Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Kitten Snot on January 30, 2012, 02:25:34 pm

Title: You are Patient Zero
Post by: Kitten Snot on January 30, 2012, 02:25:34 pm
Yep, another zombie thingie.
This is the first time i have ever written anything like this so expect very sloppy storytelling. If possible i would like hints on how to write a good story.

Alright. First things first: Creating your poor infected idiot and how he got infected. I will create the stats based on what is requested. For example if you pick a bodybuilder he will have a good amount of hp and strength but will be lacking in speed. Plus he will be more noticeable.

So, Let the likely crappyness commence!

EDIT:
this is a quick reminder to the new readers of this thing. Right, listen up.
Early on it might be almost painful to read this but it really does get better. Just bear with me for a good 15-ish pages.
Around then it gets better. This is my first attempt at creating a story EVER and i make everything up on the fly. You will just have to ignore the plot holes and the copious sentence building errors.
It also changes surrounding how this game/story works. Combat and the likes.
Thank you for trying to read this smut. and if you have criticism please tell. I strive to improve my writing skills. Criticism is necessary for that.
Title: Re: You are Patient Zero
Post by: Evil Marahadja on January 30, 2012, 02:40:36 pm
Give us a backround story and some premises and then we can get started. Its hard to create someone if we dont have anything to go on.
Title: Re: You are Patient Zero
Post by: Loud Whispers on January 30, 2012, 02:42:18 pm
We are >insert aweshum name haer<

Working at >insert awshum scenario haer<

THEN SUDDENLY ZOMBIES EVERYWHERE.

I would like hints on how to write a good story.

Like that :P
Title: Re: You are Patient Zero
Post by: Ghazkull on January 30, 2012, 02:57:37 pm
You are Daniel Creed, coroner. Upon dissecting a corpse which showed signs of rabies and some kind of parasite ( it looked like a fox tapeworm, although somehow...unsettling) you got infected with something. You was just about to remove his liver when one of those tapeworms managed to bite you through your latex gloves. You went unconscious. Your colleague, found you without a pulse. The poor bastard inspected the corpse and fared the same destiny as you, although you were somehow different. He awoke before you and began stumbling outside, mindlessly raging, trying to kill everything around him. 3 or 4 hours after him you came back to consciousness oblivious to what happened, except for that ravenous hunger for...meat. You were still in control although something was tugging at your mind, fighting with you over it. Maybe this first parasite was weaker or something but you got it under control, however your colleague was not as lucky...


Name: Daniel Creed
Job: Coroner
Kind of Infection: a double strain: one viral and one parasitic, however living in symbiosis
Strain: you got the parasitic one, your collrague (the mindless raging beast rampaging through the hospital) the viral...
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 30, 2012, 03:00:08 pm
The idea is that The people would create a basis of a backstory.
I should have been a lot more clearer about that. sorry.
Anyway i'll get some basics there though.

The virus was created when chemical #689 and #598 got combined together.(Up to you how, in a sewer or in a lab or any other zany thing you can come up with) Your character is an average joe(Up to you to for how he looks) Based on how the chemicals got combined i will say what he/she was. Test subject, hobo, Scientist, Security guard Lots of possibilities. As a final thing, You are going to be smarter then the other zombies you will create. The other guys will be slow,stupid and hard to kill. What kind of zombie you will be will become more apparent the more you level up. You will start as slow though.

hopefully that will do. Please, if there is any other problem just say it and i'll try to fix it.

EDIT: Ghazkull has the right idea giving me a character,job and story. If preferred i will start with Ghazkull's beginning instead of what i'll come up with.
Title: Re: You are Patient Zero
Post by: Loud Whispers on January 30, 2012, 03:07:02 pm
If you're not too confident on your writing skills, you could turn this into a literal suggestion game, driven by mad forumite plots and what nots :P
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 30, 2012, 03:11:21 pm
I'm fairly certain it will get better over time.
As i said, first time so i don't know if i'm dreadfull or somewhat decent.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 31, 2012, 12:46:17 pm
Alright. i will use Ghazkull's general idea.
 
Well, life has finally started looking up. You lost all contact with your friends and family and lost your job. But you found a job again.
You a job at the hospital. Coroner isn't the most glamerous job but hey, somebody has to it.
Anyway, Your first job was a weird one already. Some patient who showed up at the hospital puked his guts(His literal guts) out in the lobby. Thankfully it happened when there weren't a lot of people there. Looking through what's left of the intestines you find some sort of worm.
Great, And here i was thinking that it couldn't get any more disgusting.
You attempt to grab the worm but it suddenly bites you right through the gloves! The wound is not too deep but it bleeds all the same. Remembering the horror stories you heard from some doctors about not cleaning wounds when mucking around in a corpse,you go to the bathroom to clean and disinfect the wound before going back to work.
The rest of the day ended without incident,Except for a minor headache. By the time you arrive in your apartment though, The headache gets worse and you get an upset stomach. You decide to in order to go to sleep with a bucket next to the bed. Tomorrow it'll all be better. You hope.


Right,now that we started this i'll make some things clearer
The colored letters will the thoughts of your character and what other people have to say.
Your stats:
Health: 7/10
Energy 4/20
Hunger 18/20(The lower it is how hungrier you are)

More stats will come after your zombiefication
Title: Re: You are Patient Zero
Post by: Loud Whispers on January 31, 2012, 01:53:26 pm
The EVIL FREAKING WORM bites the coroner in the right middle finger, tearing the skin through the thick gloves!

>Visit local doctor... Or at least try to go home first.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 31, 2012, 03:40:13 pm
well, sleep for the night, after eating, try to keep the contents of your stomach in your stomach.
also, that headache can't be too severe, can it? it'll probably go away with paracetamol.
>take paracetamol
>eat food
>keep food in stomach
>sleep.
in that order.
that.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 01, 2012, 01:36:27 am
Instead of waiting for it to blow over you just take some paracetamol and decide to just eat a little bit.
You take the medicine and make a sandwich after that. The headache does not seem to subside after an hour. In fact, it just seemed to get worse!
Hoping it will be over by tomorrow you drag yourself to the bed and attempt to sleep.

When you wake up tomorrow your headache is gone. what remains is the stomach issues .
Though it's less "feels like I'm going to throw up" and more " feels like i haven't eaten in a year".
Shuffling towards the kitchen you violently vomit blood at the door. You feel like you should care but you're just... too hungry. You open the fridge and eat a sausage then what remained of the ham. You eventually empty the entire fridge.
Still you don't feel satisfied. Then your next door neighbor starts knocking on the door screaming about the blood that's seeping through and if I'm alright.

What do you do.


If you hadn't taken that paracetamol you would had enough time to go to work before succumbing. It thins the blood ya know.

Stats:
 Health: 9/10
 Energy: 3/20
 Hunger: 1/20(Hunger will affect how clearly you think)
 Mutations:none
Title: Re: You are Patient Zero
Post by: Argonnek on February 01, 2012, 03:13:08 am
Try to convince our neighbor that he'd be better off not resisting the transition from living to food.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 01, 2012, 08:55:05 am
Tell neighborer that you don't feel well and are very hungry. Ask them to bring you some food.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 01, 2012, 09:16:33 am
Your speech is a bit stunted at this low amount of hunger.
You would mainly be able to open the door or groan a bit. You can't really form a lot of words right now.

Also just saying you feel kinda sick and hungry won't really seem believable. There is a large blood pool seeping under the door ya know.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 01, 2012, 09:21:09 am
Consider cannibalism. if it seems like the best idea, grab a sharp knife, if not, open the door, point to the blood, and point to your mouth. If need be, point to your stomach too.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 01, 2012, 11:29:53 am
You stumble your way towards the door and open it. You see the enormous figure of your ex-military neighbor(medic). You point at the blood and then at your mouth before promptly falling over. When you wake up again you see your neighbor laid you on the couch and him desperately trying to contact 911.
Your hunger has reached zero! You feel nothing but hunger and by now see your neighbor as the nearest source of food.

Combat initiated! (The combat in the rest of the story will not go like this, but I don't feel like rewriting this right now.)

Enemy:
 He is panicking
 He looks healthy
 He is much taller and stronger then you
 Not aware of your awake state

You:
Very very hungry
Health 10/10
Energy 15/20
Infectivity 10 percent (A bite is a sure-fire way to infect. this mainly just means your scratches and blood)

Attacks:
Bite
Scratch
Punch


Because of your hunger you aren't smart enough to go grab a knife or something right now.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 01, 2012, 12:29:33 pm
Has he dialed yet?
Title: Re: You are Patient Zero
Post by: Loud Whispers on February 01, 2012, 12:32:27 pm
bite om nom nom nom
Title: Re: You are Patient Zero
Post by: zomara0292 on February 01, 2012, 12:34:24 pm
If we attack and eat him because we cant control ourselves, and the police come, we are screwed. lets try to find out what we can before hand.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 01, 2012, 01:24:40 pm
He hasn't dialed yet. He's to panicked in general and he's right now fumbling with the phone. You have enough time to attack him is you attack him right away.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 01, 2012, 03:18:29 pm
Bite! Bite him deep and bite him hard.
Title: Re: You are Patient Zero
Post by: Argonnek on February 01, 2012, 08:21:11 pm
Chomp! Get him in the neck so he can't scream!
Title: Re: You are Patient Zero
Post by: zomara0292 on February 02, 2012, 07:57:35 am
Actualy, I would say bite his torso. Bigger targets are hard to miss.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 02, 2012, 11:10:24 am
You Attempt to sneak up behind him make too much noise. Your neighbor turns around and notices you lunging at him. He sidesteps you and punches you in the stomach. You cringe a little but don't feel a lot of pain.
 Jesus Christ! Calm down! your neighbor screams at you.
He seems to think you are just delirious.

Enemy:
Aware of you.
Healthy.
Is taller and stronger then you
Will not attempt to kill you


You:
Very very hungry
Health 9/10
Energy 15/20
Infectivity 10%
Attacks:
Bite
Scratch
Punch

You guys had a very unlucky roll.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 02, 2012, 11:51:36 am
"Accidentally" scratch him and try to say help.
Title: Re: You are Patient Zero
Post by: Loud Whispers on February 02, 2012, 01:38:28 pm
Fall over so we look innocent :3
Title: Re: You are Patient Zero
Post by: Argonnek on February 03, 2012, 01:39:49 am
Fall to our knees, then strike!
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 03, 2012, 11:32:04 am
You proceed to intensionally fall over. You manage to scratch him on the way down. You infect him! He doesn't seem to be fazed by the small scratch and proceeds to grab your arms and put you in the closet.
Combat ended...

 He then calls 911. He manages to say the entire thing before hanging up. He then waits impatiently for the ambulance to get here while he starts to look pale. After 5 minutes he starts vomiting blood on the carpet and then falls down onto the floor. Sputtering some final words(Mainly a colorful and creative repertoire of most swear words known to man.)

After he goes silent you step out of the closet and see him laying on the floor,dead. You proceed to quickly nibble on his arm a bit so you can think a little. then you realize the fact that you just killed your fellow man for a snack!
Sweet Jesus why did i do that! Fuck!
After a while your neighbor stands back up. You breathe a sight of relief until you notice his eyes have lost all life in them.
You quickly remember he sent for an ambulance so you decide to formulate a plan.

Your neighbor just stumbles around.
 
You still have about 5 minutes before the ambulance arrives. Leaving you a little time to experiment with how much control you have over your new ally.

Your stats

Health 10/10
Energy 17/20
Infectivity 10%
Hunger 10/20
Durability lever 1


Title: Re: You are Patient Zero
Post by: Loud Whispers on February 03, 2012, 02:48:14 pm
RUOUN OUT DAH HOUSE!!!

We've infected one person already. I guess that if we manage to infect enough people, we'll be able to trigger a dawn of the dead sequence and cause mass infection. Which means we should go on a mass nomming pilgrimage and attempt to leave the city before all hell breaks loose :P
Title: Re: You are Patient Zero
Post by: Argonnek on February 03, 2012, 03:02:14 pm
Order him to dance!

Or, if that is inadmissible, try to get him to do a few laps around the living room.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 03, 2012, 04:08:28 pm
2 options available.

Either ambush or try to mass infect

Quick vote and it's decided
Title: Re: You are Patient Zero
Post by: Loud Whispers on February 03, 2012, 04:08:48 pm
Mass infect >:£
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 03, 2012, 04:33:00 pm
Your new instincts take over and you lose your last bits of humanity.Said humanity mainly goes out  screaming fuck in all it's different variations it knew.
You first decide to get some control over your zombie(You can give him a name if you want.Like snowball.)
You ask him to do a little dance. It proceeds to look at you for a bit before doing a moonwalk. Or it fell over backwards.
You then ask it to do some laps around the table. It stands there for a few seconds then shuffles a single lap around the table and groans a little.
You then decide to go outside and get some followers. As you go out of the room however you hear the ambulance has arrived.

What do you do?

Health 10/10
Energy 18/20
Infectivity 11%
Hunger 9/20
Durability lever 1
Title: Re: You are Patient Zero
Post by: zomara0292 on February 03, 2012, 05:26:42 pm
vomit near the door to make the paramedic come and have the friend bite them in the neck.

I fixed it to be more strategical.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 03, 2012, 05:50:05 pm
vomit near the door to make the paramedic come and have the friend bite them in the neck.

I fixed it to be more strategical.
since when were zombies strategical?
and since when did they have concious thought? by now we should be eating the military guy (un)alive...
wait, military- loads of muscle=fuck yes.
use him to wrestle and choke the medic into unconciousness, then bite.
military does not equal muscles.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 03, 2012, 05:56:34 pm
Actually you are the only one with brains that still sort of function. You can give some basic orders to your lesser zombies but it's rather limited for now.

Also Snowflake(I'll call him snowflake cuz i feel like it) is rather muscled. But he won't suplex the ever loving shit out of things. Yet.

The zombies develop on their own and a bit faster then you. But as said they lack a bit in brain.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 03, 2012, 09:51:49 pm
Actually you are the only one with brains that still sort of function. You can give some basic orders to your lesser zombies but it's rather limited for now.

Also Snowflake(I'll call him snowflake cuz i feel like it) is rather muscled. But he won't suplex the ever loving shit out of things. Yet.

The zombies develop on their own and a bit faster then you. But as said they lack a bit in brain.
will we be able to mutate the virus/parasite/whatever so we can eventually set up a fully functioning zombie civilisation?
Wow, I approve this question.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 04, 2012, 03:38:43 am
Yes. You can eventually do that but it will take a long while. The lack of aging will help with that.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 04, 2012, 08:42:03 am
ok. So, Can we agree that we, the military guy, are a smart zombie, with minimal control of a normal zombie?
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 04, 2012, 10:20:19 am
The military guy won't become smart like you. There is a specific way to create smarties that right now isn't really unlocked.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 04, 2012, 10:43:26 am
Ah. . . . . so. . . .  does that mean that we are the parasite in the guys head?
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 04, 2012, 10:46:34 am
kind of.
The parasite gives you an urge to go eat humans and not feel bad about it and and commanding zombies and all that jazz.
The actual thinking on how to do that comes from your brain.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 04, 2012, 11:05:31 am
Oh. Ok. Then I feel my origonal plan is still valid.
vomit near the door to make the paramedic come and have the friend bite them in the neck.

I fixed it to be more strategical.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 04, 2012, 11:15:31 am
right.
we have an urge to infect, so I believe we should... infect!
again, do as I said in order to create a small number of zombies, as the more zombies we have, the better the chance that we have to infect and control more people.
all we need is for a single city's worth of zombies, then we have a chance of taking over a very large amount of territory.
That still, at the moment, requires you to get followers. One at a time. Until we have about ten, I think it would be safer to think strategically. Once we have more, getting a small cities worth will be a piece of cake. Foundation now means bombs for later.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 04, 2012, 01:05:40 pm
You stand in front of your room and order Snowflake to wait in the room and ambush anything that comes past.
When the paramedic comes you fall over and try to look as if you are in as much pain as possible.
The paramedic is wary though and slowly comes closer. Just as he goes past the room he notices Snowflake and steps back.
Seeing no other options you lunge at him missing and making him panic! He flees downstairs screaming that it's contagious and that they are aggressive.
They call for some people that are better equipped for this.

Welp.you had 2 critical failures.

Health 10/10
Energy 18/20
Infectivity 11%
Hunger 8/20
Durability lever 1
Title: Re: You are Patient Zero
Post by: zomara0292 on February 04, 2012, 02:29:10 pm
Welp.you had 2 critical failures.

Yah. . . . . . that discredits me. Wild fire time?
. . . .
. . . .
. . . .
. . . .
get out of there. NOW!
and snowflake needs out. Get him to follow us, and try to be as stealthy as a shambling freak dripping blood can be.

hide in an alley or something, and should another person come down, hide, and then do a sneak attack on them, trying to infect them, and, should we be hungry enough, eat a bit of them.
You mean move through a hobo-population, attacking anything that is asleep, and eating anything that doesn't turn?
Title: Re: You are Patient Zero
Post by: lurtze1 on February 04, 2012, 02:36:36 pm
That souns like a great idea, no really. it does
Title: Re: You are Patient Zero
Post by: zomara0292 on February 04, 2012, 03:06:22 pm
You have my vote for this action.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 04, 2012, 03:40:23 pm
Figuring you need to get out of here you go to the fire escape and well... Escape. You order Snowflake to follow you.
Once down onto an ally you see Drunk Mike.The friendly hobo you always give some money to.
You proceed to bite him in the Throat, silently killing him and not giving him a chance to scream. He gets up after a few seconds and follows you in to the ally.
It looks quiet and there's nothing here.

Right.

Snowflake follows your commands a bit better now. He seems to be getting hungry though. Better find some more flesh before he starts eating himself.

Drunk Mike seems to be a little more sickly then Snowflake.

Stats

Health 10/10
Energy 18/20
Infectivity 11%
Hunger 8/20
Durability lever 1
Title: Re: You are Patient Zero
Post by: Roboboy33 on February 04, 2012, 03:57:13 pm
look in the street while telling the followers to stay hidden
Title: Re: You are Patient Zero
Post by: zomara0292 on February 04, 2012, 04:20:25 pm
I would say keep in the back allies. The next thing you manage to catch is shared amongst you all. You getting your fill first, of course.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 04, 2012, 08:46:06 pm
I just said that.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 05, 2012, 01:35:12 am
You keep sneaking around in the back allies. You fortunately find a hobo. A drunk aggressive hobo that does not like the looks of you. He throws his bottle of vodka at you.      It hits you! Your zombie companions become enraged by the hurting of their master! Snowflake rushes at the hobo and grabs him by the arm. Drunk Mike proceeds to vomit blood over him. The hobo dies screaming in agony. Snowflake waits for you and Mike to catch up before chowing down on him. You eat him to the bone. He is chomped on too much to become a zombie.
You are all well fed now! Your companions will follow your commands a bit more accurately now. You also gain a plus 2 to attack rolls.

You also notice a Polar bear shuffling by with great order. You ignore it because.... Well ,Its a bear that could rip your arms off. And it's proberbly a hallucination from the drunk hobo's blood.

Yep,Mike can vomit on things to make them die. If something is very sick it becomes a Regurgitater(Other names are possible)upon zombiefication. The vomit burns and has a high infection chance. He's also the only zombie that can vomit on command.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Coolnesstod on February 05, 2012, 01:50:27 am
Have mike walk into the street and puke onto the road a few times, acting as a sick man. Then Have snowflake shamble over to a nearby garbage can, the big ones, and wait for someone to walk by. You on the other hand will grab one of the Dead hobos bones and pick it up.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 05, 2012, 01:53:31 am
Have mike walk into the street and puke onto the road a few times, acting as a sick man. Then Have snowflake shamble over to a nearby garbage can, the big ones, and wait for someone to walk by. You on the other hand will grab one of the Dead hobos bones and pick it up.
I dont think its wise to use that trick again so soon. We are dealing with people, most of which can see patterns and love to spread patters that they have found. Lets try out hand at getting two more followers and see if we can specialize one.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 05, 2012, 07:23:40 am
Please specify how you are going to create more zombies. Stay in the back allies or something else.
The hobo supply ain't infinite ya know
Title: Re: You are Patient Zero
Post by: zomara0292 on February 05, 2012, 08:37:05 am
Have Mike attack a crowd of people during the day with his vomit attack, while you and snowflake attack apartments and houses far from your origonal position. I say meet back up in the old spot in. . . . four days?
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 05, 2012, 02:25:11 pm
You give the order to mike to go vomit on and infect as many people as possible while you and snowflake go ransack apartments. Mike looks up a bit and shambles off to a crowded area. You and Snowflake wait for nightfall before going up the fire escape ladders and killing as many people as possible. You manage to find a sleeping couple. You and snowflake bite their throats. Unfortunately it seems they have a dog. He starts growling and barking at you waking up most of the neighbors. Most just assume it's just that stupid dog barking at shadows and go back to sleep. The homeowner though comes through the door.
You manage to lunge at him and bite out his throat. After this you notice snowflake seems to be having a seizure. He falls to the ground gurgling. Then his muscles seem to grow to the point that they burst out of his skin. With a sicking rip not unlike the sound of paper he loses his skin. Well it's impossible for him to be subtle now. but he seems to be much stronger. You attack the rest of the floor. No incidents apart from the last one calling the police before snowflake punches him in the ribs,Shattering 8 of them. He chokes to death thanks to collapsed and pierced lungs.

You have a respectable horde of 21 people now.

You leveled up!

Mutations available:
Regeneration
Vomit attack.(Trade hp for vomiting)
Minor claws.


Stats
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Coolnesstod on February 05, 2012, 03:04:29 pm
Have the other Zombies go out and bite as many people as possible while you and snowflake go out and attack another apartment. Also upgrade for regeneration, that way we cant die easily.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 05, 2012, 03:22:53 pm
Wild fire time. We should move out in secrecy. I would say spread to three surrounding towns in groups of five, with one group of six staying here. This means we need to up the intelligence of three of the zombies. ((Will you allow that, by the way?)) I also say, as Coolness does, to up regen.
Title: Re: You are Patient Zero
Post by: Argonnek on February 05, 2012, 07:40:16 pm
Regeneration, I say.
Anyway, we are leaving some pretty obvious tracks. It is doubtful that we can keep this hidden for long. If possible, we should find the nearest big city and send some minions there.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 06, 2012, 11:13:11 am
As i said there is a specific way to create smarties. The basic zombies will start out dumb as a brick and can become as smart as a well-trained hound in a few hours. They become civilian-ish later on. But it's of the sheep variety.following smarties mindlessly.

Also you are kind of forgetting the fact that the police is coming.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 06, 2012, 11:56:54 am
Can we do a check to see if there are any abandoned buildings nearby?
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 06, 2012, 12:35:43 pm
You choose regeneration! This will cause your wounds to heal at 5 times the normal human rate! You feel a sudden headache though but it passes quickly.

You take a quick look around if there are any abandoned buildings around. Unfortunately,you find no buildings anywhere. Groaning in annoyance you also hear sirens coming.
The sound of somebody's ribs being broken and screaming probably caused them to send an entire squad. The police quickly surround the building and are about o storm the place. You have just enough time to order some basic commands.

I have no idea how basic operating procedure works with the police so please forgive all the inaccuracies.
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Argonnek on February 06, 2012, 01:12:14 pm
I'm assuming Snowflake is tougher since he's almost literally all muscle. As such, he should take up an ambush position near the door. Since most police forces (as far as I know) wait to see if the assailants can be reasoned with instead of zerg rushing the door, we have a small amount of time to work with.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 06, 2012, 03:00:48 pm
Infect the officer. After than, I got nothing.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 07, 2012, 07:03:59 am
If we are at the top, bulldoze our way down the steps using snowflake. The biggest down side is a stray bullet to his head. We also need to brainstorm on how to utilize the 21 we have when this is done and over, if we escape. And we need a place to go and regroup.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 07, 2012, 07:20:14 am
This might be a horrid plan, but, we should wait until they try to come inside, bum rush our way out, and, with each floor we pass, the horde come out to attack. It proves to gain and serve as a distraction from us.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 07, 2012, 11:08:11 am
You decide to wait upstairs and put Snowflake at the top of the stairs. After a while the officers decide to go in. They slowly move up and when at the top Snowflake roars and bum-rushes them.The officer looks horrified about the lack of skin and gets bowled over. At the bottom of the stairway having taken along 4 officers hes start brutally murdering them. He takes a bullet to the gut and doesn't even seem fazed. The Officers outside heard the screaming though and are going in with more manpower.
The dead cops meanwhile start resurrecting. 2 of them are too broken by Snowflake to resurrect.


Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: zomara0292 on February 07, 2012, 11:40:15 am
I am going to guess that we are smart and strong enough to use a dead guard as a shield?
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 07, 2012, 02:18:09 pm
you are good enough to use a fucking gun. You can pick em up and use em as shields but don't expect a lot of accuracy then. You never had any gun experience at all.so don't expect accuracy to begin with.
Title: Re: You are Patient Zero
Post by: Coolnesstod on February 07, 2012, 06:52:53 pm
Pick up a gun and shoot at the officers while Snowflake Charges them. After the officers all die, have you and snowflake run towards a nearby alley and hide behind the large garbage cans.
Title: Re: You are Patient Zero
Post by: Argonnek on February 07, 2012, 08:08:33 pm
If we were to get a lucky shot to an officer's head, would we be able to bite his corpse to resurrect it? By this I mean can we infect corpses so long as they are mostly intact?

I we do start shooting at the cops, we should only fire where Snowflake is not. We don't want to accidentally kill one of our own.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 08, 2012, 07:49:09 am
You order snowflake to charge at the cops while you pick up a gun and some extra ammo.his lack of skin and the fact that he is rushing at them covered in blood gives the cops a reason to shoot on sight. Snowflake gets shot a few dozen times and then bashes a cop into a car. You shoot a two times and hit 2 cops. one in the head with a lucky shot and the second in the leg. Snowflake meanwhile has about enough lead in him to make a statue of puppy out of it. On the other hand there are about 5 cop-shaped dents in the cars. Your zombie horde of 20 meanwhile just waits inside twiddling their thumbs.

Guys, Snowflake can take a few bullets but he's not invincible. And you are ignoring the 20 zombies you had.


Health 16/16
Energy 16/25
Infectivity 20%
Hunger 24/25
Durability level 1,5
Weapon: COP 357, clip 2/4, Ammo 10

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: zomara0292 on February 08, 2012, 08:07:53 am
I was not expecting to fire bullets at them, but I guess it came out alright.
also, 22. We just got two more. at least I thought we got two more.

YAt the bottom of the stairway having taken along 4 officers hes start brutally murdering them. He takes a bullet to the gut and doesn't even seem fazed. The Officers outside heard the screaming though and are going in with more manpower.
The dead cops meanwhile start resurrecting. 2 of them are too broken by Snowflake to resurrect.

I think we should split the horde up and send them to the 3 nearest towns. 5 per town. they are to find a spot like an abandoned building. stay there during the day, and attack under the cover of darkness. Two attack to infect, bringing the infected back to the hiding spot, 3 for food, bringing the food back for the horde.

what is left comes to us, that includes snowflake and the vomit guy. That's as far of a plan that I have.
Title: Re: You are Patient Zero
Post by: Ghazkull on February 08, 2012, 12:47:19 pm
Just an idea maybe you should open a third tab with the size and condition of your horde...
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 08, 2012, 02:58:55 pm
Maybe you should first get some more ground in the city before you get to surrounding towns? Because it's not exactly easy to get out when you are a bleeding maniac when people started hearing of violent, wounded crazy people.

Also the horde tab is an excellent idea,thanks for that.

Also snowflake is alive but not doing too well.
Title: Re: You are Patient Zero
Post by: Argonnek on February 08, 2012, 08:15:26 pm
Lets find a safe place for Snowflake to rest and recuperate. He's an invaluable asset to the team.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 09, 2012, 08:25:26 am
Idea. Is there any heavily forested areas? If w can find a place of cover, we can find a way to support our numbers. And I agree. snowflake has proven to be too valuable to waste away. find a place to hide and feed him.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 09, 2012, 01:38:27 pm
After the last policemen was killed you quickly call all your zombies to you and go west towards the forest. You quickly chomp on some of the dead cops gaining 5 new friends.
You also send out a zombie to wait at Mike's spot so he knows where to go when he comes back.IF he comes back.
However the screams and twisting of metal alerted a powerful looking man with a shotgun. He looks like he's been preparing for the end of the world.

I ain't gonna let some zombies take mah city!

Have some lead you undead fuck!

He fires at you. Hitting you in the gut and killing 2 of your horde! Fortunately his gun seems to jam shortly after shot number 2.
Combat initiated!
Enemy: Crazed Survivor.
Weapon: Shotgun
Ammo: ????
His weapon is jammed.
He looks like he breaks bones for a living.

You:
Weapon: Cop 357
Clip 4/4
Spare ammo:8
Health 11/16
Energy 13/25
Infectivity 20%
hunger 23/25
Durability level 1,5


Horde status:
Size 25 humans 1 Muscler
Intelligence: Dumb
Title: Re: You are Patient Zero
Post by: hachnslay on February 09, 2012, 03:50:56 pm
have your horde attack him, try to get to his backside while he's occupied.
after he succumbs to the onslaught, eat his brain.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 10, 2012, 09:20:41 am
No. We want him. trust me. More muscles.
Title: Re: You are Patient Zero
Post by: Argonnek on February 10, 2012, 02:54:00 pm
Now that I think about it, Snowflake was really muscular before he was zombified, and then later became a strong zombie. This implies that a person's traits during life determine (or at least have a hand in) their traits during undeath. Therefore, if we want to have smart zombies, we need to raid the nearest research institute immediately!

Of course, we need to survive this encounter first. Let's rush him with our normal zombies and get another muscle monster!
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 11, 2012, 04:41:56 am
You order your zombies to rush at him and surround him. He is to preoccupied with jam as he most likely expected your horde to be a bit slower. The first zombie bites his wrist causing him to drop the gun. This causes the gun to fire but it fortunately doesn't hit anyone. Your zombies quickly bite him in more places he probably never expected to find teeth in and he dies quickly. A few seconds later he rises again.
You take the supplies off of him and get: 50 shotgun shells, 1 first aid kit, one syringe containing... something, One copy of the scouts handbook and a teddy bear.
The fallen survivor quickly snatches the teddy bear out of your hand, hugs it, and puts it back in the pocket you found it in.

Sorry about the late update.


Stats:


Spoiler (click to show/hide)

Also I'll tell you right away that the traits a person had during their life does indeed affect what kind of zombie they will be. But Smart zombies are a different case. They have a specific way to be created.
Title: Re: You are Patient Zero
Post by: Argonnek on February 11, 2012, 01:15:32 pm
Brains? It's brains isn't it? Let's eat us some brains.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 11, 2012, 02:34:34 pm
Eating the brain would allow the person who lost their brain to use their brain.
Great logic.

Or if you mean letting regular zombies eat brains... Just because you were a coroner doesn't mean you tried that.
Title: Re: You are Patient Zero
Post by: Ghazkull on February 11, 2012, 03:41:59 pm
well in fact... :-[
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 12, 2012, 10:02:35 am
I don't care that it tastes like calamari! You don't eat human flesh unless you have a good reason for it.
Also please say what to do next or you will just sit there picking your nose for an hour.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 12, 2012, 02:33:50 pm
You sit there picking your nose for about an hour before finally going west. You meet nothing else and get out of the city.
Moving into the heart of the forest you sit there and start thinking of what to do now.


Stats
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Argonnek on February 12, 2012, 05:25:48 pm
Let's have the drones make a shelter for Snowflake, then have a detachment of them go off and search for nourishment among the animals that inevitably live somewhere around here. What season is it, BTW? If it's winter we might get lucky and find a hibernating bear. Also, do we know if one of our horde was a long-distance runner? If so... Fast zombies!
Title: Re: You are Patient Zero
Post by: lurtze1 on February 13, 2012, 07:35:24 am
find a village or town near the forest and yeah, zombiefy it
Title: Re: You are Patient Zero
Post by: zomara0292 on February 13, 2012, 07:43:00 am
Let's have the drones make a shelter for Snowflake, then have a detachment of them go off and search for nourishment among the animals that inevitably live somewhere around here. What season is it, BTW? If it's winter we might get lucky and find a hibernating bear. Also, do we know if one of our horde was a long-distance runner? If so... Fast zombies!
I do agree with this. So far, I see no issue with using humans to breed and animals to feed.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 13, 2012, 02:22:12 pm
You arrive in the forest and order half your zombie horde to make a shelter for you and snowflake. If they are  done with that they can create something for themselves.
You then order the other half to go look for some animals and to bring them here, infecting them if necessary.
The hunting group goes looking around the forest while the building groups gets to work. They manage to build something that might pass for a house. Until it crashes into the ground. You all moan(Snowflake roars) in annoyance.

They continue failing for about the rest of the day until you hear a heavy panting. You prepare yourself for battle but easy down when you notice they are just your hunting group.Then you notice that they run at around 25 km/hour.They come with 10 dead rabbits in their hands and 2 snarling wolves.
The slower part of the group then comes in with a zombified bear at their side. It seems that getting the bear took some effort though. Around 6 zombies have scars on them that would kill a basic human. The fallen survivor while on the hunting trip seems to have transformed into a muscler. So while the building crew managed to fail 46 attemps at building a basic shelter you get a bunch more stuff.Yay


Spoiler (click to show/hide)

Horde stats
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Argonnek on February 14, 2012, 01:24:05 am
Now that we have some food stored up, we should send a largish group of our dumb horde to a nearby town (not the one we started at) to, ah, "recruit" new members. Those remaining in our little camp will try to build the shelter three more times, but this time with our direct supervision. If that fails, we should take some of the horde and the new muscle monster to another town and do things there.
Also, when, if ever, will we get our Regurgitator back? What was his name... Mike, or something? What happened to him?
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 14, 2012, 02:02:48 am
Ptw, will get involved later maybe.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 14, 2012, 09:14:56 am
Now that we have some food stored up, we should send a largish group of our dumb horde to a nearby town (not the one we started at) to, ah, "recruit" new members. Those remaining in our little camp will try to build the shelter three more times, but this time with our direct supervision. If that fails, we should take some of the horde and the new muscle monster to another town and do things there.
Also, when, if ever, will we get our Regurgitator back? What was his name... Mike, or something? What happened to him?
I thought of a way to get more 'Mikes'. Lets raid the hospital of another town for said 'recruits'. I say they wander through the streets for one night, infecting the homeless, eating only when needed, and converge on the hospital with their full force that morning. They infect what they can in 30 minutes and then leave. spread out through the streets again and feed the injured/new any animals and roadkill they run across, and then meet back where we are.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 14, 2012, 01:29:13 pm
Why not raid a gym. Mikes are fine but nothing stops cops like a snowflake. Maybe even different types of zombies could be had there?
Title: Re: You are Patient Zero
Post by: zomara0292 on February 15, 2012, 07:53:47 am
Why not raid a gym. Mikes are fine but nothing stops cops like a snowflake. Maybe even different types of zombies could be had there?
Lets save that for the next round. I like the sound of Brutes and runners.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 15, 2012, 10:31:30 am
Okeydoke. Hospital it is.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 15, 2012, 11:27:52 am
Ok. So, for the ease of the GM I am going to pull up a list of actions.

In order of importance

1. You, the bear, and snowflake look for the bears old cave for habitation purposes
   a. If found, move all our supplies there
   b. if not, just mill around our supplies and attack any animals that come near it.

2. Have the horde split into two groups of 13 (yay 13?) and go to two separate towns

3. Attack and infect hobos in those town for one night.

4. Group 1 attacks a hospital for 30 minutes, infecting everyone they can in a 20 ft radius in/around the building and them retreat, bringing back the infected and anyone who are two damaged to infect/live

5. Group 2 does the same, but to a gym.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 15, 2012, 02:06:15 pm
Zomara,thank you so much for that list.

You attempt to talk to the bear to find it's cave and it surprisingly seems to understand you. It gives you some time to tell the rest to grab the bunnies and other useful things. You also leave a zombie behind so Mike can find you later on.
You walk through the forest for about an hour. You are attacked by a small pack of wolves but the bear simply swats their leader in two and the rest run away with their tails between their legs. The horde eats the remains of the alpha. You arrive in the cave and find it to be large enough for your entire horde! You then Split the zombies in groups of 13 & 12 and explain to them to go visit the big white building with a cross on it. You then write "GYM" in the dirt and tell the other group to go attack that. Group Hospital will go to the town you came from while the gym group will go to the nearby village. They seem to understand and run off.
You have a few days now with snowflake and the bear. Find something to do.


Stats

Spoiler (click to show/hide)

Horde
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 15, 2012, 03:27:49 pm
Why not try and see if we can exercise this newfound thing in our brain, see what it's capable of and all. spend about two or three hours on that then send the bear and snowflake out to find the rest of those wolves and bring them back to the shelter, the crew will be hungry when it returns. While they are out, try to think of a way to preserve meat without cooking it because fire is a notoriously bad idea plus we don't really eat cooked food. Try to recall some dicovery channel shows on food preperation.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 18, 2012, 05:30:46 am
You attempt to do something with the thing in your brain. As you can't really move your brain or gain telekinesis this does nothing. It's a worm residing in your brain! you can't control it. You attempt to think of some way to preserve the rabbits but can't think of anything. You don't mind rotting flesh anyway. As long as it's food you will scarf it down.

Stats
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: zomara0292 on February 18, 2012, 08:08:28 am
in that case. lets make the bear and snowflake do a co-ordedinated dance together. then the three of you look around and see if you can find any humans in these parts.
Title: Re: You are Patient Zero
Post by: Coolnesstod on February 18, 2012, 10:18:55 am
in that case. lets make the bear and snowflake do a co-ordedinated dance together. then the three of you look around and see if you can find any humans in these parts.

This. +1
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 19, 2012, 07:50:36 am
Because you are very very bored you attempt to learn Snowflake and the bear the Macarena. After one hour or so they do it perfectly, though the bear has to improvise here and there to make up for "standing on four legs" thing. After you had fun for a while you decide to go look for some humans. You get lucky and find a camping ground deep into the forest. There are many children playing around and only around 3 adults to watch over them. Easy prey.

Spoiler (click to show/hide)

Horde
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Argonnek on February 19, 2012, 01:44:27 pm
Alright... Lets send the bear over to mill about and dig around their food supplies for a few moments to drive them into their tents/campers, then do our best to sneak over and grab some new converts. Infect whole families. Leave no orphans. We're about to bump the disturbing up a notch.
Title: Re: You are Patient Zero
Post by: Coolnesstod on February 19, 2012, 01:52:43 pm
Alright... Lets send the bear over to mill about and dig around their food supplies for a few moments to drive them into their tents/campers, then do our best to sneak over and grab some new converts. Infect whole families. Leave no orphans. We're about to bump the disturbing up a notch.
+1 And eat only one child, infect the rest.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 20, 2012, 02:49:40 am
You send in the bear and he mulls about and grabs food while most people panic and run. A small girl though attempts to hug the bear calling him Pooh Bear. The bear Claws open her throat her as a response. Upon the bear actually killing someone, the camp goes absolutely nuts. Some rush inside their tents while some others go into a camper van. A couple though rushes over to the child whom the bear killed.
Due to the claw in the throat and her small body she has already risen. They grab her and attempt to take her away. The bear though quickly kills the man. The woman screams but runs with the little girl in her arms. Until said girl bites her and rips off a cheek. She falls down in shock and can do nothing but cry while the little girl chews on her face.
You and snowflake meanwhile, enter the tents and bite most of them in the throat. One particularly fat looking boy though you drag outside and give as food for the bear and snowflake. He screams for a surprisingly long time as he is eaten by them. Having infected all the people in the tent you see the people in the camper vans have not looked outside. They don't know that there are human zombies. Perfect for trickery!

Spoiler (click to show/hide)

Horde
Spoiler (click to show/hide)

It would be nice if any of you gave a name to the bear.
Title: Re: You are Patient Zero
Post by: Argonnek on February 20, 2012, 03:23:40 am
Fuzzy the bear can continue his meal while we have a child run over to their camper. When we hide all of our horde except for Fuzzy, the child will bang on the door. If they let him/her in, we can just have him/her infect them all. If they don't fall for it, we can just bring out Snowflake to tear open their flimsy little box.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 20, 2012, 03:47:24 am
Fuzzy the bear can continue his meal while we have a child run over to their camper. When we hide all of our horde except for Fuzzy, the child will bang on the door. If they let him/her in, we can just have him/her infect them all. If they don't fall for it, we can just bring out Snowflake to tear open their flimsy little box.

+1

I'm excited to see what these shambling little bastards turn into.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 20, 2012, 08:44:08 am
Fuzzy the bear can continue his meal while we have a child run over to their camper. When we hide all of our horde except for Fuzzy, the child will bang on the door. If they let him/her in, we can just have him/her infect them all. If they don't fall for it, we can just bring out Snowflake to tear open their flimsy little box.

+1

I'm excited to see what these shambling little bastards turn into.
Love the plane. fully support it. but I think snowflake should be prepared to stop the van from driving away if nessicary. have him sneak towards the van wen they let the child in. if it starts to move before he gets there, rush and hold it in place. bare comes in and slams it on its side. makes sure there are no living survivers. undead. . . . . maybe.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 20, 2012, 03:55:35 pm
Ok, because i'm unsure about it i'm going to ask you. Should the children zombies have a really special ability or should they just be small fast ankle-biters of death?
Title: Re: You are Patient Zero
Post by: zomara0292 on February 20, 2012, 05:19:13 pm
ankle-bitters bragade
Title: Re: You are Patient Zero
Post by: Argonnek on February 20, 2012, 05:19:40 pm
I believe that some children should have abilities, while others are just ankle-biters. It stands to reason that their (most likely minimal) individual traits would influence this. If I were in control of these powers, I would have them gain the ability to look less undead. Especially if the wounds are small, they should be able to blend in seamlessly with the normal crowd, though they wouldn't act very human if someone took the time to observe them.

If you choose to take my suggestion and run with it, we can have one or two of these Mimics invade an orphanage, and from there spread the parasite even further. They would become invaluable in the late game when people are holed up in fortress cities. Who would deny residence to a crying child? The poor thing, surely there couldn't be any harm in taking them in...
Title: Re: You are Patient Zero
Post by: zomara0292 on February 20, 2012, 05:27:54 pm
I believe that some children should have abilities, while others are just ankle-biters. It stands to reason that their (most likely minimal) individual traits would influence this. If I were in control of these powers, I would have them gain the ability to look less undead. Especially if the wounds are small, they should be able to blend in seamlessly with the normal crowd, though they wouldn't act very human if someone took the time to observe them.

If you choose to take my suggestion and run with it, we can have one or two of these Mimics invade an orphanage, and from there spread the parasite even further. They would become invaluable in the late game when people are holed up in fortress cities. Who would deny residence to a crying child? The poor thing, surely there couldn't be any harm in taking them in...
I'm sold to this idea.
Title: Re: You are Patient Zero
Post by: Coolnesstod on February 20, 2012, 08:50:54 pm
I believe that some children should have abilities, while others are just ankle-biters. It stands to reason that their (most likely minimal) individual traits would influence this. If I were in control of these powers, I would have them gain the ability to look less undead. Especially if the wounds are small, they should be able to blend in seamlessly with the normal crowd, though they wouldn't act very human if someone took the time to observe them.

If you choose to take my suggestion and run with it, we can have one or two of these Mimics invade an orphanage, and from there spread the parasite even further. They would become invaluable in the late game when people are holed up in fortress cities. Who would deny residence to a crying child? The poor thing, surely there couldn't be any harm in taking them in...
I'm sold to this idea.
+1 "Oh, little child, come hither" *gets bit* "Oh my stars!!!!"
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 20, 2012, 10:44:27 pm
They should know how to speak but kind of like a parrot. Like "mommy!" when they see a bunch of soldiers or "Help me, I'm scared." as a dog walks by. Maybe some other phrases that are out of place because they just mimic human speech. Or maybe they also make noises that aren't human at all sometimes like mimicking a teapot coming to boil or a car alarm off in the distance.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 21, 2012, 06:07:14 am
Wow. You guys were right on the money about the ability. They would be really good actors. So alright, some will be actors while most will be ankle-biters.

You Tell Snowflake to stand close to the van in case it drives off. And then you notice that one of the zombie children is standing in front of around one tent you missed. It starts crying and begging to get in.
The human inside the tent quickly opens the tent and grabs the child, pulling her inside. You hear screaming and the tent collapses shortly after. The child crawls out of the tent with blood on her face which she wipes off. She then attempts the same with the van but the people inside are just too scared to open the door. Heartless pricks!
You then get an idea. You tell the child that it should say that the bear is gone. To your surprise it says it exactly like a scared child would say. The van opens and the child rushes inside. She bites the man who opened the door in the arm and she quickly just "nibbles" on everything in there. Most start vomiting and panicking while one manages to run out of the van. Will you let him go or not?
Remember, A panicked person screaming about demon children is a good way to spread panic among the masses but will make everyone more aware about you and your horde.

Level up!
 
Choose your mutation!
Personal mutations:

Increased toughness
Vomit attack
Acting(Allows you to fake emotions and talk like a normal human)
Better regeneration.

Horde mutations:
Regeneration
Speech(Will mainly be short words to unnerve targets.)
Faster learning.

You have one horde point and one personal point.

Also a bit more about the child zombies. They are smarter then your average zombie and are quick learners.
It's possible to create Smart zombies through the children if you have the patience to teach them. Making a Smart One like you will require something different.
Also, The whole acting thing will be overpowered in the beginning but later on the humans will realize that bringing a random child inside isn't the best idea.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 21, 2012, 06:50:55 am
Have snowflake rush the guy an rip him apart. Have everyone regroup and feed on his corpse and take count of how many you have. What does faster learning entail? Is that like reasoning and basic problem solving or do they anticipate certian commands or do abilities just show up more often?
Title: Re: You are Patient Zero
Post by: zomara0292 on February 21, 2012, 08:39:55 am
Have snowflake rush the guy an rip him apart. Have everyone regroup and feed on his corpse and take count of how many you have. What does faster learning entail? Is that like reasoning and basic problem solving or do they anticipate certian commands or do abilities just show up more often?
Agreed. And feed the guy to the children. I love the children.
I also think that it will increase problem solving skills, not abilities, since abilities seem to be judged by traits and health at death.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 21, 2012, 08:43:41 am
Well we have some ankle biters who aren't mimics and infected who aren't mikes or snowflakes. I meant learning how to [Ability]. Well I think faster learning for horde mutation would be good. For personal maybe tougher? or regeneration? Shrug.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 21, 2012, 09:06:02 am
I agree once more.
SO, for listing purposes



Plan:
1. Kill that guy. We must have no survives. And I do mean kill. non-undeadable kill.

2. Feed him to the children. They deserve it.

3. Make the horde smarter. That is a requirement. Smart/stealthy horde = Zombie ninjas. That means cities  will fall in hours and States in a day. A whole country will merely take a week at most. The world will fall with in the month.

4. We should up regen for ourselves. The harder we are to kill, the better equipped we are to hide out our own end and restart when the next opportunity presents itself. It also means we can risk frontal assaults more often. More action is more fun.

5. Call it a day. Have our bear stay up with snowflake, guarding our cave entrance while two ankle-biter class children check deeper in there and see if there are any other entrances and exits.

6. Should be next day by then. The two groups should be back by then. Tally what we have, by Class (infected human, animal, and child are the classes I guess), and ability (Mike [vomiting], Snowflake [Strength], (insert name here) [vocal mimicry]. . . ect.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 21, 2012, 09:15:59 am
Hey, maybe if we get regenerate up enough we will be able to conrol what our skin does effectively making us a chameleon. Just an idea.
Title: Re: You are Patient Zero
Post by: Argonnek on February 21, 2012, 10:37:33 am
Hey, maybe if we get regenerate up enough we will be able to conrol what our skin does effectively making us a chameleon. Just an idea.
That seems like a separate ability all together, but a good one nonetheless.

Edit: I think that we should have better regen, and that our horde should have faster learning. The less we have to worry about "true" death, the better.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 21, 2012, 10:40:23 am
Like a branch off at a certian point. Just speculation.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 21, 2012, 11:13:56 am
Hey, maybe if we get regenerate up enough we will be able to conrol what our skin does effectively making us a chameleon. Just an idea.
That seems like a separate ability all together, but a good one nonetheless.

Edit: I think that we should have better regen, and that our horde should have faster learning. The less we have to worry about "true" death, the better.
We will be as the Zerg Overminds!
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 22, 2012, 07:58:03 am
You tell snowflake to grab the guy before he can get away. Unfortunately, Snowflake is too slow to catch the runner. You curse to yourself but then notice a dozen other children running towards him and biting him in the ankle. He falls down and gets torn apart in seconds. You order them to wait so Susy (the actor) can catch up. They feast on him for about 10 minutes,some of them giggling while they eat him. This creeps you out somewhat. Shortly after that though you get stabbed in the by someone! You turn around and see a heavily bleeding woman holding a kitchen knife.

My... My children! I won't let you take them!  She gurgles at you.
She stabs you again before snowflake grabs her head and crushes it like an over-ripe tomato.

You notice the wounds healing very quickly, Being fully healed after about an hour or so. An hour you use collecting your zombies,  counting them and bringing them along to the Zed-cave. You wait until the other groups come back. They come back with more zeds but you clearly lost some zombies. Many of them are riddled with bullets and you notice one police-zombie. You seem to have lost about 10 zombies but have gained 30. Many of them look sick and there are only about 5 muscled looking zombies.
The people in the gym clearly put up a fight. You notice some broken arms too. So a small loss and a big gain.

Spoiler (click to show/hide)

Horde
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Weirdsound on February 22, 2012, 08:17:10 am
Return to the camping site to try to recover the van and as much camping gear as possible. Haul loot and van back to cave. Teach the kids to how to pitch tents as simple forward bases. Listen to the news on the van radio to figure out how much panic the horde caused in town.

Title: Re: You are Patient Zero
Post by: Argonnek on February 22, 2012, 02:36:32 pm
Return to the camping site to try to recover the van and as much camping gear as possible. Haul loot and van back to cave. Teach the kids to how to pitch tents as simple forward bases. Listen to the news on the van radio to figure out how much panic the horde caused in town.
I agree with this.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 22, 2012, 02:39:05 pm
Return to the camping site to try to recover the van and as much camping gear as possible. Haul loot and van back to cave. Teach the kids to how to pitch tents as simple forward bases. Listen to the news on the van radio to figure out how much panic the horde caused in town.
I agree with this.
+1
Title: Re: You are Patient Zero
Post by: Coolnesstod on February 22, 2012, 05:03:59 pm
Return to the camping site to try to recover the van and as much camping gear as possible. Haul loot and van back to cave. Teach the kids to how to pitch tents as simple forward bases. Listen to the news on the van radio to figure out how much panic the horde caused in town.
I agree with this.
+1
Do it, Do it NOW!!!!!
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 23, 2012, 10:56:43 am
After getting your horde you go back to the camping site and take everything along. The van had some trouble getting past the trees but snowflake and the bear managed to take care of most of them. Back at the cave you now have a large amount of supplies. Enough food to last for about a day, Many tents, matches and lighters.
You teach the 2 actors how to set up tents. As you don't really have any experience in it it takes a while. You fortunately found a guide on how to do this.
You then set on the radio and listen to the local DJ, P0N3. You never got why anybody would ever pick a stupid name like that. You listen to his usual tracks until he finally starts about what your hordes have caused. He says that the police believes it was a crazy cult with cannibalistic tendencies. He,of course, starts rambling about his own conspiracy theories. About how "the man" has started brainwashing people so they can drown out his "voice of truth". A load of horse-shit of course. Turns out that thanks to the explanation and the fact that they left the town isn't really panicking. Of course, Nobody will be outside anymore. At least not for a month.


Stats
Spoiler (click to show/hide)

Horde
Spoiler (click to show/hide)

Also only the actors are the ones capable of getting smart. The anklebiters are just as smart as a regular zombie.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 23, 2012, 11:41:53 am
Did I just make a guest apperence?

Anyway, we should take advantage of this. Hunt for more wolves with the snowflake and the five musclebound zombies. this time to infect, not to eat. have the mimic children uses their awesome mimicry abilities to draw any humans that are camping deeper into the woods. The mimics should be split into two groups, each with 6 children and 10 adults in their charge. the rest of the horde should hunt around for more food and protect the cave. All we need now is how the ambushes should work out.

after this, next plan is to make a full scale day raid of a university. but I have no idea of how to plan that out. . . . . . . well, I do, but I want to leave it to you guys.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 23, 2012, 11:46:16 am
I think you should have more of the horde do the infection portion than the hunting. The muscleys aren't very fast. Snowflake couldn't even catch a guy running away, let alone a pack of wolves.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 23, 2012, 11:48:05 am
I think you should have more of the horde do the infection portion than the hunting. The muscleys aren't very fast. Snowflake couldn't even catch a guy running away, let alone a pack of wolves.

I thought that was because of the roll, but we could switch out the muscles for 20 normals.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 23, 2012, 11:55:46 am
I think you should have more of the horde do the infection portion than the hunting. The muscleys aren't very fast. Snowflake couldn't even catch a guy running away, let alone a pack of wolves.

I thought that was because of the roll, but we could switch out the muscles for 20 normals.

Oh! You could be right. Let's just pepper them in between groups for good measure, but watch their performance. If the muscleys slow the runners down then we'll pull them next time and give them another task.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 23, 2012, 12:40:19 pm
Ok. I will work on a listy plan for the sake of ease.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 23, 2012, 01:16:12 pm
Okey doke. Hmm I wonder what those learnedy types will turn into at the university if anything. Or if not intelligent in the prime of their life. 18-24, Hormones are running high, muscle mass is often as high as it will ever be in your life, and agility and flexibility will never be higher. I smell a fresh new zombie type. Smells like strawberries. And rotting flesh of course.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 23, 2012, 01:18:17 pm
Maybe creepy flexible wall crawlers... Or frat guys. Both are pretty scary.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 23, 2012, 01:29:26 pm
Day 1 plan:
1. make three teams:
 team 1: you, snowflake and one musclebound zombie 10 normal adults, 1 ankle-biter
   a. Hunt wolves to see if you can infect them. if not, feast.
 Team 2: 1 child mimic, 6 ankle-biters, 2 musclesbound, 10 adults
 Team 3: 1 child mimic, 6 ankle-biters, 2 musclesbound, 10 adults
   a. have the mimic children uses their awesome mimicry abilities to draw any humans that are camping deeper into the woods. where they will be silently abused by the rest.

Day 2 plan:

1. mass attack a university.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 23, 2012, 01:31:26 pm
I think we should go to oversee this attack. We can take a few bullets now that our skin pretty much pushes out any foreign objects and sews itself up in about an hour.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 23, 2012, 10:41:42 pm
I think we should go to oversee this attack. We can take a few bullets now that our skin pretty much pushes out any foreign objects and sews itself up in about an hour.
I did put mass attack. That includes us. Mass is for epic story line purposes.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 23, 2012, 10:46:06 pm
Gotcha.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 24, 2012, 01:57:29 pm
When you wake up in the morning you don't feel tired or refreshed. Your horde ( Apart from the Mimics) doesn't seem to have slept. You decide that it would now be the best idea to split up the group. You, Snowflake, A Bodybuilder-zombie, 10 normal adults and one little ankle-biter create group one which will go hunting for wolves.
Group 2 will be led the first child whom you have decided to call Lucy(Other name can be picked). That group will consist of 6 children,  2 bodybuilders and 10 adults.
Group 3 will be the exact same thing except they are led by Katey (Yes she IS Chuck Greene's Katey).

You order them to go hunt for all the other campers and to infect wolves if they see them. You all run off into the forest. You hunt for the entire day. You just happened to find a horde of them and ,as you look injured and pretty dead-ish, they attacked you. Snowflake grabbed 2 of them by the tail and took a hearty chomp out them. You were bit a few more times then you would like but it healed quickly. The rest of the horde ten stormed in.The battle was over quickly and you have 8 infected wolves before you now. Searching for the rest of the day you find no more wolves. You do find a fox though and proceed to infect it as well. Group 2 didn't find anything during their search.
Group 3 had the also didn't find anything and lost a single zombie to a wolf. It seems that infected the wolf though and it walks alongside Katey.

The good news is that the Mimics now have some experience leading a group of zombies. That at least gives you some comfort as you prepare for an all out assault upon the university of Remrit. You never really got the name but apparently it means something fitting in the ancient language of the dwarves. What is your battle-plan?

Stats

Spoiler (click to show/hide)
Horde

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 24, 2012, 02:09:39 pm
Where is the university located (midtown, outside of town, on the edge of the forest, downtown)? Also I wonder if mammals are the only things that can be infected. Some things must have immunity... Zombie anaconda... After the university we need to head for a zoo.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 24, 2012, 04:10:01 pm
Where is the university located (midtown, outside of town, on the edge of the forest, downtown)? Also I wonder if mammals are the only things that can be infected. Some things must have immunity... Zombie anaconda... After the university we need to head for a zoo.
I think a zombie cheetah would be better.

no-one could outrun it! NO ONE! MUHAHAHAHA!

Was I the only one thinking zombie monkeys?
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 24, 2012, 04:14:09 pm
The university is located a bit outside of town.
The university's location is because they have no policies about animal testing and a lot of curious students with some funny chemicals in their hands.
After the 6th firebombing by animal activists they decided to just go somewhere a bit isolated and put up a wall.
 Of course, That is 50 years ago so the walls won't be in pristine condition.

Also about animals. I have some special plans with animal infections that you will see in the next update. But there are some animals who resist the infections.
Honey badgers are not immune but won't die or turn. The reason they survive is because they just don't give a fuck. Anything Australian also tends to be hard to kill.
Thats not some sort of animal immunity but more the fact that it's Australia. If your lucky the animals in Australia will just claw your face off instead of poisoning you and letting shit your pants before you die in extreme paralyzed agony.

No you were not Zomara.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 24, 2012, 04:46:58 pm
Ok. I have the plan for our first attack [entering the university]. (assuming the school is mostly surrounded by the wall)

have the full horde hide in the surrounding wood areas at night, hunting any human prey that comes inside for any reason. Midday (around 12-3) we have the wolves rush in like a large wolf pack, get this, chasing our one of the actors, who are screaming for help. They are followed by all our musclebound zombies. While that causes a distraction, have the other take the rest of the animals and children swing around to the other entrance, causing a ruckus there. Then we come in with the rest 10 minutes after the children, sweeping up stragglers and fighters.
Title: Re: You are Patient Zero
Post by: Argonnek on February 24, 2012, 05:01:08 pm
That is an excellent plan, zomara.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 24, 2012, 09:41:51 pm
I think we should keep a couple musclebounds handy just in case the cops show up. Don't let them get caught up bashin' skulls. Also remember to use the anklebiters, horders, and wolves to herd crowds. We might get some rhesus macaques out of this too. Huh.

Man, I can't wait to pile in the van and take the kids to the zoo.
Title: Re: You are Patient Zero
Post by: werty892 on February 24, 2012, 09:53:06 pm
Maybe a muscleguy can smash the walls? I guess if they are that old he could knock them down fast
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 24, 2012, 09:56:01 pm
Maybe a muscleguy can smash the walls? I guess if they are that old he could knock them down fast

+1 too.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 25, 2012, 07:43:44 am
 8) just as walls keep people out, they can keep people in. Plus, what small human orginization would think of tearing down walls.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 25, 2012, 08:15:51 am
Wait wait wait. I hace an idea and i don't know where it belongs in the order of things.

Plop a couple of musclebounds in the van and drive around looking for powerling supports (like the big steel ones) and knock them down, same goes for radio towers and comm towers. Usually all of these things are out of town because they are required to reach another town. Then we go for a power station. The town can't spread panic if they can't talk to other cities. Power is important to take out first because almost all people use cell phones now instead of telephonse. Telephones are a redundancy and can be used if powered and using comm lines. If we take out the power to the cell transmitters then no one will be able to get a signal.

In this order:

Powerstation
power line supports
comm line supports
Then we block major roads leading into and out of the town with large rocks
smaller roads

Please someone vote on the order we need to do things in now.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 25, 2012, 11:09:41 am
Having figured out your battle-plan you decide to sleep for the night. When you wake up half the musclebounds have mutated into Brutes. Perfect for the siege. You also see that the wolves have been mutating. The first one you see see is covered in blood and seems to be sweating it at an astounding rate. The second one seems to split horizontally through the middle and the insides are covered in teeth. 4 other wolves seem to have melted together creating a huge wolf as big as a bear and 4 heads.
The last 2 though, Seem to have turned inside-out. They did not survive that particular transition. After you order the rest of the horde to eat what's left of the wolves.
You set off to the university.

You arrive somewhere around lunch-time, The bell ringing as you drive close. You then order Snowflake to break the lock of the gate. Then the battle-plan starts.
You order Katey to run , looking as scared as possible, towards the university while screaming. You then order the mutated wolves to go rush after her. Her screams and the growling of the mutants quickly attract a lot of attention. A large amount of people run outside and most stop in their tracks, Shocked at the mutants charging towards them.
Then you order the strong-looking and brutes to start rushing as well. When a skinless monstrosities started rushing the entire university started panicking. Most rush inside while 6 brave souls wait for the girl to get in before closing the door.

While this is going on you take the rest of your horde around the back. The lock of the gate there seems to have rusted away. The horde quickly rushes in and starts the attack. Thanks to the big distraction and the infecting child most don't even notice the horde coming from the back. After that it is largely a haze of combat, biting, blood,panic. Most of the students don't seem to put up much of a fight. One teacher managed to call the cops before being eaten alive by his own class. His screams will surely attract a lot of policemen. However, You decided to put up a trap and letting the rest of the horde stay in the classes. When the police is inside the doors of the classrooms burst open and What happens next is not hard to guess. As the entire police group is ripped apart you notice one policemen staring at Katey.
You notice he looks lot like Katey, most likely he is her father.

He rushes out of the building towards the workshop you order the horde to go after him. He seems to have locked the doors though and is working on something.
Before a Brute could get here to smash it open he emerges from the shack.
He seems to have gotten 2 saws and attached them to a pole.
Ill kill you all! He screams before swiftly cutting down the 20 zombies at the entrance.

HERO FOUND!
Chuck Reid.
Weapon: paddle-saw
Health: in perfect health.
Danger level: Omega!




Here we have our first Hero in this story. They will almost always be references to movies and games surrounding zombies. They will function as the bosses.

Stats

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 25, 2012, 11:17:32 am
>Empty the .357 on Chuck.
>Then have brutes rush in for the attack while you load your weapon and then fire on him again, rinse, repeat till clean. Make sure he doesn't die but gets infected in the end. I want him in my army. Keep all stragglers (that's what I'm calling normal zombies) and ankle biters away from him and have the brutes focus on injuring him or getting his weapon away from him. Don't crush him like a grape, please.


Before we leave don't forget to have the zombies load all of the cops guns into our van. Shotgun's and assault rifles as well as hand guns. Tazers and mace too. Night sticks they can leave.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 25, 2012, 02:38:05 pm
>Empty the .357 on Chuck.
>Then have brutes rush in for the attack while you load your weapon and then fire on him again, rinse, repeat till clean. Make sure he doesn't die but gets infected in the end.

Ok. I agree with busten' a cap in his ***. He took out a full twenty of an unknown number quite quickly.

Have the horde pull around him in a "B" formation. The line part of the "B" is to be comprised of the Normal zombies, ankle-biters included. The round sides of the "B" will be comprised of, left side (inner) of our muscles and right side (inner) of our animals. Mutated or not. Katey will lead the animals, the other smart one will lead a horde of 30. We lead the muscles and the rest of the new pack. The plan is to pin him to the wall, have Two or three of the muscles go around the wall and burst in through it, while pressuring the hero with the main horde from the front. Katey will bring her animals in from his extreme left, not going in herself, but keeping far enough that he has to move past the animals to get her, but close enough that, if he gets very distracted, she can move in to bite him. Once we brake down the wall from behind him, open fire on his torso, and have katey come in to bite at the same time. After the wall  break, Have the other smart mimic take 5 of the remaining main horde to go gather weapons (all) and whatnot to any nearby open car and fill it. Move the car closer to the woods, drop them off, then repeat.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 25, 2012, 02:49:25 pm
/\ Okay I agree /\ I hope we don't lose to much of the horde though.

Oh! we should also check the cop bodies for flack jackets. That would really improve some of our stragglers.
Title: Re: You are Patient Zero
Post by: mcclay on February 25, 2012, 02:53:23 pm
>Make the hero a lot less alive than he is now.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 25, 2012, 02:54:19 pm
>Make the hero a lot less alive than he is now.

> Kill dude.
Title: Re: You are Patient Zero
Post by: werty892 on February 25, 2012, 04:14:18 pm
Blow his head off, with a shotgun, repeatedly.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 25, 2012, 04:20:57 pm
You empty your gun on chuck. You miss 3 times and manage to hit him once in the gut. He doesn't seem fazed by this. You then order Your brutes to go in and try to subdue him. You make it clear that you want him infected. You also order the rest of zombies to come at him from behind. You tell Katey to rush at him with the animals. The attack goes poorly however and chuck cuts down 10 more normal zombies and one brute in a fell swing. Katey then comes up to yelling Daddy! at him. He falters for a moment and that was all that was needed. A zombie grabs him from behind but gets throw away landing on his skull, Smashing it.
He then realizes the deception that Katey is attempting and quickly chainsaws her in two.
He seems tired by now though giving the brutes enough to time to grab him. This manages to be successful as they grab his paddlesaw and throw it away. Sadly hitting 3 more zombies. They don't seem to be hurt that much by that though. Without his weapon Chuck manages to get free from the hold of the brute and proceeds to knock another brute down and stomps on him hard enough to break a rib. The rest of the zombie horde surrounds him quickly though but he manages to roll away.not far enough. He gets bitten on the neck and is quickly held down while the infection starts to take hold. After a quarter of an hour he stops struggling and finally turns.

Sheesh you had a fuck-ton of bad rolls. I rolled at every single action that the zombies took. Also the reason you didn't shoot again was because you could not get a shot in with the mass of undead surrounding him.
Title: Re: You are Patient Zero
Post by: Argonnek on February 25, 2012, 09:42:21 pm
Quote
He then realizes the deception that Katey is attempting and quickly chainsaws her in two.
Arg! That's gonna screw us. She was one of the smart ones.

Okay, the police inevitably brought cars with them. Can our zombies drive them? If they can, we can quickly return to our nice little cave with all of their munitions.
If we can't take their cars, we'll just have to load all of the munitions into our camper and have the zombies hoof it back to base.

Now, we have to deal with the bodies. If there are unrecoverable corpses, our horde may feast on them, but they'll have to do it quickly. The cops are definitely going to call in reinforcements that we can't defend against (Helicopters, SWAT teams, the National Guard), so we'll have to get away from here soon.

I also have some name suggestions:
4-Headed wolf: Cerberus (of course)
Bloody wolf: Sanguine
Wolf with toothy middle: Maw
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 26, 2012, 01:24:04 am
Agreed. Hopefully we got more than we lost. Let's take our new pals, guns, and camper and GTFO before things fall apart. Aw well. We lost a few. We can always cut our horde with forest animals I suppose. I wonder if our new dude will turn into a smarty?
Title: Re: You are Patient Zero
Post by: zomara0292 on February 26, 2012, 08:46:26 am
agreed, but, might i reccomend putting all our weapons into two cars, and having the brutes push them, and hsving all the normals carry the bodies back by hand. it will be much faster than trying to take everything at once.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 26, 2012, 09:00:42 am
agreed, but, might i reccomend putting all our weapons into two cars, and having the brutes push them, and hsving all the normals carry the bodies back by hand. it will be much faster than trying to take everything at once.

If we can't fit it all then sure.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 27, 2012, 03:10:13 pm
Upon being resurrected Chuck almost instantly had the muscle mutation. But not enough to break his skin, He then goes into the workshop and grabs a lot of poles, duct-tape, Sharp things, Heavy things, More duct-tape,pieces of metal, Wood, nails and even more duct-tape. He then throws the stuff into one of the police cars and sits down in the driver's seat and turns the engine on. He then awaits until you are finished. You and your horde meanwhile gather all the weapons you can find, including the paddle-saw. Multiple zombies interpreted "get weapons" as grab anything. This annoys you somewhat after the dirt-ball number 65. You still have a lot of room left over though and you order the horde to feast on the corpses and to put the leftovers in the cars you and Chuck are driving. You order your 2 remaining Brutes to push one other car with them to the cave. Your large horde goes to the cave and there you are left to your own devices. Now what?

Stats
Spoiler (click to show/hide)

I have decided to remove the parasite stats as it did nothing at all. If a bullet would hit the parasite your brain will be splattered over the floor anyway so it does not matter at all.

Horde stats
Size ??? normals,1 actor,11 ankle-biters,2 Brutes, one bear, 4 mutants.
Intelligence: So stupid it's a miracle it remembers to keep it's heart pumping.

Also about Chuck. He's a Brute/Smart One combo. Not as strong as a brute and not as smart as a Smart One. He is smart enough to do some things he did in life. That means car-driving, creating weapons and he knows how to use a gun.  And yes my zombies need the heart to keep working. So the parasites can get their nom nomz.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 27, 2012, 03:14:45 pm
Can you give us our groups inventory now? I imagine we have lots of guns (and dirt).
Title: Re: You are Patient Zero
Post by: zomara0292 on February 27, 2012, 03:23:43 pm
Also, can we do a roll to see if we have between original (Crit bad roll) - 1000 zombies (Crit Good roll)
Title: Re: You are Patient Zero
Post by: Weirdsound on February 27, 2012, 04:37:11 pm
Listen to the radio and see if school has been canceled due to recent zombie based events. If not, load the camper full of Ankle Biters and unleash them on an elementary school during recess.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 27, 2012, 04:38:01 pm
Listen to the radio and see if school has been canceled due to recent zombie based events. If not, load the camper full of Ankle Biters and unleash them on an elementary school during recess.
Woah woah woah!  >:( We promised the kids a day at the zoo.
Title: Re: You are Patient Zero
Post by: Weirdsound on February 27, 2012, 04:43:44 pm
But the more kids we got, the more fun the field trip to the zoo will be!
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 27, 2012, 04:45:11 pm
But the more kids we got, the more fun the field trip to the zoo will be!

Hmm you may be right... I am abstaining for this one but I want more votes to decide zoo or pick up more kids.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 27, 2012, 07:33:57 pm
Listen to the radio and see if school has been canceled due to recent zombie based events. If not, load the camper full of Ankle Biters and unleash them on an elementary school during recess.
He is right.  ;) We must be family friendly.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 27, 2012, 07:56:23 pm
D'oh. Alright. I can't say no to the kids.
Title: Re: You are Patient Zero
Post by: Fniff on February 27, 2012, 07:59:11 pm
In fact, let's see how the world in general is reacting. I mean, this is... pretty big. I imagine some people must have reported something along the lines of "Undead!".
Title: Re: You are Patient Zero
Post by: zomara0292 on February 27, 2012, 08:06:20 pm
In fact, let's see how the world in general is reacting. I mean, this is... pretty big. I imagine some people must have reported something along the lines of "Undead!".

Dude. We attacked a university.
Universities hold anywhere between 200-10,000+ people a day. That's ranging from small, non-busy to the complete opposite. We just attacked one on the outstrips of town that was not really appreciated by the public, so I would say at most 2000 people went missing in less than a 24 hours. People will notice. There will be investigation. They will see missing bodies they cant explain. And that not mentioning the police report that was made.
Title: Re: You are Patient Zero
Post by: Fniff on February 27, 2012, 08:22:05 pm
Oh, we did that? Sorry, I didn't see it. How about we try covering our trail? Try writing a journal that implicates a terrorist animal rights group then conviently abandoning it somewhere with high foot traffic.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 27, 2012, 08:25:52 pm
Oh, we did that? Sorry, I didn't see it. How about we try covering our trail? Try writing a journal that implicates a terrorist animal rights group then conviently abandoning it somewhere with high foot traffic.

We would have to solo writing that with a really small (no more than five man/animal/zombie) group for protection.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 27, 2012, 08:44:08 pm
Hey, maybe we lucked out and the government is trying to contain it. Keeping it quiet and such.
Title: Re: You are Patient Zero
Post by: Argonnek on February 27, 2012, 08:47:01 pm
I say we should increase the size of our child population. On that note, did the university have an on-campus nursery? If so, we lost a prime chance to boost our ankle-biting capabilities.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 27, 2012, 09:03:47 pm
I say we should increase the size of our child population. On that note, did the university have an on-campus nursery? If so, we lost a prime chance to boost our ankle-biting capabilities.
At first I dismissed this, but. . . . . dang, he is right.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 27, 2012, 11:44:35 pm
No point crying over spilt milk.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 28, 2012, 08:15:41 am
No point crying over spilt milk.

Your right. I say we send our mimic to a local elementary school to find children who want to go to the zoo. She has 20 minutes and then she must make her way to were we will be (outskirts off town closest to the zoo). Reccomendation to the GM, Change our view so that we are the child. It will give you a bit of a fresh start and new material without getting rid of the old.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 28, 2012, 10:30:08 am
Yeah! We can see what it's like from a walkers point of view. probably monochromatic.
Title: Re: You are Patient Zero
Post by: Weirdsound on February 28, 2012, 11:44:54 am
No point crying over spilt milk.

Your right. I say we send our mimic to a local elementary school to find children who want to go to the zoo. She has 20 minutes and then she must make her way to were we will be (outskirts off town closest to the zoo). Reccomendation to the GM, Change our view so that we are the child. It will give you a bit of a fresh start and new material without getting rid of the old.

Lets not risk our last mimic. I say just unload the ankle biters during recess and watch the show play out!
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 28, 2012, 12:01:51 pm
No point crying over spilt milk.

Your right. I say we send our mimic to a local elementary school to find children who want to go to the zoo. She has 20 minutes and then she must make her way to were we will be (outskirts off town closest to the zoo). Reccomendation to the GM, Change our view so that we are the child. It will give you a bit of a fresh start and new material without getting rid of the old.

Lets not risk our last mimic. I say just unload the ankle biters during recess and watch the show play out!

Why not do both! The whole excursion is on our way anyway and should only take like 20 minutes so let's go for it. Plus we're bound to get a couple actors out of this.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 28, 2012, 12:24:50 pm
No point crying over spilt milk.

Your right. I say we send our mimic to a local elementary school to find children who want to go to the zoo. She has 20 minutes and then she must make her way to were we will be (outskirts off town closest to the zoo). Reccomendation to the GM, Change our view so that we are the child. It will give you a bit of a fresh start and new material without getting rid of the old.

Lets not risk our last mimic. I say just unload the ankle biters during recess and watch the show play out!

Why not do both! The whole excursion is on our way anyway and should only take like 20 minutes so let's go for it. Plus we're bound to get a couple actors out of this.

I guess. I wanted a fewer number just in case the GM does stealth rolls on wether or not we can sneak in. The others will have a hard time blending in to get in (what a mimic is designed for) and can cause alarm to soon.  But having more means more can be infected faster. Also, yes, lets infect during recess, the children will be in a playful mood, and adults are expecting "play" fighting anyway. and there will be lodes of screaming. . . *goes on and on*
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 28, 2012, 12:31:24 pm
I just want to see what happens so lets do it either way.
Title: Re: You are Patient Zero
Post by: Weirdsound on February 28, 2012, 12:49:23 pm
I guess. I wanted a fewer number just in case the GM does stealth rolls on wether or not we can sneak in. The others will have a hard time blending in to get in (what a mimic is designed for) and can cause alarm to soon.  But having more means more can be infected faster. Also, yes, lets infect during recess, the children will be in a playful mood, and adults are expecting "play" fighting anyway. and there will be lodes of screaming. . . *goes on and on*

Just stuff as many little ones as we can in the camper, crash through a fence, and turn em loose. No need for stealth.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 28, 2012, 01:16:16 pm
I guess. I wanted a fewer number just in case the GM does stealth rolls on wether or not we can sneak in. The others will have a hard time blending in to get in (what a mimic is designed for) and can cause alarm to soon.  But having more means more can be infected faster. Also, yes, lets infect during recess, the children will be in a playful mood, and adults are expecting "play" fighting anyway. and there will be lodes of screaming. . . *goes on and on*

Just stuff as many little ones as we can in the camper, crash through a fence, and turn em loose. No need for stealth.

That plan is good and all, but, the crash will alert the authorities instantly, it will risk us killing everyone inside the car, and it will make getting away harder. I liked the other plan because it left little defense for stopping it in the first place.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 29, 2012, 07:39:37 am
The morning arrives. You wake up the the comfy bed of the camper. "Daddy" is still asleep. You know he's not your real father but you can't help but feel attached to him. You go outside and notice the doggies are awake already.you play with the funniest-looking of them,Maw,for a while. After an hour or so your "Dad" comes out of the van and orders the stupid big ones to stay here for today and guard the Cave. Some of them were trying to eat the rocks. "Dad" screamed at those and convinced them to stop eating the things that break their teeth. He then goes into the van and calls you out.
Today,Lucy, You are going to school! He says enthusiastically.
You don't remember much about school but you do remember something about a certain woman that was nick-named "Miss Hitler".
The drive there took about an hour as "Dad" didn't know where to find the school. Fortunately , he was not one of those afraid to ask for directions.
On the way there you change to a new dress, replacing your blood-covered one.
When you arrive your "dad" tells you to sneakily infect as many as possible without starting a fracas. He explains that he will come back when you call him through the cell phone he gives you. He teaches you how to use it and then shoos you along to school.You are standing in front of the building. What do you do?

Stats:
Health 5/5
Energy 30/30
Infectivity:3 percent.
Toughness 0.5
Hunger: 40/40

Thanks for the hint on switching the character. If you want you can also put in a specific personality for Lucy. She will keep that personality for the rest of the game then.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 29, 2012, 07:56:37 am
GO to where a playground might be (I am guessing near the center or back of the school) and go play with the kids there, if they are there. If they aren't, wander to the bathrooms and hide there.


[I would recommend against going to any classes because you might go to one where you are not known. We wont be able to say exactly what our (old) teachers name was and, depending on how the staff views the teacher or if we are at the right school in the first place, will raise alarms.]
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 29, 2012, 08:01:28 am
GO to where a playground might be (I am guessing near the center or back of the school) and go play with the kids there, if they are there. If they aren't, wander to the bathrooms and hide there.


[I would recommend against going to any classes because you might go to one where you are not known. We wont be able to say exactly what our (old) teachers name was and, depending on how the staff views the teacher or if we are at the right school in the first place, will raise alarms.]

+1 but when we get enough kiddies we might as well rush classes. It's not like we won't raise alarms.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 29, 2012, 08:05:30 am
GO to where a playground might be (I am guessing near the center or back of the school) and go play with the kids there, if they are there. If they aren't, wander to the bathrooms and hide there.


[I would recommend against going to any classes because you might go to one where you are not known. We wont be able to say exactly what our (old) teachers name was and, depending on how the staff views the teacher or if we are at the right school in the first place, will raise alarms.]

+1 but when we get enough kiddies we might as well rush classes. It's not like we won't raise alarms.

Starting with the portables, if there are any. If we start with the classrooms, the ones next to them will be alerted by nature. Also we should hit multiple spots at once.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on February 29, 2012, 08:07:38 am
yep. So recess, portables, classrooms. All of these should be blitzkreig style except when we are infecting anklebiters at recess..
Title: Re: You are Patient Zero
Post by: zomara0292 on February 29, 2012, 08:28:58 am
yep. So recess, portables, classrooms. All of these should be blitzkreig style except when we are infecting anklebiters at recess..

Yep. I am currently working out for a plan for the recess part. I was thinking of having her try to play tag, agree to being 'it', and gently scratching the other players. Us having 'too much fun' and whatnot. Or we could get into a fight, causing a teacher (or adult) to pull us apart, in which we could "accidently" scratch them when they grab at us. The latter gives us at least two to start with. And, if the teacher comes out as a smart one, I have a perfect plan.
Title: Re: You are Patient Zero
Post by: Weirdsound on February 29, 2012, 08:40:20 am
Start in the bathroom. We can wait in a stall and pick our first couple fights in a private 1x1 environment. Wait until recess to strike, so that teachers are less likely to notice missing students. Once we have 6-7ish new friends in the girls room start charging the portables. Once the portables are clear call dad and tell him to unleash the Anklebiters for the assault on the school building. If more actors are gained during our exploits split up into multiple actor lead groups to assualt more classrooms at once.

Lucy should be the popular bitch, relentlessly teasing the poor mindless children, gossiping with the female actors, and doing that elementary school flirting/harassment thing to the male actors. Don't forget to steal some art supplies. Creepy zombie arts and crafts made partially from human gore FTW!

If 'daddy' can find a concealed location within sight of the school he should take the musclemen there and wait to head off the police when they come.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 02, 2012, 04:57:36 pm
i'm sorry about the late update. I was away for 2 days. It will be updated tomorrow.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 03, 2012, 08:55:13 am
You manage to get in without problems as nobody is exactly standing guard. You go to the bathroom and wait for some children to come in. You get lucky and get a small group of little ladies, most likely here to talk smack about people then to actually use the bathroom.They seem to be a head taller then you.
 They stop their conversation when they notice you.
Hey twerp! Get out of here before we smack you! The leader screams at you. Six-graders, Wonderful.
What do you do?

Stats:
Health 5/5
Energy 30/30
Infectivity:3 percent.
Toughness 0.5
Hunger: 40/40
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 03, 2012, 09:34:59 am
Umm, kick there leader in the nuts and run.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 03, 2012, 11:24:56 am
Umm girls don't have nuts.

Lock the door, stay in your stall and talk shit back at them. They should be vulnerable to biting as they try and slide under to get at you.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 03, 2012, 02:12:36 pm
Sorry didn't read that part the big letters distracted me and go with Weirdsound's plan its better then mine.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 03, 2012, 02:21:21 pm
act like you are going to hide in the stall. lock the door. if they really want you out, they will try to go under. just add teeth.
Title: Re: You are Patient Zero
Post by: Argonnek on March 03, 2012, 02:22:02 pm
Lock the door, stay in your stall and talk shit back at them. They should be vulnerable to biting as they try and slide under to get at you.
This is a good plan, but are you referring to the stall door or the bathroom door?
Title: Re: You are Patient Zero
Post by: Weirdsound on March 03, 2012, 02:30:02 pm
The stall door. Most school restrooms can't be locked without a key. Its also worth noting that bum-rushing them might be effective as well. We have seen tents and RVs containing adults cleared out by single child actors. What chance do the 6th graders have?

Alternately We can come out, take the beating, and go back to waiting. A single child or a pair would be a safer target if we are paranoid.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 06, 2012, 02:04:59 pm
You say the worst profanity you can think, flip them off and then proceed to run into a stall and lock the door.
They insult you from the other side of the door for a while and then attempt to crawl through the underside.
The first one get through surprisingly quick but you bite her on the head causing some heavy bleeding due to the fact that it's a head wound..
When she notices the blood she screams and rushes out of the stall crying. The other 2, Presumably waiting for you to try and run, Are looking at their fleeing and crying companion with surprise then notice you. They see the blood around your mouth, Scream, and are quickly knocked down and chomped upon by you in the throats.
They turn extremely quickly and one seems to be an actor. You smile, dropping some blood on the floor, and then remember the screaming infected bleeding girl.
Well Shit. There goes stealth.

Stats
Health 5/5
Energy 30/30
Infectivity:3 percent.
Toughness 0.5
Hunger: 40/40

Group:
1 Actor,1 ankle-biter

The way I'm going to determine whether or not you get an actor is if you roll a natural 20 or not.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 06, 2012, 03:55:50 pm
Well so much for stealth. Pull the fire alarm and ambush evacuating lines of students as they move orderly through the halls. Call dad and tell him to bring backup.

Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 06, 2012, 08:45:08 pm
Well this is not good, we should bum rush a class room and watch out for cops no matter the school theres usually one cop in a school in case of a shooting, we also we should go after the office as soon as possiable to delay any help.
Title: Re: You are Patient Zero
Post by: Argonnek on March 06, 2012, 09:03:15 pm
Speaking of delaying help, did we do something to their phone lines (or similar communication network)? If not, then they'll probably call in reinforcements, but only if we make it indisputable that there is zombie activity in the area.
Anyway, I am Against bum-rushing. We can still be stealthy, we just have to wipe away the blood and accuse the bully-girl of lying about us biting her. With any luck, she'll turn before she gets to an authority figure anyway.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 06, 2012, 09:05:21 pm
Yeah! Let's accuse her of fighting. They drag us to the principal. We turn him. Work our way down. Hit each class. Stealth baby.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 06, 2012, 09:07:00 pm
Speaking of delaying help, did we do something to their phone lines (or similar communication network)? If not, then they'll probably call in reinforcements, but only if we make it indisputable that there is zombie activity in the area.
Anyway, I am Against bum-rushing. We can still be stealthy, we just have to wipe away the blood and accuse the bully-girl of lying about us biting her. With any luck, she'll turn before she gets to an authority figure anyway.

Made a suggestions about it earlier. We should drop the networks sooner or later. After the Zoo maybe. Then we do a full on assault beginning with the police station, that way they have no militia, unless there is a military base nearby in which case we should hit that first.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 07, 2012, 07:50:13 am
Lets mix it all up. Wash off as much blood as possible. Call 'Daddy' and ask him to come with 5 or more normals. Pull the fire alarm and mix in with the crowd, have dad call you when he gets there, while you are with the crowd. Start biting. It should cause massive panic to see a child viciously attacking people, of whom in turn starts doing the same. Dad can herd them back towards the school while you clear out people from the center out. In this case, we should let survivors run and tell their story. It will be nearly impossible to contain them all.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 07, 2012, 06:22:59 pm
Well so much for stealth. Pull the fire alarm and ambush evacuating lines of students as they move orderly through the halls. Call dad and tell him to bring backup.
This. Have dad wait outside as we take advantage of the chaos to infect as many as possible.
When people start running out of the school have dad take them down, by which I mean infect of course.

Skulls for the skull throne!
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 07, 2012, 11:16:12 pm
Bumping because this was awsome and I don't want it to go unnoticed.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 07, 2012, 11:18:59 pm
I'm fine with the fire alarm plan. Gogogogo!
Title: Re: You are Patient Zero
Post by: Gamerlord on March 08, 2012, 12:58:11 am
Skulls for the skull throne!

...
...
...
We totally need a skull throne.

I'm fine with the fire alarm plan. Gogogogo!

Gogogogogogogogogogogo!
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 08, 2012, 04:51:36 am
Deciding to just go with the flow you call "dad" and tell him to go get some normals. He says that he'll be there in about 10 minutes.
In order to blend in with the other kids you clean yourself and your new companions. This only takes a few minutes.
You look around  for a fire alarm and get lucky. There is one right next to the bathroom!
as you pull it you notice the child you bit on the head stumbling around at the end of the hall. She never even made it to a teacher.
As the alarms go off and the teachers walk out of their classes. You follow them to the playground where the children  are horded together. Perfect.
You try to get to the middle with your little group which proves to be easy as most people give the girls you are with a wide berth.
Once in the middle you order the group to attack. The attack goes perfectly as your little bastards spread through the ranks.
Before anything has a chance to really run they are eaten by the tide of flesh and teeth.
This entire thing took no longer then a quarter of an hour and your "dad" has arrived.
Upon seeing the horde you created he smiles at you giving you what can only be described as the best feeling ever.
He loads up as many of the children as he can and drives off leading you to stay herer with the still rather sizeable horde for the firemen that will certainly come.
He also takes the skull along of one of the eaten beyond repair corpses. For the skull throne he says. Weird.


Satisfaction bonus to your stats!
Stats
Health 5/5
Energy 40/40
Infectivity:6 percent.
Toughness 1
Hunger: 50/40


For those wondering how the feeling was like it basicly the same feeling the doctor has here.
http://drmcninja.com/archives/comic/21p99/
Title: Re: You are Patient Zero
Post by: Argonnek on March 08, 2012, 10:37:36 am
Should we start an actual fire? The firemen might not come in if they don't see smoke.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 08, 2012, 11:03:56 am
Firemen have to come anytime a school smoke alarm goes off at a public place like a school. That said, an actual fire will cover our tracks a bit, and give the government an excuse to cover the episode up if they figure things out and don't want to panic the public.

Return to the school and start having the horde loot the joint. Art supplies, sporting supplies, anything that could be used as a decent bludgeon, and anything that can start a fire should be gathered in the cafeteria for later extraction or use.

Have a couple actors (Assuming you got at least a few more actors here) lead the firemen inside, and ambush them from several classrooms at once. Tell dad to bring the smart/muscle hero zombie on his next trip to pick up kids, so that he can drive off with the fire truck.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 08, 2012, 11:13:41 am
Firemen have to come anytime a school smoke alarm goes off at a public place like a school. That said, an actual fire will cover our tracks a bit, and give the government an excuse to cover the episode up if they figure things out and don't want to panic the public.

Return to the school and start having the horde loot the joint. Art supplies, sporting supplies, anything that could be used as a decent bludgeon, and anything that can start a fire should be gathered in the cafeteria for later extraction or use.

Have a couple actors (Assuming you got at least a few more actors here) lead the firemen inside, and ambush them from several classrooms at once. Tell dad to bring the smart/muscle hero zombie on his next trip to pick up kids, so that he can drive off with the fire truck.

Oh yes. Oh god yes.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 08, 2012, 12:06:18 pm
For the record you have eight actors and 112 ankle-biters. It's mainly to remind me and so i don't have to do all those rolls again.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 08, 2012, 01:53:41 pm
Burn baby burn. So should we head to the zoo immediately or should we head home first?
Title: Re: You are Patient Zero
Post by: Weirdsound on March 08, 2012, 04:32:15 pm
Burn baby burn. So should we head to the zoo immediately or should we head home first?

We should head to the zoo at night when nobody is around. Lets focus on infecting the dangerous animals without having to deal with large panicking crowds. I think a zoo would be a decent base of operations as well.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 08, 2012, 04:36:14 pm
once again weirdsound has a great plan, can't think of any additions.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 08, 2012, 05:02:11 pm
Burn baby burn. So should we head to the zoo immediately or should we head home first?

We should head to the zoo at night when nobody is around. Lets focus on infecting the dangerous animals without having to deal with large panicking crowds. I think a zoo would be a decent base of operations as well.

Most big cats are nocturnal. We might lose a few good doods.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 08, 2012, 05:02:46 pm
Burn baby burn. So should we head to the zoo immediately or should we head home first?

We should head to the zoo at night when nobody is around. Lets focus on infecting the dangerous animals without having to deal with large panicking crowds. I think a zoo would be a decent base of operations as well.

after we pull a mass infection on the town, maybe.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 08, 2012, 05:40:17 pm
Burn baby burn. So should we head to the zoo immediately or should we head home first?

We should head to the zoo at night when nobody is around. Lets focus on infecting the dangerous animals without having to deal with large panicking crowds. I think a zoo would be a decent base of operations as well.

after we pull a mass infection on the town, maybe.

After we get some big Tankish animals, I'd say we are ready to launch our final assault on the town.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 08, 2012, 05:58:12 pm
Burn baby burn. So should we head to the zoo immediately or should we head home first?

We should head to the zoo at night when nobody is around. Lets focus on infecting the dangerous animals without having to deal with large panicking crowds. I think a zoo would be a decent base of operations as well.

after we pull a mass infection on the town, maybe.

After we get some big Tankish animals, I'd say we are ready to launch our final assault on the town.
perfect. Think of a plan of attack that will work on a medium size town. in the mean time, let me pull together the list of things that must be done for this turn.



1. burn several classrooms
2. lay wait for ambush
3. attack. full force.
4. Take some vehicle (at least 1 firetruck).
5. meet 'Daddy" on the outskirts of the zoo.

!! Change back to main character!!

1. Hide and idle until 11:00-midnight while forces arrange themselves this way in ranks at most 10 ranks. lined per type: [Strong/Large zombies], [Spitter/range attack zombies], [Smart zombies and speedy zombies], and normal zombies. A couple actors should left at the cave as a backup in case something goes horribly wrong.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 08, 2012, 06:00:48 pm
A couple actors should left at the cave as a backup in case something goes horribly wrong.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 08, 2012, 06:14:23 pm
we should really cut the comunications before invading the zoo, this attack on the school was likely already fairly high profile, we can't afford to attract too much attention to ourselves before we are ready, or else the army will come in and steam roll us. And as was mentioned the power plant so non-self powered cell phone won't work. (thought of flaw in the plan for disabeling the town's communications, likely one person in the town has a generator that will be capable of powering his phone and if it is a satelite phone he will be able to call to people outside of town, but who will believe one guy? well if contact with the town is lost they will wonder what happened, so we should call with a satelite phone and explain to people outside the city that the telephone lines are just down because of some natural diseaster or accident. Then they will just think that the guy is crazy, unless someone tries to come into the town and notices the population is missing, but we will have a horde by that point so it's less of a worry.). note the part in paranthesises is only relevent in the scenerio were we cut the town's communications, which I am argueing should be our next course of action.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 08, 2012, 06:25:07 pm
Agree /\
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 08, 2012, 06:56:26 pm
Oh because of the above post search the teachers to see if they have satelite phones, or if there is an emergency phone that can operate without signel towers in the school, make sure to save it.
Title: Re: You are Patient Zero
Post by: Gamerlord on March 08, 2012, 07:53:40 pm
We need gorilla and chimp zombies. Maybe baboons as well. All of them are stronger than humans, and the chimps/baboons are more agile. Plus zombie horses. For speed strikes.

So raid the zoo before we hit the town hard.

Also to OP: Is there any chance of splitting certain Smart Ones (When we get more) as characters for different people to control?
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 08, 2012, 08:06:14 pm
We need gorilla and chimp zombies. Maybe baboons as well. All of them are stronger than humans, and the chimps/baboons are more agile. Plus zombie horses. For speed strikes.

So raid the zoo before we hit the town hard.

Also to OP: Is there any chance of splitting certain Smart Ones (When we get more) as characters for different people to control?

I want one. And yeah I think that would be neat, controlling a character I mean. I'm really excited for the big cats, monitor lizards, crocodiles, elephants, and rhinos!
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 08, 2012, 08:09:41 pm
Yeah but even gorrilas and chimps and baboons won't be able to protect us from humans with weapons. Seriously if the army, likely other parts fo the government first though,  thinks something fishy is going on here they will at the veryleast send a team to explore the city and see whats wrong, and after they don't return, or return with the news the city is infested with zombies, we will face humans with weapons, who are a lot more dangourous than normal meatbag humans. Sure, our zombies can take a lot of bullets before going down, but not many tank shells or rockets or bombs etc. With communications down we can then raid the zoo, then hit the town.

(to Gotdamnmiracle, who ninja'd me) Yeah they would be awsome but they would die very, very fast if the humans got the word out and the government put up a resistance.
Title: Re: You are Patient Zero
Post by: Gamerlord on March 08, 2012, 08:17:26 pm
Yeah but even gorrilas and chimps and baboons won't be able to protect us from humans with weapons.

I guess.   :'(
Title: Re: You are Patient Zero
Post by: Weirdsound on March 08, 2012, 08:25:06 pm
Once we sweep the city we fan out. Once we spread to two or three population centers, we will be beyond containment. The army can put down most of the infected population so long as we get a few guys out of town first. Hell, I'm all for sending the infected hero and an Actor on a car trip to the next settlement before shit gets real.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 08, 2012, 08:44:04 pm
Once we sweep the city we fan out. Once we spread to two or three population centers, we will be beyond containment. The army can put down most of the infected population so long as we get a few guys out of town first. Hell, I'm all for sending the infected hero and an Actor on a car trip to the next settlement before shit gets real.

yeah that is another option. To make an analogy we could act like a cancer, developing first in one place, then metasizing (which for cancer means hiting the blood stream and going all thoroughout your body, but for use means spreading to many other cities were we will be much harder to eradicate than if we had been in one, just like a cancer after it has metasized.). Infect all the humans in town and build an elite core of super strong and smart zombies, under the leadership of the elite zombies send out the normal zombies to infect other towns, while we find somewhere safe to hide and direct their efforts. However what cancerns me about this the government might take intrest before we can spread out to other towns, and nip us in the bud. We might need more time, which we can buy by destroying the towns communications links and following the rest of the plan detailed earlier.
Title: Re: You are Patient Zero
Post by: Argonnek on March 08, 2012, 09:06:34 pm
Since it appears that we're going to the zoo anyway, and there has been some concern over the in-game National Government sweeping in and slaughtering us all, I have two words for you just two words:

Zombie Eagles.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 08, 2012, 09:18:19 pm
well next update I think we are just going to finish the school and "dad" will arrive to pick us up. Zombie eagles would help to spread an infection.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 08, 2012, 09:23:49 pm
We should keep the zombie animals quiet after we get em. If they figure out we can infect other animals it could be a problem.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 08, 2012, 09:28:54 pm
We should keep the zombie animals quiet after we get em. If they figure out we can infect other animals it could be a problem.

for a second I thought "they" meant the zombie animals  :P. Naw I think the zombie animals would freak them out, and increase panic, which would make us easier to attack them.
Title: Re: You are Patient Zero
Post by: Gamerlord on March 08, 2012, 09:58:25 pm
well next update I think we are just going to finish the school and "dad" will arrive to pick us up. Zombie eagles would help to spread an infection.

Would zombie bird poop spread the infection? Cos that could really help. Would probably be a game-breaker.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 08, 2012, 10:03:07 pm
Lots of birds regurgate food for their young. We could easily get some vomiting bird zombies. That said finish up at school before we get too far ahead of ourselves.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 08, 2012, 10:36:48 pm
well next update I think we are just going to finish the school and "dad" will arrive to pick us up. Zombie eagles would help to spread an infection.

Would zombie bird poop spread the infection? Cos that could really help. Would probably be a game-breaker.
don't think zombies poop, so noneexistant things don't spread infection.

[/quote]
Lots of birds regurgate food for their young. We could easily get some vomiting bird zombies. That said finish up at school before we get too far ahead of ourselves.

yeah that would serve the same function as bird poop, and with large enough populations of large enough birds would allow use to practicly carpet bomb small areas with bird vomit.
Title: Re: You are Patient Zero
Post by: QuakeIV on March 08, 2012, 10:48:43 pm
Considering that medic from the beginning knew what was up, and the fact that it been a few days, I'm pretty sure its about time for the government to start doing something.

I also doubt they would keep this a secret, or if that would even be possible.  Unless this is in the middle of africa or some shit, a LOT of people have died in areas with security cameras.  Its impossible that this is a secret at this point.

edit: I.E. for instance the columbine shooting where like twenty people were killed, everyone knew they died, and everyone knew how.  A whole fucking school has just been wiped out.
Title: Re: You are Patient Zero
Post by: Argonnek on March 09, 2012, 01:20:41 am
Well, I was thinking more along the lines of having our zombie eagles (zombeagles?) swoop down and claw out the eyes of any serious threat. They're small and fast enough that they can't be shot down easily, and have incredible vision complimented by killing instinct and sharp talons.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 09, 2012, 08:26:18 am
Ok. With all that considered, we break secrecy after the zoo. We become wild fire. We shall infect like cancer. We shall be as hard to stop as the common cold. We shall be as deadly as death itself.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 09, 2012, 09:36:12 am
yeah QuakeIV is right, we have likely already been discovered. In that light cutting communications would do nothing, so lets go to the zoo.

After the assualt on the zoo, should we lead a group to infect a city ourselves or find a safe place to hide out and direct operations from?
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 10, 2012, 11:01:20 am
update?
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 10, 2012, 01:31:54 pm
Woosh back to the old perspective.

As you drive away from Lucy you wonder how they will deal with the incoming firemen. You figure that she will be resourceful enough to deal with it.
After dropping off the kids nearby the cave and saying the directions for one of the new actors.
You get Chuck to go along so you can get more small children into your van and his car. You return to the school.
A bunch of people are starting to look at the school through their windows, getting suspicious of the screams, blood,rumors about the undead....
OK they are probably too terrified to go outside and try anything.

 You briefly consider going and chomping them but decide that somebody probably called what's left of the police. With the problems they have been suffering you expect riot guys. You quickly go to the school and find some firemen with axes forced through through their hands.
So Lucy found a way to create a new kind of zombie. Terrifying.


You manage to load up more children with a lot of squishing.There are only around 40 children left.
You drive along to the forest, give directions and go back to the school.
To your horror you discover SWAT is surrounding the building. One tall looking man is on top of the car and is shouting into a megaphone.
We know you are in there you terrorist piece of Satans anus. He bellows.
Give the children back or we will take this school by force!.
Sweet balls of god! They seem to think there is some terrorist thing going on. Are they just utterly retarded?
Still. The school is surrounded by something worse then just normal cops. The guns some of these guys have do not look legal.


Stats
Spoiler (click to show/hide)

Again, Sorry about the rather late update. It's harder to write once you get going somehow.
Or maybe i just get skull-fucked by spiders during my sleep and i start losing brainpower through that.
I have no idea why i wrote that but i will leave it in so you can all enjoy the mental image.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 10, 2012, 02:15:13 pm
hmmm, I feel like we would lose too many zombies saving lucy, so maybe we should just retreat back to the cave and regroup?

I take it lucy won't be able to survive with so little zombies left, but I wonder what kind of zombies she has left. If they are especially strong, smart, or actor zombies it might just be worth saving her for the cost of a a horde of normal zombies. If we destroy the police here though we won't have to deal with them later, but we could lose many zombies, or lose the engagment and have to retreat with great losses and the police still alive. Lucy would take some of the police with her though... at the very least. It's a small town so the police probabley aren't that large, but they appear strangley well equiped. Perhaps we should go back to the cave, load the best zombies into the bus and the car, and go kill the police. Then we could lose the best zombies... hmm. If we take the normal zombies in the car they will be able to kill less police but are disposable compared to the speciel zombies.

We should go back to the cave, take normal zombies in the car and bus to the school, with the rest of the horde following behind incase the normal zombies aren't enough. (just typed out my thought process, so we could weigh the diffrent options. Bolded is my decision.)
Title: Re: You are Patient Zero
Post by: Weirdsound on March 10, 2012, 02:59:11 pm
I'd say its about time to throw subtly to the window.

Lucy: Bunker down the remaining zombies in rooms without windows. Police often standoff for multiple days before they are willing to Zerg Rush a hostile building.

Patient 0: While the police are distracted at school do the following...

1: Buy some bus tickets and send some older actors to other towns/cities with orders to build up numbers quietly
2: Load up the van with musclers and attack the zoo.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 10, 2012, 04:06:26 pm
Lucy: Bunker down the remaining zombies in rooms without windows. Police often standoff for multiple days before they are willing to Zerg Rush a hostile building.

Thats true normally but I don't think these police will wait long, they look pretty pissed, and sound very angry. I think they will storm the building very soon. They don't even need to rush the building if they just want us dead they could burn it down, or bomb it etc.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 10, 2012, 04:33:36 pm
Lucy: Bunker down the remaining zombies in rooms without windows. Police often standoff for multiple days before they are willing to Zerg Rush a hostile building.

Thats true normally but I don't think these police will wait long, they look pretty pissed, and sound very angry. I think they will storm the building very soon. They don't even need to rush the building if they just want us dead they could burn it down, or bomb it etc.

They think we are terrorists who kidnapped kids. They will not burn a building that they think if full of innocent kids.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 10, 2012, 04:38:18 pm
We hand over the "Kids".
Title: Re: You are Patient Zero
Post by: Weirdsound on March 10, 2012, 04:43:45 pm
I'm not sure the mindless ankle biters could pass as Kids.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 10, 2012, 04:56:33 pm
They want em. Give them to the... With a vengeance! (Besides, I don't really think we pass for terrorists but Whaddaya know.)
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 10, 2012, 05:07:52 pm
They want em. Give them to the... With a vengeance! (Besides, I don't really think we pass for terrorists but Whaddaya know.)
Yeah that would be a good plan, but I don't think we can communicate to Lucy, If zombies pass for terrorists zombies pass for children.

To your horror you discover SWAT is surrounding the building. One tall looking man is on top of the car and is shouting into a megaphone.
We know you are in there you terrorist piece of Satans anus. He bellows.
Give the children back or we will take this school by force!.
Sweet balls of god! They seem to think there is some terrorist thing going on. Are they just utterly retarded?
Still. The school is surrounded by something worse then just normal cops. The guns some of these guys have do not look legal.
Yeah I forgot they thought we had children, but I still think they mean business. They don't look like a normal swat team and if some of those gun don't look legal... I think they know something very, very bad is happening. Honestly it doesn't matter if they know we are zombies, I doubt they will wait lon before attackin the school. With many of the zombies brought back to the cave, and the cops armed with new weapons, Lucy is going to be dead pretty soon.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 10, 2012, 05:19:21 pm
They want em. Give them to the... With a vengeance! (Besides, I don't really think we pass for terrorists but Whaddaya know.)
Yeah that would be a good plan, but I don't think we can communicate to Lucy, If zombies pass for terrorists zombies pass for children.

To your horror you discover SWAT is surrounding the building. One tall looking man is on top of the car and is shouting into a megaphone.
We know you are in there you terrorist piece of Satans anus. He bellows.
Give the children back or we will take this school by force!.
Sweet balls of god! They seem to think there is some terrorist thing going on. Are they just utterly retarded?
Still. The school is surrounded by something worse then just normal cops. The guns some of these guys have do not look legal.
Yeah I forgot they thought we had children, but I still think they mean business. They don't look like a normal swat team and if some of those gun don't look legal... I think they know something very, very bad is happening. Honestly it doesn't matter if they know we are zombies, I doubt they will wait lon before attackin the school. With many of the zombies brought back to the cave, and the cops armed with new weapons, Lucy is going to be dead pretty soon.

Lucy has a phone. We have a phone. We can communicate.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 10, 2012, 06:07:38 pm
Then call Lucy and tell her to position her zombies thourgh out the buildings in positions where they can engage the police in melee combat before the police can fire at them. Behind corners, next to the entrances into rooms, behind things they can move out of an ambush the police from. Then invite the police in and ambush them.

That'll neutralize the ranged advantage of the police and give our zombies a chance to strike back. Go back to the cave and bring reinforcements to Lucy in case she can't kill all the police.

With the majority (or at least the elite unit) of the police killed we can transform the entire town into zombies at our leisure, while deploying units to other cities.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 10, 2012, 06:09:47 pm
With the majority (or at least the elite unit) of the police killed we can transform the entire town into zombies at our leisure, while deploying units to other cities.

*Ahem* http://www.youtube.com/watch?v=425T7pFKM3g (http://www.youtube.com/watch?v=425T7pFKM3g)
Title: Re: You are Patient Zero
Post by: zomara0292 on March 10, 2012, 10:54:18 pm
Then call Lucy and tell her to position her zombies thourgh out the buildings in positions where they can engage the police in melee combat before the police can fire at them. Behind corners, next to the entrances into rooms, behind things they can move out of an ambush the police from. Then invite the police in and ambush them.

That'll neutralize the ranged advantage of the police and give our zombies a chance to strike back. Go back to the cave and bring reinforcements to Lucy in case she can't kill all the police.

With the majority (or at least the elite unit) of the police killed we can transform the entire town into zombies at our leisure, while deploying units to other cities.
I agree with most of the things here, but the idea of waiting. If we do, we risk that being stuck in a very tough situation if they turn out to be an actual military group. Like the one that made us. Why don't we take some of the actors go with the most casual looking zombied pairs. Family style. 10 towns, 3 families per town. They will spread. The acters each need a cellphone to contact you. But first, I want to save Lucy and the new zombies. It seems that they think we are all in the school. If we cause a crowd to gather around the group, we can use it as cover to mobilize the force. Let's keep a few on the outskirts of the crowd to attack them when we start. We move our most normal looking zombies to the front of the crowd and rush the "cops". Have the ones we left behind attack as we do, infecting the crowd and sending the newly infected towards the "cops". Then have the ones in the school come out in a short rush. Ducking in and out of cover as they go.
Title: Re: You are Patient Zero
Post by: NobodyPro on March 11, 2012, 05:34:24 am
Where's Mike the Vomit Zombie at the moment? If we can find him I have a rather unorthodox idea.

We position some muscled zombies behind a house and gather all the buckets we can find. We fill as many as we can with zombie vomit. We then position some adults in ambush positions in the areas between the buckets and the 'SWAT' operatives. The muscled zombies then start throwing the vomit buckets with the intent of splattering, and hopefully infecting, some of the operatives. If all hell breaks loose in the blockade we rush them from both directions, shielding the muscles with some adults.

If Mike is nowhere to be found, I dunno. Get the ankle-biters to round up some mice/rats and infect them?
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 11, 2012, 05:39:58 am
Where's Mike the Vomit Zombie at the moment? If we can find him I have a rather unorthodox idea.

We position some muscled zombies behind a house and gather all the buckets we can find. We fill as many as we can with zombie vomit. We then position some adults in ambush positions in the areas between the buckets and the 'SWAT' operatives. The muscled zombies then start throwing the vomit buckets with the intent of splattering, and hopefully infecting, some of the operatives. If all hell breaks loose in the blockade we rush them from both directions, shielding the muscles with some adults.

If Mike is nowhere to be found, I dunno. Get the ankle-biters to round up some mice/rats and infect them?

Would water balloons also work? Or puke ballons I suppose.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 11, 2012, 10:41:54 am
You decide to get some more zombies and drive back to the cave. On the way there you call Lucy to stay away from the windows and explain that you seem to have some real bad apples surrounding the place. Once there you drop off the children and take along some normals and Mike.
Once you arrive at the school once again you see a dead child against the gate. Better said, What's left of it. It seems to have more holes in it the population of china.
You also notice the one screaming into the megaphone a minute ago is holding a god-damn mini-gun.
after realizing that the smartest among your zombies probably need new pants You get into action.

You go behind the houses and discover that nobody in this entire place has a bucket standing outside. Well there goes the vomit-plan.
You decide to do the next best thing. You get mike to go as close to the most-clustered group you see and tell him to cover as many people as possible after the rest of your zombies are set up to attack. Most of them are behind the buildings now and the soldiers seem too focused on the school or the dripping corpse in front(Which, you notice, is still moving a bit) to really notice. It all waits for your signal If you want to change something it's best to do it now.

You do take one last count of the guys surrounding the school. There seem to be 28 of them and 5 of them are clustered around the commander.

Stats
Spoiler (click to show/hide)
Horde:19 normals, one puker.
Title: Re: You are Patient Zero
Post by: ansontan2000 on March 11, 2012, 11:17:39 am
Ptw.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 11, 2012, 12:10:52 pm
Okay no buckets, so lets have the normal zombies get as close as they can to the soldiers without being found out, call Lucy and tell her to rush out, then have Mike puke on the commander, in the chaos have the normal zombies charge the other soldiers.
Title: Re: You are Patient Zero
Post by: Argonnek on March 11, 2012, 06:09:14 pm
Well, SWAT is an acronym for Special Weapons And Tactics, but a mini-gun without a mount would be about as accurate as birdshot at 500 meters. This, however, is a game. With zombies. Now on to my actual suggestion.

Since these "police" aren't in the mood for negotiation, I doubt that they would feel too bad about burning down the school (in fact, they're probably just waiting for the utilities company to shut off the gas to avoid an explosion). We need to move our children out of the building and into a safe place. Could we get a detailed layout of the school and its surroundings?
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 11, 2012, 06:32:55 pm
Well, SWAT is an acronym for Special Weapons And Tactics, but a mini-gun without a mount would be about as accurate as birdshot at 500 meters. This, however, is a game. With zombies. Now on to my actual suggestion.

Since these "police" aren't in the mood for negotiation, I doubt that they would feel too bad about burning down the school (in fact, they're probably just waiting for the utilities company to shut off the gas to avoid an explosion). We need to move our children out of the building and into a safe place. Could we get a detailed layout of the school and its surroundings?

they have the school surrounded, I don't think we could sneak through them either. Layout of school and surronding area would help though. We will have to kill the police, or let Lucy die.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 11, 2012, 07:25:18 pm
Launch an attack on the front to draw the police away from the other entrances. Once a door is left mostly unprotected, storm out with the children and flank them with ankle biters!
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 13, 2012, 03:46:50 pm
It's a suburban area with lots of houses surrounding the school.  There is a pretty big playground in front of the gate.
 The "SWAT" is really only surrounding the gate as it is only one way out of the school.
The school is surrounded by a wall. There are spikes on top of the walls to prevent the Pedofile-organisation ( This town is weird as fuck) from getting in.
The reason this town has not called the national guard by now is because they refuse to come anymore.
"Post traumatic stress disorder shouldn't come from a single mission" they say. Pussies.
So the buildings are being used as cover for your zeds at the moment.

I am also considering putting in magic when we start expanding to other towns. So you get sorcerers and dwarves and stuff.
This is only an idea though and if not preferred just state your displeasure and i will stop that plan.
I will be going for a Fallout: Equestria sort of magic-technology approach. Some can do magic and put that into items using a material i have not figured out yet.
Many magical creatures will also appear like unicorns and fawns.
This town has a hate for magical creatures because the mayor was raped be centaurs once. Which will be the reason you have not met any magic up until now.
If yes is said to magic though don't be surprised when i start shoving in REALLY weird shit.
Realism or magic. Your call.

Also i have no idea how to put pictures in my responses.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 13, 2012, 04:26:05 pm
I say we could deal with some magic like dwarves, centuars but a old guy spamming fireballs at everything.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 13, 2012, 05:13:05 pm
Okay now that I know the lay of the land what we should do is position our zombies around the house nearest right or left side of the school, whichever we are closer to, facing the gate. To be more precise just ot either the left or right side of the gate, again whichever side we are closer to. Then have Mike go around to the opposite side, and launch the attack from there. Once Mike has been spotted have the other zombies rush out and flank the cops from behind, while Lucy takes the Zombies inside the school and rushes out to help us kill the cops.

Oh and about the magic that really doesn't fit in a zombie world, in my opinion. Most zombie universes take place on the real world and that is definitly part of thier appeal. It also raises questions like "If this world has magic and dwarves and stuff then why is this just a typical 21st century town?" Why are there no dwarves in the town, why do the humans let centuers live etc.

Maybe it's just me but I feel including dwarves and magic, in a istuation such as this, would just ruin my suspension of disbelief.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 13, 2012, 05:15:14 pm
I would like only the weirder shit. Centaurs and other junk is only okay. I don't think a we should have access to any type of magic. At all. Except for the creatures maybe.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 14, 2012, 11:31:57 am
Alright so the magic idea will be changed to just magical creatures like unicorns and the like. No wizards. But what about the magical items though?

About my weird shit i would add though i will give some more info
Most of my personal weird creatures are animals twisted into something. That is my personal preference of creating original things.
my idea for an elephant mutation was that its legs split into eight legs so they look like spiders and have their head forcibly exploded out of their body while remaining attached to their spine and so it could use its own head as a fucking flail!
So yes spiderphants using their heads as flails. my god my imagination is fucked up.
Title: Re: You are Patient Zero
Post by: Argonnek on March 14, 2012, 12:58:57 pm
Well then, you're in the right place.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 14, 2012, 02:31:49 pm
Well then, you're in the right place.

Agreed
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 15, 2012, 01:46:16 pm
Oh right.
Bay12forums. Where committing mass mermaid baby-cide is not only funny  but is also lucrative.
My god i love this place.
But for that matter what should i make the magic thing?
Do it or not?
Title: Re: You are Patient Zero
Post by: Argonnek on March 15, 2012, 08:36:05 pm
I'm all for the occasional magical critter, but keep items to an absolute minimum. We're zombies, so the use of items is inhibited at best. We, the leader, and a few smart-zombie lieutenants are the only ones who can use them. They should be suitably rare to reflect this.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 15, 2012, 08:54:05 pm
I'm all for the occasional magical critter, but keep items to an absolute minimum. We're zombies, so the use of items is inhibited at best. We, the leader, and a few smart-zombie lieutenants are the only ones who can use them. They should be suitably rare to reflect this.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 16, 2012, 03:59:35 pm
Alright then.
Magic creatures and a VERY VERY rare occasional magic item.

You give Lucy the orders to charge when they are distracted through the phone. You order the zombies to attack.
Mike goes in first and gets the screaming guy and 2 other soldiers near him while the rest charges.
What follows is carnage. The soldiers, while surprised, manage to regroup to the best of their ability as a large group is taken down and zombiefied.
Only 8 of them are left but their group covers all sides and hold their ground against your zombies causing you to suffer 10 losses.
The children have started rushing out of the school but are too late to catch a target.
You are dealing with a group of 8 guys with some nasty weapons.
Might want to do something different here then charge.
Title: Re: You are Patient Zero
Post by: Coolnesstod on March 16, 2012, 04:04:03 pm
Have the zombies pull back and move away from the guys. as silently as we can, have ourselves pull out our pistol and sneak through some nearby bushes. then have the zombies recharge while you shoot at them.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 16, 2012, 04:06:15 pm
Ouch sounds like we rolled low, but we did manage to kill many of the cops I take it. So lets have the zombies retreat back behind the buildings, while telling Lucy to keep attacking, while keeping any valuble zombies, ie actors and smart ones, in the back. This way we only lose non-valuable meat-sheild-esque zombies. While the horde of school children attack the cops have any of the remaining zombies try to sneak up on them from behind.

Have the zombies pull back and move away from the guys. as silently as we can, have ourselves pull out our pistol and sneak through some nearby bushes. then have the zombies recharge while you shoot at them.
Nah then they could spot the bush we are shooting from before we kill all of them and kill us, and we are way more important than even a horde of zombies.
Title: Re: You are Patient Zero
Post by: Argonnek on March 16, 2012, 04:14:39 pm
If we've surrounded them, then they are most likely back-to-back against each other. If that is true, then we have access to their vehicles. Vehicles with munitions in them. Since they're using ridiculous, illegal weapons, they'll most likely have fragmentation - or, if we're lucky, thermobaric - grenades that can be used against their nice little formation there.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 16, 2012, 04:35:54 pm
If we've surrounded them, then they are most likely back-to-back against each other. If that is true, then we have access to their vehicles. Vehicles with munitions in them. Since they're using ridiculous, illegal weapons, they'll most likely have fragmentation - or, if we're lucky, thermobaric - grenades that can be used against their nice little formation there.
Ahh yesssss smart zombie... (good idea, if we fail the roll though that will suck so we might need another plan)
Title: Re: You are Patient Zero
Post by: Argonnek on March 16, 2012, 05:12:34 pm
Ah! Before we go into a grenade-chucking frenzy, we should have a decent number of normal, adult zombies mill around us just in case the "police" catch on to our little scheme and start firing at their own trucks. Human shields, FTW!
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 17, 2012, 02:55:41 am
You quickly call Lucy while your zombies are taking bullets like champs and tell her to keep the actors and herself safe while letting the rest charge.
You order some others to surround you so you don't get bullets up your rear while you sprint over to the car.
The remaining "police" manage to keep their ground though but and have killed 3 more of your zombies.
You open the door of the car the shouting idiot was on and look around.

You make a small squeal in delight when you see what you find.
4 fragmentation grenades,some other big-looking weapons and on a small pedestal you see a black engraved beauty of a revolver.
There is a name on the side saying Black Fury.
You grab the grenades and throw one of them at the group. You miss by a few meters and the explosion does not hit anyone.
The shrapnel,however,does.Hitting 3 soldiers on the left. One get some shrapnel in his throat, another guy gets a shard in his wrist and the last guy gets most of the shrapnel,hitting him pretty much everywhere.

Your zombies also get some nasty-looking wounds but are not affected much due to them not needing too much blood.
Throw another grenade or start shooting? Say thy choice!

Stats
Spoiler (click to show/hide)

Horde:6 normals, one puker. 112 anklebiters.

(Quick note anklebiters go down much easier then grown zombies. so don't waste that horde charging like idiots.)
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 17, 2012, 11:15:49 am
(Quick note anklebiters go down much easier then grown zombies. so don't waste that horde charging like idiots.)
Yeah but they are also disposable. I will just use them as a distraction though. Throw the grenades, we have no idea what that gun can do. Plus with the gun we might hit our zombies, but the grenades will hardly kill any of our zombies, because they will just absorb the shrapnel. Also by the time we can pick up the gun and shoot oen of the guys, we can throw a grenade and kill or wound the rest. If there are any surviors our horde can just take them out.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 17, 2012, 12:04:45 pm
Try to start the car and run some of them down! Drop a grenade in their midst as you go through,
Title: Re: You are Patient Zero
Post by: Argonnek on March 17, 2012, 12:41:39 pm
No, the grenades are valuable and uncommon. Since we've surrounded them, and anklebiters are shorter than us, we should empty our current weapon into them. After that, the Black Fury revolver may see some use.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 17, 2012, 02:16:37 pm
No, the grenades are valuable and uncommon. Since we've surrounded them, and anklebiters are shorter than us, we should empty our current weapon into them. After that, the Black Fury revolver may see some use.

I would assume they are wearing body armour of some kind so I doubt our handgun will be able to do significant damage before they kill many of our anklebiters. We could lose many of the anklebiters to those humans if we don't kill them quickly, since it has been stated that anklebiters die quickly and the police, or who ever they are, are heavily armed.

I mena anklebiters are disposable but just because somehting is disposable doesn't mean you should waste huge amounts of it for one valuable thing. The horde of anklebiters we would lose in a charge would be worth more than the grenade in most scenerios, even though anklebiters are more common. Now we need to use the grenade to save our anklebiters, because although individually anklebiters are useless many of them are very usefull.
Title: Re: You are Patient Zero
Post by: Argonnek on March 17, 2012, 05:13:07 pm
You make an excellent point.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 17, 2012, 05:58:01 pm
You make an excellent point.
Thank you, as did you when you sugested looking in thier car. That undoubtably saved the lives of many zombies.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 18, 2012, 02:21:45 pm
You throw another grenade this time you manage to get it right in the middle of them.
They catch the full blast and shrapnel, ripping them apart or knocking them out.
The ones that are knocked out are chomped upon and turned.

You go back into the van and take a closer look at everything.
You find a large ammo pouch marked "Black Fury's Teeth". The bullets seem to be rather large and custom-made.
next to the ammo pouch you find a pile of stuff which includes: instructions for maintaining Black Fury, a blueprint on how to build ammo for the gun out of other bullets, Multiple pictures of someones mom, the price-tag for all this(3000 dollars), pictures of the gun, A death threat to a private who touched the gun, Instructions on how to place mods on it, more pictures of some dude's mom, some pictures of said mom holding the gun,a small laptop,a dead cat(you take a nibble),a nerf gun(Maverick),Pictures of that mother again except naked now,a dozen porn magazines,a vibrator,a clock,a kitchen sink, a pack of bubblegum, a ball-gag, bread, milk, eggs, cooked gorilla penis and a book on how to deal with hoarding.

Also there are guns in the trunk and a large bag of ammo.
While you were busy looking around the car you notice that your 19 zombies got bored and started attacking a house.
They seem to be using a basic tactic of putting two at the back-door while the rest attacks in front.
Say what you wish to take and what you want to do with the zombies.

Spoiler (click to show/hide)

Horde:19 normals, one puker. 112 anklebiters. 5 actors, one Luitenant(Lucy).

Title: Re: You are Patient Zero
Post by: Weirdsound on March 18, 2012, 02:32:05 pm
Search the hoard for money that they might have been carrying when they were turned. Take all the loot and return to camp with the non-lucy actors. Drop off the loot and clean up the actors to make them look like respectable children. Set the actors up with bus/train/plane tickets out of town to ensure the infection survives even if your hoard is cornered and destroyed.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 18, 2012, 02:53:55 pm
hell take it all and go back to the cave to coordinate a better plan there, along with the other zombies, we have some other actors at the cave that could be sent along with the other actors so we should go back and regroup.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 18, 2012, 05:47:37 pm
Hmmm.. . . . . first thing first, watch them as they attack the house, then, when they are done with it, drive back to the cave with the loot (I have to say the whole van. And pocket one of the pictures of the woman. I think we will see her again but in flesh.), letting them attack one more house on their own after we get a block or two away. To judge their strategic capabilities, of course. After that, regroup.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 18, 2012, 06:08:02 pm
Hmmm.. . . . . first thing first, watch them as they attack the house, then, when they are done with it, drive back to the cave with the loot (I have to say the whole van. And pocket one of the pictures of the woman. I think we will see her again but in flesh.), letting them attack one more house on their own after we get a block or two away. To judge their strategic capabilities, of course. After that, regroup.
Oh I forgot abotu then raiding the house, well let them finish up and then lets go back to the cave, send some zombies out to other towns, and use the others to zombify this one. Unless there are more of those police around, which I doubt considering this si a small town and those where likely thier only elite guys, we should meet only minimal resistance in the process.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 18, 2012, 06:11:15 pm
if we do do that, I think we should do it family style, with one phone per actor, one actor per family (3-6 zombies), and three families per town.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 18, 2012, 06:26:08 pm
if we do do that, I think we should do it family style, with one phone per actor, one actor per family (3-6 zombies), and three families per town.
I think 3 would be good, as they have a fair chance of succeding and if we send enough out odds are one is gunna succeded in establishing a zombie outpost in another town. I feel like 3 would be enough to establish an outpost and thier primary cause of failing ot establish an outpost would be because they were discovered too early, and more people would enable them to recruit people faster but Also if they fail and never come back no one cares. So I guess we should just divide our actors by 3 and send them out to the closest human settlements. Not cities because there could be town and villages etc. also.

I feel like we only need two families per town because that doubles our odds of succeding at a limited cost of zombie power (get it :P ?) while threee families per town would take up more zombie powers, force us to infect fewer towns, and only increases our odds by 50% versus 2 families per town. Please note these odds estimets are just made up, I actually don't know to calculate odds but those preportions are fairly obvious.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 18, 2012, 06:51:16 pm
I don't like the idea of sending dumb zombies on public transportation. They might not be able to sit still and blend in for the entire trip, and I doubt actors nor stupid zombies can drive.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 18, 2012, 07:33:44 pm
I don't like the idea of sending dumb zombies on public transportation. They might not be able to sit still and blend in for the entire trip, and I doubt actors nor stupid zombies can drive.

Thats what the actors are for. They keep the group in line. And, using lucy as a base judgement, 1-10 would be far to easy for them to control.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 18, 2012, 07:53:12 pm
Them flipping their shit and murdering people on the bus isn't my only concern. Even if ordered to behave, I doubt a mindless zombie could pass as normal for long. It could drooling moaning weirdo's may attract unwanted attention.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 18, 2012, 08:03:24 pm
Oh sorry I miss understood I thought the families owuld be of actors only, and yeaht the non-actor zombies will likely be too noticable to go on public transport or even blend in, in a crowd. Should jus use actors.
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on March 19, 2012, 10:09:29 am
Just finished reading this thread and I think it is awesome. I got a few ideas while reading it though. First of all didn't we devastate the local police with our university raid? If we did we should consider taking the police station.(Guns!) I also think we should maybe base some of the heroes on people in this thread. Eg. Insane 12 year old with with rifle that falls over whenever he fires.(me)
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 19, 2012, 04:07:03 pm
Mr Mika. That is a wonderful idea. I had trouble finding characters that fit. I will focus on the explanation you give of yourself if you wish. If not available i will base it around your avatar.
Zomara would be a sentient pony with a guns attached to sides for example.Yes,basically  battle-saddles.

Looking a bit further at the house being assaulted by the zombies you notice the "police" that were zombiefied joining the fray.
Upon the larger horde some more go to the back and and they start aggressively entering the house.
After about 10 minutes of trying to break down the door one of them gets the bright idea of bashing in a window.
Upon the new entrance being made the rest of the zombies quickly follow, leaving the front door unguarded.
5 humans(2 adults 3 teenagers) rush out of the front door very shortly after the zombies left it.
Your anklebiters rush at the chance and manage to get all except the older man who manages to get away with only a bite to the ankle.

You swear a little about the idiot who got away and hope when he turns he eats some things.
You take all the loot that you find useful and take along the picture of the mother.
You also replace your Cop 357 with the Black Fury and start driving the car.
Then you order the Actors to create groups of 20 and tell them to meet you by the cave after giving them directions.

you drive back to the cave and take along Chuckles.
When you arrive you see that the horde has grown with 2 families. The increased speed seems to help a lot with the random attacks.
You order Chuckie to drive the van back to the cave while you drive the jeep.Both of you take along as many zombies as you can.
You manage to get them all in the cars and drive back.
Once there you wait until all your actors are back.
They return with no additions to the horde.

The cave is getting VERY crowded. You need to find a better place.
Good places for that would be the mayor's office , the church or the police station. Those are the biggest houses in town.excluding apartments.
Whaddaya do?

Spoiler (click to show/hide)

Horde:??? normals, one puker. 112 anklebiters. 5 actors, one Lieutenant(i will consider them a lieutenant when they are given enough trust to do an operation on their own.)

If a bunch of question marks are there instead of a number you can not give an accurate amount of whatever the amount is about.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 19, 2012, 04:43:02 pm
how many zombies are in the cave in total?

Regard less send one groups of three actors to the closest city (one of these actors being Lucy), and same to the second closest (without Lucy of course). Have the rest of the horde walk to the police station, zombify everyone in the way, have our stuff carried in the cars and anything that can't fit in there have the zombies carry it. Set up base in the police station. At night, begin zombifiying the areas around the police station, in a ever increasing circle around our new base. Obviosly if our circle finishes off one sid eof the town have those zombies begin zombifiying other parts of the city.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 20, 2012, 07:52:43 am
how many zombies are in the cave in total?

Regard less send one groups of three actors to the closest city (one of these actors being Lucy), and same to the second closest (without Lucy of course). Have the rest of the horde walk to the police station, zombify everyone in the way, have our stuff carried in the cars and anything that can't fit in there have the zombies carry it. Set up base in the police station. At night, begin zombifiying the areas around the police station, in a ever increasing circle around our new base. Obviosly if our circle finishes off one sid eof the town have those zombies begin zombifiying other parts of the city.

I have a slightly different idea. Lay siege to the entire town now. We should be numerous enough to pull it off, and have already taken out most of the major threat. We still do have to spread as we do so, so the sending out the group part still stands.

Mr Mika. That is a wonderful idea. I had trouble finding characters that fit. I will focus on the explanation you give of yourself if you wish. If not available i will base it around your avatar.
Zomara would be a sentient pony with a guns attached to sides for example.Yes,basically  battle-saddles.

Heehee. My friendship isn't magic. Its bullets.
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on March 20, 2012, 09:17:03 am
Just to make my character clearer. He is a crazy 12 year old who uses a sniper rifle thats waaaaay too big for him. He has extremely good aim and will target more dangerous zombies first (organised by speed then toughness). he falls over with every shot though and is terrible in melee combat. If he is forced to fight he will generally try to crack zombies heads with a vertical strike of his sniper. Being insane, he is not bothered about shooting actors and at times will start attacking thin air (Maybe as a critical fail).
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 20, 2012, 03:59:52 pm
The next update will be a bit longer then usual and will as a result be delayed for a day.
It will be the siege of the city from a victim's perspective.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 20, 2012, 04:21:29 pm
The next update will be a bit longer then usual and will as a result be delayed for a day.
It will be the siege of the city from a victim's perspective.
I will wait with batied (however you spell it) breath  :D. It sounds like it is going to be worth it, ironicly when I opened this thread to tread this I thought it was gunna be an update. :P
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 21, 2012, 09:50:14 am
Recording one:
My name is John Howards on an assignment about recent cult activities that have been appearing all over this town called Omar.
I will create recordings whenever i found out about something new so that if the cult would try to kill me, The police would be alerted when they find these recordings.
Not to mention, it will help when i am writing the actual article.
I am now on my way to meet an informant who supposedly survived an violent encounter with the cult.
End recording.

Recording two:
I am standing in front of the agreed building at the moment and feeling increasingly worried for my own wellbeing.
I recently saw a homeless woman running past as if she saw the devil himself and..
*sounds of door opening*
Hey...Hey you! Are you the reporter? Get inside now, b-before they find me!
*footsteps, door closing again*
End recording.

Recording three:
I have had a long "chat with this man and he seems to be scared out of his wits.
Most of our conversation was him explaining that they aren't humans anymore after the cult got around to them.
 He even showed me a festering wound on his ankle which he said came from a slobbering, bloody child!
I am afraid that he's simply crazy and that i have wasted my time here trying to talk to a lunatic.
He fell unconscious after i told him that i don't believe him multiple times.He seemed very sick to begin with thinking about it.
He likely delirious from that wound on his ankle and i have already called an ambulan-*Load groaning and footsteps*
Err, Sir! please sit back down. You need to just stay down and-*screaming, sounds of a battle*
End recording.

Recording four:
Oh Jesus! Oh fuck! I...I just got attacked by that crazy fucker and... and... He's dead!
I bashed his head in with a fucking lamp and now he's dead! Crazy bastard tried to fucking eat me!
I..I managed to get away without injury but i have teeth marks in me for Christs sake!
He didn't break the skin but....
Oh god... This isn't some sort of cult! It's zombies! Of course it is. Crazy blood-covered children, a man attacking me after being bitten...
I need to get out of this place. Warn the fucking world!
End recording.

Recording five:
I don't know why i still keep making these recordings.. Maybe using these things as a dairy of sorts will keep me sane.
My wild little ramble at the end of the last recording turned out to be true. It really is fucking zombies.
I was running through the alleyways and i caught a glimpse of the main street. I wish i didn't.
I saw a man being eaten alive by some of those... things and one of them was a god-damn 5 year old!
*load roar*
Oh..OH MY GOD!
End recording.

Recording six:
*He is sobbing uncontrollably* Martha.. My god Martha ,why wasn't i there... I should have been there to help you after the miscarriage but i just ran away! I ran away from my problems and now....*Sob*
I won't make it out of this place... I'm sure of it!
When i got to the border of the city i saw a fucking child commanding those zombies. Stopping survivors from getting out of the city!
A blood-covered twelve year old was commanding around some sort of skinless zombies 3 times her size!*Sobbing laugh*
She saw me and send 2 crazy people at me... I never ran so fast in my life! I was saved by the nearby gun-shop owner but...
I think we are just prolonging our death now...
... I hope that whoever found my recordings can bring them to my wife.
I'm pretty well-known so just..just search the address on the Internet or something.*sob* *sob*
I am recording this in the shop of the gun-shop owner and...and...
End recording.

Recording seven.
Alright.. Alright.
I calmed myself now and I'm right now thinking about the zombies.
The Gun-shop owner decided to make a push towards the police station. If there are any survivors then they would be there He said.
We stocked up on guns and put on some bulletproof vests.
We came past the main street again. It is completely zombie-controlled now. The quit that came when we got close was more terrifying then the usual screams.
We are getting close to the police-station and Francis, The gun-shop owner, is doing a wondrous job keeping us alive.
Hey Francis! I see the police station up ahead, you were right! i see survivors!
End recording.

Recording eight.
Coming here was a mistake....
We are well-defended in here, yes but now we can't get out.
The horde is in front of the police station and the police helicopter is gone.
As i was part of barricade repair i got to take a close look at some of the zombies. Better said, The mutants...
First off, We have the Brutes, Those skinless things,. They are VERY, very strong. We had too shoot it before i could break the barricade.
It took so many bullets we started thinking it was immortal. Our pistols didn't seem to be doing anything.
It only died when Francis went to the evidence locker and fired off the damn things head with a big-ass sniper rifle.
Second is the Retchers. These things look exactly same like any other zombie except a bit more haggard.
We didn't know what they did until one of them puked on Johnny. He screamed for 2 minutes while his skin was dissolving away.
He got up 5 minutes after he stopped thrashing. I took the initiative here and i shot him in the head.
Now his brains are all over the wall. After seeing that i puked in a trashcan. I-
*BOOOOOOM*
End recording.


Recording nine.
I....I don't know how much longer i will remain alive.
One of those things used a grenade. I don't even know how it would get a grenade but it did.
During the retreat upstairs.. i got bit. The fucker was missing half his fucking face and half his fucking teeth and he bit me!*sobbing laugh*
I showed him though. Heheh... I took his fucking head off with a machete.
I can hide the wound with my sleeve. I think I'm immune or something.
I'm not sick. I know I'm not. I'M NOT GOING TO FUCKING TURN.*uncontrollable crying*
End recording.

You are finally done listening to the recordings of the zombie before you who handily took care of the rest of the survivors.
He's covered in blood and drooling at you like a cute retarded puppy.
You decide to give him a cookie for a job well done and give him the hand of who you presume must be Francis, Guessing from the sniper rifle he had.
He and this group of survivors were the last remaining humans in this city.
Now to decide where to set up your base.

Level up!
Perks:
Increased luck: On a roll under 10 you will get a +1 bonus to it.
Sharpened teeth: The parasite now automatically gives zombies sharper teeth, Helping them get through armor.
Third appendage: You have grown a mouth attached to a tentacle in your chest.
Increased intelligence: The zombie horde can learn even faster then before.
Increased speed: makes all zombies(including you) faster then they were before.
Pick one perk

Stats
Spoiler (click to show/hide)

Horde: Impossible to know. One luitenant.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 21, 2012, 10:07:03 am
lets take the speed perk for nowe, will think of what to do later whn I have more time.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 21, 2012, 10:21:49 am
lets take the speed perk for nowe, will think of what to do later whn I have more time.
+1
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on March 21, 2012, 10:42:48 am
Wait a moment! Was I just just replaced with some random gun shop owner? >:(
Title: Re: You are Patient Zero
Post by: zomara0292 on March 21, 2012, 11:20:54 am
Wait a moment! Was I just just replaced with some random gun shop owner? >:(

I think he was just what you said. And by that, I mean not you.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 21, 2012, 02:11:54 pm
Ok, heres what I think we should do, numbered for your convienence and so you can disagree on specific things.
1) Divide our horde in half, roughly don't take time to count, give Lucy half and take half for your self, you go to the nearest city and Lucy goes to the second nearest.
2) When dividing keep an elite body of zombies for yourself, roughly 12 strong zombies that can take shoots that were meant to kill you, we can't die we are too important.
3) Send out actors in groups of 3 to begin infecting the nearest cities, besides the first and second nearest as us (can't decide grammer wise if it should be us, we, I) and Lcuy will take care fo those cities.
4) Before we leave have the zombies gather all the Trucks and vans in the city, along with weapons. Also have the zombies eat their fill before they depart.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 22, 2012, 01:14:12 am
No, don't worry Mika.
You were not replaced by Francis. He is just a tool i used to explain this idiot reporter's survival to the police station.
He used the same Sniper rifle you will be using though. Yours will even have extras on it. Stickers and whatnot.
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on March 22, 2012, 09:04:26 am
So I have a second hand (look back a few posts and you will find my bad joke.) sticker sniper?
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 23, 2012, 01:21:46 am

Speed perk taken!

After taking over the entire town you decide that you wont start up your base here.
Too many delicious humans in  the surrounding towns.

You order the zombies to go and eat their fill as the next journey will take a while.
After a day or so you order the zombie group to cut themselves in half. After snowflake ripped one of them in two you say it a little more specific.
You give one half of the zombie group to Lucy and the other half you keep. You also keep an elite squad of brutes around for catching those annoying bullets.
You go into the jeep while Chuck drives the van. Chuck carries along the six actors you know of.
There are undoubtedly more of them throughout the city you can't be assed to go look for them.

The journey will take a few hours.
Next updates will be random encounters.

Stats
Spoiler (click to show/hide)

Horde: Impossible to know. One luitenant.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 23, 2012, 01:31:56 am
Since we are about as experienced with a gun as a brute is, whatever we do, let's throw some target practice in the mix.
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on March 23, 2012, 07:36:23 am
You must not touch the sniper rifle I have yet to claim, apart from that you might as well raid the police station if you have not started on your journey yet.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 23, 2012, 09:15:04 am
I think we already started the journey. I really don't matter If we didn't search the police station as only Lucy, us and like 3 other zombies can use weapons, and most already have one.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 23, 2012, 04:29:35 pm
You are driving along to the nearest town you know of, letting your half of the zombies walk.
You just need to stop every hour or so so they can catch up. however, thanks to the fact that they are tireless and run faster it is never really a long wait.
You keep Black Fury in a holster you found at the police station.
You act like a cowboy whenever nobody's looking because you can. If only you had a hat...

You continue driving along and meet up with a small roadblock.
3 Gentlemen say you must come out of the car right away for a quick control.
They are dressed like hobo's and are holding tire irons and baseball bats. Most likely more then just a routine little checkup.
Your horde is still a bit behind you. You will probably have to deal with these guys by yourself.
What do you do?

Stats
Spoiler (click to show/hide)

Horde: 3000-ish.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 23, 2012, 04:37:13 pm
Eh kill all of them and raise them a few extra pets won't hurt.
Title: Re: You are Patient Zero
Post by: Coolnesstod on March 23, 2012, 04:51:52 pm
Eh kill all of them and raise them a few extra pets won't hurt.
Dont bother. Its not worth the possible death. I say we Speed up quickly and plow right through them. Then, stop after a short while and equip Black Fury and shoot at them only once to scare them.
Title: Re: You are Patient Zero
Post by: Weirdsound on March 23, 2012, 04:56:53 pm
They have Melee weapons. Not guns. We are in a car.

We should be able to just run them down.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 23, 2012, 05:04:58 pm
They have Melee weapons. Not guns. We are in a car.

We should be able to just run them down.
+1
Title: Re: You are Patient Zero
Post by: zomara0292 on March 23, 2012, 06:23:33 pm
They have Melee weapons. Not guns. We are in a car.

We should be able to just run them down.
+1
+1 but you should ask them how much they love their death first, speed off a bit ahead, sharp 180, and force them toward the horde.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 23, 2012, 07:58:15 pm
They have Melee weapons. Not guns. We are in a car.

We should be able to just run them down.
+1
+1 but you should ask them how much they love their death first, speed off a bit ahead, sharp 180, and force them toward the horde.
Ohhh clever
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 23, 2012, 09:46:40 pm
The Beauty of that plan makes me all warm and fuzz inside.
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on March 24, 2012, 12:25:59 am
We can't talk. We can still herd them to the horde.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 24, 2012, 04:11:50 am
"Hey, just get out of the car before we make you get out of the car!" The tallest one bellows at you.
You remain silent and then ram your foot on the gas-pedal.
Most of them manage to dive away, Except for the tall one.
You hit him, brutally ripping him in half. his spleen, pancreas, stomach and liver are covering your hood while his body stays on the roof like some sort of awesome mascot.
He still manages to scream for a bit after being ripped in half. The other thugs are creeped out by this.

You then step out of the car and fire Black fury at nothing in particular. You hit a tree
Seeing all this and then finding out that their target has a very noisy gun the just left the hole in a tree the size of a dinner plate.
They run away along the road while you chase them with your car.
You don't intend on catching them.

It only takes a short amount of time before the horde and you meet up with them in the middle.
The sight of the giant horde of people, some missing parts or having their guts dragging behind them paralyzes them with fear.
You block the road, Step out of the car and ask them:
Do you love death? Do you enjoy watching things die?
If i had to guess, it's probably: "no". Well, i enjoy watching humans die. More meat for my "children".
But look at it in a brighter light. You will be part of the army that will conquer the world!
You laugh cruelly, this giving the straw that breaks their mind with terror.

One of them runs at you, in a "the cornered rat bites the cat" sort of way.
His fear makes all of his attacks miss and you take a hearty chomp out of his shoulder. He falls to the ground in complete shock.
2 other thugs start crawling on their knees and beg you not to kill them.
The last one pulls out a knife he hid in his boot and cuts his own throat.

The horde gets here and eats the 2 crawling thugs.
After this you make a mental note to find better lines for intimidation purposes.
it's kind of a miracle what you said even worked. Oh well.
You continue driving after removing the guts on the hood.

You see the city in the distance. Time to plan.

Spoiler (click to show/hide)

Horde: 3000-ish
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 24, 2012, 09:08:01 am
How mcuh can we really plan, I say we just gather the horde a little bit outside of the city and send them in to zombify eveyone. We should be on a tall bulding with a car nearby so we can locate the police station or other points of resistance and go and take them out with our elite bodyguard  8).
Title: Re: You are Patient Zero
Post by: Argonnek on March 24, 2012, 04:28:18 pm
Lets not bum-rush immediately. The last thing we want to do is allow them to have an accurate estimate of the threat we pose. So rather than a frontal assault, we should search for any abandoned buildings near the city limits that we can use for a base of operations. After that, we should have a few of our actors (if we brought any) go around town and give us a fairly comprehensive map of what we're dealing with.
On that note, what's the skyline like? Lots of high-rises, mostly low buildings, or some mixture of both?
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 24, 2012, 05:17:44 pm
Lets not bum-rush immediately. The last thing we want to do is allow them to have an accurate estimate of the threat we pose. So rather than a frontal assault, we should search for any abandoned buildings near the city limits that we can use for a base of operations. After that, we should have a few of our actors (if we brought any) go around town and give us a fairly comprehensive map of what we're dealing with.
On that note, what's the skyline like? Lots of high-rises, mostly low buildings, or some mixture of both?
I think we have actors, since the GM said that we didn't send them all out cause we didn't know how many we had so I assume we have a few left. I still think we should just wait outside the city as occupying a abandoned building would seem pretty consipicous, and I doubt our horde could all fit into any conviently abandoned building.  We should just wait like 1 or 2 miles outside the ciy, where people would be unlikely to notice us and there is plenty of space and nice tasty animals  :D.

Also if our actors spot any threat we should take our brute elite bodyguard and some more brutes and go take it out. This includes the local police department and town hall, which will be centers of resistance and should be taken out ASAP.
Title: Re: You are Patient Zero
Post by: Argonnek on March 24, 2012, 05:49:08 pm
Now that I think about it... What's the landscape like? Is it large fields of grass/dirt? Forested? Desert? If it's a forest, then we can hide really easily. If it's large open spaces... Well, I guess we can just bury our horde beneath the ground. That would look really suspicious, though.
After all, it's not very often that you walk a few miles out of town and find an incredible mass grave.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 24, 2012, 05:53:39 pm
Now that I think about it... What's the landscape like? Is it large fields of grass/dirt? Forested? Desert? If it's a forest, then we can hide really easily. If it's large open spaces... Well, I guess we can just bury our horde beneath the ground. That would look really suspicious, though.
After all, it's not very often that you walk a few miles out of town and find an incredible mass grave.

If it is open spaces we can cover a lot of ground really fast. Keep in mind, we never tire or thirst.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 24, 2012, 09:11:08 pm
The terrain around the city should decide what form of siege tactic we use.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 25, 2012, 04:43:17 am
It is a huge city with lots of skyscrapers. there are no forests nearby and the industrial district is at the edge of town.
The industry there is mainly steel. Most of the residents are pretty rich too so you can expect some magic pets.

Magic pets tend to be very expensive but don't usually require much caring for.
Their magic abilities tend to help with that.
Some however, require much more care then a basic animal bu tend to be incredibly useful.

For example. The Snappers.
Snappers are turtle-like creatures that bite hard enough to crush bones when threatened. They stand at around 2 feet tall.
But when that are at ease and very happy they excrete a sort of slime that gives a euphoric response to those touching it. It can also heal basic wounds.
Addictions can happen but they are rare. The slime loses its ability and acts more like weak acid.
Snappers are very timid creatures though and are easily frightened. and they HATE other snappers unless it is mating season.

Yay, random facts about shit nobody cares about!
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 25, 2012, 06:19:29 am
Looks like we're gonna play it fast an loose, boys! Unless we can snatch a steel mill.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 25, 2012, 07:45:54 am
Looks like we're gonna play it fast an loose, boys! Unless we can snatch a steel mill.
he is right. We have little to no cover but the buildings themselves. I say we must make a full, head on attack to their Industrial district, Looking for any adult mimic we might have, haveing two or three of them infiltrate the area first and have one bring back a map, the other(s) finding gaps that can be used to hide large armies.
Once we get the map and know where and if large parts of our horde can be hidden away, we stand a mile or two away so that the full number of us cant be seen, nor will be noticed by mere woundering eyes. we move around 8:00pm so that, when we get there, most people will be tired and we will have the cover of darkness and the element of surprise. We suround it first, seperating the city from the industry section (i doubt we have enough to surround it completely) and push our way inwards, forcing any possible threats away from safety and hopefully buys us some time to figure out how to leave no survivers.

My intention is to turn that industrial area into a forward base/food storage area.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 25, 2012, 08:23:45 am
Once we get the map and know where and if large parts of our horde can be hidden away, we stand a mile or two away so that the full number of us cant be seen, nor will be noticed by mere woundering eyes. we move around 8:00pm so that, when we get there, most people will be tired and we will have the cover of darkness and the element of surprise. We suround it first, seperating the city from the industry section (i doubt we have enough to surround it completely) and push our way inwards, forcing any possible threats away from safety and hopefully buys us some time to figure out how to leave no survivers.

Yeah lets do thid, make sure that we and our bodyguard are in front so that we can take out threats as they manifest themselves. Once we have the district undercontrol set up our main base in the tallest building in the district, make sure to have the zombies retreat to the inner parts of the district to make sure toher people don't notice us.

Doubtlessly they will send police or some magic police squad after us so make sure to gather more brutes, pukers, and smarts together so that we can eliminate them before they kill too many zombies.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 25, 2012, 08:30:07 am
Once we get the map and know where and if large parts of our horde can be hidden away, we stand a mile or two away so that the full number of us cant be seen, nor will be noticed by mere woundering eyes. we move around 8:00pm so that, when we get there, most people will be tired and we will have the cover of darkness and the element of surprise. We suround it first, seperating the city from the industry section (i doubt we have enough to surround it completely) and push our way inwards, forcing any possible threats away from safety and hopefully buys us some time to figure out how to leave no survivers.

Yeah lets do thid, make sure that we and our bodyguard are in front so that we can take out threats as they manifest themselves. Once we have the district undercontrol set up our main base in the tallest building in the district, make sure to have the zombies retreat to the inner parts of the district to make sure toher people don't notice us.

Doubtlessly they will send police or some magic police squad after us so make sure to gather more brutes, pukers, and smarts together so that we can eliminate them before they kill too many zombies.
Actualy. i was thinking that, straight after we take full control of the area, we 'abandon' it. Leave out the back way, leaving a few zombies behind as a distraction for when they do come in, double around with half our force, and sandwich them between us and the remaining.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 25, 2012, 08:35:08 am
Once we get the map and know where and if large parts of our horde can be hidden away, we stand a mile or two away so that the full number of us cant be seen, nor will be noticed by mere woundering eyes. we move around 8:00pm so that, when we get there, most people will be tired and we will have the cover of darkness and the element of surprise. We suround it first, seperating the city from the industry section (i doubt we have enough to surround it completely) and push our way inwards, forcing any possible threats away from safety and hopefully buys us some time to figure out how to leave no survivers.

Yeah lets do thid, make sure that we and our bodyguard are in front so that we can take out threats as they manifest themselves. Once we have the district undercontrol set up our main base in the tallest building in the district, make sure to have the zombies retreat to the inner parts of the district to make sure toher people don't notice us.

Doubtlessly they will send police or some magic police squad after us so make sure to gather more brutes, pukers, and smarts together so that we can eliminate them before they kill too many zombies.
Actualy. i was thinking that, straight after we take full control of the area, we 'abandon' it. Leave out the back way, leaving a few zombies behind as a distraction for when they do come in, double around with half our force, and sandwich them between us and the remaining.
Or we could stay in the buildings and when they are in the center of a bunch of the buidlings we occupy we rush out and surrond and slaugter them  8).
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 25, 2012, 08:40:41 am
Once we get the map and know where and if large parts of our horde can be hidden away, we stand a mile or two away so that the full number of us cant be seen, nor will be noticed by mere woundering eyes. we move around 8:00pm so that, when we get there, most people will be tired and we will have the cover of darkness and the element of surprise. We suround it first, seperating the city from the industry section (i doubt we have enough to surround it completely) and push our way inwards, forcing any possible threats away from safety and hopefully buys us some time to figure out how to leave no survivers.

Yeah lets do thid, make sure that we and our bodyguard are in front so that we can take out threats as they manifest themselves. Once we have the district undercontrol set up our main base in the tallest building in the district, make sure to have the zombies retreat to the inner parts of the district to make sure toher people don't notice us.

Doubtlessly they will send police or some magic police squad after us so make sure to gather more brutes, pukers, and smarts together so that we can eliminate them before they kill too many zombies.
Actualy. i was thinking that, straight after we take full control of the area, we 'abandon' it. Leave out the back way, leaving a few zombies behind as a distraction for when they do come in, double around with half our force, and sandwich them between us and the remaining.
Or we could stay in the buildings and when they are in the center of a bunch of the buidlings we occupy we rush out and surrond and slaugter them  8).
To slow. I like zomara's.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 25, 2012, 09:14:07 am
Once we get the map and know where and if large parts of our horde can be hidden away, we stand a mile or two away so that the full number of us cant be seen, nor will be noticed by mere woundering eyes. we move around 8:00pm so that, when we get there, most people will be tired and we will have the cover of darkness and the element of surprise. We suround it first, seperating the city from the industry section (i doubt we have enough to surround it completely) and push our way inwards, forcing any possible threats away from safety and hopefully buys us some time to figure out how to leave no survivers.

Yeah lets do thid, make sure that we and our bodyguard are in front so that we can take out threats as they manifest themselves. Once we have the district undercontrol set up our main base in the tallest building in the district, make sure to have the zombies retreat to the inner parts of the district to make sure toher people don't notice us.

Doubtlessly they will send police or some magic police squad after us so make sure to gather more brutes, pukers, and smarts together so that we can eliminate them before they kill too many zombies.
Actualy. i was thinking that, straight after we take full control of the area, we 'abandon' it. Leave out the back way, leaving a few zombies behind as a distraction for when they do come in, double around with half our force, and sandwich them between us and the remaining.
Or we could stay in the buildings and when they are in the center of a bunch of the buidlings we occupy we rush out and surrond and slaugter them  8).
To slow. I like zomara's.
Because mine gives us the opportunity to say "HOLY GRAP THATS A HUGE FORCE!!!!! Lets just attack the town while their back is turned and run." Also to assess their forces.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 25, 2012, 02:10:56 pm
You march towards the industrial district with your zombies. Before you can get in though you hear an alarm go off.
Almost instantly multiple military-looking jeeps start coming out of all directions. You are completely surrounded and the jeeps seem to be carrying some big honking guns.
You order the zombies to assault while you attempt to run away. This is a battle you can't win.
Keeping the elites close you run towards the nearest warehouse while they start firing their guns on your zombies.

You manage to get inside just before hell breaks loose.
You run towards the back door until a crippling pain courses through your body.
You fall down, seeing your other zombie companions following suit.
Before blacking out you hear a gruff voice yell:
Targets knocked out.prepare the crates. The docs are gonna be happy....

When you wake up all you can see is a bright light shining down on you.
You to stand up and find out that you are too hungry to really think.
Almost as if something read your mind, a bunch of food gets shoved through a hole in the door.
You greedily chow down and now see people who look like doctors watching you.
You also notice you are wearing one of those robes they give hospital patients.

One writes something down on a clipboard while the other is looking at you with extreme interest.
Time for an escape plan. go!

Health 10/25
Energy 15/30
Infectivity 30%
Hunger 10/35
Durability level 2
Inventory: Empty
Gun experience: Can hit broad side of barn.

And before people complain about how this is a cheap way to remove the entire horde don't worry.
They got hit by the same knock-out shit you got hit with.
Saying this to prevent to much people from raging.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 25, 2012, 03:47:07 pm
Ask for a cigar, matchs and a bottle of vodka
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 25, 2012, 05:13:33 pm
Ask for more food, survey the room. How breakable is that window? See if you can contact other zombies, through grunting loudly or something, just incase the scientists were stupid and didn't sound proof the rooms we coould have the other zombies create distractions so we can escape.
Title: Re: You are Patient Zero
Post by: Argonnek on March 25, 2012, 05:22:42 pm
Hurl insults at them. Demand random, nonsensical things. If possible, speak in a word-salad. The next time they shove food into the room, grab whatever it is that they are using to push the tray. It's probably a metal rod of some sort, but it will be no less useful.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 25, 2012, 06:11:32 pm
Hurl insults at them. Demand random, nonsensical things. If possible, speak in a word-salad. The next time they shove food into the room, grab whatever it is that they are using to push the tray. It's probably a metal rod of some sort, but it will be no less useful.
Yeah go fro the metal rod. Still demand food, we are hungry. Again survey the room, who breakable is the window, and see if it is possible to contact the other zombies, they might be close by, this assumes the humans can't understand how zombies comunicate, which i guees is unlikely but worth a try.
Title: Re: You are Patient Zero
Post by: killerhellhound on March 25, 2012, 08:28:02 pm
ideas post new zombies
what would pregnet women become when infected any ideas

edit: i just saw the words under my pic and this is my first post
edit2 : this is a secret bace mabye more experments to infect :P
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 25, 2012, 08:30:07 pm
Let's act like a completely stupid zombie. If we show intelligence, they will know something is up.
Title: Re: You are Patient Zero
Post by: killerhellhound on March 26, 2012, 02:44:47 am
so zombie types and names
horde nomorl people (1 in 1)
snowflakes mucerly people (1 in 2) chanc
pukers sick people (no idea)
actors chieldren (1 in 20)
to be put in ?
(name) (who from) (chance)
(name) (pregnet women) (1 in 1)
your ideas?  8)
and they alredy know we are specil we were running away with a bunch of brutes to protect us and holding a gun
this must be a massive secret bace or how would they store all the horde, brutes, actors and acit puke from pukers
Title: Re: You are Patient Zero
Post by: zomara0292 on March 26, 2012, 06:49:29 am
To add to the list:

Bears (1 in 1)
Muscle Bears (? in ?)
Wolf (1 in 1)
currently looking up the wolf mutations.
Title: Re: You are Patient Zero
Post by: killerhellhound on March 26, 2012, 07:17:44 am
thanks for the help and if you have any ideas give them
i think the mutasions are
blood sweating wolf (1 in 8 )
maw (wolf) (1 in 8 )
cerbre (4 wolfs merging) (4 in 8 )
failed mutasion (wolf) (2 in 8 )

what happened to the wolfs? :'(
Title: Re: You are Patient Zero
Post by: zomara0292 on March 26, 2012, 07:27:53 am
I assume they are with the girl. along with the other animals. I would prefer they not know that we can mutate animals. In fact, we can ask for a few rats to 'eat'. Must be live. Something about needing their souls or whatnot.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 26, 2012, 08:00:35 am
I assume they are with the girl. along with the other animals. I would prefer they not know that we can mutate animals. In fact, we can ask for a few rats to 'eat'. Must be live. Something about needing their souls or whatnot.
I doubt the sceintists are that stupid but lets try it anyway, hope it works.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 26, 2012, 08:22:57 pm
Say that fresh blood and flesh sustains us better then what their giving us and say we'll give a few small tibits about what we can do like the man that "infected" us. ;D
Title: Re: You are Patient Zero
Post by: Gamerlord on March 27, 2012, 02:20:30 am
ideas post new zombies
what would pregnet women become when infected any ideas

Spawners of horrific little fetus creatures.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 27, 2012, 04:40:48 am
Say that fresh blood and flesh sustains us better then what their giving us and say we'll give a few small tibits about what we can do like the man that "infected" us. ;D
Ifn they dont know that we are zombies, leave it that way. no hint other than the need for live meat
Title: Re: You are Patient Zero
Post by: Ghazkull on March 27, 2012, 07:21:47 am
Don't demand anything...we must not be marked out as the leader...behave as dumb as all the other normal Zombies...
Title: Re: You are Patient Zero
Post by: zomara0292 on March 27, 2012, 08:03:37 am
Don't demand anything...we must not be marked out as the leader...behave as dumb as all the other normal Zombies...

Might work better, but it will:
1. note the fact that we are zombies
2. get us nowhere.

With that in mind. I vote for this.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 27, 2012, 08:47:12 am
Don't demand anything...we must not be marked out as the leader...behave as dumb as all the other normal Zombies...
+1
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 27, 2012, 10:00:48 am
Don't demand anything...we must not be marked out as the leader...behave as dumb as all the other normal Zombies...
+1

Thirding. I don't exactly WANT to get vivisected.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 27, 2012, 10:32:59 am
You act completely like a normal basic zombie, staring at them with a slack-jawed expression and banging on the glass.
He seems to be acting like a normal zombie. Clever, i must say.
Still, he's the only one without bite marks and his parasite is still growing and changing.
It's guaranteed that at the very least he's one of the ones that think. Possibly he might even be the pack leader.

How are smart ones created anyway? It doesn't seem to be a random mutation.
Haven't you been listening to Doc. Mercer? It happens when they are directly infected by a parasite.
Dude, He speaks as if he's going to kill us some day. Looking at what he creates i think i might not be far off.
Oh shut up! Let's just get back to testing. If Mercer catches us talking instead of testing he WILL kill us.

Right, Test subject! We know you aren't stupid like the rest. Drop the act or we will get the guard to fry you!
Well shit. These guys know more then you would like.Plans?



Health 11/25
Energy 13/30
Infectivity 30%
Hunger 10/35
Durability level 2
Inventory: Empty
Gun experience: Can hit broad side of barn.

Also the mutating wolves are completely random.
You can get some recurring mutations though.
Also first conversation of the story! Yaaay!
Title: Re: You are Patient Zero
Post by: zomara0292 on March 27, 2012, 10:49:06 am
Looks like they know. Lets bite. No pun intended.

Ask one question over and over again until we are knocked out, someone comes in to knock us out, or we get a straight answer full of specific details. "Testing what for what reason?"
If someone comes in? Bite them and eat them. Don't bother running or turning them. They will probably be expecting that anyway, and I am curious in how they know so much in less than twenty-four hours.
Title: Re: You are Patient Zero
Post by: Argonnek on March 27, 2012, 08:02:22 pm
So... We aren't spreading the parasite directly when we infect? That means to make a smart zombie, we need another zombie worm. And we need to have that worm bite someone. Interesting. Must remember to find some worms when we get out.

As for the current situation, we should drop the act and demand to see our children.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 27, 2012, 10:32:33 pm
Shite, If you think about it now WE AREN'T the only zombie overlords out there this parasite had to come from some where and its parent thingy had to come from somewhere, ask them if there has be other outbreaks or reports about zombies elsewhere
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 28, 2012, 03:31:28 am
Shite, If you think about it now WE AREN'T the only zombie overlords out there this parasite had to come from some where and its parent thingy had to come from somewhere, ask them if there has be other outbreaks or reports about zombies elsewhere
Damn he's right. Also ask them how they know all this, how many peolpe they are testing, where are we? ask them all really fast and loudly and demand answers!
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 28, 2012, 09:51:15 am
Telling this through a friends computer.
My computer got hit by a worm virus and because of that the update may come at a delay.
Sorry.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 28, 2012, 11:52:03 am
DAMN YOU VIRUSES, DAMN YOU DELAYING MY FORUM GAME!

Seroisously though I am fine and can understand.
Title: Re: You are Patient Zero
Post by: Argonnek on March 28, 2012, 01:48:24 pm
worm virus
A ZOMBIE worm virus?
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 28, 2012, 02:13:45 pm
worm virus
A ZOMBIE worm virus?
lol, see what you did there.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 29, 2012, 02:27:08 pm
Yes i was aware of the irony when i posted the notice.
Anyway. Back to the story

You demand to know if there are other outbreaks occuring.
No, don't worry. Only one test subject ever escaped from this building. I'm assuming you already met him.He smiles at you. You shudder mildly.
Stop giving info,Tom.
I am of higher rank then you are,Jerry. So shut up!

You snicker a little at the their names then ask where the children are.
Wait? You actually CARE about your little soldiers? Motherfucker...
Why is it bad that he cares about them?
Well, if he actually cares about them then the parasite isn't really shutting down most of the brain.
Aaaaand?
If he doesn't see these things as complete tools there is chance that he sent out some other zombies to another city.
... We gotta tell Mercer this
No,no man. You know his tendency to shoot the messenger.
... Good point. And the people in that city should know when they get there.
Alright, Zombie! Did you send any of them out!?

Well, telling them you sent some out will give you some privacy.
Time fur planningz.


Health 11/25
Energy 13/30
Infectivity 30%
Hunger 10/35
Durability level 2
Inventory: Empty
Gun experience: Can hit broad side of barn.

A short reminder.
I would really like criticism on my story so i can improve. You can be rude but please be specific. Saying" your story sucks" does not give me a lot of things to go on.
Saying that the action scenes are too short or too long will help. Mmmkay?
Title: Re: You are Patient Zero
Post by: zomara0292 on March 29, 2012, 02:39:16 pm
Mix truth with a lie and you get an eaisier way to tell a lie and keep up with it. Tell them about the plan to attack the town you were just at. If they give you some food and let you see your children.

I don't really have much to say about your writing style itself. Its actualy quite good.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 29, 2012, 04:25:50 pm
Mix truth with a lie and you get an eaisier way to tell a lie and keep up with it. Tell them about the plan to attack the town you were just at. If they give you some food and let you see your children.

I don't really have much to say about your writing style itself. Its actualy quite good.
+1, as far as the story goes i think of it as a fine line that allows me to suspend my disbelief and get involved in the game, so I can't offer much criticism
Title: Re: You are Patient Zero
Post by: Argonnek on March 29, 2012, 07:53:09 pm
I have no big problems with the story so far, though when it comes to describing an environment we're in the best thing to do IMO is to add lots of details. It could just be me, but useful little details (such as landscape, general shapes of rooms, etc.) really improve the reading experience. They also make it so we have more to work with when it comes to suggestions.

Speaking of suggestions: DO NOT tell them we sent anyone out. Assuming Lt. Lucy has yet to be discovered, the last thing she needs is to have zombie specialists hunting her down.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 29, 2012, 08:19:09 pm
Thats why we lie, we tell them we are planning to attack the town we already destroyed.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 29, 2012, 08:26:33 pm
Or that our "other" forces will attack other places we can think of or that we are a Lt. to our "boss" and he has a lot more zombies in a place they can't find.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 29, 2012, 08:50:24 pm
No better yet lets lead them on a long and hard wild goose chase, tell them we were part of an advance force that destroyed a city near here, but that our real boss is like half way across the continent and that he has sent similiar advanced forces to (random list of far away cities we didn't send any forces to) adn they are spreading the infection there!
Title: Re: You are Patient Zero
Post by: NobodyPro on March 29, 2012, 08:56:20 pm
Say we were smuggled into town by government agents. Try to remember the name of a high ranking politician and say you heard their name mentioned.
Title: Re: You are Patient Zero
Post by: killerhellhound on March 31, 2012, 02:51:18 am
what about the new zombie types are you thinking about them ???
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 31, 2012, 02:59:31 am
Fine, I will tell where i send the other force too IF you can give me some more food and the children.
We can hardly give you around 300 children you know.
Pick the ones that aren't slobbering maniacs. That should be possible.
...Alright then. Tell us where you send your other force and we will give you some of the children.
Alright then. I sent another force towards New Haken, Now give me my goddamn kids.

Tom goes away for a while and after what must be around half an hour the door opens.
Around 10 kids get go in. Upon seeing you they rush towards you and give you a big hug.
Well ain't that cute. So the feelings are mutual as well?
The other one comes back in the room and looks at you with disgust.
Cute as this is he still infected these children with a mind-controlling maggot. Fucking disgusting piece of shit.

One of the kids looks at them and says:Shut up! Daddy's the best dad ever and i bet I'm having much more fun then before he became my dad!
But can you even remember that!? You can't! He killed you and uses your body as a living weapon!

Want to say something in this?

Spoiler (click to show/hide)
I also can't really decide what to do with the main character. Should i keep him very vague so you can act he's you or give him a personality?
Up to you guys to decide what kind of personality he or she gets.(I don't think i have made it clear what gender the main character is.
If i have before,possible Retcon ahoy!)

Killer what do you mean? If you are asking when i figure out new zombie types i just come with it on the fly. Just like all the other things in this story.
Title: Re: You are Patient Zero
Post by: killerhellhound on March 31, 2012, 04:10:04 am
I had a idea for a specul infected from pregont wemon and i thnks some others have ideas for more zombies
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 31, 2012, 03:21:01 pm
Alright lemme guess.
They have a hole there and attempt to pull things in there to devour them messily?
Or just a tentacle that can come out of the stomach.
Or they just explode.

Was that idea of yours one of those?
Try to find a spellcheck thing online.
It helps me a bunch while writing this and bad spelling has the unfortunate side-effect of giving the first impression that the writer is sort of stupid.
Title: Re: You are Patient Zero
Post by: Gotdamnmiracle on March 31, 2012, 03:30:54 pm
How about you ditch the baby completely and the pregnant woman acts like a kangaroo, storing things in her "pouch". That way we would be able to handle inventory on the field. Kind of a silly idea, but hell if it isn't creative.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 31, 2012, 03:41:58 pm
Or it just turn into a natural mini vomit zombie factory.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 31, 2012, 05:27:14 pm
Or it just turn into a natural mini vomit zombie factory.
I just had the strangest idea of using pregent human women like the darkspawn mothers from Dragon Age, that would be weird and OP though.

Is the other guy still behind the mirrior and is there anyone else with him? Ask the children if there was anyone in the hall quietly, if the man hears rush him.
Title: Re: You are Patient Zero
Post by: zomara0292 on March 31, 2012, 05:40:53 pm
Or it just turn into a natural mini vomit zombie factory.
I just had the strangest idea of using pregent human women like the darkspawn mothers from Dragon Age, that would be weird and OP though.

Is the other guy still behind the mirrior and is there anyone else with him? Ask the children if there was anyone in the hall quietly, if the man hears rush him.

Just point out the fact that he kept them around. That they have no more than the scratch it took to take away your loneliness. That they are trying to take them away from you. That they should just let him live with his children. And the fact that all you did was make yourself a family, like any other living creature would have.
Title: Re: You are Patient Zero
Post by: Mr. Palau on March 31, 2012, 06:39:19 pm
Or it just turn into a natural mini vomit zombie factory.
I just had the strangest idea of using pregent human women like the darkspawn mothers from Dragon Age, that would be weird and OP though.

Is the other guy still behind the mirrior and is there anyone else with him? Ask the children if there was anyone in the hall quietly, if the man hears rush him.

Just point out the fact that he kept them around. That they have no more than the scratch it took to take away your loneliness. That they are trying to take them away from you. That they should just let him live with his children. And the fact that all you did was make yourself a family, like any other living creature would have.
:'( such a touching story, I actully felt kinda sad.
Title: Re: You are Patient Zero
Post by: killerhellhound on March 31, 2012, 10:33:14 pm
and they will eat your face if given the change or change you into one of them  8) there actors after all
Title: Re: You are Patient Zero
Post by: zomara0292 on April 01, 2012, 06:58:42 am
and they will eat your face if given the change or change you into one of them  8) there actors after all

 ::) At least you used spell check.
Title: Re: You are Patient Zero
Post by: killerhellhound on April 01, 2012, 07:55:30 am
no I am getting one tomorrow  :)
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 01, 2012, 09:13:54 am
no I am getting one tomorrow  :)
Just use open office, open source office clone, has good spell check.
Title: Re: You are Patient Zero
Post by: Ghazkull on April 01, 2012, 01:33:02 pm
You find me disgusting?*laughs*

You meatsacks have created me dumbass. Besides i only do what every other species does: breed.
And anyway, you want to know why i like this children so much? Have you ever tried talking to someone with a fucking parasite in your head? Its not something that makes you very charismatic you know? THese children are the only intelligent things i've been talking too,well...since i was created. For example at the very moment i am thinking how juicy sausages made from your brains and your entrails would taste. THats not actually helpful having these thoughts all the day. But i digress. So this Mercer is the Head Honcho around here? Can i talk to him?


Idea for pregnant women: physically unchanged, scratches, bites and wounds heal after they change. Mentally they have more or less the highly pregnant women program implemented: they search for uninfected humans asking for help, telling that the child is being birthed any moment now. However when actually someone is there who helps her, she turns into tpredator mode: she explodes and a bunch of the same parasite we were infected with infect surrounding people...
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 01, 2012, 01:54:15 pm
*woooosh* change perspective. Your little talk is successfully distracting a a lot of people.(Zombie philosophy Is distracting and interesting)
Now, You're snowflake! yaaaay! You are still dumb as bricks but you can make your own choices due to being separated to things that order you to do stuff.

You are in a big, biiiig chamber with small steel door. Looks puny.
You attempt to smash it with your fist. You get rewarded for that with what was left of your skin gone.
You roar in frustration and now notice you are not alone in this stupid room.
They put you together with the not-so-puny other friends.

Maybe you can use that thing that master says sometimes. Tea-work? Sea-world? err, USE OTHER FISTS TO MAKE BIGGER HOLES.
You laugh in smug satisfaction at that you remember this and get a response from a vent.
Something is laughing back at you! You roar at whatever is back in the vents and they repeat your roar but a little bit quieter but they repeat it.
Bah,Stoopid. Need to get other non-puny friends to help smash door.

They are unconscious for now but some are stirring already.
Time to use that ...That... Pink thing in the nice-cracking place.

Stats:
Health 90/90
Energy 60/60
Infectivity 10%
Durability level 5
Hunger 70/100(Your limited intelligence makes it so you can go for a long time without food.)

Horde: 15 Brutes.


Yay,you get to play as a mentally retarded skinless person.
You can't make as complex things like with the main character and the actors and you really only have the basic instincts to smash things with big meaty fist.
This should be fun!

The main character meanwhile is saying what Ghazkull is suggesting.
And i think i will make the pregnant Woman have a fuckton of parasites in their snatch. so she kills people by squatting down on them and forcing out squirming live maggot from her vagina into the targets mouth.
... Bay12 what have you done to me. Whatever it is, KEEP DOING IT!
Title: Re: You are Patient Zero
Post by: Ghazkull on April 01, 2012, 02:22:38 pm
Quote
And i think i will make the pregnant Woman have a fuckton of parasites in her snatch in their snatch. so she kills people by scuatting down on them and foring out scuirming live maggot from her vagina into their mouth.
... Bay12 what have you done to me. Whatever it is, KEEP DOING IT!

This almost cries for a sig...but i think every psychologist would have an mental orgasm thinking of the many people he could treat on these forums
Title: Re: You are Patient Zero
Post by: zomara0292 on April 01, 2012, 03:25:42 pm
. . . . . . . non compex though huh? . . . . . . . I am out.
Title: Re: You are Patient Zero
Post by: Weirdsound on April 01, 2012, 08:20:11 pm
Teamwork PAUNCH!
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 01, 2012, 09:02:31 pm
Teamwork PAUNCH!
+1
. . . . . . . non compex though huh? . . . . . . . I am out.
Is temporary, team work just good, just don't think well, so we need talk badly.
Title: Re: You are Patient Zero
Post by: zomara0292 on April 01, 2012, 09:11:41 pm
I no make good ork. I to Unorky.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 01, 2012, 09:26:29 pm
I no make good ork. I to Unorky.
Lol, 40k ftw
Title: Re: You are Patient Zero
Post by: killerhellhound on April 01, 2012, 10:20:30 pm
use the puny grection(horde zombies :)) as clubs like a true ork (badass skinless freck) or act like a warboss and order the other orks around then show them how to fight  8)
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 02, 2012, 07:15:26 am
I mean that you CAN give complex commands but it is possible with a bad roll that he can misinterpret things.
So you ask give friend pat on back might be interpreted as Smash spine out.
And basic commands can not be misinterpreted.
Sorry, should have been more clear on this.
Title: Re: You are Patient Zero
Post by: zomara0292 on April 02, 2012, 07:20:15 am
I mean that you CAN give complex commands but it is possible with a bad roll that he can misinterpret things.
So you ask give friend pat on back might be interpreted as Smash spine out.
And basic commands can not be misinterpreted.
Sorry, should have been more clear on this.
. . . . . . . Let the chaos begain.

Resonate the door at a high frequency by repeated punches at key locations located at points [2, 4, 13], [9, 31, 6], and [4, 18, 3]!
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 02, 2012, 03:46:17 pm
I mean that you CAN give complex commands but it is possible with a bad roll that he can misinterpret things.
So you ask give friend pat on back might be interpreted as Smash spine out.
And basic commands can not be misinterpreted.
Sorry, should have been more clear on this.
. . . . . . . Let the chaos begain.

Resonate the door at a high frequency by repeated punches at key locations located at points [2, 4, 13], [9, 31, 6], and [4, 18, 3]!
AKA, punch door until door fall.
Title: Re: You are Patient Zero
Post by: zomara0292 on April 02, 2012, 03:49:53 pm
I mean that you CAN give complex commands but it is possible with a bad roll that he can misinterpret things.
So you ask give friend pat on back might be interpreted as Smash spine out.
And basic commands can not be misinterpreted.
Sorry, should have been more clear on this.
. . . . . . . Let the chaos begain.

Resonate the door at a high frequency by repeated punches at key locations located at points [2, 4, 13], [9, 31, 6], and [4, 18, 3]!
AKA, punch door until door fall.
It has to be the side closest to the door knob if you can see the hinge. if not, the middle of the door and the side closest with multiple brutes.
Title: Re: You are Patient Zero
Post by: killerhellhound on April 03, 2012, 12:31:32 am
*bump*
use another brute as a ram to take down the door or wall  :D
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 03, 2012, 12:56:10 pm
As you were the main thing that broke locked doors open in the first city takeover you have the idea to smash open at the small metal....  thingies.
A first punch, Nothing.A second one, nothing, a frustrated head-but, nothing.
While you were busy attempting to smash the door another non-puny friend woke up.
You give a grunt and a roar while pointing at the dents you made.

He gets the message and starts punching the door along with you. on the wrong side. You give a little grunt at him
Nevertheless, the door starts creaking dangerously.
Another 2 brutes wake up and see you punching the door.
They follow along and after around half an hour of punching the steel door it finally collapses.

Suddenly, a very loud noise and flashing lights appear everywhere. You hear the master laughing from here.
The remaining brutes wake up at the alarm and angrily punch one of the flashing lights.
You rush outside into a small room with nothing of not except a small piece of meat holding one of those loud metal pieces.
You quickly smash him against the walls. There is another door here and nothing else.

Will you stay here masturbating or something or will you be useful and go out?
CHOICES CHOICES, WHY DO I MAKE THEM SO HARD.


Stats:
Health 90/90
Energy 56/60
Infectivity 10%
Durability level 5
Hunger 70/100(Your limited intelligence makes it so you can go for a long time without food.)

Horde: 15 Brutes.
Title: Re: You are Patient Zero
Post by: Weirdsound on April 03, 2012, 01:35:24 pm
Charge! Save the Master!
Title: Re: You are Patient Zero
Post by: zomara0292 on April 03, 2012, 02:01:01 pm
Brake through door and wall until you get to master. Go in a straight line if possible.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 03, 2012, 03:43:58 pm
Brake through door and wall until you get to master. Go in a straight line if possible.
Raa! +1, Raa!
Title: Re: You are Patient Zero
Post by: killerhellhound on April 03, 2012, 05:30:39 pm
i still want to use another brute as a ram but +1
edit: here this is for ideas  ;)
http://www.kongregate.com/games/GPStudios/mutant-uprising
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 04, 2012, 03:22:37 pm
You ram straight through the door and find that 2 Blue people were awaiting you.
They use their noisy stuff and you get some really annoying bits of pain as you rush at them.
You grab the first by the leg, shattering it and then use his body as a club to smash the other blue.
You rush towards where the laughing came from a short while ago and break open the second wooden door with ease.

You see 2 people in white coats, looking at you with an utterly hilarious expression as they are rather happy they wore brown pants for today.
You use your blue club,which still sputters a bit, on the first while the other one rushes by you.
You attempt to smash him but he's just out of reach. Then the leg snaps off and the largest part of your "club" rushes towards him.
The other white-coat is smashed against the floor. you seem to have broken his leg.

You decide to keep the leg as things get smashed even easier with something in those giant meaty hands of yours.
You break open the metal door separating you from the master. It breaks much easier then the other metal door and you immediately give a big hug to everyone in the room.
Alright, alright Snowflake. Good to see you too.... Let me go please.
 You let go of him and smile at him him with a goofy grin.

*Woooosh* back to the normal perspective

Stats:
Health 12/25
Energy 18/30
Infectivity 30%
Hunger 10/35
Durability level 2
Inventory: Empty
Gun experience: Can hit broad side of barn.

Horde: 16 brutes, 10 actors.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 04, 2012, 04:41:07 pm
Ok then, lets have the brutes go in front, you know take some of the bullets, and follow behind with the actors. Lets radiate out for our current position looking for a way to the surface and freeing zombies as we go.
Title: Re: You are Patient Zero
Post by: killerhellhound on April 04, 2012, 05:23:28 pm
and infecting the experoments as well and find the sorce of the worms
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 04, 2012, 05:33:48 pm
and infecting the experoments as well and find the sorce of the worms
Oh yeah your rgiht teh wroms are probably here, once we have a source we can make smart zombies. Hmmmm this is good.

Oh yeah and watch out for the gas, least it put us to sleep agian.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on April 04, 2012, 09:15:42 pm
Wait do any of the guards have helmets? Put them on the brutes to make them even harder to kill.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 04, 2012, 09:22:43 pm
Wait do any of the guards have helmets? Put them on the brutes to make them even harder to kill.
Would they fit?
Title: Re: You are Patient Zero
Post by: killerhellhound on April 05, 2012, 03:05:23 am
i just want to know what the experments well become when infected by our disucue :P
Title: Re: You are Patient Zero
Post by: zomara0292 on April 05, 2012, 06:57:48 am
i just want to know what the experments well become when infected by our disucue :P

So confused.
Title: Re: You are Patient Zero
Post by: killerhellhound on April 05, 2012, 08:43:22 am
sorry i mean go get the normal zombies to bite any experoments we find (its a secret base / lab i dont think they would be testing sleeping gas on rats)
Title: Re: You are Patient Zero
Post by: zomara0292 on April 05, 2012, 09:06:36 am
sorry i mean go get the normal zombies to bite any experoments we find (its a secret base / lab i dont think they would be testing sleeping gas on rats)


If they were, we would get mutated rats that spew out sleeping gas.
Title: Re: You are Patient Zero
Post by: killerhellhound on April 05, 2012, 04:15:33 pm
killer sleeping gas rats ??
i was thinking whatever people they had tested on would turn into intresting special zombies
Title: Re: You are Patient Zero
Post by: killerhellhound on April 07, 2012, 02:37:57 am
ohh god its dead
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 07, 2012, 02:42:23 am
You get the brutes to go charging down the hallway while you and the children follow behind.
At the end of the second hallway you find you see a team of around 10 security guards with automatic rifles.
They start firing and the brutes give a certain amount of shits they rimes with "hero".
They charge into the group, giving the same effect of 6 rocket-propelled bowling balls on a single lane.

Being careful you don't slip in the many pieces and blood of what's left of the guards you continue along.
You open many doors but most seem to be empty. Guessing from the coffee cups on the floor you get that they evacuated this place.
But they forgot to take along their experiments. You find what seems to have been a bat.
It has grown to about 5 times it size, making it half as tall as you.
It looks at you with the cutest eyes you have ever seen and one of the children hugs it squealing with delight.
The bat does not seem happy about the hugging but doesn't do anything aggressive to the child.

After the child is done hugging, It attempts to fly towards you but there is a chain attached to its right foot.
You ask Snowflake to break the chain. He grabs it and pulls it in two.
The bat flies up and lands on snowflake's head. You chortle a little and then continue on.
There is a fork up ahead. left or right?


Stats:
Health 13/25
Energy 19/30
Infectivity 30%
Hunger 9/35
Durability level 2
Inventory: Empty
Gun experience: Can hit broad side of barn.

Horde: 16 brutes, 10 actors, one giant megabat(Please give him a name, i want to make him your pet).

Also the lab just found out about the worms in general, they won't have any special mutated shit.
They will have some mutated animals though. mainly because scientists feel the need that if they find something dangerous, test it on as many animals as possible.
Title: Re: You are Patient Zero
Post by: Weirdsound on April 07, 2012, 03:23:51 am
Fork left!
Title: Re: You are Patient Zero
Post by: killerhellhound on April 07, 2012, 03:42:13 am
mabye infect the bat but let go left same tactics as before
and gaint animals ftw
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on April 07, 2012, 04:27:33 am
The bat is already infected. Animals mutate from infection.
Title: Re: You are Patient Zero
Post by: pikorge on April 07, 2012, 09:07:21 am
hoi im new i want to help with the story i have some ideas for the bats name 1 bloodstealer 2 darkfly 3 fanger i hope this help you for ideas
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 07, 2012, 09:24:20 am
If we are going to name the bat I vote Darkfly. Lets go left, right hand of the blessed, left hand of the damned.
Title: Re: You are Patient Zero
Post by: Felius on April 07, 2012, 10:53:54 am
I say Darkfly as well.

Did we got Lucy together with the other actors?

Nevertheless, priority number one is getting out of the secret base before they can mount a response, even if we don't find the horde. We can rebuild it later, but they might have protocols for containment break.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 07, 2012, 12:00:57 pm
I say Darkfly as well.

Did we got Lucy together with the other actors?

Nevertheless, priority number one is getting out of the secret base before they can mount a response, even if we don't find the horde. We can rebuild it later, but they might have protocols for containment break.
Lucy is in another town, they didn't get her and if they did she would likely be sent to another facility. Yeah we got to get out quickly, keep running in the same formation. The bat should be in the back with the children, if his wings get shot up he can't fly.
Title: Re: You are Patient Zero
Post by: zomara0292 on April 07, 2012, 12:32:54 pm
We are also really hungry, so. . . . . next kill, we stop to eat. A quick stop. Maybe even take it with us on the go.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 07, 2012, 01:03:43 pm
We are also really hungry, so. . . . . next kill, we stop to eat. A quick stop. Maybe even take it with us on the go.
Fast food, at least thats one thing humans are good for.
Title: Re: You are Patient Zero
Post by: Argonnek on April 07, 2012, 01:47:46 pm
Are we not standing in a buffet pile of corpse pieces? Let's just eat those on the go as we slaughter our way out.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 07, 2012, 01:58:51 pm
Are we not standing in a buffet pile of corpse pieces? Let's just eat those on the go as we slaughter our way out.
+1
Title: Re: You are Patient Zero
Post by: pikorge on April 07, 2012, 02:02:37 pm
Are we not standing in a buffet pile of corpse pieces? Let's just eat those on the go as we slaughter our way out.
+1 first we kill them then take them with us and if we are out that basic or whtever its called we eat them up
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 08, 2012, 04:59:50 am
As you are incredibly hungry you decide to go ahead and chew on the torso of a guard.
After ripping off his security costume with the name-tag Mc-Bonald you chow down.
You order the children and brutes to go ahead and eat as well.
After chowing down for about half an hour you realize you need to get going. You take along an arm for a quick snack along the way.

