!?!?!?!?! Armok's bloody beard! Seriously, why are there ashes here? Did some fire titan sprawl its way here? A dragon perhaps?

25 Felsite, 503

Spoiler: Our Own Poetry (click to show/hide)

We certainly need these, especially to remind ourselves that we are dwarves; we fight to both defend our friends and family, and to attain honor in battle.

27 Felsite, 503

(http://i.imgur.com/O8wrHAF.png)

For any performers willing.

Also Sanctume, our manager, has shown me the notes of the levers controlling the bridges outside.

28 Felsite, 503

The month and the season draw to a close. So far I like this job! Also,



1 Hematite, 503

And (http://i.imgur.com/3Cha4eJ.png)

Also, I've decided to reverse the change on the Tongs. Many of the craftsdwarves were complaining of a lack of logs. Bone isn't any better; we may have a lot, but they're certainly less efficient.

(http://i.imgur.com/6HOxDYv.png)



Sorry about not posting that much, but RL and procrastination can kill a fort. I have no excuses.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on October 11, 2016, 10:25:38 pm
Love conusion, hehe

Stinthad just wants to raise a family ♥

And Sing, I guess? I've only recently started looking at poetry myself. Didn't expect goblin poetry to be vicious. Isn't Kulet not only a dance move, but an instrument too? (unsure)

And yeah, history can differ. Have fun.

I set the surface on fire with magma minecarts, maybe that's why there's the ashes?
 
Hm, I guess Tongs are back to metal ammo then. Are they training? Either way, they seem low on bolts in that screenshot, only four of them having any.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 11, 2016, 10:39:25 pm
Actually, the fort has 1040 or so bolts. I was hoping to save them for any incursions. Dagnabbit, the bridges drive me crazy.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on October 12, 2016, 01:10:53 am
I think every bridge has been noted and marked, but if there's been confusion might as well ask here so others can see, rather than in PM: Which bridges are confusing to you?

(those probably could be more clearly noted, obviously)
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 12, 2016, 07:43:30 am
The raising bridge at the entrance. That one is blocking the new migrants, and cutting me off from all the logs outside.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on October 12, 2016, 08:27:41 am
I think you can link more than one lever to a bridge.  Or just dismantle and re-create the bridge and re-link a new lever.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on October 13, 2016, 12:14:07 am
Do you mean the http://mkv25.net/dfma/poi-33448-entracemaze bridge being raised?

Yeah it is raised, noted, and linked multiple times.
Checking save, this is the note:
(https://i.imgur.com/xrWKMJ7.png)

Quotes for the link:

"Well, then you'll like this too. After the mood room was done, I consulted with Brassfaiths, and added setup for your squad to control fort access."

"Above, the north slate bridge controls the entrance gabbro bridge. Meanwhile, the rough cobaltite bridge controls the entrance cobaltite bridges." gestures Onciblu.

(https://i.imgur.com/qt0w8Ou.png)
Sanctume-built entrance for reference.

Putting a hand on Rovod's shoulder, she instructs: "Merely briefly entertain the thought of them not being in the way, and the fortress is sealed - or unsealed the other way."

(https://i.imgur.com/uUAEUfa.png)

"Below, the carts cycle, dictating whether this thing is on or off. "

(https://i.imgur.com/3GH82KC.png)

And Sanctume's:

My bonus surprise project is a simple defense (7 letters) Dodge Bridge entrance.  It is normally a 3-wide path to allow the caravan to come in unhindered.  This was taken last autumn.

Spoiler (click to show/hide)

In case of invaders, the three retracting bridges will be pulled leaving a 1-wide path dodge bridge.  The victim falls down from z143 to z138 (5z drop), and they if they survive the fall, they can climb up to the start of the dodge bridge to repeat dodging and falling again.

....

Speaking of levers, I try to put Notes on both lever and bridge and put text notes on what z level to find it.

Spoiler (click to show/hide)

I'll now add more text to that POI, I guess.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 14, 2016, 02:24:15 am
Journal of HMetal Silverystopped, Overseer

4 Hematite, 503

We have a food problem.
Spoiler (click to show/hide)
So that we can do something about it, I have ordered all squads to remain inactive.

Also, I will try to get the main bridge to come down. The dwarves crying for food are stuck outside.

6 Hematite, 503

(http://i.imgur.com/J4D3WLP.png)

And help is on the way! Can't believe I am this stupid. What could make me stupider is that even when off duty, I still do individual combat drills! The bridge worked. I just don't have patience apparently. Thank you Manager!

7 Hematite, 503

I also forgot to note that we're replenishing our log stocks.

20 Hematite, 503

OH GOD IT'S COMING UP TO US!!!!!!!!! THE BEAST IS COMING UUUUUPPP!!!!! AND WE'RE NOT READY! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!



If the fort falls, I'll run my backup save from summer. More nightmares!!!
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on October 14, 2016, 02:28:58 am
- Food problem, just outside? We have hundreds of poultry, plants on the surface, farms setup to produce marvellous roasts, etc...There shouldn't be a food problem.

- You let beast bypass all our outer defences, did you?

There should be hatches in the way for lot of them, so can forbid those. Or just slap a wall in place.

Though, which beast? Lot of beasts. FB, Werebeast, titan, dragon, etc? Anything fleshy or non-metallic without deadly dust, poison vapours, fire or webs should be easily handled by the military anyway.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 14, 2016, 02:31:42 am
No. It's climbing up. Already at the floor of the cavern.

The FB
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on October 14, 2016, 03:25:08 am
Unless you opened up one, none of the caverns should have path into fortress.

It can still kill cavern beasts, which could be a little sad, but not dangerous to dwarves.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 27, 2016, 03:54:39 pm
What should I do to let in a caravan? I'm approaching autumn, so help needed.

Nevermind. With the bridges down, the depot is accessible.



22 Hematite, 503

And Zom disappeared into the caverns.

The Spirit informed me that there were no paths to the caverns, unless I dug out any paths, which I haven't. After that, he gave us the all clear, so we should be safe. In commemoration of this, some new coins are on their way!

25 Hematite, 503

I've opened up a new stockpile for armor. Only metal armor is allowed there.

28 Hematite, 503

Now, nobody will go out of their way to get any more logs, as I've just forbidden EVERY SINGLE LOG OUTSIDE. No. More. Logs.

Also, this actually happened?
(http://i.imgur.com/ZxaTWkx.png)

3 Malachite, 503

Leading a fighting drill. And it's Kumil who's late. FOR CRYING OUT LOUD WHY?

And we have a child doing combat duty?
(http://i.imgur.com/VEGScKK.png)
Well he's playing now. He was probably picking up a toy, but I digress.

7 Malachite, 503

(http://i.imgur.com/X2Zwdhr.png)

That report came in from the Spirit. He went around the cavern and told me about this.
 
8 Malachite, 503

Spoiler: Political Satire (click to show/hide)

SERIOUSLY WHY? Still funny though.

12 Malachite, 503

(http://i.imgur.com/pCA66Bq.png)

Say hello to our new coin vault! I know that it's the same damn room, but I've not been finding any use for it. This change is permanent! The two coin stacks in the top right corner are:

Spoiler (click to show/hide)

20 Malachite, 503


1 Galena, 503

(http://i.imgur.com/W2naMke.png)

Axe Zan, who actually harvests plants for a social living, as in "justification for food rations", made this. He was in the pattern of getting out of the tavern and then going back to his field to harvest some plants. Thank Lim he finished.

2 Galena, 503

Say hello to the world, Stodir!

Spoiler: Stodir the Baby (click to show/hide)

I really like the fact that babies already have preferences when they're born.

12 Galena, 503

I have ordered my squad inactive. We do need to learn to fight, but we also need to rest.

