I have a question for you guys, is this game mean to be played multiplayer or singleplayer? The fact that there are story quests suggest that singleplayer is intended to be the primary focus, whereas Terraria seemed to be more multiplayer friendly. I've never played multiplayer Starbound.
Gonna ptw so I xan remember that this game exists, and in the eventuality that a new version is actually released.The release date for the next stable version is allegedly January.
I'll accept new thread if there are going to be more frequent updates.With the way they've split up the update cycle, if you're watching the nightlies, there are updates frequently, but these are often "shoehorned in item/quest/thing X, but it violates game integrity occasionally". Stable hasn't seen an update in a few months, IIRC, simply because they've focused on "get it built, stabilize later" to get content into the game in the nightlies instead of the initial "stabilize as you go" model they had when it broke savegames early on for several people (lots of hotfixes, unhappy players, etc). Basically, if you want the latest and greatest (nightlies) you're buying into the "releases may break your save games and you should expect to dev-console regularly to work around things as/when they break" - a real QA alpha experience. Stable is where things get pushed to in big lumps after they've been shown not to eat your savegames, and the release in January is a release to Stable, not the nightlies/unstable builds. Chucklefish have taken a lot of flack historically over 'not updating, game going nowhere', but in my eyes, their current method is better - they aren't breaking savegame compatibility routinely for players in the Stable branch, for one.
I have a question for you guys, is this game mean to be played multiplayer or singleplayer? The fact that there are story quests suggest that singleplayer is intended to be the primary focus, whereas Terraria seemed to be more multiplayer friendly. I've never played multiplayer Starbound.Both. Like Terraria, there's a drop-in/drop-out multiplayer. I would assume that quests are for individuals, not for the server, but I do not know how they have implemented this as I have studiously avoided watching the nightlies since I 'unsubbed' from trying to play until there was a major update/stabilization release.
You neglect to mention the Unstable builds, which as I understand it are an accumulation of nightlies with some of the bugs hammered out. I haven't encountered a single notable bug in the fifteen hours I've been playing the recent unstable release.Well, I mentioned them (I checked!) but I was not sure to what degree they're less buggy than the nightlies. :)
It's a nice middle ground, and again, I'd recommend it.
Yeah, rain storms will fill up any available underground space with water. Although if you just want a simple solution, you can knock out a tile of backwall and let it drain into the eldritch and unseen third dimension.
Yeah, rain storms will fill up any available underground space with water. Although if you just want a simple solution, you can knock out a tile of backwall and let it drain into the eldritch and unseen third dimension.
Pretty sure those can also fill pools up. I used to have a pretty sweet tar harvesting op on a planet that was nearly constantly raining the stuff, this was back in Foo Koala with mods tho.Yeah, rain storms will fill up any available underground space with water. Although if you just want a simple solution, you can knock out a tile of backwall and let it drain into the eldritch and unseen third dimension.
If rainfall actually accumulates, would be nice to see evaporation/ground absorption (even in the presence of backwall) so that all worlds don't eventually all turn into oceans.
PS: Does this apply to non-water rain? I forget if there was actual acid/harmful rain worlds or just harmful liquid pools. Or maybe the non-water rain was mod-only.
Yeah, rain storms will fill up any available underground space with water. Although if you just want a simple solution, you can knock out a tile of backwall and let it drain into the eldritch and unseen third dimension.Note that this only works near the surface where removing the back wall reveals sky. Deeper underground where it reveals stone or earth it does nothing.
Be glad it dosen't drain through the fourth wall.Yeah, rain storms will fill up any available underground space with water. Although if you just want a simple solution, you can knock out a tile of backwall and let it drain into the eldritch and unseen third dimension.WITCHCRAFT!
I can't access my fuel thing but I need to go to my gate.
wat do
What hub.I can't access my fuel thing but I need to go to my gate.
wat do
quests in the hub buddy
You don't need fuel to travel in-system, it's only needed to jump between stars.I tried to go to the gate and it wouldn't let me.
Make sure you actually click on the gate as if it were a planet, you should see it highlight.Oh thank you.
By the way, where is oil?
By the way, where is oil?
By the way, where is oil?
Desert Planets. Found it below surface. It's what fills the pools.
So how fun are fluids? I'm having trouble reaching the core of my planet right now...
Digging to the core really feels like a chore, I barely find any copper/silver for pickaxes.
I think I've lost my taste for repetitive mining a-la vanilla Minecraft or Terraria, and ores are especially rare in Starbound. Or I'm just unlucky.
Digging to the core really feels like a chore, I barely find any copper/silver for pickaxes.
I think I've lost my taste for repetitive mining a-la vanilla Minecraft or Terraria, and ores are especially rare in Starbound. Or I'm just unlucky.
I agree with this so i messed with the ore spawn rates in my game.
You don't need that much wood...Digging to the core really feels like a chore, I barely find any copper/silver for pickaxes.
I think I've lost my taste for repetitive mining a-la vanilla Minecraft or Terraria, and ores are especially rare in Starbound. Or I'm just unlucky.
I agree with this so i messed with the ore spawn rates in my game.
Y'all are too softcore. Real indies dig straight down with nothing but their manipulators from the spawn point only after half an hour of tree-chopping, mine every single piece of ore along the way, and suck up magma until their inventories are full. Then they start a new game.
Ha. I wish I had your ambition. Alas, I know all too well that, within the span of a few hours, I will be dead!You don't need that much wood...Digging to the core really feels like a chore, I barely find any copper/silver for pickaxes.
I think I've lost my taste for repetitive mining a-la vanilla Minecraft or Terraria, and ores are especially rare in Starbound. Or I'm just unlucky.
I agree with this so i messed with the ore spawn rates in my game.
Y'all are too softcore. Real indies dig straight down with nothing but their manipulators from the spawn point only after half an hour of tree-chopping, mine every single piece of ore along the way, and suck up magma until their inventories are full. Then they start a new game.
Unless you're one of those folk who's not too lazy to build a house...
Like, I set up a tent I took from a nearby abandoned mineshaft on a raised platform and had all the crafty things scattered about in a generally-below area.
Does anybody know if upgrading one's ship deletes the items inside?Nope. Upgrades only add onto the ship, not change any physical space. Basically you get another room glued on, instead of a changed layout
A bit late of a response; already got that dealt with.Does anybody know if upgrading one's ship deletes the items inside?Nope. Upgrades only add onto the ship, not change any physical space. Basically you get another room glued on, instead of a changed layout
Well, I'm having trouble with mission 2. So many damned penguins! That sodding UFO is causing me problems.Find a spring biome.
Ship upgrades are in the game now?Unstable version has them now.
Heres how I discovered you explore Poison Ocean Worlds, you don't it's, not worth it.All exploration is worth it.
Also, alien juice.That was my reaction as well.
What the fuck.
Yes, Stefender, Knoxon, and I played a bit. We got stuck on oil :vDo you know the proceedure to host?
We use Evolve and the standard server start from the launcher."Evolve" is incredibly difficult to google... what even is it?
I was given a farcically overpowered plasma sniper by some guy in multiplayer after I followed them around playing rock music to accompany their adventures for ages.Hey, my name and my favorite Starbound thing to do in one post!
Hey are Nova Kid ship upgrades in? I'm starting to run out of room for my guns.Unstable? Yeah, ship upgrades should be in for every race.
Ah, anyone know how to collect oil? Finally found some, no idea how to collect it.
Did you delete the Universe/Config/Mod folders?Nope. Sure that's the issue. I'll do it tomorrow.
Apex Labs are now indestructibleI believe that's because all actual "dungeons" have a generator-thingy which prevents you from modifying blocks in a dungeon until you deactivate said generator thing.
Well, I made a mod to change the ore distribution (basically any non-zero got added 1) and managed to get to durasteel level.There should be a big generator on top of the building, turn it off and you can loot the place to your heart's content.
Sadly, I discovered that Apex Labs are now indestructible and I can't get one of them nice small lockers to scan and fill my ship with.
Picks are useless anyway, they disintegrate before you've even found enough metal to make a new one.Can't you repair any pick with any metal?
Well apparently you can't repair picks anymore. Unless there's a way to do it I couldn't figure out. Damn thing disappeared after a few minutes. Wish I'd realized that before I wasted all that copper on it. Anyway, I've upgraded the matter manipulator now, and it's a bit faster, but still slower than is fun. I'm exploring a new planet now... Here's hoping I'll find something interesting.You use ore, not ingots.
I'm not terribly pleased with how they're making the game more linear, though. My favorite part is basically exploration, and now I have to do a lot more work before I can go exploring.
It got removed. Pickaxes are now VERY fast, but very low durability and cannot be repaired. They're a luxury item. People kept complaining "why is my stone pickaxe better than my super space-age matter manipulator?" and now they're complaining that the space tech is better. These people...Well apparently you can't repair picks anymore. Unless there's a way to do it I couldn't figure out. Damn thing disappeared after a few minutes. Wish I'd realized that before I wasted all that copper on it. Anyway, I've upgraded the matter manipulator now, and it's a bit faster, but still slower than is fun. I'm exploring a new planet now... Here's hoping I'll find something interesting.You use ore, not ingots.
I'm not terribly pleased with how they're making the game more linear, though. My favorite part is basically exploration, and now I have to do a lot more work before I can go exploring.
Or it got removed. I haven't played the experimental.
It got removed. Pickaxes are now VERY fast, but very low durability and cannot be repaired. They're a luxury item. People kept complaining "why is my stone pickaxe better than my super space-age matter manipulator?" and now they're complaining that the space tech is better. These people...
Is it possible to find an airless planet with a molten core? I've dug through 2 (found oceans of starship fuel btw) and fell into a bottomless void of death at the bottom of each.Wait, do moons have erchius deposits in their cores?
apex tesla labs (finish both sides of the course and flick the switches to open the doors to the generators)That's kind of infuriating; the performance hit from all the goddamn tesla spikes makes the courses completely unplayable on my laptop (at least in singleplayer).
Just found a "barren, lifeless world, perfect for large-scale construction." Does this mean no ore, dungeons, or anything?I've heard multiple people ask this from different sources. "Barren" is exactly how it sounds :P
Just found a "barren, lifeless world, perfect for large-scale construction." Does this mean no ore, dungeons, or anything?I've heard multiple people ask this from different sources. "Barren" is exactly how it sounds :P
It got removed. Pickaxes are now VERY fast, but very low durability and cannot be repaired. They're a luxury item. People kept complaining "why is my stone pickaxe better than my super space-age matter manipulator?" and now they're complaining that the space tech is better. These people...Well apparently you can't repair picks anymore. Unless there's a way to do it I couldn't figure out. Damn thing disappeared after a few minutes. Wish I'd realized that before I wasted all that copper on it. Anyway, I've upgraded the matter manipulator now, and it's a bit faster, but still slower than is fun. I'm exploring a new planet now... Here's hoping I'll find something interesting.You use ore, not ingots.
I'm not terribly pleased with how they're making the game more linear, though. My favorite part is basically exploration, and now I have to do a lot more work before I can go exploring.
Or it got removed. I haven't played the experimental.
It got removed. Pickaxes are now VERY fast, but very low durability and cannot be repaired. They're a luxury item. People kept complaining "why is my stone pickaxe better than my super space-age matter manipulator?" and now they're complaining that the space tech is better. These people...Well apparently you can't repair picks anymore. Unless there's a way to do it I couldn't figure out. Damn thing disappeared after a few minutes. Wish I'd realized that before I wasted all that copper on it. Anyway, I've upgraded the matter manipulator now, and it's a bit faster, but still slower than is fun. I'm exploring a new planet now... Here's hoping I'll find something interesting.You use ore, not ingots.
I'm not terribly pleased with how they're making the game more linear, though. My favorite part is basically exploration, and now I have to do a lot more work before I can go exploring.
Or it got removed. I haven't played the experimental.
Just for the record, I'm not complaining that the matter manipulator is now better than pickaxes. I'm glad they made that change. The thing I'm unhappy about is the balance. Previously, after putting in X time/effort in the game, I was able to mine at a particular speed. Now, after putting in X time/effort, I'm only able to mine maybe half that speed. And since you need to do a huge amount of mining to upgrade your mining tool (copper being pretty rare for some reason), it takes even longer, and is even more annoying. I'd be happy if they increased the starting mining speed of the matter manipulator to the upgraded speed, and increased the upgraded speed as well. I get that the tool becomes really powerful *eventually*, but if it takes me several grindy hours to find enough metal to upgrade it, I'm not enjoying those hours. There are a lot of cool things I want to do, and it's frustrating to have to spend so much time sloooowwwwwly mining through the dirt, bit by bit, desperately searching for copper.
If they either make the matter manipulator faster or increase the frequency of ore, I think I'll be satisfied with the mining situation.
I'm also a little disappointed with the food/farming situation. They've basically removed the survival aspect of the game now that we don't have hunger. On the other hand, food is now everywhere, apparently. Every planet is absolutely covered with wheat, potatoes, corn, rice, and berries. I planted a wheat seed, and the plant grew in less than a minute. I think I'm even more disappointed with this than with the mining thing. At least I can upgrade my mining tool eventually, but I can never put the survival aspect back in the game. I hope modders will be able to do something about that in the future.
By the way, I've only been to a few planets, but so far all of them have been identical. Same ground, trees, colors, weather, even very similar animals. What's the deal with that? Are they trying to imply that every planet in this whole system was once a part of one giant planet, which later broke into smaller ones, so the life forms evolved slightly and just carried on? And that somehow, all of these life forms are able to survive and thrive regardless of their distance from the sun? How are the planets at the outer edges keeping so warm? Why aren't the ones in the middle boiling hot? I didn't mind so much when every planet was totally random, but now it just feels silly. It's harder to ignore the ridiculousness of it.
There are things I do like, as well, though. The outpost is a great addition. (Surely it will be possible to mod in a recipe to make the coffee maker?) The text is pretty funny, and I got a chuckle when I looked in the trash in the bathroom upstairs. I even got a winning ticket from the arcade game, though I don't know if it will ever be used for anything. Combat is definitely better now, though I'm finding it more difficult in many cases. It's more about timing and strategy now, which I approve of. And obviously it helps to be able to attack in any direction, though they really need to work on some of those animations. So far, the technology progression seems to make more sense than it did before, too. I don't need to build the low-level version of something then upgrade it to the higher-level version.
They do seem to be missing an iron pick, though. I mean, it does make sense that a pickaxe will mine faster than a space gun. With all the technology we have on earth today, we still use a shovel to dig a hole. It's just the best tool for the job. But iron is a much harder metal than copper, and makes more sense as a material to make a mining tool. You'd only use copper if it were somehow more abundant or easier to obtain, which it isn't, in the game. Iron is all over the place. So why is there no recipe for an iron pick? Or is there one and I'm just totally blind? Because I searched the list a few times, certain I must be missing it, and couldn't find it. Then there's the silver pick... Silver is really quite soft. No one would ever use it for mining. Since picks wear out so quickly anyway, I don't see the point in making "this metal is rare" equal "this metal is strong." I'd vote for just making an iron one, getting rid of the others, having it wear out quickly, and then making the matter manipulator a bit faster at the start to eliminate frustrating grind.
Yeah, I'd be happy to go give them my feedback, but I know they'd just ban me for being negative or questioning the devs or whatever it is they call it these days. It's such a shame they aren't more open to genuine feedback. The game could be much better.Perhaps they lack basic social etiquette?
-Stuck on the mining base mission? Run past everything. It's much easier than the back-and-forth healing and hurting a straight sweep will take, but you miss out on pixels. I didn't have to kill one monster to get to the end once I figured out which way I was headed. Bring tarballs, maybe, if things get hairy.
Yeah, I'd be happy to go give them my feedback, but I know they'd just ban me for being negative or questioning the devs or whatever it is they call it these days. It's such a shame they aren't more open to genuine feedback. The game could be much better.
I still think this game would be 100x better if they just moved away from "digging metric assloads of dirt". Starbound shouldn't focus too much on mining, I know it's some sort of "spiritual successor" to Terraria but the whole sci-fi vibe and low-tech ore finding by hand don't mesh too well.
"Making awesome bases" should be the focus. Make it easier to get materials, or something. Add sieges like Terraria.
Not to worry, mods will once again save a game from mediocrity I'm sure.
I like where the changes are going, the missions, the newer boss fights (still need a lot of balance, only way I found to kill the UFO penguin was to shoot him on the edge of the screen without him noticing me).
I still think this game would be 100x better if they just moved away from "digging metric assloads of dirt". Starbound shouldn't focus too much on mining, I know it's some sort of "spiritual successor" to Terraria but the whole sci-fi vibe and low-tech ore finding by hand don't mesh too well.
"Making awesome bases" should be the focus. Make it easier to get materials, or something. Add sieges like Terraria.
Other than that, mining is a bit irksome, I agree. Chucklefish built the ore distribution on the assumption that players would dig straight down a-la Hellevator and just carve out whatever they could find from the caves or core. I found (I think) one single platinum ore on the surface of the first planet, rest was just coal, and getting the copper to upgrade the matter manipulator the first time was definitely tedious. What happened to surface deposits of iron and copper?
Honestly, I'd love to see Chucklefish make mining an optional path to follow rather than a gate to better gear/missions. Maybe they could replace pickaxes with mining rigs/vehicles that requires occasional maintenance so they can scrap the idea of pickaxes altogether.
As an aside, I also like the idea of scrapping pickaxes altogether and instead having those be suits/mechs/machines/vehicles that require upkeep/maintenance. Just to help explain why the matter manipulator is inferior, even at 0 upgrades, to a blunt instrument. (Though I guess that's never really going to make sense anyway. Why not just have a mech with dual/quad/n matter manipulators?)
Honestly I'd like to see, using that paradigm, an 'Explorer' path akin to Elite: Dangerous where you can visit systems, land on planets, &c. and then go to NPC settlements and sell them the data you've gathered, with greater return for greater degrees of exploration (i.e. being in orbit < landing and walking around < spelunking into a bunch of caves and going through all the settlements).
They are adding a building aspect. The way Chucklefish planned starbound is that it's going to have three paths - Adventurer, Builder, and Farmer. Adventurer is basically what the game is now, builder will most likely be Terraria-style but with rent, and farming is really just selling your crops to someone on the outpost.
I do wish there was a mining alternative, though.
I disagree that building should be the focus. I like building, but if I wanted to play Terraria, I'd just play Terraria. And I definitely don't want sieges. I don't really enjoy combat in this game.
They are adding a building aspect. The way Chucklefish planned starbound is that it's going to have three paths - Adventurer, Builder, and Farmer. Adventurer is basically what the game is now, builder will most likely be Terraria-style but with rent, and farming is really just selling your crops to someone on the outpost.
I do wish there was a mining alternative, though.
My theory is that they are going to eliminate some of that aspect. Especially the farmer aspect as cooking has a much smaller prominence.
Now I want to see a "Intergalactic Postman" path...... Space Bastards mode?
I'm holding onto the hope that mods will be able to fix it all, since we can hardly trust Chucklefish to do so. It's true, we can surely tweak mining without too much trouble. I wonder if it will be possible to change the planet generation somehow, so we can actually explore again rather than visiting infinite carbon copies of the same planet.I dunnno what you're talking about with the carbon-copy planets thing. They seem about as diverse as ever for me so far, with a few new types as well.
I'm not sure what y'all are talking about about mining being tedious.What kind of planets are you looking on? I've been barely finding any. Well, except for oil and starship fuel.
I've found it significantly easier to get the ores I need now that everything costs a lot less and personally, although I don't see any surface ores, they seem a lot more plentiful underground.
I'm holding onto the hope that mods will be able to fix it all, since we can hardly trust Chucklefish to do so. It's true, we can surely tweak mining without too much trouble. I wonder if it will be possible to change the planet generation somehow, so we can actually explore again rather than visiting infinite carbon copies of the same planet.I dunnno what you're talking about with the carbon-copy planets thing. They seem about as diverse as ever for me so far, with a few new types as well.
I found them in huge clusters on my starter world and on the alien world I looked for uranium on and in the frigid ocean I stocked up on aegisalt/violium/rubidium and on the volcanic world I stocked up on solarium on.I'm holding onto the hope that mods will be able to fix it all, since we can hardly trust Chucklefish to do so. It's true, we can surely tweak mining without too much trouble. I wonder if it will be possible to change the planet generation somehow, so we can actually explore again rather than visiting infinite carbon copies of the same planet.I dunnno what you're talking about with the carbon-copy planets thing. They seem about as diverse as ever for me so far, with a few new types as well.I'm not sure what y'all are talking about about mining being tedious.What kind of planets are you looking on? I've been barely finding any. Well, except for oil and starship fuel.
I've found it significantly easier to get the ores I need now that everything costs a lot less and personally, although I don't see any surface ores, they seem a lot more plentiful underground.
near-identical animals
I think they're referring to the rather limited selection of animal parts. There's like two variables in animal body shape that ultimately leads to there being like only 100 or so unique variations each of small quadruped, small biped, large quadruped, large biped, birb, big-ass bird, fish, and hell-coelocanth.
Hey, Hugo, what was the planet type that you found the prison on? I've searched like ten forest and desert worlds, as well as a few ice and volcanic.Not a prison, a USCM military bunker. It was an arid world, I think.
My guess?
They removed its functionality because they are redoing it.
The lush planets only have mineshafts and mineshafts only appear on lush planets.
Forests are different because reasons/
If I die during the erchius mining mission, I have to do the WHOLE FUCKING THING over again?
A procedurally generated universe with billions of planets to explore, and I'm *bored* because there's no longer anything to explore. What on earth would possess Chucklefish to remove the most interesting and unique parts of the game? Did they sit around going, "I sure do hate how our players enjoy roaming around the universe, finding new and interesting planets. We should just get rid of that."?
Remember, this can already be considered a finished game. In fact, according to Chuckefish, we're probably at the first addon already, what with Nova Kids being added and all.Yeaaah no.
I said I was looking for a prison back then and you said you were mining one...Hey, Hugo, what was the planet type that you found the prison on? I've searched like ten forest and desert worlds, as well as a few ice and volcanic.Not a prison, a USCM military bunker. It was an arid world, I think.
Are you fucking kidding me? If I die during the erchius mining mission, I have to do the WHOLE FUCKING THING over again? The damn thing is already so tedious it makes mining through an entire planet's worth of dirt look fun and interesting. Here's a great idea: let's get a TON of enemies that can kill you in about 4 hits with attacks you can't really dodge, flood them into a massive dungeon that takes ages to get through, and then, if the player doesn't make it through alive, make them do it all over again! Don't give them back all the consumables they used the first time through, though. Wouldn't want it to get too easy.I gave this game another chance, but the bullshit dungeon protector and the fact that if you fail a mission you have to do it over again, makes want to be done with this. I've noticed the same things as other players, all the planets are more or less the same now. They've literally killed the exploration aspect of the game, ironically the foundation of the game. I thought this was supposed to be a free-form, do what-ever you want type game, but there seems to be more and more rails.
Are they trying to make the game less fun? Is that their goal? Maximum tedium and frustration, minimum reward?
I think that's the line for me right there. I think I'm done for a while. If they ever get around to fixing all this crap, then great, but until then, I am done. I spent about an HOUR tiptoeing my way through that dungeon, picking enemies off slowly the the composite bow, using bandages and food when I got hit, creeping, crawling my way through, then BAM, I get hit by an enemy I didn't even realize was an enemy, and I'm back to square one. Nope. I'm not doing it again. This isn't a game anymore. It's work. And I'm not getting paid. And all this, just to earn the right to explore *any* new planets that aren't identical to the one I started on? Fuuuuuuuck that.
I gave this game another chance, but the bullshit dungeon protector and the fact that if you fail a mission you have to do it over again, makes want to be done with this. I've noticed the same things as other players, all the planets are more or less the same now. They've literally killed the exploration aspect of the game, ironically the foundation of the game. I thought this was supposed to be a free-form, do what-ever you want type game, but there seems to be more and more rails.I thought the dungeon protection was a generator, and if you wanted to destroy blocks, you just had to find the generator and shut it down?
Dungeon protection-half the fun in the game is finding the other way to defeat an obstacle. The fact you can't tear apart some places is a immersion breaker for me.
I gave this game another chance, but the bullshit dungeon protector and the fact that if you fail a mission you have to do it over again, makes want to be done with this. I've noticed the same things as other players, all the planets are more or less the same now. They've literally killed the exploration aspect of the game, ironically the foundation of the game. I thought this was supposed to be a free-form, do what-ever you want type game, but there seems to be more and more rails.I thought the dungeon protection was a generator, and if you wanted to destroy blocks, you just had to find the generator and shut it down?
Dungeon protection-half the fun in the game is finding the other way to defeat an obstacle. The fact you can't tear apart some places is a immersion breaker for me.
Don't forget you can edit your inventory and just spawn anything and everything you might need.
Don't forget that you can delete a planet from the Universe folder so it generates again and you can loot it over and over. Useful if you want to fill up on Blank Tech Cards ;) However, two Tech in the same System is kinda generous alreay.
The newest blog post (http://playstarbound.com/were-back/) addresses pretty much all of the issues I currently have with the game. I appreciate that they're acknowledging where their design needs to head. Not sure what I think about the automatic teleportation between bases, unless you're required to set up some sort of equipment on the planet to support it. (A teleporter block would be kind of cool.)Awesome, looks like they are fixing a lot of everyone's complaints.
The newest blog post (http://playstarbound.com/were-back/) addresses pretty much all of the issues I currently have with the game. I appreciate that they're acknowledging where their design needs to head. Not sure what I think about the automatic teleportation between bases, unless you're required to set up some sort of equipment on the planet to support it. (A teleporter block would be kind of cool.)Awesome, looks like they are fixing a lot of everyone's complaints.
The newest blog post (http://playstarbound.com/were-back/) addresses pretty much all of the issues I currently have with the game. I appreciate that they're acknowledging where their design needs to head. Not sure what I think about the automatic teleportation between bases, unless you're required to set up some sort of equipment on the planet to support it. (A teleporter block would be kind of cool.)Awesome, looks like they are fixing a lot of everyone's complaints.
SORT OF... unless you read it carefully.
Mining taking too long? Don't worry we will give you plenty of interruptions!
To be pedantic, they did say "dull," not "taking too long." Exciting interruptions would be a cure for boredom, if not for taking too long. Also chests/rewards to cut into generic mining time requirements.
Now, the real question is whether they'll stick to it, unlike all their other roadmaps/predictions/outlines.
To be honest, I miss the days of finding vast cavities full of loose sand and knocking out the bottom to collect a rain of minerals, unrealistic as chunks of ore in loose sand is.
And "No need to build on planet" is honestly... The only thing in the announcement I think is a bad thing. It is artificially making some objects only work... on planets.
Don't get me wrong, I want a reason to build on planets too. But I don't want the game to say "Sorry, the Forge is too dangerous for the ship".
For example perhaps you can construct cities that people live in and pay... rent... and sell objects... And what they have available on planet is different (or superior) to what you have on your ship.
But how do I survive down there? Presumably some tech I don't have yet?Anyone know where to look to find Uranium? I'm guessing radioactive stars but I can't survive on their planets at the moment.Radioactive planets. I found a load on a jungle world.
But how do I survive down there? Presumably some tech I don't have yet?Anyone know where to look to find Uranium? I'm guessing radioactive stars but I can't survive on their planets at the moment.Radioactive planets. I found a load on a jungle world.
But how do I survive down there? Presumably some tech I don't have yet?Anyone know where to look to find Uranium? I'm guessing radioactive stars but I can't survive on their planets at the moment.Radioactive planets. I found a load on a jungle world.
Yeah, there's a radiation suit. Get it from a hylotl who wants a bunch of kelp at the outpost.
