Main Thread (http://www.bay12forums.com/smf/index.php?topic=174143.0)
The time has come to crush the hated Enabrians!
Shuttle Disks: (4 Ore, 4 Oil, Unknown)
Our Fortress-City came with a small supply of these odd Shuttle Disks, large floating disks that we could fit several large buildings on the backs of. They possess no combat ability, but they're very effective transports. Their method of levitation is unknown, not dependent on the engines they use for propulsion at unfortunately Slow speeds, and as of yet we cannot produce any more, meaning we stand to lose TC if they are destroyed.
Provides 2 Universal TC. Non-Produceable.
Basic Rifle: (1 Ore)
A lever-action rifle capable of sending one bullet at a time out to Medium range.
Basic Pistol: (1 Ore)
A simple four-shot semi-automatic revolver capable of sending out bullets fairly quickly out to Short range.
Unknown
|
Empty Shaft(1/1, Fortress-City(100%, 2 Ore, 2 Oil)): A huge shaft with no solid ground. Who knows what battlefields we will find above?
We've found a collection of notes and documents inside a locked vault in our Fortress-City. These notes amount to two Experimental Development Tokens, one of which can be spent to reduce the difficulty of developing completely new technology.
Levitation Crystal:
(Normal) 3 + 3 = 6
It has been said that our city flies aloft on the wishes of our people. We wished to make that literal. A good part of the notes we possessed pertained to the use of crystals to make things fly, so we started from there.
... it turned out that it wasn't just a saying. Some of the schematics and notes looked suspiciously like certain structures in our Shuttle Disks. Investigation revealed that they were in fact the exact same structures, and our Shuttle Disks have literally been powered by the will of the people riding them. It seems reasonable to say that our cities themselves are kept aloft by the same mechanism.
However. The work of this design didn't just tell us about something we already had. We wanted to be able to make this crystal. Create a source of it. We assembled a reactor meant to produce the needed crystal. The produced crystal is... different... than the crystal we discovered in our Shuttle Disks. We'd say it's better in every way, except it's more specialized. We theorize normal crystal can do more than Levitation Crystal, but Levitation Crystal is very good at making things float, and has the advantage of being able to be charged up beforehand instead of needing to be continuously powered. If we adapted the design for Shuttle Disks to use Levitation Crystal, we'd be able to actually produce the currently irreplaceable disks and save on the cost of using normal crystal.
That is, we still can't actually make normal crystal, so it's more like a lack of cost and a lack of ability... but we get the point.
Air Vehicles:
Shuttle Disks: (4 Ore, 4 Oil, 3 Crystal)
Our Fortress-City came with a small supply of these odd Shuttle Disks, large floating disks that we could fit several large buildings on the backs of. They possess no combat ability, but they're very effective transports. They use a sort of odd crystal powered by the will of the people riding on them to keep aloft, not dependent on the engines they use for propulsion at unfortunately Slow speeds. As of yet we cannot produce any more due to the design not being adapted to use Levitation Crystal, meaning we stand to lose TC if they are destroyed.
Provides 2 Universal TC. Non-Produceable.
Weapons:
Basic Rifle: (1 Ore)
A lever-action rifle capable of sending one bullet at a time out to Medium range.
Basic Pistol: (1 Ore)
A simple four-shot semi-automatic revolver capable of sending out bullets fairly quickly out to Short range.
Supporting Technology:
Levitation Crystal Reactor: (Produces 1 Levitation Crystal)
This reactor uses high amounts of heat and pressure to turn chemicals produced by our Fortress-City into Levitation Crystal, a form of Crystal that can only be used for the purposes of levitation. Levitation Crystal is charged by someone channeling their will into it, and after a relatively short charging duration, it will provide heavier amounts of lift compared to normal Crystal, lasting for hours before needing to be charged again. As of yet we do not have a means of producing normal Crystal.
Provides 1 Levitation Crystal.
The 001 prototype Ichor sprayer
This weapon utilizes pressurized air and electromagnets to attain the containment and propulsion of ichor, no pinkslade/wishing required.
Specialized cloning vats
Modified cloning vats which creates neutral sapients that has an unprecedentedly immense amount of wish-power
A potential-reality-saver
PLAN T O W E R B O I
Assuming that one wishes for the survival of the human? populace, and is aware that the tower is limited in height, one would attempt to salvage the tower from the perennial ichor-flood.
Propulsion-contrivances for the T O W E R B O I
This contrivance comes in three flavors: The scientific, The pseudo-scientific, and the arcane.
