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Finally... => Forum Games and Roleplaying => Topic started by: ConscriptFive on October 05, 2019, 02:04:22 pm

Title: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: ConscriptFive on October 05, 2019, 02:04:22 pm
"Listen here!  Now maybe Ocean's Ten shouldn't have taken that contract to rob the Weland-Yutani "Life Sciences" Lab on Paramour.  But you know what?  Maybe Greywater Solutions should've chilled the frak out with all that gorram HE they fired, amirite?  At the end of the day, with containment on a bio-weapon ruptured, ain't nobody getting through quarantine before the mothership's next FTL jump.  Dead or alive, their interstellar adventuring days are over folks."

                     --Overheard gossip at Twenty Forward Lounge on Mothership Leviathan
                                       
In the wake of this annihilation, how will the two premier mercenary companies of the 'verse recover and rebuild?  Will they hold to their traditions, or blaze a new trail?  Can they forget this catastrophe, or are they destined to fight to mutual annihilation?

Welcome to...

Space Cowboys for Hire
Discord Server (https://discord.gg/MqHCkmU)

In Space Cowboys for Hire, a single team of players guide the actions of "Ocean's Ten," an interstellar mercenary crew, on a PvE campaign to avoid bankruptcy and potential bioterrorism charges.  The crew will find physical and legal refuge on the Mothership Leviathan, humanity's only interstellar ship, as it follows its three year circular route through humanity's interstellar domain.  Core gameplay will resemble a mission-oriented Arms Race, like Deniable Assets, but with a strong narrative focus and deliberately less micromanagement.  Missions will take place on four heavily terraformed planetary systems, with settings ranging from Firefly-esque frontier worlds to dystopian cities straight out of Altered Carbon. 

Basic Game Cycle:
Contact Phase.  After being briefed a summary of the current planetary system, players are presented with a list of contacts and what kind of work they're hiring for.  Players must now vote on which contacts to pursue.  Contacts may ignore the players if they're associating with an opposing contact, forcing the players to pick sides in certain conflicts.
Contract Phase.  Interested contacts will now send the players what detailed missions they want done that month/turn and their pay.  Players must now write a quick pitch (one paragraph) to the contact to get hired for the missions they want.  The voted pitchs are then either accepted or rejected by the contacts, along with appropriate written feedback as to why, or other suggestions.
Hardware Phase.  A traditional AR design phase.  Represents a fixed budgetary amount being spent to buy, craft, and eventually maintain, a specific quantity and quality of equipment.  Rolled on a 2d4 modified by the difficulty of the design.
Specialist Training Phase.  A traditional AR design phase, but for skills.  Take a single operator and make him into something interesting.  Rolled on a 2d4 modified by the difficulty of the design.
Operations Phase.  Players now write how they're going to attempt their missions this turn.  The voted mission plans are executed.  A 2d4 modified by the difficulty of the plan is rolled for its execution.  Another 2d4 is rolled for mission difficulty.  And a third 2d4 is rolled for improvisation: situations not covered by the written plan, such as traps, ambushes, loss of key equipment/personnel.  The GM interprets all of this into a battle report.

After eight months/turns in system, rent is due.  If the players can make rent, they spend the next month/turn in FTL, before arriving in the next system.  Failure to make rent will result in eviction from the Mothership Leviathan, and effectively Game Over.  It should also be noted that casualties are only replaced during the FTL turn.

Setting and Deep Lore:
Spoiler (click to show/hide)

Space Cowboys for Hire (Turn 0)

*ring* *ring*
"Mrs. Ocean."
"Neil McCauley?  Do you know what time it is?!?"
"I'm sorry ma'am, but we need to meet in the briefing room urgently."
"Fine. First thing in the morning, 9 sharp."
"I'm sorry ma'am, but that won't do.  Sam Goldman is already here too."
"Gorramit, I'm on my way.  This better be really good, or really bad Neil."

***

It's just after 4am as you enter the room in a bit of a huff.  Neil grimaces awkwardly and is about to say something before Sam cuts him off.  "Now I'd like to remind everyone that as legal counsel to Ocean PMC, everything discussed in this meeting is protected by attorney-client privilege..."
Neil interjects, "Ma'am, I'm sorry, but your husband is dead.  He insisted on a HALO insert to try and rescue our guys.  I tried to stop him, but CoFor now has the whole planet locked down."
Before you're even able to ask what a 'HALO insert' is, Sam continues, "Upon review of the articles of incorporation, all ownership and control of Ocean LLC reverts to you.  I know you've prefered to be a silent partner in this business, but we're going to need some quick executive decisions from you right now.  Do you understand Mrs. Ocean?"
"Sam, don't you think you're being a bit too hard on her?"
"Neil, we've got 72 hours to FTL.  We don't have time to sugar coat this.  We lost Daniel and all ten field operators down on Paramour.  There's chatter that the Coalition is floating terrorism charges against us."
You chuckle, "Good, the sooner we're out of here, the better.  They were all due for a reju-regen anyways."
Neil sighs, "Two problems, we can't recover their TI implants from Paramour and we don't have the rent for this upcoming FTL."
"WHAT DO YOU MEAN YOU DON'T HAVE THE RENT!" you shout.  "I am certainly not getting evicted from this ship, to live like some public domain refugee!"
"Calm down Mrs. Ocean, we're all in this together.  If any of us lose our status with the Mothership, we'll likely face felony prosecution from the Coalition."
"Gorramit Sam, was that supposed to be soothing?"
"Neil, as your legal counsel, it's my duty-"
"WHERE THE FRAK IS THE RENT!" you interrupt.
"Ma'am, we had a rough couple months and we were banking on this last op to cover it.  But it's okay ma'ma, Sam and me have a plan to get through this.  We just need your approval."
They both stare you down pleadingly, knowing that despite their wishes, you're the one calling the shots now.  After a long pregnant pause, you oblige, "Fine.  It's not like I have a choice do I?  As long as somebody tells me what the frak a HALO insert is."

***

"As you surely know Ma'am, every nine months, 500k rent is due.  Now paying survivor benefits as well as onboarding ten new operators is going wipe out our entire savings.  The only way forward is to empty the armory.  I'm talking full firesale."

"We're going back to basics.  Obviously we'll keep the shuttle and the handsfree comms.  12 ga pumps, .357 revolvers, and Gerber multitools are the bare essentials, but everything else can go.  It's only the Thiel planetary system afterall.  If we stick to frontier operations, we shouldn't need too fancy tech.  We probably can afford to hold onto about four more hardware systems though."

"Attached I've provided a quick inventory, minus what we lost on Paramour.  I wish I could provide more detail or answer questions, but I've only got about 48 hours to sell everything.  I've designated the four systems that I, as Chief of Operations, recommend we retain.  However, you're ultimately the boss Ma'am, so let me know if you'd prefer four other systems for some reason.  Keep in mind that at least one of them should probably be a set of wheels.  They don't have Uber in the frontier."

                     --Signed, Chief of Operations, Neil McCauley
                     
Quote from: Inventory Retention Plan
Weapons
(0) Walther PPK .380 Pocket Pistol
(0) SIG Sauer P226 9mm Service Pistol
(0) IMI Micro Uzi 9mm SMG
(0) FN P90 5.7mm PDW
(0) Izhmash Saiga 12 ga Tactical Shotgun
(1) AS Val SP-6 Sound Suppressed Carbine: Ops Chief
(0) AK-74M 5.45mm Assault Rifle
(0) RPK-74M 5.45mm Light Machine Gun
(0) HK MSG90 7.62mm Sniper Rifle
(0) Barrett Model 82A1 .50 BMG AMR
(0) RPG-7 Rocket Launcher
(0) M67 Fragmentation Grenade
(0) TASER Less-Than-Lethal Gun
(0) OC Pepper Spray

Vehicles
(0) Volkswagon Transporter Panel Van
(1) Landrover Defender SUV: Ops Chief
(0) MINI Cooper S Compact Car
(0) Kawasaki Ninja Dual Sport Motorcycle

Equipment
(0) Low Profile Ballistic Vest
(0) Semtex 1kg Explosives Block
(0) Facial Disguise Prosthetics Kit
(1) Mechanical Lockpick Set: Ops Chief
(0) Radio Scanner
(0) Wireless Spy Cam Set
(0) IR Tripwire Kit
(1) FLIR Binoculars: Ops Chief
(0) Hobbyist Quadcopter Drone
(0) Climbing/Rappelling Ropes Kit
(0) Hydraulic Saw
(0) Stinger Anti-Vehicle Spike Strip
(0) Handheld Biometric ID Scanner
(0) Long Range Directional Microphone
(0) Ghillie Suit
(0) DSLR Camera With Super-Telephoto Lens
(0) Concealable Pin Mic Bugs

***

Just as you're about to Google what the hell half those weapons are, you see you have an incoming call from Sam Goldman, "Mrs. Ocean, some distinguished luminaries in New Monaco have heard of the recent tragedy upon their shipmates and have arranged a memorial service for both us and Greywater Solutions."
"I never thought anyone in New Monaco particularly cared for us.  Well that's not exactly something we can refuse, can we?"
"Likely it's just someone thinking it's a good humanitarian PR stunt, but no, we need any sympathy we can get.  The catch is that Greywater's President, Nick Clay, will be giving a eulogy.  Accordingly, you, as Chief Executive of Ocean PMC, should do so as well.  I understand that as a grieving widow, you may not be ready for this.  Neil and myself will put something together if you like.  But with all due respect Mrs. Ocean, I think this could be a great debut if you wanted to pursue a more active role in our business."
"Thanks for the heads up Sam.  Who doesn't love public speaking engagements?"

Quote from: OOC: Writing Contest
Describe or write an appropriate eulogy to be delivered by Mrs. Ocean, Neil, or Sam.  GM will choose the best and grant a reward appropriate to the spoken eulogy.  Suggested topics include: your husband, the ten Ocean operators, the mission on Paramour, your relationship with Greywater, your relationship with Weyland-Yutani, your plans for the future, etc.  Accuse, apologize, joke, keep it professional, or try a bit of everything; welcome to the world of public speaking.  For the sake of brevity, it doesn't need to be word-for-word, just enough for us to understand the content and tone of the presentation.
If no submissions are received, Sam or Neil will speak instead... which may or may not be a good thing.

Discord Server (https://discord.gg/MqHCkmU)
Title: Re: Space Cowboys for Hire (A PvE AR-like)
Post by: ConscriptFive on October 05, 2019, 02:05:01 pm
Data Sheet

Personnel Roster
Spoiler (click to show/hide)

Hardware Inventory
Spoiler (click to show/hide)

Specialist Summaries
Spoiler (click to show/hide)

Mission Log
Spoiler (click to show/hide)

Cash Reserves: 720k
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Naturegirl1999 on October 05, 2019, 06:58:20 pm
Interested, reserved
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Stirk on October 05, 2019, 09:26:40 pm
A lockpick is only really good for stealth insertions, if where going in any louder than whisper quite a boot or default shotgun will serve just as well. We could probably switch it out for a Ghillie Suit if we're operating in the boonies, then we can equip a forward scout with it and the binoculars and he can direct the others to the enemies location for either stealthy or attack purposes.

Eulogy:

I remember the first time I met Danny...we were so young. So full of fire. I asked him who he was. He looked at me and said "I'm just a good old-fashioned cowboy". I laughed. Before I knew it we where giving each other vows. He said I'd never have to worry while he was around. He brought me here. He built this place as our home. He followed that vow every day. Ocean's Ten made sure he didn't do it alone. We're family here. They share a blood shed on the battlefield, with my Danny as the stern father keeping the band of brothers in line. He died trying to pull our boys out. I remember I asked him once..."Are you scared of dying? You know, for real?". He looked into my eyes and said "I didn't when I was young. Now I've got you and the boys, and what would y'all do without me around?" Well Danny, now you have your answer. This is still Ocean's Ten, and I'm the only Ocean around now. You rest easy. I'll keep an eye on our boys.

I harbor no ill will towards Greywater. What they did in that Weland-Yutani lab was an accident. A strategic miscalculation that cost them as much as it did us or Weland-Yutani. I ask you all to forgive them for this tragedy, as I have. I know what they're going through. We're all going through the same thing. We all do what we must to survive in this galaxy. We've all lost people we cared about. While we may find ourselves on the opposite ends of an armed conflict, we both call the same ship our home at the end of the night. Bad blood will only weaken our community. Greywater has learned their lesson. We all have to move on to the bright future. For those we lost and those they left behind. Thank you for coming, everyone...
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Naturegirl1999 on October 06, 2019, 03:01:49 am
A lockpick is only really good for stealth insertions, if where going in any louder than whisper quite a boot or default shotgun will serve just as well. We could probably switch it out for a Ghillie Suit if we're operating in the boonies, then we can equip a forward scout with it and the binoculars and he can direct the others to the enemies location for either stealthy or attack purposes.

Eulogy:

I remember the first time I met Danny...we were so young. So full of fire. I asked him who he was. He looked at me and said "I'm just a good old-fashioned cowboy". I laughed. Before I knew it we where giving each other vows. He said I'd never have to worry while he was around. He brought me here. He built this place as our home. He followed that vow every day. Ocean's Ten made sure he didn't do it alone. We're family here. They share a blood shed on the battlefield, with my Danny as the stern father keeping the band of brothers in line. He died trying to pull our boys out. I remember I asked him once..."Are you scared of dying? You know, for real?". He looked into my eyes and said "I didn't when I was young. Now I've got you and the boys, and what would y'all do without me around?" Well Danny, now you have your answer. This is still Ocean's Ten, and I'm the only Ocean around now. You rest easy. I'll keep an eye on our boys.

I harbor no ill will towards Greywater. What they did in that Weland-Yutani lab was an accident. A strategic miscalculation that cost them as much as it did us or Weland-Yutani. I ask you all to forgive them for this tragedy, as I have. I know what they're going through. We're all going through the same thing. We all do what we must to survive in this galaxy. We've all lost people we cared about. While we may find ourselves on the opposite ends of an armed conflict, we both call the same ship our home at the end of the night. Bad blood will only weaken our community. Greywater has learned their lesson. We all have to move on to the bright future. For those we lost and those they left behind. Thank you for coming, everyone...
+1 to the eulogy.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: King Zultan on October 06, 2019, 01:04:05 pm
A lockpick is only really good for stealth insertions, if where going in any louder than whisper quite a boot or default shotgun will serve just as well. We could probably switch it out for a Ghillie Suit if we're operating in the boonies, then we can equip a forward scout with it and the binoculars and he can direct the others to the enemies location for either stealthy or attack purposes.

Eulogy:

I remember the first time I met Danny...we were so young. So full of fire. I asked him who he was. He looked at me and said "I'm just a good old-fashioned cowboy". I laughed. Before I knew it we where giving each other vows. He said I'd never have to worry while he was around. He brought me here. He built this place as our home. He followed that vow every day. Ocean's Ten made sure he didn't do it alone. We're family here. They share a blood shed on the battlefield, with my Danny as the stern father keeping the band of brothers in line. He died trying to pull our boys out. I remember I asked him once..."Are you scared of dying? You know, for real?". He looked into my eyes and said "I didn't when I was young. Now I've got you and the boys, and what would y'all do without me around?" Well Danny, now you have your answer. This is still Ocean's Ten, and I'm the only Ocean around now. You rest easy. I'll keep an eye on our boys.

I harbor no ill will towards Greywater. What they did in that Weland-Yutani lab was an accident. A strategic miscalculation that cost them as much as it did us or Weland-Yutani. I ask you all to forgive them for this tragedy, as I have. I know what they're going through. We're all going through the same thing. We all do what we must to survive in this galaxy. We've all lost people we cared about. While we may find ourselves on the opposite ends of an armed conflict, we both call the same ship our home at the end of the night. Bad blood will only weaken our community. Greywater has learned their lesson. We all have to move on to the bright future. For those we lost and those they left behind. Thank you for coming, everyone...
+1 to the eulogy.
+1
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: ConscriptFive on October 06, 2019, 03:02:03 pm
Three things:

I updated the second post to be a running data sheet.  I'll be keeping it updated with changes to personnel, hardware, and mission history.

I'm reposting the hardware votebox.  I know a lot of folks like the convenience if +1'ing things, but an edited votebox is easier for everyone to track.  Also, as far as I can tell, only Stirk has tried to vote on hardware, so I took the liberty of tallying him on it.  Remember, you can always reply and change your vote.  (Good AR's tend to have surprise designs that suddenly swing the votes elsewhere.)

Speaking of +1'ing, the eulogy is a free for all contest judged by the GM and not a democratic vote.  Stirk's eulogy is pretty solid, but if someone else wants to take a crack at defining who Mrs. Ocean is, and what kind of business she'd like to run, have at it.  If another really good eulogy comes along that doesn't radically conflict with Stirk's, I may see if I can merge them.  This is a co-op game afterall.

Quote from: Inventory Retention Plan
Weapons
(0) Walther PPK .380 Pocket Pistol
(0) SIG Sauer P226 9mm Service Pistol
(0) IMI Micro Uzi 9mm SMG
(0) FN P90 5.7mm PDW
(0) Izhmash Saiga 12 ga Tactical Shotgun
(2) AS Val SP-6 Sound Suppressed Carbine: Ops Chief, Stirk
(0) AK-74M 5.45mm Assault Rifle
(0) RPK-74M 5.45mm Light Machine Gun
(0) HK MSG90 7.62mm Sniper Rifle
(0) Barrett Model 82A1 .50 BMG AMR
(0) RPG-7 Rocket Launcher
(0) M67 Fragmentation Grenade
(0) TASER Less-Than-Lethal Gun
(0) OC Pepper Spray

Vehicles
(0) Volkswagon Transporter Panel Van
(2) Landrover Defender SUV: Ops Chief, Stirk
(0) MINI Cooper S Compact Car
(0) Kawasaki Ninja Dual Sport Motorcycle

Equipment
(0) Low Profile Ballistic Vest
(0) Semtex 1kg Explosives Block
(0) Facial Disguise Prosthetics Kit
(1) Mechanical Lockpick Set: Ops Chief
(0) Radio Scanner
(0) Wireless Spy Cam Set
(0) IR Tripwire Kit
(2) FLIR Binoculars: Ops Chief, Stirk
(0) Hobbyist Quadcopter Drone
(0) Climbing/Rappelling Ropes Kit
(0) Hydraulic Saw
(0) Stinger Anti-Vehicle Spike Strip
(0) Handheld Biometric ID Scanner
(0) Long Range Directional Microphone
(1) Ghillie Suit: Stirk
(0) DSLR Camera With Super-Telephoto Lens
(0) Concealable Pin Mic Bugs
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: 1freeman on October 06, 2019, 03:21:38 pm
I am not 100% sure if this is what you want but this is my vote.


Spoiler: Inventory (click to show/hide)

I might try to make a eulogy, but I really like stirk's.

edit: made the inventory make more sense.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Shadowclaw777 on October 06, 2019, 05:12:54 pm
Spoiler: Inventory (click to show/hide)

We should probably gain access to a sniper rifle for long-range assassination missions and whatnot, as that can be utilized with the Binoculars for takedowns and for long-ranged support against the operators with the suppressed carbines. Strategies we can also do is... Hitman with Facial Disguise Kit with Pocket Pistol to avoid frisking and pat-down attempts, allowing us to infiltrate places and getting access to more information through quadcopters. Actually the just only real need the Prosthetic Kit and they can use tools on site, while FLIR Binocular and a Suppressed Carbine or even a Sniper Rifle can provide long-range information support.

I think however if the Facial Kit has limited uses, than changing my vote seems well-advised.

May provide an eulogy later.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: King Zultan on October 07, 2019, 06:10:28 am
Spoiler: Inventory (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: ConscriptFive on October 07, 2019, 05:51:52 pm
A good question was asked on Discord regarding how hardware works under our game mechanics.  I was saving this explanation for later, but you might find this pertinent for the opening inventory picks.

So fuel, ammo, and other consumables refill every month.  Most hardware repairs are done by in house techs on salary.  Barring special circumstances, you should never permanently exhaust any hardware.

But your gear is mechanically balanced by having limited usage each month.  For example, an individual gun comes with a reasonable "combat load" of ammo each month.  For the sake of easy math, all supplies are "use it, or lose it."  Nobody wants to be counting nickles and dimes over every bullet fired, grenade throw, and gallon of gas burned.  If this workaround bothers you, you can rig the math to say this is the general supply budget accounting for savings from unused supplies  (do you expect to be blowing up things with Semtex every month?) offset by other niche supplies (disguise kits, RPG rounds, bugs) that have to be restocked this month instead.  Also, each hardware system has a set quantity that can be fielded each month.  No, each operator does not get their own Land Rover SUV.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Stirk on October 07, 2019, 06:35:14 pm
Quote
(do you expect to be blowing up things with Semtex every month?)

Is the answer to that supposed to be "no"?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Naturegirl1999 on October 07, 2019, 09:12:00 pm
Quote
(do you expect to be blowing up things with Semtex every month?)

Is the answer to that supposed to be "no"?
Yes
The answer is probably a no. I doubt many of our missions will be blowing stuff up
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: 1freeman on October 08, 2019, 06:36:49 am
We can use it to open doors/walls, set traps, disable vehicles and destroy enemy weapons caches. It is probably one of the most versatile thing on that list.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Naturegirl1999 on October 08, 2019, 06:37:42 am
We can use it to open doors/walls, set traps, disable vehicles and destroy enemy weapons caches. It is probably one of the most versatile thing on that list.
In this case, we should keep them
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: ConscriptFive on October 08, 2019, 12:54:49 pm
Ha, and to think I pulled det cord from the list because I didn't think players would go full demolitions tech.

Anyhow, the top 3 items seem pretty set.  4th is still up in the air, so please vote if you haven't already done so.  I'll give it a bit more time before Neil guts the Armory.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: ConscriptFive on October 10, 2019, 12:32:02 pm
Neil looks over the list, "Semtex rather than lockpicks?  You've got more fire in you than I thought Ma'am.  It sure looks like Sam and you are going get us some interesting work."

Land Rover Defender 130 SUV (Quantity: 2)
The military version of the 20th century British 4x4 offroad safari jeep.  An extended version of the common 110 series, with a four person crew cab and a relatively small bed.  Powered by a 111hp 300 TDI engine on a manual transmission.  A vehicle snorkel and waterproof wiring allow for adventurous attempts at river fording.  Prominently features a hood mounted spare tire, a roof rack for fuel jerry cans, and a brush guard front bumper with a recovery winch.  Notably devoid of any modern luxuries such as airbags.  An inauspicious utilitarian workhorse from before Land Rover became a luxury brand in the 21st century.

FLIR Recon BN6 Thermal Binoculars (Quantity: 2)
The world's first set of "true" thermal binoculars in terms of both capability and size.  Outputs "white hot" images at 640x480 resolution and can operate for two hours on a pair of recyclable 3V CR123A tactical flashlight batteries.  A 4lb set of aluminum binos, with 100mm lenses that otherwise isn't conspicuously distiguishable from large field binoculars.  An uncommon item in its day that had to be custom ordered by US military and law enforcement personnel.

AS Val SP-6 Sound Suppressed Carbine (Quantity: 6)
In Russian, "Avtomat Special'nyj Val," literally "Special Automatic Rifle Shaft," or more precisely "Special Assault Rifle, Codename 'Shaft'"  The AS Val is a late 20th century integrally suppressed assault rifle, designed specifically for Soviet Spetsnaz operators.  Fires the custom SP-6 9x39mm subsonic round.  Revised off the infamous 7.62x39mm intermediate rifle cartridge, SP-6 has roughly twice the muzzle energy of the 9mm pistol cartridges commonly used in Western SMGs.  Fires in semi or auto from a 20 round magazine and effective to 300 meters.  Externally, very similar to an AK-series carbine with a folding stock, except for its prominent namesake "shaft" suppressor barrel.  Weighs 6lbs loaded without optics and is two feet long with the stock folded.  Even into the 21st century, it only saw limited production and was never legally exported out of Russia.

1kg Semtex Plastic Explosives Brick (Quantity: 4)
Ever try to handle nitroglycerin?  It's the kind of thing you get to try exactly once.  Plastic explosives stabilize extremely volatile high explosives into a ruggedize piece of hardware suitable for battlefield conditions and handling.  Waterproof up to 100m, pliable from -40C to 60C, can take a bullet and still not detonate.  Can be incinerated as dry firewood in an emergency situation.  Roughly the same performance as similar plastic explosives, actual effectiveness is highly based on the skill of the user in terms of placing, molding, tamping, and overall charge size.  Physically looks and feels exactly like red modeling clay.  Blasting caps, command wire, and manual clacker included.

After hours of Neil haggling in Mandarin over the phone and the Armory nearly empty, you make rent just barely, and are locked in for a month in FTL travel to the Thiel Planetary System.  You fall asleep peacefully know that no one from Paramour will be able to reach you for the next 27 months at least.

***

The next morning, you meet again with Sam and Neil.

Sam breaks the ice, "Well the good news is that were safe within the Mother Leviatian for the next nine months."
Neil snorts, "The bad news is that we're broke and barely functional as a PMC.  Our armory is gutted, and we have zippo for operators."
You interject, "Surely we've taken casualties before?"
"Not a full ten ma'am.  Plus without Danny, our waitlist just bailed on us.  Vets don't want to touch us anymore.  If we're going to train up an effective company by the time we hit Thiel, we're going to have to take whatever greenhorns and wannabes we can find."

***

Neil does manage to scrape together seven men and three women who met his basic standards.  Competent enough, but eager, it was now up to Sam to give them new identities.  In a process that Daniel Ocean himself pioneered, once signed on to the company, an operator has a legal name change and identity built to protect their planetside friends and family.  Even to this day, you never learned your husband's birthname.  "Daniel Ocean" also started the trend of using "nostalgia" names, something this particular batch of new hires has taken to rather enthusiastically.

Redrick "Red" Batiste
Anna Chapman
Erik Heller
James "Hoxton" Hoxworth
Ethan Hunt
Angus MacGyver
Evelyn Salt
Nikita Taylor
Simon Templar
Victor "Mr. Blonde" Vega

***

Specialist Training Phase.

"Ma'am, it's Chief McCauley.  So I'd like to talk to you about Specialists.  I think we've trained up a decent crew, but each month I'd like to really focus on developing a particular operator.  Slowly but surely, we'll build Ocean's Ten back into the kind of crew that could to anything from a bank robbery to a hostage rescue."

"Now I can name a dozen different specialties we should have.  But I think we should start with a Wheelman.  You're the boss though, so let me know if you'd like to prioritize something else."

Specialist: Wheelman
Quote
Manual or automatic, off-road or on, if it's got wheels the Wheelman can drive it.  Whether you need a getaway driver or a high speed interception with a PIT manuever, the Wheelman is your guy.  Familiar with a wide variety of vehicles, he makes a helluva hijacker as long as you can get him to the driver's seat.
Erik Heller should be trained as the Wheelman.

Quote from: Specialist Votebox
(1) Wheelman: OpsChief

***

Sam also calls to remind you that the Memorial Service is tonight, and hopes your eulogy is going well.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Naturegirl1999 on October 10, 2019, 12:49:05 pm
Quote from: Specialist Votebox
(2) Wheelman: OpsChi, naturegirl1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Shadowclaw777 on October 10, 2019, 01:09:35 pm
Quote
Specialist: Scout
The Scout is simply there to be able to provide the necessary resource so vital to our operations and heists, the key being information. The Scout has gone through arduous reconnaissance training and has become much better at the job, and has superior adaptability and perception compared to others. Able to track and locate targets from faraway positions with its eagle-eyes even further enhanced by technology, can keep track of targets that try to hide from it, and intelligently provide information quickly and consistent feedback to its comrades on where targets are located. Stealth training is provided so that specialist can more easily get close and hide from the targets that the Scout tries to locate, bo one can escape the watch of the Scout. Nikita Taylor shall be trained as a Scout.

Quote from: Specialist VoteBox
(2) Wheelman: OpsChief, Naturegirl1999
(1) Scout: SC777
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: 1freeman on October 10, 2019, 01:29:01 pm
Quote from: Specialist VoteBox
(3) Wheelman: OpsChief, Naturegirl1999,1freeman
(1) Scout: SC777

For the next month I recommend that we train redbrick as a demolitions expert (come on, its meant to be) .

Quote from: Demolitions expert
An expert in the use of explosives of all kinds, able to gauge the best way to achieve any objective using explosives to do anything from breaching through doors/walls/floors/ceilings, disable enemy equipment/vehicles, or set up effective ambushes in the most efficient way possible.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Naturegirl1999 on October 10, 2019, 01:41:58 pm
I don’t think anything is stopping us from eventually implementing all 3 of these, though we need vehicle operations to eventually help with scouting
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: 1freeman on October 10, 2019, 01:45:20 pm
That is why I voted Wheelman for this month. I am just getting my idea for next month's selection out there.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Naturegirl1999 on October 10, 2019, 02:05:47 pm
Makes sense
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Shadowclaw777 on October 10, 2019, 02:23:55 pm
The less of a offensive statement/entrance we make for our contracts the less we need a Wheelman, the Scout is gert useful for any mission since Information is always the most vital resource. We get only two specialists and two hardware designs before we get our first contracts, I will vote for the Demolition Expert for the future, but I think we should get a Scout since it’s useful for both loud and quiet operations (assassinations, heists, hostage missions, what have you). That’s why you should vote for the Scout, also giving the Demolition Expert the Codename “Fuze”
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Naturegirl1999 on October 10, 2019, 02:38:41 pm
Quote from: Specialist VoteBox
(2) Wheelman: OpsChief,1freeman
(2) Scout: SC777, naturegirl1999

Agreed. Knowledge is Piwer
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: 1freeman on October 10, 2019, 02:42:20 pm
We have nine months until we reach our next stop. each month we get to choose one specialist to train. that makes for nine of our 10 operators to be a specialist of some sort. We have been told that the frontier does not have Uber or any kind of public transport, and we wouldn't want to have to rely on public transit anyway. there will be plenty of time to train up a scout and a demo-man in addition to a Wheelman. I feel that the wheelman is going to be our most frequently used skill (much as I would love to blow everything up) and so should be trained first.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Stirk on October 10, 2019, 02:44:14 pm
Eh. Any idiot can drive a car from point A to point B without taking casualties. We only need a wheel man if we’re going from point A to point B with a bunch of guys trying to kill us. Likewise, any idiot can point binos at the target and tell his buddies where they are. Specialties don’t unlock “the ability to drive a car” or “scout”, they just make you better at it.

You know something that not everyone can do? Blow things up good without including themselves and their buddies in the explosion. Since we went with the explosives instead of the stealth gear we have to stick with that choice and make sure we can actually use them. My vote goes to Demmoman when I get back to a computer.

Quote from: Specialist VoteBox
(2) Wheelman: OpsChief,1freeman
(2) Scout: SC777, naturegirl1999
(1) Demolitions Expert: Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Shadowclaw777 on October 10, 2019, 02:57:01 pm
Quote from: ConscriptFive from Discord
Also, you're going to get one more Hardware, and one more Specialist Phase AFTER you accept the contracts, but BEFORE you execute.

We probably have three hardware/specialist training before we actually do our Contracts, or two and we can’t deploy our third. We should get the crucial specialists before we going down the line. Anyways if your using that logic, you don’t need superior expertise to deploy an explosive gadget and then move away and activate, it only becomes more reliable once things go loud and hectic. All missions require intel, reliable and constant information to increase the chances of success. Not all missions need an explosive to open it up but can we used when the situation calls for it.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Stirk on October 10, 2019, 03:15:05 pm
Quote
We have nine months until we reach our next stop. each month we get to choose one specialist to train.

We have 1 month until our next stop. We have 9 months until next rent is due.

Quote from: ConscriptFive from Discord
Also, you're going to get one more Hardware, and one more Specialist Phase AFTER you accept the contracts, but BEFORE you execute.

We probably have three hardware/specialist training before we actually do our Contracts, or two and we can’t deploy our third. We should get the crucial specialists before we going down the line. Anyways if your using that logic, you don’t need superior expertise to deploy an explosive gadget and then move away and activate, it only becomes more reliable once things go loud and hectic. All missions require intel, reliable and constant information to increase the chances of success. Not all missions need an explosive to open it up but can we used when the situation calls for it.

You don't need to. Too bad throwing explosives at a target and running away isn't going to do anything unless you overcompensate by throwing a looooot of explosives, pick a soft target, or have ample opportunity to retry. Unlike with driving, basically every use of explosives is expected to be "loud and hectic". Unless we decide to use our blowy-upies to reduce avalanche risk for the local government instead of this whole PMC thing. There isn't much opportunity to "peacefully and quietly" plant explosives on the enemy's front door. A drive through the woods to an enemy base is liable to be a smooth country drive until the bad guys show up.

Point your binoculars at the bad guys. Say "There is a bad guy here". Don't confuse a dog for twenty enemy units. You have now successfully scouted the place. If we had gotten the camouflage instead of explosives then we could certainly focus on the stealth aspect, but since we did go with explosives we should have someone who can actually use them. If our men somehow manage to screw up scouting badly enough that we need specialist to keep them from going "All clear. No wait, are those smugy things human? Actually there is a thousand of them in that roo-oh too late" then we should invest heavily in edible crayons.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: 1freeman on October 10, 2019, 03:28:09 pm
ah, my bad. I read the post wrong. I am now changing my vote to Demolitions Expert with the request that Redrick "Red" Batiste be our demo specialist.

Quote from: Specialist VoteBox
(1) Wheelman: OpsChief
(2) Scout: SC777, naturegirl1999
(2) Demolitions Expert: Stirk,1freeman
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: King Zultan on October 11, 2019, 06:40:27 am
Quote from: Specialist VoteBox
(1) Wheelman: OpsChief
(2) Scout: SC777, naturegirl1999
(3) Demolitions Expert: Stirk,1freeman, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Naturegirl1999 on October 11, 2019, 06:45:45 am
Quote from: Specialist VoteBox
(1) Wheelman: OpsChief
(1) Scout: SC777
(4) Demolitions Expert: Stirk,1freeman, King Zultan, naturegirl1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: ConscriptFive on October 14, 2019, 01:55:38 am
Quote from: Demolitions expert
An expert in the use of explosives of all kinds, able to gauge the best way to achieve any objective using explosives to do anything from breaching through doors/walls/floors/ceilings, disable enemy equipment/vehicles, or set up effective ambushes in the most efficient way possible.

"Looks good Ma'am.  Abit broad and unfocused, but let's see what I can drill into this kid's skull."
-Neil

Difficulty Modifier: Hard (-1)
Roll (2d4): 6
Result: 5 - Average

Redrick Batiste takes to the training well.  Soon enough, the entire company is calling him "Redbrick" as he spends his days learning the ins-and-outs of reddish Semtex clay.  Per request, Neil tried to include some more advanced topics such as improvised explosives, shaped charges, custom initiators, line charges, land mines (manufactured and improvised), incendaries, thermobarics, explosively formed penetrators, runway cratering, and large structure demolition, but Redbrick couldn't get too deep with so many technical topics presented.  While needing more work to be considered a true "expert," at the end of the month, Redbrick is a safe and competent user of plastic explosives.

Redbrick the Demolitions Expert
Able to rig, place, and attach demo charges safely and reliably.  Understands appropriate use of demo charges.  Broad but shallow knowledge of a wide variety of explosives and demolition techniques.

***

The memorial service is held in a small auditorium packed with well groomed figures in black silk suits and gowns.  After a brief opening statement from the event's host, Elon Musk the Second, you take the stage.  Even after decades aboard the Leviathan, and even getting regular TI Med "reju-regen" sessions yourself, you can never really get used to seeing 100+ year old minds ensconsced within picture perfect young bodies.
You're dressed in an elegant yet modest black gown, in a respectable attempt to both maintain your image as a grieving widow and futilely mimic the high fashion "one percent" of the New Worlds.  Hundreds of eyes upon hundreds of unnaturally young faces gaze upon critically as you take the stage.  Few really respect the two resident PMC's as worthy of the Leviathan, and their continued presence is generally considered an oddity.  But oddities are interesting, and tonight Nick Clay and you are the hot ticket freak show the idle rich came to see.
"I remember the first time I met Danny... we were so young.  So full of fire.  I asked him who he was.  He looked at me and said "I'm just a good old-fashioned cowboy".  I laughed.  Before I knew it we where giving each other vows."
"He said I'd never have to worry while he was around. He brought me here.  He built this place as our home. He followed that vow every day.  Ocean's Ten made sure he didn't do it alone.  We're family here. They share a blood shed on the battlefield, with my Danny as the stern father keeping the band of brothers in line."
You pause as you try to hold back tears, "He died trying to pull our boys out.  I remember I asked him once: "Are you scared of dying? You know, for real?"  He looked into my eyes and said "I didn't when I was young.  Now I've got you and the boys, and what would y'all do without me around?"  Well Danny, now you have your answer.  This is still Ocean's Ten, and I'm the only Ocean around now.  You rest easy.  I'll keep an eye on our boys."
"I harbor no ill will towards Greywater.  What they did in that Weland-Yutani lab was an accident.  A strategic miscalculation that cost them as much as it did us or Weland-Yutani. I ask you all to forgive them for this tragedy, as I have.  I know what they're going through.  We're all going through the same thing.  We all do what we must to survive in this galaxy.  We've all lost people we cared about.  While we may find ourselves on the opposite ends of an armed conflict, we both call the same ship our home at the end of the night.  Bad blood will only weaken our community. Greywater has learned their lesson.  We all have to move on to the bright future. For those we lost and those they left behind.  Thank you for coming, everyone..."
With a polite embrace, Elon Musk the Second, takes back the stage to introduce Greywater Solutions PMC President, Nick Clay.  You don't think you've ever formally met the notorious Nick Clay, but you feel like you have with how much Neil and Danny have spoken derisively about him over the years.  As you see him swagger onto the stage, you begin to understand why.
While Nick Clay did follow the all black dresscode one would expect at a memorial service, the clothing itself was pure paramilitary: black MOLLE tac vest over pressed night ops fatigues, pant legs bloused over spit-shined black leather jungle boots.  ...And of course he's open carrying a HK USP .40 in a drop leg holster.  Neil would later comment that "at least he took the morale patches off."  Whatever that means.
Perhaps misinterpreting your prolonged stare of disbelief as one of interest, he winks at you on the walk up to the microphone.
"For those that don't know me, I'm President Clay, your resident sheepdawg.  As a wise man once said, you sleep safely in your beds because rough men standy ready in the night to visit violence on those who would harm you.  And those rough men ladies and gentlemen, are Greywater Solutions PMC.  We are the Thin Blue Line (or should I say, Thin Grey Line) separating our utopian civilization from the terrorist anarchist chaos that seeks to destroy it."
Although Nick Clay apparently started with an almost absurdly inappropriate sales pitch, your blood goes cold sensing where this speech is really going.
"Now there are some men, who safe-guard the brilliant scientists and industrialists who grant us this remarkable standard of living we all cherish.  And there are some men..." he sneers, "well I guess we wouldn't call them men now would we?"
A few scattered chuckles in the audience prove that at least some appreciated the not exactly subtle personal insult.
"I lost five good men on Paramour.  My only regret is that I would've lost more, if only to protect you.  Taking lives to save lives is what we do folks, and I wish that day on Paramour we did it better."
Your focus on the speech is broken as catch Neil jump out of his seat and furiously storm out of the auditorium.
"Now some of you pro-Coalition political types say guys like us are dinosaurs.  That Danny and me were the two last T-Rexes, keeping the cavemen stuck in their caves.  Little old me, holding back the age of man they say!  Color me flattered fellas!"
The punchline lands surprisingly well, a few more chuckles came out of the now warmed up crowd.  Only your simmering anger holds you back from acknowledging a well executed joke.
"I just want those folks to know, that not all PMC's lack a certain moral compass."  After a dramatic pause, he continues, "Now I know it's not 'politically correct' to say this, but all of us at Greywater Solutions are upstanding Christian men.  I know that's not everybody's thing these days, but I'm a Christian first and a soldier second.  I expect the same out of all my men."
"That being said, I invite all of you to join us at Twenty Forward Lounge afterwards for a toast to our fallen operator brothers.  Keep the faith."
Nick Clay exits the stage to mild applause, his charged monologue enough to make some forget they were at a funeral.  Sensing your discomfort, Sam leans in to whisper to you, "That guy is more full of shit than a Lossarnach stable."
The memorial service winds down to meet and mingle afterward.  Sam stays by your side as play the dual role of widow and businesswoman.  Many whose names you can't recall offer condolences for your loss.  It's overwhelming, and surely most of it is insincere, but you're glad so many paid respects to your deceased husband.
Nick finds you soon enough, "Ms. Ocean!  I don't think we've been formally introduced."  You smile politely, expecting him to now apologize or otherwise downplay the spectacle he just pulled at your expense.  He smiles back, "Nick Clay, President, Greywater Solutions PMC."  After shaking your hand he quickly goes for an embrace.  His hands get abit more familiar with your body than you'd like.  Before you can even respond, he whispers in your ear, "But you Darling, can call me whatever you want."
Sam deftly grabs your hand and pulls you away, "Mrs. Ocean!  There's a Zuckerberg I'd like you to meet right over here!"

***

After a month in FTL, you finally reach the Thiel Planetary System.

Space Cowboys for Hire (Turn 1)

You review a quick and dirty summary of the planetary system as you arrive.  Out of the corner of your eye, you catch Sam running off to his comm terminal to chase down clients.  "The early bird gets the worm, Mrs. Ocean."

Thiel Planetary System
Founder/Proprietor: Confinity Investments LLC

Rivendell
Minor Glitterworld
System capital and HQ of Confinity Investments LLC

Lossarnach
Minor Agriworld
Renowned for both its Country Club and Flossmoor Debtors Prison

Anghabar
Mineralworld
Largest exporter of mineral resources in the New Worlds

Harad
Frontierworld
Sparsely populated and largely ungoverned semi-arid frontier


Contact Phase

It's not long before you meet again with Sam.

"Mrs. Ocean, now its time to get to business.  Across the four planets of this system, we have various contacts who may have work for us.  Normally they'd be throwing jobs at us, but news of what happened on Paramour is just now reaching them via the arrival of the Mothership Leviathan.  In our current state, both Neil and myself strongly recommend we avoid Rivendell.  I doubt they'd even find us useful now anyways."

"Avoiding Rivendell, I've compiled a short-list of 17 contacts I believe we could work with this month.  Allowing time for negotiation and mission prep, we can approach five of them.  Here's a quick list:"

Spoiler: Contact List (click to show/hide)

"Obviously, some of those organizations will offer more legally dubious work than others.  Also, some of the more higher tier contacts may still rebuff us for PR reasons.  You're the boss Mrs. Ocean, but I recommend the following list of contacts:"

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club
(0) Potter Properties:
(1) Anghabar Mining and Refining: Sam
(0) Tyrell Dynamics:
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(0) Slavic Vor:
(0) Casa Nuova:
(1) Goodhaven Sheriff: Sam
(0) Harad Marshals:
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(0) Interstellar Red Cross:
(0) Amnesty Interstellar:
(1) United Labor Movement: Sam
(0) United Green Party:
(1) Interstellar Geographic Society: Sam

***

The night of the memorial service still bothers you.  Despite your best attempts to present Ocean's Ten PMC as a humble, neutral, and professional organization, Greywater President Nick Clay's diatribe only further radicalized your image.  Actions speak louder than words however.  While our planet-side missions will define us greatly, ship-side conduct reflects upon us as well.  Our entire corporate culture died on Paramour, and none of our operations are entirely sure what norms there are on and off the workplace.  Many of our men have taken great joy in the liberties and comfort of the Mothership Leviathan.  Anna has been turning more than a few heads with her love of crop tops and short shorts.  Hoxton was reportedly kicked out of the Red Light District just last week.  Just because something is legal, doesn't mean it's free of stigma.  But maybe your operators need to blow off steam like that?  Either way, you should set some guidance going forward.

Quote from: OOC: Writing Contest
Describe or write some rules or other guidance to define how your men (and women) conduct themselves ship-side.  Are you an straight-laced ultra-regimented military organization, or a libertine pirate crew?  Are your men always representing the best of Ocean's Ten PMC, or more of a "work hard, play hard" mentality?  Is everyone on a first name basis or are ranks/titles/honorifics required?  What about uniforms or dress codes?  What's company policy on drug use?
At the end of the turn, GM will compile the best of submissions to guide further storytelling.  If this doesn't interest you, I'm sure Sam and Neil will work something out as we go.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 14, 2019, 03:00:05 am
WIP cuz I screwed my sleep schedule. Someone else needs to bring competition this time.

Probably done now.

When Danny was still with us, he wrote the “Ocean's Ten Commandments” company policy, scribbling new notes in the sidelines whenever we had a major screwup. It is as follows:
1. I ain’t your babysitter. Personal business is personal business, company business is company business. Just take off the company hat before you start beating baby seals and show up sober and we won’t ask how you spend your weekends (on the record at least)
2. I AM your boss. “Yes sir” is the answer I’m looking for. You’re a professional when you put your warface on, and discipline is part of your job. Unless you can back talk faster than their bullets your better off following my orders when I give them.
3. Your gear is company property. Stop notching up my guns for god’s sake! The uniform is a fighting tool too, if I end up loosing a man because they put a bright pink hello kitty sticker over their heart I'm hanging up my gun.
    3.5 Jesus, fine. You pay for the gun you can scratch it up all you like. Still won't let you screw with the cammo.
4. So is your body come to think of it. I’m paying your hospital bills, keep the damn thing low.
5. This ain’t the army, you ain’t a private. I’m Danny Ocean, everyone calls me Danny. Call each other whatever the hell you want.
6. Loose lips get us kicked off the ship. If you're chatting up a girl at a bar with a rousing story of your heroism, leave out the part where you violated thirty interstellar laws.
7. Money is life. We're all screwed if you screw us over, I find out any of you have been embezzling or stealing from the company you get one last bullet on me. Same track different train, we got to do whatever it takes to get the rent money.
8. No man left behind. Your bodies are company property remember? Can't go wasting them. Look out for each other. Have each other's back. We're in this for the looooong haul, act like someone who wants to spend the next couple of centuries with his co-workers. Nobody wants to be buddies with Johnny "Screw You Guys I'm Going Back Alone".
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: King Zultan on October 14, 2019, 04:24:15 am
WIP cuz I screwed my sleep schedule. Someone else needs to bring competition this time.

When Danny was still with us, he wrote the “Cowboy Code” company policy, scribbling new notes in the sidelines whenever we had a major screwup. It is as follows:
1. I ain’t your babysitter. Personal business is personal business, company business is company business. Just take off the company hat before you start beating baby seals and show up sober and we won’t ask how you spend your weekends (on the record at least)
2. I AM your boss. “Yes sir” is the answer I’m looking for. You’re a professional when you put your warface on, and discipline is part of your job. Unless you can back talk faster than their bullets your better off following my orders when I give them.
3. Your gear is company property. Stop notching up my guns for god’s sake! The uniform is a fighting tool too, if I end up loosing a man because they put a bright pink hello kitty sticker over their heart I’m retiring.
4. So is your body come to think of it. I’m paying your hospital bills, keep the damn thing low.
5. This ain’t the army, you ain’t a private. I’m Danny Ocean, everyone calls me Danny. Call each other whatever the hell you want.
+1 I like the sound of these.

I don't think we should really mess with any of the crime organizations until we train our guys some more and get better equipment.

Quote from: Contacts Vote (pick 5)
(1) Lossarnach Country Club: King Zultan
(1) Potter Properties: King Zultan
(2) Anghabar Mining and Refining: Sam, King Zultan
(1) Tyrell Dynamics: King Zultan
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(0) Slavic Vor:
(0) Casa Nuova:
(1) Goodhaven Sheriff: Sam
(0) Harad Marshals:
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(0) Interstellar Red Cross:
(0) Amnesty Interstellar:
(1) United Labor Movement: Sam
(0) United Green Party:
(2) Interstellar Geographic Society: Sam, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: 1freeman on October 14, 2019, 05:30:21 am

Quote from: Contacts Vote (pick 5)
(1) Lossarnach Country Club: King Zultan
(1) Potter Properties: King Zultan
(3) Anghabar Mining and Refining: Sam, King Zultan,1freeman
(2) Tyrell Dynamics: King Zultan,1freeman
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(0) Slavic Vor:
(0) Casa Nuova:
(2) Goodhaven Sheriff: Sam,1freeman
(0) Harad Marshals:
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(1) Interstellar Red Cross:1freeman
(0) Amnesty Interstellar:
(1) United Labor Movement: Sam
(0) United Green Party:
(3) Interstellar Geographic Society: Sam, King Zultan,1freeman

Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Shadowclaw777 on October 14, 2019, 10:39:07 am
Spoiler: Contact List (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 14, 2019, 03:21:32 pm
Quote
+1 I like the sound of these.

You could at least let me finish first :V

Quote from: Contacts Vote (pick 5)
(1) Lossarnach Country Club: King Zultan
(1) Potter Properties: King Zultan
(4) Anghabar Mining and Refining: Sam, King Zultan,1freeman, Stirk
(3) Tyrell Dynamics: King Zultan,1freeman, Stirk
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(0) Slavic Vor:
(0) Casa Nuova:
(3) Goodhaven Sheriff: Sam,1freeman, Stirk
(0) Harad Marshals:
(0) Flossmore Warden:
(1) Coalition Expeditionary Forces: Stirk
(1) Interstellar Red Cross:1freeman
(0) Amnesty Interstellar:
(1) United Labor Movement: Sam
(0) United Green Party:
(4) Interstellar Geographic Society: Sam, King Zultan,1freeman, Stirk

Choice explanations:
The likely conflicts are Labor and leftist movements against the mining corp, possibly also involving the AI if the corp can afford high end tech. Going Pinkerton on hippies could make us money.
The obvious and eternal conflict between law enforcement and criminals, melding with the fight between criminals and the corporations. The Bounty-hunters are the most likely to work with us given that public opinion says we lean criminal. Corporations are likely to sign us up on security contracts at some point, probably a bad idea to side with organized crime unless we are going all in on it.
Man V nature with the IGS and possibly CEF. We can probably get paid for low risk escort missions requiring little manpower.
Robot guys because robots are cool and we should totally buy one when we are in the money.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Naturegirl1999 on October 14, 2019, 05:37:22 pm

Quote from: Contacts Vote (pick 5)
(1) Lossarnach Country Club: King Zultan
(1) Potter Properties: King Zultan
(3) Anghabar Mining and Refining: Sam, King Zultan,1freeman
(2) Tyrell Dynamics: King Zultan,1freeman
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(0) Slavic Vor:
(0) Casa Nuova:
(2) Goodhaven Sheriff: Sam,1freeman
(0) Harad Marshals:
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(2) Interstellar Red Cross:1freeman, natgirl1999
(1) Amnesty Interstellar:natgirl1999
(1) United Labor Movement: Sam
(1) United Green Party:natgirl1999
(4) Interstellar Geographic Society: Sam, King Zultan,1freeman, natgirl1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Shadowclaw777 on October 14, 2019, 05:59:37 pm
Quote from: Contacts Vote (pick 5)
(1) Lossarnach Country Club: King Zultan
(1) Potter Properties: King Zultan
(4) Anghabar Mining and Refining: Sam, King Zultan, 1freeman, Stirk
(3) Tyrell Dynamics: King Zultan,1freeman, Stirk
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(0) Slavic Vor:
(0) Casa Nuova:
(3) Goodhaven Sheriff: Sam, 1freeman, Stirk
(0) Harad Marshals:
(0) Flossmore Warden:
(1) Coalition Expeditionary Forces: Stirk
(2) Interstellar Red Cross: 1freeman, natgirl1999
(1) Amnesty Interstellar: natgirl1999
(1) United Labor Movement: Sam
(2) United Green Party: natgirl1999, SC777
(5) Interstellar Geographic Society: Sam, King Zultan,1freeman, natgirl1999, Stirk

I have fixed the VoteBox, hey @Naturegirl remove the vote for Interstellar Cross so that the United Green Party or the Amnesty Interstellar since civil liberties and all that, nothing to say you changed your ways like working for a progressive liberal political party and it’s great group to suck up too since they should be very good-minded and allow robots and to whatnot to work for. We really can only setup two contracts with our two cars
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 14, 2019, 06:25:59 pm
I have fixed the VoteBox, hey @Naturegirl remove the vote for Interstellar Cross so that the United Green Party, nothing to say you changed your ways like working for a progressive liberal political party and it’s great group to suck up too since they should be very good-minded and allow robots and to whatnot to work for. We really can only setup two contracts with our two cars

The only thing worse than a politician is a leftist politician. Since the prevailing ideology seems to still be Libertarian, its unlikely that cuddling the Green Party would help out our image any. If anything it would hurt their image, politicians tend to be touchy about that. "Liberal Party Hires PMC Known for Bioterrorism and Having All Its Best Dudes Killed" would certainly be an eye-catching headline. We don't really know what their policies are, but they probably won't benefit us.

We can also pick up more than two contracts so long as they don't happen on the exact same day, are close enough to the dock that our dudes can leg it, or provide their own land transport such as with the theoretical survey teams.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Shadowclaw777 on October 14, 2019, 06:55:23 pm
Quote from: From Stirk
The only thing worse than a politician is a leftist politician. Since the prevailing ideology seems to still be Libertarian, its unlikely that cuddling the Green Party would help out our image any. If anything it would hurt their image, politicians tend to be touchy about that. "Liberal Party Hires PMC Known for Bioterrorism and Having All Its Best Dudes Killed" would certainly be an eye-catching headline. We don't really know what their policies are, but they probably won't benefit us.

We can also pick up more than two contracts so long as they don't happen on the exact same day, are close enough to the dock that our dudes can leg it, or provide their own land transport such as with the theoretical survey teams.

r/enlightenedcentralism, how is affiliating with the liberals a bad idea? because for some random reason they would force us to make bioterroism, lul whut, why would they force us to do that, and their not even alt-left just plain on the left on political spectrum, which also includes left-librarians just so you know. I’m more for furthering an agenda based on socialism, maybe improving their influence can allow us to not have such ridiculous rent that is required or we die for some reason. Anyways, they are not even specified as far-left and just because their based on a political philosophy does not mean their insane and would make ridiculous proposals as you conceptualize. Stop trying to force down the throat on what you want, I doubt we would even accept all five contracts, we would need to have all five pitches succeed which is not likely, and we already have a good basis of the four other contracts so it’s not as ridiculous as you perceive to try one alternative contract.

As for the transport of the mission, we don’t got specifics so we don’t know if we could do all five, and if their based on a singular month so I doubt that we could do all five.



Here’s a submission to get the discussion in a more streamlined and nice way.

Quote
Ocean’s Ten Guidebook:
As emailed to all of my fellow operatives, the Ocean’s Ten is a group with prided history but now is suffering with the events of a controversial nature, to help promote ourselves back to a financial stable position I have listed a casual set of expectations for you to follow, therefore allowing this company to become more professional and on the bottom line make everyone job easier and more financially secure at your job positions.

Professionalism Precept: Ocean’s Ten expect a basic amount of seriousness taken on the job, you are entering hot and dangerous situations that risk your very own lives and therefore my own instruction or from another higher is mandatory, critical thinking is required when the time permits of the situations but if you are unsure always coordinate and ask from a team member that is specialized in that task or whoever’s the leader of the current mission.
As we are a small-crew and therefore just have just the right enough members you are given permission to be on first-name basis to help encourage camaraderie and develop trusting bonds between us. I forcefully request that professionalism is taken into account into uniforms and when on the job you take into degree the required apparel to fit the situation, given your own discretion. As for own substance usage, do it after the required job is completed and when your work period is off. Even vaping can affect your combat performance. You can customize your combat uniforms to your liking, after peer and then my personell review. Remember my say is final, take the situations that require to be serious, serious; and the ones that can be taken casually, you can do to your hearts content within social norms. Stay frosty, cowboys.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 14, 2019, 07:08:19 pm
> how is affiliating with the liberals a bad idea?

Our ship is Libertarianstan, we are a PMC, and a 1% tax increase could kill us all. We don't know anything about their policies but can assume they arn't particularly popular on our homeship or particularly favorable to private companies shooting people for cash.

>because for some random reason they would force us to make bioterroism

We already did bioterrorism. It was tots Greywater's fault though. Which is one reason why political parties don't want to be openly affiliated with us.

>I’m more for furthering an agenda based on socialism

We are the diet 1% who feeds on blood to live forever :V. Real life politics really doesn't apply here unless you want to turn Ocean's Ten into a Liberal Crime Squad.

>ridiculous proposals as you conceptualize

But you just said they where moderate left! Which is it?

The "ridiculous far left proposals" would be things like "Nationalizing security" and "Raising Taxes". It would benefit us more if they where some kind of hard-left anarchist group. I'm not sure what you are confused on here.

>Stop trying to force down the throat on what you want

You mean...arguing my case and explaining my reasoning? Certainly doing such a thing would ruin an AR game. Better to just post votes with no explanation or flavor then leave.

>and we already have a good basis of the four other contracts so it’s not as ridiculous as you perceive to try one alternative contract.

"We already have four viable ones, so we can throw away the fifth one" is unironically fine reasoning. You can vote for it just because you think it would be fun, since this is a game :V
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Shadowclaw777 on October 14, 2019, 09:24:08 pm
Wow, I’m going to conclude this discussion because this is going nowhere so let’s talk about all topics you have referred here.

I see now that the consensus is something like a Mining Company, a company based around robotics, a sheriff department, and a exploration based organization. While certainly they could be lucrative their is the caveat of all them being able to send risky missions and none really being effective for PR thus the reference to being political snubbed since our image management is pretty bad currently.

You refer to the Green Party as a plain bad idea based on the fact that we’re a in a financially critical situation as a business owner? I think your putting things a little too far, however I think an alternative to something that compromises, though you might disagree with, is then choosing an organization based on PR reasons. Therefore choosing, though you may conflict otherwise, a civil rights association and there are two that fit the bill. I have little preference for either, though one that is larger should be the better option however neither are, though in my mind we should get missions from both of them and start making us not a company that is looked down upon by choosing faction like that.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 14, 2019, 11:16:33 pm
You refer to the Green Party as a plain bad idea based on the fact that we’re a in a financially critical situation as a business owner?

No, that isn't even kinda what I said :V. How can this conversation be over if I'm the only one having it?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Naturegirl1999 on October 15, 2019, 03:40:27 am
You refer to the Green Party as a plain bad idea based on the fact that we’re a in a financially critical situation as a business owner?

No, that isn't even kinda what I said :V. How can this conversation be over if I'm the only one having it?
Why are you against working with the Green Party
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: King Zultan on October 15, 2019, 03:45:58 am
You refer to the Green Party as a plain bad idea based on the fact that we’re a in a financially critical situation as a business owner?

No, that isn't even kinda what I said :V. How can this conversation be over if I'm the only one having it?
Why are you against working with the Green Party
Hippies don't have much money and that's something we really need right now, so we got to go where the money is.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: ConscriptFive on October 15, 2019, 08:32:26 am
*ring* *ring*
"Mrs. Ocean?  Sam Goldman."
"Good to hear from you Sam, I have some questions."
"I figured you might.  Fire away."
"Now I know my husband could get morally flexible at times, but why even entertain criminal stuff when there's so many other choices?"
"Well something to keep in mind is that other PMC's are in the same sandbox.  It's not as bad as it was back in the day, but Greywater is always out there somewhere.  Luckily Nick Clay has a very predictable business model.  In terms of contract bids, he prefers big corporate money, and failing that, lower paying political and law enforcement work."
"So we're supposed to be playing in the gutter?"
"Yes and no.  It turns out that they only lost half their PMC on Paramour.  They undoubtedly have a full armory as well.  Hopefully they'll stick to Rivendell this month, as objectively they have more to offer to a client than us.  Furthermore, another lethal confrontation with them could be the end of us."
"So why don't we just coordinate with Greywater?"
"Well Mrs. Ocean, as your lawyer, I must advise you against that.  We would be sharing confidential client information, as well as confessing to upcoming crimes.  Neil has the guys mask up on the more dubious contracts, and unless we talk about it, nobody can prove a thing.  All subpoenas go straight to the circular file."
"So that's why Danny and me never go planet-side?"
"Yes, myself and Neil as well.  Even before Paramour we all were wanted for questioning in every system.  The perfect crime doesn't generate suspicion, but that doesn't always work out as planned."
"I never wanted to see those shitty planets anyways."
"That's the idea Mrs. Ocean."
"Also, criminals are surprisingly easy clients to work with.  Corporations have high expectations, love to dock pay over minor things, and tend to publicize everything.  Criminals will typically accept anything that works and are secretive by necessity."
"What about the other organizations?"
"They're mostly poor but usually desperate.  They also usually don't have the organic operators many of the other clients have, so the work they offer tends to be very different.  Some are more politically radical than others."
"I'll keep that in mind Sam.  Thanks."
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 15, 2019, 11:41:04 am
Why are you against working with the Green Party

Did nobody get it :V? Fine, restating.

1. As a political party, they are likely to refuse to associate with us due to our poor slightly terroristic reputation.
2. As a liberal party, they are likely to be unpopular in our Space Rapture homeland, and also likely to have policies that disfavor PMCs like us.

That is the TLDR version. My tactical assessment (read: random guess) of the situation would also suggest any job they would give us would tie into the Labor Union against the Mining Corporation, and it is likely the Corporation is more willing to work with us and pay better.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: ConscriptFive on October 16, 2019, 03:10:29 pm
Assuming I'm counting the votes right, here's the top four: Int Geo, Anghabar Mining and Refining, Tyrell Dynamics, Goodhaven Sheriff.

In fifth, there's apparently a tie between Red Cross and the Greens.

I can coin toss between those two if need be, but you guys still have time to change any of your votes if you like.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: King Zultan on October 17, 2019, 02:00:08 am
I vote for the Red Cross.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: ConscriptFive on October 19, 2019, 09:33:20 am
International Geographic Society

"Int Geo?  Why yes, I'm quite a fan of their nature documentaries as well.  A very low risk choice for a client as they tend towards "victimless" contracts so to speak.  They provide "honorable" work and don't mind if we publicize it (which we should).  Of course, the main downside is that they're a non-profit organization, and pay accordingly."

-Sam


Attention explorers, the decision to terraform Lossarnach with paleolithic megafauna has created a unique ecosystem in its highlands.  The apex predators of this ecosystem are the Smilodons.  Commonly known as "saber-toothed cats," these magnificent creatures warrant further observation in their natural habitats.  Thus, the Interstellar Geographic Society is commissioning an expedition into Smilodon habitats.  At the very least, this expedition should document dens, waterholes, or salt licks for future research.  Additional bonuses may be paid for high quality footage.  No full-body specimens are requested for dissection and taxidermy at this time.

Estimated Profit: 20k

AMR

"A big fish in a little pond, they have almost totalitarian control over Anghabar these days.  However, they don't have much of a presence outside of Anghabar, so once we leave Thiel, any relations with them will be irrelevant (for better or worse).  The main story on the news is that they're currently facing an organized labor uprising."

-Sam


Anghabar Mining and Refining (AMR) is seeking a security escort for a bus of temporary workers on Anghabar.
AMR is currently facing a labor shortage due to widespread unlawful employment cessation and presently lacks manpower.  As a remedy, AMR is importing temporary workers from offworld.  After arrival at the nearest spaceport, these temporary workers will be loaded onto a large bus to be driven fifty miles to a refinery as an end destination.  Full disclosure, the refinery is currently encircled by unlawful demonstrators.  AMR requires no less than four armed personnel and a vehicle for this contract.

Estimated Profit: 30k

Tyrell Dynamics

"A cutting edge tech company, they and their products span the entirety of the New Worlds.  They already have a substantial organic security apparatus, which always makes it curious what they need a third party PMC for."

-Sam


Tyrell Dynamics is seeking a discreet private investigator to covertly identify and track product loss on Anghabar.
Tyrell Dynamics last three shipments to AMR facilities on Anghabar have gone missing.  Our third party shipper confirms delivery at the AMR container yard, yet AMR insists they never received our product and have been withholding payment.  AMR insists the fault is on our end and denies wrongdoing at their container yard.  AMR is too valued a customer to lose, however we cannot securely infiltrate our security personnel into an operating environoment so dominated by AMR.  Thus, we require a deniable third party to investigate this matter.  Tyrell Dynamics will be attempting a fourth and possibly final shipment this month.
The investigation should:
1. Confirm the transport of product from the spaceport to the AMR container yard.
2. Identify if/how the product is lost at the AMR container yard.
3. Identify the perpetrators of the theft.
4. Track the end destination of the missing product.
5. Reconnoiter the end destination for future recovery options.
As the ultimate objective is to retain AMR as a paying customer, any undue provocation of AMR will be considered a breach of this contract.

Estimated Profit: 50k

Goodhaven Sheriff

"I don't think this place even had a name last time we visited Thiel.  From what I can gather, it's a small, but booming, frontier town on Harad.  Probably "honorable" work we can publicize."

-Sam


The Sheriff of Goodhaven is looking to raise a local posse.
As much as I love my job, this town is getting too big for just me to handle.  I could sure use the help of a fellow professional to recruit, train, and further advise the establishment of a standing posse.  I can't offer much, but I'll pick you up from the spaceport, and you'll get full VIP room and board in-town.  Naturally, the town will provide any hardware required by your recruits.

Estimated Profit: 20k


Interstellar Red Cross

"Just like Int Geo, they're a very low risk non-profit client.  Humanitarian relief is stuff we can publicize.  Don't expect it to pay the bills however."

-Sam


The IRC requests a security escort for an aid mission to rural Anghabar.
The IRC is mounting a medical aid mission to rural Anghabar.  An SUV with a doctor, nurse, and optometrist will be visiting several villages over the month.  The IRC would prefer a token security escort for this mission.  The SUV is already packed, so this escort must bring its own vehicle.

Estimated Profit: 20k

"So I've spoken with Neil about what he thinks we can handle this month.  He thinks we should do IGS, AMR, and Goodhaven.  It's probably just the old Green Beret in him, but he was particularly enthused about the Goodhaven job.  Here's the pitch for those three we put together."

Sam's Pitch (IntGeo, AMR, and Goodhaven)
"Dear International Geographic Society,
Ocean PMC proposes the dispatch of our Research Team to explore the Smilodon habitats of the Lossarnach Highlands.  This elite four man team of researchers will use state of the art optics to track and surveil Smilodons in the wild."

"Dear Anghabar Mining and Refining,
Ocean PMC offers a security escort to meet your needs.  Our four-man Security Team will ensure the safe passage of your transport from the spaceport through the demonstration.  The bus need merely follow our Landrover as we clear the way."

"Dear Sheriff of Goodhaven,
Ocean PMC will gladly provide two Military Advisors per your request.  These charismatic male and female professionals will recruit and mentor the best men and women for your organization.  Not all PMC's have the kind of female rolemodels Ocean PMC can provide."

Quote from: Pitch Votebox
(1) Sam's Pitch (Int Geo, AMR, and Goodhaven): Sam

As you mull over the contract pitches, you continue to ponder about shipside conduct rules.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Shadowclaw777 on October 19, 2019, 12:02:12 pm
Quote
IGS:
To: International Graphical Society
We at the Ocean’s Ten PMC are specialized in the tasks of tracking and information gathering. We will be able to provide an operator team of several men that can research the rare Smilodons and their habitats of the Lossarnach Highlands. Not to mention that our current reserves of equipment contain state of the art optics for such a suited purpose that will allow our elite team to gather information and surveil to your matched prerequisites. We can send a light offer of two men and a supporting Jeep for fast transportation, or up to four researchers at your request.

Tyrell Dynamatics: 4 Operatives
To: Tyrell Dynamics
Our Ocean’s Ten PMC already contains specialized and skilled agents in the skills of information gathering and a preference of subtle compared to loud approaches and even more at infiltration. Therefore if you want to see why the transport of you product is being mitigated and for it to stop happening efficiently and without public noise fallout, request our offer. We can send up to four skilled operators dedicated to stealth and investigations and even a supporting stealth vehicle.

International Red Cross
To: International Red Cross
We at the Ocean’s Ten had always had aspirations of the UN’s peacekeepers of old and we always support humanitarianism and reject civil liberties abuse when we see them. Therefore if you want a token security force dedicated to nonlethal measures and forces taken against people who might just be at the wrong place wrong time and not have to be concerned with life being taken. Give us a call, if you need two professional peacekeepers with a supporting car.

We can do about four of these missions effectively, the difficult part is having only two company vehicles to use so we’re only stretching ourselves that much lower. These pitches will be effective if we want to get all of these jobs. Also we get two jobs that will be effective PR supporters.

Quote from: McVoteBox of Pitchiness
(1) Sam's Pitch (Int Geo, AMR, and Goodhaven): Sam
(1) SC777 Pitch (Int Geo, Tyrell Dynamics, Goodhaven (Use Sam’s Pitch), IRC): SC777

Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: 1freeman on October 19, 2019, 01:15:43 pm

Quote from: McVoteBox of Pitchiness
(2) Sam's Pitch (Int Geo, AMR, and Goodhaven): Sam, 1freeman
(1) SC777 Pitch (Int Geo, Tyrell Dynamics, Goodhaven (Use Sam’s Pitch), IRC): SC777

We need the good PR that Int Geo would give us (trying to get people to forget that bio terrorism kerfuffle) and we have the equipment required to do this job. Goodhaven will provide transport and Food &Board & materials for our operatives which will cut costs and is also a "clean" job, and AMR seems to be within our capabilities while also helping to pay the bills.

I don't feel that we have the skill set required to do Tyrell's mission, we have no lock-pick and we have no scout/infiltrator trained. It also seems to have more fail states than most of the other jobs on offer and a much greater chance of generating a great deal of bad press for us if it goes wrong.

I recommend that we send our demolitions expert to Goodhaven. They can train the posse on how to breach buildings and also how to spot and disarm IEDs and other kinds of traps.

Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 19, 2019, 01:23:09 pm
500,000 over 9 months means we need 55,555/month to break even. We can survive on small jobs if we take 3 a month and nothing ever goes wrong. Ever.

We should be sitting on a nice nest egg if we get the AMR, Tyrell Dynamics, InNatGeo, and Goodhaven projects.

AMR is reliable, decent money. Our boys don't need any fancy equipment and are unlikely to screw this up. With a flat 4 man team and a vehicle we make 30k and are likely to have further jobs from the company, barring a major screwup here or on related missions. I totally called the labor dispute :P

Tyrell Dynamics is a risky contract, basically the opposite of AMR, in that it has a lot of points of failure that would keep us from getting paid. Depending on the plan, we wouldn't need transport or a large amount of men to do the mission. If we can stick one of our guys in a cardboard box with the rest of the gear and have them be "Stolen" as well (stick on a label declaring them to be the most human-like model TD offers and we could even pass casual inspection. Add a note saying it was a free gift for "missing delivery" in case anyone checks the paperwork). My bet on the perp would be Labor, given that criminal organizations arn't known for performing their crimes on a set schedule. If we can at least identify the perpetrator, we could probably count on 30K. As far as manpower efficiency goes, it'd be a decent job. Wouldn't need a vehicle either.

Goodhaven is another safe job. Not expecting any trouble, not offering any, we can get by with two guys and no vehicle. 50K safe between this and the AMR job, close enough to our goal.

We can send the remaining three into the woods with our fancy binoculars to go birdwatching and find kitty cats. Transfer people between here and Goodhaven to taste, since neither job requires an excessive amount of labor.

End result would be 70K Safe, 130K if all jobs go well, with all manpower and vehicles used.

Quote from: Should we vote for each job or just group pitches like this?
(2) Sam's Pitch (Int Geo, AMR, and Goodhaven): Sam, 1freeman
(1) SC777 Pitch (Int Geo, Tyrell Dynamics, Goodhaven (Use Sam’s Pitch), IRC): SC777
(1) Stirk's Pitch (Int Geo, Tyrell, Goodhaven, AMR): Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Naturegirl1999 on October 19, 2019, 01:43:20 pm

Quote from: Should we vote for each job or just group pitches like this?
(2) Sam's Pitch (Int Geo, AMR, and Goodhaven): Sam, 1freeman
(1) SC777 Pitch (Int Geo, Tyrell Dynamics, Goodhaven (Use Sam’s Pitch), IRC): SC777
(2) Stirk's Pitch (Int Geo, Tyrell, Goodhaven, AMR)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: King Zultan on October 20, 2019, 02:54:56 pm
Quote from: Should we vote for each job or just group pitches like this?
(2) Sam's Pitch (Int Geo, AMR, and Goodhaven): Sam, 1freeman
(1) SC777 Pitch (Int Geo, Tyrell Dynamics, Goodhaven (Use Sam’s Pitch), IRC): SC777
(3) Stirk's Pitch (Int Geo, Tyrell, Goodhaven, AMR) Stirk, Naturegirl1999, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Shadowclaw777 on October 20, 2019, 02:56:03 pm
Quote from: Should we vote for each job or just group pitches like this?
(3) Sam's Pitch (Int Geo, AMR, and Goodhaven): Sam, 1freeman, SC777
(3) Stirk's Pitch (Int Geo, Tyrell, Goodhaven, AMR) Stirk, Naturegirl1999, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 20, 2019, 06:07:33 pm
Stirk's Pitches:

Int Geo: Dear International Geographic Society,
Ocean PMC has prepared a small 3-man scouting team with state-of-the-art recon equipment, capable of tracking and surveying the target animal with minimal disturbance to its natural habitat in all lighting and weather conditions. We'd be honored to deploy them on this research mission.

AMR: Dear Tyrell Dynamics,
We have a top-notch PI ready to move with your shipment. Just give us a heads up before you move out and we'll have them in place to bust this little operation wide open. Our guy specializes in being discrete, and you won't find a more deniable asset in this system than us.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: ConscriptFive on October 21, 2019, 03:34:05 pm
Sam looks over the pitches and heads back to his console.

"Dear International Geographic Society,
Ocean PMC has prepared a small 3-man scouting team with state-of-the-art recon equipment, capable of tracking and surveying the target animal with minimal disturbance to its natural habitat in all lighting and weather conditions. We'd be honored to deploy them on this research mission."


"The International Geographic Society is excited to finance this expedition as the Smilodon is a highly charismatic organism of tremendous popular interest.  Getting to their remote habitats far from human habitation have proven to be quite the challenge however.  Cheers to you, explorers."

"Dear Tyrell Dynamics,
We have a top-notch PI ready to move with your shipment. Just give us a heads up before you move out and we'll have them in place to bust this little operation wide open. Our guy specializes in being discrete, and you won't find a more deniable asset in this system than us."


"Tyrell Dynamics thanks you for your interest in this matter, however we have chosen to proceed with a more competitive bid.  Given the finances offered, Tyrell Dynamics expects a more appropriate commitment of resources.  Please consider Tyrell Dynamics in the future for further business."

Sam comments, "Told you those large corporations are a pain in the ass to deal with.  We'll have to try harder next time."

"Dear Sheriff of Goodhaven,
Ocean PMC will gladly provide two Military Advisors per your request.  These charismatic male and female professionals will recruit and mentor the best men and women for your organization.  Not all PMC's have the kind of female rolemodels Ocean PMC can provide."


"Great to hear from you fellas!  Good-thinking with the female advisor.  We've got more than a few strong country gals out here.  Anyhow, I'll pick you guys up personally at the spaceport."

"Dear Anghabar Mining and Refining,
Ocean PMC offers a security escort to meet your needs.  Our four-man Security Team will ensure the safe passage of your transport from the spaceport through the demonstration.  The bus need merely follow our Landrover as we clear the way."


"Anghabar Mining and Refining (AMR) finds your bid satisfactory.  Normally, our security personnel would meet you at the spaceport, however none can be spared from controlling the demonstrations at the refinery.  We will inform the bus driver of your command authority over the situation."

***

Hardware Phase

*knock* *knock*

Neil walks into your office smiling, "I don't know if you heard the good news from Sam, but it looks like your speech at the memorial garnered us some sympathy."

You give him a side-eyed look, "Sympathy?  How so?"

"Sympathy in the form of anonymous donations."

"My favorite kind," you laugh.

"20k worth of sympathy to be precise.  With that kind of funds, I could get back to work restocking our Armory.  So Ma'am, I'd like to start spending 20k a month on new and/or improved hardware.  You approve everything of course, and if you really want us to try and stock something else, that's entirely your call."

"You mean shopping, Neil?  What kind of woman doesn't love shopping?" you joke.

"Ma'am, I think you just set women's lib back a few centuries."

"Oh, shut-up Neil.  Let me know your recommendations.  I have hardware research to do."

OOC: Welcome to your first hardware phase.  Here's some guidelines before anyone gets too off-course.
1.  No infrastructure.  In short, if it's not a weapon, vehicle, or some kind of field gear, it's probably infrastructure.  (If you don't understand this, ask an Arms Race player.)
2.  20k is roughly equivalent to 20k USD present-day.  Your roll will always affect how far your money goes, but keep that price in mind when suggesting new hardware.  Accordingly, you're mostly going to be buying "used" goods to minimize costs.  You guys are running a business: cost-effectiveness beats bleeding-edge performance.  (Didn't you wonder why most of the pre-game Armory was late 20th Century tech?)  That being said, you'd be surprised what you can Google-up present-day for that price.
3.  You can really stretch that money via upgrading existing hardware or trade-in.  (Arms Race players, notice there is no distinct "Revision Phase."  If you really want a "revision," this is the phase to do it.)
4.  If you're feeling uninspired, everything in the pre-game Armory had a unique niche.  Plus you know that they're on the market somewhere out there, and thus shouldn't be too difficult a roll to buy back.
5. In theory, you could vote to save the 20k, though it's probably a really bad idea to do so.


"Ma'am, Neil here.  I think we need more vehicles.  If you're really into Int Geo work, we should get some good offroad vehicles.  Yeah, the Landrovers are nice, but something lighter can take us much further into the wilderness.  Danny loved those Dual Sport motorcyles, but what about ATV's instead?"

Hardware Proposal: John Deere Gator ATV
As dorky as the name sounds, we used these Mario-Kart-looking ATV's in the Army back in the Old World.  A kid in Afghanistan earned a Distinguished Service Cross on a particularly shitty one.  It was easy on fuel and small enough to be driven off the back of a Chinook tactically.  We might even be able to tie one down in the bed of the Landrover.  With less than 10 psi ground pressure, you can drive this thing almost anywhere.  The military version is great for CASEVAC as it comes with a stretcher carrier on front.  The base open-cab version seats two, but we may be able to find the extended closed-cab for three.  It only has a max speed of 45 mph though, basically no safety features, and zero armor, so don't take this thing on an open road car chase.  If we find the right seller, we could get at least two of them.

Quote from: Hardware Phase Vote
(1) John Deere Gator ATV: OpsChief
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Naturegirl1999 on October 21, 2019, 04:17:46 pm
Quote from: Hardware Phase Vote
(2) John Deere Gator ATV: OpsChief, natgirl1999
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: 1freeman on October 21, 2019, 04:23:58 pm
Quote from: Hardware Phase Vote
(3) John Deere Gator ATV: OpsChief, natgirl1999,1freeman
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 21, 2019, 04:54:56 pm
John Deer Put'er in gear. An extra 20k/month puts our expenses at 75,555/month, we'll go into the red if we don't end up taking better paying jobs, skip a couple of hardware phases, or otherwise get more money.

I've seen the civi version of the gator around, nothing wrong with it but we should definitely keep in mind that it is basically somewhere between a mini-pick-up-truck and a golf cart. I'd totally pick some form of ancient creature mount as our "off road vehicle" if provided the option, but the cool dinos probably won't go for 20k :(. If we just plan on putting around forests and the like with it, it doesn't really matter what our ATV is.

