You keep sneaking around in the back allies. You fortunately find a hobo. A drunk aggressive hobo that does not like the looks of you. He throws his bottle of vodka at you. It hits you! Your zombie companions become enraged by the hurting of their master! Snowflake rushes at the hobo and grabs him by the arm. Drunk Mike proceeds to vomit blood over him. The hobo dies screaming in agony. Snowflake waits for you and Mike to catch up before chowing down on him. You eat him to the bone. He is chomped on too much to become a zombie.
You are all well fed now! Your companions will follow your commands a bit more accurately now. You also gain a plus 2 to attack rolls.
You also notice a Polar bear shuffling by with great order. You ignore it because.... Well ,Its a bear that could rip your arms off. And it's proberbly a hallucination from the drunk hobo's blood.
Yep,Mike can vomit on things to make them die. If something is very sick it becomes a Regurgitater(Other names are possible)upon zombiefication. The vomit burns and has a high infection chance. He's also the only zombie that can vomit on command.
Stats
Health 12/12
Energy 20/20
Infectivity 15%
Hunger 20/20
Durability level 1
You give the order to mike to go vomit on and infect as many people as possible while you and snowflake go ransack apartments. Mike looks up a bit and shambles off to a crowded area. You and Snowflake wait for nightfall before going up the fire escape ladders and killing as many people as possible. You manage to find a sleeping couple. You and snowflake bite their throats. Unfortunately it seems they have a dog. He starts growling and barking at you waking up most of the neighbors. Most just assume it's just that stupid dog barking at shadows and go back to sleep. The homeowner though comes through the door.
You manage to lunge at him and bite out his throat. After this you notice snowflake seems to be having a seizure. He falls to the ground gurgling. Then his muscles seem to grow to the point that they burst out of his skin. With a sicking rip not unlike the sound of paper he loses his skin. Well it's impossible for him to be subtle now. but he seems to be much stronger. You attack the rest of the floor. No incidents apart from the last one calling the police before snowflake punches him in the ribs,Shattering 8 of them. He chokes to death thanks to collapsed and pierced lungs.
You have a respectable horde of 21 people now.
You leveled up!
Mutations available:
Regeneration
Vomit attack.(Trade hp for vomiting)
Minor claws.
Stats
Health 16/16
Energy 15/25
Infectivity 20%
Hunger 25/25
Durability level 1
You choose regeneration! This will cause your wounds to heal at 5 times the normal human rate! You feel a sudden headache though but it passes quickly.
You take a quick look around if there are any abandoned buildings around. Unfortunately,you find no buildings anywhere. Groaning in annoyance you also hear sirens coming.
The sound of somebody's ribs being broken and screaming probably caused them to send an entire squad. The police quickly surround the building and are about o storm the place. You have just enough time to order some basic commands.
I have no idea how basic operating procedure works with the police so please forgive all the inaccuracies.
Health 16/16
Energy 16/25
Infectivity 20%
Hunger 24/25
Durability level 1,5(The sped up healing makes you heal from paper cuts so fast you don't notice them.)
You decide to wait upstairs and put Snowflake at the top of the stairs. After a while the officers decide to go in. They slowly move up and when at the top Snowflake roars and bum-rushes them.The officer looks horrified about the lack of skin and gets bowled over. At the bottom of the stairway having taken along 4 officers hes start brutally murdering them. He takes a bullet to the gut and doesn't even seem fazed. The Officers outside heard the screaming though and are going in with more manpower.
The dead cops meanwhile start resurrecting. 2 of them are too broken by Snowflake to resurrect.
Health 16/16
Energy 16/25
Infectivity 20%
Hunger 24/25
Durability level 1,5
You order snowflake to charge at the cops while you pick up a gun and some extra ammo.his lack of skin and the fact that he is rushing at them covered in blood gives the cops a reason to shoot on sight. Snowflake gets shot a few dozen times and then bashes a cop into a car. You shoot a two times and hit 2 cops. one in the head with a lucky shot and the second in the leg. Snowflake meanwhile has about enough lead in him to make a statue of puppy out of it. On the other hand there are about 5 cop-shaped dents in the cars. Your zombie horde of 20 meanwhile just waits inside twiddling their thumbs.
Guys, Snowflake can take a few bullets but he's not invincible. And you are ignoring the 20 zombies you had.
Health 16/16
Energy 16/25
Infectivity 20%
Hunger 24/25
Durability level 1,5
Weapon: COP 357, clip 2/4, Ammo 10
Parasite Stats
Maturity: 2
Health: 11/14
Habitat: comfy
Location: brain.
You order your zombies to rush at him and surround him. He is to preoccupied with jam as he most likely expected your horde to be a bit slower. The first zombie bites his wrist causing him to drop the gun. This causes the gun to fire but it fortunately doesn't hit anyone. Your zombies quickly bite him in more places he probably never expected to find teeth in and he dies quickly. A few seconds later he rises again.
You take the supplies off of him and get: 50 shotgun shells, 1 first aid kit, one syringe containing... something, One copy of the scouts handbook and a teddy bear.
The fallen survivor quickly snatches the teddy bear out of your hand, hugs it, and puts it back in the pocket you found it in.
Sorry about the late update.
Stats:
Health 16/16
Energy 16/25
Infectivity 20%
Hunger 24/25
Durability level 1,5
Weapon: COP 357, clip 2/4, Ammo 10([/spoiler)
Horde:
[spoiler]
Size 26 humans 1 Muscler
Intelligence: Dumb
Also I'll tell you right away that the traits a person had during their life does indeed affect what kind of zombie they will be. But Smart zombies are a different case. They have a specific way to be created.
You sit there picking your nose for about an hour before finally going west. You meet nothing else and get out of the city.
Moving into the heart of the forest you sit there and start thinking of what to do now.
Stats
Health 16/16
Energy 16/25
Infectivity 20%
Hunger 24/25
Durability level 1,5
Weapon: COP 357, clip 2/4, Ammo 10
Inventory: Remington 1100
Horde:
[spoiler]Size 26 humans 1 Muscler
Intelligence: Dumb
You arrive in the forest and order half your zombie horde to make a shelter for you and snowflake. If they are done with that they can create something for themselves.
You then order the other half to go look for some animals and to bring them here, infecting them if necessary.
The hunting group goes looking around the forest while the building groups gets to work. They manage to build something that might pass for a house. Until it crashes into the ground. You all moan(Snowflake roars) in annoyance.
They continue failing for about the rest of the day until you hear a heavy panting. You prepare yourself for battle but easy down when you notice they are just your hunting group.Then you notice that they run at around 25 km/hour.They come with 10 dead rabbits in their hands and 2 snarling wolves.
The slower part of the group then comes in with a zombified bear at their side. It seems that getting the bear took some effort though. Around 6 zombies have scars on them that would kill a basic human. The fallen survivor while on the hunting trip seems to have transformed into a muscler. So while the building crew managed to fail 46 attemps at building a basic shelter you get a bunch more stuff.Yay
Health 16/16
Energy 16/25
Infectivity 20%
Hunger 24/25
Durability level 1,5
Weapon: COP 357, clip 2/4, Ammo 10
Inventory: Remington 1100
Horde stats
Size 26 humans 1 Muscler 1 bear
Intelligence: Dumb
Zomara,thank you so much for that list.
You attempt to talk to the bear to find it's cave and it surprisingly seems to understand you. It gives you some time to tell the rest to grab the bunnies and other useful things. You also leave a zombie behind so Mike can find you later on.
You walk through the forest for about an hour. You are attacked by a small pack of wolves but the bear simply swats their leader in two and the rest run away with their tails between their legs. The horde eats the remains of the alpha. You arrive in the cave and find it to be large enough for your entire horde! You then Split the zombies in groups of 13 & 12 and explain to them to go visit the big white building with a cross on it. You then write "GYM" in the dirt and tell the other group to go attack that. Group Hospital will go to the town you came from while the gym group will go to the nearby village. They seem to understand and run off.
You have a few days now with snowflake and the bear. Find something to do.
Stats
Health 16/16
Energy 12/25
Infectivity 20%
Hunger 22/25
Durability level 1,5
Weapon: COP 357, clip 2/4, Ammo 10
Inventory: Remington 1100
Horde
Size 0 humans 1 Muscler 1 bear
Intelligence: Trained-ish
You attempt to do something with the thing in your brain. As you can't really move your brain or gain telekinesis this does nothing. It's a worm residing in your brain! you can't control it. You attempt to think of some way to preserve the rabbits but can't think of anything. You don't mind rotting flesh anyway. As long as it's food you will scarf it down.
Stats
Health 16/16
Energy 12/25
Infectivity 20%
Hunger 22/25
Durability level 1,5
Weapon: COP 357, clip 2/4, Ammo 10
Inventory: Remington 1100
Horde
[spoiler]
Size 0 humans 1 Muscler 1 bear
Intelligence: Trained-ish
Because you are very very bored you attempt to learn Snowflake and the bear the Macarena. After one hour or so they do it perfectly, though the bear has to improvise here and there to make up for "standing on four legs" thing. After you had fun for a while you decide to go look for some humans. You get lucky and find a camping ground deep into the forest. There are many children playing around and only around 3 adults to watch over them. Easy prey.
Health 16/16
Energy 12/25
Infectivity 20%
Hunger 22/25
Durability level 1,5
Weapon: COP 357, clip 2/4, Ammo 10
Inventory: Remington 1100
Horde
Size 0 humans 1 Brute 1 bear
Intelligence: Trained
You send in the bear and he mulls about and grabs food while most people panic and run. A small girl though attempts to hug the bear calling him Pooh Bear. The bear Claws open her throat her as a response. Upon the bear actually killing someone, the camp goes absolutely nuts. Some rush inside their tents while some others go into a camper van. A couple though rushes over to the child whom the bear killed.
Due to the claw in the throat and her small body she has already risen. They grab her and attempt to take her away. The bear though quickly kills the man. The woman screams but runs with the little girl in her arms. Until said girl bites her and rips off a cheek. She falls down in shock and can do nothing but cry while the little girl chews on her face.
You and snowflake meanwhile, enter the tents and bite most of them in the throat. One particularly fat looking boy though you drag outside and give as food for the bear and snowflake. He screams for a surprisingly long time as he is eaten by them. Having infected all the people in the tent you see the people in the camper vans have not looked outside. They don't know that there are human zombies. Perfect for trickery!
Health 16/16
Energy 12/25
Infectivity 20%
Hunger 22/25
Durability level 1,5
Weapon: COP 357, clip 2/4, Ammo 10
Inventory: Remington 1100
Horde
Size 1 adult,15 children,1 Brute,1 bear
Intelligence: Trained-ish
It would be nice if any of you gave a name to the bear.
You tell snowflake to grab the guy before he can get away. Unfortunately, Snowflake is too slow to catch the runner. You curse to yourself but then notice a dozen other children running towards him and biting him in the ankle. He falls down and gets torn apart in seconds. You order them to wait so Susy (the actor) can catch up. They feast on him for about 10 minutes,some of them giggling while they eat him. This creeps you out somewhat. Shortly after that though you get stabbed in the by someone! You turn around and see a heavily bleeding woman holding a kitchen knife.
My... My children! I won't let you take them! She gurgles at you.
She stabs you again before snowflake grabs her head and crushes it like an over-ripe tomato.
You notice the wounds healing very quickly, Being fully healed after about an hour or so. An hour you use collecting your zombies, counting them and bringing them along to the Zed-cave. You wait until the other groups come back. They come back with more zeds but you clearly lost some zombies. Many of them are riddled with bullets and you notice one police-zombie. You seem to have lost about 10 zombies but have gained 30. Many of them look sick and there are only about 5 muscled looking zombies.
The people in the gym clearly put up a fight. You notice some broken arms too. So a small loss and a big gain.
Health 18/18
Energy 25/25
Infectivity 25%
Hunger 30/30
Durability level 2
Weapon: COP 357, clip 4/4, Ammo 10
Inventory: Remington 1100
Horde
Size 40 adult,13 children,2 Actor children,1 Brute,1 bear
Intelligence: Dumb(The fresh recruits are kind of dumb.)
After getting your horde you go back to the camping site and take everything along. The van had some trouble getting past the trees but snowflake and the bear managed to take care of most of them. Back at the cave you now have a large amount of supplies. Enough food to last for about a day, Many tents, matches and lighters.
You teach the 2 actors how to set up tents. As you don't really have any experience in it it takes a while. You fortunately found a guide on how to do this.
You then set on the radio and listen to the local DJ, P0N3. You never got why anybody would ever pick a stupid name like that. You listen to his usual tracks until he finally starts about what your hordes have caused. He says that the police believes it was a crazy cult with cannibalistic tendencies. He,of course, starts rambling about his own conspiracy theories. About how "the man" has started brainwashing people so they can drown out his "voice of truth". A load of horse-shit of course. Turns out that thanks to the explanation and the fact that they left the town isn't really panicking. Of course, Nobody will be outside anymore. At least not for a month.
Stats
Health 20/20
Energy 25/25
Infectivity 25%
Hunger 29/30
Durability level 2
Weapon: COP 357, clip 4/4, Ammo 10
Inventory: Remington 1100
Horde
Size: 40 adults,13 children,2 Actor children,1 Brute,1 bear
Intelligence: Dumb
Also only the actors are the ones capable of getting smart. The anklebiters are just as smart as a regular zombie.
When you wake up in the morning you don't feel tired or refreshed. Your horde ( Apart from the Mimics) doesn't seem to have slept. You decide that it would now be the best idea to split up the group. You, Snowflake, A Bodybuilder-zombie, 10 normal adults and one little ankle-biter create group one which will go hunting for wolves.
Group 2 will be led the first child whom you have decided to call Lucy(Other name can be picked). That group will consist of 6 children, 2 bodybuilders and 10 adults.
Group 3 will be the exact same thing except they are led by Katey (Yes she IS Chuck Greene's Katey).
You order them to go hunt for all the other campers and to infect wolves if they see them. You all run off into the forest. You hunt for the entire day. You just happened to find a horde of them and ,as you look injured and pretty dead-ish, they attacked you. Snowflake grabbed 2 of them by the tail and took a hearty chomp out them. You were bit a few more times then you would like but it healed quickly. The rest of the horde ten stormed in.The battle was over quickly and you have 8 infected wolves before you now. Searching for the rest of the day you find no more wolves. You do find a fox though and proceed to infect it as well. Group 2 didn't find anything during their search.
Group 3 had the also didn't find anything and lost a single zombie to a wolf. It seems that infected the wolf though and it walks alongside Katey.
The good news is that the Mimics now have some experience leading a group of zombies. That at least gives you some comfort as you prepare for an all out assault upon the university of Remrit. You never really got the name but apparently it means something fitting in the ancient language of the dwarves. What is your battle-plan?
Stats
Health 20/20
Energy 20/25
Infectivity 25%
Hunger 29/30
Durability level 2
Weapon: COP 357, clip 4/4, Ammo 8
Inventory: Remington 1100
Horde
Size: 39 adults,13 children,2 Actor children,1 Brute,1 bear,9 wolves, 1 fox.(Geez this is getting long.)
Intelligence: trained-ish
Having figured out your battle-plan you decide to sleep for the night. When you wake up half the musclebounds have mutated into Brutes. Perfect for the siege. You also see that the wolves have been mutating. The first one you see see is covered in blood and seems to be sweating it at an astounding rate. The second one seems to split horizontally through the middle and the insides are covered in teeth. 4 other wolves seem to have melted together creating a huge wolf as big as a bear and 4 heads.
The last 2 though, Seem to have turned inside-out. They did not survive that particular transition. After you order the rest of the horde to eat what's left of the wolves.
You set off to the university.
You arrive somewhere around lunch-time, The bell ringing as you drive close. You then order Snowflake to break the lock of the gate. Then the battle-plan starts.
You order Katey to run , looking as scared as possible, towards the university while screaming. You then order the mutated wolves to go rush after her. Her screams and the growling of the mutants quickly attract a lot of attention. A large amount of people run outside and most stop in their tracks, Shocked at the mutants charging towards them.
Then you order the strong-looking and brutes to start rushing as well. When a skinless monstrosities started rushing the entire university started panicking. Most rush inside while 6 brave souls wait for the girl to get in before closing the door.
While this is going on you take the rest of your horde around the back. The lock of the gate there seems to have rusted away. The horde quickly rushes in and starts the attack. Thanks to the big distraction and the infecting child most don't even notice the horde coming from the back. After that it is largely a haze of combat, biting, blood,panic. Most of the students don't seem to put up much of a fight. One teacher managed to call the cops before being eaten alive by his own class. His screams will surely attract a lot of policemen. However, You decided to put up a trap and letting the rest of the horde stay in the classes. When the police is inside the doors of the classrooms burst open and What happens next is not hard to guess. As the entire police group is ripped apart you notice one policemen staring at Katey.
You notice he looks lot like Katey, most likely he is her father.
He rushes out of the building towards the workshop you order the horde to go after him. He seems to have locked the doors though and is working on something.
Before a Brute could get here to smash it open he emerges from the shack.
He seems to have gotten 2 saws and attached them to a pole.
Ill kill you all! He screams before swiftly cutting down the 20 zombies at the entrance.
HERO FOUND!
Chuck Reid.
Weapon: paddle-saw
Health: in perfect health.
Danger level: Omega!
Here we have our first Hero in this story. They will almost always be references to movies and games surrounding zombies. They will function as the bosses.
Stats
Health 20/20
Energy 20/25
Infectivity 25%
Hunger 29/30
Durability level 2
Weapon: COP 357, clip 4/4, Ammo 8
Inventory: Remington 1100
Upon being resurrected Chuck almost instantly had the muscle mutation. But not enough to break his skin, He then goes into the workshop and grabs a lot of poles, duct-tape, Sharp things, Heavy things, More duct-tape,pieces of metal, Wood, nails and even more duct-tape. He then throws the stuff into one of the police cars and sits down in the driver's seat and turns the engine on. He then awaits until you are finished. You and your horde meanwhile gather all the weapons you can find, including the paddle-saw. Multiple zombies interpreted "get weapons" as grab anything. This annoys you somewhat after the dirt-ball number 65. You still have a lot of room left over though and you order the horde to feast on the corpses and to put the leftovers in the cars you and Chuck are driving. You order your 2 remaining Brutes to push one other car with them to the cave. Your large horde goes to the cave and there you are left to your own devices. Now what?
Stats
Health 20/20
Energy 20/25
Infectivity 25%
Hunger 29/30
Durability level 2
Weapon: COP 357, clip 4/4, Ammo 8
Inventory: Remington 1100
I have decided to remove the parasite stats as it did nothing at all. If a bullet would hit the parasite your brain will be splattered over the floor anyway so it does not matter at all.
Horde stats
Size ??? normals,1 actor,11 ankle-biters,2 Brutes, one bear, 4 mutants.
Intelligence: So stupid it's a miracle it remembers to keep it's heart pumping.
Also about Chuck. He's a Brute/Smart One combo. Not as strong as a brute and not as smart as a Smart One. He is smart enough to do some things he did in life. That means car-driving, creating weapons and he knows how to use a gun. And yes my zombies need the heart to keep working. So the parasites can get their nom nomz.
Woosh back to the old perspective.
As you drive away from Lucy you wonder how they will deal with the incoming firemen. You figure that she will be resourceful enough to deal with it.
After dropping off the kids nearby the cave and saying the directions for one of the new actors.
You get Chuck to go along so you can get more small children into your van and his car. You return to the school.
A bunch of people are starting to look at the school through their windows, getting suspicious of the screams, blood,rumors about the undead....
OK they are probably too terrified to go outside and try anything.
You briefly consider going and chomping them but decide that somebody probably called what's left of the police. With the problems they have been suffering you expect riot guys. You quickly go to the school and find some firemen with axes forced through through their hands.
So Lucy found a way to create a new kind of zombie. Terrifying.
You manage to load up more children with a lot of squishing.There are only around 40 children left.
You drive along to the forest, give directions and go back to the school.
To your horror you discover SWAT is surrounding the building. One tall looking man is on top of the car and is shouting into a megaphone.
We know you are in there you terrorist piece of Satans anus. He bellows.
Give the children back or we will take this school by force!.
Sweet balls of god! They seem to think there is some terrorist thing going on. Are they just utterly retarded?
Still. The school is surrounded by something worse then just normal cops. The guns some of these guys have do not look legal.
Stats
Health 20/20
Energy 25/25
Infectivity 25%
Hunger 25/30
Durability level 2
Weapon: COP 357, clip 4/4, Ammo 8
Inventory: Remington 1100 + 18 shells.
Again, Sorry about the rather late update. It's harder to write once you get going somehow.
Or maybe i just get skull-fucked by spiders during my sleep and i start losing brainpower through that.
I have no idea why i wrote that but i will leave it in so you can all enjoy the mental image.
You decide to get some more zombies and drive back to the cave. On the way there you call Lucy to stay away from the windows and explain that you seem to have some real bad apples surrounding the place. Once there you drop off the children and take along some normals and Mike.
Once you arrive at the school once again you see a dead child against the gate. Better said, What's left of it. It seems to have more holes in it the population of china.
You also notice the one screaming into the megaphone a minute ago is holding a god-damn mini-gun.
after realizing that the smartest among your zombies probably need new pants You get into action.
You go behind the houses and discover that nobody in this entire place has a bucket standing outside. Well there goes the vomit-plan.
You decide to do the next best thing. You get mike to go as close to the most-clustered group you see and tell him to cover as many people as possible after the rest of your zombies are set up to attack. Most of them are behind the buildings now and the soldiers seem too focused on the school or the dripping corpse in front(Which, you notice, is still moving a bit) to really notice. It all waits for your signal If you want to change something it's best to do it now.
You do take one last count of the guys surrounding the school. There seem to be 28 of them and 5 of them are clustered around the commander.
Stats
Health 20/20
Energy 25/25
Infectivity 25%
Hunger 25/30
Durability level 2
Weapon: COP 357, clip 4/4, Ammo 8
Inventory: Remington 1100 + 18 shells.
Horde:19 normals, one puker.
You quickly call Lucy while your zombies are taking bullets like champs and tell her to keep the actors and herself safe while letting the rest charge.
You order some others to surround you so you don't get bullets up your rear while you sprint over to the car.
The remaining "police" manage to keep their ground though but and have killed 3 more of your zombies.
You open the door of the car the shouting idiot was on and look around.
You make a small squeal in delight when you see what you find.
4 fragmentation grenades,some other big-looking weapons and on a small pedestal you see a black engraved beauty of a revolver.
There is a name on the side saying Black Fury.
You grab the grenades and throw one of them at the group. You miss by a few meters and the explosion does not hit anyone.
The shrapnel,however,does.Hitting 3 soldiers on the left. One get some shrapnel in his throat, another guy gets a shard in his wrist and the last guy gets most of the shrapnel,hitting him pretty much everywhere.
Your zombies also get some nasty-looking wounds but are not affected much due to them not needing too much blood.
Throw another grenade or start shooting? Say thy choice!
Stats
Health 20/20
Energy 25/25
Infectivity 25%
Hunger 25/30
Durability level 2
Weapon: COP 357, clip 4/4, Ammo 8
Inventory: Remington 1100 + 18 shells.
Horde:6 normals, one puker. 112 anklebiters.
(Quick note anklebiters go down much easier then grown zombies. so don't waste that horde charging like idiots.)
You throw another grenade this time you manage to get it right in the middle of them.
They catch the full blast and shrapnel, ripping them apart or knocking them out.
The ones that are knocked out are chomped upon and turned.
You go back into the van and take a closer look at everything.
You find a large ammo pouch marked "Black Fury's Teeth". The bullets seem to be rather large and custom-made.
next to the ammo pouch you find a pile of stuff which includes: instructions for maintaining Black Fury, a blueprint on how to build ammo for the gun out of other bullets, Multiple pictures of someones mom, the price-tag for all this(3000 dollars), pictures of the gun, A death threat to a private who touched the gun, Instructions on how to place mods on it, more pictures of some dude's mom, some pictures of said mom holding the gun,a small laptop,a dead cat(you take a nibble),a nerf gun(Maverick),Pictures of that mother again except naked now,a dozen porn magazines,a vibrator,a clock,a kitchen sink, a pack of bubblegum, a ball-gag, bread, milk, eggs, cooked gorilla penis and a book on how to deal with hoarding.
Also there are guns in the trunk and a large bag of ammo.
While you were busy looking around the car you notice that your 19 zombies got bored and started attacking a house.
They seem to be using a basic tactic of putting two at the back-door while the rest attacks in front.
Say what you wish to take and what you want to do with the zombies.
Health 20/20
Energy 25/25
Infectivity 25%
Hunger 25/30
Durability level 2
Weapon: COP 357, clip 4/4, Ammo 8
Inventory: Remington 1100 + 18 shells.
Horde:19 normals, one puker. 112 anklebiters. 5 actors, one Luitenant(Lucy).
Mr Mika. That is a wonderful idea. I had trouble finding characters that fit. I will focus on the explanation you give of yourself if you wish. If not available i will base it around your avatar.
Zomara would be a sentient pony with a guns attached to sides for example.Yes,basically battle-saddles.
Looking a bit further at the house being assaulted by the zombies you notice the "police" that were zombiefied joining the fray.
Upon the larger horde some more go to the back and and they start aggressively entering the house.
After about 10 minutes of trying to break down the door one of them gets the bright idea of bashing in a window.
Upon the new entrance being made the rest of the zombies quickly follow, leaving the front door unguarded.
5 humans(2 adults 3 teenagers) rush out of the front door very shortly after the zombies left it.
Your anklebiters rush at the chance and manage to get all except the older man who manages to get away with only a bite to the ankle.
You swear a little about the idiot who got away and hope when he turns he eats some things.
You take all the loot that you find useful and take along the picture of the mother.
You also replace your Cop 357 with the Black Fury and start driving the car.
Then you order the Actors to create groups of 20 and tell them to meet you by the cave after giving them directions.
you drive back to the cave and take along Chuckles.
When you arrive you see that the horde has grown with 2 families. The increased speed seems to help a lot with the random attacks.
You order Chuckie to drive the van back to the cave while you drive the jeep.Both of you take along as many zombies as you can.
You manage to get them all in the cars and drive back.
Once there you wait until all your actors are back.
They return with no additions to the horde.
The cave is getting VERY crowded. You need to find a better place.
Good places for that would be the mayor's office , the church or the police station. Those are the biggest houses in town.excluding apartments.
Whaddaya do?
Health 20/20
Energy 25/25
Infectivity 25%
Hunger 25/30
Durability level 2
Weapon: Black Fury Clip 6 bullets. Spare ammo 250?
Inventory: Remington 1100 + 18 shells.
Horde:??? normals, one puker. 112 anklebiters. 5 actors, one Lieutenant(i will consider them a lieutenant when they are given enough trust to do an operation on their own.)
If a bunch of question marks are there instead of a number you can not give an accurate amount of whatever the amount is about.
Recording one:
My name is John Howards on an assignment about recent cult activities that have been appearing all over this town called Omar.
I will create recordings whenever i found out about something new so that if the cult would try to kill me, The police would be alerted when they find these recordings.
Not to mention, it will help when i am writing the actual article.
I am now on my way to meet an informant who supposedly survived an violent encounter with the cult.
End recording.
Recording two:
I am standing in front of the agreed building at the moment and feeling increasingly worried for my own wellbeing.
I recently saw a homeless woman running past as if she saw the devil himself and..
*sounds of door opening*
Hey...Hey you! Are you the reporter? Get inside now, b-before they find me!
*footsteps, door closing again*
End recording.
Recording three:
I have had a long "chat with this man and he seems to be scared out of his wits.
Most of our conversation was him explaining that they aren't humans anymore after the cult got around to them.
He even showed me a festering wound on his ankle which he said came from a slobbering, bloody child!
I am afraid that he's simply crazy and that i have wasted my time here trying to talk to a lunatic.
He fell unconscious after i told him that i don't believe him multiple times.He seemed very sick to begin with thinking about it.
He likely delirious from that wound on his ankle and i have already called an ambulan-*Load groaning and footsteps*
Err, Sir! please sit back down. You need to just stay down and-*screaming, sounds of a battle*
End recording.
Recording four:
Oh Jesus! Oh fuck! I...I just got attacked by that crazy fucker and... and... He's dead!
I bashed his head in with a fucking lamp and now he's dead! Crazy bastard tried to fucking eat me!
I..I managed to get away without injury but i have teeth marks in me for Christs sake!
He didn't break the skin but....
Oh god... This isn't some sort of cult! It's zombies! Of course it is. Crazy blood-covered children, a man attacking me after being bitten...
I need to get out of this place. Warn the fucking world!
End recording.
Recording five:
I don't know why i still keep making these recordings.. Maybe using these things as a dairy of sorts will keep me sane.
My wild little ramble at the end of the last recording turned out to be true. It really is fucking zombies.
I was running through the alleyways and i caught a glimpse of the main street. I wish i didn't.
I saw a man being eaten alive by some of those... things and one of them was a god-damn 5 year old!
*load roar*
Oh..OH MY GOD!
End recording.
Recording six:
*He is sobbing uncontrollably* Martha.. My god Martha ,why wasn't i there... I should have been there to help you after the miscarriage but i just ran away! I ran away from my problems and now....*Sob*
I won't make it out of this place... I'm sure of it!
When i got to the border of the city i saw a fucking child commanding those zombies. Stopping survivors from getting out of the city!
A blood-covered twelve year old was commanding around some sort of skinless zombies 3 times her size!*Sobbing laugh*
She saw me and send 2 crazy people at me... I never ran so fast in my life! I was saved by the nearby gun-shop owner but...
I think we are just prolonging our death now...
... I hope that whoever found my recordings can bring them to my wife.
I'm pretty well-known so just..just search the address on the Internet or something.*sob* *sob*
I am recording this in the shop of the gun-shop owner and...and...
End recording.
Recording seven.
Alright.. Alright.
I calmed myself now and I'm right now thinking about the zombies.
The Gun-shop owner decided to make a push towards the police station. If there are any survivors then they would be there He said.
We stocked up on guns and put on some bulletproof vests.
We came past the main street again. It is completely zombie-controlled now. The quit that came when we got close was more terrifying then the usual screams.
We are getting close to the police-station and Francis, The gun-shop owner, is doing a wondrous job keeping us alive.
Hey Francis! I see the police station up ahead, you were right! i see survivors!
End recording.
Recording eight.
Coming here was a mistake....
We are well-defended in here, yes but now we can't get out.
The horde is in front of the police station and the police helicopter is gone.
As i was part of barricade repair i got to take a close look at some of the zombies. Better said, The mutants...
First off, We have the Brutes, Those skinless things,. They are VERY, very strong. We had too shoot it before i could break the barricade.
It took so many bullets we started thinking it was immortal. Our pistols didn't seem to be doing anything.
It only died when Francis went to the evidence locker and fired off the damn things head with a big-ass sniper rifle.
Second is the Retchers. These things look exactly same like any other zombie except a bit more haggard.
We didn't know what they did until one of them puked on Johnny. He screamed for 2 minutes while his skin was dissolving away.
He got up 5 minutes after he stopped thrashing. I took the initiative here and i shot him in the head.
Now his brains are all over the wall. After seeing that i puked in a trashcan. I-
*BOOOOOOM*
End recording.
Recording nine.
I....I don't know how much longer i will remain alive.
One of those things used a grenade. I don't even know how it would get a grenade but it did.
During the retreat upstairs.. i got bit. The fucker was missing half his fucking face and half his fucking teeth and he bit me!*sobbing laugh*
I showed him though. Heheh... I took his fucking head off with a machete.
I can hide the wound with my sleeve. I think I'm immune or something.
I'm not sick. I know I'm not. I'M NOT GOING TO FUCKING TURN.*uncontrollable crying*
End recording.
You are finally done listening to the recordings of the zombie before you who handily took care of the rest of the survivors.
He's covered in blood and drooling at you like a cute retarded puppy.
You decide to give him a cookie for a job well done and give him the hand of who you presume must be Francis, Guessing from the sniper rifle he had.
He and this group of survivors were the last remaining humans in this city.
Now to decide where to set up your base.
Level up!
Perks:
Increased luck: On a roll under 10 you will get a +1 bonus to it.
Sharpened teeth: The parasite now automatically gives zombies sharper teeth, Helping them get through armor.
Third appendage: You have grown a mouth attached to a tentacle in your chest.
Increased intelligence: The zombie horde can learn even faster then before.
Increased speed: makes all zombies(including you) faster then they were before.
Pick one perk
Stats
Health 25/25
Energy 30/30
Infectivity 30%
Hunger 35/35
Durability level 2
Weapon: Black Fury Clip 4 bullets. Spare ammo 150?
Inventory: Remington 1100 + 6 shells.
Horde: Impossible to know. One luitenant.
Speed perk taken!
After taking over the entire town you decide that you wont start up your base here.
Too many delicious humans in the surrounding towns.
You order the zombies to go and eat their fill as the next journey will take a while.
After a day or so you order the zombie group to cut themselves in half. After snowflake ripped one of them in two you say it a little more specific.
You give one half of the zombie group to Lucy and the other half you keep. You also keep an elite squad of brutes around for catching those annoying bullets.
You go into the jeep while Chuck drives the van. Chuck carries along the six actors you know of.
There are undoubtedly more of them throughout the city you can't be assed to go look for them.
The journey will take a few hours.
Next updates will be random encounters.
Stats
Health 25/25
Energy 30/30
Infectivity 30%
Hunger 35/35
Durability level 2
Weapon: Black Fury Clip 4 bullets. Spare ammo 150?
Inventory: Remington 1100 + 6 shells.
Gun experience: Can hit broad side of barn.
Horde: Impossible to know. One luitenant.
You are driving along to the nearest town you know of, letting your half of the zombies walk.
You just need to stop every hour or so so they can catch up. however, thanks to the fact that they are tireless and run faster it is never really a long wait.
You keep Black Fury in a holster you found at the police station.
You act like a cowboy whenever nobody's looking because you can. If only you had a hat...
You continue driving along and meet up with a small roadblock.
3 Gentlemen say you must come out of the car right away for a quick control.
They are dressed like hobo's and are holding tire irons and baseball bats. Most likely more then just a routine little checkup.
Your horde is still a bit behind you. You will probably have to deal with these guys by yourself.
What do you do?
Stats
Health 25/25
Energy 30/30
Infectivity 30%
Hunger 35/35
Durability level 2
Weapon: Black Fury Clip 6 bullets. Spare ammo 150?
Inventory: Remington 1100 + 6 shells.
Gun experience: Can hit broad side of barn.
Horde: 3000-ish.
"Hey, just get out of the car before we make you get out of the car!" The tallest one bellows at you.
You remain silent and then ram your foot on the gas-pedal.
Most of them manage to dive away, Except for the tall one.
You hit him, brutally ripping him in half. his spleen, pancreas, stomach and liver are covering your hood while his body stays on the roof like some sort of awesome mascot.
He still manages to scream for a bit after being ripped in half. The other thugs are creeped out by this.
You then step out of the car and fire Black fury at nothing in particular. You hit a tree
Seeing all this and then finding out that their target has a very noisy gun the just left the hole in a tree the size of a dinner plate.
They run away along the road while you chase them with your car.
You don't intend on catching them.
It only takes a short amount of time before the horde and you meet up with them in the middle.
The sight of the giant horde of people, some missing parts or having their guts dragging behind them paralyzes them with fear.