You go left and come out in what seems to be a warehouse only most of the boxes seem to be shaking.
You open one up and find what seems to have been a dog.
Its head has turned 180 degrees, it has grown large talons along its spine and it seems to have been a Rottweiler before... whatever the hell happened.
It looks at you for a bit and drools a bit.You decide to go along your way and it follows you

Well, you can backtrack a bit and go to the right fork or you can stay here and open some more boxes.
Of course, it's always possible that you won't find something that likes you too much or that the security team with some more threat then the last comes along.



Stats:
Health 15/25
Energy 25/30
Infectivity 30%
Hunger 25/35
Durability level 2
Inventory: Arm.
Gun experience: Can hit broad side of barn.

Horde: 16 brutes, 10 actors, one giant megabat(Please give him a name, i want to make him your pet) A mutated and dumb Rottweiler.
Title: Re: You are Patient Zero
Post by: pikorge on April 08, 2012, 08:50:51 am
 one giant megabat(Please give him a name, i want to make him your pet)
on page 31 you can see i have some options but if they are not good i think of a better name
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 08, 2012, 10:00:43 am
one giant megabat(Please give him a name, i want to make him your pet)
on page 31 you can see i have some options but if they are not good i think of a better name
We agreed on Darkfly as the name we wanted for the bat.

Also lets keep opening boxs. Have a child open the box with 3 brutes behind him or her. So that 5 teams of 3 brutes one actors box openers, 1 team of you and the bat and Rottweiler behind you (as in you open box and they will kill whatever is inside if it is aggressive), and 5 actors opening one box, 7 teams in total so 7 boxes should be opened.
Title: Re: You are Patient Zero
Post by: pikorge on April 08, 2012, 10:20:00 am
one giant megabat(Please give him a name, i want to make him your pet)
on page 31 you can see i have some options but if they are not good i think of a better name
We agreed on Darkfly as the name we wanted for the bat.

Also lets keep opening boxs. Have a child open the box with 3 brutes behind him or her. So that 5 teams of 3 brutes one actors box openers, 1 team of you and the bat and Rottweiler behind you (as in you open box and they will kill whatever is inside if it is aggressive), and 5 actors opening one box, 7 teams in total so 7 boxes should be opened.

good plan but set one zombie for look out we don t want a sneek atack on us
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 08, 2012, 05:21:24 pm
one giant megabat(Please give him a name, i want to make him your pet)
on page 31 you can see i have some options but if they are not good i think of a better name
We agreed on Darkfly as the name we wanted for the bat.

Also lets keep opening boxs. Have a child open the box with 3 brutes behind him or her. So that 5 teams of 3 brutes one actors box openers, 1 team of you and the bat and Rottweiler behind you (as in you open box and they will kill whatever is inside if it is aggressive), and 5 actors opening one box, 7 teams in total so 7 boxes should be opened.

good plan but set one zombie for look out we don t want a sneek atack on us
Good idea, have one of the actors be the lookout, they would notice things better than the brutes and inform us quicker because they are smarter.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 10, 2012, 05:17:43 am
You decide to keep searching boxes and split up the group, setting one actor as a look-out.
You give 3 brutes per actor to start opening boxes. you keep the animals with you.
You open the closest box and find a mutated thing that seems to be nothing but a giant, pulsating tumor.
It looks up at you with what must have been it's face once and then attempts to talk.

It starts pulsating even harder and it manages to gurgle:Help.... me...
You take a step back from this monstrosity as it starts to pulsate even harder.
The warehouse is filled with a horrifying shriek as it finally, and messily, explodes.
You and the Rottweiler get hit by the pus of ... Whatever it was. Darkfly manages to fly away from the pus-explosion.

You wipe it off and notice it had started burning holes in you hospital gown.
Your regeneration probably prevents any kind of lasting damage but the Rottweiler does not seem to have that advantage.
It runs around for a while as if on fire then calms down and comes back to you.
Lacking most of it's skin. Creepy.

The rest get luckier and find some mutated rats.
Multiple have combined together and seem incapable of movement but the rest seem like they have rows of teeth like a shark.
They have shark teeth. Shark teeth are cool. They horde around the actor who finds them sort of creepy but he tolerates them.
The rest of the boxes contain mostly basic lab supplies such as tubes.

There is one box left and as you go towards it your lookout gives a yell.
Another team of security is coming your way, Thankfully just as well-armed ass the last.
The brutes already rush forward to do their bowling strategy.
The rushing wall of death approaching is enough to make most of them panic, most try to run and the few that shoot miss.

With that done you quickly open the chest and find... a box of Slugs, apparently.
But it's time to get going, you give the box of slugs to one of the actors and you rush forward to the right fork.
Self-destruct initiated. 10 minutes to selfdestruct..
FUCK. Time to skedaddle out of here.

Along the way you see a final metal door. You hear the noise of your zombies.
Self-destruct initiated. 8 minutes to selfdestruct..
Try to save 'em or leave it?


Stats:
Health 15/25
Energy 25/30
Infectivity 30%
Hunger 25/35
Durability level 2
Inventory: Arm.
Gun experience: Can hit broad side of barn.

Horde: 16 brutes, 10 actors, Darkfly, A mutated and dumb Rottweiler(name also requested,but not neccecary).
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on April 10, 2012, 06:53:20 am
have two brutes get them out have the rest of us book it out of here.
Title: Re: You are Patient Zero
Post by: zomara0292 on April 10, 2012, 06:57:02 am
have two brutes get them out have the rest of us book it out of here.
Have four brutes brake down the wall, two break down the door, and the rest bulldoze their way outside. The fastest way from point A to point B is a straight line. As self proclaimed father of these children, we should stay behind to make sure that they escape, but we should not stay too long. We can lag a bit, so as not to let the others slow down, but the others must rush with the brutes.
As for the dog, lets call him Harey.
Title: Re: You are Patient Zero
Post by: pikorge on April 10, 2012, 07:23:10 am
have some ideas for the dog 1 killer 2 fanger 3 stumpy 4 eater btw good plan zomara
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on April 10, 2012, 11:30:46 am
Stumpy sounds good.
Title: Re: You are Patient Zero
Post by: pikorge on April 10, 2012, 01:57:59 pm
Stumpy sounds good.
thanks my brother and i came up with it
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 10, 2012, 03:40:36 pm
Stumpy sounds good.
Zamara for plan, Stumpy for dog!
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 11, 2012, 02:46:04 pm
You quickly order the brutes to break down the door and the wall.
The door falls quickly and mike comes out, along with 30 or so other zombies.
There are more of them in that room though, but those 30-ish zombies were just packed against the door.
The wall meanwhile does not seem to break easily. You let them keep it up for a while but after 30 seconds you know it's really time to mov-
Seven minutes to self-destruct.

You run along taking as many zombies as possible with you. some others that come out follow you.
You run hallway after hallway until you go up a long, LONG staircase.
60 seconds to self-destruct.
You move faster, carrying along one of kids who, due to her small size, couldn't keep up.
You drop the arm to carry her.

You reach the top and come out at a wall with a button next to it.
30 seconds to self-destruct.
You quickly press the button and the wall opens!
You seem to be in the hall of a hospital, many people look at you with surprise.

You simply rush outside, ignoring the screams when Stumpy, Darkfly and the brutes rush out as well.
You still hear a faint calldown
10,9,8,7,6,5....
You continue running until the hospital explodes in a huge fiery blast sending you flying.

You land really badly and slide across the floor leaving behind a good deal of skin. You feel absolutely terrible and see scabs are already starting to cover the wounds.
The pieces of the hospital also prove how dangerous they are by crushing 2 brutes,5 normals  and crushing a child.
You scream in shock at seeing the child's spine explode out of it's body before being crushed completely.
Stumpy whines and attempts to move the rock, after failed attempts it attempts digging through the concrete.

On the other hand, It smells like barbecue in the ruin of the hospital.
What to do now?


Stats:
Health 5/25
Energy 20/30
Infectivity 30%
Hunger 20/35
Durability level 1.5
Inventory:Empty.
Gun experience: Can hit broad side of barn.

Horde: 14 brutes, 9 actors, Darkfly, Stumpy ,Mike, 35 normals.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on April 11, 2012, 04:51:09 pm
Find some place to hide and then get the hell out of here infect some people to replace our losses somewhat.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 11, 2012, 05:04:09 pm
Find some place to hide and then get the hell out of here infect some people to replace our losses somewhat.
+1, make sure the hiding palce is somewhat far away though as if it is too close than they will find us.
Title: Re: You are Patient Zero
Post by: zomara0292 on April 11, 2012, 07:04:20 pm
Find some place to hide and then get the hell out of here infect some people to replace our losses somewhat.
+1, make sure the hiding palce is somewhat far away though as if it is too close than they will find us.
*2
Title: Re: You are Patient Zero
Post by: killerhellhound on April 11, 2012, 07:12:15 pm
Find some place to hide and then get the hell out of here infect some people to replace our losses somewhat.
+1, make sure the hiding palce is somewhat far away though as if it is too close than they will find us.
*2
+3
Title: Re: You are Patient Zero
Post by: Weirdsound on April 12, 2012, 12:56:58 am
I agree with stabby as well, but will break the quote combo.
Title: Re: You are Patient Zero
Post by: killerhellhound on April 12, 2012, 01:31:53 am
i respect you
Title: Re: You are Patient Zero
Post by: pikorge on April 12, 2012, 04:14:47 am
Find some place to hide and then get the hell out of here infect some people to replace our losses somewhat.
+1, make sure the hiding palce is somewhat far away though as if it is too close than they will find us.
*2
+3
-4+10-2
+1 if we are far enough comand stumpy and the brutes to dig the actors are again lookouts darkfly can hunt after birds the normal zombies can hunt after poeple in the area btw the diggin is for making a place to hide
Title: Re: You are Patient Zero
Post by: pikorge on April 12, 2012, 05:01:26 am
is snowflake by the horde or did he not make it
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 13, 2012, 02:23:06 am
You start running through the alleyways in order to find a hidey spot.
You strangely meet nobody along the way until you get to a small courtyard full of people.
A quick look at the banner and you find out that it's a hunting federation.
Lots of people with guns. Motherfucker....

One of them notices you and starts running towards you yelling in mild panic.
Jesus Christ! Sir!
He grabs you by the arm and puts you down in a chair. Most of the people are now looking at you.
Multiple are calling an ambulance yelling about how there is somebody here missing a lot of skin and bleeding.

Right. Lost a lot of your skin AND covered in blood. Might cause some concern.
The actors fortunately noticed the bit of trouble and are holding the brutes and animals back.
We need to get out of here, preferably without 60 extra holes.



Stats:
Health 6/25
Energy 17/30
Infectivity 30%
Hunger 19/35
Durability level 1.6
Inventory:Empty.
Gun experience: Can hit broad side of barn.

Horde: Snowflake,13 brutes, 9 actors, Darkfly, Stumpy ,Mike, 35 normals.
Title: Re: You are Patient Zero
Post by: Argonnek on April 13, 2012, 03:05:33 am
Have a small contingent of actors and brutes go around and find another path into the court.
IF THERE IS A PLACE for them to stage an attack, cause a distraction by coughing violently and falling to the ground while the actors and brutes charge.
IF THERE IS NOT A PLACE for them to sally forth, then have us distract them - again, with coughing and stumbling - but make them face away from the alley we lurched from before. Once they are all facing us, charge in and infect as many as possible.
Title: Re: You are Patient Zero
Post by: pikorge on April 13, 2012, 07:49:40 am
i have a idea can we comunicate with the worn that infected the leader to let him infect more poeple
Title: Re: You are Patient Zero
Post by: zomara0292 on April 13, 2012, 08:24:05 am
You strangely meet nobody along the way until you get to a small courtyard full of people.
A quick look at the banner and you find out that it's a hunting federation.
Lots of people with guns.
I think we should brake this down.

No to attacking them. GM is probably going to give bonuses on their fire-arms. Of which they have a lot.
We don't have that many people. We need to thin them out first before we do anything.

Use the resent explosion to distract as many of them as possible. if five or six stay, we and the hoard can rush. if 20-30 stay, we are stuck in an unwinnable battle.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 13, 2012, 08:50:39 am
I won't give them accuracy bonuses.
But will give them 10 turns as the other 50 would have to shoot their buddies to get to you other-wise.
The only ones that get accuracy bonuses are trained soldiers, heroes and the occasional gifted person.
This rule only applies from this point onward. as i said in the beginning this is my first story and i am rather clumsy with deciding what you get when you roll good or bad.
Some tips on that would be great, if possible.
Title: Re: You are Patient Zero
Post by: zomara0292 on April 13, 2012, 09:22:11 am
In that case. I think that we should still use the distraction plan. In this case, though, our hoard follows and attacks the smaller group if the smaller group is 10 or under.
Title: Re: You are Patient Zero
Post by: pikorge on April 13, 2012, 09:38:45 am
let darkfy distracted them
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on April 13, 2012, 09:50:41 am
You want him to be turned into Swiss cheese?
Title: Re: You are Patient Zero
Post by: pikorge on April 13, 2012, 10:02:14 am
You want him to be turned into Swiss cheese?
no i think darkfly can go higher then they can shoot
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 13, 2012, 04:36:16 pm
You want him to be turned into Swiss cheese?
no i think darkfly can go higher then they can shoot
I think that by that point, he'll be so high he'll look like:
A) a bird or
B) unnoticable
If he looks like a bird those guys will probably just go right ahead and shoot him. It's too risky, simply have them bring us to the ambulance and then while the ambulance is enroute to the ospital, bit the docs and get out of the back. Act incredibly calm, so as not to provok anyone. Have the hoard follow through the alleys, or otherwise un seen, possibly the sewers, and met us either at the point we get out of the ambulance, or out at the hospital.

The only way I can see getting the above message to the hoard is to act delirious and sound like we are shouting nonsense, but that the horde can still understand. In that case the medics will probably tie us down, but we can break the bonds in all likely hood.
Title: Re: You are Patient Zero
Post by: killerhellhound on April 13, 2012, 08:24:37 pm
and say that we were caught close by the explosion
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 14, 2012, 07:40:05 am
and say that we were caught close by the explosion
Yeah this too, good idea.
Title: Re: You are Patient Zero
Post by: pikorge on April 14, 2012, 07:42:06 am
In that case. I think that we should still use the distraction plan. In this case, though, our hoard follows and attacks the smaller group if the smaller group is 10 or under.
+1 if you mean saying there were other poeple that were injured from the explosion
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 15, 2012, 06:34:34 am
You attempt to yell at them that the hospital exploded and that you took these injuries before the explosion.
You also yell that there are others who need help where you came from.
The actors got the hint and took along the normals and Mike when they start coming out of the alley, crying.
Most of the square looks in horror at some of the wounds the zombies have.

The horde is now close enough that an attack can be made. But it would still be risky.
attack or something else?



Stats:
Health 7/25
Energy 18/30
Infectivity 30%
Hunger 19/35
Durability level 1.6
Inventory:Empty.
Gun experience: Can hit broad side of barn.
             ________________
            /     Holding back   \
Horde: (Snowflake,13 brutes,) 9 actors, Darkfly, Stumpy ,Mike, 35 normals.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 15, 2012, 08:57:58 am
Screw strategy, attack!!!
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on April 15, 2012, 09:20:45 am
No, we should wait until our horde is within the group. If they're hunters they will most likely have rifles which are pretty awkward at close range.
Title: Re: You are Patient Zero
Post by: pikorge on April 15, 2012, 09:23:58 am
No, we should wait until our horde is within the group. If they're hunters they will most likely have rifles which are pretty awkward at close range.
agree
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 15, 2012, 09:25:59 am
No, we should wait until our horde is within the group. If they're hunters they will most likely have rifles which are pretty awkward at close range.
Oh my bad I thought we were right next to them already. no, if that is not the case, wait.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 15, 2012, 01:12:37 pm
They will have all kinds of rifles actually. Shotguns are the most common as many people hunt birds.
Some of them have strong rifles for bears and such. so most of the time, a close-range shot is deadly and the bear-rifle guys can really put the hurt on the brutes.
But indeed, none of them have pistols for close range. yeaaaah, expect losses when you attack.
Title: Re: You are Patient Zero
Post by: pikorge on April 15, 2012, 01:43:30 pm
They will have all kinds of rifles actually. Shotguns are the most common as many people hunt birds.
Some of them have strong rifles for bears and such. so most of the time, a close-range shot is deadly and the bear-rifle guys can really put the hurt on the brutes.
But indeed, none of them have pistols for close range. yeaaaah, expect losses when you attack.
maybe devide and cauncer + element of supris they don t now about the brutes and snowflake let them do a sneek atack from behind while you distracted them
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 15, 2012, 01:55:58 pm
Lets just have the horde come over and ask the people to check out their wounds, don't have the horde lie down. Then while they are checking the wounds have the horde start attacking. If anyone freaks before that just start attacking. Thats what is gunna end up happining now that we revealed the horde any way.

They will have all kinds of rifles actually. Shotguns are the most common as many people hunt birds.
Some of them have strong rifles for bears and such. so most of the time, a close-range shot is deadly and the bear-rifle guys can really put the hurt on the brutes.
But indeed, none of them have pistols for close range. yeaaaah, expect losses when you attack.
maybe devide and cauncer + element of supris they don t now about the brutes and snowflake let them do a sneek atack from behind while you distracted them
maybe divide and cancer...?

uhhh... yeah...
is english your second language?

also, are they all facing the same way? if so, we may be able to get the horde behind them...
I doubt that this sounds like a large crowd so they are likely facing in all sorts of directions, or someone will notice us out of their perpherial vision.
Title: Re: You are Patient Zero
Post by: zomara0292 on April 15, 2012, 04:00:14 pm
he gave us mike. have them look over mike and have him 'accidently' vomit in a way that covers the largest area.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 15, 2012, 05:16:59 pm
he gave us mike. have them look over mike and have him 'accidently' vomit in a way that covers the largest area.
zomara, what is it with you and coming up with good ideas for spreading a super-deadly disease?
+1
+2
Title: Re: You are Patient Zero
Post by: killerhellhound on April 15, 2012, 06:04:21 pm
+3
Title: Re: You are Patient Zero
Post by: Aklyon on April 15, 2012, 10:41:08 pm
This has been pretty good so far with action.
Title: Re: You are Patient Zero
Post by: Weirdsound on April 16, 2012, 12:27:13 am
+99jillion!
Title: Re: You are Patient Zero
Post by: zomara0292 on April 16, 2012, 07:22:27 am
he gave us mike. have them look over mike and have him 'accidently' vomit in a way that covers the largest area.
zomara, what is it with you and coming up with good ideas for spreading a super-deadly disease?


I. . . . . I spend most of my free time preparing for a real life zombie Apocalypse. I am a freak like that.
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on April 16, 2012, 07:52:01 am
he gave us mike. have them look over mike and have him 'accidently' vomit in a way that covers the largest area.
zomara, what is it with you and coming up with good ideas for spreading a super-deadly disease?
+1
+2

+ whatever it is.
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on April 16, 2012, 08:12:02 am
he gave us mike. have them look over mike and have him 'accidently' vomit in a way that covers the largest area.
zomara, what is it with you and coming up with good ideas for spreading a super-deadly disease?


I. . . . . I spend most of my free time preparing for a real life zombie Apocalypse. I am a freak like that.
You're not a freak, just a little paranoid. (I'm kinda  like that too.)
Title: Re: You are Patient Zero
Post by: pikorge on April 16, 2012, 10:57:26 am
They will have all kinds of rifles actually. Shotguns are the most common as many people hunt birds.
Some of them have strong rifles for bears and such. so most of the time, a close-range shot is deadly and the bear-rifle guys can really put the hurt on the brutes.
But indeed, none of them have pistols for close range. yeaaaah, expect losses when you attack.
maybe devide and cauncer + element of supris they don t now about the brutes and snowflake let them do a sneek atack from behind while you distracted them
maybe divide and cancer...?

uhhh... yeah...
is english your second language
im still practicing in the beginning i learned it from 2 very good friends during playtime in school later i did it on my own  im from belgium
Title: Re: You are Patient Zero
Post by: pikorge on April 16, 2012, 11:44:45 am
he gave us mike. have them look over mike and have him 'accidently' vomit in a way that covers the largest area.
zomara, what is it with you and coming up with good ideas for spreading a super-deadly disease?


I. . . . . I spend most of my free time preparing for a real life zombie Apocalypse. I am a freak like that.

3 words to descride you very good planner
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 16, 2012, 12:40:18 pm
He's a brony. Of course he's good at spreading things. Also, English is indeed not Pikorge's  first language. His main language is Dutch.

You stand up in the minor bits of confusion that arises when multiple people suddenly come in.
You walk over to Mike and tell him to find the best spot he can and start puking. He throws some spittle around in what you think may have been a nod.
It hits you doing some minor burns. Mike meanwhile goes on a table and.....
MMMMBLAAAAAARRRGGHHSSS

He proceeds to hit a large amount of people.
They start screaming bloody murder and the rest of the zombies take that as a sign to start eating.
Most of the party is infected in less them a minute and there are only 10 people left.
They all managed to grab a rifle and are now running into an ally.

One of the brutes charges towards them but it seems one of them took a bear-rifle along.
He starts shooting. The brute is hit heavily by the bullets and dies right in front of one of the hunters.
He manages to scratch one of the hunters though, deep enough that he starts bleeding.
The hunters start running farther into the ally turning a corner. They look at the scratched one with some panic though.

You hear a gunshot shortly after and when you catch up you see that they shot the scratched one.
Seeing how he hasn't risen yet you gather it was completely unnecessary for them to that.
What to do now?




Stats:
Health 6/25
Energy 19/30
Infectivity 30%
Hunger 22/35
Durability level 1.7
Inventory:Empty.
Gun experience: Can hit broad side of barn.
       
Horde: Snowflake,12 brutes, 9 actors, Darkfly, Stumpy ,Mike, 35 normals.
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on April 16, 2012, 01:03:42 pm
If it's a large system of alleyways them I suggest we use Darkfly to slowly pick 'em off while using buildings for cover.
Title: Re: You are Patient Zero
Post by: pikorge on April 16, 2012, 01:18:03 pm
He's a brony. Of course he's good at spreading things. Also, English is indeed not Pikorge's  first language. His main language is Dutch.

You stand up in the minor bits of confusion that arises when multiple people suddenly come in.
You walk over to Mike and tell him to find the best spot he can and start puking. He throws some spittle around in what you think may have been a nod.
It hits you doing some minor burns. Mike meanwhile goes on a table and.....
MMMMBLAAAAAARRRGGHHSSS

He proceeds to hit a large amount of people.
They start screaming bloody murder and the rest of the zombies take that as a sign to start eating.
Most of the party is infected in less them a minute and there are only 10 people left.
They all managed to grab a rifle and are now running into an ally.

One of the brutes charges towards them but it seems one of them took a bear-rifle along.
He starts shooting. The brute is hit heavily by the bullets and dies right in front of one of the hunters.
He manages to scratch one of the hunters though, deep enough that he starts bleeding.
The hunters start running farther into the ally turning a corner. They look at the scratched one with some panic though.

You hear a gunshot shortly after and when you catch up you see that they shot the scratched one.
Seeing how he hasn't risen yet you gather it was completely unnecessary for them to that.
What to do now?




Stats:
Health 6/25
Energy 19/30
Infectivity 30%
Hunger 22/35
Durability level 1.7
Inventory:Empty.
Gun experience: Can hit broad side of barn.
       
Horde: Snowflake,12 brutes, 9 actors, Darkfly, Stumpy ,Mike, 35 normals.
can the brutes climb if so then i sugest we let them climb on top of ally and let them buldoze them dead from above the ones that try to escape we can infect
Title: Re: You are Patient Zero
Post by: pikorge on April 16, 2012, 01:19:03 pm

we are keeping losing brutes aren t we
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 17, 2012, 12:16:46 pm
There is nothing to climb on.
They are giant muscle-bound brutes. not friggin' Spiderman.
Maybe i will give the spider-phants that ability. With a predictable result.
Title: Re: You are Patient Zero
Post by: pikorge on April 17, 2012, 12:28:11 pm
There is nothing to climb on.
They are giant muscle-bound brutes. not friggin' Spiderman.
Maybe i will give the spider-phants that ability. With a predictable result.
spider zombie? oh shit got distracted again from the real point suround the aly break trough the wal and atack them that way
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 17, 2012, 04:14:44 pm
Why not just run down another ally so we don't lose any more targets and find easier people to nom on then these guys?
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 19, 2012, 01:04:31 pm
You order Darkfly to try picking the runaway hunters off one by one while you and your horde look through the alleyways for sum easy targets.
You find some simple hobos along the way most of them begging for some change.
They get changed into zombies in about 5 seconds.
You don't find anything else and continue running towards someplace safe.

You don't find anything until you get to the factory district again; there you find an abandoned warehouse.
The place is large enough and full of containers which can be used as hiding places.
Darkfly did not return from his mission to kill 9 hunters who have a lot of expertise in hunting flying things.
That was a stupid move. A very very stupid move.


Stats:
Health 8/25
Energy 20/30
Infectivity 30%
Hunger 19/35
Durability level 1.7
Inventory:Empty.
Gun experience: Can hit broad side of barn.
       
Horde: Snowflake,12 brutes, 9 actors, Darkfly, Stumpy ,Mike, 85 normals.
Title: Re: You are Patient Zero
Post by: pikorge on April 19, 2012, 01:39:24 pm
You order Darkfly to try picking the runaway hunters off one by one while you and your horde look through the alleyways for sum easy targets.
You find some simple hobos along the way most of them begging for some change.
They get changed into zombies in about 5 seconds.
You don't find anything else and continue running towards someplace safe.

You don't find anything until you get to the factory district again; there you find an abandoned warehouse.
The place is large enough and full of containers which can be used as hiding places.
Darkfly did not return from his mission to kill 9 hunters who have a lot of expertise in hunting flying things.
That was a stupid move. A very very stupid move.


Stats:
Health 8/25
Energy 20/30
Infectivity 30%
Hunger 19/35
Durability level 1.7
Inventory:Empty.
Gun experience: Can hit broad side of barn.
       
Horde: Snowflake,12 brutes, 9 actors, Darkfly, Stumpy ,Mike, 85 normals.
do an atack from under the ground against the hunters
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 19, 2012, 03:12:12 pm
[snip]
do an atack from under the ground against the hunters
We are far enough away from the hunters now that they woun't come after us. Likely what happened is they were running away, saw darkfly above, shot him, and kept on running.  I suggest we just scout out our surrondings and if we notice any people who would be easy to kill and no one would miss, like drug dealers addicts or criminals in general, we kill them.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 20, 2012, 12:24:24 am
Stop picking the quote button pickles. it's annoying for other people.
Also, we just ran away from that place relying on Darkfly killing a bunch of hunters.
didn't really work out. Also, we have zombies, not mole-people.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 21, 2012, 04:25:44 pm
You decide to take some looks around before settling down ( or moving on).
You find nothing out of the ordinary, just a single empty container.
You order the brutes to carry it into the the warehouse for some extra shelter for you and the kids.
You then look around the rather big warehouse.

It has shelves all over the place, most likely it was used to store small things.
Guessing from some old police lines you guess that it must have been a good drug-dealing marketplace as well.
Lots of hiding spots, and you can do some transactions nobody should see from just behind a shelf.
Still, without anything in the shelves it makes for some crappy hiding spots.

Settle here and start planning or move on?


Stats:
Health 10/25
Energy 18/30
Infectivity 30%
Hunger 17/35
Durability level 1.8
Inventory:Empty.
Gun experience: Can hit broad side of barn.
       
Horde: Snowflake,12 brutes, 9 actors, Stumpy ,Mike, 85 normals.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 21, 2012, 07:23:30 pm
Well lets settle down here for now. Send some of the normals and actors out to zombifey more hobos and other people society doesn't care about, so hobos drug addicts criminals etc. Have them only zombify people away from the warehouse though, so as not to attract attention. And do it at night so they aren't spotted. Also send 20 or so normals out to establish a base directly on the other side of town, with orders to begin zombifying people near their depot, so they attract attention rather than us.
Title: Re: You are Patient Zero
Post by: Argonnek on April 21, 2012, 07:27:14 pm
Stay for now, but send out some scouts to look for more suitable places. In the meantime, have the brutes take down shelves that aren't load-bearing and pile large pieces in front of windows and doors. If we can cover all but one entrance and still have shelving pieces left, we then must create a maze.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 25, 2012, 10:26:31 am
GAHHH, sorry for the VERY late reply. There's a lot of stuff going on right now.

You decide to stay here for a while and order the brutes to start moving the shelves as a barricade in front of the various openings of the warehouse.
They fail miserably, destroying enough of the shelves that you can't create a maze of this warehouse.
You scream in anger at them and they ,surprisingly, show fear. they move the rest of the things much more carefully.
You get yourself a barricade up you would need some heavy gear for to move quickly.

You rest for the night in this warehouse. Too much shit for one day.

Level up!

Perks to pick:
Regeneration level 3
Toughness level 2
Extra appendage.
Better eyesight.
Increased strength.
Increased speed.
Increased brute intelligence(Gives +4 to all their actions)
User-created perk(Will cost 2 perk points, will be rejected if too powerful.)
You can pick 3 perks.



Stats:
Spoiler (click to show/hide)
       
Horde: Snowflake,12 brutes, 9 actors, Stumpy ,Mike, 85 normals.
Title: Re: You are Patient Zero
Post by: Weirdsound on April 25, 2012, 10:42:14 am
Regeneration level 3
Increased Brute Intelligence
Increased Speed

Action: Deploy some brutes to catch you some dinner. You are hurt and hungry. No point going out yourself until you recooperate.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on April 25, 2012, 12:30:15 pm
No actor we don't want to bring to much attention to us right now, in the mean while study mike and see if we can find a way to create pukers more often.
Title: Re: You are Patient Zero
Post by: Weirdsound on April 25, 2012, 03:54:54 pm
I'm not sure an actor could force somebody to come to the warehouse without infecting them first. I think we are above canibalizing our fellow infected.

Would you follow a strangers kid into a creepy warehouse in what is likely a bad part of town? Send the brute out at night, with orders not to return if it is followed.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 25, 2012, 04:59:01 pm
Regeneration level 3
Increased Brute Intelligence
Increased Speed

Action: Deploy some brutes to catch you some dinner. You are hurt and hungry. No point going out yourself until you recooperate.
+1
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on April 25, 2012, 07:07:26 pm
I'm not sure an actor could force somebody to come to the warehouse without infecting them first. I think we are above canibalizing our fellow infected.

Would you follow a strangers kid into a creepy warehouse in what is likely a bad part of town? Send the brute out at night, with orders not to return if it is followed.
theycould tell a cop that some bad men attack them in ANOTHER warehouse then eat the cops.
Title: Re: You are Patient Zero
Post by: Weirdsound on April 25, 2012, 07:37:33 pm
I'm not sure an actor could force somebody to come to the warehouse without infecting them first. I think we are above canibalizing our fellow infected.

Would you follow a strangers kid into a creepy warehouse in what is likely a bad part of town? Send the brute out at night, with orders not to return if it is followed.
theycould tell a cop that some bad men attack them in ANOTHER warehouse then eat the cops.

Lets keep the people with guns out of this until we are feeling better.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 25, 2012, 07:48:39 pm
I mean it could be a sympathetic passerby, but regardless a brute would be faster and less risky.
Title: Re: You are Patient Zero
Post by: pikorge on April 26, 2012, 12:19:30 pm
no problem kitten snot the later it is the more fun it is to read
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 27, 2012, 11:48:14 am
What an optimistic way to look at things pickles. Most people get annoyed when they have to wait for updates, Especially if the updates they get are rather short.

You order the brutes to go grab somebody to eat. They return after a short while with what seems to be a worker.
His head seems to have been popped like a cherry. How lovely.
You chow down along with the children. You rushed towards the corpse at quite a fast speed.
Looks like you mutated again, wonderful!

After you finished eating the man along with the children you feel loads better.
You also notice your wounds are healing along faster too! The skin is growing back, replacing the scabs.
Presentability! Welcome back.
Now that you feel better, you decide to go do things again.

The other zombies look hungry though. Best get them something to eat.

Health 16/30
Energy 20/30
Infectivity 30%
Hunger 25/40
Durability level 2
Inventory:Empty.
Gun experience: Can hit broad side of barn.
Safe-house security: 3


Horde: Snowflake,12 brutes, 9 actors, Stumpy ,Mike, 85 normals.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 27, 2012, 01:30:17 pm
Well, lets start kidnaping undesierables and noming them and turning them into zombies. Just hobos, people on the street.

Make sure it done in bad neighborhoods all around the city, and not just at this spot, so the police won't be able to figure out were we are.
Title: Re: You are Patient Zero
Post by: Argonnek on April 27, 2012, 04:52:02 pm
Perhaps some nighttime lurking is in order...

Lets send out nine squads of ten, each with an actor, a brute, and eight normals. Their orders are to lurk in the dark places - alleys, abandoned buildings, etc. - and consume all who enter these places. When they are full they are to make their way back to our hiding place unless they're followed. In that case, they go into a nearby building, hide, and contact us.

When they return, assuming they don't get followed, we then send out an actor or two to scout out homeless shelters, hospitals, free clinics, schools, and other gathering places that would be good for a raid.

Meanwhile, we should see if we can procure a windowless van for use in cross-city transport. Also, we should have the normals that remain at the base dig up and try to infect some worms.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 27, 2012, 05:41:19 pm
Perhaps some nighttime lurking is in order...

Lets send out nine squads of ten, each with an actor, a brute, and eight normals. Their orders are to lurk in the dark places - alleys, abandoned buildings, etc. - and consume all who enter these places. When they are full they are to make their way back to our hiding place unless they're followed. In that case, they go into a nearby building, hide, and contact us.

When they return, assuming they don't get followed, we then send out an actor or two to scout out homeless shelters, hospitals, free clinics, schools, and other gathering places that would be good for a raid.

Meanwhile, we should see if we can procure a windowless van for use in cross-city transport. Also, we should have the normals that remain at the base dig up and try to infect some worms.
+1, I get it so we can put worms in people to make inteligent zombies... i think that only works with the actual parasite though so what we could do is kill some zombies by removing the parasite and then insert it directly into living people.
Title: Re: You are Patient Zero
Post by: Weirdsound on April 27, 2012, 06:15:46 pm
Screw the van. Lets attack a truck stop and get an 18 wheeler for transporting the horde!
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 29, 2012, 01:25:06 pm
Upon waking up you group together your zombies and speak to them that they will be split in groups for a while.
You tell the actors what they should look for. Dark places full of undesirables.
Perfect places for kids!
Anyway, they get the message and gather their groups. One brute and 8 zombies per squad.

After they left you decide to go play with worms to find something interesting.
You realize now that, seeing how everything is cemented, you would have to go out and probably expose yourself if you wish to find some worms.
You could proberbly get away with it though, your wounds are largely healed.
Hospital gown covered in blood does attract a LOT of attention though.

Best find some clothes. What now?



Health 16/30
Energy 20/30
Infectivity 30%
Hunger 25/40
Durability level 2
Inventory:Empty.
Gun experience: Can hit broad side of barn.
Safe-house security: 3


Horde: Snowflake,3 brutes, Stumpy ,Mike, 5 normals.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 29, 2012, 01:33:53 pm
Make sure to take the cloths off of anyone they bring back. Wait for your zombies to bring people back.
Title: Re: You are Patient Zero
Post by: Weirdsound on April 29, 2012, 03:23:13 pm
Make sure to take the cloths off of anyone they bring back. Wait for your zombies to bring people back.

I think they are out hunting for themselves, not bringing stuff back. Send Snowflake out with orders to kill somebody your size in a bloodless fashion. Steal his clothes and eat him.
Title: Re: You are Patient Zero
Post by: Mr. Palau on April 29, 2012, 03:23:57 pm
Make sure to take the cloths off of anyone they bring back. Wait for your zombies to bring people back.

I think they are out hunting for themselves, not bringing stuff back. Send Snowflake out with orders to kill somebody your size in a bloodless fashion. Steal his clothes and eat him.
true +1
Title: Re: You are Patient Zero
Post by: MikaTheCrazy on April 29, 2012, 04:11:07 pm
Make sure to take the cloths off of anyone they bring back. Wait for your zombies to bring people back.

I think they are out hunting for themselves, not bringing stuff back. Send Snowflake out with orders to kill somebody your size in a bloodless fashion. Steal his clothes and eat him.

+1
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 30, 2012, 03:04:04 am
Before going out you go out you decide you need clothes.
You tell snowflake to go get a worker and try to kill him in a bloodless fashion.
He looks at you with the look of confusion on his face then runs off.
You wait for about 3 hours or so. Snowflake then FINALLY returns with another worker over his shoulder.

PUT ME DOWN YOU FUCKING MONSTER! LEAVE ME BE! PLEASE!
Which he did not kill. D'oh snickerdoodles.
Snowflake throws the dock worker on the floor and holds him down,to prevent him escaping.
You decide to just do the deed yourself and wrap your hands around his throat. He struggles for a short while then goes limp.

You take his clothes off, then order snowflake to finish the deed.
Snowflake obligates and takes a good heavy stomp on his ribcage.
He dies instantly and gets some of his internal organs out through his nose.
How disgusting.Snowflake also picks up the body and throws it onto a shelf.

You go towards the outskirts of the city with the cleaner-looking few zombies in hopes of finding worms.
You end up in a rather large open field,there are some dark clouds above. Might start raining soon.
The place seems dry for now though. Now, how to find worms?


Health 18/30
Energy 20/30
Infectivity 30%
Hunger 24/40
Durability level 2
Inventory:Empty.
Gun experience: Can hit broad side of barn.
Safe-house security: 3



Horde:  3 normals.
Title: Re: You are Patient Zero
Post by: Heavy Weapons Pony on April 30, 2012, 04:47:03 am
DIG, DIG EVERYWHERE.
Title: Re: You are Patient Zero
Post by: killerhellhound on April 30, 2012, 06:03:10 am
DIG, DIG EVERYWHERE.
order all the zombies to dig while us and snowflack look for digging tools
Title: Re: You are Patient Zero
Post by: Weirdsound on April 30, 2012, 08:53:39 am
We didn't bring Snowflake because he sticks out like a sore thumb. But why didn't we eat some of that guy? We still have room in our stomach.
Title: Re: You are Patient Zero
Post by: Argonnek on April 30, 2012, 12:11:00 pm
In the the immortal words of Augustus Gloop's mother: "Augustus, save some for later!"

Anyway, DIG!
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 01, 2012, 02:30:25 pm
You start digging along with your other zombies. The soil is dry and rather hard to dig in with your bare hands.
But, after hours of digging you finally find some worms. 3 of them. You catch them and put them in your pocket for now.
Suddenly, it starts to rain. At first a simple bit of water but later on, a storm.
Helps your worm-hunt though, and you find 6 more.

You decide to go back to the warehouse as it's getting dark and you don't want to find out you can still die from hypothermia.
The trek back was short and uneventful. Everything just stays indoors during the rain.
When you arrive back at your warehouse you decide to go eating that corpse.
The other zombies join in and soon there is little left except for some muscle (The fuck that is? A game and needed thing of your body)

Now you can either go do things in the dark, or just go to sleep or some shit.



Health 22/30
Energy 14/30
Infectivity 30%
Hunger 35/40
Durability level 2
Inventory:9 worms.
Gun experience: Can hit broad side of barn.
Safe-house security: 3



Horde: Snowflake, 5 normals.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on May 01, 2012, 03:44:29 pm
Take a nap then when we are rested. Lets go shopping we must have some sort of cash, buy something like constuction tools and materials to fortify our little base and mabye we can teach our Zs to use them as weapons.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 01, 2012, 04:32:03 pm
Also infect the worms.
Title: Re: You are Patient Zero
Post by: Argonnek on May 01, 2012, 07:31:53 pm
Worms can supposedly survive being cut in half, but I've also heard arguments saying that they can't. Regardless, we should bite two in half and see what happens. If it works, well, there's our source of zombie worms.
If they don't zombify, we should then try biting two more of them without bisecting them and seeing what happens.

If that doesn't work... Just keep the remainder around until we think of something.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 01, 2012, 08:40:35 pm
Wait for the rest of the hoard to get back, then attack a truck stop.
Title: Re: You are Patient Zero
Post by: joemoben on May 01, 2012, 09:00:01 pm
Worms can supposedly survive being cut in half, but I've also heard arguments saying that they can't. Regardless, we should bite two in half and see what happens. If it works, well, there's our source of zombie worms.
If they don't zombify, we should then try biting two more of them without bisecting them and seeing what happens.

If that doesn't work... Just keep the remainder around until we think of something.


Only the half that has the thick ring survives. So only one half survives and it will grow, so we could bite them in half, but i would advise against that.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 01, 2012, 09:04:28 pm
Worms can supposedly survive being cut in half, but I've also heard arguments saying that they can't. Regardless, we should bite two in half and see what happens. If it works, well, there's our source of zombie worms.
If they don't zombify, we should then try biting two more of them without bisecting them and seeing what happens.

If that doesn't work... Just keep the remainder around until we think of something.


Only the half that has the thick ring survives. So only one half survives and it will grow, so we could bite them in half, but i would advise against that.
+1, if he speaks the truth.
Title: Re: You are Patient Zero
Post by: killerhellhound on May 02, 2012, 06:54:55 am
Worms can supposedly survive being cut in half, but I've also heard arguments saying that they can't. Regardless, we should bite two in half and see what happens. If it works, well, there's our source of zombie worms.
If they don't zombify, we should then try biting two more of them without bisecting them and seeing what happens.

If that doesn't work... Just keep the remainder around until we think of something.


Only the half that has the thick ring survives. So only one half survives and it will grow, so we could bite them in half, but i would advise against that.
+1, if he speaks the truth.
he is telling the truth i know it had a worm farm for a school project had to resurce because i was the only on in my group that did any thing
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 03, 2012, 02:57:48 pm
Will update tomorrow.
Had a stressful day and i'm one of those people that get sick and miserable when stressed.
French is officially the worst language ever. Created from raping Latin and a dickhole snorting poisonous maggots and using his hallucinations for the rules of the asinine piece of shit that somehow became a world language.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 03, 2012, 03:16:43 pm
Action: Find and kill some french people to cheer the GM up tomorrow.
Title: Re: You are Patient Zero
Post by: Argonnek on May 03, 2012, 07:58:56 pm
Is there a little Paris in this town? Raid it!
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 04, 2012, 01:51:28 pm
D'awww. Nobody ever said he'd murder someone to further a crappy story on the Internet before.Thanks.

You decide to bite the worms to infect them with your virus-thingiemabob.
You spit out what you assume must have been the tail and watch what happens to the worms.
After a minute or so of waiting, the worms start swelling and swelling and swelling.
By the time they are done they have gained around 8 inches in width and are glowing with some red liquid.

Remembering the pus-thing in the warehouse, you swallow a bit of vomit and carefully pick up with one of the worms.
It shortly swells up a bit more but after a short while it relaxes again.
one of the zombies picks it up however and throws it against a shelf.
It promptly explodes, melting away the entire flippin' shelf.

After taking in that you just created bio-grenades you get ideas. Wonderful,awful ideas... (http://1.bp.blogspot.com/_WcqFP6x3Bps/SwVF94SqaQI/AAAAAAAACZA/8wsio8YgBiM/s400/grinch.jpg)


Health 23/30
Energy 16/30
Infectivity 30%
Hunger 34/40
Durability level 2
Inventory:9 worms. FUCKIN' BIO-BOMBS
Gun experience: Can hit broad side of barn.
Safe-house security: 3


Horde: Snowflake, 5 normals.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 04, 2012, 01:59:42 pm
Infect lowlives around our base, we needs more people.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 04, 2012, 03:19:24 pm
Attack a bait and tackle shot. We need more worms.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 04, 2012, 03:53:48 pm
Attack a bait and tackle shop. We need more worms.
fify and a one up. make a couple for each smart zombie. attack it in a massive overkill force.
Title: Re: You are Patient Zero
Post by: pikorge on May 05, 2012, 11:41:22 am
Will update tomorrow.
Had a stressful day and i'm one of those people that get sick and miserable when stressed.
French is officially the worst language ever. Created from raping Latin and a dickhole snorting poisonous maggots and using his hallucinations for the rules of the asinine piece of shit that somehow became a world language.
right about french  its not easy
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 06, 2012, 04:36:34 am
You decide that you need more worms and decide that you will have to start searching for more worms.
You probably won't find a bait shop or anything seeing as there isn't any body of water nearby.
So you decide to go to a construction site of sorts and gather some tools.
Will probably be useful as weapons too.

You look around the city with your 3 zombies yet again for a construction site.
You eventually find one but it seems to be occupied by multiple larger-then-life thugs.
And they seem to be tearing down the building right now so sledgehammers abound.
Oh,Dickcheese.

Alright,how to do this one?


Health 25/30
Energy 16/30
Infectivity 30%
Hunger 32/40
Durability level 2
Inventory:9 Biobombs.
Gun experience: Can hit broad side of barn.
Safe-house security: 3


Horde:3 normals.

I was actually done typing this part but forgot to press post. Idiot points gained! Level up!
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 06, 2012, 07:24:02 am
Lob a biobomb at them and attack!
Title: Re: You are Patient Zero
Post by: zomara0292 on May 06, 2012, 07:55:52 am
Lob a biobomb at them and attack!
not that simple. Lob 3.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 06, 2012, 12:21:43 pm
Leave your small hoard on one side of the lot in hiding, lob a bio-bomb from the other side. Try not to actually hit any of them unless they charge you. Hopefully they will run right into your zombies and you get more brutes.

If things go poorly use the bio-bombs to cover your retreat and go back to the warehouse; wait for the other zombies to return.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 07, 2012, 08:11:26 am
You order the zombies to go to the other side of the construction site and wait there untill they come closer.
After they are in place you throw the bio-bomb close to one of the targets.
The pus explodes out of the worm making a downright mess of things.
The workers look up from their busy schedule of smashing bricks with hammers to look at the idiot throwing disgusting shit everywhere.

One of them drops his hammer and proceeds to go in your direction.
OI! What do you think you're doin' throwin' your god-damn balloons everywhere!
You are goin' to clean up that mess. OR ELSE!
He cracks his knuckles in an attempt to intimidate you.

Welp,now what?


Health 26/30
Energy 18/30
Infectivity 30%
Hunger 31/40
Durability level 2
Inventory:8 Biobombs.
Gun experience: Can hit broad side of barn.
Safe-house security: 3


Horde:3 normals.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 07, 2012, 10:03:22 am
GM. Did it get on them?
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 07, 2012, 12:15:01 pm
Nope
Title: Re: You are Patient Zero
Post by: zomara0292 on May 07, 2012, 12:22:54 pm
Lob another at them (overshot on purpose) and hit it. See if we can bait them into a corner or an ally. Then lob another at them. This time to hit.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 07, 2012, 02:04:49 pm
I say fuck it. We might as well see what effect the bio bombs have on living things. If they just melt, we are here for the tools anyways. Extra minions would just be a bonus. Go for the direct hit.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 07, 2012, 04:14:56 pm
I say fuck it. We might as well see what effect the bio bombs have on living things. If they just melt, we are here for the tools anyways. Extra minions would just be a bonus. Go for the direct hit.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 08, 2012, 06:45:18 am
The reason why I want them in an ally is because it will give them far less dodge room and the splash will have a greater effect.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 08, 2012, 03:07:30 pm
GEH,DAMN YOU BRAIN. NOTICE IT BEFORE IT'S TOO LATE TO UPDATE.
yeah sorry,tomorrow I'll update.
Title: Re: You are Patient Zero
Post by: pikorge on May 09, 2012, 09:31:04 am
GEH,DAMN YOU BRAIN. NOTICE IT BEFORE IT'S TOO LATE TO UPDATE.
yeah sorry,tomorrow I'll update.
yeah pal can t wait to read it  :D
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 10, 2012, 12:24:07 am
You decide to throw one of the bombs directly at him. You miss entirely and start running towards a nearby alley.
He follows you, visibly angry with you and once he's in the alley with you you throw another.
This time you hit him directly, He screams in complete agony as he falls to the ground.
He lays there screaming for a while until his back starts swelling up like a giant zit.

The rest of the workman came running at the screams and now see their buddy on the floor screaming and gasping while swelling up like a balloon.
Some scream, some stay rooted to the ground in shock and one starts running.
Shortly after the screams stopped the mutating worker stands back up and rushes towards the group of them.
He grabs one by the collar and manages to gasp out a final Help....Meee before exploding.

Just like the last zit-bomb, the stuff burns away most peoples skin, and 2 of the six people there start changing into more of those bombs.
The 3 others just turn into normal zombies and the last,who was the one grabbed be the first Zit-bomb, is... Missing most of his everything.
He seems to be just bone with some muscle attached. His eyes have melted away, together with every other thing about his face.
it's incredibly creepy but he seems to have been zombiefied.

You go to the other zombies and get them to go pick up some tools.You leave tho other zit-bombs there as you can't do anything with them without losing your skin.AGAIN.
So you return to the warehouse.
Now to learn these guys how to swing stuff.


Health 28/30
Energy 20/30
Infectivity 30%
Hunger 29/40
Durability level 2
Inventory:6 Biobombs.
Gun experience: Can hit broad side of barn.
Safe-house security: 3


Horde:6 normals.One skeleton-thing.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on May 10, 2012, 06:51:23 am
Sweet! We should get a plane sooner or later and start airdropping the crap.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 10, 2012, 06:57:47 am
Agreed^

We should also make those bombs a trap in our new headquarters.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 10, 2012, 09:53:57 am
Start the long grueling process of teaching the normals to use the tools to dig. Wait for the groups you sent out earlier to return to the warehouse.
Title: Re: You are Patient Zero
Post by: pikorge on May 11, 2012, 09:52:06 am
wich powers has the skeleton  can we give him a name maybe booner  or skin away both wil be easier to write
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 11, 2012, 02:08:22 pm
I SHALL NEVER CALL THE SKELETON BONER. EVER. I refuse to call somebody a slang for an erection.
I will call him something silly. Like, i dunno, Schmooples if nobody picks a name.
 
You decide to place some bombs at the entrances ,2 to be specific, then attempt to get the grueling process going of teaching mentally retarded worm-brains to use tools.
It takes a long ,LONG while and it nears evening when you finally get it through their thick skulls how to dig.
Now, to learn them how to swing it.....
Okay,fuck that that. It's too damned late and you have gained a migraine out of sheer irritation at your zombies.

Find somethin' to do.


Health 28/30
Energy 20/30
Infectivity 30%
Hunger 29/40
Durability level 2
Inventory:6 Biobombs.
Gun experience: Can hit broad side of barn.
Safe-house security: 3


Horde:6 normals.One skeleton-thing. Snowflake.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 11, 2012, 02:27:18 pm
Find the horde a nice place to dig up worms. Send Snowflake out to catch the group some dinner.
Title: Re: You are Patient Zero
Post by: pikorge on May 11, 2012, 03:24:52 pm
some of my sugestions 1 mama mya 2 pantsy 3 rogger 4 einstein 5 mr banana 6 dont now  six name 7 septer 8 buuurp sorry for that one 9 fly magnet 10 hmm maybe we cal him ten 11 lowen 12 fire ice 13 hunter 14 right arm of the devil 15 swimy 16 bugs bunny 17 the haunted 18 handy harry 19 thats al i have for now folks
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 11, 2012, 03:43:45 pm
Find the horde a nice place to dig up worms. Send Snowflake out to catch the group some dinner.
And have a guy wait there for the other zombies to get back.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 14, 2012, 10:53:17 am
You order snowflake to get some dinner for tonight as you go to the field again with shovels in hand and some brain-dead morons.
The trek there is ,once again, uneventful but you do manage to find a bucket in the middle of the street.
Deciding you need a quick chuckle you give it to the strongest-looking zombie you have with you as a helmet. It succeeds in being rather silly.
You then arrive in the field, like last time, it is empty and still wet from the rain.

You start digging and through perseverance and brain-dead muscle you quickly find 11 worms.
You don't bite them quite yet as you only have so much space in you pockets. you really only fit around one bomb per pocket.
Thankfully, the outfit you took from the worker had a lot of pockets.
The trek back to the warehouse is, once again, uneventful.

When you arrive back you see that Snowflake gathered himself quite a meal.
4 bodies, each with their heads smashed.
You all dig in, except for Schmooples the skeleton who stands by the sides.
You go to sleep for the night. Tomorrow we should do something of interest.



Health 30/30
Energy 22/30
Infectivity 30%
Hunger 40/40
Durability level 2
Inventory:6 Biobombs. 11 worms.
Gun experience: Can hit broad side of barn.
Safe-house security: 4
Title: Re: You are Patient Zero
Post by: Argonnek on May 14, 2012, 12:55:02 pm
Are we presentable? We have full health, so we shouldn't look terribly zombietastic. So if we can, we should sneak into the downtown areas and look for magical creatures that the rich folk are taking around, if any. If/when we find a convenient moment, we should try to zombify something interesting.

On that note, I think we should also keep on the lookout for stray dogs, cats, alligators, etc, in the alleyways while we search.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 14, 2012, 02:00:12 pm
Get into the workers outfit and load up on bio bombs. Find a large crowd with little security (like a minor league sporting event, farmers market, touristy downtown area, ect) and carpet bomb it with the worms for exponential hoard increase.
Title: Re: You are Patient Zero
Post by: pikorge on May 14, 2012, 02:12:46 pm
maybe sneek into a plane to infect poeple from other countrie with the zombies we have but first lets see if darkfly is still alive
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 14, 2012, 04:58:05 pm
Get into the workers outfit and load up on bio bombs. Find a large crowd with little security (like a minor league sporting event, farmers market, touristy downtown area, ect) and carpet bomb it with the worms for exponential hoard increase.
This, bring the other zombies with you and try not to be noticible. Maybe not snowflake, as he might be too noticible.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 14, 2012, 05:01:11 pm
No. The other zombies will be too much attention. Once the bio-bombs start flying we will quickly have a chain reaction and large horde.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 14, 2012, 05:07:36 pm
No. The other zombies will be too much attention. Once the bio-bombs start flying we will quickly have a chain reaction and large horde.
Throw a over coat, a large hat, and some long pants on the other zombies and they will just look like people in mysteriously long coats. If things go bad and we are out there alone there is a much higher chance of us being killed alone than if we are with other zombies. Our character is an invaluable zombie, and we should not go on solo missions with such a valuable zombie.
Title: Re: You are Patient Zero
Post by: Argonnek on May 14, 2012, 05:30:47 pm
I see your point, but keep in mind that while our zombuddies may be obedient, they also suffer from damage to their exteriors and would draw more attention to us. Also, if you go to an event with any children about and bring a long coat and covering hat, you're not going to fit in at all. There's also the small issue that we'd have to procure these coats and hats in the first place.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 14, 2012, 05:43:58 pm
True, so lets go by ourselves I guees.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 14, 2012, 07:23:37 pm
is there a skyscraper? or really tall apartment building?
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 14, 2012, 07:34:15 pm
is there a skyscraper? or really tall apartment building?
I would assume there is one somewhere in thsi city.
Title: Re: You are Patient Zero
Post by: Argonnek on May 15, 2012, 12:17:40 am
Yes, there are a multitude of skyscrapers in the downtown area (as I understand it), and probably a few scattered in other areas when necessary/possible.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 15, 2012, 08:07:22 am
Lets have a couple of the children carry the bio bombs up to the roof and toss them down on the crowd  that we lead into said trap. Its an open, yet effective way of doing things. We will have to leave again, though. enemies in high places and whatnot. We also need to make contact with hoard 2. See how our daughter is doing.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 15, 2012, 12:10:11 pm
The children are busy doing there own things in their assigned groups,remember?
Also, because you were never bitten you always look presentable. I will simply keep it a plot hole how you keep your clothes blood-free all the time.
I'll just say " you are wearing magic cleaning underpants" It's the reason you had to get a job as a coroner.

Also i think i will edit my earlier story bits so i remove some plotholes and remove some of the backstory in which you are some dude.
I want this character be be largely you with some occasional bits of weirdness thrown in.
If i create another story i WILL keep it another character though.

Also i won't be able to update this evening. I need to go to a play (as the main actor) and had exams for repertoire-study.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 17, 2012, 09:05:32 am
In order to get more zombies you decide to go look for some place with a lot of people.
You take along some zombies and start exploring the city.
You fortunately manage to arouse no suspicion but you do get some looks along the way.
Your zombies are not perfect at hiding in crowds.

You look around the city but cannot find any large gatherings of people.
Seeing as you won't be capable of finding anything that would increase your horde you go to the rich part of town.
At least, you assume it's the rich part of town by the single villa on a hill.
suddenly, Something bellows YOU! GET YOUR ASS ON THE GROUND! NOW!.

You hear the short racking of a shotgun but your assailant is behind you. you can't see him or with how many he is.
What do you do.



Health 30/30
Energy 20/30
Infectivity 30%
Hunger 40/40
Durability level 2
Inventory:9 Biobombs. 8 worms.
Gun experience: Can hit broad side of barn.
Safe-house security: 4

Horde:3 normals.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 17, 2012, 10:12:32 am
Do what he says. Hands in your pockets, though. Where the bombs are.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 17, 2012, 03:40:52 pm
Do what he says. Hands in your pockets, though. Where the bombs are.
+1
Title: Re: You are Patient Zero
Post by: Argonnek on May 17, 2012, 04:14:57 pm
Do we control our zombies telepathically? Since I can't recall ever actually shouting orders at them, I'm assuming yes. If possible, have them count how many assailants are behind us. I doubt that they can really give us a number, but even they should know if there is a bigger number of them than us.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 17, 2012, 04:16:19 pm
Do we control our zombies telepathically? Since I can't recall ever actually shouting orders at them, I'm assuming yes. If possible, have them count how many assailants are behind us. I doubt that they can really give us a number, but even they should know if there is a bigger number of them than us.
No, otherwise we wouldn't have to call Lucy.
Title: Re: You are Patient Zero
Post by: Argonnek on May 17, 2012, 04:20:24 pm
Lucy appears to have a sort of consciousness and will all her own, which the normal, adult zombies seem to lack. This implies (to me, at least) that we can communicate with the simple ones wordlessly.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 17, 2012, 05:30:08 pm
Lucy appears to have a sort of consciousness and will all her own, which the normal, adult zombies seem to lack. This implies (to me, at least) that we can communicate with the simple ones wordlessly.
First off no, because then we could just contact one of the normal zombies we sent with Lucy telepathically instead of calling her.

Secondly, we could not send plans to Snowflake or the other zombies when we were trying to escape from the bunker after they captured us, so still no.

Although it was one of the options for upgrades, we never toke it.
Title: Re: You are Patient Zero
Post by: Argonnek on May 17, 2012, 06:22:19 pm
Although it was one of the options for upgrades, we never toke it.
Ah, I forgot about that. Nevermind then, let's just oh so slowly get on the ground while reaching for some bombs.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 19, 2012, 02:10:27 am
You slowly get on the ground and try to grab one of the bombs.
Alright,monster. Which ones are your cronies here, huh!
You remain silent for now and try to turn around. He does not seem to object to that.
You finally see who is shouting at you. It is a large man,with singed body armor and he's holding an M60. He seems to be missing an eye.

TELL ME WHICH ONES ARE YOUR CRONIES OR I'LL JUST KILL EVERYONE HERE!
There are around 50 people in this street, some are trying to run away while most are frozen like a deer in a headlight.
What now?



Health 30/30
Energy 20/30
Infectivity 30%
Hunger 40/40
Durability level 2
Inventory:9 Biobombs. 8 worms.
Gun experience: Can hit broad side of barn.
Safe-house security: 4

Horde:3 normals.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 19, 2012, 02:41:10 am
The way I see it, we have three real options. I ain't a fan of any of them.

1: We can whip out a bio-bomb, tell him what it does and exaggerate its blast radius. bluff him into thinking that our cronies are carrying them and that if he opened fire either at us or random civilians he'd infect everybody in the street, himself included. Hope that the resulting Mexican standoff lasts long enough for some sort of opportunity to present itself.

2: Head on attack. Lunge forward or throw a bio-bomb at him, depending on range. Hope our horde gets the hint and decides to help out before we eat too many bullets, or the foe sets off a bomb.

3: Answer his question with "That group looks like a good bunch of cronies to me!" and lob a bomb at a nearby crowd of civilians. Hope the resulting mess put pointing a gun at you lower on the attackers list of priorities.

Title: Re: You are Patient Zero
Post by: Argonnek on May 19, 2012, 03:40:51 am
Perhaps we should be more thorough in our cleanup operations in the future. Anyway, we can speak fairly well, so we should probably feign ignorance. If we start lobbing explosive worms everywhere then we're the bad guy somehow. Right now we're a victim! Of mistaken identity!
Title: Re: You are Patient Zero
Post by: pikorge on May 19, 2012, 08:13:01 am
The way I see it, we have three real options. I ain't a fan of any of them.

1: We can whip out a bio-bomb, tell him what it does and exaggerate its blast radius. bluff him into thinking that our cronies are carrying them and that if he opened fire either at us or random civilians he'd infect everybody in the street, himself included. Hope that the resulting Mexican standoff lasts long enough for some sort of opportunity to present itself.

2: Head on attack. Lunge forward or throw a bio-bomb at him, depending on range. Hope our horde gets the hint and decides to help out before we eat too many bullets, or the foe sets off a bomb.

3: Answer his question with "That group looks like a good bunch of cronies to me!" and lob a bomb at a nearby crowd of civilians. Hope the resulting mess put pointing a gun at you lower on the attackers list of priorities.


+1 for option 3
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 19, 2012, 05:39:10 pm
The way I see it, we have three real options. I ain't a fan of any of them.

1: We can whip out a bio-bomb, tell him what it does and exaggerate its blast radius. bluff him into thinking that our cronies are carrying them and that if he opened fire either at us or random civilians he'd infect everybody in the street, himself included. Hope that the resulting Mexican standoff lasts long enough for some sort of opportunity to present itself.

2: Head on attack. Lunge forward or throw a bio-bomb at him, depending on range. Hope our horde gets the hint and decides to help out before we eat too many bullets, or the foe sets off a bomb.

3: Answer his question with "That group looks like a good bunch of cronies to me!" and lob a bomb at a nearby crowd of civilians. Hope the resulting mess put pointing a gun at you lower on the attackers list of priorities.


+1 for option 3
+1 2 3 (get it?)
Title: Re: You are Patient Zero
Post by: pikorge on May 20, 2012, 04:03:48 am
yup good joke
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 20, 2012, 08:05:58 am
You decide to be a scumbag and look around for something to throw you bombs at.
You get lucky and find a tightly packed group of 10 people. Look like hippies. must be a rally or something
THOSE GUYS SEEM LIKE A GROUP OF "CRONIES" TO ME! you yell, throwing the bio-bomb at the hippies.
The man with the gun gets ready to shoot but freezes up when he sees the effects of the bomb.

Once again, an orchestra of anguished screams fill the air as you hit the hippies and most civilians start running away from this horror.
The hippie you hit directly gets his flesh melted off while the one right next to him turns into a a breathing bomb
The other hippies turn quickly, some throwing up some blood before attacking the guy with the gun.
Said man with gun snaps out of it and starts firing at the hippies.
Because he is aiming at the torso he only manages to drop 2 of them before they get him.

His terrified screams make you as giddy as schoolgirl who just got promised free ice-cream.
You go over to his mutilated carcass. Half of his body is almost gone from the heavy bites.The other half is still somewhat intact.
After a short while he tries to get back up, whilst gurgling the most pathetic sounds you ever heard.
Well, that was fun,  but now everybody knows of our presence. What to do now...



Health 30/30
Energy 20/30
Infectivity 30%
Hunger 40/40
Durability level 2
Inventory:8 Biobombs. 8 worms.
Gun experience: Can hit broad side of barn.
Safe-house security: 4

Horde:11 normals.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 20, 2012, 08:07:53 am
Um... start throwing bombs at more people...
Title: Re: You are Patient Zero
Post by: pikorge on May 20, 2012, 09:43:39 am
Um... start throwing bombs at more people...
from a high place like zomara said
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 20, 2012, 10:22:47 am
Um... start throwing bombs at more people...
from a high place like zomara said
+1
Title: Re: You are Patient Zero
Post by: Argonnek on May 20, 2012, 11:51:48 am
Personally, I think that we should RUN LIKE HELL! The police (or worse) are on their way, and we have no weaponry besides the inaccurate and extremely visible bombs. Actually, pick up the gun the guy was using and any ammo we find, then run.
Title: Re: You are Patient Zero
Post by: pikorge on May 20, 2012, 01:10:58 pm
Personally, I think that we should RUN LIKE HELL! The police (or worse) are on their way, and we have no weaponry besides the inaccurate and extremely visible bombs. Actually, pick up the gun the guy was using and any ammo we find, then run.
or we hide in a house nearby and kill the owners but alone spread the group for the sake if they find one zombie they dont have the whole group that way we have more chanses but make sure every zombie have some bombs
Title: Re: You are Patient Zero
Post by: Weirdsound on May 20, 2012, 01:22:41 pm
(Do we still have the breathing bomb you mentioned? Or did he detonate?)
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 20, 2012, 01:26:44 pm
Lets just go back to our hideout.
Title: Re: You are Patient Zero
Post by: pikorge on May 20, 2012, 01:35:22 pm
Lets just go back to our hideout.
have we enough time to go back maybe its better to wait and spread that way they can t find the weapons we have
Title: Re: You are Patient Zero
Post by: Weirdsound on May 20, 2012, 03:04:36 pm
Take the guys gun, and then lets leave... but keep everybody busy in the process.

Give a biobomb each to three normals.

Tell 2 normal's to wander the town, and squeeze their bombs when they get close to crowds of people
Tell one normal to wait here and charge the cops when they come, squeezing the bomb when he gets close. Hopefully the police set off the bomb if they try to riddle him with bullets.

Leave the area, and search for one of your brute/actor groups you sent out awhile ago, checking in on their progress. Bite worms until your pockets are full of bio-bombs again.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 20, 2012, 03:06:00 pm
Take the guys gun, and then lets leave... but keep everybody busy in the process.

Give a biobomb each to three normals.

Tell 2 normal's to wander the town, and squeeze their bombs when they get close to crowds of people
Tell one normal to wait here and charge the cops when they come, squeezing the bomb when he gets close. Hopefully the police set off the bomb if they try to riddle him with bullets.

Leave the area, and search for one of your brute/actor groups you sent out awhile ago, checking in on their progress. Bite worms until your pockets are full of bio-bombs again.
+1, I assume the other normals go back to base.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 21, 2012, 02:36:27 pm
Buildings. Now. Spread effect. You and five others go into one building and tear through it. Then come out with what you have, leaving five to look for surviving humans, and split into groups of ten for the next building. Attack it, then leave five to look for survivors, then split into groups of 15. So on and so forth. The group of five that stay can carry a bio bomb each, and can lub it at groups of humans in the street if the see crowds of the running out.
Title: Re: You are Patient Zero
Post by: pikorge on May 22, 2012, 01:01:33 pm
Buildings. Now. Spread effect. You and five others go into one building and tear through it. Then come out with what you have, leaving five to look for surviving humans, and split into groups of ten for the next building. Attack it, then leave five to look for survivors, then split into groups of 15. So on and so forth. The group of five that stay can carry a bio bomb each, and can lub it at groups of humans in the street if the see crowds of the running out.
+1 . Totaly agree. :D
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 22, 2012, 01:57:48 pm
As you now have a lot of witnesses to deal you you decide to return to the batca- err zombie warehouse.
You run through the streets trying to get back until more screaming erupts from behind you.
You turn around and see one of the actors with a small respectable horde of her own.
Guessing from the outfits some of them wear and the generally tattered clothes it seems that she attacked a social worker's place.

You continue running back to the warehouse after giving a smile of approval towards the actor.
As usual,she looks as happy as a girl that just got pony that's naturally pink-furred.
You arrive there with no further incident. You do discover that the defensive biobomb exploded when a small team of what looks like drug runners tried to get in.
You got one more skeleton (Kittenpants shall be it's name!) and 3 more basic zombies.

Right, now what to do?


Health 30/30
Energy 18/30
Infectivity 30%
Hunger 38/40
Durability level 2
Inventory:9 Biobombs. 9 worms.
Gun experience: Can hit broad side of barn.
Safe-house security: 4

Horde:12 normals. 1 brute. 2 Cute skellies.
Title: Re: You are Patient Zero
Post by: pikorge on May 22, 2012, 02:27:05 pm
Good one.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 22, 2012, 02:43:16 pm
Break into a house. Eat/Infect anybody inside. Turn on the news for an ego trip, and to figure out how the authorities are responding to the zombie issue.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 22, 2012, 02:51:50 pm
Break into a house. Eat/Infect anybody inside. Turn on the news for an ego trip, and to figure out how the authorities are responding to the zombie issue.
We would have to solo that. Or have maybe an actor go in first. act like a lost and scared child.
Title: Re: You are Patient Zero
Post by: Ghazkull on May 22, 2012, 03:02:47 pm
i just find it hilarious how many zombies you left behind on the story...i really ask myself what happened to all those groups,loners hordes and so on? Some of them must have spread the illness...
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 22, 2012, 03:15:02 pm
Take all your zombies and sweep an apartment building, infecting everyone inside. Save the biobombs for the police and crowds in open air spaces.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 23, 2012, 12:13:35 am
The zombies we saw were the group of an actor. They will go along with her.

Lone zombies will do what lone zombies tend to do, wander around trying to eat things.
There MIGHT be something special that happens after a long while though.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 24, 2012, 02:20:40 pm
Sorry for the late update. Lots of procrastinating involved.

You decide to go back to the roots and get ready to infect an apartment building again.
You gather up some zombies and wait for nightfall in order to take along your entire horde.
After night falls you get moving to the center of the city. Nobody seems to be out at this time of night.
The actors have been doing their jobs well. Nobody wants to go out. At least, you assume its the actors that cause the unrest.

You find an apartment building but there seems to be a sleeping security guard there.
He doesn't look to dangerous but his shotgun right next to him does. How to deal with this guy...
Or we could say fuck it and go to another apartment building.


Health 30/30
Energy 25/30
Infectivity 30%
Hunger 32/40
Durability level 2
Inventory:9 Biobombs. 9 worms.
Gun experience: Can hit broad side of barn.
Safe-house security: 3

Horde:12 normals. 1 brute. 2 Cute skellies.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 24, 2012, 02:27:42 pm
Bio bomb trap right in his face, startle him awake and watch it go off?
Title: Re: You are Patient Zero
Post by: Argonnek on May 24, 2012, 02:30:31 pm
How sneaky are we? If possible, we should walk up slowly and bite out his throat to prevent screaming. Afterwards, have a normal zombie open the door (just in case someone inside is more alert than Mr. Guard here) and walk in. Once inside, we need simply start systematic room clears using the spare keys that are usually held in the landlord's desk on the bottom floor.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 24, 2012, 04:16:54 pm
How sneaky are we? If possible, we should walk up slowly and bite out his throat to prevent screaming. Afterwards, have a normal zombie open the door (just in case someone inside is more alert than Mr. Guard here) and walk in. Once inside, we need simply start systematic room clears using the spare keys that are usually held in the landlord's desk on the bottom floor.
If this is not possible just lob a biobomb at him.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 24, 2012, 04:23:23 pm
Let the skellies take care of him. They are expendable and/or not particularly bothered by projectile attacks.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 24, 2012, 04:24:56 pm
Let the skellies take care of him. They are expendable and/or not particularly bothered by projectile attacks.
Actually nevermind what I said earlier, this si best as a shotgun to a skeleton would be harmless.
Title: Re: You are Patient Zero
Post by: pikorge on May 25, 2012, 03:26:56 am
Go skellies.
Title: Re: You are Patient Zero
Post by: Argonnek on May 25, 2012, 04:19:51 am
Let the skellies take care of him. They are expendable and/or not particularly bothered by projectile attacks.
Actually nevermind what I said earlier, this si best as a shotgun to a skeleton would be harmless.
Well, not necessarily. There is no guarantee that he's using buckshot (which spreads), so there could be unfortunate dice rolls where he has a slug loaded and manages to hit the spinal column. No matter how magical the reality, a severed spine means no significant movement.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 25, 2012, 08:59:31 am
If he has a slug, he is unlikely to get both of them.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 25, 2012, 09:31:40 am
He is asleep. Getting close should not be to hard. So have she skellies sneak to him. Cover both sides. he can only aim in one direction, so. . . . .
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 25, 2012, 01:05:26 pm
He is asleep. Getting close should not be to hard. So have she skellies sneak to him. Cover both sides. he can only aim in one direction, so. . . . .
+1
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 26, 2012, 10:41:31 am
You order the skellies to go get the guard. They look at you for a bit then try to go as quit as they possibly can.
With their rattling bones and such that doesn't work out.
The guard wakes up, sees the walking skeletons and starts screaming.
The skellies realize they should attack now and charge.

He quickly grabs his shotgun and shoots once.
Looking through a window you see that he is using buckshot.
In his panic he misses, only getting a grazing shot on the rib of Schmooples.
He manages to rack his shotgun before they reach him and shoots Kittenpants right in the skull, shattering it ans splattering his brains over the wall.

Schmooples manages to grab him though and successfully bites him in the hand.
The guard struggles with Schmooples for a short while, then punches Schmooples on the skull.
Schmooples falls to the ground and the guard kicks his ribcage, shattering 3 three ribs.
Schmooples grabs his ankle however and manages to scratch it.

The guard is starting to weaken, the infection finally managed to reach his brain.
He throws up some blood and then finally goes down.
Schmooples gets back up, grabs some of his ribs and puts them inbetween his intact ribs.
Right, that didn't go well. and you can hear some of the apartment owners stirring.

Now what?


Health 30/30
Energy 25/30
Infectivity 30%
Hunger 31/40
Durability level 2
Inventory:9 Biobombs. 9 worms.
Gun experience: Can hit broad side of barn.
Safe-house security: 3

Horde:12 normals. 1 brute. 1 adorable skellie.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 26, 2012, 12:01:53 pm
Send in 9 normals to sweep the place. Find a nice spot to hide and wait for whatever cops/military/ect show up. Ambush them with biobombs and a brute.
Title: Re: You are Patient Zero
Post by: Argonnek on May 26, 2012, 02:20:32 pm
CHARGE!
Title: Re: You are Patient Zero
Post by: zomara0292 on May 26, 2012, 02:32:26 pm
keep one breeding pair alive. i have a plan.
Title: Re: You are Patient Zero
Post by: Argonnek on May 26, 2012, 02:36:26 pm
keep one breeding pair alive. i have a plan.
I'm getting chills down my spine already! :D
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 26, 2012, 02:41:12 pm
Send in 9 normals to sweep the place. Find a nice spot to hide and wait for whatever cops/military/ect show up. Ambush them with biobombs and a brute.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on May 26, 2012, 02:42:16 pm
keep one breeding pair alive. i have a plan.
I'm getting chills down my spine already! :D
This is disturbing but I agree with Zomara
Title: Re: You are Patient Zero
Post by: killerhellhound on May 26, 2012, 08:23:37 pm
and next invade a hospetal
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 28, 2012, 04:12:55 am
....
Are we going to do the mermaid-farming thing with humans for our zombie-baby army?
Even i need to take a pause at that. Zomara, you just became a very evil horse with a gun-saddle. Like, I'll have you torture your own foal for 3 hours before eating it alive when we find you.
On to the apartment take-down.


You see a nearby security closet and order snowflake to get in there.
Then, you order the zombies to go infect them. You make it a point that one male and one female should be kept alive.
They drool a little, then start rushing upstairs. The panicked screams seem to signify the success rate.
You join Snowflake in the closet and wait. It doesn't take long before the police arrives.

You wait until they get on the stairs then rush out throwing a biobomb.
The bomb hits a clustered group and the familiar screams start  accompanied withe panicked gunshots.
The gunshots miraculously don't hit anything except for one of the cops outside.
Snowflake rushes outside and rips off a bumper of one of the police cars.

The resulting "battle" is short and very, very brutal.
None of the corpses seem intact enough for zombiefication.
The screams upstairs have mostly stopped too. only 2 screams, one of a woman and one of a man are still going.
Your zombies are coming back down the stairs.

They seem to have around 40 more people. 10 zombies are holding the man and the woman.
You order snowflake to carry them. He happily complies and picks them one, one in each arm.
Right, now what to do?



Health 30/30
Energy 25/30
Infectivity 30%
Hunger 31/40
Durability level 2
Inventory:9 Biobombs. 9 worms.
Gun experience: Can hit broad side of barn.
Safe-house security: 3

Horde:12 normals. 1 brute. 1 lovely skellie.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 28, 2012, 06:40:53 am
....
Are we going to do the mermaid-farming thing with humans for our zombie-baby army?
Even i need to take a pause at that. Zomara, you just became a very evil horse with a gun-saddle. Like, I'll have you torture your own foal for 3 hours before eating it alive when we find you.
On to the apartment take-down.
Thank you. I am thinking that far ahead. As we grow, humans will become rare. Very rare. I don't know how long our zombies will last without a food source, but I don think it will be long. So we farm our food.
I am thinking this. From each attack, we take one woman and or one man. Or we could do it the way i want to. Save a had full of people, tell only one that they can choose up to two people to survive. They do, the chooser doesn't. Reason, he condemned two people to watch their friends die.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 28, 2012, 07:16:34 am
....
Are we going to do the mermaid-farming thing with humans for our zombie-baby army?
Even i need to take a pause at that. Zomara, you just became a very evil horse with a gun-saddle. Like, I'll have you torture your own foal for 3 hours before eating it alive when we find you.
On to the apartment take-down.
Thank you. I am thinking that far ahead. As we grow, humans will become rare. Very rare. I don't know how long our zombies will last without a food source, but I don think it will be long. So we farm our food.
I am thinking this. From each attack, we take one woman and or one man. Or we could do it the way i want to. Save a had full of people, tell only one that they can choose up to two people to survive. They do, the chooser doesn't. Reason, he condemned two people to watch their friends die.
Good idea, but lets just do it the simple and less traumatizing grab two people whenever we attack. Those guys are going to traumatized by the zombie attack any way so the other method would just traumatize them even more, possibely complicating their success in making more humans.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 28, 2012, 07:28:45 am
Awww. but evil is fun. Fine. But we need a place to keep them all and to make them dependent on one another.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 28, 2012, 09:26:23 am
Awww. but evil is fun. Fine. But we need a place to keep them all and to make them dependent on one another.
We should just stuff em in a room until we finish this town off. Then we can establish a nice little self sustaining community for our humans out in the woods.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on May 28, 2012, 09:31:23 am
Hey does our little warehouse have a basement?
Title: Re: You are Patient Zero
Post by: Argonnek on May 28, 2012, 04:21:25 pm
Well, even if it does, too much darkness causes normal humans to become depressed and possibly suicidal. We can't have our food killing itself, so we instead must have some sort of aboveground community that gets some sunlight. Though, I don't think that Zomara's suggestion is the most evil one possible. I remember something another poster put onto the forums a long while back. It was actually so bad that I had to close my browser and step away from the computer for a while.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 28, 2012, 04:26:27 pm
We do it to animals anyway. In this case, we do one better. We can make the animal step up, at times.
Title: Re: You are Patient Zero
Post by: Argonnek on May 28, 2012, 04:35:05 pm
Now that I think about it, wouldn't we need smart zombies to help manage these operations? That would mean having some in the first place. We would need to get some more of the zombie worms, and I can think of two ways that that might happen:
1) We need to find another person who puked up his/her intestines (literally), as that is where we got our worm.
2) We need to have our worm replicate itself somehow. Does it lay eggs in our system? Can we get them out if it does?
Title: Re: You are Patient Zero
Post by: Aseaheru on May 28, 2012, 04:36:30 pm
can the virus thing spread thru water? and if so is there a watertreatment plant nearby supplying drinking water to the local? and possably to other towns.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 28, 2012, 05:49:42 pm
can the virus thing spread thru water? and if so is there a watertreatment plant nearby supplying drinking water to the local? and possably to other towns.
it is a parasite, an no I don't think so.
Title: Re: You are Patient Zero
Post by: killerhellhound on May 28, 2012, 06:14:25 pm
the GM said that if a preagnat woman was infected she would be a source of the worms
Title: Re: You are Patient Zero
Post by: zomara0292 on May 28, 2012, 06:33:01 pm
more reason to farm them.
Title: Re: You are Patient Zero
Post by: killerhellhound on May 29, 2012, 03:57:18 am
and wait a few months lets just raid a hosptal after casing it
Title: Re: You are Patient Zero
Post by: Deny on May 29, 2012, 04:24:16 am
If the people are trumatized then they will be less likely to be smart enough to plan an escape
Title: Re: You are Patient Zero
Post by: Weirdsound on May 29, 2012, 05:06:11 am
I think we skipped ahead a bit taking that couple. We should have prepared a place for them before grabbing them.

Loot the police cars and apartments!
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 29, 2012, 02:44:33 pm
You order the Snowflake to put them in the trunks of the police cars while you go inside to scavenge some things.
The search throughout the apartments leads to nothing useful.
What was interesting on the other hand was what seemed to be a shrine with a picture of a dark horse on it.
It wasn't one of those shrines of some crazy fan of the thing though.
The multiple knives through the pictures on the wall and the repeated "Kill the horse,kill the horse" written in blood makes that clear.

You are about to leave when you trip over a lever of some sorts, you manage to catch yourself and turn around to see the wall behind the shrine rising up.
Behind the fake wall you see a long knife stabbed inside a concrete pillar. You proceed to pull it out with surprising ease.
There is a mark on it that reads "Saturnite". You whistle in surprise as you realize you are holding a million-dollar magic knife.
Sweet. these things can cut right through bone with just one quick slice.
There was something to put the knife in as well. Also magicked to prevent the knife from falling straight through.

For the rest of the apartments there isn't anything that is interesting or small enough to take along, so you go back downstairs.
you grab a gun and some ammo for it from the dead cops along the way.
357. magnum revolver.

You then open the trunk and see the breeding pair(You shudder a bit at yourself for this idea) locked up in the trunk.
You open the trunk and bind the humans with some coats belonging to the dead officers. You also put a sock in their mouths so they stop screaming.
You put the humans in the backseats, making sure they are bound tight.
Now we have the problem of getting the zombies to the warehouse.


Health 30/30
Energy 25/30
Infectivity 30%
Hunger 31/40
Durability level 2
Inventory:8 Biobombs. 9 worms. one 357. magnum, 60 357. bullets,
Gun experience: Can hit broad side of barn.
Safe-house security: 3

Horde:52 normals. 1 brute. 1 wuvwy skellie.
Title: Re: You are Patient Zero
Post by: Weirdsound on May 29, 2012, 03:03:16 pm
Take Snowflake and as many normals as you can cram into your cop car. Tell the others to disperse and have some fun.
Title: Re: You are Patient Zero
Post by: Aseaheru on May 29, 2012, 03:14:22 pm
find those with the barest tinglings of intelligence and do the same.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 29, 2012, 03:32:33 pm
Take Snowflake and as many normals as you can cram into your cop car. Tell the others to disperse and have some fun.
No the last time we split up we lost all the zombies. Lets do the first sentance of his post, but order the other zombies to follow us back. Make sure you can always see the other zombies, so they can follow us back.
Title: Re: You are Patient Zero
Post by: Mr. Palau on May 29, 2012, 03:32:57 pm
*my bad
Title: Re: You are Patient Zero
Post by: Aseaheru on May 29, 2012, 03:36:49 pm
find those who CAN drive had have them fallow in cars.
Title: Re: You are Patient Zero
Post by: Graknorke on May 29, 2012, 03:59:26 pm
I skipped a load of the thread, but posting to follow.
I must ask though, where did parasite stats go?
Title: Re: You are Patient Zero
Post by: Argonnek on May 29, 2012, 07:39:59 pm
I skipped a load of the thread, but posting to follow.
I must ask though, where did parasite stats go?
It didn't really contribute much to the game, so it was culled. Much like the human population in this city.
Title: Re: You are Patient Zero
Post by: zomara0292 on May 29, 2012, 08:46:15 pm
Ok. lets think of it this way. i saved humanity and gave it a fighting chance to move on.
Title: Re: You are Patient Zero
Post by: Argonnek on May 29, 2012, 10:17:17 pm
... In a manner that guarantees that they will be put under horrific torment that will hound the few survivors until the end of time.

Not that I disapprove, mind you.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 31, 2012, 02:31:53 pm
You decide to just start driving at a pace slow enough that the zombies can follow you.
This causes it to take a while as you drive through the city.
Guessing from the fact that there is nothing on the streets you can guess the actors are doing a good job. Though they are a bit slow...
So, are you the zombie leader? you suddenly hear from behind you.

The male managed to get the sock out and seems to have stopped panicking. The female seems to have fainted. How clichéd!
Well? I know you can talk. How else could you convince those rotting retarded fucks to do things.
What do you answer and in what direction do you wish to take the conversation.

Stats:
Health 30/30
Energy 25/30
Infectivity 30%
Hunger 31/40
Durability level 2
Inventory:8 Biobombs. 9 worms. one 357. magnum, 60 357. bullets, One magic knife.
Gun experience: Can hit broad side of barn.
Safe-house security: 3
            _______________________________
           /               Behind                          \
Horde:(52 normals. 1 brute. 1 wonderful skellie.)

I don't like giving such a short update but i try not to take to much control away from you guys.
Also, I'm considering going back and changing my earlier posts to cover up some plot holes, removing reference to you being a guy with a name.
And removing all the parasite stat things. Give me a while and it should be slightly more enjoyable to read. Remember, give criticism if you want to see me get better.
Title: Re: You are Patient Zero
Post by: QuakeIV on May 31, 2012, 09:50:44 pm
You suck.

 :P

More seriously though, I guess I find it hard to believe that the zombies can suddenly handle being shot to hell as well as they can after a short infection period.  It seems odd to me that over the course of five minutes or so they no longer need organs to function.

e: well, organs that arent full of bullet holes, same thing really
Title: Re: You are Patient Zero
Post by: Weirdsound on May 31, 2012, 11:25:07 pm
"Yeah. I'm one of the leaders." Lie so that he will place less value on the idea of a sucidal attack to destroy you.

-Try to find out if he has any connection to the lady, or if your mooks just grabbed two random people.
-Attempt to establish rapport and get the Stockholm Syndrome thing working in your favor. Stop to raid a grocery store or fast food joint and get him a snack. (Leave the brute to watch them while you are getting the food)
Title: Re: You are Patient Zero
Post by: zomara0292 on June 01, 2012, 06:21:15 am
"Yeah. I'm one of the leaders." Lie so that he will place less value on the idea of a sucidal attack to destroy you.

-Try to find out if he has any connection to the lady, or if your mooks just grabbed two random people.
-Attempt to establish rapport and get the Stockholm Syndrome thing working in your favor. Stop to raid a grocery store or fast food joint and get him a snack. (Leave the brute to watch them while you are getting the food)

You all learn so fast. I feel so proud of you.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 01, 2012, 01:28:03 pm
Elaborating a bit on the toughness of zombies.
Once turned they ignore pain. Their brain simply doesn't send out the endocrines. As such no shock can apply to the mind which helps a lot about the whole "taking bullets to the chest" thing. Blood is also largely unnecessary due to the magical reason of plot holes. I'll try to find some bullshit reason why their muscles work without oxygen being supplied to like Living moving fungus or some shit. For now let's just say it's magic pixie dust. If you find some way that is technobabble-ish enough that i can get away with it or a way it could actually work just let me know. I'll retcon it in there somewhere.  the zombies CAN bleed to death though. If there is only 10 percent left of their blood the parasite kinda gives up unless it started out with that trauma. thus, Skellies.

Just yah, sorry guys. I just ain't got any way to explain this bullshit. Lets just keep it on pixie dust and tiny worms replacing muscles or someshit ok?
Title: Re: You are Patient Zero
Post by: rabidgam3r on June 01, 2012, 01:28:46 pm
"Yeah. I'm one of the leaders." Lie so that he will place less value on the idea of a sucidal attack to destroy you.

-Try to find out if he has any connection to the lady, or if your mooks just grabbed two random people.
-Attempt to establish rapport and get the Stockholm Syndrome thing working in your favor. Stop to raid a grocery store or fast food joint and get him a snack. (Leave the brute to watch them while you are getting the food)

+1
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 01, 2012, 02:20:52 pm
"Yeah. I'm one of the leaders." Lie so that he will place less value on the idea of a sucidal attack to destroy you.

-Try to find out if he has any connection to the lady, or if your mooks just grabbed two random people.
-Attempt to establish rapport and get the Stockholm Syndrome thing working in your favor. Stop to raid a grocery store or fast food joint and get him a snack. (Leave the brute to watch them while you are getting the food)

+1
+2
Title: Re: You are Patient Zero
Post by: zomara0292 on June 01, 2012, 02:39:42 pm
"Yeah. I'm one of the leaders." Lie so that he will place less value on the idea of a sucidal attack to destroy you.

-Try to find out if he has any connection to the lady, or if your mooks just grabbed two random people.
-Attempt to establish rapport and get the Stockholm Syndrome thing working in your favor. Stop to raid a grocery store or fast food joint and get him a snack. (Leave the brute to watch them while you are getting the food)

+1
+2
+3
Title: Re: You are Patient Zero
Post by: rabidgam3r on June 01, 2012, 03:39:18 pm
i have a question: Did nobody get the reference to Prototype back when we were captured? when the scientists mentioned "Dr.Mercer?"
Title: Re: You are Patient Zero
Post by: zomara0292 on June 01, 2012, 05:30:52 pm
i have a question: Did nobody get the reference to Prototype back when we were captured? when the scientists mentioned "Dr.Mercer?"
Never got the chance to play it. . . soooo. . . . .
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 01, 2012, 06:01:25 pm
i have a question: Did nobody get the reference to Prototype back when we were captured? when the scientists mentioned "Dr.Mercer?"
Never got the chance to play it. . . soooo. . . . .
Title: Re: You are Patient Zero
Post by: Aseaheru on June 02, 2012, 10:07:53 am
wait, what?
also, downplay your importance to him, say you are a underling of a long line of underlings under the boss.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 03, 2012, 02:49:38 am
Yes, I'm one of the leaders. Now that we started talking I'm going to ask if you know the lady next to you?
He pauses for a moment, then decides to answer: No, I don't know this lady. Why would you ask?
Zombies are , as you described, "rotting retarded fucks" so its always a good idea to check.
...What are going to use us for? He starts to look outright terrified now.

You'll see. Really, you should be happy. I'm giving you the exclusive chance to survive. Just remain calm and you will be treated like somebody of your importance should be.
Suddenly you feel cold steel under your chin. He seems to have gotten loose and he found a spare gun in the back seat. Ain't you unlucky.
Right, now I'M IN CONTROL. PULL OVER THE FUCKING CAR.
Oh dickfucks, what now?

Stats:
Health 30/30
Energy 24/30
Infectivity 30%
Hunger 30/40
Durability level 2
Inventory:8 Biobombs. 9 worms. one 357. magnum, 60 357. bullets, One magic knife.
Gun experience: Can hit broad side of barn.
Safe-house security: 3
            _______________________________
           /               Behind                          \
Horde:(52 normals. 1 brute. 1 wonderful skellie.)
Title: Re: You are Patient Zero
Post by: killerhellhound on June 03, 2012, 02:54:22 am
Say "mate look behind the car do you want those zombies getting close while I stop the car"
If he looks get grab his arm with the gun and bite him no use having a captive that will blow you brains out in two seconds
Title: Re: You are Patient Zero
Post by: zomara0292 on June 03, 2012, 06:40:50 am
The way I see it, He does. Just pull over. Zombies aren't too fare behind and it only should take them seconds to surround the car. Ask him how many bullets are in the gun and how many zombies are outside. If he wants to waste one of them on the person who is keeping him alive and keeping them in line and not killing and destroying everything that they see, then he is personally signing that ladies death warrant. Tell him to be civil about this for the sake of her and anyone else he can manage to save. Then ask him what he wants to eat.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 03, 2012, 07:32:57 am
The way I see it, He does. Just pull over. Zombies aren't too fare behind and it only should take them seconds to surround the car. Ask him how many bullets are in the gun and how many zombies are outside. If he wants to waste one of them on the person who is keeping him alive and keeping them in line and not killing and destroying everything that they see, then he is personally signing that ladies death warrant. Tell him to be civil about this for the sake of her and anyone else he can manage to save. Then ask him what he wants to eat.
Title: Re: You are Patient Zero
Post by: pikorge on June 03, 2012, 09:07:40 am
The way I see it, He does. Just pull over. Zombies aren't too fare behind and it only should take them seconds to surround the car. Ask him how many bullets are in the gun and how many zombies are outside. If he wants to waste one of them on the person who is keeping him alive and keeping them in line and not killing and destroying everything that they see, then he is personally signing that ladies death warrant. Tell him to be civil about this for the sake of her and anyone else he can manage to save. Then ask him what he wants to eat.
+1
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 03, 2012, 10:11:22 am
You remain calm and simply pull over.
You both step out of the car.
Alright, good job. You took control of the situation. Now think for a few seconds.
He looks at you warily, still aiming his gun.

How many bullets do you think you have in the gun.
ENOUGH TO BLOW YOUR HEAD OFF! SO SHUT UP!
Now, how many crazy cannibalistic things do you figure are seconds away from here.
He looks around and sees your horde storming this way.

 If you shoot me, you unleashed a whole horde of uncontrollable freaks on the city.
If you run, you kill the lady in the car
Or you could just remain calm, and ensure humans survive my little period of fun.
He seems to weight off the options and when he hears the rattling of bones he throws the gun away and runs inside the backseat of the car.

You climb into the car.Clever boy! You mockingly say while the man starts crying
Now, What would you like to have for dinner?

Stats:
Health 30/30
Energy 24/30
Infectivity 30%
Hunger 30/40
Durability level 2
Inventory:8 Biobombs. 9 worms. one 357. magnum, 60 357. bullets, One magic knife.
Gun experience: Can hit broad side of barn.
Safe-house security: 3

            _______________________________
           /               Behind                          \
Horde:(52 normals. 1 brute. 1 wonderful skellie.)
Title: Re: You are Patient Zero
Post by: rabidgam3r on June 03, 2012, 10:14:33 am
The way I see it, He does. Just pull over. Zombies aren't too fare behind and it only should take them seconds to surround the car. Ask him how many bullets are in the gun and how many zombies are outside. If he wants to waste one of them on the person who is keeping him alive and keeping them in line and not killing and destroying everything that they see, then he is personally signing that ladies death warrant. Tell him to be civil about this for the sake of her and anyone else he can manage to save. Then ask him what he wants to eat.

+1 this will not backfire horribly!
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 03, 2012, 11:03:27 am
Keep on driving home, and put that gun in a more secure place.
Title: Re: You are Patient Zero
Post by: Argonnek on June 03, 2012, 05:09:46 pm
Hm. Are there any fast food places nearby? They, by definition, will get us food for our food quickly and cheaply.
Title: Re: You are Patient Zero
Post by: Weirdsound on June 03, 2012, 06:21:00 pm
I don't think they would be willing to flip burgers while a huge zombie swarm is nearby. I'd say hit a grocery or convience store and steal some snacks there. We don't have rely on other people to prepare those.
Title: Re: You are Patient Zero
Post by: zomara0292 on June 03, 2012, 09:18:39 pm
focus on fruits. seeds, you see.
Title: Re: You are Patient Zero
Post by: rabidgam3r on June 04, 2012, 10:10:00 am
focus on fruits. seeds, you see.

also, get a grill or other transportable cooking utensil.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 04, 2012, 02:11:57 pm
Update tomorrow. Too annoyed right now.

Remember my annoyance at French. It's still not the worst subject at school.
Religion tops that. I took the class because i was interested in it and it was more philosophy then religion. The new teacher is an utter bitch and she follows the book by the letter.
Getting the question "mark words out of this large board of letters that have to do with praying" really rustles my jimmies.

So my interest about the history of assholes killing people over their gods has been killed by a bitch who kills fun because of sheer bitchiness.

RAAAAAAANT
Title: Re: You are Patient Zero
Post by: QuakeIV on June 04, 2012, 05:03:17 pm
Update tomorrow. Too annoyed right now.

Remember my annoyance at French. It's still not the worst subject at school.
Religion tops that. I took the class because i was interested in it and it was more philosophy then religion. The new teacher is an utter bitch and she follows the book by the letter.
Getting the question "mark words out of this large board of letters that have to do with praying" really rustles my jimmies.

So my interest about the history of assholes killing people over their gods has been killed by a bitch who kills fun because of sheer bitchiness.

RAAAAAAANT

That sounds annoying as fuck.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 05, 2012, 01:10:31 pm
You decide to just continue going home and ,if you find any, stop to raid a store or fast food place.
Thankfully, you're in luck as a fast-food place is still going. OPEN 24/7 a large sign out front says.
Unfortunately, it isn't a drive-through,so you tie up both of the the humans, take the keys and give a check for any guns just in case.
You also wait for your zombies to get here, 3 of them evolved into fasties.
You don't find any other gun but you do find 3 speed loaders for your 357.

Once inside you are greeted with a cheery high-pitched voice.
Hello! Welcome to Mr. and Mrs. burgers home of deliciousness!
The one behind the counter has incredibly frilly pink hair and looks like she overdosed on coffee and candy.
She has a tattoo on her shoulder of balloons with some confetti around it.

Well? Are you going to order or are you just going to stand there like a lemon? Oooh! Lemons! We just had a little shipment of lemons in. I don't really know why they would send us lemons as this is mainly a meatbased building but i guess you.. She continues talking for 5 minutes about lemons and you are starting to get really tired of this hyperactive little girl. You reach into your pockets and pull out some money.
3 burgers please. Just basic burgers please.Well there-Shut up and give me the burgers please.

Her hair seems to twitch ever so slightly, and she looks at you with distrust.Oky Doky ,Loki. she grumbles before going into the back room.
It does not surprise you that they couldn't find anybody to cook while she's there.
Anyway, it could take a while for them to get finished so we might as well think a little meanwhile.


Stats:
Health 30/30
Energy 24/30
Infectivity 30%
Hunger 30/40
Durability level 2
Inventory:8 Biobombs. 9 worms. one 357. magnum, 60 357. bullets, One magic knife.
Gun experience: Can hit broad side of barn.
Safe-house security: 3

            _______________________________
           /               Outside                         \
Horde:(52 normals. 1 brute. 1 wonderful skellie.)

So, how many people will hate me for this? All of them? Sure why not.
Title: Re: You are Patient Zero
Post by: Argonnek on June 05, 2012, 11:25:04 pm
Oooh, fast zombies.

While we wait, we should take full stock of our surroundings. Are there other customers in the building? What obstacles are between us and the exit? If necessary, is the counter easy to jump over?
Title: Re: You are Patient Zero
Post by: Weirdsound on June 06, 2012, 03:45:43 am
Once you get the burgers, place them down outside of bloodsplatter range and fill the clerk with some lead. Throw the corpse in the trunk to eat when we get back to the warehouse.

Hey, who says we can't order a meal to go for ourselves while we are here?
Title: Re: You are Patient Zero
Post by: zomara0292 on June 06, 2012, 04:47:00 am
read cupcake before you think about giving them those burgurs. dont kill her, though. just knock her out and bind her. or ask her to come with you with you willingly. with promises of plot and meat cutting shops.
Title: Re: You are Patient Zero
Post by: killerhellhound on June 06, 2012, 07:18:29 am
bite here she may turn out a intresting zombie (hypo-type)
Title: Re: You are Patient Zero
Post by: zomara0292 on June 06, 2012, 08:23:31 am
trust me. she is better to us alive or as a smart zombie like us, than undead.
Title: Re: You are Patient Zero
Post by: killerhellhound on June 06, 2012, 09:32:20 am
trust me. she is better to us alive or as a smart zombie like us, than undead.
there are lots of people out there and she would get very annoying as a smart zombie
Title: Re: You are Patient Zero
Post by: zomara0292 on June 06, 2012, 10:23:28 am
trust me. she is better to us alive or as a smart zombie like us, than undead.
there are lots of people out there and she would get very annoying as a smart zombie

I never said front line material.
Title: Re: You are Patient Zero
Post by: Argonnek on June 06, 2012, 12:35:22 pm
I would think that we would want to have the annoying ones in the front, just to get them away from us.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 06, 2012, 12:41:15 pm
You wait for a bit and decide to take her along in the trunk.
You pull out your revolver and when the pink-haired girl returned you point the gun at her.
Ooooh, I knew you were bad news. She grumbles at you
Don't worry, I'd like you alive. At the moment.You remind her while you walk up to her.

You look around and find some employee clothes. You order her to go grab them.
She glowers at you with look that could shatter stone and grabs the clothes.
You bind her with it as you notice she does not seem to be resisting. Odd.
You also grab the burgers and go outside with your hostage.

You give a quick command for the zombies to leave her alone and then go to the car.
And so you add another passenger on the police-car of one-sided fun.
You give the burgers to each of the hostages. You'll eat something a bit more human when you get back.
And so you drive to the warehouse. When you arrive everything seems to be fine.

You drive inside the warehouse and keep the hostages into the car for now.
You allow them to get out of their restrains but (after spending a little time finding them) you also block the car door with cinder blocks.
Also, you give a helpful reminder that zombies don't really sleep.
You go to sleep in your container. Tomorrow we will see what to do with the hostages.

Stats:
Health 30/30
Energy 24/30
Infectivity 30%
Hunger 27/40
Durability level 2
Inventory:8 Biobombs. 9 worms. one 357. magnum, 78 357. bullets, One magic knife.
Gun experience: Can hit broad side of barn.
Safe-house security: 3

Horde:(52 normals. 1 brute. 1 wonderful skellie.)
Title: Re: You are Patient Zero
Post by: Weirdsound on June 06, 2012, 01:29:47 pm
We need to learn how to make smart zombies, and I got a decent idea on how to start.

Take a police car full of zombies and break into a house. Eat the occupants and get on the internet. Google local coverage of the zombie hordes, and see if any labs or hospital are researching us; If so, we have our next target.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 06, 2012, 01:39:11 pm
We need to learn how to make smart zombies, and I got a decent idea on how to start.

Take a police car full of zombies and break into a house. Eat the occupants and get on the internet. Google local coverage of the zombie hordes, and see if any labs or hospital are researching us; If so, we have our next target.
I do believe he said we could make smart zombies by teaching children. They are already clearly the smartest zombies, since they are the only ones capable of being actors.
Title: Re: You are Patient Zero
Post by: Weirdsound on June 06, 2012, 01:42:01 pm
Well then we need to learn how the mutate the actors into something more phyiscaly threatening. Either way we are in much better shape if we research our condition a bit.

By research I mean murder, threaten, and/or rob researchers.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 06, 2012, 01:46:04 pm
Well then we need to learn how the mutate the actors into something more phyiscaly threatening. Either way we are in much better shape if we research our condition a bit.

By research I mean murder, threaten, and/or rob researchers.
I think we blow up the lab were they created us, so we kind of failed on that part.
Title: Re: You are Patient Zero
Post by: Weirdsound on June 06, 2012, 01:59:30 pm
Well I think we are causing a panic. I'm sure some way over their head lab or hospital has gotta be trying to figure us out by now.
Title: Re: You are Patient Zero
Post by: killerhellhound on June 08, 2012, 07:18:35 am
lets attack a hospital because the gm did say pregnant women when infected would give us some more worms
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 08, 2012, 02:40:18 pm
Hey! Wake up,you asshole
You open your eyes to the view of the curly-haired girl you kidnapped. You need to get some better things to tie people up with.
Ah, great. You're awake.The pink-headed girl said. There is something... ,off, about her. She sounds a lot more mature and her hair's all flat.
Seeing how I'm going to be either zombie chow or mating equipment, I want to cut you a deal

...A deal? You ask surprised.
Yeah. I don't want to be mating equipment nor do i want to be a drooling retard. So i want to join up with you.
Really now. And how do I know you won't stab me in the back?
Because i have a larger chance of survival if i join up with you. If i run, you'll take over town and murder me.
If i work with you,I can work with you until you die after which I can play the hostage. You don't like that part of the plan.

You wouldn't even be useful. What can some random lady working in a fast-food tent do?
I had my own projects. I'm good with knives and butchering. We really aren't so different.
We differ in enough ways that I'm concerned you might be made of antimatter.
We have the same diet. and I love my bosses if they are nice to me. She smiles in a way that could make a bear run away with terror.

.....Oh. Well, so we get the one psycho that has almost instant Stockholm syndrome AND is a serial killer? Well ain't that fine and deus ex machima-ish.
AND,she suddenly yells.I already made myself useful! She presents a slightly blood-covered laptop.
You look in your pocket and notice that you magic knife is gone. She seems to be holding it in her apron.
You still have the gun on you. You may be capable of killing her if needed. Still, seems like she'd be useful...

Stats:
Health 30/30
Energy 24/30
Infectivity 30%
Hunger 27/40
Durability level 2
Inventory:8 Biobombs. 9 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.
Safe-house security: 3

Horde:52 normals. 1 brute. 1 wonderful skellie.
Allies: Pink-haired girl.

Yeap, i WILL lose many readers and general liking over this but,eh. This was never going to be a very good story anyway.
Title: Re: You are Patient Zero
Post by: Argonnek on June 08, 2012, 03:29:24 pm
Ask her what the laptop is all about.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 08, 2012, 03:59:00 pm
Ask her what the laptop is all about.
+1, where did that thing come from?
Title: Re: You are Patient Zero
Post by: Aseaheru on June 09, 2012, 10:15:52 am
dito
Title: Re: You are Patient Zero
Post by: Weirdsound on June 09, 2012, 11:13:50 am
Make her prove her loyalty by cutting off and eating a non vital bit of one of the other prisoners.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 09, 2012, 01:25:09 pm
Make her prove her loyalty by cutting off and eating a non vital bit of one of the other prisoners.
No, this bitch is psychotic enough already. I don't want a canablistic psycopathic bitch as my ally.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 09, 2012, 01:35:42 pm
Alright? May I ask what the laptop is all about and where you got it from? You ask.
The laptop has Internet connection. You can see whether or not they notice you so you know when to move.
Saved my hide more times then i can count. Oh, and I got the laptop from a nearby house. The zombies won't need food today. She says with a hint of pride.
So you gave one family to 57 zombies, a brute and one skeleton? That really won't be enough. You point out.

If you cook it juuuuuuust right you can get a lot more nutrition out of it.
I'll still have to get some more food for these guys I think.
Eh, most look content and the skinless guy gave me a gift. It was a still filled skull he smashed out a dockworker but still, I'm touched. Brains are like yogurt ya know? She says, licking her lips.
Are you a necrophiliac too? You ask with a small touch of concern.

She replies almost immediately with:No, I prefer it when they are moving. But my playthings don't break unless I push hard enough so I can usually get my fun from them first. so I'm used to them looking like this
A glint in her eyes appears and she blushes a little.
Was this any other kind of situation you would have have been terrified. IF she was going to kill us she could have done so in our sleep. And she would have proberbly fed us to our own zombies.
What direction should we take this conversation now?

Stats:
Health 30/30
Energy 25/30
Infectivity 30%
Hunger 27/40
Durability level 2
Inventory:8 Biobombs. 9 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.
Safe-house security: 3

Horde:52 normals. 1 brute. 1 wonderful skellie.
Allies: Pink-haired girl.
Title: Re: You are Patient Zero
Post by: Argonnek on June 09, 2012, 01:47:33 pm
That right there was some information I could have lived a full, happy life without knowing. But I digress.

Ask her to return the knife, using the gun as "encouragement," but only if necessary. Once the magical blade is ours once more, we should look for news on the internets. Try BBC first to see if we've become a global concern, but also look at the Conveniently Local Daily News to figure out what is happening around here.
Title: Re: You are Patient Zero
Post by: Weirdsound on June 09, 2012, 01:51:21 pm
Pull up google. "Right. I think today we are going to do our homework. I would like to be able to turn people, yourself included, without making mindless morons out of them. No offence, I'm sure you are useful as is, but living people break to easily and the Apocalypse is in jeopardy if I'm the only one leading it."

Go online and read articles about the zombie outbreak. Try to locate the lab of a medical or scientific expert looking into us to serve as our next target. Go out in the squad car and try to find and bring back one of the actor led groups to help in the raid. Tell our new minion to have breakfast ready for us and the actor group when we get back.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 09, 2012, 02:04:25 pm
That right there was some information I could have lived a full, happy life without knowing. But I digress.

Ask her to return the knife, using the gun as "encouragement," but only if necessary. Once the magical blade is ours once more, we should look for news on the internets. Try BBC first to see if we've become a global concern, but also look at the Conveniently Local Daily News to figure out what is happening around here.
+1
Title: Re: You are Patient Zero
Post by: Argonnek on June 09, 2012, 04:57:41 pm
Pull up google. "Right. I think today we are going to do our homework. I would like to be able to turn people, yourself included, without making mindless morons out of them. No offence, I'm sure you are useful as is, but living people break to easily and the Apocalypse is in jeopardy if I'm the only one leading it."

Go online and read articles about the zombie outbreak. Try to locate the lab of a medical or scientific expert looking into us to serve as our next target. Go out in the squad car and try to find and bring back one of the actor led groups to help in the raid. Tell our new minion to have breakfast ready for us and the actor group when we get back.
This is also a good idea.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on June 09, 2012, 07:49:20 pm
Pull up google. "Right. I think today we are going to do our homework. I would like to be able to turn people, yourself included, without making mindless morons out of them. No offence, I'm sure you are useful as is, but living people break to easily and the Apocalypse is in jeopardy if I'm the only one leading it."

Go online and read articles about the zombie outbreak. Try to locate the lab of a medical or scientific expert looking into us to serve as our next target. Go out in the squad car and try to find and bring back one of the actor led groups to help in the raid. Tell our new minion to have breakfast ready for us and the actor group when we get back.
Might as well.
Title: Re: You are Patient Zero
Post by: killerhellhound on June 09, 2012, 10:23:30 pm
Pull up google. "Right. I think today we are going to do our homework. I would like to be able to turn people, yourself included, without making mindless morons out of them. No offence, I'm sure you are useful as is, but living people break to easily and the Apocalypse is in jeopardy if I'm the only one leading it."

Go online and read articles about the zombie outbreak. Try to locate the lab of a medical or scientific expert looking into us to serve as our next target. Go out in the squad car and try to find and bring back one of the actor led groups to help in the raid. Tell our new minion to have breakfast ready for us and the actor group when we get back.
Might as well.
+4
Title: Re: You are Patient Zero
Post by: pikorge on June 10, 2012, 01:17:51 pm
Pull up google. "Right. I think today we are going to do our homework. I would like to be able to turn people, yourself included, without making mindless morons out of them. No offence, I'm sure you are useful as is, but living people break to easily and the Apocalypse is in jeopardy if I'm the only one leading it."

Go online and read articles about the zombie outbreak. Try to locate the lab of a medical or scientific expert looking into us to serve as our next target. Go out in the squad car and try to find and bring back one of the actor led groups to help in the raid. Tell our new minion to have breakfast ready for us and the actor group when we get back.
+1 Ask the knife back.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 10, 2012, 03:26:14 pm
You take the laptop and start searching for "zombie outbreak".
You instantly get around 50 links about dealing with one. no news reports except old ones about zombie walks.
Right. I'll be up front with you right now miss ...
Diane. Pinkamena Diane pie if you want to have the full name.

She grabs you by the throat and your face is inches away from hers
Call me Pinkie and I will geld you! she says. You have a mild urge to try and discover if zombies can still piss in fear.
Right, understood. Can I please get my knife back?
I can use it better then you can. she points out.

Does it matter? It's my knife. It can probably cut through bone like butter.
It does! Goes through metal too!
All the more reason I should keep that with me. for those armored opponents and emergencies.
She sighs in frustration and gives the knife to you.At least give me something sharp. I can be cook if you don't want to send me out there. Which I do not suggest. I'm sneaky and good with a knife. plus, i get hungry too.
I'll try to think of it. Now, how about i tell you what I plan to do. Two murderous minds directed towards one goal should lead to something.
I'm trying to create zombies without them being drooling retards. for that i need to find another of the labs. The one where they created the first worm is gone though. Kaboom. You add a small "explode" gesture.

She looks at you with a mischievous smile.
Oooh, NOW I like you. Your plan could actually lead somewhere now!
Actually it self-destructed. Can you tell me the name of the hospital that blew up in the city?
After finding that out, we are probably gonna start doing things.


Stats:
Health 30/30
Energy 25/30
Infectivity 30%
Hunger 27/40
Durability level 2
Inventory:8 Biobombs. 9 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.
Safe-house security: 3

Horde:52 normals. 1 brute. 1 wonderful skellie.
Allies: Diane pie.
Title: Re: You are Patient Zero
Post by: Argonnek on June 10, 2012, 03:44:31 pm
Since we're in a city, there would be a large number of hospitals around. It shouldn't be hard to find another one. Though if there is no news on how awesome we are, then our true impact is being underestimated and obscured by the news outlets! We should find ourselves a radio and scan the airwaves to see if there is any indication whatsoever that the local population knows that we're here.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 10, 2012, 04:17:57 pm
Also check the population of this town on the computer, I want how big of horde we will need, and how big our horde will be when this is all over.
Title: Re: You are Patient Zero
Post by: Weirdsound on June 10, 2012, 04:27:42 pm
Make Diane a biobomb for emergency use. Tell all the stupid zombies to empty their pockets and hand over their cash to Diane. Tell Diane to go out shopping and pick up some gear for herself... and breakfast for some more Zombies.

Get in the squad car with a few normals and hunt down an actor lead group so we can have more manpower for the raid. Bring them back to the warehouse for planning and snacks.
Title: Re: You are Patient Zero
Post by: pikorge on June 11, 2012, 06:41:15 am
Can t we use Diana as a spy?
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 11, 2012, 09:31:44 am
Can t we use Diana as a spy?
We don't know of any local military or police instilations nearby, so I don't know where we could plant her.
Title: Re: You are Patient Zero
Post by: Rolan7 on June 11, 2012, 10:01:49 pm
Posting to watch.  This is fascinating, revolting on many levels, and pretty well written (sorry I don't have constructive criticism).
Title: Re: You are Patient Zero
Post by: zomara0292 on June 12, 2012, 04:20:54 am
here is an idea you can run with. several, acutaly.
1. go back to where we started.
2. Damina is background only.
3.she needs kitchen, equipment, and staff.
4. new live humans need a place to live, breed, farm, and work.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 12, 2012, 01:13:33 pm
Well written? Whatever you are smoking, I want some of it.

The name of the exploded hospital? Fluttershy medical. She says with roll of her eyes.
I knew the gal that made the hospital. Sasha Criloff, Russian lady. RIDICULOUSLY cute.
Probably dead from the exploding hospital I gather? You ask.
Probably not. She always struck as one who knows more then she let on. I worked with her. I think she suspected me taking away the patients. No evidence though. Plus, I killed the officers that got on my case.

Right, lets get back on topic before I try to find out if I still get disgusted by crimes against humanity.
Ooh, that reminds me.You pull out one of the biobombs.This is a biobomb. It explodes, as you might guess, and turns the poor sods hit by the pus into zombies or "breathing bombs".She looks at you with interest.
They are utterly repulsive. Anyway, I know it doesn't do much against zombies and it doesn't explode if kept in a dark place or if it's held carefully.

You bite the head off one of the worms. Pinkamena starts looking like a kid who just got a free ice-cream truck while it swells up in visible pain.
Sadist too. You are pretty sure a basic psychologists' head would have exploded by now.
Right, You hand her the bomb then try to decide what to do next.
Right, I need you to always stay in the back-ground. No fighting, but you will be the main cook and I'll see if i can find some things I need things interrogated.
If you are a good lady you will get some victims. But that's a big maybe. we need some people for breeding. Oh, and you will get a "kitchen".
I think I love you.
Right, time to get some stuff for her and some more people for breeding and fun. You open up the car window for the two idiots inside so they don't choke to death.
They don't seem to be awake.

Stats:
Health: Unhurt
Energy: Good shape
Infectivity 30%
Hunger: Getting rather hungry
Durability level 2
Inventory:8 Biobombs. 8 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.
Safe-house security: 3

Horde:52 normals. 1 brute. 1 wonderful skellie.
Allies: Diane pie.

Going to try something new for stats. I think it will be better for how I handle injuries in this story. It will go into specifics when somethings happens though. Like, if you lost some skin on you leg it will say that along with how your general health is. If the previous system is preferred it will go back to that.
Title: Re: You are Patient Zero
Post by: Argonnek on June 12, 2012, 11:59:59 pm
We've a small horde to call our own now (since those actors don't seem to be returning any time soon), so we should have a few of them guard the entrances while we and a couple others (around 3 should be good) go out for a snack. If we happen upon more than one person, we should make an attempt to capture one of them. If that proves impossible, we really just need to have their corpse so that Diane can cook them.

While we're gone, Diane should start instructing the normals on how to properly contain our breeding stock.
Title: Re: You are Patient Zero
Post by: Weirdsound on June 13, 2012, 06:53:59 pm
We've a small horde to call our own now (since those actors don't seem to be returning any time soon), so we should have a few of them guard the entrances while we and a couple others (around 3 should be good) go out for a snack. If we happen upon more than one person, we should make an attempt to capture one of them. If that proves impossible, we really just need to have their corpse so that Diane can cook them.

While we're gone, Diane should start instructing the normals on how to properly contain our breeding stock.

I still think it is way to early to start breeding humans, Our main goal should be getting our hands on smart Zombies. Its going to be nearly impossible to contain and control a large number of human prisoners if the humans are smarter than the ones guarding them.

We need to google Sasha Criloff, and figure out where she works and plan to abduct her. I'd bet whatever facility she is in is fortified against zombie strikes, so we should wait for her to travel and ram her car off the road. Perhaps we should steal a large truck or SUV first.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 14, 2012, 12:42:25 pm
You google "Sasha Criloff". You, to your surprise, find a Wikipedia article on her.
Reading through it you find she has done multiple breakthroughs for medical science.
Finding out how to use the more fantastical animals as miracle cures got her famous and gave her the funding for a series of hospitals.
What she couldn't get through looks or respect she seemed to get "by accident".
The terrain for one of the hospitals was planned to be on the land of her uncle. The uncle refused to give the land and was later found dead while Sasha got the land as an inheritance.

You can't seem to find where she lives but after going back to Google you find an incredibly creepy fan site dedicated to her.
Flutters is going to the recently attacked hospital in some random town.
She usually doesn't even leave the house. I will finally have her!!!!! is typed there. Surrounded by enough pink that Diane gets a twitch and punches a wall. She REALLY hates pink.
Beneath it are 3 comments cheering him on and 50 comments that got people banned from the site.

So she'll be coming here! Nice.
It's a long ride from the capitol to this town. So you have around a day before she arrives.
We will need a truck.
A big one.
Or maybe not. It's like your mind consists of multiple people sometimes. Maybe you will get some other crazy idea.

Stats:
Health: Unhurt
Energy: Good shape
Infectivity 30%
Hunger: Getting rather hungry
Durability level 2
Inventory:8 Biobombs. 8 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.(getting rusty)
Safe-house security: 3

Horde:52 normals. 1 brute. 1 wonderful skellie.
Allies: Diane pie.

Exams are taking their toll on me. Feel tired all the time...
EDIT: wow, i am ashamed at having typed that sentence. Thanks Mr.Palau!
Title: Re: You are Patient Zero
Post by: Weirdsound on June 14, 2012, 12:51:18 pm
Time to raid a truck stop.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 14, 2012, 04:20:34 pm
Why not skip that part and just follow her in the car we already have with some normals and kidnap her once she gets out of her car?
That's a lot less likely to injure her and a lot less noticable then raming her off the road. It said she was visiting  the hospital we attacked, so it's not fortified or anything. In fact it is most likely a giant heap of rubble, at least given the size of the explosion.

Also, if the trip is a day she will most likely be staying somewhere here, so the night before the even we could raid the place. That would allow us to bring all of our zombies, although she would likely have more security then, aswell as the addition of the security of whatever hotal we are staying at.

Also about writing, this was probably just because of lack of proof-reading but this sentance made no sense "When they a terrain for one of the hospitals her uncle was in he got cardiac arrest despite his good health and age of 50".
Title: Re: You are Patient Zero
Post by: Argonnek on June 15, 2012, 01:52:41 am
Ooh! Take the laptop and search for "dangerous cult activity" in our area. We were called a psychotic cult earlier on, so maybe that's what we're still being called now. If, however, we have to move out soon to catch the Russian lady we can put this off until later.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 17, 2012, 01:52:04 am
You take the laptop again and proceed to search for "dangerous cult activity".
You get multiple reports of them but most are either from a few months ago or from conspiracy theorists. One even talked of a "manbearpig" cult.
When you add the name of the city you raided you find out that it was attacked by terrorists. Wait. What?
You look at the article closer and see that the city has been razed to the ground by a small army of well-armed people.
Anti-terrorist cell wipes out terrorist invasion in the town of Blindenburg!

The article says terrorist more times then you thought was possible on one piece of paper.
They don't look like the military but seem to have complete government consent.
There are only around 2 pictures available. Both of them show soldiers in empty streets.
You notice scorch marks though and guessing from the various smoke plumes in the background they likely killed and burned the zombies that were left behind.
Oh! You destroyed a city? Nice!

I turned all the inhabitants into zombies.
Before you get excited, I lost almost all of them when I was captured and the hospital exploded.
Before leaving you decide to look at the total population of the town.
5359 inhabitants. Those are only the official numbers, not counting hobo's and other people who technically don't live in this town.

Right, continue searching things or await Sasha at the hospital?

Stats:
Health: Unhurt
Energy: Good shape
Infectivity 30%
Hunger: Getting rather hungry
Durability level 2
Inventory:8 Biobombs. 8 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.(getting rusty)
Safe-house security: 3

Horde:52 normals. 1 brute. 1 nice skellie.
Allies: Diane pie.
Title: Re: You are Patient Zero
Post by: jaxy15 on June 17, 2012, 08:06:54 am
Do research on the manbearpig cult.
Title: Re: You are Patient Zero
Post by: zomara0292 on June 17, 2012, 08:52:26 am
Lovely, but, no. We should bolster up a force. I dont think this will be easy. Wee need a force of 150. i only expect about 50-75 to survive, if we do this correctly. She might expect us to come at her with brutes and normals, because those are predictable staple forces. I want 50 skellies, 50, norms, 25 brutes and 25 smart ones.We should also get ourselves 30 biobombs and 15 worms. Have pinkie- i mean, Diane look up when she gets into and out of work.
After that, we need a plan of attack.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 17, 2012, 02:41:12 pm
It's DianE. not DianA.
I will be a complete nazi about this argleblarlge.
Title: Re: You are Patient Zero
Post by: pikorge on June 18, 2012, 02:32:08 pm
It's DianE. not DianA.
I will be a complete nazi about this argleblarlge.
Thanks for clearing that up. I don t saw it too well
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 19, 2012, 02:57:54 pm
I'm afraid updates may be on hold for this week.
Exams suck, blame them.
Title: Re: You are Patient Zero
Post by: pikorge on June 19, 2012, 03:17:40 pm
I'm afraid updates may be on hold for this week.
Exams suck, blame them.
I wish you luck. My sister is just ready with her exams. just in time if you ask me. 
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 22, 2012, 11:19:59 am
You decide to do research on the manbearpig cult and click on the site.
You are treated to a lovely page of the government insignia and some text under it saying that the page has been classified.
They clearly don't know about the Barbara Streisand effect.

You then proceed to decide that you need an absolutely silly amount of zombies that are rather hard to create.
So, you decide that you would best get started on worms so you start the trek back to the field taking along 10 zombies, Leaving Diane behind.(after making it clear to the zombies not to eat her.)
When you arrive you take out the shovels again and you and the other zombies start digging.
After three hours you are thoroughly sick of digging for worms but you have found 20 in total.

This will just have to do. Now, how are we going to get more actors?
This plan is going to be hard.


Stats:
Health: Unhurt
Energy: Somewhat tired.
Infectivity 30%
Hunger: Hungry
Durability level 2
Inventory:8 Biobombs. 8 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.(getting rusty)
Safe-house security: 3

Horde:11 normals.
Allies: Diane pie.

So exams are done already.
French still sucks salty donkey balls.
Title: Re: You are Patient Zero
Post by: Weirdsound on June 22, 2012, 12:20:48 pm
You are hungry. Pop back and Tell Diane to go out and get us a big rig truck somehow. Perhaps perform her 'craft' on a trucker or something.

Then time for another trip to school.

1:Enter campus
2:open classroom door
3:throw in biobomb
4:close door
5:repeat steps 2 3 and 4 several times. Save a biobomb or two.

Title: Re: You are Patient Zero
Post by: pikorge on June 22, 2012, 03:16:03 pm
You are hungry. Pop back and Tell Diane to go out and get us a big rig truck somehow. Perhaps perform her 'craft' on a trucker or something.

Then time for another trip to school.

1:Enter campus
2:open classroom door
3:throw in biobomb
4:close door
5:repeat steps 2 3 and 4 several times. Save a biobomb or two.
Agree but we must be carefull. Go with a little group. 
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 23, 2012, 01:59:58 pm
You return to the warehouse where Diane has gotten busy already.
When you enter you hear long drawn-out screams coming from a container. How did she get that in there?
When you enter you see a victim stuck the wall. It looks like his hand have been forced though fist-shaped holes.
The metal is cutting into his skin and Diane is currently cutting his back open with a butcher's knife.

She is clearly skilled. You can see his spine but you see that he isn't dead yet.Somehow
The fire plus fire-poker probably has something to do with that.
Hi Boss! she squeels in absolute delight as she cuts some more.
I'm just making LUNCH! she accentuates the last word with a good and final chop to one of the legs. Said leg proceeds to fall off.

This seemed to have been the clincher and the man finally bleeds to death. Pinky is already cutting away at the fallen leg.
You see a collection of strips of meat on a small, bloody table nearby and, as you are hungry, proceed to take one of them and chow down.
What follows is what can only be described as a culinary orgasm.
You smile in delight and eat the whole strip of meat.

Ooh, you were hungry weren't you? She says in happy tone.
Yes, yes I was. That meat is amazing!
I know! It took years to perfect the cooking and cutting but I'm really happy about it now..
Uhuh. Anyway,I came here to ask something of you, I am going to need a truck. A big one.
Okie dokie lokie!
Do with the trucker what you wish. But, try to prevent people from finding this place through screams, ok?
Sure.

Now, we need a way to find a school in this town.


Stats:
Health: Unhurt
Energy: Feelin' fine
Infectivity 30%
Hunger: Peckish
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.(getting really rusty)
Safe-house security: 3

Horde:.
Allies:Diane Pie.

I was almost going to say that your character moaned in delight of the piece of flesh but then realized I can't do that without it sounding sexual.
How annoying.
Title: Re: You are Patient Zero
Post by: Weirdsound on June 23, 2012, 02:32:30 pm
To the laptop!
Title: Re: You are Patient Zero
Post by: pikorge on June 23, 2012, 04:19:41 pm
To the laptop!
Try to find the name of the city
Title: Re: You are Patient Zero
Post by: Weirdsound on June 23, 2012, 04:28:24 pm
To the laptop!
Try to find the name of the city
I meant for the location of the school, but that also works.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 23, 2012, 04:30:42 pm
To the laptop!
Try to find the name of the city
Use google map current location to find name of said city, then look for school in aformentioned city.
Title: Re: You are Patient Zero
Post by: Graknorke on June 23, 2012, 04:43:48 pm
So wait, you didn't want it to sound sexual, then described it as a "culinary orgasm"?
Plus, if it was moaning, you could have made a joke about Zombie-discriminatory beliefs that they all make simple animalistic noises.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 25, 2012, 12:58:52 pm
Let's just stop about dead people's orgasms before my brain decides to like it, ok? Besides, I'm to stupid to come up with something funny like that. My humor comes down to: "Random shit happens and it's silly, fnar fnar".

You go back to your personal container and grab your laptop.
As you really need to find out where you even are you decide to take a look at Google maps to find out.
You quickly find out where you are. So the town is called Marigold. There are two schools in the area.
One is a collage, so useless to your endeavors. And the elementary school is....
Right across the hospital that blew up.  Dicks  (http://i0.kym-cdn.com/photos/images/original/000/209/046/1322535041066.gif)

So that plan's out of the window! How are we going to get little children to follow us now!
Bad thought.
You need to rethink your plan a little bit.
SCHIZOPHRENIC THINKING MODE. ACTIVATED.

Stats:
Health: Unhurt
Energy: Feelin' fine
Infectivity 30%
Hunger: Peckish
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.(getting really rusty)
Safe-house security: 3

Horde:.
Allies:Diane Pie.

Just in case somebody doesn't get it the exploded hospital probably took the school out of commission.
"Know that your audience consists of geniuses but expect them to be morons." I'm pretty sure somebody, somewhere said that once.
Don't feel insulted pleaaaaaaaaaaaase?
Title: Re: You are Patient Zero
Post by: Weirdsound on June 25, 2012, 01:31:29 pm
Try museums, community pools (If it is summer), theme parks, arcades, toy stores, pediatric doctors offices, and skateparks.

Hopefully the town has at least one of those.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on June 25, 2012, 05:29:38 pm
Find one of the actors so when we go to one of those places it doesn't look wierd that a middle age person is hanging around a bunch of kids.
Title: Re: You are Patient Zero
Post by: zomara0292 on June 26, 2012, 09:02:47 am
pediatric doctors offices. That is a perfict place. Just have a mad rush in and out.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 26, 2012, 10:53:12 am
pediatric doctors offices. That is a perfict place. Just have a mad rush in and out.
THIS
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 27, 2012, 10:35:16 am
You decide to look up pediatric doctor offices in the city. As luck would have it there is... One.
We are gonna have to camp that isn't it?
You take along your less conspicuous zombies and also decide to try getting one of the actors with you so you don't look weird in that office.
You wander through the city for a while, looking through the likely hiding spots.

After an hour or so you find a playground filled with children.
You look around a bit and see no adults. As you give a final look around you notice that one of them is, in fact, one of the actors.
You step onto the playground and instantly all of the children rush at you.
One of them bites into your leg but after one of them screamed that you are "daddy" She instantly stops trying to bite you and looks as if she just killed her favorite pony.

She looks at you with tears in her eyes then rushes over to the swingset, lunges her head backwards and.
BONK! She falls back, bleeding from the forehead, and slumps back to you, unhappy.
You count up that there are 12 of them.
Mmmkay, change of plans. Slightly.



Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Peckish
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.(getting really rusty)
Safe-house security: 3

Horde:.
Allies:Diane Pie.
Title: Re: You are Patient Zero
Post by: zomara0292 on June 27, 2012, 11:09:45 am
Change of plan is right. They need food. We have to take them back To Diane. But, lets get some meat for them first.
Also, make note of who called us daddy. is she the little one form before? (that we controled)
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 27, 2012, 11:50:58 am
Change of plan is right. They need food. We have to take them back To Diane. But, lets get some meat for them first.
Also, make note of who called us daddy. is she the little one form before? (that we controled)
or we could just continue with the plan with more children in tow and have them eat at the pediatric doctor's office.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on June 27, 2012, 12:16:27 pm
Take the one that got hurt to the Doc's office after bring the rest to the WareHouse to get some thing to eat, Our Zed get stitiched up and gets to eat the doctor.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 29, 2012, 06:06:15 am
You decide to take them back to warehouse for some candy FOOD.
You give one quick order and the one that called you "daddy" explains to the rest who you are.
The one who hit herself is still crying though. The bleeding child could be rather annoying to hide so you take one of the zombies' shirt and give it to her like one of those things Arabians wear.
They still do that,right?

When you arrive the smell of barbecue is hanging in the air.
What is definitely more alarming is the three police cars out front.
You rush inside and see one giant bloodbath.
Blood and guts cover almost every surface you can see at the entrance. Screams are still coming from somewhere.
But.... There are no zombie corpses and Diane isn't visible either.

You look over in her container and see her gleefully "working" on 6 cops.
All hanging in a long line in the same way the earlier guy was.
Looks like she managed to get a barbecue.
She turns around and sees you with all the children.

Ohh, my god. Look at you little guys! You are so freakin' adorable! She squeels with a grin from ear to ear.
What, in the name of the 26 gods of Krachnoks, happened here? You demand.
Simple, i knew somebody would call the police if i kept the screams up so i went ahead and set up an ambush.
First i tricked them into thinking I was a hostage while we propped up a corpse of some guy so he was holding a knife.
Of course, One of them who was convinced he was Dirty Harry or something. She stops for a bit and walks over the the one closest to you. She gives him a chop on the spine. He screams loud enough to make your ears hurt.
That idiot shot the corpse.
They brought me over and then! The zombies, whom I put somewhere nearby, ambushed them.
I killed or incapacitated most of them while their backs were turned. They were so busy shooting uselessly at Snowflake they didn't notice it until I chopped off their hands. She starts giggling maniacally after that story.

ANYWAY! Any of you guys hungry? Join the other zombies in the back of the warehouse. We have seats!


Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Peckish
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.(getting really rusty)
Safe-house security: 3

Horde: 8 Children.
Allies:Diane Pie.
Title: Re: You are Patient Zero
Post by: zomara0292 on June 29, 2012, 10:12:03 am
Holy crap I am in lusty love!
Title: Re: You are Patient Zero
Post by: Weirdsound on June 29, 2012, 11:27:07 am
Get your food, look up truckstops, and attack one if our assistant hasn't gotten us a big rig yet.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on June 29, 2012, 11:32:25 am
That is scary as hell.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 30, 2012, 04:44:37 am
Well that's one thing off my "things to do before i die" checklist.
Make people like a cannibalistic and sadistic psycho that's based of of a pink pony.
Why yes, i do have a strange list.
My next one is writing a succesful fallout:Equestria fic and becoming a lawyer.
BOTH ARE COMPLETELY IMPOSSIBLE.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 30, 2012, 07:56:10 am
Fallout:Equestria:Freindship is Magic, would be so cool. It would be full of magical mutant ponies!
Title: Re: You are Patient Zero
Post by: Weirdsound on June 30, 2012, 04:53:58 pm
Fallout: Equestria: Friendship Never Changes would be the better title.
Title: Re: You are Patient Zero
Post by: Mr. Palau on June 30, 2012, 06:18:44 pm
Fallout: Equestria: Friendship Never Changes would be the better title.
That is so true, I'm ashamed I didn't think of that first.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 01, 2012, 04:03:37 am
It's an existing fic ya know. It's really good and considered legendary on Equestria Daily. The recursive fic Project Horizons is also pretty good, being a bit darker.

You all go to the back of the warehouse and see multiple tables and chairs. They look really nice.
Like 'em? They were in the truck I took. The driver was the first batch of meat.
Some of the zombies are sitting on the floor. Not enough chairs for everyone it seems.
Snowflake is sitting on two chairs at the same time while chewing on a portion three times the size of normal zombies.

You and the children sit down while Diane gives an order to some of the zombies who have already eaten.
They return a short while later with some barbecued meat.
Diane sits across from you on the table with her own slab of meat.
'Yknow, we really should get some forks and knives for this. Plates too. But nevermind that.
How are you holding up? She asks with a smile that could melt butter.

AWWWW SHIT GUYS CONVERSATIONS. I MUST BE SATAN.


Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Peckish
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 78 357. bullets,
Gun experience: Can hit broad side of barn.(Going...)
Safe-house security: 3

Allies:Diane Pie.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 01, 2012, 08:43:57 am
Go pratice with one of the cops guns.
Title: Re: You are Patient Zero
Post by: Weirdsound on July 01, 2012, 11:26:41 am
Take some gun pratice. Load some horde into the truck. Go wait for our Dr. Friend.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 01, 2012, 12:12:15 pm
No conversation?
You still have quite some time left before your gun experience goes down a single level.
In case you haven't noticed I'm really doing a Monty Haul thing here. If i was a mean DM you would have died a long time ago.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 01, 2012, 02:38:23 pm
Thank for keeping us alive but we should increase of gun level, bitting is good to kil people but we could make hollow points with the bio bomb fluid inside if we get the right materials.
Title: Re: You are Patient Zero
Post by: Argonnek on July 02, 2012, 11:32:01 am
I do believe that we need to find a way to make her a smart zombie. She is an amoral, soulless killing machine/cannibal and would be an excellent zombie queen.

Anyway, describe to her our plan to grab some actors at the pediatric doctor's to see if she has any input. Ask about the standard SWAT team response time (a topic I'm sure that she knows quite a bit about) and what conditions the police here are usually prepared for.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 02, 2012, 06:13:07 pm
Well, remembering our last in counter with Da'Fuzz's swat we should be prepared to coming from behind quietly.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 03, 2012, 04:35:14 am
During dinner you chat with Diane about some more practical things.
First off, you ask what the police in this town are prepared for. She explains that due to some of the things found in this town the police force has many many people working for them. A lot joined due to some monsters killing their family members.
You also ask for the standard SWAT reaction time. She explains that due to the fact that SWAT is mainly used to contain some of the monsters they react rather slow.
They are much better equipped and trained though.

You explain the plan about visiting the child doctor. Her expression visibly darkens.
I... know the doctor there. Please,Bring. him. to. me. The rage in her voice is enough to make some of the actors move away a bit.
I need to have some fun with him.She quickly says through clenched teeth.
Can i ask why?
He did things to me... I can't talk about it. Just get him for me. Please. She starts crying slighty.

You decide to escape from the amazingly awkward conversation by saying you need to get some gun practice.
She started breathing heavely and is right now staring at a wall with a distraught expression.
Snowflake and some actors walk over and attempt to comfort her.
You walk away to go play with your gun. You monster.

You grab some nearby debris and start training for a while.
You hit 17 targets and use up 30 bullets.
You can shoot best when calm and aiming carefully.
In a combat situation you could be in a bit more trouble.Training helped a bit either way.

Now what?


Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Fed
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Allies:Diane Pie.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on July 03, 2012, 10:31:27 am
Contemplate why we have a sociopathic necrophiliac sadomasochist bipolar monster in our ranks, also find some cheese.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 03, 2012, 10:34:28 am
Shit, we need to get this dude, we might actually get people on our side by getting him killed.
Title: Re: You are Patient Zero
Post by: Weirdsound on July 03, 2012, 12:37:42 pm
Ask Diane how long she will need to have fun with the doctor. If it is not to long, or if she can wait to torment him until our job is complete, our plan should be as follows:

1: Enter the doctors office
2: Force everybody into the back at gunpoint, or drag them back with a brute. Try to keep the waiting room clean
3: Kill/Infect everybody in the back, keeping the waiting room clean. Take the Doctor alive for Diane
4: Have Diane steal a nurse outfit and man the front desk. Have her greet incoming patients and lead them to the back to be processed. Do this for the rest of the business day or until the cops get wind of our scheme.
5: If nesscecary, blast our way past the police with bio-bombs.
Title: Re: You are Patient Zero
Post by: Graknorke on July 03, 2012, 01:33:38 pm
Diane: Wear the nurse outfit, be the fanservice character.
Diane: Be terrifying while doing so.

Also Zecro, she isn't a necrophiliac, she has stated that she prefers to play with her prey while they're still struggling.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 03, 2012, 05:42:53 pm
Also Zecro, she isn't a necrophiliac, she has stated that she prefers to play with her prey while they're still struggling.
still disturbing.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on July 03, 2012, 05:43:43 pm
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 03, 2012, 05:44:44 pm

Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Sigged
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 06, 2012, 08:51:33 am
You come back inside and see that Diane calmed down. She still looks a bit peeved though.
You go over to her and ask how long she wants to have her fun with the doctor. She grins psychotically and answers:A very, very long time.
You then explain the plan you managed to set up. She thinks about it for a second and says that it's a little boring but that it will also be damned effective.
And so Diane and you get into the truck and start driving, following a route you set up using the laptop.

You also brought snowflake along for some added muscle. When you arrive you set the cop car somewhere out of sight and then proceed to go into the doctors office.
You are greeted by an older woman who looks up. With a shaky yet kind voice she attempts to say that this is a children's doctor. Snowflake stomps over and breaks her neck before she can scream.
You then enter the waiting room. A large amount of children and parents are waiting here already. Many of the children look scared. some are crying.
Diane is giddy in anticipation of getting some revenge on the doc.
You pull out the gun and start yelling.
Alright everybody! Doctor's hours have opened up! INTO THE DOC'S ROOM! NOW!

Most of the parents rush to their children and take them into the Doctor's room.
The ones that don't leave immediately get picked up by Snowflake and hurled in there.
WHERE. IS. DOCTOR. HOFF! Diane screams.
She clearly gives a good impression as the doctor is pushed forward.

Snowflake grabs the doctor and throws him into a nearby cabinet.
You then order snowflake to start biting each person here. He gladly obliges while you guard the door.
Most get grabbed and chomped on by Snowflake while you get the few that almost manage to escape.
Then you look around for a nurse's outfit. You find one in the cabinet the doctor is cowering in. It's a bit on the small side for Diane but she gets it on.

The rest of the day is simply waiting in the doctor's room with all the fresh zombies.
You end up with 25 children in your ranks. Three of them actors.
You also have 30 adults now. The children don't seem to have any specific attraction to their ex-parents.
Thank god. having to keep some random meat bags alive would get annoying.

Time to go home.

Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Fed
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde: Snowflake. 22 anklebiters. 30 normals.
Allies:Diane Pie.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 06, 2012, 09:09:14 am
Typo on the horde number we have 25 anklebiters not 22, now continue with the plan find a doctors coat so if people see us it less strange.
Title: Re: You are Patient Zero
Post by: Weirdsound on July 06, 2012, 01:32:29 pm
Load your horde up in the truck and go after that VIP Doctor.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 06, 2012, 02:55:10 pm
The numbers on anklebiters and children are accurate.
I said 25 CHILDREN that is a category that includes both anklebiters and actors.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 06, 2012, 03:17:27 pm
The numbers on anklebiters and children are accurate.
I said 25 CHILDREN that is a category that includes both anklebiters and actors.

Oww, sorry.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 08, 2012, 02:34:47 am
You decide that that's enough for one day and order the horde to come along. You also order Snowflake to pick up the doctor and forbid any zombie from biting him.
Also of note is that you take a doctor's coat along. A longer look at the now empty closet reveals very,very,very,very,very disturbing pictures and gear.
Son of a bitch is a pedophile. And takes pictures. You see a pink-haired girl among them. You choke back a bit of vomit.

You go to snowflake and punch the doctor in the face. You hit him on the nose. You sadly don't break it.
Diane looks relieved that it's finally time to go do something that does not involve wearing a flipping skirt. You can't complain about what you are seeing though.
As it's already late in the day there aren't many people around. The rather secluded location of the truck helps too.
You load up all the zombies in the back. But now we have a problem with the doctor. You probably can't leave him with the zombies.
So you simply have to put Diane in the back as well. The doc will just have to sit next to you. He's bound with some surgical tubing.

What are going to do with me?! What the hell did i do to deserve this!? He screams in absolute horror.
Let's just call it some long overdue karma and leave it at that.
You saw the pictures, Didn't you? You had no idea a human could turn that white.
I did. And I will enjoy your screams when i hear them.
Oh god. ohmygodohmygodohmygod. Shit shit shit He's having a panic attack. You remedy that by punching him in the face. Hard.
You knock out a tooth. He stops yelling and calms down in order to just groan in pain and whimper in fear for the rest of the journey.

When you arrive Diane rushes out of the truck, grabs the doctor, orders Snowflake to go get another container.
Snowflake orders(!) some smaller ones to follow him as he goes to another ware house and later returns. He later returns with one on one of those machines made for carrying the large stuff.
Of course, they're just pushing the vehicle but still,more smarts then you learned to expect from those.
Diane pulls him inside and then gets one of the tables at the back of the warehouse.
He puts the doctor on the table and starts "playing". You decide to go to sleep for now. You will see the result in the morning.


Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Fed
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:57 normals,22 anklebiters,11 actors,Snowflake,one wonderfull skellie.
Allies:Diane Pie.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 08, 2012, 10:52:21 am
this is disturbing on so many levels.
Title: Re: You are Patient Zero
Post by: Argonnek on July 08, 2012, 12:53:45 pm
When we awaken, we need to set up a prison of sorts and then go out and find that Russian doctor lady. If Diane isn't done by the time we get up... Well, she can take as much time as she likes. It'll improve her morale. Just have Snowflake watch over her in case she has another breakdown.

To take the doctor, we'll need a number of normals with us. Since we have a truck, we could likely bring a sizable force along. If Diane has had her fun by the time we're ready to move out, she can drive the other car and we can bring Snowflake for extra muscle.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on July 08, 2012, 03:58:21 pm
this is disturbing on so many levels.
I'd recommend to our GM that he tones down the disturbing themes as well.
Title: Re: You are Patient Zero
Post by: zomara0292 on July 08, 2012, 06:49:26 pm
e is alive after Diane is done with him, he gets to go back into his (or a) close. I got my own brand of torture for him. He eats what ever She cooks for him (and ask to cook whatever she feeds the zombies, for him only) and is not allowed to leave the closet unless we or Diana says so. He is now our dog. Pure and simple.

this is disturbing on so many levels.
I'd recommend to our GM that he tones down the disturbing themes as well.
I also agree with this. There might be issues with the Great Higher Ones.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on July 08, 2012, 08:06:27 pm
Zomara, you just requested that we torture this man for the rest of his frakking life and then agree we should tone down the disturbing levels. *FACEPALM*

>>:Make sure to kill the man soon, he shouldn't EXIST nor be tortured.

>>:Contemplate ridding of diane

>>:Have our hordes form a pincer shape around the town and then close in rapidly, this will leave little room for escape.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 08, 2012, 10:38:47 pm
Zomara, you just requested that we torture this man for the rest of his frakking life and then agree we should tone down the disturbing levels. *FACEPALM*

>>:Make sure to kill the man soon, he shouldn't EXIST nor be tortured.

>>:Contemplate ridding of diane

>>:Have our hordes form a pincer shape around the town and then close in rapidly, this will leave little room for escape.

1. Yes
2. Hell yes she is usefully but shes unhinged on many, many levels even for us
3.Yep.
Title: Re: You are Patient Zero
Post by: Argonnek on July 09, 2012, 01:06:25 am
>>:Contemplate ridding of diane

NO

She is extremely useful, and an absolutely necessary part of our horde until we discover smart zombies. Without her, we can't properly prepare zombie food snacks. Without her, we don't have a second in command! The actors are okay, but they lack experience and are still small children. Hell, Snowflake has more leadership experience than the actors. No, we must NOT get rid of Diane.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 10, 2012, 12:06:50 pm
Welp. So i managed to disturb THIS community? That disturbs me. and largely amuses me. But I'll tone it down on the disturbing factor. Also, Diane won't always be like this if you try talking to her instead of furthering her killing. Oh man, I must sound like a chastising asshole. anyways, sorry about the way to high disturbing factor.

When you wake up again the screams have stopped. You see Diane right outside the container. She seems to be sleeping,albeit unpeacefully.
When you check inside the container you see the remains of the doctor.
You throw up almost instantly. what Diane did to him is beyond what you thought possible on the "Horrible things Diane does" scale. She put that thing up to eleven and put it one higher. Might be a good idea to get rid of her. You REALLY don't want to end up like... what used to be a doctor.

You search through the pockets of the zombies and fortunately find a lighter. you grab the clothes of the doctor, throw them over him and burn it.
The smell is worth it.
You also remember now that we had prisoners inside the cop car. Diane didn't forget about them though.
They are still in the car but don't seem like they really care about anything anymore. These people are thoroughly broken.
You see some slabs of meat near them and some orange juice. They'll stay alive for now.

You have a truck ready and Diane is still sleeping. if you want to take her out, now would be the perfect time.



Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Fed
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:57 normals,22 anklebiters,11 actors,Snowflake.
Allies?:Diane Pie.
Title: Re: You are Patient Zero
Post by: Dracken on July 10, 2012, 01:38:51 pm

[/quote]
>>:Contemplate ridding of diane

NO

She is extremely useful, and an absolutely necessary part of our horde until we discover smart zombies. Without her, we can't properly prepare zombie food snacks. Without her, we don't have a second in command! The actors are okay, but they lack experience and are still small children. Hell, Snowflake has more leadership experience than the actors. No, we must NOT get rid of Diane.

Thank god you suggested this,i was about to start saying something along the line of "you really want to get rid of the closest thing to a smart zombie we have,who has not displayed any thoughts of betraying us?Are you guys more insane then usual?"

EDIT:
Zomara, you just requested that we torture this man for the rest of his frakking life and then agree we should tone down the disturbing levels. *FACEPALM*

>>:Make sure to kill the man soon, he shouldn't EXIST nor be tortured.

>>:Contemplate ridding of diane

>>:Have our hordes form a pincer shape around the town and then close in rapidly, this will leave little room for escape.

Zecro,i dont think 91 zombies will cover even half the town.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 10, 2012, 01:53:33 pm
Lets don't take out Diane as long as the utterly horribly disturbing ideas stay in side your head forever, please.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on July 10, 2012, 02:17:47 pm
Didn't realize we only had 91 zombies given how many people we infected so far, damnations.
Title: Re: You are Patient Zero
Post by: Ghazkull on July 10, 2012, 03:23:44 pm
well somewhere a bunch of actors must still bescurrying around with their own hordes...i suggest gahtering up all those we have left behind...
Title: Re: You are Patient Zero
Post by: zomara0292 on July 11, 2012, 06:28:28 am
Agreed. Scower the town with a small group of anklebiters, four normals that can pass off as couples, and maybe snowflake. Faces hidden and what not, of course, to keep suspicion off us.If we get a chance, take a second to nibble on a homless guy. if there are enough left.
Title: Re: You are Patient Zero
Post by: Bluesproto on July 11, 2012, 02:38:49 pm
I say Diane should be considered an ally. I mean, she is not only a second in command, but one that can make the meals for zombies.

Also I think we should try to infect the homeless, then make an attack with instructions to make it look like a violent protest march and while the cops are at it, attack some strategic locations with the different hordes we have in the city (the main one and the ones commanded by the actors), like malls, the police stations, BUT not attacking hospitals. Those will be overun by themselves, as injured people will be taken to the hospitals, since most people won't think the infection spreads by biting.
Title: Re: You are Patient Zero
Post by: Weirdsound on July 11, 2012, 02:41:09 pm
I say Diane should be considered an ally. I mean, she is not only a second in command, but one that can make the meals for zombies.

Also I think we should try to infect the homeless, then make an attack with instructions to make it look like a violent protest march and while the cops are at it, attack some strategic locations with the different hordes we have in the city (the main one and the ones commanded by the actors), like malls, the police stations, BUT not attacking hospitals. Those will be overun by themselves, as injured people will be taken to the hospitals, since most people won't think the infection spreads by biting.

The infection seems to kick in far to quickly for those bitten to make it to the hospital.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 12, 2012, 02:07:46 am
You decide that you still need her. Still, that doctor's body will haunt you forever.
Now, to get this plan in motion.
You gather up all the zombies under your command and pick the ones that don't look too dead.
Then, you start searching for the other groups of actors you left.

The search doesn't go well at all. You don't even find some homeless people.
You did see a man walking his snapper though. It's taken surprisingly long to see one of those. Then again, you never went to places where they could have pets like that.
It is nearing dinner time. The sun is almost at it's highest. You are thankfully not too far from your warehouse.
Now what to do?

Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Fed
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:57 normals,22 anklebiters,11 actors,Snowflake,one lovely skellie.
Allies:Diane Pie.

Oh and by the way? What Diane did to the doctor... What she did i fully thought out. Be happy i didn't tell you guys, it was by far the worst thing i ever thought up.
Also, i started rereading the earlier stuff i made and really. this entire things went downhill in terms of quality. God damn it. I'm considering to end it. What do you guys think?
Title: Re: You are Patient Zero
Post by: zomara0292 on July 12, 2012, 07:18:17 am
I would rather you not. But,if you feel like you are dieing creatively, take a break. We all need them sometimes.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 12, 2012, 11:56:19 am
It's more the sheer amount of continuity errors that are annoying the piss out of me.
Coming up with things on the fly is not smart at all. I said that most of the city was rich enough that there would be magic pets.
I just mentioned a snapper because I was rereading some things. Next time I'm writing down a universe before starting shit.
Title: Re: You are Patient Zero
Post by: Weirdsound on July 12, 2012, 12:37:08 pm
If you do end it, please start something new. You are pretty good at this.

If not, load the zombies in the truck and go after the professor chick.
Title: Re: You are Patient Zero
Post by: Argonnek on July 12, 2012, 01:12:08 pm
Well, the writing's good, the story doesn't have ludicrous plot holes, and I'm still quite enjoying it. I'd like to see this continue, if possible. Besides, if you're worried about the plot holes the story is still progressing and any plot hole can be covered with a contrived enough twist. Or, perhaps, time travel.
Title: Re: You are Patient Zero
Post by: pikorge on July 12, 2012, 02:14:23 pm
I think that you re very good in makin storys.
Title: Re: You are Patient Zero
Post by: QuakeIV on July 12, 2012, 07:05:35 pm
You could just have all the zombies be gloriously massacred by the military.

If you end it end it properly.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 12, 2012, 08:07:37 pm
It's more the sheer amount of continuity errors that are annoying the piss out of me.
Coming up with things on the fly is not smart at all. I said that most of the city was rich enough that there would be magic pets.
I just mentioned a snapper because I was rereading some things. Next time I'm writing down a universe before starting shit.

I figured we never saw magical creature was because we're always in the poorer sections or "places with a bunch of people"
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 13, 2012, 04:39:48 am
Wow. Thanks people. Now i will continue this story. I will start writing down some things i said though.

You decide to go get the truck and take the plan for
You return to the warehouse and see that Diane is up. And she looks pissed.
WHY DID YOU BURN THAT CORPSE!? I WANTED TO DESTROY THE BODY! HOW WILL I EVER GET MY FULL REVENGE NOW!?She seems to be very adapt and busy in flipping her shit.

You give Snowflake the order to go get the rest of the horde and load them up in the truck. he looks at you for a bit and then gives a military salute.(the fuck?)
he stomps off and groans and points at the truck for the other zombies while you have to face the most deadly thing on this planet.
A woman scorned.
I NEEDED TO RIP HIM APART! HE RAPED ME! I PROMISED HIM I'D RIP HIM APART! NOW I CAN'T! YOU SON OF A BITCH! She seems to be having a combination of blind anger and crying going on right now.
This might be dangerous.

Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Fed
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:57 normals,22 anklebiters,11 actors,Snowflake,one adorable skellie.
Allies:Diane Pie.
Title: Re: You are Patient Zero
Post by: zomara0292 on July 13, 2012, 07:40:48 am
Well, when a woman is angry, reason is the worst thing to bring up. I know that from experience. And saying you did it for her own good might not end well, but. . . ..  its worked in the past for me, at times. We have to find a way to subtly say that, and let her cry herself out. We don't want to loose the crazy Diane, though. We still need her. I wanted her to be the line between us and the humans we capture. Speaking of which, we need more couples. and a place for them. So thats three things we need to think of.

how to calm pie
how to get more live people
Where to put them.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 13, 2012, 09:29:19 am
Wait I think snowflake is becoming... smart, I think brutes might become smarter as time goes on or prolong expose to us makes undead more intelligent, or they can slowly recall what they where in life.
Title: Re: You are Patient Zero
Post by: zomara0292 on July 13, 2012, 09:41:45 am
That last one might not be good. Depending on how they died.
Title: Re: You are Patient Zero
Post by: Graknorke on July 13, 2012, 11:23:41 am
Also what's with Diane.
How much more can you rip a body apart than what I assume she already did.
Dizayum.

Also zombies becoming smarter... I don't even know what's with that. Snowflake was in the military before he was turned right? That would fit with the smarter anklebiters recognising "daddy", in that they keep familiar things from before they were turned. Could be bad, but it has more possibility to be good. Also means that if we confirm this we can just infect Diane already. Maybe she'd complain less then.
Title: Re: You are Patient Zero
Post by: QuakeIV on July 13, 2012, 01:02:42 pm
Yeah I think Diane is too volatile at this point as a non-zombie.  Fluffles or whoever the fuck is becoming smart enough so I think we can bet on Diane doing the same eventually, except forcibly compelled to follow our orders.
Title: Re: You are Patient Zero
Post by: Argonnek on July 13, 2012, 01:15:38 pm
Snowflake has been with us since the beginning, and has seen how we give orders. Even during that time in the facility, when we were all separated he took the initiative and had the brutes start smashing things. Such constant exposure to leadership, a bit of practice, and a military background (most if not all militaries train people for command) have had the effect of making him capable of being a sub-leader. A Sergeant if you will. Personally, I wouldn't trust independent command of a large group of our zombies to a creature without higher-order cognitive functions, but Snowflake will make an excellent Sergeant. Heh, Sgt. Snowflake.

Anyway, Diane is too valuable to zombify. She prepares the food that extends the nutrition given by each corpse! This situation is salvageable.
"Would ripping him apart do anything? He was dead. Deader than I am. He wouldn't feel it. He wouldn't experience it. You can't impart any more suffering than you already have. He can never hurt you again, so don't bog yourself down with these continued fantasies. He's dead, you're not. You've won. It's over."

... That jumble of sentences sounded better in my head. Oh well.
Title: Re: You are Patient Zero
Post by: zomara0292 on July 13, 2012, 06:27:17 pm
Snowflake has been with us since the beginning, and has seen how we give orders. Even during that time in the facility, when we were all separated he took the initiative and had the brutes start smashing things. Such constant exposure to leadership, a bit of practice, and a military background (most if not all militaries train people for command) have had the effect of making him capable of being a sub-leader. A Sergeant if you will. Personally, I wouldn't trust independent command of a large group of our zombies to a creature without higher-order cognitive functions, but Snowflake will make an excellent Sergeant. Heh, Sgt. Snowflake.

Anyway, Diane is too valuable to zombify. She prepares the food that extends the nutrition given by each corpse! This situation is salvageable.
"Would ripping him apart do anything? He was dead. Deader than I am. He wouldn't feel it. He wouldn't experience it. You can't impart any more suffering than you already have. He can never hurt you again, so don't bog yourself down with these continued fantasies. He's dead, you're not. You've won. It's over."

... That jumble of sentences sounded better in my head. Oh well.
Agreed. And i think the sentence will work just fine. Even though it works with reason. Give her your . . . . . .undead shoulder to cry on. And have some of the actors tend to her physical needs. Water and such.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 14, 2012, 01:50:43 pm
Would ripping him apart do anything? He was dead. Deader than I am. He wouldn't feel it. He wouldn't experience it.
You can't impart any more suffering than you already have. He can never hurt you again, so don't bog yourself down with these continued fantasies.
He's dead, you're not. You've won. It's over. you say to her in the firmest voice you can muster. You feel a small twinge at saying that you're dead.
Not a pleasant thought.

I...I.... she stutters a bit before falling to her knees. You walk over to her.
I never won. He won when he violated me... He changed me. Without him... life would have been different. she starts crying in her earnest. Not trying to hide it,just bawling.
You hug her. She cries on your shoulder for a long time. After ten minutes or so she manages to stop and gives a good hug back.
F-For a dead guy... You sure are more alive then most people i like. she gives a little smile.
W-we should go get Sasha. get my mind off of the.... memories. You get up and she starts walking to the truck. She suddenly stops in her tracks for a bit a says:
And boss? Thanks.

You wait until the horde manages to force their way into the truck.
Diane and you get in the truck and start driving. You arrive to the ruined hospital in a short while. Strangely,there is a blockade.
You ride up to them and one of the guards goes up to you.
Sir, I'm going to have to ask you to leave. An important person is about to come here and security needed to be upped.
In short: Fuck off before you leave with a few more holes. He pumps his shotgun dramatically, leaving a perfectly fine shotgun shell on the floor.
Your heart weeps for such terrible ammo usage.
That probably complicates things.


Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Peckish
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:57 normals,22 anklebiters,11 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.

Also, the body was largely intact. I will keep it a secret how it was however unless you really want to know.
Rape as backstory is easy to fuck up so i hope I'm doing it right.
Title: Re: You are Patient Zero
Post by: Dracken on July 14, 2012, 02:25:53 pm
Well,darn that complicates things.Any nearby buildings we can get to the top of?Preferably ones with cover on them?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 14, 2012, 02:37:46 pm
Well maybe we can keep her and also the way we're acting is more human then a lot of people i know, its kinda sad. :(

Edit:fix spelling
Title: Re: You are Patient Zero
Post by: Graknorke on July 14, 2012, 02:41:33 pm
I say we should leave without those holes. Holes are not desirable unless they're in somebody else.
If the vehicle wasn't a pickup packed with zombies, then we could pretend to belong here. But really? This isn't going to work.

If there's a way of getting Snowflake some nice suit or somesuch, we could probably pass him off as military.
Title: Re: You are Patient Zero
Post by: Argonnek on July 14, 2012, 03:48:54 pm
We should glance meaningfully at the abandoned shell and look for alternate means of entry. Damn paranoid doctors.

Edit: Idea! If what that guard says is correct, then Dr. Russian Lady hasn't arrived yet. If that is true, then we can find her before she gets into the secure zone, swamp her vehicle with zombies and kidnap her!
Title: Re: You are Patient Zero
Post by: zomara0292 on July 14, 2012, 05:36:44 pm
We should glance meaningfully at the abandoned shell and look for alternate means of entry. Damn paranoid doctors.

Edit: Idea! If what that guard says is correct, then Dr. Russian Lady hasn't arrived yet. If that is true, then we can find her before she gets into the secure zone, swamp her vehicle with zombies and kidnap her!
+1, though, if I remember correctly, that was the original plan. Be careful for tracking devices.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 14, 2012, 05:42:53 pm
yes, a zerg swarm prefect! also hows our livestock coming along?
Title: Re: You are Patient Zero
Post by: Dracken on July 14, 2012, 07:02:06 pm
We should glance meaningfully at the abandoned shell and look for alternate means of entry. Damn paranoid doctors.

Edit: Idea! If what that guard says is correct, then Dr. Russian Lady hasn't arrived yet. If that is true, then we can find her before she gets into the secure zone, swamp her vehicle with zombies and kidnap her!
+1, though, if I remember correctly, that was the original plan. Be careful for tracking devices.

I actually just realized something:a charging snowball could probably do the same thing a truck could.So depending on the size of the good doctor's vehicle we could probably have snowball come charging at the vehicle and at least get it on one side.
Title: Re: You are Patient Zero
Post by: Weirdsound on July 14, 2012, 09:09:51 pm
Yeah. See how many possible routes she can approach from. If there is one, ambush her on the way in. If there are two, let Daine lead a group and split into two separate ambush parties.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 15, 2012, 01:44:20 pm
You decide to take a look around. Find a good hidden location at best, find entrance routes at worst.
A good look around finds you no hiding places and there are, unfortunately, three routes.
You might need a bit of extra thinking for this.
The guard also seem to be getting a message. They all get more on alert.
Sasha must be getting close.

Stats:
Health: Unhurt
Energy:Fine
Infectivity 30%
Hunger: Peckish
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:57 normals,22 anklebiters,11 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.

Sorry about the short update but you are 1 leader short for the expected plan.
The rolls were terrible.
Just.
Terrible.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 15, 2012, 02:02:09 pm
what happened to the actor's hordes or didn't they not have any?
Title: Re: You are Patient Zero
Post by: pikorge on July 15, 2012, 02:03:56 pm
Use one of the actors or snowflake as leader.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 18, 2012, 09:54:54 am
You order a few of the actors to cover the last route. Diane will take care of the second and you will take care of the first.
Then it was time to play the waiting game. It's kind of a boring game.
Then you hear some screaming and gunshots over at Diane's side.
You rush over and see that the actor also got that hint.

Sasha didn't expect too much it seems. She only had a single body-guard. Diane seems to have disemboweled him.
Snowflake picks her up and is rushing to the truck already.
The guards close to the hospital finally arrives and starts firing.
Everybody takes a few hits, You lose one actor and a dozen normals. The skellie also takes a few rounds but doesn't seem too fettered.
You almost get out of there when a deep burning pain suddenly erupts from your leg.

You got shot. That is just going to ruin your whole day, isn't it?
You manage to limp into the truck and start driving. You sadly leave behind a few anklebiters.
Sasha was pushed into the footspace of the passengers side while Diane keeps her feet on her.
She is right now screaming Russian at you. Diane gets sick of it very quickly and kicks her in the face.
Doesn't stop screaming. Kick. Now she seems to have decided to remain quiet. Thank god.

The gunshot wound is starting to bleed pretty badly though. Diane already tied a napkin around it.
You will arrive at the warehouse soon but you might be followed by something.



Stats:
Health: Bleeding and hurt.
Energy:Fine
Infectivity 30%
Hunger: Peckish
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:45?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.

I am too god-damn lazy with the stats.
Title: Re: You are Patient Zero
Post by: zomara0292 on July 18, 2012, 09:57:08 am
Might want to augment the hoard amount. You did say that we lost some.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 18, 2012, 10:48:52 am
Get the hell out of the ware house go some where else make it look like we're being bandaged here then drive away FAST!
Title: Re: You are Patient Zero
Post by: Argonnek on July 18, 2012, 11:15:04 am
Yeah. With Diane guiding us (she should know the city fairly well), drive around until we think we've lost them. Only afterwards do we return to the safehouse.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 18, 2012, 11:16:43 am
Lets just stay away from the warehouse for a few days and get rid of the truck.
Title: Re: You are Patient Zero
Post by: pikorge on July 18, 2012, 03:22:08 pm
maybe we find some medicins in the docters office ( the one we killed )
 
Title: Re: You are Patient Zero
Post by: zomara0292 on July 19, 2012, 07:46:39 am
Suddenly, consern is registering. We have healing. minimal, but regenrative healing none the less. And we felt pain. THe dead should not feel pain.
Title: Re: You are Patient Zero
Post by: Argonnek on July 19, 2012, 03:19:19 pm
...We ARE dead, aren't we? I know that our zombies are, but are we?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 19, 2012, 11:28:44 pm
We aren't I think we where bit by that worm and it injected a parasite or changed our complete Biological Makeup.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 22, 2012, 03:31:58 am
Well, technically you aren't dead. You have some brain activity and a minor pulse (30 bpm). Without the worm you would fall to the ground paralyzed then die a very short while after. The other zombies are dead though.

You decide to drive away from the warehouse, in order to stay low for a while.
Due to the constant concerns of Diane, you also give a full explanation about how you heal from wound very quickly. By human standards at least.
Unbelievable... Sasha suddenly says.You managed to mutate? That quickly? This goes beyond my expectations! It's creepy how she calm she is.
Lady, shut up until we find a place to keep you or I'll cut your ovaries out and sell them to that crazy idiot with a fan-site about you. Diane yells.
The silence after that is deafening.

You eventually decide to go have a look back at the doctor's office. Of course,right now it is the site of a police investigation.
We didn't exactly clean up after we were there.
We need someplace to go.


Stats:
Health: hurt.
Energy:Fine
Infectivity 30%
Hunger: A little bit hungry
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:45?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.

About the late update: Mass effect and assassins creed are fun games to play. I have all the games in both series now so as a result:
Procrastination. Procrastination everywhere.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on July 22, 2012, 05:24:26 am
Perhaps we should also find a psychologist and employ them to treat diane.

>>:Continue searching for an abandoned site to set camp until the hounds give up (hounds being metaphorical)

>>:Admire some fine cheese at an italian bistro.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 22, 2012, 01:30:16 pm
Don't tell Sasha ANYTHING last thing we need is her figuring out a way to kill us. also whats going on with the human cattle we have been forgetting to feed?
Title: Re: You are Patient Zero
Post by: Argonnek on July 22, 2012, 02:20:17 pm
Perhaps we should also find a psychologist and employ them to treat diane.
I think we all know that she'd rather eat them than listen to them. She doesn't seem the type to tolerate psychobabble.

Also, I'm curious, didn't we work at a hospital in our hometown? Who owned that hospital?
Title: Re: You are Patient Zero
Post by: zomara0292 on July 23, 2012, 07:58:59 am
Fist, Take a relatively isolated house. We only need it for a few minutes. second, on our way to one we must check Sausha for any transmitting devices. unfortunetly, they can be skin deep, soooooo. . .. .  Diana will have to do a full body search. We focus on driving while she does her thing. If anything is found, even if it looks useful, it is tossed.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 23, 2012, 03:28:54 pm
You decide to go to the poor district of town. There's bound to be something in the way of an empty house.
You also give the order to Diane to check Sasha for any trackers. And give a reminder that they may be under the skin.
Diane gives a strange look in your direction then pulls up Sasha.
She gives a search that, if this were a comic book, would be incredibly blatant and boner-inducing fan-service. Unfortunately, this is a written story. so no lesbian-ish stuff for you!

She finds a single tracker in "Victoria's secret compartment". Keeping your eyes on the road is difficult.
You also see a fine cheese store right at a red light. You stop and admire how te owner lovingly cuts a piece of Emmentaler and then goes over to the Cheddar and puts it through a grinder. The precise 100 that appears on the scale shows the experience of the owne-
*SLAP* You turn to where the slap came from. Diane looks at you in irritation
It's been green two times while you have been staring at cheese! DRIVE!Diane screams, clearly at the end of her patience.
The cars behind you seem to share the sentiment based on the honking.
You keep on driving.

 I heard of schizophrenia and other mental illnesses when infected but cheese fascination? Sasha suddenly says.
Diane punches her in the vagina. She certainly takes it like a man! Which is to say, it hurt.
She wisely decides to shut up again.
Once you arrive in the poor district you see an old run-down house. Seeing how there isn't even graffiti on it you can probably assume squatters aren't in there.
It's also very large. There seems to be enough room in there for the whole horde if it has a basement.
There seems to be a sign on which once there must have stood for sale. It has been painted over however, and there now stands HAUNTED! on it.
Seeing how you are not a superstitious person (zombie?) you enter.

The place is impossibly clean for how long it's been abandoned.
You are also clearly in luck, There is a basement! Looks like it could fit your horde perfectly.
You won't find a better place anywhere else.


Stats:
Health:Small wound.
Energy:Fine
Infectivity 30%
Hunger: A little bit hungry
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:45?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.
Hostages: Sasha Kriloff.

New stat! yay!
The hospital we worked at was just that, a hospital. While The zombie company thing goes far it isn't exactly world domination they achieved.
Title: Re: You are Patient Zero
Post by: Graknorke on July 23, 2012, 04:18:12 pm
Diane punches her in the vagina. She certainly takes it like a man! Which is to say, it hurt.
Can I... can I sig-quote this? This is literally the best piece of writing I have read ever.

Also, see if Snowflake is remembering any more military training stuff, if he is, have him start training up the zombies in the basement. If zombies have any learning capacity at all, we might as well use it.

Plus, has this adventure been going enough for crack shipping now?
DianeXSnowflake, SpacialSnowflake, totes got crack shipping criteria there. Not neccessarily shipping like how shipping normally is, but they'd make awesome totes platonic sparring partners. In fact, having them team up for sparring would be pretty cool, seing as Snowflake is close to unbreakable and Diane is implied to be pretty tough/nimble too. Just so long as they're reminded to not actually kill each other.
Look at me, I'm shipping what have I done with my life  :'(
Title: Re: You are Patient Zero
Post by: Weirdsound on July 23, 2012, 04:54:19 pm
Interrogate Sasha. Ask her what kind of equipment she will need to properly study us. Explain that it is going to be her job to make more smart zombies, weather she likes it or not.

Rest until fully recovered. Send Snowflake to catch meals and have Diane cook as needed. Have Diane dispose of the truck or at least change the plates and get it painted.
Title: Re: You are Patient Zero
Post by: Graknorke on July 23, 2012, 05:16:15 pm
Also about the cheese thing, might it be an increased demand for protein and fats and such, because of how we just regenerated a bullet wound in a ridiculously short amount of time? Not like regular hunger, just an increased demand for some specific nutrients. That wouldn't really surprise me too much. Regrowing a solid chunk of muscle is pretty demanding anyway, especially considering the timeframe was probably <1 hour. So food should probably be something to try and get as a medium-high priority.
Title: Re: You are Patient Zero
Post by: zomara0292 on July 24, 2012, 07:15:55 am
Hold hunger until we get the information we need from sasha. Maybe even throw in the promis of being able to continue her research on us, if she works with us. After that, we go back to our base the long and hard way. robbing that cheese store and taking that cheese cutter along the way. Wounder if he is a dwarf.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 24, 2012, 03:37:32 pm
You order Snowflake to try and teach the zombies what he can learn about combat. He drools a bit then groans something that along the lines of "Yes sir".
Or he said dessert. Retard is kind of a hard language.
You send them to the basement and hope the foundations there are sturdy.
Now! Onto interrogating Kriloff. You give Diane the order to go get rid of the truck as well. You are going to have her all for yourself.

You find a nearby chair and some rope in the cellar. It seems well-stocked in all kinds of things.
So, is this the point where you proceed to question me? You'd be surprised how often my test subject tend to do this. It gets boring pretty fast.
" What am i"  She says in a deep mocking voice."Why did you do this?" ," Was i human before this" yadda yadda yadda.
So, which cliché are we going to follow, Subject Zero? She gives a short laugh that is unquestionably adorable. Somehow.


Stats:
Health:Small wound. Pain starting to arise again.
Energy:Kinda tired.
Infectivity 30%
Hunger: A bit hungry
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3


                                      Away but close.
Horde:/45?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.\
            Away
Friends:/Diane Pie.\
Hostages: Sasha Kriloff.

It's not exactly as if i could get to your house and kick you in the teeth for sigging something. So go ahead.
Remember to get your obsidian floodgate closed though.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 24, 2012, 03:57:08 pm
Show her some of Daine's work then if she doesn't get the hint go act like your getting Daine nad mention how taste her leg might be seasoned.
Title: Re: You are Patient Zero
Post by: Graknorke on July 24, 2012, 04:08:14 pm
It seems like she's trying to stir up some anger or indignity. So don't do that. Just sort of agree with her. Although don't we already know some of these? She is pretty obviously a human, and we know our origins. I'm not even sure if she DID do anything.
Did she do anything? I mean, we were bitten by a worm, presumably from another infected. Maybe she thinks we're him? Or is she talking to the parasite? That would be peculiar.
Nevertheless, just ask her mocking questions straight back. If she has been asked them so much, then she must have some answers. Also it might make her still think we're the other guy, if she ever thought that.
Title: Re: You are Patient Zero
Post by: Weirdsound on July 24, 2012, 05:53:55 pm
"Oh nothing like that. No complaints here. I'd have to say I'm a fan of your work actually. A regular person would be dead 5 times over having gone through what I have since the change.

You were just snagged so that we may use you to bring more people to my level. Tell me what you require to make more intelligent ones, and no harm will befall you."
Title: Re: You are Patient Zero
Post by: Argonnek on July 24, 2012, 09:47:24 pm
"Oh nothing like that. No complaints here. I'd have to say I'm a fan of your work actually. A regular person would be dead 5 times over having gone through what I have since the change.

You were just snagged so that we may use you to bring more people to my level. Tell me what you require to make more intelligent ones, and no harm will befall you."
I agree with this.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 24, 2012, 10:22:27 pm
"Oh nothing like that. No complaints here. I'd have to say I'm a fan of your work actually. A regular person would be dead 5 times over having gone through what I have since the change.

You were just snagged so that we may use you to bring more people to my level. Tell me what you require to make more intelligent ones, and no harm will befall you."
I agree with this.

I guess eating her legal is out of the question?
Title: Re: You are Patient Zero
Post by: zomara0292 on July 25, 2012, 07:11:18 am
It's not exactly as if i could get to your house and kick you in the teeth for sigging something. So go ahead.
Remember to get your obsidian floodgate closed though.
Sigged
Title: Re: You are Patient Zero
Post by: Graknorke on July 25, 2012, 07:22:11 am
It's not exactly as if i could get to your house and kick you in the teeth for sigging something. So go ahead.
Remember to get your obsidian floodgate closed though.
Sigged
So we're sigging responses to sig-requests now?
This is kind of incredibly silly.
Title: Re: You are Patient Zero
Post by: zomara0292 on July 25, 2012, 07:57:13 am
"Oh nothing like that. No complaints here. I'd have to say I'm a fan of your work actually. A regular person would be dead 5 times over having gone through what I have since the change.

You were just snagged so that we may use you to bring more people to my level. Tell me what you require to make more intelligent ones, and no harm will befall you."
I agree with this.

I guess eating her legal is out of the question?
yes. it is out of the question. in fact, i think this follows the lines of what i wanted o do.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on July 25, 2012, 07:58:31 am
"Oh nothing like that. No complaints here. I'd have to say I'm a fan of your work actually. A regular person would be dead 5 times over having gone through what I have since the change.

You were just snagged so that we may use you to bring more people to my level. Tell me what you require to make more intelligent ones, and no harm will befall you."
I agree with this.
yes. it is out of the question. in fact, i think this follows the lines of what i wanted o do.

I guess eating her legal is out of the question?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 25, 2012, 11:45:31 am
I meant to say leg, but if we find her lawyer can we eat him?
Title: Re: You are Patient Zero
Post by: zomara0292 on July 25, 2012, 11:47:46 am
I meant to say leg, but if we find her lawyer can we eat him?
sure. he can be made into food, speaking of which, i wounder what she would like to eat. Both Sasha and Diana.
Title: Re: You are Patient Zero
Post by: Argonnek on July 25, 2012, 10:36:38 pm
Diane seems fine with human meat (she's a humanitarian, after all), but Sasha probably wants something less... Sentient. Have someone see if there is a refrigerator somewhere.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 26, 2012, 02:21:37 am
Oh nothing like that. No complaints here. I'd have to say I'm a fan of your work actually. A regular person would be dead 5 times over having gone through what I have since the change.
You were just snagged so that we may use you to bring more people to my level. Tell me what you require to make more intelligent ones, and no harm will befall you.
If you refuse to work for us i will have to remind you that I'll cut your leg off and eat it. She seems completely unfazed by the threat.
You won't kill me unless I give you the info. So I'm safe as long as i don't tell you. She smugly tells you.

You look at her for a while then pull up a chair and wait until Diane comes back. It looks like it might take a while.
Are you honestly thinking of a response or are you waiting until i give it to you out of boredom?
I'm waiting for my helper. Just think of me as Santa, except I eat people and my little helpers cut people up.
She looks at you in minor confusion.
You are the second craziest person I ever met. She slowly says.

You then hear the door creak open. Diane has returned. Now it's going to get interesting.
She walks in nibbling on a leg.
Who was the past owner of that leg?You ask.
Some hobo.
Can you convince her to say how we make smart zombies?
How intact do you need her?



Stats:
Health:Small gash. Pain starting to arise again.
Energy:Kinda tired.
Infectivity 30%
Hunger: hungry
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3


                                      Away but close.
Horde:/45?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.\
Friends:Diane Pie.
Title: Re: You are Patient Zero
Post by: Weirdsound on July 26, 2012, 02:34:01 am
"Intact enough to answer the question. Actually the process could be too complex for somebody without a PHD... So at least leave her alive with a working pair of hands and arms. Just in case she needs to do it for us."

Title: Re: You are Patient Zero
Post by: pikorge on July 26, 2012, 03:43:12 am
can we zombify her without making her dumb? Or maybe we use our human couple we took earlier and say to her. If you don t help us we kill the couple
Title: Re: You are Patient Zero
Post by: Graknorke on July 26, 2012, 04:13:14 am
Or maybe we use our human couple we took earlier and say to her. If you don t help us we kill the couple
Somehow I don't think she'd actually care.

Anyway, don't go for lopping a limb straight off, that generally wouldn't hurt so much because it spends little time where the nerve endings are most sensitive at the skin, and also the body overrides the pain with a shock reaction so that you could conceivably get away from the bear/wolf/douchebag who ripped it off.

I'd suggest lots of relatively thin lacerations, on meaty areas like the back of the legs and arms. And we want to make sure they don't get infected too, so wash the wounds with salt water/alchohol/antibacterial stuff. Physical pain is pretty much the worst thing.

Though we don't want to overdo it, if we push her too hard she'd probably just tell us anything in the hopes that we'd stop.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on July 26, 2012, 05:08:56 am
I don't want to live on this thread anymore.

On a serious note why are "we" designing ways to torture a random person? Just no bay12, no.

>>:Let the doctor live for now, its best to have an ally.

>>:Keep diane away from her

>>:Get prepared to move back to our base.
Title: Re: You are Patient Zero
Post by: Graknorke on July 26, 2012, 05:14:09 am
I don't want to live on this thread anymore.

On a serious note why are "we" designing ways to torture a random person? Just no bay12, no.

Because she's not a random person. She at least considers herself responsible for whatever is going on. And also it's probably a plot point. So yeah.
Title: Re: You are Patient Zero
Post by: Helgoland on July 26, 2012, 06:09:53 am
Oh nothing like that. No complaints here. I'd have to say I'm a fan of your work actually. A regular person would be dead 5 times over having gone through what I have since the change.
You were just snagged so that we may use you to bring more people to my level. Tell me what you require to make more intelligent ones, and no harm will befall you.
If you refuse to work for us i will have to remind you that I'll cut your leg off and eat it. She seems completely unfazed by the threat.
You won't kill me unless I give you the info. So I'm safe as long as i don't tell you. She smugly tells you.
Did I mention I haven't eaten in wuite a while?
Or maybe we use our human couple we took earlier and say to her. If you don t help us we kill the couple


Anyway, don't go for lopping a limb straight off, that generally wouldn't hurt so much because it spends little time where the nerve endings are most sensitive at the skin, and also the body overrides the pain with a shock reaction so that you could conceivably get away from the bear/wolf/douchebag who ripped it off.

I'd suggest lots of relatively thin lacerations, on meaty areas like the back of the legs and arms. And we want to make sure they don't get infected too, so wash the wounds with salt water/alchohol/antibacterial stuff. Physical pain is pretty much the worst thing.

Though we don't want to overdo it, if we push her too hard she'd probably just tell us anything in the hopes that we'd stop.
I'd go with electricity; lacking that, shallow cuts combined with liberal amounts of salt, lye or acid.


"Intact enough to answer the question. Actually the process could be too complex for somebody without a PHD... So at least leave her alive with a working pair of hands and arms. Just in case she needs to do it for us."
Yes.
Title: Re: You are Patient Zero
Post by: zomara0292 on July 26, 2012, 06:38:01 am
Oh nothing like that. No complaints here. I'd have to say I'm a fan of your work actually. A regular person would be dead 5 times over having gone through what I have since the change.
You were just snagged so that we may use you to bring more people to my level. Tell me what you require to make more intelligent ones, and no harm will befall you.
If you refuse to work for us i will have to remind you that I'll cut your leg off and eat it. She seems completely unfazed by the threat.
You won't kill me unless I give you the info. So I'm safe as long as i don't tell you. She smugly tells you.
Did I mention I haven't eaten in wuite a while?
Or maybe we use our human couple we took earlier and say to her. If you don t help us we kill the couple


Anyway, don't go for lopping a limb straight off, that generally wouldn't hurt so much because it spends little time where the nerve endings are most sensitive at the skin, and also the body overrides the pain with a shock reaction so that you could conceivably get away from the bear/wolf/douchebag who ripped it off.

I'd suggest lots of relatively thin lacerations, on meaty areas like the back of the legs and arms. And we want to make sure they don't get infected too, so wash the wounds with salt water/alchohol/antibacterial stuff. Physical pain is pretty much the worst thing.

Though we don't want to overdo it, if we push her too hard she'd probably just tell us anything in the hopes that we'd stop.
I'd go with electricity; lacking that, shallow cuts combined with liberal amounts of salt, lye or acid.


. . . . we want her to tell and work. I also detect the need to get moving soon. lets just cut off a chunk of flesh for now and get ready to leave to another place. We are a wee bit hungry, by the way. Lets go back to the Cheese store, raid that, and take the cheeseman, alive.
Also, mention to her that, we need her alive even after we get the info. (another breeder, I guess. maybe worse, if you can think of it.)
Oh, and, lets give Diana our super sharp knife. She will love the gift.
Title: Re: You are Patient Zero
Post by: Graknorke on July 26, 2012, 06:43:06 am
I think she already stole it.
Stealing horribly dangerous pointy artefacts is probably something that she would continue doing. Or she might have given it back and promised not to take it again. I don't remember.
Title: Re: You are Patient Zero
Post by: pikorge on July 26, 2012, 10:40:18 am
I think she already stole it.
Stealing horribly dangerous pointy artefacts is probably something that she would continue doing. Or she might have given it back and promised not to take it again. I don't remember.
Last time she gave it back
Title: Re: You are Patient Zero
Post by: QuakeIV on July 26, 2012, 12:18:40 pm
Intact enough to speak and live long enough to say something interesting.
Title: Re: You are Patient Zero
Post by: Donuts on July 26, 2012, 02:09:44 pm
PTW, might join in later on.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 28, 2012, 02:50:47 pm
I need her intact enough to work and tell. Break a few ribs maybe. You explain to Diane.
Vicious unarmed beat-downs are not really my style, you know? I try to keep up a "porcelain doll" figure. Makes 'em underestimate me.
You can cut something non-vital off if you want.
I can not cut off something non-vital if you want her to work. The human body is put up so it works at it best in a "just so" matter. Using knives messes up the "just so" setup and makes the brain go overtime to avoid losing more parts. It cant focus on anything else then. Diane quickly explains to you.
...You can probably figure something out. I am going to make a visit to the cheese shop that was on the way here. For one i want to take the cheese shop owner hostage and second: I am hungry as fuck.

