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Finally... => Forum Games and Roleplaying => Topic started by: FallacyofUrist on June 23, 2019, 07:41:41 pm

Title: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: FallacyofUrist on June 23, 2019, 07:41:41 pm
Main Thread (http://www.bay12forums.com/smf/index.php?topic=174143.0)

The time has come to crush the hated Enabrians!

Spoiler: Starting Designs (click to show/hide)

Spoiler: Tower Status (click to show/hide)

We've found a collection of notes and documents inside a locked vault in our Fortress-City. These notes amount to two Experimental Development Tokens, one of which can be spent to reduce the difficulty of developing completely new technology.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: frostgiant on June 23, 2019, 10:44:30 pm
I really want to make a magical design first, Anti-magic zones are a thing, but apparently so are anti-tech (if more rare) So I truly feel like it should be viable
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: frostgiant on June 23, 2019, 11:39:15 pm
Volcano Runes
Mages and magical energy are a known factor inside of the tower, while some floors stragle the flow of power that some Volcasians feel from their first waking moments into this world after exiting their pod, it is Still a factor in most floors, and as such it will make a useful weapon to supplement our… lacking armaments.

Magical energy is manipulated by those who are capable of “weaving” it into a correct spell matrix, in order to create a structured effect, a so called spell matrix. The mental strength required to fully fulfill this weaving inside ones own head with an energy that could be compared to mist in its ability to be grasp by 99% of mage capable volcasians. Obviously, when even the most simple spell matrixes require years of training and mental discipline it doen’t make for all that fine of a weapon to equip our army with.
Most mages will barely be able to create a campfire, let alone anything dangerous due to the complexity of a spell matrix created in a purely mental form.

The Volcano Runes are an experiment in creating a spell matrix in physical form, allowing the mage in question to call upon that spell with a simple channeling of energy into the rune tattooed onto his body. Currently, the volcano runes take the form of tattoos upon the battlemages body.

The current tattoo is as much a proof of concept for the runic system as a weapon in of itself, Nicknamed Fire Stream, it allows the battlemage to create a hose of fire out from his hand. It goes without saying that the ability to create a deadly stream of flames on demand would be rather useful, albeit the amount of fire the battlemage can create relies on their own stamina.

Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: dgr11897 on June 24, 2019, 01:19:09 am
Wish engine bike
Our cities are lifted by the wishes of their inhabitants. While we cannot duplicate the full effect. We have figured out a way to turn the fighting spirit of a combatant into rotational energy via what we are calling a spiral engine. By strapping this engine to the axle of a small vehicle, we have created a bi wheeled device capable of taking our troops across the battlefield with great speed.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Doubloon-Seven on June 24, 2019, 01:41:03 am
Oh, god, lever-actions. As well as a... suspiciously under-capacity revolver. Either those are some gigantic bullets or the manufacturer's drill bit broke halfway through.

Anyhow, magic? I like magic, and tattoo circuitry sounds neat. I wonder what sort of magic would result from this (http://images.seroundtable.com/google-tattoo-1363782311.jpg)? Divination, probably. At any rate, I approve of the pun and flamethrower hands sound fun. Still, might as well submit an idea myself.

Quote from: Volkus Arms Ltd. TSR
The Tactical Suppression Rifle is the next level of supportive fire -- a fully automatic gun, and one suited for single-user operation, at that! By using energy from a fired cartridge to cycle the bolt, the TSR will load and fire so long as the trigger is depressed.

Resembling an oversize Basic Rifle, it feeds 7.62mm rounds from a drum magazine on the bottom of the gun. It has an integrated bipod to aid in accuracy while prone or in an emplacement. To avoid a large cooling shroud, the barrel is etched with runic arrays of elemental water, essentially a water jacket without any of the mass or steam.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: TricMagic on June 24, 2019, 08:33:52 am
Quote from: Volcano Magic Industries
We know now why you fly.
Hasta la Vista- Levitation Crystal

A Crystal which makes use of the wishes of the people. Through these wishes, we can levitate just about anything. If it's too heavy, we can just install more. It only takes a single person to fill one with wishes, and they last for 12 hours before they need to be filled again. They can also be refilled during use, since we are just filling them with wishes and prayers.

Their size can vary, but we expect most things only need one around the size of a human torso. If more Levitation is needed, it can be solved by using more. The only time we'd use a bigger one is likely as a focus for a really big thing.

Uses an Experimental Development Token

The ability to levitate whatever we need. It will serve as the base of any flying equipment we'll likely to produce. Which will often be all the time. The sooner we get levitation, the more we can use it. The Bike will at least serve to get our troops to, from, and around the battlefield.

Other than that, it also opens up the ability to use crystals and wishes. Particularly Heal Staffs.

Quote from: Votebox
Levitation Crystal: (1) TricMagic

Note, we apparently just woke up. So no real examples of veichles. Lev Crystal will at least help making new TC Disks or Transports for troops/cargo.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Rockeater on June 24, 2019, 01:10:37 pm
Here
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Doubloon-Seven on June 24, 2019, 04:10:03 pm
Quote from: Votebox
With Experimental Development Token
Levitation Crystal: (3) TricMagic, DoubloonSeven
Volkus Arms Ltd. TSR:
Wish Engine Bike:
Volcano Runes: (1) DoubloonSeven

Without Experimental Development Token
Levitation Crystal:
Volkus Arms Ltd. TSR:
Wish Engine Bike:
Volcano Runes:
We may as well do some experimentation with our WAAAGH!! effect before combat begins in earnest, and extra TC is never something to scoff at.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: TricMagic on June 25, 2019, 09:38:35 am
Given the current times, I'll think I'll throw out some ideas for later.

Carbon-Oil Processing Plant
Given the need to use crystals, we need to find them, or make them. The Carbon-Oil Processing Plant makes use of some spare Clone Vats to produce large amounts of Carbon-Rich Oil. It is then dehydrated, put into a large container, sealed, and pressurized in the heat of a volcano chamber. When we take it out after a day, we get diamond dust, which can then be used in making Crystals.

The Clone Vats are easy enough, we just make Carbon-Oil with them. Dehydration requires dry heat, which we can also do over the course of a week. The Volcano Chamber, meanwhile, makes use of something called a Volcano Crystal. When the needed prayers to fill it, it can generate enough heat inside a stone furnace to equal that of a Volcano. It isn't that small though, about the size of a house, so filling it requires quite a few people. Once filled, it can be activated through a simple magic circuit and a single person to trigger it, and lasts the whole day. The Stone Furnace meanwhile has a hinge at the top that can be opened at the end of that day, and steps leading down to where all the containers sit. Make sure to wear safety gloves, containers will be hot.


Note this isn't a this turn or next turn design, but likely a far later one in case we don't have enough for our tech at some point.



Now for something else for next turn.

Magic, Ink, & Circuitry
Magic has a number of forms, be it prayer, wishcraft, or structure. This is the latter of the three. By studying how circuits work, we've managed to create something similar in the form of tattoos to better direct the flow of magical energy. These Tattoos act like circuits, and can be used to form magical spells. Once used up, the ink fades. Moreover, it's actually possible to learn to use certain spells this way over constant use. So we ink, and train, spell-casters.

At the moment, we've created a simple magical energy to Lightning spell, allowing our forces to fling electric arrows at their targets. These arcs can not only short-circuit tech, but burn through metal if you use enough of them.


Crystals are better for this turn, but the above should serve to better tie together tech and magic later on.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: dgr11897 on June 25, 2019, 02:30:04 pm

Quote from: Votebox
With Experimental Development Token
Levitation Crystal: (3) TricMagic, DoubloonSeven
Volkus Arms Ltd. TSR:
Wish Engine Bike:
Volcano Runes: (1) DoubloonSeven

Without Experimental Development Token
Levitation Crystal:
Volkus Arms Ltd. TSR:
Wish Engine Bike:
Volcano Runes:
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: TricMagic on June 25, 2019, 03:12:37 pm
Longsword-Gun

Through careful study of some of the notes left behind, we've managed to replicate an ancient technology. Multi-Part Transformer Designs.

They seem somewhat complex at a glance. Multiple parts can hook and unhook at the press of a button, and this causes all the parts to shift into another form. For a base of concept, we've made a longsword. Pressing a button on the hilt causes a bullet to fire out the bottom of the handle, generating forward force for swings. Anther button transforms it into a gun with a long barrel, with better accuracy than it's sword form.

Amazingly, it can hold four bullets at a time, and to reload simply means slotting in special ammo-boxes meant to transform with the weapon while it's in gun form. The force of an assisted attack is truly impressive. Moreover, the metal to make these weapons is folded over itself enough times to prevent scratching and dulling. It's more than capable of piercing a tank, and then ripping a hole through it.



Through Dedication, we follow our Path.
Through Determination, we break past our Limits.
My Soul guard You, and may Your Soul defend You.
Now, walk with me on this Path to Victory.


Aura of the Soul
Through Prayer, Meditation, and dumb Luck, we've unlocked our people's Soul. To enthuse our soldiers with the power of Aura. This power is a barrier that protects against attacks, can boost their physical abilities, and grant regeneration of the body.

