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Dwarf Fortress => DF Community Games & Stories => Topic started by: Teneb on August 17, 2012, 08:15:04 pm

Title: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on August 17, 2012, 08:15:04 pm
DISCLAIMER: The fort's management will not be held responsible if, hypotheticaly, an Aussie, a non-existent creature of myth, stabs you and steals your identity. Proceed at your own risk. If it turns out that Aussies exist and one stabs you and steals your identity, please inform the fort vampire so he or she can feed on you handle the problem.

Spoiler: QUOTES (click to show/hide)

    HORRORFAILED THE BATTLE-CANNON OF HELL

Seven dwarves stood before Kûbuk, the general of The Sacrificial Sword. They had been dragged to his office from the dungeons of Bodicereleased, where they had been previously imprisioned for several charges, including, but not limited to, stealing socks, starting a tavern brawl, aiding philosophers and consorting with kobolds.

For most prisioners, being summoned by Kûbuk was a death sentence, and for these dwarves, it'd be no different.

"Listen up, you criminal scum! His magnificence, King Ïngiz, has declared that you are to go to the area known as The Brutal Tundras of Gristle, and dig a "fortress" for yourselves there. More of your filthy criminal friends will be sent each year, until no more criminals taint the glory of The Sacrificial Sword. You'll be given a wagon and supplies to ensure you get there. If you have questions or complaints, I don't want to hear them. Now, get moving!"

Without any choice or opportunity to complain, the dwarves were escorted to the already prepared wagon and sent on their way, without any idea of the hell-hole they were being sent to.

---
Spoiler: The location (click to show/hide)

If you haven't already, read Battlefailed (http://www.bay12forums.com/smf/index.php?topic=57052.0), Failcannon (http://www.bay12forums.com/smf/index.php?topic=64258.0) and Hellcannon (http://www.bay12forums.com/smf/index.php?topic=96005.0).

Or get it from the archive as either a .doc (https://dl.dropbox.com/u/55435372/BATTLEFAILED.doc) or a pdf (https://dl.dropbox.com/u/18216514/BATTLEFAILED.pdf) (note: the doc will always be the most up to date. The pdf may not be up to date. doc made by myself, pdf by helf)

TURN LIST:
(CobaltBlue = waiting for confirmation; MicrolineCyan = currently playing; OlivineGreen = turn complete; CinnabarRed = skipped)
1 - ThatAussieGuy - First try. Fort dead
2 - Gizogin - Reclaimed
3 - Deathsword - Entire fort population (save 2) wiped out twice
4 - armeggedonCounselor Population went from 4 to 4.5
5 - DevilEd - Aquifer defeated
6 - Sinpwn - The curse strikes again
7 - CatalystParadox - Happy dwarves. The horror
8 - Spish - When a quail attacks
9 - Eric Blank - The Barony of Horrorfailed
10 - SethCreiyd - The County of Horrorfailed
11 - Strategia - Another soul consumed by the fort
12 - Lord Slowpoke - Horrorfailed > Weather
13 - Silverlock Count Eric the Blank is now Count Eric the Dead
14 - arcangelsd Brains...
15 - Mr Space Cat Minimalistic turn
16 - Dark_T_Zeratul How to pump: Fail edition
17 - Urist Imiknorris
18 - Megaman 3321
19 - RhymeNorReason
20 - ThatAussieGuy
21 - inspiredsimji
22 - Crocatowa
23 - Greasemunky IT LIVES!
24 - Dinjoralo The Shit
25 - Andreus Description/Subtitle Pending.
26 - Deathsword Partial turn, low FPS strikes again.
27 - NCommander
28 - Johuotar
29 - Neotemplar
30 - gchristopher
31 - StLeibowitz
32 - rrigdway
33 - laularukyrumo
34 - CatalystParadox
35 - Helgoland
36 - Eric Blank
37 - Silverlock
38 - Temporarily9
39 - Dark_T_Zeratul
40 - The Master
41 - Crocatowa
42 - Ieb
43 - sensei_shade
44 - Sumyunguy
Title: Re: Horrorfailed (BATTLEFAILED 4) - The Great Dwarf List
Post by: Teneb on August 17, 2012, 08:20:54 pm
IF POSSIBLE DETAIL DORFING REQUEST AS THUS: NAME - PROFESSION - CUSTOM PROFESSION NAME - EXTRA REQUESTS (not guaranteed)

NOTE: I'll simply cross dwarfed ones and remove that when they die. So pick whomever you want/like.

To dorf list:
Aerie
Andreus
Arcangelsd - NO ME IMPORTA (that is the custom profession name)
armeggedonCounselor - Medic - High consoling skill
Art
Ashsaber - Swordsdwarf - Redshirt
Balnash (if Male) or Balna (if Female) - Speardwarf and Brewer
Bane - Spearman - Spartan Wanabe
Bates - Axedwarf - Innkeeper
Battle Bruva - Military - Blood Raven
Catalyst
Clover Magic - Gem Cutter/Setter
Dark_T_Zeratul - Any military - Dark Templar
Deathsword - Butcher/Swordsdwarf - Waterwalker - Do not dorf as baby or child
destra - Female
DevilEd - Don't redorf if corpse is zombie. (probably never going to be redorfed because of that)
Dinjoralo - Taupe Traveler
Doof - Military - Cannon Fodder - Male
Dorfitron - Totally Not A Robot
Echostatic - Brewer - Brewmaster - Male, if possible, but not necessary
EmeraldWind
Eric/Erica - Do not redwarf as long as his zombie is around
Foo Quuxman - Death Biter - Male
Gizogin - Medic
GoombaGeek
Greasemunky
Helgoland - Marxy Marx - High comedian skill and has to like helping others
hostergaard - Beekeeper
Hunter
Ieb the Xnd (where X is the current version, if you can find out how many there were anyway) - Military - The Angry Prophet of Luk
Indricotherium
Inspiredsimji - Engineer/Mason - Proctastinator
Jorlin - Farmer(any)/Speardwarf - Pigsticker
Kaamen
Kar Puwuncobi - El Presidente
Kirby - Soap Maker/Speardwarf - Soap Warrior
Koter - Soldier - Quick to heal and male
Ledi - Crazy Cat Lady - Must Like Cats
Megaman3321 - Crossbowdwarf - Cyborg
Mego
Microblight
Mr Frog - Something farming-related - Harmless Bystander
Mr Syde - Smith - Must also like cats
Nani - Wrestler
Neotemplar
NCommander - Engineer or Marksdwarf or Hammerdwarf
Newbunkle - Mad Prophet
Nexusv - Cook - Zärtlich Vampir - High Sympathy
NightmareBros
Phlum McOnBreak - Engraver
Pyro - Siege Engineer/Operator
Qwerty - Mason or Engraver - Wannabe Pic
Rhyme - Axedwarf - Soul Eater
rridgway - Failday Survivor
Sabretache - Military - Charr Commander
Saint - Marksdwarf
sensei_shade
Sethrist - Herbalist
ShadowDragon
Silverlock - Brewer - Chief Inspector
SignHere - Soldier/Weaponsmith
Skrib - Hunter
Space - Armorsmith - Armored Armorer
Space - Weaponsmith - Makes the Weapons (custom profession name)
Spishaban - Sheriff/Animal Trainer - Janitor
Splint - Swordsdwarf
Strategia - Cheesemaker/Militia - Prophet of Cheese
Tasrak - Eccentric Wizard
Thaddeus the Fail Saint - Hammerdwarf - Fail
ThatAussieDwarf
Triaxx - Miner - Failbringer
Tryrar - Military
Urist Imiknoriss - Mechanic - Mad Machinist
Vix - Lurking Dragon
Volfgarix - Bowyer/Marksdwarf
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Mego on August 17, 2012, 09:04:13 pm
So it has begun again. Woo, it's not me maintaining the op for once! Also I want a continually-redorfed dorf.

FIRST POST WOO!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: GoombaGeek on August 17, 2012, 09:13:00 pm
*eye sparkle*

Awesome.

Please dwarf me.

EDIT: Whoops, I get to be more specific? Okay. I want to be a hammerdwarf. Hammers are nice.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Mr Space Cat on August 17, 2012, 10:21:01 pm
Aaaaw man, here we go!

Waded through the horrors of the past failforts the last couple weeks after finding the forums. I especially liked the Sea of Ooze that rotted FB's feet off in the second fort.

Posting to follow, and request a dorfing from a future migrant wave.

Nickname: "Space"
Preferably a military axedorf, custom profesion "Wannabe Viking"

Gonna love watching this unfold in all it's eldritch horror and dorfy glory.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Nexusv on August 17, 2012, 10:28:40 pm
Might as well do this.
Please dorf me.
Name: Nexus
Profession: Preferably as a Cook.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Spish on August 17, 2012, 10:50:11 pm
Reserving a dorf and turn for the next one. Spishaban, preferably sheriff and de facto animal trainer (assuming we'll be playing on DF2012 with the improved training). No skill preference, although fighting experience would be lovely.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Eric Blank on August 17, 2012, 11:07:45 pm
I pre-requested a dorf and a turn in Hellcannon's thread. I hope that's renewed here!

This is likely going to be very, very fun...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: SethCreiyd on August 17, 2012, 11:25:46 pm
Hats off to Horrorfailed, may she stand tall among her predecessors.

I pre-requested a dorf and a turn in Hellcannon's thread. I hope that's renewed here!

Same here.  Please name my dwarf Sethrist and make him an herbalist.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Mego on August 18, 2012, 12:11:37 am
Hats off to Horrorfailed, may she stand tall among her predecessors.

The gods approve of this fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Volfgarix on August 18, 2012, 02:48:05 am
Please, dwarf me as male Marksdwarf or bowyer.
Nick: Folwirgh
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: blarg552 on August 18, 2012, 02:55:48 am
I'd like to be Dorfed when possible. Name: El Blargo
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 18, 2012, 03:48:25 am
Hahah. Ahahahahah. Bwahahahahah

MUWAHAHAHAHAHAHAHAHAHAHAHAH

This should be Fun...


I will commence my turn in a few hours, I only just got home.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Spish on August 18, 2012, 04:20:10 am
Looks like you missed Strategia's post
I haven't been here in a while, and I'm still catching up on the "latest" developments (still 25 pages to go), but I'm skipping ahead to claim my position in the next fort as well. I'd like a turn and a dwarf please.

Strategia - Cheesemaker/Militia - Prophet of Cheese

While I'm at it, here's Lord "Kar Puwuncobi" Slowpoke and Silverlock's as well.
But why not - hook me up with a turn and put Kar on the dorfing list.
I too would like to be dorfed in the next fort, please, although it needn't be as one of the starting seven; coming in as a migrant would be fine.

Silverlock -- "Innocent Bystander" -- Brewer or, really, anything.  I'm not picky.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: LordSlowpoke on August 18, 2012, 04:49:59 am
Oh hey, thanks Spish. Now I won't need to look for that.

Anyway, have a PTW until I come up with anything better to post.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Splint on August 18, 2012, 04:58:06 am
You can go ahead and sign me up for a dwarf. I'd prefer military, so I can say when that dwarf dies they died like a badass.


Knowing my luck though I'll get turned into a zombie or something.

Name: Splint
Profession: Swordsdwarf preferably.  Gender doesn't matter because if I do anything I'm going to disregard it. If not a swordsdwarf, than anything is fine. I'll probably die hideously shortly after dorfing regardless. For once I'll be able to keep up with this mess. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 18, 2012, 06:06:15 am
I started this godawful hole in the ground.  I have managed to make us a safe little hovel, though we seem to have a large aquifer.  Good for giving me power i can exploit, but bad in that it seems to span the entire site.  We'll need to import, or steal, stone from caravans to get around this sucker with screwpumps if it covers the entire map

Good news:  Two of the Starting Seven are dead.  Undead Ravens came to play.  Thankfully, through my new Burrow designation, I have locked the remaining five inside where they're present safe and blistering away in peace.  Aside from the horrible pustules blistering all over their bodies, they're pretty happy.

I take that back - they're all goddamn miserable.  It's a wonderful place.  I see great things in this fort's future.  Great, great things.  Honestly though, if the site had had accessible stone, I'd have been able to start a few engineering projects for you guys to continue.  Just the basic power plant and self-filling well.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 18, 2012, 07:43:54 am
I'll do a full post tomorrow sometime.  I played for a few hours and I'm already certain the surviving five are probably gonna die horribly. 

edit:  On the matter of dorfing, I'll do them if anyone turns up to the fort and actually makes it safely inside.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Phlum on August 18, 2012, 07:44:58 am
hmm this is sounds cool

I'll take a dorf

Name=Phlum Mc-OnBreak
Profession: hopefully an engraver. would be awsome to have my name written all over the fort, if it lives that long.

[edit] AHH wait, is this a succsession fort!? (reads turn list*) so it is. im not signing up am I? 
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Bates on August 18, 2012, 07:50:05 am
Requesting dorfage!
Name: Bates
Profession: Military, preferably Axedwarf
Profession Name: Innkeeper
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Newbunkle on August 18, 2012, 09:21:07 am
If it's cool I'd like to be dorfed too: Newbunkle - any occupation, with the custom profession Annoying Doomsayer (or just Doomsayer if it sounds better). Yep, I wanna be the dwarf screaming that we're all gonna die. I fully expect to get bludgeoned to death by my irritated comrades.

Edit: Formatted for easy reading.

Name: Newbunkle
Profession: Annoying Doomsayer (no specific job request)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Teneb on August 18, 2012, 09:34:55 am
Great to see some already died in the first turn. I'll update the OP with the new requests now.


EDIT:
[edit] AHH wait, is this a succsession fort!? (reads turn list*) so it is. im not signing up am I?
Do you want to sign in? I can't really tell by your question.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Urist Imiknorris on August 18, 2012, 09:43:40 am
Oh God. I need to go read Hellcannon to get caught up.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Dinjoralo on August 18, 2012, 10:02:26 am
Hooray, I can actually be a part of this!
Anyways, Yes, a dorf request is this, Name "Dinjoralo", Title "Suck-Haver", all else can be left to the dorfer.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Phlum on August 18, 2012, 12:04:00 pm
EDIT:
[edit] AHH wait, is this a succsession fort!? (reads turn list*) so it is. im not signing up am I?
Do you want to sign in? I can't really tell by your question.

No I don't want a turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: CatalystParadox on August 18, 2012, 12:42:21 pm
If you haven't dwarfed me yet, I'd prefer one with somewhat above average thrill-seeking/risk taking, and at least  "put off by authority and tradition" if not moreso as personality traits.  If that's not possible I understand, just hoping for a dwarf who seems inclined toward chaos.  More so than average.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Teneb on August 18, 2012, 01:38:02 pm
If you haven't dwarfed me yet, I'd prefer one with somewhat above average thrill-seeking/risk taking, and at least  "put off by authority and tradition" if not moreso as personality traits.  If that's not possible I understand, just hoping for a dwarf who seems inclined toward chaos.  More so than average.
You are part of the starting seven, so a bit too late for that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Deviled on August 18, 2012, 02:11:56 pm
Well this has just started wonderfully.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Volfgarix on August 18, 2012, 04:21:49 pm
Why I'm not in Dorfing list? :[
Need nick change or something?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Teneb on August 18, 2012, 04:25:21 pm
Why I'm not in Dorfing list? :[
Need nick change or something?
I just missed you. It's there now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Volfgarix on August 18, 2012, 04:27:00 pm
Why I'm not in Dorfing list? :[
Need nick change or something?
I just missed you. It's there now.

Thanks. :]
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Gizogin on August 18, 2012, 04:36:23 pm
Oh, I missed the start of this thread?  That's not good!  I must be losing my touch.  Anyway, it's good to see that we're off to a rolling start already.  I can only hope that I wasn't one of the two casualties.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Volfgarix on August 18, 2012, 05:08:45 pm
You know, Deathsword? Anybody gives their dwarves the same nicks as they have, so I will give my dwarf the same nick, rename Folwirgh as Volfgarix, please, that's all.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: hostergaard on August 18, 2012, 05:37:19 pm
Dworf me as a beekeeper and sign me up for a turn as a overseer.

If ya feel like setting it up, make me a big safe beekeepery, either above ground our underground. Use fortification to let the bees get outside and keep enemies there.

Furthermore, if possible I would like my dwarf to have the is "extremely cautious" personality trait, or similar.

Then, if you got the time, armor him up good in the best armor you can spare, he needs to be protected from those incredibly dangerous stings. Maybe even give him a hammer and shield to swat those buggers if they get to close. He/she is one cautious dwarf after all.   :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 18, 2012, 08:23:59 pm
Great to see some already died in the first turn. I'll update the OP with the new requests now.

It's not the fact that two have died that worries me, it's the fact that one of them has come BACK.  I _THINK_ he's immobile from blisters and broken bones, but I'm not opening the front door to find out.  The migrants can do that for me.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Teneb on August 18, 2012, 08:27:11 pm
Great to see some already died in the first turn. I'll update the OP with the new requests now.

It's not the fact that two have died that worries me, it's the fact that one of them has come BACK.  I _THINK_ he's immobile from blisters and broken bones, but I'm not opening the front door to find out.  The migrants can do that for me.

Who is the dead-dead dwarf and who is the undead dwarf?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 18, 2012, 09:18:23 pm
DevilEd is sitting out in the field rotting away and being decidedly undead.  I can't recall off the top of my head who the dead-dead dwarf is, I'll look when I play a bit later today.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: EmeraldWind on August 18, 2012, 09:25:25 pm
Add me to the dwarf list as EmeraldWind.

Any dwarf is fine.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Gizogin on August 18, 2012, 09:37:31 pm
Hang on a minute, I'm second on the turn list?  That means my turn will decidedly shape the rest of the fortress, and I don't even have to deal with all that tedious just-after-embark nonsense.  It does also mean that I'll probably have to deal with the aquifer, or just put it off until someone with more experience and patience gets around to it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Eric Blank on August 18, 2012, 09:42:50 pm
Hang on a minute, I'm second on the turn list?  That means my turn will decidedly shape the rest of the fortress, and I don't even have to deal with all that tedious just-after-embark nonsense.  It does also mean that I'll probably have to deal with the aquifer, or just put it off until someone with more experience and patience gets around to it.

Eh, just channel out a big (11x11+) pit and expose it to air, then tunnel into that. repeat until a) you breach the aquifer or b) the hole is too small to continue digging into.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Teneb on August 18, 2012, 09:43:56 pm
Hang on a minute, I'm second on the turn list?  That means my turn will decidedly shape the rest of the fortress, and I don't even have to deal with all that tedious just-after-embark nonsense.  It does also mean that I'll probably have to deal with the aquifer, or just put it off until someone with more experience and patience gets around to it.

Eh, just channel out a big (11x11+) pit and expose it to air, then tunnel into that. repeat until a) you breach the aquifer or b) the hole is too small to continue digging into.

Problem: evil rain.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Gizogin on August 18, 2012, 09:47:06 pm
Hang on a minute, I'm second on the turn list?  That means my turn will decidedly shape the rest of the fortress, and I don't even have to deal with all that tedious just-after-embark nonsense.  It does also mean that I'll probably have to deal with the aquifer, or just put it off until someone with more experience and patience gets around to it.

Eh, just channel out a big (11x11+) pit and expose it to air, then tunnel into that. repeat until a) you breach the aquifer or b) the hole is too small to continue digging into.

Problem: evil rain.

I see no problem here.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Eric Blank on August 18, 2012, 09:48:07 pm
Ok, the evil rain will very likely kill everyone... Try breaching it from above down in the grasslands.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Teneb on August 18, 2012, 09:48:48 pm
I wonder what'll happen to the first vampire we find. Or the first werebeast captured.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Spish on August 18, 2012, 09:56:45 pm
Hang on a minute, I'm second on the turn list?  That means my turn will decidedly shape the rest of the fortress, and I don't even have to deal with all that tedious just-after-embark nonsense.  It does also mean that I'll probably have to deal with the aquifer, or just put it off until someone with more experience and patience gets around to it.
Or you could just expose the aquifer to the open air and freeze your way through it. Shouldn't be too difficult in this climate.

Edit: Ah, Blank beat me to it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: CatalystParadox on August 18, 2012, 10:35:00 pm
If you haven't dwarfed me yet, I'd prefer one with somewhat above average thrill-seeking/risk taking, and at least  "put off by authority and tradition" if not moreso as personality traits.  If that's not possible I understand, just hoping for a dwarf who seems inclined toward chaos.  More so than average.
You are part of the starting seven, so a bit too late for that.
No, see, I'm reserving my spot for the reclaim, which will probably be the second turn at this rate :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Deviled on August 19, 2012, 12:51:21 am
DevilEd is sitting out in the field rotting away and being decidedly undead.  I can't recall off the top of my head who the dead-dead dwarf is, I'll look when I play a bit later today.

As punishment of me dieing I'm going to fuck up the migrants.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Ledi on August 19, 2012, 01:54:32 am
Well now, it wouldn't be a new fort without a Crazy Cat Lady to run around screaming with numerous fuzzy minions fighting demons now, would it? XD

Requesting a renewing dwarfdom,

Name: Ledi
Profession: Anything, but labelled Crazy Cat Lady
Other: "Likes Cats" in personality description.

If when I die there isn't another cat lover, I'm good to wait until one migrates in. ^^
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 19, 2012, 04:11:01 am
If you haven't dwarfed me yet, I'd prefer one with somewhat above average thrill-seeking/risk taking, and at least  "put off by authority and tradition" if not moreso as personality traits.  If that's not possible I understand, just hoping for a dwarf who seems inclined toward chaos.  More so than average.
You are part of the starting seven, so a bit too late for that.
No, see, I'm reserving my spot for the reclaim, which will probably be the second turn at this rate :P

Your faith in me is noted.  Guess who's going to see if Ed's immobile or not?

Also, the weather's not frozen year-round.  It thaws in the summer.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 19, 2012, 04:38:39 am
The Aussie Journal - Granite 1, 501.

The wagon's axle broke, stranding us in the middle of nowhere, freezing our collective asses off.  Watching Catalyst talk of continuing onto our destination on-foot, I simply laughed and reminded him of the local wildlife.  We're already down half the cats we started with, I don't think we can afford to lose any more.  Ledi would be... displeased when she arrives. Phase One completed successfully.

(http://i1093.photobucket.com/albums/i434/AusDorf/Granite1-Sohereweare.jpg)


Malachite 12, 501

It is summer now, but the fort fares poorly.  Whenever clouds gather, we fear what will fall from the heavens as it is quite often a horrible bile that stains the land and blisters our skin to the touch, leaving us blind and swollen.


Thankfully, it is not fatal and subsides after a time.  Since our small home was dug out, I have made plans for a basic power source and quarantine shower in the front entrance.  Sadly, they are not likely to be completed before the year is up - Only two levels down I discovered an aquifer that spans for kilometers in every direction.  Normally an aquifer is a cause for joy amongst the Australis Engineerium, but this will keep me from being able to begin my projects in a way these madmen might be able to follow.  Delays in Phase 2, unable to set the unwitting on their paths

We number only Four now.  Gizogin and Deathsword fell to zombie Ravens and the horror that was the corpse of what had been one of our cats.  One of our number was lost to a herd of undead elk, coloquially known amongst our small group as Delk.  We would mourn 'Devil Ed', as he called himself, but he has sat back up and started groaning.

Spoiler:  DevilEd's Demise (click to show/hide)
I believe his wounds have left Zombie Ed immobile, but I daren't unlock the simple wooden hatch that shields us from the outside world to investigate.  Migrants should be arriving soon.  They will prove adequate volunteers to test Subject Alpha to determine external safety to the Site.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Teneb on August 19, 2012, 10:18:31 am
Added Ledi to the dwarfing list. Also Gizogin and myself due to our demise.

DevilEd, do you want to wait until your zombie is defeated to be placed on the dorfing list, or should I add your name now?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 19, 2012, 11:10:45 am
Added Ledi to the dwarfing list. Also Gizogin and myself due to our demise.

DevilEd, do you want to wait until your zombie is defeated to be placed on the dorfing list, or should I add your name now?

I think anyone who gets Turned shouldn't be redwarfed until the zombie's killed.  If you're going to do the possessive spirits thing again, I don't think you can claim a new body while old one's still roaming about and trying to kill things.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: jesternario on August 19, 2012, 11:29:56 am
Oh Good! You guys are STILL going with this!

I'm just no on FailCannon. I can't wait to see what happens between then and when I get to this thread proper. Heck! I just hope you are still going by that time so I can enjoy the fun in real time.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: arcangelsd on August 19, 2012, 11:39:31 am
Sign me up for a turn, yet again, and a dwarf!

Arcangelsd-any dwarf- NO ME IMPORTA (Yes, that's what I want my profession name to be)

Well, this embark escalated quickly.


Edit: What version are we using?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Mr Space Cat on August 19, 2012, 12:09:07 pm
If Zombie Ed is immobile, the migrants should make it in ok.  Barring of course, more clouds or skelk attacks.

Personally though, I wouldn't put it past some migrants to poke Ed's moaning corpse with a stick. Y'know, for kicks.

If this is 0.34.11, I think I'll sign up for a turn as overseer as well. My first try at a succession fort shouldn't screw Horrorfailed up any more than it will be, right?  :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Eric Blank on August 19, 2012, 12:34:10 pm
Zombie Ed isn't immobile. Creatures are never immobile without very specific tags, which he wouldn't have.

That being said, he's probably very, very slow.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Gizogin on August 19, 2012, 12:44:54 pm
I'm dead?  Already?  This is a good sign, I think.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: CatalystParadox on August 19, 2012, 02:12:57 pm
I'm just no on FailCannon. I can't wait to see what happens between then and when I get to this thread proper. Heck! I just hope you are still going by that time so I can enjoy the fun in real time.

Honestly Failcannon is my favorite of the trilogy.  Enjoy!

I think anyone who gets Turned shouldn't be redwarfed until the zombie's killed.  If you're going to do the possessive spirits thing again, I don't think you can claim a new body while old one's still roaming about and trying to kill things.

I for one am not going to do the possessing spirit thing this time.  Time for a new character... though lets say they are the other Catalyst's ancestor, for laughs.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: renegadelobster on August 19, 2012, 07:27:39 pm
Could I be dorfed please?

Name: Thaddeus the Fail-Saint
Nickname: Fail
Profession: Sword or Axe dwarf, whichever is available first

Also, could I be a recurring dwarf? Thank you much!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: arcangelsd on August 19, 2012, 07:33:31 pm
Whoops, Deathsword, I also requested a turn, but it seems you missed it.
So, we're using the last version? I will give the new things a try then.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Dark_T_Zeratul on August 19, 2012, 07:48:14 pm
Requesting a turn, and a dwarf

Name: Dark_T_Zeratul
Profession: Military preferred
Custom Profession: Dark Templar
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Teneb on August 19, 2012, 08:03:56 pm
Placed arcangelsd as 14th on the turn list and added Dark_T_Zeratul's turn and dorf request.


Please check the dwarfing request format in the dorfing list post. And keep in mind that it may be best if you don't request dwarfs with specific mental traits, due to high mortality (and thus dorfing) rate. The less you ask for, the faster you get dorfed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Splint on August 19, 2012, 09:04:22 pm
Evidently people are tripping over eachother when leaving the temporary shelter, and whilw I shouldn't be wasting bars on more pikes and a crossbow, zweihanders are very resource consuming (damn my love of hard hitting multigrasp weapons.)

The mastiffs and dogs following the trainer around spooked the cyotes away, which in the short term is good. Shearing away the peak is yeilding more stone and many many gems and I need bars and anvils to make the bigger and better smelters. I hope I can throw up a good wall around the forgeworks before next spring...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: CatalystParadox on August 19, 2012, 09:41:17 pm
Any chance I could get a screencap of my dorf's thoughts & personality?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Urist Imiknorris on August 19, 2012, 11:02:40 pm
You know what? Sign me up for a turn. I'll have probably gotten back into DF by the time it rolls around.

Also a dwarf, preferably a mechanic. I shall be the harvester of souls, and my weapons will be the most glorious deathtraps seen by any still living!

EDIT: Urist Imiknorris - Mechanic - Mad Machinist
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 20, 2012, 12:03:22 am
Any chance I could get a screencap of my dorf's thoughts & personality?

Here you are

Spoiler:  Catalyst (click to show/hide)

Unfortunately, you're presently running around babbling madly  Edit:  Sorry, you're presently running around naked and babbling madly.  Being locked inside with minimal food, water and the deaths of three of your friends probably made you somewhat upset.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: blarg552 on August 20, 2012, 12:07:15 am
Am I on the dorfing list?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Mr Space Cat on August 20, 2012, 12:17:25 am
Edit:  Sorry, you're presently running around naked and babbling madly.  Being locked inside with minimal food, water and the deaths of three of your friends probably made you somewhat upset.

Sigged that so hard.  This fortress is already getting off great.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 20, 2012, 12:19:11 am
Oh, I do love the name-generator.  DevilEd, your corpse has picked up a title - Creepyrisk. 


Migrants have turned up, but gizogin has dropped dead due to an undead hedgehog.  We number six right now, three migrants and three originals including my dwarf.  I'll do some pictures, but there's not much to show beyond what I tell in this turn, sorry.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: EmeraldWind on August 20, 2012, 12:22:44 am
This honestly reminds me of how the original Battlefailed began. IIRC, it was a constant battle to keep dwarves alive long enough to see the next migrant wave.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 20, 2012, 12:32:47 am
Right, I've dwarfed the following


Spoiler: Mego (click to show/hide)

Spoiler: GoombaGeek (click to show/hide)


Spoiler:  Erica Blank (click to show/hide)

I was going in descending order, but some jobs simply aren't available at the moment.



Also, somehow TAD has gotten ahold of a Silver War Hammer.  He is WRECKING undead shit with it. I recommend leaving him as the sheriff and military commander after my year is up, we could get a Doren in our fort if he continuously murders his way through the local zombies like this  Edit:  He just went stark raving mad.  He smashed DevilEd to pulp with his hammer and he's busily clearing out the zombie cat population.  Whoever added all the cats to our starting group caused a lot of trouble - they died and became an even bigger pest than live ones.

Edit:  I just learned our Civilization is the Mechanism of Insanity.  Whoever picked that, you're a wonderful person.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 20, 2012, 01:07:32 am
Sandstone 17, 501 -

We number 11 now.  I have taken to feigning insanity as people are starting to question my taking all the major leadership positions.  It was that or turn ruthless, and that would not work to the fort's benefit or to those of the Plan.  I managed to feign my death in a cloud of miasma that swirls through our small fort, though I don't know the cause of it.


GoombaGeek and Erica have perished, though I don't know the cause. 

Sandstone 21, 501.

We number 3.  The migrants that ventured to our fortress crossed across not only what  I have termed "The Blistermuck", but apparently a pool of nefarious mist.  This caused them to rot from the inside-out as they entered the fortress and perish horribly.  I am watching from the shadows, looking for someone suitable to disguise myself as, but I fear for this fort's sustainability in the short term.  We need dwarves safe, and we desperately need stone.  I intend to steal the expected caravan's entire stock of goods, as it may be our only chance for short-term viability. (I'm going to un-build the depot when it arrives and steal their goods.  We really need a decent amount of supplies to survive in the short-term.  If you don't want me to, let me know and I won't do it)  Project derailed.  Mist is not viable for weaponization and should be purged.  Weaponization options for other site elements still viable upon worker force increase


Some Time in Mid-Timber -
(http://i1093.photobucket.com/albums/i434/AusDorf/TheEnd-1.jpg)

The others are dead.  I have concealed myself in a small chamber with food and booze, enough to sustain me until another expedition is brought to this place by the machinations of the Australis Engineerum.  I have laid basic notes and the beginnings of a power source for the next group to follow, I merely hope they do so.  When I can integrate with the next group, I plan to nudge their leader into building a pump system to flood the surface - flushing the muck away would improve our survivability immensely.

THE FORT HAS FALLEN, LONG LIVE THE FORT! (http://dffd.wimbli.com/file.php?id=6799)


--Notes for the next guy in general--

The Fetid Muck isn't dangerous long-term, it blisters any dwarf or animal that touches it from head-to-toe, but they recover in time.

Nefarious Mist, however, is a death sentence.  There's a pool of it mixed with the fallen Much to the west of the fort (the streams of grey mixed with the yellow) and anything that steps in it will rot COMPLETELY and die in weeks.  There is also a cloud of it that passes from South-east to North-East and generally avoids where the fortress is. 

Wilddeath - There's undead ravens in the area.  They're more a nuisance than a threat, but still be careful.  The zombification region SEEMS to be restricted to the north-east area as well.  Keep the fort tunnels away from there if possible.

For the next expedition Come ARMED and ready.   The object scatter on reclaim means you'll potentially have corpses scattered into the Haunted region.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Ledi on August 20, 2012, 02:12:33 am
Please check the dwarfing request format in the dorfing list post. And keep in mind that it may be best if you don't request dwarfs with specific mental traits, due to high mortality (and thus dorfing) rate. The less you ask for, the faster you get dorfed.

Whoops, sorry Deathsword. I see you added me, but I'll reformat here.

Also I'm aware of the sporadity of being a Crazy Cat Lady, but I'm also willing to wait until we get cat-lovers each time I die. XD Someone needs to protect the kittens from becoming breakfast! Just liking cats means I'm very likely to tantrum at the drop of a hat when my pets get killed, so I may as well give the current overseer someone to blame each time. It worked for the end of Hellcannon (and the revolt in Failcannon).

NAME - PROFESSION - CUSTOM PROFESSION NAME - EXTRA REQUESTS

Ledi #- Anything - Crazy Cat Lady - Must like cats (can be male). # is current number (II, III, IV etc)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Urist Imiknorris on August 20, 2012, 02:13:24 am
Well damn. This is turning out just about as well as could be expected.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Mego on August 20, 2012, 02:13:46 am
Aww. Erica and I didn't even get to enjoy being married in a hellhole.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 20, 2012, 02:15:34 am
Oh, sign me up for another turn.  I have plans once the fort's (probably) stable and well-populated. 

Edit:  Oh, and I'll need to be in the next Starting Seven, for obvious reasons.  Such clever, devious reasons...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: CatalystParadox on August 20, 2012, 04:30:35 am
THE FORT HAS FALLEN, LONG LIVE THE FORT! (http://dffd.wimbli.com/file.php?id=6799)

I called it! :-D  Embarking on evil in the new version are so much fun.

Unfortunately, you're presently running around babbling madly  Edit:  Sorry, you're presently running around naked and babbling madly.  Being locked inside with minimal food, water and the deaths of three of your friends probably made you somewhat upset.

Pity, I think I would have really enjoyed playing that character.  ESPECIALLY running around naked and babbling.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: LordSlowpoke on August 20, 2012, 07:31:49 am
I think El Presidente should lead the armed reclaim of our site. Black bronze everything, hammers only, let's roll.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Megaman3321 on August 20, 2012, 08:15:11 am
Hey guys, could I get turn 17 please? :D Knowing this place, I'll be the the 8th, maybe 9th player of the fort :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Gizogin on August 20, 2012, 08:32:16 am
Oh, I guess it's my turn then.  I'll download the save later today.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 20, 2012, 08:59:42 am
Oh, I guess it's my turn then.  I'll download the save later today.

Good luck.  Bring hammers.  Big ones.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Dinjoralo on August 20, 2012, 09:39:15 am
Darn, and things looked like they were going swimmingly for what I think we were expecting. Or at least, what I was expecting. We didn't even get our first failed mood!

So, wait, what ended us, exactly? The Undead? The Nefarious Mist™? Dwarves just deciding that they're going to wake up and murder everyone?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Darvi on August 20, 2012, 09:45:11 am
Hellcannon fell already?


Lets see if we can break any more records with this fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: ThatAussieGuy on August 20, 2012, 10:02:08 am
Darn, and things looked like they were going swimmingly for what I think we were expecting. Or at least, what I was expecting. We didn't even get our first failed mood!

So, wait, what ended us, exactly? The Undead? The Nefarious Mist™? Dwarves just deciding that they're going to wake up and murder everyone?

TAD pulped the local undead with a silver war hammer before going insane.  What killed us was the migrants all stepping in a pool of Nefarious Mist that had somehow settled atop the Fetid Muck.  They rotted and died shortly after reaching the fort.  The others fell to insanity.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Dinjoralo on August 20, 2012, 10:34:38 am
Hellcannon fell already?

Lets see if we can break any more records with this fort.
We might have broken a record for "Most uninhabitable embark documented". See TAG's post above mine.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4)
Post by: Teneb on August 20, 2012, 10:46:34 am
Eric didn't mention that it was a zombie embark so I stuffed as many cats into the embark as possible. And that silver warhammer.

The Mechanism of Insanity is the group name, not the civ name.

Also, great job. I guess we should only consider this fort 100% dead when we get an ending fitting of a Battlefailed fortress.

Gizogin, please make sure the civ is The Sacrificial Sword when you embark.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: Gizogin on August 20, 2012, 10:51:16 am
Gizogin, please make sure the civ is The Sacrificial Sword when you embark.

Will do.

Edit:  Oh, and I'll need to be in the next Starting Seven, for obvious reasons.  Such clever, devious reasons...

Who else gets to be in the Reclaiming Seven?  I'm going to download the save now, and if nobody speaks up, I'll keep the starting seven the same as it was.

EDIT: Okay, the DFFD description says it has a tileset.  I've never used one before, so what do I need to do?  If possible, I'd prefer not to use a tileset.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 20, 2012, 10:52:20 am
Going to ask for a spot in the reclaim, then. Make me a butcher/tanner.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Madness Begins
Post by: inspiredsimji on August 20, 2012, 10:52:48 am
I'd like to request a turn and a dorfing, please!

Name: Inspiredsimji
Job: Anything is ok, but preferably an engineer or mason
Custom Profession: Proctastinator
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 10:54:23 am
Okay, two things:

1) It's a .rar.  I don't have anything to open a .rar with.

2) As I edited my last post to say, it has a tileset.  I don't know how to use a tileset.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 20, 2012, 10:55:46 am
Okay, two things:

1) It's a .rar.  I don't have anything to open a .rar with.
Download 7zip. It's free.

2) As I edited my last post to say, it has a tileset.  I don't know how to use a tileset.
The Lazy Newbie Pack can convert tilesets to ASCII and back.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 11:19:18 am
Okay, I downloaded the save, went through the Lazy Newb Pack to convert the graphics back to default, put the settings the way I like them, and got a FATAL ERROR.  It said "Missing word definition."  Now what?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: arclance on August 20, 2012, 11:25:04 am
You can't use the lazy newb pack to change the graphics pack of a modded game.
You have to do modded games by hand if you want to change the graphics pack.

I think they added some symbols to the language files for this game.
That is probably what caused that error.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Dinjoralo on August 20, 2012, 11:25:54 am
Try using something called jZip for the .RAR file.
(Damn, Ninja'd)
Also, me! ME! *Raises hand wildly* I wanna be a part of the new embarking 7!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 11:26:24 am
Well then, I'll just play it with the tileset.  Bear with me, I'm going to have to figure everything out.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: arclance on August 20, 2012, 11:28:05 am
Well then, I'll just play it with the tileset.  Bear with me, I'm going to have to figure everything out.
I am going to download the save and see if it is modded.
It is definitely modded.
If the modding is not too extreme I can make some acsii raws for you.
I have done this before. (http://www.bay12forums.com/smf/index.php?topic=87196.0)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: ThatAussieGuy on August 20, 2012, 11:43:57 am
Well then, I'll just play it with the tileset.  Bear with me, I'm going to have to figure everything out.

The tileset's Phoebus.

Also, I appologise if this has caused trouble.  I didn't realise a graphics tileset would cause this much trouble in a modded game.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: arclance on August 20, 2012, 11:48:07 am
Well then, I'll just play it with the tileset.  Bear with me, I'm going to have to figure everything out.

The tileset's Phoebus.

Also, I appologise if this has caused trouble.  I didn't realise a graphics tileset would cause this much trouble in a modded game.
I did a diff of the save raws and the vanilla raws.
It's not too modded, I can make some acsii raws for people to use.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 11:49:30 am
Bizarrely, when I re-downloaded the save and fired it up, it was in ASCII.  Anyway, I've embarked.  I'm just looking around right now, getting a feel for where everything is.  There's stuff scattered everywhere, most of it covered in nefarious mist or fetid muck.  My priority right now is getting everyone underground.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: ThatAussieGuy on August 20, 2012, 11:55:11 am
Bizarrely, when I re-downloaded the save and fired it up, it was in ASCII.  Anyway, I've embarked.  I'm just looking around right now, getting a feel for where everything is.  There's stuff scattered everywhere, most of it covered in nefarious mist or fetid muck.  My priority right now is getting everyone underground.

Down the stairs and up through the hatch.  Don't step in the grey parts of the yellow muck (Love of ARMOK, restrict that area!) or they'll rot instantly.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 20, 2012, 11:58:15 am
Bizarrely, when I re-downloaded the save and fired it up, it was in ASCII.  Anyway, I've embarked.  I'm just looking around right now, getting a feel for where everything is.  There's stuff scattered everywhere, most of it covered in nefarious mist or fetid muck.  My priority right now is getting everyone underground.

Down the stairs and up through the hatch.  Don't step in the grey parts of the yellow muck (Love of ARMOK, restrict that area!) or they'll rot instantly.

Think of the possibilities when invaders come!

Also, I wonder if it's possible to use medics and that goo to create pain-immune dwarfs. Either way, you'll want to create an area where you can dump corpses until you can incinerate them.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: arclance on August 20, 2012, 12:00:38 pm
Bizarrely, when I re-downloaded the save and fired it up, it was in ASCII.  Anyway, I've embarked.  I'm just looking around right now, getting a feel for where everything is.  There's stuff scattered everywhere, most of it covered in nefarious mist or fetid muck.  My priority right now is getting everyone underground.
Your right those are modded ascii raws not phoebus.
ThatAussieGuy were you using the phoebus tileset image without the phoebus raws?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Nexusv on August 20, 2012, 12:22:18 pm
Who are the new starting seven?
Also, the tvtropes page now has a link to this.
Spoiler: Link to tvtropes page (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Deviled on August 20, 2012, 12:58:08 pm
Well this is going better than expected, I would like to be placed on the re-dorfing list. Also yeah, if my dwarf dies dont re-dorf him until the zombie dies at least once.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Eric Blank on August 20, 2012, 01:50:24 pm
I demand another dorf.

I am also here to say that the nefarious mist doesn't actually cause rotting in dwarves on it's own. I found many sites with it, and was honestly rather bored by it undeadly-ness. I have a hunch it's the combination of it's bruising and the muck's blistering (or maybe it also causes further bruising) that results in a potent enough toxin to produce necrosis. Dwarves don't die when exposed to only one or the other.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Mr Space Cat on August 20, 2012, 01:57:51 pm
I'm impressed. The fort already died horribly.

Anyway, I just realized how AXES+EVIL AREA=REANIMATED ZOMBIE LIMBS

I can be dorfed a hammerdwarf instead, if you guys prefer. Hammers are just as viking as axes.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 02:45:02 pm
Right, I'm almost to the end of spring.  No dwarves have died yet, though two were exposed to either the muck or the mist and are rotting alive.  A full update is on the way.

EDIT: Naturally, as soon as I say this, three dwarves drop dead simultaneously.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Spish on August 20, 2012, 03:18:57 pm
Come now, you can be more specific than that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 03:22:46 pm
Journal of Gizogin, Rawmancer:

Actually, I don't have any creativity today, so I'm just going to relay everything that happened, without trying to be in-character.

Starting seven: Gizogin, Deathsword, El Presidente, CatalystParadox, ThatAussieDwarf, DevilEd, Dinjoralo
I got everyone underground right away.  Then nothing happened for a while, so I decided to risk sending a couple of dwarves (Dinjoralo and Catalyst) back to the wagon to grab supplies.  They got almost everything in, surprisingly, before being interrupted by a buck rabbit corpse.  I drafted El Presidente (I gave him some military skills on embark), and he caved its head in with a single punch.

Meanwhile, I had the others digging out some more space, planting more food, and building more workshops.  By the end of the second month, everything from the caravan was underground, along with a few other bits I decided to claim, and we had most of the food-related workshops built.  Then a raven skeleton found a hole in the wall and started scaring everyone, so I called El Presidente back in.  He dealt with it swiftly (seriously, the guy's a machine).

I then dug out an underground refuse stockpile, because I knew that a surface one was just asking for trouble.  I also called everyone back inside, and sealed up the entrance.  Then I realized just what an idiot I am.  Catalyst, Dinjoralo, and El Presidente were all rotting alive, along with a cat and our horse and moose.  They were just spewing miasma everywhere, until they eventually died as their lungs disintegrated.  Some combination of that fetid muck and nefarious mist is, as I should have learned from Aussie, ridiculously deadly.

Interestingly enough, Aussie himself is ecstatic.  No idea how that works.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Eric Blank on August 20, 2012, 03:40:20 pm
He's still recovering after going SRM. He's just so insane he's F*^%(#@ ECSTATIC.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 03:52:18 pm
Speaking of which, I just went stark raving mad after DevilEd died of lung rot.  Aussie and Deathsword are both ecstatic, probably because they're going steady.

Mid-summer, some migrants show up.  They got in with minimal casualties, and one of them, a blacksmith, actually downed a couple of zombie dwarves.  He is now in the military.  We're back up to eleven dwarves, so I'm going through the dorfing list to get some people dorfed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Eric Blank on August 20, 2012, 03:53:28 pm
I hope my dwarf is a MAN this time...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Deviled on August 20, 2012, 03:53:51 pm
Woo I am not de-son of a elf

Whee, back on the dorf list I go.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 04:05:03 pm
I hope my dwarf is a MAN this time...

Roger that.

Currently dwarfed are:

Mego (married to Arcangelsd)
Deathsword (romantically involved with TAD)
Volfgarix (married to DTZ)
Newbunkle (married to Nexus)
Eric Blank (married to EmeraldWind)
Dark_T_Zeratul
EmeraldWind
Nexus
Gizogin (insane)
Arcangelsd
ThatAussieDwarf

Seriously, everyone who just arrived came with a spouse.  It's ridiculous.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 05:29:35 pm
Okay, I'm done.  Not much else happened.  I died of thirst, some more migrants showed up and were promptly destroyed by the wilddeath, I failed horribly at breaching the aquifer, and the caravan showed up.  I just stole everything from them, as I had nothing to trade.  I put in a request for stone, wood, and metal for next year with the liaison.

Save to follow shortly.

The save. (http://dffd.wimbli.com/file.php?id=6801)

I'll PM the next guy.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Dinjoralo on August 20, 2012, 05:46:47 pm
Damnit, I had a cool crappy little intro and everything planned out and I kill myself right as I come in. I'd ask for a redorf, but I'd feel that would be a bit needy.
I might as well show this, since I did arrive:
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Eric Blank on August 20, 2012, 06:02:57 pm
Damn, Gizo, you completed your turn before Deathsword even got around to updating your status on the turn list!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Megaman3321 on August 20, 2012, 06:11:55 pm
Dear god this fort is dying to its reputation :o

I forgot to ask, but could I get a dwarf?

Name: Megaman3321
Profession: Crossbowman
Custom title: Cyborg
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: renegadelobster on August 20, 2012, 06:16:41 pm
Could i be dorfed please?

NAME: Thaddeus the Fail-Saint
PROFESSION: Hammerdwarf
CUSTOM PROFESSION NAME: Fail
EXTRA REQUESTS: Redorf when/if possible please
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 20, 2012, 06:20:17 pm
I'll do the turn list and dorf list updates later today. Glad to see we survived.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Dinjoralo on August 20, 2012, 06:26:57 pm
Ya know what, I will ask for a redorf. Dinjoralo II, Profession; Viridian Villein
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: CatalystParadox on August 20, 2012, 06:44:51 pm
Woo, two deaths in one and a half turns!

Please redwarf when you have a chance?  Obviously those first two "catalysts" were just imposters.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Dark_T_Zeratul on August 20, 2012, 07:16:21 pm
Spoiler (click to show/hide)
His body was never found...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: renegadelobster on August 20, 2012, 08:33:22 pm
So thats how I'm supposed to do it

Thaddeus the Fail-Saint - Hammerdwarf - Fail - Redorf when/if possible

Thank you much!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: ThatAussieGuy on August 20, 2012, 08:52:56 pm
Wait, Gizogin, what wall was there for there to be a gap?  I had a simple and secure method of making everyone enter via a floorhatch up into the fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 09:02:57 pm
It was a little downward ramp that led into one of the underground corridors.  It was just to the west of the actual entrance, and I wouldn't have seen it had that raven skeleton not flown in.  It's sealed off now, though.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 20, 2012, 09:05:02 pm
Ugh, I missed Gizogin saying that he'd PM Sinpwn, so I end up sending a PM of my own. Oh well. Updating dorf/turn list now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: ThatAussieGuy on August 20, 2012, 09:11:06 pm
Something to note;  Our best option for getting through the aquifer might well be exposing it to sunlight - The water doesn't thaw most of the year.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 09:16:20 pm
On that subject, I did actually find a spot in the first couple layers of aquifer where I could dig down.  A couple of layers below that, I ran into another aquifer.  There was some native copper, and I managed to pump out a few tiles long enough to put down some walls and stairs, but I couldn't get through the second layer.  I'm bad at aquifers.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 20, 2012, 09:19:57 pm
For everyone having aquifer trouble. (http://www.bay12forums.com/smf/index.php?topic=79224.15)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: ThatAussieGuy on August 20, 2012, 09:27:47 pm
For everyone having aquifer trouble. (http://www.bay12forums.com/smf/index.php?topic=79224.15)

I was looking for that, thankyou
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 20, 2012, 09:34:02 pm
That would have been very helpful...

Ah well, it's out of my hands (and my hard drive) now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Sinpwn on August 20, 2012, 10:34:56 pm
Bleh, I'm rather busy this week, as it seems, so I doubt I'll have time to run my turn. If you could let a few people go before me, that would be good. If not, oh well.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 20, 2012, 10:57:26 pm
Moved you down. Looks like it's me then.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: blarg552 on August 20, 2012, 11:51:23 pm
I'd like to be dwarfed. Name: Dorfitron. Custom profession: Totally Not A Robot
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: armeggedonCounselor on August 21, 2012, 12:33:11 am
Oh boy. This is going swimmingly. Requesting perpetual redorfing, and, if I may be so bold, priority redorfing so that I have a mini-me running around when my turn comes along.

Good thing I decided to see if the new thread was posted. I don't think a link was ever put in the Hellcannon thread, unless it was put in the OP.

For redorfing:

armeggedonCounselor - Doctor or dwarf with highest consoling skill (and a personality that makes the skill useful) - No special titles
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Newbunkle on August 21, 2012, 09:45:20 am
Currently dwarfed are:

Mego (married to Arcangelsd)
Deathsword (romantically involved with TAD)
Volfgarix (married to DTZ)
Newbunkle (married to Nexus)
Eric Blank (married to EmeraldWind)
Dark_T_Zeratul
EmeraldWind
Nexus
Gizogin (insane)
Arcangelsd
ThatAussieDwarf

Seriously, everyone who just arrived came with a spouse.  It's ridiculous.

Thanks!

PS We're all going to die.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Darvi on August 21, 2012, 10:45:51 am
PS We're all going to die.
Aduurrrrr Captain Obvious.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: CatalystParadox on August 21, 2012, 10:46:40 am
PS We're all going to die.

More importantly, we're all going to un-die.  That should be fun.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Darvi on August 21, 2012, 10:50:27 am
And again. And again. And again. And again and again and again and again andagainandagainandagain.

And again (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyKilledKennyAgain).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Silverlock on August 21, 2012, 11:11:54 am
PS We're all going to die.

More importantly, we're all going to un-die.  That should be fun.

Really, though, will it be us?  Or just an empty shell of us, with the real "us" partying in Asgard or whatever?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Mr Space Cat on August 21, 2012, 11:12:18 am
And again (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyKilledKennyAgain).

TV Tropes...welp, there goes my afternoon. Again. (http://tvtropes.org/pmwiki/pmwiki.php/Main/HereWeGoAgain)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Nexusv on August 21, 2012, 11:20:06 am
Am I female? I'm female aren't I. ???
!! (http://tvtropes.org/pmwiki/pmwiki.php/Main/Battlefailed)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: ThatAussieGuy on August 21, 2012, 11:22:42 am
Currently dwarfed are:

Mego (married to Arcangelsd)
Deathsword (romantically involved with TAD)
Volfgarix (married to DTZ)
Newbunkle (married to Nexus)
Eric Blank (married to EmeraldWind)
Dark_T_Zeratul
EmeraldWind
Nexus
Gizogin (insane)
Arcangelsd
ThatAussieDwarf

Seriously, everyone who just arrived came with a spouse.  It's ridiculous.

So Deathsword thinks.  It's amazing how convincing a shirt and some socks stuffed with hay can be while you do... things... elsewhere in the fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: inspiredsimji on August 21, 2012, 04:05:56 pm
And again. And again. And again. And again and again and again and again andagainandagainandagain.

And again (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyKilledKennyAgain).

IT KEEPS HAPPENING

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Mego on August 21, 2012, 04:36:38 pm
And again. And again. And again. And again and again and again and again andagainandagainandagain.

And again (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyKilledKennyAgain).

IT KEEPS HAPPENING

Spoiler (click to show/hide)

I believe you meant

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: StLeibowitz on August 21, 2012, 05:34:03 pm
I would like to humbly request a dorfing, that I may be a part of this glorious saga...possibly forever, or until my undead corpse is immolated in magma. Whichever comes first.

Saint - Marksdwarf. No custom profession, but I would prefer a male dwarf if possible.

EDIT: Aaaaand having just actually read what's happening, redorf if possible please, unless my corpse is still doing important things like pillaging the fortress.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: RhymeNorReason on August 21, 2012, 07:06:17 pm
I'd like to request a dwarf.

Name:Reason
Profession: Marksdwarf, preferably.
Custom Profession: Breakman

I'd also like a turn somewhere down the line.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Ashsaber on August 21, 2012, 08:29:33 pm
Requesting a dwarfing:

Name: Ashsaber
Profession: Swordsdwarf (or any melee military)
Title: Redshirt

Here's to hoping my title will protect me.
Ahahahahaha. protect.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Dinjoralo on August 21, 2012, 09:09:21 pm
Bluh
Bluh Bluh
I believe you meant

Spoiler (click to show/hide)
I feel the need to remind everyone of this, from Failcannon;
Spoiler (click to show/hide)
Heh.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Mego on August 21, 2012, 09:11:39 pm
Shit. History is repeating itself. AGAIN. I guess we just don't ever learn from the past.





Hey let's try building a cannon!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Dinjoralo on August 21, 2012, 09:25:55 pm
Shit. History is repeating itself. AGAIN. I guess we just don't ever learn from the past.
...
Hey let's try building a cannon!
Well, that's the problem with having universe-wide time resets. And if that's not how Hellcannon ended, shut your mouth, I'm not done reading it yet.
By the by, I don't think my post for a re-dorf got noticed. Sorry about being so indecisive, I suck at mulling over things.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Darvi on August 22, 2012, 01:52:20 am
Shit. History is repeating itself. AGAIN. I guess we just don't ever learn from the past.

Hey let's try building a cannon!
Most accurate description of the forts to date.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 22, 2012, 07:15:08 am
I'll start playing today after I update the first page. Wasn't feeling well yesterday.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Reudh on August 22, 2012, 07:26:41 am
Can't believe I missed this!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: ThatAussieGuy on August 22, 2012, 07:32:39 am
Shit. History is repeating itself. AGAIN. I guess we just don't ever learn from the past.

Hey let's try building a cannon!
Most accurate description of the forts to date.

More accurate than you think.  We really need a Boatmurdered-style weapon that flushes water over the surface, or the mix of fetid muck and nefarious mist will keep killing migrants that come from the west.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Gizogin on August 22, 2012, 08:14:28 am
Except that the map is never warm enough for a water cannon to work.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Darvi on August 22, 2012, 08:16:37 am
Water you, an elf? Use magma instead, then!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: ThatAussieGuy on August 22, 2012, 08:33:08 am
Except that the map is never warm enough for a water cannon to work.

Damn, that's very true.  But we can fix this by flooding the level below with magma....
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Mr Space Cat on August 22, 2012, 09:24:47 am
Except that the map is never warm enough for a water cannon to work.

Damn, that's very true.  But we can fix this by flooding the level below with magma....

If we do that we could rig the cannon to fire either water or magma. Just build a separate barrel on each tank, one for muck polluted water, and one for magma one level below the water. Then connect each to separate levers, and fire either when needed.  It'd be like a super dwarfy reincarnation of Boatmurdered and Battlefailed, but without the FB syndromes everywhere. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate)

Though I haven't actually tried building a cannon, so there might be something wrong with putting my theory to work...I say we try it anyway!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Mego on August 22, 2012, 12:44:07 pm
Oh cool, I got quoted as the first OP quote. Sweet. I guess I am good at being funny.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Darvi on August 22, 2012, 12:53:35 pm
Yeah that was a good quote (http://tvtropes.org/pmwiki/pmwiki.php/Quotes/Battlefailed).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Mego on August 22, 2012, 01:55:52 pm
Yeah that was a good quote (http://tvtropes.org/pmwiki/pmwiki.php/Quotes/Battlefailed).

You devil you, with your TvTropes links. I didn't get hooked on that one. Mainly because there are no hyperlinks to click.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Darvi on August 22, 2012, 01:57:31 pm
(http://www.court-records.net/animation/edgeworth-bow%28a%29.gif)
You're welcome.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 22, 2012, 03:45:08 pm
Oh cool, I got quoted as the first OP quote. Sweet. I guess I am good at being funny.

Or maybe I have a bad sense of humour.


Anyway, don't expect an update today. Ultra-dry air + my nose = not good.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: jesternario on August 22, 2012, 08:11:46 pm
So, out of curiosity, are you guys using the current version of Dwarf Fortress?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Eric Blank on August 22, 2012, 08:12:22 pm
So, out of curiosity, are you guys using the current version of Dwarf Fortress?

Yes.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: jesternario on August 22, 2012, 08:19:07 pm
hurray! maybe if I get through the previous fortress before this dies (and the list isn't impossibly long), I'll ask for a turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: ThatAussieGuy on August 22, 2012, 11:23:33 pm
Deathsword, could you add me to the turn list again?  I asked a while ago, but it must've gotten lost in the updates
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Crocatowa on August 23, 2012, 10:26:41 am
Turn and dorf please?
Mr. Syde <all smithing> must be male and fond of cats

EDIT: The fondness of cats can be RPed
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: inspiredsimji on August 23, 2012, 12:17:14 pm
Shoot, I also requested a turn on page 6. On looking over it, it was pretty easy to miss.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on August 23, 2012, 02:43:19 pm
I'll update both lists later. Meanwhile...


Deathsword's Log

I've been asked to lead this blasted place for this year and, Imketh Lorsïth Giken preserve me, I accepted. I used to lead a happy life in the mountainhomes, butchering pretty much everything they sent to me. It was a good life. Then he came. Andreus, I think he was called. Said the fate of the world was hanging in the balance, that it was being corrupted by evil, all that nonsense. I told him to go away and leave me to my butchering. The guards came later that day, claiming that I had "consorted" with an especially subversive philosopher and that I had to be incarcerated to prevent the philosophical taint from spreading. The name of that "subversive philosopher"? Andreus. Damn him.

Still, I'm here now, and I guess I should put my past behind me and try to make a better life for myself... wait, is that my ghost?
(http://tnypic.net/bb91b.jpg)
Urist's beard, what is wrong with this place? I need a drink.

(http://tnypic.net/67061.jpg)
Our "fort" is no more than some hole in the dirt, trapped between the corrosive goo above and the aquifer below. And it would seem that my ghost (wtf) is not the only one to haunt these "halls". I'd order them put to rest, if I could, but we have no stone, and, thus, no way to make slabs to appease the dead. So it falls to me, a butcher, to find a way to pierce the aquifer in order to access the stone beneath. This'll be a long year.

End of Log



EDIT: on a side note: I don't think we'll be able to let anyone in soon. There is an undead cow and a pool of muck in our entrance.

EDIT 2: some migrants got in. Still need to wait to see if they'll rot or not.

EDIT 3: and now a weregila monster has come. Looks like we'll have a zombie werebeast soon.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Eric Blank on August 23, 2012, 03:00:14 pm
Dig a new entrance in the grassland?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 23, 2012, 03:06:16 pm
Too busy piercing the aquifer. I'll just let whomever comes next handle that.

EDIT: Strategia and Dinjoralo, the two migrants that got in, are currently miasming the fort and caused Sethrist to become very unhappy. So they are being quarantined to prevent tantrums.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Gizogin on August 23, 2012, 03:43:02 pm
Ah yes, I may have neglected to mention the zombie cow.  Ah well, it's not a big deal, really.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 23, 2012, 03:45:30 pm
Zombie cow left. Living kobolds came and infiltrated the fort. Volfgarix and EmeraldWind are dead.


EDIT: hippies came and I need their wood, so they'll have to come in.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Dinjoralo on August 23, 2012, 07:30:58 pm
EDIT: Strategia and Dinjoralo, the two migrants that got in, are currently miasming the fort and caused Sethrist to become very unhappy. So they are being quarantined to prevent tantrums.
Wait, do you mean the old me that got killed, or that a new Dinjoralo got in, and then started dying on the turn he arrived again?
EDIT:Oh, wait, I'm an idiot and didn't read your last post's edits. Well, is he salvageable?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Deviled on August 23, 2012, 07:50:08 pm
EDIT: Strategia and Dinjoralo, the two migrants that got in, are currently miasming the fort and caused Sethrist to become very unhappy. So they are being quarantined to prevent tantrums.
Wait, do you mean the old me that got killed, or that a new Dinjoralo got in, and then started dying on the turn he arrived again?
EDIT:Oh, wait, I'm an idiot and didn't read your last post's edits. Well, is he salvageable?
Maybe with some creative surgery he won't be rotting alive.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 23, 2012, 07:59:07 pm
EDIT: Strategia and Dinjoralo, the two migrants that got in, are currently miasming the fort and caused Sethrist to become very unhappy. So they are being quarantined to prevent tantrums.
Wait, do you mean the old me that got killed, or that a new Dinjoralo got in, and then started dying on the turn he arrived again?
EDIT:Oh, wait, I'm an idiot and didn't read your last post's edits. Well, is he salvageable?
Maybe with some creative surgery he won't be rotting alive.
No medics. I just locked the both of them in a corner to starve to death. Strategia threw a tantrum and killed Dinjoralo. The miasma both ahd been spreading before I locked them caused Sethrist to go miserable and throw a tantrum. During the tantrum he mauled a dog to near-death and that caused his mood to go all the way up to content. Apparently, beating the crap out of dogs is the best way to achieve happiness.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: ThatAussieGuy on August 23, 2012, 08:42:13 pm
The Fetid Muck isn't the dangerous liquid - The Nefarious Mist is the one that rots them.  It won't pop up in the wounds menu, you have to look at their description tab.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 23, 2012, 08:50:53 pm
The Fetid Muck isn't the dangerous liquid - The Nefarious Mist is the one that rots them.  It won't pop up in the wounds menu, you have to look at their description tab.
Yeah, thing is, both are in one tile at the (now-old) entrance. And all the bones of both infected are rotting.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Dinjoralo on August 23, 2012, 08:55:28 pm
I just locked the both of them in a corner to starve to death. Strategia threw a tantrum and killed Dinjoralo.
Mother of shit.
Well, that's the second time I've gotten killed before I could do anything. I guess I'll Re-dorf again.
Quote
Apparently, beating the crap out of dogs is the best way to achieve happiness.
I... I don't know what to say to that. I really don't.

Spoiler: Re-Dorf Details (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Mego on August 23, 2012, 08:59:59 pm
Apparently, beating the crap out of dogs is the best way to achieve happiness.

Where are our fortress artists?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: armeggedonCounselor on August 23, 2012, 09:52:53 pm
Apparently, beating the crap out of dogs is the best way to achieve happiness.

Where are our fortress artists?

If Deathsword weren't the OP, I'd say put that in the OP. But if he puts himself in the OP, it just looks like he's wanking a bit.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 23, 2012, 09:59:40 pm
Apparently, beating the crap out of dogs is the best way to achieve happiness.

Where are our fortress artists?

If Deathsword weren't the OP, I'd say put that in the OP. But if he puts himself in the OP, it just looks like he's wanking a bit.

I think there was a quote from Mego in his OP in Hellcannon. I guess I'll put it there if enough people ask for it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: ThatAussieGuy on August 23, 2012, 10:08:23 pm
I highly recommend any new entrance into the fort be the same under-over hatched type I installed in my turn - I don't trust the local undead one iota and it means you can have a quarantine shower pour directly into the aquifer beneath.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 23, 2012, 10:12:54 pm
Already moved the hatch to the new one. Or rather, the place that'll be the new one. Dorfs are refusing to dig, even if they have only mining enabled and a pick they just sit there with "No Job".
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Mego on August 23, 2012, 10:30:16 pm
Apparently, beating the crap out of dogs is the best way to achieve happiness.

Where are our fortress artists?

If Deathsword weren't the OP, I'd say put that in the OP. But if he puts himself in the OP, it just looks like he's wanking a bit.

I think there was a quote from Mego in his OP in Hellcannon. I guess I'll put it there if enough people ask for it.

What about wanking?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Dark_T_Zeratul on August 23, 2012, 10:37:47 pm
Apparently, beating the crap out of dogs is the best way to achieve happiness.

Where are our fortress artists?

If Deathsword weren't the OP, I'd say put that in the OP. But if he puts himself in the OP, it just looks like he's wanking a bit.
I've solved the problem by sigging it. :)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Spish on August 24, 2012, 12:53:36 am
I've actually seen quite a few dwarves survive having their entire body rot away. Two notable instances in Crewtowns alone. Granted the recovery has a few unfortunate side effects (http://i48.tinypic.com/28sy44o.png) (being horribly disfigured, completely skinless, and blind in both eyes to name a few). I think all you really need is a good hospital with soap.

For the record, my dwarf doesn't have to be good at animal training. I think I'd even prefer if he was terrible at it. Course, whether or not you guys actually catch anything worth training remains to be seen.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Gizogin on August 24, 2012, 07:53:40 am
They might not be digging because of burrow restrictions.  I burrowed everyone because the migrants kept running back outside.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 24, 2012, 10:25:57 am
They might not be digging because of burrow restrictions.  I burrowed everyone because the migrants kept running back outside.

I guess it's that.

Also, yay sigged.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 24, 2012, 06:45:03 pm
Double post, but whatever. It was indeed the burrow that was preventing the digging. Also, Dark_T_Zeratul went berserk and broke Sethrist's leg before killed by Eric by being punched in the head, jamming the brain, etc.

3 babies were born.

Will update OP at the end of the turn.

EDIT: A zombie ogre found the hippies. Fuck. I need that wood.

EDIT 2: Plan is to cave-in the corpse of one of the caravan animals and grab the goods, then seal the area. No (big) flying zombies, so here it goes.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Gizogin on August 24, 2012, 06:47:33 pm
This is the perfect time to set up a hospital, with Gizogin II as the CMD!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 24, 2012, 06:55:44 pm
Hey, Gizogin, guess what: you have two patients. The two flying zombies got into the fort and attacked Eric and Sethrist. They were also covered in the toxic goo. Fortunately, they died in the neutral side of the embark.


EDIT: actually, no you don't. They died right when I finished typing.


EDIT 2: Okay, I don't know who built that stair there, but after accidentally (really) ordering the barrier blocking it removed, all zombies are beelining into the fort. Do I savescum or try to save the fort somehow? (Note: 1/3 of the fort is on break, another third is hauling and the rest are throwing tantrums.

(http://tnypic.net/041b8.jpg)

EDIT 3: Managed to seal that again, but Mego died from Fun overdose when the zombie cow came to visit.

EDIT 4: TAD killed Splint.

EDIT 5: My dwarf went to "attend a meeting" with expedition leader TAD. In Horrofailed, meeting the expedition leader means hitting them. Multiple times.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Mr Space Cat on August 24, 2012, 07:45:15 pm
--snippy snip--

EDIT 5: My dwarf went to "attend a meeting" with expedition leader TAD. In Horrofailed, meeting the expedition leader means hitting them. Multiple times.

You mean this isn't how meetings with your superiors are supposed to go?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Teneb on August 24, 2012, 07:48:35 pm
Deathsword's Log

Overseer Entry 1

I was starting the whole aquifer piercing process when migrants arrived. Then zombies arrived and attacked the migrants while they swam through the goo fields.

Two got in, Strategia and Dijonralo. They do not look very good, however, and are stinking up the place with their miasma, so I had them quarantined.

Overseer Entry 2

While we were relocating the entrance, a kobold commando squad infiltrated the fort! They were bloated and sick like the two migrants, but they still managed to put up a fight. The little bastards killed Volfgarix and EmeraldWind. Curse those vermin!

Overseer Entry 3

Sethrist had an... outburst today. He mauled a dog with his pick right in the middle of the dining room, stopping just short of killing the poor beast. He seems oddly happy right now. He'll have to be watched.

Overseer Entry 4

We unlocked the quarantined sector to find the corpses of the two we locked in there. Dijonralo looks like he was murdered, though.

Mego approached me today, said something about "author wanking". Who does he think I am, a human? I don't wank. Ever.

Overseer Entry 5

Against all expectations, three babies were born. They were named Urist Imiknorris, Space and Ashsaber. Their births seemed to better the overall mood of the fort, so I won't complain.

Nah, who am I kidding, Dark_T_Zeratul snapped and broke Sethrist's leg before Eric managed to kill him. Everyone feels like crap right now.

Overseer Entry 6

Apparently, an elven caravan was lingering on the edges of our territory. Was. An undead ogre seemed to take offence and murdered them all. We need their goods, however, so we'll just tunnel under them and collapse the ground where the goods lay. What could go wrong?

Overseer Entry 7

Fuck. Two flying birds got in and smeared their filthy goo over crippled Sethrist and poor Eric. They lived long enough to kill these rotting intruders. I guess we won't miss them for long, their ghosts should appear soon.

Overseer Entry 8

I don't know who did it, but a containment wall was torn down for it's wood. Turns out it was blocking a breach into the surface. Zombies poured in from the breach and we rushed to defeat them and seal that infernal hole. Mego was killed by a zombie, and during the ensuing confusion TAD murdered Splint. Why Aussie? Why?

When I asked her what poor Splint did to her to deserve death, she just laughed at me. So I punched her. I guess that is all the justice that'll be done regarding this.

Overkiller Entry 9

I can't sleep. Splint's death keeps haunting me, murdered in cold blood by Aussie. Dwarven justice dictates that murderers are to recieve 50 hammer strikes. Well, I don't have a hammer, but I have a pick. And all residents of Horrorfailed are criminals. Today, justice will be done.

Overkiller Entry 10

(http://tnypic.net/87513.jpg)

KILL! MAIM! BURN! ALL CRIMINALS SHALL DIE! FOR I AM THE LAW!

Aussie was the first to meet true justice! And what a glorious justice it was! Killed in her sleep, as helpless as Splint was! Gizogin and Newbunkle tried to stop me. They are dead. NONE CAN STOP THE MIGHTY PICK OF DWARVEN JUSTICE! NONE I SAY! A couple others tried to stop me. They died. The babies carry the stain of their mothers crime, so they were CLEANSED as well. The dogs too, for not even animals are above LAW AND JUSTICE!

They all died. All but one. Arcangelsd. He is hiding somewhere in the fort. I will find him. And I will KILL him. For justice. And for the Blood God.

EndDEATH of log.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: EmeraldWind on August 24, 2012, 07:57:16 pm
EDIT 5: My dwarf went to "attend a meeting" with expedition leader TAD. In Horrofailed, meeting the expedition leader means hitting them. Multiple times.

I think El Presidente in Hellcannon rewrote that definition a while back... "attend a meeting" seems to mean "someone's getting their ass kicked, do not disturb" now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Nexusv on August 24, 2012, 08:16:21 pm
Requesting redorfing.
Spoiler: Redorf Stuff (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: ThatAussieGuy on August 24, 2012, 08:38:40 pm
The Aussie Journal - Some time in 502/3

Splint found my journal and had to be silenced.  Can't have the test subjects knowing the variables of their experiment.  I thought I got away with killing her while the others were busy dealing with the wall I removed as a distraction, but alas someone spotted me.

----

Next Entry

Dumping Splint's corpse in my bed seemed to pay off - Deathsword came roaring into the dormitories with a pick in hand and drove it right through my bed.  Thankfully he decided to drive it through where my head would've been, or he might've hit me - I'd had to hide under the bed because he came sooner than expected.  It sounds like he's gone on a rampage and is killing the others now.  I think I'll just stay here...

Fortress is expanding slower than anticipated due to setbacks.  Losses within acceptable parameters, though primary projects are delayed indefinitely until a stable and safe population is achieved.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: blarg552 on August 24, 2012, 08:58:05 pm
So, the fort has died once and already almost died a second time. ...my god, the embark territory is so evil even the -fort- has been zombified.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Dinjoralo on August 24, 2012, 09:00:37 pm
I'd complain about you getting my name wrong, but with a name that exists in no language, real, Dwarf Fortress, or anywhere else, it's understandable.
Also, I have an idea...
Spoiler: ZEE IDEA (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Teneb on August 24, 2012, 09:01:35 pm
DidI say the fort is dead in that update? No, I didn't. Arcagelsd is crippled, but alive, in a side room being pestered by ghosts while my dwarf patrols the main hall. Also, migrants arrived, but there is no way to let them in (also, zombies). Will Arcangelsd survive? Will the migrants get in? Will a murderous ghost kill me? We'll find out next time.

EDIT: Dinjoralo, I only messed your name in this update. Your dwarf had the correct one during his brief life.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: ThatAussieGuy on August 24, 2012, 09:23:20 pm
DidI say the fort is dead in that update? No, I didn't. Arcagelsd is crippled, but alive, in a side room being pestered by ghosts while my dwarf patrols the main hall. Also, migrants arrived, but there is no way to let them in (also, zombies). Will Arcangelsd survive? Will the migrants get in? Will a murderous ghost kill me? We'll find out next time.

EDIT: Dinjoralo, I only messed your name in this update. Your dwarf had the correct one during his brief life.

I've got two socks and a kitten skull that say Archangelsd gets murdered by ghosts before the next update
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Splint on August 24, 2012, 10:11:13 pm
Man, I lost track of what was happening and I'm already dead. Poop. (I lost track because I figured at the rate things were going it'd be an endless stream of embark parties dying. :\)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Mr Space Cat on August 24, 2012, 11:10:35 pm
Woo, dorfed as a baby and killed soon afterwards! Someone grab my corpse and bash a zombie's skull in with it before you bury me. Baby me never got a chance to do something dorfy.

Also, LAAAAAW! (http://www.youtube.com/watch?v=q6cyDsuNx_U)

I'm, uh, gonna get a re-dorfing later, right? Same name, profession, all that stuff. (If Horrorfailed survives that long, at least. :P)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Eric Blank on August 24, 2012, 11:35:17 pm
Well, that went better than expected.

If there comes an available space, I want another dorf.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Splint on August 24, 2012, 11:37:35 pm
I fully expect this civ to become accidently in fairly short order.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Eric Blank on August 24, 2012, 11:39:20 pm
CatalystParadox's turn: I accidentally a whole civ!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Mr Frog on August 24, 2012, 11:46:16 pm
Whew, only 14 pages so far. Hopefully I can actually get caught up this time (I tried to survive all the way through Hellcannon, but was claimed by the madness around page 75).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Splint on August 24, 2012, 11:48:46 pm
Whew, only 14 pages so far. Hopefully I can actually get caught up this time (I tried to survive all the way through Hellcannon, but was claimed by the madness around page 75).

I haven't even read the first three. I only know they each turned into varying degress of crazy, with increasing levels of said crazy each fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: CatalystParadox on August 25, 2012, 12:30:25 am
CatalystParadox's turn: I accidentally a whole civ!

I see I have established a reputation.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Ghost Fortress
Post by: Newbunkle on August 25, 2012, 01:17:51 am
Aussie was the first to meet true justice! And what a glorious justice it was! Killed in her sleep, as helpless as Splint was! Gizogin and Newbunkle tried to stop me. They are dead. NONE CAN STOP THE MIGHTY PICK OF DWARVEN JUSTICE!

Heheheheh.. excellent.

I'm gonna come back and haunt you though.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Eric Blank on August 25, 2012, 03:13:31 am
CatalystParadox's turn: I accidentally a whole civ!

I see I have established a reputation.

Well, i just chose someone early in the list...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Greasemunky on August 25, 2012, 01:33:14 pm
Sign me up on the overseer list please.
This is too hilarious not to take part in.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Crocatowa on August 25, 2012, 03:24:50 pm
Looks like the turn and dorfing lists need updating
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: (name here) on August 25, 2012, 04:44:49 pm
Requesting dwarfing after the next reclaim.

We all know there's going to be a next reclaim.

Name: SignHere
Occupation: soldier or armor/weaponsmith.

I can't in good conscience ask for a turn overseeing, because of college, so no chance of pulling my Nostalgia Fort/Randomconstructs/DeathQuest military buildup myself, but hopefully dwarf me will be able to participate.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Gizogin on August 25, 2012, 04:46:55 pm
Reclaim?  As long as we have one dwarf, HfBCH will never fall!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Greasemunky on August 25, 2012, 05:02:50 pm
Look on the bright side of reclaiming, if there's enough food and stuff laying around, we can just embark with soldiers to clear house and then wait for migrants.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Crashmaster on August 25, 2012, 05:24:01 pm
You have arrived on a great plain of goo.
The are piles of wagons and corpses as far as the eye can see.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Mr Space Cat on August 25, 2012, 05:27:38 pm
Once we got a resident vampire we could seal him into a 1 tile wide space behind a wall to act as life insurance. If the player would rather reclaim than wait for canon fodder migrants, have the vampire tear down the wall and run out into the zombies/water/magma/beast syndrome/muck/clowns/all of the above. Bam! "Your fortress has crumbled" and you can send in the doomed reclaiming party.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: arcangelsd on August 25, 2012, 07:36:07 pm
I'm the baddest mofo in the fort!!! xD
I feel honored.
We have a weird way of klingon promotion there in HF, indeed.

Log of impromptu expedition leader Arcangelsd

I don't even know what just happened. All I know is that suddenly everybody decided that the best way to mourn our dead was killing everything alive in this horrible place. A fail of a dwarven fort, this is. Of course, is an horrible failure, heh, a failed horror, it could say if I got a little poetic. Or dizzy. Anyways, it seems that I'm the last thing alive there. At least the one that makes any effort to not to hide. I know he -is- around. I didn't follow him through the multiverses to lose his track so easily. Well damn, but he's my only hope. That hundred times cursed Deathsword put up too much of a fight, and the damage is quite severe. And the "waiting room" is quite umpleasant since the fall of Hellcannon.

Aussie, fire up your damned ass out of hiding and come hel___ (ink is blurred there)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Teneb on August 26, 2012, 01:54:11 pm
Fort ain't dead yet, and not only the migrants arrived in the grassland, but there was an iron pick lying around in the surface. I'll dorf them all. If they'll be able to survive my rampage, however, is another matter.


Spoiler: Dorfs (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Teneb on August 26, 2012, 02:21:24 pm
Deathsword's Log

Overkiller Entry 11

I keep hearing voices in my head. They say they're gods. Great Old Ones. They say more dwarves are coming, and that I have to kil them. They say that there is a thing called The Foul One. They say that It used to be one of them. They say that It went out of control. They say that It plans on consuming them.

I must kill all that enter these halls. The gods shall consume their life-energies once I slay them. This'll help them to defeat It. They are coming, and they shall die.

Overkiller Entry 12

They were many, but not enough to stop one in a holy task such as myself. They died. Arcangelsd still hides, and one dwarf lurks above the ground, fighting against It's pawns. He shall soon join their ranks. I was crippled and wounded by those now slain. Still, it won't stop me. I won't allow it to. For I am Deathsword Furnaceorder the Eerie Requirements, and I will never die.

EndDEATH of log.



Yup, all dead again. You may want to abandon the main fort and dig a new one if arcangelsd ends dying.

EDIT: well, except TAD
(http://tnypic.net/56a25.jpg)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: blarg552 on August 26, 2012, 04:53:52 pm
Crap. Redorf when possible. XD
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: arcangelsd on August 26, 2012, 05:34:09 pm
Yup, all dead again. You may want to abandon the main fort and dig a new one if arcangelsd ends dying.

EDIT: well, except TAD
(http://tnypic.net/56a25.jpg)

So he ignored me. xD
Deathsword, how's my dorf going? Could you post a screencap of his thoughts and his wounds, please?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Teneb on August 26, 2012, 05:57:55 pm
Yup, all dead again. You may want to abandon the main fort and dig a new one if arcangelsd ends dying.

EDIT: well, except TAD
(http://tnypic.net/56a25.jpg)

So he ignored me. xD
Deathsword, how's my dorf going? Could you post a screencap of his thoughts and his wounds, please?

Status report: Autumn arrived, my dwarf died of thirst, migrants arrived, half of them got in other half got killed by zombies, arcangelsd went berserk, arcagelsd was killed, gizogin (re-dorfed as migrant) went melancholy. Currently cleaning up the fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: arcangelsd on August 26, 2012, 06:16:19 pm
Status report: Autumn arrived, my dwarf died of thirst, migrants arrived, half of them got in other half got killed by zombies, arcangelsd went berserk, arcagelsd was killed, gizogin (re-dorfed as migrant) went melancholy. Currently cleaning up the fort.

ooo. So much for my streak of luck :(
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Gizogin on August 26, 2012, 06:40:39 pm
So, by my third incarnation, I've gone both stark raving mad and melancholy.  I've also died in two different ways (thirst and violence).  At this rate, Gizogin V will go berserk after a failed mood, then die by being pushed into a magma pit by a zombie raven.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Mego on August 26, 2012, 06:44:43 pm
So, by my third incarnation, I've gone both stark raving mad and melancholy.  I've also died in two different ways (thirst and violence).  At this rate, Gizogin V will go berserk after a failed mood, then die by being pushed into a magma pit by a zombie raven.

KAW-KAAAAAAAAAAWWWWWWWWWW!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: blarg552 on August 26, 2012, 06:53:46 pm
Have I been redorfed? If so, can I see my dorf?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Silverlock on August 26, 2012, 07:33:30 pm
Have I been dorfed at all yet?   

It amuses me that there are so many of us clamoring to be allowed a horrifying, grisly death.  I guess this explains why there are always migrants even to the most hellish deathtrap on any known continents.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Dinjoralo on August 26, 2012, 07:47:23 pm
Status report: Autumn arrived, my dwarf died of thirst, migrants arrived, half of them got in other half got killed by zombies, arcangelsd went berserk, arcagelsd was killed, gizogin (re-dorfed as migrant) went melancholy. Currently cleaning up the fort.
So the fort went dead for about a second? At least we didn't have to reclaim again. Number of migrants would be nice.
I have to ask, how often does it seem that migrants actually get into the fort without quickly dying, between the Mist'n'muck and the wildeath?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: StLeibowitz on August 26, 2012, 08:36:58 pm
The corpses of our dwarves are persistent between reclaims, right? If so, does this not mean that each successive reclaim attempt becomes more difficult than the last one?

I think getting this fort to stick could take a while...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Gizogin on August 26, 2012, 08:38:54 pm
Yes, dwarf corpses stick around.  When I was playing, there were at least two dwarf zombies running around, and that number can only have gone up.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: ThatAussieGuy on August 26, 2012, 09:16:15 pm
The corpses of our dwarves are persistent between reclaims, right? If so, does this not mean that each successive reclaim attempt becomes more difficult than the last one?

I think getting this fort to stick could take a while...

Only about 1/3 of the map is Haunted.  We really need an underground burial pit in the south-west area that can be locked (I THINK locked doors stop reclaim scatter...) or at least walled in if the population gets worryingly critical.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - KILL! MAIM! BURN!
Post by: Teneb on August 26, 2012, 09:17:18 pm
For those asking who is dead and who isn't: check the dwarfing list. I simply cross out the names of those dwarfed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on August 27, 2012, 05:41:13 pm
So I just got back from vacation a couple days ago, still catching up to the latest developments. I also still owe you that sacrifice.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: (name here) on August 27, 2012, 05:43:15 pm
So, if you have a mixed biome where only part of the map is haunted and that part is reanimating, does that make the whole map reanimating?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Silverlock on August 27, 2012, 06:54:14 pm
So, if you have a mixed biome where only part of the map is haunted and that part is reanimating, does that make the whole map reanimating?

My understanding is that only bodies/parts resting on the haunted portion will reanimate.  Unless you get a necromancer actively coming in and raising things.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: soulslicerjames on August 27, 2012, 07:25:18 pm
I have the perfect song for this fort:
(sung to the tune of "row, row, row your boat")

Kill, kill, all your friends,
each and ev'ry[sic] one of them

now if only I could think up of the rest of the lines...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Greasemunky on August 27, 2012, 08:03:01 pm
I have the perfect song for this fort:
(sung to the tune of "row, row, row your boat")

Kill, kill, all your friends,
each and ev'ry[sic] one of them

now if only I could think up of the rest of the lines...

Soulslicerjames cancels create song: interrupted by dwaven axe murderer.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on August 27, 2012, 08:51:16 pm
So, if you have a mixed biome where only part of the map is haunted and that part is reanimating, does that make the whole map reanimating?

My understanding is that only bodies/parts resting on the haunted portion will reanimate.  Unless you get a necromancer actively coming in and raising things.
That is correct.  Anything dying on the happy side (relatively) will stay dead
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 27, 2012, 09:28:01 pm
I must say, this is quite an entertaining run so far. Horrorfailed is certainly living up to its name.

My understanding is that only bodies/parts resting on the haunted portion will reanimate.  Unless you get a necromancer actively coming in and raising things.
Doesn't necessarily have to be on the surface either. Things directly underneath the evil section will also get up and move around. So, theoretically, if you wanted to make something like a room inside the fortress that processes corpses into zombies to be caged and shot out of cannons, you could.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on August 27, 2012, 09:44:28 pm
I have the perfect song for this fort:
(sung to the tune of "row, row, row your boat")

Kill, kill, all your friends,
each and ev'ry[sic] one of them

now if only I could think up of the rest of the lines...

Merrily, merrily, merrily, merrily
We're all going to Hell!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Silverlock on August 27, 2012, 09:58:45 pm
So, theoretically, if you wanted to make something like a room inside the fortress that processes corpses into zombies to be caged and shot out of cannons, you could.

Theoretically . . . yes . . . theoretically . . .
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: (name here) on August 27, 2012, 10:04:31 pm
Hey, can you load corpses into minecarts?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: soulslicerjames on August 27, 2012, 10:06:16 pm
Soulslicerjames cancels create song: interrupted by dwaven axe murderer.

I didn't create it just now, It's been banging around in my head for at least 5 years.

Merrily, merrily, merrily, merrily
We're all going to Hell!

Eh, even without the fact of how going to hell is merely a vacation in DF, that just doesn't fit with the first half.  The way it's sung, it's meant to drive the listener towards omnicidal madness.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on August 27, 2012, 10:17:24 pm
Let's try this again.

Merrily, merrily, merrily, merrily
One slice takes off their heads!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: soulslicerjames on August 27, 2012, 10:28:44 pm
Better, though I'll always have a subconscious drive to find the perfect lines to end it.  Biggest problem is the lack of rhyme, though I must ask where you think merriness comes in.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on August 27, 2012, 10:58:42 pm
Better, though I'll always have a subconscious drive to find the perfect lines to end it.  Biggest problem is the lack of rhyme, though I must ask where you think merriness comes in.

What's not merry about omnicide?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on August 27, 2012, 11:02:01 pm
Better, though I'll always have a subconscious drive to find the perfect lines to end it.  Biggest problem is the lack of rhyme, though I must ask where you think merriness comes in.

What's not merry about omnicide?

There's no-one left to appreciate your merriment
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: blarg552 on August 28, 2012, 01:36:13 am
Merrily, merrily, merrily, merrily
Please just be a dream...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Silverlock on August 28, 2012, 08:45:16 am
I have the perfect song for this fort:
(sung to the tune of "row, row, row your boat")

Kill, kill, all your friends,
each and ev'ry[sic] one of them

now if only I could think up of the rest of the lines...


Bloodily, viciously, horribly brutally --
This is how it ends.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Crocatowa on August 28, 2012, 08:54:58 am
Roll Roll Roll the cannon
Into the Bat-tle failed....
Watch us die, and then re-rise
This is not a dream
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on August 28, 2012, 11:06:10 am
Finished the year. I'll write something and upload the save later today.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 29, 2012, 12:33:13 am
Just upload the save and finish the writing part later if it's gonna take this long.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on August 29, 2012, 02:11:30 am
DFFD is slow to upload. I usually write my post while it uploads, then post it and say "upload will be ready in a while" if it's not done yet.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on August 29, 2012, 10:42:19 am
The save (http://dffd.wimbli.com/file.php?id=6838).

I'll write something up later. PMing armeggedonCounselor now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on August 29, 2012, 01:33:58 pm
I am filled with trepidation. This is gonna be bad.

Downloading the save.

228 dead or missing. That's a great sign.

Migrants arrived. In the middle of the muck. Some are alive and uninjured, others have died. They're all being chased by zombies.

Open the fortress and let them in, or let them die?

Too late. They died.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on August 29, 2012, 02:19:11 pm
If they arrived on the muck, they'll die. Better to let them die outside then let them fill the place with miasam, and there's the risk of some zombies getting in with them.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on August 29, 2012, 02:41:28 pm
If they arrived on the muck, they'll die. Better to let them die outside then let them fill the place with miasam, and there's the risk of some zombies getting in with them.

Actually it was the zombies that killed them. They didn't show any symptoms of the muck before they died, either.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 29, 2012, 02:47:21 pm
AC, as chief medic, it is your duty to help those people. (well... next time, before they die)
If they arrived on the muck, they'll die. Better to let them die outside then let them fill the place with miasam, and there's the risk of some zombies getting in with them.
Did you not read what I said about hospitals and soap? >:[
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on August 29, 2012, 02:59:09 pm
AC, as chief medic, it is your duty to help those people. (well... next time, before they die)
If they arrived on the muck, they'll die. Better to let them die outside then let them fill the place with miasam, and there's the risk of some zombies getting in with them.
Did you not read what I said about hospitals and soap? >:[

As overseer, my priority is the wellbeing of the fortress. We have barely enough food supplies for the 4 living dwarfs. Plus the huge amount of undead outside the fortress makes opening the fortress an impossibility. They die so that we can live.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 29, 2012, 03:04:21 pm
On a side note, has anything been done with the aquifer? If you're gonna be stuck underground for the rest of the year, you might as well try to get some mining done.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on August 29, 2012, 03:06:05 pm
I've never dealt with an aquifer before. I suppose I can try something....
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Greasemunky on August 29, 2012, 03:12:40 pm
I think we might be setting a whole new mark for just how screwed a succession fort can be.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on August 29, 2012, 03:42:37 pm
Mego! You spawned!

Now we have 5 dwarfs. Well. 4.5 dwarfs.

Dorfed babby as GoombaGeek, cuz I was just going down the list. Please don't eviscerate me.

And now EmeraldWind has spawned! We're up to 6 or so.

New child named Eric, due to Eric being the next one without special requests.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on August 29, 2012, 04:29:16 pm
I'm a defenseless child! Yay! :D

I would suggest you strategically avoid dealing with the aquifer. That will be extremely dangerous, and losing miners and their picks is both possible and 100% guaranteed to happen if you go with the "freeze the shit out of it" method.

Focus on food/drink supply and happiness. You can easily use the aquifer for water, and there's got to be some sort of underground plant seeds down there with you to start food production...


This fort is going to get absolutely swarmed by kobolds later, all because of the crap abandoned on the surface and the fortress being walled off 99% of the time.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on August 29, 2012, 04:31:51 pm
I was beggining to do this (http://www.bay12forums.com/smf/index.php?topic=79224.15) when my dorf went berserk. You'll need wood, however. Try to salvage some from that pack-animal corpse not far from the fort (underground, not on the surface). It's exposed to the air, however, so watch out for fliers.

Spish, we have no skilled medics or soap. The muck's symptoms take some time to kick in, the zombies probably got to them before that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on August 29, 2012, 04:39:48 pm
I was beggining to do this (http://www.bay12forums.com/smf/index.php?topic=79224.15) when my dorf went berserk. You'll need wood, however. Try to salvage some from that pack-animal corpse not far from the fort (underground, not on the surface). It's exposed to the air, however, so watch out for fliers.

AC, we have no skilled medics or soap. The muck's symptoms take some time to kick in, the zombies probably got to them before that.

Moot point. The year's done. Nothing much happened. I'll be uploading the save.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on August 29, 2012, 04:42:58 pm
Well that was a fast damn turn!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on August 29, 2012, 04:47:30 pm
AC, sorry for that. That message was directed to Spish. I edited it now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on August 29, 2012, 04:57:38 pm
Well that was a fast damn turn!

Yup. Nothing much happened. I just let it run in the background while I did other stuff. Checked it every few minutes. Had a lot of migrants get killed by the wilddeath. Or by running pellmell into the swamp of fetid muck.

We did have an offshoot timeline. I saved, copied the save, then tried to let in some migrants. Instead the fort got swarmed by undead and we all died. In like a minute.

The save. (http://dffd.wimbli.com/file.php?id=6841)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: StLeibowitz on August 29, 2012, 05:45:30 pm
Would a long, trap-filled tunnel with some pools of water for cleaning be enough to get some immigrants safely in? At this rate, I don't see any chance of many dorfings for a good, long while.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 29, 2012, 06:19:11 pm
I do believe that a simple airlock system would suffice. Two doors (or better yet, hatch covers), with a meeting hall zone in between them for migrants to gather when they're not getting munched on by undead. Keep one door locked, and the other open for migrants to enter through, then lock the first and let them through the second once they're safe and detoxified. I believe zombies will prioritize killing reachable dwarves over gathering at meeting halls, so they should keep out for the most part. If zombies start heading inside, just lock them out.

Just make sure the zombie force doesn't include building destroyers or lockpickers. Otherwise things could get messy.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on August 29, 2012, 06:55:03 pm
Geez, we're a few turns in and we have little over 4 resident dwarves?  This fort is glorious.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on August 29, 2012, 09:25:54 pm
Would a long, trap-filled tunnel with some pools of water for cleaning be enough to get some immigrants safely in? At this rate, I don't see any chance of many dorfings for a good, long while.

I do believe that a simple airlock system would suffice. Two doors (or better yet, hatch covers), with a meeting hall zone in between them for migrants to gather when they're not getting munched on by undead. Keep one door locked, and the other open for migrants to enter through, then lock the first and let them through the second once they're safe and detoxified. I believe zombies will prioritize killing reachable dwarves over gathering at meeting halls, so they should keep out for the most part. If zombies start heading inside, just lock them out.

Just make sure the zombie force doesn't include building destroyers or lockpickers. Otherwise things could get messy.


All we need to keep secure is a floor hatch as the main entrance.  Nothing can break through a locked hatch from the underside.  As to quarantine, A floor grate over an aquifer breach and a shower from above just outside said floorhatch should keep us clean and new migrants happy as they travel through the waterfall.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on August 29, 2012, 09:36:58 pm
Woo, It's my turn. I'll download the save and see what I can do.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 30, 2012, 01:47:19 am
All we need to keep secure is a floor hatch as the main entrance.  Nothing can break through a locked hatch from the underside.  As to quarantine, A floor grate over an aquifer breach and a shower from above just outside said floorhatch should keep us clean and new migrants happy as they travel through the waterfall.
Problem is the moment we open it to let the migrants in, the zombies will immediately sense our dwarves. Need to have something blocking them from being able to path inside.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on August 30, 2012, 07:47:47 am
Have we hit stone yet?  We could make the airlock include a drawbridge to further seal off the fort and line the airlock with traps.

Example (not drawn to scale):
Spoiler (click to show/hide)

Instead of traps you could easily line the airlock with atom smashers connected to an alternate bridge lever. Less cleanup that way, but building destroyers or creatures immune to atom smashing will stall the "cleaning part" of the lock completely.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on August 30, 2012, 11:55:47 am
We havn't hit stone. Some migrant's arrived, in the non haunted part I think. They may be able to make it to the fort, who knows.

Edit: Fuck. So I managed to get a few dwarves in, not sure of the exact amount, because preaty soon after I did just about every goddamn dwarf decided to haul something and go out side. Despite the fact that I had everyone in a burrow, and that I had everything outside forbidden. So now a undead harpy is running around inside the fort, that's the only thing that managed to get in I think. I'm gonna see if a dwarf can lead it out side then I'm locking the door, and walling the corridor off for good measure. Jesus fucking Christ I hate the dwarves AI sometimes.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Greasemunky on August 30, 2012, 12:33:42 pm
If it's not in the reanimating part, you might be able to mob it to death with unarmed dwarves.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on August 30, 2012, 02:45:35 pm
Nah it got out, and I was able to get some dwarfs in. I'll have to count the exact amount later. But for now we have gained some migrants and made some progress on the aquifer.

The aquifer has been broken through. Current dwarf population is ~19. With the stone I will work on a airlock.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Volfgarix on August 30, 2012, 06:14:13 pm
Give screenshots! >:(
Maybe my willingness to be dwarfed is reason of Fortress dying?... nah, impossible.
Do not give up! You are Dwarves - the mightest race on this world! These undead are stupid!

My example of small plan to kill few zombies.
Spoiler (click to show/hide)

Red squares are Atomsmashers, the green one is bridge/door for saving Bait from being eaten if zombs get close.
Dark green circle is shortcut for Miner, who will run in that route, when he dig out LAST TILE [Blue circle].
Black stripes are doors/bridges for catching Undead to give possibility to smash them.
Yellow circle is a route to Fortress.

You have mechanisms, right?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on August 30, 2012, 08:47:33 pm
Nah it got out, and I was able to get some dwarfs in. I'll have to count the exact amount later. But for now we have gained some migrants and made some progress on the aquifer.

The aquifer has been broken through. Current dwarf population is ~19. With the stone I will work on a airlock.


Excellent.  If you can get some mechanisms made, you'll have most of what you need to give the fortress power and build a quaratine shower over a proper subterranean fortress entrance.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on August 30, 2012, 09:17:35 pm
So I took a look at the current save to get a better idea of the fortress layout... No words can describe it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Pyro627 on August 30, 2012, 09:53:30 pm
Can I request dorfage?  If so, I'd like to be a siege engineer/operator named Pyro.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: EmeraldWind on August 30, 2012, 10:06:23 pm
So I took a look at the current save to get a better idea of the fortress layout... No words can describe it.

Already? Man, this fort is really fast paced.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on August 30, 2012, 10:12:31 pm
Requesting dorfing and a turn:

Name: Mr Frog - Profession: Something farming-related - Title: Harmless Bystander - Perpetual redorfing requested

I just hope the fortress is properly-functioning by the time I get my hands on it :V  Normally, by this point, most fortresses are either fully-established and self-sustaining or dead. Horrorfailed has somehow managed to wedge itself directly in between.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on August 30, 2012, 10:17:14 pm
Requesting dorfing and a turn:

Name: Mr Frog - Profession: Something farming-related - Title: Harmless Bystander - Perpetual redorfing requested

I just hope the fortress is properly-functioning by the time I get my hands on it :V  Normally, by this point, most fortresses are either fully-established and self-sustaining or dead. Horrorfailed has somehow managed to wedge itself directly in between.

So you're saying the fortress is somewhat... undead?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on August 30, 2012, 10:20:22 pm
Requesting dorfing and a turn:

Name: Mr Frog - Profession: Something farming-related - Title: Harmless Bystander - Perpetual redorfing requested

I just hope the fortress is properly-functioning by the time I get my hands on it :V  Normally, by this point, most fortresses are either fully-established and self-sustaining or dead. Horrorfailed has somehow managed to wedge itself directly in between.

So you're saying the fortress is somewhat... undead?

Not really. It's more like a halo of debris orbiting a black hole, constantly falling towards oblivion yet never quite getting there.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Pyro627 on August 30, 2012, 10:32:28 pm
Falling to oblivion but not quite getting there is how orbiting works in the first place.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on August 30, 2012, 10:33:35 pm
Requesting dorfing and a turn:

Name: Mr Frog - Profession: Something farming-related - Title: Harmless Bystander - Perpetual redorfing requested

I just hope the fortress is properly-functioning by the time I get my hands on it :V  Normally, by this point, most fortresses are either fully-established and self-sustaining or dead. Horrorfailed has somehow managed to wedge itself directly in between.

So you're saying the fortress is somewhat... undead?

Not really. It's more like a halo of debris orbiting a black hole, constantly falling towards oblivion yet never quite getting there.

This fort really does sit on the event horizon of madness and catastrophe
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on August 30, 2012, 10:39:24 pm
This fort really does sit on the event horizon of madness and catastrophe
Haven't we crossed that already, and then died, then came back to the black hole so that we could do it again, but we survived this time?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on August 30, 2012, 10:42:13 pm
@Dinjo:

Point taken. Horrorfailed is the black hole. A writhing singularity of death and zombies so massive that nothing can escape, and FPS is lowered for miles around.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on August 30, 2012, 10:47:30 pm
I may have accidentally let some zombies in. The militia took care of them fairly quickly but still. Whoops.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on August 30, 2012, 10:49:19 pm
I may have accidentally let some zombies in. The militia took care of them fairly quickly but still. Whoops.

Hey, better properly-dead inside than shambling around eating migrants outside.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 30, 2012, 10:57:19 pm
My example of small plan to kill few zombies.
Spoiler (click to show/hide)
Planning? In this fortress!? Surely you jest.

Yo Deviled, who are the dorfed, anyway?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on August 30, 2012, 11:24:23 pm
Currently dwarved, living, folks are
TAD
Emeraldwind
Newbunkle
armeggedonCounselor
Strategia
GoobaGeek
Eric

I'm not sure who is dwarved and dead because I can't tell the old corpses from the new ones.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: tryrar on August 31, 2012, 04:20:22 am
This fort really does sit on the event horizon of madness and catastrophe
Oh so sigged!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on August 31, 2012, 12:04:04 pm
Don't worry, it's only in moderately worse shape than Battlefailed was. And it's still young...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on August 31, 2012, 12:16:46 pm
Good news everyone, we have a caged zombie dwarf.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on August 31, 2012, 12:41:31 pm
Good news everyone, we have a caged zombie dwarf.

Knowing the Battlefailed saga, he's probably going to get elected mayor at some point.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on August 31, 2012, 01:50:48 pm
Turn over, we are down to 4 dwarves. Newbunkle, Strategia, Eric, and an unnamed infant. The save will be up soon.

SAVE (http://dffd.wimbli.com/file.php?id=6855)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: StLeibowitz on August 31, 2012, 03:57:28 pm
So you managed to not only get some migrants inside this monstrosity, but also succeeded in actually maintaining the population size from at the start of the turn?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on August 31, 2012, 03:59:13 pm
Good news everyone, we have a caged zombie dwarf.

Knowing the Battlefailed saga, he's probably going to get elected mayor at some point.

QFT.

So you managed to not only get some migrants inside this monstrosity, but also succeeded in actually maintaining the population size from at the start of the turn?

I don't believe it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Volfgarix on August 31, 2012, 04:05:44 pm
I will download it and look, how we can solve problem.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on August 31, 2012, 04:07:47 pm
I actually lost some people, and Eric is insane. But getting migrants in wasn't too hard. Keeping them in on the other hand. Also as a note, I set up a simple airlock but a tantrum dwarf broke one of the levers so the first bridge is stuck in the up position.