Quote from: Hardware Phase Vote
(4) John Deere Gator ATV: OpsChief, natgirl1999,1freeman, Stirk
(0) Save 20k:

Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: King Zultan on October 22, 2019, 05:56:21 am
Quote from: Hardware Phase Vote
(5) John Deere Gator ATV: OpsChief, natgirl1999,1freeman, Stirk, King Zultan
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: ConscriptFive on October 23, 2019, 12:29:25 pm
Quote from: John Deere Gator ATV
As dorky as the name sounds, we used these Mario-Kart-looking ATV's in the Army back in the Old World.  With less than 10 psi ground pressure, you can drive this thing almost anywhere.  It's easy on fuel and small enough to be driven off the back of a Chinook tactically.  The military version is great for CASEVAC as it comes with a stretch carrier on front.  The base open-cab version seats two, but we may be able to get the extended closed cab for three.  It only has a max speed of 45 mph though, and basically no safety features, so don't take this thing on a car chase.  If we find the right seller, we could get at least two of them.

Difficulty Modifier: Easy (+1)
Roll (2d4): 6
Result: 7 - Very Good

An inauspicious and relatively cheap vehicle, Neil manages to wrangle a great deal on three matching Gator XUV 825i All Terrain Vehicles.  Newer and sexier than the 1990's era military "M-Gator" he was originally looking for, the matte "Midnight Black" painted XUV 825i resembles more of a tactical golf cart compared to its ugly pseudo-tractor brothers.  Regardless, the Gator 825i is deceptively powerful.  Weighing roughly 1600 lbs dry, its 50 hp engine can get this little 4x4 two-seater up to 45 mph on open roads.  Its low ground pressure, independent suspension systems, great low-end torque ensure off-roading on virtually any terrain.  Still a utility vehicle at heart, it can carry or tow 1500 lb of payload.  Of special note, the engine itself has been overhauled over the years and customized with a hybrid system, enabling both better fuel efficiency and stealthily silent electric operation.  However, it still lacks safety features other than a basic roll cage and a front brushguard.  Neil picked up a few crash helmets and goggles just in case.

John Deere Gator XUV 825i ATV (Customized) (Quantity: 3)
A sportier high performance version of the John Deere Gator, the XUV 825i is a 4x4 two-seater All Terrain Vehicle (ATV).  Can reach 45 mph on open roads.  Enough capacity to carry or tow 1500 lb of payload.  Stylishly painted matte "Midnight Black."  Upgraded with a hybrid engine to enable quiet electric operation.  Includes goggles and crash helmets for riders.

Specialist Training Phase

OOC:  Welcome to your second Specialist Training Phase.  Two quick clarifications.
1.  You can include only minor equipment (such as clothing or hand tools) in a Specialist.  Unlike Hardware Phase, you may notice this phase doesn't cost anything.  Accordingly, cybernetics or other radical bodymods are abit out of budget.  (Those kinds of things are going to be gated to later in the game and mostly tied to events or mission rewards.  GM's gotta ration that ph4t l00t. )
2.  You can retrain or multi-class the same operator if you wish.  However, it's probably a bad idea to put so many eggs in one basket this early.  This will become a necessity mid and late game however.


"Ma'am, it's Neil.  Let's talk about this month's training.  You seemed really into this Int Geo stuff, so I was thinking of this kid we had in the old crew.  You probably remember him; he nostalgia'd himself as "Crocodile Dundee."  He might be overkill combined with those sweet ATV's, but I can't get that guy out of my head right now."

Specialist: Wilderness Tracker
Quote
Big game, fugitives, or other missing persons, the Wilderness Tracker can read the terrain to find them.  Quarry cannot help but leave detritus such as droppings, footprints, blood trails, or loose fur and feathers.  Collectively known as "spoor," the Wilderness Tracker can use this spoor to identify and track quarry.  Furthermore, he can interpret patterns in spoor to tell if the quarry was fighting, running, limping, large, or small.  He can even read the age of certain spoor to determine how nearby the quarry is.  As you might imagine, he is already a master of dismounted land navigation.
Ethan Hunt already enjoys the outdoors and likes to dress accordingly.  We'll hook him up with a lensatic compass and a bigass Bowie knife too.

Quote from: Specialist Phase Vote
(1) Wilderness Tracker: OpsChief
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 23, 2019, 01:38:53 pm
Knowing we can multiclass does make some other specifications more palatable. We don't really *need* the Scout for any upcoming mission, though it would be nice to get one and combine it with a marksman focused class for a decent sniper. On the other hand, we don't really...need any specialized skills for the next mission, so it wouldn't really hurt to train one up unless we can come up with something more urgent. On the third hand, now that we know we can get some basic gear we can add some camouflaged clothing to the Scout class so they can be all stealthy.

Between the vehicles and binoculars, we have already invested more than enough in the Natgeo job for now. Tracker could come in useful later, but we can put him on the bakcburner until then. We're already operating in the red for that job as is :V
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Naturegirl1999 on October 23, 2019, 02:43:45 pm
Quote from: Specialist Phase Vote
(2) Wilderness Tracker: OpsChief, natgirl1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Pre-game Turn]
Post by: Shadowclaw777 on October 23, 2019, 06:44:39 pm
Quote
Specialist: Scout
The Scout is simply there to be able to provide the necessary resource so vital to our operations and heists, the key being information. The Scout has gone through arduous reconnaissance training and has become much better at the job, and has superior adaptability and perception compared to others. Able to track and locate targets from faraway positions with its eagle-eyes even further enhanced by technology, can keep track of targets that try to hide from it, and intelligently provide information quickly and consistent feedback to its comrades on where targets are located. Stealth training is provided so that specialist can more easily get close and hide from the targets that the Scout tries to locate, but one can escape the watch of the Scout. Nikita Taylor shall be trained as a Scout.

Quote from: Specialist VoteBox
(2) Wilderness Tracker: OpsChief, Naturegirl1999
(1) Scout: SC777

Explain to me why a wilderness tracker would be useful, you know where most of the money comes from... fucking nature or urbanized building districts?, places that have money vaults, movement of money traffic, etc. General utility is better than specialized utility
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 23, 2019, 07:49:58 pm
Quote from: Already explained reasoning in last post, now for the box!
(2) Wilderness Tracker: OpsChief, Naturegirl1999
(2) Scout: SC777, Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: King Zultan on October 24, 2019, 04:01:58 am
Quote from: Already explained reasoning in last post, now for the box!
(2) Wilderness Tracker: OpsChief, Naturegirl1999
(3) Scout: SC777, Stirk, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: TricMagic on October 24, 2019, 08:56:56 am
Quote from: Already explained reasoning in last post, now for the box!
(2) Wilderness Tracker: OpsChief, Naturegirl1999
(4) Scout: SC777, Stirk, King Zultan, TricMagic
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Naturegirl1999 on October 24, 2019, 09:36:14 am
Quote from: Box!
(1) Wilderness Tracker: OpsChief
(5) Scout: SC777, Stirk, King Zultan, TricMagic, naturegirl1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: 1freeman on October 24, 2019, 01:23:26 pm
Quote from: Box!
(1) Wilderness Tracker: OpsChief
(6) Scout: SC777, Stirk, King Zultan, TricMagic, naturegirl1999,1freeman
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: ConscriptFive on October 24, 2019, 05:26:42 pm
Quote
Specialist: Scout
The Scout is simply there to be able to provide the necessary resource so vital to our operations and heists, the key being information. The Scout has gone through arduous reconnaissance training and has become much better at the job, and has superior adaptability and perception compared to others. Able to track and locate targets from faraway positions with its eagle-eyes even further enhanced by technology, can keep track of targets that try to hide from it, and intelligently provide information quickly and consistent feedback to its comrades on where targets are located. Stealth training is provided so that specialist can more easily get close and hide from the targets that the Scout tries to locate, bo one can escape the watch of the Scout. Nikita Taylor shall be trained as a Scout.

"Not sure what you mean by "eagle-eyes even further enhanced by technology," but I'll have her swing by the medical clinic.  All of our operators already got LASIK during onboarding."
-Neil

Difficulty Modifier: Hard (-1)
Roll (2d4): 4
Result: 3 - Major Disappointment

Things got off to a bad start with poor little Nikita getting laughed out of the clinic for trying to stretch our health plan farther than it could reach.  Perhaps that rejection also poisoned her attitude, as she greatly underperformed during training.  Yes, she's a very observant girl, but there's a diffference between noticing tactically critical intel, (ingress/egress points, security systems, concealed weapons) and getting fixated on low-priority trivia (music preferences, eating habits, fashion preferences).  Furthermore, she never developed the knowledge base to properly identify various hardware systems by sight.  This results in recon reports that are voluminous, yet vague, and sometimes irrelevant.  Speaking of reporting and realtime feedback, her non-verbal signalling doesn't go far beyond pointing and waving.  Neil ultimately ran out of time trying to teach her further signalling techniques.  In terms of stealth, her small statute give her an innate stealthiness.  The importance of stillness and silence weren't lost on her, however any additional training on camouflage and movement techniques didn't hold.  At the end of her training, Nikita is only a slightly better "scout" than an untrained operator.

Nikita the Scout
Slightly better than an untrained operator on general reconnaissance and stealth.  Still requires guidance on what intelligence to focus on.  Lacks the knowledge base to fully identify and analyze what she observes.  No additional proficiency in signalling techniques or camouflage.

Operations Phase

"Well it's the moment of truth Ma'am.  Time to finally get our guys planetside.  Now I've gone and prepared three mission plans for the contracts we accepted this month.  Danny usually did this, but I think I did alright writing them out.  As always, you're the boss though, so it's entirely your call.  That also includes formatting and general vocab of course.  I can't expect you to match my writing style.  Just be sure we all know who's going where, to do what, with what gear, and how.  Other details like Rules of Engagement, whether to wear masks/disguises, or custom ammo loads are also good to have in writing.  Also something to keep in mind, our actual plans don't have to match our pitches.  In other words, we can lie.  Most clients won't care... so long as we're successful and we weren't obviously trying to rip them off."

Int Geo Smilodon Recon
Four operators on three ATV's will perform an extended expedition into the highlands of Lossarnach in search of Smilodon big cats.  The expedition will use the combined ATVs' extensive payload to bring enough camping supplies to safely spend weeks in the wilderness.  Our scout, Nikita, and two pairs of thermal binoculars will aid in the search of these elusive animals.  Smartphone cameras will also be used for further documentation.  ATV's will be used offroad in silent mode when possible, to cover more ground without alerting the wildlife.  If any locals are encountered, the operators should ask about Smilodon sightings or any general knowledge regarding Smilodons.  In addition to standard shotguns and revolvers, two Val carbines will be packed for security backup.  As a general safety precaution, the base camp should never be unguarded at any hour, and no one should leave the camp alone or unarmed.

Personnel:
Nikita Taylor (Scout)
Erik Heller
James "Hoxton" Hoxworth
Ethan Hunt

Non-Standard Hardware:
John Deere Gator ATV (3)
AS Val Carbine (2)
FLIR Thermal Binoculars (2)

AMR Strikebreaker Escort
Four operators on one SUV will escort an AMR bus of "temporary workers" from a spaceport to a refinery currently beset by demonstrators.  Three operators will ride in the SUV clearing the way for the bus, while one will stay on the bus as a rear guard.  The two passengers on the SUV should be prepared to dismount as needed.  Operators will attempt to use non-lethal force with warning shots and birdshot.  Shotguns will be the primary weapons, although one Val carbine will be kept safely tucked away near the driver seat of both the SUV and bus.  Given the high visibility and political sensitivity of this operation, all four operators will be masked with balaclavas and dark sunglasses.

Personnel:
Angus MacGyver
Evelyn Salt
Simon Templar
Victor "Mr. Blonde" Vega

Non-Standard Hardware:
Land Rover Defender SUV (1)
AS Val Carbine (2)

Goodhaven Sheriff Training
Two operators on one SUV will recruit, train, and advise a law enforcement body in the town of Goodhaven on Harad.  These two Military Advisors will reside in client-provided accommodations in Goodhaven.  These mixed gender advisors will be well-equipped and feature a competent specialist to properly inspire our potential recruits and trainees.  After confirming the Sheriff's budget, our advisors will seek competent, able-bodied men and women of decent reputation as recruits.  The Sheriff will provide this force with shotguns, revolvers, batons, hand-cuffs, badges, and push-to-talk radios.  A standard training regime will be developed involving physical training, basic melee combat, basic marksmanship, basic tactics, and communication procedures.  Redbrick will provide special lectures on explosives, including their use, detection of traps, and basic disarming.  To ensure the best camaraderie, our advisors are authorized to live amongst the people of Goodhaven, and further assist them as their free-time and ability allows.

Personnel:
Redrick "Redbrick" Batiste (Demolitions Expert)
Anna Chapman

Non-Standard Hardware:
Land Rover Defender SUV (1)
AS Val Carbine (2)
Semtex Plastic Explosives Brick (4)

Quote from: Operations Plan Votebox
(1) Neil's Plan: OpsChief
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Naturegirl1999 on October 24, 2019, 05:40:48 pm
Quote from:  Operations Plan Votebox
(2) Neil's Plan: OpsChief, naturegirl1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 24, 2019, 07:46:19 pm
Stirks Mods:

In addition to being prepared to dismount, those on the bus clearing mission should be prepared to use the bulk of the SUV to their advantage. Most people will get out of the way when you have a big piece of metal coming toward them, simply moving the vehicle through the picket line slowly should be enough to scatter a path. That isn't to say we need to run them down, just that they are authorized to use their vehicle to break through if the situation warrants it.

Switch out a Val from the IntGeo mission to the AMR mission. While a suppressed weapon may lack the intimidation factor of a loud *BANG*, it is a fully automatic weapon capable of laying down suppressive fire in a worst case scenario that could be useful on the crowds, not so useful against the jungle. They can keep one just so they have some long-distance self defense and don't have to wrestle bears at pistol ranges.

Do we have any recognizable logo or emblem? While we have the "Don't look at us!" covered with balaclavas and sunglasses, we could definitely use the "HEY GUYS LOOK AT US!" for the goodwill missions. Throw a big patch on the field uniform, provide company T-shirts for off-time use in the Goodhaven mission, just something to tie our name deeper into the mission.

Unrelated to my modifications, I'm not sure we ever completed the last writing contest.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: 1freeman on October 24, 2019, 09:40:41 pm
Quote from:  Operations Plan Votebox
(3) Neil's Plan: OpsChief, naturegirl1999,1freeman

I don't feel like we should bring another VAL on the AMR Mission.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Stirk on October 24, 2019, 10:59:05 pm
Quote from:  Operations Plan Votebox
(3) Neil's Plan: OpsChief, naturegirl1999,1freeman
(1) Stirk's Plan: Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: King Zultan on October 25, 2019, 05:30:15 am
Quote from:  Operations Plan Votebox
(4) Neil's Plan: OpsChief, naturegirl1999,1freeman,King Zultan
(1) Stirk's Plan: Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: ConscriptFive on October 25, 2019, 11:17:55 pm
Before mission prep begins, you decide to call an all hands meeting to address general code of conduct.  The briefing room is packed with between you, Sam, Neil, the ten operators, and a handful of support personnel.

"Good morning everyone.  While I'm sure we're all eager to finally get back to work, there are some issues I'd like to address."

You motion to a large poster mounted prominently on the wall.

Quote from: Wall Poster
1. I ain’t your babysitter. Personal business is personal business, company business is company business. Just take off the company hat before you start beating baby seals and show up sober and we won’t ask how you spend your weekends (on the record at least).
2. I AM your boss. “Yes sir” is the answer I’m looking for. You’re a professional when you put your warface on, and discipline is part of your job. Unless you can back talk faster than their bullets your better off following my orders when I give them.
3. Your gear is company property. Stop notching up my guns for god’s sake! The uniform is a fighting tool too, if I end up losing a man because they put a bright pink hello kitty sticker over their heart I'm hanging up my gun.
    3.5 Jesus, fine. You pay for the gun you can scratch it up all you like. Still won't let you screw with the cammo.
4. So is your body come to think of it. I’m paying your hospital bills, keep the damn thing low.
5. This ain’t the army, you ain’t a private. I’m Danny Ocean, everyone calls me Danny. Call each other whatever the hell you want.
6. Loose lips get us kicked off the ship. If you're chatting up a girl at a bar with a rousing story of your heroism, leave out the part where you violated thirty interstellar laws.
7. Money is life. We're all screwed if you screw us over, I find out any of you have been embezzling or stealing from the company you get one last bullet on me. Same track different train, we got to do whatever it takes to get the rent money.
8. No man left behind. Your bodies are company property remember? Can't go wasting them. Look out for each other. Have each other's back. We're in this for the looooong haul, act like someone who wants to spend the next couple of centuries with his co-workers. Nobody wants to be buddies with Johnny "Screw You Guys I'm Going Back Alone".

"Now you new people never met my husband Danny Ocean.  These were what he called Ocean's Ten Commandments.  Now I know what you're thinking.  'Mrs. Ocean, why are they called the TEN commandments when there are only EIGHT.'  And that would be the point where Danny would tell you to shut the frak up."

The crew laughs mildly along with you.

"Danny was quite the character, and that's why I loved him."

You pause for effect and transition to your own speech.

"Out of respect for my husband, those rules remain in effect.  But there are a few things I'd like to emphasize."

"We've got a proud history, but we've taken quite a beating both physically and in terms of reputation.  I don't want to panic anyone, but our finances are not looking good right now.  All of our jobs are on the line here, and if we're going to turn this business around, we're going to need some professionalism."

"Danger is what we do folks.  Because of that, I expect a baseline amount of seriousness on the job.  Your very lives are at stake the moment you hit planetside.  Follow orders, but don't forget to think critically.  When things get strange, look to your team leaders and specialists for guidance."

"Now we're a small PMC and I like to think of us all as family.  You can still call me Mrs. Ocean, but feel free to get on a first name basis with each other.  Us TI modded folk are going to be seeing each other for an eternity if all goes well, so we better start getting familiar now."

"However, I still demand professionalism on the job.  Dress appropriately before I have to go and assign you guys uniforms like Greywater does.  As for recreational substances, they're called recreational for a reason.  We don't need anyone compromising their performance in the field.  If you have to use, use on your own time, and please do so responsibly.  Neither Neil or I want to see any of you here pee in a cup."

You pause for snickers in the audience.

"Seriously folks, work hard, play hard, but try not to mix the two.  It really doesn't need to get too complicated beyond that.  Stay frosty, cowboys."

Several operators start a steady applause that builds to fill the room.  You can't help but smile at that level of appreciation, "Oh get the hell out of here before you make me blush."

***

By lunch, you're still mulling over the operational plans Neil sent your earlier.  Sure they're good, but you have a nagging sense they could be better.  You make it back to your office and notice a cup conspicuously centered on the middle of your desk.  You warily approach to see it filled with a faint yellow fluid.

"GORRAMIT!" you scream, and are soon answered by a cacophony of knowing laughter from the hallway.

OOC: Decided to conclude the event a phase early to try to cut down how long the battle report is going to be.  Operations Phase is still running, so write and vote accordingly.

Quote from:  Operations Plan Votebox
(4) Neil's Plan: OpsChief, naturegirl1999,1freeman,King Zultan
(1) Stirk's Plan: Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: Shadowclaw777 on October 29, 2019, 02:38:41 am
Quote from:  Operations Plan Votebox
(4) Neil's Plan: OpsChief, naturegirl1999,1freeman,King Zultan
(2) Stirk's Plan: Stirk, SC777
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on November 06, 2019, 02:38:45 pm
OOC: Unironic Trigger Warning.  So despite some of the soft sci-fi contrivances I had to pull to make the game mechanics work, the general theme of this universe is hard sci-fi.  It would be a dis-service to that theme, if things didn't get really brutal now and then, particularly lethal combat.  The second mission, the AMR Strikebreaker Escort gets pretty intense.  While the violence is technically no more explicit than Dwarf Fortress or Liberal Crime Squad content-wise, some readers may find the non-fantasy setting and dramatic writing style too disturbing.  Feel free to skip to the spoiler'd mission summary if you need to.  As evidenced by the other two missions, it doesn't have to be like this, but there can be no light without darkness.  I'll try to keep us out of edgelord grimdark splatterhouse bullshit, but this kind of stuff can happen.  Perhaps you should literally serve as Mrs. Ocean's conscience and convince Ocean's Ten to do things differently?



Int Geo Smilodon Recon

Quote from: Mission Plan
Four operators on three ATV's will perform an extended expedition into the highlands of Lossarnach in search of Smilodon big cats.  The expedition will use the combined ATVs' extensive payload to bring enough camping supplies to safely spend weeks in the wilderness.  Our scout, Nikita, and two pairs of thermal binoculars will aid in the search of these elusive animals.  Smartphone cameras will also be used for further documentation.  ATV's will be used offroad in silent mode when possible, to cover more ground without alerting the wildlife.  If any locals are encountered, the operators should ask about Smilodon sightings or any general knowledge regarding Smilodons.  In addition to standard shotguns and revolvers, two Val carbines will be packed for security backup.  As a general safety precaution, the base camp should never be unguarded at any hour, and no one should leave the camp alone or unarmed.

Cat Fact: A fully grown Smildon sabretooth cat can close fifty meters in under three seconds.

Ocean's Ten learned this the hard way.  But we'll get to that...

Danny Ocean loved the noir-ish intrigues of the big cities, placing extended wilderness expeditions outside of Ocean Ten's traditional mission set.  This lack of institutional familiarity shows in Neil's unimpressive plan to wander the wilderness.  But can powerful specialty equipment and plenty of manpower compensate for this shortcoming?  Your four-man Ocean's Ten expedition into the Lossarnach highlands had weeks in "tiger country" to find out.

As is true for any extended expedition, packing is a chore.  The three ATV's provide enough payload for your four men's MRE's and drinking water, but the lack of an interior cabin or tow-able camper means they'll be sleeping in pup-tents.  Sleeping under the stars isn't exactly viable when its storming hard and man-eating wildlife are about.

The expedition touches down on a remote spaceport on Lossarnach.  Nikita the Scout is first to note that the highlands are off on the horizon, overlooking an expansive forest.  After confirming with the shuttle pilot that this was indeed the closest spaceport, your team reluctantly disembarked.

Before leaving the spaceport, Erik Heller remembers to ask the lone spaceport controller about Smilodon sabretooth cats.

"Eh, you don't hear much about those anymore.  The mammoth ranchers really drove them out.  You might still find them up in the highlands over yonder."

After several hours on the road, they break for lunch.  The open and overstuffed ATVs aren't the most ideal long-haul vehicles, but they're tolerable in good weather.  Nikita is first to note the lateness of the hour.  Soon the others get into pointing out that Neil's plan never identified a campsite, or how to make camp.  Remembering Mrs. Ocean's guidance, Nikita is first to note that there is no Team Leader and that as a specialist, she has no other insight in this matter.  After further discussion, your team elects Ethan Hunt as their leader for this mission.

Ethan points out a wooded hilltop, and by nightfall, a camp is struck.  It's a rudimentary setup: pup-tents and ATV's around a central firepit.  After a late dinner, your team tucks in for the night with James "Hoxton" Hoxworth on first shift for nightwatch.  The hilltop location is an excellent tactical choice, providing great lines of sight and the ascent providing a natural obstacle to intruders.  Experienced outdoorsmens, which your team certainly isn't, would also stress that such a location would keep the camp "high and dry" from storm flooding, although high winds might be an issue.  Luckily, the weather proves extraordinarily calm for the duration of the month.

However, as the last nightwatch shift goes to swap the thermal night vision binocular batteries, a mild panic ensues.  Despite frantically rummaging through all three ATV's, Erik cannot find the spare batteries.  After the entire team then shakes down their personal baggage, it's confirmed that they were missed on the packing list.  As a result, only one set of the FLIR binoculars can be used at a time.  To avoid compromising camp security with a lack of night vision, Team Leader Ethan decides to call off night operations for now.

Cat Fact: Smilodon sabretooth cats are solitary hunters, whose outright disdain for others push their habitats into regions far from human habitation.

The first several reconnaissance expeditions have mixed results.  Using their offroad ATV's, your team quickly maps the geography of the region, locating a small lake and even a natural salt lick.  However, while Nikita is the first to note plenty of large, apparently feline, paw prints around these two sites in particular; they've yet to spot a Smilodon in the flesh.

Realizing active pursuit is proving ineffective, Team Leader Ethan decides setting up a camouflaged hide site to stakeout a site is likely a better course of action.  Despite the lack of relevant hardware or a construction, wilderness, or camouflage specialist, your team manages to improvise a passable hunting blind that can be transported via ATV.  Upon completion, Nikita the Scout recommends the lake as more suitable for observation than the salt lick.

This method of hunting, while less adventurous, proves much more fruitful.  Wildlife has gradually grown accustomed to the hunting blind, and don't seem to notice the humans inside it.  The next several days of the expedition are leisurely spent recording wildlife with smartphones.  Great weather makes for excellent shooting in the sunshine, enhancing their amateur photography into something worthy of professional publication.  Various large waterfowl and even a small herd of Pronghorn antelope are seen regularly at the lake, but still no big cats.

Perhaps your expedition would be more vexed by this slow going progress if the overall setting wasn't so lovely.  Nikita and Hoxton seem to look forward to spending hours together alone on a wooded lakeside surrounded by the tranquil sounds of nature.  By their last few days, Erik notes that while their daylight photography has been somewhat fruitful, clearly its time to risk camp security for night observations.  Nikita and Hoxton enthusiastically agree to start spending the night together.  Team Leader Ethan agrees, as they're running out of time, Nikita is the Scout after all, and there has been absolutely zero threats to the camp at night.

Cat Fact: Smilodon sabretooth cats are primarily nocturnal and are rarely active during daylight hours.

As the sun sets upon Nikita and Hoxton inside the hunting blind, they eagerly share the lone set of thermal binoculars.  Scanning the brush in the twilight, a large white hot blob creeps slowly and stealthily.  Tracking the heat signature, they witness a full grown 500lb Smildon sabretooth cat, emerging from the bush to cautiously approach the waterline.  Gasping for joy, Nikita then sees three small cubs toddle out to play in the water while their mother drinks.  As a loss for words, Nikita smacks Hoxton with the binoculars and points at the sight.  The even less stealthy Hoxton exclaims "Holy frak!" upon seeing them, startling the mother and her cubs back into the woods.

Throughout the night observation, they hear a hunt in the distance, and manage to spot at least two more adult Smilodons each visiting the same lake.  By dawn, they've witnessed more than enough to document that lake as a thriving Smilodon habitat.  Nikita can't contain her excitement as she reports their observations to the rest of the team back at camp.  Your team is ecstatic as they congratulate each other on accomplishing their mission.  However, Nikita is first to note that they still should observe the salt lick, since they still have three days left.  Hoxton immediately supports her suggestion, and Team Leader Ethan signs off on it.

After Erik and Ethan spend the day relocating the blind, Nikita and Hoxton move into their hide sight at the salt lick just before sundown.  Little more than an unusual rock outcropping in a natural spring, the salt lick is a dramatically smaller and less scenic site than the lake.  Unfortunately, this also means shorter standoff distance and poorer lines of sight, which is why Nikita the Scout had previously advised the team to focus on the lake.

Sadly, the two see nothing the entire night.  An optimistic Erik and Ethan then try a day shift at the salt lick, to no avail.  Nikita is first to note that perhaps the wildlife isn't used to the hunting blind yet?  After hours of more nothing on their last night, Nikita again spotted a large white hot blob plodding through the woods.  Expecting the mother and cubs again, she freezes in terror as she witnesses a gargantuan Smilodon, well over 1000lb, patrol through the salt lick for prey.  Rapidly shouldering the Val carbine, the giant Smilodon bolts off into the night as it then hears the mechanical click of the safety lever being set to full auto.

Cat Fact:  Lossarnach was populated with two species of Smilodon: the lion-sized Smilodon Fatalis, and the twice as large Smilodon Populator.  While technically shorter than a modern lion, the Smildon's high density is due to a highly muscular bear-like physique rather than a comparatively lithe feline musclature.

Meanwhile, Ethan pulls nightwatch back at camp as Erik sleeps.  It's been a long expedition and Neil's insistence on a nightwatch has proven to be an unnecessary precaution.  If these orders weren't in writing, Team Leader Ethan would have scrapped this complete waste of manpower by now.  Having drank way too much coffee to stay awake for this bullshit one last time, he desperately needs to relieve himself.  After weeks of use, the improvised latrine is getting way too defiled for civilized use, yet it isnt't worth the effort to dig another for this last night.  Surely he could just slip into some virgin bushes for once, rather than again being surrounded by his team's collective feces?

Ethan contentedly strips down and settles in, finding satisfaction in his act of petty rebellion.  Now there's an old military veteran's adage that "complacency kills."  The most dangerous days of a soldier's combat deployment are the very end, as the over-confident veteran drops his guard, expecting the same absent threats he's since survived.  Could this prove the end of Ethan?

Cat Fact: Smilodons, like many nocturnal predators, can see at least five to ten times better than humans in low-light conditions.

A certain prickling anxiety works up the back of Ethan's neck: the eerie discomfort of behind watched.  Scanning ahead of himself, he sees nothing.  He carefully turns around to see two illuminated green eyes in the brush.  His pants around his ankles, the startled prey trips and falls.  The apex predator sprints and pounces.

Ethan's hands find their grip on a Val carbine and empty a 20 round magazine at point-blank.  Enough rounds connect to cause 600lbs of muscle to flinch midair and avoid bodyslamming the half-naked operator down the hillside.  Tossing the carbine aside, Ethan struggles to free the .357 revolver at his ankles.  The sound of six gunshots in the dead of the night is enough to wake Erik, while Hoxton is calling in a radio check with the sound of an ATV revving in the distance.

While rattled and thoroughly shamed, Ethan is miraculously unharmed physically.  Daybreak reveals the bullet-mangled corpse of a male Smilodon Fatalis.  Its skull is shattered by approximately three shots, with at least a half dozen wounds in the torso.  Its pelt is a bloody mess, but as a male, its prominent and highly collectable namesake sabretooth incisors are fully intact.  Planning on leaving Lossarnach for the Mothership Leviathan that morning anyways, the team crudely butchers the corpse and stuffs it in a sealed cooler.  Somehow, Leviathan Customs neglected to search this blood-streaked container, and commemorative trophies were made for various personnel within Ocean's Ten.

Once aboard the ship, Sam compiles, edits, and uploads the expedition's report to Int Geo.  They are overjoyed with Ocean PMC's work.  Some of lake wildlife footage gets published alongside a feature length article on "The Lost Smilodons of Lossarnach."  The article credits Ocean PMC with the rare feats of spotting both Smilodon cubs and a majestic Smilodon Populator.  Until this article, the Smilodon Populator had been thought to be extinct due to hunting by mammoth ranchers.  As Int Geo wasn't expecting enough content to make this a full feature length article on the inital bid, they felt it was appropriate to raise the payout by another 10k.

Spoiler: Mission Summary (click to show/hide)

AMR Strikebreaker Escort

Quote from: Mission Plan
Four operators on one SUV will escort an AMR bus of "temporary workers" from a spaceport to a refinery currently beset by demonstrators.  Three operators will ride in the SUV clearing the way for the bus, while one will stay on the bus as a rear guard.  The two passengers on the SUV should be prepared to dismount as needed.  Operators will attempt to use non-lethal force with warning shots and birdshot.  Shotguns will be the primary weapons, although one Val carbine will be kept safely tucked away near the driver seat of both the SUV and bus.  Given the high visibility and political sensitivity of this operation, all four operators will be masked with balaclavas and dark sunglasses.

You could cut the tension with a knife as your four-man team arrives at the spaceport on Anghabar.  While AMR-owned mass media is avoiding coverage of the demonstrations, social media has been flooded by smartphone photos and videos from outside the Red River Refinery.  Currently trending is a video of masked demonstrators being dramatically knocked down by AMR security personnel with fire hoses.  Your men couldn't help but watch such valuable real-time intelligence compulsively the whole ride down from the Mothership Leviathan.

Simon Templar is first to look up from his smartphone, "Just to confirm guys, we're going full gray ops sterile on this one.  Strip any name tapes, insignia, or other identifiers if you haven't already.  Mask up before the shuttle ramp drops.  Brevity codes for names here on out."

Victor "Mr. Blonde" Vega pipes up, "Also, the plan didn't say anything about specific roles or even battlefield leadership.  I'd like to take the Team Leader role."

"No objections here," responds Angus MacGuyver.  "If you want command authority of this clusterfrak, more power to you.  Literally."

The rest of your team agrees, and Mr. Blonde becomes Team Leader.  Furthermore, Simon will drive the SUV, with Mr. Blonde and MacGuyver as the dismounts.  Evelyn Salt will ride aboard the bus itself.

The AMR coach bus is unmistakable at the spaceport.  Dinghy orange with "AMR" stenciled on all four sides in big block letters, it's not exactly a low-profile/low-signature vehicle.  An over-stressed bus driver in a worn AMR polo shirt is relieved to see your team.

"You must be the guys security called in.  Everything is going to shit out here.  Also, do any of you speak Bengali?  I can't tell if these folk want to use the bathroom or order chicken tikka."

Your team scopes out the interior of the bus, and sure enough, it's packed with surprisingly calm South Asian heritage laborers.  MacGuyver comments that they probably haven't been on social media yet, and are clueless what they're about to drive into.  Meanwhile, the bus driver clearly has, and is visibly trembling.

Team Leader Mr. Blonde briefs the bus driver the plan, "All you have to do is follow our truck.  We'll do the hard work.  Our girl here is gonna be at your shoulder the whole time."

Salt pats the driver on the shoulder reassuringly while noticing the name tag printed on his shirt, "We're in this together Regis.  Ain't nothing is going to happen with me there."

Regis the bus driver is comforted by her reassurances and visibly calms down.

Meanwhile, Simon notices a bearded white man in full black tactical gear with a HK USP .40 in a drop leg holster across the tarmac.  Greywater Solutions PMC insignia adorns his shoulders and a name tape identifies him as "J. Ryan."  (Of course Greywater would have someone nostalgia'd as Tom Clancy's Jack Ryan.)  He calmly waves at your team and gives a wordless nod.  He likely saw the Centennial Hawk land, and otherwise recognizes enough of your hardware to identify your team as Ocean PMC.  Despite President Nick Clay's theatrics at the memorial service, the actual operators of Greywater seem willing to keep a certain amount of peer-to-peer courtesy in response to Mrs. Ocean's olive branch.  Behind him is a gunmetal-grey Ford F-150 pickup, customized with a pintel-mounted M60 7.62mm machine gun, being staged for another mission in the area.  The operators working this custom "technical," all similar in appearance to "J. Ryan," are unmistakably blasting Dio's "Holy Diver" from the truck's stereo system.

When your team begun to lead the bus out of the spaceport, the Greywater technical pulled alongside briefly to cheer "Get some, monkey!" while pumping their fists.  Clearly they'd been following social media and have deduced what your team is about to attempt.  Simon couldn't help but chuckle at the display, and wishes he could be as enthusiastic about bringing unarmored vehicles and unarmored personnel into a riot.

Fifty miles is a fairly long trip, and despite their ominous destination, a certain complacency settles in over the two hour drive.  Cut off from social media and focused on watching their sectors, your men remain unaware of the further deteriorating situation at the refinery.  Had someone thought to set up a line of communication with security at the refinery, they might have also known otherwise.

The convoy's first warning of trouble is dark black trails of smoke on the horizon.  Pollution isn't uncommon on Anghabar, but the Red River Refinery is supposedly inoperable and billows a more typical greyish kind of emissions.  As they arrived upon the masses surroundimg the refinery, they begun to hear the traditional anthem of "Solidarity Forever."

When the union's inspiration
Through the workers' blood shall run
There can be no power greater
Anywhere beneath the sun
Yet what force on earth is weaker
Than the feeble strength of one?
But the union makes us strong


Fully obstructed, the convoy comes to a halt at the edge of the demonstration.  Salt watches Regis the bus driver begins rocking back and forth, thumbing a fuscia rabbit's foot keychain, mouthing to himself some unknown mantra or prayer.  Before Salt can again reassure him, Team Leader Mr. Blonde calls over the comms, "Guys, we got a gorram wobbly convention out here.  Two pax dismounting.  Keep your weapons high and heads on a swivel."

It is we who plowed the prairies
Built the cities where they trade
Dug the mines and built the workshops
Endless miles of railroad laid
Now we stand outcast and starving
Mid the wonders we have made
But the union makes us strong


The convoy begins to crawl through the mass of demonstrators.  The Land Rover's brushguard bumper and two masked operators high carrying shotguns are enough to threaten clear a small opening directly in the path of the convoy.  Yet it's only a small openning, and the faceoff stays within grappling range.  MacGuyver and Mr. Blonde are forced to muzzle-thump and buttstroke aside some of the more resistant demonstrators.  Several other demonstrators holding picket signs take the opportunity to smack the sides of the vehicles as they pass, a highly distracting but otherwise feeble show of physical aggression.  The vehicles run the windshield wipers as the occasional burst of tobacco spits lands right on target.

Burrowing ever deeper into the demonstration, your men each internalize their own threat assessments of the crowd literally within spitting range.  Most demonstrators are hard scrabble white caucasians in their teens to middle-age.  All are masked, likely fearing later retaliation by their AMR supervisors or worse, AMR-aligned paramilitaries.  Most have occupational related gear of some sort, with industrial hard hats and heavy denim coveralls being highly common.  Within these ranks, a distinct class of agitators is identifible.  Typically wearing a heavy black almost Darth Vader-like industrial facial respirator, these so called "Black Masks" won't seem to back down without a fight.

After several minutes of slow but steady progress, the convoy is again brought to a halt.  Concealed well within the crowd, the demonstrators have erected a makeshift checkpoint of sorts.  Coils of pilfered concertina razor wire strung across the roadway between two opposing lamp posts, it's an intimidating sight.  While clearly impassable to foot traffic, it's conceivable the lead SUV could breech it at speed with its brush guard bumper.  However, the razor wire would likely whipsaw across the crowd, catching dozens of bystanders, as well as likely tangle on the vehicle, rupturing tires and even immobilizing an axel.  While not the most powerful of breaching tools, the standard issue multitool wirecutters are a more conservative solution to this problem.  If only an operator could be ensured enough breathing room to clip through the wire one by one.

They have taken untold millions
That they never toiled to earn
But without our brain and muscle
Not a single wheel can turn
We can break their haughty power
Gain our freedom when we learn
That the union makes us strong


So focused on scanning the hostile demonstrators, Salt and the rest of your team have taken for granted the Bengali-speaking South Asian "temporary workers" so far.  By now, the poor dupes are becoming increasingly aware of what they're being brought into.  No longer contentedly pacified, they begin opening the window curtains to witness the event around them.  Salt whips around to look down the aisle as confused indiciperable Bengali chatter suddenly erupts.  She runs down the aisle screaming "Down! Down!" and throwing people to the floor, but it's already too late.  The sight of masses of South Asian faces brings electrifying shouts of "SCABS!" across the crowd.

The harmless disgrace of placards and spit on the sides of the vehicles are soon replaced by the dull thuds bottles and bricks being thrown.  The non-ballistic side windows of the SUV are soon spider-webbed, and all of the large acrylic bus windows are eventually punched in.  Out of abject terror and raw self-preservation, at least the temporary workers are all on the floor now.

Simon calls out from the lead SUV, "Ground team, I need that gorram obstacle clear, right gorram now!"

MacGuyver tries to cut and pull the wire faster, but can only work so fast with a basic multitool.  Meanwhile, Mr. Blonde begins firing off warning shots in the air to try keep the crowd off MacGuyver.  But ultimately, one man can only fend off a riot for so long.  A Black Mask tackles Mr. Blonde from behind and takes him down to the asphalt.  Simultaneously, a thrown bottle catches the side of MacGuyver's unarmored head, causing him to stumble into the concertina wire.  Quickly snagged, his panicked thrashing against the wire entanglement bring him down to the ground as well.  As the angry crowd falls upon your two downed operators, the two other operators lose line of sight on them and are too busy with their own sectors to notice the two casualties.

Mr. Blonde hits the asphalt face first but manages to hold it together.  Pinned face-down from behind, he struggles an arm free and unholsters his side arm.  Blind firing his magnum revolver behind himself with one hand, he sprains his wrist firing such a powerful handgun from such an erratic position.  But the desperate gambit works, and the slug connects, winging his assailant.  Breaking free and getting to his feet, his assailant scampers off and the crowd quickly begins scattering as blood is drawn.

While the moderate bulk of demonstrators are now running screaming, the Black Masks take their cue to escalate.  Mr. Blonde turns to MacGuyver to see the helpless operator getting kicked in the head by a steel-toed boot.  Reflexively, he puts a .357 round in the attacker's chest, dropping him to the ground.  Screaming in agony from the now aggravated wrist injury, he swaps the pistol to his off-hand.  Nearly choking on a mouth full of loose teeth, he calls out "MAN DOWN! MAN DOWN! WEAPONS FREE!"  Stripping off his bloody bandana to breath, he stands over MacGuyver's wounded murderer.  Staring him down, Mr. Blonde executes him point-blank to the forehead.  "Eighth Commandment, motherfraker."

Mr. Blonde's call of "Man Down" is more than enough to spring Simon and Salt into action.  The crowd thinning fast, they can now see MacGuyver dead and entangled in the wire, and Mr. Blonde struggling to recover him.  Simon plows the SUV through several fleeing demonstrators getting to them.  Needing to free her hands for the recovery, Salt hands off her shotgun to Regis and draws her sidearm.

"You got this Regis," she quickly tells him.  "We'll be out of this before you know it."

Not giving the bus driver a chance to respond, she sprints out of the bus to the obstacle.  Covering Mr. Blonde as he rips off MacGuyver's clothes to free him from the wire, she guns down yet another Black Mask who thought he saw an opening on your men.

Helping drag MacGuyver into the back of the SUV, Salt's happily surprised to see he's still breathing.  Despite being unresponsive with a massive head trauma, MacGuyver isn't quite dead yet.  Lacking any medical specialty or appropriate hardware, she does her best to try and stabilize the casualty.  Other than reassuring him while physically trying to hold his fractured skull together, there's not much more she can do.

Injured, panting, and exhausted from over-exertion, Mr. Blonde scans the asphalt only to confirm that his pump shotgun was indeed stolen in the scuffle.  Returning to the SUV to draw the Val carbine, he sees a Black Mask running from the bus toting the other Val carbine.  Reflexively firing the carbine, he again aggravates his bad wrist, but does put a burst of fire into the back of the fleeing Black Mask.

With Salt busy with the casualty, and Simon driving the SUV, Mr. Blonde is the only free body left to recover the Val and re-secure the bus, his injuries be damned.  Retrieving the loose carbine, he boards the bus to find the Regis gunned down.  Later inspection would confirm the bus driver mis-pumped the shotgun, jamming it.  Upon stealing the Val, the Black Mask had full auto'd the dashboard and then emptied the rest of the 20 round magazine down the aisle.  Mr. Blonde doesnt't find the workers' blood-stained screams in a foreign language particularly helpful at this point.

"Driver down, bus secured," is followed by a blood sputtering cough.  "Frak the obstacle and bring us in hot!"

Simon wastes no time plowing through the remains of the razor wire.  It tangles and whipsaws as predicted, but by now there are no more demonstrators nearby anyways.  The otherwise passive refinery security manages to get the gate open just in time to let the SUV in.

Now this all would've been great, had the bus not still been immobile.  Simon had misinterpreted the Team Leader order as immediate, and neglected to check the status of the bus.  Meanwhile, Mr. Blonde had just pushed the deceased driver out of the seat when he noticed there was no key in the ignition.  Frantically scanning the floor, and then flinging the bus driver out the door to confirm he hadn't set the body ontop it, he still found nothing.  Mr. Blonde looked out the front windshield just long enough to see the SUV and rest of his team long gone.  Ready to abandon the bus and "Mogodishu Mile" his way into the refinery, he thinks to do a quick frisk of the slain Black Mask.  There it was, a fuscia rabbit's foot clutched in his left hand.

Now it turns out this was only half the solution.  The controls for heavy vehicles often are suprisingly different from common consumer grade cars.  With half the dashboard indicators shot out, it takes an excruciatingly long time for Mr. Blonde to figure out how to release the parking break.  The bus lurches briefly and the gears screech while he tries to get the clutch set.

"I drive!" a nearby worker implores in broken English.  Pointing at the bus wheel, he states again emphatically, "I drive!"

Frustrated beyond full tilt, Mr. Blonde dejectedly turns over the wheel to the South Asian worker.  Within thirty seconds, they were already through the refinery gate.

Your team is immediately met by a pair of uniformed AMR paramedics.  They competently transfer the still non-responsive MacGuyver to a rigid spinal board and affix a neck brace.  Shards of mirrored glass are also lodged in his left eye, likely from his obviously non-ballistic sunglasses.  Salt, drenched in MacGuyver's blood, has to verbally confirm that she's not herself injured.  Mr. Blonde is missing most of his front teeth and can barely get a sentence out before gagging on his own blood.

Some kind of authority figure approaches your team and asks who's in charge.  Simon Templar, the only man conscious, uninjured, and not drenched in blood, glances over to Mr. Blonde who wordlessly hands over authority.  Introductions are made.

"Sorry to have to meet like this, but I'm Agent Barclay, AMR Counterintelligence & Facility Protection.  It's a hell of a thing you guys pulled off out there.  But if you guys are the PMC I think you are, I would've expected nothing less.  Now you didn't hear this from me, but from one security professional to another, AMR corporate wanted to frak you raw on this operation.  But you guys deserve better than that, and I'm going to take care of you."

"That being said, tell your boss to get in touch directly with me for further work.  Those industrialists types can't see where this labor strike is going, and really don't understand our kind of work.  I need some crafy Danny Ocean-types to shut down this insurgency before it gets out of hand."

Back home aboard the Mothership Leviathan, the wounded operators are transferred to the trauma side of the TI medicine clinic.  The good news is that his TI implant was undamaged by the head trauma.  Per Ocean PMC's medical plan, he'll still get a fresh body next FTL.  They also project MacGuyver will survive, but will lose his left eye.  He's some responsive now, but likely won't be ambulatory for at least a month.  Mr. Blonde gets checked out as well.  His right wrist will be crippled for at least a month, but at least his new dentures give him a winning smile.

In Sam's office, the final payment comes in.  Agent Barclay wasn't wrong, AMR fraked them.  5k deduction for "exployee loss" and a 20k deduction for "equipment loss."  Shortly later, a deposit from a private account on Anghabar covers the difference of 25k.

That kind of bloodbath definitely wasn't the kind of work Simon Templar was looking forward to when he joined up.  It's hard to unwind after seeing that much bloodshed, but he tries to find something to distract himself with.  "Wait, what the hell was that song they were singing?"  He Googles the lyrics to "Solidarity Forever."  Alone in his bunk, he reads to himself the last stanza they never got to hear:

In our hands is placed a power
Greater than their hoarded gold
Greater than the might of atoms
Magnified a thousand-fold
We can bring to birth a new world
From the ashes of the old
For the union makes us strong


Spoiler: Mission Summary (click to show/hide)

Part 1/2
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on November 06, 2019, 02:40:00 pm
Part 2/2

Goodhaven Sheriff Training

Quote from: Mission Plan
Two operators on one SUV will recruit, train, and advise a law enforcement body in the town of Goodhaven on Harad.  These two Military Advisors will reside in client-provided accommodations in Goodhaven.  These mixed gender advisors will be well-equipped and feature a competent specialist to properly inspire our potential recruits and trainees.  After confirming the Sheriff's budget, our advisors will seek competent, able-bodied men and women of decent reputation as recruits.  The Sheriff will provide this force with shotguns, revolvers, batons, hand-cuffs, badges, and push-to-talk radios.  A standard training regime will be developed involving physical training, basic melee combat, basic marksmanship, basic tactics, and communication procedures.  Redbrick will provide special lectures on explosives, including their use, detection of traps, and basic disarming.  To ensure the best camaraderie, our advisors are authorized to live amongst the people of Goodhaven, and further assist them as their free-time and ability allows.

Raising, training, and advising indigenous militias was once Neil's primary mission as a US Army Green Beret.  Thus the plan he wrote for the Goodhaven Sheriff is a genuinely good one.  Despite that the so-called Military Advisors, Redbrick and Anna, are relatively green, they touchdown at the Goodhaven Spaceport confident that Neil set them up for success.

After disembarking, they're immediately met by a man with a handlebar mustache in his late forties, a worn cowboy hat with a tin star atop his head.  A rather enormous revolver is strapped to his hip, which you later confirm to be a .44 Magnum Ruger Redhawk.  He introduces himself as Nash Wilder, "the Sheriff of these parts."  Both your men retain the professionalism to suppress an eyeroll.

Goodhaven proper isn't far, and after a short drive from the spaceport, he invites you into the parlor of his home which doubles as his office.  Underneath a reproduction Tombstone movie poster prominently stating "Justice Is Coming," you three sit down and lay out your plans for the month.

Sheriff Wilder explains that Goodhaven just incorporated six months ago, with an official population of 659.  The town is still growing, and the Sheriff himself had been just a part-time volunteer until the town incorporated.  While the Harad Marshals try to keep outlaws like Los Tornadoes from menacing the outskirts, day-to-day law enforcement in-town has been carried out by the Sheriff himself for at least two years now.  At least none of the saloons are Swearengen-affiliated (yet), and the large syndicates like the Vor and Casa Nuova are busy chasing bigger fish.

To meet these growing needs, the town approved a budget for a full-time Sheriff Department, with all funds to be spent under the sole discretion of Sheriff Wilder.  The Sheriff would like a small police station built, with a holding cell and radio dispatch tower.  This station would support a handful of full-time deputies and three service vehicles.  In addition, he'd like an auxiliary "posse" that can be raised to augment the force during major incidents.

During this initial meeting, Sheriff Wilder looks and speaks almost entirely to Redbrick.  While both operators were assigned to this mission as coequal peers, the older male Sheriff is clearly more comfortable working with the male operator as opposed to the relatively young and very attractive Anna.  Redbrick does nothing to discourage this, and becomes the de facto leader of the mission.  Anna is immensely irritated at this slight, but knows better than to start an argument in front of a client.

Redbrick gets to briefing Neil's plan.  The Sheriff is impressed and fervently agrees.  He especially considers the explosives module a welcome surprise.  However, Neil wrote nothing about a building or vehicles.  Neither operator has construction, telecommunications, or vehicle specialties, and Redbrick has to improvise about the station design and vehicle selection.  Pausing in contemplation, the Sheriff approves these additions as well.

The next day, the two operators get to recruiting.  As foreigners (one of them an attractive woman) open carrying exotic AS Val carbines, they have no problem catching the eye of folks around town.  Most have heard of Ocean PMC before, and are curious to meet them in person.  In a few days they make their recruiting target, and training begins.

Training goes well for the most part.  Already hardened frontier-folk, the recruits are already physically fit and familiar with firearms.  It soon becomes a morning ritual to see the Sheriff trainees jog in formation down main street; early-rising shopkeepers watching with satisfaction the demonstration by Goodhaven's Finest.

After their morning run, most of their morning is spent practicing hand-to-hand combat techniques.  Unlike a military force, law enforcement can't go shooting all their adversaries.  Neither operator is a martial arts specialist, but the baseline knowledge is enough to teach the trainees how to grapple with perps.

The afternoon is spent mostly at the gun range.  While the trainees are focused on becoming proficient with their revolvers and shotguns, every now and then you reward them with a full auto demonstration from a Val.  After range time, everyone gets a classroom lecture until the day ends for dinner.

After two solid weeks of training, Redbrick decides the trainees are finally ready for his explosives.  He gets plenty of great questions, and gradually learns that many of his trainees were miners, who were vaguely familiar with blasting in their previous profession.  While plastic explosives ended up abit too expensive for the Sheriff's budget, he decided to stock a case of dynamite after attending Redbrick's various lectures.

As your two operators neared their end of their mission, a special visitor comes to town.  An imposing dark-skinned man in a long-leather duster flashes a wallet badge matter-of-factly, "Colton York, Harad Marshals.  I've heard about you Mr. Batiste."

Acutely aware Anna is processing incoming inventory at the spaceport all day, Redbrick anxiously faces the lawman alone.  The Harad Marshals are famously a subsidiary of Confinity Security Solutions: well-equipped, well-connected, and firmly CoFor aligned.  "Oh, is that true?"

Catching his subject's anxiety, Marshal York smugly returns, "Only good things, Mr. Batiste.  Only good things."

Redbrick laughs awkwardly, still not entirely sure he's going to walk away from this conversation a free man and/or alive.  Assuming there isn't a CoFor fireteam behind him, Marshal York probably has body armor and a couple body augments Redbrick would rather not discover the hard way.  There's no chance in hell of fighting or escaping someone like that when caught so alone and flat-footed.

Marshal York speaks in a steady and methodical timbre, "Relax Mr. Batiste.  Let's just say I've never extradited anyone out of Thiel before, and wasn't planning to today.  I've heard things about you Mr. Batiste... as we Harad Marshals do... but only good things."

Redbrick twitches as he feels his right hand resting on his sidearm, a subconscious habit he really wishes he didn't have at this moment.

"Seriously, Mr. Batiste?  You think you can quick-draw a big-iron like that?  I expected better from Ocean PMC.  You're lucky I don't offend so easily anymore."

Redbrick raises his hands in mock futility, "You got me, sir.  Maybe I should just leave them in the air."

Marshal York grins, "Relax Mr. Batiste.  Goodhaven falls within my Area of Operation and I'm curious about this Sheriff Department you're creating.  I've already spoken with Sheriff Wilder, but was hoping for a more 'operator-to-operator' level tour.  Would you so kindly provide me that professional courtesy, Mr. Batiste?"

Redbrick awkwardly agrees, still unsure of the Marshal's intentions.  He considers calling Anna in for the tour, but decides against it.  If this was all some sadistic pre-takedown mind-frak, he'd at least like to give her a fighting chance to elude detection and capture.  Just to be sure, Redbrick never mentions her once in the tour.

However, Marshal York appears to have been entirely forthright.  He's genuinely interested in the nascent Goodhaven Sheriff Department, and complementary towards Redbrick when he sees them in training.  The tour goes so well, that Redbrick does a spontaneous Semtex demonstration that even the jaded old Marshal clearly enjoyed.

At the end of the day, Marshal York hands Redbrick a calling card before leaving, "You've done well out here.  Let Mr. Goldman know the Harad Marshals might have some work for Ocean PMC in the near future.  Good day to you Mr. Batiste."

The two operators' nightly dinner with the Sheriff that night could have gone better.  Redbrick casually mentions the Marshal to the Sheriff.

The Sheriff comedically smacks his head, "Oh yeah, he called me yesterday that he was coming!  What did he think of the Department?" 

Redbrick represses his anger long enough to explain to the Sheriff how he would've appreciated the advanced notice.  The Sheriff shrugs it off, oblivious to the crisis he inadvertently created.

Meanwhile, Anna storms off muttering, "Why the frak am I even here?"

She can't believe Redbrick pulled another power-play, freezing her out of a VIP meeting.

The Sheriff shrugs, "Must be hormones."

Eventually the mission winds to an end.  Goodhaven is quite proud of their new Sheriff Department and the Mayor declares a public holiday on their graduation day.  The main street bank and several other small business-owners pool their funds to import a full mammoth from Lossarnach for the graduation party.  The two operators have a great time eating barbecue in a festival-like atmosphere at the town square.

As the festival closes, the Mayor decides to give a speech:

"People of Goodhaven, I'm glad we can all come together tonight to celebrate the growing success of our endeavor here on the frontier.  There is no prosperity without security, and thanks to our new Sheriff Department, I'm sure we'll have no shortage of that.  First, I'd like to thank 'ole Nash Wilder for all his hard work over the years.  Second, I'd like to thank all our new Deputies for their diligence in training and their commitment to civic service.  Last, but not least, I would like to extend special gratitude to our distinguished guest tonight,  Mr. Roderick 'Redbrick' Batiste, from Ocean's Ten.  I can't imagine what fantastic adventure he missed out on to putter around in our dusty little town for a month.  While I'm sure you're a busy man Mr. Batiste, you'll always have a home here in Goodhaven.  You and your lovely assistant, Anya Clapton, are welcome back anytime."

Spoiler: Mission Summary (click to show/hide)

Turn Two

"Did you guys see that Int Geo thing about the tigers on Lossarnach?  They're saying Ocean's Ten did that.  A real change of course there."
"Yeah, it was good to see something that wasn't about those organized labor terrorists for once.  The Red River Riot was a new low for them.  I came to the Mothership Leviathan to get away from shit like that, now nobody will stop talking about it."

                     --Overheard gossip at Twenty Forward Lounge on Mothership Leviathan
                  
Contact Phase

"Not too shabby a start Mrs. Ocean.  All three of last month's clients were satified with our work.  We now have 80k in reserves and our casualties could've been much worse."

"The other bit of good news is that Neil and I have been following the media all month, and looks like no one but conspiracy theorists think we were at the Red River Riot.  There's some motion-blurred and out of focus amateur photos of Victor Vega with his mask off floating around social media, but with his facial injuries I don't think he was too recognizable.  In short, we're still anonymous enough to play both sides of that conflict if we like."

"As for new business, Int Geo and Goodhaven gave us a courtesy call that they don't have anything more for us this month.  Our boys brought back contact info for an Agent Barclay, AMR Counterintelligence & Facility Protection.  My limited research suggests he's legit, and we should be able to find work with him in addition to AMR corporate.  In other news, we received a direct message from Lossarnach Country Club, they stated they heard about our Smilodon work want to offer us an exclusive contract regarding it."

"Again, here's an updated list of contacts for the month."

Spoiler: Contact List (click to show/hide)

"Again, I can work out something with up to five of our contacts.  Here are my recommendations:"

Quote from: Contacts Vote (pick 5)
(1) Lossarnach Country Club: Sam
(0) Potter Properties:
(1) Anghabar Mining and Refining: Sam
(0) Tyrell Dynamics:
(1) Anghabar Mining and Refining CI FP: Sam
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(0) Slavic Vor:
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(1) Harad Marshals: Sam
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(0) Interstellar Red Cross:
(0) Amnesty Interstellar:
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:

"One more thing Mrs. Ocean.  You seem to be really getting into your husband's old duties.  Perhaps an update to our insignia or motto might suit you as well?  If not, we can always keep the old one."

Quote from: OOC: Writing/Graphic Contest
Draw or describe the current insignia/logo of Ocean PMC.  Write whether this was Danny's original, or an update by Mrs. Ocean.  Similarly, provide a short motto/slogan for Ocean's Ten to use.  Ideally something short, catchy, and possibly even non-English.  You haven until Operations Phase to get submissions in.  GM will then directly use or otherwise compile submissions of his choosing.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Rockeater on November 06, 2019, 03:40:47 pm
PTW, not playing, just very crius
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 06, 2019, 04:54:56 pm
(2) Lossarnach Country Club: Sam, Natgirl1999
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Natgirl1999
(0) Tyrell Dynamics:
(2) Anghabar Mining and Refining CI FP: Sam, Natgirl1999
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(0) Slavic Vor:
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(2) Harad Marshals: Sam, Natgirl1999
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(0) Interstellar Red Cross:
(0) Amnesty Interstellar:
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:

((Next time we train a specialist, let's go with Neil's Wildlife Specialist idea))
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 06, 2019, 05:32:15 pm
Quote
Success.  Zero casualties

You forgot to take poor Anya's pride into account there.

Quote from: Votebox
(3) Lossarnach Country Club: Sam, Natgirl1999, Stirk
(0) Potter Properties:
(3) Anghabar Mining and Refining: Sam, Natgirl1999, Stirk
(1) Tyrell Dynamics: Stirk
(3) Anghabar Mining and Refining CI FP: Sam, Natgirl1999, Stirk
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(0) Slavic Vor:
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(3) Harad Marshals: Sam, Natgirl1999, Stirk
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(0) Interstellar Red Cross:
(0) Amnesty Interstellar:
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:

Same reasoning as last time, Lossarnach job looks safe and related to wildlife, AMR jobs should pay well and give us a chance to avenge all those casualties, Tyrel probably needs someone to kick in the door to get their stuff back, Harad is likely willing to work with us and unlikely to screw us over given how bounties tend to work.

I'll wait to see if anyone playing this can actually draw for the insignia thing.
For our motto, pretentious Latin is always the way to go. "Ad astra per aspera", To the stars through difficulties. At least until I can come up with a better one.

Edit: I totally can come up with a better one.We've got to pull a quote from Ocean's 11.

"You bet big, then you take the house"
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 06, 2019, 07:54:46 pm
(Dunno that I’ll be generally active, really, but:) Might want to do something with regards to Anna. Wouldn’t do to have an operator end up resentful of the other operators and of leadership because of this sort of thing
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 06, 2019, 08:01:46 pm
(Dunno that I’ll be generally active, really, but:) Might want to do something with regards to Anna. Wouldn’t do to have an operator end up resentful of the other operators and of leadership because of this sort of thing

General "Teamwork Development" exercises should have been part of whatever our equivalent of "basic training" is, it wouldn't be a bad idea to invest in an Officer specialty who knows how to lead a squad including tactics, keeping moral high, and making sure the team doesn't hate each other. I don't see any other like...thing we could do given the game format.

It might be more fun just to keep those two together on low-risk missions and watch the drama unfold. We should consider entertainment value when assigning personnel in the future 🤔.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Shadowclaw777 on November 06, 2019, 09:57:58 pm
Quote from: Votebox
(4) Lossarnach Country Club: Sam, Natgirl1999, Stirk, SC777
(0) Potter Properties:
(3) Anghabar Mining and Refining: Sam, Natgirl1999, Stirk
(1) Tyrell Dynamics: Stirk
(4) Anghabar Mining and Refining CI FP: Sam, Natgirl1999, Stirk, SC777
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(1) Slavic Vor: SC777
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(3) Harad Marshals: Sam, Natgirl1999, Stirk
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(1) Interstellar Red Cross: SC777
(1) Amnesty Interstellar: SC777
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:

We have to the two new mission opportunities because they have exclusive opportunities seems obviously, however we were discretely told that the AMR wanted to frick with us I don’t know why we would continue operating with them, I want to see one criminal organization mission and since we are definitely Russian based and should work with their Mafia as we have a fascination with shooting rioters there’s a definite correlative thinking here since we have no care for innocent casualties ;),  that should be the first criminal mission to take from that being the Slavic Vor, I also want to work on PR Amnesty Interstellar and IRC will help us in that department and make us look like the not bad guys on the ship and gaining a moderate income from their relatively easy missions

Also I doubt the mission from the Country Club is going to be easy, it’s directly “referring” about Smilidons if they want trophies of it that’s easy however, if they want us to capture a live one with our current tools even with a design of a tranquilizer rifle and whatnot, it would be very very hard to capture one for them.

Also Naturegirl please stop +1 the initial votes we get from our crew members, their a likeliness they are red herrings and hurt us, like Niel’s planning for instance with the Riot Mission. Maybe vote for the Public Relation improving good factions?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 06, 2019, 10:36:16 pm
Quote from: Votebox
(4) Lossarnach Country Club: Sam, Natgirl1999, Stirk, SC777
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(1) Tyrell Dynamics: Stirk
(3) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(2) Slavic Vor: SC777, NG1999
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(2) Harad Marshals: Sam, Stirk
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(2) Interstellar Red Cross: SC777, NG1999
(2) Amnesty Interstellar: SC777, NG1999
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 06, 2019, 10:39:08 pm
Also I doubt the mission from the Counter Club, it’s directly “referring” about Smilidons if they want trophies of it that’s easy however, if they want us to capture a live one with our current tools even with a design of a tranquilizer rifle and whatnot, it would be very very hard to capture one for them.

Also Naturegirl please stop +1 the initial votes we get from our crew members, their a likeliness they are red herrings and hurt us, like Niel’s planning for instance with the Riot Mission. Maybe vote for the Public Relation improving good factions?

Pit traps are cheap and ancient, if it is a capture mission we shouldn't have too much trouble with it.

I'm pretty sure he just has Sam vote for the jobs he has ideas for
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 07, 2019, 05:52:01 am
Quote from: Votebox
(4) Lossarnach Country Club: Sam, Natgirl1999, Stirk, SC777
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(1) Tyrell Dynamics: Stirk
(4) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(2) Slavic Vor: SC777, NG1999
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(3) Harad Marshals: Sam, Stirk, Powder Miner
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(3) Interstellar Red Cross: SC777, NG1999, Powder Miner
(3) Amnesty Interstellar: SC777, NG1999, Powder Miner
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
I definitely agree with the "fuck AMR corporate" sentiment and don't mind going for that security guy -- but of course if you guys do wanna go down the route it should probably be taken with the knowledge that we're likely going to be going full space-murder-Pinkerton, at least progressively -- Mr. Security Man at least doesn't want to fuck us over, but he's very clearly aligned himself as the "man on the ground" that is willing to do what AMR corporate isn't in order to deal with the demonstrators.

It's a potentially interesting IC course of action, but if anyone is feeling squeamish I probably wouldn't recommend it. (In that context, going for the interstellar humanitarian organizations may present an eventually interesting split. However, going with the Lossarnach Country Club seems like a good way to IMMEDIATELY get IntGeo to be kind of pissed with us, at least if we end up fucking up the very thing we just provided proof of the existence of. The Harad Marshals do seem like a pretty good potential connection, and getting that connection was probably the main consequence of the Goodhaven mission, other than infuckingfuriating one of our mercs.

If we want to explore the law enforcement end of things (and I think I do, at least, given our actions so far it would make sense), a Medium Law Enforcement organization like Flossmore might be a good bet.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 07, 2019, 06:20:18 am
Quote from: Votebox
(3) Lossarnach Country Club: Sam, Stirk, SC777
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(1) Tyrell Dynamics: Stirk
(4) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(2) Slavic Vor: SC777, NG1999
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(4) Harad Marshals: Sam, Stirk, Powder Miner, NG1999
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(3) Interstellar Red Cross: SC777, NG1999, Powder Miner
(3) Amnesty Interstellar: SC777, NG1999, Powder Miner
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: 1freeman on November 07, 2019, 06:25:53 am

Quote from: Votebox
(4) Lossarnach Country Club: Sam, Stirk, SC777,1freeman
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(2) Tyrell Dynamics: Stirk,1freeman
(5) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner,1freeman
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(2) Slavic Vor: SC777, NG1999
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(4) Harad Marshals: Sam, Stirk, Powder Miner, NG1999
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(4) Interstellar Red Cross: SC777, NG1999, Powder Miner,1freeman
(4) Amnesty Interstellar: SC777, NG1999, Powder Miner,1freeman
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on November 07, 2019, 08:02:49 am
Quote from: Votebox
(5) Lossarnach Country Club: Sam, Stirk, SC777,1freeman, King Zultan
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(2) Tyrell Dynamics: Stirk,1freeman
(6) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner,1freeman, King Zultan
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(3) Slavic Vor: SC777, NG1999, King Zultan
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(5) Harad Marshals: Sam, Stirk, Powder Miner, NG1999, King Zultan
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(5) Interstellar Red Cross: SC777, NG1999, Powder Miner,1freeman, King Zultan
(4) Amnesty Interstellar: SC777, NG1999, Powder Miner,1freeman
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 07, 2019, 01:00:03 pm
I definitely agree with the "fuck AMR corporate" sentiment and don't mind going for that security guy -- but of course if you guys do wanna go down the route it should probably be taken with the knowledge that we're likely going to be going full space-murder-Pinkerton, at least progressively -- Mr. Security Man at least doesn't want to fuck us over, but he's very clearly aligned himself as the "man on the ground" that is willing to do what AMR corporate isn't in order to deal with the demonstrators.

It's a potentially interesting IC course of action, but if anyone is feeling squeamish I probably wouldn't recommend it. (In that context, going for the interstellar humanitarian organizations may present an eventually interesting split. However, going with the Lossarnach Country Club seems like a good way to IMMEDIATELY get IntGeo to be kind of pissed with us, at least if we end up fucking up the very thing we just provided proof of the existence of. The Harad Marshals do seem like a pretty good potential connection, and getting that connection was probably the main consequence of the Goodhaven mission, other than infuckingfuriating one of our mercs.

If we want to explore the law enforcement end of things (and I think I do, at least, given our actions so far it would make sense), a Medium Law Enforcement organization like Flossmore might be a good bet.

After the last mission, I don't really have any problem cracking the whip on the protestor guys. They're basically terrorists who have no issue gunning down innocent civis with full auto weapons, from what we've seen in person. They're also kind enough to distinguish between moderates and Black Masks, we should have no trouble escalating in a manner that gives the moderates plenty of warning allowing us to pick off the BMs without involving other civilians. With what they did to our boys and the workers on the bus, we're perfectly morally justified in taking them out.

As for Nat Geo, it is unlikely that the mission will be to wipe out the big cat. Maybe capture, given that they're an animal riding group, but I don't see anything that NatGeo should be particularly opposed to. Captivity programs to increase an endangered specie's numbers are pretty common. They also called us, it would be rude to hang up on them :V
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: TheFantasticMsFox on November 07, 2019, 10:10:27 pm
Quote from: Votebox
(5) Lossarnach Country Club: Sam, Stirk, SC777,1freeman, King Zultan
(0) Potter Properties:
(2) Anghabar Mining and Refining: Sam, Stirk
(2) Tyrell Dynamics: Stirk,1freeman
(6) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner,1freeman, King Zultan
(0) Los Tornadoes:
(2) Swearengen's Gentlemen's Club: Sam, Natgirl1999
(3) Slavic Vor: SC777, NG1999, King Zultan
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(5) Harad Marshals: Sam, Stirk, Powder Miner, NG1999, King Zultan
(1) Flossmore Warden: Powder Miner
(0) Coalition Expeditionary Forces:
(6) Interstellar Red Cross: SC777, NG1999, Powder Miner,1freeman, King Zultan, TFF
(4) Amnesty Interstellar: SC777, NG1999, Powder Miner,1freeman
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 07, 2019, 10:23:14 pm
Looks like the 5 we are communicating with are

(5) Lossarnach Country Club: Sam, Stirk, SC777,1freeman, King Zultan
(6) Anghabar Mining and Refining CI FP: Sam, Stirk, SC777, Powder Miner,1freeman, King Zultan
(5) Harad Marshals: Sam, Stirk, Powder Miner, NG1999, King Zultan
(6) Interstellar Red Cross: SC777, NG1999, Powder Miner,1freeman, King Zultan, TFF
(4) Amnesty Interstellar: SC777, NG1999, Powder Miner,1freeman

Assuming votes stay constant
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on November 09, 2019, 10:01:38 pm
Contract Phase

AMR CI FP

"AMR is practically has sole ownership of Anghabar and thus has a variety of subordinate paramilitary and intelligence apparati to protect their investment.  Neither Neil or myself have heard much about AMR CI FP.  They appear to be some kind of secret police, with an emphasis on the secret part."

-Sam


I'm glad my instincts were right that you were infact Ocean PMC, DBA "Ocean's Ten."  Danny Ocean was legendary for his tradecraft, and I'm honored to work with his outfit.  That being said, I do need fresh faces for some vital intelligence work.
It is well known the insurgency has adopted asymmetric means to mitigate our technical surveillance dominance.  However, following the incident at Red River Refinery, we've suffered a substantial depreciation on our HUMINT source network.  AMR CI FP needs this network rebuilt.  Only HUMINT can provide the tactical and strategic intelligence we need to defeat this insurgency.
We would like to contract with Ocean PMC to spot and assess military-aged personnel for continued development as HUMINT sources/informants.  The "Shamrock Tavern" is a known gathering site of insurgent sympathizers and should provide a valid pretense to socially engage potential sources/informants.  Collect and report their potential intelligence, suitability for espionage, general biographic data, and how they might be recruited by AMR CI FP.  We would prefer a minimum of at least three solid leads.
It should go without saying, this is a fully clandestine operation.  For operational security, CI FP does not share sources, methods, or ongoing operations with other elements of AMR.  Therefore, do not expect support from AMR resources outside of CI FP.  However, if you are detained by AMR-aligned forces, CI FP will arrange for an immediate transfer to our custody.  While we recommend evasion in the face of conflict with AMR, we understand the use of force in self-defense may be necessary.  However, excessive or otherwise undue force upon AMR resources may result in termination with extreme prejudice from CI FP services.

Estimated Profit: 40k

Harad Marshals

"Confinity Investments has an unofficial but widely understood policy of keeping the frontierworld of Harad as something of a 'release valve,' to allow fugitives and other undesirables to self-exile themselves away from civilization.  It's a cost-effective system that works... except when it doesn't.  When more severe justice is warranted (literally), the Harad Marshals are there."

-Sam


Ocean PMC?  Marshal York spoke well of your work with Sheriff Wilder at Goodhaven.  We have a hot warrant we think you might be ideal for.
Last month some bleeding hearts from the Red Cross tried to pull their "save the children" routine in rural Anghabar without a security detail.  It went as well as you would suspect.  One night somebody goes missing, and two days later Dr. Melanie Johnston's mutilated body was found dumped in a field.  Well it turns out Dr. Johnston was an in-law to the Waltons.  A few minutes before the napalm was about to fly, one of the villagers snitched out a suspect who had just left town.  The Waltons played it safe and burned the village anyways.
The sponsored death warrant identifies a "Miles Notkin," 22-year-old Caucasian male from Anghabar.  As was reported, we have him logged on a one-way flight to Harad.  The good news is that it was a legal public flight, so they got full biometric enrollment on him: prints, DNA, irises, mugshot.  Now here's why we want you on this one: the end destination was Goodhaven Spaceport.  Now we still have no idea why he chose Goodhaven, but you guys must have just missed him coming in.  We're not sure if he hung around Goodhaven, or took off for
Los Tornadoes turf on the range.  We believe your ties with Goodhaven can be leveraged to investigate his whereabouts and bring him to justice.  Since we have his DNA enrolled, a severed heart is enough to confirm execution.  However, the sponsors have indicated repeatedly they would provide a substantial bonus for bringing in Mr. Notkin alive.

Estimated Profit: 30k

Lossarnach Country Club

"According to some in New Monaco, 'the only thing in the Thiel system worth visiting,' the Lossarnach Country Club is a very unique place in the new worlds.  It's part English riding school, part hunting lodge, and part golf course... all the kind of one-percenter outdoors activities you can't do on a glitterworld.  Given Lossarnach's unique paleolithic megafauna and a rather flexible definition of 'equestria,' there's some interesting wildlife domestication efforts there as well."

-Sam


Congratulations on your studies of the Smilodon sabretooth cat in the Lossarnach Highlands.  Many believed the Smilodon Populator was already extinct in the wild.  Your discovery has electrified our membership at the fleeting opportunity for a such a legendary and unique quarry.
Lossarnach C.C. would like to commission Ocean's Ten, and only Ocean's Ten, to guide select members on a grand hunting expedition into the Lossarnach Highlands.  Int Geo refuses to provide a precise location for the Smilodon Populator, so we're going right to the horse's mouth instead.  Respected outdoorsmen of substantial means, our members will bring their own weapons, vehicles, supplies, and accommodations.  We expect esteemed professionals such as yourself will have their own personal hardware and not require ours.
As an exclusive contract, we will not perform this expedition without your involvement.  If you have a scheduling conflict this month, we'd be willing to reschedule again within the next two months.

Estimated Profit: 20k

Interstellar Red Cross

"As you may have heard, they couldn't book a PMC at that price and last month's aid mission to rural Anghabar did not go well.  For their sake and our bottom-line, I hope they learned their lesson."

-Sam


In response to the recent tragedy, IRC is reconsidering our commitment to rural Anghabar.  The IRC has identified three remote clinics for closure and evacuation.  Each clinic is 50 to 100 miles from the nearest spaceport and requires a minibus and two large cargo trucks to fully evacuate.  Given these difficult logistics, this will result in three separate round-trip journeys performed back-to-back.  IRC would prefer a security escort for these evacuations.

Estimated Profit: 30k

Amnesty Interstellar

"Amnesty's relentless pursuit of classical human rights and civil liberties makes them a very divisive non-profit organization.  However, even the most medieval of one percenters tends to begrudingly respect their idealism and almost Old World journalistic neutrality.  Thus they're surprisingly well sponsored despite how many toes they step on."

-Sam


First off, Amnesty Interstellar has heard about your falling out with Weyland Yutani regarding a "life sciences" lab on Paramour.  Should Ocean's Ten like to be a whistleblower against Weyland Yutani, we would be willing to provide you full confidentiality. (Sam Comment: NO, NO. ABSOLUTELY NOT!)
Other than that, Amnesty Interstellar is concerned regarding suspected prisoner abuse at Flossmore Debtor's Prison on Lossarnach.  With a surge in prisoners from Anghabar due to the AMR crackdown on organized labor, it's unclear how Flossmore is handling this new influx of often political prisoners.
Amnesty Interstellar is thefefore contracting for an undercover investigation of Flossmore Prison.  In addition to documenting general human rights abuses, the investigation should attempt to identify and locate political prisoners within the facility.  Any audio/video recordings would be well compensated. 
In addition to financial compensation, Amnesty can provide falsified visitor credentials for this investigation if requested.  Please note that visitors are required to check weapons and electronic devices with security at the door, and will be subjected to other searches if considered suspect.

Estimated Profit: 40k

"So I've spoken with Neil about what he thinks we can handle this month.  Keep in mind Angus MacGuyver is hospitalized, and Vincent 'Mr. Blonde' Vega's shooting arm is immobilized in a splint.  Neil liked that we can really get back into cloak and dagger work this month and thinks we should backburner the Country Club offer for an uglier month.  Also, remember we can get away with a bit of flexibility with the truth in making pitches, and the actual plan can wildly differ from the pitched one."

Sam's Pitch (AMR CI FP, Harad Marshals, and Amnesty Interstellar)
"Dear AMR Counterintelligence and Facility Protection,
Ocean PMC will assign our three dedicated CI/HUMINT Agents to spot and assess for HUMINT leads on Anghabar.  These three Agents have no history on Anghabar and thus have a completely clean slate for building an identity.  One female Agent will be included for profile softening and flexibility in cold approaches."

"Dear Harad Marshals,
Ocean PMC will violently prosecute your warrant against such a heinous suspect.  Three man bounty hunting team, including an operator familiar with Goodhaven, will be deployed to bring Mr. Notkin to justice.  Our local area expert has the contacts in Goodhaven we need to run this target down."

"Dear Amnesty Interstellar,
Ocean PMC considers itself a highly ethical organization and is also troubled by the escalating tragedy on Anghabar.  Ocean PMC is more than happy to investigate potential human rights violations at Flossmore.  Three undercover investigators will be making use of your provided visitor badges to infiltrate this facility.  Using multiple investigators will allow us to revisit the facility several times without over-exposing a single investigator."

Quote from: Pitch Votebox
(1) Sam's Pitch (AMR CI FP, Harad Marshals, and Amnesty Interstellar): Sam

As you mull over the contract pitches, you fidget with Danny's old company paper-weight.  You stroke the embossed company logo lovingly with your thumb.  It may be just a logo, but a logo is a symbol by definition.  What does this logo symbolize to you and others?  You'll always remember what it means to you: the goofy grin your Danny gave you when he first sketched it on a torn bar coaster.  But is it better to forever cherish what you lost, or to say farewell and live on your own terms?  Time will tell.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 09, 2019, 10:15:25 pm
We... don't actually have 3 dedicated CI/HUMINT agents, right? Ballsy idea deadass lying to the secret police, Sam, and I don't think I like it.