14 Galena, 503

I ordered some engravings on the golden parts of the tavern/temple room, and I found this little gem:
(http://i.imgur.com/18m1IYY.png)

16 Galena, 503

I've ordered 5 copper battleaxes to be made, as it's part of our import agreement with the Mountainhome.

20 Galena, 503

(http://i.imgur.com/lM6lKqu.png)

22 Galena, 503

(http://i.imgur.com/B5GCyla.png)
Why?

24 Galena, 503

She was briefly scared, but she came on board.


Well that was short.

1 Limestone, 503

Autumn has arrived. I have switched the active statuses of mine and Rovod's squads, so her's is inactive, while mine is.



RL is really complicated, so I apologize for this 2 week delay. I will have to put forth that I will have to take 3 weeks each for Autumn and Winter.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on October 27, 2016, 06:45:07 pm
 - Yay, new coins! Wonder what they'll symbolize....
Two different coins? Oh right, different metals. I'm not sure which one I like more - one has symbol of the  civilization, while other has the accomplishment of fortress. I'll go with second one.

I stored my and Sanctume's coins on the lower right diagonal of navy and cyan in tavern, btw. Might want to consolidate coins all in one place to fulfil your vision.

 - I see you understand why the world was on fire now. I was dissapointed that it failed to burn all the wood properly. Maybe if....no.

Where's a dragon when you want one?

 - Substantial note given to their military. I suppose they don't really need anything anymore, but....

An armor stockpile for metal armor? Did you equip them more heavily?

There already were two in the forges, though - one for melting inferior goods and one for collecting better ones (should they be desired to be decorated). If you're relocating, might want to move the second one out.

How have the military non-dodger or miner skills improved by now, anyway?

 - Ahahaha yes. What's more, I've gotten dingo men warning messages when embarking on human town - where there are both dingo men citizens and dingo men meat in shops.

From a certain point of view it's good that one became a leader, dingo men are evidently usually treated somewhere between livestock and society member.

From a different point of view, ruler does affect what the civ decides, and Tun Dèg is near humans.

 - That's the fate of inorganic non-metal FBs. They may be dangerous, but they don't regenerate, and cavern beasties just have to get lucky enough times.

It was inevitable.

 - I think they're saying a lizardfolk conspiracy led by HMetal controls their every move and their society.

Not exactly inaccurate. How would you portray Illuminati in DF engraving, anyway?

 - Hm, music. Do we have any omets and omet users?

That gusgash is weird. What's the exceptional decoration? Every part seems vital, but perhaps the pipes or the bellows, as keyboard and chest don't list quality.

It's pretty neat, though.

 - Hm, Stodir. Only likes armor stands, very good feel for social relationships and good intuition. She could be mayor or more one day decades into future, working perhaps in linen cloth industry or collecting webs from secured areas.

 - We don't have any jumping spiders, do we? *checks biome, sees it is not freezing*

Well we might have some eventually.

 - Em probably saw a wild animal or something.

 - It is not like I was particulary fast either ^^;;
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 28, 2016, 02:35:10 am
Lurkers, please reveal yourselves. We need your help.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 28, 2016, 05:43:53 am
Sorry about the double post, but this needs your attention, dear reader.

I started an adventurer, Alåth, in Deathgame's autumn backup's copy (don't ask), and this (http://dffd.bay12games.com/file.php?id=12529) happened.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on October 28, 2016, 06:35:43 am
"The forgotten beast Zom Dazosmat pushes the dwarven baby Urist Telinguzol in the upper body, bruising the fat through the giant coyote leather cloak!"

Oh c'mon! It kicked limbs clean off from plump helmet men before!

...Well, I shouldn't have called for that. RIP clerk.

For a beast with deadly dust it is pretty surprising how little knocking out there was, even if Logem dodging or blocking all attacks is as expected from legendary dodger/miner.

Didn't see much of Alåth - would have figured you'd take your dwarf for a swing, but guess not.

Maybe might want to try to record for next time, but I'm not sure how :P
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 28, 2016, 07:24:37 am
As far as I can remember, Alåth was chipping away at Zom. Whaddya talking about?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on October 28, 2016, 09:43:05 am
Text doesn't mention Alåth by name once - well that's adv mode for you - but I meant more that it ended up being just fracturing/chipping attacks with spear mostly in first tenth with few kiting attacks, which means that you didn't pick HMetal the dwarf for adventurer. Logem pretty much dominated the last quarter, (only few thrown attacks mixed in, there are no hits by you or spinning things after about 60% into the fight).

(And of course, 90% of lines was somebody being caught in forgotten beast extract :P)

Still, daring to engage without even picking up a weapon from stockpile :3
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on October 28, 2016, 11:21:19 am
Spear, dagger, and the bolt.

60% and afterwards, I was just jumping around and trying to avoid the cloud of dust. I imagine him lke Oberyn's last scene in GoT, except he survied. Also, in a sci-fi setting, I see Alath as the Defiant in First Contact, with it chipping away at the Borg Cube with it's guns at point blank range. And then Logem comes in as the Enterprise, doing 3 or so shots and blows it up, instead of  how the original went (https://www.youtube.com/watch?v=vPzJSBHG4pI)
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 04, 2016, 12:58:07 pm
Journal of HMetal Silverystopped, Overseer

1 Limestone, 503

Spoiler: We do have omets. (click to show/hide)

17 Limestone, 503

Yay! Merchants!

(http://i.imgur.com/JM3Cc9N.png)

WHAT?!?

18 Limestone, 503

Litast, the Baroness, Sanctume, Rovod, Onciblu, Astesh, Urist L, Stinthad, Monom and myself gather round a table.

"This transgression cannot be accepted!", shouted the Baroness." We all nod in agreement. "The bridge was clearly down. They could've just gone through the increasingly labyrinthine passageway we dug out for them!" "Your Highness, but didn't you order the labyrinthine entrance?" asked Sanctume. "Manager, I thought you designed the damn entrance in the first place!", Litast growled at Sanctume. "Both of you, STOP ARGUING LIKE CHILDREN OVER A MINI-FORGE!!" Rovod yelled. As the other militia captains were coming in, they immediately walked away from the table, and went about their business.

Onciblu ran out, as he noticed the grunts of the yak cows on the way to the depot. "The caravans aren't here, but the merchants are! So I'll sing!"

Spoiler (click to show/hide)

20 Limestone, 503

We, the Lightning Picks, have officially started sparring.
(http://i.imgur.com/8mlM4V5.png)

These goods are being hauled to the depot:

(http://i.imgur.com/BV2W4qG.png)
(http://i.imgur.com/dtd8Tyt.png)
(http://i.imgur.com/M8Avr8g.png)
(http://i.imgur.com/ZLhSmit.png)

21 Limestone, 503

(http://i.imgur.com/7yo01OK.png)

"Oi Nish, get back here! You're not through with your drill yet!", I shouted. But he kept on muttering Orsharkacoth and headed upstairs.

Meanwhile Stinthad converses with our Liaison
(http://i.imgur.com/nTvuIFv.png)

(http://i.imgur.com/iQ7pjdd.png)

Stinthad then asks for bolts and booze.

Urvad then gives her the export agreement.
Spoiler (click to show/hide)

22 Limestone, 503
(http://i.imgur.com/q6BuYXF.png)

25 Limestone, 503
Spoiler (click to show/hide)

WHY THE HELL DO INSIST ON LISTENING TO TERRIBLE POETRY, ONCIBLU??? WHY CAN'T YOU GET TO THE DEPOT????? We need a better broker.

Also, our mayor isn't doing any better.
(http://i.imgur.com/5o6qQYw.png)

3 Sandstone, 503

Spoiler: Another baby? (click to show/hide)


5 Sandstone, 503

This month is officially dubbed as "Baby Boom Month". That's because another baby was born today.

