Not really for the archive, just thought I'd share:
Embark on Venus
No picks/axes/anvils available
Booze boils
Dogs explode
Dwarves spraying (yes it say spraying) blood out of their arm sockets
Faces melting
Bodies melting
Corpses melting
"Your settlement has crumbled to it's end"
Scary thing was... the blood boiled off the ground.
This is hilarious. It's like watching you throw your dorfs into a perpetual nuclear explosion
How did you get these worlds?
So I finally got an embark where I can actually get picks/axes and its warm (read: not !!scorching!!) enough for the dwarves to survive. And it has an aquifer. And alligators... so many alligators. Currently I have 3 dwarves. Fun stuff.
Someone should make a planet Pluto one.
3 questions.
Are we allowed to play with aquifers off?
What would you classify as success- or, what would you classify as beating the challenge?
Can we take pics with a texture pack on or do we have to use ASCII?
I would like to see a savage evil water-bogged swamp world (aquifers of course). Might be interesting.
I've been trying for Planet Siberia. Been going well. I've only had about 5K rejects thus far, and it's making new ones pretty quickly....
So, what's the average temperature for Dwarven Venus? And how come their blood boils, pressurises and explodes out their armpits....but their beards don't burn?
I've been trying for Planet Siberia. Been going well. I've only had about 5K rejects thus far, and it's making new ones pretty quickly....
So, what's the average temperature for Dwarven Venus? And how come their blood boils, pressurises and explodes out their armpits....but their beards don't burn?
Beards are made of super-tough symbiotes.
Explaining why these dwarves survived to embark in the first place is like....
Pissing in the solar wind.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH 8)
Just tried an embark on Sol...Spoiler (click to show/hide)
He is just kicking my Dwarveswhile they're downwhile they're melting and burning alive.
A for effort? :D
Yeah, even brook tiles dry up. Brooks. They aren't even water, they're pseudo water. The rivers underneath the brooks vaporize. It's a whole lot of !FUN! condensed in one world :P
If losing is !FUN!, Sol is a drug :d
*Edit have started genning what I hope will create a pluto map... Looking promising :P
Aiee! My dwarves are running around with their heads melted and getting eaten alive by giant rats. My wagon has spontaneously combusted and everything has started to go in a general 'hellish' direction.' I think my only bet will be to embark on a haunted lair and try and get everyone inside before the sun gets to them. forget about saving any supplies.
get everyone inside before the sun gets to them.
If losing is !FUN!, Sol is a drug :d
*Edit have started genning what I hope will create a pluto map... Looking promising :P
my Siberia one, once I started randomly turning off rejection criteria, looks...fun. I set the minimum temperature as -500 or so (max was a balmy 5), but since some of the goblins and humans are alive...(and possibly some dwarves), I assume it's a little too warm.
Okay, I cracked, or at least chipped, Sol. Don't look if you want to figure it out for yourself!Spoiler (click to show/hide)
Oh wow...I think all my civilizations copper picks melted, since I can no longer embark with them...This is so awesome.
The first two migrant waves are hard coded-you'll get them no matter what. And it all depends really, what did you manage to bring inside?I got the anvil and all the tools, dug to the cavern layer got some plants and rocks and water, set up walls all around, cut down some trees, made 5 rooms and let it sit for a while.
This in Sol?The first two migrant waves are hard coded-you'll get them no matter what. And it all depends really, what did you manage to bring inside?I got the anvil and all the tools, dug to the cavern layer got some plants and rocks and water, set up walls all around, cut down some trees, made 5 rooms and let it sit for a while.
Yep, moment of embark set two miners, get them to dig a staircase and a somewhat large room, set the room to a meeting area and add upwards stairs where needed to retrieve things.This in Sol?The first two migrant waves are hard coded-you'll get them no matter what. And it all depends really, what did you manage to bring inside?I got the anvil and all the tools, dug to the cavern layer got some plants and rocks and water, set up walls all around, cut down some trees, made 5 rooms and let it sit for a while.
pic/save? I managed to do the same by digging into the side of a mountain, but I couldn't dig deeper because of aquifers. I take it the caverns have water? And if you've managed that, you know what to do next :D
Pair off the Dorfs, and make them marry £:
I can cope with funky raws :P
Also, -1000 worlds have turned out to be quite a disappointment. Not nearly as apocalyptic as I hoped >__<
I can cope with funky raws :P
Also, -1000 worlds have turned out to be quite a disappointment. Not nearly as apocalyptic as I hoped >__<
So dwarves don't burst into a ball of !!ice!!? I guess it would kind of be like embarking in a cold area. Just... colder I guess.
Someone should make a planet Pluto one.And Mars. And Mercury. And Europa. And Io. And maybe Ganymede. And possibly Titan. And hypothetically Ceres.
Spoiler: Pluto (click to show/hide)
This is like the crash course for all - if you can dodge a massive ball of plasma, you can dodge an arrow.I think I have to sig this.
One of the things I've learned from this challenge, is the strategic value of nakedness. I hypothesis that dwarves would be more magma-safe if they are naked. It seems that burning clothes is a death sentence to a dwarf, while merely getting burnt is sometimes survivable. This would seem to have applications for "magmanauts" and extremely dangerous extreme sports such as magma diving, along with everyday dangerous activities such as tapping magma pipes/seas.