I'm also not sure we should do both AMR CI and AmnInt in the same month -- I think we DO have a larger combat/wilderness ops focus, with Redbrick and our scout potentially being good choices for the Harad and Red Cross missions respectively, but I don't think we actually have enough focus on infiltration to actually pull 2 undercover missions off, especially since if we train an infiltration specialist he or she is only going one place.

I would thusly like to suggest we go for AMR CI, Harad, and Red Cross.

I would also like to suggest we not lie to AMR CI FP.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 09, 2019, 10:38:31 pm
We... don't actually have 3 dedicated CI/HUMINT agents, right? Ballsy idea deadass lying to the secret police, Sam, and I don't think I like it.

I'm also not sure we should do both AMR CI and AmnInt in the same month -- I think we DO have a larger combat/wilderness ops focus, with Redbrick and our scout potentially being good choices for the Harad and Red Cross missions respectively, but I don't think we actually have enough focus on infiltration to actually pull 2 undercover missions off, especially since if we train an infiltration specialist he or she is only going one place.

I would thusly like to suggest we go for AMR CI, Harad, and Red Cross.

I would also like to suggest we not lie to AMR CI FP.
I fully agree with this
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 09, 2019, 10:50:30 pm
We... don't actually have 3 dedicated CI/HUMINT agents, right? Ballsy idea deadass lying to the secret police, Sam, and I don't think I like it.

I'm also not sure we should do both AMR CI and AmnInt in the same month -- I think we DO have a larger combat/wilderness ops focus, with Redbrick and our scout potentially being good choices for the Harad and Red Cross missions respectively, but I don't think we actually have enough focus on infiltration to actually pull 2 undercover missions off, especially since if we train an infiltration specialist he or she is only going one place.

I would thusly like to suggest we go for AMR CI, Harad, and Red Cross.

I would also like to suggest we not lie to AMR CI FP.

If we dedicate them to the job, then they're totally dedicated HUMINT. Until it is time we decide to dedicate them to something else .

I'm personally a fan of spreading out our men as much as possible for maximum dosh. Too bad that is harder on the GM


I'm not sure how well AMR would take us investigating the prison, but we can probably get away with drilling a hole in Vega's new dentures and sticking a tiny camera in there. Don't know what the metal detection technology is like, but I doubt a filling would be too suspicious, prison guards generally ain't looking for spy cameras. I don't really want to drop either AMR or AI, given that both jobs pay the best this round. Harad has the potential to be best paying if we can take the dude in alive (fat chance).

We have 9 guys, we could go 2-2-2-3 for 4 missions. 2 should work for the Harad mission, we'll send in the local celebrities and they should have plenty of backup until they leave the city. They should be able to watch each other's back and take out the target, unless the target has gang ties outside of the area. In which case we just have to use explosives strategically to blow up his house and recover the body from the wreckage. Likewise 2 should be enough for the AMR mission, we don't expect to get in any gunfights and can retreat if things go south. If we James Bond up one of them with some spy training, they should be able to handle themselves. We can handle the AI mission with two guys, with some specialized equipment we should need less visits and therefore less visitors. We can then take the Red Cross mission with a much more full team of 3, since it looks like we are expecting trouble that we should really have them look up before sending them into the stink.

I'll come up with a text logo if nobody shows any interest in drawing one by tomorrow :V
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 10, 2019, 12:24:06 am
My problem for AMR CI + AmnInt isn't a matter of strict manpower, it's actually the action economy that we can devote to infiltration. I suppose we can do a specialized equipment piece for one and a specialist for the other (I don't trust a couple of totally vanilla mercs to actually succeed), but that puts ALL of our action economy this turn into cloak and dagger specialization, and perhaps worse it needs us to have both actions go well in order to really succeed, something I'm not too sure on. Plus, if the dude down in Harad has friends, or if he's unexpectedly clever, sending a pair of people might be a good way to get 'em killed, or wounded, and with the dent that the AMR mission put in our manpower I'd rather not take the risk.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 10, 2019, 01:49:57 am
My problem for AMR CI + AmnInt isn't a matter of strict manpower, it's actually the action economy that we can devote to infiltration. I suppose we can do a specialized equipment piece for one and a specialist for the other (I don't trust a couple of totally vanilla mercs to actually succeed), but that puts ALL of our action economy this turn into cloak and dagger specialization, and perhaps worse it needs us to have both actions go well in order to really succeed, something I'm not too sure on. Plus, if the dude down in Harad has friends, or if he's unexpectedly clever, sending a pair of people might be a good way to get 'em killed, or wounded, and with the dent that the AMR mission put in our manpower I'd rather not take the risk.

I can't think of any specialized equipment or training we would sorely need for the Red Cross or Harad mission, beyond what we would need to be effective combatants in general. It isn't like our equipment will vanish this turn (barring the mission being a disaster). We had an offer for a C&D mission last turn, so they're likely to be a pretty common job and thus an entirely reasonable investment on our part. A two man patrol is pretty standard for police officers, and while the bad guy *might* have friends in the area we *definitely* do. All the missions are risky by nature of the job, we could just as easily lose a man guarding the Red Cross as we could hunting the fugitives.

We also screwed up on the order for that last AMR mission, if we play it a bit smarter and give more detailed orders we shouldn't have too much trouble barring bad dice.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 10, 2019, 02:06:38 am
Mmm... okay. But if our R&D stuff this turn fouls, we will be in potentially trouble for one of the two missions. I think the CI FP mission is more risky though -- a specialist there is I think a must, so if we only get one thing there let's put it on CI FP.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 10, 2019, 02:31:00 am
Muhahahahha!

Quote from: Pitch Votebox
(1) Sam's Pitch (AMR CI FP, Harad Marshals, and Amnesty Interstellar): Sam
(0) Powder Miner's Pitch (AMR CI, Harad, and Red Cross):
(1) Stirk's Pitch (AMR CI FP, Harad Marshals, Amnesty Interstellar, and Red Cross): Stirk

Updated pitches:

To our Friend in CI,
Likewise glad to be working with someone who knows what they're doing. We got a pair of fresh faces ready to hit the bar, one is quite pretty from what the men tell me. Shouldn't have any trouble getting them new identities or your leads without making too much of a mess.

((Everything else really only needs number changes))
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on November 10, 2019, 03:21:27 am
Quote from: Pitch Votebox
(1) Sam's Pitch (AMR CI FP, Harad Marshals, and Amnesty Interstellar): Sam
(0) Powder Miner's Pitch (AMR CI, Harad, and Red Cross):
(2) Stirk's Pitch (AMR CI FP, Harad Marshals, Amnesty Interstellar, and Red Cross): Stirk, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 10, 2019, 09:26:55 am
Quote from: Pitch Votebox
(1) Sam's Pitch (AMR CI FP, Harad Marshals, and Amnesty Interstellar): Sam
(0) Powder Miner's Pitch (AMR CI, Harad, and Red Cross):
(3) Stirk's Pitch (AMR CI FP, Harad Marshals, Amnesty Interstellar, and Red Cross): Stirk, King Zultan, NG1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 10, 2019, 05:22:08 pm
Alright, since nobody seems to want to put artistic talent to this lets get into logo design!

...It is still hard to come up with something good.

To be identifiable at a glance, our company's logo is a simple "O10", with the one being stylized to look like a shoreline and the 0 to be stylized as a reflection of the O, with the words "security solutions" placed underneath. Danny thought he was pretty clever with it, saying he managed to put the "Ocean's touch" into his logo. At least it was cheap to make, and it doesn't look half bad on patches or T-shirts. Some of the old men liked to joke about how they're getting paid under their grade when referencing their patches, he had plenty of responses at the ready when they came up. Might as well keep it as it is. Beyond the emotional attachment we're really banking on Danny's name and reputation until we get our war machine back into gear. Ain't the time for rebranding.

Restating Moto idea: "You bet big, then you take the house"
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 10, 2019, 06:44:49 pm
(http://i.thinimg.com/img/9jel.png)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 10, 2019, 08:07:39 pm
Apparently we should do a pitch for the Red Cross if we like actually want the job.

Dear Red Cross,
We are sorry to hear about your current situation, and as an organization interested in human ethics we could not turn a blind eye to it. We can have a three man escort squad ready to protect your people and assets during your evacuation. You do good work, we'll do our best to insure you continue doing it. Just give the word and we'll deploy them in our own vehicles.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 10, 2019, 08:09:04 pm
Apparently we should do a pitch for the Red Cross if we like actually want the job.

Dear Red Cross,
We are sorry to hear about your current situation, and as an organization interested in human ethics we could not turn a blind eye to it. We can have a three man escort squad ready to protect your people and assets during your evacuation. You do good work, we'll do our best to insure you continue doing it. Just give the word and we'll deploy them in our own vehicles.
Yes, this is good
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on November 11, 2019, 04:26:15 am
Apparently we should do a pitch for the Red Cross if we like actually want the job.

Dear Red Cross,
We are sorry to hear about your current situation, and as an organization interested in human ethics we could not turn a blind eye to it. We can have a three man escort squad ready to protect your people and assets during your evacuation. You do good work, we'll do our best to insure you continue doing it. Just give the word and we'll deploy them in our own vehicles.
Yes, this is good
+1 sounds good.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on November 11, 2019, 08:15:47 pm
Sam looks over the pitches, "Spreading them thin this month?  If you and Neil think we can pull it off, fine by me.  Also, if we get the Amnesty Instellar contract, I'm afraid we'll probably have to take the Flossmore Warden out of the contact pool.  We can't work for an organization in good faith once we've actively subverted them."

AMR CI FP

"To our Friend in CI,
Likewise glad to be working with someone who knows what they're doing. We got a pair of fresh faces ready to hit the bar, one is quite pretty from what the men tell me. Shouldn't have any trouble getting them new identities for your leads without making too much of a mess."


"It would be a much more secure op with an guy or two on backup, but beggars can't be choosers here.  Danny Ocean is legend enough that I trust you guys know what you're doing.  Again, I remind you that this is a clandestine operation undisclosed to other AMR security forces.  Unless they name-drop me, don't trust anyone else from AMR."

Harad Marshals

"Dear Harad Marshals,
Ocean PMC will violently prosecute your warrant against such a heinous suspect.  A two man bounty hunting team, including an operator familiar with Goodhaven, will be deployed to bring Mr. Notkin to justice.  Our local area expert has the contacts in Goodhaven we need to run this target down."


"Two men is abit light if things get ugly, but I'm assuming you'll be deputizing the Sheriff's Department on this?  They may want a cut, but that's none of my business.  Now I remind you that the Waltons have a personal interest in this, and have again reiterated that they would pay a bonus for bringing in the target alive."

Amnesty Interstellar

"Dear Amnesty Interstellar,
Ocean PMC considers itself a highly ethical organization and is also troubled by the escalating tragedy on Anghabar.  Ocean PMC is more than happy to investigate potential human rights violations at Flossmore.  Two undercover investigators will be making use of your provided visitor badges to infiltrate this facility.  Using multiple investigators will allow us to revisit the facility several times without over-exposing a single investigator."


"A light footprint is likely best for evading suspicion.  However, you'd think so little personnel would limit your tactical 'plan b' options?  Anyway, best of luck that none of your men disappear in there.  We've already received some disturbing reports that we're working on vetting."

Interstellar Red Cross

"Dear Red Cross,
We are sorry to hear about your current situation, and as an organization interested in human ethics we could not turn a blind eye to it. We can have a three man escort squad ready to protect your people and assets during your evacuation. You do good work, we'll do our best to insure you continue doing it. Just give the word and we'll deploy them in our own vehicles."


"Glad you guys can help us out here.  This truly is a humanitarian crisis, but the security situation has become untenable for us.  We'll see you at the space port."

Hardware Phase

OOC: We've gotten some fresh blood since last hardware phase, so here's a recap of the guidelines from last turn.
1.  No infrastructure.  In short, if it's not a weapon, vehicle, or some kind of field gear, it's probably infrastructure.  (If you don't understand this, ask an Arms Race player.)
2.  20k is roughly equivalent to 20k USD present-day.  Your roll will always affect how far your money goes, but keep that price in mind when suggesting new hardware.  Accordingly, you're mostly going to be buying "used" goods to minimize costs.  You guys are running a business: cost-effectiveness beats bleeding-edge performance.  (Didn't you wonder why most of the pre-game Armory was late 20th Century tech?)  That being said, you'd be surprised what you can Google-up present-day for that price.
3.  You can really stretch that money via upgrading existing hardware or trade-in.  (Arms Race players, notice there is no distinct "Revision Phase."  If you really want a "revision," this is the phase to do it.)
4.  If you're feeling uninspired, everything in the pre-game Armory had a unique niche.  Plus you know that they're on the market somewhere out there, and thus shouldn't be too difficult a roll to buy back.  Its under the "Inventory Retention Plan" quote on the first post.
5. In theory, you could vote to save the 20k, though it's probably a really bad idea to do so.

"Ma'am, Neil here.  It's time to discuss our hardware purchases this month.  While we technically succeeded at the Red River Refinery, we could've done much better with a true tactical vehicle.  We don't have the budget to purchase one outright, but our mechanics can upgrade one of our current SUV's at that price-point.  It would be great for this month's Red Cross mission on Anghabar."

Hardware Upgrade Proposal: "Up-armored Technical" Land Rover Defender 130 SUV (Customized)
One of our Land Rover SUV's will be fully militarized as an up-armored technical.  Appliqué armor will be applied to the engine compartment and crew cabin, and all windows will be replaced with bulletproof polymers.  This level of protection will ensure the defeat of small arms fire and fragmentation.  Also of prominence, a gunner's hatch will be cut into the roof of the crew cab. From there, a gunner can fire a mounted weapon, such as a machine-gun, in a full 360 degree arc.  (Obviously, the roof rack has been removed to accommodate the gunner.)  Several utility and safety improvements should also be included over the base Land Rover SUV features: bullhorn with siren mode, crew intercom headsets, seatbelts, gunner's harness, spall blankets, fire extinguisher.  If budget allows, a basic LMG will be purchased to occupy the weapon mount.

Quote from: Hardware Phase Votebox
(1) Up-armored Technical Land Rover Upgrade: OpsChief
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 11, 2019, 08:29:40 pm
Quote from: Hardware Phase Vote box
(2) Up-armored Technical Land Rover Upgrade: OpsChief, NG1999
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 11, 2019, 08:37:10 pm
Does anyone hear that? It sounds like someone saying something like "I totally have permission to screw things up since you sent so few people on those jobs!". Probably just my imagination, here's to getting all the jobs! I'm sure they'll all go perfectly. Check to make sure their life insurance is up to date. It would also benefit us to be more vague if we're short staffing jobs in the future.

As we discussed earlier, we need to properly outfit our boys if we want to scrape by the intel missions, and a miniature camera we can sneak in through Vega's prosthetics would probably be a boon to the AI mission. I have no clue what models are available on the open market, or if there is like some premade tooth cameras for wannabe cyborgs out there already. I'll just put down "Tiny Spy Camera Set" and hope that works.

Quote from: Hardware Phase Vote box
(2) Up-armored Technical Land Rover Upgrade: OpsChief, NG1999
(1) Tiny Spy Camera Set: Stirk
(0) Save 20k:

Edit: We could also use any leftover money to pay some dentist to "install" it properly.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Shadowclaw777 on November 11, 2019, 08:40:32 pm
We have two infiltration-like mission, in my personal opinion the most difficult mission is going to be the Amnesty Interstellar since it’s difficult to get the feel of the “safety conditions” of a prison, without some camera proof/etc; thus the Technical Truck is a bad idea for a turn, and the best idea is probably the Facial Disguise Kit from the OP unless someone has a better idea?, basically need to infiltrate being the guard position in that place. The IRC mission is easier because defending a place (security personnel) is easier than infiltration, CI is just socialization, and Harad Marshals is just investigation. So maybe a Facial Disguise Kit or a Electronic Security System Hacker?

Also Stirk there was something like that in the OP, Concealable Pin Mic Bugs, though your looking for concealable cameras?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 11, 2019, 08:47:32 pm
We have two infiltration-like mission, in my personal opinion the most difficult mission is going to be the Amnesty Interstellar since it’s difficult to get the feel of the “safety conditions” of a prison, without some camera proof/etc; thus the Technical Truck is a bad idea for a turn, and the best idea is probably the Facial Disguise Kit from the OP unless someone has a better idea?, basically need to infiltrate being the guard position in that place. The IRC mission is easier because defending a place (security personnel) is easier than infiltration, CI is just socialization, and Harad Marshals is just investigation. So maybe a Facial Disguise Kit or a Electronic Security System Hacker?

We don't...actually need to infiltrate. They gave us visitor papers. Fake ones too. We're supposed to use those. Getting someone in a guard position is another option, but it isn't like we would need a disguise kit to help with that. We would need other fake IDs we could buy instead, then just send the falsified resume in and show the basic competence that our guy would have as a mercenary. It'd have to be something that can trick the background check system too.

Edit in response to edit: Right, I just figured pictures/video would be easier to get than audio.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 11, 2019, 09:24:52 pm
We don't really need a disguise set since I believe we've still got dudes who haven't really been around on Anghabar and should be pretty fresh. Someone correct me if we don't have 4 unused operators, please -- it's a bit hard to tell since I can't actually find info spoilers on the subject. Thusly a small and disguised camera seems pretty appropriate for Flossmore and an infiltration specialist pretty appropriate for the CI FP mission.

If nobody puts together the hardware for a camera submission of some sort tonight I will tomorrow.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 11, 2019, 09:38:55 pm
We don't really need a disguise set since I believe we've still got dudes who haven't really been around on Anghabar and should be pretty fresh. Someone correct me if we don't have 4 unused operators, please -- it's a bit hard to tell since I can't actually find info spoilers on the subject. Thusly a small and disguised camera seems pretty appropriate for Flossmore and an infiltration specialist pretty appropriate for the CI FP mission.

If nobody puts together the hardware for a camera submission of some sort tonight I will tomorrow.

Current system is:

Thiel Planetary System
Founder/Proprietor: Confinity Investments LLC

Rivendell
Minor Glitterworld
System capital and HQ of Confinity Investments LLC

Lossarnach
Minor Agriworld
Renowned for both its Country Club and Flossmoor Debtors Prison (Sabercat mission, Prison Infiltration mission)

Anghabar
Mineralworld
Largest exporter of mineral resources in the New Worlds (Strikebreaking mission, HUMINT mission, Red Cross Mission)

Harad
Frontierworld
Sparsely populated and largely ungoverned semi-arid frontier (Location of Goodhaven, Training Mission, Fugitive capture mission)

We've currently had only one operation on each of the three planets, we can switch around operators to have fresh faces on any planet currently. Only dudes who have been to Anghabar are the ones on the strike breaking mission, so we have 6 who would be fresh there.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 11, 2019, 09:41:58 pm
Ah, nice, thanks for the clarification.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: 1freeman on November 11, 2019, 10:19:40 pm
Quote from: Hardware Phase Vote box
(3) Up-armored Technical Land Rover Upgrade: OpsChief, NG1999,1freeman
(1) Tiny Spy Camera Set: Stirk
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 11, 2019, 10:28:40 pm
Guys I REALLY do not recommend going for that Rover just because Neil wants to do it, we're spreading our resources extremely thin here for the infiltration missions so if you go for that rover upgrade you're putting at least one of our infiltration teams in with NO specialization and with just two people -- we have more guys on the Red Cross mission, and backup in Goodhaven, so we can get by there, but these infiltration missions are risky and we need an edge up.
Quote from: Hardware Phase Vote box
(3) Up-armored Technical Land Rover Upgrade: OpsChief, NG1999,1freeman
(1) Tiny Spy Camera Set: Stirk
(1) Disguised Camera Set: Powder Miner
(0) Save 20k:

We should try to get something along the lines of:
Disguised Camera Set
These spy cameras are flat disks around large-watch-face-sized, but quite thin -- what they lack in pure incredible tininess they make up for in being able to slip easily into pockets and small flat spaces, being easy to palm, and coming in a series of different colors that can be taken depending on the expected mission terrain -- greys and whites and blacks for Flossmore, for example. They CAN transmit wirelessly, but will not do so unless directly activated to be able to receive the radio signal to do so manually. They are constructed of non-metallic components to the highest degree possible, with the hope that the electronics in the cameras will be small enough to evade metal detection.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 11, 2019, 10:44:53 pm
Guys I REALLY do not recommend going for that Rover just because Neil wants to do it, we're spreading our resources extremely thin here for the infiltration missions so if you go for that rover upgrade you're putting at least one of our infiltration teams in with NO specialization and with just two people -- we have more guys on the Red Cross mission, and backup in Goodhaven, so we can get by there, but these infiltration missions are risky and we need an edge up.
Quote from: Hardware Phase Vote box
(3) Up-armored Technical Land Rover Upgrade: OpsChief, NG1999,1freeman
(1) Tiny Spy Camera Set: Stirk
(1) Disguised Camera Set: Powder Miner
(0) Save 20k:

We should try to get something along the lines of:
Disguised Camera Set
These spy cameras are flat disks around large-watch-face-sized, but quite thin -- what they lack in pure incredible tininess they make up for in being able to slip easily into pockets and small flat spaces, being easy to palm, and coming in a series of different colors that can be taken depending on the expected mission terrain -- greys and whites and blacks for Flossmore, for example. They CAN transmit wirelessly, but will not do so unless directly activated to be able to receive the radio signal to do so manually. They are constructed of non-metallic components to the highest degree possible, with the hope that the electronics in the cameras will be small enough to evade metal detection.

I'm not sure we'd be able to get that past security if we're going the visitor route. I've visited a couple of prisons, and everyone gets a pat down with their hands to the wall as standard procedure. We might be able to stick it to the front of our visitor badges if they're the kind that are worn around the prison, but I wouldn't want to risk it being felt in the pocket or found in the palm.

I also 100% agree with him in needing some spy stuff. The machine gun *and* truck upgrades are really tempting, but we really need to help out these undermanned missions right now. Our escort strategy will likely rely on avoidance rather than confrontation, we'll likely be sending a scout ahead with the fancy binoculars to make sure the enemy isn't there rather than try to break through ambushes and blockades.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 11, 2019, 10:58:25 pm
frankly i just dont know that well get away with a totally empty description

However, perhaps you can use mine as a base and edit the type of camera you would like.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 11, 2019, 11:02:16 pm
Quote from: Hardware Vote Box
(2) Up-armored Technical Land Rover Upgrade: OpsChief, 1freeman
(2) Tiny Spy Camera Set: Stirk, NG1999
(1) Disguised Camera Set: Powder Miner
(0) Save 20k:
Tiny Spy Camera Set
A set of small cameras the size of tooth fillings that can be placed on/in the tooth. The camera can record video.
(People are encouraged to add to this, I don’t think this is enough description. I will add more description in the morning.)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: 1freeman on November 11, 2019, 11:13:51 pm
I am not sure how a tooth camera is supposed to work, it seems like it would be awkward to use and not something that you could use subtly. also, I doubt that tooth cameras are very common so there is a good chance that we would end this phase without acquiring any new hardware.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 11, 2019, 11:16:27 pm
tiny Spy Camera Set
A set of small cameras the size of a tooth filling that can be placed anywhere via an adhesive. They can record video.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 11, 2019, 11:19:06 pm
good lord the cameras
Button Camera
These spy cameras are adhesive disks around dollar-coin-sized, and which come in a series of different colors that can be taken depending on clothing worn during the mission. As they're very small, they can be attached to clothing inconspicuously, but they do have very limited wireless capability and it's suggested that they not be left somewhere unless the operator is confident that they can be retrieved later in order to be read.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 11, 2019, 11:24:44 pm
good lord the cameras
Button Camera
These spy cameras are adhesive disks around dollar-coin-sized, and which come in a series of different colors that can be taken depending on clothing worn during the mission. As they're very small, they can be attached to clothing inconspicuously, but they do have limited wireless capability and it's suggested that they not be left somewhere unless the operator is confident that they can be retrieved later in order to be read.
+1
Quote from: Hardware Vote Box
(2) Up-armored Technical Land Rover Upgrade: OpsChief, 1freeman
(1) Tiny Spy Camera Set: Stirk
(1) Disguised Camera Set: Powder Miner
(1) Button Camera: NG1999
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 11, 2019, 11:28:11 pm
Quote from: Hardware Vote Box
(2) Up-armored Technical Land Rover Upgrade: OpsChief, 1freeman
(1) Tiny Spy Camera Set: Stirk
(0)
(2) Button Camera: NG1999, Powder Miner
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 11, 2019, 11:30:40 pm
Quote from: Hardware Vote Box
(2) Up-armored Technical Land Rover Upgrade: OpsChief, 1freeman
(0) Tiny Spy Camera Set:
(0)
(3) Button Camera: NG1999, Powder Miner, Stirk
(0) Save 20k:

Looks great
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on November 12, 2019, 03:29:54 am
Quote from: Hardware Vote Box
(2) Up-armored Technical Land Rover Upgrade: OpsChief, 1freeman
(0) Tiny Spy Camera Set:
(0)
(4) Button Camera: NG1999, Powder Miner, Stirk, King Zultan
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Shadowclaw777 on November 12, 2019, 07:09:13 am
Quote from: Hardware Vote Box
(2) Up-armored Technical Land Rover Upgrade: OpsChief, 1freeman
(0) Tiny Spy Camera Set:
(5) Button Camera: NG1999, Powder Miner, Stirk, King Zultan, SC777
(0) Save 20k:

I have a few questions, mainly I think the AMR mission will most likely be the most difficult so maybe we should sent three men (Mr. Blonde because he’s injured and won’t be as effective on a combat) compared to the military escort because the problem is that even with visitor credentials we need more information for concrete case their abusive with their prisoners then just setting up cameras inside the visitation room. We’d need visual recordings of the prisoner cells, whatever their courtyard is, etc and you can’t get access to those with just being a visitor as I believe. With the amount of security cameras and the physical strength and armed nature of guards, it would make things like sneaking and getting access to camera footage that much more harder.

Ah yes the last the question is why are we intentionally hurting the battery, well it’s actual the wireless capability. I guess that doesn’t matter on how long our phones can track the button cameras, the main question in lifetime, they’d probably need to be useful for at least an entire cycle of day to be useful and to get some concrete proof.

Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 12, 2019, 08:48:22 am
Where are we hurting the battery?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 12, 2019, 12:41:53 pm
I have a few questions, mainly I think the AMR mission will most likely be the most difficult so maybe we should sent three men (Mr. Blonde because he’s injured and won’t be as effective on a combat) compared to the military escort because the problem is that even with visitor credentials we need more information for concrete case their abusive with their prisoners then just setting up cameras inside the visitation room. We’d need visual recordings of the prisoner cells, whatever their courtyard is, etc and you can’t get access to those with just being a visitor as I believe. With the amount of security cameras and the physical strength and armed nature of guards, it would make things like sneaking and getting access to camera footage that much more harder.

Ah yes the last the question is why are we intentionally hurting the battery, well it’s actual the wireless capability. I guess that doesn’t matter on how long our phones can track the button cameras, the main question in lifetime, they’d probably need to be useful for at least an entire cycle of day to be useful and to get some concrete proof.

The AMR mission isn't the prison infiltration mission, AMR mission is the HUMINT mission. We just need signs of abuse and the political prisoners. We don't need to see every single human rights violation or the cells or the courtyard for whatever reason, just point the cameras at a couple of inmates and see all their unexplained bruises and the like. Generally there are two types of visitation, contact and non-contact. Non-contact visits are the ones with the glass wall and phone thing, contact visits basically involve going to a meeting room with guards watching everyone to make sure they behave. Smaller prisons just have an empty room with some chairs, big ones have tables, games, vending machines, and a bigger room giving everyone more privacy. We'd probably get better interviews during a contact visit. You generally have to pass at least one checkpoint to get the the visiting area for contact visits, and could potentially move past things like the security camera room or courtyard. Our plan is to wear the cameras rather than setting them up places, since visiting hours arn't 24/7 we have no reason to keep the cameras on all the time and no reason to break into the prison to recover them. We will need several visits, but should be able to find some evidence without too much trouble and bow out without losing everyone if we don't. Ideally we'd have one of the fact visitors passes being a priest or someone else who has a good reason to visit multiple people, allowing for more non-suspicious visits.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on November 15, 2019, 08:40:48 pm
"Button cameras are a classic espionage tool.  I'll get right on it."

Quote from: Button Camera
These spy cameras are adhesive disks around dollar-coin-sized, and which come in a series of different colors that can be taken depending on clothing worn during the mission. As they're very small, they can be attached to clothing inconspicuously, but they do have very limited wireless capability and it's suggested that they not be left somewhere unless the operator is confident that they can be retrieved later in order to be read.

The first "button cameras" were custom pieces of hardware, built in-house by top-tier intelligence agencies in the early Cold War.  A heavy trench coat had to be worn to conceal a bar-of-soap-sized "subminiature camera," whose lens was concealed within a large coat button.  The camera was operated by a hardwired mechanical remote further concealed in a coat pocket.  The CIA would later develop a belt buckle version suitable for use in warm weather (Cuban) climates.  While microfilm remained a niche technology in the 20th century, the advent of digital photography and the 21st century obsession with consumer camera phones have made full-color micro-videocameras a common household item.
As a covert piece of hardware, Neil decided to develop a series of custom button cameras in-house to keep knowledge of the device under wraps.  It could've gone better.  The purchase of refurbished smart phone cameras was a cleverly cost-conscious idea, but figuring out the basic I/O proved more difficult than anticipated.  As a result, the planned wireless capability was ultimately dropped as development time ran out.  Therefore, all interface with the camera is done manually.  On such a small device, this is easier said than done.  While an early prototype included an on-off toggle switch, users found it easier just to insert and remove the button cell battery as needed.  Furthermore, the footage is accessed only by a removable nano memory (NM) card.
Interface limitations aside, the button camera otherwise works as intended.  A camera, microprocessor, memory card and battery all shoved into a tiny plastic case; the whole thing is roughly the diameter and depth of a wrist watch face.  It's also light enough to be attached to a vertical surface by a single piece of non-marking double-sided tape (included).  Attachment loops on the case also allow the device to be pinned, clipped, or even sewn into worn clothing.  Once the battery is inserted, the camera begins recording unencrypted HD video in a continuous loop, until the power source is removed or otherwise exhausted.  Battery runtime ends up being roughly 24 hours.  The lens itself is only 3mm in diameter, allowing the rest of the device to be concealed or otherwise camouflaged.  However, such a small lens innately does not work well in low-light situations.  The videocamera notably lacks audio, flash bulb, or night vision capabilities as well.

Custom Button Camera (Quantity: 20)
A custom inexpensive watch-face-sized HD video camera designed to be worn or otherwise concealed.  Features removable 24hr battery, removable unencrypted NM card, and included non-marking double-sided tape.  No wireless interface or live-feed capabilities.  Video only, no audio.    Poor low-light performance.

Spoiler: Roll (click to show/hide)

Specialist Phase

"Neil here.  Ma'am, we're getting into some work where open carry won't always be an option.  You can't always guarantee you won't end up in grapple either, like 'Mr. Blonde' found out last month.  As a specialist, I'd like to train up a Mixed Martial Arts (MMA) Fighter.  As always, still your call though."

Specialist: Mixed Martial Arts (MMA) Fighter
Trained in free-style hand-to-hand fighting, the MMA Fighter can fight on his feet or wrestle on the ground.  Based primarily on a cage-fighting style popular in the Old World, the MMA fighter can punch like a boxer, counter-throw like a judo master, and grapple into submission like a Brazilian Jujitsu (BJJ) black belt.  Additional lessons in practical Krav Maga turn these prize-fighting techniques into lethal ones.  While deadly unarmed, he can temper his attacks to enable non-lethal takedowns.
Erik Heller will be trained as the MMA Fighter this month.

Quote from: Specialist Vote Box
(1) Mixed Martial Arts Fighter: OpsChief
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 15, 2019, 09:10:03 pm
Cute as a button.

Specialist: Intelligence Operative

With all the cloak and dagger missions we've been running, we need someone skilled enough to pull them off. Intelligence Operatives act as general purpose spies, with a broad skill base including COMINT, HUMINT, OSINT, and managing intelligence operations. Basic spy guy stuff.

Anna Chapman should be trained as an Intelligence Operative.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 15, 2019, 09:11:03 pm
Cute as a button.

Specialist: Intelligence Operative

With all the cloak and dagger missions we've been running, we need someone skilled enough to pull them off. Intelligence Operatives act as general purpose spies, with a broad skill base including COMINT, HUMINT, OSINT, and managing intelligence operations. Basic spy guy stuff.

Anna Chapman should be trained as an Intelligence Operative.
+1
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on November 16, 2019, 04:38:21 am
+1
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 16, 2019, 07:02:47 am
I don't think I like the idea of trying to train someone in COMINT, HUMINT, and OSINT -- the three of these, as with all kinds of intelligence, have different skillsets and considering how what we're trying to accomplish with both of these is HUMINT, I would like to specialize into HUMINT to avoid the kind of over-genericization our scout suffered.

HUMINT Specialist
This Specialist is trained in the art of Human Intelligence, clandestine and non-clandestine. This means that our specialist is trained largely on social grounds, trained in how best to gather information both in non-dangerous contexts through use of interviews and plain conversation, and in more dangerous contexts, where the specialist is trained in how to maintain a cover and how to manipulate their behavior in order to be convincing -- which does mean, to some extent, that our HUMINT specialist is in fact given outright acting lessons. They're also given some training on how to tell when they're being lied to, what to pay attention to and what pieces of information are more or less useful.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on November 16, 2019, 07:44:14 am
Quote from: Vote Box
(2) Specialist: Intelligence Operative: Stirk, Naturegirl1999
(2) HUMINT Specialist: Powder Miner, King Zultan

I changed my vote.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Shadowclaw777 on November 16, 2019, 07:59:20 am
Quote from: Vote Box
(2) Specialist: Intelligence Operative: Stirk, Naturegirl1999
(3) HUMINT Specialist: Powder Miner, King Zultan, SC777

I imagine that you want to use Anna for the HUMINT training?, also I guess Simon Templar should become the Officer, since he seen some horrible combat and mental trauma in his first, didn't take any injuries and was the team leader for most of it
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Naturegirl1999 on November 16, 2019, 08:14:10 am
Quote from: Vote Box
(1) Specialist: Intelligence Operative: Stirk
(4) HUMINT Specialist: Powder Miner, King Zultan, SC777, NG1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 16, 2019, 04:53:34 pm
I don't think I like the idea of trying to train someone in COMINT, HUMINT, and OSINT -- the three of these, as with all kinds of intelligence, have different skillsets and considering how what we're trying to accomplish with both of these is HUMINT, I would like to specialize into HUMINT to avoid the kind of over-genericization our scout suffered.

HUMINT Specialist
This Specialist is trained in the art of Human Intelligence, clandestine and non-clandestine. This means that our specialist is trained largely on social grounds, trained in how best to gather information both in non-dangerous contexts through use of interviews and plain conversation, and in more dangerous contexts, where the specialist is trained in how to maintain a cover and how to manipulate their behavior in order to be convincing -- which does mean, to some extent, that our HUMINT specialist is in fact given outright acting lessons. They're also given some training on how to tell when they're being lied to, what to pay attention to and what pieces of information are more or less useful.

The main issue with hyper-specialized specialization is...they’re hyper specialized. It could be a very long time before we need to do HUMINT again, and while the HUMINT specialist comes with some acting and manipulation as backup it isn’t as broadly applicable as the IntOp specialization. The Scout was fine as a design, it had a -1 penalty and just rolled poorly.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 16, 2019, 05:05:54 pm
It rolled juuuuust under average, and if it had rolled well I suspect it would merely have been a competent result of what you were looking for. There's simply no way that someone can become expert in all of these disciplines in this timespan, you're just asking way too much, and even if you roll well on the intelligence operative you're going to run 60 mph into a wall of Master of None -- someone who can't actually quite perform their tasks in difficult scenarios... and difficult scenarios seems to be the modus operandi of this game, with the whole improvisation rolls being an integral part of mission rolling.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 16, 2019, 05:22:46 pm
It rolled juuuuust under average, and if it had rolled well I suspect it would merely have been a competent result of what you were looking for. There's simply no way that someone can become expert in all of these disciplines in this timespan, you're just asking way too much, and even if you roll well on the intelligence operative you're going to run 60 mph into a wall of Master of None -- someone who can't actually quite perform their tasks in difficult scenarios... and difficult scenarios seems to be the modus operandi of this game, with the whole improvisation rolls being an integral part of mission rolling.

It has the same modifier as the Demo Expert, which got an Average result on a roll of 6. We don’t need the best in the field, just a moderately competent person. The best wiretapper ever to exist would be nice, but someone who can wiretap OK, google something OK, and do HUMINT Ok would be be more practical for an organization that needs all three done but only has 10 dudes to work with.

Not that it matters overly much, seeing as how we can jam multiple specialization into one person over time and get to do so before deploying in said missions.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on November 18, 2019, 08:46:00 pm
Quote
HUMINT Specialist
This Specialist is trained in the art of Human Intelligence, clandestine and non-clandestine. This means that our specialist is trained largely on social grounds, trained in how best to gather information both in non-dangerous contexts through use of interviews and plain conversation, and in more dangerous contexts, where the specialist is trained in how to maintain a cover and how to manipulate their behavior in order to be convincing -- which does mean, to some extent, that our HUMINT specialist is in fact given outright acting lessons. They're also given some training on how to tell when they're being lied to, what to pay attention to and what pieces of information are more or less useful.

"Keeping it tightly focused on direct collection?  That's a safe choice to nail down the fundamentals as a singleton HUMINT Collector.  I don't see a name in there, but I think this might be a good fit for Anna Chapman."
-Neil

Anna can hardly contain her excitement when Neil gives her the news.  After her humiliation at Goodhaven, she's eager to catch-up to Redbrick the Demolitions Expert, "By the end of this month, they can all take their 'Redbrick' worship and shove it!"  Furthermore, it's exactly the kind of work she was looking for when she signed on to Ocean's Ten.
When her training begins, it's quickly apparent she's the perfect choice for this specialist.  Attractive and socialable, cold calls and social manipulation are second nature to her.  Already comfortable with cosmetics, hair-styling, and fashion, she immediately understands how to radically alter her appearance with minimal effort.  A professional woman in a testosterone-soaked profession, Anna already know how to alter her persona to perform her duties in an otherwise unwelcoming social environment.  Neil is impressed with how quickly she speeds through these portions of training, and adjusts the lesson plan to introduce more material for her.
Not forgetting how badly Nikita the Scout failed this next portion horribly, Neil rigorously trains Anna on general intelligence requirements and priorities.  To his relief, Anna proves a tremendous student in this and has no problems identifying hot vs. cold leads and prioritizing critical intelligence for questioning.  Given a witting source, she can reliably debrief him fully in a reasonable amount of time.
Satisfied with her tradecraft in elicitation, debriefing, disguise, and socio-cultural awareness, Neil moves her on to less sexy training: reporting.  As a wise man once said, "If a tree falls in the woods, and no one knows how to write about it, did it make a sound?"  The "best" spy in the world is useless he can't report coherently his intelligence back to HQ.  Anna is taught how to write effectively, annotate maps/photos, and orally brief her superiors if needed.  While not the kind of aptitude people usually look for in operators, luckily Anna turns out to be a competent writer and briefer.
More than satisfied with her training so far, Neil adds in some advanced modules on deception detection per Mrs. Ocean's request.  Although highly difficult to use reliably in field conditions, she can analyze a subject's verbal and non-verbal cues to detect possible lies.  Scientific Content Analysis (SCAN) is also taught, to assist in reviewing written statements.  More importantly however, she's taught to always question a source's motivation for a given statement, and if it's actually plausible given their established capabilities.  Liars are far more reliably caught by simply bad lies rather than trying to decipher micro-facial expressions.

"Ma'am, I think we got something really special here with Anna Chapman.  She's going to be a helluva spy, and I look forward to training her further in advanced CI/HUMINT fields such as interrogation, investigations, spy handling, or even polygraphy."
-Neil

Anna the HUMINT Collector
Highly proficient in collecting intelligence from witting and unwitting sources via elicitation and debriefing.  Understands intelligence requirements and priorities.  Culturally and socially savvy in a wide variety of environments.  Competent in the creation and use of disguises and cover identities.  Writes and briefs in a professional manner.  Trained in deception detection.

Spoiler: Roll (click to show/hide)

OOC: To keep micromanagement down, the button cameras have been switched to standard issue.  Don't abuse this.

Operations Phase

"Eight and a half men split four ways doesn't leave a lot of wiggle room, but you're the Boss on this.  As for what happened last month, I apologize for any mission planning shortcomings so far.  As I said before, Danny guarded this as his favorite part of the job, so we're still at quite the disadvantage here.  Also our green operators seem to need much more guidance than our old vets did.  I'll definitely be sure to name Team Leaders this time, as the new crew hasn't quite worked out their pecking order yet."

Shamrock Tavern HUMINT Source Spotting
Two operators will case the Shamrock Tavern on Anghabar, seeking to spot HUMINT sources for AMR CI FP for use against the growing insurgency.
Anna, a trained HUMINT Collector, will be the Team Leader, as well as perform most the intelligence collection.  A second operator, Ethan Hunt, will mostly provide security and general support.
Team will secure a small safehouse near the Shamrock Tavern.  After first surveilling and its patrons from inside the SUV, team will disguise themselves appropriately to match the observed patrons.  Ethan will enter the tavern first, messaging Anna ten minutes later if the room appears safe.  As security backup, Ethan will carry a sidearm and generally try to keep to himself.  Anna will arrive unarmed and apparently alone, to ensure minimum suspicion and maximum approachability.  Anna will then attempt to spot HUMINT source leads AMR CI FP can use, such as personnel associated with organized labor.
As security measures, an AS Val Carbine will be provided.  It should be stored in the safehouse off-duty, and kept in the SUV as backup while on mission.  Obviously this is non-overt mission, and all personnel should dress and act sterile.

Personnel:
*TEAM LEADER* Anna Chapman (HUMINT Collector)
Ethan Hunt

Non-Standard Hardware:
Land Rover Defender SUV (1)
AS Val Carbine (1)

Miles Notkin Bounty
Two operators will chase a hot lead on a bounty, Miles Notkin, last seen in the town of Goodhaven.  Redbrick, having ingratiated himself with the town last month, will be the Team Leader.  A second operator, Hoxton, will support Redbrick.
Redbrick will exploit his ties to discreetly liase with Sheriff Wilder, asking for any intelligence on the bounty or further Sheriff Department resources the team could use.  Assuming no hot intelligence, the team should discreetly investigate local boarding houses and watering holes, asking about any new folk in town.  If no further hot intelligence, the team provide the Miles Notkin's name and photo to the Sheriff Department for wanted posters, hoping that a public manhunt will get results.
If Miles Notkin is located but refuses to surrender, the team should contact the Sheriff Department to cordon the hideout.  If the bounty still refuses to surrender, Redbrick should then use Semtex and his expertise to flush him out.
Given our law enforcement affliliation with Goodhaven, the team should have no issues open carrying Val carbines.  A Redbrick is already famous in the area and banking on Ocean PMC's ties to the Sheriff Department, all personnel should dress and act overt.

Personnel:
*TEAM LEADER* Roderick "Redbrick" Batiste (Demolitions Expert)
James "Hoxton" Hoxworth

Non-Standard Hardware:
Gator ATV (2)
AS Val Carbine (2)
1kg Semtex (4)

Red Cross Anghabar Withdrawal
An SUV of three operators will escort three round-trip convoys withdrawing the IRC from rural Anghabar.  Simon Templar, having previous convoy experience on Anghabar, will be the Team Leader.  Erik and Salt will round out the team.
On convoy, Erik will drive the SUV with Simon and Salt as passengers/dismounts.  The SUV will drive ahead of the convoy, scouting for trouble.  The team leader will maintain communications with the other three vehicles at all times.
At the clinic site, all operators will dismount.  Erik will take to clinic rooftop with binoculars to keep lookout as the convoy loads-up.  Simon and Salt will keep ground security.
All personnel should open carry a Val carbine when possible.  As this is a legal defensive mission for a neutral organization, sterile procedures are not recommended.

Personnel:
*TEAM LEADER* Simon Templar
Evelyn Salt
Erik Heller

Non-Standard Hardware:
Land Rover Defender SUV (1)
AS Val Carbine (3)
FLIR Thermal Binoculars (1)

Amnesty Interstellar Investigation of Flossmore Prison
Two operators will conduct an undercover investigation of Flossmore Prison on behalf of Amnesty Interstellar.  Nikita Taylor, a scout by training, will be the Team Leader.  Mr. Blonde will exploit his injuries to attempt to conceal contraband in his arm splint.
The team will establish a small safehouse in the town of Flossmore.  The team will first use the ATV and thermal binoculars to perform recon on the prison itself.  From an overlook in the wilderness around the prison, they will survey the apparent layout of the prison grounds.  In addition to the general layout, the team will also note security measures and potential vulnerabilities.
Having established the lay of the land, Nikita the Scout will use her visitor pass to access the prison.  To avert suspicion, she will take the bus as a normal visitor would and carry no contraband.  Nikita will carefully note any search/security procedures and then anything that should be video-recorded or otherwise investigated by the next visitor.  Nikita will then fully brief Mr. Blonde about how to best conceal button cam(s) for his investigation.  Mr. Blonde should then attempt to record the evidence Amnesty Interstellar is seeking.
As as security measure, the non-investigating team member should be waiting in the wilderness near the prison with the ATV and binoculars.  Should an investigator need to flee the prison emergently, the ATV is ready for rapid extraction.  Obviously this is non-overt mission, and all personnel should dress and act sterile.

Personnel:
*TEAM LEADER* Nikita Taylor (Scout)
Victor "Mr. Blonde" Vega (Light Duty)

Non-Standard Hardware:
Gator ATV (1)
FLIR Thermal Binoculars (1)

Quote from: Operations Votebox
(1) Neil's Plan: OpsChief
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 18, 2019, 09:47:46 pm
Stirk's mods!

One of the biggest things we've been screwing up is intel. Living in the post-information age, we really have no excuse.

>Shamrock Tavern HUMINT Source Spotting

Do your research ahead of time. Look at social media posts, corporate and underground news sources, blogs, whatever. Know the basics of the current political climate in case such things come up, you should at least know enough to pass as a local instead of a spacer.

>Red Cross Anghabar Withdrawal

They're given intel is kinda horrible. If we go in non-sterile and it turns out they poked the AMR bear we could be out of business, for instance. Look up official and nonofficial sources to see who the enemy is, what their numbers are, how well equipped they are, and whatever else you can get from a quick rundown. Go in in baklavas if it is someone we have worked with, wear the logo proud if it is a criminal organization or other unaffiliated group.

Switch Nikita Taylor to this team, add a Gator ATV. With a three man team armed only with rifles, any armed resistance is likely to end poorly for our group. We should instead focus on avoidance. Google the layout of the roads, find as many alternate paths as possible (especially those that avoid areas where the enemy is likely to be from the first search). Nikita Taylor will move 1-2 km in front of the convoy to act as a scout, using the fancy binoculars to spot anything odd including ambushes, mines, road blocks, or dug out areas that look to be hiding bombs. If any are spotted the convoy will immediately reverse direction towards an alternative path - going off road only if the area is verifiably safe. Keep in constant "radio" contact, especially if visibility is low. Print out a warning, something like "ARMED CONVOY DO NOT OVERTAKE", on the company printers and duct tape them to the sides of the vehicles. Keep at the speed of the slowest truck, or the Gator if the trucks happen to be faster. Try to avoid routes where turning around would be impossible (such as mountain passes) if at all possible. In addition, connect the drivers to your "radio" network, the open source code should be free for them too. Give them orders when necessary, we have seen how civi drivers can act under pressure. Having someone who sounds like they know what they're doing should reduce mistakes. Keep in contact with the target bases as well, if there is anyone at the location.

Switch lets say Evelyn Salt to the Amnesty International, and don't forget the FLIR Recon BN6 Thermal Binoculars for our scout.

>Miles Notkin Bounty

The Gator is a two seater, and you guys should probably stick together anyway. Move one of the Gators to the Red Cross mission. Like with the others, attempt to know your location and target using the internet. I'm less hopeful of actually finding anything about this guy, but it might tell us who his buddies are. The guy flew legal, he isn't exactly a criminal mastermind. Even if he tried scrubbing his social media there might be something left.

Taking him alive isn't a priority. Shoot him a bunch if he draws iron.

>Amnesty Interstellar Investigation of Flossmore Prison
Replacing the scout with the non-scout, team leader is now Evelyn Salt. Make sure to have your cover stories right ahead of time. Make sure you know details about who you're supposed to be, if your card says you're a miner you should know enough about being a miner here to pass a casual conversation. Have a valid excuse for the arm brace based on your cover identity. Since we're partially looking for political prisoners, try to find a list of probable political arrests online through social media and match names with faces. Have an escape route planned out ahead.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 19, 2019, 12:32:48 am
I think I would actually recommend giving Vega team leader status again -- he was pretty perceptive (actually, moreso in general than I think Nikita is) and pretty capable of holding his shit together during the strikebreaker mission even through heavy injuries, and what issues there were with his command I think are excusable in that context.

(Plus, it's probably better to have somebody who wasn't injured in their dominant arm try to do the camera intel gathering -- I can't help but think two arms would be very useful for concealing things.)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 19, 2019, 12:54:57 am
I think I would actually recommend giving Vega team leader status again -- he was pretty perceptive (actually, moreso in general than I think Nikita is) and pretty capable of holding his shit together during the strikebreaker mission even through heavy injuries, and what issues there were with his command I think are excusable in that context.

(Plus, it's probably better to have somebody who wasn't injured in their dominant arm try to do the camera intel gathering -- I can't help but think two arms would be very useful for concealing things.)

Sure, Vega can be team leader if he wants. I mostly let him stay on the sidelines since he was teamleader last mission and is probably looking for a break. I don't see how having two arms would really help conceal things inconspicuously, his team member could help him conceal things and it isn't like he would have to move his splinted arm much to hide the cameras. What situation would having two hands help hide the button?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 19, 2019, 01:27:52 am
If he is in some situation that requires use of one hand, if he had two fully functional hands he could still grab and move the camera with the other; it also would allow him to pass the camera between hands easily and much more securely, rather than just juggling it in one hand (his off-hand, at that) under potential duress if things go a bit southwards.

Salt does have two fully functional hands, though, so general sleight of hand and precision movements like that become much easier.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 19, 2019, 01:36:37 am
If he is in some situation that requires use of one hand, if he had two fully functional hands he could still grab and move the camera with the other; it also would allow him to pass the camera between hands easily and much more securely, rather than just juggling it in one hand (his off-hand, at that) under potential duress if things go a bit southwards.

Salt does have two fully functional hands, though, so general sleight of hand and precision movements like that become much easier.

It is a prison, they'll have eyes on him at all times. Hiding something in the splint is much more secure then trying to juggle it between two hands. It’s not like they’re going to check one hand at a time if it came to that, and if they find it hiding it is time to GTFO instead of trying to show them a magic trick.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 19, 2019, 02:58:15 am
I reckon it's probably not terribly easy to escape a prison of all places with two unarmed people, Stirk. We'll want to avoid being caught But having one arm to effectively use is just a weight that can drag on any potential operations should our Ops Guy have to do so... and in that context I frankly don't understand the insistence on having Vega be the guy that performs the operational part of the plan. Why should Salt be the one performing the cover and initial investigation and Vega the one performing the direct camera work? It doesn't make any sense to put the injured person on the more intensive and dangerous part of the mission.

Sure, it means that if Vega's at the ATV he won't be as able to extract Salt if things go bad, but if things do go bad it seems flatly impossible in the first place that someone unarmed with just an ATV and a pair of binoculars is going to be able to extract somebody from an extremely tough prison full of guards, let alone in your configuration where the person trying to get the fuck out to the ATV in the first place can't even use both hands during the escape. Why have someone with one arm hobbling around gathering evidence? Why do it in this particular way? Why try and downplay the risk when there's no reward for it?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on November 19, 2019, 06:16:32 am
I think I would actually recommend giving Vega team leader status again -- he was pretty perceptive (actually, moreso in general than I think Nikita is) and pretty capable of holding his shit together during the strikebreaker mission even through heavy injuries, and what issues there were with his command I think are excusable in that context.

(Plus, it's probably better to have somebody who wasn't injured in their dominant arm try to do the camera intel gathering -- I can't help but think two arms would be very useful for concealing things.)
+1
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 19, 2019, 12:15:05 pm
I reckon it's probably not terribly easy to escape a prison of all places with two unarmed people, Stirk. We'll want to avoid being caught But having one arm to effectively use is just a weight that can drag on any potential operations should our Ops Guy have to do so... and in that context I frankly don't understand the insistence on having Vega be the guy that performs the operational part of the plan. Why should Salt be the one performing the cover and initial investigation and Vega the one performing the direct camera work? It doesn't make any sense to put the injured person on the more intensive and dangerous part of the mission.

Sure, it means that if Vega's at the ATV he won't be as able to extract Salt if things go bad, but if things do go bad it seems flatly impossible in the first place that someone unarmed with just an ATV and a pair of binoculars is going to be able to extract somebody from an extremely tough prison full of guards, let alone in your configuration where the person trying to get the fuck out to the ATV in the first place can't even use both hands during the escape. Why have someone with one arm hobbling around gathering evidence? Why do it in this particular way? Why try and downplay the risk when there's no reward for it?

But it is soooo much easier to trick the guards by going "What? I totally don't have anything in my hand." *Shows empty hand, blatantly switches button to other hand, shows other hand*. Having two arms doesn't help keep the camera hidden at all. Having a splint does help keep the camera hidden. The guy with a legitimate splint thus has a better chance of sneaking the button in without getting caught then the person with two working hands. That is why. The injured party is outright better for what we need him to do. Our current plan revolves around using his splint to hide the camera and take the images. Salt has two hands and zero splints, with no real way to sneak the button in effectively. It doesn't make any sense to switch their positions when Salt has no *real* advantage in keeping contraband hidden with her two working hands and lacks the main route we plan to use to smuggle.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 19, 2019, 12:54:02 pm
The button cameras should be definitionally very easy to hide inside clothing, under badges, etc. I don't think the splint is terribly necessary at all for that purpose, nor do I actually even think it's superior, since it's kind of obvious when it's being fiddled with, and since (and I've worn a good few in my lifetime) they're necessarily quite tight to the arm. Like, it's an option, but it doesn't seem like the only one at all to me, unless you want to suggest that when people have to smuggle in cameras in real life they make sure to break someone's arm first.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 19, 2019, 01:08:25 pm
The button cameras should be definitionally very easy to hide inside clothing, under badges, etc. I don't think the splint is terribly necessary at all for that purpose, nor do I actually even think it's superior, since it's kind of obvious when it's being fiddled with, and since (and I've worn a good few in my lifetime) they're necessarily quite tight to the arm. Like, it's an option, but it doesn't seem like the only one at all to me, unless you want to suggest that when people have to smuggle in cameras in real life they make sure to break someone's arm first.

We not only have to hide them, but have to be able to point them at things. You don't need to fiddle with the arm. The fact that it needs to be tight means it is less likely to be bothered with, barring the guards taking it apart entirely it is unlikely to be discovered. If you put them under clothing then they'd be easily discovered by a patdown in addition to being harder to utilize effectively.

I'm not sure people really ever have a comparative mission in real life. I'd imagine most organizations who would bother would just send trusted inspectors and take their word for it :V
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on November 21, 2019, 02:10:21 am
We should probably get the actual vote box up, huh.

Quote from: Operations Votebox
(1) Neil's Plan: OpsChief
(1) Stirk’s Mods: Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on November 21, 2019, 02:20:16 am
I forgot about switching the people around.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 21, 2019, 03:29:44 am
Quote from: Operations Votebox
(1) Neil's Plan: OpsChief
(2) Stirk’s Mods: Stirk, King Zultan
(1) Stirk's Mods but with Vega and Salt switched: Powder Miner
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on November 21, 2019, 03:42:10 am
Quote from: Operations Votebox
(1) Neil's Plan: OpsChief
(1) Stirk’s Mods: Stirk
(2) Stirk's Mods but with Vega and Salt switched: Powder Miner, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on November 22, 2019, 02:53:04 pm
Event Resolution

*knock* *knock*

Rather unexpectedly, Simon Templar enters your office, "Afternoon, Ma'am.  Do you have a moment?"

You stand up from your desk to gesture invitingly to a chair.  It's Neil's job as Ops Chief to directly handle personnel issues, and it's strange for an operator to skip the chain of command like this.  This must be a serious issue.

Simon smiles and politely refuses the chair, "Oh, it's nothing like that Ma'am."  He produces a small gift box and places it on your desk.

Remembering the last thing an operator placed on your desk, you open it cautiously to reveal a rather nice coffee mug.  To your relief, it looks empty.

"Some of us guys figured you could use a new one of those."

You chuckle at the joke and exaggeratedly raise the cup to your face and take a deep whiff.  "Yes, emphasis on the new."

It's a modest gift: a white ceramic coffee cup with a faux marble finish.  But what really grabs you is the logo on the front: a light blue diamond with "Ocean's 10" printed on it.  A slogan surrounds the logo "Got a need?  We will help."

Simon notices you admiring the logo, "It's just something Salt sketched up.  We figured it would be more thoughtful if we did something original like that."

"Oh, thank you.  It's very thoughtful."

It's certainly a departure from Danny's original design: "O1O" turned on its side.  Danny insisted it represented a sun over an ocean horizon reflecting itself.  Others would say it looked like the arithmetic division symbol.  "Exactly!" Danny would say.  "Why hire a company, when you can hire a whole division!"

Then there was his fraking motto, "You bet big, then you take the house."  It was a strategy that worked until it didn't.  Danny loved the epic operations, sometimes passing an entire month if there was no work to meet his high standards.  The months leading up to Paramour were exactly that with Ocean's Ten going into the red setting up that massive last minute heist.  Ultimately, Danny bet the full ten operators and himself at Paramour, and the house took them all.

"Got a need?  We will help" seems to suit our new business strategy perfectly though.  These last two months have seen Ocean's Ten split all the way down to Ocean's Two's so to speak.  Certainly, beggars can't be choosers, but you've certainly moved to a more scattershot approach to chasing revenue.  You don't think Danny had any ethical qualms about sending small teams to train up a rural Sheriff Department or photograph wildlife; but Danny would've rather merged those efforts to chase the big scores that criminals and corporations tend to provide.  Today, no job is too small for Ocean's Ten.  Perhaps someday you'll again earn the privilege to do otherwise.

Simon coughs awkwardly, "Um, Mrs. Ocean?  I think I better get back to mission rehearsals."

You shake yourself out of your daydream, "Thanks again Simon.  Let Salt know I like her work, and wouldn't mind seeing more of it around."

As much as you appreciate Salt's new work, you decide it's best to retain Danny's original design as the official insignia.  Your sentimentality aside, "The Division" still carries some prestige with it.  If the gutted Ocean PMC is going to make rent this planetary system, that prestige might be just enough to convince clients that you're more than just ten guys with guns.

Still, you don't discourage "The Blue Diamond" from use among your operators.  Over several days, it grows in popularity, becoming the unofficial insignia of Ocean PMC among your new operators.  Soon Anna Chapman is out jogging every morning in a Blue Diamond sports bra, and it becomes the talk of the ship.  Sam ends up handling some rather "eager" phone calls, and decides it would be a great marketing campaign to design and sell an activewear clothing line.

Profit-wise, you roughly break even selling sports bras and yoga pants.  However, Blue Diamond Activewear is great marketing to promote your female operators as strong and beautiful Amazonian warriors (literally).  Nikita seems uncomfortable with this branding, but Anna really leans into it.  Salt is somewhere in-between, understanding Ocean PMC's business needs, yet more conservative in behavior than Anna.

Quote from: Operations Votebox
(1) Neil's Plan: OpsChief
(1) Stirk’s Mods: Stirk
(2) Stirk's Mods but with Vega and Salt switched: Powder Miner, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on November 22, 2019, 03:10:03 pm
lmao why is anna so great
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on December 08, 2019, 04:14:17 am
OOC: Unironic Trigger Warning.  First off, if you're a new reader welcome.  However, some scenes in my writing can get rather intense.  While the physical violence is technically no more explicit than Dwarf Fortress or Liberal Crime Squad content-wise, some readers may find the non-fantasy setting and dramatic writing style too disturbing.  (For the sake of dramatic suspense, I won't say if anything in this update gets as violent as AMR Strikebreaker was last month.)  Feel free to skip to the spoiler'd mission summary if you need to.
Of further note, without getting to spoilery, various IC and OOC factors came together to make this a tremendously lengthy update.  For the sake of not leaving the players hanging, I'm going to publish this in multiple parts as they're written and proofread.  It'll probably take multiple days so for the sake of player actions, consider operations voting locked for this turn.  As you may recall, Mrs. Ocean opted to spread Ocean's Ten thin and attempt four full missions this month.  Let's see how that worked out...

Mission Report Part (1/5)

Red Cross Anghabar Withdrawal
Quote from: Plan
"The given intel is kinda horrible. If we go in non-sterile and it turns out they poked the AMR bear we could be out of business, for instance. Look up official and nonofficial sources to see who the enemy is, what their numbers are, how well equipped they are, and whatever else you can get from a quick rundown. Go in in balaclavas if it is someone we have worked with, wear the logo proud if it is a criminal organization or other unaffiliated group.

Switch Nikita, the Scout, to this team on a Gator ATV. With a three man team armed only with rifles, any armed resistance is likely to end poorly for our group. We should instead focus on avoidance. Google the layout of the roads, find as many alternate paths as possible (especially those that avoid areas where the enemy is likely to be from the first search). Nikita Taylor will move 1-2 km in front of the convoy to act as a scout, using the fancy binoculars to spot anything odd including ambushes, mines, road blocks, or dug out areas that look to be hiding bombs. If any are spotted the convoy will immediately reverse direction towards an alternative path - going off road only if the area is verifiably safe. Keep in constant "radio" contact, especially if visibility is low. Print out a warning, something like "ARMED CONVOY DO NOT OVERTAKE", on the company printers and duct tape them to the sides of the vehicles. Keep at the speed of the slowest truck, or the Gator if the trucks happen to be faster. Try to avoid routes where turning around would be impossible (such as mountain passes) if at all possible. In addition, connect the drivers to your "radio" network, the open source code should be free for them too. Give them orders when necessary, we have seen how civi drivers can act under pressure. Having someone who sounds like they know what they're doing should reduce mistakes. Keep in contact with the target bases as well, if there is anyone at the location.

Don't forget the FLIR Recon BN6 Thermal Binoculars for our scout."

Three operators with an ATV and SUV will escort three round-trip convoys withdrawing the IRC from rural Anghabar.  Simon Templar, having previous convoy experience on Anghabar, will be the Team Leader.  Erik and Nikita the Scout will round out the team.
On convoy, Erik will drive the SUV with Simon as passenger/dismount.  Nikita will ride the ATV well ahead of the convoy.  The SUV will be lead vehicle of the convoy.  The team leader will maintain communications with the other three vehicles at all times.
At the clinic site, all operators will dismount.  Nikita will take to clinic rooftop with binoculars to keep lookout as the convoy loads.  Simon and Erik will keep ground security.
All personnel should open carry a Val carbine when possible.  As this is a legal defensive mission for a neutral organization, sterile procedures are not recommended unless a conflict of interest is anticipated.

Although he doesn't show it, Team Leader Simon Templar is not without trepidation as his three man team touches down at the space port.  By anyone's standards, the convoy mission on Anghabar last month was a bloodbath.  The last update on Angus MacGuyver was that he was still on a ventilator in the ICU.  While Mr. Blonde was technically Team Leader then, Simon can't help but feel a sense of responsibility for it.  They were under-prepared and paid dearly for it that day.  Again escorting a civilian convoy on Anghabar, this month is the closest he'd ever get to a do-over.

To his relief, senior leadership seems to have learned the same lesson and provided a thorough set of mission prep and SOP's for this operation.  While neither the client briefing or his research revealed any obvious threats, 600 miles of back-country with possible overnights is quite the longhaul.  Ship-side, Simon pored over every pixel of the Google Map for rural Anghabar, even printing out hard copies of planned routes.  Featureless back roads are hard to assess from overhead imagery, but luckily he'll have Nikita the Scout executing route recon with an ATV.  In terms of the first half of Intelligence Preparation of the Battlefield (IPB), Simon is able to research the battlefield environment and describe its possible effects on his mission.

As for Simon's attempt at the second half of IPB, evaluating threats and their likely courses of action (COAs), he struggles.  Neither an intelligence officer or analyst, his attempts at further OSINT research are ineffective.  Enemies and their dispositions just aren't something you can find on Google Maps.  Even assuming free press existed on AMR-dominated Anghabar, news outlets are routinely too focused on urban middleclass banalities to report on rural affairs.  Social media can be interesting, but without an authoritative baseline, it's impossible to filter out teenaged shitposting from credible blogging.  Simon does confirm that Dr. Melanie Johnston was murdered somewhere in this area, resulting in the annihilation of a nearby settlement by the Walton Family.  Other than that however, no discernable intelligence on potential adversaries is discovered.

A spry older gentleman introduces himself at the space port, "Greetings, I'm Dr. Oliver Throckmorton, IRC Head of Mission for Anghabar.  I normally don't get this deep into field-work, but you really need to lead from the front in times like these."

Simon briefs Dr. Throckmorton the mission plan.  While some of it clearly goes over his head, Dr. Throckmorton concedes he's impressed.  "We're not very savvy with all this military stuff, but you guys sound like exactly the kind of professionals we need.  We've already notified the three clinics to close up shop.  Most aren't happy to walk away from these communities at their darkest hour, but it's the only reponsible action we can take after what happened to Melanie.  We can leave for the first clinic tomorrow morning."

Your team and the convoy spend the night sleeping the space port parking lot until it's time to stage the convoy.  While it's a secure location, your vehicles are not campers or conversion vans, leading to some awkward sleeping arrangements.  While nights this time of year on Anghabar can be deceptively cold, the convoy get lucky with an unseasonably warm and windless night.  For the most part the convoy gets good rest and everyone is ready in time for the convoy staging.

In addition to the Ocean PMC Gator ATV and Land Rover Defender SUV, the convoy consists of a Blue Bird Micro Bird minibus and two M35-style 2.5 ton 6x6 cargo trucks.  An awkward and certainly not offroad capable vehicle, the Blue Bird Micro Bird is a "short" school bus with bench seating for up to 30 passengers.  Meanwhile, the M35 is a slow but reliable six-wheeled Cold War military cargo truck.  Their canvas covered truck beds can easily carry 5000 pounds off-road.  A particularly suicidal truck driver might be able to get the 2.5 ton truck up to its max speed of 60 mph fully unloaded, though the maximum cruising speed is 50mph on a well paved road (of which there are none in the back-country).  Then again, Nikita's customized ATV is only roughly as fast as the cargo trucks on road (45 mph), but makes up for it with tremendous offroad performance for its reconnaisance role.  The Land Rover SUV is the fastest and most well rounded of the vehicles, filling the tactical role nicely.

After radio checks confirm that every vehicle is on the commo net, Nikita takes off to get a head start on her ATV.  As the first rays of light peek over the horizon, Nikita can't help but acknowledge the solemn beauty of the largely barren Anghabar back-country.  With nothing but an AS Val carbine to keep her company, she relishes the freedom of her solo reconnaissance mission.  While the written plan was to keep within 2 km of the convoy, she can't help but race ahead of the formation to allow for quick stops to take thorough observations.  As superb a piece of hardware the FLIR binoculars are, they're not something that can be used while driving.

Meanwhile, Erik Heller and Simon Templar take the SUV out of the safety of the space port, leading their civilian convoy onto the dusty gravel roads to the first clinic.  Playing it safe, Simon decides with Dr. Throckmorton that the nearest clinic (50 miles due South) would be an easy first mission to test their convoy procedures.  The roads are rough, but manageable for the most part.  The awkward Blue Bird minibus ends up being the weakest link, dragging the convoy speed down to about 20 mph cruising.  They encounter no other traffic on the road, and two settlements they pass express no interest in the convoy.

After almost three hours of slow but steady trucking through desolation, the convoy arrives at the first clinic.  The clinic staff greet Dr. Throckmorton cordially as your men take their cues to assume dismounted security positions.  Nikita takes an overwatch position on the roof with the binoculars, whereas Erik and Simon patrol on the ground.  While there are no obvious external threats to the convoy loading, the team can sense a bristling sense of animosity among the clinic personnel.

As the clinic staff and Dr. Throckmorton begin openly arguing, Simon does his best to keep his team focused on their mission rather than client drama.  Still, it's hard to ignore when phrases like "unwashed fraking hicks" and "last chopper out of Saigon" are being shouted.  The convoy loading comes to a standstill as the clinic staff begins loading "community nursing volunteers" onto the minibus.  Furiously pointing out that all of these "volunteer nurses" are local women who are either pregnant or underage, Dr. Throckmorton calls bullshit.  For the next hour phrases like "non-partisan institution," "deontological nonsense," and "naive beneficence" are bandied about in lieu of loading the convoy.

Despite this internecine conflict, at noon, on the dot, all IRC personnel break for lunch.  After a leisurely meal, they transition to a coffee break.  Non-coffee drinkers take this time to apparently check social media on their smartphones.  By 1 PM, everyone was back to arguing, with zero progress in packing and loading.  Luckily, no one could see Nikita rolling her eyes behind a pair of binoculars.

By 2 PM, Simon decides it was time to intervene, "Ladies and gentlemen, I'm sorry to interrupt, but thunderstorms are forecasted at sunset.  We need to get out of here before the weather turns on us."

Dr. Throckmorton throws up his hands in a mixture of frustration and obvious disgust, "Fine!  I saw nothing!  Do as you wish, but I'm not taking the responsibility for this.  They can hitchhike with us to the space port, but they can book their own flights from there."

Before long, the minibus is packed to capacity, and "volunteer nurses" are being strapped down in the back of the cargo trucks.  Dr. Throckmorton gives up his seat on the minibus to sit in the backseat of Simon's Land Rover.  For the whole three hour ride back to the space port, he says nothing except for unintelligible brooding under his breath.

As the convoy unloads at the space port, a slow drizzle quickly builds into pouring rain.  This presents a new problem: it's monsoon season and a dry gulch can flash flood in minutes.  While the space port is on high ground, the next two clinic routes cross and sometimes follow several river beds.  With the pre-planned routes likely washed out and/or involving dangerous river fording, Simon tries to negotiate with Dr. Throckmorton to delay the next convoy.

Dr. Throckmorton is unconvinced, "I understand the weather is a problem, but we can't afford to wait further.  These kids out here don't know what's good for them and I'll drag them out kicking and screaming if I have to."

Simon doesn't like it, but doesn't have a choice in the matter.

At daybreak, their second and even more daunting expedition begins.  The second clinic, Valley North, is almost 70 miles due North, and almost immediately the minibus gets stuck in the mud.  While the rain ceased overnight, the roads were far from dry so soon after a downpour.  Dr. Throckmorton acknowledges the futility of the minibus and the convoy loses an hour towing the Blue Bird back to the space port.

It isn't long before Nikita calls in that their first crossing in flooded.  Without the minibus, the crossing looks doable for the convoy, but the Gator ATV is the weak link now.  While ATV's are great for off-roading, they're far too light and low to the ground to attempt fording.  Luckily the ATV should fit in back of one of the conveniently empty 6x6 military cargo trucks.  While Nikita is first to note both trucks will likely be full on the way back, Simon resignedly shrugs, "One day at a time."

Both truckers are seasoned back-country tradesmen who are unfazed by the potential fording and quickly secure the ATV aboard.  Erik will drive the SUV across solo while all other personnel ride across on the cargo trucks.  However they express concern when they find out Erik has never done a fording.  The combination of the passenger cabin flooding and even the most minor of water currents carrying an SUV downstream is instinctively terrifying.  A panicked driver could not only lose the vehicle downstream, but also rollover and drown in the process.

They give Erik a quick pep talk, "Alright guy, time for your baptism as a real back-country trucker.  Let's finally put that safari snorkel to work.  First off, anything in the passenger cabin is going to get soaked.  Unless you've packed a dry bag, that's what your roof rack is for.  Once you're ready to go swimming, make sure AWD is locked in and drop down to first gear.  Now when you hit the water, shit is going to get weird.  Whatever you do, don't panic.  Keep it slow and steady, but don't try to change gears or hit the brakes.  Just stay on course for the bank you're looking for.  If you still manage to frak this up, at least you have a recovery winch.  We'll see you on the other side."

Your team take a good half hour repacking the SUV to keep its gear from getting water-logged.  Erik strips down to a Blue Diamond undershirt and boxer-briefs while keeping his boots on.  Nikita can't help but chuckle at the inadvertently comedic sight.

"Why do women always laugh at me when I'm naked?"

"I'm sure Sam Goldman is going to be glad your repping the Blue Diamond Quick Dri line so well," Nikita returns.

"Well, we can't let Anna do all the hard work for us, can we?"

Simon gets in on the fun, "Erik, don't take this the wrong way.  But you are no Anna."

The two 6x6 cargo trucks make it across without incident, and soon the entire convoy is waiting and watching Erik about to take the plunge.  Without further delay, Erik steps on the gas.  The Land Rover SUV hits the water and the passenger cabin floods immediately up to the waterline at Erik's chest.  Erik keeps his cool as a faint current begins pulling the vehicle downstream.  Keeping a constant pressure on the gas, he creeps across the stream at an agonizing 2 mph.  The convoy breaks into applause as the SUV finds the opposite bank and powers out of the water.

Erik swings open the car door to let a wall of water out, "Frak me, anybody pack a towel?"

After fifteen minutes of cleanup and launching the ATV, the convoy is back on the road.  Conditions begin to dry out in the sunlight of high noon, making the remaining water crossings time-consuming but increasingly trivial in difficulty.  All the delays do add up however, and it's nearly nightfall as the convoy approaches the clinic several hours late.

Nikita the scout, riding the ATV in advance calls in, "We sure this is the place?  Objective looks deserted.  Will continue standoff recon.  OVER."

Dr. Throckmorton hears the call from the backseat of the SUV and is livid, "Those motherfrakers did it!"

Simon calls out from the front seat, "Did what, sir?  If this is a security matter, we need to know."

"This is an internal matter!" Dr. Throckmorton barks.  "I don't need management consulting from a gorram trigger-puller!"

Simon bites his tongue just barely at the insult.

The convoy pulls up to the abandoned Valley North clinic warily.  So far, all attempts to contact the clinic staff via smartphone have failed.  Furthermore, Nikita has been surveilling the building for a solid ten minutes without seeing any activity on the FLIR binos.

Simon radios the convoy, "Attention all security elements.  We will be executing a tactical callout followed by a breach and clear.  Recon, we need you on exterior overwatch.  How copy?  OVER."

Simon and Erik dismount, their fully automatic AS Val carbines held at the high ready.  Simon yells commandingly, "ANY ONE THERE?  THIS IS INTERSTELLAR RED CROSS!  MAKE YOURSELF KNOWN AND EXIT THE BUILDING!"

The two story mud brick building responds with only silence and shadows as twilight looms.

Simon tries again, "LAST CHANCE!  ARMED SECURITY COMING IN!  MAKE YOURSELF KNOWN OR BE FIRED UPON!"

With a reluctant chin wag, Simon and Erik stack on a cracked side door.  They kick in the door and start room clearing, despite neither of them being CQB specialists.  In theory, it only takes two operators to conduct room clearing.  In the real world, this assumes no casualties, civilians, or captives to manage.  In other words, you can clear a room with two operators, but you're immediately short-handed once anything actually happens.  Paper targets will sit still while you move to secure the next room.  Unsurpervised real people tend to be more disruptive than that.

Furthermore, Simon and Erik are running rather minimalist in terms of hardware.  The fully automatic sound supressed AS Val carbine is powerful yet handles relatively well in CQB environments.  However, the poorly lit building interior makes the iron sights impossible to use.  Speaking of poor lighting, your men lack any sort of mounted tac lights or wearable NVG's.  Your smartphone flashlights might have been tactically viable if your magnum revolvers could be reliably fired one-handed like a service pistol.

Despite some tense moments searching dark corners, the clinic proves indeed fully abandoned.  "Objective secure.  All clear."

With a deep sigh, your team begin picking through the clinic looking for signs of what happened.  Lacking forensic, tracking, or general investigative capabilities, your team is unsure what to be looking for and how.  Dr. Throckmorton wordlessly picks through the facility as well, often muttering to himself, but otherwise unwilling to share any insight with your team.  As a result, your team discovers nothing of note before making camp at the clinic for the night.

At midnight, Simon personally relieves Nikita on nightwatch.  By the way she wordlessly hands off the binoculars, he can tell she's getting ragged around the edges.  Field reconnaissance is physicallly and mentally exhausting work, with light infantry recon units typically recruiting only the most motivated and physically conditioned soldiers to keep up.  Nikita has been the hardest working operator on this mission and he admires her for doing so without complaint.

Standing atop the Valley North clinic rooftop, it's just after two AM when he spots two heat signatures in the distant hills to his NW.  Checking the geography against his paper map, the mystery figures are well over 500 meters distant.  Neither their AS Val carbines (300 meter range) or backup shotguns (75 meter range) could possibly engage at that distance.  Fearing engagement from a sniper or crew served weapon, Simon discretely gets off the roof and wakes Nikita.

Peeking out a side window, he hands over the binos and gestures to the NW hills, "Tell me what you see."

"Whoa!" she visibly flinches.  "That wasn't there before.  Looks like about four prone individuals about 600 meters out?"

Simon swears under his breath and kicks Erik in his sleeping bag,  "Get your shit on, we've got bogeys."

So fixated on the figures to the NW, your team forgets to keep scanning other vectors.  Had they kept their situational awareness up, they might have noticed another fireteam setting up position in the hill 700 meters East.  Perhaps any Simon or the others been Field Tacticians, they might have looked for the dreaded "L-shaped ambush" that every infantry officer fears.  Resting in the kill zone of this cross fire, well executed L-shaped ambushes have annihilated entire troop formations in a matter of minutes.

While the convoy planned to leave at dawn in a few hours, Simon and Dr. Throckmorton quickly agree that sooner may be better.  While Simon would have preferred a more orderly breaking of camp, the truckers pick up the panic in Dr. Throckmorton voice and frantically prep their vehicles.  Before long, the convoy begins breaking light discipline, fully illuminating their position.

A young country accent calls out, "DON'T SHOOT!  I GOT A MESSAGE FOR YA."

A teenager with a double-barreled shotgun across his back waves a dingy white rag, "I got a letter for Dr. Throckmorton."

Your operators look to Dr. Throckmorton and then back to each other.  The doctor isn't budging, and no one is particularly eager to walk out into the open for his sake.  Simon sighs ahd calls out from the clinic, "I'll get your message to him.  I'm coming out!"

Simon walks slowly and carefully to the teenaged militant before him.  The kid is young, sixteen at most, but has the scrappiness of a hard life country boy.  The kid sneers and pulls out a piece of paper folded in half.  He dismissively flings the note on the ground, "They said he would be like this.  Fraking figures.  Take this message and GTFO if you know what's good for you guy."

Simon picks up a sheet from a physician's prescription pad.  While likely barred from reading his client's mail, Simon has the sense of mind to discretely snap a picture of the note with his smartphone before handing it over to Dr. Throckmorton.  As your team has come to expect, the Dr. reads the note quickly and immediately begins stamping his foot and muttering angrily.  "Frak these motherfrakers, we're going to get them at the Valley East site.  We're going fraking straight there."