Take head though, for a person's reserves are limited, before their Aura must recover. It does mean that most of ours can take quite a few hits before it shatters though. It also has a slight upkeep time to be active, but it does passively increase their abilities slightly even when it isn't active.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: dgr11897 on June 25, 2019, 04:16:40 pm
Art of the flowing wind:
Through solemn contemplation and study, one of our citizens has created something... Unique. A form of fighting style. An art maybe? Perhaps the correct word would be a martial art? Whatever it's called, it allows users to dodge incredibly effectively. Light on their feet, users will shift and flow to avoid enemy attacks, retaliating with swift strikes even as they flutter out of the way. This comes from it allowing them to "read the wind" seemingly sensing the way the air flows off of incoming strikes, and letting them follow that flow to avoid the attacks. While using this, they seem to flutter this way and that like a leaf on the wind, dispatching foes with quick punches to send them toppling over to the ground. It is incredibly difficult to master, but once one does, they are a fearsome force on the battlefield.
Quote from: Votebox
With Experimental Development Token
Levitation Crystal: (5) TricMagic, DoubloonSeven, DGR
Volkus Arms Ltd. TSR:
Wish Engine Bike:
Art of the flowing wind: (1) DGR
Volcano Runes: (1) DoubloonSeven

Without Experimental Development Token
Levitation Crystal:
Volkus Arms Ltd. TSR:
Wish Engine Bike:
Volcano Runes:
Art of the flowing wind:
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Man of Paper on June 26, 2019, 12:41:00 pm
Proposal: The Genetic Manipulation Research Initiative

We can recreate life. Now it's time to mould it. By studying and mapping the structures that make up each individual our cloning tanks recreate we learn what genes are responsible for what in the development of a human. By tweaking portions of our gene pool we can more readily birth specialists for more specific tasks, or provide mutations to benefit them. Future experimentation should allow us to alter both the physical and mental aspects of our people.


Should be simple enough with our cloning tech, the token should make that even easier, and should give us an easier time of making a whole wide variety of supersoldiers. Let's give fallacy biomodding to write about. Why not? If not, better guns are always a good start.


Quote from: Votebox
With Experimental Development Token
Levitation Crystal: (5) TricMagic, DoubloonSeven, DGR
Volkus Arms Ltd. TSR: (1) MoP
Wish Engine Bike:
Art of the flowing wind: (1) DGR
Volcano Runes: (1) DoubloonSeven
The Genetic Manipulation Research Initiative: (2) MoP

Without Experimental Development Token
Levitation Crystal:
Volkus Arms Ltd. TSR:
Wish Engine Bike:
Volcano Runes:
Art of the flowing wind:
The Genetic Manipulation Research Initiative:
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Rockeater on June 26, 2019, 12:52:09 pm
I mean, the GM would like it, so we get bias points

Quote from: Votebox
With Experimental Development Token
Levitation Crystal: (5) TricMagic, DoubloonSeven, DGR
Volkus Arms Ltd. TSR: (1) MoP
Wish Engine Bike:
Art of the flowing wind: (1) DGR
Volcano Runes: (1) DoubloonSeven
The Genetic Manipulation Research Initiative: (4) MoP, Rockeater

Without Experimental Development Token
Levitation Crystal:
Volkus Arms Ltd. TSR:
Wish Engine Bike:
Volcano Runes:
Art of the flowing wind:
The Genetic Manipulation Research Initiative:
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: TricMagic on June 26, 2019, 01:00:02 pm
Sure, they'd like it, especially if it's cat-people. Doesn't help us immediately though.

We do have some turns to prep. And the Levitation Crystal gives us easy TC, especially if we spend a revision to make things like our current Shuttle Disks.

Speaking of, I wonder how big they are to cost so much..

I mean, the GM would like it, so we get bias points

Quote from: Votebox
With Experimental Development Token
Levitation Crystal: (5) TricMagic, DoubloonSeven, DGR
Volkus Arms Ltd. TSR: (2) MoP
Wish Engine Bike:
Art of the flowing wind: (1) DGR
Volcano Runes: (1) DoubloonSeven
The Genetic Manipulation Research Initiative: (3) MoP, Rockeater

Without Experimental Development Token
Levitation Crystal:
Volkus Arms Ltd. TSR:
Wish Engine Bike:
Volcano Runes:
Art of the flowing wind:
The Genetic Manipulation Research Initiative:

Also, fixed it for you. We get two votes, and you can't use your double vote on a design you proposed. I also don't think you can use both on the same design either, so..
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Man of Paper on June 26, 2019, 01:08:54 pm
But we don't need help immediately? We need to get a solid baseline to develop with first, because those sort of things get better the longer you work with them. Right now we should be even. We make something that has substantial effects the longer it's in play then it only hurts us the longer it isn't used. If the genemodding isn't preferred, I'd at least be okay with something that gives us a foundation tech to enhance our military with. Something like the all-too-popular power armor, or some sort of laser tech. Maybe even something along the lines of the Dwemer's Tonal Architecture and shit from the Elder Scrolls universe. But first turn is best turn for something that could have additive effects.

Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: TricMagic on June 26, 2019, 01:40:34 pm
Which gives us little to revise with. That is also my argument for the Lev Crystals. The use of prayer and wishes to power our tech will only improve our ability to understand such. We can use a strategic action to discover things. Like how those Shuttle Disks work. At the moment though, they can't be replaced, but a Lev Crystal can replace them. Better TC means we can gather more resources, which means we can have more material to work with.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Doubloon-Seven on June 26, 2019, 01:53:55 pm
For me, the Levitation Crystal isn't so much about the actual flying or TC as it is figuring out how to use our weird Orkish belief field to better make da red wunz go fasta. That, and Genetic Modification is just daring fallacy to do furries. It's too risky, dude.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Man of Paper on June 26, 2019, 02:25:37 pm
Fallacy's said their personal things won't affect/infect the ARs they run before, I think anyways, and I trust that to be the case. We can, and should, go for some sort of biopunk (is that a thing?), utilizing man, animal, and plant and twisting their mere existence to our whims.

This'd be a thing where stuff from, say, Bioshock, wouldn't be out of reach.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Doubloon-Seven on June 26, 2019, 02:31:40 pm
Oh god. MoP read Leviathan.
Jokes aside, I do think that biological modification could be useful if we do it right, it's just that you can't get directly to some of the wackier things (Like Bioshock) without magic.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: Man of Paper on June 26, 2019, 02:45:00 pm
We could come up with some good biological technobabble substitute for magic. Science for the Science Throne. We can be some smarter version of Orks!
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
Post by: FallacyofUrist on June 27, 2019, 09:34:19 pm
Levitation Crystal:

(Normal) 3 + 3 = 6

It has been said that our city flies aloft on the wishes of our people. We wished to make that literal. A good part of the notes we possessed pertained to the use of crystals to make things fly, so we started from there.

... it turned out that it wasn't just a saying. Some of the schematics and notes looked suspiciously like certain structures in our Shuttle Disks. Investigation revealed that they were in fact the exact same structures, and our Shuttle Disks have literally been powered by the will of the people riding them. It seems reasonable to say that our cities themselves are kept aloft by the same mechanism.

However. The work of this design didn't just tell us about something we already had. We wanted to be able to make this crystal. Create a source of it. We assembled a reactor meant to produce the needed crystal. The produced crystal is... different... than the crystal we discovered in our Shuttle Disks. We'd say it's better in every way, except it's more specialized. We theorize normal crystal can do more than Levitation Crystal, but Levitation Crystal is very good at making things float, and has the advantage of being able to be charged up beforehand instead of needing to be continuously powered. If we adapted the design for Shuttle Disks to use Levitation Crystal, we'd be able to actually produce the currently irreplaceable disks and save on the cost of using normal crystal.

That is, we still can't actually make normal crystal, so it's more like a lack of cost and a lack of ability... but we get the point.

Spoiler: Designs (click to show/hide)
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Doubloon-Seven on June 27, 2019, 09:51:16 pm
So, that turned out well. Want to use the revision to either turn it into a functional vehicle, or maybe unshittify our guns?
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Man of Paper on June 27, 2019, 10:02:59 pm
I hate it because it's thematically about as interesting as used toilet paper, and nothing beats using a design to make something that requires us to design a component (a new crystal) to be used in another design (whatever the crystal is needed for). I can work with it, but there's an action economy to worry about here and how many times are Arms Races going to use flying crystals, my dudes?

We don't have much to revise, really. A new gun should get a design action and utilize some new something. New crystals, I guess, since we decided vajazzling is the path we want to take.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Doubloon-Seven on June 27, 2019, 10:40:19 pm
Mate, chill. There is in fact a reasoning for doing it like this. It simplifies the design, increasing the likelihood of a successful result. It makes the component ready to use and thus simplifies its inclusion in other designs as well. As I understand, doing things like this is pretty common in arms races, so there's no need to be like that.

That behind us... ideas. Our pistol is a bit bad, so we can jot that down for later. Anyhow, I figure we can actually revise the flying discs to use these crystals.

Quote from: Ignitae Pact ACS-Javelin
In the rush to figure out just what was going on after awakening, most had worries. These were typically about food, or housing, or even deeper questions like who they were. Only a few, led by an individual dubbed Ignitae, had the initiative to force the creation of a patent office, and then promptly patented the casings of the Shuttle Discs. With a few alterations, of course. Don't want the inventors coming back with a legal team.