Spoiler (click to show/hide)

At least she's very dwarfy.

Meanwhile,
(http://i.imgur.com/Cx2SUOL.png)

He's started constructing his mysterious construction. No adamantine? (OOC: I used the u-j "View Job" screen beacuse that particular workshop has a crapton of slate floodgates.)

6 Sandstone, 503

Trading has been completed. Our ☼23000 black bronze crown has been sold, along side 2 raw adamantine and a gold crown and ring, among other trinkets. Sorry, Spirit of the frames, but our fortunes rise and fall together. For that, we bought some books, leather, ores, and some food. Traders always want like a 50% profit or similar.

7 Sandstone,503


8 Sandstone, 503

Spoiler: What the f- (click to show/hide)

(OOC: I had a mistake in my txt log, so I went in my save and looked the babies up.)

10 Sandstone, 503

And it's finally here!
(http://i.imgur.com/J7ogEqU.png)
Okay. A floodgate. Dunno what to use it for.



"By Dwarven law, the Overseer and all nobility, except for auxiliary militia captains, are to congratulate any dwarf who has made an artifact.", Litast read loudly in her office. "HMe.. Overseer, summon Urist, Sanctume, Rovod, Onciblu, Astesh and Stinthad. We have your recruit to congratulate."
 
As we were climbing up the stairs, I tried to heal the rift between Litast and Sanctume. Turns out they both apologized to each other. "I'm so excited! I'm not gonna miss this one!", she exclaimed. "Ey, you made a fancy figurine yourself, Sanctume.", Litast said. Urist came with her pen and parchment, and Onciblu had this air of contentness, which was mainly because of the successful trade a couple of days ago. "HMetal, I hate having to call you "Overseer".", Litast said out of nowhere. "I hate the title myself. It's decreed by law, so I am an 'Overseer' according to the King. At least with official records. If you want it this way, I'm HMetal. Not the vaunted 'Overseer'." "Alright, we're just about here and..."

"NISH, YOU POSESSED MAD LUNKHEAD! CONGRATULATIONS!",  I shouted as I saw him. "You now have an engraving in your honor."

(http://i.imgur.com/Te7xsXZ.png)

"Thank you Sir." "You don't have to stand on attention like that!", Litast said. "Come on, be proud of yourself!" Rovod told him. "Nish, report to the tavern, and take a swig of your preferred (and available) drink. Understood, recruit?", I said. "Yes Sir. Thank you Sir." "You earned it!"

He slowly walked to the tavern for a drink. "Well, now he's out of the way, can we now discuss the business?" Onciblu asked. "Well, he used gabbro and some rather low-value gemstones. With the quality though, it's certainly good. But all in all it's worth this much." She then showed us her final analysis, alongside a description for the sake of record-keeping.

(http://i.imgur.com/ruoOQ8O.png)

(http://i.imgur.com/oo3K38q.png)

"Well that was a let-down. I know it was made from gabbro, but still, quite a let-down.", Onciblu frowned. "It's still hotly debated in the medical world on why some dwarves become posessed by unknown forces, or have strange moods in general. Emotional states do play a role, though.", Astesh stated in a dry, professorial tone. "500 years, and no ideas yet? What about the theologians? Anything from them?" Rovod asked. "In Tun Dèg, some say that The Secret of Webbing, God of Creation, rolls a dice, and whoever's name shows on top is chosen. He does this as it;s His way of reminding us of who created us." I said. "Well, why are some secretive while others shout from 50 metres away for unforbidding some raw adamantine for his coffin?", inquired Sanctume. "The Secret of Webbing sees if the chosen dwarf is happy or not. If the dwarf isn't, His minions induce either a macabre or fell mood. If the dwarf is relatively content, He either commands a minion to posess him, or make him secretive. Or yet, make him extremely dedicated to his craft of the artifact." Litast responded. "Well, when a dwarf is fey, their hormones go off the charts. The organs' endocrine receptors become more sensitive, and adrenaline is secreted in tandem." Astesh added. "No wonder Stinthad, the fey recruit, looked like some elf was trying to swindle him in a tavern." our mayor, coincidentally named Stinthad, dryly remarked.

11 Sandstone, 503

Spoiler (click to show/hide)

"HMetal, why in the blazes do you want to record this month as the 'Baby Boom Month'?", asked Litast and Sanctume. "Read my log so far, will you?", I responded. After reading the journal, Litast said, "Consider it done."

12 Sandstone, 503

And it's complete. Nish's engraving.

(http://i.imgur.com/SZxOb1l.png)

14 Limestone, 503


Also, what the hell happened to Asmel?

Spoiler (click to show/hide)

If it wasn't obvious, I've been looking over the medical reports from Astesh and Erush before him. A guy named Thob's just drowsy, but Olon, an engraver, has been getting the shaft. The elven wooden shaft. Let the reports explain.

Spoiler (click to show/hide)

21 Sandstone, 503

Spoiler (click to show/hide)

Also the merchants are leaving.

22 Sandstone, 503

The Tongs have been pulled back to training.

25 Sandstone, 503

(http://i.imgur.com/t11uDr1.png)

Oh Lim, save us all.

"I'm now a duchess! Woo hoo!!", hollered Litast. "Jeez, calm down for a second.", I said. "I'm a duchess now! How do expect me to calm down? I just got a promotion! And so did Ingish!" "Well he's still subordinate to Rovod in military matters." "The same goes for Monom, then? How the hell do you expect to run a fortress guard when its captain is in a sqadron where she's a subordinate?", she asked with a flustered tone. "Good point. I'll look it up on the rulebook/guidebook then. Until that, we celebrate!"

1 Timber, 503

(http://i.imgur.com/3LjK6vt.png)

A GOBLIN SWORDSMAN COMING TO VISIT? Oh crap, he could be looking for a vulnerability in here if his kin come to ambush us.

3 Timber, 503

Spoiler (click to show/hide)

That was in z29??

4 Timber, 503


7 Timber, 503

Spoiler (click to show/hide)

Wait what? He has a nephew older than him apparently.

26 Timber, 503

(http://i.imgur.com/gH9Pwxy.png)

A visiting philosopher wrote that. Some time ago. I forgot when. Yay me.

28 Timber, 503

As the season draws to a close, I yet wonder what may possibly go wrong here.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on November 04, 2016, 02:13:16 pm
• Yay, a...Scottish instrument? We don't live on an isle!

• The wagons bypassed, despite depot being marked accessible on D? Perhaps the opening should be moved on the other side of brook, but I thought that affected just other civs. 

Also, lol@increasingly labyrinthine passage. Was another detour added?

Dwarven music really likes perfect intervals. Though who the hell names a chord ngub? I'm having hard time not inserting an apostrophe there (ng'ub).

• Yay, a spar! They should rise to greater strength quickly! (dodging doesn't train strength, and mining barely has an effect)

Well...It'll still take 1-2 years, but that is an eyeblink in dwarven lifespawn.

• That's all the crowns that weren't worn? Or did you use dfhack's cleanowned?

Raw adamantine is kinda bad option to trade tho :P It's far away, and would be more valuable when smithed. Toady's value system makes services rendered crazy valuable in comparison to just the raw materials ^^;;

Oh yeah, and this is important: All your images below the line of export agreement are missing (including agreement). This is because you used things like http://Export Agreement for their link..

Booze and bolts...Eh, it is not like the fort needs anything in particular. It is not like we lack iron, for instance ^^;;

23k crown being sold...Guess you kept it being decorated. I half thought you'd put it on HMetal the dwarf, but will you equip him with some other crown then?

• Oh yeah, I also had several babies in a row. Guess they all got pregnant again at the same time and popped out new ones. Could tell them to keep it back, I suppose,...or just stick the children in a burrow. Eh, they'll go out when hungry.