After conferring with the truckers, Simon confirms that with nothing to salvage from the second clinic, they have plenty of supplies and free payload to push on to the final clinic.  Still, he can't help but mistrust Dr. Throckmorton at this point.  Finding an isolated corner, he examines the picture he snapped of the note.

The note itself is handwritten in cursive and relatively tough to read.  He can just barely make out the word "resignation" among the text.  However, the prescription pad's printed header and footer are easily read, and identify the pad as the property of "Howard Bettinger MD."  Other than than, a post script is written in handwritten block letters "DO NOT TRY TO FOLLOW US."

With solid evidence that Dr. Throckmorton is withholding vital intelligence, Simon shares his findings with Erik and Nikita.  Nikita is speechless, but Erik pipes up.  "Now maybe this is just brainstorming.  But we're out in the wilderness without a lot of witnesses.  Dr. Thockmorton sure seems to have a few enemies..."

Simon interrupts, "No! That is not an option."

"Now, now, now.  I'm just brainstorming here.  I mean, shit happens, amirite?  So much can go wrong in the back-country, right?"

"Erik, I said no.  This is off the table."

"Simon, this piece of shit is as useful as a hole in the head, and twice as dangerous.  A fraking civilian like him shouldn't be out here, and is going to get us killed."

Simon raises his voice, "Erik!  You will stand down."

Erik laughs awkwardly and physically backs off, "Chill out man.  I was just trying to think outside the box.  You're the Team Leader and it's entirely your call."

Within an hour, the convoy is headed to the final clinic, Valley East, 30 miles due East per Dr. Throckmorton's insistence.  It's still pre-dawn, but Simon gambles that night manuevers would be still safer than lingering any further in a directly threatened bivouac site.  Of course, any observer of this manuever would immediately know the convoy is not headed due South back to the space port.  Driving unawares past the hostile fireteam in the eastern hills, the convoy's flagrant counter-challenge to their threat letter is reported to higher.

In daylight hours, this trip would take only an hour at most.  However the low-visibility and unplanned route has Simon anxious.  Nikita is the only one with night optics, however they're not the kind that can be used while driving.  Thus the convoy needs to drive with their high beams on to keep from colliding with each other or falling off the road.  Surely the convoy itself is visible for miles in the otherwise blacked-out back-country.

At least the convoy moves slow enough that Nikita can pull a few observation stops with the FLIR binos.  On her final stop before the Valley East clinic, she scans a narrow mountain pass turn.  She gasps FLIR binos register mounds of a different temperature on the road through the pass.  She manages to recall from scout training that this indicates recently disturbed earth, and given the circumstances, likely freshly emplaced land mines.

"BREAK, BREAK, BREAK.  Likely minefield 2km ahead of your position at the mountain pass."

"MINEFIELD!?!" a trucker yells over the radio as he pulls off the road.  "No fraking way Throckmorton.  I am done."

The other trucker joins him in mutiny, and the convoy comes to a standstill.  Dr. Throckmorton dismounts to yell at the truckers personally, but they're not budging.  Doing his best to suppress a schadenfraude fed smirk, Simon dismounts to brief Dr. Throckmorton.

"Sir, our contract is to security escort your convoy.  If your convoy aborts mission of their own accord, we're still obligated to escort them accordingly.  Furthermore, minefield removal is a specialty service not expressly covered in our contract and thus was not arranged.  I would advise you that we assess no safe passage from this point to the Valley East Clinic on the other side of that mountain pass."

Throckmorton is furious at this turn of events, but there seems to be no way to convince the truckers, and Simon's brief is otherwise logical and convincing.  He slouches in resignation and seems to take a moment calm himself back into the spry older gentleman who greeted your team on day one.  "Very well, I can't fault you on this.  Let's get off this troubled world before we get further humiliated."

The convoy mounts back up and calls Nikita back in.  Homeward bound it is.  Shame they couldn't inform the OPFOR of this news.

A hilltop figure begins whispering to himself, "Blessed be the Lord, my Rock, who trains my hands for war, my fingers for battle."

700 meters is a difficult shot, but with the convoy stationary and self-illuminated, it should be doable for a professional sniper like himself.  But the question now is "who to engage?"

"O Lord, what is man?  Man is like a breath; his days are like a passing shadow."

He had just witnessed some kind of rally and dispute among the AMR-puppeted mercenaries.  Two leadership figures came from the lead SUV.  An OIC and NCOIC perhaps?  The older unarmed mercenary is clearly the OIC, whereas the sturdier armed one must be the NCOIC.

"Part Your heavens, O Lord, and come down; touch the mountains, that they may smoke.  Flash forth Your lightning and scatter them; shoot Your arrows and rout them."

His first instinct was to take down the OIC.  Clearly a senior figure of some prestige, he'd be missed back at HQ and likely difficult to replace.  But the way the dispute proceeded, it's clear the NCOIC is the true leader of the mission.  A true "backbone of the army," he's the one holding everything together.  Without him, the whole convoy might up and surrender.  It would be a tremendous victory to take the convoy intact with prisoners.

"Reach down from on high; set me free and rescue me from the grasp of foreigners, whose mouths speak falsehood, whose right hands are deceitful."

The puppet mercenaries return to the SUV, the NCOIC taking a seat in the front right of the SUV.  The SUV appears unarmored, and its highly unlikely the its windows are ballistic.  Well placed .300 Winchester Magnum should be more the sufficient to kill his target.

"All convoy elements, we are reversing order and RTB.  Recon, what is your ETA to our position? OVER."

It may have been arduous, but Simon is glad his journey is coming to an end.  Sure the mission didn't go entirely as planned, (what mission does?) but he can't help but feel a sense of redemption.  The convoy had taken no casualties, and he hadn't created a tragic system-wide news story like the Red River Riot.  He even got the client to agree to pay the full amount of the contract despite only successfully evacuating one of three clinics.  As the old saying goes, "I see this as an absolute win."

Blood.  So much blood.  Blood on the windshield.  Blood on the window.  Blood on Erik the driver.  It'd take the techs back on the Mothership a full workday to scrub all the blood out of the SUV.

A single high velocity .300 Win Mag round penetrated the unarmored vehicle, striking the key leader of the convoy.  But the difficult shot wasn't perfect.  The round ricocheted off the window frame, breaking into fragments.  One fragment grazes Simon's unhelmeted scalp, "juicing" him of a shocking amount blood.  Of a more immediate threat, a second fragment punctures the right carotid artery.  A stream of blood spurts like an open fire hydrant from Simon's neck, as he panics from his sudden traumatic injury.  His panicked flailing hoses everything within a two foot radius in bright red arterial blood.

Erik hits the accelerator and calls out on the radio "MAN DOWN.  MAN DOWN.  Go, go, GO!"

With Erik busy trying to lead the convoy out of the kill zone, Simon is forced to self-aid his mortal injury.  It has been clinically proven that a fully severed carotid artery will drain the body of blood in about thirty seconds.  Of course, loss of consciousness will happen first anyways.  Unfortunately, Ocean PMC doesn't currently field a medical kit of any sort.  Simon grasps at his bandana, hoping to use it as a field-dressing.  His fingers are increasingly clumsy as they fumble to undo the bandana knot.  His vision blurring, he is helpless as a pair of arms put him in a sort of headlock from behind.  A precise stabbing pressure is driven into his neck.

"Hold the wheel steady you gorram maniac.  The Doctor is trying to operate!"

Dr. Throckmorton expertly plugs the spurting artery with his bare bands.  A career surgeon, it's not the first time he's manually plugged an artery; though it is his first time doing so outside an operating room.  Once the convoy is a safe distance away from the ambush, he has Erik pull over the vehicle to properly stabilize Simon.  Using his personal lidocaine and Kelly forceps, he successfully clamps the artery off until they make it back to the space port.

The remaining journey back is uneventful.  Erik assumes tactical command as Simon slips into shock from blood loss.  Daylight breaks and the rains from the storm dry up fully, making for excellent driving conditions.  No further contact with OPFOR is made.

Dr. Throckmorton seems to display geniune compassion in caring for his patient, even helping load him on a gurney back to the Mothership.  With Simon successfully stowed, he turns his attention back to Team Leader Erik, "Now Mr. Goldman assured us that Ocean PMC would sign a mutal Non-Disclosure Agreement regarding what you saw on our contract.  I would like to stress that this applies particularly to internal IRC matters such as the... personnel management issues... you may have become aware of."

"Roger that sir, our lips are sealed."

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on December 08, 2019, 04:54:33 am
Really good writing on this, even if it's nervewracking as all hell sometimes lmao. You really have a way of making it difficult to tell whether or not holes in operation are going to lead to bloody massacre or not until they're concluded.
Came to like Simon a lot in that reading, and Throckmorton was an interesting figure too.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Rockeater on December 08, 2019, 07:24:00 am
Damn, this is great, I'll probably read the rest.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on December 09, 2019, 04:16:27 am
Mission Report Part (2/5)

Miles Notkin Bounty
Quote from: Mission Plan
"The Gator is a two seater, and you guys should probably stick together anyway.  Attempt to know your location and target using the internet. I'm less hopeful of actually finding anything about this guy, but it might tell us who his buddies are. The guy flew legal, he isn't exactly a criminal mastermind. Even if he tried scrubbing his social media there might be something left."

Two operators will chase a hot lead on a bounty, Miles Notkin, last seen in the town of Goodhaven.  Redbrick, having ingratiated himself with the town last month, will be the Team Leader.  A second operator, Hoxton, will support Redbrick.
Redbrick will exploit his ties to discreetly liase with Sheriff Wilder, asking for any intelligence on the bounty or further Sheriff Department resources the team could use.  Assuming no hot intelligence, the team should discreetly investigate local boarding houses and watering holes, asking about any new folk in town.  If no further hot intelligence, the team provide the Miles Notkin's name and photo to the Sheriff Department for wanted posters, hoping that a public manhunt will get results.
If Miles Notkin is located but refuses to surrender, the team should contact the Sheriff Department to cordon the hideout.  If the bounty still refuses to surrender, Redbrick should then use Semtex and his expertise to flush him out.
Given our law enforcement affiliation with Goodhaven, the team should have no issues open carrying Val carbines.  As Redbrick is already famous in the area and is banking on Ocean PMC's ties to the Sheriff Department, all personnel should dress and act overt.

"So am I an operator or an analyst now?" Redrick "Redbrick" Batiste the Demolition Expert says to himself as makes a token effort at OSINT research.  A demolitions expert who's yet to demolish something in anger, he's looking forward to violence against a murderous rapist.  He'd already spent the last month in Goodhaven, and easily knew everything there was to know about it now.  Chairborne analysis was just holding him back from applying some "Semtex justice" upon a genuine shitbag.  Hashtag #melaniestrong is trending on social media, but otherwise his feeble queries discover nothing of use.

With minimal planning Team Leader Redbrick and James "Hoxton" Hoxworth take the shuttle to Goodhaven.  Their Gator ATV peels out of the space port on the first order of business: unannounced visit to Redbrick's close friend, Sheriff Wilder.

"Redbrick, my man!  Glad to see you back so soon.  This guy your new Anya?"

Hoxton eyes Redbrick with confusion, having never heard of Anna's unintentional alias before.

"This is James 'Hoxton' Hoxworth.  Hoxton is good as gold.  Now, I wish this was a purely social engagement but we got some business in town we could use your help on.  Are you down?"

"A friend in need, is a friend in deed.  Let's hear it."

Redbrick briefs the Sheriff that they're looking for a murderous fugitive and shows him the mugshot Marshal York sent to his smartphone.  The Sheriff laughs, "Miles?  That's Widow Notkin's boy.  Too easy.  Just give me a moment and then I'll take you right to him."

As the Sheriff turns away to attend to business, Redbrick playfully slaps Hoxton on the back,  "Even easier than that tiger hunt you did last month.  Once we wrap business, we'll take some R&R here in town.  I met some girls last month who'd dig a guy like you.  I know you like to party."

"Damn straight, just better not let Nikita and the girls know.  Could make shit hella awkward."

"Hey bro.  What happens planetside, stays planetside.  I didn't see no rings on anybody's finger either."

"Attention all Sheriff personnel!  Miles Notkin is wanted Dead or Alive for murder.  Kill or capture on sight.  Posse, standby for muster."

Redbrick disguises his shock and horror at the unexpected All Points Bulletin (APB).  The cat is out of the bag long ahead of schedule.  While he trusts the full-time deputies he personally trained last month, raising the posse is a big move and may leak back to their target.  It is a small town after all, and if Miles Notkin has any friends in the posse, they may tip him off.

"Wow!  Thanks man.  Let's manhunt!"

Sheriff Wilder leads your team to an older two-story farmhouse.  This house is beginning to fall behind in repairs, with the house paint chipping and the a few shingles torn from the roof.  "NOTKIN" is painted on a tin mailbox out front.

As your team dismounts, another Sheriff deputy walks up to the porch.  She interrupts her approach as you three arrive.  Redbrick immediately recognizes her as Janet "Holla" Hollaran, a truely unforgettable recruit.  A wiry small-breasted woman wearing a blue asymmetric haircut with shaved sides, she wasn't someone you'd immediately peg as frontier-folk.  She beams at the sight of Redbrick, "Mr. Batiste!  I didn't know you were back in town.  Is Anna here too?"

"Anna couldn't make it this time.  Deputy Hollaran, right?  You here about the target I take it?"

"Roger that Mr. Batiste.  Headed over right when I got the call.  I was going to take him myself, but you're the pro Mr. Batiste."

"Alright, Deputy Hollaran, here's how we're going to bag this motherfraker..."

Per Sheriff Wilder, the Widow Notkin is elderly and almost certain to be home.  Her only son, Miles Notkin, just returned home after completing contract work on Anghabar.  Best guess is that he's inside the farmhouse as well.  Sheriff Wilder and Redbrick, both well-regarded in Goodhaven, will knock on the front door for Widow Notkin and question her regarding Miles whereabouts.  Hoxton and Holla will watch the back door of the house, in case Miles is home and tries to run.

Sheriff Wilder and Redbrick are greeted by a well groomed old woman in a vintage house dress.  The interior of the house smells like apple cinnamon and a freshly baked pie is cooling on the kitchen table.  Family photos on the wall show her, her late husband, and Miles in various stages of an apparently happy family life.

"I'm sorry gentlemen.  I didn't know Miles invited guests.  He just got home from Anghabar you see.  Would you like a slice of fresh apple pie?"

Sheriff Wilder takes the lead, "Maybe later Ma'am.  Is Miles home?"

"Yes Sheriff, he's upstairs in his room, the door on the left.  Your friend can hang his rifle by the coat rack if he likes.  I wouldn't want to inconvenience him."

Redbrick chuckles, "Thanks for the offer Ma'am, but we're just meeting Miles to head out somewhere.  We'll be out of your hair soon."

The two men briskly trot up the stairs and find the door on the left shut.  The Sheriff turns the door knob but it's locked.  He draws his massive .44 Magnum Ruger Redhawk revolver and raps it authoritatively against the locked door, "Sheriff Department!  Open up!"

This order is answered only by the sound of scurrying footsteps, creaking floorboards, and wood scraping against wood.

"Gorramit!" Redbrick yells as he takes over, physically pushing Sheriff Wilder aside, and kicking in the door.  As the door flies open, Redbrick can't help but notice that the room is still decorated like a child's room.  A large pop science poster compares the Sol Planetary System and the Thiel Planetary System.  A model rocket and some hand-painted figurines are carefully arranged on bedroom shelf.  Some kind of education related certificate is hung over his desk.  Most pressingly however, the bedroom window and curtains are flung open.

Standing out back, Holla hears a crashing thud around the corner.  She draws her .38 service revolver and runs around the side of the house just in time to see a figure stand and take off running.  "Sheriff Department!  FREEZE!"

The target ignores the command sprints in the direction of a barn.  He's not a particularly fast runner, and the well conditioned female Deputy gains on him.  However, it's not enough as he reaches the barn and slams the door behind him.  Holla rams into the door with a running body slam but fails to breach it open.  It must be barred from inside.

By now, Hoxton catches up.  "Good chase, I'll circle around back!"

As Holla recovers from her failed power move, she tries to plead with the suspect while examining the barn for another means of entry, "Miles, you're just making this worse.  The hardest part is coming out.  It gets better after that."

"I didn't kill anyone Janet!  You know that ain't me."

Holla finds a side window shuttered and padlocked shut.  The lock looks flimsy, and she thinks she might be able to force it open, "Miles, we got the Ocean guys here and they're not screwing around.  You're running out of time."

The lock pops off and she flings the barn window open.  However, a fully lit window opened into a blacked out barn is impossible to miss from the inside.  Expecting the worst, Miles fire his father's 12 gauge shotgun at the open window.

Nearly grazed, the young female Deputy dives for the ground and stays down.  Then things really get out of hand.  Redbrick, who had just begun witnessing the seen at the barn from Miles bedroom window, sees the Deputy go down in response to a shotgun blast.  Assuming she's hit, he immediately empties his fully automatic AS Val carbine into the barn to try and suppress the shooter.  Having no idea Hoxton was in the background of the barn, the armor piercing SP-6 rounds fully penetrate through the thin-walled barn.  Hoxton drops to the ground and blindfires his AS Val carbine back into the barn.

As both of your operators sheltered to reload, panicked wails of "STOP! I SURRENDER!" ring from the barn.  Miles Notkin quickly surrenders himself to Holla.  The generally unremarkable 22-year-old male is completely rattled yet physically unscathed by gunfire.  Sheriff Wilder takes over handling the Deputy and two operators sort themselves out.  Finding only the shotgun in the barn, your two operators soon realize their errors and apologize profusely to each other.

Hoxton laughs, "Talk about fog of war, you owe me a drink for that."

Redbrick doubles down, "Motherfraker, I think we both owe each other a drink for this."

Holla gets in on the banter, "Y'all two pros need to remind us greenhorns how to party.  How about you meet up with myself and a few friends at the Tumbleweed Saloon after dinner?"

Your two men accept the invite and then give each other a knowing wink.

Your client, Marshal York is greatly satisfied that Miles Notkin was brought in alive.  Turns out the Walton's leased a Containerized Housing Unit (CHU) at the Goodhaven space port and are ready to receive the prisoner right now.   Marshal York is also already there to broker the handover.

With the Gator ATV being a tight fit with a prisoner, you borrow the Sheriff's patrol vehicle.  After a fifteen minute drive to the space port, Redbrick unloads the cuffed and blindfolded prisoner and walk him to the designated CHU.  Marshal York meets Redbrick outside the CHU, having been waiting.

Marshal York runs the prisoner's finger prints and cheek swab through a handheld biometric scanner.  He reassures your team, "A necessary procedure.  I'm sure you can imagine the schemes us Marshals have seen to fraudulently collect a bounty."

He reads an output on the device and nods with satisfaction, "Ah yes, more good things from you Mr. Batiste.  Mr. Thiel will be happy that the Waltons' need for justice was so swiftly resolved.  The agreed upon bounty will be paid from us the Harad Marshals, and an additional bonus will be sent directly from the bounty sponsors, the Waltons."

Marshal York opens the CHU door and leads the blindfolded prisoner inside.  Redbrick catches a glimpse of a middle-aged man in a well tailored silk suit.  Marshal York clears his throat, "Good day to you Mr. Batiste."

Marshal York slams shut the CHU door, but the bolt doesn't catch and it swings open.  Redbrick knows he clearly should be leaving now, but is intrigued by what he thinks he's about to witness.  All three men are out of sight, but the open door allows him to hear perfectly.  He first hears the distinctive high pitched whine of a high voltage power source.  Then the slow deep timbre of Marshal York, "Mr. Walton, as both a victim and a sponsor, take all the time you need."

Then came familiar yet more intense wails of "STOP!"  Then came the pleading.  Then came increasingly unintelligible moaning.

But then it was time for dinner, so Redbrick went back to town.

"So Redbrick, how it go with Marshal York?"

"We got the bonus pay, Hox.  Dolla dolla bill ya'll!"

After dinner, your two operators leave the older Sheriff to meet Holla and company at the local saloon.  It's a rather warm reunion as many of Redbrick's former Sheriff Trainees are glad to see him again.  The female trainees all ask about Anna, but are still intrigued by Hoxton, the fresh face.

As the alcohol and some other substances begin to flow, boundaries break down.  Your two male operators have a great time "one-on-one mentoring" various female personnel, some not even associated with the Sheriff Department.

Redbrick wakes up the next morning in an unfamiliar farm house tub.  His initial fears are allayed when he sees his magnum revolver carefully placed on the vanity country next to him.  After getting dressed, he finds himself in a modest home full of eccentric decor.  Family photos on the wall suggest it's the home of the blue-haired Janet "Holla" Hollaran.

"Good morning, Red, how's the hangover?"

Apparently they're on a nicknames basis now, "Sure earned a good one, Holla."

"Hope you like farm fresh eggs then, enjoy."

Breakfast is pleasant though awkward.  They develop an unspoken mutual pact not to discuss what happened last night and instead chatter about fond memories from training.  Still Redbrick has a sense that she wants to talk about something of substance.  Something is bothering her, and she needs to talk it out with him.

"So about Miles Notkin..."

"What about him?"

"I mean, he was a murderer right?  I thought I knew him so well.  He'd been over on Anghabar for a long time, but we used to be so close back in the day.  Born and raised in a small town, us LGBTQ folks needed to stick together after all."

Redbrick recalls the family photos and deduces that one woman she kept posing with probably wasn't her sister.  Both are so hot.  Shame.

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on December 09, 2019, 04:44:14 am
Well, that was disturbing. I think it's pretty damn clear that Notkin didn't do it, considering he bears approximately zero (0) similarities to the kind of actual hardened fighters that we saw on the actual Red Cross mission. ...oof. I wonder if somebody smarter and less evidently utterly surface-level than Redbrick seems to be would have picked up on that... though by that point anyway we'd have been in rather too deep.

Leaves kind of a bad taste in my mouth, but I don't know that I think it was terribly avoidable.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Stirk on December 09, 2019, 10:37:39 am
Well, that was disturbing. I think it's pretty damn clear that Notkin didn't do it, considering he bears approximately zero (0) similarities to the kind of actual hardened fighters that we saw on the actual Red Cross mission. ...oof. I wonder if somebody smarter and less evidently utterly surface-level than Redbrick seems to be would have picked up on that... though by that point anyway we'd have been in rather too deep.

Leaves kind of a bad taste in my mouth, but I don't know that I think it was terribly avoidable.

The Waltons nuked the last town he was at. We probably saved Goodhaven by turning him over, regardless of how guilty he was. It sounds like the snitch tried blaming the one guy who left in the hopes it’d save the town (or their own hide), given we know the Red Cross apparently has other enemies and is doing some sketchy stuff they probably lied to the Waltons too.

Not like it is our job to make sure the target is guilty anyway.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on December 27, 2019, 01:39:15 pm
Mission Report (3/5)

AMR CI/FP Shamrock Tavern HUMINT Source Spotting

Quote from: Mission Plan
"Do your research ahead of time. Look at social media posts, corporate and underground news sources, blogs, whatever. Know the basics of the current political climate in case such things come up, you should at least know enough to pass as a local instead of a spacer."

Two operators will case the Shamrock Tavern on Anghabar, seeking to spot HUMINT sources for AMR CI FP for use against the growing insurgency.
Anna, a trained HUMINT Collector, will be the Team Leader, as well as perform most of the intelligence collection.  A second operator, Ethan Hunt, will mostly provide security and general support.
Team will secure a small safehouse near the Shamrock Tavern.  After first surveilling its patrons from inside the SUV, team will disguise themselves appropriately to match the observed patrons.  Ethan will enter the tavern first, messaging Anna ten minutes later if the room appears safe.  As security backup, Ethan will carry a sidearm and generally try to keep to himself.  Anna will arrive unarmed and apparently alone, to ensure minimum suspicion and maximum approachability.  Anna will then attempt to spot HUMINT source leads AMR CI FP can use, such as personnel associated with organized labor.
As security measures, an AS Val carbine will be provided.  It should be stored in the safehouse off-duty, and kept in the SUV as backup while on mission.  Obviously this is non-overt mission, and all personnel should dress and act sterile.

Despite her OSINT research, Team Leader Anna Chapman, the HUMINT Collector, remains optimistic about the mission.  As a newly minted intelligence professional, she understands the need for IPB and gives it her best shot.  Whilst the AMR-dominated mainstream media pushes sports headlines into the news cycle, more pertinent news stories are published in the background.  Within this background reporting, Anna identifies a B-narrative of law and order stories being pushed.  In response to "inappropriate disruptions in efficiency," AMR is no longer recognizing several named United Labor Movement (ULM) chapters.  Querying those named ULM chapters against social media, she identifies that one of those banned chapters, ULM 323, is located near the Shamrock Tavern.  Furthermore, various puff pieces celebrate law enforcement agencies and their accomplishments.  The AMR security apparatus is apparently highly decentralized, with Anna finding nearly a dozen planet-wide agencies with overlapping mandates.  On top of that, Anna discovers various local police departments across the planet.  Despite her best attempts, no mentions of AMR Counterintelligence/Force Protection are found.

In terms of area OSINT research, the Shamrock Tavern is a local pub in downtown New Dublin.  As you would expect, much of the populace claims an Irish heritage of some sort.  With a population of just under 20,000, New Dublin doesn't technically count as a city by Old World standards, but still is a notable population center in the Thiel system.  The well developed infrastructure of the industrial area near a major steel mill creates an adjacent urbanized downtown.  Most consider daytime smog a small price to pay for modern climate controlled apartment blocks with indoor plumbing.  Packed buses travel along asphalt paved roads bringing common folk to and fro.  The well-to-do who can afford their own transportation prefer to reside in more suburban enclaves.

Without too much difficultly, Anna and Ethan manage to find an unremarkable two bedroom apartment down the street from the Shamrock Tavern.  Their landlord explains that the previous tenants unexpectedly moved out in a hurry, probably to run off into the hills with the other hardline strikers.  The landlord's suspicions were confirmed when local police "requested" access to the apartment two days later.  Anna deduces this is likely not an isolated incident, and that landlords on Anghabar are probably happy to get any paying tenant at this point.  Anna quickly negotiates a one month cash lease under an assumed name which the landlord agrees to.

Their safehouse established, Team Leader Anna sets up surveillance of the Shamrock Tavern.  An old fashioned vehicular stakeout isn't the sexiest of intelligence operations, but it gets the job done.  In urban operations, parked vehicles are a common sight, and provide enough concealment for extended manned surveillance.  Luckily, it turns out there's plenty of free parking at and around the Shamrock Tavern.

Anna and Ethan had never spent much time together before, but now get hours together on stakeout in the Landrover.  It's boring work, made a bit awkward when Ethan insists on using a piss bottle, but the two get along well enough.

"Hey Anna, you got some Russian heritage in you I take it?"

"Somewhere in there.  Why do you ask?"

"Wanna hear a joke?"

"Sure, why not?"

"In Soviet Russia..."

"TV WATCHES YOU!" Anna excitedly blurts out in a comedic foreign accent.

"Wait, what?"

"Oh, that isn't where you were going?"

"No.  So in Soviet Russia, they had this joke: Why do KGB agents always operate in threes?"

Anna shrugs, "Got me."

"The first one can read.  The second one can write.  And the third one is there to keep an eye on the two dangerous intellectuals."

Anna looks at him quizzically, "I don't get it, but I was never big on ancient history."

Ethan laughs to himself, "Tough crowd.  A joke is never funny if you have to explain it."

After two nights on stakeout, Anna's confident she has enough recon to go forward.  The Shamrock Tavern is an inauspicious blue-collar watering hole, filled with denim and work boots.  A heavy-weight bouncer mans the front door of the small one story building.  An employees-only entrance leads through a small kitchen area that's apparently kept unlocked during business hours.  Window shades don't provide a good view inside of the tavern at all.  From the outside, it's unclear if there's any sort of basement or cellar.

From her HUMINT training, Anna knows small gathering spots tend to have tight-knit regulars.  Straight-up impersonating an established native is a fool's errand in such an intimate environment.  So instead, Anna will impersonate the next best things, "I'm new in town."  With the growing planet-wide unrest, surely she and Ethan won't be the only new faces in downtown New Dublin.

"Jesus Anna, you know what you look like?"

"A hooker?  That's the plan.  Am I the right hooker though?"

"Eh... that's tough.  I'm assuming you don't want to go full street-walker?"

"Trashy enough to be fun and approachable, but not enough to give you crabs.  This ain't a glitterworld joint, but I don't want to look like something off a street-corner."

"While I dig your boobage as much as the next guy, maybe try a jacket over that crop top?"

"Of course I was going to wear a jacket.  You seriously thought I was going to roll in there showing this much skin?"

"Well..."

Anna sighs and rolls her eyes.

Their preparations made, Ethan walks over to the Shamrock Tavern, so as to not be seen in the same vehicle with Anna.  At the door of the Tavern, he's stopped by the towering bouncer up front, "Whoa there, Billy Big Iron. I can't let you bring that handcannon inside."

The bouncer points at the Colt Python Magnum revolver on Ethan's hip, "I'm going to have to give you a claim ticket for that.  You can pick it up on your way out."

Ethan suspected this might be the case and hands over his firearm.  The bouncer admires the weapon for a moment, "Ha, I thought this might be a genuine Colt Python.  In good shape too!  I'll take good care of her for you.  Have a good night."

Ethan warily scopes out the joint.  It's the team's first view inside of the tavern, and despite their two nights of recon, Ethan wasn't entirely sure what to expect.  From first impressions, the tavern turns out to be a bit of a dive bar with a pseudo-Irish pub flair.  Regulars sit on stools around a long bartop.  A handful of booths and tables line the walls.  A single closet-sized unisex bathroom is in the back, right before the kitchen entrance.  As they suspected, the back door is tucked away on the opposite side of the kitchen.

Taking a seat at a corner booth, Ethan can barely see outside through a slit in the window shades.  He should be able to spot threats inside the building, but lacks the line of sight to spot much of anything outside.  Satisfied with the security of the situation, takes out his smartphone to report the basics to Anna and give her the go ahead.

Meanwhile, Ocean's Ten aren't the only ones conducting an operation tonight.

"Just as we trained fellas.  Shock and awe.  Violence of action is what's going to keep us safe.  Now let's load up and get some."

"Watcha drinkin' Hon?" a waitress asks.

Already distracted communicating with Anna on his smartphone, Ethan pauses for even longer.  "Wait, does Code of Conduct apply here?" he thinks to himself.  "I mean, I am on the job here.  Then again, this isn't recreational.  But what kind of hooch do they even have here?  I don't want Anna's only backup to be completely shit-faced anyways.  Yeah, I'll play it safe"

"A club soda, please!"

The waitress partially supresses a chuckle as she takes his order, "Okay, Hon."

The bartender rolls his eyes as he fills the order.  Some of the regulars barside catch this and begin snickering amongst themselves.  By now, it's a safe assumption that club soda is not a popular drink order in this establishment.  Ethan can see a few of them cooking up a plan to approach the nerd in the corner.

The proverbial record skips as Anna makes her entrance into the tavern.  She may not be the only girl in the room, but she walks in like a single girl ready to party.

Anna struts up to the bar and props herself amidst the regulars, "So who here's looking to buy a girl a drink?"

The bar erupts in laughter.  It's a bold move, but she pulls it off with enough veiled sarcasm to work as a joke rather than a demand.  Soon Anna has ingratiated herself with the crowd, and everyone has seemingly forgotten about the nerd in the corner.

Had a third man been keeping watch on the other two from outside, perhaps they would've noticed several vehicles pull up around the the corner of the tavern.

"Central, we are on objective.  All elements radio check, and move to REDCON one."

Had a third man been watching a radio scanner or spectrum analyzer, he likely would've detected a massive burst in tactical radio chatter.

With the entire bar wrapped around her finger, Anna begins making some assessments on who to focus on.  As predicted, the key demographic of the tavern are blue-collar middle-aged caucasian men.  Several of them wear small "ULM 323" buttons, which she suspects is an act of defiance against their recent ban.  While any of the button wearers have potential as leads for intelligence, Anna is intrigued by one man who notably isn't wearing a union button.  He's surprisingly well dressed and in group conversation, all the others seem to automatically defer to him.  While this may be due to his classic alpha male personality, Anna suspects he may have some kind of hidden status over the others.

"Why, look at you.  You look like a guy who can show a girl a good time."

He smiles and confidently answers her come on, as all the competing regulars melt away to give them privacy, "Girl, I've been all over this planetary system.  A beauty like you belongs on glitterworld.  Have you ever been to Rivendell?"

"Aw, you're so sweet!  No, I haven't."

"Oh the things I could show a sweet little thing like you.  What should I call you?"

"Well a guy like you can call me anything you want, but my name is Tanya."

The man's smartphone rings.  Irritated by the interruption, he suddenly tells "Tanya" that he has to take this phone call and will be back shortly.  Ethan is watching the exchange and sees him exit through the kitchen to take the phone call.

Had a third man been keeping watch outside, he would've then seen the mystery man trot to a parked car and speed off into the night.

Not entirely sure what just happened, Tanya stays optimistic gets back to work on other men at the bar.  She settles on another man, a union button-wearer with a beard.  He's reasonably well dressed and fairly sober to boot.  They hit it off and Tanya establishes some great chemistry with him.

Before she can even get his name, the man's smartphone rings.  He glances down at it and quickly excuses himself,  "Sorry, I gotta use the john."  Both operators see him pull off his union button and duck into the bathroom.

Had a third man been keeping watch outside he'd definitely have seen a dozen armed men pour out of their vehicles and converge upon the Shamrock Tavern.  An authoritative figure in black tactical gear armed with a HK USP .40 radios in, "All assault elements stack on objective and prepare for dynamic entry.  Breach on my mark."

Tanya quickly deduces that something is afoot, and doesn't want to be unarmed and surrounded by strangers in close quarters when it happens.  Hoping to maintain their cover for reattempting operations another night, she signals Ethan for a discreet hasty exfil rather than an abrupt mission abort.  As planned, both operators move independently to maintain cover.  Ethan goes to the front door clutching his weapon claim ticket.  Not wanting to wait for Ethan, Tanya moves for the back door through the kitchen.

Unfortunately, both exits are stymied.

Ethan looks for the bouncer to reclaim his weapon, but cannot find him.  The moment he steps out the front door to check outside, he's blindsided and quickly thrown to the ground in a chokehold.

Meanwhile, Tanya tries to leave the bar, but her hand is grabbed from behind.  She looks back to see a sloppy drunk making his desperate plea, "You know, a guy like me could take care of you.  Why don't we talk for abit?  Hey, you kinda look like my daughter."

Tanya tries to brush him off, "Oh, that's so sweet.  But I need to go.  Maybe we can meet up here tomorrow?  Just ask for Tanya.  I don't think I know your name?"

"Mark."

A metallic canister rattles through the room and explodes in a blinding flash.  Armed men crash through the front door, "H&W!  ON THE GROUND!"

Impaired by the flashbang, Tanya isn't sure if she hit the ground voluntarily or was pushed down.  As she recovers, she finds herself huddled on the ground with the rest of the tavern patrons.  Men in dark blue windbreakers hold them at gunpoint, while the clatter of pots and pans suggests more are searching the kitchen.  They're collectively armed with a variety of service pistols, and based on the dark blue ballcaps on their heads, not particularly armored unless they're wearing concealable body armor under their matching "H&W" lettered windbreakers.  From her OSINT research, Tanya recognizes them as the AMR "Department of Health and Welfare."

For a moment, she's relieved it's not a more lethal agency.  Then she sees a HK USP .40 in a drop leg holster.  Trying to avoid eye contact, she quickly buries her head on the floor and works up a fake cry.  With Greywater on the scene, all bets are off.

The Greywater operator surveys the scene proudly, his boots crunching on shards of glass shattered by the flashbang.  "Textbook assault fellas.  Just like we did in training.  Great takedown on the squirter out front."

The door to the kitchen swings open, "Mr. Bauer, we got a jackpot here.  All kinds of off-world contraband and currency." 

The Greywater operator with a "J. Bauer" nametape (of course Greywater has a Jack Bauer) calls back, "Good find.  Secure all suspects up front.  Take them back in the kitchen one by one for field interrogation.  You guys got this; I'm just advising and assisting."

The objective secure, the law enforcement agents holster their firearms and begin processing suspects in the tavern.  They have no qualms manhandling their suspects, dropping a knee into prone suspects who resist too much.  Pockets get literally ripped open in aggressive searches.  Perhaps its her feigned weeping, or maybe just her lack of concealing clothing, but the agents are relatively gentle on her in comparison.  An apparently all male force, her searcher awkwardly apologizes after hesitantly patting down her bra.

Jack Bauer steps outside to smoke a victory cigar as the lead agent reviews the amassed evidence with a subordinate.  "Sir, almost everybody has a locally issued ID and AMR scrip.  We haven't exploited any smartphones yet, but nothing stands out there.  No weapons except for a few pocket knives.  Though we did find some ULM 323 paraphernalia."

"Ha, thought we might get lucky with some ULM 323 shitheads in this neighborhood.  Looks like we're going to have a full holding cell tonight.  Who was missing ID?"

"The hooker and the squirter out front.  She's probably just some refugee who found her way to the big city, but the squirter could be our HVT."

"The doctrinal term is 'Internally Displaced Person,' but otherwise I agree.  I doubt she's licensed for erotic services, but we've already got enough paperwork ahead of us.  Looks like the poor girl has already been through enough as it is."

Tanya is first to be brought back to the kitchen for field interrogation.  She's hyperventilating the whole time, enough to mimic physical distress.  Had she seen a mirror, she'd be greatly satisfied at how much of a hot mess she turned herself into.  Messy wet tangles of hair with hideous streaks of black eyeliner down her face, she's truly a pathetic sight.

The lead agent offers her a glass of water, "It's all right ma'am.  We just have a few questions for you."

Tanya meekly accepts the glass and wipes her runny nose.

The lead agent hands her a tissue from his pocket, "Your full name please."

Tanya blows her nose, "Frampton.  Tanya Frampton."

"And where do you live Miss Frampton?"

"Oh... I'm sorry.  I'm not from around here.  I'm new in town.  I don't remember its address."

"That's okay, Miss Frampton.  I understand there's a lot going on in Anghabar these days.  What kind of work do you do?"

Tanya stares at her feet, "Oh... I'm sorry.  But I'm just a girl trying to hussle a dollar with having to give half of it up to Swearengen.  I mean..."

The lead agent interrupts her, "This is a big city and you need to look out for yourself.  A girl without protection could get roughed up or worse.  I know the club fees look like a lot, but it's a small price to pay for your safety."

"I'm sorry.  I'm just a dumb country girl who was never good at anything."

"Oh, don't be so hard on yourself.  Time's are tough out there, but it'll get better once this labor dispute is settled.  I'm sure you've seen stuff on the news, but have you seen anything suspicious since you came to town?"

"I'm sorry.  I don't really follow the news.  All that political stuff is too complicated for me.  Um, so, no?"

"That's okay Miss Frampton.  Did you have anything besides your phone and cash?  Also, do you need a ride anywhere or can you make it back on your own?"

"No... I'm fine... I'm sorry I couldn't help you...  I'm just so useless..." Tanya starts sobbing.

The lead agent hands her another tissue, "It's okay Miss.  You know what they say about 'wrong place, wrong time' right?  I'll give you a moment to clean yourself up.  You can head out the back door when you're ready.  Again, I recommend you sign on with a Swearengen Club.  Also, don't forget to register for a new ID when you get the chance."

Tanya escapes the raid deeply satisfied that her act worked so well.  Stepping inside the Landrover, she's glad she had to foresight to hide the keys inside the vehicle.  Getting caught with the keys would have likely triggered a vehicle search.  It wouldn't have taken long to find the AS Val carbine hidden under the vehicle seat.  She'd sure have a hard time explaining how/why a dumb wannabe hooker is packing a sound suppressed full auto carbine.

Anna drives off in a circuitous route back to the safehouse.  Confident such a route threw off any tailing surveillance, she flops down on her bed with a sigh.  She can only hope Ethan got out as clean.

The lead agent slams Ethan's head against the side of the paddy wagon, "You can stop lying now.  We already know who you are."

Ethan tries to shake off the hit, "Is that so?"

"We know you're from off-world.  Tell us about the organized labor terrorists, and I'm sure the prosecutor will go easy on you."

"Easy on me?  That's ironic.  I sure as hell didn't go easy on your mother last night."

The lead agent slams the handcuffed operator against the paddy wagon again, "Cute, a gorram comedian too.  I'll let your hard site interrogator know to get the party favors out."

Perhaps Ethan is abit overconfident in Agent Barclay's planned get-out-of-jail-free-card, but he's otherwise unfazed by this process.  If all he has to do is run down the clock, might as well have some fun doing it.

After loading Ethan for transport, the lead agent goes to speak with Greywater's Jack Bauer.  "The intel was right.  The HVT is here and he sure is a joker."

"Off-world types tend to be.  A guy like that isn't going to break on a field interrogation anyways.  The sooner you can get him to a hard site, the better."

"Roger that.  Dorothy's gonna find out she's not in Rivendell anymore."

Jack Bauer laughs, "You did your part well agent.  Enjoy your jackpot, and leave the interrogating to the interrogator.  They'll get a clown like him.  It's always funny to me how much people's demeanor changes once you start breaking a few bones."

Wrapping up their operation, Jack Bauer decide to take a look at the HVT in the back of the paddy wagon.  Ethan isn't blind-folded (yet) and the two operators make eye-contact.  There's a glimmer of recognition, and Jack Bauer starts mouthing expletives to himself.  He looks over his shoulder discreetly before shrugging apologetically.  "Sorry, bro."

After almost an hour since leaving the Shamrock Tavern, Anna decides that Ethan must not have made it out of the raid.  She sincerely believed Ethan could talk his way out of custody as well.  Not wanted to risk contacting a man under scrutiny, she hasn't tried to call him.  Yet again checking her smartphone, there's still no messages.  Failure is never easy to plainly admit, but it was now time to call Agent Barclay at AMR CI/FP.

"...Health and Welfare?  You got rolled by those pencil pushers?  Is this a joke?"

"I'm afraid not, sir.  It looks like a PMC has been providing them tactical training.  I'm not sure we were even the target, but otherwise it was a competent intelligence-driven raid."

"I'm not sure if that was supposed to be good news or bad news.  Either way, I expected better based on your reputation.  Go to ground and don't try to contact me again.  I'll see what I can do and call you back."

When the bag is pulled off Ethan's head, he finds himself alone in a dimly lit room.  His hands are cuffed behind and he's seated infront of a metallic table.  His thwarted attempts at standing indicate he's chained to the chair which is also securely bolted to the floor.

A voice behind him calls out mockingly, "Life Pro Tip.  When trying to blend in with cityfolk, a foreigner should at least forge a local ID."

Ethan cranes his neck but still can't see who's behind him, "Ah, thank you!  I'll keep that one in mind for next time."

"Oh, you're just a funny as I expected.  I did expect smarter though."

"What do you mean?  I'm so bright my mom calls me sun!"

"Very cute.  But perhaps we should get down to brass tacks now?  Let's start easy.  We both know you're from off-world, would you mind telling us from where?"

"I come from my mother's womb.  She's a lady who was really out of this world!"

"Oh, you like playing games I see?  I consider myself a bit of a gamer as well.  But we'll get to that.  Let's try another.  What is your business here on Anghabar?"

"Business?  I'm not a business-man, I'm a business, man!"

"Well I was never much for classic hip hop, but I appreciate the reference."

Ethan feels a set of rough hands on his and then the handcuffs behind his back come free.  "So I see you're a gamer such as myself.  Would you so kindly put your hands on the table in front of you, I'd like to play a game with you?  It's a game I'm sure you've played before."

"Better not be 'Seven Minutes in Heaven,' that would explain this lighting a lot."

"Oh, you're right that it's a childhood classic.  But this one is much more pre-pubescent.  You remember 'This Little Piggy,' correct?"

"Can we skip to the part where I go all the way home?"

"Ah, you do remember.  You'd be surprised how many people don't these days.  Personally, I blame the corruption of traditional Western culture by Asiatic influences, but..."

Ethan interrupts, "Who knew I'd find a white supremacist in the boonies of the Thiel system?  Color me surprised."

The interrogator sounds irritated but pretends it doesn't bother him, "As I was saying...  It's a childhood classic I'd like to play with you.  As a fellow gamer, it seems like something that would be right up your alley."

"Rather basic don't you think?  Do you take me as a casual gamer?"

"Oh, clearly you're hardcore.  But, let's just say I've updated it for more mature audiences."

"You mean like Ron D. Moore did with Battlestar Galactica?  Are we all secretly Cylons now?  Spoilers, BTW."

"Not exactly."  The interrogator tosses a claw hammer that rattles across the metallic table.

*RING* *RING*

Anna picks up a call from a blocked number on her smartphone.  To her relief, it's Agent Barclay.

"Your story checks out.  It looks like they detained him awhile ago.  I'm already seeing him booked at a hard site detention center.  If I were you, I'd make for the space port immediately, just in case they got something off him."

"Frak.  Can you get him out?"

"I'll see what I can do.  Goodbye."

With assorted chunks of his mangled hand scattered across the blood spattered table before him, Ethan has come to realize his improvised counter-interrogation strategy may not have been a good one.

"So you see, normally this is the part where the child calls out 'Again! Again!'  You don't seem like you enjoyed this game that much though.  You said you were a hardcore gamer, so I skipped straight to the claw-side game mode.  Perhaps you needed the tutorial after all?"

Despite the pain and graphic body horror, Ethan's banter is dimininished, but not entirely defeated.  "Well I wasn't expecting the Spanish Inquisition."  He winces through the punchline, "But I suppose nobody really does, do they?"

"Indeed, though surely this can't be a surprise.  You've been at this line of work long enough, correct?  You never thought you'd end up in a place like this?"

"Guess I'm just a glass half-full kind of guy."

"Optimism isn't always misguided.  After all, it doesn't have to end like this.  Perhaps we can take a break from games and talk like men now?"

"...parlay?"

The interrogator smirks as he checks the tourniquet on Ethan's arm, "Clever, but I thought we were done with games."

Ethan straigtens up, "Sorry, bad habit."

"So, let's try a do over.  Reload from an earlier save state you might say.  Where are you from?"

Ethan pauses.  He expected Agent Barclay would've released him by now, and he's not sure how much longer he can run down the clock.  He definitely didn't think he'd be so readily dismembered either.  He needs to give up something, but what?

Certainly not Anna.  Ethan can only imagine what sadistic shit these animals are doing to her right now.  She hasn't given up on him, and he's certainly not going to drop a dime on her for that.

Ocean PMC?  Oh yeah, I'm a merc for hire, technologically engineered to cheat death, under contract to various shadowy powers of the often interstellar variety.  Explaining that won't lead to consequences at all.

AMR CI/FP?  Maybe, but burning the client is the ultimate business failure.  If he was Mrs. Ocean, he'd fire him right the moment he got ship-side.

"I'm from off-world.  Outside of Thiel even.  I caught a ride in on the Mothership Leviathan."

"There you go.  We're off to a good start now.  Why did you come to the Thiel system?"

"...business.  Plain and simple.  There are things to be done here, and there's money to be made doing it."

"What kinds of things?"

"Lots of things.  Anything really.  Month to month, I follow the money."

"Okay, but for who?"

"Anybody and nobody.  You know what they say.  Got a need?"  Ethan catches himself. "We're there with great speed."

"We?  Who's we?"

Really doubting his counter-interrogation skills, Ethan decides to change tack again.

"Santa, and the rest of the elves."

"Is that some kind of code name?"

"Yeah, you know.  Making a list, checking it twice, finding out who's naughty or nice?"

The interrogator sighs, "Are we playing games again?"

"No, I swear, our whole crew has this Christmas-themed code system.  Reindeer are vehicles for example."

"Um, okay..."

"I mean, I'm just an elf, I didn't invent the code."

"Santa did?"

"Precisely."

"And who's this Santa?"

"No one knows.  He insists on being called Kris Kringle.  He has an intense commitment to OPSEC."

*KNOCK* *KNOCK*

"Not now!" the interrogator yells.

"Yes, now" a younger male voice replies assertively.

"Oh.  You again.  No need to flash the badge, I remember.  I suppose you want to take over right now?"

"That's correct."

The young man crinkles his nose at the gruesome sight on the metal tabletop, "Hardcore mode again?"

"Indeed.  Don't forget to keep an eye on the tourniquet.  I'll leave you two to get acquainted."

The interrogator wipes his hands on his pants before he leaves, "One last freebee my elven friend.  Life Pro Tip, unless you want to end up face down in a hole in the desert, you better answer any questions counterintelligence has for you."

The young CI agent waits for the interrogator to leave before moving to undo Ethan's chains.  Exploiting their close quarters, he whispers "Barclay sends his regards.  Keep quiet until we get to the car."

Ethan and his seized belongings get checked out of the hard site by the CI agent in relatively short order.  His Colt Python revolver is notably missing, and he assumes the bouncer ran off with it.  Ethan is guided into the back seat of a parked black SUV with heavily tinted windows.  The CI agent takes the driver seat and then turns around to talk to Ethan, "We should be clear now.  I'm Agent Lively with AMR CI/FP.  Agent Barclay sent me.  No offense, but I think it's best if you don't tell me your name or anything about your operation.  Agent Barclay is big on compartmentalized ops."

"No offense taken, but what about the other one?"

"What other one?"

"You know, the girl?"

"What girl?"

"You know, from the Shamrock Tavern?"

"Barclay only told me to get you.  Does this girl have a name or something?"

Ethan mimes two round mounds over his chest as he fails to recall her alias for this operation, "The hooker with the boobs."

"You want me to find a large breasted hooker for you?  Guy, I've got order to take you straight to the space port.  If you're looking to score after that, that's entirely on you."

"Gorramit, it's not like that.  Just call Agent Barclay before we leave here.  Frak, I can't remember her name."

Agent Lively dismissively turns the key in the ignition, "Damn, must've been some serious tits to make that kind of impression."

"TANYA!  Her name was Tanya.  Call Agent Barclay and ask if you need to pick up Tanya."

Agent Lively sighs and takes the key out of the ignition, "Fine, I'll call Barclay about 'Tanya.'  You know, most people in your condition would've been asking for a doctor, but I guess you got other priorities, huh?  Try not to bleed too much on the backseat while I make this phone call."

Agent Lively begrudingly steps out the vehicle to place a call.  After a few minutes, he returns to the driver's seat.  "You'll see her at the space port.  Can we go already?"

It's only a short drive to the space port.  The SUV stops in an alley nearby, "Safer for us all if you get out here and walk it in.  I'm assuming the Hammerer never got down to the toes?"

"Yup, lucky me, right?"

"Heh, you're lucky he finally got the tourniquets all figured out.  Used to be like Kill Bill up in there.  Safe travels I guess."

Ethan finds his way to space port interplanetary terminal only to realize he's still ops sterile and without any identification.  Finally able to safely call Anna on his smartphone, he finds the Wave secure communications app worked as designed: when technicians went to exploit his phone at the hard site, it purged all data from the phone including the Wave app itself.  Stuck with a phone without contacts, all Ethan can do is awkardly loiter at the space port entryway.

With New Dublin as a modest sized city, the space port entryway is fairly busy with decent amount of foot traffic.  Uniformed space port security eyes him warily, but everyone assumes the battered and bandaged man is some kind of harmless vagrant.  Ethan catches on to this development and ends up idly panhandling a few credits in AMR scrip.

It's not too long before Anna unceremoniously finds him and they're both on the flight home to the Mothership Leviathan.  However, now freed from immediate operational threats, they can't help but over-analyze how the mission went so wrong.  While Anna is understandably horrified about what happened to Ethan, Ethan can't help but be resentful of how Anna got away without a scratch.  Furthermore, it was her call as Team Leader to order hasty exfil at the tavern, as opposed to the "sprint to the back door" mission abort.  Her optimistic final attempt to keep the intelligence operation viable led to their capture.  When he later finds out just how long it took for Anna to call Agent Barclay, he can barely hide his anger.  Ethan still likes Anna as a person, and thus never airs these accusations to her face, but no longer trusts her judgment as a fellow operator.

As they dock at the Mothership Leviathan, Ethan picks through his panhandling haul with his one good hand, trying not to worry about his tourniquet'd other becoming gangrenous.  One of the folded bills turns out to be a handwritten note followed by a phone number and address.

"Ready to get even?  Come find us.  Your Colt and club soda are waiting."

Ethan shares his find with Team Leader Anna.  She beams, "Ha, looks like we're not coming home empty handed."

"...phrasing..."

"Yikes, sorry.  But I think this can be spun into something.  If I write this up with my direct collection 'atmospherics,' the customer might pay out anyways."

After rushing Ethan to the medical clinic, Anna uses her HUMINT expertise to write a well-crafted intelligence report.  Building off her OSINT research, she explains how the the Shamrock Tavern is/was ULM 323 terrorist meeting site with an illicit cache in the back kitchen.  She also provides descriptions for all the people she met, and highlights the existence of an early warning network that enabled an apparent HVT to escape imminent capture.  The report concludes with the clandestine note, stressing the tremendous opportunity for CI-driven double-agent operations.

Sam and Neil are impressed with Anna's intelligence product, and formally transmit it with the final deliverables to the customer, Agent Barclay of AMR CI/FP.  In less than a day, they receive a response.

"It's a very professional intelligence product, however one-time intelligence wasn't what I hired you for.  Furthermore, almost all that intelligence expired with the raid.  No shit there was ULM 323 and a cache there, H&W literally just seized it all.  Plus, I wouldn't have sent you to the Shamrock Tavern if we didn't already already know it was rife with ULM 323 activity.  However, I will concede your confirmation of the HVT presence and the early warning network is of merit."

"What I did hire you for, was to identify and provide introductions for future intelligence assets, who could provide an ongoing stream of intelligence information or other capabilities going forward.  Although it largely wasn't your fault, you mostly failed this task.  The double-agent lead was exactly what I was looking for, but unfortunately it's tied solely to that clown of an operator I had to rescue from custody.  From what I've heard out of New Dublin, that guy is nowhere near being ready for that kind of penetrating undercover work.  After the shit I've read from H&W and others, I surprised you let him near any kind of intelligence field ops."

"In conclusion, I'm greatly disappointed in the services provided.  Perhaps I was too generous with you last month, and you thought I was running a charity?  I'll compensate you appropriately for what you delivered, but otherwise I'm not going to reward this amount of failure."

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: Powder Miner on December 27, 2019, 04:58:25 pm
Fucking oof. THAT was tremendously unlucky, which is a shame because I was really confident in this one, too.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: King Zultan on December 28, 2019, 06:48:37 am
That went pretty poorly, at least we didn't lose anyone and still got some money.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on January 10, 2020, 02:07:24 am
Mission Report (4/5)

OOC: Unironic Trigger Warning.  *PLEASE READ*  While previously I've done this warning for violence, mature (sexual) themes are present in this mission.  It's nothing explicit or NSFW-level, but in dramatic context it might bit too much for some readers.  Space Cowboys is supposed to be a fairly hard sci fi universe, so sometimes this where we end up.  If you're a new reader/player, welcome to the party.

Amnesty Interstellar Investigation of Flossmore Prison

Quote from: Mission Plan
"Make sure to have your cover stories right ahead of time. Make sure you know details about who you're supposed to be, if your card says you're a miner you should know enough about being a miner here to pass a casual conversation. Have a valid excuse for the arm brace based on your cover identity. Since we're partially looking for political prisoners, try to find a list of probable political arrests online through social media and match names with faces. Have an escape route planned out ahead." 
"The button cameras should be definitionally very easy to hide inside clothing, under badges, etc. I don't think the splint is terribly necessary at all for that purpose, nor do I actually even think it's superior, since it's kind of obvious when it's being fiddled with, and since (and I've worn a good few in my lifetime) they're necessarily quite tight to the arm. Like, it's an option, but it doesn't seem like the only one at all to me, unless you want to suggest that when people have to smuggle in cameras in real life they make sure to break someone's arm first."

Two operators will conduct an undercover investigation of Flossmore Prison on behalf of Amnesty Interstellar.  Mr. Blonde will be team leader in recognition for his accomplishments on AMR Strikebreaker.  Salt will also investigate the prison.
The team will establish a small safehouse in the town of Flossmore.  The team will first use the ATV and thermal binoculars to perform recon on the prison itself.  From an overlook in the wilderness around the prison, they will survey the apparent layout of the prison grounds.  In addition to the general layout, the team will also note security measures and potential vulnerabilities.
Having established the lay of the land, Mr. Blonde will use his visitor pass to access the prison.  To avert suspicion, he will take the bus as a normal visitor would and carry no contraband.  Mr. Blonde will carefully note any search/security procedures and then anything that should be video-recorded or otherwise investigated by the next visitor.  Mr. Blonde will then fully brief Salt about how to best conceal button cam(s) for her investigation.  Salt should then attempt to record the evidence Amnesty Interstellar is seeking.
As as security measure, the non-investigating team member should be waiting in the wilderness near the prison with the ATV and binoculars.  Should an investigator need to flee the prison emergently, the ATV is ready for rapid extraction.  Obviously this is non-overt mission, and all personnel should dress and act sterile.

Operations Chief Neil McCauley slides a thick shipping envelope across the conference room table to Team Leader Vic "Mr. Blonde" Vega,  "Client package for your operation.  Merry Christmas kid."

Mr. Blonde opens the envelope to find two Flossmore guest passes and a hefty tome of briefing packet provided by Amnesty Interstellar.  He ruefully pages through the package before splitting it in half and sharing it with his subordinate, Evelyn Salt, "Looks like it's time to hit the books."

Originally a subarctic mining boomtown on the otherwise verdant planet of Lossarnach, Flossmore was forced to reinvent itself once the ore ran out and the entire minerals industry moved planets to Anghabar.  Years worth of well developed civilian infrastructure were seemingly vacated overnight as business chased more worthwhile opportunities elsewhere.  On the fast track to becoming a ghost-town, the remaining residents shopped desperate business plans to whatever angel investors they could reach.

At the same time, the Founders were facing the legendary "Criminal Justice Crisis."  As the libertarian-minded Founders were increasingly obligated to govern the New Worlds they insisted on owning through the Coalition, they soon realized that criminal justice was an inherently unprofitable public good.  Long-term incarceration was singled out as a colossally expensive punishment, especially compared to fines, corporal punishment, and capital punishment.  As a growing impoverished underclass emerged across the New Worlds, attempting to collect fines became increasingly fruitless.  Furthermore, wages couldn't be garnished against those paid under the table or otherwise collecting an underworld income.  It became a popular joke among career criminals to refer to fine citations as their 'diplomas,' some going so far as to hang them as wall decor.

"Sounds like it's time for justice to do some hanging of its own..."  Mr. Blonde thinks to himself

In response to this brazen disregard of legal punishment, the popularity of corporal and capital punishment grew.  However, this created an entirely different set of problems.  Some Founders, not to mention most of the public, were increasingly horrified by this brutal shift in policy.  Political dissent grew, leading to the formal creation of the United Green Party.  Furthermore, this de facto cannibalization of the labor pool put law-abiding workers at a premium.  Workers capitalized on this newfound status, creating the one thing the Founders hated more than taxes: organized labor.

"Why am I reading about organized labor when I'm supposed to be getting paid to shoot them?" Mr. Blonde thinks to himself.

Well into the golden age of PMC's, the Coalition reluctantly took the next step and licensed Private Correctional Facilities (PCF's) to make incarceration cost-effective.  Much like the PMC's, many entrepreneurs tried to make a fortune in this unconventional industry, however very few succeeded in the long term.  Decades later, Flossmore is among a handful of PCF's across the New Worlds that provide longterm incarceration solutions.  How exactly each remaining PCF has stayed profitable remains a mystery for the most part.  Much like Ocean PMC, each PCF is a privately owned corporation operating under in-house legal counsel that provide layers upon layers of NDA's and other mechanisms to conceal their business practices from outside scrutiny.  While surely these large static facilities can't be flawlessly opaque, society largely doesn't want to see how their sausage is made, barring the notable exception of driven crusaders like Amnesty Interstellar.

While all of this is established public record by now, you can't really blame your operators for being mostly ignorant of these matters.  Public policy wonks typically don't possess the skillsets that Ocean PMC recruits for.

In addition to historical background, the briefing packet describes how the visitor passes work.  While the passes are registered under ficitious visitor identities, they were genuinely purchased and are otherwise fully legitimate.  Each pass permits a single supervised no-contact meeting with a particular 'resident' of Flossmore Debtor's Prison.  Both selected residents are male non-violent offenders from the local glitterworld of Rivendell.  While the packet doesn't explicitly put such damning information in writing, it strongly suggests that these residents are clandestine Amnesty Interstellar personnel who have been awaiting this mission.

In addition to providing dossiers on their visitees, supporting dossiers and basic supporting documents are provided for the two operator's identities as visitors.  While photo ID's were not provided in the already generous client-provided packet, the legitimate Flossmore visitor passes should hopefully be enough to get by with.  Both operators will be posing as upper-middle class Rivendell-residents visiting close kin: just wealthy enough for personal interplanetary travel, yet too poor to arrange more lenient criminal punishment for a loved one.

"Heh, gonna have to pack my fancy pants for this one."  Mr. Blonde thinks to himself.

On the downside, all this mission prep deep reading doesn't leave much time for independent OSINT research.  Neither operator has intelligence or research training and they have a hard time finding specific information on political arrests in the time allotted.  As your HUMINT Collector confirmed in a parallel mission, there's substantial ongoing law enforcement crackdowns on Anghabar, but most of it is well hidden in the media.

With great relief, your two operators leave their deskbound research and hit planet-side.  Finally being operational is almost enough to make Mr. Blonde forgive the frigid climate and the fact that they're surrounded by an entire economy that profits from human misery.

Despite their white collar cover identities, their first task planet-side is much more blue collar: wilderness recon.  The prison itself is a little less than a mile north of town, on the other side of a coniferous evergreen forest.  While appropriate accommodations were made at an in-town hotel, driving off into the wilderness at strange hours on an ATV, not to mention spending so much time in Flossmore without formally visiting the prison, all would be considered very strange for a supposed visitor.  Despite the sub-zero temperatures, Team Leader Mr. Blonde decides the OPSEC benefits of braving a wilderness hide site for this initial phase is worth the potential frostbite.

The two-seater Gator ATV was exactly designed for this kind of short wilderness trip, and gets your two operators into the uninhabited wilderness overlooking the facility.  The electric mode of the hybrid motor allows for near-silent operation, allowing for stealthy mounted maneuvers relatively near the secure facilities.  While it lacks an enclosed interior to sleep in, the Gator ATV provides adequate payload for a short-duration two-man camp.  Your male and female operator will have to share a sleeping bag in a puptent, but surely they can keep it professional, right?

Using their hide site in the woods, your team begins 24 hour surveillance of the prison.  While neither operator has formal recon, engineering, or construction training, they do manage to a basic facility sketch.  The prison is an ugly amalgam of several grey two story reinforced concrete cell blocks.  An eight foot tall chain-link fence topped with razor wire encloses the facility as an outer perimeter.  To their relief, your operators don't see any external guard towers, and it seems like the prison guard force is entirely inward focused.  Perhaps it's the harsh weather, but no prisoners are visible outside.  Your operators had expected some kind of exercise yard for prisoner recreation, although this doesn't rule out an internal courtyard.

Your team persists long enough to establish a certain pattern of life for the facility.  Traffic can be broken into three distinct categories, each with their own gate to the prison.  Visitors travel via an hourly minibus to and from the a southern front gate.  As you would expect, these visits only occur during daylight hours.  Freight travels irregularly at all hours to a eastern service gate.  Prisoner transfers make up much of the freight traffic.  Employees of all sorts use the western employee gate.  A large coach bus makes a round-trip commute three times a day from the employee gate.  A small parking lot adjacent to the employee gate holds several personal vehicles used by the higher salary employees of Flossmore.

Of unusual note, a freshly paved road leads north of the prison to an active construction site.  Observed traffic between the two sites confirm they're related, including regular "chain-gang" work details.  Architecturally, the new buildings at the construction site are very different from the grey concrete prison.  The buildings have a pseudo Old World European look to them, clearly trying to fit some sort of aesthetic vision.  Presently, the construction site doesn't have much security, however it is actively worked enough that your team decides against risking a closer investigation.

Despite their attempts to peer into the facility using the FLIR optics, your team doesn't observe much.  With few exceptions, the loophole-like prison windows are tinted, sealed, and generally too small to view through.  Almost all the unsecured large windows are on the western side of the facility, near the employee gate.  Of particular note, a second story conference room is visible in this area through large picture windows.  The conference room seems to host two regular meetings at 0900 and 1700 everyday, in addition to other sporadic gatherings.  However, without audio capture, such as a laser microphone, your team is unable discern the contents or even general subject matter of these meetings.

After two nights in the cold, your team decides they've gathered as much recon as they could.  As they break camp, both look forward to how nice it's going to be staying in a hotel for the rest of the mission.

"But they got us booked separately to maintain our independent covers.  Aren't you going to miss all our snuggle time?"

Salt rolls her eyes, "Sorry cowboy.  I'll trade you for a duvet and some room service any day."

"Doovay?  Is that some lady product thing?"

"It's like a comforter, but not.  I'm sure your hotel bed will have one too."

"Comfort-her?  Don't mind if I do." Mr. Blonde jokes.

Salt feigns a laugh and carries on packing up camp.

After making their way to town, your team stashes the ATV and suspicious outdoors gear (FLIR binos and firearms) to assume their cover identity as upper-middleclass visitors.  Salt and Mr. Blonde clean-up well into business casual attire and find their way separately to the hotel.

The hotel desk clerk smiles, "So you're the second guest today with no photo id.  I already cleared it with my manager to accept the Flossmore pass only.  Any additional charges will be billed through there.  We assume you wouldn't want to compromise your loved one's Silver Savior rehabilitation package, correct?"

After lunch, Team Leader Mr. Blonde decides it's time to make his run.  As planned, he will conduct his meeting completely clean as a test run for the next operator.  On the off chance that they seize and search his smartphone, he decides to leave it in his hotel room safe.  As backup, Salt will be in the woods nearby with an ATV and shotgun should they need a quicker or more tactical getaway than the hourly shuttle bus.

Taking the minibus to the southern front gate, Mr. Blonde wasn't sure what to expect inside the prison, but it certainly wasn't this.  Visitor reception is designed to resemble an upscale hotel lobby of yore.  The check-in desk is manned by a chipper young blonde clerk dressed in a well kept retro uniform somewhere between a 1960's stewardess and a classic bellhop.

"Good afternoon to you, sir.  May I see your pass please?"

Mr. Blonde hands over the Amnesty provided document with his uninjured hand, "Mr. Rodrigo Lopez, here to visit Mr. Diego Lopez.  He's a prisoner here."

The blonde smiles politely while reviewing the pass and punching keys on a keyboard, "Prisoner is abit of a dirty word for us at Flossmore.  We prefer the term 'resident.'  I'll have our courtesy staff notify your brother that you have arrived.  I see that this is your first visit to Flossmore?"

"Yes, finally got the time off work to get over to Lossarnach."

"We at Flossmore are happy to hear that.  The rehabilitation of your loved one relies heavily on your support.  We understand the intense emotional and financial toll this must be on your family.  As a limited time offer, can we interest you in a meal plan upgrade to your Silver Savior package?  For half the usual fee, we can provide your loved one with one non-plant based protein for dinner."

"Oh, really?  I'll have to think about it."

"Please do, and be certain to discuss this offer with your loved one.  They say the stomach is the fastest way to a man's heart, after all!  However, this is a limited time off that expires upon your departure from Flossmore, so please don't let this fantastic opportunity to support your loved one get away!"

Unsure what expenses Amnesty will cover, Mr. Blonde decides to play it safe "Wow, I'll have to talk to Diego about it.  Thanks for the offer though."

"Absolutely Mr. Lopez.  Can I interest you in any other rehabilitation upgrades?  Silver Savior is already bundled with the Basic Hygiene package, but what about Premium Hygiene?"

"Premium Hygiene?"

"Ten gallons hot water daily, with choice of name brand soap, toothpaste, and deodorant.  That's double the Basic amount.  As a male, this will also include shaving supplies, in lieu of maxipads.  It's only a small markup for a tremendous value."

"Sounds like quite the deal.  Maybe after the visit?"

"Certainly Mr. Lopez.  Please see us then and we'll further discuss how to best rehabilitate your loved one.  If you head through the doors on my right, our courtesy staff will take you to see your loved one.  Again, thank you on behalf of Flossmore PCF for your continued support.  We're in the business of hope, and only with the help of visitors like you, can we provide that hope to both your loved one and others."

"Mr. Lopez" passes through a set of double doors and finds himself infront of two guards standing in front of a metal detector.  Their light blue pressed uniforms with heavy utility belts are unmistakeable law enforcement garb.  He hands over the Amnesty provided pass for inspection.

"Mr. Lopez, I see you enrolled in pre-check.  Excellent choice sir.  You can keep your shoes on, but please empty your pockets.  Also, I'm going to have to hold on to any electronic devices you brought."

Mr. Lopez complies readily, "Nothing to hide here fellas.  I already left my phone back at the hotel."

"Another good choice.  Nice and easy check-in and check-out."  The guard looks over the splinted arm.  "Ouch, how did you manage that?"

"Yeah, swang by the links at the Country Club since I was on-world.  Sliced the seven-iron out of the bunker and gave me a good sprain.  Shoulda teed it up, but I just had to try, you know?"

Unsurprisingly, neither guard has ever been able to afford greens fees either, and laughs along pretending to understand what he just said, "Ain't that the truth pal.  Looks like there's a metal shank in that thing though, does it come off?"

"I'm afraid not.  Doc even gave me a plastic bag for when I shower.  Hope it's not going to be a problem for you guys."

The guards look at each other, visibly pondering their options,  "Let me call it in to management.  See what we can do."

A guard take a push-to-talk (PTT) radio off his utility belt and engages in a lengthy discussion with a superior.  While he's waiting, Mr. Lopez takes the opportunity to size up the guards and their equipment loadout.  Both guards are middle-aged and pretty average looking, not especially muscular or otherwise physically conditioned.  As their physique also suggests a lack of martial arts skill, he assesses he probably could take one of them down in a fair fight if he had to.  Unfortunately, as Mr. Lopez is unarmed, a guard's utility belt is the great equalizer here.  Taser, OC pepper spray, and an ASP tactical baton are more than enough to win a melee against the most hardened of bare-handed brawlers.

A business-suit-wearing authority figure of some sort comes through the double doors from visitor reception.  He doesn't hesitate to reprimand the guards, "It's not Mr. Lopez's fault you guys forgot your training on search procedures of medical devices.  He's a valued visitor who paid well for Silver Savior AND pre-check!  You apologize for holding up Mr. Lopez, and get ready for re-training tonight.  Am I clear?"

The guards stand at attention during this berating and answer him affirmatively, "Yes sir."

The authority figure turns from the guards dismissively and addresses Mr. Lopez reassuringly, "My personal apologies on behalf of Flossmore PCF.  You know what they say about good help, amirite?  You said you injured yourself golfing at the Country Club?"

"That's right, got a few rounds in since I was onworld anyways."

"Ah, I see.  Again, our apologies for the delay.  Please enjoy your visit Mr. Lopez."

The figure leaves briskly and the guards quickly hand over Mr. Lopez's belongings.  "And of course I have to read you your rights.  Beyond this point, you anything you do, say, or otherwise communicate intentionally or unintentionally, may be recorded by Flossmore PCF.  As a licensed law enforcement entity, violations may result in immediate consequences against applicable visitors and/or residents, to include additional fees, package downgrades, and/or incarceration.  Do you affirm this notice?"

The guard had rattled off the statement in such a well-rehearsed and clearly oft repeated manner that Mr. Lopez isn't entirely sure he got it all, but it sure seems pretty straight-forward for a prison.  "Uh, I do?"

Mr. Lopez is led through a windowless hallway to tinted glass paned phone-booth with a stool.  Taking a seat on the stool starts a countdown clock and untints the glass, revealing a bearded younger man in an orange prison jumpsuit.  Picking up the old-fashioned landline phone, a hispanic voice comes through, "Ah, Rodrigo, my brother.  So good to see you."

Mr. Lopez quickly realizes he hadn't exactly planned what to converse with his "brother" about prior.  It's a safe assumption the phone is both monitored in real-time and recorded, so discussing anything mission pertinent was strictly out of the question.  "So, bro... how's it been?"

To his relief, Diego Lopez is fully prepared to fill the dead-air with chatter.  It's impressive in both the sheer amount of chatter produced as well as its complete banality.  "Did you know, Erica Kane has been married at least ten times during her forty years on All My Children, yet only seven were valid?  This is in start contrast to Jill Abbott of The Young and the Restless, who spent decades as a homewrecker before trying to settle down with Colin Atkinson..."

However, buried within the summation of numerous classic daytime TV shows, Mr. Lopez notices something.  Diego frequently does a subtle half wink within his lengthy monologues.  Mr. Lopez recognizes it must be some sort of code but lacks any sort of commo or cryptographic background to interpret it.  Unfortunately, he's also not carrying a button camera, so there's no way of reading this code either back at the hotel or shipside.

With a buzz of the clock, the window abruptly tints opaque and the phone line goes silent.  The Amnesty infiltrator was clearly trying to communicate something, but Mr. Lopez couldn't make heads or tails of it.  With a shrug, he leaves the booth to be escorted out.

Two uniformed guards meet him, "Mr. Lopez?  You must come with us immediately."

Mr. Lopez tries to brush them off casually, "I'd love to but, I got a bus and a flight to catch..."

"We must insist Mr. Lopez.  I'm sure the Assistant Warden will hold the bus for you."

Seeing as he has no choice, Mr. Lopez obliges and is led out of the secure area and through the double-doors to visitor reception.  From there, he's led into an office towards the western wing of the prison.  A placard on the door says "Calvin Oglivy, Assistant Warden."

Mr. Lopez immediately recognizes the authority figure from before.  A middle-aged man caucasian man, he energetically springs from his desk at first sight, "Ah, Mr. Lopez!  I'm so sorry for what happened earlier!"  He dismissively waves the two guards out of the room.  "I hope the delay didn't hamper your familial experience.  Studies have consistently found that prisoners who maintain close contact with their family members while incarcerated have better post-release outcomes and lower recidivism rates.  Your continued financial support of your loved one is critical to his rehabilitation.  I believe Cyndi upfront already spoke to you about upgrades to your loved one's Silver Savior package?  The meal plan upgrades are a perennial favorite among our residents here.  Premium Hygiene is also tremendous value you really should consider.  What say you?  I can cut you a helluva deal right here, right now."

Assistant Warden Oglivy speaks rapidly, seemingly getting that entire paragraph out in one breath.  Mr. Lopez is caught off guard and unsure how to handle this aggressive sales pitch, "Uh, that sounds good but I'll have to check my accounts."

Oglivy drives on relentlessly, "Oh, yes, yes.  I understand completely.  Now you seem like a helluva brother.  The kind of brother I wish I had growing up.  So I'm gonna cut you a real sweetheart deal right now.  Two weeks Premium Hygiene, free up front.  Your loved one doesn't like it?  Cancel any time.  Whaddaya say pal?  Let's hook a brother up with some Old Spice, amirite?"

"Uh... I don't know.  My finances..."

Oglivy interrupts, "Man, you drive a hard bargain.  From one businessman to another, I gotta respect that!  I can tell that's how you're doing so well back on Rivendell.  Tell you what, the Warden himself is gonna kill me for this offer, but let me sweeten the pot.  Premium Hygiene plus ten percent off your next visitor pass.  That's including the two weeks free.  One businessman to another, you'd be nuts to pass on this.  Whaddaya say pal?"

Realizing it's not his money and Amnesty could always cancel, Mr. Lopez relents, "How can I pass a deal like that?  Let's do this."

Oglivy reflexively goes to shake Mr. Lopez's bad hand and apologies, "Ah, my bad there!  Heard you picked that up at the Country Club.  Personally, I'm busting my ass to get down to scratch.  What's your handicap?"

Mr. Lopez misses the golf lingo entirely, "The doctor said this isn't permanent, and I should be fully recovered by the end of the month."

Oglivy pretends he didn't notice this and moves on to a new spiel, "Now I'm sure you already know this, but right now you're sitting on the hottest new tourist destination in the New Worlds.  72 holes of golf and forests chocked full of big game megafauna...  Lossarnach is the ultimate getaway from the glitterworlds.  Flossmore will soon be a part of this, and lucky for you, you arrived just in time for the soft opening.  Whaddaya think about that pal?"

"Uh..."

Oglivy doesn't wait for a response, "Now a testorone-fueled man beast like yourself surely likes to get abit more action on vacation than just whacking a little white ball around?  A man with biceps like that has got to blow off some steam now and then, amirite?"

Mr. Lopez crooks an eyebrow, unsure of where this conversation is going, "I guess?"

"Forget the Swearengen Clubs, I'm talking high-end erotic services here pal.  Sink some holes at the County Club, slay some dinos in the woods... then slay and sink some more holes right here, amirite pal?  It's the ultimate alpha male experience a guy like you deserves."

Mr. Lopez shifts uncomfortably in his seat, "But, how?"

"Oh, I see you're uncomfortable Mr. Lopez, but don't you worry.  These won't be the usual grannies we keep here at Flossmore."  Oglivy contorts his body in a mocking mimic of a cripple, "Oh... my arthritis!  But my financial advisor said it was rated AAA!  Oh... my insulin!"

Oglivy stamps his foot in a mock rimshot, "They disgust me too!  They're totally worthless!  I don't blame you for doubting me.  But what if I told you, we've got a seemingly endless supply of new residents?"

Mr. Lopez begins to feel his blood boil as he figures out where this discussion is going, "How is that possible?"

"Now I'm sure a modern interplanetary businessman such as yourself follows the news, correct?  AMR security forces have their hands full with the terrorists on Anghabar.  Union goons are killing hard-working folks and just running off into the hills.  But you see, everyone knows capital is always smarter than labor, that's why they're capital after all!  AMR is outsmarting these fools with next-of-kin targeting now.  ...and where do you think those next-of-kin end up?"

Oglivy chessily waves his finger in circles through the air, like fly buzzing around looking for a fresh piece of dogshit to land on.  He brings his finger down forcefully on his desk, "Right smack here in Flossmore."

"Those prisoners, er residents, from Anghabar are here?  How does this work?"

"Well that's the thing you see.  I know you're not a lawyer, but terrorists and terrorist associates don't qualify as prisoners under interstellar law.  They're Persons Under Control, P-U-C's.  'Pucks' don't have all those irritating Green Party restrictions on them, like our other residents do.  In fact, our legal counsel doesn't even like us calling them 'residents' to begin with.  So naturally, all those pesky restrictions against erotic services go right out the window!"

"And seeing the girls we get in everyday," Oglivy whistles lewdly, "boy am I glad for that!"

Mr. Lopez unclenches his good hand from a fist and fixates on a stapler on the desk.  A sturdy metal Swingline, he wonders how quickly he could bash in Oglivy's head with it.

"...Glitterworld girls are good and all, but we're talking unspoiled countrygirls here..."

Your operator continues to ruminate, "Blunt force trauma, while deeply satifying in these circumstances, could get loud and messy.  The shitbag is wearing a business suit... but frak, no neck tie.  There goes strangulation, especially one handed."

"...I'm talking more holes than the country club..."

"We're on the ground floor, so tossing him out window won't work.  It looks too small anyways.  Also probably need both hands to grapple, even for a white-collar motherfraker like him."

"...mammoth won't be the only fresh meat Lossarnach is known for, amirite..."