The hull has been shrunken to save on costs, to the point where the cargo bay has been halved in volume. Testing will be done to ascertain what size of levitation Crystal is required, though it will likely be small compared to what the original Shuttle Disc would require. Propulsion is provided by two cowled propellers on either side of the ship. The Javelin's crew is composed of a Pilot (Who operates the craft), a Navigator (Who aids the pilot in, well, navigation), a Quartermaster (Keeps track of the cargo and maintains the engines), and a crew of about 6 loaders.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Man of Paper on June 27, 2019, 11:29:17 pm
Proposal: "Crater" Pump-Action Marksman's Rifle

Our lever action is nice, or at least reliable enough, but we could always improve accuracy. By adding a telescopic sight and deployable bipod to the design we aim to improve the, well, aim of our soldiers over longer distances. Our biggest change to the rifle however is the introduction of a pump-action receiver. Instead of having to operate a lever in order to load a round into the chamber we've redesigned the magazine to push a new round into a chamber after operating the handle for the pump-action beneath the barrel. This reduces the amount of motion required by a Marksman, improving accuracy, fire rate, and target reacquisition times.



Upon saying something dumb in discord and realizing it might be a neat idea, I have written the following proposal to offer the the Enabrians:


Quote from: The Civility War Agreement
We, the below-signed, hereby agree to the Civility War Agreement, defined as follows:

a) Conflicts shall be settled through a duel between a chosen representative from each of the participating Fortress-Cities.
b) Duels are fights to the death between two combatants who are grown, trained, and equipped by their Fortress-City.
c) The winning nation is given the same freedoms to act as if they had won decisively for the [turn].
d) If a nation wishes to opt out and return to full-scale war they must notify the other Fortress-City with enough time to prepare for a change in the nature of the war.
e) Dueling can be reinstated at any time as to cut down on unnecessary casualties, but must be agreed upon by both sides.
f) Fortress-Cities are never to be directly attacked - the mutual hatred we have for one another would be impossible to replace if one party were to be fully annihilated, and such a void could prove to be a problem for either city.
g) Both Fortress-Cities will split profits from advertising and merchandising Duels.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on June 28, 2019, 10:18:12 am
Revision: Lightning Power Crystal

We know that the crystals used in the craft can do more than the specialized crystals. But they're also weaker, having to be charged on the go. Last, their is probably a power component to them.

The Lightning Power Crystal is a variant on our Levitation Crystal idea. Rather than levitate things, it instead turns the wishes stored inside it to power. Most particularly electrical power. Like the other, it can be pre-charged. Like the other, it can be charged in operation. It's main use is in connecting conduits to it, allowing us to turn turbines and propellers with electricity, and run any systems with it.

Like the other, it's about the size of an adult torso. And can be up-sized for more massive undertakings, allowing it to hold more wishes. A 12 hour charge on the normal sized ones, with greater output being needed halving that time.



For later than putting it in a revision with another crystal type.
What is this to be used for, you may ask? Why retrofitting up a disk of our own, capable of holding a few buildings on it. It uses the Levitation Crystals, and Lightning Crystal Power to power the props which generate lift, and are used to move it forward. And backward. Effectively, their is a prop on all eight sides of it, and 1 in a triangle formation around the center. The Levitation Crystals lift it up, and can reduce output to bring it down. And it's fairly fast, with a propeller moving it forward.

From here, the disk will have storage buildings upon it, allowing us to store cargo so it doesn't fly off in the trip. This is also where we put the Levitation Crystals. And a main building in the center, for directing the craft, with an open view from the top of the structure. The Lightning Power Crystals will power the propellers as necessary for turning and forward movement. And backward movement if needed. Not like this craft has any idea of such, being able to fly in any direction fairly well.




Note, can be separate, or just not voted on. Either way, this is my idea.

Note, did not read the design spoiler. N/A right now.



Design: Volcano Fire Crystal Reactor Plant

By using the methods of making Levitation Crystals, we've made a variant that when activated, produces truly extreme amounts of heat. Enough to resemble the inside of a volcano, that can even be used to create a volcano artificially, should it be big enough, about the size of a large building.

That's theoretical though. For now, it's the same size as the others. The first ones at least. From here, we can use them to build bigger reactors, creating the crystals we need this way. 1 building for Fire Crystals, 1 building for Levitation Crystals, and so on. We're also trying to replicate the basic crystal in hopes of creating one that can not only be pre-charged, but has the same properties.

Either way, this will greatly boost the amount of crystals that can be produced.


Revision

Shuttle Craft

Some of us found out how the engines worked. They work horribly. So. How to fix it.

Simple. We take a 1 story warehouse building, built on a Disk, Round out the edges, and stick a propeller on top. Add some simpler propellers around the sides, and then fill with Levitation Crystals as needed. And windows around the top for the controller to see out of.

The Result is a fairly cheap craft that can use it's own weight to control it's acceleration, achieving decent speeds, and minor lift. The Top Propeller is actually a corkscrew, meant to capture air to achieve greater lift than the simpler three piece propeller, if only when pointing upward. Making use of oil to power the propellers, and the Levitation Crystal to control it's weight and allow flight, the Shuttle Craft is a simple thing meant to be mass produced for the purpose of transporting troops, cargo, and supplies wherever we might need it. Being based on a warehouse building helps, since loading is fairly simple. We also have a ramp to help with this.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Man of Paper on June 28, 2019, 11:52:35 am
Quote from: Revision
Proposal: Crystal Reinforced Growth Matrix

A single crystal reactor is fine and all, but it has it's shortcomings. The Reinforced Growth Matrix greatly cuts down on the size of the reactor while thickening it's walls and increasing maximum heat input. Multiple smaller growth chambers are hooked into the same power and heat supply and meant to be installed in groups.


A revision that could see us get more crystals and also totally not setting the stage for a suggestion of the same with genemodding cloning vats.


Quote from: Box Vote
Ignitae Pact ACS-Javelin:
"Crater" Pump-Action Marksman's Rifle: (1) MoP
Lightning Power Crystal & Propel Shuttle Disks:
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix:
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on June 28, 2019, 12:00:03 pm
Quote from: Box Vote
Ignitae Pact ACS-Javelin: (2) TricMagic
"Crater" Pump-Action Marksman's Rifle: (1) MoP
Lightning Power Crystal: (1) TricMagic
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix:

Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Doubloon-Seven on June 28, 2019, 01:27:31 pm
Quote from: Box Vote
Ignitae Pact ACS-Javelin: (2) TricMagic
"Crater" Pump-Action Marksman's Rifle: (3) MoP, DoubloonSeven
Lightning Power Crystal: (1) TricMagic
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix: (1) DoubloonSeven

Seems like a decent idea. Better guns are neat, and I suppose TC can wait for when there is T to use C for.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on June 28, 2019, 01:44:27 pm
But Transports can be used to carry troops, can't they?
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Doubloon-Seven on June 28, 2019, 01:46:25 pm
Fallacy said that you can't deploy onto a floor without either the !!MOTHERSHIP!! or having used your last strategic action to do scouting.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on June 28, 2019, 02:22:03 pm

If that is the case, I'd like the Lightning Crystal. I did edit it so the Lightning Crystal stood alone. ...

Well, not like the Crater Marksman's Rifle is a bad thing.

The Javelin

The Javelin is pretty simple. A single Levitation Crystal serves as the front of the craft, and a Rocket Engine serves as the back to thrust it forward at high speed. In the Center of the assembly is the cockpit, as well as the two wings. And below the cockpit is the bomb hanger.

The Javelin is meant to use it's small size to deliver high explosives to drop on enemy Shuttle Disks and enemy formations. At the moment, we just have a bunch of high explosives primed to detonate on contact with a surface at sufficient force. The Javelin swoops in, detaches the Bomb as it curves down, and then flies back up before they can counter us. The Levitation Crystal is good for this, since it can simply increase the lift to do so. While the Rocket Engine has a nozzle to better focus the force of the thrust.

We expect it to reach long operation ranges, as rockets do better at speed. It's meant to go in, detach it's payload, and come back. The Levitation crystal mostly removes the need for a long takeoff platform, as it can lift the craft into the air. We also use smaller Levitation Crystals in it's two wings to help orient it in flight. All directed by the will of the Pilot, and some electronics to control thrust.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Man of Paper on June 28, 2019, 02:46:56 pm
Quote from: Box Vote
Ignitae Pact ACS-Javelin: (2) TricMagic
"Crater" Pump-Action Marksman's Rifle: (1) DoubloonSeven
Lightning Power Crystal: (1) TricMagic
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix: (2) DoubloonSeven, MoP

Well after finding out that the gun is single shot I believe it's a thing we need to focus an entire design on. As such the only option I'm willing to vote for right now is the Growth Matrix
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Doubloon-Seven on June 28, 2019, 02:52:13 pm
Quote from: Box Vote
Ignitae Pact ACS-Javelin: (2) TricMagic
"Crater" Pump-Action Marksman's Rifle:
Lightning Power Crystal: (1) TricMagic
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix: (4) DoubloonSeven, MoP, DoubloonSeven

Indeed.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on June 28, 2019, 03:08:15 pm
Pretty sure you can't actually put both votes on the same thing. Also, that's not the best idea. It only affects a single type, and that is likely to be bad action economy.

G-Force Crystal Reactor
The variant of the Levitation Crystal, the G-Crystal is very good at creating force. More specifically, it can be used to apply force to things.

Therefore, we use both Levitation Crystals, and G-Crystals, in the Shuttle Disks. The Levitation Crystals levitate it, and the G-Crystals move it around a lot faster than the engines. As a bonus, we don't need oil for the new shuttle disks, as the G-Crystals apply the force to move it forward. Likewise, the increased power of the Levitation Crystals means we won't need as many to keep it up compared to the current crystals it uses.