The scientific P.Cs are electromagnetic thrusters that attempts to counter the ichor-flood and gravity itself in the means of electromagnetic repulsion.
The pseudo-scientific ones are immense crystals capable of countering gravity
The arcane ones are Wish-powered entities that utilize the same mechanism as the fortress-city supports
Crystal Reinforced Growth Matrix:
(Hard) 4 + 1 - 1 = 4
We've replaced our single Levitation Crystal reactor with several linked reactors running on the same heat supply. While this is an excellent idea for the purposes of redundancy(one of the mini-reactors going offline can't halt our overall production), unfortunately it doesn't actually help us produce more Levitation Crystal. After all, what would have been produced in one large space is now produced in several smaller spaces. Producing additional heat was a bit too much of a challenge for our engineers this time, and some speculate more heat isn't what's needed to produce the crystal anyways. At the very least now we've got a more dependable system.
Air Vehicles:
Shuttle Disks: (4 Ore, 4 Oil, 3 Crystal)
Our Fortress-City came with a small supply of these odd Shuttle Disks, large floating disks that we could fit several large buildings on the backs of. They possess no combat ability, but they're very effective transports. They use a sort of odd crystal powered by the will of the people riding on them to keep aloft, not dependent on the engines they use for propulsion at unfortunately Slow speeds. As of yet we cannot produce any more due to the design not being adapted to use Levitation Crystal, meaning we stand to lose TC if they are destroyed.
Provides 2 Universal TC. Non-Produceable.
Weapons:
Basic Rifle: (1 Ore)
A lever-action rifle capable of sending one bullet at a time out to Medium range. Possesses no magazine.
Basic Pistol: (1 Ore)
A simple four-shot semi-automatic revolver capable of sending out bullets fairly quickly out to Short range.
Supporting Technology:
Levitation Crystal Growth Matrix: (Produces 1 Levitation Crystal)
This set of linked mini-reactors use high amounts of heat and pressure to turn chemicals produced by our Fortress-City into Levitation Crystal, a form of Crystal that can only be used for the purposes of levitation. Levitation Crystal is charged by someone channeling their will into it, and after a relatively short charging duration, it will provide heavier amounts of lift compared to normal Crystal, lasting for hours before needing to be charged again. As of yet we do not have a means of producing normal Crystal. The usage of several linked smaller reactors for the production of Levitation Crystal doesn't provide any extra resources, but does make the system more dependable and efficient.
Provides 1 Levitation Crystal.
((Please note that this revision attempted to produce additional resources directly. Not something easy to do by reason of game balance.))
With our newly invented Levitation Crystal ready for use, we of Volcasial rise, ready to view a new floor with new possibilities...
No. NO! Our hatred explodes as we see in the distance... Enabria. They have risen along with us.
Our men leap to our limited Shuttle Disks, bearing armaments limited in ability, descending to capture the terrain of this vast Frozen Forest.
Unknown
|
Frozen Forest(1/4): A vast, empty forest where snow falls and ice reigns.
(Volcasial(100%, 2 Ore, 2 Oil)) - (1 Oil) - (1 Ore) - (Enabria(100%, 2 Ore, 2 Oil)
|
Empty Shaft(0/1): A huge shaft with no solid ground. Who knows what battlefields we will find above?
The Genetic Manipulation Research Initiative:
(Normal) 3 + 2 = 5
There's a lot of complexity to our cloning tanks. Good thing we have notes. Utilizing the notes we found on our cloning tank system, we were able to find the 'encoding'. Slates of soft grey metal engraved with complex symbols. Good thing we had notes on those too. Each slate contains 'genetic code', which is read by the cloning tanks to determine what creature to create.
Using this knowledge, we experimented with the slates, modifying them. The abominations we created shall not be spoken of. But what is more noteworthy is our success. We determined what code could be used to create a creature with great strength and stamina. After a vote (won near unanimously), we applied that knowledge to our soldier template, giving each and every one to be birthed increased strength and stamina. Not an immense amount, but enough to be very noticeable.
Volcasian Army Infantry Uniform:
(Normal) 1 + 4 = 5
A camouflaged cotton jumpsuit with a helmet and boots makes up our standard uniform. Soldiers are also issued accessories depending on the climate. Thermal underwear and a wool coat for cold weather, an extra canteen for hot weather, a hammock or bedroll depending on which is practical...
And a painted gorget indicates rank.
A practical uniform for Volcasial's newly enhanced army. Our generals are pleased.