Also, I got some merchants in, but with the bridge they were unable to get out so they went insane. Their soilders didn't thankfully
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on August 31, 2012, 04:10:29 pm
Good news everyone, we have a caged zombie dwarf.
Who is it? :D
Also, anyone else feel like the updates need some more... Substance, I guess? Maybe being a tad more detailed with what's going on? I dunno, I just want to be more in the loop.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on August 31, 2012, 04:50:00 pm
.... I died.

This is terrible.

And yes, this turn had a net loss. I ended with 6 dwarfs.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on August 31, 2012, 05:01:21 pm
Also, anyone else feel like the updates need some more... Substance, I guess? Maybe being a tad more detailed with what's going on? I dunno, I just want to be more in the loop.

It's probably a bit difficult to add substance to a fort who's living population hovers around a single digit.  Although I do agree, some screenshots would be nice.

Hopefully since we've hit stone the fort will start picking up. This must be the first succession fort to barely get 10 dwarves to stay alive any amount of time so far. There's more ghosts than living!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 31, 2012, 05:09:04 pm
I find it hilariously fitting that our guests went insane after only a few weeks of being stuck in Horrorfailed. Even better that it was our own dwarves that caused the bridge malfunction that trapped them inside. I do agree that a more detailed overseer log would be ideal, if only so we get to hear more about events like these.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Volfgarix on August 31, 2012, 05:11:51 pm
I actually lost some people, and Eric is insane. But getting migrants in wasn't too hard. Keeping them in on the other hand. Also as a note, I set up a simple airlock but a tantrum dwarf broke one of the levers so the first bridge is stuck in the up position.

Also, I got some merchants in, but with the bridge they were unable to get out so they went insane. Their soilders didn't thankfully
I see...
I turn off the meeting hall [parties aren't needed] and disband military squad.
Only 2 useful dwarves. 'Newbunkle' is quite content, 'Strategia is ecstatic.
So much mess and bodies [ON EVIL BIOME!] in Fortress.
Insane merchants.
Question is: 'Is possible to survive?'
By few months, maybe, but generally rather no.
I know, surviving on Evil Biomes is hard, but I noticed here some management faults like stockpile for all goods, no stone stockpile near Mason's, too big farm plots, noticeably room layout mistakes [between the entrance and the rest of the Fortress is cemetery... nice outlook for migrants.], flying creatures from caverns have possibility to get in the Fortress ect.
My advices for next Overseer:
1. Turn off metting hall from table [at the best free this and make dining room again], parties aren't needed.
2. Disband military squad. 'Newbunkle don't have any military skills, so he won't be happy from being soldier.
3. Make simplified version of anti-zombie trap, which I posted here.
4. DON'T LET THEM GET CRAZY!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 31, 2012, 05:22:08 pm
I think you're approaching this from the wrong mindset, this is the Battlefailed saga we're dealing with. The goal here isn't just to survive, it's to survive in the dwarfiest, most comically inefficient way possible. It's more entertaining that way.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Volfgarix on August 31, 2012, 05:25:27 pm
Yea, but other guys wanna play too.
Losing is Fun, but forced loss is boring I think.
And you say about comically surviving, comically, but still surviving.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on August 31, 2012, 05:36:55 pm
Yea, but other guys wanna play too.
Losing is Fun, but forced loss is boring I think.

Have you even read the rest of the saga? Battlefailed forts somehow manage to survive everything. Hell, Failcannon wouldn't die when the overseer was actually trying to kill it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 31, 2012, 05:54:40 pm
Don't mind me. Feel free to suggest whatever you like.

I will say that we have some animals that should probably be freed from their cages (or butchered and turned into soap). And tons of goodies to pillage once those merchant animals finally drop dead.

Edit: Some stuff I noticed that wasn't mentioned. The only company Strategia (One-Legged Prophet of Cheese) has in this fortress is an Annoying Doomsayer (Newbunkle), a dying, depressed kid (Eric), and her undorfed infant son (who, somehow, for some odd reason, is covered in the blood of both Strategia and Newbunkle). Sounds like the makings of a dwarven sitcom to me.
Newbunkle also happens to be missing his lower left arm. According to Strategia's thoughts, she was apparently forced to drink a mixture of slime and vomit lately (by Newbunkle. Possibly as part of a prank.)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on August 31, 2012, 06:03:11 pm
Yea, but other guys wanna play too.
Losing is Fun, but forced loss is boring I think.

Have you even read the rest of the saga? Battlefailed forts somehow manage to survive everything. Hell, Failcannon wouldn't die when the overseer was actually trying to kill it.
Indeed. My Failday device, a megaproject designed by Eric and myself whose sole purpose was to provide a kill switch for the fort, wasn't enough to bring it down.

And the Hellcannon in the fort of the same name also proved quite slow in obliterating the fort.


Oh, and if anyone is having trouble aquiring specific goods, just tunnel below a dead caravan animal (as long as it's not in the goo) and cave it in. Be sure to isolate the area afterwards, undead harpies may not be much, but they still cause job cancel spam.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on August 31, 2012, 06:16:59 pm
Yea, but other guys wanna play too.
Losing is Fun, but forced loss is boring I think.

Have you even read the rest of the saga? Battlefailed forts somehow manage to survive everything. Hell, Failcannon wouldn't die when the overseer was actually trying to kill it.
Indeed. My Failday device, a megaproject designed by Eric and myself whose sole purpose was to provide a kill switch for the fort, wasn't enough to bring it down.

And the Hellcannon in the fort of the same name also proved quite slow in obliterating the fort.


Oh, and if anyone is having trouble aquiring specific goods, just tunnel below a dead caravan animal (as long as it's not in the goo) and cave it in. Be sure to isolate the area afterwards, undead harpies may not be much, but they still cause job cancel spam.

To be fair, neither Failcannon nor Hellcannon had this much trouble just getting a fortress started. Battlefailed had some, but only 1 restart was required.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: StLeibowitz on August 31, 2012, 06:35:20 pm
I think you're approaching this from the wrong mindset, this is the Battlefailed saga we're dealing with. The goal here isn't just to survive, it's to survive in the dwarfiest, most comically inefficient way possible. It's more entertaining that way.

Logically, we should then have no stockpiles, correct?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on August 31, 2012, 06:42:02 pm
Without stockpiles, the food will rot. Without food, there is no survival. And that's not so much comically inefficient as it is tedious.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on August 31, 2012, 06:56:22 pm
The military squad was from me recruiting some migrants to take down a zombie making it's way into the fort. The flying creature access is a oversite on my part, on both cavern levels. The entrance was the result of me trying to get a way to get migrant's in while also keeping zombes out, it is really not that effective and I suggest someone building a better one.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on August 31, 2012, 07:13:42 pm
I forgot to mention, but during my turn one of the militia squads was called "The Armok of Racks". I guess we didn't see this coming when we added Armok to the word raws.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on August 31, 2012, 08:12:35 pm
I forgot to mention, but during my turn one of the militia squads was called "The Armok of Racks". I guess we didn't see this coming when we added Armok to the word raws.

Clearly Armok is a fan of brutally, bloodily hunting deer for their antlers. What other "racks" could there be?   ;D
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on August 31, 2012, 08:13:57 pm
I forgot to mention, but during my turn one of the militia squads was called "The Armok of Racks". I guess we didn't see this coming when we added Armok to the word raws.

Clearly Armok is a fan of brutally, bloodily hunting deer for their antlers. What other "racks" could there be?   ;D

I can think of a couple.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on August 31, 2012, 08:37:00 pm
I forgot to mention, but during my turn one of the militia squads was called "The Armok of Racks". I guess we didn't see this coming when we added Armok to the word raws.

Clearly Armok is a fan of brutally, bloodily hunting deer for their antlers. What other "racks" could there be?   ;D

I can think of a couple.

Boobs for the boob god!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on August 31, 2012, 09:35:35 pm
I forgot to mention, but during my turn one of the militia squads was called "The Armok of Racks". I guess we didn't see this coming when we added Armok to the word raws.
Clearly Armok is a fan of brutally, bloodily hunting deer for their antlers. What other "racks" could there be?   ;D
I can think of a couple.
Boobs for the boob god!
Okay, that made me laugh. Ah, juvenile humour, what will thou wrought next?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on August 31, 2012, 09:45:57 pm
I forgot to mention, but during my turn one of the militia squads was called "The Armok of Racks". I guess we didn't see this coming when we added Armok to the word raws.
Clearly Armok is a fan of brutally, bloodily hunting deer for their antlers. What other "racks" could there be?   ;D
I can think of a couple.
Boobs for the boob god!
Okay, that made me laugh. Ah, juvenile humour, what will thou wrought next?

Spoiler (click to show/hide)

 This thread is now a spiderman thread?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: EmeraldWind on August 31, 2012, 10:28:18 pm
And the Hellcannon in the fort of the same name also proved quite slow in obliterating the fort.

Hellcannon seemed to be constantly on the verge of death and Levergedon before my turn helped, but ultimately what killed it was Ledi's cat army.
Most of the damage by the lever storm kind of undid itself somehow.

I think the only things that can kill Battlefailed forts are absolutely unexpected things.

Battlefailed was ultimately killed by an FB that seem to blitzkrieg the fort at an odd moment.
Failcannon was killed by Kobolds the post after it was decided that it would survive Failday.
Hellcannon was getting pretty stable from Levergedon and then went pear shaped when every creature that hadn't moved in months began moving again.

The only exception here is that the new version has some highly effective ways of taking down forts.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on August 31, 2012, 10:49:56 pm
*jarring music*

Nobody expects the Battlefailed Inquisition!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 01, 2012, 01:01:53 am
I'm chronically depressed to the point of suicide? Well, you picked a dorf that suited me, then. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Volfgarix on September 01, 2012, 03:04:37 am
Well, Horrorfailed should die to unexpected thing... Zombies? No. Berserk merchants? No... Ghostes? Nope, they're all expected and too obvious... Ok, we will wait and see, what will kill the Fortress. Let's get some FUN!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Sinpwn on September 01, 2012, 03:18:01 am
Starting my turn when I arrive home tomorrow. First update should be some time after.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 01, 2012, 05:17:56 am
Well, Horrorfailed should die to unexcepted thing... Zombies? No. Berserk merchants? No... Ghostes? Nope, they're all excepted and too obvious... Ok, we will wait and see, what will kill the Fortress. Let's get some FUN!

I think you mean "expected"
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Volfgarix on September 01, 2012, 05:41:42 am
Well, Horrorfailed should die to unexcepted thing... Zombies? No. Berserk merchants? No... Ghostes? Nope, they're all excepted and too obvious... Ok, we will wait and see, what will kill the Fortress. Let's get some FUN!

I think you mean "expected"

Well... yea, my mistake. I fixed it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 01, 2012, 06:32:39 am
Starting my turn when I arrive home tomorrow. First update should be some time after.
Just a heads up, I wouldn't bother messing with the broken airlock entrance unless you really know what you're doing. Due to the way DevilEd constructed it, you have no way of telling if a 1-tile-wide bridge is in the up position or not, and the entrance happens to be facing directly out into zombieland (which kind of diminishes its practicality). For now, there's a secret hatch cover entrance (locked, and closed to animals as well) in the lower-right that should suffice for getting migrants inside. Just make sure you immediately burrow all the migrants once they arrive.

An ideal airlock should have a built-in trade depot so we can finally start getting wagon caravans :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Volfgarix on September 01, 2012, 06:51:59 am
Starting my turn when I arrive home tomorrow. First update should be some time after.
Just a heads up, I wouldn't bother messing with the broken airlock entrance unless you really know what you're doing. You have no way of telling if a 1-tile-wide bridge is in the up position or not, and the entrance happens to be facing directly out into zombieland (which kind of diminishes its practicality). For now, there's a secret hatch cover entrance in the lower-right that should suffice for getting migrants inside. As long as it remains closed to pets, nothing bad (barring humanoid zombies) will be able to get inside.

An ideal airlock should have a built-in trade depot so we can finally start getting wagon caravans :P

Of course if that caravan survive the zombieland on surface.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 01, 2012, 06:53:10 am
Who says they need to survive? ;D
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 01, 2012, 06:55:01 am
Who says they need to survive? ;D

We don't care if they survive, only if they make it close enough that we can steal their stuff and the socks off their corpses (preferably without having to kill them a second time)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Volfgarix on September 01, 2012, 07:15:02 am
Who says they need to survive? ;D

We don't care if they survive, only if they make it close enough that we can steal their stuff and the socks off their corpses (preferably without having to kill them a second time)

Sounds good.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Ledi on September 01, 2012, 07:26:06 am

Hellcannon seemed to be constantly on the verge of death and Levergedon before my turn helped, but ultimately what killed it was Ledi's cat army.


Oh wow. I have been immortalised in Hellcannon lore! XD

See, this is why you ALWAYS need a crazy cat dwarf.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 01, 2012, 07:31:41 am

Hellcannon seemed to be constantly on the verge of death and Levergedon before my turn helped, but ultimately what killed it was Ledi's cat army.


Oh wow. I have been immortalised in Hellcannon lore! XD

See, this is why you ALWAYS need a crazy cat dwarf.

Your cats are also partially to blame for my initial turn failing, so technically in the lore of TWO fortresses.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Ledi on September 01, 2012, 07:38:45 am

Hellcannon seemed to be constantly on the verge of death and Levergedon before my turn helped, but ultimately what killed it was Ledi's cat army.


Oh wow. I have been immortalised in Hellcannon lore! XD

See, this is why you ALWAYS need a crazy cat dwarf.

Your cats are also partially to blame for my initial turn failing, so technically in the lore of TWO fortresses.

You may notice I have changed my avatar accordingly (his name was Lucifer. I miss him.)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 01, 2012, 09:03:18 am
Sadly, it may be quite some time before we have any cats living in the fortress. We've got plenty of cats dead in the fortress though.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on September 01, 2012, 10:09:57 am
We've got plenty of cats dead in the fortress though.

Close enough.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 01, 2012, 02:25:38 pm
We may have a problem with dwarf caravans, however. When caravan arrived during my turn they arrived on the goo, saw a zombie, and left through the same map edge they came. No casualties.

I think it went like this: "Oh, sorry, wrong fort. We'll be going now"
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Greasemunky on September 01, 2012, 02:29:58 pm
We may have a problem with dwarf caravans, however. When caravan arrived during my turn they arrived on the goo, saw a zombie, and left through the same map edge they came. No casualties.

I think it went like this: "Oh, sorry, wrong fort. We'll be going now"

They're getting smarter...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 01, 2012, 03:43:11 pm
We may have a problem with dwarf caravans, however. When caravan arrived during my turn they arrived on the goo, saw a zombie, and left through the same map edge they came. No casualties.

I think it went like this: "Oh, sorry, wrong fort. We'll be going now"
Wow, that is amazing, because what the shit dwarves, seriously. You get back here right now, and you are going to sell thing! SELL!
...Was the goo they arrived on the lethal stuff?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 01, 2012, 04:00:05 pm
Speaking of caravans, in my time with the save I've noticed that the fortress stops attracting migrants altogether after the initial Spring Wave Of 506. This might be because the liasons have yet to survive a single trip to report our wealth to the mountainhomes. I'm guessing this is the case because I'm pretty sure I had another zombie-isolated fort that didn't get migrants, and because I really doubt our civilization is dead after only three years of emigration.
They're getting smarter...
Could also be that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 01, 2012, 04:10:34 pm
.....I really doubt our civilization is dead after only two years of emigration.

Allow me to introduce you to someone. Spish, meet Queen Led Shakeoars. Queen Led, this is..... no, please put the battleaxe down.....

(yes I am aware Led is the Foul One's vanguard in this Aluonra and not actually the leader of our civ but hey)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 01, 2012, 07:59:53 pm
I tested the save for a bit and the very first season after I managed to send the liaison home, migrants came (a lot of migrants, including one guy who was clearly a vampire). So yeah, that's definately it. I recommend that the next overseer do whatever it takes to keep the dude alive, so that we aren't stuck with a two-person fort over the next several turns (as Fun as that would be...)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Sinpwn on September 02, 2012, 03:21:56 pm
...Okay, so we may have a problem. Dwarf fortress, continuing its desperate attempts to stop me from starting my turn, is giving me an error message in Japanese when I try to load Horrorfailed. It then proceeds to crash dwarf fortress as well as windows explorer.

I am at a loss.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 02, 2012, 03:23:58 pm
I'll check out the save.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 02, 2012, 03:36:02 pm
Could be Lazy Noob Pack related ASCII weirdness giving you trouble. Did you happen to stop downloading the save before it was finished? Anything you changed in the init folder by any chance?

Edit: Try playing the map on a fresh download of DF 34.11 and see it it works.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 02, 2012, 03:39:37 pm
Aw hell, this shit show could fall into my hands at any moment, couldn't it?

No one's flooded the fort yet, so I guess for the sake of tradition I better attempt some kind of project with the aquifer.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: arclance on September 02, 2012, 03:52:57 pm
Could be Lazy Noob Pack related ASCII weirdness giving you trouble. Did you happen to stop downloading the save before it was finished? Anything you changed in the init folder by any chance?

Edit: Try playing the map on a fresh download of DF 34.11 and see it it works.
The lazy newb pack has never been used on this fort because it is modded.
You can't use the lazy newb pack to change the graphics pack of a modded game.
You have to do modded games by hand if you want to change the graphics pack.
The orginal raws were modded ASCII so they will look strange with most graphical tilesets.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Spish on September 02, 2012, 04:09:46 pm
The lazy newb pack has never been used on this fort because it is modded.
You're right, it's Pheobus. But that's practically the same thing. The ASCII still looks completely bugged out and silly without the tileset installed; weird letters and symbols everywhere, kobolds that look like humans, elves that look like trees, etc.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: arclance on September 02, 2012, 04:19:11 pm
The lazy newb pack has never been used on this fort because it is modded.
You're right, it's Pheobus. But that's practically the same thing. The ASCII tileset looks completely bugged out and silly, weird letters and symbols everywhere.
Then someone changed the raws because the raws (text files) were modded ASCII after the fist turn.
Bizarrely, when I re-downloaded the save and fired it up, it was in ASCII.  Anyway, I've embarked.  I'm just looking around right now, getting a feel for where everything is.  There's stuff scattered everywhere, most of it covered in nefarious mist or fetid muck.  My priority right now is getting everyone underground.
Your right those are modded ascii raws not phoebus.
ThatAussieGuy were you using the phoebus tileset image without the phoebus raws?
I think ThatAussieGuy was using the Phoebus tileset image with ASCII raws in the screenshots he posted of his turn.
I never got an answer from him about that though.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Mego on September 02, 2012, 04:19:47 pm
The lazy newb pack has never been used on this fort because it is modded.
You're right, it's Pheobus. But that's practically the same thing. The ASCII still looks completely bugged out and silly without the tileset installed; weird letters and symbols everywhere, kobolds that look like humans, elves that look like trees, etc.

That's bugged out how? Kobolds and humans are pretty much the same thing, and elves are born from trees.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 02, 2012, 04:23:59 pm
I'll manually convert it to ASCII.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 02, 2012, 04:29:57 pm
I'll manually convert it to ASCII.
If you have to merge the mod back in it should not be too hard.
Most of the changes are to the language and symbol files which don't need changed when you change tilesets.
I think there is a reaction or two that does need merged though.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 02, 2012, 04:31:33 pm
I'll manually convert it to ASCII.
If you have to merge the mod back in it should no be too hard.
Most of the changes are to the language and symbol files which don't need changed when you change tilesets.
I think there is a reaction or two that does need merged though.
I'll just try to merge the RAW part with those of my save. If that doesn't work, I'll check each file.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 02, 2012, 04:38:39 pm
I'll just try to merge the RAW part with those of my save. If that doesn't work, I'll check each file.
It won't work if you just put the vanilla ASCII raws in the save folder.
You will get missing word errors due to the modded language files.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Sinpwn on September 02, 2012, 04:39:46 pm
Hmm, despite using a fresh install of DF, I can't get it working. I'll keep trying to fix it, but it would probably save time to skip my turn.  :(
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 02, 2012, 05:04:06 pm
Hmm, despite using a fresh install of DF, I can't get it working. I'll keep trying to fix it, but it would probably save time to skip my turn.  :(
That save is definitely broken, I get a "missing shape definition" error when I tried it.
I has been changed to phoebus raws as well.
Someone probably did that wrong since that error is caused by raws that don't match certain parts of the save data.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 02, 2012, 05:09:55 pm
Uploading a new save file. I'll place the link here when it's done.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 02, 2012, 05:21:08 pm
Oh come on. If the raws are messed up, replace them with the raws from the original pre-embark save I uploaded. Guaranteed to work unless the save itself is legitimately broken.

This was the save, I think: http://dffd.wimbli.com/file.php?id=6755
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 02, 2012, 06:30:41 pm
Looks like eric beat me to it. Still... (http://dffd.wimbli.com/file.php?id=6869)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 02, 2012, 06:33:26 pm
He didn't beat you to anything. That's just the pre-embark save, for raw-copying purposes.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 02, 2012, 06:37:30 pm
Oh, didn't know. Well, save's there then.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 02, 2012, 06:49:26 pm
Looks like eric beat me to it. Still... (http://dffd.wimbli.com/file.php?id=6869)
Doesn't work for me.
I still get the "missing shape definition" error when I run the save.
The save data might be corrupted.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 02, 2012, 07:04:04 pm
Looks like eric beat me to it. Still... (http://dffd.wimbli.com/file.php?id=6869)
Doesn't work for me.
I still get the "missing shape definition" error when I run the save.
The save data might be corrupted.
It'd really help if DevilEd and AC had posted any screenshots so we could know who used a tileset. I merged DevilEd's save with mine (raw-wise), so I'm truly confused.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 02, 2012, 07:09:17 pm
Works for me (and it's real nice finally being able to tell what the elf everything is supposed to be). Must be you'se guys computers.

It'd really help if DevilEd and AC had posted any screenshots so we could know who used a tileset. I merged DevilEd's save with mine (raw-wise), so I'm truly confused.
Well no wonder. It was Aussie who installed the tileset, and that's before anyone else's (including you's) turn. You'll have to use the pre-embark raws.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 02, 2012, 07:11:22 pm
It'd really help if DevilEd and AC had posted any screenshots so we could know who used a tileset. I merged DevilEd's save with mine (raw-wise), so I'm truly confused.
I downloaded AC's save and it is still ASCII, though it crashes with the same error as DevilEd's.
Other saves I have downloaded work fine.
ThatAussieGuy's save works I can try to reclaim.

Well no wonder. It was Aussie who used the tileset, and that's before anyone else's (including you's) turn. You'll have to use the pre-embark raws.
The raws in his save were ASCII but he said he was using phoebus.
He has not clarified what he played with since then.

I am using linux though that should not be the problem since other saves work fine.
I will try the Windows version to see if it works with that for me.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 02, 2012, 07:26:16 pm
Looks like eric beat me to it. Still... (http://dffd.wimbli.com/file.php?id=6869)
You did not change the modded unit graphics at all.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 02, 2012, 07:31:08 pm
Looks like eric beat me to it. Still... (http://dffd.wimbli.com/file.php?id=6869)
You did not change the modded unit graphics at all.
That might be because that was the first time I ever tried to do that. I appologize (spelling?).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 02, 2012, 07:34:27 pm
Looks like eric beat me to it. Still... (http://dffd.wimbli.com/file.php?id=6869)
You did not change the modded unit graphics at all.
That might be because that was the first time I ever tried to do that. I appologize (spelling?).
That's fine I just wanted to let people know in case it confused them.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 02, 2012, 07:38:28 pm
I loaded up the save just fine. The graphics are horribly wonky, though, so I'm going to readjust it to the raws it was made with.

Update: It worked perfectly, at a glance. Whoever's playing, just download the pre-embark save I linked to last page and copy the raw folder from it over the raw folder in the Horrorfailed save.

P.S: This place is a mess dear god!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on September 02, 2012, 07:43:31 pm
I used the latest version of Phoebus. I didn't have any problems during my turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 02, 2012, 07:52:39 pm
I made a bug report about the save not working in Linux but working fine in Windows. (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6187)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 02, 2012, 07:56:11 pm
I contacted Sinpwn, we'll see if he can run it using Eric's solution.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 02, 2012, 09:01:59 pm
I can try firing the save up on my Linux install in a little bit and see if I have the same issue.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 02, 2012, 10:15:11 pm
I can try firing the save up on my Linux install in a little bit and see if I have the same issue.
Okay let me know what happens.
It very strange this is the only save that I have tried that does not work on Linux.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Sinpwn on September 02, 2012, 10:24:18 pm
Alright, it's finally working. I'm still getting a few error messages full of jumbled text, but it isn't crashing. Starting my turn now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 02, 2012, 10:24:31 pm
Just atomsmash the zombies; they are getting ludicrous headshots: kobold corpses killing water buffalo, cavy boars taking down dingos...

The caravan guards deal with them no problem, but the merchants will only path towards the depot when they have access to it, at which point the undead also flock to it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 02, 2012, 10:39:39 pm
And when your turn is over, leave me with the save that's updated for Phoebus, I'll be using it too.

Good luck, Sinpwn!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Crocatowa on September 02, 2012, 10:43:06 pm
I honestly cannot wait till its my turn, this is the most pleasant fort to follow
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 02, 2012, 10:47:35 pm
Atom smashy is boring, and it would interfere with my plans to domesticate their unflattened carcasses into a controlled zombie army. I say we build a tower (or just a slightly raised platform) out of a hole in the ground and gun them down with marksdorfs. That's how they do it in the movies! Not to mention it'd be great archery practice.

I feel I should warn you about the two doors at the south end of the fort. It's a very clear path for building destroyers to break into the fortress, should they ever find it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 02, 2012, 10:57:28 pm
In case you were wondering, here's another reason not to mess with the zombies: their touch pretty much turn anyone they touch into the walking dead. As soon as someone touches them with their bare hands, or takes a hit from them, it's all over for the victim, because they instantly recieve the syndromes of both the fetid muck and nefarious mist, resulting in instantaneous swelling of every aprt of the body, and subsequent necrosis.

I just played through to the fort's end; 8-9 migrants made it inside, then one mysteriously decided to go back outside and died. Goodbye experienced weaponsmith. Months later, the elves show up and get swarmed immediately, dying horribly. Then the dwarven caravan shows up and the hammerdwarf guards kick ass, leaving nothing behind. Except I accidentally let a zombie dwarf and zombie dingo inside, who promptly killed a dwarf outright and sent three others to the hospital. Somehow, none of them died of the rot, but strategia's baby got bit by a dingo and did exactly that. So, logically, a fucking kobold or something picks the locks on the doors down south Spish just warned us about, and zombies start piling in. First it was just one zombie dwarf, who singlehandedly killed four more dwarves. Then an ogress corpse meanders in to reinforce him. The caravan packs up at this point and as they're leaving they deal with the zombie problem, but it doesn't matter because 3/4 of the 4 dwarves are resting, and Strategia, the only one left in good health, is tantruming herself into a hole. She and one of the injured go melancholy, and the 3 injured all die of thirst while Stategia gets pwned by yet another zombie.

Yeah, just don't open the doors except to get those migrants inside.
On another note, make the sludge-filled tundra a "restricted access" traffic zone, just to help dwarves understadn not to go there, ever.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 02, 2012, 11:10:41 pm
It's not just the rot that kills them, it's the fact that their lungs (as well as all their other internal organs) are swollen to the point of not being able to function. It's also highly contagious, and contact with the miasma of an infectee seems to be enough to spread it. So yeah, forget what I said earlier, hospitals with soap wouldn't help much.
Yeah, just don't open the doors except to get those migrants inside.
And the liaison too, especially the liaison. We need him to report back to the mountainhomes that we are in fact not dead, or else the fortress will die a slow, migrantless death over the course of the next few years.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 03, 2012, 12:00:43 am
Forgot to mention; the liaison got his head slapped off in one shot by the ogress. I thought that was pretty funny.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 03, 2012, 02:13:43 am
If/when we get magma, we can probably do a little zombie cleansing by setting off wildfires in the summertime.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: StLeibowitz on September 03, 2012, 02:15:50 am
It may be best that the liaison didn't get back to the mountainhomes. No reports of our nonexistant wealth and security are getting back, but then, neither is the body count or the fact that the dead not only outnumber the living, but seem to be better off for their deadness. There's only so much positive spin the Department of Immigration can impart to a report.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: blarg552 on September 03, 2012, 05:35:39 am
In case you were wondering, here's another reason not to mess with the zombies: their touch pretty much turn anyone they touch into the walking dead. As soon as someone touches them with their bare hands, or takes a hit from them, it's all over for the victim, because they instantly recieve the syndromes of both the fetid muck and nefarious mist, resulting in instantaneous swelling of every aprt of the body, and subsequent necrosis.

Anyone else think it's safe to say this is quite possibly the worst biome to embark in? Ever?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Gizogin on September 03, 2012, 07:36:54 am
I disagree.  I've seen far worse, such as one (created by heavily abusing worldgen settings) where your dwarves would catch fire on embark.  It was just that hot.  This one is at least survivable, albeit barely.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 03, 2012, 09:50:49 am
This is the worst survivable embark instead.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 03, 2012, 10:43:33 am
This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 03, 2012, 11:24:22 am
This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 03, 2012, 11:31:52 am
This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?

Why's that?  My projects don't kill the entire population of a fortress, just enough that the remaining dwarves are inured to further genocides, murders or general loss of life.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 03, 2012, 11:41:35 am
This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?

Why's that?  My projects don't kill the entire population of a fortress, just enough that the remaining dwarves are inured to further genocides, murders or general loss of life.
Until it all goes horribly wrong and you have to move on to another fortress disguised as someone else.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 03, 2012, 11:47:51 am
This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?

Why's that?  My projects don't kill the entire population of a fortress, just enough that the remaining dwarves are inured to further genocides, murders or general loss of life.
Until it all goes horribly wrong and you have to move on to another fortress disguised as someone else.

Actually my projects mostly work.  It's my SCHEMES that are too nefarious to fully comprehend.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 03, 2012, 12:00:29 pm
Actually my projects mostly work.  It's my SCHEMES that are too nefarious to fully comprehend.
Mostly works does not count when you are using bioweapons.
Especially when your workforce thinks it's normal to walk across a floor they coated with a contact poison without wearing shoes.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 03, 2012, 01:49:41 pm
Think of the ‼scientific‼ potential, however...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 03, 2012, 03:25:41 pm
This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?

Why's that?  My projects don't kill the entire population of a fortress, just enough that the remaining dwarves are inured to further genocides, murders or general loss of life.
Until it all goes horribly wrong and you have to move on to another fortress disguised as someone else.

Actually my projects mostly work.  It's my SCHEMES that are too nefarious to fully comprehend.

I cannot imagine how you intend to actually harness those clouds of death, but I'll be interested to see it attempted.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 03, 2012, 10:31:42 pm
I'm going to explain my theory in a spoiler tag for those not wanting to know right away

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 03, 2012, 11:43:55 pm
Biological test chamber. I still want to know whether either material is deadly on it's own, because I definitely never saw fatalities from contact with just the muck.

One fatal flaw in your design, Aussie: exposing water to the surface of the tundra (where both the mist and muck are isolated) will result in ice. Non-contaminated ice, or at least not contaminated in a manner that would permit the transport of the contaminants for scientific or defensive purposes. We would have to have a magma chamber underneath the collection chamber and around the adjacent pump lifting water up to it, in order to provide any amount of contaminated water exposed to the surface. The next best solution I can think of is a honeycomb-like underground area where there are enough grates in the ceiling to get some mist to mix with water, while all of it is still underground. How many z-levels of aquifer-free soil do we have under the tundra again? Two?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 03, 2012, 11:50:11 pm
Three.  I am aware of the local temperature issues at Horrorfailed, I only meant it as a general theory.

The Nefarious Mist _IS_ deadly on it's own.  I saw a dwarf pass through it in my year and he rotted away in days.  The Fetid Muck, however, is only a temorary illness.  The dwarves will blister all over for a time, but heal after some bedrest.

It's not intended as a test chamber, but rather as a collector.  The tainted water is drained from the trap to a holding tank and sent wherever it will do the most good/bad/amusement.  Incidentally, do screwpumps carry contaminants, or do they act as a filter?  Also, will minecarts passing down into a tank of contaminated water carry the contaminant as well?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 04, 2012, 09:22:27 am
Incidentally, do screwpumps carry contaminants, or do they act as a filter?
They act as filters.

We would have to have a magma chamber underneath the collection chamber and around the adjacent pump lifting water up to it
Only above and below magma thaws water, magma on the sides does nothing but look good.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 04, 2012, 09:24:11 am
Incidentally, do screwpumps carry contaminants, or do they act as a filter?
They act as filters.

I thought as much.  What about minecarts?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 04, 2012, 09:28:38 am
No idea.
I have not had time to play 34.xx since minecarts were added.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Crashmaster on September 04, 2012, 12:40:36 pm
if you could access magma before implementing the project you could cast an obsidian ceiling a few (or a lot) z-levels up over an area of the surface. If you then channel out the top layer of the surface you will have a non-freezing, subterranean surface lab on which to build. I don't know if the muck would return but the mist should still propagate under the ceiling.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Triaxx2 on September 04, 2012, 04:24:29 pm
Anyone considered a surface Trade Depot? With a ring of floodgates to close it off from the zombies and a dual hatch system to let us out without letting them in?

Of course it requires a caravan actually reaching it and being able to survive outside long enough to BUILD the Depot.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: (name here) on September 04, 2012, 08:39:01 pm
I actually once created a reasonably stable fort with surface trade on a place that was entirely comprised of reanimating terrain. It got kind of boring after a while, though, because I basically bolted myself underground except when airlocking in migrants or caravans.

Anyhow, the trick is to dig out a chamber to build the depot in, ideally on a slope, set up floodgates/doors on both sides, build the depot, lower the outer floodgates, mine out a 3-tile-wide entryway, seal the floodgates, seal the inner doors, lower the floodgates when there's a caravan incoming, then raise them and open the inner doors, trade, store everything you care about, reseal the interior doors, then open the outer doors.

Then you build a new trade depot somewhere else because oh my god it's full of zombies.

Anyways, could one of you overseers give us a proper succession fort update? I never thought I'd say this, but if I had the time I could do better updates than any of you have managed. Which is saying something, if you look at my previous succession fort attempts.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 04, 2012, 08:44:31 pm
I actually once created a reasonably stable fort with surface trade on a place that was entirely comprised of reanimating terrain. It got kind of boring after a while, though, because I basically bolted myself underground except when airlocking in migrants or caravans.

This is a Battlefailed fort, stability will never be achieved.

Then you build a new trade depot somewhere else because oh my god it's full of zombies.

Anyways, could one of you overseers give us a proper succession fort update? I never thought I'd say this, but if I had the time I could do better updates than any of you have managed. Which is saying something, if you look at my previous succession fort attempts.

How much do you know of the Battlefailed curse?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: (name here) on September 04, 2012, 08:51:14 pm
No, no, I get that terrible terrible things happen to every Battlefailed fort. I did read the entirety of Battlefailed and Failcannon. It's just that no one is doing the updates well. I used to think I was the absolute master of low-content succession fort posts (horrible horrible screencapture problems did not help) but my posts for a year could generally total like two pages double-spaced counting season headers.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on September 04, 2012, 08:57:38 pm
No, no, I get that terrible terrible things happen to every Battlefailed fort. I did read the entirety of Battlefailed and Failcannon. It's just that no one is doing the updates well. I used to think I was the absolute master of low-content succession fort posts (horrible horrible screencapture problems did not help) but my posts for a year could generally total like two pages double-spaced counting season headers.

That's not the Battlefailed curse. The Battlefailed curse is real life rising up to devour the current overseer before he or she completes their turn.

In my defense, nothing happened during my turn. Mostly because I played it safe and just tried to keep everyone we currently had alive and happy. I was quite successful in that respect.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 04, 2012, 09:01:17 pm
Mostly because I played it safe and just tried to keep everyone we currently had alive and happy. I was quite successful in that respect.

WE HAVE AN ELF IN OUR MIDST!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 04, 2012, 09:02:39 pm
No, no, I get that terrible terrible things happen to every Battlefailed fort. I did read the entirety of Battlefailed and Failcannon. It's just that no one is doing the updates well. I used to think I was the absolute master of low-content succession fort posts (horrible horrible screencapture problems did not help) but my posts for a year could generally total like two pages double-spaced counting season headers.

That's not the Battlefailed curse. The Battlefailed curse is real life rising up to devour the current overseer before he or she completes their turn.

In my defense, nothing happened during my turn. Mostly because I played it safe and just tried to keep everyone we currently had alive and happy. I was quite successful in that respect.

I'm fairly certain that should be renamed the Swordthunders curse.  We've physically LOST an overseer somewhere.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 04, 2012, 09:05:35 pm
No, no, I get that terrible terrible things happen to every Battlefailed fort. I did read the entirety of Battlefailed and Failcannon. It's just that no one is doing the updates well. I used to think I was the absolute master of low-content succession fort posts (horrible horrible screencapture problems did not help) but my posts for a year could generally total like two pages double-spaced counting season headers.

That's not the Battlefailed curse. The Battlefailed curse is real life rising up to devour the current overseer before he or she completes their turn.

In my defense, nothing happened during my turn. Mostly because I played it safe and just tried to keep everyone we currently had alive and happy. I was quite successful in that respect.

I'm fairly certain that should be renamed the Swordthunders curse.  We've physically LOST an overseer somewhere.

Another reason for me to read swordthunders, I guess.

Also, Sinpwn: Is the fort running without major problems?

... Now that I think about it, we probably should be ready for errors like those that happened with Hellcannon during The Master's turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 04, 2012, 09:07:27 pm
No, no, I get that terrible terrible things happen to every Battlefailed fort. I did read the entirety of Battlefailed and Failcannon. It's just that no one is doing the updates well. I used to think I was the absolute master of low-content succession fort posts (horrible horrible screencapture problems did not help) but my posts for a year could generally total like two pages double-spaced counting season headers.

That's not the Battlefailed curse. The Battlefailed curse is real life rising up to devour the current overseer before he or she completes their turn.

In my defense, nothing happened during my turn. Mostly because I played it safe and just tried to keep everyone we currently had alive and happy. I was quite successful in that respect.

I'm fairly certain that should be renamed the Swordthunders curse.  We've physically LOST an overseer somewhere.

Another reason for me to read swordthunders, I guess.

Also, Sinpwn: Is the fort running without major problems?

... Now that I think about it, we probably should be ready for errors like those that happened with Hellcannon during The Master's turn.

It's the reclaim of Swordthunders that had been eating people. Also Battlefailed did it first.

Regarding the errors, where's that Nemesis picture I had?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 05, 2012, 02:16:56 am
Anyways, could one of you overseers give us a proper succession fort update? I never thought I'd say this, but if I had the time I could do better updates than any of you have managed. Which is saying something, if you look at my previous succession fort attempts.

Hey newcomer.  Welcome to the Battlefailed saga.

It's not that you aren't welcome here, but please contribute something before complaining.  It's not the best way to introduce yourself.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on September 05, 2012, 03:43:57 am
Anyways, could one of you overseers give us a proper succession fort update? I never thought I'd say this, but if I had the time I could do better updates than any of you have managed. Which is saying something, if you look at my previous succession fort attempts.

Hey newcomer.  Welcome to the Battlefailed saga.

It's not that you aren't welcome here, but please contribute something before complaining.  It's not the best way to introduce yourself.

I dunno... he has a point. With most succession games, I have a pretty good image in my head of the fort's structure by this point, which helps give context to the journals. Not here, though. There really needs to be more screencaps.

And yes, I'm aware that I probably fall under the 'newcomer' heading as well. Please don't hurt me.

@(name here):

You probably could have put it more politely, though... saying 'I could do better' does not leave a good impression. No harm done, though, I should think :)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 05, 2012, 06:54:06 am
Yeah, this is the hornets nest I was prodding at earlier. I hope the next overseer provides a couple screencaptures.
Also, I was thinking of doing a bit of posthumous journal-based RP-ing. Not now, but later. Is that okay?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 05, 2012, 08:14:38 am
Yeah, this is the hornets nest I was prodding at earlier. I hope the next overseer provides a couple screencaptures.
Also, I was thinking of doing a bit of posthumous journal-based RP-ing. Not now, but later. Is that okay?

Eric wrote on the fabric of reality itself during Hellcannon, and tore it several times. I think posthumous journals are perfectly acceptable.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 05, 2012, 10:35:04 am
That was Gizogin. I did no such thing!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Triaxx2 on September 05, 2012, 11:31:58 am
Dorf me please. Triaxx, Male. Miner. Nickname: Failbringer.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Crocatowa on September 05, 2012, 11:49:07 am
WE HAVE AN ELF IN OUR MIDST!

Kill it!
Bathe it with Magma!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 05, 2012, 12:02:40 pm
WE HAVE AN ELF IN OUR MIDST!

Kill it!
Bathe it with Magma!

No, don't!  I need test subjects for my Demister project.  If I can actually collect a cloud of nefarious mist, that is.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: (name here) on September 05, 2012, 12:48:41 pm
Yeah, in hindsight that comes off as much more like a smug jerk than intended.

See, I used myself as a point of comparison because I am honestly embarrassed by the low quality of my overseer posts. I was not kidding about totaling two pages double-spaced. For an entire year, with few to no pictures. I would prefer much, much better posts than I can manage, but would have felt kind of hypocritical demanding that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on September 05, 2012, 01:01:15 pm
WE HAVE AN ELF IN OUR MIDST!

Kill it!
Bathe it with Magma!

No, don't!  I need test subjects for my Demister project.  If I can actually collect a cloud of nefarious mist, that is.

No don't. I like living.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Deviled on September 05, 2012, 01:47:07 pm
WE HAVE AN ELF IN OUR MIDST!

Kill it!
Bathe it with Magma!

No, don't!  I need test subjects for my Demister project.  If I can actually collect a cloud of nefarious mist, that is.

No don't. I like living.

Good, because there's a chance you'll survive.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dark_T_Zeratul on September 05, 2012, 02:10:07 pm
Even if there's no screencaps, it's important for the overseers to let everyone else know what's going on, and that doesn't seem to be happening as much as it really should.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 05, 2012, 02:20:45 pm
Even if there's no screencaps, it's important for the overseers to let everyone else know what's going on, and that doesn't seem to be happening as much as it really should.

I somewhat agree with this, even though there are few things more entertaining than seeing someone's reaction to the various "surprises" we tend to leave for each other.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on September 05, 2012, 02:32:41 pm
Well, the big thing about screencaps is that they're probably the most efficient way of building an image of the fortress's layout. A single screencap can quickly establish where something is in relation to other things in the fort.

Granted, I'm willing to bet that the entirety of Chateau Horrorfailed consists of a festering hole in the dirt strewn with corpses in various states of unlife, and you can't screencap infrastructure that hasn't been built.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: (name here) on September 05, 2012, 03:23:54 pm
Actually, could someone upload one of those full-size point-of-interestable maps to whatever it's called? Or have those been broken by a new version at some point?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 05, 2012, 05:02:58 pm
Posthumous jounal of Dinjoralo Celvaer
Well. Here I am. At the new fort. I always wanted to join a dwarven stronghold. Then I step in, go out to get supplies, and my lungs start caving in on themselves. So now I'm dead, because nobody here had any fecking medical training. Woohoo.
Holy Armok, I just scared all the animals in the plains into pissing themselves. Well, the ones with functional bladders, or bladders at all, really. Sweet!
...
Things are going pretty bad for the suck-havers. Two dwarves died from zed-contracted rot, another got bitten to death by an undead cow, and the guy who led the expedition brought two people into his office so he could beat the crap out of them. Normally, this would frighten me, but being dead... I think I'm too detached from the the things taking place to really be emotional and caring about it. This all seems more like a play of sadistic humour rather than a display of pure anger, frustration, and depression. So you know what? I'm just going to sit back and watch.
...
Okay, some recently deceased spirit dwarf just came up to me and told me that he was me. What the fuck? I told him to bugger off, I'm trying to kill gizogin watch the fort die. He had the most pretentious nickname too, I mean, what the hell is a villein? I feel pity for him, though. We both died from the rotting plague, and he had to deal with the concentrated smell of rotting flesh and getting the crap beaten out of him. I don't know where in this shithole he is, and frankly, I have something more concerning right now. For some reason, I can't see a lot of what's happening in the fort. Two years have passed in stilted, blurry hours, everything's gone dark, and suddenly I have no idea what's going on here. Where is everybody? I won't live my afterlife in nothingness! I want my entertainment back!
========
Yeah, I'm no Seth when it comes to writing, but really I'm just doing this to pass the time. Sorry for the incredibly shitty interlude, let's return to our regularly scheduled psychopathy.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 05, 2012, 05:04:16 pm
I can try firing the save up on my Linux install in a little bit and see if I have the same issue.
Have you had a change to try this yet?
I would like to know if anyone else has the same problem I do.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Sinpwn on September 05, 2012, 05:23:40 pm
Sorry for the lack of updates. School just started, and the workload is slightly higher than anticipated. The fort is doing alright, aside from some Unforeseen Consequences. Expect a full update at some point tomorrow, pics included.

P.S. I didn't touch the pool of water under the fort yet, as the dwarves are far too preoccupied with Unforeseen Consequences and generally being useless.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 05, 2012, 05:38:36 pm
"Unforeseen Consequences" eh? Well keep up the good work!

Even if there's no screencaps, it's important for the overseers to let everyone else know what's going on, and that doesn't seem to be happening as much as it really should.
From what I've read of him in Failcannon, CP is an amazing overseer, and his turn is coming up shortly. As for me, well I'm pretty verbose myself. But I agree that our overseers should really put more effort into describing their turns. From what I've seen of the fortress, I can tell that there's a LOT of crazy stuff going on that isn't even being mentioned.

You guys should get into the habit of taking screenshots every time something interesting or unusual happens. Not only does it provide eye candy for the people reading, but it also gives you more material to work with, in addition to making the writing part a whole lot easier.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: (name here) on September 05, 2012, 06:44:12 pm
Alternately, just keep a notepad window open and type anything interesting in there when it happens. I know how much of a pain screencaps can be without dedicated capture software in older versions of windows, so I can understand not doing them much.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Ashsaber on September 05, 2012, 06:50:54 pm
Could someone, I dunno, go into the most recent file and just get some screencaps of the fortress as is? Give us all a better idea of what the fort looks like.

If nobody minds I'll be happy to do it.  ???
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on September 05, 2012, 07:08:14 pm
@Ash:

Working on it right now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 05, 2012, 07:43:39 pm
Alternately, just keep a notepad window open and type anything interesting in there when it happens. I know how much of a pain screencaps can be without dedicated capture software in older versions of windows, so I can understand not doing them much.
Just alt+printscreen, paste in paint, crop out the uninteresting parts, save as png file (the smallest and the bestest picture format for DF screencaps). Then upload to tinypic.com when ready to post them. Compared to actually playing your turn, it doesn't take long at all. And you can do this in versions as early as Windows 95... although uploading and formatting a huge backlog of screenshots into an already written post requires some degree of patience.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 05, 2012, 07:45:58 pm
Sinpwn, at the end of your turn could you please give me a dwarf list?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 05, 2012, 07:52:44 pm
From what I've read of him in Failcannon, CP is an amazing overseer, and his turn is coming up shortly. As for me, well I'm pretty verbose myself. But I agree that our overseers should really put more effort into describing their turns. From what I've seen of the fortress, I can tell that there's a LOT of crazy stuff going on that isn't even being mentioned.

Aw, thanks Spish!  I'll do what I can.

My guess is everyone's too focused on just staying alive at this point, taking their attention away from grabbing juicy details or relevant screenshots.  It happens.

Alternately, just keep a notepad window open and type anything interesting in there when it happens. I know how much of a pain screencaps can be without dedicated capture software in older versions of windows, so I can understand not doing them much.

Yeah, this is pretty much what I do as well - it's a very good way of keeping track!  Though, I frequently start describing things in enough detail that it turns into actually writing, meaning when I meant to play at least a season I play maybe a month, but spend 4 hours on the writing. 

I don't know what versions of windows aren't screencap friendly, but at least in Win7, what I do, is just keep Paint open and Print Screen at Dwarf Fortress then ctrl-V paste in Paint.  Extremely convenient (and I have no excuse for not uploading more and better screens than I do.)  Probably you all knew that 'trick' already, but just in case, there it is.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on September 05, 2012, 08:17:42 pm
Well, that was a frustrating hour... I may have to cancel my turn. Just running this thing on Pause made my computer chug so hard I couldn't even open Task Manager to kill it.

Oh, and I couldn't get any proper screenshots, because somebody neglected to uninstall their texture pack properly and everything was all psychedelic. (My bad there; I'm pretty sure it was mentioned.)

I'll try again in a bit; I'd hate to have to cancel just 'cuz the file's too big.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 05, 2012, 08:26:24 pm
I can try firing the save up on my Linux install in a little bit and see if I have the same issue.
Have you had a change to try this yet?
I would like to know if anyone else has the same problem I do.

I tried it yesterday (the soonest I could due to being swamped with homework), and discovered that encrypting my hard drive killed my Linux install. I just reinstalled Linux on my USB stick, so I'll hopefully have a chance tonight.

Is it x86 or x64?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 05, 2012, 08:34:22 pm
I can try firing the save up on my Linux install in a little bit and see if I have the same issue.
Have you had a change to try this yet?
I would like to know if anyone else has the same problem I do.

I tried it yesterday (the soonest I could due to being swamped with homework), and discovered that encrypting my hard drive killed my Linux install. I just reinstalled Linux on my USB stick, so I'll hopefully have a chance tonight.

Is it x86 or x64?
Ah that is a good reason to have not done it.
It is on x64.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 05, 2012, 08:38:31 pm
I can try firing the save up on my Linux install in a little bit and see if I have the same issue.
Have you had a change to try this yet?
I would like to know if anyone else has the same problem I do.

I tried it yesterday (the soonest I could due to being swamped with homework), and discovered that encrypting my hard drive killed my Linux install. I just reinstalled Linux on my USB stick, so I'll hopefully have a chance tonight.

Is it x86 or x64?
Ah that is a good reason to have not done it.
It is on x64.

Welp time to install a different version. I only have x86 ISOs, so long download times await!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 05, 2012, 08:43:46 pm
Welp time to install a different version. I only have x86 ISOs, so long download times await!
If you have never done it before running Dwarf Fortress on 64bit Linux is not straightforward.

You have to install the 32bit version of the libraries needed to run Dwarf Fortress.
You might also need to edit the launch script (./df) to force it to use them.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 05, 2012, 08:51:09 pm
Welp time to install a different version. I only have x86 ISOs, so long download times await!
If you have never done it before running Dwarf Fortress on 64bit Linux is not straightforward.

You have to install the 32bit version of the libraries needed to run Dwarf Fortress.
You might also need to edit the launch script (./df) to force it to use them.

Just using 64-bit Linux is not straightforward. I should be able to manage the library issues. But, the download estimate says 3 hours for the ISO (Fedora 16 XFCE). Looks like tomorrow will be when I am testing things.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 05, 2012, 08:59:35 pm
Welp time to install a different version. I only have x86 ISOs, so long download times await!
If you have never done it before running Dwarf Fortress on 64bit Linux is not straightforward.

You have to install the 32bit version of the libraries needed to run Dwarf Fortress.
You might also need to edit the launch script (./df) to force it to use them.

Just using 64-bit Linux is not straightforward. I should be able to manage the library issues. But, the download estimate says 3 hours for the ISO (Fedora 16 XFCE). Looks like tomorrow will be when I am testing things.
I have not had any problems using 64-bit Debian Sid that were due to it being 64-bit.
I do remember Fedora (14) being harder to use in general than Debian though.

I will try loading the save on my laptop that has a 32-bit install on it and see what happens.
If I have the same problem on that you can test it on the 32-bit version tonight.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 05, 2012, 09:09:30 pm
I will try loading the save on my laptop that has a 32-bit install on it and see what happens.
If I have the same problem on that you can test it on the 32-bit version tonight.
I happens for me on a 32-bit Linux OS as well.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 05, 2012, 09:12:25 pm
I will try loading the save on my laptop that has a 32-bit install on it and see what happens.
If I have the same problem on that you can test it on the 32-bit version tonight.
I happens for me on a 32-bit Linux OS as well.

Well, screw installing this OS on my USB stick, then. I still want to have it, though, and I'm super-tired after today, so I'll let it download tonight and test the bug after class tomorrow.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 06, 2012, 01:50:04 am
Battlefailed 4: Battlefailed goes to Linux!

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on September 06, 2012, 02:42:47 am
I, annoyingly, have to cancel my turn. The bucket I'm on literally cannot run this. I managed to get it to not choke my entire computer with a bit of fiddling, but Windows starts whinging about low memory and unpausing, er, doesn't -- DF immediately stops responding and freezes up, and waiting doesn't seem to help.
    (Keep in mind that I was just taking an early peek to do some screenshots and my actual turn would likely have been several more years of carnage in, at which point I'm willing to bet my comp would have literally burst into flames from the sheer number of dead bodies lying around.)



Horrorfailed Craputer Kill Tally: 1 and counting!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Splint on September 06, 2012, 03:05:24 am
Well that sucks. I would have loved to see this place shatter your fragile grasp on reality (or what little of it was still left after Spearbreakers.)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on September 06, 2012, 07:42:04 am
I could take some screenshots instead if you guys want; since I have FRAPs for screenshots and some image editing programs and what not to highlight the more prominent features of our hole in the ground.  On the patched save Eric provided I'm getting a steady 64 fps at the moment. (This was the most recent save, right?)

Also, there's corpses everywhere and at the moment the only 2 dwarves capable of any work are currently attending a party. That's the fort in a nutshell really. :D
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 06, 2012, 08:27:00 am
All you need to get a screenshot is alt-printscreen and MS Paint, Space Cat.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 06, 2012, 08:55:08 am
I don't think fraps works with DF.

Frog, I'll remove you from the list then.

Also: new OP quote.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 06, 2012, 11:15:50 am
Sinpwn - if you are able to dorf me before the end of your turn, so I don't have to figure out a way to write as someone not actually there, it would be much appreciated.  Just "Catalyst" is fine.

If no available dwarves present themselves before your finished, don't worry about it.  I sort of have a contingency plan, I guess.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Ashsaber on September 06, 2012, 01:01:45 pm
Aiight, y'know what. Images time.

This is from the year 5 save, on page 21.

And considering I don't really have a say in the fort and how it goes, I'll just keep it to what it is (or was, I guess)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Live Roster
Spoiler (click to show/hide)

Others Roster
Spoiler (click to show/hide)

Dead Roster
Page 1
Spoiler (click to show/hide)
Page 2
Spoiler (click to show/hide)
Page 3
Spoiler (click to show/hide)
Page 4
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Dwarfing List updates?
I guess?
The x values are how many times the name showed up in the list.
Spoiler (click to show/hide)

Lastly, this fort is bigger than just those two images (only in the sense that there's more dug, but bigger nontheless)

Sorry if I ended up treading on any toes. :-\
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 06, 2012, 01:10:48 pm
Live Roster
Spoiler (click to show/hide)

4 living, 559 dead/missing? Oh my goodness, that is GLORIOUS. XD
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 06, 2012, 02:52:19 pm
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Spoiler (click to show/hide)

4 living, 559 dead/missing? Oh my goodness, that is GLORIOUS. XD

We really are sadistic to the little fuckers. We put them in situations where it's nearly impossible to survive, and then make fun of them when they die terrible hilarious deaths.

And we name them after ourselves, so outsiders think that it was actually a Bay12er that got beaten to death with his own arm by a zombie. Does that mean that we're both sadists and masochists, at the same time?

Urge to further analyze is growing. I may write a paper on it. (http://www.bay12forums.com/smf/index.php?topic=42204.msg3583277#msg3583277) With the TvTropes links, of course. (http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilFeelsGood)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on September 06, 2012, 04:20:21 pm
Spoiler (click to show/hide)

Note that one of the 2 kids was also running around babbling, so that's just icing on the cake.

There's also a huge stockpile for clothes that takes up approximately 40% of the dirt fort all on it's own. I don't know why that's there, but plenty of socks for all!...and there's literally corpses everywhere. The surface is full of them. There's no clear space on the surface that is not within 10 urists of a corpse/reanimated corpse.

And I died twice already? That's news to me.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ZzarkLinux on September 06, 2012, 04:37:21 pm
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Spoiler (click to show/hide)

That really must be the best apocalypse party (http://www.youtube.com/watch?v=hG6oy46qKE4&t=3m7s) ever.

Wish I was there.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: StLeibowitz on September 06, 2012, 06:40:03 pm
That...is impressive. I especially love how there's two dwarves partying it up while the hordes of undead shuffle around outside. :)

At the rate dwarves die here, I wouldn't be surprised if we ran through the entire civilization and had a kingdom of the undead establish itself around Horrorfailed. They haven't started building anything, have they?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 06, 2012, 07:58:26 pm
That...is impressive. I especially love how there's two dwarves partying it up while the hordes of undead shuffle around outside. :)

At the rate dwarves die here, I wouldn't be surprised if we ran through the entire civilization and had a kingdom of the undead establish itself around Horrorfailed. They haven't started building anything, have they?
People, please! Stop giving the enemies ideas! Or Toady! Or the modding community!
But, joking aside, thank you AshSaber for the detailed and thoughtful screengrabs. I kinda went giddy when I saw the dead/missing count.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Ashsaber on September 06, 2012, 08:15:18 pm
Quote
But, joking aside, thank you AshSaber for the detailed and thoughtful screengrabs. I kinda went giddy when I saw the dead/missing count.

Ahhahahahaha detailed and thoughtful.

a. I was happy to do it and
b. It made me giddy too.  :D
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Gizogin on September 06, 2012, 08:29:29 pm
Over 500 dead?  That's not nearly enough!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 06, 2012, 08:55:57 pm
Over 500 dead?  That's not nearly enough!

Is that including the dead dwarves from the original attempt, as well as previous reclaims?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 06, 2012, 09:04:35 pm
Over 500 dead?  That's not nearly enough!
Well, that was from the year five save, so mathing it up, we get 111.8 deaths per year average, or, if we math that into days, WE GET:
Spoiler (click to show/hide)
...So yeah. Let's at least get the to .5 a day, AT THE VERY LEAST.
N0te, according to DFWiki, the dwarven calender has 12 months evenly consisting of 28 days, which adds up to 336 days in a dwarven year. Don't tell me I fudged up the math because of being wrong about the days in a year.
EDIT: Aaaand someone here was a bit of a smartass with my second dorfs profession. JK, it's alright. Also, I do think that includes the dead things from the first attempt, unless DevilED got another dorf.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 06, 2012, 09:21:06 pm
Over 500 dead?  That's not nearly enough!
Well, that was from the year five save, so mathing it up, we get 111.8 deaths per year average, or, if we math that into days, WE GET:
Spoiler (click to show/hide)
...So yeah. Let's at least get the to .5 a day, AT THE VERY LEAST.
N0te, according to DFWiki, the dwarven calender has 12 months evenly consisting of 28 days, which adds up to 336 days in a dwarven year. Don't tell me I fudged up the math because of being wrong about the days in a year.
EDIT: Aaaand someone here was a bit of a smartass with my second dorfs profession. JK, it's alright. Also, I do think that includes the dead things from the first attempt, unless DevilED got another dorf.
If the name is in portuguese, it's my fault. I translated all profession names during my turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 06, 2012, 09:28:00 pm
My dwarf has apparently faked his death FOUR times.  WOO!

Also, who put a Trade Depot there?  That's where the power generator's supposed to be built!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 06, 2012, 09:31:35 pm
If the name is in portuguese, it's my fault. I translated all profession names during my turn.
...Why? Why would you do that? :P Damn it, I can't stop chuckling, and now I have temptations to look through all five hundred fifty nine of the dead things to see who was dorfed during your turn.
Also, I pledge that, after every turn, the Overseer has to post the number of dead/missing creatures. I'll try to math the average out the deaths until the end.
And I realized that all those deaths weren't dwarven, post edited to remedy this.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 06, 2012, 09:40:21 pm
If the name is in portuguese, it's my fault. I translated all profession names during my turn.
...Why? Why would you do that? :P Damn it, I can't stop chuckling, and now I have temptations to look through all five hundred fifty nine of the dead things to see who was dorfed during your turn.
Also, I pledge that, after every turn, the Overseer has to post the number of dead/missing creatures. I'll try to math the average out the deaths until the end.
And I realized that all those deaths weren't dwarven, post edited to remedy this.

Make it an annual report.

Dwarven Population:
Undead Population:
Corpses:
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 06, 2012, 09:53:56 pm
Body parts:
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 06, 2012, 09:54:48 pm
Make it an annual report.

Dwarven Population:
Undead Population:
Corpses:

Dwarf Fortress just got a score system.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 06, 2012, 09:57:17 pm
Yeah, good luck finding out how many undead things there are, without tediously counting them from the status screen...
Unless there's a mod/utility for things like that. And there probably is. :-\
Also, don't forget dead dwarves. All I'm trying to do is provide statistics that could be used for things and stuff. The intial reason I wanted to be put on the perma-dorf list was for something like that, too.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 06, 2012, 10:13:10 pm
Yeah, good luck finding out how many undead things there are, without tediously counting them from the status screen...
All you have to do is count the number of live creatures and subtract them from the "others"
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Ashsaber on September 06, 2012, 10:42:31 pm
The tally:
Alive     - 4  :V
Undead - 35 (Still unalive and kicking)

Dead Dwarves
184

Dead everything else
A lot

---
As for my counting... I didn't count anything that didn't have a job, and anything that's considered "so-and-so's corpse" was also not counted. I could be off by a body or two, but eh.

Amazingly I forgot how to count with a computer while doing this.  ???
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 06, 2012, 10:59:03 pm
Make it an annual report.

Dwarven Population:
Undead Population:
Corpses:

Dwarf Fortress just got a score system.

Sigged.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Greasemunky on September 07, 2012, 12:16:06 pm
Now I really want to see what the next fort in the Battlefailed line is gonna be like.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 07, 2012, 12:17:42 pm
Well, screw installing this OS on my USB stick, then. I still want to have it, though, and I'm super-tired after today, so I'll let it download tonight and test the bug after class tomorrow.
Did you have a chance to test the save yet?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 07, 2012, 03:20:16 pm
Well, screw installing this OS on my USB stick, then. I still want to have it, though, and I'm super-tired after today, so I'll let it download tonight and test the bug after class tomorrow.
Did you have a chance to test the save yet?

I just got back from class/tutoring friends. I'm actually in the matrix Linux right now. Will post results soon.

RESULTS:

Holy shit. I'm not sure what you did. But you did it.

So I downloaded DF and installed all the dependencies. Opened it to check, it worked fine. Extracted the save from one of the archives, and plopped it in the appropriate place. I open up DF again, and it crashes immediately. Followed by FireFox. And Thunar. And my terminal. And xfce. And then the kernel panicked.

I am impressed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 07, 2012, 04:14:19 pm
I just got back from class/tutoring friends. I'm actually in the matrix Linux right now. Will post results soon.

RESULTS:

Holy shit. I'm not sure what you did. But you did it.

So I downloaded DF and installed all the dependencies. Opened it to check, it worked fine. Extracted the save from one of the archives, and plopped it in the appropriate place. I open up DF again, and it crashes immediately. Followed by FireFox. And Thunar. And my terminal. And xfce. And then the kernel panicked.

I am impressed.
Wow it only crashed Dwarf Fortress for me that sounds like this is a rather serious bug if it can crash your whole system.
Here is a link to the bug report I made if you would like to add your experiences to it. (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6187)

I did not do anything to the save all problems are a natural part of Horrorfailed.
I tested it yesterday and the crash happens even with the first pre-embark save (http://dffd.wimbli.com/file.php?id=6755).
It crashed when I picked fortress mode with that save.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 07, 2012, 04:34:15 pm
I just got back from class/tutoring friends. I'm actually in the matrix Linux right now. Will post results soon.

RESULTS:

Holy shit. I'm not sure what you did. But you did it.

So I downloaded DF and installed all the dependencies. Opened it to check, it worked fine. Extracted the save from one of the archives, and plopped it in the appropriate place. I open up DF again, and it crashes immediately. Followed by FireFox. And Thunar. And my terminal. And xfce. And then the kernel panicked.

I am impressed.
Wow it only crashed Dwarf Fortress for me that sounds like this is a rather serious bug if it can crash your whole system.
Here is a link to the bug report I made if you would like to add your experiences to it. (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6187)

I did not do anything to the save all problems are a natural part of Horrorfailed.
I tested it yesterday and the crash happens even with the first pre-embark save (http://dffd.wimbli.com/file.php?id=6755).
It crashed when I picked fortress mode with that save.

Maybe it had to do with the fact that I was running it from a LiveUSB. I would install Linux, but that means I'd have to decrypt my entire hard drive, and then not be able to re-encrypt it until I removed the Linux install.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 07, 2012, 04:48:10 pm
Well, this is probably going to thin the amount of people playing. I foresee quite a few people being unable to take their turn because of this.
INITIATIVE! I would like to sign up for a turn!
I'll try one of the saves on the bug report, just to make sure I can use it.
EDIT: It ran on my computer, with Windows 7.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 07, 2012, 04:51:20 pm
Maybe it had to do with the fact that I was running it from a LiveUSB. I would install Linux, but that means I'd have to decrypt my entire hard drive, and then not be able to re-encrypt it until I removed the Linux install.
Probably not unless your RAM or USB thumb drive are bad since those are where your OS is run from with a LiveUSB.

If your computer has a decent processor and more than 2GB of ram you could try running Linux in a Virtual Machine inside of Windows.
It should run pretty well if your processor supports hardware passthrough.

Also if it is not a laptop you could use separate hard drives for Windows and Linux.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 07, 2012, 05:11:51 pm
Maybe it had to do with the fact that I was running it from a LiveUSB. I would install Linux, but that means I'd have to decrypt my entire hard drive, and then not be able to re-encrypt it until I removed the Linux install.
Probably not unless your RAM or USB thumb drive are bad since those are where your OS is run from with a LiveUSB.

If your computer has a decent processor and more than 2GB of ram you could try running Linux in a Virtual Machine inside of Windows.
It should run pretty well if your processor supports hardware passthrough.

Also if it is not a laptop you could use separate hard drives for Windows and Linux.

It's a laptop with an almost-decent processor. I've used VM's in the past, but they run painfully slow. I'm going to do more testing, to see if I can determine exactly what causes everything to die.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 07, 2012, 06:41:44 pm
So, apparently, Horrorfailed is self-aware and hates Linux.


Gentlemen we have created an Eldritch Abomination. Well done.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 07, 2012, 07:00:36 pm
So, apparently, Horrorfailed is self-aware and hates Linux.

Gentlemen we have created an Eldritch Abomination. Well done.
Well, it only hates Linux for now. If we could condition it to hate computer viruses, than hooray! Free, brutal virus protection! Unless you have Linux!
Also, I pledge we add this to the OP Quote List.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Sinpwn on September 07, 2012, 07:21:09 pm
Alright, as the Battlefailed Curse appears to be sneaking up on me, and a venerable tsunami of real life stuff is attempting to flood my metaphorical shoreline of free time, I'm going to post the entire turn on Sunday.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 07, 2012, 07:54:01 pm
Uh.. fair warning, I probably won't manage more than one, MAYBE two small updates in the following week, then.  On the weekend I might be better.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 07, 2012, 08:01:02 pm
Uh.. fair warning, I probably won't manage more than one, MAYBE two small updates in the following week, then.  On the weekend I might be better.

As long as you can keep playing, it's not going to be a problem.


EDIT: Added some "author wanking" (as named by Mego) to the OP. Because I like wanking.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: renegadelobster on September 07, 2012, 11:46:54 pm
Sigged

Well, it only hates Linux for now. If we could condition it to hate computer viruses, than hooray! Free, brutal virus protection! Unless you have Linux!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: EmeraldWind on September 07, 2012, 11:55:03 pm
So, apparently, Horrorfailed is self-aware and hates Linux.


Gentlemen we have created an Eldritch Abomination. Well done.

It wouldn't be the first time nor it will be the last. I'm just curious as to how many licks it takes to get to the center times it will take to get boring.

I mean can creating internet Eldritch Abominations ever be not fun?

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 08, 2012, 12:09:11 am
So, apparently, Horrorfailed is self-aware and hates Linux.


Gentlemen we have created an Eldritch Abomination. Well done.

It wouldn't be the first time nor it will be the last. I'm just curious as to how many licks it takes to get to the center times it will take to get boring.

I mean can creating internet Eldritch Abominations ever be not fun?

I certainly haven't gotten tired of it yet.  Though Squirrelloid's still missing...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 08, 2012, 12:54:45 am
So, apparently, Horrorfailed is self-aware and hates Linux.


Gentlemen we have created an Eldritch Abomination. Well done.

It wouldn't be the first time nor it will be the last. I'm just curious as to how many licks it takes to get to the center times it will take to get boring.

I mean can creating internet Eldritch Abominations ever be not fun?

I certainly haven't gotten tired of it yet.  Though Squirrelloid's still missing...

Who? (http://www.flickfilosopher.com/flickfilos/art/dwdalekcrack.gif)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 08, 2012, 01:07:13 am
Evidently it's gotten so bad even referential humor to Squirrelloid is vanishing  :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Robocorn on September 08, 2012, 01:23:13 am
Hey, I haven't thought about Battlefailed in about a year so when I saw this as most recent post as annother cannon-fail-name
I figured it was time to update the old battlefailed OP to link to another offshoot. My eyes kind of glazed over near the end of Failcannon
and all I remember about Hellcannon is that they genned a new world and couldn't get either of the Battlefailed alchemy mods to work at first.
Since I'm not familiar with all of the new lore and legendary destruction, I'd just like to know in what way this is related to the other forts.
And maybe what stuff has happened while I wasn't paying attention.
Thanks.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 08, 2012, 01:40:49 am
Hey, I haven't thought about Battlefailed in about a year so when I saw this as most recent post as annother cannon-fail-name
I figured it was time to update the old battlefailed OP to link to another offshoot. My eyes kind of glazed over near the end of Failcannon
and all I remember about Hellcannon is that they genned a new world and couldn't get either of the Battlefailed alchemy mods to work at first.
Since I'm not familiar with all of the new lore and legendary destruction, I'd just like to know in what way this is related to the other forts.
And maybe what stuff has happened while I wasn't paying attention.
Thanks.

We broke DF a few times in Hellcannon, and Horrorfailed hates Linux, apparently. We made some headcanon towards the end of the Hellcannon thread, but I'm not sure how much of that is going to make it into the story. If we can even have a story; the world seems very intent on fucking us over.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 08, 2012, 08:20:16 am
Hey, I haven't thought about Battlefailed in about a year so when I saw this as most recent post as annother cannon-fail-name
I figured it was time to update the old battlefailed OP to link to another offshoot. My eyes kind of glazed over near the end of Failcannon
and all I remember about Hellcannon is that they genned a new world and couldn't get either of the Battlefailed alchemy mods to work at first.
Since I'm not familiar with all of the new lore and legendary destruction, I'd just like to know in what way this is related to the other forts.
And maybe what stuff has happened while I wasn't paying attention.
Thanks.

We sorta picked up the metaplot in Hellcannon, the development of which had tapered off towards the end of Failcannon, until Failday came around. Currently, we have the Foul One as a universe-munching eldritch abomination that may or may not have consumed the original Aluonra; the new world which was genned for Hellcannon (using the same seed, so broadly similar to Aluonra, at least in terms of landforms, if not biomes) may have been the original world which was in the process of being consumed by the Foul One, or it may have been an "evil twin" parallel universe (in either case, the Foul One was unmaking the universe from the location of Battlefailed outwards), though I'm 70% sure it was supposed to take place in the same universe, name and biome differences notwithstanding; after Hellcannon fell, the world was doomed. Currently, this Aluonra is a(nother) parallel universe, which is being invaded by the Foul One, who has Ura and Stuzang as his lieutenants, and the former Queen Led has been turned into some sort of eldritch abomination herself and now leads the vanguard into this universe. All the new changes, the night creatures and reanimating biomes and evil rains/mucks, are all the result of the Foul One's corruption spreading into this world.

However, we've been having enough trouble keeping the fort viable, so we haven't done anything more with the metaplot since the end of Hellcannon.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 08, 2012, 09:26:30 am
Oh hey, my first sig! Nice!
Also, thanks for the recap on the story. I haven't gotten through Hellcannon yet, so now I'm kinda up to speed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 08, 2012, 04:13:17 pm
Yeah, thanks for clearing that up.  I apparently completely mis-remembered the metaplot as of Horrorfailed - really for most of Hellcannon even.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 09, 2012, 07:21:38 pm
Status update? I know you're having RL setbacks, but some of us are getting antsy here.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on September 10, 2012, 09:53:40 pm
I fear the curse of Battlefailed is rearing it's ugly head again, gentlemen. It's been, what, a week or so since any real sorta update?

I know Sinpwn said he'd post the update this past Sunday...maybe we should skip a turn and add him back to the list for later?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on September 10, 2012, 11:46:29 pm
I say give him a day's grace period to speak up first, if that plan of action is taken.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 11, 2012, 12:07:26 am
I fear the curse of Battlefailed is rearing it's ugly head again, gentlemen. It's been, what, a week or so since any real sorta update?

I know Sinpwn said he'd post the update this past Sunday...maybe we should skip a turn and add him back to the list for later?

Sunday is relative to his timezone, remember.  Give him a day to check in.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 11, 2012, 12:51:22 am
As I said before, it's not like I'll be all that available for the next few days anyway.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 11, 2012, 07:26:14 am
Hey, I haven't thought about Battlefailed in about a year so when I saw this as most recent post as annother cannon-fail-name
I figured it was time to update the old battlefailed OP to link to another offshoot. My eyes kind of glazed over near the end of Failcannon
and all I remember about Hellcannon is that they genned a new world and couldn't get either of the Battlefailed alchemy mods to work at first.
Since I'm not familiar with all of the new lore and legendary destruction, I'd just like to know in what way this is related to the other forts.
And maybe what stuff has happened while I wasn't paying attention.
Thanks.

We broke DF a few times in Hellcannon, and Horrorfailed hates Linux, apparently. We made some headcanon towards the end of the Hellcannon thread, but I'm not sure how much of that is going to make it into the story. If we can even have a story; the world seems very intent on fucking us over.

Ok, I'm a bit late to the party but ...

Its probably an issue with the remains of the graphics pack. The fort started with Phobius installed, and if it isn't fully removed it seems causes issues on DF/Linux (this caused me no end of grief with TAG's Spire of Armok (though that just caused DF to go haywire, it didn't bring my system crashing down).

Also, this fort has already descneded into madness faster than the last few. Add me to the turn list and to the dorfing list (profession: any engineering/red position if possible, else crossbow, else hammer :-)).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 11, 2012, 07:34:05 am
Yeah, I deeply apologise for the trouble having a graphics pack installed has caused.  I just liked it all looking pretty :-\
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 11, 2012, 07:48:05 am
Yeah, I deeply apologise for the trouble having a graphics pack installed has caused.  I just liked it all looking pretty :-\

I'm trying to sort the raws now. Can't figure out why it only craps out on Linux though (I'm not sure I have the most recent save, but it goes "Invalid Shape Definition", then DF aborts with all sorts of fun debugger crud).

EDIT: And fixed it. Playing through a month or two to make sure I actually fixed it for real. That was annoying. Its a bug in the Linux version of Dwarf Fortress caused by the additional raw files. WHoever added them didn't make them all lower-case. Not a problem for Win32/Mac which have case-insenstive filesystems. It blows the save straight to hell on Linux when run on a ext2 filesystem.

I don't think the Phobus pack was directly responsible (though I've had issues with it on Linux when not fully installed with the ASCII looking extremely 'odd').

SInce this is a real annoying fix and $#!@# annoying to do without being ON a Linux system, I'm willing to apply the changes to the save at the end of the current turn. Easiest thing to do is add me to the turn list immediately below Sinpwn with something like: NCommander - rawfix.). I'll download, fix the raws, resave (to make sure everything works properly), and upload without taking a turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 11, 2012, 11:19:04 am
I can confirm that that makes it work on Linux.
It is not a bug in the Linux version really, you could say it's a bug in ALL versions if it does not check if the raw file names match the ones in the save data.
You could also say it is a bug in the Windows version where is does not save the case sensitive raw names so it fails when the save is run from a case sensitive file system.
If the Windows version does save case sensitive raw names someone could have renamed the raw files after the world was generated and changed the case of a character in some of the raw file names which only causes problems when you run the save from a case sensitive file system.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 11, 2012, 01:56:07 pm
I can confirm that that makes it work on Linux.
It is not a bug in the Linux version really, you could say it's a bug in ALL versions if it does not check if the raw file names match the ones in the save data.
You could also say it is a bug in the Windows version where is does not save the case sensitive raw names so it fails when the save is run from a case sensitive file system.
If the Windows version does save case sensitive raw names someone could have renamed the raw files after the world was generated and changed the case of a character in some of the raw file names which only causes problems when you run the save from a case sensitive file system.

They should be all lowercase, no? Regardless, lack of case-sensitivity isn't a bug in DF, it's an issue in Windows that Microsoft claims is better for users.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 11, 2012, 02:10:11 pm
NCommander, you can dl the save for fixing if needed be, I'll simply notify the next in line, Catalyst, when you're done.

Since Catalyst claims to be unavailable for the next few days, I'll wait and see if Sinpwn completes his turn. If by the time Catalyst is ready Sinpwn has yet to complete his turn I'll just skip him.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 11, 2012, 02:11:19 pm
They should be all lowercase, no? Regardless, lack of case-sensitivity isn't a bug in DF, it's an issue in Windows that Microsoft claims is better for users.
I have never seen a rule anywhere that says all raw files should have all lower case names.
I think it is a "Cross Platform Compatibility Bug" since saves are supposed to be cross platform compatible.

Toady could add code to the Windows version to stop this from happening, he would just need to change the way the names of the raw files are added to the binary save data.
It is possible the Windows version has that code already and this is all just due to someone modding the raw files after the world was generated.
Only Toady could tell us which way the Windows version works though.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 11, 2012, 02:22:18 pm
They should be all lowercase, no? Regardless, lack of case-sensitivity isn't a bug in DF, it's an issue in Windows that Microsoft claims is better for users.
I have never seen a rule anywhere that says all raw files should have all lower case names.
I think it is a "Cross Platform Compatibility Bug" since saves are supposed to be cross platform compatible.

Toady could add code to the Windows version to stop this from happening, he would just need to change the way the names of the raw files are added to the binary save data.
It is possible the Windows version has that code already and this is all just due to someone modding the raw files after the world was generated.
Only Toady could tell us which way the Windows version works though.

Well, the OS should handle finding the file referenced in the code, anyway. The C function that opens a file for reading takes the filename and the mode and sends that information to the OS, and then the OS finds the proper file and gives it to the program. Again, the fault would lie in the OS, not the program.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 11, 2012, 02:47:59 pm
Well, the OS should handle finding the file referenced in the code, anyway. The C function that opens a file for reading takes the filename and the mode and sends that information to the OS, and then the OS finds the proper file and gives it to the program. Again, the fault would lie in the OS, not the program.
I would say that is true, except when writing cross platform programs because you have to make allowances for the differences between the operating systems.
Just because the OS works a stupid way does not mean you should not work around that stupidity if possible.

I am also not talking about opening the files I am talking about storing their filenames without stripping out the case of the characters that make up those names.
You don't need to open the raw files at all to get a list of their filenames.
Just because on Windows "adsfgh" is the same as "aDsfGH" does not mean that if the file is named "aDsfGH" you should log it's name as "adsfgh".
Since Windows is not case sensitive it does not matter if you store case sensitive filenames for other operating systems to use.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 11, 2012, 03:13:07 pm
I would say that is true, except when writing cross platform programs because you have to make allowances for the differences between the operating systems.
Just because the OS works a stupid way does not mean you should not work around that stupidity if possible.

C does. The C standard library is cross-platform. The same library that provides fopen, the function that you use to open files.

I am also not talking about opening the files I am talking about storing their filenames without stripping out the case of the characters that make up those names.
You don't need to open the raw files at all to get a list of their filenames.
Just because on Windows "adsfgh" is the same as "aDsfGH" does not mean that if the file is named "aDsfGH" you should log it's name as "adsfgh".
Since Windows is not case sensitive it does not matter if you store case sensitive filenames for other operating systems to use.

Umm... What?

Most likely, Toady has an array of strings declared in the code that contains the different filenames for the raws. DF iterates through that array, opening each file when it needs it (or keeping them open and making a hashtable that lets it pull file objects by filename). Even if Windows doesn't care about case in filenames, programs do. Those strings within the program will remember their case. It's just that, when "foo.txt" is send to Windows to open, if it sees "FOO.TXT" instead, the OS says good enough and opens it.

So, either the issue is Windows not recognizing the filenames, or nothing to do with the filenames at all.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 11, 2012, 03:21:27 pm
Basically what I mean is that if a raw file has the name "RawFile.txt" that name should be stored in your example array as "RawFile.txt" not "rawfile.txt" so the correct file name ends up in the save file.
I don't know that the code does not work like that now, only Toady could tell you that.
If the code already works like that in the Windows version this was likely caused by someone changing the filenames of the raw files after the world was generated.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 11, 2012, 04:51:57 pm
NCommander, you can dl the save for fixing if needed be, I'll simply notify the next in line, Catalyst, when you're done.

Since Catalyst claims to be unavailable for the next few days, I'll wait and see if Sinpwn completes his turn. If by the time Catalyst is ready Sinpwn has yet to complete his turn I'll just skip him.

Not unavailable, exactly, but I'd get in one or two micro-updates, tops.  I vote ya give him til Friday.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 11, 2012, 05:16:10 pm
I'll wait until Friday to see if there's an update. If not, I'll grab the save, fix it, then upload it again, else use the save Sinpwn owns.

(I'll write an 'update' describing this event for Battlfailed lore. Something about a penguin god or something :-)).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 11, 2012, 06:24:13 pm
Derp, hit "lock thread" by accident. All is well. Thanks Spish.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 11, 2012, 06:32:31 pm
Derp, hit "lock thread" by accident. All is well. Thanks Spish.

The curse is getting more aggressive...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 11, 2012, 06:44:21 pm
Derp, hit "lock thread" by accident. All is well. Thanks Spish.

The curse is getting more aggressive...

The Foul One's taint is spreading.....
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Silverlock on September 11, 2012, 07:26:32 pm

The Foul One's taint is spreading.....


Sorry.  Probably that burrito.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 11, 2012, 08:04:59 pm
The Foul One's taint is spreading.....
Disgusting
Also, nice to see that the Linux issues have been sorted out. Even though I don't have Linux. I guess we'll all be able to play chicken with this black hole, together! Or something.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 11, 2012, 08:07:51 pm
The Foul One's taint is spreading.....
Disgusting
Also, nice to see that the Linux issues have been sorted out. Even though I don't have Linux. I guess we'll all be able to play chicken with this black hole, together! Or something.

I'm actually in the process of setting up a Linux install in a VM (Linux in a VM? Who would ever think of that?) for testing some software. I'm afraid to put DF on it, after what happened last time.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 11, 2012, 10:41:03 pm
I'm beginning to feel like I taint any fortress I create or participate in with some sort of lingering evil that affects not only the game but the players...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 11, 2012, 11:22:09 pm
3 days without checking the forums? Sin, ye'd best not be succumbing to no curses.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 11, 2012, 11:53:01 pm
I'm beginning to feel like I taint any fortress I create or participate in with some sort of lingering evil that affects not only the game but the players...

You just thought you won Dwarf Fortress... You beat up 30.25 and declared yourself king.

Now his big brother, 34.11, is here to kick your ass. And he's taking us down, too.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 12, 2012, 12:21:40 am
I'm beginning to feel like I taint any fortress I create or participate in with some sort of lingering evil that affects not only the game but the players...

You just thought you won Dwarf Fortress... You beat up 30.25 and declared yourself king.

Now his big brother, 34.11, is here to kick your ass. And he's taking us down, too.

I'll admit, I've not been playing DF all that much as of late, but I've been dwelling on the additions in 34.11 and how to bend them to my will.   I really need to get a new fort going to test a few theories and ideas...

From memory, the main stuff in 34.11 is;

Deadly Clouds
Zombies/Haunted Ground
Necromancers
Werecreatures
Vampires
Minecarts

I think that's everything, right?  I'm pretty sure I can already break one of those over my knee, IF my theory pans out.  Two if I get creative with successful results of the first.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Reudh on September 12, 2012, 12:32:36 am
Modify dwarven blood so it removes ALCOHOL_DEPENDANT on use to prevent vampires having the weird slowdown effect.

Then make everyone vampires.
Bam. Can never die of a failed mood except through blunt trauma. Stronger and faster too.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 12, 2012, 12:36:24 am
Modify dwarven blood so it removes ALCOHOL_DEPENDANT on use to prevent vampires having the weird slowdown effect.

Then make everyone vampires.
Bam. Can never die of a failed mood except through blunt trauma. Stronger and faster too.

I do all my mischief without modding.  I shall slay this game fairly!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Reudh on September 12, 2012, 12:55:06 am
That's more a bugfix than a mod, but fair enough. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 12, 2012, 12:55:12 am
Modify dwarven blood so it removes ALCOHOL_DEPENDANT on use to prevent vampires having the weird slowdown effect.

Then make everyone vampires.
Bam. Can never die of a failed mood except through blunt trauma. Stronger and faster too.

Except blunt trauma is how we typically resolve issues in our fortresses. Or, as we like to call it, percussive maintenance.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 12, 2012, 02:05:00 am
I'm beginning to feel like I taint any fortress I create or participate in with some sort of lingering evil that affects not only the game but the players...

You just thought you won Dwarf Fortress... You beat up 30.25 and declared yourself king.

Now his big brother, 34.11, is here to kick your ass. And he's taking us down, too.

I'll admit, I've not been playing DF all that much as of late, but I've been dwelling on the additions in 34.11 and how to bend them to my will.   I really need to get a new fort going to test a few theories and ideas...

From memory, the main stuff in 34.11 is;

Deadly Clouds
Zombies/Haunted Ground
Necromancers
Werecreatures
Vampires
Minecarts

I think that's everything, right?  I'm pretty sure I can already break one of those over my knee, IF my theory pans out.  Two if I get creative with successful results of the first.

I know the feeling :-/. Minecarts are interesting to me in some ways, but I've yet to build a 34.xx fort that actually uses them. At some point, I'd like to build a fort with an entirely automated cargo system that just requires a push and delivers carts to the correct workshops based off weight (with a massive pressure plate system to do just that), and empty carts being delivered to loading points automatically.. I just did my first evil embark, and I got an evil mist that didn't seem to do anything to the livestock outside (I managed to get my dorfs out of harms way).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Andreus on September 12, 2012, 08:17:22 am
Hey guys, just checked in again to see what you were doing with th

FUCK
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Andreus on September 12, 2012, 08:22:09 am
On an unrelated note, may I be put into the turn rotation and/or dorfing lists?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 12, 2012, 08:24:48 am
On an unrelated note, may I be put into the turn rotation and/or dorfing lists?

Why wasn't Andreus already in the dorfing list anyway? It's not a Battlefailed fort without Andreus repeatedly dying.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 12, 2012, 08:34:35 am
El Presidente Kar Puwuncobi (or however it was spelled) seemed to be doing a better job of dying repeatedly :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Andreus on September 12, 2012, 08:38:32 am
I'm sorry you guys haven't seen much of me in... forever. I've been off playing with Tekkit and the Technic Pack in Minecraft and dealing with a bit of life stuff, but I was reminded of you guys and I came to see how you were doing.

Of course, you managed to wreck even the third fort.

I was thinking of undertaking the monumental task of providing a basic plot summary for the Battlefailed saga so far by reading through the monolithic walls of text that are the Battlefailed saga threads and compressing them into something a newbie could read to get up to speed on everything.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 12, 2012, 08:44:06 am
Hey guys, just checked in again to see what you were doing with th

FUCK

OP-quote! Nice to see you back, Andreus.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Andreus on September 12, 2012, 08:57:04 am
I could provide an actual voice recording of that if you so desired :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 12, 2012, 09:37:08 am
I'm sorry you guys haven't seen much of me in... forever. I've been off playing with Tekkit and the Technic Pack in Minecraft and dealing with a bit of life stuff, but I was reminded of you guys and I came to see how you were doing.

Of course, you managed to wreck even the third fort.

I was thinking of undertaking the monumental task of providing a basic plot summary for the Battlefailed saga so far by reading through the monolithic walls of text that are the Battlefailed saga threads and compressing them into something a newbie could read to get up to speed on everything.

Someone beat you to that, kinda.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Andreus on September 12, 2012, 09:40:01 am
May I see it?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 12, 2012, 11:03:14 am
May I see it?

It's in the OP, but here's the download link for the doc (https://dl.dropbox.com/u/55435372/BATTLEFAILED.doc)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 12, 2012, 01:15:32 pm
I could provide an actual voice recording of that if you so desired :P

That would be interesting. Maybe we could get each overseer to do a voice recording of their turn?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: EmeraldWind on September 12, 2012, 02:52:21 pm
I'm sorry you guys haven't seen much of me in... forever. I've been off playing with Tekkit and the Technic Pack in Minecraft and dealing with a bit of life stuff, but I was reminded of you guys and I came to see how you were doing.

Of course, you managed to wreck even the third fort.

I was thinking of undertaking the monumental task of providing a basic plot summary for the Battlefailed saga so far by reading through the monolithic walls of text that are the Battlefailed saga threads and compressing them into something a newbie could read to get up to speed on everything.

Someone beat you to that, kinda.

That is not technically what he was talking about, but it that archive can help him find that wall of text.

A shorter read of the forts to help new people get the basics will be cool.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 12, 2012, 02:57:50 pm
Hey guys, mind if I post some weird "extreme example" to that black hole analogy we made a while back? I'm just asking because it might bog down the thread a bit, and I don't want to be a bother.
And hey! It's Andreus! Now the metaplot can get started!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 12, 2012, 04:35:06 pm
Hey guys, just checked in again to see what you were doing with th

FUCK

OP-quote! Nice to see you back, Andreus.

Beat me to it!  I was going to recommend that for OP.

I could provide an actual voice recording of that if you so desired :P

I take it you said that out loud upon seeing what we've done?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 12, 2012, 05:31:58 pm
I've been off playing with Tekkit and the Technic Pack in Minecraft

I wish I could... Freaking technic launcher doesn't want to work for me. It was zero trouble the first time around, and worked just damn fine, but when I tried to uninstall/reinstall it all, it simply stopped launching. Which means I can't download the files for tekkit/technic pack, because the launcher is supposed to handle that. Which means I can neither launch it with the technic launcher (which doesn't work, which is exactly the problem) or through any other launcher, because I have nothing to launch. Other programs like IE(6,7,8...), windows media player, and a few other games have been doing the same sort of thing for me. Damn them all.

As far as Horrorfailed goes; it goes to hell. And apparently it took Sinpwn with it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 12, 2012, 05:41:14 pm
Eric: What issues are you having with the fort?

Andreus: Welcome back!

Sidenote: I think my request (and a dorf) for a turn fell off the list ...

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 12, 2012, 05:55:25 pm
Eric: What issues are you having with the fort?
He's talking about problems with Minecraft mods, nothing about the fort. If the save file already has another game-breaking issue, then I say it's proof that the gods want us to stop. Yeah, fuck that.
Also, Ill just presume nobody wants to see me talk about us all playing chicken with black holes.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 12, 2012, 06:17:35 pm
Playing chicken with black holes sounds like a reasonable sport for inclusion in a sci-fi fantasy...

I wasn't having any specific issues with the fort besides kobolds+zombies=OH CRAP.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 12, 2012, 06:24:21 pm
Playing chicken with black holes sounds like a reasonable sport for inclusion in a sci-fi fantasy...

I wasn't having any specific issues with the fort besides kobolds+zombies=OH CRAP.

I just fear for the first time we get an evil-weather affected titan/FB. (I don't think we have husking weather, but I might be wrong).

(incidently, how many worlds had to be genned to get a good set of evil weather? Mine have pretty lame :-/).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 12, 2012, 06:27:08 pm
Sidenote: I think my request (and a dorf) for a turn fell off the list ...

I knew I had missed something. Could you quote/repost your dwarfing request? I can't seem to find it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 12, 2012, 06:36:13 pm
I just fear for the first time we get an evil-weather affected titan/FB. (I don't think we have husking weather, but I might be wrong).

The Bronze Colossus Perngvir Anzr has come! A gigantic magic statue made of bronze and bent on mayhem.
The Bronze Colossus is caught in the fetid muck!
Perngvir Anzr, Bronze Colossus is slain.....
The Bronze Colossus shudders and begins to move!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 12, 2012, 06:48:18 pm
The Bronze Colossus Perngvir Anzr has come! A gigantic magic statue made of bronze and bent on mayhem.
The Bronze Colossus is caught in the fetid muck!
Perngvir Anzr, Bronze Colossus is slain.....
The Bronze Colossus shudders and begins to move!
Oh god, if a titan or somesuch appears on the map, and then goes gonzo, then... we are truly fucked. That's all there is to say about it.
You know what? I will post the stupid black hole example, no matter how silly it seems to me.
Spoiler (click to show/hide)
...Okay, I know that sounds incredibly fucking stupid, but I just wanted to put that out there.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 12, 2012, 06:48:58 pm
(incidently, how many worlds had to be genned to get a good set of evil weather? Mine have pretty lame :-/).

I didn't actually gauge the level of horror of the syndrome-causing weather, and I probably should have increased the # of varieties significantly. measuring the horror of the world's syndromes would require that I extract the raw data for the random-generated creatures and such, which I don't know how to do* and would also add yet another level of requirements that must be met before uploading. I genned a world to other specifications (including using a elevation map derived from the old 31.03-31.25 Aluonra saves) and then found the worst possible site in that world that still included a section of land that didn't permit the dead to rise. Overall, it probably took somewhere between 20-30 generations to get everything down, ignoring the ones where I began generation and immediately thought of something else I needed to do beforehand and cancelled it.

*I may have figured it out. Maybe. I need to wait until I get home to try it, though.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 12, 2012, 08:28:20 pm
The Bronze Colossus Perngvir Anzr has come! A gigantic magic statue made of bronze and bent on mayhem.
The Bronze Colossus is caught in the fetid muck!
Perngvir Anzr, Bronze Colossus is slain.....
The Bronze Colossus shudders and begins to move!
Oh god, if a titan or somesuch appears on the map, and then goes gonzo, then... we are truly fucked. That's all there is to say about it.
You know what? I will post the stupid black hole example, no matter how silly it seems to me.
Spoiler (click to show/hide)
...Okay, I know that sounds incredibly fucking stupid, but I just wanted to put that out there.

That was both beautiful and inspiring. I want to make a movie out of that now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 12, 2012, 08:31:32 pm
The Bronze Colossus Perngvir Anzr has come! A gigantic magic statue made of bronze and bent on mayhem.
The Bronze Colossus is caught in the fetid muck!
Perngvir Anzr, Bronze Colossus is slain.....
The Bronze Colossus shudders and begins to move!
Oh god, if a titan or somesuch appears on the map, and then goes gonzo, then... we are truly fucked. That's all there is to say about it.
You know what? I will post the stupid black hole example, no matter how silly it seems to me.
Spoiler (click to show/hide)
...Okay, I know that sounds incredibly fucking stupid, but I just wanted to put that out there.

That was both beautiful and inspiring. I want to make a movie out of that now.

The world is not ready for Battlefailed: The Movie.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 12, 2012, 09:54:24 pm

-snip-

That was both beautiful and inspiring. I want to make a movie out of that now.

The world is not ready for Battlefailed: The Movie.

No need to worry. The script writer would go missing about 3 scenes into writing the scripts, citing external issues and pressures not giving him enough time to do the job.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 13, 2012, 02:22:45 am

-snip-

That was both beautiful and inspiring. I want to make a movie out of that now.

The world is not ready for Battlefailed: The Movie.

No need to worry. The script writer would go missing about 3 scenes into writing the scripts, citing external issues and pressures not giving him enough time to do the job.

And the back-up screenwriter would just write "FUCK" in giant (gold) letters over every page of the screenplay...

Then there'd be some dangling plot thread about constructing a cannon that never gets resolved...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 13, 2012, 04:35:24 am
Sidenote: I think my request (and a dorf) for a turn fell off the list ...

I knew I had missed something. Could you quote/repost your dwarfing request? I can't seem to find it.

It was in my post on debugging Horrorfailed on Linux at the end:


Also, this fort has already descneded into madness faster than the last few. Add me to the turn list and to the dorfing list (profession: any engineering/red position if possible, else crossbow, else hammer :-)).

Its three pages back.

Part of me is tempted to try and reclaim Hellcannon since its officially done (it would go nicely with my reclaim of Failcannon save). Then again, I don't think anything can top that ending (not even FAILDAY).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Andreus on September 13, 2012, 06:20:07 am
Battlefailed: The Movie (http://mxdcorp-radio.com/dwarf/Battlefailed/BattlefailedTheMovie.mp3), you say?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 13, 2012, 08:40:55 am
Battlefailed: The Movie (http://mxdcorp-radio.com/dwarf/Battlefailed/BattlefailedTheMovie.mp3), you say?

...

This sounds like the start of something amazing.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 13, 2012, 09:48:20 am
Battlefailed: The Movie (http://mxdcorp-radio.com/dwarf/Battlefailed/BattlefailedTheMovie.mp3), you say?

...

This sounds like the start of something amazing.

Tears, bloodshed, and the intricate conspiratorial machinations of one insane Australian.  We'll win an Oscar for sure!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 13, 2012, 10:01:48 am
So, who wants to make this the first in a series of audio-logs contributed by various players, summing up the Battlefailed saga, in our own, notoriously unreliable, but reliably irreverent, words?  I'd definitely be willing to contribute.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Andreus on September 13, 2012, 10:29:55 am
I hope my actual voice is now your headcanon voice for Andreus.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 13, 2012, 11:36:39 am
I hope my actual voice is now your headcanon voice for Andreus.

Absolutely is.  Thanks for that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 13, 2012, 01:02:35 pm
So, who wants to make this the first in a series of audio-logs contributed by various players, summing up the Battlefailed saga, in our own, notoriously unreliable, but reliably irreverent, words?  I'd definitely be willing to contribute.

I could provide an actual voice recording of that if you so desired :P

That would be interesting. Maybe we could get each overseer to do a voice recording of their turn?

(http://a.deviantart.net/avatars/t/h/thisismyseriousface.gif)

Anyway yeah, I like the idea (that I had first! :P). Do a succession fort in a totally different way. That was kind of my goal with my turn in Hellcannon, streaming it and stuff, but that didn't work out so well due to crappy internet making the video choppy. Let's round up the previous overseers and get this going.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Talvieno on September 13, 2012, 01:47:36 pm
Battlefailed: The Movie (http://mxdcorp-radio.com/dwarf/Battlefailed/BattlefailedTheMovie.mp3), you say?
*applauds* That was awesome.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 13, 2012, 02:50:08 pm
Should I record the Horrofailed prologue then?


EDIT: Catalyst, if you want your turn now, please inform me.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 13, 2012, 02:54:54 pm
Nice to know my little 'thing' has made this go in a direction everyone's agreeing with. :P
I'll be honest, I thought that people would say it was dumb. I've had lot's of things like that, it's like I have good intuition, but it hates me.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Echostatic on September 13, 2012, 02:55:12 pm
I finally finished... Every page of the last three threads, finally read through, and all caught up on this one. I don't know what to say about these forts, other than you all seem to be stark raving mad. I whole-heartedly approve. I didn't know these were still going, either. That means I might actually get to be a tiny part of the history of these forts! I'd like to request a dorfage.

Echostatic - Brewer - Brewmaster - Male, if possible, but not necessary.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 13, 2012, 03:50:54 pm
I don't know what to say about these forts, other than you all seem to be stark raving mad. I whole-heartedly approve.

We do our best.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on September 13, 2012, 04:49:40 pm
I hope my actual voice is now your headcanon voice for Andreus.

Andreus is now DF's Doctor Who. Absolutely headcanon.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 13, 2012, 05:12:26 pm
I hope my actual voice is now your headcanon voice for Andreus.

Andreus is now DF's Doctor Who. Absolutely headcanon.

I'm sure you did not just called the Doctor "Doctor Who".
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Reudh on September 13, 2012, 06:02:39 pm
Battlefailed: The Movie (http://mxdcorp-radio.com/dwarf/Battlefailed/BattlefailedTheMovie.mp3), you say?

Fantastic.
Best accent too!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 13, 2012, 07:38:48 pm
Sin, if you are reading this, just upload the gogdamn save.

(^ disregard if you are in fact dead from curse-related shenanigans)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 13, 2012, 08:02:16 pm
When Catalyst shows up, the turn is his.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Andreus on September 13, 2012, 08:13:52 pm
This is a granite warning marker. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in granite. The dwarves are screaming.

On the item is an inscription in granite. It is written in many languages. The inscription reads:

THIS PLACE IS A MESSAGE, AND PART OF A SSTEM OF MESSAGES. PAY ATTENTION TO IT!

SENDING THIS MESSAGE WAS IMPORTANT TO US. WE CONSIDERED OURSELVES TO BE A POWERFUL CULTURE.

THIS PLACE IS NOT A PLACE OF HONOUR. NO HIGHLY ESTEEMED DEED IS COMMEMORATED HERE. NOTHING VALUED IS HERE.

WHAT IS HERE IS DANGEROUS AND REPULSIVE TO US. THIS MESSAGE IS A WARNING ABOUT DANGER.

THE DANGER IS IN A PARTICULAR LOCATION. IT INCREASES TOWARDS A CENTER. THE CENTER IS HERE, OF A PARTICULAR SIZE AND SHAPE, AND BELOW US.

THE DANGER IS STILL PRESENT IN YOUR TIME, AS IT WAS IN OURS.

THE DANGER IS TO THE BODY, AND IT CAN KILL.

THE FORM OF THE DANGER IS MULTITUDINOUS.

THE DANGER IS UNLEASHED ONLY IF YOU SUBSTANTIALLY DISTURB THIS PLACE PHYSICALLY. THIS PLACE IS BEST SHUNNED AND LEFT UNINHABITED.

DO NOT DESTROY THIS MARKER. THIS MARKING SYSTEM HAS BEEN DESIGNED TO LAST 10,000 YEARS. IF THE MARKER IS DIFFICULT TO READ, ADD NEW MARKERS IN LONGER-LASTING MATERIALS IN LANGUAGES THAT YOU SPEAK.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 13, 2012, 08:31:18 pm
When Catalyst shows up, the turn is his.

I'll upload the Linux fixed save in a bit based off the 506 save posted earlier.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 13, 2012, 08:36:12 pm
When Catalyst shows up, the turn is his.

I'll upload the Linux fixed save in a bit based off the 506 save posted earlier.

Can you give me a living dwarf list from it?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 13, 2012, 08:55:01 pm
When Catalyst shows up, the turn is his.

I'll upload the Linux fixed save in a bit based off the 506 save posted earlier.

Can you give me a living dwarf list from it?

Here it is:

Quote
`Newbunkle' Alåthtosid, Annoying Doomsayer              Attend Party
 `Strategia' Raltobul, One Legged Prophet of Cheese      Attend Party
 `Eric' Onoliseth, Dwarven Child
 Vabok Logemstâkud, Dwarven Baby

Seems everyone is partying as the world burns around them. I'm doing a bit of a narrative writeup for this, and I can dwarf the baby.

Strangely, the save is at Granite 3. Not sure if the autosave was just slow, or someone hit save manually.