• You should have assigned him to mood burrow and forbid the workshop before he started the construction to ensure adamantine usage (well, if you didn't trade away all the raw adamantine). Though t-look supports "-" to go to the end of the list, view job is an interesting alternative.

Though, a military miner artifact? I thought Lightning Picks were sparring?

Nonetheless, it makes them even more deadlier in combat.

...Well, it would, if it hadn't been a possession ^^;;

Used to hate them, now I'm okay with the free artifact since mood-capable dwarves are plentiful enough.

• Asmel...I think that's the Legendary Woodburner who got attacked by a giant coati, once before the coati died, and once after? Her baby was left crawling for a bit...It's probably fine, though.

Also, I (currently) can't see the reports, sadly enough.

• Setting up the justice system? I usually don't brother, due the numerous murders perpetuated by it....But I guess this makes Monom even more important. Well, it would, if anybody did any crimes.

Puppy law, hehe. Well, I guess she will be genki policedwarf.

• Goblin families can be quite weird.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 04, 2016, 02:14:36 pm
Whoops. Correcting now Correcting complete.
I mistakenly pressed post. Sorry about that.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on November 04, 2016, 03:06:31 pm
Hehe, I usually edit my posts a lot after posting as well :P If 10 minutes haven't yet passed there's a good chance you're seeing a draft :v

• Okay, I see them now....Bomrek ToolUmbra...But I don't know them.

Hm. I suppose out of those that they ask for, battle axes are somewhat valauable, if not as valuable as trap components still.

• Heh at the "Problem!" placement with workshop. What's that tileset, Phoebus?

• You could just assign a random chair and table to Stinthad in dining room, it's royal 347 times over. Though, I'm surprised she didn't have a pair already.

Another baby still missing. There's a DF joke in here, though: "and nobody cares" :P

Asmel & Asen had another daughter? Nice for them. With the incoming neglet, good to not get sick as well.

While Zuglar's and Lolor's kid is pretty nice, I guess Adil takes the cake in best baby. Wonder if babies can dodge minecarts?

And well, I guess it wasn't goblins being long-lived. Go dwarves.

• Ana Scarjail died? How? Did they drink too much?

• Ah, I see. Mason, not miner. Possession and same result either way, though.

But an artifact floodgate in a shop littered with artifact floodgates XD....Okay, now that IS useful, as building destroyers can't wear it down, and it can be used in a sealable entrance so tight a thief can't fit through.

Could add it to The Golden Defence....Or perhaps create a separate entrance to the caverns.

Or perhaps use it for anti-army aviary...A project quite likely to backfire, granted, as the fortress isn't in range of any armies.

Where are you engraving the mood images, anyway?

• Wonder if Graveltake is still standing? After over 4 centuries, perhaps not....

• Asmel being infected in the nail means she'll keep bleeding out a bit... Dwarven medical care simply hasn't invented scissors. Perhaps cutting off the hand would work...Or sticking her in dodge-training to increase her toughness. Though, iirc I already did the second one. Is she pale or faint when walking about?

• Wonder what the visiting philosopher preferred? Wonder if that affects dwarves reading it?

Well, only few ways to find out.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on November 04, 2016, 07:03:24 pm
Awesome update, and welcome babies!
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 13, 2016, 07:13:46 am
Journal of HMetal Silverystopped, Overseer

1 Moonstone, 503

Code: [Select]
The engraver's left upper arm skids along the ground and the part is smashed into the body, an unrecognizable mass!
An artery has been opened by the attack!
The engraver gives in to pain.
The engraver slams into an obstacle!
The militia commander slams into the engraver!
The engraver slams into an obstacle!
The engraver regains consciousness.
The engraver gives in to pain.
The engraver slams into an obstacle!


That's all that I could piece together regarding Olon's situation. Also the Goblin's dead. He apparently suffocated.

2 Moonstone, 503

Ana's civilization (or organised demon cult) will come for retribution, so the outdoor bridges have been lifted.

3 Moonstone, 503

Iton's telling the story of me resigning my post as expedition leader. She's forgetting the part about resigning voluntarily.

5 Moonstone, 503

A Human maceman's visiting, so the bridges are ordered to be retracted and lowered.

8 Moonstone, 503

The Maceman has come to the Crewed Fruit. He introduces himself as Mukca Gorbeaquov. I don't know, but this name is kinda suspicious. (OOC:Gorbachev?)

9 Moonstone, 503

Gorbeaquov is telling a story about how Mater Growershocks became the general of The Indigo Nations. Human names continue to surprise me.

10 Moonstone, 503

This fort has become a tourism hotspot! A philosopher (please write something here) is visiting. The only fort of Tun Deg away from Tun Deg. A frontier fort! Except nobody else has decided to colonise this part of Ecamo Alino.

11 Moonstone, 503

I just found out why the Tongs weren't at the archery range. That was because I set copper bolts for combat only! No training wooden bolts were available, so copper bolts are reinstated.

17 Moonstone, 503

(http://i.imgur.com/1MPuAUy.png)

That was just validated today. That is part of the stronger armament of the Tongs. WE NEED TO BE ABLE TO FIGHT!

Sorry about that outburst. "Thanks, HMetal. But, to be honest, why steel? Why not bone or leather?", Rovod asked. "We all need to survive, and better armor is well, better.", I responded. "One hell of a way to justify a decision.", she quipped sarcastically. "Well, get to the archery range. You're a good marksdwarf, but our enemies are better, so get to practice."

18 Moonstone, 503


I bet his parents are proud of him.

28 Moonstone, 503

(http://i.imgur.com/FiAuXIi.png)

Now THAT is what I like to see.

25 Opal, 503

(http://i.imgur.com/UuWo4v6.png)

Here we go again. He's added to the Moods burrow.

27 Opal, 503

He's claimed the raw adamantine workshop.

28 Opal, 503

And he took 3 raw adamantine ores. In Kobold slang, "DIS GONNA BE FUN, DUDE!"

4 Obsidian, 503

(http://i.imgur.com/TpWGIkw.png)

"Bloody carp men!", I shouted. "Holy carp, what the hell happened now?", came in the Duchess. "Look at it, Litast! A fligghillydiggidy throne!!!" Sanctume, Rovod, Onciblu, Astesh, Urist and Stinthad came in running. Urist, with her trusty parchment and pen, was almost drooling.

"Datan, you secretive bastard with a pick!", I exclaimed. "Now YOU have an engraving."
(http://i.imgur.com/7APbOLs.png)
"Thank you Sir.", Datan meekly said. Astesh took him to the hospital to ask how he felt with that strange mood going on. "Onto business!", Urist said as she showed her notepad.
(http://i.imgur.com/GXrZh8e.png)
All our jaws dropped. Not nearly as much as when Stinthad, one of my pickdwarfs, made Osalog. She also described it as such in her parchment:

Spoiler (click to show/hide)

"Ai 'eed te go teh surgery now", said Onciblu. "Because your jaw dropped low enough for it to dislocate?", Sanctume quipped. Onciblu nodded. "C'mon, you're kidding, aren't you?", Stinthad asked. With a wide grin, Onciblu said, "Yep!" "This throne's fit for the King!", Rovod exclaimed. "We can safely say the reception is very positive.", I said. They all coldly stared at me.

5 Obsidian, 503

(OOC: The engravings are on the wall of the archery range, where your Spirit is, Flames)

13 Obsidian, 503

(http://i.imgur.com/ZEuwIar.png)
Two snowstorms, and this happened. I have nothing to report about, so how's the weather? Pretty glum here if you ask any one of us.