Diane looks at you for a small bit with a strange look then sighs.
You can have the magic knife by the way.
Diane freezes up and she starts smiling awkwardly and folding her hands behind her back.
I-uh Iiiiii kind of already took it. Sorta. Accidentally?
This is certainly the most amusing kidnapping I ever took part in. Sasha pipes in.
The great god above probably doesn't want to create this argument and so do i.You sigh heavily.Just keep it. But we are going to need to talk about stealing magical pointy things.

Time to plan a bit for the cheese store.


Stats:
Health:Small gash. Pain starting to arise again.
Energy:Kinda tired.
Infectivity 30%
Hunger: hungry
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3


                                      Away but close.
Horde:/45?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.\
Friends:Diane Pie.
Hostage:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: pikorge on July 28, 2012, 03:43:28 pm
we can get him in his sleep
btw can t we do someting about the bullet wound?
Title: Re: You are Patient Zero
Post by: zomara0292 on July 30, 2012, 08:20:59 am
We probably should. I would recommend removal and cauterization, if it weren't for the fact that we heal so damn fast.
Title: Re: You are Patient Zero
Post by: Dracken on July 30, 2012, 10:55:10 am
Then i suggest we just remove the bullet,find someway to make the wound less noticeable,and see if the wound is bleeding.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 31, 2012, 02:08:12 am
When another burst of pain appears in your leg you manage to fall over.
Now you remember you left the bullet in there.
Dicktitties.
So we get to do personal surgery? Awesome.

You proceed to go to the kitchen and look around for a knife. You find a rather big and surprisingly clean kitchen knife.
You take off your pants, sit down and raise the knife.
You clench your teeth for a bit and give a stab at the entrance. You get lucky and manage to get to the bullet in one stab.
You put your fingers in there and remove the bullet and pants fabric very quickly and with an ignorable amount of pain.
It almost instantly starts bleeding again. You search around and find a dusty towel. You clean it a bit and then bind it around the wound.

You put on your pants again and you are fairly certain you need a new pair of trousers if you want to go unnoticed.
It's kinda covered in blood.
But it's at the back so as long as you don't turn around it can be unnoticed.
Maybe.



Stats:
Health:large gash.not a small amount of Pain.
Energy:Kinda tired.
Infectivity 30%
Hunger: hungry
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3


                                      Away but close.
Horde:/45?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.\
      Interrogation.
Friends:Diane Pie.    \
Hostage:Sasha Kriloff.\
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 31, 2012, 09:19:17 am
Do we have any spare clothes from our breeders?
Title: Re: You are Patient Zero
Post by: zomara0292 on July 31, 2012, 09:46:01 am
Do we have any spare clothes from our breeders?
From or for? yes. . . . We will need to get some clothing of various sizes. And a van.
Title: Re: You are Patient Zero
Post by: Helgoland on July 31, 2012, 02:25:41 pm
Do we have any spare clothes from our breeders?
From or for? yes. . . . We will need to get some clothing of various sizes. And a van.
From the makers of rapist glasses comes a new, exiting product that puts the "sex" back into "convicted sex criminal"! Introducing... pedophile beards! Combine them with our rapist glasses to get that rapist pedophile look you've always wanted!
Or try our other products: The serial killer van! The public masturbator trenchcoat! The "There's gotta be something wrong with that guy"-hat! And our wide selection of pencil crayons.

Yeah, get a van. And a trenchcoat.

(Damn I want a public masturbator trenchcoat.)
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on July 31, 2012, 04:02:45 pm
Do not forget cheese, we're hungry.
Title: Re: You are Patient Zero
Post by: Donuts on August 01, 2012, 11:07:37 am
Get all the cheddar we can! Red Cheddar, to be specific! WOOOH! CHEESE ZOMBIE!
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 02, 2012, 02:40:25 am
I didn't really get a plan on how our guy should do this.
Also, Should i give the protagonist a back-story or not. I'm considering adding something back-story related later on.
I will check this place again after 8 hours. If i don't get a plan by then I'll just make one of my own. With a roll on how smart it is.
Title: Re: You are Patient Zero
Post by: Graknorke on August 02, 2012, 04:02:15 am
I'd say to add as much backstory as you need to make the backstory elements make sense. Don't give us the entire backstory at once. Ic can say that I personally don't like it when stories just tell you everything possibley relevant in one go, because then there's nothing really to be thinking about.
Title: Re: You are Patient Zero
Post by: pikorge on August 02, 2012, 04:08:11 am
We can do an suprise attack. I mean who s aspecting a zombie attack on a cheese store.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 02, 2012, 05:59:53 am
The backstory would simply be: you have a mother and she isn't dead yet or something.
I wasn't planning on forcing an entire 5-page backstory down your throats. Just stuff i can get away with like family members and a previous job or hobby.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 02, 2012, 02:25:22 pm
You decide to just take some zombies and attack the damn cheese store.
You go downstairs and see that Snowflake hasn't exactly been too successful.
He used ten zombies for a target dummy. He did seem to teach them about attacking sensitive spots but that's not exactly exclusive knowledge.
You sigh heavily and order some of them to come along.

You then decide to take a walk to the cheese store. It takes a while.
Once there you see that the cheese-worker works until late in the evening.
Now that you can take a closer look at him you can also see that he's an elf!
That should make him an interesting catch.

You order them to rush in, take the cheese shop owner plus cheese, and get out.
They perform wonderfully. They even rammed a piece of cheese in his mouth so he wouldn't scream.
You then take the long trek back. When you finally arrive you see the zombies and Diane outside with a bored expression.
Why the hell are you outside?
Ghosts. They went around throwing shit around and making the walls bleed. I didn't want to deal with that shit as they just keep going till you leave.
They aren't even really dangerous, just annoying. I really couldn't be assed.
Did you remember to take Sasha with you?
She sighs.Fffffffffuck


Stats:
Health:small wound.not a small amount of Pain.
Energy:tired.
Infectivity 30%
Hunger: really hungry.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3


Horde:45?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.   
           Stuck.
Hostages:Sasha Kriloff.\ Elven cheese.
Title: Re: You are Patient Zero
Post by: Helgoland on August 02, 2012, 02:42:05 pm
Small health? Wussat?

Anyway, eat the cheese, interrogate the cheesemaker, find out about the ghosts and start working on Sasha.
Title: Re: You are Patient Zero
Post by: Graknorke on August 02, 2012, 02:49:28 pm
Ask the elven cheese-chap to exorcise the house
After all, Blessed are the Cheese Makers.
Title: Re: You are Patient Zero
Post by: Helgoland on August 02, 2012, 03:02:41 pm
After all, Blessed are the Cheese Makers.
We have to take this metaphorically - he obviously meant all those employed in the dairy industry.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on August 02, 2012, 04:05:59 pm
Ask the elven cheese-chap to exorcise the house
After all, Blessed are the Cheese Makers.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 02, 2012, 05:03:13 pm
I wonder what type of zombie a elf would make? also be nice to the ghosts their undead too.
Title: Re: You are Patient Zero
Post by: pikorge on August 03, 2012, 04:18:05 am
maybe we can make a deal with the ghosts
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 03, 2012, 12:44:47 pm
So i am going to try diplomacy with the ghosts. You said they aren't too dangerous?
Ungodly annoying but not dangerous, yah.
Well then, I'm going in!
You first grab a large chunk of cheese and chow down. It is delicious.
You proceed to go into the house. You are greeted by a pants-shittingly terrifying shriek. Of course, Seeing how ghosts are a rather common pest most people tend to expect them by now.

The tables and chairs of the living room are flying around while the walls have started bleeding. They aren't even original.
Alright! What kind of quest do i need to embark upon so you guys fuck off!?
Suddenly, a wooden doll resembling a clown with his eyes torn out comes out to you wielding a kitchen knife.
May i have your eyes, little one!? I seem to have lost mine! He says with a shrill voice.
Cut the crap, I'm pretty much an undead Hitler. You can't scare me. Just tell me what you want.
The clown promptly melts into a Grey sludge, which then materializes into a small boy seemingly made out of water.

I...Just wanted someone to play with.... He says somewhat timidly. Are you really dead? he asks with bewilderment.
Pretty much. Those guys that went our of the house follow me. Those guys are certainly dead. except the pink-haired lady.
Can i go along with you? You seem fun. It'll be more interesting then going around scaring stupid grown-ups
....Lemme think about it.
You step outside and tell them that you managed to impress the ghost and that they need to get their ass in here before people start thinking the homeless uprising began.

Now. A plan on how to convince Sasha, who seems to have been largely unharmed. And what to do with the elf.

Stats:
Health:Small wound.Small amount of Pain.
Energy:Tired.
Infectivity 30%
Hunger: Hungry.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security: 3

Horde:40?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.
Hostages:Sasha Kriloff. Elven cheese.

Also, a bit about elves. They are just magically gifted humans. They can't cast spells due to a long line of oppression and forced incest, but are still capable of enhancing existing enchantments and transfer them through a two-day ritual. That is why magical weapons are very rare. They can only be transferred from an existing magical item.
They are usually recognizable from their small size, pale skin and pointy ears. Their immune system relied on their magical abilities for a part, leading to most elves being rather sickly.

Did i just create magical AIDS sufferers? I believe i did.
Title: Re: You are Patient Zero
Post by: pikorge on August 03, 2012, 01:35:20 pm
maybe we can ask Sasha why she din t want to help us if we now that maybe we can convince her. OR we search after her family or somoene she love s , take them with us, and if she refuse we simply cut a finger or two from the family or somoene she loves
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 03, 2012, 06:18:59 pm
Sweet Ghosts take them, OK heres what we area going to do, When Sasha Is sleeping wake her up and drag her to a room with bright lights and have the Ghost/s do as much weird f*cked up suff they can thing of, repeat this a few times. Talk to her while doing this it should get results.
Title: Re: You are Patient Zero
Post by: Helgoland on August 04, 2012, 04:10:33 am
Cut the crap, I'm pretty much an undead Hitler. You can't scare me. Just tell me what you want.
Somehow I like where this is going... Worrying.

Inflict medium amounts of pain on Sasha without harming her permanently - salt or acid treatment of wounds should do nicely. Do not try to get to her through other people; she does not seem like the type to be moved by that stuff.

Find out how we can use the magic AIDS guy.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 04, 2012, 08:03:37 am
Though I am all for pain and dismemeberment, i came up with the solution garenteed to work, given enough time. All we have to do is wait. Just take her with us, include her in our discussions, dont take smack talk from her, and wait. she will begain to help us on her own. its living human nature. As for the elf. With the other breeders he goes. We shall also need cows and a forest, now.
Title: Re: You are Patient Zero
Post by: Helgoland on August 04, 2012, 08:09:59 am
Though I am all for pain and dismemeberment, i came up with the solution garenteed to work, given enough time. All we have to do is wait. Just take her with us, include her in our discussions, dont take smack talk from her, and wait. she will begain to help us on her own. its living human nature. As for the elf. With the other breeders he goes. We shall also need cows and a forest, now.
Good approach, but the sooner we get the info the better - torture without permanent harm, with electricity if possible.

What are the cows for?
Title: Re: You are Patient Zero
Post by: zomara0292 on August 04, 2012, 08:15:13 am
What are the cows for?
How do you make more cheese? plus, it gives the breeders something to focus on to take some stress off their lives and help them live longer. The only thing worse than being tortured is sitting and doing nothing.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on August 04, 2012, 02:27:42 pm
What are the cows for?
How do you make more cheese? plus, it gives the breeders something to focus on to take some stress off their lives and help them live longer. The only thing worse than being tortured is sitting and doing nothing.

Extreme point is extreme.
Title: Re: You are Patient Zero
Post by: pikorge on August 05, 2012, 06:07:16 am
What are the cows for?
How do you make more cheese? plus, it gives the breeders something to focus on to take some stress off their lives and help them live longer. The only thing worse than being tortured is sitting and doing nothing.
then i sugest we let Sasha sit there and let her do nothing
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 05, 2012, 12:01:20 pm
You decide to give the worst fate an enemy can suffer to Sasha. To be ignored.
You lock her up in a dark closet after making sure she doesn't have anything in there she could use to escape.
After she looks at you with a look of mild boredom and irritation, you shut the door on her.
Now, to make friends with a ghost. This is a weird week.

Oi! Ghost-boy. Come here!
He instantly materializes. So he listens at least.
So can i stay around you!? can i? pleasepleasepleasepleaseplea-YES! YOU CAN,PLEASE SHUT UP!
He instantly shuts up. Thank god.

Now, we need something to do. First and foremost we need more knowledge on elves. We don't have a plan for that.


Stats:
Health:Scratched.
Energy:Tired.
Infectivity 30%
Hunger: Hungry.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:unsure.(warehouse)

Horde:40?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.
Hostages:Sasha Kriloff. Elven cheese.
Title: Re: You are Patient Zero
Post by: pikorge on August 05, 2012, 01:41:49 pm
[

Horde:40?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.
Hostages:Sasha Kriloff. Elven cheese.
[/quote] can it be that you fergot the ghost or was it on purpose?
Title: Re: You are Patient Zero
Post by: Argonnek on August 05, 2012, 04:16:00 pm
Ask the cheesemaker the history of his people. If he refuses to speak with us, we can zombify him and Then make him tell us. Maybe? Elves might not zombify at all. If he doesn't know his own history, then we should find a library or an internet connection to learn it. If possible, I would like to keep him around. A good cheesemaker will be valuable when we have our livestock corral with cows and people. Keeps them fed, it does.

Let us also ask the boy-ghost what he's capable of. He can haunt, move things, make walls bleed, and pass through most matter with ease. Perhaps we can use him to scare people out of their rooms and buildings and into our horde's friendly arms. He seems like he'll be quite valuable. Well, if he can be more creative in his hauntings, maybe.
Title: Re: You are Patient Zero
Post by: Helgoland on August 05, 2012, 04:40:31 pm
Yup, strike up a friendly conversation with the cheesemaker, mentioning casually that an ordinary person would have been eaten a long time ago.

Leave Sasha to stew for about one and a half days without doing anything - no food, no water. Have the ghost check on her without her noticing.

Establish a working internet connection.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 06, 2012, 06:36:57 am
Are you guys forgeting something. She had a tracking device in her lady bits. We should get moving unless we want to be found. So to:
Leave Sasha to stew for about one and a half days without doing anything - no food, no water. Have the ghost check on her without her noticing.
I say no. We feed and take care of her, we just don't talk to her or interact with her no more than giving her what she needs. we are isolating her, as a form of torture. not giving her physical pain. We are cracking her mind, not body.
and to:
Let us also ask the boy-ghost what he's capable of. He can haunt, move things, make walls bleed, and pass through most matter with ease. Perhaps we can use him to scare people out of their rooms and buildings and into our horde's friendly arms. He seems like he'll be quite valuable. Well, if he can be more creative in his hauntings, maybe.
yes. We can actually use that to our advantage with Sasha. we trapped her in a closet, right? I am wondering, can he make it feel like time is passing quickly, for her. If we can make her think she has been isolated far longer than she actually has, we can crack her sooner. And without the need of full on torture. We can even make it so she believes she has an imaginary friend of whom she can converse with. soon she will share secrets with it as it slowly turns into us. and then, when she gets out, she will be far more willing, naturally, to converse with us about things we ask. We just have to be genital with her.
Title: Re: You are Patient Zero
Post by: Graknorke on August 06, 2012, 10:38:48 am
We just have to be genital with her.
No, that is something that we should definitely not be being about to do.
That has been Diane's job so far.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 06, 2012, 11:05:22 am
We just have to be genital with her.
No, that is something that we should definitely not be being about to do.
That has been Diane's job so far.
Fine. Diane can be genital with her.all night long
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on August 06, 2012, 01:02:37 pm
EDIT: I just realized the tracking device thing, I do not approve GM.
Title: Re: You are Patient Zero
Post by: Helgoland on August 06, 2012, 01:22:56 pm
We just have to be genital with her.
No, that is something that we should definitely not be being about to do.
That has been Diane's job so far.
Fine. Diane can be genital with her.all night long
+1

Also, letting her go without water for 36 hours isn't exactly inflicting pain, just... large discomfort.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 06, 2012, 03:22:33 pm
Tracking devide? Zecro, what are you talking about?
Will update tomorrow, procrastinated.
Title: Re: You are Patient Zero
Post by: Argonnek on August 06, 2012, 07:41:52 pm
Y'all are talkin about the tracking device Diane found and threw out the window, right?
Title: Re: You are Patient Zero
Post by: zomara0292 on August 07, 2012, 07:51:42 am
Y'all are talkin about the tracking device Diane found and threw out the window, right?
And we were driving a car at a really high speed, leaving tracks across the ground.
They find the device, then they find the track, then they find us.
We need to leave.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 07, 2012, 12:18:32 pm
Yes we need to leave get every thing out and BURN IT. make it look like a accident through.
Title: Re: You are Patient Zero
Post by: pikorge on August 07, 2012, 12:47:41 pm
agree by leaving but we have one problem though. SLEEP we are tired we need to sleep I sugest we sleep in the car while Diane and/or snowfake drives
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 07, 2012, 03:29:36 pm
You give a little yell at the ghost boy to come here. He passes through the ceiling, leaving a wet spot.
Hey kid, are you capable of giving feelings to people?
...No. I can't. At least, i think i can't. Possessing a house takes a bit of effort and possessing a person isn't something i wanna try. It hurt last time i tried.  He explains to you.
So that plan's out the fucking window. You growl in annoyance. The ghost boy looks scared and poofs away. The idea of scaring a ghost is rather funny but you don't feel like laughing right now.

Diane suddenly comes in with a worried expression. You seem to be a lot more aggressive... are you sure you're alright? She says.
You give a yell that you're fine. Diane seems unconvinced. You find a chair nearby and sit down. You give a long weary sigh as you realize something.
I think i know why Sasha isn't shitting her panties. She probably knows that we left behind clues to where we went. So we need to get out of here and burn the damned house. Leave no clue.
The ghost-boy suddenly poofs into the room. You can't just burn down my house! I lived here for like... 50 years! The ghost yells at you.
You said you wanted to come with us. Did you expect to be able to just stay in your damned house if you wanted to come with us! You can burn along with it for as much as I care!

Stop! Now! Diane suddenly bellows. Now I'm sure you aren't fine! You would never forgo of assets! What the fuck is wrong with you!?
You realize right there that she has a point. You're way to angry at the moment.
Ugh! Fine... but we still need to remove all evidence. Kid, Can you come with us? Or not?
My name's not Kid! It's Bennie! And... I don't know... I just never left this house. My family lived here until.... He shakes for a bit but then clenches his jaw and starts speaking again: I think that I can come with you... but only if i can keep some things!
No problem, OK? Just tell me what you need...

A considerable amount of time passes as everyone is moved to the truck. You decided to blind-fold Sasha and put her behind the seats.
Diane managed to create a Molotov cocktail from some liquor she found in the basement. She throws it through the window, quickly setting the moldy house on fire.
Bennie decided to keep a picture of his family and a large amount of old music plates and a phonograph. You put that in your lap. The elven cheese-shop owner is put on top of her. Elves are light enough that she won't get smothered.
Now we can drive off to.... somewhere. Diane is driving as you decide to get some sleep in. You are so. Damn. Tired.

Stats:
Health:Scratched.
Energy:Tired.
Infectivity 30%
Hunger: Hungry.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.
Hostages:Sasha Kriloff. Elven cheese.

There is a reason for your increased aggression. It's not too hard to figure out.

Please remember to leave criticism so I can get better at writing.
Title: Re: You are Patient Zero
Post by: Graknorke on August 07, 2012, 04:08:16 pm
Tired and hungry? Zombie boy's geeting crank~yyy.

Enough of those two could make anybody angry.
Also we haven't eaten any of the cheese yet I think. Is anger a symptom of cheese withdrawal?

Anyways, being asleep isn't a good way to give orders.
So I guess waking up should be our next priority. After we've slept obviously.
Title: Re: You are Patient Zero
Post by: Argonnek on August 07, 2012, 04:19:19 pm
Well, we are tired and hungry. I'm pretty calm normally but under those circumstances I'd be pissed too. Also, we did eat some cheese, I just don't think it really filled us. We should have some real meat soon. Whatever happened to the hobo that Diane was munching on?
Title: Re: You are Patient Zero
Post by: pikorge on August 08, 2012, 04:52:40 am
the ghost ,benniel is he by horde or friends?
Title: Re: You are Patient Zero
Post by: pikorge on August 08, 2012, 04:56:38 am
btw for our next hiding place I think we need a lookout that can warn us in time if there is danger. I suggest ghostboy Benniel.
Title: Re: You are Patient Zero
Post by: Helgoland on August 08, 2012, 07:43:16 am
Does ghosty need to sleep?
Also, conversation with the elf! Nonchalant mentioning of our eating habits and current mood!
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 09, 2012, 02:23:00 pm
When you wake up you have a very strange feeling. You feel refreshed, for one. But you also feel... angry. You can't really describe it properly, angry wouldn't be the right word.
You are also incredibly hungry. Your vision seems blurred and you look around for the nearest source of food. You see a leg sticking out.
It'll do.
You grab it and pull. You hear screaming and realize that the leg isn't turned correctly.
Doesn't. matter.
You pull as hard as you can, the screaming intensifying until a sickening snap is heard. You can get the leg to your mouth now. You bite. Blood comes spurting out as the screaming stopped. You eat the muscle, you snap the bone in two and suck out the marrow. You do everything you can to get as much food in your mouth as possible.
After eating almost the entire leg, you stop. Your vision sharpens again. You feel dazed, but much better.

You shake your head, and look around. The leg must have belonged to the elf. Wait... Why the fuck did you just do that!? You needed him.
You release your seat-belt and open the door. You pull out the elf. Sasha seems to be fine, except...
What you see makes you smile. For the first time, she looks scared.
The elf is already shaking violently as he seems to mutate. His legs seem to be getting longer. The bone seemingly stretches. His hands seem to be getting large claws while his mouth seemingly melts open.His cheeks erode. His throat seems to triple in size.His veins all seem to swell and grow purple,giving a mild purple hue to the creature. He stands up, at least, attempts to stand up and gives out a high-pitched scream.
The end result would look completely terrifying. If it wasn't for the fact the damn thing is right now squeeling on the floor, failing to get proper footing.

Bennie suddenly appears out of the truck. His eyes pop out and he immediately storms back into the truck, screaming.
Ok. That was an interesting moment of your life. You give a quick look around and notice you seem to be in an abandoned neighborhood. You can't see Diane anywhere.
Now what?

Stats:
Health:unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie.
Friends:Diane Pie.
Allies: Bennie
Hostages:Sasha Kriloff. Elven cheese.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 09, 2012, 03:17:03 pm
dont ever get hungry again
Title: Re: You are Patient Zero
Post by: Argonnek on August 09, 2012, 04:17:15 pm
Fascinating... We must see what Elfsy's new abilities are. If nothing else, he sounds like he's mind-bendingly terrifying. Though, from the description, he might be able to eat children whole. Is that useful? It might be. We must do a full analysis of this new and interesting creature at once!
Title: Re: You are Patient Zero
Post by: Graknorke on August 09, 2012, 05:52:35 pm
Though, from the description, he might be able to eat children whole. Is that useful?
Very possibly. Could also be a spitter-ish zombie who vomits everywhere. Which I guess would make eating children more useful?

We should probably be more considerate of Bennie though. Everyone else may be insane or dead, but Bennie's just a little kid. Who's not very creative.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 09, 2012, 09:28:43 pm
Call him Screamie.
Title: Re: You are Patient Zero
Post by: pikorge on August 10, 2012, 04:45:18 am
Call him Screamie.
+1 for screamie. ALRIGHT we finealy scared Sasha. We better ask Bennie to be the lookout.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 10, 2012, 10:20:51 am
I got a Idea to get Sasha to talk, infect people in newer ways inject people with the B-bomb fluid in front of her and see what happens.
Title: Re: You are Patient Zero
Post by: pikorge on August 10, 2012, 10:51:56 am
I don t think that wil work I mean if you were in her place would you help zombies caunger the world after you see al that?
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 10, 2012, 03:12:20 pm
You decide to try and discover what the... Long-Ass Purple Maw Thing can do.(Eloquent,ain't it?)
First you need to get the damn thing standing most likely. Time to improvise.
You look around and manage to find a short metal beam. You ram it up the things leg you tore off, to give it a foot to get footing on.
It helps a little. It's knee is still bending both ways but it manages to stand. It stands at seven feet (2.30 meters) tall. It's really unnerving how it looks at you.
You hear a small pop noise, followed by another one. It's eyes seem to have exploded. Now it gives the impression that it's crying blood.
You now have a very good argument against the existence of most gods.. Though it prove the thirty-first God of Kragnok's agenda isn't ALL impossible.

At any rate, without any target nearby you can probably assume that you won't really manage to find out what the LAPMT does.
You do get the idea to call for Bennie, who screams from behind the truck that he really doesn't want to come near that thing.
You just give a quick order to act as lookout for anything of note. He agrees on that, if only because he can get away from the LAPMT.
Now what?


Stats:
Health:unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie. One Long-Ass Purple Maw Thing
Friends:Diane Pie.
Allies: Bennie
Hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: pikorge on August 10, 2012, 03:30:11 pm
Wait for diane meanwhile we use laptop tho find more info about the panic that we cost by stealing Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: QuakeIV on August 10, 2012, 03:58:21 pm
This is starting to pick up in coolness again.  Mutated elf monstrosity?  Hell yeah.

Insane eating rage when your hungry?  Hell yeah.


Anyhow see if the infected cheese beast is still intelligent enough to make cheese.
Title: Re: You are Patient Zero
Post by: Graknorke on August 10, 2012, 05:25:44 pm
I don't think intelligence matters. It can't see anymore.

Actually, we might have problems with instructions, from what I remember the zombies initially only responded to gestures. This could be difficult.

Seeing as he's blind now, see if the LAPMT will respond to throwing a pebble or something down the road. Hearing is the sense people most rely on when vision's gone.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 10, 2012, 06:18:50 pm
Yes the LAPMT, is cool but isn't that useful till we find out what it can do.
Title: Re: You are Patient Zero
Post by: pikorge on August 11, 2012, 06:23:02 am
Hearing is the sense people most rely on when vision's gone.
poeple who are blind OR have it hard to see and can t use glasses rely on feeling and hearing to know their suroundings.
most of al feeling.
I speak of experience.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 11, 2012, 08:31:16 am
Hearing is the sense people most rely on when vision's gone.
poeple who are blind OR have it hard to see and can t use glasses rely on feeling and hearing to know their suroundings.
most of al feeling.
I speak of expirience.
I agree. i had a blind friend who spent a good portion of his time alone. He works just fine and explain to me that he uses his hands to "see" like I use my eyes.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 11, 2012, 03:46:23 pm
You decide to see if our blind friend is capable of tracking noises. You grab a nearby pebble and throw it down the street.
It moves, faster then you can believe, and inhales deeply. It stands there, seemingly sniffing out the location of the sound.
It then slowly turns around again. doesn't seem like it detected anything.
Suddenly, you hear footsteps and some grumbling. Slowly, a hobo comes in view, collecting cans and putting them in a rusty shopping cart.
He seems to be grumbling about how hard it is to find food.

The LAPMT sniffs again, then opens it's mouth VERY wide. It gives a scream and rushes forward. Even with the surrogate pipe as a foot it manages to get to the hobo before he manages to get away.
The creature grabs the hobo around the head, it's long claws functioning as a sort of cage, reaches over very close, and starts screaming. It is a scream that seems to fill you with dread. You can't help but feel cold at hearing it. After a rather short time, it releases the hobo, who falls to his knees.
When you come close you see his eyes are completely white and that his face in contorted into a scream. He seems to be breathing.

You've seen this sort of thing in story-books. The worst possible thing that could happen to any living creature.
Destroying the connection of the body and the soul. It leaves the body empty, but the soul in the purest agony. Death of the body would thankfully end the suffering of the soul.
Might be best if you just put this poor man out of it's misery.
What now?



Stats:
Health:unhurt.
Energy:Rested.
Jimmie status: Rustled.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie. One Banshee.
Friends:Diane Pie.
Allies: Bennie
Hostages:Sasha Kriloff.

I really hope the whole introduction of souls isn't too bad. I can ret-con it into something else if this is universally hated.
Title: Re: You are Patient Zero
Post by: Argonnek on August 11, 2012, 05:09:33 pm
So our new little buddy causes souls to be put into infinite torment until the body dies? Fascinating.
But, yes, kill the poor bastard. We should only use this to bring harm upon people who are completely hostile to us. Lets infect him though, and see if the presence of a soul in a state of constant torture changes the end result of zombification.
Title: Re: You are Patient Zero
Post by: Graknorke on August 11, 2012, 08:35:48 pm
I'm not sure if we want to zombify him.
I mean, he'd be mentally traumatized but too stupid to do anything about it. Mainly a hinderance. Then again, (too-lazy-to-find-the-symbold-this-early-in-the-morning)SCIENCE.

Plus that banshee is terrifying. It seems to pick up on scent, so try to communicate to it to not go after the smells of the people in the car. Introduce Sasha by name so that you tell it to revert on the order regarding her, if that ever becomes necessary. As a threat or whatever.
Plus the guy runs fast. But I still don't like the idea of him running around leaving atrociously traumatized and effectively dead people around. So we might want to just give a standing order not to do that again until further notice.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 11, 2012, 09:16:38 pm
I think we should show Sasha what our new LAPMT can do.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 12, 2012, 07:09:41 am
get both sasha and diana near to us. Give it the command not to attack them. after that. . . . . Have sasha analyze it. That might get her tongue to loosen up a bit.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 12, 2012, 01:09:12 pm
I think we might want to tie it down and then show sasha what it can do.
Title: Re: You are Patient Zero
Post by: Graknorke on August 12, 2012, 01:36:55 pm
Well we can't really show her without using it on someone (and there's only us, Sasha and Diane left, sooooo).
I'd say we just ask her to examine the sort-of-dead hobo. Let her figure it out on her own.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 14, 2012, 12:52:37 pm
You decide to try and make it clear to the.... Banshee? Screamer? We can name this thing Eldrich abomination and it'll fit, To not crush the Connection of Diane nor Sasha.
Time to check how smart this thing is. You ask it if it can understand you and if so, to nod. It nods yes. You ask if it sees you as master.
The damned thing bows, makes you see that the spine has little spikes coming out of it. The writer is overdoing it.
You bring it over to Sasha and tell it not to grab this one. Sasha has begun crying and is doing her best to stay away from it.

Alright, Sasha. Do you know what this thing can do? You ask her with a very satisfied grin.
I-It wipes their brain. I've seen it doing... something to that hobo. You grin wider.
Well, how about you take a closer look. You grab her hair and pull her along. She screams a little.
Now. Take a closer look. You throw her close to the kneeling prison.
She looks bewildered for a moment then takes a closer look at the hobo.

It takes a few seconds before she gasps and looks at you, wide-eyed.
It destroyed the Connection?! She stops for a bit, stands up. You grab her arm for safe-keeping.
She then quickly kicks the corpse in what must have been just the right place. It breaks the neck, twisting it at a sickening angle.
She turns to you. You are pure evil. Whatever you were before all this, That part is dead now. At least give a mercy kill when you let something like this happen. She says with what seems to be tears in her eyes.
Congratulations,sunshine, it only took you the better part of a few days.  You give her a kick to the back of the legs, she falls on her knees.
You grab her by the throat, lifting her up. Surprising bit of strength! The fact that she is very light helps too.
You put your face closer to hers. you whisper in her ears.
Now, listen carefully. I want to know more about the thing that made me into this. How to get stronger, what my weaknesses are, how to create more like me, the works.
If you don't do this, I'll start breaking things. First your left leg, then the other, Then I'll break your wrist. I'll work up from there, I'll break your arm in three places.
Then the same thing to your right arm. If you haven't given me the info i want, I'll let that thing break the Connection. But if you help me, I'll make you one of the leaders. Give you power. You'd like that. Wouldn't you? So what will it be?
She starts crying, Sweet mother of mercy. She just starts screaming that She'll do what you want as long as she can die without turning into one of your zombies.

She breaks surprisingly easy under the threat of everlasting torment. Should have figured that out sooner, most likely.
You throw her back into the van. She's just crying now, not trying to keep up a non-concerned face. Breaking people is fun!
You also decide to try and find Diane again. You look around for a bit, then see her standing in a street. She looks very confused.
She turns around and sees you standing there. She rushes over to you yelling wait.
Mister? Where am i? W-What day is it?
Diane?
huh? You know my middle name? I prefer hearing Pinkie though... Wait, HOW do you know me? Did i give you order once or something? You seem familiar.
Oh, wonderful. Let's see if we can re-break a woman just right.


Stats:
Health:Unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie. One Banshee.
_____________________
Currently in old personality\
                    Friends: Diane\
Allies: Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: pikorge on August 14, 2012, 02:01:05 pm
Holy shit I think she has two personaleties!!!!!! this could be a VERY BIG problem. I sugest we ask her if she remembers the last days also ask personal questions like if she likes eating humans
Title: Re: You are Patient Zero
Post by: Graknorke on August 14, 2012, 03:09:40 pm
Oh pendulous zombie-bull testicles. This will probably end badly.
I'm thinking this might have to do with the screamy chap. If it completely blows apart the bodily control and management parts of the soul directly, indirect exposure might just sort of dust off the outer layers that haven't set too well. It would explain why Sasha isn't so good at dealing with what's going on, she isn't hardened for it because she's lost the last couple of days.
And Diane would be like that because she's lost the experiences of the past few days, but the deep rooted motivator of getting revenge on that doctor has gone, and will stay that way because it's something very central to her thinking.

Best not freak her out too much though. She wouldn't respond well to that.
Then again, more reflexive things that live along the bottom end of the brain, near the spinal cord, are harder to break than logically leared things. So she might still be a bit of a fighter. It might be worth throwing a few feigned puches to see if she can do anything about it but she does have that magic knife so it's not the best plan, she'll either be really freaked out or kill us.

Just try to be really polite and comforting and things while only explaining the things that don't make any of you seem like monsters, so leave out her cannibalism and non-defensive murders, the butchering of the doctor, rounding people up into the doctors' to infect them (if you must say anything, express regret at its necessity and try to play it like you weren't personally involved), and the kidnapping of magical aids guy. Try to play up how things have been unfair on us, like Sasha messing everything up.
Title: Re: You are Patient Zero
Post by: Dracken on August 14, 2012, 03:17:43 pm
She breaks surprisingly easy under the threat of everlasting torment. Should have figured that out sooner, most likely.
You throw her back into the van. She's just crying now, not trying to keep up a non-concerned face. Breaking people is fun!
You also decide to try and find Diane again. You look around for a bit, then see her standing in a street. She looks very confused.
She turns around and sees you standing there. She rushes over to you yelling wait.
Mister? Where am i? W-What day is it?
Diane?
huh? You know my middle name? I prefer hearing Pinkie though... Wait, HOW do you know me? Did i give you order once or something? You seem familiar.
Oh, wonderful. Let's see if we can re-break a woman just right.


Stats:
Health:Unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40?normals,16 anklebiters,10 actors,Snowflake,one adorable skellie. One Banshee.
_____________________
Currently in old personality\
                    Friends: Diane\
Allies: Bennie
Broken hostages:Sasha Kriloff.

You are freaking kidding me.Alright,i hate to say it,but Diane needs to go,preferably while she doesn't know who we are.
Title: Re: You are Patient Zero
Post by: Graknorke on August 14, 2012, 03:44:47 pm
Once again, she probably can still fight and has the magic knife.
I doubt she could kep a very good job if she forgot everything every few days, so this isn't normal.

Also I would add to my last post by suggesting just asking if she's okay at first. That sort of thing. Act all concerned and make helpful gestures, even if they're not actually helpful, so that she thinks of us as good people at first.
She seems like she'd be pretty pliable right now, so just keep being nice and helpful and maybe she'll not flip out too hard. Heck, we could probably convince her that this is perfectly normal and everything has been this way forever.
Title: Re: You are Patient Zero
Post by: Helgoland on August 14, 2012, 04:07:36 pm
Find out how far gone Diane is, then either keep or kill her.
Get Sasha down to talking.

Ask Bennie about the banshee and what happened to Diane.
Title: Re: You are Patient Zero
Post by: QuakeIV on August 14, 2012, 08:23:00 pm
Check her for head injuries or some such. 

If this is par for the course for her then she is dangerously unstable considering she has some control over the horde.

So if this isn't some kind of injury kill her.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 14, 2012, 09:30:00 pm
This will end badly but no lets not killer her sooner when we had a chance, no shes to useful. ::)  Check to see if she injuried but if she does have split mind kill her quietly far away with non of the horde around.
Title: Re: You are Patient Zero
Post by: Rolan7 on August 15, 2012, 12:40:50 am
I'm pretty sure Diane has lost her psychotic side by completing her vengeance.  This is great for her and unfortunate for us, as reawakening her broken side would be difficult, perhaps impossible, and... well, horrible.  As interesting as her character has been, we should probably frighten her off.

I don't want us to actually use the soul-render except as a bluff  :(

Edit: I would actually be okay with zombifying Diana now.  It's no more evil than what we're doing to everyone else (maybe being a zombie isn't so bad) and we wouldn't be interrupting her vengeance anymore.
Title: Re: You are Patient Zero
Post by: killerhellhound on August 15, 2012, 12:53:29 am
Lets decide to turn her into a smart zombie she can be a test subject as well as her fighting skills and people eating would probably help the zombie process


edit i think she might have been bitten and become like a actor
Title: Re: You are Patient Zero
Post by: zomara0292 on August 15, 2012, 06:47:26 am
This might sound selfish, but, I want to keep her. Who knows, it might Just be a split personality thing and she Diana will com back. Either way, we need a go between for us and the live-stalk. Someone that can at least earn their trust. Pinky might be better suited for it that Diana.
Title: Re: You are Patient Zero
Post by: Graknorke on August 15, 2012, 07:06:31 am
I still think the banshee messed her up in some way.
And also that we shouldn't kill her. Because... it just... wouldn't be fair I guess. It doesn't really help us, doesn't help her, or anything like that. Pinky Diane Whatevertherestofhernameis is good to keep around in general, even if she's not directly helpful, a mentally competent person seems like a good way to starve of complete insanity.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 15, 2012, 07:14:50 am
I hate to ask for this, because I fear what will come next. Poll please.
Title: Re: You are Patient Zero
Post by: QuakeIV on August 15, 2012, 02:07:16 pm
As useful as her mental competency is, and I understand what your on about, she clearly isn't sufficiently reliable to depend on her for that anyways, unless she is injured.

Anyhow I don't see why some of you guys' balls dropped off when it comes to killing off Diane.  We murdered a fucking school full of children and you guys were fine, but its suggested that we try to kill off an insane cannibalistic murderer who may get us killed and you say you don't have the stomach for it?

e: I can understand if you guys like her personality it just seems like that isn't the reason.

Also keeping her around is getting increasingly impractical anyhow.
Title: Re: You are Patient Zero
Post by: Dracken on August 15, 2012, 02:13:40 pm
As useful as her mental competency is, and I understand what your on about, she clearly isn't sufficiently reliable to depend on her for that anyways, unless she is injured.

Anyhow I don't see why you guys' balls dropped off when it comes to killing off Diane.  We murdered a fucking school full of children and you guys were fine, but its suggested that we try to kill off an insane cannibalistic murderer who may get us killed and you guys are saying you don't have the stomach for it?

e: I can understand if you guys like her personality it just seems like that isn't the reason.

Also keeping her around is getting increasingly impractical anyhow.

I am not scared of killing her,i just though that having somebody who can think,is human,and is apparently good enough to bring down,what 10,15 cops,without getting scratched would be good to have around in case we need a spy or hitwoman.
Title: Re: You are Patient Zero
Post by: QuakeIV on August 15, 2012, 02:15:29 pm
I am not scared of killing her,i just though that having somebody who can think,is human,and is apparently good enough to bring down,what 10,15 cops,without getting scratched would be good to have around in case we need a spy or hitwoman.

I get that, but its also worth noting that if she goes all innocent schoolgirl on us half way through a murder she may give up important information.
Title: Re: You are Patient Zero
Post by: Dracken on August 15, 2012, 02:21:40 pm
I am not scared of killing her,i just though that having somebody who can think,is human,and is apparently good enough to bring down,what 10,15 cops,without getting scratched would be good to have around in case we need a spy or hitwoman.

I get that, but its also worth noting that if she goes all innocent schoolgirl on us half way through a murder she may give up important information.

I know,which is why im the first person to hold the dubious honour of suggesting we get rid of her.
Title: Re: You are Patient Zero
Post by: Graknorke on August 15, 2012, 02:28:00 pm
Pfft yeah it's because she is my personal favourite character in here so far. Possibly because she is the only one with any characterisation. Keeping her around could still be helpful anyway because with her the number of mentally competent beings on our side outnumbers Sasha's by 100%.
Title: Re: You are Patient Zero
Post by: QuakeIV on August 15, 2012, 02:39:38 pm
I am not scared of killing her,i just though that having somebody who can think,is human,and is apparently good enough to bring down,what 10,15 cops,without getting scratched would be good to have around in case we need a spy or hitwoman.

I get that, but its also worth noting that if she goes all innocent schoolgirl on us half way through a murder she may give up important information.

I know,which is why im the first person to hold the dubious honour of suggesting we get rid of her.

Ah, dangit.

e:
Pfft yeah it's because she is my personal favourite character in here so far. Possibly because she is the only one with any characterisation. Keeping her around could still be helpful anyway because with her the number of mentally competent beings on our side outnumbers Sasha's by 100%.

Its not as if characterization is a character specific property.  I'm pretty sure if it was feasible everyone would get some development.  As it is I am just assuming the effort will be redirected elsewhere.  Thats kinda OOC reasoning for the game anyhow though.
Title: Re: You are Patient Zero
Post by: Graknorke on August 15, 2012, 02:46:17 pm
She's still my favourite a probably will be my favourite character for the rest of this. No idea why, just is.
This is starting to remind me of Vriska Serket from the Homestucks, who has every reson to be hated but is still my FAVOURITE CHARACTER.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 16, 2012, 12:17:52 pm
Diane, look. You worked with me for the past few days, okay? I even helped you get revenge on the doctor that... You keep back a bit of vomit upon remembering the pictures.Did things no man should do to you.
Revenge? on a doctor? He wouldn't happen to be a doctor for kiddies? For some reason i always remember that guy as a monster, but i can't remember what he did. But nevermind that! What's your name anyway?

That stumps you for a bit. Come to think of it. What was our-MY name? Worm-afflicted brain damage, Huzzah.
My name doesn't really matter, you just called me boss. Please, Diane. Come back to me?
Boss? Is Pinkie coming ou- She coughs for a bit then shakes her head. Gah, I er- i kinda zoned out there for a minute. What is happening? You suddenly get an idea.
Pinkie, Do you want to know why you hated that doctor?
Errr, Yes? What is happening? She starts sobbing, she's about to panic it seems.
That piece of shit, not even worthy of being called a piece of shit, RAPED you. Do you remember that now?
What?! Why would anybody do tha.... She falls silent for a bit. Then falls to her knees. Crying.
I remember him now.... Oh god, why. WHY? WHY DID YOU MAKE ME REMEMBER?! I'LL KILL YOU! She stands up and rushes at you, still crying.

You manage to dodge and she falls onto the pavement. She keeps laying there, crying. Untill she suddenly stands back up.
She turns to you, and sighs heavily.Sorry, boss. That's my.... Other me, i suppose.
Glad to see you're back. So, why did you fall into your "Pinkie" side again?
Well, other personalities form in order for a child to put someone else in their place while they go off to happy-land.
I'm the part that's marked by that son of a bitch. The other, is that cheerful part of me that didn't have the doctor in her life.
One went insane, the other didn't. It's not easy knowing you're just some part of a disease in some poor girl's mind.
Then i guess we have something in common. I'm not human anymore, but i don't let it tear at me. Hell, i take strength in it. Just, please. Don't let that tear you down, And trust me. We'll find a way to get you fixed. Get pinkie out of your brain.
It would be a mercy kill...Right, Enough sentimental bullshit. She smiles again. What happened while i was out?

Shall we show her or tell her or something else?


Stats:
Health:Unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40? normals,16 anklebiters,10 actors,Snowflake,one adorable skellie. One Banshee.
Good friends: Diane
Allies: Bennie
Broken hostages:Sasha Kriloff.

First time i attempt to do actual drama. God-damn this is terrible.
Title: Re: You are Patient Zero
Post by: Graknorke on August 16, 2012, 02:27:38 pm
So to fix Diane to be Diane all we have to do is spoil Pinkie's perfectly content view of current events and the world in general?
Sounds fair enough.

Also warn Diane about what the banshee does and that he has orders to leave her and Sasha alone. Then maybe we should think about doing something for Bennie because he's pretty messed up.
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on August 16, 2012, 03:15:25 pm
Develop cheese bioweapons, such as mixing the worm juices into cheese and throwing it at hungry people.
Title: Re: You are Patient Zero
Post by: Dracken on August 16, 2012, 04:15:54 pm
Develop cheese bioweapons, such as mixing the worm juices into cheese and throwing it at hungry people.

Can we forget about the cheese for now,Also what time of the year is it in game?
Title: Re: You are Patient Zero
Post by: QuakeIV on August 16, 2012, 04:40:34 pm
Alright, looks like Diane may be salvageable.

Also perhaps we can make Diane into one of whatever we are, if we can get the information?  We were obviously changed for the 'better' (read: horrifically evil) so perhaps Dianes insane side would be permanently placed into an upright and locked position.

We'd need more information though, and test subjects to make sure the process is safe for Diane, before its even worth making the suggestion.
Title: Re: You are Patient Zero
Post by: Helgoland on August 16, 2012, 04:55:11 pm
Do we still have those ominous pictures? Those should scare Pinkie right back where she belongs. Every time.

(And yes, I just suggested constantly reminding a girl of being horifically raped so she will stay insane. Huzzah, Bay12! )
Title: Re: You are Patient Zero
Post by: Graknorke on August 16, 2012, 05:10:25 pm
Do we still have those ominous pictures? Those should scare Pinkie right back where she belongs. Every time.

(And yes, I just suggested constantly reminding a girl of being horifically raped so she will stay insane. Huzzah, Bay12! )
Dude who would keep those? I think (and hope) we just left them there. Diane might have destroyed them as part of her revenge.

Also yes it seems viable to just horrifically scar Pinkie's mental state in order to keep Diane. Until Diane gets better at controlling herself anyway, then she might be able to channel her personality somewhat so that she can socialise better than an oyster with lockjaw.
Title: Re: You are Patient Zero
Post by: QuakeIV on August 17, 2012, 01:19:00 am
Dude who would keep those? I think (and hope) we just left them there. Diane might have destroyed them as part of her revenge.

Also yes it seems viable to just horrifically scar Pinkie's mental state in order to keep Diane. Until Diane gets better at controlling herself anyway, then she might be able to channel her personality somewhat so that she can socialise better than an oyster with lockjaw.

Away with you, troll human!

e: Anyhow, I think insane undead hitler of all people would keep things like that in reserve.  For just such a moment as this.  I say do it if the need arises.  Likely that they were destroyed by Diane though, unfortunately.
Title: Re: You are Patient Zero
Post by: Graknorke on August 17, 2012, 03:08:41 am
Dude who would keep those? I think (and hope) we just left them there. Diane might have destroyed them as part of her revenge.

Also yes it seems viable to just horrifically scar Pinkie's mental state in order to keep Diane. Until Diane gets better at controlling herself anyway, then she might be able to channel her personality somewhat so that she can socialise better than an oyster with lockjaw.

Away with you, troll human!

e: Anyhow, I think insane undead hitler of all people would keep things like that in reserve.  For just such a moment as this.  I say do it if the need arises.  Likely that they were destroyed by Diane though, unfortunately.

H3H3H3H3 Y3S TH3 ON3 WHO TROLLS 1S M3
Whatchoo talkin about me trolling? I just said that it's viable and probably worth it to disregard Pinkie's feelings for the sake of Diane, because let's face it, Diane is cooler and more interesting and cries less.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 17, 2012, 06:47:15 am
We did not keep the pictures.
We may be the greatest mass murderer in America but we've got standards, for fucks sake!
Also, we are in the year 2013. Why? Do i sound like i know what I'm doing?
Title: Re: You are Patient Zero
Post by: QuakeIV on August 17, 2012, 01:47:15 pm
Quote
wah wah blah blah im shaped like a pyramid
H3H3H3H3 Y3S TH3 ON3 WHO TROLLS 1S M3
Whatchoo talkin about me trolling? I just said that it's viable and probably worth it to disregard Pinkie's feelings for the sake of Diane, because let's face it, Diane is cooler and more interesting and cries less.

That was more a reference to trying to drive away a decidedly non troll person.

e:  Also true, we do need to have some kind of standards.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 18, 2012, 03:01:26 pm
You explain to her what happened to the elf. Her expression turns to that of glee when you are finished telling her what it looks like.
That sounds really awesome. What does it do? Spit fireballs? Scream people to death?
It destroys the connection between a man's soul and body leaving them into the most horrible agony possible in this reality.
She falls silent for a bit.Damn, that's both scary and awesome. It's errm... Scaresome! You look at her in disappointment.

You tell her to wait at the corner and proceed to go make it clear to the Thingy that he can't break Diane.
At least, that was the plan. Instead, you bump into him. You stand in front of Diane screaming he can't eat her.
He stops moving for a few seconds (as in completely it's kind of unnerving.)
Diane's face looks somewhat like what you would image a small child's face would look like if it actually discovered a boogieman in the closet.

After that, Diane and the Thingy start communicating. Diane give a ton of questions while the Thing does it's best to answer to her with hand gestures.
You meanwhile, start calling out to Bennie. Poor kid probably needs a bit of moral support.
After you yell his name once he comes out of the floor, leaving another wet patch.
Hey,Bennie. Look, i want to apologize. I wasn't really myself when i yelled at you. Turns out, when i'm hungry, i turn into a horrible flesh-eating maniac with enough strength to break bones with my bare hands.
He looks a bit skeptical. But then says: "I sort of figured. If you are that mean you wouldn't have gotten your girlfriends. She's nice, and if you're not i don't think she would wanna be your girlfriend.
You hastily explain that you don't have any feeling for Diane. He looks smug and says Suuuuuuuuuure. Anyway, i didn't see much when i was up high. I did see a car drive past though. But that's it.

So we're safe here for now. We can probably use one of the building here as a base. Hopefully a bit more permanent.
Sasha started crying. We might attract some hobo attention if we aren't carefull.
What do we do now?


Stats:
Health:Unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40? normals,16 anklebiters,10 actors,Snowflake,one adorable skellie. One Banshee.
Good friends: Diane
Allies: Bennie
Broken hostages:Sasha Kriloff. µ

So, how many people here read Homestuck? Also, Am i the only one who really can't be assed to read the troll's dialogue between each-other. The different ways of l33tsp34k are somewhat tiring to read.
Title: Re: You are Patient Zero
Post by: Graknorke on August 18, 2012, 03:28:44 pm
h33H33 y0u G3T uS3D tW0 11T.
That is the most quirks I can fit without conflicts I think.

By the end of act5 act 1 I was reading it without even seeing them, I am now versed in awkward writing styles, yay.

Oh yeah, the zombie thing. Uuh. This seems like a stage where we should be working on making our zombies harder/better/faster/stronger or something like that. Or at least ourselves.
Depends how smart the actors are. If they're smart enough to effectively command others and maybe do some simple tactics things? Now isn't really the time to test them, but for the future a governance board headed by God-emperor (I forgot his name) and his first lady OH GOD NO DIANE I'M SO SORRY DON'T KILL ME brilliant co-leader Diane, political agent Bennie, Military advisor Snowflake and some actors to do some miscellaneous stuff.

Look to the future.

But not right now. Right now get into one of those houses and be nice to Sasha until she stops crying so hard. We'll make her like us even if it kills some innocent bystanders. Well, more than it already has.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 19, 2012, 12:52:38 am
We don"t actually have a name.
I wanted to keep the character rather blank. I of course ended up making him a little bit of a sarcastic asshole but I'm hoping i can get him to Hanz Gruber kinds of asshole-ness. The main reason i still keep him (or even her. Sudden minor lesbian interaction.Yay?) a blank is because if i make him one kind of person he might make a kind of decision that he would never make.
A pragmatist agreeing to a dual with a samurai and trying to beat him without cheating wouldn't feel right.

We can give him/her/it a name and some other details, but we need to come to an agreement on it.
Also in the beginning i gave the guy a name but later decided to make him a blank. I'm sort of writing by the seat of my pants.
Title: Re: You are Patient Zero
Post by: pikorge on August 19, 2012, 04:50:40 am
maybe we give ourselves a zombie name maybe Zero or Scorch or Trigo or Heator or Scar
Title: Re: You are Patient Zero
Post by: Dracken on August 19, 2012, 06:35:46 am
maybe we give ourselves a zombie name maybe Zero or Scorch or Trigo or Heator or Scar

I vote Scar,Because Scar was the honey badger of the FullMetal Alchemist universe.
Title: Re: You are Patient Zero
Post by: Donuts on August 19, 2012, 06:39:06 am
We should call him BRAINfreez, in honor of the awesome sponge!
Title: Re: You are Patient Zero
Post by: Gamerlord on August 19, 2012, 07:27:21 am
Also in the beginning i gave the guy a name but later decided to make him a blank. I'm sort of writing by the seat of my pants.

Can we go by Pariah? Or Spear? And can we get a mutation that would give us that kind of ability?

sorry for the blatant 40k reference
Title: Re: You are Patient Zero
Post by: Inithis on August 19, 2012, 12:45:43 pm
No naming our character. That would spoil it.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 19, 2012, 02:12:12 pm
But it is impossible for us to get scars because of our healing factor!
Scar is kind of a name for some Mary sue or the name of some unoriginal kid making an original character by repainting sonic.
If we make our name scar i will make a Be Prepared reference. Maybe make a song. I'd make this shit into a musical purely so i can see your agonized comments.
Title: Re: You are Patient Zero
Post by: pikorge on August 19, 2012, 03:24:37 pm
I only say names for intimidating and ones that  sound cool also if I find better names as sugestion I wil post them
Title: Re: You are Patient Zero
Post by: Inithis on August 19, 2012, 03:31:40 pm
No names!

 >:(
Title: Re: You are Patient Zero
Post by: Helgoland on August 20, 2012, 04:09:13 am
Zero is close enough to not being a name that it can be used as one to be used by others to refer to our character.
We're not a person, we're bent on complete obliteration of human life, with great strength and even greater determination. Being a number seems to fit.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 20, 2012, 08:30:40 am
But can we still get the whole Pariah 'anti-psyker magic' thing?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 20, 2012, 08:30:53 am
I say zero, not only is kinda cool but it make sense to us being called that being Patient Zero and all, Also look for some hobos and take the Intestines and detach them then bite them, see what that does.
Title: Re: You are Patient Zero
Post by: Graknorke on August 20, 2012, 09:01:41 am
I say zero, not only is kinda cool but it make sense to us being called that being Patient Zero and all, Also look for some hobos and take the Intestines and detach them then bite them, see what that does.
The Zombie Leader bites the guts!
The human intestines begin to shudder and move!

But I doubt it'd do anything, otherwise all of the food we ate would mutate as we were eating it.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 20, 2012, 01:50:39 pm
We don't have much of a plan going here...
I will make the name of our character Zero. Patient Zero in full.
Title drop and a name that gets ideas across to your enemies (Things that aren't dead.)
Title: Re: You are Patient Zero
Post by: pikorge on August 20, 2012, 03:18:28 pm
yay Im happy to help with the name btw I think we could get more info bout our surroundings for example are we in the same city? + making counter tactics against our enemys we can t be too brepared can we.
Title: Re: You are Patient Zero
Post by: Rolan7 on August 20, 2012, 05:14:22 pm
I'm happy with "Zero"/"Patient Zero", it's a logical title that lets other characters refer to us easily.
Title: Re: You are Patient Zero
Post by: Helgoland on August 21, 2012, 04:08:25 am
"My name is Zero. Patient Zero."

or:

"Hi! My name is" x4
"P-p-P-p-Patient Zero."

(Then the song continues with the normal text: "Hi kids! Do you like violence?" etc. )


Plan: Get a few zombies in the car and do a raid in town while Diane and Bennie get the info out of Sasha (should't be too much of a problem now, I think.)
Tell Bennie what to do when Diane goes uncrazy.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 21, 2012, 04:56:43 am
"Hi! My name is" x4
"P-p-P-p-Patient Zero."

(Tehn the song continues with the normal text: "Hi kids! Do you like violence?" etc. )

Awesome. We need a zombie national anthem.
Title: Re: You are Patient Zero
Post by: Helgoland on August 21, 2012, 08:04:09 am
"Hi! My name is" x4
"P-p-P-p-Patient Zero."

(Then the song continues with the normal text: "Hi kids! Do you like violence?" etc. )

Awesome. We need a zombie national anthem.
Find a marching band while raiding.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 21, 2012, 08:06:13 am
"Hi! My name is" x4
"P-p-P-p-Patient Zero."

(Then the song continues with the normal text: "Hi kids! Do you like violence?" etc. )

Awesome. We need a zombie national anthem.
Find Infect a marching band while raiding.
FifY
Title: Re: You are Patient Zero
Post by: Helgoland on August 21, 2012, 11:27:10 am
"Hi! My name is" x4
"P-p-P-p-Patient Zero."

(Then the song continues with the normal text: "Hi kids! Do you like violence?" etc. )

Awesome. We need a zombie national anthem.
Find Infect a marching band while raiding.
FifY
Naah, we need them to stay intelligent, and for that we need Sasha's knowledge.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 21, 2012, 01:09:34 pm
We still don't have any god-damn plan.
The national anthem will not exist. I am planning on making you die before you take over America.
Per town i try make it a bit harder. I am going to look around for a fitting boss battle theme for Patient Zero though.
Suggestions for that are welcome.

It will be possible to conquer America and beyond if you guys are lucky and smart enough.
Because i don't want to write in how you conquer the other countries and then have to deal with zombie-politics and paperwork.

EDIT: Found something for our Banshee. Specifically it's the idle theme. When it's not searching for you.
http://www.youtube.com/watch?v=V0EQaQ9ZgQQ&feature=related
This is what being chased theme would be.
http://www.youtube.com/watch?v=KD1vN5gBflo

It's much easier finding good stuff for Eldrich abominations then for a zombie leader.
Also of note, i try to make the Banshee kind of a guard. For frontal assaults it wouldn't really work.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 22, 2012, 07:14:42 am
Lets go hobo hunting! And keep a few alive, i want to see what happens if we turn a drunk one, or a high one, or what happens when infection occurs when different organs are missing. We're safe for now, time for SCIENCE!
Title: Re: You are Patient Zero
Post by: Helgoland on August 22, 2012, 11:11:27 am
Go raiding, talk to Sasha.
That enough of a plan for ya?
Title: Re: You are Patient Zero
Post by: pikorge on August 22, 2012, 11:13:11 am
Lets go hobo hunting! And keep a few alive, i want to see what happens if we turn a drunk one, or a high one, or what happens when infection occurs when different organs are missing. We're safe for now, time for SCIENCE!
+1
Title: Re: You are Patient Zero
Post by: zomara0292 on August 23, 2012, 11:00:16 am
Lets go hobo hunting! And keep a few alive, i want to see what happens if we turn a drunk one, or a high one, or what happens when infection occurs when different organs are missing. We're safe for now, time for SCIENCE!
+1
+2
Thats the bay12 spirit!
Title: Re: You are Patient Zero
Post by: Donuts on August 23, 2012, 11:01:24 am
Lets go hobo hunting! And keep a few alive, i want to see what happens if we turn a drunk one, or a high one, or what happens when infection occurs when different organs are missing. We're safe for now, time for SCIENCE!
+1
+2
Thats the bay12 spirit!
3+ FOR SCIENCE!
Title: Re: You are Patient Zero
Post by: zomara0292 on August 23, 2012, 12:13:03 pm
It's much easier finding good stuff for Eldrich abominations then for a zombie leader.
Also of note, i try to make the Banshee kind of a guard. For frontal assaults it wouldn't really work.
It might help if you put like. . . . I don't know, A 20 second time period for it to sever a connection fully. That would make his one ability pointless to use in any way but interrogations and as threats.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 23, 2012, 02:32:27 pm
Goddamn it. It's !!SCIENCE!!. not boring old "ethical" and "following laws of physics and time" science.

You decide that, now that you are safe, fed, and don't have sudden homicidal urges, it would be an excellent time to experiment with some hobo's.
You order everybody to go searching for random people in the street. All the zombies (plus one human) go and collect.
You, meanwhile, go and question Sasha.

So, tell me everything you know about this zombie science thing. The practical stuff.
You are a human infected with a worm that gives a finite amount of mutations. Adding additional worms would increase the amount of mutations it can give and makes the previous worm die. You can create smart ones by putting a worm directly into the human brain. Foreign things such as drugs, alcohol and so on have the potential to mutate normal zombies. Aaaaaaaaand that's about it. Please leave me alone now. I have realizing what horrors i inflicted upon mankind to do.
That should mark the fastest interrogation ever. But now we don't have anything to do while we wait.

You have a simple conversation with Bennie and even play a quick game of hide and seek. You are both bored out of your minds while Sasha seems to have gone off to her happy place. She isn't reacting anymore.
Thankfully, the zombies plus Diane arrive again. They managed to find one hobo and one crack addict. The hobo seems to be in good shape for a homeless man.
The crack addict is drooling more then the typical zombie, which is quite a feat. You order the crack addict bitten and take a closer look at the hobo.
Suddenly, the hobo kicks you right in the face! He manages to wrestle himself loose and makes a run for it. Diane is thankfully quicker then him though.
He tackles him to the ground and starts stabbing. And keeps stabbing. you eventually wrestle her from the corpse.

He screamed a lot before he died. He must have alerted the entire hobo population by now! Time for some caution.
You notice the infected crack addict is currently screaming and convulsing on the ground. This continues for a while until he suddenly start giggling.
Jesus Christ that will get annoying. He stands back up, giggling all the while. He's also drooling enough that he could fill up an Olympic swimming pool in a day.
He's twitching all the while. You decide to rip yourself away from that distraction and decide you need more plans.



Stats:
Health:Unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40? normals,16 anklebiters,10 actors,Snowflake,one adorable skellie. One Banshee. One twitchy hooligan.
Good friends: Diane
Allies: Bennie
Broken hostages:Sasha Kriloff.

Hm, i think i'm having an off day. Writing isn't all that good.
Title: Re: You are Patient Zero
Post by: Argonnek on August 23, 2012, 02:39:19 pm
Fry up that hobo and ask Sasha where to get more worms. Try to ignore the irritatingness of Cracky and see if he's significantly different from his brethren. If he has no special powers other than superdrool, then put him in the frying pan as well.
Title: Re: You are Patient Zero
Post by: pikorge on August 23, 2012, 03:14:36 pm
until next week be away for a while. 
Title: Re: You are Patient Zero
Post by: Gamerlord on August 24, 2012, 04:24:09 am
Fry up that hobo and ask Sasha where to get more worms. Try to ignore the irritatingness of Cracky and see if he's significantly different from his brethren. If he has no special powers other than superdrool, then put him in the frying pan as well.

Maybe twitchy fast zombie?
Title: Re: You are Patient Zero
Post by: Helgoland on August 24, 2012, 06:40:55 am
Yup, fry up the hobo (and possibly Sasha as well), and check the crackhead for special abilities. If he doesn't have any, keep him locked up as live rations.
Try using some crack on some zombies, just to see what happens.
Use some crack yourself if the previous experiment is promising.

How do we get worms?
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 24, 2012, 06:50:51 am
what do you people mean with frying them. we don't have magma with nor an oven.
Title: Re: You are Patient Zero
Post by: Helgoland on August 24, 2012, 07:00:25 am
Get Diane to prepare them.
If she needs an oven, we just need to find a family of volunteers for our new 'intelligent zombies' project.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 24, 2012, 09:16:45 am
send Diane out with Cracky, to see what he can do.
Title: Re: You are Patient Zero
Post by: QuakeIV on August 25, 2012, 12:31:58 pm
Cook the hobo, harvest brain worms, find some more people, and see if biting people in the head works as well as the worms.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 25, 2012, 03:36:08 pm
Ok, i'll just skip the bullcrap and tell you you need to find worms at the secret labs. If we do all the things you people will suggest we would end up releasing the clowns.

You order Diane to look around the neighborhood for something to cook these guys with. You tell Cracky to go with her and make it explicitly clear no harm may come to her.
He nods vigorously enough you fear he could lose his head if he kept it up. he looks around and opens up a dumpster nearby. He looks around and finally pulls out an empty beer bottle. He giggles some more then stands close to Diane, who looks thoroughly disturbed by the drug-crazed fiend.
They both walk off.

You meanwhile decided to go grab a family. except that this is an abandoned neighborhood that is as empty as can be seeing how the screams scared off the hobos
A new plan will be necessary.

Stats:
Health:Unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40? normals,16 anklebiters,10 actors,Snowflake,one adorable skellie. One Banshee. One twitchy hooligan.
Good friends: Diane
Allies: Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Helgoland on August 26, 2012, 12:24:24 pm
Turn Sasha into an intelligent zombie, use crack on her.
Then go raiding in another neighborhood.
Title: Re: You are Patient Zero
Post by: Argonnek on August 26, 2012, 12:57:06 pm
See if Sacha will tell us where any nearby secret labs are. We need to have some smart zombies to send against the other cities we may come across. Also, when the opportunity presents itself, we should go and get a map of the area to better plan our assault.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 26, 2012, 04:03:11 pm
ok I think I know what creates what type of zombies.
Childern/AnkleBiters minor chance of actors
Drunk people/Brutes ( Snowflake was orginaly a Drunk Vet right?)
Crack/Speedsters?
Elfs/Soul eating monsters from freaking hell that are faster then a F*cking cheetah.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 26, 2012, 04:52:15 pm
can we call the crack people "Gigglemen"?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 26, 2012, 07:11:42 pm
can we call the crack people "Gigglemen"?
+1 Lets call our first one Giggles.
Title: Re: You are Patient Zero
Post by: Rolan7 on August 27, 2012, 10:27:47 am
Are we seriously considering making more gigglemen?  I guess having a backup would be nice, but damn...
Just seems like we should have a REALLY good reason before making another horror like that.

(This story certainly succeeds at being horrifying, good job Kitten Snot)
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 27, 2012, 03:16:31 pm
You decide you need to abuse the "deviously clever, fast motherfucker creation process". You make a mental note to rifle through the pockets of.... Oh, let's say Giggles, for some drugs.
You walk back over to Sasha, who is busy crying silently. You grab her by her rather long and pink hair and pull her out of the van.
Alright, now that you decided to tell us what we need, how about you tell us where we can find more warehouses or labs of yours?
Fuck you. She says. You smash her against the car door.
Sorry, run that by me again? You say with not a small amount of amusement.

I'm not telling you anything. You can kill me. All it will do is remove the only source of info you have. The corporation I built will kill you. If i tell you more the human race would suffer.
I wanted to HELP it god-damn it. She starts crying harder. Instead i created nothing but monsters...
Wow, what a whiner. It's crystal clear she had no control over her damned corporation if she is this much of a damned bleeding heart.
You give her a good hard slap. Yah, nice angst-bucket you have. TELL ME, or I'll make you.
What could you do! Death would be preferable to giving you more info!
You grab her leg, tripping her.  You've seen what i did to the elf. Do i need to make it unnecessary to bind you?

She instantly screams that she'll tell you. She yells that she hides them in hospitals and shelters.
GO AHEAD, MOUNT YOUR MISSION. DO HUMANITY A FAVOR AND GET SHOT!
Not the kind of wit that you used to use, princess. You're doing a fine job of entertaining me though. I suppose your right about this being the most entertaining kidnapping you ever took part in. She just starts screaming now. You put her behind the couch again after tying her up.
It seems she's going absolutely crazy. You seem to have a knack for driving young woman insane. Or she's just at that time of the month in which mood swings occur.

Talking about crazy young women, you suddenly see Diane and Giggles rush from around the corner. They seem to be in a hurry.
BOSS! WE HAVE COMPANY!
You hear Sasha Laughing from the van. It does not sound like a "mentally sound" laugh.
Taking a look at Giggles you see that he's bleeding and that his beer bottle has some brain on it.
Fight or Flight?


Stats:
Health:Unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:8 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:40? normals,16 anklebiters,10 actors,Snowflake,one adorable skellie. One Banshee. one Giggleman
Good friends: Diane
Allies: Bennie
Broken hostages:Sasha Kriloff.

I managed to create something actually horrifying? I thought that if i tried to make something scary i'd just end up with a metric butt-ton of Narm (http://tvtropes.org/pmwiki/pmwiki.php/Main/Narm)

EDIT: I just found a good clip. I now think of this character sounding like the joker in Batman:Under the red hood.
Here's a sample (http://www.youtube.com/watch?v=9qOdggdLPLM)
Title: Re: You are Patient Zero
Post by: pikorge on August 27, 2012, 03:29:35 pm
We should run i mean we can lose more than we can win. but we need an distraction. + make sure diane s save one bullet in the wrong place aaand wel lets just say there are much wrong places.
Title: Re: You are Patient Zero
Post by: Graknorke on August 27, 2012, 03:40:45 pm
Wwhelp. Looks like all of that noise messed stuff up. The fact that brains are outside of his head implies that there's some fast projectiles going on. Probably bullets. Bullets are pretty deadly in most circumstances.
I guess we should get an idea of how big the force is, maybe send Bennie to spook them (if ghosts aren't too normal an occurance, and also if Bennie is actually intangible) while getting a look at them, sneaking out our entire force of zombies might be difficult, so our best chance at getting any out would be sending some zombies to fight while the majority runs.
But if it's large scale authorities then running wouldn't help too much.

Basically we don't know what exactly to do until we know what's going on.
Title: Re: You are Patient Zero
Post by: Argonnek on August 27, 2012, 05:56:55 pm
I think that Giggles smashed in someone's head with the bottle, resulting in brain matter being stuck to it while his own brains (whatever the crack hasn't addled) remain safely in his skull.

But anyway, I recommend leaving about 10 normals, 5 of the most damaged, disturbing-looking anklebiters and the skeleton to cover our backs (be sure to supply them with worm grenades) while the rest of us GTFO ASAP.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 27, 2012, 07:42:25 pm
I think that Giggles smashed in someone's head with the bottle, resulting in brain matter being stuck to it while his own brains (whatever the crack hasn't addled) remain safely in his skull.

But anyway, I recommend leaving about 10 normals, 5 of the most damaged, disturbing-looking anklebiters and the skeleton to cover our backs (be sure to supply them with worm grenades) while the rest of us GTFO ASAP.

+1 also shit the Scary soul eating MotherF*cker next to Sasha with orders to do its thing if we get overran.
Title: Re: You are Patient Zero
Post by: Dracken on August 28, 2012, 07:40:31 pm
I think that Giggles smashed in someone's head with the bottle, resulting in brain matter being stuck to it while his own brains (whatever the crack hasn't addled) remain safely in his skull.

But anyway, I recommend leaving about 10 normals, 5 of the most damaged, disturbing-looking anklebiters and the skeleton to cover our backs (be sure to supply them with worm grenades) while the rest of us GTFO ASAP.

+1 also shit the Scary soul eating MotherF*cker next to Sasha with orders to do its thing if we get overran.

No,ive an even better idea,send him out first. Ain't nothing like seeing some poor idiots soul sucked out to make you run.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 29, 2012, 03:36:08 pm
You decide that your flight/fight response is firmly in the "flight" camp.
You pick out some ugly motherfuckers out of the normals and put 5 of the most damaged ankle-biters with them.
You then order the kjoot wittle skellie to help 'em out. You give the smartest-looking of the bunch three worm-grenades and quickly tell them to throw it at the humans.
As a thundering sound of boots suddenly becomes audible you put your rear in gear and rush to the van ordering every zombie who isn't part of team meatshield to get in the van. You also give a loud yell that Bennie needs to get into the van.

It takes a while before they get inside you see some armored people appear around the corner and they open fire on team meatshield.
The Elf-thing suddenly screams. All of the armored men seem a bit out of it. One of them even throws up. At least, his visor is suddenly red with some pasta here and there.
You'd laugh if you weren't so busy laughing. Diane is currently cowering in the van. You figure that everyone is probably inside. Team meatshield is getting rather thin, but the zombie you gave the grenades too finally realized that he should throw them.

The Bio-bomb hits them square in the middle. The sudden screaming, convulsing, bloating, armor-ripping tumor-growing abominations confirm that it can burn through their armor.
You then decide to step on it and drive out of there. You accidentally drive over one of the zombies of team meatshield. You power right through the Zit-things, bursting them and covering more of the men (how many assholes do these guys have?). As you drive away, you hear the shooting stops a short while after you manage to get clear.

Well, there goes team meatshield. You try to think of where to go next when you suddenly beset by an armored vehicle! Itrams against your van, almost hitting you off the road. The banshee screams in protest.
Diane gags and hold her head.Banshee screams aren't fun to hear when you aren't retarded or braindead.
You are on a very long wide road with multiple side-passages.We need a plan!

Stats:
Health:Unhurt.
Energy:Rested.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman
Good friends: Diane
Allies: Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Dracken on August 29, 2012, 04:59:17 pm
What position is the van in I.e.is it on its side?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 29, 2012, 08:53:10 pm
Have some one throw a B-Bomb at the truck it should melt through the windshield or a tire.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 30, 2012, 03:12:52 am
The armored vehicle is currently a bit behind you.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 30, 2012, 07:50:37 am
Why just one? Throw all five. five chances to hit. If one hit and another goes in, a chance to hit the driver. Thus ending the pursuit.
Title: Re: You are Patient Zero
Post by: pikorge on August 31, 2012, 03:13:44 am
Why just one? Throw all five. five chances to hit. If one hit and another goes in, a chance to hit the driver. Thus ending the pursuit.
+1 BUT after we find a new hiding place we need to get new bio bombs
Title: Re: You are Patient Zero
Post by: zomara0292 on August 31, 2012, 08:01:40 am
Why just one? Throw all five. five chances to hit. If one hit and another goes in, a chance to hit the driver. Thus ending the pursuit.
+1 BUT after we find a new hiding place we need to get new bio bombs
We have 28 more worms. we can make some new ones on the fly. But yes, more ammo would be nice.
Title: Re: You are Patient Zero
Post by: Donuts on August 31, 2012, 11:21:39 am
Oh god, i just realized the name of Pie, was a MLP reference...
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 31, 2012, 04:01:27 pm
I am planning on putting the rest of the MLP characters in there. Though they will not act how they act in the show. Sasha is a fluttershy expy. Wants to help people, is immoral about it.Pinkie is happy little girl that has some HUGE mental problems. It's a fun way to try and write some consistent characters. I won't turn this into a my little pony fan-thread though, I'll try to keep it fun even if you hate Ponies.

You decide to just start chuckin' them' bombs. You manage to hit them on the first shot, blinding them for the moment. They struggle to try and stay on the road. The acid is already eating through the windshield.
Or, at the very least, It's bubbling and smoking. You throw two more. One misses (guessing from the screams that erupted, however, you didn't miss some other schmuck.)
The other also misses, but manages to hit a tire a little bit.
The drives activated his wipers, It washes off some of the gunk but melts the small pieces of plastic. His windshield is still clearly damaged though.
He drives faster and rams you once more, breaking he lock of the van and leaving the zombies in plain sight. Great, now we look like a racist Mexican joke!

You throw yet another bomb at them, it misses completely, not even hitting an innocent civilian. You throw another and manage to hit another tire.
Speaking of tires, a loud BANG indicates that the tire that was hit before decided to give in. The armored vehicle starts to slow down and is in the process of slipping.
You throw the final bomb and get it on the roof of the vehicle. Apparently, that part wasn't armored. It melts right on through. The vehicle loses control after that and crashes.
When it opens, a gasping, melting armored man is screaming (it's more a loud , ragged inhale due to the burned lungs.) and rushing at the few people whom were rushing over to help.
Shows them right! Showing kindness, Naive simpletons!

Now that you are done with that part of this story that would probably make for an annoying video game level you now need to decide where to go next.
You most likely need to replace your van, our zombies are sticking out.

Stats:
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
Allies: Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Graknorke on August 31, 2012, 04:25:39 pm
I am planning on putting the rest of the MLP characters in there. Though they will not act how they act in the show. Sasha is a fluttershy expy. Wants to help people, is immoral about it.Pinkie is happy little girl that has some HUGE mental problems. It's a fun way to try and write some consistent characters. I won't turn this into a my little pony fan-thread though, I'll try to keep it fun even if you hate Ponies.
Sasha is a fluttershy expy. Wants to help people, is immoral about it.
Sasha is a fluttershy expy.

Well shit now I feel really guilty. Auuuuuuuugh, how could we even do that? Then again, Sasha is loud and arrogant, so eh.



Anyways, what's the surrounding area? If we're on a road through some woods, move into those. Stay away from hiking paths if those are there, or at least stay near ones with low visibility. The current scene on the road looks bad.

If we're still driving, don't stop until we get almost to an inhabited area, then go into a covered area near there. Our low zombie numbers worry me.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 31, 2012, 07:10:53 pm
I would like to say that i didnt want to do any major damage to her. it was you guys who threatened to kill her. heck i wanted to make her useful in predicting what we would get when we infect new things. But, what is done is done.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on September 01, 2012, 09:15:26 pm
Every heard of Stockholm? We can now be nice and wait.
Title: Re: You are Patient Zero
Post by: Argonnek on September 02, 2012, 12:31:28 am
Yes, let us keep Sacha in containment, but show her "kindnesses" that will Stockholm-syndrome her. She has the potential to be a very useful ally if we can make her love us.
Title: Re: You are Patient Zero
Post by: Dracken on September 02, 2012, 02:51:06 pm
Every heard of Stockholm? We can now be nice and wait.
Yes, let us keep Sacha in containment, but show her "kindnesses" that will Stockholm-syndrome her. She has the potential to be a very useful ally if we can make her love us.

I would agree with you on this,except for the fact we've already traumatized her,and if i remember correctly,threatened her with soul mutilation.If she does go Stockholm,it wont be for a long long time,and who knows what schemes she could make to get away in that time.I'll probably regret saying this,but we should kill her.
Title: Re: You are Patient Zero
Post by: DrPoo on September 02, 2012, 03:02:08 pm
What about taking a giant dump on Sasha?
Title: Re: You are Patient Zero
Post by: Aseaheru on September 02, 2012, 03:07:48 pm
wait, shitting on someone? what good will THAT do? ???
Title: Re: You are Patient Zero
Post by: Graknorke on September 02, 2012, 03:14:17 pm
wait, shitting on someone? what good will THAT do? ???

I don't think you quite saw his name.

But I don't think we should kill Sasha. She seems pretty resigned by this point. Just keep her away from anything that she could use to kill us or herself and it should be okay. Also, try having Bennie do most of the talking to her, she'd probably trust him more.
Title: Re: You are Patient Zero
Post by: Dracken on September 02, 2012, 05:32:11 pm
wait, shitting on someone? what good will THAT do? ???

I don't think you quite saw his name.

But I don't think we should kill Sasha. She seems pretty resigned by this point. Just keep her away from anything that she could use to kill us or herself and it should be okay. Also, try having Bennie do most of the talking to her, she'd probably trust him more.

I believe you're forgetting the part where she made the thing that made us!!Letting her near anything chemical could probably end in our deaths,though i do have an idea on where we could put her if we happen to find a building or house with a basement
Title: Re: You are Patient Zero
Post by: Gamerlord on September 03, 2012, 06:28:05 am
I think we should infect ants or termites and try to use them as her jailers.
Title: Re: You are Patient Zero
Post by: zomara0292 on September 03, 2012, 07:48:03 am
I think we should infect ants or termites and try to use them as her jailers.


NO! I HATE ANTS! THEY ALL MUST DIE LONG AND PAINFUL DEATHS!!!!!!!!!!!!!!!1
Title: Re: You are Patient Zero
Post by: DrPoo on September 03, 2012, 09:12:42 am
I think we should infect ants or termites and try to use them as her jailers.


NO! I HATE ANTS! THEY ALL MUST DIE LONG AND PAINFUL DEATHS!!!!!!!!!!!!!!!1

THERE WAS ONCE AN ANT IN MY TOILET BOWL, FORTUNATELY I HAD A BAD STOMACH THAT DAY. NEEDLESS TO SAY, IT DIDNT DROWN BY WATER.

DO THE SAME WITH SASHA.
Title: Re: You are Patient Zero
Post by: zomara0292 on September 03, 2012, 09:37:21 am
I think we should infect ants or termites and try to use them as her jailers.


NO! I HATE ANTS! THEY ALL MUST DIE LONG AND PAINFUL DEATHS!!!!!!!!!!!!!!!1

THERE WAS ONCE AN ANT IN MY TOILET BOWL, FORTUNATELY I HAD A BAD STOMACH THAT DAY. NEEDLESS TO SAY, IT DIDNT DROWN BY WATER.

DO THE SAME WITH SASHA.
no.
Title: Re: You are Patient Zero
Post by: Argonnek on September 03, 2012, 12:03:35 pm
Well, we could... wait. Are there Kudzu vines near here? They're an invasive species in the 'states and grow fairly quickly. Could we infect them? Can we inflect plants at all? This is a worthwhile area of study while someone searches for a hospital to raid.

Anyway, back to the ants. If we infect them then they're going to be in immense pain because their size would require that we bite their abdomen (the part opposite the head) to effectively attempt to infect them. If they provide a useful ability (even if that ability is to swarm) then we should infect as many as possible.
Title: Re: You are Patient Zero
Post by: Graknorke on September 03, 2012, 12:14:34 pm
We should probably infect just one swarm insect and have it infect its comrades. Because I don't think that zombies running around biting ants is really very worth the time at all. Seeing as how much hive animals will tend to help their wounded, we should be good with just one or two directly infected.

Infecting plants sounds interesting. I don't think we'd enjoy it much though, zombies seem to become carnivorous.
Title: Re: You are Patient Zero
Post by: Helgoland on September 03, 2012, 02:12:10 pm
Couldn't we inject ants with zombie drool or something similar? A sufficiently small needle could be hard to find, though.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 03, 2012, 03:10:05 pm
You decide to go towards an inhabited area and, from there, find a nearby spot with some covering or something.
You keep driving untill you are in the rich district of town. The streets are absolutely lousy with people carrying guns. Looks like some citizens got together to build a militia.
Thankfully, they don't check every car. Two zombies were ordered to keep the doors closed a while ago by Diane. Thank the 15'th God for that.
You keep driving around until you manage to find the black sheep of the rich. They seem to be poor people who managed to get lucky with a good house.
It's big, but their house looks like nobody took care of it.

They were delicious and drunk. They didn't even scream. The house can fit your entire horde and them some.
You then decide it time for SCIENCE! to take place. You go to their (rather pitiful) yard and manage to find some climbing plants. Nice and invasive!
You take a good chomp of it and then spit it out and swallow a bit of vomit. The plant quickly.... Does absolutely nothing. Well, that was fucking terrible!
You can't get the taste out of your mouth. Gah! You see an anthill but decide against it. If you manage to break their skin you already broke a whole lot more.
Broke-back zombie ants probably can't do much. Besides, too much of a bad taste in one day. Bleh!


Stats:
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed. (utterly disgusted)
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
Allies: Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: zomara0292 on September 04, 2012, 07:06:36 am
Where are our hostages, snot? I mean the other human ones.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 04, 2012, 10:04:16 am
Somewhere in the house. Diane is taking care of her.
Title: Re: You are Patient Zero
Post by: zomara0292 on September 04, 2012, 10:14:01 am
Not just her. if I remember correctly, we have two pairs of humans still alive that should be with us.
Title: Re: You are Patient Zero
Post by: Rolan7 on September 04, 2012, 11:27:24 am
Having grown up around a lot of kudzu, I'm really relieved that infecting the vines didn't work.  Nightmare fuel right there!
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 05, 2012, 02:29:17 pm
Well, remember when you left them at the warehouse?
Terribly wasteful, really. We could have done MUCH with them.
I've been reading on some disturbing shit lately. Perhaps the story might get a little bit darker for a while.
Rape will remain off-limits. In fact, suggesting it will add a minus 2 on the dice rolls for 2 updates. So don't do that.
Title: Re: You are Patient Zero
Post by: Rolan7 on September 05, 2012, 03:04:16 pm
I suggest no rape, in all seriousness.
I'm also really worried about how this can get darker.  Worried and curious.  I think I'm partly sticking around just to be the little voice whispering "No stop what are you doing" as we become less and less human.
Title: Re: You are Patient Zero
Post by: Gamerlord on September 06, 2012, 05:33:42 am
Try finding Siamese twins, or failing that, sow two people together and infect them.
Title: Re: You are Patient Zero
Post by: zomara0292 on September 06, 2012, 06:32:28 am
Actualy, i think we should fortify ourselves. Also, spit in the ant hole.
Title: Re: You are Patient Zero
Post by: killerhellhound on September 06, 2012, 07:48:31 am
Actualy, i think we should fortify ourselves. Also, spit in the ant hole.
+1
Title: Re: You are Patient Zero
Post by: Deny on September 06, 2012, 06:34:48 pm
Actualy, i think we should fortify ourselves. Also, spit in the ant hole.
+1
+2
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on September 06, 2012, 09:31:19 pm
Actualy, i think we should fortify ourselves. Also, spit in the ant hole.
+1
+2
+3
Title: Re: You are Patient Zero
Post by: Zecro_The_Scourge on September 07, 2012, 12:40:21 am
Actualy, i think we should fortify ourselves. Also, spit in the ant hole.
+1
+2
+3
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 07, 2012, 01:42:48 pm
Before you head inside to get the house ready in case of raids you suddenly get an idea.
You head back to the ant-nest, hack up a loogie and spit down the hole.
Multiple ants seem to go crazy on contact. Perfect, perfect.
You head inside and see that Everyone has been patiently waiting while you were out biting plants and spitting at ants.
Sasha is bound around one of the dining table's legs. She's just staring at the walls.

You decide to go look around and try to find some things to fix up the house. You send Diane to go check the attic while you take a check in the basement.
You open up the hatch and find something unexpected. A meth lab! Or, at least, you THINK it's a meth lab. You don't really know how that's supposed to look like.
You look to the left and find a corpse. Oh hello. Going closer for a quick bite you see that it's just a mannequin with some sort of powder going through some parts.
It's very realistic-looking though, but it clearly feels like hard plastic.

You also find a saw and some other building tools. And a chainsaw for some reason? Not exactly a lot of trees around...
Looking at a side-room in the basement you see what the chainsaw was being used for.
Tons of mannequin pieces. Arms, legs, torsos... The heads are the only one not put in a haphazard pile of rubbish. They are all lined neatly in a circle, all of them facing the entrance of the room.
It's more then a little unnerving. You turn around again and... You ask yourself if the mannequin moved. It looks like it's head moved a little bit.
Seeing as you prefer your underwear dry, you quickly take the tools and go back upstairs.

You swear that you saw a head roll out of the body-part room. You decide to never go down there ever again.
Diane found some wooden junk that we can use to barricade different things.
We should get more specific surrounding the defenses. Make a nice mix of visibility and strength. Multiple planks over the windows will raise some suspicion.


Stats:
Health:Unhurt.
Energy:Fine.(minor adrenaline boost)
Infectivity 30%
Hunger: Fed. (Taste is still a bit in your mouth.)
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
Allies: Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Dracken on September 07, 2012, 02:13:01 pm
Interrogate Sasha for anything else she can give us,get Benny to look around that creepy mannequin,(Ghosts have powers that sense other ghosts don't they?)and finally,considering that both of those should probably take at least a couple minutes each,go back outside and look at the ants.
Title: Re: You are Patient Zero
Post by: Graknorke on September 07, 2012, 02:34:15 pm
there's no such thing as ghosts!

The meth lab is obviously not a meth lab but a nanobot lab. The powdery stuff is nanobots. They were programmed to be able to move hollow structures and were remaining inactive until they were activated by outside stimuli.

The powder is awake.
Your zombies are wrecked.
Title: Re: You are Patient Zero
Post by: Dracken on September 07, 2012, 02:58:45 pm
send a few normals down into the basement, enough to overwhelm anyone that may be there.

there's no such thing as ghosts!

I suggest you go back to the first page where benny was mentioned.
Title: Re: You are Patient Zero
Post by: pikorge on September 08, 2012, 08:48:24 am
eat something to get the taste out of your mouth + we need an escape plan just in case
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 08, 2012, 01:38:07 pm
You give another yell for Bennie to get over here. You really need some way to get him over to you without screaming.
He floats through the ceiling, leaving another wet patch. Stupid symbolic ghostlyness. It just makes a mess of things.
Yes, Mr.Zombie Hitler? Do you need something? He says in a less then thrilled voice.
Do you like scary basements filled to the brim with utterly terrifying dolls that look like their human but aren't? In that cases you're in luck! Go check out the basement and find out what the hell is wrong down there.

He now definitely doesn't look happy. He looks at you with a look that sort of screams "What the hell" at you. He then, keeping the expression, sinks through the floor.
He almost instantly jumps back out!
THERE ARE SOULS INTO THOSE THINGS! I DON'T WANT TO BE HERE ANYMORE! WE NEED TO GO! PLEASE! He is clearly in the midst of flipping his shit.
Okay, so there are souls inside those things. The soul-severed guy couldn't do anything... Can the mannequins do something?
GAAAAAAAAH! is the last word before he kind of explodes, leaving you covered in ghost-water. You can see him going through the walls at an insane speed. The water-damage is also kind of annoying.

Now, usually this would be a cause for panic. Right now, you just decide that this is an excellent time to decide what to do now. You're kind of weird like that.


Stats:
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed. (Taste is still a bit in your mouth.)
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
__________
Fleeing       \
Allies: Bennie\
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Graknorke on September 08, 2012, 01:47:34 pm
Run after Bennie and try and calm him down, then ask him to explain but better.
And be nice.
Title: Re: You are Patient Zero
Post by: pikorge on September 08, 2012, 01:55:23 pm
Run after Bennie and try and calm him down, then ask him to explain but better.
And be nice.
+1 this is getin interesting.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on September 08, 2012, 07:59:36 pm
Run after Bennie and try and calm him down, then ask him to explain but better.
And be nice.
+1 this is getin interesting.
+2 also have snow flake watch the door jut in case...
Title: Re: You are Patient Zero
Post by: killerhellhound on September 08, 2012, 08:45:41 pm
baracade the bacement doors first
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 09, 2012, 01:02:04 pm
You order Diane to go barricade the basement door and order snowflake to guard it from anything that tries to come out.
You then sprint towards the direction Bennie fled.
You go outside and see the van itself shaking. So he can posses things. Suppose that proves it.
Hey, Bennie?
I'M NOT GOING BACK IN THERE! THOSE THINGS WILL KILL ME! The voice seems to be coming from the engine.
You're a ghost. How could they kill you?
Souls posses Ghosts and take it over!
Aren't ghosts lost souls or whatever? So how can a soul take over another?
I don't know... I just know they're bad! Okay!?
I'm not going to force you to go back in there okay? Just take it easy.

He comes out of the van. You hope the engine getting wet doesn't cause anything bad.
W-What are you going to do with those things? You gonna kill them?
If i can, yes. But they are just mannequins. How does a soul get in there?
Bennie looks even more uncomfortable. I can feel it when somethings flesh and when it's not... Those are people with stoned flesh.
Stoned flesh?
Yeah, It's your flesh except turned to something else. My dad used to show me pictures of that when i asked why elves are treated so mean.
Those things were also... talking to me. I could hear them screaming. Most begged to be let out, some REALLY hated some guy called Mercer... And two of them wanted me. He shivers a bit.
What can we do against "stoned flesh" guys? Did your dad explain that?
In the books there stood "sever the connection between soul and body" And it said that spirits can't EVER be allowed to come close.

Right, that was vague enough for us to get an idea.
Do you just want to stay in the van for a bit?
Yeah... Can you turn on the record player we took along? It... It's important to me.
You walk over to the record player, sitting on the passengers seat. You wind it up and put the needle over the record.
It plays "I Don't Want To Set The World On Fire.". Delightful music. Bennie is smiling and slowly sinks into the van again.

Right, now to deal with the Stone-flesh ass-clowns.


Stats:
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed. (Taste is still a bit in your mouth.)
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
Allies: Bennie (Taking time-out)
Broken hostages:Sasha Kriloff.

DELICIOUS EXPOSITION YOU MUST TASTE IT!
Title: Re: You are Patient Zero
Post by: Donuts on September 09, 2012, 01:09:28 pm
Banshee! We need your help!
Title: Re: You are Patient Zero
Post by: Graknorke on September 09, 2012, 01:13:59 pm
So the elves are magical fruity assholes, and the reason they turn into banshees is to counter the evil stone-flesh monsters they created? Sounds logical enough I guess.

So plan of action is this. Tell the banshee to stand in there, close the door behind him, and start shouting. I don't think it has to necessarily be straight over them like with the hobo, if Diane's physical pain when it screamed in the van is any indication. He just has to shout around in there until the souls stop responding. They're probably not even as strongly connected to the body anyway, being made of stone and all.
Get everyone else (Zombies might be affected, but at least those closest to human. That probably includes us.) to be outside maybe, or somewhere where they won't hear it particularly loudly. When he reckons he's done or a preset time limit is up, tell him to come out.

Then we have to be nice to Bennie some more as we're waiting outside. And check up on Diane too. We haven't had any speaking from her in a while.
Title: Re: You are Patient Zero
Post by: pikorge on September 09, 2012, 01:14:53 pm
let banshee take care of it
Title: Re: You are Patient Zero
Post by: Deny on September 09, 2012, 06:19:37 pm
With some other zombies near by to make sure they don't kill banshee after all we have already been proven imune to the banshee's scream
Title: Re: You are Patient Zero
Post by: zomara0292 on September 10, 2012, 08:52:05 am
I am trying to remember. Any of the newer guys that came in, can you remember if the parasites we use to make zombies are found mainly in our saliva? because, if it is, then I did something good and bad.

side note, i found our long forgotten name:
You are Daniel Creed, coroner. Upon dissecting a corpse which showed signs of rabies and some kind of parasite ( it looked like a fox tapeworm, although somehow...unsettling) you got infected with something.

EDIT: Ghazkull has the right idea giving me a character,job and story. If preferred i will start with Ghazkull's beginning instead of what i'll come up with.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 10, 2012, 10:43:24 am
I never forgot it. It was only later on i tried to make the character more of a blank. That way, i can get away with decisions that go against the set personality.
While i have made it pretty much clear that we are male ( or lesbian i guess) by the random comments on some female characters i will try to keep him a blank unless it is asked.
You still won't remember a name though, I'll just use that to "symbolize our detachment from our former self" or some stupid stuff like that. I was always good at pulling stuff out of my ass for "art".
Title: Re: You are Patient Zero
Post by: Dracken on September 10, 2012, 04:13:19 pm
If thats the Mercer i think it is,wen need to run the he** away.Now!
Title: Re: You are Patient Zero
Post by: Helgoland on September 10, 2012, 04:30:43 pm
Get the banshee in the basement, then go look there yourself - do not send Bennie.

Talk supportively with Bennie again, check up on Diane.

And the bacteria seem to be in our saliva, at least juudging by what the ants started doing.
Title: Re: You are Patient Zero
Post by: Argonnek on September 10, 2012, 11:04:07 pm
Going through a quick search of the thread, Dr Mercer was first mentioned here (http://www.bay12forums.com/smf/index.php?topic=99886.msg3135407;topicseen#msg3135407), when we were imprisoned in the lab beneath the hospital. So, it stands to reason that Mercer here is an elfy! CAPTURE HIM! SHOW HIM THE CONSEQUENCES OF HIS ACTIONS! MAKE HIM BLEED!!!
Title: Re: You are Patient Zero
Post by: Helgoland on September 11, 2012, 07:30:59 am
Going through a quick search of the thread, Dr Mercer was first mentioned here (http://www.bay12forums.com/smf/index.php?topic=99886.msg3135407;topicseen#msg3135407), when we were imprisoned in the lab beneath the hospital. So, it stands to reason that Mercer here is an elfy! CAPTURE HIM! SHOW HIM THE CONSEQUENCES OF HIS ACTIONS! MAKE HIM BLEED!!!
Make another Banshee? Use him to torture/threaten people with becoming living stone?
Title: Re: You are Patient Zero
Post by: QuakeIV on September 11, 2012, 01:06:38 pm
Lock the banshee in with them for a few hours with orders to murder them, then let it back out.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 12, 2012, 12:43:56 pm
You decide to get the Banshee in there while you just stay upstairs. His connection-severing should do the trick.
You order the Banshee to go down there and fix those things. It goes downstairs without a word.
So now you need to wait for what is probably around a quarter of an hou- The banshee just came back upstairs.
Is it done already? You ask the tall abomination.
They....Are....Severed....Already He says in a strained, echoing voice. It looks like it physically harms it to speak. It also sounds very creepy.
Have you been capable of talking from the start? He slowly nods "no", then proceeds to slowly walk back in the living room with the rest of the horde.

So, they're just souls in dolls and extreme pain. You need some answers. You can hear Sasha from the kitchen, she seems to be mumbling to herself.
How will we interrogate her?


Stats:
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
Allies: Bennie (Taking time-out)
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Graknorke on September 12, 2012, 03:13:40 pm
Well I'd say that we should keep an eye on the Banshee. We don't know that the souls couldn't take over a zombie. So yeah. Don't obsess over it though, because Bennie did say that most of them were calling for help. Then again, one of them moved. Who knows.

Meanwhile, we can afford to be a little nicer to Sasha now that she's given up what I assume to be her most important secret. If Liberal Crime Squad has taught me anything, it's that you shouldn't leave a hostage free as well as feeling badly done to. And we're hardly in a position to keep her restrained long term.
Title: Re: You are Patient Zero
Post by: Helgoland on September 12, 2012, 04:38:14 pm
Kill her, then?
Title: Re: You are Patient Zero
Post by: QuakeIV on September 12, 2012, 05:33:56 pm
Thats a good point, we really can't afford to have her escape and we don't exactly have a high security prison at our disposal.

I suggest we feed her to the horde (no need to be wasteful).  If people have objections we can kill her first, its just our dudes are probably getting hungry.

Then perhaps we could take a couple of zombies down as body guards and begin testing on the dolls to see if they can be communicated with.  Theres a chance they are useful.  e: For instance, perhaps we can transfer them into different and more useful bodies.

e2:  Ooh maybe we could transfer them into some zombies and use them as a shortcut to getting a few intelligent zombies without a zombie lab.
Title: Re: You are Patient Zero
Post by: Graknorke on September 12, 2012, 05:37:36 pm
She seems pretty incapacitated, we should really check if she has anything left to tell before we move to killing her.
And I think we should leave it for when we get the smartworms too. Because then she will be forced to listen to us, despite her sentient objections. I think. I don't entirely remember how the worms work, but I think that it's the thing that works in control by psychic powers, so we could probably get a stronger link with it than a normal zombie.
Title: Re: You are Patient Zero
Post by: Dracken on September 12, 2012, 07:42:58 pm
Thats a good point, we really can't afford to have her escape and we don't exactly have a high security prison at our disposal.

I suggest we feed her to the horde (no need to be wasteful).  If people have objections we can kill her first, its just our dudes are probably getting hungry.

Then perhaps we could take a couple of zombies down as body guards and begin testing on the dolls to see if they can be communicated with.  Theres a chance they are useful.  e: For instance, perhaps we can transfer them into different and more useful bodies.

e2:  Ooh maybe we could transfer them into some zombies and use them as a shortcut to getting a few intelligent zombies without a zombie lab.
This is probably going to sound hypocritical considering i was all for killing her a few pages ago,but NO DON'T KILL HER!!!Now that we have someplace to put her,and something besides the banshee to threaten her with,i believe it would probably safe to keep her,as long as shes tied to something secure,i.e. a piece of the wall sticking out or a door.

as for interrogation...does this house happen to have any lemons and or anything like lemons?
Title: Re: You are Patient Zero
Post by: Rolan7 on September 12, 2012, 10:09:12 pm
Ookay.  Bennie seems to think the victims were converted to mannequins, their bodies turning to plaster or whatever.  And Bennie suggests severing the connection would free them from their torment.  Unfortunately, our abomination says they're already severed...

(Gods...)

We also have to worry about spirits being allowed to come close, and that they can possess Bennie.  This is a tough situation.

The only practical solution I see is sending Bennie off to a safe distance and pulverizing the mannequins.  *Hopefully* that frees the souls.  If they inhabit a fraction of our horde then alright, maybe they'll be thankful.
Title: Re: You are Patient Zero
Post by: Argonnek on September 12, 2012, 10:59:48 pm
Yeah, we can torment Mercer later. Right now, we should get some normals to pummel the mannequins. Naturally, we keep watch from a distance with our nice gun at the ready. Diane should have the uberknife and be near us while this happens.
Title: Re: You are Patient Zero
Post by: Helgoland on September 13, 2012, 05:48:59 am
as for interrogation...does this house happen to have any lemons and or anything like lemons?
Acid torture? I suggested that a few pages back. Somehow wasn't picked up :P
Title: Re: You are Patient Zero
Post by: Argonnek on September 13, 2012, 12:06:01 pm
Why torture with acid? Razor blades and salt are much cheaper and more common. Just a few surface cuts (where most of the nerves are) and rub in some salt. Hurts like HELL. Though the lemon juice could be used to complete the experience... Why do I think of these things?
Title: Re: You are Patient Zero
Post by: Helgoland on September 13, 2012, 12:10:25 pm
Well, check for salt and lemons then. And if we should happen to chance upon a bottle of tequila...
Title: Re: You are Patient Zero
Post by: Graknorke on September 13, 2012, 03:20:42 pm
Do we even have reason to torture her?
I would kind of prefer if we didn't. I like Sasha in the sense that she reminds me somewhat of me. And everyone knows mind control is way worse than just killing someone, but people feel less bad about it. So I say we hold out for worms to implant in her brain.
Title: Re: You are Patient Zero
Post by: Dracken on September 13, 2012, 04:21:23 pm
Do we even have reason to torture her?
I would kind of prefer if we didn't. I like Sasha in the sense that she reminds me somewhat of me. And everyone knows mind control is way worse than just killing someone, but people feel less bad about it. So I say we hold out for worms to implant in her brain.
Alright,maybe no acid torture,besides i think i've just thought of something worse.Does this place have an attic?
Title: Re: You are Patient Zero
Post by: QuakeIV on September 13, 2012, 04:57:44 pm
I think the voices of reason around here are kinda cramping our style.

No torture?  Come on, thats a fucking religious ceremony for some races in df.
Title: Re: You are Patient Zero
Post by: Helgoland on September 13, 2012, 05:23:47 pm
What would you do with the attic? I'm sure this place has one if your plan's cool enough :D
Title: Re: You are Patient Zero
Post by: Dracken on September 13, 2012, 07:21:32 pm
Lets just say Sasha might be taking a trip to attic land for a few days.Not long enough to kill her,mind you,Speaking of,how in the world is she still alive,i thought the average human being dies of dehydration after three days?

Do i have the time wrong,if i do can somebody correct me?
Title: Re: You are Patient Zero
Post by: Helgoland on September 14, 2012, 03:38:05 pm
Was suggested as well (and accepted too, mind you) but then some people tried to blow us up.
Title: Re: You are Patient Zero
Post by: pikorge on September 14, 2012, 03:44:57 pm
don t forgot to check the ants
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 15, 2012, 04:32:45 am
You go over to Sasha and kneel down to eye-level
Hello Sasha. I managed to find some interesting things in the basement here. One of them mentioned Mercer. I know he's one of the main chiefs in your little abomination factory.
Do you really think i plan on just TELLING you what his orders were? I barely even know anymore.... Just let me go, please? I will get you cured! G-get you a high position in the company! You'll get rich! She has reached the point that she's willing to beg. A long fall, that's for sure.
Do you know how much it hurts when someone rubs salt in a wound? She looks terrified.
No, NO PLEASE,don't do that! I don't remember it! I don't remember what he does here! Don't do that! please!
Then tell me what they do here!
What is in the basement, what did you see? Maybe I'll know! Okay!?
Mannequins, people turned to plastic, according to our ghost their souls are stuck in there and our Banshee told us they are "severed". Ring any bells?
Sasha looks horrified for a few moments, then says: I...I can't believe this.... It's the Stoneflesh project. An attempt to make living automatons for use as shock troops. They are putting SOULS in it? No no no no. дрисня... дрисня. Вот ублюдок.

She composes herself, then looks at you.
You need to burn them. It will make their fate even more painful, but they will be released. Please, do this... don't let them suffer any longer!
Thanks for the cooperation, Kriloff. I'll see what I'll do. You are about to leave when Sasha suddenly asks for a glass of water. Seeing how she was nice enough to help a bit you give it to her. No need to get her killed by dehydration.
Right, now that that has been explained, what shall we do with the Mannequins?

Stats:
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
Allies: Bennie (Taking time-out)
Broken hostages:Sasha Kriloff.

I'm using Google translate for the Russian bits. I will not create complete sentences as Google translate isn't very good at that.
Title: Re: You are Patient Zero
Post by: Gamerlord on September 15, 2012, 06:14:37 am
See if we can pour petrol down into the basement and let them burn.
Title: Re: You are Patient Zero
Post by: Graknorke on September 15, 2012, 07:21:40 am
See if we can pour petrol down into the basement and let them burn.
We are currently in the house above that basement.
That is an insanely dangerous plan. Just throw them out into the back and light them up. If we do that, the house has a smaller chance of being burned to the ground.
Title: Re: You are Patient Zero
Post by: Rolan7 on September 15, 2012, 09:56:11 am
Burn them, definitely.  If we try to get more out of Sasha right now by threatening not to then she'll just make up something up out of desperation.  By burning them, taking on some risk for no reward, she'll see us as human despite everything.  If she believes we'll fight atrocities like this then she'll help us, the very existence of these mannequins is making her question her loyalty to that group.

Also by extending her some trust like this, she'll be more likely to trust back.  And maybe not completely crack from the pressure - she seems close to losing her mind completely, helping us put those souls to rest will give her the hope she needs to stay sane.

Edit: On the topic poll - nice choices.  The idea of true names giving power has always been a neat fantasy trope, but there's some truth to it isn't there?  Knowing someone's true nature gives you power over them.  I think we're learning Sasha's "true name".
Title: Re: You are Patient Zero
Post by: Helgoland on September 15, 2012, 04:34:09 pm
The first one is too much "might makes right"/Nietzsche wannabe for my taste... The last one sounds good.
Title: Re: You are Patient Zero
Post by: Graknorke on September 15, 2012, 05:40:04 pm
The first one is too much "might makes right"/Niettsche wannabe for my taste... The last one sounds good.
How is obeying a measure of might? Someone can be outclassed in every way and still refuse to cooperate.
And for that matter, how does being a slave make you wrong?
Title: Re: You are Patient Zero
Post by: Rolan7 on September 15, 2012, 06:16:34 pm
Honestly the answer is "all of the above"  ;)

Some people just like to obey, that's how they are and how they're most comfortable.
Some people are enslaved by laws and/or unofficial social pressure.
Some people have to work to survive, and they often don't have much choice of work.
Some people are blackmailed, or even manipulated without their knowledge by someone who has them figured out.

The first one's a reference to Bioshock, but I wouldn't be surprised if Ayn Rand came up with it first.  I wouldn't know, though.

Anyway, I think Sasha is of the last sort.  We know enough to get her on our side.
Title: Re: You are Patient Zero
Post by: QuakeIV on September 15, 2012, 11:20:30 pm
Bah, all of this 'lets make friends with her' is kinda making it boring for me.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 16, 2012, 10:51:47 am
You decide to set some shit on fire! Always a good way to start a dance party.
You look around the various pockets of your horde and manage to find another lighter after extensive searching.
Then, you take a deep breath and go downstairs. Yep, the mannequin has definitely moved. It seems to be walking towards the exit.
It's not currently moving,though.

You order the rest of the horde to come down and take these things out in the yard.
While the horde does just that, you and Diane collect some rocks and put them in a circle, in an attempt to prevent everything burning down.
After the horde is finished taking all the pieces and the complete mannequin in a large pile, you walk over to them and Set one the mannequins hair on fire.
They burn quickly, you step back, satisfied, then suddenly get hit by crippling pain. You hear nothing but screams in the agony and the world suddenly goes black...

You wake up on an operating table with a large man with an operating coat towers above you. There is also a large, glowing drill above you.
Stop fidgeting, You'll mess up your... Promotion.
Please! Don't do this! I'll pay you everything i have just please don't do this! You hear yourself speak.
It's too late for that. ACTIVATE THE PROJECT! The drill starts turning, creating a grinding noise. You look away in fear as the grinding gets louder and closer. You feel it penetrating your chest, leaving you in agonizing pain.
Then you wake up.

BOSS! BOSS! Pleasedon'tdiePleasedon'tdiePleasedon'tdie! Diane is shaking you.
Diane! I'm fine! Stop shaking! Diane stops, looks at you for a second, then embraces you
You return the hug, when suddenly Sasha starts talking.
...Похоже, он все еще имеет некоторые человечеству в его. It was a good thing you did. They needed release.
You push away Diane and take a look around. Looks like you are on the kitchen table.
She carried you in here after you collapsed. It's good to see that she, at least, has her humanity.

What do we do now?


Stats:
Health:Unhurt.(Extreme headache)
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
Allies: Bennie (Taking time-out)
Broken hostages:Sasha Kriloff.


fun fact: the question was not meant to be associated with the story. It was just a question for the lols because i couldn't remove the poll. I'm going to try and put some fitting questions here, but don't expect much. I'm a pessimist when it comes to human behavior.
Title: Re: You are Patient Zero
Post by: Graknorke on September 16, 2012, 04:48:08 pm
Sasha still seems to be upset with us. I get why obviously, what with the soul-ripping and all.
Thank Diane for helping you anyway, and then Sasha for the advice. In that order.

Then go through the house for some food or something. We might not be personally hungry but the zombies might appreciate something after all of that hauling.
And tell Bennie that the mannequins are gone. I expect it would make him feel better.
Title: Re: You are Patient Zero
Post by: Argonnek on September 16, 2012, 07:35:11 pm
Do you think that the deluge of souls we just released would have a negative effect on Bennie? He is as ghost, and so is probably more susceptible to things of a spiritual nature. I advise caution when we approach the van. Then again, since he can communicate with them, he might have learned something that we can use.
Title: Re: You are Patient Zero
Post by: Gamerlord on September 17, 2012, 08:55:23 am
I think Benny might be a liability if we have to deal with more of these things. We need to find a quick and easy way of neutralising them. Preferably without fire.
Title: Re: You are Patient Zero
Post by: zomara0292 on September 18, 2012, 07:15:01 am
Now can we make Sasha a perminate part of our group? She proved to be a good nutral force. she shall protect humanity from our darker side.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 18, 2012, 02:50:17 pm
Thanks for pulling me out of there, Diane. I appreciate it. Diane smiles warmly.
And you, Sasha She instantly cowers in fear at the sound of her name.Thank you for the information.
She looks insulted for a moment, then sighs and gets herself in a more comfortable position. Now, while you are in the kitchen you decide to look in the fridge for some edible things for the horde.
Upon opening you see a huge amount of food. The people here look like like they'd be prepared against a nuclear war. Minus a safe bunker.

You and Diane gather the food, go over to the living room and proceed to throw it dramatically towards the horde. Unnecessary, but definitely fun.
Most of the horde gets their fair share except for Snowflake and the Banshee, who were giving their food to the smaller ones who couldn't get food as effectively.
Now, you remember Bennie. You go outside, and hear the music is still playing. It's a different song now, but it's still fifties music.
Hey, Ben-boy? Those things are dead. You can come back into the house now. Benny goes out of the van, looking relieved.
Thanks. Say, What's your name? You never told me.
Okay, what Title will we give to our-self, or will we just be honest and tell him we don't know.


Stats:
Health:Unhurt.(headache)
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: zomara0292 on September 18, 2012, 08:16:56 pm
Why not do both? And we should plan our next move. Tell sasha that we don't want to kill all humanity, or get revenge. We just want to do what every human wants to do. Survive and thrive. And that means ruling. We cantdo that without unity and subject. And we want humans as one of those subjects. So we want her to keep SOME of humanity safe.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on September 19, 2012, 06:52:12 am
I agree with Zomara, and besides why would we want to wipe out humanity any way?
Title: Re: You are Patient Zero
Post by: zomara0292 on September 19, 2012, 07:17:28 am
we need the food, or we will die, so, we have to save our food.
Title: Re: You are Patient Zero
Post by: Helgoland on September 19, 2012, 09:47:29 am
"Call me Zero."

And yeah, how about a Nietzsche-style "will to power" concept? We want to rule, and to rule over more than a heap of rubble. We don't dislike humans, we dislike humans that are not under our control.

That could also give a nice ending: Hybris, a trope older than feudalism!
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 21, 2012, 01:35:25 pm
Well, I'll be honest. I don't remember my name.
Seriously?
Side-effect of being dead, people forget your name. Call me Zero. Ok?
You sound like some guy trying to sound cool.
Eh, it fits. I'm the first one infected. So yah, Patient Zero. Zero. You get it.

Bennie smirks a bit, then goes back into the house. You do the same so you can have a little talk with Sasha.
Miss Sasha? I'd like to have a proposal for you.
Leave me be, freak, i don't want anything from you.
I'll tell you anyway. I'd like to explain toy you that i don't want to kill humans and such because I'm evil. I just follow my basic human instinct. Eat, thrive and rule. I don't want humans to die off.
You have a terrible way of showing it.
I want someone to keep humanity safe. So I'll make you the first smart zombie. You know, in order to save humanity.
You'll die long before that happens. i hope it for your sake.
Well then, i guess you'd better not be lying about how to get the slug into the right place.

You leave her be. She sighs again then continues her busy schedule of staring at the walls. Now that we made that clear, now what?

Stats:
Health:Unhurt.(headache)
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 357. bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman.
Good friends: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: pikorge on September 21, 2012, 02:10:52 pm
check on the ants btw i want to say i really ENJOY this story.
Title: Re: You are Patient Zero
Post by: Helgoland on September 21, 2012, 05:32:35 pm
You sound like some guy trying to sound cool.
Yeah, kinda true.

CHECK ON THE ANTS!
Title: Re: You are Patient Zero
Post by: QuakeIV on September 21, 2012, 06:29:27 pm
CHECK ON THE ANTS!
Title: Re: You are Patient Zero
Post by: Rolan7 on September 22, 2012, 10:29:23 am
Let's not get ANTSY!
sorry

Interesting approach with Sasha, seems like a good plan.  Even if it goes wrong it will be quite interesting.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 22, 2012, 03:12:31 pm
You decide to go check on the ants. You step outside and walk over to the ant nest.
The nest seems to have dealt with their infection rather admirably, unfortunately. The swollen and discolored corpses are being hauled out of the nest by whole hordes of ants.
Well, maybe a bird will eat them.
Almost the second you think that a huge raven drops down and starts eating the ants. Dead and alive ones alike. It gorges itself for a few minutes (which is surprisingly interesting to watch.) before falling down and twitching like someone put 40 000 volts through it.

You wait for a bit until the Raven gets up, It's eyes are now blood-red. It caws at you, then flies over and sits on the most comfortable place it can find. It fortunately decides to pick a shoulder.
It is a massive bird. It could easily peck out some eyes. Looks like we have a new pet! Again. Let's try not get this one killed.
Should we give it a name?

Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5(forgot to refactor the regen for a long-ass time.)
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman. Raven.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Graknorke on September 22, 2012, 03:17:18 pm
Go back to Bennie and ask him if he'd like to name it.
Kids like pets right?

Also because I suspect that Zero isn't the most imaginative chap.
Title: Re: You are Patient Zero
Post by: Donuts on September 22, 2012, 03:28:42 pm
Facepecker?
Ballpecker?
LordCrazyNugget?
Title: Re: You are Patient Zero
Post by: pikorge on September 22, 2012, 03:44:18 pm
crow. shadow. darkeagle . hunter . fury . hawk . zipper . mr black pants . btw can we infect more birds not much poeple will see it coming bird zombies.
Title: Re: You are Patient Zero
Post by: Graknorke on September 22, 2012, 03:47:30 pm
crow. shadow. darkeagle . hunter . fury . hawk . zipper . mr black pants . btw can we infect more birds not much poeple will see it coming bird zombies.
No, I'm pretty sure they will. (http://en.wikipedia.org/wiki/The_Birds_%28film%29)
And infecting birds will be hard. Birds fly, and we don't.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on September 22, 2012, 04:01:53 pm
Know what else flies? zombie birds! lets start the flying horde! also start spitting some more into the ant hill just for the hell of it.
Title: Re: You are Patient Zero
Post by: Rolan7 on September 22, 2012, 04:28:45 pm
If birds can infect other birds by pecking or being eaten, we may be minutes away from utterly zombifying the entire local bird population.  If they can spread it to other animals then good-bye world ecosystem (continental barriers may slow them down, depending on whether zombie fish are a thing, but the Bering Strait (Asia-North America) is full of migratory seabirds.  No continent is safe.

Of course if infecting the ecosystem like that is possible, it probably already happened.  There are plenty of unknown factors that could cause the infection to spread relatively slowly, or not at all.  So I think we're either safe or too late to stop it (if we even want to!)

Still, it'd be nice to know.  Lets have our bird attack a live bird and see what happens - for SCIENCE!
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on September 22, 2012, 08:20:22 pm
You know with the amount of zombies that have disappeared, slob, blood. bodily fluids that have been spilled, creatures bitten that turned with out us around you think we would like wiped out most of life about now
Title: Re: You are Patient Zero
Post by: Gamerlord on September 22, 2012, 11:48:20 pm
seperate some ants then spit on them. the problem with the previous attempt was that the nest was able to overwhelm them. we need to infect them and make sure they are nowhere near the rest of the nest to make sure we can get enough to overwhelm the nest. then see what happens with an infected queen... i'm thinking an endlessly spreading swarm of ants.  :D
Title: Re: You are Patient Zero
Post by: Helgoland on September 23, 2012, 05:56:01 am
Let Bennie name the bird. See if and how well it responds to commands.
Title: Re: You are Patient Zero
Post by: zomara0292 on September 24, 2012, 08:03:12 am
Lets have our bird attack a live bird and see what happens - for SCIENCE!

Yes

Facepecker?
Ballpecker?
LordCrazyNugget!

seperate some ants then spit on them. the problem with the previous attempt was that the nest was able to overwhelm them. we need to infect them and make sure they are nowhere near the rest of the nest to make sure we can get enough to overwhelm the nest. then see what happens with an infected queen... i'm thinking an endlessly spreading swarm of ants.  :D

I think we should just. . . . you know, Infect a pet store. If we can get small rodents, we are good. nobody can stop us from infecting everything. We also need scientist.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 25, 2012, 12:22:01 am
Will update later today. Some stuff related to school came up.
Did I mention I hate french? Because I do, I really do.
Title: Re: You are Patient Zero
Post by: Donuts on September 25, 2012, 10:35:12 am
Facepecker?
Ballpecker?
LordCrazyNugget!

That a +1? xD
Title: Re: You are Patient Zero
Post by: Helgoland on September 25, 2012, 11:21:55 am
Did I mention I hate french? Because I do, I really do.
Oh, you'd fit right in where I live :D
Title: Re: You are Patient Zero
Post by: zomara0292 on September 25, 2012, 11:35:56 am
Facepecker?
Ballpecker?
LordCrazyNugget!

That a +1? xD
FFFFFFFFFFFFFF- yes. Thats about right.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 25, 2012, 12:53:32 pm
You go back inside the house with your new pet on your shoulder. Diane is the first to notice and she proceeds to, for lack of a better word, squee.
That is such an adorable bird! What are going to name it? Lordcrazynugget?
Where in the seventeenth did that come from?
I don't know... I just thought of it. Seems like a fun name!

You give a call for Benny to come here. He comes out of the ceiling.
He looks at the bird and immediately starts smiling.
You have a pet bird! That is so awesome! What's his name?
Well, that's why i came to you. I only just got the bird. I decided to let you name it. The raven caws softly. You can't help but think it sounds adorable.
Can we call him Blood-wing? I heard that's the name of the pet of some famous sniper. I think it sounds cool!
Well? Is he right?


Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman. Raven.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Donuts on September 25, 2012, 12:55:39 pm
LordCrazyNugget sounds more supreme xD
Title: Re: You are Patient Zero
Post by: Helgoland on September 25, 2012, 02:41:49 pm
Bloodwing's fine, we want to comfort Benny a bit, don't we?

Let's go show off to Sasha afterwards.
Title: Re: You are Patient Zero
Post by: Graknorke on September 25, 2012, 02:48:31 pm
Blood-wing is freaking awesome.
Also Sasha would be totally interested for science purposes right? She probably wasn't expecting non-human spread.
Title: Re: You are Patient Zero
Post by: Rolan7 on September 25, 2012, 06:42:41 pm
I'm trying to imagine Sasha's reaction to the bird if she wasn't expecting it to work on animals.  I'm picturing "wibbling" and "rolling around the floor in the fetal position".
Title: Re: You are Patient Zero
Post by: QuakeIV on September 26, 2012, 11:36:36 pm
Accept the name.  Send it off to infect other birds, no need to traumatize sasha since apparently we want to dredge her for info.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 27, 2012, 02:41:35 pm
Nice. Sounds awesome! Do you agree, Bloodwing? The bird gives a soft caw in response.
I think he likes it! Yessss. I always wanted a pet!
Well, we'd better go show her to all the inhabitants of this house.  You go over to the kitchen in order to show Bloodwing to Sasha.
Well Sasha? Do you like the new addition to the household. Bloodwing flies over to her and looks at her. The lack of blinking makes it kind of creepy.

Sasha remains silent and starts the staring contest with the raven. A full minute passes until Sasha starts smiling while the bird seems to be having trouble with something.
Eventually Sasha cries out Hey!no using the nictitating membrane! That's cheating! The crow caws once then flies back over to you, head held low in defeat.
You... Have staring contests with birds?
Well, I really like animals and we seem to get this understanding. With these kinds of birds you need to show that you can beat them at something.
Interesting, but a bit disappointing.
Were you expecting more insanity?
Kind of. You admit.
Aren't you scared about the birds getting the infection well and truly started? I mean, once the birds get infected some shit is going down.

Sasha looks satisfied for a moment. they says: We did most of the tests on birds. To prevent problems we made it so that birds can't infect other birds. They need to be infected from another source. So hah!
What's with the bright mood all of a sudden?
The writer needed something that in some far dimension could be counted as "funny". I'll likely go back to being mopey or he'll pull some shit out of his ass about me starting to accustom.
Let's continue on shall we? What shall we do now?


Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman. Raven.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.

The fourth wall has now been blown up in a terrorist attack by the writer who was being kind of lazy. All four fans are angry, writer feels bad later.
Title: Re: You are Patient Zero
Post by: Rolan7 on September 27, 2012, 04:51:42 pm
THE FOURTH WALL!  MY IMMERSIONS!
...
Are just fine :P  She's been broken for a while now, manicness and questioning reality is no surprise.
Title: Re: You are Patient Zero
Post by: Graknorke on September 27, 2012, 05:08:16 pm
Oh yeah, I forgot. Hooved animal caretaker in mentally scarred human form.
Well, at least we know the sort of thing that would keep her content.

At least evolution exists, so we have that.
Title: Re: You are Patient Zero
Post by: Argonnek on September 27, 2012, 06:55:28 pm
Shall we DO something now? We have a van, we have allies (well, an ally and a hostage) and we have a horde. We have been in this house for many many updates. Do we still have that laptop (or even some sort of internet capable phone)? We need to get a map of the area and find us some hospitals that are close by. There is a nonzero chance that there is one less than fifteen minutes away. If we find these hospitals we may find more labs. If we find more labs, we will likely find some more worms. Then we can FINALLY have the smart zombies necessary to have a coherent force that might be described as an army.

IF WE DO have internet access, have us search for hospitals in the area while an actor and some normals search for food.

IF WE DO NOT have internet access, have us and Diane take the truck and a few normals + a brute to the local library and use their computer. This plan also has some zombies search for food.
Title: Re: You are Patient Zero
Post by: Helgoland on September 27, 2012, 07:02:45 pm
Shall we DO something now? We have a van, we have allies (well, an ally and a hostage) and we have a horde. We have been in this house for many many updates. Do we still have that laptop (or even some sort of internet capable phone)? We need to get a map of the area and find us some hospitals that are close by. There is a nonzero chance that there is one less than fifteen minutes away. If we find these hospitals we may find more labs. If we find more labs, we will likely find some more worms. Then we can FINALLY have the smart zombies necessary to have a coherent force that might be described as an army.

IF WE DO have internet access, have us search for hospitals in the area while an actor and some normals search for food.

IF WE DO NOT have internet access, have us and Diane take the truck and a few normals + a brute to the local library and use their computer. This plan also has some zombies search for food.
+1. GET SHIT DONE!
Title: Re: You are Patient Zero
Post by: Argonnek on September 27, 2012, 08:32:55 pm
To clarify the without internet option, the normals and brute are there in case things get hairy. We have them wait in the car while Diane and Zero search on the library computers. Should something go wrong, we will have backup.
Title: Re: You are Patient Zero
Post by: Aseaheru on September 27, 2012, 08:42:12 pm
i have a 2 step idea.
ready?

1. find church
2. live there.
Title: Re: You are Patient Zero
Post by: Rolan7 on September 27, 2012, 11:21:08 pm
I agree with finding another lab!
Title: Re: You are Patient Zero
Post by: Graknorke on September 28, 2012, 11:17:38 am
However, I do not think that mocking of the reader can go unpunished.
First we ask Sasha how she got to be so good with animals, and what the results of the test were (in that order, so she'll talk easier for the second one). You have some expositing to do.

Or just exposition about something else. I don't know.
This injustice shall be righted.
Title: Re: You are Patient Zero
Post by: Thecard on September 28, 2012, 02:53:54 pm
However, I do not think that mocking of the reader can go unpunished.
First we ask Sasha how she got to be so good with animals, and what the results of the test were (in that order, so she'll talk easier for the second one). You have some expositing to do.

Or just exposition about something else. I don't know.
This injustice shall be righted.
Screw exposition, let's eat someone!
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 01, 2012, 09:11:05 am
You decide to finally get shit done. You wonder where you left the laptop Diane once brought to you, but feel sort of like Egbert. You lost it.
You decide to look around the house though and manage to find a computer upstairs. It looks fancy, some parts even glow.
You sit down in the very comfy chair and start up the computer. You are greeted by a password requirement.
After a very fitting yell of crap you decide to just give it a guess. You type 12345 and.... it works.

The human race is truly doomed if computers with vital info are guarded by nothing more then laziness. You don't mind, of course.
You take a look and find lots of info on whatever used to be down there in the basement. You don't understand any of it.
But, you get lucky. It has the location of where they should move of in case of base Alfa exploding. There is another base at the largest mansion in the city.
Only meant for emergencies. This is probably close enough.

The largest house is probably in the rich district. Sadly, this computer does not have internet access. You'll have to find it yourself.
Shouldn't be too hard.


Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman. Raven.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.

I DENY YOU YOUR EXPOSITION.
Title: Re: You are Patient Zero
Post by: Dracken on October 01, 2012, 02:00:29 pm
First of all,i think we should try and raise our numbers of whatever the heck snowball is,Second has it been explained what the giggleman is able to do,besides being able to bust someone's head open?
Title: Re: You are Patient Zero
Post by: Thecard on October 01, 2012, 02:28:41 pm
has it been explained what the giggleman is able to do,besides being able to bust someone's head open?
And giggle.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 01, 2012, 03:18:44 pm
1. find internet
2. find church
3. live there
4. giggle at the religious people gawking at zombies in a church
Title: Re: You are Patient Zero
Post by: Thecard on October 01, 2012, 06:13:58 pm
1. find internet
2. find church
3. live there
4. giggle at the religious people gawking at zombies in a church
Bring along The Giggler to help giggle at gawkers.
Title: Re: You are Patient Zero
Post by: zomara0292 on October 02, 2012, 07:48:59 am
First of all,i think we should try and raise our numbers of whatever the heck snowball is,Second has it been explained what the giggleman is able to do,besides being able to bust someone's head open?

TO the GYM!!!!!!! bring the whole horde. We take the back way to the gym and just burst right through the wall, while having our horde of normals sneak from the back to the front to cut off those who are trying to escape. the actors and ankle biters come with us, and we send the raven after the most muscle bound person there (all we need is a scratch).
Giggleman and Banshee work together to take down as many as possible. We try and keep 1/8th of them alive for processing and experimentation.
Title: Re: You are Patient Zero
Post by: Dracken on October 02, 2012, 04:54:41 pm
First of all,i think we should try and raise our numbers of whatever the heck snowball is,Second has it been explained what the giggleman is able to do,besides being able to bust someone's head open?

TO the GYM!!!!!!! bring the whole horde. We take the back way to the gym and just burst right through the wall, while having our horde of normals sneak from the back to the front to cut off those who are trying to escape. the actors and ankle biters come with us, and we send the raven after the most muscle bound person there (all we need is a scratch).
Giggleman and Banshee work together to take down as many as possible. We try and keep 1/8th of them alive for processing and experimentation.
I support most of this plan,except the crow/ravens part,instead he/it should watch the area from the air to make sure nobody escapes.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 02, 2012, 05:17:51 pm
1. find internet
2. find church
3. live there
4. giggle at the religious people gawking at zombies in a church
Bring along The Giggler to help giggle at gawkers.
it included the gigglemen, as i had proposed moving everyone there.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 03, 2012, 02:22:47 pm
You look around the computer but you can't find any internet on the darned thing. No porn for us. We are the saddest of zombies.
So,you improvise. You go back downstairs and go over to Diane. You ask her to go get a laptop from somewhere, doesn't matter how.
She smiles, then leaves through the garden, climbing over the wall. You hear a single scream, then silence. You hear the sound of meat being torn, then wet gasping.
When Diane climbs over the wall again, she is holding one of those tiny white Pear laptop. She gives it to you, smiling broadly, then goes inside the house to wash the blood out of her hair.

You go back inside and open up the laptop. It has internet access. Good. You look around at Google maps to find the nearest gym. There is one, in the middle-class district in town, though it's near a gun store. Could get dangerous.
But, as you don't give a crap about possible dangers you get your horde in the Zombie-mobile and get going. Sasha is being held in a cupboard hauled inside the van.
Some zombies need to be carried by other zombies to make room, but they aren't too picky. Benny just possesses the cupboard and Blood-wing follows the van from above.
The drive was uneventful. Now that you have arrived, you can get a better assessment of the situation. It's a long wide street. On one side you see the "Jungle Gym" and on the other side you see Hick's Gun shop.
There are lots of customers in both places, not to mention a whole bunch of pedestrians. The Militia also has a single patrol here, holding basic self-defence pistols.

Any changes to the plan?

Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Not hungry.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Thecard on October 03, 2012, 02:27:54 pm
Bio-bomb the militia and the gun shop, and put snowflake and some other zombies to cover the gym.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 03, 2012, 02:30:39 pm
yes.
Title: Re: You are Patient Zero
Post by: Nny on October 03, 2012, 03:13:03 pm
Rape their churches! Burn their women!
Title: Re: You are Patient Zero
Post by: zomara0292 on October 03, 2012, 03:29:36 pm
Rape their churches! Burn their women!
Battle cry?

But, seriously. I have an idea. We fake crash the car near the gun store, maybe even braking down the wall a bit. Dont get out right away. First thing they will probably do is check to see why there was a crash, but nobody came out to rob them. First place they would check is the drivers seat. Us. we will be "dead" while diana will bd knocked uncontious. They will take her out first to help her, were she will stir amd say somthing about a dog or whatnot in the back, they open the back to be greeted with teeth and an invitation into our horde. What few will survave the initial onslught will have to face our brute and giggleman, we, on the otherhand, get diana out of there quickly before her brain spills out and lob bio-bombs into the gym and the crowd of runners that should then be forming. Leave the area 15-30 minutes after we start, and head straight to the lab, with a growing horde, some on foot, and the smarter ones stealing cars, gathering as many zombies as it can hold and heading off to where we are headed.
Title: Re: You are Patient Zero
Post by: Nny on October 03, 2012, 04:31:45 pm
I say we realize what we're doing is morally wrong and stop, becoming a hermit in a mountain range and living as a solitary monk.

...No?
Alright. What zomara said then.
Title: Re: You are Patient Zero
Post by: zomara0292 on October 03, 2012, 05:18:28 pm
Plan explained in full above.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on October 03, 2012, 05:46:33 pm
whats this "morally wrong" thing you discribed? I think you might need to go to a doctor if your morally is wrong.
Title: Re: You are Patient Zero
Post by: Thecard on October 03, 2012, 07:53:44 pm
Out of curiosity, whatever happened to Katey and her half of the horde?  Didn't we send her off to a different city?
Title: Re: You are Patient Zero
Post by: Argonnek on October 03, 2012, 08:49:48 pm
Yes, but we never really attempted to contact her. Nor her us, as far as I know.
Title: Re: You are Patient Zero
Post by: Thecard on October 03, 2012, 09:44:22 pm
Yes, but we never really attempted to contact her. Nor her us, as far as I know.
She should have a cell phone, but failing that, I assume she would have made news.  Can we do a web search for whichever town we sent her to?  Because if she did well, and we can find her we'll have a really intelligent lieutenant back, and a sizable horde.  She took roughly half, which she could have easily doubled or tripled.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 05, 2012, 11:51:30 am
You think for a little while, then give in a plan that's probably pretty stupid if it wasn't for the fact that we regenerate and have ridiculous amounts of luck at times.
Actually, it's still pretty stupid.
You explain the plan to Diane, who looks worried about it.
How are you going to do it? We could both end up brained! Not to mention Sasha- She shuts up as you accelerate.

You hit the gun store, breaking through the window and a part of the wall with ease. The counter manages to stop the car. The airbag releases, pushing some glass in your face.
You do you best "dead" impression, using a bit of glass to cut open the face for some blood (It doesn't really hurt you much).
Most people just stand around the van in shock. After one full minute of nothing happening, Diane decides to stir.
G-get the back of the van open.... Dogs! She's a gifted actor. Maybe. You aren't too good at estimating acting quality.
That also, finally gets people started into doing something. You hear the owner of the store call the emergency numbers while one onlooker decides to open up the van.

What happens after that is best left to the imagination of the viewers, as it involved screaming, flesh being ripped apart by teeth, gunshots.
You managed to get stuck because of the airbag. You could only hear what was happening. By the time you finally manage to get out of the van, everything was already dead. ish.
So now you have a good 40 more people too the horde and tons of guns. Just need to grab one.
Where should we search for weapons? The store is quite large and you only hit the part full of miscellaneous self-defense weapons. Pepper spray and the like.

There is a shotgun aisle, a rifle aisle and a pistol aisle. There is ammo and possible other goodies in the back. Where do we go?
We only have a limited amount of time before the rest of the militia gets here.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on October 05, 2012, 12:59:28 pm
ARM THE HORDE! look for something automatic and a shit tin of ammo.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 05, 2012, 01:53:20 pm
get the big guys with shotguns, and every zombie with a rifle. those who were good with pistols or shotguns get one of those to. but tanks= shotgun+pistol, rest= rifle+skilled weapon.


any explosives?
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 05, 2012, 02:25:50 pm
Most zombies aren't smart.
This won't work.
Title: Re: You are Patient Zero
Post by: Thecard on October 05, 2012, 02:36:08 pm
Most zombies aren't smart.
This won't work.
Snowball can use a club, right?  Or is he still using people for that?
Title: Re: You are Patient Zero
Post by: wer6 on October 05, 2012, 03:15:09 pm
i believe he does but i think  we should collaspe a building if we need more clubs preferably one with rebar sticking out of it  ;D

also: FIRST POST OF THIS ACCOUNT YAY!
Title: Re: You are Patient Zero
Post by: Graknorke on October 05, 2012, 03:48:56 pm
Form a traveling dance troupe with all of the zombies, travel all across the nation, leaving a couple of sleepers wherever we go. At the final huger performance, we have thousands watching, and then just as they're about to leave... we have an enormous dance act with fireworks and everything, like good respectful businessmen.

Clearly a viable and logical plan.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 05, 2012, 04:31:17 pm
get the smart ones to use guns, then stack unnecessary ammo around and set fire to it. with the pointy ends towards humans ofcourse...
Title: Re: You are Patient Zero
Post by: Thecard on October 06, 2012, 09:37:34 am
get the smart ones to use guns, then stack unnecessary ammo around and set fire to it. with the pointy ends towards humans ofcourse...
Smart ones meaning us?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 06, 2012, 01:09:29 pm
and possibly snowball...
Title: Re: You are Patient Zero
Post by: Thecard on October 06, 2012, 04:46:00 pm
and possibly snowball...
No.
Title: Re: You are Patient Zero
Post by: Helgoland on October 07, 2012, 08:38:24 am
Arm all zomies who know how to operate guns; get a load of ammo and look for big weapons.

And possible a sniper rifle.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on October 07, 2012, 09:03:42 am
actucally this is a very bad plan lets just give a few hand guns and shotguns to some random zombies and see how they do if it works wel we'll arm more.
Title: Re: You are Patient Zero
Post by: pikorge on October 07, 2012, 11:57:11 am
zombies with weapons NO. diane with weapons YES.
Title: Re: You are Patient Zero
Post by: Graknorke on October 07, 2012, 12:02:20 pm
zombies with weapons NO. diane with weapons YES.
Seconded.
And maybe w could get ourselves some upgraded handgun & ammo.
Title: Re: You are Patient Zero
Post by: pikorge on October 07, 2012, 01:50:43 pm
zombies with weapons NO. diane with weapons YES.
Seconded.
And maybe w could get ourselves some upgraded handgun & ammo.
yep
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 07, 2012, 02:58:48 pm
You decide to yell at the zombies to get some clubs and tell Diane to get the guns she likes. You take a look in the handgun part of the store. They seem to be ordered in caliber size.
At the end of the rack you see something labeled as:
Smith & Wesson Model 500. 5 shots .Suggested for bears or elephants on a good day.
You take that one. The sign above says that you need to buy ammo at the cashier. You jump behind the counter and manage to fin a large cabinet. Each marked with different numbers.

You go over to the .50 cal bit and open it up. Inside you find multiple ammo boxes. You take them all and, while you were at it you load the gun. It's a long process without a speed-loader. The crack of a shotgun outside, however, makes sure that you don't have the time to find one.
Diane is crouched behind the counter, holding a Winchester model 70. It looks like a rather large rifle with a scope attached. Diane already collected some ammo while you were looking around for your new revolver.
The zombies are attacking outside but the militia is hitting them hard. You'll lose a lot of people if you don't do anything! On the other hand, if you lose your head you lose something even more important.
The basic zombies are attacking them with bricks while Snowflake took a piece of rebar with a brick attached. The actors are playing dead. The Giggleman is waiting in a corner where he could probably surprise them from if they came in the store.

Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:60? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman. Raven.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Nny on October 07, 2012, 04:43:01 pm
Dance.
Title: Re: You are Patient Zero
Post by: Graknorke on October 07, 2012, 04:51:32 pm
Wait, there's a militia?
Since when?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 07, 2012, 05:20:23 pm
get some expendable minions to set up a baracade. by expendable i mean crippled.
Title: Re: You are Patient Zero
Post by: zomara0292 on October 07, 2012, 06:08:37 pm
Raven as a scout to count the numbers works only once, The best thing to do is have the normals push forward while flanking them from the left. To catch their obvious flank anyway. We also need to place a bio bomb trap to the back enterence, and see if they have granades.
Title: Re: You are Patient Zero
Post by: Thecard on October 07, 2012, 07:39:42 pm
Dance.
Thriller, anyone?
You never know, they may be overcome with the power of dance.
Title: Re: You are Patient Zero
Post by: Helgoland on October 08, 2012, 03:41:58 am
How can we get new biobombs, anyway?
Title: Re: You are Patient Zero
Post by: jaxy15 on October 08, 2012, 05:18:04 am
How can we get new biobombs, anyway?
We have to infect worms.
Title: Re: You are Patient Zero
Post by: Helgoland on October 08, 2012, 10:13:27 am
How can we get new biobombs, anyway?
We have to infect worms.
And how do we get worms?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 08, 2012, 10:14:34 am
labs
Title: Re: You are Patient Zero
Post by: Donuts on October 08, 2012, 11:09:25 am
How can we get new biobombs, anyway?
We have to infect worms.
And how do we get worms?
Earth
Title: Re: You are Patient Zero
Post by: Aseaheru on October 08, 2012, 11:53:19 am
wrong worms.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 08, 2012, 01:48:51 pm
Ok. Dance it is. Tomorrow.
The militia was there in the rich district and after some zombies came out of a truck the two guys that were there called in the rest.
Well, wasn't that some delicious exposition?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 08, 2012, 01:51:05 pm
what explosion?
Title: Re: You are Patient Zero
Post by: Graknorke on October 08, 2012, 02:03:45 pm
Are we seriously dancing?
This sounds like it's less than optimal. I mean, especially if we still look like zomblers.

If we still look pretty human, could we pretend to be a survivor or something? Maybe pose as a scientist developing zombie-control, seeing as we actually learned some sciencey stuff about them.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 08, 2012, 02:06:35 pm
You can use a different option. It's just that Dance is the most voted for action.
Title: Re: You are Patient Zero
Post by: zomara0292 on October 08, 2012, 02:48:51 pm
Raven as a scout to count the numbers works only once, The best thing to do is have the normals push forward while flanking them from the left. To catch their obvious flank anyway. We also need to place a bio bomb trap to the back enterence, and see if they have granades.
I proposed a reasonable option. there is no way to get us out of here without suffering some heavy losses. Here is another option:

we place a large biobomb trap in the building and leave most of our horde to die, they will probably do a sweep to see if there were any in he building and set it off, leaving them with more things to worry about, but then our bombs usefullness will be numbered.

Side thoughts:
We dont leave now and it will be much harder. We need a full pullback into the building of all the normals while we run out. As they pull back, our smart ones, who are playing dead, can pop up and bite whoever they can while we take on the ambush I am dead sure they will throw at us, now.
Title: Re: You are Patient Zero
Post by: Thecard on October 08, 2012, 03:37:09 pm
Are we seriously dancing?
This sounds like it's less than optimal. I mean, especially if we still look like zomblers.

If we still look pretty human, could we pretend to be a survivor or something? Maybe pose as a scientist developing zombie-control, seeing as we actually learned some sciencey stuff about them.
Yeah, and get taken to one of the labs!  Then we can find more worms!  Change my vote from dancing to this.
Also, bio-bombs are infected earthworms. We still have like 28 in our pockets, and they can be found pretty much anywhere.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 08, 2012, 03:53:08 pm
i vote for both...
Title: Re: You are Patient Zero
Post by: Thecard on October 08, 2012, 04:49:38 pm
The biggest problem with sacrificing our horde is that we might lose snowflake, raven, and the giggleman (is that guy actually useful for anything?  He's really just creepy).  Diana and Sasha can come with us, being not-dead an' all.  As long as Sasha doesn't rat us out, she could be a free pass into a lab.  But what about Snowflake?  Maybe the zombies can retreat or hide somewhere?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 08, 2012, 07:21:00 pm
we have the van...
Title: Re: You are Patient Zero
Post by: Thecard on October 08, 2012, 10:02:02 pm
we have the van...
Who's gonna drive?  Snowflake?
Title: Re: You are Patient Zero
Post by: Gamerlord on October 09, 2012, 05:04:04 am
we have the van...
Who's gonna drive?  Snowflake?
maybe he can. who knows?
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 09, 2012, 12:31:15 pm
You decide to abscond.  You give a yell that you're getting out of here. All of the actors spring up and jump over the counter while the giggleman looks sad for a bit, then throws a brick outside. Guessing from the sudden scream he hit something. Snowflake also gives a load roar and rushes inside, covered in blood. The Banshee comes out of the shadow of a corner. You jump in surprise of it suddenly appearing. Then compose yourself and decide to leave a trap.
You jump over the counter and get all of your biobombs on the floor as gently as possible.
You go through the back while a good 20 of the normals just manage to get to you. The shots are starting to die down and the last few zombies must be almost dead.
There is a back door and when you get outside, Blood-wing comes down and caws at you. You rush forward and try to find a way of escape.
The plethora of screams and gunshots coming from the shop confirm that your trap worked. However, you only hear the sound of one gun, which is quickly replaced by agonized screaming.

On a hunch, you decide to go back. As it turns out, the militia came in here as a tight group, there are 3 "boils" on the floor and multiple zombies are missing a lot of meat on their legs. The large splatters of pus also confirm that the ones not hit by the bombs got hit by the "boils".
A surprising victory. Let's just hope it wasn't of the Pyrrhic variety. You lost a lot of normals and Snowflake looks like he took a lot of bullets. He starts to look tired.
What now?


Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:20? normals,10 actors,Snowflake, One Banshee, one Giggleman. Raven.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.

Also of note, I am already thinking about the next story i will try after this one if finished.
I'm thinking of a post-apocalyptic world. More or less like Fallout with some personal things mixed in. Sound good?
Title: Re: You are Patient Zero
Post by: Graknorke on October 09, 2012, 01:52:49 pm
Quickly check over how our most important assets are doing (Diane, Snowflake, Banshee), then get the hell out of Dodge.
Get back to the other house and get ready to move on.
Title: Re: You are Patient Zero
Post by: Thecard on October 09, 2012, 02:36:28 pm
we have the van...
Who's gonna drive?  Snowflake?
maybe he can. who knows?
Snowflake would use the van as a club.  Because he's stupid.  He's immensely useful, loyal, and saved us back in the lab, but he only recently figured out the concept of whacking one thing with another thing.  We, and a handful of amazing sharp actors, are the only zed capable of driving or shooting.
Title: Re: You are Patient Zero
Post by: Helgoland on October 09, 2012, 03:26:23 pm
Yeah, post-apocalyptic sounds nice; drop a link here when (if) you start.

Make summore biobombs. Get the hell out of there (we already got guns, what more do we want here?)
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on October 09, 2012, 05:19:07 pm
lets make a quick escape and protect snowflake.
Title: Re: You are Patient Zero
Post by: Argonnek on October 09, 2012, 05:27:30 pm
Grab some lunch (corpses) before we leave if possible. Snowflake is a hell of a fighter, but needs food and rest. Especially since this is the second time this has happened to him.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 09, 2012, 07:04:24 pm
and then count everyone.
Title: Re: You are Patient Zero
Post by: Helgoland on October 10, 2012, 05:53:30 am
Then break into some houses the next night to replenish our horde.
Title: Re: You are Patient Zero
Post by: zomara0292 on October 10, 2012, 06:06:26 am
Then break into some houses the next night to replenish our horde.
I want to take that quite litteraly. Smash into the house, quick rape everything in there, and leave through the hole we made. Skip a few houses down in a random fashion and repeat.
Title: Re: You are Patient Zero
Post by: Donuts on October 10, 2012, 06:28:44 am
Then break into some houses the next night to replenish our horde.
I want to take that quite litteraly. Smash into the house, quick rape everything in there, and leave through the hole we made. Skip a few houses down in a random fashion and repeat.
VETOED
Title: Re: You are Patient Zero
Post by: zomara0292 on October 10, 2012, 08:29:02 am
Then break into some houses the next night to replenish our horde.
I want to take that quite litteraly. Smash into the house, quick rape everything in there, and leave through the hole we made. Skip a few houses down in a random fashion and repeat.
VETOED
Reason being?
Title: Re: You are Patient Zero
Post by: Helgoland on October 10, 2012, 10:56:42 am
Then break into some houses the next night to replenish our horde.
I want to take that quite litteraly. Smash into the house, quick rape everything in there, and leave through the hole we made. Skip a few houses down in a random fashion and repeat.
VETOED
Reason being?
Well, even though we all know rape* is fun, infecting these people might be more productive.
Except for that part, that was exactly what I meant, btw.

* It's a Blazing Saddles reference.
Title: Re: You are Patient Zero
Post by: Donuts on October 10, 2012, 12:50:45 pm
Then break into some houses the next night to replenish our horde.
I want to take that quite litteraly. Smash into the house, quick rape everything in there, and leave through the hole we made. Skip a few houses down in a random fashion and repeat.
VETOED
Reason being?
Well, even though we all know rape* is fun, infecting these people might be more productive.
Except for that part, that was exactly what I meant, btw.

* It's a Blazing Saddles reference.
R4ping will give a negative modifier for a few turns, read back.
Title: Re: You are Patient Zero
Post by: Rolan7 on October 10, 2012, 09:24:25 pm
I'm pretty sure he meant rape as a euphemism for violently people who stand no chance.  Nothing sexual.
Title: Re: You are Patient Zero
Post by: zomara0292 on October 11, 2012, 07:20:37 am
I'm pretty sure he meant rape as a euphemism for violently biting people who stand no chance.  Nothing sexual.

Well, if you put it that way, we technically are doing that in a sexual manner. That is how we breed. All we have done thus far IS rape innocent victims until they came with us. . . . . . . no pun intended.
Title: Re: You are Patient Zero
Post by: pikorge on October 11, 2012, 09:11:22 am
I'm pretty sure he meant rape as a euphemism for violently biting people who stand no chance.  Nothing sexual.


Well, if you put it that way, we technically are doing that in a sexual manner. That is how we breed. All we have done thus far IS rape innocent victims until they came with us. . . . . . . no pun intended.
MUHAHAHA WE ARE FUCKING BASTARDS!!!!!! now who wants a banana.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 11, 2012, 01:05:40 pm
I love you guys sometimes. I really do.

You go and take a look at Snowflake to see if he'll be fine. Diane also gives a quick look. As it turns out, most of the blood isn't even his. He only has around seven actual bullet wounds from the looks of it.
He suddenly stands up and shuffles over to the mess that used to be the militia, grunting like an asthmatic rhino. He takes a bit of meat and eats. He eats quite a bit, actually!
He then looks ready to go once more, a quick look around also confirms that the other zombies are eating as well. They all look satisfied and you take a quick bite as well.

You then hear the cabinet that you put Sasha. She seems to be kicking the door. You go over to it and unlock the cabinet.
She bursts out and pushes you. She seems to have gotten the bindings off. She looks like she's getting ready to sprint but then just slumps and gives a heavy sigh.
I don't even really feel like trying. Look, can i just walk along with a guard or something? My wrists are murdering me.
You are about to say no at the top of your voice but she just looks at you in a way that reminds you of a tired mother at the end of her rope. You just say yes, instead.
You order the Giggleman to keep an eye on her and bring her back when she runs.

What follows after that is you using your horde to break in people's houses and chow down on their inhabitants.
After you are finished with the street your horde has been thickened by a good 15 more normals, four ankle-biters, and you also found a dog.
It turned into something that could only be described as meat on legs and running on cruelty. It grew out of it's skin and has white eyes.
It prefers dragging people by their leg (usually after twisting it) towards the horde while giving a hyena-like laugh.
God-damn but aren't the giggling monsters just the worst?


Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30?(You need to give a count for a precise amount. normals,10 actors,Snowflake, One Banshee, one Giggleman. Raven.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.

Also, i may try to get the post-apocalyptic thing going during this game, but the updates will probably be less frequent due to the fact that I want to try and get a coherent story together instead of writing by the seat of my pants like this story.
Also, the following message is for Pikorge only. Nothing related to the story is in this message.
Hey, Mijn ouders willen weten hoe het staat met de kippen. Zou het mogelijk zijn om het in een bericht op te schrijven of mischien een telefoontje sturen?
Alvast bedankt.
Title: Re: You are Patient Zero
Post by: pikorge on October 11, 2012, 02:32:10 pm
ik ga morgenavond eens bellen oke? tot dan kitten snot.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 11, 2012, 02:36:26 pm
why did you not count? i said to.
Title: Re: You are Patient Zero
Post by: Thecard on October 11, 2012, 02:44:06 pm
Damn.  Do giggling monsters get a modifier to their creepyness rolls?  Because if they do, we gotta find a circus.
Also, that Post-apocalyptic game sounds real interesting.  I will definitely be looking for it.

Let's get a count, then move before the po-po get here.  Seriously, a circus might be a good idea.  Animals, children, strong-men.  It'll be packed with people trying to forget their worldly troubles.  Screaming won't be as noticeable either, and it isn't very likely the militia will be protecting circuses, they're too busy with their Walmarts.  (Food and guns, things they need.  We need people, especially extra-ordinary people, and what better place to find them than the freakshow?)
Title: Re: You are Patient Zero
Post by: pikorge on October 11, 2012, 03:06:39 pm
Damn.  Do giggling monsters get a modifier to their creepyness rolls?  Because if they do, we gotta find a circus.
Also, that Post-apocalyptic game sounds real interesting.  I will definitely be looking for it.

Let's get a count, then move before the po-po get here.  Seriously, a circus might be a good idea.  Animals, children, strong-men.  It'll be packed with people trying to forget their worldly troubles.  Screaming won't be as noticeable either, and it isn't very likely the militia will be protecting circuses, they're too busy with their Walmarts.  (Food and guns, things they need.  We need people, especially extra-ordinary people, and what better place to find them than the freakshow?)
now thats what I call a plan but there s one problem how do we find one?
Title: Re: You are Patient Zero
Post by: Nny on October 11, 2012, 03:40:30 pm
Let's look for a nice hat.
Title: Re: You are Patient Zero
Post by: Thecard on October 11, 2012, 03:48:08 pm
now thats what I call a plan but there s one problem how do we find one?
A circus?  Check the papers, there's bound to be one in the county, even if it's a small one.  Try Googling too. 
If we roll a twenty, maybe we'll find The Greatest Show on Earth is in town.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 11, 2012, 04:34:21 pm
will acrobats be agile zombies? will a strongman be worse than snowflake? what will a bearded lady turn into?
Title: Re: You are Patient Zero
Post by: Argonnek on October 11, 2012, 05:39:02 pm
what will a bearded lady turn into?
This. I was just about to ask this exact question.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 11, 2012, 05:41:03 pm
oh shit...
Title: Re: You are Patient Zero
Post by: Helgoland on October 12, 2012, 03:00:06 am
what will a bearded lady turn into?
This. I was just about to ask this exact question.
Come on, Davy Jones...
Title: Re: You are Patient Zero
Post by: Gamerlord on October 12, 2012, 04:29:42 am
My plan:

Find and attack a circus. Turn them. Take ringmaster outfit and wear it. Pose as a freakshow to get an 'audience' to turn.
Title: Re: You are Patient Zero
Post by: Donuts on October 12, 2012, 08:19:11 am
That message for Pikorge... dutch is awesome.
Title: Re: You are Patient Zero
Post by: pikorge on October 12, 2012, 09:38:04 am
That message for Pikorge... dutch is awesome.
my favorite language is english btw can you speak dutch donuts?
Title: Re: You are Patient Zero
Post by: Nny on October 12, 2012, 03:26:03 pm
Let's look for a nice hat.

+1
We need a new hat.
Title: Re: You are Patient Zero
Post by: Thecard on October 12, 2012, 04:59:59 pm
Let's look for a nice hat.
+1
We need a new hat.
You can't +1 Yourself.  I will though.  That worm is the only thing we can't grow back at this point.  Also, we want to look snazzy, right?
Title: Re: You are Patient Zero
Post by: Donuts on October 13, 2012, 02:10:41 am
That message for Pikorge... dutch is awesome.
my favorite language is english btw can you speak dutch donuts?
Very little, i am half dutch, but i prefer english and try to learn russian.
Title: Re: You are Patient Zero
Post by: pikorge on October 13, 2012, 04:11:41 pm
That message for Pikorge... dutch is awesome.
my favorite language is english btw can you speak dutch donuts?
Very little, i am half dutch, but i prefer english and try to learn russian.
i see
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 14, 2012, 11:07:43 am
You decide to try and discover if a circus is nearby! It'll be wonderful! You can steal a hat and a suit from the ring-leader, you can acquire some cotton candy(Not too much , you hope) and all those freaks should be something awesome.
You give a small laugh, then get slapped on the back of the head by Diane. We already have two annoying giggling assholes, don't make it three! She says at an annoyed tone.

The giggleman looks over and seems almost shocked by this. He looks sad and stops giggling. ....oh. All I had to do was mention it? Darn it.
You decide to check the house you are currently in for a computer. You find one upstairs, in the child's room.
You open up the internet and are greeted with porn that has to do with gasoline, windows, pain and popcorn. You quickly go somewhere else on the internet while you try to tell your brain to stop trying to figure it out.
A quick look around for a circus reveals that there are none in the vicinity. As in, none in the entire freaking state. Poop.

You give a small groan in annoyance and give a nearby wardrobe a kick. A fedora manages to fall square on your head. That removes the annoyance somewhat. You are going to keep this thing.
But, now that that plan has been kicked in the nards, what now?


Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: pikorge on October 14, 2012, 11:53:52 am
this plan is maybe stupid but i tell you anyway we are going to bite the president of america OR we go to the zoo there wil be humans animals POPCORN!!!!!!!! OR an cinema there will be humans one door we can block so they can,t escape and of course POPCORN!!!!!!!!
Title: Re: You are Patient Zero
Post by: Thecard on October 14, 2012, 01:22:28 pm
To to Walmart!  A freakshow is a freakshow!
Seriously though, don't.  Walmart sells guns, a zed's mortal enemy.
Title: Re: You are Patient Zero
Post by: Argonnek on October 14, 2012, 01:27:24 pm
this plan is maybe stupid but i tell you anyway we are going to bite the president of america OR we go to the zoo there wil be humans animals POPCORN!!!!!!!! OR an cinema there will be humans one door we can block so they can,t escape and of course POPCORN!!!!!!!!
Actually, the movie theater plan is a really good idea. Let's do that.
Title: Re: You are Patient Zero
Post by: pikorge on October 14, 2012, 01:40:16 pm
this plan is maybe stupid but i tell you anyway we are going to bite the president of america OR we go to the zoo there wil be humans animals POPCORN!!!!!!!! OR an cinema there will be humans one door we can block so they can,t escape and of course POPCORN!!!!!!!!
Actually, the movie theater plan is a really good idea. Let's do that.
i meant by stupid plan the first one with the president the others are good cause POPCORN is involved
Title: Re: You are Patient Zero
Post by: Helgoland on October 14, 2012, 05:27:24 pm
this plan is maybe stupid but i tell you anyway we are going to bite the president of america OR we go to the zoo there wil be humans animals POPCORN!!!!!!!! OR an cinema there will be humans one door we can block so they can,t escape and of course POPCORN!!!!!!!!
Actually, the movie theater plan is a really good idea. Let's do that.
+1. Get in alone, silently start biting people.
Title: Re: You are Patient Zero
Post by: Thecard on October 14, 2012, 09:36:00 pm
this plan is maybe stupid but i tell you anyway we are going to bite the president of america OR we go to the zoo there wil be humans animals POPCORN!!!!!!!! OR an cinema there will be humans one door we can block so they can,t escape and of course POPCORN!!!!!!!!
Actually, the movie theater plan is a really good idea. Let's do that.
+1. Get in alone, silently start biting people.
How do you propose we silently bite people?  I'm pretty sure that would result in "What the hell are you doing?  Oh God oh God!  What the fuck are you doing to me?  Cannibal!  Help!  Hel-...brraaiinss...."
Of course, if we go to a zombie movie... that might work better.
Title: Re: You are Patient Zero
Post by: Helgoland on October 15, 2012, 05:12:42 am
this plan is maybe stupid but i tell you anyway we are going to bite the president of america OR we go to the zoo there wil be humans animals POPCORN!!!!!!!! OR an cinema there will be humans one door we can block so they can,t escape and of course POPCORN!!!!!!!!
Actually, the movie theater plan is a really good idea. Let's do that.
+1. Get in alone, silently start biting people.
How do you propose we silently bite people?  I'm pretty sure that would result in "What the hell are you doing?  Oh God oh God!  What the fuck are you doing to me?  Cannibal!  Help!  Hel-...brraaiinss...."
Of course, if we go to a zombie movie... that might work better.
Okay, then seal the exit and start biting people without giving a crap about the noise.
Title: Re: You are Patient Zero
Post by: jaxy15 on October 15, 2012, 05:29:24 am
this plan is maybe stupid but i tell you anyway we are going to bite the president of america OR we go to the zoo there wil be humans animals POPCORN!!!!!!!! OR an cinema there will be humans one door we can block so they can,t escape and of course POPCORN!!!!!!!!
Actually, the movie theater plan is a really good idea. Let's do that.
+1. Get in alone, silently start biting people.
How do you propose we silently bite people?  I'm pretty sure that would result in "What the hell are you doing?  Oh God oh God!  What the fuck are you doing to me?  Cannibal!  Help!  Hel-...brraaiinss...."
Of course, if we go to a zombie movie... that might work better.
Okay, then seal the exit and start biting people without giving a crap about the noise.
Orrrrrr we could just scratch people.
Title: Re: You are Patient Zero
Post by: zomara0292 on October 15, 2012, 06:41:38 am
this plan is maybe stupid but i tell you anyway we are going to bite the president of america OR we go to the zoo there wil be humans animals POPCORN!!!!!!!! OR an cinema there will be humans one door we can block so they can,t escape and of course POPCORN!!!!!!!!
Actually, the movie theater plan is a really good idea. Let's do that.
+1. Get in alone, silently start biting people.
How do you propose we silently bite people?  I'm pretty sure that would result in "What the hell are you doing?  Oh God oh God!  What the fuck are you doing to me?  Cannibal!  Help!  Hel-...brraaiinss...."
Of course, if we go to a zombie movie... that might work better.
Okay, then seal the exit and start biting people without giving a crap about the noise.
Orrrrrr we could just scratch people.
+1, but how about this. Hire an escort. Or a prostitute. Take her to the movies. Nibble on her neck. let the party begin.
Why does that sound perverted?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 15, 2012, 10:23:08 am
that... is a surprisingly good idea...

ask the captives if there is a way to slow the process of zombiefying. i forgot her name...

because infected sex workers= walking wormbombs. in that they can infect?
Title: Re: You are Patient Zero
Post by: zomara0292 on October 15, 2012, 10:37:09 am
that... is a surprisingly good idea...

ask the captives if there is a way to slow the process of zombiefying. i forgot her name...

because infected sex workers= walking wormbombs. in that they can infect?

You mean sasha?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 15, 2012, 10:42:42 am
i guess...
Title: Re: You are Patient Zero
Post by: Helgoland on October 15, 2012, 02:12:58 pm
OR we could get a shootgun and load it with salt that we have spat on!
Title: Re: You are Patient Zero
Post by: Thecard on October 15, 2012, 02:52:44 pm
What if we took a piss in the water treatment facility?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 15, 2012, 03:03:07 pm
past the outflow?
Title: Re: You are Patient Zero
Post by: Thecard on October 15, 2012, 04:01:38 pm
past the outflow?
Yeah, we covertly take over the plant, shut off the filters and take a whee in it.  Worked for Stubbs.
Title: Re: You are Patient Zero
Post by: Helgoland on October 16, 2012, 01:16:00 pm
past the outflow?
Passing on the outflow, yeah. Though the concentration might screw us over.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 16, 2012, 02:20:33 pm
of what? besides, they will just drink bottled water. probably doing that already.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 17, 2012, 11:18:20 am
You decide that going to the cinema would be a good idea! you go back on the computer and give a search for nearby cinemas.
There is, sadly, only one cinema in town and it isn't very large. It's in the poor part of town. Most likely, it's just being used for drug running by now.
So that plan won't work unless some adjustments are made. Time to go for the next best thing. The water purification plant! A search for that proved to be a bit more difficult but eventually you manage to find it.
The water plant seems to be for multiple towns. The one where you sent Katey to is also among them. This would make her mission easier.

However, it's not in the city. You would need to go rather close to the town you sent Katey to.
So what do we do?


Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.

Sorry for the lack of updates. Having lots of trouble with school, some self-hate, a budding inferiority complex, the works. It should be going normally from now on.
Title: Re: You are Patient Zero
Post by: Helgoland on October 17, 2012, 12:01:19 pm
So what do we do?
Don't go there!

Kidding, of course. Go there, and check up on Katey.
Title: Re: You are Patient Zero
Post by: Thecard on October 17, 2012, 02:29:18 pm
Yeah, how's the ol' girl doing?
Title: Re: You are Patient Zero
Post by: wer6 on October 17, 2012, 03:16:40 pm
go to the water purification plant along the way see if your infective "spit" is clear and how many people can a good lougie can take town.
other then that try to find a  farm so you could nom on some cows.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 17, 2012, 04:02:52 pm
just watch for geese. actuary, zombie geese might be nice...
Title: Re: You are Patient Zero
Post by: Thecard on October 17, 2012, 05:31:12 pm
just watch for geese. actuary, zombie geese might be nice...
We might want to practice our high-jumping first, so we can bite one.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 17, 2012, 07:06:07 pm
geese are evil. they'll chase us on the ground.
Title: Re: You are Patient Zero
Post by: Thecard on October 17, 2012, 07:45:41 pm
geese are evil. they'll chase us on the ground.
Aren't we more evil?  I thought I remember calling ourselves undead hitler at some point.
Title: Re: You are Patient Zero
Post by: Argonnek on October 17, 2012, 10:18:37 pm
geese are evil. they'll chase us on the ground.
Aren't we more evil?  I thought I remember calling ourselves undead hitler at some point.
You ever seen an angry goose? Those things are terrifying, vicious, flying monsters.
Title: Re: You are Patient Zero
Post by: zomara0292 on October 18, 2012, 06:41:17 am
geese are evil. they'll chase us on the ground.
Aren't we more evil?  I thought I remember calling ourselves undead hitler at some point.
You ever seen an angry goose? Those things are terrifying, vicious, flying monsters.

Remember, birds and avians can not be directly infected.
Title: Re: You are Patient Zero
Post by: Helgoland on October 18, 2012, 01:10:57 pm
geese are evil. they'll chase us on the ground.
Aren't we more evil?  I thought I remember calling ourselves undead hitler at some point.
You ever seen an angry goose? Those things are terrifying, vicious, flying monsters.

Remember, birds and avians can not be directly infected.
You mean they cannot infect stuff, right?
Title: Re: You are Patient Zero
Post by: wer6 on October 18, 2012, 01:22:51 pm
geese are evil. they'll chase us on the ground.
Aren't we more evil?  I thought I remember calling ourselves undead hitler at some point.
You ever seen an angry goose? Those things are terrifying, vicious, flying monsters.

Remember, birds and avians can not be directly infected.

yup.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 18, 2012, 02:27:47 pm
even if they cant infect, think: evil crazy bird under our control...
Title: Re: You are Patient Zero
Post by: wer6 on October 18, 2012, 03:09:59 pm
exactly it is totaly badass and if we can make it  be able to set it self on fire?
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 19, 2012, 12:46:33 am
You decide to give a visit to the town you sent Katey to. It'll be nice to see the girl again.
You look around in the street and manage to find a very large and imposing van. "Screw you, Freud!" is written on it in large letters. You enter the house it stand in front of and manage to find the keys for the truck on the floor, next to the dead owner.
There are multiple knives in his body, one of them is notably in his crotch. Usually, you'd care a bit more but you have better things to do.

You manage to squeeze the zombies in there, if you were dealing with normal people they wouldn't really be capable of breathing and multiple zombies have to carried by others for space.
It ends up looking pretty silly, but they don't complain. Diane and £Sasha are on the usual spots, Sasha laying behind Diane's seat..You start driving.
It'll be a while before you get there. time to talk to Diane about the plan.

Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Argonnek on October 19, 2012, 01:45:55 am
We HAVE a plan, right guys? The "take a leak in the water supply" thing really wouldn't work that well in my opinion (and I am by no means advocating a test involving urination on living targets), so we should come up with something else as a back up. We have blood, right? And saliva? Since biting is a common cause of zombification, I'm assuming either one or both of those will have the infection in it. If we have many zombies at our disposal, we could spill their blood into the water supply and hope the majority of the population gets their water straight from the tap.
Title: Re: You are Patient Zero
Post by: Helgoland on October 19, 2012, 02:56:11 am
a test involving urination on living targets
Sounds fine to me :P
Title: Re: You are Patient Zero
Post by: pikorge on October 19, 2012, 10:33:03 am
geese are evil. they'll chase us on the ground.
not evil they only protect their habitat.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 19, 2012, 02:24:34 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.
Title: Re: You are Patient Zero
Post by: wer6 on October 19, 2012, 02:26:57 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.

this.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 19, 2012, 02:31:05 pm
thankyou.
Title: Re: You are Patient Zero
Post by: wer6 on October 19, 2012, 02:38:12 pm
your welcome <3
Title: Re: You are Patient Zero
Post by: Thecard on October 19, 2012, 03:49:08 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.

this.
Yep.
Title: Re: You are Patient Zero
Post by: wer6 on October 19, 2012, 03:55:19 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.

this.
Yep.
not trying to start a quote pyramid :P
Title: Re: You are Patient Zero
Post by: Helgoland on October 20, 2012, 06:02:45 am
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.

this.
Yep.
not trying to start a quote pyramid :P
I fully support the egyptian revolution. Also, +1.
Title: Re: You are Patient Zero
Post by: wer6 on October 20, 2012, 09:48:07 am
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.

this.
Yep.
not trying to start a quote pyramid :P
I fully support the egyptian revolution. Also, +1.
let s build a reply CIRCLE!
Title: Re: You are Patient Zero
Post by: pikorge on October 20, 2012, 12:55:09 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.

this.
Yep.
not trying to start a quote pyramid :P
I fully support the egyptian revolution. Also, +1.
let s build a reply CIRCLE!
HELL YEAH BABY 8) lets make one reply circle thats bigger then my ego god we have work to do also +1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: You are Patient Zero
Post by: Thecard on October 20, 2012, 12:55:47 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.

this.
Yep.
not trying to start a quote pyramid :P
I fully support the egyptian revolution. Also, +1.
let s build a reply CIRCLE!
HELL YEAH BABY 8) lets make one thats bigger then my ego god we have work to do also +1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
What?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 20, 2012, 02:07:56 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.

this.
Yep.
not trying to start a quote pyramid :P
I fully support the egyptian revolution. Also, +1.
let s build a reply CIRCLE!
HELL YEAH BABY 8) lets make one thats bigger then my ego god we have work to do also +1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
What?
i dont know.
Title: Re: You are Patient Zero
Post by: wer6 on October 20, 2012, 02:57:29 pm
i still support the reply circle.
Title: Re: You are Patient Zero
Post by: Helgoland on October 20, 2012, 09:02:11 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.

this.
Yep.
not trying to start a quote pyramid :P
I fully support the egyptian revolution. Also, +1.
let s build a reply CIRCLE!
HELL YEAH BABY 8) lets make one thats bigger then my ego god we have work to do also +1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
What?
i dont know.
Did someone say Yo Mama quote pyramid?
Yo mama's so fat she's categorized as an alternative energy source.

(4chan had a bad influence on me :P )
Title: Re: You are Patient Zero
Post by: wer6 on October 20, 2012, 09:06:11 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.


this.
Yep.
not trying to start a quote pyramid :P
I fully support the egyptian revolution. Also, +1.
let s build a reply CIRCLE!
HELL YEAH BABY 8) lets make one thats bigger then my ego god we have work to do also +1!
What?
i dont know.
Did someone say Yo Mama quote pyramid?
Yo mama's so fat she's categorized as an alternative energy source.

(4chan had a bad influence on me :P )

[/s]

fixed it
Title: Re: You are Patient Zero
Post by: Aseaheru on October 21, 2012, 01:03:38 pm
still.

THE PLAN!

1. find geese.
2. zombie geese.
3. find water plant.
4. hoockup with katey's troops
5. attack waterplant
6. take several wizzes.


this.
Yep.
not trying to start a quote pyramid :P
I fully support the egyptian revolution. Also, +1.
let s build a reply CIRCLE!
HELL YEAH BABY 8) lets make one thats bigger then my ego god we have work to do also +1!
What?
i dont know.
Did someone say Yo Mama quote pyramid?
Yo mama's so fat she's categorized as an alternative energy source.

(4chan had a bad influence on me :P )

[/s]

fixed it
im confused...
Title: Re: You are Patient Zero
Post by: wer6 on October 21, 2012, 01:06:46 pm
it now only has +1! and the plan
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 21, 2012, 02:20:44 pm
*shameless plug about the shittiest thing i ever created.
Title: Re: You are Patient Zero
Post by: wer6 on October 21, 2012, 02:29:55 pm
and i ninjaed the second post :P
Title: Re: You are Patient Zero
Post by: Helgoland on October 21, 2012, 04:13:38 pm
I created my Post-apocalyptic RP!
Check it out here! (http://www.bay12forums.com/smf/index.php?topic=118015.msg3715729#msg3715729)
Did a PTW there; but this will still get updated, right? Right?
Title: Re: You are Patient Zero
Post by: wer6 on October 21, 2012, 04:25:11 pm
who knows? for all we knw he'll hate that make a cult around zombies make zombies then become the zambie leader!
Title: Re: You are Patient Zero
Post by: Thecard on October 21, 2012, 04:30:25 pm
who knows? for all we knw he'll hate that make a cult around zombies make zombies then become the zambie leader!
Right, let's do a crossover of the two at some point!  Well, it'll probably have references to this thread, whether Snot wants or not.  :D
Title: Re: You are Patient Zero
Post by: wer6 on October 22, 2012, 02:57:22 pm
i agree on this,
Title: Re: You are Patient Zero
Post by: Donuts on October 23, 2012, 07:51:57 am
i agree on this,
Of course you agree with yourself >_>
Title: Re: You are Patient Zero
Post by: wer6 on October 23, 2012, 11:05:43 am
i sometimes rather not like to agree with my self you know?
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 23, 2012, 12:35:48 pm
If you want to have a cross-over with the universe in the Wipeout thing you'd need a fucking TARDIS.
Different dimension and time. Unless we're talking about something else.

You explain to Diane that you want to get the evil geese under your dominion. Everyone laughs, but then you say you're serious about it.
Sasha laughs even harder.
You can't infect birds you idiot! Not with normal bites you won't. You idiot! She keeps laughing and laughing. Diane turns around and gives a look.
Though Sasha does stop, she continues giggling for a while after.

You feel a bit of shame, but then just go inside the city where you sent Katey.
Or at least, you attempt to. The city's main street has been barricaded with all manner of things. A man on top of this barricade yells at your car to flee and tell the world. Zombies are real!
That puts a bit of damper on the plans. Not to mention, there's no way to get inside the city nor can you find Katey.
What do we do now?


Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.

I plan on keeping this suggestion game going at the same rate it usually does. The other will update slower.
Title: Re: You are Patient Zero
Post by: wer6 on October 23, 2012, 12:47:58 pm
Find airport after mugging the shit liberating their monies! out of the locals then proceed to fly too  town with water treatment. also lets go to a small privatized airport ; a local one like ones without sec.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 23, 2012, 01:54:33 pm
+1
Title: Re: You are Patient Zero
Post by: Thecard on October 23, 2012, 02:47:04 pm
Right... let's ask the man what areas we should avoid.  He'll tell us, we'll thank him, then we'll go and meet up with our Zed.  Maybe get Diane to ask, actually, since he may catch on to us being undead.
Title: Re: You are Patient Zero
Post by: Abramul on October 23, 2012, 08:15:55 pm
If they have all the entrances barricaded, attempt to infiltrate via the sewers.

... Although, dunno if we could get Diane and Sasha through that way.
Title: Re: You are Patient Zero
Post by: Deny on October 23, 2012, 09:31:31 pm
We must find Katey

Tell the man that the world would lagh at us if we told them that and that the best option would be to let us inside so that we could find proof
Title: Re: You are Patient Zero
Post by: zomara0292 on October 24, 2012, 10:59:31 am
You can't infect birds you idiot! Not with normal bites you won't. You idiot!

Sounds familiar

geese are evil. they'll chase us on the ground.
Aren't we more evil?  I thought I remember calling ourselves undead hitler at some point.
You ever seen an angry goose? Those things are terrifying, vicious, flying monsters.

Remember, birds and avians can not be directly infected.
. . . ..  Nope. . . still cant put my finger on it.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 24, 2012, 02:19:52 pm
well, how did we get the raven? do what we did then.
Title: Re: You are Patient Zero
Post by: Graknorke on October 24, 2012, 03:34:45 pm
well, how did we get the raven? do what we did then.
So go any try to put infected material in a bird food supply? All of this infrastructure stuff could be us leading into a larger scale though, which is nice.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 25, 2012, 09:04:02 am
You decide that you need to find Katey by using this mans knowledge.
Really, man? Why should i believe you and even if i did, why would other sane people believe me?
Look, They're real. Alright? Just stick around or something and you'll see 'em coming  tonight. Then drive away and get help!
Where do they come from then? So i know which way to avoid?

He ends up telling you that the zombies usually come from the abandoned factory nearby.
After that, you hear some screams from inside their walls and then man jumps off the barricade.
You hear a shot while you are driving away from the town. So infectees are there, that  should make it easier.
Along the way you see a pond filled with all sorts of birds. You'll come back there later.

When you finally arrive,  you all get  out of the van and knock on the big metal doors of the factory.
You hear nothing for a while, untill you hear the load stomps of.... Something.
A brute opens the door, he gets ready to punch you but notices who you are.... somehow?
He looks surprised and responds to the order to lead you to Katey.

You follow him through the large metal factory, there's a lot of blood covering the walls.
You finally enter the largest room  in factory, with a makeshift throne in the back.
There is a figure on the throne, who rises up and rushes off.
Before you could fully realise it Katey gives you a Tackle-hug. It knocks you off your feet.
She keeps hugging you for a full minute before you decide to cut it out and start talking to her.

Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.

Horde:30? normals,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
Title: Re: You are Patient Zero
Post by: Graknorke on October 25, 2012, 11:28:17 am
Why are undead mind-slaves so adorabloodthirsty? Also pretty impressive, we never built ourselves a throne. Or took a whole city either. We kind of suck at this compared to her, who is a child.

Anyway, ask her how things went while walking around on a tour. Get Diane, Sasha and Bennie out from the van too. Maybe bring a small guard group too.
Title: Re: You are Patient Zero
Post by: Gamerlord on October 25, 2012, 09:24:30 pm
Yay! Katey is alive(ish)!
Title: Re: You are Patient Zero
Post by: Deny on October 25, 2012, 09:36:06 pm
Well we did early on but then we got sidetracked by other things, also introduce katey to our new friends/fiends
Title: Re: You are Patient Zero
Post by: zomara0292 on October 26, 2012, 05:04:59 am
Well we did early on but then we got sidetracked by other things, also introduce katey to our new friends/fiends

Yes. Lets do that. Also, show her how much we missed her, with a gift. There are bound to be insects around. Infect them anf then leave them outside to be consumed by other animals. Then give some to katie. Also, let her play with Sasha, not infect or hurt her, under Diana.'s watch.
Title: Re: You are Patient Zero
Post by: wer6 on October 26, 2012, 05:21:59 am
Well we did early on but then we got sidetracked by other things, also introduce katey to our new friends/fiends

Yes. Lets do that. Also, show her how much we missed her, with a gift. There are bound to be insects around. Infect them anf then leave them outside to be consumed by other animals. Then give some to katie. Also, let her play with Sasha, not infect or hurt her, under Diana.'s watch.

i agree
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 30, 2012, 03:43:16 am
Ooook, Katey, get off now. She complies, and looks at you in a heart-meltingly adorable way.
Look, i am going to give you a present, I'll go get it outside, okay? You can play with Sasha over here until I'm back. She's our hostage, so don't hurt her. Diane, the nice girl over there, will keep an eye out.
Okay, please come back soon. I really, really missed you.
Don't worry, I won't be long.

You step outside while she walks over to Sasha and Diane.
Now that you're outside, you start looking for ants. It takes a long time, but you finally manage to find an anthill.
You spit a loogie down there, and wait for a bird to come along.
The bright, glowing ants make for easy prey, and it lures over a goose. It eats a few ants, then gives something that can best be described as a scream.
It falls to the ground, sputtering for a bit, and then the meat on its long neck MELTS OFF, only leaving the bone. You swear in surprise. The duck GOOSE stops screaming as he lacks a throat now.

You have absolutely no idea how this thing could possibly function. Then, however, something grow out of the body, covering the bone with some weird...red....STUFF.
You have no idea what it is, but it looks like it's done with mutating. It looks at you, seemingly waiting for you to do something.
You just go to the factory, the goose following suit. When you get to Katey once more, you see that Sasha is giving her a piggyback ride.
It's adorable.

The second she sees you however, she jumps off and runs towards you.
When she notices the duck GOOSE she looks incredibly intrigued by it for a second, but she gives you another hug first.
You tell her about how to turn birds into zombies using ants. She looks very happy at discovering this. She explains that she could never catch one of those birds.
She thanks you heartily, then asks what you are going to do now.


Stats
Spoiler (click to show/hide)

Horde
Spoiler (click to show/hide)

EDIT:
HOW IS IT EVEN POSSIBLEI KEEP MAKING A MISTAKE LIKE THIS GAAAAAH
EDIT:EDIT
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: You are Patient Zero
Post by: Donuts on October 30, 2012, 04:05:40 am
Wait. The goose turned into a duck then turned back into a goose?
Title: Re: You are Patient Zero
Post by: wer6 on October 30, 2012, 05:47:49 am
yes.

begin combining hordes. we have to infect horses... i wanna see what happpens: go to the local farms for horses cows and chickens oh and pigs
Title: Re: You are Patient Zero
Post by: Graknorke on October 30, 2012, 06:40:54 am
Wait. The goose turned into a duck then turned back into a goose?
And then back into a duck again.

Zombie magic.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 30, 2012, 09:02:23 am
well... find a group of geese, turn them, have them chase the locals.
Title: Re: You are Patient Zero
Post by: Thecard on October 30, 2012, 09:58:35 am
Wait. The goose turned into a duck then turned back into a goose?
That's it mutating.
Title: Re: You are Patient Zero
Post by: Donuts on October 30, 2012, 11:02:20 am
Wait. The goose turned into a duck then turned back into a goose?
That's it mutating.
Or magical misspelling. He calls it a goose, then a duck, then a goose.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 30, 2012, 11:04:03 am
still.
Title: Re: You are Patient Zero
Post by: Thecard on October 30, 2012, 01:25:53 pm
Wait. The goose turned into a duck then turned back into a goose?
That's it mutating.
Or magical misspelling. He calls it a goose, then a duck, then a goose.
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: pikorge on October 30, 2012, 02:37:49 pm
just to clear things up. kitten snot just missed sometimes. it is a goose and its not mutating into a duck though it will be funny if that happened.
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 02, 2012, 02:55:39 pm
We're going to infect some more animals you tell her. You ask her if there are any farms nearby, but according to her she already attempted to clear it out.
The farmer and his family got out and all she ended up with was two dead dogs and a mouthful of chicken feathers.
Taking a look around you notice she really doesn't have much in the way of zombies anymore. Turns out she attacked the city head-on and got crushed.
They adapted faster then she could attack, and once the barricade was up she couldn't find a way back into the city, so she just built a seat to sit in and tried boring herself to death.

You do know there are some geese out there, so you send out a few zombies to go spit in anthills. They shuffle off. You pray to the 25'th that they don't kill themselves.
But for now, you can do some stuff, plan an attack on the city or go to the water plant. Lots of options

Stats
Spoiler (click to show/hide)

Horde:
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: wer6 on November 02, 2012, 03:35:49 pm
i say go we go get some traps: send someone  to get a ant farm then you got make them infected and send them out near the geese.
Title: Re: You are Patient Zero
Post by: zomara0292 on November 02, 2012, 04:44:40 pm
. . . .
Why not get a jar of ants, spit on them, zombify, send them into the city to bite people and burry themselves into peoples food, and call it a day?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 02, 2012, 05:00:56 pm
. . . .
Why not get a jar of ants, spit on them, zombify, send them into the city to bite people and burry themselves into peoples food, and call it a day?
+1
Title: Re: You are Patient Zero
Post by: Aseaheru on November 02, 2012, 05:02:47 pm
. . . .
Why not get a jar of ants, spit on them, zombify, send them into the city to bite people and burry themselves into peoples food, and call it a day?
+1
+1
Title: Re: You are Patient Zero
Post by: Thecard on November 02, 2012, 05:09:29 pm
. . . .
Why not get a jar of ants, spit on them, zombify, send them into the city to bite people and burry themselves into peoples food, and call it a day?
+1
+1
1+
Title: Re: You are Patient Zero
Post by: Aseaheru on November 02, 2012, 05:11:28 pm
. . . .
Why not get a jar of ants, spit on them, zombify, send them into the city to bite people and burry themselves into peoples food, and call it a day?
+1
+1
1+
sooooo..... thats 4 now...
Title: Re: You are Patient Zero
Post by: Thecard on November 02, 2012, 05:16:42 pm
sooooo..... thats 4 now...
Yeah...
Title: Re: You are Patient Zero
Post by: zomara0292 on November 02, 2012, 05:53:28 pm
. . . .
Why not get a jar of ants, spit on them, zombify, send them into the city to bite people and burry themselves into peoples food, and call it a day?
+1
+1
1+
sooooo..... thats 4 now...
. . . . . . .You guys are lost without me.
Title: Re: You are Patient Zero
Post by: Rolan7 on November 02, 2012, 11:30:27 pm
Feels like we're spending most of our time spitting on ants.  On the other hand, the biobombs ARE effective!

@ the poll

I think it's the top two at the same time.