Quote from: Box Vote
Ignitae Pact ACS-Javelin: (0)
"Crater" Pump-Action Marksman's Rifle:
Lightning Power Crystal: (0)
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix: (4) DoubloonSeven, MoP, DoubloonSeven
G-Force Crystal Reactor: (1) TricMagic

Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Doubloon-Seven on June 28, 2019, 03:18:10 pm
Shit, you're right. Can't place both on the same thing. Also, fair point on the action economy bit. MoP, can you remove the word "Levitating" from the piece? That should do.
Quote from: Box Vote
Ignitae Pact ACS-Javelin: (2) TricMagic
"Crater" Pump-Action Marksman's Rifle:
Lightning Power Crystal: (0)
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix: (3) MoP, DoubloonSeven
G-Force Crystal Reactor: (1) TricMagic
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Man of Paper on June 28, 2019, 03:25:59 pm
Quote from: Box Vote
Ignitae Pact ACS-Javelin: (2) TricMagic
"Crater" Pump-Action Marksman's Rifle:
Lightning Power Crystal: (0)
Shuttle Craft:
Crystal Reinforced Growth Matrix: (3) MoP, DoubloonSeven
G-Force Crystal Reactor: (1) TricMagic

Done.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on June 28, 2019, 03:30:24 pm
Quote from: Box Vote
Ignitae Pact ACS-Javelin: (0)
"Crater" Pump-Action Marksman's Rifle:
Lightning Power Crystal: (0)
Shuttle Craft:
Crystal Reinforced Growth Matrix: (5) MoP, DoubloonSeven, TricMagic
G-Force Crystal Reactor: (1) TricMagic

... Would like to do something, but at least it is better now.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Doubloon-Seven on June 28, 2019, 05:05:18 pm
Also, perhaps an explanation, like that the thing creates raw unpowered crystals for later imbuement. Also, instead of elemental imbuements, how about something like...
Quote
Mechanical
Nuclear
Chemical
Thermal
Electromagnetic
Electrical
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Craftsdwarf boi on June 29, 2019, 02:06:05 am
The 001 prototype Ichor sprayer
Spoiler (click to show/hide)
Specialized cloning vats
Spoiler (click to show/hide)
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Craftsdwarf boi on June 29, 2019, 02:22:35 am
A potential-reality-saver
PLAN T O W E R B O I
Spoiler (click to show/hide)




Propulsion-contrivances for the T O W E R B O I
Spoiler (click to show/hide)
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Madman198237 on June 29, 2019, 11:38:26 am
Quote from: Box Vote
Ignitae Pact ACS-Javelin: (0)
"Crater" Pump-Action Marksman's Rifle:
Lightning Power Crystal: (0)
Shuttle Craft:
Crystal Reinforced Growth Matrix: (7) MoP, DoubloonSeven, TricMagic, Madman
G-Force Crystal Reactor: (1) TricMagic

Wow. Levitation Crystals. Suuuuuper interesting. Just super.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on June 29, 2019, 04:50:23 pm
Given MoP being weird.

Design Idea
Bloodthirst Will
By using our great knowledge of crystals, and how they work, we've taken steps to imbue the hatred of all things Enabrian into our some of our Soldiers with Crystals. This gives that person multiple psychic appendages extending from their back. With their Bloodthirst Will, they can extend as far as the eye can see, block bullets, toss around tanks, and slice through everything at the speed of thought. On top of greatly improving their ability to move by using them. They are invisible to those without the senses to perceive them. And by the time one sees a Bloodthirst Will User, they're already dead, as they appendages also offer a type of feeling of nearby people, most particularly Enabrians.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Man of Paper on June 29, 2019, 04:54:22 pm
No that's absurd get out of here with this half-baked anime poison
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Madman198237 on June 30, 2019, 12:21:08 pm
For our next design:

Quote
Harnessing the Fundamental Forces
Turns out, the "Levitation Crystal" messes with gravity. It's also a psionic battery of some sort, which is where it gets its energy for manipulating gravity. By tinkering with the crystal, we have managed to alter its matrices so that it is no longer psionically activated, instead being activated by electrical pulses from outside the crystal. Controlling the structure of the crystal by altering the contents of the chemical slurries used to produce them allows different use methods---stronger crystals that work in short bursts, weak crystals that run for extremely long times or are constantly powered just by ambient psionic emissions from the crews, etc.

It's also obvious from further experimentation that other things exist in the same vein which can be produced using similar chemical slurries, objects which can manipulate the other three fundamental forces of nature. We have for now worked on producing one that can manipulate electromagnetic forces. This is capable of gathering or dispersing electrical power, producing magnetic forces or dampening them, etc. It can be similarly altered for easy control.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on June 30, 2019, 04:56:10 pm
Quote from: Box Vote
Ignitae Pact ACS-Javelin: (0)
"Crater" Pump-Action Marksman's Rifle:
Lightning Power Crystal: (0)
Shuttle Craft:
Crystal Reinforced Growth Matrix: (5) MoP, DoubloonSeven, Madman
G-Force Crystal Reactor: (0)
Base Crystal Reactor: (1) TricMagic

Right... MoP is Salt incarnate. Mostly cause he want's Biomodification, for novel things like growing our own weapons, tentacle mines, and home-grown demons. All of which requires extensive work to actually learn how to mess with things without ending up with monstrous flesh spheres. Oh! And they need to not kill us in the process.

And yet, something like some dragon isn't good enough for him. Neither is night-vision, balance and dexterity, or great hearing and sense of smell. Too Fantasy/Fallacy for him, respectively.

Shakes head.

He also seems to think we can't revise a new crystal without using a design. Let's prove this wrong, shall we? Given he kinda wants to scrap this turns research, and never touch crystals again, be better than the current lead.

Base Crystal Reactor
A main issue in those deciding what to do is a lot of infighting. Some people think the fact we discovered a way to power things through pure willpower isn't good enough. Well, this bit of reasearch should put a stop to that.

Effectively, we take the fact that the Levitation Crystal turned out so well is mostly because we were trying to make one. Along with the basic crystal probably being made to a sub-standard degree. So, the obvious thing is to build a Base Crystal Reactor, designed to produce the Base Crystal, without any enchantment, a Jack-of-all-Trades that can do anything we put our mind to. Moreover, it is the same type of crystal seen in Shuttle Disks, with the added improvement of being able to be precharged with Will. In addition, this Base Crystal can be converted to another type of Crystal by linking it up with a different type, and turning our Will upon it to make it take on the same properties as the example crystal. Though once done, it loses it's own Jack-of-all-Trades characteristics, in exchange for being just like the crystal it was turned into.

Effectively, this will shut up others about this requiring designs for every single thing we do, as the BasE Crystal can support other types in their work, or be converted to another type, increasing our ability to provide crystals of that type for projects.

Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Man of Paper on June 30, 2019, 05:27:43 pm
Right.

I want biomodification because we're limited by very little. We're already cloning, so it's going to be relatively easy to do. Moreso than making hope stones, since we explicitly had no clue how the crystals work. Those examples are the basest, easiest examples, since I'm not going to write up a whole design just for discussion. Also note that all the clones have a seething hatred for our enemies. I imagine it's something we can imbue in our creations if we even make them intelligent.

A dragon's not good enough because it's a dragon, the most overused, played out, overhyped fantasy creature in anything ever. They're also intelligent, something I want to avoid in nonhuman creations. I never said the rest of it wasn't good enough. The problem there was you specifically want to incorporate animal parts and elements as opposed to just improving what's already there. We don't need tails with an improvement to equilibroception, we don't need cat ears if we increase the range of what we have now. We can get night-vision by introducing something like the tapetum lucidum to the eye as opposed to replacing it with an animal's entirely (though goat eyes would be notably unsettling). We can add to the human body without replacing it with fur.

Rolls eyes.

I never said it wasn't possible to get a new crystal outside of a design. I've said a) it'd be foolish to make a new gem unrelated to previous ones in a revision, and b) that the crystals you've proposed are the basis for important tech (i.e. power) and that should get a design to improve the chances of a solid foundation. Just because I never want to touch crystals again doesn't make my revision any worse. You want to talk about me being salty all you want, at least I don't make proposals and vote based on weak human things like "emotion".

As for your revision, it's no good. First off you're introducing the meta issues between us as a conflict within the proposal. Fallacy's already stated that saltiness may result in consequences in-game. Let's not give him more ammo, please? Even if we can reproduce the crystals in our shuttle disks, even if they'll somehow be the exact same things that won't be drastically affected by the rules of floors and make that whole section of rules useless, you're doing so in a revision. You wanna get flaws? That's how you get flaws. You want it to be convertible based on imagination. In a revision. Also, you define the base crystal as being convertible through will as opposed to anything that wouldn't possibly effect the crystals keeping us afloat. Not smart.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on June 30, 2019, 05:39:10 pm
This is effectively my Hail Mary. As is, our differences might just net us penalties. And we know how the dam crystals work, our will. That powers them.

Also, Flaws? What flaws? The fact that it's a revision to produce a crystal we have an example of does not mean it will have flaws. Not in the least. A bad roll results in flaws. Not anything like a revision being used to make something when we already have the examples to base it upon.

If this doesn't work, I'm likely to just retire and let you do the next turn's design. Though you seem focused on us not being a joke, despite the whole Levitation Tattoos idea meaning we can just throw around tanks like toys.