24 Obsidian, 503

The outdoors aren't a wintery hellscape anymore. 4 more days, and I'll be a militia captain, sparring with my squadmates in the barracks. And with one more indulgence, I've ordered the minting of one stack of adamantine coins.

28 Obsidian, 503

I have submitted my resignation of Overseership of Deathgame to the Duchess. We are still friends, but I'm just Captain now.



Here's (http://dffd.bay12games.com/file.php?id=12561) the save. Indefinite hiatus?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on November 14, 2016, 12:03:20 am
- You assigned somebody as barkeep or performer?

That's....Going to result in drownings, yeah.

That said, the goblins aren't in range iirc, so it will just result in less visitors. "Don't go to Deathgame, you'll die." they'll say. 

Or apparently not :)

- Olon....Seems like they got in the way of sparring, maybe? Hard to tell without location.

- Does Gorbeaquov have a morningstar? If so, adopt it by dumping. Good weapon.

- The reason Tongs had leather/bone instead of steel was due their lack of armor user skill - single stack of copper bolts, already weighting more than a set, already slows them down visibly.

How are their other skills, though? Nicely training, they are.

- Yay for throne. Another baiter. Datan wasn't military, but I guess this is a neat bait nevertheless.

Speaking of which, coffin, throne...How's population?

And Ast ascending to baron, in 120 and 447. Had to doublecheck the name was different.

- Wall of the archery range is becoming an interesting history piece.
 
Though I'll note that dwarves can't see engravings, only built furniture >_> (And, well, things they're holding.)

It's the underground adaption, I guess.

- Mass stairs look weird with that tileset. Ah well, no trees growing there :)

Gratz on finishing. Good updates.

As for hiatus, looks like it :( - I am currently taking a turn at Succession world, so busy on that.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 16, 2016, 02:25:52 pm
So I have two proposals to make:

1) Should I report on the World's events
2) Use this randomizer utility (http://fluky.io) for picking the next overseer?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: ringringlingling on November 16, 2016, 05:05:59 pm
Are you still accepting new overseers?

I'd like a shot at developing my fiction writing skills.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: ringringlingling on November 16, 2016, 08:29:04 pm
Nevermind, I'm useless without the Starter Pack.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on November 16, 2016, 10:34:03 pm
Needs a list for that, HMetal ^^;;

World events is a possibility, feel welcome.
Nevermind, I'm useless without the Starter Pack.
This is intended to be played with starter pack, though. What's the problem?

Succession activity is quite welcome, especially given the alternative :)
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 17, 2016, 12:21:54 am
Nevermind, I'm useless without the Starter Pack.

This fort NEEDS the starter pack.

Congratz. You're in, ringlingling
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: ringringlingling on November 17, 2016, 08:04:45 pm
Alright, lets get started
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: ringringlingling on November 17, 2016, 08:48:39 pm
GOOD LORD!!!
What did you guys do?
Why are there all these staircases?
Where are the chairs?
Where are the tables?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: ringringlingling on November 17, 2016, 10:37:43 pm
Yeah...

This fort is an unplayable clusterfuck.  Its obvious that several players cheated and few, if any, gave any thought to the forts design or layout.  I thought maybe I could have a go at trying to fix it, but the FPS is so low and the fort is such a mess that it would be a wasted effort.  This is a lame troll.

PS whoever dug those stairs is a fucking asshole.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 17, 2016, 11:27:36 pm
I just added 3 rooms.
What version of DF are you using? The save is in v0.42.06.

Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on November 18, 2016, 02:03:18 pm
Hm, what cheating do you claim to see?
 
And the current main fort workshop layout is very efficient, raw materials are almost always 1-3 tiles from a workshop.

Sucks to be considered unplayable. Well, new forts are always bit overwhelming, I recall seeing this reaction in other successions too :P When every overseer creates their own area, the mazing corridors can overwhelm.

The chairs and tables are in the main tavern, see with F3 - actually, see all the hotkeys for more information. Looks like you're going in blind?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Sanctume on November 18, 2016, 02:40:47 pm
I believe downstairs prevent sapplings to grow into FPS eating trees.

We do have a nice size surface plot dropped down to the stone layers. :)
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 18, 2016, 03:34:24 pm
My brain melted when I opened the save for the first time. Figuratively, of course.

But seriously, whose idea was it to dig out an entrance that goes underground, comes back up to the surface to 4 bridges, which lead to 2 different paths, with one of the paths having an underground pass for fabric stockpile, while leading to a tavern, and the other one to the rest of the fort?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: ringringlingling on November 18, 2016, 09:01:19 pm
Sorry, I didn't mean to be an asshole, I was just having a bad day, and thought you had deliberately sabotaged the fort as a prank, and were cheating due to the absurd fort value.  (I forgot that dwarves now go for adamantium first before trying other materials)

Still, I'm at a loss as to how to fix it/contribute.  Playing at 20-25 FPS is too much of a grind for me, personally.  I can maybe try fiddling with it, but I can't promise anything.  (Plus I'm still having trouble loading graphics)
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on November 19, 2016, 08:30:51 am
Hehehe. To be honest, I confused myself like thrice laying out the designations for below-orchard workshop centrals. Efficient, sure, intuitive, sure as hell not.

The entrance dips below ground so as to have a room for the golden defence while still enabling Tongs to train and keep watch above-ground.

Regarding absurd fort value, I guess you didn't read about the most valuable bridge ever?

Contributing...Well, Sanctume dropped the orchard down, so during your turn it will grow up. After that, should floor it over and make it a plant gathering zone/pasture area.

I left in a mechanisms for flooding hell with water and magma to pre-obsidian cast it before uncorking, I don't think HMetal utilized that.

You could retire, dfhack neighbours closers (http://www.bay12forums.com/smf/index.php?topic=161352.msg7245358#msg7245358), then unretire and deal with the FBs/clowns moved to the surface, everything dumped out of containers and buildings uprooted and stockpiles needing to be redone. Maybe hauling routes too? Should win back some FPS in the end, though. (http://www.bay12forums.com/smf/index.php?topic=160491.msg7168904#msg7168904)

You could build your own new mini-fort, like every overseer has done so far. Maybe in the caverns? They have been pretty much unexplored, bricked up and untouched so far.

And yeah, the map is rather large. That contributes. With the insane amount of logs, might try to floor it over. I think it would require something like 23k building materials?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: ringringlingling on November 19, 2016, 07:48:46 pm
Within a few minutes the new overseer had developed a nervous twitch.  Overlooking the grounds he felt dizzy.  There were thousands of staircases leading to nowhere.  What he thought were bedrooms had been in fact, some sort of drowning chambers, linked to some sort of bizarre reservoir that circled the entirety of the meeting halls, bedrooms and several floors.  Everything lay scattered about in ashes.

Less than an hour in, he began muttering to himself.  Finally, he asked the bookkeeper for a record of their livestock. 

"MEAT FOR THE MEAT GOD!  BONES FOR THE BONE THRONE!"  His eyes bulged out of their sockets and the vein in his forehead swelled.
"Uh, sir?"
"slaughter...EVERYTHING!!!"

(http://www.geocities.ws/spazmoidialbunghole/MeatForTheMeatGod.png)
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on November 19, 2016, 10:06:10 pm
Oh wow. This is unexpected.

Hehehe. I know it is mean to say this, but at least it isn't battlefailed :P

The bedrooms were supposed to train the swimming in their sleep. It didn't work out in practice :< I had insufficient testing, and this is quite a shame, since sleep time is otherwise wasted.

Ahahahaha killall?

Including the FBs?

Good luck my good sir. I run a meat industry sometimes, but I tend to forget about the "butchering part" - herbalist is OP :v

*looks at the screenshot*

What is that place....Oh.
Just so you know - since I have a feeling you didn't read the thread -  there is a quantum stockpile for everything, including refuse. I laid out posts detailing the locations of such for all.