Agreed.  I'd argue that fear leads to aggression, which leads to delegation to the fight-or-flight protocols of the hindbrain, which leads to a sale five-finger-discount on guns and canned food, which leads to suffering.  I sense much fear in our enemies.
Title: Re: You are Patient Zero
Post by: wer6 on November 03, 2012, 06:11:08 am
i also got a idea

Spoiler (click to show/hide)
so we can make homemade biobombs using fyls that will explode of a glass bottle when let out and will infect like crazy.
. . . .
Why not get a jar of ants, spit on them, zombify, send them into the city to bite people and burry themselves into peoples food, and call it a day?
+1
+1
1+
sooooo..... thats 4 now...
. . . . . . .You guys are lost without me.
i support this too.
Title: Re: You are Patient Zero
Post by: javierpwn on November 03, 2012, 09:22:28 am
Or we could possibly zombify plants?(Roots destroy fortifications/cities)
Title: Re: You are Patient Zero
Post by: Graknorke on November 03, 2012, 10:26:40 am
Or we could possibly zombify plants?(Roots destroy fortifications/cities)
We tried that before. We just ended up with a mouthful of creeping vine and a vine with a bite taken out of it. It was pretty useless.
Title: Re: You are Patient Zero
Post by: Mr. Palau on November 03, 2012, 11:02:14 am
Have we taken over the world yet?
Title: Re: You are Patient Zero
Post by: zomara0292 on November 03, 2012, 11:07:33 am
Have we taken over the world yet?
No, but, if we could actualy get an ant colony, that would make it a peice of cake. . . . . . . buy an ant colony?
Title: Re: You are Patient Zero
Post by: Thecard on November 03, 2012, 12:11:38 pm
Uh... yeah.  We can infect insects, so let's experiment.  With flies, centipedes, butterflies, and then we'll move on to arachnids.
Oh, but first let's buy an ant farm.
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 04, 2012, 03:05:06 pm
You figure out a fun little plan involving lots of fun little things. It requires ants though, so you wait for the two mentally defective lackeys  you sent to come back first.
After playing with Katey for a while and gathering together how much of a horde she has left. As it turns out, not many.
She only has one brute and 15 normals. Still, you can use it.
Katey willingly goes into the horde you have, but her time away from you gave her gave a her a more outspoken personality. She won't be one of the basic actors.

When the zombies return one of them is missing an eye. You don't even want to start the rant attached to that so you assume they failed.
You just go outside and start looking for ants. You tell the actors to go check for a bottle you can put ants in. A decent sized one.
Then starts the long and boring search for ants. When you FINALLY manage to find an ant and follow it back to the nest (it took you two whole hours to find it. Jesus Christ that was boring.) The actors found a good sized jar in half an hour.
Then starts the tedious process of catching ant after ant and putting them in the jar. That takes up three hours. You asked Diane to count how many normals we have in total. She says that you come out with 46 if you count the new guys.
The actors fortunately found a way to entertain themselves with Diane and Sasha.

You now have a giant pot of ants. you spit in the jar and get to see the fun process of the virus spreading.
Now you'd have to find a good spot to throw it in. It's already getting late out.

Stats
Spoiler (click to show/hide)

Horde
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Thecard on November 04, 2012, 03:47:00 pm
Not... really a horde, is it?  More like an undead lynch mob.  Seriously, we suck at keeping these guys alive.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 04, 2012, 04:02:05 pm
wow. thecard, you are amazing.
Title: Re: You are Patient Zero
Post by: Graknorke on November 04, 2012, 04:18:03 pm
We need to know what's around the local area. Maybe if we found some sort of communal area or something, we could get the jar through a window. Otherwise, we need to maybe be a bit more sneaky and careful in general. We go either full-out aggression(I think we've kind of missed that with some previous decisions), or we do things with a bit more thought behind them. As it is, we've been flipflopping between these mentalities and it isn't doing a lot of good.
Title: Re: You are Patient Zero
Post by: Thecard on November 04, 2012, 04:20:00 pm
wow. thecard, you are amazing.
Thanks... I think.  If you're being sarcastic, I can't really tell.  So thanks! 
Seriously though, we need to get our numbers up.  What kind of apocalypse are we running here?
Title: Re: You are Patient Zero
Post by: Aseaheru on November 04, 2012, 04:53:06 pm
i was not.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 04, 2012, 06:05:48 pm
Lets go find those guards and toss this on them these ants will spread pretty damn fast if we're lucky.
Title: Re: You are Patient Zero
Post by: Deny on November 04, 2012, 08:08:33 pm
Wait out the night, then go back to the city in the van and ask to be let inside to get proof of a zombie attack, tell katey to launch a weak sneak attack on the city during the night, and in the chaos release the ants into the most populated building, then when katey has heard the screams of the people inside for about half an hour, she attacks for real, or find some way to signal her, then she attacks for real.

And when she attacks for real have banshee scream for as long as it can to keep the guards from reacting
Title: Re: You are Patient Zero
Post by: Dunamisdeos on November 04, 2012, 10:52:49 pm
Why don't we find a major metropolitan area, park a vomiting guy on top of a skyscraper overlooking a major sidewalk (sneak up there via a fire escape), and have him go nuts off the side of the roof?

::EDIT::
Pick a windy day

::DOUBLE EDIT:
Do this simultaneously on as many skyscrapers as possible.
Title: Re: You are Patient Zero
Post by: Thecard on November 04, 2012, 11:03:10 pm
Why don't we find a major metropolitan area, park a vomiting guy on top of a skyscraper overlooking a major sidewalk, and have him go nuts off the side of the roof?

::EDIT::
Pick a windy day

::DOUBLE EDIT:
Do this simultaneously on as many skyscrapers as possible.
Ah, what the hell.  This could work.
LET'S FIND SOME HOBOS!

Also, we and some actors could throw bio-bombs too.  It's the closest we can get to an air-strike.
Title: Re: You are Patient Zero
Post by: Deny on November 05, 2012, 12:48:04 am
What about the ants?

EDIT I mean its a good idea, but how does it relate to our current situation
Title: Re: You are Patient Zero
Post by: Dunamisdeos on November 05, 2012, 02:32:40 am
Alright guys, I think I can help. I haven't read all 90 pages, but my understanding of the facts is as follows:

GOAL: WORLD DOMINATION
METHOD: ZOMBIE INFECTION
GLOBAL AWARENESS: LITTLE TO NONE
LOCAL AWARENESS: GROWING

We are in a rural area at present. We are near a major city. We have under our command about 40 normal zombies, a few special-power-zombies, a jar of infected ants, good ol' snowflake, and what, about 3 intelligent undead? Also, on a scale of 1-10, how aware is the local populace of the zombie threat?

We also have some bio-bombs, which are infected worms that explode on a good toss?

I've got extensive experience in the super-villain field. Just say the word.

Oh, one more question: How "under our control" are these intelligent undead? Only one of us can be supreme overlord of Zombie-Earth at the end of this.
Title: Re: You are Patient Zero
Post by: Argonnek on November 05, 2012, 04:05:26 am
I'm not sure what you mean by 3 intelligent undead. There's Katey, who sees us as a beloved father figure, and Bennie the ghost, who seems to follow us out of boredom and a misplaced sense of trust. Both will follow orders with minimal questions and listen to our council. Diane has yet to be zombified, and she seems to act as an equal to us while simultaneously following orders just like the others.

The Actors, on the other hand, are generally considered intelligent (by zombie standards) and can lead troops, but lack the experience of Katey and Snowflake. Regardless, they all take orders well and show no obvious signs of betrayal.
Title: Re: You are Patient Zero
Post by: wer6 on November 05, 2012, 04:10:14 am
Quote
antpot

 :o can i have some?[/s]
Just read A bit more, and realized what was being talked about
Title: Re: You are Patient Zero
Post by: Dunamisdeos on November 05, 2012, 12:24:39 pm
Ok cool, so one is a ghost, two of them are smart enough to command undead of their own. Do we control which ones get turned into smart zombies like Katey? How did that happen, I can't find it in the 90 pages lol.

If so, I now have a plan.
Title: Re: You are Patient Zero
Post by: Thecard on November 05, 2012, 03:43:33 pm
Hell, I read all 80 pages of this before joining in.  It's an interesting read, but Katey is introduced somewhere in the beginning.  Read all that.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 05, 2012, 10:54:47 pm
its random actors are all childern, I think its affect based on IQ( so sneaking in and effecting smart kids) or just a certian age period before puberty, so it doesn't matter theres no way of knowing so just  hope. Also welcome to the thread!
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 08, 2012, 03:29:14 pm
You decide to wait for morning. Thankfully, sleeping isn't all that boring.
When you wake up you tell everyone your plan, some nod in agreement, one frowns in worry and most of them drool and moan a bit.
You then try to get everyone in the van. Emphasis on try. You finally, really did it. You filled it up to maximum capacity. Damn the insufficient space. Damn it to hell.
You leave behind a good 10 or so normals. Some still need to be put on top of others but you don't really care about their problems they don't even realize they have.

When you arrive at the great barricade again you give it the best shot you can to get inside, saying stuff about news and stuff. Sadly:
We can't just open up the 'cade! It's not a gate! It's a barricade. The only way you're getting in is if you climb!
You groan in annoyance and then take along Diane during the climb. Sasha is still being guarded by the giggleman.
The climb takes a good five minutes. Not long enough to stop a horde, but the guards can pick them off. A normal probably takes 10 minutes over a climb.

When you get up, you realize that the vomiting plan won't work unless you are willing to put your arm in your throat and hope your throat muscles evolved to a high enough level that you turn into a vomit canno-
That train of thought got bad pretty fast. Time to pull the breaks on it.
Hey, dude? Just look around town for a bit and help where you can. We aren't doing well and we've been too scared to send out a messenger.
Well, lots of potential sabotage and the pot of ants remains snugly in your hammerspace. The writer will add a backpack some day.

stats
Spoiler (click to show/hide)

Horde : Diane.
Title: Re: You are Patient Zero
Post by: Thecard on November 08, 2012, 03:59:02 pm
I take it back.  We could have a smaller horde.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 08, 2012, 04:01:04 pm
are there sewers they can fit in? whatabout explosives?
Title: Re: You are Patient Zero
Post by: Graknorke on November 08, 2012, 06:10:10 pm
Walk around the town with Diane, looking for things like structural state of buildings and infrastructure (roads,drainage etc) and also where the civilians are. Make sure to stick close to Diane. As in, really close. Physical contact if possible, because that's what everyone else will expect from two civilian survivors who know and are presumably on good terms with each other in a new place; somewhat relying on the other for a sense of security. Not two serious-faced people walking confidently through the streets. If they see what they expect/want to see then we have a way better chance of staying out of suspicion.
Title: Re: You are Patient Zero
Post by: Deny on November 08, 2012, 08:56:33 pm
Go back to my original plan, I told you the vomiting thing had very little to do with the current situation
Title: Re: You are Patient Zero
Post by: Graknorke on November 09, 2012, 03:19:22 pm
Go back to my original plan, I told you the vomiting thing had very little to do with the current situation
What was your original plan?
Title: Re: You are Patient Zero
Post by: Deny on November 09, 2012, 07:52:22 pm
Wait out the night, then go back to the city in the van and ask to be let inside to get proof of a zombie attack, tell katey to launch a weak sneak attack on the city during the night, and in the chaos release the ants into the most populated building, then when katey has heard the screams of the people inside for about half an hour, she attacks for real, or find some way to signal her, then she attacks for real.

And when she attacks for real have banshee scream for as long as it can to keep the guards from reacting

Unfourtunatly most pf it has to be cut out since we can't get to Katey, but we still can use the ants
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 10, 2012, 11:32:37 am
Right, act nervous. We don't want to attract attention.
Diane complies instantly, grabbing your arm and holding you close. A couple attracts less attention.
Taking a look around you see there are a lot of people outside. Different groups took over houses belonging to different people. Some planks to connect the rooftops for a better position and easy movement from house to house.
Looking at the brutality between the different groups and the easier accessibility of guns it would be possible to just let the town turn on itself if you cause enough conflict.

Asking some civilians lets you know the name of the gangs and what their modus operandi is.
The "Badasses" (the man telling you the info uses his fingers as quotation marks.) is one of the worst gangs for the city, they just want to loot and rape whatever they want. They took over the town hall and are armed mostly with melee weapons. They run whenever there's trouble though and take in anyone who's willing.
Second, The Hells Angels just happened to be in town when the feces started hitting the proverbial whirling device. They are the best thing for the city, oddly enough. They fight to protect the ones attacked by the "Badasses" or the zombies. They try to give food to people who need it the most. They weaponize whatever they can find and have some pistols here and there. They are sort of all over the city.
Last is the "Lawbringers". They consist of what was left of the police after the first few attacks and take in anyone stupid or tough enough to get through the initiation, which consists of hanging upside-down and getting beaten by the leader for five minutes. They don't have a lot of men and, as a result, are the weakest gang. They don't really do much other then scream that they are the lawbringers. But at least they shoot zombies, so it all evens out. They have the largest amounts of guns.

The city doesn't have a lot of apartment buildings. You only managed to find three in total. They are tall though.
In the end, the city is best described as a room full of gas waiting for a lighter. The most populated building is the town hall, but they are well-armed. The second most crowded building is the police station. Civilians are using it.
What to do now?

Stats
Spoiler (click to show/hide)

Horde: Diane.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 10, 2012, 11:39:07 am
Throw the ants into the Hell's Angel's main place or just a area with a lot of them they seem to be holding the city together somewhat.
Title: Re: You are Patient Zero
Post by: pikorge on November 10, 2012, 12:34:33 pm
Throw the ants into the Hell's Angel's main place or just a area with a lot of them they seem to be holding the city together somewhat.
hell I agree
Title: Re: You are Patient Zero
Post by: Graknorke on November 10, 2012, 02:24:09 pm
Throw the ants into the Hell's Angel's main place or just a area with a lot of them they seem to be holding the city together somewhat.
I agree.

Also my morals are starting to kick in, what do?
EDIT: Though we might not have to throw it if their building is open. The HAs seem to be the kindest out of the gangs, so it might be possible to just hang around their place and release the ants.
Though that might be bad for Diane. If we release them and she's nearby. Probably should have her back away first.
Title: Re: You are Patient Zero
Post by: Argonnek on November 10, 2012, 02:55:30 pm
Also my morals are starting to kick in, what do?
What are "morals?"  :P

Since the ants seem to lack intelligence, I would suggest we find someone who is alone (and preferably asleep) who we can infect Quietly and without any immediately obvious external wounds. We then have them walk into the middle of the town hall and throw the antball at someone while we and Diane make our way elsewhere.
Title: Re: You are Patient Zero
Post by: Dunamisdeos on November 10, 2012, 07:20:30 pm
As a supervillian bent on world domination, I see no reason to keep our word to anyone ever. Zombify everyone, theyll get incredible mutations, and everyone (read:us) will be better off.   ;)
Title: Re: You are Patient Zero
Post by: Deny on November 10, 2012, 07:30:14 pm
nts into hells angels place yes, but once they are infected keep them quiet as possible, in case it goes unnoticed, then we could stealth attack another place for more easy infection
Title: Re: You are Patient Zero
Post by: Graknorke on November 10, 2012, 08:36:24 pm
I see no reason to keep our word to anyone ever.
If we cannot make statements and then act in a manner directly resulting from that statement, is our sentience worth anything? Our rank above the other zombies comes from our mental integrity as a conscious, sentient, sapient being. If we cannot do such a task as keep a promise, what are we actually worth?
Title: Re: You are Patient Zero
Post by: Thecard on November 10, 2012, 08:38:46 pm
Well, we're a zombie, and chivalry is dead.
Does that mean we should be chivalrous?
Does that also mean we should speak Latin?
Title: Re: You are Patient Zero
Post by: Graknorke on November 10, 2012, 08:43:51 pm
We're not a knight. We're a commander. Who sometimes bites and eats people and spits at ants.
Chivalry still doesn't apply though.
Title: Re: You are Patient Zero
Post by: Thecard on November 10, 2012, 08:46:28 pm
We're not a knight. We're a commander. Who sometimes bites and eats people and spits at ants.
Chivalry still doesn't apply though.
No opinion on Latin though?

I just mean, what good is our sentience?  We can go back on deals.  The only people who will really notice will be dead, and then they won't care!
Title: Re: You are Patient Zero
Post by: Graknorke on November 10, 2012, 09:01:52 pm
We're not a knight. We're a commander. Who sometimes bites and eats people and spits at ants.
Chivalry still doesn't apply though.
No opinion on Latin though?

I just mean, what good is our sentience?  We can go back on deals.  The only people who will really notice will be dead, and then they won't care!
Because integrity.
We need to at least be able to respect ourselves. Keeping promises is a personality trait that someone can build a sense of self around. If we just did everything as we pleased with no sort of self-restraint, then the entire point of world domination (personal gratification) becomes moot, because there is no longer a consistent self to have enjoy free reign over everything.
Title: Re: You are Patient Zero
Post by: Thecard on November 10, 2012, 09:12:21 pm
We're not a knight. We're a commander. Who sometimes bites and eats people and spits at ants.
Chivalry still doesn't apply though.
No opinion on Latin though?

I just mean, what good is our sentience?  We can go back on deals.  The only people who will really notice will be dead, and then they won't care!
Because integrity.
We need to at least be able to respect ourselves. Keeping promises is a personality trait that someone can build a sense of self around. If we just did everything as we pleased with no sort of self-restraint, then the entire point of world domination (personal gratification) becomes moot, because there is no longer a consistent self to have enjoy free reign over everything.
Why do we need to respect our self?  And that ship has kinda sailed.  In case you forgot, we're basically undead Hitler.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 10, 2012, 10:59:40 pm
Even Hitler had morals.
Title: Re: You are Patient Zero
Post by: Thecard on November 10, 2012, 11:03:50 pm
I'm not touching this one.
Title: Re: You are Patient Zero
Post by: Helgoland on November 11, 2012, 11:00:49 am
I am! *pokes Hitler in the eye*
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 11, 2012, 04:12:35 pm
It isn't that bad. Any way back on track we need a few morals and restraints.
Title: Re: You are Patient Zero
Post by: Thecard on November 11, 2012, 04:22:50 pm
It isn't that bad. Any way back on track we need a few morals and restraints.
Why?  The point of this is we're a zombie overlord.  This is not a redemption story.
Title: Re: You are Patient Zero
Post by: Helgoland on November 11, 2012, 04:48:56 pm
To paraphrase Macchiavelli: " It is better to be feared than to be loved. But you need to make sure you never are hated."
Title: Re: You are Patient Zero
Post by: Thecard on November 11, 2012, 04:54:50 pm
To paraphrase Macchiavelli: " It is better to be feared than to be loved. But you need to make sure you never are hated."
That's about people.  Who think.  Because they have free will.  Zombies have no free will.  They follow us blindly, even if our plan is ridiculously stupid.  Why would we need to be Machiavellian?
Title: Re: You are Patient Zero
Post by: Argonnek on November 11, 2012, 06:54:32 pm
Are you people trying to bring rational thought to a game? A Zombie game? WITH MAGIC?!

Let me join you.

Even if we were to have a large enough group of intelligent zombies to need to consider whether or not they hate us, any and all non-intelligent zombies would still obey us without question. We have absolute control over them because we are Zero, the progenitor, the cause of their zombification. They will follow.

On the other hand, while we are defined (and rightly so) as "undead Hitler" because we exterminate, we re-eduacate, we conquer. We are probably one of the greatest forces of evil within the game universe. But despite all that, we still shouldn't go back on our word. After all, that would make us look like a dick.
Title: Re: You are Patient Zero
Post by: Gamerlord on November 11, 2012, 07:51:13 pm
Even if we were to have a large enough group of intelligent zombies to need to consider whether or not they hate us, any and all non-intelligent zombies would still obey us without question. We have absolute control over them because we are Zero, the progenitor, the cause of their zombification. They will follow.

That has not yet been tested and proven. If actors can come up with their own plans then truely intelligent zombies can find a way to subvert our control over the horde.
Title: Re: You are Patient Zero
Post by: Thecard on November 11, 2012, 08:26:51 pm
Even if we were to have a large enough group of intelligent zombies to need to consider whether or not they hate us, any and all non-intelligent zombies would still obey us without question. We have absolute control over them because we are Zero, the progenitor, the cause of their zombification. They will follow.

That has not yet been tested and proven. If actors can come up with their own plans then truely intelligent zombies can find a way to subvert our control over the horde.
Actors are still do not have free will, and they aren't too bright.  They just are smarter than the average zombie!  But truly intelligent zombies do not exist.  And we are being ruled by the parasite.  Morals were never a part of this game before.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 11, 2012, 10:04:17 pm
I think Katie is devolping true intelligence and might has a bit of free will, and snow flake is slowly getting there. Also because there wasn't morals before doesn't mean we can acquire some we can just rip them out of people right?
Title: Re: You are Patient Zero
Post by: Thecard on November 11, 2012, 10:46:03 pm
I think Katie is devolping true intelligence and might has a bit of free will, and snow flake is slowly getting there. Also because there wasn't morals before doesn't mean we can acquire some we can just rip them out of people right?
She is?  She thinks we're her dad, and I haven't seen any of her developing free will, and the GM did say that kind of evolution was impossible.
And I would not call Snowflake intelligent.  Yes, he has some flashbacks from his old army days, but he's still dumb as a doornail.
And no, it doesn't, but it doesn't mean we should.  We are the bad guy here.  No mistaking that.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 12, 2012, 09:43:13 am
OK!

lest not a: worry about power struggles, we already have to worry about humans, b: not make this as complicated as possible, and c: not look like dicks.

lets instead look like a really nice guy who wants to make everyone a zombie.
Title: Re: You are Patient Zero
Post by: Graknorke on November 12, 2012, 04:29:53 pm
I was wondering about how zombification spreads earlier.
I mean, what exactly transmits the disease? Bodily fluids in general? If that's the case, wouldn't a lot of the more intimate human interpersonal gestures of affection cause zombification? Not even the dirty ones, things like kissing may well do it. Which actually happens to be the only non-dirty one I can think of at the moment. Point is, we can use this to our advantage.
In the future at least, at the moment it'd look weird to be mackin' on some of these dudes, because we're with Diane.
Just thought for later.
Title: Re: You are Patient Zero
Post by: Thecard on November 12, 2012, 04:31:06 pm
I was wondering about how zombification spreads earlier.
I mean, what exactly transmits the disease? Bodily fluids in general? If that's the case, wouldn't a lot of the more intimate human interpersonal gestures of affection cause zombification? Not even the dirty ones, things like kissing may well do it. Which actually happens to be the only non-dirty one I can think of at the moment. Point is, we can use this to our advantage.
In the future at least, at the moment it'd look weird to be mackin' on some of these dudes, because we're with Diane.
Just thought for later.
Let's... uh... let's stick to biting.
Title: Re: You are Patient Zero
Post by: Graknorke on November 12, 2012, 04:36:28 pm
But biting people is violent and obvious.
Most people don't even want to be bitten.
Title: Re: You are Patient Zero
Post by: Thecard on November 12, 2012, 04:37:13 pm
But biting people is violent and obvious.
Most people don't even want to be bitten.
Well boo-hoo.  I'll play them a nice, slow song on the violin.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 12, 2012, 04:39:33 pm
the worlds smallest one?
Title: Re: You are Patient Zero
Post by: Thecard on November 12, 2012, 04:42:56 pm
I feel like all of humanity needs a larger one, but I really only know how to play violins with my thumb and fore-finger, so I guess I'll have to.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 12, 2012, 04:43:47 pm
yays.
Title: Re: You are Patient Zero
Post by: Argonnek on November 12, 2012, 05:22:52 pm
The infection referred to as "zombificaton" is usually transmitted through biting, and has (within our little universe here) also been seen to transmit through scratches as well. This brings to mind a few ideas on how it is transmitted:
1) Saliva and others. If the infection is contained within the saliva (or other fluids) of the infected, then Graknorke's idea is a viable one.
2) Contact. It is not impossible that the... pathogen (seriously, is it a virus? Bacteria? Z-Worm eggs?) will find its way onto the hands and other skin surfaces of the infected, and there is precedent for this in sufferers of the common cold.
3) Airborne. In case there is no contact transmission, scratches could still cause infection if the pathogen is able to float through the air and into the open wound. This seems unlikely since we can't just sneeze and expect people down wind to start zombifying.
Title: Re: You are Patient Zero
Post by: javierpwn on November 12, 2012, 06:35:25 pm
It is a parasitic braindwelling slug/ worm creature that might be in symbiosis with a pathogen of a sor which slows/stops all nonessential bodily systems which does include parts of day brain.
Not so sure about bacterium/virus part though

We still need to find/create a pregnant woman to infect
Title: Re: You are Patient Zero
Post by: Thecard on November 12, 2012, 07:01:30 pm
It is a parasitic braindwelling slug/ worm creature that might be in symbiosis with a pathogen of a sor which slows/stops all nonessential bodily systems which does include parts of day brain.
Not so sure about bacterium/virus part though

We still need to find/create a pregnant woman to infect
First of all, I think you're right, even though I don't know what a "sor" is. Or what "day brain" is.  Sounds like fun though.

And yeah, we do need to find/create a pregnant women.  I like how you put that.  It creeps me the hell out, but I kinda like it.  But we also do need another slug.
But, why exactly do we need more intelligent zombies?  That's just asking for a power-struggle.
Title: Re: You are Patient Zero
Post by: Argonnek on November 13, 2012, 01:48:16 am
We want smart zombies so we can delegate tasks to them instead of constantly trying to manage all the actions of the morons under our command.
Title: Re: You are Patient Zero
Post by: zomara0292 on November 13, 2012, 10:00:31 am
To clarify, if we attack a hospital and infect a few sick people, we get vomiters, which can infect people with thier vomit. Leasd me to believe that the infecting agent is in the oral glands.
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 13, 2012, 01:49:09 pm
You decide to throw your antpot in the Hell's Angels hideout. That should make for some fun times.
Along the way over to the Angel's HQ you figure out how exactly you infect people. It works like this (http://www.youtube.com/watch?v=rJp86_tj9KQ).
When you arrive, you decide to just walk in. Almost instantly, you are greeted with stares and a smell that could knock out an elephant. You push out Diane for her safety.
You continue walking further into the building. The stares increase, but none of them seem to actually do anything against you. It's clear that they have orders.
Eventually, you manage to find a secluded spot and release all the ants and proceed to get the hell out of dodge.

You walk as fast as you are capable of without running and then grab Diane. You then realize you didn't really plan beyond that.
What now?

Stats
Spoiler (click to show/hide)

Horde: Diane.
Title: Re: You are Patient Zero
Post by: Graknorke on November 13, 2012, 02:13:12 pm
Leave?
Can we do that?
Title: Re: You are Patient Zero
Post by: Aseaheru on November 13, 2012, 02:52:55 pm
look around for a gap in the walls.
Title: Re: You are Patient Zero
Post by: Thecard on November 13, 2012, 05:22:27 pm
Leave a couple bio-bombs in the doorjamb so they'll go boom when they try to leave?
Title: Re: You are Patient Zero
Post by: QuakeIV on November 13, 2012, 06:15:13 pm
Do this (http://www.youtube.com/watch?v=xWsjxiM_jSk&feature=fvwrel) except with biobombs on your way out.
Title: Re: You are Patient Zero
Post by: Thecard on November 13, 2012, 06:45:15 pm
Do this (http://www.youtube.com/watch?v=xWsjxiM_jSk&feature=fvwrel) except with biobombs on your way out.
Yeah, maybe put a bunch in a bucket.  We have like 28 un-bitten worms in our pocket, right?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 13, 2012, 07:37:22 pm
I like this plan. :D
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 15, 2012, 03:46:54 pm
You decide to use the old water in a bucket gag, except with more mutating acid. Sadly, you can't find a bucket on short notice,so you just place one bomb on top of the door.
The effect should be basically the same. You then take Diane along and decide wait until you are in a secluded spot before you bite your worms.
It doesn't take long before you hear alarmed bellows and some gunshots. It quickly escalates to multiple screams of terror and agony.
In order to prevent standing out, you act like the other citizens nearby and start running in a "panic".

You hear a far-away pop, confirming your bomb-gag worked. Now, you are standing in a panicked town with some zombies in the middle of said town.
Now what?

Stats
Spoiler (click to show/hide)

Horde: Diane.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 15, 2012, 03:52:49 pm
try to help your new minions.
Title: Re: You are Patient Zero
Post by: javierpwn on November 15, 2012, 04:33:41 pm
It is a parasitic braindwelling slug/ worm creature that might be in symbiosis with a pathogen of a sor which slows/stops all nonessential bodily systems which does include parts of day brain.
Not so sure about bacterium/virus part though

We still need to find/create a pregnant woman to infect
First of all, I think you're right, even though I don't know what a "sor" is. Or what "day brain" is.  Sounds like fun though.

And yeah, we do need to find/create a pregnant women.  I like how you put that.  It creeps me the hell out, but I kinda like it.  But we also do need another slug.
But, why exactly do we need more intelligent zombies?  That's just asking for a power-struggle.

The"sor" was a misspelling of sort whilst "day brain" is android's autocorrect for saying "the brain"
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 15, 2012, 08:57:56 pm
find a secluded spot and start making bio bombs to chunk at resistance. 
Title: Re: You are Patient Zero
Post by: QuakeIV on November 15, 2012, 09:00:08 pm
Send the newly acquired horde to the 'badasses' lair since if I recall there are a lot of them and they don't have very good weapons.

No need to get them massacred trying to get rid of the stragglers.
Title: Re: You are Patient Zero
Post by: Deny on November 15, 2012, 11:14:57 pm
find a secluded spot and start making bio bombs to chunk at resistance. 
Send the newly acquired horde to the 'badasses' lair since if I recall there are a lot of them and they don't have very good weapons.

No need to get them massacred trying to get rid of the stragglers.
+1 to both
Title: Re: You are Patient Zero
Post by: Aseaheru on November 16, 2012, 04:18:17 pm
we need to get to the new minions first... but yes. get the badasses.
Title: Re: You are Patient Zero
Post by: zomara0292 on November 20, 2012, 09:03:20 am
As far as we know, we have yet to be spotted. We just took out the most balanced of the groups, so we now need the most numerous. So, we attack the badasses. That is the logical conclusion. Here is the thing, it will be easier if we don't get caught.
currently, there is a zombie attack going on in town, that will cause us to run into the badness, naturally. Plus, they WILL try to rape Diana.
The "Badasses" . . . one of the worst gangs for the city, they . . . loot and rape whatever they want . . . armed mostly with melee weapons. . . . take in anyone who's willing.

We can also have a big advantage against them with booby trapping our skellies with biobomb hidden inside them.

During that time, though, we have to worry about the Lawbringers. . ..  or whatever. They seem to be long range and gunbound. But, the good news is, that there are few of them. We can expect them, though, to have a bit of training. They are the ones we want to drown in zombies, and, there for, Want to build numbers for.

With that said, I think we should start "hiding" and finding loners to bite or scratch. That way we increase our numbers while sowing hidden chaos, with few risks to ourselves.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 20, 2012, 05:18:45 pm
we still need to get our new minions to a safe hole.
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 22, 2012, 02:59:55 pm
You leave Diane behind for a bit and rush towards the horde. In all the panic, nobody notices the one guy running AT the zombies. When you get in the middle of them, you order them to stop.
The rather large horde (50 or so) listens instantly allowing all the people running away to get away fine. You give a quick introduction to Diane and then tell them to follow you.
You get lucky enough that nobody sees you.

You run ahead and you and Diane act like you're in a panic. The "badasses" all look young and stupid. They tell you to stop and the leader( you manage to dwarf him by half a head) runs up to you with the cockiest face you ever saw.
Hey, bitch! Slow down a bit, man... Where are you going. He notices Diane and smiles in a way you REALLY don't like.
Let me through. I have something behind me.
Damn right you do! What's the name of the pretty girl behind you, huh? He grabs you by the shirt and throws you aside. You don't fall but you're pushed aside non the less.

He grabs Diane by the arm. Diane attempts to hit him but gets hit across the face. When is that horde getting here!?
Diane freezes up with fear and stops fighting, she attempts to run away instead of fighting. By now, however, you had enough. He is groping her...
You storm over to him, and tackle him off Diane. She proceeds to run away while you fight the fucking son of a bitch.
You hit him again, smashing his head against the floor. You see some blood,but then you get pulled away from him by his friends that are nearby.
YOU JUST MADE YOUR LAST MISTAKE, MOTHERFUCKER! The leader says while he pulls out a switchblade and he stabs you in the belly.
I'll find your bitch, and I'll make her mine!  He screams at you while he twists the knife in farther.

That last mention did something that you can't really explain. Something that can only be described rage in it's purest, unadulterated form.
You rip yourself loose from the arms constraining you and rip the leader's throat out. You bellow in rage and rush over to the rest and rip them apart before most could react.
You then calm down and munch on the corpse of the leader. You feel really hungry after that bit of rage. Paternal instinct is just the best, isn't it?
When you stand up and wipe off the blood using the leader's leather jacket. You turn around and get tackle-hugged by Diane.
I-I just didn't know what to do and you saved me and ohmygod thank you so much thankyouthankyouthankyou. She is sobbing and crying in your arms.
You hear groaning around you and notice the horde FINALLY arrived. You carefully push Diane away after assuring her you'll take care of her.

You proceed to rip the horde a new one for taking so long and then send them in the direction of the "badasses". They are advancing towards their base and there are no guards.
This should go easy. Diane holds you around your arm. You can't help but feel proud of yourself.

Health:Small wound.
Energy: Adrenaline is currently is your system. You can't really know for sure how tired you are.
Infectivity 30%
Hunger: Peckish.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 50? normals.
Closest friend: Diane.

I'm so sorry about not updating for so fucking long. School is currently in the process of kicking my ass hard enough that I can find an imprint of it on the moon.
Title: Re: You are Patient Zero
Post by: Graknorke on November 22, 2012, 03:34:27 pm
Well.
Mother of fuck. That was...
Wow.

So, I guess we now have mad-superhuman strength when we deem something personal enough to be threatened. And according to the stats screen, our zombie neurochemicals are in limited supply, so it only works once a day. Or some other sciencey sounding thing.

Anyway, this update has now fixed any moral conflict I had with destroying this town. Thanks.
Title: Re: You are Patient Zero
Post by: Rolan7 on November 22, 2012, 06:18:03 pm
Well.
Mother of fuck. That was...
Wow.
Title: Re: You are Patient Zero
Post by: Gamerlord on November 22, 2012, 08:16:57 pm
Holy crap. It looks like we really care about Diane.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 23, 2012, 09:48:04 am
yep.
Title: Re: You are Patient Zero
Post by: wer6 on November 23, 2012, 02:38:42 pm
ON other news: CHHAARRGGGEEE!
Title: Re: You are Patient Zero
Post by: Aseaheru on November 23, 2012, 03:05:36 pm
also: lets find some food. and a  bandage.
Title: Re: You are Patient Zero
Post by: QuakeIV on November 23, 2012, 03:47:34 pm
CHHAARRGGGEEE!

This.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 23, 2012, 04:13:17 pm
then food and bandage?
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 25, 2012, 02:44:27 pm
You don't need to order your zombies to go charging as they were already doing that.
The "badasses", in a fit of stupidity attempt to take down the horde with melee weapons. Most are bitten and panic quickly arises when they realize they are really in over their heads now.
The confident insults turned into terrified screams in just a few minutes and your horde grew by 25 or so normals while many people with bites ran away into the hideout.
You can't help but snicker when more screams come out of the hideout and you hear banging on their own makeshift barricades.

In the middle of that, however, you suddenly feel light-headed and have to lean on Diane to prevent yourself from falling. Raging takes a lot out of you it seems.
You head back a bit and grab an arm to munch on from the asshole that lacks a throat now. He was a zombie but you didn't care, take an arm and shoot him in the head.
Diane certainly liked that.
You head on back and see one panicked guy with wounds all over his body running towards you screaming for help. You bitch-slap him with the arm you were chomping on and he falls to the ground, dead.
He most likely died from other wounds but the timing was just perfect.

You rip his shirt a little to create a makeshift bandage. You rip out the knife first though, apparently you didn't notice that it was still in there. Diane points out that there's probably some cloth inside the wound so you remove it with the knife and then give the knife to Diane.
The zombies are coming out. Your horde has thickened by a good 60 more people, giving you 100+ normals. Not counting the brutes that may appear later.
This town is about to fall. What now?


Health:Small wound(Bandaged).
Energy:Rired.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 100+ normals.
Closest friend: Diane.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 25, 2012, 03:26:27 pm
take over the rest of the town. with the original group helping.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on November 25, 2012, 04:44:15 pm
Go look for some alcohol to celebrate with, and tell the horde to capture a few for research purposes.
Title: Re: You are Patient Zero
Post by: wer6 on November 29, 2012, 08:16:03 pm
Go look for some alcohol to celebrate with, and tell the horde to capture a few for research purposes.
And rest of our tiredness.
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 30, 2012, 01:37:21 am
Recording One.
This is reporter Emily Maroon and I am currently stranded in zombie territory. Yes, you heard right, zombies!
It started a while ago while i was reporting about the oil fire in the town of Bridebourg when suddenly the town was attacked by the living dead.
The attack was thankfully uncoordinated so the people of this town managed to push them back after they got their shit together. That made it clear the basic zombie things apply.
Anyone bitten turns, they take a lot of bullets unless you hit the head.... So, I expect that this threat will be over soon.
I'm getting out of here as soon as they let me. This story is going to get me an award!

Recording Seven.
It has been a week now, and things are getting desperate. Nobody can leave as those zombies are always where you don't want them to be.
Not to mention, gangs have started up. The Hells angels are the most prominent group but the others are just a bunch of assholes making use of the lack of police around here. I had to shoot two of them to prevent them from raping me!
They won't be doing it again. I made extra-sure of that. At any rate, it seems that someone FINALLY arrived to this town. He doesn't look like much and the same can count for the fiancee. They are taking a look around right now.
When they leave, I'm coming with them whether they want it or not!

Recording Eight.
Disaster! Shortly after the arrival of the van people another outbreak starts! Worse, the hell's angels have fallen. They were keeping this town together!
Right now the undead cunts are storming through the city, taking down any resistance. I decided to go to an apartment building and barricade the stairs.
With luck, They'll leave and then I'll have some video's and pics to prove that they existed!
I have a great view from up here and they seem too stupid to see the lens flash. I'll be safe here. The escape wouldn't even be difficult, they broke down the wall so more could get in....
They are smarter then they look.... Oh shit! They are going in the building!

Reporters have a nice tendency to keep recordings. Too bad it isn't quite as interesting as last time. This town was too divided for long survival time.
The town is wiped out. If there are survivors then they are doing a bang-up job of hiding. Of course, zombies also know how to stay in shadows.
Where to now?

Health:Small wound(Bandaged).
Energy:tired.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 200+ normals.
Closest friend: Diane.
Paternal relationship: Katey.
Title: Re: You are Patient Zero
Post by: anailater on November 30, 2012, 07:22:32 am
Find the reporter zombie, slap her for her insults, Also was their a hospital in town?
Title: Re: You are Patient Zero
Post by: Aseaheru on November 30, 2012, 03:22:22 pm
find a train. capture it. put the normals in, leaving .5 under command of Diane. attack another town AFTER contaminating water.
Title: Re: You are Patient Zero
Post by: Thecard on December 01, 2012, 12:37:22 pm
Oh shit.  Well, that was awesome.

We've resolved the moral issue, since everyone in this town is an asshole.
We've resolved the size issue, and now have a real horde, like a true overlord!
We've resolved any possible issue we could have going mano-a-mano on some asses, since we can pretty much turn into Snowflake for a short time.  If we're ever captured again, we aren't going to have to wait for the cavalry.

And I think we should finish the town off before moving, or if we do leave them in command of anyone, it should be Katey.  Diane, as smart and psychopathic as she is, is not a zombie.  She's not going to be able to control them like we or actors can, which in this case means getting eaten the next time some new zombies are made without the zombies getting the order to not eat her by us.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 01, 2012, 02:22:18 pm
yep.
Title: Re: You are Patient Zero
Post by: QuakeIV on December 01, 2012, 03:05:15 pm
Yeah, I suggest leaving katey with fifty or so zombies to replenish her horde, then letting her finish the job for us.

We need to find another town/city/thing to attack.  We have some actual strength now, but we need much more if we are to deal with the inevitable full military response once they realize the whole town was massacred.  Theres no way we have any large amount of time available to us before people figure it out.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 01, 2012, 03:17:51 pm
i wonder howmany normals a actor can control...
Title: Re: You are Patient Zero
Post by: Graknorke on December 01, 2012, 03:32:51 pm
i wonder howmany normals a actor can control...
An infinite amount?
I mean, we could set a random normal right now as the boss of everything (which would be a terrible idea, but possible), and all the others would follow unquestioningly. The leadership would be terrible, but there's no numerical limit.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 01, 2012, 03:41:12 pm
ok. because groups of semi-independent zombies might be a good idea.
Title: Re: You are Patient Zero
Post by: Thecard on December 01, 2012, 03:45:36 pm
ok. because groups of semi-independent zombies might be a good idea.
Or a bad idea, because they're kinda stupid.  Except for some of the actors, so I guess we could divide them into squads with leaders promoted based on their intelligence.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 01, 2012, 03:52:38 pm
that is what i meant.
Title: Re: You are Patient Zero
Post by: zomara0292 on December 02, 2012, 04:55:00 pm
find a train. capture it. put the normals in, leaving .5 under command of Diane. attack another town AFTER contaminating water.
No. no train. No splitting. Thats how we LOSE MASSIVE AMOUNTS OF ZOMBIES
Title: Re: You are Patient Zero
Post by: Aseaheru on December 02, 2012, 05:07:11 pm
ok. still. contaminate water. if we can find some sort of granary hold it hostage. or burn it.
Title: Re: You are Patient Zero
Post by: Weirdsound on December 02, 2012, 05:10:21 pm
Wow... 100 pages old and still going strong. I took a break from b12 awhile back, and havn't been following for awhile, but I'll have to get caught up and start contributing again.

Grats on 100 Kitten Snot!
Title: Re: You are Patient Zero
Post by: zomara0292 on December 02, 2012, 07:25:05 pm
ok. still. contaminate water. if we can find some sort of granary hold it hostage. or burn it.
*sigh* ok, lets look at what the story is telling us and then make plans form there.
The town is wiped out. If there are survivors then they are doing a bang-up job of hiding. Of course, zombies also know how to stay in shadows.
Where to now?
This tells us that there is little to no reason to mess with anyone there. Just about everyone is gone. but, lets say that there are a hand full of survivers. maybe 20 or less, which is a small enough group to hide in an in closed city.
The town is pritty much gone, still, but if you want to just make sure, lets leave like 50 zombies and an actor to smoke anything that comes in, out, That leaves a large chunck to ourselves, and a way to get rid of nosy people.

We need to look, for a new place to attack. remember, that place was completely in closed and blocked off, so there was no news going in or out.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 02, 2012, 08:29:58 pm
whats on the map? any  major airports?
Title: Re: You are Patient Zero
Post by: Thecard on December 02, 2012, 10:57:55 pm
ok. still. contaminate water. if we can find some sort of granary hold it hostage. or burn it.
Yeah, this town is pretty well crushed, but we still need to kill them all.  We need an endgame weapon, basically.  You can't kill an epidemic of insects just by stomping them.  You need something like poison to permeate their hiding places.  Basically, we either need "seeker" zombies, or some kind of zombie or weapon that will attack a large area.  If there were any dams we could use, we could flood them out, and it would be awesome if we could contaminate it or something so wildlife and survivors that try to drink it get sick.  But really, we just want to make sure the 20 or so remaining humans don't get a chance to band up with others, and rebuild.
I guess we could leave a bunch of zed here, but I don't really like that plan because the strength of zombies lies in overwhelming numbers, so we don't want to split.
Title: Re: You are Patient Zero
Post by: zomara0292 on December 03, 2012, 06:53:12 am
ACActualy, now that I think of it, we can force flooding, after we have contaminated it. plus, I think us and our army dtanding in it will do a good enough job at that. We just have to keep Daine faaaaaaaaar away.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 03, 2012, 03:13:26 pm
oh yes. that IS important.


we might want to find some things for her. like food. and drink.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 05, 2012, 02:39:46 pm
Welp. I'm back for a small bit, but don't expect a lot of updates this month. Exams are rearing their ugly heads and i must resist puking at the mere sight of these horrifying abomination of annoyance and future-ruining.
At any rate, there doesn't seem to be a command at the moment. Just telling me to go to a dam and break it makes it a bit hard for me and too easy for you.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 05, 2012, 03:00:08 pm
fine. burn down the town after getting a MASSIVE truck, armoring it and looking for a gun for Diane, along with food and drink for her, load up the zombles and look for a semi-minor airport. attack it. pick up Snowflake and CO on way out.
Title: Re: You are Patient Zero
Post by: Graknorke on December 05, 2012, 03:52:57 pm
I second looking for a bigger vehicle, but maybe against burning the town.
Somebody will investigate, and they might find stragglers who were hiding.
Title: Re: You are Patient Zero
Post by: Thecard on December 05, 2012, 03:54:58 pm
I second looking for a bigger vehicle, but maybe against burning the town.
Somebody will investigate, and they might find stragglers who were hiding.
Aren't we burning it to kill the stragglers?  And to get rid of any supplies scavenging survivors could scrape up.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 05, 2012, 03:56:31 pm
yep.
Title: Re: You are Patient Zero
Post by: zomara0292 on December 06, 2012, 07:39:21 am
fine. burn down the town after getting a MASSIVE truck, armoring it and looking for a gun for Diane, along with food and drink for her, load up the zombles and look for a semi-minor airport. attack it. pick up Snowflake and CO on way out.

Hmmmm. . . . . . Hmmmm. . . . . . The only thing I find wrong with he plan is that it will draw major attention. Not like we havent by taking out a whole town. Might as well, But get like. . . . . . 2 large simi-trucks, a mini-van, and a moving van. It will look like new people are moving in, for one. maybe a large family, when we go to a new town. Teach the smart ones how to drive the van's and Diane and we drive the trucks.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 06, 2012, 03:17:19 pm
we dont Diane by herself. yet.
Title: Re: You are Patient Zero
Post by: anailater on December 06, 2012, 03:29:14 pm
Don't forget we still need to infect a pregnent woman we can make smart zombies, and if she wantss too we can make her a smart zombie, both increasing her killing power and protecting her from normal infection.
Title: Re: You are Patient Zero
Post by: Thecard on December 06, 2012, 03:35:40 pm
Don't forget we still need to infect a pregnent we can make smart zombies, and if she wantss too we can make her a smart zombie, both increasing her killing power and protecting her from normal infection.
... What?
Title: Re: You are Patient Zero
Post by: anailater on December 06, 2012, 03:49:19 pm
I remember kitten snot once said that too make more smart zombie parasites we needed to infect pregnent woman.
Title: Re: You are Patient Zero
Post by: Thecard on December 06, 2012, 04:27:38 pm
I remember kitten snot once said that too make more smart zombie parasites we needed to infect pregnent woman.
He didn't.  Someone suggested a pregnant zombie, and he agreed that would be interesting.
To get smart zombies, we have to find the parasite first.  I am assuming infection of another (legitimately) smart zed would be just like ours.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 06, 2012, 05:00:43 pm
what we need is something smarter than a actor but dumber than us.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 07, 2012, 03:32:39 pm
You look through the town, looking for large vehicles. Sadly, you find very little. This was a fairly small town, not that many trucks.
You managed to find a container for sand and smaller vans aren't that hard to drive.
Your attempt to get the actors to drive failed as well. Their feet generally don't reach the pedals and your attempts to use blocks under their feet made them complain about your lack of a whip, so you abandoned it.
So you manage to get 120 or so zombies in the sand truck and the van you found but the rest has to be left behind.

As it turns out, throw too many zombies on top of each-other and shit goes squish. You lose 15 zombies to that incident.
Then you do a quick drive over to the water-plant. You stop when you see it in the distance. You can probably expect guards, a water-plant isn't really allowed to be poisoned.
What's the infiltration plan?


Health:Unharmed.
Energy:Rested-ish.
Infectivity 31%(You are getting dirty.)
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 120-ish normals.
Closest friend: Diane.(in the other van.)
Paternal relationship: Katey.(next to you)

Well, I'm am quite amazed this thing lasted this long. I'm probably doing something right?
Title: Re: You are Patient Zero
Post by: Aseaheru on December 07, 2012, 03:43:24 pm
sneak up with Diane?
Title: Re: You are Patient Zero
Post by: zomara0292 on December 07, 2012, 08:22:00 pm
sneak up with Diane?
WHat are the chances that a water pump has a heavy enough guard to take out 120 swarming, angry men, women, and children?
Title: Re: You are Patient Zero
Post by: Aseaheru on December 07, 2012, 08:40:35 pm
if they have machine guns, easy. its called the British in Africa.
or for that mater a few score shotguns.


a score is 20.
Title: Re: You are Patient Zero
Post by: zomara0292 on December 07, 2012, 09:02:50 pm
Let me clarify:
sneak up with Diane?
WHat are the chances that a water pump has a heavy enough guard to take out 120 swarming, angry men, women, and children?
WHat are the chances that a water pump has a heavy enough guard to take out 120 swarming, angry men, women, and children?
a water pump
a water pump
Title: Re: You are Patient Zero
Post by: Thecard on December 07, 2012, 09:10:04 pm
Of course, if we attack in force then they'll know we contaminated it.  Doing this stealthily would be ideal, but probably unlikely.
Title: Re: You are Patient Zero
Post by: zomara0292 on December 07, 2012, 09:13:07 pm
Of course, if we attack in force then they'll know we contaminated it.  Doing this stealthily would be ideal, but probably unlikely.
That issue makes more sense. But, when I said "in force" I meant more of a swarm and drag approach than an out right kill, one.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 07, 2012, 09:17:19 pm
water pump. zombies. who think. and can infect via spit. during an Apocalypse.

its going to be guarded.
Title: Re: You are Patient Zero
Post by: javierpwn on December 07, 2012, 09:20:37 pm
Sneak in as a couple seeking refuge from zombehz, like we did in other town
Eventual spit/piss in water supply
Title: Re: You are Patient Zero
Post by: Aseaheru on December 07, 2012, 09:36:37 pm
take Diane.

we could say we are there to help.
Title: Re: You are Patient Zero
Post by: Thecard on December 07, 2012, 09:48:08 pm
water pump. zombies. who think. and can infect via spit. during an Apocalypse.

its going to be guarded.
They don't know that.  But it is guarded.

I'd go with Javier's plan.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 07, 2012, 10:12:22 pm
so am i. im just saying bring Diane.
Title: Re: You are Patient Zero
Post by: Thecard on December 07, 2012, 10:23:53 pm
so am i. im just saying bring Diane.
Well, I'm thinking if shit hits a fan, we could bio-bomb 'em.  We don't want Diane to get hit if that happens.  But I'm not against it if y'all want to bring her.  I'm more abstaining from the vote of including Diane.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 07, 2012, 10:26:58 pm
that IS a good point. fun.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 11, 2012, 03:20:09 pm
Sorry about the lack of updates but the exams are coming up. I really can't make a very consistent schedule.
The update schedule is now officially "whenever i get around to it".
Title: Re: You are Patient Zero
Post by: Aseaheru on December 11, 2012, 03:23:34 pm
I thought it allready was there...
Title: Re: You are Patient Zero
Post by: Thecard on December 11, 2012, 05:21:38 pm
Sorry about the lack of updates but the exams are coming up. I really can't make a very consistent schedule.
The update schedule is now officially "whenever i get around to it".
Yeah, they're next week for me.
I... well... I'm not studying.  Ever.
But that's just me, I guess.   :-\
Anyways, I wish ya' luck!
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 15, 2012, 06:12:38 am
You decide to go up to it sneakily, only taking Diane along who lags behind to avoid biobombs in case it goes south.
There is a single guard at the door but he's asleep against the wall. You leave him be to avoid suspicion, a missing guard will cause a lot of that.
You continue inside and end up in a rather small entrance hall. There aren't any guards here, but you need to go to the other side of this place if you wish to get there.
there are three ways to go: forward, left and right. They neglected to leave signs here so you don't know where to go to get to the water.

Blech, I hate having to choose hallways. It's always the one you don't go into that's the way to go.
Well, which way? And how do you wish to deal with guards that are unaware?


Health:Unharmed.
Energy:Rested-ish.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 120-ish normals.(away)
Closest friend: Diane.
Paternal relationship: Katey.(with the horde)
Title: Re: You are Patient Zero
Post by: javierpwn on December 15, 2012, 06:19:23 am
Take the left path, and let Diane deal with making guards disapear
Title: Re: You are Patient Zero
Post by: pikorge on December 15, 2012, 09:00:00 am
its like diane says so left it is also +1 for javiers plan btw message for kitten snot. proficiat met hoe het verhaal vordert het blijft spannend in mijn ogen en nog sucses gewenst voor het examen waar een wil is is een weg.
Title: Re: You are Patient Zero
Post by: Thecard on December 15, 2012, 01:13:11 pm
its like diane says so left it is also +1 for javiers plan btw message for kitten snot. proficiat met hoe het verhaal vordert het blijft spannend in mijn ogen en nog sucses gewenst voor het examen waar een wil is is een weg.
Ja?  Ich habe nicht Niederlandish gelernt.  Deutsch ist nahe genug, ja?

By the way, I forgot how you say "Dutch" auf Deutsch.  Probably should have realized it was "Niederlandish" but meh.  I actually had to look that part up.  Oddly enough, the third result on Google was someone asking how to say "You sexy dutch boy" in German.  The internet, it is sad.
Title: Re: You are Patient Zero
Post by: pikorge on December 16, 2012, 03:07:47 pm
its like diane says so left it is also +1 for javiers plan btw message for kitten snot. proficiat met hoe het verhaal vordert het blijft spannend in mijn ogen en nog sucses gewenst voor het examen waar een wil is is een weg.
Ja?  Ich habe nicht Niederlandish gelernt.  Deutsch ist nahe genug, ja?

[color]
sorry pal I can't understand what you're saying in that line exept the word ja.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 16, 2012, 06:17:44 pm
lets just go left.
Title: Re: You are Patient Zero
Post by: Talvara on December 16, 2012, 08:51:16 pm
So I just went through 70 pages on a reading binge, I'd better not tell my hypothetical psychiatrist about this and the fact that I was grinning from ear to ear for a large portion :D.

while it would be best if we could just do our 'thing' without anybody ever knowing we were there, Its not the end of the world. sure the impact (if our poisoning even works at all) will be smaller, but im sure there would still be people uninformed or stupid enough to just drink the tapwater. aslong as its enough people we'll have a nice outbreak to 'come home to'


Goodluck with your exams. Zet hem op broeder.
Title: Re: You are Patient Zero
Post by: Thecard on December 16, 2012, 11:11:00 pm
its like diane says so left it is also +1 for javiers plan btw message for kitten snot. proficiat met hoe het verhaal vordert het blijft spannend in mijn ogen en nog sucses gewenst voor het examen waar een wil is is een weg.
Ja?  Ich habe nicht Niederlandish gelernt.  Deutsch ist nahe genug, ja?
sorry pal I can't understand what you're saying in that line exept the word ja.
Oh.  It says "Yes?  I have not learned Dutch.  German is close enough, yes?"

My way of wishing him luck too, I guess.  I'm thinking that's what you said, some of those words are close to German.  Some.
Title: Re: You are Patient Zero
Post by: pikorge on December 18, 2012, 02:29:05 am
its like diane says so left it is also +1 for javiers plan btw message for kitten snot. proficiat met hoe het verhaal vordert het blijft spannend in mijn ogen en nog sucses gewenst voor het examen waar een wil is is een weg.
Ja?  Ich habe nicht Niederlandish gelernt.  Deutsch ist nahe genug, ja?
sorry pal I can't understand what you're saying in that line exept the word ja.
Oh.  It says "Yes?  I have not learned Dutch.  German is close enough, yes?"

My way of wishing him luck too, I guess.  I'm thinking that's what you said, some of those words are close to German.  Some.
correct
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 18, 2012, 09:51:52 am
You and Diane decide to go left. Your footsteps seem way too loud because it's so darned quiet.
When you hear two pairs of heavy footsteps coming, you and Diane quickly look for a hiding place! You manage to get yourself into the janitors closet.
It reeks of detergent and... something. Guessing from the multitude of porn books around you fear what the other smell is.

So... Remind me again. Why are we guarding a water purifing station again? A heavy male voice says.
Because subject Zero is being a royal pain and his little parasites a highly contagious. Not to mention, he's smart too. A somewhat nasal female voice says.
What? Bullcrap. Zombies aren't smart. They're braindead....
So Sasha's company is increasing security. Double-encrusted peanut butter penises. That might make it harder.
They look heavily armed too. You don't like the looks of that armor and you most certainly don't want to be on the wrong end of their guns.

You continue following the hallway, but after you had to go back to the stinky closet for sixth time you figure that the barracks must be that way. You go back to the entrace hall, where there mysteriously isn't a guard. You 'ain't complaining.
Which way now?

Health:Unharmed.
Energy:Rested-ish.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 120-ish normals.(away)
Closest friend: Diane.
Paternal relationship: Katey.(with the horde)

Exams are going great! Having very little trouble. I'll try to get the schedule back to normal now.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 18, 2012, 04:52:39 pm
gasp. lets look for a nicer target.
Title: Re: You are Patient Zero
Post by: Rolan7 on December 18, 2012, 04:57:20 pm
As an addendum to the poll: 
I like the particular style of humor.
The colored text makes things a LOT easier to follow than other stories of this nature.
The horror is a mix of two kinds I like.  The inhumane yet creatively efficient ideas so popular here on the DF forums, which are a large part of the humor, juxtaposed against serious tragedy (both in the past and present).  It's a credit to the writing that we can feel for Diana as we slaughter thousands.  It *works*, though.  And often the faceless victims do become characters as well, such as the couple we abducted, causing me to mentally step back and be horrified by the plan I was so analytically supporting earlier.
Title: Re: You are Patient Zero
Post by: Talvara on December 18, 2012, 05:04:34 pm
maybe we should confer with Diane. she probably has a far better understanding of just how dangerous this place is compared to us.

if she's worried we should consider bailing and coming up with a better plan... otherwise we should push on, the fact that this place is being guarded is that the taking a wizz plan is feasible and 'the enemy' considers it a scary thought.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 18, 2012, 05:05:19 pm
guess noone had filters...
Title: Re: You are Patient Zero
Post by: Graknorke on December 18, 2012, 05:25:56 pm
maybe we should confer with Diane. she probably has a far better understanding of just how dangerous this place is compared to us.

if she's worried we should consider bailing and coming up with a better plan... otherwise we should push on, the fact that this place is being guarded is that the taking a wizz plan is feasible and 'the enemy' considers it a scary thought.
The colored text makes things a LOT easier to follow than other stories of this nature.
The horror is a mix of two kinds I like.  The inhumane yet creatively efficient ideas so popular here on the DF forums, which are a large part of the humor, juxtaposed against serious tragedy (both in the past and present).  It's a credit to the writing that we can feel for Diana as we slaughter thousands.  It *works*, though.  And often the faceless victims do become characters as well, such as the couple we abducted, causing me to mentally step back and be horrified by the plan I was so analytically supporting earlier.
+1 to both of these.
Title: Re: You are Patient Zero
Post by: Thecard on December 18, 2012, 10:20:12 pm
By the way, I love how you misspelled that in the poll.  Even though you probably didn't mean to.  It made me chuckle, just like your writing always does.
Title: Re: You are Patient Zero
Post by: zomara0292 on December 18, 2012, 10:45:33 pm
Wow. I stand corrected. They did expect us here.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 19, 2012, 04:06:31 pm
its passed on via spit. spit is mostly water.
Title: Re: You are Patient Zero
Post by: Thecard on December 20, 2012, 01:22:58 am
its passed on via spit. spit is mostly water.
And saliva.  Which--
Yeah.  Water.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 20, 2012, 01:45:13 pm
Right, I'm not sure about this anymore. What do you think would be the best course of action?
Well, seeing how well-armed they are, an all-out attack would cost us dearly. I think we have better odds if we remain unseen and get there.
Still, if you want to just get out of here and do something else i have no objections. I don't want to see you get hurt.
Hey, Celene? I think i heard something. You suddenly hear.

You quickly look around for a place to hide and come up empty. Diane pulls you outside and you hide just next to the front door.
The door keeps swinging for a bit...
Right, something's up. I'm going to check outside. Stay here and, if i get attacked, start shooting. A bite means I'm dead anyway.
What! I can't let you go out there like that. It'd be suicidal! What if they're waiting right next to the door!
Going back on your standpoint on zombie intelligence? Stop being so defensive, this isn't some crappy romance fic between us two. On that note, stop writing those, they're god-awful.
How'd you! errrr. I erm. Used it as practice! For other stuff! Write who you know, right!? Right?! Diane cracks a grin.
Oh shut up,Mark. Let's just check out the door and then we can talk about your little fantasies.
What do you do now? It's a decent distance from any other corner. A confrontation seems almost necessary.
The guard in the booth is still snoozing away.


Health:Unharmed.
Energy:Rested-ish.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 120-ish normals.(away)
Closest friend: Diane.
Paternal relationship: Katey.(with the horde)


Title: Re: You are Patient Zero
Post by: anailater on December 20, 2012, 01:48:37 pm
Just hide, we can only really attack one anyway and that will just alert the others, hide and only bite In an emergency.
Title: Re: You are Patient Zero
Post by: Graknorke on December 20, 2012, 01:51:09 pm
Unashamedly exploit romantic interest.
See if Celene one comes out first and get thon in a chokehold and pull thon around the corner from the door. Then Mark will come around the try and get a shot, and then we kill both of them.
Although, that they're named characters makes me think we're meant to keep them alive.

EDIT: But if we can just hide behind the door then do that.
Title: Re: You are Patient Zero
Post by: Thecard on December 20, 2012, 02:25:32 pm
Although, that they're named characters makes me think we're meant to keep them alive.
You fucking asked for it, man. (http://www.giantitp.com/comics/oots0472.html)
Title: Re: You are Patient Zero
Post by: Aseaheru on December 20, 2012, 03:47:56 pm
WOW.

right. lets get Dianeout of there, then get us some new troops. then wiz.
Title: Re: You are Patient Zero
Post by: tryrar on December 20, 2012, 03:56:20 pm
We have to ask ourselves; do we think our stealth takedown skills compare to Snake? If (y), then we go ahead and take those 2 out (preferably without killing them since we lost our last breeding pair). If (n), try to act like a part of the wall as long as possible until one or both goes away(if only one, the om nom nom the other)
Title: Re: You are Patient Zero
Post by: Thecard on December 20, 2012, 03:58:07 pm
We have to ask ourselves; do we think our stealth takedown skills compare to Snake?
(y) then we go ahead and take those 2 out (preferably without killing them since we lost our last breeding pair). Find a box and hide under it.
(n) try to act like a part of the wall as long as possible until one or both goes away(if only one, the om nom nom the other).
There you go.
Title: Re: You are Patient Zero
Post by: tryrar on December 20, 2012, 04:04:09 pm
Ok, fair enough but I still say we should capture those two at some point (preferably on the way out)
Title: Re: You are Patient Zero
Post by: Talvara on December 20, 2012, 04:04:48 pm
yeah if we can get Celene as a hostage... maybe we can use Marks romantics feelings against him.
its risky though, They're probably both trained professionals.

we still need to know where to go for our 'objective', maybe we can find out this way.

if things get noisy though, We should get the heck away. before they come get us in force.

I think we should just kill em if we can do so quietly.
Title: Re: You are Patient Zero
Post by: Thecard on December 20, 2012, 04:05:19 pm
Oh, yeah.  They sure sound trained to me.
Title: Re: You are Patient Zero
Post by: Graknorke on December 20, 2012, 06:09:47 pm
It's definitely standard paramilitary practice to discuss self-insert erotic fanfiction of each other on duty.
Haven't you ever heard of that before?
Title: Re: You are Patient Zero
Post by: Thecard on December 21, 2012, 12:15:22 am
No, but I'm starting to consider enlisting now.  :P
Naw, I'm still a semi-pacifist.  That does seem like a good recruitment method though.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 21, 2012, 04:45:04 pm
You mutter to yourself and and take a deep breath, before getting yourself ready to pounce on Celeste. She comes out of the building, looking right first. You are on the left.
[glow=teal.,2,300]Alright, It's cle-ACK![/glow] You interrupt her talking by tearing the gun away from her and grabbing her by the neck. You pull out your (fucking huge)  revolver and aim it at her head.
Mark looks ready to shoot, but he can't seem to bring himself to do it. Try anything and the postmortem twitch will kill her.(You were a coroner, you know a small bit)
Who are you!? Why are yo- His speech is cut off by a scream from behind. You hear Diane grunt in effort and hear some wet flopping noise.

What the fuck are you people!
Mark, just shoot, god-damn it!
No! I can't, I might kill yo-Look this is all very touching, but I've got things to do.
Oh god. You're him, isn't it... The escaped subject. Oh God!  Mark please, just shoot! I don't wanna turn, please! She tries to fidget away and you feel her pant-leg is wet.
Mark is clearly panicking now. You aim at him, but his reflexes are faster then yours, he shoots you once before your gun goes off. You get hit in the arm.

Mark, meanwhile, didn't get quite the same wound in comparison, seeing how you can see the room through his head.
You proceed to choke Selene now, until she falls unconscious. Diane removes the clothing from the disemboweled guard that used to be in he booth.
She rips the clothing a bit and binds Selene to the chair in the booth. You also put a bloody rag in her mouth.
Now that that has been handeled, what now.


Health:Hit. (arm hit, but it didn't do much.)
Energy:Rested-ish.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 120-ish normals.(away)
Closest friend: Diane.
Paternal relationship: Katey.(with the horde)
Title: Re: You are Patient Zero
Post by: Graknorke on December 21, 2012, 05:24:11 pm
Wow, we tanked that pretty good. I guess that zombification must make blood a whole lot less important; or alternatively we're really lucky and the shot managed to go through the arm and hit nothing important. If the former, that's pretty neat. If the latter, that's pretty lucky.

I guess we should CAREFULLY double and triple-check Celeste's bindings, then see if we can get the two guns. We can drop them later if needs be anyway, but having the extra firepower can't hurt. Us, at least.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 21, 2012, 05:36:21 pm
yes, check bindings, get the guns and usefull things, give one to Diane, bandage, look to wizz into water.
Title: Re: You are Patient Zero
Post by: anailater on December 21, 2012, 05:54:30 pm
Should we zombie-fie or hostage-Ife the girl, or should we give her to Diane as a present?
Title: Re: You are Patient Zero
Post by: Aseaheru on December 21, 2012, 08:03:42 pm
probably best to zombiefy. we might get another snowflake.
Title: Re: You are Patient Zero
Post by: anailater on December 21, 2012, 08:10:42 pm
I'm thinking keeping and possibly, seeing as the military are here, getting the location of a research base, and turning her into a smart zombie.
Title: Re: You are Patient Zero
Post by: Graknorke on December 21, 2012, 08:27:11 pm
I reckon we should keep whatshername until later, we have a sizable horde of regulars, and we could do with someone for Sasha to conspire with converse with to keep from going absolutely crazy cucoo bananas.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 21, 2012, 08:43:15 pm
we have us.
Title: Re: You are Patient Zero
Post by: Graknorke on December 21, 2012, 09:02:37 pm
we have us.
She hates us.
Title: Re: You are Patient Zero
Post by: jasonred79 on December 21, 2012, 10:10:17 pm
Really old, but... ;)

No porn for us. We are the saddest of zombies.
So,you improvise. You go back downstairs and go over to Diane. You ask her to *CENSORED*
Title: Re: You are Patient Zero
Post by: Aseaheru on December 21, 2012, 10:30:09 pm
woah.
Title: Re: You are Patient Zero
Post by: Thecard on December 22, 2012, 12:22:25 am
Zombify.  We don't want to turn a woman who hates us into a smart zombie.

She does hate us, we killed her love interest!  And, uh, I don't think the worm would put her under our control like the regular virus does.
Title: Re: You are Patient Zero
Post by: Graknorke on December 22, 2012, 12:23:21 am
Zombify.  We don't want to turn a woman who hates us into a smart zombie.

She does hate us, we killed her love interest!  And, uh, I don't think the worm would put her under our control like the regular virus does.
Point is that Sasha hates us too. She could do with a friend.
Title: Re: You are Patient Zero
Post by: Thecard on December 22, 2012, 12:26:46 am
Yeah, don't make Sasha a smart zombie either.

Why the fuck would we do that?  To make her part of the plot?  Give the worm to Diane, for fuck's sake.
Title: Re: You are Patient Zero
Post by: jasonred79 on December 22, 2012, 10:44:57 am
Maybe save the more detailed discussion on what to do with the worms until we are about to actually embark on obtaining some worms? Or maybe even until we've actually OBTAINED a worm?
...
Oh fine... then, for future reference, my vote is to use any and all worms on OURSELF.

Remember, Sasha explained that each slug gives FINITE MUTATIONS. This explains why patient zero was choosing and gaining perks in the beginning, and so was the horde, but that has not been occuring for a while.
Our slug has run out of juice.
She said that we can gain more mutations by putting a new slug in ourselves.
This is probably IMPERATIVE. ... We should probably try to gain mutation "armored skull" or something. Increasing our survivability comes before ALL other considerations!!!
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on December 22, 2012, 10:58:43 am
-snip-
I agree any way if we can Acquire one slug we can probably grab a shit ton at the same time so we can throw one or two to Diane.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 22, 2012, 04:58:47 pm
shes not a zombie...
Title: Re: You are Patient Zero
Post by: anailater on December 22, 2012, 05:20:13 pm
It will turn her into a smart zombie.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 22, 2012, 09:33:29 pm
says who? besides, do we WANT her as one? we need her as backup while being sneaky.
Title: Re: You are Patient Zero
Post by: anailater on December 22, 2012, 10:19:54 pm
In her current state one mis-placed strike or un-trained zombie would be her end, this way she's safer and deadlier.
Title: Re: You are Patient Zero
Post by: Thecard on December 22, 2012, 10:47:03 pm
says who? besides, do we WANT her as one? we need her as backup while being sneaky.
It will make her like us.

In other words, not really a zombie.  We can pass as human, can't we?  It would just make her stronger and smarter, with the ability to make zed.
Title: Re: You are Patient Zero
Post by: jasonred79 on December 23, 2012, 12:21:09 am
says who? besides, do we WANT her as one? we need her as backup while being sneaky.
It will make her like us.

In other words, not really a zombie.  We can pass as human, can't we?  It would just make her stronger and smarter, with the ability to make zed.

These are the reasons to NEVER create more smart zombies using the slugs.

Firstly... yeah. it doesn't make smart zombies that are linked to us via being our progeny... it makes a being similiar to us! Who owes us no loyalty. Also, EVERY SINGLE ZOMBIE EVER CREATED underwent a personality change... so Diane might be loyal to us NOW, but AFTER being zombified with a slug? Who knows?

The 2nd part is possibly even a bigger problem. Smart zombies have the ability to make zed.
In other words... it's going to create an entire separate faction, that have no loyalty or obediance to us! Remember when Katie's brute recognized us and didn't punch us? ... A brute "descended" from Diane might have just killed us...
Also... what happens during times of limitted food? (and that time WILL come). "our" zombies have shown civility to each other to some extent, like snowflake giving food to our anklebiters... but if there's 2 or more factions of zombies from separate smart zombie parents? ... They might just kill each other!
Title: Re: You are Patient Zero
Post by: anailater on December 23, 2012, 12:23:41 am
These are all long term problems, a the only change with us is that we started killing people, Diane already does that, and we can be a teacher of sorts to her, we be nice to her she won't make a faction.
Title: Re: You are Patient Zero
Post by: Thecard on December 23, 2012, 12:40:09 am
Yeah, Diane loves us.
She is not going to kill us.

Also, we didn't really have a personality change.  We just realized we had to eat someone.  The zed we made didn't have a personality change, really.  They just became brain dead and obedient to us.

Also, zed don't kill other zed.  They kill to eat, and they either can't or don't eat other undead.

I mean, infecting Sasha with the parasite would be a really dumbass idea, but having our second in command be abhuman seems pretty good to me.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on December 23, 2012, 12:42:33 am
-snipped-

That is true. I doubt our character was undead Hitler before being Zero, Imagined Diane with her massive amounts of problems. We just don't know what will happen this is something we should AFTER we secure our place in the world.

Also hows Benny our Ghost?
Title: Re: You are Patient Zero
Post by: jasonred79 on December 23, 2012, 03:37:33 am
I'm pretty certain our actors and anklebiters wouldn't kill and effect their friends and family before we turned them...
I also recall our very first "HERO" enemy... we made his daughter go after him, and he killed her, remember?
So, zeds *WILL* kill their (previously) loved ones, without hesitation...


"Also, zed don't kill other zed.  They kill to eat, and they either can't or don't eat other undead."

Oh, wow. This would make zeds the most cultured and compassionate species on Earth then!!!
HUMANS kill each other over limitted resources.
Animals in nature fight each other over limitted food. (and some fights are to the death)

The reason OUR zombies don't fight each other (much) is because they are all "ants" that serve ONE "queen"... ie Zero himself.

Try getting 2 antfarms with 2 different queens, and plunk down only enough food for ONE colony to survive... do you think they're gonna work together or fight? ;)
Well, I'm not *certain* myself, but are you guys sure you wanna risk it? ;)


Now... having said that... when we finally get our hands on some slugs... I suggest that we EXPERIMENT!!! FOR SCIENCE!!!! ;)

IE, we need to have a "disposable" "captive" smart zombie... and use his body fluids to infect a mix of 20 zombies... and then we put in 20 more of our own zombies... and we plunk them in a soundproof building (so no outside orders to change their default behaviour)... and once in a while, we herd in enough "food" to satiate the hunger of... hmm... TEN (10) zombies!... and after some time, we see what results!

...

Most importantly, remember when Katie's brute almost attacked us, but stopped because he recognized us? ... We should also find out whether the "children" of another smart zombie WHO HAS NEVER MET US BEFORE can recognize us IN ANY WAY. As in... if smart-zombie Diane created some actors... who ran off and infected some normals, who went to another city and infected some brutes, etc etc, several generations down the line... we end up with some Brutes and actors descended from Diane, who have never actually met Zero or Diane before. These zed would recognize Diane as their ancestor, right? But what about Zero? Would they recognize Zero as "family"? Would they mistake Zero as a human and eat him? Would they obey Zero's orders? If Zero was attacked, would they rescue him, or would they save themselves first?

So many questions... so many variables...

I don't think it's a good idea to create smart zombies until we have the answers to at least SOME of these questions!


Edit:


Aha!!! An idea!!!
Sasha said that ZERO can switch out his old "expired" slug for a new slug, right?
...
If we want some smart zombies... maybe we should take a zombie who is ALREADY loyal to us, like snowflake, and try to get a slug into him?

Smart Zombie + Zombie that is absolutely loyal to us = WIN!!! ;)
Title: Re: You are Patient Zero
Post by: zomara0292 on December 23, 2012, 09:18:20 am
I did come up with a plan to solve our future resource problem a long time ago. I know most of you aren't apart of the original group, so I forgive if this slips your mind, but, each time we go to a place, we should be trying to capture at least one breeding pair of humans. That was in hopes of making a "Farm" Later on, of people who we can use for experimental and food. The more we have to start off, the better of we will be. I started it with a hand full of captives, but they were quickly pushed under the rug. In fact, Diana was one. Maybe we can try and forward that plan again?
Title: Re: You are Patient Zero
Post by: Thecard on December 23, 2012, 09:21:33 am
Dude.  Those people they killed were fucking alive.  None of our zombies has killed another zombie.
Title: Re: You are Patient Zero
Post by: jasonred79 on December 23, 2012, 10:12:42 am
Dunno if this is gonna get retconned, but:

"Some patient who showed up at the hospital puked his guts(His literal guts) out in the lobby. Thankfully it happened when there weren't a lot of people there. Looking through what's left of the intestines you find some sort of worm.
Great, And here i was thinking that it couldn't get any more disgusting.
You attempt to grab the worm but it suddenly bites you right through the gloves! The wound is not too deep but it bleeds all the same. Remembering the horror stories you heard from some doctors about not cleaning wounds when mucking around in a corpse,you go to the bathroom to clean and disinfect the wound before going back to work."

"You are a human infected with a worm that gives a finite amount of mutations. Adding additional worms would increase the amount of mutations it can give and makes the previous worm die. You can create smart ones by putting a worm directly into the human brain. Foreign things such as drugs, alcohol and so on have the potential to mutate normal zombies. Aaaaaaaaand that's about it. Please leave me alone now. I have realizing what horrors i inflicted upon mankind to do."

So... what're the chances that Sasha's slug and your slug are *NOT* the same thing? Her's sounds like some parasite that lives in the brain... yours seems to have been some mutated version that breeds in the intestines and injects a hatchling into the victim via a bite? Or something?
heh... but as I said... feel free to retcon. Continuity should never get in the way of a good STORY! ;)

Also... we gotta ask Sasha whether those foreign things can be administered AFTER the zombification process or only BEFORE zombification! Cause if AFTER works... we can create a whole batch of vomit zombies by raiding a pub and telling some of our normals to go on a drinking binge!!!
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 23, 2012, 01:30:04 pm
You go back and double-check the bindings on Celeste. She wakes up in the middle of your inspection and starts thrashing around, trying to scream through the gag.
You collect a pair of handcuffs from the disemboweled guard and attach her to booth. That will most certainly keep her in there.
Diane keeps herself busy during your checking by clearing out the bodies and grabbing the automatic gun from Mark. She takes a look at it and grabs some clips from Mark's corpse.
Geh, these things are covered in blood!

She also grabs the bulletproof vest from Mark, finally giving her some protection. You grab Celeste's gun, a pump-action shotgun, and some shells.
You are ready to get going now. Sasha's clearing of the corpses couldn't remove the blood, so you'd still end up with an alarm going off if anyone find the smears.
Say, Diane?
Yeah? What is it?
Say i would find a way to turn you into a smart zombie, would you accept it. She seems very taken aback by the question.
I-I erm...I... I don't know about this. I trust you and all but still.... I don't think i can handle the idea of dying..... Was turning painfull? That question strangely makes you somewhat upset. You don't know why.
I'm not going to lie, it is. But after that you gain a lot of power. I'd say it was worth it.
Diane sighs deeply, and then says she needs to think about it. Then she says that we should get going.


Health:Hit. (arm hit, your blood is indeed not as necessary when zombified. But as a smart zombie you can still bleed out.)
Energy:Rested-ish.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. Remington Model 870(loaded) with 20 shells.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 120-ish normals.(away)
Closest friend: Diane.
Paternal relationship: Katey.(with the horde)

I will explain the worms a bit better at a later time using another Madame Exposition. I will not retcon anything about the worms.
Title: Re: You are Patient Zero
Post by: jasonred79 on December 23, 2012, 10:18:24 pm
Are there dragons and unicorns in this setting? :)
If there are, can we infect one? I presume that Bio-Bombs and vomitters might get a dragon if it was ambushed...

Also... the infectivity stat has been there since the start of the game, but I haven't seen it come into play AT ALL... might be cool to have another survivor's log, about how some human survivor community has a few people who've been scratched, and it's degenerated into a psychological drama nightmare... heh heh...

Also... poor Diane... when a CHILD RAPE VICTIM says "will it hurt?" it has all sorts of other connotations... not surprised that Zero was disturbed by the question...

Edit:
Also, not sure about Zero, but the players don't really seem to care about Diane gaining POWER... merely survivability...
... Strange that I would care about portraying ourself as a good guy in this setting, ROFL... but I think it'd be nice to later say to Diane "actually, I don't need you to be any more stronger or faster or deadlier... I just want to keep you safe, and becoming a smart zombie would make you almost unkillable barring a precise headshot... you're my best friend, and I just can't lose you Diane..."

...
Ok, maybe too mushy? haha.
Title: Re: You are Patient Zero
Post by: Graknorke on December 24, 2012, 07:18:00 am
Could Diane even get faster or stronger or deadlier? She's already pretty good at being all of those.
I'm pretty sure the important factor here is being less susceptible to classic causes of death.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 24, 2012, 02:18:20 pm
can we NOT turn her in to a zed? we might want her to keep human to help with any human captives...
Title: Re: You are Patient Zero
Post by: Talvara on December 24, 2012, 02:37:47 pm
at our current junction the point is moot, we have no worms, and Diane might not even be willing.

First things first, we need to stop the bleeding from our gunwound.

I dont think Celene will break fast and quietly enough to make an interorgation a good idea.
The biggest question right now is, Do we press on, or do we retreat? if we retreat they'll (sasha's company) will know we were here. leaving without a trace is out of the question now.

Personally, I think its too dangerous, we know too little about this place. and we're all kinds of unprepared.
My vote would go to taking Celene, and getting the hell away from the water plant.

We can try to get info out of her when we're not in a hostile facility.

on the other hand though, pulling out now will make this place even more dangerous and it will probably give sasha's company more intell to zero in on... zero.
Title: Re: You are Patient Zero
Post by: Thecard on December 25, 2012, 01:27:59 am
can we NOT turn her in to a zed? we might want her to keep human to help with any human captives...
Why?
We look normal, and as long as we've fed, we have fewer homicidal impulses than she does.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 25, 2012, 04:18:21 pm
Diane, I think it's for the best that we get out of here. You and I could both get killed.
Diane still looks troubled, but she nods and grabs Celeste, who is still panicking. Carrying Celeste back makes the journey take a long while, and it's annoying as hell how she keeps kicking and blubbering.
You take turns in carrying her, you were holding her over your shoulders and then you arrived. She lands with a thud and gets the air knocked out of her. It shut her up at least.
She gets to sit behind the drivers seat, wedged nicely next to Sasha.

You rip the gag from her mouth and she ,thankfully, has enough brains to not scream.
You sit down and try to think of what to do next when Diane looks really wracked with indecision.
Look, you don't have to choose right now. Ok? We don't have the materials and i don't want to do it unless you are completely willing. You had a hard life already.
She looks at you for a moment and then sighs and buries her head in her hands.I'm happy you didn't lie about the pain at least. They lied a lot to me about the amount of pain.
....Who did?
My mother. And the doctor...She hugs herself and you see a few tears roll down her cheeks.
How are you going to handle this? Hugz are most certainly allowed.
Also say what to do after that.



Health:Alright. (arm hit,)
Energy:Rested-ish.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. Remington Model 870(loaded) with 20 shells.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 120-ish normals.
Closest friend: Diane.
Paternal relationship: Katey.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 25, 2012, 04:26:28 pm
Hug. then get out.

remember to ask what they lied about...
Title: Re: You are Patient Zero
Post by: Thecard on December 25, 2012, 04:27:40 pm
When we hug her, make sure it's not in a rape-y way at all.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 25, 2012, 04:32:35 pm
yes.
Title: Re: You are Patient Zero
Post by: Talvara on December 25, 2012, 04:41:09 pm
I wouldn't flat out ask about what 'they lied about' but instead just let her know she can come to talk if she feels like it.

Lets just go with a small hug, and a corny line about how the dead don't lie.
Title: Re: You are Patient Zero
Post by: Thecard on December 25, 2012, 04:41:57 pm
Err... Talvara... she kinda told us already.

We... um... we don't want to ask again...
Title: Re: You are Patient Zero
Post by: Talvara on December 25, 2012, 04:45:54 pm
Err... Talvara... she kinda told us already.

We... um... we don't want to ask again...

thats sort of what im getting at yeah
Title: Re: You are Patient Zero
Post by: Aseaheru on December 25, 2012, 04:46:51 pm
what did they lie about?
Title: Re: You are Patient Zero
Post by: Talvara on December 25, 2012, 04:48:26 pm
go dig it up in the thread :), its a pretty fun read, I did the entire thread in a night or so. (just reading kitten snots posts though)

edit:

okay, I've narrowed it down for you.

http://www.bay12forums.com/smf/index.php?topic=99886.795 (http://www.bay12forums.com/smf/index.php?topic=99886.795)
Title: Re: You are Patient Zero
Post by: Thecard on December 25, 2012, 04:50:41 pm
Yeah, I read the whole damn thing over like two days.


Don't.  Fucking.  Try.  It.

Your sanity will thank me.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 25, 2012, 05:04:06 pm
I am still confused as to WHY she acted all rage.
Title: Re: You are Patient Zero
Post by: Thecard on December 25, 2012, 05:11:10 pm
Because her doctor raped her.

When she was a child.

He also raped other children.

I'm pretty sure he's the doctor we let her eat or something.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 25, 2012, 06:05:22 pm
ooh. thats it.

lets not piss her off, shall we?
Title: Re: You are Patient Zero
Post by: Graknorke on December 25, 2012, 08:07:34 pm
Although, last time she got all cryingy she became smiley and useless soon after. So we should probably not embark on anything too taxing after we get all this stuff done, just out of caution.
Title: Re: You are Patient Zero
Post by: Thecard on December 25, 2012, 10:35:04 pm
Better idea: let's never bring it up again.
Title: Re: You are Patient Zero
Post by: Graknorke on December 26, 2012, 07:47:40 am
Better idea: let's never bring it up again.
It was Diane who brought it up.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 26, 2012, 09:57:11 am
wait, i know what she did to the doctor, but whatabout her mother?
Title: Re: You are Patient Zero
Post by: Thecard on December 26, 2012, 02:50:22 pm
Told her the doctor visit wouldn't hurt.  The mom didn't know it would hurt, but that still made an impact in Diane's young mind.

Look, It's best to not pry.  Let's just console her and let her know we don't want to ever hurt her.


And remember to not bring up how we were going to eat her or make her half a breeding pair when we first met her.  :P
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 27, 2012, 12:22:16 pm
You put your arm on her shoulder in order to console her and she quickly hugs you, very tightly, and starts to cry on your shoulder.
She starts crying about a great many things. About how you are the kindest person to her despite being one of the greatest mass murderers of out time, about how she started killing just so she could be on the other side of things....
You discover a lot about her. Let's put it like that. Her story's a sad one too, the story with the doctor. She always asked will it hurt. To her mother, to the doctor, to the teacher.
They all lied, according to her. The comforting continues for quite a while.

She eventually stops crying.
Look, thanks. O-ok? I needed that.
I know that. I won't hurt you. Not ever. I promise you that. The dead don't lie, do they? Not to friends anyway.
Diane gives a smile. Not the usual smile you see that has a degree of insanity to it or a fake smile. A real good genuine smile.
It's nice to see.

You then decide, seeing how the mysterious voices in your head didn't go beyond "give hugz", to interrogate Celeste. You get Snowflake and tell him to pick up Celeste without infecting her or biting or scratching or ANYTHING like that.
He gives a nod in acknowledgement, and murmers something that might be interpreted as "Yes sir". He's improving. He picks her up by her collar.
Please! Please! Don't kill me, I'll do anything! Just let me go!
I need to find a base from your organization. Know any of them nearb-YES! Yes, i do! Under the water pump! We don't usually guard the building! Just go along the outer wall and try to find a fire made out of squares! Press the middle button, then the upper, then hold my dog-tags against it. It'll open up!

Shit. How are we going to do this.
Please let me go now! I'll leave America! I'll go to Europe and become a Belgian chocolate maker or some shit!
What now?


Health:Alright. (arm hit)
Energy:that point where you are yawning but aren't really sleepy yet..
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. Remington Model 870(loaded) with 20 shells.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 120-ish normals.
Closest friend: Diane.
Paternal relationship: Katey.

I made Snowflake's colour navy. I feel like the wittiest of joke creators. Despite the fact that's the wrong branch of the military entirely.
Title: Re: You are Patient Zero
Post by: Thecard on December 27, 2012, 12:35:58 pm
Have her make Belgian chocolate.  If it's suitable, she can go to Europe?
Title: Re: You are Patient Zero
Post by: anailater on December 27, 2012, 12:46:44 pm
NO then she will warn Belgium,we can' t allow that.
Title: Re: You are Patient Zero
Post by: Thecard on December 27, 2012, 12:47:20 pm
But it's Belgium.  Do we really want Belgium?  :P
Title: Re: You are Patient Zero
Post by: anailater on December 27, 2012, 12:50:17 pm
We NEED Belgium!
Title: Re: You are Patient Zero
Post by: Aseaheru on December 27, 2012, 01:54:35 pm
Cant we turn her?
Title: Re: You are Patient Zero
Post by: anailater on December 27, 2012, 02:20:42 pm
No she has a name! That means she's valuable.
Title: Re: You are Patient Zero
Post by: Thecard on December 27, 2012, 02:25:56 pm
Well, it means she's important somehow.
Title: Re: You are Patient Zero
Post by: Parisbre56 on December 27, 2012, 02:38:27 pm
Holidays is a time for mercy. We should spare her... for now. Tie her up and let her live. Once we return we can force her to breed us some food free her decide what to do...
Title: Re: You are Patient Zero
Post by: Aseaheru on December 27, 2012, 02:38:48 pm
snowflake had a name and we turned him...
Title: Re: You are Patient Zero
Post by: Thecard on December 27, 2012, 02:40:14 pm
What was his name?
Title: Re: You are Patient Zero
Post by: Aseaheru on December 27, 2012, 02:50:01 pm
snowflake...
Title: Re: You are Patient Zero
Post by: anailater on December 27, 2012, 02:59:51 pm
He was important, he became a brute zombie, Diane had a name and is a broken killing machine and Sasha is the person who helped creature, Names are important.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on December 27, 2012, 03:00:54 pm
Bite her and see what happens.
Title: Re: You are Patient Zero
Post by: Thecard on December 27, 2012, 03:31:15 pm
snowflake...
Wait, was it really?
I can actually see it as a legit last name.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 27, 2012, 03:34:28 pm
So can i. there have been odder ones.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 27, 2012, 03:36:53 pm
Snowflake was given as a name AFTER his transformation. His real name was... I don't even care, Ned "Susan" Flanders Von Wigglebottom.
It's not important.
Also, i gave the guards a name on a whim. They won't turn mutant because of name magic.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 27, 2012, 03:37:36 pm
ohh...

well, i feel moronic...
Title: Re: You are Patient Zero
Post by: Thecard on December 27, 2012, 03:49:36 pm
But... I linked a relevant comic!  That means I'm right!


Nah, I'm fucking with ya.  I thought you only did it so you could pull off the romance gag.
Title: Re: You are Patient Zero
Post by: Talvara on December 27, 2012, 05:07:09 pm
maybe we could stash Celene with Sasha for a while, Im sure she'd like somebody not dead or insane to talk with.

anyway... maybe we should go 'check out' that intell we got. see if shes speaking the truth. the question is, are we going in force? or are we going in taskforce wise?

my preference is force... I felt way to vulerable last time around.

also... steal Celene's Body armor.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 27, 2012, 05:32:50 pm
and weapons and sutch.
and boots.
infact, see if there is some clothing somewhere that fits her and have her wear that instead of things that might be used as weapons.
Title: Re: You are Patient Zero
Post by: Thecard on December 27, 2012, 05:33:09 pm
Just eat her already.
Title: Re: You are Patient Zero
Post by: Talvara on December 27, 2012, 05:37:34 pm
Just eat her already.

we can eat her after we verify her story :D
Title: Re: You are Patient Zero
Post by: QuakeIV on December 27, 2012, 05:42:43 pm
I suggest we release her to show that we are not without mercy.  (or at least that we spare people who talk)
Title: Re: You are Patient Zero
Post by: Thecard on December 27, 2012, 05:56:17 pm
Pfff.  Why do we want to verify her story?  If she lies, well boo-fucking-hoo.  But I don't think she'd lie to us if she seriously thinks there's a chance we won't eat her.

Really, she's more likely to lie if we spare her.  Living, she'd have to deal with the consequences of us contaminating the water.  Both moral and actual, physical, problems she would have.
But if she's dead, she has no reason to lie to us.
Title: Re: You are Patient Zero
Post by: Graknorke on December 27, 2012, 06:00:48 pm
I suggest we release her to show that we are not without mercy.  (or at least that we spare people who talk)
After we get into the plant.
Otherwise she might have just been lying.
Title: Re: You are Patient Zero
Post by: Talvara on December 27, 2012, 06:02:18 pm
if her story is bogus, we can increase the pressure (she broke without even a shove) and try again. well... only if we havent killed her.

If she already gave us the truth we can still get rid of her. there is ofcourse the risk of her escaping or going rambo on us.

if shes told the truth, then I wouldnt have cared if shes dead or not, if she has lied I'd prefer us having another shot at cracking her.

No for mercy (we've prettymuch embraced evil, why go back now?), yes for detaining a little longer.
Title: Re: You are Patient Zero
Post by: Graknorke on December 27, 2012, 06:14:09 pm
No for mercy (we've prettymuch embraced evil, why go back now?)
Laughter value.
When we get the the treatment plant, take off her armour etc, and then tell her to run downstream and warn the town. In fact, we should remove her shoes too, to make it more entertaining. It's technically giving her a chance, but she'll never be able to outrun water barefoot. All of that responsibility on her and she'll undoubtedly fail. If we're lucky she'll break from the pressure and rampage through the town, just as the infection is setting in.

Also because mercy, humanity etc etc.
Title: Re: You are Patient Zero
Post by: anailater on December 27, 2012, 06:20:37 pm
No for mercy (we've prettymuch embraced evil, why go back now?)
Laughter value.
When we get the the treatment plant, take off her armour etc, and then tell her to run downstream and warn the town. In fact, we should remove her shoes too, to make it more entertaining. It's technically giving her a chance, but she'll never be able to outrun water barefoot. All of that responsibility on her and she'll undoubtedly fail. If we're lucky she'll break from the pressure and rampage through the town, just as the infection is setting in.

Also because mercy, humanity etc etc.
This is the best plan I've ever heard.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 27, 2012, 06:39:09 pm
give her SOME shoes.

like the rotted things one of our normals must have.
Title: Re: You are Patient Zero
Post by: wer6 on December 28, 2012, 01:34:28 pm
give her SOME shoes.

like the rotted things one of our normals must have.
No for mercy (we've prettymuch embraced evil, why go back now?)
Laughter value.
When we get the the treatment plant, take off her armour etc, and then tell her to run downstream and warn the town. In fact, we should remove her shoes too, to make it more entertaining. It's technically giving her a chance, but she'll never be able to outrun water barefoot. All of that responsibility on her and she'll undoubtedly fail. If we're lucky she'll break from the pressure and rampage through the town, just as the infection is setting in.

Also because mercy, humanity etc etc.
This is the best plan I've ever heard.

Both of these I agree!
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 29, 2012, 08:02:33 am
Snowflake, drop her.
She falls down with a loud THUD. She quickly scampers back up and tries to run. Diane prevents that with a solid kick to Celeste's midriff.
Before you go, take off that armor and your shoes.
She quickly complies, leaving her in her undies. You put on the body armor and the boots.

Celeste is shivering from the cold. Seeing how you intend her to remain alive you get some clothes from some normals. They don't care about the cold anyway.
She also gets some moldy shoes. They smell like piss and nachos brought together in some horrible kind of sub-cheese monstrosity.
Get running. The next town over will probably want to know about their soon to be poisoned water.
She sputters in shock for a moment, then sprints off. She seems to be in good condition, you rarely saw people run so fast.
Well, now that that moment of sadism fun is over , what do you do now?


Health:Alright. (arm hit)
Energy:that point where you are yawning but aren't really sleepy yet..
Armor: Bulletproof vest, strong pants, good stompin' boots.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. Remington Model 870(loaded) with 20 shells.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 120-ish normals.
Closest friend: Diane.
Paternal relationship: Katey.

I don't know why, but i always liked military boots.
Title: Re: You are Patient Zero
Post by: Graknorke on December 29, 2012, 08:10:05 am
Get to the treatment centre already.
Spill some of own blood into water.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 29, 2012, 12:45:01 pm
then heal self.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 29, 2012, 12:50:02 pm
How are you going to get INSIDE the pump?
You need to get there before you can get your blood in there.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 29, 2012, 12:54:23 pm
use the out flow. there has to be a access hatch somewhere.
Title: Re: You are Patient Zero
Post by: Graknorke on December 29, 2012, 01:33:34 pm
Similar to how we'll get to the base under the water pump, I'd assume.
There's probably a maintainence door. At worst, we can have Snowflake bust a door or wall down. But there might be something easier that we can find in the guard position.
Title: Re: You are Patient Zero
Post by: Thecard on December 29, 2012, 01:59:30 pm
Does anyone else think we may have let her off prematurely?

Snowflake can get us in a maintenance door.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 29, 2012, 08:23:11 pm
Ya know, Celeste is a name that sounds a lot like celestia. Coincidince, or did we just lose the chance to infest a powerful being? Also, at the water treatment plant will be chlorine trifluoride. This is a very, very nasty substance, acidic, and if you set it on fire, water just makes it burn harder. Commonly used in these plants. I believe that this is a useful bit of data, as this is Bay12.
Title: Re: You are Patient Zero
Post by: Graknorke on December 29, 2012, 08:33:30 pm
Ya know, Celeste is a name that sounds a lot like celestia. Coincidince, or did we just lose the chance to infest a powerful being? Also, at the water treatment plant will be chlorine trifluoride. This is a very, very nasty substance, acidic, and if you set it on fire, water just makes it burn harder. Commonly used in these plants. I believe that this is a useful bit of data, as this is Bay12.
We have Word of God that the names were just added on a whim, so I guess not.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 29, 2012, 09:50:37 pm
Oh. Pinkamena Diane Pie made me think that. Also, the earlier hints about zomara being a boss with a battle saddle.
Title: Re: You are Patient Zero
Post by: rabidgam3r on December 29, 2012, 11:08:29 pm
Do not dwell on the past, dwell on the fact that you are going to spit into a water treatment facility, you lunatic.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 30, 2012, 02:30:21 pm
Do not dwell on the past, dwell on the fact that you are going to pee into a water treatment facility, you lunatic.
FTFY
Title: Re: You are Patient Zero
Post by: rabidgam3r on December 30, 2012, 02:31:03 pm
Really? i thought it was spit.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 30, 2012, 04:27:49 pm
Really? i thought it was spit.
If so, how we will see the others faces when we say "I peed in the water supply!" Can you imagine their faces? :D
Title: Re: You are Patient Zero
Post by: Thecard on December 30, 2012, 04:34:25 pm
Haven't you played/heard of Stubbs the Zombie?

We're pissing into that motherfucker.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 30, 2012, 04:38:04 pm
Haven't you played/heard of Stubbs the Zombie?

We're pissing into that motherfucker.
I have not heard of that. Although, I have basically lost track of development of anything outside DF for about 8 months now. I started DF 8 months ago, so I think that that makes sense. However, we WILL piss into the water supply, and they WILL drink it!
Title: Re: You are Patient Zero
Post by: Thecard on December 30, 2012, 04:39:49 pm
It's... not DF... at all... it's... Y'know what, what it is doesn't matter.
But I hear drinking your own piss is hazardous to your health, unless you're whoever the hell played the fishguy in Waterworld.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 30, 2012, 04:51:51 pm
It's... not DF... at all... it's... Y'know what, what it is doesn't matter.
But I hear drinking your own piss is hazardous to your health, unless you're whoever the hell played the fishguy in Waterworld.
We have high level regeneration, if we lose a limb, it will most likely grow back. And as a zombie, I doubt that anything short of a nanobot cloud could poison us.
Title: Re: You are Patient Zero
Post by: Thecard on December 30, 2012, 06:19:30 pm
But... why?
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 30, 2012, 06:23:26 pm
Well, why not?
Title: Re: You are Patient Zero
Post by: Thecard on December 30, 2012, 06:25:10 pm
Because it's a little bit disgusting?
Title: Re: You are Patient Zero
Post by: Aseaheru on December 30, 2012, 06:26:39 pm
so is vampire blood in the well.
Title: Re: You are Patient Zero
Post by: Talvara on December 30, 2012, 06:33:45 pm
so... I havent really seen any suggestions as to what to do.

so let me, throw up a ball.

I think our best bet is an all out assault on the waterplant/lab. For that we'll have to bolster our rank... Sadly we don't have time on our side seeing as we let Celene walk. (I still think that was a terrible idea but hey we're rolling here)

so what do we have. 120 normals... Yeah I don't like this...

so heres what im thinking... we either risk it and go ahead with the horde we have. or we call it off and go look for a new lead.
I suppose we could also try coming to our senses and trying to hunt down and kill Celene =/

edit: btw, I remember and realise things while I type, so the fact that we cant really take the time to muster an army because of Celene only hit me while I was typing.

edit2: I also really don't see us hunting down Celene. we're not exactly forest rangers or whatever. and she is alone, and I suspect physically fit... maybe Diane knows a few things about tracking people..?
Title: Re: You are Patient Zero
Post by: Thecard on December 30, 2012, 07:54:48 pm
We're... in the plant already, I think.  Don't we just have a door wall to go through?

Because we don't need no stinkin' doors.  We got Snowflake.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 30, 2012, 07:55:41 pm
a hidden one.
Title: Re: You are Patient Zero
Post by: Graknorke on December 31, 2012, 02:01:05 am
And a guard post below it.
Probably full of weapons and armour.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 31, 2012, 02:33:03 pm
Hmmm.... How about this: we go to a whorehouse, and infect the whores. Then, use the infected whores to lure in the whorehouses normal customers, and infect those. We now have many more zombies, and zombie whores too! They will probably be fast and agile, just in general, and maybe also actors like Lucy was.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 31, 2012, 02:43:42 pm
please excuse me while i find a nuclear device and the location of you.
and then combine them.



who, besides those who are not all there, would want a ZOMBIE SEX?
Title: Re: You are Patient Zero
Post by: anailater on December 31, 2012, 02:54:26 pm
Necrophiliacs.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 31, 2012, 03:15:09 pm
they normally are not all there.
Title: Re: You are Patient Zero
Post by: Thecard on December 31, 2012, 03:43:08 pm
Those are extremely rare.  Also, zombie whores will just eat the customers.  Not very good to draw in more customers.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 31, 2012, 04:23:24 pm
Sigh. The point is that we keep the whores in the back room and when a customer comes in, we take his money  and send him in. Give the whores instructions to keep the noise down and it should work. Also, expect slower posts out of me, keyboard just goes "blump" when I hit a button, this is typed with the onscreen keyboard.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 31, 2012, 04:53:23 pm
why use whores then? we could do the same thing with drugs, doctors, etc.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 31, 2012, 04:56:27 pm
First thing that came to mind.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 31, 2012, 04:57:03 pm
ah.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 31, 2012, 05:37:09 pm
So we went from what bodily fluid to throw inside the water to how to get inside the plant to zombie whores?
Okay, I guess.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 31, 2012, 05:45:04 pm
we are just filling this with bull while we wait to go below the plant.
Title: Re: You are Patient Zero
Post by: Thecard on December 31, 2012, 05:54:19 pm
Yeah, pretty much.
Please help us, Snot.  Save us from zombie whores.
Title: Re: You are Patient Zero
Post by: anailater on December 31, 2012, 05:54:53 pm
And the zombie necrophiliacs!
Title: Re: You are Patient Zero
Post by: Graknorke on December 31, 2012, 08:39:52 pm
who, besides those who are not all there, would want a ZOMBIE SEX?
I think that you may not quite have internetted hard enough. As a denizen of these mighty webs, you should know that there are definitely people who want a zombie sex.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 31, 2012, 08:48:20 pm
they are not all there.
normaly.
Title: Re: You are Patient Zero
Post by: anailater on December 31, 2012, 08:57:39 pm
That's a bit insensitive, you don't have to be crazy to have a fetish.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 31, 2012, 09:00:02 pm
i did say normally.

besides, one of the common forms of "fetish" is "crazy love of"
Title: Re: You are Patient Zero
Post by: anailater on December 31, 2012, 09:30:20 pm
I thought it was just being turned on by weird stuff, doesn't seem insane to me, more eccentric.
Title: Re: You are Patient Zero
Post by: Thecard on December 31, 2012, 09:44:28 pm
However, you do have to be crazy to bang a corpse.
Title: Re: You are Patient Zero
Post by: anailater on December 31, 2012, 09:53:06 pm
Not if its dark and you think it's an act.
Title: Re: You are Patient Zero
Post by: Thecard on December 31, 2012, 09:54:31 pm
...
...
...
...
...

-___-
...
...
Title: Re: You are Patient Zero
Post by: anailater on December 31, 2012, 10:05:44 pm
...
...
Yes
...
...
Title: Re: You are Patient Zero
Post by: Thecard on December 31, 2012, 11:17:08 pm
... No.
No.

No words can convey how much "No" I have for you right now.
Title: Re: You are Patient Zero
Post by: anailater on December 31, 2012, 11:19:22 pm
You do know it wasn't a serious suggestion, I realise just how stupid that plan is.
Title: Re: You are Patient Zero
Post by: rabidgam3r on December 31, 2012, 11:27:58 pm
Hmm, hey someone post- OH GOD WHY! BRAIIIIIN BLEEAAAAACH

Seriously, i am mentally scarred.
Title: Re: You are Patient Zero
Post by: anailater on December 31, 2012, 11:32:31 pm
That's the first time I've ever made someone reach for the brain bleach, I should probably feel less proud.
Title: Re: You are Patient Zero
Post by: Jbg97 on December 31, 2012, 11:37:17 pm
Hmm, hey someone post- OH GOD WHY! BRAIIIIIN BLEEAAAAACH

Seriously, i am mentally scarred.
Well, yeah. This is the Bay12 forums.
Title: Re: You are Patient Zero
Post by: rabidgam3r on December 31, 2012, 11:42:31 pm
It's okay, i was joking. Everything is fine, i just did something bad. Try Memory-B-Gone, it will make you happy forever. I was sad, but i tried it and now i am happy.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 01, 2013, 11:27:25 am
PLOT CONTINUATION TO THE RESCUE.

You decide to storm the plant with your zombies. Quietly.
You'd think it'd be hard to get a horde of around 140 people up to a plant without anybody noticing, but they seem to be really lacking in shits to give surrounding guarding duty.
As you enter the building, you suddenly hear an automatic gun going off and a female scream.
GOTCHA YA SHAMBLIN' PIECE OF SHITE.  a loud, raspy voice screams. This is strange, you don't have any zombies missing...
You go over to where the sound came from, with Snowflake in front you. You turn a corner and see a two guard checking out a corpse.

Celeste tried to warn this base it seems. That failed miserably.
Tav, don't touch that. You might get infected.
I was at t' extermination o' the first town. You've only got a problem if it gets in contact wit' yer blood. I can touch it wit' me hands, but i can't go about kissin' it.
You order Snowflake and some other zeds to go charge them. They get killed before they can even get up. It's quite messy, as zombie teeth can't break through their armor.
Two faceless zombies look creepy as all hell.

You go around the base killing off the all of the 24 guards. Not THAT well-guarded it seems. Some zombies here and there take some bodyshots, and you lose 3 in total.
In their armory you find more of what the guard got. Shotguns and automatic rifles. You grab some extra shells and Diane grabs some extra clips. Nothing notable here .
You give some zombies body armor. Mainly the fast ones. 30 pieces of body armor in total.
It doesn't take long for you to get to the actual purifying part of the facility. You kill the few people that are working there.
Now, you look at the outflow and try to make a critical decision.
What bodily fluid will this part of the world taste?

Health:Alright. (arm hit)
Energy:that point where you are yawning but aren't really sleepy yet..
Armor: Bulletproof vest, strong pants, good stompin' boots.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. Remington Model 870(loaded) with 20 shells.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 90-ish normals. 30 armored zombies.
Closest friend: Diane.
Paternal relationship: Katey.

Now i have witnessed a derail so potent, people had to use brain bleach.
Train crashes are hilarious.
Title: Re: You are Patient Zero
Post by: javierpwn on January 01, 2013, 11:33:59 am
Piss+spit at the same time
With a little bit of blood from our hit arm(cut self)
Title: Re: You are Patient Zero
Post by: Rolan7 on January 01, 2013, 11:35:22 am
I vote blood.  We have that arm wound, and of all the options I would expect blood to be the most potent.  This is a lot of water we're trying to infect, after all.
(I'd rather it not be piss, even though Stubbs was hilarious)
Title: Re: You are Patient Zero
Post by: Thecard on January 01, 2013, 11:36:33 am
Nah, just piss, damnit.  Typo!!
Title: Re: You are Patient Zero
Post by: anailater on January 01, 2013, 12:19:28 pm
Bathe in it!
Title: Re: You are Patient Zero
Post by: Talvara on January 01, 2013, 12:54:13 pm
lets go for a lovely coctail mix of bodily fluids.

we know blood works... we know spit works, so those, and why not take a wizz if you feel the need just to be safe.

hell... we could leave a couple of zombies behind to keep doing the spitting/drooling thing, who knows howmuch we need to have a meaningfull impact on the watersuply.

edit: our explody worms also make a nice amount of gore... lets use a few of those aswell.
Title: Re: You are Patient Zero
Post by: Parisbre56 on January 01, 2013, 02:36:09 pm
Or if you don't need a couple of zombies you can just chop 'em up in small cubes (you know, like the ones in a chef salad? I think our human friend has some cooking knowledge. Or maybe there's a wood chipper around here... Or a giant blender.) and throw them in the water. If that doesn't make it infective I don't know what will.
Title: Re: You are Patient Zero
Post by: rabidgam3r on January 01, 2013, 03:03:02 pm
lets go for a lovely coctail mix of bodily fluids.

we know blood works... we know spit works, so those, and why not take a wizz if you feel the need just to be safe.

hell... we could leave a couple of zombies behind to keep doing the spitting/drooling thing, who knows howmuch we need to have a meaningfull impact on the watersuply.

edit: our explody worms also make a nice amount of gore... lets use a few of those aswell.

This..... just this.
Title: Re: You are Patient Zero
Post by: Talvara on January 01, 2013, 03:14:44 pm
Or if you don't need a couple of zombies you can just chop 'em up in small cubes (you know, like the ones in a chef salad? I think our human friend has some cooking knowledge. Or maybe there's a wood chipper around here... Or a giant blender.) and throw them in the water. If that doesn't make it infective I don't know what will.

I kinda like this, how about instead of using 'live' ones we take our casualties. instead.


edit: Zombie Soup! with added mastermind piss!
Title: Re: You are Patient Zero
Post by: Graknorke on January 01, 2013, 06:18:59 pm
So just bleed the dead out over the vat? And I'm also liking the idea of leaving some zombies drooling in the water for a while. Pissing in the water seems kind of unproductive to me. It's nowhere near as efficient as blood; which we have in large supply.
Title: Re: You are Patient Zero
Post by: anailater on January 01, 2013, 06:24:50 pm
What about sweat?
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 01, 2013, 06:42:21 pm
I don't think zombies sweat. Zombie piss seems to be the most amusing idea, maybe also take a dump in it as well? Get the purification chemicals, potent acids are there, and acid squirting guns for us would be SWEET!
Title: Re: You are Patient Zero
Post by: Talvara on January 01, 2013, 06:45:05 pm
So just bleed the dead out over the vat? And I'm also liking the idea of leaving some zombies drooling in the water for a while. Pissing in the water seems kind of unproductive to me. It's nowhere near as efficient as blood; which we have in large supply.

I admit, urinating isnt really necisary asside from the fact that some people find it amusing.
Title: Re: You are Patient Zero
Post by: Thecard on January 01, 2013, 06:49:45 pm
~~Pee, pee, pee~~
Title: Re: You are Patient Zero
Post by: zomara0292 on January 01, 2013, 06:57:42 pm
Really. I know !!science!! Is fun, but we could put a few biobombs in the water and do the same thing.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 01, 2013, 08:26:35 pm
Use all the ideas together. At once! For !!SCIENCE!!
Title: Re: You are Patient Zero
Post by: zomara0292 on January 01, 2013, 09:17:29 pm
. . . . Sure. why not. And lets get our army to carry all the weapons from this area. We need to make a place for our farm. I am deadly serious about this, this time. It adds a new layer of difficulty. We try not to kill everyone.
Title: Re: You are Patient Zero
Post by: Talvara on January 01, 2013, 09:41:59 pm
. . . . Sure. why not. And lets get our army to carry all the weapons from this area. We need to make a place for our farm. I am deadly serious about this, this time. It adds a new layer of difficulty. We try not to kill everyone.

I'm a little uncomfortable with the entire breeding and farm thing... how about we... section off parts of the world as a sort of free range farm? we could set up safe zones where humans are allowed to live and thrive. but thats just my irrational emotional disgust speaking ;P
Title: Re: You are Patient Zero
Post by: zomara0292 on January 01, 2013, 10:01:01 pm
This I can work with.
. . . . Sure. why not. And lets get our army to carry all the weapons from this area. We need to make a place for our farm. I am deadly serious about this, this time. It adds a new layer of difficulty. We try not to kill everyone.

I'm a little uncomfortable with the entire breeding and farm thing... how about we... section off parts of the world as a sort of free range farm? we could set up safe zones where humans are allowed to live and thrive. but thats just my irrational emotional disgust speaking ;P
But we have to set up rules. No guns and yearly sacrifices of meat (leave that open and see what they come up with.)
Title: Re: You are Patient Zero
Post by: Abramul on January 01, 2013, 10:43:36 pm
Before contaminating, find and shut off any chemical feeds.  if convenient, contaminate those too, but opening the tanks might not be the best idea.
Title: Re: You are Patient Zero
Post by: Thecard on January 02, 2013, 12:37:48 am
Right.  So we're gonna have game wardens for human reserves?  This... sounds... vaguely racist, yet it works.

But you have seen Battlefield Earth, right?  You gotta strictly oppress the people or they will fuck you with your own farts.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 02, 2013, 05:16:33 pm
How the hell do you fuck someone with a fart?
Title: Re: You are Patient Zero
Post by: Graknorke on January 02, 2013, 05:58:26 pm
Before contaminating, find and shut off any chemical feeds.  if convenient, contaminate those too, but opening the tanks might not be the best idea.
This.
There'll probably be some sterilising chemicals being pumped into the water. Get rid of those.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 03, 2013, 05:48:59 am
You look around for a bit, and find the place where they presumably purify the water. You don't quite see how to break that tank so you just have to hope your stuff is better then their stuff. You don't know this kind of stuff.
You grab a few biobombs and throw them in the water. It doesn't look pretty, but it spreads well enough.
Diane, give me your knife for a few seconds. she obliges, and you proceed to cut your arm. Seeing how you're busy with cutting, you carefully remove the bullet as well.
Some crimson in the water and you're fairly certain that it's contaminated. You spit in it for good measure.

Right, now that that's done, you go outside again until you find the logo of the fire made up of squares. You have the dog-tags for it, and you see the indentation where the dog-tags are supposed to go.
Shall you enter the base?


Health:Alright. (arm cut open again)
Energy:that point where you are yawning but aren't really sleepy yet..
Armor: Bulletproof vest, strong pants, good stompin' boots.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. Remington Model 870(loaded) with 20 shells.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 90-ish normals. 30 armored zombies.
Closest friend: Diane.
Paternal relationship: Katey.
Title: Re: You are Patient Zero
Post by: Graknorke on January 03, 2013, 08:51:59 am
I feel nervous now.
But we'll enter anyway. Send a group of the zombies in first as a precaution.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on January 03, 2013, 10:47:57 am
Take out the 870, give Diane the smith and west if she doesn't have anything and CHARGE!
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 03, 2013, 02:11:30 pm
We should get ourselves one of the automatic rifles. Then, take a pair of knives, and attach one to the rifle as a bayonet, and attach the other one to dianes shotgun, so she can impale enemies and then lift them up and pull the trigger to blast them flying.
Title: Re: You are Patient Zero
Post by: Graknorke on January 03, 2013, 02:34:51 pm
We should get ourselves one of the automatic rifles. Then, take a pair of knives, and attach one to the rifle as a bayonet, and attach the other one to dianes shotgun, so she can impale enemies and then lift them up and pull the trigger to blast them flying.
We're not fighting bunnies, we're fighting humans.
Title: Re: You are Patient Zero
Post by: rabidgam3r on January 03, 2013, 02:51:08 pm
that would work with a juiced-up shotgun.... LET US FIND THE JUICER-UPPER MACHINE!
Title: Re: You are Patient Zero
Post by: Graknorke on January 03, 2013, 03:44:58 pm
that would work with a juiced-up shotgun.... LET US FIND THE JUICER-UPPER MACHINE!
Thing is, if it imparted enough energy to someone to send them flying, it would have to impart that same energy into Diane. She would probably break her legs.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 03, 2013, 04:37:20 pm
Still, grabbing a rifle, and adding bayonets, are both going to be quite useful to us. More dakka!
Title: Re: You are Patient Zero
Post by: zomara0292 on January 04, 2013, 10:16:01 am
Ok, let me help. We need recommendations that help ADVANCE the storyline. Weither for good or for bad.
Lets follow a little format. If you make a request for an action, keep in mind this. If you write it out, can it be rewritten for anything else? Meaning, If I am in a cave, and I want to find a rock, how can I word it so that it sounds like I am looking for a rock in a cave, rather than in a river, or on a mountain?
Title: Re: You are Patient Zero
Post by: Graknorke on January 04, 2013, 07:05:58 pm
Because the context is that you're in a cave. It's not like KS is trying to twist our words or anything.
Title: Re: You are Patient Zero
Post by: Talvara on January 04, 2013, 07:30:13 pm
I say we once again go down in force,

first a small group of unarmoured  zeds, then the armoured zeds with ourselves mixed in and then the rest we can manage to squeeze in.

the first group of unarmoured zeds are there for trap detection. if there's no trap but they are fought off / gunned down, then the armoured zeds behind them together with Diane and us will deal with it. after a fight the trap finding zeds are replaced.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 04, 2013, 09:20:27 pm
Talvara has the right idea, but we and Diane should each grab one of the automatic rifles, and provide fire support, targeting enemies with high powered weapons near the back first, and working towards the horde from there.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 06, 2013, 04:21:42 pm
You send in a horde of unarmored dead people to check for traps after you and Diane go in as well. The trip for you to go get an automatic rifle took a while and kind of felt like a walk of shame after you forgot the toilet paper or something. You switch out the shotgun for a rifle, you just can't carry that much.
Your meat+armoredshield (Boy we need a better name for this) should protect you, but it's really hard for you to aim in any kind of way. The rest of the horde follows down the wide hall-way, leading to the smelliest conga line in history.
You are met with a heavy amount of resistance, but they still haven't learned to shoot for the head. You don't really mind. The trap-seekers get killed though. but you can make up the losses from any battle from the soldiers. the wounded zeds go to the back and get replaced anyways.
Zombies usually heal fast in the movies and bad stories told to a bunch of people on the internet.

The fourth wall feels mildly molested and decided that it needs a vacation. It is replaced by another, more willing wall. Lower pay-rates too. Let's call him Sebastion.

The fights start to intensify as you get closer to the core of the base. You go through a large and foreboding door and are met with multiple scared scientists in front of a sort of metal sphere.
Leave! now! We order you t-to get back!
You let zombies loose upon them, and they end up dead.... Except one. He runs off to the controls before any zombie could get a hold on him and started pressing all sort of buttons.
Diane shoots him in the face with her hunting rifle (remember that thing? She took it from the same store you got your revolver from.) but some alarms go off first.

The sphere opens, and you see what's inside.
A young, naked female elf hung up by her limbs by some sort of metal constraints.she also has wires attached to her forehead using some kind of rubber. Diane looks absolutely appalled and disgusted. A computer starts talking.
Subject TW freed under: emergency release. presumed reason: needed heal after hard computing. Subject TW, you will use your healing magic, now. The girl with her mildly purple hair.
I.... don't.... want to conti-..cont-...continue... Please, make it s-stop.
Use your powers. NOW. or compliance will be applied
She young elf tries to mutter something else, but is interrupted by electric shocks! You can actually see the sparks flying! She screams in pain, then the lightning stops.
Comply. Subject TW.
She weakly does a movement, and is then covered by white light. Her burns from the electro-shocks are healed before your eyes.

She can use magic!? That hasn't happened since before the Great Revolution 1500 years ago. Peculiar.
We have to help her! She must have been stuck like this for god knows how long! She pulls out her knife and starts cutting away at the metal parts that hold the constraints. As you don't have a magic knife and Diane would probably be pretty miffed at you if you didn't help, you just hold the girl so she doesn't fall when one of the constraints falls off.
She's loose pretty damn quick. You catch her and she promptly falls unconscious.
Her constraints are cut by Diane and she gets some clothing from some zombies. Not very clean, but at least it's something. you notice she has syringe marks on her wrists.
Explains her state of consciousness, most likely.

I'm going to take my time when we find the leader of this place. Diane says in a way that slightly scares you.
What now?


Health:Alright.
Energy:that point where you are yawning but aren't really sleepy yet.
Armor: Bulletproof vest, strong pants, good stompin' boots.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  3 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

Horde: 90-ish normals. 30 armored zombies.
Closest friend: Diane.
Paternal relationship: Katey.
?: "Subject TW"

You helped Diane cut her loose because she's your friend. Small downside to getting friends, they affect you sometimes.
EDIT: changed some things such as the rifle thing.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 06, 2013, 04:29:16 pm
find the leader of the place, then keep it safe until elf-girl wakes so that she can get revenge.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 06, 2013, 04:41:45 pm
Tw. . .. twilight. . . . . No. . . . not. . ..  twilight. . . ..
Title: Re: You are Patient Zero
Post by: Aseaheru on January 06, 2013, 04:52:00 pm
wait... twilight? what?
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 06, 2013, 05:25:56 pm
Subject TW appears to be a variation on twilight. This is what is causing Zomara to act freaked.
Title: Re: You are Patient Zero
Post by: Graknorke on January 06, 2013, 05:40:49 pm
Twittlelight Spickle, is that you?
Also, shoot the nearest representation of the blue computer, be it screen or camera or speaker, because I don't like it and I think it's bossy. Only we have the privilege of being like that.

Anyway, I don't really think having a magical elf indebted to us is a downside. I guess we should entrust her with someone safe. Probably best if it's one that we can trust to do a job well; except I think we only have Snowflake and the banshee with us, and they're both useful in combat. We have the giggleman too, but trust isn't something I'd put with him too hastily.
No idea what to do here. Not sure if it would be a good idea to leave TW here.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 06, 2013, 05:58:22 pm
we have Diane
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on January 06, 2013, 06:02:54 pm
I don't think we can get rid of the elf as long as Diane is around, and beside that would just give us a very creepy/utterly scary banshee again. so why?

Edit: just thought of something can we infect her? She has healing magic she could CURE the virus.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 06, 2013, 06:52:59 pm
Our inventory does not reflect the fact that we have a automatic rifle. Or ammo, for that matter. Anyway, we should look around for interesting/useful things to grab.
Title: Re: You are Patient Zero
Post by: anailater on January 07, 2013, 08:18:10 am
DO NOT INFECT HER, She could be more useful non-infected for now.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 07, 2013, 09:36:30 am
Oh! I was just reading back, and apparently cutie marks show on the shoulder, so we should check Subject TWs shoulders. Also, maybe Sasha could help with the mental problems of being used as a processor core for a computing system? And we have made references to various gods, like the 31st god of krogoth or something, at various points in the story. What are those?
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 07, 2013, 11:25:32 am
Right, the 32 gods are a quick joke i made but then i decided to keep the gods in as very vague religion.
Alternative universe, alternative religion. I can't really explain it as i really just make jokes about gods whenever i find it to be appropriate.
Also, I'm retconning the cutie marks thing. I didn't remember that i did that and it seems like a very stupid idea. Though i will use MLP characters here and there i want to prevent people who dislike the show to be annoyed by constant references.

Looking back, I am almost ashamed at how bad this thing was in the beginning, and I really acted like a dick multiple times.
Sorry about that.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 08, 2013, 03:38:53 pm
You shoot the speaker the computer voice was coming out of, and the alarms that came from it dies with it.
Diane looks positively enraged and then tells you to give it to Snowflake for safe-keeping. It takes a surprising amount of trouble to find him amidst the horde.
You give him the orders to hold on to the girl and to keep her safe. He looks at her for a bit, then handles her with a surprising amount of care for a huge skinless brute. He stays at the back the horde.
You get to the front of the horde again, and you and Diane continue through the base. The lights flicker for a bit, and lots of the technological things here seem to work on backup computers and generators. at least, they don't work quite as well.

Eventually, you arrive to the biological labs. You open the door and get greeted with a barricade, and multiple guards and scientists.
You jump back in surprise, and manage to avoid damage. This is most certainly a problem. You close the electronic doors before too many of your zombies die.
You lose more then you'd like. Around 15.
How to deal with this?


Health:Alright.
Energy:that point where you are yawning but aren't really sleepy yet.
Armor: Bulletproof vest, strong pants, good stompin' boots.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  3 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

90-ish normals ,30 armored,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute.
Closest Friend: Diane
Friend:Bennie
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Title: Re: You are Patient Zero
Post by: anailater on January 08, 2013, 03:42:42 pm
Open, throw a bio bomb, close.
Title: Re: You are Patient Zero
Post by: Graknorke on January 08, 2013, 04:06:25 pm
Open, throw a bio bomb, close.
Sounds good.

I noticed that Blood Wing is back on our horde list too, was he gone before?
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 08, 2013, 06:42:04 pm
Open the door a crack, then stick MP5 barrel in and spray. Hope to hit something. Or throw a biobomb, duck behind the door and wait for it to go off, then have zombies run in and infect while they are still dealing with the skellies and suchlike created.
Title: Re: You are Patient Zero
Post by: Graknorke on January 08, 2013, 06:45:16 pm
Open the door a crack, then stick MP5 barrel in and spray. Hope to hit something. Or throw a biobomb, duck behind the door and wait for it to go off, then have zombies run in and infect while they are still dealing with the skellies and suchlike created.
It's an electric controlled door, so it pretty much is either shut or open, no partial opening.
Title: Re: You are Patient Zero
Post by: Parisbre56 on January 09, 2013, 04:21:28 am
Open, throw a bio bomb, close.
Tell the zombies to stand near the walls of the hallway. Don't want to loose more.

It's an electric controlled door, so it pretty much is either shut or open, no partial opening.
You can always smash the controls or something and then use brute force to operate it.
Title: Re: You are Patient Zero
Post by: anailater on January 09, 2013, 06:01:52 am
It's an electric controlled door, so it pretty much is either shut or open, no partial opening.
You can always smash the controls or something and then use brute force to operate it.
Or you could smash the controls and lock youreself out, metal doors are heavy.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 09, 2013, 10:14:01 am
Hmm. OOH! Jam the door shut, then use the magic cut-everything knife to cut a firing slit. Then, get shooting!
Title: Re: You are Patient Zero
Post by: Rolan7 on January 09, 2013, 11:04:37 am
I like cutting a firing slit (through the wall, if possible) but throw a biobomb through first.  I'm wary of breaking the door mechanism even though we have the knife.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 09, 2013, 04:22:03 pm
You tell the zombies to get back and you pull out one of your bombs. Diane is smart enough to go hide as well.
The button is pressed, and before you can even throw your bomb, machine gun fire launches through damaging the hell out of the walls and, thankfully, nothing else.
This continues for a bit and then they fall quiet. They don't say anything, and you then throw a bomb. You take another shot to the arm (god-damn, that stings) but manage to get the biobomb in there.
It bursts, and some screaming is soon followed. your horde rushes from around the corner, into the door.
Multiple gunshots sound, and more screaming before a loud female voice screams for them to fall back. A look grants you the sight of a small fire team of 4 people making a strategic retreat.

Four players? That will be trouble. Four survivors are ALWAYS a problem for zombies. You look around the lab for a bit, and manage to find the jackpot!
A glass tube containing two worms of the same kind that bit your hand and gave you a minor case of dead! You can't help but smile, but notice there's a sort of lock on it.
A coughing from behind you causes you to turn around and see that "Subject TW" is awake. She's being held up by Snowflake and she's shaking from the aftereffects of the drugs.
S-subject Zero-T-two. Y-You shouldn't try to...She seems to fase out for a bit.Break that... It'll kill specimens 159 through a sort of acid.
...How do you know this, why are you helping me, and what's your name while we're at it?
My name's.... Subject TW for as far as they let me remember. I know who you are because they used me as the central computer here. They made me compute and power everything in this complex. There's an over-ride terminal in the admini..adminihhh... She collapses with a gasp.
Snowflake quickly grabs her, looking about as worried a skinless brute can look like. He carries her in his arms again. It's strangely heartwarming.

Fuckers.... You jump back in surprise to the sudden voice from behind you.
How could they do this!? They will suffer for as long as I capable of! Diane yells at nothing in particular.
What now?


Health:Alright.
Energy:that point where you are yawning but aren't really sleepy yet.
Armor: Bulletproof vest, strong pants, good stompin' boots.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  3 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

90-ish normals ,30 armored,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute.
Closest Friend: Diane
Friend:Bennie
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)

EDIT: Made it a bit more clear that Snowflake wasn't talking.
Title: Re: You are Patient Zero
Post by: anailater on January 09, 2013, 04:38:27 pm
Get Diane to get away with the worms, we cant risk them breaking.
Title: Re: You are Patient Zero
Post by: Graknorke on January 09, 2013, 05:16:50 pm
Why not giggleman? He's less useful, and is also annoying.
Title: Re: You are Patient Zero
Post by: tryrar on January 09, 2013, 05:22:17 pm
Froim the sound of it, we need to access the admin terminal to override the lock they have on the worms(otherwise attempting to get them now makes them go poof). So, try to get elf girl coherent and talking so we can get info on where it is and the override commands(and take her with us afterwards).

Oh, and we should leave a significant portion of the horde behind to guard the worms so they don't get any "bright" ideas of simply destroying them while we get to the terminal(if it's not in the same room as the worms ofc).

After that, well, we make their suffering legendary, even in he-woops, wrong show, but seriously, we make them suffer while asking "Forcing an innocent girl to be a living computer?! And you call US the monsters!"


BTW, this plot twist has me going "Bravo!" KS
Title: Re: You are Patient Zero
Post by: anailater on January 09, 2013, 05:26:42 pm
Nothing says suffering like making them choose half of the group to be turned, and the other half to become animals/food.
Title: Re: You are Patient Zero
Post by: Graknorke on January 09, 2013, 05:29:14 pm
Turning people into zombies is helping them anyway. They live way longer than they would otherwise. Usually.

Shouldn't we be talking about how Snowflake talked, and has sexy red text?
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 09, 2013, 06:02:13 pm
Better idea. Although, it is kinda mean. Put them in the same situation. Let us see how they like it, assholes. Also, in the previous turn, the great revolution was mentioned. Plot point? Or something else?
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 11, 2013, 06:49:04 pm
... Did I just kill this? *takes out can of black paint*
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 12, 2013, 02:44:13 am
You decide to wait until TW is coherent again, and order some zombies to take care of the door, in case they try to come in again.
It takes a long while, but eventually, she wakes up again.
Ah, good. You're awake? How are you feeling?
I f-feel terrible, to be honest. M-most of my body aches from the morphine addiction they gave me. It was to keep me docile. I can lighten the load of that, but until i get a complete understanding of addictions i won't be capable to remove it. I do feel much better then when i was hanging there. She shows very little emotion while she talks, she constantly looks kind of sad.
It's heartbreaking. Diane comes closer and starts talking to her

How much did they hurt you?
A lot...
We're going to get those bastards.
TW falls quit for a moment then casts her gaze downwards. You see the hint of a smile.
Yes.... I'd like that
Where is the administrator's office? I need to get to those worms, and i suppose you two would like to show the admin that what they did to you  you point to TW  Is completely unacceptable.

She tells you the directions, largely stutter-free. The drugs must by out of her system. Her dependency on them, however, is not. She looks a bit pained.
Could i ask a favor of you two?
We're listening?
Could you find a real name for me? I don't want to be tied down to this place in any way.
Sure, We'll probably think of something. Right, boss?
You just tell them to keep moving and that you'll find a name.

The admin's office is in the same direction as the one the four remaining guards went.
What now?


Health: Better.
Energy:that point where you are yawning but aren't really sleepy yet.
Armor: Bulletproof vest, strong pants, good stompin' boots.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  3 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

90-ish normals ,30 armored,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute.
Closest Friend: Diane
Friend:Bennie
Savior: Subject TW
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)

Sorry for the lack of updates.
Title: Re: You are Patient Zero
Post by: tryrar on January 12, 2013, 03:35:31 am
.....wow, you know what, this is getting so awesome I think it deserves a TV Tropes page! Who's with me?


In topic, I reiterate leaving about 20 of our horde here to discourage any adventurous ideas of destroying the worms(at least from this location; I'm sure they have a self destruct somewhere else we'll need to disarm!).

Also, see if TW has a complete map of this place.If so, swing by the security room and have Diane take over the monitor feeds and direct us on a path of least resistance to the admin room(making sure to swipe a couple radios so we can communicate ofc).

If not, well we just go and follow those 4 and blitzkrieg
Title: Re: You are Patient Zero
Post by: pikorge on January 12, 2013, 08:44:48 am
luna gaby els june
Title: Re: You are Patient Zero
Post by: anailater on January 12, 2013, 09:33:39 am
Luna craven
Title: Re: You are Patient Zero
Post by: Graknorke on January 12, 2013, 12:25:12 pm
Lacerta.
I don't have a very good justification for this to be honest.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 12, 2013, 02:03:13 pm
Theresa's Whisper would be a interesting name. And we should examine the locking mechanism, and see if a part can be cut out without causing the thing that kills the worms to turn on. And if you know where the name comes from, you get +1 guild seals.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 12, 2013, 05:09:39 pm
Something substantial please? I would like a plan besides giving her a name, or else you'll have an update of one block of text.
Title: Re: You are Patient Zero
Post by: Graknorke on January 12, 2013, 05:13:23 pm
Look for ventilation shafts.
Send zombies through ventilation. Hope to not encounter a crowbar-wielding psychopath.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 12, 2013, 05:20:57 pm
Loot the battlefield, there was a machine gun there. Maybe we can find a better gun or more ammo. Hell, if we find a M220, then we could put biobombs in it and have a biobomb launcher.
Title: Re: You are Patient Zero
Post by: QuakeIV on January 12, 2013, 07:55:19 pm
I dont think its realistic to expect biobombs to be able to act as standard 40mm grenades rounds.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 12, 2013, 08:11:43 pm
its probably a different shape.

but they might have some sort of bio-bomb round... or something...

i wonder if there are any message rounds... i dont know. im pulling guff out of my ass.
Title: Re: You are Patient Zero
Post by: rabidgam3r on January 12, 2013, 08:23:00 pm
Why not just call her Theresa? Its a mystical name. If not, call her something in Elvish.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 12, 2013, 09:03:46 pm
Still, loot. Rule one of gaming: LOOT THE BODY! And I believe there were quite a lot of bodies.
Title: Re: You are Patient Zero
Post by: tryrar on January 13, 2013, 03:12:39 pm
Well, refer to post here:

.....wow, you know what, this is getting so awesome I think it deserves a TV Tropes page! Who's with me?


In topic, I reiterate leaving about 20 of our horde here to discourage any adventurous ideas of destroying the worms(at least from this location; I'm sure they have a self destruct somewhere else we'll need to disarm!).

Also, see if TW has a complete map of this place.If so, swing by the security room and have Diane take over the monitor feeds and direct us on a path of least resistance to the admin room(making sure to swipe a couple radios so we can communicate ofc).

If not, well we just go and follow those 4 and blitzkrieg
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 13, 2013, 04:07:01 pm
Well, that works too. But, we should always loot. Because more stuff=good. We can always have a zombie carry something if we cant.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 14, 2013, 12:42:57 pm
How about ... errr Theresa? Theresa's Whisper? I really just made my voices come up with it in seconds.
Voices?
I noticed you kept an acronym with my subject name. Is there a reason for this?
Really, what was that about voices?
I just kinda went with it. It's a mythical character.
I don't know much about that, entertainment purposes were not my main objective.
Wow that's sad, But, Zero, what was that about voices?

You order some zombies to stay here and guard the worms. And then you loot the limited amounts of stuff that isn't melted or too dirty to use.
You get a single clip and a helmet. The bomb caused a real clusterfuck. But the helmet's nice, at least.
The owner of the helmet was pretty well defended from the zombies, so his legs are gone. You just leave him there.
TW does not know the entire place, mainly to avoid a situation such as this. An angry magic user who knows the place is a real problem.

So a blitzkrieg it is! You charge forward, and you some strange heavy metal music and a booming voice saying ROUND ONE!
You have a bad feeling about this, in the distance you hear a faint voice: Ah told you, Oi am welding this doah!
What's the plan?


Health: Better.
Energy:that point where you are yawning but aren't really sleepy yet.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

90-ish normals ,35 armored,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane
Friend:Bennie
Savior: Subject TW
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Title: Re: You are Patient Zero
Post by: Graknorke on January 14, 2013, 12:52:24 pm
Unweld dat doah.
As in, break it. Really hard. If it gets welded shut there's probably not much chance to re-open it, so act fast. Once through proceed to tear through whatever survivors are behind that door.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 14, 2013, 01:00:48 pm
OK. Do, As they are welding it have snowflake punch the door open and jump out of the way. don't attempt to enter. just wait. the hord and everyone else also hide away in a corner. My guess is, they will either try and go farther in or they will throw a grenade to get at any hidders. thats were theresa will come in. if she does not choose to contain the explosion, just knock it back into  their room.
if they try to come into our room, guns blazing, they will be completely surounded. we get diane and tw out and let our giggle man and banshee do their things.
Update: If Both brutes together can punch it hard enough to make the door fly at the welder, that would be even better.
updated update: have snowflake and the other brute carry diane and tw away if they do enter. and send 15 zombies and a smart one with them. I detect a boss battle coming.
Title: Re: You are Patient Zero
Post by: Rolan7 on January 14, 2013, 04:06:46 pm
So a blitzkrieg it is! You charge forward, and you some strange heavy metal music and a booming voice saying ROUND ONE!
You have a bad feeling about this, in the distance you hear a faint voice: Ah told you, Oi am welding this doah!

Oh shit oh shit oh shit oh shit we're screwed
Try to sell them guns
Title: Re: You are Patient Zero
Post by: QuakeIV on January 14, 2013, 04:26:56 pm
Round one?  Send bloody everything immediately.  If we left anyone behind rally them up then charge with everyone.
Title: Re: You are Patient Zero
Post by: tryrar on January 14, 2013, 05:04:13 pm
Yup, sounds like boss fight time so we need everyone not guarding the worms there IMMEDIATELY(Diane can hang back and protect Theresa)

First off yeah like the others said lets remove the door as an obstacle(preferably by transforming it into a lethal flying object through application of overwhelming force), then(and the reason for keeping Diane back) is to throw half of our bio-bombs through the door and charge in(we're blitzkrieging, so shock and awe people, shock and awe!). Of course, have our most powerful/biggest caliber gun ready and start firing at anything hostile and move in with the knife if it goes melee.

....can't think of anything else to do, so that it
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 14, 2013, 07:04:21 pm
Maybe we should see what our magess can do, after all, if no magic has been seen for 1500 years, imagine the shock value of magic being used all of a sudden!
Title: Re: You are Patient Zero
Post by: zomara0292 on January 15, 2013, 12:02:40 pm
You guys forget, a round one usually means there will be a round two. Round two is usually harder. WHat happens if we lose half our zombies in round one? how well do you think we will do in round two?
Title: Re: You are Patient Zero
Post by: Graknorke on January 15, 2013, 12:24:47 pm
You guys forget, a round one usually means there will be a round two. Round two is usually harder. WHat happens if we lose half our zombies in round one? how well do you think we will do in round two?
This is pretty clearly a mockery of zombie arena survival games. WE are the ones that are supposed to become more difficult each round, not the survivors.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 15, 2013, 01:17:54 pm
You send in everything. Absolutely everything at once. You charge forward with Theresa. You tell her to blow this door off it's hinges from a safe distance.
She pauses for a second to think, then stretches out her hand. The explosion is strangely silent, it looks like she moved the air instead.
Bloody hell! How d'id tha' happen'! The zombies go right through and rush at the welder.
His gun are really crappy, only a pistol. Multiple zombies die from his accuracy though, but soon the welder are held down and devoured. When he dies everything seems to slow down for a bit and you see some letters appear in the side of your view.

lolbeeyotch15648:Lol, already!? What kinda zeds are these?
Admin: Shut it you fools! Just hold them until i get to my gear! You get paid per head!

The letters go away shortly after. You continue rushing, this time holding the armored zeds in front. You find two of them, both holding the dinky pistols.
The armored zombies quickly get up to them and rip them apart. They only manage to take one armored zombie.
You are quite pleased with yourself, there's only one way forward.
That administrator must have gotten her gear by now.... How do you wish to handle this?
You are in a hallway, with only a single large door in front of you. You hear some mechanical noises coming from behind it.


Health: Better.
Energy:that point where you are yawning but aren't really sleepy yet.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

90-ish normals ,33 armored,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)

I'm planning an trying again on creating a different game while this one is going on. This one will be slightly less serious then the last one, which kind of ruined my post-apocalyptic thing. To much serious and trying to hard. I'm writing down the universe at the moment.
Does this seem like a good idea?
Title: Re: You are Patient Zero
Post by: Graknorke on January 15, 2013, 01:35:43 pm
Sounds good. Doing too much srsbsns can ruin a story.

Also, for Zero, that "gear" is probably a mech or heavy machine powered weapons or something. Sounds pretty terrifying. I would recommend not being at the front. If there's any cover off the hallway that would probably be good to be in.
A good idea might be to plant a couple of biobombs in front of the door and shooting them after the door opens to set them off to try and corrode the metal on whatever machinery is behind the door.
Title: Re: You are Patient Zero
Post by: anailater on January 15, 2013, 05:16:01 pm
Perhaps we can send infected in, have Diane cut a new route in with her cut EVERYTHING knife and then get the Admin/mech.
Title: Re: You are Patient Zero
Post by: tryrar on January 15, 2013, 05:59:57 pm
Well, we need a map of the place if we're gonna cut a new route, and since we don't have a map, that might be a little difficult.

....Honestly, I'm not sure what else to do but rush in, since I'm suspecting that room only has one door to it(if I was in charge of building a central command, I'd have one hardened entry to it as well as many autoturrets as possible!)

Well, for survival, I say send in the armored zeds first as shock troops, followed by the banshee to Sever anyone operating any heavy equipment/mechs, and the rest do whatever helps
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 15, 2013, 06:13:44 pm
Use the mage to make a EMP? Mecha are electrical.
Title: Re: You are Patient Zero
Post by: Graknorke on January 16, 2013, 12:01:24 pm
1: We don't actually know that it is a mecha.
2: If it's a candy mecha it's potentially immune to electrical pulses.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 16, 2013, 04:11:15 pm
You set up the trap with the biobombs and then order everyone back. You wonder how you are going to open the door, but Theresa waves her hand, opening the door.
A great deluge of noise comes forth, and the wall is nearly ripped apart by the sheer quantity of bullets. Then the bombs explode.
You hear the administrator shout off what could very well be every single swear word in the English language. Still, she seems unimpeded.
A loud metal clanking comes closer and closer. When it turns the corner you see what it is.
She has a sort of suit on, with a minigun-like gun on one arm. Where one minigun barrel would be, there's a collection of 4 barrels. You figure this must be the feared maxigun.

You throw some armored zombies on the gun, she quickly rips them apart with it, but then the barrels seem to misfire. The gunk from the Biobombs is doing a number on it.
Diane charges forward with the knife, and quickly slices at the huge gun. It only goes halfway, before Diane is punched away, dropping her knife.
The admin seems ready to do the same to you, but Whisper extends both hands again and the robot seems to malfunction for a moment. You quickly grab Diane's knife and ram it in the middle of the robot, furthering the malfunction.
Then you cut in the arm part. You only get halfway, but manage to hit her arm. The piece is exposed.
You chomp down on the exposed piece.

You hear her scream, and then she opens up and emergency hatch on the back of the robot and rushes to her office. You follow, slowly. You just walk towards her, head lowered. You can't seem to help but smile with your blooded mouth.
Your knife is dripping blood.
*Drip* *Drip* *Drip*
/-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\

The admin runs to her office, screaming.
Oh gods, oh gods! I can't believe this! She holds her bitten arm. This isn't possible, I deserve better! I- I have to be immune! Wait, yes! of course! Of course I'm immune! Hahaha, the others turned almost instantly! I haven't, I must be-
*Drip* *Drip* *Drip*
She turns towards the hallway. A man holding a knife, dripping with blood is walking towards her. He's smiling, showing his bloody teeth. She quickly closes and locks the steel doors.
What was that thing!? It walked normal... It had blood around it's mouth though, so... Is it the leader? That's not possible, zombies can't think or...
Oh god, it wasn't an accident, was it! This can't be happening this can't be-
*CLANG* A clear sound of metal hitting metal is heard, and then the sound of metal giving way.

The woman looks up from her desk, seeing golden eyes looking at her through a hole in her solid metal door!
 Oh dear gods!
*Drip* *Drip* *Drip*
How is this possible?! What kind of demon is that thing? Why is this happening? How, WHY?
*CLANG* More metal giving way. Some blood from the knife enters the room.
NO! PLEASE! I don't deserve to die yet!
A final cut, and the hole is large enough for him to reach through and press the button next to the door. It opens.
It walks towards her.
Please, I'm a good follower of the 35! Whatever sin i commited, please, let me atone! Let me atone!
*Drip* *Drip* *Drip*
She tries to scamper away into a corner, holding herself in fear. She starts crying. Her! the strong administrator who managed to accomplish so much!
I did so much! So much good! why is this happening?
The knife gets throw on the floor, it goes through, leaving it staying up
The demon smiles.
He throws her upon her, biting. She tries to keep it away. Tries.

Her arms slowly wear out. She keeps up for as long as she can, but suddenly. She feels something wet on her shoulder.
The demon rips back. The administrator feels her neck. It seems to miss a bit, and her body feels wet from the blood.
Her last moments are spent looking into the demon's eyes. She seems to see her subject in it.
Her last thought was still: Why?

Well, now that that's done. WH4T NOW?!


Health: Better.
Energy:that point where you are yawning but aren't really sleepy yet.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 31%
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

90-ish normals ,29 armored, 10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane (wounded?)
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)

Tried something new here. Hope it doesn't end up silly.
Title: Re: You are Patient Zero
Post by: rabidgam3r on January 16, 2013, 05:07:56 pm
BWAAHAHAHAHAHAHAHAHA

But seriously, good thing you did there. Wasn't silly at all.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 16, 2013, 05:48:17 pm
Loot the body! And see if diane still has pinkie sense and the 4th wall powers along with asking Theresa what exactly she can do.
Title: Re: You are Patient Zero
Post by: tryrar on January 16, 2013, 05:51:08 pm
Well yah loot, but first see to diane, and then find the override for the worms(you know what we came here for?)
Title: Re: You are Patient Zero
Post by: Graknorke on January 16, 2013, 06:05:45 pm
That was amazing.

Also we still need to get to the water too. That's a thing.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 16, 2013, 06:17:39 pm
We did the water. And the admin should have a override somewhere on her. Also, how is Kitten Snot determining the results?
Title: Re: You are Patient Zero
Post by: Graknorke on January 16, 2013, 06:21:55 pm
We did the water. And the admin should have a override somewhere on her. Also, how is Kitten Snot determining the results?
Rolls, probably.
I'm guessing that this last one was a massively positive one, because badassery like that doesn't just happen.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 16, 2013, 06:59:35 pm
Well, it would be nice to see the rolls, assuming that they are not some sort of thing that will effect the turn later, like a luck roll for encountering enemies. We should look around, find a symbol. If we know the symbol of those who created us, then we can find labs easier.
Title: Re: You are Patient Zero
Post by: anailater on January 16, 2013, 07:14:14 pm
Look for over rides to get to the worms.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 19, 2013, 05:01:14 am
You loot her corpse before it decides to start moving. You manage to find a key-card. You smile to yourself but then the admin's head explodes! Must have been a precaution. You chow down a bit more.
This manages to harm your hand pretty badly, but it mainly just missing flesh,nothing your regeneration can't fix. You are quite happy pain no longer really factors in with injuries. (Rolled: 3)
You go over to her desk and fiddle with the computer for a bit. You put in the key-card and see a large menu. It's divided into different tabs.
Clicking the over-rides tab and opening up the bio-lab wasn't hard at all. The easy menus are strange, but you aren't going to complain. (roll 14 +1 easy menus = 15)

On the backside of the computer, a flame made out of squares is seen. The same symbol you had to fiddle with in order to get in this place.
You head on back to your horde, and see Theresa's tending to Diane, who looks sort of miffed.
Dumb bitch broke a few ribs with that punch.
Don't talk, I'm still busy mending them. Be happy you are capable of breathing now.
She's a life-saver, you know tha- Theresa gives her a small slap.
That stopped her talking. Diane looks annoyed, Theresa still lacks an expression.

Isn't it grand how everyone in the world will only join you when they have at least 2 different psychological problems?
Theresa finally gets up.
So, am i fixed?
Not completely, you will be able to function as normal but getting yourself in situations which cause a spike of adrenaline or hyperventilating will cause trouble.
How is adrenaline going to break my ribs?
One of the last things that happened during The Rebellion was the demand that your kind gains something to block magic. It was that, or humans would kill off all the elves.
History lessons aside, let's go get those worms now.

Diane gets up, seemingly no worse for wear.
The base seems dead. nothing else seems to be left. So the walk back to the bio labs was uneventful.
You arrive, and see a green blinking light over pretty much all the cages. You grab a nearby pewter glass, and put the worms inside of them.
Now you have two worms! What are you going to do with them?


Health: Better.
Energy:that point where you are yawning but aren't really sleepy yet.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 31%
Hunger: Well fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

90-ish normals ,29 armored, 10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane (wounded?)
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Title: Re: You are Patient Zero
Post by: Graknorke on January 19, 2013, 07:10:22 am
Well, we should replace the old one for starters. More zombie abilities can't be bad.

I'm pretty sure Diane doesn't want to be a smart zombie, and Theresa would probably be best not having to go through the transformation right now, painful as it is.
I wonder what would happen if we gave a worm to a zombie that came about by normal biting? First choice for that would be Snowflake, for obvious loyalty reasons.
Title: Re: You are Patient Zero
Post by: Gamerlord on January 19, 2013, 07:17:48 am
Yay sentient Snowflake!
Title: Re: You are Patient Zero
Post by: anailater on January 19, 2013, 08:27:45 am
One for yourself, one for later, such as a time when it will save someone's life.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 19, 2013, 11:41:14 am
true.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 19, 2013, 12:21:09 pm
Ask Diane if she wants to be a smart one, she would probably accept, and I feel attached to her. Being a smart one would also make her more capable, explain to her how being "infected" is a improvement.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 19, 2013, 12:29:16 pm
right. whats your address and where is my ICBM?
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 19, 2013, 02:39:47 pm
What did I do to annoy you? Also, hello fellow user friendly fan!
Title: Re: You are Patient Zero
Post by: Talvara on January 19, 2013, 02:51:59 pm
Ask Diane if she wants to be a smart one, she would probably accept, and I feel attached to her. Being a smart one would also make her more capable, explain to her how being "infected" is a improvement.

we have already discussed this with her, she told us she'd think about it and we promised not to force it onto her, If I recall correctly. no need to bring it up again. it kinda freaked her out/made her uncomfortable.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 19, 2013, 02:53:05 pm
we went over not wanting more independent peoples.
and not mentally unstable ones.
and my points exactly.
Title: Re: You are Patient Zero
Post by: anailater on January 19, 2013, 04:43:50 pm
we went over not wanting more independent peoples.
and not mentally unstable ones.
and my points exactly.
No we didn't, we need more smart ones, but only the ones who only like us.
But don't do Diane yet, let her choose.
Title: Re: You are Patient Zero
Post by: tryrar on January 19, 2013, 07:12:19 pm
yeah, lets save the second worm for when diane decides she wants it, though I agree that we use the first one on us NOW
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 19, 2013, 07:14:35 pm
Ask Diane if she wants to be a smart one, she would probably accept, and I feel attached to her. Being a smart one would also make her more capable, explain to her how being "infected" is a improvement.

we have already discussed this with her, she told us she'd think about it and we promised not to force it onto her, If I recall correctly. no need to bring it up again. it kinda freaked her out/made her uncomfortable.
I said to ASK her IF she wants to, not force it on her. How in the world did you get the idea I wanted to force it on her?
Title: Re: You are Patient Zero
Post by: Aseaheru on January 19, 2013, 08:03:41 pm
we allready asked her and shes thinking about it.
Title: Re: You are Patient Zero
Post by: tryrar on January 19, 2013, 09:07:14 pm
which is why we wait for her to bring it up, we don't wanna rush her
Title: Re: You are Patient Zero
Post by: Graknorke on January 20, 2013, 05:48:09 am
So, have we completely looted this place?
There might be some nice equipment around still.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 20, 2013, 03:58:27 pm
Right.... How to do this.
Let it bite you. In the neck for the best result.
How is it possible that it spreads through bites?
It turns itself inside-out by pushing itself through the small wound they create. Then they grow again until they reach maturity.

You look a bit disturbed by this, but then you just put the damned thing up to your neck.
It bites, and quickly goes in. This is a very very VERY uncomfortable feeling. It gets to its destination pretty quickly, and you gain a new ability.
You keep the other worm in the glass tube you found nearby.
You also take a last look around the labs for anything of use, but you find nothing except for a malfunctioning turret that hits in the belly. (roll= 1)
The armor works, at least.

I'm keeping the other one for when it's needed. So, Diane? If you decide to make the change, It's always available now. Remember, I'm not forcing anything.
Diane sighs, I haven't made up my mind yet.
Let's just leave this place. I just about had enough of it.

Also you leveled up,I guess. What do you want to do with it?

Personal mutations
Enhanced strength
Small claws (also goes together with stronger bones in your hand, to prevent breaking your fingers.)
Better regeneration.
Berzerker(You are a lot less tired from raging.)

Horde mutations:
Regeneration
Very minor speech
Memories. (will allow the basic zombie to operate simple stuff, more so if this was their job.)
Enhanced strength


Health: Better.
Energy:Shaken awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 31%
Hunger: Well fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

90-ish normals ,29 armored, 10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)

You also unlocked a guaranteed perk:
Writer stops being dumb: The writer will now actually use rolls instead of determinating success by thinking about how it could end up.
Upsides= the game is actually a game instead of a story of the adventures of captain zombie and his mentally insane posse of humanized pony characters plus some other peeps.
Downsides= It's probably a bit more difficult.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 20, 2013, 04:05:01 pm
memory or regen.
Title: Re: You are Patient Zero
Post by: javierpwn on January 20, 2013, 04:08:37 pm
Memory +1 to an assortment of different things
Title: Re: You are Patient Zero
Post by: Graknorke on January 20, 2013, 05:58:27 pm
memoriesmemoriesmemories.
We so need that. The speech upgrade isn't even necessary as far as we can tell, because Snowflake at least is kind of learning communication.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on January 20, 2013, 06:00:08 pm
Lets take memory, but we must take regen eventually a horde of smart healing zombies is the best horde of zombies. Giving them speech might let them do injury traps to pull in good samaritans.
Title: Re: You are Patient Zero
Post by: tryrar on January 20, 2013, 06:04:45 pm
memory definitely(helps to have zombies that can drive, shoot, etc.)
Title: Re: You are Patient Zero
Post by: Aseaheru on January 20, 2013, 06:38:35 pm
yah. it requires less independents for transporting a massive horde.
Title: Re: You are Patient Zero
Post by: javierpwn on January 20, 2013, 06:45:54 pm
Public speakers gain ability to speak
Governemnt officials gain ability to lie
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 20, 2013, 07:10:12 pm
Well, what else do they do? And memory all the way.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 20, 2013, 08:02:30 pm
they get in sticky situations.
Title: Re: You are Patient Zero
Post by: Gamerlord on January 21, 2013, 12:25:26 am
Memories. But that's just because of peer pressure  :-[. I'd prefer small claws.
Title: Re: You are Patient Zero
Post by: javierpwn on January 21, 2013, 12:27:22 am
Small claws only works for us sadly, and might deform our hand in public situations....
Title: Re: You are Patient Zero
Post by: Gamerlord on January 21, 2013, 12:29:10 am
I know, but I see it as a path to becoming some form of super-predator, which would be awesome. Plus if we get it for ourselves that might give us the oppurtunity to give to the horde as well.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 21, 2013, 01:13:11 am
Sorry about not being clear enough on this, but you can take one personal mutation AND a horde mutation.
Title: Re: You are Patient Zero
Post by: javierpwn on January 21, 2013, 01:15:20 am
Enhanced strength for personal

It has been so long since an evolution, we forgot!
Title: Re: You are Patient Zero
Post by: tryrar on January 21, 2013, 01:37:12 am
well the horde mutation is decided so I say small claws
Title: Re: You are Patient Zero
Post by: anailater on January 21, 2013, 03:09:33 am
Memories and regeneration.
Title: Re: You are Patient Zero
Post by: Parisbre56 on January 21, 2013, 05:58:47 am
Memories and regeneration.
+1
Title: Re: You are Patient Zero
Post by: Graknorke on January 21, 2013, 06:22:22 am
Memories and regeneration.
Sounds good to me. Personal regeneration would make bleeding less of a worry, and horde memories for well-discussed reasons.
Title: Re: You are Patient Zero
Post by: killerhellhound on January 21, 2013, 09:21:50 am
The guy saying I am wielding this door is from killing floor and the others only having pistols is how you spawn in that game but I have no idea where the robot suit came from
I go for
Memories and regeneration.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 21, 2013, 12:11:30 pm
Memories and regeneration indeed! We shall be able to come back from the brink of death itself!
Title: Re: You are Patient Zero
Post by: Parisbre56 on January 21, 2013, 01:10:50 pm
Next goal: surviving a nuclear explosion!
Title: Re: You are Patient Zero
Post by: Aseaheru on January 21, 2013, 01:58:53 pm
i vote that for the next worm (if any) our horde gets regen and we get strength or anger anger funtime bonus..
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 21, 2013, 02:23:04 pm
Next goal: surviving a nuclear explosion!
Well, the first design of something new is a prototype....
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 21, 2013, 03:16:49 pm
You level up and transform intoooo..
Oh god, the writer can't believe he's writing thiiiis. You turn into the terrible abomination.... You.
You don't really transform in any visible way. Nor does your horde.
Very climactic, don't you agree?

You them come to the realization that after evolving you don't know what to do after your evolution.
You order zome zombies to hold on to some guns for now, I guess.
Man this was a boring update.
This writers' a fucking lazy idiot.
Quit boy! I created you, AND your universe! I can stop your breathing in an insta-Stop trying to be Andrew Hussie, you idiot, and stop stretching this update.
Boy i got distracted there.



Health:Much Better.
Energy:Shaken awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 31%
Hunger: Well fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.

90-ish normals ,29 armored, 10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)

blaaaaaaarg.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 21, 2013, 04:04:08 pm
can we get ghost boy to go scouting?
Title: Re: You are Patient Zero
Post by: Graknorke on January 21, 2013, 05:25:52 pm
He's called Bennie. Don't be so rude >:(

Though this place seems to be a dead end. There was more of the water plant IIRC though. And there's the gun suit too, if that's of any use at all.
Title: Re: You are Patient Zero
Post by: anailater on January 21, 2013, 06:14:16 pm
We should head back to base, make a place for the magic girl and check the infected town tomorrow.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 22, 2013, 04:28:08 pm
You head back to the factory for the night. The horde disperses inside and you put Sasha in the admin's office with the giggle-man at the door.
You manage to find a couch in the break room for Theresa. She sits down and almost instantly falls asleep.
It's mindnumbingly adorable for some reason. Diane and you both smile. Then Diane suddenly looks serious.
We need to talk. Follow me for a bit?
Oh boy, the dreaded "we need to talk". You follow her to an isolated place.

We should talk about Whisper. What we do with the girl.... I don't want her to get hurt any more.
It's not really in my plans for her to get hurt. It also wasn't planned that you'd get hurt.
I'm fine! She healed me up! Of course, I can't be out in the field if I don't her her to be cross with me. But, really... Keep her out of the line of fire and NEVER allow her to zombiefy herself! She might make a dumb decision and...
... This isn't just about TW isn't it?
She hesitates for a second, and then sighs and looks you in the eye.

I don't want to be turned... I'm too scared. I mean, you changed radically compared to your... She looks incredibly uncomfortable, and rubs her arm awkwardly.Pre-zombie self? I mean, I'd hear about some guy such as yourself even if you weren't a cannibal. So... your original self died.
Now this, you take offense on. You can't really explain it, but it just does. The comment hits deep and you instinctively show a little teeth. You are looking mighty pissed right now.
I...I didn't mean anything by it! please! Sorry! She seems to fall into her catatonic state again.
Your expression instantly changes. Still, you accidentally caused her to fall in a fear-state.
How are you going to try and calm her again?


Health:Much Better.
Energy:Shaken awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 31%
Hunger: Well fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.
______________________________________________________________________________________________
/                                                            Away                                                                                  \
90-ish normals ,29 armored, 10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane
Friend:Bennie(somewhere?)
Savior: "Theresa's Whisper"(asleep)
Paternal relationship: Katey.(away)
Broken hostages:Sasha Kriloff.(away)

I took control of the character for a bit here, but I just find it needed for there to be at least a little tension from time to time in order to avoid boring relationships between characters. If this is annoying to people, I won't do it again.
Title: Re: You are Patient Zero
Post by: anailater on January 22, 2013, 04:41:24 pm
Calm voice, keep your face as hidden as possible, take her to her bed place.

I think we should only infect Diane in a case where not doing it would mean her permenant death.
Title: Re: You are Patient Zero
Post by: Graknorke on January 22, 2013, 05:02:46 pm
Deep breaths, keep a reasonable distance from her before speaking to her.
Then promise to drop the issue forever. It's obviously upsetting, so just leave it alone.

Then lead her to wherever everyone's sleeping and let her have some space.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 22, 2013, 05:29:12 pm
we might want to get a place just for the living we collect.
Title: Re: You are Patient Zero
Post by: Gamerlord on January 22, 2013, 07:45:54 pm
Dammit Diana. Freaking damage control.

Okay, give Diana a hug and say we're sorry for scaring her and tell her that we will NEVER turn her if she does not will it. Say we value her too much to risk losing her.
Title: Re: You are Patient Zero
Post by: QuakeIV on January 22, 2013, 07:51:14 pm
Hangon what the hell happened to charging?

Dammit i missed the update for that.
Title: Re: You are Patient Zero
Post by: Rolan7 on January 23, 2013, 12:13:08 pm
Spoiler (click to show/hide)

Don't apologize, she basically just accused us of being a murderous parasite instead of the human we are.  A lot of perfectly normal humans hear voices... well anyway, now she knows that we take our humanity seriously, and not to question it again.

Edit: Tell her we'll give the worm to someone who actually wants and appreciates it.  We shouldn't try and convince her of our humanity right now, I think our teeth said everything we needed to say.  Move on, maybe talk to TW about what she can do for us.
Title: Re: You are Patient Zero
Post by: Graknorke on January 23, 2013, 03:07:29 pm
Yes. We are definitely a human and not at all playing from the perspective of a parasite who happens to be leeching off the memories and thoughts of its host no siree.
Actually, that is probably how I will consider this story as being from now on. Not like it makes all that much of a difference.
Title: Re: You are Patient Zero
Post by: Rolan7 on January 23, 2013, 03:47:23 pm
I'm personally seeing Zero as a merger between the man and the worm.  That we're the voices of the worm, guiding the greedy human in his quest for conquest.

What's more important is that it's fine to get upset at Diane over this.  She's special to us, and we'd never harm her, but her words hurt all the more because we care what she thinks.  Also because she may very well be correct.  Besides, moving on with business is probably better for her than going for a mushy apology and hug.  She needs us to be strong (though that doesn't mean forcing anything on her).
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 23, 2013, 03:52:23 pm
You take a step backwards and apologize. You also look downwards, leading to your face being somewhat concealed due to the factory's bad lighting.
Look, I'm sorry I got angry, ok? My humanity (or lack of it, you think) is a touchy subject. Let me just bring you to your room. We'll talk along the way.
Diane is still pale, but follows you. She keeps a small distance though.
Look, I wont ask you again if you want to be infected. It's a bad subject... For both of us, I think.
Diane just nods. It's amazing how quickly she switched to "scared little girl" mode. You wish you punched the doctor harder when you captured him.

You can't find any other place with something soft to lay down on, but you do manage to find a broken down car. You rip the seats off with some pulling and fiddling with the screws. You then try to find a secluded space somewhere and create a make-shift bed.
You manage to create a cover for her out of the chairs as well. Her knife came in handy for that. She bunkers down for tonight. Some wishes of good sleep are wished for and then you're on your own.
What now?


Health:Much Better.
Energy:Sleepy.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%(this basically just decides whether or not your scratches infect. i make a roll based on this percentage.)
Hunger: Well fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.
______________________________________________________________________________________________
/                                                            Away                                                                                  \
90-ish normals ,29 armored, 10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane(asleep)
Friend:Bennie(somewhere?)
Savior: "Theresa's Whisper"(asleep)
Paternal relationship: Katey.(away)
Broken hostages:Sasha Kriloff.(away)
Title: Re: You are Patient Zero
Post by: Graknorke on January 23, 2013, 04:05:00 pm
Check the rest of the factory, see if there's anywhere that would be favourable for longish-term facilities, like a better sleeping area, or maybe a workshop of some sort.
Then go to sleep because that's necessary.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 23, 2013, 04:05:45 pm
after checking for new skills in the horde.
Title: Re: You are Patient Zero
Post by: anailater on January 23, 2013, 04:12:22 pm
Have a time of self realisation and discovery.
Title: Re: You are Patient Zero
Post by: Parisbre56 on January 23, 2013, 05:26:19 pm
after checking for new skills in the horde.
Ask them to dance. That's a legitimate check. And if it works we can blend in and lure unsuspecting victims by pretending to be Michael Jackson.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 25, 2013, 01:53:10 pm
You go over to where a bunch of zombies are sort of zoning. They recently stopped drooling, it seems? That's great. Less stuff on the floor.
Having very little better to do with your time, you order them to dance. Most of them start doing some kind of flailing, while a group of five actually manage to do Thriller.
You wish you had a radio so hard right now. You wonder if it's because of the strange screen that came up when you inserted your worm in there. Probably. This writer's too lazy to write in journey's of self-discovery right now.
When you leave in search of better long-term stuff, you can't help but have an unmovable grin on your face.

You search the factory thoroughly, finding a few circle-saws in an equipment room. You leave them there for now. You also find a second break room on the other side of the factory from the other, on a second floor beyond a workshop.
This is so stupidly placed. You find some beer and some well-preserved sandwiches. The ladies should like that.
The best way to make up to someone is food. There is something preposterously shaming and mildly sad about that for some reason.
You climb in the rather hard couch. There are multiple springs tugging through, but comfort became secondary after your braindeadication/zombification/wormification/enteringoftheskullandproceedingtopiggybackonmemoriesication/randomcanniballismplusinfectivitycation/whateverication.
You fall asleep.
What to do when you wake up?


Stats+equipment.
Spoiler (click to show/hide)
Horde status
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on January 25, 2013, 02:13:20 pm
This factory is about as well laid out as a dwarvern fortress.
Title: Re: You are Patient Zero
Post by: anailater on January 25, 2013, 02:25:25 pm
Take the food to the ladies, avoid the issue from last night, look for ghost buddy.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 25, 2013, 04:31:10 pm
then test for skills in the horde.
see if any can talk.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 26, 2013, 02:17:28 pm
We need to ask theresa what she can do, magic is a term that can vary from leveling towns, to heating cocoa mugs.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 26, 2013, 03:25:49 pm
When you wake up, it's early in the morning. You grab the sandwiches inside the fridge, and walk over to Diane's little hiding spot.
You bang on the metal machine nearby, telling her to wake up with a playful voice. She jumps up, knife ready to slice, until she realizes there's nothing to stab nearby.
At least she wakes up better then most. You give her two sandwiches. She happily scarfs them down. She must have been hungry.
You chat a little bit about some normal stuff, plans for today, zombie-drool amounts,  the usual.

You enter the break room. Theresa's still sleeping soundly on the couch. She seems to gotten blankets somehow.
The fact that a pillow is missing gives you a hint. Diane wakes her by shaking her shoulder.
Theresa's response is to tense up and crawl into a ball. She remains like that for a few seconds,shivering. Then she opens her eyes and looks around.
She sees both you and Diane, looking worried. She quickly calms herself again and goes back to her usual stony expression.

Oh, morning to you. Sorry about that, the usual waking up call was more electric shocks.
Diane looks utterly disgusted.
Moving on a bit, I wish to thank you both for saving me. I would show more happiness, but I am conditioned not too.
That's strange and mildly repulsing, so you move on to something else.
We're both happy to have saved you. But I wanted to ask you a little about magic?
Go ahead and ask.
How does it work? What can you do?
I need an almost perfect knowledge of what I'm trying to do. I forget even a single variable, and the spell doesn't work. Or worse, malfunctions. So in order for me to, for example, knit a blanket, I'd need to know how it works. A good look at how fabric is held together was enough for me to get it after an hour of trial and error.
So, let's say, combat-wise. What can you do?
I am currently able to cause displacements in air, giving me the ability to be an aircannon. I could do much more, but they did not give the opportunity to learn more. In fear of when I would retaliate.
Look, let's talk about something else. I noticed you saying something about smarter zombies during our small-talk?
Ah yes, but before we go; Theresa should get her sandwiches. You hand her the sandwiches.

Theresa looks surprised and takes the sandwiches. She stares at them in a sort of shock, then bites one. After the first bite, she eats faster then a starved hound who found a steak.
You never saw anyone eat something that fast. Theresa lets the faintest trace of a smile in her expression.
They usually just gave some nutritious slurry that I didn't even have to chew. It was tasteless. Later-on they just started pumping it in to keep me hooked up to the computer. So something with taste was a bit of a shock.
Diane and you both smile. Then you get going to check on the zombies.

You get a horde together, and watch them. Some couples seem to walk to each-other and Snowflake even murmurs: Reporting for duty, sirs.
It is said very slowly, then he drools a bit more. Some other murmuring is heard throughout the horde. It all sounds like parroting some basic sentences a little before their reanimation.
All in all, nothing really amazing. But! Bennie appears again, asking about why there's a collection of zombies. You give an explanation, and he's satisfied with it.

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Title: Re: You are Patient Zero
Post by: Aseaheru on January 26, 2013, 03:29:42 pm
typo.
the glow thing didnot work.

look for more skills.
Title: Re: You are Patient Zero
Post by: anailater on January 26, 2013, 04:27:31 pm
Give Bennie an ectoplasmic high five, then get down to work.
Title: Re: You are Patient Zero
Post by: pikorge on January 26, 2013, 05:27:11 pm
only for kitten snot. 1 proficiat met je verhaal ik bekijk het nog iedere dag kheb alleen weinig ideen om te helpen.
2 hoe ist met u? hopelijk goed hier alles kits.
3 er is geen derde boodschap maar wel een 4de.
4 ben ook zelf begonnen aan een verhaal als je het wil zien het staat op tumblr en de titel is Jack Mefier. gaat over een zatlap en bevat humor en later avontuur. if you read it enjoy gr pikorge     
Title: Re: You are Patient Zero
Post by: Graknorke on January 26, 2013, 05:35:26 pm
Think we could get a count of any zombies wearing professional clothing? Could give a little bit of a guess of what our zombies can do.
And I support giving Bennie a High-5

Then after that we should probably move in on the town downstream from the water plant. Once there, check for zombies.
Title: Re: You are Patient Zero
Post by: Parisbre56 on January 26, 2013, 06:24:23 pm
And get something to eat.
Title: Re: You are Patient Zero
Post by: anailater on January 26, 2013, 07:04:48 pm
I just had an idea, instead of capturing and breeding humans, couldn't we do it with rabbits or something instead, it's meat we need not necessarily human meat.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 26, 2013, 07:49:34 pm
Humans are for future labor and to give us a reason to keep them alive. It will help in the end game. trust me.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 27, 2013, 04:28:24 pm
We need to get Theresa a laptop, Wikipedia, and about 3 days of time to study kinetic energy, plasma, neutronium, and similar subjects. Then, we get a mage capable of saying "surrender or be a smoldering crater" to a city.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 28, 2013, 12:51:00 pm
You take a look through your horde. Unfortunately, pretty much everyone except those construction works you killed once are wearing casual clothes. Going through houses to kill people tends to do that.
So you have no way of knowing which ones actually know how to do things. You just sigh and move on.

You see Bennie and ask him how he's been. He says he was just watching what was happening.
The stories and telling what happened clearly please the little tyke. He feels good when fear happens. He hopes to get something to do soon, though.
He spend what seemed like an eternity in that house, he wants some stuff to do now.
You finish off the conversation with a highfive. It was awesome.

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Title: Re: You are Patient Zero
Post by: Graknorke on January 28, 2013, 01:07:48 pm
We have construction workers?
Shit, best put that potential workshop room to use. Start on some safety precautions for this place. Mostly just barricades obviously, but it's better than nothing.

THEN off to the town downstream from the water plant.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 28, 2013, 04:22:43 pm
wait, see who can talk, see if they understand the others.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 30, 2013, 11:42:23 am
Now that you have construction workers, you order them to try and build some defences. They look at you, then get going. They manage to get going well enough.... at first.
They fail miserably once they brought the materials together. They try to nail some rebar to a concrete wall using a measuring device.(roll= 7)
At least they got the correct materials.
The zombies pretty much parrot things they said pre-death. Nothing of interest.

Well, we dwelled on trying to get the horde to do something interesting long enough. Everyone's bored.
So you load up the truck with whomever you could carry and get going to the town that presumably used the water plant. The drive is uneventful.
When you turn the hill you see the town is on fire. That's interesting, I guess.
Multiple fires and general noise is coming from the town.

When you enter, there's a riot going on, with many zombies roaming the streets and ripping people to pieces.
There's a large group of survivors on a roof, as their screams are indicating. Zombies are all around the street.
All in all, T'is glorious carnage. What to do?
The roof survivors are yelling at you to get inside their building, a Shop 4 Less.

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Title: Re: You are Patient Zero
Post by: stabbymcstabstab on January 30, 2013, 12:29:14 pm
Well, it would be rude not to accept their invitation.
Title: Re: You are Patient Zero
Post by: anailater on January 30, 2013, 12:32:21 pm
Well, it would be rude not to accept their invitation.
Yes i agree, we should listen and help them fit in to the carnage.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 30, 2013, 03:49:22 pm
agreed.
Title: Re: You are Patient Zero
Post by: Graknorke on January 30, 2013, 04:14:12 pm
I'm somewhat hoping that we run into the guard we sent down here earlier.
I suspect that she may be a little bit insane by now. Just a little. Probably.
Title: Re: You are Patient Zero
Post by: anailater on January 30, 2013, 04:54:45 pm
I'm somewhat hoping that we run into the guard we sent down here earlier.
I suspect that she may be a little bit insane by now. Just a little. Probably.
That would be amazing, horrible, deadly and awkward.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 30, 2013, 05:22:26 pm
I'm somewhat hoping that we run into the guard we sent down here earlier.
I suspect that she may be a little bit insane by now. Just a little. Probably.
That would be amazing, horrible, deadly and awkward.
Celeste? She got shot remember? Also, we should accept their invitation, would be rude not to.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 31, 2013, 03:52:35 pm
Seeing how you, despite you inhumane tendencies and potential to be terrifying, aren't rude,you decide to follow their invitation.
The two guards inside are starting to remove their barricade made up of planks. Zombies are getting closer, Diane and TW get closer.
While Diane is capable of looking scared, TW remains completely calm. This does not aid the whole looking normal thing.
Zombies are very close now, and the survivors inside are getting frantic in the plank-removing.

You remain un-worried but Diane looks decidedly worried. One of the zombies gets close enough and starts grappling Diane!
Diane manages to kick him away(roll=12) but the commotion alarmed other zombies.
One of them gets close to you and even attack you! You! Patient Zero?! Why is this happening? Why is the writer asking these stupid questions to the viewers if he already knows the answer?
You manage to prevent a bite by grappling with him(zombies are some grabby basters aren't they? oh btw roll=15-2surprise=13), and after you get over the surprise you manage to overpower him.Barely(roll=11 +2 enhanced strength = 13)

Diane pulled out her knife by now and TW runs close to the wall, doing her damnest to not be noticed.
Fortunately, the survivors FINALLY manage to open the doors.
Get in! now! Some lady yells.
She most certainly doesn't have to say that twice. Everyone gets their asses inside.

Right! Are any of you bitten? If i even see a scratch I am going to take care of that problem! A huge, towering man with graying hair says.
What now?

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Title: Re: You are Patient Zero
Post by: Graknorke on January 31, 2013, 03:56:17 pm
Shit bricks.

Then be fine because we have no wounds that we picked up.

So, it looks like zombies who aren't directly infected don't follow our orders. However, they don't seem to be killing each other. So that might make Snowflake the first technically dead diplomat.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on January 31, 2013, 05:47:07 pm
well lets not do that again in a uncontroled eviroment.

I think we need to be near the infected to gain control over them.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on January 31, 2013, 07:03:41 pm
How much does Theresa look... abnormal? Does she pretty much look human? I mean, we noticed she was an elf as soon as we saw her. Aren't they going to pick up on the fact that she something weird pretty quick?
Title: Re: You are Patient Zero
Post by: Aseaheru on January 31, 2013, 08:11:59 pm
bite. bite them all!
Title: Re: You are Patient Zero
Post by: zomara0292 on January 31, 2013, 11:59:23 pm
Hmmmm. . .  Interesting. In this case, dont bite them. Tell them that you came to town looking for a small girl, describe her like you would discribe katie if she were still alive. Then ask diane if she has seen berni, and if he can look To See if he is here already. Tell her to Tell him to ask about snowflake (dog name For The win) and see if he can get him and the puppies, your other zombies, out of town.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 01, 2013, 01:34:52 am
Just as a clarification on elves, they just have pointy ears and are smaller on average. The problem with TW is that she has no expressions most of the time.
Horrible torture and no social contact outside of orders does not give good public relation skills.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on February 01, 2013, 02:32:13 pm
Moral of this story, piss zombies = no good!

Also, about Theresa, just say she's autistic or something.
Title: Re: You are Patient Zero
Post by: ArchAIngel on February 01, 2013, 06:36:20 pm
We should try biting the new zombies, maybe that calms them down, after all it gets us allies when we bite a living person, and the virus should be much more pure straight from us instead of being diluted by whatever water filtration that people have in their homes.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on February 01, 2013, 11:03:23 pm
It might be better just to say she was abused it true and better explains the whole no reaction thing.
Title: Re: You are Patient Zero
Post by: Parisbre56 on February 02, 2013, 07:54:31 am
Moral of this story, piss zombies = no good!
One could say that those zombies are pissed.
Title: Re: You are Patient Zero
Post by: anailater on February 02, 2013, 09:04:51 am
Moral of this story, piss zombies = no good!
One could say that those zombies are pissed.
Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!
Title: Re: You are Patient Zero
Post by: javierpwn on February 02, 2013, 09:56:48 am
Moral of this story, piss zombies = no good!
One could say that those zombies are pissed.
Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!
you forgot to put on your sunglasses........
Title: Re: You are Patient Zero
Post by: anailater on February 02, 2013, 10:20:25 am
Moral of this story, piss zombies = no good!
One could say that those zombies are pissed.
Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!
you forgot to put on your sunglasses........
I always wear sunglasses.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 02, 2013, 12:03:50 pm
The man checks you and your party over. Diane looked decidedly uncomfortable, but the old man remained civil.
Right, you are all fine. But I have one question, what is wrong with the elf? Is she brain-damaged or something?
TW raises an eyebrow.
She got abused, quite badly. She just doesn't have a lot of reason to show anything surrounding emotions. If it told you how sher was abused you wouldn't believe me.
The man is fine with that answer, and the woman who yelled at you to get in steps up.

At any rate, we're happy that you know how to defend yourselves. If we saw another die then I think we would have some insanity-
You're damn right! My wife is in hysterics right now!
Your wife is always in hysterics. Why would you marry a Hysterical Dame like that is beyond me.
Guys? A dark-skinned man says, We are dealing with the living dead outside? Could we maybe, TRY TO FIND SOMETHING AGAINST THAT INSTEAD OF DEALING WITH MARRIAGES?
Alright, alright. Everyone calm down. We need a way to get out of here.

While they argue you ask your party about Bennie. They haven't seen him, but a few seconds later you spot a wet spot on the door to the closet.
You need a way to get inside tere without attracting attention.
Ghosts are fucking HATED. People who associate with them are hated almost as bad.

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Oh btw pickles hallo.
Title: Re: You are Patient Zero
Post by: Aseaheru on February 02, 2013, 12:08:17 pm
ask if you can look for weapons.
Title: Re: You are Patient Zero
Post by: anailater on February 02, 2013, 12:12:22 pm
"Diane go with these people to look for weapons, I'l look for, un-defended positions."
Tell Diane that, try to get others to go with her and then check on Bennie.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 04, 2013, 03:05:13 pm
If I may break in? We should look for weapons. Diane here has some skill in hitting things with the pointy end of a stick, so you can probably use her.
Might I ask, where she learned how to do that? She isn't some sort of aggressive kid with autism or some shit, right?
Autism doesn't work that way, you ass.
Oh, and you got yourself a damned collage degree on that, don't you? Shut up, you fucking ni-
I DO have a collage education on psychology, you racist old fuck! If you want to be a tough guy, don't try to show it to us but those shambling guys outside! Stop wasting everyone's time with the ac-
He is interrupted with a hit to the face.[getting along check=15 (bad relations between survivors is good for distractions.)]

You get an idea to go step in to establish dominance.
You hit the old man in the snout and just have Diane hold the black man down. The old one falls to the ground and the dark-skinned man doesn't struggle after being held back a bit.
Alright, alright. Both of you calm down. Tension isn't going to help any of us.
T-T-that fucking hurt! What are you? Do you have some sort of strength-enhancing ring from the pointy ears over there?!
He's just stronger then he looks. He could kill everyone in this room, I'd bet.
Well, that isn't disturbing at all...
Both parties fall silent, and the other survivors in the store look quite relieved.(roll= 20)

You order everyone to go follow Diane in a search for weapons while you stay here to maintain the barricade.
Everyone complies quickly, no doubt thanks to your earlier peace-brokering.
You can finally enter the closet and talk to Bennie.
Hey, zombie! What happened outside? They just attacked you!
What do you wish to say to Bennie?

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Title: Re: You are Patient Zero
Post by: Graknorke on February 04, 2013, 03:15:17 pm
Tell him that there's survivors and they're not getting along too well. He should probably keep himself out of the way of them though because they're prone to violence.

Go back out and see where the defense areas are; then work on thinning the hostile zombies. I mean; we can't do anything with them so...
Title: Re: You are Patient Zero
Post by: Aseaheru on February 04, 2013, 03:15:53 pm
say that you have no #@&*%#! idea, and if he can find out why you will be eternally grateful, and that you are possibly even more confused than he is.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on February 05, 2013, 05:06:09 pm
Why not let in the horde (our horde, not the other guys!) then we can take over their fortress from the inside and work from there.
Title: Re: You are Patient Zero
Post by: QuakeIV on February 05, 2013, 07:48:23 pm
Yeah, say no idea, and send him to go find another zombie overlord or something that could be causing this.

Regardless, we are going to have to deal with some zombie infighting.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 07, 2013, 01:47:32 pm
Right, so. About the zombies? I have no flippin' clue. If you could try and find whatever the hell's causing this, I'd be grateful.
How am I supposed to find out?
Try to find another smart zombie outside or something. Anything that seems like it would be a cause, you tell me.
Sounds good. Anything else?
In case you'd like to know, the survivors here are really tense. I defused an argument just now, but I don't think it'll take long before this blows up.
Should be pretty funny, though! He smirks. Right, I'm gonna go searching. If i'm not back before.... oh right. I can't die. Well, finding you shouldn't be too difficult if you move.

And with that, Bennie leaves.
You go back out of the closet, and see a zombie managed to pull his arm through a hole in the barricade. You grab his upper arm with one hand, his lower with your other, and pull.
The arm snaps off, but the zombie retaliates by hitting the barricade with his other arm, breaking some planks and making noise.(roll= 1)
You punch through a hole and smash the zombie on the floor, breaking his skull.(roll=16)
You fill up the hole with the piece of arm, and manage to fix the planks with some nearby parts. It LOOKS ok. It probably wouldn't survive a big rat.(roll= 2) (god-damn it the rolls suck suddenly.)

You hear a scream coming from farther in the store. You rush over there, and find the old man on the ground holding his hand.
There are a lot of screams going around, and you notice a decapitated zombie on the floor nearby.
You go over to Diane for an explanation.
Sup?
Old guy got bit in his hand.
How did a zombie get in?
Store clerk that was hidden in the back. I decapitated it.
It was pretty predictable that he was going to die, isn't it?
Of course, old guy nobody likes? He's the first one to go in every story.
WOULD YOU BOTH STOP MUMBLING AND HELP ME!? G-GET THE ELF! SHE CAN FIX THIS! SHE'S MAGIC, RIGHT?

You have a short whispered conversation with Theresa.
Fixable?
If you cut off the arm NOW with a clean blade, yes. I can't help with magic.

So, now what?

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Title: Re: You are Patient Zero
Post by: Graknorke on February 07, 2013, 02:05:52 pm
I'm split on this one. On one hand, we could get Diane's knife, draw a little blood from our finger with it and zombify the old guy when we remove the arm. That would blow this situation up though, into a big fight. And they outnumber us right now.