You block the road, Step out of the car and ask them:
Do you love death? Do you enjoy watching things die?
If i had to guess, it's probably: "no". Well, i enjoy watching humans die. More meat for my "children".
But look at it in a brighter light. You will be part of the army that will conquer the world!
You laugh cruelly, this giving the straw that breaks their mind with terror.
One of them runs at you, in a "the cornered rat bites the cat" sort of way.
His fear makes all of his attacks miss and you take a hearty chomp out of his shoulder. He falls to the ground in complete shock.
2 other thugs start crawling on their knees and beg you not to kill them.
The last one pulls out a knife he hid in his boot and cuts his own throat.
The horde gets here and eats the 2 crawling thugs.
After this you make a mental note to find better lines for intimidation purposes.
it's kind of a miracle what you said even worked. Oh well.
You continue driving after removing the guts on the hood.
You see the city in the distance. Time to plan.
Health 25/25
Energy 30/30
Infectivity 30%
Hunger 35/35
Durability level 2
Weapon: Black Fury Clip 5 bullets. Spare ammo 150?
Inventory: Remington 1100 + 6 shells.
Gun experience: Can hit broad side of barn.
Horde: 3000-ish
Fine, I will tell where i send the other force too IF you can give me some more food and the children.
We can hardly give you around 300 children you know.
Pick the ones that aren't slobbering maniacs. That should be possible.
...Alright then. Tell us where you send your other force and we will give you some of the children.
Alright then. I sent another force towards New Haken, Now give me my goddamn kids.
Tom goes away for a while and after what must be around half an hour the door opens.
Around 10 kids get go in. Upon seeing you they rush towards you and give you a big hug.
Well ain't that cute. So the feelings are mutual as well?
The other one comes back in the room and looks at you with disgust.
Cute as this is he still infected these children with a mind-controlling maggot. Fucking disgusting piece of shit.
One of the kids looks at them and says:Shut up! Daddy's the best dad ever and i bet I'm having much more fun then before he became my dad!
But can you even remember that!? You can't! He killed you and uses your body as a living weapon!
Want to say something in this?
Health 11/25
Energy 15/30
Infectivity 30%
Hunger 10/35
Durability level 2
Inventory: Empty
Gun experience: Can hit broad side of barn.
I also can't really decide what to do with the main character. Should i keep him very vague so you can act he's you or give him a personality?
Up to you guys to decide what kind of personality he or she gets.(I don't think i have made it clear what gender the main character is.
If i have before,possible Retcon ahoy!)
Killer what do you mean? If you are asking when i figure out new zombie types i just come with it on the fly. Just like all the other things in this story.
GAHHH, sorry for the VERY late reply. There's a lot of stuff going on right now.
You decide to stay here for a while and order the brutes to start moving the shelves as a barricade in front of the various openings of the warehouse.
They fail miserably, destroying enough of the shelves that you can't create a maze of this warehouse.
You scream in anger at them and they ,surprisingly, show fear. they move the rest of the things much more carefully.
You get yourself a barricade up you would need some heavy gear for to move quickly.
You rest for the night in this warehouse. Too much shit for one day.
Level up!
Perks to pick:
Regeneration level 3
Toughness level 2
Extra appendage.
Better eyesight.
Increased strength.
Increased speed.
Increased brute intelligence(Gives +4 to all their actions)
User-created perk(Will cost 2 perk points, will be rejected if too powerful.)
You can pick 3 perks.
Stats:
Health 13/30
Energy 18/30
Infectivity 30%
Hunger 16/40
Durability level 1.9
Inventory:Empty.
Gun experience: Can hit broad side of barn.
Safe-house security: 3
Horde: Snowflake,12 brutes, 9 actors, Stumpy ,Mike, 85 normals.
Ooook, Katey, get off now. She complies, and looks at you in a heart-meltingly adorable way.
Look, i am going to give you a present, I'll go get it outside, okay? You can play with Sasha over here until I'm back. She's our hostage, so don't hurt her. Diane, the nice girl over there, will keep an eye out.
Okay, please come back soon. I really, really missed you.
Don't worry, I won't be long.
You step outside while she walks over to Sasha and Diane.
Now that you're outside, you start looking for ants. It takes a long time, but you finally manage to find an anthill.
You spit a loogie down there, and wait for a bird to come along.
The bright, glowing ants make for easy prey, and it lures over a goose. It eats a few ants, then gives something that can best be described as a scream.
It falls to the ground, sputtering for a bit, and then the meat on its long neck MELTS OFF, only leaving the bone. You swear in surprise. The duck GOOSE stops screaming as he lacks a throat now.
You have absolutely no idea how this thing could possibly function. Then, however, something grow out of the body, covering the bone with some weird...red....STUFF.
You have no idea what it is, but it looks like it's done with mutating. It looks at you, seemingly waiting for you to do something.
You just go to the factory, the goose following suit. When you get to Katey once more, you see that Sasha is giving her a piggyback ride.
It's adorable.
The second she sees you however, she jumps off and runs towards you.
When she notices the duck GOOSE she looks incredibly intrigued by it for a second, but she gives you another hug first.
You tell her about how to turn birds into zombies using ants. She looks very happy at discovering this. She explains that she could never catch one of those birds.
She thanks you heartily, then asks what you are going to do now.
Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Horde
30? normals,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
EDIT:
HOW IS IT EVEN POSSIBLEI KEEP MAKING A MISTAKE LIKE THIS GAAAAAH
EDIT:EDIT
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Wait. The goose turned into a duck then turned back into a goose?
That's it mutating.
Or magical misspelling. He calls it a goose, then a duck, then a goose.
Yeah, I know. But shh, don't ruin the immersion.
We're going to infect some more animals you tell her. You ask her if there are any farms nearby, but according to her she already attempted to clear it out.
The farmer and his family got out and all she ended up with was two dead dogs and a mouthful of chicken feathers.
Taking a look around you notice she really doesn't have much in the way of zombies anymore. Turns out she attacked the city head-on and got crushed.
They adapted faster then she could attack, and once the barricade was up she couldn't find a way back into the city, so she just built a seat to sit in and tried boring herself to death.
You do know there are some geese out there, so you send out a few zombies to go spit in anthills. They shuffle off. You pray to the 25'th that they don't kill themselves.
But for now, you can do some stuff, plan an attack on the city or go to the water plant. Lots of options
StatsHealth:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Horde:30? normals,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.
You figure out a fun little plan involving lots of fun little things. It requires ants though, so you wait for the two mentally defective lackeys you sent to come back first.
After playing with Katey for a while and gathering together how much of a horde she has left. As it turns out, not many.
She only has one brute and 15 normals. Still, you can use it.
Katey willingly goes into the horde you have, but her time away from you gave her gave a her a more outspoken personality. She won't be one of the basic actors.
When the zombies return one of them is missing an eye. You don't even want to start the rant attached to that so you assume they failed.
You just go outside and start looking for ants. You tell the actors to go check for a bottle you can put ants in. A decent sized one.
Then starts the long and boring search for ants. When you FINALLY manage to find an ant and follow it back to the nest (it took you two whole hours to find it. Jesus Christ that was boring.) The actors found a good sized jar in half an hour.
Then starts the tedious process of catching ant after ant and putting them in the jar. That takes up three hours. You asked Diane to count how many normals we have in total. She says that you come out with 46 if you count the new guys.
The actors fortunately found a way to entertain themselves with Diane and Sasha.
You now have a giant pot of ants. you spit in the jar and get to see the fun process of the virus spreading.
Now you'd have to find a good spot to throw it in. It's already getting late out.
StatsHealth:Unhurt.(incomprehensibly bored.)
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo. Antpot.
Gun experience: Can hit stuff.
Safe-house security:None.
Horde46 normals,10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute.
Good Friend: Diane
Friend:Bennie
Bestest friends for ever and ever and ever and ever and ever: Katey.
Broken hostages:Sasha Kriloff.
You decide to wait for morning. Thankfully, sleeping isn't all that boring.
When you wake up you tell everyone your plan, some nod in agreement, one frowns in worry and most of them drool and moan a bit.
You then try to get everyone in the van. Emphasis on try. You finally, really did it. You filled it up to maximum capacity. Damn the insufficient space. Damn it to hell.
You leave behind a good 10 or so normals. Some still need to be put on top of others but you don't really care about their problems they don't even realize they have.
When you arrive at the great barricade again you give it the best shot you can to get inside, saying stuff about news and stuff. Sadly:
We can't just open up the 'cade! It's not a gate! It's a barricade. The only way you're getting in is if you climb!
You groan in annoyance and then take along Diane during the climb. Sasha is still being guarded by the giggleman.
The climb takes a good five minutes. Not long enough to stop a horde, but the guards can pick them off. A normal probably takes 10 minutes over a climb.
When you get up, you realize that the vomiting plan won't work unless you are willing to put your arm in your throat and hope your throat muscles evolved to a high enough level that you turn into a vomit canno-
That train of thought got bad pretty fast. Time to pull the breaks on it.
Hey, dude? Just look around town for a bit and help where you can. We aren't doing well and we've been too scared to send out a messenger.
Well, lots of potential sabotage and the pot of ants remains snugly in your hammerspace. The writer will add a backpack some day.
statsHealth:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo. Antpot.
Gun experience: Can hit stuff.
Safe-house security:None.
Horde : Diane.
Right, act nervous. We don't want to attract attention.
Diane complies instantly, grabbing your arm and holding you close. A couple attracts less attention.
Taking a look around you see there are a lot of people outside. Different groups took over houses belonging to different people. Some planks to connect the rooftops for a better position and easy movement from house to house.
Looking at the brutality between the different groups and the easier accessibility of guns it would be possible to just let the town turn on itself if you cause enough conflict.
Asking some civilians lets you know the name of the gangs and what their modus operandi is.
The "Badasses" (the man telling you the info uses his fingers as quotation marks.) is one of the worst gangs for the city, they just want to loot and rape whatever they want. They took over the town hall and are armed mostly with melee weapons. They run whenever there's trouble though and take in anyone who's willing.
Second, The Hells Angels just happened to be in town when the feces started hitting the proverbial whirling device. They are the best thing for the city, oddly enough. They fight to protect the ones attacked by the "Badasses" or the zombies. They try to give food to people who need it the most. They weaponize whatever they can find and have some pistols here and there. They are sort of all over the city.
Last is the "Lawbringers". They consist of what was left of the police after the first few attacks and take in anyone stupid or tough enough to get through the initiation, which consists of hanging upside-down and getting beaten by the leader for five minutes. They don't have a lot of men and, as a result, are the weakest gang. They don't really do much other then scream that they are the lawbringers. But at least they shoot zombies, so it all evens out. They have the largest amounts of guns.
The city doesn't have a lot of apartment buildings. You only managed to find three in total. They are tall though.
In the end, the city is best described as a room full of gas waiting for a lighter. The most populated building is the town hall, but they are well-armed. The second most crowded building is the police station. Civilians are using it.
What to do now?
StatsHealth:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo. Antpot.
Gun experience: Can hit stuff.
Safe-house security:None.
Horde: Diane.
You decide to throw your antpot in the Hell's Angels hideout. That should make for some fun times.
Along the way over to the Angel's HQ you figure out how exactly you infect people. It works like this (http://www.youtube.com/watch?v=rJp86_tj9KQ).
When you arrive, you decide to just walk in. Almost instantly, you are greeted with stares and a smell that could knock out an elephant. You push out Diane for her safety.
You continue walking further into the building. The stares increase, but none of them seem to actually do anything against you. It's clear that they have orders.
Eventually, you manage to find a secluded spot and release all the ants and proceed to get the hell out of dodge.
You walk as fast as you are capable of without running and then grab Diane. You then realize you didn't really plan beyond that.
What now?
StatsHealth:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Horde: Diane.
You decide to use the old water in a bucket gag, except with more mutating acid. Sadly, you can't find a bucket on short notice,so you just place one bomb on top of the door.
The effect should be basically the same. You then take Diane along and decide wait until you are in a secluded spot before you bite your worms.
It doesn't take long before you hear alarmed bellows and some gunshots. It quickly escalates to multiple screams of terror and agony.
In order to prevent standing out, you act like the other citizens nearby and start running in a "panic".
You hear a far-away pop, confirming your bomb-gag worked. Now, you are standing in a panicked town with some zombies in the middle of said town.
Now what?
StatsHealth:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Horde: Diane.
Actually yeah, a little drama isn't bad at all.
Don't apologize, she basically just accused us of being a murderous parasite instead of the human we are. A lot of perfectly normal humans hear voices... well anyway, now she knows that we take our humanity seriously, and not to question it again.
Edit: Tell her we'll give the worm to someone who actually wants and appreciates it. We shouldn't try and convince her of our humanity right now, I think our teeth said everything we needed to say. Move on, maybe talk to TW about what she can do for us.
You go over to where a bunch of zombies are sort of zoning. They recently stopped drooling, it seems? That's great. Less stuff on the floor.
Having very little better to do with your time, you order them to dance. Most of them start doing some kind of flailing, while a group of five actually manage to do Thriller.
You wish you had a radio so hard right now. You wonder if it's because of the strange screen that came up when you inserted your worm in there. Probably. This writer's too lazy to write in journey's of self-discovery right now.
When you leave in search of better long-term stuff, you can't help but have an unmovable grin on your face.
You search the factory thoroughly, finding a few circle-saws in an equipment room. You leave them there for now. You also find a second break room on the other side of the factory from the other, on a second floor beyond a workshop.
This is so stupidly placed. You find some beer and some well-preserved sandwiches. The ladies should like that.
The best way to make up to someone is food. There is something preposterously shaming and mildly sad about that for some reason.
You climb in the rather hard couch. There are multiple springs tugging through, but comfort became secondary after your braindeadication/zombification/wormification/enteringoftheskullandproceedingtopiggybackonmemoriesication/randomcanniballismplusinfectivitycation/whateverication.
You fall asleep.
What to do when you wake up?
Stats+equipment.
Health:Much Better.
Energy:Shaken awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 31%
Hunger: Well fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Used for today.
Horde status
______________________________________________________________________________________________
/ Away \
90-ish normals ,29 armored, 10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane
Friend:Bennie(somewhere?)
Savior: "Theresa's Whisper"(asleep)
Paternal relationship: Katey.(away)
Broken hostages:Sasha Kriloff.(away)
When you wake up, it's early in the morning. You grab the sandwiches inside the fridge, and walk over to Diane's little hiding spot.
You bang on the metal machine nearby, telling her to wake up with a playful voice. She jumps up, knife ready to slice, until she realizes there's nothing to stab nearby.
At least she wakes up better then most. You give her two sandwiches. She happily scarfs them down. She must have been hungry.
You chat a little bit about some normal stuff, plans for today, zombie-drool amounts, the usual.
You enter the break room. Theresa's still sleeping soundly on the couch. She seems to gotten blankets somehow.
The fact that a pillow is missing gives you a hint. Diane wakes her by shaking her shoulder.
Theresa's response is to tense up and crawl into a ball. She remains like that for a few seconds,shivering. Then she opens her eyes and looks around.
She sees both you and Diane, looking worried. She quickly calms herself again and goes back to her usual stony expression.
Oh, morning to you. Sorry about that, the usual waking up call was more electric shocks.
Diane looks utterly disgusted.
Moving on a bit, I wish to thank you both for saving me. I would show more happiness, but I am conditioned not too.
That's strange and mildly repulsing, so you move on to something else.
We're both happy to have saved you. But I wanted to ask you a little about magic?
Go ahead and ask.
How does it work? What can you do?
I need an almost perfect knowledge of what I'm trying to do. I forget even a single variable, and the spell doesn't work. Or worse, malfunctions. So in order for me to, for example, knit a blanket, I'd need to know how it works. A good look at how fabric is held together was enough for me to get it after an hour of trial and error.
So, let's say, combat-wise. What can you do?
I am currently able to cause displacements in air, giving me the ability to be an aircannon. I could do much more, but they did not give the opportunity to learn more. In fear of when I would retaliate.
Look, let's talk about something else. I noticed you saying something about smarter zombies during our small-talk?
Ah yes, but before we go; Theresa should get her sandwiches. You hand her the sandwiches.
Theresa looks surprised and takes the sandwiches. She stares at them in a sort of shock, then bites one. After the first bite, she eats faster then a starved hound who found a steak.
You never saw anyone eat something that fast. Theresa lets the faintest trace of a smile in her expression.
They usually just gave some nutritious slurry that I didn't even have to chew. It was tasteless. Later-on they just started pumping it in to keep me hooked up to the computer. So something with taste was a bit of a shock.
Diane and you both smile. Then you get going to check on the zombies.
You get a horde together, and watch them. Some couples seem to walk to each-other and Snowflake even murmurs: Reporting for duty, sirs.
It is said very slowly, then he drools a bit more. Some other murmuring is heard throughout the horde. It all sounds like parroting some basic sentences a little before their reanimation.
All in all, nothing really amazing. But! Bennie appears again, asking about why there's a collection of zombies. You give an explanation, and he's satisfied with it.
Stats plus equipment.Health:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%(this basically just decides whether or not your scratches infect. i make a roll based on this percentage.)
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
Horde+friends90-ish normals ,29 armored, 10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.
You take a look through your horde. Unfortunately, pretty much everyone except those construction works you killed once are wearing casual clothes. Going through houses to kill people tends to do that.
So you have no way of knowing which ones actually know how to do things. You just sigh and move on.
You see Bennie and ask him how he's been. He says he was just watching what was happening.
The stories and telling what happened clearly please the little tyke. He feels good when fear happens. He hopes to get something to do soon, though.
He spend what seemed like an eternity in that house, he wants some stuff to do now.
You finish off the conversation with a highfive. It was awesome.
StatsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%(this basically just decides whether or not your scratches infect. i make a roll based on this percentage.)
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
Horde + friends.90-ish normals ,29 armored, 10 actors,Snowflake, One Banshee, one Giggleman. Blood-wing. 1 brute, one crawler.
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.
Now that you have construction workers, you order them to try and build some defences. They look at you, then get going. They manage to get going well enough.... at first.
They fail miserably once they brought the materials together. They try to nail some rebar to a concrete wall using a measuring device.(roll= 7)
At least they got the correct materials.
The zombies pretty much parrot things they said pre-death. Nothing of interest.
Well, we dwelled on trying to get the horde to do something interesting long enough. Everyone's bored.
So you load up the truck with whomever you could carry and get going to the town that presumably used the water plant. The drive is uneventful.
When you turn the hill you see the town is on fire. That's interesting, I guess.
Multiple fires and general noise is coming from the town.
When you enter, there's a riot going on, with many zombies roaming the streets and ripping people to pieces.
There's a large group of survivors on a roof, as their screams are indicating. Zombies are all around the street.
All in all, T'is glorious carnage. What to do?
The roof survivors are yelling at you to get inside their building, a Shop 4 Less.
StatsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%(this basically just decides whether or not your scratches infect. i make a roll based on this percentage.)
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
30-ish normals(60-ish away) ,29 armored, 10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing. 1 brute(away), one crawler(god knows where?).
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Seeing how you, despite you inhumane tendencies and potential to be terrifying, aren't rude,you decide to follow their invitation.
The two guards inside are starting to remove their barricade made up of planks. Zombies are getting closer, Diane and TW get closer.
While Diane is capable of looking scared, TW remains completely calm. This does not aid the whole looking normal thing.
Zombies are very close now, and the survivors inside are getting frantic in the plank-removing.
You remain un-worried but Diane looks decidedly worried. One of the zombies gets close enough and starts grappling Diane!
Diane manages to kick him away(roll=12) but the commotion alarmed other zombies.
One of them gets close to you and even attack you! You! Patient Zero?! Why is this happening? Why is the writer asking these stupid questions to the viewers if he already knows the answer?
You manage to prevent a bite by grappling with him(zombies are some grabby basters aren't they? oh btw roll=15-2surprise=13), and after you get over the surprise you manage to overpower him.Barely(roll=11 +2 enhanced strength = 13)
Diane pulled out her knife by now and TW runs close to the wall, doing her damnest to not be noticed.
Fortunately, the survivors FINALLY manage to open the doors.
Get in! now! Some lady yells.
She most certainly doesn't have to say that twice. Everyone gets their asses inside.
Right! Are any of you bitten? If i even see a scratch I am going to take care of that problem! A huge, towering man with graying hair says.
What now?
StatsHealth:Unharmed.
Energy:Very Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
Horde / Inside the truck if not away \
/30-ish normals(60-ish away) ,29 armored, 10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing. 1 brute(away), one crawler(god knows where?).\
Closest Friend: Diane
Friend:Bennie(who knows where)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.(trucked, bitch!)
Broken hostages:Sasha Kriloff.(away)
The man checks you and your party over. Diane looked decidedly uncomfortable, but the old man remained civil.
Right, you are all fine. But I have one question, what is wrong with the elf? Is she brain-damaged or something?
TW raises an eyebrow.
She got abused, quite badly. She just doesn't have a lot of reason to show anything surrounding emotions. If it told you how sher was abused you wouldn't believe me.
The man is fine with that answer, and the woman who yelled at you to get in steps up.
At any rate, we're happy that you know how to defend yourselves. If we saw another die then I think we would have some insanity-
You're damn right! My wife is in hysterics right now!
Your wife is always in hysterics. Why would you marry a Hysterical Dame like that is beyond me.
Guys? A dark-skinned man says, We are dealing with the living dead outside? Could we maybe, TRY TO FIND SOMETHING AGAINST THAT INSTEAD OF DEALING WITH MARRIAGES?
Alright, alright. Everyone calm down. We need a way to get out of here.
While they argue you ask your party about Bennie. They haven't seen him, but a few seconds later you spot a wet spot on the door to the closet.
You need a way to get inside tere without attracting attention.
Ghosts are fucking HATED. People who associate with them are hated almost as bad.
statsHealth:Unharmed.
Energy:Very Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
horde / Inside the truck if not away \
/30-ish normals(60-ish away) ,29 armored, 10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing. 1 brute(away), one crawler(god knows where?).\
Closest Friend: Diane
Friend:Bennie(who knows where)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.(trucked, bitch!)
Broken hostages:Sasha Kriloff.(away)
Oh btw pickles hallo.
If I may break in? We should look for weapons. Diane here has some skill in hitting things with the pointy end of a stick, so you can probably use her.
Might I ask, where she learned how to do that? She isn't some sort of aggressive kid with autism or some shit, right?
Autism doesn't work that way, you ass.
Oh, and you got yourself a damned collage degree on that, don't you? Shut up, you fucking ni-
I DO have a collage education on psychology, you racist old fuck! If you want to be a tough guy, don't try to show it to us but those shambling guys outside! Stop wasting everyone's time with the ac-
He is interrupted with a hit to the face.[getting along check=15 (bad relations between survivors is good for distractions.)]
You get an idea to go step in to establish dominance.
You hit the old man in the snout and just have Diane hold the black man down. The old one falls to the ground and the dark-skinned man doesn't struggle after being held back a bit.
Alright, alright. Both of you calm down. Tension isn't going to help any of us.
T-T-that fucking hurt! What are you? Do you have some sort of strength-enhancing ring from the pointy ears over there?!
He's just stronger then he looks. He could kill everyone in this room, I'd bet.
Well, that isn't disturbing at all...
Both parties fall silent, and the other survivors in the store look quite relieved.(roll= 20)
You order everyone to go follow Diane in a search for weapons while you stay here to maintain the barricade.
Everyone complies quickly, no doubt thanks to your earlier peace-brokering.
You can finally enter the closet and talk to Bennie.
Hey, zombie! What happened outside? They just attacked you!
What do you wish to say to Bennie?
StatsHealth:Unharmed.
Energy:Very Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
Horde / Inside the truck if not away \
/30-ish normals(60-ish away) ,29 armored, 10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing. 1 brute(away), one crawler(god knows where?).\
Closest Friend: Diane
Friend:Bennie(who knows where? Me! In front of you.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.(trucked, bitch!)
Broken hostages:Sasha Kriloff.(away)
Right, so. About the zombies? I have no flippin' clue. If you could try and find whatever the hell's causing this, I'd be grateful.
How am I supposed to find out?
Try to find another smart zombie outside or something. Anything that seems like it would be a cause, you tell me.
Sounds good. Anything else?
In case you'd like to know, the survivors here are really tense. I defused an argument just now, but I don't think it'll take long before this blows up.
Should be pretty funny, though! He smirks. Right, I'm gonna go searching. If i'm not back before.... oh right. I can't die. Well, finding you shouldn't be too difficult if you move.
And with that, Bennie leaves.
You go back out of the closet, and see a zombie managed to pull his arm through a hole in the barricade. You grab his upper arm with one hand, his lower with your other, and pull.
The arm snaps off, but the zombie retaliates by hitting the barricade with his other arm, breaking some planks and making noise.(roll= 1)
You punch through a hole and smash the zombie on the floor, breaking his skull.(roll=16)
You fill up the hole with the piece of arm, and manage to fix the planks with some nearby parts. It LOOKS ok. It probably wouldn't survive a big rat.(roll= 2) (god-damn it the rolls suck suddenly.)
You hear a scream coming from farther in the store. You rush over there, and find the old man on the ground holding his hand.
There are a lot of screams going around, and you notice a decapitated zombie on the floor nearby.
You go over to Diane for an explanation.
Sup?
Old guy got bit in his hand.
How did a zombie get in?
Store clerk that was hidden in the back. I decapitated it.
It was pretty predictable that he was going to die, isn't it?
Of course, old guy nobody likes? He's the first one to go in every story.
WOULD YOU BOTH STOP MUMBLING AND HELP ME!? G-GET THE ELF! SHE CAN FIX THIS! SHE'S MAGIC, RIGHT?
You have a short whispered conversation with Theresa.
Fixable?
If you cut off the arm NOW with a clean blade, yes. I can't help with magic.
So, now what?
statsHealth:Unharmed.
Energy:Very Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
Horde / Inside the truck if not away \
/30-ish normals(60-ish away) ,29 armored, 10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing. 1 brute(away), one crawler(god knows where?).\
Closest Friend: Diane
Friend:Bennie(who knows where? Me! In front of you.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.(trucked, bitch!)
Broken hostages:Sasha Kriloff.(away)
Right, old man. What would you prefer, losing an arm or your life?
What da fuck-i-what, fuck? I-I
Three seconds left. Diane clean the knife.
I-I.... Two seconds, Get some alcohol, the rest of you.
I wanna live, dammit! I have a grand-daughter! Just cut it off, quick!
Good choice. Diane? Knife.
Diane gives you the knife she cleaned on the vest of a nearby survivor.(who complained about her soiling the one thing he doesn't hate.)
You have Diane hold his arm out, and the old man is hyperventilating.
It only takes a single cut from the Deus ex Machima knife to cut it off. Somebody nearby quickly gathered up everyone's lighters and set some cloth on fire to get a make-shift cauterizer.
Some alcohol is quickly used and a nearby survivor offered up his shirt to bind the stump.
The old man instantly fainted when the knife connected. He didn't feel a thing.
You order some other people to find an actual bandage, as that would probably be better then a shirt.
From here on out some people should be capable of taking care of him.
Your way of dealing with the situation is... mixed. Many are questioning what you were planning to do if he didn't decide fast enough.
Still, you saved a man's life. That always gets some points.
statsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
horde / Inside the truck if not away \
/30-ish normals(60-ish away) ,29 armored, 10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing. 1 brute(away), one crawler(god knows where?).\
Closest Friend: Diane
Friend:Bennie(SOOOOOmmmeeewhEEEEEEEEre over the rainbow, also known as burning buildings.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.(truck)
Broken hostages:Sasha Kriloff.(away)
Right, put him somewhere where he doesn't stick up the place if he end up expiring anyway. Also, are you holding off any of the deadheads in this store?
We left you at that point. As long as we stay quiet when we are at the front of the store they don't notice us. The barricade helps a ton too.
Speaking of which, we should probably go back there. This old bastards screaming might have lured a few...
The group falls silent for a second, then sprints to the front of the store. There, a real battlefield is visible.
Through the window.
Seems that someone managed to open the truck, and your zombies are tearing the mindless ones a new one. They just seem to be stronger and... Not made out of plasticine.
Needless to say, Snowflake is fighting a good 10 at once and is currently beating zombies to death using other zombies.
Also, the wild zombies seem to be MUCH more squishy and somehow, even dumber.
My money's on the big one.
Wait a minute... It looks like a fight between bitten ones and non-bitten ones.... 'Ain't that weird?
Right, plan of action?
statsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
Horde Too much of a zombie clusterfuck to guess casualties.
/ 30-ish normals(60-ish away) ,29 armored, \ 10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(on the roof, possibly?). 1 brute(away), one crawler(In Snowflake's hands. Now that you take a closer look.).
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.(truck)
Broken hostages:Sasha Kriloff.(away)
well... this went well!
What went well?
The experiment. These are the non-feral zombies. A friend of mine, related to Theresa over there, created a strain to save us from those things.
Seriously?...wait. That means you killed people for this!
err.. not really
He said "new strain", not new zombies. The scientist infected those already infected. They were dead already.
Thats.... still dangerous! what if-They will not harm humans. Let me prove it.
You call to Snowflake and the other zombies. They turn and step over to the store. They then stop and stare at you.
Now THAT is creepy.
What do you want your zeds to do.
StatsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
Horde Too much of a zombie clusterfuck to guess casualties.
/ 30-ish normals(60-ish away) ,29 armored, \ 10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Right, These people are not to be harmed. You understand?
Snowflake nods in recognition and he drops his weapon (the crawler) on the floor.
Kill all the ones that don't obey me, then report back here and take all of us back to base.
Most of the zombies get going, but a few stay behind as a guard.
Turns out to be a good idea, as a few more zombies end up coming along. They quickly get destroyed by your zombies.
Your zombies are tougher and smarter, somehow.
You turn to the survivors and tell them to gather up all the survivors. Time for them to get to a safe place,you say.
Suckers.
There are a total of 4 women in a 10 people large group. Most look to you as their savior, but the black man is still wary.
You all wait for a long time, but a few hours later your horde returns, with barely any zombies missing. There are also a good 20 survivors following them.
That might make it hard to carry them all back to base. You can't stack them like zombies, so you can only fit 15 in one truck.
Also of note, a screech confirms that Bloodwing is on the roof.
How are you going to handle this.
StatsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
Horde25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Sucker count:Females: 16
Males: 18
Children: 3
Alright, bad news. I won't be able to carry all of you people in the truck. A good seven or so will have to walk. Those people will be the men. Woman and children first!
The general consensus is that it isn't fun, but the woman and children first thing makes it easier to convince them. The fact that you are walking with them helps as well.
Your armor certainly helps getting some authority.
The journey there is largely un-interesting. The black man (his name is Roy, by the way.) also takes charge, having some love in the younger crowd.
You colossal armory and zombies cause some lack in real respect. They do fear you somewhat, however. In the same way one would be unnerved by riot control.
When you finally arrive at the factory, Roy starts another argument with you while the woman and children are getting off the truck.
An abandoned factory!? Are you joking? Why would a scientific or military base be in there!?
StatsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage: Ready
Horde25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Sucker countFemales: 16
Males: 17
Children: 3
Suspicious person:1
It's a secret base, it's not meant to attract attention. And it serves as a base that isn't full of delicate and expensive equipment we used to create the strain (choice of words roll: 17)
Alright, that makes sense.... but if it's a base, where are the other people.
Inside, you paranoid dumbass.
You most certainly aren't military. There's something odd about all of you. Why would they only send in a single field operative and two girls who have mental problems!
I beg your pardon!?
You don't act like a normal person to all of this violence. You flinch a little when some of the more rowdy men get close. It's subtle, but it's there.
And you know this purely by looking? That's too much from just simple short observations.
Tensions are beginning to flare. He takes a step backward and pulls out a crowbar he had on his back.
You are way, way too suspicious. And your attempts at talking are not convincing me.
You are getting very annoyed with this little man. Your teeth are showing a bit.
We need something to cool this down. The other survivors are getting suspicious as well.
If you lose your temper some bad stuff might go down as well.
StatsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage:Very ready
Horde25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Sucker count.Females: 4
Males: 6
Children: 3
Suspicious person:1 leader plus 11 men +12 women (with maternal instinct, watch it for the mama bears.)
You give Snowflake to get close to the women and children and now "calmly" tell the man to back down.
Why, if you're military then why are you afraid of a guy with a crowbar!?
You are scaring everyone and I'd prefer not having to end this dispute through violence.
You are a filthly lier in that regard, but hey. He goes for the attack, his throat is the idiot tax.
...Fine. Show me something that even resembles like a base and I'll believe you. You have some explaing to do on other things as well.
Alright. Let me give you the full story. I was part of a larger group and we got thinned out. The only thing we have left is the zombies and two survivors from other towns.
There are more of these things scattered about!?
Why in gods name would you take two survivors along!? THat doesn't make sense! And how did the pink girl get a knife like that!? She sure knows how to chop for a freaking civilian! This doesn't add up!
Just shut up! I have had it with your paranoid rambling! You will step down or I will make you!
So you finally snapped. Be happy it stayed at verbal.
The crowd Is getting a bit concerned as well. Especially seeing how multiple zombies are going outside because of their master's voice.
Now what!?
Stats
Health:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage:Very ready
Horde
25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Sucker count.
Females: 0
Males: 1
Children: 3
Suspicious people:1 leader plus 17 men +16 women (with maternal instinct, watch it for the mama bears.)
Fine! You want the full story? This isn't the real base! The actual base got ransacked by zombies and we were the only survivors! I fucked up! I didn't want to say it, but fine!
Why would you lie so much just to get to this? I have had it with you... Let us go, now!
Now you can finally sic the zombies into forming a line against the survivors. None of them were in possession of a gun, so they were quickly forced into the car.
You, meanwhile, fight against the black man.
He hits you in the arm with his crowbar, dealing some heavy pain.( your roll=1+2 unpredictable strength), then he follows up with a whack to your belly.
You get the air knocked out of you, but then you rush forward, knocking him over and making him drop the crowbar. (roll 20+2(strength)=22)
Now it's your turn. You grab his crowbar and give him a backhand with it. Then something fuzzy starts going through your mind.
oooooh, that looked like it hurt.
You whack him again.
Wait, hang on. That one seemed to hurt a lot more... So tell me.
Whack.
Which hurts more?
Whack.
This?
You give an overhead smash, breaking his arm.
Or This!
You wind it up, and break his jaw.
Hmmmm. I think that THIS one's-Stop!
Diane has pulled you away and you seem come to your senses again.
What the hell was that? Even you aren't that sadistic!
I...I don't know what happened there...
I have a hypothesis. But it will have to wait until we aren't surrounded by prying ears.
The man is crying on the grass right now. What do you wish to do with him?
Also, give a plan for continued action.
StatsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage:Very ready
Horde25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
HostagesFemales: 16
Males: 18
Children: 3
Suspicious people:1 leader plus 17 men +16 women
TW, could you please heal his jaw? I... Need to think a bit.
About what? Your uncontrollable lust for blood and violence? I had that until I found a friend.
Look, I'm really sorry for flipping out like that... I don't know what came over me.
... I figured something seemed off. You like to think practical or funny. This was neither.
I...I think I'm scared. I haven't felt scared in a long time... What is causing thi-
You are interrupted by a loud scream. You turn and see roy with his jawbone sticking through his skull and Theresa looking mildly annoyed.