Food stores are happy at 668, but virtually no drink. If the fort falls and a reclaim is necessary: BRING DRINKS!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 13, 2012, 08:57:45 pm
Jegus, I just want to get on with my little story. That can't happen until...
Wait, who's turn is it, anyways? OP say's it's Catalyst, but I don't quite understand what happened with sinpwn, and NCommander seems to be playing too, but I thought he was just fixing the save for linux. In fact, I don't quite understand what's going on here at all. It's like the curse of FailCannon's architecture went meta.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on September 13, 2012, 09:01:42 pm
Sinpwn was given the turn but got eaten/abducted and hasn't posted to tell when he'll get un-eaten/un-abducted, so Catalyst gets it instead when he can pick it up. In the interim, NCommander is doing some weird voodoo thing to stop the save from making Linux eat itself and reuploading a fixed save without playing. That help?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 13, 2012, 09:12:54 pm
Yeah, thanks. I guess he's just looking at the fixed save for all his status reports.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on September 13, 2012, 09:32:27 pm
I hope my actual voice is now your headcanon voice for Andreus.

Andreus is now DF's Doctor Who. Absolutely headcanon.

I'm sure you did not just called the Doctor "Doctor Who".

The Doctor? Which Doctor?  :P

It's the name of the franchise of which the character "The Doctor" stars in.  Reference to the franchise has the same intended effect as instead referring to the character properly as "The Doctor." While this isn't proper according to the show/fandom, as I'm aware of,  it gets the intended point across that Andreus distinctly reminds me of one of The Doctor(s) (http://en.wikipedia.org/wiki/David_Tennant).

Simply put...close enuff. I'm not a huge follower of the show, I was unaware proper reference was taken so seriously.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 13, 2012, 10:01:45 pm
DFFD upload: http://dffd.wimbli.com/file.php?id=6914

Here's my bit for the in-story justification:

Department of Worlds and Universes
Help Desk
---


Although many myths have been written on how one's world is created, only those gifted with madness have even known the truth. It is pure fiction that the act of world creation is laborous, or even difficult. Complex as hell, sure, but not difficult. Even now, the water-powered dwarven supercomputer Yggdrasil is creating worlds by the dozen, taking requests from gods (or goddesses) who wish their own realm to rule over. They enter a few parameters, push the button, and presto, new world.

That's where I come in, I'm universe debugger, second class. In short, I listen for hiccups in the multiverse, and try to work out the issues that occasionally crop up when things go pear-shaped. I'd like to say the work is glamorous or even interesting, but its mostly just dredge work. At least it pays the bills.

That is until last week, when I stumbled on a curiosity.

Normally, trouble tickets come from in from the various deities and such who decide to directly interfere with their creations. Usually they manage their charges with the interface (or on occasion even take over a specific individual and go for an adventure). Not this one. The ticket came in for a world called Aluonra, specifically listing an issue with the world, though details were vague and confusing at best.

I'd transcribe it here, but to be honest, it was all sorts of non-sense. Something about a cannon or other shit. I tried to access the world through my viewer, just to find I couldn't. Digging deeper, I went to filing, and pulled the RAW records. Now, I probably should explain that experienced (or sick and twisted) deities can and do tinker with the fundamental underpinning with reality. Some of these are harmless. Others aren't. I still remember that one case where someone modified the chickens to lay live bees.

I still have fucking scars from those bees.

Anyway, Aluonra's raws were heavily modified. As I dug deeper, something felt wrong. I can't describe it in any more detail; it was after all just a feeling. The underlying issue was an index-mismatch; references to raw files that were slightly misnamed in such a way that only those using Linux terminals would have issues. There was also some other issues with the universe-defined drawn objects (aka the graphic packs); I simply took those out of the record and installed a standard set of ASCII definitions so I could at least see what was going on with this world.

As I filed the paperwork back into its cabinet, automated processes in Yggdrasil engaged to make my changes. I suppose my job was done. The ticket had been garbage anyway, and I just fixed a slight oversight. We're not supposed to change people's reality now.

Still, I had this growing sense of unease with this world. Where did that trouble ticket come from? Why does the name Aluonra seem familiar to me?

As I sat at my desk, I brought up the viewer. With the raws corrected, I now saw a settlement on dwarfs partying. Seemed normal enough. My unease grew though, so I brought up Aluonra's world generation record in the main database.

Or at least I tried. The moment I punched in the name, I got a 404 error. File Not Found? What the shit?

Momentarily stemmed, I took a closer look at the ticket. It had been submitted by one 'arclance' and seconded by one 'Mego', but it didn't have any associated user id, or anything to identify who it was. That's when the revelation hit me. Pulling up Aluonra once again, I brought up the unit list. There was a Mego and arclance.

Was it possible the ticket had come from the world itself? It seemed like non-sense, inhabitants shouldn't be aware of us. They sure as hell shouldn't be filing bug reports. At best they might have a sense of "build a staircase" or "dig a tunnel", but direct knowledge?

Unheard of ...

On the other side, this might just be a filing error. The corrupted raws might have thrown Yggdrasil through a loop and the record exists and is just merely misnamed. Then again ...

Fuck it.

I'm going to get to the bottom of this. One way or another.

(OOC: I'm not sure if this is too over the top, or too meta. Feel free to object and this post will vanish into a poof of non-existence.)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 13, 2012, 10:14:06 pm
You didn't by any chance undo the Phoebusized raws, did ye? Probably not, but eh...
Sinpwn - if you are able to dorf me before the end of your turn, so I don't have to figure out a way to write as someone not actually there, it would be much appreciated.  Just "Catalyst" is fine.

If no available dwarves present themselves before your finished, don't worry about it.  I sort of have a contingency plan, I guess.
Gonna go ahead and request you do the same for me. And if the liaison happens to get his head punched off thus forcing me to play an entire year without migrants, I understand.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 13, 2012, 10:33:04 pm
You didn't by any chance undo the Phoebusized raws, did ye? Probably not, but eh...
Sinpwn - if you are able to dorf me before the end of your turn, so I don't have to figure out a way to write as someone not actually there, it would be much appreciated.  Just "Catalyst" is fine.

If no available dwarves present themselves before your finished, don't worry about it.  I sort of have a contingency plan, I guess.
Gonna go ahead and request you do the same for me. And if the liaison happens to get his head punched off thus forcing me to play an entire year without migrants, I understand.

I did. Its now on stock ASCII. Prevents issues if you don't have phobeus/tilesets installed (specifically, ASCII corruption that Sinpwn mentioned (and I had the same thing happen). If you want to install a tileset, backup the hellcannon/raw/graphics folder, dump one in, then enable the tileset option in init.txt. Just remember to revert it back.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 13, 2012, 10:49:52 pm
I hope my actual voice is now your headcanon voice for Andreus.

Andreus is now DF's Doctor Who. Absolutely headcanon.

I'm sure you did not just called the Doctor "Doctor Who".

The Doctor? Which Doctor?  :P

It's the name of the franchise of which the character "The Doctor" stars in.  Reference to the franchise has the same intended effect as instead referring to the character properly as "The Doctor." While this isn't proper according to the show/fandom, as I'm aware of,  it gets the intended point across that Andreus distinctly reminds me of one of The Doctor(s) (http://en.wikipedia.org/wiki/David_Tennant).

Simply put...close enuff. I'm not a huge follower of the show, I was unaware proper reference was taken so seriously.

Then you do not understand how us Whovians work.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 13, 2012, 10:51:24 pm
I did. Its now on stock ASCII. Prevents issues if you don't have phobeus/tilesets installed (specifically, ASCII corruption that Sinpwn mentioned (and I had the same thing happen). If you want to install a tileset, backup the hellcannon/raw/graphics folder, dump one in, then enable the tileset option in init.txt. Just remember to revert it back.
The game is modded so you can't just "swap out the raws".
It should work fine as long as you leave "descriptor_shape_battlefailed.txt", "language_sym.txt", "language_words.txt", "material_template_default.txt", "reaction_other.txt", and "reaction_adventure_new.txt" alone.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 13, 2012, 10:53:37 pm
I did. Its now on stock ASCII. Prevents issues if you don't have phobeus/tilesets installed (specifically, ASCII corruption that Sinpwn mentioned (and I had the same thing happen). If you want to install a tileset, backup the hellcannon/raw/graphics folder, dump one in, then enable the tileset option in init.txt. Just remember to revert it back.
The game is modded so you can't just "swap out the raws".
It should work fine as long as you leave "descriptor_shape_battlefailed.txt", "language_sym.txt", "language_words.txt", "material_template_default.txt", "reaction_other.txt", and "reaction_adventure_new.txt" alone.

The graphics folder is independent of the rest which is where tilesets live. Copying in the stock ASCII graphics from stock DF purges the tileset away.

(obviously if you replaced the raws wholesale, it would break with "Missing Reaction" or something similar).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 13, 2012, 10:58:02 pm
I did. Its now on stock ASCII. Prevents issues if you don't have phobeus/tilesets installed (specifically, ASCII corruption that Sinpwn mentioned (and I had the same thing happen). If you want to install a tileset, backup the hellcannon/raw/graphics folder, dump one in, then enable the tileset option in init.txt. Just remember to revert it back.
The game is modded so you can't just "swap out the raws".
It should work fine as long as you leave "descriptor_shape_battlefailed.txt", "language_sym.txt", "language_words.txt", "material_template_default.txt", "reaction_other.txt", and "reaction_adventure_new.txt" alone.

The graphics folder is independent of the rest which is where tilesets live. Copying in the stock ASCII graphics from stock DF purges the tileset away.

(obviously if you replaced the raws wholesale, it would break with "Missing Reaction" or something similar).
Graphics packs change the tiles and tiles colors of minerals, plants, and creatures so you have to change the "raw/objects" folder or things will look weird.
This is why ASCII looks wrong when you use it with graphics pack raws.
"raw/graphics" overrides the appearance settings from "raw/objects" for creatures only.
The tileset image itself is found in "data/art" not "raw/graphics".
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 13, 2012, 10:59:40 pm
When Catalyst shows up, the turn is his.

No, cruel fate!  Take this burden from me!

Alright.  Fuck it.  I felt like getting inadvisably drunk and staying up entirely too late tonight anyway.  Get me a Phoebus-ready copy of the save soon and you'll probably have an initial update by morning.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 13, 2012, 11:20:15 pm
When Catalyst shows up, the turn is his.

No, cruel fate!  Take this burden from me!

Alright.  Fuck it.  I felt like getting inadvisably drunk and staying up entirely too late tonight anyway.  Get me a Phoebus-ready copy of the save soon and you'll probably have an initial update by morning.
Here have the save with Phoebus installed. (http://dffd.wimbli.com/file.php?id=6916)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 13, 2012, 11:49:56 pm
I did. Its now on stock ASCII. Prevents issues if you don't have phobeus/tilesets installed (specifically, ASCII corruption that Sinpwn mentioned (and I had the same thing happen). If you want to install a tileset, backup the hellcannon/raw/graphics folder, dump one in, then enable the tileset option in init.txt. Just remember to revert it back.
The game is modded so you can't just "swap out the raws".
It should work fine as long as you leave "descriptor_shape_battlefailed.txt", "language_sym.txt", "language_words.txt", "material_template_default.txt", "reaction_other.txt", and "reaction_adventure_new.txt" alone.

The graphics folder is independent of the rest which is where tilesets live. Copying in the stock ASCII graphics from stock DF purges the tileset away.

(obviously if you replaced the raws wholesale, it would break with "Missing Reaction" or something similar).
Graphics packs change the tiles and tiles colors of minerals, plants, and creatures so you have to change the "raw/objects" folder or things will look weird.
This is why ASCII looks wrong when you use it with graphics pack raws.
"raw/graphics" overrides the appearance settings from "raw/objects" for creatures only.
The tileset image itself is found in "data/art" not "raw/graphics".

Your dwarf foo is stronger than mine, and I thus concede defeat :-).

(I prefer using strace to solve my issues anyway.).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 14, 2012, 01:14:32 am
Dorf-Fu is a wise and mystic art of combat and you'd be wise to verse yourself in it.  Get drunk sober and tantrum through the dining hall until only you are left alive. 
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 14, 2012, 01:55:39 am
Catalyst Paintedmachine, Dwarven Baby - Imaginary Diary

Hi everyone, I'm brand new!  That's right, I'm the first baby of Kozothungèg Nokzamkanom Shash, to Mommy Strategia and Daddy Kar.  Surely this is a sign of bright futures ahead for our lovely home!  ... Hey, why does Daddy smell so funny?

(https://lh5.googleusercontent.com/-wZHzwkXT3-s/UFLPWCAO4PI/AAAAAAAADsc/RuGuVjD_iyw/s1280/baby-cat-and-dead-dad.png)

Anyway, it's a super-special exciting day, not just because I'm here now, but because the circus is in town!  Wait, why did you all go pale?  I meant the animals!


Look at them all come parading in!  In... through that thick, dark mist hanging in the air like curtains made of tar...  Ooh, yuck, and it looks like they stepped in something slimy and yellow too... uh, okay.  Well anyway, there are porcupines, and owls, and water buffalo and muskoxen and... goblins... and... uh... dwarves?  And... pieces... of goblins... and dwarves...

Uh, okay!  So have I mentioned what lovely doors and drawbridges we have here?  No?  That's probably because I just developed a strong appreciation for them, just now. 


Yep, nothing is getting by those bad boys, and they aren't being opened anytime soon!  So nothing to worry about, I'm safe and secure here with these lovely... three... others.  Wow, that's not many.  Well, let's see who they are...

Spoiler: Current Population! (click to show/hide)

Spoiler: Eric (click to show/hide)
First there's some kid named Eric, so sickly he looks like a half-starved elf, who's running around and babbling.  I'm sure we'll grow up together and have daring adventures and be best friends.  Right.  That's it for dwarves around my own age.

Spoiler: Newbunkle (click to show/hide)
Then there's Newbunkle, a one-armed fellow so tall I think he might be a secret human, who fancies himself some kind of harbinger of the apocalypse, which would be manageable, after all, who doesn't enjoy a good apocalypse story once in a while?  But the fellow can barely string two words together coherently - and moreover, lacks the wit to actually come up with a compelling DESCRIPTION of the apocalypse.  We're all warned that "Th' gods are gun' kill ya ded, someday I reckon."  Not even diseases or floods or rain of fire, forgotten beasts, demonic invasion, or any of that good stuff - get this - he says we'll all be stabbed by kobolds.  I swear... 

Spoiler: Strategia (click to show/hide)
Finally, there's Strategia, my own mother, hobbling around with me and a missing leg, bizarrely happy despite everything.  This alone convinces me the woman has more than a few screws loose.  If that weren't enough, she ALSO fancies herself a prophet.  Not of doom, though, but of the coming of something called "cheese".  I've never heard of a more mad fantasy.

So, I'm locked in here with an insane two year old, two mad, idiot prophets, a few animals, and a whole lot of reeking corpses I am now eyeing suspiciously for any sign of movement.  Oh, and several merchants who have gone mad from being locked in here.  And their camels.  Which have also gone mad.

Spoiler: Well, fuck. (click to show/hide)


Nevermind, everything sucks.  Guess I better get started on that whole "needs alcohol to get through the working day" thing, huh?

------

So I haven't actually DONE anything yet, but that should set the stage a little.  If you're wondering how the hell a new born infant is giving a detailed account of the fortress... I have no idea, maybe I'll come up with some kind of explanation later, or not.  Here's some visual overview:

Spoiler: The Main Fort (click to show/hide)
It's pretty much all up on the top level, with a staircase going straight down til it ends in an opening to the roof of the 2nd cavern... soooo perhaps I will do something about that.

Spoiler: The desolation beyond (click to show/hide)

Will try to update again tomorrow night!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 14, 2012, 03:56:21 am
Please tell me that's snowed-over Fetid Muck and the Nefarious Mist pools haven't been spread about...

Seeing as we've breached the aquifer, would you mind going to where the Trade Depot is and get any idle/disposable dwarves working on finishing this? (http://www.bay12forums.com/smf/index.php?topic=111666.0)  All that really needs to be built is the gears and waterwheels on the upper level.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 14, 2012, 04:51:28 am
With only four dwarfs, its pretty hard for the fort to implode into a loyality cascade :-)

That being said, I suspect the liason didn't make it in (or out) last time, and generally, if he doesn't make it, you get few or no migrants the following year. I'm wondering if we're going to have to simply breed our population up ...

(on the plus side, no framerate death :-)).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: StLeibowitz on September 14, 2012, 05:54:18 am
I say seal the fort up and try to survive by breeding. It may be slow going for a while, but if the local breeders are any good we could have a dozen or so little baby dwarves toddling around uselessly by the end of the year. Best-case scenario, we get an inbred drunken enclave of midgets on the edge of Hell on Earth. Worst-case is that we get zombies; not a whole lot of directions to go but up, though. Right?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 14, 2012, 07:47:15 am
Worst-case is that we get zombies; not a whole lot of directions to go but up, though. Right?

I think you've forgotten that the dwarven way is to dig deeper.

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 14, 2012, 08:11:18 am
I say seal the fort up and try to survive by breeding. It may be slow going for a while, but if the local breeders are any good we could have a dozen or so little baby dwarves toddling around uselessly by the end of the year. Best-case scenario, we get an inbred drunken enclave of midgets on the edge of Hell on Earth. Worst-case is that we get zombies; not a whole lot of directions to go but up, though. Right?

Inbred drunken midgets or zombies...

The choice is difficult.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 14, 2012, 10:41:41 am
Your dwarf foo is stronger than mine, and I thus concede defeat :-).
Do you mind if I put this in my sig?
Dorf-Fu is a wise and mystic art of combat and you'd be wise to verse yourself in it.  Get drunk sober and tantrum through the dining hall until only you are left alive. 
Same to this.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 14, 2012, 11:21:19 am
Your dwarf foo is stronger than mine, and I thus concede defeat :-).
Do you mind if I put this in my sig?
Dorf-Fu is a wise and mystic art of combat and you'd be wise to verse yourself in it.  Get drunk sober and tantrum through the dining hall until only you are left alive. 
Same to this.

Go right ahead
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 14, 2012, 11:49:14 am
Catalyst, your pictures aren't showing up here for some reason.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 14, 2012, 12:03:27 pm
Catalyst, your pictures aren't showing up here for some reason.

They're showing up fine for me.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 14, 2012, 12:09:35 pm
^Likewise.
I say seal the fort up and try to survive by breeding. It may be slow going for a while, but if the local breeders are any good we could have a dozen or so little baby dwarves toddling around uselessly by the end of the year. Best-case scenario, we get an inbred drunken enclave of midgets on the edge of Hell on Earth. Worst-case is that we get zombies; not a whole lot of directions to go but up, though. Right?
Too bad our only potential breeder is married to a dead guy.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arclance on September 14, 2012, 12:12:26 pm
Catalyst, your pictures aren't showing up here for some reason.
They are working for me as well.
Do you have googleusercontent.com blocked, that is where CatalystParadox uploaded them to.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 14, 2012, 02:42:02 pm
Suddenly the images are working again. I think I'll try not to think about it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 14, 2012, 03:28:46 pm
Suddenly the images are working again. I think I'll try not to think about it.
Yeah, only  Pro Thinkers (http://www.youtube.com/watch?v=AYrLMev-QoM&feature=player_detailpage#t=929s) can really comprehend the madness that is this fort, and everything it touches. Possibly madmen too, but whatever.
I could post the next part of my posthumous journal, but... eh. I'll probably do it tomorrow.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 14, 2012, 04:17:14 pm
Your dwarf foo is stronger than mine, and I thus concede defeat :-).
Do you mind if I put this in my sig?
Dorf-Fu is a wise and mystic art of combat and you'd be wise to verse yourself in it.  Get drunk sober and tantrum through the dining hall until only you are left alive. 
Same to this.

Go for it :-).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Johuotar on September 14, 2012, 04:36:25 pm
Huh, so Hellcannon is dead then. I thought it was still going.

Put me on turn list If Im not already there and dorf me as Kaamanen, thank you.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: arcangelsd on September 14, 2012, 05:11:11 pm
and dorf me as Kaamanen, thank you.

Good luck with that, mate.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 14, 2012, 05:19:37 pm
Please tell me that's snowed-over Fetid Muck and the Nefarious Mist pools haven't been spread about...

Seeing as we've breached the aquifer, would you mind going to where the Trade Depot is and get any idle/disposable dwarves working on finishing this? (http://www.bay12forums.com/smf/index.php?topic=111666.0)  All that really needs to be built is the gears and waterwheels on the upper level.

I could tell you that, but then I'd be a dirty liar.  The Nefarious Mist is EVERYWHERE.  I am never, ever, opening those doors.

As for the trade depot, you can see it in a back room of the fort if you look closely.  Maybe I'll engineer one someplace seperate from the fort, but safe, for merchants to come die in, if I get some migrants that survive eventually so I can do the work.

Catalyst, your pictures aren't showing up here for some reason.
They are working for me as well.
Do you have googleusercontent.com blocked, that is where CatalystParadox uploaded them to.

Yeah, I use Picasa, because I'm lazy and havent bothered to sign up for and transfer to a better service since discovering it sort of sucks.  Sorry if its causing anyone problems.

^Likewise.
I say seal the fort up and try to survive by breeding. It may be slow going for a while, but if the local breeders are any good we could have a dozen or so little baby dwarves toddling around uselessly by the end of the year. Best-case scenario, we get an inbred drunken enclave of midgets on the edge of Hell on Earth. Worst-case is that we get zombies; not a whole lot of directions to go but up, though. Right?
Too bad our only potential breeder is married to a dead guy.

Do they ever re-mate?  Because if so, we could theoretically have an Annoying Doomsayer and a Prophet of Cheese as the progenitors of the whole fortress.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on September 14, 2012, 05:49:41 pm
^Likewise.
I say seal the fort up and try to survive by breeding. It may be slow going for a while, but if the local breeders are any good we could have a dozen or so little baby dwarves toddling around uselessly by the end of the year. Best-case scenario, we get an inbred drunken enclave of midgets on the edge of Hell on Earth. Worst-case is that we get zombies; not a whole lot of directions to go but up, though. Right?
Too bad our only potential breeder is married to a dead guy.

Do they ever re-mate?  Because if so, we could theoretically have an Annoying Doomsayer and a Prophet of Cheese as the progenitors of the whole fortress.

Nay, they do not re-marry, at least as far as I am aware. Unfortunate, as that would be a most fitting ancestral tree.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 14, 2012, 06:51:52 pm
I could tell you that, but then I'd be a dirty liar.  The Nefarious Mist is EVERYWHERE.  I am never, ever, opening those doors.
As far as I can tell, I've never actually seen anyone get infected by the nefarious mist without running directly through the Evil Zone. You might want to at least try to get the some of the spring migrants in through the secret hatch entrance, since it's probably going to be the last wave for quite some time. Worst case scenario, you have to lock the hatch back up because a zombie found it before they did.

I hope you haven't forgotten about those two flimsy-wooden doors at the south side we mentioned, that spell imminent doom for the fortress if left as they are.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 14, 2012, 09:03:04 pm
The south side is sealed by a wall built on a staircase. Unless someone removed it.

Either way, you should dig a new fort in the stone and abandon the soil layer.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 14, 2012, 09:07:20 pm
Uh... Catalyst?  My request wasn't about the Trade Depot, but the room it's currently built in and the connected one below it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 14, 2012, 09:33:14 pm
Uh... Catalyst?  My request wasn't about the Trade Depot, but the room it's currently built in and the connected one below it.

Yeeeeeepppppp totally failed to read your post correctly.

I'll see what I can do, but there are currently MAYBE two functional dwarves, both of whom are missing a limb, so its a big maybe. 
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 14, 2012, 09:51:32 pm
I'll see what I can do, but there are currently MAYBE two functional dwarves, both of whom are missing a limb, so its a big maybe.
Hold on, hold on, how long has it been in-game since any migrants have managed to get in the fort? A wave already died this turn, and I think it was on aC's turn that we stabilized at four, so... 2 years, almost? And if only two of them can do anything, I don't see how we're going to get much further here until we can guarantee some sort of way in without dying.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 14, 2012, 09:56:57 pm
Uh... Catalyst?  My request wasn't about the Trade Depot, but the room it's currently built in and the connected one below it.

Yeeeeeepppppp totally failed to read your post correctly.

I'll see what I can do, but there are currently MAYBE two functional dwarves, both of whom are missing a limb, so its a big maybe.

S'all good.  I honestly thought there were more able-bodied dwarves, so don't bother if there's so few.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 14, 2012, 09:57:56 pm
I actually had to endure a 4-dwarf fortress for 3-4 years. Well, technically it decreased from 9 to 4 over an extended period of time, but the last few years were definitely very lonely.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 14, 2012, 11:10:27 pm
I actually had to endure a 4-dwarf fortress for 3-4 years. Well, technically it decreased from 9 to 4 over an extended period of time, but the last few years were definitely very lonely.

Didn't Battlefailed dip that low fairly early?

So the cycle begins anew...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: NCommander on September 14, 2012, 11:11:03 pm
I think if the entrance was redesigned, we might stand a chance of getting migrants into the fort. THe biggest issue right now is to get to the door, they've got to get to the center of the map. Best bet IMHO is to install entrance hatchways close to the edges, and designate meeting halls close to them.

We've got at least one pick still stashed (I can't find the other one), so digging is not impossible. Should we loose the pick, we'll have to break down the trade depot, build a furnace, make two units of charcoal, and forge a copper one from the nuggets sitting directly below the aquifer.

Best luck on getting migrants in is to draft them the moment they step onto the map, then use squad move commands (I've had hit or miss luck with burrowing). Station them in the hall that connects the hatch to the surface then unlock the hatch. They *should* make it in. Biggest issue is making sure they aren't contaminated but I don't think we can do much about that for the moment ...

(Bathtubs have an annoying habit of holding onto dust/extracts and while it might just seem like water, dwarfs can melt after going through one).

Breeding isn't an option since as previously pointed out, both of our adults are widows, and we have two male children (if we can even stand to wait the 20+ years it would take to get breeding stock out of them).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Johuotar on September 15, 2012, 04:32:40 am
and dorf me as Kaamanen, thank you.

Good luck with that, mate.

Oops, didnt notice the dwarf total is 4. The must have been living fun times indeed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 15, 2012, 06:30:56 am
You might want to make a sealed room (as in completely walled in) with some emergency digging tools, weapons and provisions.  Otherwise reclaim scatter will most likely put key equipment out in the nefarious mist'ed areas
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 15, 2012, 02:34:43 pm
In the event the fortress bites the dust yet again, would it be wise to use DFlair to keep everything inside, at the very least?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 15, 2012, 03:57:16 pm
Well, if the fortress dies again, the reclaim is going to be so cluttered with scattered junk and clothing that it won't even be funny (not to mention the LAG). So I say yes.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: neotemplar on September 15, 2012, 06:30:28 pm
Ok why not, sign me up for a turn :)

(Also I have a computer on which I free ranged over 800 animals in a fort.  I may be lag resistant.)

Also dwarf me as Neotemplar.  Mechanic.

(If I'm AWOL when my turn comes up, PM me.  It'll shoot me an email, and that will got to my cell phone and I shall 100% be happy to see it.  Thus it is impossible for me to totally go on the fritz.)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 15, 2012, 11:28:46 pm
Ok why not, sign me up for a turn :)

(Also I have a computer on which I free ranged over 800 animals in a fort.  I may be lag resistant.)

Also dwarf me as Neotemplar.  Mechanic.

(If I'm AWOL when my turn comes up, PM me.  It'll shoot me an email, and that will got to my cell phone and I shall 100% be happy to see it.  Thus it is impossible for me to totally go on the fritz.)

I wouldn't say that if I were you... (http://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 15, 2012, 11:50:01 pm
Ok why not, sign me up for a turn :)

(Also I have a computer on which I free ranged over 800 animals in a fort.  I may be lag resistant.)

Also dwarf me as Neotemplar.  Mechanic.

(If I'm AWOL when my turn comes up, PM me.  It'll shoot me an email, and that will got to my cell phone and I shall 100% be happy to see it.  Thus it is impossible for me to totally go on the fritz.)

Oh dear.  I don't think you understand how the curse works.  It won't affect your internet, it will affect you with sudden bouts of real-life distractions.  Poor Squirrelloid still hasn't returned...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: neotemplar on September 16, 2012, 12:57:44 am
Real life distractions yes but at the least I'll try to come in and say aw shit I can't do it, instead of leaving everyone hanging.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 18, 2012, 10:10:50 pm
This is a bump. It menaces with spikes of fail. All crafdwarfship is of the highest quality.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 19, 2012, 01:49:47 am
Er.  Right.

This is not the curse taking me.  I had a thousand and one real life distractions long BEFORE the turn passed to me.  I've just been a ruined wreck of a human being the past several days - should be over soon.

Toward that whole "over soon" end, I'll NOT be staying up til 6am playing a turn tonight, the better to actually have the energy to undertake it tomorrow.

Sorry for the waiting.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 19, 2012, 10:21:29 am
Ah, good. I was getting worried you were about to post a giant update and I'd have to start playing right away. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 19, 2012, 12:36:16 pm
Sometime ago I suggested that I might end up recording the prologue on the OP. Well, here it is (https://dl.dropbox.com/u/55435372/horrofailed%20prologue.wma). Enjoy the ham.


FYI: volume and audio quality are crap because my microphone is crap. I was actually shouting this.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Nanimonai on September 19, 2012, 02:26:43 pm
Hello there,

another lurker has heard the sirens' call of this succession fort and got convinced to finally create an account here to post that i really like what i see ... and so far what i've seen is the whole thread that is Battlefailed. At the moment i'm a fifth into reading about Battlefailed and also trying a save i found here in this very thread.

Also i'd like to ask if there is any dorf without a proper name, so that he/she shall be named. If so, i'd like to see the name Nani on whatever dwarf is free, preferably with experience in wrestling and dodge. Or if that's not available, put that name to whatever dwarf comes along.
My final request would be a place in the player list for this fort. Would be my first succession fort, but that will just add to the !!¤Fun¤!!.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 19, 2012, 04:10:20 pm
another lurker has heard the sirens' call of this succession fort

The siren's call of Battlefailed you say? (http://www.youtube.com/watch?v=QOzZZTmBjxM&feature=related)

Quote
At the moment i'm a fifth into reading about Battlefailed

Don't worry, you should be able to get through the entire saga in a week or so. Provided you don't actually have a job and/or social life. Otherwise, see you in 2013.

Quote
Also i'd like to ask if there is any dorf without a proper name, so that he/she shall be named. If so, i'd like to see the name Nani on whatever dwarf is free, preferably with experience in wrestling and dodge. Or if that's not available, put that name to whatever dwarf comes along.

We've been down to four living, already-named dwarves (or three and a half, give or take, counting limbs) for the past few turns, the migrants keep getting creamed by the local wilddeath and/or the assorted malodorous residues that coat the landscape.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Stafir Ortnev on September 20, 2012, 04:11:32 pm
Huh..oh wow I didn't notice I was logged in reading these posts the entire time...wonder when that happened.  Eh oh well.

First a few things to begin.  Just came back to Dwarf Fortress..oohh about 2 weeks ago, went to community stories first thing to catch up on things.  Read through Deathgate in about a day or 2..and saw mentions of the Battlefailed series.  So uh...yeah I finally just finished reading through the entire Battlefailed series..with the first two giving me many laughs...hellcannon was just..I don't know..kind of meh overall...but still was okish....this one has given me a few decent laughs already though with its discussion.

With that said..first my main reason for de-lurking.

Eric:  You're minecraft problem.  Are you just running the Technic/Tekkit exe, or the .jar download option?  If you havn't tried the jar..then download it and just try to execute that...the computers I minecraft on won't run the .exe at all..but they'll run the jar file just fine.

As for the fort itself...first no I don't want a turn :P.  First I've been out of DF for awhile..and never got overly into the complicated stuff.  So my turn wouldn't be that fun from the interesting reading side...and I'd probably just kill the fort...especially since I've never delt with evil areas in the older versions...going into this as my re-introduction?  I think FUN would make me kill it in one month....

Which reading the thread...we'll that'd be just ducky with all of you, and I wouldn't mind that.

The other side is I'd be hightly succeptable to the BF curse...my current good computer is out of commission...the only computers I could run DF from are either the computer at my place of work, or a housemates computer.  In either case i'd have some access..but I think all of you can figure how that could cause the Curse to strike..and strike fast.  Also I'm currently suffering an acute case of Minecraftian Build Syndrome....which has symptoms similar to Dwarfious Fortious Psychosis...but instead of gleefully throwing dwarven children into pits of puppies and dogs (as well as anything else you can find into anything else), I tend to stick to slapping physics around with blocks until it lays down, cries, and asks me to stop creating energy and adding to the universe's heat index.

On the other side, having enjoyed the read..and planning to keep up with the thread for a little bit may I humbly request a personal dwarf added to the request list?  Uhh..once there's enough of a population to do so that is :P.  Given its current pop and the number of people ahead of me..well...yeah I know this'll be awhile.

Jorlin - farmer/miner/woodcutter/hunter/similar, as well as on-call militia (speardwarf) - Pigsticker - Pick from the job list, feel free to add closely related or similar themed jobs.  I'd prefer a male dwarf..and one who's tougher than normal (which yeah..will take me awhile to be dwarfed).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 21, 2012, 01:43:05 am
Imaginary Journal of Catalyst, Dwarven Baby
20th Slate, 506

We've started an attempt to expand the fortress in a few much needed ways - namely, digging a well, and some proper bedrooms and so on down in the rock - not to mention sealing a few gaps to the cavern, and putting together a proper burial chamber. 

This isn't happening, of course, because everyone is too busy partying - with a rotting corpse in the room.
(https://lh5.googleusercontent.com/-M2wq8dvLhqQ/UFwI0NNAv_I/AAAAAAAADuo/8MmoIw-GesM/s846/partyhard.png)

A fatally depressed merchant and a ghost hung around for the event as well.

My mommy Strategia finally got tired from all the revelry, and then the one-armed nutter went off and started digging!  And... then nearly immediately went on break.  Dwarves are famous for their work ethic, you know?
Spoiler: Dedication (click to show/hide)

But then Strategia managed to get out of bed and start building the floor over our chute-to-the-caverns after all.  Of course, I went about this foolishly and after finishing, she was trapped down there until Newbunkle decided he had relaxed long enough and came to do another five minutes worth of digging to rescue her.

(https://lh6.googleusercontent.com/-Gy-bFGOoiok/UFwIyCWBmiI/AAAAAAAADuQ/kQnHwHou61U/s414/eric-dies.png)
Around this time, Eric, the poor insane child,  after running wildly around the fort for a while, dehydrated,.  I tugged on Strategia's arm til she made a coffin for him - but Newbunkle is sleeping off all his partying instead of digging our new burial area, so its a bit of a wasted effort, for now.

So, we're making some progress, but both the adult dwarves, while... functional... are incapable of staying on task for more than tiny spurts of activity.

Then - MIGRANTS!  Arriving in an area NOT covered in mist and goo, no less!

Things immediately went mad, of course.  We unlocked the door to let them in, and the stir-crazy merchants we've been keeping locked up immediately charged out.  One of the new arrivals, Saint, a marksdwarf, was overtaken by the madness outside and set to laying bolts into everything in sight.  Which seemed foolish of her, but it seemed to actually provide enough of a distraction to allow almost all the others to rush inside safely.  At this point I got all kinds of notifications about dwarves being "found dead" who had lay outside for ages in that state exactly.

First, those who didn't make it, aka, the future un-dead:


... but the following made it inside alright:

Spoiler: Volfgarix (click to show/hide)
Spoiler: Saint (click to show/hide)
Spoiler: Mego (click to show/hide)
Spoiler: Deathsword (click to show/hide)
Spoiler: armageddonCounselor (click to show/hide)
Spoiler: Urist Imiknorriss (click to show/hide)
Spoiler: NCommander (click to show/hide)

They did, however, lead an ogress corpse to the hidden entrance.

More on that next time!

---------

*ahem*

This was a triumph.  I'm making a note here: "degree of success has exceeded my expectations."

We're 12 dwarves!  Okay granted at least one, maybe two of those are still locked outside, but MOST are safe and sound.  Maybe I won't spend the whole turn watching two crippled dwarves slack off and slowly die while neglecting children, after all!  Hm, now that I say that I find myself thinking - shouldn't that be exactly what happens in a Battlefailed fort?

Sorry for not putting much 'character' in.  Maybe another time I'll take the time for it, but for now I just wanted to squeeze in an update before the end of the day (it's been busy... it's my birthday!)  Hopefully back before too long!

P.S. - before you all start giving me advice about dealing with the zombie Ogress - it's okay, I've already handled it.  I just decided to end on a cliffhanger, like the bastard I am.

EDIT: Gender is hard.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 21, 2012, 06:27:06 am
Looking at the screenshots, we seem to have a breach into the caverns at that staircase. Might want to wall that in before something flies in to visit the fort tunnels.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on September 21, 2012, 07:42:20 am
Dang, our dwarves party hard.

Hopefully the worst is over. If we can keep these 10 or so dwarves alive then we may have a better chance of surviving this hellhole. Also, happy birthday man!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: RhymeNorReason on September 21, 2012, 12:18:54 pm
I see the dwarven work ethic hasn't gotten any better. Also, I have an awesome dwarf. That is.. Well, awesome.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Volfgarix on September 21, 2012, 01:00:52 pm
At last i'm got dwarved (I didn't readed all thread anyway), but something is wrong with Spoilers, these have nothing for me...
Spoilers in other topics works... weird.

Edit: Ok, I solved it.

Keep my dwarf sane and safe, please, it is my first dwarfing.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 21, 2012, 01:22:38 pm
Keep my dwarf sane and safe, please, it is my first dwarfing.

*points at the phrase "BATTLEFAILED 4" in thread title*
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 21, 2012, 03:43:43 pm
Looking at the screenshots, we seem to have a breach into the caverns at that staircase. Might want to wall that in before something flies in to visit the fort tunnels.

Oh, I saw that.  Already done, chief ;)

Dang, our dwarves party hard.

Hopefully the worst is over. If we can keep these 10 or so dwarves alive then we may have a better chance of surviving this hellhole. Also, happy birthday man!

Thanks!

Keep my dwarf sane and safe, please, it is my first dwarfing.

... you don't know how this works, do you? :P

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: gchristopher on September 21, 2012, 04:29:49 pm
Sigh. Requesting to be added to the turn list.

Thankfully, this place probably won't last that long.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 21, 2012, 04:54:43 pm
Sigh. Requesting to be added to the turn list.

Thankfully, this place probably won't last that long.

C'mon man, have a little faith!  We just quadrupled the population of the fortress, after all!  (the opposite of my usual effect...)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 21, 2012, 05:20:39 pm
Sigh. Requesting to be added to the turn list.

Thankfully, this place probably won't last that long.

C'mon man, have a little faith!  We just quadrupled the population of the fortress, after all!  (the opposite of my usual effect...)

The sad thing is, that's entirely accurate.

That would be funny if it weren't so sad...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 21, 2012, 05:23:10 pm
Sigh. Requesting to be added to the turn list.

Thankfully, this place probably won't last that long.

Can someone explain to me why someone sighs and expects a fort not to last to their turn while signing up to it?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: gchristopher on September 21, 2012, 05:30:08 pm
Thankfully, this place probably won't last that long.

Can someone explain to me why someone sighs and expects a fort not to last to their turn while signing up to it?
That WAS optimism! Don't tell me any half-sane dwarf would approach a BattleFailed-series fortress with anything but trepidation. But .... can't resist .... trying to help dig just a little deeper...

I do love forts in evil biomes. There's nothing like a reanimation pit to keep the crossbowdwarves in practice shooting persistently undead kittens. Kitten husks. Huskittens.

Also, it's mildly inferred by history that someone signing up for turn 30 might have a wait in store:

Battlefailed: 16 turns
FailCannon: 24 turns
HellCannon: 23 turns

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 21, 2012, 06:26:00 pm
My turn in Failcannon was Year 24. A lot of waiting was involved but it happened.

By the way: hellcannon had far less turns than that. Count them manually, Mego kept the numbers as if everyone (even those that skipped) had played.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 21, 2012, 06:42:41 pm
My turn in Failcannon was Year 24. A lot of waiting was involved but it happened.

By the way: hellcannon had far less turns than that. Count them manually, Mego kept the numbers as if everyone (even those that skipped) had played.

MATH IS NOT MY STRONG SUIT OK?

(actually it is, but that's beside the point)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Silverlock on September 21, 2012, 07:42:13 pm
I do love forts in evil biomes. There's nothing like a reanimation pit to keep the crossbowdwarves in practice shooting persistently undead kittens. Kitten husks. Huskittens.

That is so, so siggable.

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 21, 2012, 09:44:06 pm
My turn in Failcannon was Year 24. A lot of waiting was involved but it happened.

By the way: hellcannon had far less turns than that. Count them manually, Mego kept the numbers as if everyone (even those that skipped) had played.

Right, and in Failcannon, that was 24 ACTUAL turns.  And we all know the Battlefailed curse means that only maybe 1 in 3 turns actually gets played.

(At least a small update tonight guys, I swear :P)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 21, 2012, 09:55:24 pm
Given the timeframe, I'm putting my money on some megaproject I manage to half-finish in my Year 20 turn killing the fort due to the guy after me neglecting it, the one after that finishing it incorrectly, and the following overseer turning it on and flooding the fortress in toxic liquids.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 21, 2012, 10:09:25 pm
Hey guys, I left for a bit and-
...
What the hell is going on here? Dwarves getting in the fort? Dwarves being happy? Dwarves working? What the fuck happened when I was gone?

...So yeah, I did lose interest in this for a while, blame high-school and new games I want coming out. I don't think I'll do any more of my posthumous journal, unless another Dinj gets in the fort soon. I don't think anyone noticed my first one anyway.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Space Cat on September 21, 2012, 11:17:43 pm
Hey guys, I left for a bit and-
...
What the hell is going on here? Dwarves getting in the fort? Dwarves being happy? Dwarves working? What the fuck happened when I was gone?

That right there is literary beauty.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: blarg552 on September 22, 2012, 12:35:10 am
Woo! Migrants! Request redorfing when possible. Same thing. Name - Dorfitron. Profession - Totally Not A Robot.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 22, 2012, 12:55:20 am
Hey guys, I left for a bit and-
...
What the hell is going on here? Dwarves getting in the fort? Dwarves being happy? Dwarves working? What the fuck happened when I was gone?

That right there is literary beauty.

OP quote!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Greasemunky on September 22, 2012, 02:01:36 am
Wow, things are looking up.
Prepare for the inevitable tragedy!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Phlum on September 22, 2012, 08:06:13 am
how about we try to keep all our population at 10 or less. So that we can live safely behind our dead releatives who kill all those who try to disturb our peaceful acts of digging*.

footnote- may include terrible deaths, clowns, lack of peace
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 22, 2012, 10:22:42 am
Hey guys, I left for a bit and-
...
What the hell is going on here? Dwarves getting in the fort? Dwarves being happy? Dwarves working? What the fuck happened when I was gone?

That right there is literary beauty.

OP quote!

On it.

Also, you only need to ask for dwarfing once. Check the second post for more info. Only re-submit dwarfing stuff if you want to change something.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 22, 2012, 10:49:11 am
Oh wow, thanks! I wouldn't think that was OP-worthy, but then again, I'm a pessimistic assholePOOPY-HEAD.
JETSETRADIOOOOO
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: StLeibowitz on September 22, 2012, 03:16:54 pm
I...I made it inside the fortress? Despite providing covering fire for the others?  :o

I probably should have specified "male" when I requested dorfing, but whatever. This shall do. This shall do well...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 22, 2012, 04:45:46 pm
(At least a small update tonight guys, I swear :P)

Obviously I meant tomorrow night... >.>
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 22, 2012, 07:25:36 pm
how about we try to keep all our population at 10 or less. So that we can live safely behind our dead releatives who kill all those who try to disturb our peaceful acts of digging*.

footnote- may include terrible deaths, clowns, lack of peace
I say we just vampinize the whole fortress and live alongside the undead. If you can't beat em...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 22, 2012, 07:27:41 pm
I's okay, It'll still be the weekend, so I'll be able to see it as it's posted.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 22, 2012, 07:38:24 pm
(At least a small update tonight guys, I swear :P)

Obviously I meant tomorrow night... >.>

Of course.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 23, 2012, 02:28:02 am
Imaginary Journal of Catalyst, Dwarven Baby
2nd Malachite, 506

The sounds of the groaning/bellowing undead ogress and those of masonry mingled as they echoed through the halls.  It seems Saint proved himself once again worthy of her name, and managed to erect a wall out of limonite blocks to block the entrance just in time to stop the zombie ogress!  The Ogress is known as "Fernnourished the Considerate Negator".  I guess the 'Considerate' part refers to how patiently she's been waiting, right in that very spot, ever since.  Negator, obviously, refers to what she does to dwarves.

The dwarves all had a big meeting to divide up tasks.  Now everyone's VERY busy.  Mostly there is a lot of digging to be done, but we're also constructing beds, coffins, pots, doing a bit of farming, a bit of brewing... it's an exciting time.  This is starting to actually resemble a fort.

A bunch of the dwarves have been digging a huge room out in the dirt.  One day it will serve as a source of fungiwood, but for now it's just "training" for the miners, apparently.

Meanwhile, Pyro outside is having a really bad time. 

We have been hearing his screams non-stop.  It's making all the new arrivals feel guilty for the one they left behind, and for Mommy to sleep as well, and she's really upset.  The blood gnats aren't helping either.

We're moving down into a nice stone room soon though, that should improve things.  It's MUCH better than before.  It doesn't even stink of corpses!  Actually the top fort doesn't either now, since someone had this great idea of building boxes and putting the bodies into them and then moving them out of the dining room. We relocated the dining room down below to the stone too, actually.  So that's much better.

Mego was acting funny.  He blames ghosts.  I blame all the dwarven rum he drank.

Then, we got an elven caravan!  If they somehow don't die, maybe we'll find a way of letting them in.  I, for one, am not holding my breath.  Hell, I can't even figure out how to work the levers.  I think the bridges are 1 tile wide, so it can't be distinguished if they are up or down.  And then the elves we're murdered - no big surprise there.  Also Pyro finally died - probably a relief.  He leaves behind a 3x3 square pool of his blood and 99 pages of combat log.  Owwwww.

Also, we might have pierced the aquifer while digging the dining room.  We were able to wall off the entrances - but somehow Mego (who was not even a miner) was trapped inside!



-----------

So, yeah, I think I'm going to just keep ending on the closest thing to cliffhangers I can pull out of my ass :-D
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 23, 2012, 02:30:23 am
GODDAMN GHOST! I PREFER TO GET MY INEBRIATION FROM BOOZE, NOT SPIRITS!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Spish on September 23, 2012, 03:18:29 am
Proof that Aussie is still alive and up to his old schemes???

One of the bridge-controlling-levers was actually destroyed. It was the third, leftmost lever I believe, so I can only assume it is the westside bridge that's broke. Either way, we're eventually going to want a bridge entrance that doesn't completely suck.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mr Frog on September 23, 2012, 03:20:31 am
GODDAMN GHOST! I PREFER TO GET MY INEBRIATION FROM BOOZE, NOT SPIRITS!

*clap*  ...  *clap*  ...  *clap*
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 23, 2012, 03:25:58 am
GODDAMN GHOST! I PREFER TO GET MY INEBRIATION FROM BOOZE, NOT SPIRITS!

*clap*  ...  *clap*  ...  *clap*

I just realized what I did there. Fuck you, English language, and your insistence on words having many varied definitions. >_<
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: CatalystParadox on September 23, 2012, 05:54:19 am
Proof that Aussie is still alive and up to his old schemes???

Beats me.  Nearest I can figure is one of the new migrants stepped in him on their way in.  Or while disposing of his body - he did make it into the fort, right?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Stafir Ortnev on September 23, 2012, 07:35:06 am
GODDAMN GHOST! I PREFER TO GET MY INEBRIATION FROM BOOZE, NOT SPIRITS!

*clap*  ...  *clap*  ...  *clap*

I just realized what I did there. Fuck you, English language, and your insistence on words having many varied definitions. >_<

Even Better to have done it on accident and not on purpose.  Also you're supposed to just say thank you or similar, and pretend you ment to do it all along...just like aussie does...all according to plan.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 23, 2012, 11:12:32 am
Aussie was probably just cleaning himself from the wounds recieved during my turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 23, 2012, 11:54:18 am
Aussie was probably just cleaning himself from the wounds recieved during my turn.

That Aussie Journal - Entry 34

Cut myself shaving today.  Such a shame to lose my own magnificent beard, but I must do so in order to wear one of my false ones as part of my next disguise.  Wish the migrants would hurry up and arrive so I can disguise myself as one of them.  They won't notice one more body out on the surface...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Strategia on September 23, 2012, 12:19:35 pm
GODDAMN GHOST! I PREFER TO GET MY INEBRIATION FROM BOOZE, NOT SPIRITS!
*clap*  ...  *clap*  ...  *clap*
I just realized what I did there. Fuck you, English language, and your insistence on words having many varied definitions. >_<

Well, now it's immortalised forever in my sig. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: StLeibowitz on September 23, 2012, 06:25:49 pm
It seems Saint proved himself once again worthy of her name

...what?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 23, 2012, 08:53:00 pm
It seems Saint proved himself once again worthy of her name

...what?

Accept it and move on. It's safer that way.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 23, 2012, 08:54:52 pm
It seems Saint proved himself once again worthy of her name

...what?

Accept it and move on. It's safer that way.
Keep moving citizen.


Anyway, going to update both the dwarfing list and the archive now. Dwarfing first.

Dwarfing done. Now for the real fun.


And... done. Uploading.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 23, 2012, 10:05:53 pm
I've started working on my second journal thing. This one I'll put more time into, so hopefully it won't be as trashy as the last one. All the advice I can give you until then; "Avoid destruction."
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 23, 2012, 10:43:11 pm
Deathsword's Log

More poor fools appeared and once more the deceased took control of their bodies and expelled their souls. Fortunately I managed to grab a body as well.

But my temporary insanity and brief time as a ghost helped me learn of a few things.

First, as revealed to me before my last death, there is thing thing called The Foul One that wants to consume reality itself. And that is bad.

Second, apparently places where many have died (in other words: Battlefailed, Failcannon, Hellcannon and Horrorfailed) cause the fabric of reality to weaken, allowing It to send it's minions through. This is also bad.

Third, I tried to drift away from here as a ghost. I found that I simply couldn't keep going after a certain distance. As if I was bound here. I talked to some of the other ghosts and they confirmed that no one seems to be able to leave this area. I don't know if this is bad or not.

End of Log
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 23, 2012, 11:04:44 pm
Deathsword's Log

More poor fools appeared and once more the deceased took control of their bodies and expelled their souls. Fortunately I managed to grab a body as well.

But my temporary insanity and brief time as a ghost helped me learn of a few things.

First, as revealed to me before my last death, there is thing thing called The Foul One that wants to consume reality itself. And that is bad.

Second, apparently places where many have died (in other words: Battlefailed, Failcannon, Hellcannon and Horrorfailed) cause the fabric of reality to weaken, allowing It to send it's minions through. This is also bad.

Third, I tried to drift away from here as a ghost. I found that I simply couldn't keep going after a certain distance. As if I was bound here. I talked to some of the other ghosts and they confirmed that no one seems to be able to leave this area. I don't know if this is bad or not.

End of Log

Journal of Mego

I can feel it. This place is getting stranger, and I didn't think that was possible. Things are flashing in and out of existence. There is a puddle of blood that the medical examiners say belongs to ThatAussieDwarf, but TAD has no wounds which would cause him to lose blood. Lights flash briefly in dark caverns. I see dwarves who I do not recognize going around corners in our corridors. When I go to follow, they are gone. This does not bode well for us.

More elaboration later; the overseer is digging out a new dining room, and I must go see the work. That sort of thing excites me.

End of Entry
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Dinjoralo on September 24, 2012, 03:25:18 pm
I'm done with my journal! This one's a doozy, so I'll put it in spoilers.
Spoiler (click to show/hide)

...Anyone know how to put text in more specific colors? Like cerulean?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: StLeibowitz on September 24, 2012, 08:53:20 pm
Looking at my schedule and the list of overseers, I'd like to request a turn as leader of this madhouse, please. Just pencil me in wherever you deem fit, please :)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 24, 2012, 09:50:34 pm
Looking at my schedule and the list of overseers, I'd like to request a turn as leader of this madhouse, please. Just pencil me in wherever you deem fit, please :)

Suddenly, your schedule is full of random things like engraving slabs and attending meetings.

Seriously, it's beyond ridiculous what the Battlefailed saga (as well as the Swordthunders reclaim) does to people's time. These forts need to be classified as a damn SCP.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 24, 2012, 10:17:09 pm
That would put DF and anyone that plays it in their own little place in the SCP archives, since they're the root of the problem.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 24, 2012, 10:42:33 pm
That would put DF and anyone that plays it in their own little place in the SCP archives, since they're the root of the problem.

I'd probably get locked up with a Euclid rating for what I've done in DF.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 24, 2012, 10:55:28 pm
That would put DF and anyone that plays it in their own little place in the SCP archives, since they're the root of the problem.

I'd probably get locked up with a Euclid rating for what I've done in DF.

Well, Robocorn started Battlefailed, so he'd probably get locked away too.

...wait, when was the last time we saw Robocorn?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: ThatAussieGuy on September 24, 2012, 10:57:32 pm
That would put DF and anyone that plays it in their own little place in the SCP archives, since they're the root of the problem.

I'd probably get locked up with a Euclid rating for what I've done in DF.

Well, Robocorn started Battlefailed, so he'd probably get locked away too.

...wait, when was the last time we saw Robocorn?

He's probably wherever Squirrelloid has vanished to.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Vgray on September 24, 2012, 11:19:02 pm
Dwarf me please.

 Tasrak-no preference-eccentric wizard-perpetual redwarfing

Because nobody stays dead anymore. How does that work anyway? As far as I know Andreus was the only real wizard.



Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 25, 2012, 12:20:09 am
Dwarf me please.

 Tasrak-no preference-eccentric wizard-perpetual redwarfing

Because nobody stays dead anymore. How does that work anyway? As far as I know Andreus was the only real wizard.

Andreus's dwarf learned the magic of the gods, which allowed him to body surf in Battlefailed. Others began imitating him, but they were only spirits possessing living dwarves, rather than Andreus becoming the new dwarf while retaining his memories and personality. My dwarf discovered the source of Andreus's dwarf's knowledge, which allowed him to body surf as well. Apparently, body surfing is bad for the fabric of reality, because our shenanigans weakened it to the point that Gizogin's dwarf's writing ripped it completely asunder, allowing all the souls from Battlefailed and Failcannon to flood in and merge with their Hellcannon counterparts. All the dwarves eventually died and got absorbed by the fortress, which led a final stand against the Foul One. Reality was reset, and everything was ok again. My dwarf lost the ability of body surfing, but continued to possess new arrivals until the fortress's end. Andreus's dwarf was still able to body surf, for reasons unknown. Apparently the gods like him or something. And then we got Kar 'El Presidente' Puwuncobi, who somehow regenerated every time he died. That's probably related to Lur Thiefwitch, who suddenly disappeared during Failcannon.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Eric Blank on September 25, 2012, 12:20:43 am
The souls of the dead just kinda repossess any mortals that happen along. Never really explained why said mortals just vanish and never put up a fight/try to reclaim their body.

Or Mego can just ninja me to hell. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Mego on September 25, 2012, 12:24:40 am
The souls of the dead just kinda repossess any mortals that happen along. Never really explained why said mortals just vanish and never put up a fight/try to reclaim their body.

Recruiter: "Ready to go?"
Migrant: "Yes! I shall attain my destiny of riches and fame at <Battlefailed|Failcannon|Hellcannon|Horrorfailed>!"
Recruiter: "Just remember what you learned here, and you'll do fine. Oh, one more thing. If a dead dwarf's soul tries to possess you, don't resist. You'll lose no matter what, and it's less painful if you just let it happen."
Migrant: "WHAT?!?!?!?"
Recruiter: "Good luck!"

EDIT: Also, new response to the following quote:

That would put DF and anyone that plays it in their own little place in the SCP archives, since they're the root of the problem.

I'd probably get locked up with a Euclid rating for what I've done in DF.

No, Aussie, you'd be too much of a threat. You'd get blasted into the sun.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: armeggedonCounselor on September 25, 2012, 09:18:54 am
That would put DF and anyone that plays it in their own little place in the SCP archives, since they're the root of the problem.

I'd probably get locked up with a Euclid rating for what I've done in DF.

No, Aussie, you'd be too much of a threat. You'd get blasted into the sun.

They would try, but he'd keep showing up afterward, wearing a fake mustache and beard.

That's assuming SCP personnel are in one of their scarily competent phases, and not one of their hilariously incompetent phases.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on September 25, 2012, 02:57:56 pm
I think the whole body surfing thing doesn't apply to me, given where I'm going to go with my journals. As soon as another me shows up and dies before he get's any screen time.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: EmeraldWind on September 25, 2012, 03:06:06 pm
The souls of the dead just kinda repossess any mortals that happen along. Never really explained why said mortals just vanish and never put up a fight/try to reclaim their body.

Or Mego can just ninja me to hell. :P

The problem is probably related to the ghosts that appear that think they are a soul that is already possessing another body.
Like the ghost of Mego III.

Perhaps when a soul takes over, the original soul stays there and gets bumped to the side by the more dominate personality.
During which time the original soul just thinks its making the decisions and begins to identify themselves accordingly.

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: Teneb on September 25, 2012, 04:58:52 pm
The souls of the dead just kinda repossess any mortals that happen along. Never really explained why said mortals just vanish and never put up a fight/try to reclaim their body.

Or Mego can just ninja me to hell. :P

The problem is probably related to the ghosts that appear that think they are a soul that is already possessing another body.
Like the ghost of Mego III.

Perhaps when a soul takes over, the original soul stays there and gets bumped to the side by the more dominate personality.
During which time the original soul just thinks its making the decisions and begins to identify themselves accordingly.

So insanity (as in: the kind that turns a dwarf useless) is simply the original soul becoming dominant again?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: EmeraldWind on September 25, 2012, 09:01:30 pm
The souls of the dead just kinda repossess any mortals that happen along. Never really explained why said mortals just vanish and never put up a fight/try to reclaim their body.

Or Mego can just ninja me to hell. :P

BLAH BLAH BLAH

So insanity (as in: the kind that turns a dwarf useless) is simply the original soul becoming dominant again?

That would make sense and perhaps they have problems making up their mind what to do when the guiding force suddenly shuts off. They got so used to the other soul being in control that they just don't know what to do anymore and aren't sure why.

It also seems that dwarves have pretty weak wills to begin with considering they frequently get strange moods that are basically possessions from an outside force and regular ghosts can effect them as well. Then you have the fact they are all bi-polar to an extreme. This also explains why normal dwarves are so susceptible to insanity, they simply have weak wills that are prone to be broken quite easily. And perhaps the only reason dwarves survive moods is because the artifact they create (or the skills they gain) gives them something to latch onto long enough to stay stable.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on September 25, 2012, 09:28:44 pm
My main thought on this is; where does the Overseer come into this? Yet another outside force? Do dwarves exist solely to be manipulated by powers beyond them? Might their going insane actually be them noticing this, and having a breakdown during an existential crisis? Is their babbling just the powers beyond obfuscating their speech so the truth doesn't spread?

My god, I sound pretentious. No, stop that, me. Slappy-slappy.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on September 25, 2012, 09:31:04 pm
The overseer is whomever is writing the (main) journals. Only a few thus far actually had any psychic powers.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on September 25, 2012, 09:44:08 pm
Nonono, I'm talking about the player. Like, the person at the computer, putting out designations, and telling the dwarves what to do. I thought that the term for someone playing was the 'overseer', but I guess that's just in these LP's. Ah well, I can't edit it now that someone responded to it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on September 25, 2012, 09:44:34 pm
You guys are putting way too much thought into this. It's more fun if you just imagine your dwarf is like Kenny from South Park.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on September 25, 2012, 09:52:27 pm
You guys are putting way too much thought into this. It's more fun if you just imagine your dwarf is like Kenny from South Park.
You bastard!>:(
I like to think of them as the little smiley face icon used for them. It makes my imaginings of what's going on in my forts more surreal.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on September 25, 2012, 10:00:05 pm
Nonono, I'm talking about the player. Like, the person at the computer, putting out designations, and telling the dwarves what to do. I thought that the term for someone playing was the 'overseer', but I guess that's just in these LP's. Ah well, I can't edit it now that someone responded to it.

The players comes up with an excuse for it. Usually their dwarf being the one giving the orders.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on September 25, 2012, 11:19:03 pm
Bwahahahah.  Interesting new choice of thread header, Deathsword. 
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on September 25, 2012, 11:42:29 pm
Nonono, I'm talking about the player. Like, the person at the computer, putting out designations, and telling the dwarves what to do. I thought that the term for someone playing was the 'overseer', but I guess that's just in these LP's. Ah well, I can't edit it now that someone responded to it.

The players comes up with an excuse for it. Usually their dwarf being the one giving the orders.

We did have to start improvising in Hellcannon, though, when we didn't get enough migrants to ensure that the next overseer would have a dwarf. There was at least one overseer who ruled while they were a ghost.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on September 26, 2012, 12:15:48 am
Hell, I'm probably going to have to play my turn as a zombie, unless Catalyst somehow manages to keep the liaison alive (which let's face it is probably not ganna happen, that dude has no survival instinct)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: NCommander on September 26, 2012, 09:25:10 am
I'll write a journal entry now that I've been dwarf'ed soonish, but I was curious if I could run a parallel Battlefailed game; when ideas for Horrorfailed were flying, there was talk of doing a 23a since Horrorfailed is supposed to be a prequel (though I'm not sure we stuck with that premise). The idea of doing a retrofort has kinda stuck with me, and I'm curious if anyone would be interested in having a 23a game parallel to this one, and have it part of the "canon" of Battlefailed.

(I will likely do the 23a succession game regardless, but I think the original idea is interesting).

Also helps pass the time while we wait for updates :-).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on September 26, 2012, 10:26:40 am
You saw nothing
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on September 26, 2012, 10:55:18 am
You saw nothing

Hey!  Don't spoil the surprise!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: StLeibowitz on September 26, 2012, 02:57:33 pm
Hell, I'm probably going to have to play my turn as a zombie

I'm hoping to play my turn as a zombie; maybe even my own severed arm or something. That opens up a whole new world of "what the fuck"-ness for the minions living under my iron grip. The way this fort is going, I doubt this scenario will have much difficulty coming about.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on September 26, 2012, 03:18:08 pm
Damn, my thoughts fall on daft ears. I guess I'll just leave it where it is.
Anyways, My turn, if I ever get to it, and I have the time to play it then, will probably be the "original" me sending manipulatory orders into the dwarves minds. Or maybe there'll be a live Dinjoralo during then, but I have my doubts.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on September 26, 2012, 03:22:10 pm
Ok, I don't know when Catalyst will end his turn, but I'll be grabing his save in order to check to see if the save is stable and convert it back to ASCII (even if the next person is going to use the same tileset as the last) in order to avoid any more problems, then re-upload it. I'll probably do this at the end of every turn from now on since I have way too much time.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on September 26, 2012, 04:09:12 pm
Ok, I don't know when Catalyst will end his turn, but I'll be grabing his save in order to check to see if the save is stable and convert it back to ASCII (even if the next person is going to use the same tileset as the last) in order to avoid any more problems, then re-upload it. I'll probably do this at the end of every turn from now on since I have way too much time.

Sorry for the delays - I'm going through the massive headache of a client who's not paying me for my work and it's eating a lot of my time and mental energy.  This week ought to see it resolved, one way or another.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on September 26, 2012, 05:05:57 pm
I have way too much time.

Tempting fate, man.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on September 26, 2012, 05:13:56 pm
I have way too much time.

Tempting fate, man.

University still has to start due to the teachers being on strike for most of this year. It'll only start for me about mid-november so I don't have to really worry about it until then.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Ledi on September 27, 2012, 12:23:32 am
The "body surfing" habit of my dwarf is easy to explain. It's not the dwarf. It's the cats.. They wait until someone who is disposed to be friendly to them arrives, and then the feline hive-mind takes over.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on September 27, 2012, 08:57:30 am
The "body surfing" habit of my dwarf is easy to explain. It's not the dwarf. It's the cats.. They wait until someone who is disposed to be friendly to them arrives, and then the feline hive-mind takes over.

This is probably the most realistic explanation for anything that has happened in these forts.

(http://imgs.xkcd.com/comics/cat_proximity.png)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on September 27, 2012, 09:40:17 am
It's almost right, but that speech bubble should say "I'm Ledi!"
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: rridgway on September 27, 2012, 11:19:12 am
Put me on the overseer list, plz. Again.

As well, dorf me.

rridgway - Failday Survivor.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on September 27, 2012, 03:08:57 pm
Shouldn't we replace "Proximity to cats" to "Necessity of dwarf's actions"?
And "Statements" to "Thought processes"?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: EmeraldWind on September 27, 2012, 05:11:14 pm
The "body surfing" habit of my dwarf is easy to explain. It's not the dwarf. It's the cats.. They wait until someone who is disposed to be friendly to them arrives, and then the feline hive-mind takes over.

This is probably the most realistic explanation for anything that has happened in these forts.

Ahem...

(http://tnypic.net/47401.png)

I believe this is more accurate...

Edit: Increased accuracy by 67%...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on September 28, 2012, 12:04:31 am
The "body surfing" habit of my dwarf is easy to explain. It's not the dwarf. It's the cats.. They wait until someone who is disposed to be friendly to them arrives, and then the feline hive-mind takes over.

This is probably the most realistic explanation for anything that has happened in these forts.

Ahem...

(http://tnypic.net/47401.png)

I believe this is more accurate...

Edit: Increased accuracy by 67%...

OP!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on September 30, 2012, 08:42:45 pm
Imaginary Journal of Catalyst, Dwarven Baby
16th Opal, 506

(https://lh3.googleusercontent.com/-EyxiznaehBM/UGjyA7MLAAI/AAAAAAAADw4/d1y8fhfLoFU/s456/drunkzombiebear.png)

When last I left you, it looked like Mego was trapped to be drowned in a failed attempt to dig a dining room.  Well, I suppose I shouldn't have worried you.  Though he wasn't a miner himself, one of the miners, in their haste to get away, dropped their pick - and Mego was able to dig a staircase upward and save himself.  There are still 11 of us!

The sounds of digging continue below as ceaselessly as the pitter-patter of fetid-muck raindrops outside, and the petulant moaning of Fernnourished the Ogress Corpse behind the wall now blocking our backdoor.  The miners have to take constant care over the nearby aquifer, but we seem to have all learned our lesson from the earlier accident.

More nefarious mist was spotted (don't ask me how), this time coming from the southeast.  Even MORE directions migrants can't make it in alive, HOORAY. 


What's this?  What....

Even with almost 20 new burials, the ghosts are still active.

Then a Kobold thief appears!  ... Outside? I wonder who saw it.

Oh... oh that's not pretty.  Poor cutebold.

Spoiler: Again?! (click to show/hide)


That's it.  Engraving some slabs pronto.  I've had it with these motherfucking ghosts in this motherfucking fort.  Good night and good riddance.

The miners are really gaining some skill... and by Armok is there a lot of mining to do!  We've laid out plans for a fort much bigger than our current population, so there's a lot more designated than we're actually digging yet.  Workshops, catacombs, a dining room with food storage and miasma-locked animal processing area. And we're starting to dig deeper now so... wait what?


Just a little deeper we found the magma sea.  While in the process of constructing some magma forges, we had both a caravan and another kobold thief arrive.  The thief only took one blow from Fernnourished this time, sock to the head and dead.  We're looking into a safe way of trading with the merchants, but it is a bit of a long shot.  We'll see how that works out next time...

Or not.  As soon as I unlocked that hatch a ton of zombies charged.  I don't know how they could have seen us... must have smelled our stench.  It was locked again quickly.  I may build a wall around it.  There's little hope of building a successful depot at this point.  We have a few ideas, but we simply don't have time.  Some other overseer can do that, perhaps.  Trade would be nice but we're surprisingly self-sufficient at the moment, actually.


Now we are Twelve.

So, Mommy and I will keep crawling around the fort for now.  I should be able to report back one final time soon.

---------------

So, uh... guys... don't hate me...  I think I made this fort functional, sane, and efficiently designed.  Can you ever forgive me?

One more update (just a few months to go) in the next few days.  Not tomorrow, but perhaps the next day.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: NCommander on September 30, 2012, 08:47:52 pm
I just had a picture of the corpses lounging outside and guzzling our booze just waiting for the fort to self-destruct.

This is after-all a Battlefailed fort, failure is the only thing we can succeed at ...

Quote from: CatalystParadox
So, uh... guys... don't hate me...  I think I made this fort functional, sane, and efficiently designed.  Can you ever forgive me?

... fuck ...

(though why the undead is drinking the booze, I will never know)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on September 30, 2012, 08:48:20 pm
Don't worry, someone will fix that.


Nice to see it's still going.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Phlum on September 30, 2012, 08:55:00 pm
Guzzled booze? This happens? A referance to something having to do with polar bears? It is undead, that makes it all much more suspicious. Has anyone been doing any naughty modding in a succession fort?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on September 30, 2012, 08:56:49 pm
I just had a picture of the corpses lounging outside and guzzling our booze just waiting for the fort to self-destruct.

That's basically what seems to be happening.  I actually got essentially this same message about 10 times at various points.  They also like River Spirits apparently.

Guzzled booze? This happens? A referance to something having to do with polar bears? It is undead, that makes it all much more suspicious. Has anyone been doing any naughty modding in a succession fort?

It only seems to be the polar bears.  You would think at least the Dwarf corpses would do it too.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on September 30, 2012, 09:00:47 pm
Bears have a token that makes them guzzle booze. Apparently, it carries over to undead ones. Nothing out of the ordinary here.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on September 30, 2012, 09:08:59 pm
Don't worry, someone will fix that.

Oh good.  Glad to know I can count on you guys!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on September 30, 2012, 09:24:37 pm
Bears have a token that makes them guzzle booze. Apparently, it carries over to undead ones. Nothing out of the ordinary here.

I find this set of statements extremely amusing.  And thanks for the most excellent update, Catalyst!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on September 30, 2012, 09:29:46 pm
I think the fort being functional is a good thing to happen after, ya know, there were only two able dwarves in the whole fort, whom took up half the dwarves living here. Besides, some overseer is bound to go monsta and kill off 71% of the fort. You've got to bring it up to mark it down.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on September 30, 2012, 10:02:44 pm
I think the fort being functional is a good thing to happen after, ya know, there were only two able dwarves in the whole fort, whom took up half the dwarves living here. Besides, some overseer is bound to go monsta and kill off 71% of the fort. You've got to bring it up to mark it down.
Yeah, I can't go berserk if there's no one left to kill, you know.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on September 30, 2012, 10:03:07 pm
Pah, measly 71%.  Amateurs.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Frog on September 30, 2012, 10:08:22 pm
Plus it's hard to build unnecessarily-large and questionably-safe machines of indeterminate purpose with only three dwarves, one of which is an infant. Just imagine how much faster accidentally dropping the fort into the magma sea will go now that there's a viable labour force to do it with!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on September 30, 2012, 10:12:28 pm
By the way: If this fort ever survives to my next turn (20 turns from now if no one skips), then I'm making Faliday Device v2.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on September 30, 2012, 10:17:10 pm
Plus it's hard to build unnecessarily-large and questionably-safe machines of indeterminate purpose with only three dwarves, one of which is an infant. Just imagine how much faster accidentally dropping the fort into the magma sea will go now that there's a viable labour force to do it with!

I actually built something like that once.  It didn't drop into the magma sea, but it did drop into a cavern.  Unless a sacrifice was made... (http://www.bay12forums.com/smf/index.php?topic=109125.0)

I didn't actually know bears could drink from booze barrels.  That zombie one's gotta pretty well preserved by now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on September 30, 2012, 10:20:29 pm
Plus it's hard to build unnecessarily-large and questionably-safe machines of indeterminate purpose with only three dwarves, one of which is an infant. Just imagine how much faster accidentally dropping the fort into the magma sea will go now that there's a viable labour force to do it with!

I actually built something like that once.  I didn't drop into the magma sea, but it did drop into a cavern.  Unless a sacrifice was made... (http://www.bay12forums.com/smf/index.php?topic=109125.0)

I didn't actually know bears could drink from booze barrels.  That zombie one's gotta pretty well preserved by now.

If I can get enough of the miscellaneous stuff done soon I may devote my last month or two to laying the groundwork for a massive magma pump - just to give a headstart to whoever cares to make use of it later.

As for the bears, looks like "[CURIOUSBEAST_GUZZLER]" is the cause (as Deathsword pointed out).  Wonder what would happen if we added it to dwarves...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on September 30, 2012, 10:23:39 pm
Strategia's title should be "No-Legged Prophet of Cheese" now. :P
But if there's anything I learned from my time spent with the save, it's that Strategia is hardy as fuck

Am I the only one that finds it amusing that the fortress is haunted by a ghostly innkeeper with a serial killer name?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on September 30, 2012, 10:29:16 pm
I'm fairly certain all I've been dwarfed as were babies. So a ghost baby just tore off the legs of the Prophet of Cheese....

Can this game get any better? Even better, can this fort get any more crazy?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on September 30, 2012, 10:30:50 pm
Strategia's title should be "No-Legged Prophet of Cheese" now. :P

If you re-check the images, you'll see I changed it to "Legless Prophet of Cheese"

Also, I'd like to point out we now have a corpulent, legless dwarf who calls herself a prophet, dragging herself all around the fortress, going about her business, including working on the farms and so forth, all while carrying a baby.  A baby which they have inexplicably named overseer, no less.

I'm thinking of coming up with an explanation for why this journal is written in the name of an infant... and also possibly continuing this new trend of audio logs with my final update.  All in favor?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on September 30, 2012, 10:43:13 pm
I figured the infant was in charge because everyone else was either dead, insane, or busy doing important things.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on September 30, 2012, 10:55:43 pm
You should consider making an alternate hatch entrance in a zombie-free area. If the merchant bodyguards can reach it before the zombies, they'll clear the area for the liaison (assuming he doesn't die instantly). I would really like having migrants :[
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 01, 2012, 12:44:50 am
The "body surfing" habit of my dwarf is easy to explain. It's not the dwarf. It's the cats.. They wait until someone who is disposed to be friendly to them arrives, and then the feline hive-mind takes over.

This is probably the most realistic explanation for anything that has happened in these forts.

Ahem...

(http://tnypic.net/47401.png)

I believe this is more accurate...

Edit: Increased accuracy by 67%...

This link is now broken, and it makes me sad.

Strategia's title should be "No-Legged Prophet of Cheese" now. :P

If you re-check the images, you'll see I changed it to "Legless Prophet of Cheese"

Also, I'd like to point out we now have a corpulent, legless dwarf who calls herself a prophet, dragging herself all around the fortress, going about her business, including working on the farms and so forth, all while carrying a baby.  A baby which they have inexplicably named overseer, no less.

I'm thinking of coming up with an explanation for why this journal is written in the name of an infant... and also possibly continuing this new trend of audio logs with my final update.  All in favor?

Aye! I may do some audio logs soon. I should maybe work on Ode to Aluonra soon, too, considering I was planning on having it done before Hellcannon ended.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Bates on October 01, 2012, 05:20:34 am
Am I the only one that finds it amusing that the fortress is haunted by a ghostly innkeeper with a serial killer name?

If I can't terrorize the other dwarves while I'm alive, I'll just do it as a ghost then.
No biggie.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 01, 2012, 04:40:59 pm
If I can't terrorize the other dwarves while I'm alive, I'll just do it as a ghost then.
No biggie.
More entertainment for me!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 01, 2012, 07:26:31 pm
Journal of Mego

I never thought that I would consider the carelessness of one of my fellow dwarves fortunate. Too many times, it has caused catastrophies in the past. But, due to a miner deciding he no longer needing his pickaxe, I was able to escape the aquifer with my life. However, after escaping, I see that death by the aquifer may have been more pleasant than the alternative.

I see them. The tendrils of evil, wrapping themselves around the dwarves, turning them to madness and destruction. One dwarf seems particularly affected. That dwarf is-

Blast it, here he comes! I must hide this journal, lest my life be taken from me by him. If he learns that I know his evil persuasion, the whole fortress may suffer.

End of Journal Entry

This post definitely never referenced dwarves dying.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 01, 2012, 07:39:51 pm
Journal of Mego

I never thought that I would consider the death of one of my fellow dwarves fortunate. But, due to a miner no longer needing his pickaxe, I was able to escape the aquifer with my life. However, after escaping, I see that death by the aquifer may have been more pleasant than the alternative.

No one died, actually, a miner just dropped it when I told him to GTFO.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ZzarkLinux on October 01, 2012, 09:35:16 pm
Spoiler (click to show/hide)

Almost missed this gem, request for front page.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 01, 2012, 09:45:55 pm
Ok, in order not to clutter the OP (and leave room for the turn list), any op-content will need to be backed by at least 3 people. The image above is still going in.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on October 04, 2012, 01:01:33 pm
Hello?  Anything still going on here?  Are our few brave dwarves still kicking?  The live ones, I mean.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 04, 2012, 01:32:42 pm
Hello?  Anything still going on here?  Are our few brave dwarves still kicking?  The live ones, I mean.

The crickets are having a party in the dining room.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 04, 2012, 02:36:46 pm
Still waiting "patiently" for my turn :-\
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 04, 2012, 03:05:50 pm
Final turn commencing right now, just a couple months to go.

Let's review our cast of characters, shall we?  In no particular order...

Catalyst, Dwarven Baby, inexplicably selected as overseer and somehow producing a journal.
Newbunkle, Mad Prophet, currently a miner and a very skilled gemcutter/jeweler.  Missing an arm.
Strategia, Prophet of Cheese, missing both legs, dragging herself around the fort carrying Catalyst, farming and hauling.
Volfgarix, brewer, socially awkward but tireless.
Saint, badass ranger, currently miner, who actually fought the undead hordes and lived.
Reason, legendary miner.  "In a constant state of internal rage," yet "often cheerful," and "would rather intimidate others than negotiate with them."
Mego, Excellent Mason, and therefore probably our most important dwarf.  Frequently depressed.
Deathsword, miner and butcher.  Has a dead spouse.  Just decided to make him Chief Medical also.
armageddonCounselor, farmer, stonecrafter, and the closest thing we have to a doctor.
Urist Imiknorriss, minor miner and skilled mechanist.  Doesn't care what anyone thinks.
NCommander, farmer and animal trainer.  Very creative.

Also, I just noticed we have TWO new babies!  I am not sure why I missed the announcement.  Who will claim them?

Erib Blotgorges - son of Reason and Volfgarix, very flimsy and quick to tire, but has a great affinity for language, great empathy, a lot of willpower.  Bad focus.  Likes platinum, gems, and bumblebee mead.

Lor Windringed - son of Ncommander and Mego, indefatigueable, great creativity, iffy memory, poor empathy, atrocious spatial sense.  Likes bronze, gabbro, and panda men.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: LordSlowpoke on October 04, 2012, 03:07:26 pm
I'll gladly claim one and make sure it doesn't survive into the next spring.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 04, 2012, 03:10:54 pm
I'll gladly claim one and make sure it doesn't survive into the next spring.

You being Lord Slowpoke, I'll give you the quick to tire one.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 04, 2012, 03:12:04 pm
I guess I'll take Lor, then.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 04, 2012, 03:15:57 pm
Done and done, as per your original dorfing instructions.

We are now 13.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 04, 2012, 03:20:05 pm
Aaaaand another.

(https://lh4.googleusercontent.com/-y6x1TAjgR0M/UG3u-RXVp4I/AAAAAAAADyM/G0KVN0UeUKM/s542/baby-splosion.png)

I'll make this one Aussie, since we lack an Aussie right now despite the thread's title.  Plus I find the idea of Aussie disguising himself as an infant amusing.

Edit: And another!  I'll make this one Spish, unless you want to rule as a zombie?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 04, 2012, 04:38:20 pm
Imaginary Journal of Catalyst, Golden Child of Horrorfailed.  Final Entry.

Four births!  please welcome ThatAussieBaby, Dinjoralo, Kar Puwuncobi, and the other one (never did dorf him, so I'll leave that to Spish) to the fort!  We are now 15.

I am now a child!  I think living over a full year may be a bit of an accomplishment in this fort.

Aside from the births, nothing exciting happened in these last few months.  Here's a look at everything we've done with the fort.



And that's my turn!  I'll do an audio-log version sometime soon.

SAVE, SPRING 507 (http://dffd.wimbli.com/file.php?id=7004)

-----------

Hooray!

I wanted to get more people buried, and actually finish the dining room, but oh well.  I also wanted to build a safe entrance, but that's going to be a real tough one.  With some traps, a ready gate, and a dwarf we're willing to risk, and VERY careful management, it might be possible.  I never touched Aussie's project because it frightens me.

Please sign me up for another turn, I can't wait to see what shape this fort is in 20 years from now.  Also, it would be really awesome if my dorf lives that long.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 04, 2012, 04:51:07 pm
Nice to see this going again. I'll grab the save, convert it back to ASCII, and inform whomever is next.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on October 04, 2012, 04:55:23 pm
It looks like a fort three times its population size. Now we just need a giant migrant wave that actually survives to fill it out, and we should finally reach that "average successful fort" level!

...so then what do we do? Build a giant magma cannon that backfires?  :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 04, 2012, 04:56:50 pm
It looks like a fort three times its population size. Now we just need a giant migrant wave that actually survives to fill it out, and we should finally reach that "average successful fort" level!

...so then what do we do? Build a giant magma cannon that backfires?  :P
That was in Battlefailed (the reclaim was the magma one). We need something new. Something with minecarts. Maybe.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 04, 2012, 05:06:02 pm
Save downloaded. Being the lazy procrastinator I am, there's no telling when I'll actually start, but I expect to be done within a week as per community standards.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 04, 2012, 05:06:32 pm
Can they run over things, like zombies? If so, I nominate a wave of minecarts that can be activated to sweep the area around the entrance.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 04, 2012, 05:11:57 pm
I was actually sort of planning something like that, involving minecart roller coasters and sweet jumps. I've never even attempted anything with minecarts before, so it ought to be... interesting.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 04, 2012, 05:19:54 pm
I was going to convert the save, but since you already grabed it I'll just update the OP.

Remember: high-speed minecarts in busy hallways are perfectly safe.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 04, 2012, 05:46:56 pm
I was going to convert the save, but since you already grabed it I'll just update the OP.

Remember: high-speed minecarts in busy hallways are perfectly safe.

Oh right, speaking of converting the save, did you need it in a non-Phoebus version?  I meant to ask.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 04, 2012, 06:09:06 pm
That would be pretty swell, actually.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 04, 2012, 06:09:53 pm
That would be pretty swell, actually.
Which graphic set you want?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 04, 2012, 06:42:35 pm
Here's the save in default ASCII

http://dffd.wimbli.com/file.php?id=7006 (http://dffd.wimbli.com/file.php?id=7006)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 04, 2012, 09:30:26 pm
Remember: high-speed minecarts in busy hallways are perfectly safe.
I can't tell if you're serious, or are being sarcastic. I should really play some DF, damn you Half Minute Hero, for stealing my focus.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 04, 2012, 10:52:09 pm
Remember: high-speed minecarts in busy hallways are perfectly safe.
I can't tell if you're serious, or are being sarcastic. I should really play some DF, damn you Half Minute Hero, for stealing my focus.

Well, given the nature of Bay12'ers, it's likely incredibly dangerous. However, the Battlefailed series defies logic, so it may actually be safe. It could go either way, which means there is only one solution:

Try it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 05, 2012, 11:55:56 am
No updates yet, but I am happy to report that there are migrants... a lot of migrants. And they somehow managed to survive two weeks in the zombie-infested wilderness without me (or the werearmadillo) noticing them. Looks like I might actually be able to get shit done this year.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Gizogin on October 05, 2012, 12:10:48 pm
Ooh, migrants?  If any make it to safety, I'd quite like to be re-dorfed.  Do we have a CMD?  If not, I'll take the job.  Medical skills optional.  Profession name of "Rawmancer", as per usual.

Looking at the screenshots, I notice the remnants of my hideously failed attempt to breach the aquifer.  Fun times.  Good to see the fort is still defying the odds.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 05, 2012, 12:23:45 pm
I'd like to be redwarfed if possible. Make sure they get inside alive (or dorf me only from those that make it inside) because I would want to use them for my turn, which is pretty soon.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 05, 2012, 12:27:09 pm
Oh man, if they have a miner, maybe you can dig them into a little hidey-hole for the time being?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: arcangelsd on October 05, 2012, 04:12:06 pm
I request redorfing!
arcangelsd (don't care about the rest)
*cue every migrant dying horribly*
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 05, 2012, 04:34:20 pm
*cue every migrant dying horribly*

If we're lucky.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Volfgarix on October 05, 2012, 04:37:05 pm
Quote from: CatalystParadox
(...)
Volfgarix, brewer, socially awkward but tireless.
Well...:
My dwarf is socially awkward, so no friends to tantrum about.
Tireless, so he work nearly non-stop.
And he is the Brewer!
Aye! I have the most useful dwarf in the fortress! *start dancing*
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 05, 2012, 04:43:20 pm
Quote from: CatalystParadox
(...)
Volfgarix, brewer, socially awkward but tireless.
Well...:
My dwarf is socially awkward, so no friends to tantrum about.
Tireless, so he work nearly non-stop.
And he is the Brewer!
Aye! I have the most useful dwarf in the fortress! *start dancing*
In most forts the useless dwarf dies first. In this kind of fort, the useless dwarf dies last, usually when he becomes the most important because everyone else is dead.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Volfgarix on October 05, 2012, 04:45:05 pm
Quote from: CatalystParadox
(...)
Volfgarix, brewer, socially awkward but tireless.
Well...:
My dwarf is socially awkward, so no friends to tantrum about.
Tireless, so he work nearly non-stop.
And he is the Brewer!
Aye! I have the most useful dwarf in the fortress! *start dancing*
In most forts the useless dwarf dies first. In this kind of fort, the useless dwarf dies last, usually when he becomes the most important because everyone else is dead.

Well... I change my think, miners may be more useful...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 05, 2012, 06:38:14 pm
Well... I change my think, miners may be more useful...
I'm pretty sure the brewers are like, the strongest thread holding the stitched something-or-other that is Horrorfailed together. Marginally, but still.
Also, a new journal of mine's done, but I'll probably post it tomorrow. I'm tired right now, shut up and go to bed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: StLeibowitz on October 05, 2012, 08:10:11 pm
I'd have to disagree with both of you, sadly. She-dwarf archers are most crucial, as they can protect the fort AND create new peasants to consume indoctrinate into farmers. Plus, none of your sorry rears would be worth jack if you got stuck outside  :P

EDIT: Downloaded the save to peek around, familiarize myself with the layout should I begin some journals or something... :o Holy Christ, this place is horrifying. Has anybody done anything about the zombie we have caged in the front entrance? Why do we have a walled off stockpile of bodies a foot of dirt away from the beer? What is the random wall of maple logs on the surface for? Why is the trade depot inaccessible through several narrow hallways from the entrance of the fort? Why does almost nothing make sense?!?

I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

EDIT 2: Ah yes, and the random cages of squirrels in the everything stockpile just completes the experience. If ever a caravan brings mates, we should definately establish a breeding population of flying squirrels in Horrorfailed and train them for war or something.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 05, 2012, 08:49:12 pm
I'd have to disagree with both of you, sadly. She-dwarf archers are most crucial, as they can protect the fort AND create new peasants to consume indoctrinate into farmers. Plus, none of your sorry rears would be worth jack if you got stuck outside  :P

EDIT: Downloaded the save to peek around, familiarize myself with the layout should I begin some journals or something... :o Holy Christ, this place is horrifying. Has anybody done anything about the zombie we have caged in the front entrance? Why do we have a walled off stockpile of bodies a foot of dirt away from the beer? What is the random wall of maple logs on the surface for? Why is the trade depot inaccessible through several narrow hallways from the entrance of the fort? Why does almost nothing make sense?!?

I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

You see, every single overseer has a personal style of fort-building. Usually, the first thing one does when starting a turn is trying to change the layout completely. It adds up.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: StLeibowitz on October 05, 2012, 08:52:55 pm
Ah, good to know there are traditions to keep up. And here I was, hoping when I inherited this place it would make some modicum of sense...I guess this is why dwarves need booze to get through the working day.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 06, 2012, 04:15:55 am
Quote from: CatalystParadox
(...)
Volfgarix, brewer, socially awkward but tireless.
Well...:
My dwarf is socially awkward, so no friends to tantrum about.
Tireless, so he work nearly non-stop.
And he is the Brewer!
Aye! I have the most useful dwarf in the fortress! *start dancing*
In most forts the useless dwarf dies first. In this kind of fort, the useless dwarf dies last, usually when he becomes the most important because everyone else is dead.

Well... I change my think, miners may be more useful...

If it is any comfort, during my turn the bastard kept just STOPPING his brewing for no good reason.

I'd have to disagree with both of you, sadly. She-dwarf archers are most crucial, as they can protect the fort AND create new peasants to consume indoctrinate into farmers. Plus, none of your sorry rears would be worth jack if you got stuck outside  :P

Honestly, I think you may be right.  Saint gets my vote for "most useful dorf" at least for my turn.  And normally I hate hunters.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 06, 2012, 05:25:02 am
Since it's probably going to be a while before I get out any sort of written update, here's a list of the newly dorfed to tide you over.
Ooh, migrants?  If any make it to safety, I'd quite like to be re-dorfed.  Do we have a CMD?  If not, I'll take the job.  Medical skills optional.  Profession name of "Rawmancer", as per usual.
Well what a crazy coincidence. You were the first to respond, and also the first to be dwarfed...
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
...as a blind, paralyzed, disease-ridden zombie victim with little-to-no medical experience. Just the kind of CMD this fort needs!
And you have a strange fangirl obsession with Kar Puwuncobii for some reason. I didn't even know it was possible for other dwarves to appear in "likes."

Eric, epic mason and aspiring overseer.
Spoiler (click to show/hide)

Phlum McOnBreak. Master engraver, competent axedwarf, adept liar, and adequate dyer.
Spoiler (click to show/hide)

GoombaGeek. Our only decent appraiser, therefore broker by default.
Spoiler (click to show/hide)

Nexusv, our new bookkeeper/cook, who happens to be the former leader of some insane cult.
Spoiler (click to show/hide)
And the god she worships...
Spoiler (click to show/hide)
Yeah, she's... kind of a creep. Doesn't help that she's older than dirt. Clean-shaven... does that mean she's basically bald?

Thaddeus, a terrible excuse for a hammerdwarf who makes up for it by being ridiculously buff. Also a Great Comedian.
Spoiler (click to show/hide)

Dark_T_Zeratul, Great Butcher who will be drafted as an axedwarf. Also quite buff.
Spoiler (click to show/hide)

EmeraldWind. Great Marksdwarf, Great Dodger, Great Animal Trainer, Great Animal Dissector, Great Persuader... just all around Great.
Spoiler (click to show/hide)
R.I.P. Mr Frog. :'(

Megaman3321, Great Tracker, Great Dodger, High Master Marksdorf. An unstoppable killing machine.
Spoiler (click to show/hide)

Dorfitron. Fish Cleaner, and spouse of aforementioned killing machine.
Spoiler (click to show/hide)

SignHere. Great Weaponsmith, Great Armorsmith, Great Metalsmith. Say hello to our new blacksmith.
Spoiler (click to show/hide)

Andreus the First (I think?)! Competent Macedwarf and Master Potter. Will be drafted immediately.
Spoiler (click to show/hide)

The rather inappropriately named rridgway. Skilled axedorf and woodcrafter.
Spoiler (click to show/hide)

Pyro, dabbling siegemeister.
Spoiler (click to show/hide)
The name is "Blowsabre" and she's a professional pump operator, yeah.

Tasrak, eccentric wizard. Great clothing designer, great bone carver, great potter, great judge of intent, great consoler. Likes cows for their haunting moos. Also pretty great.
Spoiler (click to show/hide)
He certainly fits the wizard stereotype.

Triaxx. Great strand extractor and dabbling miner.
Spoiler (click to show/hide)

Ashsaber. A redshirt in every sense of the word.
Spoiler (click to show/hide)

Silverlock, local innocent bystander. Adequate lyemaker and dabbling brewer.
Spoiler (click to show/hide)

Last but certainly not least, our glorious overseer...
Spoiler (click to show/hide)

Let us take a moment to remember those that fell bravely trying to get inside. Like... Mr frog... who somehow got himself eaten by zombies after everyone was already safely inside the fortress.
Spoiler (click to show/hide)
And the five or so nameless migrants who all died horrible, gruesome deaths.
Spoiler (click to show/hide)

In retrospect, I probably shouldn't have put this much effort into the dorfings. They'll all be dead within a few years. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 06, 2012, 05:51:39 am
Whoah. 

Dude,  I think Nexusv just MIGHT be a vampire. 

Maybe.

Perhaps.

All I'm saying is, you might want to lock wall her into a room for a couple of years, just to be sure.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 06, 2012, 08:30:57 am
Dinoralo's Posthumous Notes
End of Notes
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 06, 2012, 09:10:35 am
Is there a TAD in the fortress at the moment?  I recall him dying a while ago, but I don't know if he was redwarfed
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 06, 2012, 09:13:05 am
Is there a TAD in the fortress at the moment?  I recall him dying a while ago, but I don't know if he was redwarfed
Aaaaand another.

(https://lh4.googleusercontent.com/-y6x1TAjgR0M/UG3u-RXVp4I/AAAAAAAADyM/G0KVN0UeUKM/s542/baby-splosion.png)

I'll make this one Aussie, since we lack an Aussie right now despite the thread's title.  Plus I find the idea of Aussie disguising himself as an infant amusing.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 06, 2012, 09:28:14 am
If you want, I can redorf you as an adult so you don't have to stay disguised as a baby forever :P
Means I'll have to kill ThatAussieBaby though. :(
Whoah. 

Dude,  I think Nexusv just MIGHT be a vampire. 

Maybe.

Perhaps.

All I'm saying is, you might want to lock wall her into a room for a couple of years, just to be sure.
Somehow, this never dawned on me until now. Which is pretty silly of me, especially considering the fact she looks like the dude from Nosferatu (she's even got the baldness part down). But I'll continue to play dumb and see what happens. She could've just as easily been raised by goblins you know.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 06, 2012, 11:03:18 am
Gizogin likes kar puwuncobii because I added historical figures to a shapes definition. She likes him as a shape in the ancient legends of yore.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on October 06, 2012, 11:10:35 am
Thaddeus, a pretty terrible excuse for a hammerdwarf who makes up for it by being ridiculously buff. Also a Great Comedian.
Spoiler (click to show/hide)

I can imagine Thaddeus as an overly buff wall of muscles in armor, swinging his hammer around like he has no clue how to use it, all the while cracking funny jokes and one-liners to make even the zombies laugh before they're clumsily smashed into goop.

And the five or so nameless migrants who all died horrible, gruesome deaths.
Spoiler (click to show/hide)

One of those migrants could've been me!

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: EmeraldWind on October 06, 2012, 11:35:11 am
EmeraldWind. Great Marksdwarf, Great Dodger, Great Animal Trainer, Great Animal Dissector, Great Persuader... just all around Great.
Spoiler (click to show/hide)
R.I.P. Mr Frog. :'(

Tall? Bulging eyes, high voice, up-turned nose... bald... I think my dwarf is half-goblin...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 06, 2012, 11:36:25 am
If you want, I can redorf you as an adult so you don't have to stay disguised as a baby forever :P
Means I'll have to kill ThatAussieBaby though. :(
Whoah. 

Dude,  I think Nexusv just MIGHT be a vampire. 

Maybe.

Perhaps.

All I'm saying is, you might want to lock wall her into a room for a couple of years, just to be sure.
Somehow, this did not dawn on me until now. Which is especially weird because judging from her description she looks like the dude from Nosferatu (she's even got the baldness part down). But I'll continue to play dumb and see what happens. She could've just as easily been raised by goblins you know.


A torn page from a lost journal

I found a baby bonnet and bottle in my Junior Dwarf Disguise Kit Deluxe.  There's no way I'll get away with this, surely.  The dwarves of this fort can't be THAT easily fooled...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 06, 2012, 11:40:33 am
The dwarves of this fort can't be THAT easily fooled...
Yes. They are, and will be. You, of all people, should know the extent of dwarven stupidity.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: StLeibowitz on October 06, 2012, 02:53:31 pm
A torn page from a lost journal

I found a baby bonnet and bottle in my Junior Dwarf Disguise Kit Deluxe.  There's no way I'll get away with this, surely.  The dwarves of this fort can't be THAT easily fooled...

Journal of Saint, entry 1

I feel very fortunate to have given birth to such a large, well-muscled and fully bearded son, despite the vast numbers of undead I had to slay to get inside meaning I probably should have miscarried. Intelligent, too - he's only a few days old and can already speak! I don't know where his clothes came from, but that's a skirt less I have to nick from the stockpile of bloody rags we have, so I'm not liable to complain.

In other news, the fort today got another wave of loonies from the hinterlands of civilization. Some highly suspicious characters, including (what I can only assume to be) an escaped circus freak, a living slab of muscle, and a sketchy dwarf with long teeth who is apparently a former cult leader (our third). If judgement day ever finds us out here in Horrorfailed, I think we have all our bases covered, afterlife-wise. With what I've seen so far, we're going to need that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 06, 2012, 03:16:05 pm
Deathsword's Log

He is here! The one whose actions led to my exile! Andreus. I shall have my revenge on the bastard, no matter what... even if I have to work with that other guy to do so.

End of Log
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 06, 2012, 04:30:28 pm
What is our current population - and how the bloody hell did you get them inside??!

This is incredible, seeing yet another Battlefailed fort surge back from the very brink of extermination.  It is becoming a defining characteristic.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 06, 2012, 05:46:08 pm
Current population is 33.

Mainly because the caravan arrived with five fully-armed hunter badasses who immediately began laying waste to everything in Saint-esque fashion without any guidance from me. Backed by a few surprisingly punchy dwarves (and a werearmadillo) they managed to kill damn near half of everything on the map, as there were only around 20 zombies left by the time I let them in. But not to worry, the zombie population is steadily on the rise again.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 06, 2012, 06:23:50 pm
Oh, so it isn't just Armok deciding to go throw invisible zombie attracting rods somewhere else. Huh.
I'm having a lot of fun with the fortress. Fell moods, werearmadillos, vampires, zombie titans, all of this barely two months in. Everything is just perfect so far.
Wai-holdonholdo-WHAT?! Zombie TITANS?! We must see the inevitable battle logs! For Great Justice!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 06, 2012, 06:33:00 pm
Who died from the fell mood?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 06, 2012, 06:39:44 pm
I need to stop spoiling stuff and just write the damn updates. It might be a while because I'm not feeling particularly inspired right now. :-\
Oh, so it isn't just Armok deciding to go throw invisible zombie attracting rods somewhere else. Huh.
Well, that too. You'd think they'd all just swarm the dorfs at once, but that's not how the AI works apparently. Zombies are lazy.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Archereon on October 06, 2012, 09:12:01 pm
Just thought I'd let you guys know the undead don't attack vampires. If you *hint hint* wanted to make the important dorfs vampires (which also has the side benefit of preventing the important dorfs from being drained by vampires), you could always injure a vampire in a 1x1 whole and build a well over his blood after putting a bit of water in.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on October 06, 2012, 09:50:59 pm
My first-ever dwarfing!  And I'm adequate!  Swoon, I shall.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 06, 2012, 10:22:30 pm
Just thought I'd let you guys know the undead don't attack vampires. If you *hint hint* wanted to make the important dorfs vampires (which also has the side benefit of preventing the important dorfs from being drained by vampires), you could always injure a vampire in a 1x1 whole and build a well over his blood after putting a bit of water in.

You could indeed turn on blood smearing in fortress mode, and get everyone infected with vampirism. Just take away the booze, and let them drink from a contaminated well.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 06, 2012, 10:30:58 pm
The problem is that we'd end with ultra-slow and unhappy dorfs since vampires don't drink at all, yet are still suffer from booze-withdrawl. Besides, vampires belong in walled-off 1x1 rooms.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: armeggedonCounselor on October 06, 2012, 10:37:55 pm
The problem is that we'd end with ultra-slow and unhappy dorfs since vampires don't drink at all, yet are still suffer from booze-withdrawl. Besides, vampires belong in walled-off 1x1 rooms.

We could perform horrific genetic engineering experiments to correct that defect. For !!SCIENCE!!

((Read: We could change the RAWS. FOR SCIENCE!))
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Archereon on October 06, 2012, 10:54:06 pm
The problem is that we'd end with ultra-slow and unhappy dorfs since vampires don't drink at all, yet are still suffer from booze-withdrawl. Besides, vampires belong in walled-off 1x1 rooms.

Oh. I was under the impression Toady fixed that bug.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 06, 2012, 10:59:33 pm
Who died from the fell mood?

Oh man, I missed the part about a fell mood.  You're telling me I missed a fell mood - first one I've ever seen - by just a few months?! awwww
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 06, 2012, 11:06:56 pm
The problem is that we'd end with ultra-slow and unhappy dorfs since vampires don't drink at all, yet are still suffer from booze-withdrawl. Besides, vampires belong in walled-off 1x1 rooms.

Though it might be productive to sacrifice one or two to this fate in order to send them outside to build a secure entrance, finally.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: renegadelobster on October 07, 2012, 12:10:22 am
I think Thaddeus might have a little bit of elf in him, judging by his description
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: NCommander on October 07, 2012, 01:45:13 am
The problem is that we'd end with ultra-slow and unhappy dorfs since vampires don't drink at all, yet are still suffer from booze-withdrawl. Besides, vampires belong in walled-off 1x1 rooms.

I believe they'll feed on anything (including animals) who are unconsciousnesses, and I think if they feed, it counts at booze. I've been meaning to try to find a way to have a vegan vampire fort, but haven't gotten around to it yet.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Sabretache on October 07, 2012, 02:46:36 am
Please dwarf me.

Name: Sabretache
Profession: Any sort of Military (Preferably Melee)
Profession Name: Charr Captain
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 07, 2012, 08:39:03 am
The problem is that we'd end with ultra-slow and unhappy dorfs since vampires don't drink at all, yet are still suffer from booze-withdrawl. Besides, vampires belong in walled-off 1x1 rooms.

We could perform horrific genetic engineering experiments to correct that defect. For !!SCIENCE!!

((Read: We could change the RAWS. FOR SCIENCE!))

Vampires can't be modded. And even if they could, the tokens that cause dorfs to need booze can't be removed by interactions. Only way would be to turn dwarfs into small bearded humans, and no one wants that.


And NCommander, it doesn't count as booze.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 07, 2012, 12:43:48 pm
You betcha. We're getting pretty close to the point where boring, undorfed dwarf citizens will start being a thing, so more dorfs are always welcome.

Now I know what it feels like the be touched by the Battlefailed curse. No real life distractions whatsoever, yet I appear to be suffering from a minor mental implosion while trying to describe the things that happened during my turn. I'm sure I'll still finish, but it won't be pretty.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Archereon on October 07, 2012, 05:04:56 pm
The problem is that we'd end with ultra-slow and unhappy dorfs since vampires don't drink at all, yet are still suffer from booze-withdrawl. Besides, vampires belong in walled-off 1x1 rooms.

I believe they'll feed on anything (including animals) who are unconsciousnesses, and I think if they feed, it counts at booze. I've been meaning to try to find a way to have a vegan vampire fort, but haven't gotten around to it yet.

If all the important dorfs are vampires, then having them drain Urist McSoapmaker #20000 only helps matters, assuming all the bedrooms are in the nonreanimating fortress area...Oh...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Phlum on October 08, 2012, 10:14:49 pm
Woot!!

Dwarfed, finally!  Been a while since I've been on the forums so I may be late.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Clover Magic on October 08, 2012, 10:18:44 pm
Loving this new Battlefailed installment so far!