On the other, far more survivable hand, we could just help the guy. This option sounds a lot better.
Title: Re: You are Patient Zero
Post by: Parisbre56 on February 07, 2013, 02:19:10 pm
Or we could bite him in the other arm to make him even and see what happens "When zombie viruses collide!".
Title: Re: You are Patient Zero
Post by: Graknorke on February 07, 2013, 02:42:20 pm
Or we could bite him in the other arm to make him even and see what happens "When zombie viruses collide!".
The other people are still there. And they have guns and numbers and we have TW who is still not in the strongest of conditions.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on February 07, 2013, 03:43:02 pm
Chop off his arm, "fail" to fix it, and let him bleed out. One less survivor to deal with!
Title: Re: You are Patient Zero
Post by: Aseaheru on February 07, 2013, 03:46:09 pm
IF we have a clean blade then ask if he wants to loose a limb or get zombied, wait a nano second and chop it. bandage w/ a CLEAN cloth. we dont want blood everywhere, now do we?
Title: Re: You are Patient Zero
Post by: Graknorke on February 07, 2013, 03:48:27 pm
We have Diane's magic knife.
That is probably kept clean by her, and it's going to make a perfect cut.
Title: Re: You are Patient Zero
Post by: Aseaheru on February 07, 2013, 03:50:37 pm
ah. ok.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 07, 2013, 11:39:05 pm
My opinion, we are already looked to as the leader. So We give him three seconds to choose, before we choose for him (so in worse case scenario, we are locked out alone and  have to come back with a siege to get D And TW back.) And Follow through. Our choice, though, should be to cut off his arm, if he doesnt choose. If he survives, it was because we rather try to save a life than let a man die. Have a gun pointed at him just in Case he zombifies, nd, before making The cut, have someone prepare a bandage And alcohal, and fire. Fire before the alc is used. No !!fun!! Right now.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 09, 2013, 04:10:27 pm
Right, old man. What would you prefer, losing an arm or your life?
What da fuck-i-what, fuck? I-I
Three seconds left. Diane clean the knife.
I-I.... Two seconds, Get some alcohol, the rest of you.
I wanna live, dammit! I have a grand-daughter! Just cut it off, quick!
Good choice. Diane? Knife.

Diane gives you the knife she cleaned on the vest of a nearby survivor.(who complained about her soiling the one thing he doesn't hate.)
You have Diane hold his arm out, and the old man is hyperventilating.
It only takes a single cut from the Deus ex Machima knife to cut it off. Somebody nearby quickly gathered up everyone's lighters and set some cloth on fire to get a make-shift cauterizer.
Some alcohol is quickly used and a nearby survivor offered up his shirt to bind the stump.
The old man instantly fainted when the knife connected. He didn't feel a thing.

You order some other people to find an actual bandage, as that would probably be better then a shirt.
From here on out some people should be capable of taking care of him.
Your way of dealing with the situation is... mixed. Many are questioning what you were planning to do if he didn't decide fast enough.
Still, you saved a man's life. That always gets some points.

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Title: Re: You are Patient Zero
Post by: javierpwn on February 09, 2013, 04:20:36 pm
We could always eat his arm..
We are peckish!
Title: Re: You are Patient Zero
Post by: Aseaheru on February 09, 2013, 08:30:35 pm
uh... i dont think that may be the best idea...
Title: Re: You are Patient Zero
Post by: Graknorke on February 09, 2013, 08:32:43 pm
Yeah.
We have a team of gun-toting survivors around. And I don't know about you, but if I saw someone eat my friend's arm then I would probably be a lot more inclined to put bullets in them.
Title: Re: You are Patient Zero
Post by: Aseaheru on February 09, 2013, 08:33:50 pm
well i was thinking that we have no idea what consuming that thing that caused the zombies to hate us might do, but yah.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 10, 2013, 03:44:02 pm
Ok. So i have a post about someone who wishes to do something. And the rest saying it's a bad idea.
I don't think I can do much with that, unless you want me to give you an argument between the voices Zero hears all the time.
Title: Re: You are Patient Zero
Post by: Graknorke on February 10, 2013, 03:45:51 pm
Then I reiterate my previous comment to go to where they're holding off the zombies, and help them. I mean, these zombies are of no use to us so we might as well help to kill them while we have help.
Title: Re: You are Patient Zero
Post by: Aseaheru on February 10, 2013, 04:09:05 pm
yes.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 11, 2013, 06:55:56 am
Ok. So we have a group of survivers. We also have zombies who are not under our control. We need to know numbers, find a way to get food (meat) and find a way to secretly thin out both their numbers.
Ideas?
Title: Re: You are Patient Zero
Post by: javierpwn on February 11, 2013, 08:50:40 am
Eat the arm while in the closet!
Title: Re: You are Patient Zero
Post by: Graknorke on February 11, 2013, 11:41:35 am
Ok. So we have a group of survivers. We also have zombies who are not under our control. We need to know numbers, find a way to get food (meat) and find a way to secretly thin out both their numbers.
Ideas?
We don't need to be secretive about thinning out the zombies; and in fact the survivors can help us with that.

Though I am still against eating the arm. We should stash it somewhere later for science, but until then, it'd be best if we're on top physical form.
Title: Re: You are Patient Zero
Post by: Aseaheru on February 11, 2013, 03:13:40 pm
Yep.
Title: Re: You are Patient Zero
Post by: pikorge on February 11, 2013, 04:14:02 pm
Ok. So we have a group of survivers. We also have zombies who are not under our control. We need to know numbers, find a way to get food (meat) and find a way to secretly thin out both their numbers.
Ideas?
how big is the building we're in? With How much survivors are we? I think we better find out first before planning further
Title: Re: You are Patient Zero
Post by: ArchAIngel on February 12, 2013, 02:00:25 pm
Why has no-one thought of biting the new zombies, and seeing if that overrides this new virus. And it seems that we are turning into Alex Mercer, if this is true then we should turn Theresa into Sarah Kerrigan.
Title: Re: You are Patient Zero
Post by: Aseaheru on February 12, 2013, 02:56:58 pm
who and who?
Title: Re: You are Patient Zero
Post by: ArchAIngel on February 12, 2013, 04:02:25 pm
Prototype main character, and the Queen of Blades from Starcraft and Starcraft 2.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 12, 2013, 04:55:51 pm
Will update tomorrow. Maybe.
Some stuff came up for today.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 12, 2013, 08:22:07 pm
Why has no-one thought of biting the new zombies, and seeing if that overrides this new virus. And it seems that we are turning into Alex Mercer, if this is true then we should turn Theresa into Sarah Kerrigan.
No we are not biting theresa, end of story.
Biting another zombie is a bad idea, since we have other servivers around us. We have to act "normal".
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 13, 2013, 05:56:38 am
Right, put him somewhere where he doesn't stick up the place if he end up expiring anyway. Also, are you holding off any of the deadheads in this store?
We left you at that point. As long as we stay quiet when we are at the front of the store they don't notice us. The barricade helps a ton too.
Speaking of which, we should probably go back there. This old bastards screaming might have lured a few...
The group falls silent for a second, then sprints to the front of the store. There, a real battlefield is visible.
Through the window.

Seems that someone managed to open the truck, and your zombies are tearing the mindless ones a new one. They just seem to be stronger and... Not made out of plasticine.
Needless to say, Snowflake is fighting a good 10 at once and is currently beating zombies to death using other zombies.
Also, the wild zombies seem to be MUCH more squishy and somehow, even dumber.
My money's on the big one.
Wait a minute... It looks like a fight between bitten ones and non-bitten ones.... 'Ain't that weird?

Right, plan of action?

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Title: Re: You are Patient Zero
Post by: zomara0292 on February 13, 2013, 08:30:24 am
Uhhhhh. . . .  For once, i got nothing.
Title: Re: You are Patient Zero
Post by: Talvara on February 13, 2013, 08:59:52 am
maybe.... kill the survivors and go roll with the horde?
Title: Re: You are Patient Zero
Post by: Rolan7 on February 13, 2013, 09:31:50 am
Claim that a scientist friend of yours was working on a human-friendly strain to save everyone from the dumb, murderous normal zombies.  Apparently it worked.  Say that they can only infect other zombies and dead bodies, and that they obey Asimov's law 1 to never harm humans.  Say the infection takes several hours to reanimate bad zombies as good ones.  Call out to our zombies, ordering them to protect us and the survivors.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on February 13, 2013, 11:02:59 am
Claim that a scientist friend of yours was working on a human-friendly strain to save everyone from the dumb, murderous normal zombies.  Apparently it worked.  Say that they can only infect other zombies and dead bodies, and that they obey Asimov's law 1 to never harm humans.  Say the infection takes several hours to reanimate bad zombies as good ones.  Call out to our zombies, ordering them to protect us and the survivors.
That's so fucking out there it just might work.
Title: Re: You are Patient Zero
Post by: ArchAIngel on February 13, 2013, 12:48:16 pm
Why has no-one thought of biting the new zombies, and seeing if that overrides this new virus. And it seems that we are turning into Alex Mercer, if this is true then we should turn Theresa into Sarah Kerrigan.
No we are not biting theresa, end of story.
Biting another zombie is a bad idea, since we have other servivers around us. We have to act "normal".
I meant with a worm for Theresa. Silly. And try the insane story, if it don't work, just shoot them.
Title: Re: You are Patient Zero
Post by: Graknorke on February 13, 2013, 02:08:04 pm
Claim that a scientist friend of yours was working on a human-friendly strain to save everyone from the dumb, murderous normal zombies.  Apparently it worked.  Say that they can only infect other zombies and dead bodies, and that they obey Asimov's law 1 to never harm humans.  Say the infection takes several hours to reanimate bad zombies as good ones.  Call out to our zombies, ordering them to protect us and the survivors.
GENIOUS
That could explain Theresa too. She was working on the sciencey magic parts.
Title: Re: You are Patient Zero
Post by: Aseaheru on February 13, 2013, 02:58:57 pm
ooh.
but get ready to biobomb them if they dont believe.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 13, 2013, 05:27:57 pm
Please dont do this. This will end very badly.
Title: Re: You are Patient Zero
Post by: Graknorke on February 13, 2013, 05:32:15 pm
Please dont do this. This will end very badly.
Only if we're unconvincing.

And we have a genuine elf to back up our science-magic claims. How could it go wrong?
Title: Re: You are Patient Zero
Post by: tryrar on February 13, 2013, 06:01:09 pm
.....dude! NEVER ASK WHAT COULD GO WRONG! You'll never like the answer....
Title: Re: You are Patient Zero
Post by: zomara0292 on February 13, 2013, 06:31:30 pm
Please dont do this. This will end very badly.
Only if we're unconvincing.

And we have a genuine elf to back up our science-magic claims. How could it go wrong?
Would you even think about trusting someone who made zombies? Even if it was to fight other zombies?
Title: Re: You are Patient Zero
Post by: Graknorke on February 13, 2013, 06:47:04 pm
Please dont do this. This will end very badly.
Only if we're unconvincing.

And we have a genuine elf to back up our science-magic claims. How could it go wrong?
Would you even think about trusting someone who made zombies? Even if it was to fight other zombies?
We don't have to say that we made them.
Just express knowledge that there was a project, and we were in some way involved.
Title: Re: You are Patient Zero
Post by: ArchAIngel on February 14, 2013, 12:05:03 pm
Please dont do this. This will end very badly.
Only if we're unconvincing.

And we have a genuine elf to back up our science-magic claims. How could it go wrong?
Would you even think about trusting someone who made zombies? Even if it was to fight other zombies?
We don't have to say that we made them.
Just express knowledge that there was a project, and we were in some way involved.
If they get suspicious, pull out our gun and shoot a few enemy zombies, and say that we were a guard or something.
Title: Re: You are Patient Zero
Post by: Rolan7 on February 14, 2013, 12:49:05 pm
The survivors were trapped in a zombie apocalypse.  One of them just lost an arm, and who knows how much food and ammo they have left?  The cavalry just arrived and saved their asses, I don't think they'll question it *too* much.  Particularly since our zombies really aren't going to attack them now (unless we say so). 

"A wizard scientist did it!"
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on February 14, 2013, 05:30:27 pm
Good plan. If we can get our horde inside, this fortress will be ours in moments!
Title: Re: You are Patient Zero
Post by: QuakeIV on February 15, 2013, 02:09:34 am
Ah shit.

We have a different type of zombie apocalypse to compete with.
Title: Re: You are Patient Zero
Post by: ArchAIngel on February 15, 2013, 01:03:56 pm
Random thought: if there are elves, are there dwarves? If so, we should find a fort and infect it. Imagine what a infected axelord would do!
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 15, 2013, 03:50:45 pm
well... this went well!
What went well?
The experiment. These are the non-feral zombies. A friend of mine, related to Theresa over there, created a strain to save us from those things.
Seriously?...wait. That means you killed people for this!
err.. not really
He said "new strain", not new zombies. The scientist infected those already infected. They were dead already.

Thats.... still dangerous! what if-They will not harm humans. Let me prove it.
You call to Snowflake and the other zombies. They turn and step over to the store. They then stop and stare at you.
Now THAT is creepy.
What do you want your zeds to do.

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Title: Re: You are Patient Zero
Post by: Aseaheru on February 15, 2013, 03:56:08 pm
be nice.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on February 15, 2013, 04:00:14 pm
Wait, we could milk this till the cows come home lets be more then nice, lets be... Friendly!
Title: Re: You are Patient Zero
Post by: anailater on February 15, 2013, 04:02:15 pm
"Kill the bad zombies and report back here, then take us and the other survivors back to our base."
Title: Re: You are Patient Zero
Post by: Aseaheru on February 15, 2013, 04:39:58 pm
not our base, just base.
Title: Re: You are Patient Zero
Post by: Rolan7 on February 15, 2013, 06:44:20 pm
Bwahaha.
To drive the point home we could let one of the survivors walk up to a lesser zombie or two and headshot it.  Creepy as hell, but it should help them believe us.

Then we should talk to the survivors more, we *have* to find the source of these rogue zombies, or at least the locations of more survivors.

Eventually have Diane or TW cook them a meal and slip infected blood in.  Unless we come up with a better use for these dupes.
Title: Re: You are Patient Zero
Post by: tryrar on February 15, 2013, 08:40:42 pm
Heh, how many women are with the survivors? Remember our breeding project?
Title: Re: You are Patient Zero
Post by: ArchAIngel on February 16, 2013, 01:49:51 pm
Heh, how many women are with the survivors? Remember our breeding project?
I approve of this idea my good sir. :) :) :)
Title: Re: You are Patient Zero
Post by: Graknorke on February 16, 2013, 01:57:55 pm
I'm guessing that the mindless zombies are dead then. Seems good.

Shout an instruction to our horde that the surivors with us are friendly and not to be harmed. If the survivors ask why human-friendly zombies need to be ordered not to kill humans, tell them that the zombies can have trouble recognising things when there's blood all over the place; like there is now.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 17, 2013, 04:21:16 pm
Right, These people are not to be harmed. You understand?
Snowflake nods in recognition and he drops his weapon (the crawler) on the floor.
Kill all the ones that don't obey me, then report back here and take all of us back to base.
Most of the zombies get going, but a few stay behind as a guard.
Turns out to be a good idea, as a few more zombies end up coming along. They quickly get destroyed by your zombies.
Your zombies are tougher and smarter, somehow.

You turn to the survivors and tell them to gather up all the survivors. Time for them to get to a safe place,you say.
Suckers.
There are a total of 4 women in a 10 people large group. Most look to you as their savior, but the black man is still wary.
You all wait for a long time, but a few hours later your horde returns, with barely any zombies missing. There are also a good 20 survivors following them.
That might make it hard to carry them all back to base. You can't stack them like zombies, so you can only fit 15 in one truck.
Also of note, a screech confirms that Bloodwing is on the roof.

How are you going to handle this.

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Title: Re: You are Patient Zero
Post by: anailater on February 17, 2013, 04:29:14 pm
"Bad news, about seven of you guys have to stay behind or follow on foot, choose between yourselves please."
Title: Re: You are Patient Zero
Post by: ArchAIngel on February 17, 2013, 05:46:10 pm
Sucker count. SNERK. :D :D :P :P ;D ;D :)
Anyway, use the top of the truck, and go relatively slowly so they don't fall off.
Title: Re: You are Patient Zero
Post by: Graknorke on February 17, 2013, 06:40:07 pm
Is the base close enough to go on foot?

It's probably not. We could scout around for more vehicles, but that puts the survivors at risk. Come to think of it, we haven't even looted this town at all. Or seen our guard friend from earlier. I say that we search the town for anything useful.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on February 17, 2013, 10:45:58 pm
I know why our zombies are better, because we have our worm it provides the horde mutations making them stronger and smarter and providing control. Useless info but who cares. We should also do our best not to kill that many people of this group according to science we need atleast 497 differnet people to get a sustable population growth with no inbreeding.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 18, 2013, 12:57:28 am
We can stick alk we can in the van. Women and children first.  Men will have to walk.
 Simple as that. Have snowflake guard them and give. . . . 20 normals under his command.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on February 18, 2013, 07:58:14 am
We can stick all we can in the van. Women and children first.  Men will have to walk.
FIFY and agreed. If they complain, guilt trip them by accusing them of not being true gentlemen.
Title: Re: You are Patient Zero
Post by: Graknorke on February 18, 2013, 08:45:55 am
Though we don't want the men dying.
And then there's Unnamed Black Man who is suspicious of us, and we'd be leaving him unsupervised.

So we should probably have Diane drive the van and we'll walk with the men and the zombies. In case anything happens.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 19, 2013, 03:19:48 pm
Alright, bad news. I won't be able to carry all of you people in the truck. A good seven or so will have to walk. Those people will be the men. Woman and children first!
The general consensus is that it isn't fun, but the woman and children first thing makes it easier to convince them. The fact that you are walking with them helps as well.
Your armor certainly helps getting some authority.

The journey there is largely un-interesting. The black man (his name is Roy, by the way.) also takes charge, having some love in the younger crowd.
You colossal armory and zombies cause some lack in real respect. They do fear you somewhat, however. In the same way one would be unnerved by riot control.
When you finally arrive at the factory, Roy starts another argument with you while the woman and children are getting off the truck.
An abandoned factory!? Are you joking? Why would a scientific or military base be in there!?

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Title: Re: You are Patient Zero
Post by: anailater on February 19, 2013, 03:22:10 pm
"Because it doesn't get bandit attention, they think its deserted, they wont loot it, simple."
Title: Re: You are Patient Zero
Post by: Graknorke on February 19, 2013, 04:00:26 pm
"The research is done, we have our weapon [Zero gestures to horde], this is somewhere to operate from where we're not putting expensive equipment at risk."

And then dismiss his complaints as we sort out important things, like where the suckers refugees will be staying until we've figured out what to do with them.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on February 19, 2013, 06:42:34 pm
........Because it's an abandoned factory. Come on, don't you read science fiction?
Title: Re: You are Patient Zero
Post by: QuakeIV on February 19, 2013, 06:54:53 pm
Its a secret base.  Or something.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on February 19, 2013, 07:23:57 pm
Its a secret base.  Or something.
Exactly.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 20, 2013, 01:38:20 am
Its a secret base.  Or something.
Exactly.
. . . . . . . . You guys didnt think it through that far, did you?
Title: Re: You are Patient Zero
Post by: tryrar on February 20, 2013, 05:58:24 am
It's bay12, what did you expect? :P

Anyways, we need to have them set up camp in a "secure" place we can later turn into cells when we finally drop the act. Speaking of which, how long are we gonna keep up this charade?
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on February 20, 2013, 06:25:52 am
As long as we have to.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 20, 2013, 10:43:09 pm
It's bay12, what did you expect? :P

Anyways, we need to have them set up camp in a "secure" place we can later turn into cells when we finally drop the act. Speaking of which, how long are we gonna keep up this charade?
We got this far because i do that.
Ok, let me clarify some mistakes i noticed that we made
1. We brought a zombie to humans and expected them to be cool with it
2. We allowed someone to be suspicious of us
3. That someone is black. I am black, so i know how bad that is. Dont ask me to explain.
4. We didnt take them to the military base next to the water plant. /THAT/ would have added to our clame.
Title: Re: You are Patient Zero
Post by: Graknorke on February 20, 2013, 11:46:45 pm
1. We can't really keep them hidden
2. He looks to be too well-liked to get rid of easily.
3. ???
4. Corpses everywhere
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on February 21, 2013, 02:45:20 pm
Why are we dragging these humans around? Why don't we just turn the zombies on them now?
Title: Re: You are Patient Zero
Post by: tryrar on February 21, 2013, 03:10:29 pm
because we aint turning them, we're starting a meat breeding program >:D
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 21, 2013, 03:20:47 pm
It's a secret base, it's not meant to attract attention. And it serves as a base that isn't full of delicate and expensive equipment we used to create the strain (choice of words roll: 17)
Alright, that makes sense.... but if it's a base, where are the other people.
Inside, you paranoid dumbass.
You most certainly aren't military. There's something odd about all of you. Why would they only send in a single field operative and two girls who have mental problems!
I beg your pardon!?
You don't act like a normal person to all of this violence. You flinch a little when some of the more rowdy men get close. It's subtle, but it's there.
And you know this purely by looking? That's too much from just simple short observations.
Tensions are beginning to flare. He takes a step backward and pulls out a crowbar he had on his back.
You are way, way too suspicious. And your attempts at talking are not convincing me.

You are getting very annoyed with this little man. Your teeth are showing a bit.
We need something to cool this down. The other survivors are getting suspicious as well.
If you lose your temper some bad stuff might go down as well.

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Title: Re: You are Patient Zero
Post by: tryrar on February 21, 2013, 03:23:59 pm
...well now, looks like its time to drop the charade. Rip out black guy's throat with our bare hands and then tell them EXACTLY what will happen if they don't cooperate
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on February 21, 2013, 03:28:44 pm
Aren't they kind of surrounded by our zombie "guards" why not just turn the horde on them now?
Title: Re: You are Patient Zero
Post by: Graknorke on February 21, 2013, 03:39:52 pm
Aaw shit.
I don't even know. There are armed surivors in there, but I think with the horde here we could do okay if things turn nasty. But that isn't preferable. I can't really see a way to defuse this either though. An act of submission would make him look more valid, and aggression would just rile everyone up more.

ESORTOFEDIT: If we kill them then getting them to cooperate as normal human beings will be difficult.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on February 21, 2013, 04:07:56 pm
we could just have snowflake go "guard" the woman and childern if they get any more sucpicous, and tell them that we were part of a larger unit the got thinned out and TW and Diane where suvivours from other outbreaks, If they do attack sic SnowFlake on the Women and children in the van that should put them under control again.
Title: Re: You are Patient Zero
Post by: zomara0292 on February 21, 2013, 05:06:01 pm
we could just have snowflake go "guard" the woman and childern if they get any more sucpicous, and tell them that we were part of a larger unit the got thinned out and TW and Diane where suvivours from other outbreaks, If they do attack sic SnowFlake on the Women and children in the van that should put them under control again.
The fu- what? Are we monsters now?
Title: Re: You are Patient Zero
Post by: Graknorke on February 21, 2013, 06:17:33 pm
we could just have snowflake go "guard" the woman and childern if they get any more sucpicous, and tell them that we were part of a larger unit the got thinned out and TW and Diane where suvivours from other outbreaks, If they do attack sic SnowFlake on the Women and children in the van that should put them under control again.
The fu- what? Are we monsters now?
Yes, actually. We were from the start when we half-ate our neighbor.

Not that I agree with that plan though.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on February 21, 2013, 06:52:33 pm
We infected a entire elemteary school to gain meatshields then adopted one of the victims, how can siccing snowflake on the van till they give up be worse?
Title: Re: You are Patient Zero
Post by: QuakeIV on February 21, 2013, 06:55:53 pm
Why did we want to trick them anyhow?  I was just sorta going along with it.
Title: Re: You are Patient Zero
Post by: Graknorke on February 21, 2013, 07:01:46 pm
Actually, mercilessly going on the children might not be the best idea.
Both Sasha and Diane have been becoming more emotionally squishy recently. They might get a bit worse for it. Not that we should be soft, seems like being calm but assertive is what needs to happen here.

Don't flinch or step back; request-but-not-a-real-request that he put his weapon down. Tell him that he's worrying the people around him and if he has a problem then it would be better for everyone if it was resolved in a way that isn't a brawl in the middle of everyone.

FAKEEDIT: We want a human farm, and you need humans to make more humans.
In the words of GLaDOS:
Quote
I know how humans make more humans, and frankly, it's ridiculous. It also assumes that you already have a human, which I hope somebody got fired over.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on February 21, 2013, 07:22:30 pm
We should kill the suspicious guy and have our horde turn on them, focusing on the people who have guns, hopefully before they can react. Then we demand that the rest surrender or be eaten. That way, we crush their resistance, and we still have some humans to start our human farm.

Why do we want a human farm, again? There are plenty of free-range humans around to eat.
Title: Re: You are Patient Zero
Post by: Graknorke on February 21, 2013, 07:33:23 pm
We should kill the suspicious guy and have our horde turn on them, focusing on the people who have guns, hopefully before they can react. Then we demand that the rest surrender or be eaten. That way, we crush their resistance, and we still have some humans to start our human farm.

Why do we want a human farm, again? There are plenty of free-range humans around to eat.
Because as we destroy more, they're going to become harder to catch.
Title: Re: You are Patient Zero
Post by: Rolan7 on February 21, 2013, 07:48:37 pm
We should let one of our zombies bite us to prove our words.  Anyone who wants to take their chances with the murderous, infectious zombies is free to go die out there, everyone else gets to help organize the retaking of the city.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 24, 2013, 01:31:13 pm
You give Snowflake to get close to the women and children and now "calmly" tell the man to back down.
Why, if you're military then why are you afraid of a guy with a crowbar!?
You are scaring everyone and I'd prefer not having to end this dispute through violence.
You are a filthly lier in that regard, but hey. He goes for the attack, his throat is the idiot tax.

...Fine. Show me something that even resembles like a base and I'll believe you. You have some explaing to do on other things as well.
Alright. Let me give you the full story. I was part of a larger group and we got thinned out. The only thing we have left is the zombies and two survivors from other towns.
There are more of these things scattered about!?
Why in gods name would you take two survivors along!? THat doesn't make sense! And how did the pink girl get a knife like that!? She sure knows how to chop for a freaking civilian! This doesn't add up!

Just shut up! I have had it with your paranoid rambling! You will step down or I will make you!
So you finally snapped. Be happy it stayed at verbal.
The crowd Is getting a bit concerned as well. Especially seeing how multiple zombies are going outside because of their master's voice.
Now what!?

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Title: Re: You are Patient Zero
Post by: zomara0292 on February 24, 2013, 01:55:57 pm
Every human in the car but him. If they have to stack together to do it, do it. Then order the zombies to gaurd the car, surround it so they cant see whats going on. And fight him one on one.
Title: Re: You are Patient Zero
Post by: Graknorke on February 24, 2013, 02:06:43 pm
I think we may have lost here. Maybe just a little.

But look on the bright side! The zombies outside can now stop anyone from escaping if things turn violent-nasty. And we learned our lesson to tell lies that we can then back up later; if we'll need to.
Though we probably shouldn't give up quite yet. Tell the story of the water plant as if we worked there, that is, normal zombies came in and trashed the place with only [Insert people&zombies currently with you here] escaping. If possible, break down in tears with a "they all died" type deal.
We can at least back that up with all of the corpses.
Title: Re: You are Patient Zero
Post by: pikorge on February 24, 2013, 04:09:36 pm
 I don't agree,  celetse has seen what happened there, what if she's still alive, what if she's still in the area she can blow our cover.
Title: Re: You are Patient Zero
Post by: Graknorke on February 24, 2013, 05:37:19 pm
I hate to say it but we should probably stop doing things just because they're funny.
It seems to always cause problems.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on February 25, 2013, 06:46:22 am
I don't agree,  celetse has seen what happened there, what if she's still alive, what if she's still in the area she can blow our cover.

I think she got shot in the face a couple pages back.
Title: Re: You are Patient Zero
Post by: killerhellhound on February 25, 2013, 07:24:47 am
I don't agree,  celetse has seen what happened there, what if she's still alive, what if she's still in the area she can blow our cover.

I think she got shot in the face a couple pages back.
yeah she did
Title: Re: You are Patient Zero
Post by: Graknorke on February 25, 2013, 01:40:59 pm
I don't agree,  celetse has seen what happened there, what if she's still alive, what if she's still in the area she can blow our cover.

I think she got shot in the face a couple pages back.
yeah she did
We haven't shot anybody since we got to that town; how could that be?
Title: Re: You are Patient Zero
Post by: anailater on February 25, 2013, 01:48:58 pm
I don't agree,  celetse has seen what happened there, what if she's still alive, what if she's still in the area she can blow our cover.

I think she got shot in the face a couple pages back.
yeah she did
We haven't shot anybody since we got to that town; how could that be?
The survivors panicked.
Title: Re: You are Patient Zero
Post by: Graknorke on February 25, 2013, 02:58:17 pm
I looked back and it was just after the zombie whores intermission. So yeah.
She won't be talking any time soon.
Title: Re: You are Patient Zero
Post by: pikorge on February 25, 2013, 03:15:20 pm
Then I have no trouble with it
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 26, 2013, 04:06:07 pm
Fine! You want the full story? This isn't the real base! The actual base got ransacked by zombies and we were the only survivors! I fucked up! I didn't want to say it, but fine!
Why would you lie so much just to get to this? I have had it with you... Let us go, now!
Now you can finally sic the zombies into forming a line against the survivors. None of them were in possession of a gun, so they were quickly forced into the car.
You, meanwhile, fight against the black man.

He hits you in the arm with his crowbar, dealing some heavy pain.( your roll=1+2 unpredictable strength), then he follows up with a whack to your belly.
You get the air knocked out of you, but then you rush forward, knocking him over and making him drop the crowbar. (roll 20+2(strength)=22)
Now it's your turn. You grab his crowbar and give him a backhand with it. Then something fuzzy starts going through your mind.
oooooh, that looked like it hurt.
You whack him again.
Wait, hang on. That one seemed to hurt a lot more... So tell me.
Whack.
Which hurts more?
Whack.
This?
You give an overhead smash, breaking his arm.
Or This!
You wind it up, and break his jaw.
Hmmmm. I think that THIS one's-Stop!

Diane has pulled you away and you seem come to your senses again.
What the hell was that? Even you aren't that sadistic!
I...I don't know what happened there...
I have a hypothesis. But it will have to wait until we aren't surrounded by prying ears.
The man is crying on the grass right now. What do you wish to do with him?
Also, give a plan for continued action.

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Title: Re: You are Patient Zero
Post by: anailater on February 26, 2013, 04:10:04 pm
Well Our cover is blown anyway, tell the horde to restrain the group and then eat the man.
Title: Re: You are Patient Zero
Post by: Graknorke on February 26, 2013, 05:10:45 pm
I'm curious about the man.
He's hardly above suspicion himself. He sure seems to have had some interaction with military types before; and rallies leadership easily. Unfortunately, we can't question him because we broke his jaw. Well; I suppose he could speak, but the pain of doing so would probably mean he wouldn't be able to focus. We could maybe have TW fix his jaw up so we can ask him what his deal is I guess. Leave his arm though. Don't want him fighting back.
The human breeding cannot happen right now; we have nowhere really to put them. We'd need more territory control with designating other zombies to watch over parts etc to really set up a human farm. Then there's the issue of feeding them. We should probably just zombify all of the humans we have beside Roy, who we'll probably toy with for a while longer.

Also, the crowbar isn't in our inventory. Should it be?
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on February 26, 2013, 05:12:48 pm
Bite him. He was pretty strong. Turn him into a zombie.
Title: Re: You are Patient Zero
Post by: Graknorke on February 26, 2013, 05:14:20 pm
Yeah, we'll bite him when we're done.

But I want to know what his deal is. He seems like he has maybe an interesting story.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on February 26, 2013, 05:32:34 pm
Yeah, ok. First we interrogate him, then we bite him.
Title: Re: You are Patient Zero
Post by: ArchAIngel on February 26, 2013, 07:31:22 pm
We should keep the crowbar, it worked for Freeman, why not us?
Title: Re: You are Patient Zero
Post by: Aseaheru on February 26, 2013, 08:15:23 pm
apologize. say that we are sorry we snapped, and this had never happened that bad, we are trying to fix it, etc.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on February 26, 2013, 09:29:26 pm
I think adding another worm might have been a bad Idea.
Title: Re: You are Patient Zero
Post by: Donuts on February 28, 2013, 07:21:08 am
We should keep the crowbar, it worked for Freeman, why not us?
Because crowbars are for use AGAINST zombies. It's suicide to even HOLD one! :P
Title: Re: You are Patient Zero
Post by: Graknorke on February 28, 2013, 12:55:50 pm
apologize. say that we are sorry we snapped, and this had never happened that bad, we are trying to fix it, etc.
To Diane I take it.
Don't apologise to Roy. We might if he knows anything useful, but not now.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on February 28, 2013, 02:55:36 pm
We need to calm down, Apologize to Diane, and try not to snap again we went murderously insane really easy. And go some where quite to learn what the elf thinks.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on February 28, 2013, 03:08:05 pm
We need to calm down, Apologize to Diane, and try not to snap again we went murderously insane really easy. And go some where quite to learn what the elf thinks.
Agreed. Remember, we're probalby expected to be an evil genius, so let's at least try to act the part.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 01, 2013, 03:39:01 pm
TW, could you please heal his jaw? I... Need to think a bit.
About what? Your uncontrollable lust for blood and violence? I had that until I found a friend.
Look, I'm really sorry for flipping out like that... I don't know what came over me.
... I figured something seemed off. You like to think practical or funny. This was neither.
I...I think I'm scared. I haven't felt scared in a long time... What is causing thi-

You are interrupted by a loud scream. You turn and see roy with his jawbone sticking through his skull and Theresa looking mildly annoyed.
Unfortunate, I twitched.
YOU TWITCHED!? THIS GUY DIED TO HIS OWN JAWBONE! HOW IS THIS EVEN POSSIBLE?!
Fixing bones is hard. If you mess up on things like these the result tends to be fatal.
Why did you twitch?
His beard tickled me.
Death by beard?! This is fucking retarded!
Calm down. She probably was tickled.
Don't tell me you just instantly switch to her side!

I..err. Wait, what was I saying?
There's something odd going on with you...
Right. what now? Diane is holding your crowbar, by the way.


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Title: Re: You are Patient Zero
Post by: Graknorke on March 01, 2013, 03:48:16 pm
What.
Title: Re: You are Patient Zero
Post by: anailater on March 01, 2013, 03:50:01 pm
"EVERYONE JUST CALM DOWN!"
Make sense of all this, don't automatically suspect Diane of anything, like it or not she's your only friend, and this has been a stressful day.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on March 01, 2013, 04:12:22 pm
Did we get bitten by one of the other zombies?
Title: Re: You are Patient Zero
Post by: anailater on March 01, 2013, 04:13:41 pm
Did we get bitten by one of the other zombies?
Or did she?!?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 01, 2013, 04:37:04 pm
I think it might be the other worm, this is the first time anyone has had two at once they could be causing massive mental damage to us.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 03, 2013, 01:44:57 pm
EVERYONE JUST CALM DOWN!
Diane falls quiet. She takes a deep breath and notices she's still holding the crowbar. She just drops it on the floor.
Look, I'm worried about you. Ever since the labs you've been getting... strange, at times. Angrier then you should.... Look, let's just go inside and hear what the elf has to say about this, alright?
You all go inside the factory, and enter the break room. You all sit down in the sofas. TW starts talking, as always in her deadpan manner.

There might be a possibility of the worm causing neural degradation. I would need more info in the human brain before I can do something about you.
...Wait. There was a time this happened before the worm. Just after we got you, I cornered the administrator. It all went fuzzy there, but her death was my goal anyhow, so I didn't pay it any mind.
That's odd. The only time you got snappy after that was if you didn't get the needed energy.
Not enough materials to your brain can cause some lapses in judgement. If you would get a hang-over, the veins would have a harder time to bring materials to your brain...

You look at her in mild bewilderment.
What does that have to do with anything?
It's an observation. Talking about observations, I may have found what the cause of the feral zombies might be.
The difference in infection method couldn't possibly caused it. It may just be that they lacked a goal. They were going by their base instincts.
Well, ain't that some interesting stuff. What do you plan next?


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Title: Re: You are Patient Zero
Post by: Graknorke on March 03, 2013, 01:55:45 pm
I guess we go and bite Roy now. Maybe eat a bit of him too. Fun misshapen bone zombie ahoy.

In terms of the worm, I don't really think there's anything to be done about that. It'll just... happen. I'm stumped on this one, only time it's happened before has been when hungry/tired. That hasn't been the case recently. Best I can think is that we haven't participated in much biting of people lately.
TW might need books at some point too.
Title: Re: You are Patient Zero
Post by: anailater on March 03, 2013, 02:07:26 pm
Perhaps we just need a proper snack if we take one of the hostages we can eat them, or Roy.
Title: Re: You are Patient Zero
Post by: killerhellhound on March 03, 2013, 02:51:25 pm
I noticed something in the stats
Rage:very Ready
do you guys think not using it is causing this
Title: Re: You are Patient Zero
Post by: Graknorke on March 03, 2013, 03:36:58 pm
I noticed something in the stats
Rage:very Ready
do you guys think not using it is causing this
Maybe. It's been like that for kind of a while, not sure if it was at the factory or not though.
Do we have any normals to spare to try this out?

EDIT: No, it's only been "very ready" since Roy started kicking off.
Title: Re: You are Patient Zero
Post by: pikorge on March 03, 2013, 04:38:16 pm
first ask Theresa if she want some books. if so then we can go after books and i'm sure  we will find humans  by the books or at least the owner(s).
Title: Re: You are Patient Zero
Post by: ArchAIngel on March 03, 2013, 06:29:35 pm
first ask Theresa if she want some books. if so then we can go after books and i'm sure  we will find humans  by the books or at least the owner(s).
Get books on antimatter creation, the human body's blood flow system, and human anatomy. Also electrics.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 06, 2013, 03:45:40 pm
You go back outside, and carry Roy's body back inside. You chow down on his corpse.
It feeds you well, and you feel happy and warm when you finish. Sadly, Roy will not rise due to the colossal brain damage he took from his own jawbone.
The rest of the zombies feed as well, leaving one very misshapen skeleton after only a few minutes.
You head back inside and see that Diane is lying on the bench, looking annoyed.

I acquired a migraine... Damn it. I hate that so much.
I will not try that again, I suppose.
Try what again?
Get inside my mind, help me forget my... personal problems.
You can enter minds!?
It seems to be hit or miss... Some minds I can enter, some I cannot. It depends on the inborn magical resistance.
Seems very useful. We can discover what buttons to push!
What now?

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Title: Re: You are Patient Zero
Post by: Aseaheru on March 06, 2013, 03:51:00 pm
ehh... whats on the map?
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 07, 2013, 01:38:14 pm
What map?

The surroundings consist of some empty farms and the nearby towns. Both ransacked. One is in the middle of being ransacked by feral zombies.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 07, 2013, 03:39:35 pm
Lets see if we can train our horde a tiny smidge. and lets set up defenses around our hostages. dont want them to die, now do we?
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on March 07, 2013, 04:29:34 pm
We pretty much own this town, now. Lets see if we can't get the feral zombies under our control. Maybe Theresa can use her newfound mind powers on them!
Title: Re: You are Patient Zero
Post by: weenog on March 07, 2013, 11:26:40 pm
The survivors obviously know stuff something is very wrong here, now.  Having survived the longest, they're also likely the best and brightest that town had to offer.  Let's make sure all their weapons are taken away, and then level with them that they're just our captive resources now, and they will serve our cause, one way or another.  Each individual chooses for him or herself.

They can choose to help us alive and unharmed, serving as drivers, internet researchers and other low-skilled labor, as well as using any special talents they have which we might find useful.
They can choose to be meat on the hoof, to be killed and eaten whenever we get hungry... brains destroyed as well, so they're just dead dead.
They can choose to pretend to cooperate and then try to betray us, which will be punished not with death, but with turning and unliving servitude.

Set Diana and Theresa out to interview potential recruits on their attitudes and aptitudes.  Leave Snowflake and 15 normal zombies (or however many won't fit into a single truck, whichever is more) with them to quiet things down if the interviewees get rowdy.  Take the rest back to town and try to get what's left of the feral zombies under our control, first with simple firm commands to instil a common goal, then (if that fails) by revising their infections with our own bite.

Title: Re: You are Patient Zero
Post by: Deny on March 07, 2013, 11:35:49 pm
Remember they've been fighting the weaker, non-bitten zombies, so our zombies could probably be more challanging for them
Title: Re: You are Patient Zero
Post by: weenog on March 08, 2013, 12:15:37 am
Remember they've been fighting the weaker, non-bitten zombies, so our zombies could probably be more challanging for them

True, but the more force advantage on our side, the less likely we'll have to destroy people to subdue them.  You don't want to waste a valuable specialist because you don't have enough muscle to contain a brief panic attack until it subsides.

I'd prefer to leave more zombies behind, but keeping a large force with ourself for safety seems like a good idea if we're going out without any of our more potent allies.  And Diana and Snowball count for a lot of ass kicking if things get noisy.
Title: Re: You are Patient Zero
Post by: tryrar on March 08, 2013, 02:45:57 am
I agree that the charade is now over, and it's time to let the suckers know how screwed they are >:D
Title: Re: You are Patient Zero
Post by: IcyTea31 on March 09, 2013, 08:43:07 am
Posting to watch after reading the whole thing. This is one awesome, if disturbing, thing.
Title: Re: You are Patient Zero
Post by: ArchAIngel on March 09, 2013, 12:15:44 pm
Bite these odd new zombies, the result should be more zombies for us, and even if they are still inferior, then we have bodies to take bullets for us. Also, use the humans as forced labor for things that our zombies cannot do for now, if they rebel give them to Diane, for snacks.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 09, 2013, 03:01:29 pm
You decide to go tell your resources what their status in life will be. You step outside and order the zombies to charge through and grab anything that could possibly be used as a weapon.
The search goes swimmingly. You gather up two empty guns, a lead pipe, a hatchet and a belt with nails driven through it.
Then, you start up your little speech after putting yourself at a higher spot for dramatic effect.

My dear subjects! I am going to put my cards on the table! You have been tricked, and kidnapped by the very same thing you wished to avoid. I am The First! I am the first of this undead army.
A mutter goes through the crowd, most don't seem to believe you, but they are all frightened.
Now that you have been captured, I wish to offer you a choice! Three options are available to you all!
The first option! Serve me as laborers! You will be kept alive, and unharmed! You will be one of the sole survivors of the human race if you join!
My second option! Food. You will serve as food, but will be killed humanity and zombification will be prevented! If you do not wish to be part of this, you may choose this.
Your final option. Betray me, and you will be executed and kept as my undead slave for eternity! Depending on the severity, other punishments will be given!
So, who chooses the first option?
The whole crowd holds up their hand, and a woman steps forward. She is clearly scared out of her mind, and is crying.

W-What about the children! T-t-.... She stops for a second to get her bearings.
The children must be kept safe! Don't be a monster.... Please, I beg you... Don't force them!
I will take care of the children. But for now, I will leave. Guards will be kept here, and my lieutenant will check for any special skills.
You jump from your elevated spot and the survivors clearly just released how much of a mess they're in.
Diane comes up to you.

Very dramatic, but since when am I your lieutenant?
Using your name could cause problems. But you know what to do, I hope?
Yes, yes. You're leaving, meanwhile? What about Whisper?
What will you do with her? Also, state your plans for when you get to the city.

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Title: Re: You are Patient Zero
Post by: weenog on March 09, 2013, 05:15:46 pm
Theresa's Whisper should interview our new detainees -- not alone, but as an assistant to Diana. She can get in some mind probing practice, and find out at the same time how resistant these people are to magic. But have her go easy. If we start hurting these people after agreeing not to, they'll distrust us even more and be harder to work with, so no migraines or head explosions, please.

When we get back to town, seek out feral zombies - loners or small groups if possible - and try to convert them. First with firm commands, in case it is just that they lack a sense of belonging and purpose. If that fails, bite some to try and overwrite/revise their current infection with what we normally would inflict.
Title: Re: You are Patient Zero
Post by: anailater on March 09, 2013, 05:47:07 pm
What's the plan for the children?
We shouldn't eat them as a sign of good faith, but they can't work at all.
Title: Re: You are Patient Zero
Post by: weenog on March 09, 2013, 05:51:26 pm
What's the plan for the children?
We shouldn't eat them as a sign of good faith, but they can't work at all.
Sure they can. We need people to do things our zombies can't and our zombies are dumb. Even being able to sort items we loot by categories like clothes, human food, and tools would be useful.
Title: Re: You are Patient Zero
Post by: Graknorke on March 09, 2013, 06:02:40 pm
What's the plan for the children?
We shouldn't eat them as a sign of good faith, but they can't work at all.
Sure they can. We need people to do things our zombies can't and our zombies are dumb. Even being able to sort items we loot by categories like clothes, human food, and tools would be useful.
Agreed there.
There's a book I read at some point and it's totally applicable here. Shame I can't remember what it's called and I can't be bothered trawling through my bookshelves to find it.

EDIT: Okay, since I lied and did look for it but can't actually find it; the general premise was that the sea levels raised massively, and people have to live on small islands. There's not enough land to sustain farming and most previous farmland is flooded. Most food them comes from scavenging, and there's a particular group that owns an island where a scavenging team operated out of. They take on teenage boys from residential areas to work on the island sorting scavenged materials and food; and every parent wants their son their because it's guaranteed that they'll have food for however long they work there.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 09, 2013, 09:03:32 pm
lets leave Whisper with Diane and go into town w/ a truck, looking for shops and such as we need food and clothing for our workers. dead workers are not useful.
Title: Re: You are Patient Zero
Post by: IcyTea31 on March 10, 2013, 02:35:37 am
Joining now.

Theresa's Whisper should interview our new detainees -- not alone, but as an assistant to Diana. She can get in some mind probing practice, and find out at the same time how resistant these people are to magic. But have her go easy. If we start hurting these people after agreeing not to, they'll distrust us even more and be harder to work with, so no migraines or head explosions, please.

When we get back to town, seek out feral zombies - loners or small groups if possible - and try to convert them. First with firm commands, in case it is just that they lack a sense of belonging and purpose. If that fails, bite some to try and overwrite/revise their current infection with what we normally would inflict.

lets leave Whisper with Diane and go into town w/ a truck, looking for shops and such as we need food and clothing for our workers. dead workers are not useful.

I'd say do these both, and also look for building materials at a hardware store or something. Lumber, metal plating, barbed wire, anything to build a good fence to keep the humans in.
Title: Re: You are Patient Zero
Post by: weenog on March 10, 2013, 03:00:25 am
I agree on trying to get some hardware to keep the humans contained, but we should take it a step further.  We need adequate sleeping/living quarters for them.  They don't need to wallow in luxury, but we need to keep them healthy and (to a degree) comfortable.  If we can get these people to like us, or at least genuinely accept us, we can eventually trust them with less supervision and with riskier tasks.  As it is now, we couldn't dare let them drive vehicles unless they were part of very heavily armed convoys, and/or with us holding children hostage.  They'll be more useful to us if we can build a good enough working relationship to allow them semi-autonomy.

TLDR: Try to get some small creature comforts to go with the fencing hardware.  A dozen mattresses and blanket sets (they can hot-bunk, we're not providing luxury), two big tables and 20 simple chairs could go a long way toward keeping them calm and pliable.

But let's save this idea for after we try to get the feral zombies under our control, or determine that we can't.  For now they're a hazard, they need to be either subjugated or destroyed.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 10, 2013, 06:28:40 pm
Also, the children make for good insurance. We keep them close, and we treat them well. But if they(the adults, that is) even think of revolting, remind them, not too unkindly, that the fates of thier children lie in our hands. If they're smart, they'll catch the thinly veiled threat. Hopefully, that'll be enough. We're not complete monsters, after all.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 10, 2013, 06:37:29 pm
And we can brainwash the kids.

we might want to get nice things for our workers. i.e.: drugs, alcohol, good food, toys for the kids, reading material, etc.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 10, 2013, 07:09:02 pm
And we can brainwash the kids.

we might want to get nice things for our workers. i.e.: drugs, alcohol, good food, toys for the kids, reading material, etc.
Exactly. The trick, you see, is to be firm, but fair. Just, but not cruel. We shall brrok no betrayal, but we can be merciful as well. We shoukd rule not through fear, but we won't be an overly kind ruler. Rule with an Iron fist, but don't overdo it.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 10, 2013, 07:11:09 pm
Good work means good things, bad work means teaching. in other words, learning how to do it right. no punishment, just learning.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 11, 2013, 05:30:07 am
Good work means good things, bad work means teaching. in other words, learning how to do it right. no punishment, just learning.
Indeed
Title: Re: You are Patient Zero
Post by: weenog on March 11, 2013, 12:42:11 pm
Good work means good things, bad work means teaching. in other words, learning how to do it right. no punishment, just learning.
Yes. Deliberate betrayal demands a powerful deterrent response, but simple simple poor performance should be corrected with help, not harm. If we do this right, once we get past the stage of our captives being held to us only by fear and force (hopefully we can move past that quickly), we might be able to develop into something like an undead Hank Scorpio.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 11, 2013, 04:14:41 pm
You enter the largely ransacked town,  running over any ferals who try to get in the way.
You do a basic shopping trip, really. Going through all the stores, collecting whatever's useful with your small amount of zombies.
Mattresses, toys, food... There are few problems with gathering these things, as most survivors simply left when the trouble started getting out of hand.
When you get back, you see Diane and TW are still interviewing the survivors a bit. They managed to get half-way through.

Your supplies came as a relieving sight for a lot of survivors. It's  proof you want them alive, at least.
You and your zombies set up some basic sleeping quarters, and your toys are put in a corner. You fill up the (powerless) fridge with books you found.
Some are just basic reading material, others are manuals on how to do things... You picked whatever you thought needed.
By the time you are done, the survivors have been interviewed. In total, you have 5 manual laborers, 2 teachers and 3 housewives. The rest are basic cubicle workers or some other form of similar work.
Most are educated, at least. The parents for all the children are here, except one father who got his head smashed in by a raiding group of survivors. His kid's only 5 years old.
The rest of the children are 8 years old, and 10.

Whisper did little during the interviews, as most were willing to give the info to avoid getting their delicates eaten.

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Title: Re: You are Patient Zero
Post by: Aseaheru on March 11, 2013, 04:19:29 pm
Right. teachers and housewives take care of kids, skilled workers take groups of peasants and get to work on cleaning out nearby places while we guard. when they are done we might want to have them work on improving there quarters so they are a bit happier. kids can help with the last part, but for now lets see how much they know.

EDIT
oh, and lets see what is known about that group. we need food stocks and these guys are less likely to kill us while nobody likes gangs.
Title: Re: You are Patient Zero
Post by: anailater on March 11, 2013, 04:24:36 pm
What do we do with the abandoned five year old, Diane or us could use a protege.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 11, 2013, 04:25:54 pm
He can help Diane. orphaned kids get raised for our squad of humans.
promise him we will avenge his father.
Title: Re: You are Patient Zero
Post by: Graknorke on March 11, 2013, 04:31:03 pm
He can help Diane. orphaned kids get raised for our squad of humans.
promise him we will avenge his father.
He's five.
I don't think he could even spell "avenged".
Title: Re: You are Patient Zero
Post by: Aseaheru on March 11, 2013, 04:34:07 pm
dumb it down. say "we will get the bad humans who hurt your father."
Title: Re: You are Patient Zero
Post by: ArchAIngel on March 11, 2013, 07:47:09 pm
dumb it down. say "we will get the bad humans who hurt your father."
Never,ever ever EVER train a hero if you are a evil overlord. Basic rule, the hero will find out the "truth" and rebel, destroying you. Evil overlord list people!
Title: Re: You are Patient Zero
Post by: Graknorke on March 11, 2013, 08:00:38 pm
dumb it down. say "we will get the bad humans who hurt your father."
Never,ever ever EVER train a hero if you are a evil overlord. Basic rule, the hero will find out the "truth" and rebel, destroying you. Evil overlord list people!
Yeah, don't paint anyone as "good" or "bad" ever. Just raise him to view us as his friends/allies. Won't be hard, since we feed him, house him etc. Anyways, when we take him off his parents phrase it like we're doing something for him; teaching him how to lead etc. The parents will be happy to have their son's future secured.
Maybe Sasha would want to look after him some of the time? She likes animals right? And children are just large, manipulative animals. Though then again she maybe still has problems with us and might put undesirable ideas into his head.

Next, the manual labourers could be useful. See if they can help the construction zombies at all. Or if they can maybe train the horde at all? Could be a possibility.

Finally, as far as the humans are concerned our motivation should be to create a stronger "human race". Obviously not really all that human anymore, but better than the old humans at least; and pretty similar. Cite the brainworm research. We can make humanity better than it ever was before. Though we still want to be in charge. That's pretty obvious. That should be workable with what we've told them, which is essentially that they'll be some of the few remaining unaltered humans.
Title: Re: You are Patient Zero
Post by: weenog on March 11, 2013, 09:15:01 pm
We should introduce the orphan to CasperBennie. They can keep each other entertained and hopefully out of too much trouble until we figure out what to do long-term. If they hit it off, they might even help to acclimatise the other humans to ghosts. Inform Bennie that this five year old is not to be terrorized, thank you very much.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 12, 2013, 05:33:01 am
We should introduce the orphan to CasperBennie. They can keep each other entertained and hopefully out of too much trouble until we figure out what to do long-term. If they hit it off, they might even help to acclimatise the other humans to ghosts. Inform Bennie that this five year old is not to be terrorized, thank you very much.
In fact, NONE of our new subjects are to be terrorized.
Title: Re: You are Patient Zero
Post by: weenog on March 13, 2013, 01:18:40 pm
Clean this place up and shore it up against intrusion.  Zombies handle the most basic of grunt work (moving supplies and garbage, lifting any collapsed heavy things that just need a lot of hands, etc), the more able-bodied of the humans do the slightly more complex tasks, in teams led by the most appropriately skilled of the experienced laborers.

Teachers, homemakers, and the older children can take inventory of and sort our resources for us, then handle light duty tasks like sweeping, spot cleaning, and food preparation for now.  While they're working on that, ask them to be thinking about ways to make this place more liveable, or alternatives that might be more suitable for them while still being large enough for our purposes.  In fact, put the same "Think about this and be ready to answer later" question to everybody.  Depending on what they already know and what they find while improving this place, they may have different, important answers.

We need secure bases to operate out of and return to, especially if we're collecting living allies and subjects.  This could become one such base. Even if not, we can use it as a practice and information-gathering tool to find out what we need to set up to keep our living underlings alive, healthy, and sufficiently comfortable that they don't revolt or just plain go crazy.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 13, 2013, 03:05:11 pm
the kids also need to learn some things. im thinking apprenticeships.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 13, 2013, 03:44:02 pm
You call out to Bennie, and explain him to get friendly with the kids. He does not seem super jazzed about this.
If you start calling me the friendly ghost I'll fly up your nostrils and drown you... Also, I didn't find jack when I looked through the city. I did get some people to terrorize though, so it's all good. You're great inspiration, by the way!
Still, he gets along with the kids right quick. The parents are too busy fixing up the factory to really take care of the kids.
Diane also keeps a watchful eye on them. She has a real soft spot for kids.

Your hostages do quick work, and your kindness towards them does help a bit. You never scream, belittle or do anything unpleasant when something doesn't go according to plan.
For the rest of the day, the factory gets fortified. Sasha also gets to come out of her little room so she can take care of people who need care.
She's a medical practitioner after all, and she's more then grateful to be allowed to move again.
The day has been productive, and your survivors are a bit calmer. There's still a good deal of fear of you, however.

TW has been reclusive for most of the day. You don't know what she does or where she even is at this moment.
Evening is setting, and the sun is already touching the horizon. What do want to do?

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on March 13, 2013, 03:58:31 pm
Check the book-fridge to see if TW has been around there.
Also is food sorted at the moment? Humans need to eat quite a bit more than we do.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 13, 2013, 04:06:26 pm
perhaps check for drugs and alcohol. mellow people are more useful than angry people, but we don't want drunken retards ether.

btw, we might want to consider growing hemp. cloth and mellowmeds.
Title: Re: You are Patient Zero
Post by: weenog on March 13, 2013, 04:12:28 pm
We should rest.  We really do need to see about subjugating or eliminating those feral zombies we created, and that seems like it could be tiring work.  We should be energetic and alert when we go to do that.  Also, if we can collect some generators, cable and fuel, we might be able to get more use out of our warehouse than we do now.

Secure our guests/hostages, then rest.  Be up bright and early tomorrow to go clean up the undead mess we made in town, and more looting.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 13, 2013, 04:40:07 pm
yes.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 13, 2013, 05:40:11 pm
We should also praise them slightly for thier timely and effiecient work.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 13, 2013, 07:17:05 pm
ooh. morning pep talks w/ what we are doing that day. plus role call.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 14, 2013, 05:28:39 am
ooh. morning pep talks w/ what we are doing that day. plus role call.
Indeed. That would work well.
Title: Re: You are Patient Zero
Post by: weenog on March 14, 2013, 06:10:59 am
Yes, express our appreciation and find out who they are, after we rest, before we go out feral-hunting and looting for supplies to power our warehouse.  But don't go overboard on the appreciation, no fawning and no overt friendliness.  We need to show them merely decent before we try showing them nice, else we risk losing fear before we can replace it with respect.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 14, 2013, 06:49:26 am
Yes, express our appreciation and find out who they are, after we rest, before we go out feral-hunting and looting for supplies to power our warehouse.  But don't go overboard on the appreciation, no fawning and no overt friendliness.  We need to show them merely decent before we try showing them nice, else we risk losing fear before we can replace it with respect.
Indeed. Strict, but kind. We treat them well if they follow our rules. Those that don't shall be made examples.
Title: Re: You are Patient Zero
Post by: ArchAIngel on March 14, 2013, 06:35:37 pm
Yes, express our appreciation and find out who they are, after we rest, before we go out feral-hunting and looting for supplies to power our warehouse.  But don't go overboard on the appreciation, no fawning and no overt friendliness.  We need to show them merely decent before we try showing them nice, else we risk losing fear before we can replace it with respect.
Indeed. Strict, but kind. We treat them well if they follow our rules. Those that don't shall be made examples.
Agreed.
Title: Re: You are Patient Zero
Post by: ArchAIngel on March 14, 2013, 06:37:07 pm
Ignore, accidental double post. Damn 504!
Title: Re: You are Patient Zero
Post by: Graknorke on March 15, 2013, 04:34:04 pm
Don't kill them though. Unless they do something that puts us at significant risk.
Flogging/beating should suffice as a punishment for general disobeying.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 15, 2013, 04:47:16 pm
Don't kill them though. Unless they do something that puts us at significant risk.
Flogging/beating should suffice as a punishment for general disobeying.
Definitely make the punishments public, though. I agree with no summary executions. We're not the Imperium... yet.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 15, 2013, 04:49:04 pm
perhaps just isolation. or possibly limb removal for the worse crimes? but if we do decide this then we will need a court thing.
worse crimes are killing a zombie. self defense is allowed.
Title: Re: You are Patient Zero
Post by: Graknorke on March 15, 2013, 04:57:05 pm
or possibly limb removal for the worse crimes?
NOOOOOOOOPE
They're pretty much useless if they can't work, and a human without a limb is not something we should deliberately have.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 15, 2013, 07:13:21 pm
well, we can have it be a finger or something. we dont want them killing our zeds. thats why i mentioned self defense.
Title: Re: You are Patient Zero
Post by: Graknorke on March 15, 2013, 07:16:25 pm
well, we can have it be a finger or something. we dont want them killing our zeds. thats why i mentioned self defense.
Still don't agree.
Mutilation causes pretty serious panic. We don't want panic. Closer to dread really.

Why are we discussing this anyway? So far all of the kidnapees have been pleasant enough.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 15, 2013, 07:39:21 pm
because of the lack of updates.

i guess killing a zombie (not in self-defense mind you) meas traitors and thus death...
Title: Re: You are Patient Zero
Post by: weenog on March 16, 2013, 01:11:51 am
Pretty sure we already laid out the ground rules for them.  Betrayal means we lose one human and gain one basic zombie.

In the meantime, how do we feel about taking a rest, expressing our appreciation to the humans in the morning, then going back to town to try to subjugate or destroy the ferals, as well as pick up some equipment to power our base?
Title: Re: You are Patient Zero
Post by: Aseaheru on March 16, 2013, 12:01:28 pm
thats what we ARE going to do. after we check that no one escaped.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 16, 2013, 03:45:46 pm
You decide to go to bed, but first you check the book-fridge to see if TW has been busy in there.
As far as you can tell, no books are missing quite yet. Most hostages are busy comforting the more panicky ones. You will find her in the morning.
A good night's rest was quite welcome, and you wake up in the morning, fully awake and ready for a new day. You feel good, for some reason.
Just a good morning, you guess.

You wake up the hostages, and get to your daily speech.
Ladies, gentlemen and possible androgynous persons I have yet to recognize. I would like to congratulate you all for your fine work yesterday.
This is the best way for life, at the time being, I assure you. You will remain safe, and protected. I would also like to say that it is punishable to kill a zombie for any reason other then self-defense. Just putting that out there.
You can continue for as long as my second-in-command deems needed.
I'd also like to say that if any of you think about betraying me, that acting on this impulse will result in quick retaliation.
Now, get to work.

You get back down. Diane walks up to you and says that you should have become a politician.
She's content taking care of people.
I feel a lot better since you took care of me. I used to have cravings for... my murders. You know, I wasn't entirely honest.
Really?
I didn't lie about what I did to my victims, but I didn't just pick random people off the street. I went after the ones that I know tried to hurt me or other children.
She gets a very big, creepy smile all of a sudden.
For once, It was my decision what happened, I could be the one to enjoy it... Heha...hehehehehe. Her voice almost seems to tremble. Her breathing goes also a bit deeper. When the giggle starts you were just about ready to shake her by the shoulders while yelling "snap out of it".
She then blinks a few times and shakes her head a bit.

I-I'm sorry... Let's not speak of that little moment, alright?
Well, that thankfully prevents the cliche.
Fine. I may end up thinking about it with my multi-voiced mind while I go back to that city again, though. Aww well. Bye!
You turn around, and go to your truck. You take the standard 15 zombies with you and leave.
When you arrive in the town you start having a think about how we're going to do anything about these ferals, and what supplies we specifically want. Where to look would also be a good plan to have

Stats + horde.
Spoiler (click to show/hide)

Hostages
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: pikorge on March 16, 2013, 04:46:19 pm
Have we enough worms, if so then I suggest we try to get the wild zombies in one spot and biobomb them.
Title: Re: You are Patient Zero
Post by: Graknorke on March 16, 2013, 05:08:49 pm
For looting, I'd prioritise food, then hardware, then whatever other shit we come across.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 16, 2013, 05:34:47 pm
For looting, I'd prioritise food, then hardware, then whatever other shit we come across.
Agreed. Everything needs to eat something, after all. Also, I'm vaugely worried about Diane's little, uh, 'moment', there.
Title: Re: You are Patient Zero
Post by: Graknorke on March 16, 2013, 05:38:50 pm
For looting, I'd prioritise food, then hardware, then whatever other shit we come across.
Agreed. Everything needs to eat something, after all. Also, I'm vaugely worried about Diane's little, uh, 'moment', there.
Eh, it's nothing worse that what we've done.
And she's doing better than she used to be. So that's good.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 16, 2013, 07:23:40 pm
Can we get Blood-wing scouting for us?

but i say get tools, food and bedding first.
Title: Re: You are Patient Zero
Post by: weenog on March 17, 2013, 01:42:55 am
Hardware: Generators, fuel for same, cable, and connectors.  Also some drills in case we need to run cable through instead of around something.

Ferals: If TW was right about the ferals simply lacking a sense of purpose and belonging, we should be able to bring them to heel simply by getting their attention and asserting ourself as commander.  If she wasn't, we might be able to revise their existing infection by directly biting them, but we should try that with an isolated feral in case it goes south, we don't want to be mobbed.  If both of those options fail, a bio-bomb might be our best bet.  Running them down with a big truck might also work for simple destruction purposes, if we can't take control.
Title: Re: You are Patient Zero
Post by: ArchAIngel on March 17, 2013, 12:17:59 pm
Hardware: Generators, fuel for same, cable, and connectors.  Also some drills in case we need to run cable through instead of around something.

Ferals: If TW was right about the ferals simply lacking a sense of purpose and belonging, we should be able to bring them to heel simply by getting their attention and asserting ourself as commander.  If she wasn't, we might be able to revise their existing infection by directly biting them, but we should try that with an isolated feral in case it goes south, we don't want to be mobbed.  If both of those options fail, a bio-bomb might be our best bet.  Running them down with a big truck might also work for simple destruction purposes, if we can't take control.
SQUISH!
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 19, 2013, 09:31:56 am
You take a good shopping trip through-out the town, and manage to secure a generator from what must have been an overrun fort.
You have no clue how the hell it is even possible for this town to get slaughtered by weak-ass zombies, while your stronger ones always ended up sieging it.
Doesn't make sense...

Food-related items were harder to find, as most people started hoarding food.
Once you find a stash, however, you get a bunch of food all at once. You were forced to shoot a single survivor who was on a roof.
He was stark-raving mad anyways. He was in his underwear screaming about cats while he emptied his magazine in your general direction with the accuracy equal to drunken water buffalo.
He had a ton of food though: Vegetables, junk food and tons of canned food.

The fact that you couldn't find a can opener gives a hint why he went mad. You just enter a nearby house, eat the dog, and get a can opener after some searching.
The dog mutated in an interesting way when you were getting back to the truck with your huge amounts of supplies.
It's torso grew larger by a large amount and it is spewing out some sort of smoke.

Your interaction with the feral were kept at squish level. After you loaded up your supplies you try and establish dominance.
Punching it in the snout doesn't help, nor does biting it. It even tastes like crap.
You just end up screaming at the feral, and he then just proceds to leave after he got himself a good smell of you.

When you get back you see a large ball on top of the factory. It's made out of metal.
You order your zeds to unload the supplies, and you go over to Diane to see what the flippity fuck the giant ball is.
What's up with the giant ball?
The project TW made. She was gone practising at the top of the factory. She made that little lair with telekinesis. She looked damned tired when she was finished though, and she prefers to sleep on her own.
Why?
Whenever she slept, she was monitored. She was never alone for even a second, so she wants to have a place to herself.

You're fine with that explanation. Your hostages were very pleased when you came with the food.
Every-one is fed, and you still have quite a bit of food left over.
The dog tided you over, but your zeds probably haven't eaten in a while. Maybe you'd like to do something about that?

Stats Plus horde.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on March 19, 2013, 11:31:23 am
Vegetables for the actually alive, dog food or other shit-tier meats for our zombies, and we'll have the meat that's okay to eat. Seems like a reasonable distribution.
Title: Re: You are Patient Zero
Post by: ArchAIngel on March 20, 2013, 08:41:40 am
Am I the only one who wants to make a 'Balls' joke? Anyway, graknorke has the right idea on food distribution. And what the HELL is the damn dog?
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 20, 2013, 10:10:13 am
Indeed.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 20, 2013, 03:18:30 pm
yes, we might want to look into that.
Title: Re: You are Patient Zero
Post by: Graknorke on March 20, 2013, 04:13:18 pm
The dog is on fire?

Besides food distribution, we should probably work on a long-term plan.
That shit's important.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 22, 2013, 09:50:53 am
You take a look at what the hell is up with the dog you created.
Taking a good look at the small dog, you notice it really only seems to be smoking. However, when you trew a stick on a whim, you got it back covered in a sort of tar-like substance.
The stuff smells bad, and it tastes like ass. You'll need to find a test subject in order to figure out what it does, most likely.

You also tell Diane the food distribution plan, she agrees whole-heartily.
Then you give the zombies the food. They chew that stuff right up, happy about getting some food. You had to make a quick trip back for the dog-food and other crap-meats, but nothing really happened. Without something edible nearby, the zombies ignore you like any other zombie. You also got some more actual food.

Stats + horde.
Spoiler (click to show/hide)

Hostages
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: weenog on March 22, 2013, 11:10:16 am
We need to acquire food in larger quantities, and a way to store it.  We also need to get back to work on conquest.  Finally we need to be thinking about enabling communication between the base and anyone out and about (also between bases, when we have more than one).

We should go to the nearest more-or-less functioning town or city at night with the dog, Diane, and a handful of our more presentable zombies.  If we've got a vehicle operation manual and she can figure out how to drive from that, we should bring Whisper along too.  Hijack one or more refrigerator trucks (the big rigs, not the little Schwan's bullshit vans) making their deliveries to the grocery stores and restaurant/fast food/pizza places, lose any pursuit we pick up, and bring them back here.

We can test the dog drool on one of the drivers.  The refrigerator trucks can be used as storage, and we can hook them up to our own generator once their power runs out (might need to get more generators later).  Food shortage should soften the victimized place up slightly for attack later, especially if we can get away with stealing two or three big shipments multiple times.  And the trucks should have CB radios, which isn't much but it's a start for building our communication abilities.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 22, 2013, 02:06:54 pm
yes.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 24, 2013, 07:47:40 am
Taking a look at Google maps (grabbing a laptop isn't difficult to the point that the artist writer jackoff doesn't even have to explain it.) you discover that there really aren't any towns nearby that are still left.
So you need to go far. You gather up Diane ,TW and 5 presentable zombies.
The hostages get locked up in the factory and get a day off, basically. It was met with some jubilation.
The drive was rather uneventful. TW took another look at the driving manual. She has some knowledge in operating any device, really, so she figures it out.
Mostly

You arrive in the town and you notice that this town seems on edge. The few people that come outside seem to be in the middle of trying to break the national speed-walking record.
There's something fishy about this place. You get to their factory a short bit out of town. Along the way, you see a house with some people in it and a horse that looks like it's going to be ridden by a cop and then eaten by a large horde of people.
Evidently, you can see in the future when you are dealing with obscure references to a much better entertainment option related to the dead that are in possession of locomotion.

You find a parking lot guarded with nothing but a basic fence. TW breaks it with some spell and you enter.
No guards here, not even a driver. It makes nabbing two of those big rigs easy though. Sadly, there were only 2 there.
The trip was uneventful once again. This has been kind of a bori-oh wait.
When you arrive, it's clear something is wrong. The front door is blasted open and you see a lot of blood inside.
SHIT.

You rush inside, brandishing your gun. Everything is gone, and you find a large part of your horde dead. Your hostages are gone too, including Sasha.
You also find Katey against the wall, her face still locked in fear. Diane rams her knife in a wall.
Looking through the factory very thoroughly, you find a few remaining zombies, though.
Most of them survived by hiding in the ball TW made, then using Snowflake to close it off with a sheet of metal. The banshee was leading, from the looks of it.
So, in total, your surviving zombies come down to 15 armored ones, 5 unarmored ones, and that torso. Bloodwing is nowhere to be found.
Almost everything has a few more holes in it, only the banshee is completely unharmed.

This is shit. You find a message where you left Sasha. It's a recorder.
Zero. If you are hearing this, then it means you finally returned. I am saddened that one of my facilities did this to you, but now we start containing.
We have taken care of most of your horde, and your hostages are rescued. I guarantee you that my organization will find you. And then, we'll kill you. We will take care of your companions as well.
Goodbye, Zero. Try not to lose too many fingers
You throw the recorder away just before it explodes. You give an animistic roar in frustration and tear a chair in two with a single kick.


Health:Unharmed.
Energy: Firmly awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready to explode.

Horde
5 normals ,15 armored,Snowflake, One Banshee, Blood-wing(no guarantee that he's dead), one crawler
Closest Friend: Diane
Friend:Bennie(missing!)
Savior: "Theresa's Whisper"
Title: Re: You are Patient Zero
Post by: Graknorke on March 24, 2013, 07:58:05 am
Give up on this and GTFO.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 24, 2013, 09:21:23 am
"Well, FUCK! Gorrammit!! Fucking-fuck!" Fly into a stream of very inventive curses an swear eternal revenge!
Title: Re: You are Patient Zero
Post by: IcyTea31 on March 24, 2013, 10:04:27 am
I'd suggest looking for any signs of where they may have gone, like car tracks. Also, it might be a good idea to get out of here, so Sasha's organization won't find us in the first place they look for.
Title: Re: You are Patient Zero
Post by: Graknorke on March 24, 2013, 10:09:12 am
Also ask Katie what happened. Maybe check if they planted a bug under her skin or something. Because I suspect that Sasha's organisation are at least as morally reprehensible as ourselves.
Title: Re: You are Patient Zero
Post by: Gamerlord on March 24, 2013, 10:18:22 am
I think Katie's dead. Also, go look for Bennie.
Title: Re: You are Patient Zero
Post by: QuakeIV on March 24, 2013, 11:03:31 am
Do this:

(http://whatjustpoppedintomyhead.files.wordpress.com/2012/08/khaaaaaan.jpg?w=325)

Then do what everyone else said.
Title: Re: You are Patient Zero
Post by: weenog on March 24, 2013, 01:09:20 pm
An ordinary human would look at what happened while we were trying to be a kind and just ruler, and vow never to show any hint of decency again.  We are not an ordinary human, we have evolved beyond that kind of simplistic pettiness.  We should retain the option to try the experiment again in the future.

Before we do anything else, we need to find a goddamn bear.  With our horde depleted, we could use another heavy hitter, we need a goddamn bear for the horde.  Also we're mad enough to spit nails, and wrestling a goddamn bear to death sounds like good fun right now.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 24, 2013, 01:19:14 pm
yes.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 24, 2013, 01:22:44 pm
Indeed. We need a good punching bag right now.
Title: Re: You are Patient Zero
Post by: pikorge on March 24, 2013, 02:23:20 pm
 +1 for leaving this place and finding a bear. also if we found a safe place find out what Sasha reveals about us via the internet.
Title: Re: You are Patient Zero
Post by: anailater on March 24, 2013, 03:35:29 pm
((Well fuck.))
Check Katey for un-life.
Title: Re: You are Patient Zero
Post by: ArchAIngel on March 24, 2013, 04:43:33 pm
Ok. Fuck this. We need to hunt down Sasha, and give her to diane, then a banshee, in that order. Anyone got a better idea?
Title: Re: You are Patient Zero
Post by: Graknorke on March 24, 2013, 04:46:50 pm
I'm thinking that the whole "keeping humans alive" deal won't work. Diane got a pass because she displayed her usefulness before we had a chance to kill her. Sasha, on the other hand, we kept way after she was useful.
Title: Re: You are Patient Zero
Post by: weenog on March 25, 2013, 03:37:19 pm
I'm thinking that the whole "keeping humans alive" deal won't work. Diane got a pass because she displayed her usefulness before we had a chance to kill her. Sasha, on the other hand, we kept way after she was useful.

If we really want to take over, we're going to have to either keep some humans alive, or risk employing other smart zombies.  There's no way around it.  As a bare minimum we're going to need long-distance communication, and an ability to delegate tasks.  That requires functioning brains out there listening to us, and probably some infrastructure and maintenance for same.  One man (even an powerful, clever, and attractive quasi-dead man) cannot directly micromanage things on a city, state, national, or global scale.

But enough of that for now.  Let's find something powerful that we should hurt, before we angrily destroy something we want to keep.  To the wilderness!  Or maybe the zoo!
Title: Re: You are Patient Zero
Post by: Graknorke on March 25, 2013, 03:42:58 pm
We can't really stay here for long, regardless.

And we should probably not stop places. Or get into any conflicts.
Alternatively we could burn out and make every update up to our death just be a desperate attempt to get revenge. That would cause our death rather quickly, but eh. Most people would probably rather the story went on longer.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 26, 2013, 04:29:46 pm
You give a LOUD roar in anger, and flip the desk over with a kick. Diane comes in, looks at how you're doing, then quickly leaves before a chair impacts the wall next to her.
You compose yourself again, just make it a point in your mental agenda to make sure it hurts when you catch her.
The search for Bennie ends up a failure. He's just gone. There's no way of knowing what they did, but you found some soldiers that look like they drowned.
Looking through online maps, you find a forest with some bear trouble. You stomp outside, having made sure that Katey is really dead.
A bullet through the forehead does not leave much room for interpretation.

When you go outside you see TW is just staring at the horizon. Diane walks up to her and asks:
Honey, what's wrong? You look.... angry, actually.
You turn and see she looks as if she's trying to force her normal stoic face, and she's failing. It's twitching, a bit, and Diane is about to reach out to her shoulder when TW starts screaming.
THEY FUCKED UP THE ENTIRE THING! THEY JUST WANT TO KILL ME NOW?! I WAS WILLING TO DO SO MUCH, AND NOW THEY THROW ME AWAY?
What the hell is wrong? Calm do-I WILL NOT "CALM DOWN". I HAVE BEEN CALM FOR EVERY MOMENT SINCE I WAS FREED. AND IT WAS A FACADE!
W-WHAT?
You notice TW's eyes seem filled with some sort of purple lightning.
WHAT? DID YOU THINK THAT LOCKING UP A GIRL WITH NO CONTACT EXCEPT FOR SHOCKS AND ORDERS WOULD MAKE HER EMOTIONLESS? HOW STUPID ARE YOU? I. AM. ANGRY! I WANTED TO PLEASE THEM, BUT I HATE THEM! I HATE EVERYTHING ABOUT THEM! THEY TOOK ME AWAY, THEY TORTURED ME! WHY DO I WANT TO HELP THEM?!
She grabs Diane by the collar.
EXPLAIN IT TO ME! HOW DID THEY DO THIS TO MEEEEEE! She looks Diane in the eyes for a while, while panting heavily. Then she slowly seems to calm down while Diane just looks at her in pity and fear.
Her eyes lose the glow. She stops grabbing Diane's collar, and her gaze falls to the ground.

She starts crying. She would have fallen on her knees had Diane not caught her.
Why..... I don't know why I want to help them. You people have shown me more kindness then any other and yet I'd betray you?.....What the hell have they d-done to me.
She just cries on Diane's shoulder for a while.
Anything you'd like to add? The forest plan will be carried out in the next update if travel is possible.

Spoiler (click to show/hide)

Hurf, I hope this doesn't look silly. Writing outburst dialogue is pretty hard without it sounding sort of silly or cliched.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on March 26, 2013, 05:17:53 pm
TW, what have you done?!?
Title: Re: You are Patient Zero
Post by: anailater on March 26, 2013, 05:52:40 pm
Tell Diane to stay here and clear up, then just leave for a while, we need to be by ourselves.
Title: Re: You are Patient Zero
Post by: weenog on March 26, 2013, 05:57:29 pm
Tell Diane to stay here and clear up, then just leave for a while, we need to be by ourselves.

And then fight all the bears.  If we don't vent this temper in a safe direction soon, we are going to rip off TW's head and shit down her neck.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on March 26, 2013, 06:01:45 pm
Tell Diane to stay here and clear up
This might be a bad idea. This area is not safe anymore. The guys who did this might come back.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 26, 2013, 06:05:17 pm
Ok lets find a populated city sneak in and start infecting the homeless then wipe it out a leave a very easy message for Sasha to see what happens when you mess with us, also lets leave no survivors.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 26, 2013, 06:31:05 pm
Indeed. No more beating around the bush. No more small towns or villages. These bastards want a war? FINE. We'll give them a fuckin war. And I promise, by the end of this, they will fucking rue this day. And that's not a threat. That's a fucking promise. They call us a monster. It's time we showed them the meaning of the word, no? We'll deal with TW later.
Title: Re: You are Patient Zero
Post by: weenog on March 26, 2013, 07:27:04 pm
Ok lets find a populated city sneak in and start infecting the homeless then wipe it out a leave a very easy message for Sasha to see what happens when you mess with us, also lets leave no survivors.

If we can do this without just plain destroying the homeless, great.  How intact do they have to be to turn into zombies instead of just squishy gore piles?
Title: Re: You are Patient Zero
Post by: Gamerlord on March 26, 2013, 07:35:02 pm
Indeed. No more beating around the bush. No more small towns or villages. These bastards want a war? FINE. We'll give them a fuckin war. And I promise, by the end of this, they will fucking rue this day. And that's not a threat. That's a fucking promise. They call us a monster. It's time we showed them the meaning of the word, no? We'll deal with TW later.
It is fucking on. No mercy, no quarter. Exterminate every last one of them.
Title: Re: You are Patient Zero
Post by: Rolan7 on March 27, 2013, 12:57:49 am
Punching bears is great, seriously, but TW is pretty clearly "compromised".  She's basically admitting that she betrayed us to the agency, and will do so again despite her best efforts.  She *really* needs our help, now.

Fortunately she actually likes us, so she'll cooperate.  I think we need to give her all the information we can find on torture and brainwashing.  She needs to understand what they did to her, which should allow her to reject it.  I understand that this could backfire disasterously, but we have to try.  She is literally begging to know!
Title: Re: You are Patient Zero
Post by: weenog on March 27, 2013, 01:35:05 am
Can we trust ourselves to help her when we might just split her head open to check for mind-control devices the hard way, and on some level think the traitorous bitch would deserve it?
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 27, 2013, 05:31:30 am
She's been tortured her whole life, conditioned to do what they want or be punished. It's not her fault. If it comes to that, though.... We'll get revenge for her, too.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 27, 2013, 03:22:32 pm
yes. we need to know what TW did, get less angry and then $^@% up those assholes.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 28, 2013, 03:37:20 pm
What have you been doing.
I've been controlling you.
You grab her by the throat.
WHAT!?
Diane pulls tries to pull your arm away. She fails, but it makes you pull away regardless.
I've been changing your behavior for small bits. I only once took complete control, and that was when you went to kill the leader of the base you found me in. I wanted to do that one.
Yet, you attempt to help them. You are indoctrinated or something, aren't you.
Yes, that. I just want to kill them. I know how to pull them apart, but I can't.
There has to be some way to rewire me somehow... At least, I won't be compelled quite as much to do things for them. But it's still there... It just pisses me the FUCK OFF!

She makes a gesture, and sets fire to a large patch of grass.
Then she turns her hands into a giant flamethrower, basically. She MELTS the factory after a few minutes. It seemed to calm her down, at least.
Everyone just goes into the cars and start driving.
You just go to a damned forest to kill bears with your bare hands.
Surely, nothing can go wrong from that.

Stats
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Aseaheru on March 28, 2013, 03:41:15 pm
well, lets go killing.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on March 28, 2013, 04:04:55 pm
Rather than punching bears for no reason, lets kill something useful. Like the guys who killed half our horde and kidnapped our hostages.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 28, 2013, 04:31:14 pm
Are you insane? We'd get slaughtered with what we have right now. We're quite possibly outnumbered, definitely outgunned, and, for the moment, outmqatched. It'd be suicide right now. No, we need to send a message: Don't fuck with us. And to help wth that, we're going to make some Don'tfukwitme bears.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on March 28, 2013, 05:41:01 pm
Are you insane?
Yes. But I hardly see how that's relevant.
Title: Re: You are Patient Zero
Post by: weenog on March 29, 2013, 12:37:42 am
We need horrible distorted bears for the horde.  And if the rage flares up again, which it very well might, we need something to beat up that can take it long enough to sate us.  We could just rip Whisper in half and stab one half with the other half, but that wouldn't take long, and it would be a waste of a resource (a dangerous fixer-upper right now, granted, but still a resource).  Snowflake might withstand us but then again maybe not, we don't know what kind of internal damage (if any) he suffered in the destruction of the base.
Title: Re: You are Patient Zero
Post by: ~Neri on March 29, 2013, 01:40:42 am
Posting to watch
Title: Re: You are Patient Zero
Post by: anailater on March 29, 2013, 07:18:55 am
No problems murdering all of the bears.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 29, 2013, 04:19:45 pm
And so, you start your search for bears.
Unfortunately, you find nothing. So you move to another forest. there, you find.... nothing.
Again.
The next forest finally gives some success in finding a bear, but it took you the entire day before you found one of these honey-munching twats.

The battle does not go well. You end up with deep wound that would have killed an average human, not to mention that TW and Diane both had to intervene.
They are fine, fortunately. (rolls= 5 then 6 then 19)
You finally give it a deep bite in the throat, adding the bear to your horde. You eat him a bit longer, feeding you at the end of this tiring day. Bear is delicious.
The bear mutates on the way to the trucks. He gains a mutation similar to that of brutes. Muscles growing out of skin, but it's only in select places.
It doesn't look to different, really.

So here you stand. Tired and injured at the end of a rather boring day. Diane has been keeping herself busy speaking with Theresa, at the very least she kept her fire going.
(that is, her not being emotionless, not the budding pyromania)

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on March 29, 2013, 04:41:57 pm
Lol! Well, that went about as well as could be expected.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 29, 2013, 05:13:47 pm
....Quiet, you. The dice gods are obviously displeased with us for some reason. Only logical explanation for those horrid rolls.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 29, 2013, 08:58:47 pm
LETS GO KILLING!
Title: Re: You are Patient Zero
Post by: IcyTea31 on March 29, 2013, 11:53:30 pm
Now is the time to rest for the night, definitely. I did think that zombies are tireless, though?
Title: Re: You are Patient Zero
Post by: weenog on March 30, 2013, 12:44:44 am
Now is the time to rest for the night, definitely. I did think that zombies are tireless, though?

We're not exactly a zombie, we're something different.  Something greater, but at the same time, we don't share the benefits of a true zombie's ultimate simplicity.


We've had some time to slow and calm down, and some time for catharsis (bear-wrestling is awesome).  Might have been more cathartic (and more effective) if we'd blown our rage on the bear, but it's too late for that now.

We should rest, and also try to find out if Whisper can be healed of her mental problem, or is a lost cause.  Maybe start by talking with her now that we've vented a bit, we can maybe talk before sleep.  First thing this voice wants to know is whether she's aware of any foreign material in her body, or could discover it if she tried.  She was part of a computer after all, a remote interface grafted onto her brain or spinal column would not be a big surprise in context.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 30, 2013, 06:42:26 am
Indeed.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 30, 2013, 03:30:17 pm
You sit down, and rest. Diane has gathered firewood, and TW made it a camp-fire.
Right... TW, do you think you can be fixed?
That's kind of blunt.
If you found a way to change my behavior through something, yes. They used drugs as a reward system, and shocks a punish, motivation and way of amusement system. I feel phantom pains when I do something detrimental, and I get some warm feelings when I help them somehow. It also calms my "itch".
Itch?
Even though I fixed a good part of the addiction, it still remains. I removed the traces, but not the psychological effects.
Anything else?
There are a whole heap of receptors throughout my spine, and they plugged my brain in their computer as well. All of it removable, so I wouldn't reduce in effectiveness. I had a weekly break, so I don't grow too dependent on the drugs or get too used to the shocks.
Bastards.
So, you know how we'd get you into better mental health?
Like I said, something that changes behavior majorly can break the indoctrination, and waiting for long enough for me to end the addiction to their drugs should help, but the phantom pain will remain.
Wait! Wouldn't the worms work?
That is immeasurably risky, to the point that I wouldn't try it. Their attempt at killing me does give me a reason to fight the-AGH!
She buckles over in pain. After a short bit, she seems to calm down, and she touches her wrists, and presses some points on her spine.
Diane helps her out in dealing with the phantom pains.

After that, the conversation ceases to be informative, as it just goes into a basic talk. Jokes, stories and all that.
TW is surprisingly capable of hilarious commentary.
So you all go to sleep, while the zombies stand watch.
Spoiler (click to show/hide)

I just realized that if you used guns, it wouldn't have made a difference, as you just don't have the caliber for bears.
Your revolver would be the exception.
EDIT: fixed the itch sentance, something strange happened that caused me to lose some writing. Forgot to put that bit back.
Title: Re: You are Patient Zero
Post by: Aseaheru on March 30, 2013, 03:40:22 pm
Woo. Lets get sleeping.
Title: Re: You are Patient Zero
Post by: weenog on March 31, 2013, 12:50:30 am
We don't have the resources to directly stimulate Whisper's reward centers with chemicals or electricity.  We need to do it indirectly if we're going to overwrite her conditioning with new conditioning.

We need to know what we can use as rewards to condition her away from loyalty to our and her own enemies.  Ask her what would give her pleasure hits naturally.  Maybe we'll be lucky and something as simple as chocolate could work.

Also, Kitten Snot, if the line explaining the itch was not cut off on purpose, could you please fix it? That's kind of confusing as it is now.
Title: Re: You are Patient Zero
Post by: Gamerlord on March 31, 2013, 06:23:49 am
I wonder... would butchering all of those she was brainwashed to obey fix her? Or maybe helping her force her way through the conditioning, almost like going cold turkey off cigarettes or alcohol or something. I dunno. Just throwing ideas out there.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on March 31, 2013, 07:32:22 am
Whatever the case, we will help her.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 02, 2013, 01:53:54 pm
Sounds like we need to score some drugs.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 03, 2013, 03:33:50 am
When you all wake up, you see a new zombie has joined your midst, along with a dog.
Must be illegal to camp in these woods, and this ranger just had to suffer for it.The dog didn't mutate at all, from the looks of it. TW grabs the bolt-action rifle the ranger had with with him.
I can probably do something with this.
Now that the silence has been broken, you decide to just cut to the case.
I wanted to talk to you again about your conditioning. Mainly, how we are going to stop it.
I think that they conditioned me to follow whatever I must follow. Not on purpose, of course. So, is I see you as my new "owner", I'll be conditioned towards you.
Not a solution, Zero. We need a fix, not a new direction for the problem. Even if it is a favorable one.
If I stay with you long enough, you wont have to fear betrayal. If I don't get punished whenever I do something bad or don't get the injection when I do good, my conditioning may go away.
I don't think it's that eas-Don't forget we are dealing with a shoddily written story by some teenager, everything is simplified.

So, now that we know that, what are your further plans for today?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on April 03, 2013, 12:05:56 pm
We can sort of ignore it for now? I mean, all she's really done is help us kill people. Just deal with things coincidentally. Make sure Diane is on the lookout for us acting oddly and it should be cool. As long as she can intervene. Drugs might help too, but where are we likely to find them?
Title: Re: You are Patient Zero
Post by: weenog on April 03, 2013, 10:58:48 pm
We can find useful drugs at a pharmacy.  Most of the good ones are controlled substances, but if we just restrain or destroy the pharmacist, that won't bother us.  Police might, however.

We still need to swell the horde.  Animals are a good stopgap solution, though we might want to reconsider taking on any more bears until we get better at hand-to-hand combat.  Can we find anything else around here?  Preferably something predatory, fast, and not too big.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 03, 2013, 11:03:37 pm
Alrighty then.
Now, a plan of action. I kinda-sorta agree with Graknorke, but we shouldn't ignore it completely. Who knows how long they were... "conditioning" her. Bastards.
Now, to the plan.

1:Infiltrate a city. A big one, preferably. Start with the poorest part of the town, where nobody will miss the people who go "missing" due to our activities.
2: Set up a more permanent base of operations. This place will be our most heavily defended area. Nobody but us and our allies will know about the existence of this place. Not even our prisoners. ESPECIALLY not our prisoners. We cannot afford a repeat of the fuck-up on all levels that just happened.
3: Begin our takeover of the city... subtly. They, the people who Sasha works for, think that we're weak right now. And, truth be told, they're absolutely right. So =, at the moment, surprise is going to be our most effective tactic. We need to lay down low, recuperate, lick our wounds.
4: Once we've turned, corrupted, or just plain eaten a significant amount of the city's essential infrastructure, stop being so sneaky and initiate a full scale takeover.

More to come when we've gotten 2 done.
Title: Re: You are Patient Zero
Post by: Deny on April 03, 2013, 11:28:58 pm
Should probably keep TW from knowing our plans until we've cured her, currently she cant be trusted, even if she wants to be trusted
Title: Re: You are Patient Zero
Post by: weenog on April 03, 2013, 11:33:29 pm
Should probably keep TW from knowing our plans until we've cured her, currently she cant be trusted, even if she wants to be trusted

Agreed.  We can let her out of our sight as long as somebody else we can trust is around her keeping an eye on her, but she gets no critical information for now.  In fact, if we can prevent her from knowing where exactly we're setting up our new base without offending her, we should.
Title: Re: You are Patient Zero
Post by: Deny on April 03, 2013, 11:56:24 pm
Oh, and when we take the city, we should hide our horde, last time we made a mad rush after taking a city, we got slaughtered, and captured


WAIT, If Sasha has spent so much time with us, and has now escaped, wouldn't she know our tactics?
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 04, 2013, 12:03:50 am
Remember, we absolutely CAN NOT rush this. If necessary, look at the Sith. They plotted their revenge from the shadows for thousands of years after Bane restructured the Sith, and it paid off in the end. If Anakin had never had kids, the Rebels would have been crushed. We will watch. We will wait. Revenge is a dish best served cold, after all. We'll be serving them revenge chilled to absolute zero.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 04, 2013, 10:46:19 am
I like this person. they make some sense then add thinking.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 04, 2013, 12:39:39 pm
WAIT, If Sasha has spent so much time with us, and has now escaped, wouldn't she know our tactics?

Not if we change our tactics, she won't.  8) >:(
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 04, 2013, 03:22:29 pm
WAIT, If Sasha has spent so much time with us, and has now escaped, wouldn't she know our tactics?

We have tactics?
Title: Re: You are Patient Zero
Post by: Graknorke on April 04, 2013, 03:27:42 pm
WAIT, If Sasha has spent so much time with us, and has now escaped, wouldn't she know our tactics?

We have tactics?
All she saw us do was, as far as I remember, take over that one town and the water plant.
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 04, 2013, 04:21:32 pm
WAIT, If Sasha has spent so much time with us, and has now escaped, wouldn't she know our tactics?

We have tactics?
Bite things. Good tactic. More noms!
Title: Re: You are Patient Zero
Post by: Deny on April 04, 2013, 06:07:56 pm
Tactics, we like covert operations, and we like using animals, am I seriously the only one who recognised this?
Title: Re: You are Patient Zero
Post by: ~Neri on April 04, 2013, 08:45:28 pm
Suggested tactic: hide for a year, don't do anything, cave in middle of nowhere, grab animals for hoard and our human/elf from nearby forest, emerge and attack when their guard is down or when the other zeds take over
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 05, 2013, 02:39:33 am
Tactics, we like covert operations, and we like using animals, am I seriously the only one who recognised this?
Nope.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 05, 2013, 08:31:41 am
Suggested tactic: hide for a year, don't do anything, cave in middle of nowhere, grab animals for hoard and our human/elf from nearby forest, emerge and attack when their guard is down or when the other zeds take over
+1
Title: Re: You are Patient Zero
Post by: Graknorke on April 05, 2013, 08:52:43 am
Do a silly jig, comb forest for ranger's hut-shack.

EDIT: No wait don't do any dancing, that's stupid.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 05, 2013, 09:08:49 am
good idea.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 05, 2013, 01:46:44 pm
Hide out for a year? What will we eat? How will we feed Diane and Theresa? Won't our horde decompose a bit over such a long amount of time?
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 05, 2013, 02:49:04 pm
Hide out for a year? What will we eat? How will we feed Diane and Theresa? Won't our horde decompose a bit over such a long amount of time?
Animals, bro. Animals and hippies.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 05, 2013, 04:16:26 pm
do they decompose at all?
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 05, 2013, 04:20:04 pm
Two things: First off, Zombies do rot, but it takes years before they it starts affecting them. If they feed, they don't rot. They even heal from wounds that would be permanent on a human.

Also, I can't let you hide out for a full damned year. I don't do time-skips that are that long, not to mention that Sasha would find you.

I'll update tomorrow based on what the people before that plan said, unless something else appears.
Title: Re: You are Patient Zero
Post by: Graknorke on April 06, 2013, 06:46:04 am
I still say we should look for where the ranger came from. Chances are there's a shelter or building somewhere, which will have some supplies in.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 06, 2013, 10:56:04 am
I agree.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 06, 2013, 04:02:28 pm
You give a good look throughout the forest, until you find the cabin. After an hour or so you find it.
The owner had a decently stocked fridge in there, which grants food for your companions for at least a week.
Now, you set up some plans. Diane took a laptop along, and the cabin has electricity through a generator.
The nearest large city is very far away. Fortunately, Google Street View assists in finding places to hide in when you get there.

You have the choice between an abandoned-looking warehouse, some old villa for sale and the sewers, I guess.
You'll cross that bridge when you get to it.
TW has been kept away from this, though she doesn't mind. She just flicks her hand to make fire spout out at random times. Evidently to keep her attention to the world, according to her.
There's not much else to do right now. You can leave and set up camp in the city, or stay here and do some stuff.
If you leave to the city, give a plan.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on April 06, 2013, 05:46:22 pm
Well, the warehouse would be the obvious choice for us, since Sasha knows that we like abandoned places, so that one's right out. Hoping to double-bluff against her would be stupid.
The sewers are similar in that it fits our style, but on the other hand they offer a lot of mobility so are a good choice. The villa is my favourite choice though. There's pretty much no chance of someone finding us accidentally, and it should be remote enough, being an old building, that there'll be some good hidings in there.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 06, 2013, 07:54:09 pm
Well, the warehouse would be the obvious choice for us, since Sasha knows that we like abandoned places, so that one's right out. Hoping to double-bluff against her would be stupid.
The sewers are similar in that it fits our style, but on the other hand they offer a lot of mobility so are a good choice. The villa is my favourite choice though. There's pretty much no chance of someone finding us accidentally, and it should be remote enough, being an old building, that there'll be some good hidings in there.

And if we're lucky, there might be hidden rooms and stuff like that.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 07, 2013, 12:21:17 am
I think we should kill Theresa. She's a wild card, and an extremely dangerous one at that. We really have no way of telling whether she's really on our side, and if she suddenly loses it, she could just torch half our hoard (or worse, US!) with a flick of her hand. We're really just extremely lucky that she hasn't done any serious damage yet.

She'd probably come back and bite us in a big way if we just abandon her, and she's much too dangerous to keep around. We have to kill her.
Title: Re: You are Patient Zero
Post by: weenog on April 07, 2013, 01:03:15 am
We'll never get anywhere if we eliminate every powerful tool or resource because it could be used against us.  Be careful with Theresa's Whisper, but definitely keep her.

The villa sounds good.  We'll need to find a way to either buy it without revealing ourselves, or keep real estate agents away.

Let's use our internet connection first to see if we can download any good information on Buddhist teachings.  If Whisper can teach herself to limit or eliminate the effects desire and suffering can have on her, she should become more stable.
Title: Re: You are Patient Zero
Post by: tryrar on April 07, 2013, 04:25:11 am
Hey, how about this: We "acquire" funds to buy the villa and have Diane be the one to buy it?
Title: Re: You are Patient Zero
Post by: Graknorke on April 07, 2013, 04:47:14 am
Hey, how about this: We "acquire" funds to buy the villa and have Diane be the one to buy it?
No.
If it's bought then it's official. The law gets involved, people go there.

If it's for sale and old and abandoned and all that then pretty much nobody goes there. So long as we don't do anything like light a fire there or leave lights visible then we'll be undisturbed.

Not to mention that the massive crime spree to obtain that much money would be highly noticeable.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 07, 2013, 09:42:49 am
I agree. Also, Urist, remember this: It's not her fault. She was practically brainwashed by them, trained like an animal with punishments for defiance and "rewards", in this case addictive and no doubt mind-altering drugs. She's been treated like less than an animal all of her life, forced to do whatever that company wants her to do, and she absolutely hates them for it. And you want to kill her because of something she has no control over? Think ahead, man. We can't go in without plans anymore. That's wha got us handed our asses. We need to always be two, maybe three steps ahead of our foes. Plan for everything. We're supposed to be a 'smart' Zombie, and I think it's time we started to prove it.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 08, 2013, 03:31:44 pm
NO KILLING THE ELF.
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 08, 2013, 05:50:27 pm
NO KILLING THE ELF.
+1. Magic will be useful, magical items are quite rare these days apparently, and I bet that she can make us some sort of magic rifle that shoots flaming bullets or something.
Title: Re: You are Patient Zero
Post by: Graknorke on April 08, 2013, 05:53:41 pm
NO KILLING THE ELF.
+1. Magic will be useful, magical items are quite rare these days apparently, and I bet that she can make us some sort of magic rifle that shoots flaming bullets or something.
Or more practically she could probably use her (kind of passive?) mind control powers to better manage the zombies.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 09, 2013, 01:43:56 pm
Urist, remember this: It's not her fault. She was practically brainwashed by them, trained like an animal with punishments for defiance and "rewards", in this case addictive and no doubt mind-altering drugs.
That doesn't make her any less dangerous.

Ok guys. I'll just be here waiting to say, "I told you so."
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 09, 2013, 02:01:58 pm
If, IF something like that does happen, I will be one of the first to admit that you were right. However, I never said we would trust her, now did I? I simply don't believe that the risk of keeping her around counterbalances her usefulness to us... for the time being. If I even begin to think that TW is planning to betray us, I will suggest that we preemtively tale her out of the picture. If.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 09, 2013, 02:40:11 pm
You get going to the villa, and for safe-keeping you keep TW next to you in the passenger seat.
Having a bunch of voices arguing about her continued existence in your head is rather maddening.
You are planning on taking me out of the picture as soon as I do something dangerous, isn't it. She says with her old monotone.
Well, it isn't your fault. For that matter, do you know how to enchant things?
Nope.
That's... rather blunt.
They didn't teach me that, and it's a process that takes can days, even months, to perfect. Don't avoid my question.
Are you planning anything?
If I was, I wouldn't be telling you,would I? For that matter, I am avoiding plan-making.

Avoiding?
A sort of defense mechanism against my indoctrination. If I don't think ahead, I won't plan on killing you.
Real comforting.
That final bout of sarcasm casts a silence over the rest of the way to the villa.

Entering the villa was easy, as the only thing in the way was a bunch of cob-webs.
I HATE spiders.
I used it as proof to my religion teacher that god's an asshole.
How did that work out?
We got a rant about how they are needed for ecosystem. He fell silent after I asked why god made them so repulsive to us.
Not a very good teacher, was he?

It's a pretty basic villa, but you might want to explore in a certain way, before you start your plans.


Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on April 09, 2013, 02:50:03 pm
Secure doors, windows etc on ground first.
Check the attic for anything that might be up.
Then the basement because that's where our dungeon boss is isn't it?
Title: Re: You are Patient Zero
Post by: Aseaheru on April 09, 2013, 03:05:23 pm
see if the rooms dont fir the space, i.e., too small.
Title: Re: You are Patient Zero
Post by: weenog on April 09, 2013, 03:28:47 pm
I know this will never make it past the other voices, but we need to put up fly strips, spit on some old meat, and leave it out to spoil.  Recover modified flies, toss them into the fresher webs, wait for them to be eaten. MUTANT ZOMBIE SPIDERS!  It'll be like the ants only with greater mobility, not least because they can fly (http://en.wikipedia.org/wiki/Ballooning_%28spider%29).

Also we really should consider encouraging Whisper to study up on the philosophy that all suffering comes from desire, and the implications there.  If she can quiet both, it should help her to put aside or ignore her conditioning so she's no longer a danger to herself and others.

Also also, check out our new base thoroughly.  First the basic new renter's/owner's walk-through, looking for features and potential problems.  Then a second trip looking for oddities like scrape marks where there are no (obvious) doors, missing rooms possibly indicated by walls that extend too far into the visible rooms, plumbing or wiring that goes nowhere that makes sense, etc.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 09, 2013, 06:18:27 pm
I second all of the above whole-heartedly. Back to making insane and quite possibly pointless plans! FOR SCIENCE!!!!
...
...
.....Um....I mean, yeah, what he said!
<.<
>.>
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 11, 2013, 02:31:19 pm
You give a heavy check throughout the place, checking for anything unusual. When you push against a strangely-placed pillar, you find that it opens....
The floor from under you.
You fail to grab hold of the floorboards, and land with a rather sickening crunch. Looks like you broke an ankle, or at least a ligament.(rolls:1 then 2)
The shock finally wears off, and then you notice that you are also impaled on a bit of metal. That was enough for even your enhanced pain resistance to handle, and you scream in agony.
Whisper gets in the basement first, and wastes no time in removing the pole by pulling you off with some telekinesis. You faint after that.

Don't be sad. If you weren't a mutated member of the undead, that would have killed you, without question. While the wounds from the bear certainly don't help, they don't go to your insides, so it doesn't end up killing you.
Barely.
When you wake up, you are blind. You know how, after you press your eyes with your fingers for a while you get those dots? Imagine your entire vision filled with it.
Just hold still...Ave him! You fi.......
You can barely hear them. You slowly regain your sight, and see Theresa is in the middle of healing you. She looks as emotionless as ever, but she's notable paler then usual.

He's back! You saved him! HAHA! YES!
Diane looks very skipper.
C-uh.....Ca-
You cough up a little blood. You clear your throat a bit, ignoring the fact that the blood doesn't taste half-bad for you.
Can we...
What is it? Tell me.
Not do that...again?
everyone laughs, although rather out of stress then actual humor.

This should fix you after a few hours, though by that I mean, you'll be mobile. Without your regen, this wouldn't have worked. You'd just bleed to death internally. You'll have to take it easy for a week or so.
Just tell the zeds what to do. They're all standing here, looking real worried. Except tha banshee, though I'm pretty sure that thing can't physically make a different face.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: weenog on April 11, 2013, 02:42:26 pm
"Steak.  I need steak, blue rare.  Or live meat, but that fights back.  Harder to chew, too.  Just anything with blood.

Revise that.  I need a side of beef, a gallon of whiskey, and a bed for a week.

And to both of you, I need to say: thanks.  You didn't have to do that but you did anyway."


(Yes, I know you can't directly replace blood that way, and even if we were invoking fantasy creature rules, we are not a vampire.  But I assume that creating a bunch of new blood for ourselves is going to deplete us of the minerals and other nutrients in blood, and it would be a good idea to stock up on those so we don't run out.  Whoever heard of a zombie with an iron deficiency?)
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 12, 2013, 05:24:19 am
Eeyup. I agree. I don't know if I've said this before, but I'm a long-term plan guy.
Title: Re: You are Patient Zero
Post by: Graknorke on April 12, 2013, 07:49:50 am
IHATEDICEIHATEDICEIHATEDICE

But let's get a lift from some zombies to somewhere safe where we can rest comfortably for a while. Get everyone set on securing doors, windows etc to turn this place into a secure base. Also to check out whatever was being kept in the basement, underneath the trapdoor. Once we know what's throughout the house we can kick this into HORDE MANAGEMENT MODE wooooooo!
Title: Re: You are Patient Zero
Post by: Gamerlord on April 12, 2013, 08:28:44 am
Hug both of them.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 12, 2013, 07:28:59 pm
Can we try to hug the horde? also, find out what the fuck that was.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 12, 2013, 07:32:24 pm
find out what the fuck that was.
*Send someone else to find out what the fuck that was
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 13, 2013, 11:17:58 am
find out what the fuck that was.
*Send someone else to find out what the fuck that was
Agreed, and get some raw, bloody meat. For food, replenishing our blood supply is important. And more materials for our body might help.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 15, 2013, 10:32:43 am
I'd hug all of you, but I can't feel my legs right now. For that matter, I think I'm going to need some new materials in my body.
That you do. I considered stealing a cow, but there's nothing in the way of farmers nearby. I'm just going to gather up money from the zombies until I have enough for dinner.
We could just use someone as dinner for him. Though getting some food for us two wouldn't a bad idea.
Erm, I eat human too. It tastes like chicken, but there's a lot of it. I can cook it, as well.
TW raises an eyebrow, but seems just holds her hands in the air and continues fixing you
Alright, so. The hole I fell through, was it structural weakness or something else. I'd check it myself, but I'm pretty sure I'd just fall through it again.

The banshee checks on it from down here, using his freakish length. It looks like it was just some structural weakness.
Strange how it was so precise, then. It was probably some kind of prank that was a bit more lethal then expected. Without the rebar impaling you it wouldn't have been so bad. Well!
She starts looting the zombies for money, while TW is done closing the wounds. She looks a bit drained by the experience.
Some food would be very welcome, right now. I'm famished.
Diane already left to go "shopping".

You can probably get up, provided you have a zombie to help you stay up a bit.

Health:Barely alive.
Energy: Barely awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Hungry.
Durability level: A badger could kill you.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.

Horde
6 normals ,15 armored,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Title: Re: You are Patient Zero
Post by: Gamerlord on April 15, 2013, 11:21:42 am
Wait for Diane. Chat with TW.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 16, 2013, 04:57:54 pm
Durability level: A badger could kill you.
Lol! Awesome. We should send the horde around and check the house for any more "pranks" or other interesting stuff.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 16, 2013, 08:01:15 pm
good idea.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 16, 2013, 08:17:34 pm
I guess. The only problem with it is that there might be more fatal things, and we have a tiny horde right now. In fact, we're not eben big enought to warrant horde status.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 17, 2013, 03:30:58 pm
Yeah, tiny horde is a bit of an oxymoron... but what else do you call a group of zombies?
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 17, 2013, 05:40:13 pm
Yeah, tiny horde is a bit of an oxymoron... but what else do you call a group of zombies?
Smelly.
Title: Re: You are Patient Zero
Post by: Gamerlord on April 17, 2013, 11:55:38 pm
A flock?
Title: Re: You are Patient Zero
Post by: weenog on April 18, 2013, 01:01:17 am
"Gang" is popular with zombies in Urban Dead.  (Of course, when your character set is limited to ABGHMNRZ.-!?, you don't have much choice.)
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 18, 2013, 03:14:31 pm
You have a little chat with TW, but you fail to get some exposition in for this story. Mainly because there is little else that can be told.
So just hold some small-talk. Diane's return is very much appreciated.
Alright so, I have some normal meat with me and some bread. I also have a large piece of beef with me, but I think we're going to have to cook it before it's possible to really eat.
I don't think the stove here works.
TW illustrates her point by setting her hand on fire. The message becomes quite clear.

While it wasn't perfectly done, it still hit the spot. While you won't be going on field trips, you will be able to move on your own now.
Or that would be case if it wasn't for the fact that your ankle is still broken. Though it should heal in a day or two with your regeneration.
The rest of the mansion seems to be un-trapped. So at least you can stumble around without ending up with a piece of rebar up the unmentionables.
You just go for a nap after dinner though. Diane and TW will figure stuff out.

Health:Alive, and let's keep it at that.
Energy: Resting
Armor: Bulletproof vest(hole in it), strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: 1.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets,  4 ammo boxes of .50 cal ammo. MP5SFA3,  4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.

Banana gang.
6 narmalz ,15 armarz,Snowflake, One Banzhaa, Blood-wing(outside, somewhere), one gralar, one dag, one braarg bar.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"

Look at me, I made an urban dead reference that is badly done and sort of dumb. mrh.
Title: Re: You are Patient Zero
Post by: Graknorke on April 18, 2013, 04:02:02 pm
I'm still slightly concerned about Bennie. He's still in the banana gang so we know that he still exists in some way. And we know that he killed some of the soldiers in the previous compound. But he's been absent still for a while.
Shame we didn't find his radio anywhere.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 18, 2013, 05:26:53 pm
He's still in the banana gang so we know that he still exists in some way.
Are we sure he still exists? After all, when someone goes "missing" in DF, they're gone.

Send the Banana Gang out to "recruit" a few more members from nearby houses.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 18, 2013, 08:13:34 pm
Lets go and hit the other side of town. the poor part of it. dont want the neighbors getting worried...
Title: Re: You are Patient Zero
Post by: weenog on April 19, 2013, 12:26:44 am
Zh!z zambah -!z ganna grab zhahm ZZZzzz.  Gang ghan ra!z barraghaz araan zhah haaz.  Bannah -!z nah -!n zhah haaz, bah mabbah Bannah gham aga!n rhan zh!z zambah graan.  Nah hab Bannah, nah B habbah.


We rest.  The gang can start reinforcing the new safehouse against intrusion.  Bennie isn't here, but maybe he'll come again when we call.  We're none too pleased with his absence.

(literally "This zombie is gonna grab some ZZZzzs.  Gang can raise barricades around the house.  Bennie is not in the house, but maybe Bennie come again when this zombie groan.  Not have Bennie, not be happy."  Death Rattle works better with kennings (http://en.wikipedia.org/wiki/Kenning) and a good imagination for slurring/de-slurring words.  Also, the practice you get from running a zombie group that only communicates via in-game speech helps.   :D)
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 20, 2013, 02:05:42 pm
You rest. Just that, rest. They had clear instructions.
When you wake up, you see that the horde has some new members, and a single guy with some vomit on him.
That guy's gonna be called Mike.
They remained quiet during this, but had to give up some targets for it. Your horde has grown by about 15 members or so.

The barricades came along nicely, though the boarded up windows might attract some attention if the curtains are opened.
Nothing else really happened.


Stats
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Aseaheru on April 20, 2013, 05:14:59 pm
See what the new ones know.
Title: Re: You are Patient Zero
Post by: Graknorke on April 20, 2013, 06:12:18 pm
Ah shit, our bulletproof vest got all punctured. That's going to make it way less useful at distributing the impact from bullets. And it's just begging for an unlucky roll to send a hollowpoint bullet straight into our internal organs.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 20, 2013, 06:39:39 pm
oh shit.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on April 21, 2013, 08:45:42 am
Trade our vest for the least damage one on our armored zeds, unless ours is the least damaged one.
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 21, 2013, 12:03:46 pm
Trade our vest for the least damage one on our armored zeds, unless ours is the least damaged one.
Good idea, also we should search our memory for any data on non-human races. Dwarves, hydras, ecetera. If we get a zombie hydra, imagine the faces on Sasha and company!
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 21, 2013, 12:17:18 pm
Cue maniacal laughter with a healthy dollop of evil added to the mix.
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 21, 2013, 03:35:48 pm
Cue maniacal laughter with a healthy dollop of evil added to the mix.
If you think that is nasty, give Theresa a warhammer, and get a zombie dragon. Watch things die very, very, VERY fast.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 23, 2013, 02:46:49 pm
You take a look around your armored zombie pile, and find a largely unscathed vest. You switch it out with your existing one.
Nicely armored now.
Then the narrator decides to take over the story in order to avoid some kind of crappy excuse to go expositioning for the rest of this shoddy update you've been waiting way too long for.
The dwarves used to exist, but an accident involving magma, an army of zombie mussels and linked minds caused for a cascade, eventually leading to all dwarves killing themselves while dressing themselves in socks. Some noodles and a kid with a stuffed tiger may also be involved.

As for dragons, hydra's and all that other fun stuff, a lot of them vanished after magic was largely stopped by the human uprising. Dragons realized in the last moments of their life that they don't have the body shape for flying, hydra's simply couldn't create mass from nothing, so they quickly grew extinct from suicidal overconfidence.
Some magical creatures survived, but they are few and far between.
Snappas are one of the few creatures that survived the Human uprising with little to no casualties. Some other creatures exist from the age of magic, but they are rare.

Heh...
What is it?
I just thought of something silly.
Explain?
Theresa riding a zombie dragon while swinging a war-hammer around.
That IS pretty silly, but what does that have to do with anything?
Absolutely nothing. Diane was momentarily surprised by the sudden voice of the narrator, but then a cosmic retcon prevented her from remembering this.
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on April 23, 2013, 02:55:34 pm
You might want to update the "armor" section of the status text.
Title: Re: You are Patient Zero
Post by: weenog on April 23, 2013, 03:34:59 pm
Safehouse Security section, as well.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 23, 2013, 08:30:43 pm
go look for more bananas.
Title: Re: You are Patient Zero
Post by: weenog on April 23, 2013, 09:08:18 pm
"Ha! ga!z. Rhannah B -!n mah gang?"

Getting more zombies is good.  We can't run up and headbutt densely populated buildings though, we lack both the personal and horde strength.  Quiet, small-scale abductions is where it's at.  We should pick somewhere else in town as the center of our people search, and stagger distances from there.  When enough disappearances have happened that people start noticing a circular area of effect emerging, we want it to indicate the wrong place as the point of origin... preferably several miles away from here.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on April 23, 2013, 09:46:14 pm
I agree with this.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 24, 2013, 04:10:23 pm
We should pick somewhere else in town as the center of our people search, and stagger distances from there.  When enough disappearances have happened that people start noticing a circular area of effect emerging, we want it to indicate the wrong place as the point of origin... preferably several miles away from here.
Good idea!

We should also see if we can get any info about Sasha.
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 24, 2013, 04:37:44 pm
We should pick somewhere else in town as the center of our people search, and stagger distances from there.  When enough disappearances have happened that people start noticing a circular area of effect emerging, we want it to indicate the wrong place as the point of origin... preferably several miles away from here.
Good idea!

We should also see if we can get any info about Sasha.
Agreed.
Title: Re: You are Patient Zero
Post by: Graknorke on April 24, 2013, 05:17:55 pm
We should pick somewhere else in town as the center of our people search, and stagger distances from there.  When enough disappearances have happened that people start noticing a circular area of effect emerging, we want it to indicate the wrong place as the point of origin... preferably several miles away from here.
Good idea!

We should also see if we can get any info about Sasha.
In the words of Yahtzee; "Everyone seemed to think I wanted to go in pursuit of the bloke who shot my brain, but I'd have thought the fact that he shot me in the brain was a fucking good reason to not pursue the guy.".
Title: Re: You are Patient Zero
Post by: JHYMERS on April 25, 2013, 11:45:28 am
I'm going to test a theory of mine real quick.
Ask Theresa and Diane what there favorite song or poem is, when it won't seem like such a random action.
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 25, 2013, 05:36:07 pm
We should pick somewhere else in town as the center of our people search, and stagger distances from there.  When enough disappearances have happened that people start noticing a circular area of effect emerging, we want it to indicate the wrong place as the point of origin... preferably several miles away from here.
Good idea!

We should also see if we can get any info about Sasha.
In the words of Yahtzee; "Everyone seemed to think I wanted to go in pursuit of the bloke who shot my brain, but I'd have thought the fact that he shot me in the brain was a fucking good reason to not pursue the guy.".
Funny, but what is that from?
Title: Re: You are Patient Zero
Post by: ~Neri on April 26, 2013, 01:09:22 am
Yahtzee's review of Fallout New Vegas
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 26, 2013, 03:56:02 pm
In the interest of science, you grab a pc and take a look at the corporation Sasha controls, and about the lady herself.
The same as last time, though you stay away from the creepy-ass fansite.
An interesting tidbit has been added though, stating that people are starting to think they might be causing those city-wide outbreaks of the "black death".
A search through that shows that they are covering it up by saying it's a new strain of the bubonic plague. In a world where a worm can mutate one's body to ridiculous extents, this isn't as far-fetched as it sounds.

Small-talk continues, and you make a small wiki-walk with your two companions.
You ask for their favorite song or poem, while you're at it. Supposedly to get some info on that.
I don't want to set the world on fire.
Since when?
It's the name of the song, jackass. By the Ink Spots.
Alright, alright. And you Theresa?
I don't know what any of those two things are. almost as if I grew up in some fucking lab where the closest thing to having fun was getting injected with drugs so I don't die from shock.
I'm sorry... We can look up some music!? No need to be all business all the time.
That would be welcome, actually. Just take a little break... Though I'm willing to just keep doing whatever it is we do.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: wer6 on April 26, 2013, 04:08:53 pm
Nice reference there, get the music, and keep doing what we were doing until they get off there brake.
Title: Re: You are Patient Zero
Post by: Graknorke on April 26, 2013, 04:16:56 pm
I have a feeling that this will go badly.
But sure, let's chill.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 26, 2013, 04:16:57 pm
Interesting... if the people turn against the corporation, that will weaken them both and strengthen our bid for total world domination!!! Muhahah!

On that note, lets take over this new town. Go to a mall and have our zombies surround the place as inconspicuously as possible (maybe steal a few cars and park them full of zombies at all the exits. Then just walk in and start biting people, when people panic and run outside, the Banana Gang horde springs the trap!
Title: Re: You are Patient Zero
Post by: Graknorke on April 26, 2013, 04:19:23 pm
Interesting... if the people turn against the corporation, that will weaken them both and strengthen our bid for total world domination!!! Muhahah!

On that note, lets take over this new town. Go to a mall and have our zombies surround the place as inconspicuously as possible (maybe steal a few cars and park them full of zombies at all the exits. Then just walk in and start biting people, when people panic and run outside, the Banana Gang horde springs the trap!
We don't have enough zombies.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 26, 2013, 09:50:18 pm
Yep.
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 27, 2013, 01:02:54 pm
Been thinking. Theresa uses her will to reshape the world, and is implied to be the only magic-using elf. So, are we dealing with a sourcerer? A source of magic? If so, then we need to RUN. Or get something along the lines of a million zombie army, the dungeon dimensions are nasty.
Title: Re: You are Patient Zero
Post by: Graknorke on April 27, 2013, 01:49:40 pm
Been thinking. Theresa uses her will to reshape the world, and is implied to be the only magic-using elf. So, are we dealing with a sourcerer? A source of magic? If so, then we need to RUN. Or get something along the lines of a million zombie army, the dungeon dimensions are nasty.
She's on our side though. Well, sort of. She has the whole enforced loyalty thing; but I'm thinking that even if she was recaptured the fact that she actually hates us less than the organisation would have some impact in the conditioning. Maybe not a whole lot, but we can improve.
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 27, 2013, 03:34:15 pm
Been thinking. Theresa uses her will to reshape the world, and is implied to be the only magic-using elf. So, are we dealing with a sourcerer? A source of magic? If so, then we need to RUN. Or get something along the lines of a million zombie army, the dungeon dimensions are nasty.
She's on our side though. Well, sort of. She has the whole enforced loyalty thing; but I'm thinking that even if she was recaptured the fact that she actually hates us less than the organisation would have some impact in the conditioning. Maybe not a whole lot, but we can improve.
Eh, if she is a sourcerer, then the dungeon dimensions will come anyway, they are attracted to magic. And we should make friends with her. After all this seems to have a lot of pony-themed things in it, and friendship is magic. So, perhaps with more friends comes more firepower? Be useful.
Title: Re: You are Patient Zero
Post by: Graknorke on April 27, 2013, 03:37:19 pm
Been thinking. Theresa uses her will to reshape the world, and is implied to be the only magic-using elf. So, are we dealing with a sourcerer? A source of magic? If so, then we need to RUN. Or get something along the lines of a million zombie army, the dungeon dimensions are nasty.
She's on our side though. Well, sort of. She has the whole enforced loyalty thing; but I'm thinking that even if she was recaptured the fact that she actually hates us less than the organisation would have some impact in the conditioning. Maybe not a whole lot, but we can improve.
Eh, if she is a sourcerer, then the dungeon dimensions will come anyway, they are attracted to magic. And we should make friends with her. After all this seems to have a lot of pony-themed things in it, and friendship is magic. So, perhaps with more friends comes more firepower? Be useful.
Theresa spent basically her entire life in resentful isolation. She still does magic.
Title: Re: You are Patient Zero
Post by: ~Neri on April 28, 2013, 01:26:13 am
Lets load up some techno well we are researchatizing, also see if the zed outbreaks are being followed by a conspiracy theorist or two.
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 28, 2013, 03:28:59 pm
Lets load up some techno well we are researchatizing, also see if the zed outbreaks are being followed by a conspiracy theorist or two.
Idea: Magitech gear. Magical technology would be useful. Lightning bolt along rails to launch a large projectile into orbit, and a little simple math to deal with the impact.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 28, 2013, 03:50:30 pm
You proceed to just chill for a bit.
It's nice, really. You realize that haven't really taken much of a break except when eating or sleeping.
Nothing of note really happens though. The day passes without incident and TW attempts some new magic. She does all sorts of things, from telekinesis to transformations.
Now, she only grew cat ears but she's pretty sure that, with time she might be able to turn something into a cat.
Her sudden craving for catnip made her realize that she'd change in mind as well, so it is immeasurably risky to do so.

She isn't going to fiddle with that anymore. For the rest, nothing important happened, except for the basic advantages you get from taking a break.
Seeing how this is a short update here's a little story from the happy rainbow-filled world of Warhammer 40k.
Once upon a time, an ork warboss decided it would be an interesting idea to enter the Warp (explanation with credit to the the Lexicanum wiki:
Spoiler (click to show/hide)
Unusually, he got back out. What was more peculiar was the fact that he came out before he entered. He then proceeded to think like an ork.
He went back to himself, and killed himself because he wanted two copies of his favorite gun.
Even the orks were confused, to the point that they called off their WAAAAGH! This does not happen a lot, I guarantee you.
Spoiler (click to show/hide)

Also, I have no idea where you people are getting this whole sourcerer thing from. I never heard of it. And magi-tech isn't feasible without some involvement of people who know what they are doing. And TW's predicament is the direct result of exactly that.
They force the electricity out of her to conserve power. Selfcasting also hurts more while killing less.
I am going way to overboard in playing these guys off as evil, aren't I. But eh, you people don't come here for clever, writing.
Title: Re: You are Patient Zero
Post by: Aseaheru on April 28, 2013, 03:55:19 pm
We dont?
oh well. shall we go and great the neighbors?
Title: Re: You are Patient Zero
Post by: weenog on April 29, 2013, 12:31:20 am
No, let's not go greet the neighbors at all.  Let's try to avoid being noticed by our neighbors, and convert new followers slowly, carefully, stealthily, and a long way away from our base.
Title: Re: You are Patient Zero
Post by: anailater on April 29, 2013, 07:12:09 am
Have Theresa practice transformations on others, using a random zombie as practice.
((I can't be the only one who thinks that the threat of being turned mind and body into a cat permanently is a good torture technique.))
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on April 29, 2013, 02:32:43 pm
Super important question!!! Did Theresa keep the cat ears?
Title: Re: You are Patient Zero
Post by: ArchAIngel on April 29, 2013, 05:29:44 pm
A Sourcerer is from the discworld books, by Terry Pratchett. Extremely powerful wizards. And we should be stealthy in conversions. Maybe we could leave some sort of hint to Sasha's organization being the culprit? Or would that make it harder?
Title: Re: You are Patient Zero
Post by: weenog on April 29, 2013, 07:10:44 pm
Maybe we could leave some sort of hint to Sasha's organization being the culprit? Or would that make it harder?

Most likely make it harder.  If they come under scrutiny for this, it will draw their attention to the area, and then they'll find us and probably fuck us up or force us to move on again, or both.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 01, 2013, 03:00:15 pm
You insist that she keeps practicing on her transformation magic, using a random zombie as a test subject.
She reluctantly agrees, but isn't too fond of messing with people's minds. The practice quickly turns funny though, as even the zombies look amazed.
Seeing a huge crowd of cannibalistic retards gather around the shiny new thing is always a blast. It's similar to politics, really.
She manages to turn the zombie into a cat after a few hours of trying, but it's quite tiring.

Said cat is, quite notably, alive and well! No rotting parts, nothing! It even acts like a cat, even if it is a lot more loving then a normal cat. (by which I mean it is more like a dog regarding loyalty and such)
The cat jumps on Theresa's lap and purrs. She starts petting it without hesitation. She quickly grows attached to it, and ends up refusing to attempt to turn it back.
To be honest, it is really, really cute. And the zombies don't seem interested in eating it, probably because it used to be a zombie.
TW is utterly exhausted now. Transformation magic eats away at you. They never tried it for long in the labs because it wasn't worth the decrease in processing power.

Spoiler (click to show/hide)

Also, yes. Due to your comment, she keeps the darn cat ears. As she is an half-Asian elf it will not have heavy story impacts. Those tend to have some more eccentric things.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 01, 2013, 03:18:20 pm
Due to your comment, she keeps the darn cat ears. As she is an half-Asian elf it will not have heavy story impacts. Those tend to have some more eccentric things.
Half-Asian elf with cat ears...  :)
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 01, 2013, 04:41:41 pm
Due to your comment, she keeps the darn cat ears. As she is an half-Asian elf it will not have heavy story impacts. Those tend to have some more eccentric things.
Half-Asian elf with cat ears...  :)
As a zombie, I doubt that we have bloodflow to support that sort of function. *notsayingwhatitis*
Title: Re: You are Patient Zero
Post by: Graknorke on May 01, 2013, 04:43:25 pm
We should probably keep the cat alive then. TW flipping out would be bad.

Besides that, we should probably have her rest up. Then pull up some serious plans for tomorrow/later today (depends on the time). Also if we are going to go on a major raid, we should probably consider where. Put it outside the usual "comfortable zone" for crimes. Either closer or further away than a criminal would be expected to commit a crime from their residence.
Title: Re: You are Patient Zero
Post by: Aseaheru on May 01, 2013, 08:44:09 pm
Yes. its sleepy sleepy time along with a bit of how-can-i-make-this-withstand-a-bomb time.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on May 02, 2013, 05:34:41 am
AGREED.
Title: Re: You are Patient Zero
Post by: anailater on May 02, 2013, 07:09:32 am
Haha this could work as both a method of obtaining hostages, and as an interigation technigue, surely if we know someones body and mind well enough, we can zombify them and have TW transform them back into themselves later.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 03, 2013, 03:37:11 pm
Everyone sleeps.
You all get killed during your sleep.
The end.

Spoiler (click to show/hide)

dededededededededdeddededededdededededededededdeddededededdededededededededdeddededededdeddededededededededdeddededededdededededededededdeddededededdededededededededdeddededededdeddededededededededdeddededededdededededededededdeddededededdededededededededdeddededededdeddededededededededdeddededededdededededededededdeddededededdededededededededdeddededededdeddededededededededdeddededededdededededededededdeddededededdedededededededed
Title: Re: You are Patient Zero
Post by: wer6 on May 03, 2013, 04:46:45 pm
...DId you just ended the game?
Title: Re: You are Patient Zero
Post by: JHYMERS on May 03, 2013, 04:54:49 pm
Same question as Wer. Also, was I correct in thinking TW and or Diane were/are based partly on characters from Elfen Lied?
Title: Re: You are Patient Zero
Post by: Graknorke on May 03, 2013, 05:15:21 pm
>Have been dead the whole time
>This was just a reconstruction of your short life my Sasha's organisation by poking through your memories

>Be Sasha
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 04, 2013, 06:10:12 am
Actually, you just slept and I didn't feel like ending it the update with something boring like that.
It didn't end.
Also, you cannot be Sasha. The only person who can be Sasha is Sasha.
You really shouldn't do this kind of thing, it's rude to try and be someone without permission. But Sasha's ok with it though, she's just that kind of gal.
Ok, no. Her body-guards beat you into a pulp an piss on your exposed brains.

Srsly.
I will not do this again.

Also, no. Your companions are not based on an anime. Rather, one of the more peculiar interests to have in western animations.
Personal small equines: camaraderie is unexplained science to the eye of the beholder.

Also, give some commands for the character to do now that he's awake.
If that doesn't happen something bad will happen.
Title: Re: You are Patient Zero
Post by: wer6 on May 04, 2013, 09:19:21 am
The end... Or is it?
Title: Re: You are Patient Zero
Post by: Aseaheru on May 04, 2013, 02:37:04 pm
Lets go nom things. anything.
Title: Re: You are Patient Zero
Post by: Graknorke on May 04, 2013, 05:27:53 pm
Greet comrades.
Proceed to get a map and plan out some attacks.
Title: Re: You are Patient Zero
Post by: JHYMERS on May 05, 2013, 12:18:57 pm
Look for something to eat in the immediate area. Also check on Diane and TW.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 05, 2013, 03:49:48 pm
You wake up, early in the morning and discover you have a killer case of the munchies. You leave your compatriots be, and go out on your own to gather up some food.
It's still very early, so the few people that are out and about are isolated. You play it safe, however, and just look for somebody who won't be missed. A good look through the alley-ways gives you a target. It presented itself by shanking you right in the stomach. By now, a small blade like that doesn't affect you all that much.
The look on his face when you bit his throat open was hilarious.

Your feeding time takes only a moment, and you use a garbage bag to take what's left of the body back home.
As it's still early, nobody notices you. Your zombies welcome the food, but before they can chow down, Diane interrupts and cooks the meat first.
She used the basement and some rotten planks for a fire. So the smell is restricted to your home.
Like last time, it must have been immeasurably good to eat. Even your mindless zombies are happy with it. Diane decided not to risk eating potentially infected meat, so she and TW remain hungry for now.
TW refuses to eat human meat, by the way. She doesn't have a lot of morals, but she doesn't do that.
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Tomcost on May 05, 2013, 03:58:27 pm
Well, as this is not over I'm going to participate.

We need actors! We should assault a house in the outskirts of the town.

And send diane to buy food.
Title: Re: You are Patient Zero
Post by: Graknorke on May 05, 2013, 04:18:00 pm
Did we keep any of the tins of food from before?
Title: Re: You are Patient Zero
Post by: Aseaheru on May 05, 2013, 08:35:19 pm
if we go get a house for actors we might want to loot it at the same time.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 06, 2013, 12:19:21 pm
Build the horde! Pick a neighborhood and just go house to house turning everyone into zombies, until there starts to be a commotion, then get out of there. Rinse and repeat! ...or, you know, don't rinse, because zombies don't need to bathe.
Title: Re: You are Patient Zero
Post by: Aseaheru on May 06, 2013, 03:02:18 pm
and loot while we are at it.
we need food.
Title: Re: You are Patient Zero
Post by: wer6 on May 07, 2013, 07:48:51 pm
and loot while we are at it.
we need food.

Yep.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 08, 2013, 02:28:30 pm
You go an outskirt of town, and pretty much set your horde loose while you loot.
Your horde grows a little bit, but there really aren't a lot of people here. You do manage to loot some stuff, though.
Basic canned food, and you managed to raid a small grocery store. You have quite a bit.
Your horde gains quite a few members, but you had to run once the police arrived. Seems one of them managed to phone before he escaped.

On one hand, your horde gained about a third more bodies, and you have supplies.
On the other hand, you got the attention of the police. By extension, official investigation. You can only hope they don't find you later.
Once you get back to the hose, you take stock of the gains.

Spoiler (click to show/hide)

Horde.
28normals, one Spitter ,15 armored , two actors, three anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Title: Re: You are Patient Zero
Post by: Graknorke on May 08, 2013, 03:27:51 pm
"food for three days"
Oh shit, do we have a siege situation coming?

Hope not. What time is it by now?
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 08, 2013, 03:54:52 pm
What if we attack another hospital? Think about it, hospitals aren't usually guarded at all, and there are tons of people in various states of not being able to run away in a rather confined area. Its perfect for a zombie attack!

The only problem I see is that our quality of the "recruits" we pick up there might be pretty poor...
Title: Re: You are Patient Zero
Post by: Aseaheru on May 08, 2013, 03:58:47 pm
remember to upgrade the defenses.
Title: Re: You are Patient Zero
Post by: JHYMERS on May 08, 2013, 05:28:58 pm
Post more zombies at entrances, but keep them as hidden as possible so we don't draw anymore attention. Now that we have food, give some to TW and Diane. Engage in smalltalk with them too, lets figure out our next plan of action.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 10, 2013, 03:25:13 pm
You attempt to upgrade your defences, but it's difficult due to a lack of things that could be used. Wood is only useful up to a certain extent. However, setting up guards is easy enough. Zombies are a natural at ambushing, seeing how they don't breathe, don't twitch, don't get nervous...
In short, they know how to play dead. Comes naturally.

You gather up your female posse, and discuss the next plan of attack.
The plan to attack a hospital is agreed upon by Diane, but TW has strong feelings against attacking helpless people, not to mention that the hospital may be in control from Sasha's organisation. If you decide to attack the hospital, she will not come along.
After that little talk, TW eats some food, and is left alone. She's curled into a ball, seemingly keeping herself warm.

Snowflake, surprisingly, gives her a blanket he must have found during the raid.
The shock at him doing something like that is what to be expected. Diane stands a bit bug-eyed, and TW's mouth fell open a bit.
Then she got up and hugged the red giant. Snowflake hugged her right back, remaining careful not to crush her.
They stay like that for quite a while.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 10, 2013, 03:48:39 pm
Dafuq is going on here?!? Lets get this game back on track. EAT SOME BABIES OR SOMETHING!!!

I say we take on the hospital anyway. Screw Theresa! Since when have silly things like moral qualms stood in our way?
Title: Re: You are Patient Zero
Post by: wer6 on May 10, 2013, 04:52:19 pm
Dafuq is going on here?!? Lets get this game back on track. EAT SOME BABIES OR SOMETHING!!!

I say we take on the hospital anyway. Screw Theresa! Since when have silly things like moral qualms stood in our way?

True DF player, I agree.
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 10, 2013, 05:53:30 pm
Agreed, but explain to TW that unless she has a better idea, this is what we will do. Try to explain it in a way like we HAVE to do it, otherwise we have nothing to fight Sasha with. I want us to keep our battlemage, damnit!
Title: Re: You are Patient Zero
Post by: Graknorke on May 10, 2013, 06:35:39 pm
Damn, Snowflake's a charmer.
He is probably more socially adept, or at least endearing, than any other character so far.

Also attacking the hospital is pretty much the only (reasonable) option at this point. If we lay low for much longer the police will find us, and if we try to attack the CBD then zombie massacre happens.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on May 10, 2013, 08:02:38 pm
Is it bad the giant mutated undead monster is starting to show more humanity then us? anyway lets leave TW here, attacking a bunch of sick defenseless people is one of the least horrible things we have done, or did she never learn the story of katey something or other.
Title: Re: You are Patient Zero
Post by: Aseaheru on May 11, 2013, 11:29:43 am
perhaps tell her we will only turn those who where going to die?

Title: Re: You are Patient Zero
Post by: Graknorke on May 11, 2013, 12:19:44 pm
perhaps tell her we will only turn those who where going to die?
No.
Keeping prisoners fucked us over last time and it would be stupid to do it again with an even smaller force.
Title: Re: You are Patient Zero
Post by: kj1225 on May 11, 2013, 12:56:14 pm
I would advise going to a coastal town since people know we're here. They usually have easy targets from tourists and if we need to kill someone we can get a boat and go into international waters and not have anyone able to arrest us.
Title: Re: You are Patient Zero
Post by: Parisbre56 on May 11, 2013, 01:16:50 pm
Yep, I can imagine the news now: "Submarine Captain to face trial for torpedoing zombie whale boat in international waters. He will be tried at UN international court later today. Zombie undead Hitler, also known as Patient Zero, had the following to say: 'This trial is not just about me. It's about every undead man woman and beast out there who has been tired of the oppression of <insert country name here> and its discrimination against the non-living. We can't let people that kill undead whales just because they looked "like the work of the devil" get away with it. We can't let our thralls unlive with such discrimination. Justice will be served. That man will be punished.' Violent clashes between zombie protesters and the police outside the court led to a..."
Title: Re: You are Patient Zero
Post by: kj1225 on May 11, 2013, 01:40:17 pm
Actually we should just move to Florida. Tons of things that would be great to infect, and nobody would care about zombies walking around.
Title: Re: You are Patient Zero
Post by: Parisbre56 on May 11, 2013, 02:01:27 pm
We need to find a corrupt CEO/Head of State/other person in power and promise him cheap workforce and supersoldiers with our zombies if he funds us. Or sell ourselves out as mercenaries (zombies don't count as bioweapons, right?).  That way we can get money, zombies and upgrades and when we get enough we can disappear, buy a small country and settle there with our zombies with enough food to live happily ever after... or enough potential zombies to launch an invasion.
Title: Re: You are Patient Zero
Post by: Tomcost on May 11, 2013, 05:20:41 pm
I'm thinking in which could be our strategy to capture this town. Maybe a kind of Blitzkrieg combined with sabotage? Imagine this:

We grow numbers using people nobody cares, then we block the ways out of the city (car accidents?) and send a small force to attack an important place (like the hospital). And then, when the police arrives, we attack them from behind (biobombs should do a nice work in this kind of situation). Then we take the town. After the town is ours, we run away with EVERY zombie, and leave a ghost town. That way nobody will know what happened. Keep expanding and repeating that action until we dominate the world.
Title: Re: You are Patient Zero
Post by: JHYMERS on May 12, 2013, 08:51:10 pm
We have a computer, yes? Look up local news and find out what the media or bloggers are saying about all this. If possible, convince TW to come. Perhaps tell her there may be some way(s) to help break her mental conditioning there. Or even expand her powers. We should be careful how we are to and/or around her at this time, as she is still partially brainwashed at the moment. Unless I missed something.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 15, 2013, 10:15:18 am
This is a neccecity. I will attack it, but you don't have to come along.
I'll stay here as well, to take care of Theresa. Besides, I won't be of much use.
You are fine with this, and leave with your  horde. The guards at the doors are left behind however.
The trip to the hospital was easy enough, though you did get a question from the police when you drove close to the place where you were busy a while ago.
He let you off after you guaranteed you didn't see the guy doing it.

You arrive at the hospital, and just charge, basically. Seeing how a hospital lacks any sort of security, it goes swimmingly.
A charge through it, ripping all the patients and doctors to shreds went quickly. Now, getting back out with the police on your ass is a different story.
Currently, the police are surrounding the building, and are about to enter.
Your horde, meanwhile, has grown by about 100 members. You don't quite have the time to gather up which ones are special, but there are some stuck in casts.
Hrm.

Spoiler (click to show/hide)

This is a horrible update, fuck.
Title: Re: You are Patient Zero
Post by: Graknorke on May 15, 2013, 11:41:05 am
UPDATE THE HORDE
As in, numerically. There's definitely more than 28.

Anyways, send one of the zombies to walk towards the door and out. Not attack anything, just walk. Then stand/collapse outside. Should be distraction enough to get our shit together.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 15, 2013, 12:04:41 pm
CHAAAAARGE! I doubt there's more than a dozen or so police here yet, we can probably rip them apart with overwhelming numbers and bust out of here.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on May 15, 2013, 01:02:00 pm
No, let them come in. We'll ambush them in choke points, and put them in positions where they'll end up caught in their own crossfire.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 15, 2013, 01:11:22 pm
No, let them come in. We'll ambush them in choke points, and put them in positions where they'll end up caught in their own crossfire.
If they're smart, they'll just wait outside and surround the place bringing in more and more reinforcements.
Title: Re: You are Patient Zero
Post by: Tomcost on May 15, 2013, 01:25:14 pm
I have one thing to say: bulletproof zombies. Let them consume most of their ammo.

Another option: biobomb them from the roof.

Also: I like the chokepoint idea.
Title: Re: You are Patient Zero
Post by: Graknorke on May 15, 2013, 01:28:48 pm
No way are we getting to the roof. The police are right outside.
We have to clear a path out before they get properly prepared.
Title: Re: You are Patient Zero
Post by: Tomcost on May 15, 2013, 01:31:15 pm
Another option: make all the zombies pose as dead (I mean, really dead, not undead) and ambush the police when they walk over them.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on May 15, 2013, 01:41:44 pm
Zombie landmines. I like it. Even better, it'll work well because they're all chewed up and stuff.
Title: Re: You are Patient Zero
Post by: Tomcost on May 15, 2013, 01:55:06 pm
And them combine it with a brute charge. It will be devastating.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 15, 2013, 02:27:38 pm
Another option: make all the zombies pose as dead (I mean, really dead, not undead) and ambush the police when they walk over them.
I like it! We can fill up the whole hospital with "dead bodies." The police will come in cautiously, filing in slowly, checking each floor, and not find any living perpetrators or victims. Once they're all inside and spread throughout the building, we spring the trap and take down a good-sized chunk of the city's police force in moments.
Title: Re: You are Patient Zero
Post by: wer6 on May 15, 2013, 04:29:28 pm
Another option: make all the zombies pose as dead (I mean, really dead, not undead) and ambush the police when they walk over them.
I like it! We can fill up the whole hospital with "dead bodies." The police will come in cautiously, filing in slowly, checking each floor, and not find any living perpetrators or victims. Once they're all inside and spread throughout the building, we spring the trap and take down a good-sized chunk of the city's police force in moments.

I'd have to say this might be the smartest, or most dumbest Idea I have ever heard ever, and probably hte most sane I have heard from A bay-12er.
1+ for this.
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 15, 2013, 04:35:41 pm
Another option: make all the zombies pose as dead (I mean, really dead, not undead) and ambush the police when they walk over them.
I like it! We can fill up the whole hospital with "dead bodies." The police will come in cautiously, filing in slowly, checking each floor, and not find any living perpetrators or victims. Once they're all inside and spread throughout the building, we spring the trap and take down a good-sized chunk of the city's police force in moments.

I'd have to say this might be the smartest, or most dumbest Idea I have ever heard ever, and probably hte most sane I have heard from A bay-12er.
1+ for this.
This is genius. Do it. Also, hide the zombies that are obviously not normal ones(bears and stuff) so they don't bug out early.
Title: Re: You are Patient Zero
Post by: Tomcost on May 15, 2013, 05:24:50 pm
Another option: make all the zombies pose as dead (I mean, really dead, not undead) and ambush the police when they walk over them.
I like it! We can fill up the whole hospital with "dead bodies." The police will come in cautiously, filing in slowly, checking each floor, and not find any living perpetrators or victims. Once they're all inside and spread throughout the building, we spring the trap and take down a good-sized chunk of the city's police force in moments.
I'd have to say this might be the smartest, or most dumbest Idea I have ever heard ever, and probably hte most sane I have heard from A bay-12er.
1+ for this.
This is genius. Do it. Also, hide the zombies that are obviously not normal ones(bears and stuff) so they don't bug out early.
Bonus points: hide an actor in a locker and make him cry that there is a crazy man threatening his brother (the other actor). And tell the zombies that when they hear gunshots, it's the time to attack. (we have a gun)
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on May 15, 2013, 06:13:17 pm
Another option: make all the zombies pose as dead (I mean, really dead, not undead) and ambush the police when they walk over them.
I like it! We can fill up the whole hospital with "dead bodies." The police will come in cautiously, filing in slowly, checking each floor, and not find any living perpetrators or victims. Once they're all inside and spread throughout the building, we spring the trap and take down a good-sized chunk of the city's police force in moments.
I'd have to say this might be the smartest, or most dumbest Idea I have ever heard ever, and probably hte most sane I have heard from A bay-12er.
1+ for this.
This is genius. Do it. Also, hide the zombies that are obviously not normal ones(bears and stuff) so they don't bug out early.
Bonus points: hide an actor in a locker and make him cry that there is a crazy man threatening his brother (the other actor). And tell the zombies that when they hear gunshots, it's the time to attack. (we have a gun)
Extra bonus points for laughing maniacally before/after doing it.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 15, 2013, 06:38:27 pm
Bonus points: hide an actor in a locker and make him cry that there is a crazy man threatening his brother (the other actor). And tell the zombies that when they hear gunshots, it's the time to attack. (we have a gun)
-1 If they think its a hostage situation, they'll fall back and mess up the whole plan.

I'm also not sure if using a gunshot is a good signal. After all, there's about to be a lot of people with guns in this building. Maybe we could figure out the hospital's PA system, if it has one.
Title: Re: You are Patient Zero
Post by: Graknorke on May 16, 2013, 01:37:00 pm
We really don't have that much time. The cops are RIGHT THERE.
We should just quickly fight a way out rather than giving them a chance to bring more guys in.
Title: Re: You are Patient Zero
Post by: ~Neri on May 16, 2013, 09:06:52 pm
"Dead body" tactic +1
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 19, 2013, 03:02:35 pm
You order all your zombies to cater to their natural talent of being dead. You put the brutes (and bear) in the closets, and position yourself at the end of the hallway.
The policemen enter, and you quickly hear the typical "oohs" and "aaahs" at the amount of death and destruction. One of the recruits vomit, from the sounds of it.
Right! We move forward, and kill the fuckers that did this. Check for any survivors, and stay careful. This is a trap if I ever saw one.
They don't expect corpses to rise up, that's clear. When they all walked in your big old corpse pile,you start off the party by tearing out the their leader's throat.

Almost instantly, the hospital seems to explode with noise and viscera. The cops scream, and panic and generally get torn apart. The squads outside rush in when the screaming starts, but the unstoppable tide of undead flesh pushes them, and grinds down the first few lines.
Quickly, everything outside is dead, but you can't order your zombies down. They seemed to have entered a sort of rage, and are rushing inside the buildings to devour more meatbags.
There is a loud-speaker nearby, but using it would make it clear you're in charge, not to mention that a charge might be beneficial...

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Parsely on May 19, 2013, 03:08:33 pm
What in the blue hell has been going on for the past 100 pages. I didn't even know this was still around! I remember looking at this when it was still young, around 12 pages, and thinking "eh". Looks like I've got some reading to do.
Title: Re: You are Patient Zero
Post by: Graknorke on May 19, 2013, 03:29:43 pm
Which way are these buildings, to be clear? Like, are we in the inner city, rural/urban fringe, what?
Because depending on where we are we could quickly reach critical zombie mass in this town, where the numbers overwhelm any local resistance.
Title: Re: You are Patient Zero
Post by: Tomcost on May 19, 2013, 04:02:18 pm
Cut mayor escape routes, take whole town, dissapear without any trace.
Title: Re: You are Patient Zero
Post by: Aseaheru on May 19, 2013, 05:15:39 pm
Yes.
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 19, 2013, 06:56:55 pm
Provide support with our guns. More dakka is good dakka. Also, try to aim for disabling shots, too much physical damage might render a corpse food only.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on May 19, 2013, 07:06:12 pm
Whelp.
That worked a little too well. Guess we have no choice but to press the attack. Leave no survivors, for dead men tell no tales. Even if nobody believed a survivor what with recent events, Sasha would almost certainly hear about this. And that would be bad. Very,very bad.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 20, 2013, 01:01:08 pm
Be sure to survey the carnage and laugh manically.
Title: Re: You are Patient Zero
Post by: RadtheCad on May 21, 2013, 12:45:11 pm
Are we sure about this?  If we plan to go full-scale citynomming now, then we need to amass enough zeds to steamroll everyone before people can act.  We need to get zero to the battlefield, or at least somewhere he can see stuff coming.  Then we need to try and exert enough control over the zeds to make sure they stay directed in a formation- preferably moving towards the nearest crowded area with a lot of footgoing civilians we can infect.  After that, we need to immediatey neutralise the police or get the hell out of shot-  if they organise and we're still around, we're fucked.  As our zeds appear to be enraged, we probably won't be able to get them to run, so we'll have to fight.

My proposition- shephard the zoms to the nearest crowded area, infect as many as possible, then let a quarter of the force further infect while the rest (with us) attack the cops.  Keep
Bio bombs at the ready.  Maybe give some to the zoms?  I'm not sure.  If that secret organisation knows of this-  and if they don't already, they will very soon- then they'll be sending a lot of shit at us.  The same kind of shit that killed our horde last time.  This could either work very, very well, or very, very badly for us.

Oh, and hi.
Title: Re: You are Patient Zero
Post by: MrSparky on May 21, 2013, 07:11:39 pm
Let the new horde go out amongst the people to do their thing. Take the best 30 or so we got to pick up the ladies and leave town.

We need to get as far away from the disaster that's about to unfold as possible. We now have 150+ in the horde. That's too much to sneak out of the city but not enough to take it over before Sasha and Co. get wind of what's going on.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on May 21, 2013, 07:14:07 pm
I fully support the above notion. Everything was working out wonderfully until our zombies unanimously agreed to impersonate Leeroy Jenkins.
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 21, 2013, 07:58:26 pm
Are we sure about this?  If we plan to go full-scale citynomming now, then we need to amass enough zeds to steamroll everyone before people can act.  We need to get zero to the battlefield, or at least somewhere he can see stuff coming.  Then we need to try and exert enough control over the zeds to make sure they stay directed in a formation- preferably moving towards the nearest crowded area with a lot of footgoing civilians we can infect.  After that, we need to immediatey neutralise the police or get the hell out of shot-  if they organise and we're still around, we're fucked.  As our zeds appear to be enraged, we probably won't be able to get them to run, so we'll have to fight.

My proposition- shephard the zoms to the nearest crowded area, infect as many as possible, then let a quarter of the force further infect while the rest (with us) attack the cops.  Keep
Bio bombs at the ready.  Maybe give some to the zoms?  I'm not sure.  If that secret organisation knows of this-  and if they don't already, they will very soon- then they'll be sending a lot of shit at us.  The same kind of shit that killed our horde last time.  This could either work very, very well, or very, very badly for us.

Oh, and hi.
For a first post, this is pretty good. +1, and support with gunfire. Aim for crippling shots, so we get more minions.
Title: Re: You are Patient Zero
Post by: RadtheCad on May 22, 2013, 01:06:33 am
Thanks-  though I also think mr. Sparky's idea is well founded.  The problem is that we don't have enough time, in a few minutes we'll have more police, maybe the army, and the secret agency's top goons on our backs.  We simply can't infect enough people in that time to be able to fight, say, the army. 
It's sad, because I think someone said something about there being a secret base under the hospital or something?
My proposition is that we stick around and see if the dice are with us-  if the leeroy jenkins zombs actually steamroll everything, good.  If they encounter too much resistance, then we pull the frick out.
We go back to the villa and then either stay there, relocate to another city house, leave the city, or flee to the sewers.

Edit for coherence.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on May 22, 2013, 05:56:00 am
Well, it certainly can't hurt us too much, right?
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 22, 2013, 08:31:00 am
Well, it certainly can't hurt us too much, right?
And we have some just plain insane regeneration, which means that hurts will easily get fixed. Add in the fact we can go into a homicidal rage once a day, and not much bad can happen.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 23, 2013, 11:54:51 am
You decide to stick around, and get rewarded wonderfully for it. The zombies rip through every home in a short amount of time, quickly creating a tidal wave of flesh. The hordes are so spread throughout the building that nobody manages to escape.
When the police from other neighboring towns arrive, you don't even need to shoot. The zombies were willing to jump out of windows and rooftops. Being dead, they don't take any major damage from it. Zombies don't need anything in their chest cavity, alright? So if they belly-flop, they'll be fine.
And so, the police force falls without issue.

When nothing else seemed to show up, you decided to vamoose after using the loudspeaker to gather up the horde. No witnisses, so you remain safe.
However, you have no freakin' idea how to get your horde anywhere without just walking. However, you just start your little zombie tidal wave, which means that the perspective will change in the following update using a dairy of some kind.
Stay tuned, and make some changes to your plan if you wish.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on May 23, 2013, 12:13:47 pm
Aww hells yes.
>Organise synchronous dance No wait that's stupid.
Take a look at the facilities and resources in the town. No reason to let perfectly good loot go to waste.

EDIT: And not go charging off somewhere else too quickly. We shouldn't just blindly charge somewhere else. We have a whole city full of stuff to pick from and preparing is never a bad thing. Plus, we may be moving into more strategy style commands now that we have a fuckton of zombies.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 23, 2013, 12:32:54 pm
Lets go hook back up with the ladies. We should find out the nearest large city and destroy it. Our horde may have just reached a critical mass where they simply steamroll everything that stands in our way, and the horde ends up larger for it.
Title: Re: You are Patient Zero
Post by: RadtheCad on May 23, 2013, 12:52:12 pm
Freaking hell yeah.  The dice gods are with us!  Looks like all the escape plans were superfluous after all.  Well, we'll probably need to run away in future.
I agree with the victory dance.
Then, we should take inventory.  The zeds have limited intelligence now, right?  Try and get some of the specials to put on some police armor.  Also try and give the zeds police guns.
Try and find out what happened when they did their Leeroy Jenkins stunt.
L00t the town, see what's lying around. Get the zeds to eat up on food that's lying around the city,  (preferably rotten), use a bunch of them as pack animals to carry supplies, and then (if no one else has any suggestions) go back to the house, get the girls, and... Well, we need to move on eventually, if there are no humans left here. But more info is always useful, use google to find out about the nearest towns- preferably the ones those other police came from.  They should be pretty undefended.  More food for the horde >:)
We can also get some... Er... Breeding stock.

On a more long- term note-  wasn't there an opportunity to get telepathy with our zeds once?  We should get that if it ever comes up again.  That way, we'll actually be able to split the horde and not have the other half kill themselves.  It would be great, though I understand it would make more worl for the author.  We should also think
about the larger scale strategic stuff.  Sending lone actor agents equipped with cell phones to scout out far- off cities would be good.
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 23, 2013, 05:32:31 pm
Freaking hell yeah.  The dice gods are with us!  Looks like all the escape plans were superfluous after all.  Well, we'll probably need to run away in future.
I agree with the victory dance.
Then, we should take inventory.  The zeds have limited intelligence now, right?  Try and get some of the specials to put on some police armor.  Also try and give the zeds police guns.
Try and find out what happened when they did their Leeroy Jenkins stunt.
L00t the town, see what's lying around. Get the zeds to eat up on food that's lying around the city,  (preferably rotten), use a bunch of them as pack animals to carry supplies, and then (if no one else has any suggestions) go back to the house, get the girls, and... Well, we need to move on eventually, if there are no humans left here. But more info is always useful, use google to find out about the nearest towns- preferably the ones those other police came from.  They should be pretty undefended.  More food for the horde >:)
We can also get some... Er... Breeding stock.

On a more long- term note-  wasn't there an opportunity to get telepathy with our zeds once?  We should get that if it ever comes up again.  That way, we'll actually be able to split the horde and not have the other half kill themselves.  It would be great, though I understand it would make more worl for the author.  We should also think
about the larger scale strategic stuff.  Sending lone actor agents equipped with cell phones to scout out far- off cities would be good.
Very good, +1 to this. Also, will we get a upgrade for this? Creating a fuckton of normals is pretty impressive, and a upgrade for doing something like this would make sense. Also, apparently there were no kids, hobos, or bodybuilders in this town. Go figure.
Title: Re: You are Patient Zero
Post by: Tomcost on May 23, 2013, 05:35:41 pm
Also, apparently there were no kids, hobos, or bodybuilders in this town. Go figure.
The thing is that we don't know how many zombies are there, even less from which tipes.
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 23, 2013, 06:00:54 pm
Also, apparently there were no kids, hobos, or bodybuilders in this town. Go figure.
The thing is that we don't know how many zombies are there, even less from which tipes.
Then we need to do a census of zombies. Knowing our weapons is important!
Title: Re: You are Patient Zero
Post by: QuakeIV on May 23, 2013, 06:59:54 pm
We need someone to inventory the horde for us.
Title: Re: You are Patient Zero
Post by: MrSparky on May 23, 2013, 07:21:14 pm
ROLLCALL!
Title: Re: You are Patient Zero
Post by: ~Neri on May 23, 2013, 10:14:44 pm
MARCH ON WASHINGTON! APPEAL FOR ZOMBIE RIGHTS!
Title: Re: You are Patient Zero
Post by: RadtheCad on May 23, 2013, 11:27:00 pm
Yeah, +1 to all zombie roll call ideas.
I...don't think marching on washington would be the best idea right now.
Diplomacy tends to work best when you have a bigger force than the other person's.
We also need to get logistics done (sigh.)  How many zombies can a human population of a certain size keep alive, sustainibly?  And all that jazz.
It's probably not going to go this far, but...  Zombie space fleet.  Colonizing alien worlds.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on May 24, 2013, 05:14:01 am
I agree. Let's get a head count.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 26, 2013, 01:57:10 pm
Recording one:
My name is lieutenant Diane Mcgunnery, and due to a new policy from Small Horse Healthcare, I am forced to keep a record while we attempt to counter-attack the undead menace. I must gather up any intel I can find, save as many survivors as possible and attempt to capture the leader and accomplices alive. Currently, I am still on the way to the battlefield, and to be frank, I don't believe these reports about the different zombies. Brutes with muscles larger then their skin allows? Sentient undead children? Projectile vomit that functions like acid? All of this seems wild. And my collage degree says that all of it it impossible. Still, I get paid for this...

Recording two:
Boy, don't I feel like a fool. As it turns out, all of those reports are true. The spitting things are rare, but the brutes most certainly exist. They can take up quite some gunfire, too. Fortunately, they go down when their head pops like everything else. Currently, we are on the move and-
Please stop talking when we're *huff* running... I'm tired enough as is!
That's your problem, private, don't interrupt me! Anyways, we are still on the move, utilizing our main advantage against these hordes. Speed. holding your ground may seem effective, but once they get overrun, the loss of life isn't really worth it, running and shooting both kills and allows us to - shit!
A loud roar, and gunfire follows. After the tape falls quiet again, the luitenant sounds more annoyed if anything.
Private Redfield didn't get the memo on running and shooting at the same time. Dumbass...
Fall back to the mansion over there!

Recording three
Hello, Small Horse Healthcare. Good to see you got a little faster with reacting. Sadly, they picked the wrong place to bunker down. I tore them apart, just like you tore me apart inside. I'll do you a favor, as much as it makes me gag, and still give you your precious "intel". I am currently walking through a conquered town, and see your little army crushed. The reports about the zombies are just as you think, and worse. The leader is smart, and lucky. And I am breaking free of your indoctrination, you bitch. Even if it is slow. I'll be sending this back with a survivor. You'll find his arm taped to his back.


You, meanwhile, managed to level up, and took over the town. You have a pretty fukkin' huge horde now, but there is the trouble of many survivors remaining.
The amount of zombies you have causes you to not give a rat's ass about it though. Your main issue is commanding these chumps.

Level up, wooptiedoo

Perks:

Release the Beast: Turn into a badass mutant whenever you rage, increasing your attack power and resistance to harm majorly.
Claws: Self-explanitory
Increased general muscle-mass: again, self-explanitory.
Bone armor: Makes your bones function as armor, but removes all credibility with looking human.
Twitchy: You gain the ability to move very fast, but you can't really control the direction when doing so.
magic resistance: what do you think?

Horde perks
Faster: Everthing is faster, meaning the shambling hordes are now at brisk walking pace instead.
Horde tactics: Your hordes do strategies such as surrounding them or blocking off exits automatically, now.
Claws: Everything gains shard little claws, except for brutes, who basically gain organic knuckle-dusters, and Banshees, who already have claws.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: kj1225 on May 26, 2013, 02:34:46 pm
I think that went well. I say you guys should take extra muscle mass and horde tactics, also you should find a megaphone to make controlling the horde really easy.
Title: Re: You are Patient Zero
Post by: tryrar on May 26, 2013, 02:44:35 pm
I'd say Release the Beast(been playing Kreig huh? :P) and horde tactics
Title: Re: You are Patient Zero
Post by: Graknorke on May 26, 2013, 03:39:15 pm
MAGIC RESISTANCE. LIKE, ASAP. Theresa still has her outbursts of mind control and we don't want none of that. But does the perk also prevent healing? Or is it against stuff we don't want only? If it's against everything then it might be a bad idea, but the benefits at the moment would be massive.
Also, faster. Apparently running and gunning is still viable. That needs to be fixed.
Title: Re: You are Patient Zero
Post by: Parsely on May 26, 2013, 03:42:00 pm
I think that went well. I say you guys should take extra muscle mass and horde tactics, also you should find a megaphone to make controlling the horde really easy.
+1
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 26, 2013, 03:49:14 pm
Horde speed, and muscle mass. Get rid of the ability to run and gun. Also, Theresa is PISSED OFF apparently. Removed arm? Ouch!
Title: Re: You are Patient Zero
Post by: Graknorke on May 26, 2013, 03:50:57 pm
It may well be that he lost his arm anyway, and she just taped it on so they could reattach it later. After all, she seems to have a soft spot for the injured.
Title: Re: You are Patient Zero
Post by: Tomcost on May 26, 2013, 03:55:17 pm
Magic resistance and faster horde. I'm not going to risk pissing off Theresa.
Title: Re: You are Patient Zero
Post by: Parisbre56 on May 26, 2013, 03:57:33 pm
MAGIC RESISTANCE. LIKE, ASAP. Theresa still has her outbursts of mind control and we don't want none of that. But does the perk also prevent healing? Or is it against stuff we don't want only? If it's against everything then it might be a bad idea, but the benefits at the moment would be massive.
Also, faster. Apparently running and gunning is still viable. That needs to be fixed.
+1 for the magic resistance part.
For the horde, I say tactics. Large number of units will be easier to control if they have more brain. And more brain means they would be able to counteract all of their other disadvantages, not just the speed one.
Title: Re: You are Patient Zero
Post by: RadtheCad on May 26, 2013, 04:11:10 pm
Don't we have a megaphone already?  I think the OP mentioned it in an earlier post.
Oh, and OP-  you often ask for critique on your work.  Well, I think that we're missing sime information here.  I think now that we have a larger horde, we need an idea of the surrounding area-  some kind of map or description of... Stuff.  The lay of the land, the locations of towns and cities.  I mean, where are we even?  In america, that is.  (I assume we're in america :P)
Your dialogue and general writing is good, and the journal format is a nice perspective change.  Howeer, I think Diane and mrs.  Crazyelf deserve some more screentime talking to the protagonist.  Particularly Diane, she hasn't talked for pages.  I would suggest alternating between describing the grand movements of our horde and the personal !!Drama!!  and condition of our little, merry band of psychopaths at this point.  But that's just a suggestion.
I like this thread a lot and commend you for your good work so far ;) 

Back to our plans;  tactics for the horde!  Either release the beast or magic resist depending on whether magic resist blocks everything, or just negative effects.  Next, we need to find Bennie.  Check if he hasn't been hiding in plain sight all this time.
Are we in a new town now?  Or was this just a retelling of what happened last time?
It may be time to repeat our experiment with human livestock.  I suggest raiding a dairy ranch for some cows.  They'll give the humans (and maybe zeds) sustenance, and something to do.  Grab a group of maybe 20 humans next time we raid a town.  We should find a suitable location for them.  But don't reveal anything to mrs. Elfy, we can't trust her completely yet.  She'll probably just mind read it off of us anyway, but still.

Use google.  Where exactly are we in the world?  What's the biggest city in a 100 mile radius?  How much do people know about us?

Give an actor a mobile phone, and send them off to a far- away city.  Any one, doesn't matter.  We just need to remember to check up on them this time -_-
If my posts are eye-wateringly long, just say and I'll try to be more concise in future.
Title: Re: You are Patient Zero
Post by: weenog on May 27, 2013, 01:01:50 am
Magic Resistance if the resistance applies to enemy magic only (or at least, can be lowered at will).  If it will interfere with receiving magical aid, go for Release The Beast instead.  Any improvement in our ability to survive punishment is welcome, so long as it doesn't screw up our ability to pass for human when we need to.  We don't need increased brute strength all the time, that's not how we fight anyway.

The horde needs Horde Tactics.  It's already big enough to be hard to micromanage, and ideally it will only be getting bigger.  Giving them a semi-autonomous organization ability would make our existence easier.
Title: Re: You are Patient Zero
Post by: kj1225 on May 27, 2013, 05:55:54 am
Well, I'd like to argue for the sake of increased muscle mass. Release the beast is nice and all but flying into a rage and becoming a super monster guy once a day is nice and most people won't see it coming, increasing muscle mass also add some things that are useful past bashing people about. What if we need to run away and there is only a wall preventing that, with increased muscle mass means we could knock it down or just jump over it. Release the beast is something probably would have been used while we were in a position to fight. Also going to immortal rage mode is really draining.
Title: Re: You are Patient Zero
Post by: pikorge on May 27, 2013, 11:39:47 am
I'd say Release the Beast(been playing Kreig huh? :P) and horde tactics
+1 I hope we have enough control over :release the beast:.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 27, 2013, 12:50:50 pm
I hope we have enough control over :release the beast:.
Yeah, that's my problem with that "perk" as well. Being tough and strong is all well and good, but what if we end up tearing Diane's head off while we're doing it...

I say we go for magic resistance. I don't trust Theresa one bit.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 31, 2013, 03:19:10 pm
You feel something moving around in your neck area, and then feel a sharp pain that spreads out. In just a few seconds, you fall to the ground feeling as if your muscles are attempting to burst out of you. They quickly grow, but stop before it start looking weird.
You are looking mighty ripped, enough to convince some of the more shallow woman to fall for you. A zombie removes himself from the horde and pulls you up, before going back in the mass of smelly cannibals.
You grab the megaphone, and go throughout the city on a car you managed to find gathering your horde. Fortunately, the artist deemed fit to give a precise number of zombies for a reference, though he will not differentiate between the zombie types. The amount is 53,594.

This was a big town, but a surprise zombie tidal wave does things. Don't expect to be secret anymore.
Hah! That was awesome, Zero! We have an entire army now! We are gonna be unstoppable! Diane yells at you, giving you the full dose of the halitosis she appears to be suffering from at the moment. It smells of alcohol and strawberries.
Are you drunk?
Maybe a little bit.... I found a liquor store and it was selling strawberry wine.... I FUCKING love strawberries.
There's something to celebrate, sure, but I don't think it would be smart to liquor up.
Oh c'mon! I gave Theresa a little... She's reaaaaally funny when she's drunk a bit.
Having a bad feeling about your companions who appear to have decided to go against all better judgement, you go looking for TW. Your search doesn't take long as you find her being quite loud.

HEY! Yu should....like, You should get some al-key-hol. She's still holding the bottle of whiskey.
I think that booze is a bit too strong for you.
ah...FUCK you! I don't give a flip... I like it! I like this warm feeling in my belly, the mild burn of She takes a heavy swig of the bottle THIS STUFF! I don't have to think about shit for a bit!
Diane has followed you, but has only now caught up due to a bit more stumbling. She looks surprised at how drunk TW got.
TW! I told you not to drink too much, it impairs your judgement n' stuff! Says the pot to the kettle.

TW stumbles closer to Diane, until she is extremely close. She then falls forward a bit, catching herself on Diane's shoulders.
You're right! she wraps her arms around Diane's neck and kisses Diane full on the mouth.
You'd intervene, but honestly, how often do you see spontaneous lesbianism like that?
Diane pushes TW away, saying she doesn't fly that way. TW takes another hearty swig of the whiskey.
But I doooooooooooooooooooooooooo!
TW just starts laughing, with some healthy bit of snorting in it, before almost falling over, had Diane not caught her.
Hehe, you caaaaaaarreeeeeee.
Of course I do, I just don't "like" like you. And-oop Diane nearly falls over herself, but you catch the both TW and Diane and support the both of them with your shoulders so they don't fall over.
I'd complain about the two of you being out of action, but honestly, there has been a gain from this. Turns out I still make testosterone in my brain
You snicker to yourself while you carry the both of them to a nearby house.

You get TW inside a bed so she can sober up after taking away her whiskey bottle. You, meanwhile, get on a computer and look up where you are and where the nearest large city is. You also take a little swig from the whiskey bottle, but not enough to get drunk.
The biggest city nearby is Badger City, and you are currently in the land of the free and fat. You can figure out your plan, but you will have to find a way to get your horde there, even if it has to be on foot.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on May 31, 2013, 03:37:51 pm
Yay fanservice!

Firstly, never let anyone touch alcohol again until they learn to not get absolutely shitfaced. Most of the company we surround ourselves with are either murderers or otherwise destructive. Drunkenness does not alleviate that at all.
Next, scrounge up some food and stuff before looking around the city for freight carrying businesses. Chances are there'll be some trucks or whatever. That's good  for transporting zombies right?

Also why did nobody tell me that you can drag on an android keyboard to make words faster? It's amazing.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on May 31, 2013, 03:55:44 pm
:D :D :D

Also, 50,000 zombies isn't going to fit in 3 trucks. There's just no way thats going to happen. And I seriously doubt zombies can drive.
Title: Re: You are Patient Zero
Post by: ArchAIngel on May 31, 2013, 05:48:20 pm
Ok, next time we go to a city, we should hire a prostitute, and see if infection that way is different then normal way. Also, look for some of those trucks that have cloth covers, so we can have the zombies rip them apart and spread out faster.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on May 31, 2013, 07:31:38 pm
Ok, next time we go to a city, we should hire a prostitute, and see if infection that way is different then normal way. Also, look for some of those trucks that have cloth covers, so we can have the zombies rip them apart and spread out faster.
Its sick, its disgusting, its just plaining wrong, I LOVE IT! +1
Title: Re: You are Patient Zero
Post by: Gamerlord on May 31, 2013, 11:41:00 pm
Awesome lesbian fanservice! Now I want to see Diane and TW bonding over killing Sasha.  :D
Title: Re: You are Patient Zero
Post by: weenog on June 01, 2013, 01:46:41 am
We need to hit the gym when we can.  We know we've just gained a lot of muscle bulk, but we have no idea what our actual strength is like now.  Get the weights and find out.  Do for Snowflake too while we're at it.  And, since we can regenerate, maybe see if we're able to - unlike a normal human - deliberately push our muscles all the way to their maximum force capacity, to the point where they begin to damage themselves.

We might get lucky and find some gym rats to turn into new brutes, too.
Title: Re: You are Patient Zero
Post by: Tomcost on June 01, 2013, 09:17:47 am
A plan on how to invade a city:

-Get a school bus.
-Get actors inside.
-Get Diane to drive it.
-Unleash them in a crowded place.
-???1
-Profit

1) This part can be: do a frontal assault, attack the police station, repeat the same thing in hospitals and schools, etc. Discretional use of biobombs is highly adviced.
Title: Re: You are Patient Zero
Post by: kj1225 on June 01, 2013, 09:24:38 am
You see there is a problem with attacking a city in that they have bigger police forces. I think we take all the surrounding small towns making this a giant curb stomp battle. After all if were a villain/extremist with a good cause then we don't do things that are fair in the slightest. At the very least we can get some more mutations to help with our ultimate goals. Also we should start working our way to the coast so we can secure boats to attack from the water with.
Title: Re: You are Patient Zero
Post by: Graknorke on June 01, 2013, 09:26:40 am
:D :D :D

Also, 50,000 zombies isn't going to fit in 3 trucks. There's just no way thats going to happen. And I seriously doubt zombies can drive.
Think about it, if there's a freight handling service we'll have killed truck-driving zambies too. And since we got the mutation to have zombies remember their occupational skills, they should be able to at least follow the lead. Plus, there'll be more than 3. If this place has 50,000 people it's going to have a decent amount of transport infrastructure.
Title: Re: You are Patient Zero
Post by: Tomcost on June 01, 2013, 09:34:43 am
:D :D :D

Also, 50,000 zombies isn't going to fit in 3 trucks. There's just no way thats going to happen. And I seriously doubt zombies can drive.
Think about it, if there's a freight handling service we'll have killed truck-driving zambies too. And since we got the mutation to have zombies remember their occupational skills, they should be able to at least follow the lead. Plus, there'll be more than 3. If this place has 50,000 people it's going to have a decent amount of transport infrastructure.
Even easier: do it with a train.
Title: Re: You are Patient Zero
Post by: Graknorke on June 01, 2013, 09:36:00 am
:D :D :D

Also, 50,000 zombies isn't going to fit in 3 trucks. There's just no way thats going to happen. And I seriously doubt zombies can drive.
Think about it, if there's a freight handling service we'll have killed truck-driving zambies too. And since we got the mutation to have zombies remember their occupational skills, they should be able to at least follow the lead. Plus, there'll be more than 3. If this place has 50,000 people it's going to have a decent amount of transport infrastructure.
Even easier: do it with a train.
Like that bit in the Walking Dead game but with the roles reversed?
Title: Re: You are Patient Zero
Post by: Tomcost on June 01, 2013, 09:43:28 am
Yeah, it could be that way. Excluding the burning zombies, of course. The main problem we are going to face is how to prevent the humans from realizing that the train is filled with shambling corpses.

Note: I haven't played the game, just watched some videos.
Title: Re: You are Patient Zero
Post by: kj1225 on June 01, 2013, 09:54:11 am
That's why I think taking over a city with a large amount of sea trade is a good idea. No one expects zombies coming by sea. Partially because zombies don't normally swim or have the intelligence to operate a boat, but that doesn't stop us from thinking using complicated machinery to transport zombies on land.
Title: Re: You are Patient Zero
Post by: Tomcost on June 01, 2013, 09:58:41 am
That's why I think taking over a city with a large amount of sea trade is a good idea. No one expects zombies coming by sea. Partially because zombies don't normally swim or have the intelligence to operate a boat, but that doesn't stop us from thinking using complicated machinery to transport zombies on land.
Did you read WWZ? We don't even need boats.
Title: Re: You are Patient Zero
Post by: kj1225 on June 01, 2013, 10:02:58 am
Well, except maybe for the people who still need to breath. Which brings up a question that I don't think has been answered. Do we need to breath?
Title: Re: You are Patient Zero
Post by: MrSparky on June 01, 2013, 11:56:46 am
If we're going to try walking the seabed we need to do small scale tests first to determine
If our zombies drown
Whether they sink, swim, or just splash about awkwardly.
And how aquatic predators and scavengers respond to them.

Also yes, try holding our breath until we either pass out or are sure we don't need to breathe.

Also, are we even near an ocean anyway?
Title: Re: You are Patient Zero
Post by: kj1225 on June 01, 2013, 11:59:21 am
This is why I made my suggestion. WE MUST DO ALL THE AQUATICS BASED SCIENCE!
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 01, 2013, 01:09:22 pm
Infect whales.
Put zombies in whales +
___ =
Whale submarines
Raid ships +
___ =
Zombie pirate
Infect other sea creatures +
___
Master of the sea

Then we can raid human towns for food.
Or claim the sea as the country of the undead and give sanctuary to the magic users, create underwater/island city,, declare our revolution over and make peace with the humans, live peacefully with humans and charge them tolls to fish. We use the money from the tolls to buy extra food and whatever else we want.
Title: Re: You are Patient Zero
Post by: ArchAIngel on June 01, 2013, 01:26:04 pm
We need to hit the gym when we can.  We know we've just gained a lot of muscle bulk, but we have no idea what our actual strength is like now.  Get the weights and find out.  Do for Snowflake too while we're at it.  And, since we can regenerate, maybe see if we're able to - unlike a normal human - deliberately push our muscles all the way to their maximum force capacity, to the point where they begin to damage themselves.

We might get lucky and find some gym rats to turn into new brutes, too.
Good idea, do it. Pick up some chicks, and get laid. Our fluids transfer the disease, so it should work.
Title: Re: You are Patient Zero
Post by: MrSparky on June 01, 2013, 02:12:11 pm
We need to hit the gym when we can.  We know we've just gained a lot of muscle bulk, but we have no idea what our actual strength is like now.  Get the weights and find out.  Do for Snowflake too while we're at it.  And, since we can regenerate, maybe see if we're able to - unlike a normal human - deliberately push our muscles all the way to their maximum force capacity, to the point where they begin to damage themselves.

We might get lucky and find some gym rats to turn into new brutes, too.
Good idea, do it. Pick up some chicks, and get laid. Our fluids transfer the disease, so it should work.

Are we back to the zombie brothel idea again?
Title: Re: You are Patient Zero
Post by: kj1225 on June 01, 2013, 02:15:39 pm
That idea may be against forum rules. But just enough that no one is getting banned for it. I LIKE IT!
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 01, 2013, 03:40:36 pm
50,000 zombies isn't going to fit in 3 trucks. There's just no way thats going to happen. And I seriously doubt zombies can drive.
there'll be more than 3. If this place has 50,000 people it's going to have a decent amount of transport infrastructure.
Sure. I'll bet there are hundreds of trucks, but that doesn't help us if we only have three drivers (and that's assuming Theresa knows how to drive, which, given her upbringing, she probably doesn't). However, if zombies can drive, then that solves our transportation problems just fine!

I like the idea of using a train, if zombies can't drive. It might take us a while to set up, but a train could probably be put together that's long enough for a good-sized chunk of the horde. Maybe 5,000 or so. We could secure the train station at the other end, and then shuttle in the rest of the horde in waves. Of course, this is assuming that there is even a track that runs through this town.
Title: Re: You are Patient Zero
Post by: Graknorke on June 01, 2013, 04:45:13 pm
Infect whales.
Put zombies in whales +
___ =
Whale submarines
Raid ships +
___ =
Zombie pirate
Infect other sea creatures +
___
Master of the sea

Then we can raid human towns for food.
Or claim the sea as the country of the undead and give sanctuary to the magic users, create underwater/island city,, declare our revolution over and make peace with the humans, live peacefully with humans and charge them tolls to fish. We use the money from the tolls to buy extra food and whatever else we want.
There are multiple problems. Firstly, how do you get zombies into whales and keep them alive? Next, how do we even gather the magic users in the first place? Thirdly, deadly sea serpents.
Title: Re: You are Patient Zero
Post by: ArchAIngel on June 01, 2013, 05:35:32 pm
Infect whales.
Put zombies in whales +
___ =
Whale submarines
Raid ships +
___ =
Zombie pirate
Infect other sea creatures +
___
Master of the sea

Then we can raid human towns for food.
Or claim the sea as the country of the undead and give sanctuary to the magic users, create underwater/island city,, declare our revolution over and make peace with the humans, live peacefully with humans and charge them tolls to fish. We use the money from the tolls to buy extra food and whatever else we want.
There are multiple problems. Firstly, how do you get zombies into whales and keep them alive? Next, how do we even gather the magic users in the first place? Thirdly, deadly sea serpents.
Do you mean Zombie sea serpents? Because I see no problem with that.
Title: Re: You are Patient Zero
Post by: RadtheCad on June 02, 2013, 07:13:37 am
Quote
That idea may be against forum rules. But just enough that no one is getting banned for it. I LIKE IT!
This forum has rules?!
I support curbstomping towns.  We are evil, after all.
How about we try the human breeding program again now?  We have enough zombies that we could just a bunch of  them behind, maybe with a clever actor. An infrastructure for controlling humans that we could expand on later seems prudent.  We wouldn't want to take over the world and them starve to death.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 02, 2013, 10:59:15 am
Quote
That idea may be against forum rules. But just enough that no one is getting banned for it. I LIKE IT!
This forum has rules?!
You know, I'm not actually sure. :P

We wouldn't want to take over the world and them starve to death.
Meh.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 05, 2013, 11:56:15 am
Your idea to get the horde into a train isn't too farfatched, as a large town like this usually has something that brings in trains. However, when you get there you find that the trains are postponed. Indefinately.
There's a single train here, for passengers. You will not be able to fit all of them onto the train. However, they are willing to pull the same theing people in india are forced to do.
Sit on top of the trains and hang on the sides. So you'll be as subtle as exploding sun, but you'll get there.
Figuring out the controls wasn't too hard, but even with the indian method, you have to leave many zeds behind. you leave it in control of an actor, and give the little boy a cellphone. He gets it easily enough.

So then, the zombie road-trip starts. You, Diane and TW were in the front cart, while TW is still sobering up a bit.She attempted another kiss and groped Diane's ass, but Diane's patience was up after that, and she slapped TW, causing her to stop her very suave wooing.
Let's make it a mental note to never let her drink again!
I've been having fun, though. So that's a plus.
Diane snickers, and calls you an asshole inbetween said snickering.
Awww! You guys are gonna be soooo She interrupts herself with a loud burp, and then continues Cute when you hook up!
I don't think I am fully capable of still feeling love! Also, don't insinuate that stuff, it causes awkward moments.
Aww, you don't like her? Whaddabout me then?  She almost kisses you, but you push her away before it goes anywhere.

You will be arriving soon. What will you do in Badger City. You can brake and sleep first, if you wish.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: ArchAIngel on June 05, 2013, 12:12:24 pm
Sleep. We need sleep. Try to make sure drunk elf mage does not rape us in the middle of it. I have no clue how she is going to behave drunk, but better safe then sorry.
Title: Re: You are Patient Zero
Post by: Graknorke on June 05, 2013, 12:26:57 pm
Sleep. We need sleep. Try to make sure drunk elf mage does not rape us in the middle of it. I have no clue how she is going to behave drunk, but better safe then sorry.
She is probably going to behave on fire.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 05, 2013, 12:50:30 pm
Sleep. We need sleep. Try to make sure drunk elf mage does not rape us in the middle of it. I have no clue how she is going to behave drunk, but better safe then sorry.
She is probably going to behave on fire.
I don't know. So far, she's been a pretty agreeable drunk. Diane just slapped her and she wasn't incinerated. And besides, it sound like we should be more worried about her raping Diane than us anyway. (Although, I'm not sure whether "worried" is the right word there)

But the three of us should probably sleep in shifts anyway, just in case anything goes wrong. Theresa should probably take the last shift. Who knows, maybe she'll be capable of seeing straight by then!
Title: Re: You are Patient Zero
Post by: MrSparky on June 05, 2013, 12:59:57 pm
(Although, I'm not sure whether "worried" is the right word there)
Yes, it is. Diane was already raped numerous times. Do you really want her to go through it again, even if it is by a drunk girl?

But yes, sleep in shifts, TW gets the last one so she's sobered up a bit.
Title: Re: You are Patient Zero
Post by: Graknorke on June 05, 2013, 01:04:00 pm
I'm pretty sure our shift can be longer than anyone else's, because we can function better when somewhat tired.
Title: Re: You are Patient Zero
Post by: Tomcost on June 05, 2013, 01:31:56 pm
We should prepare the full-scale frontal assault with sabotage actions first. Let's begin by increasing our numbers discretely in the local hobo pouplation, then sending actors to crowded places to cause panic before attempting a frontal assault. That way we will be stronger, and the police threat will probably be divided between all the conflicts.
Title: Re: You are Patient Zero
Post by: ArchAIngel on June 05, 2013, 03:18:38 pm
I'm pretty sure our shift can be longer than anyone else's, because we can function better when somewhat tired.
Agreed.
Title: Re: You are Patient Zero
Post by: Graknorke on June 05, 2013, 03:29:54 pm
If we're going to run the train, we should probably make sure to do it matching the timetable in the station. Crashing trains is a bad thing.
And on that note it would probably be best to take out a small enough task-force of zombies that they don't have to ride on the outside, at least for the first attack. Secure the place before we start shipping unsubtle hordes over.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 06, 2013, 03:49:16 pm
Hey, heres a question.
do the cop zombies remember how to shoot? or do we have any old gunnuts?
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 08, 2013, 05:13:42 am
You start out with shifts in sleep, because you want TW to be sober. You have first watch, in case she tries anything with Diane. Fortunately [or unfortunately, ya pervs(even though I wrote it in)] She decides that Diane isn't too be trifled with.
You are fair game, however. So your shift maily consists of pushing her away. You don't do drunk ladies, and you don't want to get toasted when she sobers up.
After about an hour however, she starts getting sleepy and finally replaces the y in that word with an s and changes the sentance around a little so it actually makes sense. What the writer is attempting to say is that she sleeps.

When you wake (you fell asleep, ya doofus) you see that Diane and TW are up, though TW looks far from happy.
I've been doing WHAT? She looks like she's nursing a killer headache. You can't help but smile in a little bit of schadenfraude.
Coming on to both of us, it was kinda funny, actually. But please never drink again.
I don't think I will ever do anything related to alcohol again if I can help it. Damn it...
She sits down and attempts to live with her hangover. You, meanwhile get up and go to town to start your little population gain and sabotage. That went well enough that you don't even need to say what happened, unless you folks want to hear about "you walk up to a hobo and bite him in the neck" 15 times(roll=18).
While you were there, you also got a good look at the surroundings in the town, which is pretty suburbian. But in the center of town there are flats and a large open bit of space, presumably for a market of some kind. There's a city park, which is where you found most of the hobo's. You sort of stood out with your group of dumb-looking men, but nobody called you out on it, at least.