Unfortunate, I twitched.
YOU TWITCHED!? THIS GUY DIED TO HIS OWN JAWBONE! HOW IS THIS EVEN POSSIBLE?!
Fixing bones is hard. If you mess up on things like these the result tends to be fatal.
Why did you twitch?
His beard tickled me.
Death by beard?! This is fucking retarded!
Calm down. She probably was tickled.
Don't tell me you just instantly switch to her side!
I..err. Wait, what was I saying?
There's something odd going on with you...
Right. what now? Diane is holding your crowbar, by the way.
StatsHealth:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage:Very ready
Horde
25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Hostages
Females: 16
Males: 18
Children: 3
Suspicious people:1 leader plus 17 men +16 women
EVERYONE JUST CALM DOWN!
Diane falls quiet. She takes a deep breath and notices she's still holding the crowbar. She just drops it on the floor.
Look, I'm worried about you. Ever since the labs you've been getting... strange, at times. Angrier then you should.... Look, let's just go inside and hear what the elf has to say about this, alright?
You all go inside the factory, and enter the break room. You all sit down in the sofas. TW starts talking, as always in her deadpan manner.
There might be a possibility of the worm causing neural degradation. I would need more info in the human brain before I can do something about you.
...Wait. There was a time this happened before the worm. Just after we got you, I cornered the administrator. It all went fuzzy there, but her death was my goal anyhow, so I didn't pay it any mind.
That's odd. The only time you got snappy after that was if you didn't get the needed energy.
Not enough materials to your brain can cause some lapses in judgement. If you would get a hang-over, the veins would have a harder time to bring materials to your brain...
You look at her in mild bewilderment.
What does that have to do with anything?
It's an observation. Talking about observations, I may have found what the cause of the feral zombies might be.
The difference in infection method couldn't possibly caused it. It may just be that they lacked a goal. They were going by their base instincts.
Well, ain't that some interesting stuff. What do you plan next?
Stats + HordeStats
Health:Unharmed.
Energy:Firmly awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Peckish.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage:ready
Horde
25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Hostages
Females: 16
Males: 18
Children: 3
You go back outside, and carry Roy's body back inside. You chow down on his corpse.
It feeds you well, and you feel happy and warm when you finish. Sadly, Roy will not rise due to the colossal brain damage he took from his own jawbone.
The rest of the zombies feed as well, leaving one very misshapen skeleton after only a few minutes.
You head back inside and see that Diane is lying on the bench, looking annoyed.
I acquired a migraine... Damn it. I hate that so much.
I will not try that again, I suppose.
Try what again?
Get inside my mind, help me forget my... personal problems.
You can enter minds!?
It seems to be hit or miss... Some minds I can enter, some I cannot. It depends on the inborn magical resistance.
Seems very useful. We can discover what buttons to push!
What now?
Stats + Horde
Health:Unharmed.
Energy: Awake .
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Very well fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:None.
Rage:ready
Horde
25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
HostagesFemales: 16
Males: 18
Children: 3
You decide to go tell your resources what their status in life will be. You step outside and order the zombies to charge through and grab anything that could possibly be used as a weapon.
The search goes swimmingly. You gather up two empty guns, a lead pipe, a hatchet and a belt with nails driven through it.
Then, you start up your little speech after putting yourself at a higher spot for dramatic effect.
My dear subjects! I am going to put my cards on the table! You have been tricked, and kidnapped by the very same thing you wished to avoid. I am The First! I am the first of this undead army.
A mutter goes through the crowd, most don't seem to believe you, but they are all frightened.
Now that you have been captured, I wish to offer you a choice! Three options are available to you all!
The first option! Serve me as laborers! You will be kept alive, and unharmed! You will be one of the sole survivors of the human race if you join!
My second option! Food. You will serve as food, but will be killed humanity and zombification will be prevented! If you do not wish to be part of this, you may choose this.
Your final option. Betray me, and you will be executed and kept as my undead slave for eternity! Depending on the severity, other punishments will be given!
So, who chooses the first option?
The whole crowd holds up their hand, and a woman steps forward. She is clearly scared out of her mind, and is crying.
W-What about the children! T-t-.... She stops for a second to get her bearings.
The children must be kept safe! Don't be a monster.... Please, I beg you... Don't force them!
I will take care of the children. But for now, I will leave. Guards will be kept here, and my lieutenant will check for any special skills.
You jump from your elevated spot and the survivors clearly just released how much of a mess they're in.
Diane comes up to you.
Very dramatic, but since when am I your lieutenant?
Using your name could cause problems. But you know what to do, I hope?
Yes, yes. You're leaving, meanwhile? What about Whisper?
What will you do with her? Also, state your plans for when you get to the city.
Stats+horde
Health:Unharmed.
Energy: Awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Very well fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Sometimes, I wonder where I keep this stuff.
Gun experience: Can hit stuff.
Safe-house security:some. (It's a factory that can get confusing, guess that counts for something.)
Rage:ready
Horde
25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Hostages
Females: 16
Males: 18
Children: 3
You enter the largely ransacked town, running over any ferals who try to get in the way.
You do a basic shopping trip, really. Going through all the stores, collecting whatever's useful with your small amount of zombies.
Mattresses, toys, food... There are few problems with gathering these things, as most survivors simply left when the trouble started getting out of hand.
When you get back, you see Diane and TW are still interviewing the survivors a bit. They managed to get half-way through.
Your supplies came as a relieving sight for a lot of survivors. It's proof you want them alive, at least.
You and your zombies set up some basic sleeping quarters, and your toys are put in a corner. You fill up the (powerless) fridge with books you found.
Some are just basic reading material, others are manuals on how to do things... You picked whatever you thought needed.
By the time you are done, the survivors have been interviewed. In total, you have 5 manual laborers, 2 teachers and 3 housewives. The rest are basic cubicle workers or some other form of similar work.
Most are educated, at least. The parents for all the children are here, except one father who got his head smashed in by a raiding group of survivors. His kid's only 5 years old.
The rest of the children are 8 years old, and 10.
Whisper did little during the interviews, as most were willing to give the info to avoid getting their delicates eaten.
stats+horde.
Health:Unharmed.
Energy: Awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: Very well fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Sometimes, I wonder where I keep this stuff.
Gun experience: Can hit stuff.
Safe-house security:some. (It's a factory that can get confusing, guess that counts for something.)
Rage:ready
Horde
25-ish normals(60-ish away) ,29 armored,10 actors(away),Snowflake, One Banshee(away), one Giggleman(away). Blood-wing(somewhere). 1 brute(away), one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie(city-place somewhere maybe.)
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Broken hostages:Sasha Kriloff.(away)
Hostages
Females: 16
Males: 18
Children: 3
You call out to Bennie, and explain him to get friendly with the kids. He does not seem super jazzed about this.
If you start calling me the friendly ghost I'll fly up your nostrils and drown you... Also, I didn't find jack when I looked through the city. I did get some people to terrorize though, so it's all good. You're great inspiration, by the way!
Still, he gets along with the kids right quick. The parents are too busy fixing up the factory to really take care of the kids.
Diane also keeps a watchful eye on them. She has a real soft spot for kids.
Your hostages do quick work, and your kindness towards them does help a bit. You never scream, belittle or do anything unpleasant when something doesn't go according to plan.
For the rest of the day, the factory gets fortified. Sasha also gets to come out of her little room so she can take care of people who need care.
She's a medical practitioner after all, and she's more then grateful to be allowed to move again.
The day has been productive, and your survivors are a bit calmer. There's still a good deal of fear of you, however.
TW has been reclusive for most of the day. You don't know what she does or where she even is at this moment.
Evening is setting, and the sun is already touching the horizon. What do want to do?
Health:Unharmed.
Energy: Tired
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:Hefty (Lots of materials and workforces? Easy fortification.)
Rage:Ready
Horde
25-ish normals ,29 armored,10 actors,Snowflake, One Banshee(stayed out of sight), one Giggleman. Blood-wing(roosting on the chimney). 1 brute, one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Important hostage:Sasha Kriloff.
Hostages
Females: 16
Males: 18
Children: 3
You decide to go to bed, but first you check the book-fridge to see if TW has been busy in there.
As far as you can tell, no books are missing quite yet. Most hostages are busy comforting the more panicky ones. You will find her in the morning.
A good night's rest was quite welcome, and you wake up in the morning, fully awake and ready for a new day. You feel good, for some reason.
Just a good morning, you guess.
You wake up the hostages, and get to your daily speech.
Ladies, gentlemen and possible androgynous persons I have yet to recognize. I would like to congratulate you all for your fine work yesterday.
This is the best way for life, at the time being, I assure you. You will remain safe, and protected. I would also like to say that it is punishable to kill a zombie for any reason other then self-defense. Just putting that out there.
You can continue for as long as my second-in-command deems needed.
I'd also like to say that if any of you think about betraying me, that acting on this impulse will result in quick retaliation.
Now, get to work.
You get back down. Diane walks up to you and says that you should have become a politician.
She's content taking care of people.
I feel a lot better since you took care of me. I used to have cravings for... my murders. You know, I wasn't entirely honest.
Really?
I didn't lie about what I did to my victims, but I didn't just pick random people off the street. I went after the ones that I know tried to hurt me or other children.
She gets a very big, creepy smile all of a sudden.
For once, It was my decision what happened, I could be the one to enjoy it... Heha...hehehehehe. Her voice almost seems to tremble. Her breathing goes also a bit deeper. When the giggle starts you were just about ready to shake her by the shoulders while yelling "snap out of it".
She then blinks a few times and shakes her head a bit.
I-I'm sorry... Let's not speak of that little moment, alright?
Well, that thankfully prevents the cliche.
Fine. I may end up thinking about it with my multi-voiced mind while I go back to that city again, though. Aww well. Bye!
You turn around, and go to your truck. You take the standard 15 zombies with you and leave.
When you arrive in the town you start having a think about how we're going to do anything about these ferals, and what supplies we specifically want. Where to look would also be a good plan to have
Stats + horde.Health:Unharmed.
Energy: Firmly awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security:Hefty (Lots of materials and workforces? Easy fortification.)
Rage:Ready
Horde
25-ish normals ,29 armored,10 actors,Snowflake, One Banshee(stayed out of sight), one Giggleman. Blood-wing(roosting on the chimney). 1 brute, one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Important hostage:Sasha Kriloff.
HostagesFemales: 16
Males: 18
Children: 3
You take a good shopping trip through-out the town, and manage to secure a generator from what must have been an overrun fort.
You have no clue how the hell it is even possible for this town to get slaughtered by weak-ass zombies, while your stronger ones always ended up sieging it.
Doesn't make sense...
Food-related items were harder to find, as most people started hoarding food.
Once you find a stash, however, you get a bunch of food all at once. You were forced to shoot a single survivor who was on a roof.
He was stark-raving mad anyways. He was in his underwear screaming about cats while he emptied his magazine in your general direction with the accuracy equal to drunken water buffalo.
He had a ton of food though: Vegetables, junk food and tons of canned food.
The fact that you couldn't find a can opener gives a hint why he went mad. You just enter a nearby house, eat the dog, and get a can opener after some searching.
The dog mutated in an interesting way when you were getting back to the truck with your huge amounts of supplies.
It's torso grew larger by a large amount and it is spewing out some sort of smoke.
Your interaction with the feral were kept at squish level. After you loaded up your supplies you try and establish dominance.
Punching it in the snout doesn't help, nor does biting it. It even tastes like crap.
You just end up screaming at the feral, and he then just proceds to leave after he got himself a good smell of you.
When you get back you see a large ball on top of the factory. It's made out of metal.
You order your zeds to unload the supplies, and you go over to Diane to see what the flippity fuck the giant ball is.
What's up with the giant ball?
The project TW made. She was gone practising at the top of the factory. She made that little lair with telekinesis. She looked damned tired when she was finished though, and she prefers to sleep on her own.
Why?
Whenever she slept, she was monitored. She was never alone for even a second, so she wants to have a place to herself.
You're fine with that explanation. Your hostages were very pleased when you came with the food.
Every-one is fed, and you still have quite a bit of food left over.
The dog tided you over, but your zeds probably haven't eaten in a while. Maybe you'd like to do something about that?
Stats Plus horde.Health:Unharmed.
Energy: Firmly awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Very hefty (Lots of materials and workforces? Easy fortification.)
Rage:Ready
Horde
25-ish normals ,29 armored,10 actors,Snowflake, One Banshee(stayed out of sight), one Giggleman. Blood-wing(roosting on the chimney). 1 brute, one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Important hostage:Sasha Kriloff.
Hostages
Females: 16
Males: 18
Children: 3
Food stocks: 2 days.
You take a look at what the hell is up with the dog you created.
Taking a good look at the small dog, you notice it really only seems to be smoking. However, when you trew a stick on a whim, you got it back covered in a sort of tar-like substance.
The stuff smells bad, and it tastes like ass. You'll need to find a test subject in order to figure out what it does, most likely.
You also tell Diane the food distribution plan, she agrees whole-heartily.
Then you give the zombies the food. They chew that stuff right up, happy about getting some food. You had to make a quick trip back for the dog-food and other crap-meats, but nothing really happened. Without something edible nearby, the zombies ignore you like any other zombie. You also got some more actual food.
Stats + horde.Health:Unharmed.
Energy: Firmly awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Infectivity 35%
Hunger: fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Very hefty (Lots of materials and workforces? Easy fortification.)
Rage:Ready
Horde
25-ish normals ,29 armored,10 actors,Snowflake, One Banshee(stayed out of sight), one Giggleman. Blood-wing(roosting on the chimney). 1 brute, one crawler(In Snowflake's hands)
Closest Friend: Diane
Friend:Bennie
Savior: "Theresa's Whisper"
Paternal relationship: Katey.
Important hostage:Sasha Kriloff.
Hostages
Females: 16
Males: 18
Children: 3
Food stocks: 3 days.
You give a LOUD roar in anger, and flip the desk over with a kick. Diane comes in, looks at how you're doing, then quickly leaves before a chair impacts the wall next to her.
You compose yourself again, just make it a point in your mental agenda to make sure it hurts when you catch her.
The search for Bennie ends up a failure. He's just gone. There's no way of knowing what they did, but you found some soldiers that look like they drowned.
Looking through online maps, you find a forest with some bear trouble. You stomp outside, having made sure that Katey is really dead.
A bullet through the forehead does not leave much room for interpretation.
When you go outside you see TW is just staring at the horizon. Diane walks up to her and asks:
Honey, what's wrong? You look.... angry, actually.
You turn and see she looks as if she's trying to force her normal stoic face, and she's failing. It's twitching, a bit, and Diane is about to reach out to her shoulder when TW starts screaming.
THEY FUCKED UP THE ENTIRE THING! THEY JUST WANT TO KILL ME NOW?! I WAS WILLING TO DO SO MUCH, AND NOW THEY THROW ME AWAY?
What the hell is wrong? Calm do-I WILL NOT "CALM DOWN". I HAVE BEEN CALM FOR EVERY MOMENT SINCE I WAS FREED. AND IT WAS A FACADE!
W-WHAT?
You notice TW's eyes seem filled with some sort of purple lightning.
WHAT? DID YOU THINK THAT LOCKING UP A GIRL WITH NO CONTACT EXCEPT FOR SHOCKS AND ORDERS WOULD MAKE HER EMOTIONLESS? HOW STUPID ARE YOU? I. AM. ANGRY! I WANTED TO PLEASE THEM, BUT I HATE THEM! I HATE EVERYTHING ABOUT THEM! THEY TOOK ME AWAY, THEY TORTURED ME! WHY DO I WANT TO HELP THEM?!
She grabs Diane by the collar.
EXPLAIN IT TO ME! HOW DID THEY DO THIS TO MEEEEEE! She looks Diane in the eyes for a while, while panting heavily. Then she slowly seems to calm down while Diane just looks at her in pity and fear.
Her eyes lose the glow. She stops grabbing Diane's collar, and her gaze falls to the ground.
She starts crying. She would have fallen on her knees had Diane not caught her.
Why..... I don't know why I want to help them. You people have shown me more kindness then any other and yet I'd betray you?.....What the hell have they d-done to me.
She just cries on Diane's shoulder for a while.
Anything you'd like to add? The forest plan will be carried out in the next update if travel is possible.
Health:Unharmed.
Energy: Firmly awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Horde
5 normals ,15 armored,Snowflake, One Banshee, Blood-wing(no guarantee that he's dead), one crawler
Closest Friend: Diane
Friend:Bennie(missing!)
?: "Theresa's Whisper"
Hurf, I hope this doesn't look silly. Writing outburst dialogue is pretty hard without it sounding sort of silly or cliched.
What have you been doing.
I've been controlling you.
You grab her by the throat.
WHAT!?
Diane pulls tries to pull your arm away. She fails, but it makes you pull away regardless.
I've been changing your behavior for small bits. I only once took complete control, and that was when you went to kill the leader of the base you found me in. I wanted to do that one.
Yet, you attempt to help them. You are indoctrinated or something, aren't you.
Yes, that. I just want to kill them. I know how to pull them apart, but I can't.
There has to be some way to rewire me somehow... At least, I won't be compelled quite as much to do things for them. But it's still there... It just pisses me the FUCK OFF!
She makes a gesture, and sets fire to a large patch of grass.
Then she turns her hands into a giant flamethrower, basically. She MELTS the factory after a few minutes. It seemed to calm her down, at least.
Everyone just goes into the cars and start driving.
You just go to a damned forest to kill bears with your bare hands.
Surely, nothing can go wrong from that.
StatsHealth:Unharmed.
Energy: Firmly awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Horde
5 normals ,15 armored,Snowflake, One Banshee, Blood-wing(no guarantee that he's dead), one crawler
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
And so, you start your search for bears.
Unfortunately, you find nothing. So you move to another forest. there, you find.... nothing.
Again.
The next forest finally gives some success in finding a bear, but it took you the entire day before you found one of these honey-munching twats.
The battle does not go well. You end up with deep wound that would have killed an average human, not to mention that TW and Diane both had to intervene.
They are fine, fortunately. (rolls= 5 then 6 then 19)
You finally give it a deep bite in the throat, adding the bear to your horde. You eat him a bit longer, feeding you at the end of this tiring day. Bear is delicious.
The bear mutates on the way to the trucks. He gains a mutation similar to that of brutes. Muscles growing out of skin, but it's only in select places.
It doesn't look to different, really.
So here you stand. Tired and injured at the end of a rather boring day. Diane has been keeping herself busy speaking with Theresa, at the very least she kept her fire going.
(that is, her not being emotionless, not the budding pyromania)
Health:Extremely injured.
Energy: tired
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Stuffed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Horde
5 normals ,15 armored,Snowflake, One Banshee, Blood-wing(On the van. Sneaky devil!), one crawler, bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You sit down, and rest. Diane has gathered firewood, and TW made it a camp-fire.
Right... TW, do you think you can be fixed?
That's kind of blunt.
If you found a way to change my behavior through something, yes. They used drugs as a reward system, and shocks a punish, motivation and way of amusement system. I feel phantom pains when I do something detrimental, and I get some warm feelings when I help them somehow. It also calms my "itch".
Itch?
Even though I fixed a good part of the addiction, it still remains. I removed the traces, but not the psychological effects.
Anything else?
There are a whole heap of receptors throughout my spine, and they plugged my brain in their computer as well. All of it removable, so I wouldn't reduce in effectiveness. I had a weekly break, so I don't grow too dependent on the drugs or get too used to the shocks.
Bastards.
So, you know how we'd get you into better mental health?
Like I said, something that changes behavior majorly can break the indoctrination, and waiting for long enough for me to end the addiction to their drugs should help, but the phantom pain will remain.
Wait! Wouldn't the worms work?
That is immeasurably risky, to the point that I wouldn't try it. Their attempt at killing me does give me a reason to fight the-AGH!
She buckles over in pain. After a short bit, she seems to calm down, and she touches her wrists, and presses some points on her spine.
Diane helps her out in dealing with the phantom pains.
After that, the conversation ceases to be informative, as it just goes into a basic talk. Jokes, stories and all that.
TW is surprisingly capable of hilarious commentary.
So you all go to sleep, while the zombies stand watch.
Health:Heavily injured.
Energy: Resting.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Horde
5 normals ,15 armored,Snowflake, One Banshee, Blood-wing(hunting), one crawler
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
I just realized that if you used guns, it wouldn't have made a difference, as you just don't have the caliber for bears.
Your revolver would be the exception.
EDIT: fixed the itch sentance, something strange happened that caused me to lose some writing. Forgot to put that bit back.
When you all wake up, you see a new zombie has joined your midst, along with a dog.
Must be illegal to camp in these woods, and this ranger just had to suffer for it.The dog didn't mutate at all, from the looks of it. TW grabs the bolt-action rifle the ranger had with with him.
I can probably do something with this.
Now that the silence has been broken, you decide to just cut to the case.
I wanted to talk to you again about your conditioning. Mainly, how we are going to stop it.
I think that they conditioned me to follow whatever I must follow. Not on purpose, of course. So, is I see you as my new "owner", I'll be conditioned towards you.
Not a solution, Zero. We need a fix, not a new direction for the problem. Even if it is a favorable one.
If I stay with you long enough, you wont have to fear betrayal. If I don't get punished whenever I do something bad or don't get the injection when I do good, my conditioning may go away.
I don't think it's that eas-Don't forget we are dealing with a shoddily written story by some teenager, everything is simplified.
So, now that we know that, what are your further plans for today?
Health:Heavy scarring.
Energy: Awake..
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Horde
6 normals ,15 armored,Snowflake, One Banshee, Blood-wing(hunting), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You give a good look throughout the forest, until you find the cabin. After an hour or so you find it.
The owner had a decently stocked fridge in there, which grants food for your companions for at least a week.
Now, you set up some plans. Diane took a laptop along, and the cabin has electricity through a generator.
The nearest large city is very far away. Fortunately, Google Street View assists in finding places to hide in when you get there.
You have the choice between an abandoned-looking warehouse, some old villa for sale and the sewers, I guess.
You'll cross that bridge when you get to it.
TW has been kept away from this, though she doesn't mind. She just flicks her hand to make fire spout out at random times. Evidently to keep her attention to the world, according to her.
There's not much else to do right now. You can leave and set up camp in the city, or stay here and do some stuff.
If you leave to the city, give a plan.
Health:Scarring.
Energy: Awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Horde
6 normals ,15 armored,Snowflake, One Banshee, Blood-wing(hunting), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You get going to the villa, and for safe-keeping you keep TW next to you in the passenger seat.
Having a bunch of voices arguing about her continued existence in your head is rather maddening.
You are planning on taking me out of the picture as soon as I do something dangerous, isn't it. She says with her old monotone.
Well, it isn't your fault. For that matter, do you know how to enchant things?
Nope.
That's... rather blunt.
They didn't teach me that, and it's a process that takes can days, even months, to perfect. Don't avoid my question.
Are you planning anything?
If I was, I wouldn't be telling you,would I? For that matter, I am avoiding plan-making.
Avoiding?
A sort of defense mechanism against my indoctrination. If I don't think ahead, I won't plan on killing you.
Real comforting.
That final bout of sarcasm casts a silence over the rest of the way to the villa.
Entering the villa was easy, as the only thing in the way was a bunch of cob-webs.
I HATE spiders.
I used it as proof to my religion teacher that god's an asshole.
How did that work out?
We got a rant about how they are needed for ecosystem. He fell silent after I asked why god made them so repulsive to us.
Not a very good teacher, was he?
It's a pretty basic villa, but you might want to explore in a certain way, before you start your plans.
Health:Scarred and feeling a bit weak.
Energy: Awake.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level 2.5
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Horde
6 normals ,15 armored,Snowflake, One Banshee, Blood-wing(hunting), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You give a heavy check throughout the place, checking for anything unusual. When you push against a strangely-placed pillar, you find that it opens....
The floor from under you.
You fail to grab hold of the floorboards, and land with a rather sickening crunch. Looks like you broke an ankle, or at least a ligament.(rolls:1 then 2)
The shock finally wears off, and then you notice that you are also impaled on a bit of metal. That was enough for even your enhanced pain resistance to handle, and you scream in agony.
Whisper gets in the basement first, and wastes no time in removing the pole by pulling you off with some telekinesis. You faint after that.
Don't be sad. If you weren't a mutated member of the undead, that would have killed you, without question. While the wounds from the bear certainly don't help, they don't go to your insides, so it doesn't end up killing you.
Barely.
When you wake up, you are blind. You know how, after you press your eyes with your fingers for a while you get those dots? Imagine your entire vision filled with it.
Just hold still...Ave him! You fi.......
You can barely hear them. You slowly regain your sight, and see Theresa is in the middle of healing you. She looks as emotionless as ever, but she's notable paler then usual.
He's back! You saved him! HAHA! YES!
Diane looks very skipper.
C-uh.....Ca-
You cough up a little blood. You clear your throat a bit, ignoring the fact that the blood doesn't taste half-bad for you.
Can we...
What is it? Tell me.
Not do that...again?
everyone laughs, although rather out of stress then actual humor.
This should fix you after a few hours, though by that I mean, you'll be mobile. Without your regen, this wouldn't have worked. You'd just bleed to death internally. You'll have to take it easy for a week or so.
Just tell the zeds what to do. They're all standing here, looking real worried. Except tha banshee, though I'm pretty sure that thing can't physically make a different face.
Health:Barely alive.
Energy: You just lost enough blood to drown a bear with, WHAT DO YOU THINK?
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: A raindrop could kill you.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Horde
6 normals ,15 armored,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You rest. Just that, rest. They had clear instructions.
When you wake up, you see that the horde has some new members, and a single guy with some vomit on him.
That guy's gonna be called Mike.
They remained quiet during this, but had to give up some targets for it. Your horde has grown by about 15 members or so.
The barricades came along nicely, though the boarded up windows might attract some attention if the curtains are opened.
Nothing else really happened.
StatsHealth:alright, i guess.
Energy: Awake
Armor: Bulletproof vest(hole in it), strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: 1.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Banana gang.
20 normals, one spitter ,15 armored ,Snowflake, One Benshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You take a look around your armored zombie pile, and find a largely unscathed vest. You switch it out with your existing one.
Nicely armored now.
Then the narrator decides to take over the story in order to avoid some kind of crappy excuse to go expositioning for the rest of this shoddy update you've been waiting way too long for.
The dwarves used to exist, but an accident involving magma, an army of zombie mussels and linked minds caused for a cascade, eventually leading to all dwarves killing themselves while dressing themselves in socks. Some noodles and a kid with a stuffed tiger may also be involved.
As for dragons, hydra's and all that other fun stuff, a lot of them vanished after magic was largely stopped by the human uprising. Dragons realized in the last moments of their life that they don't have the body shape for flying, hydra's simply couldn't create mass from nothing, so they quickly grew extinct from suicidal overconfidence.
Some magical creatures survived, but they are few and far between.
Snappas are one of the few creatures that survived the Human uprising with little to no casualties. Some other creatures exist from the age of magic, but they are rare.
Heh...
What is it?
I just thought of something silly.
Explain?
Theresa riding a zombie dragon while swinging a war-hammer around.
That IS pretty silly, but what does that have to do with anything?
Absolutely nothing. Diane was momentarily surprised by the sudden voice of the narrator, but then a cosmic retcon prevented her from remembering this.
Health:alright, i guess.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: 1.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Gone.
Rage:Ready.
Banana gang.
20 normals, one spitter ,15 armored ,Snowflake, One Benshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
In the interest of science, you grab a pc and take a look at the corporation Sasha controls, and about the lady herself.
The same as last time, though you stay away from the creepy-ass fansite.
An interesting tidbit has been added though, stating that people are starting to think they might be causing those city-wide outbreaks of the "black death".
A search through that shows that they are covering it up by saying it's a new strain of the bubonic plague. In a world where a worm can mutate one's body to ridiculous extents, this isn't as far-fetched as it sounds.
Small-talk continues, and you make a small wiki-walk with your two companions.
You ask for their favorite song or poem, while you're at it. Supposedly to get some info on that.
I don't want to set the world on fire.
Since when?
It's the name of the song, jackass. By the Ink Spots.
Alright, alright. And you Theresa?
I don't know what any of those two things are. almost as if I grew up in some fucking lab where the closest thing to having fun was getting injected with drugs so I don't die from shock.
I'm sorry... We can look up some music!? No need to be all business all the time.
That would be welcome, actually. Just take a little break... Though I'm willing to just keep doing whatever it is we do.
Health:Alright.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: 1.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.
Rage:Ready.
Horde.(I DENY YOU YOUR BANANAS. FEAR ME!)
20 normals, one spitter ,15 armored ,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You proceed to just chill for a bit.
It's nice, really. You realize that haven't really taken much of a break except when eating or sleeping.
Nothing of note really happens though. The day passes without incident and TW attempts some new magic. She does all sorts of things, from telekinesis to transformations.
Now, she only grew cat ears but she's pretty sure that, with time she might be able to turn something into a cat.
Her sudden craving for catnip made her realize that she'd change in mind as well, so it is immeasurably risky to do so.
She isn't going to fiddle with that anymore. For the rest, nothing important happened, except for the basic advantages you get from taking a break.
Seeing how this is a short update here's a little story from the happy rainbow-filled world of Warhammer 40k.
Once upon a time, an ork warboss decided it would be an interesting idea to enter the Warp (explanation with credit to the the Lexicanum wiki: A dimension of pure energy used by mortals for faster-than-light-travel, the Warp is a dark reflection of the material universe. An ocean of chaotic, raw emotion given form, the warp is a dangerous place to travel through and come into contact with. Stirred by emotion and action, the Immaterium is the realm of Chaos, home to the dark gods and their followers.
Unusually, he got back out. What was more peculiar was the fact that he came out before he entered. He then proceeded to think like an ork.
He went back to himself, and killed himself because he wanted two copies of his favorite gun.
Even the orks were confused, to the point that they called off their WAAAAGH! This does not happen a lot, I guarantee you.
Health:Fine.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: 1.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.
Rage:Ready.
Horde.
20 normals, one Spitter ,15 armored ,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Also, I have no idea where you people are getting this whole sourcerer thing from. I never heard of it. And magi-tech isn't feasible without some involvement of people who know what they are doing. And TW's predicament is the direct result of exactly that.
They force the electricity out of her to conserve power. Selfcasting also hurts more while killing less.
I am going way to overboard in playing these guys off as evil, aren't I. But eh, you people don't come here for clever, writing.
You insist that she keeps practicing on her transformation magic, using a random zombie as a test subject.
She reluctantly agrees, but isn't too fond of messing with people's minds. The practice quickly turns funny though, as even the zombies look amazed.
Seeing a huge crowd of cannibalistic retards gather around the shiny new thing is always a blast. It's similar to politics, really.
She manages to turn the zombie into a cat after a few hours of trying, but it's quite tiring.
Said cat is, quite notably, alive and well! No rotting parts, nothing! It even acts like a cat, even if it is a lot more loving then a normal cat. (by which I mean it is more like a dog regarding loyalty and such)
The cat jumps on Theresa's lap and purrs. She starts petting it without hesitation. She quickly grows attached to it, and ends up refusing to attempt to turn it back.
To be honest, it is really, really cute. And the zombies don't seem interested in eating it, probably because it used to be a zombie.
TW is utterly exhausted now. Transformation magic eats away at you. They never tried it for long in the labs because it wasn't worth the decrease in processing power.
Health:Healthy.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: 1.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.
Rage:Ready.
Horde.
19 normals, one Spitter ,15 armored ,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Also, yes. Due to your comment, she keeps the darn cat ears. As she is an half-Asian elf it will not have heavy story impacts. Those tend to have some more eccentric things.
Everyone sleeps.
You all get killed during your sleep.
The end.
Health:really ded. no srsly gahs.
Energy: ded
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Ded.
Durability level: 1.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.
Rage:Ready.
Ded Horde.
19 normals, one Spitter ,15 armored ,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane(superded)
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"(protagonist of a different place, which is an anime or some shit)
dededededededededdeddededededdededededededededdeddededededdededededededededdeddededededdeddededededededededdeddededededdededededededededdeddededededdededededededededdeddededededdeddededededededededdeddededededdededededededededdeddededededdededededededededdeddededededdeddededededededededdeddededededdededededededededdeddededededdededededededededdeddededededdeddededededededededdeddededededdededededededededdeddededededdedededededededed
You wake up, early in the morning and discover you have a killer case of the munchies. You leave your compatriots be, and go out on your own to gather up some food.
It's still very early, so the few people that are out and about are isolated. You play it safe, however, and just look for somebody who won't be missed. A good look through the alley-ways gives you a target. It presented itself by shanking you right in the stomach. By now, a small blade like that doesn't affect you all that much.
The look on his face when you bit his throat open was hilarious.
Your feeding time takes only a moment, and you use a garbage bag to take what's left of the body back home.
As it's still early, nobody notices you. Your zombies welcome the food, but before they can chow down, Diane interrupts and cooks the meat first.
She used the basement and some rotten planks for a fire. So the smell is restricted to your home.
Like last time, it must have been immeasurably good to eat. Even your mindless zombies are happy with it. Diane decided not to risk eating potentially infected meat, so she and TW remain hungry for now.
TW refuses to eat human meat, by the way. She doesn't have a lot of morals, but she doesn't do that.
Health:Small wound.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2,.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.
Rage:Ready.
Horde.
19 normals, one Spitter ,15 armored ,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You go an outskirt of town, and pretty much set your horde loose while you loot.
Your horde grows a little bit, but there really aren't a lot of people here. You do manage to loot some stuff, though.
Basic canned food, and you managed to raid a small grocery store. You have quite a bit.
Your horde gains quite a few members, but you had to run once the police arrived. Seems one of them managed to phone before he escaped.
On one hand, your horde gained about a third more bodies, and you have supplies.
On the other hand, you got the attention of the police. By extension, official investigation. You can only hope they don't find you later.
Once you get back to the hose, you take stock of the gains.
Health:Fine.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2,.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.(food for three days)
Rage:Ready.
Horde.
28normals, one Spitter ,15 armored , two actors, three anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You attempt to upgrade your defences, but it's difficult due to a lack of things that could be used. Wood is only useful up to a certain extent. However, setting up guards is easy enough. Zombies are a natural at ambushing, seeing how they don't breathe, don't twitch, don't get nervous...
In short, they know how to play dead. Comes naturally.
You gather up your female posse, and discuss the next plan of attack.
The plan to attack a hospital is agreed upon by Diane, but TW has strong feelings against attacking helpless people, not to mention that the hospital may be in control from Sasha's organisation. If you decide to attack the hospital, she will not come along.
After that little talk, TW eats some food, and is left alone. She's curled into a ball, seemingly keeping herself warm.
Snowflake, surprisingly, gives her a blanket he must have found during the raid.
The shock at him doing something like that is what to be expected. Diane stands a bit bug-eyed, and TW's mouth fell open a bit.
Then she got up and hugged the red giant. Snowflake hugged her right back, remaining careful not to crush her.
They stay like that for quite a while.
Health:Fine.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2,.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.(food for three days)
Rage:Ready.
Horde.
28normals, one Spitter ,15 armored , two actors, three anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
This is a neccecity. I will attack it, but you don't have to come along.
I'll stay here as well, to take care of Theresa. Besides, I won't be of much use.
You are fine with this, and leave with your horde. The guards at the doors are left behind however.