If possible, I would like to request a dorf.  Female, and please enable jewelry labors on her.  If one makes it alive into the fort, of course. XD
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Gizogin on October 08, 2012, 11:11:33 pm
Armok's beard!  What happened to me?  How am I alive, with all of my bodyparts broken?
Also, high voice?  My voice is deep and imposing!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 09, 2012, 11:22:37 am
Your collar bone is crushing your throat. Now all you can say is "Eep eep eep!"
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 09, 2012, 11:26:01 am
Your collar bone is crushing your throat. Now all you can say is "Eep eep eep!"

Gizogin (http://www.youtube.com/watch?v=VnT7pT6zCcA)?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 11, 2012, 09:47:07 am
Armok's beard!  What happened to me?  How am I alive, with all of my bodyparts broken?
Also, high voice?  My voice is deep and imposing!
Let's just say you were very, very lucky.
Spoiler (click to show/hide)
Sorry folks, took a 3 day break from the fortress because it was physically melting my brain. But things are back on track now, and there will probably be an update today. Probably.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: daskeit on October 11, 2012, 12:46:42 pm
Hello all. I just finished reading Battlefailed, Failcannon, and Hellcannon, and now I've just finished reading the story of Horrorfailed thus far. And well, the stories are epic. I didn't expect it to still be going on, either. You guys are awesome. On a personal level, I also especially enjoyed SethCreiyd, CatalystParadox, and ThatAussieGuy's updates. Thanks.

I've come out of lurking -- actually just registered an account -- because I had something I thought might be worth contributing, since Andreus and Robocorn were asking for one earlier in the thread: I wrote a short introduction to the Failsaga, primarily built around the metaplot. Since the aim is to provide an overview, I've omitted a LOT of material, so please excuse me if I've left out something you thought should totally be included. Since I'm coming in from the outside, as it were, I'm also totally okay with having the story amended: feel free to take it and run with it, and make something better of it.

It's also not entirely complete. I haven't included the founding of Horrorfailed, mostly because I'm waiting to see how the story here links back to the previous three fortresses.

Prelude: The World-Tree
Spoiler (click to show/hide)

The Story of Battlefailed
Spoiler (click to show/hide)

The Story of Failcannon
Spoiler (click to show/hide)

The Story of Hellcannon
Spoiler (click to show/hide)

...I can't seem to get this to preview to see if I got the formatting and all that right, so I'm going to post this and hope for the best, and edit errors out from there.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 11, 2012, 01:34:39 pm
Hello all. I just finished reading Battlefailed, Failcannon, and Hellcannon, and now I've just finished reading the story of Horrorfailed thus far. And well, the stories are epic. I didn't expect it to still be going on, either. You guys are awesome. On a personal level, I also especially enjoyed SethCreiyd, CatalystParadox, and ThatAussieGuy's updates. Thanks.

I've come out of lurking -- actually just registered an account -- because I had something I thought might be worth contributing, since Andreus and Robocorn were asking for one earlier in the thread: I wrote a short introduction to the Failsaga, primarily built around the metaplot. Since the aim is to provide an overview, I've omitted a LOT of material, so please excuse me if I've left out something you thought should totally be included. Since I'm coming in from the outside, as it were, I'm also totally okay with having the story amended: feel free to take it and run with it, and make something better of it.

It's also not entirely complete. I haven't included the founding of Horrorfailed, mostly because I'm waiting to see how the story here links back to the previous three fortresses.

Prelude: The World-Tree
Spoiler (click to show/hide)

The Story of Battlefailed
Spoiler (click to show/hide)

The Story of Failcannon
Spoiler (click to show/hide)

The Story of Hellcannon
Spoiler (click to show/hide)

...I can't seem to get this to preview to see if I got the formatting and all that right, so I'm going to post this and hope for the best, and edit errors out from there.

That was truly amazing. Huzzah!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: EmeraldWind on October 11, 2012, 02:12:01 pm
Yes, I agree. That was very well done.

I really liked the prelude. It definitely reminded me of a lot of world creation myths.

Granted though that must have been one hell of an epic carp. The true terror of the deep, king of the final sea.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 11, 2012, 02:15:11 pm
Hello all. I just finished reading Battlefailed, Failcannon, and Hellcannon, and now I've just finished reading the story of Horrorfailed thus far. And well, the stories are epic. I didn't expect it to still be going on, either. You guys are awesome. On a personal level, I also especially enjoyed SethCreiyd, CatalystParadox, and ThatAussieGuy's updates. Thanks.

I've come out of lurking -- actually just registered an account -- because I had something I thought might be worth contributing, since Andreus and Robocorn were asking for one earlier in the thread: I wrote a short introduction to the Failsaga, primarily built around the metaplot. Since the aim is to provide an overview, I've omitted a LOT of material, so please excuse me if I've left out something you thought should totally be included. Since I'm coming in from the outside, as it were, I'm also totally okay with having the story amended: feel free to take it and run with it, and make something better of it.

It's also not entirely complete. I haven't included the founding of Horrorfailed, mostly because I'm waiting to see how the story here links back to the previous three fortresses.

Prelude: The World-Tree
Spoiler (click to show/hide)

The Story of Battlefailed
Spoiler (click to show/hide)

The Story of Failcannon
Spoiler (click to show/hide)

The Story of Hellcannon
Spoiler (click to show/hide)

...I can't seem to get this to preview to see if I got the formatting and all that right, so I'm going to post this and hope for the best, and edit errors out from there.

That was truly amazing. Huzzah!

Truly is. My only problem with this is that you called the Failday Device by it's old name, the Strategic Ghost Emitter.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 11, 2012, 03:19:27 pm
Hello all. I just finished reading Battlefailed, Failcannon, and Hellcannon, and now I've just finished reading the story of Horrorfailed thus far. And well, the stories are epic. I didn't expect it to still be going on, either. You guys are awesome. On a personal level, I also especially enjoyed SethCreiyd, CatalystParadox, and ThatAussieGuy's updates. Thanks.

:-O  oh my, you have put my name in with some august company there... Thank you!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 11, 2012, 04:30:49 pm
Hooray, activity! How's Dinjy doing? Can I see his/her status screen?
Oh, and I think I'll put out my next dorfing request early, so I don't forget.
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 11, 2012, 08:01:18 pm
Hello all. I just finished reading Battlefailed, Failcannon, and Hellcannon, and now I've just finished reading the story of Horrorfailed thus far. And well, the stories are epic. I didn't expect it to still be going on, either. You guys are awesome. On a personal level, I also especially enjoyed SethCreiyd, CatalystParadox, and ThatAussieGuy's updates. Thanks.

:-O  oh my, you have put my name in with some august company there... Thank you!

You calmly narrated a loyalty cascade that wiped out a good portion of the dwarves in Failcannon. You belong up there.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 11, 2012, 08:33:52 pm
Hello all. I just finished reading Battlefailed, Failcannon, and Hellcannon, and now I've just finished reading the story of Horrorfailed thus far. And well, the stories are epic. I didn't expect it to still be going on, either. You guys are awesome. On a personal level, I also especially enjoyed SethCreiyd, CatalystParadox, and ThatAussieGuy's updates. Thanks.

:-O  oh my, you have put my name in with some august company there... Thank you!

You calmly narrated a loyalty cascade that wiped out a good portion of the dwarves in Failcannon. You belong up there.

And it was an honor and a privilege, thank you very much.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 11, 2012, 09:21:41 pm
I enjoyed that chapter quite a bit, too. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 11, 2012, 09:32:21 pm
Hooray, activity! How's Dinjy doing? Can I see his/her status screen?
Spoiler (click to show/hide)
That bruise comes from NCommander using Dinjy as a shield during a fight with a forgotten beast. The man has no shame.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 11, 2012, 09:49:59 pm
Hooray, activity! How's Dinjy doing? Can I see his/her status screen?
Spoiler (click to show/hide)
That bruise comes from NCommander using Dinjy as a shield during a fight with a forgotten beast. The man has no shame.
NCommander the Smeared Mark of Honor indeed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on October 11, 2012, 10:06:53 pm
Hooray, activity! How's Dinjy doing? Can I see his/her status screen?
Spoiler (click to show/hide)
That bruise comes from NCommander using Dinjy as a shield during a fight with a forgotten beast. The man has no shame.

So a father named "the Smeared Mark of Honor" used his own son as a meat-shield in glorious battle battle with an ancient eldritch abomination and the only injury to the son is a bruised leg.

Man, I love the stories this game can churn out. That Eagle of Lightning sounds like one kickass god.

Also, what's this about alcohol scarcity?  :o
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 12, 2012, 10:24:16 am
Also, what's this about alcohol scarcity?  :o
Babies can't drink because they are being carried around.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 12, 2012, 03:49:33 pm
^ So yeah, parental neglect basically.

I was originally going to do a detailed log for this, but due to lack of inspiration, general laziness, brainmeltingness, and me wanting to get this over with, I'll settle for doing simple, out-of-character summaries instead. Who knows, I might go back and improve on this later.
Here's the dorflist (http://www.bay12forums.com/smf/index.php?topic=114971.msg3670436#msg3670436) again for the sake of convenience.

Spring Report of 507:
Starting off the year with business as usual, I queue a whole bunch of stuff and leave things running in the background for a bit. Somehow, I completely miss the announcement that the (20 something odd) migrants arrived, leaving them to spend the next two weeks battling zombies on the surface. Luckily for them, they arrive with 5 fully-armed hunters who not only open fire on any zombies they see, but actively begin hunting the map and looking for zombies to kill. Miraculously, most of the migrants survive and end up getting inside. More than anything I attribute their survival to the heroism of two particular dwarves.
Spoiler (click to show/hide)

(http://i45.tinypic.com/ao42s6.png)
I only noticed there were migrants when a bipedal armadillo creature showed up and started laying a beatdown on the zombie creatures Altered Beast style, finally bringing my attention to the surface.
Spoiler (click to show/hide)
It's true! It then turned into a dwarf and fled, vomiting profusely, into the mucky sunrise, conveniently leaving no trace of any combat logs. I'm not crazy, I know what I saw!

Now that we actually have enough dwarves for a capable militia, it's time for a military overhaul. NCommander is appointed Militia Commander (simply because he has Commander in his name), and Saint is given her own squad of marksdwarves.
(http://i48.tinypic.com/pup9u.png)
I spent a bit of time playing with randomized squadnames. I'm particularly fond of "The Rough Crotch-Pinnacles" (one of the strangest group names I've seen yet), and I'll probably be keeping "The Reputed Rims" as well.

Gizogin, after having spent an entire week and over 10 pages of combat log being pummeled with a glove (http://i50.tinypic.com/1zyire9.png), is saved by hunters and left alone on the surface. Not wanting to lose another dorf (I put a lot of effort into those dorfings damn it) I send our military out to protect him, and confine all our citizens to a burrow with the patient so they'll focus on bringing Giz to the hospital and nothing else. Not long after being rescued and appointed as our lovely new Chief Medical Dwarf, Gizogin (still completely busted up) gets out of bed and slowly crawls off somewhere...
(http://i50.tinypic.com/2ugjt4z.png)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Urist Imiknorris, Mad Machinist: HOW OMINOUS.

(http://i46.tinypic.com/2uf8qol.png)
Giz claims a tanner's workshop and proceeds to spend the next few days wandering aimlessly around the tanner/butcher's area, repeatedly flashing a giant question mark over their head. I deploy our most expendable dwarf (Andreus) to go find out what the hell is going on.

(http://i47.tinypic.com/2e6ermp.png)
Periwinkle you say? How could this day get any worse?
Spoiler (click to show/hide)
Oh. Well, I really hope it doesn't come back as a zombie titan or something like that.
(http://i47.tinypic.com/2cctn2q.png)
After eating its fill of zombies, Unnos Fordbuck the Tufts of Dawn finally collapses and suffocates to death... then gets up and starts walking around. So apparently zombie titans are a thing that can happen. I'm really not looking forward to fighting that thing.

Eh?
(http://i47.tinypic.com/j65sw8.png)
Spoiler (click to show/hide)
R.I.P. Andreus, somehow murdered by a bedridden cripple. But hey, you can add "converted into sweet battleaxe" to your death resume.
Naturally, because there's no trace of a body, and nobody saw it happen (except me, but as all-seeing overseer my testimony doesn't count apparently), the justice system believes there was no crime committed. You could also say it's because Deathsword, of all people, is the sheriff.

Hey, elves! And they happen to show up...
(http://i48.tinypic.com/65witk.jpg)
Right in the middle of all the zombies... you've got to be kidding.
(http://i47.tinypic.com/72wxtt.png)
*sigh*
(http://i46.tinypic.com/2ufrjus.png)
On the bright side, we finally get to see that zombie titan in action.
Spoiler (click to show/hide)
(http://i50.tinypic.com/210y24h.png)
You can't tell from the picture, but that elf is dragging the unconscious, limbless water buffalo behind him while running away from the zombies at breakneck speed.

While the zombies are mostly distracted by the elves, I figure it's as good a time as any to put my next plan into motion.
(http://i48.tinypic.com/o0s6lz.png)
I take a dwarf, give him a mining pick, burrow and lock him up in this room, tell him to carve out the ground above him, then have him immediately remove the resulting ramp. Because I'm pretty sure it's a proven fact that zombies can't drop down holes, the plan is to erect a cirucular pit around a patch of land and build a tower out of it. Since this is pretty dangerous, and Ash is the redshirt of this fortress, he gets the honor so that we don't lose anyone important in the process.
(http://i48.tinypic.com/m9az2t.jpg)
Get back in that burrow and remove the ramp you goddamn pansy! Much to my disbelief, Ash suddenly turns into a badass and murders the zombie, free to finish the job unhindered. Our masons go to work building a watchtower.
(http://i47.tinypic.com/qx3nlu.png)
Those floating trees are kind of unsettling.

Spoiler (click to show/hide)
Ok... now these combat logs are just getting ridiculous. It's sort of like the killer bunny from Monty Python's Holy Grail.

I figure it's about time we start doing things in the cavern. So, heeding the call of adamantine, I open a way into the third cavern layer, and moments later...
(http://i46.tinypic.com/vsl82q.png)
Well shit, something was waiting for us. At least we narrowly avoided a horrifying double-entendre.

(http://i46.tinypic.com/8yrdy0.png)
With the beast rushing for the main staircase, there's no time to seal it off. Confrontation is imminent, so I have the militia deployed immediately... and as far as our soldiers are concerned, immediately means "take your sweet ass time"
(http://i50.tinypic.com/2whmeko.png)
Except Thaddeus, who eagerly arrives on the scene alone, armed with naught but a small hammer and his razor wit. This ends about as well as you'd expect...
Spoiler (click to show/hide)
For a while, the Fail Saint seems to be doing pretty well. Then the creature tears out his foot and it's all downhill from there. Don't worry Thaddeus, help is on the way! Any minute now...
(http://i50.tinypic.com/m9lmhw.png)
...um... guys?
Spoiler (click to show/hide)
He manages to hold out a surprisingly long time before the beast "disarms" him and tears him limb from limb.
(http://i45.tinypic.com/w7bkhx.png)
R.I.P. Thaddeus, too brave for his own good. Placated with the red meat, the beast continues toward the staircase, only to find another dwarf standing in its way... Megaman3321. Surely a lone crossbowdwarf wouldn't fare any better than a big, studly hammerdwarf, right?
Spoiler (click to show/hide)
Holy shit. Mega incapacitates the beast with one bolt, then follows up by skewering its guts and its lungs with 3 perfectly-aimed shots. NCommnder is quick to arrive on the scene afterwards (no doubt intent on stealing the glory for himself), and begins bashing away at the creature ineffectually with hammer. While Mega continues to perforate its vitals with deadly, deadly accuracy.
Spoiler (click to show/hide)
NCommander isn't even doing a good job tanking this thing, Megaman is doing most of the dodging here.
Spoiler (click to show/hide)
NC that is terrible parenting what are you doing?!
(http://i49.tinypic.com/2zpkz6e.png)
Despite Mega clearly delivering the killing blow, it is NCommander who takes credit for the kill, even earning a title in the process; The Smeared Mark of Honor.

He also claims to have slain the zombie ogress formerly known as the Considerate Negator at some point (probably back when they were protecting Gizogin), but I personally don't remember that ever happening. I'm betting our marksdwarves were shooting it down and NC ran in at the last second and pulled off a good old-fashioned killsteal.

With the forgotten beast dead and out of the way, I recall the zombie titan and inspiration strikes. A new chamber is dug (accidentally flooded with water, but that matters not in the long run), the beast's remains dumped inside, and sealed with a hatch.
(http://i49.tinypic.com/a9seg3.png)
I'm starting a collection...
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 12, 2012, 04:11:43 pm
Spoiler (click to show/hide)

...I'm reading that correctly, right? The head of one of my deceased dwarves is biting an Elf Merchant to death?

More like the Black Knight than the Killer White Rabbit, honestly. "GIT BACK 'ERE YOU YELLOW BASTARD! I'LL BITE YER LEGS OFF!"
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 12, 2012, 04:16:52 pm
Floating trees? Are you serious? Man, the dwarves should have realized something was wrong about this place earlier.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 12, 2012, 04:28:35 pm
I wanted to quote the bits that made me laugh the hardest, but I'd just end up quoting half the post anyway so I'll just summarise by saying that it's utterly hilarious.

Spoiler (click to show/hide)
...I'm reading that correctly, right? The head of one of my deceased dwarves is biting an Elf Merchant to death?

More like the Black Knight than the Killer White Rabbit, honestly. "GIT BACK 'ERE YOU YELLOW BASTARD! I'LL BITE YER LEGS OFF!"

I was reminded more of John Carpenter's The Thing. Actually, in retrospect, that movie seems less like sci-fi horror and more like the average life cycle of a DF2012 fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 12, 2012, 04:29:09 pm
(Entire turn)

I haven't even finished reading yet, but I had to say, what an EPIC turn!  Amazing, Spish!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 12, 2012, 04:56:27 pm
I wanted to quote the bits that made me laugh the hardest, but I'd just end up quoting half the post anyway so I'll just summarise by saying that it's utterly hilarious.

Spoiler (click to show/hide)
...I'm reading that correctly, right? The head of one of my deceased dwarves is biting an Elf Merchant to death?

More like the Black Knight than the Killer White Rabbit, honestly. "GIT BACK 'ERE YOU YELLOW BASTARD! I'LL BITE YER LEGS OFF!"

I was reminded more of John Carpenter's The Thing. Actually, in retrospect, that movie seems less like sci-fi horror and more like the average life cycle of a DF2012 fort.

It also reminded me of this:

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 12, 2012, 08:03:58 pm
Oh god, his turn is done? That means... No. NOOOOooooooooooo!!!!1

Oh well. Better shape than it was in last time I looked at the save I bet. And a pet FB zombie! You are a god, Spish.

Now if we could catch that titan corpse, we could have a VERY lucrative silk industry.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 12, 2012, 08:46:06 pm
I still think anyone who becomes a zombie shouldn't be redwarfed until the undead version is destroyed.  It'll inevitably end with a zombie overseer passing notes under the door.

I think flooding the cells of the collection is probably a good idea by the way (How do you accidentally flood in only a minor way, anyway?).  It should keep any fliers pinned down in their cell.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on October 12, 2012, 08:48:05 pm
So what's our population at now? 30s or 40s? Any chance I've been dorfed yet?

Also, I can easily forsee Andreus as being not only the constantly returning bodysnatching meta dorf this fort, but also the dorf who is constantly remade into bone weaponry. It's like he's been promoted.

...and Spish, by starting that collection now Horrorfailed is going to need to set up some crazy doomsday device using the undead titans/fbs. I nominate we build a minecart railgun that fires them in cages. For !!SCIENCE!!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 12, 2012, 08:52:54 pm
Spish, by starting that collection now Horrorfailed is going to need to set up some crazy doomsday device using the undead titans/fbs.

Muwahahahahahahaaha
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: tryrar on October 12, 2012, 09:14:00 pm
Spish, by starting that collection now Horrorfailed is going to need to set up some crazy doomsday device using the undead titans/fbs.

Muwahahahahahahaaha

You foolish fool! You've doomed us all! It will all end in tears Magma!


Oh btw can I get a dorfing for the next sap volunteer for the military? My dorfs almost always are the most badass dorf of the fort (Deathgate), or die hilariously (again, deathgate), often both(Watchgleam)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 12, 2012, 09:15:21 pm
Spish, by starting that collection now Horrorfailed is going to need to set up some crazy doomsday device using the undead titans/fbs.
Muwahahahahahahaaha
You foolish fool! You've doomed us all! It will all end in tears Magma!

This is Dwarf Fortress, it always ends in magma.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 12, 2012, 10:06:43 pm
Spish, by starting that collection now Horrorfailed is going to need to set up some crazy doomsday device using the undead titans/fbs.
Muwahahahahahahaaha
You foolish fool! You've doomed us all! It will all end in tears Magma!

This is Dwarf Fortress, it always ends in magma.

Or cats.  Or cheese!  Don't forget cheese.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 12, 2012, 10:14:27 pm
Spish, by starting that collection now Horrorfailed is going to need to set up some crazy doomsday device using the undead titans/fbs.
Muwahahahahahahaaha
You foolish fool! You've doomed us all! It will all end in tears Magma!

This is Dwarf Fortress, it always ends in magma.

Or cats.  Or cheese!  Don't forget cheese.

Right, I forgot. It always ends in magma, cats, magma and cats, and engravings of dwarves making plaintive gestures towards cheese.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Phlum on October 12, 2012, 10:49:08 pm
Spish, by starting that collection now Horrorfailed is going to need to set up some crazy doomsday device using the undead titans/fbs.
Muwahahahahahahaaha
You foolish fool! You've doomed us all! It will all end in tears Magma!

This is Dwarf Fortress, it always ends in magma.

Or cats.  Or cheese!  Don't forget cheese.

Right, I forgot. It always ends in magma, cats, magma and cats, and engravings of dwarves making plaintive gestures towards cheese.

And socks, but the real question is how we started. (got the first pickaxe)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 12, 2012, 10:50:48 pm
And socks, but the real question is how we started. (got the first pickaxe)

Go have a look at who took the first turn...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: renegadelobster on October 12, 2012, 11:50:04 pm
Heh heh, awesome. Could you redorf Thaddeus please? Same name, same profession.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 12, 2012, 11:50:43 pm
And socks, but the real question is how we started. (got the first pickaxe)

Go have a look at who took the first turn...

all according to plan...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 13, 2012, 07:59:46 am
Oh god, his turn is done? That means... No. NOOOOooooooooooo!!!!1

Oh well. Better shape than it was in last time I looked at the save I bet. And a pet FB zombie! You are a god, Spish.

Now if we could catch that titan corpse, we could have a VERY lucrative silk industry.
Nope, that was just the Spring report. I'm halfway through the year and there are still 3 more seasons to report on. However, I can confirm the zombie titan does not shoot web anymore :(
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 13, 2012, 10:19:19 am
the justice system believes there was no crime committed. You could also say it's because Deathsword, of all people, is the sheriff.

Nothing to see here citizen, move along.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 13, 2012, 10:38:06 am
Nope, that was just the Spring report. I'm halfway through the year and there are still 3 more seasons to report on. However, I can confirm the zombie titan does not shoot web anymore :(

Ah. That did seem like a fairly small number of major events for a year, I guess. Oops :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: StLeibowitz on October 13, 2012, 06:14:12 pm
That was one season? I am now even more disappointed in the frequency of weird shit that happens in my forts.

Also, I would love seeing the watchtower surrounded by floating trees drawn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: NCommander on October 14, 2012, 10:11:58 am
Um ... wow.

First, I'm actually someone who killed something in a Battlefailed fort instead of running around aimlessly, earned a nickname, and mistakenly used their kid as their hammer, and gets a nickname that fits? Awesome.

Secondly, a fell mood? Those are really rare, I've only ever gotten one ever. I'm surprised they haven't killed their target yet.

Third, I suppose its rather apt that you really assigned redshirts to our military.

(though where are we growing red dye, its an aboveground crop unless you got lucky with the elves.)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 14, 2012, 10:22:18 am
Secondly, a fell mood? Those are really rare, I've only ever gotten one ever. I'm surprised they haven't killed their target yet.

Go back and re-read the update. You'll see Andreus is now a proud dwarf bone axe.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 14, 2012, 07:48:49 pm
Secondly, a fell mood? Those are really rare, I've only ever gotten one ever. I'm surprised they haven't killed their target yet.

Go back and re-read the update. You'll see Andreus is now a proud dwarf bone axe.

So... Does he get a redwarfing from that, or will he continue to exist as an entity inside of the axe??

"HEY STUZO! ANDREUS WANTS TO AXE YOU A QUESTION!"
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 14, 2012, 08:48:22 pm
Secondly, a fell mood? Those are really rare, I've only ever gotten one ever. I'm surprised they haven't killed their target yet.

Go back and re-read the update. You'll see Andreus is now a proud dwarf bone axe.

So... Does he get a redwarfing from that, or will he continue to exist as an entity inside of the axe??

"HEY STUZO! ANDREUS WANTS TO AXE YOU A QUESTION!"

Someone needs to find Andreus and inform him of this event.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 14, 2012, 10:59:57 pm
Secondly, a fell mood? Those are really rare, I've only ever gotten one ever. I'm surprised they haven't killed their target yet.

Go back and re-read the update. You'll see Andreus is now a proud dwarf bone axe.

So... Does he get a redwarfing from that, or will he continue to exist as an entity inside of the axe??

"HEY STUZO! ANDREUS WANTS TO AXE YOU A QUESTION!"

Someone needs to find Andreus and inform him of this event.

Wait, Stuzo?  Who's Stuzo?  Did I miss something?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 14, 2012, 11:28:25 pm
Secondly, a fell mood? Those are really rare, I've only ever gotten one ever. I'm surprised they haven't killed their target yet.

Go back and re-read the update. You'll see Andreus is now a proud dwarf bone axe.

So... Does he get a redwarfing from that, or will he continue to exist as an entity inside of the axe??

"HEY STUZO! ANDREUS WANTS TO AXE YOU A QUESTION!"

Someone needs to find Andreus and inform him of this event.

Wait, Stuzo?  Who's Stuzo?  Did I miss something?

In one of the big succession forts from 31.25 (I don't remember which), the huge majority of goblins were named Stozu. I meant to type Stozu instead of Stuzo, but I failed to press the correct keys.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 15, 2012, 12:32:39 am
Secondly, a fell mood? Those are really rare, I've only ever gotten one ever. I'm surprised they haven't killed their target yet.

Go back and re-read the update. You'll see Andreus is now a proud dwarf bone axe.

So... Does he get a redwarfing from that, or will he continue to exist as an entity inside of the axe??

"HEY STUZO! ANDREUS WANTS TO AXE YOU A QUESTION!"

Someone needs to find Andreus and inform him of this event.

Wait, Stuzo?  Who's Stuzo?  Did I miss something?

In one of the big succession forts from 31.25 (I don't remember which), the huge majority of goblins were named Stozu. I meant to type Stozu instead of Stuzo, but I failed to press the correct keys.

That was either Battlefailed or Failcannon, I think Failcannon.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 15, 2012, 12:40:09 am
Andreus' next incarnation needs to be an axedwarf given that bone axe.  Clearly any who hold it are possessed by his foul spirit.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 15, 2012, 01:05:08 am
Andreus' next incarnation needs to be an axedwarf given that bone axe.  Clearly any who hold it are possessed by his foul spirit.

So the bone axe is now SCP-963 (http://www.scp-wiki.net/scp-963)?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Johuotar on October 15, 2012, 02:13:05 am
Identical goblins were in battlefailed iirc.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 15, 2012, 04:23:58 am
Secondly, a fell mood? Those are really rare, I've only ever gotten one ever. I'm surprised they haven't killed their target yet.

Go back and re-read the update. You'll see Andreus is now a proud dwarf bone axe.

So... Does he get a redwarfing from that, or will he continue to exist as an entity inside of the axe??

"HEY STUZO! ANDREUS WANTS TO AXE YOU A QUESTION!"

Someone needs to find Andreus and inform him of this event.

Wait, Stuzo?  Who's Stuzo?  Did I miss something?

In one of the big succession forts from 31.25 (I don't remember which), the huge majority of goblins were named Stozu. I meant to type Stozu instead of Stuzo, but I failed to press the correct keys.

That was either Battlefailed or Failcannon, I think Failcannon.

Ahh okay, definitely did not remember that.  Thanks!

Yeah, I'm basically just playing pyramid-quote-chicken, now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Gizogin on October 15, 2012, 07:54:39 am
Hmm, I've been feeling a bit down lately, what with the gratuitous injuries to my person.  I know what'll cheer me up!  Murder.  Oh, but now I have a body to hide.  Ooh, I'll turn it into an axe!  It's brilliant!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: arcangelsd on October 15, 2012, 11:48:00 am
I'm the only one that feels the urge of leaving that bone axe in the evil part of the map?
I can only dream of having an axe for an overseer.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on October 15, 2012, 01:22:32 pm
I'm the only one that feels the urge of leaving that bone axe in the evil part of the map?
I can only dream of having an axe for an overseer.

Would . . . would that work?  I thought that once the body was butchered, no reanimating would take place.  If it would really work, then that's brilliant!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 15, 2012, 03:00:24 pm
Meanwhile, back in Horrorfailed...
(http://i49.tinypic.com/4qt0r7.png)
A wizard on a watchtower getting divebombed in the crotch by an undead bird. Just your average day in Horrorfailed.

It is around this point that lil' Catalyst brings to my attention the fact that Nexusv (http://i47.tinypic.com/dm4ghd.png) might be a vampire...
...yeah I can't argue with that. Really, "The History of Inrus" is all the proof I need; the guy cursed a lot of vampires. And it even mentions a familiar face (http://i45.tinypic.com/ao42s6.png) in there.
Spoiler (click to show/hide)
I have Nex locked away in the library for now, I'll decide what to do with her later.

In other news:
Nexusv, Zärtlich Vampir (Loving Vampire), is no longer allowed to cook and has been replaced by Silverlock for the time being.
Dorfitron has been promoted to head surgeon, since he is "totally not a robot" and has a perfect understanding of the fish dwarf anatomy.
With the caverns now open, Tasrak is in charge of web-collecting duty. Watch out for them trolls Taz.
Since I just noticed GoombaGeek's post on the first page, I have drafted him as a hammerdwarf (later). After all, hammer-brokers are the best kind to have when the elves come around.

Hey guys, we've just caught our first wild beastie...
(http://i47.tinypic.com/10pp0f5.png)
The one cage trap I place in the caverns and right off the bat it captures a giant cave spider? How the hell am I getting so lucky!?

Migrants! 8 of them! And boy did they pick a great place to show up...
(http://i46.tinypic.com/33otl5h.png)
I open up the airlock entrance (which by the way is fixed now), station the Rough Crotch-Pinnacles on the tower to keep the entrance area clear, and try to get them inside. Only a lone clothier by the name of Arcangelsd manages to make it into the airlock, before the zombie titan chasing her clogs it up...
Spoiler (click to show/hide)
Our marksdwarves open fire upon the beast, but despite landing some impressive shots are completely unable to stop it from making its way inside.
(http://i48.tinypic.com/t0hmhs.png)
Uno has taken up residence in the main entrance and is presently busy admiring a fine door. Now the airlock is blocked and migrants can't get in. Every now and then Uno will chase a migrant off, but always immediately goes back to ogling his doors. If we're going to get them inside (alive at least), we're gonna have to kill that thing. Welp, I rally the Rags of Breath in the old meeting room and prepare them for gloriosu combat.
(http://i50.tinypic.com/2cnjrf5.png)
Ash suddenly decides that this is the perfect time for a nap and leaves the formation. There is no way I am fighting that thing without a redshirt (because fuck that), so I hold off on the attack for now.

Many dead migrants later, the redshirt returns from her nap. And as the Rags of Breath prepare to do battle with the great periwinkle beast, I notice someone else head off in the opposite direction...
(http://i49.tinypic.com/2q8x8ba.png)
ZERATUUUL! To hell with it, there are only two surviving migrants left on the surface. We're doing this!
...
(http://i48.tinypic.com/2zzlttk.png)
This was a terrible idea. You can see here that for whatever reason Rridgway opted to go to the room directly adjacent to the fight instead of joining in. Glitch or no, that was probably the smart thing to do.
NCommander is the first to engage, followed closely by Deathsword.
Spoiler (click to show/hide)
NC doesn't even manage a single hit off before Uno starts laying into him. Somehow, Deathsword's baby gets involved, taking a few hits that otherwise likely would've killed NC. The baby delivers one final kick in defiance to the gods.
R.I.P. baby I never got around to naming. At the very least you went out like a badass.
Spoiler (click to show/hide)
Uno returns his attention to the wounded commander, but is intercepted by Ash the Redshirt, giving NC just enough time to crawl away to safety. The two remaining fighters have at the the titan with everything they've got. From here, it doesn't take long for things to get ugly...
Spoiler (click to show/hide)
R.I.P. Ashsaber, who gave her life so that her commander may live. Died of a broken heart.
With things rapidly escalating out of control, I order the marksdwarves to come down from the watchtower and help, in hopes that they will save Deathsword in the process. Instead, they continue to occupy themselves shooting randomly at zombies while everyone's favorite butcher gets torn to pieces below.
Spoiler (click to show/hide)
R.I.P. Deathsword, whose screams of agony went ignored by his comrades. Died of a missing head.

At this point I've decided it's hopeless and am about to call off the attack, when suddenly rridgway teleports into the room in a mad suicide rush.
Spoiler (click to show/hide)
Alas, for surely she is doomed!
Spoiler (click to show/hide)
But no, literally out of nowhere Dark_T_Zeratul shows up, well rested and ready to kick some zombie titan ass. Singlehandedly he dukes it with the creature as rrid weakly tries to crawl away. And it FINALLY goes down. WOO. Another for the collection.
(http://i47.tinypic.com/2r3b7eo.png)
A named elf zombie shambles in and tries to get at rriddy, but Zeratul quickly takes care of it. NC is taken to the hospital by Reason, while the baby Dinjoralo is left behind on the scene.
(http://i49.tinypic.com/33x7ciq.png)
...hey commander, forgetting someone?
(http://i47.tinypic.com/14v5kau.png)
Fortunately, they are quickly reunited as NC only spends a few days in the hospital. Apparently severed limbs aren't that serious...

With the entrance clear, the only two surviving migrants are free to enter. Kaamen makes her way inside, followed by Jorlin being pursued by a terrifying menace.
Spoiler (click to show/hide)

Anyways, time to meet the migrants:
Arcangelsd, a clothier who is outclassed in pretty much every way by Tasrak, therefore replacing him as web gatherer.
Spoiler (click to show/hide)
Kaamen, another ranger. Like EmeraldWind, great at all sorts of ranger-related stuff. Added to Saint's shooter squad.
Spoiler (click to show/hide)
Jorlin, an overweight farmer who managed to outrun the zombies all this time despite being, well, fat. Welcome to the Rags of Breath, Pigsticker.
Spoiler (click to show/hide)
This was an absolutely pathetic migrant wave. I can't believe I sacrificed half our military for these guys...

After all that death and craziness, I decide we really can't afford to lose anyone to vampires. I kick Nexusv outside with the instructions "Build Your Own Damn Fortress" and order her to haul all the merchantstuffs she can find to the airlock while she's at it. But Nexus, unhappy with these arrangements, demands a blood sacrifice and refuses to do anything I tell her, instead opting to sulk around aimlessly on the surface.
(http://i49.tinypic.com/2ngh92w.png)
I'll probably end up sacrificing someone in the next migrant wave if I can't figure out an alternative solution.

(http://i47.tinypic.com/29nt02c.png)
Our second mood of the year. Mego is already a legendary mason, so we won't be gaining much from this. Nonetheless I intend to make the most of it...
(http://i50.tinypic.com/20r7f4h.png)
Oh no you don't!
Spoiler (click to show/hide)

(http://i50.tinypic.com/2145j68.png)
Rridgway, is having a very bad day. [face_poet]
Spoiler (click to show/hide)
Oh stop it you drama queen.

Behold, Mego's finished artifact:
Spoiler (click to show/hide)
A recursive artifact door worth over 70000 dwarfbucks, which is more expensive than the entire fortress itself! If this doesn't attract migrants/goblins I don't know what will. I'm not sure where to put this thing, so I'll just make it the front door for now.
Mego sure likes his Gizogins.

Thus concludeth the summer report. We currently number at 31 (not counting crazy old rridgway).
Man this post was a mess...


Third, I suppose its rather apt that you really assigned redshirts to our military.

(though where are we growing red dye, its an aboveground crop unless you got lucky with the elves.)
Lucky would be an understatement. There are so many dead elves and redroot bags lying around I don't know what to do with them.
But we don't actually own any red shirts. Or shirts for that matter. That was just something I included for flavor.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Vgray on October 15, 2012, 03:20:50 pm
Lovely. Trolls are the worst...my Dwarf is dead.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 15, 2012, 03:39:52 pm
Yup, everything is perfectly normal here.

But hey, you got a silk factory captured either way!

Also, I curse at myself for forgetting to re-add the symbol for all those "untoward" words Toady removed that I for whatever reason kept anyway.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 15, 2012, 03:54:24 pm
Nice to see things are going to hell and getting better at the same time. No, those don't cancel each other out. They both kinda have their own individual parts.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 15, 2012, 04:23:32 pm
Nice to see things are going to hell and getting better at the same time. No, those don't cancel each other out. They both kinda have their own individual parts.

In other words, the fortress is still Battlefaileding. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: StLeibowitz on October 15, 2012, 04:36:13 pm
I am glad my dwarf's squad was not chosen for door duty. This fort gets the oddest guests...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 15, 2012, 04:42:14 pm
With the entrance clear, the only two surviving migrants are free to enter. Kaamen makes her way inside, followed by Jorlin being chased by a terrifying entity.
Spoiler (click to show/hide)

[snip]

(http://i47.tinypic.com/29nt02c.png)
Our second mood of the year. Mego is already a legendary mason, so we won't be gaining much from this. Nonetheless I intend to make the most of it...
(http://i50.tinypic.com/20r7f4h.png)
Oh no you don't!
Spoiler (click to show/hide)

[snip]

Behold, Mego's finished artifact:
Spoiler (click to show/hide)
A recursive artifact door worth over 70000 dwarfbucks, which is more than the entire fortress itself! If this doesn't attract migrants/goblins I don't know what will. I'm not sure where to put this thing, so I'll just make it the front door for now.
Mego really likes his Gizogins.

Journal of Mego's Head

Those fuckers tried to shoot me with a copper bolt. Little do they know that I am IMMUNE TO PHYSICAL DAMAGE! MWAHAHAHAHAHAHAHAHAHAHA!

Journal of Mego

So many ideas... Must make the image in my head real... Stone... Stone is good... ALL THE STONE!

What's this? Spish is trying to trade me adamantine for my preciouses... INCONCEIVABLE! I MUST USE MY PRECIOUSES!




DOOR! DOOR DOOR DOOR DOOR! GIZOGIN! GIZOGIN DOOR! GIZOGIN DOOR WITH GIZOGIN DOOR! YEEEEEEEEEEEEESSSSSSSSSSSS!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dark_T_Zeratul on October 15, 2012, 05:24:16 pm
Hooray, I am a badass!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 15, 2012, 06:15:34 pm
(http://i50.tinypic.com/20r7f4h.png)
Oh no you don't!
Spoiler (click to show/hide)

Oh... I feel dumb now.  I didn't actually realize you could steer what materials a moody dwarf uses by forbidding things.

Today I learned something very, very useful.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on October 15, 2012, 06:25:40 pm
Well, I'm glad I haven't been dorfed yet now.  That titan zombie fight sounded quite horrifyingly failed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 15, 2012, 06:31:21 pm
I just realized, that golden door is going to be the first thing migrants are going to see of the fortress proper, right? Well, that's certainly not symbolic, in any way, shape, or form. Nope, not at all.
Also, why does it say there's an image of a "badass" Gizogin? Did this game suddenly join a gang when I wasn't looking?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 15, 2012, 06:46:32 pm
It says that because I added "Gizogin", among other important historical figures from the battlefailed series of fortresses, to a descriptor shapes file. And one of the possible adjectives I gave his descriptor shape was "badass." He actually got two entries;

Spoiler (click to show/hide)

This is in direct relation to the manner in which he died, as Failcannon's last-dwarf-standing: I ordered him to retreat from a horde of kobolds, and his idea was "Why don't I throw off all my ☼adamantine armor☼ and ☼weapons☼ and go streaking for a while? Nothing bad could ever come of that!"

So he ran back to his room and stayed there for a while until I said fuck it and ordered him to enter the fray once more. Turns out kobold women react EVEN WORSE than human women when some wacko jumps them in his birthday suit. He didn't last very long at all.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 15, 2012, 07:19:49 pm
Turns out kobold women react EVEN WORSE than human women when some wacko jumps them in his birthday suit.

I can attest to the reaction of human women. How do you know that?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 15, 2012, 07:33:32 pm
Oh nice... I just realized the huge advantage to having an artifact front door - if I'm not mistaken artifact doors are the exception to building destroyers!  Not only a beautiful way to attract migrants - but a relatively safe way of getting them inside!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 15, 2012, 07:34:35 pm
Oh nice... I just realized the huge advantage to having an artifact front door - if I'm not mistaken artifact doors are the exception to building destroyers!  Not only a beautiful way to attract migrants - but a relatively safe way of getting them inside!

I told you guys I was useful!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 15, 2012, 07:39:00 pm
Turns out kobold women react EVEN WORSE than human women when some wacko jumps them in his birthday suit.

I can attest to the reaction of human women. How do you know that?

Sadly, I'm not exactly brave enough to try that... But I'm pretty sure they wouldn't whip out a +iron short sword+ and lodge it in your chest.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: EmeraldWind on October 15, 2012, 07:47:20 pm
Oh nice... I just realized the huge advantage to having an artifact front door - if I'm not mistaken artifact doors are the exception to building destroyers!  Not only a beautiful way to attract migrants - but a relatively safe way of getting them inside!

Yes... so long as monarch butterflies stay far away from it...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 15, 2012, 07:52:30 pm
Oh nice... I just realized the huge advantage to having an artifact front door - if I'm not mistaken artifact doors are the exception to building destroyers!  Not only a beautiful way to attract migrants - but a relatively safe way of getting them inside!

Yes... so long as monarch butterflies stay far away from it...

They can ruin even the proudest of fortress.  Tiny, pretty little traitors.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on October 15, 2012, 07:56:23 pm
Spish, that was several different sorts of awesome!  I must perforce ask to be added to the turn list.  If we are still surviving 30-something turns from now, I'm sure I can fix that.

And I'm happy to be contributing to the well-being of Horrorfailed.  As cook.  Yessiree, cooks are vital to the morale of a fortress; we certainly wouldn't want to risk a valuable cook in military action.  Nope.  Gotta keep the cook nice and safe in the . . . cook place.  Kitchen, maybe?  Cookery?  Food factory?  Something like that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 15, 2012, 08:04:50 pm
Turns out kobold women react EVEN WORSE than human women when some wacko jumps them in his birthday suit.

I can attest to the reaction of human women. How do you know that?

Sadly, I'm not exactly brave enough to try that... But I'm pretty sure they wouldn't whip out a +iron short sword+ and lodge it in your chest.

You'd be surprised. I know girls who are in fencing.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 15, 2012, 08:23:46 pm
Oh nice... I just realized the huge advantage to having an artifact front door - if I'm not mistaken artifact doors are the exception to building destroyers!  Not only a beautiful way to attract migrants - but a relatively safe way of getting them inside!
Can't be destroyed, but they can still be knocked down (or so I hear). So not really a foolproof way to keep things out.
I just realized, that golden door is going to be the first thing migrants are going to see of the fortress proper, right?
Well, that, and the hallway filled with blood, guts, and mutilated bodyparts leading up to it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 15, 2012, 08:27:11 pm
Going to request a redorfing as the first migrant to get in alive.

EDIT:
I just realized, that golden door is going to be the first thing migrants are going to see of the fortress proper, right?
Well, that, and the hallway filled with blood, guts, and mutilated corpses leading up to it.
Good thing too, it would be shameful not to have an entrance paved of bones and covered in gore.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 15, 2012, 08:45:14 pm
You'd be surprised. I know girls who are in fencing.

True; my cousin would certainly kick anyone's ass for it... But I still doubt any healthy person would just up and stab someone immediately. Certainly not as readily as those kobolds took to perforating Gizogin...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 15, 2012, 08:50:35 pm
Mego didn't just make a fancy gold door, he made a recursive gold door.  It has an image of itself upon it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 15, 2012, 09:09:45 pm
Would that symbolize the recurrence of death in the surrounding environ?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on October 16, 2012, 01:58:23 am
Having read through the entire Battlefailed series, I must say I've thoroughly enjoyed the general insanity and dwarven reality-breaking.  Definitely going to continue reading; judging from the last few stories and some of the upcoming overseers, this story should surely have some great !!fun!! in the future.

Also, if I may, can I request a dorfing?  Space* - Weaponsmith - "Makes tha weapons" - preferably a dorf who's made it inside mostly intact and not covered in syndrome.

*Name confusion!  Might be entertaining...


...it would be shameful not to have an entrance paved of bones and covered in gore.

Having read through the previous thread earlier, wasn't this world and fortress genned with the "bone block" reaction?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Gizogin on October 16, 2012, 06:31:47 am
I've been immortalized on a gold door, eh?  This is good.  This is very good.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on October 16, 2012, 07:08:34 am
Also, if I may, can I request a dorfing?  Space* - Weaponsmith - "Makes tha weapons" - preferably a dorf who's made it inside mostly intact and not covered in syndrome.

*Name confusion!  Might be entertaining...

A running gag of "That guy named Space with the hammer-no, not the hammer that forges weapons, the hammer hammer--oh forget it, that Space just got torn up by that forgotten beast corpse," would be pretty funny.

Or we could have this "Thing One" and "Thing Two" gag going. Space One and Space Two, brothers from other mothers with hammers that deal whammers!

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 16, 2012, 08:52:14 am
Having read through the previous thread earlier, wasn't this world and fortress genned with the "bone block" reaction?

Failcannon's raws were modified to add in that reaction, but when I modified the raws for Hellcannon, apparently I did something wrong, because it didn't work. Same with the reaction that was supposed to turn blood into blood bricks. I don't know if those modifications were made in this world.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 16, 2012, 10:00:05 am
Having read through the previous thread earlier, wasn't this world and fortress genned with the "bone block" reaction?

Failcannon's raws were modified to add in that reaction, but when I modified the raws for Hellcannon, apparently I did something wrong, because it didn't work. Same with the reaction that was supposed to turn blood into blood bricks. I don't know if those modifications were made in this world.
We could either look at the RAWs or Spish could make a Kiln (or is it a Klin, I never get it right). Either works.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 16, 2012, 10:17:14 am
Kiln.


Also, if I may, can I request a dorfing?  Space* - Weaponsmith - "Makes tha weapons" - preferably a dorf who's made it inside mostly intact and not covered in syndrome.

*Name confusion!  Might be entertaining...

A running gag of "That guy named Space with the hammer-no, not the hammer that forges weapons, the hammer hammer--oh forget it, that Space just got torn up by that forgotten beast corpse," would be pretty funny.

Or we could have this "Thing One" and "Thing Two" gag going. Space One and Space Two, brothers from other mothers with hammers that deal whammers!

Spoiler (click to show/hide)

"Space just died"

"The hammer one, or the the other one"

"The hammer one"

"Well then send in the other one!"
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: arclance on October 16, 2012, 02:11:26 pm
I looks like someone forgot to add
Code: [Select]
[PERMITTED_REACTION:MAKE_BONE_BLOCKS]
to the Dwarf Civilization entry in entity_default.txt so the bone block reaction is not available to use by Dwarves.
You can't add those after worldgen but you can change the contents of another reaction to turn it into the bone block reaction.
If you do that it would be best to change one of the alloy reactions that can't be used with the available materials in the fort.

I did not see any blood brick reaction but I do know how to make one.
You would need to use a separate blood material for the blood blocks so they don't melt at room temperature so that reaction would require generating a new world.
[REACTION_CLASS:] has to be used to select blood in the reaction.
Look at my bloodwine mod if you want to see an example reaction that uses blood as a reactant.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: tryrar on October 16, 2012, 02:25:56 pm
just so I know, did you guys see my dorf request? It seems every time I request a dorf for battlefailed/failcannon/hellcannon, it gets overlooked
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 16, 2012, 03:09:30 pm
I looks like someone forgot to add
Code: [Select]
[PERMITTED_REACTION:MAKE_BONE_BLOCKS]
to the Dwarf Civilization entry in entity_default.txt so the bone block reaction is not available to use by Dwarves.
You can't add those after worldgen but you can change the contents of another reaction to turn it into the bone block reaction.
If you do that it would be best to change one of the alloy reactions that can't be used with the available materials in the fort.

I did not see any blood brick reaction but I do know how to make one.
You would need to use a separate blood material for the blood blocks so they don't melt at room temperature so that reaction would require generating a new world.
[REACTION_CLASS:] has to be used to select blood in the reaction.
Look at my bloodwine mod if you want to see an example reaction that uses blood as a reactant.

I'm to blame for those reactions not working in Hellcannon, since I was the one trying to add them. I opened up a thread in DF Modding before Hellcannon to ask about the blood bricks, but I can't seem to find it now.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 16, 2012, 03:20:59 pm
just so I know, did you guys see my dorf request? It seems every time I request a dorf for battlefailed/failcannon/hellcannon, it gets overlooked
I saw. I kind of want to dorf you as a melee dwarf this time though, since I gave you the badass sniper role in Watchedgleam (and Megaman already has that position filled here)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 16, 2012, 04:14:35 pm
just so I know, did you guys see my dorf request? It seems every time I request a dorf for battlefailed/failcannon/hellcannon, it gets overlooked
Check the dorf list, it has been there for a while.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Ashsaber on October 16, 2012, 05:16:26 pm
I am deeply disappointed that I died doing something of worth.
Not living up to the red shirt legacy at all.  >:(
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: arclance on October 16, 2012, 05:22:36 pm
I'm to blame for those reactions not working in Hellcannon, since I was the one trying to add them. I opened up a thread in DF Modding before Hellcannon to ask about the blood bricks, but I can't seem to find it now.
If I remember correctly I was busy when Hellcannon started so I likely never saw that thread.
I could make a blood block reaction for Battlefailed 5 if you want.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: tryrar on October 16, 2012, 06:43:19 pm
heh, badass melee dorf in a battlefailed saga? Isn't that an oxymoron? :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 16, 2012, 07:43:38 pm
heh, badass melee dorf in a battlefailed saga? Isn't that an oxymoron? :P
No, people doing badass antics melee-wise is pretty much a BF tradition.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: EmeraldWind on October 16, 2012, 09:19:14 pm
heh, badass melee dorf in a battlefailed saga? Isn't that an oxymoron? :P
No, people doing badass antics melee-wise is pretty much a BF tradition.

Unfortunately, regardless of how badass a badass is, they all seem to go out like a fart in a wind storm sooner or later...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 16, 2012, 09:52:08 pm
heh, badass melee dorf in a battlefailed saga? Isn't that an oxymoron? :P
No, people doing badass antics melee-wise is pretty much a BF tradition.

Unfortunately, regardless of how badass a badass is, they all seem to go out like a fart in a wind storm sooner or later...

Frankly, Urist McBadass kicking ass every single time isn't as fun as Urist McBadass being killed like Urist McLyeMaker in the middle of a tantrum spiral.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 18, 2012, 06:40:51 am
Notes and Scrawlings of the Cerulean Caretaker
Things are still going as planned, as they have been thus-far. Viridian died so he could inform and persuade the current Dinjoralo, the dad of the body I'm inhabiting used my knee as a shield, and otherwise the events in Horrorfailed haven't deviated from expectations. Going to scatter written notes around the fort next, to influence the dwarves and keep events going as they should.

Quote
Note to next Dinjoralo in line: Do not trust Aussie. Taupe nearly ruined the whole operation in the last cycle by working with Aussie to try and speed things up. His agenda can go on, and in fact it must go on, but if we muck with it again, all of our effort will be a waste of effort. If that ever happens, I will find which one of you did it and Piledrive your fucking skull in with a zombies femur.
Quote
*You find a sheet of paper in a dwarfs bedroom*
High, P ress urew illb uildo vert hewatersfr om thewe stwith fog.

5, -4, 0, 7, -15, -11, -10, -7, -15, -15, -3, 10, -5, 14, -3, 0, 10, -19, 9, -3, 10, -8, -15, 10, -14, -1, 12, 3, -18, 12, -1, 0, -4, 3, -1, 1, 5, 2, -9, 6, 0, -18, 7, -17, -17, 6, -2, -3, 19, 0, 14
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 19, 2012, 02:05:48 am
I'm sorry folks, I got sidetracked again. Here's hoping the next update will be worth the wait; in the meantime, have some more dorfins.

Deathsword, currently possessing a part-time architect, soon to be full-time zombie slayer.
Spoiler (click to show/hide)

Everyone's favorite cat enthusiast...
Spoiler (click to show/hide)
And she's already found herself a minion, all is right with the world!

Back for round two is Andreus! A competent axedwarf (who likes axes, obviously). The one true wielder of Bulwarkwraiths (aka Andreus I).
Spoiler (click to show/hide)
That awkward moment when you realize you and your arch-nemesis possessed into the same couple...

Clover Magic, a suspiciously green fellow who is great at both cutting and setting gems. May or may not actually be a leprechaun.
Spoiler (click to show/hide)
He sure likes a lot of weird stuff...

Tryrar, a muscularly, musically inclined speardwarf fresh out of the mill. Good luck living up to your Watchedgleamed legacy :P
Spoiler (click to show/hide)
Rarely completes tasks and is often overcome by distractions? Now who does that remind you of? :D

Space, who... well...
Spoiler (click to show/hide)
I like how he has almost no personality compared to everyone else. With a title like "Makes The Weapons," it figures he'd be a blunt individual.

DevilEd, who has finally returned to us from the dead. Our best woodcrafter in recent memory, by far. Also an expert at lying and intimidation.
Spoiler (click to show/hide)

Ashsaber, cause you always gotta have a redshirt (plus I couldn't think of anyone else to dwarf). Happens to be a great dyer (in more ways than one), which is fine for making more red shirts I guess.
Spoiler (click to show/hide)

Last and most definately least, an utterly useless female fisherdwarf who I've decided is vampire food. Sorry, no picture.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 19, 2012, 02:29:37 am
Ah, the poor girl is vamp food.

Better than being fish food, as is the ultimate fate of most fisherdwarves :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Ledi on October 19, 2012, 03:09:05 am
Everyone's favorite cat enthusiast...
Spoiler (click to show/hide)
And she's already found herself a minion, all is right with the world!

The cats have chosen!

Meowvellous.

Yes, I know that guaranteed me to be the next to die. >> It was worth it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on October 19, 2012, 08:31:47 am
Space, who... well...
Spoiler (click to show/hide)
I like how he has almost no personality compared to everyone else. With a title like "Makes The Weapons," it figures he'd be a blunt individual.

Glaciergold, heh.  Good name.

Wait... "admired own fine Seat"?  What.

-----

Echoes from a forgotten forge...

Mah name is Space.

KLANG

And I makes tha weapons.

KLANG

I don't use tha weapons...

KLANG

I don't tell others what ta do with tha weapons...

KLANG

I jes' makes tha weapons.

KLANG

Not mah fault Dumbarse McNoblesson went and whacked Urist McDukesboy using an axe I made...

KLANG

But no, they can't punish a noble's kid, now can they?

KLANG

Now they be sending me and mah wife to some 'Mok-forsaken fortress in tha middle of nowhere, even though I'm the bes' damn smith they've got.

KLANG

Screw 'em.

KLANG

Screw 'em all.

KLANG

This is a masterwork steel axe.  On the item is an image of a dwarf and a noble.  The dwarf is making a rude gesture.

-----

Echoes on a foul wind...

...'Mok dammit.

Is this fortress set up in tha middle o' 'Mok's freaking bathroom floor?!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 19, 2012, 03:02:37 pm
*Super long thing*
This is a brilliant piece of writing. If it wasn't so long, and was more related to the events in the fort, I would recommend this for the OP. Alas, I cannot.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Clover Magic on October 19, 2012, 03:08:39 pm
I has a dorf!  I laughed at the whole "leprechaun" bit.  I also like how he likes coffins.  Very fitting for this fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 19, 2012, 03:09:13 pm
*Super long thing*
This is a brilliant piece of writing. If it wasn't so long, and was more related to the events in the fort, I would recommend this for the OP. Alas, I cannot.

On that note, I'd like to recommend that Spish's turn get special billing (bolded, glowing, something?) in the turn list, as it seems like one of the more epic turns in this fort certainly if not Battlefailed history.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 19, 2012, 04:08:17 pm
*Super long thing*
This is a brilliant piece of writing. If it wasn't so long, and was more related to the events in the fort, I would recommend this for the OP. Alas, I cannot.

On that note, I'd like to recommend that Spish's turn get special billing (bolded, glowing, something?) in the turn list, as it seems like one of the more epic turns in this fort certainly if not Battlefailed history.
When he is done, I will.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 19, 2012, 06:07:19 pm
Maybe not in Battlefailed history, as your description of the massive tantrum spiral was pretty entertaining.

It's certainly the first year in Horrorfailed where everything's going pretty well!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 19, 2012, 10:14:49 pm
Maybe not in Battlefailed history, as your description of the massive tantrum spiral was pretty entertaining.

It's certainly the first year in Horrorfailed where everything's going pretty well!

Uh, yes, Doctor?  I've been noticing some swelling in my ego?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 19, 2012, 10:30:03 pm
Maybe not in Battlefailed history, as your description of the massive tantrum spiral was pretty entertaining.

It's certainly the first year in Horrorfailed where everything's going pretty well!

Uh, yes, Doctor?  I've been noticing some swelling in my ego?

Probably not best to say that here. Dwarven doctors are not to be trusted. They'll let you die of dehydration and not give any fucks.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 19, 2012, 10:49:09 pm
Maybe not in Battlefailed history, as your description of the massive tantrum spiral was pretty entertaining.

It's certainly the first year in Horrorfailed where everything's going pretty well!

Uh, yes, Doctor?  I've been noticing some swelling in my ego?

Probably not best to say that here. Dwarven doctors are not to be trusted. They'll let you die of dehydration and not give any fucks.

Only if their medical skills are high enough. A low-skilled doctor would diagnose him with a broken femur, cut open his belly with a training axe and sew his intestines to his arm.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 19, 2012, 11:13:34 pm
Maybe not in Battlefailed history, as your description of the massive tantrum spiral was pretty entertaining.

It's certainly the first year in Horrorfailed where everything's going pretty well!

Uh, yes, Doctor?  I've been noticing some swelling in my ego?

Probably not best to say that here. Dwarven doctors are not to be trusted. They'll let you die of dehydration and not give any fucks.

Only if their medical skills are high enough. A low-skilled doctor would diagnose him with a broken femur, cut open his belly with a training axe and sew his intestines to his arm.

That would at least be an interesting experiment!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 20, 2012, 02:01:10 am
Maybe not in Battlefailed history, as your description of the massive tantrum spiral was pretty entertaining.

It's certainly the first year in Horrorfailed where everything's going pretty well!

Uh, yes, Doctor?  I've been noticing some swelling in my ego?

Probably not best to say that here. Dwarven doctors are not to be trusted. They'll let you die of dehydration and not give any fucks.

Only if their medical skills are high enough. A low-skilled doctor would diagnose him with a broken femur, cut open his belly with a training axe and sew his intestines to his arm.

That would at least be an interesting experiment!

My final words: "At least I die... knowing I... received praise... from an internet forum." *expires*
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 20, 2012, 02:30:05 am
Then you'll wake up in Hell to find me standing over you with a strawberry smoothie in hand....
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 20, 2012, 10:31:38 am
Then you'll wake up in Hell to find me standing over you with a strawberry smoothie in hand....

And they lived happily dwarfily ever after.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: blarg552 on October 20, 2012, 08:59:37 pm
May I ask for an update on how the oddly shiny Dorfitron is doing?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 20, 2012, 09:19:47 pm
Hey, I was reading through Hellcannon, and I came across this:
...Gamemaster catches a case of the melancholy. Once the fortress has calmed down, I shall commission a silver statue in her honour.
A skeletal polar bear is drinking the booze the elves left behind. Somehow.
Urist is beating random people for being criminals. With gusto...
Yes.
EDIT: Someone please draw a polar bear skeleton drinking illicit wine.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 20, 2012, 09:40:19 pm
Hey, I was reading through Hellcannon, and I came across this:
...Gamemaster catches a case of the melancholy. Once the fortress has calmed down, I shall commission a silver statue in her honour.
A skeletal polar bear is drinking the booze the elves left behind. Somehow.
Urist is beating random people for being criminals. With gusto...
Yes.
EDIT: Someone please draw a polar bear skeleton drinking illicit wine.

Skeletal polar bear drinking moonshine?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Stafir Ortnev on October 20, 2012, 09:57:28 pm
Wow..I completely missed my dwarf being christened...not really too close to my request..honestly I was willing to wait for what my post said..but eh..gift horses and mouths :P.

And...wow just the description..wide head, medium, dense, well combed grey hair...her nose bridge is sunk in....low eyebrows..extreemly fat...and a dark tanned skin.....oh yeah and huge jade eyed that are set closely together.  On top of that she understands very well the emotions others go through...how they think and feel...but she dosn't give a crap if others suffer.  She's good with stress..rares acts happy or shows enthusiasm at anything.  Is smart and well focused, likes to try new things and to defy convention.  I just....wow....why do I feel like a racial stereotype?  Well.

Folks..the big momma has come in to stay.  And don't you try to get away with anything..she will run you down..and she will beat you with whatever is handy.

I think I need a title change for this incarnation of Jorlin..origionally he's supposed to be a down to earth fellow capable of carrying himself in battle..but this..wow.

Can Jorlin have her title changed to 'Big Momma' please?


Journal of Jorlin:

Oh for laaaaaaaawnd sakes, what is wrong with his place?  These folks is craaaaaaaazie!  Here I was just mindin my own business, goin to this new place I dun heard of called Horrorfailed...i figured yaknow must be a nice place...failing at bein a horror an all that, but you know what?  I said you know what?  I start goin in an I see some dwarf just out thar chewin on stuff on the ground and I'm like..nuuhh uh no way I gonna let that be darlin!  But you know what he dais?  You KNOW what he does?  He gets up, an starts chasin me to try an eat me..so well I know better than to be around this crazy dwarf...even if he does have good taste.  After all, wouldn't you want to eat me?  Everyone should want to eat me!  But I still book it out of there.  But you know what I find out?  These things is everywhere, and I mean everywhere!  so I high tail it to where this fort is supposed to be at..and all I see is this hole in the wall fort..and its got another one of those dwarf eaters outside it.  I don't know what a girl like me is supposed to do..so I just keep goin!  mmmm mmm!

Then some of those inside the fortress tries to get rid of this critter..they called it Uno..i spose cause they just one of it..I dunno!  But one of those foos..was carrying a baby...and was using it as a shield...lawd sakes I don't know what that fool dwarf was thinking, everyone knows you don't use baby's as shields..they squish too easily!

But just when things look lost...a couple of dwarves come in out of nowhere..and kick that Uno down...and apparently that was that..I high tailed my way in there...and I thought it looked like a hole in the wall from the outside!  hah...now that I'm inside...it looks even worse!

This place..it just needs someone like me...we need a good farm goin..so we can get some good vittles on the table!  And none of those undead meat crops..no sir eee!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 20, 2012, 10:25:50 pm
Hey, I was reading through Hellcannon, and I came across this:
...Gamemaster catches a case of the melancholy. Once the fortress has calmed down, I shall commission a silver statue in her honour.
A skeletal polar bear is drinking the booze the elves left behind. Somehow.
Urist is beating random people for being criminals. With gusto...
Yes.
EDIT: Someone please draw a polar bear skeleton drinking illicit wine.

Skeletal polar bear drinking moonshine?
It's illicit because it's OURS. It doesn't belong to those undead polar pricks, and they are drinking it anyway. They must die.    …Again
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on October 21, 2012, 06:28:45 pm
I, um, so...wow. I think I missed a bit. As in half of Hellcannon and all of this.

I'll be back in about a year.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 21, 2012, 06:34:16 pm
I, um, so...wow. I think I missed a bit. As in half of Hellcannon and all of this.

I'll be back in about a year.
We'll be here when you get back, assuming we haven't found a way to destroy reality by then.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 21, 2012, 08:02:54 pm
We'll be here when you get back, assuming we haven't found a way to destroy reality by then.
Quit being such an underachiever. We'll probably end up tearing existence a new one by the end of this.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 21, 2012, 08:16:02 pm
Well if anyone bothers to make a perpetual motion engine, then it's objective complete.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 21, 2012, 11:38:08 pm
Well if anyone bothers to make a perpetual motion engine, then it's objective complete.

Been there, done that.  In two different iterations, no less.  Takes about three months to build, if the dwarves can be kept on-task.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 22, 2012, 05:48:42 am
I quickly figured out why Nexus wasn't working, it's because I forgot to turn on her hauling labors. Silly me. There will still be sacrifices, though.

When we last left off...
(http://i50.tinypic.com/34yocnn.png)
Rridgway has lost her walking stick and is now reduced to crawling around babbling.
(http://i50.tinypic.com/2z5m8oh.png)
So I kick that sucker out the airlock. She's going to die no matter what I do, might as well make it interesting.

Promptly, a hoofless water buffalo (the exact same one from before, in fact (http://i49.tinypic.com/dwpco0.png)), crawls up to Rridgway and...
Spoiler (click to show/hide)
...proceeds to strangle her with its only remaining leg. What the hell. Our watchmen have lovingly dubbed the creature "Icewiped."
(http://i48.tinypic.com/2hxq9n4.png)
Nexus happens to pass by hauling a wolf cage. She doesn't seem at all bothered by this.
(http://i49.tinypic.com/988xs4.png)
Until Rridgway suffocates and Nex hurls the poor wolf through the air in a fit of rage because apparently Rriddy was her bestest friend in the whole wide world. She spends the next few weeks punching trees.

Another day, another migrant wave (http://www.bay12forums.com/smf/index.php?topic=114971.msg3708227#msg3708227), and we manage to get all nine of them inside alive this time. I haven't even had to close the main entrance once since I opened it up way back in the summer because our marksmen are doing a very, very good job keeping the zombies out
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
...perhaps a little too good...
(http://i49.tinypic.com/jfvgjp.png)
Occasionally a zom'bold would pick the lock and make his way up to try and assassinate our diligent shooters. But even as slavering undead abominations, they're just too cute to be threatening!

At one point, EmeraldWind, Reason, and baby Kar are alone on the tower when they are suddenly set upon by an army of zombie ravens.
Spoiler (click to show/hide)
You zombie bastards! You can't do that to the future president! Kar manages to survive this harrowing ordeal, even nearly falling over the edge, but Reason saves him. Very nice.
Spoiler (click to show/hide)
(http://i48.tinypic.com/dzut1d.png)
6 dead bodies here, 3 on the stairs, 2 on the floor above this, and about a dozen or so scattered on the ground surrounding the tower. Must've been one heck of a night.

(http://i47.tinypic.com/123xru0.png)
D'awww...
Spoiler (click to show/hide)
For some reason, any pets not pastured or locked inside always end up wandering outside to be killed by zombies. This has been the fate of all pets in Horrorfailed history.

(http://i50.tinypic.com/vy5nxu.png)(http://i47.tinypic.com/1iiy6d.png)
The merchant caravan arrives on the evil side, right in the middle of a herd of what might as well be skelk. The two melee bodyguards die trying to fight them off, but their crossbowdwarf comrade is able to finish the skelk from afar. Thus the merchants are free proceed to the depot unhindered.

For once, the outpost liaison arrives in a sensible place, on the opposite side of the map, and makes it safely to the fortress, easily avoiding all the remaining zombies. Because there are no remaining zombies. All the zombies are dead. All of them. I can't believe I'm saying this, but it is now safe to go outside. I am sorry guys, I truly am. I was not expecting our four elite marksdwarves to kick this much ass. Good thing too, because the outpost liaison has the brain of a cat and kept wandering outside for no discernible reason.

But I do eventually figure out why, when I follow our local giant cave spider on her journey into the outside world, and she stops in two very specific locations. Apparently, some joker scattered meeting hall beacons in the outdoor area and that's why our pets (and liaisons) have all been marching to their deaths. Ha ha.

Seeing as I can't be arsed to have our workers waste time hauling a bunch of useless items to the depot right now (not a whole lot of time left in the year), I just tell Space to crank out something arbitrary we can use for an easy bargain.
(http://i47.tinypic.com/30cb1hg.png)
...it ends up being way more valuable than I was expecting, but eh... we'll take EVERYTHING thank you very much!

Seeing as the fortress is a little dull on the fashionable side of things, I have some rose gold bars made and commission SignHere to make a cool statue out of them. After about three attempts, he gives us this gem:
Spoiler (click to show/hide)
A fabulous pink statue of a certain Aussie dwarf as he assumes the foetal position. Perfect. This will be the new centerpiece of our dining room. No artifacts this season, but I believe this makes up for it.

Web collectors and ore smelters being harassed by crundles, so I send our two newest farm-fresh recruits, Tryrar and Jorlin (still a pigsticker at this point), to deal with the problem. Maybe they'll get some decent practice out of it.
(http://i47.tinypic.com/2yn2tjn.png)
The aftermath is impossibly bloody. Honestly, I'd hate to see what life on the farm was like if this is anything to go by...
Spoiler (click to show/hide)
Tryrawr shows up with no weapon and settles for ripping them apart with his teeth.

I begin to notice a lot of work orders being suspended, so I take a quick look around to find Silverlock being chased around a very large room by...
Spoiler (click to show/hide)
Whoops... well I'm surprised it took him this long to break out, but it looks like hatch covers won't cut it anymore. Anyway, all you really need to know is that Ashsaber...
(http://i49.tinypic.com/ll5vm.png)
Well he died again. R.I.P. Ashsaber.
(and congratulations on getting killed by the same monster twice)
(http://i50.tinypic.com/ap8mqg.png)
(http://i48.tinypic.com/2lad8b9.png)
This unfortunate accident has left 4 dwarves in the hospital... in addition to Dr. Gizogin who has been stuck there since the start of my turn, and, due to the fact that our other doctors are all horribly incompetent, likely won't be leaving anytime soon.
(http://i45.tinypic.com/2crq1r6.png)
Get well soon Zeratul.

Not long after this, I recruit Kaamen as a doctor (cause she's good at that stuff apparently) and what do you know, she immediately goes to work on Gizogin, fixing two of his broken bones within a week, something that ArmageddonCounselor, Deathsword, and Dorfitron combined couldn't do in an entire fucking year. Needless to say, that's a little too competent for my tastes, so I have her relieved of duty. Sorry Gizogin, looks like you're doomed to be stuck in a hospital bed forever. Or at least until you eventually succumb to that toe cancer of yours... (What, no one told you about that?)

Nexus...
(http://i45.tinypic.com/352hyr5.png)
People are staring...
Space, you're not just going to sit there and watch while your wife get drained of blood, are you?
(http://i45.tinypic.com/qswktk.png)
...I guess you are. R.I.P. Space's wife.
(http://i50.tinypic.com/6jdgn7.png)
With Nexus' thirst for blood quenched, I am finally able to safely complete a "secret project"

You know what this fortress needs more of?
(http://i50.tinypic.com/2a77us1.png)
Vomit. Random piles of vomit everywhere. I have no idea where they're coming from, and quite frankly, it's seriously starting to freak me out. From what I can tell, touching pretty much ANYTHING that came from outside, even so much as looking at it, immediately sends one into a spiral of profuse vomiting that lasts for several days. Mego's beautiful Gizogin door is completely covered in the stuff.
(http://i49.tinypic.com/2mi10tu.png)
Meanwhile, Megaman and friends are throwing a party with our friendly neighborhood giant cave spider. They seem to think the vomit covered door is an artistic statement. Hell, maybe they were the ones that caused the vomit.
(http://i50.tinypic.com/qqxt9h.png)
Look at this. All that green is vomit. Just one long trail of it from one staircase to the other. This fortress is a goddamn mess.

That's it for the autumnal report. I'm pretty much done with my turn (just putting the finishing touches on the fortress and fixing our present lack of zombie), so the final update should be around in short order.

Wow..I completely missed my dwarf being christened...not really too close to my request..honestly I was willing to wait for what my post said..but eh..gift horses and mouths :P.
I was thinking more of a crazy redneck stereotype myself. At any rate, blame Deathsword for not putting the specifics in the OP :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on October 22, 2012, 08:02:50 am
Well, at least the vomit adds a nice splash of color to the front door....and the walls...and the halls...and the staircase...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 22, 2012, 08:25:20 am
Journal of Mego

I don't feel so good...

HURRRRRRRRRRKK! BLLUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRGGGGGGGGHHHHHHHHHH!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on October 22, 2012, 08:43:47 am
Nexus...
(http://i45.tinypic.com/352hyr5.png)
People are staring...
Space, you're not just going to sit there and watch while your wife get drained of blood, are you?
(http://i45.tinypic.com/qswktk.png)
...I guess you are. R.I.P. Space's wife.

Well that's a bummer...  No one reacted to it at all?

Though I should have expected this after the dwarfing post.  :P

----------

Echoes from the Horrorfailed forge...

KLANG

...

KLANG

...

...

klang

...

Mah heart's just not into it today.


...in tha open, right where everybody shoulda saw...  Why didn't they?



...why didn't I?



This is a steel axe.  On the item is an image of a dwarf.  The dwarf is grieving.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Volfgarix on October 22, 2012, 09:39:36 am
How is my dwarf? He's still alive?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 22, 2012, 10:55:39 am
^ Your dwarf gets a "special mention" in the upcoming update ;D
Well that's a bummer...  No one reacted to it at all?

Though I should have expected this after the dwarfing post.  :P
Actually, Volfgarix was thoroughly freaked out by the experience. Urist Imiknorris was On Break and gave no fucks. There were no other witnesses.
However, when you put it that way... not only did I have his wife publicly killed, but after he personally made me a priceless adamantine relic. Which I sold for less than 1/10th of it's value. Dwarf-me is kind of a dick.

Then again, most overseers here would do the same to an entire migrant wave without any second thoughts.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 22, 2012, 11:14:36 am
Quick, send me after the vampire! Dwarf justice must be served!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Gizogin on October 22, 2012, 12:32:56 pm
I see I'm completely useless as a doctor, which is nice.  Just wait until I get out of this bed, and I can start actually practicing.  Bruised toe?  Amputate.  Broken arm?  Amputate.  Gangrene?  Go run some laps, you'll be fine.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 22, 2012, 01:15:48 pm
Quick, send me after the vampire! Dwarf justice must be served!
I'll leave that up to Eric for when his turn comes. I'm finding Nex far too useful to be served a hot plate of justice at this moment.

(also, you were replaced by Reason as the sheriff when you died, forgot to mention that)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 22, 2012, 01:33:52 pm
Quick, send me after the vampire! Dwarf justice must be served!
I'll leave that up to Eric for when his turn comes. I'm finding Nex far too useful to be served a hot plate of justice at this moment.

(also, you were replaced by Reason as the sheriff when you died, forgot to mention that)
Do we have a Hammerer?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 22, 2012, 01:41:08 pm
Me, but I'm willing to relinquish the position. Consider it done.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on October 22, 2012, 01:53:05 pm
Spish, man, your updates always rock.  I had to close my office door due to my laughter.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on October 22, 2012, 02:02:54 pm
Oh, and also: did I survive the FB chase?  Did "Yakey Sax" -- aka the Benny Hill theme -- play in the background as it was going on?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: StLeibowitz on October 22, 2012, 04:35:06 pm
What was the letter "M" that did so much damage? Was it the zombie titan?

Also, I am inordinately proud of my dwarf right now. She has more kills than my average adventurer, but has faced horrors far worse than any of them ever did :) Great update, too.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 22, 2012, 04:40:50 pm
Well, I suspect this is going to be a Fun year coming up...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 22, 2012, 04:49:45 pm
Yeah, the "periwinkle" M is the zombie titan from before. A masterwork stone hatch cover wasn't enough to keep it down.
Oh, and also: did I survive the FB chase?  Did "Yakey Sax" -- aka the Benny Hill theme -- play in the background as it was going on?
Of course you survived. Large room, therefore large chance for survival.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on October 22, 2012, 09:19:51 pm
Of course you survived. Large room, therefore large chance for survival.

But I have beaten good odds of survival many times in DF, snatching defeat from the (sometimes literal) jaws of victory.


Sample:

<Silverlock>:   You want some of this?  You think you can take me just because you're a titanic eldritch monstrosity steeped in the blood of my ancestors?  Huh?  You want a piece of me?
<FB>:   Graarrr!    <chomp>
<Silverlock>:   . . . Actually, could I have that particular piece back?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: NCommander on October 22, 2012, 10:32:44 pm
Wait ...

The outpost liason made it in. The surface is zombie free. We have a paint the fort green project going on ...

This is *way* too productive for a Battlefailed fort ...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 23, 2012, 01:20:10 am
Wait ...

The outpost liason made it in. The surface is zombie free. We have a paint the fort green project going on ...

This is *way* too productive for a Battlefailed fort ...

I am deeply disturbed and frightened. Why are things not going wrong?

Naturally, now that we've pointed that out, everything that could possibly go wrong, along with many things for which going wrong is impossible, will go wrong. And everything will be normal again.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: blarg552 on October 23, 2012, 01:25:17 am
Log 1 of Dorfitron

Patient: Received.
Identity: Gizogin.
Diagnosis: Fractured bones.
Medical procedure: Commencing.
...
...
*crunch*

Log 2 of Dorfitron

Patient Gizogin status: Degraded.
Estimated increase in treatment time: 1 cycle.
Running emotional procedure: Guilt.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 23, 2012, 03:13:16 am
Wait ...

The outpost liason made it in. The surface is zombie free. We have a paint the fort green project going on ...

This is *way* too productive for a Battlefailed fort ...

I am deeply disturbed and frightened. Why are things not going wrong?

Naturally, now that we've pointed that out, everything that could possibly go wrong, along with many things for which going wrong is impossible, will go wrong. And everything will be normal again.

Don't worry, once I take the reins I'm sure the fort will start to come apart at the seams. Again.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on October 23, 2012, 04:03:43 am
Wait ...

The outpost liason made it in. The surface is zombie free. We have a paint the fort green project going on ...

This is *way* too productive for a Battlefailed fort ...

I am deeply disturbed and frightened. Why are things not going wrong?

Naturally, now that we've pointed that out, everything that could possibly go wrong, along with many things for which going wrong is impossible, will go wrong. And everything will be normal again.

Quit it, you'll jinx the jinx...  wait a minute.

Is that how Horrorfailed will break reality this time around?

Infinite Murphy's Law recursion?



...Uh oh.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on October 23, 2012, 04:28:28 am
Wait ...

The outpost liason made it in. The surface is zombie free. We have a paint the fort green project going on ...

This is *way* too productive for a Battlefailed fort ...

I love that "halls awash with vomit" and "Zombie Titan on the loose" translates to "things are going unnervingly well" around here.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: armeggedonCounselor on October 23, 2012, 11:31:51 am
Ooh, yeah, those meeting zones. Heh.

My bad.

I did it so that migrant waves that couldn't possibly make it to the sealed fortress would move around, attract zombies, and get killed. Otherwise they eat up cycles.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 23, 2012, 05:39:47 pm
Changed the description of Spish's turn in the OP. Currently spell-checking the archive, so it'll take some time before a new version is up.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 23, 2012, 07:58:44 pm
"Happy" isn't the word I'd use to describe them right now, content at best (save a few weird exceptions, like Gizogin).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 23, 2012, 08:34:15 pm
"Happy" isn't the word I'd use to describe them right now, content at best (save a few weird exceptions, like Gizogin).
In this place, I don't think it'll get much better, unless everyone suddenly gets the "doesn't care about anything" tag.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 23, 2012, 08:37:58 pm
"Happy" isn't the word I'd use to describe them right now, content at best (save a few weird exceptions, like Gizogin).
In this place, I don't think it'll get much better, unless everyone suddenly gets the "doesn't care about anything" tag.

Unless everyone gets the tag? You mean until everyone gets the tag. In Battlefailed forts, it's basically an inevitability.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 23, 2012, 09:23:00 pm
"Happy" isn't the word I'd use to describe them right now, content at best (save a few weird exceptions, like Gizogin).
In this place, I don't think it'll get much better, unless everyone suddenly gets the "doesn't care about anything" tag.

Unless everyone gets the tag? You mean until everyone gets the tag. In Battlefailed forts, it's basically an inevitability.

Not exactly. Sometimes dwarfs die before getting it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on October 23, 2012, 10:01:47 pm
And thus, I've finished Hellcannon. Great stuff, that was.

I have little idea of what's going on with this fort, beyond the fact that it's apparently covered with vomit and supposedly doing swell, but I think I'll request a dorfing now and see if I'm still alive by the time I catch up. Noting that my preacher of soap never made it in last time (partially my fault for disappearing)...

Kirby - soap maker/speardwarf - Warrior of the Soap (Soap Warrior if that's too long)

If there's no soap maker/speardwarf skilled dwarf lying around, take any random old soap maker and train them in spears.

Soon, all shall know the wrath of the Soapy Ones...

Now, it's high time I got some sleep.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 24, 2012, 06:58:19 pm
Spish, could you provide a dwarf list at the end of your turn so I can update the OP?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 24, 2012, 11:00:53 pm
Wow you guys are patient. If I was the one waiting I'd probably be yelling at myself by now. I'm sure there's some stuff I forgot here, but I'll edit it in later if I remember.

(http://i48.tinypic.com/219tqhz.png)
Oh dear, wonder what the damage is this time...
(http://i49.tinypic.com/2rzcu20.png)
Despite the fact that his arm has been replaced with a fountain of blood, he just continues drinking his booze like nothing happened. He doesn't care that he just got his arm ripped off, he doesn't even bother going to the hospital afterwards, just finishes his beer and then grabs himself a roast to satisfy that "hungry" status of his.
(http://i50.tinypic.com/307yx61.png)
Rock on, DevilEd.
Spoiler (click to show/hide)
I resurrect his arm as a zombie and stuff it in a cage just for the hell of it. Fun fact: here we can see that violent ghosts not only sever limbs, but mangle and shred them up in the process. Neato.

Gentlemen, behold!
Spoiler (click to show/hide)
So, Volgarix, now when you inevitably die a painful and humiliating Horrorfailed death, you'll at least be able to say you contributed something unique to the fortress. :)

(http://i47.tinypic.com/2gugtjn.png)
Dinjoralo is well on his way to finally becoming a useful member of society... or is he?
Spoiler (click to show/hide)
First of all, how do you die from a broken leg? Second of all, WHY DID THIS HAPPEN!?
R.I.P. Dinjoralo. Small children and stonefall traps don't mix.

Aussie and Kar soon follow suit (minus the dying part).
(http://i45.tinypic.com/2zhl9iu.png)

(http://i49.tinypic.com/x1y2v5.png)
Sounds cool, right? But this may actually be the most pathetic forgotten beast I've ever seen. It literally fell over just from Andreus opening the door... seriously. And it never got back up after that. Really, the combat log isn't even worth mentioning, just a bunch of dudes beating on a giant scorpion for several days straight.

(http://i45.tinypic.com/2crq1r6.png)
Meanwhile... Zeratul throws what seems like his 50th tantrum. The guy has been so pissed off ever since the zombie titan fiasco. Maybe he finds the idea of keeping zombie beasts in the fortress morally questionable, I guess.
Spoiler (click to show/hide)
...or maybe he just hates our guts. Zeratul proceeds to eviscerate the first dwarf he can find.
Spoiler (click to show/hide)
Zeratul finishes the job by splitting his skull open.
Spoiler (click to show/hide)
R.I.P. DevilEd. At least we'll always have your severed arm to remember you by.
Spoiler (click to show/hide)
Before Zeratul can murder armageddonCounselor's dog, the Rough Crotch Pinnacles arrive and pump him full of copper. Then GoombaGeek shows up out of nowhere, smashes his head in, and runs off to join the "battle" with the forgotten beast.
R.I.P. Dark_T_Zeratul. True badasses don't murder their comrades in cold blood! >:(

Spoiler (click to show/hide)
Back in the caves, Tryrar scores the killing blow by virtue of being a speardwarf. It's a shame nobody got stung, I was hoping we'd get to see that poison in action (especially if it was Andreus). This thing probably wouldn't even make a decent zombie, but I'm adding it to the collection regardless.

(http://i48.tinypic.com/dc33mu.png)
Another one... already? Well, I've never fought a web spitter before, and there are only a few weeks left in the year, so I might leave this one for Eric to deal with cause I just want to get this turn over with.
(http://i49.tinypic.com/5npyqw.jpg)
Yup, just gonna wall it off. I'll have the Rags of Breath stationed here just in case.
Spoiler (click to show/hide)
Ah crap.
Spoiler (click to show/hide)
Deathsword, being the only one on-time for work, is caught off guard and webbed by the creature. Then it ninja-grabs him and snaps his arm like a twig.
Spoiler (click to show/hide)
Smug quickly finishes him off by pecking his brains out.
Spoiler (click to show/hide)
R.I.P. Deathsword. Assassinated by giant quail.

Jorlin shows up moments later and doesn't even have time to react before getting her head eaten.
Spoiler (click to show/hide)
R.I.P. Jorlin. Rounded that corner and got a head full of dead.

Pasmug then proceeds up the stairs where he is interecepted by GoombaGeek and Andreus. Smug just stomps on Goomba's head until it's nothing but a bloody pulp.
Spoiler (click to show/hide)
R.I.P GoombaGeek. Darn it, now we need a new broker!
Spoiler (click to show/hide)
And Eric needs a new family.

Kaamen, the first of Saint's squaddies to arrive on the scene, fires just one shot at the creature before successfully drawing its attention away from Andreus. 
Spoiler (click to show/hide)
R.I.P Kaamen. Should've waited for back-up.

By this point Smug has situated himself by the main staircase on the meeting hall floor (pictured here (http://i48.tinypic.com/wmcsgg.png)). Status update for all dwarves currently alive:
Tryrar and NCommander, both asleep on the job, which is probably the only reason they're still alive..
Strategia, SignHere, Phlum, Tasrak, and Catalyst are down by the forges, cut off from the rest of the fortress.
Urist Imiknorris, Clover Magic, and Eric, are On Break and presently chilling in the meeting hall.
EmeraldWind is busy scrounging for ammo.
Aussie is way up top during all this... "planting crops."
Everyone else is at the central staircase, in immediate danger of having their head pecked off and/or trapped in an endless torrent of web.
(http://i49.tinypic.com/k0fqef.png)
Except this guy. I bet Gizogin is just laughing it up in the hospital right now.

The creature finds itself face to face with a dwarf. A perfect dwarf, an unbeatable machine, hell-bent on destroying every evil standing between dwarf and freedom...
Spoiler (click to show/hide)
...DAMN IT.
R.I.P. Megaman. Weakness: Web Shot.

Spoiler (click to show/hide)
aC's dog is finally put out of its misery. Pasmug then turns its attention to the Andreus and starts kicking him around like the football he is. It's around this point that Saint and Spishaban arrive on the scene and start firing away from a reasonably safe distance (I know, crazy right?).

Somehow, Silverlock gets involved in all this, and ends up on the receiving end of a deadly crane kick that sends him spinning through the air.
Spoiler (click to show/hide)
R.I.P. Silverlock. Innocent bystanders always get the worst of it.

Yet again it goes after Andreus, I'm actually amazed he's still alive at this point. It could be because he keeps getting launched back and other dwarves keep getting in the way.

Newbunkle jumps in brandishing his pick and tries to help out. This has predictable results.
Spoiler (click to show/hide)
R.I.P. Newbunkle, my ex-favorite dwarf. Yet another victim of Smug's evil brainpecking tendencies. :(

While the creature is once again distracted with Adenrus, Reason, out of bolts, thinks he can sneak up on 'ol Papa Smug from below. Bad idea...
Spoiler (click to show/hide)
Reason is dead, my friends. Crossbowdwarf + Forgotten Beast - Ammo = Death.

Next on the menu... it's Kar Puwuncobi!
Spoiler (click to show/hide)
...ouch. He... survived that somehow. But if I recall correctly, broken skulls will never heal, so it looks like Kar may be spending the rest of his life in the hospital after this.

Spoiler (click to show/hide)
Andreus almost survives the fight... almost. But just before Saint and I manage to cripple the creature, Andy loses both lungs and slowly suffocates to death.
Spoiler (click to show/hide)
Spishaban took out its leg, and Saint, wielding Gor Duz, was the one to land the paralyzing shot. This is pretty much where the tide turns.
Spoiler (click to show/hide)
Problem is, we just can't seem to kill it. The thing is just spraying out webbing non-stop, Saint and I are running low on ammo, and almost everyone else is caught in web. It seems there is no end in sight.
R.I.P. Andreus II by the way. Now let us make way for Andreus III!

But lo, Tryrar has risen! He gains a perfect angle on the beast and...
Spoiler (click to show/hide)
(http://i48.tinypic.com/wmcsgg.png)
The great quail "Pasmug Coastseas the Boat of God" is no more. And we only lost a third of our population in the process! That's... that's considered a victory here... right?

NCommander is STILL ASLEEP. Good show commander, basically everyone in your squad is dead now.

Spoiler (click to show/hide)
I feel bad for the kid. His parents (one of whom is now dead) were always talking him up to be the future presidente, but now he's doomed to be a vegetable instead. Kar, you want us to pull the plug, just say the word.

(http://i49.tinypic.com/a0jhxc.png)
And I could not be happier to be done with this place. Now that I no longer has to worry about overseersy business, I can go back to cleaning the floors (that oh-so desperately need cleaning right now)

The very instant it turns the First of Granite, Gizogin suddenly rises from his hospital bed and goes to clean himself.
(http://i47.tinypic.com/6pq0ki.png)
...no health problems, eh? You goddamn faker!

Fort Summary:
Dorves...
Spoiler (click to show/hide)
Status...
Spoiler (click to show/hide)
I have no idea where all that money came from. Must be the adamantine, I guess.

Download: http://dffd.wimbli.com/file.php?id=7066
I really didn't make nearly as many physical additions to the fortress as I wanted to. There was just too much crazy shit going on for me to focus on that.
-The minecart system was scrapped because I couldn't even figure out how to get dwarves to use it. :P If too unsightly, you can smooth over the aborted tracks to get rid of them.
-Eric succeeds GoombaGeek as broker. Fortunately I had planned ahead and trained him in Appraisal knowing Goombs would kick the bucket soon.
-With no other fitting candidates, Spishaban is sheriff for the time being. At some point my dorf earned the title "The Mountainous Tenacity of Earth." Not a very fitting name for a crime-fighting janitor, if you ask me.
-Arcangelsd is the new manager, not really much else to say about that.
-Moved Saint and company over to the Reputed Rims because I got tired of saying "Rough Crotch-Pinnacles" all the time.
- We have captured quite a few beasties from the caverns below. Most notably that giant cave spider from earlier (seriously that thing is awesome) who has been pastured at the front door as our greeter. EmeraldWind is our head animal trainer.
-There are quite a lot more zombies than when I last pointed them out. Have fun. ;D
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 24, 2012, 11:36:18 pm
Aw man, I was hoping I'd inherit a perfectly merry, healthy fortress and have the chance to blow it all to hell...

Well, there's still the zombies...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 24, 2012, 11:39:17 pm
^ Well, the fortress is over 10 times what it was worth at the start of my turn, so you can expect plenty of migrants, at least.

Say, are you up for finishing a secret project of mine?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: RhymeNorReason on October 24, 2012, 11:42:08 pm
... Damn it. New dwarf, sil-vous plait?

Rhyme
Axedwarf
Soul Eater
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: armeggedonCounselor on October 25, 2012, 12:06:18 am
Nooooooooo! My puppykins! It's dead now!

WAH!  :'(
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: EmeraldWind on October 25, 2012, 12:16:39 am
So now... I have this image. Of a giant mutant quail spewing webs at dwarves.

I'm not sure if the image is horrifying or hilarious. I wish I had the art talent to bring it into being...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on October 25, 2012, 04:09:35 am
So there went most of the militia, from what I understand.  Classic.

----------

Echoes from the Horrorfailed forge...

KLANG

'Mok dammit.

KLANG

Tryin ta do mah job here, tryin ta take mah mind off mah poor wife...

KLANG

And half of tha dwarves I know go and get themselves killed by some giant feathery bastard.

KLANG

And then one of them tells me that this is a 'Mok-damned average happenin'.

KLANG

What tha hell kinda 'Mok-forsaken hellhole is this?

KLANG

KLANG

...

...I need a drink.

This is a finely-crafted steel axe.  On the item is an image of a Forgotten Beast and a dwarf.  The Forgotten Beast is striking a menacing pose.  The dwarf is cringing.
On the item is an image of a dwarf.  The dwarf is drinking heavily.


----------

Has my dwarf gotten the "doesn't care about anything anymore" tag yet?  Or is he still a long way off?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 25, 2012, 04:23:52 am
Surprisingly, the only dwarves with even the "getting used to tragedy" tag are Commander NCommander and our longest-surviving dwarf by far, Strategia. I guess we'll need to stage more public executions.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: tryrar on October 25, 2012, 05:34:02 am
....I kill TWO FBs and no title? WTF?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on October 25, 2012, 08:46:04 am
Ouchie: got my head smashed twice by one blow.  And I was just standing by!  Innocently!

Whatever happens, don't let Smug be zombified.  If he ate that many brains while alive, I hate to think what would happen were he a zombie giant quail.

Requesting re-dorfication, please: Silverlock - any profession - "Lurking Horror"


Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 25, 2012, 09:20:17 am
Once more I die in the least impressive way possible. It's becoming a trend.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Gizogin on October 25, 2012, 12:41:46 pm
Bwahaha!  My grievous injuries have finally paid off!  The hospital is my domain, and no quail, towering or otherwise, can touch me here.  I am completely, unequivocally invincible!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: RhymeNorReason on October 25, 2012, 01:05:43 pm
Bwahaha!  My grievous injuries have finally paid off!  The hospital is my domain, and no quail, towering or otherwise, can touch me here.  I am completely, unequivocally invincible!
Well, now you're just begging to be killed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 25, 2012, 02:06:35 pm
....I kill TWO FBs and no title? WTF?
You'll need to kill 3 more before that happens. :P
Whatever happens, don't let Smug be zombified.  If he ate that many brains while alive, I hate to think what would happen were he a zombie giant quail.
Too late. :D
Now for someone to inevitably make a lever that releases all the zombie beasts into the fortress.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: tryrar on October 25, 2012, 02:17:22 pm
....I kill TWO FBs and no title? WTF?
You'll need to kill 3 more before that happens. :P
Whatever happens, don't let Smug be zombified.  If he ate that many brains while alive, I hate to think what would happen were he a zombie giant quail.
Too late. :D
Now for someone to inevitably make a lever that releases all the zombie beasts into the fortress.

Mr. Bison, if you will:

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQoUJMQ0539lBlqCzq-SgYz1StyFt0cWB5xzlIt8ocCqrPXtlDyvg)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on October 25, 2012, 02:58:54 pm
Weaponize them?  I'm visualizing a pair of wide corridors, both with an area that can be sealed off, these areas being linked to each other.  Seal the zombified FB's in one, and lure the next siege/ambush/caravan into the other, at which point you seal up the second one and open up the link between the two.  Zombie'd FB's rush in, slaughter happens, and then you can seal them up and open the other corridor.  Plenty of opportunity for Fun, as well.

Project ZOMB:IE:  Zombified Odd MegaBeasts: Invasion Eradicators?

Bah, my acronyms suck.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on October 25, 2012, 03:06:17 pm
Oh my god, that update was hilarious. Especially the part where my leg broke and I died for no apparent reason, and then half the dwarves here tried to gank Pasmug and failed. Just as expected...
So, I guess it's time for my request to become active. Also, be sure not to make a tomb or slab for him, unless he starts acting like a bitch.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 25, 2012, 03:14:40 pm
I guess I should notify Eric.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 25, 2012, 03:21:21 pm
I guess I should notify Eric.

That almost sounds like you're notifying someone's next-of-kin.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 25, 2012, 03:31:22 pm
Wherever the save may be found, I'll take it.

And hopefully I'll be moving back to my personal computer soon; I got a new power supply for it, and it turns on now. Problemj is, I don't appear to have any video output! Maybe I missed a cable, or something. The video card has power at least, because the fan is spinning up fine.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 25, 2012, 03:33:41 pm
Wherever the save may be found, I'll take it.

It's on page 66 (default settings). That's last page.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 25, 2012, 03:35:50 pm
Right, found it...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on October 25, 2012, 10:29:07 pm
and here we are; about three-fourths of a year (in game) later, and I've caught up. And all it took was the discontinuance of productivity and sleep! Who knew? Nice to see that I got here before my dwarf though.

Along those lines, only after requesting dorfenage did I realize the irony in asking for a soap maker, what with the circumstances. Expect demands for the production of soap very soon...

Edit: UNABLE TO PAVE OUR ENTRANCE WITH THE BONES OF OUR VICTIMS, WE MUST INSTEAD BUILD IT FROM THE SOAP OF OUR CATS!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: renegadelobster on October 26, 2012, 01:01:12 am
Could I be redorfed please?

Thaddeus the Fail Saint - Hammerdwarf - Fail

Thank you!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Volfgarix on October 26, 2012, 09:59:37 am
Aye! My dwarf made something useful!
Give it to captain of guards, or to my dwarf.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 26, 2012, 01:52:55 pm
Expect an update sometime tomorrow night: school happened, and it's not good.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: armeggedonCounselor on October 26, 2012, 09:16:23 pm
Expect an update sometime tomorrow night: school happened, and it's not good.

Is it ever?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Archereon on October 27, 2012, 12:25:43 am
Is he talking about school or the update? 8)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on October 27, 2012, 12:00:15 pm
Is he talking about school or the update? 8)

I wondered the same thing; of course, it could be an "and" rather than an "or."
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: armeggedonCounselor on October 27, 2012, 04:06:52 pm
Is he talking about school or the update? 8)

I wondered the same thing; of course, it could be an "and" rather than an "or."

The correct answer, as always, is Yes.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 27, 2012, 10:16:39 pm
Journal of Eric, Nokimlenod, Expedition Leader/Overseer of Horrorfailed, 508-509.

Granite 1st

The last few days were awful! Forgotten beasts showed up, and many dwarves are no dead. The Overseer's term ended and there was no election, because we're all busy wiping up the mess, which means that I, as the "Expedition Leader," not even being the one to have lead the expedition to this horrid place, am appointed by default until elections can be held for the position. Obviously my first order was to start stuffin' bodies in the far corner of an empty room under the grasslands, lest they raise and wipe out the 30 of us who remain. There are many dead, and many of the dwarves think they have other things to do, so I'm more than a little bit worried. This is going to become my personal log for my time in office. I'll write more when I have time off from hauling my dead friends around. I have no idea where my wife and daughter are, and it's scaring me more than anything else so far!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on October 27, 2012, 10:40:50 pm
Journal of Eric, Nokimlenod, Expedition Leader/Overseer of Horrorfailed, 508-509.

Granite 1st

... I'll write more when I have time off from hauling my dead friends around. I have no idea where my wife and daughter are, and it's scaring me more than anything else so far!

Have you checked in the stomachs of the recently deceased forgotten beats? You might find something.  :P

If the threat of zombies seems really imposing you could temporarily reassign everyone to only be hauling the corpses.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on October 27, 2012, 11:11:06 pm
Augh, I can never get anyone dump corpses in my forts. As in they'll just never do it, even if there's nothing else to do. Is there any surefire way to get dwarves moving corpses?

Good to see an update, anyways. Can't wait to hear about the undead dwarves taking over the fort. =)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 27, 2012, 11:14:03 pm
Augh, I can never get anyone dump corpses in my forts. As in they'll just never do it, even if there's nothing else to do. Is there any surefire way to get dwarves moving corpses?

Zombies.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 27, 2012, 11:52:06 pm
All-in-all everything seems to be OK for now; only one tantrumming from all the death is Nexus, and se's in much better shape now. My dwarf is totally ecstatic, even with his family dead.

Except for you, Strategia; your ass is haunted! The howling revenant of Gizogin seeks to drive you to despair!

Speaking of Nexus, an elderly woman showed up as a migrant and I can't find the lever to control the airlock. Any assistance? Nexus can't suck her dry because the old hag can't get into the estate without being swarmed by zombies. They creeped up on her anyway. She was completely defenseless defended herself poorly with a crossbow when a giant grashopper corpse showed up and snacked on her brains
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on October 28, 2012, 01:17:26 am
The gate controls are the three levers in larger room next to the room with the giant cave spider. Left lever controls left gate and right does the right. The middle one does... something I guess, you should probably fix that :]
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on October 28, 2012, 06:20:12 pm
I'm thinking of changing the thread title again, but what I have in mind wouldn't fit unless I removed the "the Battle-Cannon of Hell" part. So, should I try to find something that fits there without removing everything past Horrofailed or not?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on October 28, 2012, 08:18:12 pm
You could maybe put it as: "HtBCoH (BATTLEFAILED 4) - The Really Long and Likely Cool and Humourous Phrase Which You Wish to Insert," or maybe change the acronym a bit so the name isn't totally lost.

Horrorfailed tBCoH?
H the BC of H?
Horrorfailed the BC of H?
Horrorbattlehell?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 28, 2012, 09:18:47 pm
Horrorfailed the BC of H?

Horrorfailed the Bronze Collosus of Horse?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 28, 2012, 10:23:45 pm
On the "Battle-Cannon" note, I was thinking we rig a straight vertical staircase from an adamantine spire all the way to the surface.  Wait until the surface is full of Bad Things and then sacrifice a miner (sealed into the spire) to breach it. 
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 28, 2012, 11:53:35 pm
On the "Battle-Cannon" note, I was thinking we rig a straight vertical staircase from an adamantine spire all the way to the surface.  Wait until the surface is full of Bad Things and then sacrifice a miner (sealed into the spire) to breach it.

Remember what happened last time? We've proven that we cannot pull this off.

Naturally, this idea has my full support.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 29, 2012, 03:32:28 am
Oh, I know you can't pull it off.... 8)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on October 29, 2012, 04:01:27 am
And I know you won't have enough time to on your next turn alone. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on October 29, 2012, 05:21:46 am
And I know you won't have enough time to on your next turn alone. :P

Actually, I would.  At worst I'd have all the unfinished digging designations in place to let the dwarves continue following my designs while the next guy does his thing.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on October 29, 2012, 06:58:06 am
And I know you won't have enough time to on your next turn alone. :P

Actually, I would.  At worst I'd have all the unfinished digging designations in place to let the dwarves continue following my designs while the next guy does his thing.

And naturally, the next overseer would see a large vertical shaft being dug and repurpose it into a convenient central staircase connecting the entire fortress.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 29, 2012, 08:25:50 am
And I know you won't have enough time to on your next turn alone. :P

Actually, I would.  At worst I'd have all the unfinished digging designations in place to let the dwarves continue following my designs while the next guy does his thing.

And naturally, the next overseer would see a large vertical shaft being dug and repurpose it into a convenient central staircase connecting the entire fortress.

And, the staircase itself would go directly through the most heavily-traveled areas of the fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on October 29, 2012, 12:12:04 pm
And I know you won't have enough time to on your next turn alone. :P

Actually, I would.  At worst I'd have all the unfinished digging designations in place to let the dwarves continue following my designs while the next guy does his thing.