Was the third tier of fuel last time I checked. Coal -> Uranium -> Plutonium -> Solarium. Not sure what it might do now, since I haven't played for a while.Yeah, none of those are valid fuels anymore.
What purpose is plutonium? It's not used in any armor tier.
Terraria (and minecraft) are magic-themed, so there's more leeway given to them.Exactly. Science-FICTION. Not Science-Reality.
Starbound is sci-fi themed, so you can't simply get away with that.
It's a tradition in science-fiction to EXPLAIN the reason behind the "fiction" elements.Terraria (and minecraft) are magic-themed, so there's more leeway given to them.Exactly. Science-FICTION. Not Science-Reality.
Starbound is sci-fi themed, so you can't simply get away with that.
What purpose is plutonium? It's not used in any armor tier.
You use it with titanium to make an alloy that ie used. The one that's called "something steel", iirc.
I see that attitude towards sci-fi floating around the internet these days a lot. Ray Bradbury, Ben Bova, and Isaac Asimov would very strongly disagree with it, and Jules Verne would in all probability fly of the handle, accuse you of slandering his name, and take you to court over it. The entire genre we describe as science fiction exist purely due to the belief that the focus of the storytelling be as close to scientificlly accurate as possible. George Lucas' space-samurai-western can burn in the depths of hell for what it has done to the genre.That's actually a really great coincidence that you should mention Jules Verne in particular, because I was actually looking for the big rant he apparently wrote about how H.G. Wells was a hack for not spelling out absolutely everything about his science fiction. The existence of Burroughs or Heinlein in no way diminishes the works of Asimov or Clarke, no more than literary critics can claim something like Tolkien is high literature *instead* of fantasy or Atwood can say that her works are literary rather than sci-fi because she doesn't write about "talking squid in space."
By the bye, they aren't talking about actually mining steel; they're talking about how mining plutonium is *like* mining steel. It does indeed occur naturally in concentrated uranium deposits, though, and I do not believe it would be entirely unreasonable to see larger such occurrences in uranium ore deposits outside of a protective atmosphere/magnetosphere, exposed to the more intense ambient solar radiation for extended periods. That said, that's not how it works in Starbound, either.Higher ambient radiation doesn't facilitate the formation of heavier/radioactive elements. Those come from collapsing stars/nuclear reactors.
Terraria (and minecraft) are magic-themed, so there's more leeway given to them.
Starbound is sci-fi themed, so you can't simply get away with that.
Terraria (and minecraft) are magic-themed, so there's more leeway given to them.
Starbound is sci-fi themed, so you can't simply get away with that.
Uhhh no...
Starbound is Science Fantasy
It has outright magic in the game.
Sci-fi themedTerraria (and minecraft) are magic-themed, so there's more leeway given to them.
Starbound is sci-fi themed, so you can't simply get away with that.
Uhhh no...
Starbound is Science Fantasy
It has outright magic in the game.
Guy guys guys.
The term is Phlebotinum (http://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum)! Get yer tropes right.
That - that is what phlebotinum is. It's science-magic.I think the distinction Neonivek is trying to make is that while they both don't want you to think too hard about the process, balonieum is refined phlebotinum in that the lack of explanation is a joke rather than just a non-explanation.
can't we all just enjoy the game
Nope, you're thinking of uranium.What purpose is plutonium? It's not used in any armor tier.
You use it with titanium to make an alloy that ie used. The one that's called "something steel", iirc.
Hmm. I have a feeling a "Floran party" is not nearly as fun as it sounds.Someone doesn't like being eaten~
They should have different fonts for different races.Comic Sans for Novakids?
I want to imagine the shitstlrm that would happen if their global chosen font was comic sansThey should have different fonts for different races.Comic Sans for Novakids?
I would imagine Novakids use Comic Sans for the lulz.I want to imagine the shitstlrm that would happen if their global chosen font was comic sansThey should have different fonts for different races.Comic Sans for Novakids?
wow. such space
I would imagine Novakids use Comic Sans for the lulz.I want to imagine the shitstlrm that would happen if their global chosen font was comic sansThey should have different fonts for different races.Comic Sans for Novakids?
wow. such space
http://blog.chucklefish.org/Actually, ignoring for a moment that they no longer use the roadmap as their guide, I can't see anything on it that hasn't been implemented already, aside from the vehicle things and procedural quests.
rofl, inc 1.0 guys. You feel it met all of the to do stuff on the roadmap?
http://playstarbound.com/roadmap/
I think they mean they will hit version 1.0 in 2015 not that they already met it.
Not that... you couldn't interpret it your way currosivechains given... they said that before.
We also pushed all of our recent changes to Starbound to the unstable branch just before Christmas! In case you missed it, this post has all the info you need to switch to the unstable branch and get a sneak peek at what’s coming to the main beta.
There are other places, like youtube comment sections.Or the steam community.
Watching that giant pink dinosaur walk into and fail to climb that two block tall cliff gave me a bit of a chucklefish
Watching that giant pink dinosaur walk into and fail to climb that two block tall cliff gave me a bit of a chucklefishyou disgust me and amuse me
@Flying DiceDon't be coy. You know perfectly well that I was talking about the ranting about CF and scamming. Which had nothing to do with that, except for providing you a new tangent to start it when you conflated this (http://playstarbound.com/the-more-you-know-about-the-unstable-update/) coming to the stable beta in January (maybe, hah) with a vague "1.0 sometime in 2015" statement.
That was new info, the blogpost was from January 16th 2015.
According to "The Twitters (https://twitter.com/StarboundGame/status/560098020126392320)", Starbound will get its stable update this week. Hopefully on a friday so I can play all weekend. :)Yesssssssss
According to "The Twitters (https://twitter.com/StarboundGame/status/560098020126392320)", Starbound will get its stable update this week. Hopefully on a friday so I can play all weekend. :)
Guys you don't understand.No more cliffracers. :v
They nerfed birds.
Guys you don't understand.PRAISE THE FISH
They nerfed birds.
PRAISE THE FISH
Time to reinstall my server.You being serious?
My advice: wait until you get on a server to do the missions, then bring allies.
They will eventually make alternate ways to progress through the game.My advice: wait until you get on a server to do the missions, then bring allies.
Yeah... I'm gonna just not play. I was okay with pretty much all the other changes, even the ones I didn't particularly like, but this one is a deal breaker for me. Can't progress in the game without slamming my head against the wall for several hours, repeatedly coming close to beating the absurdly difficult dungeon then getting picked off at the last moment, then having to start the whole damn thing over again? I've got better things to do, I'm afraid. If they ever change this, I'll come back.
They will eventually make alternate ways to progress through the game.
But we'll see when that happens.
They will eventually make alternate ways to progress through the game.
But we'll see when that happens.
Yeah... I wouldn't put stock into that anymore...
Not that "Grinding for hours doing gardening or making houses" is that much of an improvement over playing the game.
I'm not much of a fighter but I like building stuff. Provided I have enough materials.They will eventually make alternate ways to progress through the game.
But we'll see when that happens.
Yeah... I wouldn't put stock into that anymore...
Not that "Grinding for hours doing gardening or making houses" is that much of an improvement over playing the game.
It is if you enjoy gardening and making houses.
I honestly haven't found the missions... excessively difficult. They are really meant to be challenges. If you go into them underprepared, that's... well, that's your funeral. :P
The only stupidly difficult one for me was the robot. Its spread attack is very hard to avoid, and I hadn't thought of using a two-handed sword for that purpose. Other than the damned spread attack, the rest of its battle pattern is easy to adapt to. Even easier if you have an electric melee weapon or a water sword to get the missiles without expending energy. Unfortunately I was a glass cannon build. :P So I ended up cheesing the boss through the semiautomatic doorway.
The Floran party I actually found kinda fun. Platforming, grapple gun exploration, very fun traps (to avoid). Remember to bring grapple guns and antitoxins though. A shield and a one-handed ranged weapon of some kind are also a must.
Maybe I'm just too fond of classic Nintendo Hard platformers. :P
I honestly haven't found the missions... excessively difficult. They are really meant to be challenges. If you go into them underprepared, that's... well, that's your funeral. :P
The only stupidly difficult one for me was the robot. Its spread attack is very hard to avoid, and I hadn't thought of using a two-handed sword for that purpose. Other than the damned spread attack, the rest of its battle pattern is easy to adapt to. Even easier if you have an electric melee weapon or a water sword to get the missiles without expending energy. Unfortunately I was a glass cannon build. :P So I ended up cheesing the boss through the semiautomatic doorway.
The Floran party I actually found kinda fun. Platforming, grapple gun exploration, very fun traps (to avoid). Remember to bring grapple guns and antitoxins though. A shield and a one-handed ranged weapon of some kind are also a must.
Maybe I'm just too fond of classic Nintendo Hard platformers. :P
I couldn't get past the first mission. I went in with piles of food, the best weapon and armor I could make, but I got annihilated. Those guys hit for crazy lots of damage and their attacks are almost impossible to avoid. I tried picking them off one at a time from a distance with my composite bow, but then I encountered an enemy who looked like a friend and got killed before I knew what was going on. It took me an HOUR to get that far. I tried a couple more times, but once I realized I'd have to start all over, I started getting very frustrated and eventually just gave up. Which would all be fine if it was optional, but you can't even leave your starting system until you finish that stupid mission. I fully explored all the planets, which were all essentially identical, and didn't find anything better than my craftable equipment. How exactly does anyone beat it, anyway?
I'll be happy if they either make it optional, make it easier, or keep it exactly how it is but SAVE the progress you've made instead of making you do it all from scratch every single time. It takes way too long to get through the dungeon for them to just take back all your progress if you slip up once. That's not a matter of making the game challenging, that's just being dicks to your players.
I honestly haven't found the missions... excessively difficult. They are really meant to be challenges. If you go into them underprepared, that's... well, that's your funeral. :P
The only stupidly difficult one for me was the robot. Its spread attack is very hard to avoid, and I hadn't thought of using a two-handed sword for that purpose. Other than the damned spread attack, the rest of its battle pattern is easy to adapt to. Even easier if you have an electric melee weapon or a water sword to get the missiles without expending energy. Unfortunately I was a glass cannon build. :P So I ended up cheesing the boss through the semiautomatic doorway.
The Floran party I actually found kinda fun. Platforming, grapple gun exploration, very fun traps (to avoid). Remember to bring grapple guns and antitoxins though. A shield and a one-handed ranged weapon of some kind are also a must.
Maybe I'm just too fond of classic Nintendo Hard platformers. :P
I couldn't get past the first mission. I went in with piles of food, the best weapon and armor I could make, but I got annihilated. Those guys hit for crazy lots of damage and their attacks are almost impossible to avoid. I tried picking them off one at a time from a distance with my composite bow, but then I encountered an enemy who looked like a friend and got killed before I knew what was going on. It took me an HOUR to get that far. I tried a couple more times, but once I realized I'd have to start all over, I started getting very frustrated and eventually just gave up. Which would all be fine if it was optional, but you can't even leave your starting system until you finish that stupid mission. I fully explored all the planets, which were all essentially identical, and didn't find anything better than my craftable equipment. How exactly does anyone beat it, anyway?
I'll be happy if they either make it optional, make it easier, or keep it exactly how it is but SAVE the progress you've made instead of making you do it all from scratch every single time. It takes way too long to get through the dungeon for them to just take back all your progress if you slip up once. That's not a matter of making the game challenging, that's just being dicks to your players.
Sounds like you were terribly unlucky. I was going in with steel armor and at least three different guns. Bring lots of bandages - food is nigh-pointless (if you want to heal slowly there are bunks everywhere), and make sure to bring a shield of some kind. If you can't find a shield, bring a twohanded sword - anything to block with. Complete the coffee girl's quest and use the tech card to equip Pulse Jump.
Most of all, remember that you don't need to explore the whole facility - just take the shortest path. The infected workers are the worst part of the mission, but there are only what, four of them? They hit crazy hard, but can't jump - all you need is stay out of their way with Pulse Jump, or find high places to stand on and plink away at them.
There's now also a boss at the end of the level, but it's not too hard. Indeed you don't even need any weapons to kill it.
All in all, the mission monsters are only as difficult to kill as the random creatures on the next tier of planets you'll be exploring. Really, if that mission is hard for you, you're not going to have any fun at all at the floran party later.
I just want to explore and find stuff and build stuff. In the previous version of the game, you could do that. I did it for hours and hours and hours and I had a great time. I cheesed the bosses, mined through the harder planets to avoid having to fight too much, made the best equipment, and cruised around the universe discovering fun stuff and building sweet houses. Now I can't do that. Now it's only a linear fighting game with some procedural elements. My sandbox game is gone. And they wouldn't even let me disable updates... I thought maybe I could just keep the old version and play that, but it updated automatically. : ( The game I enjoyed is gone. I don't suppose there's any way to get the previous version now?
I just want to explore and find stuff and build stuff. In the previous version of the game, you could do that. I did it for hours and hours and hours and I had a great time. I cheesed the bosses, mined through the harder planets to avoid having to fight too much, made the best equipment, and cruised around the universe discovering fun stuff and building sweet houses. Now I can't do that. Now it's only a linear fighting game with some procedural elements. My sandbox game is gone. And they wouldn't even let me disable updates... I thought maybe I could just keep the old version and play that, but it updated automatically. : ( The game I enjoyed is gone. I don't suppose there's any way to get the previous version now?
If you absolutely detest the mission and will do anything to get past it, use the /admin command to give yourself admin rights. That makes you invulnerable among other things. Just walk through the whole thing and be back on your way. Remember to turn admin mode off afterwards (same command, it's a toggle) because it does a lot of other things too. That's your only option until alternative progress routes are added.
Anyone else having framerate issues?I'm also having some really terrible frame problems. It happens, not surprisingly, in heavily populated areas like bases and the space station. I didn't get this sort of FPS drop last time I played but switching over to opengl seemed to help a little.
I'm seconding Sappho on disliking the first mission, but I don't think the difficulty is the main problem, I think that it has to do with how unremittingly dark the complex is. I can handle the enemies fine as long as I can see where they are, but if they're moving around in the dark, they immediately become more of a headache.There are consoles around the place that turn some of the lights on.
Edit: There is a moon-type planet in my system, can I go there and mine the crystals I need? And if so, does that break the quest line?
Hmm. The one thing I dislike is that the tech progression is tied to ship upgrades. As far as I can tell, that means that Build-Yer-Own-Ship mods will make it impossible for players to gain new techs, except perhaps if the unlocks persist after installing the mod and taking apart the default ship... in which case you 'only' have to progress through much of the game before adding the mod.Not just tech unlocks, the upgrades unlock further quests and later add a console to buy/manufacture NPC spawners, the pokeball machine, the fossil analyzer, and the pixel compressor, plus the holiday-themed workbenches.
Damn. I mean, it's not as if any of those mods have updated for months, but it's still sad to see them killing the potential. Especially when the default ships are so gorram ugly. Though the consoles could probably be handled in the same way as the older ones were, by making them furniture objects. Might even be possible to set the custom ship to auto-unlock all techs and quests, which would be a bit gamey but better than the alternative, but I can't speak to whether it is.Hmm. The one thing I dislike is that the tech progression is tied to ship upgrades. As far as I can tell, that means that Build-Yer-Own-Ship mods will make it impossible for players to gain new techs, except perhaps if the unlocks persist after installing the mod and taking apart the default ship... in which case you 'only' have to progress through much of the game before adding the mod.Not just tech unlocks, the upgrades unlock further quests and later add a console to buy/manufacture NPC spawners, the pokeball machine, the fossil analyzer, and the pixel compressor, plus the holiday-themed workbenches.
Going by how it works in vanilla, all your currently placed blocks/items remain exactly where they are when you upgrade your ship, so presumably it's simply a matter of overwriting the additions as well as the starting ship.
Has anyone been packing up everything on their ship in fear of it getting wiped when they upgrade?
Hmm. The one thing I dislike is that the tech progression is tied to ship upgrades. As far as I can tell, that means that Build-Yer-Own-Ship mods will make it impossible for players to gain new techs, except perhaps if the unlocks persist after installing the mod and taking apart the default ship... in which case you 'only' have to progress through much of the game before adding the mod.
Hmm. The one thing I dislike is that the tech progression is tied to ship upgrades. As far as I can tell, that means that Build-Yer-Own-Ship mods will make it impossible for players to gain new techs, except perhaps if the unlocks persist after installing the mod and taking apart the default ship... in which case you 'only' have to progress through much of the game before adding the mod.
Yeah, I strongly suspected this would be the case when it was all being talked about but I hoped I was wrong. I guess I'll just continue avoiding the game for another several months then, until someone figures out a less irritating way of doing things.
Why would that create a problem? The ship upgrades are handled entirely through the ship's computer, which is accessed from the same piece of furniture as the tech station. Since it's handled as a quest, and does not in any way require you to actually use the new space unlocked by ship upgrades, presumably the quests to "bring X materials to upgrade the ship" would still work. They'd just not actually change the background, since the mod would overwrite that.
Nope, not doing this, if I wanted to play a Nintendo hard platformer I'd play one. Give me the gods be damned space sandbox game you sold me you jerks.One word: mods. I have zero doubt that there will be a mod to remove the shielded dungeons feature, which means that you'll be free to mine straight through everything if you so desire.
Cue Chucklefish banning the mods from "affecting the intended progression of the game" or doing something of this kind.Nope, not doing this, if I wanted to play a Nintendo hard platformer I'd play one. Give me the gods be damned space sandbox game you sold me you jerks.One word: mods. I have zero doubt that there will be a mod to remove the shielded dungeons feature, which means that you'll be free to mine straight through everything if you so desire.
To get past the first mission, I just abused the hell out of enemy aggro mechanics and pathfinding. I'd shoot a far away enemy with my bow, run away until the enemy stops chasing me, then repeat. I would also use terrain advantages like platforms that the enemies couldn't get to me at, and just slowly chip away at their health.Again, why "bow"? Am I the only one lucky enough to find some Apex or human labs to loot guns from in the starting system?
I certainly wasn't lucky enough.stuffAgain, why "bow"? Am I the only one lucky enough to find some Apex or human labs to loot guns from in the starting system?
Speaking of "lucky", it seems someone took a look at the "weird item spawn rate" setting on one of the snow planets I found, and found it not set high enough.
So far I got a "Light Sword" - three of them in fact, two in the same surface chest - that is a sword of fire with 325 DPS. I'm still hunting for titanium at this point, so it's kinda overkill. I also found two different "light helmets" (Biolumin Mask and Light Helm), that is helmets that give the Glow effect. I then found a Blizzard Blaster - i.e. a snowball cannon, with actually decent stats.
And now I found this microdungeon.Spoiler (click to show/hide)
All on the same snow planet. No cheats, no mods... what the fkuc.
edit: Okay, it seems they've kinda rebalanced the loot table. One more thing they've changed as part of that, that I absolutely approve of, is that high-tech chests (random or in lab dungeons) no longer exclusively give out blank tech cards. The cards from quests seemed useless before, because if you explored, you just randomly found so many of them. Now they give high-tech things like plasma guns instead, which is awesome.
I do believe loot is randomized, even if you get the same terrain and chests in the same places.Speaking of "lucky", it seems someone took a look at the "weird item spawn rate" setting on one of the snow planets I found, and found it not set high enough.
So far I got a "Light Sword" - three of them in fact, two in the same surface chest - that is a sword of fire with 325 DPS. I'm still hunting for titanium at this point, so it's kinda overkill. I also found two different "light helmets" (Biolumin Mask and Light Helm), that is helmets that give the Glow effect. I then found a Blizzard Blaster - i.e. a snowball cannon, with actually decent stats.
And now I found this microdungeon.Spoiler (click to show/hide)
All on the same snow planet. No cheats, no mods... what the fkuc.
edit: Okay, it seems they've kinda rebalanced the loot table. One more thing they've changed as part of that, that I absolutely approve of, is that high-tech chests (random or in lab dungeons) no longer exclusively give out blank tech cards. The cards from quests seemed useless before, because if you explored, you just randomly found so many of them. Now they give high-tech things like plasma guns instead, which is awesome.
...coordinates? :D
I haven't played Starbound for quite a while - do all characters actually start on the same planet?It would seem like it.
The game's still being worked on though - maybe if it's requested enough they'll add it?
Heh, yes. :PThe game's still being worked on though - maybe if it's requested enough they'll add it?
Bwaaaaaahahahahahahahahaha *gasp* hahahahahahahahaaaaa....
*ahem*
Sorry. What I mean to say was, yes, I'm sure that if we politely suggest improvements to the game, the Chucklefish team will be happy to make them. *chortle*
Does the new stable update include ship upgrades?Yes. Wired into the game progression and quests.
The game's still being worked on though - maybe if it's requested enough they'll add it?
Bwaaaaaahahahahahahahahaha *gasp* hahahahahahahahaaaaa....
*ahem*
Sorry. What I mean to say was, yes, I'm sure that if we politely suggest improvements to the game, the Chucklefish team will be happy to make them. *chortle*
The game's still being worked on though - maybe if it's requested enough they'll add it?
Bwaaaaaahahahahahahahahaha *gasp* hahahahahahahahaaaaa....
*ahem*
Sorry. What I mean to say was, yes, I'm sure that if we politely suggest improvements to the game, the Chucklefish team will be happy to make them. *chortle*
Well the Novakis were sort of a suggested race to begin with, so there is always a chance.
A very small chance but still a chance.
The game's still being worked on though - maybe if it's requested enough they'll add it?
Bwaaaaaahahahahahahahahaha *gasp* hahahahahahahahaaaaa....
*ahem*
Sorry. What I mean to say was, yes, I'm sure that if we politely suggest improvements to the game, the Chucklefish team will be happy to make them. *chortle*
Careful Sappho, might end up becoming a pariah in these threads like a few of us. People don't like the glaring faults of Chucklefish pointed out apparently. :Pthere's pointing out dislikes and problems, then there is just being antagonistic.
Man, I wish I knew more about modding. I'd make a mod that allows you to break old gear down for pixels.
Careful Sappho, might end up becoming a pariah in these threads like a few of us. People don't like the glaring faults of Chucklefish pointed out apparently. :Pthere's pointing out dislikes and problems, then there is just being antagonistic.
We're just tired of the same argument being rehashed ad nauseum, because everything to be said on the matter has already been said long ago, and repeated several, several times.
Sappho's pointing out stuff wrong with the current game, not complaining about the problems of the chucklefish forums (which are already noted several times) or their roadmap.
Man, I wish I knew more about modding. I'd make a mod that allows you to break old gear down for pixels.I could have sworn that there were several, but upon searching there apparently aren't. Huh, that's honestly surprising.
I do believe loot is randomized, even if you get the same terrain and chests in the same places.Did they change that? Up to the last stable update before Upbeat Giraffe people were compiling spreadsheets of coordinates with good loot expressly because while the universe was procedurally generated, there was only one universe, including generated loot, such that any player could go to coordinates given by another player in and from their respective SP games and find the same loot in the same container in the same place. It'd be sort of a shame, considering that that was about the closest you got to cooperation in the community (except for following someone around playing music for them as they quested, heh).
From what I've picked up, everyone now spawns on the exact same planet? That sounds odd.
EDIT2: Ah, they fucked up. It's STILL /spawnitem FTLrepairkit 1Why "fucked up"? Did they say that they removed that command (for no good reason)?
How. How how how how do you beat this stupid penguin mech. It just refuses to not kill me. I haven't even managed to get it down to half health before it wrecks me. How do they expect people to beat this guy with their current level of equipment? At least the crystal guy could be cheesed by blocking his lasers with a two-handed sword. I honestly don't think they tested some of these bosses before releasing this update.
That said, I'm enjoying the rest of it.
Can't do that with the trap door.So you cannot even stand directly at the door?
How. How how how how do you beat this stupid penguin mech. It just refuses to not kill me. I haven't even managed to get it down to half health before it wrecks me. How do they expect people to beat this guy with their current level of equipment? At least the crystal guy could be cheesed by blocking his lasers with a two-handed sword. I honestly don't think they tested some of these bosses before releasing this update.Well, seeing as now they've changed the access route that allowed to snipe it before, I guess I can share the sort of "tactic" I tried to use to beat it that got it to maybe a third of its health.
That said, I'm enjoying the rest of it.
I hope you don't mind that Me and Greatorder made the spawn a little bit nicer. With a small hut, a field of harvestables and room for crafting.
Plus some crates for storage.
No need for the clothes.Indeed.I was gonna give you the rainbow wood clothes, too.
Thanks for the fish tank though Greatorder.
And as I said, if I find a full one I'll keep it for ya.
Does anyone have a copy of the blueprint for the lunar lockers? I'm willing to pay a substantial number of diamonds or solarium stars for it. Or perhaps a stack of healing water?I have that, but only on my main. T'is the sad curse of 'fresh start only'.
Server keeps doing mini crashes.
I thought he removed it to prevent griefers?This. Literally first night people were reporting stuffing going missing from their buildings.
Server keeps doing mini crashes.
Yeah it does. :( It's an issue with the current version. Sometimes closing a world can cause the server to crash. Hopefully they'll patch it soon, until then Ultimuh is working on an amphitheater. The safest thing to do would be for everyone to just listen to his awesome custom songs and never leave the spawn world. hahaha. The server restarts automatically now so it just means you'll have to reconnect. minor annoyance! Sorry for the inconvenience.
I thought he removed it to prevent griefers?This. Literally first night people were reporting stuffing going missing from their buildings.
Also, Tylui (and anyone else planning on running a server): I strongly recommend adding Mysterious Stars (http://community.playstarbound.com/index.php?resources/mysterious-stars.2447/) mod. It can be dropped into a game in progress and will spawn the new star type everywhere in the galaxy except for places which someone has scrolled over in the galactic map.
Pros and cons:
+ New star type spawns with a random assortment of biomes rather than all magma/frozen oceans/dead planet, all at the highest difficulty tier.
- Can't use vanilla coordinate lists to find loot.
So yeah. It's awesome and makes the lategame like 1000 times less boring.
One thing you failed to mention about the mysterious stars mod, FD, is that all the players need it too, else the game crashes upon spotting one in the star map.
One thing you failed to mention about the mysterious stars mod, FD, is that all the players need it too, else the game crashes upon spotting one in the star map.
You know, my client crashed the first time I happened upon one in the star map. It would make sense that they would crash, but does it happen repeatedly or just the first time? I might take it out, since no-one's at end game anyway.
Anyway, I can't believe I have to say this, but if there is something in the rooms on the spawn world tower/hotel thing, DO NOT TAKE THEM IF THEY AREN'T YOURS. The tower is a hotel. By no means should any rooms be viewed as storage rooms. If your items DO go missing, please let me know. :)
God, I need to join this.There should be a metric ton of them in a crate near the spawn.
Quick question, though: would anyone have the core pieces available for the Repair Thrusters mission, or know where to find them? I don't particularly feel like mining for several hours just to be able to move around.
Is it only for new characters or does progression not matter?
What does the Pixel Goods mod even do? Does it have a description page? I'd rather not plug stuff into my game when I don't know what it does.
Apologies, I'd meant to include a link to the overview (http://community.playstarbound.com/index.php?resources/pixel-goods-store.1348/) in my last post. In short, Pixel Goods allows you to craft a sort of space-Ikea kiosk where you can procure all sorts of furniture and décor.Ah, okay. So it's basically... wait, is that all custom stuff? As in, it dispenses only (or primarily) custom items, not pre-existing ones you can collect in the starboundverse and scan into the 3D printer?
Apologies, I'd meant to include a link to the overview (http://community.playstarbound.com/index.php?resources/pixel-goods-store.1348/) in my last post. In short, Pixel Goods allows you to craft a sort of space-Ikea kiosk where you can procure all sorts of furniture and décor.Ah, okay. So it's basically... wait, is that all custom stuff? As in, it dispenses only (or primarily) custom items, not pre-existing ones you can collect in the starboundverse and scan into the 3D printer?