"Nice sturdy pen on the desktop.  I always wanted to try the magic trick from the Dark Knight.  Bit of a long shot..."

Oglivy interrupts your operator's internal dialog, "So have I sold you yet, Mr. Lopez?"

Mr. Lopez blinks a few times trying to shake himself back into character, "Uh, that's quite the pitch.  But like I said, my finances are tight right now..."

Oglivy keeps pressing, "I can see you're conflicted about this.  No judgements here, but let me put this out there.  We can arrange boys at your discretion.  Your privacy is of our utmost importance.  We're providing an elite entertainment service for you, and privacy is absolutely a part of that package."

"Whoa there buddy, I'm not..."

"Like I said Mr. Lopez, no judgements here.  I'll tell you what.  You don't have to sign up here, I'll set you up with the invite code: ELSA69.  Call it in at your leisure and we'll get you booked then.  While we'd like to keep it a referral only service, feel free to share that invite code with your friends at the Country Club.  I'm sure some of your more alpha pals would be dying for a piece of this action."

"ELSA69... Thanks for the offer."

Oglivy shows Mr. Lopez out of his office.  Your operator almost wheels around to strike Oglivy after he playfully slaps him on the back, "Next month's opening may be soft, but I'm sure you won't be!  See you there."

Everything is a bit of a blur (albeit a red-tinged one) as Mr. Lopez finds his way back to the hotel.  He was expecting bad, but he wasn't expecting institutionalized sex trafficking fed by war crimes.  Crashing onto the hotel room bed, Mr. Blonde tries to calm down and sort his recon into something he can brief Salt for her follow-on mission.  Without any audio/visual recordings or handwritten notes, Mr. Blonde's reporting is based solely on his memory, and what he noticed at the time.

Later that night Salt arrives at his hotel room as scheduled.  Mr. Blonde rattles off what he saw that day while pacing around the room increasingly furious.

"What you're saying is insane.  They just dropped that in your lap?"

"Yes.  Must've fit their profile for rich fraked-up assholes too well."

"Shame we couldn't get it recorded.  I doubt I'll get the same VIP one-on-one."

"Yeah, you're supposed to be seeing your husband, but maybe you can drop hints somehow?"

"Like what, show up in a Xena Warrior Princess cosplay?"

"Wait, Xena wasn't gay."

"She was coded as frak, cowboy.  But yeah, I don't see that working at all."

"Guess Amnesty will have to take my word on it then.  Maybe your guy (Karim Abbas, right?) might have something to say about it?  Diego Lopez was trying to tell me something, but I couldn't figure it out."

"I may have been an honor student back in the day, but I'm still no cryptoanalyst.  That's why we have the button cams.  Speaking of, how was security inside?"

"Well the good news is that Amnesty's pre-check visitor pass worked, and by chance they didn't search my splint.  The bad news is that they almost certainly will check yours if you try.  I saw the guards got chewed out for it."

"Well there goes that plan.  But you said the pre-check worked?"

"Yeah, Amnesty really nailed the advance work.  They practically rolled out the red carpet for me the whole time there.  All I had to do was empty my pockets."

"...and why didn't higher send you with the button cam again?"

"Supposedly there was some consternation about that.  Anyhow, I got waved through because the Assistant Warden really wanted to pitch me later.  I was supposed to empty my pockets and go through a metal detector.  Might've been some kind of frisk at the end, but I can't confirm that."

"Seriously?"

"I mean, it is a no-contact meet and they do want these visitors to keep buying more passes.  Classic profit over security move.  Really rules out the cavity search..."

Your two operators make eye contact with a flash of simultaneous inspiration that quickly decays into disgust.

"..."

"I mean, I know I'm the Team Leader here, but this isn't an order I want to give."

"..."

"You know what I'm getting at right?"

"I know, I know.  The old 'women have more hiding places then men' routine.  It's the only way to do this cowboy."

Mr. Blonde sighs, "I want to nail these motherfrakers too, but this is too dangerous.  We got this in the bag already.  I got a first-hand confession from the Assistant Warden..."

"...that we don't have recorded or any hard evidence for..."

"And who knows if Karim Abbas even has anything to report?"

"Diego Lopez sure did.  And even if we don't understand their signals, presumably Amnesty will if we send them the video."

"Yeah, and if shit goes south, they call you a 'terrorist associate' and you end up another puck?  Is this worth it?"

"Yes."

Mr. Blonde shrugs and brings their meeting to a close, "If you think you can do this, you have my full support.  Mission goes on as planned."

"Thank you."

As Salt goes to leave for the night, Mr. Blonde motions for her to stop, "One last thing, when you said this was worth it, did you mean the contract or the cause?"

Salt answers only with a smirk before leaving for the night.


**Break for Part 2**
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on January 10, 2020, 02:10:06 am
Mission Report (5/5)

**Amnesty Investigation of Flossmore, Part Two**

The next morning, Salt becomes Mrs. Leila Abbas, ready to visit her husband Karim Abbas at the prison.  Just like Mr. Blonde, she will be unarmed and without her smartphone, just in case it gets searched.  However, she'd not completely innocent, as she brings a button cam *well* concealed upon her body.  Mr. Blonde is posted in the woods with an ATV and shotgun as an emergency getaway.

Mrs. Abbas makes it to reception and just as Mr. Blonde confirmed, the visitor pass in legitimate.  She grins her way through Cyndi's attempt at upselling package upgrades before passing through the double doors to the security checkpoint.

The two uniformed guards greet her while fighting off yawn, "Good morning ma'am.  May I see your visitor pass."

Mrs. Abbas smiles sheepishly and hands it over.

"Pleased to meet you Mrs. Abbas.  I see you're pre-checked.  Excellent choice ma'am.  You can keep your shoes on, but please empty your pockets.  Also, I'm going to have to hold on to any electronic devices you brought."

Mrs. Abbas shakes her head meekly, "No phone today."

"That's just fine ma'am.  Nice and easy check-in and check-out.  We'll get you right to your husband in a moment."

Mrs. Abbas is led through a metal detector.  The guard glances upward at the readout, "There you go ma'am.  Too easy, right?  Just follow that gentleman over there, and he'll take you onward."

Before she can leave the checkpoint, he interrupts, "One more thing...  Beyond this point, you anything you do, say, or otherwise communicate intentionally or unintentionally, may be recorded by Flossmore PCF.  As a licensed law enforcement entity, violations may result in immediate consequences against applicable visitors and/or residents, to include additional fees, package downgrades, and/or incarceration.  Do you affirm this notice?"

Mrs. Abbas nods, "Yes, yes."

As Mrs. Abbas is escorted down the hallway to the visitation booth, the stops and waves at her escort, "Bathroom, bathroom."

"Ma'am, I'm sorry but I'm supposed to take you direct to visitation."

"Bathroom, bathroom, emergency!"

"Okay, okay, ma'am.  Right this way."

The guard waits outside as Mrs. Abbas hurriedly enters a closet-sized staff restroom.  Taking a moment to ensure the guard doesn't follow her in, she digs deep to recover the hidden button cam.  Briskly polishing the camera lens with the silk of her hijab, she activates and emplaces the camera up her sleeve.  Checking herself in the mirror, the camera lens isn't even visible unless she rests her left arm pointing at the viewer.  A flush of the toilet finishes the ruse, and she's again on her way to meet her husband.

Sitting down in the visitation booth reveals a bearded olive-skinned man in an orange jumpsuit through the window, "My dear Leila!  I'm so happy to see you!"

Exactly like Diego, Karim rambles a banal monologue regarding the considerable amount of daytime TV he apparently watches.  "...and that's when Marlena was possessed by Shaytan when Stefano drugged and raped her!  She was levitating I tell you.  Days of Our Lives had an exorcism and everything!  Pure madness!"

Mrs. Abbas immediately recognizes the non-verbal ticks Mr. Blonde reported and angles the button camera hoping to fully record it.  She raises her left knee to steady her arm in the booth in an attempt to look natural.

Before long, the clock buzzes and the window tints.  Karim Abbas was definitely trying to communicate something, but his signals were inscrutable to her as well.  She only hopes the button camera caught it all.

Two uniformed guards meet her, "Mrs. Abbas?  You must come with us immediately."

Mrs. Abbas hesitates as if she doesn't understand.  Meanwhile she notices the second guard already has his hand resting on the handcuffs on his utility belt.  It's just enough of a tell to let Evelyn Salt know that they're onto her.

Feigning panic, Salt raises her hands in the air quickly in mock surrender, whipping her left arm enough to intentionally fling the button camera down the hallway.  As she hoped, both guards instinctively look to follow the rattling object down the hallway.  This gives her just enough time to launch in a full sprint back towards the entrance.

"LOCKDOWN! LOCKDOWN!" yell out the guards.

Meanwhile, Mr. Blonde turns on the ignition to the ATV and readies his shotgun.  Even from the woodline, he can hear the klaxons blaring throughout the prison.  Shit has indeed gone south, and he only hopes the getaway plan works.  A recorded voice plays over the loudspeaker,  "Lockdown procedures.  Lockdown procedures."

Unencumbered with an head start and excellent physical conditioning, Salt breaks away from the first two guards in their attempt at pursuit.  Clearly they had underestimated a meek Muslim housewife.  Rounding the corner to the security checkpoint at the double doors, she sees that they're expecting her.  One guard stands ready with his metal ASP baton extended while another goes to lock the doors.

Trying not to lose momentum, she continues her sprint into a charge on the armed guard.  The desperate move catches him unexpectedly, and with a metallic clang he fumbles his baton onto the floor.  When he tries to recover his weapon, Salt closes fast enough to deliver a crushing elbow to his temple.  Not a hardened fighter, the armed guard falls limp while she continues her sprint to the double doors to visitor reception.

The guard at the doors had looked up from operating the lock as he heard metal baton clang off the floor.  Seeing his partner rapidly disposed of by the charging female operator, he draws his OC pepper spray and begins hosing down the hallway.

Breathing hard from a long sprint, hand-to-hand combat, and a general fear of fate worse than death, the OC pepper agent in a confined hallway hits her lungs hard.  Gasping for breath, she stumbles to her knees.  Her eyes burning and watered, the last thing she sees is a blurred figure charging her with a weapon in his hand.

Meanwhile, Mr. Blonde holds his position in the woodline, "Where the frak are you!?!"

When the klaxons stop and the "All Clear" sounds, he knows he just got his answer.  Pounding his one good fist into the steering wheel, he drives directly to their hotel rooms to fully sanitize them before they get searched.  Hastily packed with both their luggage, he floors it to the spaceport (the ATV's 50 hp engine reaching a blazing 40 mph on the icy roads.)

Safely aboard the shuttle, he does the last thing he can do for her:  "Central, Central.  Delta reporting one Operator DUSTWUN, likely MISCAP.  I say again.  Delta reporting one Operator DUSTWUN, likely MISCAP.  OVER."

Enraged at his own failings as a Team Leader, Mr. Blonde keeps it together long enough to fully brief Sam and Neil for the final report to Amnesty Interstellar.  His work complete, he storms off for 'personal time' and is rarely seen for the rest of the month.

Despite confirming receipt of the report, Amnesty Interstellar takes several days to formally reply:

"Amnesty Interstellar has invested much time, effort, and resources on following potential human rights violations at Flossmore PCF.  Your investigative report corroborates, but does not confirm, some of our other unpublished investigative journalism.  Without concrete evidence, such as audio/visual recordings or sworn statements, it's still too soon to publish.  It is a tragedy you did not record your interactions with Assistant Warden Calvin Oglivy.  We could have nipped this atrocity in the bud with a confession that flagrant."

"The soft opening invite code is promising, but might be too far outside our budget to even use."

"Both Mr. Lopez and Mr. Abbas bravely made tremendous personal sacrifices to enable this investigation.  While we are sure you understand our needs to protect sources and methods, we are disappointed you could not communicate meaningfully with either prisoner.  Given the intense peril Mr. Lopez is in, it would be too dangerous to attempt to recontact him in the near future.  Of more pressing concern, we have received notice that Mr. Abbas has been found in violation of the Terms of Service for his Silver Savior Package.  He has accordingly been placed under mandatory Ascetic Therapy, and for all intents and purposes, is lost to us."

"While your investigation was successful in uncovering human rights violations, you did so poorly and at tremendous cost, both human and financial.  Most notably, you failed to identify any specific so-called 'pucks' that we could further research prior to next month's soft opening.  Furthermore, you compromised Mr. Abbas, with possibly lethal consequences.  We also noticed some rather excessive expenses, including the package upgrade for Mr. Lopez and various hotel room service fees.  We've itemized and deducted those expenses from your payout."

"We understand you lost a female investigator inside the prison.  In all sincerity, you have our thoughts and prayers.  Should she be recovered, we would like to offer her an on the record interview regarding the abuse she suffered in custody."

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 2]
Post by: ConscriptFive on January 10, 2020, 02:12:39 am
Turn Three

"Did you hear about that doctor going full native on Anghabar?"
"The one doing the masked propaganda videos?  Nostagia'd himself as Norman Bethune.  A very apt commie pinko nom de guerre if I say so myself."
"It gets better.  He defected with a bunch of Red Cross personnel and supplies too.  IRC had to abandon the planet before AMR started targeting everything they had."


                     --Overheard gossip at Twenty Forward Lounge on Mothership Leviathan
                  
Contact Phase

Sam and Neil sit down grimly in the conference room.  Neil looks to Sam, "So much happened last month, I don't know where to even start."

"Fine, we'll start with some client feedback.  We managed to fully satisfy two of four of the contracts we signed last month.  Both Doctor Throckmorton at the Red Cross and Marshal York at Harad Marshals were happy with how things went.  Agent Barclay at AMR CI FP was unsatisfied, and just sent us another message this morning.  Would you like me to read it or just summarize?"

You rub your forehead in exhaustion, you remember his post-mission reply and know this can't be good, "Your call Sam."

"It's a short one:
   
   While I appreciate a good deception campaign as much as the next CI professional, I don't appreciate being on the receiving end of it.  Somehow your idiot's interrogation log leaked to the higher ups, and now every agency (CI FP included) are chasing the "Kringle Krew" in New Dublin now.  Besides being forced into a wild goose chase, New Dublin is going to be too hot this month to do intelligence ops in.  Thanks a lot."

Neil chuckles darkly, "Eh, Ethan is on medical leave anyways.  That kid deserves a do-over."

"We'll get to the casualty report in a moment.  As for our last client, Amnesty Interstellar.  They were disappointed, but we did well enough to exploit that follow-up if they're willing to break the bank for that Flossmore invitation."

Sam motions to Neil to begin his part, "Speaking of Flossmore, some major developments came in overnight.  The Mothership Leviathan Clinic got a formal request from Flossmore PCF related to Evelyn Salt's TI implant.  While these requests are usually a post-mortem autopsy situation, Flossmore PCF told the Clinic it's from a detained female who refuses to identify herself or her origins.  The Clinic upheld our NDA, and refused to confirm or deny that it was one of their implants."

You anxiously stroke your hair, "So she's alive but keeping her mouth shut.  So far, so good.  But how do we get her out without straight-up confessing to the intrusion?"

"Well, this isn't the first time this kind of thing has happened.  The Mothership Commandant cleans up these kind of messes for ship-dwellers like us.  We pay his fee and give him a blank check to negotiate a ransom.  They'll probably get spooked that they grabbed some New Monaco kid gone rogue, and settle quietly before they face the wrath of the One Percent.  Including the Commandant's commision, he estimates he can recover her for 30-50k.  Unless you object, I strongly recommend we do this ASAP."

Sam interjects, "Now this is full devil's advocate speaking.  We still have the option of fully disavowing her as well.  Though I see absolutely no good reason to do so.  First off, it would be a betrayal of an operator in good standing.  Also, from a standpoint of pure dollars and cents, it would actually be more expensive to replace her and we still wouldn't be able to get the new recruit TI-modded for several months."

"Gorramit Sam, then why did you even bring it up?  'Ma'am, here's an unethical proposal, that'll likely devastate our company culture, and makes no business sense.'  What the frak?"

"Mrs. Ocean needs to know her options, even if they're terrible."

Neil sighs, "Anyhow, as you probably already deduced, I had to spent a lot of time at the Clinic this month.  I'll start with the good news and work my way down... So Simon Templar was unlucky enough to receive a mortal gunshot wound, but also lucky enough to be within arms reach of a famous trauma surgeon at the time.  Following extensive blood products, he's made a full recovery and returned to duty without restrictions.  Vincent 'Mr. Blond' Vega's arm injury has also fully healed, and has also been cleared for unrestricted duty.  Getting into the bad news, Ethan Hunt's hand was too badly mangled to be saved and had to be amputated.  He's been fitted with a prosthetic hand, and will be taking this month off for appropriate physical therapy.  Finally, there's the matter of Angus MacGuyver.  There's no easy way to say this, but he will be euthanized later today."

You reel at the last bit of unexpected news, "Wait, the operator who's been hospitalized since the Red River Riot?  I thought he was in stable condition?"

"True, but stable in a bad way.  Here's how the doctors explained it to me.  The TI implant provides a backup copy of brain brain functions.  Memories, executive functions, fine motor, gross motor... literally everything.  Unfortunately, that everything can and will include brain damage or psych disorders.  Now trying to re-engineer someone's mind makes cloning their body look easy.  The neurologists try to 'revert' what they can, but too long in a brain damage state can become too pervasive a part of the brain to isolate and and correct."

"So if we let him sit like that for six months until his scheduled new body, the damage would be permanent?"

"That's what it sounded like.  They need to put his TI implant into full hibernation ASAP, and he has to die for that to happen.  I mean, he'll be back, good as new, next FTL jump... but he's still technically the new crew's first fatality.  I don't know if you want to be there when they pull the plug, or how you even want to announce this.  But, it is, what it is, I guess."

A pause settles in as Sam waits to confirm that Neil has finished the casualty report, "As for new business, our full contact list is avaiable, except for AMR CI FP and Flossmore."

"Here's an updated list of contacts for the month."

Spoiler: Contact List (click to show/hide)

"We still have the contract from the Country Club waiting for us.  As usual, I can work out something with up to five other contacts.  While we don't have the manpower anymore to go as wide as we did this last month, it doesn't hurt to shop.  Here are my recommendations:"

Quote from: Contacts Vote (pick 5)
(NA) Lossarnach Country Club: FREE PICK
(0) Potter Properties:
(0) Anghabar Mining and Refining:
(1) Tyrell Dynamics: Sam
(0) Anghabar Mining and Refining CI FP: **UNAVAILABLE**
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(0) Slavic Vor:
(0) Casa Nuova:
(1) Goodhaven Sheriff: Sam
(0) Harad Marshals:
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(0) Coalition Expeditionary Forces:
(1) Interstellar Red Cross: Sam
(1) Amnesty Interstellar: Sam
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:

Quote from: Ransom Vote
(1) Pay 30-50k to recover Evelyn Salt from captivity: Ops Chief
(0) "We have no idea who you're talking about."

Quote from: OOC: Writing Contest
Describe or fully write how you'd like to respond to Angus MacGuyver's pending death.  Is it a ceremony or do you brush off death as no big deal?  How do you even announce it to the rest of Ocean PMC?  Is it time for a pep talk or solemn reflection?  Should you take the opportunity to announce or fine tune any code of conduct rules while you've got everyone gathered, or would that seem inappropriate?  As before, this event will lock and then resolve during operations voting.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 10, 2020, 03:18:08 am
Really should have just given him the button camera guys :V

Quote from: Ransom Vote
(2) Pay 30-50k to recover Evelyn Salt from captivity: Ops Chief, Stirk
(0) "We have no idea who you're talking about."

In the future we might have to mount a rescue operation (or if we are reaaaaaaaly desperate get Blackwater to do it), but it seems like the obvious thing to do now. I think this is the GM slapping our wrist to show us how getting captured works.


Quote from: Contacts Vote (pick 5)
(NA) Lossarnach Country Club: FREE PICK
(0) Potter Properties:
(1) Anghabar Mining and Refining: Stirk
(2) Tyrell Dynamics: Sam, Stirk
(0) Anghabar Mining and Refining CI FP: **UNAVAILABLE**
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(0) Slavic Vor:
(0) Casa Nuova:
(2) Goodhaven Sheriff: Sam, Stirk
(0) Harad Marshals:
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(0) Coalition Expeditionary Forces:
(1) Interstellar Red Cross: Sam
(2) Amnesty Interstellar: Sam, Stirk
(0) United Labor Movement:
(0) United Green Party:
(1) Interstellar Geographic Society: Stirk

Not a lot to say on choice. Mostly people who we worked before, don't hate us, and might have a job ready. I'm not sure the Red Cross will have a job for a while with their whole "GTFO from this system" thing, AMR has some strikebreaking to do, Tyrell probably has made progress on their mission by this point, the Law Enforcement guys are still open, and Interstellar might be getting ready for a story before we shoot the tigers back into extinction.

Quote
    Describe or fully write how you'd like to respond to Angus MacGuyver's pending death.  Is it a ceremony or do you brush off death as no big deal?  How do you even announce it to the rest of Ocean PMC?  Is it time for a pep talk or solemn reflection?  Should you take the opportunity to announce or fine tune any code of conduct rules while you've got everyone gathered, or would that seem inappropriate?  As before, this event will lock and then resolve during operations voting.

I'll probably write something up later. If we end up treating it like a death death then there is no point to the whole reviving scheme at all. If we treat it as nothing then we look callous. Best option is probably to treat it as a grievous injury in the line of duty, respectfully note it and promise to take measures to avoid outcomes like this in the future. Then see if they're in the mood for a "Welcome Back" party when his revive comes around.

Edit: Eh, probably should follow up on that code under the assumption our broken arm guy wasn't caught.

And before I forget, we should reaaaaaly think about getting some fake IDs.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Shadowclaw777 on January 10, 2020, 03:59:27 am
Quote from: Ransom Vote
(3) Pay 30-50k to recover Evelyn Salt from captivity: Ops Chief, Stirk, SC777
(0) "We have no idea who you're talking about."

Quote from: Contacts Vote (pick 5)
(NA) Lossarnach Country Club: FREE PICK
(0) Potter Properties:
(1) Anghabar Mining and Refining: Stirk
(2) Tyrell Dynamics: Sam, Stirk
(0) Anghabar Mining and Refining CI FP: **UNAVAILABLE**
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(1) Slavic Vor: SC777
(0) Casa Nuova:
(3) Goodhaven Sheriff: Sam, Stirk, SC777
(0) Harad Marshals:
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(0) Coalition Expeditionary Forces:
(2) Interstellar Red Cross: Sam, SC777
(3) Amnesty Interstellar: Sam, Stirk, SC777
(0) United Labor Movement:
(0) United Green Party:
(1) Interstellar Geographic Society: Stirk, SC777

I feel like the IGS, IRC, AI, and GS have the highest chance of performing the most easy of missions that will most likely result in basic to either cloak and dagger stuff. However I vote for the Slavic Vor to get Int some criminal activity, large-value operations to compromise that we are both paying for a ransom, and maybe they would give us a mission where we can finally find usage for our door-opening explosives like a bank heist or raid or something, and we also get Russian Mafia memes and can some combat stuff to do while are also doing some general good guy stuff.

Evelyn Salt is an obvious, and if she’s still mentally stable after her being in custody, my bets is hear for to get some training or that and Simon Taylor can get some basic infantry tactician and officer training. Anyways with 8 people I believe, I think we are going to do the 2-3 mission range for a while, the 4 mission just stretches out a bit too much since it’s just so likelihood of failure with two only operators, unless their very skilled.


Quote from: SC’s Proposal for Angus
Mrs. Ocean would form a short requiem that would be a opt-in for any of the Ocean’s Eleven where she would give a short and sweet eulogy for this “Angus” and a solemn reflection for the future of Ocean’s Eleven, that would be located in the main meeting room.

“I was never really one for this spirituality as a whole, especially with the advent of postmodern technology that has revolutionized mankind and the culture apart of this ship, however I recognize that the technology of cloning and the creation of the TI implants that live within all of us tell us a story of cybernetics and the pursuit of immortality that all of human civilization has dreamed off. The loss of life is always the most worse thing that humanity as a whole can experience, the truth in retrospect is that no one is ever really gone. Indeed while Angus has not been with us long and only partook in one mission, he’s still apart of our team, our Ocean’s Ten of the best of the best and the ones with the most camaraderie and trusted bonds between each other. While Angus will not get a body to have until one next jump, he’s still here in a metaphorical sense for us, for the future critical decisions we make. Apart of the soul of our team that we will watch out for each other and never leave one behind, ever again. Without our own due vigilance on the tasks we have from mine to all of you and the critical aspect of taking the responsibility of our own actions, our people and innocents get into the crossover and lose their lives, and for the penurious will never have a new body again. Angus has a taken a heroic sacrifice for him to be incapacitated on the line of duty to protect the lives of his fellow compatriots and to reduce the loss of lives, and for that we applaud him and hope that in his full recovery, he can watch the back of his squad again.”
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: King Zultan on January 10, 2020, 09:16:12 am
Quote from: Ransom Vote
(4) Pay 30-50k to recover Evelyn Salt from captivity: Ops Chief, Stirk, SC777, King Zultan
(0) "We have no idea who you're talking about."

Quote from: Contacts Vote (pick 5)
(NA) Lossarnach Country Club: FREE PICK
(0) Potter Properties:
(1) Anghabar Mining and Refining: Stirk
(3) Tyrell Dynamics: Sam, Stirk, King Zultan
(0) Anghabar Mining and Refining CI FP: **UNAVAILABLE**
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(2) Slavic Vor: SC777, King Zultan
(0) Casa Nuova:
(4) Goodhaven Sheriff: Sam, Stirk, SC777, King Zultan
(0) Harad Marshals:
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(0) Coalition Expeditionary Forces:
(2) Interstellar Red Cross: Sam, SC777
(4) Amnesty Interstellar: Sam, Stirk, SC777, King Zultan
(0) United Labor Movement:
(0) United Green Party:
(3) Interstellar Geographic Society: Stirk, SC777, King Zultan

Quote from: SC’s Proposal for Angus
Mrs. Ocean would form a short requiem that would be a opt-in for any of the Ocean’s Eleven where she would give a short and sweet eulogy for this “Angus” and a solemn reflection for the future of Ocean’s Eleven, that would be located in the main meeting room.

“I was never really one for this spirituality as a whole, especially with the advent of postmodern technology that has revolutionized mankind and the culture apart of this ship, however I recognize that the technology of cloning and the creation of the TI implants that live within all of us tell us a story of cybernetics and the pursuit of immortality that all of human civilization has dreamed off. The loss of life is always the most worse thing that humanity as a whole can experience, the truth in retrospect is that no one is ever really gone. Indeed while Angus has not been with us long and only partook in one mission, he’s still apart of our team, our Ocean’s Ten of the best of the best and the ones with the most camaraderie and trusted bonds between each other. While Angus will not get a body to have until one next jump, he’s still here in a metaphorical sense for us, for the future critical decisions we make. Apart of the soul of our team that we will watch out for each other and never leave one behind, ever again. Without our own due vigilance on the tasks we have from mine to all of you and the critical aspect of taking the responsibility of our own actions, our people and innocents get into the crossover and lose their lives, and for the penurious will never have a new body again. Angus has a taken a heroic sacrifice for him to be incapacitated on the line of duty to protect the lives of his fellow compatriots and to reduce the loss of lives, and for that we applaud him and hope that in his full recovery, he can watch the back of his squad again.”
+1
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on January 11, 2020, 04:11:21 pm
OOC: Alright counting the votebox, looks like: Goodhaven Sheriff, Amnesty Interstellar, Int Geo, and Tyrell Dynamics.  Slavic Vor and the Red Cross are tied in fifth place.  For tie-breaking purposes, player votes (Mrs. Ocean) outweigh default votes (Sam or Neil), so Slavic Vor wins the tie right now.  However, votes aren't locked in yet.  If any other players want to vote, or anyone wants to change their votes, please do so.  I'd like to move onto the next phase in the next 24-48 hours.

Quote from: Contacts Vote (pick 5)
(NA) Lossarnach Country Club: FREE PICK
(0) Potter Properties:
(1) Anghabar Mining and Refining: Stirk
(3) Tyrell Dynamics: Sam, Stirk, King Zultan
(0) Anghabar Mining and Refining CI FP: **UNAVAILABLE**
(0) Los Tornadoes:
(1) Swearengen's Gentlemen's Club: Sam
(2) Slavic Vor: SC777, King Zultan
(0) Casa Nuova:
(4) Goodhaven Sheriff: Sam, Stirk, SC777, King Zultan
(0) Harad Marshals:
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(0) Coalition Expeditionary Forces:
(2) Interstellar Red Cross: Sam, SC777
(4) Amnesty Interstellar: Sam, Stirk, SC777, King Zultan
(0) United Labor Movement:
(0) United Green Party:
(3) Interstellar Geographic Society: Stirk, SC777, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 11, 2020, 11:10:49 pm
Quote
    Describe or fully write how you'd like to respond to Angus MacGuyver's pending death.  Is it a ceremony or do you brush off death as no big deal?  How do you even announce it to the rest of Ocean PMC?  Is it time for a pep talk or solemn reflection?  Should you take the opportunity to announce or fine tune any code of conduct rules while you've got everyone gathered, or would that seem inappropriate?  As before, this event will lock and then resolve during operations voting.

Preferably after recovering our hostage, call a meeting.

"We've had it rough since Danny died. Mercenary work is never safe or easy, and we've paid the price for our inexperience. We've had some close calls, we've lost some limbs, we've taken some hits. Angus Macguyver is lying in the hospital bed waiting for us to pull his plug. Now here's were that eight commandment comes in, so long as we pay rent on time he'll spring back like nothing happened the next jump. That doesn't mean I'm OK with it, that doesn't mean I'll let it happen again if I can help it. I'll do my part to reduce casualties as much as possible. If it happens again despite our best efforts you can come back as long as we recover your body and its chip. We are on target to make the rent. Every credit you make and every mission you do gets Angus that much closer to his new body. We will save him by paying the rent. He might return the favor some day. We're all unkillable as long as we look out for each other. "
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on January 12, 2020, 02:48:16 am
Contract Phase

Lossarnach Country Club

"According to some in New Monaco, 'the only thing in the Thiel system worth visiting,' the Lossarnach Country Club is a very unique place in the new worlds.  It's part English riding school, part hunting lodge, and part golf course... all the kind of one-percenter outdoors activities you can't do on a glitterworld.  Given Lossarnach's unique paleolithic megafauna and a rather flexible definition of 'equestria,' there's some interesting wildlife domestication efforts there as well."

-Sam


Congratulations on your studies of the Smilodon sabretooth cat in the Lossarnach Highlands.  Many believed the Smilodon Populator was already extinct in the wild.  Your discovery has electrified our membership at the fleeting opportunity for a such a legendary and unique quarry.
Lossarnach C.C. would like to commission Ocean's Ten, and only Ocean's Ten, to guide select members on a grand hunting expedition into the Lossarnach Highlands.  Int Geo refuses to provide a precise location for the Smilodon Populator, so we're going right to the horse's mouth instead.  Respected outdoorsmen of substantial means, our members will bring their own weapons, vehicles, supplies, and accommodations.  We expect esteemed professionals such as yourself will have their own personal hardware and not require ours.
As an exclusive contract, we will not perform this expedition without your involvement.  If you have a scheduling conflict this month, we'd be willing to reschedule again no later than next month.

Estimated Profit: 20k

Goodhaven Sheriff

"You may recall we helped create this frontier police force on Harad two months ago.  From what we've seen, they're salt of the earth frontierfolk who've been very grateful for our assistance.  Looks like we contacted them just in time to arrange an emergency contract.  Emergency contracts require some pretty significant operational compromises, so I'll let Neil explain how that affects his work in the footnote."

-Sam


You guys called just in time.  A couple damn fools just tried to rob the Bank of Goodhaven on Main Street.  It looks like they didn't know the safe is on a timer, and thought they could make the banker open it at gunpoint.  A Deputy spotted them, and now we're in a standoff with probably a handful of hostages inside.  We've got a cordon set, and we really could use an expert advisor to get us through this safely.  Your man will have full command of all of my men.  The full posse is rallying on scene, so you'll probably have a least a dozen guns at your disposal by the time you get here.

(Ops Chief: As you can tell, emergency contracts are urgent situations where we immediately deploy with minimal prep time.  There's no time to frak around with research and rehearsals when some bandito has folks at gunpoint.  Also, because your team is dispatching immediately, they won't be available for specialist training or familiarization on new hardware.  On the upside, emergency contracts are relatively short and straightforward, as opposed to the weeklong multi-stage operations we usually get hired for.)

Estimated Profit: 10k

Amnesty Interstellar

"Non-profit investigative journalists committed to Old World values such as human rights, we investigated Flossmore PCF for them last month.  Looks like they're going to use that ELSA69 invitation code after all."

-Sam


Despite the astronomical cost, we have decided an immediate and complete investigation of Flossmore PCF's erotic services endeavor is worth our entire investigative budget for the year.  After paying the entire ELSA69 reservation upfront, booking confirmed that it's an all-inclusive adults only luxury resort on Lossarnach that features extensive erotic services in a unique setting.  It wasn't cheap, and all we could manage was a single reservation for three nights on the all-inclusive resort.  A chauffeur from the space port is included with the reservation, and we're assuming the construction site you reported is the physical location of the resort.

In terms of news, if we really want the public to care, we need to identify specific prisoners.  HD facial photography seems like the obvious solution, but we'll try to cross-reference any other data you find with our records.  Full true names would be a priority, but other info like place of capture, circumstances of capture, home of record, or next-of-kin are great identifiers to work with.

We admittedly have no idea what security will be like in the resort, however it is a safe assumption it will be drastically more relaxed than a prison visit.  Forcing luxury vacation-goers to undergo invasive and pervasive security checks seems like a terrible business model.  Presumably, vacation-goers are allowed to retain their smartphones with minimal restrictions.

Estimated Profit: 20k

Interstellar Geographic Society

"Another non-profit organization, our last work with them was a tremendously successful wilderness expedition to photograph Smilodon sabretooth tigers in the forested highlands of Lossarnach.  I'll check this contract with Neil, but I think it might be impossible for us to execute."

-Sam


Attention explorers, the terraforming of Lossarnach populated not only the lands, but the seas as well.  While most are familiar with the terrestial paleolithic megafauna, the Founders seeded plesiosauria as well.  A deep sea apex predator, they are rarely seen and we would value any photography of them.  A bonus would be paid for fresh specimens for dissection and taxidermy.

Estimated Profit: Unknown (likely unfeasible)

Tyrell Dynamics

"A cutting edge tech company, we applied for one of their contracts two months ago and we were dismissed for a weak bid.  At the time, they were looking for some AMR-destined product shipments that went missing on Anghabar."

-Sam


Tyrell Dynamics is seeking a discreet surveillance team to reconnoiter and surveil a warehouse facility identified as illegally possessing our products.
For several months, our shipments to AMR facilities have gone missing.  Further investigation has revealed an organized criminal conspiracy to divert and process these shipments for sale on the black market.  We have identified a warehouse complex likely being used as 'chop shop' for these stolen shipments.  While normally we would coordinate with local AMR security forces or immediately prosecute this target with in-house assets, recent events on Anghabar prevent us from freely doing so.  Thus, we require a deniable third party to resolve this matter.  Appropriate technology will be provided to this third party for the duration of the contract, to enable real-time communication with Tyrell Dynamics personnel.
This third party should:
1. Confirm the location of the warehouse.
2. Confirm the presence of stolen Tyrell Dynamics product.
3. Identify any additional perpetrators or accomplices, such as suppliers or buyers.
4. Identify any security countermeasures.
5. Identify any armed personnel and their weapon systems.
6. Maintain real-time communications with Tyrell Dynamics personnel using appropriate technology.
7. Fully brief Tyrell Dynamics personnel in field conditions.
8. Continue real-time surveillance support during target prosecution if necessary.
9. Avoid conflict with local AMR security.
Although AMR has been largely cleared of wrongdoing in this conspiracy, the various AMR security apparati have not been informed of this operation for OPSEC and legal purposes.  Tyrell Dynamics values rule of law, and would find the loss of life of any law enforcement personnel a sincerely regrettable incident.

Estimated Profit: 50k

Slavic Vor

"One of two leading interstellar organized crime syndicates, the Slavic Vor is highly decentralized alliance of mostly Russian-heritage mobsters.  Supposedly looser in hierarchy and morals than their rival peers, Casa Nuova.  Seem to find violent solutions to most problems."

-Sam


So just because you're in a warzone, you think you can stop paying us?  No, not you of course, the mark.
There's an auto shop on Anghabar, not the best, but he's got a hook-up with AMR Logistics Branch that smuggles fossil fuels to him.  The shop stashes tanks of fuel in an attached service bay which he then flips on the black market.  With the strikes and all, he's making a killing on fuel and decided he doesn't need our protection anymore.
We need you to make him reconsider this.  A nice little explosion would make the point don't you think?  Also give neighboring businesses something to think about?  Us Vor provide a valuable service, and it's best everyone thinks about it, no?
But dead men don't think, and more importantly don't pay.  Rob him, scare him, beat him, but don't kill him.  As long as he becomes a paying customer again, anything you rob you can keep as a bonus.

Estimated Profit: 30k

"So I've spoken with Neil about what he thinks we can handle this month.  We're minus MacGuyver, Hunt, and Salt, for seven unrestricted operators total.  I never thought I'd say this after last month, but after talking it over with Neil, I think we can do four missions this month.  Goodhaven and Amnesty are low-risk solo contracts, where additional personnel seems either more difficult and/or wasteful.  The Country Club is also fairly low risk, and two personnel seems appropriate.  With three personnel left, that leaves room for one more.  Neil asked me 'if he looked like Captain Ahab' and said he has no idea where he'd get an open water whaling ship or how to sail it for the Int Geo contract.  It's a choice between Tyrell Dynamics and the Slavic Vor then.  The fuel demolition practically has Redbrick's name on it, but the warehouse surveillance looks safer and has a higher base pay.  However, if Tyrell doesn't like our bid again, we're going to be coming in light this month.  I ultimately tossed a coin and Tyrell Dynamics won."

Sam's Pitch (Lossarnach C. C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics)
Quote
"Dear Lossarnach Country Club,
Ocean PMC will happily guide the most elite big game hunters in the 'verse to the Smildon Populator.  Our two guides are esteemed wilderness experts intimately familiar with both Smilodons and the Lossarnach Highlands."

"Dear Goodhaven Sheriff,
A friend in need is a friend in deed.  We are immediately dispatching a skilled negotiator who's also not afraid of tactical solutions to resolve this situation."

"Dear Amnesty Interstellar,
The institutionalized human rights violations we discovered at Flossmore PCF were beyond anything we anticipated.  A male undercover investigator with a hidden videocamera will bring these atrocities to the light of the public."

"Dear Tyrell Dynamics,
Ocean PMC is glad your investigation into your missing shipments on Anghabar has gone so well.  Our three man intelligence, surveillance, reconnaissance (ISR) team will be equipped with FLIR thermal optics to provide full 24 hour coverage of your target facility."

Quote from: Pitch Votebox
(1) Sam's Pitch (Lossarnach C.C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics): Sam
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 12, 2020, 03:44:44 am
Is it ironic that Ocean's Ten is completely incapable of sea operations?

Anna should be able to handle the robbers with her social skills, help train the militia, and still probably wants to prove herself after the last mission went bust. Best case she talks them down, worst case Ethan and Powder get to see her try out her combat leadership.

Throw Mr. Blonde a book on golf and he can also get his revenge for last month. That righteous anger issue might be a problem, but he is the only one who can do it. It shouldn't be too hard as long as he can avoid blowing his cover or smacking his hosts around.

Lossarnach Country Club is one part entertainment one part actually hunting. Haxton and Redbrick seem to be good enough with both hunting and people to send with the group, and Haxton knows the area.

Our remaining three operators could then handle the last mission, preferably Tyrell. It is basically a nice peaceful scouting mission that doesn't involve setting off explosives in a war zone in an area hot with terrorists for the Russian mob. This sounds like a good opportunity to get an Officer in place to help with the communication, and generally hope our scout has gotten enough experience to scout effectively.

TLDR I totally agree this time. Might have to modify the pitches for operator choice. I've been meaning to point it out for a while, but it is kinda weird our Mercenary squad is greeting all the companies with "Dear" like we're an old lady sending paper letters :P. It works well as a style, but I imagine the Slavic Vor getting a "Dear Russian Mafia" letter and wondering what type of merc talks like that.

Dear Lossarnach Country Club,
Sorry to have kept you waiting! Two of our men are ready to escort your esteemed hunters to their target. Haxton knows the area well and was on the mission that found the Smilodon Populator, you couldn't ask for a better guide for your quarry.

Dear Goodhaven Sheriff,
A friend in need is a friend in deed. We're dropping Anna Chapman ASAP. You probably remember her as Redbrick's assistant, she's a damn good negotiator who knows how to fight if things go south. Good luck out there.

Amnesty International and Tyrell Dynamics are good as is. We might need some new NV gear to spread between the hunt and the scouting mission.

Quote from: Pitch Votebox
(1) Sam's Pitch (Lossarnach C.C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics): Sam
(1) Stirk's Pitch (Lossarnach C.C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics): Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Shadowclaw777 on January 12, 2020, 04:17:39 am
“Dear Slavic Vor
The Ocean’s Eleven can have this Anghabar auto-shop and the technician that owns it to keep continuing their financial subscription to your services with no heat on your part and to be done quickly. A two man team of a demolition expert that can cause controlled and intimidating explosives as well as one of our skilled enforcers who knows how to make the customer talk the talk and walk the walk, will result in you to keep generating a stream of revenue from this store even with it happening during the riots.”

“Dear Amnesty Interstellar
The institutionalized human rights violations we discovered at Flossmore PCF were beyond anything we anticipated.  A experienced undercover investigator with HUMINT training  with a hidden videocamera will bring these atrocities to the light of the public, the operator will mimic her gender by being using her acting classes to imitate homosexuality to skirt suspicion from the reservation.”

Reuse the same bid for Tyrell Dynamics, since we are going to send a three man there uWu
This plan will allows us to work with both lucrative offers of the Slavics and Tyrell, as well as the seventh woman out to use her effective training to score us 20k, as well  memes

Quote from: Pitch Box
1) Sam's Pitch (Lossarnach C.C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics): Sam
(1) Stirk's Pitch (Lossarnach C.C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics): Stirk
(1) SC777’s Pitch (Amnesty Interstellar, Tyrell Dynamics, Slavic Vor): SC
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: King Zultan on January 12, 2020, 06:48:31 am
Quote from: Pitch Box
(1) Sam's Pitch (Lossarnach C.C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics): Sam
(2) Stirk's Pitch (Lossarnach C.C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics): Stirk, King Zultan
(1) SC777’s Pitch (Amnesty Interstellar, Tyrell Dynamics, Slavic Vor): SC
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Shadowclaw777 on January 13, 2020, 02:01:20 am
I feel like I would be remiss if I didn’t try a effectively the same planning made by Sam, except for the trade off of the Lossarch County Club for the Slavic Vor mission, see indeed their is thought process tha the perceived risk of just an additional 10k is not worth it for the “easier” mission of giant cougar hunting. You see I think the risk of doing that mission compared to a mission where we send either aggressively hotshot and ol’ grizzled big game hunters, with the assistance people not having any form of wilderness experience, to have a chance for it to go horribly wrong. The first mission there, we sent a freaking whole four supposedly decently trained operators there, and that’s why their was a reason it went so well as it did.  I will laugh if we fail the difficulty and improvisation rolls, and get one of the uber rich hunters missing and learning the truth, and their is another thing I didn’t even consider the horrible backlash of failing or the effect of casualties on a mission where we have rich people with us compared to a mission where you can go in with ski masks if you were to face local rioters or police on the Slavic Vor mission, and you might still say, we’re never going to train a wilderness experts and we’re never going to sent more than two people there. Which to that I can agree with, but I feel like we’re missing an opportunity here

Secondly is to mainly note the reasoning of expertise, we have an entire operator that is suited for the role that Slavic Vor has, the entire “names calling on it”, yet we have no operator that much suited compared to Nikita and the previous experience of three other operators on that mission, hardly what I call knowing the layout of the land. One penultimate note is the concerns of moral ambiguity with the concerns of “if the light-hearted factions are engaging in human trafficking imagine the horrible thing crime organizations do”, as well as the robbing someone is just an optional objective I don’t know why that would be creepy, it’s showed in all forms of media with organized crime about protection money so I just seem to be standard-bad guy stuff. The final note for the Slavic Vor to end off at is that of the thing of future objectives, I imagine it’s possible for a Gentleman’s Club to have a one and done deal, and never contact us again, we take the money and we have plenty of more contacts fine. But the thing is the deeper you go into a organized crime syndicate, sure their is the thing of the missions ramping up in difficulty however at the caveats usually the crime organization can afford just as fabulous rewards and more financial cash, if compared to political parties and private companies since the risk of the mission down the line. The more you go down the line, by focusing on a single contact that is often of the “medium” or “large” category than the more they are going to benefit you with more intensive cash money, and possibly things like “cybernetics” like Tyrell or other goodies if they could trade out for raw cold hard cash.

 Onto to the fact of the bidding and total manpower, we are to send two 1-team missions which to me seems all fine and dandy until you look at the Mr. Vega, it’s just a resort filled with human trafficking, and all Vega has to do is enjoy his visit with his bottled-up anger and try to get interview with one of the female workers, doesn’t seem like much could go wrong right?, nope their is probably in my mind a comparable chance to something happening like the previous AI mission, and him slipping up in the wrong moment and then he gets captured, I’m not going to be saying I’m against the mission since it’s a possible 20k mission for a single person with no backup, however we always assumes everything is going to peachy keen with no frick ups, and that’s totally been the case with our respective planning, but let’s say it all because we chalk it up to bad RNG >.>

Anyways, the dealio I’m mainly trying to get at is that we can get more money and have the respective expertise and skill (Also equipment...) for the Slavic Vor mission that we lacked for the previous two months beside a training introduction. I imagine that Redbrick is skilled enough to only need another hand for that mission, and we progress down a faction that is more willing to offer jobs into the future. As well the county club mission can be continued for the following month.

Quote from: Pitch Box
(1) Sam's Pitch (Lossarnach C.C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics): Sam
(2) Stirk's Pitch (Lossarnach C.C., Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics): Stirk, King Zultan
(1) SC777’s Pitch (Goodhaven Sheriff, Amnesty Interstellar, Tyrell Dynamics, Slavic Vor): SC
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 13, 2020, 02:37:37 am
Quote
I feel like I would be remiss if I didn’t try a effectively the same planning made by Sam, except for the trade off of the Lossarch County Club for the Slavic Vor mission, see indeed their is thought process tha the perceived risk of just an additional 10k is not worth it for the “easier” mission of giant cougar hunting. You see I think the risk of doing that mission compared to a mission where we send either aggressively hotshot and ol’ grizzled big game hunters, with the assistance people not having any form of wilderness experience, to have a chance for it to go horribly wrong. The first mission there, we sent a freaking whole four supposedly decently trained operators there, and that’s why their was a reason it went so well as it did.  I will laugh if we fail the difficulty and improvisation rolls, and get one of the uber rich hunters missing and learning the truth, and their is another thing I didn’t even consider the horrible backlash of failing or the effect of casualties on a mission where we have rich people with us compared to a mission where you can go in with ski masks if you were to face local rioters or police on the Slavic Vor mission, and you might still say, we’re never going to train a wilderness experts and we’re never going to sent more than two people there. Which to that I can agree with, but I feel like we’re missing an opportunity here

They have wilderness experience, and you clearly just want Slavic Vor for some lame Russian memes :V. There is no way going big game hunting with a small army of experienced hunters is going to be more dangerous then going into a war zone (in which we already had one guy shot) and mugging a smuggler with explosives. The Lossarch mission is something I would feel safe leading, if lacking in the competence to pull it off well.

I'll reiterate here that working with Slavic Vor is a bad idea in general. They arn't Robin Hood, this setting isn't soft enough that working with the Gangsters noted as the "more violent ones" is anything close to a good option. It is a setting where the local law enforcement is running a brothel full of sex slaves quasi-legally and the Corpo cops break fingers to get answers, its better off not thinking about what the actual criminals get into. If we do end up working criminal enterprises I'd rather work with the Mafia and we can all pretend they are upstanding movie protagonist types who strictly follow their nostalgia code.

Quote
Secondly is to mainly note the reasoning of expertise, we have an entire operator that is suited for the role that Slavic Vor has, the entire “names calling on it”, yet we have no operator that much suited compared to Nikita and the previous experience of three other operators on that mission, hardly what I call knowing the layout of the land. One penultimate note is the concerns of moral ambiguity with the concerns of “if the light-hearted factions are engaging in human trafficking imagine the horrible thing crime organizations do”, as well as the robbing someone is just an optional objective I don’t know why that would be creepy, it’s showed in all forms of media with organized crime about protection money so I just seem to be standard-bad guy stuff. The final note for the Slavic Vor to end off at is that of the thing of future objectives, I imagine it’s possible for a Gentleman’s Club to have a one and done deal, and never contact us again, we take the money and we have plenty of more contacts fine. But the thing is the deeper you go into a organized crime syndicate, sure their is the thing of the missions ramping up in difficulty however at the caveats usually the crime organization can afford just as fabulous rewards and more financial cash, if compared to political parties and private companies since the risk of the mission down the line. The more you go down the line, by focusing on a single contact that is often of the “medium” or “large” category than the more they are going to benefit you with more intensive cash money, and possibly things like “cybernetics” like Tyrell or other goodies if they could trade out for raw cold hard cash.

As opposed to half an operator? Haxton was on the last mission and it is again incredibly simple. He spent a good part of a month living there just a couple of months back, there is probably nobody besides us who knows that particular area better. You're supposed to get the guy scared enough to crawl back to the Russian mob and wish to do so by causing an explosion, its not like taking some of his stuff before destroying it all is morally worse. Its less about what they're asking us to do *now* and what they're doing behind the scenes. If the Prison offered us a completely innocent job unrelated to the whole trafficking thing would you want us to take it? Would you want to get "more involved" and delve deeper into it in the hope of better rewards in the vague assumption that they won't ask us to do anything worse then beat smugglers half to death? It isn't anything unique to organized crime either. The Lion mission is a job we got for doing another job. If we build connections we could get some fancy animals to play around with. You wanted a K-9? Then the people who train exotic extinct animals are the ones we need to build relationships with.

Quote
Onto to the fact of the bidding and total manpower, we are to send two 1-team missions which to me seems all fine and dandy until you look at the Mr. Vega, it’s just a resort filled with human trafficking, and all Vega has to do is enjoy his visit with his bottled-up anger and try to get interview with one of the female workers, doesn’t seem like much could go wrong right?, nope their is probably in my mind a comparable chance to something happening like the previous AI mission, and him slipping up in the wrong moment and then he gets captured, I’m not going to be saying I’m against the mission since it’s a possible 20k mission for a single person with no backup, however we always assumes everything is going to peachy keen with no frick ups, and that’s totally been the case with our respective planning, but let’s say it all because we chalk it up to bad RNG >.>

That, again, applies to everything?

Quote
Anyways, the dealio I’m mainly trying to get at is that we can get more money and have the respective expertise and skill (Also equipment...) for the Slavic Vor mission that we lacked for the previous two months beside a training introduction. I imagine that Redbrick is skilled enough to only need another hand for that mission, and we progress down a faction that is more willing to offer jobs into the future. As well the county club mission can be continued for the following month.

Redbrick has also been playing cop since we started and probably isn't too keen to try out the other side. We progress down a faction that will have us beating up grannies to sell their cookies on the black market before long, and lose out on advancing in organizations that we might actually want to work with for real reasons.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on January 20, 2020, 01:45:20 am
Sam looks over the pitches and heads back to his console.

"Dear Lossarnach Country Club,
Sorry to have kept you waiting! Two of our men are ready to escort your esteemed hunters to their target. Hoxton knows the area well and was on the mission that found the Smilodon Populator, you couldn't ask for a better guide for your quarry."


"Wunderbar!  Our membership has been eager to get such a fantastic beast in our crosshairs since the documentary aired."

"Dear Tyrell Dynamics,
Ocean PMC is glad your investigation into your missing shipments on Anghabar has gone so well.  Our three man intelligence, surveillance, reconnaissance (ISR) team will be equipped with FLIR thermal optics to provide full 24 hour coverage of your target facility."


"Tyrell Dynamics thanks you for your interest in this matter.  Your bid satifisfies our contractual needs.  You will be authorized a direct line of communication with Orion Six for further coordination.  Again, we stress the importance of your success on this contract.  Loss of life, including law enforcement personnel, would be a regrettable tragedy if required to complete your scope of work."

Sam perks up, "Task Force Orion?  Looks like you'll be working with some tier one operators this month.  Our guys might learn a thing or two from them.  Also, sure sounds like they want us to read between the lines about potential AMR casualties.  As you might imagine, corporate types don't like plainly discussing first degree murder of law enforcement personnel in written correspondence."

"Dear Goodhaven Sheriff,
A friend in need is a friend in deed. We're dropping Anna Chapman ASAP. You probably remember her as Redbrick's assistant, she's a damn good negotiator who knows how to fight if things go south. Good luck out there."


"Sorry to hear Redbrick can't make it, but beggars can't be choosers here.  I'll send a Deputy with a car to the spaceport pronto."

"Dear Amnesty Interstellar,
The institutionalized human rights violations we discovered at Flossmore PCF were beyond anything we anticipated.  A male undercover investigator with a hidden videocamera will bring these atrocities to the light of the public."


"This is an appropriate method of investigation.  We wish we could offer you more, but we're 'all-in' already.  Get to the bottom of this matter, and I'm sure our donors will be grateful for your anonymous services."

***

Hardware Phase

"Ma'am, Neil here.  Our guys got rather tore up last month.  Simon Templar surviving was a damn freak thing we can't depend on.  That being said, I'd like to put together some medical and general survival kits this month.  Mostly IFAK/TCCC stuff, but with some additional CLS goodies a specialist might know what to do with."

Hardware Proposal: Personal First-Aid and Survival Kit (PFASK)
An oversized double magazine pouch on a MOLLE style clip, the PFASK stuffed full of basic first aid and survival supplies at a price point that should make it standard issue.  Its inventory is largely Tactical Combat Casualty Care (TCCC/"TC Three") oriented, aimed at simple immediate remedies of otherwise lethal injuries.  SOF Tourniquet (SOFT), Israeli Pressure Dressing, hemostatic Combat Gauze and Kelly forceps are provided to stop bleeding.  Fentanyl lollipops are great for general anesthesia with a vial of injectable lidocaine for local anesthesia.  A needle-lung deflation kit for treating tension-pnemothorax is also a life saver.  A rubber nose hose is also cheap addition that shouldn't take up any space.  Broad spectrum antibiotics, NSAID's, dermabond, general bandages, syringes, sanitizer and latex gloves round out the medical side.  In terms of survival gear, waterproof matches, water-sanitizing Globaline iodine tablets, dental floss, tampon, mylar blanket, razor blade, a small roll of duct tape and sewing needle provide a variety of solutions.  While normally worn on the belt or attached to MOLLE compatible gear, the PFASK can be dissassembled and its components carried as the operator deems appropriate for lower profile operations.

Quote from: Hardware Phase Votebox
(1) Personal First-Aid and Survival Kit (PFASK): OpsChief
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Shadowclaw777 on January 20, 2020, 01:55:31 am
Quote from: Hardware Phase Votebox
(2) Personal First-Aid and Survival Kit (PFASK): OpsChief, SC777
(0) Save 20k:

I see not that much useful things we can acquire that is as universal as this item
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Powder Miner on January 20, 2020, 03:13:26 am
Quote from: Hardware Phase Votebox
(3) Personal First-Aid and Survival Kit (PFASK): OpsChief, SC777, Powder Miner
(0) Save 20k:
It WOULD be nice to lower our casualty count. (Or, at least, lighten the casualty severity.)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: King Zultan on January 20, 2020, 10:11:06 am
Quote from: Hardware Phase Votebox
(4) Personal First-Aid and Survival Kit (PFASK): OpsChief, SC777, Powder Miner, King Zultan
(0) Save 20k:

I feel like this is something we should have thought about getting earlier.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Naturegirl1999 on January 20, 2020, 10:21:23 am
Quote from: Hardware Phase Votebox
(5) Personal First-Aid and Survival Kit (PFASK): OpsChief, SC777, Powder Miner, King Zultan, NG1999
(0) Save 20k:

I feel like this is something we should have thought about getting earlier.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 20, 2020, 01:26:11 pm
Quote from: Hardware Phase Votebox
(6) Personal First-Aid and Survival Kit (PFASK): OpsChief, SC777, Powder Miner, King Zultan, NG1999, Stirk
(0) Save 20k:

I feel like this is something we should have thought about getting earlier.

We did a think about it! Now that we don’t need any fancy equipment it really is probably a good time to get it, unless we want more NV equipment
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on January 20, 2020, 06:48:36 pm
Quote from: Custom Personal First-Aid and Survival Kit (PFASK)
An oversized double magazine pouch on a MOLLE style clip, the PFASK stuffed full of basic first aid and survival supplies at a price point that should make it standard issue.  Its inventory is largely Tactical Combat Casualty Care (TCCC/"TC Three") oriented, aimed at simple immediate remedies of otherwise lethal injuries.  SOF Tourniquet (SOFT), Israeli Pressure Dressing, hemostatic Combat Gauze and Kelly forceps are provided to stop bleeding.  Fentanyl lollipops are great for general anesthesia with a vial of injectable lidocaine for local anesthesia.  A needle-lung deflation kit for treating tension-pnemothorax is also a life saver.  A rubber nose hose is also cheap addition that shouldn't take up any space.  Broad spectrum antibiotics, NSAID's, dermabond, general bandages, syringes, sanitizer and latex gloves round out the medical side.  In terms of survival gear, waterproof matches, water-sanitizing Globaline iodine tablets, dental floss, tampon, mylar blanket, razor blade, a small roll of duct tape and sewing needle provide a variety of solutions.  While normally worn on the belt or attached to MOLLE compatible gear, the PFASK can be dissassembled and its components carried as the operator deems appropriate for lower profile operations.

Difficulty Modifier: Easy (+1)
Roll (2d4): 5
Result: 6 - Good

A perfect example of a whole being greater than the sum of its parts, the PFASK is a lengthy shopping list but none of it is particularly expensive or otherwise difficult to obtain.  Based heavily on the early 21st Century US Army Improved First Aid Kit (IFAK), Neil starts by buying some surplus IFAK's which already covers most of the inventory for under 100 bucks a pop.  Replacing the included plastic CAT-style tourniquets with durable anodyzed metal SOFT-style tourniquets is also easily done.  The perishable pharmaceutical products end up eating most of the budget.  Luckily, libertarian lack of oversight on  narcotics made the Actiq-style Fentanyl lollipops relatively common on the open market due to their addictive euphoric properties administered in a form that's difficult to accidentally overdose on compared to other opioid products.  Still well under budget, Neil manages to stuff an Asherman chest seal and "penny" bandage shears into the medical side of the kit.  On the off chance one of your operators is comfortable with more advanced procedures, a scalpel and surgical silk suturing kit is included.  On a medical kick, Neil is tempted to acquire a burn blanket, some intravenous products, or even a used defibrillator, but realizes there's no way he could compact those large items into such a small package.  Moving on to the survival side, again, nothing on the shopping list is particularly expensive or otherwise exotic.  With plenty of budget left over, Neil decides to include a whistle, compact Sharpie pen, and a Ziploc bag labeled in Sharpie "EMERGENCY USE ONLY" with some hard currency and two unlubricated latex condoms.  Managing to follow classic survivalist advice, he crams the entire survival pack into a slim pocket-sized Copenhagen tobacco dip can.

Custom Personal First Aid and Survival Kit (PFASK) (Quantity: Standard Issue)
A two piece issue consisting of a military style IFAK MOLLE medical pouch and a civilian style Copenhagen tin pocket survival kit.  Provides a full spectrum of Tactical Combat Casualty Care ("TC Three") solutions for stabilizing otherwise mortal traumatic wounds.  Of additional medical note: includes antibiotics, general and local anesthesia, and common NSAIDs.  Lacks the space and/or refrigeration to carry intravenous products or other larger devices.  The inconspicuous Copenhagen tin pocket survival kit provides means for water-sterilization, firemaking, and basic shelter.  A handful of other utility items in the tin may have specific uses for a survival trained operator or general improvisation.

Specialist Training Phase

"Ma'am, it's Neil.  It looks like you want to chase Smilodons in the woods again.  The survival kit got me thinking;  You remember when I mentioned Crocodile Dundee?  Wilderness tracking was only a part of what he did.  Wilderness survival is a whole 'nother skillset he had.  Now, wilderness survival skills are something that are rarely used, but absolutely key when you need them.  If the specialist ends up under-used like Redbrick's demolitions skills, you might still be able to dazzle some clients with cool demos Bear Grylls style."

Specialist: Wilderness Survivalist
Quote
Wheras the Wilderness Tracker seeks to explore the wilderness looking to meet certain quarry, the Wilderness Survivalist seeks to escape the wilderness with minimal to no contact or supplies.  He can provide food, water, and shelter with little more than his bare hands in a wide variety of wilderness environments.  Besides identifying edible flora and fauna, he's also familiar with dangerous wildlife and how to generally avoid them.  His general resourcefulness includes firemaking and rudimentary first aid from improvised materials.  As you might imagine, he is more than comfortable wilderness orienteering and does so in a means to avoid human and wildlife threats.
James "Hoxton" Hoxworth seems like the best candidate at this time, as he has had some experience in the wilds of Lossarnach and is scheduled to head back there soon.  We'll set him up with a pocket slingshot as well.

Quote from: Specialist Phase Vote
(1) Wilderness Survivalist: OpsChief
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 20, 2020, 07:04:27 pm
Specialist: NCO
Often called the "Backbone" of the military, NCOs act as field leadership allowing missions to go smoothly. In addition to acquiring small-unit tactical knowledge, our NCOs will undergo management and leadership training to insure the team works efficiently and at high moral. Communications training is also part of this course, including verbal, written, and use of equipment to insure orders and reports go through clearly under any tactical situation.

I don't care who we pick, but we should probably send them on the Tyrell Dynamics mission.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Shadowclaw777 on January 20, 2020, 08:07:42 pm
Quote from: Specialist: NCO Tactician
The NCO Tactician is trained based on squad-level tactical intelligence on how to effectively delegate roles and using the strength of each member to the fullest, but also training in unit management and applying their leadership skills to result in the ones that follow NCO to be disciplined, loyal, and high-moral. A course in the field of military intelligence is applied so that the usage of verbal, written, and the use of equipment so that the use of orders and reports are explicit when under any form of tactical situation.

Simon Taylor shall be trained in this role, as he has been made the leader of a previous mission and assisted with the leadership of one before that, and his critical decision making and experience in previous hectic situations while keeping a levelheaded mind would result in him being an effective NCO.

Quote from: Specialist Phase Vote
Wilderness Survivalist: (1) Ops Chief
NCO Tactician: (1) SC
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 20, 2020, 08:12:27 pm
Quote from: Specialist Phase Vote
Wilderness Survivalist: (1) Ops Chief
NCO : (1) Stirk
NCO Tactician: (1) SC

Simon can have it, sure.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Powder Miner on January 20, 2020, 08:14:39 pm
Quote from: Specialist Phase Vote
Wilderness Survivalist: (1) Ops Chief
NCO : (1) Stirk
NCO Tactician: (2) SC, Powder Miner
I do like SC's version better, as I feel it to be significantly better-defined.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 20, 2020, 08:16:24 pm
I do like SC's version better, as I feel it to be significantly better-defined.

He just reworded the things I said >_>
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: King Zultan on January 21, 2020, 06:16:11 am
Quote from: Specialist Phase Vote
Wilderness Survivalist: (1) Ops Chief
NCO : (1) Stirk
NCO Tactician: (3) SC, Powder Miner, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on January 21, 2020, 05:23:28 pm
Side Event Update

"Ma'am, Neil here.  I just got back from the Clinic.  Mothership Commandant got Salt back and in one-piece for 40k after negotiations and fees.  Not great, but I was expecting much worse personally."

"According to her, she got through the security checkpoint with the contraband, but must have come under suspicion sometime after that.  After meeting with the prisoner, they attempted to arrest her.  She put up a running fight but ultimately was dropped by non-lethals.  Realizing how dangerous she was, she was drugged and transported in four-point restraints Hannibal Lecter style.  She only left solitary confinement for a thorough medical scan (how the TI implant was discovered) and infrequent interrogation sessions (which she apparently resisted)."

"Physically she's good to go, but I'd rather not have her on duty this month.  I didn't press for the gruesome details on exactly what they put her through in captivity, but given the situation with the 'pucks,' you can imagine the possibilities.  She's putting on a brave face, saying that weeks of torture didn't get to her, but I've been around long enough to know that every operator always says that.  I'm playing the father-knows-best card on this one, and citing a mandatory paid medical leave policy here.  (I didn't tell her I just wrote that policy on the spot.)  She gets the rest of the month off and a psych counseling referral.  I'm sure the rest of the company will understand the situation, and she takes the opportunity to work any demons out."

"If it's any comfort, I was there at the Clinic intake when she declined the rape kit."

Quote from: Specialist Phase Vote
Wilderness Survivalist: (1) Ops Chief
NCO : (1) Stirk
NCO Tactician: (3) SC, Powder Miner, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 21, 2020, 09:35:13 pm
At this point it may be worth noting that, while Amnesty paid a great deal of money for a resort cover, our mission perimeters are technically fulfilled if we pull up a van full of guys in balaclavas with guns and explosives who shoot everyone who deserves at the low-security resort and recovers some of the victims for later second-location interviews before their backup arrives. Leaking its location to insurgents is unlikely to assist us due to the low amount of them of Lossarnach, though we could theoretically bus them there if we found a quick enough way to get a group to trust us.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on January 24, 2020, 03:02:55 pm
Quote from: Specialist: Simon the Tactician NCO
The NCO Tactician is trained based on squad-level tactical intelligence on how to effectively delegate roles and using the strength of each member to the fullest, but also training in unit management and applying their leadership skills to result in the ones that follow NCO to be disciplined, loyal, and high-moral. A course in the field of military intelligence is applied so that the usage of verbal, written, and the use of equipment so that the use of orders and reports are explicit when under any form of tactical situation.

Simon "Taylor" shall be trained in this role, as he has been made the leader of a previous mission and assisted with the leadership of one before that, and his critical decision making and experience in previous hectic situations while keeping a levelheaded mind would result in him being an effective NCO.

"A little bit of word salad there Ma'am, but I get what you're trying to do.  Not so sure about the high morals part though.  Simon is actually on the older-side for operators and I don't think I can tutor a grown ass man about right and wrong.  Did you mean 'high morale?'  Not so sure your terminology on 'military intelligence' is what you really want.  Let me give you some quick education here, Ma'am.  Collecting and analyzing intelligence is what the intelligence staff do (S2/G2 shop if you want to talk big army).  Using that intelligence for operations is what operations staff do (S3/G3 shop).  Of course, these lines get blurred fast on the small unit level.  I'll try to hybridize Simon per your wishes, but it sounds like you want more of a tactical planner than another collector/analyst (Anna)."

Difficulty Modifier: Hard (-1)
Roll (2d4): 5
Result: 4 - Disappointment

The ideal Non-Commissioned Officer (NCO) is a veteran soldier who through years of service has 'seen enough shit' and gained enough reputation to 'get things done' per the orders of higher.  For this reason, NCO's openly refer to themselves as 'the backbone of the Army.'  Furthermore, as the immediate leadership of junior personnel, they become de facto rolemodels and mentors for the next generation of would-be NCO's.  However, this pipeline takes years within a standing army, a system that the newly rebuilt Ocean's Ten simply doesn't have.

This same problem emerges during periods of mass conscription.  Infantry companies need to be formed, and somebody needs to fill those NCO billets.  If no one is truly a veteran soldier, where do NCO's come from?

The US Army faced this problem during the Vietnam War, and asked, "If we can turn a high potential recruit into a 2LT with a grueling multi-month training course, why can't we do the same for a SGT?"  A NCO Candidate Course (NCOCC) was created to boil down what had been four years of on-the-job training into a three month course.  Often derided as "Shake & Bake Sergeants," their training focused entirely on becoming a highly lethal Fire Team Leader in Vietnam, rather than the day-to-day politics and minutae learned over a military career.  Despite the critiques of careerists who spent years earning their stripes, this solution worked for the most part.  As the Vietnam War ended, the demand for junior NCO's fell and the NCOCC was closed.  With the US Army again becoming a standing peace-time force, many NCOCC graduates who were now senior NCO's fondly remembered the course as genuinely good training that kept them alive in Vietnam.  It seemed more than prudent to provide the next generation with the same training.  Thus in peacetime, the NCOCC was reborn as a series of career education courses NCO's were required to pursue as they advanced through the ranks, such as BNCOC and ANCOC.

As a former US Army Green Beret NCO, Neil's very familiar with all of this, and puts together his own NCO course for Simon.  Simon isn't completely green and non-stop one-on-one mentoring allows Neil to rush Simon through the course materials as needed.  While Simon has a natural knack for level-headed leadership and communication, he has some difficulty with the expressly military materials.  To focus on his struggles with this part of training, attempting to hybridize him as an intelligence officer was aborted in response.

As a small unit tactician, he learns how to command subordinate infantrymen in a handful of set battle drills.  Given appropriate manpower and firepower, his element can launch an attack, react to contact/fire, break contact, set up a hasty fighting position, or clear a building at a level of competence you would expect from an upper-tier light infantry unit.  Neil would've liked to include modules on more niche challenges like mounted manuevers, anti-tank warfare, sapper/demolitions support, heavy weapons support, bunker busting, and trench assaults, but given how time flew by (and the lack of supporting hardware anyways) these modules had to be dropped.

At the end of the month, Simon Templar is an effective leader but only a competent small unit tactician.  He can readily lead light infantry against comparable light infantry threats, but his training couldn't cover more complex threats such as a mechanized enemy, or a fortified trenchline.  Luckily we're still in the backwaters of the Thiel Planetary System, and are unlikely to come across those kind of things... right?

Simon the Tactician NCO
An effective leader and competent small unit tactician.  Trained extensively on commanding combat riflemen against peer adversaries.  No additional proficiency with more advanced means of warfare such as combined arms or complex threats.

Operations Phase

"While we may be trying to split seven men four ways, the good news is that two of those operations can be reasonably done solo.  The other two operations don't require too heavy a footprint either."

"Also, I just heard from Task Force Orion.  Orion Six wants to meet the ISR Team ASAP shipside for an in-person briefing plus the commo hardware handover.  It's unusual for clients to meet our operators shipside, but it makes sense given the circumstances.  It's a legit op in terms of both legality and lethality, and they're betting a shipside face-to-face is worth the cost and exposure.  I wouldn't want to assault an objective without having met my support either."

Smilodon Populator Hunting Party
Two operators will guide a chartered hunting party from Lossarnach Country Club to hunt possibly the last Smilodon Populator tiger in the wilds of Lossarnach.
As preparation for the mission, both operators will handicraft their Smildon trophy remains into wearable trinkets.  These visible trophies should wordlessly confirm their credibility as Smilodon hunters.  As further preparation, they should review the reports from the previous Smilodon hunt and refamiliarize themselves with maps of the area.  While both Hoxton and Erik both have Smildon experience, Hoxton was the only one of the two to see the Smilodon Populator, making him the better choice for Team Leader.
After meeting the hunting party at the spaceport and introducing themselves in-person, use the SUV to tow/transport the ATV along the roads to an appropriate basecamp.  After making camp, fully brief the hunting party on the plan to hunt the Smilodon Populator.  Set up hunting blinds near the natural salt lick the Smilodon Populator was last spotted.  Give wildlife some time to get accustomed to the blinds before occupying them at night.  Keep the FLIR binos ready to spot the Smilodon Populator.
As this is an overt mission of some prestige, both operators should freely promote their Ocean PMC affiliation, and need not conceal their faces.

Personnel:
*Team Leader* James "Hoxton" Hoxworth
Erik Heller

Non-Standard Hardware:
Landrover Defender SUV (1)
Gator ATV (1)
AS Val Carbine (2)
FLIR Binos (1)

Task Force Orion ISR on Anghabar
After meeting shipside with the Task Force Orion Commander, Orion Six, three operators will reconnoiter a designated facility to confirm it as a target and identify threats.  Real-time surveillance will continue as the confirmed objective is assaulted by Task Force Orion.
As preparation for the mission, ISR Team should research relevant maps and imagery of the objective, looking for ideal vantage points, routes of ingress/egress, and nearby facilities that could complicate operations.  Based on this research, decide on a tentative hide site before meeting with Orion Six ASAP shipside to brief each other's plans and receive the unidentified commo hardware.  Due to his tactical and leadership skillset, Simon is the best choice for Team Leader.  As it's primarily a recon mission, Nikita will be mission critical on the FLIR thermal binos.  Redbrick's demolition skills aren't directly relevant to this operation, but then again, the same could be said of our other operations this month.  You'd think Orion Six would appreciate us having that kind of technical option on standby to support their highly kinetic operation.
Planetside, the SUV will perform hasty recon to confirm area research and the suitability of the hide site.  Once the hide site is established, confirm live comms with Task Force Orion and begin surveillance of the facility.  Surveillance should attempt to locate the exact location of the stolen Tyrell product and possible threats to an assaulting force.  Once reconnaissance of the objective is sufficient, brief Task Force Orion for their assault via provided communication hardware.  As assault begins, provide live overwatch as needed.  The SUV should be kept readily available if rapid relocation or mission abort is required.
As the ISR Team should ideally remain concealed during the tactical portions of this operation, the three operators can dress at their own discretion to perform their duties.

Personnel:
*Team Leader* Simon the Tactician NCO
Nikita the Scout
Redbrick the Demolition Expert

Non-Standard Hardware:
Landrover Defender SUV (1)
AS Val Carbine (3)
FLIR Binos (1)
Semtex Brick (4)

Main Street Bank Standoff
One operator will be immediately dispatched to advise and assist the Goodhaven Sheriff during an active hostage standoff.  Per invitation of the Sheriff himself, this operator will assume command of the entire force to resolve the situation.
Before our sole operator scrambles out the door, she should put on her dress beret, in an attempt to cut a more authoritative image for a commanding officer.  With time of the essence, Anna is an ideal pick, as she is already familiar with Goodhaven and its Sheriff Department.
Per client suggestion, operator will be picked up at the spaceport by a Deputy.  While driving over, operator will use the time to question the driver for a basic SITREP.  Upon arrival at the scene, operator will assume command and immediately get a more exact SITREP.  The security cordon will be immediately confirmed and then contact will be made with the adversaries.  The adversaries will be assessed by the operator for threat-level and possibility for de-escalation.  Operator should attempt to negotiate a peaceful surrender before attempting a tactical solution.
As this is an overt mission of some prestige, operator should freely promote their Ocean PMC affiliation, and should leverage that status as an outside professional for the benefit of leadership and negotiation.  Anna is already known in Goodhaven, so concealing her face is irrelevant and would only hamper face-to-face communication.

Personnel:
*Team Leader* Anna the HUMINT Collector

Non-Standard Hardware:
AS Val Carbine (1)

ELSA69 Investigation of Flossmore
One operator will use client provided credentials to reside three nights for the "soft opening" of Flossmore's new adults-only resort.  The operator will use his inside-access to the presumably low security venue to obtain video recording of 'puck's and abuses against them.
As preparation, operator should review any materials provided by client, and further reaffirm their cover.  Operator should also review reports from the previous Flossmore mission, and familiarize himself with routes to/from the spaceport should escape or evasion prove necessary.  As operator is being picked up by chaffeur at the spaceport, no hardware (especially guns) should be packed that would break his cover as a luxury tourist.  As Victor "Mr. Blonde" Vega has an established cover on Flossmore (personally invited by the unwitting adversary) and familiarity with the area, he will be performing this mission.
Making full use of provided reservations, operator should take the chaffeur from the spaceport to the resort area.  A hidden button camera should already be worn and running prior to meeting the chaffeur.  Operator should confirm the resort location (presumably the former construction site) and note any external security for the resort.  After checking-in and confirming interior security/surveillance measures and procedures (especially smartphone policies), attempt to inconspicuously record identifiable HD footage of 'puck's and/or abuses.  Operator will rely on multiple button cams, unless he deems it safe to use his smartphone.  Operator should attempt to emplace, conceal, and recover button cams in locations he deems could remain undiscovered by resort personnel.  Operator should engage 'puck's in casual conversation, attempting to obtain identifiable information.
Obviously, this is a fully undercover mission and the operator should do everything possible to dress and act as a well-to-do tourist and not a paramilitary investigator.


Personnel:
*Team Leader* Victor "Mr. Blonde" Vega

Non-Standard Hardware:
*none*

Quote from: Operations Plan Vote
(1) Neil's Plan: Ops Chief
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Stirk on January 24, 2020, 07:33:38 pm
STIIIIIIIIIIIIIIIIIIIIIRKS MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODS!

Smilodon Populator Hunting Party:
While the hide-and-seek tactic proved effective in our last mission, here it ends up misidentifying the goal. The mission objective here is to entertain the hunters, with actually shooting the target coming in secondary. We may remember that our (sorta) trained operators found waiting around for the tigers to appear dull, to the point they would rather hang out with each other rather than do their mission. Should the hunters feel similar and become bored then our entertaining safari would easily be considered a failure.

As such, we should take their desires into account during this mission and remember that these are experienced hunters here for a guide, not someone to do their hunt for them. We are here to advise and assist, rather than dictate and command. Our first step will be asking the hunters what their preferred hunting method is. We will first offer up the "Ambush" method stating it was what we used last time with the hunting blinds. We can then offer a "Stalking" method, were we attempt to locate tracks, beds, feces, trails, and other hints of the target's location. The methods can then be combined as necessary, such as stalking with vehicles equipped with hunting blinds or attempting to stalk after the ambush tactic fails to yield results.

We can then play it by ear and do what is expected. If you go stalking and they wait around expectantly for you to find tracks, search for tracks. If they proceed to search for tracks themselves, provide as much assistance as they seem to desire.

Pregame, in addition to preparing neat tiger equipment and reading maps, be sure to read up on the target and its smaller cousin at least to the point you can differentiate their tracks and droppings. Maybe with a few catfacts in case the hunters get curious.

Bring medical supplies and some shotguns just for show.

Task Force Orion ISR on Anghabar:
Looks good. Just remember the medicine :V

Main Street Bank Standoff:
Secure. The. Perimeter. The first step when we get there, if they had failed to do it by that time. It is vitally important to our goals that the target doesn't think they can just walk out if they shoot enough people. A secure perimeter prevents escape, forces the target to either go noisy or (more likely) submit, and allows us to act quickly in the case something goes wrong. A pursuit team should be established should we have enough manpower after said securing. I doubt Goodhaven has any, but insure marksman are in reasonable positions.

Her training and charisma are probably above mine. Follow whatever de-escalation techniques you know, like the five-step FBI method. Attempt for small demands likely to be followed (such as asking them to release hostages difficult to both parties, such as young children and the injured) before moving on to larger demands.

Just remembered we have medical supplies now. Should bring some just in case.

ELSA69 Investigation of Flossmore
Get Vega a webpage on breathing techniques and golf. Preferably not just one on golf breathing techniques, but whatever works.