Your actors are willing to do your plan, but have no idea how they are going to do it. One child crying in the middle of a crowd isn't going to stand out well enough to warrant police investigations. So you are going to need a play before the actors can work. Also of note, the station in the town is not currently in use because nothing is allowed to go in the direction of the attacked town. So you don't need to worry about trains, at least.
People aren't allowed to go to the town with the broken station for some reason, though you know why they shouldn't.
Don't wonder who told them that. Seriously, there's like this big-ass twist that does not have anything to do with something back at the town. srsly gahs, srsly.
Spoiler (click to show/hide)

Holy fuck the quality is going down right now. Sorry.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 08, 2013, 05:40:01 am
Slap TW on the ass. Just for the hell of it. Then if she gets angry, do the same to Diane. Then run. Why? Because it'd be funny as hell.

After that, go find some police or soldiers or SOMEONE who would have experience with firearms.
Title: Re: You are Patient Zero
Post by: Graknorke on June 08, 2013, 06:30:15 am
Slap TW on the ass. Just for the hell of it. Then if she gets angry, do the same to Diane. Then run. Why? Because it'd be funny as hell.
No, let's not do that. This is SRSBSNS time now.

Now, let's get back to our roots. We're in the suburbs so the houses will be semi-detatched or detatched. Means we can kill everyone in one without anyone else really hearing it.
Title: Re: You are Patient Zero
Post by: Tomcost on June 08, 2013, 08:59:08 am
I want a change of perspective like we did with Katie. But with Diane. Have her dress in teacher's clothes and go with actors to a museum or something like that. After chaos has begund to spread and the police comes, we ambush them from behind.
We can also send actors to parks/schools and that stuff to sabotage even more.
Title: Re: You are Patient Zero
Post by: RadtheCad on June 08, 2013, 02:49:24 pm
Get actors out there in general.  Send a bunch of them out in random directions, tell them to infect some people exactly 30 minutes after they're sent out.  That way, we'll have a good spread of seperate 'cells' of zeds.  The survivors will automatically have nowhere to retreat to.  Curbstomp the town if possible.

Can we please capture some live humans this time?  We need to.  For !!SCIENCE!!.  And zombie economical progress.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 08, 2013, 03:50:24 pm
A look into the mind of Diane?
Now there's something fun.
Title: Re: You are Patient Zero
Post by: Tomcost on June 08, 2013, 03:53:44 pm
I knew you would love to change things a bit. But we need a motive to do so. Maybe instead of a museum it can a a school like the last time? Or, I don't know, a mall, maybe? A mall can be a good place to start an outbreak.
Title: Re: You are Patient Zero
Post by: Graknorke on June 08, 2013, 06:04:52 pm
A look into the mind of Diane?
Now there's something fun.
The prospect terrifies me. So sure, why not.
Title: Re: You are Patient Zero
Post by: wer6 on June 09, 2013, 05:35:31 am
I knew you would love to change things a bit. But we need a motive to do so. Maybe instead of a museum it can a a school like the last time? Or, I don't know, a mall, maybe? A mall can be a good place to start an outbreak.

A look into the mind of Diane?
Now there's something fun.
The prospect terrifies me. So sure, why not.

Yes and YES.
Title: Re: You are Patient Zero
Post by: Sarzael on June 09, 2013, 02:08:02 pm
Guys and girls.
In every single zombie infestation, they lost due to not being able to focus on the main target.
So far, we have only dealt with local infections.
We havent made a global wide infection plan yet.

Things are simpler than you make them like: Remember when we infested that water purification building and we infested various villages in a extremely low time?
Well, now we will do similar:
We shall spit on every single ant hive in the country! We will put zombies to spit and infest everywhere. We shall make sure our infested ant colonies survive and prosper, conquesting more hives further as they go.
Birds and other animals will eat the ants, getting infested too, then the true madness will begin: Send the infested birds to collect worms 24 hours a day, seven day a week. Since they dont need to rest anymore, they will eat half and give you the other worms.
With the worms we will make bio grenades and give them to the birds who can travel fast and far away (Migration) (They said they cant infest directly, but they can use our grenades!) who will travel far away and drop them over the citizens all around the world, and also infesting more animals.
And we also will start fishing... With infested worms, infested fish!

We shall rule Sea, Sky, and Earth! We will infest the big pillars of human economy, we will remove their main sources of food (No birds, no meat, no fish)

Not to say, that in many zones they probably dont acknowledge of our existance... Who will be expecting some birds to bring the apocalipsis?
And one cant simply lock himself in a steel room with no enter or exit, humans need sustenance. They exit? Our birds will fall over them with a rain of death, our ants will infest them while they sleep, our fish will bite back the fisher.

How will we survive?
We will make farms. Not only of humans, but of every single useful animal. Non infested cows, sheeps, bunnies. Everything that may helps us get sustenance. Also someone once said that we needed 498 (Or along the lines) humans for no inbreed.
What do we care about inbreed? They re food! If they re stupid, better. They wont rebel. Also in hospitals they usually keep... ehm... Baby production material, we shall collect those.

No more kind leader, that hasnt worked. We will rule them with a fist of iron. Each person will have their own zombie bodyguard, who will stop them of doing anything smart stupid. They will go naked if needed (To make sure they dont have weapons or stuff). They will be forced to breed, and overall, we will not permit them to suicide in any way. Get an pair of banshees, menace anyone who rebels not with death or infestation, but with ETERNAL PAIN.

Friends, dark days are ahead for the humanity.
Title: Re: You are Patient Zero
Post by: Graknorke on June 09, 2013, 02:33:39 pm
But we're not dealing with global plans yet. This is a narrative, and while it's not entirely planned it's reasonable that it'll progress from individuals (right at the start), to small groups, to larger hordes, to town-sized armies (current stage), to region-sized armies, to nation-sized armies, to WORLD DOMINATION.
Title: Re: You are Patient Zero
Post by: Sarzael on June 09, 2013, 02:37:02 pm
But we're not dealing with global plans yet. This is a narrative, and while it's not entirely planned it's reasonable that it'll progress from individuals (right at the start), to small groups, to larger hordes, to town-sized armies (current stage), to region-sized armies, to nation-sized armies, to WORLD DOMINATION.
Well, the target is the final domination and survival of the zombies species. Why should we risk our non-life that of those that follow us once and once again in endless fights, when we can cause a chain reaction that will conquest the world simply by spitting at some ants?

Oh, and, we already had 3000 zombies once, not to far since the beggining, and we somehow lost them all. We plummet from having 3000 Zombies (Around what we have now) to nothingness. If it wasnt for Snowflake back then, we wouldnt be alive dead !!potato!! at all.

And this isnt so different:
First we control an ant hive. Then we control the world.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 07:57:13 am
Also, about Diane, tell her that we feel something for her (I let other people choose words) and tell her that if she becomes a smart zombie we will be able to be together forever :P
Title: Re: You are Patient Zero
Post by: Tomcost on June 10, 2013, 08:04:45 am
Also, about Diane, tell her that we feel something for her (I let other people choose words) and tell her that if she becomes a smart zombie we will be able to be together forever :P
She said she doesn't want to be a zombie, so no.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 08:11:10 am
Also, about Diane, tell her that we feel something for her (I let other people choose words) and tell her that if she becomes a smart zombie we will be able to be together forever :P
She said she doesn't want to be a zombie, so no.

Well, then we should consider removing them off the path once they re no longer useful. Normal humans age, and being with them is risky, overall the elf.
Come on guys, we infected 3000 innocent people, we have bitten a girl in the head, we forced a dad to kill his daughter, yet you have feelings agaisnt killing those two?  For now they are useful, but later or sooner, they will stop being. A elf (If they keep their mythical longevity) may last more, but what will we do with Diana once she is 80 years old? She will be a waste of food that could feed our empires.

Oh and we still have one worm left. If transforming her is not a chance, we should use our one right now, we can attack laboratories. If we can upgrade zombies to keep more memories after transformation, we can force scientist zombies to tell us how to make more, then we will have an indefinite source of them.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 10, 2013, 08:23:39 am
We. Are. Not. Killing. Diane. End. Of. Discussion.
Title: Re: You are Patient Zero
Post by: Tomcost on June 10, 2013, 08:24:56 am
We. Are. Not. Killing. Diane. End. Of. Discussion.
Exactly. What. He. Said
Title: Re: You are Patient Zero
Post by: RadtheCad on June 10, 2013, 08:51:56 am
Supporting characters are important to a story.  There's a reason virtually all tales have them.
At this point, without Diane, Mrs. Nukeelf and THESECRETORGANISATION that made us (what happened to those guys, anyway?)  the story would devolve into us eating city after city.  That's it.  Now, though I'm sure the storyteller would introduce new characters and plot points to keep things interesting, that kind of makes removing Diane pointless.
TL;DR:  having the supporting characters around makes everything more interesting.  Removing them would be like adding a difficulty setting to Dark Souls.
Just my two pence.
+1 to !!SCIENCE!!.  We should try out spitting on ants.
Then He world.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 10, 2013, 10:19:47 am
We. Are. Not. Killing. Diane. End. Of. Discussion.
Exactly. What. He. Said
Yep. Me and Tom are members of the W.A.N.K.D.E.O.D alliance. Don't you love it when your emphasised writing makes a speakable acronym?
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 10:51:15 am
Fine guys we dont kill Diane.

Its still weird though. You have no ploblems in sending a poor girl whose lover we killed to run with zombie clothes to warn a city that its gonna be water-zombified.
You have no ploblem in having killed hmmm 4000-6000 persons.

Anyways, two votes for massive ant spitting!

And i didnt mean killing Diane now. But consider it: We dont age, she does.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 10, 2013, 10:57:04 am
We don't know that we don't age. We have not yet existed long enough to know just what is going to happen to us in the long run.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 10:58:56 am
Sasha said once that we could switch old worms with new ones in order to keep ´´mind`` intact, and our regeneration powers prevents body from ageing as long as we have food.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 10, 2013, 11:01:09 am
Bit of a problem there?
Title: Re: You are Patient Zero
Post by: Tomcost on June 10, 2013, 11:02:26 am
It seems like a typo.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 11:06:07 am
It seems like a typo.
Fixed now.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 10, 2013, 11:08:12 am
Sasha said once that we could switch old worms with new ones in order to keep ´´mind`` intact, and our regeneration powers prevents body from ageing as long as we have food.
Do you really want to trust Sasha?
Title: Re: You are Patient Zero
Post by: Graknorke on June 10, 2013, 11:16:11 am
We. Are. Not. Killing. Diane. End. Of. Discussion.
Exactly. What. He. Said
Yep. Me and Tom are members of the W.A.N.K.D.E.O.D alliance. Don't you love it when your emphasised writing makes a speakable acronym?
Hehehe. Wank.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 10, 2013, 11:17:14 am
We. Are. Not. Killing. Diane. End. Of. Discussion.
Exactly. What. He. Said
Yep. Me and Tom are members of the W.A.N.K.D.E.O.D alliance. Don't you love it when your emphasised writing makes a speakable acronym?
Hehehe. Wank.
Thank you Graknorke, that was the joke.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 12:03:51 pm
Sasha said once that we could switch old worms with new ones in order to keep ´´mind`` intact, and our regeneration powers prevents body from ageing as long as we have food.
Do you really want to trust Sasha?
Well, she told us how to install worms. Why should she lie at that? Shes not the most trustworthy person, but i think that we can trust her on that.
Title: Re: You are Patient Zero
Post by: weenog on June 10, 2013, 12:06:15 pm
Things are simpler than you make them like: Remember when we infested that water purification building and we infested various villages in a extremely low time?

Remember when we had absolutely no control over any of the zombies created in that way, and still don't?  Remember how burning the world isn't the same thing as ruling it?  Remember how we were almost killed (saved only by the grace of TW) by falling on a piece of rebar in a stupid rotting building accident?

We will not be starting an uncontrolled zombie explosion.  Those zombies are hostile to us and ours, they don't need a smart zombie leader to become a legitimate threat (even an inanimate object was), and we still find uses for uninfected humans with sufficient skill and loyalty to us.
Title: Re: You are Patient Zero
Post by: kj1225 on June 10, 2013, 12:11:12 pm
Well, she told us how to install worms. Why should she lie at that? Shes not the most trustworthy person, but i think that we can trust her on that.
No, we shouldn't trust anything she said or did. For all we know the entire time we had her around she was plotting rebellion and not only that, SHE'S THE REASON WE LOST BENNIE!
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 12:14:37 pm
Things are simpler than you make them like: Remember when we infested that water purification building and we infested various villages in a extremely low time?

Remember when we had absolutely no control over any of the zombies created in that way, and still don't?  Remember how burning the world isn't the same thing as ruling it?  Remember how we were almost killed (saved only by the grace of TW) by falling on a piece of rebar in a stupid rotting building accident?

We will not be starting an uncontrolled zombie explosion.  Those zombies are hostile to us and ours, they don't need a smart zombie leader to become a legitimate threat (even an inanimate object was), and we still find uses for uninfected humans with sufficient skill and loyalty to us.

Remember that zombies infested by other zombies actually are under our control? And so are the ones made by biobombs. The purification one was weird thing since the infestation wasnt direct. I guess that made they not recognise us as their leader.
My theory is that zombies follow the zombies that infested them, since those zombies follow us, the ones that follow them are also under our control.
When they werent infested directly by any zombie, they didnt follow us, since there was no one to give them order, they just did what their instinct told them.

The only way to find out if it works is to try. And also, more worms will probably give us more control over them.

About burning or ruling the world thing... Do we really care?
We tried the ´´Kind but strict`` and it only ended in our prisoners escaping. Ruling a world of humans gives more ploblem that ruling a world of zombies. Zombies follow our order without questions. Humans WILL cause disturbs, they will attempt to kill us, they will fight back. They wont if we dont give them the chance though.

Things are simpler than you make them like: Remember when we infested that water purification building and we infested various villages in a extremely low time?

Remember when we had absolutely no control over any of the zombies created in that way, and still don't?  Remember how burning the world isn't the same thing as ruling it?  Remember how we were almost killed (saved only by the grace of TW) by falling on a piece of rebar in a stupid rotting building accident?

We will not be starting an uncontrolled zombie explosion.  Those zombies are hostile to us and ours, they don't need a smart zombie leader to become a legitimate threat (even an inanimate object was), and we still find uses for uninfected humans with sufficient skill and loyalty to us.

She didnt know they would rescue her. With the promise of eternal torture if she didnt help, she wouldnt have lied. Overall, if ageing is inevitable, what would she win by liying us to make ourselves think we can avoid ageing?
Title: Re: You are Patient Zero
Post by: weenog on June 10, 2013, 12:17:45 pm
Crap, we're starting to turn into one of those dumb zombies that runs up smashes headfirst into every problem until he gets headshot or runs out of food.  Maybe we need another worm.  Or some coffee.
Title: Re: You are Patient Zero
Post by: kj1225 on June 10, 2013, 12:19:31 pm
Yes, sleep in any form is good. Also am I the only one who still cares about the fact Bennie is missing?
Title: Re: You are Patient Zero
Post by: scuba on June 10, 2013, 12:20:59 pm
No you aren't. They might have scared him off, or captured him. Is it possible to capture a ghost?
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 12:22:06 pm
Crap, we're starting to turn into one of those dumb zombies that runs up smashes headfirst into every problem until he gets headshot or runs out of food.  Maybe we need another worm.  Or some coffee.

You know Alex Mercer from Prototype? He tried to find a reason to protect the humanity... But he couldnt. So he decided that there was nothing worthy on it and (attempted) destroyed it.

No you aren't. They might have scared him off, or captured him. Is it possible to capture a ghost?

Tried to use a vacuum?
Title: Re: You are Patient Zero
Post by: Graknorke on June 10, 2013, 12:22:31 pm
No you aren't. They might have scared him off, or captured him. Is it possible to capture a ghost?
(http://www.gadgetreview.com/wp-content/uploads/2012/02/mattel-ghostbuster-ghost-trap-650x487.jpg)
Title: Re: You are Patient Zero
Post by: scuba on June 10, 2013, 12:28:40 pm
.... Touche.
And no you don't need another worm, you just need to think strategically. Instead of trying to mass infect... which kind of already happened, you need to make a foothold and get zombies that aren't easily killed. Capture people, infect those that have traits worthy enough of joining your horde, and eat the ones that don't. Make an army of special zeds and with that, continue.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 10, 2013, 12:30:29 pm
We did one time come across spirits trapped in mannequins, I don't know if thats the same as ghosts, but it does seem like trapping a ghost might be possible.

I also don't see any point in killing Diane. She's been nothing but helpful and loyal. Theresa, on the other hand, I was all in favor of killing, but the group voted against it.
Title: Re: You are Patient Zero
Post by: scuba on June 10, 2013, 12:34:21 pm
But Teresa has come in handy, many times. If you had killed her, you would have died. but spirits and ghosts are the same, kind of.
Title: Re: You are Patient Zero
Post by: kj1225 on June 10, 2013, 12:36:39 pm
That's racist! But until we figure it out... WE SHALL CONSULT THE INTERNET!
Title: Re: You are Patient Zero
Post by: scuba on June 10, 2013, 12:37:31 pm
Wait... how is that racist? xD TO THE INTERNET!
Title: Re: You are Patient Zero
Post by: weenog on June 10, 2013, 12:40:33 pm
We aren't Alex Mercer and we aren't ZEUS that replaced him, either.  That thing was a nigh-invulnerable virus that didn't need anything.  We're a parasite riding around in a modified but still basically human vehicle which among other things requires food.

I am concerned about Bennie but I don't have the slightest clue how to make progress on even finding out what happened to him, so there's no point me trying to make suggestions along those lines.

Zombies that aren't easily killed... sturdy helmets and body armor would be a good start.  If we can smarten them up sufficiently (or just get them to fake it effectively), and get some combat trainers in our employ, we could teach them to fight with something other than basic bum rush tactics.  I don't like our chances of taking out a military base directly, but maybe we could look up and take some retired military instructors who aren't surrounded by soldiers and materiel.  Investigating martial arts schools might also prove fruitful, though I expect we're more likely to get specialized zombies there than we are to get trainers that can pass on skill to other zombies.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 12:49:42 pm
We aren't Alex Mercer and we aren't ZEUS that replaced him, either.  That thing was a nigh-invulnerable virus that didn't need anything.  We're a parasite riding around in a modified but still basically human vehicle which among other things requires food.

I am concerned about Bennie but I don't have the slightest clue how to make progress on even finding out what happened to him, so there's no point me trying to make suggestions along those lines.

Zombies that aren't easily killed... sturdy helmets and body armor would be a good start.  If we can smarten them up sufficiently (or just get them to fake it effectively), and get some combat trainers in our employ, we could teach them to fight with something other than basic bum rush tactics.  I don't like our chances of taking out a military base directly, but maybe we could look up and take some retired military instructors who aren't surrounded by soldiers and materiel.  Investigating martial arts schools might also prove fruitful, though I expect we're more likely to get specialized zombies there than we are to get trainers that can pass on skill to other zombies.

To get smarter zombies we need worms. To get worms we need to raid an scientist base. To raid a scientist base we need forces. To get forces we need to spit on ants.
And who knows? Maybe if we do it, an scientist will be willing to tell us how to make more worms under the promise of eternal torture... WHAT WE SHOULD HAVE DONE WITH SASHA!

We did one time come across spirits trapped in mannequins, I don't know if thats the same as ghosts, but it does seem like trapping a ghost might be possible.

I also don't see any point in killing Diane. She's been nothing but helpful and loyal. Theresa, on the other hand, I was all in favor of killing, but the group voted against it.

Again, i didnt mean now. I mean when she becomes old and useless.
Title: Re: You are Patient Zero
Post by: scuba on June 10, 2013, 12:54:54 pm
Well don't you have 1 more worm left from the base? You could make 1 smart zombie and from there, you could come up with more elaborate plans.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 12:57:24 pm
Well don't you have 1 more worm left from the base? You could make 1 smart zombie and from there, you could come up with more elaborate plans.

Eh, i would rather use that worm on ourselves.
1 Worm on each=We both have same power
We both have same power=Conflict.

We must ALWAYS make sure to have more worms inside us than any zombie we create. Currently, we have 2 worms. But we dont know how much each worm lasts, we could be stuck with 1 worm soon, and it wouldnt be absolutely an good idea...

Also, no, we arent Alex Mercer, but we can follow his ideals.
Humanity is stagnant, is diying. We give them the chance to be creatures who dont have to suffer, dont get diseases, etc etc etc.
Title: Re: You are Patient Zero
Post by: scuba on June 10, 2013, 12:59:20 pm
Well from what I've been reading. He said the worm is destroyed when a new one is placed. So a worm could last a long time.
But that's not necessarily true, they are still a newborn smart zed. Just because they are smart doesn't mean they have the same powers as you, they would have to learn the things themselves.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 01:03:04 pm
Well from what I've been reading. He said the worm is destroyed when a new one is placed. So a worm could last a long time.
But that's not necessarily true, they are still a newborn smart zed. Just because they are smart doesn't mean they have the same powers as you, they would have to learn the things themselves.

Also, we dont have any valuable zombie to convert into smart for now. Maybe Snowflake, but we dont know if we can convert zombies.
Since the majority is opposed agaisnt triying again with Diane, and Diane would probably rebel if we do something to TW, we have to find a new companion, or get confirmed that we can convert zombies.

If we use this worm on ourselves, we will be stronger.
Being Stronger=More chances of raiding a scientist base without ploblems=More worms=Spitting on antsSmart Zombies, Power and possible formula to make them.

Also, we didnt really take that long to cause a madness in our starting village, and if the smart zombie also has the chance to do so, we may have a ploblem beetween hands if we arent clearly superior.
Title: Re: You are Patient Zero
Post by: kj1225 on June 10, 2013, 01:04:16 pm
While I'm thinking about it what happens when a pregnant woman gets infected?
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 01:05:31 pm
While I'm thinking about it what happens when a pregnant woman gets infected?
Well, the last comment we got about it from Kittensnot was that she would make worms from her vagina that can infest people.
Title: Re: You are Patient Zero
Post by: scuba on June 10, 2013, 01:07:17 pm
it either goes to the mom or the fetus, which ever it chooses to be a better host.

and as for the smart zombie, what you do is give it a small collection of your zeds to follow its orders. They're still loyal to you and will listen to you over it. Don't let him infect anything because then they will listen to just it. You keep it in check but don't let it gain too much power.

That part still disturbs me a little.
Title: Re: You are Patient Zero
Post by: kj1225 on June 10, 2013, 01:10:18 pm
We should still research if zombies need to breath. That would be great fun to walk out of the depths with our army of pop culture undead ripoffs.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 10, 2013, 01:14:47 pm
Now that you mentioned pregnancy and world domination/destruction in the same page, I think I should remind you that zombies have the serious problem of being unable to reproduce without a living being, much like a parasite. Might want to find a solution to that. Like either keeping some humans alive or asking someone if smart zombies can reproduce.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 01:19:09 pm
Now that you mentioned pregnancy and world domination/destruction in the same page, I think I should remind you that zombies have the serious problem of being unable to reproduce without a living being, much like a parasite. Might want to find a solution to that. Like either keeping some humans alive or asking someone if smart zombies can reproduce.

No more kind leader, that hasnt worked. We will rule them with a fist of iron. Each person will have their own zombie bodyguard, who will stop them of doing anything smart stupid. They will go naked if needed (To make sure they dont have weapons or stuff). They will be forced to breed, and overall, we will not permit them to suicide in any way. Get an pair of banshees, menace anyone who rebels not with death or infestation, but with ETERNAL PAIN.

About breathing, send a zombie to a pool and tell him to dance. No dancing=Hes dead.
Title: Re: You are Patient Zero
Post by: kj1225 on June 10, 2013, 01:21:56 pm
You know people have a tendency to fight against overwhelming odds to take back their freedom. Just a thought.
Title: Re: You are Patient Zero
Post by: weenog on June 10, 2013, 01:22:09 pm
To get smarter zombies we need worms.

No, we don't.  To get zombies similar to ourself we need worms... probably.  We know we don't need worms to get smarter zombies because we've already had Actors turn up randomly from basic infection, and we've had the option during -- uh, I guess you could call it level-up -- to make our basic minions slightly smarter, more coordinated and capable.  We've also seen, when operating from Snowflake's perspective, that some worm-free zombies are already genuinely thinking, they just aren't very good at it.


How much of this thread did you actually read, Sarz?
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 01:27:25 pm
To get smarter zombies we need worms.

No, we don't.  To get zombies similar to ourself we need worms... probably.  We know we don't need worms to get smarter zombies because we've already had Actors turn up randomly from basic infection, and we've had the option during -- uh, I guess you could call it level-up -- to make our minions slightly smarter, more coordinated and capable.  We've also seen, when operating from Snowflake's perspective, that some worm-free zombies are already genuinely thinking, they just aren't very good at it.


How much of this thread did you actually read, Sarz?

All pages. Yes, of course some are smart. Probably the smarter ones as human, such as stronger ones become brutes. Zombies keep characteristics of their former self, and we can direct their evolution to increase their instinct. Yet, we saw Snowflake had a lot of ploblems for something easy as teamwork. The zombies evolve, just like every living (and unliving) being, but i think theres a limit for what they will be able to do without a parasite, and they are able to be smarter due to our presence. You saw how Feral Zombies (Zombies that didnt consider us leader) were.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 10, 2013, 01:32:35 pm
Another thing to remember: some humans might decide that nuking the entire planet and living in underground bunkers (or the Moscow metro) for the rest of their lives or outright commiting suicide is preferable to living as zombie slaves for ever.
Title: Re: You are Patient Zero
Post by: kj1225 on June 10, 2013, 01:35:33 pm
Really humans are a split between sheep and shepherds. And then off to the side are wolves. We need wolves.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 01:42:16 pm
Another thing to remember: some humans might decide that nuking the entire planet and living in underground bunkers (or the Moscow metro) for the rest of their lives or outright commiting suicide is preferable to living as zombie slaves for ever.

We can make our own bunker (or take over one), send as many zombies as we can, take tools and dig tunnels to them.
Also is very possible that we are radiation proof.

Else, if we dont need to breath, take over sea (part of original plan) and live there until we can come back.

Also raid nuclear silos.
Title: Re: You are Patient Zero
Post by: Graknorke on June 10, 2013, 02:05:25 pm
Because it's not like anyone keeps nuclear weapons under heavy guard. I'm sure we can just stroll in there.

Since I'm obviously being sarcastic, that would be more effort than it's worth. Plus, what use do we have for nukes?
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 10, 2013, 02:07:11 pm
Holding the world hostage? That's what supervillains usually do, right?
Title: Re: You are Patient Zero
Post by: Graknorke on June 10, 2013, 02:08:10 pm
Holding the world hostage? That's what supervillains usually do, right?
But we don't want to hold them hostage. We want to eat people (at least, I assume that's a base instinct).
Title: Re: You are Patient Zero
Post by: kj1225 on June 10, 2013, 02:08:36 pm
If we go the route of cliche tactics I'm going to do what I can to kill us.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 02:09:17 pm
Because it's not like anyone keeps nuclear weapons under heavy guard. I'm sure we can just stroll in there.

Since I'm obviously being sarcastic, that would be more effort than it's worth. Plus, what use do we have for nukes?
They re heavy guarded, yes, thats why i said some posts ago our method to gather up an army.

What use do we have? Inspiring fear in the humans, causing them to surrender easier, and a nuke we control=a nuke they cant use agaisnt us.
If militars caught us, they would kill us.
With a nuke everything changes. We have something to negotiate. Our safety for not nuking their country.

If we go the route of cliche tactics I'm going to do what I can to kill us.

Its not exactly cliche to attack humans with birds dropping explosive worms, blue whales and rampaging zombie elephants... (What would happen probably if my plan comes to work)

You know people have a tendency to fight against overwhelming odds to take back their freedom. Just a thought.

How? Brutes are stronger than them, in the farm we would make sure they have no weapons, 1 brute per person to make sure they dont try anything, etc etc etc.
They cant really fight.
And the menace of eternal suffering in hands of a banshee should scare the masses away.

Also, if my plan comes to work, it will be time till we claim an magical creature for our army.
Title: Re: You are Patient Zero
Post by: kj1225 on June 10, 2013, 02:11:47 pm
One nuke isn't enough to nuke a country. I know the biggest theoretical nuke is just enough to take out a chunk of alabama.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 02:15:42 pm
One nuke isn't enough to nuke a country. I know the biggest theoretical nuke is just enough to take out a chunk of alabama.

We will take more than one.
In fact, it wont really be that hard.

We will send some small creatures, ants, spiders, whatever. We will position them in strategic zones where they can bite off the guards. Once all guards are zombie we will have control. Repeat this in different sites at same time for final triumph.
Title: Re: You are Patient Zero
Post by: MrSparky on June 10, 2013, 02:20:37 pm
One nuke isn't enough to nuke a country. I know the biggest theoretical nuke is just enough to take out a chunk of alabama.
And that's why a good terrorist focuses on dirty bombs instead. With much less radioactive matter you can still render a large city uninhabitable.

Once we know how we handle drowning we should head to a nuclear power plant and find out how we handle radiation. If we aren't harmed by radiation we could dirty bomb ourselves a safe zone. Diane and TW wouldn't be able to come but meh.
Title: Re: You are Patient Zero
Post by: Sarzael on June 10, 2013, 02:24:15 pm
One nuke isn't enough to nuke a country. I know the biggest theoretical nuke is just enough to take out a chunk of alabama.
And that's why a good terrorist focuses on dirty bombs instead. With much less radioactive matter you can still render a large city uninhabitable.

Once we know how we handle drowning we should head to a nuclear power plant and find out how we handle radiation. If we aren't harmed by radiation we could dirty bomb ourselves a safe zone. Diane and TW wouldn't be able to come but meh.

Not to speak that i just made a plan which allows you to take down pretty much any building fast, but once they realize how we do it, they will render the insect infestation method unusable by giving the guards uniforms that dont let you get bitten, or whatever, so we have to make good use of this tactic before it loses the surprise effect.

Also, Diane and TW would be able to come if they wear hazmat suits, and stay underground as much time possible.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 10, 2013, 03:19:14 pm
The EMP from one modern nuke detonated at high altitude could take out all electronic devices in around a third of the US. That would be utterly disastrous to the humans, but our zombies would be fine.

Think about it, no communications, no vehicles, no refrigeration, research labs would be crippled, the military would be blind, the police would be disorganized, hunger and panic would be widespread. Yes. One nuke could do some serious damage.
Title: Re: You are Patient Zero
Post by: MrSparky on June 10, 2013, 03:50:04 pm
The EMP from one modern nuke detonated at high altitude could take out all electronic devices in around a third of the US. That would be utterly disastrous to the humans, but our zombies would be fine.

Think about it, no communications, no vehicles, no refrigeration, research labs would be crippled, the military would be blind, the police would be disorganized, hunger and panic would be widespread. Yes. One nuke could do some serious damage.

For the EMP to affect the whole continental US it would have to be over 250 miles up. That's higher than the ISS. We would need... well.. rocket scientists.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 10, 2013, 04:03:19 pm
Good thing nukes usually ARE on rockets then. ICBMs. You just need to alter its flight parameters.
Title: Re: You are Patient Zero
Post by: weenog on June 10, 2013, 04:04:13 pm
Okay enough theorycraft and mental masturbation.

Suggestion: Spend a day or two examining the limits of our capabilities and those of our minions, using minion zombies for the more hazardous tests of course.  Strength, speed, endurance, agility, senses, reactions to food/water/oxygen deprivation, length of time we can go without sleep or rest (this will probably take more than two days if we're at least equivalent to an unmodified human, but we can at least check into whether or not exhaustion starts to erode our physical or mental abilities by then), resistance to hazards like poison, radiation (if practical), extremes of heat and cold, electricity, and anything else that comes to mind.  We need a better idea of what we can and can't do before we get into elaborate plotting.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 10, 2013, 04:15:49 pm
Or you could focus on the problem at hand and start bringing in more zombies via train.
Title: Re: You are Patient Zero
Post by: Graknorke on June 10, 2013, 04:17:30 pm
Good thing nukes usually ARE on rockets then. ICBMs. You just need to alter its flight parameters.
ICBMs barely leave atmosphere. They do not have the sort of flight capacity to get 250 miles up.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 10, 2013, 04:41:46 pm
Good thing nukes usually ARE on rockets then. ICBMs. You just need to alter its flight parameters.
ICBMs barely leave atmosphere. They do not have the sort of flight capacity to get 250 miles up.
I think they do. Even if they don't, most modern rockets have multiple warheads. You can just get them high up then fire off the missiles carrying the individual warheads to position them above the targets' location.

Let's see what the wiki says... Yes, they can reach at least 750 miles and enter low earth orbit.
Title: Re: You are Patient Zero
Post by: Sarzael on June 11, 2013, 07:51:42 am
Ok, stuff to do:
1) Experiment zombies agaisnt water and radiation.
2) Decide if we end up using the worm on ourselves or not.
3) Spit on ants in order to gather an army of animals to fight off humans.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on June 11, 2013, 11:02:53 am
Hey guys, I have an idea:

Let's not do something they expect us to do. Sasha probably thinks she knows what we'll do in any given situation, so let's try to figure some plans out ahead of time. I, for one, think it would be useful to maybe use the sewers(if they're big enough) and subway tunnels both as hiding places and as staging areas for future city assaults.

Guerrilla Warfare:
It worked in Vietnam.
Title: Re: You are Patient Zero
Post by: kj1225 on June 11, 2013, 11:04:46 am
No subway tunnels. To many trains and not enough intelligence in our zombies.
Title: Re: You are Patient Zero
Post by: Sarzael on June 11, 2013, 12:14:12 pm
Hey guys, I have an idea:

Let's not do something they expect us to do. Sasha probably thinks she knows what we'll do in any given situation, so let's try to figure some plans out ahead of time. I, for one, think it would be useful to maybe use the sewers(if they're big enough) and subway tunnels both as hiding places and as staging areas for future city assaults.

Guerrilla Warfare:
It worked in Vietnam.

Thats kinda obvious. Spitting on ants and causing a world wide zombie animal war isnt expected though.
Title: Re: You are Patient Zero
Post by: Graknorke on June 11, 2013, 12:42:13 pm
Hey guys, I have an idea:

Let's not do something they expect us to do. Sasha probably thinks she knows what we'll do in any given situation, so let's try to figure some plans out ahead of time. I, for one, think it would be useful to maybe use the sewers(if they're big enough) and subway tunnels both as hiding places and as staging areas for future city assaults.

Guerrilla Warfare:
It worked in Vietnam.

Thats kinda obvious. Spitting on ants and causing a world wide zombie animal war isnt expected though.
Yes it is, we tried it before, remember?
Title: Re: You are Patient Zero
Post by: MrSparky on June 11, 2013, 12:44:18 pm
Hey guys, I have an idea:

Let's not do something they expect us to do. Sasha probably thinks she knows what we'll do in any given situation, so let's try to figure some plans out ahead of time. I, for one, think it would be useful to maybe use the sewers(if they're big enough) and subway tunnels both as hiding places and as staging areas for future city assaults.

Guerrilla Warfare:
It worked in Vietnam.

Thats kinda obvious. Spitting on ants and causing a world wide zombie animal war isnt expected though.
Yes it is, we tried it before, remember?
Sasha was with us when we tried it, too. Well not with us, but she knows we know how to infect birds.
Title: Re: You are Patient Zero
Post by: Sarzael on June 11, 2013, 12:49:38 pm
Hey guys, I have an idea:

Let's not do something they expect us to do. Sasha probably thinks she knows what we'll do in any given situation, so let's try to figure some plans out ahead of time. I, for one, think it would be useful to maybe use the sewers(if they're big enough) and subway tunnels both as hiding places and as staging areas for future city assaults.

Guerrilla Warfare:
It worked in Vietnam.

Thats kinda obvious. Spitting on ants and causing a world wide zombie animal war isnt expected though.
Yes it is, we tried it before, remember?
Sasha was with us when we tried it, too. Well not with us, but she knows we know how to infect birds.
Does that really matter? By following that tactic we renounce to stealth in other countries that dont know us yet (Anyways they wont take a lot to do anyways) in order to gather up an army capably of fighting any military. They have bombers, we have infested hawks with biobombs. They have tanks, we have rampaging zombie elephants. Not to speak about the surprise attack i wrote about earlier, using insects to infect an big zone in real quick time by synchronizing them to bite all persons they can at same time.
Title: Re: You are Patient Zero
Post by: Graknorke on June 11, 2013, 12:51:01 pm
Actually, horde tactics may well apply to ant zombies now too. And with their natural tendency to stick together anyway...
Hot damn they could be pretty useful if we get a whole nest of them.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on June 11, 2013, 12:52:15 pm
Hey guys, I have an idea:

Let's not do something they expect us to do. Sasha probably thinks she knows what we'll do in any given situation, so let's try to figure some plans out ahead of time. I, for one, think it would be useful to maybe use the sewers(if they're big enough) and subway tunnels both as hiding places and as staging areas for future city assaults.

Guerrilla Warfare:
It worked in Vietnam.

Thats kinda obvious. Spitting on ants and causing a world wide zombie animal war isnt expected though.
Yes it is, we tried it before, remember?
Sasha was with us when we tried it, too. Well not with us, but she knows we know how to infect birds.
Does that really matter? By following that tactic we renounce to stealth in other countries that dont know us yet (Anyways they wont take a lot to do anyways) in order to gather up an army capably of fighting any military. They have bombers, we have infested hawks with biobombs. They have tanks, we have rampaging zombie elephants. Not to speak about the surprise attack i wrote about earlier, using insects to infect an big zone in real quick time by synchronizing them to bite all persons they can at same time.
I thought we couldn't infect birds. Didn't KS say that earlier on, back when we had Sasha?
Title: Re: You are Patient Zero
Post by: Graknorke on June 11, 2013, 12:54:06 pm
No, birds can't infect. Since they used birds as test subjects.
Title: Re: You are Patient Zero
Post by: javierpwn on June 11, 2013, 12:55:40 pm
She said birds can't infect other birds. Probably can infect humans with birds though
Title: Re: You are Patient Zero
Post by: Sarzael on June 11, 2013, 01:16:10 pm
Actually, horde tactics may well apply to ant zombies now too. And with their natural tendency to stick together anyway...
Hot damn they could be pretty useful if we get a whole nest of them.
You should look a few pages back and search for my idea.
Look at spoiler:

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on June 11, 2013, 01:26:30 pm
Thing is that Sasha probably will have prepared animal control/pest control squads everywhere, since she sure does know how much we love animal zombies.
Title: Re: You are Patient Zero
Post by: Sarzael on June 11, 2013, 02:06:07 pm
Thing is that Sasha probably will have prepared animal control/pest control squads everywhere, since she sure does know how much we love animal zombies.

We should have killed Sasha when we had the chance. I dont know why you guys like to keep anyone who has already becomen useless alive, even if they re dangerous.
Title: Re: You are Patient Zero
Post by: kj1225 on June 11, 2013, 02:09:47 pm
Well Sasha was a bad idea because she was openly hostile. If it wasn't for that I think it would have been a good idea to keep her around. but I still think you should stop with the trying to convince us to kill off fan-favorite characters thing.
Title: Re: You are Patient Zero
Post by: Sarzael on June 11, 2013, 02:12:38 pm
Well Sasha was a bad idea because she was openly hostile. If it wasn't for that I think it would have been a good idea to keep her around. but I still think you should stop with the trying to convince us to kill off fan-favorite characters thing.
I dont think they will be so fan-favorite when they re 80 (Diane) or 980 (TW) :P
Title: Re: You are Patient Zero
Post by: kj1225 on June 11, 2013, 02:14:05 pm
I don't think there's anyone who can not see the hilarity of a psycho granny.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 11, 2013, 02:16:47 pm
Well Sasha was a bad idea because she was openly hostile. If it wasn't for that I think it would have been a good idea to keep her around. but I still think you should stop with the trying to convince us to kill off fan-favorite characters thing.
I dont think they will be so fan-favorite when they re 80 (Diane) or 980 (TW) :P
Do elves age?
Title: Re: You are Patient Zero
Post by: wer6 on June 11, 2013, 02:18:27 pm
I believe they only go up to adulthood and stop.
Title: Re: You are Patient Zero
Post by: Sarzael on June 11, 2013, 02:26:11 pm
Well Sasha was a bad idea because she was openly hostile. If it wasn't for that I think it would have been a good idea to keep her around. but I still think you should stop with the trying to convince us to kill off fan-favorite characters thing.
I dont think they will be so fan-favorite when they re 80 (Diane) or 980 (TW) :P
Do elves age?

Well, myth wise, they live 800-2000-Immortality years, depending on the race.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 12, 2013, 09:26:43 am
Sarz, what is with you and killing?
Title: Re: You are Patient Zero
Post by: Sarzael on June 12, 2013, 09:58:58 am
Sarz, what is with you and killing?
Is kind of the target of the game. Not to kill, but conquest and kill the useless. Everything else is optional. And even though the idea of an psycho 80 years old woman would maybe be hilarious, it would be kind of useless. Mostly a waste of food. I am fine with taking care of them both for now, but over time they will become useless unless we manage to give them a use. Since Diane doesnt want to become zombified and you guys dont try to convince her, she will become useless over time.

Now, can we start spitting on ants, doing zombie experiments with radiation and water, and making up a decent base?
Title: Re: You are Patient Zero
Post by: Aseaheru on June 12, 2013, 10:08:31 am
No.

We can question your ethics if it makes that better.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 12, 2013, 10:13:29 am
I thought the target of this game was to survive and have fun as a zombie undead Hitler. How you do that doesn't really matter. They could have chosen to become some kind of zombie themed vigilante, fighting the people that created him if they wanted.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 12, 2013, 10:27:37 am
I thought the target of this game was to survive and have fun as a zombie undead Hitler. How you do that doesn't really matter. They could have chosen to become some kind of zombie themed vigilante, fighting the people that created him if they wanted.
Dammit know I wish we had done that.
Title: Re: You are Patient Zero
Post by: Sarzael on June 12, 2013, 10:32:26 am
I thought the target of this game was to survive and have fun as a zombie undead Hitler. How you do that doesn't really matter. They could have chosen to become some kind of zombie themed vigilante, fighting the people that created him if they wanted.

But whats funnier than declaring zombie wars! We shall gather an army (Pleferably spitting on ants) and fight off humanity! We will bomb their cities! We will raid their buildings! We will slay the innocent! We will cut the wings off their planes! We will crush their tanks! We will rule them though fear and eternal suffering agaisnt their will for food!
Also we should organize our zombies. Atleast some will have an idea about cooking, tell Diane to teach those to make decent man-meals. See which know to use weapons, train some to do stealthy hunting without infesting for food, etc.
Title: Re: You are Patient Zero
Post by: scuba on June 12, 2013, 10:47:27 am
Don't you think it would be a little easier to train them to properly ambush? I mean have some hid up high and when their prey goes underneath them they jump on top of them. The sudden aerial attack and their weight should wound them stopping them from doing any damage. Hell, why you're at it, get an army of zombie birds.
Title: Re: You are Patient Zero
Post by: Sarzael on June 12, 2013, 11:02:07 am
Don't you think it would be a little easier to train them to properly ambush? I mean have some hid up high and when their prey goes underneath them they jump on top of them. The sudden aerial attack and their weight should wound them stopping them from doing any damage. Hell, why you're at it, get an army of zombie birds.

Eh... Thats kinda what i have been suggesting for like 5 pages... Spit on ants till they can prosper on their own, the ants will be eaten by animals who will be infested, then we call madness with our animals. The plan is more detailed back there, some pages ago.

http://www.bay12forums.com/smf/index.php?topic=99886.2415
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 12, 2013, 11:05:55 am
These last few days were a bit strange, I must say. Zero's gone full crazy recently and started spitting on ants, raving about global domination for a bit now.
Maybe we should help him? I think he might be upset about something
I still say we should should be in charge! What does he have that we don- SANITY! For one. Not to mention the ability to create an army. He saved us from Them, and I won't betray him. So shut up!
Please don't fight, please don't fight...
Isn't the reason we followed my ideas so we can be our own boss? Have the power for once!? Instead you follow this IDIOT around who can't survive entering a house without some sharp-eared twit!
Time to block them out, again, I think. Except Diane, she makes the most sense. Pinkamena's going to rant all she wants for now.

Zero's getting annoyed at the failure of getting birds to eat the ants. The ants may counter that immunity, but they are smart enough to not feed from the thing that keeps killing their colleagues. Birds are smarter then they get credit for. The talks with TW are improving too, Pie's suggestions are helping. She's finally continuing a conversation, which I'm thankful for, seeing how Zero doesn't talk all that much. Especially these days, now that he's doing stress tests on zombies and himself. Turns out that a zombie can hold his breath for very long, while Zero can't.
To be honest it's pretty boring...
He's lost it, why not kill him.
We are not killing him, or even harming him.
We shouldn't be killing anything! We aren't evil!
Newsflash, Pie, we are. We are following a zombie around because he's fun, but now I can't even throw the toy away because of you two getting attached to it.He needs help!And he's our only friend.
Oh, shut up the both of you, I don't wanna deal with this crap.
And she goes off to sulk somewhere. Why did I ever even listen to her? After we killed the doctor, it felt good n' all, but after that? Nothing. She just wants to keep killing.

Now he asked how long elves last, even though everyone knows by now that they live about as long as humans due to our rebellion thousands of years ago.
Zero ran out of ants to spit on too, and to be honest, he really needs to get around to doing things.

Spoiler (click to show/hide)

Well, leaving you people alone for too long is dangerous, you start thinking.
Anyway, I will use the perspective of Diane for a while, but any commands you give will still be directed at Zero. It's a bit of practice to write from a different perspective, and have some fun with schizophrenia.
Title: Re: You are Patient Zero
Post by: Graknorke on June 12, 2013, 11:12:55 am
Mobilise ARMY OF ANTS.
Send them into parks and other such areas where a large amount of ants wouldn't be seen as weird. Then wait for the initial bitings and zombifications to occur and move in from there.
Title: Re: You are Patient Zero
Post by: Sarzael on June 12, 2013, 11:15:20 am
Anyways, even if the birds dont eat them, other animals should still do. Begin searching for spiders to spit at. Spiders will be our assasins. They re stealthy, can fit almost anywhere, can climb walls with easy, can lay webs to do some kind of fliying, and their bite will infest! MOAHAHAH! With an order of them it shouldnt be to hard to get some population. We just get some in each house and order them all to attack same time!

Moahaha! My plans begin taking form!
Title: Re: You are Patient Zero
Post by: Graknorke on June 12, 2013, 11:16:36 am
Anyways, even if the birds dont eat them, other animals should still do. Begin searching for spiders to spit at. Spiders will be our assasins. They re stealthy, can fit almost anywhere, can climb walls with easy, can lay webs to do some kind of fliying, and their bite will infest! MOAHAHAH! With an order of them it shouldnt be to hard to get some population. We just get some in each house and order them all to attack same time!

Moahaha! My plans begin taking form!
Stop the spitting. It's clearly not going anywhere. If the ants fuck up the local bug population, great, but this isn't Australia; it wouldn't be worth the effort trying to convert spiders.
Title: Re: You are Patient Zero
Post by: Sarzael on June 12, 2013, 11:19:53 am
Anyways, even if the birds dont eat them, other animals should still do. Begin searching for spiders to spit at. Spiders will be our assasins. They re stealthy, can fit almost anywhere, can climb walls with easy, can lay webs to do some kind of fliying, and their bite will infest! MOAHAHAH! With an order of them it shouldnt be to hard to get some population. We just get some in each house and order them all to attack same time!

Moahaha! My plans begin taking form!
Stop the spitting. It's clearly not going anywhere. If the ants fuck up the local bug population, great, but this isn't Australia; it wouldn't be worth the effort trying to convert spiders.
Not only bugs. Many creatures feed off ants. Dogs, even kids. Many creatures accidentally eat ants while grazing, sheep, cow, etc. Many creatures also feed off those, once the alimentary chain gets infested, we will have the control over the whole territory. We order the ants to make a nest, then they should start invading other nests in order to get more ants. We help them with the ocassional spit on the nests they attack, but they should otherwise do fine.

Don't you think it would be a little easier to train them to properly ambush? I mean have some hid up high and when their prey goes underneath them they jump on top of them. The sudden aerial attack and their weight should wound them stopping them from doing any damage. Hell, why you're at it, get an army of zombie birds.

And with an efficient cooking system it will be easier to feed off our now giantic horde of zombies.

Also, we can send some of the ants to zones where birds arent yet aware of the menace.
Title: Re: You are Patient Zero
Post by: scuba on June 12, 2013, 11:30:35 am
Find something to feed the army. And sorry Sarzael, didn't see that. But lets move on. But we have to find some kind of zombie that's good at stealth. Maybe find hunters. They could be so use to the forest and hiding, that they mutate into an ambusher. We need to stop twiddling our thumbs, we're driving ourselves insane! We need to start thinking about how to sustain our army, how to make a safe base that won't get ransacked and destroyed again and we need to better protect ourselves and not rely on our minions to keep us safe.
Title: Re: You are Patient Zero
Post by: Graknorke on June 12, 2013, 11:32:29 am
But we're out of ant nests to spit into. We already have a shitton of ants, can't we just stop and get onto killing things?
Title: Re: You are Patient Zero
Post by: Gamerlord on June 12, 2013, 11:38:23 am
I think Diane is feeling a bit left out... I know! Assign a couple of the 'smarter' zombies to work for her! She might be more cheerful if she has underlings...
Title: Re: You are Patient Zero
Post by: Graknorke on June 12, 2013, 11:39:08 am
I think Diane is feeling a bit left out... I know! Assign a couple of the 'smarter' zombies to work for her! She might be more cheerful if she has underlings...
Give her a couple to practice knife-fighting on.
Title: Re: You are Patient Zero
Post by: Sarzael on June 12, 2013, 11:42:15 am
Find something to feed the army. And sorry Sarzael, didn't see that. But lets move on. But we have to find some kind of zombie that's good at stealth. Maybe find hunters. They could be so use to the forest and hiding, that they mutate into an ambusher. We need to stop twiddling our thumbs, we're driving ourselves insane! We need to start thinking about how to sustain our army, how to make a safe base that won't get ransacked and destroyed again and we need to better protect ourselves and not rely on our minions to keep us safe.
Thats kinda what i said. Assign labors to the zombies. Assing some to go with Diane and learn cooking, some to learn ambushing and killing without infesting for food, some to work on upgrading basement, basically, Dwarf Fortress. Assign labors to dwarves zombies in what they re good. Everyone useless, to go in the militia horde.

Also, we may train some of the smarter zombies to manage the others and give them stuff to do, since seeing what every zombie on a 1000 zombie big army is good at is... eh...

Also, send any bird we get to collect worms. Then make fishing rods and use infested worm to fish. If the fish dont fall for it, put something that fish like to eat and hide the worm inside it.
Title: Re: You are Patient Zero
Post by: weenog on June 12, 2013, 11:44:07 am
Amusingly, Sarz's input is probably making us more human.  We all have that one aggressive fool impulse that says things like "Go ahead, have another drink," or "Call her, she probably misses you, I'm horny, and I don't remember why we broke up in the first place," or "If the boss doesn't give me a $10k raise right now, I quit," or "I've had enough of authority, Imma give this cop a piece of my mind, my taxes pay his salary anyway," and gets us into trouble doing things no sane person should ever consider.  Now Zero has one too.

Continue tests on zombies.  We at least need to know how they (and we) react to poisons; if all of us are immune we can potentially utilize gas in certain attacks that don't involve Diane or TW.  Start with very low dose when we test ourselves, obviously, we've already seen that we have some different weaknesses from the rest of the gang.

Ask TW if she wouldn't mind hitting the internet and researching how (if) it's possible to seek out a missing ghost.  Please use proxies, TW, if Bennie's absence is bait for a query trap, we do not want the IP on our searches leading back to us.

Ask Diane to help us with our minion testing.  They seem to be getting smarter, and she can fight, let's find out whether they can learn and remember new maneuvers and tactics, before we waste the time and effort on seeking out more professional combat trainers for them.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 12, 2013, 11:44:58 am
Just one last thing I want us to check; do fish get infected? What about other marine life? Let's head down to an aquarium or pet shop. (Plus there will be kittens!)
Title: Re: You are Patient Zero
Post by: Sarzael on June 12, 2013, 11:46:59 am
Just one last thing I want us to check; do fish get infected? What about other marine life? Let's head down to an aquarium or pet shop. (Plus there will be kittens!)

I said that moments ago. Look at my latest post before this one.
I dont know why i get so upset when people seems to miss what i post O_O.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 12, 2013, 11:48:24 am
Oh, sorry. Still think we should check out a pet shop. We haven't really tried infecting juvenile animals yet. It would be interesting to see if they have their own versions of actors.
Title: Re: You are Patient Zero
Post by: Graknorke on June 12, 2013, 11:49:17 am
Maybe when we have the town. Stop dicking around and let's actually take over this town before we start experimenting on animals.
Title: Re: You are Patient Zero
Post by: Sarzael on June 12, 2013, 11:49:47 am
Oh, sorry. Still think we should check out a pet shop. We haven't really tried infecting juvenile animals yet. It would be interesting to see if they have their own versions of actors.

Thats an fine idea. We could take some puppies and kitties, infest them triying it not to be to obvious, then leave them along doors. If the owner of the house adopts them, one  family more for our list.

Maybe when we have the town. Stop dicking around and let's actually take over this town before we start experimenting on animals.

I remind you, last time we attempted a frontal attack we lost 3000 zombies, and right now we have 1000. We should experiment as much as we can before attacking, and get all the precautions possible.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 12, 2013, 11:52:11 am
Plus I want to see zombie turtles. THAT will be interesting. Zombie snakes, too.
Title: Re: You are Patient Zero
Post by: Graknorke on June 12, 2013, 11:53:33 am
But we're still in a town that is human controlled. Do you think they'll just let us start chomping down on terrapins?
Title: Re: You are Patient Zero
Post by: Sarzael on June 12, 2013, 11:54:10 am
Plus I want to see zombie turtles. THAT will be interesting. Zombie snakes, too.
Alligator Zombies! They re tiny sized but can break your bones with a single bite!
Also, just had an weird idea. We saw that once three wolves fused into one. Would it be possible to make an part of our army fuse into a giantic super zombie?
Title: Re: You are Patient Zero
Post by: ~Neri on June 13, 2013, 09:03:53 pm
Lets see if we can manually mutate zombies, like make a Hunter zed or a Drifter or Immolator zed (Hunters are from Left 4 Dead and Drifters and Immolators are from Zombie Master,)
Title: Re: You are Patient Zero
Post by: Aseaheru on June 14, 2013, 02:32:28 pm
Please excuse me while i look confused.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 14, 2013, 02:37:12 pm
Yeah, kevak, read through the entire thread.
Title: Re: You are Patient Zero
Post by: Graknorke on June 14, 2013, 02:38:34 pm
Please excuse me while i look confused.
This is what happens when we get left alone for too long/when someone new comes along and starts writing up extravagant plans for world domination.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 14, 2013, 02:58:32 pm
Yep.
Title: Re: You are Patient Zero
Post by: Sarzael on June 14, 2013, 04:19:38 pm
Please excuse me while i look confused.
This is what happens when we get left alone for too long/when someone new comes along and starts writing up extravagant plans for world domination.
Ex...travagant?
Sir, you offended me.

(http://greenpeaceblogs.org/wp-content/uploads/2013/02/Fashion-Duel-glove.jpg)

I duel you! You control the right arm, i control the left. Whoever manages to cut off the other one first, wins. If the character dies is a tie and everyone happy. HAPPPPPPPPPPPPPY!
Title: Re: You are Patient Zero
Post by: RadtheCad on June 14, 2013, 04:21:54 pm
But with our powers combined, ZE VORLD IS DOOMED
Have an ant spitting contest instead.
All good world domination plans begin with spitting on ants.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 14, 2013, 04:21:59 pm
Wait, who are you dueling?
Title: Re: You are Patient Zero
Post by: Sarzael on June 15, 2013, 04:39:22 am
Wait, who are you dueling?

Graknorke! He said im extravagant D:

But with our powers combined, ZE VORLD IS DOOMED
Have an ant spitting contest instead.
All good world domination plans begin with spitting on ants.

+1

Lets search more ants. Even if we got to change country!
Title: Re: You are Patient Zero
Post by: Aseaheru on June 15, 2013, 10:11:10 am
Lets not search for ants and instead apologize for acting a little... crazy to our friends. Then get those ankle biters and actors out there. also look for some large animals in somewhere for food. not a zoo or a farm please.
Title: Re: You are Patient Zero
Post by: Graknorke on June 15, 2013, 10:14:32 am
Lets not search for ants and instead apologize for acting a little... crazy to our friends. Then get those ankle biters and actors out there. also look for some large animals in somewhere for food. not a zoo or a farm please.
I agree with the sensible and reasonable suggestion. Yes, things really are that bad.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 15, 2013, 10:16:45 am
Well, its official. I have been freaked out twice today... And its only 11:16 am...
Title: Re: You are Patient Zero
Post by: Sarzael on June 15, 2013, 03:30:09 pm
Well, its official. I have been freaked out twice today... And its only 11:16 am...
LETS SEARCH FOR A DRAGON AND SEND OUR ANT SWARM TO GET INSIDE HIS MOUTH, INFEST HIM THEN FLY ON HIM WHILE BREATHING INFESTATED FLAMES AND CONQUEST THE WORLD!!!
On a more serious note, lets do some fishing with our infested worms for infested fish, give labors to smart zombies, and search for food.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 15, 2013, 04:27:09 pm
...So we're ok on this?
Of course, some stress testing makes total sense, but yeah... We are stuck twiddling our thumbs until you finish.
Again, why aren't our fingers in someone's eye-sockets right now?
*shush you*
I have something against that, actually! I'm giving you your own zombie squad, and some knife practice dummies, if you want. Really, we have reserves.
He's so sweet... In a mass-murdering infectious killer sort of way.
Well, that's one sexy thing about him. Get him to wear rubber and we'd be al-We are stopping this line of thought. Now.
Eeeeeew, I don't like him like that! I don't like boys anyways.
Speak for yourself. The rest of us didn't get stuck in a cooties-phase.

Diane? You zoned out. If you go kiddie-mode again I'll just shock you back into Diane mode. Just so you know you go back into the world of the sentient to Zero waving his hand in front of your face.
I made an excuse for that and accepted the zombie squad, then got around to stabbing five of them to please Pinkamena. The rending of the flesh remains something wonderful, but without the squirming it's not quite as satisfying.
I want some REAL rending, ripping, tearing, cutting, smashing grinding, destroying, murdering, killingbreaking, rending ripping tearing cutting....

Zero went fishing, using dead worms he spat upon. Or he would have, if there was a river, at all. He came back with his detached zombie arm with a worm tied on a little rope around the middle finger. Looked darned funny in a dark way.
For that matter, zombies are shitty knife fighters, so all you got out of training them was giving Zero a fishing rod. The zombies have nothing to do, and TW is looking for Ghost Busters tech online. There are many ways to capture ghosts, but there is little point. Nothing tends to be gained from capturing them while killing them is equal in effectiveness.

That city is looking inviting...

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on June 15, 2013, 04:36:28 pm
I agree with the city. Go for a big square-type area. You know, like where a market or central plaza is. We should be able to amass numbers quickly because of the sheer density of humans.
Title: Re: You are Patient Zero
Post by: Tomcost on June 15, 2013, 04:47:15 pm
Well, I think that all the people who wanted to do tests are satisfied, so we can actually begin a sabotage plan before going on a frontal assault. Ideas?
Title: Re: You are Patient Zero
Post by: kj1225 on June 15, 2013, 04:49:32 pm
We start with infecting bums and law enforcement and work from there.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 15, 2013, 04:50:39 pm
Actors in the sewers, actors in the subways, us on a big building lobbing worm nades into the streets...
Title: Re: You are Patient Zero
Post by: Graknorke on June 15, 2013, 04:52:12 pm
Honestly I don't think that we can do much sabotage in a city like this. The gang-filled encampment before was different. It was sparsely populated so we could do stuff.

Anyway, to refine my plan, now that we have horde tactics we can use the ants we've accumulated for MASSIVE EFFECT. Firstly, send them to areas on the outskirts and start harassing and infecting people where possible. Using horde tactics to create a big panic in strategic location we then herd people to the centre of the town, where we then move in with a team of whatever zombies, the herders as well as some extras, and start biting the panicked population. Some extra brawls won't even be noticed in the jostling crowd before it's too late.
Title: Re: You are Patient Zero
Post by: kj1225 on June 15, 2013, 04:57:43 pm
And no one plans on taking out the law enforcement who probably have weapons and armor! come on these are simple concepts people! The biggest problem is that people can communicate before we can get a really good steam roller going. If we say, take out cops and take away power they have less probability of stopping us.
Title: Re: You are Patient Zero
Post by: Tomcost on June 15, 2013, 05:03:34 pm
So, lets see what can we do:
1)Attack law enforcement
2)Cut power and communications
3)Cut escape means (highways mainly)
4)Cause mass histeria in places with lots of people.
5)Run around biting random people and doing generally cliche zombie moves.

So, from these things, what do you want to do? I vote for 2 and 3, mainly.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on June 15, 2013, 05:05:38 pm
I like Tomcost's plan.
Title: Re: You are Patient Zero
Post by: kj1225 on June 15, 2013, 05:12:47 pm
I like 1, 2, and 3 personally.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 15, 2013, 05:26:57 pm
Allright. Heres my bad idea of a plan, as i got ninjad we dont have the horde. we have a single train load. The rest are back in the last town. If we get the sewers we have lots of axcess to places. Actors can go almost anywhere, right? so use them as bio-bombers, lugging a nade into a massively populated area and detonating in a crowd. For the cops we can find there largest HQ, go ontop of a nearby overlooking structure and bio-bomb them as they come out.
Highways are best blocked with big, massive trucks exploding, and by retarded worried humans. Power is sinple, find power lines and blow a truck. If we have the sewers we can get power and everything else dealt with from there.


So, i vote 2+4, then 3 (with the help of 4, because i mean, have you seen evacuations? its a roadblock a mile long.) 5 and 1 can be done during any of those stages, on a can-we-get-away-with-this? basis.
Title: Re: You are Patient Zero
Post by: Graknorke on June 15, 2013, 05:34:04 pm
I still think we should take advantage of our new horde mutation and do some civvy-herding. It's not like the police are really going to be able to do much anyway, once the ball gets rolling. It will be at least a quarter of a city's worth of people tuned to zombies in under a minute. And the best thing about herding them is that if law enforcement gets involved it actually helps. People generally don't want to stick around where there's police.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 15, 2013, 05:45:33 pm
I think an encirclement is the best choice. Attack from all sides and they won't know where to respond. Maybe we and our companions should lead crack teams of zombies against high priority targets like PDs, hospitals, town hall, barricaded buildings etc. And actor and ant ambushes should happen during the attack.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 15, 2013, 05:56:43 pm
Perhaps the thing i was thinking then all out charge?

But we still have to wait for the rest of our horde to WALK here.
Title: Re: You are Patient Zero
Post by: Tomcost on June 15, 2013, 06:26:08 pm
So, as far as it goes, we will be acting with a coordinated simultaneous attack in the city. To do this, we need:
-Means to communicate: cell phones, not difficult to get
-Many actors: done.
-A map of the city: google it.

Course of action:
-Divide our group in cells, each one with at least one actor.
-Order each cell to cut an escape route.
-Diane attacks the power plant with brutes (to smash stuff)
-Useless zeds start panic in an important place with lots of people ( eg:mall)
-We ambush them with lots of biobombs

So, how about this?
Title: Re: You are Patient Zero
Post by: Aseaheru on June 15, 2013, 09:16:01 pm
Sure, but instead of attacking the power plant i saw we attack the transmission lines to the city.
Title: Re: You are Patient Zero
Post by: weenog on June 16, 2013, 12:31:58 am
I don't think we're going to be able to cut communications for the entire city.  To do that, we'd need to completely sever all land lines, wipe out enough relay towers to kill cellular and radio communication, AND bring down any satellites in geosynchronous orbit above us... not likely.  If we want to avoid the outside world getting any good information, we'll probably have to hit the comm equipment first anywhere we attack.  Even then, one smartass bystander with a satellite phone might get out a rushed, distorted report before he's eaten.
Title: Re: You are Patient Zero
Post by: kj1225 on June 16, 2013, 01:54:03 am
I don't care about the outside knowing. Heck, if we go the Mongol route that's even better. Less resistance.
Title: Re: You are Patient Zero
Post by: Sarzael on June 16, 2013, 04:30:46 pm
We can also gently wait while the ecosystem gets destroyed thanks to the horde of zombie ants while we search for the nearbiest big source of water. (Damn you, Kitten! You should include a description of the arounds, we cant really know if there is or not something!)
Title: Re: You are Patient Zero
Post by: kj1225 on June 16, 2013, 04:33:34 pm
Will you shut up about the ants!?
Title: Re: You are Patient Zero
Post by: Graknorke on June 16, 2013, 04:34:23 pm
Will you shut up about the ants!?
Hey, I didn't say anything about spitting into nests. Just mentioning them as a tactical resource.
Title: Re: You are Patient Zero
Post by: Tomcost on June 16, 2013, 05:03:09 pm
We already used ants as a weapon before:

http://www.bay12forums.com/smf/index.php?topic=99886.msg3758485#msg3758485 (http://www.bay12forums.com/smf/index.php?topic=99886.msg3758485#msg3758485)

It is nice, but not worthwhile.
Title: Re: You are Patient Zero
Post by: kj1225 on June 16, 2013, 05:05:24 pm
Can we just forego the carnage and become a zombie conductor?
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 17, 2013, 01:45:45 pm
Maybe we should bring in the whole horde. Ferry them in one train-load at a time. And then besiege the city. Cut off power, travel in or out, and water lines if we can. Shortages should start popping up in a matter of 2-3 days, panic will almost certainly set in before then. People will try to run, and they'll run right into our horde. Once the city is in shambles, we can move in and start infecting everyone.
Title: Re: You are Patient Zero
Post by: Graknorke on June 17, 2013, 03:22:00 pm
Because nothing bad will happen in 3 days right? Not like we have a well-trained militia out for us or anything.
Title: Re: You are Patient Zero
Post by: Sarzael on June 17, 2013, 04:13:09 pm
We already used ants as a weapon before:

http://www.bay12forums.com/smf/index.php?topic=99886.msg3758485#msg3758485 (http://www.bay12forums.com/smf/index.php?topic=99886.msg3758485#msg3758485)

It is nice, but not worthwhile.

We arent gonna use them as weapons. We are gonna use them to infect the ecosystem. I mean, maybe birds wont eat them, but other animals will. Other animals will feed off those other animals. Humans will feed off those animals that feed off those animals that feed off ants. Over time we will have broken the ecosystem and the infection will start spreading like molten butter over bread.
Title: Re: You are Patient Zero
Post by: Graknorke on June 17, 2013, 04:14:56 pm
We already used ants as a weapon before:

http://www.bay12forums.com/smf/index.php?topic=99886.msg3758485#msg3758485 (http://www.bay12forums.com/smf/index.php?topic=99886.msg3758485#msg3758485)

It is nice, but not worthwhile.

We arent gonna use them as weapons. We are gonna use them to infect the ecosystem. I mean, maybe birds wont eat them, but other animals will. Other animals will feed off those other animals. Humans will feed off those animals that feed off those animals that feed off ants. Over time we will have broken the ecosystem and the infection will start spreading like molten butter over bread.
That's nice and all for a few years time. But right now we need to fight the humans.
Title: Re: You are Patient Zero
Post by: Tomcost on June 17, 2013, 05:26:31 pm
Undead ecosystem: no food. Stop the ants thing
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 17, 2013, 06:03:24 pm
What are we trying to accomplish? I mean, do we just want to watch the world burn? Or are we trying to unite all of humanity under our rule? Or are we going to replace humanity with zombies as the world's dominate species? Or what?

I thought we were more option 1, just out for as much destruction as possible (and revenge, of course). It seems to match our character. But people keep talking about renewable human populations and preserving ecosystems, which makes me wonder... I mean, honestly, what kind of zombie is bothered by his possible ecological impact on the surrounding ecosystems?
Title: Re: You are Patient Zero
Post by: Graknorke on June 17, 2013, 06:47:46 pm
I'm all for uniting humanity under our rule. By improving humanity into an incredibly durable hivemind.
Title: Re: You are Patient Zero
Post by: weenog on June 17, 2013, 06:51:02 pm
Unite humanity, or whatever we warp it into, under our rule.

And no damned ants, that's stupid.
Title: Re: You are Patient Zero
Post by: wer6 on June 17, 2013, 10:39:16 pm
Unite humanity, or whatever we warp it into, under our rule.

And no damned ants, that's stupid.

Agreed.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 18, 2013, 01:15:44 pm
So Zero finally started his attack on the town, first setting up some zeds at the routes out of the city, then getting some actors groups and putting them about while he prepares to play the mad bomber.
Of course, almost as soon as we wanna start, we hit a snag.
It sure was fun, though.
Pinkamena managed to get us out of the ambush, but I'm not sure about Zero. To be honest, I'm terrified for him. He said he was going to attack a mall, but now that the cat's out of the bag and the military is shooting at us.
We probably should have figured that they'd be ready for us, seeing how we didn't exactly go subtle last time.

I'm still running towards the mall. But I must be getting close, many panicking people. I enter the mall, going towards the sounds of shooting.
And there he is, throwing bombs and shooting people with a certain amount of bullets in him. The people he's fighting haven't noticed me yet, so...
My turn, my turn! MY TIME! MY DESTINY!
By the time I get control again, Pinkamena seems to have successfully killed every soldier, though my shirt is damaged. Zero is rushing towards me, though with a small limp, looking concerned. He's such a sweetheart in a sort of mass-murderer sort of way.
Diane, are you alright!? That knife did not look like it tickled.
I blinked in confusion, then took a closer look at my shirt, which is almost ripped in half. It's a lot more red then it usually is...
And the pain sets in. I clutch the wound and groan, but I manage to stay strong. I rip my shirt off entirely, leaving me in nothing but my bra. It'll just have to do...

I bind my wound with my shirt, while Zero fires off two more rounds from his hand-cannon. The wound still hurts like hell, but it's probably not too bad. My guts haven't popped out, is what I mean.
Zero calls to all the zombies and is starting a push. We won't be able to go fighting, so Zero will have to pick up the slack a bit. Fortunately, most of the military and the police seems preoccupied with the zombies. We run through the carnage, with corpses, moving corpses, the occasional wounded guy....
Zero throws a pot of ants (seriously, where does he keep that stuff?) to clean up the corpses and survivers, you assume.
When We got outside, and the warmth of a fire met our faces, the wound suddenly feels a lot worse while the head seems to be getting lighter...
When I wake up again, I see Zero is carrying me on his broad shoulders. I hang on tight while he runs. Then I black out again.

When I wake up again, Is see TW is currently looking rather panicked.
There's not enough blood in her! Unless you get her the fucking worm, she's going to die!
But she didn't want to! Can't we just do a transfusion!?
If you had a healthy human here with the right bloodtype who doesn't mind giving more then HALF HIS BLOOD THEN YES, ZERO!
I didn't want to get the worm because I might end up dying. Might be better then death though.
It's getting hard to breathe, and I can't see... I'm scared. I'm so scared...I'm scared, Mommy....Please. help..

Diane has been mortally wounded.
The next update will give a conclusion.

Title: Re: You are Patient Zero
Post by: FritzPL on June 18, 2013, 01:39:22 pm
Fuck me.

I started reading this three days ago, today I didn't even notice how fast I went thru all those pages, and the first time I get to post is after this.
Love the last two lines, though. Makes me want to make an audiobook out of all this.
Title: Re: You are Patient Zero
Post by: kj1225 on June 18, 2013, 01:56:53 pm
So, do we give her the worm?
Title: Re: You are Patient Zero
Post by: Aseaheru on June 18, 2013, 02:01:31 pm
GIVE IT FAST!
Title: Re: You are Patient Zero
Post by: Tomcost on June 18, 2013, 02:07:59 pm
Yeah, then say that we did that because we had not another choice (if she complains)
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 18, 2013, 02:28:45 pm
Worse thing that can happen is she comes back wrong. Well, more wrong then she already is. I don't think Zero was a psychotic murderous amnesiac before the worm.
Title: Re: You are Patient Zero
Post by: kj1225 on June 18, 2013, 02:31:21 pm
So, nothing changes? Well/ might as well give her our worm. Damn, that sounds dirty.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 18, 2013, 02:33:11 pm
So, nothing changes? Well/ might as well give her our worm. Damn, that sounds dirty.
Worse thing that can happen is she comes back wrong. Well, more wrong then she already is. I don't think Zero was a psychotic murderous amnesiac before the worm.
That's my biggest concern. But it's not like we have much choice.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 18, 2013, 02:35:24 pm
Well, crap. That could have gone better.

If we're anywhere near a hospital, they usually have plenty of blood of all types in stock. We could maybe go raid their supply, if there's even time for that...
Title: Re: You are Patient Zero
Post by: weenog on June 18, 2013, 02:48:25 pm
Diane is our best friend, and even as we've been keeping her madness down to manageable levels, she's been doing the same for us.  We might lose her if we give her the worm, we definitely lose her if we don't.

"You don't look ready to die, and I'm not ready to trade you for a hundred pounds of meat.  I know this wasn't what you wanted.  I'm sorry."

Give her the worm.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 18, 2013, 02:52:59 pm
Plus, we really dont want to have to deal with TW on our own...
Title: Re: You are Patient Zero
Post by: Graknorke on June 18, 2013, 02:57:39 pm
Do the wormy thing.
Title: Re: You are Patient Zero
Post by: MCipher on June 18, 2013, 03:05:58 pm
Search for if there's a hospital nearby. If not, give the worm.
Title: Re: You are Patient Zero
Post by: ArchAIngel on June 18, 2013, 03:10:27 pm
Diane is our best friend, and even as we've been keeping her madness down to manageable levels, she's been doing the same for us.  We might lose her if we give her the worm, we definitely lose her if we don't.

"You don't look ready to die, and I'm not ready to trade you for a hundred pounds of meat.  I know this wasn't what you wanted.  I'm sorry."

Give her the worm.
Do this. Words first, though, make the intention clear.
Title: Re: You are Patient Zero
Post by: Graknorke on June 18, 2013, 03:12:11 pm
Of there was a hospital wouldn't we know? Not that it helps. We don't know her blood type.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 18, 2013, 03:18:08 pm
Isn't 0- good for everyone? Unless she has some rare condition it should work.
Title: Re: You are Patient Zero
Post by: kj1225 on June 18, 2013, 03:19:28 pm
We need about 5 liters of blood. I think.
Title: Re: You are Patient Zero
Post by: weenog on June 18, 2013, 03:24:26 pm
If she's lost over half her blood and still leaking she's basically a corpse that hasn't stopped twitching yet, unless we can come up with a miracle in a hurry.  And we've only got one of those handy.  It's the worm or nothing.

Think we should talk to her first though, like I suggested earlier.  Let her know we're trying to salvage a shitty situation the best way we can, not just taking advantage when she's defenseless.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 18, 2013, 03:25:51 pm
Hey, TW said we need someone who doesn't mind "donating" half his blood. Over here where I live people's blood type is written on our IDs. If it's the same there, just go out and find a "volunteer".
Title: Re: You are Patient Zero
Post by: weenog on June 18, 2013, 03:27:59 pm
A nearby volunteer who isn't already either dead or undead.  Even if this place does have convenient ingredients lists on people, I think we won't find one that isn't already spoiled in time.
Title: Re: You are Patient Zero
Post by: Graknorke on June 18, 2013, 03:30:53 pm
What about all the soldiers Diane stabbed up?
Title: Re: You are Patient Zero
Post by: weenog on June 18, 2013, 03:35:32 pm
What about all the soldiers Diane stabbed up?

The soldiers of unknown blood type who died of sharp thing AKA blood loss in a burning building we abandoned some time ago?
Title: Re: You are Patient Zero
Post by: Graknorke on June 18, 2013, 03:39:39 pm
Apparently they'll have ID. Or something.
Title: Re: You are Patient Zero
Post by: pikorge on June 18, 2013, 03:40:00 pm
Fuck me
No! Btw good one for the story pal
Title: Re: You are Patient Zero
Post by: MrSparky on June 18, 2013, 04:54:58 pm
If we don't give her the worm there is one possible outcome:
 She dies. We don't have time to run into a burning building and try to find a healthy O- survivor, some antiseptic, and a clean hypodermic.
If we give her the worm then there are multiple outcomes, some better, some worse.
I say we take the gamble and give her the worm.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 18, 2013, 05:00:20 pm
Well, we do have the magic elf lady that can probably suck the blood out of people. Although I agree, worm is safer.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 18, 2013, 05:03:12 pm
If we don't give her the worm there is one possible outcome:
 She dies.
Apply pressure, stem the bleeding, get Theresa to patch up the wound as best she can, and go raid a hospital for blood! We must save Diane as she is! She is awesome! We can't take the risk of her becoming... something else...

Do we have any way of finding out her blood type, in case there's no O-
Title: Re: You are Patient Zero
Post by: Graknorke on June 18, 2013, 05:04:00 pm
How do you know her blood type? Is this a thing I missed?
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on June 18, 2013, 05:09:16 pm
How do you know her blood type? Is this a thing I missed?
We don't, as far as I know. But O- is the universal donor. Anyone can receive it.
Title: Re: You are Patient Zero
Post by: javierpwn on June 18, 2013, 05:12:00 pm
How do you know her blood type? Is this a thing I missed?
O is classified as a universal donor . That means they can give blood to anyone without fatal reaction.
Give her the worm; the GM is giving us hints to do it!

Ninja'd!
Title: Re: You are Patient Zero
Post by: Graknorke on June 18, 2013, 05:14:00 pm
How do you know her blood type? Is this a thing I missed?
We don't, as far as I know. But O- is the universal donor. Anyone can receive it.
I was going to talk about responsibility and how people with O- may need that blood. Then I remembered we killed them.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on June 18, 2013, 08:11:01 pm
Give her the worm.
Title: Re: You are Patient Zero
Post by: scuba on June 18, 2013, 08:52:57 pm
You let ehr die, you'll die a lot faster without her. Do it.
Title: Re: You are Patient Zero
Post by: Harbingerjm on June 18, 2013, 10:36:27 pm
(http://i255.photobucket.com/albums/hh130/harbingerjm/Stuff/5739e827-85db-4720-9e6d-a2b8d9f4e3cd_zps4b431b32.jpg)
Title: Re: You are Patient Zero
Post by: Sarzael on June 19, 2013, 07:31:06 am
Give her the worm. Thanks Kitty :P
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 19, 2013, 02:17:28 pm
I can see?

Why doesn't it hurt anymore...

I open my eyes. I meet the pleasurable sight of Zero looking at me, though he still looks extremely concerned about something. I still feel crappy, but better then before.
Sure am hungry though. Really hungry. And it feels like something is pounding against my skull, not to mention that I'm REALLY HUNGRY.
Anybody got something to eat? Please.
Zero sighs in relief, but Tw looks wary. She seems to be doing something with her arms. Then you get a disembodied arm to the face.
Eat up, this transition takes it out of you.
Transition?

Oh, no, did they do the wormy thing? Ew...
He tried to change ME? I'll kill him! He'll be my bitch for thi-Please shut up.
NO! I'M NOT TURNING IN HIS FUCKING SERVANT, I'LL KILL HIM FIRST!
Shit, she's taking ov-*

You wake up again with a stinging jaw, and Zero standing over you. You chow down on that arm you got earlier, seemingly oblivious to the fact that you seem to be in a different position then a while ago. Then it sinks in.
Did I attack you?
Whiles't screaming about how you'll make a bicycle out of my flesh.
Minor insanity is something to take note about, though I doubt it's because of the worm.
...You actually did that worm thing on me? To save my life?
He did, at my suggestion. If you feel strongly about it, we have dead meat-bags here, cut those.
That really sinks in badly. You may be a strog woman, but right now, you just let yourself be a little girl for a while as you bawl your eyes out.

You run away into the train, picking a solitary spot after you yelled about needing to be alone. You just sit there in fetal position while you continue crying.

Zero will regain focus on the next update. What will he do? You are at the train, by the way.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Tomcost on June 19, 2013, 02:29:04 pm
We need information about the onslaught. How did it play out?
Title: Re: You are Patient Zero
Post by: Graknorke on June 19, 2013, 03:57:03 pm
I feel like Kitten Snot is trying to push us onto some plot track or other. But I have no idea what it is.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on June 19, 2013, 07:45:31 pm
I wonder how Zeds from different controlled hordes will react to each other? Not that any of Diane's lot will be a threat seeing as we will have twice the mutations.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 19, 2013, 08:00:26 pm
Maybe try to comfort her? Girl's crying. You got to give her some space for a while, but after that she needs to get back to doing things and stop drowning herself in self pity for what she thinks she has lost. Let her know we wouldn't had done it if we had any other choice. Tell her that it was the only way we could repay her, after she saved us. Maybe even tell her that we need her.

Then we need some testing. Have her (and us, more importantly) see how great her new body is by taking it out for a "test drive" so to speak. Also explaint to her what we know she can do now, assuming she hasn't been altered differently.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 19, 2013, 08:53:00 pm
Comfort Diane. Tell her we did what we did because we couldn't stand losing her. Which is in fact true.
Title: Re: You are Patient Zero
Post by: Harbingerjm on June 19, 2013, 09:06:28 pm
I am tempted to point out that if she really doesn't want the worm that much, she is welcome to get rid of it, but the more tactful part of my mind claims that is probably not a good idea.
Title: Re: You are Patient Zero
Post by: weenog on June 20, 2013, 11:11:50 am
Comfort Diane. Tell her we did what we did because we couldn't stand losing her. Which is in fact true.

Do this, but reduce emphasis on what we wanted.  We don't want to come across like we did this to get a high-functioning minion to control.  We are still human enough to care about a friend and fear losing her, but more importantly, she looked like she wanted to go on living, and we had to give her that, this was the only way we could.

Point out that the upset she's feeling about this right now strongly implies that she's still herself.  Still human enough to be disgusted, and to worry about loss of control and identity.  Apologize for rocking her jaw when she came at us, and express relief that she did that rather than settle into automatic numb obedience.

Offer her some time alone to come to terms with this if that's what she needs, or to come back now.  It's her choice.  We'd like to have her with us, but as a friend, not a servant.
Title: Re: You are Patient Zero
Post by: kj1225 on June 20, 2013, 11:16:37 am
I'm still confused as to whether she is a love interest to us or not. We seem to be attracted to her, and it seems as though we would like the nice if mass murdering type.
Title: Re: You are Patient Zero
Post by: weenog on June 20, 2013, 12:16:29 pm
I'm still confused as to whether she is a love interest to us or not. We seem to be attracted to her, and it seems as though we would like the nice if mass murdering type.

I think we might be getting close to love but not to romance.  More of an Inigo Montoya and Fezzik type relationship.

...Heh, we're even muscled enough to be on the brute squad (we are the brute squad) while she's a blade user.
Title: Re: You are Patient Zero
Post by: Graknorke on June 20, 2013, 12:21:54 pm
I was going to write awkwardly terrible fanfiction for Zero to put in his diary before that whole "Diane dying" update killed the mood for lightheartedness. It seems like every time we start getting complacent something horrible happens.

Also don't try and console Diane if she wants to be left alone.
Title: Re: You are Patient Zero
Post by: weenog on June 20, 2013, 12:33:37 pm
Also don't try and console Diane if she wants to be left alone.

I agree that we should give her some alone time if that's what she needs.  But I think that we should go to her and offer some brief encouragement first, then offer to leave for a while, if she wants us to.  That way we show that we care to come looking for her when she disappears and may need help, while giving her a choice and a reminder that she's not just a minion to be controlled, and thrown away when no longer useful.
Title: Re: You are Patient Zero
Post by: RadtheCad on June 21, 2013, 06:53:49 am
I would just like to point out that we, on a thread about leading a sombie army, are discussing how to best comfort someone.
What's happened to you, DF forums?!
Anyway, my suggestion: give her a zombie puppy.
Title: Re: You are Patient Zero
Post by: FritzPL on June 21, 2013, 09:05:56 am
I would just like to point out that we, on a thread about leading a sombie army, are discussing how to best comfort someone.
What's happened to you, DF forums?!
Anyway, my suggestion: give her a zombie puppy.
no
Title: Re: You are Patient Zero
Post by: Aseaheru on June 21, 2013, 11:31:48 am
Jut no.
We are a zombie, not an emotionless, insane human.
Comfort her as we can, leave her by herself if necessary.


Also, we dident capture the city, right?
If not, then send actors into the tunnels to get us hobos and give us a route arround.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 22, 2013, 04:22:20 pm
Diane? Can I come in?
Sobbing is your only responce, she seems to be too distracted to hear you.
Diane? Please. Let me in. I think we have to talk about this.
WE'RE ALREADY DISCUSSING IT, You... You hear a very wet cough from behind the door.
Just... Come in before I change my minds.
A bit oddly worded, but fine. you open the door, and see she's hiding between some crates and suitcases. She has buried her face on her knees, and is still sobbing. She is also wearing almost nothing from the waist up. You toss her a shirt you got out of one of the suitcases.

Thanks I guess... Look, I'm really.... I don't even know how to call it. I was fucked up before, but now? I just feel... scared. Good god, I'm actually scared!                        I haven't been scared since I was a kid! Well, me specifically. Pie got scared a lot... Though that counts as "kid" I guess.
Who's Pie?
Me. Or, one of the me's, anyways. You broke her once, though she forgot about that shortly after.
I figured as much. You struck me as unhinged in some other way besides willingly following a mass-murdering sociopath out of your own accord.
GET. OUT.
TW looks unimpressed, but is smart enough to close the doors. Diane clutches her head and bashes her forehead against a nearby crate.

That's the worst of it. With that thing in place, I hear the voices much clearer now.
You get used to that, they tend to come in agreement.
...How many do you have?
I lost count, more then 8 at least.
Heh, and I thought I had it bad. She sighs deeply.
Look, I did this to save you, alright? I'm happy beyond what you'd think that you're still you. So at the very least, your fear of "dying" was misplaced.
 Still... I'm going to need a while, to gather my thoughts... But thanks for checking up on me.
She shakily gets up, and kisses you on the forehead, before leaving the cart whilst having a few involuntary sobs. She smiled, at least.
You sit there for a while, as it fully sinks in she just kissed you as a way of saying goodbye.
Guess it isn't necrophilia anymore. Or maybe it is?
What do you call it when 2 zombies "get busy" with each-other?

After you controlled that bit of damage, you take a look at your total damage.
The military ripped your horde to pieces basically, you only have around half you force remaining, and that only because you have a lot of new faces. Five armored soldiers got overwhelmed by your zombies it seems, and there may be some left in the city. You really can't be sure.
Presumably, they don't know you use this train, but it can't be long before they figure it out. You need to do something about the military presence and take over town, or you could just leave before they get here and kill you.

Spoiler (click to show/hide)

Also of note, no. I'm not trying to push you onto some plot track. I'm always writing by the seat of my pants here, though I really should start writing stuff down.
Title: Re: You are Patient Zero
Post by: Tomcost on June 22, 2013, 04:59:29 pm
During some days we should try to take out the military when they don't know our presence. Likely by ambushing loners, but without making too much rattle, like a way to cause fear, lower the morale. Will make them more likely to run, and give us time to make MOAR ZOMBIES.

Then, for the onslaught:
Send actors to schools, spitters to hospitals. The military will be divided, so we go with a bunch of brutes and take the military while they are more vulnerable.

Or, you know, do any of the weird stuff bay12 usually comes across.
Title: Re: You are Patient Zero
Post by: RadtheCad on June 22, 2013, 07:15:59 pm
We just use standard bay12 forum operating protocol;  find the most profitable and humourous solution, with ethics entirely relative, and enact it.
We can't win against the military in a straight up fight.  It's time for covert zombops.

We should use actors for infiltration purposes; give 'em biobombs and send 'em behind enemy lines.  Have them all throw their bombs at exactly, say, midnight.  This plan can be worked into whatever anyone else comes up with for maximum spread-out chaos.
Also, hospitals.  That worked well last time, it's how we got our current horde.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on June 22, 2013, 07:34:53 pm
I like Tomcost's plan the most, also we should go back to sending a lone actor into a school and infecting all the children there it would cause massive panic and the military would probably start breaking down due to suicides from parents of attacked schools.
Title: Re: You are Patient Zero
Post by: ArchAIngel on June 22, 2013, 08:02:21 pm
I like Tomcost's plan the most, also we should go back to sending a lone actor into a school and infecting all the children there it would cause massive panic and the military would probably start breaking down due to suicides form parents of attacked schools.
Morale murdering is best murdering.
Title: Re: You are Patient Zero
Post by: kj1225 on June 22, 2013, 08:04:50 pm
Shush, it's not murder if they like it.
Title: Re: You are Patient Zero
Post by: RadtheCad on June 23, 2013, 03:11:33 am
Quote
I like Tomcost's plan the most, also we should go back to sending a lone actor into a school and infecting all the children there it would cause massive panic and the military would probably start breaking down due to suicides from parents of attacked schools.
And this is why this forum fascinates me.  And scares the shit out of me.
Title: Re: You are Patient Zero
Post by: tryrar on June 23, 2013, 07:43:57 am
+1 to tomcost's plan
Title: Re: You are Patient Zero
Post by: Aseaheru on June 23, 2013, 07:52:31 am
+1, only lets also get control of the sewers and other assorted tunnels.
Title: Re: You are Patient Zero
Post by: Graknorke on June 23, 2013, 08:07:59 am
Unless there's trains running through those tunnels. That would be a zombiegrinder right there.
Though I do support a slightly less brazen approach.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 23, 2013, 08:45:49 am
So apply caution to subways. find the maintenance tunnels for those.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 25, 2013, 02:34:09 pm
Setting up your plans for some stealthy black zombops action takes a day or two, and explaining to the actors where they'd best strike with their bombs.
Unfortunately, a patrol is never alone, and they have radios to call upon when attacked. It took you half an hour before you could pry the bullets out, so that was pretty annoying. Diane is improving, at the very least. She seems to be getting over the whole "being dead" thing.
Then, the day arrives where you figure everything could get going. The actors are in place, your hordes are in the maintenance tunnels, whom are mysteriously forgotten about.
The sewers, on the other hand, weren't. But but it's impossible to get a multitude of people through, as there isn't enough room for people to go through. You need to crouch to get anywhere, and the soldiers need to fire once to kill three zombies if they have large caliber.

So, you all stand in wait. Unfortunately, there seems to be martial law in effect. Fortunately, this means you only need to go from home to home as long as possible to get people. They mostly seem to guard the city surroundings, and have people on rooftops. So you maintenance tunnels threw a little wrench into their standard operating procedure. You went ahead and tackled an old apartment that give access to the tunnels, and it went like almost every other apartment you tackled before.
Quick.
When you get to the rooftop, however, you see that they posted a sniper here. Fortunately, he was busy checking the road, so he never saw you coming. So now, you have a fucking huge gun. Almost on cue, the screaming starts along with shooting. Explosions and zombies burst from the buildings all at once.
Multiple armored vehicles come in, but your sniper eventually manages to take down their gunners. Unfortunately, you can't get the drivers. So they make a right mess with some vehicular manslaughter.
That bit them in the ass when their car got stuck in the middle of a horde. So ended up hilarious.

You rush down-stairs after you ran out of ammo for the thing. You are sort of glad, seeing how that thing hurt your shoulder and you can't shoot for shit with the damned thing anyways.
you get out there, and see you are winning this scuffle for now, but the military has set up fences, meaning you need to retreat.
When you get back to the train, Diane picks off the few people stupid enough to try and follow you with her rifle.
You struck a blow against the military, but the element of surprise is now somewhat spoiled. You will have to apply a different tactic if you want to strike once more.
What now?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Tomcost on June 25, 2013, 02:49:10 pm
Leave actors and a part of the hordes in the maintenance tunnels, then go attack some other town. Then come back, while the military is trying to defend the other town.

Other strategy: destroy the water plant, to deprive them from water. (please someone continue with this, I have no idea about what to do next)
Title: Re: You are Patient Zero
Post by: Aseaheru on June 25, 2013, 02:52:34 pm
Seconded. Also get rid of any power lines going into the city, if they have a power plant well, see what sort. Anything but a nuke or a geothermal is out of fuel (or we can make it out of fuel) and nukes can be deprived of water. It is unlikley they have enough solar and wind power to do anything, and the chance of them having a nuke plant in the city are around nill.
Title: Re: You are Patient Zero
Post by: sammyo12 on June 25, 2013, 02:52:54 pm
I think we should try escape the city and head for a another one with access to a airport and docks so we can begin infecting overseas and we can see how zombies can do well in water.
Title: Re: You are Patient Zero
Post by: Graknorke on June 25, 2013, 02:57:41 pm
So if we go back to the other town they might follow us? That would be bad. And while we've weakened the military presence a bit we've lost half our forces so the chance to resupply/regroup at town would probably be near necessary at this point.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 27, 2013, 02:58:21 pm
You attempt to place zombies in the maintenance tunnels again ended badly, as they placed some guards there. you lose 50 zombies.
But, on the other hand, your brutes managed to destroy the powerlines without issue, and your assault on the nearby waterplant went swimmingly. In total you lost 75 zombies in one day, but it could be worse, really.
you also sent a call to the actor you left in the city, asking for reinforcements. You estimate she'd be here in a day or so? You can't tell.
All in all, nothing happened.
At all

stats
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on June 27, 2013, 03:02:06 pm
Can we have an overall report on the status of this city please?
Title: Re: You are Patient Zero
Post by: Aseaheru on June 27, 2013, 03:14:06 pm
pLEASE.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 28, 2013, 05:37:15 am
Well, the military is spread out a little, to keep up the slack the deaths of others leave behind. But they are still numerous enough to defend it. As for the civilians, martial law is in effect and evacuation will start in a day or two. There are not that many vehicles, as the military assumes that a good amount of men can defeat unarmed and slow zombies. They do have a few armored cars, though, and some other potential things. When it comes to civil unrest, there is a little, but people won't exactly try to fight their protectors. the idea of Evac coming soon helps that a lot, as nobody is allowed to leave the city without escort. The military doesn't seem to take it very seriously, as they know zombies well enough to assume there won't be much of a threat. All things considered, they may be right.

I'm really sorry about the drop in quality here, but I don't think I'm a good enough writer to do this large-scale stuff with armies.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 28, 2013, 05:41:57 am
It's okay KS, just give it your best! We are all happy with whatever you give us!

Now, what shall we do?
Title: Re: You are Patient Zero
Post by: Tomcost on June 28, 2013, 07:46:17 am
Dissapear until the evacuation, when we will come with reinforcements? Attack when they are more vulnerable? Some crazy shit involving ants? I don't know.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 28, 2013, 08:15:59 am
Why not mess with the evacuation? Find some poorly guarded vehicle, make a roadblock or something and covertly infiltrate one of the evacuation vehicles. The military will probably be focused to protecting the perimeter and will be reluctant to fire on civilians. The civilians on the other hand will probably cluster around the evacuation vehicles the moment we arrive there. With the whole city probably concentrated there, it will be easy to convert everybody with some zombie ops. They come close to the evacuation vehicles and "Surprise!" and 50 angry zombies storm out.
Title: Re: You are Patient Zero
Post by: Tomcost on June 28, 2013, 08:37:23 am
And what about if we infiltrate the evacuation from the beggining? That way the military will be even less likely to fire on us. Just send zombie "families" to go with the vehicles.
Title: Re: You are Patient Zero
Post by: Gamerlord on June 28, 2013, 08:54:15 am
What if we preinfest the evac? What if the ones driving the vehicles and getting the civilians out are our zombies?
Title: Re: You are Patient Zero
Post by: Tomcost on June 28, 2013, 09:00:19 am
Too bad our zombies are too dumb to do that. It would be awesome:

-(Random mother wih kids): Are we already out of danger?
-(Zombie driver):drools.
-(Random mother wih kids): sir, did you hear me?
-(Zombie driver): mumbles.
-(Random mother wih kids): I will take that as a yes. *Gets bitten in the throat.
Title: Re: You are Patient Zero
Post by: weenog on June 28, 2013, 11:45:37 am
Our Actors might be able to pose as poor lost children separated from their parents in the chaos and destruction.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on June 29, 2013, 03:19:47 pm
Fuck, I missed a lot.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on June 29, 2013, 10:30:33 pm
Wait, we now have a alpha zombie that looks perfectly human we could stage Daine being attacked by some Zeds to get her brought into a hold out.
Title: Re: You are Patient Zero
Post by: Graknorke on June 30, 2013, 03:22:44 am
Wait, we now have a alpha zombie that looks perfectly human we could stage Daine being attacked by some Zeds to get her brought into a hold out.
Yes, we will send her right into a group of soldiers. There is no way at all this could backfire. None at all. Not like we need our second-in-command to save our evil but incompetent ass every other stop.
Title: Re: You are Patient Zero
Post by: Aseaheru on June 30, 2013, 06:30:59 am
Yep.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 30, 2013, 07:43:40 am
Besides, they'll probably have our description by now. Would be hard to pose as humans unless we're in a crowd.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 01, 2013, 03:31:54 am
You decide to combine both the ideas the voices in your head had, now that they are finished explaining to themselves how sending Diane on a suicide mission might not be best for her, and attempt to get a car of some kind to serve as a roadblock.
Unfortunately, you just can't manage to find a good car that isn't guarded. Going farther away to a nearby road to catch a car was also unsuccessful. (both yer rolls sucked)
However, getting some zeds in early proves to be easy enough. It took quite a bit of zombies, however, and the military just sort of assumes that you gave up after losing about 100.
They were wrong. You have reserves.

In the morning, you see that the reinforcements have arrived. About 500 zombies managed to find their way here. Most likely, they are the chosen few that figured they should follow the tracks in the direction of the train. You fear there are quite a few zeds wandering around in random places now.
The more the merrier? You figure an outbreak should get started soon.
When the evacuation starts, you are there. In the sewers, of course. You sneak a peep outside, and see that you should be able to blend in with a crowd easily enough. After that, you go to an exit a bit farther away and get out. People are being put in large groups. Some are getting in vehicles, others just have to go on foot. Both of these get military protection.
In total, you have a group A, a group B and a group D. Either C has already left, or the guy making these groups is a goddamn hipster who has no consideration for people with OCD and figures the alphabet to be too mainstream.
This is just a part of the evacuation though, though almost half the city is here. They are using the main road, which is honestly pretty huge.
Also, the writer is a bit too lazy to look up proper evacuation protocols, so just bear with him.

Your horde stands ready, with Diane and the actors closest. As in, they are right below you, still enjoying the sweet aroma of feces and other such uncomfortable odors.
She tells you to please hurry up.

Spoiler (click to show/hide)

A Map, based on what you saw up until now.
Spoiler (click to show/hide)
An attempt at this, let's see if it's liked or not.
My paint skills are about on par with a dead kangaroo, I know.
Title: Re: You are Patient Zero
Post by: Harbingerjm on July 01, 2013, 04:53:08 am
My paint skills are about on par with a dead kangaroo, I know.
Dead kangaroos are surprisingly good at painting. One painted me once.
Title: Re: You are Patient Zero
Post by: Graknorke on July 01, 2013, 10:55:31 am
So we already have zombies planted in the evac groups?
Move into the zone of unseen stuff for cover, then signal the attack just before they start getting people onto the wagons.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 01, 2013, 03:53:57 pm
I like the map.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 01, 2013, 04:46:38 pm
Gets a few actor up there to merge with group b, and once the group gets moving to just start biting everyone they can and shoot any officers we see.
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 01, 2013, 05:37:34 pm
Yeah, humans are weak, they have "feelings" and "morals". Exploit that. Have actors crying, saying they're scared and they want their mummy to reinforce the effect. They'll hesitate shooting civilians, hopefully long enough for us to get the drivers and then start working on the soldiers. Maybe some idiots will come close enough to be bitten by the actors while trying to help the civilians. If we're quick enough, they don't know what hit 'em. Oh, and make a perimeter with regulars to prevent civvies from scattering as soon as possible.
Title: Re: You are Patient Zero
Post by: FritzPL on July 02, 2013, 01:50:03 am
Get half of our actors out, spread around the evac site, all crying for their mommies. Have them walk around, crying, bumping into soldiers and hugging them asking 'are you my mommy?'. Make sure said soldiers have gas masks on.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 03, 2013, 02:40:11 am
You send out your actors to mingle in with group B, while sending a few others to just wander around, crying for mommy. One soldier breaks formation, and gathers those children up to go to small group. The soldier then asks for parents to please look if their child is not among them.
Your actors are all mingled in there, and are probably smart enough to attack the soldiers first. So, with that, you sneak a peek outside, and see the unseen area.
Looks like they placed the vehicles and some other groups there, but A, B and D is still the largest amount of people in one place.

You decide to stop dilly-dallying(so that is a word, huh) and give the signal, namely you shoot a random schmuck in the face with a handgun designed to kill bears. After that, everyone panics. Soldiers are hesitant to shoot due to all the civilians, as you burst forth from the sewers with your horde. One of the soldiers however, seems to keep a level head.
He aims, and hits you in the arm. You chew his face off after a small sprint, while your zombies start spreading throughout. The military seems to be in the middle of panicking due to all the civilians as your horde starts to descend upon their checkpoint with the vehicles. Your horde has grown by about half the civilians by now, and the military is falling back, grouping together. That is a really dumb thing to do.

You bite a worm, confirming that you can turn these things into bombs even dead, and hit a good amount of them. You throw some more, eventually forcing the military to spread out. That was the last blow needed to basically end it, leaving only about 50 soldiers left in complete panic.
Most are attempting to get inside their vehicles, But the brutes (who just had to wait nearby as they don't fit in the sewers) arrive and stop the cars.
In the end, only  20 soldiers are still alive, and it looks like they'll be getting away.
No matter. You just expanded your horde rather nicely.

stats
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on July 03, 2013, 07:06:04 am
Pry out that arm bullet and wrap a bandage around it. Like normal.
Get some food, then take count of resources available to us.
Title: Re: You are Patient Zero
Post by: Tomcost on July 03, 2013, 07:30:01 am
Ideally, we don't want veterans of the battle, but I doubt that we will get them in time... (I mean the fleeing soldiers)
Title: Re: You are Patient Zero
Post by: tryrar on July 03, 2013, 07:37:27 am
Alright. Blitzkrieg any survivors of the city left before those soldiers come back with reinforcements, and move on in a day's time. When we leavce, split the horde with Diane in charge of half, and us in charge of the other half, and start rampaging across the area(making sure to have cell phones to keep in contact!)
Title: Re: You are Patient Zero
Post by: FritzPL on July 03, 2013, 08:18:27 am
Pry out that arm bullet and wrap a bandage around it. Like normal.
Get some food, then take count of resources available to us.

Not really sure that is the best idea, after all non-infected don't get shot without a reason, so you would have some explaining to do. They might even assume you got bit.
Unless, of course, we're going guns blazing in, zombies having a nom party, and overall 'hell yeah motherfucker' vibe going on.
Title: Re: You are Patient Zero
Post by: Graknorke on July 03, 2013, 08:26:30 am
Pry out that arm bullet and wrap a bandage around it. Like normal.
Get some food, then take count of resources available to us.

Not really sure that is the best idea, after all non-infected don't get shot without a reason, so you would have some explaining to do. They might even assume you got bit.
Unless, of course, we're going guns blazing in, zombies having a nom party, and overall 'hell yeah motherfucker' vibe going on.
Normal people don't keep bullets inside of them. Anyway, we don't really have anyone here to call us out on abnormal acting at the moment. The town is unlikely to be most concerned about someone with a bandage on their arm.
Title: Re: You are Patient Zero
Post by: MrSparky on July 03, 2013, 11:31:58 am
Pry out that arm bullet and wrap a bandage around it. Like normal.
Get some food, then take count of resources available to us.

Not really sure that is the best idea, after all non-infected don't get shot without a reason, so you would have some explaining to do. They might even assume you got bit.
Unless, of course, we're going guns blazing in, zombies having a nom party, and overall 'hell yeah motherfucker' vibe going on.

Sure they do, it could be a ricochet or the result of someone letting off a wild burst as they went down.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on July 03, 2013, 01:02:42 pm
non-infected don't get shot without a reason, so you would have some explaining to do. They might even assume you got bit.
Well, there's going to be a giant hole in our arm either way. We just got shot. Best just to help it heal as quickly as possible.
Title: Re: You are Patient Zero
Post by: FritzPL on July 03, 2013, 01:13:27 pm
Okay, okay, whatever ya folks say ._.
Title: Re: You are Patient Zero
Post by: ~Neri on July 03, 2013, 08:52:27 pm
After this town, lets try finding another facility and get some more worms.
Title: Re: You are Patient Zero
Post by: weenog on July 04, 2013, 11:00:47 am
Diane is in her present state because we couldn't bear the thought of her dying, and there are still people with decent weapons around.  Strip down a fallen soldier of about her size, and provide her with armor.  Then see about digging that bullet out of our arm before we heal around it and it becomes harder to do.
Title: Re: You are Patient Zero
Post by: ArchAIngel on July 04, 2013, 12:32:14 pm
Diane is in her present state because we couldn't bear the thought of her dying, and there are still people with decent weapons around.  Strip down a fallen soldier of about her size, and provide her with armor.  Then see about digging that bullet out of our arm before we heal around it and it becomes harder to do.
Good idea. Also, ask her if she ever played Starcraft. (Diane, Queen of Blades! With us as the king.)
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on July 04, 2013, 03:10:23 pm
ask her if she ever played Starcraft. (Diane, Queen of Blades! With us as the king.)
That's... probably an analogy best kept to ourselves.
Title: Re: You are Patient Zero
Post by: MrSparky on July 04, 2013, 04:15:29 pm
ask her if she ever played Starcraft. (Diane, Queen of Blades! With us as the king.)
That's... probably an analogy best kept to ourselves.
Especially considering the events of Brood War and SC2
Title: Re: You are Patient Zero
Post by: Sarzael on July 04, 2013, 04:19:21 pm
ask her if she ever played Starcraft. (Diane, Queen of Blades! With us as the king.)
That's... probably an analogy best kept to ourselves.
Especially considering the events of Brood War and SC2
We could get some infested dogs and tell them to evolve into zergling like.
Title: Re: You are Patient Zero
Post by: Tomcost on July 04, 2013, 04:22:05 pm
But we would still face the main problem of getting to Zerg levels of biological warfare: ultra-fast breeding. And sadly, we can't breed.
Title: Re: You are Patient Zero
Post by: Graknorke on July 04, 2013, 04:27:17 pm
But we would still face the main problem of getting to Zerg levels of biological warfare: ultra-fast breeding. And sadly, we can't breed.
As far as we know. No, that doesn't mean to try.
Title: Re: You are Patient Zero
Post by: Tomcost on July 04, 2013, 04:30:32 pm
But we would still face the main problem of getting to Zerg levels of biological warfare: ultra-fast breeding. And sadly, we can't breed.
As far as we know. No, that doesn't mean to try.
I'm not going to either support it go against it, but at some point Bay12 will go deeper into zombie sexual reproduction. And we won't be able to stop it.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 05, 2013, 01:06:04 am
But we would still face the main problem of getting to Zerg levels of biological warfare: ultra-fast breeding. And sadly, we can't breed.
As far as we know. No, that doesn't mean to try.
I'm not going to either support it go against it, but at some point Bay12 will go deeper into zombie sexual reproduction. And we won't be able to stop it.
I support it. For Great !!SCIENCE!!.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 05, 2013, 10:46:54 am
You start a little looting party ,and get Diane some armor. It's a bit snug, but it will probably help. Loot includes arms and some-such now, so you get some food out of that as well.
After that, you get a little "hell yeah motherfucker" vibe going, and just charge right on through while the military is disorganized. Your charge is successful for about five streets. Admittedly large streets, but still only five. After that, the military managed to reorganize and built up a defensive wall of bullets and general unpleasantness. Still, you did manage to increase your horde once more and by your estimates, not many civilians are left. You divert the horde, and then take a little while to remove that bullet out of your arm. You use a combat knife from one of the dead soldiers and pry the stupid thing out, before binding it with some gauze you found in a wrecked ambulance. (Why do people always manage to wreck their cars while dealing with the undead?)

So that leaves you with a quarter or so of town left. Will you attempt to overthrow the last blockade, or will you leave for grayer soon to be filled with red pastures?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on July 05, 2013, 11:02:47 am
Overthrow the last one. Use brutes pushing buses for cover to get close and then bum rush them with normals hidden behind the buses.
Title: Re: You are Patient Zero
Post by: tryrar on July 05, 2013, 01:11:39 pm
Let's have a quick experiment; see if REGULAR zombie bites create biobombs, and if so, distribute the worms among any zombie that appears to have higher than average intelligence. Instruct them to throw them at any cluster of soldiers they encounter.


Alternately, just bite all the worms and distribute the biobombs.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on July 05, 2013, 01:39:41 pm
Maybe we could put Diane and Theresa up on roofs nearby with rifles and fire down on the defenders at the barricade.
Title: Re: You are Patient Zero
Post by: ArchAIngel on July 05, 2013, 01:41:48 pm
Maybe we could put Diane and Theresa up on roofs nearby with rifles and fire down on the defenders at the barricade.
Diane with rifle, Theresa with magic stuff. Maybe telekinesis? SQUISH!
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 05, 2013, 02:47:07 pm
Lets see if there are any heavy weaponry a rocket launcher or something similar to destroy any large groups of soldier that aren't worth the loss of zeds.
Title: Re: You are Patient Zero
Post by: Tomcost on July 05, 2013, 03:13:16 pm
I like the bus idea
Title: Re: You are Patient Zero
Post by: Graknorke on July 05, 2013, 03:22:59 pm
I support using a large push to break the barricade, preferably using one of our tactical edges, such as brutes moving large objects or throwing biobombs.
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 05, 2013, 05:05:02 pm
If all else fails, we can always go berserk.
Title: Re: You are Patient Zero
Post by: weenog on July 06, 2013, 12:26:48 am
Overthrow the last one. Use brutes pushing buses for cover to get close and then bum rush them with normals hidden behind the buses.

+1.

Also, list Diane's armor status so we know when it's time to upgrade/replace/augment.
Title: Re: You are Patient Zero
Post by: RadtheCad on July 06, 2013, 05:19:35 pm
I say combine the aforemented proposals of heavies with buses and biobombs.  Do we still have any birds?  I suppose not, but we could infect some and use them as bombers sometime.  Biobombs really seem to be one of our greatest assets;  incorporating them into most plans can't hurt.
So.  Push buses, have a heavy or two give covering fire with biobombs (they'll be able to throw them far, right?) and supply other zeds with 'em.  When we beat the military, look into getting transport,  we can't be leaving behind most of our horde whenever we go someplace new.
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 09, 2013, 02:07:52 am
is there still some zombies in the sewer if so find them, give them biobombs, have some of the zombies charge then have the ones in the sewer sneak up behind the solders.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 09, 2013, 03:28:22 am
Find a couple of buses wasn't easy. You had to search quite far, leaving the military time to up their defenses. While you were searching your little experiment to see if normal bites cause biobombs.
You give a worm to one of the zeds next to you. He eats the damned thing. The second time, you give it some clear instructions and give him the worm.
He bits it, it swells up to a bomb.... and then he eats it. You get some distance between you and your zombie so he can blow up on his own. The trademark splat is heard a bit later, and he seems to be lacking his belly when you get closer to him again.
When you find a bus, you get the brutes to start pushing. They are strong enough to remain at a good speed, so you get back to the military barricade in a nice amount of time.

Your companions are on the rooftops, Diane standing ready with her rifle and TW is going to throw stuff with telekinesis or something. She'll improvise.
You give your zombies some bombs, and get going on the plan "Get some skinless idiots to push buses while we throw dead worms at the military with covering fire from thinly veiled references to ponies or some crap".
Or, in short GSSITPBWWDWATMWCFFTVRTPOSC.
The plan goes good at first. The bombs cause panic and general disarray, while your companions up above shoot stuff or throw telekinetic rocks.
Once you get close enough, and you are out of bombs? Then the real fun begins.
You charge forward with your horde. The military isn't super jazzed about that, especially seeing how they just had to shoot their half-melted friends. Most just start running, other fight like cornered rats.
They die like rats too.

After a decent scuffle, the military is retreating en masse. Your horde has grown again, and the spoils of war are at your disposal, nice and fresh.
Which is to say, you've got armor, weapons, meat and vehicles. This leaves you quite well-equipped.
However, the most special part of all the loot, is a message from the company that made you and TW.
They have a base close-by. At a barn in the middle of nowhere. Under one, to be precise.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on July 09, 2013, 05:08:42 am
YES MY PLAN WAS AWESOME AND SO AM I!

What sort of weapons/armour/vehicles do we have?
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 09, 2013, 09:38:13 am
Great revenge time again, lets gear up on some more bio bombs while chasing down any remaining survivors in the area, and lets armor as many of our zeds like putting helmet on our brutes to make them more unkillable.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 09, 2013, 10:42:07 am
Yesh. Loot the machine guns and lets get some ass-kicking.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 09, 2013, 10:44:58 am
Yesh. Loot the machine guns and lets get some ass-kicking.
We need tommy guns and old-timey mobster outfits for the smarter of our zombies.
Title: Re: You are Patient Zero
Post by: kj1225 on July 09, 2013, 10:47:08 am
We should not go to the base. They told us where it is so they obviously want us to go there so no, we go in the opposite direction and continue our reign of terror.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 09, 2013, 10:49:59 am
We should not go to the base. They told us where it is so they obviously want us to go there so no, we go in the opposite direction and continue our reign of terror.
Dude. Plot hook. TAKE IT.
Title: Re: You are Patient Zero
Post by: kj1225 on July 09, 2013, 10:52:35 am
You mean give the GM a reason to take us down a notch? No thanks.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 09, 2013, 10:56:14 am
You think he'll just let us go on? Anyway, this is one of their bunkers. That means strike teams. Helicopters. Etc. Everything that can fuck zombies over out in the open, but zombies can beat in closequarters. Aka a bunker.
Title: Re: You are Patient Zero
Post by: kj1225 on July 09, 2013, 10:58:47 am
And also they have turrets and probably even more nastiness like the ones in the last bunker. And they should be a bit more prepared this time so it's even worse. Who cares about revenge when it would be stupid to follow the plot hook?
Title: Re: You are Patient Zero
Post by: Gamerlord on July 09, 2013, 11:03:59 am
But if we don't go after them they can come after us! And we would have no way to deal with them! At the very least, send half a horde in there.
Title: Re: You are Patient Zero
Post by: kj1225 on July 09, 2013, 11:06:26 am
They would have come after us already while we were distracted if they were going to do that, therefore it can only be a trap. If we do any thing we take all the explosives we can find and toss them in the barn before blowing the fucker sky high.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 09, 2013, 11:17:41 am
Dude. Bunker. It is well protected and some puny explosives aren't going to do jack shit! And how is it a trap?
Title: Re: You are Patient Zero
Post by: kj1225 on July 09, 2013, 11:24:34 am
It's a trap as soon as the GM says it's there. If we have reason to go to it it will always have some type of trap.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 09, 2013, 11:29:19 am
You really got to be less paranoid. The GM isn't out to get us. That isn't the point of a GM.
Title: Re: You are Patient Zero
Post by: kj1225 on July 09, 2013, 11:34:55 am
If he's a good GM he is going to try and trick into thinking like that. Also I am to attached to TW and Diane to allow there to be a high chance of them dying do to a stupid revenge scheme.
Title: Re: You are Patient Zero
Post by: Graknorke on July 09, 2013, 11:41:19 am
I think that the barn is also a TVRTPOSC. So plot things are there.
And while KittenSnot isn't above fucking us over, usually the catastrophic failure is rewarded in some way.
Title: Re: You are Patient Zero
Post by: kj1225 on July 09, 2013, 11:43:10 am
Yeah no let's not follow the plot. Plot hates us let's not walk into it's hands.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on July 09, 2013, 01:19:03 pm
Lets find a good carbine or SMG. Sounds like we're going to be fighting in close quarters.

Then into the bunker!!
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 09, 2013, 03:13:02 pm
Have TW work on making cat/zombie hybrids like zombies with cat paws, ears and tails, because cats are evil.
Title: Re: You are Patient Zero
Post by: Rolan7 on July 09, 2013, 08:34:21 pm
Let's lock, load, and attack yonder bunker.
Title: Re: You are Patient Zero
Post by: Graknorke on July 10, 2013, 05:10:38 pm
Yeah no let's not follow the plot. Plot hates us let's not walk into it's hands.
But if we don't follow the plot then we will also get screwed over, by the powers of GM vengeance.

So since we don't have a choice, let's do it! (http://www.tf2sounds.com/sound.php?id=105&stream)
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 11, 2013, 03:02:15 am
You gather up everything you can muster before your attack on the bunker. Ammo, machine guns, armor, vehicles... It's a long search through it all, though, but your zombies are more then willing to just search stuff for you.
Leaving you to set up an office of sorts with Whisper and Diane, so you can throw away the funny shaped rocks, and take the actual useful stuff.
So... What are you planning?
We're going to raid one of the bunkers of Small Horse. Looks like they work with the military.
Just generals and other high-ranking officials, actually. They pay them a large amount of money and test subjects in trade for the occasional favor.
They pay them in test subjects? Diane asks in shock
Small horse is a font for their original name,Advanced Genetics. They don't use that name publicly because, well... It doesn't sound good, does it? Small horse is to attract children to their doctors, and by extension their parents. It's all very nicely thought out... Despite it all ,they're geniuses. Don't forge- You give a small slap to the back of her head.
Welcome back from indoctrination land.
TW looks insulted then just looks away in shame.
It doesn't matter that they're smart. They are doing crimes against humanity, heck, against nature!
Spoilers, Diane, I'm not exactly kind to humanity too.
If you win, then we'd have immortality. I think that'd be worth the war between zombies and humans. Your zombies grow smarter over time, so everything would be back to normal and better in just a few years. Just think about it!
Far-away dreams. Anyways, I think we have enough stuff now. Help me get the armor on these mooks.

You give some zombies armor, and get the brutes helmets, seeing how that's the only thing that still fits.
The trek to the bunker was long and boring, so we'll just skip that part. Along the way, TW refused to do cat zombies. Mainly because transformations take a lot out of her, and she can't reverse it quite yet. She then scratches her cat-ears, looking a lot happier then she should be from it. She has no clue why, but it's just really fun to do.


Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on July 11, 2013, 03:07:52 am
ATTACK.
Title: Re: You are Patient Zero
Post by: Tomcost on July 11, 2013, 06:58:00 am
ATTACK.
But send armored zeds firs to make them waste ammo.
Title: Re: You are Patient Zero
Post by: wer6 on July 11, 2013, 07:54:15 am
ATTACK.
But send armored zeds firs to make them waste ammo.

+1 THis but instead, attack at the dead of night, go in form behind, they will never suspect it, and slowly kill the unwary, and once everyone outside is dead, we shall begin to go guns blazing,with the armored zeds first! And also battle cry's.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 11, 2013, 08:33:04 am
ATTACK.
But send armored zeds firs to make them waste ammo.

+1 THis but instead, attack at the dead of night, go in form behind, they will never suspect it, and slowly kill the unwary, and once everyone outside is dead, we shall begin to go guns blazing,with the armored zeds first! And also battle cry's.
I don't see why we should wait until night. Also, I don't think there is anyone outside.
Title: Re: You are Patient Zero
Post by: kj1225 on July 11, 2013, 09:23:54 am
I am still wholly against this venture.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 11, 2013, 09:30:51 am
If zombies cant even be tought to use guns then attack, with us waiting to mow down exiting people. If they can, then load the heavies up with machine guns, send them in and wait to mop up. Then charge.
Title: Re: You are Patient Zero
Post by: ~Neri on July 12, 2013, 02:48:36 am
Eat the soldiers!
Title: Re: You are Patient Zero
Post by: Graknorke on July 12, 2013, 07:04:04 am
If zombies cant even be tought to use guns then attack, with us waiting to mow down exiting people. If they can, then load the heavies up with machine guns, send them in and wait to mop up. Then charge.
I think that guns are too complex for what upgrades we have. The only read 'skill' upgrade is the one that lets zombies clumsily try to recreate things that they used to do often, such as a profession. But even then builders could hardly nail some wood across some doorways; so it's hardly at the level where they could operate firearms.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 12, 2013, 09:00:46 pm
That is very true, but a actor could handle a pistol or PDW and what do we lose if a actor or two get picked out as special?
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 13, 2013, 05:33:38 am
Yeah, let's add "Use of child-soldiers" to our list of crimes against humanity.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 13, 2013, 11:29:00 am
So having them swarm and eat people alive is worst then giving them guns?
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 11:33:47 am
I thought of a bad and really mean way to stealthily infect people.
Title: Re: You are Patient Zero
Post by: Tomcost on July 13, 2013, 11:36:31 am
I thought of a bad and really mean way to stealthily infect people.
Naturally, we would like to know it...
Title: Re: You are Patient Zero
Post by: Gamerlord on July 13, 2013, 11:38:26 am
I thought of a bad and really mean way to stealthily infect people.
TELL US!
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 11:39:33 am
We get like Diane or TW to hide in an alley and have them yell something along the lines of 'help I'm being raped' and also hide with her or have a zombie hide with her and have it bite the people who come to help. Like I said, bad and really mean.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 13, 2013, 11:41:31 am
Sounds good. But we could do something similar with actors crying in side streets. Pitiful yet adorable child hobos to engender sympathy.
Title: Re: You are Patient Zero
Post by: Tomcost on July 13, 2013, 11:41:44 am
It's not that bad, unless it includes actual raping, which would be completly unnecessary. So, it's not SO mean.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 13, 2013, 11:43:43 am
Wait! We may not want to use Diane in this plan.
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 11:46:03 am
I thought of that while I was writing it and thus decided TW was an acceptable substitute if she can act well.
Title: Re: You are Patient Zero
Post by: Graknorke on July 13, 2013, 12:00:15 pm
I thought of that while I was writing it and thus decided TW was an acceptable substitute if she can act well.
Because it's not like there could be any problems having to have the abused slave or abused child act the part of the victim of a power-related crime, right?

Okay I'll stop being sarcastic now. TW wouldn't agree to it, and I doubt Diane would either.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 13, 2013, 12:56:27 pm
Its not a good idea to piss off our magic elf lady or the insane zombie lady who we may or may not be in love with.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 13, 2013, 12:59:18 pm
Its not a good idea to piss off our magic elf lady or the insane zombie lady who we are in love with.
FTFY.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 13, 2013, 02:06:41 pm
You send in your horde, first your armored guys, then the rest while you stand ready outside.
Shortly after about 200 zombies entered, you hear a loud crackling and the smell of old bacon fills the air. You face-palm, and take a look at what the problem is.
Looks like they can electrify the floor when needed. You have rubber soles on your feet, so you'll be fine, but we'll need some way to get past this with your horde. Tw solves it by making the corpses of the dead zombies lack "free electrones". You don't quite care enough to check what that means, so you just go forward.
Probably best if you just kept going so you can deal with things as they come. You leave some actors behind and give them some pistols. Your zombies are busy getting the armor for themselves, taking care not to touch the floor.

The alarms are now going off. The red lights and the siren make for an annoying place to go through. After a while, though,  You enter a huge, badly lit room, with what seems to be cages along the wall.
I don't like this.
The light flash on, and you see the contents of the cages. Humans, snarling and chewing on their bars, all screaming when they see you. Men and woman of all ages, children, even.
Oh my god....
Best find something else, because I don't think He's here.
Taking a closer look at the people inside their cages, you see that they aren't quite human anymore.

Longer arms, and a mouth full of incisors. They all look malnourished, and act like dogs in every way. Some of them even have what looks like the hind legs of a dog, but it looks more like the bones are broken to look like that. They can't support their own weight on them. Almost all of them have some sort of milky film over their eyes.
Diane is just standing there, her mouth open in shock and horror. Even TW looks scared.
On top of one of the cages, you find what seems to be research notes. You take a look at them, and discover the purpose of this crime against nature.
The notes seem to be a way of progress, but they don't go into detail.
Death penalty is a waste of human life. Need to find way to make use of bodies without incurring danger. Can't use corpses, damaged beyond use. Flushed batch( lost 30)
Found possible way to make use of them. Make them slaves, obedient. Just rewrite their minds! Just need to find way to pass mental blocks. (casualties 56)
Normal indoctrination is insufficient, need to make permanent solution. Flushed second batch of subjects.(lost 95)
Breakthrough found! Altering brain chemistry makes it easier to overcome mental defense, make them like dogs. Sell to military?
Can't function efficiently, flushed third group of experimental H9 (150 lost). Alter bodies to make them function. Again, keeping the dog thing going.
Longer arms for efficient quadrupedalism, introduce incisor mouth for better bites, increase general muscle mass. Still too docile. Consider flushing group, then make next batch.
Getting close. One subject proved to be genetically malleable enough to make perfect H9. Flush this batch, mental instability makes them unusable.


You rip the paper in two, and yell in anger. The girl in the cage whimpers from it. Taking a closer look at it, you see they have signs of abuse.
A note is on the cage. Reading it gives a shiver down your spine from the implications
Carl's Bitch!
A mental note of not even allowing the things that made this a reality become zombies has been added.
It seems that they are fortifying their position further up in the bunker. Otherwise they would have attacked by now.
What do you do.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Helgoland on July 13, 2013, 02:11:01 pm
Can we infect those things? If not, put them out of their misery.

Try scouting the way forward, then develop attack plan.
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 02:12:25 pm
I said not to go in there.
We should find any of the dog people that aren't actively trying to break out and take them with us if they are physically well enough to travel with us. But first we need to find a way to shut off the electric floor.
Title: Re: You are Patient Zero
Post by: Tomcost on July 13, 2013, 02:15:11 pm
Shoot their faces of.

Damn, these guys are worse than us.

Can we wait until they stave to death? I don't know what can we do to get into a fortified position with a buch of mentally deficient biters.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 13, 2013, 02:39:46 pm
Starve the fuckers out. set up some sorta defense around the place to prevent outside attacks and have TW stay out there so they cant kill her via locking the doors shut and flooding with gas. And those we do get? Kill them. They arent good enough to be part of the horde.
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 02:41:24 pm
No! They are basically dogs and will probably be loyal to us if we treat them right. We are pragmatic evil not stupid evil.
Title: Re: You are Patient Zero
Post by: Helgoland on July 13, 2013, 03:05:19 pm
pragmatic evil not stupid evil
This should be the maxim of any evil person.
Title: Re: You are Patient Zero
Post by: Tomcost on July 13, 2013, 03:18:59 pm
I doubt that they will be really useful. We should just put them out of their misery.
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 03:20:43 pm
I think we should at least take the one who was raped to keep with the theme of our companions being ladies who have been abused.
Title: Re: You are Patient Zero
Post by: Tomcost on July 13, 2013, 03:22:42 pm
Hmm, I have no words on that. If we kill her, Diane might get upset, if we don't, well, she would still be a crazy raped dog-like human and suffer. better let Diane decide on that.
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 03:24:54 pm
We almost beat the Doctor in the companions usefulness department. Maybe we are this universe's equivalent of the Doctor.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 13, 2013, 03:49:22 pm
I have.... No words....
Kill them. KILL THEM ALL!
They don't deserve mercy. Letting Sasha live for so long was a mistake. A foolish, naive mistake. One that I trust we will not make again.
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 03:51:34 pm
Please clarify who we are killing.
Title: Re: You are Patient Zero
Post by: Helgoland on July 13, 2013, 03:56:54 pm
What happened with Sasha? I haven't been around for a while...

(Also, why don't they deserve mercy? We should at least try to make them serve some useful end... like the firm establishment of our necrocracy (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheNecrocracy).)
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 13, 2013, 04:25:55 pm
Please clarify who we are killing.

The source of all our problems. The ones responsible for creating us, albeit inadverently, and TW. Almost from the beginning, they've been a thorn in our side. They're worse than we are, and we've referred to ourself as "Zombie Hitler" before.
Title: Re: You are Patient Zero
Post by: Tomcost on July 13, 2013, 04:29:09 pm
Please clarify who we are killing.

The source of all our problems. The ones responsible for creating us, albeit inadverently, and TW. Almost from the beginning, they've been a thorn in our side. They're worse than we are, and we've referred to ourself as "Zombie Hitler" before.
But no killing these experiments?
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 13, 2013, 04:56:12 pm
It depends on whether or not they're useful. I know that makes me soun like a bastard, but anything that helps is something we need.
Title: Re: You are Patient Zero
Post by: Tomcost on July 13, 2013, 05:23:47 pm
Well, they don't seem to be more durable than our zeds, and I imagine that they would be faster, but it wouldn't be possible for us to control them.
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 05:24:28 pm
They behave like dogs.
Title: Re: You are Patient Zero
Post by: Tomcost on July 13, 2013, 05:26:25 pm
So they are like big dogs. Not really useful after they get shot, really. And they will get shot with us, a lot.
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 05:27:47 pm
Zeds aren't very useful after their shot either. And plus we do have the element of them being vaguely horrifying to normal people.
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 13, 2013, 05:28:59 pm
Ask your companions what should be done with them. I'm personally voting we find those scientists and feed them to their dogs for a bit of poetic justice.
Title: Re: You are Patient Zero
Post by: kj1225 on July 13, 2013, 05:30:02 pm
Let's back up, we can deal with the dogs later but right now we need to get rid of the floor.
Title: Re: You are Patient Zero
Post by: weenog on July 13, 2013, 11:32:57 pm
Yes, ask Diane and Theresa's Whisper to weigh in on this matter.

Zombiehood is too good for the perpetrators, but death is too mercifully quick.  We do still have a Banshee, and this might just be a sufficiently vile crime against humanity to merit soul-stripping as a punishment.  Again, consult our companions on this, it's risky, ambiguous territory.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 14, 2013, 02:18:05 am
*reads last update*
Oh it is on. Let's try and rehabilitate them. Maybe TW can reach them.
Title: Re: You are Patient Zero
Post by: kj1225 on July 14, 2013, 09:38:51 am
THANK YOU!
Title: Re: You are Patient Zero
Post by: Gamerlord on July 14, 2013, 09:41:11 am
?
Title: Re: You are Patient Zero
Post by: kj1225 on July 14, 2013, 09:46:44 am
Everyone is all 'Oh, let's kill them or infect them' and I have been arguing that we shouldn't and should probably take the one that was mentioned specifically because there was probably a reason for it. And we still haven't thought of shutting of the floors!
Title: Re: You are Patient Zero
Post by: Gamerlord on July 14, 2013, 09:47:28 am
Oh, alright.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 14, 2013, 09:48:26 am
shutting of the floors?
Title: Re: You are Patient Zero
Post by: kj1225 on July 14, 2013, 09:52:18 am
I meant off. You know,  so our zeds can be useful with out the need for magic and dead zed to step on.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 14, 2013, 09:53:01 am
YOu mean put rubber soled boots on them?
Title: Re: You are Patient Zero
Post by: kj1225 on July 14, 2013, 09:57:43 am
No. I mean we go shut off the generator or you know kill the guy operating the floor. Murder junkies liky you guys should like that option.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 14, 2013, 10:17:51 am
Both mean we fight horades of well armed morons who we dont want to die stupidly to.
Title: Re: You are Patient Zero
Post by: Graknorke on July 14, 2013, 10:45:39 am
There was only one person who was for the killing of the experiments.
Title: Re: You are Patient Zero
Post by: Tomcost on July 14, 2013, 10:51:14 am
There was only one person who was for the killing of the experiments.
And here I am! Still wanting to put them out of their misery. I don't oppose to let them eat their masters first, though.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 14, 2013, 11:32:39 am
kj, calm down. I never said kill the creations. The creators, however, deserve horrible, horrible murder-deaths. It was bad enough when they were fucking woth animals. But people? That's so far beyond the line that the line doesn't exist anymore.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 14, 2013, 11:37:13 am
kj, calm down. I never said kill the creations. The creators, however, deserve horrible, horrible murder-deaths. It was bad enough when they were fucking woth animals. But people? That's so far beyond the line that the line doesn't exist anymore.
Agreed. I think when we find them it will be perfect for some bonding time with Diane.
Title: Re: You are Patient Zero
Post by: tryrar on July 14, 2013, 04:54:30 pm
*Reads update*..........
........
........
........ok, the people in charge of this need to die the slowest, most creative death we can think of. Preferably involving hot coals, pokers, and various other pointy(and non pointy) instruments that I won't go into further details about. >:( As people said, they think WE'RE the monster?!

Anyways, I agree that if they're too fortified, starving them out might be the best bet. We might promise them mercy if they give up though(though be very careful to pointedly not mention mercy doesn't mean letting them LIVE, oh no. They ain't coming out of THIS breathing! >:D )
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 14, 2013, 05:11:15 pm
Ooooh! Idea! Get a camera and record a small propaganda film including the "dogs" and the good part of the reasons we're doing all... this. How we're just trying to right the wrongs of this twisted, corrupted and rotten to the core society and how we're building a better future through undeath. And maybe some footage of our most awesome zombies in our arsenal. We get some good PR and may even attract some "undeath cultists" to us. One of the biggest problems we've faced is where do we find a good supply of humans. Answer: get volunteers. Intelligent and fanatical workforce. Not as loyal as zombies, but still good.
Title: Re: You are Patient Zero
Post by: tryrar on July 15, 2013, 02:22:59 am
....that is so twisted it might actually work! Plus 1 from me!

Edit: Also, it is updates like these that really makes me wanna learn how to do a TVTropes page.
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 15, 2013, 04:03:32 am
+1 but make sure to include Daine so they think zombies are smart and TW so they know that we don't just kill everything we see.
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 15, 2013, 06:18:17 am
+1 but make sure to include Daine so they think zombies are smart and TW so they know that we don't just kill everything we see.
Yeah, show Diane and say something along the lines of "this is how the loyal are rewarded"
Title: Re: You are Patient Zero
Post by: Aseaheru on July 15, 2013, 02:10:24 pm
No way to the Diane part. Other than that, yes. but the last thing we want is a cloud of people like us to fuck things up. Besides, Diane was only turned to save her life.
Title: Re: You are Patient Zero
Post by: Helgoland on July 15, 2013, 02:18:59 pm
+1 to the propaganda thing! Undead cultists sound great.

How about we dish out some karmic justice and let them waste their bullets and bodily fluids fighting their own creations? Just create a barrier and drop those things off behind that. Alternatively, undead jihadists - we should be able to obtain some explosives.
And about the electric floor - can't we just rip out the wiring or shortcut it somehow? We wouldn't have to worry abot the generator then.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 15, 2013, 03:32:54 pm
Honestly, if this thing gets a tvtropes page i'm gonna flip. Like a motherfucking pirouette off the handle, flying through the sky and landing on the moon.

What do we do with these poor sods?
I-I don't know. Putting them out of their misery might be best... But, I can't do it. I just can't even look at them. She starts sobbing
Why is everything so FUCKED UP! I don't even want to believe this! PEOPLE DID THIS. Actual people. I-i Thought I was an evil bitch who should die sooner rather then later, but now I-... I don't even know anymore. This is pure evil. So what the fuck does that make me?
She sits down, puts her hands in front of her face, and just starts crying in her earnest. TW puts a comfortng hand on her shoulder.
I don't wanna do this anymore...
I'd try healing the H9's but... There's nothing to heal. This is just how they are now. Their DNA has been twisted into that. They aren't even humans anymore. They can barely move... I'd say killing them might be the most humane option.
Alright, and what will we do with the things that did this.
I don't think you require me or Diane to figure that out.

As luck would have it, there is a video camera in here. You take a look at one of the tapes. Some are subject interviews.
You discover the intelligence dampening was a slow process. Most victims were terrified as they realized they were losing themselves. You snap the tape in half, and load up a new one to overwrite.
You create your video, showing the people in the cages, and explaining the other monstrosities that they created. Namely, TW, a zombie virus, et cetera.
You are going to continue the rest later. Need to figure out a speech for it. Your companions seem to like the plan of starting a sort of cult.
The writer sure writes a lot about cults, doesn't he?

You decide to start waiting them out. On the other hand, you don't have the patience for it, nor do you have the food. The clincher came when there was a banging at the door.
You open the door, up having your gun trained on it. Before you can shoot, however, you are bowled over, making the shot go wide. You struggle to get whatever it is that's on you off. TW and Diane pull the thing off, and you prepare to shoot until you see what it is.
It's a girl. The lower bady is covered in bandages, and she has multiple surgery scars, but it's clearly a girl. She has hair with all the colors of the rainbow, which is beyond odd.
H-help me. she rasps out, with a lot of difficulty. Whatever it is she needs help from, it seems to have stopped upon seeing you. The scientist's head exploded from your handcannon, and the door quickly shuts.
She walks back a bit. Looks like she uses all her limbs to move.
She must be that genetically accepting subject they talked about! She looks like she's been through a lot.
TW proves right, as she promptly collapses. Looks like she has some wounds on her back. She bleeding a whole bunch... Theresa wastes no time in getting to work on the new arrival.

What now?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: kj1225 on July 15, 2013, 03:36:07 pm
Normally I don't endorse the rage mode in any situation. Let's hulk out on some bitches.
Title: Re: You are Patient Zero
Post by: tryrar on July 15, 2013, 04:10:35 pm
.....yup, time to go ripping out spines. This is definitely the last straw
Title: Re: You are Patient Zero
Post by: weenog on July 15, 2013, 04:20:42 pm
"There there, Monster Jesus is here now, to save and rehabilitate you.  We can protect you.  What's your name, and how can I help?  And where can I find the disgusting people that did this to you?"

Throw Diane and TW a wink at that MJ remark, let them know it's injecting some levity into a heavy situation, not actually thinking we're the messiah.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 15, 2013, 04:30:45 pm
Negate what weenog wants us to say, but go hulk out on the assholes. just generally negate weenogs idea.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 15, 2013, 04:32:05 pm
I am usually willing to try to think up some kind of plan. I am usually the last one to agree with Leeroy Jenkins style tactics. Unfortunately((for them)), these circumstances aren't exacy "normal." This changes things. Even more than the other "test subjects." This is a little girl. A FUCKING CHILD!! But do they see her as that?
No. They see her only as a letter and some numbers, just like TW. They see her as strands of DNA they can muck around with just to satisfy their GODDAMN God-complexes.
 Enough is enough. They've gone way too far with this one.

Burn this place to the FUCKING ground.
Title: Re: You are Patient Zero
Post by: weenog on July 15, 2013, 04:33:06 pm
Bah.  This individual's first observation of us shouldn't be us being the bigger, meaner monster than the monsters that made her, even if we're going apeshit on her behalf.  Forget my crappy choice of dialogue perhaps, but we should show her kind protector before we show her bestial devastator
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 15, 2013, 05:33:50 pm
She may or may not be unconscious at the moment, so here's what I suggest:
 If she is, we calmly walk through the door, make sure it's sealed, and proceed to demonstrate just how strong our pimp hand is.
 If she's among the waking world, comfort her as best we can while keeping our rage boiling deep down and try not to lose our shit just yet. Once she's suitably calmed((Perhaps TW coul cast a sleep spell)), go through the door and rip them all to shreds... slowly.

 I just had an extraordinarily cruel idea: We torture them, perhaps by turning them into something similar to the test sujects if we can. Finally, when they beg us to kill them, refuse and leave them to their fates. Sealing the bunker behind us. Forever.
Title: Re: You are Patient Zero
Post by: weenog on July 15, 2013, 05:34:48 pm
I just had an extraordinarily cruel idea: We torture them, perhaps by turning them into something similar to the test sujects if we can. Finally, when they beg us to kill them, refuse and leave them to their fates. Sealing the bunker behind us. Forever.

I'd rather we not become the evil we behold.  We're better off being our own special brand of evil.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 15, 2013, 05:37:49 pm
Fair enough. I didn't necessarily say to do it, it just seemed like a sick, twisted sort of poetic justice to me. Keep in mind that this did just randomly pop into my head as I wrote it.
Title: Re: You are Patient Zero
Post by: Graknorke on July 15, 2013, 05:45:50 pm
Get the hulks and armoured Zeds to the front and bust down some blast doors.
Then kill everyone inside obvs.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 15, 2013, 10:58:07 pm
No, don't kill them. Incapacitate only. We're going to take our time with every single human in that place, scientist, soldier or management. Anyone who knew what was going on is going to die painfully and slowly.
Title: Re: You are Patient Zero
Post by: tryrar on July 16, 2013, 05:22:22 am
I'm not sure about the slow part, but I won't debate that if we guarantee the painful part >:D

But yeah, either way, time to slip into Raging Goliath mode(since the OP is fond of Borderlands 2 :P ) and blitzkrieg the remaining holdouts
Title: Re: You are Patient Zero
Post by: Helgoland on July 16, 2013, 08:07:30 am
Once again - undead suicide (?) bombers! There must be some explosives around here somewhere.

And for ultimate punishment - don't forget the banshee...
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 16, 2013, 09:17:52 am
Indeed. I still sa make them beg, though.
Title: Re: You are Patient Zero
Post by: Graknorke on July 16, 2013, 10:48:11 am
Nah, we'll just banshee the top management and Carl. Maybe he's in management, it isn't really important.
Everyone else probably had little choice in the matter.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 16, 2013, 10:51:23 am
Nah, we'll just banshee the top management and Carl. Maybe he's in management, it isn't really important.
Everyone else probably had little choice in the matter.
Doesn't matter, they knew and did nothing. They all suffer fates worse than death.
Title: Re: You are Patient Zero
Post by: Graknorke on July 16, 2013, 11:41:34 am
Nah, we'll just banshee the top management and Carl. Maybe he's in management, it isn't really important.
Everyone else probably had little choice in the matter.
Doesn't matter, they knew and did nothing. They all suffer fates worse than death.
Plenty of times bad things happen and they do nothing. They often have good reasons, like being intimidated by higher-ups or peer pressure.
Title: Re: You are Patient Zero
Post by: kj1225 on July 16, 2013, 11:42:40 am
Or maybe the test subjects we've seen are the ones that refused.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 16, 2013, 12:40:32 pm
Either way, the end result is that nobody here is going to join the horde. You know you done fucked up when a heartless zombie with countless crimes against humanity is appalled by your actions.
Title: Re: You are Patient Zero
Post by: Graknorke on July 16, 2013, 12:42:10 pm
Or maybe the test subjects we've seen are the ones that refused.
I'm pretty sure that they're death-row prisoners. That's what I read from the first line of the test logs anyway.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 16, 2013, 04:31:43 pm
Heal her, then send in the brutes to take out the remaining Scientists but lets try to save the as many as possible for food and as banshee targets.
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 16, 2013, 10:16:49 pm
comfort her and try to stop the bleeding.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 16, 2013, 10:59:35 pm
Nah, we'll just banshee the top management and Carl. Maybe he's in management, it isn't really important.
Everyone else probably had little choice in the matter.
Doesn't matter, they knew and did nothing. They all suffer fates worse than death.
Plenty of times bad things happen and they do nothing. They often have good reasons, like being intimidated by higher-ups or peer pressure.
Not. An. Excuse. They ALL will be punished.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 16, 2013, 11:04:58 pm
Well the banish will finally become of use as a punishment for those apparently large amounts of people worse then us.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 16, 2013, 11:26:48 pm
Nah, we'll just banshee the top management and Carl. Maybe he's in management, it isn't really important.
Everyone else probably had little choice in the matter.
Doesn't matter, they knew and did nothing. They all suffer fates worse than death.
Plenty of times bad things happen and they do nothing. They often have good reasons, like being intimidated by higher-ups or peer pressure.
Not. An. Excuse. They ALL will be punished.
Maybe they were "just following orders."
Spineless worms.
Title: Re: You are Patient Zero
Post by: Rolan7 on July 16, 2013, 11:29:31 pm
I'm against the creation of any more banshees.  Eliminate the monsters in charge of this, don't stoop to their level.
More realistically, only those in charge of the organization should be candidates for perpetual agony.

Temporary torture and killing them is different...  Diane and TW might benefit from some more payback.
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 17, 2013, 01:52:45 am
They were probably tortured just as much as TW or more.
Title: Re: You are Patient Zero
Post by: weenog on July 17, 2013, 02:35:21 am
I'm against the creation of any more banshees.  Eliminate the monsters in charge of this, don't stoop to their level.
More realistically, only those in charge of the organization should be candidates for perpetual agony.

Temporary torture and killing them is different...  Diane and TW might benefit from some more payback.

We don't create more banshees by employing the banshee.  We create more banshees by infecting elves with our bite.  Employing the banshee just kind of... rips the soul out of the body, without killing it.
Title: Re: You are Patient Zero
Post by: Helgoland on July 17, 2013, 04:59:42 am
Seems like a bad enough punishment to me. And it leaves the flesh juicy-fresh!
Title: Re: You are Patient Zero
Post by: tryrar on July 17, 2013, 08:32:02 am
A little off-topic, but hey Kitten Snot, remember when you said you'd do backflips over the moon if this got a TvTropes page?

Well here you go. (http://tvtropes.org/pmwiki/pmwiki.php/Roleplay/YouArePatientZero) It doesn't have any tropes yet, but I'm working on it, and if anyone wants to help with some Wiki Magic, be my guest!
Title: Re: You are Patient Zero
Post by: Gamerlord on July 17, 2013, 09:44:32 am
Don't really know how, but gonna try and expand it.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 17, 2013, 11:55:29 am
Aaaaaaal-right. I've had it. You say in a strangely happy tone.
You walk over to some equipment in case of a fire. Your hand puts itself through the glass, and you grab an axe. You'll care about the bleeding a little bit later.
You people just stay here and I'll take care of things.
Are you sure.
You don't answer, as you stand there twitching your right eye a bit as your vision seems to go red a little.
Then you ram straight through the fucking door, screaming in rage, pieces of it flying everywhere. Your zombies start following after it sank in you charged off. Your brutes charge first,all of them bellowing in their own voice.

The first target was a security guard, you chopped his head off before he could react, leaving a dent in the wall when your axe kept going. the next blockade has scientists building some sort of barricade. When they saw you coming they attempted to run.
Not fast enough.
Your axe cuts deep, but you make it a point to just immobilise them. So you cut their legs to the bone. That's close enough. You axe makes quick work of their little barricade and you make your entrance in a large room with multiple exits.
Almost everyone runs away upon seeing you, and you only manage to maim 5 before they leave. A security guard is fumbling with his gun, and you throw your axe at him. You hit him with the handle, but that's enough to knock him out. You gather your axe again, and just chop his legs off in two quick whacks.

You send your zombies through the different corridors,and give yourself two brutes to help you out as you do your own. You made it clear that they are to capture the science team.
You see the scientists and multiple security guard begging to be let in at a large metal door. You charge at them, screaming like a wild animal, and ignore the five shots you take along the way. Your first swing kills one guard, and buries the axe in the next. You jump upon the remaining guard, and rip him apart with your teeth and hands alone. The remaining people are taken by your brutes, and you grab you axe once more and start chopping at the metal door. It slowly, but surely starts breaking down, helped  by it being a rather thin door.

The administrator just happens to be behind this door it seems, as he is yelling through his phone at somebody. The large ADMIN above the door is sort of a dead give-away as well.
The hole in the door is wide enough, and you enter.
What do you do with the fatass in the chair, and what will you do after that?

Spoiler (click to show/hide)

Also, I checked in on the tvtropes page and added three tropes, one of which should be changed.
Now if you'll excuse me, I need to find a space-suit, and thrusters to return to earth after jumping.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 17, 2013, 12:10:03 pm
Bit excessive? anyways, introduce him to TW. And introduce those without legs to the banshee.
Title: Re: You are Patient Zero
Post by: Helgoland on July 17, 2013, 02:19:30 pm
Break his arms and legs; carry him back to our 'base'. Banshee some (2-3) scientists, then start interrogation him (and the scientists). Each time he does not cooperate, banshee one more scientist. When he has told us all he knows, banshee and him the rest of the scientists. Slowly. Letting him watch. And making it perfectly clear that he's last.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 17, 2013, 02:45:37 pm
+1. Bonus points if he begs for his miserable life first. Technically, he'll still be 'alive'. We're just taking something from him that he obiously never uses anyways.
Title: Re: You are Patient Zero
Post by: Tomcost on July 17, 2013, 02:56:05 pm
So, not letting the experiments rip them apart?

FlashEdit: will we record this?
Title: Re: You are Patient Zero
Post by: Helgoland on July 17, 2013, 03:10:50 pm
+1. Bonus points if he begs for his miserable life first. Technically, he'll still be 'alive'. We're just taking something from him that he obiously never uses anyways.
I'd put that in the OOC thread, but it's a horribly and hilariously inverted example. Yes, bonus points if he begs for his life.

(We could even promise to let them live... somewhat similar to immurement as practiced by the ancient Romans. It's not technically killing someone if you wall him in with a finite amount of food and water!)
Title: Re: You are Patient Zero
Post by: Aseaheru on July 17, 2013, 03:14:23 pm
Just introduce him to TW and let her use the banhee as she wants. Oh, and give Diane the pleasure.
Title: Re: You are Patient Zero
Post by: wer6 on July 17, 2013, 03:29:50 pm
Just introduce him to TW and let her use the banhee as she wants. Oh, and give Diane the pleasure.

+1!
Title: Re: You are Patient Zero
Post by: Rolan7 on July 17, 2013, 03:31:08 pm
Maybe TW should stay out of the room.  There's no telling what she might do to the admin, but they also may have codewords to "activate" her.  I think Diane should decide what to do.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 17, 2013, 03:44:54 pm
Good point.
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 17, 2013, 06:26:50 pm
have the brutes slowly rip his limbs off.
Title: Re: You are Patient Zero
Post by: kj1225 on July 17, 2013, 06:30:11 pm
I say we cause him to fall out of the window that is 5 storys high. And lose count after the tenth time.
Title: Re: You are Patient Zero
Post by: Graknorke on July 17, 2013, 06:32:20 pm
Interrogations first. Don't break the skin or else he'll panic.
We decide what to do once we know everything he does.
Title: Re: You are Patient Zero
Post by: tryrar on July 17, 2013, 06:45:10 pm
Do something along the lines of this: "I've got bad news and worse news. The BAD news is the poor sods who bit it in the attack were the LUCKY ones. The Worse news is...well I think you soulless assholes can figure that out for yourselves. Genetic experimentation and intelligence damping on living humans? Really? And you call me the monster, you jackasses!" Record this little speech, along with the painful ends these guys are gonna receive
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on July 17, 2013, 06:52:52 pm
sick the banshee on him I imagine having your soul ripped away would be very painful, record it too. also don't throw him out of a window that would probably kill him on contact.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 17, 2013, 07:02:53 pm
So, all those in favor of punishment by Banshee say "Aye."
Aye.

Those in favor of interrogation first say "Aye."
Aye.
Title: Re: You are Patient Zero
Post by: Tomcost on July 17, 2013, 08:43:48 pm
Double aye?
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 17, 2013, 08:53:46 pm
...
Perhaps that wasn't the best way to take a vote.
Okay, those who agree with part one say Aye, and those in faor of part two say "Yes".
Title: Re: You are Patient Zero
Post by: Tomcost on July 17, 2013, 09:01:23 pm
Aye yes, then?
Title: Re: You are Patient Zero
Post by: kj1225 on July 17, 2013, 09:02:27 pm
Yes. I would say aye but tossing a fat guy out of the window is amazing stress relief.
Title: Re: You are Patient Zero
Post by: Rolan7 on July 18, 2013, 12:17:30 am
Yes.  I'm still against the soul-ripping, it's pointless and just plain evil.  Remember what Diane said?  While we're causing a lot of pain and anguish *now*, the world will be a better place in the end... unless we become like these sick "scientists", addicted to causing pain.  We should interrogate them, and it should be painful, and Diane can torture them if it makes her more loyal.  But in the end we have to be better than they are, and using the banshee would make us just as bad.
Title: Re: You are Patient Zero
Post by: weenog on July 18, 2013, 12:47:05 am
You're right... stripping souls would be pointless.  It doesn't even serve as a very good example, it's not visceral enough.  Horrible without being showy.  I retract my support of it.

We need to think of a good punishment that hurts more than it needs to, but isn't so vile as a lifetime of torture.  Make examples, but don't make ourselves into the worse monster.

What if we gathered up all of their victims into a room, put the perpetrators in there with one broken leg apiece and let them dance for 10-15 minutes, then use our brutes to collapse the room on them, putting an end to the suffering of both scientists and science projects?
Title: Re: You are Patient Zero
Post by: Helgoland on July 18, 2013, 05:51:34 am
(http://news.nationalgeographic.com/news/2005/04/images/050419_aye-aye.jpg)
Wait, am I too late?

We could explain to them the concept of soul-ripping before we start,  if it isn't showy enough by itself.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 18, 2013, 09:02:44 am
May I ask what that is?
Title: Re: You are Patient Zero
Post by: Gamerlord on July 18, 2013, 09:03:24 am
The manifestation of your nightmares.
Title: Re: You are Patient Zero
Post by: Aseaheru on July 18, 2013, 09:13:11 am
Not really.
Title: Re: You are Patient Zero
Post by: weenog on July 18, 2013, 11:37:07 am
We could explain to them the concept of soul-ripping before we start,  if it isn't showy enough by itself.

Still no good for propaganda videos.  If anything, it makes us look like a supervillain taking time out for some compulsory gloating.  Doesn't really fit the idea of rightly punishing the real monsters.
Title: Re: You are Patient Zero
Post by: Graknorke on July 18, 2013, 12:06:24 pm
Yes.
Once we've done, lead him into the experiment room and ask him to account for what he's done. No excuse will be good enough.
Title: Re: You are Patient Zero
Post by: Helgoland on July 18, 2013, 12:24:25 pm
It's an aye-aye. Get it? Aye-aye? Alright, moving on...
And I believe that right now we could care less about propaganda and are merely occupied with making their last minutes hell on earth...
Title: Re: You are Patient Zero
Post by: weenog on July 18, 2013, 12:44:56 pm
The individuals -- while appalling -- are only branches of the problem.  The root of the problem is the company that made them, and us.  We're just going to keep finding this and worse shit if we don't rip that sucker up by the roots and burn it to ash.  If we can't get public support to help us, we can at least try to convince them that they don't want to sign up to help our enemies.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on July 18, 2013, 12:56:31 pm
We just destroyed two cities. I don't think we're going to get a whole lot of sympathy from the masses.
Title: Re: You are Patient Zero
Post by: Graknorke on July 18, 2013, 01:05:48 pm
Nah, the company made us difficult to resist our violent urges.
Title: Re: You are Patient Zero
Post by: weenog on July 18, 2013, 01:39:12 pm
Sympathy, probably not.  Recognition that the creators are as bad or worse than us, and staying out of our way while we destroy them, we might be able to get that.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 18, 2013, 03:35:40 pm
You drag the slob along to the main chamber. He's struggling and attempting to bribe you. At first with money, later with "willing subjects". You then make it quite clear that you have plans for him, and that for now he should shut up.
You get him in the room, and throw him with the other people that were captured. You also see that the rainbow-haired girl is up on her feet (and arms) again.
She looks hungry.
Right, welcome you putrid wastes of air and space. I'd like to ask a few questions to you all, before something unpleasant for you happens. but first, I've got bad news and worse news. The BAD news is the poor sods who died in the attack were the LUCKY ones. The worse news is... well, I think you soulless monsters can figure that out for yourselves. Honestly, Genetic experimentation and intelligence damping on living humans? Really? And you call me a monster.
WE seek to better the world, and advance humanity! All you wish is expanding your own power at the cost of human lives.
Says the pot to the kettle. I may just boil you for that.
See? He's dampening HER intelligence, and using her as a puppet! I bet he- He is interrupted as TW pulls him out of the group using her magic. She follows up by snapping his ankle, by twisting it 360 degrees. He screams for a moment, before being silenced somehow. It's like somebody just turned the sound off.
Please, Zero, continue.
Right then. First off, TW here is helping me because I saved her from you sort of people.Second: answer questions, and you won't suffer too long.
A lie, sure, but a useful one.

stats
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Aseaheru on July 18, 2013, 03:54:36 pm
Hey, if they are nice we can give them to TW and Diane to deal with instead of soul removal time.

And by nice I mean they give us exactly what we need to know to nom on every last carbon-based life form connected with there company.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on July 18, 2013, 04:34:21 pm
Yes, I agree. I still say we should promise to let the Administalrator "live" if he agrees to tell us everything, then give him to the banshee when/if he does. If he complans, tell him we said we'd let him live. We never said anything about letting him keep his soul.
Title: Re: You are Patient Zero
Post by: Tomcost on July 18, 2013, 04:46:13 pm
We should decide which question will we ask. Some ideas:

-Why was the parasite created?
-Where are the rest of the company's facilities?
-What's, for god's sake, the benefit of turning convicts into dogs, if there are already war dogs?
Title: Re: You are Patient Zero
Post by: Graknorke on July 18, 2013, 05:15:32 pm
We should decide which question will we ask. Some ideas:

-Why was the parasite created?
-Where are the rest of the company's facilities?
-What's, for god's sake, the benefit of turning convicts into dogs, if there are already war dogs?
I agree with this.
Make sure to take notes on the second question. May be useful later.

EDIT: And since these lot are all going to be gone, ask them about the mutations. Are those supposed to happen as much as they are or are we breaking the boundaries of what they expected?
Title: Re: You are Patient Zero
Post by: wer6 on July 18, 2013, 05:21:33 pm
We should decide which question will we ask. Some ideas:

-Why was the parasite created?
-Where are the rest of the company's facilities?
-What's, for god's sake, the benefit of turning convicts into dogs, if there are already war dogs?
I agree with this.
Make sure to take notes on the second question. May be useful later.


This, and afterwords, check if theres gonna be A carnival, some time has passed, and there got to be A carnival!
EDIT: And since these lot are all going to be gone, ask them about the mutations. Are those supposed to happen as much as they are or are we breaking the boundaries of what they expected?
Title: Re: You are Patient Zero
Post by: Rolan7 on July 18, 2013, 05:37:58 pm
We should decide which question will we ask. Some ideas:

-Why was the parasite created?
-Where are the rest of the company's facilities?
-What's, for god's sake, the benefit of turning convicts into dogs, if there are already war dogs?
I agree with this.
Make sure to take notes on the second question. May be useful later.

EDIT: And since these lot are all going to be gone, ask them about the mutations. Are those supposed to happen as much as they are or are we breaking the boundaries of what they expected?
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 18, 2013, 08:52:19 pm
Explain that we are not evil, we are merely trying to survive what they did to us, build a better future for humanity through undeath and exact our rightful revenge against the monsters that created us.

Ask about the origin of zombies and zombie worms. Ask them about everything they know about them really.
If they are artificial, ask about how they managed to create something that seems so... magical. (Since we don't seem to obey some of the laws of physics).
Ask them who their leader is, how far reaching their presence is and what is their agenda.
Ask them where we can find more of those zombie worms and how to create them.
Ask them if they have video editing facilities, broadcasting towers, internet connection.
Ask for a connection to their companies network so we can snoop around some more.
Ask them for the location of other facilities like this one.
Ask them if smart zombies are fertile. (No, I'm not thinking about anything perverted. I just want to know if we could promise humanity that we could bring about a better future, a future where death is virtually nonexistant if we somehow manage to get a lot of smartzombie worms and infect a lot of humans with them.)
Ask them if they have any large transport vehicles. (For our zombie army to be transported on.)
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 18, 2013, 09:55:21 pm
Explain that we are not evil, we are merely trying to survive what they did to us, build a better future for humanity through undeath and exact our rightful revenge against the monsters that created us.

Ask about the origin of zombies and zombie worms. Ask them about everything they know about them really.
If they are artificial, ask about how they managed to create something that seems so... magical. (Since we don't seem to obey some of the laws of physics).
Ask them who their leader is, how far reaching their presence is and what is their agenda.
Ask them where we can find more of those zombie worms and how to create them.
Ask them if they have video editing facilities, broadcasting towers, internet connection.
Ask for a connection to their companies network so we can snoop around some more.
Ask them for the location of other facilities like this one.
Ask them if smart zombies are fertile. (No, I'm not thinking about anything perverted. I just want to know if we could promise humanity that we could bring about a better future, a future where death is virtually nonexistant if we somehow manage to get a lot of smartzombie worms and infect a lot of humans with them.)
Ask them if they have any large transport vehicles. (For our zombie army to be transported on.)
+1 but separate 1 of them and interrogate (WITHOUT violence or intimidation) him/her to see why they are doing this( I'm guessing they are being forced to)
Title: Re: You are Patient Zero
Post by: weenog on July 19, 2013, 01:25:40 am
Explain that we are not evil, we are merely trying to survive what they did to us, build a better future for humanity through undeath and exact our rightful revenge against the monsters that created us.

Ask about the origin of zombies and zombie worms. Ask them about everything they know about them really.
If they are artificial, ask about how they managed to create something that seems so... magical. (Since we don't seem to obey some of the laws of physics).
Ask them who their leader is, how far reaching their presence is and what is their agenda.
Ask them where we can find more of those zombie worms and how to create them.
Ask them if they have video editing facilities, broadcasting towers, internet connection.
Ask for a connection to their companies network so we can snoop around some more.
Ask them for the location of other facilities like this one.
Ask them if smart zombies are fertile. (No, I'm not thinking about anything perverted. I just want to know if we could promise humanity that we could bring about a better future, a future where death is virtually nonexistant if we somehow manage to get a lot of smartzombie worms and infect a lot of humans with them.)
Ask them if they have any large transport vehicles. (For our zombie army to be transported on.)
+1 but separate 1 of them and interrogate (WITHOUT violence or intimidation) him/her to see why they are doing this( I'm guessing they are being forced to)

Interrogate each prisoner individually, out of earshot of one another.  That way, if they're lying to us, they're likely to be exposed by their mismatched stories.
Title: Re: You are Patient Zero
Post by: Helgoland on July 19, 2013, 02:39:04 am
Explain that we are not evil, we are merely trying to survive what they did to us, build a better future for humanity through undeath and exact our rightful revenge against the monsters that created us.

Ask about the origin of zombies and zombie worms. Ask them about everything they know about them really.
If they are artificial, ask about how they managed to create something that seems so... magical. (Since we don't seem to obey some of the laws of physics).
Ask them who their leader is, how far reaching their presence is and what is their agenda.
Ask them where we can find more of those zombie worms and how to create them.
Ask them if they have video editing facilities, broadcasting towers, internet connection.
Ask for a connection to their companies network so we can snoop around some more.
Ask them for the location of other facilities like this one.
Ask them if smart zombies are fertile. (No, I'm not thinking about anything perverted. I just want to know if we could promise humanity that we could bring about a better future, a future where death is virtually nonexistant if we somehow manage to get a lot of smartzombie worms and infect a lot of humans with them.)
Ask them if they have any large transport vehicles. (For our zombie army to be transported on.)
+1 but separate 1 of them and interrogate (WITHOUT violence or intimidation) him/her to see why they are doing this( I'm guessing they are being forced to)

Interrogate each prisoner individually, out of earshot of one another.  That way, if they're lying to us, they're likely to be exposed by their mismatched stories.
+1
Maybe we should keep the scientists and have them do something useful to make up for past sins...
Title: Re: You are Patient Zero
Post by: Aseaheru on July 19, 2013, 12:45:24 pm
Perhaps. The most useful ones who objected to the things, perhaps. IF we are feeling nice.
Title: Re: You are Patient Zero
Post by: tryrar on July 19, 2013, 01:06:31 pm
Well, I don't feel nice. So they all get horrible, horrible deaths
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 19, 2013, 02:01:45 pm
I am going on holiday for a week. So this is put on hiatus until Saturday. See you all, and the many posts about how to torture scientists the most efficiently that will inevitable happen due to this being bay12, the most polite and kind hive of terrifying sadism Efficiency you'll ever find, and I LOVE IT.

First off, I would like to ask about me. Do you know anything about zombies?
Most of the scientists are not able to tell you anything, as it wasn't their field. They do genetic manipulation while the other make actual new life-forms. So they can't tell you anytihng about the ignoring of physics, where to find worms, or whether or not you are fertile.
The few that do, only give limited information. As far as they can tell, your fertility shouldn't be changed, though menopause will still take place. That's what they guess, as the worms are the ones doing the changes. Personally they would remove it as subject have been proven too-
You don't know anything other then that, as they get punched in the face before they can finish that sentence.

The fat one is able to tell you that, yes, he has internet connection at his desk, and a connection to the rest of the company. There you should be able to find everything you need to know. He then bargains for his release using money, but you have everything you need.
You kick him on his knees in front of everyone, then get your banshee ready. The scream still gives you shivers, but you keep your composure.
The things that did this monstrosity, did not. Many are panicking now. You won't get a truthful story out them if they wanted to help out or not. Most just yell following orders, or benefits to humanity.
Two of them say they were forced, so you place them apart from the rest.
The banshee gets to work. You can do whatever you like, or prevent something, whatever.
You all have a week of time to figure it out.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on July 19, 2013, 03:24:48 pm
Tell the banshee to wait before destroying them all, but don't have it stand back. Just wait standing there for further orders. It's fucking creepy.
If they want to and they cooperate we can give the scientists a choice between joining us with the promise of increased survivability and later mutations bringing them sort of back; or being cleanly killed and eaten.
Title: Re: You are Patient Zero
Post by: Sarzael on July 19, 2013, 04:00:25 pm
Tell the banshee to wait before destroying them all, but don't have it stand back. Just wait standing there for further orders. It's fucking creepy.
If they want to and they cooperate we can give the scientists a choice between joining us with the promise of increased survivability and later mutations bringing them sort of back; or being cleanly killed and eaten.

And while we do our zombie stuff, they stay back researching a vaccine to kill us all in secret. That would be so uuuuuuuuuuuuseful!
Title: Re: You are Patient Zero
Post by: Graknorke on July 19, 2013, 04:05:27 pm
Tell the banshee to wait before destroying them all, but don't have it stand back. Just wait standing there for further orders. It's fucking creepy.
If they want to and they cooperate we can give the scientists a choice between joining us with the promise of increased survivability and later mutations bringing them sort of back; or being cleanly killed and eaten.

And while we do our zombie stuff, they stay back researching a vaccine to kill us all in secret. That would be so uuuuuuuuuuuuseful!
Uhm, they're gong to be either dead or mindlessly loyal. When I said 'join' I meant as zombies.

EDIT: Also a vaccine doesn't stop a disease, just prepares the immune system for it. We're already compromised by the brain-worm so it doesn't really matter at this point. I wouldn't be surprised if the worm had configured out immune system to cater for and protect the worm, rather than reject it.
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 19, 2013, 10:45:28 pm
interrogate the 2 that said they were forced separately.
Title: Re: You are Patient Zero
Post by: ~Neri on July 25, 2013, 01:01:49 am
Banshee the fat guy, get to know Rainbowdash Teenage Girl, make her as happy as possible.
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 25, 2013, 10:09:57 pm
what fat guy?
Title: Re: You are Patient Zero
Post by: kj1225 on July 25, 2013, 10:11:34 pm
Admin. I know plenty of people who want to kill admins. Although it doesn't always involve stealing their soul.
Title: Re: You are Patient Zero
Post by: ~Neri on July 26, 2013, 01:17:24 am
Admin. I know plenty of people who want to kill admins. Although it doesn't always involve stealing their soul.
I don't want to steal his soul, are you kidding me? That thing is filthy, I want banshee to shred it.
Title: Re: You are Patient Zero
Post by: ICBM pilot on July 26, 2013, 01:33:15 am
nut what if he doesn't have a soul that would explain why he works for sasha. 
Title: Re: You are Patient Zero
Post by: ~Neri on July 26, 2013, 02:03:19 am
From what I could tell is that Sasha legitimately meant well and it was the scientists who decided to blow it out of proportion, there has been no evidence of her being a sadistic bitch, actually it seemed the opposite of that, she was horrified by banshee shredding a hobo, she was horrified that she created a maniac zombie who is trying to eat the planet, and overall seemed like a good person.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 28, 2013, 02:16:10 am
You take the two who are claiming to be forced into this. Let's just hope they aren't good at lying.
The two men, based on their name-cards are Devlin and Carl...
Well, the second one is in trouble already, but you ask them both for the reason of why they did it. Devlin claims that he was a subject they decided to keep as he showed a lot of knowledge for genetic theory. He was constantly reminded of the fact that they'll put him back in there, so he was to scared to help them.
Carl claimed that, to prevent him from telling anybody about this, they said that they'd take his wife and make her an H9 if he did anything or didn't work hard enough for them.
Bot of these men could just be lying though, so you leave them be for now.

You decide to get to know the girl that came in here, as the banshee gets to work on the admin's soul. The scream makes for an interesting background event.
Alright, girl, can you hear me? Are you alright in the slightest?
Ye-*hrgf* She clutches her throat, and start coughing. It sounds wet and ratteling, as if she's got some sort of cold.
Get her something to drink, I think she needs it.
You send the fastest zombie you could find to get her something to drink. After about two minutes, he drags in a water cooler. As in, the entire thing. It works, you suppose.
The girl instantly starts drinking, as if she hasn't drank anything for days, which may not be that far-fetched of a thought.
Better now?
Yes, Who are yous?
I don't think we have a name for the entire group here, apart from "zombie horde", but you can call me Zero. This is TW You point at her, and she waves. Still has the same stoic look as ever, though.And this here, is Diane.
She gets close and just says hello with an outright comforting tone. Woth one of those warm smiles and everything.
Thank yous for savings mes.
She seems to have some sort of lisp?
Look at her teeth, I don't think she has much of a choice, seeing how she only has sharpened incisors.
Incisors?
The sharp ones at the corner. I was a nurse for some time, remember?
I just wanna leaves. Please. Let me leave.
Soon. I have to do some things here, I figure.

Currently, only half the science team and the 2 "innocent" guys still have their soul attached. What do you do?

Spoiler (click to show/hide)

And I'm back. huzzah! More painfully average story-telling that may or may not be below average!
Title: Re: You are Patient Zero
Post by: Gamerlord on July 28, 2013, 02:41:20 am
Remove all their souls.
Title: Re: You are Patient Zero
Post by: Graknorke on July 28, 2013, 02:43:14 am
Make a note to look out for dentures or something in the future. You know. If we ever end up in a place where there would be any.

TW said that she couldn't heal the experiments in the corridor before, so ask if she can have a probe around Devlin to see if he's actually been changed mentally.

EDIT:
Remove all their souls.
No.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 28, 2013, 02:51:35 am
Why the fuck not?
Title: Re: You are Patient Zero
Post by: Graknorke on July 28, 2013, 03:06:24 am
Why the fuck not?
Because we're not an utterly cruel monster. We're just a practical monster. The bansheeing of the foreman or whatever he was called was important because it shows a sense of justice to others. For stripping away the thoughts and independence of others the same happens to him.
These two scientists are very likely nowhere near as responsible as him. And also there's still the experiments to try and recover.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 28, 2013, 03:41:32 am
Quote
You rip the paper in two, and yell in anger. The girl in the cage whimpers from it. Taking a closer look at it, you see they have signs of abuse.
A note is on the cage. Reading it gives a shiver down your spine from the implications
Carl's Bitch!
Quote
The two men, based on their name-cards are Devlin and Carl...
Well, the second one is in trouble already, but you ask them both for the reason of why they did it. Devlin claims that he was a subject they decided to keep as he showed a lot of knowledge for genetic theory. He was constantly reminded of the fact that they'll put him back in there, so he was to scared to help them.
Carl claimed that, to prevent him from telling anybody about this, they said that they'd take his wife and make her an H9 if he did anything or didn't work hard enough for them.
This is the guy who said he was protecting his wife. They all die.
Title: Re: You are Patient Zero
Post by: Graknorke on July 28, 2013, 03:44:15 am
So they should all die because of what he did? I'm not sure if you understand how little sense that makes.
Title: Re: You are Patient Zero
Post by: Gamerlord on July 28, 2013, 03:45:18 am
They let it happen. They knew about and they did nothing. They don't get to live anymore.
Title: Re: You are Patient Zero
Post by: weenog on July 28, 2013, 01:15:50 pm
Quote
You rip the paper in two, and yell in anger. The girl in the cage whimpers from it. Taking a closer look at it, you see they have signs of abuse.
A note is on the cage. Reading it gives a shiver down your spine from the implications
Carl's Bitch!
Quote
The two men, based on their name-cards are Devlin and Carl...
Well, the second one is in trouble already, but you ask them both for the reason of why they did it. Devlin claims that he was a subject they decided to keep as he showed a lot of knowledge for genetic theory. He was constantly reminded of the fact that they'll put him back in there, so he was to scared to help them.
Carl claimed that, to prevent him from telling anybody about this, they said that they'd take his wife and make her an H9 if he did anything or didn't work hard enough for them.
This is the guy who said he was protecting his wife. They all die.

It's possible that Carl was not the one who created that sign.  It might be there to mock or torment him, not something he placed to mock or torment the victim.

Seek input on what to do from TW, Diane, and the rainbow-haired girl.  We might be about to cross a moral event horizon here.  If even these three can see we're about to go too far, we need to back off.
Title: Re: You are Patient Zero
Post by: tryrar on July 28, 2013, 01:20:20 pm
Easier way: See if T.W. can discern lies. If she doesn't, fake it! Take aside a few of our rejects, ask them some more questions, saying this time, to insure they aren't lying, we'll have T.W do her mumbo jumbo. As they answer questions, she gives a magical flare, explodinates them, and we declare they were lying. THAT should motivate these geniuses to not be lying :>D
Title: Re: You are Patient Zero
Post by: Graknorke on July 28, 2013, 01:54:24 pm
Easier way: See if T.W. can discern lies. If she doesn't, fake it! Take aside a few of our rejects, ask them some more questions, saying this time, to insure they aren't lying, we'll have T.W do her mumbo jumbo. As they answer questions, she gives a magical flare, explodinates them, and we declare they were lying. THAT should motivate these geniuses to not be lying :>D
Dead people manage to be pretty hard to motivate.
And also the others may well know that a thing is true, making them know we're lying.
Title: Re: You are Patient Zero
Post by: Helgoland on July 28, 2013, 03:03:07 pm
Don't kill the scientists (unless Diane and TW insist), interrogqte them seperately.
The bansheeing of their former boss should have gotten the thought of lying out of them. In fact, let them have a closer look at that fatso.
Title: Re: You are Patient Zero
Post by: splehpnala on July 28, 2013, 10:28:01 pm
In case the others have something to hide, have the banshee take Carl's soul out in front of everybody to 'entice' them.

Also, Kitten, I find this really entertaining and would love to introduce it to other forums. Can I?
Title: Re: You are Patient Zero
Post by: ~Neri on July 29, 2013, 12:12:23 am
Have TW probe Carl's mind to see if he lies about this.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on July 29, 2013, 02:38:02 pm
The bansheeing of their former boss should have gotten the thought of lying out of them.
Actually, that would probably make them more likely to lie. They don't want to end up like that, so they'll be willing to say anything to avoid that fate.
Title: Re: You are Patient Zero
Post by: Graknorke on July 29, 2013, 02:41:55 pm
The bansheeing of their former boss should have gotten the thought of lying out of them.
Actually, that would probably make them more likely to lie. They don't want to end up like that, so they'll be willing to say anything to avoid that fate.
Tru dat. I still think we should let the majority away with zombification, and those that are particularly bad in terms of their implication get a final death and eaten, no chance of coming back through horde mutations.
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 30, 2013, 02:39:45 pm
What do we do?
Kill 'em. Fasties.
Perhaps leave out the two "innocent". Carl may not know about his wife. The other, we have no proof of.
Can't you check if they're lying or not?
That'd be too convenient.
The one thats saying he's smarters then the rest is a liar. He worked on mes since day one.
The scientist has pissed himself upon hearing that, and starts stuttering out excuses. Snowflake just smashes him into the ground. Or, well, snaps all load-baring bones in his body at once. Fortunately for him, death came quickly.

Carl has been taken to his "bitch". He instantly fell on his knees and tried to open the cage in a panic. They can't be opened by hand, it seems. he fumbles, pulls and scratches at the cage until his nails crack and bleed.
Please, no... he whimpers, before putting his head against the cage and bawling. He cries like a man who just lost everything in his life, and then?
He acts like one.
He gets up, slowly. and goes towards one of the elder scientists. He pushes him against the wall, and begins strangling the old man. It takes a long while.
The head scientist struggles and gasps at first, attempting to push him away. he clutches at the constricting hands, but can't pull them away. Slowly, his movements slow, as his face shows more and more panic. He faints, but the man keeps strangling.
It takes a long time before he stops. then, he goes to a lever on the wall, marked with flush.
You attempt to stop him, but it's too late. An alarms sounds, and Carl walks up to you until you are face to face. He just looks strangely tired, while you remain stoic about this, despite your pity for the broken man.

A mercy for them by now. One you should have in due time. But for now, I'll be selfish, and grant it myself.
You never saw him take your gun. You get in covered in his blood and brains, and end up with a bit of meat in your mouth. You feel bad for enjoying the taste and swallowing, strangely. You take your gun back from his corpse.
So that takes care of that. Though, violently and overly dramatic to the max. You shrug, and take a look at what the flushing did. you put your face close to one of the cages, while the H9 whimpers and attempts to move back From the looks of it, not much. Most likely they needed to be hooked up to-SQUELCH
You sure are getting covered in blood in ways that aren't intentional today, aren't you.Looks like they have been given explosive implants as the victims start popping one by one. TW runs out of the room, and you hear her vomiting outside.
Bastards.
Before you interrogate, you need to have questions. What do you ask?
Or alternatively, how do you dispense justice?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on July 30, 2013, 02:49:29 pm
WHY WOULD THEY DO THAT!? Who experiments on people and then puts explosives in them? And then puts the lever to activate them RIGHT THERE IN THE SAME ROOM.
Fucking architects pissing me off.
Title: Re: You are Patient Zero
Post by: Tomcost on July 30, 2013, 02:58:08 pm
They having bombs actually has more sense than using them as war dogs. You know, maybe somebody says: "What the fuck is this? let's take it to out base to study it" *BOOM
Title: Re: You are Patient Zero
Post by: tryrar on July 30, 2013, 05:12:07 pm
Quick question, what other questions were asked and answered? A quick list as a refresher could be useful
Title: Re: You are Patient Zero
Post by: JHYMERS on July 30, 2013, 06:43:59 pm
Is the rainbow haired girl alive? Question those that remain. Get as much useful info as we can, then hear there sob-story/excuses. If the girl is alive, have her tell her side of the story. Execute justice as needed. We should also probably try to find the higher ups of the operation after we are done.
And a side note, can TW fix the girls teeth/whatever is wrong with her?
Title: Re: You are Patient Zero
Post by: Graknorke on July 30, 2013, 06:48:06 pm
TW can't fix anything. The 'default' state of the experiments is as they are (well, not blown up but you get the point). She could have tried turning them into cats but to be honest I wouldn't be surprised if the conditions would carry over.
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 30, 2013, 07:21:41 pm
Ask them and search the company network for
A. Where the higher ups are hiding, or failing that where the second (or third or fourth or...) in command is hiding. Generally any piece of info that could lead us to their location.
B. Where is the facility/ies that was working on our parasite. We might get some answers on how the worms are made and how they function. Generally any piece of info that could lead us to their location.
C. Any facility/ies working on magic. We might gain some info or minions or upgrades for TW. Generally any piece of info that could lead us to their location.
D. The nearest cities with large population and weak defenses or some secret passage or other secret that could allow us to bypass those defenses. Generally any piece of info that could lead us to their location.
E. Where can we find some transports for the horde. Generally any piece of info that could lead us to their location.

Also ask the girl if she wants to join our happy family of psychopaths out for revenge, playing the role of the child. Failing that, ask her what she wants to do and where she will go. Generally any piece of info that could lead us to her location.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on July 31, 2013, 11:51:36 am
Also ask the girl if she wants to join our happy family of psychopaths out for revenge, playing the role of the child.
Wait, if she's the child, and we're the father, presumably Diane is the mommy, then what does that make Theresa?
Title: Re: You are Patient Zero
Post by: Tomcost on July 31, 2013, 11:56:22 am
Also ask the girl if she wants to join our happy family of psychopaths out for revenge, playing the role of the child.
Wait, if she's the child, and we're the father, presumably Diane is the mommy, then what does that make Theresa?
The grumpy aunt?
Title: Re: You are Patient Zero
Post by: Rolan7 on July 31, 2013, 12:00:08 pm
The teenage older sister with world-shattering powers of apathy?
Title: Re: You are Patient Zero
Post by: Tomcost on July 31, 2013, 12:01:35 pm
The teenage older sister with world-shattering powers of apathy?
This fits her better.
Title: Re: You are Patient Zero
Post by: Graknorke on July 31, 2013, 12:26:35 pm
But not because undead families are fucking weird. Let's just not pursue this further.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on July 31, 2013, 12:33:29 pm
But not because undead families are fucking weird. Let's just not pursue this further.
I'm not sure thats necessarily true. I mean, yes our undead family is fucking weird, but we might not necessarily be representative of all undead families...
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 31, 2013, 12:53:46 pm
But not because undead families are fucking weird. Let's just not pursue this further.
I'm not sure thats necessarily true. I mean, yes our undead family is fucking weird, but we might not necessarily be representative of all undead families...
If you're prejudiced against undead, how is that called? Lifeism?
Title: Re: You are Patient Zero
Post by: splehpnala on July 31, 2013, 03:33:56 pm

Also ask the girl if she wants to join our happy family of psychopaths out for revenge, playing the role of the child. Failing that, ask her what she wants to do and where she will go. Generally any piece of info that could lead us to her location.
+1
Also, try to tame the H9s.

KS, you still haven't answered whether I can take this thread and push it somewhere else. pweeees?
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 31, 2013, 03:48:23 pm
((The H9s have gone boom-splatch, so unless we can reanimate bits and pieces... Actually, that would be kind of fun. Beware our amorphous mass of gibs!
And I can't speak for KS, but I imagine he would have no problem. Those suggestion games without a "fixed" plot (and many of those with one) tend to go wildly different directions. And don't they say imitation is the best form of flattery?))
Title: Re: You are Patient Zero
Post by: splehpnala on August 01, 2013, 09:51:08 am
Oh, I guess I should have noticed the giant yellow-highlighted text that says 'squelch'. Anyway, I guess feed the horde with the giblets.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 01, 2013, 01:25:57 pm
I'm perfectly fine with you pushing it somewhere else, all I ask is that you don't claim it as your own and send any critique my way. I tried sending you a message about it, but evidently I mis-clicked somewhere.

Fortunately, the rainboy-haired girl is alive, as she was not marked for flushing quite yet. you will talk to her after interrogating a bit further
The potential soul-severing most certainly pulled some of the lies out of them. evidently the higher-ups are scattered about through the different facilities, and Sasha has her own place in Washington D.C.
To avoid traitors, whom are common, the locations of the highest up. Sasha is a public figure, so she's the only one of which the location is sure. As for the worm facilities, there are only three within the country. You already wrecked two of them, as they keep them close-by to each-other. As for magic, they don't know. That's a very close-kept secret due to the dangers of magical items in the hands of idiots. The scientists don't know anything about neighboring cities, as that's the administrator's job.
Oops.
Finally, there is a garage at the back, but it just consists of the scientists' cars.

Your zombies then just get busy on these people, leaving a backdrop of screaming as you kneel down to get to the rainbow girl's level.
Now that they're dealt with, how about you join our little family of tortured mass-murderers? Well, okay, I'm not tortured, but the rest is.
Gee thanks.
I just wants to get outs of here. And I is going to need help.
That you probably do. I may be able to fix your teeth, provided I get a long amount of ti-Don't. I can bite with this, all I have bad from this is a lisp.
The dumbass writing this is aware that a lisp isn't just adding unneeded s-es to things, but will keep it like it is because he will forget about the rules for a realistic lisp almost instantly
You form that sentence a bit strangely.
She hasn't had human contact except for those scientists, I'd wager. You'd have some errors as well.
Let's just get out of heres. I've had enough of this place for lifetimes.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Aseaheru on August 01, 2013, 01:43:46 pm
Well, out we go. Check the cars for loot first. Perhaps a roadmap or some food and drink... Or even something as insane as a gun.
Title: Re: You are Patient Zero
Post by: splehpnala on August 01, 2013, 04:57:45 pm
No, you didn't misclick anything, I just neglected to read the messages before posting again.

Anyway, I guess go try to find a zoo.

By the way, the first infected (besides Zero) in the new one's official name is Sean Snowflake. Just cause someone said he could imagine it as a last name.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 01, 2013, 06:03:41 pm
Why do I always read these giant threads in a day? It can't be healthy
Title: Re: You are Patient Zero
Post by: Aseaheru on August 01, 2013, 07:09:53 pm
Because they are worth it.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 01, 2013, 07:18:03 pm
No, you didn't misclick anything, I just neglected to read the messages before posting again.

Anyway, I guess go try to find a zoo.