I'm having issues joining the server. It just refuses to connect.
Finally beat the first boss.Spoiler (click to show/hide)
Eeyup. And that's why we switched over to asking for the password on Ty's (and why I'm flat out not distributing it to new members on the forums). If you want me to take your server's pw out of the OP, just let me know. :)
Finally beat the first boss.There are no hitboxes in stage 3, are there? I thought it was just, "Go out of the 2 safe areas and you die".Spoiler (click to show/hide)
Hah, I think those last two dots are me, logging on to see if anybody's on, and then beaming down to the planet, and then crashing (got a message about okea stuff not being found, I THOUGHT I installed the mods correctly...)
Yeah, I have pgs.modpack, which I assume is the pixel goods one. However, I'm also pretty sure that I grabbed the out-of-date version, since I had no idea about that pitfall.
So, now I've replaced the pgs.modpack from the Milky Bay Modpack folder with the one from your new link, and it still crashes when I beam down.
Yeah, I added it.
The downturn is probably because most of us burned through our initial enthusiasm on Ty's server and don't want to repeat all of the grind again or start over on projects. :|
Yeah, I added it.
The downturn is probably because most of us burned through our initial enthusiasm on Ty's server and don't want to repeat all of the grind again or start over on projects. :|
Grind, sir? We have block replicators. There are no restrictions or prerequisites on character progression. Insofar as Starbound has something that you enjoy beyond the grind and plotline quests, you've nothing to lose by paying the Bay a visit. There's plenty of building and exploration to be done. If anything is lacking, it's the survival element of Terraria (and for that matter, King Arthur's Gold!). What we really need, are invasions, pvp events, end-of-the-world scenarios, and other pot-stirrings.
To be honest, I think one of the major flaws is that they're relying on the RNG waaay too much. The randomized creatures are cool, but I think they should supplement static creature types (Maybe a different set for each planet type) rather than replace them. Also, as noted, you basically have to wait for the RNG to like you before you can manage to find a certain dungeon. Maybe upon getting a quest, you could be pointed to the nearest solar system with the requisite dungeon/item? You'd still have to wander the different planets to find where exactly it is, but you'd have some vague idea.That's actually a lot fairer than Terraria, where if you don't have a certain feature, or the feature you have doesn't have a certain item (pyramid hunting comes to mind), then you've got to generate a whole new world and go spelunking all over again. Starbound just takes that principle and adds exploration into mix, splitting the features up between different types of planet. What would be nice is some sort of consistent placing, like in Terraria. I.e. avian tombs most likely on ice planets (not always, and not on every planet, but if you want to find one that's where you should look), prisons most likely on dead planets, floran camps on jungle planets, etc. Of course some features can appear anywhere, like labs or pirate ships.
Also, maybe they could add different 'sections' to each sector, with each section guaranteed to have certain types of features? It'd mean that finding something like a certain dungeon or planet type would be much more regular and far less random in terms of time taken for trying to find one.
Yeah, I really agree that it quickly feels like once you've seen one planet of a given type (or two, or five, or ten, or...) you've seen them all. I feel like the game might benefit from more information about what's on a planet EG "civilization detected" or "Avian Temple Detected", based on upgrades or spent resources on a sensor item. It also feels like it needs a campaign that actually justifies the huge galaxy map, something like Star Control where different regions are populated by friendly or hostile aliens, or maybe if there were hints, puzzles and riddles that would lead you towards difficult dungeons with equipment/quest items. Or maybe something where you invade planets, and defend against invaders?Territories and hostile systems ruled by one group could be really, really cool. Having enemies that span multiple planets or systems would encourage you to establish a perimeter around your home and protect it, which gives you a lot more reason to keep playing than "have more things, build bigger houses."
Star Control
Yeah, I really agree that it quickly feels like once you've seen one planet of a given type (or two, or five, or ten, or...) you've seen them all. I feel like the game might benefit from more information about what's on a planet EG "civilization detected" or "Avian Temple Detected",
Error: Could not instantiate item '[liquidcoffee, 1, {}]'. (MaterialException) Error loading material file /tiles/materials/alienstripedblock.material Caused by: (VariantException) No such key in Variant::get("category")
I'm starting to feel very tired of this game, and I've only put around 20 hours in since the latest update. First struggling to get past the Erchius horror, then grinding out the still rather massive amounts of materials to upgrade everything, and now desperately searching dozens of systems looking for items for the stupid quests. This is very non-fun, and I am badly regretting my invested time.If it's any consolation, I can meet you on the server sometime and give you tier 6 armor. :p
I'm starting to feel very tired of this game, and I've only put around 20 hours in since the latest update. First struggling to get past the Erchius horror, then grinding out the still rather massive amounts of materials to upgrade everything, and now desperately searching dozens of systems looking for items for the stupid quests. This is very non-fun, and I am badly regretting my invested time.
For end game content right now if you want to keep interest up you basically have to play with mods. Basically my system is, whenever chucklefish release a big update, I do a vanilla play-through to see progress than keep playing till I get bored (for this update it took about... 4 days) than delete character and universe files, comb through mods for the new version and install everything that looks interesting and relatively finished and isn't a blatant cheat.
How so? I haven't heard much about Starbound lately, though then again I'm not really looking.
Even with mods the endgame is dull. Basically all I ever did in the endgame was go on MP and look for someone to follow around and play music for.I would only like a FLUTE to get, then my game is perfect (...I only did 3 missions ._. I like the improvement though! However I can't grow trees in my ship anymore.)
I miss Terraria.
The last is the same as it's ever been. Get to top-tier planets, dig down.Could I ask what the tiers of planets are? :-\
I don't recall that being the case for some reason, but even then it'll only be good for single hits. The boss's beams do continuous damage, and a two-hander can soak up much more of it than a shield.Yeah, shields nullify damage until they have received the same amount of damage as their health, at which point your guard breaks and you need to keep the shield in your hand for it to regenerate the health.If you block at the right time, they receive no damage.
Also, I died once or twice to that thing because I took damage from a glitchy, invisible beam or something. Highly highly frustrating, but I've beaten it now.I don't recall that being the case for some reason, but even then it'll only be good for single hits. The boss's beams do continuous damage, and a two-hander can soak up much more of it than a shield.Yeah, shields nullify damage until they have received the same amount of damage as their health, at which point your guard breaks and you need to keep the shield in your hand for it to regenerate the health.If you block at the right time, they receive no damage.
On stage 3 the easy way is to be either under or on top of the beam and wait for the cycle to complete.Also, I died once or twice to that thing because I took damage from a glitchy, invisible beam or something. Highly highly frustrating, but I've beaten it now.I don't recall that being the case for some reason, but even then it'll only be good for single hits. The boss's beams do continuous damage, and a two-hander can soak up much more of it than a shield.Yeah, shields nullify damage until they have received the same amount of damage as their health, at which point your guard breaks and you need to keep the shield in your hand for it to regenerate the health.If you block at the right time, they receive no damage.
I think one added a companion early on, as I got a dude called Love Jones or something like that. Or maybe its part of the "newer" starbound.Well...you do get a cat [secret-get], but I've no idea how to...use the cat other than have it trail behind me. But not a new crewman. :c
Made my first cup of coffee :D Not including the mission one.Mmmh, that tasty scent of boiled neurotoxin beans.
Now my ship is growing coffee plants, and now I can travel the solar systems with coffee :D Spreading coffee joy to all.
(it was really complicated to make a simple cup of coffee rofl)
What is so good about cofee?
Coffee is for the unwashed barbarian masses. I only drink tea brewed from organically sourced Floran stigma.Um... ewwww? (http://en.wikipedia.org/wiki/Stigma_%28botany%29)
And i was reading KEFKA KEFKA (FF3 reference)I'd say the fact that it's an evil mind-controlling drug is why it's so good.kaffekaffekaffekaffeKAFFEKAFFEKAFFE
Who needs Kluex when you have Kaffee?
https://www.youtube.com/watch?v=CyZoe-r9qb0And i was reading KEFKA KEFKA (FF3 reference)I'd say the fact that it's an evil mind-controlling drug is why it's so good.kaffekaffekaffekaffeKAFFEKAFFEKAFFE
Who needs Kluex when you have Kaffee?
And i was reading KEFKA KEFKA (FF3 reference)I'd say the fact that it's an evil mind-controlling drug is why it's so good.kaffekaffekaffekaffeKAFFEKAFFEKAFFE
Who needs Kluex when you have Kaffee?
WOOOOOOPWOOPWOOPWOOPWOOPAnd i was reading KEFKA KEFKA (FF6 reference)I'd say the fact that it's an evil mind-controlling drug is why it's so good.kaffekaffekaffekaffeKAFFEKAFFEKAFFE
Who needs Kluex when you have Kaffee?
First line will answer your quote, we were both right http://en.wikipedia.org/wiki/Final_Fantasy_VI And now speaking of wich... i miss the big ass long and engaging story line of the old final fantasy... now its kinda bland/short and shallow :(WOOOOOOPWOOPWOOPWOOPWOOPAnd i was reading KEFKA KEFKA (FF6 reference)I'd say the fact that it's an evil mind-controlling drug is why it's so good.kaffekaffekaffekaffeKAFFEKAFFEKAFFE
Who needs Kluex when you have Kaffee?
Wot Jocan sed.
Also, I see you converted a floran prison into part of your base.
yeah, combat in starbound isn't anything to write home about. Something they're going to have to address if they want to make it a central focus in dungeons and such.I find that checkpoints lessen the already less-than-significant challenge. Unless you rush headlong into them, without preparation, most dungeons are pretty easy. Checkpoints are good for straight-up platformers, not faux-survival games.
the real issue is more the lack of checkpoints in dungeons (if they haven't changed that). having to go through a 30 minute dungeon again because you had 1 less bandage then you needed is horrible.
You, uh, you run around the arena and you flick switches. If you get lased, you eat a bandage. First boss isn't much to grope with, and to base balance off of it alone seems rather silly. Then again, your general conclusions about games and balance are vague and sweeping enough about anything to be defined in an agreeable way following anyone disagreeing to you, so invariably you are arguably right about something given the arbitrary definition of a few terms and gameplay concepts that may not apply to every reader.
Unless you rush headlong into them, without preparation
I think it's been fixed now, but the worst thing about the 1st boss was that the laser didn't line up with your hitbox, so you'd be dodging the laser perfectly fine and the WHAMMO you'd get for an absurd amount of damage out of the blue and instantly die.
Skyrim has the same problem with the dragons, the dragons do the same thing over and over. Maybe that is how games just are, but still...
Third boss... The mech guy? Why wasn't there a boss for the third dungeon? Probably because the dungeon system stinks. Not that the "walk down hallway and one shot a few guys" is much better
I just love it the third boss is SO unmemorable that most people don't even notice him.Wait, he was supposed to be the boss? I 1-shot him...
He is the Gladiator and he has a "legendary weapon" but otherwise that is it.
Overall I think I prefer the magic armor the way the game is now.Magic armour? I thought the armours were "Ranged, Balanced, Melee" ???
Also, the poison planets were really disappointing. I mean, they are empty!
I fell through space and didn't find much there. ._.QuoteAlso, the poison planets were really disappointing. I mean, they are empty!
Yeah... you haven't seen how they "improved" asteroid fields.
Asteroids tend to be very rich in metals in real life :P...Starbound has 'distinct' metals. :P
So, anyone been looking at the Colony stuff? Looks fairly awesome, like a more refined version of Terraria's.
The first post talking about it I think (http://playstarbound.com/colonies-and-endgame/)
Doing a bump to rant about HOW STUPID THE ERCHIUS MINING FACILITY BOSS IS.There's a trick. :3
I just don't get it! I have extreme amounts of healing supplies, steel armor, just about the best weapons I could find in my solar system, yet I just can't beat it. And every time I lose, I have to do the entire quest all over again. I don't get how they can design a boss fight so badly.
Doing a bump to rant about HOW STUPID THE ERCHIUS MINING FACILITY BOSS IS.There's a trick. :3
I just don't get it! I have extreme amounts of healing supplies, steel armor, just about the best weapons I could find in my solar system, yet I just can't beat it. And every time I lose, I have to do the entire quest all over again. I don't get how they can design a boss fight so badly.
Sometimes, there are bosses which are IMPOSSIBLE TO DEFEAT using conventional logic--because the answer lies in the surroundings.Spoiler (click to show/hide)
I know Quake did it. :PDoing a bump to rant about HOW STUPID THE ERCHIUS MINING FACILITY BOSS IS.There's a trick. :3
I just don't get it! I have extreme amounts of healing supplies, steel armor, just about the best weapons I could find in my solar system, yet I just can't beat it. And every time I lose, I have to do the entire quest all over again. I don't get how they can design a boss fight so badly.
Sometimes, there are bosses which are IMPOSSIBLE TO DEFEAT using conventional logic--because the answer lies in the surroundings.Spoiler (click to show/hide)
I know Half-Life did it.
So this game is actually still being developed? Cool. I might have to fire this up sometime. I had understood that there was a fair bit of bad blood between us little consumers and them big bad developers.
So this game is actually still being developed? Cool. I might have to fire this up sometime. I had understood that there was a fair bit of bad blood between us little consumers and them big bad developers.
I thought the bad blood was between the rhythmically undulating mass of gamers and the small group of people who decided to develop a game.
So this game is actually still being developed? Cool. I might have to fire this up sometime. I had understood that there was a fair bit of bad blood between us little consumers and them big bad developers.
I thought the bad blood was between the rhythmically undulating mass of gamers and the small group of people who decided to develop a game.
The devs set the stage early on in the twitch stream at release day. It was nothing but text doge spam and the devs cheered it all on. There was no communication, just doge.
Actually as many times as the game features have been gutted and rebuilt at this point they're not terribly great at development, either. The coders have been competent before they abandoned ship, but someone needs to actually nail down a plan and keep people on task.
P.S. That task people are on really shouldn't be "whatever shiny thought just slammed into my frontal lobe just now" updated daily.
Yeah. That's my main problem with how Starbound is developed. While they actually make some progress, they seemingly just add random (extrinisic, usually) things instead of actually following some kind of semi-rigid plan.
I would much rather they work on the backend and mechanics over adding race-specific pets.
Plus make missions completely optional for advancement, or at least have the several "paths" they originally announced. Not everybody plays this game as an action platformer. And it's a mediocre one right now, compared to most SNES titles. <- this is not a criticism to the programming skill. The game clearly wasn't intented as one from scratch, which it should have been if that was the path they wanted all along. Making an action platformer first and only then working on more sandbox features.
next "Terraria"
next "Terraria"
Are you excited for Terraria 2.0 too? :P
I could have cared less about alternate paths of advancement... until I had a friend I wanted to play with who hated the current mission aspect.
While having there be a lot of crossover if you want some addition content is a good idea... it is sad I'll find it impossible to play the game with one of my only internet friends xD
Yeah it is pretty sickening that there's items in a game with tiered progression that you can progress through tiers. The outrage, it is great. This bile is for you, systemic oppression.
No I know. it's completely unprecedented. I've never heard of a system where you had to upgrade equipped stuff before. Clearly this experiment is doomed to failure. Folly of the highest caliber.
Okay, yeah, that sounds somewhat immersion-breaking. I don't think it's the end of the world, still, but fair point.Yeah it is pretty sickening that there's items in a game with tiered progression that you can progress through tiers. The outrage, it is great. This bile is for you, systemic oppression.
It is more that it is just weird that there are specifically tech cards REQUIRED so your lantern on a stick can be upgraded to... a light on a stick... then to a brighter light on a stick... then to a bright light on a stick.
This is the sort of thing people make fun of if they were in other games.
"So let me get this straight... I need to research the ability to strap a lightbulb to my back?"
Folly of the highest caliber.
Assuming that it's literally just something taped to a stick, of course; if it's actually, say, a light welded to a piece of metal, it makes more sense.
It is really over the top for what it just a light bulb attached to your back... In a game where you can just freely carry around light sources.
It is really over the top for what it just a light bulb attached to your back... In a game where you can just freely carry around light sources.
You've never played the missions, I take it? Sure, you can carry around torches. They don't produce light when merely held in your hand and you can't modify the environment to place them. What now?
Especially in the mine, back light and/or flashlight is pretty much required.
It is really over the top for what it just a light bulb attached to your back... In a game where you can just freely carry around light sources.
You've never played the missions, I take it? Sure, you can carry around torches. They don't produce light when merely held in your hand and you can't modify the environment to place them. What now?
Especially in the mine, back light and/or flashlight is pretty much required.
Required? Sure. It's still a torch strapped to your back. It doesn't take an engineering degree to do that.
A lantern, not a torch. A torch strapped to your back would be rather... uncomfortable. :PIt is really over the top for what it just a light bulb attached to your back... In a game where you can just freely carry around light sources.
You've never played the missions, I take it? Sure, you can carry around torches. They don't produce light when merely held in your hand and you can't modify the environment to place them. What now?
Especially in the mine, back light and/or flashlight is pretty much required.
Required? Sure. It's still a torch strapped to your back. It doesn't take an engineering degree to do that.
A lantern, not a torch. A torch strapped to your back would be rather... uncomfortable. :PIt is really over the top for what it just a light bulb attached to your back... In a game where you can just freely carry around light sources.
You've never played the missions, I take it? Sure, you can carry around torches. They don't produce light when merely held in your hand and you can't modify the environment to place them. What now?
Especially in the mine, back light and/or flashlight is pretty much required.
Required? Sure. It's still a torch strapped to your back. It doesn't take an engineering degree to do that.
Not to mention it working underwater would make even less sense.
No I know. it's completely unprecedented. I've never heard of a system where you had to upgrade equipped stuff before. Clearly this experiment is doomed to failure. Folly of the highest caliber.
No I know. it's completely unprecedented. I've never heard of a system where you had to upgrade equipped stuff before. Clearly this experiment is doomed to failure. Folly of the highest caliber.
Plenty of games have upgradeable equipment and technology. It's actually pretty standard, not experimental at all. Don't let that put you off, we're just discussing what we do and don't like about the existing system (which, again, I have not played), you'll soon get up to speed.
Upgrade components (third row) are currently used to upgrade the backpack lanterns. They’ll be used for more things in the future, like armours!
They specifically said that the part to upgrade the light sources is going to work for lots of other stuff as well, in the same update they said the other currencies work for multiple other things. I'm not sure where the hangup is on the whole issue.
They specifically said that the part to upgrade the light sources is going to work for lots of other stuff as well, in the same update they said the other currencies work for multiple other things. I'm not sure where the hangup is on the whole issue.
Emphasis mine. Isn't the entire game about upgrades? Why does it matter that we're getting light sources better than a lantern on a stick, on an upgrade basis? Is it integrity in video game journalism?
They specifically said that the part to upgrade the light sources is going to work for lots of other stuff as well, in the same update they said the other currencies work for multiple other things. I'm not sure where the hangup is on the whole issue.
Emphasis mine. Isn't the entire game about upgrades? Why does it matter that we're getting light sources better than a lantern on a stick, on an upgrade basis? Is it integrity in video game journalism?
They specifically said that the part to upgrade the light sources is going to work for lots of other stuff as well, in the same update they said the other currencies work for multiple other things. I'm not sure where the hangup is on the whole issue.
Emphasis mine. Isn't the entire game about upgrades? Why does it matter that we're getting light sources better than a lantern on a stick, on an upgrade basis? Is it integrity in video game journalism?
Okay, I can't tell. Am I coming across as like, angry or witch-hunty or whatever? I'm trying not to, but tone and text and all that. Relatedly, I'm clearly not picking up what you're putting down with the gamergate reference. All I'm saying is it's a a weird choice. Making one of your upgrade currencies focus on light is weird, because from a design perspective you're basically saying that all those cool techs that let you fly and shoot lasers have the same weight as a brighter lamp.
Look, honestly I know responding to people to prove you don't care as much as they say is just textbook internet stupidity, but I'm really just trying to make my stance clear. I think game design is interesting, or else I wouldn't care about following Starbound. This a weird game design tidbit. That's all, from me.
They specifically said that the part to upgrade the light sources is going to work for lots of other stuff as well, in the same update they said the other currencies work for multiple other things. I'm not sure where the hangup is on the whole issue.
Emphasis mine. Isn't the entire game about upgrades? Why does it matter that we're getting light sources better than a lantern on a stick, on an upgrade basis? Is it integrity in video game journalism?
If you want we could just go back to talking about their PR management...
Instead of what we are doing right now... which is talking about the game xD
The food bar served as nothing but an anti AFK timer, food stopped being relevant after the first 10 minutes of getting yourself established, whereas now there's actually a reason to make advanced foods, so I'd hardly say it's useless.
There's much more of a reason than there was before at the very least.The food bar served as nothing but an anti AFK timer, food stopped being relevant after the first 10 minutes of getting yourself established, whereas now there's actually a reason to make advanced foods, so I'd hardly say it's useless.
Naw... there is no real need to make advanced foods even now.
The food bar served as nothing but an anti AFK timer, food stopped being relevant after the first 10 minutes of getting yourself established, whereas now there's actually a reason to make advanced foods, so I'd hardly say it's useless.
Naw... there is no real need to make advanced foods even now.
I'll... Have some pics to post later. I like the new teleporter systems. I will have some neat shacks up. Soon as I figure out how to hack basic blocks into my 3d printer. I don't like having to search for blocks after finding them once, you know? And Nexus doesn't have a mod that will do that for me.When starbound had launched I had created a mod that let you freely create and deconstruct any blocks you found for pixels, I could go run the program I used to create the files again with the new system. I didn't bother updating it with the mod system with it since it was effectively ignored.
Yeah, it seems the problem with Chucklefish is, more than anything, a lack of discipline. They started off with the ideas, but they got sidetracked god-knows how many times. Which is a shame, really.
Or a guild.Yeah, it seems the problem with Chucklefish is, more than anything, a lack of discipline. They started off with the ideas, but they got sidetracked god-knows how many times. Which is a shame, really.
Pretty much how I imagine the Bay12 community whenever we/they try doing some collaborative project.
Well, were you not the first one to drop off the ARK server thing?Yep. Dwarven invaders did much better at first, for example, then the people started to drop off...Yeah, it seems the problem with Chucklefish is, more than anything, a lack of discipline. They started off with the ideas, but they got sidetracked god-knows how many times. Which is a shame, really.
Pretty much how I imagine the Bay12 community whenever we/they try doing some collaborative project.
That's not really a fair comparison, though. The foods in Starbound are pretty extraneous; most of the main healing items are rooted in bandages, which are both fast and easy to make, and all of the more advanced ones just have slightly higher costs. Additionally, most of the utility functions are embodied in techs and equipment. Don't get me wrong, a lot of the buffs are nice, but they're not critical.
Bonus points that the only low gravity food actually poisons you!Alien fruit jam has low gravity and an energy regeneration boost, but does not poison. Still lasts about a sixth of the cooldown time, as I remember it.
Bonus points that the only low gravity food actually poisons you!Alien fruit jam has low gravity and an energy regeneration boost, but does not poison. Still lasts about a sixth of the cooldown time, as I remember it.
i made a very modded server for roleplay and we have had a moon base but it is nothing like this... i made a hosted player and a race that looks like a small bot to keep this ship going and we can warp to it as our home it will be super awesome to make it in to some thing we can deploy in space or some thing like that i already gave it a 5 and i'd give it more for the amazing art work
Neo's extreme negativity aside
Romance from Nancy Reagan? Please, no.
Eh.When was the last time you played it, Ice? Was temperature still a thing?
Tbh, starbound got too repetitive too fast. The only fun thing was exploring and even then it was kinda hard to really enjoy that because you're usually you didn't really get that many spawns for unique locations. And the environments started to feel same-y after a while.
Still have it incase I feel a huge urge to play. Might find that mod that added nagas if I do. I liked that one.
I remember when this was gonna be a game about surviving wildly different planets with environments anywhere from paradisical to venusian, from a worn-out hulk of a space station you slowly unlocked and rebuilt.
*sniff*
Temperature is gone for now, hunger is as well, and...Yeeah, it got overhauled a bit.
In my opinion, the game was fine until they decided to turn progression into mind-numbingly stupid MMO exclamation mark questing and instanced missions.
Eh. I've spent more on much worse things. At least they're still working on it :P
wellp,
love it or loathe it, Starbound has taught you a couple valuable lessons:
- Don't buy promises.
- Don't subscribe to HYPE.
if you can walk away with these, then I'd say your $15 was well spent.
There's no reason for them to finish; they've made a vast majority of all the money they'll ever make on it and most people can't get refunds. I'm fairly confident it'll drag-ass along for a few more years until they just kick it out the door when the money dries up or more of their staff leave.
There's no reason for them to finish; they've made a vast majority of all the money they'll ever make on it and most people can't get refunds. I'm fairly confident it'll drag-ass along for a few more years until they just kick it out the door when the money dries up or more of their staff leave.Usually that doesn't go great for companies, though. They seem interested in doing, or at least publishing, other games. (Personally, though, Starbound has soured me enough to make me kind of leery of anything they publish.)
There's no reason for them to finish; they've made a vast majority of all the money they'll ever make on it and most people can't get refunds. I'm fairly confident it'll drag-ass along for a few more years until they just kick it out the door when the money dries up or more of their staff leave.Usually that doesn't go great for companies, though. They seem interested in doing, or at least publishing, other games. (Personally, though, Starbound has soured me enough to make me kind of leery of anything they publish.)
Some devs take risks going with one publisher or another. Usually the extra eyes on their game is worth the animosity the public has with a given publisher. Half of what chucklefish is publishing is quite good.
wellp,Eh, I spent $0 on this game and I still didn't subscribe to HYPE and promises, mainly because I felt there was a little bit too much HYPE and too little in the way of coherent features (like when they randomly added ability to play music instruments, for no reason at all). And it turned out I was right.
love it or loathe it, Starbound has taught you a couple valuable lessons:
- Don't buy promises.
- Don't subscribe to HYPE.
if you can walk away with these, then I'd say your $15 was well spent.
The starbound developers are still working hard on their game, and the unstable version is much better than stable.
Yep. Their dev process over the past few updates has been less game developer and more crowd of ADD primary schoolers.
What's funny is that I thought the hype train was stupid and that Starbound was just going to be a reskinned Terraria.
And now it's one of my (lower) favorite games!
The hype train is on fire and some people are really upset about it while others are merely just jumping out of it.I pictured that rather vividly and giggled.
My main issue is the fact that despite the issues they've been having this most recent update wouldn't launch for me before this hotfix and continues to not launch for me, with it installing "M", an issue I have had in no steam game before at all.Just kill the startup process (Process Explorer is very helpful for that) and manually install the two packages in the prereq folder. It's a Windows/Steam issue, it's trying to install an update package as part of the vcredist updates, and perhaps you have windows update disabled like I do, or there's some other configuration issue, but it can't, and the update isn't actually required.
I heard that the first issue was even in one of the unstable updates and they apparently just didn't fix it, despite it being in that branch of the game that is explicitly meant to find things to fix?
Like the game can be as great as it wants to be but if they can't be bothered to make sure the game launches right, after the very lacklustre start, I just sort've question why bother for something that MIGHT be more then mediocre.
I don't really need to have a reason to enjoy a game. While it's definitely not my favorite games, I have lots of fun playing it. It's one of the 7 games in my Steam "Favorites" category for a reason.What's funny is that I thought the hype train was stupid and that Starbound was just going to be a reskinned Terraria.What makes it one of your favorite games? Not sure if you wrote about this before.
And now it's one of my (lower) favorite games!
I don't really need to have a reason to enjoy a game. While it's definitely not my favorite games, I have lots of fun playing it. It's one of the 7 games in my Steam "Favorites" category for a reason.