And naturally, the next overseer would see a large vertical shaft being dug and repurpose it into a convenient central staircase connecting the entire fortress.

And, the staircase itself would go directly through the most heavily-traveled areas of the fort.
Meanwhile...
TAD watches as the fortress is overtaken by chaos.
"All according to plan..."
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on October 29, 2012, 02:09:11 pm
Suddenly, Battlefailed 5.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 01, 2012, 02:19:47 am
I'm sorry, but I've been busy lately and I won't have time to play tomorrow and likely won't again until this weekend. If it's taking too long, feel free to move along without me.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 01, 2012, 08:50:21 am
If everyone is ok with it, I'll wait until monday before notifying the next player. That way you can have a chance to actually try to play your turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on November 01, 2012, 03:13:38 pm
If everyone is ok with it, I'll wait until monday before notifying the next player. That way you can have a chance to actually try to play your turn.


Works for me.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on November 01, 2012, 03:19:49 pm
If everyone is ok with it, I'll wait until monday before notifying the next player. That way you can have a chance to actually try to play your turn.


Works for me.

I, too, am fine with this.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on November 01, 2012, 08:11:10 pm
Having read the What is your fort's flag? (http://www.bay12forums.com/smf/index.php?topic=118423.msg3750099#msg3750099) thread, I thought I would see what the flag for HFtBCoH would look like.  Behold!

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 01, 2012, 09:11:09 pm
It's Battle-Cannon, not Battlecannon.

Currently gennin one with Battle-Cannon instead.

Spoiler (click to show/hide)
I have no idea what it is, but it looks maddening enough.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on November 01, 2012, 09:54:35 pm
It's Battle-Cannon, not Battlecannon.

Currently gennin one with Battle-Cannon instead.

Spoiler (click to show/hide)
I have no idea what it is, but it looks maddening enough.

Troll blood?  Adamantine?  Cobalt-60?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on November 02, 2012, 07:13:33 am
Both flags would need a lot more vomit to fit in with Horrorfailed.  I'm sure if we give them to the dwarves, they'll take care of that little issue for us.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 02, 2012, 12:01:20 pm
Looks like indigo-dyed cloth to me. Probably some deceased individual's trousers.
I'll be able to play some in about 6 hours.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on November 02, 2012, 10:16:04 pm
I tried making a flag for Aluonra, and this is what came out:
Spoiler (click to show/hide)
Anyone else find this... fitting, what with all this Foul One ending the universe nonsense? I guess we you were all screwed from the beginning, eh guys?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on November 02, 2012, 10:23:42 pm
I tried making a flag for Aluonra, and this is what came out:
Spoiler (click to show/hide)
Anyone else find this... fitting, what with all this Foul One ending the universe nonsense? I guess we you were all screwed from the beginning, eh guys?

From the void unto the void.   
So shall it be.
Title: I'm gonna keep editing this as I go until someone else posts, because I'm bored.
Post by: Eric Blank on November 02, 2012, 11:57:15 pm
I'm gonna keep editing this as I go until someone else posts, because I'm bored.

11th Slate, 508

It's been a horrible month. We have no coffins to bury the dead, so they were left to rot in a heap. My wife and child were among them! Then that bitch, the vampire, got let inside somehow and came in to complain about how awful HER life is. As if there was anything I could do about it, besides install a high-pressure wash and have that disgusting pus-flavored brew covering every square inch of her body. We really need one. Unfortunately, for the moment it will have to be operated manually, and shower-victims will have to be permitted to enter the fortress before being hosed down. Really need to set up a small pump stack pouring water out from above the airlock, but until Nexus is in better shape, emotionally, we have nobody fit to go outside and design the exterior components to this structure.

Worryingly, the world appears to grind to a standstill on occasion, making a horrible, aweful noise as if some sound that was occuring in the background was being repeated over and over in rapid succession. It's been rare, but is rather disruptive to getting things done.*

One of the kids, Catalyst, has taken on a rather strange mood. He may well invent some god-awful worthless bone artifact...

I also took a look in the caverns; there's an army of crundles outside the door. I'm currently drawing plans for a capture tunnel to handle large numbers of the things at any given time.


*[ooc: My computer is being a flaky-ass bitch. Apparently something is wrong with core #1 because it'll freeze suddenly with a massive spike of activity on that core and makes horrible grinding noises. Have you ever listened to a section of death metal on infinite .5-second repeat, lurchign along like a dying dog? Sometimes I wish I could forget what this freezing does to the audio output. It also prevents mouse and keyboard input on occasion. Sometimes this lasts for minutes at a time and I just have to go get a drink or something while I wait for it to calm down.]

21st Slate:

Catalyst's great creation is... a crundle bone bin. An ugly one.

OH ARMOK some bastard of a ghost ripped a woman's leg off at the hip! Poor Pyro.




20th Slate, 508:

Things went from bad to worse with the wierd time-pausy-thingy problem: Time ran in reverse! Rapidly! It reversed right on back to the day before Nexus was let inside. She then went mad and beat on the doors, threatening to kill us when she finally made it inside, which didn't happen. Instead, she was left out there with her zombie pals to wreak of dung and rot. And gods is that an offensive odor! Migrants arrived and were slaughtered. Notably, we all chose not to do what we did last time and went on with our business, no-problemo. This means that Catalyst never made that god-awful bin, which I consider a blessing.

Anyway, that persisted for a week or so and then things went backwards AGAIN! To about the same point in time. This time, though, several interesting things happened: Nexus was once again in a relatively non-murderous mood. I opted to leave her outside anyway, just in case. Some raven corpses made their way inside somehow, mauling an alpaca and Mego. Mego survived the encounter. Then migrants arrived; not the same ones as last time, and only two in number. They fought their way across the plains, taking on about 2-3 undead alone, and made it inside the airlock with her. At that point I decided to let her in, on the condition that she neglect to assault anyone. The migrants chose the names Deathsword and Splint. They're married, apparently. Deathsword was moderately injured by an undead dwarf and immediately admitted to the hospital.

Nexus insisted we meet for weeks; I of course couldn't take any time off and told her to get back to work and worry about it later. At some point, our dear child Kar Puwuncobi passed away, having died of thirst. His mother and the nurse responsible for his care are pretty shook up about it. I don't know why he was admitted o the hospital, though. I wouldn't like to see some sort of wasting syndrome slowly sucking us of all fluids. Not that Nexus won't, if we don't get her contained again soon. Very soon.

Yesterday, Nexus confronted me while I was mining. We argued, and she threw a fit and attacked me. I think I'll be alright, but she gave me a nasty gut-punch that's kept me too nauseous to get out of this damned hospital bed for the last day or so. Doctors still haven't come talk to me yet. Fucking hurts, and that bitch is still standing over me as I write this. It's making me VERY nervous. Volfgarix has also been throwng tantrums. I bet he'll come looking for a dwarven punching bag, too.

21st Slate, 508:

I got out of the hospital to find Volfgarix teasing the giant cave spider up at the entrance. Dear Armok, I hope it eats him and he didn't notice me.

Nexus followed me all the way down to the dig site again, damnit. I don't like being corned by night creatures.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: LordSlowpoke on November 03, 2012, 07:09:02 am
goddamnit i had a gimmick for a hospital based ruler

Redwarf if you can.
Title: Re: I'm gonna keep editing this as I go until someone else posts, because I'm bored.
Post by: Dinjoralo on November 03, 2012, 10:08:12 am
Worryingly, the world appears to grind to a standstill on occasion, making a horrible, aweful noise as if some sound that was occuring in the background was being repeated over and over in rapid succession. It's been rare, but is rather disruptive to getting things done.
Posthumous journal of the one and fucking only Dinjoralo
It's happening! Again, the world is stopping, grinding, unmaking. Time itself is starting to lose its linearity! I need to know just what the hell is going on here, and that Viridian guy says he knows everything, at least that I need to know, and I think this qualifies!
So where is that douchebag hiding?! He's a fecking ghostie, the only one here with me, on this fourth plane of existence that should not exist, and yet he still manages to find a way to stay hidden! How does that work?
Oh, and that kid who stole my name and called himself Cerulean died. He triggered a stonefall trap, his leg got broken from the rocks, and then his head exploded for no Armok-damned reason. Grade-A entertainment right there.
EDIT: Now in comic form!
Spoiler (click to show/hide)
Title: Re: I'm gonna keep editing this as I go until someone else posts, because I'm bored.
Post by: Spish on November 03, 2012, 03:54:12 pm
I've discovered something interesting. While tame, domesticated pets will run from anything they perceive a threat (as is typical of their behavior in older versions of DF), trained pets of wild origin will behave more like they do in the wild. In other words, our cuddly cave spider friend is a relentless murder machine. Great for catching thieves too.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 03, 2012, 07:16:58 pm
Humorously, DF decided to crash last night after I'd finished writing that. Everything was reverted to square one again. I've since gotten quite a bit done, though. And saved it. I won't post while playing from now on :P

Probably an update later tonight.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on November 03, 2012, 09:21:27 pm
Well, as I said, time undoing, existence ceasing to be, my head exploding because I broke my leg, it's all part of the Battlefailed story.
Speaking of my head exploding, I made a little comic about it, and put it in my last post. I put a number of efforts into that, so I'd like if it was viewed at some point.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on November 03, 2012, 10:15:34 pm
The comic is great. Made me laugh quite a bit.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 03, 2012, 10:41:57 pm
I believe I know the scientific reason for his head exploding like that, but I think I'll keep it to myself. Funnily enough, it did have something to do with his head (or more precisely, his brain).

I like the inclusion of alternate timelines, gives your turn a certain flavor.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on November 03, 2012, 11:17:52 pm
So after my bin was undone, do I still get a mood, or did it rewind to before that?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on November 04, 2012, 03:16:52 am
Echoes from the Horrorfailed forge...

KLANG

'Mok dammit, even tha booze here can't be trusted.

KLANG

Could swear this is tha third time this week I've gone through this damn week.

KLANG

Dammit, I need a drink.  But tha booze's gone bad...

KLANG

And what's that 'Mok damned grinding noise?!

This is a steel axe.  On the item is an image of a dwarf.  The dwarf is confused.

On the item is an image of a dwarf.  The dwarf is confused.

On the item is an image of a dwarf.  The dwarf is confused.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 04, 2012, 03:58:34 pm
23rd Timber, 508

I’ve been neglecting to write down all that has transpired here in Horrorfailed over the past two seasons. I only know what day it is because the dwarven caravan showed up. I’ve been so busy producing coffins and burying the dead, that nothing else has really grabbed my attention. I’ll try to recount it all here, before I go trade with the merchants.

The human merchants weren't so lucky as the dwarves; one of them didn't make it inside, and their yak took months to die by raven corpse. We had to butcher the lot of them and take their stuff before they could escape again. The elves never did make it inside. No goblins, so far.

We finished that high-pressure wash I wanted and Nexus got herself a shower. It worked perfectly, as far as I can tell, and all the filth that had built up on her was rinsed down into the space below. I think I’ll restrict access to that area, though, because it did not get washed down the drain and instead ended up at the bottom of the staircase, where it poses a risk to anyone who attempts to go down there.

The pump must still be operated by another dwarf, and I haven’t dealt with how to get migrants run through the shower without running halfway through the damn fortress, first. I suppose I won’t get the chance, either.

Nexus has also had a rough ride recently. After I told her to go murder Ncommander if she couldn’t help herself, she did. Now, I won’t say any of us really wanted to see Mego’s entire family die, but we pretty much all wanted to see Ncommander see karma’s ugly backside. Still, I was hoping she’d get eaten by an abyssal horror instead. Tasrak has replaced her as militia commander, and I’ve enlisted a full 8 dwarves to fill the squad. They need to get training, soon, but have no real armor, because we’ve run out of iron.

Nexus, though, was placed in a prison cell and left to rot, until she decided to dig her way out. I shouldn’t elaborate further on the matter, but suffice to say she should watch where she chooses to dig a hole in the future, because she’s now in the hospital with serious laceration and broken bones in her limbs and upper body. Whenever she is released, I’ll just have her shoved back out the airlock, and she can get back to work on our exterior defenses and garbage detail.

I’m off to the depot now. Hopefully the coin-cunts like our offering of mechanisms. They’re very nice mechanisms, at least. Urist Imiknorriss is a legendary mechanic throughout the realm, as are many of us still surviving here. I’ve been told that I’m every bit as good at making coffins as he is at making machines. Not exactly something to be proud of back in the mountain homes, but we need a mountain of coffins for our mountain of corpses.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 04, 2012, 07:41:38 pm
Why Tasrak? He's way too useful to be considered cannon fodder. :V
(I suppose I forgot what fort we were dealing with, everyone is cannon fodder here)

You must've sidestepped my digging designations. Otherwise you wouldn't even need a pressure washer!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 04, 2012, 08:50:43 pm
Oh, was that waht those notes were for, about the axles and such? Yeah, I ignored that...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 04, 2012, 09:14:08 pm
Oh, was that waht those notes were for, about the axles and such? Yeah, I ignored that...
Oh, good. I was worried this fort would be sane for more than the first couple of seconds after embark.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 04, 2012, 09:22:17 pm
Oh, was that waht those notes were for, about the axles and such? Yeah, I ignored that...
No, it's something even better. A lovely waterfall, so to speak.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on November 06, 2012, 08:38:24 pm
Oh, was that waht those notes were for, about the axles and such? Yeah, I ignored that...
No, it's something even better. A lovely waterfall, so to speak.

Hot water, I presume?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on November 07, 2012, 04:00:23 am
Oh, was that waht those notes were for, about the axles and such? Yeah, I ignored that...
No, it's something even better. A lovely waterfall, so to speak.

Hot water, I presume?

With a lovely reddish-orange colour?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 07, 2012, 09:27:41 am
Oh, was that waht those notes were for, about the axles and such? Yeah, I ignored that...
No, it's something even better. A lovely waterfall, so to speak.

Hot water, I presume?

With a lovely reddish-orange colour?
Nah, it's green/blue. All that lovely goo is good for beard growth.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on November 07, 2012, 03:51:00 pm
Don't forget the filmy layer of white stuff. Keeps the dwarves productive, it does so well!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 07, 2012, 04:42:41 pm
Well, I didn't find anything at all relating to waterfalls, or even a good site to construct an entry shower. Out of time, as well.

Currently I've finished the year and the save and report are coming. Not today though, and possibly not tomorrow if I can't upload from the local library's computers. We couldn't afford the internet/cable bill this month, and I also won't be paying my phone bill for the same reason, so I'm pretty much cut off from the outside world except through the library, for which I hope my library card is still valid, and through the computers at the college, which have highly unreasonable hours (just like my class schedule)

And the fact we're completely broke also means I have nothing to eat tonight. I hope my lab partners don't mind if I'm in an awful mood.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on November 07, 2012, 06:36:39 pm
Er... yikes.  Any way we can help out?  Order a pizza maybe?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 07, 2012, 07:29:08 pm
We'll wait as long as we have to, Eric.


In other news, SethCreiyd is next in line.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 07, 2012, 07:48:31 pm
Er... yikes.  Any way we can help out?  Order a pizza maybe?

Not really. I did manage to find enough change around the car to buy a chicken sandwich from mcdonalds, luckily. I suppose nobody will be having their head bitten off tonight. :P

In greater news, there was only one more death after NCommander: ThatAussieDwarf. Also Nexus' fault. She's up and murderingrunning again, and I got her locked outside. I suppose that Seth should be warned ahead of time not to let her out of her "mansion" until a significant enough number of zombies accumulates to distract/defend her from goblins. Maybe have her stockpile corpses out in the tundra to let them reanimate. At that point she may be able to operate mostly-unmolested, save for the horrible syndrome-causing mists and rains floating around.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 07, 2012, 08:49:58 pm
New archive version out. Finally managed to get Spish's turn and what Eric did so far in after THREE crashes.


And by out I mean sometime soon. It's currently uploading.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 08, 2012, 02:46:32 pm
Almost sounds like you're trying to use MY computer. Can't do shit without crashing everything. :P

Anyway, I'm trying to upload my files now. Having trouble finding my USB drive in the system.

Nevermind, gonna have to do it tomorrow; I goofed on the file :(
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on November 08, 2012, 09:29:10 pm
I have my next journal ready to post, and I'll wait for the next update to post it.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 09, 2012, 03:03:47 pm
This is very rushed, so sorry. I have to get to class.


Save (http://dffd.wimbli.com/file.php?id=7115)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 09, 2012, 03:20:06 pm
Going to notify Seth and update the OP.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 09, 2012, 11:05:20 pm
Ah, so you DID cancel my designations that were supposed to flood the entire lower part of the fortress. Curses. (http://www.upcominghorrormovies.com/uhm/images/smilies/shakefist.gif)
And make sure the dead get buried, for Armok’s sakes!
Cept Dinjy, who specifically requested not to be buried.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: laularukyrumo on November 10, 2012, 12:46:18 am
Fuck it

I still need to read this thread's archive to know wtf is going on (And probably FailCannon and Hellcannon to, cause, yeah, history), but I'll have enough time before my turn comes around to do that.

So, uh, I want a turn. I'll dorf myself when it comes to that (if that's how this works--first succession fort so it'll be interesting to see...)

Edit: And you don't have to bury him, but for Armok's sake, give him an engraved slab so his spirit doesn't rise from wherever it is Andreus vacations to and induces a Tantrum Fun Spiral
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on November 10, 2012, 05:27:30 am
Edit: And you don't have to bury him, but for Armok's sake, give him an engraved slab so his spirit doesn't rise from wherever it is Andreus vacations to and induces a Tantrum Fun Spiral

But... but then he wouldn't come back again.  :-[
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 10, 2012, 09:10:16 am
That Aussie Kid's death was merely a setback for his nefarious plans. Anyway, Seth sent confirmation that he will take his turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on November 10, 2012, 09:54:53 am
Alright, now for my journal post! It's long, so I'll put it in spoilers so I don't fill the page with crap that I don't even think anybody reads.
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 10, 2012, 07:35:13 pm
Ah, so you DID cancel my designations that were supposed to flood the entire lower part of the fortress. Curses. (http://www.upcominghorrormovies.com/uhm/images/smilies/shakefist.gif)
And make sure the dead get buried, for Armok’s sakes!
Cept Dinjy, who specifically requested not to be buried.

He might have been stuffed in a coffin anyway. I wasn't keeping track of who goes in which box, just seeing how many boxes I need to set up before at least one of them isn't assigned to someone the instant I unpause. Turns out the catacombs are gonna be a bit small.

And that was your idea of a waterfall? Huh. It got me the first time, but after my system crashed I remembered to undesignate that because it made a right mess of the place. Then I undesignated it three more times until I'd saved at a later point. I don't think anybody got hurt, but I could be wrong.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 11, 2012, 06:40:09 am
6 dorfmoods out of 10 agree, it was very much a waterfall. A lovely, lovely waterfall that fills our hearts with happiness (and our fortress with water).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on November 11, 2012, 09:41:49 am
While I'm a little miffed about possibly not being buried, at the same time, my death was so stupid that I just don't care about anything anymore. I mean, my head exploded, what else would I do with my (dwarven) life? I've already done head explosion.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: rridgway on November 13, 2012, 12:00:30 am
So my dwarf lost a leg, and got kicked outside?

Sweet.

May I request another dorfing?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SethCreiyd on November 13, 2012, 04:00:13 am
My thanks and applause go to the previous overseers for making such a delightfully insane fortress; it's been a fantastic read.

I can't recall my first words after seeing this fort, but I know they were expletives.

So my dwarf lost a leg, and got kicked outside?

Sweet.

May I request another dorfing?

Done, along with lots of other dorfings on the list, thanks to a migrant wave.  However, given this place and its likelihood of a swift death, I'm thinking to wait on posting the unit list until the end of the turn.



(http://i.imgur.com/J7VDB.png)

From the Diary of Sethrist Orsharlokum, Overseer to the Baron Kozothungék:

Snowblind, having depleted our rations, subsisting on ice and fear of the cold, it stands a miracle that the storm came on us as late as it did.  All the same, I fear that without Silverlock's uncanny tracking abilities, we would each still be out there, frozen in death with all the other corpses.

Spoiler (click to show/hide)

Party of Migrants:
This is as fell a land as I've ever seen.  To the west, a vast malodorous plain of ooze suffocates the bones of those who perished therein.  To the eastern woods from whence we emerged, the vines of the forest writhe and squirm in quiet rage as frost-covered eyeballs emerge from the brush to unnerve and take note of intruders.  The land here itself is aware - though I could not not say alive, how mingled with death and hateful of life as it is.  It may be that those whose bodies rot here find their flesh absorbed into a great organized decay, wholly dedicated to its own promulgation and all too capable of maintaining it.

(http://i.imgur.com/2KOVh.png)

An odd sight lay to the north, where a dwarven figure strode calmly through the storm, straddling a wooden bin in her arms.  An obvious vampire, her bloodparched and pale skin gleaming even brighter than the surrounding snow, her eyes were sunken, blackened pits, cracked and oozing a foulness not dissimilar to the noxious ooze blanketing half the terrain.  I would later learn more of this vampire, whom the undead consider kindred.  None of us dared approach or make ourselves known.  At the time, it was only a curious sight before terror would inspire a change of pace.

(http://i.imgur.com/x2Mf0.png)

At first, there were only a few skeletons, on the very outskirts of the fort's territory.  As we drew inward, their number grew.  By the time our spotters caught sight of the lookout tower, we could notice that some of their number were moving.

Panic broke out then, as everyone made a maddened dash for the tower and its presumed safety.  We could still outrun the stiffened abominations, however animate they might be, but a worry crossed me even as we sprinted across the ice.  Would these dwarves even let us inside?

This worry soon passed.  The marksdwarves had seen us from their lookout, and already there were fighters - some well protected, some completely naked - charging out into the blizzard from beneath the trapdoor that would serve as our passage to sanctuary.  Steering towards them, I risked a glance behind as Silverlock let fly a bolt square into the skull of an undead dog, finally bringing it to a rest.  A kindness.  What manner of creature would ask to be a zombie?

What manner of creature would choose to live amongst them?  I couldn't help wondering, passing through the creaking board and down the muddy dirt steps, coated in sweat and snowmelt.  It was warmer in the fort, at the least, the clay walls serving their purpose in utility if not aesthetics.

My party and I had come only for the orders of King Avuz.  Nothing else could bring us to such a place.  Uncertainty amid the frozen waste is better a fate than certain death in a dungeon.  His Majesty would likely come in the night to drain us of blood himself.*

When the last of us were beneath the ground, the denizens of Horrorfailed followed us inside and threw the lock on the hatch.  I was told that the local innkeeper was injured and trapped outside, and was unlikely to survive.  We must never forget that he gave his life for ours.

(http://i.imgur.com/LNv20.png)

Mr. Frog had counted the footprints leading to this place, numbering well over two hundred. There are more tombs here, than there are people.  Without an extreme change of circumstance, I do not favor our own chances of long-term survival.

Spoiler: The Entrance Hall (click to show/hide)

I've never seen a fort like this, so wracked by the constant struggle to live.  Beyond our muddy entrances, a sandy tunnel sweeps around the aquifer responsible for our drinking water.  There are six levers surrounding the main stair, four of them unlabelled, two of them not even connected to anything.  Stairs are half-built or end at the ceiling, when the steps are at least in the expected spots.  Scattered haphazardly throughout the rock underneath are workshops and stockpiles set against winding tunnels spiraling recklessly into one another after a wide turn, if not ending in great empty spaces.  The numberless rooms are as varied as they are mysterious.

(http://i.imgur.com/IQFHQ.png)
Like this.  The hell is this?

There is one room where a small menagerie of skeletal monsters and severed heads gnaw angrily on the bars of their cages.  The doors barely serve to subdue their unnatural wailing.  I'm certain they can serve some useful purpose, but for now they are merely a dreadful nuisance.  Yet another room is devoted to a collection of dwarven teeth whose purpose I cannot fathom.

The watchtower that somehow managed to get built was constructed without walls.  Our Trade Depot, having seen a surprising amount of business, is entirely covered in somebody's vomit.  The entrance hall is barely more than a bloodsoaked mound of dirt, and dwarves fashion themselves in barren, roughly-hewn bedrooms, most residents lacking even a single bag to secure their possessions.  Yet there is much potential here.  An endless supply of water, more than enough food.  And the rumors of adamantine were not unfounded.

(http://i.imgur.com/FCWn1.png)

It took a small while to find the expedition leader and Baron Apparent, one Eric Nokimlenod, who had managed to trap himself inside a well in what I suspect was an attempt at avoiding a meeting with the visiting outpost liaison.  Guy doesn't seem extremely excited about his newfound nobility.  He'll probably take to it, like they all do.  Six months from now he'll be yelling at Spishaban for having a better room.

After rescuing and informing him that I would assume the position of overseer, he appeared relieved and hurried up the stair, hopefully to find some clothing befitting his station to replace those soaked and tattered rags he's calling an outfit.

We certainly have no lack of spare clothing.  Entire vast rooms of this fortress are devoted to storing the recovered clothes of the dead, meticulously lain out side by side in an eerie testament to the numbers of our fallen, made all the more shocking by the realization that these were only the clothes we were able to recover.


We also have an abundance of cats.  Someone here must enjoy cats as much as I OH GODS WHAT THE FUCK AM I LOOKING AT

(http://i.imgur.com/2vN1E.png)
(http://i.imgur.com/arpnG.png)

(several pages later)

The unfortunate cat has died.  The cause of its illness is yet undetermined as no contaminants are present on the body, apart from those of its own secretion.  Could have been anything, the way they clean themselves.  I am concerned.

As I would come to learn from the fortress log, Horrorfailed began as a small prison camp on the orders of King Ïngiz of the Sacrificial Sword.  It was abandoned shortly after its founding - one can hardly imagine why - and the site was reclaimed by the Sensitive Picks some six months later.  What interest could our King possibly hold in this terrible place?

And now kitten rot?  It's all chillingly reminiscent of the old tale of Battlefailed.  Thank the gods that's only a story.

The current plans for this fort are as follows:  (1) find me a warm bedroom, (2) have the smiths complete Eric's armament orders for these poorly equipped dwarves, (3) redesign our entrance hall, so that we may work up here with something other than dirt walls to look at, and (4) make some damn bins and bags to try and contain this swamp of junk we inhabit.

But foremost: to find a way to deal with that Nexus freak.

* "Oh Sethrist," they who know me will say.  "You think everyone is a vampire," they'll say.  It isn't true!  I speak only the truth, and mark my words against the future: King Avus is a bloodsucking, dayfearing vampire.  One day I'll prove it.


Meanwhile, ThatAussieDwarf and a ghost collect some raw adamantine.

(http://i.imgur.com/CSb9O.png)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 13, 2012, 04:33:25 am
I've never seen a fort like this, so wracked by the constant struggle to live.  Beyond our muddy entrances, a sandy tunnel sweeps around the aquifer responsible for our drinking water.  There are six levers surrounding the main stair, four of them unlabelled, two of them not even connected to anything.  Stairs are half-built or end at the ceiling, when the steps are at least in the expected spots.  Scattered haphazardly throughout the rock underneath are workshops and stockpiles set against winding tunnels spiraling recklessly into one another after a wide turn, if not ending in great empty spaces.  The numberless rooms are as varied as they are mysterious.

(http://i.imgur.com/IQFHQ.png)
Like this.  The hell is this?

Baron Eric, after being rescuedforced to talk to that god damn bitch we're gonna toss out in the cold to be disemboweled by zombies.
"Tha's tha wild beas's' room, ya' fool! Candcha reed tha notes!? Not proper, ledgibol skripte 'nuf fer ya!?"

Yeah, that's what I was describing when I wrote that. Sorry I never uploaded a picture of anything, but I left a few extra notes, at least. The room needs those winding passages so the beasts below have to run through the gauntlet of cage traps in order to escape if they go wild on us. Although, it doesn't solve the problem of them and the still-trained creatures tearing each other a new one before any of them evacuate the room.

Anyway, our internet provider returned our connection the day after I uploaded the save. Apparently payments were set up to go through automatically, and they snatched the first $50 to enter that bank account. Or something like that; I wasn't paying a whole lot of attention.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 13, 2012, 08:16:37 am
Fantastic updates so far, I look forward to seeing how you deal with the craziness that inevitably unfolds.
Spoiler (click to show/hide)
That's... well... a lot of corpses. Can you imagine what would happen if a necromancer paid us a visit? ;D
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on November 13, 2012, 09:30:27 am

...What is my dwarf up to, anyways?  I'm starting to think I should have asked that before I wrote all this.

Also awesome update is awesome.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on November 13, 2012, 10:06:07 am
My thanks and applause go to the previous overseers for making such a delightfully insane fortress; it's been a fantastic read.

I can't recall my first words after seeing this fort, but I know they were expletives.

We have Seth's approval. Success!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 13, 2012, 03:39:39 pm
Awesome update. But Seth, I saw two Hellcannon's instead of Horrorfailed in your text.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 13, 2012, 04:34:01 pm

...What is my dwarf up to, anyways?  I'm starting to think I should have asked that before I wrote all this.

Also awesome update is awesome.

He's actually been assigned armorer duty on top of weaponsmithing, so he's probably helping pump out some copper crap for danger room training.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on November 13, 2012, 04:54:54 pm
I - I was competent

Words fail me.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on November 13, 2012, 11:03:29 pm
Armorsmithing?  Heh.  Just what I needed...

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 14, 2012, 12:14:19 am
Oh gods... That's got to be some nasty greaves.

My reasoning for putting you on armorer duty was that you had experience working metal. Metalsmithing is in high demand. As is ore, currently...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Bates on November 14, 2012, 04:53:53 am

I was told that the local innkeeper was injured and trapped outside, and was unlikely to survive.  We must never forget that he gave his life for ours.


Aww, so I died. Well I guess it was a good run. I think ... Wait, wasn't I a ghost a while back? So how did I just die? And how did I become alive again after being a ghost? And if I didn't die before, how did I become a ghost???

Aaaargh! This is so confusing it's making me angry!
It is making me so ANGRY, that. I. could. just. KILL. someone!

Requesting redorfing, same parameters as before; Bates - The Innkeeper, and a militia dorf, preferably axemurdererdorf.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 14, 2012, 10:55:27 am
My reasoning for putting you on armorer duty was that you had experience working metal. Metalsmithing is in high demand. As is ore, currently...
Speaking of... you put all our best miners on military duty and didn't tell them to use picks. And what the hell were you thinking putting Strategia (Legless Amputee, Longest Surviving Dwarf, and Upcoming Overseer) in the suicide squad Rags of Breath? ::)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 14, 2012, 12:24:09 pm
That they would be useful against those raven corpses that intruded into the heart of the fortress :P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on November 14, 2012, 01:09:59 pm
Wow. Did you actually have a migrant with both soap making and spear skills? Or did you hand a soap maker a spear and tell him to knock himself out? Either way, looks like I've got a journal entry to write. I think you can guess what'll be in it. ;D

First entry from the journal of Kirby, Warrior of the Soap

This place...I understand now why the Soapy One has led me here. It is my task, my fate, to cleanse this place or die trying. I fear death may await me even in success, but this is what I have chosen.

Still, this place is in worse shape than I'd expected. Since my arrival, I've not seen indication of even a single bar of soap! I simply cannot stand such sacrilege, and besides that, this place needs it. The ground upon which we walk (and many other places it shouldn't be) is lush with all matter of strange muck and vomit in many places. I shall be sure to discuss the possibility of creating a soap maker's set-up with the overseer as soon as I can. No doubt they will see the necessity in this, I should hope. For now though, I will read from the sacred writings of the Soap to fortify my resolve in this accursed place.

tl;dr: I plan to politely request the overseer to make the proper equipment in order for me to get started soap making.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 14, 2012, 03:13:03 pm
To update the dorflist:
Kar Puwuncobi, El Futura Presidente is dead. Probably the same way he died the first time.
Clover Magic, Jeweler. I have no idea how he died, the dude was positively legit. However, he did make some neat artifact bling before his passing (in an alternate universe, it was a black zircon coffin :D ).
And of course NCommander, who got drained by Nexi.

Also, Arcangelsd made an awesome artifact loincloth (http://i45.tinypic.com/nwzuqa.png). That seems like something that would be worth mentioning.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on November 14, 2012, 04:00:26 pm
So, you said that you managed to dwarf a lot of people, due to a migrant wave? Could we at least get a name list?
Oh yeah, awesome turn! Not that I wasn't expecting one from you, no sir, not at all.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on November 14, 2012, 08:36:36 pm
Meanwhile, ThatAussieDwarf and a ghost collect some raw adamantine.

(http://i.imgur.com/CSb9O.png)

All as planned. 
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: CatalystParadox on November 15, 2012, 12:18:14 am
All as planned.

I see you have made amendments to your signature quote.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on November 15, 2012, 05:25:15 am
All as planned.

I see you have made amendments to your signature quote.

Muwahahahahahah.

I'm curious to know what my dwarven counterpart is intending to build though.  What's his profession anyway?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 15, 2012, 02:53:35 pm
Oh boy, I was dicking around the fortress and did some research on our "human friends" of the aptly-named "Realms of Shocking." Something is wrong with this picture...
Spoiler (click to show/hide)
Their ruler, who is allegedly named Jozi, is a demon. And his/her/its general is an elf! An elf-loving demon! Need I say more?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 15, 2012, 03:40:57 pm
Oh boy, I was dicking around the fortress and did some research on our "human friends" of the aptly-named "Realms of Shocking." Something is wrong with this picture...
Spoiler (click to show/hide)
Their ruler, who is allegedly named Jozi, is a demon. And his/her/its general is an elf! An elf-loving demon! Need I say more?
Too bad that elf is an animal dissector instead of, say, a carpenter.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Crocatowa on November 15, 2012, 07:50:09 pm
It makes my day to get the emails about the progress with efforts towards the, erm, survival of the fortress.

Although I am still wary about it dying before my turn. By Armok do not let that happen!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 15, 2012, 08:31:04 pm
It makes my day to get the emails about the progress with efforts towards the, erm, survival of the fortress.

Although I am still wary about it dying before my turn. By Armok do not let that happen!
We'll probably just keep reclaiming until we get a death worthy of a Battlefailed fort.

Still, if we really wanted to keep the fort going forever all an overseer has to do is wall up our vampire.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on November 15, 2012, 08:36:03 pm
It makes my day to get the emails about the progress with efforts towards the, erm, survival of the fortress.

Although I am still wary about it dying before my turn. By Armok do not let that happen!

Don't count on it too heavily.  My turn -- if it makes it that far -- is only three years hence, and my level of competence is feeble at best. 

Mayhap we will have a glorious end worthy of song, though!   Or an ad jingle, at least.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Ledi on November 15, 2012, 09:45:10 pm
Nooo, that kitty! That poor kitty! *rocks back and forth sobbing, holding the mostly-rotten cat to her chest*

The kitties need to stay inside! No more rotting!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: StLeibowitz on November 15, 2012, 10:19:18 pm
Is Saint still kicking around? That list in the second post confuses me, so I figure I'll just ask the experts.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on November 16, 2012, 02:13:05 am
Nooo, that kitty! That poor kitty! *rocks back and forth sobbing, holding the mostly-rotten cat to her chest*

Oh god, so that's how the rot keeps getting inside!  Ledi, you have dozens of healthy cats, let that one go!  :o
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: laularukyrumo on November 16, 2012, 04:14:36 am
so I'm not on the turn list yet.

o.o

can I please be put on said list? just, yeah, so stuff happens. if stuff happens. That'd be fun.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SethCreiyd on November 17, 2012, 05:23:59 am
I edited the list of migrants to be more clear, and I fixed the "Hellcannon" typos.  I do know the name of the fort, honest!   :-[

ThatAussieDwarf is currently disguised as a competent marksdwarf with adequate animal training skills.  Armok knows what he's building.  Saint is still alive and well - Legendary Miner and Grand Master Marksdwarf.



Spring

(http://i.imgur.com/PcBbE.png)

Cramped and dank, the dungeon cell was still no more sparse than the meager accommodations most of the workers here would ever reside in.  The vampire was even provided a table and chair as befitting a noble bookkeeper of her standing.

Too kind for a monster.

The birthmark was neatly hidden by the weeping blisters that once were the vampire's eyes.  Now that I've seen it up close, I'd wager a month's booze that our vampire is none other than Channelglaze, the terror of Fiercefences.

Spoiler (click to show/hide)

I've asked Sheriff Spishaban to begin interrogating her.  It would be useful to know her origins and agenda.

Since it seems the best use for it, I've asked Space to make similar weapons out of our remaining silver.

(http://i.imgur.com/Of9OO.png)

I've also had him craft a menacing silver spike with which we may smite the vampire if necessary.  Everyone knows vampires hate silver.

I've been getting notes from a dwarf named Kirby, who calls himself the Soap Warrior despite having barely any skills relating to either warfare or soap making.  He does seem to know how soap is made, however, and was polite enough to point out that there isn't a single bar of soap in the entire fort.  Neither is there any lye, nor any prepared ash with which to produce some.  I tried to get some wood burned, but we ran out of logs making bins and shields so we're chopping down the mushroom trees that grew in our entrance hall over the past few years.  It's been a long day.

(http://i.imgur.com/6m9IU.png)

Gigozin has yet to identify the cause of that cat's sudden death, to his consternation.  One of the militia dwarves, apparently its owner, was sitting beside her deceased pet in the hospital, wailing as she held the mostly-rotten cat in a tight embrace.  And by mostly-rotten, I mean entirely putrefied, and by cat I mean the oozing pulp left over from a putrefied cat.  I hope whatever killed it isn't contagious.

(http://i.imgur.com/A68wl.png)

Eric has been officially titled as Baron, now that the liaison has left.  As the dwarf most experienced with combat, I've recommended Saint's appointment as fortress Champion.

(http://i.imgur.com/ujrlp.png)

Caught in a snowstorm, hmm?  I suppose that hole in our roof should be fixed.

Eric has taken to the nobility like a natural.  He's already issuing me death threats!  I'm not sure what he means by "forced to drink slime" but I'm sure that's just hyperbole.  No one's forcing anyone to drink anything.

(http://i.imgur.com/0qYRF.png)

Anyway, hopefully he appreciates the house prepared by the miners, unquestionably the most desirous living space in all the fort.  The last thing we need is a baron driven to misery by a withholding of proper quarters.


(http://i.imgur.com/eVY3y.png)

It turns out the odd room with all the cages was prepared by Eric for the purpose of animal training.  Our current trainers appear to need practice, so it's quite a useful sounding construction indeed.  You'd think with the awesome Cave Spider we have, we'd have a really great animal trainer somewhere in the fort, but with my luck, it's likely the trainer's corpse is stumbling around outside in just the right spot to greet the next migrant wave.  The crundles are about as well-trained as something very poorly trained.  We've even had to put a few of them down.

(http://i.imgur.com/4Jt1a.png)

In other news, today I met Strategia, the "Legless Prophet of Cheese."

(http://i.imgur.com/m1ZTH.png)

As evinced by her title, Strategia is a widowed cheesemaker who has, at some point in the past, parted with both of her legs below the knees.   Worse, they have her hauling around goods like a mule, making her crawl around in the dirt, struggling to haul a set of plate to the stockpile ten floors down.  I tried offering her a hand, but you know how prideful her sort can be.

Spoiler (click to show/hide)

I find myself wondering why dwarves have not invented a chair with wheels.  Seems like such a simple concept.


(http://i.imgur.com/27Llg.png)

Wonderful news indeed, a monstrous lobster was spotted lurking the depths of the third cavern, and since the military are still getting their equipment together, it could probably kill us all if it somehow entered the fort.  Fortunately, the fortress is sealed off from the caverns, so there's no way it can get inside.

(http://i.imgur.com/ERq8a.png)

And now I hear screams.  Be right back.


(http://i.imgur.com/b4EHD.png)

Well, that could have turned out poorly.  A wall I thought was there wasn't actually ever built, and the beast managed to break ThatAussieDwarf's leg before armeggedonCounselor snuck up behind the beast and dropped a hammer in the monster's head, painting the hallway and both dwarves in the so-called "deadly blood" that smells an awful lot like a lobster stew.

(http://i.imgur.com/2wc6u.png)

The hallway needs to be smoothed over before any more cats begin to melt.


Local Mad Prophet Newbunkle emerged from his bedroom one morning and made a sputtering march straight for the magma foundry.  There, he kicked Space out of his forge and grabbed the nearest piece of refined adamantine and started to work.

(http://i.imgur.com/ucbx2.png)

I like where this is going.

(http://i.imgur.com/FIVyw.png)
(http://i.imgur.com/rwqAE.png)

I think I'll be keeping that axe.  Sadly, Newbunkle is unable to recall anything from the moment of leaving his bedroom.  I've put him to work making plate and mail, since Space is not quite so thrilled to be making the armor and the fighters are starting to complain about the sharp edges.

(http://i.imgur.com/YU8df.png)

Some of the soldiers are going so far as to remove their clothing entirely in protest.  I'm uncertain about this place.  Dwarves should know better in this day and age, the nudist mania was thought eradicated decades ago.

(http://i.imgur.com/CQ0gE.png)

Note to self: no more military woodcutters.

In other news, an elven caravan came into view on a moonlit night towards the end of spring, only to be attacked by skelk within seconds.  As the elves ineffectually fled for their lives, a strange monster appeared at the edge of the wood.

(http://i.imgur.com/2jUuP.png)

Some kind of werecaribou, it seems. It ran after one of the traders and started grabbing objects off the merchant's pack donkey until it took hold of a crutch.  In a remarkable turn, the beast then slowed to a crawl as it started hobbling forward with the crutch, as though it were being irresistably compelled to walk with it.

(http://i.imgur.com/E7ttB.png)
Weremoose: Dabbling Crutch-walker

The crutch saved the elf's life.  Ten stone of adamantine says they were going to try and fence that accursed thing on us.  By now, the elves still around were all dead and walking about in the slime, and there was no sense in opening the hatch.

The werebeast smashed up a lot of undead, and by morning it had metamorphosed into a frog person.

(http://i.imgur.com/XS3ts.png)

I tasked EmeraldWind to go in the lookout and shoot it.  She reported shooting it until it ran away to have a fatal encounter with a skeledonkey, and further expressed disappointment that another kill could not be added to her growing list.

Spoiler (click to show/hide)

I'm calling her 'Valkyrie' from now on.

*     *     *

"So, how many are we looking at?"

"Not counting undead, bookkeeping shows a tally of five hundred and fifty four corpses within our territory.  When the Sensitive Picks first arrived here, there were... hold, on, let me see... twenty.

"That is Nexusv's own accounting, you know.  Are you sure that isn't an exaggerated number?"

"If anything, I think the amount is understated.  You've seen what it looks like out there."

"That's... well... a lot of corpses."

"Yes, Sheriff."

"Can you imagine what would happen if a necromancer paid us a visit?"

"I can.  I imagine that's why Eric had the vampire out there collecting the bodies.  But collecting them won't do any good.  They need to be sealed away."

"Perhaps Nexusv should be set free to continue cleaning up the surface.  She had a pick the entire time she was outside - if she wanted to destroy the fort, she could have sabotaged the walls long ago."

"If we set the monster free, it will eventually kill again.  That is a certainty."

"Well then.  The law prescribes a noble four hundred days in prison, two hundred for each conviction.  After that she'll be free to go, unless she is to be executed.  But think carefully on the decision.  She's the only one who can go out there safely.  You have to know how valuable that makes her."

"Indeed I do, Sheriff.  A properly tamed vampire could be immensely useful.  But you must know what the punishment for vampirism is."

"Then..."

"I'll seek a stay of execution from the Baron, pending the paperwork.  In the meantime, try not to let it out of the cell."

(http://i.imgur.com/3zlAD.png)

"Not to worry.  The bars are solid iron."

"And if it does manage to escape?"

"She won't.  I've studied her for some time.  She's afraid enough of mortality, if you know the right threats, and I don't think vampires are immune to magma."

*    *    *

*OOC:  I actually wanted to avoid getting Nexus imprisoned.  It must have happened when the migrants came, because that's the only time the fort was unlocked, but I didn't actually see Spish go outside, so I think Nexus actually went back in and got herself arrested.  She's still covered in fetid muck, and so is her pick, so I've forbidden her gear until we have a shower system.

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on November 17, 2012, 05:35:39 am
A discarded slip of paper, found in the halls

Journal Entry 22---

armeggedonCounselor managed to interrupt my latest venture to feign my own death and thus escape recognization by the rest of the fort.

Phase 3 successful.  Advancing to Phase 4 with optimal results expected.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 17, 2012, 11:37:14 am
Have you added the lobster to my FB collection? It is important to do quickly in order to preserve freshness.
(there should be an open pit next to a pulled lever, the rest of the bridges need to be hooked up)

... Damn it. New dwarf, sil-vous plait?

Rhyme
Axedwarf
Soul Eater
This should've replaced Reason on the dorflist. Deathsword, update the damn thing already!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: armeggedonCounselor on November 17, 2012, 02:57:45 pm
Yay!~ I actually killed something! Two somethings, apparently!

Too bad I'll probably die from the Deadly Blood.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 17, 2012, 03:43:28 pm
This should've replaced Reason on the dorflist. Deathsword, update the damn thing already!
Currently starting on the lovely thing called University, so I'll try to update once a week, if I can.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on November 17, 2012, 04:07:49 pm
...I've put him to work making plate and mail, since Space is not quite so thrilled to be making the armor and the fighters are starting to complain about the sharp edges.

(http://i.imgur.com/YU8df.png)

Okay.  This right here?  Day effin' made.

Dear lord I can barely type this I'm laughing so hard.

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 17, 2012, 04:57:20 pm
Seth; We have a shower available just north of the big underground pond. And there's a lever controlling that bridge in the cage trap hallway for that cavern. I think there's a note on it...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Indricotherium on November 17, 2012, 08:46:46 pm
Bugger it all posted in the wrong thread. Not that I'm not really enjoying this one!

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on November 18, 2012, 10:25:54 pm
Awesome update. I'm with Space on the part about his dwarf; that image just made it perfect. XD Keep it up.

Anyhow, on to the mediocre journal entry!

Journal of Kirby, (novice) Soap Warrior

I've noticed that the overseer doesn't have much confidence in my abilities as either a soap maker or fighter. I'LL SHOW HIM WHO'S WEAK No, I probably am pretty weak. I mean, killing a chicken might be enough to gain entry into The Sacred Soap of Stabbing (and was highly questionable in hindsight...), but I doubt it makes me a real warrior. I guess that's also why I didn't get the chance to become a skilled soap maker. Now that I think about it, that whole incident is why I'm here...THEY'LL P-

Er, that doesn't change my opinion on the depraved state of things here though. Great to hear that things are shaping up for my eventual soap making. It seems to be a slow start, but I'm sure that it's on TOP priority for our overseer. What a great guy. Now I just need to remember how I'm supposed to make the soap...eh, it'll probably just work itself out.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: NCommander on November 19, 2012, 01:54:38 am
Just caught up, and nearly died laughting about my dwarf. Can I get NCommander Mk. 2 dwarfed? :-)

(and three/four? years as a hammererdwarf in a Battlefailed fort isn't bad at all)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: EmeraldWind on November 19, 2012, 02:59:08 pm
 :o That is a long kill list...

Though I notice the single normal dingo on that list... odd.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on November 19, 2012, 07:44:58 pm
Dat axe.

What's our population at currently? Have I been dorfed yet?

Also, considering the whole map isn't reanimating like I first thought, I'd honestly be perfectly ok with being dorfed as either a hammerdwarf or an axedwarf...if ya know what I mean.
*wink wink nudge nudge*cough*I'dbeaokwithusingthatawesomeaxethere*cough*
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SethCreiyd on November 20, 2012, 05:41:22 am
The next update's underway.  I'll try and get the new dorfings done with the next migrant wave.  We had a wave in early summer, it was a catastrophe, but there are still about thirty dwarves in the fort.  I'll set the beast corpse to be dumped soon.  I might temporarily stop the normal hauling of items, there haven't been any idlers for a while and half the dwarves are currently storing items in stockpiles.  My current mission is to make Eric a Count before the year is up.

Seth; We have a shower available just north of the big underground pond. And there's a lever controlling that bridge in the cage trap hallway for that cavern. I think there's a note on it...

There is a note, but I couldn't find the correct lever.  It says "Controlled by lever upstairs," but the lever labelled to seal off the lower level hasn't been connected, and the other one I thought might be it was the Danger Room controller.  I designated space for a new lever a few z-levels up, but the lobster showed up before it was done.

Quick general question.  If you let a dwarf escape from prison, does the guard first try to return the criminal to jail, or do they go right to Beat Criminal?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 20, 2012, 08:41:03 am
Quick general question.  If you let a dwarf escape from prison, does the guard first try to return the criminal to jail, or do they go right to Beat Criminal?
The former, as long as you have a chain designated for justice. If you don't have anything designated, then they settle for just beating the criminal out of them.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dark_T_Zeratul on November 20, 2012, 01:53:19 pm
(http://i.imgur.com/YU8df.png)
Some of the soldiers are going so far as to remove their clothing entirely in protest.  I'm uncertain about this place.  Dwarves should know better in this day and age, the nudist mania was thought eradicated decades ago.
It's not a nudist mania, it's a rehearsal for the Hellcannon Guardsmen's production of Princess Ida.

PYRO:
This helmet, I suppose,
Was meant to ward off blows,
It's very hot
And weighs a lot,
As many a guardsman knows
So off that helmet goes.

ALL:
Yes, yes, yes,
So off that helmet goes!

DTZ:
This tight-fitting cuirass
Is but a useless mass,
It's made of steel,
And weighs a deal,
This tight-fitting cuirass
Is but a useless mass –
A man is but an ass
Who fights in a cuirass,
So off goes that cuirass.

ALL:
Yes, yes, yes,
So off goes that cuirass!

PYRO:
These brassets, truth to tell,
May look uncommon well,
But in a fight
They're much too tight,
They're like a lobster shell.

ALL:
Yes, yes, yes,
They're like a lobster shell!

DTZ:
These things I treat the same
(I quite forget their name.)
They turn one's legs
To cribbage pegs –
Their aid I thus disclaim,
Though I forget their name,
Their aid I thus disclaim!

ALL:
Yes, yes, yes
Their aid we thus disclaim!
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Silverlock on November 20, 2012, 10:18:52 pm
Bravo, Zeratul! 

How dwarfly: a verse that pulls duty as Urist & McSullivan operetta, strip club music, and martial training aid all in one.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SethCreiyd on November 23, 2012, 09:42:56 pm
It's not a nudist mania, it's a rehearsal for the Hellcannon Guardsmen's production of Princess Ida.

Thy song I doth acclaim.  :D

Sorry about the delay, everybody.  Got sick on Tuesday night, and sitting down to write was difficult.



Summer

ThatAussieDwarf suddenly died from his injuries.  The injuries, or the deadly blood.  Strangely, armageddonCounselor seems unaffected by his bath in the same blood.  As for the beast he felled, no one has seen its corpse and nobody knows where it is.  Very curious.  Since there are no dwarves in the hospital in need of medical assistance, he and Gigozin have been lacking for things to do, so they're now on architecture duty to help get the roads done.

(http://i.imgur.com/ootP3.png)

This place is starting to get to me.  Bloody tundra's freezing all the time, for one.  Earlier today some bastard who calls himself the Procrastinator thought it would be funny to punch me in the foot and run away.  The nightmares, oh gods the nightmares, every night!  And, with the unnatural sounds coming from beyond the walls of the main stairwell, I'd bet a cask of sunshine there's another unnatural monster somewhere in the second cavern.

(http://i.imgur.com/fL0Ay.png)

I'm trying to think positively.  Surely it's not so bad here, once you get used to it.  Take the weird mist.  Sure, it'll probably wipe your mind and turn you into a bloodless husk bent on killing all life, but from a distance, the beauty of it is mesmeric.  How many places have a rolling fog of such a splendid cobaltine hue?  And from the watchtower you can't see the eyeballs in the grass unless you really look.

(http://i.imgur.com/dCbj2.png)

So long as you ignore the corpses, and the skeletons and the zombies and the eyeballs in the grass and the sea of virulent slime creeping up on us from the north, it's quite a lovely place indeed.

(http://i.imgur.com/DTxWX.png)

Gods, it's like the world itself had cancer here.  I want to go home.  Worst thing back home was the yeti that ate all the rabbits.

I can't escape.  I would.  I nearly did, earlier in the day.  Had a backpack with rations to last and a skin filled with our finest whip wine.  But the will to leave the safety of the fort was dashed away as I watched a skeletal horse tear across the molded plain and into the encroaching slime like a gore-streaked bolt of lightning.  I shook my head and resigned all hope.  No earthly way can I run fast enough to outpace these creatures.  We'd all have to flee into the wilds at once, and not all of us would be left to see the next morning.

Trapped in here, with just over thirty mad dwarves, a legion of animate corpses in cages, and, speaking of such, a comfortably jailed vampire whose interrogation has failed to yield anything worthwhile.

(http://i.imgur.com/S7aNN.png)

This is home now.  We've built our own prison in the middle of Hell.  Not literally, mind.  At least not yet; wouldn't surprise me if some future overseer were mad enough to try.

Saint is on maternal leave.  Yes, Saint's now a mother, having given birth to a baby girl.  Before this I thought she was just a fat male.  Oh well, it's hard to tell with all the armor she's wearing anyway. 

So in her absence, the Valkyrie has taken over command of the marksdwarves, and when she told me there were migrants coming in from the slime, I refused to believe it.  No way there are dwarves stupid enough to attempt crossing a massive stretch of unidentifiable muck in a land called the Brutal Tundras of Gristle, a land they surely must know to be haunted by evil.  No way.  Surely EmeraldWind is mistaking a pack of wandering zombies for actual living people.

(http://i.imgur.com/7jjNM.png)

Oh, the rage.

(http://i.imgur.com/pRCPj.png)

So they really turned out to be migrants, and not zombies, since undead don't usually scream in terror, and neither do undead attack one another the way they attacked the screaming migrants.  EmeraldWind wondered aloud if we should attempt a rescue, but I saw no point.

As expected, most of them were dead after a few minutes, some of them learning the hard way how absurdly deadly the slime is.  While we watched the carnage unfold in morbid fascination, a great zombified bird attacked the lookout.  I always said it should have been built with walls.

(http://i.imgur.com/WcOMs.png)

Before any of them could react, the creature swept out Reason's leg and full on tackled him, sending the dwarf careening off the tower.  He landed on the stone floor below, absorbing most of the impact with his skull.

(http://i.imgur.com/uwmxj.png)

He would not survive, but thanks to the Valkyrie, neither would the foul thing who slew him.

(http://i.imgur.com/LNF1p.png)

As undead birds continue even as I write to attack the dwarves in the lookout, their bodies continue to plummet from the sky, felled by our fearless sharpshooters and their truly aimed crossbows.  One of their corpses fell straight through the hole in our roof.  We have got to fix that.  I'm starting to think we really do need to let the vampire out, if only to seal this gaping flaw in our defenses.  I'd be terrified of a band of bowgoblins showing up to rain arrows down the hole, but they'd likely get slaughtered by zombies, so there's that.

(http://i.imgur.com/EmKmG.png)

If the marksdwarves weren't up there distracting their attention, the birds could jump right down into the fort at any moment.  Hell, theoretically any of the monsters up there could, but thankfully they appear too dumb to realize the hole is something they could productively fall into.

One migrant managed to escape the horde while his companions were massacred, and appeared to lose his mind on the hill, staring off into space and taking no further heed of his surroundings.  It took a moment to realize he might be having a strange mood.  Of all the dumb luck.

As he stood there, an undead porcupine approached, to which he paid no mind until it moved to bite him, when he broke it in half with a single punch.  I was impressed enough to try and save his life.  Maybe he'll make another stupidly amazing axe we can all drool over.

I ordered the hatch unlocked to coax him inside.  A moody dwarf should have an innate sense of the nearest workshop they need.  Sure enough, the lock was thrown open and the poor slime-covered dwarf made his way over to the hatch.  It was at this point that Tasrak decided he was some kind of hero and ventured out into wilderness with naught but a spear in hand, saying only he needed "to get something."

(http://i.imgur.com/UOuG0.png)

Why a spear and not a sword when he's known for his swordplay?  Not a clue.  We have plenty of swords.  Tasrak's a bit eccentric.  Thinks he's a wizard, you see.  I swear he better not be going out there for a sock.  If he is and he somehow makes it back here alive, I'm feeding him to the titan zombies.

Actually, watching him fight, maybe he is some kind of hero.

Spoiler (click to show/hide)

First thing he did was temporarily clear away the undead vermin gathered around the very hatch through which my party and I first entered the fortress of Hellcannon.  It's where the migrants are going to have to come in through, since I still can't find the bloody lever that operates the west gate and our sorry lot of engineers can't attach a new linkage to the bridge because, and I quote, they "can't reach the location."  I may use them to test the traps in the new entrance once they're done building it.

We watched as Tasrak suddenly yelled "The drop off is inaccessible!" and made a return to the hatch.  By now, the undead were once again massing in the area, dragging their rotten entrails across the unblinking eyes staring out from the sod.

(http://i.imgur.com/EXP54.png)

The marksdwarves are up providing cover fire, but I can't send the guards out now.  Too many undead near the hatch.  I can't risk all of their lives to save a single dwarf.

(http://i.imgur.com/ZzzPY.png)

As the undead drew closer and Tasrak bolted away from the entrance in utter bawling cowardice, I ordered the hatch locked, feeling sick and certain of his fate. Alas, poor Tasrak.  So close, so close to survival.  Had you been faster, or braver, you might have made it back in time for dinner instead of wasting a perfectly good spear.

I have not eaten since condemning the dwarf to his fate.  I have, however, had plenty of wine.

Happily, the lone migrant had already made it safely inside, the single member of his group to survive.  Whatever drove his foolish journey to this place, I hope it was worth the life of Tasrak and those of all his comrades.

(http://i.imgur.com/U24Vt.png)

Once again, Space was kicked out of his forge by a crazed weaponsmith, and the moody dwarf set to work as little Andreus watched with curiosity.  Let us pray he makes something useful.  Space went off in a rage to take the first break I've seen him take since my arrival.

Another caravan of lunatic merchants unsound enough to dare this place have come into view.  Humans, this time, as expected.  Humans always come in the summer.  Dwarves always come in the fall.  Elves come only in Spring and they usually have a hostile troop of goblins trailing behind them.  Life is predictable that way.

(http://i.imgur.com/3w3ZW.png)

The forest outside is too thick for their wagons.  We sure as hell aren't going out there to thin the wood, so we might never see wagons, unless we give the vampire an axe and tell it to build a road.  It's a shame that ghosts are incapable of meaningful labor.  This is the most haunted fort in the world.  The moaning spirit of Bates the Innkeeper has taken to following me around wherever I go, I'm so lucky.

(http://i.imgur.com/x9gcB.png)

We've got a breathtaking new Trade Depot wrought of shimmering rose gold, but it hasn't seen any use.  Typically, all the human traders died before they ever got near the fort.  The caravan guards put up a brief struggle, but were utterly decimated by the skeletons.  Some were chased into the slime, and will undoubtedly join the ranks of shamblers in short order.  The ogre skeleton responsible for most of their deaths eventually sauntered over to the entrance hatch and has remained there ever since, a menacing sentry just outside the range of our snipers.

For the time being, unless it decides to move somewhere else or we find that elusive lever, no one is getting in or out of here.  That thing took out a full squad of heavily armed men and even if we did manage to kill it, our losses could be tremendous.  We need to trap the entrances, no later than now.

Still, we have a very fine Trade Depot, and a thoughtfully placed statue garden nearby should brighten the day of any dwarf who passes by.  The old Depot was a mishmash of materials probably assembled just so the dwarves could plunder the first caravan to make it inside and unload.

(http://i.imgur.com/hY5uT.png)

The migrant weaponsmith managed to complete his artifact without going berserk.  I went down to see it soon as I heard the news.

(http://i.imgur.com/y9ub6.png)

An adamantine mace!  Of course!  Priceless metal with the density of sea foam and the sharpest honed edge known to dwarfkind, of course you make a mace out of it!

Well, I'll need to speak with him soon and orient him to his exciting new life here.  If this one remembers the work he's done, we'll at least have another weaponsmith in case anything once something happens to Space.  Let's not kid ourselves, it's inevitable.

I need to go and yell at the walls in my room for a while before I lose my last shred of composure.  I'd say sanity, but let us not kid ourselves here, either.  None of us are sane anymore.

(http://i.imgur.com/oY3hW.png)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 23, 2012, 10:39:54 pm
So many clouds of so many colors!

And you remodelled the entryway? No wonder the levers controlling the gates were destroyed. Why in the Windy World would you destroy the bridge levers?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on November 23, 2012, 11:49:09 pm
Beautiful. Such beautiful colours of madness.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 24, 2012, 12:51:20 am
It's only fitting that you name the mood-dorf Tasrak in the spirit of our fallen friend. Nexi's moodlet made me chuckle, she's admiring those bars alright.

You won't be finding the bridge lever anytime soon, seeing as it does not exist anymore. I also see you've removed our lovely Gizogin door from the entrance, where is it now?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SpaceKGreen on November 24, 2012, 03:47:28 am
More moody dwarves taking over the weapon forge.  Nice. :D

Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Kirbypowered on November 24, 2012, 09:54:06 am
I imagine, in the scene where Reason is knocked off the tower, everyone there was completely taken by the beauty of the giant cobalt cloud rolling across the land to take notice of the undead bird steadily zooming towards them.

You know, I understand the dwarves tossed reason to the wind long ago by ever coming here, but did we have to get him killed twice over?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on November 24, 2012, 10:28:26 am
It's only fitting that you name the mood-dorf Tasrak in the spirit of our fallen friend. Nexi's moodlet made me chuckle, she's admiring those bars alright.

I dunno, man. A single dwarf who was dumb enough to cross zombie-infested muck with all his migrant buddies and is the sole survivor of whom, and who not only gets a strange mood shortly after arriving, but makes one of the most useless artifact weapons easily seems like something dorf me would do. This dorf just speaks to me, like an ugly goose squawking at me for breadcrumbs I don't even have.

A mace is sorta like a hammer, anyway, and wielding a nerf-foam mace in the name of Viking glory sounds like just another form of wacky dorf madness for Horrorfailed.

Say, how long has Horrorfailed have those blue clouds? Did they just start showing up? Do we know if it's husking clouds yet or just the facemelting variety?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: ThatAussieGuy on November 24, 2012, 10:39:50 am
They've been there since the start and they induce rot in whatever they touch.  The yellow rain just causes severe blistering over the entire body and is nonfatal.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 24, 2012, 12:29:51 pm
The yellow rain just causes severe blistering over the entire body and is nonfatal.
And profuse vomiting, can't forget that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 24, 2012, 12:35:02 pm
Say, how long has Horrorfailed have those blue clouds? Did they just start showing up? Do we know if it's husking clouds yet or just the facemelting variety?

I think they're the face-melting variety.

They've been there since the start...

They are the ones still swinging? (http://www.youtube.com/watch?v=VCD9CTVdKkI)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: RhymeNorReason on November 24, 2012, 01:44:56 pm
I imagine, in the scene where Reason is knocked off the tower, everyone there was completely taken by the beauty of the giant cobalt cloud rolling across the land to take notice of the undead bird steadily zooming towards them.

You know, I understand the dwarves tossed reason to the wind long ago by ever coming here, but did we have to get him killed twice over?
Yeah, I was wondering about that. I thought I was already dead?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Volfgarix on November 24, 2012, 02:08:09 pm
Anyone know, what happen to my Dwarf?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 24, 2012, 07:25:30 pm
Seth, again you called Horrorfailed Hellcannon. Aside from that, excellent writing.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: laularukyrumo on November 24, 2012, 07:29:58 pm
Heya deathsword good to see you thanks for popping in lovely place you have here love what you did with the ceilings

So about that Turn List that I requested to be added to....

;)

y'know in case it lasts that long
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 24, 2012, 08:02:27 pm
Heya deathsword good to see you thanks for popping in lovely place you have here love what you did with the ceilings

So about that Turn List that I requested to be added to....

;)

y'know in case it lasts that long
Blame calculus. I'll update the archive now, so I may be able to update the dorf list as well.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mego on November 24, 2012, 08:05:50 pm
Heya deathsword good to see you thanks for popping in lovely place you have here love what you did with the ceilings

So about that Turn List that I requested to be added to....

;)

y'know in case it lasts that long
Blame calculus. I'll update the archive now, so I may be able to update the dorf list as well.

Calculus is a perfectly reasonable excuse for not doing stuff.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: laularukyrumo on November 24, 2012, 08:14:51 pm
Heya deathsword good to see you thanks for popping in lovely place you have here love what you did with the ceilings

So about that Turn List that I requested to be added to....

;)

y'know in case it lasts that long
Blame calculus. I'll update the archive now, so I may be able to update the dorf list as well.

Calculus is a perfectly reasonable excuse for not doing stuff.

Agreed. o.o been there done that. My apologies good sir. Just, the last succession fort I signed up in, I saw the OP actually edit the turn list, skip me, and add the person who posted after me. Kinda gave me a "welp this reminds me of high school" vibe :(
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 24, 2012, 08:28:40 pm
Seth, could you give me a dwarf list when you next update?

EDIT:

Deathsword's Log

He asked for the location of the ore and a pick in return for the information. Already was using a new disguise. Gave him what he asked. Threw in access to the lower tunnels too. He told me what he knew, or what he wanted me to think he knew, about the sorcerer's defenses and how to kill him forever. Says only "that thing trying to eat reality" can kill him. Then he said "We didn't have this conversation" and darted off. Probably to mine that cursed stuff. Who is even dumb enough to dig that stuff?

End of Log
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: tryrar on November 25, 2012, 01:56:11 am
yeah, I'm wondering if my dorf is still around or has joined the legions of shamblers
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: SethCreiyd on November 26, 2012, 10:03:58 pm
Update underway.  The fort is doing pretty well, although we might be in the beginning of a tantrum spiral.  I'll be trying my best to subvert that, with lots of statues.  Failing that, there's the artifact grate.  I was going to put it in Eric's upstairs bathroom, but it might do better service in a statue garden that everyone will pass through.


So many clouds of so many colors!

And you remodelled the entryway? No wonder the levers controlling the gates were destroyed. Why in the Windy World would you destroy the bridge levers?

You won't be finding the bridge lever anytime soon, seeing as it does not exist anymore. I also see you've removed our lovely Gizogin door from the entrance, where is it now?

Damn, I feared as much, ah well.  I thought I was being careful and not destroying any linked levers, clearly not careful enough.  The Gigozin door is currently placed as the front door to the Baron's house.


It's only fitting that you name the mood-dorf Tasrak in the spirit of our fallen friend. Nexi's moodlet made me chuckle, she's admiring those bars alright.

I dunno, man. A single dwarf who was dumb enough to cross zombie-infested muck with all his migrant buddies and is the sole survivor of whom, and who not only gets a strange mood shortly after arriving, but makes one of the most useless artifact weapons easily seems like something dorf me would do. This dorf just speaks to me, like an ugly goose squawking at me for breadcrumbs I don't even have.

A mace is sorta like a hammer, anyway, and wielding a nerf-foam mace in the name of Viking glory sounds like just another form of wacky dorf madness for Horrorfailed.

It is done, but to differentiate him from Space who makes the weapons, I've named him Mr Space Cat, Insane Weaponsmith.

I imagine, in the scene where Reason is knocked off the tower, everyone there was completely taken by the beauty of the giant cobalt cloud rolling across the land to take notice of the undead bird steadily zooming towards them.

You know, I understand the dwarves tossed reason to the wind long ago by ever coming here, but did we have to get him killed twice over?
Yeah, I was wondering about that. I thought I was already dead?

Reason was dorfed in the first migrant wave - I didn't know at the time that it should've been Rhyme.


Anyone know, what happen to my Dwarf?

Volfgarix is alive and healthy, though unhappy.  Being attacked by the dead and forced to drink vomit may have played a role in that.  About that, the public water sources I can identify are clean and uncontaminated, so I don't know why half the dwarves are getting the "forced to drink [contaminant] lately" thought.  If it isn't vomit, it's slime, and I hope whatever slime it is hasn't got a delayed ingestion syndrome.


Seth, again you called Horrorfailed Hellcannon. Aside from that, excellent writing.

Thanks, Deathsword.  I don't know why I keep doing that.  -_- 


yeah, I'm wondering if my dorf is still around or has joined the legions of shamblers

Tryrar is described as a hardened individual and is quite content, despite recently drinking vomit.  He has a liking of tapir's milk, which doesn't sound much better, but hey, no judgment.


Anyway, here's the most current unit list, possible spoilers:

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on November 26, 2012, 10:29:47 pm
So I'm still crawling around the place, am I? Wow. Then again, in a fort like Horrorfailed, losing both your legs probably lowers your survival chances so much it crosses the line and comes back out the other side. Forget physical prowess and resistance to various hilarious afflictions, it's debilitating injury that allows a dwarf to outlive all their peers and then some.

Also, I don't suppose we have any milkable domestic animals by any chance?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Spish on November 26, 2012, 11:22:21 pm
It is done, but to differentiate him from Space who makes the weapons, I've named him Mr Space Cat, Insane Weaponsmith.
No don't do that, we agreed to keep their names the same for maximum confusion :D
(also, the resultant Space log should be quite entertaining)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: RhymeNorReason on November 26, 2012, 11:55:32 pm

I imagine, in the scene where Reason is knocked off the tower, everyone there was completely taken by the beauty of the giant cobalt cloud rolling across the land to take notice of the undead bird steadily zooming towards them.

You know, I understand the dwarves tossed reason to the wind long ago by ever coming here, but did we have to get him killed twice over?
Yeah, I was wondering about that. I thought I was already dead?

Reason was dorfed in the first migrant wave - I didn't know at the time that it should've been Rhyme.

Ah. Thank you! That explains that.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 27, 2012, 12:53:10 pm
Also, I don't suppose we have any milkable domestic animals by any chance?
There are plenty undead ones around.

Ok, now someone has to milk a zombie cow and make cheese from it. For ‼SCIENCE‼
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Dinjoralo on November 27, 2012, 05:32:35 pm
Also, I don't suppose we have any milkable domestic animals by any chance?
There are plenty undead ones around.

Ok, now someone has to milk a zombie cow and make cheese from it. For ‼SCIENCE‼
I'm thinking of two different outcomes from this. Either we get what could be a very plentiful supply of delicious cheese for the dwarves, or a plentiful supply of fetid muck/nefarious mist/whatever cheese for any elves that somehow make it to the fort. It's a win-win situation as far as I can see. Begin operation Necro-Moo.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Teneb on November 27, 2012, 06:18:17 pm
BEHOLD! THE DORF LIST! IT IS UPDATED!

On a related note: Seth, it looks like you messed up a few names. Like Mr Snyde (when it should be Mr Syde).
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on November 27, 2012, 06:27:33 pm
Also, I don't suppose we have any milkable domestic animals by any chance?
There are plenty undead ones around.

Ok, now someone has to milk a zombie cow and make cheese from it. For ‼SCIENCE‼
I'm thinking of two different outcomes from this. Either we get what could be a very plentiful supply of delicious cheese for the dwarves, or a plentiful supply of fetid muck/nefarious mist/whatever cheese for any elves that somehow make it to the fort. It's a win-win situation as far as I can see. Begin operation Necro-Moo.

If only you could make cheese from all that muck outside. I mean, it's just been fermenting there anyway, it's probably turned into a particularly pungent brie by now.

And if only you could domesticate undead. Zombie cow cheese would be a great trade good and prison food. Not to mention training clumps of guard hair or guard goblin limbs.

Maybe in Battlefailed V?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Mr Space Cat on November 27, 2012, 07:49:29 pm
It is done, but to differentiate him from Space who makes the weapons, I've named him Mr Space Cat, Insane Weaponsmith.
No don't do that, we agreed to keep their names the same for maximum confusion :D
(also, the resultant Space log should be very entertaining)
We'd be like long lost twin weaponsmiths, except one guy's actually good at stuff, and the other's that one nut with a foam bat.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - This is not Hellcannon
Post by: ShadowDragon on November 27, 2012, 08:01:52 pm
I would like a dwarf named ShadowDragon.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Eric Blank on November 27, 2012, 10:11:10 pm
Also, I don't suppose we have any milkable domestic animals by any chance?
There are plenty undead ones around.

Ok, now someone has to milk a zombie cow and make cheese from it. For ‼SCIENCE‼
I'm thinking of two different outcomes from this. Either we get what could be a very plentiful supply of delicious cheese for the dwarves, or a plentiful supply of fetid muck/nefarious mist/whatever cheese for any elves that somehow make it to the fort. It's a win-win situation as far as I can see. Begin operation Necro-Moo.

If only you could make cheese from all that muck outside. I mean, it's just been fermenting there anyway, it's probably turned into a particularly pungent brie by now.

And if only you could domesticate undead. Zombie cow cheese would be a great trade good and prison food. Not to mention training clumps of guard hair or guard goblin limbs.

Maybe in Battlefailed V?

The Battlefailed series would later be known not only for it's bone and muscle tissue building blocks, but cheese of toxic mists/sludge, and some cow cheese laced with rotten cow mammary bits which they fed to the prisoners.

Realistically speaking, I don't think milk from a dead animal would be viable for producing anything but more toxic sludge.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: Strategia on November 27, 2012, 10:31:04 pm
Also, I don't suppose we have any milkable domestic animals by any chance?
There are plenty undead ones around.

Ok, now someone has to milk a zombie cow and make cheese from it. For ‼SCIENCE‼
I'm thinking of two different outcomes from this. Either we get what could be a very plentiful supply of delicious cheese for the dwarves, or a plentiful supply of fetid muck/nefarious mist/whatever cheese for any elves that somehow make it to the fort. It's a win-win situation as far as I can see. Begin operation Necro-Moo.

If only you could make cheese from all that muck outside. I mean, it's just been fermenting there anyway, it's probably turned into a particularly pungent brie by now.

And if only you could domesticate undead. Zombie cow cheese would be a great trade good and prison food. Not to mention training clumps of guard hair or guard goblin limbs.

Maybe in Battlefailed V?

The Battlefailed series would later be known not only for it's bone and muscle tissue building blocks, but cheese of toxic mists/sludge, and some cow cheese laced with rotten cow mammary bits which they fed to the prisoners.

Realistically speaking, I don't think milk from a dead animal would be viable for producing anything but more toxic sludge.

Which makes it perfect for trading with elves. Or siege weapon ammunition against living targets.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: gchristopher on November 28, 2012, 02:27:44 pm
Realistically speaking, I don't think milk from a dead animal would be viable for producing anything but more toxic sludge.
So you're saying the end result should be booze instead of food?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - This is not Hellcannon
Post by: Silverlock on November 29, 2012, 09:49:33 pm
OK, so when did the thread get renamed?  At Seth's expense, no less.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - This is not Hellcannon
Post by: Teneb on November 30, 2012, 05:14:08 am
OK, so when did the thread get renamed?  At Seth's expense, no less.
When I noticed even I was typing Hellcannon instead of Horrorfailed.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - This is not Hellcannon
Post by: Strategia on November 30, 2012, 05:47:50 am
OK, so when did the thread get renamed?  At Seth's expense, no less.
When I noticed even I was typing Hellcannon instead of Horrorfailed.

I propose the next fort is called Hellfailed the Horror-Cannon of Battle. Just to increase the confusion.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - This is not Hellcannon
Post by: Mego on November 30, 2012, 09:36:14 am
OK, so when did the thread get renamed?  At Seth's expense, no less.
When I noticed even I was typing Hellcannon instead of Horrorfailed.

I propose the next fort is called Hellfailed the Horror-Cannon of Battle. Just to increase the confusion.

I approve. This is sufficiently dorfy.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - This is not Hellcannon
Post by: CatalystParadox on November 30, 2012, 02:53:01 pm
OK, so when did the thread get renamed?  At Seth's expense, no less.
When I noticed even I was typing Hellcannon instead of Horrorfailed.

I propose the next fort is called Hellfailed the Horror-Cannon of Battle. Just to increase the confusion.

I approve. This is sufficiently dorfy.

Cannon-Battle the Failed of Cannons.

Battle-Hell The Cannons of Failure

Cannon-Cannon the Cannon of Cannons.



Also I requested another spot on the turn list at the end of my turn - could I be added?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - This is not Hellcannon
Post by: NightmareBros on November 30, 2012, 02:57:42 pm
Finally caught up with everything Battlefailed

It's been a while

Lets see: This fort is plagued by the undead, a deadly mud kills pratically everything, and a undead polar bear stole all the booze

can I get dorfed?
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - This is not Hellcannon
Post by: Teneb on November 30, 2012, 04:05:08 pm
Both requests in.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Dinjoralo on December 01, 2012, 11:14:18 am
I just noticed how far away my turn is. I'm thinking that we'll all be covered in some necromising rain that we didn't know about until it came by the time we reach turn 24.
We must construct additional cannons.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: NightmareBros on December 01, 2012, 11:37:10 am
We must construct additional cannons.

If we don't find a way to fire the extrodinarily deadly mud at hopefully the enemy but more likly our own fort, I'll be extreamly dissapointed
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Mego on December 01, 2012, 03:47:53 pm
Oh Deathsword, you are so clever.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Teneb on December 01, 2012, 04:49:13 pm
Oh Deathsword, you are so clever.
My experiences with calculus seem to indicate otherwise.
Title: Re: Hellcannon the Battle-Fail of Horror - Cannon the Cannon-Cannon of Cannons
Post by: SethCreiyd on December 01, 2012, 10:30:31 pm
Autumn

(http://i.imgur.com/MkC43.png)

The snow is here again.  The moon ever hidden behind the blizzard clouds, the nights are dark and frozen, and the days are far too short.  May as well be winter already.

The last of the migrants came in the week before the caravan arrived.  At the front of their group was a hugely-muscled dwarf armed with a crossbow, leading the way across the tundra and putting down any undead who were brazen enough to approach.  A familiar scene unfolded as I watched from a new vantage point, knowing it was now they who were wondering if we'd allow them inside.

(http://i.imgur.com/wQXz3.png)

They all made it to safety.  The bowdwarf leading them, name of Sabretache, was at once recognized as a Master Marksdwarf and put in charge of a new squad.  Space and Space have done a fine job keeping our stock of copper bolts in ample supply, and Newbunkle reports the completion of enough copper armor to suit all our warriors.  Our militia squads are training in the second of the two new barracks that were built; the first is already occupied by the Rags of Breath, who've all spent a week in the Danger Room in order to hone their skills to a point where sending them into battle would not be a guarantee of their deaths.

(http://i.imgur.com/4rZi7.png)

The migrants arrived just in time to see the whole fort begin to spin out of control in a frenzied orgy of armed argument and brooding tempers.  Too many ghosts and too little comforts to cope with the way they pass right through the walls without any care in the world that does not involve tormenting us for not treating the dead properly.

(http://i.imgur.com/zePO7.png)

A short few days after the migrants arrived, there was word of a dwarven caravan.  Most predictably, they came in from the least opportune direction.  Their journey across the slime plain was soon interrupted by the horde of undead.  The caravan guards were actually competent in protecting the cargo, although most of them died in their duty and would later rise dead from the muck to throw themselves into our traps.

(http://i.imgur.com/lPO6c.png)

Our Liaison was able to figure out that the East was a better direction to approach from.  He made it into the fortress without incident, and without delay he and Eric sat down to discuss our situation.

(http://i.imgur.com/NBeNz.png)

And after seeing the progress we've made since the last liaison left, he had some uplifting news.

(http://i.imgur.com/9nkU4.png)

We are to be a County.  Eric has been... well, not elated, exactly, but he expresses no immediate desire to kill himself or others, which is more than can be said about a tenth of us for the moment.

(http://i.imgur.com/oewRm.png)

I met with the traders myself, briefly, to see what sort of trinkets we could acquire with our impressive and voluminous offerings of clothing, stripped from our many dead.  They would leave the fort with a fortune in clothing, and made it out of sight without further casualties, in no small thanks to the deadly enforcement of the trapped entrance.  We are culling the undead at a terrific rate.

(http://i.imgur.com/oK053.png)

While it occurs to me that the outer row of cage traps will be dangerously near the outside, as long as care is taken, we should remain safe.  The miners were ordered to open the new gate to the wilds outside, and after only a month we'd captured or killed a dozen undead.  And should anything go wrong, there's always the spider.  That spider is the best.

Chaos reigns in Horrorfailed.  It's become difficult finding a place to sit alone in peace to write, a quest complicated by the increasing number of ghosts following me around.  We're trying to stem the tide of spirits roaming the halls.  Memorializing the dead seems to make them go away.  I myself believe it merely makes us unaware of their presence - if we forget about them, they tend to come back, more violent and angry than previous.  Whatever the case, slabs are being engraved and placed in the mortuary at a consistent rate, but there are many unburied corpses, and the number only keeps rising.

Just after the Entrance Opening party, GoombaGeek was found laying dead on a table in the middle of the dining hall, where his body joined that of a grizzly bear corpse that's been sitting on one of the chairs for the past month.  Fortunately, we have a few leads into solving this crime. 

(http://i.imgur.com/oXo8F.png)

Dorfitron was witness to the brutal killing, and Spishaban has already ordered the sentence, which shall be carried out without delay or hesitation.

(http://i.imgur.com/6fAJt.png)

Fifty hammerstrikes.  There's something amiss about this.  Nexusv kills three dwarves, one of them a child, and is sentenced to little over a year in jail.  Inspiredsimji kills one dwarf and is effectively sentenced to die by the hammer.  I sometimes wonder if the vampire has not made a thrall out of our sheriff.

Gigozin lost his temper after hearing about GoombaGeek's death - the Rawmancer snapped and savaged Thaddeus the Fail Saint in the entrance hall for giving a funny look, before calming down and seeking a drink.

(http://i.imgur.com/kLoRo.png)

Because nothing says 'badass' like beating up an old lady.

And then we found Urist dead in his bedroom because there's a vampire on the loose.


(http://i.imgur.com/jS4qO.png)

After that, we learned that Nexusv was missing from the jail.  According to report, the guards watched as the Soap Warrior unchained her.  She has not been sighted since.

(http://i.imgur.com/RDoXS.png)


Winter


With a missing vampire on the loose, the entire fortress fell under alert, and the security measures were too much for some to bear.  I'd just taken the place of Urist in the mechanic's workshop when cries of rage broke through from the carpenter's shed.  Thaddeus was finally giving in to madness.

(http://i.imgur.com/9JBpM.png)

I fully place the blame on Gigozin for her sudden berserk rage and the subsequent fate of Sabretache.  Poor brave lad, simply in the wrong place at the wrong time, unless we mean the time and place for him to have his skull bashed.  A shame, really.  Such a brave and noble dwarf, who felled half a dozen zombies on his way in here, only to be done in by the fist of a maddened old crone.  If only he'd worn a helmet, like he was told to.

(http://i.imgur.com/ztADD.png)

Gigozin was decent enough to attend to the violent dwarf his beating had set into a seething rage and avenged the death of Sabretach, and now we have two additional burials to plan.

(http://i.imgur.com/gGFMF.png)

And naturally, as Thaddeus was well-liked by the fortress at large, the news of her death had a devastating effect on the already-tenuous mood of the fortress.

(http://i.imgur.com/peg1F.png)

Angry workers tore through the fortress, ruining workshops and uprooting entire paved roads by the power of rage.  In the midst of it, Spishaban lost his temper and instead of arresting those deserving of punishment, he decided to punch a hole in Dorfitron's chest.

(http://i.imgur.com/kAVie.png)

Dorfitron crumpled and eventually arose from the ground, still alive, and stumbled for the hospital, leaking a thick trail of blood from the mouth to mark his passage. He joined Inspiredsimji (who survived his sentence with most of his skeleton turned to powder) for a brief stay in the ward.  His heart pierced by a broken rib, he bled out the same hour.

(http://i.imgur.com/e8jpC.png)

I do wonder whether the Sheriff will sentence himself to fifty hammerstrikes for this awful killing, as is the precedent.  Speaking of, GoombaGeek's body is still attracting flies in the dining hall.  As is the bear, which is starting to smell particularly horrific.


(http://i.imgur.com/znRX3.png)

Down in the craft halls, the Count produced a monumental throne, carved from the raw ore of adamantine and emblazoning a clear image of the throne itself reiterating unto infinity, the torchlit glittering upon it like a thousand marble suns, each trying to out-dazzle the other.  His Lordship was in need of a superior throne for his court, and took it upon himself to make one.  If only all dwarves were so industrious.

(http://i.imgur.com/mzwnB.png)

Eric pleased with himself.  At least someone is.

(http://i.imgur.com/4Jfxt.png)

Silverlock now wanders the halls in a teary daze.  His lips are parched, Mr. Frog says he hasn't taken food or drink in a week.  He doesn't say anything anymore. I don't even know if he knows where we are.

(http://i.imgur.com/5yWZ2.png)

Kirby the Soap Warrior went stark raving mad.  We never got any soap made.  Bits of his clothing, scattered here and there, still lie wherever he flung them off.  His body finally collapsed in the entrance hall toward the end of Obsidian, and since no one seems to feel like entombing our corpses anymore, he's been rotting there ever since.

(http://i.imgur.com/bpb8l.png)

I've done this job long enough.  I'm passing the title of Overseer to Strategia.  She's been here longer than any of us - five years.  And she certainly couldn't do any worse than I've done.  Let's hope.

I leave my post having accomplished little more than an incomplete, vomit-coated entryway, all of us hanging on the edge of pandemonium.  But there are more dwarves here than when I arrived, and the Count has his new title.  And we have a very nice Trade Depot.

There on the rose gold Depot sits an interesting figurine the merchants had to offer.

(http://i.imgur.com/l6eWE.png)

A depiction of King Avuz as a vampire.  At least someone out there knows the truth.

I will let Strategia know that our king is a vampire.  After that, I'm spending the rest of my life pulling weeds in the garden.  Somebody's got to. 


(http://i.imgur.com/Ol8Ir.png)

*     *     *

To my most esteemed master,

(http://i.imgur.com/Ajk1Q.png)

I have trapped the fledgling in a chamber specially designed for our purpose.  Only the specters know where she hides.  Apologies are called for abandoning the previous area, but circumstances favored a relocation.


(http://i.imgur.com/6C361.png)

Most regrettably, the fledgling was badly wounded in the juicing process.  She will never walk or speak again.  The ruptured intestines may pose a serious health hazard to our subjects.  The local poisons have affected the fledgling in a most negative way.  Her body blisters with weeping sores.  Even with serious lacerations, the yield of blood is exceeded by a quantity of vile pus that continues to flow, and the current transmission site is now as corrupted as the last.  The current chamber is easily cleared

The chamber was not completed in time to test before the new year, but the current setup does not appear fully functional.  A new chamber may need construction in order to account for construction errors.  Whatever the case, we still need to find a suitable candidate for testing.

As for the fortress denizens, your Majesty must not be fooled by their immense wealth - a few adamantine treasures do not make a fortress survivable.  The inhospitable terrain and local unlife provide a field of natural defenses for our kind, but have been detrimental to the mortal population.  Few of the migrants survive their first year, and general morale is exceedingly low.

(http://i.imgur.com/iBggL.png)

We continue to stockpile the corpses of the cavern beasts.  Their animations might be unleashed at any time.  An army that Ura herself would be proud of.  None shall stand in your way, my Liege.  The entire world is yours to behold.

    To your Majesty's immortal bloodline,
        S. U.


(http://i.imgur.com/4ZaCY.png)

*     *     *



Here's the current unit list.  There were a few migrants that came in after a Trader moved out of the way, and a few dwarves have died and haven't been discovered dead yet.

Spoiler (click to show/hide)

I never did get around to preserving the last FB corpse, it's forbidden right now where it died.  I set up a zone to dump it but forgot to actually do so until after Spring had passed.

The entrance seems pretty safe, despite the cage traps on the end.  A few dwarves got scared by undead near the edge, but the burrow and traffic designations seem to be enough to make the dwarves run in the right direction.  I'm hoping this has not been only luck.  Two things - the inner bridge linkage isn't completed, and the outer bridge hasn't even been built yet.  It could be bad if a Titan or a big siege suddenly happened, so finishing that is probably important.

Also, I may or may not have set someone to open one of the FB nests.  I can't remember if I did that or just thought about it.

Lots of distractions held me up from a timely finish, so sorry about the delays, and thanks for letting me play. 
Save is here. (http://dffd.wimbli.com/file.php?id=7186)  Good luck, Strategia!  Don't let us lose just yet.




Also, I don't suppose we have any milkable domestic animals by any chance?
There are plenty undead ones around.

Ok, now someone has to milk a zombie cow and make cheese from it. For ‼SCIENCE‼
I'm thinking of two different outcomes from this. Either we get what could be a very plentiful supply of delicious cheese for the dwarves, or a plentiful supply of fetid muck/nefarious mist/whatever cheese for any elves that somehow make it to the fort. It's a win-win situation as far as I can see. Begin operation Necro-Moo.

If only you could make cheese from all that muck outside. I mean, it's just been fermenting there anyway, it's probably turned into a particularly pungent brie by now.

And if only you could domesticate undead. Zombie cow cheese would be a great trade good and prison food. Not to mention training clumps of guard hair or guard goblin limbs.

Maybe in Battlefailed V?

The Battlefailed series would later be known not only for it's bone and muscle tissue building blocks, but cheese of toxic mists/sludge, and some cow cheese laced with rotten cow mammary bits which they fed to the prisoners.

Realistically speaking, I don't think milk from a dead animal would be viable for producing anything but more toxic sludge.

I really wanted to make fetid muck biscuits, but I couldn't figure out how to use it as a reagent.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Eric Blank on December 01, 2012, 11:56:29 pm
Damn, I am one happy camper. Those anti-depresents I'm on now must be taking effect.

And too bad Strategia is oozing too much to donate to the well of immortality. But at least she's crippled, now, so it'd be much more difficult for her to "grab a drink," what with the chances of crawling up to them before they wake up again.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: renegadelobster on December 02, 2012, 01:30:09 am
So my dwarf died, again, and managed to cause a minor tantrum spiral. Sweet. So...uh...could i be redorfed again? Please?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Strategia on December 02, 2012, 02:16:07 am
I'll download the save tomorrow (well, tonight, since it's morning by now).
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: SpaceKGreen on December 02, 2012, 02:39:20 am
"Insane Weaponsmith"?  Did my dorf snap or something and I missed it?

Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Sabretache on December 02, 2012, 04:03:45 am
Wow, what a sudden end to my poor dwarf. At least we still have the fond memories of him protecting the innocent (albeit for a short time).
Re-dwarf please? (Sabretache)
Title: Re: Hellcannon the Battle-Fail of Horror - Cannon the Cannon-Cannon of Cannons
Post by: Teneb on December 02, 2012, 08:19:19 am
and Newbunkle reports our .
Was there supposed to be something between "our" and "."?
Title: Re: Hellcannon the Battle-Fail of Horror - Cannon the Cannon-Cannon of Cannons
Post by: LordSlowpoke on December 02, 2012, 08:27:41 am
and Newbunkle reports our .
Was there supposed to be something between "our" and "."?

shhh.

There are things dwarf was not destined to know.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: SethCreiyd on December 02, 2012, 11:16:41 am
Fixed that, and a few other things that rushing gets you.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Spish on December 02, 2012, 03:44:40 pm
Amazing turn Seth, best one yet in my humble opinion. And I laughed way too hard at dorf-me punching a hole in Dorfitron's chest; that is in perfect form with his sheriff legacy in past fortresses. Makes me long for the old days where you could have a citizen stabbed in the eye for so much as punching a duck.

I see Strategia is no longer the most crippled dwarf in the fortress. I figured we'd eventually be stuck with a super-paralyzed vampire dwarf who could only get around by crawling with their face muscles.
"Insane Weaponsmith"?  Did my dorf snap or something and I missed it?
Mace-Space is the crazy one. People are already getting the two of you mixed up. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Teneb on December 02, 2012, 03:59:56 pm
"Insane Weaponsmith"?  Did my dorf snap or something and I missed it?
Mace-Space is the crazy one. People are already getting the two of you mixed up. :P
All according to his plan.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: SpaceKGreen on December 02, 2012, 05:29:13 pm
"Insane Weaponsmith"?  Did my dorf snap or something and I missed it?
Mace-Space is the crazy one. People are already getting the two of you mixed up. :P

Hell, I'm getting the two of us mixed up!  :o


The plan is working too well...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Mr Space Cat on December 02, 2012, 06:49:36 pm
"Insane Weaponsmith"?  Did my dorf snap or something and I missed it?
Mace-Space is the crazy one. People are already getting the two of you mixed up. :P
All according to his plan.
It begins.

so, I am the guy making the armor, right?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: armeggedonCounselor on December 02, 2012, 08:26:02 pm
I live! Still! I think I'm beating the odds here, considering this is a Battlefailed fort. I would expect to be on iteration 2 or 3 by now.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Eric Blank on December 02, 2012, 08:29:58 pm
You may actually have been redorfed. Lots of redorfing going on.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Spish on December 02, 2012, 09:49:23 pm
so, I am the guy making the armor, right?
Yeah, and Space K. is the one being dismissed as a lunatic.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Mr Space Cat on December 02, 2012, 11:09:01 pm
so, I am the guy making the armor, right?
Yeah, and Space K. is the one being dismissed as a lunatic.
Heh, I see what you did there.

Title: Re: Horrorfailed the Battle-Cannon of Hell - Cannon the Cannon-Cannon of Cannons
Post by: Mego on December 02, 2012, 11:53:43 pm
so, I am the guy making the armor, right?
Yeah, and Space K. is the one being dismissed as a lunatic.

I am so confused right now because of those two.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Clover Magic on December 03, 2012, 01:40:33 pm
I lived!  And found a body!  Woot.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Dinjoralo on December 03, 2012, 05:05:27 pm
I finally managed to read the turn, it was a very nice read, thank you for coming in and taking a turn, Seth.
The whole thing about the Vamp reminds me of a playthrough my friend showed me. To make it quick:
Spoiler (click to show/hide)
That wasn't very quick, now that I read it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on December 03, 2012, 08:29:37 pm
Deathsword's Log

There is something wrong going on. The number of corpses found with their bodies drained of blood has increased, yet no one has seen our vampire in months. Not even He has, and I'm inclined to believe in him when it comes to this. I was going to investigate further but the voices (did I mention that I've been hearing voices lately? I have.) told me to do nothing about it.

On an unrelated note, the water's been tasting strange lately.

End of Log
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Strategia on December 03, 2012, 08:46:26 pm
I have the save, but I'll need some time to wrap my head around..... well, everything, before I unpause. Who's doing what, where everything is, what resources we have available, and such. Also I have to figure out what I want to do, but that shouldn't be too hard when I get a feel for the place. It may be a while yet before I post an update, but I should have one before the end of the week, if that's all right.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on December 04, 2012, 04:13:11 pm
A solitary figure plods steadily through the murky halls of the accursed fort.  Passersby, companions in Horrorfailed if not in his misery, scurry past on their various errands.  Their figures go unheeded, their tokens of salutation unheard.

"Life.  Don't talk to me about life."  He mutters to himself.  "Life used to be good.  Life used to be worth living.  Until I came here.  Until I came to this festering, noisome pit.  This abomination.  This suppurating, pestilential, vomit-ridden blight on the landscape . . ."  He stops walking and looks around at the smoothed and engraved stone walls.

"No.  No, that's not entirely true.  This place may be named Horrorfailed, but it has not failed yet.  There are some good lads still here.  Good dwarves."  He sighs.

His head droops, and he resumes his aimless meandering.  "Gone.  So many good folk gone.  It's not this fort.  It's this land.  It -- it is the realm of undeath, of antilife.  It shrieks its rage at all life, but those it claims in death it vomits forth again to shamble about in mindless malevolence.   I failed.  My bolts were not enough.  I failed.  Oh, my friends forgive me."

Silverlock vanishes into the darkness.  He is seen alive in this world no more. 




Well, he is not seen alive in that incarnation, anyway.  I'd like to request re-dorfage when convenient:
Silverlock -- whatever profession -- Chief Inspector
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on December 04, 2012, 05:41:48 pm
Well, he is not seen alive in that incarnation, anyway.  I'd like to request re-dorfage when convenient:
Silverlock -- whatever profession -- Chief Inspector
No one is removed from the dorf list on death. Only if you ask to be removed, but I have no idea why anyone wouldn't want to die horribly in this place.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Eric Blank on December 07, 2012, 07:19:53 pm
*smashes crickets with mallet*

How dare these vile insects defile the temple of divine lunacy! Smite them!
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on December 08, 2012, 05:41:03 pm
Prodded Strategia.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Dinjoralo on December 08, 2012, 07:14:53 pm
*smashes crickets with mallet*

How dare these vile insects defile the temple of divine lunacy! Smite them!

No! Those're my pet crickets! Stop it! D:
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Strategia on December 08, 2012, 07:18:36 pm
I'm sorry for keeping you all waiting for so long, I've been very distracted with other things (*cough*XCOM*cough*). I've got the fort open right now, and I should be able to post at least something within the next few hours.



1st Granite, 510

Wait, what just happened? Here I am, crawling along, minding my own business, getting a nice drink of dwarven beer, when Sethrist comes up to me, tells me he's done overseeing the fort, and seeing as how I've been livi surviving here longer than anyone else, surely I could make some time to make sure the fort stays in one piece thank you very much and he's gone again. So am I in charge of this place now? Well, if I am, first things first.

(http://i155.photobucket.com/albums/s310/StrategiaInUltima/Dwarf%20Fortress/Horrorfailed/1-MyRoom.png)

I've always wanted to have my room smoothed. And now, somehow, I feel that instinctive tickle at the back of my mind that tells me my room is slated for smoothing. Wow, this overseeing business is easier than I thought! Still pissed at Sethrist though, dumping this responsibility on me out of the blue. How about you go and make us some cheese then, Sethrist? Maybe then I'll forgive you.

Can't be too angry at him though. He did give me this snazzy PGA to keep track of my decisions. It looks like just a hand-sized slab of dacite with a tiny hammer and chisel, but hey, can't look a gift purring maggot in the mandibles. (No really, you shouldn't. It's disgusting.)
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on December 08, 2012, 08:42:00 pm
*smashes crickets with mallet*

How dare these vile insects defile the temple of divine lunacy! Smite them!

No! Those're my pet crickets! Stop it! D:

They are now zombie crickets. All is well.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Strategia on December 08, 2012, 10:11:23 pm
8th Granite, 510

Sethrist is trying to get back into my good books by personally smoothing my bedroom walls. It's a good start, but I'll only truly forgive you after you make me some cheese! In less important news, some jeweler got taken by a fey mood.



13th Granite, 510

All right, who let the Forgotten Beast in? There's some horrifying giant silverfish or something sneezing fire all over Kar Puwuncobi. Can someone please go and take care of it?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Andreus on December 09, 2012, 06:53:04 am
Oh gods, what have you done this time?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Dinjoralo on December 09, 2012, 01:11:26 pm
They are now zombie crickets. All is well.
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: blarg552 on December 10, 2012, 05:26:08 am
Well, I check in to see I got killed by dwarven Kano. GLORIOUS. Any chance I can be redorfed?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Kirbypowered on December 10, 2012, 01:51:42 pm
Poo, didn't mean to disappear for so long. Loved the updates though, very excellent stuff. Everything that my dwarf did seemed like it could've fit in great with how his journal entries were going. :P Due to the lack of soap ever existing/realization of the evil ways of the Soapy One, combined with the continued crapsack of a mood the fort's in from all the death, he gives up hope. Decides that the vampires must be the true cleansers, releases Nexus, and later the rage side of him from his journals completely takes over, resulting in his insanity and eventual death.

Good times in Horrorfailed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Helgoland on December 12, 2012, 12:49:11 pm
Still accepting dorfings? Then get me a dwarf with comedian skill, little regard for tradition and a copulsion for helping others.
(Bonus points for 'Marxy Marx' as an additional nickname :P )

And though I doubt I'll get to play, could I be put on the waiting list?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Spish on December 16, 2012, 05:48:14 pm
"Last Active: December 13"

Strategia, speak to me!
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Eric Blank on December 16, 2012, 06:15:40 pm
Oh gods, we've lost him!
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Mego on December 16, 2012, 06:16:18 pm
Well shit. Battlefailed has claimed its first casualty.

Maybe he and Squirreloid are out for a drink together.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Mr Space Cat on December 16, 2012, 07:39:19 pm
Maybe he and Squirreloid are out for a drink together.
Who?  :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Eric Blank on December 16, 2012, 07:55:01 pm
He who should never be spoken of.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on December 16, 2012, 08:43:37 pm
Time for another prod at Strategia. And if he provides no answer until whenever I am first free tomorrow (more than 12 hours from now) he'll be another tragic soul consumed by this fort.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Strategia on December 17, 2012, 02:56:54 am
I'm really sorry, I was looking forward to running this mess, but I've been out of DF for a bit too long, and I can't bring myself to focus on it. I'm sorry for leaving you all hanging for so long, but this is me bowing out. I'll still be following the place, ofc, but I just can't focus on actually playing it.

Best of luck to Lord Slowpoke. I could upload my save, but since I played for less than a week, there seems to be little point.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: laularukyrumo on December 17, 2012, 03:27:23 am
IT BEGINS
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: LordSlowpoke on December 17, 2012, 08:54:16 am
14th Granite, 510

I just so happened to notice that Sethrist decided he's finally done overseeing the fort and handed the power to someone else. I found the guy who won the lottery, made sure he disappeared and stole his slab Being as wise as he is, he decided to grant me, Kar Puwuncobi, El Presidente the title and relevant powers. On a side note, there's now a vacant, smoothed bedroom available. Guess I'll be taking that, no?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Dinjoralo on December 17, 2012, 05:56:16 pm
IT BEGINS
So, what, are we talking The Master levels of "Begins", or is this different? Are we more doomed?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Eric Blank on December 17, 2012, 06:37:10 pm
Well, regardless of that was intended, I am one who prefers to see such complicated situations resolved in a moderately comical manner.

Therefore,
IT ENDS
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: laularukyrumo on December 17, 2012, 08:46:52 pm
If only the End of the Battlefailed Curse could be so easily brought about.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Spish on December 19, 2012, 01:14:46 am
El Presidente, feel free to address the vampire conspiracy however you see fit. I'm too lazy to brief you on it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: LordSlowpoke on December 19, 2012, 04:20:42 pm
3rd Slate, 510

Today is the day when Strategia has been found dead. The fact she was dead was pretty obvious for a good week now, but nobody bothered report it until there suddenly was a corpse in the dining room generating miasma. I love this fortress.

In other news, I have recruited Gizogin as an aide; while she won't be of much use when doing the nonexistent paperwork with that hand existence problem of hers, it's nice to have a loyalist for once. Perhaps more will come later? I will make sure that the next migrant wave is screened properly. If they come. Construction of an adamantine statue has been ordered, we'll place it at the main gates and it should work just fine. It's like biscuits of dwarven beer and syrup for a child.

As part of raising my legitimacy as this fortresses supreme ruler, I have just about halted every non-essential task and set my sights on ensuring the caverns are properly walled off, the more frequented areas smoothed, and statues erected. We had our primary staircase wide open, apparently secured by a door that was jammed by a corpse of something-or-another. Area turned into small cavern observation deck, already appreciated by a so-called Fath despite not being fully furnished.

A new well is currently under construction, featuring four separate shafts, a high-and-low pressure input area, and for the moment, nothing else. The chief medical dwarf cites hygienic issues related to the water at the bottom of the previous shaft going stale as a primary reason.