By the way, the first infected (besides Zero) in the new one's official name is Sean Snowflake. Just cause someone said he could imagine it as a last name.
Link?
Title: Re: You are Patient Zero
Post by: ~Neri on August 01, 2013, 08:45:17 pm
I know he is Sean, that was first?second?third? pageish area of story, not sure about Snowflake though, I think he just came up with that on his own (or we may have? I forgot.)
Title: Re: You are Patient Zero
Post by: Aseaheru on August 01, 2013, 08:46:55 pm
I think he was just called snowflake
Title: Re: You are Patient Zero
Post by: ICBM pilot on August 01, 2013, 10:28:18 pm
attack nearest radio station.
Title: Re: You are Patient Zero
Post by: tryrar on August 02, 2013, 02:39:05 am
No, actually, attack the nearest TV station! Remember that propaganda video we shot? >:D
Title: Re: You are Patient Zero
Post by: ArchAIngel on August 03, 2013, 01:15:32 pm
No, actually, attack the nearest TV station! Remember that propaganda video we shot?
Good idea.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 03, 2013, 01:37:32 pm
TO THE TV STATION!
Title: Re: You are Patient Zero
Post by: ICBM pilot on August 03, 2013, 05:50:10 pm
the reasons we should attack a radio station instead of a TV station
1. they are easy to find (if we are in somewhere flat like Florida there would be a large tower, if not it would be on a mountain)
2.it would probably be less guarded then a TV station
3.if we attack when people are going home from work lots of people will be listening to it
4. less channels
5.survivors from cities we attacked are more likely to have build or found a working radio (most homemade radios switch stations easily)than found a TV and a house with working cable listening to it would decrease their moral and make them more likely to kill themselves(we don't want Sasha's company to find them).
Title: Re: You are Patient Zero
Post by: tryrar on August 03, 2013, 07:34:38 pm
The reasons to attack a TV station:

1)Who guards a TV station?!

2)We have a pretty vicious propaganda tape that puts the organization we're after in a very, VERY bad light. Why waste it?(If you really think we won't get enough coverage, have diane strem it to the net as well)

3)...well, no 3 needed, as 2 is all the reason we'll ever need to chose a TV station over a radio station
Title: Re: You are Patient Zero
Post by: wer6 on August 03, 2013, 07:52:44 pm
Why not do both in one turn, just the GM tells us both, counting as two days? if there are any tactical stuff neded, we jsut stop as normal, but my vote on attacking something first is the radio.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 03, 2013, 07:55:58 pm
Hell, we may find a place that is BOTH.
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 03, 2013, 08:03:37 pm
So, have we decided about what we're going to say in to our creatorsat message? Who our target audience is?
Are we sending a message to expose the evil of this company to the world?
Are we sending a message to strike fear into the masses, demoralise them and cause chaos by proclaiming resistance is futile?
Are we sending a message to swear rightful vengeance to our creators and warn anyone that dares stand in our way?
Are we sending a message to declare the dawn of a new age for humanity, a call for the people who have been wronged and mistreated to come help us build our utopia? Do we promise freedom, care, power?
Are we just asking to be left alone?
Are we giving humans advice on what spices they should use on themselves so that they're tasty and ready to eat?
A combination of the above?

Oh, about the TV: if you air it in prime time and cause a bit of a stir then the media and the internet will take care of the rest. Send the message on a few networks and websites for good measure along with any evidence we find in the base and you're set.
Title: Re: You are Patient Zero
Post by: wer6 on August 03, 2013, 08:15:28 pm
So, have we decided about what we're going to say in to our creatorsat message? Who our target audience is?
Are we sending a message to expose the evil of this company to the world?
Are we sending a message to strike fear into the masses, demoralise them and cause chaos by proclaiming resistance is futile?
Are we sending a message to swear rightful vengeance to our creators and warn anyone that dares stand in our way?
Are we sending a message to declare the dawn of a new age for humanity, a call for the people who have been wronged and mistreated to come help us build our utopia? Do we promise freedom, care, power?
Are we just asking to be left alone?
Are we giving humans advice on what spices they should use on themselves so that they're tasty and ready to eat?
A combination of the above?

Oh, about the TV: if you air it in prime time and cause a bit of a stir then the media and the internet will take care of the rest. Send the message on a few networks and websites for good measure along with any evidence we find in the base and you're set.
Im thinking we are going to reveal what they did, and then show them what they did, with the zambies, then get the HELL out of there, because what iwll the military do once worldwide media finds out there are zombies? They will send EVERYTHING, Hell, they might send it some goody's, if we do broadcast, we might just set up A trap.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 04, 2013, 04:35:13 pm
Finding a radio station was not difficult after a little searching, but the moment after leaving the base should be explored, in my opinion.

On the way back, you feel like you haven't had much of a victory here. While saving one more girl from the horrors of human curiosity is quite something, you didn't get what you came for, and lost some zombies. And you got wounded, even if it isn't bleeding.
The wounds are starting to wake up, causing you to cringe and clutch a bullet hole in your leg. That one scratched the bone. You'll probably be limping for hours.
Your newest companion, on the contrary, rushes past at a speed you have yet to see anything attain in your "life". She yells in victory when she gets outside. When you catch up, she's rolling the grass in pure joy.
When you come closer, you get glomped. The landing wouldn't have been soft even without the weight of a genetically modified teenager pressing down upon you. You are a bit winded from it, as she thanks you so many times in such a quick amount of time that she sounds like a hummingbird on vocal steroids.
You lost that bitter feeling of defeat almost instantly.

Looking for some sort of radio station wasn't difficult, and neither was capturing it. The drive was long, allowing you to have a normal conversation with the girl.
So what's your name? Did they give you one?
Theys called me Amphetamine. Because they changed me for speed and energy. They gaves me a lot of that stuff.
Speed. Bunch of assclowns. We should find something better for a name. By the way, do you feel any... craving for that stuff?
Theys stopped giving it to mes 35 cycles ago. Somes of the scientists were nice. They just got dischargeds if they gives me something tasty.
I assume they killed them.
What's "killed"?
It's err... "Discharging" someone. Mainly through bullet to the skull, or something like that.
Bullet?
What guns fire.
Oh. She looks about a bit, and opens up the glove box. A wallet, and a picture of a family. Presumably from the previous owner of this truck.
The teenager picks up the wallet, removing the money and cards to look at them.
What's this stuff? It's papers but not as strong.
She really doesn't know anything, does she. She throws it in the air, and the wallet lands on her head. She giggles and leaves it there while the money flutters about the truck. After that, she picks up the picture.
Is this a family? Is this yous and me and the nice lady and the cool pointy-ears?
You look at the picture, and see a strong, large man with a child barely one year old riding on his shoulder while his wife has her arms around the man's arm, while a teenager stands next to them, in goth clothes, smiling and waving. They are standing in front of a house alongside a large dog lying down, .
For some reason, you can't quite keep looking at the trucker's family.
Something's in your throat.

The rest of the journey you remain quiet, only answering the Girl's many, many questions. What's that flying thing? A bird, you answer.
She really hasn't been outside almost all her life. She's sleeping by the time you arrive in the town with the radio station, with her mouth open and a small line of drool going down. It'd be endearing if she didn't have a mouth that looks like a beartrap.
How do you wish to deal with this station? It looks like it's a tower, and there's only one guard at the door, looking disinterested.

Spoiler (click to show/hide)

Ah,the wonders of unneeded drama that isn't all that well-done. Let it feast on your eyeballs!
Again, any critique is welcome.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 04, 2013, 05:31:11 pm
Why the hall do you manage to write this stuff? I mean, really, why dont you PUBLISH it or something. Get some money for the heart wrenching.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 04, 2013, 05:57:46 pm
I feel kinda bad now, but hey we got a family hell we got a dog in snowflake and a weird creepy uncle in the talking soul eating banshee.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 04, 2013, 07:26:52 pm
Why the hall do you manage to write this stuff? I mean, really, why dont you PUBLISH it or something. Get some money for the heart wrenching.
You should totally write this up into a proper story when it's done.
Title: Re: You are Patient Zero
Post by: kj1225 on August 04, 2013, 09:02:46 pm
I think that she's cute even with the bear trap for teeth thing...
Anyways we should probably give her a name like... IRIS!
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 04, 2013, 09:29:20 pm
Iris = Best name ever
Title: Re: You are Patient Zero
Post by: kj1225 on August 04, 2013, 09:33:34 pm
Well Rainbow was to obvious and Sis was to obscure of a reference and frankly doesn't fit well.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 04, 2013, 10:02:17 pm
I like Iris, compared to some of the names I thought of.
Title: Re: You are Patient Zero
Post by: weenog on August 04, 2013, 11:45:24 pm
We're tired and sore, and feeling sentimental right now.  He might have a family himself.  Make self visible, from a non-threatening distance, to the lone guard (with lots of backup) and level with him, offering a chance for mercy.

"Look, even for a quasi-alive crime against nature, I've seen too much death for one day.  I don't want to kill you, and you don't want to be dead.  We're taking this radio station, and you can't stop us.  Step aside and run on home."
Title: Re: You are Patient Zero
Post by: Rolan7 on August 05, 2013, 12:46:27 am
I like "Iris" also.
Also, these feels...
Title: Re: You are Patient Zero
Post by: pikorge on August 05, 2013, 01:52:33 am
Why the hall do you manage to write this stuff? I mean, really, why dont you PUBLISH it or something. Get some money for the heart wrenching.
You should totally write this up into a proper story when it's done.
Yup pal. You have skill.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 05, 2013, 10:43:02 am
Lets try to be merciful. Be the good guys.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 05, 2013, 11:06:39 am
Compared to our enemies we are the good guys.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 05, 2013, 11:10:11 am
Okay, this is the new layout of our dysfunctional family.

Us: Dad.
Diane: Mum.
TW: Teenage Daughter.
Iris: Young Daughter.
Snowflake: Depending on how much more intelligence he gains, either dumbass jock son or dog.
Banshee: That creepy goat that is tied up in the backyard. The goat that always watches.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 05, 2013, 01:28:52 pm
Dearlord. That IS rather worse than what I was thinking...
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 05, 2013, 01:50:20 pm
We're tired and sore, and feeling sentimental right now.  He might have a family himself.  Make self visible, from a non-threatening distance, to the lone guard (with lots of backup) and level with him, offering a chance for mercy.

"Look, even for a quasi-alive crime against nature, I've seen too much death for one day.  I don't want to kill you, and you don't want to be dead.  We're taking this radio station, and you can't stop us.  Step aside and run on home."
This, except walk right up to him. He probably won't suspect much from one unarmed guy. Be within biting distance when we bring up the horde and start making threats. If he has a gun, we want to be able to bite him before he has a chance to fire.
Title: Re: You are Patient Zero
Post by: Rolan7 on August 05, 2013, 02:01:21 pm
Totally on board with sparing the guy.  He'll be really likely to sympathize with our, and he'll tell others about our mercy.  Sometimes it's easy being good, at least temporarily.
Title: Re: You are Patient Zero
Post by: weenog on August 05, 2013, 11:22:35 pm
We're tired and sore, and feeling sentimental right now.  He might have a family himself.  Make self visible, from a non-threatening distance, to the lone guard (with lots of backup) and level with him, offering a chance for mercy.

"Look, even for a quasi-alive crime against nature, I've seen too much death for one day.  I don't want to kill you, and you don't want to be dead.  We're taking this radio station, and you can't stop us.  Step aside and run on home."
This, except walk right up to him. He probably won't suspect much from one unarmed guy. Be within biting distance when we bring up the horde and start making threats. If he has a gun, we want to be able to bite him before he has a chance to fire.

I thought about walking straight up to him before, but if we're already right in his face before we even say anything, he might panic and start shooting.  Better to make our intentions to bypass and spare him clear, before his fight or flight reflex takes over.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 06, 2013, 11:59:16 am
You remain a distance away, and hold up your gun.
I suggest you leave. Now.
The guard is shocked, and stands there like a deer in the headlights.
I said MOVE! I don't want to see anything more bull-crap today!
He remains frozen. You move towards him, along with snowflake, and tell Snowflake to throw him somewhere carefully. Snowflake obliges, nabbing the man by his shoulders, and throwing him in a manner so his head won't land first.

The man picks himself up and starts running away, nearly tripping over his own feet as he does so. Clearly, he's more used to fans trying to get in then armed zombies. Let's hope your momentary moment of mercy won't kick you in the nuts later.
You enter the radio station, and take the night-time radio team hostage after a little showing of snowflake, Iris and your gun. You have a radio, and a microphone.
Say your speech.

Spoiler (click to show/hide)

Also, I think this quote might be relevant to your new-found mercy.
Doctor: "You let one of them go, but that's nothing new. Every now and then, a little victim's spared... because she smiled, cos he's got freckles, cos they begged. And that's how you live with yourself, that's how you slaughter millions, because once in a while, on a whim, if the wind's in the right direction, you happen to be kind."
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 06, 2013, 12:16:52 pm
NICCCCCCEEEEEE
Title: Re: You are Patient Zero
Post by: wer6 on August 06, 2013, 03:44:39 pm
"We the people..." Explain how we are the best of future, to join us is to ensure your life, and to not do so will mean your premature end.
Title: Re: You are Patient Zero
Post by: ICBM pilot on August 06, 2013, 04:55:46 pm
explain how we only want to destroy (insert name of Sasha's company here) for everything they have done, our own small country and all of NASA's Saturn Vs, some ion engines, some solar panels, and some tanks of xenon.

edit: tell people that if they surrender we will try to spare them and if we get a country we will have people and zombies live as equals
Title: Re: You are Patient Zero
Post by: Rolan7 on August 06, 2013, 05:22:20 pm
explain how we only want to destroy (insert name of Sasha's company here) for everything they have done, our own small country and all of NASA's Saturn Vs, some ion engines, some solar panels, and some tanks of xenon.

edit: tell people that if they surrender we will try to spare them

And some White Castle.
But, yeah, definitely blame the company.  Maybe say that they planned to use us to enslave mankind, but instead we have free will and will do anything to stop them.  Maybe don't mention that only worm-hosts have free will (for now...).
Title: Re: You are Patient Zero
Post by: ICBM pilot on August 06, 2013, 05:27:27 pm
And a White Castle.
But, yeah, definitely blame the company.  Maybe say that they planned to use us to enslave mankind, but instead we have free will and will do anything to stop them.  Maybe don't mention that only worm-hosts have free will (for now...).
fixed :P
after that raid a pharmacy we need to get some speed for Iris(and maybe some for us)
Title: Re: You are Patient Zero
Post by: kj1225 on August 06, 2013, 05:29:02 pm
Don't lie. Tell them that this is probably better for them anyways since their will no longer be wars or disease or killings. People will live forever and no longer have to fear death. Also point out that we will takeover anyways and it will just be more painful if you don't give up.
Quick edit: No giving Iris speed. It is below us.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 06, 2013, 05:41:20 pm
Make people hate our creators, not us.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 06, 2013, 05:51:29 pm
Telling people we're going to take over the world and destroy humanity is a bad idea. That is far worse than anything we can possibly reveal about the company. They'll look like saints compared to us, simply because they aren't out to kill/enslave everyone.
Title: Re: You are Patient Zero
Post by: kj1225 on August 06, 2013, 06:38:17 pm
It never stopped the Huns.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on August 06, 2013, 07:43:06 pm
The Huns didn't need to worry about every nation possible in the whole world simple removing their little corner of the glob in a blaze of nuclear fire or millions of pounds of High explosive bombs. If we really want the company to be wiped out show the world the video and say we were forced to attack the towns we did under their orders but broke free and will do every thing possible to help make them pay.
Title: Re: You are Patient Zero
Post by: ICBM pilot on August 06, 2013, 08:45:17 pm
The Huns didn't need to worry about every nation possible in the whole world simple removing their little corner of the glob in a blaze of nuclear fire or millions of pounds of High explosive bombs. If we really want the company to be wiped out show the world the video and say we were forced to attack the towns we did under their orders but broke free and will do every thing possible to help make them pay.
how would you explain future attacks on towns it's probably better if we tell them that the attacks are necessary to wipe out the company and that it will save many lives
@kj why do you think giving iris speed is below us and if we use my speech we don't lie and we don't make people hate us
 
Title: Re: You are Patient Zero
Post by: kj1225 on August 06, 2013, 08:51:02 pm
Because she definitely does not need the speed. Also I doubt they can really hate us to much more than they already do.
Title: Re: You are Patient Zero
Post by: ICBM pilot on August 06, 2013, 08:57:02 pm
than we should try to get people to hate us less and she would benefit from it
Title: Re: You are Patient Zero
Post by: kj1225 on August 06, 2013, 09:00:28 pm
I doubt giving her something that the scientists gave her will put us high on her favorite person list.
Title: Re: You are Patient Zero
Post by: ICBM pilot on August 06, 2013, 09:03:11 pm
they gave her food does that mean we shouldn't feed her?
Title: Re: You are Patient Zero
Post by: kj1225 on August 06, 2013, 09:04:00 pm
There is a difference. Also I doubt it was the actual scientists who did it.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 06, 2013, 09:04:10 pm
NO. SPEED. FOR. THE. LITTLE. GIRL.
Title: Re: You are Patient Zero
Post by: Rolan7 on August 06, 2013, 09:31:35 pm
NO. SPEED. FOR. THE. LITTLE. GIRL.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 06, 2013, 10:03:00 pm
NO. SPEED. FOR. THE. LITTLE. GIRL.
Title: Re: You are Patient Zero
Post by: kj1225 on August 06, 2013, 10:11:33 pm
THANK YOU!
Title: Re: You are Patient Zero
Post by: ICBM pilot on August 06, 2013, 11:50:51 pm
Are we giving Daine TW, and ourself speed then?
Title: Re: You are Patient Zero
Post by: kj1225 on August 06, 2013, 11:52:53 pm
Only ourselves and not when we could bet attacked soon. If they want speed they can ask.
Title: Re: You are Patient Zero
Post by: weenog on August 06, 2013, 11:56:33 pm
No goddamn speed for anybody.  We don't know how our modified physiology or the worm itself would react to it, and we're irreplaceable.  We're not going to subject Iris to the same shit the scientists did.  TW is screwed up enough already and, again, we don't know how her physiology would react to it, being an elf and all.  And the full-on zombies don't even seem to use or circulate their blood, it would be a waste of speed to give it to them.

Explain that we're going to war with Sasha's company (damned if I can remember the name), that they created us, that they created what we just saw, and that it's best for everyone if they just stay out of the line of fire.  Broadcast also that we have video proof of that last place, and will be releasing it to the public soon.
Title: Re: You are Patient Zero
Post by: FritzPL on August 07, 2013, 12:29:06 am
You know, we could say it like we're only after Sasha Inc, and if the public helps us capture them, we'll spare them. Nobody part from Sasha Inc employees will die.
And then we kill everyone anyway. I mean, after Sasha's gone, there isn't really gonna be anything that could stop us, except maybe all the military on the continent or a nuke.
Title: Re: You are Patient Zero
Post by: ArchAIngel on August 07, 2013, 08:18:20 am
Why the goddamn speed idea anyway? Somebody playing cataclysm?
Anyway, do this:
You know, we could say it like we're only after Sasha Inc, and if the public helps us capture them, we'll spare them. Nobody part from Sasha Inc employees will die.
And then we kill everyone anyway. I mean, after Sasha's gone, there isn't really gonna be anything that could stop us, except maybe all the military on the continent or a nuke.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 07, 2013, 09:10:22 am
I dont even know why people say everyone uses speed in cataclysm. Hell, my people dont even use codeine thanks to what I pick for them.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 07, 2013, 02:39:33 pm
You know, we could say it like we're only after Sasha Inc, and if the public helps us capture them, we'll spare them. Nobody part from Sasha Inc employees will die.
And then we kill everyone anyway. I mean, after Sasha's gone, there isn't really gonna be anything that could stop us, except maybe all the military on the continent or a nuke.
Sounds like a suitably subtle evil plan.
Title: Re: You are Patient Zero
Post by: ~Neri on August 09, 2013, 02:55:51 am
After the speech we should do The Thriller dance with all the zombies.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 09, 2013, 01:29:32 pm
Ladies and gentlemen. Do not switch your station. This is Zero, the first of the walking dead. This is not a gang name, nor a joke. The dead are hungry, but we will not talk about our feeding habits, but more about what created and drives us.
Small Horse Medical takes ordinary people like you, your neighbor and your children and tortures and twists them until they are in their preferred form. I have two victims with me. One twisted into a dog-like creature because they wished to make use of death row inmates to serve as dogs to the rich and powerful. Another is a young elf girl they electrocuted, tortured and treated like a generator because she has command over magic. Yes, it is back after so many millennia, and all they use it for is as a fucking computer. She was forced to electrocute herself because the pain allowed for greater magic.
This is just one of the many crimes against humanity they caused. The most lethal of which is talking to you right. Now.
I have been going from base to base. Stopping them, and turning the smartest and most evil of minds in my minions. But before my awakening, I have murdered many. When I found the company, I awoke. I looked upon my blood-soaked hands, my bloodied mouth and screamed... I wish only to stop these crimes, and if the people of America help, then I will spare them when I rise. I will have an army, and I will leave everyone alone as I build my empire of immortals. My minions gain intelligence back slowly yet steadily. I can create an utopia. So help me take down these abominations. Help me, and I will be able to create the immortal empire, free to all, and Small Horse will be stopped.
Join me, and greatness awaits!


You order them to shut off the feed, and Diane claps a bit sarcastically.
Awakening? Seriously? You sound like a cult leader.
Well, mindless zombies and a few smart people here for their own gain? Sounds like a cult to me.
Tw and Diane smile and shake their head in a "god-damn that's actually true" sort of way. Iris appears to be eating a snack she nabbed out of the pocket of one of hostages.
This stuffs is great! What is its?
The man is clearly terrified, but he answers with a surprisingly steady voice: That's a cookie filled with some jam.
It's great! Thanks yous. The look she gave the man is enough to cause and cure diabetes at the same time.
What do you do with the radio people, and what will you do after leaving?

Spoiler (click to show/hide)
Also, Iris is not addicted to speed. They worked that out of her, along with immunity of a lot of drugs, coincidentally.
Please don't give the sympathetic characters drugs. I'd just feel bad because I know these people.
Title: Re: You are Patient Zero
Post by: kj1225 on August 09, 2013, 01:33:16 pm
Leave the radio guys alone. We can't kill them after that interaction Iris had with them. Go look for another base I guess.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 09, 2013, 01:41:01 pm
We still need to get that video out. I say we look up the nearest TV station.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 09, 2013, 01:44:45 pm
Thank them for letting us use there equipment, go to a TV station.
Title: Re: You are Patient Zero
Post by: tryrar on August 09, 2013, 01:45:52 pm
Actually, hack the biggest video streaming site and upload that sucker to the internet. The government might be able to shut down or block the feed from one station, but they'd have to turn off the entire Internet to keep people from seeing it this way.

As for the Hostages, "Well well, it's your lucky day boys! You get to keep breathing for a while longer, since you haven't really done anything to annoy me today. Of course, if you try anything stupid, I'd just have to feed you to my horde on principle, but then again, I'm sure you have a brain, right?"
Title: Re: You are Patient Zero
Post by: Aseaheru on August 09, 2013, 01:50:26 pm
Oh come on, we arent THAT mean. Treat them with some respect, i mean, they arent crying and wetting themselves now, are they?
Title: Re: You are Patient Zero
Post by: weenog on August 09, 2013, 01:51:44 pm
Thank them for use of their equipment (and the cookie).  Leave them unharmed.

Ask them if there's a vending machine where we can get some more nice snacks for Iris.  If a vending machine is available, get some snacks.

Ask them if they're equipped to do video broadcast.  Do NOT ask them where we can find suitable video broadcast equipment if they don't have it -- they'll probably tell the authorities and we'll walk into a heavily fortified ambush.  If video broadcast equipment is available, broadcast our video of the inside of that last den of evil.

Do not leave with a menacing gesture or message, they've been (relatively) accommodating to us and we should try to be polite to encourage more of that in the future.  Besides, they're free to continue broadcasting after we leave, it would be helpful if they remarked on our surprising graciousness and restraint after we're gone.

Leave peaceably after we're done doing our thing (or find out we can't).  Find a secure place to hide out, rest up, and plan our next moves.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 09, 2013, 01:58:28 pm
Just let the hostages go. Hopefully, they'll go around talking about us and our message on all the news shows!
Title: Re: You are Patient Zero
Post by: ArchAIngel on August 09, 2013, 03:10:13 pm
Amen, get some snacks.
EDIT: Nevermind, I read the post wrong.
Title: Re: You are Patient Zero
Post by: Rolan7 on August 09, 2013, 04:10:37 pm
That was great!
Yes, this is definitely a good time to show the hostages mercy, even kindness.  But not too much information.
Title: Re: You are Patient Zero
Post by: weenog on August 10, 2013, 08:32:27 am
Idea: Target politicians and trial lawyers whenever possible.  The general public might hate them even more than us, it may generate some sympathy for us.  Also, once it becomes obvious that's what's happening, they'll put their wealth and influence to use trying to surround themselves with police, private security contractors, even military if they can get away with it... diverting fighting men away from other potential targets.
Title: Re: You are Patient Zero
Post by: FritzPL on August 10, 2013, 01:36:23 pm
Free the hostages and gtfo. Try kidnapping goverment officials, like weenog said, but don't kill them or turn them. Just talk to them that if they stop the Tiny Equine Surgical, the peace-loving people of 'murrrrrica will be spared. Just keep travelling around the country a bit without increaces or decreaces in horde size, find out as much as we can about their base, and at the same time place actors in strategic, well hidden and populated areas, like abandoned storefronts or sewers or skyscraper janitor closets, and teach them how to read text messages(I really hope those buggers can read). When Sasha's gone and done, activate the sleeper agents.
Title: Re: You are Patient Zero
Post by: InsaneRationalist on August 10, 2013, 03:13:11 pm
I second leaving peacably and vending machine (preferably in a non-ripping-a-hole-in-it manner). Also, see if the radio guys have a recording we can post to the internet for people who didn't hear it this time. And thank them for their help.
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 11, 2013, 04:25:56 am
Put some light jazz and tell people we're waiting for their phonecalls and requests. ZomBAir, with you all night long.

Let's hope next time we're in a town we get some cultists.
Title: Re: You are Patient Zero
Post by: Graknorke on August 11, 2013, 04:33:09 am
I can assure you that it will go viral without our assistance.
Title: Re: You are Patient Zero
Post by: weenog on August 11, 2013, 09:37:25 am
Put some light jazz and tell people we're waiting for their phonecalls and requests. ZomBAir, with you all night long.

Let's hope next time we're in a town we get some cultists.

This is kinda dumb, but at its core is a good idea.   We should acquire the hardware to do our own broadcasts (likely over the internet) through which we can disseminate a useful blend of truth and propaganda to the world.  That way we can speak to the people on a large scale, without being vulnerable to predictable movement by targeting radio and tv stations.  If it's something like a camchat we can take and react to feedback, rather than all the communication being one-way.

Of course, since we aren't stupid, we'll need to keep moving, go through proxies, and otherwise confuse our actual location for anyone trying to track us after the fact by it.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 11, 2013, 09:47:25 am
Put some light jazz and tell people we're waiting for their phonecalls and requests. ZomBAir, with you all night long.

Let's hope next time we're in a town we get some cultists.

This is kinda dumb, but at its core is a good idea.   We should acquire the hardware to do our own broadcasts (likely over the internet) through which we can disseminate a useful blend of truth and propaganda to the world.  That way we can speak to the people on a large scale, without being vulnerable to predictable movement by targeting radio and tv stations.  If it's something like a camchat we can take and react to feedback, rather than all the communication being one-way.

Of course, since we aren't stupid, we'll need to keep moving, go through proxies, and otherwise confuse our actual location for anyone trying to track us after the fact by it.
Brilliant.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 11, 2013, 10:21:21 am
So what, grab a TV van from somewhere?
Title: Re: You are Patient Zero
Post by: Graknorke on August 11, 2013, 10:27:57 am
I think that using the power of internet would be more feasible. IN-UNIVERSE-ONLINE-VIDEO-HOSTING-SERVICE™ would love to have the views from almost an entire nation following the single most interesting event happening in that country.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 11, 2013, 11:26:11 am
Yes, but the van will allow us to do it from wherever, what with the dish.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 11, 2013, 01:11:18 pm
You thank your hosts for the use of their equipment, and just as you are about to leave, you find a vending machine. TW just zaps the little things out without damaging the the thing, electing some surprised gasps from the host-ages(heheheheheheheh i made a punny)[kill me]
The police is about to arrive, but you can leave without issue. After that, however, you are put in a bit of a dilemma.
The tv station is in a major town. Namely, the governing city of this state. There's a lot there, supplies, people and most importantly.
Security.
This is going to put you in a potentially lethal situation if you try it. So plan thoroughly.

Also of note, We're about to reach 200 pages.
How did this happen.

Spoiler (click to show/hide)

Look at the quality of this update. Mmmhmm Certainly tried hard on this one.
Sorry.
Title: Re: You are Patient Zero
Post by: Graknorke on August 11, 2013, 01:53:27 pm
So can we get out of harm's way without problems? Because that's probably a good thing to do. I mean, we pretty much started off creeping around alleyways. We must have some level of competence in getting around while away from the general populace.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 11, 2013, 04:29:36 pm
We really need to find bennie.
Title: Re: You are Patient Zero
Post by: Graknorke on August 11, 2013, 05:15:49 pm
We really need to find bennie.
I noticed that this update too.
We'll probably find him being tortured in a lab. Because that is definitely a running theme.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 11, 2013, 07:52:04 pm
He has been labled as missing since we got attacked at that warehouse.
Title: Re: You are Patient Zero
Post by: ~Neri on August 11, 2013, 08:02:51 pm
Put on internets a search for Bennie site, people may help for the heck of it.
Title: Re: You are Patient Zero
Post by: Graknorke on August 11, 2013, 09:13:59 pm
Put on internets a search for Bennie site, people may help for the heck of it.
Everyone hates ghosts. They won't help. They'll just dislike us more.
Title: Re: You are Patient Zero
Post by: FritzPL on August 12, 2013, 04:30:01 am
Major cities mean skyscrapers.
9/11.
Panic.

If there's any chance that the infection can spread through air, crashing a plane into a skyscraper is probably the stupidest best and insolentest awesomest thing we can do right now. Finding a plane might be hard, but airports usually are on the outskirts of the major cities.
Title: Re: You are Patient Zero
Post by: Graknorke on August 12, 2013, 05:14:20 am
There's a reason conspiracy nuts get laughed at whdn they say 9/11 was done by the government.
Buildings can be destroyed with explosions or fires in ways far more convenient than flinging a plane at it. Bombs are pretty good at damaging buildings if you can get them to the right places. And luckily for us, we totally can.
Not as though we need to though. We already told everyone that we would only be going after Diddy Donkey Medical; so attacking the city now would kind of undermine our support.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 12, 2013, 01:06:17 pm
We dont really have any nano-termite or access to the columns...
Or a cruse missile. /endsortajoke

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 12, 2013, 02:51:19 pm
Who needs TV when we have the power of the internet! I say we post our propaganda video anonymously online.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Aseaheru on August 12, 2013, 02:58:30 pm
THERMITE. Google is insane. sorry, the thing is that someone with access to nano-thermite (US military and china being about the only people) used it to cut the columns in the sub-levels.
Title: Re: You are Patient Zero
Post by: Graknorke on August 12, 2013, 03:01:57 pm
I have never heard of nano-thermite in my life.
It sounds like it's not useful at all. Why is tiny thermite better than bigger thermite?
Title: Re: You are Patient Zero
Post by: Aseaheru on August 12, 2013, 03:15:30 pm
Burns hotter.

The main reason why that theory is deemed "semi-sane" is because there was molten metal (apparently) a week after the collapse in the sub-levels and lotsa iron particles all over the place, remarkably similar to the ones formed by burning thermite.(also apparently) Oh, and because it looked like lots of small explosions going up. and people said there where explosions in the basement. (apparently to both)
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 12, 2013, 03:18:26 pm
How about we just upload something to youtube, news networks will have to cover it if it seems legit.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 13, 2013, 05:18:55 am
Sorry, but you people didn't give me enough to actually work with. I have "search for bennie" and "make a youtube video", but I don't know how you wish to tackle these things. The vid can be anything, as you do still have some footage of the "kennels". I did, however, forget to put that in the inventory, so just pretend I just put it in TW's inventory and that I'm not a monkey with a keyboard. As for Bennie, you need a direction or general idea to go searching.
Also, gonna squash your hopes a bit: It can't spread through air. It spreads through fluids, and typical zombie stuff. Your teeth are most infectious thing you have.

With vague ideas I can't do that much.

What
Title: Re: You are Patient Zero
Post by: Graknorke on August 13, 2013, 06:33:49 am
Even if we did do a mass-spreading through planting explosives in zombies (yes that is what I was thinking of instead of crashing a plane into the building don't judge me) to get their blood everyhere, it still would leave us in a similar situation to piss-town. Everyone remembers that? Because it wasn't very good from any standpoint.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 13, 2013, 09:34:01 am
Go find and infect a hedgehog, a scorpion, a spider, a rat and a cat. The results of those should give us enough to work out some war-plans. Also, I think we'll find Bennie with Sasha or near her.
Title: Re: You are Patient Zero
Post by: Graknorke on August 13, 2013, 09:37:43 am
Go find and infect a hedgehog, a scorpion, a spider, a rat and a cat. The results of those should give us enough to work out some war-plans. Also, I think we'll find Bennie with Sasha or near her.
Do we have to go around nibbling on ever piece of wildlife we see?
Goddamn, it's becoming ridiculous at this point.

For what to do; consult our map of Diddy Donkey Pharmaceutical bases and stop off at a small settlement near one. We want to let the whole media coverage blow over a little before the next attack. Or attack before they can respond. One or the other.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 13, 2013, 09:40:13 am
Go find and infect a hedgehog, a scorpion, a spider, a rat and a cat. The results of those should give us enough to work out some war-plans. Also, I think we'll find Bennie with Sasha or near her.
Do we have to go around nibbling on ever piece of wildlife we see?
Goddamn, it's becoming ridiculous at this point.
I chose those because they are the best suited for large-scale deployment of our virus AND infiltration of the infection into the bunkers used by our main foes. We need new weapons and tactics to deal with them. Bum-rushing with a horde will only work for so long.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 13, 2013, 09:42:28 am
We can nom on animals while we do other things.

as for the video, upload the kennel shit on EVERY internet video site.
EVERY one.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 13, 2013, 12:40:30 pm
Don't forget explain who we are.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 13, 2013, 12:46:36 pm
Yah. also apologize at the beginning to those who might find the images... offputting.
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 13, 2013, 04:30:18 pm
Prepare sleeper agents (actors to hide in major population centers, then, when we give them a signal, have them attack in places like malls, stock exchanges, police departments, etc.0
Title: Re: You are Patient Zero
Post by: Graknorke on August 13, 2013, 04:31:53 pm
Prepare sleeper agents (actors to hide in major population centers, then, when we give them a signal, have them attack in places like malls, stock exchanges, police departments, etc.0
Have you ever seen a small child on their own, or even at all, in a stock exchange or police station?
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 13, 2013, 04:52:10 pm
The idea is they hide nearby in the sewers or an alley, and attakc when we give them a signal.(i'm assuming they'l have phones.)
Title: Re: You are Patient Zero
Post by: Graknorke on August 13, 2013, 05:03:16 pm
I doubt that is a good plan. Or a plan that will still be useful by the time we need it.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 13, 2013, 07:09:20 pm
Yeah, lets try to not look like the bad guy.
Title: Re: You are Patient Zero
Post by: Graknorke on August 13, 2013, 09:12:21 pm
Since it got buried underneath discussion of ???
For what to do; consult our map of Diddy Donkey Pharmaceutical bases and stop off at a small settlement near one. We want to let the whole media coverage blow over a little before the next attack. Or attack before they can respond. One or the other.
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 13, 2013, 10:23:33 pm
So, final revision, have the children infect 2-3 hobos, than kill more and eat. these small hordes can then be used to sow chaos after we've dealt with the small horses.
Title: Re: You are Patient Zero
Post by: Graknorke on August 13, 2013, 10:31:59 pm
So, final revision, have the children infect 2-3 hobos, than kill more and eat. these small hordes can then be used to sow chaos after we've dealt with the small horses.
They will not last forever.
Best case scenario; they survive and manage to cause a bit of trouble before getting fucked up
Worst case scenario; they get found out too soon and the people realise we're traitors
Likely scenario; they die out from unrelated shit

Point is that it isn't a good plan.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 13, 2013, 11:43:03 pm
Don't attack, pretend to be good.
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 14, 2013, 07:58:05 am
Fair enough. i'm trying to figure out a way to cause chaos in cities after we destroy the company. Any ideas?
Title: Re: You are Patient Zero
Post by: Graknorke on August 14, 2013, 08:23:54 am
Fair enough. i'm trying to figure out a way to cause chaos in cities after we destroy the company. Any ideas?
We can think of that either when the opportunity for a smarter horde mutation shows up, or until we find some other method to implement contingency plans without it being a sucky plan.
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 14, 2013, 09:18:44 am
Let's go to the nearest small horse facility
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 14, 2013, 01:28:54 pm
If we get some humans we can trust, which was one of the reasons for that broadcast, we can always leave them with a small group of zombies.

Oh and remember to upload that video with the dogs along with those other things we said in the radio.
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 15, 2013, 10:47:14 am
bumpp
Title: Re: You are Patient Zero
Post by: Graknorke on August 15, 2013, 12:54:32 pm
It's only been one day :/
Title: Re: You are Patient Zero
Post by: Aseaheru on August 15, 2013, 12:57:17 pm
Yah. and I dont think the plan as it is is a good one. I like the idea, but there are to many chances to fail.
Title: Re: You are Patient Zero
Post by: Graknorke on August 15, 2013, 12:58:25 pm
Yah. and I dont think the plan as it is is a good one. I like the idea, but there are to many chances to fail.
What plan?
Title: Re: You are Patient Zero
Post by: Aseaheru on August 15, 2013, 01:07:28 pm
actors in the cities.
Title: Re: You are Patient Zero
Post by: Graknorke on August 15, 2013, 01:08:27 pm
I think we've agreed that it's a bad idea.
At the moment we have to way to implement a good contingency plan, so we shouldn't include a bad one.
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 15, 2013, 02:54:14 pm
I thought the plan was to look for nearby cities, small horse higher ups and small horse facilities.
Title: Re: You are Patient Zero
Post by: Graknorke on August 15, 2013, 03:00:47 pm
I thought the plan was to look for nearby cities, small horse higher ups and small horse facilities.
I think I revised a new, not stupid plan a page or so ago...
Since it got buried underneath discussion of ???
For what to do; consult our map of Diddy Donkey Pharmaceutical bases and stop off at a small settlement near one. We want to let the whole media coverage blow over a little before the next attack. Or attack before they can respond. One or the other.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 15, 2013, 03:44:16 pm
The map is not that helpful, as it doesn't mark the cities near it. Still, using some cross-referencing and a river, you manage to find one. It's a day's drive though, and nobody has eaten in a while.
A stop in a small town ended up with shopping. A few hours of it. Gathering up meat, new garments(everybody's been wearing the same thing for days now, It's starting to stink) and some entertainment. Books for TW, comic books for Diane and one of those hairy puffer balls for. She's gonna fiddle with that for hours.
The rest of the day was driving, although taking some time off was nice.

You book a hotel room when you get o the small village. the town, due ot it's calm location, attract tons of tourists during the summer, but right now you can get a room without trouble. Your zombies can drool in the storage places.
The news jumped right on those accusations of mutations, but nobody really believes some random guy who held a lot of guys hostage, and the witnesses to your companions didn't get to speak.
So that went wrong.
Poop.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: tryrar on August 15, 2013, 03:54:40 pm
Well, I guess pictures speak more than words, so as said we need to upload to ALL the video sites. If we can, edit together an introduction to our footage, and some voiceover commentary, ending with shots from the guys we iced(if we have any)
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 15, 2013, 04:09:30 pm
Well, I guess pictures speak more than words, so as said we need to upload to ALL the video sites. If we can, edit together an introduction to our footage, and some voiceover commentary, ending with shots from the guys we iced(if we have any)
This
Title: Re: You are Patient Zero
Post by: Aseaheru on August 15, 2013, 04:10:40 pm
and also let the others talk.
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 15, 2013, 04:14:29 pm
+1
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 15, 2013, 04:34:05 pm
And scout the facility from afar.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 15, 2013, 04:34:12 pm
and also let the others talk.
+1

If they want to. It might be a bit traumatic for them.
Title: Re: You are Patient Zero
Post by: ~Neri on August 15, 2013, 08:47:03 pm
and also let the others talk.
+1

If they want to. It might be a bit traumatic for them.
+One.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 15, 2013, 09:09:19 pm
Upload videos.
Title: Re: You are Patient Zero
Post by: weenog on August 15, 2013, 11:33:26 pm
Use proxies to upload videos.  If possible, upload videos through the data connection from a stolen smartphone we will later discard, and run that connection through proxies.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 17, 2013, 01:42:22 pm
You ask Tw and Iris if they can talk about their tortures. Both agree surprisingly quickly, and you start up an interview. You take the camera and start off with TW
Right then, Theresa. Can you tell our viewers who you are?
My name is Theresa's Whisper, though I went under Subject or Computer for most of my life. I was rescued by Zero when he attacked the facility I was being held in. I am exceptional because I am capable of performing the magic of old. This came from thorough experimentation, which started from my mother.
To prove her magic, she turns a pillow into a chicken. It's slow, and the chicken instantly flips it shit when it fully grows a head.
Really now? I didn't actually know that. What did they do to you, exactly.
They performed extensive genetic manipulation while I was in the womb, and my mother got pretty much the same treatment. My mother didn't survive my birth, and then they placed me in a foster home until I came old enough for my magical talents to surface. That would be around 6 years.
From then on, they did as much they could to get me to perform as much magic as possible. Mainly torture, to invoke adrenaline to stimulate magic. This continued until I was- She stops for a second, staring out before her with a sad expression of some sort, and then continues, her voice a bit more shaky.  Until I was 10. Then they figured I'd be more useful if I was- She breathes in deeply, and leans forward, resting her elbows on her knees. She sighs and starts breathing a bit more heavily.Used as a processor. They electrocuted me to force m-me to... Oh god, why would they do that... I-I can't do this anymore, I'm sorry. She buries her face in her hands, and after a few seconds she gets up and goes to a corner.
Diane will comfort her as TW has her breakdown. You need to finish this.

Iris' interview is a lot less tragic, as she's more angry about her treatment. She didn't understand any of the procedures, but explains them well enough for anybody with basic medical knowledge to get what they were doing.
Her strange form makes it a lot more convincing, at least.
After that, you add the "kennel" clips, and start the long journey towards getting this video EVERYWHERE.
It's long, arduous and you have about 20 tabs open at the end of it.
Then you submit it all.

This oughta be interesting tomorrow.
TW is still out of it, and started pushing Diane away. What do you do?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on August 17, 2013, 01:47:47 pm
Tell TW that she's done a good thing.

Scout out the SHM base ahead.
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 17, 2013, 02:36:50 pm
+1
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 17, 2013, 02:54:18 pm
Tell her to give in to her anger. Strike them down with all her hatred. Only her anger can give her closure.[/joke]

Seriously though, after comforting her ask her if it would make her fell better if we went and killed some small horse people. Or you know, take her for a walk to a park, give her a dog to pet, give her a hug, ask her what would make her happy and do that.

And of course tell her she did good, even though she didn't have to do that.
Title: Re: You are Patient Zero
Post by: Graknorke on August 17, 2013, 02:56:51 pm
Nah, don't make too much of a big deal over it. Don't be cold about it, but don't fuss over her either.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 17, 2013, 03:24:20 pm
Just... get everyone saner, get everyone fed and get scouting.
also look up online how to summon ghosts.
Title: Re: You are Patient Zero
Post by: wer6 on August 17, 2013, 03:40:33 pm
Just... get everyone saner, get everyone fed and get scouting.
also look up online how to summon ghosts.
And zombies. I just realized... Im A idiot.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 17, 2013, 03:50:20 pm
No, just ghosts. we need to find our friend.
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 17, 2013, 03:55:00 pm
Bennie? I suspect he has been put to rest.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 17, 2013, 04:04:23 pm
well then lets find that out, shall we?
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 19, 2013, 12:45:50 pm
*Laughs manically*
Move. Find a new place.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 19, 2013, 02:30:46 pm
Tell her to give in to her anger. Strike them down with all her hatred. Only her anger can give her closure.[/joke]
You may have been joking, but its not a terrible idea.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 19, 2013, 02:33:22 pm
She is magic. we are trying to look like good guys. we are unlikely to find them soon.
thats three reasons why its not really now.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 19, 2013, 02:48:25 pm
She is magic.
Magic which can be fueled by adrenaline, with in turn can be fueled by anger!

Quote
we are trying to look like good guys.
Good guys who are out to destroy an evil organization with extreme prejudice.

Quote
we are unlikely to find them soon.
I thought we already knew our next target?
Title: Re: You are Patient Zero
Post by: Aseaheru on August 19, 2013, 03:26:01 pm
Point is: magic, allready unstable chick made worse= ether our death due to her our our death due to people getting pissed because of her.

and I think we current have no idea where the base is, except its nearby.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 19, 2013, 03:31:40 pm
You scoot over to her, put a hand on her shoulder and encourage her a bit. Or that was the plan, except she threw you out a window.
Thanking your lucky stars you booked a place on the ground level you go back inside to see her floating and having a faint glow about her. Her eyes are pretty much headlights, and she speaks with a thousand voices.
You only wish to use me, demon of plague! I will
*slap*
She falls down, clutching her cheek in shock as you stand over her with a somewhat annoyed expression. She instantly floats back up, glowing even brighter and shouting now!
You dare hit me? I will be your death, bringer of-*slap*

Please sto-*slap*
Oh fuck yo-*slap*
She stops glowing, and faints. You pull her back up, dust her off and look into her eyes when they open. She whimpers a bit and says
I want a drink now.
No booze. We know what happens.
Got possessed by a bunch of spirits. So I don't. Care.
She magics up a bottle of "Irish Honey" and takes one big gulp before Diane can stop her. She starts coughing instantly, almost choking on it. Then she starts blushing a bit as the alcohol kicks in, takes a second swig and then falls down on the bed with a smile on her face.

I suppose now we know why she's so stony all the time. Must be some sort of defen-Nah, I think that shit just happens sometimes.
How'd you know you had to slap her?
I didn't. She threw me out the window, so I just did that because I think everybody gets the right to slap somebody when they get thrown out of a window. When it gave a good reaction I did it again.
Then begins the fun process of explaining the window and pulling out shards of glass out of your body armor. And getting a new t-shirt that covers it impossibly well.

Sadly, you can't really scout out the base, as it's secret like the rest. It's in a small out of the way hospital, so you'll have to find the entrance there first.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Travisplo on August 19, 2013, 03:32:33 pm
This is awesome! I have been binge-reading this for several days, when I had time. And I suggest we leave the hotel, and go to a new one. For all we know, Small Horse may have the ability to track us via the internet. Who knows? And perhaps send copies of the video to all major news stations. And also, I WILL NOT REST UNTIL THIS GETS TO 500 PAGES!!! Then I will rest for 2 minutes before resuming.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 19, 2013, 03:34:37 pm
Find a place to lie low for a while, see video reactions
Title: Re: You are Patient Zero
Post by: Graknorke on August 19, 2013, 03:37:11 pm
Don't try and force it onto the news. That makes it look like an Illuminati-Jew-Terrorist-Alien conspiracy. Just let it sink in naturally via the internet.

As for finding the hospital; Google Maps is pretty good at finding things that haven't been hidden.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 19, 2013, 03:39:01 pm
Yes to both of the above. Also look up ways to contact missing ghosts.
Title: Re: You are Patient Zero
Post by: Travisplo on August 19, 2013, 03:44:50 pm
Don't try and force it onto the news. That makes it look like an Illuminati-Jew-Terrorist-Alien conspiracy. Just let it sink in naturally via the internet.

Yeah I guess.
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 19, 2013, 03:54:57 pm
Don't try and force it onto the news. That makes it look like an Illuminati-Jew-Terrorist-Alien conspiracy. Just let it sink in naturally via the internet.
You know, now that you mention it, that's probably exactly what its going to look like. Some nut-job conspiracy theory with a few cool little special effects thrown in!

Especially after we just stormed a radio station and held the people there hostage...

I mean, put yourself in the shoes of the average citizen who's going to see this stuff. What would you think of us? Yeeeeah... They're gonna think we're nuts. The only thing that lends any credibility to our story is that we just practically annihilated the population of a large city, and that fact doesn't exactly paint us in the most positive light.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 19, 2013, 03:56:53 pm
Force them to cover us. Cause mayhem in a large city, We can pretend to be a riot or something
Title: Re: You are Patient Zero
Post by: Aseaheru on August 19, 2013, 03:59:46 pm
Thats worse than pissing off crazy magic lady.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 19, 2013, 04:01:20 pm
Just have a group of zombies march down time square, have them ignore everyone
Title: Re: You are Patient Zero
Post by: Graknorke on August 19, 2013, 04:28:03 pm
Just have a group of zombies march down time square, have them ignore everyone
Times Square? I don't think we're really anywhere nearby.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 19, 2013, 04:29:33 pm
Anywhere densely populated will do
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 19, 2013, 05:42:04 pm
We are injured, TW has feinted... Why don't we just call an ambulance?

The good old Trojan horse trick. Tie and gag the paramedics and lock 'em in a closet, then sneak into the hospital with the ambulance. Face masks and medical clothes make for great disguises...

Edit: Also, "deamon of plague"... Just words or something more? Could the worms be related to demons?
Title: Re: You are Patient Zero
Post by: Urist McDwarfFortress on August 19, 2013, 06:15:53 pm
We are injured, TW has feinted... Why don't we just call an ambulance?

The good old Trojan horse trick. Tie and gag the paramedics and lock 'em in a closet, then sneak into the hospital with the ambulance. Face masks and medical clothes make for great disguises...
Thats pretty brilliant! +1 from me.

Quote
Edit: Also, "deamon of plague"... Just words or something more? Could the worms be related to demons?
Could be, but not necessarily. After all, "deamon of plague" is a pretty fitting description of what we are.
Title: Re: You are Patient Zero
Post by: Graknorke on August 19, 2013, 06:17:39 pm
I was going to say that demons and magic don't exist.
Then I remembered that magic does and demons have a decent chance of being a thing that's real.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 19, 2013, 07:24:22 pm
I... actually support the ambulance idea. Just dont hurt the people and keep the bloodshed in general to a minimum.
well, except for the assholes. With them use our medical experience and our friends to exact every. last. drop. of. pain.
Title: Re: You are Patient Zero
Post by: pikorge on August 20, 2013, 12:37:33 am
HAHAHAHA. THAT was pretty funny. Was laughing my head of. Best chapter yet kitten snot.
Title: Re: You are Patient Zero
Post by: splehpnala on August 20, 2013, 02:53:17 am
Yush. Call the ambulance but wait until the hospital to start infecting.

By the way, whoever asked for the link several pages ago, here:http://www.wowhead.com/forums?board=25

People don't seem to like it that much :(
Title: Re: You are Patient Zero
Post by: Aseaheru on August 20, 2013, 11:21:57 am
Dont infect people. We are going there for one reason, and that is revenge.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on August 20, 2013, 11:33:02 am
I agree to the ambulance plan. It's clever, sneaky, and will doubtless fail within the first five minutes due to plot reasons.
Title: Re: You are Patient Zero
Post by: Graknorke on August 20, 2013, 11:49:17 am
I agree to the ambulance plan. It's clever, sneaky, and will doubtless fail within the first five minutes due to plot reasons.
I would have thought because it's not that clever or sneaky...
Title: Re: You are Patient Zero
Post by: Travisplo on August 20, 2013, 12:15:34 pm
Maybe put it in several wiki pages, like the one for small horse? And also send it via email to many people.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 20, 2013, 03:32:26 pm
Link to the video all over the place, zombies must be good for something
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on August 20, 2013, 03:59:09 pm
I agree to the ambulance plan. It's clever, sneaky, and will doubtless fail within the first five minutes due to plot reasons.
I would have thought because it's not that clever or sneaky...

Well, we don't exactly have the Spanish Inquisition on our side, now, do we?
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 20, 2013, 04:25:11 pm
Maybe put it in several wiki pages, like the one for small horse? And also send it via email to many people.
Yes! We shall drown realspace with a horde of zombies and cyberspace with a flood of spam!
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 20, 2013, 04:29:57 pm
SPAM EVERYTHING
Title: Re: You are Patient Zero
Post by: Rolan7 on August 20, 2013, 06:13:04 pm
I look away for ONE DAY and you guys are pole-vaulting the moral event horizon!

Spam... I swear, you people are sick.
Title: Re: You are Patient Zero
Post by: Travisplo on August 20, 2013, 06:39:28 pm
I look away for ONE DAY and you guys are pole-vaulting the moral event horizon!

Spam... I swear, you people are sick.
I meant send it to a select few people, not the world!
Title: Re: You are Patient Zero
Post by: ArchAIngel on August 20, 2013, 07:56:02 pm
My brain has thrown up a idea. Magic exists. Could hell exist? Attacking with zombie demons would be fun.
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 20, 2013, 08:36:22 pm
My brain has thrown up a idea. Magic exists. Could hell exist? Attacking with zombie demons would be fun.
1. Acquire pick
2. Dig deeper
3. Reach hell
4. Infect hell
5a. Turn hell into holiday resort
6a. Profit
7a. Live happily ever after

Alternatively:
5b. Use demonic powers to make portal to heaven
6b. Infect heaven
7b. Infect the rest of the world
8b. Be king of the world, both physical and metaphysical

Completely irrelevant, but the author is also running a game about a demonic entity of the god of plague, right? And we got accused of being a demon of plague, we're spreading the zombie plague... I see a pattern emerging.
Title: Re: You are Patient Zero
Post by: ArchAIngel on August 21, 2013, 03:23:06 pm
My brain has thrown up a idea. Magic exists. Could hell exist? Attacking with zombie demons would be fun.
1. Acquire pick
2. Dig deeper
3. Reach hell
4. Infect hell
5a. Turn hell into holiday resort
6a. Profit
7a. Live happily ever after

Alternatively:
5b. Use demonic powers to make portal to heaven
6b. Infect heaven
7b. Infect the rest of the world
8b. Be king of the world, both physical and metaphysical

Completely irrelevant, but the author is also running a game about a demonic entity of the god of plague, right? And we got accused of being a demon of plague, we're spreading the zombie plague... I see a pattern emerging.
Zombie god would be fun.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 22, 2013, 02:48:27 pm
You call an ambulance, explaining somebody got throw out a window and another just fainted. They promise to send an ambulance as soon as possible, and you just kick back and pretend like your bleeding, which isn't too hard as you just take a roll in the glass without your armor on.
It doesn't hurt much, and you go back inside and put on your best "bleeding to death" impression. While you are sitting down, you also get a sudden case of vertigo, alongside Diane. You can't really fall while in the chair, but Diane fell down.
Perfectly timed, the ambulance arrives, so Diane just stays where she is. Before the docs get there, you scribble down a note for TW to stay where she is and spam the vid about a bit.

The ambulance people get to work quickly, putting you and Diane on a stretcher while comforting you. Your feeling of vertigo passes for being in shock, at least.
On the ride to the hospital, some changes happen. In the context of this story, it's a level up. To Diane, it's a terrifying feeling as she feels like a thousand bugs are under her skin. She starts frothing at the mouth and is starting to go crazy after a while, so she gets some drugs and it's back to normal.
(Diane has acquired Release The Beast.)
When you get to the hospital, you're changes will be done, if any. Pick a perk.

Claws: You gain small claws that are razorsharp. They grow larger during rage mode.
WAAAGH: You can rage twice per day
Weird-ass biological stuff: When using a weapon, you let out some Weird-ass biological stuff to make it a bit tougher and harder to break.
Hyper-active metabolism: You regain health upon eating meat.
Fiery gastric reflux: Allows you to vomit a highly incendiary liquid that ignites upon contact with oxygen. You are highly resistant to your own bile. This can go up two meters far.
defensive plates: You gain retractable bone plates.

Horde perks:
Speech: Allows speech from the horde, though it is limited by their intelligence.
sponginess : allows them to compress their bodies, similar to cockroaches.

Stats are for after the level
Title: Re: You are Patient Zero
Post by: Rolan7 on August 22, 2013, 02:52:05 pm
Personally I think we should give the horde speech.  It'll really help convince people that we aren't exactly murderers, particularly as our zombies continue to get smarter.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 22, 2013, 02:52:41 pm
speech and/or the plates.
Title: Re: You are Patient Zero
Post by: Tomcost on August 22, 2013, 03:01:50 pm
I'd go with the Waagh! just for the lulz. But I don't think it's necessary...

But, I don't know, I want us to pass as a human, so the claws shouldn't be good for that. And I don't know if the defensive bone plates are actually that discreet either.

As for the horde, we can go on speech to make them pass as normal people, or sponginess for blitzkrieg straegy. I'd rather go with our chosen goal of improving humanity, so I vote Speech!
Title: Re: You are Patient Zero
Post by: Graknorke on August 22, 2013, 03:07:01 pm
Weird-ass biological stuff and speech.
Title: Re: You are Patient Zero
Post by: pikorge on August 22, 2013, 03:48:25 pm
Defensive plates / speech.
Title: Re: You are Patient Zero
Post by: Sarzael on August 22, 2013, 04:33:22 pm
Bile, i mean, no one wants to have napalm vomit at will?
Discret and deadly.
Title: Re: You are Patient Zero
Post by: Graknorke on August 22, 2013, 05:08:14 pm
We want to look as human as possible so I'm not fond of the bone plates. Even if they're not visible from the outside it's going to be noticeable by the change in gait that we're heavier than would be expected, and a cursory touch could identify that they're there.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 22, 2013, 05:09:59 pm
Yeah, for us WABS or FGR
Horde Spongie or speech
Title: Re: You are Patient Zero
Post by: Travisplo on August 22, 2013, 05:20:59 pm
Defensive plates / speech.
+1
Title: Re: You are Patient Zero
Post by: Graknorke on August 22, 2013, 05:50:02 pm
Horde Spongie or speech
Those are the only two choices.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 22, 2013, 06:16:46 pm
Horde Spongie or speech
Those are the only two choices.
Ummmm.. well they're technically the best two options.
Title: Re: You are Patient Zero
Post by: weenog on August 22, 2013, 11:31:02 pm
Speech for the horde, it will help us with propaganda and with coordination.
Hyper-active Metabolism for us, it should help us stay "alive" and it will be useful when a big fight provides more meat than we need for hunger purposes.
Title: Re: You are Patient Zero
Post by: wer6 on August 23, 2013, 05:11:22 am
Speech for the horde, it will help us with propaganda and with coordination.
Hyper-active Metabolism for us, it should help us stay "alive" and it will be useful when a big fight provides more meat than we need for hunger purposes.

+1
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on August 23, 2013, 08:38:50 am
Speech for the horde, it will help us with propaganda and with coordination.
Hyper-active Metabolism for us, it should help us stay "alive" and it will be useful when a big fight provides more meat than we need for hunger purposes.

+1
+1
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 23, 2013, 09:20:13 am
Would weird ass biological stuff be usable with arrows? How about guns? Armor? Does it stay permanently? The ability to upgrade equipment would be fun, since we could also use it to upgrade the equipment of our allies and horde.
Title: Re: You are Patient Zero
Post by: tryrar on August 23, 2013, 12:40:57 pm
Speech for the horde, it will help us with propaganda and with coordination.
Hyper-active Metabolism for us, it should help us stay "alive" and it will be useful when a big fight provides more meat than we need for hunger purposes.

+1
+1
+1
Title: Re: You are Patient Zero
Post by: zomara0292 on August 23, 2013, 01:17:46 pm
Alright. So, its been a really long time, but, I have been fired from work. i can now put time back into this. I need a really long catch up. Last i really remember, TW was forced to betray us and got really depressed. someone care to try and update me from that point on. Sadly the forum format does not allow for quick navigation and Identification.

p.s. I am glad to be back.

P.s.s. Glad to see you haven't quit Kitten Snot.
Title: Re: You are Patient Zero
Post by: Sarzael on August 23, 2013, 03:20:34 pm
Also, try to find information about nearbiest water sources. (Rivers, Lakes, Seas, whatever has fish)
Title: Re: You are Patient Zero
Post by: javierpwn on August 23, 2013, 03:22:53 pm
Speech for the horde, it will help us with propaganda and with coordination.
Hyper-active Metabolism for us, it should help us stay "alive" and it will be useful when a big fight provides more meat than we need for hunger purposes.

+1
+1
+Uno
Title: Re: You are Patient Zero
Post by: wer6 on August 23, 2013, 03:56:10 pm
Alright. So, its been a really long time, but, I have been fired from work. i can now put time back into this. I need a really long catch up. Last i really remember, TW was forced to betray us and got really depressed. someone care to try and update me from that point on. Sadly the forum format does not allow for quick navigation and Identification.

p.s. I am glad to be back.

P.s.s. Glad to see you haven't quit Kitten Snot.

Well right now we just raided A radio station, and now we are putting A video, now were gonna do A stronghold attack, by pretending we are hurt, and then go to A ambulance to one of the corps labs.
Title: Re: You are Patient Zero
Post by: pikorge on August 23, 2013, 03:56:26 pm
Alright. So, its been a really long time, but, I have been fired from work. i can now put time back into this. I need a really long catch up. Last i really remember, TW was forced to betray us and got really depressed. someone care to try and update me from that point on. Sadly the forum format does not allow for quick navigation and Identification.

p.s. I am glad to be back.

P.s.s. Glad to see you haven't quit Kitten Snot.
glad to see you're back
Title: Re: You are Patient Zero
Post by: zomara0292 on August 23, 2013, 08:46:30 pm
Speech for the horde, it will help us with propaganda and with coordination.
Hyper-active Metabolism for us, it should help us stay "alive" and it will be useful when a big fight provides more meat than we need for hunger purposes.

+1
+1
+Uno
Still deciding whether this is good or not. I am doing a proper catch up, and, it seems as though it is, but i am more partial to Weird-ass biological stuff and Spunginess, only because we can turn the WABS into long distance infections, which can save us time, but is not good to the story, where as Spunginess can be good for bothy the story and for strategy. Think of all the hidden possibilities and ambushes.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 24, 2013, 05:31:03 am
Hyper-active metabolism and speech it is. No visible changes, though you did get an increase in appetite on the way to the hospital.
Come to think of it, you are heading right into the heart of the company that wishes to destroy you alongside your ally. At least you have your gu-
You forgot those when leaving your vest. If it was possible to fear for your life you'd be doing it right now, so you just fear for Diane and your plans instead. But whatever, you'll improvise.
When you arrive, you are pushed into the emergencies ward. You are immediately pushed in a surgery room while Diane goes to a different ward. Presumably to flush her stomach of whatever they think must have caused her go berserk.
On the operation table they put on a gas mask. Before you can protest they keep you down and the drugs take effect soon enough.

When you wake up, you are in a small padded cell with a blinking light on the opposite side of the reinforced door. A quick kick against it proves your fears that you won't be getting through it with just your physical strength.
This doesn't look good. you give the door a good looking over, trying to find weak spots. However, there are voices from the other side of the door. It's a bit hard to hear
So y... telling me that we have a s..... in this facility?
yeah, extermination orders....
Damn it. They moved away from the door.
What now?

Spoiler (click to show/hide)

For story purposes, I can switch perspective from Zero to any ally you'd like, or you can try to figure out how to get out of the room yourself. Switching perspective will allow you to save Zero using another.
Also, welcome back Zomara. I'd give you a quick rundown, except I wouldn't really be capable due to the fact that I don't know shit about my story. Writing by the seat of my pants has that effect.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 24, 2013, 06:05:26 am
FUCK.
Check the walls. See if there is something other than concrete behind them.
Title: Re: You are Patient Zero
Post by: Graknorke on August 24, 2013, 06:29:25 am
FUCK.
Check the walls. See if there is something other than concrete behind them.
Do that thing.

Then if there really aren't any escape tunnels, take down the lightbulb and shout in pain/frustration. When someone comes in to check, round the corner of the door quickly out of the darkness and take them down. Depending on the amount of guards outside the door it might be beneficial to activate rage, but that's pretty situational.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 24, 2013, 06:49:43 am
I meant to smash the walls in RAGE mode if possible. Also, we are NOT leaving this place without Diana.
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 24, 2013, 08:03:36 am
That's why I said pretend to be paramedics, but whatever works for the story. This is going to be fun.

I say we switch perspective to Diane. Unless they tested her, she'll be under much lighter security because they consider her "only human". Depending on the kind of security we can either just kick the crap out of them or go for some serious ass kicking with "release the beast". Plus, Diane perspective is always fun to read.

I wonder what TW and Snowflake will do now, especially since Snowflake can talk. Do you think he'll ask her about us and make her come help us?
Title: Re: You are Patient Zero
Post by: Graknorke on August 24, 2013, 08:09:59 am
Well the wall is covered in padding so it should be pretty easy to feel for inconsistencies behind it. And if not, we could probably smash the lightbulb and try cutting through with the glass shards.
Title: Re: You are Patient Zero
Post by: weenog on August 24, 2013, 11:53:44 am
Well the wall is covered in padding so it should be pretty easy to feel for inconsistencies behind it. And if not, we could probably smash the lightbulb and try cutting through with the glass shards.

Waste of time.  I've been in a padded cell, it's not soft at all.  It only has just enough give to prevent you from cracking your skull on the wall if you tried to do that.  And light bulb glass is very thin and weak.  You'd have as much luck trying to cut leather with a tortilla chip.

Be Diane.  Find a way to save Zero's ass.  He'd do it for us.

If possible, place a phone call to "family" (TW, or one of the Actors) and see if we get some help in here.
Title: Re: You are Patient Zero
Post by: zomara0292 on August 24, 2013, 01:44:42 pm
Well the wall is covered in padding so it should be pretty easy to feel for inconsistencies behind it. And if not, we could probably smash the lightbulb and try cutting through with the glass shards.

Waste of time.  I've been in a padded cell, it's not soft at all.  It only has just enough give to prevent you from cracking your skull on the wall if you tried to do that.  And light bulb glass is very thin and weak.  You'd have as much luck trying to cut leather with a tortilla chip.

Be Diane.  Find a way to save Zero's ass.  He'd do it for us.

If possible, place a phone call to "family" (TW, or one of the Actors) and see if we get some help in here.
Unfortunately, he is right. There is not much Zero can do. But, there is a slight doubt that they think that she is human, since she is with us and they probably know that. And, if they know we aren't human, they will expect our comrades not to be. Failing that, we can play the role of a mental patient. Who thinks they are a zombie.
Title: Re: You are Patient Zero
Post by: Graknorke on August 24, 2013, 02:06:17 pm
Okay, that doesn't stop us checking for inconsistencies in the wall acoustically though does it?
Title: Re: You are Patient Zero
Post by: Sarzael on August 24, 2013, 02:16:18 pm
We could also be TW and enjoy some magic tricks, i mean, have we been TW before?
Title: Re: You are Patient Zero
Post by: Graknorke on August 24, 2013, 02:20:09 pm
We could also be TW and enjoy some magic tricks, i mean, have we been TW before?
I don't think that we want to be TW. It sounds like her inside voices are even harder to deal with than Diane's.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 24, 2013, 04:32:11 pm
Tw has no inside voices.
She just has ordinary psychoses, anger management issues and a budding alcohol addiction.
The most mentally healthy person in your roving band of crazy people is Iris.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 24, 2013, 04:39:58 pm
Thats... Creepy...
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 24, 2013, 05:26:46 pm
Be Diane. Examine surroundings
Title: Re: You are Patient Zero
Post by: Rolan7 on August 24, 2013, 05:28:17 pm
Be Diane.  Save the day.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 26, 2013, 03:20:17 pm
You stop being Zero just in time to become this lady. Fortunately for you, you already know this lady, and she knows you! So Diane will just let you be her for a bit.
You know, as a friendly gesture.

Guessing from the light in my eyes, and the fact that I have a pounding headache probably means I am awake again. Blinking a multitude of times it comes clear where the light is coming from. A very strong lamp above a cold metal table.
I'm strapped to an operating table, and they are getting ready to cut me open from the looks of the doctors next to me. Already gathering up their surgery tools...
TIME FOR AN INTERNAL ARGUMENT
I have to get out
Kill them, then get out.
We should save Zero too!
Good point, let's do that too.
 if it convinces you ladies to let me kill things, I'm all for it. NOW GIVE ME CONTROL
I can do this without you, pinka.
DON'T CALL ME THAT AND ALLOW ME TO KILL THEM
We're going to do the nasty anyways, so just give it to her. I don't want you to go kill-crazy.
Fine, go nuts or whatever.

A smirk comes across my face.Time to cut loose again, after all that time and, of course,  have some fun with this new ability.
A loud, loud shriek comes from my mouth, and it slowly turns into a animalistic bellow as my body grows, my bones stretch into defensive plates. My shirt wasn't capable of handling that, so it's gone. Modesty is sort of a second concern when you basically turn into a living weapon of mass destruction.
The arm grows a bit, and the hand fuses together into an axe handle made of bone.
Pinkamena is about to have some private time. Oh, yes, you are.
The straps of the table didn't stand up to that at all, and you jump off, using your engorged right arm as a sort of third leg as you charge forward, shaking the earth along the way.
You slice the first guy in two. Vertically. You can't help but laugh at that one. A deep hoarse chuckle, good enough to chill most to the bone.

You lose track of time and place as you chop through the facility, but eventually, all the doors are locked and nobody is around anymore. Smashing another alarm along the way, you stomp over to the large doors with numbers on them.
First one. One chop, two chop, third chop brings it down. You look inside, and hear terrified screaming from someone in a straitjacket. He rushes past you, faster then you could catch.
That one just got on the list.
Second door, three chops as well. Another loonie, scribbling things on the walls. He doesn't even notice you as you raise your sharpened hand...
He dodges under you legs, knocks you down with quick punches, and uses you own momentum to get you back out of the room.
Not for the list, too tough.
The third door, only two whacks, and you hit the jack-pot. Zero's here, grinning like an idiot.
Hello, I've been hearing the carnage outsi-oh my. You look different.
Having found the target of the two others, they get uppity. You start feeling light-headed as you slowly lose your control again.
You fall to your knees as Diane takes control.

You are now Zero again, after the nice lady was kind of enough to give you another venture in her mind, however vague her exploits may have been. Say thank you!
Or she'll murder me in her sleep.

Please save me.
Spoiler (click to show/hide)

Oh lord here comes the Wild Mass Guessing!
Title: Re: You are Patient Zero
Post by: Travisplo on August 26, 2013, 03:29:27 pm
It sounds like these worms are controlled by one being who is called the entity.
Title: Re: You are Patient Zero
Post by: Tomcost on August 26, 2013, 03:31:16 pm
You are an evil-worm entity!
Title: Re: You are Patient Zero
Post by: Graknorke on August 26, 2013, 03:44:43 pm
Fight to the nearest security control room.

Also I propose that the second insane guy is called Doug.
Title: Re: You are Patient Zero
Post by: pikorge on August 26, 2013, 04:43:22 pm
Run kitten snot. RUNNNNN!!!!
Title: Re: You are Patient Zero
Post by: kj1225 on August 26, 2013, 04:47:03 pm
Fight to the nearest security control room.

Also I propose that the second insane guy is called Doug.
Yes. Doug shall be our pet.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 26, 2013, 05:02:23 pm
Find Straightjacket Guy
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 26, 2013, 05:04:05 pm
Find whoever is in charge and complain about the service here.

Oh, and thank the psycho. That's always a good thing to do.
Title: Re: You are Patient Zero
Post by: weenog on August 26, 2013, 10:00:52 pm
Holy shit, that was awesome.  She's going to star in Prototype 3 for sure.

Compliment and thank Diane, and ask her what she's been able to see and find out while she's been in here.  Keep an eye out for anything useful as improvised weaponry or armor until we can recover our own, and see if we can find the information and/or controls necessary to open this place up to the horde.
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 26, 2013, 10:31:56 pm
Oh, also be on the lookout for clothes, since Diane seems to have lost hers. We shouldn't be insensitive regarding the modesty of our friend, especially considering her background.

And any info on what the purpose of this facility is.

And maybe grab a bite to eat. Diane was kind enough to chop some meat for us. Would be rude to ignore it.
Title: Re: You are Patient Zero
Post by: Rolan7 on August 26, 2013, 10:36:14 pm
Diane should probably put on a uniform for now.  Mainly for modesty's sake, but bonus points if she manages to pass as an employee (though I'm sure all the clothes on the corpses are rather bloody).
Title: Re: You are Patient Zero
Post by: zomara0292 on August 28, 2013, 05:32:48 pm
Holy shit, that was awesome.  She's going to star in Prototype 3 for sure.

Compliment and thank Diane, and ask her what she's been able to see and find out while she's been in here.  Keep an eye out for anything useful as improvised weaponry or armor until we can recover our own, and see if we can find the information and/or controls necessary to open this place up to the horde.
yes. . . thank her with a half kiss (because, might as well keep the romance part going in a weird bloodfest kinda way) and run shouting follow me and bust through three doors down, and look for room than looks like a room where they will keep a map of the facility. like a storage room, or a control room. preferable the control room so we can see if anyone else is coming.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 28, 2013, 08:28:28 pm
No! Full kiss her!
Title: Re: You are Patient Zero
Post by: Graknorke on August 28, 2013, 08:38:37 pm
Would someone please remind me why we're trying to get the corpses to mack on each other?

It's weird.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 28, 2013, 08:42:57 pm
They're not really corpses I think... more like mutated monsters with parasites in their brains.
Title: Re: You are Patient Zero
Post by: splehpnala on August 28, 2013, 08:47:50 pm
See if Doug wants to join our roving gang of misfits as a human. If not, he gets to join it as a zombie.
Title: Re: You are Patient Zero
Post by: Graknorke on August 28, 2013, 08:51:01 pm
They're not really corpses I think... more like mutated monsters with parasites in their brains.
They are probably the closest thing to dead that can still do a sudoku puzzle.

See if Doug wants to join our roving gang of misfits as a human. If not, he gets to join it as a zombie.
Doug is too dangerous at the moment. We'll wait until we've secured some amount of the facility for zombies.
Title: Re: You are Patient Zero
Post by: Rolan7 on August 28, 2013, 09:01:58 pm
Uniform or other clothing first - hell, give her our shirt if nothing else.  She just saved our lives, it would be good to show gratitude and respect.  Holds true whether she's our significant other or just second in command.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 29, 2013, 01:46:24 pm
You wait for Diane to return to normal, but realise she is going to need clothes soon enough. You venture outside, and find a jumpsuit on some disfigured corpse. By the time you got it off Diane has turned back.
You present her clothes, a sincere thank you and a quick peck on the cheek. The last one causes her to freeze up in shock. She snaps out of it pretty quickly though and gives a smile in return.
Then begins the dramatic escape. As you run throughout the corridors you have no doubt that right now there would be music playing if this was a movie, but you have to make do by humming some generic rock song you remember from somewhere.
The hallways are a mess, corpses everywhere. More accurately, pieces of corpses everywhere.
When you get to an intersection you see some guy writing things on the walls using the blood of the dead people here. The drawings vary wildly, from advanced algebra to strange languages. You spy some english texts in there but you decide to focus on the guy writing those.

Watch out with that one, he knocked me flat.
...Noted. Hey there, who are you?
A writer. He quickly hisses out as he continues drawing.
I can see that, but who is the individual in front of me?
A writing one.
What about your name?
Nothing about it. Just a word.
This is pointless. I don't think- Yes, she's right. She doesn't think, and your efforts to distract me from my work is pointless. It's too important, I might forget things.
What are you writing
Words.
What is the content of those words?
With this? Blood-cells.
What is the meaning of the things you write.
I hear things, they teach me things. Can't forget anything, nononononono.
I don't think he'll answer anything usefu-I have already told you much, and not a single question I answered has been done incorrectly. You just can't ask questions then, isn't it?
Don't talk to us like tha-Talk to you like what? Vermin? Parasites? I know who you both are, they told me of you. Leave me be, let me write, and you can continue on your grand scheme of taking over the world.
Sod this, let's go.
I believe that will not be neccecary A female voice suddenly says through an intercom.

A large screen zips on above you. An older lady is sitting in a large chair, leaned forward in worry. She looks directly at Diane
You've been a large problem to this facility, young lady. All we wish to do is help you.
Bull. Fucking. Shit.
I assume you've got your opinion about our company mainly from the genetic research parts? Here we genuinely wish to aid people, like Sasha Kriloff intended when she created this.
She sees the writer through the camera, and gasps in surprise.
D-Doug? Honey, what are you doing out there?
She was going to kill me, and I couldn't stay for fear of being interrupted. Besides, they wanted it in blood for this next part. Otherwise it won't stick.
We're leaving this place, whether you want to or not.
I know a man who won't be convinced when I see one. She visibly slumps and gives a deep sigh.
Fine... Release SCP-5408

The large screen blacks out and opens up, revealing a large cage rattling cage suspended from a chain.
When it comes down, It's clear you are in trouble. It's a huge black horse with one chaingun hanging from each side. When the cage reaches the ground, it simply kicks it open, rears in rage and charges towards you!
Doug meanwhile, decided now is a good time to bugger off, and retreats back to one of the hallways, who are closed off the second he got out.
The room is large, circular and there are multiple weapons and bodies strewn about. Also of note is the large chair here.
What do you do now?

Spoiler (click to show/hide)

Did you remember that horse boss I talked about 180 pages ago?
I did.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 29, 2013, 01:49:55 pm
Find Straightjacket Guy
Title: Re: You are Patient Zero
Post by: Aseaheru on August 29, 2013, 01:51:56 pm
GRAB ALL THE GUNS AND ARMOR.
CALL THE HORDE.

RAGE TIME.
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 29, 2013, 04:22:41 pm
Oh well. I guess friendship is the answer here. I think we should talk in a calm soothing voice, talk to it about how it is being used and how this path of self destructive rage will only lead to the dark side sorrow and regret. Tell it that all it needs is a friend, a family and we're willing to be that family. Approach slowly, arm extended in a fist, assuring it it's OK, that it's safe now and everything's gonna be fine. Pet it slowly. Then give it a hug. Then bite it in its now exposed and in range neck, rip its fucking throat off, rip the chainguns from its sides giving one to Diane and blast our way through the rest of the facility.  This is an obvious joke.
Title: Re: You are Patient Zero
Post by: Gamerlord on August 29, 2013, 07:28:44 pm
Oh well. I guess friendship is the answer here. I think we should talk in a calm soothing voice, talk to it about how it is being used and how this path of self destructive rage will only lead to the dark side sorrow and regret. Tell it that all it needs is a friend, a family and we're willing to be that family. Approach slowly, arm extended in a fist, assuring it it's OK, that it's safe now and everything's gonna be fine. Pet it slowly. Then give it a hug. Then bite it in its now exposed and in range neck, rip its fucking throat off, rip the chainguns from its sides giving one to Diane and blast our way through the rest of the facility.  This is an obvious joke.
+1
Title: Re: You are Patient Zero
Post by: splehpnala on August 29, 2013, 07:33:13 pm
Oh well. I guess friendship is the answer here. I think we should talk in a calm soothing voice, talk to it about how it is being used and how this path of self destructive rage will only lead to the dark side sorrow and regret. Tell it that all it needs is a friend, a family and we're willing to be that family. Approach slowly, arm extended in a fist, assuring it it's OK, that it's safe now and everything's gonna be fine. Pet it slowly. Then give it a hug. Then bite it in its now exposed and in range neck, rip its fucking throat off, rip the chainguns from its sides giving one to Diane and blast our way through the rest of the facility.  This is an obvious joke.
+1
+1
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 29, 2013, 08:28:05 pm
Heh, I posted that as a joke. Didn't think people would consider it worthy. Then again, this is Bay12 and this plan is crazy enough to work...

Seriously though, you might want to think of a backup plan, cause mine isn't that bulletproof. Like, I dunno, can it point up with those chainguns? We could jump on that cage and then shoot it or jump on its back and bite it and stuff. Or maybe we split up, one of us draws its fire (probably Zero, since he can heal and rage) and another one (probably Diane) flanks it and goes in for the kill.
Title: Re: You are Patient Zero
Post by: Travisplo on August 29, 2013, 08:50:40 pm
Heh, I posted that as a joke. Didn't think people would consider it worthy. Then again, this is Bay12 and this plan is crazy enough to work...
I want to know how to sig this with your ok. How does one sig?
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 29, 2013, 09:38:42 pm
Heh, I posted that as a joke. Didn't think people would consider it worthy. Then again, this is Bay12 and this plan is crazy enough to work...
I want to know how to sig this with your ok. How does one sig?
Profile>Modify Profile>Forum Profile>Signature
Copy paste there.
Happy sigging.
Title: Re: You are Patient Zero
Post by: Travisplo on August 29, 2013, 10:52:16 pm
Heh, I posted that as a joke. Didn't think people would consider it worthy. Then again, this is Bay12 and this plan is crazy enough to work...
I want to know how to sig this with your ok. How does one sig?
Profile>Modify Profile>Forum Profile>Signature
Copy paste there.
Happy sigging.
Thanks!
Title: Re: You are Patient Zero
Post by: weenog on August 29, 2013, 10:58:16 pm
"Graceful and deadly... fitting.  Diane, let's get you a pony.  I'll knock it out or keep it busy as I can, you go for the bite.  Watch those guns and hooves."

Rage, charge at the charging pony, leap and apply fists directly to the forehead.

(Sure it's way risky, but we're better armored, have better regen AFAIK, we've been less and less recently injured than she has, and we can eat bodies to recover as long as we survive.)
Title: Re: You are Patient Zero
Post by: Again_Dejavu on August 29, 2013, 11:00:08 pm
"Graceful and deadly... fitting.  Diane, let's get you a pony.  I'll knock it out or keep it busy as I can, you go for the bite.  Watch those guns and hooves."

Rage, charge at the charging pony, leap and apply fists directly to the forehead.
Dis
Title: Re: You are Patient Zero
Post by: Graknorke on August 30, 2013, 05:52:43 am
>Zero: Ride horse like a mechanical bull.
>Zero: Punch horse in snout to establish superiority
Title: Re: You are Patient Zero
Post by: ArchAIngel on August 30, 2013, 11:40:16 am
>Zero: Ride horse like a mechanical bull.
>Zero: Punch horse in snout to establish superiority
YES!
Title: Re: You are Patient Zero
Post by: pikorge on August 30, 2013, 04:04:30 pm
Oh well. I guess friendship is the answer here. I think we should talk in a calm soothing voice, talk to it about how it is being used and how this path of self destructive rage will only lead to the dark side sorrow and regret. Tell it that all it needs is a friend, a family and we're willing to be that family. Approach slowly, arm extended in a fist, assuring it it's OK, that it's safe now and everything's gonna be fine. Pet it slowly. Then give it a hug. Then bite it in its now exposed and in range neck, rip its fucking throat off, rip the chainguns from its sides giving one to Diane and blast our way through the rest of the facility.

 This is an obvious joke.
can I use this?
Title: Re: You are Patient Zero
Post by: zomara0292 on August 30, 2013, 05:13:46 pm
I am torn between myself and my wishes. . . . . . .  Chain gun him, dodge to the right and buck his side, then chain gun the girl.
Title: Re: You are Patient Zero
Post by: Parisbre56 on August 30, 2013, 05:34:26 pm
Oh well. I guess friendship is the answer here. I think we should talk in a calm soothing voice, talk to it about how it is being used and how this path of self destructive rage will only lead to the dark side sorrow and regret. Tell it that all it needs is a friend, a family and we're willing to be that family. Approach slowly, arm extended in a fist, assuring it it's OK, that it's safe now and everything's gonna be fine. Pet it slowly. Then give it a hug. Then bite it in its now exposed and in range neck, rip its fucking throat off, rip the chainguns from its sides giving one to Diane and blast our way through the rest of the facility.

 This is an obvious joke.
can I use this?
I don't see why not? I don't know why you're asking.
Title: Re: You are Patient Zero
Post by: pikorge on August 31, 2013, 03:45:49 am
Oh well. I guess friendship is the answer here. I think we should talk in a calm soothing voice, talk to it about how it is being used and how this path of self destructive rage will only lead to the dark side sorrow and regret. Tell it that all it needs is a friend, a family and we're willing to be that family. Approach slowly, arm extended in a fist, assuring it it's OK, that it's safe now and everything's gonna be fine. Pet it slowly. Then give it a hug. Then bite it in its now exposed and in range neck, rip its fucking throat off, rip the chainguns from its sides giving one to Diane and blast our way through the rest of the facility.

 This is an obvious joke.
can I use this?
I don't see why not? I don't know why you're asking.
Thanks.  :-)
Title: Re: You are Patient Zero
Post by: Graknorke on August 31, 2013, 07:36:31 am
So, if we take this situation there are three important things to note.
1: It is a horse
2: Guns are heavy
3: They only point forwards

It's going to have a hard time keeping balance while turning to point at us. The best strategy would probably be to dodge around it and then throw it off balance as it turns. Not as cool as breaking it by riding, but definitely more likely to succeed.

So yeah, just keep to its sides and shove it over. Optionally, unhook one of the chainguns and have the unbalanced horse unable to do anything.
Seriously who thought this was a good idea?
Title: Re: You are Patient Zero
Post by: weenog on August 31, 2013, 11:43:01 am
We definitely don't want to get hit by those guns if we can help it.  But if we can get a horrible undead nightmare horse with guns still attached and functional, that would be great.  Risky having it be part of Diane's horde rather than our own, but it could be entertaining, and she may react well to the gesture.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 31, 2013, 01:42:22 pm
You give a roar and start your rage, while the horse starts spinning up his guns. You charge, leap and take enough bullets that you would have died of LEAD POISONING if that still bothered you. As it turns out, patient gowns aren't the best things for taking bullets.
It would have ripped through your body armor anyways, seeing how it's supposed to block small arms fire. This is sort of big.
You get to the thing, however, and start doing whatever you can while holding on to it's head. A punch here, an attempt at biting there.... It takes the thing about 5 seconds to get you off, which it does by rearing up, sending you flying head over teakettle into a nearby wall. You pick yourself up and rush aside before the wall of bullets hit you.
The horse does it's best to hit you, until it is suddenly hit from the side by Diane. Who is using an automatic weapon from one of the dead guards. They dig into it's flank, but it doesn't seem to care overmuch.

You decide that following Diane's example is more productive to not getting shot at that much, so you nab a pistol and start shooting. the horse-thing is now attempting to crush Diane under-hoof. Diane jumps under the horse just in time to avoid a headstomp, but she takes a nasty hit on her leg.
Looks like it's too bulky to actually hit anything efficiently when it's under it.
You leap at it again, this time from behind, and get in a solid bite on it's back before it throws you off again. It stomps the floor in rage, cracking the stones, and turns around with it's guns ready.
Your attempt at dodging fails, and take the full brunt of the attack. Even worse, the bite does not seem to affect the thing at all! It's in pain from it, but by now something should have happened.
Diane looses another volley, this time hitting it's head. While it bleeds, the bullets don't seem to have pierced the skull. The good news is, it has some trouble seeing now.
By now you're in trouble, rage can mask a lot of pain and you can take many bullets, but you're reaching a limit.You need to finish this fast.

Spoiler (click to show/hide)

Oh man, this is actually pretty bad. I'm considering what to do in case of Zero's death.
Title: Re: You are Patient Zero
Post by: Aseaheru on August 31, 2013, 01:48:44 pm
Someone jump of the idiots back and bite its ear through. That is normally instant tame in horses.
Title: Re: You are Patient Zero
Post by: Graknorke on August 31, 2013, 02:06:14 pm
How big even is this horse?
Title: Re: You are Patient Zero
Post by: Aseaheru on August 31, 2013, 02:07:53 pm
Im guessing big medieval era horse, so thats about 24 hands, right? and thats roughly about 5 foot, 6 foot?
Title: Re: You are Patient Zero
Post by: Graknorke on August 31, 2013, 02:58:17 pm
Im guessing big medieval era horse, so thats about 24 hands, right? and thats roughly about 5 foot, 6 foot?
That is horrifying.

Also how hard can it be to not stand in front of the horse?
Title: Re: You are Patient Zero
Post by: Travisplo on August 31, 2013, 03:43:51 pm
SHOOT AND BITE OUT THE TENDONS ON THE LEGS AND MAKE IT LAME!
Title: Re: You are Patient Zero
Post by: wer6 on September 01, 2013, 06:41:13 pm
SHOOT AND BITE OUT THE TENDONS ON THE LEGS AND MAKE IT LAME!
and get kerb stawped in the prosess, -1
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on September 01, 2013, 06:58:44 pm
Someone jump of the idiots back and bite its ear through. That is normally instant tame in horses.
+1
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 01, 2013, 08:51:55 pm
It can't see well. When it cannot see us, dive head first into some corpses and play dead while eating them. Ambush if horse approaches, attack if the girl is in danger. Would be better if we could signal her to do the same thing so that we don't have to worry about her.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 02, 2013, 02:16:30 pm
You dive headfirst into a pile of dead things, and start eating. Almost instantly, your wounds stop bleeding, but you just realise how HUNGRY you are while you're doing it. The horse waltzes over, being a bbit dazed, and you jump up, attempting to rip it's stomach out.
You miss slightly, but you cause deep wounds in it's chest area. It rears up, throwing you off, but you remain on your feet. The Diane enters the fray again, and jumps on the thing's back from behind.
Now the thing's panicking, doing it's best to throw her off, so you attempt to keep it down, preferably while eating. This rewards you with a kick to the chest, breaking a few ribs, but Diane remains on.
You just give a yell to eat it's ears. She climbs there, and pretty much rips them off. She then jumps off as the horse does a back-flip, attempting to crush her with his weight.

Now it's actually going nuts now, firing it's guns and jumping about. It eventually rushes forwards, and breaks through the metal door with it's head. It runs forward a few more meters, and falls down.
Almost dead now, you walk over to give it the finishing blow. You kneel down, and are about to chomp it's throat open, untill your are kicked away and Doug cuts it's head off with a knife. You stand there in shock
THE FUCK? MY KNIFE!
Doug immediately runs, and turns a corner before Diane could shoot him down.
You have defeated the horse-thing, and there's a door open. What do you do?

Spoiler (click to show/hide)

Well, no deaths for ya'll yet.
Title: Re: You are Patient Zero
Post by: Helgoland on September 02, 2013, 02:21:45 pm
Eat, then eat, then eat some more.

Then start exploring, preferrably while dual-wielding miniguns.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on September 02, 2013, 02:22:17 pm
Yeah, eat
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 02, 2013, 02:38:11 pm
And find our equipment if possible.
Title: Re: You are Patient Zero
Post by: Travisplo on September 02, 2013, 04:22:57 pm
Eat it ALL!
Title: Re: You are Patient Zero
Post by: Graknorke on September 02, 2013, 06:06:21 pm
Examine the minigun saddle.
See if the firing mechanism would work when not attached.
Title: Re: You are Patient Zero
Post by: zomara0292 on September 02, 2013, 07:00:39 pm
I feel. . . . . betrayed. AM I NOT WORTHY ENOUGH TO BE TURNED INTO AT LEAST A ZOMBIE HORSE TO BE USED IN OUR ARMY?????
Title: Re: You are Patient Zero
Post by: Helgoland on September 03, 2013, 05:35:10 am
Eat, eat, eat your boat, gently dowm the stream...

(Could we go boating on a raft made of corpses? Miniguns blazing, puffing a cigar... you know you want it, too ;) )
Title: Re: You are Patient Zero
Post by: Aseaheru on September 03, 2013, 08:47:02 am
I thought the ear thing would work... Ah well.
Title: Re: You are Patient Zero
Post by: weenog on September 03, 2013, 01:50:36 pm
Tear off a couple of legs and pursue.  We can eat the drumsticks while we run, and if we catch up, we're armed with a couple of hefty clubs.

Actually, tear off a couple of legs, hand them off to Diane, collect one or both chainguns if we're strong enough, and pursue.  Diane probably can't carry those things and it would be handy to have one or both of them.
Title: Re: You are Patient Zero
Post by: FritzPL on September 04, 2013, 12:59:17 am
Doug the killstealer.
Eat some and get the knife back.
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 04, 2013, 07:24:10 am
Tell the killstealer that if he wants to write things in blood, he should come with us. There will be blood where we are going.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 04, 2013, 09:26:02 am
You chow down upon the horse, and chew through the legs to acuire them. They make for some large clubs, admittibly. You make a makeshift strap to hold it with out of a leg-bone, some guts, and some bone fragments to hold it all together.
Then you take a look at the guns. From the looks of it, the horse had to plex it's pectoral muscles (the things at the belly, I don't know horse anatomy. If horses can't flex it's a genetically manipulatied Magic Something horse anyways.) To make the gun fire. You just need to press a button to make it fire. The ammo was being kept inside the saddle, but it's a long bandolier of bullets anyways, so it souldn't be a problem.
All in all, you can take this thing, oh yes.

You lift it up with some difficulty, but your somewhat recently enhanced frame allows you to carry it. Diane can't carry one, and you can't take two of them if you want to hit anything other then the floor and go at a speed above mentally retarded snail.
So you start your light jog after Doug. Turning a corner, you see that it won't be difficult to catch him, seeing how he isn't going very far without drawing something. He's carving words into the wall.
You follow the words and after a short amount of jogging, you see him busy on another wall.
GIVE ME BACK MY KNIFE, THIEF!
"Your" knife? You took this from my brother. He took it from here, as he couldn't stay around SCP-5408 until he was ready to kill it. I assume he is one of Zero's earliest victims, as this knife has seen some heavy use.
You can't see any "use" on that blade, it's enchanted!
You can't se anything, but I see a lot more then you. Now, I am out of wall, goodbye!
He rushes off with far more speed then some crazy writer should possess.

You catch up to him again in short order, but don't let Diane speak this time.
Look, I'd be interested to let you join me, we have plenty of blood around for writings and-
The people here give me whatever I need. Stop killing them and get out. These people are not the ones you think they are. They follow Sasha's ideals, rather then that of gathering as much money as possible. Sasha has grown more ruthless over the years, for sure, but she still stands by the fact that her company should be used to help. Now please, have your little "I killed innocents" breakdown and leave this facility.
Hello? Massmurdering zombie?
Doug sighs deeply, and rushes off again. A short chase (and a nibble of horse) later, he stands before a large metal door, and no way out.

Last chance, do you join me or not?
Then allow me to use two words in sequence that allows me to give answer and opinion at once.
Fuck you.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Aseaheru on September 04, 2013, 09:57:38 am
Just ingnore the prick and walk out. Give him a horse leg while we are at it. Perhaps just shove the thing into his face.
Title: Re: You are Patient Zero
Post by: Again_Dejavu on September 04, 2013, 10:44:43 am
Attempt to take back the knife
Title: Re: You are Patient Zero
Post by: Aseaheru on September 04, 2013, 10:46:20 am
Yes, do that when his mouth is full of horse leg.
Title: Re: You are Patient Zero
Post by: FritzPL on September 04, 2013, 12:21:57 pm
Excuse me, but what exactly is stopping us from unloading a fuckton of awesome on this shithead? Spin up the guns and ded him hard.
Title: Re: You are Patient Zero
Post by: Aseaheru on September 04, 2013, 12:36:28 pm
Nothing, but we arent total assholes. Wait until we take out the company for that.
Title: Re: You are Patient Zero
Post by: Graknorke on September 04, 2013, 12:58:13 pm
Ask him to exposit on the difference between the "good" elements of the company and the ones that are "gathering as much money as possible".
Then ask him who he's writing for. I want to know more.
Title: Re: You are Patient Zero
Post by: Rolan7 on September 04, 2013, 02:32:16 pm
Yeah, I want to hear what he has to say.  I think we need to ask Diane to chill out for a sec while we play good cop.
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 04, 2013, 02:36:53 pm
Tell him "You want to protect the good elements of this company? Fine. Since you seem to know so much, give us names and locations of the evil ones in the company and most importantly the name and location of the one that created us." or something similar to that. Not that I trust him of course, I'm not having him turn us turn into Sasha's hitman. Or have us walk into an ambush. But any info is good info. And more acceptable targets for us and our propaganda.
Title: Re: You are Patient Zero
Post by: Cain12 on September 04, 2013, 05:38:04 pm
Excuse me, but what exactly is stopping us from unloading a fuckton of awesome on this shithead? Spin up the guns and ded him hard.
Nothing, but we arent total assholes. Wait until we take out the company for that.
Agreed, Also figure we should save ammo if possible, not that I fancy a close range fight whilst he has the knife, at least have Diane do the shooting. Also if we are asking questions maybe we should ask him what he knows about it (the knife) or if there are other things like it here. (seeing as it was taken from here it makes sense that other items like it would be as well, I think)
Title: Re: You are Patient Zero
Post by: weenog on September 06, 2013, 01:16:16 am
We don't want to be carved up with that knife, we want it back, and we could use some help.  Spit down the barrel(s) of our gun and open fire.  Try not to chew him up too badly with the bullets.

If this works, we might want to take up chewing tobacco, or anything else that makes one salivate a lot.  Beware the zombie with the lemons.
Title: Re: You are Patient Zero
Post by: Graknorke on September 06, 2013, 01:47:24 am
We don't want to be carved up with that knife, we want it back, and we could use some help.  Spit down the barrel(s) of our gun and open fire.  Try not to chew him up too badly with the bullets.

If this works, we might want to take up chewing tobacco, or anything else that makes one salivate a lot.  Beware the zombie with the lemons.
That is the worst idea I have heard.
You need to have already spit down the barrel before the confrontation. It takes too long to do mid-conversation, and Doug is neither slow nor stupid.
Title: Re: You are Patient Zero
Post by: weenog on September 06, 2013, 01:57:36 am
Even before a confrontation it's probably hard to work up enough spit to infect a whole belt of ammunition.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 07, 2013, 06:53:49 am
You want to protect the good elements of this company? Fine. Since you seem to know so much, give us names and locations of the evil ones in the company and most importantly the name and location of the one that created us.
Are you honestly convinced that my sources are interested in your perception of evil? If you mean the ones who intend to gain profit rather then give help, then I can't help you.
Who are you writing for?
Myself. My sources keep telling me things, and I can't afford to forget anything. I write things in blood if it is needed that others read it. But by now, I'm done.
Shoot me if you wish, or don't. I'll be fine either way.

You've just about had it. one more question and he's to run away to the end of the hall before his internal organs do.
Whom are you sources?
I wish I knew. But come on then! You've already taunted death, and I'm sick of the eternal dance with the man! shoot me.
You take aim, but decide against it for better judgement. You need more info on him.
DO IT. Or is this another "act of mercy" your kind use to make themselves feel "good"? GOOD AND BAD IS NOTHING MORE THEN SOME PUTRID IDEA CREATED WHEN THE FIRST CAVEMAN PREFERRED A WIFE TO A CORPSE AND WANTED AN EXCUSE FOR IT! NOW SHOOT ME DAMMIT. COME ON!
Fuck this guy.
Diane shoots him. The first shot hits his stomach. Doug falls to the floor.

I... they are not finished. I...
Doug sticks a finger in his wound and starts writing again. Diane comes closer, and fires a second time. It hits his arm. He continues writing.
Diane is now standing right in front of him. He finishes his writing.
My final message, to you, and to my source.
Diane unloads the rest of her magazine in his head. then takes a look at the final writings.
Thank you
How unneccecarily ambiguous. I don't think the source and writer are as great as they think they are.
Still, I don't like this at all. It's creepy.
The same way a creaking door is creepy. All in your head. Let's just get out o here and find TW.

That won't be needed.
The door opens, and there stands TW. She looks awful. Squinted eyes, pale and looking extremely annoyed.
Told you to leave the bottle alone.
Irrelevant, Anyways, what happened here? It's deserted or otherwise slaughered. Seriously, it's like they got run over by a combine harvester. At any rate, the zombies are eating the hospital patients upstairs. I got Snowflake with me here.
Master? You fine? Says a deep, gutteral voice.
Oh yeah, he started talking. I guess that's interesting to note.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on September 07, 2013, 07:03:09 am
Find some medicene.
Title: Re: You are Patient Zero
Post by: Graknorke on September 07, 2013, 07:11:30 am
Raiding the place for drugs sounds good to me.
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 07, 2013, 07:32:09 am
Recover equipment. And any info around here. Especially things that would be useful for propaganda.
Title: Re: You are Patient Zero
Post by: Graknorke on September 07, 2013, 07:38:49 am
Oh yeah, that stuff.
SECURITY OFFICE GOGOGO.
Title: Re: You are Patient Zero
Post by: Cain12 on September 07, 2013, 09:12:34 am
Oh yeah, that stuff.
SECURITY OFFICE GOGOGO.
+1
But can we, if we aren't too full or busy, eat something (Doug?) first to heal up bit?
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 07, 2013, 09:47:14 am
I forget, can we zombify dead things? If so, can we zombify Doug?
Title: Re: You are Patient Zero
Post by: Cain12 on September 07, 2013, 10:34:46 am
I forget, can we zombify dead things? If so, can we zombify Doug?
I think Diane messed up his head, not sure if hes still in good enough condition to zombify, can't hurt to try.
Title: Re: You are Patient Zero
Post by: Travisplo on September 07, 2013, 11:21:38 am
Don't forget to grab the knife!
Title: Re: You are Patient Zero
Post by: zomara0292 on September 08, 2013, 12:53:08 pm
Dont zombify Doug. He should be turned into food. cured meat for emergency situations.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 09, 2013, 01:57:46 pm
Diane takes her knife back, spitting on Doug's corpse first, and you just take an arm off of Doug to nibble on. He's oddly dry. His head is too messed up to expect a zombie to come from it.
TW knows the way back, and everything is dead when you finally see the lobby again. Walls covered in blood, the occasional zombie wandering about, limbs splattered, a ghost girl flickering at the end of the hallway...
Yeah, basic ruined hospital.
Acquiring meds wasn't hard, some painkillers are always welcome. You take a dose to deal with the momentary aching, and keep three others around for emergencies. You also took one dose of adrenaline, in case TW's heart decides to stop.

You head back inside the facility after you got enough stuff for your liking. The front door is mysteriously barred, and the presence of the ghost girl probably means there's some sort of survivor in the worst possible place.
He won't survive for long, probably.
You wander around the empty facility for a long amount of time. You finally find the security room after what must have been an hour of searching. You nab your armor, your over-sized revolver, your submachinegun and your boots. Your helmet is missing, though.
You are about to leave the security room as a large plate slides up out of the floor and blocks off your exit. A piece of wall turns around and shows another screen with the elderly administrator. She looks positively pissed now.

I do believe you have caused enough of a fracas, now. I regret doing this to your companion, but I want you alive.
She starts pressing a few buttons on a keyboard while Diane is attempting to carve through the metal plate.
Too late! Another piece of wall comes down, and some sort of lighting hits TW. She screams in agony as the electricity courses through her body.
You attempt to pull her off, but get zapped away by another device. TW is then forced to raise her hands and-
You have lost consciousness.

When you awake again, you see Diane and TW are still knocked out, but something odd is happening. TW's cat ears seem to be spreading some sort of fur throughout her body. Her face turns to that of a cat in nothing but a few seconds.
Soon, she starts shrinking. Gradually, at first, but quickly she has shrunk to the size of a large house-cat. The rest of her appearance, has followed suit. Her feet and hands turned into paws, and her legs twist themselves into hind-legs.
TW has turned into a fucking cat. Now you are scared. really, really scared. Looking over to Diane, it looks like she's undergoing the same process, having already gained a dog's tail.
You damn near piss yourself when you feel intensely itchy and see fur growing. When the transformation reahes your head, however, you mercifully pass out again.
You won't have to feel your entire skeleton being reshaped.

You wake up when a soft paw hits your face. Well, your nose, it feels like. If your nose was a 7 cm away from from your eyes.
You attempt to get back up, but discover that going to bipedalism to quadrupedalism is not easy. You figure out your sense of balance soon enough, fortunately, and see what you assume to be TW in front of you.
A large white house-cat with magenta-colored eyes. Diane is still asleep, but looks like a larger then average beagle. Floppy eyes, and reaches about 50 cm from the floor.
Taking a look at yourself, you discover you are a dog as well. Or... Wait.
You're a wolf, instead. With a large gaping wound at the chest area. It doesn't hurt, though, despite making it possible to see ribs.

The screen comes out of the wall again, and the admin laughs upon registering what she sees.
Excellent work, Theresa! I figured you'd find a way to keep them useful even when "neutralised". Very clever. Stay where you are, pets. I'm sending men to come over right now! She snickers to herself, and then the screen goes black.
So, now we need to deal with being a fucking animal. You growl in annoyance.
Look, we can fix this. TW suddenly meows out.
We can talk?
It's more of a mental link allowing us to hear what we need from each-other's sounds, but yes. We can commune.
Right, how are we going to fix this?
She used my magic to turn us into this, and is using some sort of generator of magical energy to keep us that way. If we can find and destroy the generator, we should slowly turn back, or I could accelerate the process.
s' my ball....
Diane turns in her sleep, laying on her back and looking notably silly. You wake her up with a loud bark and explain everything she asks.

She takes her knife in her mouth, and continues cutting open the steel plate. Your minigun simply cannot be carried in your current state.

So, what now?

Spoiler (click to show/hide)

This should prove interesting to write, at the very least I can amuse myself with the displeasure of the readers.
Title: Re: You are Patient Zero
Post by: Graknorke on September 09, 2013, 02:07:06 pm
Sweet titty-fucking mercy that was both unexpected and unusual.

>Examine walls and floor for any indication of a break.
Title: Re: You are Patient Zero
Post by: Aseaheru on September 09, 2013, 02:20:17 pm
I agree with everything he said.

Although, whos bright idea was it to kill doug?
Title: Re: You are Patient Zero
Post by: Cain12 on September 09, 2013, 03:57:47 pm
>Examine walls and floor for any indication of a break.
+1
Although, whos bright idea was it to kill doug?
Well we tried talking to him, that didn't work and Diane shot him cause she got sick of his nonsense, suggest talking to her about killing possible sources of info later once we are no longer furry.

Try to get Snowflakes or our other zombies attention, might get some help opening the wall. (I'm assuming they are outside and hopefully wont try to eat TW in her new form)
Title: Re: You are Patient Zero
Post by: Travisplo on September 10, 2013, 06:49:33 pm
Wait, how did the worm respond to the change? I think it might not be a worm anymore.
Title: Re: You are Patient Zero
Post by: splehpnala on September 10, 2013, 08:08:56 pm
Can we still infect things?...








Alternatively, we can pray to Putribilibus Carnifex.
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 11, 2013, 07:30:02 am
Wait, how did the worm respond to the change? I think it might not be a worm anymore.
What, now we have a tiny cat in our brain controlling our actions?
Title: Re: You are Patient Zero
Post by: FritzPL on September 11, 2013, 09:31:09 am
Don't give a shit about the worm. The worm is us. We don't want to die. We want control, we still got control, everything is fine. Don't make it worse by bringing it up to writer's attention.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 11, 2013, 02:26:09 pm
Ah, fritz.
You're too clever for your own good.

Checking along the walls for a break proves to be pointless. There's a break in every tile, allowing a whole lot of possibilities with screens and secret passageways.
Attempting to pry it open is simply not possible without the ability to acquire leverage using elbows. Diane, however, has managed to open up the door using her knife. It was slow, as she had to use her mouth.
TW climbs on top of your head and lies down, creating an adorable little cat hat. You go outside, and see Snowflake standing there, looking confused. Admittedly, due to him lacking a face, it's hard to tell.
He ignores you, though. Looks like animals will survive your little apocalypse.

He then takes a closer look at you, pulling your tail to bring you closer. He shoves you aside to look at the kitty. A good, deep long look in her eyes and...
TW? What?
Mew mew miauw.
'Aight. one mew for yes, two mew for no. Him master?
Mew
Her pretty lady?
...Mew?
I follow master.
Woof.

This is going to get tiring. How are you going to get to the generator, and how will you deal with threats?


Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on September 11, 2013, 02:29:33 pm
Did Diane just get burned?
I think she got burned.

Anyway, don't we have some sort of weak psychic link with the zombies? That was definitely a mutation choice a while back.
Okay we didn't take it so this is going to be tricky.
If a single bite is enough to put someone under our command, would a constant physical connection allow up to control them directly? Might be worth a try.
Title: Re: You are Patient Zero
Post by: Aseaheru on September 11, 2013, 03:24:36 pm
Heh. Well, lets just lead the way. Snowflake can guess whats going on, right?
Title: Re: You are Patient Zero
Post by: Cain12 on September 11, 2013, 04:31:01 pm
Heh. Well, lets just lead the way. Snowflake can guess whats going on, right?
+1, would assume if we start moving he will follow.

See what TW can do first, can she still use magic?  If so (and she has the magical energy/normal energy or whatever to spare) try to get some form of communication going on. If that works and zombies obey Snowflake, form a meat shield of zombies (if we find them) with Zero, Diane, Snowflake, and TW (on our back or being carried, don't want her being trampled) at the center with some zombies carrying our gear for when we turn back. Yeah, unlikely to work but no harm in asking her.
Title: Re: You are Patient Zero
Post by: Travisplo on September 11, 2013, 05:12:54 pm
Have Diane carve in the wall commands. Snowflake is just a little light in the headcase, not incredibly dumb. Now anyways.
Title: Re: You are Patient Zero
Post by: Graknorke on September 11, 2013, 06:00:37 pm
Heh. Well, lets just lead the way. Snowflake can guess whats going on, right?
That would probably work. Just making noises to get attention as well.
Title: Re: You are Patient Zero
Post by: ~Neri on September 12, 2013, 08:09:55 pm
I think we should see if TW will let us keep the tail and ears when we turn back.
Title: Re: You are Patient Zero
Post by: splehpnala on September 13, 2013, 01:40:57 pm
I think we should see if TW will let us keep the tail and ears when we turn back.

-1 Having more things to grab on to is a bad thing in combat. Anyway, can we still infect as a doogy?


[make a crack pot theory=about some random suggestion game] What if this game is set in the future of the entity side game after guns and soldiers have phased out wizards and magic? That would explain the magic and existence of elves in this game. [/theory]
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 15, 2013, 01:05:08 pm
Tw, do you still have your magic?
Nope. It's mostly gone. I still have some lingering stuff.
Alright... TW, carve in that we need a generator.
Do you have any idea how difficult it is to write with your mouth? And besides, he'll follow you.
And so your search begins. The two men the admin sent were quickly dispatched by Snowflake, but you can't use pieces of people as zombies. So you just continue on.

Then, of course, a larger force of men appears. In close combat, however, they are quite unmatched. Snowflake punches a few, and you get your first bite in.
Being a wolf has the advantage of making it possible to bite hard enough to rip off pieces of flesh and shatter bones. And yes, they do indeed turn into ZAMBEHS.

Looking about for a long time, you find a large door with MAGICAL GENERATOR SHUTDOWN ROOM in huge letters.
Taking a look inside proves to be a mistake, as Snowflake gets a tasor to his face. It loudly clicks, and then snowflake falls down like a mountain who... fell down.
So there you stand, a room full of... Scientists? How surprising.
So you're an undead wolf with a cat for a hat and a dog. and they are a bunch of nerds.
Also of note is a huge computer in the middle.
Whaddaya do? If the answer is just "kill them" what do you do then?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Tomcost on September 15, 2013, 01:08:23 pm
Make them waste any tasor charges they may have by dodging, and, well, we can't talk, but maybe Snowflake can, so wait until he gets up and telephatically explain that we need to become human again.
Title: Re: You are Patient Zero
Post by: Aseaheru on September 15, 2013, 01:10:20 pm
Yes, have them waste the shots, then just go hit the computer until they  do something. Be very agitated at the computer.
Title: Re: You are Patient Zero
Post by: JHYMERS on September 15, 2013, 01:56:44 pm
Make them waste any tasor charges they may have by dodging, and, well, we can't talk, but maybe Snowflake can, so wait until he gets up and telephatically explain that we need to become human again.
+1
We should also keep the computer safe for now, at least until we know what it does. It may have some important information on it. Also, look for anything remotely similar to an alarm and keep the scientists away from it, we do not need more security. If any scientist pulls anything more dangerous than a taser, kill him as fast as possible.
Title: Re: You are Patient Zero
Post by: Cain12 on September 15, 2013, 02:03:04 pm
Make them waste any tasor charges they may have by dodging, and, well, we can't talk, but maybe Snowflake can, so wait until he gets up and telephatically explain that we need to become human again.
+1
We should also keep the computer safe for now, at least until we know what it does. It may have some important information on it. Also, look for anything remotely similar to an alarm and keep the scientists away from it, we do not need more security. If any scientist pulls anything more dangerous than a taser, kill him as fast as possible.
+1
Title: Re: You are Patient Zero
Post by: Graknorke on September 15, 2013, 05:29:57 pm
TW should probably not go in as boldly. Not to say she shouldn't act confidently, but she shouldn't be in a position where she could easily end up tased and unable to escape, since cats are small and don't take electric shocks too well. I mean, I imagine they don't...
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 17, 2013, 01:01:30 pm
You stand ready to dodge any other shots, and dodge two others. Diane jumps on top of the last one with a taser, but doesn't kill him just yet. You go over to the computer and... Bash against it.
As a wolf, you aren't that good at vandalising metal equipment. Diane, however, is kind enough to give the knife while the scientist cower in the corner.
The knife is a lot more capable at trashing the computer, however, none of the scientists are reacting. you only did a little damage to the metal sheeting to the side, so it should still be in functioning order.
Keeping them away from the alarm proves futile, as its' been on for the last hour. So, at the moment, we basically have a very tense staring contest.

With a loud groan, Snowflake awakens and pulls himself back up. The scientists give a yelp in response to that development.
Once he's up, however, you have no way to tell him anything, as the telepathic link only goes between Diane, TW and you.
A long time is needed to eventually carve the question in a wall. The scientists give you directions, which go deep inside the base.
What will you do with the scientists, and how will you handle getting to the generator?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on September 17, 2013, 04:25:28 pm
Can't Snowflake smash up the computer?
Just kind of bark at it and act generally aggressive towards the computer.
Title: Re: You are Patient Zero
Post by: Aseaheru on September 17, 2013, 04:29:15 pm
Just leave the scientists. Egg heads wouldent be too mutch use as zombles right now anyways.
Title: Re: You are Patient Zero
Post by: Cain12 on September 17, 2013, 05:43:12 pm
Just leave the scientists. Egg heads wouldent be too mutch use as zombles right now anyways.

+1
Can't Snowflake smash up the computer?
Just kind of bark at it and act generally aggressive towards the computer.
See if the scientists can turn us back using it first, or do anything else for us, offering them their lives in exchange. Then smash it using Snowflake unless something that warrants not doing so occurs.
Title: Re: You are Patient Zero
Post by: Graknorke on September 18, 2013, 04:33:25 pm
Can't Snowflake smash up the computer?
Just kind of bark at it and act generally aggressive towards the computer.
See if the scientists can turn us back using it first, or do anything else for us, offering them their lives in exchange. Then smash it using Snowflake unless something that warrants not doing so occurs.
We can't tell them to do anything. The only thing we can do at the moment is get the generator down and have TW transform everybody back.
Title: Re: You are Patient Zero
Post by: ArchAIngel on September 18, 2013, 04:59:52 pm
Just leave the scientists. Egg heads wouldent be too mutch use as zombles right now anyways.
Any zombies is better then no zombies. And there is no reason to leave them alone.
Title: Re: You are Patient Zero
Post by: Cain12 on September 19, 2013, 09:47:57 am
Can't Snowflake smash up the computer?
Just kind of bark at it and act generally aggressive towards the computer.
See if the scientists can turn us back using it first, or do anything else for us, offering them their lives in exchange. Then smash it using Snowflake unless something that warrants not doing so occurs.
We can't tell them to do anything. The only thing we can do at the moment is get the generator down and have TW transform everybody back.
Yeah, I know that, was suggesting having Diane carve the offer/order in as few word as possible, but yeah that would take too long I guess.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 20, 2013, 12:09:58 pm
You kick the computer with your hindleg, and Snowflake follows up with a brutal smash. It doesn't seem to do anything. The computer sparks and hisses a bit before powering down. How disappointing.
The scientist munch was fun though. There is something interesting to note though, the new zombies are a lot more vocally impaired then Snowflake is. Most just gurgle out "serve", "hungry" or "itchy, tasty".
Then the search for the generator continues. Then, after a long search, you find a large detachment of guards in front of a metal door. No points for guessing what's behind that door then.
Snowflake fixes the guard problem by throwing the new zombies at them. While they are distracted fighting off the normals you kill them with your bone-crushing teeth. Easy-peasy.

The door shakes and bends inwards at the first punch. It comes loose at the sides on the second. The third pierces it entirely, allowing Snowflake to just manually open it up.
Everyone goes through and...
Oh my.
Looks like you found it.
The generator is absolutely enormous. It has to be about 10 meters tall and 6 square meters. It's mushroom-shaped, and a constant purple-ish lightning seems to be zapping about on it.
Looking about, you can't even find a computer to fix this thing. The scientists are wearing rubber gloves and boots, but they can't  do a thing to the generator on their own. You are going to have to figure something out.
The scientists are beating on the generator while you think about what to do.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: FritzPL on September 20, 2013, 01:38:06 pm
mushroom-shaped


1up motherfuckers

Find something, anything on the ground that you can use to throw at the generator. Anything will do, a metal crate, a long pipe, or if that fails, throw a zombified scientist at it.
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 20, 2013, 02:00:17 pm
Eat the mushroom to obtain the powerup.
Title: Re: You are Patient Zero
Post by: JHYMERS on September 20, 2013, 02:58:04 pm
Can TW influence the generator? Ask the scientists here (if they aren't dead yet) if the purple light show is dangerous and what would happen if something touched or approached it. Now that I think about it, could they have someone like TW, by that I mean another magic user who by choice or not is here? Perhaps said person can absorb or control the flow of magic.
Title: Re: You are Patient Zero
Post by: FritzPL on September 20, 2013, 03:16:33 pm
Ask the scientists here

We're a canine.

(if they aren't dead yet)

We're Patient Zero.
Title: Re: You are Patient Zero
Post by: Graknorke on September 20, 2013, 03:22:08 pm
>Zero: Lament lack of thumbs.
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on September 20, 2013, 03:29:22 pm
Have snowflake throw things.
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 20, 2013, 05:51:53 pm
Find cables to rip. Search behind wall panels or in junction boxes if necessary.
Title: Re: You are Patient Zero
Post by: Cain12 on September 20, 2013, 10:03:09 pm
>Zero: Lament lack of thumbs.
+1
Find cables to rip. Search behind wall panels or in junction boxes if necessary.
+1, lets hope we (and Snowflake when he inevitably joins in) don't get electrocuted.

Give Snowflake gloves if we can find any that fit and don't impair him too much.
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 22, 2013, 06:40:04 am
Spoiler (click to show/hide)
You briefly lament your lack of opposable thumbs. Your anguish at not having the ability to pick things up effectively will haunt you for the rest of your wolf-life. Which is fortunately, probably not going to last long.
Good thing too, you look terrible.
Snowflake throws things after you tried( and failed) to throw a thing with your mouth. It gives it a few dents, but nothing special.
Next plan then, you gather up the boots of the scientists, making you look intensely silly when you wear then, and give a pair to Snowflake as well.

Chewing on cables is surprisingly fun, actually, no wonder all those critters do it! Snowflake is a lot quicker about it by ripping them off, but still. Almost everything is down, and most of the crackling has stopped.
Except there's one huge cable left, and it's on the ceiling. Snowflake, however, was kind enough to show some iniative, and throws you through the air.
Chewing on electric cables in the air should be an Olympic sport. It'd at least be a reason to watch the stupid things.
When it comes loose, the first thing that returns is your thumbs. It looks out of place and ugly compared to the rest of your body, but it's your thumbs!
You fall down, and break a leg. It fortunately fixes itself during the transformation back, so it doesn't matter.

After about 5 minutes, You are yourself again, albeit completely naked. So are TW and Diane. So, in short, it's a naked party of awkwardness and fanservice were this a comic or animated thing. Alas, here we stand, in literature, and a writer who won't even  describe the mammary glands of the two female party members.
Anyways, that was fun. What now?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: FritzPL on September 22, 2013, 06:57:32 am
Why do we even have to wear clothes? I haven't seen a good apocalypse story with naked undead that aren't skeletons, actually, so let's just do that.

get the hell out of dodge
Title: Re: You are Patient Zero
Post by: Parisbre56 on September 22, 2013, 07:58:56 am
Finally gather our equipment. Hope nothing stops us this time.
Title: Re: You are Patient Zero
Post by: Graknorke on September 22, 2013, 08:06:08 am
So can we go back to the security room?
Title: Re: You are Patient Zero
Post by: Cain12 on September 22, 2013, 09:49:02 am
Take some of our zombie's clothing, I don't want TW and Diane seeing us in this condition for long. (Or monitor woman and Snowflake for that matter)

Also hug Snowflake or pat him on back or something once we aren't naked, he deserves a little love/acknowledgment after everything we have been through. (Plus the mental image of them hugging is funny)
The Patient Zero/Snowflake (What would we call that? SnowZero?) ship needs fuel to get it going.

Finally gather our equipment. Hope nothing stops us this time.
+1
Title: Re: You are Patient Zero
Post by: Graknorke on September 22, 2013, 09:52:55 am
But I thought that we'd always been shipping Diane and Snowflake...
Title: Re: You are Patient Zero
Post by: Gamerlord on September 22, 2013, 10:17:52 am
NO. DIANE/PATIENT ZERO AND TW/SNOWFLAKE.
Title: Re: You are Patient Zero
Post by: Graknorke on September 22, 2013, 10:37:40 am
NO. DIANE/PATIENT ZERO AND TW/SNOWFLAKE.
...no. That's stupid. You're stupid.

Roy/Celeste OTP
Title: Re: You are Patient Zero
Post by: FritzPL on September 22, 2013, 10:53:10 am
NO. DIANE/PATIENT ZERO AND TW/SNOWFLAKE.
...no. That's stupid. You're stupid.

Roy/Celeste OTP

no u asaushaushaushaushaushaushaush

get our stuff and get out
Title: Re: You are Patient Zero
Post by: Cain12 on September 22, 2013, 11:16:12 am
TW/SNOWFLAKE.
Okay, that does sound fun, I'm changing to that. Get TW to hug him, failing that we give him a consolation hug. (Zero/Snowflake is my backup for now)

...no. That's stupid. You're stupid.
Roy/FacilityLady OTP
Meh to each their own, Diane/Snowflake means Zero cant have either, well he could have both but I don't want TW left out. Um, I forget who Roy is but glad to hear you found your OTP.
Why don't we ask Snowflake what he thinks about us and the others?

Could have a group hug later (Zero, TW, Snowflake, Daine, and Iris) with our zombies hugging (except the banshee, poor thing) each other as well. Once we do something to warrant it of course.
Title: Re: You are Patient Zero
Post by: Graknorke on September 22, 2013, 11:38:05 am
...jesus christ look at us
What the fuck are we doing? Well, I guess it's good to know I wasn't the only one side-considering how shipping would work this entire time. I mean... basically everyone likes each other to a ridiculous degree. If they didn't then they wouldn't stick around with the mass-murder morons.
Title: Re: You are Patient Zero
Post by: ArchAIngel on September 22, 2013, 03:13:29 pm
How about a Diane/TW/Zero threesome?  :P
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 22, 2013, 03:20:27 pm
There is a point where we need to stop and we have clearly passed it.
BUT LET'S KEEP GOING AND SEE WHAT HAPPENS!
Title: Re: You are Patient Zero
Post by: Aseaheru on September 22, 2013, 03:24:50 pm
Oh gods.

I always kept thinking of zero/Diane, with TW and Snowflake being more of a brother/sister thing.

Although, TW is kinda loopy when drunk...
Title: Re: You are Patient Zero
Post by: Graknorke on September 22, 2013, 04:31:47 pm
TW<>Inebriation?

Anyway, I still think that strong but sensible Snowflake would go best with the relatively delicate but definitely deranged Diane.
That last one was shoehorned but I didn't notice until then I'm sorry.
Title: Re: You are Patient Zero
Post by: Cain12 on September 22, 2013, 07:06:51 pm
...TW and Snowflake being more of a brother/sister thing.
Totally fine with that, didn't see them exactly being romantic anyway, the main point is they are a duo, they are meant to stand side by side, they help show our similarities to Mercer's lot, at least back when we were Zombie Hitler, we might be a better person (or at least less of a monster) now.
So more a protector (regardless of if she needs one) or partner (Big bruiser and little, relatively, but powerful mage) than her lover or anything creepy like that. (Big Daddy and Little Sister, if the Little Sister was Big Sister, not a great comparison I know)
Title: Re: You are Patient Zero
Post by: Gamerlord on September 22, 2013, 07:34:31 pm
TW<>Inebriation?

Anyway, I still think that strong but sensible Snowflake would go best with the relatively delicate but definitely deranged Diane.
That last one was shoehorned but I didn't notice until then I'm sorry.
*quietly garrotes Graknorke for his shipping blasphemy*
Title: Re: You are Patient Zero
Post by: FritzPL on September 23, 2013, 03:48:08 am
oh shit we're all homicidal psychos leading zombies slash some cult
we're all twisted
we're all hunted by the guys that created us

what if we're relatives
Title: Re: You are Patient Zero
Post by: killerhellhound on September 23, 2013, 05:16:56 am
There is a point where we need to stop and we have clearly passed it.
BUT LET'S KEEP GOING AND SEE WHAT HAPPENS!
Sums up bay 12 in a nut shell also siggy
Title: Re: You are Patient Zero
Post by: Cain12 on September 23, 2013, 07:40:55 am
what if we're relatives
Yay, the Zombie Apocalypse reunited our long lost family.  :D
Ever seen Star Wars?  ;)
Would develop that more but it might be sorta inappropriate. Why do people do this btw? I figure its for off topic stuff or small side notes or something.
Title: Re: You are Patient Zero
Post by: FritzPL on September 23, 2013, 07:46:52 am
Last summer, actually. Pretty good, considering they still make legos out of it.
Title: Re: You are Patient Zero
Post by: Graknorke on September 23, 2013, 11:39:36 am
There is a point where we need to stop and we have clearly passed it.
BUT LET'S KEEP GOING AND SEE WHAT HAPPENS!
DIANE'S KNIFE/CROWBAR OTP
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 25, 2013, 07:49:11 am
Diane and TW quickly attempt to cover themselves with their arms, but it doesn't last long before their red knight Snowflake has gathered some clothing for both of them.
Sadly, there wasn't anything left, but seeing how you wish to break the cliché of undead being immune to nudity, you just let it all hang out. It makes things rather awkward, admittedly.
You attempt to find your way back to your equipment, and following the dead body road proves to be effective for that. By now, You guess the base is completely evacuated.
On the way there, TW has an interesting talk with Snowflake.

So what's the reason?
Eh?
You've always been looking after me. What is the reason for that?
Remember something from before.
Before what?
Serving master. Remember daughter. Was like you.
Really?
Uhuh. She older though...
I'm sure she's fine. Zero, are we there yet!?
Gee, I dunno, let me check my GPS I conveniently stored in my buttcrack!
Do you really have to do this naked?
No clothing, no decency. Besides, I have clothes waiting for me.

When you arrive, your nudity is easily cured by your armor and your weapons make you feel more at ease.
What now?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on September 25, 2013, 11:41:09 am
I bet we're going to run into something later and the solution will be nudity.
Looks like my original flagship has been sunk so I guess all I have left is my weaponship.


Now, time to look for where this place was being run from. The security room should have some maps or comms consoles either. Whatever way we do it, we should look for a record of messages sent/received from here. Don't try computer hacking though because we suck at that and TW hasn't read up on it yet.
Title: Re: You are Patient Zero
Post by: Cain12 on September 25, 2013, 12:11:59 pm
Now, time to look for where this place was being run from. The security room should have some maps or comms consoles either. Whatever way we do it, we should look for a record of messages sent/received from here. Don't try computer hacking though because we suck at that and TW hasn't read up on it yet.
+1
Title: Re: You are Patient Zero
Post by: Kitten Snot on September 29, 2013, 05:43:06 am
You look about, but fail to find anything that looks like a map. Guessing from all the different wall-panels they have in this facility, it's likely just behind the wall.
You hate this place, you really do. Fortunately, TW seems to share that opinion, and slowly melts the metal wall down.
That ends up revealing a catwalk. Isn't THAT interesting?
Time to explore!

The walk throughout the bowels of the facility proves to be less interesting then hoped. But, like they say, all roads lead to Rome. You eventually find the largest computer you ever saw. The people here seem to do a lot of programming for a biological research company.
At any rate, it isn't password protected. The information there is pretty boring though, just updates on the state of the subjects and the evacuation orders. They use passageways into houses throughout the city.
They are all long gone by now. You sigh in annoyance. The messages come down to basic status reports. You are about to close it, until Diane stops you. She points at one mail.
It's about TW.

"Subject is proving to be more compliant through pain, but we will need a more efficient way of controlling it. Right now it does not like us, and I don't want to know how badly that thing would mess things up if it got free. The administrator is getting crazier, too. She regresses into a child-like state more and more. She demanded a supersuit, for crying out loud! I'm basically the only one keeping things going here. So we can prove that, yes, humans cannot take attempts at making them more magically gifted.
I suggest we clean the slate, find a way to create children from the subject, and attempt to condition them from an even younger phase. Furthermore, going back to the subject itself, we are attempting to plant a killswitch in it, something that either makes it go berserk, so it'd function as some sort of weapon, and one that makes the thing's heart stop beating. That way, if we can mass-produce these knife-ears, we can create something more potentially destructive then an atom bomb, and as easy to stop like an ant!"

-"T"

Welp, that's just disgusting. You area about to turn around but suddenly another alarm goes off.
Hospital Purge initiated. Have a nice day :3
Why it said colon out loud, then three is something you don't understand. However, guessing from the infernal noise coming from above you, you'd guess that you just lost a few zombies.
Do you stay and explore, or do something else?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on September 29, 2013, 06:45:41 am
Wait a minute... the message ended with a :3, which is generally regarded to be a cat face.
During the magic transformation earlier the two humans transformed into dogs and TW into a cat. She is also the only elf. Elves are in some way intrinsically related to cats. The entire world is being run by an illuminati composed of elves.
What hellhole world have you created for us Kitten Snot?
Title: Re: You are Patient Zero
Post by: Gamerlord on September 29, 2013, 06:47:29 am
DON'T GIVE HIM IDEAS!
Title: Re: You are Patient Zero
Post by: FritzPL on September 29, 2013, 06:56:32 am
too late we're in the shithoel
Title: Re: You are Patient Zero
Post by: wer6 on September 29, 2013, 07:01:04 am
quicks! run to the escape pods
Title: Re: You are Patient Zero
Post by: Graknorke on September 29, 2013, 07:24:37 am
(http://i.imgur.com/xzpZyBN.png)
Choo choo motherfuckers.
Title: Re: You are Patient Zero
Post by: Cain12 on September 29, 2013, 07:52:19 am
Guess we try the nearest evacuation route, melt or break our way through any obstacles.
Could look at the evacuation notes for any details on where they might be sent, probably wont mention that though.
Title: Re: You are Patient Zero
Post by: Gamerlord on September 29, 2013, 09:18:16 am
Gotta say Kitten, you have got to be one of my favourite forum game GMs on bay12.
Title: Re: You are Patient Zero
Post by: JHYMERS on September 30, 2013, 07:07:39 pm
Let's get out. If while we are escaping we come across a working computer or something similar, stop and quickly see what we can find. Otherwise head straight for the exit. Perhaps consult TW and Diane at the same time on what they want to do. If their interests align with ours, all the better
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on September 30, 2013, 07:09:20 pm
Head out, gathering horde on the way
Title: Re: You are Patient Zero
Post by: wer6 on October 02, 2013, 05:11:15 pm
Head out, gathering horde on the way
+1

Title: Re: You are Patient Zero
Post by: Kitten Snot on October 03, 2013, 04:08:02 am
The escape goes quickly, seeing how it consists of a 3 people, one giant and a few stupid people that are good at following orders. You find a few stragglers along the way, but not much.
OH WAIT. I just got that!
Got what?
Why it said colon, three. It's a cat smiley!
Do you want to start some sort of cat-related conspiracy theory?
I don't think the writer can pull that much BS without feeling unhappy about it.
Whuw? Errr, anyways. What do you two wanna do anyways?
A bit un-decisive? Actually, I'd like to find someone who can look me over. That whole killswitch thing worries me.
Find a guy from the company, check. and you Diane?
I don't have anything specific... But I do want to... Actually, nevermind.
Don't worry, I'm too dead to judge and I don't think TW judges us that much anyways.
It's nothing, really. Look, the exit! She's blushing to the point her face has the color of a fire-truck.
When you get out of the exit, you see the hospital completely blackened and scorched. Many equally blackened skeletons everywhere, too.
The building has got to be on fire on multiple floors yet the bottom floor is fine... It's a good thing it's still standing, getting killed by a hospital is a bit too ironic a death for your tastes.

And too much of a death in general. Most (permanent) deaths aren't really all that fun. At any rate, there are plenty of zombies outside, however.
They are just kind of wandering about. A quick yell brings them to you. Looks like you lost more then half your zeds, though.
What now? The entire town seems to be empty from where you're standing.
Then you get glomped by Iris.

Spoiler (click to show/hide)

I have no idea what I'm doing to make this liked so much. I sort of expected this story to die a good 200 pages ago.
Title: Re: You are Patient Zero
Post by: Gamerlord on October 03, 2013, 04:11:36 am
*hugs KS*
Mate, this is so good you should take up writing.

Anyway, find out what Diane was going on about at the end there!

(P.S. PLEASE MAKE P0/DIANE CANON.)
Title: Re: You are Patient Zero
Post by: Again_Dejavu on October 03, 2013, 06:29:47 am
YES! SHIPPING FOR EL'LABORATOR!
Title: Re: You are Patient Zero
Post by: JHYMERS on October 03, 2013, 10:45:03 am
Find a doctor or scientist to give TW the once over. If they are uncooperative perhaps threaten them with banshee, or some other fate worse than death.
Also, try to get Diane to open up about what she was going to say.
P.S I agree with P0 X Diane
Title: Re: You are Patient Zero
Post by: Graknorke on October 03, 2013, 11:45:12 am
No, Zero/Diane is a weird ship and is awful. Seriously guys ship better. Banshee/Zombear is the single greatest ship.
Also is it really a good idea to bring people with knowledge of the killswitch to TW? Out of all the people to have near her I don't think that someone who could kill her with a word is a good choice.
Also let Diane do whatever thing it is she was going to do. Be mildly concerned if it happens to be dog things.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 03, 2013, 01:01:05 pm
At some point, I have acquired shippers. Now the crack ships are starting to appear.
I will take it as a mark of quality and move on.
Title: Re: You are Patient Zero
Post by: Graknorke on October 03, 2013, 01:13:40 pm
At some point, I have acquired shippers. Now the crack ships are starting to appear.
I will take it as a mark of quality and move on.
I'm pretty sure all of the crack-ships have been by me. They're the best kind.
Title: Re: You are Patient Zero
Post by: Cain12 on October 03, 2013, 01:37:51 pm
No, Zero/Diane is a weird ship and is awful. Seriously guys ship better. Banshee/Zombear is the single greatest ship.
Zero/Diane is the one that makes sense, so yes you have a point, we are taking the easy route.  Well if we are making crack ships:
Spoiler (click to show/hide)
Also is it really a good idea to bring people with knowledge of the killswitch to TW? Out of all the people to have near her I don't think that someone who could kill her with a word is a good choice.
Well we don't have to let the ones we think know it near her, just grab a normal/not involved doctor and get them to give her the once over, (maybe try to salvage some medical equipment to do test ect if needed)  with it being clear what that burnt monster will do to them if they try anything stupid, or let TW mess them up a bit whilst keeping them alive, learn human biology/neurology hands on.
Also let Diane do whatever thing it is she was going to do. Be mildly concerned if it happens to be dog things.
Agreed, cute as animal parts may be, I would rather not have a party of zombie-animal freaks. (Well I guess we already have animal freaks and zombie freaks) Would be nice to try TW's power on more practical changes.

Time for family hug now that Iris is here and clearly in a hugging mood?

Edit: Also +1 to looking into what Diane wanted.
Title: Re: You are Patient Zero
Post by: ICBM pilot on October 03, 2013, 10:44:52 pm
try to savage some medical equipment(mostly x-rays and blood, we can improvise with drugs and knives)
Title: Re: You are Patient Zero
Post by: ArchAIngel on October 04, 2013, 08:25:52 am
Yeah, full out hug. Hugging is adorable when done by zombie hitler.
Title: Re: You are Patient Zero
Post by: weenog on October 04, 2013, 12:59:46 pm
Congratulate the big guy on learning to speak.
Group hug.
Ask Diane to elaborate on what she wanted... later, in private if need be.
Point out that Diane's war form transformation, and our ability to cope and function with our own recent forced transformation suggests that our forms may be more mutable than we thought.  Consider pursuing shape-shifting as a superpower.
Title: Re: You are Patient Zero
Post by: zomara0292 on October 05, 2013, 02:39:13 pm
( i am terrible for doing since I havent been here lately, but, my excuse for today is because this guy [ http://www.twitch.tv/zakalelol ] is doing a 24 hour stream, and he is awsome, so. . . . I will be back soon. )
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 07, 2013, 11:21:11 am
You gladly return the hug to Iris, and extend an arm towards your other two female companions. Diane gladly follows up on your invitation, but TW stays where she is.
The hug is still pretty sweet, but TW refusing it makes it sort of sad. Ah well, you can't have everything. You and Diane let go of eachother, while Iris remains attached to you.
I love you, zombie-dad!
Her calling you dad gives a sort of shock through you. You eyes shoot open, and you sort of freeze in place, even after Iris jumped away again to take a look at some ravens eating bodies. She's probably a bit too curious for her own good.
Snowflake, could you take care of her, please? Congrats on learning how to speak, by the way.
It mutation. No effort from me.
However, that still leaves one question unanswered.

Diane, can we speak in private for a moment?
Is this about my... wants? It's really nothing. Honestly...
Still let's go somewhere, I've got another thing to say.
She sighs, and comes along anyways. You go into a little alleyway and begin your little talk about the fact that your bodies must be more pliable then originally thought. Then, you shameless pull the topic back to what she wanted.
You're just not going to shut up about this, aren't you!? But fine, you wanna know what I want!? Heh. Here. You. go!
She grabs you harshly and kisses you on the mouth.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on October 07, 2013, 11:23:54 am
YAY! P0/DIANE CONFIRMED!

Kiss back, ask her what it means.
Title: Re: You are Patient Zero
Post by: Graknorke on October 07, 2013, 11:28:04 am
NOOOOOOOO, MY SHIPS.
Title: Re: You are Patient Zero
Post by: Parisbre56 on October 07, 2013, 11:50:17 am
ask her what it means.
You want to have "the talk" right now? Pressure the girl regardless of the rough times she's going through, her past experiences with men and her psychological problems? Why can't we just enjoy what happened, express our own feelings of affection and enjoyment and let things progress naturally?

Except if you meant have Diane explain to our zombie Hitler that she is in fact not trying to eat him but trying to express affection and/or sexual attraction. Depending on how bad our amnesia is and how Diane explains it, this might end very badly. Even worse, that might lead into a discussion of how zombie sex works.

NOOOOOOOO, MY SHIPS.
That's sigtempting. Also reminds me of zee captein.
Title: Re: You are Patient Zero
Post by: Graknorke on October 07, 2013, 12:31:30 pm
But in all seriousness I am sensing a Diane-mental-breakdown-and-internal-voices-conflict segment. I'm actually genuinely thinking dog-magic-residue, since I don't know if anyone else noticed but the relationship status with TW has been upgraded to 'Caretaker and alpha'. This only showed up during the lab, after the transformation thing.
If the brain of Zero has been changed enough to view relationships in a way more similar to a dog, then who's to say that Diane hasn't ended up the same. Since there's literally only the two who actually got turned into dogs, they have to be the alpha male and female, because it's hard to be at the bottom of a hierarchy when you are the only possible candidate.
Title: Re: You are Patient Zero
Post by: Rolan7 on October 07, 2013, 01:26:29 pm
Yeaah, I don't think we should rush this.  Both characters are high on adrenalin and dog hormones.

Kiss her back, though, because she earned that for rescuing us.  But this is no time for a make out session, tell her we can talk later once we and she are calmer.
Title: Re: You are Patient Zero
Post by: Cain12 on October 07, 2013, 06:19:49 pm
Just kiss her back, dont pressure her ect, just be silent doing for a bit. Then either leave the silence hanging til we get interrupted or:
tell her we can talk later once we and she are calmer.
And that we have more pressing matters, like TW's kill-switch.
 Your ship isn't dead yet Graknorke, we just have to sabotage the relationship/shut it down by making it look like we care for TW more, then Diane might fall back on the strong arms of Snowflake if we help them build up a deep friendship, to the extend that they can. Or she may never love again or something like that.
Return and ask TW if transformation may have affected us (her included) mentally, we have no one better to ask yet.
Could throw a stick/use a laser pointer and see if Diane/TW chases it to test (jk).
Also: Yay, Iris, lets hope this one lives longer than our last kid.
Title: Re: You are Patient Zero
Post by: Thecard on October 07, 2013, 07:44:20 pm
I left for seven months, and now we have a kid?

I don't know if I should try to start watching actively again or...
Title: Re: You are Patient Zero
Post by: Cain12 on October 07, 2013, 08:34:03 pm
I left for seven months, and now we have a kid?

I don't know if I should try to start watching actively again or...
Its just an adoption, saved her from a facility. Suggest reading it. (page 185 for her first appearance I think)
Title: Re: You are Patient Zero
Post by: Graknorke on October 08, 2013, 11:12:29 am
I left for seven months, and now we have a kid?

I don't know if I should try to start watching actively again or...
Just a mentally sheltered genetic experiment with a speech impediment.
Title: Re: You are Patient Zero
Post by: ~Neri on October 10, 2013, 09:03:11 pm
I wonder how long until we find the Applejack and Rarity analog characters. (maybe snowflake's daughter will be one of them, that might be interesting)

Also in relation to the current action, my vote is for Rolan's idea.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 11, 2013, 02:50:46 pm
You return the kiss, and after a few seconds you release eachother again. Diane is blushing to the extent that she can probably pass for a pretty convincing fire hydrant. However, after the little rush of feels, you can't help but ask what it means.
Well, me finally trying something I've been considering for a long while. But you know... First it was because I didn't want to get zombie diseases. That little compatibility problem was fixed later on so....
You sort of needed to figure it out and then you just sort of decided to...
I dunno, I just got the courage all of a sudden.
Since when does a badass like you need to work up courage?
In case you haven't gathered, getting raped tends to do things to your psyche. Seriously, don't try to figure out my feelings. They are complicated and self-destructive.
Duly noted. At any rate, we might be dealing with a post-dog rush here, so let's just slow down before we do something we both regret.
I suppose I always was a bit of a bitch.
You're the most adorable little serial killer ever and you're wonderful.
Always the flatterer, aren't you?

You leave the alleyway despite a minor amount of awkwardness hanging about in the air, and get a little look at the situation. Your zombies have been recruiting people from the surrounding buildings, but nothing seems to be left.
If you'd have to guess, the evacuation protocols also apply to the city. This town is empty.
Now where do you go?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on October 11, 2013, 04:42:37 pm
>Zero: Never live down how awkward that was.
>Zero: Never
Title: Re: You are Patient Zero
Post by: Thecard on October 11, 2013, 07:26:21 pm
>Zero: Never live down how awkward that was.
>Zero: Never
+1
Title: Re: You are Patient Zero
Post by: Aseaheru on October 11, 2013, 07:58:59 pm
Howmany insane updated did I miss? Last I checked we where still a dog...
Title: Re: You are Patient Zero
Post by: Gamerlord on October 12, 2013, 02:43:18 am
P0/Diane has been confirmed.

>Zero: Never live down how awkward that was.
>Zero: Never
+1
-1
One day there must be the little pitter patter of zombie feet...
Title: Re: You are Patient Zero
Post by: Graknorke on October 12, 2013, 03:30:41 am
Howmany insane updated did I miss? Last I checked we where still a dog...
Basically we found the generator room, chewed through some power wires, found a control room with some unnerving messages about TW, a semi0automatic purge cleared out around half of the horde, and then we left.
Title: Re: You are Patient Zero
Post by: JHYMERS on October 14, 2013, 12:27:26 pm
I suppose we should go around looking for anything interesting. Check up on TW, perhaps look into finding that doctor/scientist for her. Once we are certain there is nothing more in this city worth looking for, we should look into moving to another city or finding another lab.
Title: Re: You are Patient Zero
Post by: wer6 on October 14, 2013, 01:03:02 pm
I suppose we should go around looking for anything interesting. Check up on TW, perhaps look into finding that doctor/scientist for her. Once we are certain there is nothing more in this city worth looking for, we should look into moving to another city or finding another lab.
+1, Right on!
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 14, 2013, 02:45:02 pm
Hey, TW. About your request? How are we going to find someone to look into that?
I know of an organisation that splintered off small horse medical... But I'm not sure if they'd help us. They claim to be against their monstrous experiments.
Sounds like our best bet though,where are they?
Texas.
That's a loooong drive. You think there's anything left here?
Evacuation protocols, they must have taken the entire town... I figure this is one their open bases, that involves the town and somesuch.
Good guess.

Whaddayado?
Also, thanks to JHYMERS for giving something to do.
Maybe I should make something happen if don't know what to do.


Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on October 14, 2013, 02:50:55 pm
Make something happen.
Title: Re: You are Patient Zero
Post by: Graknorke on October 14, 2013, 02:58:08 pm
Did we pick supplies out of the town yet?
I want us a souvenir. Or a trophy. Or maybe just some food would be good too.
Title: Re: You are Patient Zero
Post by: weenog on October 14, 2013, 04:29:00 pm
Wasn't part of the original plan to raid this place for more journalism/propaganda material?

Seek out and collect records -- especially photographic/video if possible -- to poison public opinion against small horse.
Title: Re: You are Patient Zero
Post by: wer6 on October 14, 2013, 06:18:14 pm
Wasn't part of the original plan to raid this place for more journalism/propaganda material?

Seek out and collect records -- especially photographic/video if possible -- to poison public opinion against small horse.
[/quote +1
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on October 15, 2013, 06:13:05 am
Wasn't part of the original plan to raid this place for more journalism/propaganda material?

Seek out and collect records -- especially photographic/video if possible -- to poison public opinion against small horse.
[/quote +1
+1
Yes, I do believe that the original plan was to make them look as bad as possible. Shouldn't be too hard, seeing as how we have us, TW, and Iris to prove that Small Horse does unethical genetic experiments on unwilling human test subjects.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 19, 2013, 02:11:09 pm
You turn right back around and enter the facility again, looking for some dirt to throw on them.
Sadly, they were the moral part of the company, taking care and containing stuff. The old lady personally dealt with most of the sentient test subjects, and most of those were evacuated as well.
Honestly, they were more of a clean-up crew to genetic abominations from small horse. you just can't find a single damned thing that really directly discriminates them.
This. is frustrating. The only incriminating evidence is the emails, and that can be put under "faked".

Then you just go through the town and manage to find something interesting, at least. There's a solid gold ornament in the town hall. so you've got a souvenier, at least?
Whatever. You get some food for the human and mostly-human companions. Then, into the van we go towards Texas, you guess?
You're really tired now. And some food would be great too, you haven't had any prey recently. But you can drive on for a bit.
Of course, you cannot fit all your zombies inside a truck. How are you going to deal with that, and will you begin driving to Texas after that?
Or do something else, we're always improvising.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on October 19, 2013, 02:14:24 pm
Go hunting.
Title: Re: You are Patient Zero
Post by: Graknorke on October 19, 2013, 02:18:11 pm
Find the most damaged part of the town and rest there. Post zombies in the houses all around. I wouldn't want us to have to find a safe place while already tired.
Title: Re: You are Patient Zero
Post by: Cain12 on October 19, 2013, 02:40:52 pm
Could eat another zombie that still seems fresh enough to eat.
Edit: Look for more trucks/buses/whatever and see if SnowFlake could drive one, after we rest if needed.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 19, 2013, 03:36:38 pm
Two trucks.

And what area of texas? We could take a boat.
Title: Re: You are Patient Zero
Post by: wer6 on October 19, 2013, 05:32:09 pm
Two trucks.

And what area of texas? We could take a boat.

By god your right, we chould take A Cruise Liner
Title: Re: You are Patient Zero
Post by: Aseaheru on October 19, 2013, 05:40:29 pm
Dont get it...
Title: Re: You are Patient Zero
Post by: wer6 on October 19, 2013, 05:42:50 pm
Lets just rest right now, and the next day we look for the nearest  coastline that has A major place where cruises go.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 19, 2013, 05:46:05 pm
We dont really even need a cruse ship. Just a nice cargo ship will do.
Title: Re: You are Patient Zero
Post by: Gamerlord on October 19, 2013, 05:47:06 pm
Um, we're going to need food SOON or we'll end up eating our living compatriots.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 19, 2013, 05:49:08 pm
LOOT TOWN TIME. THEN HUNT.
Title: Re: You are Patient Zero
Post by: Parisbre56 on October 20, 2013, 07:00:25 am
Use zombie whales for sea transportation. Then, since they can't air drown and have good armor, put wheels on them and use them as APCs.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 20, 2013, 01:43:54 pm
Use zombie whales for sea transportation. Then, since they can't air drown and have good armor, put wheels on them and use them as APCs.

AAAAAAAAND SIGGED
Title: Re: You are Patient Zero
Post by: wer6 on October 20, 2013, 01:48:18 pm
What is on A cruise ship?


Tourists, Children, Fatty's, Rich people, "exotic" People from destination, and prolly elfs!
Title: Re: You are Patient Zero
Post by: Graknorke on October 20, 2013, 04:09:57 pm
I doubt elves, but the rest of them sure. People on cruise ships are generally lazy, slow, and otherwise useless.
Title: Re: You are Patient Zero
Post by: wer6 on October 20, 2013, 05:40:05 pm
Well, Who would entertain the tourists? MAGICIANS! Firebreathers! Natives! etc!
Title: Re: You are Patient Zero
Post by: Graknorke on October 20, 2013, 05:41:50 pm
Well, Who would entertain the tourists? MAGICIANS! Firebreathers! Natives! etc!
But elves hardly exist. It would have to be one fancy cruise ship to be able to procure an elf.
Title: Re: You are Patient Zero
Post by: wer6 on October 20, 2013, 06:44:33 pm
Well, Who would entertain the tourists? MAGICIANS! Firebreathers! Natives! etc!
But elves hardly exist. It would have to be one fancy cruise ship to be able to procure an elf.
Im just saying, if we ARE lucky to find A elf amongst the mass's of tourists, but still we will find TONS of food and zombies to grab! we can just leava bout half of the tourists and hijack it, drive it all the way to europe, then reak hell.
Title: Re: You are Patient Zero
Post by: Gamerlord on October 20, 2013, 06:50:31 pm
I would recommend any large group of humans we find be converted to food and preserved or something. I don't want Diane to go starving, the loss of control would probably break her.
Title: Re: You are Patient Zero
Post by: wer6 on October 20, 2013, 07:30:39 pm
Well, Who would entertain the tourists? MAGICIANS! Firebreathers! Natives! etc!
But elves hardly exist. It would have to be one fancy cruise ship to be able to procure an elf.
Im just saying, if we ARE lucky to find A elf amongst the mass's of tourists, but still we will find TONS of food and zombies to grab! we can just leava bout half of the tourists and hijack it, drive it all the way to europe, then reak hell.
We arnt just gonna turn them all, were gonna have A large supply of food, plus what about the prestored food on the cruise?
Title: Re: You are Patient Zero
Post by: Parisbre56 on October 20, 2013, 08:13:06 pm
Use zombie whales for sea transportation. Then, since they can't air drown and have good armor, put wheels on them and use them as APCs.
AAAAAAAAND SIGGED
Oh, yay, another sigging! I must be getting good at this...

Just you wait. The moment Toady implements multi-tile creatures, advanced mechanisms and mobile fortresses, I'll be constructing the ZomboWhale Amphibious APCs for my dwarfs to ride in. Sure, I'll probably be 50 by then, but as long as no unfortunate accident befalls me, I WILL do it!

Anyway, a romantic cruise, just Zombie Hitler, our undead psychopathic love interest, our elven witch, our child-dog and a horde of zombies sailing merilly into the sunset, the sound of screams mixing with the sound of waves, the red of the horizon mixing with the blood in the water, seagulls and sharks joining in the feast... It does paint a beautiful picture... Might even get the chance to wear a captains hat or do some sea/tourism jokes, like "This is nothing like the brochure!" or "Oh, how I enjoy the taste of salty seamen in my mouth!".
Title: Re: You are Patient Zero
Post by: tryrar on October 21, 2013, 07:52:34 am
Use zombie whales for sea transportation. Then, since they can't air drown and have good armor, put wheels on them and use them as APCs.

Tiny flaw I would have to point out with this; unless Kitten Snot chose to go with Rule of Cool, a zombie whale would collapse under it's own weight due to the Square/Cube Law (http://tvtropes.org/pmwiki/pmwiki.php/Main/SquareCubeLaw). Still, zombie whale APCs WOULD be pretty awesome....
Title: Re: You are Patient Zero
Post by: Parisbre56 on October 21, 2013, 09:13:35 am
Yeah, but zombies are tougher and stronger, not to mention that they gain strange mutations (remember the zombie wolves or the banshee?) so before answering the question "Can a zombie whale survive on land?" we must first run some test to answer the question "How does zombification changes a whale's biology?" and  "Are whales magical?/Do whales receive any magical effects from zombification?".

Inb4 we start hunting whales for their magic like in Dishonoured...
EDIT: Then again, we're already hunting elves for their magic...
Title: Re: You are Patient Zero
Post by: Gamerlord on October 21, 2013, 09:14:35 am
What about lieplurodons? Are they magic?
Title: Re: You are Patient Zero
Post by: Graknorke on October 21, 2013, 10:17:35 am
I just want sky leopards. Sky leopards would make a wonderful addition to the horde.
Title: Re: You are Patient Zero
Post by: ICBM pilot on October 21, 2013, 11:53:35 am
Use zombie whales for sea transportation. Then, since they can't air drown and have good armor, put wheels on them and use them as APCs.

Tiny flaw I would have to point out with this; unless Kitten Snot chose to go with Rule of Cool, a zombie whale would collapse under it's own weight due to the Square/Cube Law (http://tvtropes.org/pmwiki/pmwiki.php/Main/SquareCubeLaw). Still, zombie whale APCs WOULD be pretty awesome....
But what if it had something pulling it up like a gas that is less dense than our atmosphere or something?
Title: Re: You are Patient Zero
Post by: Rolan7 on October 21, 2013, 12:20:33 pm
Use zombie whales for sea transportation. Then, since they can't air drown and have good armor, put wheels on them and use them as APCs.

Tiny flaw I would have to point out with this; unless Kitten Snot chose to go with Rule of Cool, a zombie whale would collapse under it's own weight due to the Square/Cube Law (http://tvtropes.org/pmwiki/pmwiki.php/Main/SquareCubeLaw). Still, zombie whale APCs WOULD be pretty awesome....
But what if it had something pulling it up like a gas that is less dense than our atmosphere or something?

They're *zombies*, they could contain nothing at all.  Void.
Would make them float and have a reverse-breath attack...  Though if someone casts "summon physics" they'd implode.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 23, 2013, 02:49:03 pm
Looting the town went quick, but you don't quite care for the meat from the butcher. You just can't swallow the damned stuff, and you are getting really fucking tired of Iris' constant yakking.
You'll just get going towards a harbor that'll get you to Texas. That's just about the last thing you'll remember for a while.
PERSPECTIVE SHIFT FUCK YEAH!

I still say we should just kill them.
You've said that enough times now.
Clearly not enough, as I still see a lack of meat on the blade.
[glow=pink2,300]Please stop talking for a few seconds, I-[/glow]
A loud scream interrupts the train of thought. The fact that it sounds like TW makes you sprint at just about the highest speed you've ever ran. You turn a corner and see Zero and TW locked in...
Oh shit.
You fly forwards and knock Zero down on the floor before he can bite TW. He doesn't even fully register it and snarls at you before charging you with the grace of an elderly rhino. Sadly, his strength combined with your bad leg still knocks you to the ground.
He stands over you, and starts beating you like a wild animal. You cover up your face and attempt to kick him away, but he won't budge. You start yelling for help...

Then it stops. You look back at the rampaging alpha and see him shaking and gurgling before he starts bashing his hands against the floor in a mad fury. He seems to for ce himself to his knees before bashing his head against the floor.
you can get the upper hand when he's prone... You pull yourself up to the best of your ability, and put his hands behind his back and keep him down as he starts screaming and struggling again. TW already ran away so how are you going to-CLANK
You look behind you, and see TW has prepared a cage. Dropping it just helps making it more dramatic, you suppose.
That'll work.

So now you have an insane Zero in a metal box made out of airduct.
How about we follow his example and kill him?
Shut up.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Urist Mc Dwarf on October 23, 2013, 02:50:33 pm
Catch fish and throw them too him.
Title: Re: You are Patient Zero
Post by: Tomcost on October 23, 2013, 02:58:50 pm
Catch fish and throw them too him.
+1
Title: Re: You are Patient Zero
Post by: Cain12 on October 23, 2013, 03:08:01 pm
Could let him eat one of our own, assuming he will even eat one in his current state, least to get him by. What do we lose by turning one or two of our normal zombies into food, given our numbers?
Title: Re: You are Patient Zero
Post by: Aseaheru on October 23, 2013, 03:43:47 pm
-1 to canibalism.
+1 to fish.
Title: Re: You are Patient Zero
Post by: Cain12 on October 23, 2013, 04:17:17 pm
Well zombies are cannibals, the lower ones exist so we can survive, we send them to death, we eat the dead, we eat the living, why not the ones between life and death? They are like cattle. Our survival and thus their's depend on us being able to think clearly, if we need to cannibalize some of the ones that are hardly still working or take a few chunks they won't miss we should to ensure the survivable of the whole.
But sure +1 to fishing, might as well try other options before we consider engaging in cannibalism.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 23, 2013, 04:19:47 pm
Well, we also want to keep our horde sane and semi-intact.
Title: Re: You are Patient Zero
Post by: Cain12 on October 23, 2013, 04:34:05 pm
Well, we also want to keep our horde sane and semi-intact.
Hardly insane to keep the leader alive at the cost of the few, we would sacrifice at least 50 good zombies just to save Diane, TW, or SnowFlake, why? Because they are inherently more valuable than the rest. Its the same as that, we are saving TW from the risks of being munched on and protecting our assets.
Plus we have more than we can transport, we only need to give up one or two intact ones based on how much we needed last time we didn't eat.
Edit: Only arguing this further because your counter was, well, weak.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 23, 2013, 04:37:30 pm
It is an option of last resort. We have food to give Zero, lets not waste the horde when its not needed.
Title: Re: You are Patient Zero
Post by: Cain12 on October 23, 2013, 04:37:56 pm
It is an option of last resort. We have food to give Zero, lets not waste the horde when its not needed.
Agreed
Edit: Would be awkward anyway if some of them started to become smarter, if we ever made some sort of zombie empire I'd bet we get executed for war crimes.
Could film this btw, to show what happens to us if we don't eat, show what the company turned us into, runs the risk we alienate people though.
Edit 2: As for preferred animals, I want to ride a horse or large dog, maybe a bull or rhino, think they evacuated the animals from any nearby zoos?
Title: Re: You are Patient Zero
Post by: Gamerlord on October 23, 2013, 06:14:08 pm
FUCKING TOLD YOU.
Title: Re: You are Patient Zero
Post by: Graknorke on October 24, 2013, 06:18:26 pm
So why wouldn't he eat food from the butcher? Because it wasn't human?
Title: Re: You are Patient Zero
Post by: wer6 on October 24, 2013, 06:30:45 pm
Just feed him fish, then feed him zambie if need be
Title: Re: You are Patient Zero
Post by: Gamerlord on October 24, 2013, 06:50:25 pm
DOES NOT MATTER WHERE FROM, JUST GET FOOD BEFORE IRIS SEES US LIKE THIS. THEN GROVEL FOR FORGIVENESS FROM DIANE/TW.
Title: Re: You are Patient Zero
Post by: Cain12 on October 25, 2013, 12:59:04 pm
DOES NOT MATTER WHERE FROM, JUST GET FOOD BEFORE IRIS SEES US LIKE THIS. THEN GROVEL FOR FORGIVENESS FROM DIANE/TW.
-1 to "GROVEL FOR FORGIVENESS", we have no reason to grovel, we have put up with their crap before, TW caused the killing of our "daughter" + most of hoard + freedom of our breeders due to her brainwashing and used us, now its her turn to put up with the pains of our condition. Something I don't remember her apologizing for.
Apologizing to her yes, groveling no, its undignified and they, no she, doesn't deserve it.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 25, 2013, 02:44:44 pm
+1 to groveling, if groveling is bed for forgiveness.
Title: Re: You are Patient Zero
Post by: Graknorke on October 25, 2013, 03:48:02 pm
+1 to groveling, if groveling is bed for forgiveness.
What.

Anyway, I'm guessing that Zero got fucked up by something. Probably magical. Make TW fix it.
Title: Re: You are Patient Zero
Post by: Aseaheru on October 25, 2013, 04:01:35 pm
Beg. Not bed...
Title: Re: You are Patient Zero
Post by: javierpwn on October 25, 2013, 05:28:34 pm
Ahem, before the update when Zero went crazy, Zero was both Tired and Hungry. It seems the two do not mixed very well. We made Zero go feral!

FEED HIM! AND PERHAPS GIVE HIM A PROPER NIGHT'S REST?
Title: Re: You are Patient Zero
Post by: Rolan7 on October 25, 2013, 05:42:28 pm
As horrible as this was, I'm going to support not begging for forgiveness.

We are the leader.  We need to show that we are clearheaded and logical in our decision making (when we aren't biologically transformed into an indiscriminate berserker by hunger).  We didn't know that this would happen, and now we do.  And now we can prevent it from happening again.  EVER.

And if it does come up again, such as in captivity, we need Diane to be ready to fight back.  Vice versa, too.
Title: Re: You are Patient Zero
Post by: Cattani on October 25, 2013, 11:41:09 pm
Check TW for bites. We may have infected her, and we don't need another banshee.
Give Zero food. Dont care what kind of food, just give it to him.
After returning to normal, Zero should ask TW if him going feral was caused naturally or magically. Check to see if there's nothing doggy in it too (may have some wolf left in us. Could be weaponized during Rage).

Also hey all. I just read some fucking 220+ pages...my eyes feel like they're bleeding, but it was kinda worth it. Kudos GM.
Title: Re: You are Patient Zero
Post by: Gamerlord on October 26, 2013, 01:50:03 am
As horrible as this was, I'm going to support not begging for forgiveness.

We are the leader.  We need to show that we are clearheaded and logical in our decision making (when we aren't biologically transformed into an indiscriminate berserker by hunger).  We didn't know that this would happen, and now we do.  And now we can prevent it from happening again.  EVER.

And if it does come up again, such as in captivity, we need Diane to be ready to fight back.  Vice versa, too.
We DID know it would happen! Remember the first four/five updates? Maybe you lot should reread them...
Title: Re: You are Patient Zero
Post by: Graknorke on October 26, 2013, 06:16:42 am
Have TW knock him unconscious with mind control and then force-feed him. Simple enough right?
Title: Re: You are Patient Zero
Post by: Cain12 on October 26, 2013, 09:53:49 am
Check TW for bites. We may have infected her, and we don't need another banshee.
Give Zero food. Dont care what kind of food, just give it to him.
After returning to normal, Zero should ask TW if him going feral was caused naturally or magically. Check to see if there's nothing doggy in it too (may have some wolf left in us. Could be weaponized during Rage).

Also hey all. I just read some fucking 220+ pages...my eyes feel like they're bleeding, but it was kinda worth it. Kudos GM.
"You fly forwards and knock Zero down on the floor before he can bite TW"
"Feral" would be caused by his lack of food, he then tries to eat the nearest thing available, like, least that makes more sense than magic from no where,
Edit: Well maybe the dog thing but I don't see it, we were completely sane (well no less saner) whilst a wolf, why would we change after turning back?
Title: Re: You are Patient Zero
Post by: Gamerlord on October 26, 2013, 09:58:00 am
For fucks sake, all of you go back and read from the start again up until just after we infect Snowflake, that'll explain it.
Title: Re: You are Patient Zero
Post by: Cain12 on October 26, 2013, 10:28:09 am
For fucks sake, all of you go back and read from the start again up until just after we infect Snowflake, that'll explain it.
Thank you so very much for repeating yourself, if it bugs you so much just flipping post it in a quote instead of whining.
Here: "Hunger: 1/20(Hunger will affect how clearly you think)"

This may not be the part you meant but its one line long and gets the point across, low thinking ability due to hunger, hungry, nomnom into nearest food. Was that so hard?
And I take offence to the "all" part of your sentence, only like 2 of us had the stupid idea it was magic/magic related.(Edit: by comparison)

Edit: Sorry if that offended you/was a tad rude, you insulated we need to go back to the beginning to see that smart zombies need to eat to remain smart/clear thinking.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 29, 2013, 07:32:48 am
We all ride towards a harbor so we can get on a boat. The trip was surprisingly difficult, as nobody wanted to talk except for Iris. And she just wanted to know where Zero went.
After a good 6 hours of driving, you get out of the cars and just have a sit-down. everybody gets some sandwiches from a stand nearby.
Zero won't eat it.
Just tell the thing what happened. It'll be for the best, or at least, amusing.
What she doesn't know cannot hurt her.
I agree with pink, here. I'm just going to get some fish, and feed him, alright?
You'll have to deal with this, you know.
You jump, startled by the sudden emergence of sound from right next to you. This the first time she's spoken after Zero's... Incident.

Iris will discover it. How she does it, will be up to you. I'm not coming near that cage.
She looks angry. But in that sad sort of way, not furious "Gonna kill everything" angry. It's kind of worrying.
We'll get to the harbor in a few moments. We can get some fish, he can eat it, he'll be back to normal.
I hope that works, but until then he's a liability. A dang-
You slap her before she continues. The tension in the air can basically be cut with a butterknife, but Iris thankfully comes leaping out of the nearby bushes.
I caught a squirrel!
Sure enough, she has a live squirrel in her mouth. You take it from her, leaving her somewhat disappointed, and you go into the truck and throw it in Zero's cage. You hear sounds of the squirrel being ripped apart.

He doesn't seem to do anything else, so you get everybody inside the trucks again. Iris continues with her questions, so at least you can take your mind off things.
When you arrive at the closest harbor, you're in luck. There are some fresh fish available.
Again, he eats it. Rather messily, guessing from the sounds. Time to just get some zombies in crates for the local cruise ship.

Iiiiiriiiiiis...
You look up, startled. The crab you were playing with scuttles off while you are distracted. You knew Zero was still around!
You rush towards the trucks, and open it up, pushing aside the Zero's helpers.
Could you... come a bit closer. Iris? I need something from you.
Sure thing! You say. And you walk right up to... A cage?
Weird.
Please... Come a bit closer to the bars.
You stand up on your hind legs. Zero's face is smiling at you! You instantly smile untill...
Something's off about him. He's not really looking at you, or at anything from the looks of it. Suddenly his eyes gain focus again, and he looks right at you. His hair is sticking to his forehead, and some blood is dripping off.
You carefully take a step back. He's a bit sc-
Zero lunges at you through the bars but the bars stop him from getting to you. He starts screaming and yelling in the most terrifying voice you ever heard as you sprint out of the truck.

Told you to warn the brat. Now look at this. Fine job, pinkie.
It's only temporary, don't worry. TW says whilest attempting to comfort Iris.
It'll be fine, alright? We'll figure something out. Really.
Iris just keeps crying. You honestly can't tell if it's from the scare or what's happening with zero.
Or maybe she isn't too happy about you not telling her? Fine job princess.
Shut up. You accidently say out loud.
You clutch your head as she continues to chastise you. You stumble off somewhere. You need some time to.. figure things out.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Aseaheru on October 29, 2013, 07:40:25 am
Get even more fish for him! Also apologize to Iris.
Title: Re: You are Patient Zero
Post by: Gamerlord on October 29, 2013, 08:00:39 am
Hm. Make the zombies hunt squirrels or something. Anything to get more food quickly.
Title: Re: You are Patient Zero
Post by: Graknorke on October 29, 2013, 09:47:15 am
I still support have TW put him to sleep. Or try to do the reverse of the angry-making-thing that she did with Roy.
Title: Re: You are Patient Zero
Post by: Gamerlord on October 29, 2013, 09:53:19 am
Angry making thing? This is about HUNGER not anger! Just stuff food down Zero's throat until he's sane again for fuck's sake!
Title: Re: You are Patient Zero
Post by: Graknorke on October 29, 2013, 09:54:35 am
Angry making thing? This is about HUNGER not anger! Just stuff food down Zero's throat until he's sane again for fuck's sake!
Doesn't matter, makes sedative.
Anyway, are you absolutely sure that just feeding him more would fix it? His hunger status is still fucked up. This might have caused problems where the cure is different to the prevention.
Title: Re: You are Patient Zero
Post by: Gamerlord on October 29, 2013, 09:57:39 am
*sigh*
This. Has. Happened. Before. FEED HIM. At the very least an entire adult human.
Title: Re: You are Patient Zero
Post by: Graknorke on October 29, 2013, 10:02:08 am
*sigh*
This. Has. Happened. Before. FEED HIM. At the very least an entire adult human.
Yes it has happened before. No need to get your knickers in a twist.
But that time he wasn't seperated from food for multiple days, or been shown to lose his appetite.
Title: Re: You are Patient Zero
Post by: Cain12 on October 29, 2013, 11:32:29 am
Now groveling would be fair enough.
Title: Re: You are Patient Zero
Post by: weenog on October 29, 2013, 12:16:25 pm
It could be, but this might not be just about meat.  Zero might be low on some neurochemical only found in humanoids, or at least sapients.  It would explain why his own brain is fucked up if he's missing something brain-related.

Give Zero more meat and fish until he's full.  If he's still a wreck, assume it's a brain chemisty problem, and get him some food that used to think (prioritize brain and spinal column).  Be discreet.  We don't want a full-scale riot when our leader and most powerful individual is either out of the fight, or as much a threat to us as to everyone else.  Don't worry if his stomach ruptures, he can regenerate that away anyway.

Meanwhile, explain to Iris that you and Zero have special dietary needs.  You're like diabetics, in that you need to eat frequently and carefully.  If you don't, your bodies (including brains) don't work right, but it's scarier than a normal diabetic because you have superpowers, and what you need to eat is different.  It's nothing personal, Zero is just so desperate that he's not himself right now.  Just please keep fingers out of the cage until the whole world stops looking like a tasty sandwich to him.
Title: Re: You are Patient Zero
Post by: Parisbre56 on October 29, 2013, 12:46:05 pm
If this doesn't go away, we're going to have to start looking for alternatives. That means, someone who knows more about this zombie thing. That means, either tracking down that final Small Horse zombie lab, tracking down Shasha or going to Texas.

Or we could embrace our zombiehood and go eat a city or two. That's always fun.

EDIT: Hey, what happened with that video we had posted yesterday (in-game)? What does the media and the people say?
Title: Re: You are Patient Zero
Post by: Cain12 on October 29, 2013, 01:18:33 pm
Not many people took it seriously IIRC
Title: Re: You are Patient Zero
Post by: Gamerlord on October 29, 2013, 07:14:50 pm
*sigh*
This. Has. Happened. Before. FEED HIM. At the very least an entire adult human.
Yes it has happened before. No need to get your knickers in a twist.
But that time he wasn't seperated from food for multiple days, or been shown to lose his appetite.
I wouldn't be so annoyed if you would just think.
Title: Re: You are Patient Zero
Post by: Graknorke on October 29, 2013, 07:15:36 pm
*sigh*
This. Has. Happened. Before. FEED HIM. At the very least an entire adult human.
Yes it has happened before. No need to get your knickers in a twist.
But that time he wasn't seperated from food for multiple days, or been shown to lose his appetite.
I wouldn't be so annoyed if you would just think.
And pray tell, where am I not thinking?
Title: Re: You are Patient Zero
Post by: Gamerlord on October 29, 2013, 07:19:25 pm
*sigh*
This. Has. Happened. Before. FEED HIM. At the very least an entire adult human.
Yes it has happened before. No need to get your knickers in a twist.
But that time he wasn't seperated from food for multiple days, or been shown to lose his appetite.
I wouldn't be so annoyed if you would just think.
And pray tell, where am I not thinking?
*stares*
If Issue X can be solved with Solution Y, then Issue nX where n is the increased severity of Issue X can be solved with Solution nY.
Title: Re: You are Patient Zero
Post by: Graknorke on October 29, 2013, 07:24:45 pm
*sigh*
This. Has. Happened. Before. FEED HIM. At the very least an entire adult human.
Yes it has happened before. No need to get your knickers in a twist.
But that time he wasn't seperated from food for multiple days, or been shown to lose his appetite.
I wouldn't be so annoyed if you would just think.
And pray tell, where am I not thinking?
*stares*
If Issue X can be solved with Solution Y, then Issue nX where n is the increased severity of Issue X can be solved with Solution nY.
And you think that is correct in every situation?
Whelp, seems like hospitals could save a fortune in blood bags and medical treatment by just slapping plasters all over the stumps of people who've lost limbs. Congratulations, you have brought upon us a new age in healthcare.
Title: Re: You are Patient Zero
Post by: tryrar on October 29, 2013, 07:25:24 pm
....umm guys, can we drop the silly arguments before we get this game shut down? Please?
Title: Re: You are Patient Zero
Post by: Graknorke on October 29, 2013, 07:28:07 pm
....umm guys, can we drop the silly arguments before we get this game shut down? Please?
It's not an argument. It's standard passive-aggressive banter.
Title: Re: You are Patient Zero
Post by: Travisplo on October 29, 2013, 08:59:28 pm
But, seriously, stop please.
Title: Re: You are Patient Zero
Post by: Travisplo on October 29, 2013, 09:00:58 pm
Stupid double post!
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on October 30, 2013, 05:52:24 am
Yes, we need food. Badly. But I don't believe the fish will help too much. You saw what happened with the squirrel. That just made us a bit smarter.
A smart, hungry zombie is a dangerous thing indeed. We need human flesh. Not zombie, not fish. Maybe we'll get lucky and find a hitchhiker.
Until then, sure, let's eat some fish. But keep everyone away from us until we get some real food.
Title: Re: You are Patient Zero
Post by: Cain12 on October 30, 2013, 10:43:22 am
Or we could give him one zombie, maybe already dead and chopped up, or could hope to find a camp or gas station with cheese, otherwise +1 to finding a human for him to eat, maybe keep Snowflake on guard in case he manages to escape.
Title: Re: You are Patient Zero
Post by: RadtheCad on October 30, 2013, 02:32:19 pm
Hey guys.  I'm back, not that I expect anyone will remember me.

We don't know exactly what will happen if we eat zombie as opposed to human.  Why don't we throw one to zero?  If it doesn't work... Well, we can look for some live food in the meantime.  It's worth a try, isn't it?

Oh, and be nice to each other, all you.  We may be discussing how to manipulate a guy into destroying the world/ turning most people in to mindless slaves, but let's be curteous about it, kay?  These *are* the Bay12 forums, after all.  Hugs.  :P
Title: Re: You are Patient Zero
Post by: ICBM pilot on October 30, 2013, 07:23:44 pm
Hey guys.  I'm back, not that I expect anyone will remember me.

We don't know exactly what will happen if we eat zombie as opposed to human.  Why don't we throw one to zero?  If it doesn't work... Well, we can look for some live food in the meantime.  It's worth a try, isn't it?

Oh, and be nice to each other, all you.  We may be discussing how to manipulate a guy into destroying the world/ turning most people in to mindless slaves, but let's be curteous about it, kay?  These *are* the Bay12 forums, after all.  Hugs.  :P
+1 and we aren't trying to turn the world into mindless slave we are trying to the the world into intelligent people that never die from age.
Title: Re: You are Patient Zero
Post by: Kitten Snot on October 31, 2013, 08:22:24 am
Eesh. Even if the solution seems clear to you, it doesn't mean you need to be rude about it now. You have all the time in the world to think about your answers. Both of you are right, Zero had to deal with this before, but there ARE new variables. Alright, I'm done being a pompous finger wagging jerk now, onto the story.

Look, Zero's gone mad and I need somebody to look after him, alright? Please just stand guard, don't hurt him.
Yes, mistress.
Diane. Just call me Diane.
You go out, ignoring Zero's banging on the metal. Then you go into the truck, behind the wheel and bash your head against it. Pinkamena is just screaming right now. screaming and yelling. You can't think.
Can't think.

Fuck fuck fuck.
OF course we had a relapse. Of course NOW of all things. Now here we stand with a bleeding body and just about enough clues that even Scooby-doo could figure it out in 2 seconds.
You needed a corpse.
WITHOUT EVIDENCE.
You're both monsters.
SHUT UP.
You drag the corpse over your shoulders and get running before the police sirens come. Where it's going, there won't BE any evidence. Except everywhere.

Zero clearly enjoys that meal. He wants to come out. You don't even have to give the order before Snowflake tears it open.
He looks... Bad. His eyes seem completely bloodshot, and he hasn't been careful when it comes to eating, so he's covered in blood. Also, pale and
He's staring at you. Somewhat creepily. He winds up, but you doge the blow.
You don't even register it all that much any more. You whack him on the head, dodge another blow and it's over. He stands there, looking a bit confused.
Then you notice your knife. His armor has a red circle growing where you left the knife. He falls down, and you give a yell. TW sprints out and wordlessly gets started on healing Zero.

You go somewhere else. Need to really start thinking here.
I won.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on October 31, 2013, 08:24:25 am
Oh fuck.
Title: Re: You are Patient Zero
Post by: Graknorke on October 31, 2013, 08:39:40 am
Oh shit, Scooby-Doo easiness? Better move sharpish.
Well, we have to wait for TW to fix up Zero first. Leave the knife though, we don't want to make it worse by pulling it out. Then maybe go and sit in a quiet area surrounded by foliage and mopethink.
Title: Re: You are Patient Zero
Post by: Cain12 on October 31, 2013, 12:09:12 pm
Well take it out before he wakes up, don't want him carrying it, good thing we got most of the regen upgrades when they were available.

Maybe just keep him locked up for now, keep feeding him and hope he gets better, whilst we work on other things, would let us play Diane for longer with chances for Snowflake and TW if we are lucky.
Edit: If anything it would give us more of a chance to look at her problems and Zero/Diane from her side.
Title: Re: You are Patient Zero
Post by: RadtheCad on October 31, 2013, 12:26:19 pm
I'd say this calls for more human eating, after we/he's rested.  We're kind of controlling Diane right now.  I guess this host of crazed voices can temporarily mograte hosts.  Huh.

Also, long-term goal: find Scooby Doo and the mystery team and bite them, adding them to the ranks of The Undead Army of Doom.  And awkward undead relationships.
Title: Re: You are Patient Zero
Post by: Graknorke on October 31, 2013, 12:34:28 pm
No, Diane's crazed voices are different to the regular crazed voices (suggestions).
Title: Re: You are Patient Zero
Post by: Parisbre56 on October 31, 2013, 02:37:58 pm
Just go meet those Texans and hope they aren't obsessive compulsive.

EDIT: For those that didn't get the reference (http://youtu.be/EUTqW32gx9k).
Title: Re: You are Patient Zero
Post by: Graknorke on October 31, 2013, 02:56:07 pm
Just go meet those Texans and hope they aren't obsessive compulsive.
They're police. They're following a murdered. They're in 'murrica. The only thing meeting them will do is cause bullet wounds to occur.
Title: Re: You are Patient Zero
Post by: Parisbre56 on October 31, 2013, 03:00:47 pm
I'm talking about these (http://www.bay12forums.com/smf/index.php?topic=99886.msg4686725;topicseen#msg4686725) Texans. I don't think we're in Texas yet. We haven't used a boat yet.

Title: Re: You are Patient Zero
Post by: splehpnala on November 02, 2013, 01:50:31 pm
Long term goal: Gain entry on to a cruise ship, infect crew and passengers as soon as the ship's far out enough so nobody can escape, then turn the ship around and dock it in its original place. We don't really even have to go out of the way, as a major cruise line is based in Galveston, Texas.

For the short term, just feed that guy we harvested to Zero.
Title: Re: You are Patient Zero
Post by: wer6 on November 02, 2013, 08:05:07 pm
Long term goal: Gain entry on to a cruise ship, infect crew and passengers as soon as the ship's far out enough so nobody can escape, then turn the ship around and dock it in its original place. We don't really even have to go out of the way, as a major cruise line is based in Galveston, Texas.

For the short term, just feed that guy we harvested to Zero.
+1
Title: Re: You are Patient Zero
Post by: RadtheCad on November 03, 2013, 04:33:33 am
Cruise liners are an interesting proposition for overseas travel, too.  Or just large boats in general.

THE ZOMBIE FLEET APPROACHES
Title: Re: You are Patient Zero
Post by: pikorge on November 03, 2013, 03:33:17 pm
Long term goal: Gain entry on to a cruise ship, infect crew and passengers as soon as the ship's far out enough so nobody can escape, then turn the ship around and dock it in its original place. We don't really even have to go out of the way, as a major cruise line is based in Galveston, Texas.

For the short term, just feed that guy we harvested to Zero.
  one problem though. WHO'S GONNA DRIVE THE BOAT IF EVERYONE IS INFECTED.
Title: Re: You are Patient Zero
Post by: wer6 on November 03, 2013, 03:35:03 pm
The captain, obiously, we capture him, threaten/ dismember him/his crew and if he doesnt comply torture, until he agrees.
Title: Re: You are Patient Zero
Post by: pikorge on November 03, 2013, 03:43:05 pm
The captain, obiously, we capture him, threaten/ dismember him/his crew and if he doesnt comply torture, until he agrees.
Agree. But don't give him any chance to contact trough the radio.
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 06, 2013, 01:13:09 pm
Tummyaches. How can something be so painful yet sound so silly? Interesting thing to pick as a first thought after sleeping for what feels like days. Headache...
You honestly just sort of feel like crap, in short. But hey, you woke up again. Probably. You still see nothing but purple though.
Wait, purple? The coldness of the floor instantly becomes clear to you, all of a sudden. You jump up, and get a heavy stick to the face for your troubles.
OUCH!? What the heck?
Shut up and stay down.
Are we hiding from something? How long was I out!?
You were an insane lunatic for about 2 days. Diane just stabbed you.
WOT?

You roll out of her grip, stand up and demand to know where she is.
I'm going to stop you. You aren't touching ANYONE.
WHAT THE HELL IS HAPPENING HERE!
Zero?
Iris?!
There she is, right behind TW. She looks scared.
Did... Did I do something to you?
The crushing realisation that you probably hurt someone you actually care about hits you like a ton of bricks. It feels like something just ripped a holy in your belly and filled it with shame and fear.
What do you do?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on November 06, 2013, 01:17:15 pm
>Feel like breaking down
>Try not to be sad
>Don't actually manage because that's difficult
Title: Re: You are Patient Zero
Post by: ICBM pilot on November 06, 2013, 01:43:00 pm
Ask Iris what we did then explain everything about us and Diane.
Title: Re: You are Patient Zero
Post by: Graknorke on November 06, 2013, 01:46:01 pm
Ask Iris what we did then explain everything about us and Diane.
I wouldn't explain everything. Just the more drastic symptoms and the vagueties of it being SHM's fault.
Title: Re: You are Patient Zero
Post by: Cain12 on November 06, 2013, 03:47:46 pm
Ask Iris what we did then explain everything about us and Diane.
I wouldn't explain everything. Just the more drastic symptoms and the vagueties of it being SHM's fault.
+1
Title: Re: You are Patient Zero
Post by: Aseaheru on November 06, 2013, 04:01:40 pm
Ask Iris what we did then explain everything about us and Diane.
I wouldn't explain everything. Just the more drastic symptoms and the vagueties of it being SHM's fault.
Agreed. Also beg forgivness
Title: Re: You are Patient Zero
Post by: Graknorke on November 06, 2013, 04:04:23 pm
Ask Iris what we did then explain everything about us and Diane.
I wouldn't explain everything. Just the more drastic symptoms and the vagueties of it being SHM's fault.
Agreed. Also beg forgivness
No, don't beg, that just makes us seem desperate and out of control. Instead try to just have her understand as more-or-less an equal that people have flaws, and ours happen to manifest rather nastily.
Title: Re: You are Patient Zero
Post by: Cain12 on November 06, 2013, 06:42:58 pm
Ask Iris what we did then explain everything about us and Diane.
I wouldn't explain everything. Just the more drastic symptoms and the vagueties of it being SHM's fault.
Agreed. Also beg forgivness
No, don't beg, that just makes us seem desperate and out of control. Instead try to just have her understand as more-or-less an equal that people have flaws, and ours happen to manifest rather nastily.
Agreed, apologize at the very most, would say offer a hug but she probably ain't in the mood to get that close to us.
Title: Re: You are Patient Zero
Post by: splehpnala on November 06, 2013, 06:48:54 pm
Demonstrate somehow that we're not feral anymore.
Title: Re: You are Patient Zero
Post by: Parisbre56 on November 06, 2013, 07:27:16 pm
Demonstrate somehow that we're not feral anymore.
Say a song about how sorry we are and explaining our condition. And do a little dance too. That ought to convince them.