Perhaps you need a hobby of some kind, something to do while you are having a break from playing video games?
...
Perhaps you need a hobby of some kind, something to do while you are having a break from playing video games?
Most definitely. It just feels awkward since I've been playing games for ever (there's a VHS tape of me "playing" on a Commodore Amiga as a 2 year old).
Maybe it's actually a good thing, given that I can now enjoy it as an entertainment thing and not as a 'main interest', because it can become rather compulsive.
I should stop derailing now, I guess. :P
This topic probably deserves its own thread (here or in general). But I can't resist posting just one link: http://www.cracked.com/blog/5-ways-to-tell-youre-getting-too-old-video-games/ (with special honor to item #4, which dictates most of my game-buying decisions these days)...Interesting. I think the article was fairly flawed, but interesting. Maybe it's just because I don't plan on stopping playing video games until I die of cancer and/or liver failure.
Perhaps you need a hobby of some kind, something to do while you are having a break from playing video games?
Most definitely. It just feels awkward since I've been playing games for ever (there's a VHS tape of me "playing" on a Commodore Amiga as a 2 year old).
Maybe it's actually a good thing, given that I can now enjoy it as an entertainment thing and not as a 'main interest', because it can become rather compulsive.
I should stop derailing now, I guess. :P
This topic probably deserves its own thread (here or in general). But I can't resist posting just one link: http://www.cracked.com/blog/5-ways-to-tell-youre-getting-too-old-video-games/ (with special honor to item #4, which dictates most of my game-buying decisions these days)...
I always had a weird habit of getting games and consuming them down to their core. I DID enjoy games in the normal way as a kid, but as year passed, the more this happened: I'd strip their mechanics in my mind, trying to create an intuitive sense of the design, and trying to figure out all the "whys" and "hows". Then I'd drop it forever - and in recent years I've even started dropping games before finishing them once I feel I figured them out enough, since a lot of plots are just recycled or predictable, or the "grind" to finish it is not as rewarding as having the game figured out.Funnily enough, that story almost exactly mirrors what I did with the games myself. Only difference is that my sandbox game list was and is pretty much just Warcraft 3 custom maps.
However, sandbox games like DF, Minecraft (modded), The Guild 2, Kerbal Space Program, the X series..those can make me go compulsive - exactly as I kind of was with LEGOs as a kid, but no one calls a kid playing with toy bricks "compulsive". Sometimes I do re-visit my all-time favorites (like StarTopia), and I can enjoy them without compulsion.
Sometimes I wonder if "what hype hypeths hype hypeths away" and if we are all being too nice because we like games and their development too much.
While with Starbound you get this idea that there was this great game under the hood they were planning to make. But then decided to create a watered down version and concentrate on all the wrong areas.
Starbound's team has this very "Fluff is feature" attitude that pushes my buttons in all the wrong ways.
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.
Sometimes I wonder if "what hype hypeths hype hypeths away" and if we are all being too nice because we like games and their development too much.
Maybe it's just the belief that the game was going to expand beyond Terraria, beyond the simple monster whack-a-mole and home furnishing simulator. [...]
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.
Judging by the stuff already in it, it should really be possible to mod this game into something much cooler than it is. Which is not to say the Devs aren't wrong, but perhaps someone with enough time/effort could take matters into their own hands.
If you want to play No Mans' Sky, I recommend taking a look at Space Engineers. Planets are coming out probably within the next month tops, and it's got some amazing ideas...
Almost made it two months before people decided they need to bitch about starbound again.
The big issue I have with the microdungeons and the dungeons altogether is...
The Mechanics do not support precise plat forming and the platforming is never informed by the mechanics of the game (they aren't spaced the way that a person could comfortably jump in game or where a dash would end).
Thus you have movement mechanics that are clumsy at best and you have platforming that was built for an entirely different game.
The big issue I have with the microdungeons and the dungeons altogether is...
The Mechanics do not support precise plat forming and the platforming is never informed by the mechanics of the game (they aren't spaced the way that a person could comfortably jump in game or where a dash would end).
Thus you have movement mechanics that are clumsy at best and you have platforming that was built for an entirely different game.
The platforming can require some of the perks like bubble jump and such. Nothing wrong with that. It's just not balanced or paced well to mesh all the things together.
Fitting enough that just as you linked it the author ragequit because of being insulted for daring to revert changes and because of a dispute with other modders.Insulted by chucklefishies, or by other modders?
The author consistently acted like a douche over Chucklefish developing their game the way they wanted to, and anyone who vaguely in any way disagreed or held their own opinion on the matter was labeled a mindless Chucklefish loving retard, then another author mentioned that maybe he should chill and he flipped his shit, removed compatibility for that other author's mod (a very large mod which many people use, at that) and declared his own mod discontinued.Fitting enough that just as you linked it the author ragequit because of being insulted for daring to revert changes and because of a dispute with other modders.Insulted by chucklefishies, or by other modders?
The big issue I have with the microdungeons and the dungeons altogether is...
The Mechanics do not support precise plat forming and the platforming is never informed by the mechanics of the game (they aren't spaced the way that a person could comfortably jump in game or where a dash would end).
Thus you have movement mechanics that are clumsy at best and you have platforming that was built for an entirely different game.
The platforming can require some of the perks like bubble jump and such. Nothing wrong with that. It's just not balanced or paced well to mesh all the things together.
of course in the microdungeons, dirt suffices just as well as tech boosts
The author consistently acted like a douche over Chucklefish developing their game the way they wanted to, and anyone who vaguely in any way disagreed or held their own opinion on the matter was labeled a mindless Chucklefish loving retard, then another author mentioned that maybe he should chill and he flipped his shit, removed compatibility for that other author's mod (a very large mod which many people use, at that) and declared his own mod discontinued.Fitting enough that just as you linked it the author ragequit because of being insulted for daring to revert changes and because of a dispute with other modders.Insulted by chucklefishies, or by other modders?
That's what I've managed to gather of it anyway.
So, I've come around to wanting to play this again, but I neither want to have to deal with all the missions again, nor want to revert to an earlier version that doesn't have much content. So, does anyone know any good mods that overhaul progression to be more freeform?
Half of me thinks they just overshot their ability as programmers, so egged on by the enthusiasm of early access that their judgement became clouded. The other half just considers that they never had a clear idea of what might make Starbound fun and were just making a rather iffy 2-d platformer
If it has professionalism, it's probably not game development.
There are 3 updates planned before 1.0. The combat update, the story update and a miscellaneous polish update.
Either way, I've paid more for less before and I'll definitely play it again in the future. Won't be buying anything else from the studio, though.
I do own risk of rain, but nothing else in the CF-published catalog interested me enough that I'd add it to my growing backlog.
I feel that they don't really have any proper leadership or plan and are just making it up as they go along, honestly.
We expect people to actually learn from themselves and others, not get stuck in an echo chamber with the attention span of a goldfish.
...the attention span of a goldfish.
That said, question for everyone, those who feel they were bilked as well as those who still absolutely love this game....did you actually get what you paid for? Cause I sure didn't.
I really enjoyed it when it first came out, and if there were a way to revert to that version and just play that now, I probably wouldn't regret my purchase in terms of enjoyment. But since, as far as I know, there's no way you can play older versions of the game, it's ruined for me. They took out everything I liked and added a ton of stuff I hated, and the game I bought is gone forever.There actually may be a way to play an older version: GOG recently introduced their "Games In Development", similar to Steam Early Access, but with a nice addition:
The GOG Galaxy client should also come in handy for games in development. It lets you control updates manually if you want, while the rollback feature allows you to easily restore any earlier version of your game if an update breaks something or makes unwanted changes. For games in development, rollback will also track and create historical snapshots throughout a game's development. That means you can always revisit any point in a game's history — for fun, or for science.
That said, question for everyone, those who feel they were bilked as well as those who still absolutely love this game....did you actually get what you paid for? Cause I sure didn't.
I have a quote from the old thread, something along the lines of "I'll be satisfied if it's terraria in space with more guns" and that's somewhere in the ballpark. I have 156 hours into it, mostly building custom ships. Assuming they don't completely gut the colony aspect of it, chances are good I drop at least that many more hours into it before I quit playing completely.
I really enjoyed it when it first came out, and if there were a way to revert to that version and just play that now, I probably wouldn't regret my purchase in terms of enjoyment. But since, as far as I know, there's no way you can play older versions of the game, it's ruined for me. They took out everything I liked and added a ton of stuff I hated, and the game I bought is gone forever.
That being said, anyone feeling dispassionate enough to give me a straight answer on the mods thing?
That being said, anyone feeling dispassionate enough to give me a straight answer on the mods thing?
I looked through the previous replies. What's up?
So, I've come around to wanting to play this again, but I neither want to have to deal with all the missions again, nor want to revert to an earlier version that doesn't have much content. So, does anyone know any good mods that overhaul progression to be more freeform?
I think the "best" way is just to spawn the required mission items using the console.
Yeah. Even though one must be careful with the hype, I still think NMS will be a blast. I'm pretty sure in 1 hour you'll have as much action and epic moments as you'd have in ~6h of Elite Dangerous.To be honest, Elite: Dangerous But I Can Fuck About On Foot is exactly what I want from a Sci-Fi game. Elite still kind of scratches my itch, though.
I could be entirely wrong, though..since I missed my predictions pretty badly with Spore.
Though I think I should clarify that I didn't mean NMS will replace Starbound or something. NMS won't have sandbox features, even though it would the game I always wanted if it had :'( :'(.
I just meant that a game that started development after SB (IIRC NMS started late 2012) with a huge scale will be finishedwaybefore it leaves beta.
Things No Man's Sky has that Starbound does not:
- 3D
- A special thing in the center of the galaxy
Things Starbound has that No Man's Sky does not:
- Crafting
- Building
- Mods
Clearly this is an overwhelming victory for Starbound. If you think Starbound is unimpressive, why do you expect No Man's Sky to be better? Seriously, what are you even supposed to do in No Man's Sky? Is there anything in the game that is worth spending more than three hours on? How long will it take until you lose interest of a new planet after ten seconds of being there? How long did it take you in Starbound, and why?
You clearly missed the point of what I said even with my clarification. Well done.Actually I wasn't replying to you, I just saw talk of No Man's Sky in this thread and wanted to throw my opinion into the fray.
I have to agree with Magma: No Man's Sky is for the time being only a good-looking procedurally-generated space exploration game. The only couple of gameplay trailers I've seen don't hint at a gameplay-rich game. I fear it has been over-hyped.
Starbound is definitely not as good as Terraria, but it's getting there slowly. I try to avoid the drama surrounding it, as I'm trying to not base my perception and appreciation of a game based on IRL drama.
I have to agree with Magma: No Man's Sky is for the time being only a good-looking procedurally-generated space exploration game. The only couple of gameplay trailers I've seen don't hint at a gameplay-rich game. I fear it has been over-hyped.
Starbound is definitely not as good as Terraria, but it's getting there slowly. I try to avoid the drama surrounding it, as I'm trying to not base my perception and appreciation of a game based on IRL drama.
-snip-
I have to agree with Magma: No Man's Sky is for the time being only a good-looking procedurally-generated space exploration game. The only couple of gameplay trailers I've seen don't hint at a gameplay-rich game. I fear it has been over-hyped.
Starbound is definitely not as good as Terraria, but it's getting there slowly. I try to avoid the drama surrounding it, as I'm trying to not base my perception and appreciation of a game based on IRL drama.
-snip-
+1
I understand your point of view. Starbound is "Terraria in Space", so I definitely hope that SB will only keep the best of Terraria and acquire a unique direction. And I think, maybe wrongly worded, that "it's getting there".I have to agree with Magma: No Man's Sky is for the time being only a good-looking procedurally-generated space exploration game. The only couple of gameplay trailers I've seen don't hint at a gameplay-rich game. I fear it has been over-hyped.
Starbound is definitely not as good as Terraria, but it's getting there slowly. I try to avoid the drama surrounding it, as I'm trying to not base my perception and appreciation of a game based on IRL drama.
Say what you want about Star Citizen but, it is certainly picked apart by enough naysayers to have any amount of hype, unlike NMS in which hype is essentially the most tangible, concrete aspect of the thing.
That second part of your post made me cringe, I pray Starbound is never "as good" as Terraria. I own two copies of that game and yet, I could only stomach less than 20 hours. if Starbound ever becomes "as good" as Terraria, I'm going to have to go back and un-play 980 hours of it. People obviously love Terraria but, I don't get the appeal, it's like some disparate mish-mosh of features half-remembered from a secondhand account of a 90's video game nostalgia induced fever dream clumped together by a very same-y procedural generated world and eldricth horrors, because Lovecraft. FYI: eldritch horrors are just hipster zombies dressed in a guise of flimsy literary esotericism sewn out of pretentious, pseudo-intellectual elitism. Enough with them already!
*Eyes Starbound incriminatingly*
Starbound is certainly incomplete but, can we stop pretending Terraria is some sort of Holy Grail? !!!OPINIONS!!!
I'd hardly call a few hundred broken mods from versions of Starbound that are no longer playable "vibrant", especially considering most the good modders stopped when they realized Chucklebums would just use their mods in the base game, with their consent or not.
So I've been part of the initial Starbound hype train back in like, 2012 or whenever it was first announced, and I've played the very first or so alpha or whatever version it was, but I've been hard out of the loop (last played the game in December 2013 according to Steam), and I see there's been a lot of controversy since then, skimming through the posts in this thread at least.
Could someone give me a brief (or heck, go for detailed if you want) rundown of what's been happening since and whether or not the game is worth going back to?
Could someone give me a brief (or heck, go for detailed if you want) rundown of what's been happening since and whether or not the game is worth going back to?
I do plan on playing it again at some point, but I haven't actually played in so long I couldn't tell you the state of the game right now.
There's crafting in No man's sky. And weird unique lifeforms, a proper codex, and also a ship I actually get to fly. Not sure if there's building, but I never did a whole lot of it in Starbound to my dismay. Usually just felt like a waste of time and resources.
And mods don't mean a game is better. It means it has a community. Skyrim doesn't get to be called 'A fantastic game' just because it has mods that make it the game it should be.
Starbound's planets felt samey and, while I loved finding new creatures, they sort of blended together quickly. That and the grind to get out of your starting solar system was made too long in my opinion.
I never found Starbound unimpressive, I found it lacking. I feel like Starbound needs much more work before it'll be the game I wanted.
So... Now that Starbound is almost finished (yes really, we are on the final few pieces)With you on that... i have the feeling it went spore-style, massive hype building up, promises etc etc and then failed to deliver....
What do you think about it?
So... Now that Starbound is almost finished (yes really, we are on the final few pieces)If the next update is going to have as many good changes as the one brewing now (compared to current Stable), the game will surpass Terraria in the "interesting to play" category. Early progression is already very nice in the Nightly, and the survival elements are nicely done. Even the matter of food rotting and occupying individual cells in the inventory, regardless of how problematic it is for mass farming, adds something good to the previously bland exploration process, because now you have to ration yourself some food before you go out, and you need to balance the inventory space you reserve for food, with space you're going to need for any loot that isn't minerals, furniture, or pixels.
What do you think about it?
https://youtu.be/1800Ougne5E sums it up for me really, good and bad
So... Now that Starbound is almost finished (yes really, we are on the final few pieces)
What do you think about it?
Apparently everything that's worse for Neonivek is better for me, at least as far as gaming is concerned. I better keep that in mind. :P
That one's pretty much the only actually inconvenient change, but aside from spending... what, five minutes? Five minutes one time, refining a stack of sand into glass, I believe I hardly ever had a problem with it. You rarely craft much, you will most often 3D-print most furniture and buy most supplies (buffs aside, almost nothing beats canned food for long trips. Cataclysm this still ain't.) Your ore stacks are conveniently limited by the limited amount of time you typically spend spelunking, I rarely had to process more than 100 ore at a time, spending all of 30 seconds on it.Apparently everything that's worse for Neonivek is better for me, at least as far as gaming is concerned. I better keep that in mind. :P
Waiting to craft an item and just having to sit on your butt and do nothing is "better gaming"?
That one's pretty much the only actually inconvenient change, but aside from spending... what, five minutes? Five minutes one time, refining a stack of sand into glass, I believe I hardly ever had a problem with it. You rarely craft much, you will most often 3D-print most furniture and buy most supplies (buffs aside, almost nothing beats canned food for long trips. Cataclysm this still ain't.) Your ore stacks are conveniently limited by the limited amount of time you typically spend spelunking, I rarely had to process more than 100 ore at a time, spending all of 30 seconds on it.Apparently everything that's worse for Neonivek is better for me, at least as far as gaming is concerned. I better keep that in mind. :P
Waiting to craft an item and just having to sit on your butt and do nothing is "better gaming"?
Still, I do agree that for stack processing it's inconvenient, and the delay never actually matters. But I'm going to naively assume that even CF is going to listen to some of its players, and since the change is inconvenient for most players I don't really expect it to persist past the 1.0 release. Especially because fixing it is as simple as cutting the crafting time of ores and other mass-produced items to that of timber and wood platforms, making even large stacks craft near-instantly.
Start gameIn my case it was "Start game, spend an hour spelunking through a desert, 'port back to base, consume food from farm, open craft menu, process stack of sand, go rest my eyes and make a coffee while it's at it", but yeah. It's not terrible and only rarely actually annoying, but not comfortable, yeah.
Open craft menu
Process stack of whatever
Walk away from computer and make lunch, because you're forced to leave the craft window open
Come back sometime later
Pat yourself on the back for "playing" a game
Timers are retarded, and so's the lack of food stacking and food decay. Beyond that it looks better, but still shallow.I'm not entirely sure what sort of depth you want from it. It's already trying to be too many different things at once because so many people want it to be different things.
https://youtu.be/1800Ougne5E sums it up for me really, good and bad
Yeah, a proper modding community would really do this game some good.
Chucklefuck..really?
'1) A bumbling, stupid, inept person.Chucklefuck..really?
2) A confusing mess; a conundrum; any chaotic situation
3) A person of low intelligence who gets himself into a comical quandary. '
'1) A bumbling, stupid, inept person.Chucklefuck..really?
2) A confusing mess; a conundrum; any chaotic situation
3) A person of low intelligence who gets himself into a comical quandary. '
The launch stream for Starbound was nothing but number 1... and number 2.... and yes number 3. Every definition fit.
The entire thing devolved into doge and hitler ascii VERY quickly. It was painfully stupid.'1) A bumbling, stupid, inept person.Chucklefuck..really?
2) A confusing mess; a conundrum; any chaotic situation
3) A person of low intelligence who gets himself into a comical quandary. '
The launch stream for Starbound was nothing but number 1... and number 2.... and yes number 3. Every definition fit.
My favorite was when something didn't work so the two commenters just started talking about random bullshit for a while. Yes, during the debut of Starbound they took a few minutes to talk about what they had for breakfast or something. It was mind-blowing.
My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.
There was actually a roadmap at some point.
My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.
Have you considered the inverse? That some of the money made by the publishing company could be funneled back into Starbound?My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.
My biggest issue has been that a sizeable amount of the funds CF got from Starbound, which should have been used to hire some actual programmers, went instead into kickstarting Tiyuri's publishing company, so no matter how universally panned Starbound is, CF is going to stay in business which they have absolutely no business doing. People can't seem to make such connections in their brains though, looking at how Star Dew Valley is doing. I can understand wanting to support a developer, but when that developer makes such a bad decision as having Chucklefish publish for them, they really don't deserve the support.
Have you considered the inverse? That some of the money made by the publishing company could be funneled back into Starbound?My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.
My biggest issue has been that a sizeable amount of the funds CF got from Starbound, which should have been used to hire some actual programmers, went instead into kickstarting Tiyuri's publishing company, so no matter how universally panned Starbound is, CF is going to stay in business which they have absolutely no business doing. People can't seem to make such connections in their brains though, looking at how Star Dew Valley is doing. I can understand wanting to support a developer, but when that developer makes such a bad decision as having Chucklefish publish for them, they really don't deserve the support.
And sorry, but I don't see Starbound being universally panned, same way other gems such as Stardrive aren't. It does a few things well, it's at least non-terrible in other aspects, and it has at least some modding going on, no matter the terrible decisions by the designer. If you ignore the original hype (which I do - it is what it is, what do I care what the game promised?) there's little to actually complain about (like the crafting timers).
Are you really so salty about Starbound that you're hating on an unrelated developer for taking a publishing deal from Chucklefish? That seems more than a little petty.My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.
My biggest issue has been that a sizeable amount of the funds CF got from Starbound, which should have been used to hire some actual programmers, went instead into kickstarting Tiyuri's publishing company, so no matter how universally panned Starbound is, CF is going to stay in business which they have absolutely no business doing. People can't seem to make such connections in their brains though, looking at how Star Dew Valley is doing. I can understand wanting to support a developer, but when that developer makes such a bad decision as having Chucklefish publish for them, they really don't deserve the support.
Are you really so salty about Starbound that you're hating on an unrelated developer for taking a publishing deal from Chucklefish? That seems more than a little petty.My biggest issue with Starbound is the lack of direction it has ultimately taken, and I attribute the bulk of the problem to this: the devs don't seem to have a concrete idea of what the game ought to be, and move back and forth on the whims of their players. They started off with an interesting but incomplete concept, but do not seem to have a clear, defined notion of what THEY want the experience to be, and so the whole project is as a chicken with its head cut off.
My biggest issue has been that a sizeable amount of the funds CF got from Starbound, which should have been used to hire some actual programmers, went instead into kickstarting Tiyuri's publishing company, so no matter how universally panned Starbound is, CF is going to stay in business which they have absolutely no business doing. People can't seem to make such connections in their brains though, looking at how Star Dew Valley is doing. I can understand wanting to support a developer, but when that developer makes such a bad decision as having Chucklefish publish for them, they really don't deserve the support.
Yes I am that petty. I don't believe in supporting companies who make decisions I disagree with.How you still have a Steam library is beyond me. :P
Yes I am that petty. I don't believe in supporting companies who make decisions I disagree with.How you still have a Steam library is beyond me. :P
If you intend to play any meaningful number of modern games on PC, you functionally need either Steam, a shittier version of Steam, or have to deal with the terrible DRM most titles carry when published and downloaded as standalone programs (and of course you still don't get a physical copy with unlimited installations). A digital publishing platform like Steam is basically the only way to circumvent individual companies putting absolutely heinous DRM on everything they publish (because, yeah, we're not going back to the old days, no matter how nice it might be), and of those platforms Steam is consistently the least terrible and run by the least evil company, even with shit like the paid mods attempt and the difficulty with using it in offline mode. At least it has an offline-play mode.Yes I am that petty. I don't believe in supporting companies who make decisions I disagree with.How you still have a Steam library is beyond me. :P
It's extremely hard to buy anything from any major industry if you'll shun companies for doing something you don't agree with. Practically every major enterprise has a dark side.Like chocolate? Eat corn? Drink the water in some places?
Do you sew your own clothes? Craft your own electronics?
If you intend to play any meaningful number of modern games on PC, you functionally need either Steam, a shittier version of Steam, or have to deal with the terrible DRM most titles carry when published and downloaded as standalone programs (and of course you still don't get a physical copy with unlimited installations). A digital publishing platform like Steam is basically the only way to circumvent individual companies putting absolutely heinous DRM on everything they publish (because, yeah, we're not going back to the old days, no matter how nice it might be), and of those platforms Steam is consistently the least terrible and run by the least evil company, even with shit like the paid mods attempt and the difficulty with using it in offline mode. At least it has an offline-play mode.Yes I am that petty. I don't believe in supporting companies who make decisions I disagree with.How you still have a Steam library is beyond me. :P
If you're not willing to bend at all on that, you're playing nothing but small-time indie games and a handful of major titles (mostly F2P MMORPG and MMO arena types). If you play multiplayer, you're likely relying on the dev or publisher's servers and anti-cheat measures--if they decide to stop supporting the game, no more MP for you, probably.
I have a feeling that many people are setting their expectations WAY too high for this game, and there is going to lot of rage/disappointment going around the internets when it's released.
Don't get me wrong, I think it's going to be a good game, but when I read these stories people write on forums about things they imagine doing in a game that isn't out yet, using features that have never been announced by the devs... well you get the picture...
CF didn't overhype the game. You guys did.
This isn't Spore.
I have stopped buying games from EA and Ubisoft and I'll never buy a game from Keen Software House or from the dev team of Starbound, and I'm not too fond of DoubleFine after SpaceBase DF-9 either..and that doesn't mean I live in a forest and made a PC out of wood.
I think what he said is pretty easy to understand, no need to extrapolate it. It's very unfortunate Stardew Vallley is published by Chucklefish, but I bought it because it was not made by them and I wanted the game. I do hope he drop that deal for his next titles, though, I like the guy.
I have a friend that insists that Starbound feels like it's going somewhere now. I simply cannot see it, but I guess I'll join some multiplayer game once 1.0 comes up.
This isn't Spore.
Explain this to me? On one hand, we've got a game that didn't live up to expectations. On the other, we've got a game that... didn't live up to expectations.
If a good game is ignored by the community because of its creator's past misdeeds (or even stupider, the creator's chosen publisher's past misdeeds), then it's the community shooting themselves in the foot, not the creator (or publisher). Vengeful dismissal does no good to anyone.
Yeah, Spore was not overhyped -
I actually followed what was happening with Spore
Vengeful dismissal does no good to anyone.Isn't that called boycotting? Which is what I do to say, Keen Software House after they took me and other friends money and didn't deliver even 25% of what they had proposed.
Poisoning children ~= failing to live up to expectations of an in-house game.
Ignoring or hating on a good product because some bad company had something do with it is just stupid, in my opinion.
And if I don't trust the company in charge of the product, then I'll be a bit more careful with my purchase. (Just in general more consideration before purchase)
Extra scrutiny before purchase would be the extent of the bad reputation, just as less attention paid to details would be the extent of the good reputation. No matter how good a company I still won't buy a game I don't like - to me, it goes neither way.Ignoring or hating on a good product because some bad company had something do with it is just stupid, in my opinion.
They cannot have their cake and eat it to. If they try to benefit from a good reputation you cannot pull the rug under someone and say that they cannot suffer because of a bad reputation.
It cannot go one way but not the other.
So your not a believer in Dollar Votes? :P
How is buying good games and not buying bad ones, regardless of whether or not their creator or publisher has/had a good or bad past not positive reinforcement? O_oSo your not a believer in Dollar Votes? :P
And by extension you're not a believer in positive reinforcement?
How is buying good games and not buying bad ones, regardless of whether or not their creator or publisher has/had a good or bad past not positive reinforcement? O_oSo your not a believer in Dollar Votes? :P
And by extension you're not a believer in positive reinforcement?
Reward for doing good, don't reward for doing bad, me and my understanding of English thought that that's what it meant.
My bad, not you. I meant Neonivek.
Questionable developer makes a good game? Buy it to show them what kinds of games they should be making. Positive reinforcement.
Trade your pokemans right here. (http://playstarbound.com/11th-march-pet-swap/)
When I read people saying things like "I won't buy games from x publisher" all I really hear are justifications for piracy. I am pretty pissed at Stardock for the double bone heads of Demigod and that one fantasy 4x, but I am willing to accept that some day they will put out a good game. But I won't ever preorder one.Better get your ears checked, just because someone refuses to buy anything from a publisher doesn't mean its because they want to pirate it.
It was pretty obvious Starboard wouldn't live up to expectations. Hell, people even complain that Terreria didn't deliver. A small part of the disappointment is on you. Chuckle fish sold the hype but you still bought it.