The trip to the hospital was easy enough, though you did get a question from the police when you drove close to the place where you were busy a while ago.
He let you off after you guaranteed you didn't see the guy doing it.
You arrive at the hospital, and just charge, basically. Seeing how a hospital lacks any sort of security, it goes swimmingly.
A charge through it, ripping all the patients and doctors to shreds went quickly. Now, getting back out with the police on your ass is a different story.
Currently, the police are surrounding the building, and are about to enter.
Your horde, meanwhile, has grown by about 100 members. You don't quite have the time to gather up which ones are special, but there are some stuck in casts.
Hrm.
Health:Fine.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2,.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.(food for three days)
Rage:Ready.
Horde.
28normals, one Spitter ,15 armored , two actors, three anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
This is a horrible update, fuck.
You order all your zombies to cater to their natural talent of being dead. You put the brutes (and bear) in the closets, and position yourself at the end of the hallway.
The policemen enter, and you quickly hear the typical "oohs" and "aaahs" at the amount of death and destruction. One of the recruits vomit, from the sounds of it.
Right! We move forward, and kill the fuckers that did this. Check for any survivors, and stay careful. This is a trap if I ever saw one.
They don't expect corpses to rise up, that's clear. When they all walked in your big old corpse pile,you start off the party by tearing out the their leader's throat.
Almost instantly, the hospital seems to explode with noise and viscera. The cops scream, and panic and generally get torn apart. The squads outside rush in when the screaming starts, but the unstoppable tide of undead flesh pushes them, and grinds down the first few lines.
Quickly, everything outside is dead, but you can't order your zombies down. They seemed to have entered a sort of rage, and are rushing inside the buildings to devour more meatbags.
There is a loud-speaker nearby, but using it would make it clear you're in charge, not to mention that a charge might be beneficial...
Health:Fine.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2,.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.(food for three days)
Rage:Ready.
Horde.
28normals, one Spitter ,15 armored , two actors, three anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You decide to stick around, and get rewarded wonderfully for it. The zombies rip through every home in a short amount of time, quickly creating a tidal wave of flesh. The hordes are so spread throughout the building that nobody manages to escape.
When the police from other neighboring towns arrive, you don't even need to shoot. The zombies were willing to jump out of windows and rooftops. Being dead, they don't take any major damage from it. Zombies don't need anything in their chest cavity, alright? So if they belly-flop, they'll be fine.
And so, the police force falls without issue.
When nothing else seemed to show up, you decided to vamoose after using the loudspeaker to gather up the horde. No witnisses, so you remain safe.
However, you have no freakin' idea how to get your horde anywhere without just walking. However, you just start your little zombie tidal wave, which means that the perspective will change in the following update using a dairy of some kind.
Stay tuned, and make some changes to your plan if you wish.
Health:Fine.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2,.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.(food for three days)
Rage:Ready.
Horde.
A lot of normals, one Spitter ,15 armored , two actors, three anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Recording one:
My name is lieutenant Diane Mcgunnery, and due to a new policy from Small Horse Healthcare, I am forced to keep a record while we attempt to counter-attack the undead menace. I must gather up any intel I can find, save as many survivors as possible and attempt to capture the leader and accomplices alive. Currently, I am still on the way to the battlefield, and to be frank, I don't believe these reports about the different zombies. Brutes with muscles larger then their skin allows? Sentient undead children? Projectile vomit that functions like acid? All of this seems wild. And my collage degree says that all of it it impossible. Still, I get paid for this...
Recording two:
Boy, don't I feel like a fool. As it turns out, all of those reports are true. The spitting things are rare, but the brutes most certainly exist. They can take up quite some gunfire, too. Fortunately, they go down when their head pops like everything else. Currently, we are on the move and-
Please stop talking when we're *huff* running... I'm tired enough as is!
That's your problem, private, don't interrupt me! Anyways, we are still on the move, utilizing our main advantage against these hordes. Speed. holding your ground may seem effective, but once they get overrun, the loss of life isn't really worth it, running and shooting both kills and allows us to - shit!
A loud roar, and gunfire follows. After the tape falls quiet again, the luitenant sounds more annoyed if anything.
Private Redfield didn't get the memo on running and shooting at the same time. Dumbass...
Fall back to the mansion over there!
Recording three
Hello, Small Horse Healthcare. Good to see you got a little faster with reacting. Sadly, they picked the wrong place to bunker down. I tore them apart, just like you tore me apart inside. I'll do you a favor, as much as it makes me gag, and still give you your precious "intel". I am currently walking through a conquered town, and see your little army crushed. The reports about the zombies are just as you think, and worse. The leader is smart, and lucky. And I am breaking free of your indoctrination, you bitch. Even if it is slow. I'll be sending this back with a survivor. You'll find his arm taped to his back.
You, meanwhile, managed to level up, and took over the town. You have a pretty fukkin' huge horde now, but there is the trouble of many survivors remaining.
The amount of zombies you have causes you to not give a rat's ass about it though. Your main issue is commanding these chumps.
Level up, wooptiedoo
Perks:
Release the Beast: Turn into a badass mutant whenever you rage, increasing your attack power and resistance to harm majorly.
Claws: Self-explanitory
Increased general muscle-mass: again, self-explanitory.
Bone armor: Makes your bones function as armor, but removes all credibility with looking human.
Twitchy: You gain the ability to move very fast, but you can't really control the direction when doing so.
magic resistance: what do you think?
Horde perks
Faster: Everthing is faster, meaning the shambling hordes are now at brisk walking pace instead.
Horde tactics: Your hordes do strategies such as surrounding them or blocking off exits automatically, now.
Claws: Everything gains shard little claws, except for brutes, who basically gain organic knuckle-dusters, and Banshees, who already have claws.
Health:Fine.
Energy: tuckered out
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2,.
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 8 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Horde.
A LOT of normals, A bunch of Spitters ,15 armored , An amount actors, a large amount anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You feel something moving around in your neck area, and then feel a sharp pain that spreads out. In just a few seconds, you fall to the ground feeling as if your muscles are attempting to burst out of you. They quickly grow, but stop before it start looking weird.
You are looking mighty ripped, enough to convince some of the more shallow woman to fall for you. A zombie removes himself from the horde and pulls you up, before going back in the mass of smelly cannibals.
You grab the megaphone, and go throughout the city on a car you managed to find gathering your horde. Fortunately, the artist deemed fit to give a precise number of zombies for a reference, though he will not differentiate between the zombie types. The amount is 53,594.
This was a big town, but a surprise zombie tidal wave does things. Don't expect to be secret anymore.
Hah! That was awesome, Zero! We have an entire army now! We are gonna be unstoppable! Diane yells at you, giving you the full dose of the halitosis she appears to be suffering from at the moment. It smells of alcohol and strawberries.
Are you drunk?
Maybe a little bit.... I found a liquor store and it was selling strawberry wine.... I FUCKING love strawberries.
There's something to celebrate, sure, but I don't think it would be smart to liquor up.
Oh c'mon! I gave Theresa a little... She's reaaaaally funny when she's drunk a bit.
Having a bad feeling about your companions who appear to have decided to go against all better judgement, you go looking for TW. Your search doesn't take long as you find her being quite loud.
HEY! Yu should....like, You should get some al-key-hol. She's still holding the bottle of whiskey.
I think that booze is a bit too strong for you.
ah...FUCK you! I don't give a flip... I like it! I like this warm feeling in my belly, the mild burn of She takes a heavy swig of the bottle THIS STUFF! I don't have to think about shit for a bit!
Diane has followed you, but has only now caught up due to a bit more stumbling. She looks surprised at how drunk TW got.
TW! I told you not to drink too much, it impairs your judgement n' stuff! Says the pot to the kettle.
TW stumbles closer to Diane, until she is extremely close. She then falls forward a bit, catching herself on Diane's shoulders.
You're right! she wraps her arms around Diane's neck and kisses Diane full on the mouth.
You'd intervene, but honestly, how often do you see spontaneous lesbianism like that?
Diane pushes TW away, saying she doesn't fly that way. TW takes another hearty swig of the whiskey.
But I doooooooooooooooooooooooooo!
TW just starts laughing, with some healthy bit of snorting in it, before almost falling over, had Diane not caught her.
Hehe, you caaaaaaarreeeeeee.
Of course I do, I just don't "like" like you. And-oop Diane nearly falls over herself, but you catch the both TW and Diane and support the both of them with your shoulders so they don't fall over.
I'd complain about the two of you being out of action, but honestly, there has been a gain from this. Turns out I still make testosterone in my brain
You snicker to yourself while you carry the both of them to a nearby house.
You get TW inside a bed so she can sober up after taking away her whiskey bottle. You, meanwhile, get on a computer and look up where you are and where the nearest large city is. You also take a little swig from the whiskey bottle, but not enough to get drunk.
The biggest city nearby is Badger City, and you are currently in the land of the free and fat. You can figure out your plan, but you will have to find a way to get your horde there, even if it has to be on foot.
Health:Fine.
Energy: tuckered out
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 8 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Horde.
(numbers you know about, just know you have a whole lot more)A LOT of normals, A bunch of Spitters ,15 armored , An amount actors, a large amount anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 53,594 zombies.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Your idea to get the horde into a train isn't too farfatched, as a large town like this usually has something that brings in trains. However, when you get there you find that the trains are postponed. Indefinately.
There's a single train here, for passengers. You will not be able to fit all of them onto the train. However, they are willing to pull the same theing people in india are forced to do.
Sit on top of the trains and hang on the sides. So you'll be as subtle as exploding sun, but you'll get there.
Figuring out the controls wasn't too hard, but even with the indian method, you have to leave many zeds behind. you leave it in control of an actor, and give the little boy a cellphone. He gets it easily enough.
So then, the zombie road-trip starts. You, Diane and TW were in the front cart, while TW is still sobering up a bit.She attempted another kiss and groped Diane's ass, but Diane's patience was up after that, and she slapped TW, causing her to stop her very suave wooing.
Let's make it a mental note to never let her drink again!
I've been having fun, though. So that's a plus.
Diane snickers, and calls you an asshole inbetween said snickering.
Awww! You guys are gonna be soooo She interrupts herself with a loud burp, and then continues Cute when you hook up!
I don't think I am fully capable of still feeling love! Also, don't insinuate that stuff, it causes awkward moments.
Aww, you don't like her? Whaddabout me then? She almost kisses you, but you push her away before it goes anywhere.
You will be arriving soon. What will you do in Badger City. You can brake and sleep first, if you wish.
Health:Fine.
Energy: tuckered out
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 8 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Horde.
(numbers you know about, just know you have a whole lot more)A LOT of normals, A bunch of Spitters ,15 armored , An amount actors, a large amount anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 1000 zombies.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You start out with shifts in sleep, because you want TW to be sober. You have first watch, in case she tries anything with Diane. Fortunately [or unfortunately, ya pervs(even though I wrote it in)] She decides that Diane isn't too be trifled with.
You are fair game, however. So your shift maily consists of pushing her away. You don't do drunk ladies, and you don't want to get toasted when she sobers up.
After about an hour however, she starts getting sleepy and finally replaces the y in that word with an s and changes the sentance around a little so it actually makes sense. What the writer is attempting to say is that she sleeps.
When you wake (you fell asleep, ya doofus) you see that Diane and TW are up, though TW looks far from happy.
I've been doing WHAT? She looks like she's nursing a killer headache. You can't help but smile in a little bit of schadenfraude.
Coming on to both of us, it was kinda funny, actually. But please never drink again.
I don't think I will ever do anything related to alcohol again if I can help it. Damn it...
She sits down and attempts to live with her hangover. You, meanwhile get up and go to town to start your little population gain and sabotage. That went well enough that you don't even need to say what happened, unless you folks want to hear about "you walk up to a hobo and bite him in the neck" 15 times(roll=18).
While you were there, you also got a good look at the surroundings in the town, which is pretty suburbian. But in the center of town there are flats and a large open bit of space, presumably for a market of some kind. There's a city park, which is where you found most of the hobo's. You sort of stood out with your group of dumb-looking men, but nobody called you out on it, at least.
Your actors are willing to do your plan, but have no idea how they are going to do it. One child crying in the middle of a crowd isn't going to stand out well enough to warrant police investigations. So you are going to need a play before the actors can work. Also of note, the station in the town is not currently in use because nothing is allowed to go in the direction of the attacked town. So you don't need to worry about trains, at least.
People aren't allowed to go to the town with the broken station for some reason, though you know why they shouldn't.
Don't wonder who told them that. Seriously, there's like this big-ass twist that does not have anything to do with something back at the town. srsly gahs, srsly.
Health:very fine.
Energy: Alright
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 8 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Horde.
A LOT of normals, A bunch of Spitters ,15 armored , An amount of actors, a large amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 1000 or so zombies.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Holy fuck the quality is going down right now. Sorry.
These last few days were a bit strange, I must say. Zero's gone full crazy recently and started spitting on ants, raving about global domination for a bit now.
Maybe we should help him? I think he might be upset about something
I still say we should should be in charge! What does he have that we don- SANITY! For one. Not to mention the ability to create an army. He saved us from Them, and I won't betray him. So shut up!
Please don't fight, please don't fight...
Isn't the reason we followed my ideas so we can be our own boss? Have the power for once!? Instead you follow this IDIOT around who can't survive entering a house without some sharp-eared twit!
Time to block them out, again, I think. Except Diane, she makes the most sense. Pinkamena's going to rant all she wants for now.
Zero's getting annoyed at the failure of getting birds to eat the ants. The ants may counter that immunity, but they are smart enough to not feed from the thing that keeps killing their colleagues. Birds are smarter then they get credit for. The talks with TW are improving too, Pie's suggestions are helping. She's finally continuing a conversation, which I'm thankful for, seeing how Zero doesn't talk all that much. Especially these days, now that he's doing stress tests on zombies and himself. Turns out that a zombie can hold his breath for very long, while Zero can't.
To be honest it's pretty boring...
He's lost it, why not kill him.
We are not killing him, or even harming him.
We shouldn't be killing anything! We aren't evil!
Newsflash, Pie, we are. We are following a zombie around because he's fun, but now I can't even throw the toy away because of you two getting attached to it.He needs help!And he's our only friend.
Oh, shut up the both of you, I don't wanna deal with this crap.
And she goes off to sulk somewhere. Why did I ever even listen to her? After we killed the doctor, it felt good n' all, but after that? Nothing. She just wants to keep killing.
Now he asked how long elves last, even though everyone knows by now that they live about as long as humans due to our rebellion thousands of years ago.
Zero ran out of ants to spit on too, and to be honest, he really needs to get around to doing things.
Zero's stats:
Health:unharmed
Energy: Alright
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 8 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats:
Health: unharmed
Energy: fine
Hunger: Fine
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A LOT of normals, A bunch of Spitters ,15 armored , An amount of actors, a large amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 1000 or so zombies.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Well, leaving you people alone for too long is dangerous, you start thinking.
Anyway, I will use the perspective of Diane for a while, but any commands you give will still be directed at Zero. It's a bit of practice to write from a different perspective, and have some fun with schizophrenia.
...So we're ok on this?
Of course, some stress testing makes total sense, but yeah... We are stuck twiddling our thumbs until you finish.
Again, why aren't our fingers in someone's eye-sockets right now?
*shush you*
I have something against that, actually! I'm giving you your own zombie squad, and some knife practice dummies, if you want. Really, we have reserves.
He's so sweet... In a mass-murdering infectious killer sort of way.
Well, that's one sexy thing about him. Get him to wear rubber and we'd be al-We are stopping this line of thought. Now.
Eeeeeew, I don't like him like that! I don't like boys anyways.
Speak for yourself. The rest of us didn't get stuck in a cooties-phase.
Diane? You zoned out. If you go kiddie-mode again I'll just shock you back into Diane mode. Just so you know you go back into the world of the sentient to Zero waving his hand in front of your face.
I made an excuse for that and accepted the zombie squad, then got around to stabbing five of them to please Pinkamena. The rending of the flesh remains something wonderful, but without the squirming it's not quite as satisfying.
I want some REAL rending, ripping, tearing, cutting, smashing grinding, destroying, murdering, killingbreaking, rending ripping tearing cutting....
Zero went fishing, using dead worms he spat upon. Or he would have, if there was a river, at all. He came back with his detached zombie arm with a worm tied on a little rope around the middle finger. Looked darned funny in a dark way.
For that matter, zombies are shitty knife fighters, so all you got out of training them was giving Zero a fishing rod. The zombies have nothing to do, and TW is looking for Ghost Busters tech online. There are many ways to capture ghosts, but there is little point. Nothing tends to be gained from capturing them while killing them is equal in effectiveness.
That city is looking inviting...
Zero's stats:
Health:unharmed
Energy: Alright
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 8 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats:
Health: unharmed
Energy: fine
Hunger: Fine
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A LOT of normals, A bunch of Spitters ,15 armored , An amount of actors, a large amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 1000 or so zombies.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
I can see?
Why doesn't it hurt anymore...
I open my eyes. I meet the pleasurable sight of Zero looking at me, though he still looks extremely concerned about something. I still feel crappy, but better then before.
Sure am hungry though. Really hungry. And it feels like something is pounding against my skull, not to mention that I'm REALLY HUNGRY.
Anybody got something to eat? Please.
Zero sighs in relief, but Tw looks wary. She seems to be doing something with her arms. Then you get a disembodied arm to the face.
Eat up, this transition takes it out of you.
Transition?
Oh, no, did they do the wormy thing? Ew...
He tried to change ME? I'll kill him! He'll be my bitch for thi-Please shut up.
NO! I'M NOT TURNING IN HIS FUCKING SERVANT, I'LL KILL HIM FIRST!
Shit, she's taking ov-*
You wake up again with a stinging jaw, and Zero standing over you. You chow down on that arm you got earlier, seemingly oblivious to the fact that you seem to be in a different position then a while ago. Then it sinks in.
Did I attack you?
Whiles't screaming about how you'll make a bicycle out of my flesh.
Minor insanity is something to take note about, though I doubt it's because of the worm.
...You actually did that worm thing on me? To save my life?
He did, at my suggestion. If you feel strongly about it, we have dead meat-bags here, cut those.
That really sinks in badly. You may be a strog woman, but right now, you just let yourself be a little girl for a while as you bawl your eyes out.
You run away into the train, picking a solitary spot after you yelled about needing to be alone. You just sit there in fetal position while you continue crying.
Zero will regain focus on the next update. What will he do? You are at the train, by the way.
Zero's stats:
Health:unharmed
Energy: fine-ish.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (unloaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats: (as a leader, she will always have her stats visible.)
Health: healing.
Energy: low
Hunger: Alright-ish
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,20 armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 500 or so zombiesleft.
?: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Diane? Can I come in?
Sobbing is your only responce, she seems to be too distracted to hear you.
Diane? Please. Let me in. I think we have to talk about this.
WE'RE ALREADY DISCUSSING IT, You... You hear a very wet cough from behind the door.
Just... Come in before I change my minds.
A bit oddly worded, but fine. you open the door, and see she's hiding between some crates and suitcases. She has buried her face on her knees, and is still sobbing. She is also wearing almost nothing from the waist up. You toss her a shirt you got out of one of the suitcases.
Thanks I guess... Look, I'm really.... I don't even know how to call it. I was fucked up before, but now? I just feel... scared. Good god, I'm actually scared! I haven't been scared since I was a kid! Well, me specifically. Pie got scared a lot... Though that counts as "kid" I guess.
Who's Pie?
Me. Or, one of the me's, anyways. You broke her once, though she forgot about that shortly after.
I figured as much. You struck me as unhinged in some other way besides willingly following a mass-murdering sociopath out of your own accord.
GET. OUT.
TW looks unimpressed, but is smart enough to close the doors. Diane clutches her head and bashes her forehead against a nearby crate.
That's the worst of it. With that thing in place, I hear the voices much clearer now.
You get used to that, they tend to come in agreement.
...How many do you have?
I lost count, more then 8 at least.
Heh, and I thought I had it bad. She sighs deeply.
Look, I did this to save you, alright? I'm happy beyond what you'd think that you're still you. So at the very least, your fear of "dying" was misplaced.
Still... I'm going to need a while, to gather my thoughts... But thanks for checking up on me.
She shakily gets up, and kisses you on the forehead, before leaving the cart whilst having a few involuntary sobs. She smiled, at least.
You sit there for a while, as it fully sinks in she just kissed you as a way of saying goodbye.
Guess it isn't necrophilia anymore. Or maybe it is?
What do you call it when 2 zombies "get busy" with each-other?
After you controlled that bit of damage, you take a look at your total damage.
The military ripped your horde to pieces basically, you only have around half you force remaining, and that only because you have a lot of new faces. Five armored soldiers got overwhelmed by your zombies it seems, and there may be some left in the city. You really can't be sure.
Presumably, they don't know you use this train, but it can't be long before they figure it out. You need to do something about the military presence and take over town, or you could just leave before they get here and kill you.
Zero's stats:
Health:unharmed
Energy: fine-ish.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (unloaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats: (as a leader, she will always have her stats visible.)
Health: healing.
Energy: low
Hunger: Alright-ish
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,20 armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 500 or so zombiesleft.
?: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Also of note, no. I'm not trying to push you onto some plot track. I'm always writing by the seat of my pants here, though I really should start writing stuff down.
Setting up your plans for some stealthy black zombops action takes a day or two, and explaining to the actors where they'd best strike with their bombs.
Unfortunately, a patrol is never alone, and they have radios to call upon when attacked. It took you half an hour before you could pry the bullets out, so that was pretty annoying. Diane is improving, at the very least. She seems to be getting over the whole "being dead" thing.
Then, the day arrives where you figure everything could get going. The actors are in place, your hordes are in the maintenance tunnels, whom are mysteriously forgotten about.
The sewers, on the other hand, weren't. But but it's impossible to get a multitude of people through, as there isn't enough room for people to go through. You need to crouch to get anywhere, and the soldiers need to fire once to kill three zombies if they have large caliber.
So, you all stand in wait. Unfortunately, there seems to be martial law in effect. Fortunately, this means you only need to go from home to home as long as possible to get people. They mostly seem to guard the city surroundings, and have people on rooftops. So you maintenance tunnels threw a little wrench into their standard operating procedure. You went ahead and tackled an old apartment that give access to the tunnels, and it went like almost every other apartment you tackled before.
Quick.
When you get to the rooftop, however, you see that they posted a sniper here. Fortunately, he was busy checking the road, so he never saw you coming. So now, you have a fucking huge gun. Almost on cue, the screaming starts along with shooting. Explosions and zombies burst from the buildings all at once.
Multiple armored vehicles come in, but your sniper eventually manages to take down their gunners. Unfortunately, you can't get the drivers. So they make a right mess with some vehicular manslaughter.
That bit them in the ass when their car got stuck in the middle of a horde. So ended up hilarious.
You rush down-stairs after you ran out of ammo for the thing. You are sort of glad, seeing how that thing hurt your shoulder and you can't shoot for shit with the damned thing anyways.
you get out there, and see you are winning this scuffle for now, but the military has set up fences, meaning you need to retreat.
When you get back to the train, Diane picks off the few people stupid enough to try and follow you with her rifle.
You struck a blow against the military, but the element of surprise is now somewhat spoiled. You will have to apply a different tactic if you want to strike once more.
What now?
Zero's stats:
Health: slight wounds.
Energy: fine-ish.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (unloaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats: (as a leader, she will always have her stats visible.)
Health: still somewhat harmed..
Energy: fine
Hunger: Alright-ish
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,20 armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 650 or so zombies left.
?: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You attempt to place zombies in the maintenance tunnels again ended badly, as they placed some guards there. you lose 50 zombies.
But, on the other hand, your brutes managed to destroy the powerlines without issue, and your assault on the nearby waterplant went swimmingly. In total you lost 75 zombies in one day, but it could be worse, really.
you also sent a call to the actor you left in the city, asking for reinforcements. You estimate she'd be here in a day or so? You can't tell.
All in all, nothing happened.
At all
stats
Zero's stats:
Health: slight wounds.
Energy: fine-ish.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (unloaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats: (as a leader, she will always have her stats visible.)
Health: still somewhat harmed..
Energy: fine
Hunger: Alright-ish
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,20 armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 600 or so zombies left.
?: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You decide to combine both the ideas the voices in your head had, now that they are finished explaining to themselves how sending Diane on a suicide mission might not be best for her, and attempt to get a car of some kind to serve as a roadblock.
Unfortunately, you just can't manage to find a good car that isn't guarded. Going farther away to a nearby road to catch a car was also unsuccessful. (both yer rolls sucked)
However, getting some zeds in early proves to be easy enough. It took quite a bit of zombies, however, and the military just sort of assumes that you gave up after losing about 100.
They were wrong. You have reserves.
In the morning, you see that the reinforcements have arrived. About 500 zombies managed to find their way here. Most likely, they are the chosen few that figured they should follow the tracks in the direction of the train. You fear there are quite a few zeds wandering around in random places now.
The more the merrier? You figure an outbreak should get started soon.
When the evacuation starts, you are there. In the sewers, of course. You sneak a peep outside, and see that you should be able to blend in with a crowd easily enough. After that, you go to an exit a bit farther away and get out. People are being put in large groups. Some are getting in vehicles, others just have to go on foot. Both of these get military protection.
In total, you have a group A, a group B and a group D. Either C has already left, or the guy making these groups is a goddamn hipster who has no consideration for people with OCD and figures the alphabet to be too mainstream.
This is just a part of the evacuation though, though almost half the city is here. They are using the main road, which is honestly pretty huge.
Also, the writer is a bit too lazy to look up proper evacuation protocols, so just bear with him.
Your horde stands ready, with Diane and the actors closest. As in, they are right below you, still enjoying the sweet aroma of feces and other such uncomfortable odors.
She tells you to please hurry up.
Zero's stats:
Health: unharmed
Energy: Rested
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: Alright-ish
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,20 armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear(didn't fit in the sewers, is still at the train) In total, you have 1000 or so zombies.
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
A Map, based on what you saw up until now.
(http://img707.imageshack.us/img707/7/aj7.png)
An attempt at this, let's see if it's liked or not.
My paint skills are about on par with a dead kangaroo, I know.
You send out your actors to mingle in with group B, while sending a few others to just wander around, crying for mommy. One soldier breaks formation, and gathers those children up to go to small group. The soldier then asks for parents to please look if their child is not among them.
Your actors are all mingled in there, and are probably smart enough to attack the soldiers first. So, with that, you sneak a peek outside, and see the unseen area.
Looks like they placed the vehicles and some other groups there, but A, B and D is still the largest amount of people in one place.
You decide to stop dilly-dallying(so that is a word, huh) and give the signal, namely you shoot a random schmuck in the face with a handgun designed to kill bears. After that, everyone panics. Soldiers are hesitant to shoot due to all the civilians, as you burst forth from the sewers with your horde. One of the soldiers however, seems to keep a level head.
He aims, and hits you in the arm. You chew his face off after a small sprint, while your zombies start spreading throughout. The military seems to be in the middle of panicking due to all the civilians as your horde starts to descend upon their checkpoint with the vehicles. Your horde has grown by about half the civilians by now, and the military is falling back, grouping together. That is a really dumb thing to do.
You bite a worm, confirming that you can turn these things into bombs even dead, and hit a good amount of them. You throw some more, eventually forcing the military to spread out. That was the last blow needed to basically end it, leaving only about 50 soldiers left in complete panic.
Most are attempting to get inside their vehicles, But the brutes (who just had to wait nearby as they don't fit in the sewers) arrive and stop the cars.
In the end, only 20 soldiers are still alive, and it looks like they'll be getting away.
No matter. You just expanded your horde rather nicely.
stats
Zero's stats:
Health: injured
Energy: Rested
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: Alright-ish
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,18 armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear(didn't fit in the sewers and couldn't hide at all, is still at the train) In total, you have 1750 or so zombies.
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You start a little looting party ,and get Diane some armor. It's a bit snug, but it will probably help. Loot includes arms and some-such now, so you get some food out of that as well.
After that, you get a little "hell yeah motherfucker" vibe going, and just charge right on through while the military is disorganized. Your charge is successful for about five streets. Admittedly large streets, but still only five. After that, the military managed to reorganize and built up a defensive wall of bullets and general unpleasantness. Still, you did manage to increase your horde once more and by your estimates, not many civilians are left. You divert the horde, and then take a little while to remove that bullet out of your arm. You use a combat knife from one of the dead soldiers and pry the stupid thing out, before binding it with some gauze you found in a wrecked ambulance. (Why do people always manage to wreck their cars while dealing with the undead?)
So that leaves you with a quarter or so of town left. Will you attempt to overthrow the last blockade, or will you leave for grayer soon to be filled with red pastures?
Zero's stats:
Health: injured
Energy: Rested
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,40-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
In total, you have 2200 or so zombies.
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Find a couple of buses wasn't easy. You had to search quite far, leaving the military time to up their defenses. While you were searching your little experiment to see if normal bites cause biobombs.
You give a worm to one of the zeds next to you. He eats the damned thing. The second time, you give it some clear instructions and give him the worm.
He bits it, it swells up to a bomb.... and then he eats it. You get some distance between you and your zombie so he can blow up on his own. The trademark splat is heard a bit later, and he seems to be lacking his belly when you get closer to him again.
When you find a bus, you get the brutes to start pushing. They are strong enough to remain at a good speed, so you get back to the military barricade in a nice amount of time.
Your companions are on the rooftops, Diane standing ready with her rifle and TW is going to throw stuff with telekinesis or something. She'll improvise.
You give your zombies some bombs, and get going on the plan "Get some skinless idiots to push buses while we throw dead worms at the military with covering fire from thinly veiled references to ponies or some crap".
Or, in short GSSITPBWWDWATMWCFFTVRTPOSC.
The plan goes good at first. The bombs cause panic and general disarray, while your companions up above shoot stuff or throw telekinetic rocks.
Once you get close enough, and you are out of bombs? Then the real fun begins.
You charge forward with your horde. The military isn't super jazzed about that, especially seeing how they just had to shoot their half-melted friends. Most just start running, other fight like cornered rats.
They die like rats too.
After a decent scuffle, the military is retreating en masse. Your horde has grown again, and the spoils of war are at your disposal, nice and fresh.
Which is to say, you've got armor, weapons, meat and vehicles. This leaves you quite well-equipped.
However, the most special part of all the loot, is a message from the company that made you and TW.
They have a base close-by. At a barn in the middle of nowhere. Under one, to be precise.
Zero's stats:
Health: healing, but still hurt
Energy: Rested
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
In total, you have 25000 or so zombies.
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You gather up everything you can muster before your attack on the bunker. Ammo, machine guns, armor, vehicles... It's a long search through it all, though, but your zombies are more then willing to just search stuff for you.
Leaving you to set up an office of sorts with Whisper and Diane, so you can throw away the funny shaped rocks, and take the actual useful stuff.
So... What are you planning?
We're going to raid one of the bunkers of Small Horse. Looks like they work with the military.
Just generals and other high-ranking officials, actually. They pay them a large amount of money and test subjects in trade for the occasional favor.
They pay them in test subjects? Diane asks in shock
Small horse is a font for their original name,Advanced Genetics. They don't use that name publicly because, well... It doesn't sound good, does it? Small horse is to attract children to their doctors, and by extension their parents. It's all very nicely thought out... Despite it all ,they're geniuses. Don't forge- You give a small slap to the back of her head.
Welcome back from indoctrination land.
TW looks insulted then just looks away in shame.
It doesn't matter that they're smart. They are doing crimes against humanity, heck, against nature!
Spoilers, Diane, I'm not exactly kind to humanity too.
If you win, then we'd have immortality. I think that'd be worth the war between zombies and humans. Your zombies grow smarter over time, so everything would be back to normal and better in just a few years. Just think about it!
Far-away dreams. Anyways, I think we have enough stuff now. Help me get the armor on these mooks.
You give some zombies armor, and get the brutes helmets, seeing how that's the only thing that still fits.
The trek to the bunker was long and boring, so we'll just skip that part. Along the way, TW refused to do cat zombies. Mainly because transformations take a lot out of her, and she can't reverse it quite yet. She then scratches her cat-ears, looking a lot happier then she should be from it. She has no clue why, but it's just really fun to do.
Zero's stats:
Health: Fine
Energy: Rested
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants, but light shoes. The boots are annoyingly heavy for her, and she prefers a bit of speed.
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
In total, you have 2500 or so zombies.
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
You send in your horde, first your armored guys, then the rest while you stand ready outside.
Shortly after about 200 zombies entered, you hear a loud crackling and the smell of old bacon fills the air. You face-palm, and take a look at what the problem is.
Looks like they can electrify the floor when needed. You have rubber soles on your feet, so you'll be fine, but we'll need some way to get past this with your horde. Tw solves it by making the corpses of the dead zombies lack "free electrones". You don't quite care enough to check what that means, so you just go forward.
Probably best if you just kept going so you can deal with things as they come. You leave some actors behind and give them some pistols. Your zombies are busy getting the armor for themselves, taking care not to touch the floor.
The alarms are now going off. The red lights and the siren make for an annoying place to go through. After a while, though, You enter a huge, badly lit room, with what seems to be cages along the wall.
I don't like this.
The light flash on, and you see the contents of the cages. Humans, snarling and chewing on their bars, all screaming when they see you. Men and woman of all ages, children, even.
Oh my god....
Best find something else, because I don't think He's here.
Taking a closer look at the people inside their cages, you see that they aren't quite human anymore.
Longer arms, and a mouth full of incisors. They all look malnourished, and act like dogs in every way. Some of them even have what looks like the hind legs of a dog, but it looks more like the bones are broken to look like that. They can't support their own weight on them. Almost all of them have some sort of milky film over their eyes.
Diane is just standing there, her mouth open in shock and horror. Even TW looks scared.
On top of one of the cages, you find what seems to be research notes. You take a look at them, and discover the purpose of this crime against nature.
The notes seem to be a way of progress, but they don't go into detail.
Death penalty is a waste of human life. Need to find way to make use of bodies without incurring danger. Can't use corpses, damaged beyond use. Flushed batch( lost 30)
Found possible way to make use of them. Make them slaves, obedient. Just rewrite their minds! Just need to find way to pass mental blocks. (casualties 56)
Normal indoctrination is insufficient, need to make permanent solution. Flushed second batch of subjects.(lost 95)
Breakthrough found! Altering brain chemistry makes it easier to overcome mental defense, make them like dogs. Sell to military?
Can't function efficiently, flushed third group of experimental H9 (150 lost). Alter bodies to make them function. Again, keeping the dog thing going.
Longer arms for efficient quadrupedalism, introduce incisor mouth for better bites, increase general muscle mass. Still too docile. Consider flushing group, then make next batch.
Getting close. One subject proved to be genetically malleable enough to make perfect H9. Flush this batch, mental instability makes them unusable.
You rip the paper in two, and yell in anger. The girl in the cage whimpers from it. Taking a closer look at it, you see they have signs of abuse.
A note is on the cage. Reading it gives a shiver down your spine from the implications
Carl's Bitch!
A mental note of not even allowing the things that made this a reality become zombies has been added.
It seems that they are fortifying their position further up in the bunker. Otherwise they would have attacked by now.
What do you do.
Zero's stats:
Health: Fine
Energy: Rested
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Extremely Ready.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Honestly, if this thing gets a tvtropes page i'm gonna flip. Like a motherfucking pirouette off the handle, flying through the sky and landing on the moon.