I'll repeat. You want flaws? Get a Buggy Mess Roll. Or completely fail with a 2. Same exact result no matter what Normal choice you picked.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Man of Paper on June 30, 2019, 05:50:04 pm
Right, because praying to a rock is surely where the interaction begins and ends. Nothing deeper than that, nothing that could possibly ensure sabotage isn't insanely easy. Nothing that could add anything more than blind faith to the reason they work.

You realize this is not an easy thing for a revision. Or a Normal thing. Difficulty is directly related to the roll modifiers, which is directly related to the results of a roll, meaning you're increasing the chance to get flaws, which is what my point was.

Oh fuck me I just looked back and realized there was no mention of crystals at all as what kept our shit afloat. Here I was thinking at least it was grounded in something the AR explicitly mentioned. We hit no nail on the head in regard to what floats our boats, it was Magician's Choice - regardless of what we said powered our shit that would've wound up miraculously being the thing. And we went with crystals. Shit on my eyes and call me a lizard.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: FallacyofUrist on July 02, 2019, 11:43:32 pm
Crystal Reinforced Growth Matrix:

(Hard) 4 + 1 - 1 = 4

We've replaced our single Levitation Crystal reactor with several linked reactors running on the same heat supply. While this is an excellent idea for the purposes of redundancy(one of the mini-reactors going offline can't halt our overall production), unfortunately it doesn't actually help us produce more Levitation Crystal. After all, what would have been produced in one large space is now produced in several smaller spaces. Producing additional heat was a bit too much of a challenge for our engineers this time, and some speculate more heat isn't what's needed to produce the crystal anyways. At the very least now we've got a more dependable system.

Spoiler: Designs (click to show/hide)

((Please note that this revision attempted to produce additional resources directly. Not something easy to do by reason of game balance.))
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Craftsdwarf boi on July 03, 2019, 08:23:24 am
1. Plasma rifles
By utilizing electrostatic electron-strippers and short-circuit based heating through a narrow chamber with with noble gases flowing from a reservoir, one should be create high-potency plasma.
2.Directional force crystals
A modified levitation crystal that produces directional propulsion
3. Mark I Thunder Rifle
A modified plasma rifle but with a electrically charged fitting, causing the highly conductive plasma to be capable of electrifying entities, if the immense heat was insufficient to completely obliterate it.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on July 03, 2019, 10:11:58 am
Base Crystal Reactor

Effectively, we take the fact that the Levitation Crystal turned out so well is mostly because we were trying to make one. Along with the basic crystal probably being made to a sub-standard degree. So, the obvious thing is to build a Base Crystal Reactor, designed to produce the Base Crystal, without any enchantment, a Jack-of-all-Trades that can do anything we put our mind to. Moreover, it is the same type of crystal seen in Shuttle Disks, with the added improvement of being able to be precharged with Will. In addition, this Base Crystal can be converted to another type of Crystal by linking it up with a different type, and turning our Will upon it to make it take on the same properties as the example crystal. Though once done, it loses it's own Jack-of-all-Trades characteristics, in exchange for being just like the crystal it was turned into.

This Base Crystal can support other types in their work, or be converted to another type, increasing our ability to provide crystals of that type for projects. Beyond that, it's ability to work with other types of Crystals should allow us to use Levitation Crystals along with Vase Crystals, allowing us to produce Shuttle Disks using both resources.



I'll note that heat alone isn't enough to make more. You also require Will.

Also, Strategy Phase. Not Design.

...

I Vote for Sending MoP on an Expedition to find out what is producing the Ore and Oil. I bet it's something we can produce!
Either that or going up to the next floor like Fal seems to be suggesting.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Man of Paper on July 03, 2019, 11:07:55 am
It's the Strategy Phase my guys, let's focus on that please.

Proposal: Operation - wtfcanweevendo

Strategic Action: Scout the Floor Above

Since our creations this turn fucking blew it we should figure out what's above us, maybe just fuckin speed our ways up the tower until we actually produce something good. Nothing wrong with a strategic retreat if we gotta go that way anyways. That also should let us camp the fuck out of a floor and hold those other idiots somewhere.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Doubloon-Seven on July 03, 2019, 07:58:04 pm
Regardless of how monumentally horribly that turned out...

Quote from: VOTES
OPERATIONS
Whaddafukcanwevendo (1): D7
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Craftsdwarf boi on July 03, 2019, 08:12:35 pm
Operation HELLOTHERE
Put some spies/saboteurs into the enabrian fortress-city and devastate them from the inside.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Craftsdwarf boi on July 03, 2019, 08:18:30 pm
The enabrians may also be conducting some operation similar to WTFCANWEEVENDO
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Man of Paper on July 03, 2019, 08:25:38 pm
Quote from: VOTES
OPERATIONS
Whaddafukcanwevendo (2): D7, MoP
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: TricMagic on July 03, 2019, 09:17:21 pm
Note, we can in fact just ascend straight to the next floor instead. So.

First Floor, here we come!
Time to ascend, and see what it's like. Does it have an anti-magic field or no? At the least, we can start taking control of an area.

And yes, this is something we can do, Fal said we could.

Quote from: VOTES
OPERATIONS
Whaddafukcanwevendo (2): D7, MoP
First Floor, here we come! (1): TricMagic

Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Craftsdwarf boi on July 03, 2019, 09:53:32 pm
why does no one take heed of my proposals
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Doubloon-Seven on July 03, 2019, 10:27:07 pm
We don't know where the enemy city is, first of all, let alone any real means of infiltration. Though I admit that it should be in the votebox, but then again you didn't actually vote for it, so... if you'd like to add it in yourself, go ahead.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Rockeater on July 04, 2019, 12:33:09 am
There is also the "undying and unquiting hatered to enabrian" thing, which will cause problems to anything more complex then "Shoot the first thing you see from there"

Quote from: VOTES
OPERATIONS
Whaddafukcanwevendo (3): D7, MoP, Rockeater
First Floor, here we come! (1): TricMagic

Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: TricMagic on July 04, 2019, 07:37:05 am
We are on a time limit, you know? We certainly can't stay down here forever.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Rockeater on July 04, 2019, 08:02:37 am
Yeah, but scouting is useful.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: TricMagic on July 04, 2019, 08:44:40 am
Not currently. There is literally nothing here. We can just go up. And then we settle in a territory that is ours.

Not to mention, we can produce more transport disks with just a revision, so them destroying it isn't going to matter. Plus by being up there, we can actually start taking territory. Scouting doesn't do us anything, I think. Since we would need another turn of strategy to actually send troops up there. When we could be using that turn to learn more about our fortress instead. Bad action economy.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Man of Paper on July 04, 2019, 09:29:51 am
While none of tric's reasoning is sound (there's nothing here so we shouldn't scout ahead? lol), unfortunately just heading on up is doable. Even though just sending some army dudes to another floor requires scouting. But we're fine risking everything we have by sending it into the unknown. We could always just wait out the four pushes, get sucked into the ichor, and restart.

We're not going to make more transport disks in a revision, Tric. If we're going to recreate the very thing that lets us do anything we should use a design on it. I have no idea why you keep saying we should do the things our people will wholly rely on in revisions. Scouting is also literally a thing Fal said we had to do to deploy troops to another floor. It's also listed in the strategic actions examples in the OP, so it clearly has a function.

Quote from: VOTES
OPERATIONS
Whaddafukcanwevendo (2): D7, Rockeater
First Floor, here we come! (2): TricMagic, MoP
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: TricMagic on July 04, 2019, 09:55:15 am
The only thing preventing us from producing more is they need modification to use Lev Crystals. A design for transport is not going to be those giant things though.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Craftsdwarf boi on July 05, 2019, 02:57:03 am
Designs (S**TPOSTING TIME)
Linear acceleration Artillery
Part one:The propulsion system
The main chamber is composed of non-magnetic material, concealing multiple layers of electromagnets and other magnetic-field generators, arranged so that it creates propulsion. It is has a radius of 4 meters in order for the propulsion of the nuclear fusion shell.


Part two: The Shell
It composed of a ferromagnetic material and is hollow, the hollow container contains a sub-container, internally lined with high explosive with a radium core.

"Generic" Assault rifle
  The rifle has multiple barrels
Barrel one is clip-fed and is fully automatic
Barrel two is a miniature breech-loaded artillery piece
The primary barrel is located at the bottom which is fed by a cylindrical barrel (which also serves as a secondary grip)
There is a trigger and a button, the trigger triggers the primary barrel, while the button allows for firing the secondary barrel
There is also a attached Telescope

Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Man of Paper on July 05, 2019, 06:42:43 am
Tric, they'll need more than an Up/Down Hope Crystal to make them go. Unless you also want them to depend on the shitty engines mentioned in the Shuttle Disk summary. And yes, the thing will need surface area if we're going to get the TC to replace and hopefully obsolete-ify the old disks.

Craftsdwarf, we're currently in the Strategy Phase. Both of those suggestions are also a massive leap in our available equipment. More than we're likely able to do at this point. Especially as a revision rated as hard and rolling a 4 got us literally nothing.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Madman198237 on July 05, 2019, 09:19:32 am
Quote from: VOTES
OPERATIONS
Whaddafukcanwevendo (2): D7, Rockeater
First Floor, here we come! (3): TricMagic, MoP, Madman

Might as well go up seeing as how we don't have anything better to do.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: FallacyofUrist on July 05, 2019, 11:01:32 pm
With our newly invented Levitation Crystal ready for use, we of Volcasial rise, ready to view a new floor with new possibilities...