Well, you have alreay proven you have your own vision for the fortress, different from any previous overseer. Now that's the proper rulership of bay12 way! :P

(I guess that means have to wait for orchard again, though, what's with the trees being trampled :v Well, that's not long)
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: ringringlingling on November 20, 2016, 01:59:07 am
Dammit, game crashed.

It was actually improving the fps, i think, but for some reason I couldn't build any butcher shops in the large outdoor area you channeled/caved in.  They would all start building then get suspended, so i ended up building butcher shops indoors in the main meeting hall, which caused miasma.  I channelled through the roof but that meant i had to remove the outdoor meat/bone stockpile, which caused all the food to rot, and I had a cave in even though I could only channel one strip of terrain at a time.  By the time the miasma hit, i was at 7 frames per second, before it finally crashed.

I just built my first minetrack so i could transport some magma to my other fort.  I managed to get it to work but it was huge pain in the ass, for some reason my dorfs just did not want to haul my minecart to the dump area.  Once they finally decided to move it the rest was pretty easy.  Maybe I can take another look at the fort now that I understand minecarts a little better.  I still don't think this fort was laid out very organized, seems more like a series of experiments rather than a fort.

I guess you guys have been playing the game for so long you basically just spend your time fiddling with the engine, I still like pretending my dorfs are little dudes and building them a proper home.  I still approach DF as a game, not like the ultimate black box puzzle.  But there is no wrong way to have fun, right?  Maybe I'm a tard, I dunno, lol.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on November 20, 2016, 07:45:03 am
Start building, then get suspended....I did mention that I mass-hid and -forbid all stones and rocks there, just to make extra sure nobody will trample plants. But jeez, 7 FPS. Really suggests "this is a bad idea", I mean I'd expect that from a car.

And there already existed a butcher's shop...But I guess you were in a hurry to kill 'em all?

Granted, it may be that the industry didn't just have the QSP input (solution: declare (temporary) larger input and make it take from there - since output is Light/Above Ground, no problems) to handle multiple butchery shops (with the wheelbarrows, it is more built to move singular large beings). I built one and only one due the assignment taking animals for butchery to the west-side fortress.

And heh, this fort was the first time I built magma transport elevator as well. I only started playing DF this year.

PS: Psh. You're one to complain about organization when your first actions was to build workshops dozen times farther away from raw materials and to designate a giant stockpile :P

Did my caring of the dorfs I was building a home for not come across in updates, then? I spent hours researching dwarven personalities and explicitly spoke against being any kind of overseer possessing and completely overriding a dwarf from on high and afar.

It's feel odd to be said to be uncaring what their personalities are like with that, but I guess if it was missed, it was missed.




But enough critique; show us instead!

Show how you write a character-driven story, and build your own fortress, like it is tradition :)!
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 20, 2016, 01:46:49 pm
Ringringlingling, which dorf did you pick?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 22, 2016, 03:45:54 pm
So I found this out in Legends.

The Rancerous Monsters (a fitting name), a Goblin civ, attacked Diamondjumps,a Hillock belonging to The Blockade of Brightness, a dorf civ.

(http://i.imgur.com/LgYOpYz.jpg)

A dwarf abducted by RM was struck down by a dwarf from the Blockades. What's interesting is that the Goblin-abductee

(http://i.imgur.com/1obqBxk.jpg)

Fought somewhere inside the blue ring, but was reported to be struck down at the Frost of Cats, which is encircled by the red ring. The only explanation I can think of is that the winning dwarf kicked the Gobdorf to the tundra, and then jumped all the way there, beat him to death, and then jumped back like it was a normal day.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on November 22, 2016, 09:04:28 pm
It's less weird than when they die four times in the same day and then move to another hamlet three days later.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on November 24, 2016, 09:24:50 am
It's less weird than when they die four times in the same day and then move to another hamlet three days later.

I see that as awesome, not weird.
Title: Re: Deathgame - An Absolutely Dead Succession Fort- LNP 42.06
Post by: HMetal2001 on December 13, 2016, 01:01:01 pm
Guys.
Ringringlingling hasn't posted in 2 and a half weeks. Hiatus or death?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on December 13, 2016, 03:07:21 pm
I hardly expect them to finish even the season, yeah.
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: HMetal2001 on December 25, 2016, 09:03:18 am
So he or she is saying in PM that he or she doesn't want to play.

Should I take over as permanent overseer?
Title: Re: Deathgame - A Dying Succession Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on December 25, 2016, 09:26:45 am
Sounds like it'd be a good thing to happen, your updates were nice to read. Only if you want to, though ^^;

The ideas for things to do I told ringlingling on last page probably works for you as well.

E: I can try doing the retire/unretire+DFHack thing to move dark fort/towers/humans/etc. closer to fortress, which should make playing it more interesting. However, the FBs wandering around should probably be killed before retiring, as they can move around - to central dining hall, for instance - upon unretire.
Title: Re: Deathgame - A Community Fort With a Twist - LNP 42.06
Post by: HMetal2001 on December 30, 2016, 04:28:08 pm
Journal of HMetal Silverystopped, Ex-Overseer and Militia Captain of Deathgame
10 Granite, 504

One part of the new implemented system is that control of the previous overseer is slowly shifted to the new overseer. The previous overseer has advisory roles during the phase-out, and even after that, the current Overseer can seek counsel of the previous Overseer.

The problem is that our supposed-to-be new overseer is nowhere to be found. Some random guy (maybe a recent migrant) was about to take my place, but then went back to the crowd, as though nothing happened. Too bad he was in the back of it.

15 Granite, 504

Our Duchess, Litast Razorfondled, has denied my resignation.



"Why did you want to resign again, HMetal?", asked the Duchess. "I had served my term as Overseer of Deathgame of one year. I feel that my services as Overseer are no longer needed." "But they are needed. Possibly indefinitely." "Why? Sanctume could have a go, or maybe even you!" "Well, this was your fort to begin with, and your term has seen the making of 3 artifacts, barracks for the Lightning Picks, and gratuitous coinage! Your term will start this evening."

"Very well then, Duchess."

And so the benevolent autarchy begins

2 Slate, 504

Okay. I just got up to go to a striking demonstration, and since it's a long way, I might as well write this. Nothing new to report, apart from the adamantine coins being minted.

Spoiler (click to show/hide)

Objectives:

1. CROWNS
2. EXPORT OF CROWNS
Title: Re: Deathgame - A Community Fort With a Twist - LNP 42.06
Post by: Sanctume on December 30, 2016, 04:58:36 pm
mmm candy coins
Title: Re: Deathgame - A Community Fort With a Twist - LNP 42.06
Post by: Fleeting Frames on December 30, 2016, 06:30:07 pm
Yay crowns.

- Candy is rather plentiful on this map, owing due it's size. Not the most I've seen, but the most I've seen have been custom gens :P

- No thoughts about bringing near some fun things?
Title: Re: Deathgame - A Community Fort With a Twist - LNP 42.06
Post by: HMetal2001 on March 17, 2017, 10:58:10 am
Yay crowns.

- Candy is rather plentiful on this map, owing due it's size. Not the most I've seen, but the most I've seen have been custom gens :P

- No thoughts about bringing near some fun things?

How do I bring the fun stuff? That access channel? What am I supposed to do here?
If you're wondering why I  haven't posted is because of exams. I rarely have a chance to do anything DF related, but I've built up Spring almost completely, but I wanna do the fun things. Help?
Title: Re: Deathgame - A Dead Fort With a Twist - LNP 42.06
Post by: HMetal2001 on April 29, 2017, 07:44:05 am
Journal of HMetal Silverystopped, Shadowtarch of Deathgame

3 Slate, 504

(http://imgur.com/YCBCUQz.jpg)

Wait wait wait, what? Gotta pull them out then.
And the Tongs of Appearing have been put out of duty.