What do we do with these poor sods?
I-I don't know. Putting them out of their misery might be best... But, I can't do it. I just can't even look at them. She starts sobbing
Why is everything so FUCKED UP! I don't even want to believe this! PEOPLE DID THIS. Actual people. I-i Thought I was an evil bitch who should die sooner rather then later, but now I-... I don't even know anymore. This is pure evil. So what the fuck does that make me?
She sits down, puts her hands in front of her face, and just starts crying in her earnest. TW puts a comfortng hand on her shoulder.
I don't wanna do this anymore...
I'd try healing the H9's but... There's nothing to heal. This is just how they are now. Their DNA has been twisted into that. They aren't even humans anymore. They can barely move... I'd say killing them might be the most humane option.
Alright, and what will we do with the things that did this.
I don't think you require me or Diane to figure that out.
As luck would have it, there is a video camera in here. You take a look at one of the tapes. Some are subject interviews.
You discover the intelligence dampening was a slow process. Most victims were terrified as they realized they were losing themselves. You snap the tape in half, and load up a new one to overwrite.
You create your video, showing the people in the cages, and explaining the other monstrosities that they created. Namely, TW, a zombie virus, et cetera.
You are going to continue the rest later. Need to figure out a speech for it. Your companions seem to like the plan of starting a sort of cult.
The writer sure writes a lot about cults, doesn't he?
You decide to start waiting them out. On the other hand, you don't have the patience for it, nor do you have the food. The clincher came when there was a banging at the door.
You open the door, up having your gun trained on it. Before you can shoot, however, you are bowled over, making the shot go wide. You struggle to get whatever it is that's on you off. TW and Diane pull the thing off, and you prepare to shoot until you see what it is.
It's a girl. The lower bady is covered in bandages, and she has multiple surgery scars, but it's clearly a girl. She has hair with all the colors of the rainbow, which is beyond odd.
H-help me. she rasps out, with a lot of difficulty. Whatever it is she needs help from, it seems to have stopped upon seeing you. The scientist's head exploded from your handcannon, and the door quickly shuts.
She walks back a bit. Looks like she uses all her limbs to move.
She must be that genetically accepting subject they talked about! She looks like she's been through a lot.
TW proves right, as she promptly collapses. Looks like she has some wounds on her back. She bleeding a whole bunch... Theresa wastes no time in getting to work on the new arrival.
What now?
Zero's stats:
Health: Fine
Energy: Rested
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Extremely Ready.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
?: Mallable Subject
Caretaker: "Theresa's Whisper"
Aaaaaaal-right. I've had it. You say in a strangely happy tone.
You walk over to some equipment in case of a fire. Your hand puts itself through the glass, and you grab an axe. You'll care about the bleeding a little bit later.
You people just stay here and I'll take care of things.
Are you sure.
You don't answer, as you stand there twitching your right eye a bit as your vision seems to go red a little.
Then you ram straight through the fucking door, screaming in rage, pieces of it flying everywhere. Your zombies start following after it sank in you charged off. Your brutes charge first,all of them bellowing in their own voice.
The first target was a security guard, you chopped his head off before he could react, leaving a dent in the wall when your axe kept going. the next blockade has scientists building some sort of barricade. When they saw you coming they attempted to run.
Not fast enough.
Your axe cuts deep, but you make it a point to just immobilise them. So you cut their legs to the bone. That's close enough. You axe makes quick work of their little barricade and you make your entrance in a large room with multiple exits.
Almost everyone runs away upon seeing you, and you only manage to maim 5 before they leave. A security guard is fumbling with his gun, and you throw your axe at him. You hit him with the handle, but that's enough to knock him out. You gather your axe again, and just chop his legs off in two quick whacks.
You send your zombies through the different corridors,and give yourself two brutes to help you out as you do your own. You made it clear that they are to capture the science team.
You see the scientists and multiple security guard begging to be let in at a large metal door. You charge at them, screaming like a wild animal, and ignore the five shots you take along the way. Your first swing kills one guard, and buries the axe in the next. You jump upon the remaining guard, and rip him apart with your teeth and hands alone. The remaining people are taken by your brutes, and you grab you axe once more and start chopping at the metal door. It slowly, but surely starts breaking down, helped by it being a rather thin door.
The administrator just happens to be behind this door it seems, as he is yelling through his phone at somebody. The large ADMIN above the door is sort of a dead give-away as well.
The hole in the door is wide enough, and you enter.
What do you do with the fatass in the chair, and what will you do after that?
Zero's stats:
Health: ?
Energy: bottomless.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: being used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
?: Mallable Subject Teenage girl.
Caretaker: "Theresa's Whisper"
Also, I checked in on the tvtropes page and added three tropes, one of which should be changed.
Now if you'll excuse me, I need to find a space-suit, and thrusters to return to earth after jumping.
You drag the slob along to the main chamber. He's struggling and attempting to bribe you. At first with money, later with "willing subjects". You then make it quite clear that you have plans for him, and that for now he should shut up.
You get him in the room, and throw him with the other people that were captured. You also see that the rainbow-haired girl is up on her feet (and arms) again.
She looks hungry.
Right, welcome you putrid wastes of air and space. I'd like to ask a few questions to you all, before something unpleasant for you happens. but first, I've got bad news and worse news. The BAD news is the poor sods who died in the attack were the LUCKY ones. The worse news is... well, I think you soulless monsters can figure that out for yourselves. Honestly, Genetic experimentation and intelligence damping on living humans? Really? And you call me a monster.
WE seek to better the world, and advance humanity! All you wish is expanding your own power at the cost of human lives.
Says the pot to the kettle. I may just boil you for that.
See? He's dampening HER intelligence, and using her as a puppet! I bet he- He is interrupted as TW pulls him out of the group using her magic. She follows up by snapping his ankle, by twisting it 360 degrees. He screams for a moment, before being silenced somehow. It's like somebody just turned the sound off.
Please, Zero, continue.
Right then. First off, TW here is helping me because I saved her from you sort of people.Second: answer questions, and you won't suffer too long.
A lie, sure, but a useful one.
statsZero's stats:
Health: Injured, but not bleeding.
Energy: Little bit tuckered out.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Savior: The rainbow-haired girl.
Caretaker: "Theresa's Whisper"
I am going on holiday for a week. So this is put on hiatus until Saturday. See you all, and the many posts about how to torture scientists the most efficiently that will inevitable happen due to this being bay12, the most polite and kind hive of terrifying sadism Efficiency you'll ever find, and I LOVE IT.
First off, I would like to ask about me. Do you know anything about zombies?
Most of the scientists are not able to tell you anything, as it wasn't their field. They do genetic manipulation while the other make actual new life-forms. So they can't tell you anytihng about the ignoring of physics, where to find worms, or whether or not you are fertile.
The few that do, only give limited information. As far as they can tell, your fertility shouldn't be changed, though menopause will still take place. That's what they guess, as the worms are the ones doing the changes. Personally they would remove it as subject have been proven too-
You don't know anything other then that, as they get punched in the face before they can finish that sentence.
The fat one is able to tell you that, yes, he has internet connection at his desk, and a connection to the rest of the company. There you should be able to find everything you need to know. He then bargains for his release using money, but you have everything you need.
You kick him on his knees in front of everyone, then get your banshee ready. The scream still gives you shivers, but you keep your composure.
The things that did this monstrosity, did not. Many are panicking now. You won't get a truthful story out them if they wanted to help out or not. Most just yell following orders, or benefits to humanity.
Two of them say they were forced, so you place them apart from the rest.
The banshee gets to work. You can do whatever you like, or prevent something, whatever.
You all have a week of time to figure it out.
Zero's stats:
Health: Injured, but not bleeding.
Energy: Little bit tuckered out.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Savior: The rainbow-haired girl.
Caretaker: "Theresa's Whisper"
You take the two who are claiming to be forced into this. Let's just hope they aren't good at lying.
The two men, based on their name-cards are Devlin and Carl...
Well, the second one is in trouble already, but you ask them both for the reason of why they did it. Devlin claims that he was a subject they decided to keep as he showed a lot of knowledge for genetic theory. He was constantly reminded of the fact that they'll put him back in there, so he was to scared to help them.
Carl claimed that, to prevent him from telling anybody about this, they said that they'd take his wife and make her an H9 if he did anything or didn't work hard enough for them.
Bot of these men could just be lying though, so you leave them be for now.
You decide to get to know the girl that came in here, as the banshee gets to work on the admin's soul. The scream makes for an interesting background event.
Alright, girl, can you hear me? Are you alright in the slightest?
Ye-*hrgf* She clutches her throat, and start coughing. It sounds wet and ratteling, as if she's got some sort of cold.
Get her something to drink, I think she needs it.
You send the fastest zombie you could find to get her something to drink. After about two minutes, he drags in a water cooler. As in, the entire thing. It works, you suppose.
The girl instantly starts drinking, as if she hasn't drank anything for days, which may not be that far-fetched of a thought.
Better now?
Yes, Who are yous?
I don't think we have a name for the entire group here, apart from "zombie horde", but you can call me Zero. This is TW You point at her, and she waves. Still has the same stoic look as ever, though.And this here, is Diane.
She gets close and just says hello with an outright comforting tone. Woth one of those warm smiles and everything.
Thank yous for savings mes.
She seems to have some sort of lisp?
Look at her teeth, I don't think she has much of a choice, seeing how she only has sharpened incisors.
Incisors?
The sharp ones at the corner. I was a nurse for some time, remember?
I just wanna leaves. Please. Let me leave.
Soon. I have to do some things here, I figure.
Currently, only half the science team and the 2 "innocent" guys still have their soul attached. What do you do?
Zero's stats:
Health: Injured, but not bleeding.
Energy: Little bit tuckered out.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Savior: The rainbow-haired girl.
Caretaker: "Theresa's Whisper"
And I'm back. huzzah! More painfully average story-telling that may or may not be below average!
What do we do?
Kill 'em. Fasties.
Perhaps leave out the two "innocent". Carl may not know about his wife. The other, we have no proof of.
Can't you check if they're lying or not?
That'd be too convenient.
The one thats saying he's smarters then the rest is a liar. He worked on mes since day one.
The scientist has pissed himself upon hearing that, and starts stuttering out excuses. Snowflake just smashes him into the ground. Or, well, snaps all load-baring bones in his body at once. Fortunately for him, death came quickly.
Carl has been taken to his "bitch". He instantly fell on his knees and tried to open the cage in a panic. They can't be opened by hand, it seems. he fumbles, pulls and scratches at the cage until his nails crack and bleed.
Please, no... he whimpers, before putting his head against the cage and bawling. He cries like a man who just lost everything in his life, and then?
He acts like one.
He gets up, slowly. and goes towards one of the elder scientists. He pushes him against the wall, and begins strangling the old man. It takes a long while.
The head scientist struggles and gasps at first, attempting to push him away. he clutches at the constricting hands, but can't pull them away. Slowly, his movements slow, as his face shows more and more panic. He faints, but the man keeps strangling.
It takes a long time before he stops. then, he goes to a lever on the wall, marked with flush.
You attempt to stop him, but it's too late. An alarms sounds, and Carl walks up to you until you are face to face. He just looks strangely tired, while you remain stoic about this, despite your pity for the broken man.
A mercy for them by now. One you should have in due time. But for now, I'll be selfish, and grant it myself.
You never saw him take your gun. You get in covered in his blood and brains, and end up with a bit of meat in your mouth. You feel bad for enjoying the taste and swallowing, strangely. You take your gun back from his corpse.
So that takes care of that. Though, violently and overly dramatic to the max. You shrug, and take a look at what the flushing did. you put your face close to one of the cages, while the H9 whimpers and attempts to move back From the looks of it, not much. Most likely they needed to be hooked up to-SQUELCH
You sure are getting covered in blood in ways that aren't intentional today, aren't you.Looks like they have been given explosive implants as the victims start popping one by one. TW runs out of the room, and you hear her vomiting outside.
Bastards.
Before you interrogate, you need to have questions. What do you ask?
Or alternatively, how do you dispense justice?
Zero's stats:
Health: Injured, but not bleeding.
Energy: Little bit tuckered out.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Savior: The rainbow-haired girl.
Caretaker: "Theresa's Whisper"
I'm perfectly fine with you pushing it somewhere else, all I ask is that you don't claim it as your own and send any critique my way. I tried sending you a message about it, but evidently I mis-clicked somewhere.
Fortunately, the rainboy-haired girl is alive, as she was not marked for flushing quite yet. you will talk to her after interrogating a bit further
The potential soul-severing most certainly pulled some of the lies out of them. evidently the higher-ups are scattered about through the different facilities, and Sasha has her own place in Washington D.C.
To avoid traitors, whom are common, the locations of the highest up. Sasha is a public figure, so she's the only one of which the location is sure. As for the worm facilities, there are only three within the country. You already wrecked two of them, as they keep them close-by to each-other. As for magic, they don't know. That's a very close-kept secret due to the dangers of magical items in the hands of idiots. The scientists don't know anything about neighboring cities, as that's the administrator's job.
Oops.
Finally, there is a garage at the back, but it just consists of the scientists' cars.
Your zombies then just get busy on these people, leaving a backdrop of screaming as you kneel down to get to the rainbow girl's level.
Now that they're dealt with, how about you join our little family of tortured mass-murderers? Well, okay, I'm not tortured, but the rest is.
Gee thanks.
I just wants to get outs of here. And I is going to need help.
That you probably do. I may be able to fix your teeth, provided I get a long amount of ti-Don't. I can bite with this, all I have bad from this is a lisp.
The dumbass writing this is aware that a lisp isn't just adding unneeded s-es to things, but will keep it like it is because he will forget about the rules for a realistic lisp almost instantly
You form that sentence a bit strangely.
She hasn't had human contact except for those scientists, I'd wager. You'd have some errors as well.
Let's just get out of heres. I've had enough of this place for lifetimes.
Zero's stats:
Health: Injured, but not bleeding.
Energy: Little bit tuckered out.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Savior: The rainbow-haired girl who lacks a name beyond H10.
Caretaker: "Theresa's Whisper"
Finding a radio station was not difficult after a little searching, but the moment after leaving the base should be explored, in my opinion.
On the way back, you feel like you haven't had much of a victory here. While saving one more girl from the horrors of human curiosity is quite something, you didn't get what you came for, and lost some zombies. And you got wounded, even if it isn't bleeding.
The wounds are starting to wake up, causing you to cringe and clutch a bullet hole in your leg. That one scratched the bone. You'll probably be limping for hours.
Your newest companion, on the contrary, rushes past at a speed you have yet to see anything attain in your "life". She yells in victory when she gets outside. When you catch up, she's rolling the grass in pure joy.
When you come closer, you get glomped. The landing wouldn't have been soft even without the weight of a genetically modified teenager pressing down upon you. You are a bit winded from it, as she thanks you so many times in such a quick amount of time that she sounds like a hummingbird on vocal steroids.
You lost that bitter feeling of defeat almost instantly.
Looking for some sort of radio station wasn't difficult, and neither was capturing it. The drive was long, allowing you to have a normal conversation with the girl.
So what's your name? Did they give you one?
Theys called me Amphetamine. Because they changed me for speed and energy. They gaves me a lot of that stuff.
Speed. Bunch of assclowns. We should find something better for a name. By the way, do you feel any... craving for that stuff?
Theys stopped giving it to mes 35 cycles ago. Somes of the scientists were nice. They just got dischargeds if they gives me something tasty.
I assume they killed them.
What's "killed"?
It's err... "Discharging" someone. Mainly through bullet to the skull, or something like that.
Bullet?
What guns fire.
Oh. She looks about a bit, and opens up the glove box. A wallet, and a picture of a family. Presumably from the previous owner of this truck.
The teenager picks up the wallet, removing the money and cards to look at them.
What's this stuff? It's papers but not as strong.
She really doesn't know anything, does she. She throws it in the air, and the wallet lands on her head. She giggles and leaves it there while the money flutters about the truck. After that, she picks up the picture.
Is this a family? Is this yous and me and the nice lady and the cool pointy-ears?
You look at the picture, and see a strong, large man with a child barely one year old riding on his shoulder while his wife has her arms around the man's arm, while a teenager stands next to them, in goth clothes, smiling and waving. They are standing in front of a house alongside a large dog lying down, .
For some reason, you can't quite keep looking at the trucker's family.
Something's in your throat.
The rest of the journey you remain quiet, only answering the Girl's many, many questions. What's that flying thing? A bird, you answer.
She really hasn't been outside almost all her life. She's sleeping by the time you arrive in the town with the radio station, with her mouth open and a small line of drool going down. It'd be endearing if she didn't have a mouth that looks like a beartrap.
How do you wish to deal with this station? It looks like it's a tower, and there's only one guard at the door, looking disinterested.
Zero's stats:
Health: Injured, but not bleeding.
Energy: Little bit tuckered out.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Savior: The rainbow-haired girl.
Caretaker: "Theresa's Whisper"
Ah,the wonders of unneeded drama that isn't all that well-done. Let it feast on your eyeballs!
Again, any critique is welcome.
You remain a distance away, and hold up your gun.
I suggest you leave. Now.
The guard is shocked, and stands there like a deer in the headlights.
I said MOVE! I don't want to see anything more bull-crap today!
He remains frozen. You move towards him, along with snowflake, and tell Snowflake to throw him somewhere carefully. Snowflake obliges, nabbing the man by his shoulders, and throwing him in a manner so his head won't land first.
The man picks himself up and starts running away, nearly tripping over his own feet as he does so. Clearly, he's more used to fans trying to get in then armed zombies. Let's hope your momentary moment of mercy won't kick you in the nuts later.
You enter the radio station, and take the night-time radio team hostage after a little showing of snowflake, Iris and your gun. You have a radio, and a microphone.
Say your speech.
Zero's stats:
Health: Hurt.
Energy: Little bit tuckered out.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
Also, I think this quote might be relevant to your new-found mercy.
Doctor: "You let one of them go, but that's nothing new. Every now and then, a little victim's spared... because she smiled, cos he's got freckles, cos they begged. And that's how you live with yourself, that's how you slaughter millions, because once in a while, on a whim, if the wind's in the right direction, you happen to be kind."
Ladies and gentlemen. Do not switch your station. This is Zero, the first of the walking dead. This is not a gang name, nor a joke. The dead are hungry, but we will not talk about our feeding habits, but more about what created and drives us.
Small Horse Medical takes ordinary people like you, your neighbor and your children and tortures and twists them until they are in their preferred form. I have two victims with me. One twisted into a dog-like creature because they wished to make use of death row inmates to serve as dogs to the rich and powerful. Another is a young elf girl they electrocuted, tortured and treated like a generator because she has command over magic. Yes, it is back after so many millennia, and all they use it for is as a fucking computer. She was forced to electrocute herself because the pain allowed for greater magic.
This is just one of the many crimes against humanity they caused. The most lethal of which is talking to you right. Now.
I have been going from base to base. Stopping them, and turning the smartest and most evil of minds in my minions. But before my awakening, I have murdered many. When I found the company, I awoke. I looked upon my blood-soaked hands, my bloodied mouth and screamed... I wish only to stop these crimes, and if the people of America help, then I will spare them when I rise. I will have an army, and I will leave everyone alone as I build my empire of immortals. My minions gain intelligence back slowly yet steadily. I can create an utopia. So help me take down these abominations. Help me, and I will be able to create the immortal empire, free to all, and Small Horse will be stopped.
Join me, and greatness awaits!
You order them to shut off the feed, and Diane claps a bit sarcastically.
Awakening? Seriously? You sound like a cult leader.
Well, mindless zombies and a few smart people here for their own gain? Sounds like a cult to me.
Tw and Diane smile and shake their head in a "god-damn that's actually true" sort of way. Iris appears to be eating a snack she nabbed out of the pocket of one of hostages.
This stuffs is great! What is its?
The man is clearly terrified, but he answers with a surprisingly steady voice: That's a cookie filled with some jam.
It's great! Thanks yous. The look she gave the man is enough to cause and cure diabetes at the same time.
What do you do with the radio people, and what will you do after leaving?
Zero's stats:
Health: Hurt.
Energy: Little bit tuckered out.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
Also, Iris is not addicted to speed. They worked that out of her, along with immunity of a lot of drugs, coincidentally.
Please don't give the sympathetic characters drugs. I'd just feel bad because I know these people.
You thank your hosts for the use of their equipment, and just as you are about to leave, you find a vending machine. TW just zaps the little things out without damaging the the thing, electing some surprised gasps from the host-ages(heheheheheheheh i made a punny)[kill me]
The police is about to arrive, but you can leave without issue. After that, however, you are put in a bit of a dilemma.
The tv station is in a major town. Namely, the governing city of this state. There's a lot there, supplies, people and most importantly.
Security.
This is going to put you in a potentially lethal situation if you try it. So plan thoroughly.
Also of note, We're about to reach 200 pages.
How did this happen.
Zero's stats:
Health: Hurt.
Energy: Little bit tuckered out.
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: Used.
Diane's stats:
Health: still somewhat harmed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
Look at the quality of this update. Mmmhmm Certainly tried hard on this one.
Sorry.
We dont really have any nano-termite or access to the columns...
Or a cruse missile. /endsortajoke
Those are the two main sane conspiracies about 9/11...
The map is not that helpful, as it doesn't mark the cities near it. Still, using some cross-referencing and a river, you manage to find one. It's a day's drive though, and nobody has eaten in a while.
A stop in a small town ended up with shopping. A few hours of it. Gathering up meat, new garments(everybody's been wearing the same thing for days now, It's starting to stink) and some entertainment. Books for TW, comic books for Diane and one of those hairy puffer balls for. She's gonna fiddle with that for hours.
The rest of the day was driving, although taking some time off was nice.
You book a hotel room when you get o the small village. the town, due ot it's calm location, attract tons of tourists during the summer, but right now you can get a room without trouble. Your zombies can drool in the storage places.
The news jumped right on those accusations of mutations, but nobody really believes some random guy who held a lot of guys hostage, and the witnesses to your companions didn't get to speak.
So that went wrong.
Poop.
Zero's stats:
Health: Slightly hurt.
Energy: ready to rumble.
Armor: Bulletproof vest, strong pants, good boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: ready.
Diane's stats:
Health: Almost healed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
You ask Tw and Iris if they can talk about their tortures. Both agree surprisingly quickly, and you start up an interview. You take the camera and start off with TW
Right then, Theresa. Can you tell our viewers who you are?
My name is Theresa's Whisper, though I went under Subject or Computer for most of my life. I was rescued by Zero when he attacked the facility I was being held in. I am exceptional because I am capable of performing the magic of old. This came from thorough experimentation, which started from my mother.
To prove her magic, she turns a pillow into a chicken. It's slow, and the chicken instantly flips it shit when it fully grows a head.
Really now? I didn't actually know that. What did they do to you, exactly.
They performed extensive genetic manipulation while I was in the womb, and my mother got pretty much the same treatment. My mother didn't survive my birth, and then they placed me in a foster home until I came old enough for my magical talents to surface. That would be around 6 years.
From then on, they did as much they could to get me to perform as much magic as possible. Mainly torture, to invoke adrenaline to stimulate magic. This continued until I was- She stops for a second, staring out before her with a sad expression of some sort, and then continues, her voice a bit more shaky. Until I was 10. Then they figured I'd be more useful if I was- She breathes in deeply, and leans forward, resting her elbows on her knees. She sighs and starts breathing a bit more heavily.Used as a processor. They electrocuted me to force m-me to... Oh god, why would they do that... I-I can't do this anymore, I'm sorry. She buries her face in her hands, and after a few seconds she gets up and goes to a corner.
Diane will comfort her as TW has her breakdown. You need to finish this.
Iris' interview is a lot less tragic, as she's more angry about her treatment. She didn't understand any of the procedures, but explains them well enough for anybody with basic medical knowledge to get what they were doing.
Her strange form makes it a lot more convincing, at least.
After that, you add the "kennel" clips, and start the long journey towards getting this video EVERYWHERE.
It's long, arduous and you have about 20 tabs open at the end of it.
Then you submit it all.
This oughta be interesting tomorrow.
TW is still out of it, and started pushing Diane away. What do you do?
Zero's stats:
Health: Slightly hurt.
Energy: just fine.
Armor: Bulletproof vest, strong pants, good boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: ready.
Diane's stats:
Health: Almost healed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
You scoot over to her, put a hand on her shoulder and encourage her a bit. Or that was the plan, except she threw you out a window.
Thanking your lucky stars you booked a place on the ground level you go back inside to see her floating and having a faint glow about her. Her eyes are pretty much headlights, and she speaks with a thousand voices.
You only wish to use me, demon of plague! I will
*slap*
She falls down, clutching her cheek in shock as you stand over her with a somewhat annoyed expression. She instantly floats back up, glowing even brighter and shouting now!
You dare hit me? I will be your death, bringer of-*slap*
Please sto-*slap*
Oh fuck yo-*slap*
She stops glowing, and faints. You pull her back up, dust her off and look into her eyes when they open. She whimpers a bit and says
I want a drink now.
No booze. We know what happens.
Got possessed by a bunch of spirits. So I don't. Care.
She magics up a bottle of "Irish Honey" and takes one big gulp before Diane can stop her. She starts coughing instantly, almost choking on it. Then she starts blushing a bit as the alcohol kicks in, takes a second swig and then falls down on the bed with a smile on her face.
I suppose now we know why she's so stony all the time. Must be some sort of defen-Nah, I think that shit just happens sometimes.
How'd you know you had to slap her?
I didn't. She threw me out the window, so I just did that because I think everybody gets the right to slap somebody when they get thrown out of a window. When it gave a good reaction I did it again.
Then begins the fun process of explaining the window and pulling out shards of glass out of your body armor. And getting a new t-shirt that covers it impossibly well.
Sadly, you can't really scout out the base, as it's secret like the rest. It's in a small out of the way hospital, so you'll have to find the entrance there first.
Zero's stats:
Health: Hurt.
Energy: just fine.
Armor: Bulletproof vest, strong pants, good boots, Helmet.
Hunger: well-fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 3 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: ready.
Diane's stats:
Health: Almost healed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes
Inventory: hunting rifle, Pinkamena's Knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and exorcist: "Theresa's Whisper"
Hyper-active metabolism and speech it is. No visible changes, though you did get an increase in appetite on the way to the hospital.
Come to think of it, you are heading right into the heart of the company that wishes to destroy you alongside your ally. At least you have your gu-
You forgot those when leaving your vest. If it was possible to fear for your life you'd be doing it right now, so you just fear for Diane and your plans instead. But whatever, you'll improvise.
When you arrive, you are pushed into the emergencies ward. You are immediately pushed in a surgery room while Diane goes to a different ward. Presumably to flush her stomach of whatever they think must have caused her go berserk.
On the operation table they put on a gas mask. Before you can protest they keep you down and the drugs take effect soon enough.
When you wake up, you are in a small padded cell with a blinking light on the opposite side of the reinforced door. A quick kick against it proves your fears that you won't be getting through it with just your physical strength.
This doesn't look good. you give the door a good looking over, trying to find weak spots. However, there are voices from the other side of the door. It's a bit hard to hear
So y... telling me that we have a s..... in this facility?
yeah, extermination orders....
Damn it. They moved away from the door.
What now?
Zero's stats:
Health: Slightly hurt.
Energy: perfect.
Armor: patient gown.
Hunger: hungry.
Durability level: 2
Inventory:
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: ready.
Diane's stats:
Health: Almost healed
Energy: fine
Hunger: well-fed
Armor: Military armor. Bulletproof vest, a strong pair of pants,simple shoes?
Inventory: hunting rifle, Pinkamena's Knife.?
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
For story purposes, I can switch perspective from Zero to any ally you'd like, or you can try to figure out how to get out of the room yourself. Switching perspective will allow you to save Zero using another.
Also, welcome back Zomara. I'd give you a quick rundown, except I wouldn't really be capable due to the fact that I don't know shit about my story. Writing by the seat of my pants has that effect.
You stop being Zero just in time to become this lady. Fortunately for you, you already know this lady, and she knows you! So Diane will just let you be her for a bit.
You know, as a friendly gesture.
Guessing from the light in my eyes, and the fact that I have a pounding headache probably means I am awake again. Blinking a multitude of times it comes clear where the light is coming from. A very strong lamp above a cold metal table.
I'm strapped to an operating table, and they are getting ready to cut me open from the looks of the doctors next to me. Already gathering up their surgery tools...
TIME FOR AN INTERNAL ARGUMENT
I have to get out
Kill them, then get out.
We should save Zero too!
Good point, let's do that too.
if it convinces you ladies to let me kill things, I'm all for it. NOW GIVE ME CONTROL
I can do this without you, pinka.
DON'T CALL ME THAT AND ALLOW ME TO KILL THEM
We're going to do the nasty anyways, so just give it to her. I don't want you to go kill-crazy.
Fine, go nuts or whatever.
A smirk comes across my face.Time to cut loose again, after all that time and, of course, have some fun with this new ability.
A loud, loud shriek comes from my mouth, and it slowly turns into a animalistic bellow as my body grows, my bones stretch into defensive plates. My shirt wasn't capable of handling that, so it's gone. Modesty is sort of a second concern when you basically turn into a living weapon of mass destruction.
The arm grows a bit, and the hand fuses together into an axe handle made of bone.
Pinkamena is about to have some private time. Oh, yes, you are.
The straps of the table didn't stand up to that at all, and you jump off, using your engorged right arm as a sort of third leg as you charge forward, shaking the earth along the way.
You slice the first guy in two. Vertically. You can't help but laugh at that one. A deep hoarse chuckle, good enough to chill most to the bone.
You lose track of time and place as you chop through the facility, but eventually, all the doors are locked and nobody is around anymore. Smashing another alarm along the way, you stomp over to the large doors with numbers on them.
First one. One chop, two chop, third chop brings it down. You look inside, and hear terrified screaming from someone in a straitjacket. He rushes past you, faster then you could catch.
That one just got on the list.
Second door, three chops as well. Another loonie, scribbling things on the walls. He doesn't even notice you as you raise your sharpened hand...
He dodges under you legs, knocks you down with quick punches, and uses you own momentum to get you back out of the room.
Not for the list, too tough.
The third door, only two whacks, and you hit the jack-pot. Zero's here, grinning like an idiot.
Hello, I've been hearing the carnage outsi-oh my. You look different.
Having found the target of the two others, they get uppity. You start feeling light-headed as you slowly lose your control again.
You fall to your knees as Diane takes control.
You are now Zero again, after the nice lady was kind of enough to give you another venture in her mind, however vague her exploits may have been. Say thank you!
Or she'll murder me in her sleep.
Please save me.
Zero's stats:
Health: Slightly hurt.
Energy: perfect.
Armor: patient gown.
Hunger: hungry.
Durability level: 2
Inventory:
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: ready.
Diane's stats:
Health: ?
Energy: raging
Hunger: very well-fed
Armor: Tatters
Inventory: nothing.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
Oh lord here comes the Wild Mass Guessing!
You wait for Diane to return to normal, but realise she is going to need clothes soon enough. You venture outside, and find a jumpsuit on some disfigured corpse. By the time you got it off Diane has turned back.
You present her clothes, a sincere thank you and a quick peck on the cheek. The last one causes her to freeze up in shock. She snaps out of it pretty quickly though and gives a smile in return.
Then begins the dramatic escape. As you run throughout the corridors you have no doubt that right now there would be music playing if this was a movie, but you have to make do by humming some generic rock song you remember from somewhere.
The hallways are a mess, corpses everywhere. More accurately, pieces of corpses everywhere.
When you get to an intersection you see some guy writing things on the walls using the blood of the dead people here. The drawings vary wildly, from advanced algebra to strange languages. You spy some english texts in there but you decide to focus on the guy writing those.
Watch out with that one, he knocked me flat.
...Noted. Hey there, who are you?
A writer. He quickly hisses out as he continues drawing.
I can see that, but who is the individual in front of me?
A writing one.
What about your name?
Nothing about it. Just a word.
This is pointless. I don't think- Yes, she's right. She doesn't think, and your efforts to distract me from my work is pointless. It's too important, I might forget things.
What are you writing
Words.
What is the content of those words?
With this? Blood-cells.
What is the meaning of the things you write.
I hear things, they teach me things. Can't forget anything, nononononono.
I don't think he'll answer anything usefu-I have already told you much, and not a single question I answered has been done incorrectly. You just can't ask questions then, isn't it?
Don't talk to us like tha-Talk to you like what? Vermin? Parasites? I know who you both are, they told me of you. Leave me be, let me write, and you can continue on your grand scheme of taking over the world.
Sod this, let's go.
I believe that will not be neccecary A female voice suddenly says through an intercom.
A large screen zips on above you. An older lady is sitting in a large chair, leaned forward in worry. She looks directly at Diane
You've been a large problem to this facility, young lady. All we wish to do is help you.
Bull. Fucking. Shit.
I assume you've got your opinion about our company mainly from the genetic research parts? Here we genuinely wish to aid people, like Sasha Kriloff intended when she created this.
She sees the writer through the camera, and gasps in surprise.
D-Doug? Honey, what are you doing out there?
She was going to kill me, and I couldn't stay for fear of being interrupted. Besides, they wanted it in blood for this next part. Otherwise it won't stick.
We're leaving this place, whether you want to or not.
I know a man who won't be convinced when I see one. She visibly slumps and gives a deep sigh.
Fine... Release SCP-5408
The large screen blacks out and opens up, revealing a large cage rattling cage suspended from a chain.
When it comes down, It's clear you are in trouble. It's a huge black horse with one chaingun hanging from each side. When the cage reaches the ground, it simply kicks it open, rears in rage and charges towards you!
Doug meanwhile, decided now is a good time to bugger off, and retreats back to one of the hallways, who are closed off the second he got out.
The room is large, circular and there are multiple weapons and bodies strewn about. Also of note is the large chair here.
What do you do now?
Zero's stats:
Health: Slightly hurt.
Energy: perfect.
Armor: patient gown.
Hunger: fed-ish.
Durability level: 2
Inventory:
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: ready.
Diane's stats:
Health: healthy
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Loose-fitting jumpsuit
Inventory: nothing.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
Did you remember that horse boss I talked about 180 pages ago?
I did.
You give a roar and start your rage, while the horse starts spinning up his guns. You charge, leap and take enough bullets that you would have died of LEAD POISONING if that still bothered you. As it turns out, patient gowns aren't the best things for taking bullets.
It would have ripped through your body armor anyways, seeing how it's supposed to block small arms fire. This is sort of big.
You get to the thing, however, and start doing whatever you can while holding on to it's head. A punch here, an attempt at biting there.... It takes the thing about 5 seconds to get you off, which it does by rearing up, sending you flying head over teakettle into a nearby wall. You pick yourself up and rush aside before the wall of bullets hit you.
The horse does it's best to hit you, until it is suddenly hit from the side by Diane. Who is using an automatic weapon from one of the dead guards. They dig into it's flank, but it doesn't seem to care overmuch.
You decide that following Diane's example is more productive to not getting shot at that much, so you nab a pistol and start shooting. the horse-thing is now attempting to crush Diane under-hoof. Diane jumps under the horse just in time to avoid a headstomp, but she takes a nasty hit on her leg.
Looks like it's too bulky to actually hit anything efficiently when it's under it.