Air Vehicles:
Shuttle Disks: (4 Ore, 4 Oil, 3 Crystal)
Our Fortress-City came with a small supply of these odd Shuttle Disks, large floating disks that we could fit several large buildings on the backs of. They possess no combat ability, but they're very effective transports. They use a sort of odd crystal powered by the will of the people riding on them to keep aloft, not dependent on the engines they use for propulsion at unfortunately Slow speeds. As of yet we cannot produce any more due to the design not being adapted to use Levitation Crystal, meaning we stand to lose TC if they are destroyed.
Provides 2 Universal TC. Non-Produceable.
Weapons:
Basic Rifle: (1 Ore)
A lever-action rifle capable of sending one bullet at a time out to Medium range. Possesses no magazine.
Basic Pistol: (1 Ore)
A simple four-shot semi-automatic revolver capable of sending out bullets fairly quickly out to Short range.
Supporting Technology:
Levitation Crystal Growth Matrix: (Produces 1 Levitation Crystal)
This set of linked mini-reactors use high amounts of heat and pressure to turn chemicals produced by our Fortress-City into Levitation Crystal, a form of Crystal that can only be used for the purposes of levitation. Levitation Crystal is charged by someone channeling their will into it, and after a relatively short charging duration, it will provide heavier amounts of lift compared to normal Crystal, lasting for hours before needing to be charged again. As of yet we do not have a means of producing normal Crystal. The usage of several linked smaller reactors for the production of Levitation Crystal doesn't provide any extra resources, but does make the system more dependable and efficient.
Provides 1 Levitation Crystal.
Basic Genetics Encoding Slate Manipulation:
The knowledge of the basic workings of our cloning tanks and how to produce modified genetics encoding slates. We've also produced a modified slate meant to be used with our soldiers to increase their strength and stamina by a moderate amount on average.
Volcasian Army Infantry Uniform: (Cheap)
A woven cotton jumpsuit for every Volcasian soldier, camouflaged decently according to climate. Comes with accessories such as canteens, mess kit, utility knife, hammocks, bedrolls, wool coats, thermal underwear, issued depending on the climate or terrain. Rank indicated by a painted gorget.
BASIC Rifle:
(Very Hard) 3 + 1 - 2 = 2
After all's said and done, we've agreed on one thing. This was far too ambitious of a project. A magazine? Moving to pump action? Iron sights and a bayonet? In a revision? Well, hindsight is 20/20. What we have is none of that and some schematics that may or may not be industrially viable.
Air Vehicles:
Shuttle Disks: (4 Ore, 4 Oil, 3 Crystal)
Our Fortress-City came with a small supply of these odd Shuttle Disks, large floating disks that we could fit several large buildings on the backs of. They possess no combat ability, but they're very effective transports. They use a sort of odd crystal powered by the will of the people riding on them to keep aloft, not dependent on the engines they use for propulsion at unfortunately Slow speeds. As of yet we cannot produce any more due to the design not being adapted to use Levitation Crystal, meaning we stand to lose TC if they are destroyed.
Provides 2 Universal TC. Non-Produceable.
Weapons:
Basic Rifle: (1 Ore)
A lever-action rifle capable of sending one bullet at a time out to Medium range. Possesses no magazine.
Basic Pistol: (1 Ore)
A simple four-shot semi-automatic revolver capable of sending out bullets fairly quickly out to Short range.
Supporting Technology:
Levitation Crystal Growth Matrix: (Produces 1 Levitation Crystal)
This set of linked mini-reactors use high amounts of heat and pressure to turn chemicals produced by our Fortress-City into Levitation Crystal, a form of Crystal that can only be used for the purposes of levitation. Levitation Crystal is charged by someone channeling their will into it, and after a relatively short charging duration, it will provide heavier amounts of lift compared to normal Crystal, lasting for hours before needing to be charged again. As of yet we do not have a means of producing normal Crystal. The usage of several linked smaller reactors for the production of Levitation Crystal doesn't provide any extra resources, but does make the system more dependable and efficient.
Provides 1 Levitation Crystal.
Basic Genetics Encoding Slate Manipulation:
The knowledge of the basic workings of our cloning tanks and how to produce modified genetics encoding slates. We've also produced a modified slate meant to be used with our soldiers to increase their strength and stamina by a moderate amount on average.
Volcasian Army Infantry Uniform: (Cheap)
A woven cotton jumpsuit for every Volcasian soldier, camouflaged decently according to climate. Comes with accessories such as canteens, mess kit, utility knife, hammocks, bedrolls, wool coats, thermal underwear, issued depending on the climate or terrain. Rank indicated by a painted gorget.
It's now the Strategy Phase!