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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1215839 times)

Thundrim

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1650 on: July 26, 2010, 01:28:09 am »

Holy... It strikes me now, looking at the previous screenie.... It looks like a darn good looking tapestry. In this case, it might have a title like: " The Squad returns Home". :p

Could absolutely imagine some DF "tapestry" on the walls, depicting some memorable scenes. Coincidence it might be, but it would make for great wall decoration. Heh.

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Vince

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1651 on: July 26, 2010, 02:05:22 am »

The idea for ore this time was a bright blob of ore with dark bits of stone stuck to it, rather than stone with ore sticking out. Again its complicated by not being able to use any tile magic :(
You misunderstood my incoherent ramblings. :)
I meant making the "stone" tile darker, not the stone part of the "ore" tile, sorry that I didn't write it clearer.
But your idea is better anyway, the ore parts of the ore tile should be even darker then, I think.

And the new furnace tile: AMAZING.
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soul4hdwn

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1652 on: July 26, 2010, 10:40:00 am »

is it me or the letters a bit "fuzzy" looking with the glow and all
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Robsoie

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1653 on: July 26, 2010, 11:22:46 am »

Yes, for me at the window size and resolution i play DF with, it looks barely readable.
I edited the tileset with an alternative clean font, if you want to give a try :
http://www.bay12forums.com/smf/index.php?topic=53180.msg1425961#msg1425961
For me it is much better for my poor old eyes ;)
 
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1654 on: July 26, 2010, 11:54:15 am »

There's also a version of my font without the glow, packaged with the graphics set.

And yeah, you should be able to just switch over to 0.31.12 if you want.
But we might have another version out in a couple days anyway.

That furnace is hot, WormSlayer. I love it.

I'm still not feeling the sack of clothes or the refuse, though.


What critters should I do next? I heard a cry for wolves... any other recommendations?
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Maldevious

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1655 on: July 26, 2010, 01:04:00 pm »

I would like to see any of the animals that are trainable to be war animals worked on. You've got a few done already.

Spoiler: War Animals (click to show/hide)
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Randomtask

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1656 on: July 26, 2010, 01:12:50 pm »

So my wife asked me last night to show her Dwarf Fortress.
After checking her for fever and/or demonic posession, I downloaded Ironhand's graphics set, knowing nothing less would do.

I went to sleep around 11 p.m. after showing her a few basics and pointing her to the complete and utter newby tutorial.
When I woke again at about 4:30 a.m., she was still playing, laughing about how she couldn't get a farm properly irrigated so her dwarves were going to die.

Her callous overlord mentality brought a tear of joy to my eye.

Thanks, Ironhand and WormSlayer. I couldn't have warped her fragile psyche without you.
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Xelnag

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1657 on: July 26, 2010, 01:30:27 pm »

I would suggest to do the mandril since it usually appears everywhere stealing ur stuff ;D. Any animal will be appreciated though.

Looking forward to it ^^
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Moontayle

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1658 on: July 26, 2010, 01:52:38 pm »

So my wife asked me last night to show her Dwarf Fortress.
After checking her for fever and/or demonic posession, I downloaded Ironhand's graphics set, knowing nothing less would do.

I went to sleep around 11 p.m. after showing her a few basics and pointing her to the complete and utter newby tutorial.
When I woke again at about 4:30 a.m., she was still playing, laughing about how she couldn't get a farm properly irrigated so her dwarves were going to die.

Her callous overlord mentality brought a tear of joy to my eye.

Thanks, Ironhand and WormSlayer. I couldn't have warped her fragile psyche without you.
+1

On the subject of the tileset, I'm partial to the Ore icon that comes out of the Phoebus tileset. It serves its function well of looking like a rock while being different enough to tell apart. Don't get too deep into the look of some things, Keep It Simple and all that.
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Tolkien had a great secret: The dwarves of Moria didn't dig too deep. A prominent dwarf with lots of friends started tantruming and, well, you figure out what happened next.

Lengry

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1659 on: July 26, 2010, 02:49:43 pm »

Why do game keep resizing tiles down?
It's like they are native size first launch, but as soon as yout touch window, it size down.
Can't find any setting in init for this. (Blackspace is on)
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Thundrim

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1660 on: July 26, 2010, 02:53:01 pm »

Why do game keep resizing tiles down?
It's like they are native size first launch, but as soon as yout touch window, it size down.
Can't find any setting in init for this. (Blackspace is on)

Err, can't you zoom in with the middle mouse button?

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Thundrim

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1661 on: July 26, 2010, 02:55:55 pm »


I mean mouse wheel. :p

Darn shortcut made new post sorry.

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Lengry

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1662 on: July 26, 2010, 03:07:16 pm »

It don't let me zoom in, only zoom out.
It shows only ~16*16 or smaller instead of 18*18.
But right after the launch, before you touch the window, it's 18*18. (It's just don't fit the screen so I have to move it).
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Thundrim

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1663 on: July 26, 2010, 03:09:56 pm »

It don't let me zoom in, only zoom out.
It shows only ~16*16 or smaller instead of 18*18.
But right after the launch, before you touch the window, it's 18*18. (It's just don't fit the screen so I have to move it).

Odd, I can zoom in here by moving the wheel towards me. But sometimes it's not immediately responsive? I'm pretty sure the zoom goes both ways though. Try to click on the screen and move the wheel towards you a few times????

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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1664 on: July 26, 2010, 03:18:10 pm »

You can zoom in, but the horizontal width of your screen can never be below 80 tiles.
So if you don't have a horizontal monitor resolution of 1440 or higher,
you won't be able to see the tiles in full resolution.

Sorry...
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