No. NO! Our hatred explodes as we see in the distance... Enabria. They have risen along with us.

Our men leap to our limited Shuttle Disks, bearing armaments limited in ability, descending to capture the terrain of this vast Frozen Forest.

Spoiler: Tower Status (click to show/hide)
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: Man of Paper on July 05, 2019, 11:34:59 pm
Proposal: The Genetic Manipulation Research Initiative

We can recreate life. Now it's time to mould it. By studying and mapping the structures that make up each individual our cloning tanks recreate, we learn what genes are responsible for what in the development of a human. By tweaking portions of our gene pool we can more readily birth specialists for more specific tasks, or provide mutations to benefit them. Future experimentation should allow us to alter both the physical and mental aspects of our people. For now though, a simple generic increase to strength and stamina is good enough.


Proposal: The Actual Reason Crystals Work, and the Psychic Font

Our crystals don't work with hopes and dreams and prayers as those pretentious semi-religious fools believe, but feed off of the latent Psychic energy present in every Volcasian. Crystals designed with a specific purpose, such as those we use in our shuttle disks and fortress-city, passively siphon off Psychic energy from the people upon them. The Lev Crystal isn't charged because we hold it between our fingers and hope it works, but because it is designed to levitate, and our untapped mental power fuels it.

That brings us to the Psychic Font. Deep within the substructure of the Volcasian there rests a pedestal carved out of a singular exceptionally large piece of obsidian. The bowl carved into the top of it contains a constantly replenishing supply of pure silver oil-like liquid. A Volcasian who ingests this liquid may awaken their latent psychic abilities, and so far with training are capable of creating a psychic barrier in front of them.


---------------


We should do biotech, but if you people really want to push this crystal nonsense we should at least make it palatable. I also propose we go up every strategy phase, because imagine how funny it'll be if they don't and wind up just consistently going to empty floors, panicking as they're unsure if we actually stopped anywhere to rest. Plus, since floors usually have space between the two arrival points, finding a location with a single area before the Assbrains would be beneficial, to say the least.


Quote from: JokeBox
Genetic Manipulation Research Initiative: (1) MoP
The Actual Reason Crystals Work, and the Psychic Font:
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: Doubloon-Seven on July 06, 2019, 12:30:49 am
Quote from: SAD-F1-Fumarole
Due to a mislabeling in our armory's stocks due to someone by the name of "Dagger", the Volcasian government has stopped relying on contractors to oversee the stocks, instead forming the SAD, State Arms Department. Not to be confused with the Arms Department of the State, in charge of manufacturing prosthetic arms.

In comes the SAD-F1-Fumarole, the first product of our truly remarkable SAD. It can actually hold more than one bullet, with a detachable magazine that holds nine rounds. Fresh cartridges are loaded by operated a pump-action in the form of the rifle's foregrip. We also fired the consultant who couldn't tell us what calibers we had in stock, and defined the Fumarole's caliber as 7.42 millimeters.

The Fumarole comes in tasteful oak, refined walnut, and for our wealthier officers, mahogany. As a concession towards practicality, the stock and barrel can be covered in snow-shaded camouflage canvas.
Idea. Must sleep. More things later.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Strategy Phase)
Post by: Craftsdwarf boi on July 06, 2019, 02:48:43 am
Operation SOMETHING
 Produce more cloning vats and thus increase the militant population
Production/resource extraction facilities should be modified for maximum efficiency.

+1 to the GMRI

 
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on July 06, 2019, 03:30:22 pm
The Javelin

The Javelin is pretty simple. A single Levitation Crystal serves as the front of the craft, and a Rocket Engine serves as the back to thrust it forward at high speed. In the Center of the assembly is the cockpit, as well as the two wings. And below the cockpit is the weapon hanger.

The Javelin is meant to use it's small size to deliver high explosives to drop on enemy Shuttle Disks and enemy formations. At the moment though, we don't have explosives. So instead we took the fuel used in the rockets, and set it up so we can drop it as the Javelin swoops in, creating a sheet of liquid fire, and then fly back up before they can counter us. The Levitation Crystal is good for this, since it can simply increase the lift to do so. The Rocket Engine, meanwhile has a nozzle to better focus the force of it's thrust.

We expect it to reach long operation ranges, as rockets do better at speed. It's meant to go in, detach it's payload, and come back. The Levitation
Crystal mostly removes the need for a long takeoff platform, as it can lift the craft into the air. We also use smaller Levitation Crystals in it's two wings to help orient it in flight. All directed by the will of the Pilot, and some electronics to control thrust.

The Fire Bomb, as it's called, mostly uses the fact that the fuel spontaneously ignites on contact with an added oxidizer, allowing us to drop sheets of it on targets over a wide area. In Volcasial tradition, it's fire dropped on our enemies. They're expected to go in groups for Fire-bombing runs, and the Javelin also works well for scouting missions.

Quote from: Votebox
No Experimental Research Credit used.
The Javelin (1): TricMagic
The Actual Reason Crystals Work, and the Psychic Font ():
SAD-F1-Fumarole ():

Experimental Research Credit used.
The Genetic Manipulation Research Initiative (1): MoP
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Doubloon-Seven on July 06, 2019, 07:02:31 pm
Rocket engines are terrible and we need to fix that on the Shuttles. I refuse to expand their use.

Quote from: Volcasian Army Infantry Uniform
The standard uniform of our army must be a practical one, and what is the most practical type of garment? Why, the jumpsuit, of course! The woven-cotton VAIU has a variety of buckles, belts, and webbing for the storage of equipment. This ranges from a soldier's mess kit and canteen, to their ammunition and utility knife. Soldiers are also provided with a broad-brimmed steel helmet, and a pair of boots.

In cold weather, the VAIU includes thermal underwear and a wool overcoat. In hot weather, soldiers are issued an extra canteen. In swampy or moist conditions, soldiers are issued a compact hammock. The uniforms are camouflaged, coming in snow, desert, and forest colors. Rank is indicated by a painted gorget.

Quote from: Votebox
No Experimental Research Credit used.
The Javelin (1): TricMagic
The Actual Reason Crystals Work, and the Psychic Font (2): DoubloonSeven
SAD-F1-Fumarole (1): DoubloonSeven
The Genetic Manipulation Research Initiative ()

Experimental Research Credit used.
The Javelin ():
The Actual Reason Crystals Work, and the Psychic Font ():
SAD-F1-Fumarole ():
The Genetic Manipulation Research Initiative (1): MoP

Uniform
Volcasian Army Infantry Uniform (1): DoubloonSeven
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Madman198237 on July 06, 2019, 08:10:41 pm
Quote from: Votebox
Design
The Javelin (1): TricMagic
 - With Credit: (0)
 - Without Credit: (0)
The Actual Reason Crystals Work, and the Psychic Font (4): DoubloonSeven, Madman
 - With Credit: (1) Madman
 - Without Credit: (0)
SAD-F1-Fumarole (2): DoubloonSeven, Madman
 - With Credit: (0)
 - Without Credit: (0)
The Genetic Manipulation Research Initiative (1): MoP
 - With Credit: (1) MoP
 - Without Credit: (0)

Uniform (This is a separate voting category, please maintain the usual rules of only one vote per person for our collective sanity)
Volcasian Army Infantry Uniform (2): DoubloonSeven, Madman

Sanity imposed.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: TricMagic on July 07, 2019, 07:20:32 am
Why does no one want to firebomb them? I'm not saying any of our future stuff is going to use actual rockets, but any vehicle made in the future will suffer penalties from being the first one we make. I want to Firebomb them. The chances of them having the ability to create aircraft at this point are pretty slim.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: Rockeater on July 07, 2019, 07:47:46 am

Quote from: Votebox
Design
The Javelin (1): TricMagic
 - With Credit: (0)
 - Without Credit: (0)
The Actual Reason Crystals Work, and the Psychic Font (4): DoubloonSeven, Madman
 - With Credit: (1) Madman
 - Without Credit: (0)
SAD-F1-Fumarole (2): DoubloonSeven, Madman
 - With Credit: (0)
 - Without Credit: (0)
The Genetic Manipulation Research Initiative (3): MoP, Rockeater
 - With Credit: (3) MoP, Rockeater
 - Without Credit: (0)

Uniform (This is a separate voting category, please maintain the usual rules of only one vote per person for our collective sanity)
Volcasian Army Infantry Uniform (2): DoubloonSeven, Madman
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
Post by: TricMagic on July 07, 2019, 08:01:26 am
Quote from: Votebox
Design
The Javelin (1): TricMagic
 - With Credit: (0)
 - Without Credit: (1) TricMagic
The Actual Reason Crystals Work, and the Psychic Font (4): DoubloonSeven, Madman
 - With Credit: (1) Madman
 - Without Credit: (0)
SAD-F1-Fumarole (2): DoubloonSeven, Madman
 - With Credit: (0)
 - Without Credit: (0)
The Genetic Manipulation Research Initiative (5): MoP, Rockeater, TricMagic
 - With Credit: (3) MoP, Rockeater, TricMagic
 - Without Credit: (0)