In addition we may consider equipping him with Fentanyl lollipops from the medical kit under cover of recreational drugs, under the assumption they are legal here. While we do not approve of employee drug use, this should serve as a cover should be be busted attempting to ask the pucks questions instead of doing the usual thing and may be used as "currency" to bribe targets in return for answers, or whatever else may be necessary. Maybe bring the emergency funds too, for use in emergencies and/or guard bribing.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: King Zultan on January 25, 2020, 08:04:21 am
Quote from: Operations Plan Vote
(1) Neil's Plan: Ops Chief
(2) Stirk's Mods: Stirk, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: Shadowclaw777 on January 25, 2020, 09:12:05 am
Quote from: Operations Plan Vote
(1) Neil's Plan: Ops Chief
(3) Stirk's Mods: Stirk, King Zultan, SC777
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on January 25, 2020, 05:41:57 pm
Event Resolution

The meeting room is packed as all hands (staff, operator, and tech alike) gather for your announcement.  A discomforting energy fills the air as everyone mills about gossiping.  It's no secret Ocean PMC had a bad month, and everyone is anxious what this all hands meeting could be about.  The room falls to a hushed silence as you make your entrance at the appointed hour.

"We've had it rough since Danny died.  Mercenary work is never safe or easy, and we've paid the price for our inexperience.  We've had some close calls, we've lost some limbs, we've taken some hits."

You pause for effect and scan the crowd.  Both Salt and Ethan managed to make it to your announcement and are listening intently.

"As some of you may have heard, Angus Macguyver won't be back in the field as soon as we expected.  His brain damage was too great, and to keep that damage from becoming permanent, his body was euthanized earlier today."

You catch Salt looking away in frustration and Mr. Blonde swearing under his breath.  Simon looks over to the other two and shakes his head resignedly.

"Now I was never really one for spirituality as a whole, but thanks to the miracle of Transhuman Immortality, our friend Angus Macguyver isn't truly dead.  The belief in souls isn't a very popular one these days, but at least in a metaphorical sense, Angus indeed remains with us.  And if we all do our jobs and uphold the Cowboy Code, we'll stay on track to see him next FTL."

You realize you might be forcing too heavy a burden on a crew who's been already through a lot recently, and decide to lighten it up for a bit, "Of course if I did believe in spiritual stuff, and I was Angus, I'd be haunting the hell out of all of you to make sure we made rent by FTL!"

Laughs scatter among the audience as most seem to take the unexpected joke well.

"In all seriousness though, just because we can cheat death doesn't mean I like doing it.  Danny's Eighth Commandment applies from me to you as well.  I won't let it happen again if I can help it, and in that regard, I'm sure you operators already appreciate the new standard issue hardware we put out this month.  It may not be a sexy glitterworld panacea, but any good operator knows old school TC Three is a timeless tech that saves lives."

"But no doubt about it, fatalities will happen again folks.  But so long as we can get your chip intact and to the clinic, you'll be back, right as rain.  Ocean PMC and our colleagues Greywater are possibly the only PMC's who can make that promise.  Not even those badasses at Task Force Orion have TI implants, and I think we offer something truly different because we do."

You again pause for dramatic effect and scan the crowd, knowing you're about to launch into a more philosophical stretch, "Immortality is a dream humanity has chased for who knows how long.  I'm sure the first shamans pitched snakeoil elixirs to the One Percent before history was even written.  But today those elixirs are real, and thanks to the finagling of Sam Goldman and my late husband Danny Ocean, us peasants have it too.  Just as Transhuman Immortality has changed human culture as whole, it changes our very own corporate culture as well."

You get more than a few quizzical looks from your audience, some not expecting this high concept turn and curious where it's going,  "The Founders and the rest of humanity fled the throw-away culture that doomed the Old World, vowing to create something more sustainable in the New Worlds.  Sadly, I think most PMC's again operate within that throw-away culture we supposedly renounced.  In the immortal words of Gunnery Sergeant Pyle, 'Marines die, but the Marine Corps lives on.'  But Danny didn't want a hundred expendable pawns he could chuck into a meatgrinder, per the esteemed military traditions of Antietam, Verdun, or the Ostfront.  Danny wanted ten unkillable crafty badasses that would go and beat the shit out of the guy turning the crank of the meatgrinder."

The crowd lets out a few awkward laughs, "Yeah, I know it's a strange metaphor, but that's what Danny said."

"All you new operators were handpicked not just because we wanted you with us today; but because we wanted you with us ten, twenty, maybe even one hundred years from now.  While even I'll admit that we may be abit out-of-our league presently, it won't be long until you operators are seasoned veterans, with years of non-stop operational experience and close-knit camraderie... yet still in perfect health and the full bloom of youth.  That isn't something some One Percenter or CEO can just buy outright."

"Now I know any paramilitary organization with any resemblance of a soul has some version of Danny's Eighth Commandment.  As much as I loved him, I can't give Danny credit for inventing that.  But I think you can all appreciate why we value it higher than most folks.  Angus Macguyver may be off the battlefield now, but he'll be back next planetary system and countless others.  We follow the Code, do our jobs, stay in the black, and we'll see him next FTL.  You owe him that, and someday he'll owe you the same."

"Look after each other and stay frosty cowboys."

Quote from: Operations Plan Vote
(1) Neil's Plan: Ops Chief
(3) Stirk's Mods: Stirk, King Zultan, SC777
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on February 14, 2020, 04:18:27 pm
Mission Report Part (1/5)

Main Street Bank Standoff

Quote from: plan
One operator will be immediately dispatched to advise and assist the Goodhaven Sheriff during an active hostage standoff.  Per invitation of the Sheriff himself, this operator will assume command of the entire force to resolve the situation.
Before our sole operator scrambles out the door, she should put on her dress beret, in an attempt to cut a more authoritative image for a commanding officer.  With time of the essence, Anna is an ideal pick, as she is already familiar with Goodhaven and its Sheriff Department.
Per client suggestion, operator will be picked up at the spaceport by a Deputy.  While driving over, operator will use the time to question the driver for a basic SITREP.  Upon arrival at the scene, operator will assume command and immediately get a more exact SITREP.  The security cordon will be immediately confirmed and then contact will be made with the adversaries.  The adversaries will be assessed by the operator for threat-level and possibility for de-escalation.  Operator should attempt to negotiate a peaceful surrender before attempting a tactical solution.
As this is an overt mission of some prestige, operator should freely promote their Ocean PMC affiliation, and should leverage that status as an outside professional for the benefit of leadership and negotiation.  Anna is already known in Goodhaven, so concealing her face is irrelevant and would only hamper face-to-face communication.

Additional Guidance:
"Secure. The. Perimeter. The first step when we get there, if they had failed to do it by that time. It is vitally important to our goals that the target doesn't think they can just walk out if they shoot enough people. A secure perimeter prevents escape, forces the target to either go noisy or (more likely) submit, and allows us to act quickly in the case something goes wrong. A pursuit team should be established should we have enough manpower after said securing. I doubt Goodhaven has any, but insure marksman are in reasonable positions.

Her training and charisma are probably above mine. Follow whatever de-escalation techniques you know, like the five-step FBI method. Attempt for small demands likely to be followed (such as asking them to release hostages difficult to both parties, such as young children and the injured) before moving on to larger demands.

Just remembered we have medical supplies now. Should bring some just in case."

"Just get me a fraking car or we gonna get bodies chucked out windows!  Ya hear!"

With hostages as gun-point, Anna Chapman wastes no time rushing out the door to get on scene.  Luckily she keeps a go-bag ready for situations like this, and the armorer already has a freshly serviced Val carbine waiting for her.  Mission prep and research would've been nice, but other than quickly reading over the mission plan on the flight down to Harad, she just doesn't have the time.

Anna did skim the part about the dress beret though, and she stretches it on her head during the flight.  It's a formal black wool Anglo-American-style military beret, the felt shaved bare then soaked and individually shaped over the wearer's head.  The metallic beret flash displays the traditional Ocean PMC "Division" insignia.  Checking herself on her camera phone, Anna appreciates the classic military officer look it gives her.

A Sheriff's Department Jeep Wrangler is waiting on the tarmac as Anna steps off the shuttle.  The blue-haired Deputy Janet "Holla" Hollaran greets her effusively, "Anna!  I love that beret on you, girl!"

Anna holds back a beaming smile at such an effusive and sincere greeting, "Oh!  Thank you, Deputy Hollaran.  Glad to be working with you again.  But for the sake of professionalism, I'd prefer if you adressed me as Ms. Chapman."

Deputy Hollaran winces apologetically, "Ah, my bad Ma'am.  You're right, we've got some serious shit here.  Serious business calls for serious people, right?"

"Damn straight, let's get on scene and you can brief me what you know on the drive over."

It's a short drive and Deputy Hollaran doesn't know too more than what the Sheriff already passed to Ms. Chapman through Ops Chief Neil McCauley.  Two men tried to rob the Main Street Bank, but didn't know the safe was on a time lock.  They apparently didn't believe the bank manager when he told them he couldn't open it, and they got bogged down trying to prove otherwise.  It's been about an hour since a Deputy stumbled onto the robbery in progress and now the whole Sheriff Department is in an armed standoff with the would-be robbers.

"WE'VE GOT YOU SURROUNDED!  COME ON OUT WITH YOUR HANDS UP!" the unmistakable voice of Sheriff Nash Wilder bellows over a bullhorn.

Ms. Chapman checks herself again on her camera phone before reintroducing herself to Sheriff Wilder, "Sheriff Wilder, Ms. Chapman from Ocean PMC reporting for duty."

He gives her an obvious double-take, "Anna, look at you all churched up.  Hold your horses a second, and I'll get you right sorted."

He turns back to the bullhorn,  "You two-bit banditos really done goofed now.  We got a tier one pro here from offworld.  Y'all better come out in cuffs, before you come out in body bags."

Already tempted to skip the SITREP to immediately move to de-escalate the situation, Ms. Chapman tries not to keep count of how many mistakes Sheriff Wilder has made as she tolerates his briefing.  Despite being in a standoff for an hour, he's gathered virtually no intelligence for either a tactical or non-tactical solution.  The cordon itself is rock solid, with the fully posse is now on scene and watching all sides of the bank.  A few have hunting rifles, and are probably competent frontier riflemen, but she doesn't have the time to evaluate them as paramilitary sharpshooters.  She recalls her training course two months ago only covered basic marksmanship in terms of firearms.  Using her HUMINTer's intuition, she can tell Sheriff Wilder is excited by the tactical aspects of the situation and thrilled by how many "guns" he has "rawr'ing to go."

"Two dirtbags with sawed-offs, we could take 'em easy.  We don't want trouble-makers to think they can get walk in here like that.  The Mayor got involved though, and insisted we give a pro a shot to handle this."

"But what about the hostages?  How many of them?  Are they hurt?  Who are they?"

"Uh... I hadn't gotten to that part yet.  There should be a bank manager and teller.  The reporting Deputy thinks he saw at least two customers inside."

"Anything more you can tell me about the perps?  What do they want?  Are they sane and sober?  Any idea who they are?"

"Uh... like I said, two male punks with sawed-off shotguns.  Right now, all they want is a car to escape out of town.  They got them lady nylons over their heads, so you can't make their faces.  Probably out-of-town folk, 'cause I can't imagine one of our own would do something like this.  We got all these folks coming in from Anghabar these days.  They're not sending us their best people, you know?"

"I think that's all I need Sheriff, you did a good job here.  You wouldn't mind commanding the cordon element for now, while I focus on the perps?"  She takes the bullhorn from his hands.

"Sure."  He then keys his radio, "Attention all Sheriff Department personnel.  Anna from Ocean PMC is here.  She's calling the shots now.  By tarnation, you best not be giving that girl any sass."

While it's not the reintroduction to Goodhaven she wanted, Ms. Chapman doesn't have the time to go and correct it.  (At least they got her name right this time.)  "One more thing; I'm going to need an assistant.  Mind if I take Deputy Hollaran?"

He shrugs, "Sure, Janet's all yours."

"Well Sheriff, thanks for all your hard work.  Keep the cordon set, and I'll get us through this in one-piece."

Deputy Janet Hollaran had been lingering around since dropping off Ms. Chapman and eagerly steps forward, "Anything you need Ma'am."

"Okay Hollaran, I want you attached to my hip, you understand?"

Hollaran smirks, but then straightens up, "Yes, Ma'am."

Confident the cordon will keep both the perps and Sheriff Wilder from doing anything else stupid, it's time for her to make contact.  As cinematically tempting as the bullhorn is, she doesn't need her HUMINT training to know that two people publically shouting at each other across a street are unlikely to have a productive conversation.  Common sense also dictates that no one has ever been "calmed down" by someone literally shouting at them to calm down.

Thinking on her feet, she gets the phone number for the bank off the building's front billboard.

*ring*  *ring*

*ring*  *ring*

*ring*  *ring*

"...hello."

"Hello, this is Anna Chapman from Ocean PMC, representing the Sheriff's Department.  With whom am I speaking?"

"...uh, J-Joe."

Unsure if she contacted a hostage, perp, or even a wrong number, she probes gently "I'm outside with the Sheriff's Department.  Can you step outside?"

"...uh, I don't think that's a good idea..."

Another voice abruptly comes on, "Who the frak is this?"

"Hello, this is Anna Chapman from Ocean PMC, representing the Sheriff's-"

"Oh, so you're the merc?  I've seen what you people do on Anghabar."

"Many terrible things have been done on Anghabar, and I assure you, I've done none of them.  With whom am I speaking?"

"If you say so lady.  You can call me Finn."

"Glad to meet you Finn.  Again, I'm Anna, I'm the one in charge-"

"Frak off lady, I'm the one in charge here.  Unless you want to see some bodies, you better get us a car out of here."

"That's going to take some time.  First I need to know if anybody is hurt in there."

"There will be if we don't get that car."

"I understand.  But I think we both want everyone to walk away from this unhurt here, correct?"

"Fine.  The banker had a bit of an accident, but he'll live.  Everyone else is fine."

"Everyone else?  How many other people are there?"

"Two of us, two bankers, and three customers."

"Any women or children?"

"Just one woman."

"Ok, Finn.  Sounds like you've got a lot to handle there.  How about we make this easier for you.  Can we take one hostage off your hands?  Perhaps the wounded man or the woman?  They sound difficult."

"Ha, frak no.  Nice try though."

"I'm sorry to hear that Finn.  But these people have families, and they've been giving us an earful trying to find out if they're safe or not.  Could you at least tell us who you have?"

"Fair.  I'll call you back."

"Thank-"

And so ended her first contact.  While not formally trained on crisis negotiation, she pats herself on the back for a good start.  Asking for a hostage was a stretch anyways.  But at least she established communications and collected baseline intel, something Sheriff Wilder somehow spent an hour without attempting.  Plus she de-escalated from yelling death threats across this street, so she's got that going as well.  She doubts she'll get any name trace hits on "Joe and Finn from Anghabar," but passes the lead off to the rest of the Department through Hollaran.

Although she didn't get a chance to research it, her methods so far have roughly followed the FBI Five Step "Behavioral Change Stairway Model."  Her superb HUMINTer training has a foundation of gradual intelligence collection via establishing and maintaining rapport.  This isn't tremendously different than the Behavioral Change Stairway, except in a different context.  Calm things down to a stable situation.  Listen like a therapist.  Establish a friendly relationship (rapport).  Get small concessions.  Build to larger concessions.  Build those large concessions all the way into a peaceful surrender.  However as a HUMINTer and paramilitary operator, she's also collecting intelligence the whole time to execute a tactical solution if needed.

After a few minutes, the front door of the bank cracks open and a grenade-sized object is thrown out.  Giving it a few seconds to explode, Anna looks over to Hollaran, who takes the cue to go and retrieve it.

To everyone's relief, it turns out to be a handwritten note wrapped around a paperweight.  It's short and to the point: four names and "What's your phone number you dumb bitch?"

Hollaran holds back a laugh as she hands it over to Anna.  Anna is not amused at being called out on her error, and guesses the bank phone doesn't have caller id.

"Holy shit, Ma'am.  Dorothy Rae Miller!"

"You know her?"

"I mean, I know all four.  Small town, yadda, yadda... But this is bad."

"You think a hostage situation can be good?  How is this bad?"

"Dorothy Rae Miller, nee Dorothy Rae Wilder-"

"Motherfraker-"

"AKA, Sheriff Wilder's daughter."

"This is bad."

"That's what I said, Ma'am."

"I don't think he knows."

"The perp or the Sheriff Ma'am?"

"Definitely not the Sheriff, I'll have to see about the perp.  Either way, hold off on reporting the list.  We don't need Sheriff Wilder flying off the handle here."

*ring*  *ring*

*ring*  *ring*

"So I guess they did teach you to read and write at merc school, huh?"

"Indeed Finn.  Those people's family are going to be relieved you've treated them so well-"

"Car!  We need a car, lady merc."

"That's going to take time Finn.  These aren't wealthy people.  They can't agree whose car to give you and want to be sure they're getting a square deal-"

"You calling me a liar?  That's rich coming from a merc."

"I hear you Finn, but together we have to reassure these people everything is going to be okay."

"You know how we do that?  Three letters: C-A-R."

"Tell you what Finn.  I'm betting you didn't brown bag it for this caper of yours.  Neither did the others.  How about we get you guys lunch, my treat."

"Ladies picking up lunch, I guess we're living in the future after all.  Can I spring for drinks and dessert too?"

"Ha, you are a funny one aren't you?  They only pay me well enough for sandwiches and soda.  Though if you want to take this to the station, I'm sure I could arrange some nice juicy steaks."

"Tempting, but no.  We'll take the sandwiches though.  Do I need to tip the delivery guy?"

"I'd prefer the term delivery woman, but gratuity is always appreciated.  I'll be bringing the food over ASAP.  See you soon Finn."

"Oh really?  See you soon."

Deputy Hollaran is startled by this plan, "Seriously?  I mean, I know you got some state-of-the-art body armor on under there, but do you really think this is safe?"

"It's a calculated risk.  I think I've talked him down far enough that he won't blow my head off on sight.  We need to get face-to-face, both to assess the perps and verify the hostages."

"Cool.  Bet we're bug the shit out of that lunch right?  Get some good audio/visual from the inside."

"Uh... sandwiches aren't good for that.  Can you get that meal order going for us?"

She decides it's best not to discuss the existence and limitations of their custom button cameras.  It does give her the idea to discreetly set one up as body camera however.  Assuming the face-to-face goes well, footage might catch something inside the bank she wouldn't otherwise notice.

With lunch ready, she checks herself on her camera phone again.  The perp suggested a bad history with mercs, and the Val carbine and Magnum Colt revolver are too flagrantly aggressive.  A concealed or holdout weapon would seem prudent, but alas, that's not something in the Ocean's Ten Armory anymore.

"I'll trade you my carbine for those sandwiches Hollaran."

"Seriously Ma'am?"

"It's just going to get in the way.  Take my sidearm too."

"Ah, I get it Ma'am.  'Cuz your hands are deadly weapons anyways?"

"Damn straight, Hollaran."

Slowly walking across the street, alone, unarmed, unarmored, and both hands full with a lunch order, Anna can't help but feel more than alittle vulnerable.  It's a gamble, but she really needs a win under her belt this time.  Getting thrown under the bus by Redbrick, then having her HUMINT op at the Shamrock Tavern getting bushwhacked like that, her rep as an operator needs a boost.

The bank door swings open to reveal a masked man tightly holding another at gun point, "You can set the food down inside."

She recognizes the voice as Finn.  Just as reported, he's wearing a nylon stocking pulled over his head, ghoulishly distorting his facial features into an unrecognizable mess.  He does have dark hair though and a medium build though.  Finn is packing a sawed-off double barreled shotgun.  Both ends have been dangerously hacked off, leaving a pistol grip and just enough barrel to cover the two shells.  Assuming he's loaded buckshot, he's effectively wielding more of a directed fragmentation grenade than a firearm anymore.  He'd surely lose a pitched firefight, but he'd maim and probably blind anybody in a sixty degree arc in the process.

The hostage has seen better days.  The middle-aged man is dressed like a bank manager and obviously has been roughed up.  His face is sweaty and swollen.  His nose is crooked, presumably broke, and bulges with bits of rag stuffed to stop the otherwise profuse bleeding.

"Whoa, far enough lady merc."

The front lobby is empty except for them three, suggesting everyone else is either tucked behind the teller's counter or in a back office.  She places the food on a small table used to sign checks.  "You sure ordered a lot of food for just you two.  Where's the party?"

"In a safe place you might say.  Say, you look different than I was expecting.  You sure you're in the right line of work with a face like that?"

"I think that was a compliment?  Wish I could say the same for you.  Lemme see yours and I'll tell you if you're Ocean's Ten material."

"Ha, I would never go merc.  A man's gotta have a code.  Besides, where's my car?"

"Funny and driven, I like that in a man... so like I said, we've got to convince Goodhaven we're all legit here."  She motions to the bank manager, "So I can tell Mrs. Fitzsimmons that her husband Charlie is alive, but what about the three others?"

"I told you, they're fine."

"I believe you, but we have to convince everyone else that.  It would really help if I could get a look at them."

Finn sighs, "Fine.  Just keep your hands where I can see them.  JOE, WE GOT A COP COMING BY."

"SHOOT HIM!?!"

"NO, DON'T SHOOT HIM.  I MEAN HER.  JUST DON'T SHOOT ANYBODY, OKAY?"

Finn shakes his head and gestures towards the door to the back office.  He keeps the bank manager at gunpoint, "Go take a look."

Anna considers insisting on an introduction for her own safety, but decides not to risk losing this concession.  She speaks loudly but non-threateningly as she approaches the door, "Hello Joe, it's me, Anna Chapman, representing the Sheriff's Department.  We spoke on the phone earlier."

"Oh... what do you want?"

"Finn said I can come in and say 'hi' to you.  That alright?"

"Okay."

Between Anna, the oversized gunman, a counting table and three hostages sitting on the next to a large safe, the back office is tightly packed.  It has some small windows for light, but otherwise has no exterior points of exit/entry.  The three hostages are definitely rattled, but otherwise seem uninjured.  The Sheriff's daughter, Dorothy, doesn't stand out other than being the sole female hostage and there's nothing to suggest the perps are aware of her value.

"Hi, lady."

"You must be Joe.  I'm Anna, glad to meet you.  You taking good care of these people here?"

"Yes."

"And how are you doing, Joe?"

"Fine."

"Good to hear Joe-"

Finn interrupts, "Hey, hey, lady merc.  I said take a look, not chat up my boy.  I think you better get out so we can eat some lunch in peace."

"I understand, Finn.  I'll be back when you're done eating."  Anna backs out slowly through the lobby, trying not to startle or show her back to either perp on the way out.

Back outside, Hollaran is relieved to see her come out, "Jesus, they let you in?  What did you see?"

"It's two perps with sawed-offs holding four hostages alright."

"Anything new though?"

"So the good news is that they have no idea about the Sheriff's daughter.  The bad news is that they beat the tar out of the bank manager."

"I thought we knew that already."

"Yes, but it confirms these guys are comfortable with violence.  I was hoping for someone less hardened.  Hardened types are the ones who eventually start sending you severed fingers until demands are met."

"Well at least we're comfortable with violence too, Ma'am!"

"Damn straight, Hollaran.  Anyways, they're chowing down on lunch right now.  I'm going to hit the outhouse while we got the time.  Hold the fort."

Tucked away in seclusion, Anna recovers the memory card from the button cam she worn and pops it into her smartphone.  Quickly fast-forwarding through the footage, she doesn't catch anything new.  Either she was talented enough to catch everything with her own eye, or the disappointing audioless non-transmitting daytime only button cam wasn't good enough.  Still, she doesn't see a compelling reason to stop using it, so she resets the camera on her body before returning to Deputy Hollaran.

Sheriff Wilder is speaking with Deputy Hollaran as Anna returns.  He turns to Anna and smiles eagerly, "So those punks ready to crack, or is it time to start talking about doorkicking?"

Anna smiles back, "Oh, we're making progress alright.  I'd like to get as many hostages out as possible before pushing a tactical solution.  I'm sure the Mayor would appreciate if we didn't get into a daytime shootout on Main Street.  Speaking of, shouldn't the cordon push the civilian onlookers further back?  We don't want any bystanders to get hurt in a firefight."

The Sheriff shrugs sheepishly, "Oh, I better get on that then.  Man, I'm sure glad we brought you back Anna.  You really are more than a pretty face, aren't you?"

She grits her teeth and hides it with a tight-lipped smile, "I'll keep you posted on any updates.  Thanks, Sheriff."

With Sheriff Wilder out of earshot she lays into Hollaran, "What did you tell that guy?"

"Whoa, Ma'am.  Calm down.  These lips were sealed."

Anna gives her the side-eye, "So then what did he ask, and what did you say?"

"He said he saw you go in and wanted to know how that went.  Said you saw the two perps and four hostages.  He asked about the guns the perps had, and I confirmed they both had sawed-offs.  I certainly didn't tell him the big secret."

"He didn't ask about the hostages?"

"Nope."

"DOCTOR!  WE NEED A DOCTOR!" Finn yells from the bank.

"I GOT THIS FINN.  I'M COMING IN!"  Unwilling to risk sending a civilian in blind, Anna rushes in with her PFASK.  It's not much, but she's literally the first responder in this situation.

Finn waves her to the back office, "Fraking banker is choking or something!"

The bank teller is laid out on the floor with his shirt off.  His eyes are swollen shut and he's having trouble breathing.  Blotchey red rashes are visible on his skin.  Dorothy seems to be trying to take care of him while everyone else stands back in confusion.

"It's an allergic reaction.  He needs epinephrine, or at least some Benadryl."  Dorothy calls out.

Anna opens up the PFASK pouch on the counting table, "I don't have that.  You know what you're doing?  Take a look."

Dorothy rummages through the splayed out inventory, "A nasopharyngeal airway?  Here we go..."

She expertly unwraps the inauspicious rubber tube and vulgarly jams it down her own throat, nearly gagging in the process.  The now wet and slimey straw is then forcefully shoved up the bank teller's nostril, propping an airway open.  It's painful process to watch, but Dorothy pulls it off within three agonizing minutes.

As she finishes up, "I've done what I can, but this man needs to be evacuated."

Anna looks over to Finn, "You heard her.  This man needs out."

"Okay, okay, take him, geez."

The teller is still conscious and can barely walk.  Anna gives him one shoulder and Dorothy steps in and takes the other as pair of human crutches.  Dorothy makes it as far as the front door before Finn grabs her.

"I said he can go, not Doctor Quinn Medicine Woman here."

"But he's a patient under my care-"

"Yeah, and I don't care.  You don't get a freebie.  Get back in the room."

After her argument in the doorway, she concedes and Anna walks the bank teller out.  Hollaran directs her to a waiting doctor she called and he gets to work.  "Yep, that's anaphylaxis alright.  He's had an allergy to sesame seeds since childhood.  Nice job with the NPA though.  Any medication administered?"

"None."  Thinking to check her PFASK, she realizes she left it behind on the bank counting table.

He pulls out a syringe from his leather doctor's bag and loads it from a vial before injecting the patient.  Soon the anaphylaxis subsides and the patient recovers.

Sheriff Wilder slaps Anna on the back, "Hot dang Anna, you got one out."

Anna beams, "Not the way I wanted, but I won't look a gifthorse in the mouth."

The patient comes to and sees Sheriff Wilder, "Sheriff... thank God for your daughter.  If she wasn't there, I'd be a goner."

"Wait, what?"

"Dorothy, Dorothy saved me in there."

Sheriff Wilder glares at Anna, "Did you know?"

"Sir, it's a very dynamic situation-"

"Enough with the pettifogging chicanery, did you know?"

"Sir-"

"Gorramit, never send a woman to do a man's job.  I knew I should've gone straight to Marshal York!" he rants before storming off.

Hollaran chimes in, "Looks like the cat's out of the bag, Ma'am."

Anna sighs, "That's one way of putting it-"

"Y'ALL RUSTLING BOZOS BETTER COUGH UP MY DAUGHTER RIGHT NOW, YA HEAR?!?" rings over a bullhorn.

"Gorramit!" Anna speed-dials the bank telephone number.

"YOU AIN'T JUST GONNA WALK OUT OF HERE AFTER DISRESPECTING MY DAUGHTER LIKE THAT!"

*RING* *RI-*

"Hello?"

"Finn, the best way forward here is to let the woman go.  It's just-"

"Calm down lady merc.  You saying I got dealt an ace, and I'm just supposed to fold?  Not gonna happen."

"Finn, you don't know what you're dealing with here.  You need-"

"I need a car, lady merc.  If that doesn't happen by sundown, we're going to find out how Dorothy here sings.  You hear me?"

"Finn-"

He hangs up.

Anna swears under her breath and begins brainstorming tactical solutions.  The front lobby is open enough to be taken in an assault.  But the back office is a death trap.  No external entry points and packed full of hostages, there's no safe way to breach and clear that room.

"Ms. Anya Clapton, we need to speak," Mayor Bixby plainly states.

"Sir, I can pull this off, you just need-"

"Ms. Clapton, I respect the work that you've done, but I've spoken with Nash and we're prepared to concede to their demands."

"Concede?  How so?"

"We will provide a jeep, so long as none of the hostages are taken out of town."

"Sir, if I had more time-"

"Ms. Clapton, the Town of Goodhaven has decided on this matter.  If you cannot execute this, we will have to ask you to step aside."

Anna holds back a disappointed sigh, "Very well sir, the hostage-takers have just set a deadline by sundown.  Can we meet that?"

Mayor Bixby startles, "Oh?  Should be doable.  Let them know we can make that happen."

Anna takes a moment to wind down before re-engaging with Finn.  This isn't the way she wanted this to end.  Despite her best effort, 'the powers that be' seem to have sabotaged her yet again.

*RING* *RING*

"You got my car, lady merc?"

"Finn, yes I do.  Mind if I step inside so we can wrap this up?"

"Wow... actually wasn't expecting that, but okay."

Anna looks over to Deputy Hollaran, "Back in I go, don't get too cozy with my carbine."

Hollaran deliberately caresses the Val in slow strokes, as you would a kitten, "Just letting her know everything is going to be okay.  Good luck in there Ma'am."

Anna again enters the bank lobby to find Finn holding the battered bank manager at gunpoint, "So you got my car?"

"Finn, we did it.  We kept our cool, and I got us a car.  A jeep in fact.  You let the hostages go, and you can take that anywhere you want."

"What's the catch?"

"Finn, you need to let the hostages go."

"Frak no."

"Be practical, are you going to drive while holding three people at gunpoint?  They're just going to make your getaway harder."

Finn pauses in thought.  Apparently he hadn't thought that part through.

"Five folks in a jeep is a pretty tight fit, especially for a big guy like Joe."

"Fine, I'll give you one, but I'm keeping my ace and the banker till I see that Jeep."

"I'm sure Jonathan Berg will be happy at this news.  I'll go get him right now."

Before he has a chance to renege, Anna heads to the back office, "Hey Joe, it's Anna coming in."

Joe towers over the two hostages, "Hi Anna.  You left your things."

Anna looks over the counting table and remembers her PFASK, "Ah thanks.  I'll pack that right up.  Also, Finn said I can take Jon here out."

"Uh..."

"I SAID IT WAS OKAY JOE!" Finn yells from the lobby.

"Okay."

Trying to hurry through the situation before another curveball gets thrown, she quickly packs up her splayed open PFASK.  She's not very familiar with the full inventory of the new kit, and thinks something might be missing (besides the NPA), but doesn't have the time to double-check.

She holds her hand out to the male hostage on the floor, "Mr. Jonathan Berg, I'm Ms. Anna Chapman, from Ocean PMC, I'm here to escort you out of the bank."

As Anna walks the man out of the back office and through the lobby, Finn calls out, "Sundown, lady merc.  Need I say more?"

Mayor Bixby is waiting by Deputy Hollaran and greets the released hostage, "Glad to have you back son.  Go have the Doc check yourself out."

The Mayor looks to Anna, "Well that was a pleasant surprise.  I assume they accepted our offer?"

"Yes, sir.  One jeep by sundown, and we're good to go."

"We're fueling the car right now.  Soon this will all be over."

To Anna's dismay, the country definition of 'soon' appears to be two hours later.  It's nearly sundown as a Deputy brings up a freshly washed jeep and hands Anna the keys briskly.

*RING* *RI-*

"Hello."

"Finn, let's do this.  I got your Jeep right here.  I can drive it up to the front door."

"Effing A, lady merc.  Looks like you're about to deliver.  Drop off the jeep and back off.  It's been a pleasure doing business."

Anna hands off the carbine but keeps the revolver this time,  "Don't drop your guard Hollaran.  This is when things can get wierd.  Clean shots only.  I don't want to catch any lead from you."

Hollaran nods soberly, "Serious business time, Ma'am."

Anna steps into the car and turns on the ignition.  The engine turns and gas tank is full.  As far as she can tell, it's an honest deal.  It's a short drive up to the front door of the bank.  Leaving the engine running, she steps aside and waves welcomingly to the bank windows.

"You got everything you wanted Finn.  Let 'em go."

The door cracks open and Finn pokes his head out.  The bank manager is held tightly against his body as a shield, "Looks legit.  JOE!  WE'RE LOADING AND ROLLING!"

Finn steps back inside and Joe soon barges out with a large coal sack over his shoulder.  He flings it in back of the jeep and hurries back inside.  Anna guesses the timelock of the safe must have finally unlocked towards the end of the business hours.

Joe comes back with a flustered Dorothy Wilder tosssed over her shoulder.  He flops down into the backseat with her.  Finn steps out with the bank manager.  He holds him close until he reaches the driver seat and then pushes him away.  The bank manager scurries off to the police line.

"Finn, this wasn't the deal.  Let Dorothy go."

"Not until we're outside of the cordon, lady merc!  I wasn't born-"

*CRACK-BANG*

Anna reflexively hits the dirt at the sound of a high velocity incoming round.  The first shot is rapidly followed by a second and third.

By the time Anna regains her bearings, both Finn and Joe are limply dangling out the side of the jeep with portions of their skulls missing.  Dorothy crawls out of the back seat and towards her.  Despite being soaked in blood, and covered in bits of skull and brain matter, she's uninjured.

Deputy Hollaran immediately sprints up from the police line, beating the other Deputies by far, "ANNA!"  She charges the jeep and secures the two shotguns from the dead perps.

"I'M OKAY!  I'M OKAY!" Anna confirms as she gets to her feet.  Recognizing the precision headshots, she has the wherewithal to to quickly scan storefront rooftops.  She only catches a rifle barrel being withdrawn from an open second story window down the street.  Sheriff Wilder is also nowhere to be seen on the police line.

Seeing the hostage safe and Deputy Hollaran already secured the weapons, she dusts herself off as Dorothy Wilder approaches, "Anna Chapman, right?  I believe this is yours."

She calmly produces a scalpel, "This was Plan B.  Thanks for your hard work."


Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: King Zultan on February 15, 2020, 07:59:02 am
That went way better that I expected it to go.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on March 14, 2020, 11:47:57 am
OOC: Apologies for the longer than expected delay.  Per the Discord, I had some highly unusual medical issues that conflicted with my writing schedule.  They've since resolved themselves, but who knows what COVID-19 is going to do now.  For the sake of giving you guys something to read, here's the first act of the TF Orion Mission.

Mission Report Part (2/5)

Task Force Orion ISR on Anghabar (Part One)

Quote from: plan
After meeting shipside with the Task Force Orion Commander, Orion Six, three operators will reconnoiter a designated facility to confirm it as a target and identify threats.  Real-time surveillance will continue as the confirmed objective is assaulted by Task Force Orion.
As preparation for the mission, ISR Team should research relevant maps and imagery of the objective, looking for ideal vantage points, routes of ingress/egress, and nearby facilities that could complicate operations.  Based on this research, decide on a tentative hide site before meeting with Orion Six ASAP shipside to brief each other's plans and receive the unidentified commo hardware.  Due to his tactical and leadership skillset, Simon is the best choice for Team Leader.  As it's primarily a recon mission, Nikita will be mission critical on the FLIR thermal binos.  Redbrick's demolition skills aren't directly relevant to this operation, but then again, the same could be said of our other operations this month.  You'd think Orion Six would appreciate us having that kind of technical option on standby to support their highly kinetic operation.
Planetside, the SUV will perform hasty recon to confirm area research and the suitability of the hide site.  Once the hide site is established, confirm live comms with Task Force Orion and begin surveillance of the facility.  Surveillance should attempt to locate the exact location of the stolen Tyrell product and possible threats to an assaulting force.  Once reconnaissance of the objective is sufficient, brief Task Force Orion for their assault via provided communication hardware.  As assault begins, provide live overwatch as needed.  The SUV should be kept readily available if rapid relocation or mission abort is required.
As the ISR Team should ideally remain concealed during the tactical portions of this operation, the three operators can dress at their own discretion to perform their duties.

Additional Guidance:
Remember the medicine.

Team Leader Simon Templar anxiously paged through his presentation slides as he waits for Orion Six to arrive.  He'd become the frontman for Ocean Ten's first work with big league operators since the incident on Paramour, and he could feel that pressure bearing down on his neck.  As both team leader and the trained tactician, all the research and prep work fell almost entirely on him.  While Nikita the Scout helped where she could, Redbrick the Demolition Expert was actively disinterested in researching and preparing the presentation.  Redbrick went so far to insist that given the situation on Anghabar, shipside research was a waste of time anyways.

To Simon's chagrin, he had to concede somewhat to Redbrick's point.  By all accounts, the security situation on Anghabar had deteriorated into a full blown insurgency.  AMR-controlled media still wasn't freely admitting such, but all the factual public service announcements suggested otherwise: canceled sporting events, curfew announcements, ration changes, and a distinct uptick in obituaries.  While Simon and his team are technically completely tangential to the war on this mission, he can't completely disregard the very real threats of operating in a potential war zone.  He can't help but recall the words of Chairman Mao, "a guerrilla swims among the people, like a fish swims in the sea."  Insurgencies are innately highly fluid, especially in urban areas where entire city blocks could quietly flip allegiance overnight.  Short of real-time boots-on-the-ground patrolling and/or active HUMINT informant networks, it's typically impossible to detect an insurgent presence before the ambush hits.  Maps and overhead imagery provide geography, but as for the populace in that geography, Simon and his team are largely blind.

Still, from that geography and his tactician training, Simon is able to sketch out a literal battle plan.  Imagery identifies designated warehouse complex is a series of buildings in an industrial park at the edge of town.  The industrial park is large enough that any security would likely be spread thin, if not relatively negligible.  Given that a criminal enterprise has actively set up shop somewhere inside, Simon estimates the entire industrial park may be abandoned and thus is no longer policed.  Assuming their vehicular recon drive-by can identify the target warehouse, Simon estimates the team could set-up the hide site in a nearby abandoned building inside the industrial park.

Of course, this is all easier said than done, and based on a great deal of assumptions.  Regardless of this reality, Simon decides it's best to build a full presentation for the sake of appearances: better to try and impress Orion Six rather than come off as unprepared and clueless.  Ops Chief Neil was sure to remind him that no one outside of Ocean PMC is fully aware just how badly diminished they still are.  For example, the client probably wouldn't like to hear that their hired Tactician couldn't tell "enfilade" from "defilade" until yesterday. Simon hopes to sell the professional presentation as a necessary facade to conceal these shortcomings.

Neither Sam or Neil had previously met this particular Orion Six.  With the Mothership Leviathan being humanity's only interstellar transport and messenger, interstellar organizations try to keep operator teams assigned to specific planetary systems and to avoid time-consuming interstellar relocations.  Better to keep four separate detachments readily stationed across the New Worlds rather than delay possibly years trying to redeploy.  Over the course of their one-way three-year loop, the Task Force Orion Commander for the Thiel Planetary System apparently changed at some point.

Simon wasn't sure what he was expecting from Orion Six, but it certainly wasn't the unassuming 5'6" Asian man before him.  If it wasn't for the FiveseveN pistol in a shoulder holster, Orion Six comes across as impressively unremarkable.  He's accompanied by a similarly armed caucasian male carrying a large Pelican case in his left hand.  Orion Six breaks the ice with a firm handshake and speaks in a tonal Asian language.  The assistant interprets, "Major Nguyen Quan Dung, callsign Orion Six."

Wishing he had appropriate linguist or cultural training, Simon does his best to return the greeting, "Honored to meet you Orion Six, I'm Simon Templar, the Team Leader for this operation.  Beside me are Redrick "Redbrick" Batiste and Nikita Taylor who will also be executing this operation."

Orion Six bows slightly to the two others as the assistant translates Simon's response.  The assistant speaks for him, "Shall we begin the briefing then?"

Orion Six listens to Simon's presentation silently, nodding along occasionally.  He politely holds his questions to the end and speaks through his interpreter, "No sniper or other fire support?"

"Correct, those assets were allocated to another mission."

Orion Six appears disturbed as his interpreter speaks to him, "Are we not your top priority?"

Simon startles slightly, not expecting this harsh turn, "Yes, sir.  However they were deemed more appropriate for other missions.  As per the CONOP, the Ocean PMC element is not to engage in direct combat, as TF Orion will be performing those duties."

Orion Six stands in anger as his interpreter speaks and begins yelling.  The interpreter dutifully matches the yelling in English, "You see an Asian and think we are some human wave cannon fodder?  Where is Mrs. Ocean?  I demand her personal apology for this insult!"

There's enough lag in translation that Simon is well aware things have fallen apart before he hears it from the interpreter, "I am sorry sir.  We did not mean offense.  This is solely following the contract guidance."

"Where is Mrs. Ocean?"

"I am sorry sir, she is unavailable at the moment."

Orion Six stands up abruptly and has a heated side discussion with his assistant.  The assistant picks up his Pelican case and follows him to the door.  Orion Six shouts something at Simon and storms out with his assistant in tow.

Simon tugs at his collar, not entirely sure what just happened and how he could've remedied it.  He looks over to Redbrick who shrugs his shoulders.  Meanwhile, Nikita takes off her dress beret and runs her hand through her hair in frustration.

Their confusion is broken by an eruption of laughter.  Orion Six re-enters the room, "Okay, okay, I fraked with you guys enough."

His English is perfect and un-accented.  The assistant walks over to Simon and shakes his hand along with a friendly pat on the back, "Consider it a rite of initation.  Sergeant Major Luke Hartley, by the way, callsign Orion Seven."

Orion Six comments, "Nothing like pre-mission operator to operator humor, right?  Anyhow, nice job on the briefing.  The CONOP is solid.  The demo asset is a nice thought, but we were bringing our own anyways."

Simon does his best to calm down from the emotional rollercoaster of being pranked that hard and suddenly shifting back to business, "Yeah, makes sense..."

"Now I'm sure you have questions for me?"

Despite Simon's pointed questions, Orion Six manages to deflect most of them, often citing trade secrets and general need-to-know.  Previous PMC's identified the adversary are an unknown criminal element that frequents a local Swearengen Club.  They also tracked both them and the stolen inventory back to the targetted warehouse complex.  Intelligence further suggests the criminal element is dissecting the stolen inventory to bypass security measures and ease resale.  Once the Ocean Team confirms the target, a Task Force Orion element led by Orion Seven will aerially insert and begin the assault.  A follow-on Task Force Orion element led by Orion Six will arrive via ground transport to exfiltrate the assault element and the recovered inventory.

When asked about the commo hardware, Orion Six opens the Pelican case to reveal a small netbook, a bowling-ball-sized spherical radome, an external power supply, and several wireless headsets.  He quickly teaches them the rather straightforward setup.  As long as they can keep the radome outdoors and in general open-air, they should be able to keep real-time comms with Task Force Orion.  At the end, he offers a friendly admonishment, "This is only a loan, and I expect it back in its entirety regardless of combat-loss.  This may not be a full 'you break it, you bought it,' situation, but prepared to be invoiced as such."

"I think that about covers it.  All jokes aside though, I would like the opportunity to meet Mrs. Ocean.  She sounds like a fascinating woman," closes Orion Six.

"Indeed she is.  However, senior leadership is out of the office presently.  Maybe we could arrange something later?"

"That's a shame... so you guys said in the CONOP you're still running those classic Land Rover SUV's?  My dad taught me to drive on one of those.  Mind giving me a look for the sake of nostalgia?"

Simon smiles, "Sure thing, right this way."

The entire group passes through doors marked "Employees Only" towards the motor pool.  The scattered techs maintaining the vehicles give side-eye, but don't dare otherwise interrupt a client-meeting.

"There they are!  Really brings back the memories."  Orion Six lovingly admires the two Land Rover Defender 130 SUV's.  He then climbs behind the wheel of one, "Hey Luke, can you get my picture?"

Orion Seven laughs taking out his smartphone, "Why not?"

After snapping a few poses, Orion Six comments, "Say, I don't see those badass bikes Danny had.  You guys didn't lose those on Paramour did you?"

Nikita speaks up, "Ah, well I guess Mrs. Ocean wasn't a fan of those.  We did get some Gator ATV's though."

"Gator's?  That must have a Neil McCauley pick: a workhorse Old World US Army vehicle, but not very sexy," quips Orion Seven.

Redbrick scaffows, "Not sexy?  These babies are pimped-out.  High-performance hybrid engines, even got alloy rims.  Take look."

Redbrick leads the group over to the three customized Gator 825i ATV's.  Orion Seven laughs, "Damn, I stand corrected.  Those ATV's are operator as frak.  Q, could you get my pic with this one?"

Orion Seven gets behind the wheel as Orion Six takes snaps several shots of him.  Given his worst fears about Task Force Orion, Simon is glad that they've turned out to be such friendly "down-to-earth" kinda guys.  Furthermore, they even complimented his briefing and CONOP.  He can't help but feel a bit of pride at being so readily embraced by Tier One's.

As Ops Chief Neil McCauley walks into the motorpool, Simon waves him over, "I didn't know you were in the office.  This is Major Nguyen - Orion Six, and Sergeant Major Hartley - Orion Seven."

Orion Six immediately shakes Neil's hand, "Major Nguyen Quan Dung, but an old vet like you can call me Q.  It's an honor to meet you in person, Chief McCauley."

Neil briskly acknowledges the handshake and gives a slight wink, "Likewise."

Orion Six looks over to Orion Seven and gives him a nod before addressing the Ocean PMC Team, "Well it looks like you guys have your work cut out for yourselves, so we'll get out of your hair.  We'll see you guys planetside then."

Simon thinks he detects a weird tension around Neil, but isn't sure of it.  He hands off the Pelican case of commo hardware to Redbrick and Nikita, "You guys get the hardware stowed, I'll walk our two guests to the door."

The group disperses without further ado, and Simon leads Orion Six and Seven out the door.  As they exchange farewells, Orion Six exchanges contact information with Simon and invites him to a weekly card game they set up shipside.  Lacking OPSEC training or a familiarity with CI/HUMINT methods, Simon remains clueless as to what just happened.

Simon receives a text from Neil, "YOUR TEAM OUTSIDE MY OFFICE NOW."

The three operators are met by Neil, who immediately places a single finger over his lips in a gesture for silence.  He then briskly ushers them into an adjacent broom closet.  It's a tight fit for four people, but Neil elbows his way to a shop vac and turns it on.  He yells over the roar of the vacuum, "No show and tell in here, right?"

Simon nods.

"Tell me everything that happened."

While it's awkward to speak in such close quarters to an angered authority figure, having to yell over the white noise of a shop vac doesn't make the situation any more pleasant.  Simon does his best to explain everything the TF Orion visitors said and did.

"Let me guess, they gave you their number and invited you to hang out later?"

Simon nods, "They got a weekly card game shipside."

"How convenient.  For frak's sake, we leave the kids home alone and of course they go and let their 'friends' raid the liquor cabinet.  You all got played like a damn fiddle.  By Tyrell of all damn clients too.  Probably wanted to malware the breakroom toaster into sentience for all we know."

Neil digs some trash bags off the shelf, "Strip down the skivvies in case they planted anything on you when they got all touchy feely.  Check every pocket and tell me if you find anything.  Bag your clothes and I'll take it straight down to laundry."

Simon and Redbrick get right to it, but Nikita is very hesitant.  Neil catches this, "Nikita, you can hold up until we step out.  ...I'll bring a blanket for when you get out."

The team doesn't find anything obvious, though a passing Erik Heller does find the nearly naked Simon hilarious, "I guess you're not such a good model for Blue Diamond Activewear either, eh?"

Simon and Redbrick can only laugh as they find their way back to their quarters.

Neil hires a Technical Surveillance Countermeasures (TSCM) service to sweep everything Orion Six and Seven touched, from the meeting room to the vehicles.  As far as they can tell, it's clean, but then again, it is Tyrell, so you never really know.  Neil remains particularly wary of the Pelican case, and ends up shipping it out with the team planetside ahead of schedule.

Before he ships out, Simon offers his apologies to Neil.  The old vet stops him, "Kid, it's not necessary.  I did their kind of work back on the Old World, and it looks they're just as good at it.  If it's any comfort, it probably was fairly benign collection and I think I interrupted it before it got too far.  Don't sweat it, and just focus on your mission now.  I hear it's a war zone down there."


**Break for Task Force Orion ISR on Anghabar Part 2**
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on March 21, 2020, 04:37:25 am
Mission Report Part (3/5)

Task Force Orion ISR on Anghabar (Part Two)

Disembarking at the spaceport planetside, Simon can't help but overhear the father of a small family arguing with a flight attendant.  Apparently the exile flight to Harad is overbooked, and no one willing to give up their seat.  The next public flight out wouldn't be for days, as CoFor has been appropriating flights for 'critical' personnel and cargo.  That flight too is already fully booked, but he could always try flying standby... for a family of four.  It's an unenviable situation, and the Ocean PMC Team doesn't linger long enough to hear its resolution.

The team loads into the Landrover SUV only to find their passage to the warehouse complex stymied.  The spaceport is swarmed with would-be refugees and a chaotic open-air market has emerged to exploit this economic opportunity.  Pitchmen bark out offers to buy and sell excess baggage.  Others flog dubious tickets to Harad and even more dubious "first class" upgrades.  The streets are lined with scrap tarpaulins propped against vacant storefronts sheltering weary refugees in makeshift lean-to's.

With traffic at a crawl, the Ocean PMC Team has plenty of team to take in these sights.  Nikita dutifully drives as Simon navigates from the front passenger seat with a paper map on his lap.  Redbrick rides in the backseat of the crew cab, keeping an eye out for threats.

Redbrick points out a street vendor standing by a row used household appliances, "Hey boss, howabout we check if that guy's got a toaster?  You know, just in case?"

Nikita stifles a laugh as Simon shakes his head, "Too soon, man.  Too soon."

After an hour in traffic, the Landrover SUV makes it to the industrial park on the outskirts of town.  A billboard outside the the warehouse complex identifies it as "North Pointe Logistics Center."  Nikita points out a small guard shack at the front gate of the warehouse complex.

"Uh, there's a guard there, Sir."

Redbrick comments, "Looks like a token Paul Blart to me, Boss."

"Roger that, team.  But I bet he's got backup, and we have no idea who he works for.  Nikita, could you take us around abit more, see if we can recce anybody else?"

Just as the overhead imagery suggested, the warehouse complex is fairly large (roughly the size of a shopping mall) and surrounded by a basic chainlink fence.  A paved roadway leads to another another rear gate also guarded by a similar guard shack.  The complex itself consists of several rows of steel-prefab 40ft x 40ft warehouses (roughly the size of a three car garage).  Barn-like in appearance, their ceilings are high enough that some may have additional loft areas.  Large roller doors and minimal windows don't provide much line of sight in or out of each warehouse.  Stopping to listen, occasional machine tools are heard emanating from somewhere in the complex.

The good news is that the surrounding industrial park appears completely vacated and dead silent.  Simon estimates AMR probably consolidated whatever valuables they could into the smaller warehouse complex, freeing the majority of their guard force to be reassigned against the insurgency.  Providing an elevated vantage point on the warehouse complex, Simon chooses a multi-story steel mill just across the street from the warehouse complex as their hide site.

Taking nothing for granted, Simon stacks the three operators on a side door to the steel mill.  Clumsily breaking a lock with a Gerber multitool, they then batter the door enough to gain entry.  It's a sloppier breach than Simon would've liked, but it's too late to change course of action.

Thoroughly room clearing the steel mill is more difficult than Simon anticipated.  Doctrinally, he knows from this training that three men with automatic carbines should be sufficient for CQB, however industrial buildings have highly specialized geometries that are confusing to assault blind.  Residences are familiar to most people and thus have highly predictable layouts and clutter.  In a factory however, a string of small back offices can quickly open into a multi-story factory floor littered with hard-cover machinery and surrounded by elevated catwalks.  A locked door may lead to a ladder or just another utility closet.

Simon methodically leads the team from room to room.  As before, without mounted tac lights or NVG's, the Val's iron sights are worthless in the unlit interior and target recognition is tricky.  Slow-going in a relatively large building, an aggressive adversary could've probably tracked their movement by now and staged a lethal ambush.  Their clumsy entry and repeated bumbling around in the darkness would be impossible not to see coming.

Now that Simon really thinks about it, a shotgun blast or two could probably drop the whole team in close quarters.  Without body armor, they could be disabled fairly easily.  Isolated inside a now hostile structure, OPFOR could then demand surrender before closing for a coup-de-grace.  Any hobo with a shotgun has a chance with a home-court advantage like that.

Despite an hour of nerve-wracking room clearing, Simon's team finds no vagrants or other threats.  Well aware of how fleeting security can be on site, he immediately locks all entryways and then has the SUV parked inside a vehicle bay.  As far as Simon can tell, their hide site is now secure.

It's nearly sundown as Simon's team settles into camp on the upper floor of the steel mill.  Nikita takes the first shift on the FLIR binos as Simon sets up the commo.  Finding an appropriate window sill, the commo hardware works just as Orion Six instructed and all three operators are rigged with wireless headsets.  Commo established, Simon sends the initial report: mapping out the location of their hide site and what they've observed so far.

"Solid Copy, Ocean Element.  Our intelligence analysts confirm a contracted security team was hired by North Pointe Logistics Center.  It's a small contract with a small local security contractor.  Either they're terrible at their job, or they're associated with the targetted criminal enterprise.  Their fates are sealed with the rest of the criminals.  Speaking of, no contact with the criminal element yet?"

"Correct, Ocean Seven.  Negative contact.  We are just establishing surveillance however.  We will report again in twelve hours."

The voice of Ocean Six responds, "Make it eight."

Counter-intuitively, nightfall ends up making surveillance easier.  The residents of the warehouse complex have no idea they're under surveillance and make no effort to practice light disclipline.  Of the roughly two dozen buildings, Simon's Team is able to spot lit windows in just a handful of buildings throughout the night.  While most were visible to the naked eye, the IR/NV capabilites of the FLIR binos pick out at least two more they would've otherwise missed.

Now knowing what buildings to watch, waking hours provide an opportunity to ascertain pattern of life.  Months prior, Ops Chief Neil had tried to drill this concept into Nikita the scout to limited effect.  However, against an otherwise vacant warehouse complex, it's not too difficult to see who's moving where and when.  First thing in the morning, personnel emerge from sleeping areas, move to lavatory/hygiene areas, then to dining areas, then to their work areas.  Marking up a paper imagery printout of the warehouse complex, Simon's team draws up some educated guesses as to how various warehouses are being used.  The gate guards occasionally mingle with the other subjects, suggesting a friendly association at the very least.

In the middle of morning surveillance, Simon reports to TF Orion as requested.  Per his doctrinal training, he structured his thoughts as a classic SALUTE report.  It may be somewhat of an ancient and imperfect template, but it's a decent place to start.  Size: 10-20 personnel.  Activity: ordinary base operations.  Location: several identified warehouses in the North Point Logistics Center.  Unit/Uniform: civilian attire except for the gate guards who are wearing a generic uniform with no observable insignia.  Time: real-time since last night.  Equipment: gate guards have sidearms, no other weapons or specialty hardware observed.

"Solid Copy, Ocean Element."

Ocean Seven is satisfied with the report, but disappointed Simon hasn't observed any Tyrell mechandise itself.  They've greatly narrowed down the warehouses to target, but haven't confirmed the presence of any merchandise to recover.

"Naturally, we'd rather do a quick in and out than having to go full door-to-door.  Of further note, we've just received intelligence of a meeting planned at the chop shop sometime today.  It is our top priority that no further merchandise is pirated.  If we can bury further accomplices in the process, even better.  Report immediately if you see a meeting taking place, as TF Orion is now staging for ready status.  Orion Seven out."

Redbrick is on watch midday when he spots two vehicles approaching the front gate of the warehouse complex, "Heads up, we got pigs."

The rest of the team swarms the vantage point to confirm it.  Two blue sedans with the ubiquitous orange AMR logo, Nikita remembers them from outside spaceport, "Guys, we saw those outside the spaceport.  Should be city police squad cars."

Simon confirms, "Roger that.  They look familiar to me too.  I'm not an expert on the various AMR security orgs, but I don't think that metro would have jurisdiction out here.  I better get Orion on the line because 'something' is about to happen."

"Solid Copy, Ocean Element.  Two vics, likely leos.  Keep the updates coming.  All Orion elements, confirm REDCON."

The two police sedans pull up to the front gate and are waved in immediately.  Nikita notes that their lights and sirens are off and the vehicles are driving casually through the warehouse complex.  Simon remembers the mission report from the Shamrock Tavern, which he studied during mission prep.  Those guys hit Anna and Ethan hard, fast, and with the element of surprise.  Furthermore, no sane police captain would dispatch only two squad cars to serve a warrant against this many suspects in broad daylight.  Simon comes to the conclusion that these two police cars must be coming in peace.

"Nikita, take the binos.  Redbrick, things may kick-off at any moment.  Prep us for exfil."

"If you say so, Boss."  Redbrick is excited by the coming action and tries to hide his disappointment as he hands off the binos.

The police cars stop in front of a warehouse pattern-of-life analysis suggested was a main workplace.  Four uniformed city police officers dismount, escorting an overweight man in a suit and fedora.  Nikita notes that the civilian has some difficulty getting out of the back seat of the squad car, suggesting arthritis, poor health, and/or general old age.  Two men emerge from the warehouse and cordially greet the well-dressed civilian.

"Wait, did they just kiss his hand?  Is that a local custom or something?" Nikita asks over the team comms.

Redbrick replies, "Girl, that's some Guinea shit right there."

Simon replies, "Redbrick, you sure about that?"

"100 percent, Boss.  Casa Nuova is all about that Old World mafioso bullshit.  Whoever they kissed is some kind of made man."

"Alright, good catch team.  Nikita, stay on them.  I'll call it in."

Orion Seven laughs hungrily as he receives Simon's report, "Our analysts think that's a local Casa Nuova capo.  I always wanted to bag one of those.  Corporate might even be able to flip a "citizen's arrest" angle to CoFor for this op.  Keep it coming, Ocean Element."

The two men from the warehouse raise the roller door, revealing unmarked open crates of parts.  One of the two men is teenager in overalls who gestures wildly to the crates.  At the teen's insistence, the capo obligingly picks up some kind of electronic component from one of the crates and looks it over.  Nikita notices the chop shop worker relentlessly jabber about it while the older capo pretends to understand and/or care what the excited tech is going on about.  The capo soon pats the tech patronizingly on the head and shares a laugh with the rest of the group at his expense.  Waving to the police officers, the capo steps aside as the officer begin the manual labor of loading the crates into the squad cars.  As the unmarked crates are moved, Nikita catches a glimpse of a Tyrell logo behind them.  "Jackpot, sir.  They're loading the Tyrell merchandise right now.  They may not hang around long though."

Simon calls it in and gets an immediate acknowledgement from Orion Seven, "Frak.  Solid copy, Ocean Element.  We are go.  Continue live ISR until released.  Orion Seven out."  Before fully signing off, he then hot mics, "We are fraking evergreen boys!"

Simon would like to think about what the hell Orion Seven just hot mic'd but has more immediate priorities.  He updates his team over team comms, "It's happening team.  Nikita, keep eyes on target.  I'll keep watch for peripheral threats.  Redbrick, get us ready to go.  Pack the commo last...  Forget it, I'll just pack the commo myself to be sure."

"Shit Boss, I'm on it.  Try not to have all the fun up there."

Barely sixty seconds later, Simon is startled as eight wingsuit'd figures crash down from the sky into the warehouse complex.  They tumble down dramatically in an especially acrobatic kind of parachute landing fall (PLF) that definitely required some kind of exo-suit technology to pull off.  Landing near the front gate, bursts of suppressed assault rifle rounds perforate the guard shack from behind.  A four man team sprints up to the guard shack to confirm the kill before rejoining the main body pushing inward.

Redbrick calls over the team comms, "Hey, anybody else's phone just go into a bootloop?"

Before Simon and Nikita could reach for the pockets, their attention is grasped by the roaring engine of a heavy vehicle in the distance.  A wheeled Armored Personnel Carrier (APC) races over open ground towards the rear gate.  With a mechanical buzzing noise, the APC fires a gyroscopically-stabilized minigun into the guard shack, instantaneously shredding it down to a tattered frame.

Simon gets the understated call over comms, "All elements, Orion Six on objective."

Plowing through the back gate, the APC barrels across the warehouse complex until it sets up a field of suppressive fire raking the police cars at the front of the chop shop warehouse.  Meanwhile, the infantry have been maneuvering themselves out of the APC's sector of fire and have set up overwatch on the back door of the warehouse.  With the minigun kicking up a dust storm out front by the cars, all the remaining quarry can do is shelter inside the chop shop.  Unawares of the the infantry team out back, one of the workers tries to slip out the back door before being gunned down by a suppressed assault rifle.

While Nikita stays focused, Simon can't help but admit the situation is abit of a foregone conclusion at this point.  So far no one has even managed to return fire on TF Orion.  He doesn't need his full tactical training to understand a one-sided slaughter.  Despite how secure the warehouse looks, sheet metal won't provide cover against a vehicle weapon system like a minigun.  Orion Six's APC could strafe the entire warehouse with impunity if it wanted to.  Simon estimates the only reason they haven't done so is out of deference to protecting the stolen merchandise.

The gunfire lets up and after an pregnant pause, over a dozen men carefully step out of the front of the chop shop with their hands up.  The infantry descend upon the detainees, quickly frisking them before sitting them on the ground with their backs against a wall.  Nikita notes that the Casa Nuova capo is still alive and among the detainees.

Meanwhile, infantry enter the chop shop, quickly clearing it.  It's not long before Simon gets confirmation on the comms, "All elements, objective secure.  We have jackpot.  Ocean Element, keep scanning for threats until cargo is loaded for extraction."

Taking a calculated risk, the APC drops its back ramp, leaving its interior exposed to take cargo aboard.  Among the scurrying infantrymen lugging crates a short and lightly-armed soldier dismounts the APC.  He takes a moment to survey the scene before walking up to an authoritative looking infantryman and giving him a fist bump.  The two authority figures walk up to the captured capo and idly question him.

Simon continues to scan the warehouse complex, but finds no further activities in the other warehouses.  All other inhabitants seem to have recognized discretion as the better part of valor, and have hid themselves against such an overwhelming force.

Although she's supposed to be keeping an eye out for threats, Nikita can't help but keep using the FLIR binoculars to watch TF Orion work.  Among the sixteen captives out front, she spies the teenager in overalls she observed earlier.  He's alive, but lethal combat has rattled him badly.  The FLIR binos show him sitting in a white hot puddle.  The taller of the two authorities also notices this and takes a knee in front of him.  After a few words, he places a cigarette in the teenager's mouth and lights it for him. 

Before long, the infantry finish loading the APC and Simon receives the call, "Ocean element, we are moving to exfil.  You are released from your duties.  Friendly advice: recommend you 'di di mau' sooner, rather than later.  Stay safe out there operator brothers."

Simon returns the farewell before breaking down the commo hardware, "Roger that Orion Six, you stay safe out there too."

Despite getting orders from Simon to pack immediately, Nikita can't shake the feeling that she needs to observe TF Orion for just a few seconds more.  The other infantrymen rally around the two authority figures who stage a quick round of rock-paper-scissors.  The taller one raises his fist in victory as the surrounding infantrymen congratulate him.  TF Orion then quietly line up across from the prisoners and simultaneously mag dump their suppressed assault rifles into them.

Simon calls out to Nikita as she nearly drops the FLIR binos in response, "Careful butterfingers, those things are precious."

Nikita awkwardly laughs, "Clumsy me I guess?  Di di mau time."

The two operators dash down the stairs to meet Redbrick who's already loaded the rest of the gear into the Landrover SUV.  Redbrick freezes as he goes to open the vehicle bay doors, "Whoa, we got more pigs here, Boss."

In their vigilance in watching TF Orion in the warehouse complex, Simon's team neglected to watch their own backs in the rest of the industrial park.  A sheriff marked SUV pulls up to the steel mill, an apparent first responder who heard the APC unleashing its fury.  Simon checks his phone, hoping to call the TF Orion APC for backup, but it's indeed still jammed.  Unpacking and reassembling the loaned commo hardware was not a viable solution either.  With commo with TF Orion effectively severed, they were on their own now.

Simon readies his Val carbine and takes a look out the window himself.  In the front seat of the SUV, two deputies angrily fiddle with their phones, trying to call in backup.  Simon doesn't like the idea of killing law enforcement, but he sees no other solution.  With traffic as it is, the team can't outrace anybody to spaceport.  Furthermore, even if they did get away, they'd rather not be witnessed at the scene of a violent raid upon an AMR-owned property.  Ocean PMC could lose a lot of business if they got watchlisted on Anghabar.

Simon's ruminations are interrupted by Redbrick, "Ha, looks like somebody parked in the no parking zone!"

"What do you mean?"

Redbrick simply smiles and reveals a demolitions clacker.  Before anyone can stop him, he clicks it shut rocking the metallic vehicle bay doors with an explosion.  Simon swears profusely at the unwelcome surprise while Nikita cowers in the driver seat, clueless at what just happened.  Redbrick flings the vehicle bay door open with his Val carbine at the ready.  The police SUV is thoroughly perforated with shrapnel from an improvised fragmentation charge Redbrick had emplaced earlier without telling anyone.  He closes on the two deputies breathing their last breathes and finishes them off with suppressed gunfire.

"Like I said, Boss.  No parking zone.  It's not called the fire lane for nothing right?  Now let's GTFO."

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on April 09, 2020, 12:20:16 pm
Mission Report Part (4/5)

Smilodon Populator Hunting Party

Quote from: Plan
Two operators will guide a chartered hunting party from Lossarnach Country Club to hunt possibly the last Smilodon Populator tiger in the wilds of Lossarnach.
As preparation for the mission, both operators will handicraft their Smildon trophy remains into wearable trinkets.  These visible trophies should wordlessly confirm their credibility as Smilodon hunters.  As further preparation, they should review the reports from the previous Smilodon hunt and refamiliarize themselves with maps of the area.  While both Hoxton and Erik both have Smildon experience, Hoxton was the only one of the two to see the Smilodon Populator, making him the better choice for Team Leader.
After meeting the hunting party at the spaceport and introducing themselves in-person, use the SUV to tow/transport the ATV along the roads to an appropriate basecamp.  After making camp, fully brief the hunting party on the plan to hunt the Smilodon Populator.  Set up hunting blinds near the natural salt lick the Smilodon Populator was last spotted.  Give wildlife some time to get accustomed to the blinds before occupying them at night.  Keep the FLIR binos ready to spot the Smilodon Populator.
As this is an overt mission of some prestige, both operators should freely promote their Ocean PMC affiliation, and need not conceal their faces.

Personnel:
*Team Leader* James "Hoxton" Hoxworth
Erik Heller

Non-Standard Hardware:
Landrover Defender SUV (1)
Gator ATV (1)
AS Val Carbine (2)
FLIR Binos (1)

Additional Guidance:
While the hide-and-seek tactic proved effective in our last mission, here it ends up misidentifying the goal. The mission objective here is to entertain the hunters, with actually shooting the target coming in secondary. We may remember that our (sorta) trained operators found waiting around for the tigers to appear dull, to the point they would rather hang out with each other rather than do their mission. Should the hunters feel similar and become bored then our entertaining safari would easily be considered a failure.

As such, we should take their desires into account during this mission and remember that these are experienced hunters here for a guide, not someone to do their hunt for them. We are here to advise and assist, rather than dictate and command. Our first step will be asking the hunters what their preferred hunting method is. We will first offer up the "Ambush" method stating it was what we used last time with the hunting blinds. We can then offer a "Stalking" method, were we attempt to locate tracks, beds, feces, trails, and other hints of the target's location. The methods can then be combined as necessary, such as stalking with vehicles equipped with hunting blinds or attempting to stalk after the ambush tactic fails to yield results.

We can then play it by ear and do what is expected. If you go stalking and they wait around expectantly for you to find tracks, search for tracks. If they proceed to search for tracks themselves, provide as much assistance as they seem to desire.

Pregame, in addition to preparing neat tiger equipment and reading maps, be sure to read up on the target and its smaller cousin at least to the point you can differentiate their tracks and droppings. Maybe with a few catfacts in case the hunters get curious.

Bring medical supplies and some shotguns just for show.


Having both survived "Tiger Country" before, Team Leader Hoxton and Erik Heller prepared themselves against a cunning predator.  Little did they know of another more cunning predator in the backwoods of Lossarnach...

"G'day mate!" Erik mugs for Hoxton.

Hoxton cracks up laughing, "Well I guess this is happening isn't it?"

Erik shapes the brim of his Smilodon claw adorned black leather fedora, "Those guys are going to eat this shit up.  I got a leather vest to go with it."

"Where do you even buy a get up like that?"

Erik points to the six inch long sabretooth hanging from his neck, "Walk around the markets wearing this baby, and those kind of people just find you."

"Did you do the accent then too?"

"Nah, man.  It's something I used to do for a scheme back in Bezos.  Fits the character doesn't it?"

Hoxton shrugs, "Honestly, I don't know.  But it sure is entertaining, and that's what the higher ups want."

After appropriate research and several checks (and re-checks) of the packing list, the two man team find their way down to a remote Lossarnach spaceport.  The first ones to the party, small rural spaceport is empty except for air traffic control and a handful of technicians.  Team Leader Hoxton can see his breath in the cold autumn air, as he begins unloading from the shuttle.  Winters in Lossarnach can get harsh, the Country Club's reluctance to delay the expedition another month is understandable.

After Team Leader Hoxton finishes the grunt work of unloading the shuttle, Erik walks up from the the control tower, "Hey mate, I just chatted up the spaceport staff.  Looks like we got some of our better-off neighbors in New Monaco flying down to play with us."

"Frak, the guy from the country club never gave us the roster, but this exotic safari shit is a rich guy thing after all."

"Think it'll be anybody we know?"

"Eh, I'm not exactly upper crust, are you?  Doubt it."

Erik straightens his leather vest with a confident tug, "Well then, I'm going to nail this first impression.  Hustling a mark is all about the first impression."

It isn't long before a cargo plane comes in, which Erik identifies as the scheduled flight from the Lossarnach Country Club.  He looks himself over in the rearview mirror of the Landrover SUV and mouths something before hopping out to meet the new arrivals.  He strikes a relaxed yet masculine pose against the front fender of the Landrover as they walk up.

"G'day mates.  I'm your guide, Erik Hella.  You can call me 'Dingo' if you like.  This is my partner, James Hoxworth, but we all call him Hoxton."

A pudgey middle-aged man in jeans and a camouflage ballcap steps forwards and introduces himself as Matthew Vogel, the group leader from the country club.  Matthew reviews the booking information with your team.  Besides your two guides, eight hunters are booked for the expedition.  At a glance, none of the eight names ring a bell.

Quickly assuming their roles as hired guides, your two men mingle with the new arrivals and help them unload their vehicles from the aircraft.  All of them are well-to-do caucasian folk, each with their own luxury SUV and camper.  In addition to Matthew, your men meet a husband and wife, father and son, and a pair of brothers.

As they finish unloading, Erik spots a Mothership Leviathan shuttle coming in as scheduled.  With seven of eight hunters already present, Erik wonders why they didn't charter a smaller shuttle for a single passenger.  It doesn't take long for Erik to find out.  A man with a pony-tail and a soul patch disembarks from the shuttle.  Clothing-wise, he's dressed very similar to Erik's leather outfit, though Erik guesses it's un-ironic.  A prominent talon pendant hangs from his neck.  Before he even speaks, your men recognize him by reputation alone.

"Doc Jack Barbera.  Great work finding those Smilodons.  I've been looking forward to this hunt for months."

Matthew greets him effusively, and the other hunters soon gather around the minor celebrity.  Plenty of enthusiastic chatter and selfies are broken up by the sight of a teenage girl unloading the shuttle.  She's dressed almost like a provocative renaissance faire pirate, with thigh-high leather boots, short shorts, and some kind of well-crafted corset top.  Her hair and makeup are well done, though most would say she doesn't need it.  The group leader points out the girl, and Doc Jack Barbera confirms she's coming along.

"Oh, that's just one of my volunteers, Bellatrix.  Trix won't be doing any hunting.  She'll be sleeping in my tent and like a good little vegan, she packed all her own meals.  Besides, I don't think any of you can handle a twenty foot Utahraptor like she can, right?"

The disagreement is broken up as she unloads a super duty pickup towing a large livestock trailer.  Through the ventilation slits in the steel trailer, a vehicle-sized feathered dinosaur can be seen sleeping in a bed of straw.

Matthew sees this and laughs, "What else would I expect from the Raptor King?  But you owe me one when we get back to the club, pal."

Without further ado, your guides lead the party convoy out of the spaceport.  A six vehicle convoy, all-towing something, is a bit of a sight for the locals and several ranch hands take a moment to gawk as they pass by.  Team Leader Hoxton had planned to use their old hilltop camping site, but reconsiders as they'll need plenty of flat ground and road access to establish their impromptu luxury trailer park.  As the roads come to an end, he declares a recently logged area as their basecamp and the rest of the day is spent making camp.

As night falls, Matthew sets up a grill and breaks out a cooler of mammoth steaks for the party supper.  Team Leader Hoxton takes over cooking from him and directs everyone to gather around Dingo Hella at the main firepit.

"G'day mates.  It's me, your guide Dingo Hella.  My partner, Hoxton is ova' at the barbie.  I know it's been a long first day, but before we all get too stuffed, let me tell you how this week is gonna to work."

Dingo quickly lays out the basic rules of the camp, before getting into discussing the hunt itself.  The camp rules are mostly safety-oriented.  As Ethan found out the hard way, Smilodons are opportunistic nocturnal predators, who may strike upon a vulnerable individual.  Two men will be awake and armed at camp at all times, and that such a relatively large party shouldn't have too hard a time manning that requirement.  (Doc Jack Barbera later clarifies that Bellatrix will be covering his assigned guard shifts.)  No one will leave the camp perimeter alone, or without informing the rest of the party of their whereabouts (in case a rescue is needed).  As all activities outside the camp are optional, one Ocean PMC guide will be at camp at all times for emergencies.

With no one outside of Ocean PMC having bagged a wild Smildon in at least a decade, the party listens intently as Dingo transitions to explaining how they'll be hunting the elusive beasts.  Smilodons are nocturnal predators, so most guided hunts will be done at night.  While Ocean PMC had been successful with hunting blinds at a lake and salt lick for their Int Geo work, they will also be attempting some more challenging stalking hunts as well.  They'll spend the first night building and emplacing the blinds.  The following night, the hunt begins.

A certain camaraderie naturally develops among the party that first night.  Everyone is on vacation and enjoys the light recreational labor of building the blinds and prepping for tomorrow's hunt.  While Bellatrix spends most the night feeding, grooming, and walking the Utahraptor, Doc Jack Barbera spends the night socializing with the rest of the party.  A big personality with an exotic lifestyle, he's overwhelmingly entertaining.  Surely prolonged exposure to his hi-jinx won't become annoying, right?

The next night, the party gets to hunting.  Dingo leads most of the party to the two hide sites.  Only Matthew and Doc Jack Barbera were willing to commit to the more difficult stalking hunt.  Dingo and Matthew share a Gator ATV while Doc Jack Barbera rides his saddled Utahraptor.  Despite his failed attempts to research big cat scat online, Dingo remembers some spoor from the previous Int Geo mission.  While Nikita the Scout did do most of the tracking then, Dingo did pay enough attention to at least mimic her work.

Meanwhile, Team Leader Hoxton is left to tend/guard camp with Bellatrix.  With her Utahraptor out with Doc Jack Barbera, Bellatrix finally has some freetime.  Hoxton is one of the youngest members of Ocean PMC, and the two immediately get along.  A true "dino gal," she ran off to pursue her lifelong dream of caring for dinosaurs.  "I mean, it's an opportunity of a lifetime!  He may not pay me per se, but he gifts me room, board, and lots of cute outfits!"  Eventually Hoxton learns that "Bellatrix" isn't her birth name and was also a "gift" from him.

Unfortunately, back in the woods, everything doesn't go as swimmingly.  The wildlife haven't adjusted to the blinds yet, and seem to be avoiding the lake and salt lick.  On the stalking trip, Matthew is enough of an experienced outdoorsman spot the increasing short-comings of Dingo's charade: looking for footprints in the dark from inside an ATV is not the best of plans afterall.  To both men's relief, Doc Jack Barbera is abnormally quiet on the stalking trip.  He seems intently focused on trying to train his Utahraptor to track Smilodon scents.

At dawn, the expeditions wind to an end, and Dingo brings everyone back to camp.  Sensing the disappointment in the party, Dingo decides some entertainment could pick up spirits.  "Now mates, Smilodons are elusive prey, and we shouldn't be surprised how today went."  He taps the Smildon tooth pendant on his neck, "Now I'm gonna' tell ya a story about how I bagged this here Smilodon."

Team Leader Hoxton's ears perk up, knowing full well that Erik was asleep when Ethan Hunt shot that Smilodon at camp.  Even in the field, Erik was never present when a Smildon was seen.

Dingo spins a tale about how he was alone on watch when he spotted the sabretooth cat enter the camp.  It was on the prowl, eager to feast on his sleeping partner.

"My shotty was loaded with buck, and it was too close to the tent already.  With no time to load a slug, it became the real test of a cowboy..."  He brandishes his Colt Python revolver.

"My favorite Sheila here put the first round right into the beast's neck.  But that wasn't enough.  She wheeled around and stared me down with a roar.  You believe me, I stood my ground.  As she reeled to pounce on me, I put one straight between the eyes.  Bob's your uncle, that saved the day!  Now if that ain't true, my name ain't Dingo Hella!"

Dingo's an entertaining storyteller and the party enjoys it, though it's unclear who took what parts of the story literally.  Tall tale "fish stories" are enough of an outdoors tradition that everyone took it with a grain of salt anyways.  This prompts others in the party to follow-up with their own supposed tales, with some being more fanciful than others.  By the end of it all, everyone goes to bed happy.

Burnt out from the previous day's work, Team Leader Hoxton takes over from Dingo as he rests on camp duty.  Both Matthew and Doc Jack Barbera are willing to give night-time stalking another shot.  Hoxton decides to let the more experienced Matthew take the lead though.  It's an improvement.

Back at the camp, Dingo takes an interest in Bellatrix, who has again defaulted to camp duties in the Utahraptor's absence.  Uncertain of her relationship with Doc Jack Barbera, he flirts with her enough until she rebuffs him.  Taking that as his answer, he keeps his distance from her for the rest of the trip.

The remaining days of the trip show progress.  The hunters in the blinds see more and more wildlife, and the stalkers begin finding more and more spoor.  Still, not even a glimmer of a Smilodon in the flesh.  With winter coming fast, they had only a full day of hunting left.