That is much for a month, and just enough. We've got what, only a year? to abolish this darned custom. I will be speaking with my comrades from the Rags of Breath soon, and later with the Baron. Soon we shall know results.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Spish on December 25, 2012, 04:05:51 pm
Oi, guys, why is the thread dead all the sudden? And when was the last time the TV tropes page was updated?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Eric Blank on December 25, 2012, 07:58:44 pm
Blame the holidays. Blood and gore and zombies just isn't in the Christmas spirit :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Strategia on December 25, 2012, 08:06:30 pm
Blood and gore and zombies just isn't in the Christmas spirit :P

Who are you and what have you done with Eric? :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Teneb on December 25, 2012, 08:09:29 pm
Blood and gore and zombies just isn't in the Christmas spirit :P

Who are you and what have you done with Eric?

Quick, someone get a vampire over here. I think we finally got ThatAussieGuy.


Anyway, I think that a break until around 4 or 5 of january is needed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: IcepickTrotsky on December 26, 2012, 03:48:27 am
Well, what a delicious trainwreck we have here.

Requesting dorfing, as I have absolutely no illusions about my lack of ability to keep a fort like this running.

Balnash (M) or Balna (F), speardorf and brewer, if possible.

Cheers, and keep up the good work, I'll be watching and adding bits of flavor if I arrive at this hellhole.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Dinjoralo on December 26, 2012, 09:34:19 pm
Blood and gore and zombies just isn't in the Christmas spirit :P

Who are you and what have you done with Eric?

Quick, someone get a vampire over here. I think we finally got ThatAussieGuy.
Wait, we're turning Aussie into a vampire? I don't want no vamps in this fort. They Killed My Father. (http://tvtropes.org/pmwiki/pmwiki.php/Main/YouKilledMyFather)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Eric Blank on December 27, 2012, 01:04:37 am
Looks like I have to change my password!

Nope, definitely didn't discredit "blood and gore and zombies" as "un-christmas-y." Especially since it would be rather hypocritical given the trail of death and destruction I left in my wake throughout various video games. None of which were competetive FPS games, except maybe Halo 4. And then half of the blood and corpses were mine. I'm terrible at competetive games.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Teneb on December 27, 2012, 09:22:23 am
Blood and gore and zombies just isn't in the Christmas spirit :P

Who are you and what have you done with Eric?

Quick, someone get a vampire over here. I think we finally got ThatAussieGuy.
Wait, we're turning Aussie into a vampire? I don't want no vamps in this fort. They Killed My Father. (http://tvtropes.org/pmwiki/pmwiki.php/Main/YouKilledMyFather)
I didn't say that. What I meant is that if we have any shot at killing TAG, it's by draining all his blood.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Spish on December 27, 2012, 05:31:27 pm
Anyway, I think that a break until around 4 or 5 of january is needed.
Are you sure that's necessary? I mean, it's already been a week since we last heard from him.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Teneb on December 27, 2012, 07:16:13 pm
College calculus blah blah, it's called copypaste and it takes 5 seconds.
Rhyme - Axedwarf - Soul Eater
It's been two months since he made that request.
I won't make any excuses for this one. I simply outright missed it and it fills me with shame.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: CatalystParadox on December 27, 2012, 10:45:44 pm
College calculus blah blah, it's called copypaste and it takes 5 seconds.
Rhyme - Axedwarf - Soul Eater
It's been two months since he made that request.
I won't make any excuses for this one. I simply outright missed it and it fills me with shame.

*Hands Deathsword his Tanto and cloth*

You know what to do.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Strategia on December 27, 2012, 11:10:32 pm
College calculus blah blah, it's called copypaste and it takes 5 seconds.
Rhyme - Axedwarf - Soul Eater
It's been two months since he made that request.
I won't make any excuses for this one. I simply outright missed it and it fills me with shame.

*Hands Deathsword his Tanto and cloth*

You know what to do.

Tanto and cloth? I think you mean magma floodgate and lever. We are Dwarves after all.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: LordSlowpoke on December 28, 2012, 09:43:17 am
alright guys i pretty much ruined a whole z-level

and the "shit let's make a flash update" thing isn't happening, glad i didn't even announce it

4th Hematite, 510

A child just happened to withdraw from society. And hijack a craftdwarfs workshop nobody used.

And then our BaronCOUNT barricaded himself in the old well for whatever inane reason.

Adamantine statue cancelled due to Gizogin being Armokdamned proactive about making sure there's enough cloth for suturing, just about sabotaging the ore-to-wafer process.

Presidential Cave Cascade Program currently being processed. On that note, we recently had a kobold thief. Its blood makes for good ink, they say, I don't think it's any better than a dog's.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Bates on December 28, 2012, 10:20:25 am
Nope, definitely didn't discredit "blood and gore and zombies" as "un-christmas-y." Especially since it would be rather hypocritical given the trail of death and destruction I left in my wake throughout various video games. None of which were competetive FPS games, except maybe Halo 4. And then half of the blood and corpses were mine. I'm terrible at competetive games.

You should try Chivalry.
Then you could *REALLY* paint the world red with your own corpses and entrails!  ;D
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Dinjoralo on December 28, 2012, 01:26:14 pm
And then our BaronCOUNT barricaded himself in the old well for whatever inane reason.
...Our count threw himself down a well?
"I'm going to plot dastardly schemes inside this well! If you don't hear from me in a month, send Kar Puwuncobi!"
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Eric Blank on December 28, 2012, 01:51:40 pm
Didn't think my character would be assassinated, while the assassination attempt was rather shoddily covered up in-text. I figured he'd go out with a "ooc: oh yeah, and the count was pissing me off with his mandates so I made him pull the lever."
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Mego on December 30, 2012, 04:30:17 pm
A good fellow by the name of helf converted the archive to a PDF, for all of us open source freaks.

Enjoy. (https://dl.dropbox.com/u/18216514/BATTLEFAILED.pdf)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Teneb on December 30, 2012, 05:35:17 pm
I tried converting it earlier but it messed up the images (completely ignored any resizing, making them often have portions out of the page (and thus unable to be seen)). Glad to see it wasn't a problem with this one. Who is this helf? I want to congratulate him for his pdf-conversion (even if it'll be outdated quite soon).
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Mego on December 30, 2012, 05:53:27 pm
Some guy who popped in the Hellcannon thread a little bit ago to give us the PDF.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Teneb on December 30, 2012, 07:50:10 pm
Updated the op. Now people can choose between the pdf or the doc. The doc will always be up to date, of course.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Mego on December 30, 2012, 10:55:22 pm
If you'll post when you update the doc, I'll do my best to keep the PDF updated, also.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Eric Blank on December 30, 2012, 11:12:26 pm
Honestly, I would have hoped to see an update to the fortress. That would have been a great birthday present :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: helf on December 31, 2012, 02:00:02 am
I tried converting it earlier but it messed up the images (completely ignored any resizing, making them often have portions out of the page (and thus unable to be seen)). Glad to see it wasn't a problem with this one. Who is this helf? I want to congratulate him for his pdf-conversion (even if it'll be outdated quite soon).

Hola :) I usually lurk. I use http://www.pdfforge.org/pdfcreator (http://www.pdfforge.org/pdfcreator) for Windows. It is free and installs itself as a virtual printer driver.

I used the default settings for Formats -> PDF in the config except for the following changes:

Compression : Compress Color Images with JPEG-Medium, Greyscale Images with JPEG-High, Monochrome Images with CCITT Fax Compression.

After that, I just let it do it's thing. It pumps out good quality PDFs with a bit of a size shrink versus the .doc. Could *probably* raise the compression on the color images more, but a quick run through proved that it made them too grainy, especially with all the text heavy screen dumps.

I can keep updating the PDF whenever, if you all don't wanna hassle with it. Just lemme know.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: LordSlowpoke on December 31, 2012, 01:21:02 pm
*shrug*

Well, it is my fault that I'm holding it up for so long, so here's for the last one this year.

As of mid-summer, FPS has dropped abruptly, being rapidly followed up by the announcement of two(!) forgotten beasts. Yeah, at once. How Fun. Humans didn't arrive yet, will probably die anyway, but I went ahead and made a somewhat big copper H right in front of the watchtower, mainly because stonesense didn't have a grim enough landscape for me. I have no idea what I wanted to achieve in that regard with said H. Strategia's corpse will probably be a good addition when she starves and zombifies, unless I got the biomes wrong and the bones won't start moving. Got two statues of murder up there in case it goes that way, so I'm covered.

What else? No, Eric isn't dead, he's got a little hideout in the well shaft and everything. If I tried to shoddily cover something up, I wouldn't be so obvious about it. I don't even know why, exactly. Mind must have blanked out at the time, think I'll be moving him back to his ridiculously huge house after I'm finished with my own ridiculously huge house next door.

Oh, and yeah. Work done with the "disable all labors, throw unskilled people unless important at the problem" program, so whoever's after me shouldn't be very surprised at the sudden influx of engravers and furnace operators. Mego's pumping out masterpiece after masterpiece, though. I'll pump out something IC when I pick up the game again, and as always, here's hoping you don't mind me being horrible at that. :3 Don't think I'm getting any better at the third installation.

oh and despite nexus being in a cage we're still getting dwarves drained of blood
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Eric Blank on December 31, 2012, 05:18:36 pm
A new vampire? How exciting! I wonder if it was one of the migrants, or whether that little pet project succeeded despite every indication that it failed...

I wasn't trying to rush you. Don't explode, Slowpoke. :P

[edit]

And now, happyabsolutely terrifying new years, everybody!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Merry Failmas
Post by: Mego on January 01, 2013, 04:08:25 pm
I tried converting it earlier but it messed up the images (completely ignored any resizing, making them often have portions out of the page (and thus unable to be seen)). Glad to see it wasn't a problem with this one. Who is this helf? I want to congratulate him for his pdf-conversion (even if it'll be outdated quite soon).

Hola :) I usually lurk. I use http://www.pdfforge.org/pdfcreator (http://www.pdfforge.org/pdfcreator) for Windows. It is free and installs itself as a virtual printer driver.

I used the default settings for Formats -> PDF in the config except for the following changes:

Compression : Compress Color Images with JPEG-Medium, Greyscale Images with JPEG-High, Monochrome Images with CCITT Fax Compression.

After that, I just let it do it's thing. It pumps out good quality PDFs with a bit of a size shrink versus the .doc. Could *probably* raise the compression on the color images more, but a quick run through proved that it made them too grainy, especially with all the text heavy screen dumps.

I can keep updating the PDF whenever, if you all don't wanna hassle with it. Just lemme know.

Hey look we have a new work bitch very helpful person!
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 04, 2013, 03:33:20 pm
OK, Christmas is over and we are a few days into 2013, beginning the long, cold, grey slog of the winter months.*  The time is right for some dwarfish misery!  And goblinish misery.  And certainly some elvish misery.








*Well, OK, not all that grey or cold.  It's 53 degrees Fahrenheit and sunny here right now. 
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on January 04, 2013, 05:53:34 pm
OK, Christmas is over and we are a few days into 2013, beginning the long, cold, grey slog of the winter months.*  The time is right for some dwarfish misery!  And goblinish misery.  And certainly some elvish misery.

*Well, OK, not all that grey or cold.  It's 53 degrees Fahrenheit and sunny here right now. 
Bah, come back when you are enduring 50 degrees Celcius and we can talk about slogging.

Going to prod remind LordSlowpoke about the turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Gizogin on January 06, 2013, 03:48:18 pm
Adamantine statue cancelled due to Gizogin being Armokdamned proactive about making sure there's enough cloth for suturing, just about sabotaging the ore-to-wafer process.

They may take our freedom, but they'll never take my CLOTH!
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Eric Blank on January 06, 2013, 05:17:30 pm
Eh, just remove all the storage containers from the hospital; then the doctors will need to go collect thread and cloth when a proceedure comes up, and can't stockpile it beforehand, which keeps it free for anyone to use. They'll still try to use adamantine thread, though.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on January 06, 2013, 05:34:02 pm
Got an answer from LordSlowpoke. Says he'll finish up tuesday.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: LordSlowpoke on January 08, 2013, 09:59:12 am
Yeah, wrote so.

Been posting from a peculiar combination of laptop/tablet/whatever had charge at the moment due to devices failing on me spectacularly - including a hard drive in my tower, where I had the save. Dropbox is a glorious thing however, which means I -only- got reverted to mid-summer. Six hours look like a reasonable estimate as to when the save will be uploaded, eight if my upload speed decides to not be cooperative today. My name's holding true as to the speed, for once.

Sorry to be keeping you waiting, again.

Edit: i do not know what this hd change did, but i'm getting 42 fps. what the christ.

Edit2: Heeeere we go! (http://dffd.wimbli.com/file.php?id=7289)
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on January 11, 2013, 10:30:04 am
Informed Silverlock of turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 11, 2013, 08:04:54 pm
    I have pulled it down (to my PC at work) and I have started trying to decipher the gobbledygook on the screen.  (I usually use graphics and am rusty on the native pseudo-ASCII representation.)  I will probably pull it down to my home computer for actual gameplay, assuming I have the time with my daughter and possibly my wife ill. 

    So far, a few things of note:

1) We have 53 live citizens.
2) Several ghostly former citizens wandering around.  (No surprise there.)
3) Spishaban is our sheriff.  Of all of his desired holdings -- Modest Office, Cabinet, etc. -- he has exactly two: Quarters and a Grave.  This is an ill omen for our Janitor Sheriff.
4) Nexusv is a bit of a paradox: she "doesn't really care about anything anymore" but is ecstatic.  She has been haunted by the dead recently but apparently a nice bath made it all right.  All of this is moot, however, as she cannot breathe due to a fractured middle spine.  At least she is ecstatic while she is suffocating. 
5) There is no current "Silverlock."  This shall not stand!
6) Any of you single dwarves out there should try to hook up with Newbunkle, especially if you like them buff:
Spoiler (click to show/hide)
Or, if you prefer the more retiring type, Clover Magic -- that would be Clover Magic Evertreaty, not Clover Magic Bowedfence, who is male -- is certainly comely enough:
Spoiler (click to show/hide)
And, if you are into the kinkier stuff, there's always Urist:
Spoiler (click to show/hide)
7) Pyro is in a hurting way:
Spoiler (click to show/hide)

Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Mego on January 11, 2013, 09:22:07 pm
Nexusv: "I'm" *cough* "so" *cough* *wheeze* "happy!"
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: LordSlowpoke on January 11, 2013, 10:07:49 pm
-snip-

yeah i'm pretty horrible for not having provided some things of note myself

First off, I make a DWR that bends the current system in that giant water hole area, under the note "The Derp Engine". I don't know how it works. It does.

The well is actually a ticking timebomb that's going to doom us all, and I noticed it mere minutes after uploading the save. Jolly good, isn't it? Always good to leave something you think is completely secure... bah. There's Fun in sight, alright.

Silverlock - you should wall off that horribly mined out z-level once all the sphalerite and gems are moved out in order to increase FPS. Consider removing burrows on the areas that aren't actually in use, should do the same? In theory, at least. Non-dwarves may still try and path through there, and it's pathfinding hell, alright. On another note, you might have noticed you have a lot of available dwarfings, but on even another note, make sure you actually lock the front door. I left it open all year, to be frank, since I thought somebody hooked up that platinum drawbridge to a lever and pulled it. Imagine my surprise when the first caravan waltzed in nonchalantly. Now if that were the goblins, I'd have something to write home about. After that, I (obviously) failed to make sure that's finished before the goblins came, all with their two squads and all, pretty underwhelming considering they sent something like 12 snatchers and thieves over the year, in two waves, during summer and winter. We've got a tamed GCS, GCS are awesome, I think it died making sure our horrible militia had a fighting chance against hammergobs who cleared our just about our entire unlife supply. Well, that's a derailed train of thought if I've ever seen one.

You've got about three thousand bars of zinc and a thousand bars of copper, I put in a bit of orders to make brass out of these, too. Go nuts.

e: the plural of thief is thieves, blargh
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Dinjoralo on January 11, 2013, 11:04:02 pm
4) Nexusv is a bit of a paradox: she "doesn't really care about anything anymore" but is ecstatic.  She has been haunted by the dead recently but apparently a nice bath made it all right.  All of this is moot, however, as she cannot breathe due to a fractured middle spine.  At least she is ecstatic while she is suffocating. 

Ahhh... it's good to be back. I hope things start picking up, since school started, I've been having more and more cravings for bloody carnage, and seeing that has made my day.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 11, 2013, 11:06:06 pm
    OK, after looking through the fortress for a bit, I can confirm that I have no idea what is going on or where anything is.  In other words, situation normal for me, Dwarf Fortress, and Horrorfailed in particular.  I won't have any time to play tonight (daughter has a stomach bug of some sort), and maybe not tomorrow night.  I will take a shot at it the first chance I get, though.  I promise.

Thanks for the tips, Lord Slowpoke.  I see that we have a stock of 132 brass bars already, which should be good for something such as making me some nice statues or the like.

SL
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on January 12, 2013, 09:23:02 am
I see that we have a stock of 132 brass bars already, which should be good for something such as making me some nice statues or the like.

The fort must be plated in brass! Our bling shall shine so bright, it'll blind the gods themselves!
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Vgray on January 12, 2013, 07:27:47 pm
You know, when reading Failcannon the metaplot with Lur Thiefwitch and Andreus always interested me more than the actual turns.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Spish on January 13, 2013, 10:08:09 am
We've got a tamed GCS, GCS are awesome, I think it died making sure our horrible militia had a fighting chance against hammergobs who cleared our just about our entire unlife supply.
The spider had a name, it was Ezzuslo, "Lenshelm." Obviously our next course of action should be to resurrect it as a zombie giant cave spider. (corpse is in the trap hallway btw)

I also recommend building a raised platform from which we can dump corpses out onto the tundra. Or a minecart propelled corpse cannon. That way we don't have to rely on vampire necromancers.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on January 13, 2013, 12:23:47 pm
Or a minecart propelled corpse cannon.

It has cannon in it. Thus, it needs to exist.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Mr Space Cat on January 13, 2013, 01:06:17 pm
Or a minecart propelled corpse cannon.
It has cannon in it. Thus, it needs to exist.

This cannon must now be canon. It has minecart !!science!!, and zombies, so I approve.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 15, 2013, 02:31:31 pm
This is a minor update.  I haven't even played half a month yet.  The daughter is no longer sick, though, and I am mostly caught up from the holiday rush, so I hope to get some more time to play tonight.

Dorfed (so far):
GoombaGeek
Spoiler (click to show/hide)
Splint
Spoiler (click to show/hide)
Dinjoralo
Spoiler (click to show/hide)
hostergaard
Spoiler (click to show/hide)
Urist Imiknoriss
Spoiler (click to show/hide)
Dorfitron
Spoiler (click to show/hide)
Inspiredsimji
Spoiler (click to show/hide)

Let me know if any of the nicknames or anything need to be changed.  I will try to dorf some more folks later.

    Here is the intro to my turn.  I started off with a sort of film noir flavor, but it sort of mutated into Jacques Clouseau, with occasional trips back and forth and into other side areas.  It wouldn't surprise me if a Looney Tunes reference came flying out at some point.  I really should have decided all this before I started typing.



Case Log


19 Limestone, 510, Lostdoor

   Evening in the dwarven burrow that never sleeps.  I was in my office, knocking back a slug of sewer brew, when there was a knock on the door.  I quickly put away the mug and the barrel, reached under my desk, and silently disengaged the safety on my Orrin & Company Model 753 "Dhey-Zee" crossbow.  It was silent because I clean and oil it every day: you never know when your piece might be needed for "convincing" a "concerned citizen" to freely unburden his mind.  To "talk."  To "squeal."  To "sing."  It also comes in handy for keeping people from complaining that I use too many "quote marks," whatever those are.  Probably something tough and worldly, like my attitude and my reputation.

   To tell the truth, the safety isn't even connected to anything; it's just a piece of wood I attached to the stock so I would have something to toggle in a meaningful fashion when something was about to go down.  I held the weapon under the desk and pointed it at the door.  (I cut out the front of the desk a few years back and replaced the wood panel with one made from rope reed fiber.  I painted it to make it indistinguishable from the original wood, as long as you don't look directly at it or you're blind.)

   "Enter."

   A young messenger -- couldn't have been more than 50 years old -- opened the door, stepped inside, and inquired, "Mr... 'Spectre?'"

   "'Inspector,' not 'Spectre,'" I corrected, "and it's "Chief Inspector, and it's not my name.  It's part of my job.  I investigate things.  Privately."  I pushed my fedora back off my forehead and lit up a stogie.  trying to distract him before he asked why I called myself by a Ministry of Justice title when I am not a public servant, I proffered him the box: "Cigar?"

   "Yes, it is," he said, staring at my hat and trench coat.  "Why are you dressed that way?"

   I started to spin him a yarn about the old days, but I could see he was eyeing me warily, so I desisted. "Cease eyeing me warily and tell me what you need."

   He showed me a stone tablet, rune-writ, and read from it, "Silverlock, you are summoned to appear before King Avuz this day.  Fail not to appear on pain of death."

   Then he grinned at me and held out his hand for a tip.

Spoiler (click to show/hide)

Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Dinjoralo on January 15, 2013, 09:00:38 pm
Thanks for dwarfing me, now I need to remember where my little side story thing was going.
EDIT: Nooo, Signavatar's down!
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: tryrar on January 16, 2013, 12:52:15 am
when u can can u give a dorf list of all named dorfs still alive? I wanna see if my dorf is still around
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 16, 2013, 03:29:30 pm
when u can can u give a dorf list of all named dorfs still alive? I wanna see if my dorf is still around

You're still around and doing fine:
Spoiler (click to show/hide)



Here is the complete roster at the moment:
Spoiler (click to show/hide)

    Oh, and DevilEd, you have a note not to be redorfed as long as you are still zombified.  Well, you're not completely gone, but you do seem to be down to one caged undead arm (right lower arm, to be precise).  Let me know if you want another shot at life.


    I still haven't gotten to play much.  Not giving up, though -- I spit in the face of the Horrorfailed curse.  In the meantime, until I can get something useful up, here is the rest of what I already had written:


20 Limestone, 510, Lostdoor

   A month.  One month I have before I set off to Kozothungeg Nokzam Shash -- "Horrorfailed the Battle-Cannon of Hell" -- on a case of such import that I am required to speak of it to noone.  King Avuz himself awarded me this mission, having heard, no doubt, of my well-earned reputation for discretion and competence.  I had arrived at the governmental chamber doors when I was whisked aside by a well-dressed individual who revealed that he was an important government official -- Acting Assistant Deputy Secretary to the Secretary's Assistant of Acting Deputies or some sort.  This mook took me through a regular warren of passages to a secret entrance.  "All very hush-hush for our more . . . important guests," he said.  He even pronounced the ellipsis out loud: "Dot dot dot."  They had certainly disguised the entrance well; it looked a lot like a down-at-the-heels inn -- a real dump, the kind of place where they make mock prepared thrips sweetbread out of nearly-rotten earthworm tripe.  My mouth is watering just thinking about it.
   Anyway, Sir Pantywaist or whoever escorted me to the throne room, which was much smaller than the descriptions I have always read in the newstablets -- one small marble throne and a small water-filled trench running along the back wall.  The throne was occupied by a stout dwarf wearing a chert crown and a tatty, faded scarlet robe.  I always thought the king was a lot thinner and had a much more impressive beard, but I'm sure the pressures of the office weigh on him.  The official announced in a grand voice "His Majesty King Avuz graciously receives Inspector --"
   "Chief Inspector," I interjected.
   "Chief Inspector Silverlock.  Kneel."  This last was to me.
   I'm not generally the kneeling type, but my coffers are empty.  I haven't had a case since early Granite; times are tough for hard-boiled eggs like me. 
   Now I'm hungry again.
   Anyway, to cut to the chase, this is it: the Big One.  This is the case I have been waiting for all my career.  I have been hired by the king to go undercover at a place called, as I mentioned, "Horrorfailed the Battle-Cannon of Hell."  Nice.  Anyway, the king told me in his squeaky voice -- people have always told me he has a deep voice, but maybe he has had laryngitis -- that there was a plot afoot at Horrorfailed, and he needed someone "outside the political arena" to do a little poking around.  I can use my skills as a metalsmith to gain employment and blend in at the target locale. 
   The job pays well.  I get a nice room when I return, along with an aluminum coffin in a tomb: a real tomb, not some common grave!  How could I say no?  Do a little snooping around, wait for the signal to return, and then come home to report and be paid.  How bad could it be?



19 Sandstone, 510, Horrorfailed

   Great writhing tentacle demons!   How can a place such as this exist?  Blood, vomit, and various ichors are everywhere.  There are not one but two kinds of deadly goo that can kill you in a horrifying manner, and most of the residents don't seem to have all the wheels on their minecarts, if you get my drift.  There is ample evidence of goblins and kobolds nearby, not to mention ogres and trolls.   
   Undead are everywhere.  Corpses and skeletons of dwarves, gobbos, kobolds, animals of all types refuse to stay dead even after being hacked apart.  The warped creatures who live in this fort have trapped many of them, or in some cases their various pieces and parts: there is one cage containing a mostly-rotten head of an ex-dwarf that continually hurls itself by convulsions of its jaws at anyone who passes nearby.  Some of the residents have taken to feeding it bits of offal.  They have named it "Ritharorshar," which means "Weak, blue, and unmoving."  Har de har, guys.  Quite the bunch of cards here.
   Time to go into deep cover.  No more log entries unless absolutely necessary for a while.  Must establish my persona as a talented metalsmith.  It will feel good to get my hands back on some metal bars and see what I can make.  It has been too long.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: StLeibowitz on January 16, 2013, 07:01:36 pm
I'm still alive? Wow. I thought for sure I'd have been zombified and rampaging through the farm level by now.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on January 16, 2013, 07:47:01 pm
I'll update the dwarf list later. Probably tomorrow.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 16, 2013, 09:28:29 pm
Really, Mego?  Are you really this pathetically in need of attention?   ::)

(http://i217.photobucket.com/albums/cc305/Boldo_pix/Dwarf%20Fortress/HFreallyMego_zps004ba235.png)

It isn't even just an engraving of an engraving.  It's an engraving by Mego of himself engraving an engraving.  If I put a mirror on the opposite wall I bet really would implode.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: RhymeNorReason on January 16, 2013, 09:54:21 pm
It isn't even just an engraving of an engraving.  It's an engraving by Mego of himself engraving an engraving.  If I put a mirror on the opposite wall I bet really would implode.

Eh, I don't really see how that's a problem. We do that all the time.

Of course, that's assuming you meant reality. If you really did mean really, then I haven't a clue.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: tryrar on January 16, 2013, 11:49:53 pm
Should have specified a breakdown of skills for me(been wondering how my spear trainings been going), but still cool that I've survived this long in a battlefailed saga(now that I've said that though I'm probably about to die horribly!)
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Eric Blank on January 17, 2013, 12:03:20 am
So I'm to suppose I was released from the confines of the well at some point?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Mego on January 17, 2013, 02:43:08 am
Really, Mego?  Are you really this pathetically in need of attention?   ::)

(http://i217.photobucket.com/albums/cc305/Boldo_pix/Dwarf%20Fortress/HFreallyMego_zps004ba235.png)

It isn't even just an engraving of an engraving.  It's an engraving by Mego of himself engraving an engraving.  If I put a mirror on the opposite wall I bet really would implode.

Err what? I was being a college student and not paying attention.

Oh. That's cool. And totally appropriate for me.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 17, 2013, 01:25:33 pm
More dorfings done:

Thaddeus:
Spoiler (click to show/hide)


Rhyme:
Spoiler (click to show/hide)


Ashsaber:
Spoiler (click to show/hide)


SignHere:
Spoiler (click to show/hide)


Kaamen:
Spoiler (click to show/hide)


Neotemplar:
Spoiler (click to show/hide)


Tasrak:
Spoiler (click to show/hide)


Sabretache:
Spoiler (click to show/hide)


Helgoland:
Spoiler (click to show/hide)


Balnash:
Spoiler (click to show/hide)

I see I have missed Kirby, ShadowDragon, and NightmareBros.  I will try to get them worked in soon.

    In other news . . . boring.  Nothing much happening so far.  For some reason, Sabretache and Kaamen are running around outside trying to collect corpses or some such and then getting scared by the wilddeath (even though I have the Dwarves Ignore Bodies order set.  So I installed Overseer and took a picture of the watchtower:
Spoiler (click to show/hide)


Also, this looks to have been a sordid affair:
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Helgoland on January 17, 2013, 01:51:14 pm
Thanks for dorfing - what labors do I do?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 17, 2013, 03:28:06 pm
Thanks for dorfing - what labors do I do?

Crossbow-making, Dressing Wounds, Feed Patients/Prisoners, Recovering Wounded, Farming  (Fields), Dyeing, Soap Making, Lye Making, Milling, Plant Gathering, Plant Processing, Cheese Making, Weaving, Glazing, Wax Working, Mechanics, Hauling, Cleaning. 

Apparently, you're a hippie.  Who makes crossbows.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Helgoland on January 17, 2013, 06:13:59 pm
"To hunt elves... you have to become like them. Learn their ways, their habits. Learn how they eat, sleep, live die. Learn how they think.
To hunt elves... you need to become an elf yourself."

(Could you train her up as a crossbow sniper? With her own masterwork crossbow, and silver arrows, so the elves stay dead when they have gone down.)
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 18, 2013, 08:16:45 pm
Things got less boring.  I'll be posting a summary soon. 


"To hunt elves... you have to become like them. Learn their ways, their habits. Learn how they eat, sleep, live die. Learn how they think.
To hunt elves... you need to become an elf yourself."

(Could you train her up as a crossbow sniper? With her own masterwork crossbow, and silver arrows, so the elves stay dead when they have gone down.)

Well, I would, but you're already dead.  For some reason, you went outside to pick a fight with a reindeer corpse and got your head smashed in. 

Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 18, 2013, 08:41:59 pm

1 Granite, 511
   Today, our current overseer -- the lass with the odd name -- sprinted up to me, threw a document and some keys at me, laughed evilly, and sprinted away.  For somebody often teased as "Slowpoke," she certainly could get a move on.  Anyway, when I came to look at the document, I almost fainted.  it seems that I am the new overseer for this pit of perdition.

   I am dumbstruck.  Is this legitimate?  Was I really voted into a position of responsibility without knowing it?  Was this some move by the people who sent me here?  Has this made me a target?

   Regardless, this place is mine for the moment, so I need to play the part of overseer to the hilt.  Must play it cool, avoid suspicion, act like a typical overseer.  I don't know where anything is or what anything does.  I can't make any sense of the fortress layout, I know nothing about projects larger than statue-carving, and I don't even know how to shut the front door.  Perfect.
   
   First: Get me a room -- a good one, with a good bed.  Maybe I can get some good statues -- ones created by me rather than that hack Gizogin.  And I can make it into a dining room, too, with a rocksalt table, so if my food isn't seasoned enough I can just rub it on the table.
   
   Second: Get rid of some of these ghosts.  I can't take them anymore.  They won't leave me alone, and none of them have any new jokes.  I can't find the paperwork on a couple of them, though, so their slabs will have to wait.

(http://i217.photobucket.com/albums/cc305/Boldo_pix/Dwarf%20Fortress/HFSilverlock1_zpsf470b69d-1_zpsbef83dc1.jpg)



   Third: Get Spishaban some better furniture.  As our sheriff, she deserves it.  It has nothing to do with being afraid of the guy in charge of the justice system or of her kill roster, which includes a titan. 
   
   Fourth: When I find whoever took my fedora, he will be making a one-way trip outside into the goo.  I am having to make do with a horrible pig-tail fiber cap.  You can't lurk menacingly in the shadows in a pig-tail cap.

   Fifth: One of the lads -- a spinner named "ThatAussieDwarf" -- keeps looking at me oddly.  Need to keep an eye on this one.

   Sixth: Brew.  Need brewage. 

   Seventh: We have prisoners in cages.  We can have some entertainment!  Begin digging an execution pit.  Have the prisoners dragged through a dining room on their way to the doom room.



7 Slate, 511
   Migrants!  Spies, more likely; I had better keep an eye on these people, assuming they make it into the fortress alive.  Population up to 62. How so?  We had 53 and added 11 immigrants.  How are we only at 62? 

   Oopsie: Id Kilsulus, Dwarven Baby has been found dead, dehydrated.  When will the other shoe drop?



22 Felsite, 511
   Count Eric has ended a mandate!  Armok be praised!  I had no idea there was a mandate.  Melbil the soaper paid the price but is no worse the wear for his hammering.  Two whacks from Echostatic, the Hammerer, and he has not so much as a bruise.  Also, he's ecstatic.



7 Malachite, 511

   More migrants.  Apparently, word has spread of the recent improvements in my some of the living space in Horrorfailed.  Coincidentally (or not?  TAD?), we are under attack from a Forgotten Beast, one Leto Letothefin Sedastshishen.  ("Leto the Fin?"  I may need to look into the existence of dwarfish gangsters.)  Eyewitness reports state that Leto is "an enormous hairy pterosaur.  It has a pair of spindly antennae and it squirms and fidgets.  Its fuchsia hair is very curly.  Beware its poisonous bite!"  Leto is on level 95, near EmeraldWind.
 
   Fortunately, EmeraldWind the Legendary Marksdwarf is in the vicinity of two wolf pups who bravely take on Leto!  Unfortunately, Emeraldwind is carrying neither a crossbow nor a quiver, so she opts for punching Leto in the tongue from behind, which I will bet was a surprise to both of them.  I have ordered EW's squad, the Reputed Rims, to muster for battle a z-level above, along with the Rags of Breath and the Rough Crotch-Pinnacles, but the tongue-bloodlust is upon her and she will not be stopped. Now she is kicking and biting, when she should be running.  If Leto gets any of its poison into her veins it will be all over for EmeraldWind.  I order all three squads to attack Leto . . .

   . . . so naturally we are attacked by another beast -- Oxut Nomartega Thretelhode: 
(http://i217.photobucket.com/albums/cc305/Boldo_pix/Dwarf%20Fortress/HFOxut001_zps5aceb1b4.png)
    Rhyolite, wings, and poisonous vapors.  Uh oh.

   Oxut tears into poor Olin Stukosliruk, taking him down by the (sheep wool trousers) and exhaling poisonous vapors.  A finger-lock, a kick, and for all I know a dive off of the top rope later, Olin is nearly down for the count!  What will our hero do?

   Nothing, actually, except continue to serve as a chew toy for Oxut.  Meanwhile, EmeraldWind is in a dance contest with Leto (lots of "The Forgotten Beast misses The Marksdwarf!"), but Oxut has now broken Olin's ankle. Can nothing save him?  Is there no one who will come to his aid?

   Well, no.  But EmeraldWind finally has some help with Leto.  Arcangelsd, Sabretache, and Ledi, along with their comrades in arms, are there to protect our bravely dancing Marksdwarf!   
Spoiler (click to show/hide)

   Olin, however, is on his own, savaged, brutalized, and rotting away from the poisonous vapors.  Picture two pages of really disgusting text describing broken limbs, swollen tongues, and rotting eyes.  Wait -- you don't have to!  Here they are!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

   Somewhere in the middle of all of this, EmeraldWind becomes an Elite Marksdwarf.  Meanwhile, Ledi is putting the "Crazy" in "Crazy Cat Lady" by using the flat of her axe more than the blade.  No matter, though; Leto is down!  The crowd goes wild!  Arcangelsd is credited with the kill.

   Now comes the hard part: Oxut.  I order the construction of a wall to keep Oxut down below until we can come up with a good plan.  Let's see if we can get it done before he makes it up the stairs. Naturally, just as I give the order, I receive word of a thief's being spotted at the entrance.  Ashsaber took care of our kobold friend.

   Hmmm.  Within the space of two days, we have had two FB attacks in the depths followed by thieves testing our defenses on the surface.  This is no coincidence; this was too well-planned.

   While I was pondering the best way to go after Oxut, Helgoland got herself kicked to death by a reindeer corpse out in the muckmist.  Why?  Why was she out there? 

   A diplomat has left unhappy.  He cannot possibly fathom how little I care.  Arcangelsd, hero -- or at least glory-grabber -- of the Battle in the Depths with Leto has died to another reindeer corpse.  Again, he should never have been outside.  I can only assume that the kobold thief was sent in as bait to draw our warriors out.  Who hates us that much out there?
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Spish on January 18, 2013, 11:40:19 pm
Third: Get Spishaban some better furniture.  As our sheriff, she deserves it.  It has nothing to do with being afraid of the guy in charge of the justice system or of her kill roster, which includes a titan.
Gender confusion?

Also, I request that both forgotten beasts be resurrected and added to the collection. In addition to any other dead beasts you find lying around the fortress, I know there are at least two unaccounted for.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 19, 2013, 12:04:57 am
Third: Get Spishaban some better furniture.  As our sheriff, she deserves it.  It has nothing to do with being afraid of the guy in charge of the justice system or of her kill roster, which includes a titan.
Gender confusion?

Also, I request that both forgotten beasts be resurrected and added to the collection. In addition to any other dead beasts you find lying around the fortress, I know there are at least two unaccounted for.


Suits me!        . . . How do I do that?   How do I get the bodies dumped into the evil area?

And you are still male. 


Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Eric Blank on January 19, 2013, 03:17:21 am
The spinning breasts strike Spishaban in the upper body, bruising the skin and bruising the fat.

Spishaban has been stunned.

The breasts vanish!

Spishaban is no longer stunned.

Spishaban cancels chain animal: getting drink.


Count Eric mandates walls be constructed to deny access to the exterior.
Count Eric mandates forbidding absolutely freaking everything on the exterior.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on January 19, 2013, 09:53:16 am
The spinning breasts strike Spishaban in the upper body, bruising the skin and bruising the fat.

Spishaban has been stunned.

The breasts vanish!

Spishaban is no longer stunned.

Spishaban cancels chain animal: getting drink.


Count Eric mandates walls be constructed to deny access to the exterior.
Count Eric mandates forbidding absolutely freaking everything on the exterior.

Count Eric has suffered a tragic accident.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Silverlock on January 19, 2013, 10:51:37 am
Count Eric has suffered a tragic accident.

    Actually, he did.  Or at least a tragic exposure to the undead.  Count Eric, Helgoland, and Arcangelsd are currently mindless ravening creatures of unlife trapped in cages. 

    I have tried to forbid everything outside, but I have my doubts I got it all.  At any rate, every now and then a couple of dwarfs will take it into their rock-solid little heads that they need to go clean up in case company comes or something and they go out and get slaughtered.  Everybody needs a hobby, I suppose.

Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on January 19, 2013, 11:46:20 am
17 Malachite

   I just noticed that we no longer have a sheriff.  Why?

Dorfed:
   Kirby - Soap Maker/Speardwarf - Soap Warrior
   ShadowDragon
   NightmareBros

   

7 Galena

   Operation "Drop it like it's Rock" is a success!  Some digging here, some channeling there, a support, a lever, and voila!  A cave-in has taken care of Uxot.  I hope he died in agony.  Poor Nexusv got caught up in all the dust and debris, but she'll be OK. 


9 Galena

   Tun Akrulkashez has withdrawn from society!  Yes, Tun the Thresher.  Yay.  This should be underwhelming.


13 Galena
   Tun made a scepter worth 12,000.  Boring.  Chuck it into the pile of other relics.



17 Galena

   Human caravan!  Their wagons have bypassed us, but I still hope to unload some useless junk, worn clothing, and barrels of blood onto them.

   The Forgotten Beast Stran Anu Sposnu has come!  A huge feathered leech.  It has a spiral shell and it undulates rhythmically.  Its silver feathers are patchy.  Beware its deadly blood!  Yeah, yeah, get in line, Stran.


   Some of the local critters are giving the humies some trouble.  It's pleasant to watch the fight knowing that at least it isn't me.



23 Galena

   The fight is even better now: it's live but injured human against dead human.  Dead one's winning.  Megaman3321 loosed a couple of potshots in their direction and then went back to hauling stuff.


   What is this heresy?  The humans brought a grand total of four barrels of booze.  I - I'm speechless.  They didn't even have any prepared Giant Grey Parrot foodstuffs to ease the pain.



27 Galena
   
   Mego was up in the watchtower when he was attacked by several raven corpses.  The undead birdies really did a number on him, shaking him around by the head repeatedly.   He is a goner, seeing that his upper spine is broken and he can no longer breathe.  I am sending out the Ferocious Irons to try to rescue him before his head is torn off. 


7 Limestone

   'Mego' Nefastkadol, Stoneworker has been found dead.



19 Limestone
   
   A cloud of nefarious mist has drifted nearby.  Ah, the ambiance.



8 Sandstone
    Migrants.  Eight of them.  One of them has no relationships whatsoever.  Must keep a close watch on this one; there have been too many "coincidences."  Someone somewhere wants Horrorfailed wiped off the map.  Whether the target is the fortress, its citizens, or the accursed ground itself I do not know, but right now trust = death.

    On a lighter note, I am having some upright spears placed at the bottom of the execution pit since the drop alone did not kill our first test subject.  I love research.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on January 19, 2013, 12:48:04 pm
Check the outside for any meeting zones. If that fails, burrow them.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on January 19, 2013, 12:53:29 pm
Count Eric has suffered a tragic accident.

    Actually, he did.  Or at least a tragic exposure to the undead.  Count Eric, Helgoland, and Arcangelsd are currently mindless ravening creatures of unlife trapped in cages.

Count Eric mandates opening the cage!
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Spish on January 19, 2013, 12:54:32 pm
Suits me!        . . . How do I do that?   How do I get the bodies dumped into the evil area?
There are lever operated cages inside the fortress for this special purpose. Look for the area with all the zombie forgotten beasts. Once the collection is large enough we shall free them into the wild.
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Teneb on January 19, 2013, 01:10:35 pm
Suits me!        . . . How do I do that?   How do I get the bodies dumped into the evil area?
There are lever operated cages inside the fortress for this special purpose. Look for the area with all the zombie forgotten beasts. Once the collection is large enough we shall free them into the wild use them to build a great FB-powered cannon. That shoots FBs.
FTFY
Title: Re: Horrorfailed the Battle-Cannon of Hell - On the Edge of Pandemonium
Post by: Mr Space Cat on January 19, 2013, 02:07:21 pm
Suits me!        . . . How do I do that?   How do I get the bodies dumped into the evil area?
There are lever operated cages inside the fortress for this special purpose. Look for the area with all the zombie forgotten beasts. Once the collection is large enough we shall free them into the wild use them to build a great FB-powered cannon. That shoots undead flaming FBs.
FTFY
FTFY
------
Have we hit magma yet? How's the metal industry going?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on January 20, 2013, 07:54:52 am
Quote
Leto is down!  The crowd goes wild!  Arcangelsd is credited with the kill.

Yay! I finally did something!

Quote
Arcangelsd, hero -- or at least glory-grabber -- of the Battle in the Depths with Leto has died to another reindeer corpse.

Yay?

Quote
Count Eric, Helgoland, and Arcangelsd are currently mindless ravening creatures of unlife trapped in cages. 

Everything went according to the plan.
Zombie overseer, anyone?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Dinjoralo on January 20, 2013, 10:58:36 am
Journal time!
Spoiler (click to show/hide)
Is my dwarf doing anything interesting, stupid, or otherwise? Is he even alive?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on January 20, 2013, 01:45:20 pm

Is my dwarf doing anything interesting, stupid, or otherwise? Is he even alive?

    I'll try to check after a while.  I just got home from church, and I have to start getting ready for my daughter's sleep-over birthday party.  I have a couple of things to post from last night, though; I will try to get that done today and finish up my turn by tomorrow.  This has been a busy couple of weeks.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on January 20, 2013, 09:49:49 pm
Count Eric has suffered a tragic accident.

    Actually, he did.  Or at least a tragic exposure to the undead.  Count Eric, Helgoland, and Arcangelsd are currently mindless ravening creatures of unlife trapped in cages.

Count Eric mandates opening the cage!

Nice try, ex-Count.


Dinjoralo, you are still alive, and I'm sure you have been up to some wacky hijinks, but I didn't see you, so you're in the clear for now.  I'm still keeping my eye on this, though:
Spoiler (click to show/hide)

And to whomever asked about our magma and metalworking capabilities, we have had magma workshops and smithing since before my turn started.  We have materials enough for enough brass to collapse into a black hole.  Or a brass hole, anyway.  Ferrous materials, though, . . . not so much.  I have traded for what I could, but it still isn't a whole lot.

9 Timber, 511

   Stran the not-so-Forgotten Beast has made a move up the FB highway.  The Rags of Breath and the Rough Crotch-Pinnacles were sent to put him down, and down he was put.  El Presidente Kar Puwuncobi delivered the killing blow with her silver war hammer.  Most impressive.



28 Timber, 511

   Thaddeus has succumbed to infection.  I didn't even know he was sick.  A quick check of the other dwarves shows no other infection, but I will  Gizogin, our chief medical dwarf, orders to keep alert for any sign of plague. 

   On an unrelated note, dwarven traders are here and I scored some iron and steel weapons and armor, not to mention a nifty steel serrated disc.  I can't wait to see this baby in action.  Also offered some goods to the mountain home.

   This was an engraving done on the wall in the Doom Room, the place where captives can be ushered from this mortal realm.  Very odd.  Excellent title, though.


9 Moonstone

   Edem the engraver has been taken by a fey mood and has claimed a craftsdwarf's workshop.  Armok save me from these moody artists.



24 Moonstone
   
   Edem made a useless amulet worth 6000 dwarfbux.  Uninspired.  At least it has improved his already excellent engraving skills.



21 Opal, 511

    'Kar Puwuncobi' Inenmonom,  El Presidente has grown attached to a copper shield.  It takes all kinds, I guess.
   

    I will play more after I get the horde of girls ravening through the house for my little girl's slumber party to calm down and start watching a movie.

Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Dinjoralo on January 20, 2013, 10:51:02 pm
Dinjoralo, you are still alive, and I'm sure you have been up to some wacky hijinks, but I didn't see you, so you're in the clear for now.  I'm still keeping my eye on this, though:
Spoiler (click to show/hide)
Obviously, it's to help with the poem. Now I'm wondering if this is Schrödinger's Forgotten Beast, where its hair color would have been different if I had asked for a different title. Therefore, I shall ask for my next dwarves title to be "Uses the Weapons", just to see what happens.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on January 21, 2013, 12:24:54 am
12 Obsidian, 511
   
   An ambush!  Curse the Goblin filth!  I may close the gate and let them rot outside, but it might be worthwhile to restock our dwindling supply of victims entertainers. 
   Well, bah.  Between the muckmist and the wilddeath, the first squad of gobbos didn't even get halfway to the entrance before they turned tail and fled.  I really should send a message to General Tode Ukgeolngo of the Trite Cruelty.  His tribe is no longer providing quality service.

   The second squad made it to the entrance but not into the fortress proper.  Urg -- the muckmist has really done a number on them, blistered them up all over. It is amazingly disgusting -- someone should tell them what "dishonorable discharge" really means.




1 Granite, 512:

   The end of my time as overseer is nigh.  And good riddance to it, too.  It wasn't all bad -- the bossing people around part was lots of fun -- but overall I prefer sticking to my arts.  Plus, I need to get back to discovering why I am here. 



Notes:
   I have failed utterly at getting our FB corpses into the undeadinator.  There was a dump zone that I didn't find, and one of the corpses got hauled there before I noticed what was going on.  It would be good to continue our collection with the FB skeletons lying about. 

   The execution pit is not quite deep enough to kill its victims outright, but I like that: it gives our military some easy practice targets and quick, easy kills.

   Food and drink supplies are doing fine, enough to support our 70 citizens for a while.  I have the kitchen creating lavish meals for all of us; there's only so long you can subsist on quarry burgers before the latrines become too deadly to visit.  Talk about your "fetid muck" and "nefarious mist."

   I never did do anything to increase our supply of tameable crundles.  I'm not a big fan of crundles.  In the immortal words of the famous sage Scruffy (http://www.bay12forums.com/smf/index.php?topic=116045.msg3687109#msg3687109): "Crudless! the third caverns are full of scruddles! Horrors! cruddles in the caverns!"
  Now, who can argue with that?

        Sorry for the short and mostly colorless last couple of updates.  Between work, life, party, and the onset of a cold or something, I'm bushed.

Status:
Spoiler (click to show/hide)

Uploaded save is here (http://dffd.wimbli.com/file.php?id=7329). 
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on January 21, 2013, 06:57:12 am
Woah, nice timing! xD
Its all right, if nobody minds, I'm going to delay my turn until this very Wednesday, because tomorrow it's my last college exam.

Also, I need some time to wrap around my head how I'm going to write my post having in account that I'm y'know, undead.

Am I the only one surprised about the fact that we hadn't had a zombie overseer before?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Spish on January 21, 2013, 06:23:29 pm
I'm more surprised at how competent and reasonable our overseers have been up to this point.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: ArtofCombat816 on January 21, 2013, 10:25:57 pm
Can I be dwarfed, bitte/please/insert-other-languages-here? Name of Art.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on January 23, 2013, 06:02:44 pm
Can I be dwarfed, bitte/please/insert-other-languages-here? Name of Art.
Duly noted.

Well, I had to say Wednesday, hadn't I?

First contact postponed until Thursday while I proceed to the extraction of my foot out of my mouth.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on January 23, 2013, 06:09:32 pm
Don't worry; I find procrastination is the key to victory!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: sensei_shade on January 23, 2013, 10:11:03 pm
I'd like to have a dwarfing as well, if possible. Name of sensei_shade, thanks in advance!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: HunterG24 on January 23, 2013, 11:53:48 pm
I realize given the amount of death that goes on in this Armok forsaken place there is doubt my request will ever be achieved;

but could I get Dorfed, name Hunter?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Spish on January 24, 2013, 12:23:39 am
While you're at it, be sure to return Eric to his mansion so that he may resume his duties as Count of Horrorfailed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on January 24, 2013, 11:10:31 am
While you're at it, be sure to return Eric to his mansion so that he may resume his duties as Count of Horrorfailed.
Those were exactly my plans. Just after installing me in the overseer's quarters. And sealing the entrance. And giving the count and me a steady supply of cats in order to keep us nourished and happy.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on January 24, 2013, 02:00:29 pm
But I love kitties ;_;

I demand puppies for sustenance.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Aerie on January 24, 2013, 02:22:36 pm
Dorfify me, cap'n! No special preference.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on January 24, 2013, 09:18:00 pm
Dorfify me, cap'n! No special preference.
but could I get Dorfed, name Hunter?
I'd like to have a dwarfing as well, if possible. Name of sensei_shade, thanks in advance!

Wow, quite a few dorfings incoming, I guess.

We were using .34 , right?

DF seems unable to read the save; it simply doesn't appear when selecting an already existent world.
It's only me, or someone else has this problem?

(The save doesn't seem to have any problem, I downloaded and unzipped it without trouble)
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: koter on January 25, 2013, 01:44:37 am
I would like a dorf, too. Nickname Koter. Male. Thanks.
If possible, quickest to heal soldier.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on January 25, 2013, 10:29:41 am

We were using .34 , right?

DF seems unable to read the save; it simply doesn't appear when selecting an already existent world.
It's only me, or someone else has this problem?

(The save doesn't seem to have any problem, I downloaded and unzipped it without trouble)


Yes, it was saved under 34.11.  This was my first upload to DFFD, so it may be that I screwed that up.  I will try to download it and see what it looks like.


Edit:  I have downloaded the save under both Windows and OS/X, and it works for me.  You might want to make sure the extracted directory is in the right place, under the save directory. 

Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on January 25, 2013, 07:09:36 pm
I redownloaded DF.34
It works now. This is so weird...

Took a look at the fortress.

I don't know how to say it...
IT MAKES SENSE!
I mean, the fortress is rather well structured, and the purpose of nearly every place is easy to comprehend.

Who in heavens has let this happen.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on January 25, 2013, 07:53:49 pm
Arcangelsd cancels make fun of insane fortress: too insane.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on January 26, 2013, 10:06:33 am
Turns out that insane fortresses look sane to insane players.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on January 26, 2013, 01:18:37 pm
He's sort of right, really.  I mean, there are recognizable workshop areas, dining rooms, housing areas, etc.

There are also passageways that go nowhere in particular, stairs in places for no good reason, and other odds and ends, but portions of the fortress, at least, make some sense. 

One confusing part is the boatload of levers, many of which have notes attached, some of which make sense.  And the fort layout on the entry level is a Lovecraftian vision. 
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Ashsaber on January 28, 2013, 11:02:23 pm
Yay I got caught up.

I also took a look at the latest save and uh...

Citizens: 70
Pets: 56
Other :111 (Only about a quarter are undead)
Dead: 1203

Also.
Spoiler (click to show/hide)

EDIT: Also there's a ghost running around with a piece of cow sweetbread. I don't know how that works.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Urist Imiknorris on January 28, 2013, 11:24:53 pm
Oh man, my turn's coming up. Better get back into DF. I don't want to miss this.

I plan to basically be Adwarf Hitler. I will implement a final solution to the undead question.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on January 29, 2013, 10:07:51 am
There's meeting space everywhere, the weed needs gardening and pruning, and there's no minecart powered stockpiles. There's also a small wood stockpile outside the fort, and wagons can't path over the traps of death.
Also it's kind of understandable that this fortress curses its overseers: it takes forever to figure out what is where (more than usual I imagine)

Then, if we assume that you are sane, it means that I can make sense of this fortress because I'm insane.

Now that's a thing to think about...

In a second thought, maybe making huge mansions for the ravenous undead corpses of myself and the count was a giveaway that I might be a bit deranged.

And yeah, yeah, I'll update soon with some flavour text, because there is nothng much that needs attention in the fortress.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Ashsaber on January 29, 2013, 06:59:02 pm
I'm sane? Huh.

Then, as the sane man, I must judge this fortress!

~~Judgment~~
This fortress is built with reason: Everything's pretty much what it appears to be and follows the proper laws of Dwarven Redundancy. I hate to say it, but this fortress earns a rating of Sane, if only borderline so.

Apparently Horrorfailed being sane is a bad thing.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on January 30, 2013, 10:49:30 am
Well, it does make it less interesting... I suppose it'd make sense since the fortress wasn't built under pressure of attempting to expand beneath the ocean and such else. Failcannon and Battlefailed were completely nuts just for all the attempts to move structures around. Odds and ends of tunnels everywhere.

Horrorfailed is built on grounds about as brutal as they come, but beyond that it's location doesn't offer much incentive to re-purpose or restructure it's layout constantly. Except that damn upper level; quit rearranging the entry hallway, and we wouldn't have problems with the gates not having operating levers connected!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: LordSlowpoke on January 30, 2013, 12:24:12 pm
quit rearranging the entry hallway

El Presidente has mandated the construction of a new entry hallway.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on January 30, 2013, 07:03:29 pm
Quote
Koter. Male
If possible, quickest to heal soldier.

but could I get Dorfed, name Hunter?

Dorfify me, cap'n! No special preference. -Aerie

I'd like to have a dwarfing as well, if possible. Name of sensei_shade, thanks in advance!


All welcome the new meat!

Aerie the beekeeper!

Koter, our new macedwarf!

Hunter, our new marksdwarf (It was fitting)!

Aand Sensei_shade, a bowyer!


Writings in *cat blood* found in the walls of a rather luxurious pit in Horrorfailed

I was killed and infected by the zombifying vapours. I'm rather suprised that I actually remember it, unlike we had previously thought. And I'm more suprised that the dwarves actually let me back in the fortress.
But what really coloured me surprised was when they appointed me as overseer.

In retrospect, I must say that it was a insanely lucky opportunity.

And I took it. As soon I had the power, I ordered some adequate chambers for an overseer to be carved, near the living quarters. A nice mansion, extending for two levels, including a chute to throw down livestock in order to saciate my hunger, which grew rather rapidly. Of course, I did not forget about our good count Eric. needless to say, his quarters were  reformed accordingly to his situation. Sadly, he had to step down of his position. It was discussed (and is, by the time I'm writing this) that a certain Aussie dwarf was seen rubbing his hands and muttering something about a plan when he heard about the good ex-count stepping down.

Nothing unusual in Horrorfailed, you see. I mean, I was a ZOMBIE overseer. It surely couldn't get weirder from that...


Right?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Ieb on January 31, 2013, 05:19:28 am
Because it's the hip new thing right now, I'd like to request a dorf as well.

Quote
Name: Ieb the 2nd
Profession: Doesn't really matter. Maybe not anything vital or important, like a smith or whatever.
Custom Profession Name: The Angry Prophet of Luk(or Lûk if that can be input)
Extra Requests: To be drafted to the military for a glorious death, in order to inspire others to do better than die like a bitch. Maybe a macedorf. Hammer would do as well. I'll hammer some sense to our foes, or(read: and) die trying! If we don't need any military dorfs, just a regular dorfing will do.

I would have asked for a turn on this thing, but the fort will probably end before my turn would arrive, and I don't have the time either and don't want to clog up the rest of the people even if by some chance I'd get the turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on January 31, 2013, 04:02:43 pm
Speaking of turns, I would like to be on the list. If not horrorfailed, then it's successor! Long live the stupid dorf tricks!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Nexusv on January 31, 2013, 04:42:04 pm
Well, I'm still alive. This amuses me.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on February 01, 2013, 04:17:26 pm
Shoot, sign me up for another term as overseer, please.  If the fort is still alive when that time comes, I'll try not to kill it unless it seems like it might be interesting.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Spish on February 06, 2013, 04:28:45 am
Status report?
Well, I'm still alive. This amuses me.
Not to mention completely paralyzed from the neck down. One has to wonder how it feels to be immortal while lacking a spine and by extension the ability to breathe.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on February 08, 2013, 01:54:00 pm
Have we died?   
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on February 08, 2013, 02:06:33 pm
we have been abandoned. :c
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on February 08, 2013, 02:10:05 pm
we have been abandoned. :c


Well, there are certainly days when I feel I am crumbling to my end.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 08, 2013, 03:15:48 pm
Prodded arcangelsd. Will wait for tomorrow before skipping.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 08, 2013, 03:36:46 pm
Been trying to fit some DF into my college timetable. I have played a little, just not enough for deserving an update. My playtime has mostly consisted of letting the show run, if you understand me.

I'm really sorry for not telling you about this, I'll be getting more seriously with my turn this weekend, in fact, as I write this, I'm actually advancing at a good pace.


Tip for future overseers: do NOT pay attentinon to the cancellation spam. It will help to maintain your sanity.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on February 08, 2013, 03:43:03 pm
Tip for future overseers: do NOT pay attentinon to the cancellation spam. It will help to maintain your sanity.


Indeed; it never ends.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 08, 2013, 07:11:05 pm
Somewhere in spring (it's kinda hard keeping track of the time being trapped in a chamber, and that)

It was relayed to me that one of our notable and tasty, tasty citizens, Echostatic, has gone fey.
Hope the lad makes something edible.

A bituminous coal bracelet. I demand it. Maybe I can nibble on it while I wait for something to be dropped down the food chute.

Some workers that get to overcome the smell poke their heads though the chute to tell me that they are somehow unable to find the residence of the late count Eric.

How does that even happen.

Installed half a dozen gem windows in the chute. Trippy.

When dinjoralo went down to my pit to install the last window, he told me that a Minotaur had been sighted outside the fortress, and seemed to be wary of the wriggly devastation that composes our overland.

I, from first experience, might add the damn thing was totally right with being afraid of this place. So it was unsurprising that the poor thing decided to dive headfirst in one of our cage traps, to escape of the horror.

A migrant came, got pursued by some random body parts, and dived into the fetid muck. That's your life expectance when you first get to horrorfailed.

The peasants are congregating to see some spectacle they call "Reindeer Dead Match". Yeah, neither do I know why they insist in Dead-Match, instead of deadmatch.

Arcangelsd, firsthand witness of the corruption of the proud dwarven language.

My mind seems to be slipping. Or rotting.

WHERE THE HELL IS MY BRACELET

You know, I was entertaining my thoughts listening to the various announcements that are made in the fortress, and inbetween all the imbeciles shouting that they couldn't do this or that thing, I heard someone proclaming that the elves had come.
It has been a while, and there is no trace of the elves. Good?

KITTEN! (Amorphous bloodstain)


Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on February 08, 2013, 07:33:09 pm
You know, I was entertaining my thoughts listening to the various announcements that are made in the fortress, and inbetween all the imbeciles shouting that they couldn't do this or that thing, I heard someone proclaming that the elves had come.
It is now my headcannon that cancellation spam is in-game a bunch of dwarves shouting to no one in particular why they can't do this or that. This must serve as 90% of the average dwarven communication.  It also makes my fortress farms much noisier, what with all the plump helmet spawn cancellation spam.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: LordSlowpoke on February 08, 2013, 07:37:00 pm
You know, I was entertaining my thoughts listening to the various announcements that are made in the fortress, and inbetween all the imbeciles shouting that they couldn't do this or that thing, I heard someone proclaming that the elves had come.
It is now my headcannon that cancellation spam is in-game a bunch of dwarves shouting to no one in particular why they can't do this or that. This must serve as 90% of the average dwarven communication.  It also makes my fortress farms much noisier, what with all the plump helmet spawn cancellation spam.

sometimes i like to think plump helmets telepathically broadcast "PLANT MORE OF US" to the dwarves and the announcement shouting is the only thing that stops them from slipping into a planter job fell mood and turning your fortress into a giant farm plot which will then be filled with plump helmets who turn into plump helmet men and annihilate your fortress from the inside, turning your dwarves into delicious liquid compost they shall drink and during the production of compost small seeds will pop out and they will plant these and so beard wheat was made which produces a very potent fertilizer

the circle of life
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: SpaceKGreen on February 12, 2013, 02:23:08 am
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 12, 2013, 12:16:36 pm
Today has happened the unthinkable: space, the weaponsmith, somehow managed to one-up all the shouting and yelling that goes on in this fortress, by himself.
He mentioned that he wanted to see the overseer.

(there the scripture is a bit wriggly) That can be arranged, indeed. Indeed.

Now I reminisced something about some undead zoo we used to have around there, though the few meatbags that dare to get an appointment with me don't want to speak about it.

A few minutes ago, something fell off me. I guess it was my spleen. I tucked it back inside and went on.

The stress of being overseer is tearing me apart.

I definitely deserve this. That pun was horrible.

There was great conmotion near the main entrance. A kobold thief was discovered, and was chased outside by a wolf. May whatever god that is look out for their poor souls.

Someone has sighted a trader in the near the fortress limits, outside. He seems to be a dwarf, but he won't move, blink, nor flee.
Surprisingly, it's not a zombie, and he doesn't seem to be bothered by the rather generous amount of killer limbs and animals around him.
More surprisingly, neither do them.

HE IS A SORCERER!

A random stonecrafter was possesed just a while after he appeared. The scoundrel! Disguising as a trader!

I'm sending one squad to put him down INMEDIATELY! Let's see..

Th Ripe Inks, I'm definitely sending The Ripe Inks.

...or not. It seems that Nexusv, the totality of The Ripe Inks, is trapped in a tiny room far away from the surface.

Screw it, I'm sending some random imbeciles to their doom to apprehend that sucker.

Nuestro querido y glorioso Presidente, es, desde ahora y con efecto retroactivo, el glorioso comandante de la fantástica milicia de Horrorfallado! Un hurra por nuestro Presidente!

Now that's for some eloquence in some awful human language. I'm so bored down there, that I'm starting to reminisce about the diplomacy lessons I took... a lot of time ago. I have been living for a lot of time there in Horrorfailed.

Got three random schmucks, and told them to go out and kick that sucker out of our lawn. Well there they go, not exactly confident, but that's we've got there!

They are going to die horribly.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on February 12, 2013, 01:49:55 pm
Quote
A few minutes ago, something fell off me. I guess it was my spleen. I tucked it back inside and went on.

The stress of being overseer is tearing me apart.


Heehee!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: SpaceKGreen on February 12, 2013, 08:32:42 pm
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Temporarily9 on February 13, 2013, 06:39:41 pm
I'm on Hellcannon right now, but I figured I'd go ahead and request a dorf here. If anything interesting happens, I guess I'll find out when I finish Hellcannon.

Qwerty - Mason or Engraver - Wannabe Pic

Not sure of the etiquette for dorfage requests, since this is my first, so... yeah. Just add me to the list I guess?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 13, 2013, 07:13:27 pm
I'm on Hellcannon right now, but I figured I'd go ahead and request a dorf here. If anything interesting happens, I guess I'll find out when I finish Hellcannon.

Qwerty - Mason or Engraver - Wannabe Pic

Not sure of the etiquette for dorfage requests, since this is my first, so... yeah. Just add me to the list I guess?

We have a disturbing amount of unnamed dorfs.

Would you want to be in the sorcerer-busting squad?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Temporarily9 on February 13, 2013, 07:14:46 pm
Sounds fine to me, thanks.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: NightmareBros on February 17, 2013, 07:51:31 am
woah, a sudden drop in activity here
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 17, 2013, 08:35:21 am
Turns out that our new militia captain, Qwerty, actually has some experience in killing. A zombie ogre called Friendcannons. I don't know what to think of its name.

Ah, the job cancellation shouting. I had started to miss it thoroughly. Someone yelled that our possesed fellow had seized control of a craftdwarf's workshop. Let's see what he does. The sorcerer it's not going back alive, though.

Armaggedoncounselor keeps shouting and yelling about his MAGNIFICENT PIECES OF ART, and how THEY ARE SUCH WONDERFUL MASTERPIECES. Armok, I'm losing my cool, and I'M DEAD.

Another bitominous coal piece of shit. Cool.


(INTERMISSION: for more of half an hour of playing, this is ALL that happened. Horrorfailed, as it is, is a perfectly functional fortress that just happen to be situated in the middle of a hellhole. And even then, is a particularly uneventful one. The drop in activity is related to my increasing frustration, because I totally didn't expect this uneventfulness. That's why I didn't had any planning done when my turn started, so I'm making some on the fly. I'll stop for a while, get some things together, and make a big update this afternoon.
Thanks for your patience.)
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 17, 2013, 09:56:25 am
Turns out that our new militia captain, Qwerty, actually has some experience in killing. A zombie ogre called Friendcannons. I don't know what to think of its name.

Ah, the job cancellation shouting. I had started to miss it thoroughly. Someone yelled that our possesed fellow had seized control of a craftdwarf's workshop. Let's see what he does. The sorcerer it's not going back alive, though.

Armaggedoncounselor keeps shouting and yelling about his MAGNIFICENT PIECES OF ART, and how THEY ARE SUCH WONDERFUL MASTERPIECES. Armok, I'm losing my cool, and I'M DEAD.

Another bitominous coal piece of shit. Cool.


(INTERMISSION: for more of half an hour of playing, this is ALL that happened. Horrorfailed, as it is, is a perfectly functional fortress that just happen to be situated in the middle of a hellhole. And even then, is a particularly uneventful one. The drop in activity is related to my increasing frustration, because I totally didn't expect this uneventfulness. That's why I didn't had any planning done when my turn started, so I'm making some on the fly. I'll stop for a while, get some things together, and make a big update this afternoon.
Thanks for your patience.)

Our course is now clear: it is now the objective of all overseers to make this fort reflect the area surrounding it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on February 17, 2013, 12:46:45 pm
Our course is now clear: it is now the objective of all overseers to make this fort reflect the area surrounding it.
Soaked in ooze and blood and overrun with rotting undeath? I can do that with my turn. Just direct me to the front gate lever.  :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 17, 2013, 12:53:02 pm
Our course is now clear: it is now the objective of all overseers to make this fort reflect the area surrounding it.
Soaked in ooze and blood and overrun with rotting undeath? I can do that with my turn. Just direct me to the front gate lever.  :P
No need of that. The door is always open, and nobody knows where that lever is anymore.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mego on February 17, 2013, 02:20:56 pm
Our course is now clear: it is now the objective of all overseers to make this fort reflect the area surrounding it.
Soaked in ooze and blood and overrun with rotting undeath? I can do that with my turn. Just direct me to the front gate lever.  :P
No need of that. The door is always open, and nobody knows where that lever is anymore.

That's assuming we had a lever in the first place. Could it be possible that the world has just given up on trying to kill Horrorfailed? Has Battlefailed finally won? Or did I just curse us all?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 17, 2013, 02:27:42 pm
Our course is now clear: it is now the objective of all overseers to make this fort reflect the area surrounding it.
Soaked in ooze and blood and overrun with rotting undeath? I can do that with my turn. Just direct me to the front gate lever.  :P
No need of that. The door is always open, and nobody knows where that lever is anymore.

That's assuming we had a lever in the first place. Could it be possible that the world has just given up on trying to kill Horrorfailed? Has Battlefailed finally won? Or did I just curse us all?

If the world has given up on killing Horrorfailed, then we clearly lost.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 17, 2013, 03:17:11 pm
It has been thoroughly decided: I will clean out the surface from the undead, and I'll turn the most nether zones of the fort into the madness we're so used to.

(In order to speed this a little, I'll download DF in my laptop, and will update whenever I have free time at college, so expect little posts which will slowly grow with modifications, until they are about the size of my first two, so keep an eye in my posts even if someone has already commented after me)
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 17, 2013, 06:13:13 pm
I'll start updating the archive soon today. arcangelsd, once you finish your turn (and only then), can you give me a dorf list so I can update the first page? I completely lost track of dorfings.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 17, 2013, 07:09:52 pm
I'll start updating the archive soon today. arcangelsd, once you finish your turn (and only then), can you give me a dorf list so I can update the first page? I completely lost track of dorfings.
It's all right.
May I note their state of undeath? (as in, alive, or zombie)
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 17, 2013, 08:22:44 pm
Archive being uploaded.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Temporarily9 on February 18, 2013, 01:13:38 am
Oh, Deathsword, I cannot thank you enough for that archive. I read through Battlefailed and Failcannon entirely on the forum, on my tiny mobile phone's horrid browser. Now I can just convert your .doc to an ebook and read Hellcannon with ease.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Strategia on February 18, 2013, 05:12:53 am
If the fort's just working normally, and nothing of interest is happening, why don't we heed this fine fellow's advice?

Hey let's try building a cannon!

:P
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Teneb on February 18, 2013, 07:55:10 am
If the fort's just working normally, and nothing of interest is happening, why don't we heed this fine fellow's advice?

Hey let's try building a cannon!

:P

Now that I think about it, that's exactly what we did when Hellcannon was getting sane...
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - The Fort is (Un)dead
Post by: Mego on February 18, 2013, 12:56:28 pm
If the fort's just working normally, and nothing of interest is happening, why don't we heed this fine fellow's advice?

Hey let's try building a cannon!

:P

Now that I think about it, that's exactly what we did when Hellcannon was getting sane...

I want this cannon to be named after me.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: gchristopher on February 18, 2013, 01:34:54 pm
An extra bonus is that most cannon designs would require rearranging the entry hallway yet again.

When I last looked at the save, it looked like you'd need a pretty large aquifer piercing as well, if you wanted large numbers of minecarts, say, filling up with water or magma and flinging it in random directions.

I don't have a turn any time soon, but I'd be happy to post diagrams for suggested Megocannons, which are designed specially for Horrorfailed and haven't been seen elsewhere on the forums. What could go wrong with that?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 18, 2013, 02:21:17 pm
An extra bonus is that most cannon designs would require rearranging the entry hallway yet again.

When I last looked at the save, it looked like you'd need a pretty large aquifer piercing as well, if you wanted large numbers of minecarts, say, filling up with water or magma and flinging it in random directions.

I don't have a turn any time soon, but I'd be happy to post diagrams for suggested Megocannons, which are designed specially for Horrorfailed and haven't been seen elsewhere on the forums. What could go wrong with that?

Depends on one's definition of wrong. But that is hardly relevant.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: LordSlowpoke on February 18, 2013, 08:12:35 pm
they want to design a cannon

pfwahaha, you're really asking for it guys

no wonder hellcannon went on to become such a shitstorm, if someone just decided to toss one together using spare corpses and some roasted syrup we'd have an aussie-tier device shooting demons and megabeasts laced with magma-laced magma but no we need ~blueprints~ and ~sanity~

time for my dwarf to steal corn from the next human caravan for obvious purposes
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on February 18, 2013, 10:15:26 pm
Heyheyhey!

Stealing is unbecoming of a dwarf.
   [ETHIC:THEFT:PUNISH_SERIOUS]
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: LordSlowpoke on February 19, 2013, 06:58:23 am
Heyheyhey!

Stealing is unbecoming of a dwarf.
   [ETHIC:THEFT:PUNISH_SERIOUS]

oh alright seize or pick up the remains or what will you
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Strategia on February 19, 2013, 09:46:33 am
Heyheyhey!

Stealing is unbecoming of a dwarf.
   [ETHIC:THEFT:PUNISH_SERIOUS]

oh alright seize or pick up the remains or what will you

[ETHIC:LOOT_CORPSES:MUST_HAVE_SOCKS]
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: armeggedonCounselor on February 19, 2013, 09:41:18 pm
Arcangel, you simply don't understand how masterful my masterpieces are. They are so beautiful, they can bring a tear to the eyes of a zombie, and make the HFS fall to their collective knees and praise Armok.

BECAUSE THEY ARE WONDERFUL MASTERPIECES! HAVE YOU GOT THAT YET?!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 20, 2013, 05:29:48 pm
I decided today that, given the current state of affairs, I will send the milicia of Horrorfailed to the surface in order to clean it from the hostile undead.

It will be a long and ardous task, and we may have casualties, but (text is interrupted there)

(A long time ago, when Horrorfailed was still inhabited)

Spishaban: Boss, we already cleared the surface from those fickin' raven corpses

Arcangelsd: Yet? I mean, I just gave the order two days ago!

Spishaban: Yup, we know, but maybe sending all of our battle-hardened militia to the surface was a bit of an overkill...

Arcangelsd: So... it's done?

Spishaban: Ayup, boss, we're done outside. Can we get back in yet? the lads are getting dizzy with tae sun, y'know

(Beat)

armeggedonCounselor: HOLY FUCK GUYS JUST LOOK AT THIS MASTERPIECE IT'S SO DARNED MASTERFUL AND WONDERFUL THAT I AM THINKING IN RIPPING MY EYES OFF 'CAUSE I CAN'T STAND SO MUCH MASTERFULLY DONE BEAUTYNESS

Arcangelsd: *Sobs*

(No, really, the clearing was done in less than a minute in real time)

(I'm SO building a freaking cannon, even though I know shit about building magma cannons)
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: gchristopher on February 20, 2013, 08:59:52 pm
(I'm SO building a freaking cannon, even though I know shit about building magma cannons)
By far the best published cannon is QuantumMenace's Wave Cannon (http://www.bay12forums.com/smf/index.php?topic=119831.0) using minecarts to fling water. I built a variation in a hermit game and it's a siege-mutilating clown-eating monstrosity. It only took the little guy three decades to finish by himself, too!

Judging by the reactions here, probably you're better off not looking at that thread or having any schematics. Basically just use a lot of impulse ramps to slam minecarts into things, maybe with stuff inside, a lot, and it'll turn out fine. Maybe just construct one long loop of impulse ramps around the surface and fill it with minecarts until it chews up anything that tries to cross?

Pressurized magma is sooo Battlefailed reclaim (http://www.bay12forums.com/smf/index.php?topic=76193.msg1978979#msg1978979). It's sad that high-pressure liquids aren't more dangerous. Now if you skipped enough minecarts over enough magma, you could make a lovely magma-mist field that also tends to eject superheated ballistic minecarts at random buggy intervals.

If you can breed cave crocodiles, those'd make pretty good projectiles. A little hard to reload. I think they'd also generate magma mist if skipped over magma fast enough.

In any case other than the water cannon, you need a big aquifer breach. Easiest way is to fill minecarts with magma, put them in another minecart for safe carrying back above, then put the magma carts onto a dumping track stop to pour magma into an aquifer tile.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 20, 2013, 09:04:43 pm
If I may suggest, make the cannon vertical, being able to be fired both downwards and upwards.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mego on February 21, 2013, 10:11:57 am
If you can breed cave crocodiles, those'd make pretty good projectiles. A little hard to reload. I think they'd also generate magma mist if skipped over magma fast enough.

I have these moments of awe occasionally when live creatures are suggested as projectiles. Then, I remember this is Bay12, and get a little disappointed, because that's so Looney Tunes. Why not undead critters?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 21, 2013, 10:20:25 am
If you can breed cave crocodiles, those'd make pretty good projectiles. A little hard to reload. I think they'd also generate magma mist if skipped over magma fast enough.

I have these moments of awe occasionally when live creatures are suggested as projectiles. Then, I remember this is Bay12, and get a little disappointed, because that's so Looney Tunes. Why not undead critters?

Why not undead FBs? We have a load of them.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Strategia on February 21, 2013, 10:45:32 am
Why not undead critters?

Why not undead dwarves?

Why not bits of undead dwarves?

Why not have a militia squad specifically tasked with dismembering undead dwarves to maximise the ammunition supply?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Silverlock on February 21, 2013, 01:07:51 pm
Why not undead critters?

Why not undead dwarves?

Why not bits of undead dwarves?

Why not have a militia squad specifically tasked with dismembering undead dwarves to maximise the ammunition supply?

As long as the bits are on fire.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Spish on February 21, 2013, 01:19:11 pm
I had planned on resurrecting every Horrorfailed corpse ever and sealing them in a room. Then when the time is right, the million zombie army would be unleashed to exact vengeance upon the world. Of course, I didn't have the time or the manpower to make this a reality at the point of my turn, so I settled for just resurrecting the FBs.

Ideally the zombie ammunition should be coated in fetid muck and such so that our enemies are compelled to vomit at the slightest touch. And I don't believe it is entirely out of question to draft the catacomb residents in the event we find body parts in short supply.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Dinjoralo on February 22, 2013, 07:15:40 pm
I had planned on resurrecting every Horrorfailed corpse ever and sealing them in a room. Then when the time is right, the million zombie army would be unleashed to exact vengeance upon the world.
Yes! Yes! Yes! Somebody do that! Yes!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: NightmareBros on February 22, 2013, 09:08:48 pm
Well, it's not a Battlefailed successor if the defenses we built to kill others is only successfull at destroying the fort utterly

Obviously what we need is a water cannon filled with forgotten beast blood syndromes (we could probably put it/them in a kiddie pool so the syndrome can spread into the weapon without the FB drowning or the blood accidently being ejected from the water in it's entirly), that is somehow designed so terribly that half the fortress melts when its fired
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 22, 2013, 10:56:47 pm
Well, it's not a Battlefailed successor if the defenses we built to kill others is only successfull at destroying the fort utterly

Obviously what we need is a water cannon filled with forgotten beast blood syndromes (we could probably put it/them in a kiddie pool so the syndrome can spread into the weapon without the FB drowning or the blood accidently being ejected from the water in it's entirly), that is somehow designed so terribly that half the fortress melts when its fired

Just so everyone knows, the outside of the fortress is covered in a mantle of no less than 6 different fluids of distinct lethality.
I'm positively surprised that they hasn't started a exotermic chemical reaction and caught fire. Yet.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: LordSlowpoke on February 22, 2013, 11:00:34 pm
Well, it's not a Battlefailed successor if the defenses we built to kill others is only successfull at destroying the fort utterly

Obviously what we need is a water cannon filled with forgotten beast blood syndromes (we could probably put it/them in a kiddie pool so the syndrome can spread into the weapon without the FB drowning or the blood accidently being ejected from the water in it's entirly), that is somehow designed so terribly that half the fortress melts when its fired

Just so everyone knows, the outside of the fortress is covered in a mantle of no less than 6 different fluids of distinct lethality.
I'm positively surprised that they hasn't started a exotermic chemical reaction and caught fire. Yet.

temperature's off for a reason, fire is a fps killer
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Foo Quuxman on February 23, 2013, 02:28:03 pm
Hello everyone!

As a newish DF player may I humbly request a dorf and a turn?

Foo Quuxman - Any - Death Biter - Male

temperature's off for a reason, fire is a fps killer

Whelp, there goes one !!plan!! I had  :'(

EDIT: thought I would leave this here:

(http://cdn.memegenerator.net/instances/400x/35292258.jpg)
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Spish on February 25, 2013, 12:00:56 pm
Arc, I hope you realize that it's been exactly one month since your turn started.

And you were looking for the Count's mansion right? It's across the hall from El Presidente's house, this is it right here:
Spoiler (click to show/hide)
I find it hilarious that Triaxx's rotting corpse is just chilling by the front door. When and how did he die in that spot?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 25, 2013, 01:18:35 pm
Arc, I hope you realize that it's been exactly one month since your turn started.

Yes, I hoped that I could do all the college work, my job and my turn at the same time, but, alas, college work escalated rather... quickly.
I'm sorry for the infinite delays, I did all I could, but I'll just get the Count in his rooms, and upload the save today. I guess it'll be around Autumn in Horrorfailed.
Again, sorry for hogging the fortress for that long.

Uploading it!

It seems that dffd won't let me upload the save.
Weird, let's keep trying, I'll post it when it gets done.
And here it is: It's sad and ironic that the first thing that I do on schedule of this fortress is giving up the save xD

http://dffd.wimbli.com/file.php?id=7423
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on February 25, 2013, 06:06:15 pm
Welp, everyone get ready to die. I'm downloading it now, and will look at it soon.  I'm not sure how the FPS will go, but I'll try to fill everyone in on what the current fort is like.

I dunno if I'll get into the building of the cannon yet. It sounds...eh...how you say, really frickin' technical. I haven't even built a working pump stack in my own forts yet, and a cannon sounds leagues more technical.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 25, 2013, 06:10:15 pm
Well, just jam a lot of zombies in a confined space, fill it with water, and let gravity do the rest.
Add some syndrome inducing "feature" to earn some extra kudos.
As you will see, we have no shortage of "features" there in Horrorfailed
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on February 25, 2013, 06:24:15 pm
So I took a look at the fortress for my turn. My dwarf-fortress-OCD recoiled in horror and is now crying in the corner. What is this I don't even.

FPS seems steady at 23, there's many many many corpses and worthless bits of clothing lying around. A full detailing of the fortress layout complete with images will be provided later.

EDIT:Browsing through the deceased units, I made an interesting finding. It turns out I'm dead. No one informed me of this, it's quite a shock. to the redwarfing, away!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Theropod Watcher on February 25, 2013, 08:05:48 pm
Hey, lurker here delurking to say this is awesome. I finished reading Hellcannon and this in the past couple days, and am glad to see this is still ongoing.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 25, 2013, 08:59:33 pm
Space, can you screenshot the dwarf list for me?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on February 25, 2013, 09:55:32 pm
After some googling on taking screenshots of DF and fiddling between Paint and GIMP I got it, yep.
Spoiler (click to show/hide)
I may or may not get an update up tonight, I'm burnt out at the moment and the thought of the horrific fustercluck of ASCII and screenshots and editing and writing to set up an update is intimidating.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Vgray on February 25, 2013, 10:23:04 pm
My Dwarf is still alive? Huh...
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Skribbblie on February 25, 2013, 11:49:46 pm
Dorf me! I want it named Skrib, and I just want it to be a hunter. Aside from that, laissez-faire. P_P
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: tryrar on February 26, 2013, 12:58:05 pm
Same here, I was sure I'd have bought it by now. Guess I'm going for most badass dorf of the fort...AGAIN!(Seriously, Deathgate, WatchedGleam, Ardentdikes....and now Horrorfailed?! What IS it with my dorfs????)
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 26, 2013, 07:04:49 pm
BEHOLD! The dwarf is list may be updated, but there is more! It is also in alphabetical order! The horror!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Crocatowa on February 26, 2013, 08:27:36 pm
Every couple of days I get on here and see what more has gone on... And I'm pleased to see that I may actually get to play my turn :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Foo Quuxman on February 26, 2013, 08:38:10 pm
BEHOLD! The dwarf is list may be updated, but there is more! It is also in alphabetical order! The horror!

Thank You Good Sir!

I figure that no matter what happens to my dwarf or the fort in general my custom profession will be prophetic.

 ;D
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: the1337doofus on February 27, 2013, 02:14:24 pm
Hi there! Now that I've read the entirety of the Battlefailed series, (save for this one), I'd like to be dorfed when possible, if you would please.

NAME - PROFESSION - CUSTOM PROFESSION NAME Extra Requests;
Doof     Military            Cannon Fodder                  Preferably Male, but anything will do.

Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: InZane on February 27, 2013, 02:50:05 pm
I'd like to be dorfed Name shall be Microblight
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 27, 2013, 03:53:05 pm
I'll get to those requests soon. I found out one thing while organizing the dwarf list: I don't think (weapons) space has ever died, or been injuried.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Temporarily9 on February 27, 2013, 04:03:58 pm
He makes the weapons, not the injuries. Seems to be a safe spot. Well, as safe as any spot can be in Horrofailed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on February 27, 2013, 04:26:22 pm
Considering the location of the forges, he's pretty safe down there. The smiths don't need to get out much, aside from wandering up several miles of tunnels to grab some food and booze every now and then, thanks to their bedrooms lying close by the forging complex.

Dorfed everyone that needs dorfing.

I've taken screenshots of all the major locations/floors of the fort for an update on the layout, and I'm thinking of what I want to do in my turn. I'm thinking of maybe some minor cleanup and a mass drafting and armoring of the common peasantry in case of tantrum spiral zombie infestation. Will start "proper" in-character and "in-detail" updates once I finally work up the nerve to unpause and try to take the wheel of this mess.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on February 27, 2013, 05:26:46 pm
I'm thinking of what I want to do in my turn.
A cannon.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Spish on February 27, 2013, 07:02:28 pm
Don't redorf Eric yet, he's still a zombie (arc too). And incidentally also the closest thing we have to a ruler.
Transfer him from cage to mansion if arc hasn't yet.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: CatalystParadox on February 27, 2013, 08:58:44 pm
I disappear for months, and I come back to find my dwarf is still alive?

You guys clearly aren't running this fort correctly.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on February 28, 2013, 07:00:05 am
Don't redorf Eric yet, he's still a zombie (arc too). And incidentally also the closest thing we have to a ruler.
Transfer him from cage to mansion if arc hasn't yet.
I didn't. The Count's mansion has been "Occupied" by some disgruntled dwarves.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on February 28, 2013, 06:43:10 pm
This is a crudely-fashioned cat leather journal. On the front is a crudely-drawn stegosaurus in a rocketship. The stegosaurus is headbanging.

2nd of Limestone
Some beardy came runnin' to me down in the forges. Asked me if I was Space. "Which Space?" asked I. He said the other one, the one that made all the armor and was rumored to be dead. I told 'im I was, but not dead, and why was he askin'?
...apparently, we were being led by an undead, zombie overseer. Said overseer went piss-poor-crazy-nasty-ass-honey-badger-feral. That's a word, go look it up. Anyway, I'm the overseer now. I don't know how in the burnin' 'ells we came to that conclusion, but whatever, I'll go with it.

The first thing to do as the new supreme power of the fort is to take a tour around the place...that don't sound too hard. I let the nameless peasant who came to inform me lead the way, and off we go on the tour.

10th of Limestone
...I was completely and utterly wrong. That tour...that tour has opened my eyes. By Armok's bloody beard, how the hells did I not notice how absurd this whole fortress layout is? It took us over a week to cover everyplace in the fort, and I still don't entirely know how to find my way around.

I've made some crude sketches of the entire place, as far as I can recall. By Armok's bloody beard's bloody menstruations, this place is...I don't even know any more.










Ah, during the tour the peasant mentioned how the current caverns are infested with crundles and some shelled worm with a posionous bite. Eh. Keep the walls sealed up and we'll be fine, right?

Oh, there's this one floor up in the middle of the fort...
Spoiler (click to show/hide)

Oh man, the running of a huge mess of a fort like this sounds like a load of bullshi--work. Yeah, work. What am I gonna do with all this responsibility?...First, I think I'll get a drink, or maybe three. Yeah, five drinks sound good right about now.

Spoiler: OOC (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: SpaceKGreen on February 28, 2013, 08:32:21 pm

Spoiler: OOC (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on March 01, 2013, 12:27:05 am
We have skunks? Cool!

Eric McZombieCount mandates caged skunks throughout his halls.

Eric McZombieCount mandates a vampire maid to manage his halls.

Eric McZombieCount mandates less coffins, more zombies. And a party hall for them to hang out in with their vampire staff serving drinks.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Spish on March 01, 2013, 12:35:55 am
Also, please specify which mess of architecture is supposed to be the count's mansion, so I can dump his undead beard on top of the squatters.
Did you not read my spoilers? It's this place (http://i.imgur.com/x1fMDTN.png?1). As you can see, the Occupy Horrorfailed movement is in full swing.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Foo Quuxman on March 01, 2013, 09:52:42 am
Shouldn't those channels in the magma forge area be hatched over until they are needed? Makes it less likely for !!FUN!! if enemies get in there and knock people around.

Obviously you have to balance the fun from falling in the magma with the possibility of surviving for better fun.

Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Destra on March 01, 2013, 06:38:48 pm
Holy crap ... I've made it ... Now I feel sad as I'm done reading and have nothing to look forward to when I want to :s its hard to imagine this fort was down to 2 crippled adults and 2 babies at one point ... Also dwarf lil ol me too! Nothing fancy, just destra - female dwarf who preferably is whole in body ...
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Theropod Watcher on March 01, 2013, 07:20:57 pm
The "pool" is actually a failed attempt at an aquifer breach, but I can't remember who's turn it was part of.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Dinjoralo on March 01, 2013, 08:38:34 pm
Just so everyone knows, the outside of the fortress is covered in a mantle of no less than 6 different fluids of distinct lethality.
I'm positively surprised that they hasn't started a exotermic chemical reaction and caught fire. Yet.
temperature's off for a reason, fire is a fps killer
I tried downloading the save and testing out what would happen with Temperature on. Sadly, no infernal reactions happened, at least before I got disappointed and stopped. I was a bit surprised by my framerate, which was at about 35 FPS. I mean, I don't have the best computer ever, but it's still a pretty powerful gaming rig.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on March 02, 2013, 02:27:26 pm
3rd of Limestone

Apparently I was mistaken on the date, but the tour did take some bloody time. I never had a good sense of time anyway, I rarely leave the forges and I don't even recall what the bloody sun looks like. Before I sit down to managing this hole in the ground, I'm gonna have a drink or twelve.
----
*the rest of the page is illegible due to heavy stains that smell of booze.*
----
Ugh, woke up from my passing out in the dining hall. Apparently the impeding stress of even thinking of ruling this place was too much for alcoholic-drunk-me and I've named some poor sod the new overseer after I lobbed a mug at his head. I then promptly passed out.I got me journal I keep in my pockets soaked with booze, heh. Woops.

That's cool I guess, I'm gonna go forge some copper armor with dinosaurs on it or something...

This is a crudely forged copper cap. On the cap is an image of a velociraptor and a headache and a hangover. The velociraptor is in the fetal position. The headache is laughing. The hangover is striking a menacing pose.
----------------------------------------------------
----------------------------------------------------
Welp, I think I'm gonna pass on my turn.  There's too much other stuff I'm busy with, and when I sit down and think "Right, I'm gonna manage this fort" then I bail and make no progress.

Rather than take up time simply by posting pointless updates about how the fort manages itself, I'm just gonna pass on what little changes I've made and let someone more capable take it from here. Here's the save (http://www.mediafire.com/?ags3che491xor4y), with all dorfings from the most recent list and and some digging designated and some copper armor and hammers set to be forged repeatedly. I built all the caged zombie dorfs in the assumed mansion, you just need to release them and lock the doors.

Also, someone make sure I assigned myself, Space the "Armored Armorer" to forging armor, I don't remember if I did that or not.

PS: Aussiedwarf tried to bash a zombie with his crossbow without any back-up and was gangbanged by zombies during the little time I had the game unpaused. He's ded, Jim.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on March 02, 2013, 02:43:02 pm
"Gangbanged by zombies" sounds like both a horrible way to go, and some very strange fetish...

Honestly I don't have a damn clue what my "mansion" is supposed to be, since I never saw it. Is it the most expensive room in the fortress?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: LordSlowpoke on March 02, 2013, 02:49:26 pm
"Gangbanged by zombies" sounds like both a horrible way to go, and some very strange fetish...

Honestly I don't have a damn clue what my "mansion" is supposed to be, since I never saw it. Is it the most expensive room in the fortress?

Nope, I made the most expensive (cluster of) rooms next door of your mansion. Just because.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Eric Blank on March 02, 2013, 02:52:49 pm
Well that's quite alright, because I'm neither in my rooms nor can I figure out where they are...

Additionally, did anybody else realize that the symbol of our local government is "an unstoppable Stuzang?" Or that I failed to change the symbol of that tile to the appropriate one for Stuzang as a forgotten beast?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Dinjoralo on March 02, 2013, 05:42:49 pm
It's alright Spacecat. At least you managed to give us a nice look at the fort. Let's call it an intermission, shall we?

Additionally, did anybody else realize that the symbol of our local government is "an unstoppable Stuzang?" Or that I failed to change the symbol of that tile to the appropriate one for Stuzang as a forgotten beast?
Of course! This government worships Stuzang! I knew it all along!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Strategia on March 02, 2013, 07:00:13 pm
Additionally, did anybody else realize that the symbol of our local government is "an unstoppable Stuzang?" Or that I failed to change the symbol of that tile to the appropriate one for Stuzang as a forgotten beast?
Of course! This government worships Stuzang! I knew it all along!

OH GODS THE FOUL ONE IS WINNING WE'RE ALL DOOMED Well, that's obviously perfectly normal..... perfectly..... normal..... *twitch*
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: LordSlowpoke on March 02, 2013, 07:13:33 pm
Additionally, did anybody else realize that the symbol of our local government is "an unstoppable Stuzang?" Or that I failed to change the symbol of that tile to the appropriate one for Stuzang as a forgotten beast?
Of course! This government worships Stuzang! I knew it all along!
spoiler: we are the foul ones
OH GODS THE FOUL ONE IS WINNING WE'RE ALL DOOMED Well, that's obviously perfectly normal..... perfectly..... normal..... *twitch*

nothing out of the ordinary, sir. carry on.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on March 02, 2013, 07:46:19 pm
PS: Aussiedwarf tried to bash a zombie with his crossbow without any back-up and was gangbanged by zombies during the little time I had the game unpaused. He's ded, Jim.
Or is he?

Notified Dark_T_Zeratul

Space, did you dwarf anyone?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on March 02, 2013, 09:12:56 pm
Everyone except the most recent dwarfing request which occurred during my turn...which apparently is just Destra, I believe.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on March 02, 2013, 09:59:52 pm
Everyone except the most recent dwarfing request which occurred during my turn...which apparently is just Destra, I believe.
By everyone you mean the whole list except Destra?
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on March 02, 2013, 11:09:32 pm
Pretty much, yeah. Everyone should have a dwarf/zombie/reanimated arm that suits their needs, except Destra, who's request I forgot about due to their not being on the list when I was dorfing the last few people.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on March 03, 2013, 02:42:56 pm
Pretty much, yeah. Everyone should have a dwarf/zombie/reanimated arm that suits their needs, except Destra, who's request I forgot about due to their not being on the list when I was dorfing the last few people.
Ok, so it's everyone except Destra, who wasn't on the list, and Aussie, who died.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: tryrar on March 03, 2013, 04:22:52 pm
Pretty much, yeah. Everyone should have a dwarf/zombie/reanimated arm that suits their needs, except Destra, who's request I forgot about due to their not being on the list when I was dorfing the last few people.
Ok, so it's everyone except Destra, who wasn't on the list, and Aussie, who died Assumed another identity.

FTFY
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Dark_T_Zeratul on March 04, 2013, 05:14:00 am
I should be able to get started on this sometime this week.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on March 04, 2013, 08:27:27 am
Pretty much, yeah. Everyone should have a dwarf/zombie/reanimated arm that suits their needs, except Destra, who's request I forgot about due to their not being on the list when I was dorfing the last few people.
Ok, so it's everyone except Destra, who wasn't on the list, and Aussie, who died Assumed another identity. was probably assimilated into the zombie horde.

FTFY
FTFY  :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Dark_T_Zeratul on March 07, 2013, 01:17:59 pm
I should be able to get started on this sometime this week.
Specifically, Friday.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: arcangelsd on March 08, 2013, 09:31:39 am
I should be able to get started on this sometime this week.
Specifically, Friday.
Thanks everything, I was starting to think this fort had claimed yet another soul within the same year!
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Spish on March 08, 2013, 02:51:05 pm
Here's hoping we get an overseer with some actual balls soon, seeing as we have a paralyzed vampire trapped in a well and therefore it is virtually impossible for the fortress to die. Personally, I would start by removing that silly trap hallway entirely.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Teneb on March 08, 2013, 05:24:57 pm
Here's hoping we get an overseer with some actual balls soon, seeing as we have a paralyzed vampire trapped in a well and therefore it is virtually impossible for the fortress to die. Personally, I would start by removing that silly trap hallway entirely.
People already know what I am going to suggest.
Title: Re: Horrorfailed the Battle-Cannon of Hell - The Pit of Perdition
Post by: Mr Space Cat on March 08, 2013, 05:29:49 pm
I wasn't so much afraid of wrecking the fort, I was afraid of trying to even understand what the heck is what and what to do with what goes where. The fort is a fustercluck to end all fusterclucks.

 Besides, considering some real-life-drama going on in meat space for me at the moment, I wouldn't have had much time to play manage the fort this hole in the ground now anyway.

People already know what I am going to suggest.
A zombie mermaid farm?  :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 10, 2013, 03:51:10 am
Journal of Dark_T_Zeratul, Dark Templar of Horrofailed

3rd of Limestone, 512

Have just been handed the insignia of leadership by Mr. Space Cat, shortly before he ran off screaming something about how "it's not dead if it's sleeping" and how strange it is that "death can die." Something about a giant with an octopus face...? I think he's been spending a bit too much time around the tower caps, if you know what I mean. Anyway, I figured that if I'm leader now, I should actually acquaint myself with more of this place than my patrol area. I'm gonna go take a walk around and get a feel for the layout of this place.

4th of Limestone, 512

FUCK. THIS. SHIT. Making sense of this place is probably what drove Mr. Space Cat mad. No, I think I'm just gonna come up with a project and do whatever needs to be done to make it happen, consequences be damned.

9th of Limestone, 512
A Kobold Thief was caught in our stockpiles. He was promptly massacred by Megaman3321, EmeraldWind, two wolves, and a great horned owl. Clearly, increasing security is not a pressing concern.

14th of Limestone, 512
Why didn't anyone tell me the traders were here!? I've got a sinking feeling they're going to leave just as I finish having stuff hauled to the depot.

15th of Limestone, 512
I made the traders what I thought was a very reasonable offer of clothing stripped off of dwarves who probably died horribly (no one dies peacefully in Horrorfailed) in exchange for booze, but they kept eyeing our metal armor and gold bars and making counteroffers I was never going to accept. Finally, I got fed up, took all their stuff, and told them to GTFO. Stupid humans.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 10, 2013, 04:22:55 am
The dwarfing list is complete, and there are several available dwarves. I need to fix that by murdering naming them.

I'm also not sure when my turn ends, since the save started in Autumn. Am I going to the end of this year? End of next year? Next Limestone?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on March 10, 2013, 09:58:39 am
You can just play to the end of the year if you're lazy, or you can go all the way through to next winter to compensate for Space not finishing his turn. Up to you.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Foo Quuxman on March 10, 2013, 12:41:50 pm


Journal of Foo Quuxman:

Was walking down the hall today when the administrator ran past me screaming his head off, everyone else was acting "normaly" so I figured it was one of those "strange moods". Turns out we have a new leader; keeps calling himself a "Dark Temple" or something, how in Armok's name can a dwarf be a temple?

Last I saw of Mr. Space Cat he was muttering something about adopting Ledi.


OOC:
Could I see my dwarf info page and jobs if it isn't too much trouble?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 14, 2013, 03:23:04 am
2nd of Sandstone, 512
We ran out of plump helmet spawns today. I hope the dwarven caravan brings more; we're going to need them.

7th of Sandstone, 512
Thirteen idle dwarves? Slackers, the lot of them! I've told them all to grab picks and start digging; my grand plan requires more mining than is currently being done.

10th of Sandstone, 512
Seven new migrants arrived today, though I can't fathom why. Hopefully they're not entirely useless. Mayor Nexusv also banned the export of quivers, as if we would ever sell military equipment like that.

16th of Sandstone, 512
Whoops, that was the aquifer. Three dwarves and a baby drowned, none of whose names I could be bothered to remember. Oh well. On the plus side, having all that water there will actually be very helpful. Time for phase 2!

20th of Sandstone, 512
Oh, Kirby drowned too. It just took four days for anyone to notice.

24th of Sandstone
Space was incinerated by the Forgotten Beast Mostod Merrangkobem today. Silverlock - who saw the whole thing - claims that the beast limped away with its face melting off. I've no idea how a fire-breathing abomination isn't fireproof, but there it is. Hopefully this will work to our advantage should one of our number ever face it again.

25th of Sandstone, 512
We received a report of a new Forgotten Beast today: Snuslu Sasneongo. A giant guy made of mud... Doesn't sound too difficult. Spiral shell... Only a minor hindrance. Emaciated, excellent! Poisonous gas... Oh, damn. Better keep our distance, then.

27th of Sandstone, 512
Someone told me today that Space had just created a masterpiece. Baffled as to how he could achieve this feat despite having been reduced to ash only three days ago, I checked the records and discovered that there are two Spaces in our fortress.

Well... there WERE two Spaces, anyway.

13th of Timber, 512
The merchants have arrived! Assuming they survive long enough to get inside, I really hope they brought a ton of plump helmet spawns with them.

14th of Timber, 512
A goblin siege force arrived today, and promptly found themselves in combat with the local wilddeath. At least the traders made it inside alright.

18th of Timber, 512
The goblins, having spent the last four days vomiting, are finally making their way toward our front gate. If they survive the gauntlet of traps, we shall see if my project works as anticipated...

24th of Timber, 512
After spending the better part of a week hunting dingos (living and otherwise), the goblins finally decided to come inside. As expected, they were completely torn apart by the traps, but their archer managed to mortally wound one of our guard wolves before being sliced in half. I can't help but feel some disappointment, though that they didn't make it inside and give me a test of my creation.

27th of Timber, 512
I traded a large amount of our now-unused clothing (don't mind the blood and vomit and bits of rotting skin, that's just decoration) for some much-needed plump helmet spawns and pig tail seeds. Not nearly as many of them as I'd like, but they did have a very large supply of plump helmets that should provide us with some more seeds. I got some extra meat, fish, cheese, and booze, too, just in case.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 14, 2013, 03:28:39 am
Foo:
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: SpaceKGreen on March 14, 2013, 07:49:36 am
...

24th of Sandstone
Space was incinerated by the Forgotten Beast Mostod Merrangkobem today. Silverlock - who saw the whole thing - claims that the beast limped away with its face melting off. I've no idea how a fire-breathing abomination isn't fireproof, but there it is. Hopefully this will work to our advantage should one of our number ever face it again.

...

27th of Sandstone, 512
Someone told me today that Space had just created a masterpiece. Baffled as to how he could achieve this feat despite having been reduced to ash only three days ago, I checked the records and discovered that there are two Spaces in our fortress.

Well... there WERE two Spaces, anyway.

...

Oh dear.  Which one?  :|
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Silverlock on March 14, 2013, 09:06:29 am
24th of Sandstone
Space was incinerated by the Forgotten Beast Mostod Merrangkobem today. Silverlock - who saw the whole thing - claims that the beast limped away with its face melting off. I've no idea how a fire-breathing abomination isn't fireproof, but there it is. Hopefully this will work to our advantage should one of our number ever face it again.


Given how bravely I hid behind a rock and shouted at Space to kill the creature -- even aside from the valuable intelligence I uncovered -- I think I deserve a medal.  One with the image of a Forgotten Beast would do nicely.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Mr Space Cat on March 14, 2013, 10:35:57 am
...I'm gonna go ahead and request a redorfing. Y'know, cause that was probably me. Also because my last dorf wasn't skilled enough to make masterwork armor yet, so that must've been other other Space.