Some things in life are sad
Like the hunger of your dad.
It makes him want to eat his closest friends.
So when you see a hungry Zero
Don't grumble, be a hero
And give him a tasty human to munch on...
Aaaand always look for a meal when you're undead
*whistles*
Always look for a warm treat with a friend
*whistles*
If you want your children cold
Then there's something unrecalled
And that's to munch on tasty flesh, it's true.
When you're turning on your friends
Dooon't be a silly fiend.
Just eat a good fat human, that's the thing.
Aaaand always look for a meal for your undead.
*whsitles* Come on then.
Especially if he's injured near the end.
*whistles*
Title: Re: You are Patient Zero
Post by: RadtheCad on November 07, 2013, 03:11:16 pm
This.
Title: Re: You are Patient Zero
Post by: Graknorke on November 07, 2013, 04:36:22 pm
Well, the majority of these characters are expys from a universe where song and dance solves the large majority of problems. Except I'm pretty sure Zero is still a bit stabbed and fatigued and probably doesn't have the energy to sing or dance,
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 10, 2013, 01:18:52 pm
You swallow audibly, and gather up the courage to hear the answer to your next question. Let's hope it's not too bad
Iris? What did I do?
She still looks a bit scared, but she removes herself from TW's back, at least. She shakily explains: Y-you wanted to hurt me. lured me close and then swiped at me and.-Did. I. Hurt. You.
You didn't. But you sure as hell came close.
You take a step closer. You don't even know why, compassionate hand reaching?
One step closer and I'll liquify your organs.
You can't do that. Also, I'm extremely sorry for whatever else I did.
You almost bit me. I was the first to discover your little condition. I was held down, you held your teeth ready... Diane is the only reason I'm not a shambling freak right now.
This happens when I'm tired and hungry, alright!? My brain just stops working and I turn into one of the shamblers! I don't have any control over it!
Just join your little psycho at the truck, ok. Get out, and leave us both alone.

You won't be able to convince her. you go towards the truck. When you get close enough, Diane was easy to find.
Just follow the mumbling. You go to the passenger side, open up the door, and you see Diane holding her head to the wheel.
What do you say to a girl that just stabbed you?
hey.
Smooth.
Diane doesn't respond.
Diane?
She says nothing, but starts smiling. Not a happy smile, though, you can't see her eyes.
Hey there, Zero. Wanna do something fun?
Something is off. She rears up, and you can see her eyes.
They don't seem focused on anything.

Then she puts the key in the ignition.
What are you doing?
Having fun.
Then attempts to hit you on the jaw. You block it without issue, and get her arm in a lock. You put your face close to hers.
What. Was. that?
She headbutts you, sending you back enough that she can push you out of the truck. The landing was not all that soft. She sits on top of you.
She's mine again! All mine.
You return the punch, knocking her off you.
What to do now?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Aseaheru on November 10, 2013, 01:23:17 pm
Do whatever Pinky dislikes. I dunno, kiss her?
Title: Re: You are Patient Zero
Post by: pikorge on November 10, 2013, 04:40:08 pm
Do whatever Pinky dislikes. I dunno, kiss her?

Well, one way to find out.
Title: Re: You are Patient Zero
Post by: Graknorke on November 10, 2013, 05:53:26 pm
SONGANDDANCESONGANDDANCESONGANDDANCE
Sing to her the error of her ways. This is the perfect opportunity for that suggestion.
Title: Re: You are Patient Zero
Post by: Gamerlord on November 10, 2013, 10:29:20 pm
Do whatever Pinky dislikes. I dunno, kiss her?

Well, one way to find out.
+1
Followed by.
SONGANDDANCESONGANDDANCESONGANDDANCE
Sing to her the error of her ways. This is the perfect opportunity for that suggestion.
+1
Title: Re: You are Patient Zero
Post by: Parisbre56 on November 10, 2013, 10:36:33 pm
Combine the two suggestions: Sing a song filled to the brim with the power of Love!

Kinda reminds me of a Disney movie. Singing the villain away.
Title: Re: You are Patient Zero
Post by: FritzPL on November 11, 2013, 01:34:09 am
we are so fucked

not by guns or horse inc or the goverment

by feels
Title: Re: You are Patient Zero
Post by: Cain12 on November 11, 2013, 03:30:07 am
So TW is a hypocrite, remind her later if she gives us more hassle, how we forgave her failings without batting an eye lid, and are trying to help her with them, that we saved her, that she used us, and if anything her display earlier shows she is by far the most psycho and the highest risk of the lot of us, having helped kill our first daughter. She has no right to keep us from the second one.
All and all feel ashamed you hypocritical elf/monster and see the error of your ways.

I'm aware that is a tad harsh/she has a point, its just if she does't let it go. Would also like to add she is lucky we even let her near Iris, considering her past and how likely she is to murder her.

Do we really want to force a kiss on a rape victim?
Title: Re: You are Patient Zero
Post by: Gamerlord on November 11, 2013, 07:10:33 am
Hm. Maybe;

"Please Diane, come back. I need you."
Title: Re: You are Patient Zero
Post by: Cain12 on November 11, 2013, 11:42:06 am
Hm. Maybe;

"Please Diane, come back. I need you."
+1, Might as well try. Could try to break this one or reason with it if that doesn't work.

Well little innocent is beaten by the traumatic past because its whole point is that it denies that it happened (YMMV, it worked even if that isn't why), so Psycho should have some part of its purpose or being we can attack.

Edit: If anything remove the keys, if there is a conflict I'd rather it was here.
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 14, 2013, 12:24:38 pm
Before the fight goes anywhere, you grab her by the hands and bring your face right up to yours.
Diane. I need you. Come back.
She looks at you in what can only be described as shock and disgust in a perfect 50/50 relationship.
Please.
You give her a peck on the cheek. You then pull away, leaving her confused and... shocked? Yes. that's most certainly shock. She makes a movement, bringing her hand up to the spot you kissed.

Her look of confusion slowly melts into sadness, until she drops her hands down and falls to her knees, and starts laughing.
It sounds forced... Broken.
Still didn't win...
She takes out her knife, and turns the blade to herself. She plunges it downwards.
You kick the blade out of her hand, sending it to clatter on the ground nearby
Her laughing grows louder as tears start spilling from her eyes. Her laughs turns into sobs.
You hug her.

you two sit there for a while until she eventually stops crying.
Zero... Thanks. Y-you should go take care of TW now... She still likes you, you know. She instantly got to work healing you.
We'll go together. you say, as you pull her up. you almost need to outright carry her.
I knew you were normal again...
Iris follows you without further comment as you go towards TW. She's busy gathering up the horde to get back in the truck.
What now?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on November 14, 2013, 12:28:49 pm
I guess things are sort of fixed now?
Well, better get back on track with our long-term goals. Go and build up the horde to smash against the walls of a SHI place until it breaks. Maybe we could pick up the zombies we left behind a while back?
Title: Re: You are Patient Zero
Post by: Aseaheru on November 14, 2013, 03:03:45 pm
ah, here are the colors.

Right, lets get to TW, see what she needs, get Diane healed up and see how the horde is.

Also look for either some whales and some wheels or a cruse ship or both.
Title: Re: You are Patient Zero
Post by: tryrar on November 14, 2013, 03:37:49 pm
also, note for future ref, when we get hungry, DON'T IGNORE IT. We find a hobo and chow down
Title: Re: You are Patient Zero
Post by: Cain12 on November 14, 2013, 05:03:14 pm
We didn't, we found food, maybe I would have prefered a different source but it was food, the Gm just had us to go feral regardless/we got a bad roll/actual food won't sustain us/we took too long/some factor I'm too tried/stupid to think of.
Title: Re: You are Patient Zero
Post by: Gamerlord on November 14, 2013, 08:46:13 pm
Yay! Don't leave Diane on her own; plus:
"Don't ever do that Diane. Don't ever hurt yourself; you've done nothing wrong."
Title: Re: You are Patient Zero
Post by: Parisbre56 on November 14, 2013, 09:17:58 pm
Yay! Don't leave Diane on her own; plus:
"Don't ever do that Diane. Don't ever hurt yourself; you've done nothing wrong."
Find a cruise ship and reenact that scene from Titanic... with Zombies!
And the iceberg can be a zombie whale! Brilliant!
That would make the movie worth watching.
Title: Re: You are Patient Zero
Post by: ICBM pilot on November 15, 2013, 02:25:23 am
Yay! Don't leave Diane on her own; plus:
"Don't ever do that Diane. Don't ever hurt yourself; you've done nothing wrong."
"Except murdering and torturing hundreds of innocent people".
Title: Re: You are Patient Zero
Post by: Gamerlord on November 15, 2013, 03:45:02 am
Yay! Don't leave Diane on her own; plus:
"Don't ever do that Diane. Don't ever hurt yourself; you've done nothing wrong."
"Except murdering and torturing hundreds of innocent people".
"But hey, I don't care about that."
Title: Re: You are Patient Zero
Post by: ICBM pilot on November 15, 2013, 02:37:48 pm
What do we plan on telling Iris about us?
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 18, 2013, 12:15:11 pm
TW?
Iris, get away from them.
You realise that I was perfectly willing to take care of YOU when you went off on a bender! So the second I get a biologically induced brain problem, you just about want to kill me?
If it's negative towards the goal and it has a backup, you delete it.
We freed you from the computer, now consider not thinking like it anymore.
I-I don't have to take that from you, you freak!
What did you just call me?
FREAK! You do all these monsterous fucking things, and you claim to be a "good guy"?! You just go around killing people and because, along the way, you just sort of decide to go devour some people who do things others don't dare, YOU THINK YOU HAVE THE RIGHT?!
TW.. Calm down.
How is it possible you take his side on this! He KILLED YOU!

Then she falls down, facefirst unto the floor. Iris is standing behind her, looking a bit dazed. Guessing from the blood trickling down her forehead, she just headbutted TW.
I think she needs a bit of a time-out.
That's... Bad. She hates us now?
I think it's just the stress of everything heaping up. Also, don't hurt yourself, it's bad for you.
Gee, thanks for the advice. A chuckle escapes the sad mood of the whole situation. After that, you put TW in the van alongside you, and Diane and Iris get to take the other one.

You'll need a plan when she wakes up again. You'll drive towards the nearest harbor in the meantime.

Spoiler (click to show/hide)

Also, I feel like I should clarify, the lower your hunger is, the more you crave the flesh of living as opposed to dead meat. Also, people food is better the animal food.
Title: Re: You are Patient Zero
Post by: Graknorke on November 18, 2013, 12:26:39 pm
Comfort Iris and then keep TW in the car somewhere where she can be easily restrained if she kicks off again.
Title: Re: You are Patient Zero
Post by: Parisbre56 on November 18, 2013, 01:00:20 pm
Comfort Iris and then keep TW in the car somewhere where she can be easily restrained if she kicks off again.
How do you restrain a magic user?
Title: Re: You are Patient Zero
Post by: Graknorke on November 18, 2013, 01:09:26 pm
Comfort Iris and then keep TW in the car somewhere where she can be easily restrained if she kicks off again.
How do you restrain a magic user?
Physical superiority and the fact that she is also likely exhausted at the moment.
Title: Re: You are Patient Zero
Post by: RadtheCad on November 18, 2013, 02:31:54 pm
Psychological control.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 18, 2013, 03:15:04 pm
Ge snowflake to guard her. At the least if she screws with him it may snap her out of it.
Title: Re: You are Patient Zero
Post by: Graknorke on November 18, 2013, 03:30:08 pm
Ge snowflake to guard her. At the least if she screws with him it may snap her out of it.
Aren't they Best Monster Bros or something?
Title: Re: You are Patient Zero
Post by: Aseaheru on November 18, 2013, 03:52:11 pm
exactly.
Title: Re: You are Patient Zero
Post by: Cain12 on November 18, 2013, 08:07:48 pm
Well it's not like we have access to what the company had to keep her in check, could look for the kill switch, if anything it would give us power over her and if she is to be our ally we need to find it anyway.
Slightly worried about Snowflake being near her, but he is our best bet, hopefully at least she will be slightly reluctant to kill him. Keeping in mind she was able to influence us, Snowflake would probably be easier. Hopefully you are right in regards to it snapping her out of it.
Title: Re: You are Patient Zero
Post by: Gamerlord on November 18, 2013, 09:35:44 pm
Actually, get Snowflake to hug her and order him to not let go. I don't think she'll injure him, which she'd have to do to escape.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 18, 2013, 10:14:57 pm
Basicly what I said.
Title: Re: You are Patient Zero
Post by: RadtheCad on November 19, 2013, 07:10:02 am
Does snowflake understand the meaning of 'hug' beyond 'crush into a mass of flesh and grisle to further nourish the army of the undead'?
Title: Re: You are Patient Zero
Post by: Gamerlord on November 19, 2013, 07:23:53 am
He's talking now, and he can remember his daughter to some extent so maybe...
Title: Re: You are Patient Zero
Post by: Cain12 on November 19, 2013, 11:15:18 am
He's talking now, and he can remember his daughter to some extent so maybe...
Well we would know if we hugged more often, if anything I don't think he would hurt her even if we did order it, well he might but he would probably be somewhat reluctant.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 19, 2013, 03:30:56 pm
Well, we can handle things without crushing them, and he know something about emotions, and wouldn't want to see her hurt anyways, so I think he is our best bet.
Title: Re: You are Patient Zero
Post by: Fr0stByt3 on November 21, 2013, 09:55:17 am
Well, we can handle things without crushing them, and he know something about emotions, and wouldn't want to see her hurt anyways, so I think he is our best bet.
Indeed. Snowflake seems to have bonded rather nicely with T.W., for lack of a better word. I say go for it.
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 23, 2013, 03:23:39 am
In the back of the truck she goes, alongside Snowflake. Snowflake looks a bit miffed about the whole thing.
Comforting Iris wasn't needed, she was as perky as ever when you asked her how she was.
You're being nice again and you didn't try to attack TW at all.
But you DID. Don't you have any problems with that?
Why? I just helped her take a nap.
You knocked her unconcious, and it doesn't seem like what I know of you.
If you have to do it, then just do it. Besides, it's just a nap.
I'm not going to win this argument, aren't I?
Argument? Over the fact that helped TW take a nap?
Get in the damned truck.

The drive to the harbor was straightforward enough. Nothing notable happened during the four hours drive, and you hear nothing coming from the back where you put Snowflake and TW.
Your guess is that she's still asleep. You put the trucks down by the side of the road, and start figuring out a way to get in the harbor.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on November 23, 2013, 05:16:38 am
Through the cargo area, since it'll have security less designed for dealing with people and more designed for dealing with drugs and such.
Title: Re: You are Patient Zero
Post by: wer6 on November 23, 2013, 09:47:08 am
Through the cargo area, since it'll have security less designed for dealing with people and more designed for dealing with drugs and such.
+1 and then after that we head towards one of the cruise ships, even if he have to go through the docking area.
Title: Re: You are Patient Zero
Post by: RadtheCad on November 24, 2013, 04:04:56 am
Check up on TW, my guess is something has or is going to go horribly wrong.
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 26, 2013, 12:10:23 pm
You get the horde packed out, and climb over a fence so you can cut through the cargo area. Tw is currently being carried by Snowflake, she's awake but doesn't seem to care overmuch about getting carried. She just looks tired.
The trip through the cargo bay is not without incident, as you had to kill five loaders. Still, no corpse, no evidence. The screams don't seem to have attracted much attention, oddly. You decide to take it slowly for a bit and send a horde member ahead first.
Sure enough, his head gets some quick ventilation. His brain did not seem to appreciate the sudden rush of air, however, and he falls down. Deader then before.

You prepare for the ambush, telling Diane to take an alternative route alongside some zombies. You use the main horde as a charge the second you hear screams, quickly crushing the guards.
The trip to the cruise ship is a bit less ordered then you'd like, being a somewhat mad dash to the cruise ship. The charge upon the ship was hectic, to say the least, and you bet there could be a pretty fun game designed around it.
Still, you have some pockets of survivors remaining in the dining room, and some on the top deck. You went straight for the crew upstairs and are holding them hostage.
Getting to texas should be no big deal, but those survivors will be troublesome.

Perspective switch in next update. This is your last order to Zero for a bit.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: wer6 on November 26, 2013, 01:50:49 pm
Send all of the horde after, them, if there is that one survivor in A room, send ATLEAST a hundred, clog the room up, etc etc.
Title: Re: You are Patient Zero
Post by: Graknorke on November 26, 2013, 02:38:27 pm
What do you mean by 'pockets'? Barricaded in and defended and stuff, or just... missed?
Title: Re: You are Patient Zero
Post by: Kitten Snot on November 26, 2013, 03:19:08 pm
Both kinds, from 3, 10 or more survivors barricading themselves, to singular survivors hiding under their cots or behind some engines.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 26, 2013, 03:29:34 pm
Flood the ship with groups of zeds. Have them capture when possible, kill when not. Remember, if they harm us they are not worth joining us.
As for those captured, keep them alive if we can. We need foodstock and turning crew into zombies would loose skills.
Title: Re: You are Patient Zero
Post by: wer6 on November 26, 2013, 11:05:36 pm
Flood the ship with groups of zeds. Have them capture when possible, kill when not. Remember, if they harm us they are not worth joining us.
As for those captured, keep them alive if we can. We need foodstock and turning crew into zombies would loose skills.
+1
Title: Re: You are Patient Zero
Post by: splehpnala on November 27, 2013, 12:06:47 am
Infect the tourists and non-essential ship workers (waitresses, room service, etc.), but  the guys who keep the ship running  alive. They will most likely be happy to keep their lives in exchange for working for us.
Title: Re: You are Patient Zero
Post by: Graknorke on November 27, 2013, 11:31:34 am
They will most likely be happy to keep their lives in exchange for working for us.
Remember Roy? Some people are too... I don't want to say intelligent because that's not exactly the word, but they will refuse to fall under the rule of someone they deem to be 'bad'.
Title: Re: You are Patient Zero
Post by: ICBM pilot on November 27, 2013, 11:40:08 am
try to infect as few people as possible we don't want to have iris find out about us that way do we? And we still need a big mac, princess molestia Celestia, derpy hooves, the cutie mark crusaders, AJ, zecora, and any other ponies I forgot.
Title: Re: You are Patient Zero
Post by: The Froggy Ninja on November 27, 2013, 11:56:36 am
try to infect as few people as possible we don't want to have iris find out about us that way do we? And we still need a big mac, princess molestia Celestia, derpy hooves, the cutie mark crusaders, AJ, zecora, and any other ponies I forgot.
+1
Title: Re: You are Patient Zero
Post by: Cain12 on November 27, 2013, 01:01:05 pm
That was because of TW that we didn't handle Roy right, we can do better, sure maybe under threat of death/infection they won't obey an evil person, but threat of banshee leaving them trapped in their own bodies? They should fall in line, may need to prove the banshee's power though, and maybe show what Diane can do to a person, none of the essential people of course.

Killed and infected plenty of people in front of Iris before, her facility for example IIRC.

Infect the tourists and non-essential ship workers (waitresses, room service, etc.), but  the guys who keep the ship running alive. They will most likely be happy to keep their lives in exchange for working for us.
+1, they won't be happy but meh I agree with the plan.
Title: Re: You are Patient Zero
Post by: Graknorke on November 27, 2013, 01:03:15 pm
That was because of TW that we didn't handle Roy right, we can do better, sure maybe under threat of death/infection they won't obey an evil person, but threat of banshee leaving them trapped in their own bodies? They should fall in line, may need to prove the banshee's power though, and maybe show what Diane can do to a person, none of the essential people of course.
Honestly, I don't think outright violence into coercion is the best way to go about things. Threats sure, but killing people as examples just weakens your word to not kill them.
Title: Re: You are Patient Zero
Post by: Cain12 on November 27, 2013, 01:08:05 pm
Fair enough, keep it at threat level, maybe at worse we have her make an example of one of our disposable zombies.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 27, 2013, 01:42:34 pm
We really should avoid killing, as afterall we need breeding stock for the future.
Title: Re: You are Patient Zero
Post by: Graknorke on November 27, 2013, 01:58:07 pm
We really should avoid killing, as afterall we need breeding stock for the future.
It's not even that, it's just that killing people isn't conducive to getting cooperation.
Title: Re: You are Patient Zero
Post by: Cain12 on November 27, 2013, 02:06:10 pm
Cattle would be easier to breed and care for for food purposes imo, once our people are smarter, and produce milk for cheese ect (sure humans do too, kinda squicky though).
Also they don't rebel and don't make the more moral amongst us suggest we give rights that food doesn't deserve.

But sure human stock incase we run low on zombies (bound to have enough accidents during the rest of forever to require replacements eventually). Plus we need a few pregger zombies to try producing worms.
Title: Re: You are Patient Zero
Post by: Graknorke on November 27, 2013, 02:07:36 pm
Cattle would be easier to breed and care for for food purposes imo
But Zero wouldn't eat the meat in the butcher's before. No idea why, but it might be because it was non-human.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 27, 2013, 02:11:57 pm
Perhaps.
Title: Re: You are Patient Zero
Post by: Cain12 on November 27, 2013, 02:17:53 pm
Also, I feel like I should clarify, the lower your hunger is, the more you crave the flesh of living as opposed to dead meat. Also, people food is better the animal food.
Here a quote is that I think explains why, as long as we remain feed it would be fine, but yes a human stock should be kept as a reserve.
Title: Re: You are Patient Zero
Post by: Aseaheru on November 27, 2013, 02:28:37 pm
Ah, that explains it.

We still need to breed humans for future zombie production.
Title: Re: You are Patient Zero
Post by: ICBM pilot on November 27, 2013, 02:53:46 pm
we should have mentioned that we needed to breed humans as an emergency food source when we were at the radio place I'm sure we would have gotten plenty of volunteers.
Title: Re: You are Patient Zero
Post by: Graknorke on November 27, 2013, 02:55:54 pm
we should have mentioned that we needed to breed humans as an emergency food source when we were at the radio place I'm sure we would have gotten plenty of volunteers.
How about we just never mention anything?
Title: Re: You are Patient Zero
Post by: FritzPL on November 27, 2013, 03:07:34 pm
I say we keep the humans alive - keep the horde in some, like, swimming pool or leisure area, and use the ship's intercom to inform everyone we won't kill them(yet). If we get hungry, just ask someone out to have a 'talk' in private with us.
Title: Re: You are Patient Zero
Post by: Parisbre56 on November 27, 2013, 07:56:20 pm
What we need is some cultists, people who are crazy enough to want to become zombies. People who would follow us around, do anything to please us and even fight with each other for the privilege of being a zombie.

Imagine this, a vision of the future: a society where zombies are the social elite and humans serve them and look upon them as gods, craving to one day become like them, to possess their strength and immortality. A herd of humans that wants to work for us, that wants to be slaughtered in the name of our empire, just for the promise that they may become like us. Now, wouldn't that be easier and more fun?
Granted, it's a bit harder to set up, but we need to lay the foundation sometime. Get some idiots to start believing we're a rebel or visionary or a god or a demon or an alien or something that's working for the ascension of the select few and that they can be one of those select few if they follow us around and obey us. I'm sure they won't be hard to find, it's not like the Earth has a shortage of crazy people.
Title: Re: You are Patient Zero
Post by: Cain12 on November 28, 2013, 12:49:16 am
Could go for "we are the next step in mankind's evolution" crap.
Title: Re: You are Patient Zero
Post by: FritzPL on November 28, 2013, 11:45:34 am
Na, that's old. Just spin a story of how we prepared this for centuries, dating back to the black plague. Tell them that at some point everyone's greatgrandsomeone was infected with the black plague, and that was the very first breed of the zombie virus. All it takes for us is to activate some kind of buttan on our coccyx or something. Tell them how we had the power to do that in all these years but we didn't, seeing how humanity has improved since and tell them that we're only taking them to the next level.
Title: Re: You are Patient Zero
Post by: ICBM pilot on November 28, 2013, 11:59:32 am
What is wrong with you people, we are supposed to be a good zombie.
Title: Re: You are Patient Zero
Post by: Cain12 on November 28, 2013, 12:13:56 pm
We are? Since when? We are at best the lesser of two evils, regardless of our self righteousness, we were Zombie Hitler who kills and infects for our own ends, we infected children without batting an eyelid, we keep a monster that can sever the connection of someones soul and body, if we are what passes for a good anything this worlds doesn't have a chance in hell. So, what is wrong with you my deluded friend?
Title: Re: You are Patient Zero
Post by: Graknorke on November 28, 2013, 12:24:00 pm
Or we could just not have to justify ourselves like that.
Title: Re: You are Patient Zero
Post by: FritzPL on November 28, 2013, 12:40:28 pm
Yeah, we could just say 'worship is or we'll eat you'. But it's been done irl and didn't really work out too well.
Title: Re: You are Patient Zero
Post by: Graknorke on November 28, 2013, 12:53:27 pm
Yeah, we could just say 'worship is or we'll eat you'. But it's been done irl and didn't really work out too well.
I never said anything about demanding worship. Just demand compliance.
Title: Re: You are Patient Zero
Post by: ICBM pilot on November 28, 2013, 02:10:47 pm
We are? Since when? We are at best the lesser of two evils, regardless of our self righteousness, we were Zombie Hitler who kills and infects for our own ends, we infected children without batting an eyelid, we keep a monster that can sever the connection of someones soul and body, if we are what passes for a good anything this worlds doesn't have a chance in hell. So, what is wrong with you my deluded friend?
This is bay12 we send babies into small cells with animals that try to kill them, we commit genocide for little profit, we throw kittens into a pit that makes them starve to death because their legs are broken, we kill people for owning cats, we release demons from hell for fun, we flood the surface with magma, and do I have to remind you of the incident? Compared to us Zero is good and I thought we were just trying to survive.
Title: Re: You are Patient Zero
Post by: Graknorke on November 28, 2013, 02:13:26 pm
We are? Since when? We are at best the lesser of two evils, regardless of our self righteousness, we were Zombie Hitler who kills and infects for our own ends, we infected children without batting an eyelid, we keep a monster that can sever the connection of someones soul and body, if we are what passes for a good anything this worlds doesn't have a chance in hell. So, what is wrong with you my deluded friend?
This is bay12 we send babies into small cells with animals that try to kill them, we commit genocide for little profit, we throw kittens into a pit that makes them starve to death because their legs are broken, we kill people for owning cats, we release demons from hell for fun, we flood the surface with magma, and do I have to remind you of the incident? Compared to us Zero is good and I thought we were just trying to survive.
We're pragmatic-evil rather than random-torture-evil.
Title: Re: You are Patient Zero
Post by: ICBM pilot on November 28, 2013, 02:16:54 pm
Us or Zero?
Title: Re: You are Patient Zero
Post by: Graknorke on November 28, 2013, 02:27:09 pm
Us or Zero?
Zero, as in the voices in Zero's head. I'm not sure what his personality would be without them actually.
Title: Re: You are Patient Zero
Post by: wer6 on November 28, 2013, 02:44:51 pm
Well judging as someone as A Ex-Hospital cleaner, probably someone who isnt grossed out by organs, thats for sure.
Title: Re: You are Patient Zero
Post by: Cain12 on November 28, 2013, 03:28:19 pm
Fair enough I guess, now things are somewhat different since we need to defeat those that hunt us and protect those that matter, but if we were trying to survive we would have lied low and eaten whenever we need to so we don't need to resort to human flesh, our Zero was (and still is I think) still human looking enough he could have done it early on, even lived a normal life maybe, or at least not have caused so much destruction, its was not just trying to survive that led him down this path.

Edit:By the incident, I don't know the specifics but yes I know the general idea of what happened, not really fair to use that as an example though.
Thinking his personality would be, well we can't really tell, parasites most likely changed him in some way or another that is for sure.
Title: Re: You are Patient Zero
Post by: Graknorke on November 28, 2013, 05:29:07 pm
-snip-
Of course there are objectives above survival, but they are nontheless objectives with ends, rather than just going around torturing people 4 the gigz.
Title: Re: You are Patient Zero
Post by: Cain12 on November 28, 2013, 06:35:04 pm
-snip-
Of course there are objectives above survival, but they are nontheless objectives with ends, rather than just going around torturing people 4 the gigz.
Of course, didn't say it was the for lulz, just that we aren't a "good zombie" considering our past and present. Edit:That is more Diane's thing anyway, or was.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 02, 2013, 04:26:58 pm
Some fucking vacation, huh?
When you went on a cruise to the nearest place that isn't your exwife's general location, you expected to find a few problems, from sea-food allergies to potential agression from racists.
Undead are a bit hard to prepare for, but the brass knuckles have proven to be effective enough at keeping some gibbering madmen away. After that, running works too. Preferably while screaming a plethora of swear words that can only be learned by growing up in the bad part of a favela.
Emergency plan D was your least glamerous resort, but the inside of the engine has enough food for about a day, and the space for you to comfortably sleep.

After the second day you are out of food and out of your mind with boredom. The sound of the engines confirm your fear of being in open sea, so it's surviving for long enough that'll be the problem.
You open up the hatch, slowly and silently, and take a peel around the engine room. Two zeds at the entrance, and five engineers keeping everything in working order.
You have brass knuckles, a taser and a plastic bag.
Just a wonderful fucking vacation.

Spoiler (click to show/hide)

This guy is incapable of taking down Zero, or even make a large dent in his zombie population. But depending on how far you get, the more gain Zero gets, from a good zombie, to a random find.
You can do whatever, but the point is to survive the long trip.
The point of this is to make the trip not be boring.

Also, the spelling is probably worse then usual due to my spellchecker not being around right now.
Title: Re: You are Patient Zero
Post by: Graknorke on December 02, 2013, 05:02:03 pm
Aaw shit, let's be Paco.

Sneak up to the zeds, put the bag over the head of one, smash the other's skull with your fist, then move onto the one with the bag.
Title: Re: You are Patient Zero
Post by: Helgoland on December 02, 2013, 05:12:28 pm
Do zombies need spines? If yes, punch them in the neck/snap their necks.
Title: Re: You are Patient Zero
Post by: Cain12 on December 02, 2013, 05:56:39 pm
Sneak up to the zeds, put the bag over the head of one, smash the other's skull with your fist, then move onto the one with the bag.
+1, chances are this will get us killed once more come, but we have to start somewhere. Edit: assuming the bag isn't clear and thus not see through, maybe when attacking one we get the attention of the other humans in hopes they can assist?

Also, we would probably do better to lie low, but meh, this will either work well or get us killed quickly.
Title: Re: You are Patient Zero
Post by: Parisbre56 on December 02, 2013, 06:26:31 pm
Great idea with playing the survivor. I like!
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 06, 2013, 02:09:03 pm
Sneaking up on the drooling bastards isn't hard. putting a bag over one of them wasn't hard either. A punch to the neck of the other knocks it down, and a second one crushes it's skull between a floor and a foot.
The beatdown goes to the bag-head. You rip off its face along with the bag on the first punch, but fortunately crack the whole skull open on the next. The mechanics behind you clap, looking relieved.
One grease-covered girl comes forward, speaking for the group:
Those bastards looked ready to eat us despite their orders, thanks man.
shush, I don't want to attract attention. You guys coming?
To where?
The mainland, then the army. Then, preferably the front-row seat when they blow this ship up sky-high.
There are other people on board! We need to save them too!
We don't, let's get to the lifeboats. No complaining, no noise.

There isn't much in the way of guards. Looks like their boss works on fear. Still, you'll need to go through the ball-room to get to the top deck, and by extension the life-boats.
It sounds like some music is playing, and all the lights are on. Taking a peek, you see a giant who is somewhat lacking on the skin department sitting next to a small elf with purple hair. You should be able to sneak past it, but there might be some other stuff here.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on December 06, 2013, 05:33:03 pm
Well, I don't think Snowflake would go down with a taser but TW very well might. Then again, hopefully we won't need to. So long as the music is playing, sneaking past should be easy.
Title: Re: You are Patient Zero
Post by: RadtheCad on December 06, 2013, 05:42:28 pm
Impress TW and Snowflake with boogie skills.  Dance!
Title: Re: You are Patient Zero
Post by: Parisbre56 on December 06, 2013, 06:19:30 pm
Is there any way we could lure TW away from her bodyguard? Maybe entice her with some drinking and dancing? We could then taze her and get her hostage. It would give us some leverage if we get in a bad spot.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 06, 2013, 08:13:03 pm
Back to the engine! see if we cant kill the power.
Title: Re: You are Patient Zero
Post by: Cain12 on December 06, 2013, 09:22:02 pm
Fine with seeing if we can kill the engine, also see what the zombies and engineers may have on their persons that we could use, but the engine is the first place they will look and we want to get out alive, escaping and getting help from the military is higher on the list of priorities than isolating the zombie menace at sea. Have a higher chance if we just try to escape, maybe get one of the engineers to stay and shut it down for us.

The engine shutting down might distract them if we can hide and get by when they rush to see what happened. But I'm more in favor of sneaking by.
Title: Re: You are Patient Zero
Post by: ArchAIngel on December 07, 2013, 06:04:25 pm
Impress TW and Snowflake with boogie skills.  Dance!
+1
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on December 07, 2013, 06:59:58 pm
Impress TW and Snowflake with boogie skills.  Dance!
+1
+2
Title: Re: You are Patient Zero
Post by: Cain12 on December 07, 2013, 08:15:36 pm
Impress TW and Snowflake with boogie skills.  Dance!
+1
+2
-1, can we at least try to survive?
Title: Re: You are Patient Zero
Post by: RadtheCad on December 08, 2013, 03:13:13 am
Impress TW and Snowflake with boogie skills.  Dance!
+1
+2
-1, can we at least try to survive?

-1 to the -1, this will probably save us.

After impressing TW and Snowflake, declare that we challenge Zero to a dance-off.  The prize is our freedom!

TW's nice enough that she won't kill us immediately, and Snowflake...  Let's just hope Snowflake won't kill us unless TW tells him to.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 08, 2013, 04:05:34 am
Impress TW and Snowflake with boogie skills.  Dance!
+1
+2
-1, can we at least try to survive?

-1 to the -1, this will probably save us.

After impressing TW and Snowflake, declare that we challenge Zero to a dance-off.  The prize is our right to live but serve under Zero!

TW's nice enough that she won't kill us immediately, and Snowflake...  Let's just hope Snowflake won't kill us unless TW tells him to.
+1 to the -1 to the -1
Title: Re: You are Patient Zero
Post by: RadtheCad on December 08, 2013, 04:22:58 am
(This is the best plan)
Title: Re: You are Patient Zero
Post by: Graknorke on December 08, 2013, 04:24:44 am
You are all morons.

>Engineers: Hold Paco back.
Title: Re: You are Patient Zero
Post by: RadtheCad on December 08, 2013, 04:31:08 am
You are all morons.

You misspelt "Genii".
Title: Re: You are Patient Zero
Post by: Parisbre56 on December 08, 2013, 09:02:00 am
I say find an engineer stupid enough to go and distract Snowflake and TW, taze TW while she's distracted and then hold her hostage. Then we can work on clearing a path to wherever we want to go next unmolested. Zero and friends won't risk losing TW for the sake of a few replaceable zombies and probably won't mind letting a few survivors leave on a lifeboat to save her.

Of course, Zero might also have heard my suggestion and is now working on zombie whales, so perhaps escape by life boat might not be the smartest option.
Title: Re: You are Patient Zero
Post by: Cain12 on December 08, 2013, 10:34:22 am
TW kinda has issues with humans, and anger issues, Snowflake is a zombie that serves Zero with God knows what sort of current orders, I don't get why you think this could possibly work.

Thus I assume you don't actually think it will work and are just trying to be funny/ being a jerk to the people who actually wanted to try to escape, our character already stated his plan is to get off the boat, he had no plans of joining the zombie who has no reason to spare him.

Plus Zero would win that dance off, we should at least recall our dance skill before we try. Maybe they won't kill us if we dance, but a challenge to Zero, that is plain idiocy, we aren't needed, thus we are just food for the hoard or a replacement for any that die. If it works, then the gm/dice god is simply being kind to you. Maybe tell your "best plan" to one of the engineers first, get him to do it and use the distraction to actually try achieve our Character's stated goal.

At least tell the engineers to try to escape while we distract them.
Edit:Also, don't -1 -1s, a: Makes things looked messed up and b:You made the initial suggestion.

To make it clear you have 4 votes for, 2 against for the dance.
And 1 for dance off with Zero, 2 against. (ICBM specifically only +1ed your -1 of my -1, which translates into +1ing your initial suggestion, will leave it to him to clear up what he meant.)
Title: Re: You are Patient Zero
Post by: RadtheCad on December 08, 2013, 01:03:08 pm
...Well, looks like some jimmies were rustled.  As you said, it's 4 for, 2 against.  It's just a suggestion, and it looks like the majority is in favour.  Sorry you find it too silly a proposition.  Please tell me how plausible zombie whales are.
Title: Re: You are Patient Zero
Post by: Cain12 on December 08, 2013, 01:42:28 pm
Never supported the whales (But since we can infect mammals there is no reason I can see that it wouldn't work for whales Edit:Well maybe size), but fair enough, if it succeeds well enough, if it fails I'm not surprised, sorry for getting so pissed.
Edit:Still, silly or no, Tw isn't a kind person, and humans would be her least favorite people.
Title: Re: You are Patient Zero
Post by: Parisbre56 on December 08, 2013, 01:52:49 pm
Hey! What's wrong with whales? Whales are great. They're like giant sea dogs. Remember how the dogs we infected mutated? Imagine that happening to a whale. And since zombies just need food, not air, you can take your giant mutant monster to land with you. It's the perfect disposable wonderweapon that can move and hide underwater.
Title: Re: You are Patient Zero
Post by: RadtheCad on December 08, 2013, 02:08:24 pm
I can agree to that.  Let's infect some wales.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 08, 2013, 02:21:51 pm
And since zombies just need food, not air, you can take your giant mutant monster to land with you.
You do realize that the reason we don't have land whales is they can't move very well out of water and that means they can't eat and not because they can't breath above water right?
Title: Re: You are Patient Zero
Post by: Parisbre56 on December 08, 2013, 02:38:07 pm
And since zombies just need food, not air, you can take your giant mutant monster to land with you.
You do realize that the reason we don't have land whales is they can't move very well out of water and that means they can't eat and not because they can't breath above water right?
Whoops, yes, whales don't have gills. I can't believe I said something that stupid and didn't realize it. Somebody shoot me now.
It's just that I was thinking this with dwarf fortress logic.

Anyway, I've got three word for you: It's magic.
Title: Re: You are Patient Zero
Post by: Graknorke on December 08, 2013, 05:25:47 pm
We have been told, guaranteed even, by the narrator that sneaking through would be possible. Why would there be need for a dance-challenge?
Title: Re: You are Patient Zero
Post by: Cain12 on December 08, 2013, 06:07:28 pm
Well we tried to argue about that, but the majority want to take the risk of a dance in front of the elf with a hatred of humans and the zombie that is guarding her.

Yes sneaking is the actual logical choice, the dance challenge may work only if we manage to reach the Zero part and he still acts enough like he did when we were in control, even then he may just kill us or make us amuse him til the boat ride ends and he has no more use for us or we fail to amuse him. It is unlikely to work beyond rule of funny, but hey, it all depends on the rolls and the gm in the end. And if it does work it puts us near the leader/in a better position to escape, not that we would have a chance at him regardless.
Title: Re: You are Patient Zero
Post by: RadtheCad on December 09, 2013, 08:21:18 am
We can just retroactively set up a Gambit to sink the ship.
Title: Re: You are Patient Zero
Post by: weenog on December 09, 2013, 12:23:19 pm
-1 dancing
+1 sneaking
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 09, 2013, 03:01:58 pm
The whales are plausible. the only reason you don't have any is because their large size makes it very hard for a single bite to affect it. It still has the natural defence against predators, namely being to flippin' large to eat. Also, they're kind of hard to catch with drooling morons that can't swim or even walk along the bottom due to pressure.

At any rate, I didn't quite feel like making it end like this, but you guys wanted it, so here you go.

The music gives a sudden case of dance fever, making you throw caution to the wind and causing you to spin to finish off the current song. The next song, however, is Michael Jackson's "Smooth Criminal".
The intro, you slowly closer to the behemoth and his protegé. You slowly extend you foot to tap the giant's back causing him to turn around.
You and the engineers go into position as the music goes from its calm intro to the bass. then, when the singing starts, you do quick jerky movements as you sing alongside it and the engineers and you finish slowly getting into position.
Then during the whispered askings for the status of Annie, you and the engingeers sync up. The knees bend inwards and the head goes bobbing, you are a bit faster then the backup dancers and perform some fancy footwork before moving away.
TW and Snowflake stand in confused awe.

You take a more secluded spot as you spin, and do a foot twitch in the beat with the claps. You quickly remove the hard-hat of one of the engies so you can tilt it on time, do some more fancy footwork before moonwalking in place.
The next thing that happens is the engineers doing musically syncronised betting before you dance back into frame, perform the needed dance-moves. And then...
You've been hit by
You've been struck by
You tase the skinless giant and get the engineers to try and capture TW. They fail because of some sudden lightning, but a quick punch to the gut knocks her out and you take her along over your shoulder
A smoooooth criminal!
You moonwalk away, as the dancers on the main dancefloor don't notice it.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: RadtheCad on December 09, 2013, 03:06:13 pm
Told you it'd work.  Told you.

(thankyou kittensnot you're the bestest GM ever)
Title: Re: You are Patient Zero
Post by: Aseaheru on December 09, 2013, 05:00:36 pm
That was... Odd.

Right, escapeee time?
Title: Re: You are Patient Zero
Post by: Graknorke on December 09, 2013, 05:04:36 pm
Get to the choppa lifeboats. Drop TW one we're there. Taking her along on a tiny lifeboat would be fucking stupid.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 09, 2013, 05:18:33 pm
Yep.
Title: Re: You are Patient Zero
Post by: The Froggy Ninja on December 09, 2013, 05:27:36 pm
Paco is the smoothest of criminals!
Title: Re: You are Patient Zero
Post by: Cain12 on December 09, 2013, 05:33:03 pm
No Cad, you can't really say that, your plan was to dance to impress them and join/gain freedom from Zero, what we actually did, that actually worked, was what Parisbre56 suggested, distraction then attack, which was actually a plausible plan, it only tacked on your silly dance instead of a proper ambush. "I told you" is reserved for when you actually tell me.

Get to the choppa lifeboats. Drop TW one we're there. Taking her along on a tiny lifeboat would be fucking stupid.
+1, see what our allies are carrying, search the elf, and give the area a quick scan for a better weapon.
Edit:Would say finish off Snowflake, but we lack a proper weapon and the time to do so. Based on the last time he was tased, IIRC, it won't last that long.

Two days later Edit: Could bash his eyes in, that should be quick and easy to do, they should be fairly vulnerable, and since we are leaving TW alive she can heal them later so no serious loss for when we play Zero again.
Well would depend on how furtherly we bash them, could just remove them, in and around, break the bit behind, TW should have little trouble reattaching them.
Then again IC our guy has no reason be careful about how much damage he causes, so not really pushing for this.

A blind Snowflake would be easier to run from when/if he gets up.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 14, 2013, 12:42:27 pm
You get rid of your dancing fever as when you reach the stairs and go up another level. Contrary to the earlier hallway, this one is absolutely packed with zombies. You don't have any idea how you're going to get past a horde like this, so you take another route. It requires you going downstairs again to take the second staircase on the other side of the room. You can probably sneak past it all, seeing how they made a huge circle around two people in particular.
You drop the elf, though, she'd get in the way. After that, you just need to shuffle along the circle.
I didn't know you could dance! You hear a female voice say. You're surprised to hear something other then oarg or hurfg coming out of the mouths of zombies.
I think I used to follow lessons! Why I remember that, but not my own name, I don't know. Either way, it's fun!

Taking a peek over the many shoulders, you see two well-dressed people dancing the tango. The guy looks dangerous, and the lady looks rather wiry. The big whopping knife she has in a small holster confirms a small suspicion.
That's the lady that disemboweled a crew-member in front of you. Also, the first one to taste your brass knuckles, admittedly. Time to keep your head down.
The only remaining engineer, the leading girl, looks terrified but keeps herself calm. if barely.
You manage to get past the circle, but one of the zombies looks over and mumbles something that might be considered words if are a patient kinder-garden teacher.
A small mob listens, however, and you realise the incoming problem quite fast. You run quite fast too.
The hallway isn't quite as full of zombies, so you run forward, your knuckles meet some meat, your foot trip a few times you get a scratch or three...
It's harrowing, but you manage to hide under a table when you enter the dining room. You nab a quick leg of chicken when the zombies run on the deck again.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on December 14, 2013, 12:46:55 pm
Bahahaha! Diane/Zero forever!
Title: Re: You are Patient Zero
Post by: Aseaheru on December 14, 2013, 12:59:47 pm
EAT DA CHUCKEN
Title: Re: You are Patient Zero
Post by: Cain12 on December 14, 2013, 01:02:24 pm
So we know he can dance now, anyway, save the chicken for later, we are fine right now.
Title: Re: You are Patient Zero
Post by: Graknorke on December 14, 2013, 06:16:12 pm
So we're in the kitchen and picked up a chicken leg instead of, say, a knife? Paco really does have some problems.
I mean besides the whole dancing-in-the-face-of-death thing, and the one where he has no care for when people die.
Title: Re: You are Patient Zero
Post by: Travisplo on December 15, 2013, 01:45:52 pm
Hmm, we could also get some portable torches, you know, the ones that make fire, and are used to light the flaming dishes?
Title: Re: You are Patient Zero
Post by: gman8181 on December 17, 2013, 10:27:19 pm
PTW and all that good stuff.

Edit:
Stealthily procure knife and preferably some matches or a lighter. Check if the stoves in the kitchen are gas stoves. If so, turn the gas on and begin searching for something liquid flammable like gasoline.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 19, 2013, 01:32:15 pm
You chow down upon the chicken with gusto. The zombies nearby are taking the engineer away. Not eating her, just taking her away. That leaves you alone in the kitchen, though, so you can grab a large butcher's knife.
Looking for a torch takes some time though, and during that search the adrenaline fades away, leaving you tired. Still, the torch should come in handy if you feel like burning the boats down.
From hell's heart and all that.
Actually....

the smell of gasoline makes for a bit of an intoxicating feeling. Almost lightheaded, you turn on the gas and get out. You cough fiercely after leaving, and you have developed a migraine.
Worth it though. Hehe.
You shake your head, cough a bit more, and turn on the torch.
Things are about too get toasty.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on December 19, 2013, 02:40:20 pm
>Initiate test of ship's maximum operating temperature.
Title: Re: You are Patient Zero
Post by: Travisplo on December 19, 2013, 10:33:52 pm
And close the doors leading away from a hall leading of the kitchen. Go as far away from the kitchen as you can, and still be able to throw a bundle, open a door to the side that does not lead into another hall, but an individual room, go in, wrap the knuckles in a bit of your shirt, light the bundle of shirt and knuckles, and toss it at the kitchen. After you throw it, immediately close the door so you are in the room.
Title: Re: You are Patient Zero
Post by: Graknorke on December 20, 2013, 12:04:01 pm
Why throw away both of the knuckles?
Title: Re: You are Patient Zero
Post by: Aseaheru on December 20, 2013, 04:24:47 pm
Two things to throw perhaps?
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 20, 2013, 04:56:37 pm
We have gasoline, why not make a trail of it leading away from the kitchen then use it as a fuse?
Title: Re: You are Patient Zero
Post by: gman8181 on December 20, 2013, 07:46:21 pm
We have gasoline, why not make a trail of it leading away from the kitchen then use it as a fuse?

That's what I was getting at when I suggested looking for something liquid flammable.

+1
Title: Re: You are Patient Zero
Post by: Travisplo on December 20, 2013, 11:44:14 pm
We have gasoline, why not make a trail of it leading away from the kitchen then use it as a fuse?
But we don't and now the kitchen is flooded with gas, so we can't go in there without asphyxiating.
Title: Re: You are Patient Zero
Post by: Parisbre56 on December 21, 2013, 03:38:28 pm
Next thing we know, the ship explodes and sinks because of the fire and we become castaways on an remote tropical island in the middle of the ocean. Half the lifeboats make land on one side of the island and the other half on the other. And then we find some small horse facilities and strange things start happening...
Title: Re: You are Patient Zero
Post by: Graknorke on December 22, 2013, 07:28:10 am
Also, make sure that we don't cut off the route to the lifeboats. That would be unfortunate.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 22, 2013, 04:55:44 pm
You walk through the hall, tearing off a bit of your shirt. Or, trying to, at least. Ever tried ripping off a bit of shirt with nothing but your bare hands? Fortunately, you remember the knife and cut off a large bit.
Then you realise that the required piece is large enough to make the shirt mostly pointless. you groan in annoyance. You wrap the knuckles in shirt, set it on fire and off it goes!
It doesn't go far enough. You walk over to it, and kick it into the gasoline. The sudden heat takes your breath as you stagger back from the inferno. You hear a scream from the kitchen as you manage to get out of the hallway.

You cough a whole lot when you close the door, almost to the point that you choke. Fortunately, you pull yourself up, greedily sucking in air as you stagger through the hall, dizzy from air-loss.
You fall to the ground and have a nice little purge. Which is to say, you vomit up your food from earlier. that leaves you sick, hurt and RAVENOUS. Your hands are shaking as you pull yourself up.
Looking around, you seem to be in the main dining hall. There's no food around, but no zombies either. You stumble through, towards the stairs. You are about to go up when you get pulled back by a cold hand on your shoulder.
You turn around and stab whoever grabbed you.

Sadly, that seems to have been a survivor. She looks like she's been surviving off of scraps. she falls to the ground, crying about her parents before expiring in short order.
After giving a small moment of respect, doing what was needed and wrapping her in a table cloth you go up the stairs. You seem to have reached the last level before you reach the top deck. It's that place where people can look out at the sea in comfort. Those fancy romantic spots n' all that.
It's absolutely PACKED with zombies. You are going to need a way through.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on December 22, 2013, 04:58:17 pm
>Reflect on your conservative ineptitude
>Examine environment further while hidden (What's on the deck other than open space, what kind of rooms are they, what kind of furniture is out, and anything else of note).
Title: Re: You are Patient Zero
Post by: Cain12 on December 22, 2013, 09:06:22 pm
>Reflect on your conservative ineptitude
>Examine environment further while hidden (What's on the deck other than open space, what kind of rooms are they, what kind of furniture is out, and anything else of note).
+1, that poor fellow survivor.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 25, 2013, 01:42:54 pm
It's nothing but chairs and windows. Blood is everywhere...
Yeah, basic observation thingie. Still, the way to the door is short. Maybe you can make it.
You think about how wise that choice would be, and do your best to remove the recent murder you performed out of your mind. Things happen, and she just disturbed someone on edge and holding a weapon.
It's her fault. Not yours.

You feel even more light-headed then before and proceed to vomit up some blood. After you're done, the zombies have noticed you standing there.
Yeah, you're fucked.
You rush towards the exit, throwing off the occasional zombie and biting through the pain of an injury, but it's not enough. One of them grabs you by the ankle and bites down, tearing out your Achilles tendon.
You desperately try to fight them off, but it's to no avail. They come from all directions, eating you alive.

YER DED.

The orders that are needed are how Zero will deal with the fire in the kitchen and any other stuff that might have happened.
Title: Re: You are Patient Zero
Post by: RadtheCad on December 26, 2013, 07:01:46 pm
Wonder where TW's gotten to.
Title: Re: You are Patient Zero
Post by: Aseaheru on December 26, 2013, 08:04:49 pm
Did we leave her in the kitchen?
Title: Re: You are Patient Zero
Post by: Gamerlord on December 27, 2013, 01:18:54 am
*pops back in now that POV-change to a survivor is over*

So, who's dead?
Title: Re: You are Patient Zero
Post by: RadtheCad on December 27, 2013, 04:24:55 am
Snowflake was taser'd to unconsciousness, TW's unconscious body was hidden somewhere.
Title: Re: You are Patient Zero
Post by: Gamerlord on December 27, 2013, 04:31:41 am
Did we at least get a cool zombie out of it?
Title: Re: You are Patient Zero
Post by: Graknorke on December 27, 2013, 05:13:42 am
Maybe.

Find fire extinguishers to put out the fire(probably more around areas with a high through-flow expected, like halls and stairways), and get anything important away from the kitchen in the meantime.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 28, 2013, 01:18:08 pm
So, evidently you can't take a small break to dance without shit going down on this ship. A fire extinguisher takes care of the kitchen fire after a bit of trying, but you wont be able to get your repair crew back.
At least you managed to get the moron that did this. Specifically, your zombies did after he puked up some blood. Not much left of him, though.
The dude was probably a total sociopath. He even stabbed a survivor and left her to bleed out! Fortunately, she should be ok with some painkillers and bandages.
As for dude's zombie, he's a brute. One that's mostly bone, at that. If he didn't revive as soon as he did there wouldn't be enough left to put in a soupcan!

Still, TW's missing and Snowflake's pissed. The problem's canceled each-other out, though, as his willingness to rip through a floor helped find her. Which is to say, the noise woke her up.
TW fixes her concussion after some difficulty, goes to dude-zombie, and punches it in a now-defunct and unused area. It still falls forward in what appears to be pain, so that still seems to be working well enough.
Then, however, something interesting happens. TW goes to the kitchen, and gathers the few remaining flames in some sort of ball. She wraps the fireball in iron, and then adds some stuff to make it possible to hold.
Just making a molotov cocktail is just too mainstream, innit?

Spoiler (click to show/hide)

So, from what I could gather, playing as a survivor is not something to be repeated. Alright.
Remember that if you have any critique, I'll happily take it.
Title: Re: You are Patient Zero
Post by: Graknorke on December 28, 2013, 03:34:01 pm
So, from what I could gather, playing as a survivor is not something to be repeated. Alright.
What gave you that impression?
Title: Re: You are Patient Zero
Post by: pikorge on December 28, 2013, 03:47:37 pm
It was funny to read.
Title: Re: You are Patient Zero
Post by: Kitten Snot on December 28, 2013, 04:36:44 pm
The long time before people replied, and one guy saying that he only popped back after the survivor died. Either way, playing as a survivor was only done to bridge the gap a bit during the long float to texas.
Title: Re: You are Patient Zero
Post by: Cain12 on December 28, 2013, 09:48:48 pm
The long time before people replied, and one guy saying that he only popped back after the survivor died. Either way, playing as a survivor was only done to bridge the gap a bit during the long float to texas.
Well I guess it isn't for everyone, was a fun intermission at least. Better than just a time skip or doing a lot of nothing as Zero.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 28, 2013, 10:01:41 pm
help the survivor that was stabbed and let her stay non-zombified
Title: Re: You are Patient Zero
Post by: Cain12 on December 28, 2013, 10:12:48 pm
help the survivor that was stabbed and let her stay non-zombified
-1, unless she is needed to run the ship, we don't need her, anyway, that bastard took two (or more) zombies from us, we got one back in the form of him, could use another. Though healing her would probably be a trivial matter for TW.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 28, 2013, 10:20:19 pm
We would get more sympathy if we didn't kill everyone.
Title: Re: You are Patient Zero
Post by: Cain12 on December 28, 2013, 10:46:27 pm
We would get more sympathy if we didn't kill everyone.
We kill people, and turn them into our slaves (even making them dance for our amusement), no matter how many we spare we are still a monster in the eyes of anyone sane, even our allies know this.
We did take over a boat and then used fear to keep its inhabitants in check, the chance for sympathy is long gone.

Edit:Saving her would be a self serving kindness at best.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 28, 2013, 11:41:10 pm
But killing a defenseless person would make us look worse and I'm sure there are plenty of people crazy enough to sympathies with us.
Title: Re: You are Patient Zero
Post by: Cain12 on December 28, 2013, 11:55:57 pm
But killing a defenseless person would make us look worse and I'm sure there are plenty of people crazy enough to sympathies with us.
Well we kill defenseless people all the time, sure those kids stood no real chance, and technically, we don't need to kill her, just not save her.
But sure will withdraw my -1, if Zero sleeps easier by helping out or sparing one of his victims then who am I to judge.
Title: Re: You are Patient Zero
Post by: kj1225 on December 28, 2013, 11:57:30 pm
I'm for sparing the person. But then I haven't been on this thread since I took a break from bay 12 and only have context clues to go on.
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 12:13:53 am
I'm for sparing the person. But then I haven't been on this thread since I took a break from bay 12 and only have context clues to go on.
We are on a boat, we have enslaved its people with threat of death and zombification, we played a survivor and he killed some of our minions, freed some engineers, danced in front of then kidnapped TW briefly, left the engineers to die/get captured, ate some chicken, set our ship on fire, hurt a woman thinking she was a zombie, then our minions ate him when he puked.

Suggest abstaining if you don't have context, now you do, now lets watch as your vote remains completely the same, because outside of Dwarf Fortress, Bay12 is not as twisted or evil as they like to pretend they are.
Probably personal so feel free not to talk about it but why did you take a break? Figure since you brought it up I should ask.
Title: Re: You are Patient Zero
Post by: kj1225 on December 29, 2013, 12:25:34 am
I just wasn't feeling it for a while. Then I just kept thinking 'man I had a lot of fun on the forums' and got back to it.
Also I figured out all that up to played as a survivor.
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 12:33:46 am
I just wasn't feeling it for a while. Then I just kept thinking 'man I had a lot of fun on the forums' and got back to it.
Also I figured out all that up to played as a survivor.
Cool, well welcome back.
Title: Re: You are Patient Zero
Post by: gman8181 on December 29, 2013, 03:06:23 am
because outside of Dwarf Fortress, Bay12 is not as twisted or evil as they like to pretend they are.

Haha, would you have us be more instead of less? The implications of that would be interesting to consider.

Back on point; I see no reason to spare the person. What makes her more special than anyone else we've zombified? I don't see any gain to it. We don't need to gain anyone's sympathy.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 29, 2013, 04:12:22 am
because outside of Dwarf Fortress, Bay12 is not as twisted or evil as they like to pretend they are.

Haha, would you have us be more instead of less? The implications of that would be interesting to consider.

Back on point; I see no reason to spare the personThe only disadvantage of a human is they can't infect people, when they die we can turn them into zombies so them being easier to kill isn't a problem.. What makes her more special than anyone else we've zombified She is probably Apple Jack.? I don't see any gain to itWe get someone who can use a gun, drive, and appear human.. We don't need to gain anyone's sympathyIt might be easier to start a cult if we have sympathizers..
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 04:24:28 am
because outside of Dwarf Fortress, Bay12 is not as twisted or evil as they like to pretend they are.

Haha, would you have us be more instead of less? The implications of that would be interesting to consider.

Back on point; I see no reason to spare the person. What makes her more special than anyone else we've zombified? I don't see any gain to it. We don't need to gain anyone's sympathy.
I enjoy pretending, but people use the we are bay12 too much as if that means anything.

You have a point, will be resubmitting my -1, she doesn't deserve special treatment and Zero while the type to spare people on whims, this isn't really the same, this would be going out of the way to help a woman he has for all intends and purposes left to fend for her self so far, why would he change now?

The engineer could be Apple jack for all we know, would rather not bank on crap like that.
Believe it or not we have took special care to look as human as possible, Diane still look normal enough as well and TW can pose as a normal elf with a fake ears, and has shown she can change her body as well as others.
Title: Re: You are Patient Zero
Post by: 10ebbor10 on December 29, 2013, 04:26:21 am
((I'm certain I said this before, but I'm surprised this is still alive))
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 04:28:21 am
((I'm certain I said this before, but I'm surprised this is still alive))
Why would you say that?
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 29, 2013, 04:56:44 am
because outside of Dwarf Fortress, Bay12 is not as twisted or evil as they like to pretend they are.

Haha, would you have us be more instead of less? The implications of that would be interesting to consider.

Back on point; I see no reason to spare the person. What makes her more special than anyone else we've zombified? I don't see any gain to it. We don't need to gain anyone's sympathy.
I enjoy pretending, but people use the we are bay12 too much as if that means anything.

You have a point, will be resubmitting my -1, she doesn't deserve special treatment and Zero while the type to spare people on whims, this isn't really the same, this would be going out of the way to help a woman he has for all intends and purposes left to fend for her self so far, why would he change now?

The engineer could be Apple jack for all we know, would rather not bank on crap like that.
Believe it or not we have took special care to look as human as possible, Diane still look normal enough as well and TW can pose as a normal elf with a fake ears, and has shown she can change her body as well as others.
Kitten snot said that she should be fine with some bandages and painkillers I don't think he would have said that or even let her live if he didn't want us to spare her.
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 05:05:14 am
You are using meta/outsider knowledge to justify the action. That doesn't counter anything, I still disagree with the action regardless for reasons stated.
And since you have chose to fall back on meta/outsider knowledge I presume you ran out of ways to actually justify the action.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 29, 2013, 05:26:22 am
We get someone who can use a gun, drive and we still need to get that human farm set up.
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 05:34:55 am
We get someone who can use a gun, drive and we still need to get that human farm set up.
Yes because on our way to fight the enemies new base we have time to start the breeding program on a ship.
We need many things for that, one of which is a safe place to keep the breeders, we aren't ready.
And we could take anyone to shoot or drive for us, why would we take an injured woman who is most likely not our biggest fan, even if we save her, we are the reason she suffered.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 29, 2013, 08:20:30 am
We get someone who can use a gun, drive and we still need to get that human farm set up.
Yes because on our way to fight the enemies new base we have time to start the breeding program on a ship.
We need many things for that, one of which is a safe place to keep the breeders, we aren't ready.
And we could take anyone to shoot or drive for us, why would we take an injured woman who is most likely not our biggest fan, even if we save her, we are the reason she suffered.
She might know about other survivors on the ship and letting her live would be good for our image.
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 09:05:45 am
We get someone who can use a gun, drive and we still need to get that human farm set up.
Yes because on our way to fight the enemies new base we have time to start the breeding program on a ship.
We need many things for that, one of which is a safe place to keep the breeders, we aren't ready.
And we could take anyone to shoot or drive for us, why would we take an injured woman who is most likely not our biggest fan, even if we save her, we are the reason she suffered.
She might know about other survivors on the ship and letting her live would be good for our image.
And I'm sure us saving her would look good, if not for the fact we are the oppressor that put them in the situation in the first place, we have people surviving off scrapes of food while we dance, we keep the workers under guard, our image is pretty much fucked regardless of one woman living or dying.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 29, 2013, 10:24:27 am
We get someone who can use a gun, drive and we still need to get that human farm set up.
Yes because on our way to fight the enemies new base we have time to start the breeding program on a ship.
We need many things for that, one of which is a safe place to keep the breeders, we aren't ready.
And we could take anyone to shoot or drive for us, why would we take an injured woman who is most likely not our biggest fan, even if we save her, we are the reason she suffered.
She might know about other survivors on the ship and letting her live would be good for our image.
And I'm sure us saving her would look good, if not for the fact we are the oppressor that put them in the situation in the first place, we have people surviving off scrapes of food while we dance, we keep the workers under guard, our image is pretty much fucked regardless of one woman living or dying.
Letting her live if she chooses to join us would make people think that if they join us willingly they might get to live.
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 11:12:56 am
Now you are talking some sense. People would still be reluctant but we could gain a few humans, probably low quality trash types though.
Still leaving my vote where it is.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 29, 2013, 11:37:51 am
 We need to get people soon. We publicly announced that we are undead Hitler and we want to eat everyone, the sooner we start recruiting the more effective that will be.
Title: Re: You are Patient Zero
Post by: Graknorke on December 29, 2013, 12:32:42 pm
You are using meta/outsider knowledge to justify the action. That doesn't counter anything, I still disagree with the action regardless for reasons stated.
And since you have chose to fall back on meta/outsider knowledge I presume you ran out of ways to actually justify the action.
If it's stated before the spoiler tag, it's stuff that the character knows.
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 12:34:15 pm
I was referring to "The knit wants us to save her part" Am aware we know we can safe her, that has no bearing. Which admittedly isn't meta,
Edit: So refer to outside knowledge, that:
I don't think he would have said that or even let her live if he didn't want us to spare her.
That isn't something Zero knows, I would think.
Edit:Sorry, should have been clearer about that.
Title: Re: You are Patient Zero
Post by: Graknorke on December 29, 2013, 12:45:26 pm
I was referring to "The knit wants us to save her part" Am aware we know we can safe her, that has no bearing. Which admittedly isn't meta,
Edit: So refer to outside knowledge, that:
I don't think he would have said that or even let her live if he didn't want us to spare her.
That isn't something Zero knows, I would think.
Ah okay, you meant the motive, not the means.
Yeah, there's no real reason to save her, unless it's to make Paco look bad. Even then we could just kill her and let whoever would care that Paco did it.
Title: Re: You are Patient Zero
Post by: gman8181 on December 29, 2013, 01:39:37 pm
I'm sorry but I find the prospect of the girl actually hanging around us instead of fleeing at the first chance possible to be incredibly unlikely.

Imaginary scenario:
Pirates take over your ship and kill almost everyone on it but keep some alive to use as slaves and to guard the ship. At some point, you get hurt and the pirates give you medical attention.

Now be honest and picture yourself in that situation. Would you seriously forgive the pirates for kidnapping you and killing off a large number of people who had been on the boat with you, many of which could have been your friends, just because they gave you medical attention? That's like forgiving them just because they've been feeding you. Barring Stockholm syndrome, it doesn't really make sense and most people would see that it's just because the captors need them for something. As such, I'm pretty sure that most people would attempt to escape as soon as possible regardless of having been given medical attention.

Now that aside, I actually agree that we need to recruit people but now is not the time. We have no base of operations to hold prisoners and no one here who has any sanity would want to stick around and work for us willingly without trying to escape.

The only reason we might want to keep her alive is if we need her to do something on the ship. Even then, I'd recommend infection for everyone when the ship docks.
Title: Re: You are Patient Zero
Post by: Graknorke on December 29, 2013, 01:54:10 pm
Compliance =/= forgiveness.
Title: Re: You are Patient Zero
Post by: gman8181 on December 29, 2013, 02:11:28 pm
True but barring that little tiny aspect of my argument, would you stick around with the kidnappers if you had a chance to escape?

Even if she acts like she's compliant with Zero, there's already been a situation like this before where a prisoner feigned cooperation and then made away because there was too much trust put in her.
Title: Re: You are Patient Zero
Post by: kj1225 on December 29, 2013, 02:44:46 pm
Actually a ship would be a pretty good base. No one can get to it on land or with land vehicles. And unless I missed something zombies don't really need to breath so the only one we need to keep precautions for the boat sinking is TW. (Again I may have missed a bit that disproved that theory.)
Title: Re: You are Patient Zero
Post by: gman8181 on December 29, 2013, 02:50:44 pm
I'm almost certain that at some point we found we need to breathe. Most zombies don't but Zero does.
Title: Re: You are Patient Zero
Post by: kj1225 on December 29, 2013, 02:56:51 pm
So just as long as we keep lifeboats around and any other on board defenses we can get we'll be golden on the base thing.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 29, 2013, 05:43:53 pm
True but barring that little tiny aspect of my argument, would you stick around with the kidnappers if you had a chance to escape? When there are thousands of guards how would you get a chance to escape?

Even if she acts like she's compliant with Zero, there's already been a situation like this before where a prisoner feigned cooperation and then made away because there was too much trust put in her. The kidnappers made the mistake of trusting her, we aren't that stupid.
Title: Re: You are Patient Zero
Post by: Graknorke on December 29, 2013, 05:55:30 pm
Actually, we have been that stupid. Multiple times. Sasha was one, and the other was the scientist at one of the SHM facilities.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 29, 2013, 06:05:36 pm
Hopefully we have learned from our mistakes, even if we didn't we have several advantages.
Title: Re: You are Patient Zero
Post by: Cain12 on December 29, 2013, 09:01:47 pm
Yeah a ship would be an alright base, zombies can go a year/a while without food (IIRC, not ideal but they can at least go a while like that if food gets low) apparently so we wouldn't even need to stock more than enough to feed our self and others that need to eat to stay sane and alive.

But once that ship is found it will be blown sky high, and we will be in the ocean.
Would rather have a land base, underground or moving even.
Title: Re: You are Patient Zero
Post by: pikorge on December 30, 2013, 04:00:33 am
The long time before people replied, and one guy saying that he only popped back after the survivor died. Either way, playing as a survivor was only done to bridge the gap a bit during the long float to texas.
sorry. Just to lazy...
Title: Re: You are Patient Zero
Post by: Playergamer on December 30, 2013, 11:43:11 pm
Oh well. I guess friendship is the answer here. I think we should talk in a calm soothing voice, talk to it about how it is being used and how this path of self destructive rage will only lead to the dark side sorrow and regret. Tell it that all it needs is a friend, a family and we're willing to be that family. Approach slowly, arm extended in a fist, assuring it it's OK, that it's safe now and everything's gonna be fine. Pet it slowly. Then give it a hug. Then bite it in its now exposed and in range neck, rip its fucking throat off, rip the chainguns from its sides giving one to Diane and blast our way through the rest of the facility.  This is an obvious joke.
I know this is old, but can I sig?
Title: Re: You are Patient Zero
Post by: Rolan7 on December 31, 2013, 06:59:42 pm
Getting nonzombies on our side is useful in the longterm because it can snowball into actual support, particularly since we ARE fighting a (greater) evil... Might as well start with someone we saved from a violent "fellow" human. Even a bite-the-world campaign is a lot easier if people are at all unsure about our villain status.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 31, 2013, 07:36:48 pm
Getting nonzombies on our side is useful in the longterm because it can snowball into actual support, particularly since we ARE fighting a (greater) evil... Might as well start with someone we saved from a violent "fellow" human. Even a bite-the-world campaign is a lot easier if people are at all unsure about our villain status.
Is that a +1?
Title: Re: You are Patient Zero
Post by: Parisbre56 on December 31, 2013, 08:37:58 pm
Oh well. I guess friendship is the answer here. I think we should talk in a calm soothing voice, talk to it about how it is being used and how this path of self destructive rage will only lead to the dark side sorrow and regret. Tell it that all it needs is a friend, a family and we're willing to be that family. Approach slowly, arm extended in a fist, assuring it it's OK, that it's safe now and everything's gonna be fine. Pet it slowly. Then give it a hug. Then bite it in its now exposed and in range neck, rip its fucking throat off, rip the chainguns from its sides giving one to Diane and blast our way through the rest of the facility.  This is an obvious joke.
I know this is old, but can I sig?
Sure, why not?

On the discussion of killing the human, I think we need to also consider our image. We aren't honorable and we won't shy from using dishonorable tactics to win. BUT having an image of someone honorable, someone who will keep his word and not hurt civilians when he makes a promise will be useful if there is a need to negotiate.

Honor is like a resource. You do small honorable actions that don't cost you much to build your image and get people to trust you. And then, when they trust you enough to let you get close, you trade that accumulated honor for a good old stab in the back of someone important, use the opening they provided you to do something horrible that will give you victory when it seems impossible by conventional means.
Title: Re: You are Patient Zero
Post by: ICBM pilot on December 31, 2013, 09:18:40 pm
Oh well. I guess friendship is the answer here. I think we should talk in a calm soothing voice, talk to it about how it is being used and how this path of self destructive rage will only lead to the dark side sorrow and regret. Tell it that all it needs is a friend, a family and we're willing to be that family. Approach slowly, arm extended in a fist, assuring it it's OK, that it's safe now and everything's gonna be fine. Pet it slowly. Then give it a hug. Then bite it in its now exposed and in range neck, rip its fucking throat off, rip the chainguns from its sides giving one to Diane and blast our way through the rest of the facility.  This is an obvious joke.
I know this is old, but can I sig?
Sure, why not?

On the discussion of killing the human, I think we need to also consider our image. We aren't honorable and we won't shy from using dishonorable tactics to win. BUT having an image of someone honorable, someone who will keep his word and not hurt civilians when he makes a promise will be useful if there is a need to negotiate.

Honor is like a resource. You do small honorable actions that don't cost you much to build your image and get people to trust you. And then, when they trust you enough to let you get close, you trade that accumulated honor for a good old stab in the back of someone important, use the opening they provided you to do something horrible that will give you victory when it seems impossible by conventional means.
I think we won't even need to be dishonorable if we play our cards right.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 02, 2014, 02:29:11 pm
I actually just added her being save-able on a whim. That ended up with a multipage-discussion.
You guys are just wonderful.

You order TW to fetch some medical supplies for the lady, and clutch the wound to help stop is bleeding for the time being. When TW comes back, she gets to work on suturing the wound after a bit of medication.
This would be very easy to do, had the human not woke up in the middle of it. She was still in shock, and seeing the main zombie in front of her probably doesn't help her panic. You hold your hand over her mouth and keep her on the floor while Diane holds the legs, leaving TW able to fix up the wound. Some crying may have been involved, and you don't even notice screams at all anymore. You keep yourself busy on the moral implications of that when TW finishes it up by giving the girl a shot glass filled with whiskey.

Take it, you'll probably need it.
The girl quickly takes the glass, downs it and then calms down until she faints again.
Bit of a teetotaller, isn't she? Anyway, do you think she'll make it?
We'd best bandage that up, I think. It's still bleeding.
TW gets to work on that while Diane begins te typical line of questioning:
Why did you save this one?
On a whim, I suppose.
What'll you do with her after she wakes up?
We'll see.
Where do we put her?
I'll put her with Iris, she doesn't sleep in her kot anyway.
ROOMMATE!
How long have you been standing there?
A while.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on January 02, 2014, 03:02:13 pm
Huh. So do we try and convert this chick to being our loyal servant? Could be an interesting challenge.
Title: Re: You are Patient Zero
Post by: Graknorke on January 02, 2014, 04:29:26 pm
Whatever, she just got stabbed through the face, she cannot be a threat.
Title: Re: You are Patient Zero
Post by: kj1225 on January 02, 2014, 04:52:10 pm
I think she'll be perfectly fine. This is why I think we should station guards at the door to her room in case she tries to kill us.
Title: Re: You are Patient Zero
Post by: ICBM pilot on January 02, 2014, 08:15:29 pm
slap whoever gave TW whiskey
Title: Re: You are Patient Zero
Post by: kj1225 on January 02, 2014, 08:17:29 pm
slap whoever gave TW whiskey
Good idea. Also take away her whiskey until we have a proper base for that kind of entertainment.
Title: Re: You are Patient Zero
Post by: Rolan7 on January 02, 2014, 09:05:38 pm
slap whoever gave TW whiskey
Good idea. Also take away her whiskey until we have a proper base for that kind of entertainment.
I'm not sure it's wise to take her booze... She's already pretty upset with us, and I get the impression she's using the booze to cope with how evil she thinks we are.
Yeah, she probably has a drinking problem, but the first step is to address her concerns (either by convincing her we're not evil, or asking her for advice).
Title: Re: You are Patient Zero
Post by: Graknorke on January 02, 2014, 09:10:00 pm
slap whoever gave TW whiskey
Good idea. Also take away her whiskey until we have a proper base for that kind of entertainment.
I'm not sure it's wise to take her booze... She's already pretty upset with us, and I get the impression she's using the booze to cope with how evil she thinks we are.
Yeah, she probably has a drinking problem, but the first step is to address her concerns (either by convincing her we're not evil, or asking her for advice).
I will second this opinion. Taking away the whiskey would be a bad move.
Next, hold a meeting. And I mean a proper meeting, where the specific purpose is to discuss plans for the future, not a half-hashed plan made up while trying to not die. We might as well utilise this conflict-free time.
Title: Re: You are Patient Zero
Post by: kj1225 on January 02, 2014, 09:11:59 pm
slap whoever gave TW whiskey
Good idea. Also take away her whiskey until we have a proper base for that kind of entertainment.
I'm not sure it's wise to take her booze... She's already pretty upset with us, and I get the impression she's using the booze to cope with how evil she thinks we are.
Yeah, she probably has a drinking problem, but the first step is to address her concerns (either by convincing her we're not evil, or asking her for advice).
I will second this opinion. Taking away the whiskey would be a bad move.
Next, hold a meeting. And I mean a proper meeting, where the specific purpose is to discuss plans for the future, not a half-hashed plan made up while trying to not die. We might as well utilise this conflict-free time.
Good Idea. But still, maybe find a way to make sure she stays at just buzzed levels instead of full drunk.
Title: Re: You are Patient Zero
Post by: Cain12 on January 02, 2014, 09:53:44 pm
slap whoever gave TW whiskey
Good idea. Also take away her whiskey until we have a proper base for that kind of entertainment.
I'm not sure it's wise to take her booze... She's already pretty upset with us, and I get the impression she's using the booze to cope with how evil she thinks we are.
Yeah, she probably has a drinking problem, but the first step is to address her concerns (either by convincing her we're not evil, or asking her for advice).
I will second this opinion. Taking away the whiskey would be a bad move.
Next, hold a meeting. And I mean a proper meeting, where the specific purpose is to discuss plans for the future, not a half-hashed plan made up while trying to not die. We might as well utilise this conflict-free time.
Good Idea. But still, maybe find a way to make sure she stays at just buzzed levels instead of full drunk.
Agreed, beyond a human farm, maybe cult, and immortal empire, we have much to properly discuss, and hearing the other's plans for after we destroy Mercer's lot might help.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 03, 2014, 04:47:17 pm
slap whoever gave TW whiskey
Good idea. Also take away her whiskey until we have a proper base for that kind of entertainment.
I'm not sure it's wise to take her booze... She's already pretty upset with us, and I get the impression she's using the booze to cope with how evil she thinks we are.
Yeah, she probably has a drinking problem, but the first step is to address her concerns (either by convincing her we're not evil, or asking her for advice).
I will second this opinion. Taking away the whiskey would be a bad move.
Next, hold a meeting. And I mean a proper meeting, where the specific purpose is to discuss plans for the future, not a half-hashed plan made up while trying to not die. We might as well utilise this conflict-free time.
Good Idea. But still, maybe find a way to make sure she stays at just buzzed levels instead of full drunk.
Agreed, beyond a human farm, maybe cult, and immortal empire, we have much to properly discuss, and hearing the other's plans for after we destroy Mercer's lot might help.
Whoa what? Where did a proto-shoggoth come into this? Mercer is not even mentioned.

Title: Re: You are Patient Zero
Post by: Cain12 on January 03, 2014, 05:08:13 pm
Dr Mercer, the scientist, runs/works for the company that wants us dead, we are attacking the companies bases, assumed we were aiming to destroy them before they destroy us, and stop his groups experiments.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 04, 2014, 05:52:54 pm
Dr Mercer, the scientist, runs/works for the company that wants us dead, we are attacking the companies bases, assumed we were aiming to destroy them before they destroy us, and stop his groups experiments.
Oh. Let's just hope his first name isn't alex, otherwise we are toast.
Title: Re: You are Patient Zero
Post by: kj1225 on January 04, 2014, 06:00:07 pm
Not if we evolve the virus to a state where we can absorb HIM!
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 05, 2014, 02:18:42 pm
Not if we evolve the virus to a state where we can absorb HIM!
We are not a black marine. And quite frankly, if that's the case, we don't need to run from anything, and can just walk into a military base and kill everything.
Title: Re: You are Patient Zero
Post by: kj1225 on January 05, 2014, 02:46:31 pm
If we somehow recruit a black marine and then turn him with a worm does that mean we just coast on him to victory?
Title: Re: You are Patient Zero
Post by: Cain12 on January 05, 2014, 05:22:03 pm
Well, old and crappy as that game was, thanks for telling me that.

Well if he had that kind of power, why would he/she even work for us? Would just consume us and move on, least I think he/she wouldn't think twice about doing so to the man who made him/her.
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 05, 2014, 07:25:17 pm
Well, old and crappy as that game was, thanks for telling me that.

Well if he had that kind of power, why would he/she even work for us? Would just consume us and move on, least I think he/she wouldn't think twice about doing so to the man who made him/her.
Given he made himself, yeah. And as a viral biomass lump was disgusted by his own creators actions. But we would probably just get nommed. Especially TW.
Title: Re: You are Patient Zero
Post by: kj1225 on January 05, 2014, 08:39:17 pm
I am assuming TW hasn't done anything to lose my sympathy while I was gone so I'm going to say if he noms her I would find some way to make him die slowly. Disregard that if she's done something to lose my sympathy.
Title: Re: You are Patient Zero
Post by: Rolan7 on January 06, 2014, 10:17:02 am
She feels like we're using her for evil and she's drinking a lot (in order to cope with that), she still has my sympathy.
Title: Re: You are Patient Zero
Post by: Cain12 on January 06, 2014, 11:34:20 am
Its more we nearly ate her and tried to eat Iris. That and she believes, quite correctly, that we are an evil monster.

Last we checked she was perfectly willing to kill us if we become a problem.
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on January 06, 2014, 12:19:03 pm
So yeah, that's why we need a meeting. To actually get straight what it is that everybody wants and what their common goals are.
Title: Re: You are Patient Zero
Post by: Rolan7 on January 06, 2014, 01:05:32 pm
Its more we nearly ate her and tried to eat Iris. That and she believes, quite correctly, that we are an evil monster.

Last we checked she was perfectly willing to kill us if we become a problem.
Spoiler (click to show/hide)

Pretty much this.  I'm pretty sure she would kill us for our crimes except that she'd be alone.  I assumed she also wanted Small Horse destroyed, but rereading what you quoted... She might actually have some sympathy for them?  And we recently learned that some of their leaders may be seeking good ends with evil means.

Still, I think TW's concerns can be talked out.  Diane can explain that being a superpowered zombie isn't that bad, and we can point out that older zombies like Snowflake are regaining their humanity.  Sure, we're using a *lot* of violence, but we're still humane compared to Small Horse and their "experiments".  Violence is brief, zombie utopia is forever!
Title: Re: You are Patient Zero
Post by: ArchAIngel on January 06, 2014, 07:51:38 pm
I am assuming TW hasn't done anything to lose my sympathy while I was gone so I'm going to say if he noms her I would find some way to make him die slowly. Disregard that if she's done something to lose my sympathy.
If we can kill or even torture mercer, then we will not need her. Have you played prototype?
Title: Re: You are Patient Zero
Post by: kj1225 on January 06, 2014, 07:57:53 pm
So yeah, that's why we need a meeting. To actually get straight what it is that everybody wants and what their common goals are.
A meeting? We need group therapy! And more alcohol.

I am assuming TW hasn't done anything to lose my sympathy while I was gone so I'm going to say if he noms her I would find some way to make him die slowly. Disregard that if she's done something to lose my sympathy.
If we can kill or even torture mercer, then we will not need her. Have you played prototype?
I'm sorry I happen to like TW more than a a virus. (who really isn't a bad guy all things considered.)
Title: Re: You are Patient Zero
Post by: weenog on January 07, 2014, 06:03:49 pm
Point out to TW, calmly, that an alcoholic, narcissistic, bipolar, reality-warping machine part is no less an unnatural monster than we are, and that it's to our mutual benefit as monsters to stick together, but if it comes down to a separation, she needs us more than we need her - she has no friends nor allies, and no ability to gain them.  Tell her that from a strategic standpoint, her unique abilities and insights make her an asset, but her attitude and behaviour make her a big liability -- and from a personal standpoint, make it very hard to like her or consider her a friend.

Remind her that there are really only three ways things can work out for her.
It's her life and her choice.  Maybe she'd better take some responsibility for it, instead of assuming Small Horse or Zero will take care of it for her all the time like the parent of a self-absorbed teenager.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 08, 2014, 07:12:28 am
I would like to point out that that is what we are doing by disciplining her thusly.
Title: Re: You are Patient Zero
Post by: weenog on January 08, 2014, 03:25:19 pm
Sure, but be explicit.  There is no win condition for her except staying with us and getting her shit together.  She's too drunk, too inexperienced, and too socially maladjusted to function, and she's risking becoming too much those things for even us to put up with her.
Title: Re: You are Patient Zero
Post by: ICBM pilot on January 08, 2014, 03:45:43 pm
I'm okay with that as long as we say it in a kind and nonthreatening way.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 08, 2014, 06:37:16 pm
Has anyone ever thought of asking her oppinion of what should be done?
Title: Re: You are Patient Zero
Post by: kj1225 on January 08, 2014, 06:39:20 pm
That would probably help.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 08, 2014, 08:01:00 pm
Yes, but thats me.
Title: Re: You are Patient Zero
Post by: weenog on January 09, 2014, 02:07:13 am
Has anyone ever thought of asking her oppinion of what should be done?

Sure. I'm even okay with turning her loose and just letting her exist as an independent ally, rather than our minion/employee/soldier/specialist.  But for that not to be self-destructive for her, nor dangerous for us, she needs to sober up, and learn how to interact with other people.  She's not there yet.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 09, 2014, 10:12:42 am
TW, who gave you the whiskey?
It was on the table, and the girl could have used a pick-me-up, I think.
Look, we need to talk about the alcohol.
Look, I can take it just fine. It's fun.
It's harmful. I don't want to see you drunk again.
Oh gee, thanks for the concern, dad. At least it's good to know that even IF you're a mass-murderer, at least you have a good stance on alcoholism.
Don't call me a mass-murderer.
Oh, sure. Want me to call you the messiah instead?
What do you s-We can make easter a celebration all about your original death!
Whisper. Your voice lowers to a frightening growl.
Don't. Start.

Ooook, time to calm down, the both of you. Wasn't I the one who's crazy and angry?
 Hush, you aren't crazy.
She's UNWILLINGLY homocidal. Big differance.
Stop calling me homocidal.
Stop being homocidal.
Could the both you just shut the fuck up?! TW, We saved you from that lab because we cared about your plight.
I know. I-i... I just wanted to be different from what they made me do, alright? Every day it's just more murder, more processes, more information. I wanted to go outside, save people...
The zombies are regaining their intelligence. Eventually it'll be back the way it was before, under one ruler and immortality for all. I think i'll save a lot more people then i'll have killed.
You seem to be pretty convinced of that. How are you going to live that long? You have the army and Small Horse gunning for you.
Then tell me what to do. What should we do according to you?

TW instantly runs out of steam then. She seems to be in shock at not being able to give an answer.
W-err... Maybe we can make it a cult? although... no that's checked, underground movement impossible, incompetance in followers and missing people... Head-on attack not possible to calculate, not enough data.
Look... You don't HAVE to follow me around specifically. I want you close, but if you need to be alone for a while I'm willing to let you.
Option noted.... refused. Asset too valuable, deemed safe enough. protocol... no connection. Reconnection failed... Increasing motivation.
Diane yelps in surprise as lightning bursts from TW's arms. TW screams in pain as the lightning courses through her. You grab her by the shoulders, getting zapped a bit yourself, and shake her about. The rough treatment snaps her out of it.
You stomp the floor to bite through the pain a bit, while TW falls on the floor, unconsious.
CAN SOMEBODY TELL ME WHAT THE FUCK JUST HAPPENED?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: kj1225 on January 09, 2014, 05:28:27 pm
Well, I think we need to find a surgeon. Or maybe one of the guys who worked on TW. Because it would seem she still has bit in her.
Title: Re: You are Patient Zero
Post by: Graknorke on January 09, 2014, 06:01:27 pm
WHY IS EVERYONE HAVING BREAKDOWNS!?
Title: Re: You are Patient Zero
Post by: kj1225 on January 09, 2014, 06:02:21 pm
BECAUSE THEY'RE WORKING FOR ZOMBIE HITLER!
Title: Re: You are Patient Zero
Post by: Graknorke on January 09, 2014, 06:13:47 pm
I thought it was because SHM is trying to control her still kind of. But she's on a boat in the ocean so there's no signal.
Title: Re: You are Patient Zero
Post by: weenog on January 10, 2014, 12:58:09 am
Did we just logic bomb TW by asking her to voice her opinion and letting her discover for herself that she's full of shit?
Title: Re: You are Patient Zero
Post by: kj1225 on January 10, 2014, 01:00:11 am
Apparently.
Title: Re: You are Patient Zero
Post by: Gamerlord on January 10, 2014, 01:50:23 am
Son of a bitch.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 10, 2014, 12:12:19 pm
Did we just logic bomb TW by asking her to voice her opinion and letting her discover for herself that she's full of shit?
If that is the potential case, we have to let her answer Diane. Not to hard, considering the fact that she said it. But, more importantly, now what we have to do is throw the conversation.
My idea for doing that is, well, self-defense murder. We travel, from now on. Consisting on animals only. Wild animals. If we are attacked, though, by anyone, we kill them, on the spot. Zombification, included. Other than that, we only take willing people for zombification. Not food. Just zombification. That leaves us ways to swell our armies, if needed, and to lessen the amount of death on our hands. . . . . . Kinda.
Also, the exception to the rule is, of course, small horse. That organization has to conform or be consumed. No negotiations there.
Title: Re: You are Patient Zero
Post by: RadtheCad on January 10, 2014, 12:13:17 pm
Maybe she's weak to paradoxes, too-  "your new mission is to disobey this mission",  etc.  A last resort, if we need it.

I say we find the most electrically insulated spot on the ship (ie: with the most metal around it) and see what happens if we put her there.
Title: Re: You are Patient Zero
Post by: Graknorke on January 10, 2014, 12:44:03 pm
Maybe she's weak to paradoxes, too-  "your new mission is to disobey this mission",  etc.  A last resort, if we need it.

I say we find the most electrically insulated spot on the ship (ie: with the most metal around it) and see what happens if we put her there.
Okay, some things.
"Your new mission is to disobey this mission" does not lead to any paradoxial statements in this context. It is perfectly possible to not accept the mission, and subsequently not have to deal with it.
Secondly, 'connection failed' has nothing to do with paradoxes. Again, it's most likely the behavioural conditioning from SHM kicking in under stress and trying to reconnect to the server that she should be plugged into.
Thirdly, surrounding something in metal does not insulate it.
Title: Re: You are Patient Zero
Post by: Rolan7 on January 10, 2014, 01:25:13 pm
It insulates against electromagnetic fields, though.  Like a faraday cage.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 10, 2014, 01:42:52 pm
No experements on TW without her concent. it wont help.
Title: Re: You are Patient Zero
Post by: RadtheCad on January 10, 2014, 02:06:32 pm
The point of putting her in the hold is exactly so that she doesn't manage to connect.  And I'd say that her not connecting to that server is in her best interests.

And the paradox part was just an example.  It was falsely applied.  Sorry.  I'm just suggesting we test what might work, and build up a stock of logic bombs.  Options never hurt.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 15, 2014, 03:33:08 pm
You pull yourself up, and just back away from the awakening TW as Diane takes care of her.
What just happened?
Reflex... When I get a personal choice question I needed to calculate the best possible action, using the main computer network as extra information... I was trained to do that since I was a toddler or so, It's just sticking around for now.
Would a doctor help?
A psychiatrist, more like.But it did make one thing clear to me.
What is it?
Like it or not, Zero and you are the only things I have. I... Don't think I'll be able to ever live normally, or even LIVE at all without help. It's kind of confronting.

We'll always be here for you. Me, Zero and Iris. Heck, even the walkers.
Thanks. C-can I be alone for a bit now, I need to think.
Sure. We'll eat at eight PM, I'll see you there, alright?
Try to get some rest. Also, rubber boots. I don't want you getting hurt because of some fuckers scrambling in your egg salad.
Real eloquent, Da-Zero.
TW goes to her cot, leaving you with some time to kill.

The stabbed lady is put in the bed of Iris' little room. Iris will come get you when she wakes.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on January 15, 2014, 03:34:14 pm
What was she about to call us? Dad?
Title: Re: You are Patient Zero
Post by: pikorge on January 15, 2014, 03:50:40 pm
Probably. The name "daro" would be funny, btw sat on hot coals for an update.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 15, 2014, 04:32:03 pm
Well, lets look for weapons and things for weapons. Also, lets see how far we can go in this boat.
Title: Re: You are Patient Zero
Post by: kj1225 on January 15, 2014, 04:55:16 pm
So, do we add dad to list of things to describe us as?
'Daddy undead Hitler' has some kind of a ring to it.
Title: Re: You are Patient Zero
Post by: Graknorke on January 15, 2014, 07:17:25 pm
And so the list of mental illnesses grows longer.
By the end of this we'll be trailing around an entire asylum worth.
Title: Re: You are Patient Zero
Post by: RadtheCad on January 16, 2014, 11:32:33 am
Not to mention the hive of mental ill that is us.
Title: Re: You are Patient Zero
Post by: ICBM pilot on January 16, 2014, 07:29:19 pm
So, do we add dad to list of things to describe us as?
'Daddy undead Hitler' has some kind of a ring to it.
We should have done that when our daughter was still alive.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 16, 2014, 09:01:57 pm
We should wail and morn the redeath of our daughter. She was taken from us so cruelly
Title: Re: You are Patient Zero
Post by: Graknorke on January 17, 2014, 02:33:49 am
>Sit up on the deck and try your hand at arty things and/or talking in a way that doesn't make people want to kill you.
Title: Re: You are Patient Zero
Post by: FritzPL on January 17, 2014, 03:23:43 am
I forgot why we were on this boat in the first place.
Title: Re: You are Patient Zero
Post by: Parisbre56 on January 17, 2014, 05:14:32 am
I forgot why we were on this boat in the first place.
I think we're going to Texas or Mexico or someplace near there to meet with some rebels or secret organization or something like that that will help us help TW or fight small horse or be our cultists or something like that. Maybe.
Title: Re: You are Patient Zero
Post by: Gamerlord on January 17, 2014, 05:16:33 am
I forgot why we were on this boat in the first place.
I think we're going to Texas or Mexico or someplace near there to meet with some rebels or secret organization or something like that that will help us help TW or fight small horse or be our cultists or something like that. Maybe.
I thought it was because being a Zombie Hitler Pirate was too awesome to pass up.
Title: Re: You are Patient Zero
Post by: Helgoland on January 17, 2014, 06:13:03 am
I forgot why we were on this boat in the first place.
I think we're going to Texas or Mexico or someplace near there to meet with some rebels or secret organization or something like that that will help us help TW or fight small horse or be our cultists or something like that. Maybe.
I thought it was because being a Zombie Hitler Pirate was too awesome to pass up.
Practise ninja moves.
Title: Re: You are Patient Zero
Post by: kj1225 on January 17, 2014, 07:13:00 am
I forgot why we were on this boat in the first place.
I think we're going to Texas or Mexico or someplace near there to meet with some rebels or secret organization or something like that that will help us help TW or fight small horse or be our cultists or something like that. Maybe.
I thought it was because being a Zombie Hitler Pirate was too awesome to pass up.
Practise ninja moves.
And now we just need to get the artificial bits and bobs.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 20, 2014, 01:29:01 pm
You are currently stuck with a horrible illness of completely nothing to do, evidently. You contemplate gathering up the required items to dress up as a pirate, but you only manage to find the triple pointed hat.
You take a check at the armory to pass the time, however, and realise you've only got enough weapons for yourself and your party. Most likely not a problem, as you don't exactly trust most of the deadheads to aim before shooting.
Armor-wise you still have your vest. It never really took a bullet, when you think about it. Still no reason to remove it, for now. To finish off your check, you take a look at the bridge to see how much longer it'll take.

They instantly stand stressed and ready the second you enter, and the captain outright shouts that we'll be there in a day. You leave again, leaving your two zeds on guard.
The lady that got stabbed woke up, guessing from the screaming and Iris attempting to calm her down. You do a light jog towards the room.
When you enter, the lady starts delivering fresh screams, mixed with some begging. You hold up your hand, and tell her to calm down. She instantly complies, leaving herself to just hyperventilate.
Name?
C-Carly. She forces her breathing to normal rates so she won't fall unconscious.
There's no need to be upset. Calm your jimmies. If I wanted you dead that'd already be the case.
I probably shouldn't a-ask this. But... Why?
On a whim.
She shudders in responce to your answer and sits down on the bed, causing Iris to snuggle up to her. You can see she's doing the very best she can not to scream at the misformed girl.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: kj1225 on January 20, 2014, 01:30:55 pm
Try to further calm the woman down.

Also for future reference KS it's called a tricorne.
Title: Re: You are Patient Zero
Post by: Aseaheru on January 20, 2014, 01:37:31 pm
Seconding.

Oh, lets see if the bridge crew need any food or drink. Also the hurt lady.

And feel free to explain Isis.
Title: Re: You are Patient Zero
Post by: Graknorke on January 20, 2014, 02:24:36 pm
And feel free to explain Isis.
But not to get too specific about it. She's had a difficult upbringing and hasn't been exposed much to the world, but there's no need to say anything about SHM (assuming Iris won't mention it anyway. Which she might. Not a big deal if she does, and actually it'd be better from her than from us.) or any of the other intricacies of the journey from then to now.
Title: Re: You are Patient Zero
Post by: Cain12 on January 20, 2014, 06:07:27 pm
And feel free to explain Isis.
But not to get too specific about it. She's had a difficult upbringing and hasn't been exposed much to the world, but there's no need to say anything about SHM (assuming Iris won't mention it anyway. Which she might. Not a big deal if she does, and actually it'd be better from her than from us.) or any of the other intricacies of the journey from then to now.
+1, least no harm in making her feel sorry for/pity the relatively innocent member of our party.
Title: Re: You are Patient Zero
Post by: Playergamer on January 20, 2014, 06:46:54 pm
I have made a game, not really that related to this, except zambies, but I apologize anyway kitten snot.
Title: Re: You are Patient Zero
Post by: zomara0292 on January 21, 2014, 08:43:00 am
And feel free to explain Isis.
But not to get too specific about it. She's had a difficult upbringing and hasn't been exposed much to the world, but there's no need to say anything about SHM (assuming Iris won't mention it anyway. Which she might. Not a big deal if she does, and actually it'd be better from her than from us.) or any of the other intricacies of the journey from then to now.
+1, least no harm in making her feel sorry for/pity the relatively innocent member of our party.
+1, but, I think we should explain ourselves to. Really short and really blunt, but still do it. and then prompt her to do the same.
Title: Re: You are Patient Zero
Post by: Cain12 on January 21, 2014, 11:56:56 am
I think we should explain ourselves to. Really short and really blunt, but still do it. and then prompt her to do the same.
+1, Sounds fair enough.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 23, 2014, 10:10:52 am
Alright then, just so we're on the same page? I'm the first infectee, and also the one in command. Most of the non-drolling population here has been saved from the company that made the parasite causing me. They did some nasty shit.
Carly looks at Iris uncomfortably, and agrees on that.
Would you like some food?
What?
Food. Would you like some?
I-I guess, but... Could she please get off me? She is scaring me.
What?! But I didn't do anything!
She didn't choose to look like that. And trust me, she's a lot nicer and safer then everybody else on this ship. Let her have her fun, she needs some friends.
This is surreal... The thing I've been hiding from turns out to be a wellspoken guy wearing a tricorne while I'm dealing with some sort of... mutant?
It's not a mutant if it's designed to be like that.
Pardon?
I got everything they needed. effective combat form, quick learner, possible repetition... I even learned how to talk good just by talking with Zero!
A-alright. Can I just, have some thinking time about this. You're kind of throwing some implications around that my newspaper could play with for weeks!
You're a journalist?
Yeah, They put me on this ship for... It doesn't really matter, does it? But, mister... Zero? Was it? the only reason I'm not panicking right now is because I keep myself talking, the second this conversation ens I'm probably going to need to lie down for a while andyoukindofmakemeuncomfortablebecauseIsawyoukillingpeople. She catches her breath after this ramble, and just about flops down on the bed after that. You decide to go to hungrier pastures while Iris attempts to talk to Carly.

The bridge crew accepted the food in silence, being a little suspicious of the fact that you came to deliver it personally this time. You gathered up a good meal for Iris alongside Carly's package, as she's going to be guarding her.
Opening up the door leads to a surprise, as Carly is tickling Iris. The laughter's a nice change of pace, but you give a cough to end it either way. The realisation that you're here leads to a very awkward staring contest.
Eventually, they both sit down on the bed in the most straightbacked way they can muster.
I brought the food. It's salmon, alongside lemon and potatoes. Iris, I got you ham and boiled eggs. It's for tonight, as I want you to take care of her and make sure she doesn't run away.
She won't do that. She's really nice! She stopped being scared when I told her about me.
Iris needs some affection, most of all. From what I hear, you've mostly been trying to do just that but you had a little incident earlier an-
I'm going, already. I'll send Diane up next time, I seem to a causing nervosity problems.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Gamerlord on January 23, 2014, 10:15:12 am
YAY FRIENDSHIP.
Title: Re: You are Patient Zero
Post by: kj1225 on January 23, 2014, 10:35:22 am
That was pretty adorable.
Title: Re: You are Patient Zero
Post by: Rolan7 on January 24, 2014, 12:27:57 pm
Another victory for the tricorne hat.
Title: Re: You are Patient Zero
Post by: FritzPL on January 24, 2014, 11:13:49 pm
Carly is so gonna take Iris hostage to get off this ship.
Title: Re: You are Patient Zero
Post by: kj1225 on January 24, 2014, 11:37:21 pm
Carly is so gonna take Iris hostage to get off this ship.
You forget Iris>Carly when talking about combat prowess.
Title: Re: You are Patient Zero
Post by: FritzPL on January 24, 2014, 11:39:53 pm
I didn't - it's gonna be hilarious when it happens, a journalist getting owned by someone she thought was the only sane thing on this ship. Besides, I bet she carries a gun in her purse or her coat, she's a journalist and a citizen of-... america....

fucking disregard texas get this ship on a direct course to the keys and find a transatlantic there
bristol we're coming in hot
Title: Re: You are Patient Zero
Post by: kj1225 on January 24, 2014, 11:49:13 pm
Revenge before Brits!
Title: Re: You are Patient Zero
Post by: Rolan7 on January 25, 2014, 03:46:02 am
I understand wanting to go somewhere with strict gun laws, but we're *way* too similar to the Patriarch of Killing Floor.  I say we and our quirky horde give Britain a wide berth.
Title: Re: You are Patient Zero
Post by: ICBM pilot on January 25, 2014, 04:08:39 am
Why don't we go to Mexico? They have plenty of guns, almost no border security, and nobody would notice if we killed a few thousand people per day.
Title: Re: You are Patient Zero
Post by: Cain12 on January 25, 2014, 11:16:21 am
Well we have goal for now, should stick to it, and the more time we waste is more time the enemy have to eliminate the ones left behind, continue their experiments, and prepare precautions against us and our forces. Then again a detour could let us build a stronghold elsewhere, and build an army to fight with, still for sticking to the goal.
Title: Re: You are Patient Zero
Post by: Graknorke on January 25, 2014, 07:57:17 pm
Well we have goal for now, should stick to it, and the more time we waste is more time the enemy have to eliminate the ones left behind, continue their experiments, and prepare precautions against us and our forces. Then again a detour could let us build a stronghold elsewhere, and build an army to fight with, still for sticking to the goal.
Oh yes, the inevitable trap of "But it's to help with the objective". I could go on all day about how practising macramé would help us in the long run, but it's so far removed that it's not worth it.
Title: Re: You are Patient Zero
Post by: Cain12 on January 26, 2014, 09:17:58 am
Oh yes, the inevitable trap of "But it's to help with the objective". I could go on all day about how practising macramé would help us in the long run, but it's so far removed that it's not worth it.
Quite so, so stick to the objective, but its not like Texas is that far from Mexico, so not really that large a detour and unlike learning the macramé is worth it in the relative short term, if it lets us build a better force to invade with, we can take over cities in matters of days.

Of course SH would probably find us or us them, no way we would go unnoticed for long, and they have better resources and equipment, having a few hundred/thousand zombies extra would not be enough to counter giving them time to evacuate or prepare for invasion.
Title: Re: You are Patient Zero
Post by: Kitten Snot on January 29, 2014, 01:19:16 pm
I can see Texas!
The final stretch of the journey was extremely calm. Carly and Iris stayed with eachother for the entire journey, but it seems to be in good fun. TW spent her time reading, and you just kind of went to place to place with Diane. Really romantic, I assure you.
Kinda.
The bridge looks relieved at the chance of getting rescued, but you stay nearby to answer the radio.

Golden Fleece, your arrival is not scheduled. State your business.
Look, we just need to get some people off, they caught something.
Dangerous?
Most certainly. Causes some minor insanity, but some of them pull through. Still, we need to stop the cruise either way.
Acknowledged. You have permission to dock. the hospital has been alerted.

Spoiler (click to show/hide)

EDIT:Replaced the stats to a much easier to read type. With thanks to GUNINANRUNIN for sending me this.
Title: Re: You are Patient Zero
Post by: kj1225 on January 29, 2014, 01:48:00 pm
We still need to find Bennie. Just pointing that out.
Title: Re: You are Patient Zero
Post by: Gamerlord on January 29, 2014, 02:17:32 pm
I've mostly given up on ever seeing Bennie again.
Title: Re: You are Patient Zero
Post by: kj1225 on January 29, 2014, 02:19:43 pm
DON'T GIVE UP HOPE BROTHER! USE HOPE TO LAUGH IN THE FACE OF THE SMALL HORSIE MENACE!
Title: Re: You are Patient Zero
Post by: Graknorke on January 29, 2014, 04:36:58 pm
Clearly we need to raid the Ghostbusters building when we march on NYC.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 01, 2014, 04:31:57 pm
I have nothing to do right now.
Sorry for letting you wait for just that answer, but I'm aggressively procrastinatory.
Title: Re: You are Patient Zero
Post by: wer6 on February 01, 2014, 04:43:58 pm
procrastination is the opposite of concrastination, so you know.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 03, 2014, 02:04:26 pm
The ambulance crew is holding in it's laughter as they carry you inside with your hypothermia. turns out that jumping the water as a way of sneaking up on people was rather unwise.
Pinkamena jumps in with you as they cart you off, and spends the rest of the journey looking at you with disappointment. You assume that TW will wait at the ship until you get back.
Now then, after arriving at the hospital they give you some warm blankets and leave you alone with Diane, who keeps the same expression described earlier.
A short while later, a policeman enters the room. He tells you that he has to keep watch over you according to his superiors. He'll be right outside the door.

So this is a fine pickle.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Aseaheru on February 03, 2014, 04:28:15 pm
Well, lets try talking to the policeman.
Title: Re: You are Patient Zero
Post by: kj1225 on February 03, 2014, 04:56:12 pm
Contemplate why we jumped out again.
Title: Re: You are Patient Zero
Post by: Cain12 on February 03, 2014, 05:08:59 pm
Well, lets try talking to the policeman.
Well assuming he can talk to us, anything in particular? If not lets ask about the local area, any places for a good time, his hobbies, future aspirations, name, star sign, blood type and other useless information. Tell the guard or anyone who comes to speck to us about our self, what we like (dancing, meeting new people),  food preference (cheese), where we are from, what we use to do for a living.
I'm kidding, just think seeing if he will talk to us is a bit small.

Generally have fun, would think they would take our stuff, like the knife.

Contemplate why we jumped out again.
Probably because no one posted anything about what to do.
Title: Re: You are Patient Zero
Post by: Graknorke on February 03, 2014, 06:33:56 pm
So we left the ship cruising around? What?
Is it going to wreck in the dock and spill undead people and also some alive people everywhere? Because that would be... not great.
Title: Re: You are Patient Zero
Post by: FritzPL on February 03, 2014, 11:33:28 pm
i swear to god for a minute I thought we were in mehico

Anyway, let's try to not kill everyone just yet.
Is there any way to contact the ship? We need to tell them to not eat everyone they see and somehow stop the paramedics from getting on until we get a good hold of the situation.

We need a map.

Also I'm still backing top hat, monocle and tea drinking zombies.
Title: Re: You are Patient Zero
Post by: Cain12 on February 04, 2014, 02:18:38 am
Well we could say there is some serious infectious disease on it, expand on what we said earlier, scare im off til the people trained and equipped for that come around, would bring more attention to us and the boat though.
Title: Re: You are Patient Zero
Post by: FritzPL on February 04, 2014, 04:04:01 am
I think they will notice that there is something wrong when your patients are bunch of rotten, bloody and bitten.
We could risk it and just have them lie down on the ship, scratching the paramedics while 'trying' to get some help or whatever.
Snowflake is a genius compared to the normals, so we could do some riff-raff with him, as he does understand commands given to him.
TW should probably disguise herself in one way or the other, I don' think there's a lot of magical goverment experiment power elves lying around in Texas right now.
Speaking of which, where in Texas are we?
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 08, 2014, 02:01:17 pm
Let's go with Corpus Christi Bay. I don't know the slightest thing about texas, so don't expect geographical accuracy.

You fucked up.
I kinda did, didn't I?
Why would you possibly consider jumping in the water would be a good plan?!
I.... don't know.
Just had a brain fart, eh? Fucking idiot.

You pull yourself out of bed, your undead-ish state giving you some resistance to hypothermia, so you are just left with a headache.
It's a bit odd how they decided to let you keep all this stuff, though...
The door slams open as soldiers pour in, keeping their weapons trained on you. You attempt to do a combat roll, but bump your head on the bedpost, knocking you out.(shitty roll, right there)
Diane groans in explosive frustration, before getting shot down with darts. She flails a bit, and manages to throw her knife in the head of a soldier, the enchanted blade cutting through it with ease. 

You are now TW.
(I'll try to make something in paint for the next one. Because I'm fucking stupid and wanna attempt something before giving up and just writing.)
Nevermind, fuck this paint shit. I can draw better anyway.
Which is to say I can make a stick figure a little bit mexican.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Cain12 on February 08, 2014, 03:05:44 pm
Well, those guys will come calling once they are ready, now where were we on that book about the homosexual relationships of hobbits?

Keep reading until it is abundantly clear something has went wrong or we are disturbed.

Joking, well perfectly willing to go through with this action, but we are TW, there are better things we could waste an action on I'm sure.
Title: Re: You are Patient Zero
Post by: gman8181 on February 08, 2014, 05:11:07 pm
Quote
inventory: Book on the homosexual relationships of hobbits.

 :o ??? :) :D
Title: Re: You are Patient Zero
Post by: Graknorke on February 08, 2014, 07:30:30 pm
You're never going to be Tumblr-famous without the Yaois.

EDIT: Oh yeah, suggestions.
Is TW still on the ship? I think she is. Get Snowflake and organise the zombies to make a rush off the ship.
Title: Re: You are Patient Zero
Post by: FritzPL on February 10, 2014, 02:09:53 am
(http://i.imgur.com/PFJqA.gif)

release the zombies, send them south by the 77 to the mexicanos
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 14, 2014, 03:43:29 pm
You've been spending the better part of the day reading your little book. They just left on their journey, too, leaving their companions behind for some alone time. You write down some stuff for your own fanfic about it.
The subplot about the ring bores you a little, though. So it's probably time to go get Zero and Diane from the hospital before they get captured again.
Snowflake, get the zombies together.
Snowflake nods, and gives out a load roar, instantly bringing the zombies to the upper deck. It's quite a sight, to see all zombies get topside and stand there. The people down below look downright worried.

When you start the great charge, while riding on Snowflake's shoulder the "worried" changes to "smelly accident" as a wave of undeath charges forward through the town.
You'll get to the hospital in no time at all, most likely. The zombies seem to be faster then ever.
Might be the horde mentality? Who knows.
When you get to the hospital, you rush on through. No problems. Zero and Diane are predictably gone.
Now... On to the base.

You see the SHM logo behind the counter. Push it to open, that much you know. But... Something about this entire thing unnerves you greatly, and you basically know it's going to contain traps. How are you going to get through this?

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on February 14, 2014, 03:51:54 pm
Well, first order of business is to not run straight into a trap. That would be bad in TW's relatively weak and fleshy form. But she also has magic powers. Could she maybe try to get an idea of the facility without going into it, something like echolocation but with magic instead of sound?

Seems like a waste to not use a potentially very useful sense. I mean, magic probably won't be stopped by regular old walls to the extent that a clear image of the walkways can be established, but it might be a good way to find things like magic dampening fields or magical artefacts *coughdiane'sknifecough*
Title: Re: You are Patient Zero
Post by: Parisbre56 on February 14, 2014, 04:15:15 pm
Throw rock. If all OK, throw zombie. If all OK, throw magically created body double puppet thing. If all OK, proceed with caution.
Title: Re: You are Patient Zero
Post by: ICBM pilot on February 16, 2014, 08:29:57 am
Have snowflake break down a wall and walk though that way!
Title: Re: You are Patient Zero
Post by: kj1225 on February 16, 2014, 08:37:18 am
Have Snowflake break open some vending machines. Snack time.
Title: Re: You are Patient Zero
Post by: Graknorke on February 16, 2014, 06:21:31 pm
Have snowflake break down a wall and walk though that way!
It's a (mostly) underground facility. You can't really break down the walls.
Title: Re: You are Patient Zero
Post by: ICBM pilot on February 19, 2014, 12:22:20 am
have snowflake break down the walls then build a tunnel
Title: Re: You are Patient Zero
Post by: Graknorke on February 19, 2014, 06:39:02 pm
have snowflake break down the walls then build a tunnel
Building tunnels is hard and unlikely to be stable with unskilled labour.

I will snipe down any more suggestions about breaking down walls I swear.
Title: Re: You are Patient Zero
Post by: ICBM pilot on February 19, 2014, 06:58:00 pm
Teach snowflake about tunnel making
Title: Re: You are Patient Zero
Post by: Graknorke on February 19, 2014, 07:04:31 pm
Teach snowflake about tunnel making

>Flap your wings like a hummingbird and fornicate with a table lamp
Might as well right?

Please don't actually do that. Do the thing in that other post I made earlier.
Title: Re: You are Patient Zero
Post by: Cain12 on February 19, 2014, 07:56:59 pm
Well, first order of business is to not run straight into a trap. That would be bad in TW's relatively weak and fleshy form. But she also has magic powers. Could she maybe try to get an idea of the facility without going into it, something like echolocation but with magic instead of sound?

Seems like a waste to not use a potentially very useful sense. I mean, magic probably won't be stopped by regular old walls to the extent that a clear image of the walkways can be established, but it might be a good way to find things like magic dampening fields or magical artefacts *coughdiane'sknifecough*
+1, might as well try. Certainly better than teaching a zombie the art of tunnel making or fornicating. Would rather not have her distract herself with fornicating, she is already weak, best not to drain energy pointlessly. Plus a table lamp? Sounds uncomfortable.

We could send 1 or 2, or 20, disposable zombies to search for Zero ect, if its a trap I'd rather they trigger it first. But best to wait a bit to do the above and see what comes of it.
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 20, 2014, 03:35:35 pm
Your attempt at fucking a table lamp is cut tragically short by lack of a table lamp. As you look around for a few seconds before realising what you are about to try and then hate yourself a little for thinking it.
The thought of sex lingers a bit though. Now that you're free, why not get some information on that... Though now would probably not be the time for that.
You look at the thing to press, and sheepishly look around for a rock to throw. Snowflake cracks the floor to give you some pieces of tiles after you look around for a time, keeping your best poker-face.
You throw out your little tiles at the button, eventually hitting it and opening up the compound. You throw another tile down there, and see absolutely nothing happening to it.

Next up, two normal walkers. They wander down there and... nothing happens. You honestly have no idea what to feel about this. So you send in 20 zombies to try to find Zero and Diane. Of course, then you realise this will take forever.
You sigh, jump on Snowflake's back and descend into the depths below. You'd just ask him to tunnel, but for a girl who spent most of her time underground hooked up to a computer, you don't know much about tunneling.
The walls are grey, metal and cold. It brings back some unpleasant memories now that you're not drunk or joined by Zero. You can't help but clench your teeth and hang on tighter to Snowflake.

The search is quiet. There's just nothing, anywhere. Empty hallways, active cameras. No researchers, full patient rooms.
You feel just about ready to bolt until you see a scientist at the end of a hallway. Tall, blonde, thick glasses.
Kinda cute, really.
He stumbles and drops his clipboard. He just stares at you in wide-eyed fear while you stare in minor surprise. He slowly reaches down, not breaking the stare, and picks up his  clipboard. He then opens his mouth to breathe in, and just as it seems he's about to say something, he bolts off at a breakneck speed. Snowflake instantly follows as you can't help but laugh for some reason.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on February 20, 2014, 04:31:03 pm
>Keep an eye out for traps during pursuit. Otherwise, hold on tight.
Title: Re: You are Patient Zero
Post by: ICBM pilot on February 20, 2014, 05:06:49 pm
Wonder why we enjoy making people people suffer.
Title: Re: You are Patient Zero
Post by: kj1225 on February 20, 2014, 05:09:57 pm
Hope that he doesn't do something stupid enough to warrant death.
Title: Re: You are Patient Zero
Post by: Parisbre56 on February 20, 2014, 05:57:47 pm
Wonder why we enjoy making people people suffer.
She's obviously enjoying riding Snowflake.

It's like fox hunting, only you have zombies instead of bloodhounds, mutants instead of horses, a witch for the hunter and cute humans as prey.

That or she might be thinking that if we get to keep a pet human, perhaps she can too.
Title: Re: You are Patient Zero
Post by: Rolan7 on February 20, 2014, 09:40:02 pm
Hope that he doesn't do something stupid enough to warrant death.

This.  I instantly like him for picking up the clipboard - cute scientist knows his priorities.
Title: Re: You are Patient Zero
Post by: kj1225 on February 20, 2014, 09:44:55 pm
He's just awkward enough to not be bumbling while still being cute.
Title: Re: You are Patient Zero
Post by: FritzPL on February 21, 2014, 06:30:49 am
Once we get him, let's keep him. We'll indoctrinate him and use him for info, sort of like with TW.
Title: Re: You are Patient Zero
Post by: Graknorke on February 21, 2014, 06:45:35 am
Inb4 multi-harem ending.
Title: Re: You are Patient Zero
Post by: Cain12 on February 21, 2014, 11:39:05 am
>Keep an eye out for traps during pursuit. Otherwise, hold on tight.
+1

Wonder why we enjoy making people people suffer.
Remember her story and why she would want to make these people suffer.

Edit:I mean sure a lot of them are probaly decent people, inhumane experiments aside, but as one of such experiments TW wouldn't be very fond of them.

Once we get him, let's keep him. We'll indoctrinate him and use him for info, sort of like with TW.
Yay, a pet for TW? She could give him matching (cat) ears and everything, and some improvements elsewhere of course.
Title: Re: You are Patient Zero
Post by: FritzPL on February 21, 2014, 10:43:06 pm
inb4 femdom rules over all remaining cute men ending
Title: Re: You are Patient Zero
Post by: Kitten Snot on February 27, 2014, 03:56:05 pm
The cute guy doesn't really seem to know where he's supposed to go, based in his turns and twists. Despite his profession, the scientist is really fast, though.
He finally manages to find a good hallway and spurts through a huge vault door. Immeadiatly after he goes through it starts closing, grinding all the way.
Snowflake just barely manages to get his fingers in and starts pulling to keep it from closing. You assist with your magic, and manage to squeeze yourself through before Snowflake has to let go.
You turn around, and see the scientist cowering behind two guards who must have been off-duty when the evac hit. You jump a little in surprise, helping you dodge the first hit from the club. The second one hits you along the side of the head.

You fall down, dazed, ears ringing, as the other guard attempts to kick you. You grab his foot, and apply some extra gravity to the right point, tearing his ligament. He jumps back and falls to the ground in pain.
The other one steps back, and you push him over. Looks a bit weak and silly, but it works. It looked decidedly less silly when you stomp on his head, knocking him out.
The remaining guard, still on the floor, pulls your leg out. You fall to the floor, chin-first, as he pulls you closer and elbows you in the ribs. You attempt to cast something, you don't even know what you were trying.
He starts beating you, quite severely. You end up in fetal position to try and stop the blows, but get out of it in explosive fashion by ramming a foot in his round tables.
You hear a small sound, that remind you of a balloon slowly deflating. You follow up by ramming your pencil inside his eye, leaving a smiley face on his brain.
He doesn't seem to appreciate your dark sense of humour though, as he fall to the ground.

The sound of shoe meeting face changes after a few times, eventually sounding like somebody squeezing a bowl of raw meatballs.
The other guard is still knocked out. He'll die of brain damage anyways.
That leaves you alone with the scientist, who is currently cowering in a corner, looking over his clipboard.
Please don't hurt me?
He's british. Good lord, it's like a puppy mixed with a kitten.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Rolan7 on February 27, 2014, 04:21:19 pm
Demand spoils of war from the cute guy.  STEAL CLIPBOARD, READ SECRETS.
Title: Re: You are Patient Zero
Post by: Parisbre56 on February 27, 2014, 04:27:38 pm
Demand spoils of war from the cute guy.  STEAL CLIPBOARD, READ SECRETS.
Yes, we shall learn the secrets of life and death! Then we will be able to raise an undead army!
Title: Re: You are Patient Zero
Post by: Graknorke on February 27, 2014, 04:31:19 pm
Act perfectly politely and kindly. First impressions are the most important 5 seconds, after all.


Also:
Demand spoils of war from the cute guy.  STEAL CLIPBOARD, READ SECRETS.
Title: Re: You are Patient Zero
Post by: Rolan7 on February 27, 2014, 04:57:06 pm
Act perfectly politely and kindly. First impressions are the most important 5 seconds, after all.

Good point... This guy's British.  TW probably knows that Britain is a monarchy.  Therefore: Claim room and all vassals (and clipboards) within by right of holy war.  Politely demand fealty and offer full citizenship for renouncing the cult of Small Horse.
Title: Re: You are Patient Zero
Post by: ICBM pilot on February 27, 2014, 05:19:53 pm
Act perfectly politely and kindly. First impressions are the most important 5 seconds, after all.

Good point... This guy's British.  TW probably knows that Britain is a monarchy.  Therefore: Claim room and all vassals (and clipboards) within by right of holy war.  Politely demand fealty and offer full citizenship for renouncing the cult of Small Horse.
+1
Title: Re: You are Patient Zero
Post by: Cain12 on February 27, 2014, 09:04:45 pm
Act perfectly politely and kindly. First impressions are the most important 5 seconds, after all.


Also:
Demand spoils of war from the cute guy.  STEAL CLIPBOARD, READ SECRETS.
+1, don't think acting kind will fool anyone considering how we chased him here and beat two people to death, but I suppose there is no real reason to be unkind right now until kindness fails.

Also see about letting Snowflake and co in.
Title: Re: You are Patient Zero
Post by: Graknorke on February 27, 2014, 09:07:46 pm
Act perfectly politely and kindly. First impressions are the most important 5 seconds, after all.


Also:
Demand spoils of war from the cute guy.  STEAL CLIPBOARD, READ SECRETS.
+1, don't think acting kind will fool anyone considering how we chased him here and beat two people to death, but I suppose there is no real reason to be unkind right now until kindness fails.

Also see about letting Snowflake and co in.
I was kind of making a joke. I think we've already left our first impressions. Still though, the emotional confusion should be enough to give the zombies outside time to catch up.

>TW: Request (politely rather than authoritatively) that he give you the clipboard and hold your hand out expectantly. Then make your pathetically inept attempts at smalltalk while reading through the papers.
Title: Re: You are Patient Zero
Post by: Cain12 on February 27, 2014, 09:25:30 pm
I was kind of making a joke. I think we've already left our first impressions. Still though, the emotional confusion should be enough to give the zombies outside time to catch up.

>TW: Request (politely rather than authoritatively) that he give you the clipboard and hold your hand out expectantly. Then make your pathetically inept attempts at smalltalk while reading through the papers.
Ah, makes sense, +1.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 03, 2014, 06:12:42 pm
Clipboard. Now.
He shakily gives it to you after which he instantly snaps his hand back to keep the fetal position going. You take a look at the clipboard and see...
Doodles. Well-done doodles, admittedly. This guy probably draws in his spare time. Other then that, observations on some type of subject.
"Subject seems uncomfortable, suggest pillow for sleeping cot." "Interview went swimmingly, have personal insight on his condition. Might be closer to finding solution to his problem."
"EX-DELTA shot down, subject pained as always. Supplied painkillers and Garfield comics"

Who are you keepig here!?
Many people, s-sick people. They need to be quarantined for their own safety and that of others! Please, If I could let them go I'd let them!
Who was EX-DELTA?
Excretions from 576... He's got some sort of dimensional problem about him. Things come out of him, dangerous things. We need to kill those growths or else it'll spread and kill him and others...
Uh-huh... Nice excuse. You say coldly as you scowl a little
He's certainly scared by that.

P-PLEASE! I MEAN IT! D-Don't kill me! Please, don't kill me.
He's actually sobbing now. You throw the clip-board back to him. You put your hand on your hip and look at him with disdain.
Do you know who I am?
NO! I DON'T! ALL I KNOW IS THAT YOU TRAVEL WITH 001-A.
001-A?
B-Big guy, calls himself Zero, travels with some lady. H-H.. 'es been caught here recently!?
Where is he?
I don't know! I missed the hiding protocols. I wasn't even aware of it until I saw you riding that behemoth!
Sure... Back to my question. Do you know what your company did to me?
N-no? I-I don't think so?
Database-FM? Ring a bell?
I-I'm new here, s-so they don't tell me anything, alright... I don't know anything about a... database you might need.

You sigh. You can't help but feel a knot form in your stomach from your real name. You can't quite figure out if you feel sad or just angry from it.
You need a fucking drink.
That's what I am, alright? It's what SM-corp did to me. They hooked me up to this f-fucking machine and made me do it all. I was the power source, the processor, the query server... They made me zap myself when I didn't comply, they barely ever let me sleep. The free time I got was to stop me from dying from the strain... I fucking hated that machine. I FUCKING HATED EVERYTHING THERE! I CAN'T GET IT OUT OF MY FUCKING BRAIN. I KEEP THINKING ABOUT WHAT HAPPENED TO ME!HOW THAT FUCKING "CONDITIONED" ME! HOW MUCH OF A GOD-DAMN TIME-BOMB I AM! IT'S ALL I DO! I THINK ABOUT THAT AND JUST FUCKING LASH OUT AT THE ONLY PEOPLE THAT CARED FOR ME! I FUCKING HATE IT AND I WANT IT TO FUCKING STOP.
You went over to shouting without even realising it. A growing pain on your right knuckle also makes it clear that you punched a wall. The scientist looks upon you in fear.

Your knees feel weak, and you can see silvery bugs in your vision.
You fall down and just cry a bit. You hide your face in your hands, feeling some liquid trickling down your arm. Punched that wall a bit too hard it seems.
...You feel a hand on your shoulder.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on March 03, 2014, 06:33:40 pm
Agh TW, why can you never be at a normal emotional level? It's either stony-faced or mental breakdown with you.

Well I guess there's not much she can do but accept comfort from the drone of the evil corporation.
>TW: Maintain a steady level of breakdown.

>Snowflake: Try and get past the blast-door.
Title: Re: You are Patient Zero
Post by: Gamerlord on March 03, 2014, 06:41:18 pm
I feel TW is not conducive to proper POV. Perhaps we should switch to Snowflake for the time being?
Title: Re: You are Patient Zero
Post by: Parisbre56 on March 03, 2014, 06:45:29 pm
If he wants TW's respect and trust he's going to have to do more than give a hand on her shoulder. He didn't even say "there there".

Remove hand from shoulder and tell him that we don't need the sympathy of the drones of evil corporations and that all we need of him is to open the door and lead us to wherever they're keeping zero or some sort of server/computer terminal/security station/director's office where we could find out where they're keeping him. If he does that, we'll let him live, because we might be broken but we're not heartless bastards like the ones he's working for.
Title: Re: You are Patient Zero
Post by: Rolan7 on March 03, 2014, 07:50:07 pm
Hm, not sure whether the hand is the scientist's or Snowflake's.  Leaning toward Snowflake.

I think this reaction provided a bit of perspective.  This guy seems uncomfortable with what he's seen, yet he's still complicit.  If he doesn't renounce them quick-like then he's going to be a cute smear on the wall.

I agree a perspective shift to Snowflake may be in order.
Title: Re: You are Patient Zero
Post by: Cain12 on March 04, 2014, 12:02:12 pm
Well we could hurt him a little, vent some anger, shock him once or twice?

Think we should at least warn him that if he touches us again without permission while we are "emotionally active" he is liable get his hand back in a new and strange form.

Otherwise

Agh TW, why can you never be at a normal emotional level? It's either stony-faced or mental breakdown with you.

Well I guess there's not much she can do but accept comfort from the drone of the evil corporation.
>TW: Maintain a steady level of breakdown.

>Snowflake: Try and get past the blast-door.
+1.
Title: Re: You are Patient Zero
Post by: Rolan7 on March 04, 2014, 12:38:11 pm
We *could* hurt him, but I think we would have done that in the fit of screaming if we were going to.  It's pretty clear he's a nice person in a bad place.  That said, he should remove that hand if he wants to keep it.

If he wants TW's respect and trust he's going to have to do more than give a hand on her shoulder. He didn't even say "there there".

Remove hand from shoulder and tell him that we don't need the sympathy of the drones of evil corporations and that all we need of him is to open the door and lead us to wherever they're keeping zero or some sort of server/computer terminal/security station/director's office where we could find out where they're keeping him. If he does that, we'll let him live, because we might be broken but we're not heartless bastards like the ones he's working for.

+1
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 09, 2014, 01:24:13 pm
The grand door proves to be almost entirely unbreakable according to your bleeding knuckles and broken shoes. You spent a ridiculous amount of time beating on it, getting increasingly angry.
Then TW yelled.
The wall, evidently, isn't quite as well-protected as the door. You only barely manage to resist the urge to scream "oh yeah" as burst right through.
You see some tiny thing holding his hand on TW's shoulder, he looks up, giving a yell of fear.
You pick up the labcoat-man, and yell at him. Then you throw him at a nearby wall and look to TW, who is crying.
Again.

*cough* P-please, I can help. The tiny thing says. You don't punch his head in as a sign of friendship.
You never did social studies.
I've seen this sort of thing before. He gives a pained gasp. Your throw must've knocked the air out.
Here in SM corp we deal with a lot of anomalies, I-I've seen cases like this. T-they don't know anything exc-except their personal hell, so when removed from it they take it with them. I-it's like trauma stockholm syndrome. I know a way of dealing with that.
That's the biggest load of shit you've ever heard. But, then again, the writer is not to be trusted with psychology.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on March 09, 2014, 03:59:30 pm
>Snowflake: Be the Overprotective Parent; keep a close watch of whatever it is he's doing.
Title: Re: You are Patient Zero
Post by: Parisbre56 on March 09, 2014, 05:49:39 pm
Wonder where we were supposed to meet those guys that could help us with TW's killswitch.
And don't hurt that guy unless necessary.
And try to find Zero or info about Zero or anything helpful.
Title: Re: You are Patient Zero
Post by: Cain12 on March 09, 2014, 08:12:04 pm
>Snowflake: Be the Overprotective Parent; keep a close watch of whatever it is he's doing.
+1
Title: Re: You are Patient Zero
Post by: Gamerlord on March 10, 2014, 03:31:29 am
>Snowflake: Be the Overprotective Parent; keep a close watch of whatever it is he's doing.
+1
Also hug TW.
Title: Re: You are Patient Zero
Post by: Cain12 on March 10, 2014, 12:23:59 pm
Also hug TW.
+1
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 15, 2014, 06:59:26 am
You hug TW, carefully as to not squish her like a tube of toothpaste. The scientist is staying back, scared out of his wits.
You're in front of the door, however, so he won't get around to running. You keep a close watch on the little thing, while TW has ANOTHER mental breakdown. The girl certainly is a handful sometimes.
The small squishy thing has edged a bit closer.
Look, we've got amnesiacs... She hasn't had anything except for suffering her entire life, isn't it? She won't remember anything from years ago, so she'll be a lot more sound of mind, right?

Yah, you're gonna kill the idiot. The glare you throw towards him is enough to make him jump back and wet his pants.
L-l-look it's just standard operatingprocedureheresoitwasjustaproposal.Ehhhh..... P-please don't kill me!  I-it's just a proposal, T-therapy would help a-as well....
You soften your gaze somewhat, as TW has fallen silent from the idiot's blubbering. Looks like she's getting be-
Goddamn it she smuggled in a bottle of booze,drank too fast and now she's passed out.
....oh. Alcoholism?
You give a nod, being thoroughly annoyed. Master said not to let her drink.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: kj1225 on March 15, 2014, 09:51:08 am
Have a man to man talk with the little fleshling.
Title: Re: You are Patient Zero
Post by: Gamerlord on March 15, 2014, 10:24:06 am
Have a man to man talk with the little fleshling.
+1
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on March 15, 2014, 11:19:41 am
Have a man to man talk with the little fleshling.
+1
+1
Title: Re: You are Patient Zero
Post by: Graknorke on March 15, 2014, 05:38:10 pm
>Interrogate the little fleshling

Bad-cop mentally-unstable-cop always works I swear.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 20, 2014, 02:23:40 pm
Had this a long time.
He jumps back and barely holds back a little yelp. He's like a rabbit, molded in the shape of a human and glasses. Imagining a rabbit wearing huge glasses is enough to remove some frustration.
I'm solo on the talk.
A-ah. Alright. So, err... I don't suppose you liked the... amnesiacs, um, proposal?
You let your gaze do the talking. No need to do unneeded speech.

r-right... Look, I'm assuming "getting out of here alive" is not really in the cards for me?
You shake your head, keeping eye contact.
I want to help. Hell, this entire facility wants to help! At this moment we're looking into a cure for your master and his lady-friend, according to the reports before the alarm, so it'll all be roses when... When... Oh dear.
You pick him and slam him against the wall, causing him to go into full panic mode. You yell at him to give you the location.
THE MEDICAL BAY! PLEASE, I CAN BRING YOU THERE! I DON'T WANNA DIE!
The scientist's glasses break when you drop him back on the ground. One lens is completely shattered. He's got enough to see, so you ram the glasses back on his face, pick up TW, then tell him to start running to the bay.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on March 20, 2014, 03:01:16 pm
Eh, we should probably let him go alive anyway.
He seems far too incompetent to actually be dangerous.

>Snowflake: Follow
Title: Re: You are Patient Zero
Post by: Cain12 on March 21, 2014, 01:33:18 pm
Eh, we should probably let him go alive anyway.
He seems far too incompetent to actually be dangerous.

>Snowflake: Follow
+1.
We will see how it turns out, in favor letting him live for now.
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 24, 2014, 12:05:57 pm
The hallways are long, with a door every two meters. All of them with a number above them, and sometimes there's a piece of paper next to the door, explaining the "subjects".
You think, you're kind of in a hurry. When you finally arrive at the medical bay, marked by a red cross, you notice to your regret that the door is reinforced.
You ram it once, denting it somewhat, but making it clear to the entire building that you wanna get in. The zombies caught up now, however.
Again, with the aid of the bear. The dent goes much, much deeper now, and the sound is pretty earwrenching. The shrill sound of metal deciding that today may not be the best day to remain straight and in working order should have been enough to wake TW, you figure.
While the bear goes to work, you put Theresa down gently, and take a look at her. She still seems to be unconsious, which is odd, now that you think about it. You don't fall unconsious from just one bottle, no matter how fast you...

The lid of the bottle is untouched.
Suddenly, TW stirs. You'd be relieved, had you not recently discovered that she just fell unconscious for no good reason. When she opens her eyes, it is most certain that something's wrong, as she doesn't have pupils at the moment.
When she manages to push YOU, the 300 pound muscle-beast, away with a kick, before falling on her hands and vomiting black ooze over the floor, it's probably time to go into full panic mode.
She makes some gurgling sounds before a sickening SNAP sounds through the hallway and she twists her torso and limbs in a way that makes her look like a spider doing his damnedest to use a human body and not getting the concept of joints.

The scientist screams like a little girl as she skitters over the wall and screeches at you. Meanwhile, the bear has finished opening up the door, and is instantly greeted with some small arms fire. you take a quick look and see Zero and Diane on operating tables, both knocked out.
Well, this is a fine pickle.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on March 24, 2014, 01:15:11 pm
Well this is getting suddenly out of hand.

Priorities are kind of split between restraining TW (if we leave her she'll probably scurry off) or Zero & Diane (if we leave them the soldiers might wheel them out of the room).
Anyone else have opinions on the best course of action?
Title: Re: You are Patient Zero
Post by: kj1225 on March 24, 2014, 02:23:43 pm
We restrain TW and zombies take Zero and Pink.
Title: Re: You are Patient Zero
Post by: rabidgam3r on March 24, 2014, 03:18:12 pm
Just popping in to say GOD FUCKING DAMN, THIS IS STILL ALIVE?
Title: Re: You are Patient Zero
Post by: Graknorke on March 24, 2014, 04:13:50 pm
Just popping in to say GOD FUCKING DAMN, THIS IS STILL ALIVE?
I'm not sure what you expected from an adventure about zombies.

Also because KittenSnot is remarkably persistent. He pushes out updates a couple of times a week regardless of how many posts there are. I would just tell everyone to piss off until there's been at least 10 posts of discussion.
Title: Re: You are Patient Zero
Post by: kj1225 on March 24, 2014, 04:15:04 pm
To be fair there's usually only on person who always posts.
Title: Re: You are Patient Zero
Post by: Parisbre56 on March 24, 2014, 04:50:05 pm
We restrain TW and zombies take Zero and Pink.
+1

And people can enjoy reading this without having something useful to post.
Title: Re: You are Patient Zero
Post by: Rolan7 on March 24, 2014, 11:04:17 pm
I for one have been following this constantly but only posting when I have a particularly "good" idea (IE rarely).
Title: Re: You are Patient Zero
Post by: pikorge on March 25, 2014, 04:27:10 pm
I for one have been following this constantly but only posting when I have a particularly "good" idea (IE rarely).
+1 still enjoying it, in case you're wondering.  :D
Title: Re: You are Patient Zero
Post by: Cain12 on March 26, 2014, 01:13:48 pm
We restrain TW and zombies take Zero and Pink.
+1

And people can enjoy reading this without having something useful to post.
+1
Title: Re: You are Patient Zero
Post by: Kitten Snot on March 31, 2014, 11:19:19 am
You yell out "nab masters, then follow" in a way only understandable by things that mainly communicate in "mrh?"
The charge is lead by the bear, but he was probably just hungry. No matter, possessed wizard to chase! She's incredibly fast for something that by all accounts, should not be able to move at all.
Still, She's not doing much that's a direct threat for now, and apart from the abnormal rotations she seems to be in order. if you manage to un-posses her she shoudl magically snap back into place.
THe panicked skittering doesn't have much to it in the way of strategy, so your "run at it with full speed, bear hug ready" tactic is working out as you come closer and closer to her.

You turn another corner, and see that TW stopped moving to twitch a bit on the floor. It's more of a violent lurching around then basic twitching, but whatever, you finally caught her.
You reach out to nab her, before she snaps her spine backwards to vomit black goop in your face. It doesn't deter you, but by the time you wiped it from your eyes you see that she's... having growths?
A large amount of movement is happening near her shoulders, and the skin pops apart when you reach over to grab her. She screams in chocked agony as seemingly carapaced wings burst forth, along with a good helping of muscle and blood.
Might be a little bit more difficult to transform her back now...

The wings don't seem to be functional just yet, so you finally manage to grab her before she picks up speed again. She's squirming a lot, but your vices that some people seem to call arms prevent anything from escaping.
You make a decent jog back to the last place you saw Zero, and see two things.
One, screaming and moaning is still coming from the medical bay. Two, Zero and Diane are both safe and sound in the hallway, though still unconsious.
You need to find a way to wake them up while still keeping the twitching, screeching ex-TW in your arms.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on March 31, 2014, 11:23:19 am
>Roar very loudly

That should wake them up right? Anaesthetic ain't got shit on utter terror.
Title: Re: You are Patient Zero
Post by: kj1225 on March 31, 2014, 11:23:51 am
Kick them a bit.
Title: Re: You are Patient Zero
Post by: Parisbre56 on March 31, 2014, 12:27:14 pm
I blame the book. It's clearly possessed by an evil spirit and is probably in league with the pencil. Surely Zero MUST have a closer look at it.

>Throw Book on the homosexual relationships of hobbits at Zero. Keep an eye on the pencil for any strange reactions.
Title: Re: You are Patient Zero
Post by: Cain12 on March 31, 2014, 04:15:18 pm
Well at least she didn't mess up our big skinless freak.

>Roar very loudly

That should wake them up right? Anaesthetic ain't got shit on utter terror.
+1.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 04, 2014, 03:40:33 pm
You give your loudest roar while stomping the floor twice. The stomps even cause a rumble, and Zero shoots up, visibly dazed, before vomiting.
It's bloody vomit, but when you subside on a diet of raw flesh and blood, it's to be expected. He pulls himself up, slowly, blinks a few times, retches then looks around and notices bullets flying nearby.
He jumps back, then he notices you holding a multi-jointed thing and then he sees a still-unconscious Diane.
He sums up the entire thing in two words and one expletive and demands context.

TW's the bug, Master and Diane get captured, TW go save, I end up saving. Base under hospital. Anything else?
Zero stands there slack-jawed, blinks a few times, then sighs and gives a nudging kick to Diane to wake her up. She remains down.
He then shrugs, rushes inside the room, tackles a dude, grabs his gun and shoots tackled dude's friend. Then he comes back outside, as they
Then he tears the tackled dude's neck open, just cause. Master's back, I guess.
TW remains quiet, though you notice some carapace is expanding from her back, guessing from the increased hardness.

Perspective goes back to Zero next update, unless other perspective is preferred.
Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on April 04, 2014, 03:47:31 pm
Uh, TW seems to be having a little internal breakdown there.
Let's not detour through her perspective.

>Zero: Find a way to move Diane; then move her somewhere out of the way of bullets.
Title: Re: You are Patient Zero
Post by: kj1225 on April 04, 2014, 08:33:42 pm
Am I the only one who's wondering when so many people voted in the poll.
Title: Re: You are Patient Zero
Post by: Parisbre56 on April 04, 2014, 09:34:11 pm
I think the problem of the chaos god possessing our witch is slightly more important then the safety of our zombie lover. Our talking mutant gorilla can barely hold it. We should focus on that.

The zombies can take care of Diane and any shooters, if there are any left alive.
Title: Re: You are Patient Zero
Post by: Helgoland on April 05, 2014, 03:52:36 pm
Am I the only one who's wondering when so many people voted in the poll.
There's loads of silent followers.
Title: Re: You are Patient Zero
Post by: kj1225 on April 05, 2014, 03:55:45 pm
Many of whom, apparently, have opinons on hot zombie on zombie action.
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 08, 2014, 12:27:46 pm
After you finish murdering two people as an afterthought to your afternoon nap, you make a run towards Diane and order some zombies to carry her as you run back into the facility.
Snowflake is still hanging on to that bug-thing, so that's cool. When you manage to find a secluded spot, which wasn't that hard as most of the facility seems abandoned, you take the time to hurl again.
It ends up being nothing more then dry-heaving. Which is still not fun, but at least you keep your food.
Diane remains knocked out, and your medical knowledge (read: shaking her and mildly slapping her face) isn't enough to wake her. You can tell her where they probably injected her, but not how to wake her.

Being a coroner is kind of limiting, innit?
At any rate, while you just have to wait for the drugs to stop working, you have time to check upon TW.
What's left of her, at any rate. Her upper arms are covered in black carapace, and those wings are buzzing in Snowflake's face. He won't let go for a while, but still.
You make a small startled jump when a loud popping noise comes from her, as three large spikes have burst out of both her thighs. They share the carapace look the rest has, and don't look particulairly sharp.
Still, it can't possibly be good. You try to figure out what to do, until a zombie gives off a yell.

Some scrawny looking kid with some sort of gun appeared, and is yelling at you that he doesn't want to hurt anybody, but he needs to shoot the elf.
Probably not happening, but Snowflake tells you to listen first as you aim your gun.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on April 08, 2014, 12:35:27 pm
Lets Listen to.the little man.
Title: Re: You are Patient Zero
Post by: kj1225 on April 08, 2014, 01:02:03 pm
Ask him what's in the gun. Best case senario, it shoots darts that will help. Worst case is he'll shoot and get killed.
Title: Re: You are Patient Zero
Post by: Graknorke on April 08, 2014, 03:19:19 pm
Bodyblock first, then ask why.
Title: Re: You are Patient Zero
Post by: Parisbre56 on April 08, 2014, 04:48:38 pm
"I wanna help with your witch-demon problem."
"How?"
"I'm gonna shoot her."
"Oh, I usually go for the slapping treatment myself but I guess shooting's about the same."

Let him shoot her as long as it's not in the head. Best case scenario it helps her and we get a pet exposition provider scientist. Worst case scenario she retaliates and kills the cute scientist, giving us more info, keeping us safe and sinking her deeper into depression once she realizes what she's done. Which works for us because the more emotionally unstable they are, the more likely it is for them to stick with us.
Title: Re: You are Patient Zero
Post by: kj1225 on April 08, 2014, 05:16:06 pm
Oh come on, the emotionally unstable seem to be the only ones that don't try to fight us.
Title: Re: You are Patient Zero
Post by: Cain12 on April 08, 2014, 07:32:48 pm
Bodyblock first, then ask why.
+1
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 12, 2014, 03:48:05 am
You stand in front of the gun, looking down on the scientist with your best death glare.
He shrinks together, and starts clenching his teeth as he forces out his exposition: You don't want to s-stand n front of this thing.
I'd rather prefer it if you didn't aim it at anybody. And if you aren't quick about it, you're gonna wish you were.
This isn't a gun! It's a dimensional locker!
Speak exposition, tiny.
L-look... Your daughter over there is... er..
You stomp the floor, causing a small rumble. If you weren't undead-ish, you'd probably have hurt your foot. The scientist jumps back, and finally performs some muzzle discipline with that "small glowy gun-shaped thing that technically isn't a gun".

OK OK! W-we've got a... a- a dimensionally enhanced person in this facility. I-i-it u-usually manifests in, uh, tentacles and somesuch. Er, she's possessed by magic-searching extradimensional residue. T-this gun will partially put her body in another dimension, so the energy will bleed out of her.
I thought you said it wasn't a gun.
Does it really matter? You daft gi-
One look at your face is enough to stop his little outburst.
And why should I fear it then?
Without extradimensional energy to bleed out, you might end up stuck there forever. You will bleed over into the other dimension, until you're completely in there. We also have reasons to believe that that dimension does not like skeletons and carbon-based life-forms in general.
Skeletons are part of-It hates skeletons a lot, ok?

I thi....I think he's leg..le...Legit. You turn around to see that Diane's awake.
Well, awake-ish. She's still drugged to high hell, but at least she's conscious.
Suddenly, you hear a loud ringing, and you can feel the intense heat from the gun being fired, even at two meters(6 feet) away.
Snowflake quickly drops TW, who seems to be... phased? She's see through now, and you can see some sort of magenta-colored flame inside her. She doesn't move, at all. It's like she's stuck in time.
The scientist is on the floor in silent pain, as his hands seem to be badly burned. For a twitchy guy like him, he handles suffering quietly.
Still, you grab him by the throat and lift him off the ground. He doesn't even scream.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on April 12, 2014, 08:01:23 am
>Tell the scientist to warn us next time he does something like that. Then how long the dimension thing takes to work.

>Diane: Focus on something to try and get over the effects of being heavily sedated.
Title: Re: You are Patient Zero
Post by: kj1225 on April 12, 2014, 08:36:51 am
Also tell him if this works we will probably have to take him in if he wishes to live a long and fulfilling life after that.
Title: Re: You are Patient Zero
Post by: Cain12 on April 12, 2014, 09:24:52 am
>Tell the scientist to warn us next time he does something like that. Then how long the dimension thing takes to work.

>Diane: Focus on something to try and get over the effects of being heavily sedated.
+1
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 17, 2014, 04:24:31 pm
How long.
The scientist just squeaks in pain. A little motivational shake helped to loosen his tongue again, as well as the soft threat of a crushed wind-pipe.
Few.... hours....
He stops his minor struggling, and faints. Friggin' wuss. Still, he DID help you, and leaving him behind will end up with him dead. Worst case scenario, he's just a snack for the road.
You order some zombies to carry him, carefully.

C-could you help me up, Zero?
You sure?
Yeah, ye... Lemme just... Oh just be something to hang on to.
Diane hangs around your shoulders, and you just end up carrying her on piggyback. She end up napping on your shoulders, as you think of what to do next.
She's completely adorable.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: kj1225 on April 17, 2014, 04:38:44 pm
You know, Diane reminds me of Misha from Katawa shoujou for some reason. Which makes me think Zero/we look like Hisao.
Title: Re: You are Patient Zero
Post by: Graknorke on April 17, 2014, 04:49:27 pm
So wait, why did we even do the whole landing thing again? I mean, now we're in the facility might as well go through the motions of finding the person in charge and fucking them up or whatever. Though the science man did say that they're working on a cure so enquiring about that would be good.
Still, we kind of need an overarching plan, since a collection of random internet people just suggesting things on the spur of the moment has the disadvantage of being very inconsistent. Something as cliché as "take over the world" seems a bit cheap to me, and difficult to really set out a plan for. I would instead propose a goal of learning everything we can about what's happened, what was supposed to happen, and why. All of the good knowledgey stuff. Go through archive rooms, computer terminals, everything that might hold records of research and other activities relevant. I mean really we're travelling around (or at least were until a short while ago and will be again in a few hours) with a living supercomputer. How hard can it be?
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 23, 2014, 02:56:16 pm
The search for a computer archive isn't hard. At all. Just about every room is an archive, if it isn't a cell.
Finding one that has power, is significantly more tricky to do. You mostly need to sift through sticky notes and clipboards. Most of the "patients" here are quite grotesque, from the looks of it. And more then a few are mainly there as a battery or target practice simulation.
It's pretty insane, but most of these are violent, inhuman, you name it. You just hope it's true, rather than a way to calm the conscience.
You aren't assuming it.

Diane is waking up more and more, guessing from how her minor hold around the shoulders turns to major chokehold after a while. Though she mainly just seems like an aggressive sleeper. TW remains in her stasis, but the carapace is starting to lose its black colour.
One note bears mentioning, however, seeing how it has to do with you.
Patient 001 is proving enhanced intelligence compared to the ordinary victims of ES452, but he remains cannibalistic, guessing from reports. Despite this, he has gained a human companion, although recent reports indicate she has been given copy of ES452. She seems to be more aggressive then zero. (possibly because of early stages?)
Most alarming is the everchanging nature of of ES452. For a while, certain ES452-01 afflicted people changed into stronger versions of existing mutations, but that has stopped. Animals have a random effect to them, almost as if it's deviations are more meant as something interesting then something consistent. This may prove a certain degree of sentience with ES452. More information is still being subtracted from recent capture.

Undead has proven to be willing to cooperate under promise of experimental resurrection procedure 455. Currently kept in cell 235.


An undead who has knowledge about you?
You saw the cell on the way here, it's not that far. You need a little time to get everybody into a non-broken state, anyways.
The cell is closed, but it's nothing the bear couldn't break down. The owner of the cell yelps in surprise as you come in.
Z-Zero!? A very young voice says.
You take a look at the owner of said voice, and your mouth falls open just a little. It looks like some kind of kid made out of cement. Not quite solid, but close.
He looks a whole fucking lot like Bennie

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: kj1225 on April 23, 2014, 03:00:48 pm
Interrogate.

Also, anyone want me to add to the TvTropes page soon? I figure I'll just get everything I can done when I put things in the right place.
Title: Re: You are Patient Zero
Post by: Parisbre56 on April 23, 2014, 03:05:20 pm
What a twist!
Benny is now that SCP from containment breach. [sarcasm]Great.[/sarcasm] Looks like everyone we come into contact with become more and more monstrous.
Title: Re: You are Patient Zero
Post by: pikorge on April 23, 2014, 03:10:39 pm
Din't saw that coming. Btw I have sent you a mail kitten just in case you din't notice. Still enjoing the show. :-)
Title: Re: You are Patient Zero
Post by: Graknorke on April 23, 2014, 03:46:03 pm
Well... fuck.
I guess the concrete is partway through the procedure to make him alive again or something.

Well as bad as I feel for Bennie, he did offer to sell us out. I don't really know how to feel about that.
Title: Re: You are Patient Zero
Post by: Cain12 on April 23, 2014, 06:17:34 pm
Interrogate.

Also, anyone want me to add to the TvTropes page soon? I figure I'll just get everything I can done when I put things in the right place.
+1, we get answers then decide what to do with this little bugger.

Sure if you want I guess.

Well... fuck.
I guess the concrete is partway through the procedure to make him alive again or something.

Well as bad as I feel for Bennie, he did offer to sell us out. I don't really know how to feel about that.
Personally would like to sick our banshee on him, see if that works out, may have to wait til he has a proper body though so maybe not. But meh, answers first, possible cruel revenge later.
Title: Re: You are Patient Zero
Post by: pikorge on April 25, 2014, 09:02:06 am
What does SCP foundation mean please?
Title: Re: You are Patient Zero
Post by: kj1225 on April 25, 2014, 09:04:20 am
It's a website that contains articles on things called SCPs. It also has a game based on it.
Title: Re: You are Patient Zero
Post by: Cain12 on April 25, 2014, 09:24:44 am
What does SCP foundation mean please?
http://www.scp-wiki.net/
Title: Re: You are Patient Zero
Post by: pikorge on April 25, 2014, 03:08:54 pm
Thanks for enlighting me guys. :-)
Title: Re: You are Patient Zero
Post by: Graknorke on April 26, 2014, 04:01:18 am
Has anyone given a serious answer on any of the polls? I am reasonably certain that every time I have given the 'silly' answer.
Title: Re: You are Patient Zero
Post by: Gamerlord on April 26, 2014, 04:37:41 am
BERNIE! :D
Title: Re: You are Patient Zero
Post by: Kitten Snot on April 29, 2014, 02:28:00 pm
What the FUCK are you doing here.
Wh-what are YOU doing here!?
I think I'll be asking the questions here, Bennie. You step closer, staring the little shit down.
A-after you left me behind, these guys found me. T-they were gonna exorcise me, at first, but then I figured they needed you, right? So I kinda... Kinda....
You look says enough to shut him up. He backs up against the wall, leaving a splatter of cementy goo on it.

Resurrection procedure, right? I don't think you were in ANY danger. You could have floated away.
The gray-ish colour in his face pales a little. He swallows a bit, as he thinks. Then he proceeds to snap:
So what if I DID betray you! Who the fuck cares! You'll be gone in a centurey, AT MOST! I was gonna stay here, in eternity, and then I'm told they could fix me! They could give me the life my father took from me! I JUST WANTED LIFE, YOU FUCK! IS THAT TOO MUCH! YOU'VE GOT TWICE AS MUCH AS ANYBODY! IT'S MY RIGHT! I DESERVE THIS!
You sock him through his soft skull. He screams in pain as some gray chunks litter the floor behind him. He's still alive, though, it wont kill him.
Welcome to life, Bennie-boy.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: wer6 on April 29, 2014, 02:32:11 pm
ask him what the hell he told them.
Title: Re: You are Patient Zero
Post by: kj1225 on April 29, 2014, 02:33:33 pm
This is why you don't try to fuck Zombie Hitler.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on April 29, 2014, 02:50:32 pm
This is why you don't try to fuck Zombie Hitler.
Wrong you can fuck zombie Hitler, but fucking WITH zombie Hitler is a great way to die a very shit death.
Title: Re: You are Patient Zero
Post by: kj1225 on April 29, 2014, 02:57:14 pm
I can't think fucking a zombie anything would be a good idea.
Title: Re: You are Patient Zero
Post by: pikorge on April 29, 2014, 03:10:32 pm
I can't think fucking a zombie anything would be a good idea.
Me thinks Bennie agrees. ;-)
Title: Re: You are Patient Zero
Post by: kj1225 on April 29, 2014, 03:27:17 pm
Do we need to worry about you causing gay necrophiliac pedophilia?
Title: Re: You are Patient Zero
Post by: Graknorke on April 29, 2014, 04:26:30 pm
I feel kind of bad for Bennie actually.
It's not like he had much to tell.
Title: Re: You are Patient Zero
Post by: stabbymcstabstab on April 29, 2014, 04:32:36 pm
He's probably the reason our adopted daughter got killed so yeah.
Title: Re: You are Patient Zero
Post by: Parisbre56 on April 29, 2014, 06:07:49 pm
He's probably the reason our adopted daughter got killed so yeah.
Wasn't that TW's fault?
Title: Re: You are Patient Zero
Post by: Cain12 on April 30, 2014, 05:38:05 am
He's probably the reason our adopted daughter got killed so yeah.
Wasn't that TW's fault?
I think it was her fault. Pretty sure.

ask him what the hell he told them.
+1
Or demand, but yeah ask first, after all now that he has a body we can make him suffer if he doesn't cooperate. The banshee thing and stone men with souls in them thing sacred him a fair bit, so we have plenty to work with even with just threats.

Also see what he knows about the enemy, been with them for a while I figure, how did they do this, how did he get here, why we shouldn't end his new life or leave him wishing we did. Beyond the whole "IT'S MY RIGHT!" thing I wonder if there is any use he could be to us in this form beyond information.
Title: Re: You are Patient Zero
Post by: Gamerlord on April 30, 2014, 06:36:23 am
He's probably the reason our adopted daughter got killed so yeah.
Um. When did she die?
Title: Re: You are Patient Zero
Post by: Cain12 on April 30, 2014, 12:17:00 pm
He's probably the reason our adopted daughter got killed so yeah.
Um. When did she die?
Depends on which daughter, do you mean Katey (http://www.bay12forums.com/smf/index.php?topic=99886.msg4133287;topicseen#msg4133287)?
If so it was TW that was to blame for that, not Bennie, as far as we know.

Rest of our daughters are alive I think, well the ones we cared about.
Title: Re: You are Patient Zero
Post by: Graknorke on April 30, 2014, 12:46:54 pm
Also see what he knows about the enemy, been with them for a while I figure, how did they do this, how did he get here, why we shouldn't end his new life or leave him wishing we did. Beyond the whole "IT'S MY RIGHT!" thing I wonder if there is any use he could be to us in this form beyond information.
I don't know, is he actually any use? We only kept him around because there was no reason not to and he was happier that way. But right now he'd prefer to be tested on by SHM and assuming they don't betray him (like that won't happen) it'd be better in general to just leave him.
Title: Re: You are Patient Zero
Post by: Cain12 on April 30, 2014, 02:33:29 pm
Also see what he knows about the enemy, been with them for a while I figure, how did they do this, how did he get here, why we shouldn't end his new life or leave him wishing we did. Beyond the whole "IT'S MY RIGHT!" thing I wonder if there is any use he could be to us in this form beyond information.
I don't know, is he actually any use? We only kept him around because there was no reason not to and he was happier that way. But right now he'd prefer to be tested on by SHM and assuming they don't betray him (like that won't happen) it'd be better in general to just leave him.
I don't think he is useful to us, but we should ask him if there is anything he can offer. Even if betraying us was the right choice given his situation, I still really want to get revenge and would love to see him try and convince us to let him live or see what he tries before killing/caging/leaving him at least.

Still really want to banshee him but meh, fine as long as he isn't going to be a problem.

You know looking at old updates, whatever happened to our bile bombs and other nifty tricks? Haven't seen much use of them lately, should gather some worms later to restock.
Title: Re: You are Patient Zero
Post by: pikorge on May 02, 2014, 08:28:02 am
Do we need to worry about you causing gay necrophiliac pedophilia?
(Shrugs)
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 05, 2014, 02:29:09 pm
Stop crying, and tell me. What did you tell them? You lower your voice to a threatening growl, as you lower your head to be on equal eye level.
H-how you act, how you do your public relations, your commanding of the zombies, the types... just about everything I could say.
And they want to help you for that measly bit of info?
T-they wanted a test subject as well. I wanted to live again, that's all I wanted. You had that right, so why not me? Just leave me alone.
Traitors don't prosper. I say we k-k.... I got up too fast, hang on.
Diane adds action to those words, by falling down again on her bottom and giggling a bit. She's really doped up at the moment, isn't she?

So, give me a reason to let you keep your life.
Bennie instantly starts panicking, and pushes you aside, leaving some residue in your eyes. You wipe it off, and see he ran headfirst into TW.
All you hear is his screaming, slowly fading away as the residue sort of... melts into nothing? Welp, he's on a grand journey through the alternate dimension now, so that plot point is taken care of.
Turns out you shouldn't threaten people used to being impossible to kill, they might try something stupid.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on May 05, 2014, 02:32:19 pm
Nice to see that Bloodwing is doing well.

And uh, I guess now we go through that thing where we find the person in charge and kill them.
Except don't kill them because this lot don't seem to actually have tried to kill us which is nice. Maybe they can help us enact delicious revenge on the yellow woman.
Title: Re: You are Patient Zero
Post by: kj1225 on May 05, 2014, 08:53:15 pm
So... we should probably do that quickly. We haven't seen Iris for a few updates.
Title: Re: You are Patient Zero
Post by: Cain12 on May 08, 2014, 08:19:58 pm
Nice to see that Bloodwing is doing well.

And uh, I guess now we go through that thing where we find the person in charge and kill them.
Except don't kill them because this lot don't seem to actually have tried to kill us which is nice. Maybe they can help us enact delicious revenge on the yellow woman.
Well they are trying to cure us, I wouldn't call that much different than trying to kill us.

But sure +1, don't kill them, yet. Get what we can from them, but these people are likely no different from the rest.
Title: Re: You are Patient Zero
Post by: Gamerlord on May 08, 2014, 09:53:18 pm
Yeah, I wanna see Iris.
Title: Re: You are Patient Zero
Post by: Graknorke on May 09, 2014, 10:51:29 am
Well they are trying to cure us, I wouldn't call that much different than trying to kill us.

But sure +1, don't kill them, yet. Get what we can from them, but these people are likely no different from the rest.
Well I mean sure to us the players it's no different, but to Zero (the human not the worm) it really is. Could probably get off war crimes/terrorism charges in fact, since nobody actually knows what effects the worms have on a person's mind.

As for them being no different, we know that the people here tried to help at least one person, and arguably 3.
Title: Re: You are Patient Zero
Post by: Cain12 on May 09, 2014, 12:24:01 pm
Well they are trying to cure us, I wouldn't call that much different than trying to kill us.

But sure +1, don't kill them, yet. Get what we can from them, but these people are likely no different from the rest.
Well I mean sure to us the players it's no different, but to Zero (the human not the worm) it really is. Could probably get off war crimes/terrorism charges in fact, since nobody actually knows what effects the worms have on a person's mind.

As for them being no different, we know that the people here tried to help at least one person, and arguably 3.
Well I doubt we would get off scot free after being cured, you have seen what they did to towns we have been in.

Plus I don't think think they will help us in any revenge sort of way. They didn't offer this cure, they tried to force it on us.

Seems their help is more so the can save themselves from us and "for our own good", I don't like that type of help. Is dishonest.
This one guy could be saying anything to save his own ass, seems a tad naive and idealistic of him and us for believing him.

We will see once we capture these people, see what they have, learn what we can. Until then.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 10, 2014, 11:04:57 am
Sadly, you simply can't find the leader of this place and murder the everloving shit out of them, seeing how the last few hours have been spent on evacuation.
Your pet scientist is the only capture. Even the patients are gone.
Whuf. Kind of a waste of time, innit? However, now you just need to leave and get back to the ship to let TW recover. that, and you kinda wanna see how Iris is doing.
After an amount of time most call too long and some call fucking bullshit, you manage to find the exit. Snowflake ended up having to lead you out, and even then, by the time you found the way out Diane was done being drugged.
TW is still out of it. And by it, I mean dimension.

Of course, when you get topside, military resistance was kind of to be expected. No wounds, but they got mighty close. The whizzing sounds near your ear makes it clear that they're pinning you down, but of course your horde is still downstairs, ready for chomping.


Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: kj1225 on May 10, 2014, 01:54:53 pm
Send in the ankle biters and commons and maybe the bear. Have spitters cover them. If possible do it while they aren't firing.
Title: Re: You are Patient Zero
Post by: Graknorke on May 10, 2014, 02:17:12 pm
Depends on plans afterwards. If we're going to be doing something non-combatative after this a charge lead by rage wouldn't be a bad idea.
Title: Re: You are Patient Zero
Post by: Parisbre56 on May 10, 2014, 07:06:37 pm
Depends on plans afterwards. If we're going to be doing something non-combatative after this a charge lead by rage wouldn't be a bad idea.
+1

Maybe we could get Bloodwing to bring us some worms and have our brutes throw them in an arc so that we can soften them up with "mortars" first.

Or maybe we could get him to find us a fish and try zombifying that. Who knows what that would do? Maybe the fish would turn into flying piranha (http://youtu.be/yN8uUZZWtSk)!
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 15, 2014, 01:59:36 pm
The anklebiters and commons give a huge rush, covering the bear with a collection of flesh. Most of them get slaughtered, but the short stature of ankle biters and the somewhat disconcerting form of them helps getting them there.
The spitters do their job as well, melting through the armor and taking out the people in back. Of course, they quickly fall back like sensible people and mow down the remaining commons.
Still, the spitter attacks remain deadly as all hell, and bear is hard to stop with nothing but small arms fire. The ankle-biters still get in some anklebites, so soon the small platoon of military people is taken care of.
Still it took more common zombies then you gained from that, so you probably need to sneak your way out.

A screech, followed by a scream and wild firing comes from behind the counter. You see the wings of Bloodwing flapping about, and a military dude currently dealing with the loss of eyeball juices in a logical way.
Which is to say, he screams like a little girl and falls down to die from shock. Bloodwing hops around on the desk, looking proud.
then he flies back down to peck away at the face of the savaged soldier, because that darned bird is still hungry.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Parisbre56 on May 15, 2014, 02:58:14 pm
Still hungry? Does that infernal bird got a bottomless pit for a stomach?
Title: Re: You are Patient Zero
Post by: Graknorke on May 15, 2014, 03:15:32 pm
INITIATE STEALTH PROTOCOLS
Title: Re: You are Patient Zero
Post by: kj1225 on May 15, 2014, 08:45:59 pm
Good job BW. Remember to keep that thing in mind if we need to intimidate people.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 22, 2014, 02:33:00 pm
You proceed to activate your stealth protocols, which is to say you stick to quiet spots and order your zeds to stop groaning, moaning, splattering or whatever other noises dead people make.
The journey back to the ship is not without issue, as you meet a military checkpoint along the way. Sneaking past it is simply not much of an option, especially with TW starting to come back into this dimension again.
Evidently, that does not happen without some pain guessing from her occasional groaning or, more rarely, screaming.
So, you needed to devise a plan. Spitters on the roof seems to do some work, and you try to send in Bloodwing to kill their sniper.

A tell-tale BANG fills the air, as Bloodwing falls. You quickly catch the bird, but he isn't moving. Fortunately, it's only a perforated wing, no bones hit. It should heal up, adn the being dead thing should prevent shock from setting in.
Still, That sniper is going to ruin your day, so you try to shoot him down. You shoot twice, missing quite badly both times, and after that he's got his sights on you and is sending  some infantry to move in.
You are hiding behind a dumpster, with your zeds behind a corner, and your spitters on a roof. He'll take their head off if they try to pull anything without some type of distraction.
Well this is a fine pickle, death approaches.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Parisbre56 on May 22, 2014, 02:40:47 pm
Desperately search the dumpster for rotten food. Find worm in rotten food. Bite worm to create bomb. Throw bomb as a distraction. Move out, using debris found in the dumpster as cover (other zombies also hold debris to confuse the sniper to our identity). Flank that sniper bastard and kill him for hurting Bloodwing.

Failing that, PUSH BERSERK BUTTON!
Title: Re: You are Patient Zero
Post by: javierpwn on May 22, 2014, 02:45:59 pm
Desperately search the dumpster for rotten food. Find worm in rotten food. Bite worm to create bomb. Throw bomb as a distraction. Move out, using debris found in the dumpster as cover (other zombies also hold debris to confuse the sniper to our identity). Flank that sniper bastard and kill him for hurting Bloodwing.

Failing that, PUSH BERSERK BUTTON!
Just start biting cockroaches if we have to. Worms may be a premium in a dumpster.
Title: Re: You are Patient Zero
Post by: Graknorke on May 22, 2014, 04:11:54 pm
Well the main weakness of a sniper is the fact that they'll need to take a while to aim properly at that distance. So if we send out a regular zombie and he shoots it should give us at least a couple of seconds to do something in, which would probably best be some sort of suppressing barrage from the spitters. It's hard to shoot people when you're being covered in somewhat corrosive bile.
Title: Re: You are Patient Zero
Post by: kj1225 on May 22, 2014, 08:32:12 pm
Well spitters could potentially make his cover obsolete anyways though so even if they don't hit the sniper...
Title: Re: You are Patient Zero
Post by: Cain12 on May 22, 2014, 09:10:48 pm
We could mount Snowflake or the bear and have him/it rush them, but with infantry coming we could lose them. Then rage and rush?

Maybe Diane do what she did before? With the whole bones turning into defensive plates she could be of use against a sniper.
snip


Well the main weakness of a sniper is the fact that they'll need to take a while to aim properly at that distance. So if we send out a regular zombie and he shoots it should give us at least a couple of seconds to do something in, which would probably best be some sort of suppressing barrage from the spitters. It's hard to shoot people when you're being covered in somewhat corrosive bile.
+1, could send an armored one? Might take a few more shots, plus it would look more like us, what with us wearing armor.
Title: Re: You are Patient Zero
Post by: Kitten Snot on May 26, 2014, 12:48:49 pm
You grab the side of the dumpster, and push in order to get the part where it opens in front of you. You cant get any good leverage on it, you're gonna have need to pull from the other side.
Sadly, it's just not going to be possible to go dumpster diving, especially with the sniper already having his sights on you, so you call over a common who promptly gets shot. His head explodes like a ripe melon and the bullet leaves behind a hole the size of a dinner plate in the wall. You quickly call in a second, and as you thought, it takes a little longer before the zombie's torso becomes modern art.
So either he's aiming a little slower, or he's using bolt-action. You yell if Diane can tell what rifle it is. She just angrily yells that she is not a gun expert, and that you need to get your ass out of there.

As you prepare for a sprint after you call in another batch of experimental splatter paint-sack, you suddenly hear a voice that sounds like the owner just got done gargling tar and is still in the middle of a bad case of bronchitis. You're not even sure if it's supposed to be words, but it gives an idea.
Kerrr-shick
So spitters talk too, now, that's a thing. And it probably means it's bolt-action. You bark the order to spit after the next shot.
you then call in an armored common, who promptly proves that basic body armor does not stop a FUCKOFF caliber bullet.
Still, you pull the dumpster in position, allowing you to go diving. Sadly, you can barely find anything with how deep everything is, and to be honest, apart from garbage-juice there isn't much in the way of life down here.
Guessing from the lack of repeated shots, the sniper must have moved or died.

You just pull the dumpster until you can crawl back around the corner.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: splehpnala on June 05, 2014, 01:35:05 pm
procrastination is the opposite of concrastination, so you know.

sigged

Anyway, we still have regular infantry to deal with. Find the sniper's position and his gun maybe, and from there snipe(if we have any idea how) and command zombies. I suggest preventing a retreat with spitters(make puddles behind them so they can't escape) and rush forward with brutes and commons (and zombear)
Title: Re: You are Patient Zero
Post by: Graknorke on June 05, 2014, 06:39:23 pm
Anyway, we still have regular infantry to deal with. Find the sniper's position and his gun maybe, and from there snipe(if we have any idea how) and command zombies. I suggest preventing a retreat with spitters(make puddles behind them so they can't escape) and rush forward with brutes and commons (and zombear)
Well getting to the sniper wouldn't be straightforwards, since he was on a rooftop. We're zombie Hitler, not Spiderman. But if it is possible then the rest of the plan sounds solid.
Title: Re: You are Patient Zero
Post by: pikorge on June 06, 2014, 02:38:01 pm
Anyway, we still have regular infantry to deal with. Find the sniper's position and his gun maybe, and from there snipe(if we have any idea how) and command zombies. I suggest preventing a retreat with spitters(make puddles behind them so they can't escape) and rush forward with brutes and commons (and zombear)
Well getting to the sniper wouldn't be straightforwards, since he was on a rooftop. We're zombie Hitler, not Spiderman. But if it is possible then the rest of the plan sounds solid.
Maybe by another level up. ; )
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 07, 2014, 12:22:17 am
You decide to take a move around to get to the sniper nest, and order the spitters to get down. They do so quite clumsily, but they can all still walk, probably. You request a puddle to be made to cover the retreat.
They get right on that, leaving behind a beige and green spot all across the alley. One wonders what decides the colour, and how it makes any fucking sense.
Then again, you are a guy that got bit by a worm, then turned into zombie Hitler before amassing a harem of insane people. I guess that relaxes the logical standards quite a bit.
Going around seemed to work out  well enough, seeing how there aren't any bullets flying in your general direction. Or tasers, if the plot demands you are to be taken alive.

The walk around is dangerous, and the ramshackle sniper-tower is in the middle of a market. You have no doubt that the military personnel is hiding behind the stalls, so you get some saturation spitting on top of that.
That flushed 'em out. The body armor they wear blocks quite a bit of it, however. Still, their neck isn't protected, so they'll be suffering from mild irritation for a like, a day.
They're all moving to other locations, some just put the roof of a stall to good use, but you manage to get in.
It's a huge market, with cover being pretty much everywhere. The stalls are still filled with stuff, and you are currently hiding behind an olives stand.
What now...

Spoiler (click to show/hide)

I was about to say that this was a sudden stop to the game and my next writing project was gonna be coming soon.
But this is preferable, innit?
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 07, 2014, 08:36:33 am
Search the stalls for something we could bite or some knives we could throw if we run out of bullets. Arm the mob of zombies with whatever there's around.
Title: Re: You are Patient Zero
Post by: splehpnala on June 08, 2014, 06:42:08 pm
There should be only a few entrances if we're in the city, so send some zombies and cover the exits. Once enough zombies have done this, close in all at once. Try to hit people that are the biggest threat to our zombies(L/HMGs) with the pistol.

Title: Re: You are Patient Zero
Post by: Kitten Snot on June 11, 2014, 02:53:32 pm
Most of the stuff in the stalls in fresh produce, so nothing really bitable. An angry steak would do an equal amount of damage as an ordinary one, so that's also out of question if you found a butcher. Plenty of knives though.
You tell the zombies to block off the exits of the market, as it takes a while to even get to the edge of the city. Some knives are given to them as well, let's hope they don't eat them.
Sadly, the military is too well-armed and numerous to give a pincer-plan. Still, you can do some things against them. A squad manages to get the drop on you, so you jump over a stall, sacrificing some zombies to cover yourself.
You still end up taking a bullet to the chest, which is blocked by your armor.

Honestly, it turned into a chaotic pandemonium pretty much instantly. With your zeds on the losing side. You order a retreat and start wondering where the hell snowflake and Diane have gone off to.
Just as you start to run, something grabs you ankle and attempts to pull you into the sewers! You grab your gun and fire into the darkness, which causes the arm to pull you down instantly.
The landing was not soft, nor was it clean. You look at what just captured you and see... A bleeding Snowflake, and a disappointed Diane carrying TW, who looks almost normal.
Nice one. I ordered the Zombies to get underground as soon as they aren't being spotted. It's a fucking meatgrinder out there.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Graknorke on June 11, 2014, 05:36:20 pm
Wow, Zero really isn't very genre savvy is he?
Weird hands reaching out of sewers are always the monsters. Which in this case wasn't a bad thing.
Title: Re: You are Patient Zero
Post by: splehpnala on June 13, 2014, 10:53:51 am
Go into hiding for a while so we can rebuild the horde. Another cruise ship attack or two would do this nicely. Attack only when we know we can do it successfully, as we can't afford another failure like that. Hide somewhere nobody goes. (like tc_hydro or the sewers) Also wage guerilla warfare of sorts, attacking then going back into hiding, planting bio-bombs in streets, etc. Basically war on terror with zombies. Am I overthinking a silly forum suggestion game? Maybe.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 17, 2014, 02:54:42 pm
After counting the horde again, it seems you are in need of more meat to throw at people. You lost a lot, even the bear!
So you're here with a small horde, ankle-deep in shit, and it probably doesn't take that much of a genious to figure out thatyou'rein the sewers at the moment.
Time to move.
Staying clean was bit of a shitty pipe dream, anyways.

When you finally figure you're far enough to safely surface again, the stench has reached the point of unbearable. At least the city is so old it has a sewer you can walk in.
You've still got a lot of poop on you, though, and zombies like sewer rats too much for their own good.
This was, the WORST DAY, to wear a fucking dress. Couldn't they at least give me a hospital gown, so I'm not the one feeling stupid?
You wont be surprising anything untill you clean off.
Also, TW's gone from "phasing", to just plain unconsious. The only strange thing is her somewhat heavy breathing and blushing face. She's quite close to an astmatic tomato in terms of comparisons.
The scientist, meanwhile, is awake, but non-responsive. He just keeps looking at his hands, sometimes to TW, but mostly he just silently follows.

You manage to get out, close to sea, allowing you to get back on the cruise-ship.
Except there's a military blockade at the entrance.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: kj1225 on June 17, 2014, 02:57:20 pm
Well, that won't work, I suppose a trip to a small town may be workable? Somewhat at least.
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 17, 2014, 07:41:46 pm
At the entrance of the cruise ship or at the entrance of the dock?
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 17, 2014, 11:59:02 pm
both. but the one at the ship is what you're seeing.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 21, 2014, 09:53:26 am
You consider going to a small town, but that doesn't really apply to what you're going through at the moment. We've got military everywhere, and Iris is still on that ship.
You rack you brain trying to find out how you're going to get her, but suddenly you hear Iris screaming coming from the checkpoint at the boat entrance. You climb up from the pipe onto the ground to get a better look.
They put Iris in cage, and she does not appreciate it at all. Yelling, pulling on the bars... She's clearly terrified.
And Carley is right behind, saying something to her. You don't know what, but you're probably gonna kill her regardless.

They are bringing her to some sort of armored vehicle, but they do it rather slowly.
You can go save her, and you can go through a nearby warehouse to get close, but you need a way to take down the 20-something men lined upp at the entrance.
Most have machine guns, from the looks of it.
Of course, other attack routes are possible. But you need to act soon.
Title: Re: You are Patient Zero
Post by: kj1225 on June 21, 2014, 10:34:40 am
...
What's the possibility of us ourselves getting behind the machine gun crew and then demonstrating the extent of our rage?
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 21, 2014, 01:31:43 pm
Well, you've got little cover from the warehouse to there, but if you find some other way around it might work.
Title: Re: You are Patient Zero
Post by: kj1225 on June 21, 2014, 01:33:41 pm
Could you describe the area in a little more detail then? Like, any alleys leading that way, sewer grates behind them, stuff like that?
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 22, 2014, 01:50:54 am
Alright, so the military is standing in a bit of a line, and Iris's cage is about 20 meters away from the armored truck. The warehouse nearby allows you to get close (5 meters or so close). There's huge wooden boxes everywhere, as befitting lazy area design.
 You cannot see any sewer grates from where you're standing, but you could try to get to them by making some guesswork in the pipes you recently crawled out of. The cruise ship is also not too close for you to attempt to swim over to them, but they might have someone keeping watch.
There is also a tower of sorts quite a distance away, which might be scary due to snipers.
No guarantee, though.
Title: Re: You are Patient Zero
Post by: kj1225 on June 22, 2014, 08:51:53 am
Aside from snipers is there anything scary on the way to the tower?
Title: Re: You are Patient Zero
Post by: Parisbre56 on June 22, 2014, 11:55:22 am
We still have our rage, right?
Title: Re: You are Patient Zero
Post by: Baffler on June 23, 2014, 11:19:23 pm
We still outnumber them, right? Maybe if we send our toughest guys out from the warehouse we can flank them down the other approaches. Those boxes might let us to move the rest of our troops closer to them. That tower may be an issue, and reinforcements probably aren't far, so we need to make this happen pretty fast. The armored vehicle could be an issue if it's armed, but it is unlikely to be a problem otherwise unless they can get Iris in there before we stop them.
Title: Re: You are Patient Zero
Post by: kj1225 on June 24, 2014, 12:58:25 am
Well, my thinking was to take out snipers in the tower and replace them with spitters to rain hell on the soldiers, then we use the confusion as an oppportunity to rage and take back our weird dog girl thing.
Title: Re: You are Patient Zero
Post by: Kitten Snot on June 27, 2014, 05:07:37 am
You send the spitters to the tower by going along the waterside, and order Snowflake to push the largest crate around to get some moving cover. The spitter will need some time to set up, but Snowflake and the rest can do their charge right now.
The plan goes alright, mostly. The surprise of a giant crate of doom moving towards you tends to make the reaction time a bit slow, so you can get right up in their faces and activate your rage.
You start it off by punching a mans face hard enough to make a huge indentation in the skull. It's a bit like a bad Bollywood fighting film, except notable more gruesome.
The rest of your horde does what it can, but now the surprise has worn off, so you deal with some casualties. still, you and Snowflake tear through the military like a superheated knife through butter.

Bullets hit you, certainly, but you don't care overmuch. You en dup using a soldier's body as a sort of shield and battering ram to get to Iris and Carly. You shoot out the lock, leading Iris to jump out and do a four-legged sprint to the warehouse you attacked from.
The fight is just about over, and most of the survivors are getting in the armored vehicle. You manage to get in there by a clever throw from Snowflake and basically eviscerate the remaining soldiers by beating them to death with their friends.
The vehicle still manages to drive away, and you jump out as you cannot reach the driver anyways.

When the battle is over, you take a sit-down, calm down, and start realising a few things.
One: The soldier battering ram you were using is too heavy now.
Two:You have a lot of blood in you. Well, used to.
Three: There were no snipers in that tower, but it's still a good spot for them.
Iris is still in the warehouse, and Carly is held against the wall by Diane. You feel a bit tired and woozy, but you'll be fine enough to make some decisions.

Spoiler (click to show/hide)
Title: Re: You are Patient Zero
Post by: Kitten Snot on July 01, 2014, 05:31:34 am
As there hasn't been a reply in a bit, and I have been feeling the following thought for a long while now, I think it might be time to close the curtains on this long-ass game.
It's been a real fun time to make this, and I'm happy to say I did get better at writing. Thank you for your viewings and comments.
On a brighter note, I'm writing down some worldbuilding stuff for an upcoming dark fantasy shindig I'll be startin soon. It'll probably take a while for it to start, but I hope it'll be fun when it does.
Also the zombies spontaniously explode due to their world doing the same.
The only survivor of the while ordeal is now Benny, ain't that a bitch.
Title: Re: You are Patient Zero
Post by: kj1225 on July 01, 2014, 08:15:51 am
Little shit probably deserves it.
Title: Re: You are Patient Zero
Post by: FritzPL on July 01, 2014, 10:07:41 am
Here I was, saying "holy shit this is back online", going back a few pages to catch up, and then reading this. It's fine, though - it was a really good game and I think we all enjoyed it quite a lot. Thanks, Kittensnot! Looking forward to your next forum game.
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 02, 2014, 04:38:44 pm
Yeah, this was fun, good job.
Title: Re: You are Patient Zero
Post by: Cain12 on July 02, 2014, 08:24:11 pm
It will be missed.
Title: Re: You are Patient Zero
Post by: splehpnala on July 03, 2014, 10:50:21 pm
rip in peace YAPZ

2012-2014

taken too soon
Title: Re: You are Patient Zero
Post by: tryrar on July 03, 2014, 11:37:10 pm
Hey, can e get some lore questions answered then? I always wondered if Diane and Zero really had a thing going on between them, or if that was just us...
Title: Re: You are Patient Zero
Post by: Graknorke on July 06, 2014, 01:35:07 am
Alright, I can't disagree. It was dragging on a bit with no real cohesive objectives or challenges to solve that couldn't also be solved by throwing zombies at them.
Good while it lasted though.

Hey, can we get some lore questions answered then? I always wondered if Diane and Zero really had a thing going on between them, or if that was just us...
I'll support this though. We are not going to let this go without one last huge dump of exposition.
Title: Re: You are Patient Zero
Post by: Parisbre56 on July 06, 2014, 08:00:55 am
I suggest we take our little dysfunctional family, put it in the cruiseship and have them sail into the sunset where they will live happily ever after. Until they reach China. With the population density it has, we'll have a huge army in no time. And then they can truly live happily ever after. Because when you have achieved both true love and world domination, what else could you want from life?
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 08, 2014, 01:48:32 pm
Alright, I feel really bad about necroing my own thread, but I wanted to point out my new game started and clear up some lor questions.
I should have checked this place a bit more before leaving.
Anyway, yes, Diane and Zero totes a thing going. You were partly responsible, but mainly I wanted to try out romance and it made sense to me that someone who was completely emotionally unstable attaches itself to the harbor in the storm AKA you.
Other then that, I'd like to point out that Sasha lied to you about directly implanting the slugs to the brain, that would instantly kill anybody.
The worms spread by biting, then turning themselves inside out to release a small grub of themselves. introducing new worms causes the bigger one to assimilate them.
Any other potential questions will still be answered, by the by.

As for the new game, Dark fantasy, discworld references, you are currently an elven gravekeeper. Jump in now to get to pick how he or she looks.(also pick the gender.)
http://www.bay12forums.com/smf/index.php?topic=141946.0

EDIT: Whales would have been giant walls of undead flesh, basically. They can't really attack. Cows would have been angry moving walls, basically.
Title: Re: You are Patient Zero
Post by: kj1225 on August 08, 2014, 02:06:15 pm
Would it have been possible to make zombie cows and is so what would they have been like.

Same with whales.
Title: Re: You are Patient Zero
Post by: Graknorke on August 09, 2014, 07:46:18 am
What was the, uh, larger plot?
Because we seemed to spend most of the time pissing around with silly things rather than actually doing the thing we were meant to be doing.
Title: Re: You are Patient Zero
Post by: Kitten Snot on August 09, 2014, 01:05:40 pm
I never had a plot, I wrote by the seat of my pants.  Small horse kind of turned into the SCP foundation at some point, and did a lot of different atrocities at the biological stuff. They did everything, from military projects
Spoiler (click to show/hide)
to actual well-meaning medicine. The zombie worm was meant to be used as a way to keep a terminal patient in an "alive" state so they could perform more invasive treatments to just letting something complete itself. It ended up bad, as you can see.
As for why it made zombies through biting, it's just weird plot shit, alright? I made this at 15 years old as my first story, of course it's going to be stupid and unnecessarily dark.

The plot basically came down to whatever you needed. I came up with problems, and you people took it to where you needed to go.
If you are disappointed about this, you probably should be.

Title: Re: You are Patient Zero
Post by: Cain12 on August 24, 2014, 07:09:56 pm
Oh and by the way? What Diane did to the doctor... What she did i fully thought out. Be happy i didn't tell you guys, it was by far the worst thing i ever thought up.

If you can remember, worse in terms of writing or in terms of how horrible the torture he got and deserved was? Also if you remember it could you post, or just pm me it?

Was nagging away at me and re-reading it, I figure there is no harm in asking, though I will probaly regret learning it.

Edit:Not that I expect you to remember something that long ago.