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Author Topic: Future of the Fortress  (Read 3744290 times)

LordBaal

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Re: Future of the Fortress
« Reply #5730 on: March 21, 2013, 07:43:47 am »

Getting ratted out by a cat or somebody's horse would be silly, even if it kinda makes sense with any of the animal people living as pets in an elven site.

Or all those ducks in fort mode reporting vampires, and vampires blaming ducks XD
What? Do you dare to think this:
Is silly or not possible??

Look at my angry face now:
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Mr S

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Re: Future of the Fortress
« Reply #5731 on: March 21, 2013, 07:55:08 am »

Thank you LordBaal.  You have saved me the effort of looking up a suitable Count Duckula reference.  Well played.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #5732 on: March 21, 2013, 12:41:25 pm »

One great feature of DF2010 or 0.31 were the bugged-out maps that had surface magma flow, close-to-the-surface or above-surface adamantine spires, and special forts. Are there any plans to make a worldgen option to allow these bugged-out maps to appear, or could they return by popular demand?

These were really special !!features!! of those versions and while DF2012 brought in great new things, I miss the opportunity to find bugged-out spires at the surface.
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Footkerchief

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Re: Future of the Fortress
« Reply #5733 on: March 21, 2013, 12:58:35 pm »

One great feature of DF2010 or 0.31 were the bugged-out maps that had surface magma flow, close-to-the-surface or above-surface adamantine spires, and special forts. Are there any plans to make a worldgen option to allow these bugged-out maps to appear, or could they return by popular demand?

These were really special !!features!! of those versions and while DF2012 brought in great new things, I miss the opportunity to find bugged-out spires at the surface.

No, there are no plans, but you could post a suggestion.
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WillowLuman

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Re: Future of the Fortress
« Reply #5734 on: March 21, 2013, 06:32:18 pm »

If we depopulate a site as an adventurer, can we still retire in it like the current version? Or will they become like abandoned forts /worldgen ruined sites, and not allow retiring?
« Last Edit: March 21, 2013, 07:33:35 pm by HugoLuman »
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MasterMorality

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Re: Future of the Fortress
« Reply #5735 on: March 22, 2013, 06:25:29 am »

I really want to read a combat log of the new system now...
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hermes

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Re: Future of the Fortress
« Reply #5736 on: March 22, 2013, 08:31:19 am »

I really want to read a combat log of the new system now...

A toad versus a cavy would be a reasonable fight.  This release is going to be just huge, some core aspects of gameplay are really getting improved.  *stops buying games to save money until DF release*
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We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
I've been working on this type of thing...

Mesa

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Re: Future of the Fortress
« Reply #5737 on: March 22, 2013, 08:45:03 am »

*stops buying games to save money until DF release*


Is DF even going to cost anything at all when it reaches 1.0?
Unless you plan to directly support Toady, which is another story.
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #5738 on: March 22, 2013, 08:50:00 am »

Is DF even going to cost anything at all when it reaches 1.0?
no, never

Quote
Unless you plan to directly support Toady, which is another story.
yeah, that

Aseaheru

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Re: Future of the Fortress
« Reply #5739 on: March 22, 2013, 09:16:18 am »

and then you get very nice items from you donating.
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Mesa

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Re: Future of the Fortress
« Reply #5740 on: March 22, 2013, 09:50:08 am »

and then you get very nice items from you donating.

Socks.
Socks everywhere.
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WillowLuman

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Re: Future of the Fortress
« Reply #5741 on: March 22, 2013, 11:14:15 am »

This is a masterfully crafted sock. It menaces with spikes of argyle.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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Bronze Dog

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Re: Future of the Fortress
« Reply #5742 on: March 22, 2013, 11:57:56 am »

This is The Scent of Victory, a rope reed fiber sock. It is studded with golden toes. It is decorated with an image of the goddess Nike in rope reed fiber. The goddess is swooshing through the air.
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Sizik

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Re: Future of the Fortress
« Reply #5743 on: March 22, 2013, 12:04:32 pm »

Is there a reason NPC sites go up to 17x17, and not a (theoretically) playable 16x16?
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Mesa

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Re: Future of the Fortress
« Reply #5744 on: March 22, 2013, 12:08:47 pm »

[QUESTION PART] Toady, will there be an option to further generate a world's history after the world itself was generated?
[SUGGESTION PART] When choosing the gamemode, press [insert key here] to simulate history further along, choose the amount of time (could be manually put) and the generation screen pops up again, but now it's only the world's history that it simulates.



Doesn't SEEM to be this hard, and will be really useful due to forts being able to work independently and whatnot.
But again, I might be wrong about its difficulty to code.
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