You leap at it again, this time from behind, and get in a solid bite on it's back before it throws you off again. It stomps the floor in rage, cracking the stones, and turns around with it's guns ready.
Your attempt at dodging fails, and take the full brunt of the attack. Even worse, the bite does not seem to affect the thing at all! It's in pain from it, but by now something should have happened.
Diane looses another volley, this time hitting it's head. While it bleeds, the bullets don't seem to have pierced the skull. The good news is, it has some trouble seeing now.
By now you're in trouble, rage can mask a lot of pain and you can take many bullets, but you're reaching a limit.You need to finish this fast.
Zero's stats:
Health: Bad(?).
Energy: raging.
Armor: patient gown.
Hunger: fed-ish.
Durability level: 2
Inventory:
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: ready.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Loose-fitting jumpsuit
Inventory: nothing.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
Oh man, this is actually pretty bad. I'm considering what to do in case of Zero's death.
You dive headfirst into a pile of dead things, and start eating. Almost instantly, your wounds stop bleeding, but you just realise how HUNGRY you are while you're doing it. The horse waltzes over, being a bbit dazed, and you jump up, attempting to rip it's stomach out.
You miss slightly, but you cause deep wounds in it's chest area. It rears up, throwing you off, but you remain on your feet. The Diane enters the fray again, and jumps on the thing's back from behind.
Now the thing's panicking, doing it's best to throw her off, so you attempt to keep it down, preferably while eating. This rewards you with a kick to the chest, breaking a few ribs, but Diane remains on.
You just give a yell to eat it's ears. She climbs there, and pretty much rips them off. She then jumps off as the horse does a back-flip, attempting to crush her with his weight.
Now it's actually going nuts now, firing it's guns and jumping about. It eventually rushes forwards, and breaks through the metal door with it's head. It runs forward a few more meters, and falls down.
Almost dead now, you walk over to give it the finishing blow. You kneel down, and are about to chomp it's throat open, untill your are kicked away and Doug cuts it's head off with a knife. You stand there in shock
THE FUCK? MY KNIFE!
Doug immediately runs, and turns a corner before Diane could shoot him down.
You have defeated the horse-thing, and there's a door open. What do you do?
Zero's stats:
Health: Bad(winded).
Energy: tired.
Armor: patient gown.
Hunger: fed.
Durability level: 2
Inventory:
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Loose-fitting jumpsuit
Inventory: nothing.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
Well, no deaths for ya'll yet.
You chow down upon the horse, and chew through the legs to acuire them. They make for some large clubs, admittibly. You make a makeshift strap to hold it with out of a leg-bone, some guts, and some bone fragments to hold it all together.
Then you take a look at the guns. From the looks of it, the horse had to plex it's pectoral muscles (the things at the belly, I don't know horse anatomy. If horses can't flex it's a genetically manipulatied Magic Something horse anyways.) To make the gun fire. You just need to press a button to make it fire. The ammo was being kept inside the saddle, but it's a long bandolier of bullets anyways, so it souldn't be a problem.
All in all, you can take this thing, oh yes.
You lift it up with some difficulty, but your somewhat recently enhanced frame allows you to carry it. Diane can't carry one, and you can't take two of them if you want to hit anything other then the floor and go at a speed above mentally retarded snail.
So you start your light jog after Doug. Turning a corner, you see that it won't be difficult to catch him, seeing how he isn't going very far without drawing something. He's carving words into the wall.
You follow the words and after a short amount of jogging, you see him busy on another wall.
GIVE ME BACK MY KNIFE, THIEF!
"Your" knife? You took this from my brother. He took it from here, as he couldn't stay around SCP-5408 until he was ready to kill it. I assume he is one of Zero's earliest victims, as this knife has seen some heavy use.
You can't see any "use" on that blade, it's enchanted!
You can't se anything, but I see a lot more then you. Now, I am out of wall, goodbye!
He rushes off with far more speed then some crazy writer should possess.
You catch up to him again in short order, but don't let Diane speak this time.
Look, I'd be interested to let you join me, we have plenty of blood around for writings and-
The people here give me whatever I need. Stop killing them and get out. These people are not the ones you think they are. They follow Sasha's ideals, rather then that of gathering as much money as possible. Sasha has grown more ruthless over the years, for sure, but she still stands by the fact that her company should be used to help. Now please, have your little "I killed innocents" breakdown and leave this facility.
Hello? Massmurdering zombie?
Doug sighs deeply, and rushes off again. A short chase (and a nibble of horse) later, he stands before a large metal door, and no way out.
Last chance, do you join me or not?
Then allow me to use two words in sequence that allows me to give answer and opinion at once.
Fuck you.
Zero's stats:
Health: Somewhat wounded.
Energy: tired.
Armor: patient gown.
Hunger: fed.
Durability level: 2
Inventory: Minigun of indeterminate caliber.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Loose-fitting jumpsuit
Inventory: nothing.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
You want to protect the good elements of this company? Fine. Since you seem to know so much, give us names and locations of the evil ones in the company and most importantly the name and location of the one that created us.
Are you honestly convinced that my sources are interested in your perception of evil? If you mean the ones who intend to gain profit rather then give help, then I can't help you.
Who are you writing for?
Myself. My sources keep telling me things, and I can't afford to forget anything. I write things in blood if it is needed that others read it. But by now, I'm done.
Shoot me if you wish, or don't. I'll be fine either way.
You've just about had it. one more question and he's to run away to the end of the hall before his internal organs do.
Whom are you sources?
I wish I knew. But come on then! You've already taunted death, and I'm sick of the eternal dance with the man! shoot me.
You take aim, but decide against it for better judgement. You need more info on him.
DO IT. Or is this another "act of mercy" your kind use to make themselves feel "good"? GOOD AND BAD IS NOTHING MORE THEN SOME PUTRID IDEA CREATED WHEN THE FIRST CAVEMAN PREFERRED A WIFE TO A CORPSE AND WANTED AN EXCUSE FOR IT! NOW SHOOT ME DAMMIT. COME ON!
Fuck this guy.
Diane shoots him. The first shot hits his stomach. Doug falls to the floor.
I... they are not finished. I...
Doug sticks a finger in his wound and starts writing again. Diane comes closer, and fires a second time. It hits his arm. He continues writing.
Diane is now standing right in front of him. He finishes his writing.
My final message, to you, and to my source.
Diane unloads the rest of her magazine in his head. then takes a look at the final writings.
Thank you
How unneccecarily ambiguous. I don't think the source and writer are as great as they think they are.
Still, I don't like this at all. It's creepy.
The same way a creaking door is creepy. All in your head. Let's just get out o here and find TW.
That won't be needed.
The door opens, and there stands TW. She looks awful. Squinted eyes, pale and looking extremely annoyed.
Told you to leave the bottle alone.
Irrelevant, Anyways, what happened here? It's deserted or otherwise slaughered. Seriously, it's like they got run over by a combine harvester. At any rate, the zombies are eating the hospital patients upstairs. I got Snowflake with me here.
Master? You fine? Says a deep, gutteral voice.
Oh yeah, he started talking. I guess that's interesting to note.
Zero's stats:
Health: Somewhat wounded.
Energy: tired.
Armor: patient gown.
Hunger: fed.
Durability level: 2
Inventory: Minigun of indeterminate caliber.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Loose-fitting jumpsuit
Inventory: nothing.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker: "Theresa's Whisper"
Diane takes her knife back, spitting on Doug's corpse first, and you just take an arm off of Doug to nibble on. He's oddly dry. His head is too messed up to expect a zombie to come from it.
TW knows the way back, and everything is dead when you finally see the lobby again. Walls covered in blood, the occasional zombie wandering about, limbs splattered, a ghost girl flickering at the end of the hallway...
Yeah, basic ruined hospital.
Acquiring meds wasn't hard, some painkillers are always welcome. You take a dose to deal with the momentary aching, and keep three others around for emergencies. You also took one dose of adrenaline, in case TW's heart decides to stop.
You head back inside the facility after you got enough stuff for your liking. The front door is mysteriously barred, and the presence of the ghost girl probably means there's some sort of survivor in the worst possible place.
He won't survive for long, probably.
You wander around the empty facility for a long amount of time. You finally find the security room after what must have been an hour of searching. You nab your armor, your over-sized revolver, your submachinegun and your boots. Your helmet is missing, though.
You are about to leave the security room as a large plate slides up out of the floor and blocks off your exit. A piece of wall turns around and shows another screen with the elderly administrator. She looks positively pissed now.
I do believe you have caused enough of a fracas, now. I regret doing this to your companion, but I want you alive.
She starts pressing a few buttons on a keyboard while Diane is attempting to carve through the metal plate.
Too late! Another piece of wall comes down, and some sort of lighting hits TW. She screams in agony as the electricity courses through her body.
You attempt to pull her off, but get zapped away by another device. TW is then forced to raise her hands and-
You have lost consciousness.
When you awake again, you see Diane and TW are still knocked out, but something odd is happening. TW's cat ears seem to be spreading some sort of fur throughout her body. Her face turns to that of a cat in nothing but a few seconds.
Soon, she starts shrinking. Gradually, at first, but quickly she has shrunk to the size of a large house-cat. The rest of her appearance, has followed suit. Her feet and hands turned into paws, and her legs twist themselves into hind-legs.
TW has turned into a fucking cat. Now you are scared. really, really scared. Looking over to Diane, it looks like she's undergoing the same process, having already gained a dog's tail.
You damn near piss yourself when you feel intensely itchy and see fur growing. When the transformation reahes your head, however, you mercifully pass out again.
You won't have to feel your entire skeleton being reshaped.
You wake up when a soft paw hits your face. Well, your nose, it feels like. If your nose was a 7 cm away from from your eyes.
You attempt to get back up, but discover that going to bipedalism to quadrupedalism is not easy. You figure out your sense of balance soon enough, fortunately, and see what you assume to be TW in front of you.
A large white house-cat with magenta-colored eyes. Diane is still asleep, but looks like a larger then average beagle. Floppy eyes, and reaches about 50 cm from the floor.
Taking a look at yourself, you discover you are a dog as well. Or... Wait.
You're a wolf, instead. With a large gaping wound at the chest area. It doesn't hurt, though, despite making it possible to see ribs.
The screen comes out of the wall again, and the admin laughs upon registering what she sees.
Excellent work, Theresa! I figured you'd find a way to keep them useful even when "neutralised". Very clever. Stay where you are, pets. I'm sending men to come over right now! She snickers to herself, and then the screen goes black.
So, now we need to deal with being a fucking animal. You growl in annoyance.
Look, we can fix this. TW suddenly meows out.
We can talk?
It's more of a mental link allowing us to hear what we need from each-other's sounds, but yes. We can commune.
Right, how are we going to fix this?
She used my magic to turn us into this, and is using some sort of generator of magical energy to keep us that way. If we can find and destroy the generator, we should slowly turn back, or I could accelerate the process.
s' my ball....
Diane turns in her sleep, laying on her back and looking notably silly. You wake her up with a loud bark and explain everything she asks.
She takes her knife in her mouth, and continues cutting open the steel plate. Your minigun simply cannot be carried in your current state.
So, what now?
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:.
Hunger: fed.
Durability level: 2
Inventory: claws and teeth
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor:
Inventory: knife.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and alpha: "Theresa's Whisper"
This should prove interesting to write, at the very least I can amuse myself with the displeasure of the readers.
Ah, fritz.
You're too clever for your own good.
Checking along the walls for a break proves to be pointless. There's a break in every tile, allowing a whole lot of possibilities with screens and secret passageways.
Attempting to pry it open is simply not possible without the ability to acquire leverage using elbows. Diane, however, has managed to open up the door using her knife. It was slow, as she had to use her mouth.
TW climbs on top of your head and lies down, creating an adorable little cat hat. You go outside, and see Snowflake standing there, looking confused. Admittedly, due to him lacking a face, it's hard to tell.
He ignores you, though. Looks like animals will survive your little apocalypse.
He then takes a closer look at you, pulling your tail to bring you closer. He shoves you aside to look at the kitty. A good, deep long look in her eyes and...
TW? What?
Mew mew miauw.
'Aight. one mew for yes, two mew for no. Him master?
Mew
Her pretty lady?
...Mew?
I follow master.
Woof.
This is going to get tiring. How are you going to get to the generator, and how will you deal with threats?
Zero's stats:[/size]Health: Very fine.Energy: tired.Armor:.Hunger: fed.Durability level: 2Inventory: claws and teethGun experience: Can hit stuff.Safe-house security: ExistentRage: used.Diane's stats:Health: healthy, but has a wounded leg.Energy: a bit tuckered outHunger: very well-fedArmor:Inventory: knife.Horde.A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.Friend:Bennie(missing!)Protector and teacher: Iris.Caretaker and alpha: "Theresa's Whisper"
[/color]
Tw, do you still have your magic?
Nope. It's mostly gone. I still have some lingering stuff.
Alright... TW, carve in that we need a generator.
Do you have any idea how difficult it is to write with your mouth? And besides, he'll follow you.
And so your search begins. The two men the admin sent were quickly dispatched by Snowflake, but you can't use pieces of people as zombies. So you just continue on.
Then, of course, a larger force of men appears. In close combat, however, they are quite unmatched. Snowflake punches a few, and you get your first bite in.
Being a wolf has the advantage of making it possible to bite hard enough to rip off pieces of flesh and shatter bones. And yes, they do indeed turn into ZAMBEHS.
Looking about for a long time, you find a large door with MAGICAL GENERATOR SHUTDOWN ROOM in huge letters.
Taking a look inside proves to be a mistake, as Snowflake gets a tasor to his face. It loudly clicks, and then snowflake falls down like a mountain who... fell down.
So there you stand, a room full of... Scientists? How surprising.
So you're an undead wolf with a cat for a hat and a dog. and they are a bunch of nerds.
Also of note is a huge computer in the middle.
Whaddaya do? If the answer is just "kill them" what do you do then?
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:.
Hunger: fed.
Durability level: 2
Inventory: claws and teeth
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor:
Inventory: knife.
Current horde:
Two armored.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and alpha: "Theresa's Whisper"
You stand ready to dodge any other shots, and dodge two others. Diane jumps on top of the last one with a taser, but doesn't kill him just yet. You go over to the computer and... Bash against it.
As a wolf, you aren't that good at vandalising metal equipment. Diane, however, is kind enough to give the knife while the scientist cower in the corner.
The knife is a lot more capable at trashing the computer, however, none of the scientists are reacting. you only did a little damage to the metal sheeting to the side, so it should still be in functioning order.
Keeping them away from the alarm proves futile, as its' been on for the last hour. So, at the moment, we basically have a very tense staring contest.
With a loud groan, Snowflake awakens and pulls himself back up. The scientists give a yelp in response to that development.
Once he's up, however, you have no way to tell him anything, as the telepathic link only goes between Diane, TW and you.
A long time is needed to eventually carve the question in a wall. The scientists give you directions, which go deep inside the base.
What will you do with the scientists, and how will you handle getting to the generator?
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:.
Hunger: fed.
Durability level: 2
Inventory: claws and teeth
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor:
Inventory: knife.
Current horde:
Two armored.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and alpha: "Theresa's Whisper"
You kick the computer with your hindleg, and Snowflake follows up with a brutal smash. It doesn't seem to do anything. The computer sparks and hisses a bit before powering down. How disappointing.
The scientist munch was fun though. There is something interesting to note though, the new zombies are a lot more vocally impaired then Snowflake is. Most just gurgle out "serve", "hungry" or "itchy, tasty".
Then the search for the generator continues. Then, after a long search, you find a large detachment of guards in front of a metal door. No points for guessing what's behind that door then.
Snowflake fixes the guard problem by throwing the new zombies at them. While they are distracted fighting off the normals you kill them with your bone-crushing teeth. Easy-peasy.
The door shakes and bends inwards at the first punch. It comes loose at the sides on the second. The third pierces it entirely, allowing Snowflake to just manually open it up.
Everyone goes through and...
Oh my.
Looks like you found it.
The generator is absolutely enormous. It has to be about 10 meters tall and 6 square meters. It's mushroom-shaped, and a constant purple-ish lightning seems to be zapping about on it.
Looking about, you can't even find a computer to fix this thing. The scientists are wearing rubber gloves and boots, but they can't do a thing to the generator on their own. You are going to have to figure something out.
The scientists are beating on the generator while you think about what to do.
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:.
Hunger: fed.
Durability level: 2
Inventory: claws and teeth
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor:
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and alpha: "Theresa's Whisper"
(http://img826.imageshack.us/img826/7237/k71e.gif)
You briefly lament your lack of opposable thumbs. Your anguish at not having the ability to pick things up effectively will haunt you for the rest of your wolf-life. Which is fortunately, probably not going to last long.
Good thing too, you look terrible.
Snowflake throws things after you tried( and failed) to throw a thing with your mouth. It gives it a few dents, but nothing special.
Next plan then, you gather up the boots of the scientists, making you look intensely silly when you wear then, and give a pair to Snowflake as well.
Chewing on cables is surprisingly fun, actually, no wonder all those critters do it! Snowflake is a lot quicker about it by ripping them off, but still. Almost everything is down, and most of the crackling has stopped.
Except there's one huge cable left, and it's on the ceiling. Snowflake, however, was kind enough to show some iniative, and throws you through the air.
Chewing on electric cables in the air should be an Olympic sport. It'd at least be a reason to watch the stupid things.
When it comes loose, the first thing that returns is your thumbs. It looks out of place and ugly compared to the rest of your body, but it's your thumbs!
You fall down, and break a leg. It fortunately fixes itself during the transformation back, so it doesn't matter.
After about 5 minutes, You are yourself again, albeit completely naked. So are TW and Diane. So, in short, it's a naked party of awkwardness and fanservice were this a comic or animated thing. Alas, here we stand, in literature, and a writer who won't even describe the mammary glands of the two female party members.
Anyways, that was fun. What now?
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:.
Hunger: fed.
Durability level: 2
Inventory: Feels like you're wearing, nothing at all. Nothing at all. nothing at all.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Nothing at all.
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and alpha: "Theresa's Whisper"
Diane and TW quickly attempt to cover themselves with their arms, but it doesn't last long before their red knight Snowflake has gathered some clothing for both of them.
Sadly, there wasn't anything left, but seeing how you wish to break the cliché of undead being immune to nudity, you just let it all hang out. It makes things rather awkward, admittedly.
You attempt to find your way back to your equipment, and following the dead body road proves to be effective for that. By now, You guess the base is completely evacuated.
On the way there, TW has an interesting talk with Snowflake.
So what's the reason?
Eh?
You've always been looking after me. What is the reason for that?
Remember something from before.
Before what?
Serving master. Remember daughter. Was like you.
Really?
Uhuh. She older though...
I'm sure she's fine. Zero, are we there yet!?
Gee, I dunno, let me check my GPS I conveniently stored in my buttcrack!
Do you really have to do this naked?
No clothing, no decency. Besides, I have clothes waiting for me.
When you arrive, your nudity is easily cured by your armor and your weapons make you feel more at ease.
What now?
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory: Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Kevlar armor.
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.
In total, you have 2300 or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and alpha: "Theresa's Whisper"
You look about, but fail to find anything that looks like a map. Guessing from all the different wall-panels they have in this facility, it's likely just behind the wall.
You hate this place, you really do. Fortunately, TW seems to share that opinion, and slowly melts the metal wall down.
That ends up revealing a catwalk. Isn't THAT interesting?
Time to explore!
The walk throughout the bowels of the facility proves to be less interesting then hoped. But, like they say, all roads lead to Rome. You eventually find the largest computer you ever saw. The people here seem to do a lot of programming for a biological research company.
At any rate, it isn't password protected. The information there is pretty boring though, just updates on the state of the subjects and the evacuation orders. They use passageways into houses throughout the city.
They are all long gone by now. You sigh in annoyance. The messages come down to basic status reports. You are about to close it, until Diane stops you. She points at one mail.
It's about TW.
"Subject is proving to be more compliant through pain, but we will need a more efficient way of controlling it. Right now it does not like us, and I don't want to know how badly that thing would mess things up if it got free. The administrator is getting crazier, too. She regresses into a child-like state more and more. She demanded a supersuit, for crying out loud! I'm basically the only one keeping things going here. So we can prove that, yes, humans cannot take attempts at making them more magically gifted.
I suggest we clean the slate, find a way to create children from the subject, and attempt to condition them from an even younger phase. Furthermore, going back to the subject itself, we are attempting to plant a killswitch in it, something that either makes it go berserk, so it'd function as some sort of weapon, and one that makes the thing's heart stop beating. That way, if we can mass-produce these knife-ears, we can create something more potentially destructive then an atom bomb, and as easy to stop like an ant!"
-"T"
Welp, that's just disgusting. You area about to turn around but suddenly another alarm goes off.
Hospital Purge initiated. Have a nice day :3
Why it said colon out loud, then three is something you don't understand. However, guessing from the infernal noise coming from above you, you'd guess that you just lost a few zombies.
Do you stay and explore, or do something else?
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory: Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Kevlar armor.
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A bunch of Spitters ,80-ish armored , An amount of actors, a larger amount of anklebiters,Snowflake and some other brutes, evidently., One Banshee, Blood-wing(outside, somewhere), one crawler, one brutish bear.(this is the previous amount that you knew of. It probably lowered.)
In total, you have ? or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and alpha: "Theresa's Whisper"
The escape goes quickly, seeing how it consists of a 3 people, one giant and a few stupid people that are good at following orders. You find a few stragglers along the way, but not much.
OH WAIT. I just got that!
Got what?
Why it said colon, three. It's a cat smiley!
Do you want to start some sort of cat-related conspiracy theory?
I don't think the writer can pull that much BS without feeling unhappy about it.
Whuw? Errr, anyways. What do you two wanna do anyways?
A bit un-decisive? Actually, I'd like to find someone who can look me over. That whole killswitch thing worries me.
Find a guy from the company, check. and you Diane?
I don't have anything specific... But I do want to... Actually, nevermind.
Don't worry, I'm too dead to judge and I don't think TW judges us that much anyways.
It's nothing, really. Look, the exit! She's blushing to the point her face has the color of a fire-truck.
When you get out of the exit, you see the hospital completely blackened and scorched. Many equally blackened skeletons everywhere, too.
The building has got to be on fire on multiple floors yet the bottom floor is fine... It's a good thing it's still standing, getting killed by a hospital is a bit too ironic a death for your tastes.
And too much of a death in general. Most (permanent) deaths aren't really all that fun. At any rate, there are plenty of zombies outside, however.
They are just kind of wandering about. A quick yell brings them to you. Looks like you lost more then half your zeds, though.
What now? The entire town seems to be empty from where you're standing.
Then you get glomped by Iris.
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory: Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Kevlar armor.
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear.(You have about one-thousand zeds left.)
In total, you have ? or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and alpha: "Theresa's Whisper"
I have no idea what I'm doing to make this liked so much. I sort of expected this story to die a good 200 pages ago.
No, Zero/Diane is a weird ship and is awful. Seriously guys ship better. Banshee/Zombear is the single greatest ship.
Zero/Diane is the one that makes sense, so yes you have a point, we are taking the easy route. Well if we are making crack ships:
Blood-wing/Bennie
Banshee/TW
Snowflake/Sasha
Zero/Mercer
Also is it really a good idea to bring people with knowledge of the killswitch to TW? Out of all the people to have near her I don't think that someone who could kill her with a word is a good choice.
Well we don't have to let the ones we think know it near her, just grab a normal/not involved doctor and get them to give her the once over, (maybe try to salvage some medical equipment to do test ect if needed) with it being clear what that burnt monster will do to them if they try anything stupid, or let TW mess them up a bit whilst keeping them alive, learn human biology/neurology hands on.
Also let Diane do whatever thing it is she was going to do. Be mildly concerned if it happens to be dog things.
Agreed, cute as animal parts may be, I would rather not have a party of zombie-animal freaks. (Well I guess we already have animal freaks and zombie freaks) Would be nice to try TW's power on more practical changes.
Time for family hug now that Iris is here and clearly in a hugging mood?
Edit: Also +1 to looking into what Diane wanted.
You gladly return the hug to Iris, and extend an arm towards your other two female companions. Diane gladly follows up on your invitation, but TW stays where she is.
The hug is still pretty sweet, but TW refusing it makes it sort of sad. Ah well, you can't have everything. You and Diane let go of eachother, while Iris remains attached to you.
I love you, zombie-dad!
Her calling you dad gives a sort of shock through you. You eyes shoot open, and you sort of freeze in place, even after Iris jumped away again to take a look at some ravens eating bodies. She's probably a bit too curious for her own good.
Snowflake, could you take care of her, please? Congrats on learning how to speak, by the way.
It mutation. No effort from me.
However, that still leaves one question unanswered.
Diane, can we speak in private for a moment?
Is this about my... wants? It's really nothing. Honestly...
Still let's go somewhere, I've got another thing to say.
She sighs, and comes along anyways. You go into a little alleyway and begin your little talk about the fact that your bodies must be more pliable then originally thought. Then, you shameless pull the topic back to what she wanted.
You're just not going to shut up about this, aren't you!? But fine, you wanna know what I want!? Heh. Here. You. go!
She grabs you harshly and kisses you on the mouth.
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory: Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Kevlar armor.
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear.(You have about one-thousand zeds left.)
In total, you have ? or so zombies. It's an utter mystery how you can fit them all in three large trucks. Don't think about it too hard.
Friend:Bennie(missing!)
Protector and teacher: Iris.
Caretaker and alpha: "Theresa's Whisper"
You return the kiss, and after a few seconds you release eachother again. Diane is blushing to the extent that she can probably pass for a pretty convincing fire hydrant. However, after the little rush of feels, you can't help but ask what it means.
Well, me finally trying something I've been considering for a long while. But you know... First it was because I didn't want to get zombie diseases. That little compatibility problem was fixed later on so....
You sort of needed to figure it out and then you just sort of decided to...
I dunno, I just got the courage all of a sudden.
Since when does a badass like you need to work up courage?
In case you haven't gathered, getting raped tends to do things to your psyche. Seriously, don't try to figure out my feelings. They are complicated and self-destructive.
Duly noted. At any rate, we might be dealing with a post-dog rush here, so let's just slow down before we do something we both regret.
I suppose I always was a bit of a bitch.
You're the most adorable little serial killer ever and you're wonderful.
Always the flatterer, aren't you?
You leave the alleyway despite a minor amount of awkwardness hanging about in the air, and get a little look at the situation. Your zombies have been recruiting people from the surrounding buildings, but nothing seems to be left.
If you'd have to guess, the evacuation protocols also apply to the city. This town is empty.
Now where do you go?
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory: Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Kevlar armor.
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).(You have about one-thousand zeds left.)
Friend:Bennie(missing!)
Protector and Dad: Iris.
Caretaker and alpha: "Theresa's Whisper"
Hey, TW. About your request? How are we going to find someone to look into that?
I know of an organisation that splintered off small horse medical... But I'm not sure if they'd help us. They claim to be against their monstrous experiments.
Sounds like our best bet though,where are they?
Texas.
That's a loooong drive. You think there's anything left here?
Evacuation protocols, they must have taken the entire town... I figure this is one their open bases, that involves the town and somesuch.
Good guess.
Whaddayado?
Also, thanks to JHYMERS for giving something to do.
Maybe I should make something happen if don't know what to do.
Zero's stats:
Health: Very fine.
Energy: tired.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory: Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: a bit tuckered out
Hunger: very well-fed
Armor: Kevlar armor.
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).(You have about one-thousand zeds left.)
Friend:Bennie(missing!)
Protector and Dad: Iris.
Caretaker and alpha: "Theresa's Whisper"
You turn right back around and enter the facility again, looking for some dirt to throw on them.
Sadly, they were the moral part of the company, taking care and containing stuff. The old lady personally dealt with most of the sentient test subjects, and most of those were evacuated as well.
Honestly, they were more of a clean-up crew to genetic abominations from small horse. you just can't find a single damned thing that really directly discriminates them.
This. is frustrating. The only incriminating evidence is the emails, and that can be put under "faked".
Then you just go through the town and manage to find something interesting, at least. There's a solid gold ornament in the town hall. so you've got a souvenier, at least?
Whatever. You get some food for the human and mostly-human companions. Then, into the van we go towards Texas, you guess?
You're really tired now. And some food would be great too, you haven't had any prey recently. But you can drive on for a bit.
Of course, you cannot fit all your zombies inside a truck. How are you going to deal with that, and will you begin driving to Texas after that?
Or do something else, we're always improvising.
Zero's stats:
Health: Very fine.
Energy: really tired.
Armor:Kevlar+boots.
Hunger: hungry.
Durability level: 2
Inventory: Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: tired.
Hunger: very well-fed
Armor: Kevlar armor.
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Protector and Dad: Iris.
Caretaker and alpha: "Theresa's Whisper"
Looting the town went quick, but you don't quite care for the meat from the butcher. You just can't swallow the damned stuff, and you are getting really fucking tired of Iris' constant yakking.
You'll just get going towards a harbor that'll get you to Texas. That's just about the last thing you'll remember for a while.
PERSPECTIVE SHIFT FUCK YEAH!
I still say we should just kill them.
You've said that enough times now.
Clearly not enough, as I still see a lack of meat on the blade.
[glow=pink2,300]Please stop talking for a few seconds, I-[/glow]
A loud scream interrupts the train of thought. The fact that it sounds like TW makes you sprint at just about the highest speed you've ever ran. You turn a corner and see Zero and TW locked in...
Oh shit.
You fly forwards and knock Zero down on the floor before he can bite TW. He doesn't even fully register it and snarls at you before charging you with the grace of an elderly rhino. Sadly, his strength combined with your bad leg still knocks you to the ground.
He stands over you, and starts beating you like a wild animal. You cover up your face and attempt to kick him away, but he won't budge. You start yelling for help...
Then it stops. You look back at the rampaging alpha and see him shaking and gurgling before he starts bashing his hands against the floor in a mad fury. He seems to for ce himself to his knees before bashing his head against the floor.
you can get the upper hand when he's prone... You pull yourself up to the best of your ability, and put his hands behind his back and keep him down as he starts screaming and struggling again. TW already ran away so how are you going to-CLANK
You look behind you, and see TW has prepared a cage. Dropping it just helps making it more dramatic, you suppose.
That'll work.
So now you have an insane Zero in a metal box made out of airduct.
How about we follow his example and kill him?
Shut up.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: tired.
Hunger: very well-fed
Armor: Kevlar armor.
Inventory: knife.
Zero's stats:
Health: ?.
Energy: insane.
Armor:Kevlar+boots.
Hunger: Fucked up.
Durability level: 2
Inventory: Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: Existent
Rage: RAGHORUUURRLLL.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Protector and Dad: Iris.
Caretaker and alpha: "Theresa's Whisper"
We all ride towards a harbor so we can get on a boat. The trip was surprisingly difficult, as nobody wanted to talk except for Iris. And she just wanted to know where Zero went.
After a good 6 hours of driving, you get out of the cars and just have a sit-down. everybody gets some sandwiches from a stand nearby.
Zero won't eat it.
Just tell the thing what happened. It'll be for the best, or at least, amusing.
What she doesn't know cannot hurt her.
I agree with pink, here. I'm just going to get some fish, and feed him, alright?
You'll have to deal with this, you know.
You jump, startled by the sudden emergence of sound from right next to you. This the first time she's spoken after Zero's... Incident.
Iris will discover it. How she does it, will be up to you. I'm not coming near that cage.
She looks angry. But in that sad sort of way, not furious "Gonna kill everything" angry. It's kind of worrying.
We'll get to the harbor in a few moments. We can get some fish, he can eat it, he'll be back to normal.
I hope that works, but until then he's a liability. A dang-
You slap her before she continues. The tension in the air can basically be cut with a butterknife, but Iris thankfully comes leaping out of the nearby bushes.
I caught a squirrel!
Sure enough, she has a live squirrel in her mouth. You take it from her, leaving her somewhat disappointed, and you go into the truck and throw it in Zero's cage. You hear sounds of the squirrel being ripped apart.
He doesn't seem to do anything else, so you get everybody inside the trucks again. Iris continues with her questions, so at least you can take your mind off things.
When you arrive at the closest harbor, you're in luck. There are some fresh fish available.
Again, he eats it. Rather messily, guessing from the sounds. Time to just get some zombies in crates for the local cruise ship.
Iiiiiriiiiiis...
You look up, startled. The crab you were playing with scuttles off while you are distracted. You knew Zero was still around!
You rush towards the trucks, and open it up, pushing aside the Zero's helpers.
Could you... come a bit closer. Iris? I need something from you.
Sure thing! You say. And you walk right up to... A cage?
Weird.
Please... Come a bit closer to the bars.
You stand up on your hind legs. Zero's face is smiling at you! You instantly smile untill...
Something's off about him. He's not really looking at you, or at anything from the looks of it. Suddenly his eyes gain focus again, and he looks right at you. His hair is sticking to his forehead, and some blood is dripping off.
You carefully take a step back. He's a bit sc-
Zero lunges at you through the bars but the bars stop him from getting to you. He starts screaming and yelling in the most terrifying voice you ever heard as you sprint out of the truck.
Told you to warn the brat. Now look at this. Fine job, pinkie.
It's only temporary, don't worry. TW says whilest attempting to comfort Iris.
It'll be fine, alright? We'll figure something out. Really.
Iris just keeps crying. You honestly can't tell if it's from the scare or what's happening with zero.
Or maybe she isn't too happy about you not telling her? Fine job princess.
Shut up. You accidently say out loud.
You clutch your head as she continues to chastise you. You stumble off somewhere. You need some time to.. figure things out.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: better.
Hunger: well-fed
Armor: Kevlar armor.
Inventory: knife.
Zero's stats:
Health: ?.
Energy: insane.
Armor:Kevlar+boots.
Hunger: Fucked up.
Durability level: 2
Inventory: (Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.)?
Safe-house security: nope
Rage: Best not talked about
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Bogeyman: Iris.
Victim: "Theresa's Whisper"
Eesh. Even if the solution seems clear to you, it doesn't mean you need to be rude about it now. You have all the time in the world to think about your answers. Both of you are right, Zero had to deal with this before, but there ARE new variables. Alright, I'm done being a pompous finger wagging jerk now, onto the story.
Look, Zero's gone mad and I need somebody to look after him, alright? Please just stand guard, don't hurt him.
Yes, mistress.
Diane. Just call me Diane.
You go out, ignoring Zero's banging on the metal. Then you go into the truck, behind the wheel and bash your head against it. Pinkamena is just screaming right now. screaming and yelling. You can't think.
Can't think.
Fuck fuck fuck.
OF course we had a relapse. Of course NOW of all things. Now here we stand with a bleeding body and just about enough clues that even Scooby-doo could figure it out in 2 seconds.
You needed a corpse.
WITHOUT EVIDENCE.
You're both monsters.
SHUT UP.
You drag the corpse over your shoulders and get running before the police sirens come. Where it's going, there won't BE any evidence. Except everywhere.
Zero clearly enjoys that meal. He wants to come out. You don't even have to give the order before Snowflake tears it open.
He looks... Bad. His eyes seem completely bloodshot, and he hasn't been careful when it comes to eating, so he's covered in blood. Also, pale and
He's staring at you. Somewhat creepily. He winds up, but you doge the blow.
You don't even register it all that much any more. You whack him on the head, dodge another blow and it's over. He stands there, looking a bit confused.