While most of the party seem accepting of getting skunked, Matthew and Doc Jack Barbera are more demanding.  In a heated argument, Matthew accuses Doc Jack Barbera's Utahraptor of scaring off the Smilodons.  It's not an illogical hypothesis that Smilodon would flee from a larger predator intruding on their territory, but Doc Jack Barbera refuses to accept the blame. 

Fearing the trip could end on a bad note with the two VIP's, Dingo intercedes and tries to mediate a solution.  Keeping in mind that Matthew is actually paying the contract, he sides with Matthew's hypothesis that night-stalking with the Utahraptor is scaring away the nocturnal Smilodons.  Thus the Utahraptor would not be allowed on any further hunts.  However, completely alienating another T-modded Mothership Leviathan citizen seems like an unwise move in the long-term.  As an accommodation, Hoxton will sacrificing his last resting day-shift to privately guide Doc Jack Barbera as he'd like.  Doc Jack Barbera is unhappy about this, but claims his Utahraptor needed the rest anyways.

When Dingo tells Team Leader Hoxton what he volunteered him for, he has mixed feelings.  It's a solution to the problem, but shouldn't he be making these calls as Team Leader?  He doesn't voice his objections, and agrees to skip his rest shift.  As most of the party gets to bed, Hoxton gets dressed and cleans up the Gator ATV that Dingo just returned.

"Mind if I bum a ride?"

Hoxton looks over to see Doc Jack Barbera, dressed and ready to go.  "As you wish, sir.  Ready to go on your command."

"Bah, don't call me sir.  Sir is what people call my dad."

"Doctor Barbera?"

"Technically accurate, but abit too clinical.  Just 'Doc' is fine, let's get this show on the road."

The two men day a leisurely driving tour.  Both are pretty beat from a week of outdoorsmanship by the point, and are enjoying taking it easy.  Off-line and man-to-man, Hoxton finds "Doc" is a surprisingly down-to-earth guy.  Hoxton has always had a fascination with dinosaurs and enjoys talking to the so-called "Raptor King" about them.

"You get it too Hox.  Feathered or feather-less, there's just a primal magnetism about them.  That's undeniable.  You into their eyes, and you catch a glimpse into the primordial.  You may not always see it, but your subconscious reptile brain does."

"Yeah, I can't help but feel a connection with them."

"I can help with that Hox.  Have you ever tried meditation?"

"No, but it sounds interesting."

"Meditation is a spiritual process, the whole effort of which is to break the boundaries you have drawn for yourself.  Only then can you experience the true immensity that you are.  You must be unshackled from the identity you have created for yourself Hox."

"...but I'm not a prisoner."

"We've always been immortal radiant souls, yet now our mortal flesh has joined us for that eternity.  Life now is nothing short of redefining our eternal transformation.  You have a warrior's soul, Hox, but is it being rightly guided?"

"...I don't think I understand."

"But inside, you do Hox.  Your intellectual shell is just impeding it.  Your potentiality wants to drive you to greatness, you just won't let it."

"...but how?"

"It is at the crossroad of choice and bondage that fate has brought us together.  No man can grant salvation, but I can show you the path to it."

"Tell me more."

"Not so much tell, as show Hox.  Come see me and Trix tonight at our tent.  I think I'm done hunting."

As sunset nears, the hunting party rouses for their final expeditions.  Team Leader Hoxton is supposed to be guiding the hunts tonight, but instead insists Erik do it as he was up all day.  Erik tries to convince him otherwise, but doesn't disobey a direct order.  As the hunters leave, Bellatrix stays back as usual, but so does Doc Jack Barbera.

Dingo Hella creeps through the midnight forest with Matthew.  Per Matthew's insistence, they're doing a traditional stalking by foot: no lumbering stinky dinosaurs or noisy ATV's to spook the prey.  Matthew takes point with a light-amplifying NVG's, while Dingo stumbles behind him, occasionally checking his surroundings with the FLIR binoculars.

After hours of trudging through the forest, Matthew halts and motions to the ground.  It's a large pile of feces.  Matthew holds his hand close to it and waves Dingo.

"Sorry mate, I ain't gonna' to pick that up."

"No, it's still moist and warm you Aussie twit."

Dingo tenses as the hair on the back of his neck tingles.  He whirls around with his AS Val carbine ready, but sees nothing.   He reflexively ducks at the sound of Matthew's shotgun blast.

"I think I winged him!"

Erik scans quickly with the FLIR binos, just in time to see white hot blood spatters disappear into their ambient surroundings.

"You got him!  On your lead."

Matthew takes off at a clip through the brush, running down the wounded animal.  Deer with lung punctures have been known to run for miles before collapsing.  It's a desperate jog, but the beast's fate is already sealed.  For the hunters, it's simply a matter of not losing the trophy now.

Erik trips a few times on the chase, but the NVG-equipped Matthew ultimately finds prey and delivers a merciful kill shot.  It's not a Smilodon Populator as they hoped, but it is a fully grown 600 pound Smilodon Fatalis.  Either way, it's a major kill and Matthew is positively beaming.  The rest of the hunting party congratulates him as they call in over the phone.

By the end of the trip, Matthew isn't the only hunter who found his prey.  The hunters at the two blinds come back with Pronghorn deer.  Nowhere near as prestigious as Smilodons, but better than nothing.  Hoxton was seen sneaking out of Doc Jack Barbera and Bellatrix's tent partially dressed.

Fond farewells are made at the spaceport.  Despite an unsuccessful hunt for the legendary Smilodon Populator, everyone said they had a great time anyways.  In private, Matthew tells Dingo that he blames himself for letting the Raptor King derail the hunt, and doesn't hold it against Ocean PMC.  Your men all receive decent cash tips from each of the hunters.  As Doc Jack Barbera tips Hoxton, he leans in to whisper, "The real tip is yet to come, Hox."

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: King Zultan on April 14, 2020, 03:13:52 am
Looks like we've improved as we haven't failed a mission in quite a while.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 3]
Post by: ConscriptFive on April 20, 2020, 10:16:44 am
OOC Un-ironic Trigger Warning:  As you may recall, this particular quest-chain regards investigating an institutionalized human trafficking operation against political prisoners deemed PUC's.  As required, there will be some mature (sexual) themes here, though nothing explicit.

Mission Report Part (5/5)

ELSA69 Investigation of Flossmore

Quote from: Plan
One operator will use client provided credentials to reside three nights for the "soft opening" of Flossmore's new adults-only resort.  The operator will use his inside-access to the presumably low security venue to obtain video recording of 'puck's and abuses against them.
As preparation, operator should review any materials provided by client, and further reaffirm their cover.  Operator should also review reports from the previous Flossmore mission, and familiarize himself with routes to/from the spaceport should escape or evasion prove necessary.  As operator is being picked up by chauffeur at the spaceport, no hardware (especially guns) should be packed that would break his cover as a luxury tourist.  As Victor "Mr. Blonde" Vega has an established cover on Flossmore (personally invited by the unwitting adversary) and familiarity with the area, he will be performing this mission.
Making full use of provided reservations, operator should take the chauffeur from the spaceport to the resort area.  A hidden button camera should already be worn and running prior to meeting the chaffeur.  Operator should confirm the resort location (presumably the former construction site) and note any external security for the resort.  After checking-in and confirming interior security/surveillance measures and procedures (especially smartphone policies), attempt to inconspicuously record identifiable HD footage of 'puck's and/or abuses.  Operator will rely on multiple button cams, unless he deems it safe to use his smartphone.  Operator should attempt to emplace, conceal, and recover button cams in locations he deems could remain undiscovered by resort personnel.  Operator should engage 'puck's in casual conversation, attempting to obtain identifiable information.
Obviously, this is a fully undercover mission and the operator should do everything possible to dress and act as a well-to-do tourist and not a paramilitary investigator.


Personnel:
*Team Leader* Victor "Mr. Blonde" Vega

Non-Standard Hardware:
*none*

Additional Guidance:

Get Vega a webpage on breathing techniques and golf. Preferably not just one on golf breathing techniques, but whatever works.

In addition we may consider equipping him with Fentanyl lollipops from the medical kit under cover of recreational drugs, under the assumption they are legal here. While we do not approve of employee drug use, this should serve as a cover should be be busted attempting to ask the pucks questions instead of doing the usual thing and may be used as "currency" to bribe targets in return for answers, or whatever else may be necessary. Maybe bring the emergency funds too, for use in emergencies and/or guard bribing.

It's snowing hard as Victor "Mr. Blonde" Vega returns to Lossarnach as "Rodrigo Lopez."  On a three-night undercover mission, he's unarmed and lightly equipped.  Dressed neatly in a black wool coat over a button-down shirt and chinos, he gives the impression of a well-to-do traveler on a long weekend trip.

Hoping not to arouse suspicion in case his baggage is screened, the carry-on sized roller suitcase behind him carries not much more than clothes and toiletries.  According to Salt, we she got rolled, she was interrogated, drugged up, and thrown in solitary.  Presumably they'd be more generous at the resort, but I guess you can never tell with modern-day slavers, can you?

His chauffeur is unmistakable: a man in his late forties holding an umbrella in one hand and a small whiteboard in the other.  He wears a deliberately Old World black chaffeur uniform.  He introduces himself as "Phil Malone."  Taking the suitcase from him, Phil leads him to his Lincoln Town Car sedan.

Sipping on a bottle of mineral water, Rodrigo makes small talk with the chauffeur.  He turns out to be a typical pleasant and chatty small-town fellow.  A miner himself back in the day, he's grateful Flossmore PCF saved the community from desolation.  "Not a lot of people would choose to live this far north.  But the PCF's new resort will really revitalize our community though.  I mean, I'm and owner/operator, but just like everyone else, nearly all my business has to do with the PCF.  The resort is going to bring a whole new class of folks here.  I used to drive a Toyota, but now I financed this Town Car to take care of you tourists.  (Car dealer tried to rob me, but I haggled him down to a 15 percent APR.)"

"Sure is quite the ride.  You said everyone works for the PCF?"

"You misheard.  Not directly, just that everything in town revolves around the PCF.  Not a lot of locals need rides to the spaceport in my case.  (...well I guess the residents at the PCF do, but they're all too broke to afford it, right?)  But, of course some of us do work for the PCF.  My son, for example, is a guard there."

Your operator perks up, "A guard?  What's that like?"

The chauffeur pulls up a photo on his smartphone and hands it back.  It shows a twenty-something male in dark blue SWAT-style gear, posing with a semi-auto shotgun in front of a marked SUV, "That's Jeff.  He's been a guard for a few years now.  He just got transferred to the Cert."

"The Cert?"

"Eh, some kind of acronym probably.  They're like a SWAT team.  It sounds dangerous, but it pays better.  Jeff insists it's technically safer as they mostly just train in the gym, and don't have to screw-around with the residents every day.  I mean, it's honorable work, but my wife and I would love if he did something safer.  You know, settle down with a nice girl and do some civilian work.  I know there's not a lot of that going on right now, but if this tourism thing really takes off, who knows, right?"

Rodrigo watches carefully as they leave town and head towards prison itself.  The evergreen wilderness around the prison itself is thoroughly snow-covered.  At a sub-arctic latitude on Lossarnach, it's already winter for most intents and purposes.  They drive south-to-north past the prison itself, turning onto the newly paved road your operators saw last month.

The construction site itself has evolved into something entirely unexpected.  Rodrigo finds himself being driven to a fantasy European Alpine village, overlooked by a prominent castle of some sort.  The various buildings on the resort have been finished with artisanal wood shingles and siding.  Of course the castle itself is an exception to this.  From a distance, it appears to be made from stone blocks.  Against the backdrop of snow-covered mountains, it's as idyllic as you would expect from a high-end resort.

At guest check-in, Rodrigo is greeted by a friendly face, "Mr. Lopez!  So good to see you again!"

He recalls the chipper blonde from before, but not her name.  Luckily she's wearing a name tag, "...Cyndi!  With you here, my vacation is off to a great start."

"Oh, aren't you a charmer Mr. Lopez.  I see your hand is better too!  Just to confirm, your reservation is under the code ELSA69, correct?"

"Yes, it is."

"Fantastic!"  She then straightens her posture and recites from memory, "Welcome to the Mystical Kingdom of Avondale, where every dream will come true.  And we mean that!  (As they say, a dream is a wish your soul makes.)  You, Prince Rodrigo Lopez, have an exclusive invitation from the Princess.  After dinner, you'll be joining her for a surely unforgettable night.  Welcome again, to the most mystical place in the 'verse."

The mildly confused Prince Rodrigo Lopez is shown to his room by a bellhop, who hands him a mechanical room key after stowing his luggage.  Putting his hand out, Rodrigo gives him a firm handshake before dismissing the bellhop.  He finds a handwritten invitation on his bed.  Delicate calligraphy on heavy cardstock stationary, it enjoins "Prince Rodrigo Lopez" to "meet the Princess" at the castle at 8 PM.  A pamphlet on the nightstand lists all the amenities that are still under construction, including the resort restaurant.  As a consolation, the resort does boast of a "24hr room service fit for a king."  Much of the menu doesn't fit his taste, but he manages to find something he likes.

After placing his order with room service, Rodrigo unpacks his operational gear.  He lays out his four concealable button cameras and six fentanyl lollipops on the nightstand as inventory.  While the cameras are an obvious choice for his investigative mission, the general anesthetic lollipops stripped from the PFASK's are more of a speculative item.  A synthetic opioid roughly 50 times more powerful than heroin and conveniently packaged in a more palatable candy-like form, fentanyl lollipops have seen a renaissance in the New Worlds as a hard recreational drug.  He also counts the 500 dollars in hard currency still in his wallet.  Between the two, a savvy operator should be able to petty bribe and entice as needed.

After chowing down on his burger, fries, and a 40oz Mountain Dew, the time has come to "meet the Princess."  Not sure what security to expect, he mounts one button cam on himself and hides his smartphone, fentanyl, and the rest of the cameras under his pillow.  Rodrigo is booked for three nights; presumably giving him three nights with the Princess.  "No need to press my luck on the first try," he thinks to himself.

The castle isn't hard to find, and is only a short walk from his lodging to the castle drawbridge.  A "Royal Guard," dressed like a clean shaven nutcracker, greets him at the otherside of the drawbridge.  He stands at attention with a medieval polearm.  "Halt, good sir!  Who goes there?" he asks in a cheesy version of a Shakespearian accent.

"Er... Prince Rodrigo Lopez, here to see the Princess?"

"Ah yes, the Princess has been expecting you, good sir."  He then drops the accent for a moment and leans in, "Booked under ELSA69, right?"

Your operator nods.

The Royal Guard returns to character, accent and all, "Good sir, the Princess of Avondale will see you in her throne room to the right."

After passing though a gaudily furnished lobby, Rodrigo takes the hallway to the right and meets another "Royal Guard."  Although similarly dressed in classical parade attire, this man is much more sturdily built and lacks the theatric flair of the man at the drawbridge.  "Halt, who goes there?" he asks gruffly.

"Prince Rodrigo Lopez, here to see the Princess?"

"ELSA69, Right?"

Your operator nods.

"Alright, pal.  You got an hour and she'll let you know when you're done.  Now, I'm here for the Princess's protection.  Have fun in there, but she screams in the wrong kind of way, and I'm going to make you scream in the wrong kind of way.  You get me?"

"Damn straight."

"And 'what happens in Vegas, stays in Vegas,' pal.  Start snapping selfies and shit, and your iphone is going to meet my size 14 boot.  Now do I need to pat you down, or are you going to be cool?"

"Ice cool bro."

The Royal Guard looks him up and down skeptically before picking up a trumpet of sorts.  Putting it to his mouth, a surely electronic speaker plays a medieval fanfare for him.  "Presenting: Prince Rodrigo Lopez" he cries.

The door to the throne room swings open and Rodrigo takes his cue to enter.  The throne room is a regally large open space appropriate adorned with tapestries and chandeliers.  In addition to the expected fantasy throne on a central dais, a prominent wide staircase leads to a balcony tier.

The door closes behind Rodrigo and a whimsical and vaguely familiar tune begins playing on a piano somewhere.  As he tries to place the song, he hears singing coming from the balcony tier.

"The snow glows white on the mountain tonight,
Not a footprint to be seen..."

Rodrigo looks up at the balcony, but can't see the singer.

"A kingdom of isolation,
And it looks like I'm the queen..."

He still can't place the song, but her voice is amazing.

"The wind is howling like this swirling storm inside,
Couldn't keep it in, heaven knows I've tried,
Don't let them in, don't let them see,
Be the good girl, you always have to be,
Conceal, don't feel, don't let them know..."

Her crescendo is impressive, and even Rodrigo can feel the power refrain coming.

"Well, now they knooooow!"

Blue and purple cloth are tossed from the balcony, and Rodrigo looks up to see the Princess at the top of the staircase.  "You got to be fraking kidding me..."

Princess Elsa belts out the unmistakable refrain as she saunters down the steps,

"Let it go!  Let it go!
Can't hold it back anymore..."

She choreographically struts and dances through the throne room as part of her musical routine.  As she gets closer, her trademarked sparkly sky blue gown reveals itself as more of a sexualized translucent nightgown.  However, her hair and makeup are spot on, and she's a striking resemblance even without the song and dance.

Completing her number, Rodrigo is dumb-struck, unsure of where to even go from that.  She tries to lead him on to the expected behavior, but he can't bring himself to do it.  Knowing her status as a captive innocent compelled into sex work, Mr. Blonde can't bring himself to participate in that kind of exploitation.  "A man's gotta have a code," he reassures himself.

After repeated rebuffs, Princess Elsa is confused as well.  On orders to satisfy her customer's needs, she decides to go into a different song and dance routine.  It's operatic in nature (which your operator lacks the fine arts background to identify) and in some kind of European language (which your operator lacks the linguistic background to identify).  She's a gifted singer with some kind of music education, and in other circumstances her performance would probably be better appreciated.  Her musical set goes for a solid twenty minutes more until she breaks for a breather.

Now unoccupied in each other's presence, and awkward silence lingers.  She again tries to lead him on to no avail.  Checking his watch, he figures he's expended enough time.  He briskly thanks her and steps out.  Both Royal Guards are unfazed as Prince Rodrigo Lopez finds his way back to his lodging before his full hour is up.

Per your operator's report, the next day is very uneventful.  After waking to find another handwritten invitation from Princess Elsa slipped under his door, Rodrigo decides the to spend his daylight hours checking out the other amenities.  However, almost all of the resort's amenities are unfinished for the soft opening, and Rodrigo mostly stays in and orders room service all day.

Munching on his dinner of grilled cheese with a side of onion rings, Rodrigo prepares for his upcoming visit to the castle.  As far as contraband goes, the two Royal Guards were pretty trusting and declined to pat him down.  He figures he can smuggle in the additional three cam and place them in the castle for pickup on the third night.  Nothing would make him happier than catching a John on film red-handed.  As for the fentanyl lollipops, he's still not entirely sure who he should use them on and how.  (Guile was never Mr. Blonde's strong suit.)

The Royal Guard with the polearm greets him as he approaches, "Evening, good sir."

"I'm here to see Princess Elsa in the boo door tonight."

The Royal Guard suppresses a laugh and stays in character, "The Princess is expecting you in the 'boudoir' to the left."

Realizing he's not returning to the same room every night, Rodrigo would be unable to recover a planted cam barring active intrusion.  It's not the most damning of locales, but the castle lobby is the only room he can be guaranteed to return to tomorrow.  Rodrigo pretends the inspect the decor of the room, and quickly places all three remaining cams.

At the end of the hallway to the left, Rodrigo meets the same strapping Royal Guard from last night, "Alright pal, same rules as last night.  Do I need to repeat myself?"

"I'll be good."

The Royal Guard picks up his trumpet and introduces him with electronic fanfare, "Presenting: Prince Rodrigo Lopez."

Rodrigo enters an intimate and elegant bedroom area.  Princess Elsa emerges from behind a dressing screen wearing not much more than a smile.

"Uh, maybe you should try on some clothes?"

The Princess is again confused, but puts on something resembling an impromptu fashion show while Rodrigo sits on the edge of the bed awkwardly.  She wraps up her routine and saunters up close to him on the bed.

"How 'bout we just talk for abit, get to know each other?"

The Princess is visibly uncomfortable with this, but obliges.  To Rodrigo's irritation, she stays in character the entire time.  He hasn't seen that movie in over a decade, but he guesses her adages about her sister Anna, snowmen, and 8000 salad plates aren't factual, and probably wouldn't count as reportable intelligence even if they were.

Getting nowhere fast, except for a ethically compromising position(s), Rodrigo decides enough time has passed to end the night early again.  He leaves the castle and gets to bed without incident.

Waking the next morning, Rodrigo finds two messages slipped under his door.  As expected, one is from the Princess: She'd love for him to meet her sister tonight.  Rodrigo shakes his head in half disbelief, half disgust.  Rodrigo finds the second message more enticing.  In appreciation for his business, the resort would like to gift him a bottle of fine whiskey.  The free gift can be picked up from front reception at 11 AM.

It'll be irritating to miss his midday nap, but Rodrigo considers the offer in character.  "Who wouldn't take that bottle of whiskey?  Wouldn't want to look suspicious..."

He brings the message to front reception at the appointed time and Cyndi greets him cheerily, "Mr. Lopez!  I hope you're enjoying your stay so far."

"It's been unforgettable, Cyndi.  So, I got a note about a free gift?"

Cyndi beams at him, "That's right Mr. Lopez.  Assistant Warden Oglivy has your gift right over there."

Rodrigo remembers that name all too well, and warily enters the office adjacent to front reception.

"Mr. Lopez!  Rod?  Can I call you Rod?  I bet the Princess does after last night, amirite?"

"Uh, yeah."

"I bet she ain't exactly the Ice Queen they say she is, amirite?"

"...So I heard there's a free gift?"

"Rod, my good man, straight to business.  I bet that's the kind of thing that got you where you are in Rivendell, right?  Well let me show you a business opportunity you're gonna love.  You're having a great time, and I'm sure you'd love to come back to us.  You know, give some of the other Princesses a go.  Once this resort really gets going, we're looking to grow beyond our signature Prince Charming Experience and into other experiences too.  For example-"

"Could you get to the point?"

"Now imagine this, Rod.  What if I told you, you could overnight in the castle?"

"Okay, I'm just here-"

"Now, now, Rod, this will only take a minute.  Now, if you join the Mystical Kingdom Vacation Society, you can really be the king in the castle.  I'm talking luxury overnight accomodations in a castle tower, with a full-time chambermaid service on-demand.  What more could you ask for, Rod?"

"I don't know if I can-"

"Now, now, Rod.  It's not as expensive as you think.  As a valued soft opening guest, I'm willing to give you 25 percent off your first year of membership."

"I don't think I'll have the time-"

"Even better, Rod!  Have you thought of timeshares as an investment?  I get it Rod, a hardworking guy like you might not have the time to 'get away' all the time.  But surely you have business partners and employees that do.  What could be a better gift than another long weekend like this?  You know, a nice little performance bonus for that wunderkid in the office?  Office productivity can't help but soar under that incentive structure."

"About the whisk-"

"Just one more thing Rod.  Like any good investment, a timeshare is an appreciating asset!  An interplanetary businessman like you knows the concept of scarcity, right?  You're one of our first guests, and there's only so many nights in the castle to go around.  You need to lock down this supply before demand skyrockets.  You want to then rent or even sell your timeshare at a profit?  Well that's just good business sense.  I sure as hell ain't gonna stand in the way of that."

"But I-"

"Now, you're lucky hear this offer today, but if you walk out of this resort without a deal, I can't guarantee we won't be sold out the next time.  You're going to be kicking yourself if you don't cash in on this opportunity."

"Listen, I just want my gift."

Oglivy stands from his desk and shakes his head, "You can lead a horse to water, but you can't make him drink.  How about I take you on a personal tour of one of the castle tower suites?  It won't take long."

"Not interested.  Are we done?"

Oglivy hands over a full color brochure, "That's fine, how about you just page through this at your own pace then?"

Rodrigo flippantly tosses the brochure on the desk, "I said we're done."

"You drive a hard bargain and I respect that about you Rod.  I'm sorry to have interrupted your vacation.  I do want you to come back to the Mystical Kingdom though, so here's alittle something extra."  He pulls two bottles of whiskey from his desk drawer.  "No hard feelings Rod.  You go out there and have a great time.  I heard the Princess has got something really special planned for your last night."

Rodrigo takes the two bottles of whiskey and gives a curt nod before storming out the office wordlessly.

Returned to his room, he looks over the room service menu for something appetizing he hasn't had yet.  "What the hell is 'coq au vin' and why is it spelled that way?"  He missed his nap and his frustration is interrupted by a knock at the door.

He opens the door to a large fruit basket presented by a girl in a slutty approximation of a French maid outfit that's entirely inappropriate given the frigid weather.  "Anything, else you desire, sir?"

Rodrigo rolls his eyes, takes the fruit basket, and slams the door in her face.  He reads a card in the basket:

"Now imagine her on-demand!
      -Oglivy"
      
His last night on the resort can't come soon enough.  After finishing off his chicken fingers and a package of prunes from the gift basket, he makes his way to the castle.

The Royal Guard greets him with a wink, "Evening, sir.  Ready to go home with a smile?"

"Tell me the way to the Royal Baths."

"Straight ahead, sir.  Have a mystical night."

Rodrigo dutifully enters the castle.  He considers recovering the concealed cameras on his way in, but decides to see if he can stretch another hour of footage by picking them up on his way out.

Rodrigo passes through the central hallway, reaching a familiar Royal Guard who addresses him with a casual nod.  "Ready for the big send off, pal?  Double the fun, includes double the time.  Take it easy and pace yourself."

The Royal Guard grabs his trumpet for the third time, and Rodrigo enters a marble furnished hall centered upon a pool-sized bath.  Princess Elsa steps from behind a marble pillar wrapped in a towel.  Making eye contact with Rodrigo, she motions across the room to a redhead in a towel, "My sister, Princess Anna of Avondale."

"For frak's sake, of course her name is Anna AND she's a redhead," he thinks to himself.

"I'm honored to meet you Prince Rodrigo Lopez.  Oh, he's everything you said he'd be, sis.  I hope you don't mind sharing?" Anna teases.

Elsa giggles girlishly as they both drop their towels in unison.

Rodrigo moves to object, but Anna deftly pre-empts him, "Calm down tiger, we know you like to watch.  How about you relax in the pool?  The water's fine."

This doesn't strike Rodrigo as too objectionable.  Water is tightly recycled critical resource aboard the Mothership Leviathan due to cost/weight reasons, and passing up this opportunity would be a waste.  "The pool's filled already.  Might as well," he thinks to himself as he begins disrobing.

Stripped down to his Blue Diamond boxer-briefs, Rodrigo enjoys himself relaxing in the heated pool while the two girls frolick about.  Since he's already had two nights to try and work Elsa to no avail, he studies Princess Anna diligently, hoping she'll be more forthcoming.  Anna picks up on his intense focus on her, and tries to entertain him accordingly.  However, she quickly backs down from solely his non-verbal cues when she gets too carnal with Elsa.

Princess Anna herself, isn't that much older than Princess Elsa.  Definitely not older than 25, but with just enough of a mature edge to be perceived as more of a woman than a girl.  This is further amplified as she's not anywhere as committed to her cartoon Princess character as Elsa is.  The more Rodrigo thinks about it, there wasn't much of her IC beyond the initial intro, but he guesses most Johns probably wouldn't mind that.

When Elsa steps through a back door to get drinks, Rodrigo makes his move and waves Princess Anna to join him in the pool.  She eagerly slinks beside him in the pool, "So is the Prince ready to party?"

"Not yet... so where are you from?"

"I'm from... Arendale?  Don't be silly."

"No, where are you really from."

She frowns and admonishes him, "Guy, I'm just a girl earning her Premium Hygiene Plus Package.  I don't want any trouble.  How about you tell me about yourself, first?"

"Okay, I'm Rodrigo Lopez, an interplanetary businessman from Rivendell."

"Oh, how interesting," she says in a way that Rodrigo can't judge as either genuine or patronizing.

"I mean, I'm from Rivendell, but I mostly travel to Lossarnach and Anghabar."

"Heh, I hear things are abit rough on Anghabar these days."

"You follow politics down on Anghabar?"

"Me?  No.  Dangerous stuff.  I stay quiet, just like the wind that shakes the barley."  It's an oddly poetic line, and she eyes him carefully after saying it.

"Ah, well it's all over the news these days.  ...say, is Anna even your real name?  How did you end up in a place like this, anyways?"

Anna shuts him down fast, "Guy, I don't want any trouble!"  She recovers her demeanor quickly though, and whispers seductively in his ear, "Besides, I'm sure I could show you something more fun than politics."

Rodrigo jumps out of the pool as she pounces on him.  Elsa dashes back into the room at the sound of an altercation and Anna immediately gestures at her that nothing is wrong.  Anna turns back to Rodrigo and apologizes frantically, "I'm sorry.  I'm sorry.  I know I was wrong.  Please don't leave a one star review!"

Rodrigo scampers for a towel and gathers his clothes, "It's not you, it's me...  Everything is fine.  I just need to go."

Anna tries to stop him, "Let's just slow it down again.  Elsa, why don't you sing something?"

Rodrigo towels off in record time, "Girls, I'm good.  Thanks for everything though."

Throwing his clothes on, he runs out the door, only barely hearing Anna mutter something she probably didn't intend for him to hear, "Gorram voyeur pervs."

In such a hurry to leave, he nearly forgets to recover the three hidden cameras from the castle lobby on his way out.

Morning comes quickly enough, and Rodrigo packs up his belongings in the roller suitcase.  With the four buttom cams and four fentanyl lollipops safely secured, he checks out of the resort and is shipside by midday.

His briefing to Sam and Neil is met with disgust. "Intellectual property infringement and vacation time shares, can it get any worse?" asks Sam.

"I think that just about covers it," replies Mr. Blonde.

"Great job, cowboy.  We'll call you back if we need you."  Neil dismisses Mr. Blonde and downloads all the camera footage for review.

"GORRAMIT VEGA, GET YOUR ASS IN HERE!" bellows Ops Chief Neil.

Mr. Blonde hurries back to the office.  Neil angrily gestures to the computer monitors, "What the frak is this shit?"

If only Mr. Blonde had reviewed the footage mid-mission on his smartphone, he would've seen just how badly his documentary efforts were going.  The overall quality of the video is best described as poor to completely unusable.

"The bodycam footage from the first night in the throne room is good enough, but that's pretty much it, dumbass.  Reclined in the boudoir the second night, you filmed mostly the ceiling.  Wet and naked the third night, well, bodycams kind of need to be worn to work, don't they?  Amnesty International didn't pay for footage of a wet marble floor."

Mr. Blonde shrugs.

"They might be able to identify 'Princess Elsa' from the Throne Room footage, but you got no good shots of 'Princess Anna' at all.  That 'maid' was probably a puck too.  And why didn't you film any of the grounds or staff?  Maybe try to find and buddy up with another John?  What the frak were you doing all day down there?"

"What about the placed cams?"

"It was a nice try, but probably nothing the client would care about.  Take a look."

Neil fast-forwards through the highlights of the castle lobby footage.  The cameras caught two other Johns in passing, but nothing identifiable from the footage.  An overnight cleaning crew emerges from a hidden door and tidies up.  None of the girls or guards use the lobby, further suggesting there must be a back area and service entrance to the castle.

Mr. Blonde scratches his head, "Well, shit."

"That's exactly how I'd describe your work, cowboy.  At least the good news is that Chapman came back early.  She didn't want to spend any R&R in Goodhaven for some reason.  She might be able to polish this turd."

Mr. Blonde is again dismissed and Anna the HUMINT Collector comes in.  She's not happy about this either.  "So this guy gets to go to a resort, and I get shot at by some wannabe Wyatt Earp?  He's somehow fraks that up, and I'm the one to fix it?"

Sam tries to calm her down, "Anna, Ocean PMC is a team effort, and everyone needs to pitch in at a time like this."

"Fine, but I'm on leave right now.  I want overtime pay for this."

"Anna, you're a salary employee, overtime does not apply."

"...gorram lawyers... I guess you got me then."

Together, the four of them try to salvage something.  Neil reviews and edit the footage, while Anna debriefs Mr. Blonde again and works on the write-up.  Sam coordinates the effort and compiles the final product for submission to Amnesty Interstellar.

Amnesty replies, "You understand we spent our entire budget for this?  Before we can compensate you, we'll have to have our fact-checkers review this to see if we can even report it.  More to follow."

Later that day, they get another reply.  "We might be able to use this.  Can one of our fact-checkers speak with your investigator?"

Not having a choice at this point, Mr. Blonde sets up the call.  While identifying Princess Anna is impossible, the fact-checker thinks they might know the identity of Princess Elsa.  She sends Mr. Blonde a photographic lineup.

"That's her, 100 percent."

"Really, are you sure?"

"Like my life depends on it."

"Well her's probably does.  Was she singing in German?"

"It sure didn't sound like any Nazi shit."

"We'll take that as an 'I don't know,' okay?  But she could sing, act, and dance, right?"

"I mean, I don't follow that fancy stuff, but she was pretty damn good."

"They might have had some work done on her, but that really rounds it down.  We'll have to cross-check with the Green Party.  If 'Princess Elsa' is who we think she is, they're going to be very interested."

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on April 23, 2020, 11:53:48 am
Turn Four

"Did you hear a Casa Nuova boss took a dive down on Anghabar?"
"The news is saying it was a massive interagency operation among various AMR security forces.  They did lose a few officers in the process though."
"Officers?  You mean heroes.  In times like these, you gotta back the blue."


                     --Overheard gossip at Twenty Forward Lounge on Mothership Leviathan
                  
Contact Phase

Sam and Neil grin triumphantly.  "Four for four, with no casualties!  Looks like the new crew is finally hitting their stride," beams Ops Chief Neil.

"It was touch and go with Amnesty there, but in the end, all four clients were satisfied," adds Legal Counsel Sam.

"As far as personnel go, we're back up to a nine-man roster.  Hunt and Salt are both back to duty without restrictions.  He'll never have perfect fine motor skills with a prosthetic, but luckily it's his off hand," Neil states.

"WHAT THE FRAK, MAN!  THIS IS SOME SERIOUS BULLSHIT!" Redbrick yells from the hallway.

Neil and yourself make knowing eye-contact and excuse yourselves from your meeting with Sam to see what's up.

As you two approach the barracks, you can hear Redbrick arguing with another operator.  "You need to get that shit outta here."

"Aw, come on man.  He's just playing," pleads Hoxton.

You two entire the barracks to see a Canadian goose-sized Velociraptor shredding a matress.  An exotic animals expert (which neither of you are) could explain that's it's a juvenile Velociraptor mongoliensis with the feather-less mutation.  Seeing a clawed beast happily shredding everything in sight, Neil unholsters his sidearm and steps in front of you protectively. 

Hoxton pleads, "Calm down Chief!  That's my pet, Sid!"

Neil holds his .45 M1911 at the low ready, "This is not okay, kid.  Where did you even get that thing anyways?"

Hoxton guides the young dinosaur into a dog crate while explaining, "Sid's my tip from Doc Jack Barbera.  He'll be a good boy, I swear."

Neil shakes his head as he holsters his sidearm, "Well I don't know shit about exotic animals, but I do know that's they dangerous and expensive to keep.  You can't keep him here, and I doubt you'll be able to rent anywhere shipside on an operator's salary.  You need to sell that puppy pronto."

Hoxton looks to you, "Mrs. Ocean, surely we can work someting out?  Maybe build him a cage in the motorpool?  I'd be willing to gift him to Ocean PMC if you guys take good care of him."

Neil pauses, "...it could work.  We've got the space after we sold the Cooper Mini's.  It'll take some investment though.  Veternarians can't be cheap, and I don't wanna know how much kibble that thing is going to go through.  Definitely needs some basic obedience training too."

Hoxton replies, "See Mrs. Ocean.  He'll be no problem at all.  Maybe we could even train him as a Military Working Dog someday?  They say they're smart enough for that."

Neils looks to you, "It's your call Ma'am.  I'll get an estimate to safely house this thing, but it won't be cheap"

You finish your visit to the barracks and return to Sam.

"As for new business, Amnesty broke the bank on Flossmore, and can't afford anything until new donations come in.  Tyrell told us they're going to be keeping a low profile after such a high-impact operation on Anghabar.  Luckily, everything went so smoothly with Task Force Orion that both Casa Nuova and AMR should be receptive.  Agent Barclay from AMR CI/FP should be available again too.  Furthermore, while Amnesty hasn't gone public with the Flossmore report yet, they've likely contacted Disney-Fox-Universal-Comcast and the Green Party for comment.  It's a time-sensitive issue, and I strongly recommend seeking business with those two contacts this month."

"Here's an updated list of contacts for the month."

Spoiler: Contact List (click to show/hide)

"Accordingly, here are my recommendations:"

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:  **UNAVAILABLE**
(1) Disney-Fox-Universal-Comcast: Sam
(1) Anghabar Mining and Refining CI FP: Sam
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(0) Goodhaven Sheriff:
(0) Harad Marshals:
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(0) Coalition Expeditionary Forces:
(0) Interstellar Red Cross:
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(1) United Green Party: Sam
(0) Interstellar Geographic Society:

Quote from: Velociraptor Vote
(0) Pay 30-50k to keep and care for "Sid" the Velociraptor:
(1) "Thanks, but no thanks Hox:" Ops Chief

Checking your email at your desk, you skim an odd message from "GandalfTheGrey@confinity.com."  It's some kind of nonsensical poetry that's clearly some kind of prank, if not outright spam.  You delete it accordingly and carry on with business.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Powder Miner on April 23, 2020, 12:17:01 pm
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:  **UNAVAILABLE**
(2) Disney-Fox-Universal-Comcast: Sam, Powder Miner
(2) Anghabar Mining and Refining CI FP: Sam, Powder Miner
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(1) Goodhaven Sheriff: Powder Miner
(0) Harad Marshals:
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(0) Coalition Expeditionary Forces:
(1) Interstellar Red Cross: Powder Miner
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(2) United Green Party: Sam, Powder Miner
(0) Interstellar Geographic Society:

Quote from: Velociraptor Vote
(0) Pay 30-50k to keep and care for "Sid" the Velociraptor:
(2) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner

DFUC and Green Party are of course a special opportunity and I'm happy to screw up Flossmore, AMR CI FP we may want to repair our bridges with since it was something of a special opportunity in the first place, Interstellar Red Cross is an interstellar organization we already have an in with, so building a relationship with them might be smart for setting down after we jump, and Goodhaven I pick because I reckon the first four combined will probably give us at least two hefty missions.

Also, Jesus, that velociraptor would be a lotta money for not a lotta gain.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Pokeboss44 on April 23, 2020, 12:22:12 pm
Quote from: Contacts Vote (pick 5
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:  **UNAVAILABLE**
(3) Disney-Fox-Universal-Comcast: Sam, Powder Miner, Pokeboss44
(3) Anghabar Mining and Refining CI FP: Sam, Powder Miner, Pokeboss44
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(2) Goodhaven Sheriff: Powder Miner, Pokeboss44
(0) Harad Marshals:
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(0) Coalition Expeditionary Forces:
(2) Interstellar Red Cross: Powder Miner, Pokeboss44
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(3) United Green Party: Sam, Powder Miner, Pokeboss44
(0) Interstellar Geographic Society:
Quote from: Velociraptor Vote
(0) Pay 30-50k to keep and care for "Sid" the Velociraptor:
(3) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44

I think the velociraptor is just not worth it, even if we have a dinosaur influence from our last mission an exotic animal are just not skilled enough to be used for what we do, maybe make Huxton watch Tiger King to get the image.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Stirk on April 23, 2020, 02:26:14 pm
Quote from: Contacts Vote (pick 5
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(1) Anghabar Mining and Refining: Stirk
(0) Tyrell Dynamics:  **UNAVAILABLE**
(4) Disney-Fox-Universal-Comcast: Sam, Powder Miner, Pokeboss44, Stirk
(3) Anghabar Mining and Refining CI FP: Sam, Powder Miner, Pokeboss44
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(2) Goodhaven Sheriff: Powder Miner, Pokeboss44
(1) Harad Marshals: Stirk
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(1) Coalition Expeditionary Forces: Stirk
(2) Interstellar Red Cross: Powder Miner, Pokeboss44
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(4) United Green Party: Sam, Powder Miner, Pokeboss44, Stirk
(0) Interstellar Geographic Society:
Quote from: Velociraptor Vote
(1) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk
(3) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44


Are you guys dead inside? If being an adult means getting offered a velociraptor and saying "I can't afford these bills" then nobody should ever be an adult. In cases like these we should take a page out of Greywater's book and ask "What would Jesus do if you offered him a velocoraptor?" I tell you man, he'd keep it around and have it guide sheep or something. Feed it on multiplied fish. Be like Jesus, keep the dinosaur.

Plus we already named it. Too late to turn back now.

Anyway in less important matters we should probably hit both of the Event jobs, hoping we can double up on a contract. Otherwise we have no idea what anyone would be offering and just kinda need a second/third job. We kidna burned our contact with CI (though we do have a lead with one dude. Who sucks at spy stuff.), I'm not sure how much business Red Cross will have now that they decided "Screw this I'm out of here", and I'm not sure Goodhaven is at the point they have criminals attacking once a month.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: m1895 on April 23, 2020, 03:23:44 pm
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(1) Anghabar Mining and Refining: Stirk
(0) Tyrell Dynamics:  **UNAVAILABLE**
(5) Disney-Fox-Universal-Comcast: Sam, Powder Miner, Pokeboss44, Stirk, m1895
(4) Anghabar Mining and Refining CI FP: Sam, Powder Miner, Pokeboss44, m1895
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(3) Goodhaven Sheriff: Powder Miner, Pokeboss44, m1895
(2) Harad Marshals: Stirk, m1895
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(1) Coalition Expeditionary Forces: Stirk
(2) Interstellar Red Cross: Powder Miner, Pokeboss44
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(5) United Green Party: Sam, Powder Miner, Pokeboss44, Stirk, m1895
(0) Interstellar Geographic Society:
Quote from: Velociraptor Vote
(2) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895
(3) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44
While I must agree with Stirk on the velociraptor question, there's no way in hell greywater won't snap up all the military contracts, and we don't exactly have the best track record when it comes to combat.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Powder Miner on April 23, 2020, 03:30:51 pm
I'll note that I suspect the Red Cross probably have loose ends left even if they aren't still trying to pull out, which they might be; as we saw in our mission with them, their attempt to pull out was an unmitigated fucking disaster, so there's no way they're cleanly out.

Also, keep in mind that we need 500k to make the next ship, and we only have 221k so far. This may be month 4/9 here, but I bet we'll have at least one more month go bad down the line, so we want to be real careful about our money. 30-50k is a lot of money -- eating up 2-3 of the kinds of contracts we've been getting so far -- and on top of gear investments this turn, we'd be putting ourselves down to 150-70k, which would be pretty damn rough to make up.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: m1895 on April 23, 2020, 04:34:00 pm
-snip-
I agree with you that IRC have plenty loose ends. I disagree with you that going through that Vietcong hell will be worth it, given that last time we every paragraph had a "wow it's a good thing the space VC don't want to kill you because you'd be fuckin dead" moment or two, and now they do want us dead or at least wrote us off as collateral.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Powder Miner on April 23, 2020, 05:28:23 pm
Those paragraphs were there in the context of having very poor ability to take the tactical measures necessary to prevent them from eating us alive, which we now have much better capacity to do thanks to the training of Simon.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Stirk on April 23, 2020, 05:30:39 pm
We'll probably need to put any tactical ability we have into the assault and recovery missions we're planning.

Quote
Also, keep in mind that we need 500k to make the next ship, and we only have 221k so far. This may be month 4/9 here, but I bet we'll have at least one more month go bad down the line, so we want to be real careful about our money. 30-50k is a lot of money -- eating up 2-3 of the kinds of contracts we've been getting so far -- and on top of gear investments this turn, we'd be putting ourselves down to 150-70k, which would be pretty damn rough to make up.

What is the point of making rent if we don't have a velocoraptor?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Naturegirl1999 on April 23, 2020, 05:45:44 pm
We'll probably need to put any tactical ability we have into the assault and recovery missions we're planning.

Quote
Also, keep in mind that we need 500k to make the next ship, and we only have 221k so far. This may be month 4/9 here, but I bet we'll have at least one more month go bad down the line, so we want to be real careful about our money. 30-50k is a lot of money -- eating up 2-3 of the kinds of contracts we've been getting so far -- and on top of gear investments this turn, we'd be putting ourselves down to 150-70k, which would be pretty damn rough to make up.

What is the point of making rent if we don't have a velocoraptor?
Ressurecting extinct creatures is likely expensive, carnivores will be more difficult to feed than herbivores, birds are dinosaurs, if you want a dinosaur, let;s go with a small herbivorous bird
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: m1895 on April 23, 2020, 05:58:22 pm
Well it's a good thing Raptors have already been resurrected, and there's no universe in which a parakeet is anywhere near as badass as a 'Raptor.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Stirk on April 23, 2020, 06:02:33 pm
We'll probably need to put any tactical ability we have into the assault and recovery missions we're planning.

Quote
Also, keep in mind that we need 500k to make the next ship, and we only have 221k so far. This may be month 4/9 here, but I bet we'll have at least one more month go bad down the line, so we want to be real careful about our money. 30-50k is a lot of money -- eating up 2-3 of the kinds of contracts we've been getting so far -- and on top of gear investments this turn, we'd be putting ourselves down to 150-70k, which would be pretty damn rough to make up.

What is the point of making rent if we don't have a velocoraptor?
Ressurecting extinct creatures is likely expensive, carnivores will be more difficult to feed than herbivores, birds are dinosaurs, if you want a dinosaur, let;s go with a small herbivorous bird

1. Why would plant eaters be more difficult to feed in space
2. What function could a small bird serve a space mercenary
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Shadowclaw777 on April 23, 2020, 06:28:03 pm
We'll probably need to put any tactical ability we have into the assault and recovery missions we're planning.

Quote
Also, keep in mind that we need 500k to make the next ship, and we only have 221k so far. This may be month 4/9 here, but I bet we'll have at least one more month go bad down the line, so we want to be real careful about our money. 30-50k is a lot of money -- eating up 2-3 of the kinds of contracts we've been getting so far -- and on top of gear investments this turn, we'd be putting ourselves down to 150-70k, which would be pretty damn rough to make up.

What is the point of making rent if we don't have a velocoraptor?
Ressurecting extinct creatures is likely expensive, carnivores will be more difficult to feed than herbivores, birds are dinosaurs, if you want a dinosaur, let;s go with a small herbivorous bird

1. Why would plant eaters be more difficult to feed in space
2. What function could a small bird serve a space mercenary

Nah I feel like their is too much of a hard-on going for the turkey-sized raptor, if it was a Deinonychus-like creature than sure it would be worth more for it than the price tag, but something the size would only resort it to a creature that would essentially work at best a mascot for our team as something to hopefully improve our brand image, something that that has a undefined risk and reward but we certainly know the risk of the base cost just to hold which is too much in our cash reserves, we should really only doing necessities with our expenses until we reach enough for rent, and than you can responsibly choose these more meme choice.

As for getting a parakeet, while wholly unnecessary there is thing that getting a Velociraptor is ironic with the line of “What function could a small bird serve a space mercenary”, we’re hoping that this creature that is smaller than most MWDs is exactly receptive to training as one of them, the same responsiveness to commands and instructions, and have the same obedience and domestication level to not cause a lawsuit waiting to happen, especially for instance on the field, which nearly just happened with Redbrick. Too many plausible cons results in me this just being the “meme” choice, especially with how expensive it is house the damn thing.

Also
Quote
there's no way in hell greywater won't snap up all the military contracts
What exactly is this suppose to mean?, you expect the PMC to try and counter our Contacts List?, I don’t think that would happen...
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Naturegirl1999 on April 23, 2020, 07:00:00 pm
I agree that an animal isn’t necessary, I was trying to say that plants are easier to care for, therefore an animal that eats plants would be easier to support than an animal that eats meat

Do not purchase animals yet, let’s save as much money as we can for rents while still getting something useful
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 1]
Post by: m1895 on April 23, 2020, 07:53:29 pm
Also
Quote
there's no way in hell greywater won't snap up all the military contracts
What exactly is this suppose to mean?, you expect the PMC to try and counter our Contacts List?, I don’t think that would happen...
As this quote shows, that is exactly what would happen. Greywater has the same contact list as us and a hard-on for top-dollar type milsec jobs, and a much better track record when it comes to combat. That's why I chose jobs that were either more likely to rely on investigation or were too small-scale for greywater to bother with.
*ring* *ring*
"Mrs. Ocean?  Sam Goldman."
"Good to hear from you Sam, I have some questions."
"I figured you might.  Fire away."
"Now I know my husband could get morally flexible at times, but why even entertain criminal stuff when there's so many other choices?"
"Well something to keep in mind is that other PMC's are in the same sandbox.  It's not as bad as it was back in the day, but Greywater is always out there somewhere.  Luckily Nick Clay has a very predictable business model.  In terms of contract bids, he prefers big corporate money, and failing that, lower paying political and law enforcement work."
"So we're supposed to be playing in the gutter?"
"Yes and no.  It turns out that they only lost half their PMC on Paramour.  They undoubtedly have a full armory as well.  Hopefully they'll stick to Rivendell this month, as objectively they have more to offer to a client than us.  Furthermore, another lethal confrontation with them could be the end of us."
"So why don't we just coordinate with Greywater?"
"Well Mrs. Ocean, as your lawyer, I must advise you against that.  We would be sharing confidential client information, as well as confessing to upcoming crimes.  Neil has the guys mask up on the more dubious contracts, and unless we talk about it, nobody can prove a thing.  All subpoenas go straight to the circular file."
"So that's why Danny and me never go planet-side?"
"Yes, myself and Neil as well.  Even before Paramour we all were wanted for questioning in every system.  The perfect crime doesn't generate suspicion, but that doesn't always work out as planned."
"I never wanted to see those shitty planets anyways."
"That's the idea Mrs. Ocean."
"Also, criminals are surprisingly easy clients to work with.  Corporations have high expectations, love to dock pay over minor things, and tend to publicize everything.  Criminals will typically accept anything that works and are secretive by necessity."
"What about the other organizations?"
"They're mostly poor but usually desperate.  They also usually don't have the organic operators many of the other clients have, so the work they offer tends to be very different.  Some are more politically radical than others."
"I'll keep that in mind Sam.  Thanks."
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Stirk on April 23, 2020, 07:55:41 pm
I agree that an animal isn’t necessary, I was trying to say that plants are easier to care for, therefore an animal that eats plants would be easier to support than an animal that eats meat

Do not purchase animals yet, let’s save as much money as we can for rents while still getting something useful

That isn't true at all? Especially since we have planets with life on them. There isn't any reason kibble should be more expensive than pellets. Even if we are talking in an overall economic sense, the planets we are currently over are known for their ranchers.

That is like saying it would be easier to keep a cow than a dog, because cows eat grass while dogs eat meat. We can just get the little dude some dog food.

We'll probably need to put any tactical ability we have into the assault and recovery missions we're planning.

Quote
Also, keep in mind that we need 500k to make the next ship, and we only have 221k so far. This may be month 4/9 here, but I bet we'll have at least one more month go bad down the line, so we want to be real careful about our money. 30-50k is a lot of money -- eating up 2-3 of the kinds of contracts we've been getting so far -- and on top of gear investments this turn, we'd be putting ourselves down to 150-70k, which would be pretty damn rough to make up.

What is the point of making rent if we don't have a velocoraptor?
Ressurecting extinct creatures is likely expensive, carnivores will be more difficult to feed than herbivores, birds are dinosaurs, if you want a dinosaur, let;s go with a small herbivorous bird

1. Why would plant eaters be more difficult to feed in space
2. What function could a small bird serve a space mercenary

Nah I feel like their is too much of a hard-on going for the turkey-sized raptor, if it was a Deinonychus-like creature than sure it would be worth more for it than the price tag, but something the size would only resort it to a creature that would essentially work at best a mascot for our team as something to hopefully improve our brand image, something that that has a undefined risk and reward but we certainly know the risk of the base cost just to hold which is too much in our cash reserves, we should really only doing necessities with our expenses until we reach enough for rent, and than you can responsibly choose these more meme choice.

As for getting a parakeet, while wholly unnecessary there is thing that getting a Velociraptor is ironic with the line of “What function could a small bird serve a space mercenary”, we’re hoping that this creature that is smaller than most MWDs is exactly receptive to training as one of them, the same responsiveness to commands and instructions, and have the same obedience and domestication level to not cause a lawsuit waiting to happen, especially for instance on the field, which nearly just happened with Redbrick. Too many plausible cons results in me this just being the “meme” choice, especially with how expensive it is house the damn thing.

Also
Quote
there's no way in hell greywater won't snap up all the military contracts
What exactly is this suppose to mean?, you expect the PMC to try and counter our Contacts List?, I don’t think that would happen...

There are plenty of jobs even an untrained velocoraptor can do that a dog can't. Just a few examples: Need a detraction? "Hey guys check out my dinosaur". Need to scare a prisoner or target into surrendering? "You have 30 seconds to comply. Then I'm releasing the velocoraptors. No point in talking further after that." Need to get into a location that doesn't allow weapons? "This is my emotional support velocoraptor here is his paperwork"

If you can't find a use for velocoraptors you arn't trying hard enough
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Powder Miner on April 24, 2020, 02:11:15 am
Just ceding heavy combat missions over to Greywater entirely seems like a way to kneecap ourselves in the longterm -- we have absolutely no guarantee that we're going to be able to eke out a predictable and stable division of labor, and if we don't build experience with these sorts of missions, we're probably going to be in deep shit when the time comes that we HAVE to compete for them. They're also quite likely the higher-paying jobs, so avoiding them entirely is going to put a strain on our budget. Now, we can't afford to throw ourselves head-long into them every month, but I feel we should make a point of taking a few during each trip.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: King Zultan on April 24, 2020, 06:00:50 am
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(1) Anghabar Mining and Refining: Stirk
(0) Tyrell Dynamics:  **UNAVAILABLE**
(6) Disney-Fox-Universal-Comcast: Sam, Powder Miner, Pokeboss44, Stirk, m1895, King Zultan
(5) Anghabar Mining and Refining CI FP: Sam, Powder Miner, Pokeboss44, m1895, King Zultan
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(4) Goodhaven Sheriff: Powder Miner, Pokeboss44, m1895, King Zultan
(3) Harad Marshals: Stirk, m1895, King Zultan
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(1) Coalition Expeditionary Forces: Stirk
(3) Interstellar Red Cross: Powder Miner, Pokeboss44, King Zultan
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(5) United Green Party: Sam, Powder Miner, Pokeboss44, Stirk, m1895
(0) Interstellar Geographic Society:
Quote from: Velociraptor Vote
(2) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895
(4) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44, King Zultan
I'm voting against the Velociraptor, because that seems like a lot of money to invest in something that might get shot to death at some point.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Naturegirl1999 on April 24, 2020, 06:56:02 am
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(1) Anghabar Mining and Refining: Stirk
(0) Tyrell Dynamics:  **UNAVAILABLE**
(6) Disney-Fox-Universal-Comcast: Sam, Powder Miner, Pokeboss44, Stirk, m1895, King Zultan
(5) Anghabar Mining and Refining CI FP: Sam, Powder Miner, Pokeboss44, m1895, King Zultan
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(4) Goodhaven Sheriff: Powder Miner, Pokeboss44, m1895, King Zultan
(3) Harad Marshals: Stirk, m1895, King Zultan
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(1) Coalition Expeditionary Forces: Stirk
(3) Interstellar Red Cross: Powder Miner, Pokeboss44, King Zultan
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(6) United Green Party: Sam, Powder Miner, Pokeboss44, Stirk, m1895, NG1999
(1) Interstellar Geographic Society:NG1999
Quote from: Velociraptor Vote
(2) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895
(5) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44, King Zultan, NG1999
Agreed, no velociraptor, am curious what types of jobs the geography society has
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Kashyyk on April 24, 2020, 08:18:16 am
I'm sad I didn't start looking at this earlier. Loving the writing.


Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(2) Anghabar Mining and Refining: Stirk, Kashyyk
(0) Tyrell Dynamics:  **UNAVAILABLE**
(6) Disney-Fox-Universal-Comcast: Sam, Powder Miner, Pokeboss44, Stirk, m1895, King Zultan
(6) Anghabar Mining and Refining CI FP: Sam, Powder Miner, Pokeboss44, m1895, King Zultan, Kashyyk
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(4) Goodhaven Sheriff: Powder Miner, Pokeboss44, m1895, King Zultan
(4) Harad Marshals: Stirk, m1895, King Zultan, Kashyyk
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(2) Coalition Expeditionary Forces: Stirk, Kashyyk
(3) Interstellar Red Cross: Powder Miner, Pokeboss44, King Zultan
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(7) United Green Party: Sam, Powder Miner, Pokeboss44, Stirk, m1895, NG1999, Kashyyk
(1) Interstellar Geographic Society:NG1999
Quote from: Velociraptor Vote
(3) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895, Kashyyk
(5) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44, King Zultan, NG1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on April 24, 2020, 01:12:52 pm
OOC: Looks like the top three are pretty set: Greens, Disney, and AMR CI FP.  Votes on the bottom two are closer, with Harad Marshals and Goodhaven just edging out the IRC.  Also, it looks like NatureGirl only used 2 of 5 votes?  She could tip the scale on those bottom picks if she wanted.  I'm going to let this run for probably another night in case she wants to do so, or anybody else wants to join/re-vote.
In other issues, the Velociraptor Vote is the event this turn, and won't be resolved until the planning phase.  Feel free to continue arguing debating about it until then.

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(2) Anghabar Mining and Refining: Stirk, Kashyyk
(0) Tyrell Dynamics:  **UNAVAILABLE**
(6) Disney-Fox-Universal-Comcast: Sam, Powder Miner, Pokeboss44, Stirk, m1895, King Zultan
(6) Anghabar Mining and Refining CI FP: Sam, Powder Miner, Pokeboss44, m1895, King Zultan, Kashyyk
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(4) Goodhaven Sheriff: Powder Miner, Pokeboss44, m1895, King Zultan
(4) Harad Marshals: Stirk, m1895, King Zultan, Kashyyk
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(2) Coalition Expeditionary Forces: Stirk, Kashyyk
(3) Interstellar Red Cross: Powder Miner, Pokeboss44, King Zultan
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(7) United Green Party: Sam, Powder Miner, Pokeboss44, Stirk, m1895, NG1999, Kashyyk
(1) Interstellar Geographic Society:NG1999

Quote from: Velociraptor Vote
(3) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895, Kashyyk
(5) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44, King Zultan, NG1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Powder Miner on April 24, 2020, 01:46:03 pm
Harad probably does have better jobs available.
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(2) Anghabar Mining and Refining: Stirk, Kashyyk
(0) Tyrell Dynamics:  **UNAVAILABLE**
(6) Disney-Fox-Universal-Comcast: Sam, Powder Miner, Pokeboss44, Stirk, m1895, King Zultan
(6) Anghabar Mining and Refining CI FP: Sam, Powder Miner, Pokeboss44, m1895, King Zultan, Kashyyk
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(3) Goodhaven Sheriff: Pokeboss44, m1895, King Zultan
(5) Harad Marshals: Stirk, m1895, King Zultan, Kashyyk, Powder Miner
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(2) Coalition Expeditionary Forces: Stirk, Kashyyk
(3) Interstellar Red Cross: Powder Miner, Pokeboss44, King Zultan
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(7) United Green Party: Sam, Powder Miner, Pokeboss44, Stirk, m1895, NG1999, Kashyyk
(1) Interstellar Geographic Society:NG1999

Quote from: Velociraptor Vote
(3) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895, Kashyyk
(5) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44, King Zultan, NG1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Naturegirl1999 on April 24, 2020, 02:05:17 pm
been a while since I’ve read u- on missions, how’s the prison regarding human rights? What missions were there since ( last came here? Are there summaries? Who are the Coalition Expeditionary?
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(2) Anghabar Mining and Refining: Stirk, Kashyyk
(0) Tyrell Dynamics:  **UNAVAILABLE**
(6) Disney-Fox-Universal-Comcast: Sam, Powder Miner, Pokeboss44, Stirk, m1895, King Zultan
(6) Anghabar Mining and Refining CI FP: Sam, Powder Miner, Pokeboss44, m1895, King Zultan, Kashyyk
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(1) Casa Nuova: Sam
(4) Goodhaven Sheriff: Pokeboss44, m1895, King Zultan, NG1999
(5) Harad Marshals: Stirk, m1895, King Zultan, Kashyyk, Powder Miner
(0) Flossmore Warden:  **UNAVAILABLE DUE TO CONFLICT**
(2) Coalition Expeditionary Forces: Stirk, Kashyyk
(4) Interstellar Red Cross: Powder Miner, Pokeboss44, King Zultan, NG1999
(0) Amnesty Interstellar:  **UNAVAILABLE**
(0) United Labor Movement:
(7) United Green Party: Sam, Powder Miner, Pokeboss44, Stirk, m1895, NG1999, Kashyyk
(1) Interstellar Geographic Society:NG1999

Quote from: Velociraptor Vote
(3) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895, Kashyyk
(5) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44, King Zultan, NG1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: m1895 on April 24, 2020, 02:16:56 pm
The coalition is basically a large-scale PMC. I'd advise against going for it as we already have a combat contract (the Green Party likely wants us to raid the prison to free one of their higher-ups, who's been forced into sex slavery by Flossmore). I'd also advise against going for the IRC for the same reason.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Powder Miner on April 24, 2020, 02:30:15 pm
We might still be in the shit with the Coalition; I’d want to wait til our first jump before contacting them. I’m definitely fine with multiple combat missions, though, albeit probably at a maximum of two.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Naturegirl1999 on April 24, 2020, 03:21:15 pm
Who are the Harad Marshall’s?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Stirk on April 24, 2020, 03:43:32 pm
been a while since I’ve read u- on missions, how’s the prison regarding human rights? What missions were there since ( last came here? Are there summaries? Who are the Coalition Expeditionary?

....Maybe go back and read them?

The coalition is basically a large-scale PMC. I'd advise against going for it as we already have a combat contract (the Green Party likely wants us to raid the prison to free one of their higher-ups, who's been forced into sex slavery by Flossmore). I'd also advise against going for the IRC for the same reason.
We might still be in the shit with the Coalition; I’d want to wait til our first jump before contacting them. I’m definitely fine with multiple combat missions, though, albeit probably at a maximum of two.

They're basically rent-a-cops. We can probably take two combat missions without too much trouble. They might take comparatively more manpower than cloak and dagger style missions, but they shouldn't be too difficult if we know what to expect.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on April 25, 2020, 03:36:35 pm
Contract Phase

United Green Party

"An upstart political party that seeks to promote and enact policies 'for the public good.'  In direct civil conflict with more mainstream libertarian-leaning Coalition politicians, they must pick their battles carefully lest they face repression from their God-king adversaries.  Make no mistake though, they have more support from some key Founders than they let on."

-Sam


Johann Schubert was once one of the charter members of the UGP.  In recent months, he has retreated from politics entirely.  We have recently obtained information that may explain this unexpected turn of events.

Four months ago, his daughter posted on social media that she was going on an extended digital detox retreat and hasn't been heard from since.  We've now confirmed that Lise Schubert is being held off-the-books by the notorious Flossmore Debtors Prison on Lossarnach.  A classically trained soprano of the finest upbringing, she was likely abducted and has been subject to repeated human rights abuses.  (Out of respect for the victim, we'd rather not disclose these abuses.)  While normally we'd prefer more civil means to resolve this, we have reason to believe that anything other than a swift resolution may place her life in jeopardy.

While the security at Flossmore proper is rather daunting, Miss Schubert has been reported frequenting a minimum security work-release site just to the north.  Do what you will with this information.  The UGP has nothing but the utmost respect for the criminal justice system.  However, we will duly pay a substantial reward upon the safe return of Miss Schubert, no questions asked.

Estimated Profit: 100k

Disney-Fox-Universal-Comcast

"How have you not heard of these guys?  Going all the way back to the Old World, these guys hold a near monopoly in video media entertainment.  Furthermore, they've integrated and diversified into other industries including toys, general merchandizing, live entertainment, and telecommunications.  We don't normally do business with them, as they prefer to keep everything in-house with their own operators."

-Sam


Dear loyal SuperFans, we've recently come across some very troubling information.  Your treasured childhood icons have been defiled yet again by heinous Rule 34 Degenerates.  Where you ask?  At the so-called 'Mystical Kingdom' on Lossarnach.  A clear attack on your cherished cultural heritage, how could such a travesty be tolerated?  Only you, our loyal SuperFans, can right this wrong.

Disney-Fox-Universal-Comcast will happily reward our SuperFans for the demolition of the 'castle' at the center of this so-called 'Mystical Kingdom.'  We've already heard some SuperFans have already leased a members-only spaceport to the west of the castle.  Surely they'd gladly allow other SuperFans to use this unlisted spaceport.

Estimated Profit: 150k

Anghabar Mining and Refining CI FP

"As you may recall, we did the whole Shamrock Tavern debacle for Agent Barclay two months ago.  He told us to back off after that, but it looks like he's again got business needs."

-Sam


Attention trusted contractors, while we had hoped to expand operations this month, we find ourselves on the defensive.  We have reason to believe a deep cover penetrating agent has been compromised.  This agent needs to be extracted from the field immediately.  However, his support network is likely either surveilled or otherwise compromised as well, effectively neutralizing them for this operation.

While the agent may be capable of exfiltration on his own, it would tremendously lower the physical risk of the operation if he had support in doing so.  However, involvement of uniformed AMR personnel or resources would only further compromise the agent and his operational accomplishments.

At the very least, we are contracting for a low-profile vehicle and driver to smuggle the agent out of a hostile urban area on Anghabar.  Further resources applied appropriately may be beneficial.  As this is a deep cover agent, friendly contact with other AMR security forces should not be relied upon.

Estimated Profit: 40k

Harad Marshals

"We last worked with these guys on the Miles Notkin bounty.  It was a nice clean paycheck that our Goodhaven ties wrapped up quickly."

-Sam


Good to hear from Ocean PMC again.  With all the refugees flooding Harad, we sure could delegate some work to a trusted hand.
We have a hot warrant that the sponsor is paying a bonus to expedite.
The sponsored warrant identifies "Roger Hamilton," a 42-year-old Caucasian male from Anghabar.  He was an AMR Regional Manager before he hitched a ride on an AMR interplanetary freighter to Rattlesnake Ridge and disappeared.  We don't have any leads on his whereabouts beyond the Rattlesnake Ridge spaceport, but a man with that kind of bankroll can afford to live anywhere on Harad.  AMR is sponsoring this warrant and has provided his employee record, including further biographic data and a full biometric enrollment (prints, DNA, irises, and mugshot.)  AMR has refused to disclose possible motives, claiming it as immaterial to execution of the warrant.  As for criminal justification, the charge is Grand Theft.
As usual, this is a death warrant situation.  With the AMR-provided DNA profile, we will accept a severed heart as proof of execution.  However, the sponsor stated they would provide an additional bonus for live capture.

Estimated Profit: 50k

Interstellar Red Cross

"We last assisted the Red Cross in shutting down their rural Anghabar clinics two months ago.  With Dr. Norman Bethune running amok, I don't know what kind of work they have left out there."

-Sam


Dear Ocean PMC,
In accordance with AMR censure, the IRC has now formally withdrawn from the entirity of Anghabar.  However, we do have former personnel who have insisted on staying behind on an informal basis.  While we respect the humanitarian spirit and self-sacrifice embodied in that decision, these actions endanger not only themselves, but other healthcare providers.  The IRC cannot freely claim to be a neutral apolitical NGO while prominent former personnel are openly backing an insurgency.

As much as the IRC would like to convey this to 'Dr. Bethune' and others, they are expressly wary of electronic communication.  They have provided us contact information for a courier however.  This courier is a completely unknown to us, and likely an active member of the insurgency.  We would like to hire a PMC to meet this courier on Anghabar and convey our message to him.

Sincerely,
Dr. Oliver Throckmorton, MD
IRC Head of Mission, Anghabar

Estimated Profit: 30k




"Wow, that's some serious windfall at Flossmore.  Of course the downside is that it's enough money that Greywater and other PMC's are probably chasing it too.  We haven't cultivated a relationship with either the Greens or Disney, so we'll have to sell ourselves hard to compete.  Neil pointed out that our experience from previous months have given us plenty of tactical intelligence for either contract.  However, Neil also pointed out that if Flossmore gets hit twice in the same month, their security posture is going to be severely elevated for the second operation.  Sadly, that also includes if some other PMC triggers Flossmore ahead of us.  Either we rush one Flossmore contract, or we lock down both."

Neil thinks we can pull-off a simultaneous op against Flossmore.  One team goes for the prisoner rescue, while the other performs the demolition on the castle.  They're nearby enough to support each other as needed.  Being able to use the unlisted spaceport for the prisoner evacuation avoids having to smuggle an escaped prisoner across town to a predictable destination.  Of course this course of action will take everything we have, but for that kind of money, it's worth a shot."

Sam's Pitch (Disney-Fox-Universal-Comcast and United Green Party Simultaneous Op)
Quote
"Dear Disney-Fox-Universal-Comcast,
We are outraged by this debasement and will glady commit our full resources to addressing it.  We already have an established intelligence asset providing ongoing tactical intelligence against Flossmore PCF.  Our demolition capable eight-man strike force will deploy enough Semtex to reduce that castle to rubble."

"Dear United Green Party,
Our heart goes out to the Schubert Family.  Luckily, we already have an insider with Flossmore PCF who will surely assist with the liberation of Miss Schubert.  Our elite eight-man hostage rescue team will act swiftly and surgically to bring Miss Schubert home.

OOC: (RULE/MECHANICS UPDATE!!!) So because you have two possible contracts/missions against the same adversary in roughly the same battlespace, now's the time to introduce the Simultaneous Ops Rule.  Each operation should be manned, equipped, and planned as usual.  However, they're allowed to communicate and support each other as appropriate to the situation.  If things go well/bad enough, teams may even directly cross-over to the other mission if appropriate.  In terms of rolls, this will be factored into the Plan Rating for either mission.  Still, each mission will get their own three rolls as opposed to sharing them.  For the sake of reading comprehension, both missions will be written up in the same report.

Quote from: Pitch Votebox
(1) Sam's Pitch (Disney-Fox-Universal-Comcast and United Green Party Simultaneous Op): Sam

Quote from: Velociraptor Vote
(3) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895, Kashyyk
(5) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44, King Zultan, NG1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Stirk on April 25, 2020, 05:16:33 pm
I'm set on just the two jobs personally. Suggested pitches:

United Green Party

Dear United Green Party,
Inhumane treatment of innocent civilians is completely unacceptable. We will grantee her safe return. Our nine man hostage rescue unit will assure to that, methods withheld at your request. Just know we have basic OPINT of the target location and are capable of acting as soon as you give the word.

Dear Disney-Fox-Universal-Comcast,
I will not allow these degenerates to debase the magic from my childhood, nor the wholesome movie nights I had spent with my late spouse. In their memory I've dedicated a nine man demolitions team equipped with enough explosives to blow the kingdom to kingdom come. Just give the word and it'll be no more than pixie dust.

Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: King Zultan on April 27, 2020, 06:12:42 am
I'm set on just the two jobs personally. Suggested pitches:

United Green Party

Dear United Green Party,
Inhumane treatment of innocent civilians is completely unacceptable. We will grantee her safe return. Our nine man hostage rescue unit will assure to that, methods withheld at your request. Just know we have basic OPINT of the target location and are capable of acting as soon as you give the word.

Dear Disney-Fox-Universal-Comcast,
I will not allow these degenerates to debase the magic from my childhood, nor the wholesome movie nights I had spent with my late spouse. In their memory I've dedicated a nine man demolitions team equipped with enough explosives to blow the kingdom to kingdom come. Just give the word and it'll be no more than pixie dust.


+1
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Kashyyk on April 27, 2020, 06:59:29 am
UGP have been intentionally ambiguous with their message, so I'd prefer it if we made an attempt at doing so ourselves:

Dear United Green Party,
Our hearts go out to Miss Schubert and her family, for it must be incredibly difficult for them at this time. If only there was something our elite nine-man hostage rescue team could do. However, we do have an honest lead at Flossmore penitentiary, so at the very least we can corroborate your information. Perhaps we will be lucky and she'll turn up?


EDIT: I'm voting for my UDP proposal + Stirk's DFUC
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on April 29, 2020, 03:25:27 pm
Sam grins wolfishly, "Going all in it is!"

United Green Party
"Dear United Green Party,
Inhumane treatment of innocent civilians is completely unacceptable. We will grantee her safe return. Our nine man hostage rescue unit will assure to that, methods withheld at your request. Just know we have basic OPINT of the target location and are capable of acting as soon as you give the word."


"We appreciate your tremendous commitment of manpower.  You have our thoughts and prayers on this journey."

Disney-Fox-Universal-Comcast
"Dear Disney-Fox-Universal-Comcast,
I will not allow these degenerates to debase the magic from my childhood, nor the wholesome movie nights I had spent with my late spouse. In their memory I've dedicated a nine man demolitions team equipped with enough explosives to blow the kingdom to kingdom come. Just give the word and it'll be no more than pixie dust."


"Sending the coordinates and passcodes for the unlisted spaceport now.  Send that abomination of a 'castle' off to Neverland."

Hardware Phase

OOC: We've gotten some fresh blood since last hardware phase, so here's a reiteration of the guidelines.
1.  No infrastructure.  In short, if it's not a weapon, vehicle, or some kind of field gear, it's probably infrastructure.  (If you don't understand this, ask an Arms Race player.)
2.  20k is roughly equivalent to 20k USD present-day.  Your roll will always affect how far your money goes, but keep that price in mind unless you want to get dangerous with the difficulty modifier for the roll.  Accordingly, you're mostly going to be buying "used" goods to minimize costs.  You guys are running a business: cost-effectiveness beats bleeding-edge performance.  (Didn't you wonder why most of the pre-game Armory was late 20th Century tech?)  That being said, you'd be surprised what you can Google-up present-day for that price.
3.  You can really stretch that money via upgrading existing hardware or trade-in.  (Arms Race players, notice there is no distinct "Revision Phase."  If you really want a "revision," this is the phase to do it.)
4.  If you're feeling uninspired, everything in the pre-game Armory had a unique niche.  Plus you know that they're on the market somewhere out there, and thus shouldn't be too difficult a roll to buy back.  Its under the "Inventory Retention Plan" quote on the first post.
5. In theory, you could vote to save the 20k, though it's probably a really bad idea to do so.

"Ma'am, Neil here.  Looks like we've got a big time op this month.  Now if Danny and the old crew were here, he'd probably have one of his signature schemes that would somehow involve rapelling through a skylight and zero bodycount.  While I certainly don't have Danny's flair for that kind of thing, we're still short on those kind of technical capabilities.  Also, despite having done two ops against Flossmore, our casing/intelligence prep is still incomplete thanks to a certain somebody.  With all that in mind, a raid is our most reliable course of action here."

"With that in mind, we're still short on tactical gear and vehicles as well.  If we're going all in on this, we only got six suppressed automatic carbines, two SUV's, and that's about it for fire and maneuver.  I'm not sure the ATVs with open cabins are viable for arctic warfare.  So, we have a lot of room for improvement."

"Now there's a old defense procurement joke, 'When the going gets tough, the tough go shopping.'  We can crunch time this.  If we double our hardware budget this month, we can push for a second minor system this month.  It's going to be a serious crunch, and we're going to have to pay our shipside support techs overtime, but it should work."

OOC: (RULE/MECHANICS UPDATE!!!)  What Neil is suggesting is introducing the Hardware Crunch Time Rule.  In exchange for double the cost (40k,) Neil will spend 20k as usual for the first system.  Then, he will spend 10k on a second system, and finally 10k in overtime for support techs to get both systems ready for fielding.  Thus, keep in mind that your second hardware choice has only half the budget as normal.  As 'can-do' as Neil is, he's just as bad at multi-tasking as most humans are.  In addition to the usual difficulty modifiers, both will get an additional -1 modifier to their rolls.  So in summary, you can get a second hardware system, but: it'll cost an extra 20k, your second design is calculated at half the usual budget, and BOTH will get an additional -1 modifier because everyone is rushing their usual work.

"The only confirmed intel on the time/location of the hostage is that she meets johns in the castle circa 8 PM.  Unless we get solid intel on her daytime location, this is going to be a night op.  As great as our FLIR binos have served us during night ops, they're not something usable in CQB or driving.  It's time to pick up some wearable NOD's."

Hardware Proposal: AN/PVS-14 Light Amplifying Night Vision Monocle
The AN/PVS-14 is a 3rd Gen light amplifying monocle that was commonly used by the US military at the turn-of-the-century.  Lightweight and impressively energy efficient on a single AA battery, it can worn all-night by an infantryman on patrol without wearing out the soldier's neck or battery.  Lack of magnification is actually a feature, as this provide less eye-strain during hours of continual use.  The monocle can either be mounted on a provided "skullcrusher" head-harness, affixed to a "rhino" mount on a helmet, or attached to a weapon rail mount.  Includes a manual IR illuminator.

"It's all fun and games shooting locks until there's a bad ricochet.  Similiarly, I wouldn't trust Redbrick to unshackle somebody with Semtex.  Throwing together a few breaching backpack kits shouldn't be too hard."

Minor Hardware Proposal: Forced Entry Breaching Backpack Kit
Consisting of a Halligan bar, sledgehammer/maul, bolt cutters, and a customized backpack, the Forced Entry Breaching Backpack Kit is a literal toolbox of forced entry solutions.  Invented by a New York City firefighter, the Halligan bar is the key handtool for firefighters since the late 20th century.  With proper technique, a Halligan bar can breach most common doors and perform a variety of utility tasks.  The sledge provides for additional utility and brute force solutions.  The bolt cutters can cut chain link fencing, chains, and most common padlocks.  A custom backpack will secure the heavy metal gear ergonomically in manner than won't break light discipline (reflective metal finishes) or noise discipline (metal on metal rattling).

Quote from: Hardware Phase Votebox
(1) *CRUNCH TIME* AN/PVS-14's AND Forced Entry Breaching Backpack Kit: OpsChief
(0) AN/PVS-14 Night Vision Monocle(s):
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Naturegirl1999 on April 29, 2020, 03:40:20 pm
Quote from: Hardware Phase Votebox
(1) *CRUNCH TIME* AN/PVS-14's AND Forced Entry Breaching Backpack Kit: OpsChief
(1) AN/PVS-14 Night Vision Monocle(s): NG1999
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: King Zultan on April 30, 2020, 05:46:16 am
Quote from: Hardware Phase Votebox
(2) *CRUNCH TIME* AN/PVS-14's AND Forced Entry Breaching Backpack Kit: OpsChief, King Zultan
(1) AN/PVS-14 Night Vision Monocle(s): NG1999
(0) Save 20k:
I say we do both as night vision is something we've been needing for a while and breaching tools are handy to have around.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Kashyyk on April 30, 2020, 07:11:48 am
Quote from: Osprey Body Armour
Used by the British Military at the beginning of the 21st century, the Osprey is a plate carrier system offering soft and hard protection to the full torso, plus shoulder, neck and groin. It is fully modular and includes a MOLLE compatible webbing system.

I don't think we need Night Vision atm, because the target site will be in the middle of business hours when we're likely to attack, so all their lights will be on. Thus we''ll only need NV to maneuver in the wilderness before we move.