One of the things I've learned from this challenge, is the strategic value of nakedness. I hypothesis that dwarves would be more magma-safe if they are naked. It seems that burning clothes is a death sentence to a dwarf, while merely getting burnt is sometimes survivable. This would seem to have applications for "magmanauts" and extremely dangerous extreme sports such as magma diving, along with everyday dangerous activities such as tapping magma pipes/seas.
This is like the crash course for all - if you can dodge a massive ball of plasma, you can dodge an arrow.I think I have to sig this.
Now you need to conquer HFS... just make sure they go outside first 8)
Please, please, please, please make these files .ZIP types!!! I can't download .RAR files, and the tool I have to do it (7zip portable) doesn't do a goddamn thing.
I... I call... Umos! Tropical Island World. Note this is a request.
Parameters:
- All tropical, with no glaciers and such.
- At least 10 volcanoes.
^If in next version it is possible to have natural pressurization on lava/magma, make them active! xD
- Lotsa wood.
Challenges:
1. Make everything out of wood, except the necessary stuff.
2. (optional) Embark on a volcano.
3. Above ground only, you may dig for cellars! Except for your mad scientist living on a fistant atoll along with his
dangerous followers, he can keep the traditional dwarven customs.
magma can be pressurised, hence the magma cannon that someone made.
A lone female dwarf managed to mine out quite a bit by herself. She even reached cavern water, with the ghosts of her fallen comrades watching her. I thought she might've actually survived- but a Giant Bat got her. :(
EDIT; After atleast 5 more attempts to start a fortress, something fantastic happened. 3 of my 7 dwarves aren't on fire. They embarked with a nethercap wagon- I think that may have something to do with it, but I'm not entirely sure.
EDIT; I just encountered a ton of batmen in the caverns. ...
A lone female dwarf managed to mine out quite a bit by herself. She even reached cavern water, with the ghosts of her fallen comrades watching her. I thought she might've actually survived- but a Giant Bat got her. :(
EDIT; After atleast 5 more attempts to start a fortress, something fantastic happened. 3 of my 7 dwarves aren't on fire. They embarked with a nethercap wagon- I think that may have something to do with it, but I'm not entirely sure.
EDIT; I just encountered a ton of batmen in the caverns. ...
..Those goddamned batmen....<_<
After a month building up a zombie-proof home for my one surviving dwarf, he decides to give me this message:
"Urist cancles store dimple cup in stockpile: hunting vermin for food."
How stupid can you get? Just eat the damn plant already, Urist. But no, he decides to go hunting around outside for anything that might have escaped the heat. Idiot.
Dimple cups can't be eaten raw. :P
A world swarming with NECROMANCERS!
I can think of more Fun ways for worlds to exist.....A world where it rains more or less constantly, is mostly (all) low lying and is a nice tropical/warm temperature, thus: water everywhere, so you're working with Aquifer on Aquifer on Aquifer, swamp everywhere, surface water everywhere, alligators everywhere, no good water sources without a pump to purify it, very few mountains at all, and just little bit of forest just to keep the badgers happy and ready to kill dwarves on sight. And a load of megabeasts. The ones that can drown will do so, the rest...well...
woohoo! Skinless tentacled crocodiles with poisonous blood! MY FAVOURITE!
Then you have the aforementioned Planet Evil idea, where zombie carp, whales, badgers, dwarves, former collegues and.....wait a second. If things can reanimate automatically after a while in Evil biomes, that means...
...ZOMBIE FORGOTTEN BEASTS! HECK YEAH! Why lose 9/10ths of the fort to a horrific rotting burning death if the Fun isn't going to just start up again in a couple of weeks? :D
We might have to settle for any odd were creature, but it should be hopefully possible next release :D
Stop! Necro time!Apparently world gen doesn't allow total deathworlds anymore. Shame really.
If Sol is still compatible with the new version or we can make a new one, I'm interested in how an evil region on Sol would work. Constantly reanimating fire dead people?
Shame.Stop! Necro time!Apparently world gen doesn't allow total deathworlds anymore. Shame really.
If Sol is still compatible with the new version or we can make a new one, I'm interested in how an evil region on Sol would work. Constantly reanimating fire dead people?
Been busy. Tried a few times to gen another fireball but it took too long to seem it would ever finish. Been focusing elsewhere since then. Feel free to try though :PShame.Stop! Necro time!Apparently world gen doesn't allow total deathworlds anymore. Shame really.
If Sol is still compatible with the new version or we can make a new one, I'm interested in how an evil region on Sol would work. Constantly reanimating fire dead people?
... What's the most extreme world you've done then?
CHALLENGE ACCEPTEDBeen busy. Tried a few times to gen another fireball but it took too long to seem it would ever finish. Been focusing elsewhere since then. Feel free to try though :PShame.Stop! Necro time!Apparently world gen doesn't allow total deathworlds anymore. Shame really.
If Sol is still compatible with the new version or we can make a new one, I'm interested in how an evil region on Sol would work. Constantly reanimating fire dead people?
... What's the most extreme world you've done then?