When I read people saying things like "I won't buy games from x publisher" all I really hear are justifications for piracy. I am pretty pissed at Stardock for the double bone heads of Demigod and that one fantasy 4x, but I am willing to accept that some day they will put out a good game. But I won't ever preorder one.Better get your ears checked, just because someone refuses to buy anything from a publisher doesn't mean its because they want to pirate it.
It was pretty obvious Starboard wouldn't live up to expectations. Hell, people even complain that Terreria didn't deliver. A small part of the disappointment is on you. Chuckle fish sold the hype but you still bought it.
For example, i refuse to buy ubisoft games because of uplay, performance, dlc loading, but most of all i just don't find their games any fun. I wouldn't play the assassins creed games even if i got them for free, i played one ages ago and have no interest in playing the same shit over and over again.
Neonivek, you finally made a post which I both understand and agree with to the greatest possible extent. :))Poisoning children ~= failing to live up to expectations of an in-house game.
No, they are equivalents. Albeit on different levels.
They poisoned their own dang well and now they have to drink from it.
Why make excuses and put blame onto the consumers because CF messed up? Because otherwise it might mean actions have consequences? OHH NO!
I know we live in a world where people are so used to being screwed over, or knowing others are being screwed over, by corps that it feels like a fact of life. Yet frankly NO, it is still not and never will be acceptable no matter how prolific. If a company loses the trust or goodwill of its consumer base it isn't the consumer base's fault.
Don't become a corporate apologist.
There was a time where employee could keep their spine and not fear to be fired and respected for their opinion, now? Population lives in constant fear, fear of not being able to pay X-Y-Z, fear of loosing their job, fear of authority to not get in jail ( This one can be understood to some extent ). Everybody around me is telling me, lay-low, suhtup, take it in the ... because thats how life is. I am sorry i simply cannot, it enrage me to see where the society is heading, be it in real life, politics, games, corporation plans and all that.
As in a satire of my post?And if I don't trust the company in charge of the product, then I'll be a bit more careful with my purchase. (Just in general more consideration before purchase)
Times like this I wish I could make a Satire without being a total jerk :S
I really think you're both reading into this a bit much.snippity snapcuttity cut
Just a thought, but perhaps you should start a separate thread in general discussion? This derail has gone on for long enough.
Just a thought, but perhaps you should start a separate thread in general discussion? This derail has gone on for long enough.
It isn't so much a derail as it is people intentionally avoiding talking about Starbound mostly because no one has anything nice to say and those that do only have a tepid "could be worse" sort of thing to say.
Hate versus the Lukewarm.
It's not because there aren't any nice things to say about Starbound. There are plenty, the game got a great performance increase in the nightly, the new quest progression is promising, the content keeps expanding, etc. I was digging down into the core of my starting planet recently, and at one point I could've sworn I was playing Terraria, because I dug into an underground Ice biome, fell into a pool of tar, and had to fend off a constant assault by flying and wall-crawling enemies as I tried to get some torches up to bloody see more than two feet around my character and maybe effect an escape. It's going in the right direction, and it doesn't even have its main story missions working yet.Just a thought, but perhaps you should start a separate thread in general discussion? This derail has gone on for long enough.
It isn't so much a derail as it is people intentionally avoiding talking about Starbound mostly because no one has anything nice to say and those that do only have a tepid "could be worse" sort of thing to say.
Hate versus the Lukewarm.
but all you people care about is what was promisedAaand...you are surprised by that?
unless some people enjoy marching around with pitchforks and torches.
Weren't Chucklefish in publishing since before Starbound? They published Wanderlust: Rebirth in 2011, almost a year before announcing Starbound. I wasn't following the drama around that time much (I'm not a fan of drama in general), so I've no idea about misappropriated funds; care to summarize?
This thread is stuck in a cycle of perpetuity. Every 10 pages or so it just repeats itself ceaselessly.
You could always just wait for Starbound to release some official update/full release of their game before checking back. That's mainly what I've been waiting for, avoiding getting involved in conversation here for the most part.Or we could always just keep saying the same thing over and over.
This thread is stuck in a cycle of perpetuity. Every 10 pages or so it just repeats itself ceaselessly.I find the thread more entertaining than the game, myself.
Just a thought, but perhaps you should start a separate thread in general discussion? This derail has gone on for long enough.You could always just wait for Starbound to release some official update/full release of their game before checking back. That's mainly what I've been waiting for, avoiding getting involved in conversation here for the most part.Or we could always just keep saying the same thing over and over.
This thread is stuck in a cycle of perpetuity. Every 10 posts or so it just repeats itself ceaselessly.
You can't derail that which has no rails.This thread is stuck in a cycle of perpetuity. Every 10 pages or so it just repeats itself ceaselessly.I find the thread more entertaining than the game, myself.Just a thought, but perhaps you should start a separate thread in general discussion? This derail has gone on for long enough.You could always just wait for Starbound to release some official update/full release of their game before checking back. That's mainly what I've been waiting for, avoiding getting involved in conversation here for the most part.Or we could always just keep saying the same thing over and over.
Honestly I feel like No man's Sky will scratch the itch that Starbound failed to reach. It came close, but... Eugh. I guess I'll settle for exploring the stars in a small starship and living out childhood fantasies in 3D rather than 2D.I think that's what killed Starbound for me primarily. The ship was a reason why I never had to build anything, so why the hell bother building a shelter? I prefer tinyships to house-sized ships.
Colony and crew mechanics. Need crew to upgrade ship, need settlement to get crew. A ship as just a means of travel is pointless, you may as well have a game like Terraria and pretend you're traveling to different planets when you load your character with different worldfiles. The ship as a central hub and mobile home is perfect, especially if there's any ship combat later on.Honestly I feel like No man's Sky will scratch the itch that Starbound failed to reach. It came close, but... Eugh. I guess I'll settle for exploring the stars in a small starship and living out childhood fantasies in 3D rather than 2D.I think that's what killed Starbound for me primarily. The ship was a reason why I never had to build anything, so why the hell bother building a shelter? I prefer tinyships to house-sized ships.
You clearly missed the point of what I said even with my clarification. Well done.Actually I wasn't replying to you, I just saw talk of No Man's Sky in this thread and wanted to throw my opinion into the fray.
shitposting.
TBH I'm just disappointed that they never integrated player-built ships as an alternative to the shitty, poorly laid-out default ones. Some of the best fun I had in Starbound was building my asteroid treeship.
TBH I'm just disappointed that they never integrated player-built ships as an alternative to the shitty, poorly laid-out default ones. Some of the best fun I had in Starbound was building my asteroid treeship.
TBH I'm just disappointed that they never integrated player-built ships as an alternative to the shitty, poorly laid-out default ones. Some of the best fun I had in Starbound was building my asteroid treeship.
Yeah, that was the greatest mod. I thought they had incorporated that, but I also haven't played starbound in two years so that doesn't mean much.
TBH I'm just disappointed that they never integrated player-built ships as an alternative to the shitty, poorly laid-out default ones. Some of the best fun I had in Starbound was building my asteroid treeship.This is sadly all too true.
Wouldn't player-made ships defeat the whole purpose of ship upgrades? And how would they be balanced in regards to any future ship-to-ship combat?
Wouldn't player-made ships defeat the whole purpose of ship upgrades? And how would they be balanced in regards to any future ship-to-ship combat?Have each upgrade increase the space available to build in. Bam, problem solved.
"We're done here" (http://playstarbound.com/final-approach-to-1-0/)
we’ll continue to look into the feasibility of entirely custom built ships.
Or maybe it was because the game was in development?Why did they change the story again?Because they have the discipline and organisation of a bunch of cats with a bowl of milk in front of them.
Leaving Early Access doesn’t mean the end of updates for Starbound by any means, instead it will mark a shift away from engine work and towards additional content creation.
Yep. They did quite a big optimization pass on the OpenGL renderer. Me being on the potato side of compliant system specs, it's quite noticeable. They did break the DirectX renderer in the process (or just left it for last), because it's not in the Nightly as of now, but eh. I'm both looking forward to, and dreading the promised server-side optimization pass - a lot of the harder fights in the game I've won mostly because they happened in bullet-time. >_>QuoteLeaving Early Access doesn’t mean the end of updates for Starbound by any means, instead it will mark a shift away from engine work and towards additional content creation.
They were still doing engine work?
Done... may this game be buried deep into the ground and no angels weep over its remains because it deserves every bit of negativity, EVERY BAD WORD, Ever said about it! Halleluiah Christmas has come early.Just out of curiosity, do you have a list of... similarly bad.. games, anywhere on you?
even if it strayed from its original goals in order to keep going
Has anyone compiled a list of promised features that still aren't in the game?
But honestly, what were you guys expecting from a 15-dollar game?
But honestly, what were you guys expecting from a 15-dollar game?I expected the game they advertised, the game they set out to make. So far I haven't seen it and regret buying, but that was back when I still did early access stuff which I don't any more, partly because of Starbound.
But honestly, what were you guys expecting from a 15-dollar game?"lol it's only $15 so it's okay that they fucked up the project, trolled their customers instead of working, and didn't deliver"
But honestly, what were you guys expecting from a 15-dollar game?
I guess I expected honesty, integrity, and transparency.
Or are you saying that 15 dollar games can't be really fun?
But honestly, what were you guys expecting from a 15-dollar game?I expected the game they advertised, the game they set out to make. So far I haven't seen it and regret buying, but that was back when I still did early access stuff which I don't any more, partly because of Starbound.
But honestly, what were you guys expecting from a 15-dollar game?"lol it's only $15 so it's okay that they fucked up the project, trolled their customers instead of working, and didn't deliver"
>til you can lie to someone for financial gain as long as it's not too much money from some random person's pov
>tfw terraria had the same pricing but delivered well for what it was
>tfw there are $5 games that are better-made and aligned with their original intent
>tfw there are free games in alpha or alpha-equivalent states that are massively better games than this
>tfw you have ancient shareware DOS games that are more interesting and have more replay value
>tfw someone tries to excuse shitty devs by belittling people for legitimate complaints
But honestly, what were you guys expecting from a 15-dollar game?
I guess I expected honesty, integrity, and transparency.
Or are you saying that 15 dollar games can't be really fun?
Whether you find the game fun or not is ultimately subjective. Regardless of their work etiquette, what you pay for is a product. I didn't know game development was required to be transparent to the public. As for honesty or integrity, and the alleged lack thereof, well, whether they're significantly at fault with that is debatable.
You can't back out of it that way. YOU gave the qualification that $15 dollars = insufficiency.
So if it isn't fun factor as you point out. Then what? Say what are you saying IS this great lack from a 15 dollar product?
As for "Debatable" no. They objectively cut and run and put a lesser team on staff in order to go to other projects (something they said they would only do once the game was finished if I remember correctly...). Debatable means that you could reasonably debate one way or another. Debatable doesn't mean "They did it! but you know... does it really matter?"
So for example... Trolling their own fanbase and then banning them when they reacted? It happened... That isn't debatable.
Whether or not someone should care whether or not they are trolls? That is debatable.
bartwe left. He was a coder. Rho left. She was an artist. I think everyone else is still there?So a third of their coders. Not counting the two modders they hired.
I made no such claim. My claim is a simple one: there's plenty of content in the game to justify the 15-dollar pricetag. It may not be the flawless masterpiece some blindly hoped it to be, but it's a pretty decent game. Maybe a 7/10.
I made no such claim. My claim is a simple one: there's plenty of content in the game to justify the 15-dollar pricetag. It may not be the flawless masterpiece some blindly hoped it to be, but it's a pretty decent game. Maybe a 7/10.
So... you didn't make the claim... but your making the claim.
I made no such claim. My claim is a simple one: there's plenty of content in the game to justify the 15-dollar pricetag. It may not be the flawless masterpiece some blindly hoped it to be, but it's a pretty decent game. Maybe a 7/10.
So... you didn't make the claim... but your making the claim.
I am? What is sufficient to you? Were you indeed expecting a flawless masterpiece from the developers? Clearly nothing short of that would do. Why is Starbound not allowed to be a 7/10?
I made no such claim. My claim is a simple one: there's plenty of content in the game to justify the 15-dollar pricetag. It may not be the flawless masterpiece some blindly hoped it to be, but it's a pretty decent game. Maybe a 7/10.If you ask me to explain why a $15 game MUST have the following features to not count as a fuckup and a scam, and I respond with a really eloquent explanation of what made original X-COM so enjoyable, I'm fucking up the conversation. I cannot then claim that, completely lacking context, the response I gave was well-written and enjoyable and therefore a valid response, because it's not. It might be if I were in a discussion about X-COM, but we weren't so I'm going off about nothing in particular. I'm giving a shit response, even if somebody jumping into the thread without any context thinks it's a pretty thoughtful piece, or who enjoys the derail anyway.
If you'll excuse me, I'm gonna say it's the relevance of most of what you mentioned that is debatable: yeah, because I can't be arsed to do the research and investigate just what went supposedly wrong and verify whether or not Chucklefish is in fact the herald of the Apocalypse. Internal politics, blunders, who had a falling out with whom and whatever happened along the development process is irrelevant if said process kept chugging along. How they managed their official forums matters little. All that matters is the quality of the final product, from a customer's perspective.So you have no idea what was or wasn't promised, but clearly anyone expecting anything but what they got was a gullible rube demanding the impossible? And you have no idea what Chucklefish did or didn't do, but anyone disliking or objecting to any of it is just being petty and irrelevant?
You really have to ask yourself what'd you think of the game if you hadn't immersed yourself in all the rumours, gossip and forum raging, all of which has little bearing on the actual product. From a personal perspective, I believe it paid off to just forget about the game after it first came out and the forum rage and alleged questionable happenings took place. I was able to play subsequent stable versions, as sparsely as they were released, as an outsider, and found them to be decent upgrades. What the devs did or did not do with their company was of little consequence. Your experience might've been different: everyone has different expectations and preferences about any game, but that's normal.
And yeah, I'm also interested in a list of all the alleged promised features that didn't make it. So far all the responses I've gotten are something along the lines of "Chucklefish did this or that and they're the devil" and "they haven't fulfilled any of the million promises they made, and they deleted those (so I don't even know what I'm expecting they'll own up to)". I'm astounded by the amount of bile surrounding what's merely a game, often spewed by people who paid for it years ago, got dozens of hours of entertainment from it and still demand it to fulfill their mythical expectations.So what, there's no such thing as a false promise so long as they remember to delete it at some point? Or are you suggesting that everyone who brings up those features is a liar or misremembering a suggestion thread?
Fix up the platforming, make the combat a bit more technical, and fix the weapons... then I wouldn't be as cheesed.
Fix up the platforming, make the combat a bit more technical, and fix the weapons... then I wouldn't be as cheesed.
(snip)
You know, I honestly don't give a damn what Starbound was supposed to be.
You know, I honestly don't give a damn what Starbound was supposed to be.
Look, if you are allowed to be happy with Starbound.
I am allowed to be dissatisfied with Starbound.
You had your grace "It might get better" period where people could deflect criticism based on its unfinished state. That period is over.
IOW:
"If you're allowed to vent irrationally about video games. Others are allowed to react to said venting."
That's how discussions work.
IOW:
"If you're allowed to vent irrationally about video games. Others are allowed to react to said venting."
That's how discussions work.
Yeah, but none of this "You aren't supposed to be mad!"
So you wouldn't mind Greenbane if I told you that you should hate the game and that by liking it you are delusional and just making excuses to make yourself happy with your purchase? AKA: Sweet Lemons?
Ohh wait, that would make me a total ass.
Heck my ultimate complaint was that it needed to be touched up and that my major beef is more people telling me I couldn't complain then with the game itself.
Which frankly... I am getting tired of being told over and over that I can't complain, that I am wrong to complain, or that my opinion on the game is invalid... But alas that is the Starbound defense squad for you.
And I am getting pretty tired over your extreme, and more importantly, your extremely repetitive negativity, Neonivek.
Seriously. We get it. You and others have said the same thing many times already. Is there really a need to continuously say the same things over and over again after everybody has already heard what you have to say?
I tried to ask you what you found wrong with the game and I don't think I ever asked you to stop complaining. I apologize if I came across as trying to shut you down. I'm legitimately curious about the problems you have with the game, even in its current incarnation.
Gentlefish I particularly remember giving the game a 5/10, that isn't a bad game.I think it's more how you complain (ie wording, tone of words, semantics...) rather than actually complaining in itself. :O I think it's a thing that has been mentioned before?
Heck my ultimate complaint was that it needed to be touched up and that my major beef is more people telling me I couldn't complain then with the game itself.
Which frankly... I am getting tired of being told over and over that I can't complain, that I am wrong to complain, or that my opinion on the game is invalid... But alas that is how things go in here. I should just get used to it.
That's the most telling part for me about the quality of the game as it stands: for almost every system and mechanic I can think of an older iteration of it from earlier in the development cycle that I like more, or that was just flat-out better. One of the few good things they're doing for 1.0 is (allegedly) removing the hard gates on exploration.Is there anyway to play the early patches of the game via Steam?
Is there anyway to play the early patches of the game via Steam?Steam, no, but I think you might still find some of the early(er) builds on various torrent sites. A quick glance over to one I know shows a build from 2 years ago, if you really want to try that route.
I haven't been watching development too closely, of late, and so I have a question for those who have been: Is Starbound set to fulfill its original roadmap upon release, or are there still some major missing pieces?Depends, I guess. Technically every thing is there, technically. Maybe not in that great of detail or depth, but it's all there. Has been for awhile.
Planning to play for the first time tomorrow. Any highly recommended mods?If somehow, against all odds, there will suddenly be a mod that brings back the original hotbar style, I will immediately and highly recommend that.
I'm sure Starbound will just be one of those games that I'll enjoy for a week or so every 1-2 years. And who knows, maybe we'll get lucky and they'll add fun stuff post-release.
If I want to start a new game in Starbound, I have to spend tons of time mining for the core fragments. Then I have to do (read: cheese) the moon mission if I want to continue. It just feels like a slog to get to the next part and so on.Uh, well, unless they broke that as well, ever since the story upgrade you no longer actually have to do the mining for fragments, although I heavily recommend it for various later uses because for once they actually have later uses. There's a mining outpost on the starting planet, that now actually contains a large quantity of the core fragments, including a hefty amount that drops from a miniboss in there.
Didn't they completely remove the combat system and turn it into identical left-click spam again?
Hey I remember how I was looking forward to picking up Starbound when it was meant to be released sometime in 2013, but I haven't really followed this game since it came to early access. I also remember how ambitious plans the developers had for the game, like it was going to get procedurally generated worlds which were accessible for players to explore them, kind of Terraria but much more in scale and variety of content. They maintained a web-page where current progress on certain sides of the game was shown, like how much of either of the announced features was completed. And I wonder how close Starbound in its current state to the game it was going to become then?
EDIT: Question, did they implement that proper vehicle system? I saw a video on one of the blog posts showing an enterable vehicle that wasn't just an extension of the character and was its own entity. But I'm not sure if it made it into 1.0.I thought i saw a workshop mod about vehicles...
Re: movement.
Lots of people have reported floaty movement since the first release of the game, and the problem has either never been tracked down or simply didn't matter to the devs. My observations make me think that it has to do with the internal (or external) server not synching up with the client, ergo, positional lag.
It FEELS less grindy (thus far)
On a related note, a 'cautious movement' toggle would also be nice not only to prevent falling, but to prevent stepping up one-tile blocks in certain conditions.
On a related note, a 'cautious movement' toggle would also be nice not only to prevent falling, but to prevent stepping up one-tile blocks in certain conditions.
I've noticed that holding shift causes you to walk, allowing for more controlled jumps. Is this what you were meaning or am I misunderstanding?
What kind of equipment should you use when you fight Dreadwing? I just tried twice but failed both times with tier 2 stuff.IIRC you need crew. Settle down on a planet, build a settlement, and plop down a Colony Deed that's available from one of the NPCs. After a bit of questing around for the colonists, you'll have the option to have them join your ship's crew. Get the crew large enough, and you'll be able to apply for the upgraded license.
Also, can you make your ship bigger? I've run out of room already and I have nowhere to put chests down.
E: Do I have to spend 10,000 pixels on the shady license guy?
You can also just find people in villages or cities on other planets, do a lot of quests for them, and they'll eventually want to join you.What kind of equipment should you use when you fight Dreadwing? I just tried twice but failed both times with tier 2 stuff.IIRC you need crew. Settle down on a planet, build a settlement, and plop down a Colony Deed that's available from one of the NPCs. After a bit of questing around for the colonists, you'll have the option to have them join your ship's crew. Get the crew large enough, and you'll be able to apply for the upgraded license.
Also, can you make your ship bigger? I've run out of room already and I have nowhere to put chests down.
E: Do I have to spend 10,000 pixels on the shady license guy?
I have to say I'm really enjoying the secondary attacks.
I have a burning assault rifle that fires an explosive burst for its secondary. The explosions happen around the cursor.
It's basically a rapid fire rocket launcher that sets things on fire and can act as a flak cannon.
The best secondaries for slow firing weapons are ones that essentially boil down to "attack again".
Shotgun has an outright "best" secondary as Burst Shot
Sorry if I seem pushy, but is anyone planning on setting up a server?I'm looking into the possibility now. I have a shard to run the server on, just need to figure out how the dedicated server tool works
Just that I don't want to get through everything THEN find out that we're going to be having some multiplayer going on.
Depending on whether or not you're playing single player (or hosting multiplayer, I guess?), you could also type in /admin in the chat. That'll make you invulnerable, and you can just turn it back off once you're past the area giving you trouble.
Depending on whether or not you're playing single player (or hosting multiplayer, I guess?), you could also type in /admin in the chat. That'll make you invulnerable, and you can just turn it back off once you're past the area giving you trouble.
So does anyone have any tips, for someone who is truly atrociously bad at combat and has no interest in practicing it, on getting through this quest?Get a buddy to help. I ran through it with 3 people. :P
What I meant to say is how do you get enough cores before getting enough iron to outfit yourself?
I only got like 14 in the mine. Is it a guaranteed 20 in there?I got like 30 from the mine. The rooms after killing the boss were loaded with them.
The server is unmodded so I guess we'll see. sending you details nowI need someone to test out the server I have up. PM me for details. If it works out I'll hand out the details via PM to anyone who asks but I'd rather not post them public for fear of griefers.I'll give it a stab.
I do have a couple of mods going, and I'm not sure how Starbound works. If there are clientside and serverside mods it should be fine, if not, well, guess I'll need to ditch them.
I will have to say, do not underestimate crew, mainly the engineer will reduce fuel cost by 10% every so often. I got one rather quickly and I haven't had to refuel since the one trip to the moon. At this point it costs me 6 fuel to go 1 vertical map distance.Mine ups my fuel capacity, now it's around 3000.
I need someone to test out the server I have up. PM me for details. If it works out I'll hand out the details via PM to anyone who asks but I'd rather not post them public for fear of griefers.I'd be up for a little vanilla action, haven't played it in ages.
(Tentacle planet where?)It isn't removed entirely.
Mechanic increases the fuel capacity, engineer increases fuel efficiency. At this point I can go anywhere on 6 fuel.I will have to say, do not underestimate crew, mainly the engineer will reduce fuel cost by 10% every so often. I got one rather quickly and I haven't had to refuel since the one trip to the moon. At this point it costs me 6 fuel to go 1 vertical map distance.Mine ups my fuel capacity, now it's around 3000.
So for someone who hasn't played this since we had a server with Avali on it (the fluffy space raptor guys, as twi's personal text said once) and doesn't want to dig through the complaining and the arg and the chucklefish nonsense, is this worth trying again, and how much different is it from back then?I'd recommend giving it a shot. There's an introductory mission now, something actually resembling a plot, no more sector nonsense. You can upgrade your ship and find crew for it. You can get randomly generated quests from NPCs on planets and create your own colonies. If you like modding, there's plenty of that going on. There is even Steam Workshop support in case you hate the Chucklefish forums.
Avali Triage appears to be having assorted little bugs though. I'll give it a shot once those are sorted out I think.So for someone who hasn't played this since we had a server with Avali on it (the fluffy space raptor guys, as twi's personal text said once) and doesn't want to dig through the complaining and the arg and the chucklefish nonsense, is this worth trying again, and how much different is it from back then?I'd recommend giving it a shot. There's an introductory mission now, something actually resembling a plot, no more sector nonsense. You can upgrade your ship and find crew for it. You can get randomly generated quests from NPCs on planets and create your own colonies. If you like modding, there's plenty of that going on. There is even Steam Workshop support in case you hate the Chucklefish forums.
It's far from perfect, but it's a good time-waster and not at all the sign of the apocalypse that some have made it out to be.
(The Avali you mentioned are in the Workshop as well, they're pretty cool and even spawn as NPCs.)
I wouldn't really call fuel getting "grindy". Doesn't take that long to get enough.
I wouldn't really call fuel getting "grindy". Doesn't take that long to get enough.
Disappointed I still cannot even start the game and the devs still have not commented on the issue.Delete the install and reinstall it, something similar happened when the new version came out and it fixed it.
Wow, new crafting is shit. Not only did they add in pointless craft times at some point, but apparently if you're crafting at a station you have to stand there and do nothing else with the window open for the entire time. AFK Simulator 2016. ::)I'm a bit annoyed with it because, for some indecipherable reason I LIKE that, but I also find it irritating when I have to stand still for a minute to make a load of torches or whatever.
OK, Forsaken, when you see this the server needs updating because an update came out almost immediately after you left.Figures. Should be updated now.
Now that I think of it, what happens if you go hungry? Start taking health damage?Yep. One of the reported bugs was starving to death during a long cutscene.
Casual has crafting time so the food thing makes no sense. Starving in a cutscene? Does it take a month to tell a story?
Yeah, I did casual for the same reason. The only games that got starvation even remotely right were some of the survival-shooter mods and games where you just need to pop a piece of food once ever few hours of game time.
Yeah, I did casual for the same reason. The only games that got starvation even remotely right were some of the survival-shooter mods and games where you just need to pop a piece of food once ever few hours of game time.
There were RPGs that did it as well... But they did something different from Starbound... what was it...
Ohh right you would eat automatically.
Fair, but, being able to mark food items as auto-eat or something would be nice.
Actually, for that matter (maybe as a mod, since it might be a bit of an odd fit with the rest of the game), setting conditions which will automatically consume a given food item would be interesting.
Yeah, I did casual for the same reason. The only games that got starvation even remotely right were some of the survival-shooter mods and games where you just need to pop a piece of food once ever few hours of game time.
Hm... How do you craft bandages? I'm looking in my crafting menu and it's not there, nor does it appear to be in any of the workbenches. Was it removed with the last update?It got bumped up a construction tier; you can't craft it until you have an Apothecary station, which requires an Engineer's Table, which requires Tungsten, which requires beating the boss at the end of Erchius Station. Soo...yeah. Until you can beat it, you have to make do with bandages you find in containers and salves you can make with basic materials.
The whole ~survival~ aspects just seem tacked on.
That's actually pretty cool. Is there a list of what furniture would give what benefits? Right now my colonist's rooms are pretty small since I didn't think I'd need so much furniture... guess I'm going to have a mass eviction.http://starbounder.org/Tenant
Erm, I just started a new character and got to the Hub for the first time... and I can'tr help but notice that some of the NPCs that I had unlocked with my other character have already been unlocked in this new playthrough. Is this normal? Is it possible for me to go to the coordinates my settlement is on and find my stuff all there? If so that'd be a neat way to transfer items between characters.If it's on your own computer / server then yeah.
Is anyone else having serious problems completing the dash tech obstacle course? Or is this another place where my nerve damage is just going to make playing this game flat out impossible?
Is anyone else having serious problems completing the dash tech obstacle course? Or is this another place where my nerve damage is just going to make playing this game flat out impossible?
I am always bad at platforming, so eh. :V
Is anyone else having serious problems completing the dash tech obstacle course? Or is this another place where my nerve damage is just going to make playing this game flat out impossible?