Name: Space
Profession: Meatshield
Job: Armorer

Keep me down in the forges where I belong this time. It's a nice little moderately safer place. >.>

I'm surprised we actually ran out of plump helmet spawn. I thought that was the "can never have too much, can never need more" plant.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Silverlock on March 14, 2013, 02:56:48 pm
I'm surprised we actually ran out of plump helmet spawn. I thought that was the "can never have too much, can never need more" plant.

Yeah, I get messages about needing more all the time in my forts, but it's usually more a matter of having them in bins and unavailable than actually being out of them.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on March 14, 2013, 03:09:49 pm
Journal of Eric McZombieBaron

I am angry. The fools STILL haven't finished my quarters, to my knowledge, and they still keep me locked away in a cage, like some sort of rabid beast! I am no witless fool; I possess self-control! But I swear, if I ever get out, the overseer will be joining me in my quarters later for a very special meeting. Worse still, they have been ignoring my authority of late, as if death has stripped me of my title. They haven't selected a successor to my post, nor have I chosen my own heir. There will be vengeance.

Count Eric mandates being moved to his mansion!

Count Eric mandates a nicer mansion!

Count Eric has mandated the construction of certain goods.

0/1 replacement blacksmiths.

0/5 Bronze military equipment.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Destra on March 14, 2013, 04:08:25 pm
Wow I don't think I've ever been mentioned so much in such a short time, I feel honored :p but who am I and can I see my bio pweeeze? :p
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 15, 2013, 12:11:57 am
Space(s): The surviving Space is an Insane Weaponsmith. I'm assuming then that Space Cat is the deceased one?

Destra: I don't see any dwarves named Destra. Does it have a different name?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on March 15, 2013, 02:13:20 am
One Space dies in a firey blaze, the other of dehydration due to insanity?

Count Eric has mandated the construction of certain goods.

0/1 replacement Armorsmiths

0/1 replacement Weaponsmiths

0/5 bronze military equipment

The bronze must flow!
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on March 15, 2013, 02:45:39 am
I managed to derp up my Dorfing request somehow, pasted in the wrong text. Could someone change the profession to "Terrible Artist", when convenient? Dorf name "Qwerty".
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 15, 2013, 03:39:29 am
Qwerty, Terrible Artist is now a Bowyer.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 15, 2013, 03:55:19 am
1st of Moonstone, 512
I received reports that some of the dwarves stopped setting the new pressure plates because they were scared away by some goblins trying to get into the fortress. I paid it little mind, knowing that they would soon by horribly dead.

Shortly thereafter, I received reports that some of the dwarves were stopping several other tasks because they were scared away by a zombified dwarf that had somehow gotten inside the fortress. While one of our wolves kept it occupied, I cut it in half.

This is why I'm leader: I'm a problem solver.

3rd of Moonstone, 512
Another undead dwarf was spotted inside the fortress. This one caved in another wolf's skull before myself, EmeraldWind, and a macedwarf put it down for good. I need to figure out how they're getting inside, and stop it.

In other news, the first wolf is beginning to rot away. I've ordered it slaughtered for our own good, and to put it out of its misery.

4th of Moonstone, 512
So it turns out that when I ordered the dwarves to sell the caged undead and assorted monsters to the traders, they were unable to grasp the concept of selling the creature inside of the cage along with it, which resulted in four zombie dwarves, a skeletal ogre and a troglodyte running rampant in the fortress. Apart from the two zombie dwarves we had already caught and killed:
*Megaman3321 shot one crossbow bolt at the troglodyte, hitting it in the hand, then wandered off. It passed out from the pain shortly thereafter, but woke up when the skeletal ogre started wailing on it. It managed to get away when El Presidente Kar Puwuncobi assaulted the ogre with her silver warhammer, then passed out again. After the unconscious, mangled troglodyte scared off a few of the less hardy dwarves, Ledi calmly walked up and sank her battleaxe into its skull. El Presidente, meanwhile, got bored of smashing the skeleton with her warhammer and instead CHEWED APART ITS SPINE.
*The third zombie dwarf tried to eat EmeraldWind, but she sank two bolts into its body, two into its legs, and one into its forehead. Despite having a crossbow bolt lodged firmly in its brain, it still didn't die until after she shot it two more times in the arm.
*The fourth zombie dwarf managed to badly wound two more wolves before Deathsword hacked it apart with his sword. As they've already begun rotting and vomiting, I've ordered them slaughtered as well.

7th of Moonstone, 512
Uh oh. It turns out there was another skeletal ogre we didn't notice. EmeraldWind tried to kill it, too, but she was so exhausted from her last fight that she failed to dodge one of its attacks and got her hand torn off. The rest of The Rags of Breath hurried to her rescue, but by the time El Presidente and Ledi arrived and dispatched it, it had already finished her off and begun battering ArmageddonCounselor.

8th of Moonstone, 512
Today, the ghost of Commander Pyro was put to rest. EmeraldWind will likely join him soon... As, I fear, will ArmageddonCounselor, who's already exhibiting the blistering and vomiting that will likely precede his transition to undeath.

18th of Moonstone, 512
As if that wasn't enough, today DevilEd's severed arm came to unlife and started attacking people. Fortunately, Balnash was there to put it down with his axe.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: LordSlowpoke on March 15, 2013, 09:36:32 am
El Presidente, meanwhile, got bored of smashing the skeleton with her warhammer and instead CHEWED APART ITS SPINE.

calcium.

it's good for you.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on March 15, 2013, 09:50:06 am
El Presidente, meanwhile, got bored of smashing the skeleton with her warhammer and instead CHEWED APART ITS SPINE.

calcium.

it's good for you.

That is how a real president gets his calcium.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on March 16, 2013, 02:22:35 pm
El Presidente, meanwhile, got bored of smashing the skeleton with her warhammer and instead CHEWED APART ITS SPINE.

calcium.

it's good for you.

Sigged. Fuck yeah.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on March 16, 2013, 07:01:34 pm
None of the undead dwarves was me, right? Hopefully...
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 16, 2013, 07:33:30 pm
They were all unnamed dwarves.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: the1337doofus on March 17, 2013, 12:07:24 am
Have I seen any action yet? My dwarf, if he has been dwarfed, is named bonk and is a military dorf.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: SpaceKGreen on March 17, 2013, 06:14:37 am
One Space dies in a firey blaze, the other of dehydration due to insanity?

Actually in this case I think it's just a job name, not actual insanity.

But then again, in this fortress...


...who's already exhibiting the blistering and vomiting that will likely precede his transition to undeath.

BOOMER! (http://left4dead.wikia.com/wiki/The_Boomer)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on March 17, 2013, 01:12:38 pm
Maybe it's just he's the only sane dwarf in the fortress, so to everyone else he looks insane. Then again, a quick peek at the save also reveals that Space has apparently been sharing his room with the ghost of his dead wife.
(http://i50.tinypic.com/2cntf92.png)
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Mr Space Cat on March 17, 2013, 03:04:37 pm
Maybe it's just he's the only sane dwarf in the fortress, so to everyone else he looks insane. Then again, a quick peek at the save also reveals that Space has apparently been sharing his room with the ghost of his dead wife.
(http://i50.tinypic.com/2cntf92.png)
Wow. The stories in this game, man.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 18, 2013, 01:19:46 am
22nd of Moonstone, 512
Chief Inspector Silverlock was incinerated today by the now half-melted Forgotten Beast, Mostod Merrangkobem. Unfortunately, as I have been unable to locate a breach, I've been forced to conclude that Silverlock and Space Cat were somehow sealed outside the fortress and have been surviving who knows how for Armok only knows how long.

4th of Opal, 512
During construction of phase 2 of the grand project, a fire clay explosion very nearly killed Qwerty and one of our craftsdwarves. Though they survived with only minor injuries, a miscalculation in mining designations led to a cave in that killed them shortly thereafter. I will need to be more careful in the future if this project is to reach successful completion.

10th of Opal, 512
Rhyme has given birth to a boy! Let us hope that his lifespan is considerably higher than the average here in Horrorfailed.

12th of Opal, 512
Kol Kironshorast has become possessed! He keeps muttering the name "Arbostnar" over and over again... Fingers crossed it's something useful.

22nd of Opal, 512
Our Outpost Liaison arrived today, and promptly punched a zombie raven to death. Apparently, the mountainhomes have finally gotten the message that they need to send seriously hardcore liaisons if they actually want them to come back alive.

25th of Opal, 512
Arobstnar, the Deified Rawness, is a crown. Eh. Could be worse, I suppose.
Spoiler (click to show/hide)

3rd of Obsidian, 512
Phase 2 of the grand project is complete! Unfortunately, phase 3 presents a problem. It requires me to dig a tunnel up into the aquifer level to release the water into the channel below and fill the chamber. However, reaching that spot requires me to go through other parts of the aquifer, releasing more water. I must consult the fortress's architects and attempt to come up with a solution to this problem...
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on March 18, 2013, 04:20:53 am
Yay, already an injury. Now I just have to wait to die of thirst in the hospital from a stubbed toe.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Silverlock on March 18, 2013, 09:49:15 am
"Does your Beast flame?"

"No."

"Hello there, little . . ."

Fwoom!

"You said your Beast . . .!"

"That is not my beast."


<crumple>


I can't remember whether we were automatically perpetually redorfing, so: redorf me, please!  Silverlock -- Chief Inspector -- any occupation
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Newbunkle on March 19, 2013, 10:41:00 am
So... I haven't really had the time to follow this since starting my new job. I thought I'd spend my sick day catching up and drinking more tea than the human body should be able to contain.

The last I heard I'd died. I didn't know I was redwarfed - twice no less - so sorry to the people who did that for not saying thank you at the time. It was fun to hear about my exploits. I even did something useful - huzzah! So where's that artifact battle axe now? I hope it came in handy. :D

Hopefully I can stay on top of the updates now that I've reached the end. I'll do my best anyway.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on March 19, 2013, 03:05:50 pm
I'm sorry, but could you possibly do something reckless and suicidal with my dwarf? I'm pretty sure that he's survived for over a year now, and I feel that might be too long.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on March 19, 2013, 07:57:56 pm
Ah, I misread the post. I see now that I am dead. Yay! Any chance of a redorf, when convenient?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: armeggedonCounselor on March 20, 2013, 07:50:49 am
I'm sorry, but could you possibly do something reckless and suicidal with my dwarf? I'm pretty sure that he's survived for over a year now, and I feel that might be too long.

I'm pretty sure my first dwarf is still alive, and I think he (or she) came in either the starting seven, or the first couple waves of migrants.

I am very disappointed with the deadliness of this fortress.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on March 20, 2013, 08:11:47 am
^ Actually your dorf has died at least 3 times since the fort began.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on March 20, 2013, 02:15:10 pm
Come to think of it, is there ANYONE from the original 7 that hasn't been redorfed at least once by this point?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on March 20, 2013, 02:33:02 pm
Probably DevilEd
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 20, 2013, 02:58:13 pm
Given that his severed arm recently rampaged through the fortress, I suspect otherwise.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on March 20, 2013, 09:10:06 pm
Given that his severed arm recently rampaged through the fortress, I suspect otherwise.

He asked not to be redorfed as long as there is a zombie version of him. I guess his arm counts.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 20, 2013, 09:12:58 pm
3rd of Obsidian, 512
Phase 2 of the grand project is complete! Unfortunately, phase 3 presents a problem. It requires me to dig a tunnel up into the aquifer level to release the water into the channel below and fill the chamber. However, reaching that spot requires me to go through other parts of the aquifer, releasing more water. I must consult the fortress's architects and attempt to come up with a solution to this problem...
By the way, I really am trying to figure out how to do this, if anyone has any suggestions.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on March 20, 2013, 09:14:51 pm
Is it possible to breach the aquifer from above? That's be pretty Fun with the local neighbors, but at least you don't need to mine in from beneath.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on March 20, 2013, 09:28:23 pm
3rd of Obsidian, 512
Phase 2 of the grand project is complete! Unfortunately, phase 3 presents a problem. It requires me to dig a tunnel up into the aquifer level to release the water into the channel below and fill the chamber. However, reaching that spot requires me to go through other parts of the aquifer, releasing more water. I must consult the fortress's architects and attempt to come up with a solution to this problem...
By the way, I really am trying to figure out how to do this, if anyone has any suggestions.

Pumps. A lot of them. And maybe a perpetual-motion water reactor.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on March 20, 2013, 09:43:37 pm
^ Easiest way is by freezing it via exposure to the elements. Especially in a place like this.

Then again you'd also be exposing yourself to the elements. Such as the zombie plague.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on March 21, 2013, 05:51:08 am
Bah. Send in a vampire to do it. Hell, if you can get vampire blood into the water supply somewhere, then isolate it, you can make vampires on demand, and then pick a useless peasant, vampify them, send them upstairs to go work for you.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: gchristopher on March 21, 2013, 12:34:38 pm
3rd of Obsidian, 512
...reaching that spot requires me to go through other parts of the aquifer...
By the way, I really am trying to figure out how to do this, if anyone has any suggestions.
There's a dirt layer between the aquifer and the surface, right? You can dig a tunnel above whatever aquifer area needs to be pierced and dump magma into it with iron or steel minecarts. Maybe just the outline of the piercing needed and pump or drain the water from the center?

A multi-layer aquifer is slightly more fiddly to obsidian cast. The first trick there is to leave a few aquifer tiles in the bottommost layer to absorb water, then expand an existing piercing by carving stairs in all the aquifer layers, gradually expanding it. Then, when dumping in obsidian to seal the walls, do one entire column of wall at a time. (This is critical to making it easier.) Since carts dump 2/2 magma, you'll occasionally have to go re-carve stairs in places that shouldn't be obsidian cast yet.

It is all pretty micromanagement-intensive.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 21, 2013, 01:25:49 pm
Here's a quick diagram of what it looks like:
(http://i.imgur.com/p3on5Bm.png)

Now, it's possible the level below the water isn't a second aquifer level; I don't have the save with me here at work, so I grabbed the last one Space Cat posted and tried to remember exactly where and how I'd done my construction. If someone else knows for sure, that'd be great.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: gchristopher on March 21, 2013, 01:42:27 pm
That must be a side view. Do you just need a source of water flowing down into the tunnel, or do you actually need a hole all the way through the aquifer? (that might flow items/creatures down into the tunnel, too)


Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on March 21, 2013, 01:51:02 pm
Might want to floor off the top bit either way. Maybe you can sacrifice a dorf to mine the bottom out directly?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 21, 2013, 02:08:46 pm
The goal is specifically to drain anything in that pool down the tunnel.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: gchristopher on March 21, 2013, 02:35:56 pm
Here's a quick diagram of what it looks like:
Spoiler (click to show/hide)
Ummm, well, if it's a single-layer aquifer, I think you might be able to avoid having to do a full piercing with pumps or magma. This is close to what you diagrammed. Here's a side view:

Spoiler (click to show/hide)

Briefly, you use the standard bridge method to channel up into the damp stone layer beneath the aquifer, but this will still leave a floor/roof between that open space and the water/aquifer above. The tunnel will still flood at this point, I think? But maybe you could just collapse a floor and have the collapse pancake down and fully open the tunnel? Does collapsing pancake normally underwater?

For a multi-layer aquifer, I can't think of anything that doesn't require a normal aquifer piercing to get you a hole in the bottom.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on March 21, 2013, 05:43:49 pm
a collapse should result in the destruction of any constructions or floors under the collapsing object, yes.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 21, 2013, 08:27:59 pm
Just got home and confirmed that levels 3 and 4 are both aquifers. So... Shit.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on March 21, 2013, 08:49:31 pm
Why don't you just use a floodgate to control the flow of water? Does it have to be on level 4 or what?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on March 21, 2013, 09:30:05 pm
Just use pumps. Then more pumps. Aquifers absorb water, so there is little problem.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 25, 2013, 12:35:29 am
16th of Obsidian, 512
Another Forgotten Beast has been spotted way down on cavern level 34. As is tradition, the one who spots it gets to name it. This one has been called Lene Tholathoefano Efeye Thaci, presumably because its discoverer figured he'd never live long enough to name another one and decided to give it every name he could think of all at once. This one is a gigantic, skinless, ravening alligator with three tails, glowing eyes, and deadly spit. I've instructed everyone to go absolutely nowhere near the damn thing.

17th of Obsidian, 512
I love goblins. More specifically, I love how stupid they are. So after the last siege, a few of them managed to get away - badly wounded from our traps and the rain of shit, but alive. I can only imagine that they returned to their goblin tower and told their leaders about us, and about the horrible, crushing defeat they suffered at our hands. And did they say, "hm, maybe we should leave them alone"? No! They said, "Let's try again!"

Anyway, long story short, we're under siege again. I'm not terribly concerned about the outcome, which I see as being fairly inevitable. On the other hand, I did just watch three different undead creatures get absolutely murdered by about a million crossbow bolts at once, so we'll see how it goes. If nothing else, it'll be an interesting test of my latest addition to the fortress...

18th of Obsidian, 512
Oh. They brought about a dozen ogres, too. This will be fun.

19th of Obsidian, 512
And if that weren't bad enough, a magma crab just started spitting lava at someone's kid down in the magma forges. I've sent the military to deal with THAT, because it's less likely to die horribly just from walking around outside.

21st of Obsidian, 512
Several goblin hammerers just met with a rather grisly end in our trap corridor, but the ogres and archers have not yet been deterred. Nor has the magma crab, whom the Rags of Breath never got around to killing and has since killed Foo Quuxman and whoever's kid that was who was playing in the forges before slinking back into the magma below.

27th of Obsidian, 512
Ashsaber just beat two ogresses to death with her bare hands. She'd almost beaten a third one, too, until Ledi arrived and, doing what she does best, hit it in the face with her axe. A fourth ogress died to a combination of my sword, Ledi's axe, and El Presidente tearing out its throat with his teeth.

Note to self: Watch El Presidente carefully. He may be a werewolf, vampire, or other sort of supernatural monster. Either that, or he's just gone feral. Armok knows I wouldn't blame him if he has.

28th of Obsidian, 512
A fifth ogress died after Deathsword put her sword through its eye (and El Presidente smashed in its head with his warhammer for good measure). In other news, Sabertache had a baby boy today.

4th of Granite, 513
A sixth and final ogress was slain today. Deathsword hacked at it for awhile, Balnash punched it in the head repeatedly, and finally Ledi embedded her axe into its neck, then twisted it around until its head popped off. I made Deathsword an Axelord and made a note to never get on Ledi's bad side because frankly, she scares me.

The goblin archers, meanwhile, are standing around a long distance back from our entry hall, culling the herds of wilddeath and presumably arguing about whether it was really a good idea to come back here or not.

16th of Granite, 513
On the advice of Deathsword, I constructed a series of pumps to temporarily remove the water from a section of the aquifer in order to dig the channel required to complete my project. "Aquifers absorb water," he said. "There is little problem," he said. Turns out there was actually a big problem, as the pumps are now flooded (hopefully not permanently) and Echostatic very nearly drowned.

19th of Granite, 513
That damn magma crab, Asgan, showed up again, killing an herbalist and seriously wounding Sensei_shade and one of our armorers - I do not expect them to survive. Fortunately, the militia was much more punctual this time; Spishiban proved the hero of the day, sinking several crossbow bolts into it before I arrived with Deathsword and El Presidente to finish it off.

25th of Granite, 513
I've been watching the goblins carefully the past few days. They're still here, surprisingly enough. Still killing wilddeath, too. Some of the lookouts have even given taken to naming them. The most hilarious part, though, is that by and large they're just killing the same things over and over and over again; they just keep getting back up.

We also spotted another forgotten beast, Aco Amsirsedast Nomarkulur, down in the caverns. It's another skinless crocodile, but this one has glowing eyes, a horn, and webs. This one, at least, should be easier to kill should it ever come to that.

16th of Slate, 513
Another forgotten beast. Name: Alece. Great, gaunt, hairy toad, knobby antennae, unkempt gray hair, poisonous bite. Also, Megaman3321 gave birth in one of our stockpiles.

19th of Slate, 513
Finally managed to pump out enough water to dig a channel. Very nearly managed to drown six miners and a peacock in the process. Totally worth it. Inspiredsimji also gave birth today, making me seriously wonder what the hell kind of party we had nine months ago and why I wasn't invited.

28th of Slate, 513
The "siege" has finally ended. The goblins, having been worn down by two and a half months of fighting the undead, finally began to suffer significant injuries. All it took was a skeletal muxox tearing off one of the goblin's arms, and it was all over. The arm immediately animated in undeath and killed one of the goblins, which rose into undeath and began attacking its former comrades... Within a matter of hours, an entire squad of goblin archers had either been torn apart, transformed into zombies, or both. Personally, I'm looking forward to the excitement that's sure to come when the next siege is killed by the previous one.

12th of Felsite, 513
The elves arrived, took one look at the wilddeath, and promptly ran the hell away. Probably just as well for them; I was planning on taking all their goods by force anyway... Assuming, of course, that they weren't undeadified by the cloud of nefarious mist that's been floating around our entrance for the past week.

17th of Felsite, 513
Huh. Some of the elves survived long enough to get inside. Guess I might as well try and trade. If they've got the balls to get here alive, the least I can do is give them a bunch of bloodstained clothes in exchange for their sissy elf booze.

21st of Felsite, 513
A kobold thief stabbed Urist Imiknorris in the back today; he died shortly thereafter. Unfortunately, it stabbed him so close to the entrance that there was no chance of avenging his death before the skulking bastard slipped away into the horrible, horrible world outside.

5th of Hematite, 513
El Presidente finally got around to going to the depot to trade, only to find that the five elves who had made it safely inside were no longer willing to trade due to their two friends outside having been horribly murdered by undead. I ordered them killed for their insolence; El Presidente smashed in three of their skulls with his warhammer, while the other two ran. Ashsaber chased one down and severed her head with a mighty swing of her sword, while Deathsword ran after the other and jammed his axe into her skull.

21st of Hematite, 513
CloverMagic withdrew from society and claimed a jeweler's workshop. The fruits of his labor, unfortunately, turned out to be an incredibly boring tsavorite that's not even worth writing about further.

11th of Malachite, 513
I gave birth to a girl today, leaving me thoroughly confused.

12th of Malachite, 513
Saint has been missing for a week, now. I eventually found him at the bottom of my project's drainage shaft, having for some mad reason destroyed the ramp that was his only means of escape. Also, Aerie gave birth to a boy.

21st of Malachite, 513
Seven new migrants arrived today, and all of them managed to make it into the fortress alive! One of them introduced himself to me as SpaceCat, son of SpaceCat, and asked where his father was. I was tempted to have him open up the wall preventing the Forgotten Beast that incinerated him from getting into the fortress, but I figured it'd be more trouble than it was worth and just told him that his father had tripped and fallen into the magma. He shrugged, told me "shit happens," and headed off to spend the rest of his tragically short life hauling stuff around the fortress.

1st of Galena, 513
The final wall has been built. The last channels have been dug. The grates are all in place. The gems uncovered in the construction have been secured. It is time... I am giving the order to open the aquifer, and complete the grand project. Almost a year of planning has led to this, and what I do now can never be undone.

11th of Galena, 513
Kaamen breached the seal, then removed the stairs. So far, everything appears to be working as designed:
Should an enemy make it into the fortress, the bridge will retract, dropping them into the aquifer. They will drown, and their corpse and gear should be flushed down into a specialized containment room. Grates in the floor allow the water to continue flowing down, into the chamber below, where additional drainage tunnels will direct the runoff into the caverns. At last, my work is complete, and I can retire happily at the end of the year.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: the1337doofus on March 25, 2013, 08:47:31 am
"11th of Malachite, 513
I gave birth to a girl today, leaving me thoroughly confused."

Sigging that, fuggin' hilarious. 
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on March 25, 2013, 05:11:35 pm
"11th of Malachite, 513
I gave birth to a girl today, leaving me thoroughly confused."

Sigging that, fuggin' hilarious.
I presume Zeratul's dwarf is unmarried? ...Or male, more likely.
28th of Slate, 513
Within a matter of hours, an entire squad of goblin archers had either been torn apart, transformed into zombies, or both. Personally, I'm looking forward to the excitement that's sure to come when the next siege is killed by the previous one.
How much wilddeath is there outside the fort? I'm a tad worried that if we just let the zaambies kill everything for us and turn everything into zaambies, we might end up with more undead than our dwarves (and CPU's) can deal with.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 25, 2013, 05:21:56 pm
I presume Zeratul's dwarf is unmarried? ...Or male, more likely.
I assumed it was male. I was wrong. She's married to Bates, the Innkeeper.

How much wilddeath is there outside the fort? I'm a tad worried that if we just let the zaambies kill everything for us and turn everything into zaambies, we might end up with more undead than our dwarves (and CPU's) can deal with.
It's not that much, really. And the goblin zombies have a tendency to wander into the traps and get ripped apart, never to rise again.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Silverlock on March 25, 2013, 09:39:21 pm
"11th of Malachite, 513
I gave birth to a girl today, leaving me thoroughly confused."

Sigging that, fuggin' hilarious.


Awww, ya beat me to it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Ledi on March 25, 2013, 09:57:44 pm
Wow, this has to be the longest-living and the most effective the Crazy Cat Lady has been in the history of the fortress. XD

Watch now as it all goes horribly wrong and she kills everyone, leading to the downfall of the fort. Wouldn't be the first time. >>;
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on March 25, 2013, 11:59:25 pm
^ I wouldn't be surprised. Take a look at the battle report from the siege before this one:
Spoiler (click to show/hide)
She puts the "Crazy" in "Crazy Cat Lady."
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Ledi on March 26, 2013, 03:22:52 am
^ I wouldn't be surprised. Take a look at the battle report from the siege before this one:
Spoiler (click to show/hide)
She puts the "Crazy" in "Crazy Cat Lady."

Dear lordy. Note to all: DON'T MESS WITH HER CATS. The last thing you want is her having a tantrum. XD
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: the1337doofus on March 26, 2013, 10:00:20 pm
^ I wouldn't be surprised. Take a look at the battle report from the siege before this one:
Spoiler (click to show/hide)
She puts the "Crazy" in "Crazy Cat Lady."

 :( Death by tantruming cat lady, what a horrible way to go....
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Mr Space Cat on March 27, 2013, 06:59:24 pm
Remind me to adopt Ledi sometime. You know, for safety precautions to be friendly.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on March 27, 2013, 08:46:59 pm
Yeah, Ledi seems to be one of those unstoppable forces that everything from Hellcannons and onward needs.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 27, 2013, 11:02:34 pm
28th of Galena, 513
Traded most of our excess clothing to the humans today, in exchange for food, booze, empty cages, and some shiny new trap components.

13th of Limestone, 513
Hunter returned to the fortress today, after having spent the last two weeks running around outside trying to deliver Armok knows what to the depot (apparently there's something only accessible via the surface that's not forbidden; when I find it, I'm forbidding the hell out of it). His entire body is swollen with blood and rotting - so much so that he's producing miasma - so I expect a spectacularly gruesome death in the near future.

22nd of Limestone, 513
Hunter died today. Hm, I wonder who I can get to clean all this blood off the walls of the infirmary...

19th of Sandstone, 513
Six new victims sacrifices future corpses migrants arrived today.

27th of Sandstone, 513
The latest Forgotten Beast: Ngethacuja Thretelmuthro. A towering, bloated three-eyed sparrow with three tails and noxious secretions.

13th of Timber, 513
Another siege! I believe that's our third this year. I do hope they amuse me more than the last.

14th of Timber, 513
Huh. Trolls this time. Guess they realized the ogres were ineffective and hope the trolls will be more useful?

15th of Timber, 513
Nope. The trolls got horribly slaughtered by the traps in record time. Didn't even have to call in the militia.

17th of Timber, 513
And there go the goblins, who utterly failed to consider that there might be a reason their trolls were hacked apart and scattered across the entryway.

19th of Timber, 513
Oh, there are trolls, too! This will be a good test of my new bridge trap.

20th of Timber, 513
I think it would have worked much better if the ogres had actually come across the bridge, instead of hanging out on the pressure plates until the bridge retracted. Long story short, there are now two slightly injured several ogres and three badly injured trolls in the fortress. But I figure it's nothing the Rags of Breath can't handle!

22nd of Timber, 513
This is worse than I thought. Time to call in the Rough Crotch-Pinnacles and the Reputed Rims!

24th of Timber, 513
Just for good measure, I've called in the rest of the squads to finish dealing with these damnable ogres.

25th of Timber, 513
And the battle is over, with not even a single casualty on our side! Special mentions are being made of the following dwarves:
Qwerty, for bashing an ogre to death with his steel warhammer.
Balnash, for beating the ever-loving shit out of another ogre.
Tyrar, for slicing off an ogre's hand after slicing off another ogre's face.
Our monstrous menagerie of wolves, dogs, and bears, for general ownage.
A raven skeleton, for ripping apart the head of a troll that managed to escape from our fortress of doom.

21st of Moonstone, 513
Galka Eslimthacsum. Yet another enormous skinless alligator, this time with an equally enormous shell and a poisonous bite.

3rd of Opal, 513
One of the more burninating forgotten beasts managed to get into Nexusv's hole; she's on fire now. I have a feeling I know how it will end. On the plus side, it also badly burned another forgotten beast, which I guess balances out.

4th of Opal, 513
"Nexusv, Zartlich Vampire's mandate has ended."

15th of Opal, 513
The ghost of Count Eric has begun to steal our stuff. Since his body is likely outside, I'll have to have someone carve a memorial for him.

6th of Obsidian, 513
Qwerty became possessed, claimed a jeweler's workshop, and created yet another incredibly boring adventurine.

1st of Granite, 514
As I reflect back upon my tenure as leader of Horrorfailed, I feel that I did a genuinely good job of running the fortress. We ended with more dwarves than we started with, we killed amazing numbers of goblins, ogres, and trolls, and we fixed some of our organizational problems (and a stunning dearth of proper stockpiles).

Yes, overall, I feel good about this. Now, to go find Urist Imiknorris and tell him he's in charge! ...Wait, didn't he die? Shit. Now what?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 28, 2013, 12:13:36 am
SAVE: http://dffd.wimbli.com/file.php?id=7514

I fixed a ton of the job cancellation notices; apparently there was a stockpile outside of the fortress that the dwarves were trying to put things in.

Also, on level 2, on the lefthand side, you'll find a line of cages behind a wall. My plan was to link them all to the nearby lever, complete the wall, then throw the switch and let them all kill each other in glorious combat. Feel free to continue, or not, as you see fit.

I've PM'd Urist Imiknorris, and just in case it lasts that long, or a ton of people get ebola/get hit by a taco truck/fall off a skyscraper, I'd like another turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 28, 2013, 12:16:02 pm
Sorry, but I can't. I'm going to be way too busy for the next week or so.
So I guess we're skipping to Megaman3321, then?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on March 28, 2013, 11:24:50 pm
15th of Opal, 513
The ghost of Count Eric has begun to steal our stuff. Since his body is likely outside, I'll have to have someone carve a memorial for him.

Dear Ignorant FoolsCitizens of Horrorfailed,

I told you all, multiple times, to let me out of that god-damned cage, upgrade my mansion, and install several vampire slaves for me. And what did you do? Ignore number one and two, and leave the only feasible route to number 3 in a dank pit where she was vulnerable to the horrible monsters of the caverns. And now look. She's dead, and I have to get all incorporeal on your asses. Also, I'm taking this trinket here as a souvenir.

With rage and hatred, Count Eric.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on March 29, 2013, 12:18:00 am
To think we could've just dumped Nexi's bloody corpse and clothing in a well, had it not just burned up :P

Edit: It seems I've been booted from the position of sheriff in our transition to democracy.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on March 29, 2013, 01:27:58 am
To think we could've just dumped Nexi's bloody corpse and clothing in a well, had it not just burned up :P
Actually, I think his body might have ended up in one of the underground lakes... So we'll see. This could get interesting.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on March 29, 2013, 01:46:54 am
Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Vgray on March 29, 2013, 02:09:04 am
Is that title a Starcraft reference?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on March 29, 2013, 03:51:55 pm
Sent Megaman the PM.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on March 29, 2013, 08:55:21 pm
Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Congrats, you have been Sigged. :D
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on March 30, 2013, 10:35:00 am
22nd of Timber, 513
This is worse than I thought. Time to call in the Rough Crotch-Pinnacles and the Reputed Rims!
...Really? Of all the things to name our squads...
I think I'll sig this.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: tryrar on March 31, 2013, 10:58:20 am
So, besides general decapitation on an ogre, what other notable things has my dorf done?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on March 31, 2013, 06:12:27 pm
Megaman failed to answer. RhymeNorReason is next.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: RhymeNorReason on April 01, 2013, 02:47:05 am
Can't play. My laptop's busted and my PC is so ridiculously old that it has trouble with Youtube videos. So, skip me and sign me up for a turn later on when hopefully I can actually play.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on April 01, 2013, 04:01:35 am
Oh dear Armok that means TAG is next.

We're all doomed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on April 01, 2013, 06:54:58 am
I for one look forward to this year of unnecessary insanity.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on April 01, 2013, 10:18:12 am
You losers haven't even prepared a magma pump stack yet. But it's probably moot anyway... since TAG hasn't logged in since February 23.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on April 01, 2013, 12:06:30 pm
THE CURSE RISES AGAIN
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on April 01, 2013, 01:46:36 pm
At this rate, maybe I should sign up for a spot after all, since we're just speeding through it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on April 02, 2013, 04:07:47 pm
You losers haven't even prepared a magma pump stack yet. But it's probably moot anyway... since TAG hasn't logged in since February 23.
So... Inspiredsimji then?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on April 02, 2013, 04:40:39 pm
Bah, I can't help myself. I will sign up for a spot after all. My first succession game, let's hope this doesn't go horribly in a few months when I get to play.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on April 02, 2013, 09:23:21 pm
Bah, I can't help myself. I will sign up for a spot after all. My first succession game, let's hope this doesn't go horribly in a few months when I get to play.

Don't worry; you'll more than likely get to play your first succession game in the new version. You'll only be 20% more confused than the rest of us, then :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: SpaceKGreen on April 04, 2013, 03:21:34 am
You losers haven't even prepared a magma pump stack yet. But it's probably moot anyway... since TAG hasn't logged in since February 23.

TAG: Just as planned...
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on April 04, 2013, 11:23:25 am
So inspiredsimji didn't answer. Crocatowa is next.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Mesa on April 04, 2013, 11:49:28 am
Sorry to pop in for no reason, but when I read the title (namely the You Require Additional Cannons part), I can't help myself but to think of it being said by one of the advisors in Starcraft 2 (either the Adjutant or the Executor, but slightly bending towards the Executor).

Other than that...Hope this continues, I guess.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Crocatowa on April 04, 2013, 12:37:54 pm
This fort has been going on for months, and its finally my turn!
Let the games science war  !!Fun!! Begin
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: ILBane on April 04, 2013, 12:42:52 pm
I'm a bit late to the party, but can I get a dwarf?
Name: Bane
Profession: Spearman
Custom Profession name: Spartan wannabee

Preferably male
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Crocatowa on April 04, 2013, 12:44:54 pm
I'm a bit late to the party, but can I get a dwarf?
Name: Bane
Profession: Spearman
Custom Profession name: Spartan wannabee

Preferably male

I'll see what I can do, need to catch up on the Dorfing list and the overall madness that is this fortress... now that its my turn I need to back over the finer details...

EDIT: There have been no pictures in quite a while, oh boy. And are there any objections to using a different tileset?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on April 04, 2013, 01:22:18 pm
Nothing wrong with using a tileset, as long as you reverse any related rawchanges before uploading the save. Be sure to appoint a Captain of the Guard.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Crocatowa on April 04, 2013, 02:20:38 pm
It looks like there already is a tileset being used? Regardless, I've had fortresses go to hell, but this is just ridiculous.

Log:
So today a very mannish looking woman came in mentioning that management finally gave him/her maternity leave and that it was my job now to take care of the lot of us. I have never seen this person before in my life but apparently he/she knew where to find me to tell me this. I wish I could have asked why it wasn't my name on the paperwork but they were already gone and I now had to stop organizing my socks to figure out everything that was going on that wasn't meant to be my concern. I seriously hope this was meant for me and not just dropped on the first idle body found...

Anyway, some of the records here are military enlistments and draftees... and there is a list of those dead or missing... and if I'm reading these properly, our military is in utter disarray...

Now I know why food is so hard to come by, we barely manage to keep enough for 3 meals a day, yet we have over a hundred caged beasts that would be perfect for eating! I for one love owl meat. I see we have tons of plants... why this hasn't been used to feed the animals is beyond me.

We also don't have a captain of the guard, or a guard for said person to be captain of...

Just... I need a drink...
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: HunterG24 on April 06, 2013, 10:31:52 pm
13th of Limestone, 513
Hunter returned to the fortress today, after having spent the last two weeks running around outside trying to deliver Armok knows what to the depot (apparently there's something only accessible via the surface that's not forbidden; when I find it, I'm forbidding the hell out of it). His entire body is swollen with blood and rotting - so much so that he's producing miasma - so I expect a spectacularly gruesome death in the near future.

22nd of Limestone, 513
Hunter died today. Hm, I wonder who I can get to clean all this blood off the walls of the infirmary...

Good to know that I did something useful even if it was just to die... Yea that made no sense, I'd like a redorf please.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Sabretache on April 07, 2013, 03:43:16 am
Requesting a dwarf please called 'Battle Bruva' with the profession 'Blood Raven'. Any random dwarf will suffice but preferably one with military skills.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Crocatowa on April 07, 2013, 06:00:11 pm
I will hopefully have an update sometime tonight. But seriously, WIA happened to this fort?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on April 07, 2013, 09:15:55 pm
Dwarves and overseers happened to it. The reanimating biomes helped, but there's only so much left to fuck with after dwarves under the influence of overseers have rolled through.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: The Master on April 07, 2013, 09:47:10 pm
Hello everyone! How have you all been?

I DEMAND A TURN!
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on April 07, 2013, 09:53:18 pm
Wow, my turn's actually pretty close. I can't wait to
I DEMAND A TURN!
We're doomed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: The Master on April 07, 2013, 10:05:23 pm
My turn will consist of, in no particular order: death by madness, flying monkeys taking Manhattan, volcanic eruptions, and the creation of the cheese ray.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on April 07, 2013, 10:45:33 pm
Dwarves and overseers happened to it. The reanimating biomes helped, but there's only so much left to fuck with after dwarves under the influence of overseers have rolled through.
I'd blame it on overseers prioritizing safety of the fortress of all things, instead of more important stuff like zombie armies, vampire wells, doomsday weapons, overseer pranks, and !!SCIENCE!!. This The Master guy has the right idea I tell you what.

Seriously we have an army of zombified forgotten beasts. Why do we even have this silly trap hallway?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on April 07, 2013, 11:45:41 pm
It's okay, his turn is after mine. He'll only be able to destroy a smoking crater.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Mego on April 08, 2013, 02:37:09 pm
My turn will consist of, in no particular order: <snip>flying monkeys taking Manhattan<snip>

I don't even know what advice to give for this. Don't blink?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on April 08, 2013, 04:34:36 pm
Oh, it's nearing my turn...

Well that happened faster than I thought it would.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on April 08, 2013, 10:03:29 pm
Guys, I was reading through Hellcannon and managed to find this:
Battlefailed IV will certainly be full of !!FUN!! and built out of the skeletal remains of the deceased!
Damnit, we need to live up to our old expectations! My first two moves as overseer: Find a way to ready our undead FB army, and make that our only defense against the outside world. Maybe even in that order.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on April 08, 2013, 10:51:02 pm
Ah man I posted that more than a year ago and completely forgot about it during my turn!

Count Eric has mandated the construction of certain goods

bone blocks 0/3450
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Silverlock on April 09, 2013, 08:39:56 pm
Ah man I posted that more than a year ago and completely forgot about it during my turn!

Count Eric has mandated the construction of certain goods

bone blocks 0/3450


I can't believe I didn't start making bone blocks when I was overseer.   :(
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Silverlock on April 14, 2013, 07:18:49 am
Any progress lately?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on April 14, 2013, 07:19:26 am
The curse claims another.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: arcangelsd on April 14, 2013, 10:45:25 am
The curse fortress claims another.
Fixed that for you.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on April 14, 2013, 11:09:57 am
So the guy we waiting on run outta time?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: arcangelsd on April 15, 2013, 09:14:17 am
It's been a week since we last knew of him, and he hasn't logged in since the 7th of this month.
Someone PMs him, or what?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Crocatowa on April 15, 2013, 09:49:54 am
Sorry for the delay... Needless to say that life gets hectic this time of year, but my desktop had a minor implosion that has finally been repaired (the parts arrived this morning). I will try to update soon if you'll bear with me
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on April 15, 2013, 01:11:44 pm
Oh yeah. So guys.

Since I've been away for a long time and my time's coming up, in advance of that occasion, could someone bring me up to speed on what's been happening to Andreus the Sort-of-Immortal? Executive summary will be fine.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on April 15, 2013, 01:14:34 pm
Ah, I forgot you have a turn. When was your last one, anyway? This should be entertaining.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on April 15, 2013, 02:26:49 pm
Oh yeah. So guys.

Since I've been away for a long time and my time's coming up, in advance of that occasion, could someone bring me up to speed on what's been happening to Andreus the Sort-of-Immortal? Executive summary will be fine.


Second, you're a bone battleaxe (http://www.bay12forums.com/smf/index.php?topic=114971.msg3690140#msg3690140)

Third, you wielded your corpse in battle, married to your enemy Deathsword, (http://www.bay12forums.com/smf/index.php?topic=114971.msg3708227#msg3708227) and suffocated at the hands of a forgotten beast. (http://www.bay12forums.com/smf/index.php?topic=114971.msg3726757;topicseen#msg3726757)

Beyond that, you apparently reincarnated as a child and oversaw the creation of some artifact someone else made. That last mention was in November 2012.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on April 15, 2013, 02:33:34 pm
Just grabbed a screenshot from my most recent save:
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Nachtprophet on April 15, 2013, 03:57:53 pm
Andreus has a 'very good sense of the position of his own body'? One has to wonder which one...
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Mr Space Cat on April 15, 2013, 04:45:48 pm
It's always good to know which end of your axe-shaped body goes where.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on April 15, 2013, 05:19:22 pm
Andreus has a 'very good sense of the position of his own body'? One has to wonder which one...
All three, presumably.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Kirbypowered on April 15, 2013, 08:50:46 pm
20th of Sandstone, 512
Oh, Kirby drowned too. It just took four days for anyone to notice.
:(

I guess that's what I get for up and disappearing for a few months. Might as well ask for a redwarf while I'm here. Same stuff as before. I will bring soap to this fortress one way or another!

Amazed at the slow pace this has been moving at, and dang is the curse in full gear. Five overseers in a row succumb? Must be some sort of record, though you can never be sure with TAD...
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on April 15, 2013, 09:56:51 pm
I doubt it's a record. I remember reading of much more than that. Still, at this rate at least we'll get to Andreus more quickly. I'm looking forward to that turn. There hasn't been story progression in awhile along those lines.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on April 15, 2013, 10:04:12 pm
Amazed at the slow pace this has been moving at, and dang is the curse in full gear. Five overseers in a row succumb? Must be some sort of record, though you can never be sure with TAD...
Almost six in a row, the curse tried to physically manifest itself in order to destroy Crocatowas computer.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on April 15, 2013, 11:13:56 pm
Succession games often fall foul of this sort of thing - players sign up for a succession game and it takes months for their turn to come up, by which time they've lost interest. I believe I missed a turn in one of the four Battlefailed-series forts because of this.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on April 17, 2013, 05:25:44 pm
Going to wait until friday to see if Crocatowa manges to get an update out, otherwise it's on to Greasemunky.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on April 18, 2013, 09:59:46 pm
One thing I kinda wouldn't mind having... the worldgen parameters. I'm having difficulty producing worlds that are even halfway amusing, much less overflowing with the kind of !!FUN!! that the Battlefailed worlds come with.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on April 18, 2013, 10:14:26 pm
The worldgen parameters for this world can be extracted by taking the save, abandoning the fort, and using legends mode to export the parameters and history. The shortcut in legends should be 'p'
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Kirbypowered on April 19, 2013, 02:22:53 pm
A terrible silence has befallen you!
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Crocatowa on April 19, 2013, 04:05:49 pm
Going to wait until friday to see if Crocatowa manges to get an update out, otherwise it's on to Greasemunky.

Sorry guys, now just isn't going to work... if you re-add me to the end of the list that'll work (hopefully)

Still need to fix things...
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on April 19, 2013, 04:08:22 pm
Thank you kindly, Eric. I look forward to exploding all over the damn place.

also holy shit. Six in a row skipped? At this rate I might get to play.

God save us all.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on April 19, 2013, 06:23:24 pm
I think you missed my request for a second turn after I finished my first.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on April 19, 2013, 07:55:47 pm
My internet is really really bad right now. I'll do the updating and turn notifying tomorrow, when it, hopefuly, will be better.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on April 19, 2013, 07:58:44 pm
Sorry guys, now just isn't going to work... if you re-add me to the end of the list that'll work (hopefully)

Still need to fix things...
So why didn't you just pass over the reins when your computer broke in the first place, instead of making us wait two weeks without saying anything?

Gah, you people make no sense! ::)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on April 20, 2013, 10:40:09 am
No worries, tomorrow I should be ready to assume direct control of this madhouse.

And just because we've had so many people unable to take their turn...

C-C-C-Combo breaker!
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: armeggedonCounselor on April 20, 2013, 11:31:19 am
No worries, tomorrow I should be ready to assume direct control of this madhouse.

And just because we've had so many people unable to take their turn...

C-C-C-Combo breaker!

Don't declare a Combo breaker until the combo is actually broken. You're just tempting fate.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on April 20, 2013, 09:17:02 pm
I'm pretty sure I'll be able to take my turn. I've got stuff to deal with, but I'll still have a couple hours each day.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on April 21, 2013, 12:32:29 am
So I've downloaded the latest save I could find, but how do I make it work with graphical versions?

Whenever I try to use the save with a graphics pack or the LNP it gives me a "Missing word definition" error and exits.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on April 21, 2013, 12:59:06 pm
You could try downloading Aussie's save and try copying the raws over from before the Phoebus graphics were removed (right before my turn, ahah).
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Strategia on April 21, 2013, 02:11:21 pm
Whenever I try to use the save with a graphics pack or the LNP it gives me a "Missing word definition" error and exits.

Perhaps that's 'cause of the new stuff that was added? I can't recall if bone blocks were in this iteration, but the various mythical figures that were added might cause it to choke for some reason.
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
Post by: gchristopher on April 21, 2013, 03:01:49 pm
I did. Its now on stock ASCII. Prevents issues if you don't have phobeus/tilesets installed (specifically, ASCII corruption that Sinpwn mentioned (and I had the same thing happen). If you want to install a tileset, backup the hellcannon/raw/graphics folder, dump one in, then enable the tileset option in init.txt. Just remember to revert it back.
The game is modded so you can't just "swap out the raws".
It should work fine as long as you leave "descriptor_shape_battlefailed.txt", "language_sym.txt", "language_words.txt", "material_template_default.txt", "reaction_other.txt", and "reaction_adventure_new.txt" alone.

So I've downloaded the latest save I could find, but how do I make it work with graphical versions?

Whenever I try to use the save with a graphics pack or the LNP it gives me a "Missing word definition" error and exits.
I've never tried the LNP, but I was able to make the Horrorfailed save work with Phoebus or Ironhand by replacing the raws (as normal for adding graphics to a save game) then re-adding the six files that arclance listed above. Thankfully, Horrorfailed isn't very heavily modded.

Be sure to back up the entire raw directory (including the graphics and objects subdirectories) and put it back the way it was afterward.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on April 21, 2013, 04:32:29 pm
Or just play in ascii. >.>

Honestly, excepting the first week or so when I was adjusting to the switch from graphics to ascii, I had an easier time reading the game in ascii than in tilesets. At the bare minimum, it prevents the text from being garbled garbage.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on April 21, 2013, 11:55:00 pm
It's working, thanks for the help!
I'm going to do something a bit unusual with my dorf (since I never claimed one) so please bear with me.

Journal of Greasemunky- date unknown.

Woke up in this... place today. No idea where I am or really who I am.

Apparently, I'm the overseer of this fort, if it can really be called that. Personally, I think that corpse emporium is a more fitting title for this place.

Well, time to get started I guess.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Ieb on April 22, 2013, 09:47:46 am
Sign me up for a turn. Since there's been such a woeful rate of overseers skipping their turn for their own reasons, I might even get to play!

On matters that no one cares about, is my dorf even alive at this point or have they been doing what I do best, being completely unnoteworthy?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Crocatowa on April 24, 2013, 05:24:03 pm
Sorry guys, now just isn't going to work... if you re-add me to the end of the list that'll work (hopefully)

Still need to fix things...
So why didn't you just pass over the reins when your computer broke in the first place, instead of making us wait two weeks without saying anything?

Gah, you people make no sense! ::)

Because I may have made it through the first season smoothly but didn't want to update and then have the next guy start over the year when my desktop didn't get fixed. If I got things going smoothly I would've posted immediately and continued playing. Its not like I planned for things to go the way they did.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on April 25, 2013, 01:51:32 am
Journal of Greasemunky

7th Slate

Seeing as how the position of overseer is a stressful one, I've seen to it that a large residence for the overseer has been dug, I doubt I'll hold the position for more than a year. It includes a spire like structure that serves as the entrance. Other than that, not much has happened.

(http://i.imgur.com/v879YwQ.png)

(http://i.imgur.com/GVe1VXi.png)





10th Slate

I've called the millitary to assemble, and while for the most part their training is dubious and their gear shoddy, there are a few rather impressive soldiers among them. They will be sufficient to guard the construction site of an above ground bastion.

13th Slate

Some migrants arrived, a farmer, a suturer of very little skill who was drafted into the masonry team, a beekeeper with some military skills, an enginner, yet another beekeeper this one without useful skills, a rather skilled marksdwarf, a metal crafter and a skillful suturue. Not many skills we can use.

15th Slate

The miners refuse to go outdoors and I cannot figure out why.




(It's been rather quiet lately, and though it seems that nobody is assigned to a burrow, none of the dwarves will set foot outside. How do I remove this?)

Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on April 25, 2013, 03:10:42 am
I believe under orders, disable Dwarfs Stay Inside.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on April 25, 2013, 04:19:17 am
Huh. That's still a thing? I thought they completely removed that in .31 with the burrows feature replacing it. I would've said "check civilian alerts" but that's me.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on April 25, 2013, 12:00:41 pm
Yep, the inactive alert had everybody stay underground. Thanks!

Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on May 01, 2013, 08:56:31 pm
On to contestant #8, then?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on May 01, 2013, 09:00:05 pm
Fuck, completely forgot about this.
I'll jam out the rest of the update ASAP
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on May 02, 2013, 01:11:02 am
6th Felsite

Eeuuugh, my head.

Where was I?

Oh, right the battle.

So Volfgarix was killed by his own stupidity (He had bolts for Armoks sake!) , and Tryrar by a few undead muskoxen and it looks like they're just first in line.
And Sethrist was next up!

Oh and Rhyme bit the dust at some point

Ledi however is made of less breakable stuff. The others were squishy, like the squishy toys.

Vegdrasil however, being a baby was not as resilient, I don't think babies are suited to live fire undead muskox exercises.

The true hero of the day is Dark_T_Zeratul, who rescued Ledi.

11th Felsite

Nobody's seen Spishaban in a while, nor echostatic nor Ashsaber.
I'm clearly not up for this kind of leadership and think I will retire as soon as the outer bunker is done.

14th Felsite

A ghost decided that a throne was not to his liking, and elves showed up.

Since I don't think we need anything from them, I'm going to pretend like they don't exist, provided they make it in.


25th Felsite.

There's a MASSIVE sparrow on the main staircase. It's spewing some crap that is most likely toxic. I have no clue how it got there, I haven't ordered any digging.

KILL IT KILL IT KILL IT KILL IT.

(http://i.imgur.com/d2XUrPH.png)

Why is this thing easier to kill and less harmtastic than those damn muskoxes?

3rd Hematite

The sparrow-thingy died and we're making the front bridge out of electrum. It's gonna be pretty nice looking, until it becomes the foundation for a tower of corpses.

(http://i.imgur.com/IDrtP0L.jpg)

At any rate, I think my reign has come to an end. I'm just glad that the giant beast didn't kill half the fortress.


Aaaand that raps up my rather stupid turn. I'm sorry for forgetting about DF but rather unpleasant things have been happening and it kinda slipped my mind. I just wanted to finish my turn and at least get a bit of a start on the outer bastion.

http://dffd.wimbli.com/file.php?id=7623

Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 02, 2013, 02:47:26 pm
Alright guys and gals, I'm downloading the save now. Thanks for the early birthday present of potential dwarven hi-jinks.

Also, I think I'll stop with that stupid journal story thing. I've gotten bored of it, and honestly it was just me trying to shove a story into this.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 02, 2013, 04:15:32 pm
So today, GreaseMunky came up to me, and we had a little chat.
Quote
“Hey, Dinjoralo.”
“You don't know anything!”
“I need to tell you something.”
“Where's my pet cricket?”
“I am making you The Overseer of HorrorFailed.”
“Get out of my house.”
“We're in the front entrance.”
“Piss off, I'm making a wall.”
“Alright, have fun.”
So now I'm the guy who watches all the dwarves here to make sure they don't kill each other. Hooray.
My first order, carve out a pillar in the rock underneath the fort, beside the resting areas. No reason that you need to be concerned with, don't worry. I'll even tell you to make stairs so you can get back safely.
Spoiler (click to show/hide)

There's some random cloud of miasma in the front entrance area, around a statue of DevilEd. I can't see anything that could be causing it, but there's a dog next to the statue, chilling out.
Spoiler (click to show/hide)

Spishaban has been found dead outside the fortress. In more annoying news, I don't think I can make the pillar go as deep as I need it to, without there being gaps in it. I'll need to rethink this.
I just noticed Zeratul outside, where Spish was, getting chased by undead ravens. She's actually not wounded, though she is miserable, and apparently attending a meeting. She also just had a tantrum, killed every one of the ravens, then immediately calmed down. Note: she was looking for her son, Karalin, who has been missing for a week. This will end well.
Apparently, there were merchants here, and they just left. I just noticed where the Depot is, and I might move it a bit later. Eh, right now I'm finishing the outdoors area Munky was working on.

Those raven corpses seem like they could be trouble. There's a nobody blacksmith surrounded by them, getting torn apart.
Spoiler (click to show/hide)
The main thing is that they can actually attack some dwarves, because there's a little project going on outside to make a little outside garden or whatever and walls need to be made.

Some migrants came. They came on the side with the fetid muck and such, so they immediately became nauseous and started meandering around in the Swamp of Shit and dying. There are actually a few traders in there, too.
Spoiler (click to show/hide)
There's actually some useful looking stuff in there, too. If only we could get to it...Hmm...
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on May 02, 2013, 05:02:17 pm
Posting to refollow. For some reason it unfollowed me. No matter.

Progress has been made, I see. That sparrow kill anyone important?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 02, 2013, 06:04:28 pm
Okay, I have an idea for something, but I want to make sure it's okay with everyone before I go do it;

What do you think would happen if I caused a cave in directly under the Swamp of Shit, and should I do that?
Also, why is there a eight tile small meeting area outside the fort?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on May 02, 2013, 06:39:51 pm
What do you think would happen if I caused a cave in directly under the Swamp of Shit, and should I do that?
Then the evil tundra would be a few tiles lower than it normally is/inside of the fortress. I'm not sure why you'd want that to happen, but it gets my vote of approval :)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 02, 2013, 06:45:31 pm
Then the evil tundra would be a few tiles lower than it normally is/inside of the fortress. I'm not sure why you'd want that to happen, but it gets my vote of approval :)
Well, originally I thought of it so I could get at the useful stuff that people dropped in The Shit, but now I realized this probably wouldn't help with that. But hey, lowering it down would mean we could make a safe way for migrants to come in from the left.
Oh, and here's a few bits from a short session before I go to bed;
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Silverlock on May 02, 2013, 08:11:34 pm
I heartily approve of this plan and stand behind you in its execution.  Preferably far behind you.

I have kinda lost track of myself, so If I am still dead, please re-dorf me:
Silverlock - Chief Inspector - preferably a soldiery type, but anything is fine, really.

Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on May 02, 2013, 09:54:49 pm
My first order, carve out a pillar in the rock underneath the fort, beside the resting areas. No reason that you need to be concerned with, don't worry. I'll even tell you to make stairs so you can get back safely.
Spoiler (click to show/hide)

AAaaaaah no what are you doing stop that this fortress is crazy dumb enough already we don't need the HFS to make things worse!

plus I may or may not want to have a fortress when my turn comes around :P

Edit: if you're planning the cave-in... it COULD work, but you have to do a few things to do it "safely". First, set up several layers of airlock, constructed walls, etc, to cut off the work site from the main fort. Employ dwarven bathtubs to keep infection from spreading. Then, once you cave-in the affected area, not only will you have to worry about the undead getting inside due to the hole (even if they can't get in, job cancelation and fright is a thing), but the muck won't actually disappear. You have to flood it off the map with water, or atom-smash it--and even then, I'm not convinced that works properly. You'll also need to build a roof to keep the stuff from accumulating again, otherwise you'll be back to square one.

So in other words, good luck.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 03, 2013, 06:40:31 am

AAaaaaah no what are you doing stop that this fortress is crazy dumb enough already we don't need the HFS to make things worse!

plus I may or may not want to have a fortress when my turn comes around :P
Spoiler: Long post (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: the1337doofus on May 03, 2013, 09:11:53 am
Is my nobody hammerdwarf still alive? He's named Doof.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 03, 2013, 03:10:35 pm
I need to ask, what could be done to keep the cave-in from happening until everyone's out of harms way? I was thinking of just turning off cave-ins in d_init until I'm done, which I think would be good because then I could put the save up right before The Shit goes down for everyone to see, but I can see people calling that cheating.
Also, Doof is alive, mining out the project.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on May 03, 2013, 03:12:20 pm
You can just use a support to hold up the ceiling. Link it to a lever to drop it when you're ready.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 03, 2013, 03:48:55 pm
You can just use a support to hold up the ceiling. Link it to a lever to drop it when you're ready.
Oh, those are buildings? Thanks for the heads-up, I've not really been able to play far enough to get to do crazy crap like this. I blame Dark Souls.

And with that, we can start the day and
(http://i.imgur.com/9Mcl5MB.png)
Oh Armok dammit all, I really need that bridge done already. The only reason anything's getting in still is because I can't get rid of the slope next to the bridge without losing a miner. Luckily the hall of traps got him. The dwarves are still refusing to go out there, apparently there's a wolf corpse, and yet another undead migrant. Just let the traps get'm and get back to work.

I don't give a shit bout your cats, no matter how long they've been missing. Stop complaining to me about it and go look for them if you care so much. I think I saw them walking into the Shit. No, seriously.
Spoiler (click to show/hide)
A nobody farmer just became possesed. He's claimed a craftsdwarfs shop, and has started making something.
(http://i.imgur.com/stnp5Gc.png)

Someone just informed me that a cloud of nefarious mist has blown in.
(http://i.imgur.com/c9EV4DH.png)
I am afraid for my life. At a closer look, I think it's just blowing in the direction of The Shit, so we might be okay.
Also, the bridge is finally done! It only took way longer than it should have. Might as well check on the dig site.
Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on May 03, 2013, 04:09:01 pm
You damn well better be! Get everyone inside and batten down the hatches!

That includes my cage, too. Undead or not I don't appreciate being left out in the freakish weather.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 03, 2013, 04:15:52 pm
I actually think the mist just blew over the area with mist and muck, so I don't think anyone got affected by it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on May 04, 2013, 07:18:19 am
Which is good, because we found out early on that that stuff is a death sentence. If you're gonna cave in part of the Shit, I'd go for that section, because if you can annihilate the liquid Nefarious Mist, then we can (maybe) get migrants inside without them exploding. So what if they get blistered, that's non-fatal.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 04, 2013, 01:42:44 pm
Hey everyone, it's my birthday! Now kneel over and worship me I got a new CPU for my computer, and the fort is running twice as fast, sixty FPS from thirty. Sweet.

I'm going to need more dwarfpower if I want this project done while I can still overlook it. Seven more dwarves who weren't doing anything are now going to mine, and I set there to be more picks made earlier. Get to work.
Seriously, what is causing these occasional spurts of miasma on Zee Hall of Traps? I'm going to have everything in there mass dumped now, so it's at least out of the way.

(http://i.imgur.com/TGdnTeB.png)
Why would a ghost go through the trouble of possessing somebody to make a trumpet? Really, come on, I want an artifact slab for when I die, or maybe a coffin for if the body is salvagable.
(http://i.imgur.com/FMrBT9s.png)
Couldn't even get real gems, could ya?

(http://i.imgur.com/9FC4LUE.png)
Ooh, stuff! Alright, come on down, don't mind all the corpses littered about. NONONO
(http://i.imgur.com/DerzdDS.png)
-
(http://i.imgur.com/YNsa8ji.png)
How did they survive that?! I don't know if I want their stuff anymore. It's probably covered in Shit.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: the1337doofus on May 04, 2013, 04:32:14 pm
Also, Doof is alive, mining out the project.

I predict my lifespan to be another month, probably not even that.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Greasemunky on May 04, 2013, 08:35:49 pm
Progress has been made, I see. That sparrow kill anyone important?

The giant mutant sparrow?

I think it died without landing a serious blow on anyone period.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 05, 2013, 02:23:33 am
Oh boy!
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on May 05, 2013, 04:48:40 am
Yeah... guess who's up next.

PREPARE YOUR ANUS, HORRORFAILED
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: arcangelsd on May 05, 2013, 10:38:08 am
Hey everyone, it's my birthday! Now kneel over and worship me I got a new CPU for my computer, and the fort is running twice as fast, sixty FPS from thirty. Sweet.
Congrats man!

I guess the humans brought your birthday gifts x)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 05, 2013, 10:40:23 am
Alright, today I'll try to get more stuff done. Also, it's now autumn, which means that... How long do I have until I need to stop playing? The save was at summer, so next summer? Or spring? Eh, I'll think about it when I get there.

Quick, I want more picks from the human traders! SpaceCat, you have good appraisal skills, be a broker! SpaceCat, stop hauling things around! Fine, anyone can play broker!
The mayor just mandated that we can't export low boots. This will not stop me from acquiring picks, or whatever the humans have to trade.
There's a whole bunch of stuff right at the trade depot already. I can't tell if this is all stuff we were going to use for trading, or that we got from trading. I'll just put a bunch of it up for trading and see what it's worth.
(http://i.imgur.com/R8QaWK0.png)
I should probably get some slabs engraved.
The merchants are leaving, so soon too. I'll need to trade for what I want right now. I just noticed that they have prepared bumblebee brains. As much as I'd like to know how they were prepared, I'm definitely buying some. I wonder if I can dare someone into eating these. I also got some rope reed and rat weed seeds, a cage, and a couple picks.
Alright, I think we've gotten rid of what was causing that miasma on the trap hall, dumping orders canceled, everyone back to mining.
Surprisingly, everyone here seems pretty happy, they're at the very least just fine. Well, that's good. God damnit I envisioned this place being some crazy madhouse of traps after I was done.
Whoa, a snow storm is going on right as the merchants started leaving. Except not, as the bridge is now up because I needed to see if the dwarves finally got the lever done, and now there are a bunch of undead muskoxen coming in and
(http://i.imgur.com/2gExI6W.png)
WHAT. Oh shit where is it I don't know which one it is aaaa
(http://i.imgur.com/iJsTogp.png)
(http://i.imgur.com/BdbWQSd.png)
I WANT EVERYONE ON THIS GUY.
(http://i.imgur.com/rXCAKkD.png)
SHIT NO GET OFF THIS GUY.
Okay, I think he can't get up, wall him off!
(http://i.imgur.com/IDCLDIx.png)
Okay, calm down, calm down. It's not going to be a problem, just let it bleed out until it dies. We lost five or so dwarves, but other than that, we're no worse off.

Oh shit, a bit of the project just collapsed. That wasn't supposed to happen, none of The Shit actually fell, and we lost another dwarf, SpaceCat. Things are starting to go a bit bad. Said dwarf is now alive again and chasing the other miners. Okay, now I think I can sic everyone on this one without them all dying. It's fine, situation is now normal.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on May 05, 2013, 03:46:20 pm
This is getting crazy. All kinds of crazy.

Keep it up and my next playthrough will be highly entertaining :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 05, 2013, 09:23:29 pm
Spoiler (click to show/hide)
Yes! Mine! MINE! Keep digging, we'll show this tundra what for! Nothing can stand in our way towards this fine goal!
(http://i.imgur.com/oJUs6W8.png)
Well, this will probably be the end of that. It seems content swimming around down in the caverns, let's hope it stays there.
Spoiler (click to show/hide)
Crap, this might cause problems. Actually, wait, I need to be digging channels, not just down another layer. Glad I caught that now.

So, while I was looking for a carpenters workshop to make more cages so that the dwarves stop complaining about not being able to load the traps, I saw this:
(http://i.imgur.com/QDWtwJ5.png)
Sucks to be that thing. It's actually still alive in there. Must be pissed.
(http://i.imgur.com/ioUt9qZ.png)
Oh good, migrants. They came in on The Shit, but they got out of it quick enough to not get killed. Which is only good because orders getting canceled because of undead dwarves coming into the fort is really annoying.

I've canceled the mining operation temporarily so that the miners will work on removing a ramp near the bridge that is making our fort vulnerable while the bridge is down. This also had the fortunate side effect of causing the miners to haul all of SpaceCat's body parts out of where they can come back to annoy us. Thank Armok for that.
I've sent all the military dwarves to deal with the problems in the mining area. Gizogin died when I was still only sending one squad. One of them is throwing a tantrum, but I think he's being rather constructive with it.
(http://i.imgur.com/1866t5X.png)

Oh boy, little kids possessed. Let's see where this goes. He's got the workshop, but now there are goblin snatchers taking our kids. Also, a caravan has arrived, but the trader's in a fight with an undead raven.
(http://i.imgur.com/UL8YdrJ.png)
I... I need to lie down.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on May 05, 2013, 09:29:26 pm
Okay, SpaceCat's corpse coming back to kill the miners is becoming annoying. Anyone know how I can make it stop? I've set the parts to be dumped, but nobody's hauling them out, and I'll prbably need the militia dwarves for something more important later.
Try and lure it inside the fortress; things don't seem to come back to life when they've been killed indoors.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 05, 2013, 09:57:14 pm
Seriously, I don't know if it's my ineptitude or if I just came in at a bad time, but everything has gone to hell. I'm having a whale of a time, though. Good night everyone.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on May 05, 2013, 11:41:09 pm
...everything has gone to hell. I'm having a whale of a time, though.
Yeah, I was honestly a bit disappointed during most of the second half of my turn when everything was just kind of stable.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Mr Space Cat on May 06, 2013, 07:22:21 pm
I come back to check out how the fort's going and find I'm still alive!...then promoted to broker!...then promoted to reanimated pieces! All in one update! Woo!

I wouldn't mind getting redorfed as a miner. Diggin' can be dangerous fun, and picks can be even more dangerous fun.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 06, 2013, 09:38:58 pm
I come back to check out how the fort's going and find I'm still alive!...then promoted to broker!...then promoted to reanimated pieces! All in one update! Woo!

I wouldn't mind getting redorfed as a miner. Diggin' can be dangerous fun, and picks can be even more dangerous fun.
Well, promoted to broker, demoted when I started getting impatient, then promoted to DED. I'll redorf you and silverlock (if he's dead) tomorrow. Today I just got sucked into Dark Souls and a few hours later I realize I had a fortress to run. Really want to beat that damn game before the sequel comes out. At least I gave you a double update yesterday.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Wirevix on May 07, 2013, 01:15:18 pm
I've finally caught up on the entire Battlefailed saga, and like others before me, I'd like to request a dwarfing.

Vix - [Any Profession] - Lurking Dragon - [No special requests]
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 07, 2013, 03:49:02 pm
Alright, Vix, Space Cat, and SilverLock are all dorfed up.
Welcome back to Dinjoralo's Magical Rainbow Catastrophe, I will be your conductor today. Please keep your arms, heads, and sanity inside the madness at all times.

I remember sending a squad up to where the trader is to make sure he doesn't die. Good thing he got attacked at the front entrance.
Megaman3321, calm down already. Geez, I need you to fight off undead body parts. Or did I send you up to help the trader? I can't remember.
One of the caravan guards managed to kill the raven corpse before the trader died. Now he's saying that he's winded, I told him to walk it off.
Spoiler (click to show/hide)

(http://i.imgur.com/b6W2AhN.png)
Oh, no. Okay, let's hope they can be held off long enough for the bridge lever to be pulled.
(http://i.imgur.com/mWYrUQJ.png)
Actually, never mind, the caravan guard did enough to make them run away like little baby cowards. Right into The Shit, so they will probably lose their minds.

Crap, Megaman has just gone berserk. The other soldiers took him down, but now Deathsword is throwing a tantrum. Even worse, they killed Megaman where his corpse can annoy us.
(http://i.imgur.com/GSZizPD.png)
Ooh, nice. It almost makes me forget about all the crazy crap going on right now.

The corpse parts refuse to cooperate in our efforts to dump them. Soldiers are being moved in to assist once more, and the bridge outside is going to be lifted.
(http://i.imgur.com/efCTeUN.png)
Okay, why are there dwarves outside the fortress? Why is there another raven corpse killing the trader? Why is nobody pulling the damn lever to the bridge?
Alright, somebody finally pulled the lever. There are three dwarves outside getting mutilated by ravens. I don't care about any of them. Only one I should care about is Dorfitron, and I have more important things on my plate.
Oh no, a snatcher ran off with a child. Good, take her away, She'll be better off with you. Your camp is probably safer than here. Anywhere is safer than here.

I think that all threats in the project area have been dealt with. Continue digging, it's winter now and I want to see The Shit fall before I must step down.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Foo Quuxman on May 08, 2013, 08:23:48 am
Ah! the sweet taste of disaster failure !!FUN!!

So, am I still alive/unalive/whatever insanity DF cooks up next?

Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 08, 2013, 05:27:47 pm
What did you have your dwarf named? I can't find anyone named Foo or Quuxman, so either you're dead or I don't know.

I've decided to lower the bridge again, because pointlessly letting the dwarves outside die seems as pointless as it sounds. One of them's resting and being attacked by a raven corpse above him. Normally I wouldn't care, but the raven is scaring the other dwarves from coming in. Send someone to deal with that.
Oh, there's actually four dwarves out there. The fourth one is nauseous from frolicking in The Shit, so he'll have to stay out for our own good.
Spoiler (click to show/hide)

Seriously, what the hell is taking the squad so long? Do I need to send everyone again in the vain hope that one of you will be close enough to actually do something? I guess so, because that raven is causing so many job cancellations WHY ARE YOU IDIOTS TRYING TO HAUL THINGS OUTSIDE. For fucks sake, now the nobody whateverdwarf is dead and everyone can finally go inside as the raven chases them. Good job. Hopefully the guards for the merchants that are leaving will take care of it for us, because you clearly didn't want to.
Suddenly, everyone's picking up the things they dropped at the gate when they were hauling the outside and putting them back inside. What were you even trying to do? Armok's sake, just pull the bridge up so we don't need to deal with this again. Back to digging.
Okay, I'm deconstructing the trade depot and remaking it out of something less garishly pink. I'd also like for someone to actually pick up the stuff inside it, that would be nice.
Do not complain that you can't reach the things outside that you were going to put in a stockpile, the bridge was raised so I wouldn't have to deal with you luring ravens inside. What is with all the fucking ravens?
The traders that left are getting attacked outside. I think they're all going to die before they even leave the fort area, their trader couldn't even survive one raven.
Spoiler (click to show/hide)
Ended up with...I'd say two thirds of them dying. Ironically most of them were the guards who are supposed to be trained to deal with this. You lot suck. Really, you do. Slappy slappy.
I just noticed a tower coming out of the fort, with Mego's corpse at the top. I'm not going to ask what cultist rituals were going on up there, but I'm having his stuff dumped.
(http://i.imgur.com/0hpKt8y.png)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: the1337doofus on May 08, 2013, 11:03:05 pm
I wish you would be more specific with deaths necessary sacrifices. I get concerned about my virtual drunken midget named after me.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 09, 2013, 02:47:20 pm
I wish you would be more specific with deaths necessary sacrifices. I get concerned about my virtual drunken midget named after me.
If I say it's a nobody, then that means the dwarf didn't have a custom name. I probably should investigate who died from the forgotten beast, Amas, since all the military dwarves are named.
From what I can see, random bits of Bonk, Nani, and Clover Magic are lying in the same room as Amas, and the corpses of Foo Quuxman and rridgway are nearby. Sorry about that, guys.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: LordSlowpoke on May 09, 2013, 03:29:39 pm
I like how nobody noticed the sacrifice to the Dice Gods nonchalantly put on a rather large pointless structure. You should be able to find it now that I told you.

Requesting redorf.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 09, 2013, 03:50:54 pm
I like how nobody noticed the sacrifice to the Dice Gods nonchalantly put on a rather large pointless structure. You should be able to find it now that I told you.
You mean Mego in the tower? Oh, wait, nice formatting you have there.
Alright, time to do some stuff, and do some things. Yay.
First, I left a couple notes at the Shit Demolition Site for the next overseer. Next, I need to raise the bridge again because there's still a dwarf from the caravan here. I've forbidden everything near the entrance for good measure.
(http://i.imgur.com/E1INKX2.png)
Seriously, what is with all these ravens? Where's the military? Now one nobody stonecrafter is getting pummeled outside by one three ravens. Might as well have the soldiers get rid of them while they're here.
(http://i.imgur.com/HtF98mU.png)
Piss off, I don't care about you. I've had the bridge raised after the soldiers came in and some stupid unimportant engineer got stuck outside in a snowstorm because he wanted to haul something. We are not lowering the bridge for you.
The digging is going along very nicely. While that happens, I'll see if I can find this sacrifice to the dice gods that Kar Puwuncobi was babbling about earlier.
Someone just said that they saw a Forgotten Beast, but I don't see any near where he is. Also, Deathsword just lost his mind in the middle of a stockpile right next to a bunch of sleeping dwarves, and also became an administrator. Sadly, it isn't the kind of crazy where you attack people, all he's doing is running around babbling. Boring.
(http://i.imgur.com/f62U7u4.png)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 10, 2013, 05:39:05 pm
The sad thing about Deathsword not going berserk is that I was getting ready to take a replay of the ensuing chaos. I even downloaded the legacy version and everything.

The nameless engineer who bumbled outside like an idiot is currently getting torn apart by ravens above the fort. He's dead now. His own fault, really.
Wait, what the hell is this?
(http://i.imgur.com/6pdgw5J.png)
Why are there stairs that almost let everything outside in the fort? There's even a stairwell that goes nowhere right next to it. I might look for more things like this, but right now there are more important matters. Like that Dice God thing because I need to have a serious talk with that guy who's probably making my .
Apparently one of the caged crundle's has "reverted to a wild state!" Since the thing's in a cage, I don't think it can pose any threat whatsoever to anything ever. I'm having the stuff littering the hall of traps leading outside hauled to make things less cluttered around there.
I've been contemplating what to do after my run as overseer. While the idea of making a catapult and flinging myself into The Shit and leaving a letter calling the dwarves here idiots is tempting, I don't think I can bring myself to that. More so the flinging then the letter, that I'm leaving in the mess hall for everyone to read. I think I've found my calling: killing every last fucking raven in The Brutal Tundras of Gristle. I've joined the Vessels of Uncertainty with Qwerty in order to achieve this noble goal. To victory, and death!
OOC: Really this came from a botched attempt to kill my dwarf for the end of my turn.
Ravens at the front entrance! How did they get inside, can they actually fly? Wow. Luckily, the traps got them, though one of them managed to attack Mr. Syde before a wolf jumped in and saved him. Nothing new here.
I think I might have thought out The Shit Demolition Project wrong. I'm going to need to dig out the layer above where all the miners are digging now, not below. This might let the dwarves out to get themselves killed, which worries me a bit. I'll have to rethink where everyone will dig.
I just noticed that the dwarves removing the walls I had placed when I was thinking of throwing myself into The Shit are all children. How'd you manage getting them to earn their keep?
(http://i.imgur.com/ataS1lN.png)

I think that's all for today. I'm too tired for more right now.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on May 10, 2013, 06:44:11 pm
Removing constructions is one of the, like, two things children will do. It's nice because it's a good way to lure them into an atom-smasher. :>
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Temporarily9 on May 11, 2013, 02:14:56 pm
"The Vessels of Uncertainty" is a fantastic name for a raven-killing military branch.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 11, 2013, 03:28:13 pm
Removing constructions is one of the, like, two things children will do. It's nice because it's a good way to lure them into an atom-smasher. :>
Shows how much I play this. I.E. Barely at all. People probably think this turn is funny because I have no idea what I'm doing, and a lot of the mishaps have sprung from that.
Mr. Syde is currently vomiting a lot after her encounter with the raven. Why there's a baby girl named Mr. Syde I'll never know.
Why's there a really cool looking bedroom in the middle of a quarry area for a random nobody fish cleaner? I think I'll be taking that, thank you.
(http://i.imgur.com/dRj6vqM.png)
From what I can tell, the room has a really stupid and contrived way of getting into it, involving going up and down a couple stairs through pretty-looking rooms for no good reason. Really, who designed this? A noble?
Spoiler (click to show/hide)

Minor random things go here: Tasrak became attached to a bronze battle axe, more ravens got in, Catalyst's ghost is in the fort now,
Hey, is this that sacrifice thingy you were talking about, Lord Slowpoke?
(http://i.imgur.com/Gr7oQ0i.png)
That's arcangelsd's corpse, and there's no way out, the only way in being a hole surrounded by gem windows and two statues.
I want to ask, what is this big digging designation for, and who put it here? I'm not going to do anything about it because I need all the miners on the Shit Demolition Project.
Spoiler (click to show/hide)

(http://i.imgur.com/q93CkHw.png)
You things aren't even threatening anymore. This place has become BORING.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: LordSlowpoke on May 11, 2013, 04:10:55 pm
Nah, that's not the sacrifice. It's somewhere else. Keep looking, though! :3 And do reassign me all the pretty rooms in the cluster there, other than the auxiliary bedrooms on the sides. The quarry bedroom once belonged to Eric. huh, no it didn't, what's wrong here

Stuff down at the forges was meant to be an ore/bar storage, but I ran out of time to actually mine it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on May 11, 2013, 04:21:20 pm
Speaking of unnecessarily intricate and luxurious manors, where the hell is mine?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 11, 2013, 05:07:51 pm
Nah, that's not the sacrifice. It's somewhere else. Keep looking, though! :3 And do reassign me all the pretty rooms in the cluster there, other than the auxiliary bedrooms on the sides.
The royal bedroom is mine, dammit! You can have the other rooms, but the problem is that you died a long while ago, see here:
Oh, and here's a few bits from a short session before I go to bed;
  • El Presidente died when fighting two undead migrants
  • Balanash had a tantrum, probably from all the miasma caused by the rotting animals. I can't tell if he killed anyone besides some animals. He's alright now, though.
  • These undead migrants are pissing me off. They aren't attacking, I think, they're just hanging out in The Shit outside the entrance, so nobody's working on the bridge or walls Munky started.
I'm betting that there is no sacrifice and you're just telling us there is so that we'll drive ourselves crazy looking for it.
Speaking of unnecessarily intricate and luxurious manors, where the hell is mine?
From what I can tell, you don't have a room. Hell, I don't even know if you're alive right now. Count Eric is appearing in Therapist, but you aren't on the actual in-game unit list. One Eric has a mausoleum, if it helps.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on May 11, 2013, 06:11:53 pm
Well, no i wouldn't be on the dwarf unit list. I'm a zombie. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: arcangelsd on May 12, 2013, 11:23:20 am
Quote
Hey, is this that sacrifice thingy you were talking about, Lord Slowpoke?
That's arcangelsd's corpse, and there's no way out, the only way in being a hole surrounded by gem windows and two statues.

That's my room, mister. Your zombie ex-overseer demands you give him some cats to eat. It has been too long since I had a snack, dammit!
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on May 12, 2013, 04:19:19 pm
Removing constructions is one of the, like, two things children will do. It's nice because it's a good way to lure them into an atom-smasher. :>
Shows how much I play this. I.E. Barely at all. People probably think this turn is funny because I have no idea what I'm doing, and a lot of the mishaps have sprung from that.

Quote from: DF Wiki
In fortress mode, children cannot be assigned any labor, but they will perform a few simple tasks on their own:

    Socializing, like starting parties.
    Removing constructions (such as walls, floors, ramps).
    Eating, drinking, and sleeping as necessary.
    Harvesting crops, if the 'All dwarves harvest' order is on. This will also increase their grower skill. Naturally, almost all children will grow up with at least proficient in growing. They will also store the harvested food in a stockpile, fetching a barrel if needed.
    Planting seeds
    When they want to, storing their items. Yelling at them to clean their room has no effect.
    Children can enter strange moods.

Children may not be assigned to the nobility. However, they can be assigned bedrooms.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 12, 2013, 04:21:01 pm
That's my room, mister. Your zombie ex-overseer demands you give him some cats to eat. It has been too long since I had a snack, dammit!
You already have a cat to eat, pipe down in there. Don't make me get the spray bottle.
(http://i.imgur.com/uzVJvlc.png)
Come back to me when you're actually threatening us. I suppose I should start getting some slabs engraved since things have gotten boring around here again.
(http://i.imgur.com/CpeJ7pB.png)
The bridge is up, good luck getting in. Go prance around in The Shit and kill each other.
(http://i.imgur.com/M1gwddq.png)
Ooh, more, and they're fighting some undead wolves. There is no way this can end well for them. Fetch me some popcorn. Aww, they left before any of them went necro.
Some nobody bowyer is in a fey mood. I hope it has engravings of popcorn on it. She's claimed a bowyers workshop, and is now constructing something.
Oh Armok, GoombaGeek is throwing a tantrum while me and Qwerty are sparring. I'm outta here. He went upstairs to punch Hostergaard a couple times before heading back to the barracks and calming down.
(http://i.imgur.com/Fj0K69b.png)
Ooh, useful.
(http://i.imgur.com/qzWRVWQ.png)
Spring has arrived, and with that I step down. Here's the save (http://dffd.wimbli.com/file.php?id=7652). I hope you enjoyed my turn.

I BEAT DARK SOULS TODAY WOOOOO
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 12, 2013, 05:33:51 pm
THE GAME IS FUCKING ON, MOTHERFUCKERS.

Or at least it will be on Monday 'cause it's half past eleven at night over here and I'm completely hammered. In the meantime, have some appropriate music (http://www.youtube.com/watch?v=ebDdbUacEao).
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Ledi on May 13, 2013, 03:33:35 am
That's my room, mister. Your zombie ex-overseer demands you give him some cats to eat. It has been too long since I had a snack, dammit!
You already have a cat to eat, pipe down in there. Don't make me get the spray bottle.

What? NOOOOOO, Mister Fluffykins! CATS ARE NOT ZOMBIE FOOD! *sobs in a corner*
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 13, 2013, 06:31:12 am
1st Granite, 515

(http://i.imgur.com/MOWkzRU.png)

*VWOOP*

(http://i.imgur.com/kN5px6j.png)

Oh, it's you lot again. Let me just put this away and then we can talk.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on May 13, 2013, 09:50:22 am
I'll try to clean up the thread today. Being a bit too busy lately.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 13, 2013, 11:43:51 am
2nd Granite, 515
Spoiler (click to show/hide)
I can't say I like what you've done with the place.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 13, 2013, 12:13:19 pm
3rd Granite, 515

One of our tanners, Goombageek is throwing a perpetual tantrum. I've had about eighteen complaints about it from the other dwarves this morning alone. Ah, yes. This is the Aluonra I remember.

4th Granite, 515

I'm trying to work on our ghost problem. I see we've got rather a large number of walking corpses harassing our fortress already, so I'm looking at having some slabs carved to get rid of them.

In other news, hostergaard has been missing for a week. This being Horrorfailed, we'll just start carving a slab.

5th Granite, 515

(http://i.imgur.com/T8vsbRv.png)

Called it!

6th Granite, 515

I'm discovering all sorts of wonderful things about this fortress.

Spoiler (click to show/hide)

Looking at the architectural diagrams, it seems very much to me as if someone is attempting to drown the first cavern layer.

(http://i.imgur.com/VI66M0V.png)

Not that I could blame them, you understand.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: armeggedonCounselor on May 13, 2013, 01:06:04 pm
Out of curiosity, am I still alive?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 13, 2013, 01:58:52 pm
Yeah, you're still alive.

In other news, we have migrants and I don't know which levers open what gates to let them in.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on May 13, 2013, 02:11:21 pm
Definitely the Aluonra you remember, then. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on May 13, 2013, 06:47:25 pm
Did all the updating. Checking dwarfed status and archive will have to wait. Also my turn appears to be next.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dark_T_Zeratul on May 13, 2013, 06:51:12 pm
Still missed my second turn request:
I've PM'd Urist Imiknorris, and just in case it lasts that long, or a ton of people get ebola/get hit by a taco truck/fall off a skyscraper, I'd like another turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on May 13, 2013, 08:31:16 pm
Still missed my second turn request:
I've PM'd Urist Imiknorris, and just in case it lasts that long, or a ton of people get ebola/get hit by a taco truck/fall off a skyscraper, I'd like another turn.
Added on the right place on the list
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: laularukyrumo on May 14, 2013, 01:14:34 am
Why are there cactus tiles all over the first cavern?

Goddammit, someone fucked up the transition from ascii to graphics again. LNP AUTO-CONVERT DOESN'T WORK ON MODDED GAMES, NO MATTER HOW MODDED!
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 14, 2013, 10:57:04 am
Oh yeah, this also happened.

(http://i.imgur.com/R3AVEks.png)

Just as planned...
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 14, 2013, 04:16:41 pm
I hope someone finds Slowpokes sacrifice. I'm really curious about it.
Also, if you could continue my project to demolish the tundra of Muck and Mist, or as I call it, The Shit, that would be nice.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on May 14, 2013, 04:52:47 pm
It's the huge statue of an H with Strategia's corpse on it. How could you miss that? :P

Come to think of it, I've known about it all along and never thought to mention it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on May 14, 2013, 05:04:58 pm
Oh yeah, this also happened.

(http://i.imgur.com/R3AVEks.png)

Just as planned...

I'll have my vengeance!
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Dinjoralo on May 14, 2013, 06:32:00 pm
It's the huge statue of an H with Strategia's corpse on it. How could you miss that? :P

Come to think of it, I've known about it all along and never thought to mention it.
Oh, that? I knew that was there, I didn't think that was a sacrifice. Or that it was an H.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Silverlock on May 14, 2013, 06:47:01 pm
It's the huge statue of an H with Strategia's corpse on it. How could you miss that? :P

Come to think of it, I've known about it all along and never thought to mention it.
Oh, that? I knew that was there, I didn't think that was a sacrifice. Or that it was an H.

Back on page 85, there is a picture of it that I took in Overseer, but I called it a watchtower.  'Cause that's what I thought it was.   

If it is shaped like an H, shouldn't it be called a hackrifice?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: LordSlowpoke on May 14, 2013, 07:50:44 pm
It's the huge statue of an H with Strategia's corpse on it. How could you miss that? :P

Come to think of it, I've known about it all along and never thought to mention it.

it is the stealthest little sacrifice to the dice god

that or the dice god manipulated your dice and you didn't report it

i wanted to build "HORRORFAILED" there but saw how horribly the h looks in stonesense and abandoned the idea
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on May 14, 2013, 07:52:12 pm
It's the huge statue of an H with Strategia's corpse on it. How could you miss that? :P

Come to think of it, I've known about it all along and never thought to mention it.

it is the stealthest little sacrifice to the dice god

that or the dice god manipulated your dice and you didn't report it

i wanted to build "HORRORFAILED" there but saw how horribly the h looks in stonesense and abandoned the idea
What about a vertical "HORRORFAILED" with a letter on each level?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Paaaad on May 14, 2013, 08:09:23 pm
Or, Speaking as someone who recentley finished re-reading Failcannon, place the letters next to one-another, like with the enterence sign there.

Also, after rereading that fort, it appears I was the first to find one could not establish a new fort in that world. The things you notice.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on May 14, 2013, 09:27:40 pm
I am pleased to see that one of the only two survivors from my turn is The Space Who Makes The Weapons, along with Ledi, Murderous Cat Lady (...and Catalyst and AC from before that, somehow). But it seems we don't have a chief medical dwarf anymore, where'd Gizogin go? I don't recall anyone mentioning his disappearance, but I'm guessing they didn't notice because this is the Horrorfailed medical system we're talking about.

Speaking of medical stuff, lil' Jorlin has been strapped to a hospital bed for at least 5 years, despite having no injuries, and nobody has noticed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 15, 2013, 03:26:19 am
23rd Granite, 515
In what is likely a vain effort to simplify the operation of the fortress, I have begun the process of disassembling unlabeled levers that are clearly not connected to anything, and randomly pulling those that are until I work out what they do. Perhaps one of them will open the gates.

(http://i.imgur.com/ivSjEs8.png)

But honestly there's no hurry.

4th Slate, 515

Given that several official positions in Horrorfailed are mysteriously vacant (although the answer to such mysteries probably involve the words "they" and "died"), I have taken the liberty of appointing some dwarves to fill these positions. Helgoland is our new bookkeeper, armageddonCounselor our new broker and Aban Ingishmetul our new manager. I have appointed myself mayor simply upon the weight of having demanded the position publicly and the previous mayor having no objection to it.

My instinct tells me it's probably a bad sign he didn't make more of a fuss.

15th Slate, 515

Operation GHOSTFAIL is nearing completion, with the ghosts of Splint and Nani having finally been laid to rest. There are only two ghosts left in the fortress, those of Bembul Shigosmeng and Íteb Iroloddom, but for some reason the masons refuse to carve slabs with their names. I can only assume this is an act of deliberate sabotage, but of course, the possibility exists that their true names may be different from the names on the fortress' logbooks, which leaves us with only one option if Operation GHOSTFAIL is to be completed:

Memorialise every deceased dwarf in the fortress' logbooks.

We're gonna need more slabs.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 15, 2013, 08:20:31 am
20th Felsite, 515

(http://i.imgur.com/pKmFVcT.png)

(http://i.imgur.com/yO9yyKl.png)

So, a miner with the aspect of one fey, and he's taken up masonry in his spare time? Alright then, crack on! We might actually get something useful out of these daliances for once.

28th Felsite, 515

(http://i.imgur.com/woGBnvw.png)

Quote from: Kiraust Ritholtustem
This is a native copper weapon rack. All craftsdwarfship is of the highest quality. It is encircled with bands of briolette cut golden beryls and rectangular red pyrope cabochons. This object is adorned with hanging rings of native copper and ash and menaces with spikes of bugbat bone, purple spinel, milk quarts and zinc.

I guess that's... kind of useful?

10th Hematite, 515

Disturbing news. Members of the fortress' population are mysteriously going missing at a frankly alarming rate - three in the last seven days.

9th Malachite, 515

More migrants. Still haven't gotten any closer to discovering a way to open the gates and let the poor bastards in. I honestly don't know why they keep coming here.

I did discover a lever sitting just outside the main dining hall which seems to be connected to a set of flood barriers in the workshop area. Opening it for a few minutes threatened to flood the entire level - I don't know why this thing even exists. Given that the workshop level sits above the living quarters where the lever is located, I cannot fathom its purpose. I'm tempted to dissassemble the lever and wall over the flood barriers but I can't shake the feeling they may be a very specific reason this thing exists. Perhaps it's a suicide switch.

Given the way this fortress is going, perhaps I'll need it.

23rd Malachite, 515

Operation Pull ALL The Levers has met with a resounding success! We have discovered the lever that operates the inner gate - now we merely need to locate the lever that operates the outer drawbridge and we may, in fact, break our long isolation from the rest of the world!

27th Malachite, 515

Victory for Operation Pull ALL The Levers! We have successfully located the lever that controls the outer drawbridge - it's located inside the courtyard that separates the drawbridge from the inner gate. This is clearly a deeply unsatisfactory place to put such a lever, and so I will be relocating it as soon as circumstances permit.

I've begun an operation to retrieve as many dwarf corpses as we can locate and inter them in our catacombs. This may ease the strain that Operation GHOSTFAIL is putting upon our engravers.

12th Galenta, 515

OH GOD THIS WAS A TERRIBLE IDEA

(http://i.imgur.com/NDupN49.png)
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: LordSlowpoke on May 15, 2013, 08:26:45 am
Oh, I don't think you received a proper greeting yet.

Spoiler: Proper greetings (click to show/hide)

The dorflist claims I've been redorfed, but I don't think that is the case. Anyone~?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 15, 2013, 08:50:41 am
List of currently dorfed persons:

SpaceKGreen
NCommander
Microblight
Neotemplar
Kaamen
NightmareBros
Doof
Greasemunky
Tasrak
Sabretache
Bates
Newbunkle
SignHere
ShadowDragon
armageddonCounselor
Dorfitron
Andreus
Vix
Aerie
Balnash
Koter
Dark_T_Zeratul
Ledi
Inspiredsimji
ARt
Helgoland
GoomaGeek
Qerty
Dinjoralo
Catalyst
Mr Syde
Jorlin
Silverlock

Can add you now, LordSlowpoke. Any preferences?
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: LordSlowpoke on May 15, 2013, 09:03:58 am
Hammer squad with a touch of administrative duties, if it wouldn't be a problem. Otherwise, do as you wish.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Eric Blank on May 15, 2013, 10:21:47 am
Could you check through the list of undead and see how I'm fairing? And where I may be.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Teneb on May 15, 2013, 10:33:17 am
Andreus, could you change SpaceKGreen's name to simply Space? We can't have proper confusion about which Space is which if they do not have the same name.
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Andreus on May 15, 2013, 10:42:05 am
Andreus, could you change SpaceKGreen's name to simply Space? We can't have proper confusion about which Space is which if they do not have the same name.
Done.

Could you check through the list of undead and see how I'm fairing? And where I may be.
"Count Eric" appears on the undead list, but the game is unable to locate him. Talking of undead...

21st Limestone, 515

There was a goblin war party out there.

Was.

They've all been claimed by the evil of this land - the fetid rain closed their throats and choked them to death, and then their corpses rose again, souls claimed by the wasteland the residents of the fortress have taken to calling "The Shit." I can take small comfort in the fact that the goblins are dead, but that doesn't make them any less dangerous - in fact, all things considered, it puts Horrorfailed in a worse position than before - the dead don't feel fear. They don't feel pain. They don't retreat in the face of overwhelming odds. And the dead don't turn on each other - the ambulatory muskox corpses were originally giving the siege some trouble, but now they're all part of the same horde.

Ah well. At least I know where the levers to seal us off from the cursed earth are now.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Ieb on May 15, 2013, 02:18:01 pm
God damn it, I died?
Not that it's surprising, but I don't think it was ever even mentioned. Not even a passing-by throw along the lines of "and that one fucker no one cared about died".
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: Spish on May 15, 2013, 02:31:15 pm
"Count Eric" appears on the undead list, but the game is unable to locate him.
You can find him by selecting him in the Unit List and pressing C as in Count. He should be inside of a {dwarf cage}.

Helgoland is also undead, no redorfing him until that changes. :P
And stop puttin' Arcangelsd on the dorflist, he's perfectly happy as a zombie.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dinjoralo on May 15, 2013, 04:12:54 pm
The lever right next to the bridge in the outside "garden" is how you let them in. I closed it because the dwarves would get themselves killed by trying to grab stuff outside.
Oh wait, you found it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on May 15, 2013, 04:29:51 pm
Fucking. Horrorfailed. :D
Title: Re: Horrorfailed the Battle-Cannon of Hell - You Require Additional Cannons
Post by: arcangelsd on May 15, 2013, 04:59:34 pm
And stop puttin' Arcangelsd on the dorflist, he's perfectly happy as a zombie.

And damn right I am!

I mean, objectively, I'm the safest and most comfortable individual in the Fortress!!

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: RhymeNorReason on May 15, 2013, 06:56:27 pm
How's my dwarf? And what are you  talking about, "terrible idea"? I see nothing wrong. Or. at least, unusual.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: sensei_shade on May 15, 2013, 08:27:20 pm
I'd like a re-dwarfing, if at all possible.

...and a turn, I've decided.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 15, 2013, 09:32:38 pm
No one leaves the great dwarfing list. It shall forever stand as a list of the souls claimed by this fortress.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on May 15, 2013, 10:59:31 pm
Y'know, what the hell. I was resisting putting myself on the dorfing list for "reasons", but, let's go with it. Dorf name "LaularuKyrumo", custom title "Really Damn Lost" or something of that nature, labors/profession/militiastatus/gender/age/whatever irrelevant. I'll make it work.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on May 16, 2013, 06:41:53 am
God damn it, I died?
Not that it's surprising, but I don't think it was ever even mentioned. Not even a passing-by throw along the lines of "and that one fucker no one cared about died".
I honestly have no idea if you died during my turn, or earlier. Honestly I've had so many deaths this turn I've kind of lost track - and the funny thing is apart from a couple lost to undead ravens and a couple more lost to shitrain, I can't really narrow down a cause of death for anyone. Dwarves just seem to drop dead.

24th TImber, 515
According to our lookouts, goblins keep streaming in from the south and getting torn to pieces by a horde of skeletal elks, whereupon their battered, maimed corpses return to life to assist in the slaughter of their newly-arriving comrades.

Year End

NB: Pretty much nothing interesting happened after that. I built a second catacombs, carved a few more slabs and did some general inspection of the fortress but mostly this year was just administrative work and fixing up a few things that needed fixing.

End-of-year save. (https://www.dropbox.com/s/c13h9gkz7sxqm3u/Horrorfailed516.rar)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on May 16, 2013, 11:02:25 am
Honestly, guys, I think I owe you an apology.

I'm sorry my turn was so uneventful and my writing so perfunctory. I'm just I haven't really been up to speed on the story of the Battlefailed saga since my turn in Failcannon, so I don't know where SethCreiyd is at with the whole Lur Thiefwitch/Andreus/End of the Multiverse arc (or if he's even still doing that). I mean, I only recently learned that apparently myself and Deathsword are apparently mortal enemies of each other (although we were also... married, at one point? Not that those two are by any means mutually exclusive). I didn't feel it was appropriate, however, to ask you guys to summarise the entire history of Battlefailed post-Battlefailed for me, so I just had to go on what I knew.

In terms of the fortress itself, I would have tried something a bit more megaprojecty but nowadays going outside in an evil biome is tantamount to suicide, and I honestly didn't really know what the fortress needs at this point (other than a miracle). The new catacombs I built follow an obvious pattern which should be easy enough for an aspiring undertaker to continue, so we won't want for burial chambers, and I managed to put to rest all but two of the ghosts that have been haunting us. The new drawbridge lever should make getting in and out of the fortress a little bit easier.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dinjoralo on May 16, 2013, 02:54:20 pm
The year ended so early because I stopped my turn at summer. You should still have at least three quarters of a year left.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on May 17, 2013, 11:30:43 am
The year ended so early because I stopped my turn at summer. You should still have at least three quarters of a year left.
Yeah, when I got a save that started midway through the year, I just played for a year and a half to get my full year and still end at the new year.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 17, 2013, 12:47:04 pm
Taking the save.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on May 17, 2013, 04:13:57 pm
Ohboy, my turn is approaching more quickly than I expected. No matter. I'll be ready.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 17, 2013, 05:07:27 pm
Nothing for today, I'll start tomorrow. I'll try to finish updating the archive tonight.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 19, 2013, 01:06:47 pm
Starting turn now. Also fixed tileset. If anyone is wondering how, just copy all creature, plant and inorganic files from the graphic version of your choice (ASCII in this case) and copy them over the ones in the save.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on May 19, 2013, 10:03:09 pm
This fortress scares me. Not the undead, not the muck, not the horrid beasts, and not the dwarves; But something else. Something much more horrifying.


THE LAYOUT.


Your lack of clean, nice hallways and organized rooms disturbs me.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Silverlock on May 20, 2013, 12:09:39 pm
This fortress scares me. Not the undead, not the muck, not the horrid beasts, and not the dwarves; But something else. Something much more horrifying.


THE LAYOUT.


Your lack of clean, nice hallways and organized rooms disturbs me.

It's not so bad.  I'm pretty sure we had a clean, nice hallway once.  Maybe in the original Battlefailed. 
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dinjoralo on May 20, 2013, 04:52:59 pm
The bridge leading inside used to be clean. Then people started trying to go outside, then they would get nauseous and vomit everywhere.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 20, 2013, 10:05:24 pm
Some stuff happened, couldn't get any progress done but I took a look around. The plan is this: I'll turn the entrance corridor into the barrel of a cannon. Or something complex.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: gchristopher on May 20, 2013, 11:50:07 pm
Some stuff happened, couldn't get any progress done but I took a look around. The plan is this: I'll turn the entrance corridor into the barrel of a cannon. Or something complex.
That was the best idea I could think of, too.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 21, 2013, 02:26:19 pm
Deathsword's Log
Year 515
Obisidian
It took me some time, but I finally recovered from this year's Most Unfortunate Accident And Certainly Not A Most Successfull Attempt Of Murderous Intent. Our Most Magnificent Overseer, He Who Guides Us, Andreus, will be stepping down from his post and handing control over to myself. I hope he lives a Long Life and does not suffer an Accident Of A Tragic Nature which would cause me Great And Most Deep Sorrow. More shall be written upon This Quite Exquisite Log when I Assume Direct Control of This Fortress.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Ieb on May 21, 2013, 03:36:35 pm
From the look of things, I don't think I was ever dorfed. There's no mention of anyone named "Ieb" in the Legends, at least. Oh well, whatever.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 23, 2013, 12:06:21 pm
So, what will happen on this turn: I'll try do dwarf as many as I can. Military dwarfings get priority until I get at least 2 full squads (1 currently full after rearranging the current ones). I'll then start to make the weapon, still to be named. For that I'll need access to the surface for at least one miner, that's when the squads come in. I'll probably have to make a water reactor using the aquifer as well.



Deathsword's Log
516
Granite, Day 1
Seems like my requisition to be made Captain of the Guard went through. Was also named Overseer, which is how my requisition to become guard captain went through. Seems like we have 4 unresolved murders. Some say that an Overseer is responsible for what happens in a fortress during their rule, and Andreus was the last overseer. Since we have absoulutely no leads and I have absolutely no office, he gets the blame.

Granite, Day 5
Was approached today by some shady dwarf. Gave me a set of "blueprints" (as far as some scrawlings I don't really understand can be called blueprints anyway) and left before I could ask anything or detain  him. Or her. Still, this document seems intresting and I need a project to keep the fort busy for this year.

Granite, Day 6
Some fish cleaner, "Ieb the 1st" came to talk to me. Wanted a job that had something to do with killing people instead of gutting fish. Fish that we don't have, of course. Why do these people come here? "Hello, I'm a legendary fisherman. I came all the way to this tundra looking for work. You got any?" What did they expect? People to bask in awe of their fishing prowess and make them Overseer? ... Well, now that I think about it, I wouldn't put it past the inhabitants of this place. Anyway, made her hammerer. Sent her off to hammer people. Or something. Also got a report that Strategia's corpse is on the top of some construction made by some previous overseer. Not only that, but said location cannot be reached through any means.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: LordSlowpoke on May 23, 2013, 01:29:24 pm
Also got a report that Strategia's corpse is on the top of some construction made by some previous overseer. Not only that, but said location cannot be reached through any means.

DING DING DING
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Ieb on May 23, 2013, 06:09:50 pm
Hammerer eh? Well I was expecting to die gloriously bashing in heads of undead or goblins(and failing at it), but I guess I can bash in heads of fellow dorfs instead(and fail at it)!