Uniform (This is a separate voting category, please maintain the usual rules of only one vote per person for our collective sanity)
Volcasian Army Infantry Uniform (2): DoubloonSeven, Madman
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: Craftsdwarf boi on July 10, 2019, 06:49:01 am
Generic sniper rifle
This weapon is a gyroscopically stabilized rifle with a telescope attached to it, it has auxiliary propulsion systems (Electromagnetic coils), and a three-stage firing system
Stage I:The Propulsion phase
The initial half of the rifle's barrel is a vacuum chamber, minimising the amount of air resistance during propulsion.
The rest of the barrel are conventional
Stage II:The activation phase
A Electrostatic trigger activates the generic high-velocity ammunition.
Stage III:The self-propulsion phase
Refer to the consequent section
Generic High-velocity ammunition
AP variant
The AP variant contains two miniature canisters of compressed solid fuel, which is utilized for propulsion, and a solid tungsten tip for armor penetration
The HE variant contains the same fuel components, except the tip is replaced with a hollow casing and with explosives int the internal portions
The HEAP variant contains five stages (3 propulsion stages(due to additional weight), explosives, and an AP prong.)
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: Madman198237 on July 10, 2019, 09:02:05 am
Craftsdwarf, you're a little light on details there. How are we making this coilgun work, how are we maintaining a vacuum in just half of a rifle barrel, how are you making an electrostatic triggering mechanism with our tech, etc.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: Craftsdwarf boi on July 13, 2019, 02:53:53 am
Details:
The vacuum is supported by suction tubes and a miniature circular hatch-gate.
The coil-gun (this is more portion are inticate
The Triggering is in the ammunition system:
Upon contact with an electric field, it activates the primary trigger, and upon contact with a electronic trigger, it triggers a secondary trigger that initiates the propulsion process.
[THIS DESIGN IS SCRAPPED DUE TO LACK OF SCIENTIFIC AND TECHNOLOGICAL FEASIBILITY]
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: Madman198237 on July 13, 2019, 10:13:24 am
1. How are you making the projectile get from the vacuum to the "outside" portion of the weapon without striking the gate or being smashed flat by the sudden impact with the air?

2. What in the actual heck are you talking about, that's not how you make a coilgun, certainly not how you make a RELIABLE and FUNCTIONAL coilgun---you MUST have computer control for the timing and you need ridiculous amounts of voltage to make it work.

3. ...you think we just happen to have something that will flip state reliably in any electric field because you want it to? And then to make a second trigger flip state when it EXITS a field? Do you have any idea how clueless that is as to the workings of electric and magnetic fields? Fields don't have defined edges.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: Craftsdwarf boi on July 13, 2019, 08:44:43 pm
I will revise.
Dangit.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: Craftsdwarf boi on July 13, 2019, 10:53:29 pm
The psychic recorder
 This device maps out the strength of the output of psychic energy of any entity by utilizing a primitive wish engine and a set of measuring instruments.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: Craftsdwarf boi on July 16, 2019, 05:14:38 am
Unmanned Remote-control Hovercraft
 This is a prototype radio module which is inserted into the hovercraft for unmanned remote control. Extensive configurations and modifications of motor and waponry systems are required.

The ultra-generic Assault rifle
 It is simply a rifle with a drum magazine and a gyroscopic stabilization system.
The mini-lance
This weapon is a conical piece of steel that is attached to a cylindrical handle.



Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Design Phase)
Post by: FallacyofUrist on July 23, 2019, 01:02:41 pm
The Genetic Manipulation Research Initiative:

(Normal) 3 + 2 = 5

There's a lot of complexity to our cloning tanks. Good thing we have notes. Utilizing the notes we found on our cloning tank system, we were able to find the 'encoding'. Slates of soft grey metal engraved with complex symbols. Good thing we had notes on those too. Each slate contains 'genetic code', which is read by the cloning tanks to determine what creature to create.

Using this knowledge, we experimented with the slates, modifying them. The abominations we created shall not be spoken of. But what is more noteworthy is our success. We determined what code could be used to create a creature with great strength and stamina. After a vote (won near unanimously), we applied that knowledge to our soldier template, giving each and every one to be birthed increased strength and stamina. Not an immense amount, but enough to be very noticeable.

Volcasian Army Infantry Uniform:

(Normal) 1 + 4 = 5

A camouflaged cotton jumpsuit with a helmet and boots makes up our standard uniform. Soldiers are also issued accessories depending on the climate. Thermal underwear and a wool coat for cold weather, an extra canteen for hot weather, a hammock or bedroll depending on which is practical...

And a painted gorget indicates rank.

A practical uniform for Volcasial's newly enhanced army. Our generals are pleased.

Spoiler: Designs (click to show/hide)
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: TricMagic on July 23, 2019, 02:23:53 pm
Transport Disk

Taking our knowledge of Crystals, we've decided to create something from what we know. The Transport Disks are about a warehouse building in size, and use our Levitation Crystals to float. They also use them to push it in a lateral direction at the same time. Lastly, the edges of it are curved to achieve decent speed. Overall, it looks like an oval vehicle with a flat bottom, with support pillars on the inside of the large space, and fairly easy to produce. Perfect for transport our soldiers in mass, as well as anything else we may collect.



Should be Expensive, mostly due to Crystal Costs. Will let us take the fight to them easily.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Man of Paper on July 23, 2019, 04:16:01 pm
Quote from: Ballistic Armaments Standard Infantry Carbine Rifle
The BASIC Rifle is a much-needed overhaul of our single shot rifles. We've cut down on the weapon's size by bringing the barrel further back into the stock, where it's fed by an 8-round magazine slapped into the underside of the butt. The BASIC Rifle loads rounds into the chamber through a pump action. Iron sights assist in aiming, and a bayonet attachment is included for close-quarters engagements.


Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: frostgiant on July 23, 2019, 04:56:31 pm
Robert Albert ManSteins Enhanced capacity Rifle (RAMER)
The RAMER is a semi-automatic rifle designed to replace the original Basic rifle that we are currently using, and to implement the semi-automatic mechanism that is currently present on the basic pistol in rifle form. Named after its eccentric primary designer the RAMER is designed to have a magazine of 6 rounds, rapidly rearming the rifle after every bullet fired through its semi-automatic mechanism, primarily taken and improved from the pistol that originally mounted the mechanism.
 Along with a pair of "Iron" sights and an underslung bayonet attachment, the RAMER is designed to serve volcania well for many years to come, and slaughter many drunken pigs.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Man of Paper on August 01, 2019, 02:46:44 pm
Quote from: JokeBox
BASIC Rifle: (1) MoP

Because I want to see where this goes and by not voting Fallacy can blame us for the lack of update (even though a GM should prod their players once in a while)
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: TricMagic on August 01, 2019, 02:49:34 pm
Quote from: VoteBox
Transport Disks: (1) TricMagic
BASIC Rifle: (1) MoP

So we can take the fight to them. Preferably faster than the current model, and actually replace-able.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Man of Paper on August 01, 2019, 02:54:28 pm
Yes, let's take the fight to them with our single-shot rifles and no other support, brilliant idea.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: TricMagic on August 01, 2019, 03:28:24 pm
Yes, let's take the fight to them with our single-shot rifles and no other support, brilliant idea.

Indeed. We have the manpower, after all. Who cares if they die. We have the high ground because we can actually reach them quicker.

Also, we have no idea what they have right now. They could have the same stuff, and we might see what they've made.

Also the third. Our troops are naturally better than their's.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Man of Paper on August 01, 2019, 03:50:35 pm
1) You act like your shuttle disk revision already got a great roll. Stop that. That's bad behavior.
2) You seem to think tacking on "They also use them to push it in a lateral direction at the same time" is no big deal. Except it is, because not only are you trying to revise a shuttle disk, but you're also trying to create a whole new crystal as the levitation crystals, notably, move vertically.
3) We do have no idea what they have right now. But we can imagine they didn't get a revision wasted on giving us exactly nothing even though it wasn't Impossible. Which means they have an extra revision that could have been thrown into their armament that we will never be able to catch up on.
4) It doesn't matter how fast or durable our dudes are. That won't help them against bullets. Having something better than single-shot is common sense, and something that is pretty easy to do considering the setting (that is, scifi/fantasy). Those shuttles are not stealthy in the slightest, so the Enabrians will be able to see us flying at them from ages away and act accordingly.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: TricMagic on August 01, 2019, 03:55:45 pm
We will never gain anything if we do not first do something. You seem to expect it to fail immediately. And if we never do anything, of course we will fail.

You also seem to think making a gun in a revision is easy. It's not, in this case. We don't have that type of experience. At least we have some experience with crystals. And the Shuttle Disk revision simply failing outright is a bit laughable.

2) You seem to think tacking on "They also use them to push it in a lateral direction at the same time" is no big deal. Except it is, because not only are you trying to revise a shuttle disk, but you're also trying to create a whole new crystal as the levitation crystals, notably, move vertically.

Lateral: of, at, toward, or from the side or sides.

Put simply, by moving one side of it up slightly higher, the weight can pull it forward. We don't need total horizontal movement. Also. Why do you think it is a whole new type of crystal? We haven't even done it yet.

Beyond that, why do you think I think it will automatically be a good roll? We haven't even rolled it yet, so how can it automatically be a bad roll?
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Man of Paper on August 01, 2019, 04:36:18 pm
I know what lateral means, you toad. Your design literally just says it uses lev crystals to push it to the sides. Where does it say it uses lev crystals to tilt a floating structure the size of a large warehouse? It doesn't, so don't act like I don't understand what words mean when you don't properly explain how something functions. That poor explanation (uses lev crystals to move laterally) is also why I assumed you were trying to add lateral movement to the crystal itself, which would ultimately be an entirely new movement crystal.