I am always bad at platforming, so eh. :V
It is a lot easier then it seems... It is just a LOT of edging required.
Is anyone else having serious problems completing the dash tech obstacle course? Or is this another place where my nerve damage is just going to make playing this game flat out impossible?It's not just you or your nerve damage. Those freeze-beams are absolutely cancerous, and it's almost impossible to position and time it properly. Took me something like thirty tries to get past the triple-beam one. It doesn't help that they severely nerfed the dash at some point, both the cooldown and the distance it covers. Thankfully it doesn't require precise positioning so much as getting the timing down. On the triple-beam one, don't try to get through the second one right after the first, you flat out don't have the time, just let it cycle once. Good luck. :I
Isn't anyone else going to be coming on to Forsaken's server? I'm all alone on here!I've been on but haven't seen anyone else.
re: Death types. I was down with the pixel loss one. It was occasionally annoying, but whatever. Item loss is shit in a game with such lengthy progression and random rare loot drops.
You outstrip picks and even drills so quickly with the upgrades there's barely a point to even looting them, tbh. Use em early and then straight to the trash.
Hm... How do you craft bandages? I'm looking in my crafting menu and it's not there, nor does it appear to be in any of the workbenches. Was it removed with the last update?It got bumped up a construction tier; you can't craft it until you have an Apothecary station, which requires an Engineer's Table, which requires Tungsten, which requires beating the boss at the end of Erchius Station. Soo...yeah. Until you can beat it, you have to make do with bandages you find in containers and salves you can make with basic materials.
Okay, I will admit that the matter manipulator upgrade system they have now is actually really good once you notice that it exists.My main issue is that you can't lower the size of the beam after upgrading without mods, it's either max size or 1 block. Mostly annoying when constructing.
Okay, I will admit that the matter manipulator upgrade system they have now is actually really good once you notice that it exists.
It sucks how they changed their system of nomenclature from the word-word stuff to random word salad, though. At least we can fix that for our own characters.
I just wish that they hadn't torpedoed the build-your-own-ship mods. I really wanted to take a stab at an asteroid tree-ship (http://i.imgur.com/xHCOeEi.jpg) that didn't look like shit.
Matters in multiplayer. You can't really access your own flags unless it's your server you're playing on or you plunked a new one there.It sucks how they changed their system of nomenclature from the word-word stuff to random word salad, though. At least we can fix that for our own characters.
I just wish that they hadn't torpedoed the build-your-own-ship mods. I really wanted to take a stab at an asteroid tree-ship (http://i.imgur.com/xHCOeEi.jpg) that didn't look like shit.
Thanks to the teleporter changes, ships are mostly irrellevant now. Put a flag down on an asteroid and name it something like "Star Tree," then you can beam there from your ship no matter where you go. Your ship is nothing more than a waystation from then on...
I see I can go to the moon, but there's no air there - don't I need to make something to breathe? I am very confuse.
Is it possible to find tungsten on the starting planet? I haven't found any but it seems necessary to make even the most basic progress in anything. I used /admin to beat the stupid Erchius mine so I could move along and do the actual fun part of the game. (Yay cheating!) Now I've been told to scan for "floran clues" and I have no idea what that means. I see I can go to the moon, but there's no air there - don't I need to make something to breathe? I am very confuse. I really want to get off this starting planet and finally find an interesting place to make my base.
I see I can go to the moon, but there's no air there - don't I need to make something to breathe? I am very confuse.
See, dumb shit like that is why getting the oxygen tech thingy was accessible BEFORE the mining facility quest.
Is it possible to find tungsten on the starting planet? I haven't found any but it seems necessary to make even the most basic progress in anything. I used /admin to beat the stupid Erchius mine so I could move along and do the actual fun part of the game. (Yay cheating!) Now I've been told to scan for "floran clues" and I have no idea what that means. I see I can go to the moon, but there's no air there - don't I need to make something to breathe? I am very confuse. I really want to get off this starting planet and finally find an interesting place to make my base.
Where is the oxygen tech thingy? I haven't found it anywhere. :(
Son of a... I didn't realize I could travel between planets in the system without any fuel. Because, you know, that doesn't make any sense whatsoever. Well, throwing that cognitive dissonance in the vault, off I go to mine some tungsten...
Someone mentioned a mod that adds food under the casual mode, but I don't know if you have to re-create the character to change the difficulty mode (i.e. lose your current progress in order to play under casual-with-food-mod mode).
I was really hoping that if they're going to scrap the unique opening stories, they'd put equal effort into the new plot.Story effort is not a thing for chucklefish. There is just what sounds good at the time.
But nope. Went past this friendly face and found spess grandma. Nice work ripping out all those neat story ideas you had in favor of this generic "you are the last protector" stuff. That honestly has me more salty than the hotbar changes. :V
Oh god unskippable cutscenes aaarrgghghhhhhh... Fine the first time you play, but you gotta watch it every time! At least it doesn't pause, um, ever, so I can just stick it in the background and do other things until grandma is done telling me I'm the CHOSEN ONE.http://steamcommunity.com/sharedfiles/filedetails/?id=729428037
Story effort is not a thing for chucklefish. There is just what sounds good at the time.
Story effort is not a thing for chucklefish. There is just what sounds good at the time.
Chukefuck cannot into story. :V
Also cannot learn what games need in general, as evidenced by some very specific and no-brainer mods.
For the love of God, tell me pausing is a mod. D:A quick search says no. However, as long as you're not in a mission you can simply choose 'save and quit' and you'll pop back to where you were before you quit. Rather tedious, but better than nothing. You can also rest in a bed if hunger is the problem.
A quick search says no. However, as long as you're not in a mission you can simply choose 'save and quit' and you'll pop back to where you were before you quit. Rather tedious, but better than nothing. You can also rest in a bed if hunger is the problem.
Sheesh. I get not liking Starbound, but can we please keep the unnecessary Chucklefish hate to at least a semi-low level? Sure, Starbound's deefinitely not perfect, but I really don't see the need to just be so petty about it.
I mean, seriously? "Chucklefuck"? I really didn't think people in this forum were that petty.
Sheesh. I get not liking Starbound, but can we please keep the unnecessary Chucklefish hate to at least a semi-low level? Sure, Starbound's deefinitely not perfect, but I really don't see the need to just be so petty about it.See, I'm just the opposite. Starbound at this point is okay-ish in some respects, lacking in others, generally decent overall once you've got some mods set up. However, I've long since developed a deep and abiding loathing for all of the Chucklefucks, and I intend to never buy another game from them, not just because of the haphazard and meandering development but also because of their incredibly unprofessional behavior. The devs that just straight up run Kickstarter scams and bail with the money are preferable in my book because once they burn you there's nothing worth sticking around for.
I mean, seriously? "Chucklefuck"? I really didn't think people in this forum were that petty.
Not sure how well it'll work, because I haven't reinstalled starbound yet (and quite possibly probably won't for a while, since it didn't run very well on this computer), but you could try something like suspending the process. Process Explorer will do that easily, and Battle Encoder Shirase manages about the same when you set the throttle to full. Probably other stuff, too. Basically stops the program from doing anything until you resume/unthrottle. Only rub is some programs react worse to having that done to them than others, so it may cause crashing, instability, etc. Still, couldn't hurt much to try. Is my go-to for single player games that have shitty save/pause schemes or poor handling of being unfocused.For the love of God, tell me pausing is a mod. D:A quick search says no. However, as long as you're not in a mission you can simply choose 'save and quit' and you'll pop back to where you were before you quit. Rather tedious, but better than nothing. You can also rest in a bed if hunger is the problem.
I finally got Starbound to work...had to download the German version of the Windows 10 sdk to get the .dll files required so I can play it on Windows 7, which seems like a ridiculous amount of work just to get the game to launch, but whatever, it's done now.Wait, is Windows 10 a prerequisite for playing the game now? If so, I guess that explains the crashing after character selection I keep getting.
Built myself a humble little hole in the wall that barely contains my starting workstations, and made a garden on the roof that is keeping me fed for now. Next step is to do some mining and hope to find ore for some simple weapons.
I finally got Starbound to work...had to download the German version of the Windows 10 sdk to get the .dll files required so I can play it on Windows 7, which seems like a ridiculous amount of work just to get the game to launch, but whatever, it's done now.Wait, is Windows 10 a prerequisite for playing the game now? If so, I guess that explains the crashing after character selection I keep getting.
Built myself a humble little hole in the wall that barely contains my starting workstations, and made a garden on the roof that is keeping me fed for now. Next step is to do some mining and hope to find ore for some simple weapons.
I finally got Starbound to work...had to download the German version of the Windows 10 sdk to get the .dll files required so I can play it on Windows 7, which seems like a ridiculous amount of work just to get the game to launch, but whatever, it's done now.Wait, is Windows 10 a prerequisite for playing the game now? If so, I guess that explains the crashing after character selection I keep getting.
Built myself a humble little hole in the wall that barely contains my starting workstations, and made a garden on the roof that is keeping me fed for now. Next step is to do some mining and hope to find ore for some simple weapons.
I mean, seriously? "Chucklefuck"? I really didn't think people in this forum were that petty.I recall someone (probably you) saying this EXACT thing when I used the term.
What is this? The language police? Is Captain America here?That is... quite a lot of fucking, for something involving Captain America.
<snip>
Meh, I give a 7/10, I've seen more creative uses of fuck derivatives to make it so every word has fuck in it.https://youtu.be/ceaSjzkiAUs?t=5s
It's working as intended. They're going to implement Soulsborne-style invasion PvP to make up for the utterly rubbish PvP prior to this.
It's working as intended. They're going to implement Soulsborne-style invasion PvP to make up for the utterly rubbish PvP prior to this.Wat?
I mean, seriously? "Chucklefuck"? I really didn't think people in this forum were that petty.I recall someone (probably you) saying this EXACT thing when I used the term.
It was clearly a joke. I don't think we can handle shit like humor here anymore, though.
It was clearly a joke. I don't think we can handle shit like humor here anymore, though.What is joke. We have no jokes here. All serious all the time.
You can uncheck using steam's friends list for multiplayer, it's right there in the options menu.
As someone who didn't really follow the drama, game was fun if a bit shallow. I'm pretty much done with it now
Why is
the Erchius Mining Facility
so goddamn difficult?
Why isI haven't played it in its current iteration, but last I checked the only good way through it is to have some ranged weapons. Craft hunting spears if you have them. And above all, you don't actually need to fight anything. Find a way past the enemies and get to the boss. Rope helps in the cavernous areas, and during the boss fight as well.
the Erchius Mining Facility
so goddamn difficult?
What is this? The language police? Is Captain America here?Spoiler (click to show/hide)
Why isThat's pretty simple, actually.
the Erchius Mining Facility
so goddamn difficult?
Why isThat's pretty simple, actually.
the Erchius Mining Facility
so goddamn difficult?
The mooks.
Now, the damage they inflict is bad, but not too horrible, the main problem is their ranged attack, it pierces, has good range, does good damage, can't be cancelled but can be delayed and the hitbox for it is juuust longer than when you think it would have stopped, and is a continuous blast, it's the worst thing to pounce on an unsuspecting player with likely bad gear.
The best solution is really to get some good armour (I just made my racial floran armour), pack up on salves, then attack from range or use something that can kill a bunch of the mooks and lets you get out of tight spots (Personally, I got an electric broadsword that had a blink special which teleported me horizontally while leaving a damaging explosion behind, it one shot the mooks, so I could run rings around them.).
Oh, I was talking about the mooks on the way to the crystal monster, the mooks in the actual battle are more speed bumps than anything.You mean the big guys with the hammers? Or the puke throwing mutated human mooks?
Oh dear god this is just getting confusing now.Oh, I was talking about the mooks on the way to the crystal monster, the mooks in the actual battle are more speed bumps than anything.You mean the big guys with the hammers? Or the puke throwing mutated human mooks?
For the last bit, with the guys with hammers, I did make good use of the outpost of friendlies to the left side of the level. Just lure them into the slaughterhouse.
Why is
the Erchius Mining Facility
so goddamn difficult?
Why isHint: the quest immediately preceding the mining facility was basically "go get steel gear" and such. As far as I can tell, the mining facility isn't any harder or easier than it was, it's just forced on you earlier.
the Erchius Mining Facility
so goddamn difficult?
Why isThat's pretty simple, actually.
the Erchius Mining Facility
so goddamn difficult?
The mooks.
Now, the damage they inflict is bad, but not too horrible, the main problem is their ranged attack, it pierces, has good range, does good damage, can't be cancelled but can be delayed and the hitbox for it is juuust longer than when you think it would have stopped, and is a continuous blast, it's the worst thing to pounce on an unsuspecting player with likely bad gear.
The best solution is really to get some good armour (I just made my racial floran armour), pack up on salves, then attack from range or use something that can kill a bunch of the mooks and lets you get out of tight spots (Personally, I got an electric broadsword that had a blink special which teleported me horizontally while leaving a damaging explosion behind, it one shot the mooks, so I could run rings around them.).
The problem with all that is at this point in the game, you're stuck with whatever is available on your first planet. No tungsten, and whether you have a good weapon is down to luck. I wouldn't have a problem with this mission if you had the option to wait and do it after you've spent time grinding for better gear, but you don't have that option. You can't even make bandages. So yeah, if you're lucky, you could have an easy time. If you're unlucky, you're screwed unless you're incredibly skilled or cheat (YAY CHEATING!).
You can leave the starter planet and go to any of the other planets in the system, which should most/all have tungsten; the FTL drive is only necessary for inter-system travel. The mining facility has a guaranteed-spawn shotgun that completely trivializes the mooks. The first also means that you can upgrade your Inventor's Table and build an Apothecary for bandages.
Wait, seriously?Shotgun?
I mean, I just rushed through with the starting gear because it felt like the mission was a lot easier, but that's kinda dumb.
Doesn't negate the point about the shotgun, though. The actual boss fight is a complete joke and the shotgun can 2-3 shot everything else.
Wait, seriously?Shotgun?
I mean, I just rushed through with the starting gear because it felt like the mission was a lot easier, but that's kinda dumb.
Doesn't negate the point about the shotgun, though. The actual boss fight is a complete joke and the shotgun can 2-3 shot everything else.
The only gun I got was a sniper rifle, where do you find the shotgun?
Ohh yaeh that reminds meReally? A buddy and I did dreadwing immediately after the mining facility. It was difficult but with some dodging and ranged weapons we kicked his ass.
Dreadwing is the toughest boss in the game, hands down.
MOSTLY in an unfun way to admit... but still toughest.
Ohh yaeh that reminds meReally? A buddy and I did dreadwing immediately after the mining facility. It was difficult but with some dodging and ranged weapons we kicked his ass.
Dreadwing is the toughest boss in the game, hands down.
MOSTLY in an unfun way to admit... but still toughest.
Naw dreadwing is like a -side- boss of sorts. That said, neon's not being fair to the bosses... me and him got pretty much top quality gear after dreadwing. If you don't make a point of trying to get the best stuff you can some of the other story bosses can be difficult... with the best gear they are laughably easy so far though (Done 5 of 6 of the keys so far)
The more I hear about the current version the more annoyingly meh it sounds.You can leave the starter planet and go to any of the other planets in the system, which should most/all have tungsten; the FTL drive is only necessary for inter-system travel. The mining facility has a guaranteed-spawn shotgun that completely trivializes the mooks. The first also means that you can upgrade your Inventor's Table and build an Apothecary for bandages.
Nope. Not anymore. You can't even open the door to the cockpit. >_>
Yeah, the Floran hunt boss is really easy because you have best plantgirl there to help kill it, and it's not very dangerous besides.
Before this I was going "why do all of you think the third boss is so easy? It was pretty frigging cool and challenging to me".Yeah, the Floran hunt boss is really easy because you have best plantgirl there to help kill it, and it's not very dangerous besides.
I think that the "Boss Dungeon" that is probably the worst would probably have to be the Sea People (who I dare not remember how to type).
It is just a tour.
Thank goodness the boss of it is pretty awesome (albeit easy if you know the pattern... with one cheapo move)
Haven't even seen a cape yet. So few back items period.You can find one on Earth.
You can find one on Earth.
But where the fuck do I get a NORMAL cape like I used to be able to make? D:Upgrade the loom...
But where the fuck do I get a NORMAL cape like I used to be able to make? D:Upgrade the loom...
Why do you think only crazy people on Earth wear capes?But where the fuck do I get a NORMAL cape like I used to be able to make? D:Upgrade the loom...
Yes, Upgrade the loom. To make a cape. Because it totally makes sense that players don't deserve capes until after they can travel through spess.
I mean, it's only realistic. You've gotta have FTL before you can make capes.Travel through purple fucking crystal hell before you can leave your starting planet!
Don't remind me.I mean, it's only realistic. You've gotta have FTL before you can make capes.Travel through purple fucking crystal hell before you can leave your starting planet!
I'm totally serious. It's guaranteed.Spoiler: Location (click to show/hide)
Just to make sure, everyone knows about the flower headwear item, right? That's also on Earth.
How exactly were you able to keep both a two-handed and a one-handed weapon in the left-right slots on the old hotbar? I remember two-handers taking up both slots.They didn't take up both. You were still only able to wield either one two-handed or two one-handed items, but the main L/R slots allowed you to keep two-handed items in them. With a setup like that, you immediately had your 2-handed weapon out if you pressed the key for default items, but any 1-handed item on the hotbar was paired up with the 1-handed weapon in the R slot.
And it was fucking fantastic.How exactly were you able to keep both a two-handed and a one-handed weapon in the left-right slots on the old hotbar? I remember two-handers taking up both slots.They didn't take up both. You were still only able to wield either one two-handed or two one-handed items, but the main L/R slots allowed you to keep two-handed items in them. With a setup like that, you immediately had your 2-handed weapon out if you pressed the key for default items, but any 1-handed item on the hotbar was paired up with the 1-handed weapon in the R slot.
I can see how that would not work anymore with the special attacks for two handed weapons being bound to right click.They could always have taken the sane option and let people rebind their controls. Same deal with the techs, the double-tap to dash is moronic but it's even worse when you can't change it.
The only bad thing about playing a Floran is that you get an awful purple snake pet (like I need another) instead of a SUPER CUTIE KITTEH KITTEHTheres a mod to replace it with whatever pet you want.
Also using the number keys isn't practical since that uses the same hand that is needed to dodge enemies.Yep. Major reason why I used to keep my secondary heavy weapons on 6 and 7 - better to let go of the mouse to quickly jab a key with the right hand, than let go of the movement controls for the same time. Same reason why the magic mirror always goes to 0 when I find it in Terraria. The 1-5 half of the old hotbar typically had my exploration gear - flashlight, grapple, torches, platforms. The main weapons in the center slots, it was all so... handy.
Man, is the new hotbar that bad? I really find it alright, not perfect, maybe, but I'm not a connoisseur of hotbars, two blocks for every section, which correspond to the left and right mouse buttons, what made the original hotbar better?
They did have mechs as a tech. They were nearly useless because they constantly drained energy at a rapid rate, so you'd wind up in it for all of 10 seconds.
I've found some human scientists in those underground ice biome mini-outposts, although they had lines that suggested they were supposed to be there.
Makes for good RP value? :P It makes sense if they're there on a mission relevant to their profession...only wish they talked about it or something. :-[I've found some human scientists in those underground ice biome mini-outposts, although they had lines that suggested they were supposed to be there.
Yeah people are just kind of scattered randomly for no reason in Starbound now :P
So how goes Starbound in its current state? :D Also I've noticed there are achievements and trading cards on Steam now? o_O If one has an old character (ie with the 'max' tier 6 ship [was it tier 6?]), does the earnings carry over? :D
The best way I can describe Starbound is that its early game fun curve is better... But after the early game it just nosedives like it did before.I noticed that earlier today. Terraria kept having features added on, and things expanded upwards in new ways, while Starbound was designed (and then re-designed) to fit in a box. You get the interesting stuff in the box shortly after the first mission opens FTL, and then all that's left is basically collecting hats.
I have a hoverbike and haven't been having any problems with it. Sure, damage is inavoidable, but it's cheap to repair and the hoverbike has enough health to not instantly get destroyed. Manuevering is really easy as well. I've been able to easily scale cliffs going straight up thanks to my hoverbike.
What kind of things do they even get stuck on, anyways?
There was. They cut out pretty much all of that and slapped on about ten or twelve special attacks instead. Used to be you could get guns that fired two or three split shots, bouncy shots, timed mine bullets, explosive bullets, all sorts of shit. Now it's just plain bullets. Rarely you might get one with bouncy bullets on the secondary fire, but mostly those are just flashlights, a second shot, or shooting slightly faster.Oh yeah, back during earlier builds when it wasn't crashing on me I had fun collecting different sorts of guns. Almost felt like I was an intergalactic arms dealer or some such. My personal favorite was a grenade launcher which, despite supposedly being fit for low-level enemies, was unbalanced enough for me to utterly slaughter the heavily-armed staff of an Apex compound.
The bomb-bullet shotguns were great fun. So were the bouncy snipers. Tons of good stuff. All gone now.
Right now I'd say its...ok. The guns certainly have gotten worse.Considering the above, that is an understatement.
Weren't hunting spears a thing? Powerful, inexplicably one-handed, relatively easy to make.
The only bad thing about playing a Floran is that you get an awful purple snake pet (like I need another) instead of a SUPER CUTIE KITTEH KITTEHCould be worse. My Novakid has an animated fart.
Would that be classified as a fart golem, or a fart elemental? Fart sprite?The only bad thing about playing a Floran is that you get an awful purple snake pet (like I need another) instead of a SUPER CUTIE KITTEH KITTEHCould be worse. My Novakid has an animated fart.
Would that be classified as a fart golem, or a fart elemental? Fart sprite?The only bad thing about playing a Floran is that you get an awful purple snake pet (like I need another) instead of a SUPER CUTIE KITTEH KITTEHCould be worse. My Novakid has an animated fart.
yeah the teleporter really stinks, because it's invulnerable and is surrounded by a no build area :P
The Lush type planets always have the teleporter structure, and the mineshaft. For some reason
Would that be classified as a fart golem, or a fart elemental? Fart sprite?The only bad thing about playing a Floran is that you get an awful purple snake pet (like I need another) instead of a SUPER CUTIE KITTEH KITTEHCould be worse. My Novakid has an animated fart.
"The world can be one together. Cosmos without hatred." (https://www.youtube.com/watch?v=TgqiSBxvdws)
I like the snake-pet thing. It punts that red ball around the place as if it had legs.
It does naught! Mine just ignores the ball like a prissy asshole plant-snake with no gratitude.
To upgrade your ship you need a Licence, those can be obtained by recruiting a specific number of crew members (2 for your first one), or by spending absurd sums of pixels at the Penguin Bay (which opens sometime after the Florian Hunting Quest).
The Lush type planets always have the teleporter structure, and the mineshaft. For some reason -.- Also if you find a teleporter world in space, it is the same as the teleporters on lush planets aka useless by the time you're capable of finding them.
The non lush planets have a bit more variety, but all planets of the same type seem super similar. It really feels like a step down from previous versions.
Anyone seen this mod?I took a look at it. Once the ennui of vanilla wears off I have plans to run a server using that mod.
http://community.playstarbound.com/resources/frackinuniverse.2920/
Good, I didn't want to stay on vanilla shit just for multiplayer.Anyone seen this mod?I took a look at it. Once the ennui of vanilla wears off I have plans to run a server using that mod.
http://community.playstarbound.com/resources/frackinuniverse.2920/
Why bother having food rot? Once you spend a hour or two in game you can't real run out of food especially since you can teleport back pretty much anytime.Not from the underground you can't, unless you're in Admin mode.
Why even go underground? I made my gear 100% from just looting friendly villages.
Anyone seen this mod?
http://community.playstarbound.com/resources/frackinuniverse.2920/
The whole thing seems to solve the depth issues I've been having, but that one-way modding the whole universe seems pretty harsh, even if I can just make a backup of my current stuff.
I'll probably try it anyway unless someone here tried it and it drank all the good beer in the fridge or whatever.
Wait, you're not supposed to be able to teleport from underground? That's strange, given that I'm pretty sure I'm not in admin mode and can always teleport from any place, including underground.Difficulty setting, casual allows teleport from anywhere, survival only allows teleport near the surface.
It's probably just a mod. Or maybe the difficulty setting?
I think you can teleport underground by knocking a hole in the back wall, though that might only work if your above the transition to caves line.Yeah, that only works if you knock a hole in the backwall and see light instead of more rock.
Anyone seen this mod?
http://community.playstarbound.com/resources/frackinuniverse.2920/
The whole thing seems to solve the depth issues I've been having, but that one-way modding the whole universe seems pretty harsh, even if I can just make a backup of my current stuff.
I'll probably try it anyway unless someone here tried it and it drank all the good beer in the fridge or whatever.
Shit. I wish I'd known about that before starting my new character. Now, to continue with this character until I exhaust the vanilla game materials, or to just cut my losses, install this mod, and start over in a much more interesting universe....
Hm.... update queued for Starbound. Is there any risk of that breaking mods?
Frackin UniverseI would definetely like some impressions on this mod. If I'm gonna install it, I want to do so before I get so far that losing my progression is too painful. I'm already not looking forward to re-creating my characters and losing my various goodies...
there should be a way to make some kind of stair with them.
there should be a way to make some kind of stair with them.
There are stairs. Play with platforms a bit.
Or you could just tediously dig downward at a diagonal. The PC can step up/down one block of elevation.
Honestly, I really want a Terraria-like/Minecraft-but with functioning elevators. Maybe automated mining, too, which is another one of those weird things about Starbound's flavor.Right? You have spaceships and lasers and teleporters but drills? Yeah fuck no. No drills. No big industrial machines of any kind.
Could always back up your current save folder. If you don't like it, do a fresh install of the game and your current mods and drop the save folder in.but that's efforrrrrrrrt
The best foods in the game come to around 550 pixels retail, so you'll get about 110 pixels per food item sale.Delivery machine gets much better pixel rates (i think 1/3 instead of standard 1/5). It only works for food stuff, but that's what we use for money, right?
my only complain is the lack of a map and that i cant make a f*cking hellevator for strip mining. i mean, ropes as consumable grappling hooks is cool but there should be a way to make some kind of stair with them.
i have remained relativelly on the surface because of that
I just make a hellstaircase. A lot more effort to set up? Yes, sure. But being able to traverse it safely and quickly in either direction is, quite simply, glorious.
my only complain is the lack of a map and that i cant make a f*cking hellevator for strip mining. i mean, ropes as consumable grappling hooks is cool but there should be a way to make some kind of stair with them.
i have remained relativelly on the surface because of that
Do you need an elevator ? can't you just use your ship's teleporter and flags ?
What exactly is 'technology' then?
I just used 3 arcade cabinets taken from a hytol city to meet a technology room.Thanks, pixel printed 3 arcade machines. It worked.
my only complain is the lack of a map and that i cant make a f*cking hellevator for strip mining. i mean, ropes as consumable grappling hooks is cool but there should be a way to make some kind of stair with them.
i have remained relativelly on the surface because of that
Do you need an elevator ? can't you just use your ship's teleporter and flags ?
The RNG must hate me. I´ve progressed to Solarium by now, my ship has 10 crew members and I have a magma planet base.Chucklefucks further reduced planetary diversity. Each type of racial settlement will only spawn on one specific planetary biome. I think it's forests for Florans.
BUT. I am not progressing in the main quest. On the few dozen planets I´ve been to, I have yet to find my first Floran :o
Chucklefucks further reduced planetary diversity. Each type of racial settlement will only spawn on one specific planetary biome. I think it's forests for Florans.Not quite true. You probably won't find glitch on a forest planet, but you can find floran on a volcanic world (which was the first time I ever did run into a friendly floran town and it wasn't a forest mini-biome). I've run into glitch on frozen worlds in frozen systems.