I love you forever.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 23, 2013, 06:46:19 pm
Status report: Space (the weaponsmith) is quite injuried after a attempting to build a rose gold bridge to Strategia. Zombie ravens are more dangerous than they look. Also the fortress is completely open to an attack by air.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Silverlock on May 23, 2013, 07:54:16 pm
Also the fortress is completely open to an attack by air.

Oh, yeah, I meant to mention that . . .



a couple of months or so ago.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on May 23, 2013, 08:25:30 pm
Status report: Space (the weaponsmith) is quite injuried after a attempting to build a rose gold bridge to Strategia. Zombie ravens are more dangerous than they look. Also the fortress is completely open to an attack by air.
What is Space, Maker of Weapons, doing building bridges? I thought we learned our lesson from when we tried to have him Make The Armor.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 23, 2013, 08:52:44 pm
Status report: Space (the weaponsmith) is quite injuried after a attempting to build a rose gold bridge to Strategia. Zombie ravens are more dangerous than they look. Also the fortress is completely open to an attack by air.
What is Space, Maker of Weapons, doing building bridges? I thought we learned our lesson from when we tried to have him Make The Armor.
Considering that bridge is 1-square wide, you could call it a weapon.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: armeggedonCounselor on May 23, 2013, 09:28:59 pm
Status report: Space (the weaponsmith) is quite injuried after a attempting to build a rose gold bridge to Strategia. Zombie ravens are more dangerous than they look. Also the fortress is completely open to an attack by air.
What is Space, Maker of Weapons, doing building bridges? I thought we learned our lesson from when we tried to have him Make The Armor.
Considering that bridge is 1-square wide, you could call it a weapon.
Anything can be a weapon in the hands of dwarfs.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 25, 2013, 01:40:37 pm
Deathsword's Log
Granite, 16
I have no idea where the lever that controls the gate in the trap hallway is even after pulling two random levers including one that said "Pull at your own
risk", so I am building a bypass and plugging it with a wall that can be removed whenever the time comes for letting people in. On other news the recovery
of Catalyst's body is nearly complete and I have also started building a safe house in addition to my main project.

Granite, 17
We are now quite knowledgeable when it comes to crundle training. I doubt anyone cares.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Rum on May 25, 2013, 07:53:32 pm
Can i get dwarfed as Dailm?  Some sort of military dwarf if you please
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: NCommander on May 25, 2013, 09:46:05 pm
Returning from a DF hitatus, I just realized my turn is almost here, and I'm scared ...

(catching up on HC, but I got the feeling shit is going to go down ...)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on May 26, 2013, 04:04:40 pm
Also got a report that Strategia's corpse is on the top of some construction made by some previous overseer. Not only that, but said location cannot be reached through any means.

I assume "any means" does not include the building of stairs. Though I presume that was what the bridge was about... oh well. whatevs
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 26, 2013, 05:44:48 pm
Also got a report that Strategia's corpse is on the top of some construction made by some previous overseer. Not only that, but said location cannot be reached through any means.

I assume "any means" does not include the building of stairs. Though I presume that was what the bridge was about... oh well. whatevs
Two bridges. Too far for just one, but it's been recovered by now. The bridges should also help marksdwarfs shoot people, but dodging zombie ravens should also kill many.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Silverlock on May 26, 2013, 10:38:32 pm
Also got a report that Strategia's corpse is on the top of some construction made by some previous overseer. Not only that, but said location cannot be reached through any means.

I assume "any means" does not include the building of stairs. Though I presume that was what the bridge was about... oh well. whatevs
Two bridges. Too far for just one, but it's been recovered by now. The bridges should also help marksdwarfs shoot people, but dodging zombie ravens should also kill many.

So, a net plus then.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 27, 2013, 12:09:14 pm
Deathsword's Log
Slate, 16
Work on the Nameless Project is proceeding at an acceptable pace. Also some idiot has been possessed and is now camped out in a craftsdwarf workshop. What is far more important is that many dwarves are missing. No bodies, no traces. Just gone. I'll have to investigate that.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on May 28, 2013, 09:16:59 pm
So I need to write a proper update to this but here's what's happened so far:
- Nameless Project is complete. It is controlled via a yellow lever in a wood box
- Panic Bunker complete
- Andreus died, Spishaban is new mayor
- Bituminous coal bracer artifact was created. Worth 44400 and depicts Bates transformation into a muderous ghost.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on May 29, 2013, 04:36:48 am
Bituminous coal... bracer....

PLEASE tell me you're going to put that in a bin and set it on fire. Please tell me this is the case. Please.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on May 29, 2013, 06:23:04 pm
I keep seeming to stop getting email updates for this thread. Posting seems to fix this, so here I am.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on June 02, 2013, 06:30:33 am

- Panic Bunker complete

Panic bunker? We don't need a panic bunker. We need a vampire and a walled off tile. Or a dragon bunker. We need a dragon. And a bunker. And lots of chains.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dinjoralo on June 02, 2013, 05:24:38 pm

- Panic Bunker complete

Panic bunker? We don't need a panic bunker. We need a vampire and a walled off tile. Or a dragon bunker. We need a dragon. And a bunker. And lots of chains.
We DO have a forgotten beast walled up near where the magma forges are, if it helps.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on June 03, 2013, 03:58:48 am
Only one? I swear someone was making a collection of zombie FBs.

PSEUDO-EDIT: Oh yeah, that one that got in and started eating people. I remember that. Fun times.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on June 03, 2013, 12:44:56 pm

- Panic Bunker complete

Panic bunker? We don't need a panic bunker. We need a vampire and a walled off tile. Or a dragon bunker. We need a dragon. And a bunker. And lots of chains.
We DO have a forgotten beast walled up near where the magma forges are, if it helps.

Can it breath fire?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Indricotherium on June 03, 2013, 12:47:32 pm
Been following this saga for a long time. Here to request dwarfing, no conditions. If no dwarfs are available inside, I'll take a migrant outside who looks like they believe they'll be the one to make it inside.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on June 03, 2013, 12:55:55 pm
We DO have a forgotten beast walled up near where the magma forges are, if it helps.
Not to mention the army of zombified forgotten beasts behind a lever operated bridge. God damn it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on June 04, 2013, 06:23:54 pm
Deathsword's Log
Felsite, 15
A lot of things happened lately. The Weapon With No Name is complete, controlled by The Lever With No Name. Andreus tragically died in prision and time seems to run really slow for some reason. Also, Spishaban is the new mayor. He is also one of my guards. Elves came. Elves died. Ambush came. Ambush died. Migrants came. Migrants died. We also have a functional water-based generator now and some power lines running through the first level. I'd write more, but a bunch of volunteers are forming a queue in front of my office, demanding that I change their names in the records to whatever silly things they wish to be called.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dinjoralo on June 04, 2013, 08:59:27 pm
I hope that The Weapon With No Name is the project I started on my turn, to cave in The Shit. If it isn't, I will be mildly upset about it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on June 04, 2013, 09:58:46 pm
I hope that The Weapon With No Name is the project I started on my turn, to cave in The Shit. If it isn't, I will be mildly upset about it.
It's not. Caving-in The Shit would be a bad idea. It would cause the slime to be inside our fortress, zombies to be inside our fortress and we'd just have to quarantine the area. Besides, I built my panic bunker right above the cave-in area (hollowed out that mound in the middle of The Shit)

That said, I did pull two or three levers at random to find out what controls the inner gate (still haven't found out. Andreus seems to have disconnected the old lever). Nothing seemed to happen with those lever pulls (some were connected to something, so it just means they are not doomsday levers)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on June 04, 2013, 10:11:16 pm
it just means they are not doomsday levers

That you know of. It could have started a countdown that releases invisible serin gas into the fortress.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on June 04, 2013, 10:17:52 pm
And I wouldn't question it if that's what a previous overseer said it did :P

I would have to ask how it works, though.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on June 04, 2013, 10:48:42 pm
Sadly, gas in DF is borked. It dissipates and is removed from memory shortly after formation, even if in a tightly enclosed space. The only thing that wouldn't do that is a deadly syndrome cloud, and those are impossible to trap, from what I recall. Plus, they dissipate eventually too. :(

toady please properly implement molar mass it's already in the raws
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on June 04, 2013, 11:37:15 pm
Well, I do realize gasses simply don't work in DF. I suppose it would be better to say I wouldn't question it if someone said they'd come up with some form of doomsday clock that would lead to an inevitable fate.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on June 09, 2013, 07:04:29 pm
I decided to search what was causing the FPS to go down. And find it I did: A doomday device. A very slow one. I guess I could just prevent it from destroying the fort when it's process is complete (will take some turns), but I'd rather let whomever is running the fort when it gets to it's final stages.

Also finally found the gate lever.

EDIT: Actually, I'll make a way to save the fortress when the inevitable happens via lever in the panic bunker.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on June 09, 2013, 08:14:44 pm
I decided to search what was causing the FPS to go down. And find it I did: A doomday device. A very slow one. I guess I could just prevent it from destroying the fort when it's process is complete (will take some turns), but I'd rather let whomever is running the fort when it gets to it's final stages.

ARE YOU MOCKING ME!?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on June 09, 2013, 09:10:48 pm
I decided to search what was causing the FPS to go down. And find it I did: A doomday device. A very slow one. I guess I could just prevent it from destroying the fort when it's process is complete (will take some turns), but I'd rather let whomever is running the fort when it gets to it's final stages.

ARE YOU MOCKING ME!?

Could you be more specific on which part are talking about? The stopping-the-doom part is really easy. One wall and two floors.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on June 09, 2013, 09:58:44 pm
Largely, it was intended as a joke. We were just discussing doomsday devices and their credibility when reported, after all. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on June 11, 2013, 09:27:57 pm
What doomsday device would this be?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: LordSlowpoke on June 16, 2013, 03:03:29 pm
stop being dead fortress gogDAMM

BAMF
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on June 16, 2013, 11:14:59 pm
After catching up with the series, I realized just how SLOW these games tend to go. The thread is going at the same speed as Horrorfailed's FPS.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on June 17, 2013, 02:55:48 am
Ya there, Deathsword? Curse of the fortress happen?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on June 17, 2013, 11:46:24 am
Still playing, just nothing really happened. Am at late summer/early autumn. The only real notable thing is that I installed a lever to disable the doomsday device inside the panic bunker (it's the only lever there) and that Silverlock managed to somehow drown in my water reactor (he was immediately redwarfed).
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Silverlock on June 20, 2013, 09:35:45 am
Silverlock managed to somehow drown in my water reactor . . .

I was pushed!  There is a murderer loose in the fort!   

Say, where was TAD when this happened, anyway?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on June 20, 2013, 12:36:51 pm
Silverlock managed to somehow drown in my water reactor . . .

I was pushed!  There is a murderer loose in the fort!   

Say, where was TAD when this happened, anyway?
He was not dwarfed when it happened.

I'll try to finish this today, or at least reach winter.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Silverlock on June 20, 2013, 03:18:47 pm

He was not dwarfed when it happened.

That's just what he wants you to think.  He's a crafty one, that TAD, and at his craftiest when he's dead.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on June 20, 2013, 04:36:14 pm
Speaking of TAD being dead, he hasn't shown up for a long damn time now... I wonder what happened.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Silverlock on June 22, 2013, 08:24:32 am
Speaking of TAD being dead, he hasn't shown up for a long damn time now... I wonder what happened.

I imagine he has just lost interest in DF during this long release cycle.  We may see him again after the next release. 

Or he was eaten by a koala.  That could be it, too.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on June 22, 2013, 01:13:39 pm
It may take some time for me to complete my turn. Each in game month is taking from 1 to 2 hours to complete, not counting interruptions.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on June 22, 2013, 07:45:16 pm
That doesn't bode well for the future.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on June 28, 2013, 11:46:17 pm
Is this absence a usual occurrence?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on June 29, 2013, 11:02:25 am
Typically the fortress OP is the one who takes it upon himself to smite players who disappear without finishing their turns, and keep things moving at a steady pace. Our OP happens to be Deathsword, and you can see how quickly he's playing his turn, haha. No offense to him.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on June 29, 2013, 01:16:37 pm
Attempting to finish this. Kind of hard when it's so horribly slow and I have little time. If I don't finish it this weekend I'll just upload the save.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on July 01, 2013, 08:59:06 am
Deathsword's Log
Limestone, 15

Damn whomever made that stupid moat at the entrance. A bit of water froze there, allowing zombies to run into the fort... and dwarves to run out. We lost a few, but I managed to keep most in, some of the wolves are now co- (The rest of the logbook is unreadable from water damage)

The Save (http://dffd.wimbli.com/file.php?id=7799)

Fort was going simply too slowly for me to be able to continue.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: NCommander on July 01, 2013, 08:38:52 pm
Ugh, wow, this is exceptionally bad timing. The save barely runs on my (admitly) anmeic laptop.

I'm currently in transit and driving cross country. If you guys can wait 2-3 days, I can get this on my desktop which has more than enough horsepower to run the monster, and finish Deathsword's turn and my own.

If you can't wait that long, I'm going to have to ask to be skipped.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on July 02, 2013, 04:13:48 am
Given how long most of us have taken, what's 2-3 days?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Sumyunguy on July 04, 2013, 02:15:53 am
Sign me up to a position if applicable! I've never played any succession games before so why not this one? I look forward to playing if I receive a turn and it rolls around, but if I can't that's fine, too.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Teneb on July 04, 2013, 11:24:37 am
Sign me up to a position if applicable! I've never played any succession games before so why not this one? I look forward to playing if I receive a turn and it rolls around, but if I can't that's fine, too.
Added. But you may want to try the save to see if your computer can handle it when the time comes.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Sumyunguy on July 04, 2013, 04:27:13 pm
Added. But you may want to try the save to see if your computer can handle it when the time comes.
Thanks! And I've checked the save out as an fps test as you said, and the lowest I get to is 25 for both graphical and calculation. That should be fine to play with.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: NCommander on July 04, 2013, 10:00:17 pm
So I finally made it home, and with the tweaks from dfhack such as fast-heat helping, I'm managing between 30-40 FPS so we're playable, cracked open the save and took and in-depth look, and as it stands, the aquifer is draining into the caverns, several Z levels have patterns that can only be described as "interpretative dance", and I'm getting a headache trying to figure out what is what.

I do believe Horrorfail has managed to surpass Failcannon as the most convoluted fort yet built ...

I'll get a real update written in a few hours once I finally get heads/tails of this place figured out ...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: NCommander on July 09, 2013, 12:19:42 am
*sigh*

I find I don't have much motivation to play DF. I've managed to play for a bit, and it felt a lot like work without being "fun". I hoped that during the weekend during my down time there would be an improvement, but I'm going to ask to be skipped, and perhaps be added to the turn list a few spaces down. If I force myself to play, I won't enjoy it, and I won't be able ot write an enteraining story for you.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Johuotar on July 11, 2013, 03:48:20 am
Alright, Ill download the save and look at the fort today.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 11, 2013, 05:09:08 am
So I finally made it home, and with the tweaks from dfhack such as fast-heat helping, I'm managing between 30-40 FPS so we're playable, cracked open the save and took and in-depth look, and as it stands, the aquifer is draining into the caverns, several Z levels have patterns that can only be described as "interpretative dance", and I'm getting a headache trying to figure out what is what.

I do believe Horrorfail has managed to surpass Failcannon as the most convoluted fort yet built ...

I'll get a real update written in a few hours once I finally get heads/tails of this place figured out ...

Failcannon is impossible to surpass LONG LIVE FAILCANNON

on a side note I request a turn and a dwarf:book keeper or manager or the like if not possible a mechanic or stonecrafter named Spiral I or Spirallances I, preferably
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on July 11, 2013, 08:21:51 pm
Failcannon is impossible to surpass LONG LIVE FAILCANNON

on a side note I request a turn and a dwarf:book keeper or manager or the like if not possible a mechanic or stonecrafter named Spiral I or Spirallances I, preferably

Dat sig
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 11, 2013, 11:28:07 pm
"This is a signature all craftdwarfship is of the highest quality.
On the item is a picture of a plump helmet man he is surrounded by plump helmets.
The artwork refers to the job cancellation of "plant plump helmet:needs plump helmet spawn" in the year forever in every fortress ever.
On the item is a picture of a dwaf the dwarf is stark raving mad the artwork refers to Urist Mcplanter going stark raving mad due to lack of plump helmet spawn in the year every year in the fortress of Spirallances."

This signature is not of my origin it was actually created by LordSlowpoke I just for the life of me can't find it to actually quote it not that the whole thing would fit in under 200 characters I just merely edited it and changed a few things.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 13, 2013, 02:26:05 am
I am led to believe that horrorfailed has died risen back from the dead and is now having a party in hell drinking the blood of elves and eating elf flesh only the finest foods a dwarf can enjoy I also imagine that TAD killed the devil and is now masquerading around as the devil
That's the only thing that would make sense in his fort
___________________________________________________________________________________
"Just as planed"
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 13, 2013, 06:22:06 pm
I suppose that instead of spiral or Spirallances my dwarf should be named

Joseph McCarthy

Every good fort needs someone running around screaming COMMIES THEY'RE EVERYWHERE.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 16, 2013, 08:11:27 pm
I think that horrorfailed has fallen in to the black hole dragging along the rest of the forums.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on July 16, 2013, 10:56:38 pm
I'm pretty sure the past forts had periods like this. It happens. It'll pass.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 16, 2013, 11:56:43 pm
NINE NINE NINE TIS ALL OVER ITS ALL OVER- famous last words a German dwarf
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on July 17, 2013, 02:15:39 am
Oi, Joh, its been almost a week since you picked up the save. Any progress?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 20, 2013, 07:35:50 am
Everyone is dead and gone there is nothing but emptiness in the dark post-apoctaliptic land other than some cake a presumably homicidal robot and !!SCIENCE!!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: arcangelsd on July 20, 2013, 10:17:31 am
Aaaand another soul claimed.
How many left before this one goes sentient too?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 20, 2013, 10:19:53 am
 I think the fort conditions got so bad that he just killed himself
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on July 20, 2013, 02:41:56 pm
Oh dear, it's steadily approaching my turn. Hope the FPS issue is fixed by then.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 20, 2013, 03:31:05 pm
Perhaps your pc wont over dose on pills and slit it's wrists or maybe it will
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: neotemplar on July 20, 2013, 10:41:58 pm
Ok so someone sent me the save and I guess this means I signed up for a turn and in addition that it is my turn.

Notably, I've not been following the thread but that shouldn't be a problem at all! :P

(I'll just use that for my writing voice.)

I'll DLL this thing and see what I can do.  (FPS shouldn't be an issue, I've run 1k+ animal forts before. My only issue is I'll need to get this thing done rapidly as Shin Megami Tenshi IV is currently transiting to my home in the mail.)

Neotemplar strides into the fortress.
"Well this is confusing... Where the heck is everything?  Noone has built a thing on the surface? Shameful!  I shall rectify this situation immediately!"

Then Neotemplar saw that there were no stone blocks, but lo! There was much wood!  And so he bade forth the dwarves that they might build a meadhall upon stilts lest the skeletal reindeer on the nearby hill interfere.

"it appears someone named Foo Quuxman has been misssing for a week, but noone will tell me why."  "It also appears that it is Autumn, how odd that my years starts in this month."

27 Limestone:
Part of the hall foundation was suspended today due to the discovery of a domestic wolf corpse...

"On further inspection, the corpses were not blocking the site but instead were up and chasing the workers.  How upsetting, very well, I shall do what I must.  We will excavate a chamber underground and build a wooden structure within it!"

"Dwarven Decree #1  Miners shalt not haul, or they shalt do no real work."

"Dwarven Decree #2 Mass miner conscription for stage 1."

"Dwarve Decree #3 Cut every tree in sight!"

"Oh look migrant arrived, well guys I hate to tell you this but I don't know how to open the doors.  If you can find a way in your asses are getting conscripted for my project.  if you can't find a path you can just enjoy the wildlife out there."

"Oh look, there's some vomit covered ice making the moat passable.  Any who can survive the undead gauntlet and get inside the trap field are welcome!"

"Aerie, a beekeeper is killed trying to foolishly welcome the migrants, or more likely trying to steal socks off of one of their corpses."

"Also a child died.  I guess we should hold a party."

"ok too many dwarves are wandering outside time to build a lever and shut a bridge."

"A child and two babies went missing.  Excellent news!."

"Bad news.  Emeraldwind and Sabretache have gone missing.  Really need to get that lever set up to wall off the outside and stop these deaths from the vomit ice bridge letting undead in and dwarves out."

"Sethrist gave birth to a baby girl today" 10th Timber

"Due to limitations of time and resources, the new dining area will instead be somewhat more original in design."

15th Timber:
"It appears that some of the dwarven merchants have wandered through something unpleasant. A merchant, a hammer dwarf, and a donkey have full body blisters.  Also it is snowing today."

"Someone with the title "mysterious possession survivor" was found dead.  Unlike all recent deaths this occurred within the fort so the cause is a mystery.  All other deaths having been caused by undead gang beatings."

24th Moonstone:
Armegedoncounseler has withdrawn from society!

An artifact Sylvite Scepter is created. It is called Delight Budded and is pretty lame, excepting spikes of coal, which MENACE.

"Strangely enough the random deaths seem to have halted.  I theorize that either A. All the undead finally got caged in the trap field near the vomit ice crossing.  B. We ran out of tombs and thus noone is wandering out to bury things and getting killed. (Also disabled a few people's hauling for burial duty.)"

Project Status:
The main areas are dug out and the central points are smoothed.  Engraving the main floor is taking place.  Installed artifact trap to rocket up room value.  Installing basic stone tables as many were in supply.  No chairs were available so I'm building all new ones out of solid silver.  These are taking a long time because there is only one forge, may rectify this soonish.

Also a forgotten beast appeared, but its trapped in the caverns and thus no one cares about it.

Early Spring:
Small tragedies, Doof and ShadowDragon have both died of OLD AGE?!?!?  That seems to be quite the accomplishment at this fortress.

In addition there have been three goblin ambushes, all of which got to play reindeer games... UNDEAD REINDEER GAMES.

And then a giant Salt Crocodile appeared in the caves.  No not a saltwater crocodile, one made entirely of SALT.

A magma crab entered from the forge area (presumably) and spit basalt at the resident vampire, bruising them a bit.  I called in the military and the crazy cat lady beat its head in with the pommel of her steel battle axe.

28th Granite:
Nexusv the vampire was found dead today.  Based on the recordings I uncovered it appears that that crab had smashed his spine and ribcage and that this lead to his death.

A feathered ribbon worm appears in the caves.  Official recommendation from me is that we never open them again.

Hunter has been taken by a fey mood!

Mr. Syde has been missing for a week, there are no combat reports so I don't know what happened to him.

Having used up all available silver, throne construction has been moved to zinc!

Hunter creates a native copper coffin about the slaying of a Giant.

Mr. Syde was located on 28 Felsite, dead of dehydration.  He appears to have died in the hospital.

Soon after "Signhere" was found dead, evidence shows this is another magma crab slaying.  Neotemplar notes that this is why he pumps the magma into isolated pockets before setting up forges.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on July 21, 2013, 12:24:40 pm
A menacing beating stick! I like it!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: neotemplar on July 21, 2013, 04:00:40 pm
Ok so I made it to early summer before running out of real life time!  I finished all of my project, save adding the last tables and chairs due to production shortfalls.  I kept the population stable at about 65ish and many many many skunks were born.

 http://filesmelt.com/dl/Horrorfield_neotemplar.zip

Enjoy the save!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 21, 2013, 04:02:06 pm
Was I ever dorfed?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: neotemplar on July 21, 2013, 04:05:53 pm
Was I ever dorfed?

i dorfed none due to lack of real time, also why I took no pictures, though really nothing picture worthy really happened.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on July 21, 2013, 04:34:41 pm
Small tragedies, Doof and ShadowDragon have both died of OLD AGE?!?!? 

>Doof

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-Okay. Can I be redorfed next turn?

NAME - PROFESSION - CUSTOM PROFESSION NAME - EXTRA REQUESTS
Doof II  Marksdorf         Idiot With a crossbow           Age that won't result in death from old age.

Also, is your sig from "2200 things Mr Welch is no longer allowed to do in an RPG"?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 21, 2013, 04:56:09 pm
I think that they didnt die at all and are just hiding in the back of the fort drinking the entire forts supply of booz
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: neotemplar on July 21, 2013, 05:40:16 pm
Small tragedies, Doof and ShadowDragon have both died of OLD AGE?!?!? 

>Doof

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-Okay. Can I be redorfed next turn?

NAME - PROFESSION - CUSTOM PROFESSION NAME - EXTRA REQUESTS
Doof II  Marksdorf         Flying Death                       Age that won't result in death from old age.

Also, is your sig from "2200 things Mr Welch is no longer allowed to do in an RPG"?

Yes my sig is from that!

And it came as a shock to me too.  Old age is a rare death type.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 22, 2013, 10:26:31 pm
Back story for my dwarf (that is if I ever get dorfed) as well as back story for the fort of Spirallances (my username)

It was supposed to be the greatest day in all of dwarven history. A dwarf propelled in to the air and in to the great unknown by harvesting the power of magma he would be propelled in to the unknown.

"And we are go for launch in T-minus 10 9 8 7 6 4 3 1 and we are go for lift off," said the launch control dwarf the crowd starts clapping and cheering on the chosen dwarf Rodger Wilco as he is propelled in to space. Deep down below a terrible thundering boom the last length of adamantine falls and crumbles in to the abyss.demons of many shapes and sizes come pouring out and the populous is caught entirely unaware. When the populous and the dwarven king finally realize what is happening nearly 50 dwarves are dead and lain by the wayside. The entire army of the mountain homes: Spirallances rallies under the banner of "chuck norris" general of the army and slayer of many dragons and titans. They charge the mob of demons only to be cut down in large swaths by the demons from the unknown. The entire army was decimated and even "chuck norris" his self was cut down after killing a dozen demons. The king drafted te entire population in to service as a last ditch hope to save the people but to no avail the entire population was slaughtered only a two dwarves survived one of which ran to the nearest forts to spread the news of Spirallances destruction and soon the great demon slayer "BATMAN"and his group of skilled compatriots were rallied and went and slaughtered all of the demons after a horrocious battle leaving only "BATMAN" who later died if his wounds given to him by narack goul destroyer of worlds.the passage was sealed up by solid adamantine and the whole fort was dug around and filled with magma and foregoten when sealing the passage the metalsmiths found what could only be recognized as Rodger Wilco who must have been attacked in mid-air.

(Part 2 coming soon)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 22, 2013, 11:26:02 pm
Continued of above

The rocket lifted off and rodger felt the world fall behind him in mid-flight the rocket veers far to te right and he spots a strange purple creature covered in blood latched to his craft.
He realizes it must be a demon straight from hell, he trys to shake it off but it crawls ever forward approaching the cockpit when he rocket finally breaks free of its worldly bound and enters the unknown the demon get the most frightened look in its face and falls back toward the ground.

"What a most beautiful sight this is surely this must be where Armok himself must preside to scare off the demon like that!" "But if that was a demon that means-" Rodgers voice faulters for a moment as he realizes that the fortress of Spirallances is gone and surely everyone he knew is dead.

Captains log, day one of my journey

Everything is gone dead and foregoten. Everyone is dead the fortress is dead even the kin must surely be dead. I've been drifting though space for awhile now and I've seen many wonderous things I even saw what I can only think to be a magical pony land when I drifted closer they must be the accursed elf loving magic ponies that are rumored to exist in a plane outside mine. I think I even saw Armok himself he appeared to be made of adimantine and I think he winked at me even!! I noticed that there was a strange object in my ship after that on closer inspection I notice that it was an artifact adimantine short sword! I noted tht I have started to drift closer and closer to one particular land far ahead I will see what becomes of it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on July 23, 2013, 01:43:36 am
Hang on just a second. Someone died of old age? In Horrorfailed? What is this madness? This is surely a sign of the apocalypse!

Also, don't pick up the adamantine sword. Just trust me on this one.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: gchristopher on July 23, 2013, 07:31:53 am
I got a turn notice! I'm in the wilderness starting tomorrow, until the 29th, but other than that, I'm raring and ready to cause some damage in my own particular idiom. (http://www.bay12forums.com/smf/index.php?topic=124444.msg4250589#msg4250589)

If 7 days is too long of a wait, can I be bumped back one turn? I'm definitely up for getting some Fail on.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on July 23, 2013, 01:06:15 pm
Oh god he found a hellfort

HORRORFAILED IS DOOOOOOOOOOOOMED
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 23, 2013, 01:06:59 pm
Yeah in one if my forts (spirallances) I tried to make a dwarven space program that didnt go nearly this well as this the fort later succumbed to demons because me being an idiot mine too much adamantine
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 23, 2013, 07:36:09 pm
Captain's log day 35

Over the past few weeks I've noticed the strange occurrence of several objects in my craft appearing and disappearing at different turn either I've gone insane (likely) or there's dark magic about (likely also) or both ( more than likely) including the strange adimantine sword wich has a graphic of Armok god of blood pouring adimantine over the slade. I am finally nearing the land of which I have noted earlier.

Captain's log day 38

I am currently writing this hiding in a tree

I have arrived in a strange and hostile world. When I started to enter the atmosphere and I deployed my cave spider silk parachutewhen I was low enough it burned right off and I crashed in the tree I am now presiding in more to come later.

I am now writing in a small tavern in a human hamlet near a dwarven civ called te sacrificial sword what a strange name! When I got out of my craft I found that I had landed in a strange and hostile world it looked evil and putrid many plants were dead or dying. When I gathered my plump helmet roasts and dwarven ale my crossbow and the adimantine sword which I hid in my leather backpack I headed down a road that said "sacrificial sword capital" me not having any idea what this was headed down it. On the way I was attacked by a group of zombie deer which frightened be so bad I almost ran for the hills but I gathered myself and dispatched of them with my crossbow. Upon arriving in the hamlet I started asking around questions when I finally found a tavern and found a pitiful human drink they called alcohol but what I call is spiked water. I think I will find a room for the night.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 23, 2013, 07:49:39 pm
Captains log day 78

Currently writing sitting on a wagon filled with criminals heading to some place called horrorfailed.

After leaving the human hamlet I set out for te sacrificial sword capital which name I can't seem to remember I arrived there and marched my self up to the palace and what a grand sight it was what great carvings! When I met the king he was sitting on his artifact throne and when I retold my tale to him ( excluding the part about the item disappearances and my sword) he laughed and said "surely you jest" when I told him I wasn't he had me thrown in prison! Don't fret I will so have my revenge he must surely be a demon from hell for my sword vibrated in my pack when I came close to him. But instead of them hammering me they sent me as a migrant to some colony no idea why but they did. I have chosen to be instead called rodger wilco I have instead given myself the alias of Joseph McCarthy the loud mouth politician from Spirallances who was known for condemning elves calling them COMMIES and communist sympathizers. Maybe I won't be killed by elves on the way but in any case it doesn't mater I need some rest I will get my revenge soon.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 23, 2013, 10:22:49 pm
Captain's log day 79

Still on the wagon but I think I know how to get my revenge on the sacrificial sword

http://wwiifrecker11i.wikispaces.com/file/view/Atomic_bomb/263221744/Atomic_bomb (for some reason the picture wouldn't work so I had to link it)

I hope that this "horrorfailed has all te materials I need THIS LAND WILL BURN BURN I TELL YOU.

*below the writings are smudged and smeared and stained with blood that seems suspiciously like dwarf blood*
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Mego on July 24, 2013, 08:15:54 pm
Dude... Chill...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 24, 2013, 08:48:19 pm
Shhhhhhhh the children are sleeping *dead dwarves on the ground next to rodger*
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 29, 2013, 10:54:26 pm
THERE SHALL BE NO CHILLING YHE FORT TEMP IS 10000000 degrees Celsius
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Mego on July 29, 2013, 11:09:59 pm
Enough thread necromancy.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on July 29, 2013, 11:17:57 pm
I am led to believe that horrorfailed has died risen back from the dead and is now having a party in hell drinking the blood of elves and eating elf flesh only the finest foods a dwarf can enjoy I also imagine that TAD killed the devil and is now masquerading around as the devil
That's the only thing that would make sense in his fort
___________________________________________________________________________________
"Just as planned

Yeah I think the thread died I think the curse ate the universe and spat it back out
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: gchristopher on July 30, 2013, 12:21:09 am
Alright! Time to throw a save game on a pretty new PC and see what kind of FPS happens when you leave an aquifer draining!

This is 34.11, right? Do I need to mess with any settings other than using the right raws? Can somebody with a lot more recent sleep and less inappropriate beard growth point me at the save game?

Got the neotemplar save, and oh, look, I set up a directory to play Horrorfailed back in December to make sure I could load a save. It's already quite late, but let's try it!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on July 30, 2013, 11:05:43 pm
Can we give spiral the title "(Thread) Necromancer"? Pretty please?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: gchristopher on July 31, 2013, 12:58:45 am
The save looks... "good" isn't the right word. I mean, it's a working game, all right, but what the holy crap have people been trying to do here?

35 FPS aint bad, given the population, preposterous pathable areas and entire levels dug out in decorative diagonal stripes!

Skunk farming is the dominant meat industry.

I know, I'll hit 'n' and see if there's some explanations. I see "The Derp Engine: I think I broke the water wheel, guys." Right on!

26 Forgotten Beasts running around! There's got to be some serious upside to that. There's a fire breather, a gasser, one with deadly dust, and a few web flingers!

Things are surprisingly not catastrophically bad, at the moment. But boy oh boy is there some potential to change that!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on July 31, 2013, 01:02:19 am
26 Forgotten Beasts running around! There's got to be some serious upside to that.

26 different and exciting ways to dispose of prisoners!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on July 31, 2013, 07:41:37 pm
Nothing going catastrophically wrong? This must be corrected.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: tahujdt on August 01, 2013, 04:43:22 pm
Nothing going catastrophically wrong? This must be corrected.
I will sig this.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 01, 2013, 04:59:01 pm
Skunk meat for everyone HURRAY
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Skribbblie on August 06, 2013, 01:33:20 am
Aw. I died. Somewhere. Unannounced. Oh well. It was bound to happen. You can only hunt the undead for so long before they hunt back.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 06, 2013, 09:41:42 am
Don't worry I'm sure you'll be reincarnated and get killed then raised as a zombie where a dwarf goes outside for a pig tail fiber sock and he'll cut you up until your just a zombie hand and arm where you'll sit in a cage forever
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: gchristopher on August 07, 2013, 01:04:57 am
FRICK! I'm going too slowly. I just got a reminder from Deathsword.

I'm very sorry, everyone. My turn came up during a time with too many real-life commitments to do it right. Please skip me and sign me up at the end of the turn list.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on August 07, 2013, 02:02:51 am
Damn. At this rate I might actually get another turn after all.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Skribbblie on August 07, 2013, 02:49:41 am
Don't worry I'm sure you'll be reincarnated and get killed then raised as a zombie where a dwarf goes outside for a pig tail fiber sock and hell cut you up until your just a zombie hand and arm where you'll sit in a cage forever

Aww gee, thanks buddy. That makes me feel all !!warm!! and XXfuzzyXX inside.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 07, 2013, 03:10:53 pm
Yup and when the fort enevitably explodes you can be used as a weapon by some sort of demon
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: tahujdt on August 08, 2013, 08:40:21 pm
I'm covering this fort for DFBT (you can see a link in my sig), could someone please summarize this fort in something long, funny, and quotable?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 08, 2013, 09:13:02 pm
The speech that chris metzen did at blizzcon 2010 "geek is"
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on August 09, 2013, 11:55:11 am
I'm covering this fort for DFBT (you can see a link in my sig), could someone please summarize this fort in something long, funny, and quotable?
LET ME TELL YOU A STORY ABOUT THE HUMAN QUEEN OF DWARVES, YOU BEARDLESS TOAD.

ONE TIME THERE WAS A QUEEN WHO WAS A HUMAN AND ALSO AN INSANE GENOCIDAL BITCH. SHE SENT US TO A TINY SPIT OF ROCK BETWEEN THE BLUENESS OF MALODORS AND THE PLAINS OF OOZE SO WE'D ALL FUCKING DIE.

IT KINDA WORKED, BUT NOT IN ANYTHING LIKE THE WAY SHE INTENDED IT TO. SO FAR SHE'S TRIED IT FOUR TIMES AND IT STILL HASN'T STUCK.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 09, 2013, 12:43:57 pm
http://www.youtube.com/watch?v=Z_uAbmka5Ko there the link for it

geek is: Horrorfailed

but if that's not enough I will write something although I cant guarantee how funny it'll be although I think it would be way better if someone who had been with the fort longer or had even been in other forts in the series.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dinjoralo on August 09, 2013, 04:23:10 pm
Oh, things are still going on here. Did I die yet?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: CaptainArchmage on August 09, 2013, 09:02:18 pm
Could someone sign me up for a turn? Please?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: tahujdt on August 10, 2013, 12:13:41 pm
I'm covering this fort for DFBT (you can see a link in my sig), could someone please summarize this fort in something long, funny, and quotable?
LET ME TELL YOU A STORY ABOUT THE HUMAN QUEEN OF DWARVES, YOU BEARDLESS TOAD.

ONE TIME THERE WAS A QUEEN WHO WAS A HUMAN AND ALSO AN INSANE GENOCIDAL BITCH. SHE SENT US TO A TINY SPIT OF ROCK BETWEEN THE BLUENESS OF MALODORS AND THE PLAINS OF OOZE SO WE'D ALL FUCKING DIE.

IT KINDA WORKED, BUT NOT IN ANYTHING LIKE THE WAY SHE INTENDED IT TO. SO FAR SHE'S TRIED IT FOUR TIMES AND IT STILL HASN'T STUCK.
Not quite quotable enough, but I'll try it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on August 10, 2013, 12:25:30 pm
It is, though. If you haven't read the stories, you don't know just how glorious Andreus is.

Most of the shit that happened is his fault. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on August 12, 2013, 03:46:52 pm
So, I'm still not sure; Has there ever been a working cannon ever built in any of the forts?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on August 12, 2013, 03:59:21 pm
So, I'm still not sure; Has there ever been a working cannon ever built in any of the forts?

I don't think so. They all seem to fail hysterically. There was a flooding mechanism in Failcannon, but although it worked, I don't think it was in any way useful. Well, other than for flooding that big-ass hole made after the doomsday lever was pulled, pushing a dwarf in with the tide, and knocking a couple kobolds into the fort through the numerous holes in the ceiling. I guess it kinda failed, too...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 12, 2013, 04:33:10 pm
Consider the fort was named failcannon
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on August 12, 2013, 05:18:11 pm
The reclaim of battlefailed got failcannon operational, actually. Well, sort of. In a long, dramatic scene, they found out that it wouldn't have worked well anyway cause of lack of pressure.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 12, 2013, 09:45:18 pm
Yeah pressure is often the cause of water projects/ mega-projects
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on August 13, 2013, 06:37:21 pm
Yeah pressure is often the cause of water projects/ mega-projects

Spiral, I'll say this nice and slow; Absolutely nobody can understand what you just said.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 13, 2013, 11:43:23 pm
Thanks I try  :P

Ie: pressure sucks (har har har)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on August 13, 2013, 11:54:20 pm
pressure sucks

Spoiler (click to show/hide)

Yes. Yes t does...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 14, 2013, 12:00:40 am
Don't worry that crab was going to blow up the moon so everyone cheer!



YAY
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on August 14, 2013, 03:58:07 pm
pressure sucks

Spoiler (click to show/hide)

Yes. Yes t does...

1; I'm trying to say in my head "This is cruel and not even remotely funny", but the sicko in me says it's bloody hilarious.
2; I wonder if I could do the same thing to the milkfish in my rivers...... no more fishy to dwarf spookings!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 14, 2013, 05:30:49 pm
Since when has PETA invaded the DF forums? People and animals getting hurt is always funny
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Callista on August 14, 2013, 10:07:25 pm
When the animals are made of ASCII, yup, it's hilarious.

But that was a real crab. Poor thing.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 14, 2013, 10:09:19 pm
Crab is delicious crab has no feelings a your point is?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on August 15, 2013, 01:27:38 am
Sooooooo who's turn is it?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 15, 2013, 07:32:12 am
I'm not sure between the curse eating people and RL problems I'm don't really know
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on August 15, 2013, 12:57:23 pm
Does anyone else hear that screeching sound? Sounds like a train coming off the rails......
Huh.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on August 15, 2013, 03:11:26 pm
Alright, after perusing the thread, it looks like gchristopher ended his turn. Anyone know if StLeibowitz has been contacted yet?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: gchristopher on August 18, 2013, 01:28:37 pm
Yes, I was out hiking for the week and wasn't able to get the turn in. Sorry!  (Also, it appears this thread has been pretty heavily hijacked.)

Good luck StLeibowitz!

If possible, I'd still like to be signed up for a turn at some point! It was just bad luck that my turn came up just after I'd made commitments to be out of internet access.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 18, 2013, 06:30:58 pm
Why would anyone ever go outside the sun... It burnsssss.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on August 18, 2013, 07:14:55 pm
Since no one said whether or not they'd PM'd StLeibowitz, I went ahead and did it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on August 19, 2013, 12:26:33 pm
It is, though. If you haven't read the stories, you don't know just how glorious Andreus is.

Most of the shit that happened is his fault. :P
Aw, thanks.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on August 19, 2013, 12:37:34 pm
I do wish there were more developments on that story. It was going fun places. Or is it being updated somewhere else that I'm unaware of?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on August 19, 2013, 12:39:22 pm
I'm tellin ya it's those commies that are eatin all the people
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on August 20, 2013, 01:04:57 pm
You know you don't have to reply to every single post in this thread, right?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: wer6 on August 20, 2013, 02:05:14 pm
Someone dwarf me as A smith, if there is one.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on August 26, 2013, 11:53:38 am
So since it's been over a week with no response, should I assume it's time to move on to rrigdway?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on August 26, 2013, 12:56:13 pm
Sounds like a plan.

I remember Failcannon in particular had one of these happen. I say we just keep going down the line until some poor soul volunteer shows up.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on August 26, 2013, 03:28:04 pm
Well if rrigdway doesn't show up, you're next, so I hope you're ready to run this fort straight into the ground assume leadership.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: rridgway on August 26, 2013, 03:37:24 pm
I'm on holiday in the UK right now, I won't be able to reach my laptop until sunday at the earliest. I can  do it once I'm home...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on August 26, 2013, 03:39:21 pm
Guess it's all you, then, Laul. Here's the save link, since it was last posted about five pages ago: http://filesmelt.com/dl/Horrorfield_neotemplar.zip
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on August 26, 2013, 07:59:08 pm
Go lauly, go!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on August 27, 2013, 04:46:53 pm
Fuck yeah.

SURF'S UP, BABY! I'M MAKIN' GRAVY WITHOUT THE LUMPS!

AAAAAAAAAAAAAH HAHAHAHAHAHAHA!




Also, um. What graphics pack is currently in use and what should I set my init files to look like in order to make the tiles look right? Cause I'm totally tileset illiterate.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on August 30, 2013, 11:53:19 pm
So just how idiot friendly is the overseeing of this fort? I've been considering signing up for a turn, if you're still hiring. But only if it's not a guarantee that I would kill it within the first month.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on August 31, 2013, 01:43:00 am
Idiot-friendly, highly. Probably couldn't do much more damage to the fortress than an experienced player, just because it's kind of a mess. And the deaths of these forts, sans Battlefailed, seem to have been fairly slow and painful. Killing everyone in under a month would take some ingenuity, I'd guess, due to the fact dwarves will get spread rather thinly and it could take a while to catch them all.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on September 01, 2013, 12:12:12 am
I dunno, I haven't unpaused yet but we seem to have a breach....
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 01, 2013, 12:53:49 am
Killing everyone in under a month would take some ingenuity, I'd guess
Which is why you should totally make that your goal.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on September 02, 2013, 10:18:46 pm
So just how idiot friendly is the overseeing of this fort? I've been considering signing up for a turn, if you're still hiring. But only if it's not a guarantee that I would kill it within the first month.
If you're an idiot, you're intelligent enough to be vastly overqualified for the job of overseer.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 03, 2013, 07:23:09 am
Great, now I wanna take a turn at the helm, but I know I wouldn't have the time when it came up.  :'( Also, am I the only one who thinks the smiley people look a bit like lemons?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on September 06, 2013, 08:49:46 pm
Almost two weeks and he still no update? I think it's time to move on.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Redzephyr01 on September 07, 2013, 09:36:43 pm
May I please be dwarfed? Zephyr, swordsdwarf if possible.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: wer6 on September 07, 2013, 10:25:35 pm
If noone accepts the thing, ill be the overseer, but I have not read any of it, and I have no clue what may happened, in other words, I dont know one thing about this fort, maybe A bit interesting :), I can do ti tommorow
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 07, 2013, 10:54:29 pm
Get crackin! Nobody else has expressed interest and deathsword's done vanished, so if you want to go, why not?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 07, 2013, 11:53:30 pm
This eldrich abomination is growing its begun to feast on everything
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on September 08, 2013, 04:52:44 pm
Eh. I mentioned asking how to turn Horrorfailed back into ASCII and nobody gave a response so I just waited around for someone to say stuff. Nobody did. Go ahead and skip me I guess.

Lame. :(
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 08, 2013, 06:36:52 pm
Shit, sorry! I didn't see that.

To return Horrorfailed to ASCII, you should just have to replace the raws for creatures, plants, and inorganics with vanilla DF raws. I don't think any of them had been rearranged, and that's what Deathsword stated would work previously.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: wer6 on September 08, 2013, 07:16:39 pm
err... THing is, I dont know where to get the save, and I dont know if it has A graphics pack is on it, can somone link it? dont wanna spoil what happened here :)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: CaptainArchmage on September 08, 2013, 10:40:45 pm
err... THing is, I dont know where to get the save, and I dont know if it has A graphics pack is on it, can somone link it? dont wanna spoil what happened here :)

Graphics pack? I think you can just switch those off. However, if it is a tileset, you are screwed and have to replace everything.

If we don't run mods, its OK. Gateivory has mods, so it made it pretty much impossible to go back to ASCII.

I've also noticed nobody signed me up yet for a turn though (I asked a while ago).
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: arcangelsd on September 09, 2013, 07:36:55 am
err... THing is, I dont know where to get the save, and I dont know if it has A graphics pack is on it, can somone link it? dont wanna spoil what happened here :)

Graphics pack? I think you can just switch those off. However, if it is a tileset, you are screwed and have to replace everything.

If we don't run mods, its OK. Gateivory has mods, so it made it pretty much impossible to go back to ASCII.

I've also noticed nobody signed me up yet for a turn though (I asked a while ago).

We run mods. If I don't misremember, someone modded in some bone bricks reactions at the start.
So yeah, gotta run with the graphics, I guess : I
(Gotta give a look at the fortress now)
Save here: http://filesmelt.com/dl/Horrorfield_neotemplar.zip
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 09, 2013, 05:43:20 pm
Note that the new reactions are separate from all the standard raw files. You can easily replace the RAWs in the save with vanilla raws to make them display in the vanilla ASCII, but you only need to do this for the files that say "creature_[whatever].txt," "plant_[whatever].txt," and "inorganic_[whatever].txt." When it asks to replace the files that are already there, say yes.

Because all the mods that I can remember writing are not part of those three classes, they won't be overwritten if you replace only creature, plant, and inorganic files with vanilla raws.

There was some modification to creature_standard.txt, but I don't know what was modified. It wasn't a new addition, though, so we won't lose much if anything for overwriting it.

[edited for erroneous information]
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 09, 2013, 08:50:39 pm
.....When was the last time this place actually made any progress?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 09, 2013, 10:04:25 pm
Progress? THIS IS HORRORFAILED *kick*
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 10, 2013, 07:21:46 am
Progress? THIS IS HORRORFAILED *kick*

That...........that had nothing to do with my question.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 10, 2013, 11:25:43 am
It didn't, really.

Nothing has happened in Horrorfailed since July. If laularukyrumo doesn't go, it's basically dead. And no amount of silliness will help that.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 10, 2013, 12:11:39 pm
It didn't, really.

Nothing has happened in Horrorfailed since July. If laularukyrumo doesn't go, it's basically dead. And no amount of silliness will help that.
I suppose you're technically the next person on the list who's still active, if you wanted to resuscitate it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on September 10, 2013, 01:34:39 pm
Oy, I'm still waiting for my turn. Can't we just keep skipping people unable to play it til we get to people that can?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: LordSlowpoke on September 10, 2013, 01:38:20 pm
fuck all of this noise, if none of you get shit running i'm setting up dfterm and doing a community turn(tm) on saturday
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on September 10, 2013, 01:40:53 pm
Is dfterm compatible with this version? Cause if so I'm totally getting in on that.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Silverlock on September 11, 2013, 08:10:56 am
I'm always willing to take another turn as overseer.  My first shot at it was pretty boring, but I'm sure I can fix that.  Maybe.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 11, 2013, 08:23:11 am
To bloody hell with it. I'll sign up for a turn, if you're still recruiting.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 11, 2013, 01:18:57 pm
fuck all of this noise, if none of you get shit running i'm setting up dfterm and doing a community turn(tm) on saturday

That actually sounds exceptionally awesome.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on September 11, 2013, 03:10:57 pm
Yeah. I think I'm gonna pass, because, too much work getting Horrorfailed on the ASCII train and it seems we have some potential awesome via DFterm.

I have no clue how to get that to work, and will be busy on saturday anyway, but this seems glorious.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 12, 2013, 02:43:53 pm
Stupid question;

What's DFterm?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: tryrar on September 12, 2013, 04:33:12 pm
ah what the hell, I'll sign up for a turn. My Deathgate turn was pretty uneventful(mainly created a magma hallway you guys later utterly defaced didn't use), so I think I can do better here...
edit:derrrrrp, need to doublecheck the thread I'm posting in, I had murdermachines tabbed. Oh well, if the turns don't overlap, I guess I can do both :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: EmeraldWind on September 13, 2013, 10:05:58 pm
Stupid question;

What's DFterm?

Not stupid actually.

DFTerm is a utility that basically throws the fort onto a server that pretty much anyone can interact with through the program and that other people can watch through their browser...

So I guess we decided that the problem was that we didn't have enough chefs in the kitchen, huh?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 14, 2013, 10:25:50 am
Stupid question;

What's DFterm?

Not stupid actually.

DFTerm is a utility that basically throws the fort onto a server that pretty much anyone can interact with through the program and that other people can watch through their browser...

So I guess we decided that the problem was that we didn't have enough chefs in the kitchen, huh?

That sounds awesome.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 14, 2013, 11:40:10 am
Agreed
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: LordSlowpoke on September 14, 2013, 12:07:41 pm
today is saturday

stay tuned donklords i'll try to set this up
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 14, 2013, 12:24:32 pm
Would you mind posting the link to the DFterm download and any other instructions here?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: LordSlowpoke on September 14, 2013, 12:25:41 pm
alright, dfterm seems operational

version 3 is awesome in that it runs from a browser and you don't need to give a shit about anything really

i've rebooted it and added the save just now, game's idling and chillin' waiting for people to come by

HERE'S THE DFTERM INTERFACE (http://horrorfailed.no-ip.biz:8080)

what you need to do is to click the "horrorfailed" box under "active games" it can't be too hard, then it's classic dfterm fuckery

let the good times roll
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 14, 2013, 01:05:53 pm
for some reason the link wont work odd
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 14, 2013, 01:12:04 pm
I at least am completely unable to connect to that server. Do you have an alternate download you could use?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 14, 2013, 01:13:29 pm
Same here Eric
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: LordSlowpoke on September 14, 2013, 01:20:15 pm
eh, i have no idea what could possibly be wrong with it

are you sure you guys are going through port 8080? you don't need dfterm, as i wrote this thing is browser-based

see here for info (http://www.bay12forums.com/smf/index.php?topic=129995)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 14, 2013, 02:08:34 pm
im just a massive noob I cant for the love of god figure out how to use dfterm I read the instructions and everything jesus
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 14, 2013, 07:23:02 pm
I presume you've closed the server by now. I was out chopping wood due to parental mandate, so I couldn't investigate earlier. I just submitted a post on the DFterm3 thread asking how the hell to connect to a server properly (or, even, how to run the program as a player rather than a server administrator), now that I realize you were giving us an IP address, not linking to the download for a little applet that you run in the DFterm install directory like I'm used to for DFterm2. I was so horribly confused! :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 14, 2013, 08:46:32 pm
I was out chopping wood due to parental mandate

Trying to avoid making a crude joke, but this phrase is really tempting. Really, really tempting.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 21, 2013, 06:47:13 pm
Screw it, I'm grabbing the save and taking a turn.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 21, 2013, 07:37:22 pm
Screw it, I'm grabbing the save and taking a turn.

yay~  :D
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 21, 2013, 08:49:17 pm
Journal of Dark_T_Zeratul, Dark Templar of Horrorfailed

24th of Hematite, 517
Neotemplar abdicated recently, citing a chronic alcohol problem. As it was interfering with his work, he decided that the best thing for the fortress was to step down and enroll in a program to focus on dealing with it. Frankly, I think it was about time. It's not healthy for a dwarf his age to be drinking so little, and hopefully now he'll have the time to devote to helping himself get drunk more often.

Unfortunately, no one has taken responsibility for replacing him; the last four dwarves to be given leadership mysteriously disappeared shortly thereafter, and then reappeared just as mysteriously once the decision was made to give leadership to someone else. Today, I decided the enough was enough; someone has to take responsibility for this place, and that someone might as well be me. I'll be spending the next few days assessing the current status of Horrorfailed before determining the best course of action to take.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 22, 2013, 08:19:55 pm
16th of Malachite, 517
It came in my dreams... The Forgotten Beast, Weri. A gigantic one-eyed toad with a round shell and blue, warty skin. As I watched it squirm and fidget down in the caverns, secreting noxious foulness, I heard it speak.

"COME TO ME," it commanded. This beast, terrible beyond reckoning, must be obeyed. I have instructed the miners to begin digging on level 19. They have but fourteen levels to go before we meet our destiny, and stare into the face of god...

(http://i.imgur.com/rWj7KQ9.png)

20th of Malachite, 517
Migrants. Four of them. They have arrived at an opportune moment! For soon, those who survive the trek across the blighted fields will know the glory of Weri, the deliverer.

27th of Malachite, 517
My miners report that they have reached the thirty-second level of the underground! With but a single swing of the pick, the way will be open and our salvation will be at hand!

But no... It is not ready. Not yet. Horrorfailed must be prepared for his coming. A temple! Yes, he must have a temple in his honor. A grand hall, worthy of the god of gods! I will draw up the plans immediately. By the end of the year, we will be with our messiah.

28th of Malachite, 517
The elf merchants wandering our halls went insane today and began viciously attacking their pack animals. It is clear that with his freedom imminent Weri has begun reaching out with his mind into the fortress. The elves have been judged, and found unworthy, and thus He has commanded them to fight to the death for our amusement.

4th of Galena, 517
Many animals have died, providing a worthy sacrifice for the Great One. However, two of the elves has attempted to subvert Weri's will by killing dwarven children. Such blasphemy cannot go unanswered, so I have dispatched the Rags of Breath and the Rough Crotch-Pinnacles to slay them. In the end, I personally kicked in the head of one of the elven heathens, while NCommander and Bane hacked at the other one until he bled to death.

All the elves now lie dead, either at our hands or those of the animals that proved stronger. Their blood will feed Weri. Their sacrifice will please him. And we move ever closer to the judgment day...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 22, 2013, 11:56:04 pm
It lives!?

It lives!

And you're trying to feed it to a FB?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Ieb on September 23, 2013, 12:50:32 am
Big sacrifices for big pauses.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 23, 2013, 02:29:52 pm
The fort was getting too boring. I wanted to shake things up a bit, and probably leave an entertaining problem for my successor to deal with.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 23, 2013, 04:42:05 pm
The fort was getting too boring. I wanted to shake things up a bit, and probably leave an entertaining problem for my successor to deal with.

Who IS your successor?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 23, 2013, 04:44:21 pm
Well, unless Deathsword makes a surprise appearance at the eleventh hour, I was thinking of either a) posting the save and letting whoever claims it first have it, or b) making a new thread and maintaining the list myself.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 24, 2013, 03:46:55 am
20th of Galena, 517
The past two weeks have seem remarkable progress on the temple of Weri. Soon it will be complete, and we can dedicate it to his glory. Already, there is bloodshed on the fields, which surely pleases him. A caravan of human merchants arrived, but could not enter for our bridge was non-functional. Soon a massive horde of goblins arrived as well, and the two forces slaughtered each other utterly. Their blood will water the fields, and their bones will rise to defend us against all invaders!

Alas, Weri must be displeased with the pace of our progress, as he send Dorfitron outside yesterday, where he was set upon and killed by a flock of skeletal ravens. It can mean but one thing: the schedule must be accelerated! The temple must be finished quickly!

28th of Galena, 517
Weri has made his displeasure known once more: Mr. Frog has been reported missing. He was last seen wandering outside about a week ago, so it is likely he met a rather gruesome end and will be returning soon as one of the undead. In an effort to appease the great one's thirst for blood, I have ordered the drawbridge lowered so as to lure the undead into our gauntlet of traps to be messily dismembered. I can only pray that it will be enough for him until all our preparations are complete.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 28, 2013, 01:10:06 pm
15th of Limestone, 517
Space and Gizogin left the fortress today and wound up with their heads impaled on either horn of an undead water buffalo. I've also been informed that Sethrist and Thaddius the Fail Saint have been missing for a week... Perhaps that is why Weri is so angry with us? That all this time, we had a dwarf preaching a false religion? Perhaps now that Thaddius is gone, Weri's wrath will be abated. Nonetheless, I must finish the temple's construction, so that there may be a place to properly worship his glory.

9th of Sandstone, 517
Chief Inspector Silverlock went to make the final glass window for Weri's temple, but was set upon and killed by a vicious magma crab. Clearly, the creature is an enemy of Weri, and had to be destroyed! I summoned our entire militia to bear down upon it, and in the end the valiant Ledi brought her axe down upon the creature's shell, before punching it into submission. Truly, she will be venerated in the halls of Weri for all time.

I have also come to see the truth of Weri's bloodlust: he is merely weeding out the unfaithful. It is clear to me, now, that Mr. Frog, Inspiredmiji, Tryrar, GoombaGeek, Bane and Catalyst were not among his chosen, and their deaths were merely the inevitable result of that. There will be no glorious rebirth for them; they were blasphemous unbelievers and must suffer the eternal consequences. Yet for the faithful, there is salvation, for Weri has called the undead to throw themselves upon our traps, destroying them utterly so that, with his guidance, more believers can journey to Horrofailed.

18th of Sandstone, 517
All hail Balnash, the holy miner! For he hath crafted a glorious relic of Weri: Torrir Orrun, the Voids of Roaring, a native copper floodgate!
Spoiler (click to show/hide)
Such a relic can only go one place: the most holy site of Weri's temple.

28th of Timber, 517
The dwarven caravan arrived today, killing some of the undead on their way in. They brought a little bit of booze, a few barrels of milk, and... Blood. So much blood. Barrels upon barrels upon barrels upon barrels of the stuff, from more different creatures than I've seen in my lifetime.
Spoiler (click to show/hide)
My only conclusion is that they too have seen the glory of Weri, and wish to make a contribution.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 28, 2013, 05:23:09 pm
Blood for the blood god, apparently. And the blood god wants a lot of it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 28, 2013, 06:08:44 pm
13th of Moonstone, 517
I don't know how, but a forgotten beast managed to get into the fortress and is tearing about Weri's temple. This beast, Julosm Gulshebsewat, is a great scaly silverfish with thin wings of stretched skin and jagged, golden-yellow scales. More troubling, though, is that it erupts in clouds of deadly, scalding dust. I've sent the militia to slay this defiler of Weri's temple, but I just hope they will be enough.

19th of Moonstone, 517
The battle against Julosm did not go well. NCommander, Neotemplar, Ashsaber, and Ieb the 1st all died, and Nani, Mego, and Ledi were forced to retreat to tend to their wounds. Fortunately, Microblight and Spishiban arrived while it was distracted killing baby skunks and pigs, and Spishiban smashed open its head with his warhammer. He subsequently named this righteous instrument of divine vengeance Datan Tharith, the Iron of Hurricanes. It is truly a fitting name; I am sure Weri is pleased with it. Unfortunately, this will delay the coming of Weri, as the temple must be repaired and reconsecrated before it will be ready.

14th of Opal, 517
The temple is complete. The relic is in place. The defiler is slain. The unbelievers have been sent to die. The blood has been shed.

All is in readiness. It is time. The coming of Weri is at hand. And who better to dig the final staircase than the Mad Prophet, Newbunkle?

All glory to Weri, for our salvation is at hand.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 28, 2013, 07:52:25 pm
Ah, the wonders of knowing that your dwarf is safely both undead and locked in a cage. And primed to rip someone's face off in the event of a reclaim.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 28, 2013, 08:01:49 pm
Ah, the wonders of knowing that your dwarf is safely both undead and locked in a cage.
Undead, in a cage, and halfway down a crevasse through which an aquifer is waterfalling into the caverns.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 28, 2013, 08:28:04 pm
How the hell did that happen?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 28, 2013, 08:35:04 pm
20th of Opal, 517
The way is open. Weri, I am coming!

24th of Opal, 517
NO! THIS CANNOT BE! WERI HAS BEEN STRUCK DOWN BY ANOTHER FORGOTTEN BEAST WITHIN HIS OWN TEMPLE! GOZRU AZSTROGEM MUST DIE! HE WILL FACE THE FULL FURY OF HORRORFAILED! DWARVES, AVENGE YOUR GOD!
(http://i.imgur.com/XoMvdny.png)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 28, 2013, 09:02:09 pm
Wow I thought I was the crazy one
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 28, 2013, 09:31:01 pm
Wow I thought I was the crazy one

Must.....resist....smartassery.....
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 28, 2013, 10:25:20 pm
28th of Opal, 517
Went to fight. Found more forgotten beasts. So many forgotten beasts. They must die. They all must die. For Weri. One, a feathered scorpion named Eslul Ngopexost, was slain. Greasemunk, Spishiban, NightmareBros, Tasrak, my husband Bates, and three children, all dead in the attempt. Indricothereium dragged himself back up to the fortress on his one remaining leg and collapsed, half-dead. Sensei_shade is slowly bleeding to death in a stairwell.

And Ngoso Sumspastasost, that scaly snail... It had poisonous vapors. Killed Helgoland, Triaxx, Art, and Hunter. I had to run. Skin feels itchy. Painful. Am I rotting? Rest. Yes, rest will be good. Rest while the others avenge Weri, defend our fortress, for our god.

3rd of Obsidian, 517
ArmageddonCounselor went to the temple to strike down Gozru Azstrogem. He discovered Gozru has killed four other beasts with its extract. Then he died rather horribly.

Some went to exact retribution on Ngoso for our fallen. Ledi, Nani, Destra, and Phlum McOnBreak all returned in defeat, rotting like me and my infant daughter. They cannot be stopped. The fortress is doomed. I have failed Horrorfailed. I have failed my family. I have failed my companions. I have failed Weri. I have failed myself.

4th of Obsidian, 517
Some recruit, I knew not his name, staggered into the hospital, told us Ngoso had been slain, and collapsed, rotting, into a bed. Microblight, Deathsword, Newbunkle, Kar Puwuncobi and Jorlin are the only healthy ones now. It is all up to them to kill Gozru Azstrogem. The adversary. Slayer of gods and dwarves alike. The last forgotten beast...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 28, 2013, 10:54:22 pm
Wow I thought I was the crazy one

Must.....resist....smartassery.....

He he true I didn't think myself through I JUST TYPE REALLY LOUD THEN HIT POST
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: LordSlowpoke on September 28, 2013, 11:21:27 pm
REALLY LOUD TYPING

also shit i'm alive

~responsibility~
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 28, 2013, 11:50:58 pm
18th of Obsidian
Microblight, Kar Puwuncobi, Kaamen, and Deathsword went down to take out Gozru. They were even joined by a newly-recovered sensei_shade.

It wasn't enough.

They discovered that the Temple of Weri is now the Temple of Forgotten Beasts. Yes, that's right. Beasts, plural. Five of them sit there, with Gozru at the center. It is theirs, now, and they defended it - violently. All who ventured there are dead. When they were done, Gozru came up the stairs and bit off poor crippled Indricotherium's head.

None now remain in the fotress who are not confined to their beds. Nothing to do now, it seems, but wait to die.

Spoiler (click to show/hide)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 29, 2013, 01:41:22 am
Well, spring has arrived. There are only nine dwarves left, all of whom have been sleeping in the hospital for most of the last month. Gozru is currently chasing animals through the fortress, and I think it's only a matter of time until either a) he finds and kills the dwarves, or b) they die of thirst.

Personally, I'm inclined to abandon at this point. What does everyone else think?

In the meantime, here's some information from the Battle of Weri (names in italics were un-dorfed dwarves):

Melbil Kelmat (http://i.imgur.com/d8PmqgP.png) - Killed Opal 23rd by Ang Gusmulrusmo Xosunabesp
Litast Mimakmonon (http://i.imgur.com/20CJ0Pn.png) - Killed Opal 23rd by Eslul Ngopexost
Greasemunky (http://i.imgur.com/9QLbniB.png) - Killed Opal 23rd by Alece Relirafife
Rakkust Fikoddeleth (http://i.imgur.com/rS8wxw2.png) - Killed Opal 24th by Eslul Ngopexost
Tasrak (http://i.imgur.com/kSvcoDP.png) - Killed Opal 25th by Eslul Ngopexost
Helgoland (http://i.imgur.com/j1SrJbD.png) - Killed Opal 25th by Ngoso Sumspastasost Sposnuustxu
Endok Atekthikut (http://i.imgur.com/WfiYvsp.png) - Killed Opal 26th by Eslul Ngopexost
Triaxx (http://i.imgur.com/1t931iC.png) - Killed Opal 27th by Ngoso Sumspastasost Sposnuustxu
Bates (http://i.imgur.com/c6kVusN.png) - Killed Opal 27th by Gozru Azstrogem Ozud Sodor
NightmareBros (http://i.imgur.com/CiDGFMb.png) - Killed Opal 27th by Ang Gusmulrusmo Xosunabesp
Spishiban (http://i.imgur.com/OlohzRU.png) - Killed Opal 27th by Alece Relirafife
Tobul Kollek (http://i.imgur.com/zZTuBNR.png) - Killed Opal 28th by Galka Eslimthacsum
Art (http://i.imgur.com/St8KXZZ.png) - Killed Opal 28th by Ngoso Sumspastasost Sposnuustxu
Hunter (http://i.imgur.com/8ijO6Iy.png) - Killed Opal 28th by Ngoso Sumspastasost Sposnuustxu
Rimtar Kikrostakmam (http://i.imgur.com/1YkxWzv.png) - Killed Obsidian 1st by Ngoso Sumspastasost Sposnuustxu
armageddonCounselor (http://i.imgur.com/lmcXhKd.png) - Killed Obsidian 3rd by Gozru Azstrogem Ozud Sodor
Microblight (http://i.imgur.com/eAmg5ro.png) - Killed Obsidian 6th by Gozru Azstrogem Ozud Sodor
Kar Puwuncobi (http://i.imgur.com/dAfeu7u.png) - Killed Obsidian 6th by Gozru Azstrogem Ozud Sodor
sensei_shade (http://i.imgur.com/l1Vf2JU.png) - Killed Obsidian 7th by Gozru Azstrogem Ozud Sodor
Indricotherium (http://i.imgur.com/CxOYASH.png) - Killed Obsidian 9th by Gozru Azstrogem Ozud Sodor
Kaamen (http://i.imgur.com/lKkGDaE.png) - Killed Obsidian 13th by Gozru Azstrogem Ozud Sodor
Deathsword (http://i.imgur.com/BBH1R8x.png) - Killed Obsidian 18th by Gozru Azstrogem Ozud Sodor

Forgotten Beasts:
Spoiler (click to show/hide)


UPDATE:
I let it keep running, and it didn't take long for them to start dying. The first dwarf died on Granite 7th, my dwarf died on Granite 17th, and by Granite 20th only Ledi and Destra remained.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 29, 2013, 02:58:54 am
I must insist the horse be ridden until it ceases to draw breath, then kicked in the groin: they either miraculously pull through or everyone dies. And not a single dwarf short of that.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 29, 2013, 03:02:41 am
Well, I doubt that'll take long.

Death chart:

Garek Beardstone - Granite 7th
Phlum McOnBreak - Granite 8th
Tosid Adildeg - Granite 14th
Newbunkle - Granite 14th
Dark_T_Zeratul - Granite 17th
Nani - Granite 17th
Jorlin - Granite 18th
Ledi - Granite 26th
Destra - Slate 4th

It's currently Granite 26th and Ledi and Destra are still clinging stubbornly to life as the forgotten beasts pick off the stray animals.

EDIT: And that's all she wrote!
(http://i.imgur.com/IuLA86h.png)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on September 29, 2013, 03:43:26 am
I can't even imagine the clusterfuck (or should I say, the Horror) waiting for whoever tries to reclaim. Not to mention my zombie forgotten beast collection will probably have escaped too.

15th of Limestone, 517
Space and Gizogin left the fortress today and wound up with their heads impaled on either horn of an undead water buffalo. I've also been
Wow, Space (K. Green) was still alive? He was dwarfed on my turn, so he had to be the longest lived dwarf in the fortress by a pretty extreme margin. I like to think his last moments were when he finally decided he had to ditch this hellhole.

Edit: I stand corrected, Catalyst was the longest lived. Followed closely by ArmaggedonCounselor, Space, and Crazy (and I do mean crazy) Cat Lady Ledi, coincidentally also a year 507 veteran. Which is especially noteworthy considering that she was a member of the dreaded Horrorfailed militia, as a legendary axedwarf who had viciously murdered 35 throughout Horrorfailed history, including Megaman3321 for some reason.

So like 8 turns ago I noticed that little Jorlin was strapped to a traction bench. I checked the most recent save and he was STILL stuck to it. I think Gizogin and company tied him up and just completely forgot (or got eaten in the middle of the procedure, whatever). So yeah, Jorlin spent basically their entire childhood strapped to a table. You know what, I think I'm going to write up a post detailing all the fun facts you losers missed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: arcangelsd on September 29, 2013, 05:41:39 am
Oh, the luxuries of being a happy zombie with his own condo : )
If someone reclaims and I'm still there, I demand to be fed : I
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: wer6 on September 29, 2013, 07:11:18 am
alright, i'll  commit, wheres that save?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 29, 2013, 04:20:01 pm
Ah, I figured we'd be generating a new fort in the same world. Either way, though, here's the save:
http://dffd.wimbli.com/file.php?id=8018
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 29, 2013, 06:35:57 pm
Hmm, starting a new fort with brand new syndromes o' doom does sound appealing. This fort was already a reclaim. :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 29, 2013, 06:54:42 pm
I'd be willing to keep a thread updated for it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on September 29, 2013, 07:12:18 pm
Interest in the Battlefailed saga is at an all-time low, and most of the Battlefailed regulars are out solving calculus problems or whatever the hell it is they do instead of playing their turns (and it's just not Battlefailed without those guys). I won't stop ya though.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Paaaad on September 29, 2013, 09:37:01 pm
Just to start this discussion off... Every unused name I could find from the last three naming arguments!

FailHell
BattleCannon
BattleHell
Battlehells the Failure
Magmadwarf
Battlehell the Failure of Cannons
Battlehell the Cannon of Failures
Hellbattles the Extended Failure of Cannons
Hellfailed
Failedhell
Hellboats the Murderhead of Shoots
Hellhelm the Abandonment of Faith
Dragongild
Frozenhalls
Deathhalls the Murder of Merchants
Hellportal
Hellboat the Failure of Cannons
Boatfailed the Oars Cannons of Hell
HellFailed, the Tomb of Innocents
DoubleHell the Caverns of Fail
Failfortress the Madness(or Greed, couldn't decide) of Gore
Failfortress
Failfailed
Hellboat
Hellbattled. The extended failure. Of cannons
Goldenhell
Goldenhell the Failure of Cannons
Brokenhell (broken sure seems to describe the game during Hellcannon)
Brotherhell (since the popular idea seems to be a parallel universe)
Hellcastle (because fuck yeah)
Cathell (my cats bring all the demons to the yard)
Hellcurse (the Curse of Battlefailed is still with us)
Dinedhell (we did)
Frozenhell (Hellcannon's exterior, also what happened when we started breaking stuff)
Leakedhell (the original FAILCANNON, as well as the HELLCANNON)
Hellsouls (that's what we all are now)
Hellberry (for Aussie)
Hellwalls
Hellfortress the Failure (of Battles)
Hellwinds the Shame of Failures
DarkHell
Hellbattle the Fortress of Fail
HellHell the Hell Fail of Hell
Helltide
The Waves of Failure
The Worst of Worlds
Warfailed
Savagephantom
Hellfailed the Savageness of Cats
Hellcanyon
Hellkitchen
Hellkitten
Hellchicken
CannonCrest
CannonRule
CannonBurn
CannonBorn
CannonTruth
CannonThinking
CannonWalls
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 29, 2013, 11:15:15 pm
Failedbattle. Complete the orbit of silliness.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: LordSlowpoke on September 29, 2013, 11:16:43 pm
Failedbattle. Complete the orbit of silliness.

AND WHAT THEN
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on September 29, 2013, 11:18:41 pm
There was also Hellfailed the Horror-Cannon of Battle.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 29, 2013, 11:57:13 pm
I suggest "how to fail at making a respectable fortress the sucession fort"
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on September 30, 2013, 01:39:12 am
I suggest "how to fail at making a respectable fortress the sucession fort"
Pfft. That's pretty much all of them.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 30, 2013, 06:15:43 am
Hm yes yes hmm yes indeed I agree Mr.Fib
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 30, 2013, 07:40:38 am
Hm yes yes hmm yes indeed I agree Mr.Fib

I AM GOING TO BEAT YOU. WITH A DICTIONARY. AND MAYBE A KINDERGARTENERS GRAMMAR BOOK!

the1337doofus has gone stark raving mad!!!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on September 30, 2013, 05:35:11 pm
There is only one thing to do: put all the names in a hat and draw.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on September 30, 2013, 05:51:23 pm
Oo oooo can it be a top hat? Pweaze

Also yes yes indeed Mr.Fib books do indeed hurt my face hen people hit me with them yes ideed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Paaaad on September 30, 2013, 06:14:00 pm
Oh! And the only other name proposed for Battlefailed itself:

"Redbeard the Red Bearded Axe-Hammer of Beer." Or "...of Ale"
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Silverlock on September 30, 2013, 07:07:01 pm
Baffletailed the Cannonwhore of Hail?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on September 30, 2013, 08:45:20 pm
BattleCannon the Anus of (something related to the series here)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: EmeraldWind on October 01, 2013, 12:53:21 pm
BattleCannon the Anus of (something related to the series here)

Malodors
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: tahujdt on October 03, 2013, 06:05:45 am
I personally like 'Hellkitten'.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on October 03, 2013, 07:37:03 am
I personally like 'Hellkitten'.

I like that idea. I vote for hellkitten!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: MDFification on October 03, 2013, 07:38:49 am
Why not reclaim the original Battlefailed now that it's been cleaned?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on October 03, 2013, 02:30:39 pm
I think Wer9 was talking about reclaiming Horrorfailed.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Ledi on October 03, 2013, 10:56:36 pm
I personally like 'Hellkitten'.

The Crazy Cat Lady is intrigued by this idea. Especially in the wake of how the last fort died.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Indricotherium on October 04, 2013, 01:03:33 pm
Reading about my participation in the horrifically doomed defense of the fortress brought a smile to my face.

My dwarfing was everything I could have hoped for!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: EmeraldWind on October 04, 2013, 07:36:26 pm
I personally like 'Hellkitten'.

The Crazy Cat Lady is intrigued by this idea. Especially in the wake of how the last fort died.

Ah yes. Cats leading the demons to the hiding dwarves. We expected treachery from within, but never did we expect to be betrayed by cats. On retrospect, this was is a massive oversight considering the species' temperament.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on October 07, 2013, 08:55:10 am
Hey guys. Sorry I haven't been in touch lately.

Oh, did you kill the fort again? Cool.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on October 18, 2013, 02:19:59 pm
So.......
Is HorrorFailed kill?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on October 28, 2013, 09:30:25 pm
It appears that the entire thing has stopped/died/sent to Mexico with a bag over their head by the CIA
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on October 28, 2013, 11:45:26 pm
Let's wait until the next release comes, and then Battlefailed V: Hellkitten shall be erected!

Dibs on t1
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: helf on October 29, 2013, 08:56:21 am
Sorry, guys. I fixed the PDF link. I forgot and had tidied up my Dropbox awhile back. Completely forgot That PDF was shared :)
Title: Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - Beware the Aussie
Post by: TalonisWolf on November 04, 2013, 08:12:00 pm
I imagine, in the scene where Reason is knocked off the tower, everyone there was completely taken by the beauty of the giant cobalt cloud rolling across the land to take notice of the undead bird steadily zooming towards them.

You know, I understand the dwarves tossed reason to the wind long ago by ever coming here, but did we have to get him killed twice over?

Ah, how I love this little piece...

Thank you Kirby. Was there actually a dwarf named reason?


"There was once a dwarf named reason
He was accused of treason
For no dwarf has reason
So as not to have reason for treason
No matter the bloody season"

Someone, better this! I am TERRIBLE at rhyming and poetry.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on November 06, 2013, 04:16:47 am
There once was a dwarf named Reason
Who was logical in every season
He said they should trade
For what the elves had made
And he wound up hammered for treason
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on November 06, 2013, 11:08:19 pm
There was once a dwarf named reason
Throughout winter he was freezin'
Come springtime, he was delighted at the season
With the elves he tried to trade
But he met his untimely end at the overseer's blade

I think I just took what Dark said and threw it on the ground, stomped out it's beauty, then shat all over it and turned it into the worst thing ever.

Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Eric Blank on November 06, 2013, 11:39:45 pm
Don't worry, you've got the stuff to be a proffessional poet. Just keep leaving everyone puzzled and pretending it just went way over their heads.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on November 07, 2013, 08:51:16 am
Just keep leaving everyone puzzled and pretending it just went way over their heads.

I think that's the strategy that was employed in a lot of people's turns.....
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TalonisWolf on November 07, 2013, 05:57:59 pm
There once was a dwarf named Reason
Who was logical in every season
He said they should trade
For what the elves had made
And he wound up hammered for treason

This has received the blessing of Armok's servant, the Wolf God.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on November 07, 2013, 06:06:13 pm
So, is the fort officially dead w/o any chance of reclamation?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on November 13, 2013, 06:47:40 am
Bah, my thread notification keeps failing on me and I stop getting thread updates.

That said, you're all in the same position you were in last time I was here. So that's lovely.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: ILBane on November 13, 2013, 07:34:33 am
Any Chance of updating the PDF? I was reading those on my phone at work. Great way to pass the time  :D
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TalonisWolf on November 13, 2013, 03:14:10 pm
Any Chance of updating the PDF? I was reading those on my phone at work. Great way to pass the time  :D

I carry it on my Ipad for long trips & periods of boredom when DF not available.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: ILBane on November 14, 2013, 12:35:02 pm
The last time I DL'ed it (maybe a week ago) it was on Turn 9. Makes me sad...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on December 24, 2013, 11:29:01 am
I don't know why, I just love that the description of my turn has remained eternally "Description/Subtitle Pending." Don't ever change it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: the1337doofus on December 24, 2013, 11:35:08 am
So is the fort officially dead and gone, with no chance of reclamation?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: CaptainArchmage on December 24, 2013, 12:38:53 pm
I propose something else: Let us do this as a Masterwork fort with all reasonable options enabled, throw in some extra mods and call it Battlefailed (The Reboot). Is there an expanded dictionary that we can use? I feel the current one is a bit too restrictive on our fortress vocabulary.

Alternatively, Terrorchamber the Hell-Battle of Horror sounds like an appropriate name for Battlefailed V.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on December 27, 2013, 07:46:56 am
If people want, I'd be totally up for doing a series reboot, but I'd prefer to wait until DF2014 comes out, especially if we can get the seed numbers from the original Aluonra and see if it can still produce a human queen of dwarves.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spirallances_ on December 27, 2013, 09:45:18 am
That might be.... *stops and stares at camera for dramatic effect*...interesting
Title: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Paaaad on December 27, 2013, 08:43:02 pm
The seed shouldn't be a problem. At least if you can extract them from a running game. I have the 1st Granite 503 save (http://dffd.wimbli.com/file.php?id=4786) for Battlefailed right there. Albeit with somewhat updated raws.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on December 30, 2013, 11:59:43 am
To get the seeds I need:

1. Find the region file in your Dwarf Fortress directory, and make a copy of it. Call it regionX-legends.
2. Load it up and abandon the fort.
3. Start that region save in legends mode.
4. Hit p.
5. Go to the main directory of Dwarf Fortress and there should now be a file called regionX-world_gen_param.txt. Open it up.
6. You should see four parameters named SEED, HISTORY_SEED, NAME_SEED and CREATURE_SEED. It should look like this:

Code: [Select]
[SEED:pvwYJSmUSsH1JndxxmTq]
[HISTORY_SEED:h0e74ED0oFbkle5MfZHG]
[NAME_SEED:7bWZXuj3zUvYELR5XN9W]
[CREATURE_SEED:wXkMos0iQOkFCXmEyFFi]

... although obviously your seeds will be different to these ones. Yours are the ones I need.

We were still in DF31 when Battlefailed started, so it's quite possible I can experiment with whether a seed from a previous version of the game will generate a similar world. It's important that it does, or we won't get Led Shakeoars the Human Queen of Dwarves back, which was kind of important to the metaplot.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on December 31, 2013, 01:20:07 pm
Oh herp. I didn't realise you'd actually linked the save I needed.

I'll get right on this.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TalonisWolf on January 01, 2014, 03:55:32 pm
So, what are the results, oh mighty Andreus the Doom Consultant? We await the call to arms...err, !!SCIENCE!!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on January 05, 2014, 03:16:37 pm
Why a reboot instead of a reclaim?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TalonisWolf on January 06, 2014, 11:19:43 pm
I believe it's FPS issues+the dwarves eat...unsanitary? food.   ;D

Edit: How goes the fortress, Andreus?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on January 23, 2014, 05:02:07 pm
This namby-pamby half-and-half embark was no match for our bridge mechanisms, trap hallways, and crazy cat ladies.
Clearly the next installment of the Battlefailed Saga should be set entirely in an area with reanimating terrain (slightly more feasible with pulping), and huskifiying mist for good measure.

With how fearsome the zombie titan from my turn was, I kinda have to wonder how hard it's going to be to kill one of those in the next version of DF (where they won't simply collapse after a certain number of hits.) That thing was nigh indestructible otherwise.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TalonisWolf on January 23, 2014, 11:22:37 pm
This namby-pamby half-and-half embark was no match for our bridge mechanisms, trap hallways, and crazy cat ladies.
Clearly the next installment of the Battlefailed Saga should be set entirely in an area with reanimating terrain (slightly more feasible with pulping), and huskifiying mist for good measure.

With how fearsome the zombie titan from my turn was, I kinda have to wonder how hard it's going to be to kill one of those in the next version of DF (where they won't simply collapse after a certain number of hits.) That thing was nigh indestructible otherwise.

If we do that, what shall we call it and will we start a new thread for it?

And the Zombie Titan would have to be attacked with a pulping squad.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TheFlame52 on April 02, 2014, 03:26:13 pm
I read Battlefailed and Failcannon back about a year ago, then started reading Hellcannon. I got about ~100 pages in before the topic ended. Recently I finished Hellcannon and read through Horrorfailed. I have sigged:

Mr Space Cat x3
Strategia
ThatAussieGuy x2
StLeibowitz
Mego
Spish
CatalystParadox x2
Silverlock
Ashsaber
Dark_T_Zeratul
Dijoranaldo
arcangelsd
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on June 02, 2014, 11:31:34 am
Well, we've got a new DF version in about a month. Will there be a new chapter in the Battlefailed Saga to go with it?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on July 27, 2014, 02:19:30 pm
I am not dwarfy enough to take the helm, but I do believe we should be starting up Battlefailed V sometime soon.... I GUESS I'll handle it if nobody else steps forward in time. Bleh. Hate authority.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Temporarily9 on July 27, 2014, 02:39:43 pm
What would its name be, though? We seem to have run out.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Splint on July 27, 2014, 02:42:59 pm
What would its name be, though? We seem to have run out.

Come up with something else for a name, duh.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on July 27, 2014, 02:49:54 pm
I might be willing to take charge, but that sort of depends on whether or not any Battlefailed regulars are coming back from Calculus Camp or wherever the hell they went. Personally, I'm not familiar with the finer points of World Aluonrization.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on July 27, 2014, 04:10:27 pm
As far as I know, the major difference includes the titan attack triggers being lowered to show up ludicrously early (which I have started doing in my own worlds because it's !!fun!!), and the titan numbers (and possibly megabeasts) populations turned up to eleven. Billion. Eleven billion.

Name... Well, we haven't used 'murder' yet... how about Murderfailed?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Chevaleresse on August 27, 2014, 12:47:53 am
So, Battlefailed V? I'd love to be a part of it. We could do a bit of homage and do something along the lines of Failboated the Cannon of Murder.

Murderfailed sounds good too.

also how dead is this
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on December 15, 2014, 04:58:13 am
I deeply apologise for both:

a. taking so long
b. necroing this thread.

Real life got in my way something awful at the start of the year what with going back on my anti-depression meds (and, this month, coming off them again!), going to a vocational college for the disabled and getting a CISCO qualification, going to America for a furry convention and looking for jobs. I have, however, finally delved deep into the history of Battlefailed (and DF 31.25) and obtained the missing information by which our world might be reforged:

Code: [Select]
[WORLD_GEN]
[TITLE:LARGE REGION]
[SEED:1263254281]
[HISTORY_SEED:2758917697]
[NAME_SEED:728208630]
[CREATURE_SEED:714087152]
[DIM:257:257]
[EMBARK_POINTS:1274]
[END_YEAR:500]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:400:400]
[TEMPERATURE:25:140:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:10:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:2:1:1:1:0:0]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:2:1:1:1:3:6]
[SAVAGERY_FREQUENCY:2:1:2:3:4:5]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:2]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:150]
[TITAN_NUMBER:100]
[TITAN_ATTACK_TRIGGER:20:0:35000]
[DEMON_NUMBER:52]
[NIGHT_CREATURE_NUMBER:52]
[GOOD_SQ_COUNTS:100:1000:2000]
[EVIL_SQ_COUNTS:100:1000:2000]
[PEAK_NUMBER_MIN:50]
[PARTIAL_OCEAN_EDGE_MIN:2]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:15]
[REGION_COUNTS:SWAMP:1032:7:6]
[REGION_COUNTS:DESERT:2000:10:6]
[REGION_COUNTS:FOREST:4128:13:12]
[REGION_COUNTS:MOUNTAINS:8256:9:9]
[REGION_COUNTS:OCEAN:8256:7:6]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:8256:13:12]
[REGION_COUNTS:HILLS:8256:13:12]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:400:400]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:50]
[TOTAL_CIV_POPULATION:20000]
[SITE_CAP:2000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8256:16512:8256]
[RAIN_RANGES:8256:16512:8256]
[DRAINAGE_RANGES:8256:16512:8256]
[SAVAGERY_RANGES:8256:16512:8256]
[VOLCANISM_RANGES:8256:16512:8256]

To my unending disappointment, however, original flavour Aluonra (http://i.imgur.com/qM7ri8M.png) and newly generated 40.19 Aluonra (http://i.imgur.com/gwjC5lQ.png) look almost nothing alike, and their histories are of course wildly divergent. We do not have a human queen of dwarves, maintaining the worship of a god of death revered by the human kingdom from which she is descended. But if you'll look to the top left of the map, however, you'll see that what we do still have is an evil ocean (the "Languishing Sea") bordering an evil desert (the "Wastes of Cancer"). Fellow dwarves, what I want to ask you is this - can the glorious spirit of Battlefailed be reconstructed on this alone?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on December 15, 2014, 05:12:46 am
Although in terms of "weird human shit" the nearest human empire is ruled by a serpant woman who's also a vampire.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: LordSlowpoke on December 15, 2014, 06:07:16 am
andrie, i think what's more important right now is "does anyone even have the game .pdf anymore"

link went down a while ago

but yeah, wasn't the metastory going something like "the world will reset, except it won't exactly" - just have someone better than me at writing figure out some ~spooky godly shit~ that'll justify the whole thing
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on December 15, 2014, 04:34:15 pm
Yeah.... I don't remember -too- much from post-Failday lore, but I'm pretty sure we decided something along those lines.

now to go delving for lore...

EDIT: Horrorfailed was led by someone very much not Led Shakeoars, and there was some theorycrafting at the end of Hellcannon suggesting all those metaplot-relevant characters get modded in as descriptor shapes... I don't think there was much thought on what exactly was going to come out of Battlefailed V, maybe just start it with the same generic "GET OUT OF MY COUNTRY YOU PEASANTS" and see what happens to the plot from there?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on December 15, 2014, 11:54:30 pm
Since the seed doesn't generate an identical world anyway, I was actually thinking of tossing a couple of secret mods in and running worldgen again so that people have a few surprises.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on December 16, 2014, 02:47:25 am
"secret" mods

On the one hand, I don't want the surprise spoiled. On the other hand, something something something bone blocks that never fucking worked.

I guess if you're good enough with this to playtest all your seeeeecrets and make sure they work, you have my blessing. But that IS an "if."

Also for the love of Armok gen it in tileset and ASCII as well, because grumble grumble I'm an ascii purist and I'm proud of it! Tilesets butcher the punctuation anyways.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on December 16, 2014, 08:18:00 am
I'm in the process of playtesting my mods now, in fact. As for concurrent generation in both tileset and ASCII, I'm not sure if that can be done.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: laularukyrumo on January 01, 2015, 04:57:02 pm
late as fuck but it doesn't need to be concurrent. It's just good to have ASCII raws and tileset raws, so that when someone picks it up and is using the other, they can just drop in the new raws and be fine.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TheFlame52 on January 02, 2015, 12:50:56 pm
Good to see this is coming along nicely. I might want to be an overseer this time, as long as I'm one of the later ones. I specialize in cleaning up old forts.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Dark_T_Zeratul on January 06, 2015, 12:58:18 pm
On a related note, does anyone still have the PDF of the entire Battlefailed quadrilogy?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Iamblichos on January 06, 2015, 05:04:51 pm
If you guys are redoing Battlefailed, I so completely want a seat at the table.  The original Battlefailed and Bryan D's reclaim are my fave DF writing evar.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Iamblichos on January 20, 2015, 02:13:55 pm
And then... ?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Chevaleresse on January 20, 2015, 11:37:56 pm
If the original host isn't around, we still have worldgen params. I also support the shapes idea.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: 4maskwolf on January 20, 2015, 11:41:29 pm
Deathsword still exists, he's in one of my mafia games right now.

Not sure why he isn't here here, but whatevs.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Iamblichos on August 24, 2015, 02:51:05 pm
Why?  Why did it die?

Come back, sequel to Hellcannon... come back.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on August 24, 2015, 03:07:33 pm
can i  e added to turn list?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Blitzgamer on September 14, 2015, 08:01:42 pm
Wish to be dwarfed,

Name: Blitz
Profession: armor/weaponsmith
Job Title: Traveler
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TheFlame52 on September 14, 2015, 08:14:48 pm
This fortress is over, man. Quit necroing old threads.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Iamblichos on September 15, 2015, 06:20:32 am
Dammit!  Every time, I see it and get hopeful... and every time, I click into disappointment.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Andreus on September 21, 2015, 04:14:03 am
Dammit!  Every time, I see it and get hopeful... and every time, I click into disappointment.
Don't worry. I absolutely, fully intend to create a proper sequel to this when the new version comes out.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: PyroTechno on October 20, 2015, 12:47:37 pm
I just tried to reclaim this fortress.

(http://i.imgur.com/wKok4qh.jpg)

Crash to desktop. Every single time.   :(
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on February 08, 2016, 09:00:48 am
i have heard of battlefailed many times. And after looking at a bit of each installment i finally reach the last one. This is sad. Ish.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TheFlame52 on February 08, 2016, 07:35:03 pm
Yeah, are we going to get a Battlefailed V any time soon? Or are you guys waiting for the stable version like I am?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on February 09, 2016, 02:10:00 am
try putting fresh raws in the save file. and use the proper verson, just doublecheck
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TheFlame52 on February 09, 2016, 09:33:15 am
No, the reason it's spitting out that error is because they added new words to the dictionary. Did you check the errorlog?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on February 29, 2016, 01:43:20 pm
I'm totally down for a continuation to the Battlefailed saga. Now seems like as good a time as any.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on February 29, 2016, 02:37:47 pm
the save boots for me... haven't tried reclaiming yet.

EDIT: reclaim succesfull!

Edit: apparently not, reclaim 2.0
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on March 08, 2016, 12:38:54 pm
I have the reclaimed fort running, it is a MESS!!! howwever, I'm carving out a secondary fort, so the main one can be reclaimed
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on March 09, 2016, 05:39:45 am
HALLELUJAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

We must spread he word!
HORRORFAILED IS ALIVE
HORRORFAILED - IS - ALIIIIIIIIIIIIIIIIIIIVE!!!!!!!!!!
 
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on March 09, 2016, 10:37:34 am
Boar skeleton. Oh dear...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on March 09, 2016, 10:58:26 am
YAAAAAAAAA uh... Yay...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on March 09, 2016, 01:21:56 pm
Six skilled miners + boar = 5 miners
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on March 09, 2016, 02:22:41 pm
Well, even if we are threatened by boars, demons, hellbeasts, goblins, kobods, mutant anvils, vampire queens, the spawn of the fallen holistic, the nothing, elephants, or the evil that dwells in dwarves themselves, we shall prevail. Through hope snd distress, doom and death, we shall always reach a new beginning. These are our worlds, our cities, our kingdoms. And to whatever end, if even through memory alone, we shall prevail. Forever. Till the day of judgement and ragnarok, we shall survive...

... Survive...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on March 09, 2016, 03:43:03 pm
Initiating reclamation foothold part 1....

ERROR: Insanity
Proceed? Y/N
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on March 09, 2016, 03:48:12 pm
keep going until we get a new turn list running
and some innocent people willing overseers to do stuff.

i am not one of them though.
sorry.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on March 09, 2016, 04:14:17 pm
just found a massive pile of stuff that teleprtoed into a tunnel of mine... wierd
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on March 09, 2016, 04:21:43 pm
i think that you should, however, put the save file up. when you're ready, like. no rush or anything...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on March 09, 2016, 04:30:54 pm
i will , when winter comes.

edit: we have a zombie feather.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on March 09, 2016, 05:02:20 pm
I'm going to bed now.

good luck








Also yay for thread necroing!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on March 10, 2016, 05:24:48 am
if we continue this, we should put it on a new thread. 'Cuz this one's a bit... Stagnant.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on April 03, 2016, 08:14:40 pm
At this point, I don't think there's any way to drum up further interest for this withered old mound (hence, it dying in the first place). But whenever you guys feel like starting up a new chapter in the Battlefailed saga, I'll be glad to do my part.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on April 04, 2016, 12:31:30 am
I'll put up the save i have of it working

http://dffd.bay12games.com/file.php?id=11917

the last 34.xx version from the website worked for me
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Iamblichos on April 04, 2016, 07:09:23 am
I think we ought to roll a new one up in .42.06... surely someone can find a world where we can embark on a cursed desert next to a Terrifying ocean...
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on April 05, 2016, 12:26:29 am
So... it's been 3 years since Horrorfailed ended. Man, what happened to all the Battlefailed veterans? Are they too busy having adult responsibilities or something? Gross.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 05, 2016, 12:26:52 pm
So... it's been 3 years since Horrorfailed ended. Man, what happened to all the Battlefailed veterans? Are they too busy having adult responsibilities or something? Gross.

I... Shall create a new fortress.
Votes, shall the name be...
Cannonfail?
Doomfail?
Deathfail?
Doomtown?
Failtown?
Or something else?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 05, 2016, 01:47:28 pm
failtown the horrors of hell it is!
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 05, 2016, 01:56:04 pm
sorry... tripleposting...
 but we shall be between the fetid forest and the desert of treasure!
sounds wonderful.

oh yeah, and all the elves are dead.
also the desert is called the icy hills...
...wait, WHAT
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TheFlame52 on April 05, 2016, 01:56:49 pm
Failedbattle.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 05, 2016, 01:58:29 pm
Failedbattle.
failedbattle the horrortown of death.
also, flame, i can't seem to get dffd to work, no matter how hard i try
it does not accept my folders.
although if i compressed them...
yeahhhhh...
oh...
neeeever mind.  ;)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 05, 2016, 02:06:03 pm
actually, nevermind. in the world i made the goblins can't actually reach us. i will post when i am sure.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 05, 2016, 02:25:49 pm
after a lot of posting and a lot of world abortion, i have found the perfect world.
our embark is part rocky wasteland, known as 'the rocky wastleland'
part prairie of touch
part the infected hills
and part more of the prairie of touch.
the goblins loathe us
we're part of the lovely axe
oh yeah, and did i mention that we're at war with the elves?
!!FUN!!
also i think that the elves are winning.
also i know nothing about how to get a miliatary started in this game, due to me always, always having starting problems.
we're doomed.
i shall start a new thread in a bit. Armok help us all.
until then, legends mode!

Edit: we have no ruler. oh dear.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 06, 2016, 07:32:20 am
Okay, the new name of battlefailed the very long numbar is...
Failedbattle The Hellhole Of Death.
Sound good?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on April 06, 2016, 10:43:47 am
I think we can do a bit better than Failedbattle, perhaps something that invokes the feeling of murder sand in yer boots.

I'd hold out for Andreus at the very least. But if we are going to start a fortress now, we need to have sign-ups before we begin. Just to make sure there's even anybody to play it.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TheImmortalRyukan on April 06, 2016, 11:00:11 am
As of Right now I am taking charge of the next chapter of the Battlefailed Saga!

This is a hostile take over, I will move this discussion to a new thread, any and all comments after this will be asked to be posted on the new thread.

This will continue, it must.

The fort will be named Doomhold
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 06, 2016, 11:09:56 am
As of Right now I am taking charge of the next chapter of the Battlefailed Saga!

This is a hostile take over, I will move this discussion to a new thread, any and all comments after this will be asked to be posted on the new thread.

This will continue, it must.

The fort will be named Doomhold

I had already genned a perfect world.
And i was half way done writing the OP post on my PC. (Im using ma phone right now)
So no. And yes.
Doomhold is good.
How about...
Doomhold the faliure of [insert some word here]
What'll it be?
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TheImmortalRyukan on April 06, 2016, 11:12:20 am
The link is here, Imic can be the first turn, so his ttime will not be wasted, just pm me the world pics, or upload the save so I can pic it myself, I havent genned the world, so just go to the thread and sign up.

deal?

http://www.bay12forums.com/smf/index.php?topic=157424.msg6919199#msg6919199 (http://www.bay12forums.com/smf/index.php?topic=157424.msg6919199#msg6919199)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 06, 2016, 11:14:54 am
The link is here, Imic can be the first turn, so his ttime will not be wasted, just pm me the world pics, or upload the save so I can pic it myself, I havent genned the world, so just go to the thread and sign up.

deal?

http://www.bay12forums.com/smf/index.php?topic=157424.msg6919199#msg6919199 (http://www.bay12forums.com/smf/index.php?topic=157424.msg6919199#msg6919199)

Okay.
Expect the save i genned at seven.
The elves hate us.
I shall post properly at eight.
Who knows.

LET THE GAMES BEGIN
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: TheImmortalRyukan on April 06, 2016, 11:15:37 am
The link is here, Imic can be the first turn, so his ttime will not be wasted, just pm me the world pics, or upload the save so I can pic it myself, I havent genned the world, so just go to the thread and sign up.

deal?

http://www.bay12forums.com/smf/index.php?topic=157424.msg6919199#msg6919199 (http://www.bay12forums.com/smf/index.php?topic=157424.msg6919199#msg6919199)

Okay.
Expect shtuff tonight.
At seven.
O clock.
Okay, maybe eight.
Who knows.

Can you edit your post? It doesn't look good that the first reply is a curse on me :P
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Gwolfski on April 06, 2016, 12:39:29 pm
The link is here, Imic can be the first turn, so his ttime will not be wasted, just pm me the world pics, or upload the save so I can pic it myself, I havent genned the world, so just go to the thread and sign up.

deal?

http://www.bay12forums.com/smf/index.php?topic=157424.msg6919199#msg6919199 (http://www.bay12forums.com/smf/index.php?topic=157424.msg6919199#msg6919199)

Okay.
Expect shtuff tonight.
At seven.
O clock.
Okay, maybe eight.
Who knows.

Can you edit your post? It doesn't look good that the first reply is a curse on me :P

That is typical dwarf etiquette.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on April 19, 2016, 11:28:43 pm
It begins...
(http://i67.tinypic.com/242zeyq.png)
(http://i64.tinypic.com/2h4gi06.png)
Terrifying hills with husking fog, a terrifying ocean with diseased slime, fully reanimating terrain, giant zombies, necromancers, and titans set to attack whenever the hell they feel like it. This embark is now Tarem-approved.
(http://i63.tinypic.com/29pbzwj.png)

Turn list:
Spoiler (click to show/hide)

Dwarf list:
Spoiler (click to show/hide)

We seem to have gotten pretty lucky with the zombie herds at the start, but it's only a matter of time before something goes horribly wrong. I also trained our starting seven in self-defense, ditched the copper blades (absolutely useless against the undead), and traded half of all our supplies for bronze implements. If my test embarks are any indication, it still won't be enough; now I just need to stop being lazy and write the intro so we can finally start :P

A tiny thing I changed apparently caused the course of history to be slightly altered, so now all we have is a dwarf king who used to castrate stuff for a living (albeit with a cabinet of goblins). Oh well.

Edit: So my idiot bro didn't tell me I was working today until the last minute. I don't even have time to upload the save, freakin' lovely.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 20, 2016, 02:52:36 am
Begin a new thread! Dorf me as a founder pur - lease! A mason/miner please! and put me later on the turn list actually, i can do this. Let the games... Begin.
But im terrible with aquifers. Last time i did it, every dwarf in 'the pits of despair' ended up drowning to death. Fun.
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Spish on April 20, 2016, 03:38:28 pm
Begin a new thread! Dorf me as a founder pur - lease! A mason/miner please! and put me later on the turn list actually, i can do this. Let the games... Begin.
But im terrible with aquifers. Last time i did it, every dwarf in 'the pits of despair' ended up drowning to death. Fun.
What a coincidence, I had the foresight to give all of our miners/builders the ability to swim. The "out" end acts as a wall, so you can keep your otherwise hydrophobic dwarves dry by enclosing the drain. By the way... Ryukan can't play his turn, so that means you're now the first in line. ;)
Title: Re: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles
Post by: Imic on April 21, 2016, 03:00:14 am
Begin a new thread! Dorf me as a founder pur - lease! A mason/miner please! and put me later on the turn list actually, i can do this. Let the games... Begin.
But im terrible with aquifers. Last time i did it, every dwarf in 'the pits of despair' ended up drowning to death. Fun.
What a coincidence, I had the foresight to give all of our miners/builders the ability to swim. The "out" end acts as a wall, so you can keep your otherwise hydrophobic dwarves dry by enclosing the drain. By the way... Ryukan can't play his turn, so that means you're now the first in line. ;)
Unfortunately, i am neck deep in shtuff at the moment. 90% of every post on the forums have been from my ipad, i haven't been near my computer in ages. Im 'very rusty' at dwarf fortress. Sorry. Talk to me during june. Lol.