Tilt required to get meaningful motion laterally without flying mostly upward would be ridiculous. Helicopters can work that way because they're small and you can easily and readily make sure everything is secure, and they also have a mechanism that tilts the blades separately from the fuselage. Your design implies a whole building-sized object is required to tilt, which is just a bad idea because of physics and a whole bevy of reasons that are too numerous to list.

We have more experience making guns than we do making shuttle disks. Period. We were never able to reproduce the disks, but our people are capable of arming every individual with a rifle.

"we can actually reach them quicker" implies that we manage to rig together a shuttle disk that goes faster than the base one, which, considering the number of issues with your design, would require a very, very good roll in order to be possible.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: m1895 on August 01, 2019, 06:01:31 pm

Quote from: VoteBox
Transport Disks: (1) TricMagic
BASIC Rifle: (2) MoP, m1895
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Screech9791 on August 01, 2019, 06:26:47 pm
Quote from: IT'S FUCKING RIGGED, I KNEW IT, IT'S RIGGED! (votebox)
Transport Disks: (2) TricMagic, 0cra
BASIC Rifle: (2) MoP, m1895
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Madman198237 on August 02, 2019, 11:00:26 am
Tilt required to get meaningful motion laterally without flying mostly upward would be ridiculous. Helicopters can work that way because they're small and you can easily and readily make sure everything is secure, and they also have a mechanism that tilts the blades separately from the fuselage. Your design implies a whole building-sized object is required to tilt, which is just a bad idea because of physics and a whole bevy of reasons that are too numerous to list.

Actually, no. A helicopter tilts so that the rotor is angled forwards---this splits the force of the rotor blade between lifting and pulling, moving the helicopter forwards. Tilting this thing will result in having a very large disk suspended at an awkward angle and NOT MOVING, since there's no force acting on anything that would result in net movement.

Quote from: Votebox
Transport Disks: (2) TricMagic, 0cra
BASIC Rifle: (3) MoP, m1895, Madman
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: TricMagic on August 02, 2019, 11:17:41 am
Would Expect the Lev crystal pushing/pulling/moving one side up while gravity pulls some of one side down a bit could result in accelerating movement though.

I mean, gravity is a thing.. Even if this tends to be used to say no to it. Beyond that...

By Tilting down while some of it tilts up, and it moves down in general, air can be caught and applied. Over time, this can build up, acceleration. This increases the speed it can move at, all using the lev crystals and gravity smartly. Any force that is applied correctly can push it in a direction. Applying such force multiple times can result in speed.

First we have to roll though...

I'm, also really cringing when reading the Basic Rifle. Why in the world do you think we can make such a change with a revision when we have no experience with that. It's closer to design territory to make such sweeping changes. We don't have the experience for it, which will likely mean dedicating a design to it anyway.

The Transport Disks at least use things we do have, and give us some sort of experience for a veichle. Which is also Experience we don't have...
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Madman198237 on August 02, 2019, 11:53:12 am
Would Expect the Lev crystal pushing/pulling/moving one side up while gravity pulls some of one side down a bit could result in accelerating movement though.

I mean, gravity is a thing.. Even if this tends to be used to say no to it. Beyond that...

By Tilting down while some of it tilts up, and it moves down in general, air can be caught and applied. Over time, this can build up, acceleration. This increases the speed it can move at, all using the lev crystals and gravity smartly. Any force that is applied correctly can push it in a direction. Applying such force multiple times can result in speed.

None of what you just said obeys the laws of physics. Hold your hand out, and tip it sideways. Feel any sideways force? Do the same with a piece of paper. It won't move sideways---not unless you drop it, which is a fantastically bad idea if said piece of paper isn't made of paper, and is instead a concrete circle the size of a city block. You WILL NOT get meaningful sideways travel using this ridiculous method, both because you can't drop an army base without damaging it and also because the concrete, being FAR more dense than paper, won't float sideways. Far better would be to use levitation crystals and timed activations (activate briefly while the blade each crystal is attached to is moving upwards, turning it off before that blade begins to descend) to power a gigantic propeller. While ridiculous, at least THAT method doesn't attempt to throw the word "force" around until everybody forgets what it means and how forces are created, and then praying that the laws of physics don't apply to such an extent as to allow this ridiculous contraption.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Screech9791 on August 02, 2019, 01:42:57 pm
I came here for an arms race and all I got was a bunch of chucklefucks who never studied physics arguing. Goddamnit.

Anyways, we should probably make a better version of our rifle, or at least something better for a primary.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Man of Paper on August 02, 2019, 01:51:15 pm
plz remove kebab
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Madman198237 on August 03, 2019, 10:17:19 am
I came here for an arms race and all I got was a bunch of chucklefucks who never studied physics arguing. Goddamnit.

I am one of the people arguing, so I really hope you aren't talking about me.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Craftsdwarf boi on August 08, 2019, 05:55:21 am
True tho
I am one of the chucklef**ks
P.S Do we have photodetectors
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Craftsdwarf boi on August 08, 2019, 05:58:56 am
Since magic , psychic energy and indestructible material exists in this realm, it is entirely probable that physical laws may be different from that of our reality's.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: Craftsdwarf boi on August 09, 2019, 07:26:41 am
Anyways, we should probably make a better version of our rifle, or at least something better for a primary.
Generic Automatic Rifle
The rifle is clip-fed and utilizes gas release chambers.

Breech-Loaded handheld Artillery
This contrivance has a tubular structure With an loading piston and a redesigned photodetector-based coilgun as a method for propulsion

Psychic Measurement Contrivance
The device is composed of a legacy levitation crystal Isolated in a set of rails, a container (with measurement devices on the side), Upon emissions of psychic energy (previously known as hope) the crystal will be transposed inside the rails, which could be measured real time.

Generic revolving rifle
The starting revolver, but with a higher caliber, increased ammunition capacity ( 8 ), A longer barrel, a gas release chamber, and a stock

Prototype: Rocket-propelled ammunition
A miniaturized solid-fuel rocket replaces the main structure of the cartridge, tungsten is recommended for casing.
There could alternatively be high-explosive physics packages inside.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Revision Phase)
Post by: FallacyofUrist on August 12, 2019, 03:05:05 pm
BASIC Rifle:

(Very Hard) 3 + 1 - 2 = 2

After all's said and done, we've agreed on one thing. This was far too ambitious of a project. A magazine? Moving to pump action? Iron sights and a bayonet? In a revision? Well, hindsight is 20/20. What we have is none of that and some schematics that may or may not be industrially viable.

Spoiler: Designs (click to show/hide)

It's now the Strategy Phase!
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: Man of Paper on August 12, 2019, 03:10:28 pm
Huh, so something that was impossible to actually get results from was only hard, but a couple modifications and upgrades to our shit-tier starter weapon is very hard, this makes sense.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: FallacyofUrist on August 12, 2019, 03:16:23 pm
This was a revision. You basically tried to make a whole new weapon with several new advanced features in a revision. That's why I rated it very hard.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: Man of Paper on August 12, 2019, 03:18:46 pm
You also rated something that was impossible to do as merely Hard, so your rating system is very confusing.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: TricMagic on August 12, 2019, 03:20:48 pm
What was the impossible thing?
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: Doubloon-Seven on August 12, 2019, 04:26:55 pm
The revision to improve resource yield from the crystal factories.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: TricMagic on August 12, 2019, 04:39:30 pm
I don't think it is a factory currently. Just some reactors. Kinda my point of a Fire Crystal which would be used to produce more Crystals. The Fire Crystal can easily provide the heat needed, which means more can be run, which leads to more production. A factory for producing the crystals in bulk.

That revision also states that more heat isn't what is needed, which means it's likely more belief/prayer/mental/will/psychic direction. Which means making the basic crystal shouldn't be Hard at all. Whatever you call it, it's what likely changes the type of crystal produced.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: Man of Paper on August 12, 2019, 04:43:15 pm
Operation: That Movie
Fortress-City moves up.
----------------

Tric you need to stop assuming so hard at every turn. The point isn't how it was done anyway, the point is that it was a Revision to improve a design, as revisions usually do, but netted us nothing while not being rated as impossible and getting a workable roll result. And take a look at our crystal production. You want more variety in crystals? Gotta design the production for them. And relook at the rules about designs, there's a little blurb about increasing resource production you should probably read.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: TricMagic on August 12, 2019, 05:02:23 pm
Quote from: Votebox
Operation: That Movie (1) TricMagic

It doesn't say it's impossible. And at the moment, we have 1 Special Resource, not 2 or 3. So improving production of them isn't impossible. Just not in a Revision.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: Man of Paper on August 12, 2019, 05:14:25 pm
The GM explicitly stated so, tric. He told us when we complained about it in discord that it was trying to get resources in a revision, which wasn't possible. And yes, making more of them isn't impossible, but the issue is that we need to use a design to get anything more. A design when we have an armory full of holes. And we'll need to keep pumping designs into various crystals if we want to boost their productivity.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: m1895 on August 12, 2019, 05:30:00 pm
Quote from: Votebox
Operation: That Movie (2) TricMagic, m1895
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: Craftsdwarf boi on August 13, 2019, 06:25:11 am
Operation Bait
One colonizes an abandoned fortress city, militarize it (and install heavy artillery), and utilize the city to lure the enemy into their oblivion.
Title: Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)
Post by: Craftsdwarf boi on August 13, 2019, 06:27:39 am

Quote from: Votebox
Operation: That Movie (3) TricMagic, m1895, Craftsdwarf Boi
Operation Bait (0)