Frackin UniverseI would definetely like some impressions on this mod. If I'm gonna install it, I want to do so before I get so far that losing my progression is too painful. I'm already not looking forward to re-creating my characters and losing my various goodies...
After 3 hours I've managed to craft... a suit of armor. But the laser mining drill is kinda fun for a while, so it could be worse. I'll get back to you when I actually make the low-tier laser pistol.
You only need Floran objects to fulfil the quest, though. I near completed in in an "Overgrown Valley" location on a desert world.Wait, so I should have been filling my filthy pockets and not just listening to the grandma blather on about things I was scanning?
I managed to make a huge amount of progress on the Hylotl quest by scanning a particular painting, representing the library that is the object of said quest. Granny said something along the lines of "that's all I need".
Reading the Endless Sky thread made me think id probably enjoy this. But I hear it has changed much since early releases?
Tell me:
Is there still sandbox exploration and construction? Or are features locked up behind boss fights?
Can I just farff around exploring worlds, or is it a linear sort of game?
To make it a bit easier remember that you can unlock the double jump tech fairly early. I remember having difficulty with my dungeon the first time around too, but nothing some healing salve couldn't carry me through.Yeah double jump would have made it much easier. I didn't even know about the tech stuff when I did it. Did dreadwing right after that, though for dreadwing I did have one buddy with me to help.
You mean replaced with a worse idea that is technically the same thing?I managed to make a huge amount of progress on the Hylotl quest by scanning a particular painting, representing the library that is the object of said quest. Granny said something along the lines of "that's all I need".
That sounds like a cute, clever little feature that will get axed next update.
You mean replaced with a worse idea that is technically the same thing?I managed to make a huge amount of progress on the Hylotl quest by scanning a particular painting, representing the library that is the object of said quest. Granny said something along the lines of "that's all I need".
That sounds like a cute, clever little feature that will get axed next update.
my only complain with the tech system is getting the upgrade materials. the metals are easy to deal with (if you find an asteroid belt you have plenty of it for that and more). but the tech upgrades are hard to find, much like the upgrades for the ship.Sadly the best way to get the upgrade modules seems to be just flying to random worlds and pilfering every NPC home or surface dungeon/structure. If you do this over and over you'll get plenty
my only complain with the tech system is getting the upgrade materials. the metals are easy to deal with (if you find an asteroid belt you have plenty of it for that and more). but the tech upgrades are hard to find, much like the upgrades for the ship.Sadly the best way to get the upgrade modules seems to be just flying to random worlds and pilfering every NPC home or surface dungeon/structure. If you do this over and over you'll get plenty
I've gotten them. I'm not claiming scientific accuracy, but I've gotten the impression they drop from large/wide fourleggers.
Hey, just thought I should mention, Steam is allowing refunds for Starbound seemingly on the basis that the game was sold on fraudulent marketing. A few of my buddies just got their refund requests accepted despite having day 1 purchases.Interesting. I'm not nearly bothered enough by starbound to go bug steam about a $15 from years ago though.
Hey, just thought I should mention, Steam is allowing refunds for Starbound seemingly on the basis that the game was sold on fraudulent marketing. A few of my buddies just got their refund requests accepted despite having day 1 purchases.
Try it anyway. I had beyond 2 hours of play and well over two years of ownership, yet they didn't seem to mind me refunding it.
Does that mean you're gonna stop posting here? :PUnfortunately I cannot refund a subscribed Bay12 forum thread. As much as I wish I could.
Refunding a game after playing for 82 hours seems a mite unethical despite any perceived slights on the part of the devs.The refund page listed it as 14 hours actually.
Refunding a game after playing for 82 hours seems a mite unethical despite any perceived slights on the part of the devs.
Refunding a game after playing for 82 hours seems a mite unethical despite any perceived slights on the part of the devs.
If a 100+ hour game is broken after any length of time, wouldn't you want a refund? "Fraudulent marketing" makes for a broken game in a less obvious way. Nvidia just lost a chunk of money over false advertising some years back. Should they have not been penalized for that?
Refunding a game after playing for 82 hours seems a mite unethical despite any perceived slights on the part of the devs.
If a 100+ hour game is broken after any length of time, wouldn't you want a refund? "Fraudulent marketing" makes for a broken game in a less obvious way. Nvidia just lost a chunk of money over false advertising some years back. Should they have not been penalized for that?
So a game being "broken" at some point completely negates the time you put in (which was supposedly fun or why would you have played).
So a game being "broken" at some point completely negates the time you put in (which was supposedly fun or why would you have played).
Refunding a game after playing for 82 hours seems a mite unethical despite any perceived slights on the part of the devs.
If a 100+ hour game is broken after any length of time, wouldn't you want a refund? "Fraudulent marketing" makes for a broken game in a less obvious way. Nvidia just lost a chunk of money over false advertising some years back. Should they have not been penalized for that?
So a game being "broken" at some point completely negates the time you put in (which was supposedly fun or why would you have played).
Fun up to a point. If I rode a roller coaster and it broke halfway through, I'm asking for my money back. If I ate a tasty fillet mignon and I got food poisoning an hour later, I'm asking for my money back and my hospital bills covered. You advertised fillet mignon, not food poisoning from your mignon. I wouldn't buy that no matter how tasty the meat was. A company marketed a different product from what they sold. That's not okay.
Refunding a game after playing for 82 hours seems a mite unethical despite any perceived slights on the part of the devs.
If a 100+ hour game is broken after any length of time, wouldn't you want a refund? "Fraudulent marketing" makes for a broken game in a less obvious way. Nvidia just lost a chunk of money over false advertising some years back. Should they have not been penalized for that?
So a game being "broken" at some point completely negates the time you put in (which was supposedly fun or why would you have played).
Fun up to a point. If I rode a roller coaster and it broke halfway through, I'm asking for my money back. If I ate a tasty fillet mignon and I got food poisoning an hour later, I'm asking for my money back and my hospital bills covered. You advertised fillet mignon, not food poisoning from your mignon. I wouldn't buy that no matter how tasty the meat was. A company marketed a different product from what they sold. That's not okay.
That and what a laughable precedent to create.
Simply string people along with false advertisement until it is too late to do it.
Where have I heard this before? OHH RIGHT! The case where a company poisoned an entire town, lied about it, and basically waited until it became too late to sue them. Yeah the courts did not accept that excuse.
You can really tell a thread has gone salty when people are comparing a slightly disappointing game with arguably shit PR equivalent to poisoning an entire town's water.
Not the point, and I'm fairly sure you know that.You can really tell a thread has gone salty when people are comparing a slightly disappointing game with arguably shit PR equivalent to poisoning an entire town's water.
Can you think of another case where a company intentionally lied to people with the sole intention of waiting until the statute of limitations ran out?
I honestly can't...
Not the point, and I'm fairly sure you know that.You can really tell a thread has gone salty when people are comparing a slightly disappointing game with arguably shit PR equivalent to poisoning an entire town's water.
Can you think of another case where a company intentionally lied to people with the sole intention of waiting until the statute of limitations ran out?
I honestly can't...
You can really tell a thread has gone salty when people are comparing a slightly disappointing game with arguably shit PR equivalent to poisoning an entire town's water.
I can see that rationality has disappeared from this thread.
It would be fun to create the curriculum for a psychology course based entirely around this thread.It's really lacking as of this moment though. :P
EDIT: Oh, and I finally beat the Erchius mine without cheating! It was a LOT easier after I got the double-jump tech which I somehow didn't realize I could get before. That and a stack of about 300 hunting spears.Umph ._. The early game is a killer for me. EVERYONE IS SO TOUGH and I don't have armor (so I die in 3-ish hits).
How do you get that tech? Outpost quests? ._.;
Woo, thanks! :DHow do you get that tech? Outpost quests? ._.;
Yup, outpost quests. Upstairs and to the left, give some metal bars then complete a short mission (nothing like the mines one) and you get techs. Double-jump is the second one. The first one is a pain, but the second one I found to be pretty easy.
Workshop mods exist in a folder like everything else. ~\Steam\SteamApps\workshop\content\[Starbound's appid] should be the place. Might be a bit harder to tell which mod is which if they aren't labelled like xcom2 mods are inside their folders.It certainly is there, but bear in mind if you manually delete without using the workshop, what's going to happen is that workshop is just going to redownload everything afterwards.
It would be fun to create the curriculum for a psychology course based entirely around this thread.
EDIT: Oh, and I finally beat the Erchius mine without cheating! It was a LOT easier after I got the double-jump tech which I somehow didn't realize I could get before. That and a stack of about 300 hunting spears.
That would require the workshop to actually be up though, which it wasn't from shadowlord's post. Or for steam to be open for that matter.That would be correct, but again, he wanted to uninstall them. Not momentarily render them unusable.
1-6 is hotbar. X switches to your other hotbar, which is also 1-6. R is mining, N is scanning, I have no clue what painting or wiring are.
1-6 is hotbar. X switches to your other hotbar, which is also 1-6. R is mining, N is scanning, I have no clue what painting or wiring are.
Wait, there's another hotbar? I feel really silly for missing that.
I guess.
1-6 is hotbar. X switches to your other hotbar, which is also 1-6. R is mining, N is scanning, I have no clue what painting or wiring are.
Wait, there's another hotbar? I feel really silly for missing that.
LOL. Apparently postponing Dreadwing turned it into an underwhelming experience. Went in with clockwork armor set and 2 wands (level 6 fire and ice portal), expecting a good fight.
But Dreadwing didn't even manage to kill my chemist and medic crewmate whom I'd beamed down with me. I used 1 nano bandage in the fight but in hindsight I would have survived with no heals. The crashing his UFO on top of my head move only took about 1/3d of my health bar.
I was really expecting something more of a fight. Instead I just got an oversized critter that got popped in a few shots.
Boo.
EDIT:Spoiler (click to show/hide)
It is supposedly mentioned at some point in the tutorial/introductory mission, by an NPC... which yeah, basically means nobody ever read it and only stumbled on it because they knew X did something before.1-6 is hotbar. X switches to your other hotbar, which is also 1-6. R is mining, N is scanning, I have no clue what painting or wiring are.
Wait, there's another hotbar? I feel really silly for missing that.
Wow, seriously, this is actually a useful feature?? I thought having 6 slots was weirdly limiting, but with a second hotbar it's actually not too bad -- everything's pretty reachable with just one hand. Was I just completely blind or is this feature not advertised anywhere?
I also noticed it immediately because of the little icon on the left that switches the bars. Now I kinda get the point of this, I think the idea is to have one bar with weapons and healing items for exploring and fighting and another bar with building materials and farming implements for your colony building. What I don't get is why they're limited to 6 items each rather than the full 10 or 12.Because every slot is 2 slots, for dual-wielding (so CF's "new plan" goes), and stringing 10 or 12 of them out in a single row would break the UI in inconceivable ways. My design tries to avoid it by compacting slots that don't actually use dual-wielding, but even that makes for a fairly large bar.
They're only limited to six if everything is a two-handed item...which unfortunately (though perhaps understandably) includes just about all building materials.
Which items would those be exactly? I know placing objects does (torches), but that's tied to the matter manipulator which I guess is an excuse?
Which items would those be exactly? I know placing objects does (torches), but that's tied to the matter manipulator which I guess is an excuse?Sure, but you can't place those objects in the background (which is what the MM's right-click function is for), making it less excusable.
I also noticed it immediately because of the little icon on the left that switches the bars. Now I kinda get the point of this, I think the idea is to have one bar with weapons and healing items for exploring and fighting and another bar with building materials and farming implements for your colony building. What I don't get is why they're limited to 6 items each rather than the full 10 or 12.Because every slot is 2 slots, for dual-wielding (so CF's "new plan" goes), and stringing 10 or 12 of them out in a single row would break the UI in inconceivable ways.
What resolution is that? Some people have sub 1920 widths.I also noticed it immediately because of the little icon on the left that switches the bars. Now I kinda get the point of this, I think the idea is to have one bar with weapons and healing items for exploring and fighting and another bar with building materials and farming implements for your colony building. What I don't get is why they're limited to 6 items each rather than the full 10 or 12.Because every slot is 2 slots, for dual-wielding (so CF's "new plan" goes), and stringing 10 or 12 of them out in a single row would break the UI in inconceivable ways.
What? Bullcrap. http://i.imgur.com/R8KZG0i.png Fits just fine.
Torches are one-handed, though. I have mine paired with my flashlight.Since when? Torches were two-handed for me.
I also noticed it immediately because of the little icon on the left that switches the bars. Now I kinda get the point of this, I think the idea is to have one bar with weapons and healing items for exploring and fighting and another bar with building materials and farming implements for your colony building. What I don't get is why they're limited to 6 items each rather than the full 10 or 12.Because every slot is 2 slots, for dual-wielding (so CF's "new plan" goes), and stringing 10 or 12 of them out in a single row would break the UI in inconceivable ways.
What? Bullcrap. http://i.imgur.com/R8KZG0i.png Fits just fine.
What resolution is that? Some people have sub 1920 widths.
Torches are one-handed, though. I have mine paired with my flashlight.Since when? Torches were two-handed for me.
Torches are one-handed, though. I have mine paired with my flashlight.
Torches are one-handed, though. I have mine paired with my flashlight.
Remove lying fisssh. [Muffled Floran accordion music in the distance]
You sure you didn't install a mod to do that? It's one of the most popular on the Workshop last I checked it.
In sorta-unrelated news, I've decided to give FU a shot. However, I want to back up my current progress in case I don't like it/it conflicts with some other things I have installed. Do I just copy the storage folder in the main Starbound install location, or is there more I need to grab?
Apparently so. It's in the mod collection I installed, although I didn't notice it in the list.
You know, it's weird that you can't subscribe to a collection. There are mods in it now that I don't have installed...
I'm not sure which farming is more effective at making money. Cacao, for it's stackability, no need for replanting, and hence possibilty for mass production, or neonmelon jam, which uses stackable sugar to upgrade a full inventory of neon melon to near double value (the jam is worth 465 bucks).
The downside of cacao that it needs more farming space to get the same profits as neon melon jam. The downside of the jam is that both neon melons and sugar need replanting. But selling a full inventory to the terramarket delivery for 4000 bucks is sweet.
I'm not sure which farming is more effective at making money. Cacao, for it's stackability, no need for replanting, and hence possibilty for mass production, or neonmelon jam, which uses stackable sugar to upgrade a full inventory of neon melon to near double value (the jam is worth 465 bucks).Tiny query on farming since I'm unsure if it still works (and there's lacking space in my ship as of the moment [grr aiming to get HUMAN crew first as my silly priority :V]), but does submerging crops in water work for automatically wetting the tilled soil as before the 'version 1.0' came out?
The downside of cacao that it needs more farming space to get the same profits as neon melon jam. The downside of the jam is that both neon melons and sugar need replanting. But selling a full inventory to the terramarket delivery for 4000 bucks is sweet.
Apparently so. It's in the mod collection I installed, although I didn't notice it in the list.
You know, it's weird that you can't subscribe to a collection. There are mods in it now that I don't have installed...
what mod collection did you get in starbound?
Apparently so. It's in the mod collection I installed, although I didn't notice it in the list.
You know, it's weird that you can't subscribe to a collection. There are mods in it now that I don't have installed...
what mod collection did you get in starbound?
Starbound+
Does Starbound have any kind of crash log somewhere?
Installed Frackin' Universe last night, played it for a few hours without issues, but cannot load Starboud at all this morning. If I try to launch from Start Menu->Steam->Starbound, it opens and plays the Chucklefish logo, then closes. If I launch from the Steam LIbrary, I get the launcher to select Starbound/Dedicated Server/Mod Uploader/32 bit, at which selecting the default option (presumably 64 bit) will repeat the previous. Launching the starbound.exe in Win64 of the steamapps directory lets me actually get into the game, but FU didn't appear to be loaded: a bunch of stuff was waiting at the door to my cockpit, some of them green box "Generic Items" and attempting to access the SAIL unit crashed, referring to the Science Outpost map being unavailable.
Given I've made no changes to my computer (driver or OS updates, etc) since yesterday when I installed FU, and this morning, other than restarting, I'm somewhat confused about it.
according to the wiki, neon melons dont need to be replanted. that should leave you with only the sugarcane replanting.
in tearms of yield the neon melon is worth even on its raw form. cocoa pods are worth only 20 and chocolate only 4. however, if you feel like investing, you could use chocolate to make banana split which is worth 725 pixels. honestly, its the most high money yield food made from chocolate. the rest is ranging in prices lower than the raw neonmelon.While neonmelon might be the most valuable crop, cacoa is stackable in inventory, so you could just plant huge rows of it, harvest it all in one go and sell the bulk.
Tiny query on farming since I'm unsure if it still works (and there's lacking space in my ship as of the moment [grr aiming to get HUMAN crew first as my silly priority :V]), but does submerging crops in water work for automatically wetting the tilled soil as before the 'version 1.0' came out?
Also wouldn't you have enough space by...around the 3rd ship upgrade? :P I've always found the later upgrades past the 3rd as 'this may be a lot more space than I probably need' thanks to being able to make SHIP LOCKERS ♥ when you're able to obtain dura-..."that material next to titanium"! ._. Happy 48 space on the wall, with the rest going to workshops and farming areas. \o/I farm on a planet. And no, fully upgraded ship does not have enough space for all my farming needs, unless I only plant 2 of everything. I do have a small ultimate juice farm on the ship though for easy buff creation.
I guess I'm in the 'unknowledgeable' area here then :) Thanks for the info! I didn't know about those technologies being available.Tiny query on farming since I'm unsure if it still works (and there's lacking space in my ship as of the moment [grr aiming to get HUMAN crew first as my silly priority :V]), but does submerging crops in water work for automatically wetting the tilled soil as before the 'version 1.0' came out?
Well, the reefpods and coral creeps are growing on perpetually wet tilled soil underwater, but I haven't tried for land plants. No need, with the sprinkler system taking care of watering needsAlso wouldn't you have enough space by...around the 3rd ship upgrade? :P I've always found the later upgrades past the 3rd as 'this may be a lot more space than I probably need' thanks to being able to make SHIP LOCKERS ♥ when you're able to obtain dura-..."that material next to titanium"! ._. Happy 48 space on the wall, with the rest going to workshops and farming areas. \o/I farm on a planet. And no, fully upgraded ship does not have enough space for all my farming needs, unless I only plant 2 of everything. I do have a small ultimate juice farm on the ship though for easy buff creation.
I't's a bit sad though, that once you can make ultimate juice, all other foods become moot. Except maybe the alien fruit recipes that give the slowfall buff.
Does anyone happen to know if rope is craftable? I've had no luck finding it on my first FU character and I can't craft my first armor set without it :l
Thank you! Can't believe I missed it for so long :PDoes anyone happen to know if rope is craftable? I've had no luck finding it on my first FU character and I can't craft my first armor set without it :l
It's craftable in your personal crafting menu (C). Took me ages to figure that out.
This kind of makes me miss the original clunky crafting system where your crafting menu was just the sum of all nearby crafting stations. I'd love an option to turn that on, or even more so to craft with items from nearby storage.Does anyone happen to know if rope is craftable? I've had no luck finding it on my first FU character and I can't craft my first armor set without it :l
It's craftable in your personal crafting menu (C). Took me ages to figure that out.
Big point: There is always a teleporter at the end of most missions.
I apparently did NOT notice the teleporter and manually quit. Although this set the mission as successful for quest-related purposes, meaning that the Captain then fixes up your ship and you can cruise the stars, it does not record your win--EVEN STEAM ACHIEVEMENTS RECORD YOUR WIN, but you always have to visit the end-mission teleporter.
The ghost chases you proportionally to the amount of erchius fuel you have in your inventory, including the stuff you beamed down with.
Not even just cosmetic loot.:O !Spoiler: Real spoiler? (click to show/hide)
As long as you have ANY ERCHUS FUEL ITEM (Crystallized/liquid), the ghosts are gonna get ya! D:<The ghost chases you proportionally to the amount of erchius fuel you have in your inventory, including the stuff you beamed down with.
So if I go to a moon with my inventory too full to hold any fuel, liquid or solid, making it all just drop on the ground when mined, no ghost will come?
Would be nice for moon base building.
Spoiler (click to show/hide)
guess i'll see if i can complete the dreadwing mission with my best crewmates. got some interesting weapons right now.
Crewmates? I just beat that mission today using a mech (the cheapest one).
How bizarre. I've always found at least one floran location in my starting system, sometimes multiple.guess i'll see if i can complete the dreadwing mission with my best crewmates. got some interesting weapons right now.
Crewmates? I just beat that mission today using a mech (the cheapest one).
P.S. I have yet to find anything to scan for the mission Esther Bright gave me. I'm sure I'll find the right colony type eventually, though, if I don't get bored enough to stop playing. The mining is pretty boring, and the combat isn't much better.
/spawnitem corefragmentore 20
QuoteCrewmates? I just beat that mission today using a mech (the cheapest one).
i thought mechs were removed from the game before release.
anyways
To be respectfully fair, I'm/I was a bit biased because of certain characteristics. Things that were pretty much basic and that I had to deal with everytime I needed to do something that it stressed rather than helped. :-[ Everything is generally better overall in the game, albeit they did cut down on random monster generation and all (so that you're more prepared and can pick out which critters for pets you want, and the like), with the biggest peeve on me was THAT HOTBAR--I've little idea how to quick-arrange and such: Contrasted to before the 'after-early-access' build wherein I could open my inventory and press numpad keys to quickly set which goes in the hotbar...Big point: There is always a teleporter at the end of most missions.
I apparently did NOT notice the teleporter and manually quit. Although this set the mission as successful for quest-related purposes, meaning that the Captain then fixes up your ship and you can cruise the stars, it does not record your win--EVEN STEAM ACHIEVEMENTS RECORD YOUR WIN, but you always have to visit the end-mission teleporter.
That's. Wow. I thought the side-quests not consistently advancing their trackers was bad, but this just sounds painful. Anyone know if there's a sane way to submit bugs, or do you have to toss them on the CF forums?
I filled my fuel tank 60% full with coal (another mod, of course) before realizing that flying places in-system didn't use fuel.There's still a lot about the game that isn't in a help manual, and we've to go about with only knowing the controls as said in the options. :P Actually reminds me of the classic games of old, wherein people didn't have these ARROWS EVERYWHERE--the arrows in the quest markers do help though, as they imply the quest giver told you the general idea of where the thing is (ie "Oh um, by the avian tomb, there's a branching lobe on the western part, past the giant statue of Kluex...") and leaves it to the imagination.
To clarify, they were added by the XS Mechs - Vehicle Edition (http://steamcommunity.com/sharedfiles/filedetails/?id=729428991) mod. I assume the mech code still exists in the vanilla game, just inaccessible in-game, but I don't know.It seems the wiki still says there are mechs available in game? :O
~totally magic snip~Maaaan, thanks dude for that c: Although I seriously hope this will be patched soon...it's nice to see you again! (Hah, also very nice seeing your username having an emblem of our cultural language in it. :P )
Once upon a time coal was a valid choice for fuel. People thought it was hilarious how you could power an FTL engine with coal. Who's laughing now.
Why not use flags (http://starbounder.org/mediawiki/index.php?title=Special%3ASearch&search=flag) instead?Ah. Well now, well now, I learn something every day. I thought flags were still purely decorative and didn't even pay them a second glance. Given that the answer was right in their in-game description according to those Wiki articles, that's a wee bit embarrassing.
There-there should be an unofficial official help manual for new Protectorate recruits along this line ._. I didn't even know this despite seeing the idea! And/or we need to update our Starbound gaming culture to be proactive with this kind of worksmanship. :PWhy not use flags (http://starbounder.org/mediawiki/index.php?title=Special%3ASearch&search=flag) instead?Ah. Well now, well now, I learn something every day. I thought flags were still purely decorative and didn't even pay them a second glance. Given that the answer was right in their in-game description according to those Wiki articles, that's a wee bit embarrassing.
Perhaps they should have put a freebie flag in the ship locker along with the canned food, so the SAIL would automatically give you the tutorial speech about their function when you grabbed it.On that note...does anyone know other extremely well preserved food other than the canned food...and chocolate? :-X I'm always looking for those recipes since I'm lacking in making Ultimate Juice, and other such niceties.
Perhaps you should work on getting a fridge? I just made a character and found two fridges in my starting system that IDo...fridges prolong expiry date indefinitely? I'm lost with storage containers that I'm unsure how spoilage even works. :I (eg Does it only spoil in the player's time, as in if it's in the inventory?)stoleborrowedindefinitelyfrom its inhabitants.
If you kill the little robot-type enemies with a bow you'll get static thingies instead of steak that's used to make mini fridges.
I've noticed Rice stacks very well, lasts indefinitely, and by carrying a campfire as well, I can always eat Cooked Rice if I lack meat. Thankfully, beriberi is not a thing in the far-distant future. :PMmm, rice. Never spoils. Can be cooked. Just like cocoa and chocolate. :3 (Although campfires don't do well with it, so I bring my portable futuristic stove! :P). Although checking the wiki...it seems the top tier cooking facility is pretty much the wooden cooking...workshop thing. So it has around 4 variants, with the best (space/area wise) being the Glitch one, as you can place things on it.
You can also bring in coconuts but they stack in your weapon slot and cost an extra non stacking step to turn it into coconut water. Along with rice, you can make coconut rice.bon bons, and bon bon bons are vanilla, not FU
There's also cactus and mushrooms. If you're playing with FU, sugar can make bon-bons and more bon-bons can make bon-bon-bons. Which gives energy boost for quite a while.
Is there a change log somewhere that lists the features present in the unstable/nightly build, vs the stable release?
I found this thing (http://starbounder.org/Version_History/Nightly#Nightly_Build_Changes.p.s), but the date stamp for the nightly build is about half a year older than that for the stable build, so I consider the whole thing to be suspect.
Also, if I wanted to run one of the big mod packs like Plus or Frakin, should I not be touching the nightlys?
I don't think nightly builds still exist? Under the Betas tab, I don't see an option other than NONE.
Well, you can. With the whole colony tenant system you can focus pretty well on building up a nice little community. Unfortunately, it seems that you have to go through the main plot to unlock a bunch of the shops that really let you do that, which requires the platforming combat stuff to do.
There might be some option to skip that, but I'm not sure.
I think I'm falling into the endless mod-hole and now restarting over and over and over again. Now using things like the explorer pod, durable pick/drill, better watering cans.Yeah, you don't need to worry about gardening if you progress a little bit. You get auto sprinklers and shit like that.
But I want to garden to progress! Well, the better picks and drills would help with mining though. And in FU, you just need access to oil to get the hydroponics tiles or whatever they are to get always watered plots. No need for that stupid sprinkler thing.I think I'm falling into the endless mod-hole and now restarting over and over and over again. Now using things like the explorer pod, durable pick/drill, better watering cans.Yeah, you don't need to worry about gardening if you progress a little bit. You get auto sprinklers and shit like that.
one of those things were cheap electric lights to use instead of torches. Not only were they brighter, more importantly they were sci-fi themed.
it really feels like I'm exploring the ruins of Trantor long after the fall of the empire.
I don't think nightly builds still exist?
NPC's follow me periodically and close doors when I'm trying to run back and forth. I just want to lock them in a room.
NPC's follow me periodically and close doors when I'm trying to run back and forth. I just want to lock them in a room.
What's this FU mod everyone's talking about? It sounds awesome and I can't find it. Maybe I'm just dumb. It's 4:30 am, I'll check tomorrow. First, sleep.
What's this FU mod everyone's talking about? It sounds awesome and I can't find it. Maybe I'm just dumb. It's 4:30 am, I'll check tomorrow. First, sleep.