Also, we have 169 tetrahedrites. We either mine or import now.

17 Slate, 504

We have had 3 mining trips, with the first one getting us gold, with the second one giving way to almandines. The third one was just me trying to tap a vein of gems (almandines).

19 Slate, 504

Almandines are sapped out of the vein. 15 gold crowns and 5 microcline gems have been ordered. Also, the usual poetry diversion.

Spoiler (click to show/hide)


22 Slate, 504

Sparring seems nice. Don't know if we'll be able to apply lethal force at any time. Zom isn't in the caverns.
Um, he is here now. How is he? Let's see

Spoiler (click to show/hide)

Still with those wounds, eh? Good thing you're made from brown zircon. FOR US!MUAHAHAHAHAHAHAHAHAAAAAA!!!

Sorry about that. Also this
(http://i.imgur.com/n728Wx1.jpg)
C'mon herbalists! Time to pick dem plants! Get to it! NOW!

25 Slate, 504

(http://i.imgur.com/mZhm9Oy.jpg)

Hope she, Inod, and Zon are doing fine there, with all those damn logs.

4 Felsite, 504

Both gem cutters in this fort are hauling their crap all the time, so one is exempted from these duties to cut the damn microcline.

And that guy's the most negligent gem cutter ever. So Monom will hopefully help (she has some skill regarding this). For that, I have set us off-duty.

5 Felsite, 504

Monom has done nothing. Back on training!

6 Felsite, 504

Paperwork and mixup happened, and now we're off duty! And still doing drills.

13 Felsite, 504

(http://i.imgur.com/nqE67Ax.jpg)

Ado Radifedem, a Human bard has come over. Let's see what she has to offer.

14 Felsite, 504

(http://i.imgur.com/QrAd9sU.jpg)
Huh. Cool.

22 Felsite, 504

Back to drills.

24 Felsite, 504

(http://i.imgur.com/fpZ1u9M.png)

Yeah. I don't know who left this here. On the Lightning Picks,

(http://i.imgur.com/N2mQl8e.jpg)

25 Felsite, 504

"HMetal, what are we doing here? Nothing is happening. Day-to-day life is amazing, but boring. Our food is dwindling, booze is drying up, and we have an increasingly bored archery squad. Ingish says he has nothing to do here. Your mining expeditions are trivial, if ever existent. Your coin addiction is baffling. And lastly, BARELY ANY COPPER LEFT for the Tongs. What sloppy operation are you running?", our Duchess, Litast, growled at me.

"Umm, err..." "ANSWER ME!" "By Lim, calm down!" "What are we doing here? I'm doing nothing. Onciblu has basically become a living waste of space, and YOU ARE JUST DRILLING YOUR LAZY ASS!" "Isn't that a good thing? I used to be fat when I was a 15-year-old." "Yeah, but still, nothing is accomplished. What can we do?"

Out of nowhere Sanctume comes in. "Sanctume, why isn't anybody cutting the microcline I ordered to?", I asked. "Err, umm... I don't know. That gem cutter is too lazy I think. But I've been listening to you two here, and I have an idea." "Go for it, said Litast. "Dig into the depths!", Sanctume said. "You sure you don't want to hear that stomach-turning sound up close, or me for that matter? Or entirely more terrifying screeches?", I inquired. "Come on, this is an opportunity!", Sanctume hollered. "To do what? End this place? Last time I remember, HMetal here was ordered here to set up an exploratory enclave and a safe new Mountainhome for the Doors of Evening.", Litast said dryly.

"Still, we will do it. The King would want this. We can conquer demons! The old tale of Deathgate is the prime example here. We are Dwarfs, because we have pulled off stunts that would make a colossus blush. This fortress, for example, is a gargantuan pain to comprehend. Even when nobody neighbours us, we prepare for siege by making an extended entrance point for any invaders, and driving our merchant caravans crazy. But, we did that. Why not this?", she pleaded.

"Okay. Sanctume, let's do this.", I said. Litast said something about getting that done.

27 Felsite, 503

The end of Spring is just tomorrow. For that, some people have been cosying up. By dance of course.

Spoiler (click to show/hide)

An honorary Human ( bard is visiting, and a peregrine turned wild.

1 Hematite, 504

Now summer begins, and Lim knows what comes next.
But in the meantime, some news from the rest of Ecamo Alino.


na na na na naaaaaa na na na na naaaaaaa na NAH
Welcome to Deathgame News. This is HMetal Raltosed, coming with news from our corner in Ecamo Alino. But first, the weather."

"Yes, the weather. I'm Rovod Glazecrews, and it seems to be very flowery with the outburst of summer!"
(http://i.imgur.com/2V3a7de.jpg)
"As you can see, both sides of the Waters of Rock have bloomed! Don't ask about here though. It rains forever. Evil regions still rain fetid filth, blood, and snow blood as usual. End of segment. Back to you, HMetal."


"So, that's the weather. Now, onto Home News. What is it like, Sanctume?"

"Well, as you know, nothing has changed after our then-Baroness being promoted to a Duchess directly. The Faint Ring has briefly retired for the news segment. Back to you, HMetal."

"That's that, then. Thank you Sanctume. Now onto World News. Now for this segment, we have Blahsadfeguie Simplepainted with us in this room!"

"Yes, hello Deathgame. I used to be the overseer here, y'know." "Yeah we all do. Shut up, and get on with it."
"..."
"Alright, let's get on with it, Bleghbloop."
"Right. Firstly there's the Blade-war of Talons, waged by Deep Society of Indigo Nations (Humans), against the Roasted Pregnancy ..."
"Hold on, is that name real?" "Yeah." "Who are those guys?" "Elves of the Shaken Trees." "Makes sense. Anyway, 19 Goblins attacked Dawnedcave, which had a lone elf defending. Needless to say, the Pointies made a hasty retreat to their Druid-base or something."

"Next, we have The Incinerated War between Kingdom of Sacrifice and Shaken Trees. This time, 4 Elves hold back 20 Humans at Climatedusks during the Siege of Combat, and manage to kill one in fact." "Man, these names are weird."

"Next, there's the Conflict of Squeezing between the Hideous Dungeons of the Free Flies (Goblins) and the Youthful Wing of the Brave River (Elves). At Silkywheeled, the Attack of Thundering had 20 Goblins attack an army of 24 Elves defending their treehouses. One Greenskin died, and the rest ran for their pit. Dear Datan these names."

"Try stop caring about that. Up next was the War of Clashing, waged by League of Evisceration of Frilly Realm (Humans) against Confusing Evils of Midnight of Dreams. Humans attacked Scorpionfiend, killed 4, and now are probably stuck there trying to figure out the logistical clusterfuck of a pit."

"Then here's the weird one. The Ignited Dagger-conflict between the Mythical Band of Indigo and the Rapid Vegetation (weeds) of the Shaken Trees has no armed altercation listed here." "What?" "Yeah, I know."

"Also, the Squashed Conflict between the Dread of Burden of the Fiend of Judges (Goblins) and the Tempests of Clouting of the Brave River (Elves) cropped up, with a Goblin victory. One elf died, and no one in the Gobbo camp knows how to reclaim this damn place. Basically a successful Assault of Lashes."

"Next, in the Conflict of Outrage, the Coalition of Foot, of the Indigo Nations, attacks the Persuasive Swamp of the Shaken Trees. They attacked twice, but the Elves held them off in both the Stormy Onslaught and the Siege of Jaws. In both battles, one Human was lost."