Then you notice your knife. His armor has a red circle growing where you left the knife. He falls down, and you give a yell. TW sprints out and wordlessly gets started on healing Zero.
You go somewhere else. Need to really start thinking here.
I won.
Zero's stats:
Health: ?.
Energy: Finally taking a nap, albeit knife-induced.
Armor:Kevlar+boots.
Hunger: fed..
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ?
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: better.
Hunger: well-fed
Armor: Kevlar armor.
Inventory: knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Bogeyman: Iris.
Victim: "Theresa's Whisper"
Tummyaches. How can something be so painful yet sound so silly? Interesting thing to pick as a first thought after sleeping for what feels like days. Headache...
You honestly just sort of feel like crap, in short. But hey, you woke up again. Probably. You still see nothing but purple though.
Wait, purple? The coldness of the floor instantly becomes clear to you, all of a sudden. You jump up, and get a heavy stick to the face for your troubles.
OUCH!? What the heck?
Shut up and stay down.
Are we hiding from something? How long was I out!?
You were an insane lunatic for about 2 days. Diane just stabbed you.
WOT?
You roll out of her grip, stand up and demand to know where she is.
I'm going to stop you. You aren't touching ANYONE.
WHAT THE HELL IS HAPPENING HERE!
Zero?
Iris?!
There she is, right behind TW. She looks scared.
Did... Did I do something to you?
The crushing realisation that you probably hurt someone you actually care about hits you like a ton of bricks. It feels like something just ripped a holy in your belly and filled it with shame and fear.
What do you do?
Zero's stats:
Health: Wounded.
Energy: Powernapped.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ?
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: better.
Hunger: well-fed
Armor: Kevlar armor.
Inventory: knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Bogeyman: Iris.
Potential Threat: "Theresa's Whisper"
You swallow audibly, and gather up the courage to hear the answer to your next question. Let's hope it's not too bad
Iris? What did I do?
She still looks a bit scared, but she removes herself from TW's back, at least. She shakily explains: Y-you wanted to hurt me. lured me close and then swiped at me and.-Did. I. Hurt. You.
You didn't. But you sure as hell came close.
You take a step closer. You don't even know why, compassionate hand reaching?
One step closer and I'll liquify your organs.
You can't do that. Also, I'm extremely sorry for whatever else I did.
You almost bit me. I was the first to discover your little condition. I was held down, you held your teeth ready... Diane is the only reason I'm not a shambling freak right now.
This happens when I'm tired and hungry, alright!? My brain just stops working and I turn into one of the shamblers! I don't have any control over it!
Just join your little psycho at the truck, ok. Get out, and leave us both alone.
You won't be able to convince her. you go towards the truck. When you get close enough, Diane was easy to find.
Just follow the mumbling. You go to the passenger side, open up the door, and you see Diane holding her head to the wheel.
What do you say to a girl that just stabbed you?
hey.
Smooth.
Diane doesn't respond.
Diane?
She says nothing, but starts smiling. Not a happy smile, though, you can't see her eyes.
Hey there, Zero. Wanna do something fun?
Something is off. She rears up, and you can see her eyes.
They don't seem focused on anything.
Then she puts the key in the ignition.
What are you doing?
Having fun.
Then attempts to hit you on the jaw. You block it without issue, and get her arm in a lock. You put your face close to hers.
What. Was. that?
She headbutts you, sending you back enough that she can push you out of the truck. The landing was not all that soft. She sits on top of you.
She's mine again! All mine.
You return the punch, knocking her off you.
What to do now?
Zero's stats:
Health: Wounded.
Energy: Powernapped.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ?
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: better.
Hunger: well-fed
Armor: Kevlar armor.
Inventory: knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Father: Iris.
Potential Threat: "Theresa's Whisper"
Before the fight goes anywhere, you grab her by the hands and bring your face right up to yours.
Diane. I need you. Come back.
She looks at you in what can only be described as shock and disgust in a perfect 50/50 relationship.
Please.
You give her a peck on the cheek. You then pull away, leaving her confused and... shocked? Yes. that's most certainly shock. She makes a movement, bringing her hand up to the spot you kissed.
Her look of confusion slowly melts into sadness, until she drops her hands down and falls to her knees, and starts laughing.
It sounds forced... Broken.
Still didn't win...
She takes out her knife, and turns the blade to herself. She plunges it downwards.
You kick the blade out of her hand, sending it to clatter on the ground nearby
Her laughing grows louder as tears start spilling from her eyes. Her laughs turns into sobs.
You hug her.
you two sit there for a while until she eventually stops crying.
Zero... Thanks. Y-you should go take care of TW now... She still likes you, you know. She instantly got to work healing you.
We'll go together. you say, as you pull her up. you almost need to outright carry her.
I knew you were normal again...
Iris follows you without further comment as you go towards TW. She's busy gathering up the horde to get back in the truck.
What now?
Zero's stats:
Health: Wounded.
Energy: Powernapped.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ?
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: better.
Hunger: well-fed
Armor: Kevlar armor.
Inventory: knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Father: Iris.
Potential Threat: "Theresa's Whisper"
TW?
Iris, get away from them.
You realise that I was perfectly willing to take care of YOU when you went off on a bender! So the second I get a biologically induced brain problem, you just about want to kill me?
If it's negative towards the goal and it has a backup, you delete it.
We freed you from the computer, now consider not thinking like it anymore.
I-I don't have to take that from you, you freak!
What did you just call me?
FREAK! You do all these monsterous fucking things, and you claim to be a "good guy"?! You just go around killing people and because, along the way, you just sort of decide to go devour some people who do things others don't dare, YOU THINK YOU HAVE THE RIGHT?!
TW.. Calm down.
How is it possible you take his side on this! He KILLED YOU!
Then she falls down, facefirst unto the floor. Iris is standing behind her, looking a bit dazed. Guessing from the blood trickling down her forehead, she just headbutted TW.
I think she needs a bit of a time-out.
That's... Bad. She hates us now?
I think it's just the stress of everything heaping up. Also, don't hurt yourself, it's bad for you.
Gee, thanks for the advice. A chuckle escapes the sad mood of the whole situation. After that, you put TW in the van alongside you, and Diane and Iris get to take the other one.
You'll need a plan when she wakes up again. You'll drive towards the nearest harbor in the meantime.
Zero's stats:
Health: Wounded.
Energy: fine.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ?
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: better.
Hunger: well-fed
Armor: Kevlar armor.
Inventory: knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Father: Iris.
Potential Threat: "Theresa's Whisper"
Also, I feel like I should clarify, the lower your hunger is, the more you crave the flesh of living as opposed to dead meat. Also, people food is better the animal food.
In the back of the truck she goes, alongside Snowflake. Snowflake looks a bit miffed about the whole thing.
Comforting Iris wasn't needed, she was as perky as ever when you asked her how she was.
You're being nice again and you didn't try to attack TW at all.
But you DID. Don't you have any problems with that?
Why? I just helped her take a nap.
You knocked her unconcious, and it doesn't seem like what I know of you.
If you have to do it, then just do it. Besides, it's just a nap.
I'm not going to win this argument, aren't I?
Argument? Over the fact that helped TW take a nap?
Get in the damned truck.
The drive to the harbor was straightforward enough. Nothing notable happened during the four hours drive, and you hear nothing coming from the back where you put Snowflake and TW.
Your guess is that she's still asleep. You put the trucks down by the side of the road, and start figuring out a way to get in the harbor.
Zero's stats:
Health: healthy.
Energy: fine.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ?
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: better.
Hunger: well-fed
Armor: Kevlar armor.
Inventory: knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Father: Iris.
?: "Theresa's Whisper"
You get the horde packed out, and climb over a fence so you can cut through the cargo area. Tw is currently being carried by Snowflake, she's awake but doesn't seem to care overmuch about getting carried. She just looks tired.
The trip through the cargo bay is not without incident, as you had to kill five loaders. Still, no corpse, no evidence. The screams don't seem to have attracted much attention, oddly. You decide to take it slowly for a bit and send a horde member ahead first.
Sure enough, his head gets some quick ventilation. His brain did not seem to appreciate the sudden rush of air, however, and he falls down. Deader then before.
You prepare for the ambush, telling Diane to take an alternative route alongside some zombies. You use the main horde as a charge the second you hear screams, quickly crushing the guards.
The trip to the cruise ship is a bit less ordered then you'd like, being a somewhat mad dash to the cruise ship. The charge upon the ship was hectic, to say the least, and you bet there could be a pretty fun game designed around it.
Still, you have some pockets of survivors remaining in the dining room, and some on the top deck. You went straight for the crew upstairs and are holding them hostage.
Getting to texas should be no big deal, but those survivors will be troublesome.
Perspective switch in next update. This is your last order to Zero for a bit.
Zero's stats:
Health: healthy.
Energy: fine.
Armor:Kevlar+boots.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ?
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: better.
Hunger: well-fed
Armor: Kevlar armor.
Inventory: knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Father: Iris.
?: "Theresa's Whisper"
Some fucking vacation, huh?
When you went on a cruise to the nearest place that isn't your exwife's general location, you expected to find a few problems, from sea-food allergies to potential agression from racists.
Undead are a bit hard to prepare for, but the brass knuckles have proven to be effective enough at keeping some gibbering madmen away. After that, running works too. Preferably while screaming a plethora of swear words that can only be learned by growing up in the bad part of a favela.
Emergency plan D was your least glamerous resort, but the inside of the engine has enough food for about a day, and the space for you to comfortably sleep.
After the second day you are out of food and out of your mind with boredom. The sound of the engines confirm your fear of being in open sea, so it's surviving for long enough that'll be the problem.
You open up the hatch, slowly and silently, and take a peel around the engine room. Two zeds at the entrance, and five engineers keeping everything in working order.
You have brass knuckles, a taser and a plastic bag.
Just a wonderful fucking vacation.
Paco Iglesias.
Health: healthy.
Energy: fine.
Armor: a shirt, a pair of jeans and sport shoes
Hunger: fine for now
Inventory:Brass knuckles, a taser(fully charged) and an empty plastic bag.
This guy is incapable of taking down Zero, or even make a large dent in his zombie population. But depending on how far you get, the more gain Zero gets, from a good zombie, to a random find.
You can do whatever, but the point is to survive the long trip.
The point of this is to make the trip not be boring.
Also, the spelling is probably worse then usual due to my spellchecker not being around right now.
Sneaking up on the drooling bastards isn't hard. putting a bag over one of them wasn't hard either. A punch to the neck of the other knocks it down, and a second one crushes it's skull between a floor and a foot.
The beatdown goes to the bag-head. You rip off its face along with the bag on the first punch, but fortunately crack the whole skull open on the next. The mechanics behind you clap, looking relieved.
One grease-covered girl comes forward, speaking for the group:
Those bastards looked ready to eat us despite their orders, thanks man.
shush, I don't want to attract attention. You guys coming?
To where?
The mainland, then the army. Then, preferably the front-row seat when they blow this ship up sky-high.
There are other people on board! We need to save them too!
We don't, let's get to the lifeboats. No complaining, no noise.
There isn't much in the way of guards. Looks like their boss works on fear. Still, you'll need to go through the ball-room to get to the top deck, and by extension the life-boats.
It sounds like some music is playing, and all the lights are on. Taking a peek, you see a giant who is somewhat lacking on the skin department sitting next to a small elf with purple hair. You should be able to sneak past it, but there might be some other stuff here.
Paco Iglesias.
Health: healthy.
Energy: fine.
Armor: a shirt, a pair of jeans and sport shoes
Hunger: fine for now
Inventory:Brass knuckles, a taser(fully charged) and an empty plastic bag.
The whales are plausible. the only reason you don't have any is because their large size makes it very hard for a single bite to affect it. It still has the natural defence against predators, namely being to flippin' large to eat. Also, they're kind of hard to catch with drooling morons that can't swim or even walk along the bottom due to pressure.
At any rate, I didn't quite feel like making it end like this, but you guys wanted it, so here you go.
The music gives a sudden case of dance fever, making you throw caution to the wind and causing you to spin to finish off the current song. The next song, however, is Michael Jackson's "Smooth Criminal".
The intro, you slowly closer to the behemoth and his protegé. You slowly extend you foot to tap the giant's back causing him to turn around.
You and the engineers go into position as the music goes from its calm intro to the bass. then, when the singing starts, you do quick jerky movements as you sing alongside it and the engineers and you finish slowly getting into position.
Then during the whispered askings for the status of Annie, you and the engingeers sync up. The knees bend inwards and the head goes bobbing, you are a bit faster then the backup dancers and perform some fancy footwork before moving away.
TW and Snowflake stand in confused awe.
You take a more secluded spot as you spin, and do a foot twitch in the beat with the claps. You quickly remove the hard-hat of one of the engies so you can tilt it on time, do some more fancy footwork before moonwalking in place.
The next thing that happens is the engineers doing musically syncronised betting before you dance back into frame, perform the needed dance-moves. And then...
You've been hit by
You've been struck by
You tase the skinless giant and get the engineers to try and capture TW. They fail because of some sudden lightning, but a quick punch to the gut knocks her out and you take her along over your shoulder
A smoooooth criminal!
You moonwalk away, as the dancers on the main dancefloor don't notice it.
Paco Iglesias.
Health: healthy.
Energy: slightly tired.
Armor: a shirt, a pair of jeans and sport shoes
Hunger: fine for now
Inventory:Brass knuckles, a taser(half charge),A purple-haired elf, and an empty plastic bag.
You get rid of your dancing fever as when you reach the stairs and go up another level. Contrary to the earlier hallway, this one is absolutely packed with zombies. You don't have any idea how you're going to get past a horde like this, so you take another route. It requires you going downstairs again to take the second staircase on the other side of the room. You can probably sneak past it all, seeing how they made a huge circle around two people in particular.
You drop the elf, though, she'd get in the way. After that, you just need to shuffle along the circle.
I didn't know you could dance! You hear a female voice say. You're surprised to hear something other then oarg or hurfg coming out of the mouths of zombies.
I think I used to follow lessons! Why I remember that, but not my own name, I don't know. Either way, it's fun!
Taking a peek over the many shoulders, you see two well-dressed people dancing the tango. The guy looks dangerous, and the lady looks rather wiry. The big whopping knife she has in a small holster confirms a small suspicion.
That's the lady that disemboweled a crew-member in front of you. Also, the first one to taste your brass knuckles, admittedly. Time to keep your head down.
The only remaining engineer, the leading girl, looks terrified but keeps herself calm. if barely.
You manage to get past the circle, but one of the zombies looks over and mumbles something that might be considered words if are a patient kinder-garden teacher.
A small mob listens, however, and you realise the incoming problem quite fast. You run quite fast too.
The hallway isn't quite as full of zombies, so you run forward, your knuckles meet some meat, your foot trip a few times you get a scratch or three...
It's harrowing, but you manage to hide under a table when you enter the dining room. You nab a quick leg of chicken when the zombies run on the deck again.
Paco Iglesias.
Health: healthy.
Energy: Tired.
Armor: a shirt, a pair of jeans and sport shoes
Hunger: fine for now
Inventory:Brass knuckles, a taser(half charge),A purple-haired elf, and an empty plastic bag.
You chow down upon the chicken with gusto. The zombies nearby are taking the engineer away. Not eating her, just taking her away. That leaves you alone in the kitchen, though, so you can grab a large butcher's knife.
Looking for a torch takes some time though, and during that search the adrenaline fades away, leaving you tired. Still, the torch should come in handy if you feel like burning the boats down.
From hell's heart and all that.
Actually....
the smell of gasoline makes for a bit of an intoxicating feeling. Almost lightheaded, you turn on the gas and get out. You cough fiercely after leaving, and you have developed a migraine.
Worth it though. Hehe.
You shake your head, cough a bit more, and turn on the torch.
Things are about too get toasty.
Paco Iglesias.
Health: healthy-ish.
Energy: Tired.
Armor: a shirt, a pair of jeans and sport shoes
Hunger: fine for now
Inventory:knife,torch, Brass knuckles, a taser(half charge), and an empty plastic bag.
You walk through the hall, tearing off a bit of your shirt. Or, trying to, at least. Ever tried ripping off a bit of shirt with nothing but your bare hands? Fortunately, you remember the knife and cut off a large bit.
Then you realise that the required piece is large enough to make the shirt mostly pointless. you groan in annoyance. You wrap the knuckles in shirt, set it on fire and off it goes!
It doesn't go far enough. You walk over to it, and kick it into the gasoline. The sudden heat takes your breath as you stagger back from the inferno. You hear a scream from the kitchen as you manage to get out of the hallway.
You cough a whole lot when you close the door, almost to the point that you choke. Fortunately, you pull yourself up, greedily sucking in air as you stagger through the hall, dizzy from air-loss.
You fall to the ground and have a nice little purge. Which is to say, you vomit up your food from earlier. that leaves you sick, hurt and RAVENOUS. Your hands are shaking as you pull yourself up.
Looking around, you seem to be in the main dining hall. There's no food around, but no zombies either. You stumble through, towards the stairs. You are about to go up when you get pulled back by a cold hand on your shoulder.
You turn around and stab whoever grabbed you.
Sadly, that seems to have been a survivor. She looks like she's been surviving off of scraps. she falls to the ground, crying about her parents before expiring in short order.
After giving a small moment of respect, doing what was needed and wrapping her in a table cloth you go up the stairs. You seem to have reached the last level before you reach the top deck. It's that place where people can look out at the sea in comfort. Those fancy romantic spots n' all that.
It's absolutely PACKED with zombies. You are going to need a way through.
Paco Iglesias.
Health: Sick.
Energy: Tired.
Armor: a shirt, a pair of jeans and sport shoes
Hunger: fed
Inventory:knife,torch, a taser(half charge), and an empty plastic bag.
So, evidently you can't take a small break to dance without shit going down on this ship. A fire extinguisher takes care of the kitchen fire after a bit of trying, but you wont be able to get your repair crew back.
At least you managed to get the moron that did this. Specifically, your zombies did after he puked up some blood. Not much left of him, though.
The dude was probably a total sociopath. He even stabbed a survivor and left her to bleed out! Fortunately, she should be ok with some painkillers and bandages.
As for dude's zombie, he's a brute. One that's mostly bone, at that. If he didn't revive as soon as he did there wouldn't be enough left to put in a soupcan!
Still, TW's missing and Snowflake's pissed. The problem's canceled each-other out, though, as his willingness to rip through a floor helped find her. Which is to say, the noise woke her up.
TW fixes her concussion after some difficulty, goes to dude-zombie, and punches it in a now-defunct and unused area. It still falls forward in what appears to be pain, so that still seems to be working well enough.
Then, however, something interesting happens. TW goes to the kitchen, and gathers the few remaining flames in some sort of ball. She wraps the fireball in iron, and then adds some stuff to make it possible to hold.
Just making a molotov cocktail is just too mainstream, innit?
Zero's stats:
Health: Unharmed.
Energy: Perfect.
Armor: Tuxedo.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ready for use
Diane's stats:
Health: Unharmed.
Energy: perfect.
Hunger: Well-fed
Armor: fancy dress.
Inventory: Pinkamena's knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of ankle biters,Snowflake, One Banshee(badly burned), Blood-wing(hunting for fish), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Father: Iris.
leader: "Theresa's Whisper"
So, from what I could gather, playing as a survivor is not something to be repeated. Alright.
Remember that if you have any critique, I'll happily take it.
I actually just added her being save-able on a whim. That ended up with a multipage-discussion.
You guys are just wonderful.
You order TW to fetch some medical supplies for the lady, and clutch the wound to help stop is bleeding for the time being. When TW comes back, she gets to work on suturing the wound after a bit of medication.
This would be very easy to do, had the human not woke up in the middle of it. She was still in shock, and seeing the main zombie in front of her probably doesn't help her panic. You hold your hand over her mouth and keep her on the floor while Diane holds the legs, leaving TW able to fix up the wound. Some crying may have been involved, and you don't even notice screams at all anymore. You keep yourself busy on the moral implications of that when TW finishes it up by giving the girl a shot glass filled with whiskey.
Take it, you'll probably need it.
The girl quickly takes the glass, downs it and then calms down until she faints again.
Bit of a teetotaller, isn't she? Anyway, do you think she'll make it?
We'd best bandage that up, I think. It's still bleeding.
TW gets to work on that while Diane begins te typical line of questioning:
Why did you save this one?
On a whim, I suppose.
What'll you do with her after she wakes up?
We'll see.
Where do we put her?
I'll put her with Iris, she doesn't sleep in her kot anyway.
ROOMMATE!
How long have you been standing there?
A while.
Zero's stats:
Health: Unharmed.
Energy: Perfect.
Armor: Tuxedo.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ready for use
Diane's stats:
Health: Unharmed.
Energy: perfect.
Hunger: Well-fed
Armor: fancy dress.
Inventory: Pinkamena's knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of ankle biters,Snowflake, One Banshee(badly burned), Blood-wing(hunting for fish), one crawler, one brutish bear.
Friend:Bennie(missing!)
Human: Lady Stabbedinthefuckingstomach.
Father: Iris.
leader: "Theresa's Whisper"
TW, who gave you the whiskey?
It was on the table, and the girl could have used a pick-me-up, I think.
Look, we need to talk about the alcohol.
Look, I can take it just fine. It's fun.
It's harmful. I don't want to see you drunk again.
Oh gee, thanks for the concern, dad. At least it's good to know that even IF you're a mass-murderer, at least you have a good stance on alcoholism.
Don't call me a mass-murderer.
Oh, sure. Want me to call you the messiah instead?
What do you s-We can make easter a celebration all about your original death!
Whisper. Your voice lowers to a frightening growl.
Don't. Start.
Ooook, time to calm down, the both of you. Wasn't I the one who's crazy and angry?
Hush, you aren't crazy.
She's UNWILLINGLY homocidal. Big differance.
Stop calling me homocidal.
Stop being homocidal.
Could the both you just shut the fuck up?! TW, We saved you from that lab because we cared about your plight.
I know. I-i... I just wanted to be different from what they made me do, alright? Every day it's just more murder, more processes, more information. I wanted to go outside, save people...
The zombies are regaining their intelligence. Eventually it'll be back the way it was before, under one ruler and immortality for all. I think i'll save a lot more people then i'll have killed.
You seem to be pretty convinced of that. How are you going to live that long? You have the army and Small Horse gunning for you.
Then tell me what to do. What should we do according to you?
TW instantly runs out of steam then. She seems to be in shock at not being able to give an answer.
W-err... Maybe we can make it a cult? although... no that's checked, underground movement impossible, incompetance in followers and missing people... Head-on attack not possible to calculate, not enough data.
Look... You don't HAVE to follow me around specifically. I want you close, but if you need to be alone for a while I'm willing to let you.
Option noted.... refused. Asset too valuable, deemed safe enough. protocol... no connection. Reconnection failed... Increasing motivation.
Diane yelps in surprise as lightning bursts from TW's arms. TW screams in pain as the lightning courses through her. You grab her by the shoulders, getting zapped a bit yourself, and shake her about. The rough treatment snaps her out of it.
You stomp the floor to bite through the pain a bit, while TW falls on the floor, unconsious.
CAN SOMEBODY TELL ME WHAT THE FUCK JUST HAPPENED?
Zero's stats:
Health: Unharmed.
Energy: Perfect.
Armor: Tuxedo.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ready for use
Diane's stats:
Health: Unharmed.
Energy: perfect.
Hunger: Well-fed
Armor: fancy dress.
Inventory: Pinkamena's knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of ankle biters,Snowflake, One Banshee(badly burned), Blood-wing(hunting for fish), one crawler, one brutish bear.
Friend:Bennie(missing!)
Human: Lady stabbed.
Father: Iris.
?: "Theresa's Whisper"
You pull yourself up, and just back away from the awakening TW as Diane takes care of her.
What just happened?
Reflex... When I get a personal choice question I needed to calculate the best possible action, using the main computer network as extra information... I was trained to do that since I was a toddler or so, It's just sticking around for now.
Would a doctor help?
A psychiatrist, more like.But it did make one thing clear to me.
What is it?
Like it or not, Zero and you are the only things I have. I... Don't think I'll be able to ever live normally, or even LIVE at all without help. It's kind of confronting.
We'll always be here for you. Me, Zero and Iris. Heck, even the walkers.
Thanks. C-can I be alone for a bit now, I need to think.
Sure. We'll eat at eight PM, I'll see you there, alright?
Try to get some rest. Also, rubber boots. I don't want you getting hurt because of some fuckers scrambling in your egg salad.
Real eloquent, Da-Zero.
TW goes to her cot, leaving you with some time to kill.
The stabbed lady is put in the bed of Iris' little room. Iris will come get you when she wakes.
Zero's stats:
Health: Unharmed.
Energy: Perfect.
Armor: Tuxedo.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ready for use
Diane's stats:
Health: Unharmed.
Energy: perfect.
Hunger: Well-fed
Armor: fancy dress.
Inventory: Pinkamena's knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of ankle biters,Snowflake, One Banshee(badly burned), Blood-wing(hunting for fish), one crawler, one brutish bear.
Friend:Bennie(missing!)
Human: Lady stabbed.
Father: Iris.
Caretaker: "Theresa's Whisper"
You are currently stuck with a horrible illness of completely nothing to do, evidently. You contemplate gathering up the required items to dress up as a pirate, but you only manage to find the triple pointed hat.
You take a check at the armory to pass the time, however, and realise you've only got enough weapons for yourself and your party. Most likely not a problem, as you don't exactly trust most of the deadheads to aim before shooting.
Armor-wise you still have your vest. It never really took a bullet, when you think about it. Still no reason to remove it, for now. To finish off your check, you take a look at the bridge to see how much longer it'll take.
They instantly stand stressed and ready the second you enter, and the captain outright shouts that we'll be there in a day. You leave again, leaving your two zeds on guard.
The lady that got stabbed woke up, guessing from the screaming and Iris attempting to calm her down. You do a light jog towards the room.
When you enter, the lady starts delivering fresh screams, mixed with some begging. You hold up your hand, and tell her to calm down. She instantly complies, leaving herself to just hyperventilate.
Name?
C-Carly. She forces her breathing to normal rates so she won't fall unconscious.
There's no need to be upset. Calm your jimmies. If I wanted you dead that'd already be the case.
I probably shouldn't a-ask this. But... Why?
On a whim.
She shudders in responce to your answer and sits down on the bed, causing Iris to snuggle up to her. You can see she's doing the very best she can not to scream at the misformed girl.
Zero's stats:
Health: Unharmed.
Energy: Perfect.
Armor: Tuxedo.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ready for use
Diane's stats:
Health: Unharmed.
Energy: perfect.
Hunger: Well-fed
Armor: fancy dress.
Inventory: Pinkamena's knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of ankle biters,Snowflake, One Banshee(badly burned), Blood-wing(hunting for fish), one crawler, one brutish bear.
Friend:Bennie(missing!)
Human: Carly.
Father: Iris.
Caretaker: "Theresa's Whisper"
Alright then, just so we're on the same page? I'm the first infectee, and also the one in command. Most of the non-drolling population here has been saved from the company that made the parasite causing me. They did some nasty shit.
Carly looks at Iris uncomfortably, and agrees on that.
Would you like some food?
What?
Food. Would you like some?
I-I guess, but... Could she please get off me? She is scaring me.
What?! But I didn't do anything!
She didn't choose to look like that. And trust me, she's a lot nicer and safer then everybody else on this ship. Let her have her fun, she needs some friends.
This is surreal... The thing I've been hiding from turns out to be a wellspoken guy wearing a tricorne while I'm dealing with some sort of... mutant?
It's not a mutant if it's designed to be like that.
Pardon?
I got everything they needed. effective combat form, quick learner, possible repetition... I even learned how to talk good just by talking with Zero!
A-alright. Can I just, have some thinking time about this. You're kind of throwing some implications around that my newspaper could play with for weeks!
You're a journalist?
Yeah, They put me on this ship for... It doesn't really matter, does it? But, mister... Zero? Was it? the only reason I'm not panicking right now is because I keep myself talking, the second this conversation ens I'm probably going to need to lie down for a while andyoukindofmakemeuncomfortablebecauseIsawyoukillingpeople. She catches her breath after this ramble, and just about flops down on the bed after that. You decide to go to hungrier pastures while Iris attempts to talk to Carly.
The bridge crew accepted the food in silence, being a little suspicious of the fact that you came to deliver it personally this time. You gathered up a good meal for Iris alongside Carly's package, as she's going to be guarding her.
Opening up the door leads to a surprise, as Carly is tickling Iris. The laughter's a nice change of pace, but you give a cough to end it either way. The realisation that you're here leads to a very awkward staring contest.
Eventually, they both sit down on the bed in the most straightbacked way they can muster.
I brought the food. It's salmon, alongside lemon and potatoes. Iris, I got you ham and boiled eggs. It's for tonight, as I want you to take care of her and make sure she doesn't run away.
She won't do that. She's really nice! She stopped being scared when I told her about me.
Iris needs some affection, most of all. From what I hear, you've mostly been trying to do just that but you had a little incident earlier an-
I'm going, already. I'll send Diane up next time, I seem to a causing nervosity problems.
Zero's stats:
Health: Unharmed.
Energy: Perfect.
Armor: Tuxedo.
Hunger: fed.
Durability level: 2
Inventory Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: nope
Rage: ready for use
Diane's stats:
Health: Unharmed.
Energy: perfect.
Hunger: Well-fed
Armor: fancy dress.
Inventory: Pinkamena's knife.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of ankle biters,Snowflake, One Banshee(badly burned), Blood-wing(hunting for fish), one crawler, one brutish bear.
Friend:Bennie(missing!)
Human: Carly.
Father: Iris.
Caretaker: "Theresa's Whisper"
I can see Texas!
The final stretch of the journey was extremely calm. Carly and Iris stayed with eachother for the entire journey, but it seems to be in good fun. TW spent her time reading, and you just kind of went to place to place with Diane. Really romantic, I assure you.
Kinda.
The bridge looks relieved at the chance of getting rescued, but you stay nearby to answer the radio.
Golden Fleece, your arrival is not scheduled. State your business.
Look, we just need to get some people off, they caught something.
Dangerous?
Most certainly. Causes some minor insanity, but some of them pull through. Still, we need to stop the cruise either way.
Acknowledged. You have permission to dock. the hospital has been alerted.
Zero
Health: Unharmed
Energy: Perfect
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: Armor, Large Revolver, Submachine Gun, Revolver Ammo [2 Boxes], SMG Ammo [3 Boxes]
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (hunting for fish)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
EDIT:Replaced the stats to a much easier to read type. With thanks to GUNINANRUNIN for sending me this.
The ambulance crew is holding in it's laughter as they carry you inside with your hypothermia. turns out that jumping the water as a way of sneaking up on people was rather unwise.
Pinkamena jumps in with you as they cart you off, and spends the rest of the journey looking at you with disappointment. You assume that TW will wait at the ship until you get back.
Now then, after arriving at the hospital they give you some warm blankets and leave you alone with Diane, who keeps the same expression described earlier.
A short while later, a policeman enters the room. He tells you that he has to keep watch over you according to his superiors. He'll be right outside the door.
So this is a fine pickle.
Zero
Health: Unharmed[headache]
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: Armor, Large Revolver [5 shots remaining], SMG Ammo [3 Boxes] ( you lost a multitude of things in the water.)
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
Let's go with Corpus Christi Bay. I don't know the slightest thing about texas, so don't expect geographical accuracy.
You fucked up.
I kinda did, didn't I?
Why would you possibly consider jumping in the water would be a good plan?!
I.... don't know.
Just had a brain fart, eh? Fucking idiot.
You pull yourself out of bed, your undead-ish state giving you some resistance to hypothermia, so you are just left with a headache.
It's a bit odd how they decided to let you keep all this stuff, though...
The door slams open as soldiers pour in, keeping their weapons trained on you. You attempt to do a combat roll, but bump your head on the bedpost, knocking you out.(shitty roll, right there)
Diane groans in explosive frustration, before getting shot down with darts. She flails a bit, and manages to throw her knife in the head of a soldier, the enchanted blade cutting through it with ease.
You are now TW.
(I'll try to make something in paint for the next one. Because I'm fucking stupid and wanna attempt something before giving up and just writing.)
Nevermind, fuck this paint shit. I can draw better anyway.
Which is to say I can make a stick figure a little bit mexican.
TW
Health: unharmed
Energy: tip top shape
armor: nope
hunger: nothing of interest.
inventory: Book on the homosexual relationships of hobbits.
Zero
Health: Unharmed[headache]
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: Armor, Large Revolver [5 shots remaining], SMG Ammo [3 Boxes] ( you lost a multitude of things in the water.)
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
You've been spending the better part of the day reading your little book. They just left on their journey, too, leaving their companions behind for some alone time. You write down some stuff for your own fanfic about it.
The subplot about the ring bores you a little, though. So it's probably time to go get Zero and Diane from the hospital before they get captured again.
Snowflake, get the zombies together.
Snowflake nods, and gives out a load roar, instantly bringing the zombies to the upper deck. It's quite a sight, to see all zombies get topside and stand there. The people down below look downright worried.
When you start the great charge, while riding on Snowflake's shoulder the "worried" changes to "smelly accident" as a wave of undeath charges forward through the town.
You'll get to the hospital in no time at all, most likely. The zombies seem to be faster then ever.
Might be the horde mentality? Who knows.
When you get to the hospital, you rush on through. No problems. Zero and Diane are predictably gone.
Now... On to the base.
You see the SHM logo behind the counter. Push it to open, that much you know. But... Something about this entire thing unnerves you greatly, and you basically know it's going to contain traps. How are you going to get through this?
TW
Health: unharmed
Energy: tip top shape
armor: nope
hunger: nothing of interest.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Zero
Health: Unharmed[headache]
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: Armor, Large Revolver [5 shots remaining], SMG Ammo [3 Boxes] ( you lost a multitude of things in the water.)
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
How are you going to deal with this.
Your attempt at fucking a table lamp is cut tragically short by lack of a table lamp. As you look around for a few seconds before realising what you are about to try and then hate yourself a little for thinking it.
The thought of sex lingers a bit though. Now that you're free, why not get some information on that... Though now would probably not be the time for that.
You look at the thing to press, and sheepishly look around for a rock to throw. Snowflake cracks the floor to give you some pieces of tiles after you look around for a time, keeping your best poker-face.
You throw out your little tiles at the button, eventually hitting it and opening up the compound. You throw another tile down there, and see absolutely nothing happening to it.
Next up, two normal walkers. They wander down there and... nothing happens. You honestly have no idea what to feel about this. So you send in 20 zombies to try to find Zero and Diane. Of course, then you realise this will take forever.
You sigh, jump on Snowflake's back and descend into the depths below. You'd just ask him to tunnel, but for a girl who spent most of her time underground hooked up to a computer, you don't know much about tunneling.
The walls are grey, metal and cold. It brings back some unpleasant memories now that you're not drunk or joined by Zero. You can't help but clench your teeth and hang on tighter to Snowflake.
The search is quiet. There's just nothing, anywhere. Empty hallways, active cameras. No researchers, full patient rooms.
You feel just about ready to bolt until you see a scientist at the end of a hallway. Tall, blonde, thick glasses.
Kinda cute, really.
He stumbles and drops his clipboard. He just stares at you in wide-eyed fear while you stare in minor surprise. He slowly reaches down, not breaking the stare, and picks up his clipboard. He then opens his mouth to breathe in, and just as it seems he's about to say something, he bolts off at a breakneck speed. Snowflake instantly follows as you can't help but laugh for some reason.