I really love how this game has learned no lessons from Terraria.
Keep in mind it should be used after full save wipe (best to include universe wipe, which can only be done manually).
Like, they really want you to dig to the center of that first planet (i've never found 20 fragments in the starting mine, and must have started 10 times). Why? It is so arduous!
Really? I've never once failed to find enough shards in the starting mine and I've started over 4 times. I guess it is really random chance.
Proximity scanners are simply not cheap to make.The price on scanning items for circuitry is very unreasonable. People who like making logical contraptions will need to farm for RL weeks before they can start working on their calculator / tetris machines.
Or just edit their save to get the items, or cheat in some other way because they just want to make cool wired contraptions. I do that a lot when I just want to focus on a silly goal, like digging out an entire 7x7 embark in DF after turning off hunger/drink and sleep needs for the dorfs just becauseProximity scanners are simply not cheap to make.The price on scanning items for circuitry is very unreasonable. People who like making logical contraptions will need to farm for RL weeks before they can start working on their calculator / tetris machines.
Doesn't the mine boss drop like 10 shards?
They are expecting a certain kind of gamer,someone who is looking for more of the same kind of generic survival crafting game that there is already a giant flood of, where you craft tools with sticks and strings.
i would be more hooked on getting those core fragments if getting to the magma layer was an interesting endeavor.
You do have the scanning ability from the beginning. It's just replaced by a magnifying glass and you don't get the light.but does it add stuff to your pixel printer menu at that point already?
I don't have access to the pixel printer yet, so I can't say.No, you just scan them.
Do you not have to destroy items to print more of them anymore?
Well, there's a much-needed change.I don't have access to the pixel printer yet, so I can't say.No, you just scan them.
Do you not have to destroy items to print more of them anymore?
Well, there's a much-needed change.
Farming is particularly bad, since there is zero information in game to tell you how to grow some of the more unusual plants. Like the coral one, which specifically needs to be planted on tilled ground under 4 tiles worth of water.
Like, they really want you to dig to the center of that first planet (i've never found 20 fragments in the starting mine, and must have started 10 times). Why? It is so arduous!
Really? I've never once failed to find enough shards in the starting mine and I've started over 4 times. I guess it is really random chance.
You can get the seeds from things other than other the water. Questgivers will give them to you without telling you what they are for example. They can also show up in chests.
Farming is particularly bad, since there is zero information in game to tell you how to grow some of the more unusual plants. Like the coral one, which specifically needs to be planted on tilled ground under 4 tiles worth of water.
they are called reefpod and coralcreep. and they are found in the ocean, someone would have to be really dumb for not growing them underwater.
Like, they really want you to dig to the center of that first planet (i've never found 20 fragments in the starting mine, and must have started 10 times). Why? It is so arduous!
Really? I've never once failed to find enough shards in the starting mine and I've started over 4 times. I guess it is really random chance.
I didn't get enough from the mine either - I was 2 short, so I also had to dig to the core. (I even double-checked to make sure I hadn't missed any)
You can get the seeds from things other than other the water. Questgivers will give them to you without telling you what they are for example. They can also show up in chests.
Farming is particularly bad, since there is zero information in game to tell you how to grow some of the more unusual plants. Like the coral one, which specifically needs to be planted on tilled ground under 4 tiles worth of water.
they are called reefpod and coralcreep. and they are found in the ocean, someone would have to be really dumb for not growing them underwater.
I didn't get enough from the mine either - I was 2 short, so I also had to dig to the core. (I even double-checked to make sure I hadn't missed any)
someone who is looking for more of the same kind of generic survival crafting game that there is already a giant flood of, where you craft tools with sticks and strings.
In short, whomever said this was like Stardew in space has their pants on fire.
What do you think those random NPCs and crew members who follow you around for no reason are doing?
Sounds like a spouse to me.What do you think those random NPCs and crew members who follow you around for no reason are doing?
Closing doors in my face and flipping switches to shut off all my power generators.
Everyone knows that romance consists of doing a quest or two and then sex #thewitcher. I mean, is the ship supposed to represent sex??? :PYou'll have to ask Commander Shepard about sex and ships.
Everyone knows that romance consists of doing a quest or two and then sex #thewitcher. I mean, is the ship supposed to represent sex??? :P
I'm not sure why people complain about digging for core fragments. You should be digging anyway; it's the only way you're going to find enough ore to get you started. You can find weapons and vanity items. A few times I've found oil, allowing for an early lamp on a stick.
I typically enter the Erchirus Mine with every base tech unlocked and at least a couple of found weapons, thanks to digging.
I started right after 1.0, and on my first dig down to hell, on my starting planet, I found a gnome biome, ice biome, and flesh biome, each with multiple distinct monsters. And I found tons of underground cabins; some in ruins, other functional with NPC's living in them, some of whom even give quests. Also I found a dungeon accessible from the surface without any digging which held the 20 core fragments I needed to complete the quest, and had a mini-boss.
It sounds to me like you are playing a very outdated version of Starbound.
Stuff that gives you progress is highlighted in green when in scanner mode. <snip>
If you're curious about which items specifically help:
Once you get a refinery, just refine everything.
Oh, and don't forget to bring a bunch of flags everywhere you go.
EVERYWHERE.
OMG you can teleport with flags? I thought they were just for decoration, so I never looked them up on the wiki or bothered to craft one!Glorious nationalism will conquer the universe for you. Plant those flags.
I've about run my course with FU. It's a good ride, but the game itself is missing enough quality of life features combined with crafting small parts to craft medium parts to craft big parts to craft REALLY EXPENSIVE parts to craft useful stuff is burning me out here.
Oh and the plain boring-ass main plot to look forward to grinding out.
Still highly recommend the mod though. Maybe things would be a lot different if I hadn't played a few times in EA. *shrug*
For the most part, it seems like you can just bring stuff to the science base to use the facilities there. Heck, I use the kitchen stove at the outpost for any advanced cooking I need. Or is the science base not stock? Maybe it came from a mod?
Ah, I'm still enjoying FU.
Sure, but fun as minecraft is I don't think 'leave it to the wiki' is a good lesson to learn from it. I've never found tabbing out from a game to go look up stuff in a wiki to add to the game's appeal, personally. And most modpacks that I've played use NEI for a reason so...
-sounds like FU-Is this FU? ._. I'm unsure how to work with Starbound mods, or on how I can backup my current file if I'd wish to be modding at all.
-sounds like FU-Is this FU? ._. I'm unsure how to work with Starbound mods, or on how I can backup my current file if I'd wish to be modding at all.
From the wiki, it looks like there is a difference between dungeons and towns? Perhaps towns are not always hostile?
Spoiler (click to show/hide)
I started right after 1.0, and on my first dig down to hell, on my starting planet, I found a gnome biome, ice biome, and flesh biome, each with multiple distinct monsters. And I found tons of underground cabins; some in ruins, other functional with NPC's living in them, some of whom even give quests. Also I found a dungeon accessible from the surface without any digging which held the 20 core fragments I needed to complete the quest, and had a mini-boss.
It sounds to me like you are playing a very outdated version of Starbound.
Got to the Asra Nox battle, only to find out that I don't jump high enough to get onto one of the things that you have to, rendering the battle impossible. Time to make some bread, I guess.
supper-spin
supper-spin
hee
If the main argument for why a game should be played is that it's fun with friends, to me that just means the game doesn't really have anything else going for it. And if you're going to be spending time with friends, wouldn't it be better to play a game that's actually good? If playing with friends makes a mediocre game good, then surely it makes a good game great?
If you build small base deep underground (with other blocks all around), you will practically never have to worry about meteors. At least that works in my case.
It actually spawns in OPEN SPACE, which means that even background blocks...block meteors. :3If you build small base deep underground (with other blocks all around), you will practically never have to worry about meteors. At least that works in my case.
So meteors dont spawn at the screen edge, within your base? And the surface of the planetoid isnt gradually eroded to nothing?
I have mod that allows picking up containers with items in them. Would be interesting to see if that triggers the ghosts.Can.. you put those full containers inside other containers?
Yeah. You can even carry a fridge full of food around with you.I have mod that allows picking up containers with items in them. Would be interesting to see if that triggers the ghosts.Can.. you put those full containers inside other containers?
My quartermaster duplicated when I beamed down with his trade interface open (the game crashed, and then when I started it again there were two of him).
He was only on the crew list once, and I ended dismissing him, but the clone stuck around, and continues to not be on the crew list.
Hahaha....My quartermaster duplicated when I beamed down with his trade interface open (the game crashed, and then when I started it again there were two of him).
He was only on the crew list once, and I ended dismissing him, but the clone stuck around, and continues to not be on the crew list.
If you really want to get rid of him, consider lava.
But then, this is the Dwarf Fortress forum, so you probably already knew that....
The mod is Earth's Finest (probably). It changes janitors (waste of space) into quartermasters (actually worth having). I like parentheses (a lot).Where do y'all get these kinds of awesome things @_@ (And if installed, does it override anything or can it be compatible with the vanilla file?). REALLY curious because I have the silly feeling that there's a whole tunnel network under this thread about awesome mods and whatnot that is a secret to everyone but me. :P But I'm silly that way.
Might sound funny but I think once I got a fully upgraded ship... I might just get rid of my entire crew since they annoyingly hover around the teleporter and chests.Tell me about it, they're completely obnoxious. T.T
The crew mod they'e talking about is Earth's Finest: Crew Upgrade or something like that, it can be slapped directly on top of a vanilla game, no penalty or bugs. The only mods that need a universe/character wipe are ones that add new buildings, dungeons, villages, biomes, etc. that are randomly generated. Otherwise, you shouldn't have any problem adding mods to a vanilla game. Like the people above me said, Workshop is great for mods.Actually you don't even need to wipe for those things. You just need to explore different places that haven't already been generated.
The mod is Earth's Finest (probably). It changes janitors (waste of space) into quartermasters (actually worth having). I like parentheses (a lot).Where do y'all get these kinds of awesome things @_@ (And if installed, does it override anything or can it be compatible with the vanilla file?). REALLY curious because I have the silly feeling that there's a whole tunnel network under this thread about awesome mods and whatnot that is a secret to everyone but me. :P But I'm silly that way.
They're compatible, yeah. I'm using them together.
Starbound doesn't pause because like current minecraft it's actually keeping a server instance running as you play, so you can have friends join through steam or whatever if they want to. It's not likely to be added. You stay where you are when you exit to the main menu though, so if you need to go for a bit you can just exit out and hop right back in.
On the artifact quests:
If I scan stuff before I get the quest, will it count or will I have to come back and re-scan it later?
When I come across a settlement for a race that I don't have the quest for, should I scan things or just drop a flag to bookmark it for later?
Actually nope! (Well at least in my case .-.; )On the artifact quests:
If I scan stuff before I get the quest, will it count or will I have to come back and re-scan it later?
When I come across a settlement for a race that I don't have the quest for, should I scan things or just drop a flag to bookmark it for later?
I just had that same issue. Far as I can tell, you have to rescan everything. If you have a pixel printer, you may want to scan things now. Otherwise dropping a flag is a good idea.
So colonists are generated based on the items around the colony deed, right? Aren't human colonies basically just tents?
I think it only takes three race specific objects to influence the race of the colonists.
So colonists are generated based on the items around the colony deed, right? Aren't human colonies basically just tents?
USCM prisons and bunkers count, too.
Something struck me that seems a bit odd about the universe:There are multiracial settlements.
Aside from the outpost and whatever colonies you create (and Earth, for what it's worth), there don't seem to be any multi-racial settlements at all. I think it's a crying shame. There's no real reason I can think of for small towns to be generated, using generic blocks, that are populated with random selections of playable races.
So colonists are generated based on the items around the colony deed, right? Aren't human colonies basically just tents?
USCM prisons and bunkers count, too.
The only huge problem I have with Starbound is that there are no Novakid settlements. Actually, there's very little Novakid anything. I've found hundreds of nearly every racial village, and tons of dungeons, but no Novakids. It's almost like my character is the only Novakid in the whole universe, which I hate, because a Novakid town would be awesome; Space cowboys have to build something interesting. There's probably a mod for it, and I could make one I guess, but it's still sad they're not there in the base game.There's a western-themed set of furniture that will give you Novakid colonists...but that's about it. Lore-wise they're incredibly nomadic and even they aren't sure where they came from, but the real answer is that Chucklefish just didn't do much with them.
Oh, there are? I haven't come across any yet, which I obviously found strange.There's nothing special about them. Just huts with varying races all saying generic things.
As long as they can give quests and potentially join your crew...Oh, there are? I haven't come across any yet, which I obviously found strange.There's nothing special about them. Just huts with varying races all saying generic things.
No I didn't.As long as they can give quests and potentially join your crew...Oh, there are? I haven't come across any yet, which I obviously found strange.There's nothing special about them. Just huts with varying races all saying generic things.
Do you use mod races? Do any of them show up in these villages?
Everything (as in all PC races, that means except penguins) can be recruited :3 And spawned as tenants! (Minus penguins.)As long as they can give quests and potentially join your crew...Oh, there are? I haven't come across any yet, which I obviously found strange.There's nothing special about them. Just huts with varying races all saying generic things.
Do you use mod races? Do any of them show up in these villages?
Tiny spoiler request on this please? :P I'm interested in this too.Something struck me that seems a bit odd about the universe:There are multiracial settlements.
Aside from the outpost and whatever colonies you create (and Earth, for what it's worth), there don't seem to be any multi-racial settlements at all. I think it's a crying shame. There's no real reason I can think of for small towns to be generated, using generic blocks, that are populated with random selections of playable races.
I mostly found them underground though... for some reason.
I get the Novakid are meant to be nomadic, but Chucklefish specifically stated that all races would have villages. And Novakid don't, as far as I can tell. They're just not there at all, and it's kind of annoying.There's supposedly something for Novakids coming with the next big update. Not really sure what, but people who been datamining have been fairly excited.
Totally off-topic, but can someone please explain to me how to build a podtown or whatever it is that people build on moons and stuff? The really compact village, where everyone lives in-guess what-a pod.
Pets don't do anything interesting; they'll get one-shotted as soon as you move up a difficulty form where you caught them.
Pets don't do anything interesting; they'll get one-shotted as soon as you move up a difficulty form where you caught them.
They don't level up or anything?
Pets don't do anything interesting; they'll get one-shotted as soon as you move up a difficulty form where you caught them.
They don't level up or anything?
You can put collars on them to make them do abysmally piss-poor damage when they die. Then uh. Then you can take them back to your pet healing station, teleport back down and let them get 1-shot again.
OH and you can tether them to another station and let them wander back and forth on your ship.
That's about it. They don't level apart from whatever the one collar gets them, and that ain't much.
That's kind of dumb, why did they do that?Best optimistic guess? So that they can add it back later and have everyone praise their "quick work on adding new content". Everyone who hasn't been with the game since Early Access, that is.
The only other pet feature I can think of is the ship pet you start with, which does literally nothing. It's hard to be less useful than the pokemon feature, but the ship pet manages it.
What ship pet?
Gah... Using FU, how do I get the mercury to make the battery to upgrade the forge? I want my durasteel equipment, dammit! But I haven't seen cinnabar anywhere...
Gah... Using FU, how do I get the mercury to make the battery to upgrade the forge? I want my durasteel equipment, dammit! But I haven't seen cinnabar anywhere...
I'm pretty sure you can also make batteries at the pre-upgraded forge with Poison, copper wire and gold. I used that a lot more often than the mercury recipe.
I haven't seen any volcanoes. Where are they normally?
Though you could just go to the outpost to buy a battery, they're at the convenience store looking building outside.
Basic Crafting
Campfire
Inventor's Table Engineer's Table Architect's Table
Anvil Apothecary Accelerator Addon
Booze Kit Fossil Station Manipulator Addon
Distillery / Still Kitchen Counter Pet Station
Fermenter Refinery Pixel Compressor
Fruit Press Pixel Printer
Mashing Tun Medical Bay
Foraging Table Cloning Lab
hoe Rail Crafting Table
Matter Assembler Separator Addon
omg… Wiring Station
Primitive Furnace
Spinning Wheel
Wooden Workbench
You know, I want to make a base on a tabula rasa world, but every single one of them looks dumb AF.Is that your name for the barren worlds, or are tabula rasa worlds something else?
It's like the mod author decided people loved bloody technicolour planets.
You know, I want to make a base on a tabula rasa world, but every single one of them looks dumb AF.Is that your name for the barren worlds, or are tabula rasa worlds something else?
It's like the mod author decided people loved bloody technicolour planets.
...I mean, isn't tabula rasa its own mod?Good god, why did i have a nostalgic hit when i saw tabula rasa... i miss that game.
...I mean, isn't tabula rasa its own mod?
There is a mod by that name, yes. It was published recently, so they stole the name. From, like, the same place everyone else steals it from, whatever that is.
The game is fun, but has similiar inventory management annoyances that you have in Terraria. Have not played terraria in a while. I dont like icon based inventory systems. I wish you can choose to switch to see the words of items if you want to. Look at SkyUI mod for Skyrim. That is how you handle an inventory.
1. Cant stack food. They may fix this. I saw this happened a few months ago with rotting food.
2. need an auto-eat mod that will eat if you get below a certain hunger.
5. Craft from chests
You can still get there through SAIL's list of missions, can't you? Afaik it never removes that one.
It... dropped off the teleporter list? can that happen (without breaking the teleporter of course)?
Stupid question, but fossils are in the background wall.
Stupid question, but fossils are in the background wall. Were you left or right clicking while holding it?
I've just ignored the fossils, personally. They don't look terribly interesting to me.
Stupid question, but fossils are in the background wall. Were you left or right clicking while holding it?
I tried both. Left-clicking gave a brushing animation, right-clicking did nothing. I was standing pretty much on top of it. How long do you have to brush it before it works?
They are completely useless. You can mount them into display cases, which you can then place, but they don't do anything, they're just decorative.
Does the main quèst ever get interesting? Hunting around and scanning stuff is totally old by the third one. The platformer fights are ok. I looked in the wiki and it looks the main quests are all the same thing. Go scan stuff fir archeology.
Not ...really?I agree on the difference, I'm just pointing out how it has the same problems with the "sandbox", or at least the exploration part of it. You can do more in Starbound than in NMS in any given section of the sandbox, but it has the same problem where every section of the sandbox ends up being the same thing. The story is not helping, and you may as well be playing a game that does the building and combat parts better, just imagining yourself being part of a larger universe (there's counterparts like that for both NMS and Starbound).
Unless you're referring to someone else?
Starbound has the ship, actual crafting, actual progression, and the like. It's definitely fine to not like Starbound, or to prefer NMS over Starbound, but really the only linking aspect of NMS and Starbound is "Procedural Generation". A pretty important part of ProcGen is how you use it.
Starbound, even though it's exploration based, uses it as more of a backdrop, though it is prominent. In NMS, it's the entire point of the game.
I'm not angry about any aspect of this. I just gave my opinion on the difference between two games.
Unless that post was meant for someone else. In which case, disregard everything I just said.
Starbound is the better game by a slim margin. Moving on.Nice "last word" attempt there.
novakids can now be put into youre colonies
Novakids can now be put in your colons.
Game has been patched. Novakids have live in places now and the tier 10 moon cheese farm no longer works.
Why would higher threat rating mean higher rent, anyway? Wouldn't people pay more to live in areas they're less likely to die in?If they did that then they wouldn't bother living in places clearly designed by crazed adventurers, the people who are living in the places you build are clearly thrill-seekers.
They are walking, talking space farts...
There's a Rick and Morty joke here. Somewhere.
Game has been patched. Novakids have live in places now and the tier 10 moon cheese farm no longer works.Moon cheese? What's that about?
Moons briefly had a threat rating of 10, in spite of having no actual threats beyond the Ghost. Since rent (basically, items you received from villagers at irregular intervals such as weapons, pixels, shields, costumes, and the like) was directly proportional to the planet's threat rating, this meant that you could build a village on the moon and get ridiculously powerful weapons and loads of pixels more or less from the moment you have your ship's thrusters functioning.Game has been patched. Novakids have live in places now and the tier 10 moon cheese farm no longer works.Moon cheese? What's that about?
Well I mean.
Minecraft does it too. The only real difference is that it pauses.
I'm disappointed they've fixed that. If I want to "cheat" a singleplayer game to get decent weapons, why do they feel the need to stop me?
Well I mean.
Minecraft does it too. The only real difference is that it pauses.
last I checked Minecraft (and Terraia for that matter) do not devour your bandwidth when in singleplayer, and can be played offline. Or rather, both of them actually HAVE singleplayer to begin with.
Strange, as I have played Minecraft offline without issue. :VLike Starbound (?), Minecraft creates a "fake" server when you play single-player. Ping isn't an issue, since the client and server are the same computer.
Eat up bandwidth how? It's not getting any data from the internet. It's pretty much just waiting for an incoming connection. It's like saying you're charged to mail out letters then being afraid of owning a mailbox.But you never know when the dreaded "postage due" letter will arrive in the hands of a mailman demanding his 25¢.
The what."Postage due." In good old-fashioned snail mail, if you didn't put enough postage to pay the way of the letter or package, one of two things would happen:
Well I mean.
Minecraft does it too. The only real difference is that it pauses.
last I checked Minecraft (and Terraia for that matter) do not devour your bandwidth when in singleplayer, and can be played offline. Or rather, both of them actually HAVE singleplayer to begin with.
Or you can block Starbound with your firewall, as previously mentioned. Problem solved.Just let them be afraid. If anyone believes this sort of thing without doing an iota of research or fact checking, they deserve it.
Or you can block Starbound with your firewall, as previously mentioned. Problem solved.Just let them be afraid. If anyone believes this sort of thing without doing an iota of research or fact checking, they deserve it.
I wasn't aware I had attacked anyone?Or you can block Starbound with your firewall, as previously mentioned. Problem solved.Just let them be afraid. If anyone believes this sort of thing without doing an iota of research or fact checking, they deserve it.
I answered a question. Why precisely do people feel it necessary to attack me for responding to a question?
I fully accept that I may be over-reacting. But generally when someone suggests that I am afraid, have failed to check the information, and 'deserve' something, then there is at the least some level of character attack being leveled against me.No worries. To be clear, I wasn't intending to insult you or anyone else. Sorry if it sounded that way
If this is not he case and I am reading too much into your statement, I apologize. There has been an awful lot of back-and-forth in this thread and it makes it difficult to tell where people are headspace-wise.
I fully accept that I may be over-reacting. But generally when someone suggests that I am afraid, have failed to check the information, and 'deserve' something, then there is at the least some level of character attack being leveled against me.
If this is not he case and I am reading too much into your statement, I apologize. There has been an awful lot of back-and-forth in this thread and it makes it difficult to tell where people are headspace-wise.
And since I likewise couldn't find any information on how Minecraft handles single-player, paranoia ensues upon being informed that it also works by hosting a server. >_>
Now if some software is so badly done that it uses your actual IP address in the network (192.168.whatever) for the local client then it's probably using up your information transfer tubes. Well, either that or it's your fault for setting that IP for the server in the game config.
Even with the Frackin Universe mod enabled, all worlds seemed too much like carbon copies of each other
Were they in turn based upon The Kurgan? I never actually played ME but, when I looked up that name, the articles about them seem similar enough.
...In the grim darkness of Starbound, all humans are Clancy Brown...
I liked the original idea of each species having its own background reason for fleeing their home world and their own questline. Comparatively, just one for every single species is pretty sucky.
wooh, my favorite starbound RP server is finally catching back upI'd probably join that if it weren't vanilla :/
Galaxy Citizen (https://starbound-servers.net/server/185/)
Pretty decent, you've got fairly good basic skills and the right 'eye' for aesthetics, keep practicing, try mixing up the background tiles a bit too, there are lots of blocks to use.I agree here :O
Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems
These gateways provide access to Ancient Vaults: challenging procedural dungeons left by the ancients, filled with dangerous guardians (including procedural bosses!) and fantastic lost technologies
post engame additions (ancient vaults and ancient weapons) as well as procedural bosses that can be taken on. What id like to see now is perhaps intergrating new ideas from the beginning to midgame, making colonies more diverse and a few others
Huh, just checked up the recent update and there seems to be an achievement on steam for...PvPing someone else? O_o
Wonder if anyone is hosting a Bay12 server (moreso for adventure and funtime) lately though. I'd like to try out multiplayer given my (still spotty) internet.
Space isn’t just about stars and planets, it’s about the space between them, so you’ll now be able to fly freely around systems and explore all kinds of new locations, from space stations to traveling merchant ships to mysterious derelicts! Systems won’t just be static, either — moons orbit planets, planets orbit stars, and rich opportunities come and go, rewarding patient explorers with brand new perils and plunder!
But this does look pretty cool. Not to be negative, but wasn't something like this planned early on as the final interface where the current once was supposed to be a placeholder?
I really can't take doing the first 1/4 of the main quest again. Ever.
Starbound has never really prided itself on realism of a particularly strong Scifi theme, so I'm surprised that people are taken aback by a classic giant robots in space trope.
It was, inevitable.
Would it be dedicated or just run off of your PC?I think it works both ways.
How early does the new stuff come online? Is it like the terraforming update where you have to beat the game to get the new stuff?
1.3 update's just dropped.
1.3 update's just dropped.
Did it add anything to actually get excited about?There's been a tiny bit of discussion on the last page, but to summarize:
Gameplay now pauses while menu is open (single player only)
Gameplay now pauses while menu is open (single player only)
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It's amazing how there needs to be mods of the most basic stuff that should be in by default.
... And Frackin' Universe is updated. God, I love that whole crew, A doubleplus work. Time to wipe my universe folder and begin anew.Good stuff. I was just giving this game another go for once when the update dropped and wiped my progress.
Most mod authors should label the mods as such. You could also check the last update date, if it's after the date the patch was released, it should be a good bet that it's compatible with the new version.Groovy stuff.
downloaded the last version to see if i could play this from an USB. it works even in the college PCs. the problem i find is that the game freezes from time to time making gameplay incredible slow. i dont get low FPS so its mostly a CPU leak or something. havent tested if moving the folder to the PC would solve it, but it seems its a recurring problem that hasnt been fixed.
has anyone here had the same issue?
For those that may think it's an odd coincidence with the Terraria update, Starbound devs had the 1.4 ready to release a year ago, but put it on hold because it "did not meet their standards" at the time.
Hearing that this is actually playable now, installed it (for the first time) with FU.There barely are any minecraft food troubles anymore. It's easy as pie to cook seaweed.
First impression - too much food. Is there at least minecraft level of food "troubles" at any point?
So this is interesting news (https://www.gamerevolution.com/news/588619-starbound-dev-allegedly-worked-hundreds-hours-no-pay).
Apparently while chucklefish was memeing and dunking on customers, they were powering themselves off the backs of unpaid workers.
As much as I enjoy the game, chucklefish continues to show it's full of terrible people and right when I was staring to think "hey maybe they're gotten their shit together".
I can only hope they've kept a professional distance from ConcernedApe's work on Stardew Valley.
I wonder if Radical Fish Games (the makers of CrossCode) are getting flak from the two studios having similar names lmao
Sorta' seems like it. That said, I wouldn't read to much either way into that. For the last while we've been increasingly finding that worker conditions in general in the gaming industry are pretty consistently and seriously shit. Serious exploitation or abuse of workers is apparently kinda' fucking common.
Sorta' seems like it. That said, I wouldn't read to much either way into that. For the last while we've been increasingly finding that worker conditions in general in the gaming industry are pretty consistently and seriously shit. Serious exploitation or abuse of workers is apparently kinda' fucking common.
This company's always been a dumpster fire.
Also yeah, ConcernedApe is self-publishing now. He has no ties to ChuckleFish anymore.