"And lastly, we have the Rings of Tongs. These traitors to Dwarfkind are a band of necromancers who founded Soundwall, a tower of reanimated evil. Since they're so unique, we'll post the details on the screen now."
(http://i.imgur.com/c4iwrs5.jpg)
"Yeah, they're sore. Even when the joyous flowers of summer light up by them, they stay in the dark."
(http://i.imgur.com/10wQUje.jpg)
 "Anyway that's the news. I'm HMetal Raltosed." "And I'm Blahsadfeguie Simplepainted." "And this has been Deathgame News. Have a good night, and a good drink!"



Now, I am EXTREMELY sorry about the necrupdate, but exam season and a general lack of drive in doing anything has, as you can attest, killed the stream of the LP here. But, as the Elves say, "C'est la vie."
Title: Re: Deathgame - A Community Fort With a Twist - LNP 42.06
Post by: HMetal2001 on May 30, 2017, 09:19:37 am
Journal of HMetal Silverystopped, Shadowtarch of Deathgame

20 Hematite, 504

So, where do I start? In order to have something for export, I sent some guys to a mining expedition in one of the lower layers in the fort. We dug out gold, lapis and lots of rock. That rock is being cut into gems and crowns are made out from them. Only diorite and gabbro are allowed to be cut, by way of stockpile parameters. In order to make use of the newly-dug-out gold, Sanctume has ordered to smelt 23 gold nuggets for future use, whatever it may be.

Also,
(http://i.imgur.com/lHHRoTr.jpg)

24 Hematite, 504

Now, Logem has taken all he needs and put them in a clothier's workshop. Nice. Let's see...
(http://i.imgur.com/tXGCgAC.jpg)
Wow. This looks funny as hell. Hope King Goldenbreach wears that.

28 Hematite, 504

Spoiler: It's here (click to show/hide)

About time...

"Your Highness!", I shout.
"Yes, on my way! Sanctume, Onciblu, Urist, come with me!", she hollered.
"So, Logem, this is what you made. What do you think, Urist?", Sanctume asked.
With her trusty notepad, she scrawled out this.
Spoiler: Evud Rovol Description (click to show/hide)
"Wow. My eyes hurt.", said Onciblu. "Who even wears raw adamantine?", I asked.
"The FANCY ones!", Logem quipped. "Thanks for the socks and you now have a statue, and an engraving." "Will the other artifact makes get a statue?", Sanctume asks. "They will too, in time.", I replied.
So this is what I've assigned for an engraving
(http://i.imgur.com/SHVe3pC.jpg)
And the 3 images before, and this one are being made into statues.

3 Malachite, 504

The Goblin bard has started to chant. We never had that before.
Spoiler (click to show/hide)

21 Malachite, 504

We now have a separate stockpile for orthoclase, and another one for kimberlite and microcline. My greed for common stone is astounding, I know.

27 Malachite, 504
Spoiler: Gem Industry (click to show/hide)
That is part of the new industry. The rocks are made into rings, crowns, and polished cabochons. Then the rings and crowns are encrusted. Which isn't happening because...
(http://i.imgur.com/ePvb2io.jpg)
WHAT? Why?
"Sir, I have to report ..."
Spoiler (click to show/hide)
"OH SO THIS IS WHY. I guess you couldn't disobey an order from the mayor now, huh? I'll take it from here," I hissed at Monom.

DOOR SLAM

"Stinthad Lolokthum," I screeched.
"Yes, this is me. How may I help you Cap.."
"EXPLAIN WHY ONOL IS CHAINED TO A TRACTION BENCH, WILL YOU?!"
"A mandate's a mandate. On that note, why don't I have an office, a dining room, and an armor stand?", Stinthad said sternly.
"Cause fuck you, that's why", I responded.
"Did you learn manners? I'm the mayor here. I need those things. NEED those."
"The fuck do you want an animal trap for, huh?"
"Uhh, uhhh, er.."
"See what I mean? You don't need an animal trap. Also, why chain him to a traction bench?"
"That was Monom's idea."
"So now you're gonna throw my squadmate under the caravan now?"
"I'm sorry, but the order's been given. And go fuck yourself."
"Up yours, you stuck-up, needy bitch!"
"Get the fuck out of here, you motherfucker!"
"Fine. I didn't want to see your slobby ass-face anyways."

DOOR SLAM

In other news, I've ordered all of our smoky quartzes to be cut. 11 of them to be precise.

4 Galena, 504

(http://i.imgur.com/DrqbzSd.jpg)
Well, finally we mean enough for the outside world now.

7 Galena, 504

(http://i.imgur.com/D5uueru.jpg)
So an imminent barfight. I welcome the ensuing bloodbath.

8 Galena, 504

(http://i.imgur.com/c2EVcja.jpg)
Another one? We have a tavern concert! Encores!

And one of the poets have started reciting this:
Spoiler: Embraces of Wonder (click to show/hide)

11 Galena, 504
(http://i.imgur.com/xbgA7OY.jpg)
So we have a performer here. A wind instrumentalist (OOC: I checked Legends for this) to be specific.
And a mercenary
(http://i.imgur.com/mWfoPST.jpg)
Now she's recruited, so I'll request a silver mace for her. And Tode also petitioned for residence.
(http://i.imgur.com/1ExM0lJ.jpg)

16 Galena, 504

I've ordered another mining job to dig out some gold and a yellow stone. This time, it's outside.

1 Limestone, 504

I had a petition for another performer, which I denied. Industries are running well. Enough trinkets to sell! Everything, including my subpar poetry, is going well!

Now to check on the rocks...
Spoiler (click to show/hide)

Very good. I do need to buy more plant matter for booze, so those will probably help.
End log
Title: Re: Deathgame - A Very Insignificant Fort - LNP 42.06
Post by: Fleeting Frames on September 09, 2017, 12:23:21 pm
I guess I disappeared for a bit and left you with questions ^^;; Sorry about that. Haven't catched up in a while in part due assuming you did too after me.

Now...

3rd Slate:

I don't know if you express that it is too much or too little bolts/tetrahedrite n.n

19th Slate:
Ah yes, decorating fortress.

Heh, could make everything out of adamantine. Would be ugly, but could.

22 Slate:

I sometimes forget how young the fortress is. Not even a decade...Feels longer. First succession fort and all that.

25 Slate:

Damn logs, eating fps. You can see why I set the surface on fire. Also drains fps.

4th Felsite: Workshop profiles may be affecting it. I don't remember, it's been so long.

Alternatively, it may be due jeweler being linked via restricted burrow and that not including the microcline - I don't recall, but I recall non-ore stones got separated out from native gold nuggets which were meant to be cut to decorate.

News segment:

That's novel! First time seeing anybody doing that in DF.

Amusing, too. Well done.




Ah, a clothier mood. It's not something I typically groom for, so it's bit rare. Claystone, kimberlite, raw adamantine blocks on pig tail cloth and sand pear logs...

Okay, I think it's one of those new-age dresses with decorations making up the concealing.

Robe? Close enough.

And seems like it could look quite pleasing mix of blues and browns. I approve of the statue.

3rd Malachite, 504:

Hm, song of The Satiny Kingdoms? Sounds human.

27th Malachite:

I see you didn't figure out the restrictions on Jeweler :v To be fair, never foresaw the issue.

And

Ahahahaha

I legit lol'd when I saw chained Onol.

Oh yeah, he isn't chained to a traction bench, he's just standing over it.

Hehehe

I combined jail and hospital, so that they might get treated while being beaten, y'see.

4th Galena:

 Oh nice, perf-goblins at the walls!

1th Limestone:

You could probably arrange some yellow gem windows with cut gold and orthoclase.



HMetal, that was some excellent writing. Thank you for writing it!

Also, I talked about moving fun closer. It's now in complete script form (http://www.bay12forums.com/smf/index.php?topic=161352.msg7245358#msg7245358).