TW
Health: unharmed
Energy: tip top shape
armor: nope
hunger: nothing of interest.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Zero
Health: ?
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: ?
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Still hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
The cute guy doesn't really seem to know where he's supposed to go, based in his turns and twists. Despite his profession, the scientist is really fast, though.
He finally manages to find a good hallway and spurts through a huge vault door. Immeadiatly after he goes through it starts closing, grinding all the way.
Snowflake just barely manages to get his fingers in and starts pulling to keep it from closing. You assist with your magic, and manage to squeeze yourself through before Snowflake has to let go.
You turn around, and see the scientist cowering behind two guards who must have been off-duty when the evac hit. You jump a little in surprise, helping you dodge the first hit from the club. The second one hits you along the side of the head.
You fall down, dazed, ears ringing, as the other guard attempts to kick you. You grab his foot, and apply some extra gravity to the right point, tearing his ligament. He jumps back and falls to the ground in pain.
The other one steps back, and you push him over. Looks a bit weak and silly, but it works. It looked decidedly less silly when you stomp on his head, knocking him out.
The remaining guard, still on the floor, pulls your leg out. You fall to the floor, chin-first, as he pulls you closer and elbows you in the ribs. You attempt to cast something, you don't even know what you were trying.
He starts beating you, quite severely. You end up in fetal position to try and stop the blows, but get out of it in explosive fashion by ramming a foot in his round tables.
You hear a small sound, that remind you of a balloon slowly deflating. You follow up by ramming your pencil inside his eye, leaving a smiley face on his brain.
He doesn't seem to appreciate your dark sense of humour though, as he fall to the ground.
The sound of shoe meeting face changes after a few times, eventually sounding like somebody squeezing a bowl of raw meatballs.
The other guard is still knocked out. He'll die of brain damage anyways.
That leaves you alone with the scientist, who is currently cowering in a corner, looking over his clipboard.
Please don't hurt me?
He's british. Good lord, it's like a puppy mixed with a kitten.
TW
Health: Beaten, but not down.
Energy: tired
armor: nope
hunger: nothing of interest.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Zero
Health: ?
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: ?
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Still hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
Clipboard. Now.
He shakily gives it to you after which he instantly snaps his hand back to keep the fetal position going. You take a look at the clipboard and see...
Doodles. Well-done doodles, admittedly. This guy probably draws in his spare time. Other then that, observations on some type of subject.
"Subject seems uncomfortable, suggest pillow for sleeping cot." "Interview went swimmingly, have personal insight on his condition. Might be closer to finding solution to his problem."
"EX-DELTA shot down, subject pained as always. Supplied painkillers and Garfield comics"
Who are you keepig here!?
Many people, s-sick people. They need to be quarantined for their own safety and that of others! Please, If I could let them go I'd let them!
Who was EX-DELTA?
Excretions from 576... He's got some sort of dimensional problem about him. Things come out of him, dangerous things. We need to kill those growths or else it'll spread and kill him and others...
Uh-huh... Nice excuse. You say coldly as you scowl a little
He's certainly scared by that.
P-PLEASE! I MEAN IT! D-Don't kill me! Please, don't kill me.
He's actually sobbing now. You throw the clip-board back to him. You put your hand on your hip and look at him with disdain.
Do you know who I am?
NO! I DON'T! ALL I KNOW IS THAT YOU TRAVEL WITH 001-A.
001-A?
B-Big guy, calls himself Zero, travels with some lady. H-H.. 'es been caught here recently!?
Where is he?
I don't know! I missed the hiding protocols. I wasn't even aware of it until I saw you riding that behemoth!
Sure... Back to my question. Do you know what your company did to me?
N-no? I-I don't think so?
Database-FM? Ring a bell?
I-I'm new here, s-so they don't tell me anything, alright... I don't know anything about a... database you might need.
You sigh. You can't help but feel a knot form in your stomach from your real name. You can't quite figure out if you feel sad or just angry from it.
You need a fucking drink.
That's what I am, alright? It's what SM-corp did to me. They hooked me up to this f-fucking machine and made me do it all. I was the power source, the processor, the query server... They made me zap myself when I didn't comply, they barely ever let me sleep. The free time I got was to stop me from dying from the strain... I fucking hated that machine. I FUCKING HATED EVERYTHING THERE! I CAN'T GET IT OUT OF MY FUCKING BRAIN. I KEEP THINKING ABOUT WHAT HAPPENED TO ME!HOW THAT FUCKING "CONDITIONED" ME! HOW MUCH OF A GOD-DAMN TIME-BOMB I AM! IT'S ALL I DO! I THINK ABOUT THAT AND JUST FUCKING LASH OUT AT THE ONLY PEOPLE THAT CARED FOR ME! I FUCKING HATE IT AND I WANT IT TO FUCKING STOP.
You went over to shouting without even realising it. A growing pain on your right knuckle also makes it clear that you punched a wall. The scientist looks upon you in fear.
Your knees feel weak, and you can see silvery bugs in your vision.
You fall down and just cry a bit. You hide your face in your hands, feeling some liquid trickling down your arm. Punched that wall a bit too hard it seems.
...You feel a hand on your shoulder.
TW
Health: Beaten, but not down.
Energy: tired
armor: nope
hunger: nothing of interest.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Zero
Health: ?
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: ?
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Still hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
The grand door proves to be almost entirely unbreakable according to your bleeding knuckles and broken shoes. You spent a ridiculous amount of time beating on it, getting increasingly angry.
Then TW yelled.
The wall, evidently, isn't quite as well-protected as the door. You only barely manage to resist the urge to scream "oh yeah" as burst right through.
You see some tiny thing holding his hand on TW's shoulder, he looks up, giving a yell of fear.
You pick up the labcoat-man, and yell at him. Then you throw him at a nearby wall and look to TW, who is crying.
Again.
*cough* P-please, I can help. The tiny thing says. You don't punch his head in as a sign of friendship.
You never did social studies.
I've seen this sort of thing before. He gives a pained gasp. Your throw must've knocked the air out.
Here in SM corp we deal with a lot of anomalies, I-I've seen cases like this. T-they don't know anything exc-except their personal hell, so when removed from it they take it with them. I-it's like trauma stockholm syndrome. I know a way of dealing with that.
That's the biggest load of shit you've ever heard. But, then again, the writer is not to be trusted with psychology.
TW
Health: Beaten, but not down.
Energy: tired
armor: nope
hunger: nothing of interest.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Zero
Health: ?
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: ?
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Still hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
You hug TW, carefully as to not squish her like a tube of toothpaste. The scientist is staying back, scared out of his wits.
You're in front of the door, however, so he won't get around to running. You keep a close watch on the little thing, while TW has ANOTHER mental breakdown. The girl certainly is a handful sometimes.
The small squishy thing has edged a bit closer.
Look, we've got amnesiacs... She hasn't had anything except for suffering her entire life, isn't it? She won't remember anything from years ago, so she'll be a lot more sound of mind, right?
Yah, you're gonna kill the idiot. The glare you throw towards him is enough to make him jump back and wet his pants.
L-l-look it's just standard operatingprocedureheresoitwasjustaproposal.Ehhhh..... P-please don't kill me! I-it's just a proposal, T-therapy would help a-as well....
You soften your gaze somewhat, as TW has fallen silent from the idiot's blubbering. Looks like she's getting be-
Goddamn it she smuggled in a bottle of booze,drank too fast and now she's passed out.
....oh. Alcoholism?
You give a nod, being thoroughly annoyed. Master said not to let her drink.
Snowflake
Health: perfect
Energy: Undead perpetual mobile machine.
TW
Health: Beaten, but not down.
Energy: tired
armor: nope
hunger: nothing of interest.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Zero
Health: ?
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: ?
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Still hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
Had this a long time.
He jumps back and barely holds back a little yelp. He's like a rabbit, molded in the shape of a human and glasses. Imagining a rabbit wearing huge glasses is enough to remove some frustration.
I'm solo on the talk.
A-ah. Alright. So, err... I don't suppose you liked the... amnesiacs, um, proposal?
You let your gaze do the talking. No need to do unneeded speech.
r-right... Look, I'm assuming "getting out of here alive" is not really in the cards for me?
You shake your head, keeping eye contact.
I want to help. Hell, this entire facility wants to help! At this moment we're looking into a cure for your master and his lady-friend, according to the reports before the alarm, so it'll all be roses when... When... Oh dear.
You pick him and slam him against the wall, causing him to go into full panic mode. You yell at him to give you the location.
THE MEDICAL BAY! PLEASE, I CAN BRING YOU THERE! I DON'T WANNA DIE!
The scientist's glasses break when you drop him back on the ground. One lens is completely shattered. He's got enough to see, so you ram the glasses back on his face, pick up TW, then tell him to start running to the bay.
Snowflake
Health: perfect
Energy: Undead perpetual mobile machine.
TW
Health: Beaten, and now quite officially down for the count.
Energy: Sleeping
armor: nope
hunger: nothing of interest.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Zero
Health: ?
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: ?
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Still hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
The hallways are long, with a door every two meters. All of them with a number above them, and sometimes there's a piece of paper next to the door, explaining the "subjects".
You think, you're kind of in a hurry. When you finally arrive at the medical bay, marked by a red cross, you notice to your regret that the door is reinforced.
You ram it once, denting it somewhat, but making it clear to the entire building that you wanna get in. The zombies caught up now, however.
Again, with the aid of the bear. The dent goes much, much deeper now, and the sound is pretty earwrenching. The shrill sound of metal deciding that today may not be the best day to remain straight and in working order should have been enough to wake TW, you figure.
While the bear goes to work, you put Theresa down gently, and take a look at her. She still seems to be unconsious, which is odd, now that you think about it. You don't fall unconsious from just one bottle, no matter how fast you...
The lid of the bottle is untouched.
Suddenly, TW stirs. You'd be relieved, had you not recently discovered that she just fell unconscious for no good reason. When she opens her eyes, it is most certain that something's wrong, as she doesn't have pupils at the moment.
When she manages to push YOU, the 300 pound muscle-beast, away with a kick, before falling on her hands and vomiting black ooze over the floor, it's probably time to go into full panic mode.
She makes some gurgling sounds before a sickening SNAP sounds through the hallway and she twists her torso and limbs in a way that makes her look like a spider doing his damnedest to use a human body and not getting the concept of joints.
The scientist screams like a little girl as she skitters over the wall and screeches at you. Meanwhile, the bear has finished opening up the door, and is instantly greeted with some small arms fire. you take a quick look and see Zero and Diane on operating tables, both knocked out.
Well, this is a fine pickle.
Snowflake
Health: perfect
Energy: Undead perpetual mobile machine.
TW
Health: Beaten, and now quite officially down for the count.
Energy: Sleeping
armor: nope
hunger: nothing of interest.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Zero
Health: ?
Energy: A bit tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: ?
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [large amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Still hunting for fish?)
Snowflake
Friend: Bennie(missing!)
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
You yell out "nab masters, then follow" in a way only understandable by things that mainly communicate in "mrh?"
The charge is lead by the bear, but he was probably just hungry. No matter, possessed wizard to chase! She's incredibly fast for something that by all accounts, should not be able to move at all.
Still, She's not doing much that's a direct threat for now, and apart from the abnormal rotations she seems to be in order. if you manage to un-posses her she shoudl magically snap back into place.
THe panicked skittering doesn't have much to it in the way of strategy, so your "run at it with full speed, bear hug ready" tactic is working out as you come closer and closer to her.
You turn another corner, and see that TW stopped moving to twitch a bit on the floor. It's more of a violent lurching around then basic twitching, but whatever, you finally caught her.
You reach out to nab her, before she snaps her spine backwards to vomit black goop in your face. It doesn't deter you, but by the time you wiped it from your eyes you see that she's... having growths?
A large amount of movement is happening near her shoulders, and the skin pops apart when you reach over to grab her. She screams in chocked agony as seemingly carapaced wings burst forth, along with a good helping of muscle and blood.
Might be a little bit more difficult to transform her back now...
The wings don't seem to be functional just yet, so you finally manage to grab her before she picks up speed again. She's squirming a lot, but your vices that some people seem to call arms prevent anything from escaping.
You make a decent jog back to the last place you saw Zero, and see two things.
One, screaming and moaning is still coming from the medical bay. Two, Zero and Diane are both safe and sound in the hallway, though still unconsious.
You need to find a way to wake them up while still keeping the twitching, screeching ex-TW in your arms.
Snowflake
Health: perfect
Energy: Undead perpetual mobile machine.
TW
Health: WHAT.
Energy: DAFUQ
armor: CARAPACE STUFF, JESUS
hunger: I DONT WANNA KNOW.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Zero
Health: ?
Energy: probably fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: ?
Safe-House Security: Nope!
Rage: READY!
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Must be one hungry bird.)
Snowflake
Friend: Bennie
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
You give your loudest roar while stomping the floor twice. The stomps even cause a rumble, and Zero shoots up, visibly dazed, before vomiting.
It's bloody vomit, but when you subside on a diet of raw flesh and blood, it's to be expected. He pulls himself up, slowly, blinks a few times, retches then looks around and notices bullets flying nearby.
He jumps back, then he notices you holding a multi-jointed thing and then he sees a still-unconscious Diane.
He sums up the entire thing in two words and one expletive and demands context.
TW's the bug, Master and Diane get captured, TW go save, I end up saving. Base under hospital. Anything else?
Zero stands there slack-jawed, blinks a few times, then sighs and gives a nudging kick to Diane to wake her up. She remains down.
He then shrugs, rushes inside the room, tackles a dude, grabs his gun and shoots tackled dude's friend. Then he comes back outside, as they
Then he tears the tackled dude's neck open, just cause. Master's back, I guess.
TW remains quiet, though you notice some carapace is expanding from her back, guessing from the increased hardness.
Perspective goes back to Zero next update, unless other perspective is preferred.
Zero
Health: Somewhat woozy, but fine
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: Nope!
Rage: READY!
TW
Health: WHYYYYY.
Energy: DAFUQ
armor: CARAPACE STUFF, GAWD
hunger: I DONT WANNA KNOW.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Diane
Health: Unharmed(sleeping)
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (The harbor's gonna go outta business without fish)
Snowflake
Friend: Bennie
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
After you finish murdering two people as an afterthought to your afternoon nap, you make a run towards Diane and order some zombies to carry her as you run back into the facility.
Snowflake is still hanging on to that bug-thing, so that's cool. When you manage to find a secluded spot, which wasn't that hard as most of the facility seems abandoned, you take the time to hurl again.
It ends up being nothing more then dry-heaving. Which is still not fun, but at least you keep your food.
Diane remains knocked out, and your medical knowledge (read: shaking her and mildly slapping her face) isn't enough to wake her. You can tell her where they probably injected her, but not how to wake her.
Being a coroner is kind of limiting, innit?
At any rate, while you just have to wait for the drugs to stop working, you have time to check upon TW.
What's left of her, at any rate. Her upper arms are covered in black carapace, and those wings are buzzing in Snowflake's face. He won't let go for a while, but still.
You make a small startled jump when a loud popping noise comes from her, as three large spikes have burst out of both her thighs. They share the carapace look the rest has, and don't look particulairly sharp.
Still, it can't possibly be good. You try to figure out what to do, until a zombie gives off a yell.
Some scrawny looking kid with some sort of gun appeared, and is yelling at you that he doesn't want to hurt anybody, but he needs to shoot the elf.
Probably not happening, but Snowflake tells you to listen first as you aim your gun.
Zero
Health: Somewhat woozy, but fine
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: Nope!
Rage: READY!
TW
Health: Nope.
Energy: DAFUQ
armor: CARAPACE STUFF, GAWD
hunger: I DONT WANNA KNOW.
inventory: Book on the homosexual relationships of hobbits. Pencil.
Diane
Health: Unharmed(sleeping)
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Probably sleeping off a mad indigestion.)
Snowflake
Friend: Bennie
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
You stand in front of the gun, looking down on the scientist with your best death glare.
He shrinks together, and starts clenching his teeth as he forces out his exposition: You don't want to s-stand n front of this thing.
I'd rather prefer it if you didn't aim it at anybody. And if you aren't quick about it, you're gonna wish you were.
This isn't a gun! It's a dimensional locker!
Speak exposition, tiny.
L-look... Your daughter over there is... er..
You stomp the floor, causing a small rumble. If you weren't undead-ish, you'd probably have hurt your foot. The scientist jumps back, and finally performs some muzzle discipline with that "small glowy gun-shaped thing that technically isn't a gun".
OK OK! W-we've got a... a- a dimensionally enhanced person in this facility. I-i-it u-usually manifests in, uh, tentacles and somesuch. Er, she's possessed by magic-searching extradimensional residue. T-this gun will partially put her body in another dimension, so the energy will bleed out of her.
I thought you said it wasn't a gun.
Does it really matter? You daft gi-
One look at your face is enough to stop his little outburst.
And why should I fear it then?
Without extradimensional energy to bleed out, you might end up stuck there forever. You will bleed over into the other dimension, until you're completely in there. We also have reasons to believe that that dimension does not like skeletons and carbon-based life-forms in general.
Skeletons are part of-It hates skeletons a lot, ok?
I thi....I think he's leg..le...Legit. You turn around to see that Diane's awake.
Well, awake-ish. She's still drugged to high hell, but at least she's conscious.
Suddenly, you hear a loud ringing, and you can feel the intense heat from the gun being fired, even at two meters(6 feet) away.
Snowflake quickly drops TW, who seems to be... phased? She's see through now, and you can see some sort of magenta-colored flame inside her. She doesn't move, at all. It's like she's stuck in time.
The scientist is on the floor in silent pain, as his hands seem to be badly burned. For a twitchy guy like him, he handles suffering quietly.
Still, you grab him by the throat and lift him off the ground. He doesn't even scream.
Zero
Health: Somewhat woozy, but fine
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: VERY READY
TW
Health:
Energy:
armor:
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect(EXTREMELY woozy)
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Barfing.)
Snowflake
Friend: Bennie
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
How long.
The scientist just squeaks in pain. A little motivational shake helped to loosen his tongue again, as well as the soft threat of a crushed wind-pipe.
Few.... hours....
He stops his minor struggling, and faints. Friggin' wuss. Still, he DID help you, and leaving him behind will end up with him dead. Worst case scenario, he's just a snack for the road.
You order some zombies to carry him, carefully.
C-could you help me up, Zero?
You sure?
Yeah, ye... Lemme just... Oh just be something to hang on to.
Diane hangs around your shoulders, and you just end up carrying her on piggyback. She end up napping on your shoulders, as you think of what to do next.
She's completely adorable.
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: VERY READY
TW
Health:
Energy:
armor:
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect(napping)
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Barfing.)
Snowflake
Friend: Bennie
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
The search for a computer archive isn't hard. At all. Just about every room is an archive, if it isn't a cell.
Finding one that has power, is significantly more tricky to do. You mostly need to sift through sticky notes and clipboards. Most of the "patients" here are quite grotesque, from the looks of it. And more then a few are mainly there as a battery or target practice simulation.
It's pretty insane, but most of these are violent, inhuman, you name it. You just hope it's true, rather than a way to calm the conscience.
You aren't assuming it.
Diane is waking up more and more, guessing from how her minor hold around the shoulders turns to major chokehold after a while. Though she mainly just seems like an aggressive sleeper. TW remains in her stasis, but the carapace is starting to lose its black colour.
One note bears mentioning, however, seeing how it has to do with you.
Patient 001 is proving enhanced intelligence compared to the ordinary victims of ES452, but he remains cannibalistic, guessing from reports. Despite this, he has gained a human companion, although recent reports indicate she has been given copy of ES452. She seems to be more aggressive then zero. (possibly because of early stages?)
Most alarming is the everchanging nature of of ES452. For a while, certain ES452-01 afflicted people changed into stronger versions of existing mutations, but that has stopped. Animals have a random effect to them, almost as if it's deviations are more meant as something interesting then something consistent. This may prove a certain degree of sentience with ES452. More information is still being subtracted from recent capture.
Undead has proven to be willing to cooperate under promise of experimental resurrection procedure 455. Currently kept in cell 235.
An undead who has knowledge about you?
You saw the cell on the way here, it's not that far. You need a little time to get everybody into a non-broken state, anyways.
The cell is closed, but it's nothing the bear couldn't break down. The owner of the cell yelps in surprise as you come in.
Z-Zero!? A very young voice says.
You take a look at the owner of said voice, and your mouth falls open just a little. It looks like some kind of kid made out of cement. Not quite solid, but close.
He looks a whole fucking lot like Bennie
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: VERY READY
TW
Health:
Energy:
armor:
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect(napping)
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Barfing.)
Snowflake
Traitor(?): Bennie
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
What the FUCK are you doing here.
Wh-what are YOU doing here!?
I think I'll be asking the questions here, Bennie. You step closer, staring the little shit down.
A-after you left me behind, these guys found me. T-they were gonna exorcise me, at first, but then I figured they needed you, right? So I kinda... Kinda....
You look says enough to shut him up. He backs up against the wall, leaving a splatter of cementy goo on it.
Resurrection procedure, right? I don't think you were in ANY danger. You could have floated away.
The gray-ish colour in his face pales a little. He swallows a bit, as he thinks. Then he proceeds to snap:
So what if I DID betray you! Who the fuck cares! You'll be gone in a centurey, AT MOST! I was gonna stay here, in eternity, and then I'm told they could fix me! They could give me the life my father took from me! I JUST WANTED LIFE, YOU FUCK! IS THAT TOO MUCH! YOU'VE GOT TWICE AS MUCH AS ANYBODY! IT'S MY RIGHT! I DESERVE THIS!
You sock him through his soft skull. He screams in pain as some gray chunks litter the floor behind him. He's still alive, though, it wont kill him.
Welcome to life, Bennie-boy.
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: Quite ready for use, old boy slash girl slash whatever gender role you kids wish to project themselves upon..
TW
Health:?
Energy:
armor:
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect(napping)
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (regretting the choice of seafood, and currently considering if he shouldn't try to steal some kind of kebab when he's hungry again..)
Snowflake
Traitor: Bennie
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
Stop crying, and tell me. What did you tell them? You lower your voice to a threatening growl, as you lower your head to be on equal eye level.
H-how you act, how you do your public relations, your commanding of the zombies, the types... just about everything I could say.
And they want to help you for that measly bit of info?
T-they wanted a test subject as well. I wanted to live again, that's all I wanted. You had that right, so why not me? Just leave me alone.
Traitors don't prosper. I say we k-k.... I got up too fast, hang on.
Diane adds action to those words, by falling down again on her bottom and giggling a bit. She's really doped up at the moment, isn't she?
So, give me a reason to let you keep your life.
Bennie instantly starts panicking, and pushes you aside, leaving some residue in your eyes. You wipe it off, and see he ran headfirst into TW.
All you hear is his screaming, slowly fading away as the residue sort of... melts into nothing? Welp, he's on a grand journey through the alternate dimension now, so that plot point is taken care of.
Turns out you shouldn't threaten people used to being impossible to kill, they might try something stupid.
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: Quite ready for use, old boy slash girl slash whatever gender role you kids wish to project themselves upon.
TW
Health:?
Energy:
armor:
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect(napping)
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Decided against eating more, as he thinks he's probably gonna get fat at this rate. Currently getting some sweet eye juices from a local dockworker.)
Snowflake
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
Sadly, you simply can't find the leader of this place and murder the everloving shit out of them, seeing how the last few hours have been spent on evacuation.
Your pet scientist is the only capture. Even the patients are gone.
Whuf. Kind of a waste of time, innit? However, now you just need to leave and get back to the ship to let TW recover. that, and you kinda wanna see how Iris is doing.
After an amount of time most call too long and some call fucking bullshit, you manage to find the exit. Snowflake ended up having to lead you out, and even then, by the time you found the way out Diane was done being drugged.
TW is still out of it. And by it, I mean dimension.
Of course, when you get topside, military resistance was kind of to be expected. No wounds, but they got mighty close. The whizzing sounds near your ear makes it clear that they're pinning you down, but of course your horde is still downstairs, ready for chomping.
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: Quite ready for use, old boy slash girl slash whatever gender role you kids wish to project themselves upon.
TW
Health:?
Energy:
armor:
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect(napping)
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Decided against eating more, as he thinks he's probably gonna get fat at this rate. Currently getting some sweet eye juices from a local dockworker.)
Snowflake
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
The anklebiters and commons give a huge rush, covering the bear with a collection of flesh. Most of them get slaughtered, but the short stature of ankle biters and the somewhat disconcerting form of them helps getting them there.
The spitters do their job as well, melting through the armor and taking out the people in back. Of course, they quickly fall back like sensible people and mow down the remaining commons.
Still, the spitter attacks remain deadly as all hell, and bear is hard to stop with nothing but small arms fire. The ankle-biters still get in some anklebites, so soon the small platoon of military people is taken care of.
Still it took more common zombies then you gained from that, so you probably need to sneak your way out.
A screech, followed by a scream and wild firing comes from behind the counter. You see the wings of Bloodwing flapping about, and a military dude currently dealing with the loss of eyeball juices in a logical way.
Which is to say, he screams like a little girl and falls down to die from shock. Bloodwing hops around on the desk, looking proud.
then he flies back down to peck away at the face of the savaged soldier, because that darned bird is still hungry.
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: Same as last time.
TW
Health:?
Energy: ?
armor:
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect(napping)
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Gobble gobble.)
Snowflake
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
You proceed to activate your stealth protocols, which is to say you stick to quiet spots and order your zeds to stop groaning, moaning, splattering or whatever other noises dead people make.
The journey back to the ship is not without issue, as you meet a military checkpoint along the way. Sneaking past it is simply not much of an option, especially with TW starting to come back into this dimension again.
Evidently, that does not happen without some pain guessing from her occasional groaning or, more rarely, screaming.
So, you needed to devise a plan. Spitters on the roof seems to do some work, and you try to send in Bloodwing to kill their sniper.
A tell-tale BANG fills the air, as Bloodwing falls. You quickly catch the bird, but he isn't moving. Fortunately, it's only a perforated wing, no bones hit. It should heal up, adn the being dead thing should prevent shock from setting in.
Still, That sniper is going to ruin your day, so you try to shoot him down. You shoot twice, missing quite badly both times, and after that he's got his sights on you and is sending some infantry to move in.
You are hiding behind a dumpster, with your zeds behind a corner, and your spitters on a roof. He'll take their head off if they try to pull anything without some type of distraction.
Well this is a fine pickle, death approaches.
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: Same as last time.
TW
Health:?
Energy: ?
armor:
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect(napping)
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Flightless, with Diane.)
Snowflake
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
You grab the side of the dumpster, and push in order to get the part where it opens in front of you. You cant get any good leverage on it, you're gonna have need to pull from the other side.
Sadly, it's just not going to be possible to go dumpster diving, especially with the sniper already having his sights on you, so you call over a common who promptly gets shot. His head explodes like a ripe melon and the bullet leaves behind a hole the size of a dinner plate in the wall. You quickly call in a second, and as you thought, it takes a little longer before the zombie's torso becomes modern art.
So either he's aiming a little slower, or he's using bolt-action. You yell if Diane can tell what rifle it is. She just angrily yells that she is not a gun expert, and that you need to get your ass out of there.
As you prepare for a sprint after you call in another batch of experimental splatter paint-sack, you suddenly hear a voice that sounds like the owner just got done gargling tar and is still in the middle of a bad case of bronchitis. You're not even sure if it's supposed to be words, but it gives an idea.
Kerrr-shick
So spitters talk too, now, that's a thing. And it probably means it's bolt-action. You bark the order to spit after the next shot.
you then call in an armored common, who promptly proves that basic body armor does not stop a FUCKOFF caliber bullet.
Still, you pull the dumpster in position, allowing you to go diving. Sadly, you can barely find anything with how deep everything is, and to be honest, apart from garbage-juice there isn't much in the way of life down here.
Guessing from the lack of repeated shots, the sniper must have moved or died.
You just pull the dumpster until you can crawl back around the corner.
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: yes
TW
Health:?
Energy: ?
armor:?
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [9]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Flightless, with Diane.)
Snowflake
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
You decide to take a move around to get to the sniper nest, and order the spitters to get down. They do so quite clumsily, but they can all still walk, probably. You request a puddle to be made to cover the retreat.
They get right on that, leaving behind a beige and green spot all across the alley. One wonders what decides the colour, and how it makes any fucking sense.
Then again, you are a guy that got bit by a worm, then turned into zombie Hitler before amassing a harem of insane people. I guess that relaxes the logical standards quite a bit.
Going around seemed to work out well enough, seeing how there aren't any bullets flying in your general direction. Or tasers, if the plot demands you are to be taken alive.
The walk around is dangerous, and the ramshackle sniper-tower is in the middle of a market. You have no doubt that the military personnel is hiding behind the stalls, so you get some saturation spitting on top of that.
That flushed 'em out. The body armor they wear blocks quite a bit of it, however. Still, their neck isn't protected, so they'll be suffering from mild irritation for a like, a day.
They're all moving to other locations, some just put the roof of a stall to good use, but you manage to get in.
It's a huge market, with cover being pretty much everywhere. The stalls are still filled with stuff, and you are currently hiding behind an olives stand.
What now...
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: yes
TW
Health:?
Energy: ?
armor:?
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [9]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Flightless, with Diane.)
Snowflake
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
I was about to say that this was a sudden stop to the game and my next writing project was gonna be coming soon.
But this is preferable, innit?
Most of the stuff in the stalls in fresh produce, so nothing really bitable. An angry steak would do an equal amount of damage as an ordinary one, so that's also out of question if you found a butcher. Plenty of knives though.
You tell the zombies to block off the exits of the market, as it takes a while to even get to the edge of the city. Some knives are given to them as well, let's hope they don't eat them.
Sadly, the military is too well-armed and numerous to give a pincer-plan. Still, you can do some things against them. A squad manages to get the drop on you, so you jump over a stall, sacrificing some zombies to cover yourself.
You still end up taking a bullet to the chest, which is blocked by your armor.
Honestly, it turned into a chaotic pandemonium pretty much instantly. With your zeds on the losing side. You order a retreat and start wondering where the hell snowflake and Diane have gone off to.
Just as you start to run, something grabs you ankle and attempts to pull you into the sewers! You grab your gun and fire into the darkness, which causes the arm to pull you down instantly.
The landing was not soft, nor was it clean. You look at what just captured you and see... A bleeding Snowflake, and a disappointed Diane carrying TW, who looks almost normal.
Nice one. I ordered the Zombies to get underground as soon as they aren't being spotted. It's a fucking meatgrinder out there.
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: yes
TW
Health:?
Energy: ?
armor:?
hunger:?
inventory: ?
Diane
Health: Unharmed
Energy: Perfect
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [9]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Flightless, with Diane.)
Snowflake
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
After counting the horde again, it seems you are in need of more meat to throw at people. You lost a lot, even the bear!
So you're here with a small horde, ankle-deep in shit, and it probably doesn't take that much of a genious to figure out thatyou'rein the sewers at the moment.
Time to move.
Staying clean was bit of a shitty pipe dream, anyways.
When you finally figure you're far enough to safely surface again, the stench has reached the point of unbearable. At least the city is so old it has a sewer you can walk in.
You've still got a lot of poop on you, though, and zombies like sewer rats too much for their own good.
This was, the WORST DAY, to wear a fucking dress. Couldn't they at least give me a hospital gown, so I'm not the one feeling stupid?
You wont be surprising anything untill you clean off.
Also, TW's gone from "phasing", to just plain unconsious. The only strange thing is her somewhat heavy breathing and blushing face. She's quite close to an astmatic tomato in terms of comparisons.
The scientist, meanwhile, is awake, but non-responsive. He just keeps looking at his hands, sometimes to TW, but mostly he just silently follows.
You manage to get out, close to sea, allowing you to get back on the cruise-ship.
Except there's a military blockade at the entrance.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
EVERYTHING SMELLS TERRIBLE.
Zero
Health: Fine enough
Energy: tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: yes
TW
Health:Perfectly fine
Energy: napping
armor: basic clothing
hunger:?
inventory: ?
Diane
Health: Unharmed
Energy: fine
Hunger: Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [9]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Flightless, on Scientist.)
Snowflake
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
You send the spitters to the tower by going along the waterside, and order Snowflake to push the largest crate around to get some moving cover. The spitter will need some time to set up, but Snowflake and the rest can do their charge right now.
The plan goes alright, mostly. The surprise of a giant crate of doom moving towards you tends to make the reaction time a bit slow, so you can get right up in their faces and activate your rage.
You start it off by punching a mans face hard enough to make a huge indentation in the skull. It's a bit like a bad Bollywood fighting film, except notable more gruesome.
The rest of your horde does what it can, but now the surprise has worn off, so you deal with some casualties. still, you and Snowflake tear through the military like a superheated knife through butter.
Bullets hit you, certainly, but you don't care overmuch. You en dup using a soldier's body as a sort of shield and battering ram to get to Iris and Carly. You shoot out the lock, leading Iris to jump out and do a four-legged sprint to the warehouse you attacked from.
The fight is just about over, and most of the survivors are getting in the armored vehicle. You manage to get in there by a clever throw from Snowflake and basically eviscerate the remaining soldiers by beating them to death with their friends.
The vehicle still manages to drive away, and you jump out as you cannot reach the driver anyways.
When the battle is over, you take a sit-down, calm down, and start realising a few things.
One: The soldier battering ram you were using is too heavy now.
Two:You have a lot of blood in you. Well, used to.
Three: There were no snipers in that tower, but it's still a good spot for them.
Iris is still in the warehouse, and Carly is held against the wall by Diane. You feel a bit tired and woozy, but you'll be fine enough to make some decisions.
Zero
Health: Heavy injuries, but stable.
Energy: Really tired
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[5 bullets remain]
Safe-House Security: No
Rage: used
TW (still in the warehouse)
Health:Perfectly fine
Energy: napping
armor: basic clothing
hunger:?
inventory: ?
Diane
Health: minor injuries
Energy: fine
Hunger: Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [16]
Spitters [a few]
Armored [23]
Ankle Biters [two]
Banshee [1] (badly burned)
Crawler [1]
Blood-Wing (Flightless, pecking bodies.)
Snowflake
?: Carly
Father: Iris
Caretaker: "Theresa's Whisper"
I never had a plot, I wrote by the seat of my pants. Small horse kind of turned into the SCP foundation at some point, and did a lot of different atrocities at the biological stuff. They did everything, from military projects(the dog-things were first meant as weapons, dogs that are smart and tougher. when it failed to make them strong enough, they were considered for more, eh, recreational purposes. Dogs you can do "other things" with. I'm aware that this is absolutely awful to even think about, so I wanted to keep it as implication. I'm going to avoid the subject from every other thing from now on unless it actually makes sense.)
to actual well-meaning medicine. The zombie worm was meant to be used as a way to keep a terminal patient in an "alive" state so they could perform more invasive treatments to just letting something complete itself. It ended up bad, as you can see.
As for why it made zombies through biting, it's just weird plot shit, alright? I made this at 15 years old as my first story, of course it's going to be stupid and unnecessarily dark.
The plot basically came down to whatever you needed. I came up with problems, and you people took it to where you needed to go.
If you are disappointed about this, you probably should be.