Quote from: Hardware Phase Votebox
(2) *CRUNCH TIME* AN/PVS-14's AND Forced Entry Breaching Backpack Kit: OpsChief, King Zultan
(1) AN/PVS-14 Night Vision Monocle(s): NG1999
(1) Osprey Body Armour AND Forced Entry Breaching Backpack Kit: Kashyyk
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: m1895 on May 01, 2020, 01:44:11 am
Scalable Plate Carrier and a Helmet
The Scalable Plate Carrier is a late 00's plate carrier designed to supplement the heavy, unergonomic MTV.
For plates, we've decided on an ESAPI front plate, S-ESAPI side plates, and a SAPI back plate. To strike a balance between protection and cost (though of course, Neil has a bit of leeway if he manages to stumble upon better plates for cheap, whether that be XSAPI or something more... exotic.) As for the helmet, it can be LWH or ECH or PSAGT for all I care. Just as long they have something.


Quote from: Hardware Phase Votebox
(2) *CRUNCH TIME* AN/PVS-14's AND Forced Entry Breaching Backpack Kit: OpsChief, King Zultan
(1) AN/PVS-14 Night Vision Monocle(s): NG1999
(1) Osprey Body Armour AND Forced Entry Breaching Backpack Kit: Kashyyk
(1) SPC Armor and FEBBK: m1895
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: King Zultan on May 03, 2020, 04:25:33 am
I'm gonna change my vote, because as nice as it would be to have night vision, having body armour and not dying when shot is nicer.

Quote from: Hardware Phase Votebox
(1) *CRUNCH TIME* AN/PVS-14's AND Forced Entry Breaching Backpack Kit: OpsChief
(1) AN/PVS-14 Night Vision Monocle(s): NG1999
(1) Osprey Body Armour AND Forced Entry Breaching Backpack Kit: Kashyyk
(2) SPC Armor and FEBBK: m1895, King Zultan
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Kashyyk on May 03, 2020, 07:34:36 am
I'm not fussed which armour we get, so I'll switch too

Quote from: Hardware Phase Votebox
(1) *CRUNCH TIME* AN/PVS-14's AND Forced Entry Breaching Backpack Kit: OpsChief
(1) AN/PVS-14 Night Vision Monocle(s): NG1999
(0) Osprey Body Armour AND Forced Entry Breaching Backpack Kit:
(3) SPC Armor and FEBBK: m1895, King Zultan, Kashyyk
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on May 04, 2020, 01:07:36 pm
"USMC plate carriers?  Solid, battle-proven choice.  I was scared you might want an IBA, IOTV, or something ridiculous like Dragon Skin.  Should be easy to find them in a variety of sizes.  The ECH and plates might be tricky, but still doable."

Quote from: Hardware Proposal: Scalable Plate Carrier and a Helmet
The Scalable Plate Carrier is a late 00's plate carrier designed to supplement the heavy, unergonomic MTV.
For plates, we've decided on an ESAPI front plate, S-ESAPI side plates, and a SAPI back plate. To strike a balance between protection and cost (though of course, Neil has a bit of leeway if he manages to stumble upon better plates for cheap, whether that be XSAPI or something more... exotic.) As for the helmet, it can be LWH or ECH or PSAGT for all I care. Just as long they have something.

Difficulty Modifier: Average (+/-0)
CRUNCH PENALTY: -1
Roll (2d4): 7
Result: 6 - Good

Although niche examples can certainly be cited, modern military body armor was popularized by the British made WWII "flak jacket."  Steel plates sewed into nylon, it was intended as infantry body armor to defeat the OPFOR's sidearm, the 9mm Luger pistol.  Relatively ineffective against pistol rounds and still too cumbersome for ground forces use, it was relegated to the RAF to protect bomber crews from anti-aircraft artillery fragments.  Ironically, it still proved too bulky for use in RAF bombers, and threw them to the USAAF under "reverse lend-lease."  USAAF eagerly issued 10,000 flak jackets for use in their roomier B-17's and B-24's.

With improvements in material science, steel plates were replaced with fiberglass composites.  While steel plate-based flak jackets weighed around 30 lbs, fiberglass "Doron plate" brought the weight of flak jackets under 10 lbs.  At that weight, Doron plate flak jackets were issued to ground forces from the Battle of Okinawa up through the Vietnam War.  Of course these jackets were still ineffective against small arms rounds, notably the OPFOR's service rifle, the 7.62mm AK-47.  This ineffectiveness, combined with with it's encumberance in jungle warfare, led troops in the Vietnam War to typically refuse to wear "The Heat Stroke Coat" in the field.

Then in the 1970's, kevlar changed everything.  The first of various aramid fibers, law enforcement drove kevlar soft armor that would be worn comfortably.  Meanwhile, the US DoD developed the kevlar-based Personnel Armor System for Ground Troops (PASGT), creating a non-metallic kit that could actually stop small arms rounds now, (although still not a direct AK-47 shot).

In the late 1990's, the PASGT was replaced by the Interceptor Body Armor (IBA).  A kevlar vest, it finally added ceramic strike/trauma plate pockets.  Derided as "chicken plate" and generally rejected by air crews in Vietnam, ceramic plates had since become popular with SWAT, and the material science had finally progressed to something light enough for everyday wear.  Ceramic Small Arms Protective Inserts (SAPI) weighed now only 4 lb a piece, and could finally stop a direct AK-47 shot.  Furthermore, the IBA introduced PALS/MOLLE webbing, allowed highly customizable chest rig set-ups right on the body armor. 

Widely fielded and extensively battle-tests in post-9/11 warfare, the IBA proved more than adequate.  However, it did have plenty of opportunities to show room for improvment.  Harkening back to Vietnam, infantry again found themselves wearing full-coverage "flak jacket" in a hot weather environment that generally lacked artillery produced flak.  Furthermore, the bulk of the body armor hampered various fundamental soldiering tasks, including entirely changing how a soldier shoulders a rifle or carries a backpack.

While conventional forces tragically decided to literally double the weight of the IBA into the 30+ lb IOTV and make it even bulkier, Special Operation Forces (SOF) trended towards minimalist plate carriers.  SOF, highly agile light infantry troops operating in highly difficult terrain, accordingly rejected heavy armor.  The IOTV was great for mounted-troops and turret gunners, but it could not be used for airborne, mountaineering, air assault, or amphibious ops.  Accordingly, other elite light infantry, such as the USMC and 82nd Airborne, soon moved away from flak jackets for general use.

More like chest rigs (or racks) with pockets for SAPI plates, plate carriers strip away all the unused bulky anti-fragmentation coverage.  Shoulders in particular are more exposed, to allow unhampered use of rifles.  Furthermore, additional armor attachments, such as side plates and groin protectors, could be attached to turn the plate carrier back into a flak jacket if needed.

One of the most popular of these plate carriers was the aptly named "Scalable Plate Carrier..."

USMC Scalable Plate Carrier w/ ESAPI plates and ECH (Quantity: Standard Issue)
An externally-worn coyote tan ballistic vest, the USMC SPC provides ballistic protection of the vital chest cavity.  The issued pair of ESAPI ceramic plates can stop most rifle rounds, while clocking under a total weight of 20 lbs.  For additional protection, side plates and a groin protector are issued (although most true operators wouldn't be caught dead wearing any of it).  The SPC is covered in PALS/MOLLE webbing, doubling as a chest rig, thus allowing a highly customizable layout of ammo/gear pouches.  The purchase also includes a matching Enhanced Combat Helmet (ECH), an early 21st century US military helmet also able to stop most rifle rounds.  The helmet includes a NOD mount and a headband.  The SPC, plates, and helmets have been stocked in a variety of sizes to fit the full range of our personnel.

"Glad you took my advice about the breaching kit.  I can't imagine doing a forced entry op this month without it."

Quote from: Minor Hardware Proposal: Forced Entry Breaching Backpack Kit
Consisting of a Halligan bar, sledgehammer/maul, bolt cutters, and a customized backpack, the Forced Entry Breaching Backpack Kit is a literal toolbox of forced entry solutions.  Invented by a New York City firefighter, the Halligan bar is the key handtool for firefighters since the late 20th century.  With proper technique, a Halligan bar can breach most common doors and perform a variety of utility tasks.  The sledge provides for additional utility and brute force solutions.  The bolt cutters can cut chain link fencing, chains, and most common padlocks.  A custom backpack will secure the heavy metal gear ergonomically in manner than won't break light discipline (reflective metal finishes) or noise discipline (metal on metal rattling).

Difficulty Modifier: Easy (+1)
CRUNCH PENALTY: -1
Roll (2d4): 6
Result: 6 - Good

10k is a lot to spend on hand tools, and Neil enjoys this surplus as he shops around for tactical gear.  While he mostly finds firefighter gear, such as "The Irons," he keeps shopping until he finds more tactical versions of the hardware.

With a smile, he finds what he was looking for...

Blackhawk! Dynamic Entry Backpack Kit (Quantity: Standard Issue)
A black backpack of 40 lbs of black anodized steel tools for forced entry.  Kit includes a Halligan bar, Thundermaul axe/sledge combo, BoltMaster camming bolt cutters, and a Break-N-Rake window raking polearm.  Too heavy and conspicuous for general wear, these kits will likely be stowed in the back of vehicles prior to immediate deployment.  Combined, these tools provided a variety of brute force solutions for bypassing locked doors, windows, restraints, padlocks, and fences.

Specialist Phase

"Now Ma'am, I think that crunch went really well.  Now let's talk about training for this upcoming op."

"So the way I see it, Redbrick has the demo down pat, but also we need one spy to confirm the time/location of the hostage.  Anna can do that pretty easily, though so could Nikita.  Hopefully we can locate her on the move, with an easy snatch and grab that won't involve any time-consuming breaching.  The problem then is the getaway.  If this ends up being a night op, offroading through snow in the darkness isn't going to be easy."

"I know I already mentioned this a few months ago, but a wheelman seems prudent now.  While Erik Heller did a great job crossing rivers with the Red Cross, but his acting skills make him more valuable as a face.  Ethan Hunt is partially crippled for the next few months however, and putting him in a vehicle might be a good way to keep him out of trouble."

Quote from: Specialist: Ethan the Wheelman
Manual or automatic, off-road or on, if it's got wheels the Wheelman can drive it.  Whether you need a getaway driver or a high speed interception with a PIT manuever, the Wheelman is your guy.  Familiar with a wide variety of vehicles, get him in the driver seat with the keys, and all is good.
Ethan Hunt will be trained as a wheelman.

Quote from: Specialist Votebox
(1) Ethan the Wheelman: OpsChief

"Also, have you decided what we're doing with the dino yet?"

Quote from: Velociraptor Vote
(3) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895, Kashyyk
(5) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44, King Zultan, NG1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: King Zultan on May 05, 2020, 09:31:50 am
I don't thing a wheel man will be very useful on many missions, I think  a guy capable of dealing with security systems and things of that nature might be more useful in the long run.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Shadowclaw777 on May 08, 2020, 03:50:13 pm
Quote from: Victor the Breacher
Breacher: A breacher is an individual dedicated to the sole purpose of breach and clear maneuvers on entry positions from doors, windows, etc and being able to command a small fire team to efficiently take down hostile targets in a safeguarded position and utilizing all of their people at their command to cover adjacent entryways and using other vital military and police tactics to be able to protect our team from returning fire, managing pointman, and other such-known tactics. This training will also include an raiding or rather assault doctrine based on the clearing of fortified positions or buildings, being able to manage their team to clear room to room in an effective manner.

Victor Vega will be trained for this role, as he’s been in a firefight before and has shown camaraderie when he is the designated leader of missions.

Quote from: Specialist Votebox
(1) Ethan the Wheelman: OpsChief
(1) Victor the Breacher: SC777

Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: m1895 on May 08, 2020, 10:16:46 pm
Fireteam Leader
The Fireteam Leader is a NCO or senior soldier trained to lead the smallest military subunit in use. Their job is to direct the fire of the 2-4 men under them, whether that be in room clearing, pulling security, or what have you while following the orders of our resident squad lead, though taking after the marines, so a bit more initiative is expected than normal.
We have decided to train Vega in this role, as he shown a level of competency and camaraderie in more... direct and less subtle roles

Here's a more well-rounded specialization, that hopefully won't cause our boys to chafe against each other, like having two equal ranks might. I'll continue working on it tomorrow.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Kashyyk on May 09, 2020, 02:10:45 am
Of the missions we've seen, a Wheelman would've been useful on the Anghabar Strikebreaker and the IRC extraction jobs from our first month as well as the Anghabar CI FA extraction and IRC courier jobs this month.

Quote from: Specialist Votebox
(2) Ethan the Wheelman: OpsChief, Kashyyk
(1) Victor the Breacher: SC777
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: King Zultan on May 09, 2020, 04:14:43 am
Quote from: Specialist Votebox
(2) Ethan the Wheelman: OpsChief, Kashyyk
(2) Victor the Breacher: SC777, King Zultan
(1) Fireteam Leader: m1895
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Naturegirl1999 on May 09, 2020, 09:43:01 am
Quote from: Specialist Votebox
(2) Ethan the Wheelman: OpsChief, Kashyyk
(3) Victor the Breacher: SC777, King Zultan, NG1999
(1) Fireteam Leader: m1895
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Powder Miner on May 09, 2020, 12:26:01 pm
Quote from: Specialist Votebox
(2) Ethan the Wheelman: OpsChief, Kashyyk
(4) Victor the Breacher: SC777, King Zultan, NG1999, Powder Miner
(1) Fireteam Leader: m1895
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: m1895 on May 09, 2020, 12:43:00 pm

Quote from: Specialist Votebox
(2) Ethan the Wheelman: OpsChief, Kashyyk
(5) Victor the Breacher: SC777, King Zultan, NG1999, Powder Miner, m1895
() Fireteam Leader:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on May 14, 2020, 10:29:03 am
Quote from: Victor the Breacher
Breacher: A breacher is an individual dedicated to the sole purpose of breach and clear maneuvers on entry positions from doors, windows, etc and being able to command a small fire team to efficiently take down hostile targets in a safeguarded position and utilizing all of their people at their command to cover adjacent entryways and using other vital military and police tactics to be able to protect our team from returning fire, managing pointman, and other such-known tactics. This training will also include an raiding or rather assault doctrine based on the clearing of fortified positions or buildings, being able to manage their team to clear room to room in an effective manner.

Victor Vega will be trained for this role, as he’s been in a firefight before and has shown camaraderie when he is the designated leader of missions.

"A bit of an exhausting opening sentence there Ma'am, but seems to cover all the bases: less of a generalist light infantry rifleman, more of a pure door-kicker.  Turning Vega into a CQB assaulter TL is a great idea."

Close Quarter Battle (CQB) is technically defined as any battle within 50 meters.  For most practical purposes, this usually refers to assaulting a structure and the ensuing "room clearing."  With the increasingly urbanized combat of the 21st century, light infantry CQB became increasingly common.  Almost fetishized in some circles, operators billeted in full-time direct action units were known as assaulters.  Highly aggressive by design, the common slang for assaulters were "pipe-hitters," based on a misunderstanding of memorable line in the film Pulp Fiction.  Victor "Mr. Blonde" Vega, already a Tarantino fan, gets the reference immediately and latches on to this moniker.

Ops Chief Neil MacCauley is a former US Army Green Beret and is already prepared to give this kind of training.  He first lectures Vega the "Three Principles of CQB:" speed, surprise, and violence of action.  Speed is obtained through meticulously choreographed movement through a building, relying on pre-planning and standardized room clearing manuevers to resolve the mission before the defender can react.  Surprise is obtained by keeping OPSEC and using low visibility techniques (camouflage, light/noise discipline or even disguises) to get as close to the objective as possible before the defender can react.  Violence of action is gaining and keeping aggressively overwhelming physical and psychological momentum ("Shock and Awe" in Cold War terms) to "dominate" and suppress the objective before the defender can react.

In case you didn't catch the theme, the goal of CQB is to accomplish the mission without anyone shooting back or running away.  Failing any of those three principals will result in an ambush and/or a "dry hole" empty objective. 

Vega is initially put off by all the classroom instruction, but perks up once he hears about all the violence and domination.

As the first stage of his practical training, Neil builds a "glass house" by outlining a 1:1 floorplan with masking tape on the deck.  Vega can't help but feel a little silly mime'ing room clearing like this, but it's a dirt-cheap and versatile way to get coached in basic room clearing choreography.  Once Neil is satisfied with Vega's glass house performance, he takes him to the "killhouse," so he can practice CQB in a more realistic setting.  With Neil standing in as a teammate, it's not long before they're going room to room, reflex shooting targets.

Confident in Vega's skills as a CQB operator, Neil moves on to the more advanced components of Mrs. Ocean's request.  Realizing the peril of teaching an operator how to break into his office, Neil has the techs build some practice doors onto the killhouse for forced entry training.  While all of the operators received a rundown on how to use the newly acquired Blackhawk! dynamic entry tools, Vega gets extensive tutoring on how to analyze a locked ingress point, to apply the right tool, in the right place, with the right technique.

Vega absorbs all of this well, and Neil decides to squeeze in training module on handgun & flashlight techniques.  While tricky to do with a large revolver, Vega picks up the classic 20th century "Harries" technique of holding a flashlight in a crossgrip under a pistol.  He'd still be firing the Magnum revolver one-handed, but it's better bracing than nothing.

As the capstone of his specialist training, Neil is assigned a handful of tech volunteers to test his capability as a CQB Team Leader.  Returning to the glass house, he briefs them the plan of attack and walks them through the mock room clearing.  The non-combatants are as clumsy as you'd expect, but Neil is impressed at how well he teaches them how to stack on an door and then move to their "points of domination."  It's time to try them out in the kill house.

Vegas barks out his orders, "Fellas, the moment that door pops, everything in that room needs to be dead or compliant within three seconds.  It's not called a 'killhouse' for nothing."

Neil would never trust POG's with live ammo in the killhouse, but regardless, they storm and clear each room with speed and violence of action.

Vic the Pipe Hitter
A small-arms focused CQB assaulter.  A master of room clearing.  Proficient in breaching techniques.  Can lead a team-sized element on a CQB assault.

Spoiler: Roll (click to show/hide)

Operations Phase

"Well Ma'am, these are the kinds of ops your husband lived for.  We've got some big shoes to fill in that regard, but at least we've done a helluva job rebuilding our capabilities this month."

"We have two distinct objectives from two different clients: save the princess and demolish the castle.  The basic CONOP is to embed Anna as an insider to pinpoint the VIP and her schedule, Templar's team snatches the VIP at a vulnerable time/location, Vega's demo team is then cued to hit the castle, demo team exfils before the demo charges go off and the CERT/QRF makes things too ugly."

"If Anna nails the intel part, she can really pave the way for the two combat elements.  Something we should start doing with our ISR tasks is to start giving them explicit 'Priority Intelligence Requirements' (PIRs).  PIRs are a handful of key questions an ISR asset is explicitly ordered to find answers to.  Anna has pretty solid instincts on what to collect, but it wouldn't help to tell her what intel we really need.  Our operators doing other recon definitely could use better guidance though."

Flossmore Resort Rescue and Demolition
All nine available operators will deploy to rescue the "Princess Elsa" (AKA Lise Schubert) from enslavement by Flossmore PCF, and demolish "the castle" at their center of their newly built adults-only resort.

To complete the intelligence picture, Anna the HUMINT Collector will be embedded undercover at the resort.  Posing as a former hotel manager from Anghabar, she should obtain employment on the resort.  Likely unable to safely rendezvous with the assaulting element(s), Anna should skip work and get shipside before the assault.  Either directly through her work or through elicitation with her co-workers, she should focus on the following Priority Intelligence Requirements (PIR)'s:

(PIR 1)  What is "Princess Elsa's" schedule?
(PIR 2)  What prevents individual PUC's on the resort, like "Princess Elsa," from escaping?
(PIR 3)  What emergency procedures does the resort have?

While Anna is performing her undercover work, all other operators will organize shipside into two distinct elements: Templar's Snatch Team and Vega's Demo Team.  Each team will prepare for their respective mission, integrating Anna's intel as it comes in.  As Templar has no familiarity with the Flossmore area, Templar will deploy planetside ahead of his team to get firsthand recon before the action kicks off.

Confirming that Anna is away from the resort and otherwise safe, the two combat teams will travel from the unlisted spaceport to their objective area(s).  Upon snatching the Princess, Simon's team will cue the demo team and evacuate back to the unlisted spaceport in a Landrover.  On cue, Vega's team will rapidly storm the castle and find a low interior space with loadbearing structures.  Redbrick will emplace Semtex charges on a timer, and then the demo team will exit the castle and evacuate to the unlisted spaceport in a Landrover.

As this will be a high profile and highly kinetic extralegal strike against a supposedly lawful entity, balaclavas and callsigns are a must.  All combat elements should wear the new body armor and have the dynamic entry tools available.  Bloodshed is likely, so wear those PFASK's and get re-familiarized with them.


Undercover Personnel:
Anna the HUMINT Collector

Snatch Team Personnel:
Team Leader Simon the Tactician NCO
Nikita the Scout
Evelyn Salt
Erik Heller

Snatch Team Hardware:
Landrover Defender SUV (1)
AS Val Carbine (3)
FLIR Binos (1)

Demo Team Personnel:
Team Leader Vic the Pipe Hitter
Redbrick the Demolition Expert
Ethan Hunt
James "Hoxton" Hoxworth

Demo Team Hardware:
Landrover Defender SUV (1)
AS Val Carbine (3)
FLIR Binos (1)
Semtex Brick (4)


Quote from: Operations Plan Vote
(1) Neil's Plan: Ops Chief

"Also Ma'am, we're coming up on last call for that little monster there.  Have you decided on that yet?"

Quote from: Velociraptor Vote
(3) Pay 30-50k to keep and care for "Sid" the Velociraptor: Stirk, m1895, Kashyyk
(5) "Thanks, but no thanks Hox:" Ops Chief, Powder Miner, Pokeboss44, King Zultan, NG1999
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Stirk on May 14, 2020, 09:21:02 pm
Plan "Punisher"

While insider information is necessary, there are faster and safer ways to get to it. Fortunately the facility is filled with insiders jut waiting to give us information!

The first step is to identify if the workers and guards live "on-sight" in facilities at the location, and if they ever go into town for off-time. First this is done by asking our agent what he remembers of his trip and reviewing the video footage. Did they have a parking or garage filled with cars? Was the road well used compared to the number of "clients" we saw (it should be relatively simple to tell thanks to the snow)? Was there any obvious on-sight housing for the not-being-forcibly held staff?

If we're lucky, the workers don't spend all their time in the facility. This will allow us to apprehend one for questioning. A guard would be ideal (as it would allow us to better know their defensive capabilities), the owner/operator would be even better (as he would both work as a hostage and be able to give orders to the workers - capturing him would essentially make the mission a cakewalk.), but anyone who would plausibly know the location the hostage is being held and the layout of the facility would work. A janitor would be acceptable, while the delivery truck driver would likely not be.

If we determine that they live or are allowed "off-sight", then we will plan to forcibly obtain the target asset while they are off-location. We will first attempt a good-old-fashioned "Dox" of the enemy who's name and face we know, Oglivy. As the assistant warden he is liable to be a valuable intel asset and hostage, and we have enough information to do basic search engine and social media investigating to find out basic information such as where he lives, what his car looks like and its license plate, and his favorite hangouts. Should that fail and we are unable to discover any practical information, we will resort to the more low-tech methods of setting up a watching post in the woods along the roadside and having rotating operators keep track of license plates, cars, and their timing, and taking pictures with their phone for later review.

Operators will have operational freedom for how they obtain the target based on the information gathered up to this point. One example would be to fake a car crash with the two vans blocking off the road, filling the van with armed operators. Have a third vehicle tail the target to block off the obvious escape vector. When the target approaches the roadblock, launch the ambush and apprehend them before prying eyes arrive. The subject can then be detained with (free!) duct tape or other restraint devices that we're too cheap to pay for. Once again this is only a possible suggestion - it would be much better if we could just "I'm your Uber driver" one of the workers as they stumble home drunk or something.

If we determine that nobody is going to leave the facility in our operational time frame, we can attempt to lure the target to a location of our choice. Once again Oglivy is an obvious target - we have access to some of his information and are aware that he is crazy about "closing the deal". We can have Rodrigo make phone contact (finding his phone information before hand if needed. A call to the prison facility should suffice if we don't get it from the dox), introducing Anna as a business associate allowing her to finally use her acting skills. She will then set up a business meeting at a suitably fancy restaurant, one that is within our "emergency fund that we put in the medikit" budget. Acting as an agent of an investor or company (possibly one from the Leviathan, in order to reduce the intel we need to make a plausible cover), she will attempt to get him inebriated on within-our-budget alcohol to the point it is unlikely that he can drive himself home, then offer to "call a ride" once the meeting is over. Should have have a driver, the car can be sabotaged to allow a similar plan (such as by using the breaching kit to make suitably pointy metal from available supplies, or by knifing the tires if the driver turns his back) to similar effect. One man who has never been to the prison facilities will act as the "driving team", coming in once Anna calls to take the prisoners captive. The others will be in an armed-and-ready "Raid Team", in a suitable ambush position to capture the objective should plan A fail (hopefully close enough to provide backup if it fails in a more disastrous way). Once again operational flexibility is encouraged, so long as the end goal is met.

Once our Intel Asset is obtained, they will be brought to a per-established safehouse or base-camp in the woods. Preferably somewhere that we can get away with pulling a hogtied man around. Naturally any communication devices will be stripped from the asset. They are to be treated as humanly as possible under the circumstances during this phase. Anna will perform basic interrogation under the assumption that the enemy loyalty and camaraderie is low. She will first explain that we are performing a hostage rescue operation, showing images of the asset our rescue target. She will explain that we will launch an assault to recover that asset, and will naturally attempt to minimize contact with the enemy to limit the risk to our own assets. The more information the hostage gives us, the better we can avoid the workers and the less we will have to kill. You don't want your coworkers to die over some prostitute right? Then give us the guard schedule, building layout, her location at varying times of the day, emergency/defense/escape procedure, any passwords you remember, the location of security cameras, and whatever other information the teams decides they need to pull off this operation. Milk them dry! Promise them that they will be released after the mission is accomplished, so long as they cooperate. Enhanced interrogation will be allowed should the subject prove harder to crack than expected. While she is not an expert Salt has experienced several of such techniques first hand, and should be able to apply them effectively and enthusiastically under the circumstances.

After the intel is obtained, troops are to strike as above with the caveat that Salt remains at base camp to guard the hostage until the all-clear is given. Basic intel is to be confirmed to ensure that the asset was truthful - with Salt managing communication between the two teams and grilling the hostage if any additional questions come up in the field. Our operators will be ordered to inflict maximum damage to the facility and its personnel. Should any enemy show the slightest hint of being a threat, they are to be eliminated. Any non-target prisoners are to be freed as we come across them (including destroying any necessary tracking infrastructure as possible). If we receive such information from the asset and are otherwise unbusy, the strike teams may hand smart phones to the liberated prisoners allowing Salt to provide viable escape routes without the operation teams spending valuable time explaining the situation. Optimally we will be able to direct them to the prison's vehicles and keys, removing the asset necessary for the enemy to peruse us while removing noncombatants from the battlefield. Salt can then release the prisoner in a way that allows her time to escape (assuming they where cooperative), evacuating at the traditional space port. (For example unbinding their feet and not their hands while pointing them in the direction of the nearest road, or leaving them in the safehouse but calling a pizza delivery to the location). Non-target prisoners can be brought along and evacuated up to our starship's capacity, but they will not be directed to space port until after our troops are safely in position to leave if they are escaping independently to prevent the enemy from knowing our escape route.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: King Zultan on May 15, 2020, 06:05:36 am
Quote from: Operations Plan Vote
(1) Neil's Plan: Ops Chief
(1) Plan "Punisher": King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Kashyyk on May 15, 2020, 10:16:26 am
This plan started as a modification of Plan "Punisher", and then evolved. Critique welcome.

Quote from: Plan 'Precision Violence'
The team will arrive at the unregistered landing site.

Even if all the staff live and work on-site, they'll no doubt want to escape to the local town occasionally. This should thus give opportunity for HUMINT work led by Anna Chapman. She should frequent any bars/clubs/whatever the staff visit and pump them for information. As we've learnt our lesson from last time, she'll have Erik Heller in civvies with a sidearm present at whatever location she visits, whilst Simon Taylor will keep watch on the building from a convenient location outside.

Meanwhile, Nikita Taylor, Hoxton, Mr Blonde and Redbrick will set up a location to observe the Resort, working in pairs with the Thermal Binoculars.

Once the HUMINT and Direct OBs teams have decided they have acquired all the information they can, a high-ranking Resort member should be detained for questioning. This could be 'Assistant Warden Oglivy', leveraging Mr Blonde's connection/cover to arrange a meeting, or it could be another higher-up that Anna encounters during her HUMINT work. Either way, this individual should be lured into a situation where they can be captured and taken to a safehouse. Anna, and a second operator (whoever is feeling up to it), should work together to interrogate the Asset. Whilst some violence is probably inevitable, they should limit themselves to non-permanent harm. Anna would likely work best as Good Cop in this scenario, leveraging her HUMINT training to gain the target's confidence and advising her interrogation partner on Bad Cop tactics.

By the end of this phase, The HUMINT, Direct Obs and Interrogation should answer the following PIRS:

1) What is "Princess Elsa's" schedule?
2) What prevents individual PUC's on the resort, like "Princess Elsa," from escaping?
3) What emergency procedures does the resort have?
4) What standard security measures exist to prevent forced ingress/egress?

Once as many of these have been answered as possible, Simon Templar should plan the assault, using the acquired Intelligence and Mr Blonde's advice as a Door Kicker where appropriate. The specifics are left to Simon's judgement, although it is suggested that both teams enter together, rescue the princess/rig the explosives simultaneously, then use the detonation to cover the joint exfiltration. Side objectives include:
 
- Destruction of other Resort Facilities
- Release of other inmates
- Neutralization of Security Forces

There's no money in them, but each of these objectives will increase the amount of harm dealt to the Resort, making the target less able to successfully respond to the team's presence. It will also be a bit of payback for their actions against Evelyn Salt, Princess Elsa, and numerous other inmates.

Whilst the strike teams are on site, Anna should manage communication between the two teams and grill the hostage for any additional information as and when needed. When the teams have exfiltrated, she can release the captive whilst giving herself time to escape on one of the ATVs. (Such as calling a pizza delivery to the safehouse for after she's left, or freeing their feet, pointing them towards the nearest road and telling them to start running).

Deployment

Intelligence:
Anna Chapman (HUMINT Collector)

Intel Hardware:
John Deere Gator ATV x1

Team Princess Rescue:
Simon Templar (Tactician NCO) - Team/Operation 1IC
James "Hoxton" Hoxworth - Team 2IC
Nikita Taylor (Scout)
Erik Heller

Princess Rescue Hardware:
Thermal Binoculars x1
AS Val Carbine x3
Land Rover x1

Team Castle Destruction:
Victor "Mr. Blonde" Vega (CQB Team Leader) - Team 1IC, Operation 2IC
Redrick "Redbrick" Batiste (Demolitions Expert) - Team 2IC
Ethan Hunt
Evelyn Salt

Castle Destruction Hardware:
Thermal Binoculars x1
AS Val Carbine x3
Land Rover x1
Semtex Bricks x4

Teams should use their standard issue gear as appropriate (armour, first aid, Dynamic entry kits, firearms, etc).
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: King Zultan on May 16, 2020, 09:48:24 am
I'm kinda liking the sound of the 'Precision Violence' a little more than the one I voted for.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on May 19, 2020, 11:37:21 am
Event Resolution

Hoxton lugs an animal carrier through the crowded marketplace aboard the Mothership Leviathan.  He double-checks his smartphone as it navigates him to an obscure address he's never been to before.  A storefront decorated with faux bamboo and foliage announces itself as the Center for the Proliferation of Exotic Trainable Animals.

A provocatively dressed safari girl greets him, "Oh, such a cute little fella you got there.  What's his name?"

Hoxton puts down the carrier with a sigh, "Well, this is Sid.  I have to bring him back."

"I'm sorry to hear that, but our policy here at PETA is that we don't do refunds."

"Well about that... He was a personal gift from Doc Jack Barbera.  My landlord won't let me keep it."

"Oh wow, I didn't know you were a friend of Namata.  I'll call him right away."

After a solid fifteen minutes, Doc Jack "The Raptor King" Barbera enters through the front door, "My dear Hox, I'm blessed to see you again."

The Raptor King takes Hoxton off the girl's hands and leads him to a back office.  Hoxton places Sid on the floor as they sit next to each other on a small couch.

"I'm sorry to do this Doc, but the boss won't let me keep him."

"As they say, pearls before swine.  I told you those kind of people don't understand radiant souls such as us."

Hoxton fights back tears, "I just thought they'd love him as much as I do."

He places his hand on Hox's shoulder, "Their intellectual shells are holding them back.  They cannot experience love like we do."

Hoxton begins sobbing, "I'm going to miss him so much."

Doc holds him, "It's okay.  Let it out.  Just let your radiant soul do the talking."

"They just...  I thought-"

"Stop thinking and start feeling, Hox."

"I just want-"

"Embrace your desires, Hox."

"I have so much love to give, Doc!  I just can't handle it sometimes."

"That's your radiant soul speaking, Hox.  Some more meditation will help."

He calls in the safari girl and tells her to close up the shop.

***

Neil reports in, "Well Ma'am, I just confirmed with Hoxton that the little vermin is gone."

"Getting back to business, I looked over some of the draft plans you sent me.  Looks like you're really stepping into Danny's shoes now."

Quote from: Operations Plan Vote
(1) Neil's Plan: Ops Chief
(1) Plan "Punisher:" Stirk
(2) Plan "Precision Violence:" Kashyyk, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on May 24, 2020, 05:05:57 pm
Mission Report Part (1/9)

Flossmore Resort Rescue and Demolition

Quote from: Plan: Precision Violence

The team will arrive at the unregistered landing site.

Even if all the staff live and work on-site, they'll no doubt want to escape to the local town occasionally. This should thus give opportunity for HUMINT work led by Anna Chapman. She should frequent any bars/clubs/whatever the staff visit and pump them for information. As we've learnt our lesson from last time, she'll have Erik Heller in civvies with a sidearm present at whatever location she visits, whilst Simon Taylor will keep watch on the building from a convenient location outside.

Meanwhile, Nikita Taylor, Hoxton, Mr Blonde and Redbrick will set up a location to observe the Resort, working in pairs with the Thermal Binoculars.

Once the HUMINT and Direct OBs teams have decided they have acquired all the information they can, a high-ranking Resort member should be detained for questioning. This could be 'Assistant Warden Oglivy', leveraging Mr Blonde's connection/cover to arrange a meeting, or it could be another higher-up that Anna encounters during her HUMINT work. Either way, this individual should be lured into a situation where they can be captured and taken to a safehouse. Anna, and a second operator (whoever is feeling up to it), should work together to interrogate the Asset. Whilst some violence is probably inevitable, they should limit themselves to non-permanent harm. Anna would likely work best as Good Cop in this scenario, leveraging her HUMINT training to gain the target's confidence and advising her interrogation partner on Bad Cop tactics.

By the end of this phase, The HUMINT, Direct Obs and Interrogation should answer the following PIRS:

1) What is "Princess Elsa's" schedule?
2) What prevents individual PUC's on the resort, like "Princess Elsa," from escaping?
3) What emergency procedures does the resort have?
4) What standard security measures exist to prevent forced ingress/egress?

Once as many of these have been answered as possible, Simon Templar should plan the assault, using the acquired Intelligence and Mr Blonde's advice as a Door Kicker where appropriate. The specifics are left to Simon's judgement, although it is suggested that both teams enter together, rescue the princess/rig the explosives simultaneously, then use the detonation to cover the joint exfiltration. Side objectives include:
 
- Destruction of other Resort Facilities
- Release of other inmates
- Neutralization of Security Forces

There's no money in them, but each of these objectives will increase the amount of harm dealt to the Resort, making the target less able to successfully respond to the team's presence. It will also be a bit of payback for their actions against Evelyn Salt, Princess Elsa, and numerous other inmates.

Whilst the strike teams are on site, Anna should manage communication between the two teams and grill the hostage for any additional information as and when needed. When the teams have exfiltrated, she can release the captive whilst giving herself time to escape on one of the ATVs. (Such as calling a pizza delivery to the safehouse for after she's left, or freeing their feet, pointing them towards the nearest road and telling them to start running).

Deployment

Intelligence:
Anna Chapman (HUMINT Collector)

Intel Hardware:
John Deere Gator ATV x1

Team Princess Rescue:
Simon Templar (Tactician NCO) - Team/Operation 1IC
James "Hoxton" Hoxworth - Team 2IC
Nikita Taylor (Scout)
Erik Heller

Princess Rescue Hardware:
Thermal Binoculars x1
AS Val Carbine x3
Land Rover x1

Team Castle Destruction:
Victor "Mr. Blonde" Vega (CQB Team Leader) - Team 1IC, Operation 2IC
Redrick "Redbrick" Batiste (Demolitions Expert) - Team 2IC
Ethan Hunt
Evelyn Salt

Castle Destruction Hardware:
Thermal Binoculars x1
AS Val Carbine x3
Land Rover x1
Semtex Bricks x4

Teams should use their standard issue gear as appropriate (armour, first aid, Dynamic entry kits, firearms, etc).


With so much work scoped for the Flossmore op, your nine operators spend minimal time shipside after the formal briefing.  After dropping off Anna the HUMINT Collector and her two man support element at the Flossmore spaceport, the shuttle flies through a snowstorm to the northwest.  Flying in whiteout conditions over evergreen forests, the pilot breaks radio silence to contact the unlisted spaceport.  The spaceport answers the call and confirms their planned arrival, "Please report immediately to security upon disembarkation." 

After touching down, they're met on the tarmac by two men with assault rifles in heavy snow camo parkas.  Their faces are entirely covered in balaclavas and ski goggles.  As they get closer, they see the drop leg holsters with HK USP .40's and embroidered Greywater Solutions PMC insignia on their parkas.  Unable to speak in the howling wind, they wave your six operators to a nearby quonset hut.

Once inside the pre-fab shelter, everyone strips off their outer layers and makes introductions.  Team Leader Vic and Salt immediately recognize the younger of the two bearded Greywater men as "Jack Ryan," back from their first op on Anghabar.  Only Ethan recognizes "Jack Bauer," who he met under less than ideal circumstances on his previous op.  Bauer recalls Ethan as well, and makes an effort to speak with him informally first.

Bauer shakes Ethan's good hand, "Glad to see you made it out of New Dublin in one piece."

Ethan wordlessly removes the glove from his prosthetic.

"I guess I spoke too soon.  It comes with this kind of work though.  I once had my jawbone shot off.  Wore a mask and ate all my meals through a straw for three months.  Thank god for TI implants and cloning, right?"

Ethan gives him the cold shoulder and their interaction ends.

Bauer addresses the group, "Now that we're all comfy, welcome to Cooper Point Spaceport, a private spaceport owned/operated by 7D Prospecting.  I am Jack Bauer, the Head of Security for this spaceport.  Over there, is Jack Ryan, my second.  No secrets between either of us."

The bearded Jack Ryan nods in greeting.

"Speaking of secrets, why you're here and what you plan to do is none of our business.  I think it's best for everyone if it stays that way.  7D has also ordered us to inform you that 'Safe Harbor' laws apply, and you are not authorized to stay in any areas associated with Cooper Point Spaceport either.  Do you understand what that means?"

Team Leader Vic answers for the group, "Of course we know what Safe Harbor is.  What's it to you?"

"As anyone in the business knows, unarmed spacecraft and their spaceports are explicitly and implicitly protected by interstellar law.  Naturally, this includes personnel and property within the interior of the spaceport.  However, this only applies in transit.  I'm under orders from 7D Prospecting to keep you from compromising this spaceport with your extended presence."

Salt speaks up indignantly, "So you're just going to kick us out in a storm like this?"

Bauer scoffs, "Well legally, you still have roughly an hour.  But they ain't exactly big on timekeeping out in the boonies, if you catch my drift.  In the meantime, if you want to warm yourself up in my bunk, sweetcheeks, I might really lose track of time."

Salt is not amused by this, and in growing solidarity with the sisters in arms, none of the other five operators are smiling.

"Jesus, guess you guys can't take a joke," Bauer looks over to Ryan.

"Gorram snowflakes," Jack Ryan affirms.

"Anyhow, as they say: you don't have to go home, but you can't stay here.  So God bless and stay safe out there."

As the pair from Greywater head off to the their duties, Team Leader Vic turns to Salt, "Guess we'll be sleeping in the woods again."

"Probably for the best, cowboy.  That duvet was some bad luck."

***

Back in town,  Team Leader Simon the Tactician NCO, Anna the HUMINT Collector, and Erik Heller try to figure out their own shelter issues.  With the team in the woods needing both SUV's for transportation and storage, they're limited to only what they can reach in the Gator ATV.  Anna also needs ready access to the townsfolk, and enough creature comforts to not look homeless.  While there are plenty of shuttered industrial facilities from Flossmore's heyday as a mining boomtown would make great hideouts, Anna's not going to make a lot of friends with her face chewed-up by frostbite.  Under these conditions and requirements, formal in-town accommodations will be a necessity.

The clerk at the spaceport information desk is surprised to see your party of three.  A rural sub-arctic community doesn't get a lot of visitors in the dead of winter.  Their plan didn't state a cover identity for them, but they decide to pose as middle-class migrants looking for work.

"Welcome, but this far north, we all kinda hibernate until Spring.  Y'all picked a bad time of year to migrate."

Erik speaks, "Well with how bad things have gotten on Anghabar, we just had to get out of there.  Everyone else is heading to Harad, but we heard there was work out here in Flossmore."

"Well I'm glad you got out of that nightmare in one piece then.  Obviously y'all heard of Flossmore PCF, or you wouldn't be here, right?  They just wrapped up some major construction work before winter hit.  They built a resort that's really going to change everything for this community.  They plan to be open year-round and are already getting bookings.  They might have something for y'all there."

Team Leader Simon responds, "Thanks, I think we'll do that.  Any recommendations on lodging?"

"Well there's that hotel for those visiting the PCF, but you need to reserve that through the PCF and they're pretty pricey anyways.  I know a few folk with rooms to rent, but they want you to already have a steady paycheck.  There's a motel that truckers use and y'all could probably get a cheap weekly rate."

With not much of a choice, they set themselves up in the motel.

***

Back in the woods, the snowstorm lets up, but not by much.  The two Landrover SUV's must travel slowly and deliberately over the unplowed roads in the wilderness.  After getting stuck in the snow repeatedly, they don't make their planned campsite by nightfall, and end up sleeping in the vehicles their first night planetside.

Making use of the Blackhawk! tools to shovel themselves out the next morning, they get back to traveling and make it to their abandoned mineshaft camp site.  Nikita the Scout, reconnoiters it briefly to confirm no fresh tracks in the snow or other signs of recent habitation.  A padlocked gate seals off the shaft, but is no match for the Blackhawk! bolt cutters.  Rather safe than sorry, Pipehitter Vic leads the team to hastily clear the mine shaft.  Other than stirring up some hibernating bats, your team's search finds nothing of note.

All six operators make themselves at home fairly quickly.  Supplies are unloaded from the SUV's and stowed appropriately within the mineshaft.  They don't have a construction or combat engineering specialist, but within a day, they manage to build a short-term camp for the six of them.  It's not well camouflaged, or explicitly defensible, but it'll provide shelter and general living arrangements against the harsh winter weather.  It's also roughly halfway between Flossmore resort and the private spaceport, and thus not a terrible location for a rural safehouse.

Settled in, Team Leader Vic makes contact with the in-town element, "Greybrush, Greybush... this is Pipehitter.  How copy, over?"

Team Leader Simon Templar groans over the phone, "I thought we get to pick our own callsigns."

"Well, you did just answer the call.  So I guess you did pick it, right?"

Simon returns silence.

"So we finally made camp.  How goes your side of the op?"

"Well..."

***

The 'Oasis Motel' is rundown, poorly kept, and its clientele walk on the dodgier side of society.  The rooms don't have indoor plumbing, but at least their space heaters work.  The pay cash for a pair of connected rooms, and the front desk doesn't even ask for photo id (which could've been a problem).

Luckily, Simon and Erik let Vic's team carry their tactical hardware, because the door locks on their room are unimpressive.  A generic mechanical lock, you never know what past guests may have copied or simply 'lost' their key.  Of course there's no safe either, and the Gator ATV doesn't have an enclosed trunk or interior cabin.

As situated as they're going to get, Anna tries to go fishing for leads that same night.  A nearby dive bar, "The Klondike" is in walking distance.  It seems like as good a place as any to start.

Erik goes in first, and the doorman doesn't seem to mind him open carrying the Magnum revolver.  Turns out all the men in the bar seem to be open carrying in one way or another.  Not a lot of women are carrying, but he assumes they're all packing protection in a more discreet manner.  Erik takes a corner booth and signals Anna to proceed.

Much like back at the Shamrock Tavern, Anna makes her entrance.  She poses in the doorway, unzipping her faux fur trimmed jacket to reveal her animal-print clad body.  Having announced herself wordlessly, she gets to work.

Now as for Simon, things don't go as planned.  Without an SUV, he doesn't have a mobile concealed hide site anymore.  Furthermore, no other nearby buildings are open at night.  Other than risking the winter weather and suspiciously loitering on the street for hours, he can't fulfill his assigned lookout position.  Short of retreating back to the motel, he decides to move his position inside the dive bar.  After texting Erik about his difficulties, Simon takes up a table with a good view out the window.

As planned, Anna gets plenty of interest, but keeping her "Priority Intelligence Requirements" (PIRs) in mind, she hasn't found anyone worth thoroughly developing.  The dive bar's clientele are distinctly low-income: most being seasonal labor like construction and logging.  Almost everyone seems to have done some kind of work at the construction site that became the resort, but none are presently working there.  Several have not so subtly propositioned her, but she has to keep brushing them off, hoping to find anybody worthwhile.

A shotglass of vodka is placed on Simon's table, and a Slavic man stands over him.  He says something that sounds Slavic and appears to want a toast.  Simon confusedly raises the shotglass to him and downs it.  The Slav takes a seat at his table.

"Gastralyor?"

Simon shakes his head, not knowing how to respond.

The Slav speaks English in a heavy accent, "The girl.  She's nice.  Yours?"

Simon shakes his head, "Naa, I don't know her.  She's sure something though."

"So you don't mind if I change her up abit?  She'd make a nice blonde.  I know someone who'll pay big money for a nice blonde."

"Hey buddy, I don't know what you're thinking..."

The Slav drops the accent, "Drop the act, ginzo.  I don't want to make a scene here, but the Pakhan has an agreement to keep your kind out."

Simon catches on what's happening and has to think fast, "Whoa, I swear I'm not Casa Nuova.  The girl's mine, but we're unaffiliated.  Neutrons, my friend.  We're neutrons."

"Neutrons, you say?  No such thing in the New Worlds.  Everything belongs to someone, and now you belong to me."

While the rest of the bar is enraptured in Anna and their drinks, Erik sees the scene with Simon and the Vor unfolding.  He leaves his position and goes to Simon, "G'day, mate.  My name's Dingo.  I'm new in town and looking for work."

The Vor looks to Erik and then back to Simon, "He yours too?"

Simon shrugs and puts his hands up in surrender.  He then motions Erik to step back.

"Smart, what's your name?"

Simon blurts out the first ethnically Slav name that comes to mind, "Roman... Roman Polanski."

"Ah, good name."

"There's Polish heritage on my father's side."

"Well Roman, you owe me dan for the krysha.  As my welcome gift to you, it won't be due today, but at the end of the month."

Simon holds back a smirk at the due date, "That's very generous of you.  I'm afraid I didn't get your name though?"

"My friends call me Deniska, are we friends now?"

Simon spends the rest of the night hashing out the details of their protection payment to the Vor, followed by some general male bonding.

At the end of the night, all three return to the motel and share their findings.

Anna kicks it off, "Sorry to break it to you guys, but that place was a dry hole.  We gotta find somewhere else tomorrow."

Erik jokes, "Really?  None of those guys did anything for you."

Anna rolls her eyes, "I have standards you know.  By the way, what was the deal with you guys and the Russian?"

Simon answers, "Maybe we should have noticed the babushka running the motel, but this corner of Flossmore is Slavic Vor turf.  Now I'm a Vor-affiliated pimp named Roman Polanski."

Anna laughs, "Ha, that was the best you could come up with?"

"Hey, this Deniska guy thought we were low level Casa Nuova.  Had I not, you probably would've been trafficked offworld by now."

"Touche, boss."

Simon looks over to Erik, "...and you're Australian now?"

"They really ate it up on the Smilodon hunt."

Simon shrugs, "Well okay, I just didn't see that coming."

Anna probes Simon, "You spent most of the night with Deniska.  Surely he at least gave you the lay of the land."

Simon explains what he learned from Deniska.  He wouldn't discuss the rest of the Bratva, but both the Klondike and Oasis Motel are his personal racket.  He wouldn't confirm it, but it's likely the motel reported your operators to Deniska right off the bat.  If any other Vor give them trouble, they can tell them they're already under Deniska's krysha (literal translation: roof).  As long as they don't disrespect anyone, they should be fine.  They owe Deniska dan (tribute, literally 'gift') for this, but they should be long gone before it's due.

***

"But a girl named Masha brought some complementary smoked fish to our motel room this morning, so we got that going for us."

"Roger that, Greybush."

"Wow, are we really going with that callsign?"

"Roger that, Greybush.  Pipehitter, out."

First thing in the morning, the woods team starts their reconnaissance mission.  Pathfinding in the snowy woods is difficult, but they manage to chart a primary and alternate route between the resort and their spaceport by the end of the day.  With their routes mapped, they set up a two-man observation post overlooking the resort and the two-mile road connecting it to the main prison facility.  The two pairs of FLIR binoculars and well-manned rotating roster enable your team to pull 24 hour surveillance from a safe standoff distance.

They first sketch a basic layout of the resort.  A village like cluster of buildings surrounded by wilderness and three miles north of town itself, the resort doesn't have a clearly delineated outer boundary.  With the wilderness to keep captives in, the resort apparently opted not to build a perimeter fence.  As Vic reported last month, the front customer-side of the resort is designed to resemble a wood-shingled European Alpine village.  With the obvious exception of the castle, most of the buildings are small single story affairs.  From their vantage point, they can see that behind the castle are several less picturesque buildings, intended for the un-glamorous maintenance of the resort.

No one on your team has a construction background to really break down what the function of every service building though.  The trash dump and incinerator is an easy make.  Nikita the scout deduces what must be the main kitchen based on the movement of incoming groceries and outgoing food carts.  The laundry facility is identified by similar pattern analysis of maid carts.

As far as the centrally located castle goes, it remains something of a mystery beyond what Vic already reported.  It appears to be a sturdy multi-story building with five blue-capped towers.  Customers visit one-at-a-time through the storybook drawbridge gatehouse out front.  (As you would expect, the moat is just for show and doesn't fully encircle the castle on the rear service side.)  Except for costumed Royal Guards and the occasional costumed French maid visiting the guest rooms, no one else seems to use the front door of the castle.

Accordingly, the castle's rear service entrance sees traffic at all hours, by all kinds of resort personnel.  Employee and prisoner buses travel directly to a small parking lot immediately behind the castle.  Roughly half of both employees and prisoners go into the castle.  The other half disperses among the other service buildings.

Nikita notes that none of the prisoners are costumed in transit.  The only costumed pucks they can see are the French chambermaids, and they seem to only move between the front castle gate and the guest rooms.  Your team comes to the conclusion that the dressing rooms must be inside the castle, and that the fantasy costumes aren't worn in the service areas of the resort.

After a few days of surveillance their mission hits the point of diminishing returns, and your team puts their findings together.

Team Leader Vic the Pipehitter presides over a round-table meeting of the five other operators, "Alright guys, let's get the easy part out first.  Redbrick, can we blow that castle?"

Redbrick answers confidently, "Get me inside of that thing and we're good."

Salt chimes in, "Where exactly, and how long do you need?"

"Well shit, interior ground floor or lower?  It's not like we got any intel on how that thing is built.  Rig all four timed charges in what, five minutes?"

Vic beams, "Exactly what I hoped to hear.  Get in, hit it, get out.  Cake walk-"

Nikita interrupts, "Excuse me, what about the guard force?"

Vic laughs, "I don't think the needle-dick at the castle gate knows how to use that spear.  Besides, that's what we have guns for."

Most of our operators laugh at the punchline, but Salt takes Nikita's side, "She's right, just because we didn't see anybody armed, doesn't mean they're not there.  We saw guards escort prisoners into the castle.  I'd be surprised if they didn't have some kind of security room in there.  Probably even an arms locker."

The room goes quiet in sober acknowledgement.  Ethan hunt makes a point, "Plus, it's a gorram prison.  They throw some kind of facility-wide lockdown switch, and we get stuck inside the castle; wondering whether the CERT or our own Semtex is going to kill us first."

Salt follows-up, "Great point.  Despite freezing out asses off in the snow, we're still weak on answering the PIR's.  Is it time to talk about the rescue mission yet, cowboy?"

Vic glances around the gathered operators for objections before motioning Salt to continue, "Keep it coming, girl."

"We've still got nothing for the hostage rescue.  Try what we can out here in the woods, I don't see us locating Lise Schubert in a way that we can reliably isolate and extract her.  Guys, we need to take some risks here."

Salt is met by mixed muttering.  She has a point, but going for a spontaneous infiltration is both high risk and against their planning.  Missing the hostage rescue would be a major disappointment, but the castle takedown would still be a respectable payday.  But alerting the resort beforehand could spoil both ops and they'd end up bringing home nothing but bodybags.

Among the ruckus, Ethan raises his prosthetic hand in the air for attention, "If anything guys, I guess this means this is all on Anna right now.  For better, or for worse."

Team Leader Vic agrees, "That's what's in our plan everyone.  We'll just have to see if she's going to bring home the bacon."

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on June 02, 2020, 06:20:26 pm
Mission Report Part (2/9)

Flossmore Resort Rescue and Demolition

With "The Klondike" lacking the HUMINT leads they needed, the in-town team decide to take a daytime drive around the town of Flossmore.  With formal seating for only two on the Gator ATV, Simon and Anna head out for town, while Erik hangs out at the motel.

A relatively small town, most retail businesses are arrayed along two blocks of Main Street.  Thus your two operators find the "Fat Mammoth Pub" fairly quickly.  From the outside, it looks like a relatively upstanding bar and grill.

Anna looks over to Simon coyly, "So, would you consider this place for lunch?"

Simon shrugs, "I mean, looks clean.  They got lunch specials.  With a name like that, I bet they got some good burgers.  Maybe come back for dinner and get a nice T-bone?"

"So you're saying that a straight middle-aged male in paramilitary work would love this place?  Thought so."

Deciding to pull a working lunch, they make their plans for an initial daytime casing of the Fat Mammoth Pub.  Planning only passive recon, they decide it's easiest to leave Erik back at the hotel.  Who would pick a fight with a couple eating lunch on Main Street at noon?

As the pub opens for lunch, the two loiter in the Gator ATV for a few minutes to people watch first.  Sure enough, a clique of prison guards, still in uniform, stop by for lunch.

Anna smiles at Simon, "Jackpot."

"You called it.  But could you really work a group of guys like that on their lunch break?"

Anna pauses, "Honestly, probably not.  Too much of a group, not enough time, and zero prep work.  I'm even wondering now if I should hang back and save the first impression for tonight."

"I defer to your expertise on this one."

"Okay, how about this?  You go in, grab some lunch to go.  That should get us fed and more importantly, get you some basic casing of the interior."

"Sounds like a plan.  I'll grab something for Erik too.  What did you want to eat?"

"Eh, some kind of salad?"

***

Back at the motel, Anna munches disappointingly on her wrap.

Erik savors his burger and comments aloud, "Damn, I'm going to miss all this red meat when we leave the Thiel Planetary System."

Simon agrees, "Hard to beat that Old World flavor.  Anna, how's your wrap?  They said salads were a seasonal item."

Anna shows her disgust, "Damn hicks can't even manage hydroponics out here."

Powering through lunch, they make plans to work the Fat Mammoth Pub tonight.

***

As the sun sets early in the winter, most of the town of Flossmore shuts down after dark.  The Fat Mammoth Pub is an exception to this.  The pub turns out to be a pretty happening hot spot, full of relatively clean cut folk looking to gather and unwind.

None of the prison personnel are wearing a uniform off-duty, but Anna recognizes a pair of guards from earlier and makes her approach.  Anna hits it off with a guard named "Jeff."  A good-looking physically fit 20-something, Anna doesn't feel particularly debased flirting with him.

Anna playfully strokes his bicep, "So with muscles like that, I bet you're real good with your hands.  What kind of work do you do?"

Jeff brags, "Well girl, I'm with the CERT!"

Anna giggles, "Sounds important."

"Oh, you never heard of us?  We're the guys the guards call for emergencies.  Some people call us heroes, but I say it's all in a day's work."

Anna leads him on, "Oh wow!  That must be so dangerous!  No wonder you're so tough.  I bet they give you lots of guns and stuff though, right?"

"Oh yeah, we get all the fun toys the regular guys don't."  He gets out his phone and pulls up a picture.  It's Jeff in dark blue SWAT-style gear, posing with a tactical shotgun against a marked SUV.

Anna leans in close to see the picture and compliments it, "Oh, that's a cool picture.  Can I use your phone to send it to me?  You might want to save that number for later you know"

"Oh... okay!" he hands over his phone to Anna and sends herself the picture of the CERT operator and his hardware.

"There, I went saved my contact as 'Mariana.'  I hope you don't mind."

"Not at all.  So, you doing anything later tonight?"

Mariana patronizes him, "Aww, are you asking me out?"

"Well, I mean, we are out already.  But yeah, I'd like to see you again."

"Aww, you're so cute.  I have to see some friends tonight, but you never know."  She playfully gives him a light spank on the hip before darting off into the crowd.

Breaking away from her mark successfully, Anna can't wait to report her success to Simon.  Switching over to the secure app, she messages him:

"Greybush, Greybush.  Guess who just hooked a CERT piggie?  Forwarding you a reference photo.  Back to the hunt.  Nightmover, out."

Simon is seated inside the pub at the window.  Looking at his phone, he rolls his eyes, "Gorramit, her too?"

Still, he's happy their HUMINT mission is back on track.  He fights the urge to message her back some encouragement, breaking radio silence for trivialities is bad OPSEC.  He's also glad he's not forced to drink all night with a Vor who'd happily leave him dead in alley for a C-note.  So far, so good.

Deciding to leave Jeff in a tantalized state, she scans the pub for a second target.  She already has an in with the CERT, but could only elicit so much sensitive intelligence out of him before he gets wary.  She could also use someone familiar with the day-to-day of the resort and its PUC's.

She flits about the room, making casual contact before always running off to "find her friend."  Most of the men she approaches work within the prison itself, but not in a way that would know much about the political prisoners or the resort.

Marianna playfully strokes a bicep, "So with muscles like that, I bet you're real good with your hands.  What kind of work do you do?"

The middle-aged-man blushes alittle, "I'm just rocking the dad bod as a Laundry Supervisor over at the PCF right now.  I used to be a guard until I took an arrow to the knee."

Marianna is caught off guard by this and nearly drops character, "An arrow to the knee?"

"Yeah, freak crossbow accident.  Drunk teens doing stupid shit."

"Oh wow!  You must be a pretty tough guy...  Well, it's been nice talking-"

The man catches he's lost her and interrupts her exit with a desparate boast, "I mean it's good money you know.  I just started landing some overtime shifts up at the resort."

Mariana's newfound interest in this unassuming man has her quickly reversing course, but not for the reasons he wants, "A resort?  Up here?  That sounds fancy!"

"Oh, it is.  Let me buy you a drink..."

***

Back at the motel room, Anna takes a literal bow in front of Erik and Simon, "And that, gentleman, is how I get shit done.  You're welcome."

Erik doubts her, "Seriously?  I was watching you all night and see anybody go particularly deep with you.  Or should I say on you?  In you?  Maybe-"

Simon stops him, "Geez man, slow your roll and show some gorram respect."

Erik shuts up and Anna starts briefing her findings.  She first talks about Jeff from the CERT, and together they pore over the photo.

Simon tries some photo analysis, "Looks like a semi-auto shotgun, probably 12 gauge?  There's a sidearm in drop-leg holster but I can't make it from that angle.  You can see a PTT radio and a handcuff pouch on his chest rig.  There's some kind of canister grenade clipped there too?  He's probably got some plates in that body armor obviously.  The truck is probably a civilian model they just painted in company livery."

Erik nods in agreement, "Good breakdown, boss."

"Thanks, I'll get this to the others tonight."  Simon looks over to Anna, "Alright, what else?"

"Well I worked the room for abit, but found nothing I could really work.  But-"

Erik interrupts, "Weren't there two CERT guys?  Couldn't you've chased the other?"

Anna manages to hide her annoyance at the interruption, "They looked close and I would've been hitting on him practically in Jeff's face.  You know what they say, bro's before hoe's.  That could've backfired fast."

Erik looks to Simon and shrugs in concession.

Anna resumes her briefing, "As I was saying, the second subject, Stanley "Stan" Wellmark, kinda looked like a complete nobody.  Yet another middle-aged man, well past his prime, resigned to toil in obscurity in the frozen ass-crack of Arctic Lossarnach.  But thanks to my trained HUMINT'er instincts, I could immediately tell he was the man we were looking for."

Anna explains that Stan works as a Laundry Supervisor for Flossmore PCF.  He normally supervises the prisoners working the Laundry Room at the prison, but has recently been working part-time at the Linen Room on the resort.  The Linen Room is "behind the castle," and he supervises a minimum-security five-man work detail there on an eight hour shift.

He doesn't know his usual prisoners well enough, so Anna couldn't push for any details there.  But he did complain how annoying it was for him to pick up his assigned workers at the bus stop at the beginning of his shift.  The employee and prisoner buses travel separately, and supervisors just have to hang out in the parking lot behind the castle until the prisoners arrive.  Then they have to sign with the guard sergeant for their detailed prisoners, and wait for an available guard escort to walk everyone over to their place of work.  This system was probably more tolerable in warmer months, but doing this all in an unsheltered parking lot is getting untenable.  Stan recently signed a group memorandum to Assistant Warden Oglivy to move this process inside the nearby castle, until something resembling a sheltered bus terminal can be built.

Simon congratulates Anna, "Nice work.  The prisoner bus seems like their most vulnerable point in this system."

Anna follows-up, "Plus the whole process suggests all of the prisoners still live back at the prison.  They wouldn't need to freeze their ass off in the parking lot waiting for the prisoner bus if there was on-site prisoner housing."

Simon looks to Erik, "Any insights?"

"I mean, you're assuming PUCs are handled the same as regular prisoners.  You can cite any prison flick to know special prisoners get special housing and special procedures.  Is there a way PUCs can be identified on-sight?  Probably not full costumes, but at least a special badge or different colored jumpsuit?  I'm assuming this guy would've mentioned if he saw a Disney Princess walking off a prison bus."

The three laugh together, and Anna concedes, "Yeah, that would be quite the sight.  In that regard, he also didn't seem particularly ashamed or anything about the resort.  Maybe he thinks it's a fully legal high-end brothel featuring well-paid escorts?"

Simon snorts, "Or maybe his paycheck depends on him not thinking about that at all?"

An awkward pause quickly becomes an awkward extended silence.  Thankfully, the silence is broken by the chirping of Anna's phone.

Anna hold up her phone showing new messages, "Well guys, looks like I've still got some work to do.  I'm going to need the other room for some 'feeling frisky' texts.  You guys need anything else from me, or am I good?"

Simon laughs, "I think we're set for the night.  Do what you gotta do over there and keep up the good work."

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on June 07, 2020, 06:42:49 pm
Mission Report Part (3/9)

Flossmore Resort Rescue and Demolition

"...solid fraking copy Greybush.  Pipehitter out."

Team Leader Vic Vega gets off the phone and addresses your assembled personnel in the mineshaft hideout, "The Golden Child sure did her thing."

Ethan rolls his eyes, "Is that supposed to be reassuring?"

Vic is unfazed by this and carries on, "We've got new orders, folks.  Let me break down the situation first..."

Vic briefs the intelligence picture to your personnel.  The observation post had indeed witnessed a lot of activity in the parking lot, but without the HUMINT context, couldn't piece together what they were watching until now.

Nikita speaks under her breath, "That makes a lot of sense now."

Vic wraps his brief, "So that means one of two things.  Princess Elsa still begins her day stuck in the parking lot waiting for someone to grab her and walk her into the castle.  Or, there's going to be so many random people going in and out of the backdoor of the castle, it's going to be left unlocked."

Salt responds, "I mean, that's progress.  But we're still short on PIR 1.  And, we're still assuming Lise Schubert doesn't sleep overnight in the castle.  We could end up storming a bus she's not on, and then blowing up a castle she's still in.  I don't know about you cowboy, but I didn't sign up for that kind of shitshow."

Vic agrees, "I hear you girl, and that's exactly what we gotta work on now..."

Cue'd in on the prisoner movement and their buses, they were going to establish a second observation post, able to watch prisoners loading at the prison itself.  Meanwhile, the observation post at the resort would focus on the parking lot behind the castle, watching prisoner unloading and how access to the castle backdoor works.  It'll be double duty, but they should have just enough bodies, vehicles, and binos to run both simultaneously.

***

The tightened collection emphasis and the new observation post bear fruit almost immediately.  The buses run on a regular schedule, and the prisoner buses are visually distinct from the employee shuttle buses.  Upon thorough examination, the prisoner buses always have a metallic screen mounted on the passenger windows.  When the buses aren't running, the new observation post monitors other traffic going up and down the road to the resort.  Besides freight trucks and the occasional spaceport taxi, one other vehicle stands out: a white Porsche Cayenne luxury SUV.

Unlike freight and prisoner traffic, it uses the western employee gate of the main prison like the employee buses do.  It also irregularly travels to both town and the resort at unusual hours.  It also never stays more than an hour or two at the prison.  Far too flashy to be a shared company car, whoever rides in the Porsche Cayenne must work primarily at the resort.

Passing this lead to the resort-based observation post, they keep an eye out for the Porsche Cayenne.  Despite their best efforts, the luxury SUV eludes their gaze.  Deciding it must not use the main parking lot behind the castle, they ask the other observation post to call them when the luxury SUV is on its way to the resort.  Temporarily shifting their field of view to the road, they finally see the elusive white Porsche Cayenne inbound.

Much like the spaceport taxis, the Porsche indeed does not go behind the castle.  Instead it goes to the guest reception desk upfront.  Not expecting that destination, they don't get an appropriate angle to see who exits the vehicle under the sheltering awning of the guest loading/unloading lane.  With no idea when to catch its departure, they never know when to watch the white Porsche upfront for when it loads its mystery rider(s).

The next day, Vic orders that positively id'ing the rider(s) of the Porsche is their immediate priority and that the resort observation post needs to be moved accordingly.  Smelling an opportunity, Vic personally mans the first shift of the newly relocated resort observation post.  After receiving the call from the other post, he eagerly watches the arrival of the luxury SUV.  As he watches the driver and passenger dismount outside the reception desk, he immediately knows he made the right call.

To "Rodrigo Lopez's" experienced eyes, the driver is unmistakably Assistant Warden Calvin Oglivy.  The passenger is a familiar chipper young blonde in a retro-chic hotel clerk uniform, Cyndi.

"Frak me," Vic says to his partner in the observation post.

Salt gives him side-eye, "Cowboy, that better not be an order."

With the identity of its users and the construction of a time-event chart, the Porsche's movement become more predictable.  Oglivy may be a workaholic with an erratic schedule, but Cyndi adheres to a predictable work schedule.  Despite Oglivy's numerous other errands, Cyndi is always dropped off at the resort in the morning, and picked up at night.

Vic the Pipehitter practically salivates as he looks forward to the more violent aspects of their plan.

***

Back at the motel, Team Leader Simon is eating breakfast when he receives a text from Anna.  He nearly spit-takes as he opens an unsolicited dick pic.

Anna walks in from the other room, wrapped in a bathrobe with a toothbrush stuck in her mouth, "So did my message go through?"

"Yeah, thanks for that.  I was eating breakfast."

Anna shrugs, "Welcome to my world.  CERT wonderboy Jeff just sent me that."

"Yeah, that's what I figured."

"Did you look at it though?"

"I mean, I tried not to."

Anna rolls her eyes and motions for Simon to hand over his phone.  She deftly brings up the dick pic again but then zooms in on something in the background, "What's that?"

Simon takes the phone back and squints.  It's a tubular black carbine-like weapon.  Simon shakes his head as he recognizes it, "Man, you got some eyes on you.  Looks like a Milkor 'Stopper' riot gun.  Probably the old school 37mm/38mm law enforcement version."

Anna casually gesticulates with her toothbrush, "Yep, thought so.  Makes perfect sense the CERT would have those.  Figured you'd appreciate the heads up sooner rather than later, boss."

"Good catch, I'll be sure Vic sees it."

"The riot gun or the dick?"

Simon gives a wink, "Why not both?"

***

Despite a strong start with Jeff the CERT trooper and Stan the laundryman, Anna soon hits a wall.

Despite some hormonally-fueled slip ups, Jeff knows better than to share detailed security procedures, and presumably has some basic 'loose lips, sink ships' training against more obvious HUMINT collection.  As successful as sexting was, it's not something you can elicit dry detailed intelligence with.  ("Oh yeah baby, you know what really makes me horny?  Commo frequencies.")  She doubts she can get much more from him in the remaining time she has.

Stan is a similar situation, but for entirely different reasons.  As a civilian, he wasn't hired because he was particularly OPSEC savvy.  He claims to have been a guard in his more virile years, but he seems to have left all that behind psychologically.  Furthermore, an older man like that isn't exactly a chick magnet, and he knows it.  He's eager to demonstrate value to an attractive younger woman by talking up his middle-management role at the resort, but he really doesn't have that much vital intelligence to leak.  She suspects she could possibly manipulate Stan into more flagrant acts of espionage, but that's far outside the time and resources she has at her disposal.

As far as PIR's go, Jeff only provided some fragmentary insights on the CERT that may apply to PIR 3 (resort emergency procedures).  Stan, on the other hand, the covered a bit more ground.  Feigning girly concern for his well-being, she asked repeatedly what kept him safe from reckless debtors who didn't even care how badly their laziness strangled the economy?  Stan explained that all his 'workers' were classified as minimum security and shouldn't pose a threat to a strong man like him.  When she asked about 'some kind of riot or something,' he explained that a mimimum security population would never do that, but they still practiced lockdown drills at least once a month.  For Stan, lockdown meant literally locking the Laundry Room doors, while waiting for guards to issue an all clear.  Anna pushed on this, and Stan clarified that guards from the main prison would be dispatched if it was really serious situation.  Did Stan ever worry about losing his job if one of his 'workers' escaped?  Again, impossible, as minimum security population would never do that.  Even if they tried, the prison and resort are miles from the town of Flossmore.  The sub-arctic town of Flossmore is hundreds of miles from anywhere else.  Where could they possibly escape to?  Then again, they wouldn't be debtors if they weren't dumb, so for their own safety, all of them wear "Chirper" anklets in case they get lost.  When tampered with or remotely signalled, the Chirper anklet would strobe and beep like a fire alarm.  With their Chirper activated, hopefully the guards would find them before the lost idiot froze to death in the woods.

Unfortunately, as much as she baited him, Stan never mentioned anything about the princesses.  All the mentions of fond childhood memories went nowhere.  She finally went hard, asking if he thought she should cosplay The Little Mermaid or Princess Merida from Brave.  That last bit really got Stan going, but it didn't lead to answering PIR 1 at all.

Ideally, she could keep fishing in town for new HUMINT sources, however Flossmore was too small a town for her to keep pulling the same act indefinitely.  She burned either Jeff or Stan, and they could turn the whole nightlife scene against her fast.  She would've liked to play the field more, but it just wasn't in the cards.

At the end of day meeting, she reports her conclusions to Team Leader Simon, "Boss, it's time to move to the next phase."

Simon strokes his chin, "Sure sounds like it.  I wish we didn't have to do this next part, but it's finally come to this.  Which one do you think we should take with us to the woods?"

Anna winces, "Ehhh... that's a tough call.  You can't interrogate someone about something they literally don't know about it.  Jeff has probably got more to cough up, but not anything that would help us find Lise Schubert."

Simon sighs, "Agreed.  I'll talk with Pipehitter tonight.  See if he has any recommendations."

Pipehitter had one hell of a recommendation.

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on June 17, 2020, 11:22:58 am
Mission Report Part (4/9)

Flossmore Resort Rescue and Demolition

With only a few hours of daylight in an arctic winter, it's already dark as your team lies in ambush along the road between the resort and prison.  D-Day was coming soon, and they still didn't have a bead on Lise Schubert.  Kidnapping was a ballsy move, but if anybody knew where she was, it would be Assistant Warden Calvin Oglivy.

With Anna's in-town mission at an end, your team vacated the Slavic Vor-affiliated motel, as it was too compromised to hold a captive.  It was awkwardly busy at the mineshaft site with the full compliment of nine operators, but its remote location provided the isolation they would need.  Since the rest of your team ran off into the woods to pull off the kidnapping, Anna holds down the fort and preps for interrogation.  She'd hoped for an in-town takedown, but got overruled.

Nikita pulls solo recon from a hide site near the resort.  For the kidnapping to work, your team needs a clean grab.  A failed or witnessed snatch would surely result in an immediate change to the security situation across all of Flossmore.  As the key spotter, she keeps a watchful eye on traffic on the road.  Another vehicle catching them in the act would be disastrous.

Back at the ambush site, Vic the Pipehitter inspects the SUV recovery winch grapple on a large tree branch.  They'd practiced this back at camp, but deadwood is anything other than uniform.  On Nikita's signal, they'd drag the debris onto the road, mimicking a windfall.  Despite being a SUV, no one in their right mind would slam a Porsche through an obstacle, right?  At the very least, you'd think the driver would step out and take a look at it before wrecking a luxury vehicle like that.  That should be just enough time to rush him.  If his stealth, speed, and violence of action fails, Vic's shotgun is pumped with birdshot to attempt a non-lethal takedown.

Simon the Tactician anxiously keeps checking his smartphone for missed messages in the other SUV.  The roadside ambush and kidnapping is a risky maneuver that could easily compromise the strike on the resort.  He'd considered baiting Assistant Warden Oglivy on business meeting with Vic's "Rodrigo Lopez," but everyone agreed there were no better meeting/kidnapping sites in-town.  It would be doubtful a wealthy man would come to a trucker motel, and setting up anywhere else would be another multi-day round of ISR and prep.  Even if they did pull off a surgical snatch in-town, they'd probably get witnessed at the initial meeting and/or the cross-town exfil to the minesite.  Having nailed down a commute schedule, Vic the Pipehitter was particularly adamant the roadside ambush was a more secure takedown.  With no better alternative, Simon had to agree.

"All stations, this is Ravenclaw.  Target inbound.  One vic, two pax."

On Nikita's signal, Ethan activates the winch, towing the deadwood onto the road.  Redbrick quickly runs out into the road to unhook the tree branch.  Retracting the cable and going into hiding, they hope their roadblock looks natural.

Vic and his fire team lay low as hi-beam headlights illuminate the woods.  Long ghastly shadows move increasingly quickly and then suddenly halt as a vehicle screeches to a halt nearby.  A car door swings open, leaking the polished sounds of "Huey Lewis and the News" into the winter woods.

Simon watches through the FLIR binos, "Driver is out. Go, go, GO!"

Vic pounces.

The driver whirls around from looking at the roadblock, just in time to catch a buttstock to the face.  The driver goes down hard, but the passenger in the front seat frantically climbs over the center console into the driver seat.

Erik Heller sees it and levels his AS Val carbine on the windshield, "Don't frakin' do it!"

The now driver does it, and throws the vehicle into gear.  Erik fires a burst into the windshield hoping to spook the driver.  Despite a spider-webbed windshield, the vehicle pulls off in reverse.

Simon yells at Hoxton, "Hit it!"

Simon braces as his SUV peels out the the woods behind the target vehicle.  The last thing he sees before the vehicles collide are red tail-lights flying by.

It could've been a lot worse.

Luckily for almost everyone involved, the target vehicle was indeed a Porsche Cayenne luxury SUV.  Your vintage Landrover nearly T-boned the Porsche, but instead caught the passenger-side front fender.  Slammed askew, the Porsche spun off into the woods with its airbags deployed.

With Vic and Redbrick handling the first captive, Erik and Salt sprint down the road to the collision.  Nearly out of breath by the time they reach it, the heavily armored shooters smash out the driver side window to yank out the dazed woman driver.  Apparently she hadn't time to get her seatbelt on, and probably would've been fatal ejected out the vehicle if it weren't for the full set of airbags.

Simon calls out, "Raptor, you good?"

The front brush guard may have kept their vehicle intact, but the 1980's safety standard SUV lacked airbags or other collision safety features.  Both men were rattled hard, but their newly acquired military helmets saved them from some head trauma.

Hoxton rubs his neck in the driver seat, "Still in one piece, Greybush."

"Pipehitter, this is Greybush, we're uninjured.  SITREP?"

"Greybush, this is Pipehitter, no casualties and we got a jackpot.  I say again, jack-frakin'-pot."

***

Anna double-checks her face mask as the two SUV's pull up to the mine site.  She got the jackpot call from Simon, but they'd been keeping radio silence ever since.  Simon comes over to speak with her as they unload two blindfolded and gagged captives.

"Okay Nightmover, we got a development."

"I though I told you not to talk to them yet.  'Setting the conditions' is very important-"

Simon interrupts, "The girl had a chirper anklet on her."

"Frak."

"Yeah, we cut and ditched the thing easy enough, but it looks like 'Cyndi' isn't a free woman."

Anna pauses, "Well okay.  The clock's ticking so I'm still going to focus on the HVI.  I'll get to her in a bit.  Just keep her comfortable until then."

Simon shakes his head, "If she's a prisoner, I'm guessing some sergeant back at the prison has to do roll call on her and she just missed it.  Maybe he'll write it off to Oglivy's executive privilege, but maybe he won't."

Anna smiles, "Maybe you should have let me honeypot him like I wanted, boss?"

Simon shrugs, "Shoulda, coulda, woulda, right?  I'm setting a hard deadline of 48 hours.  I'd love to rescue Miss Schubert, but that may prove a bridge too far.  As they say, 'an emissary takes what is offered.'"

Anna doesn't seem to get the reference,  "I'm not one for poetry Greybush, but I'll make that fraker sing by then."

***

While Anna begins her interrogation of Assistant Warden Calvin Oglivy, a Gator ATV tightly packed with three operators arrive.  After Nikita parks the vehicle, Erik and Redbrick exchange a fistbump before returning to camp duties.  The two had been tasked with disposing of the Porsche Cayenne.  While damaged at the ambush site, it was still serviceable and needed to be removed from the road as evidence.  As enticing as grand theft auto is in the New Worlds, concealed tracking beacons are common for vehicles.  With several days of work still to go, someone tracking a beacon back to camp would be a disaster.  Demolition was the safest option.

Elsewhere in the camp, Simon rummages through the various pocket litter they recovered from the two captives and their vehicles.  Back in the day, litter could be key intel to win and lose wars.  Messages, photos, and maps were all hard copy and thus could literally end up in enemy hands.  Perhaps the most consequential bit of litter in Military Intelligence history was General Lee's Special Order 191, that was carelessly discarded and discovered by the Union.  The Union used this key intelligence to end the Confederate invasion of the North at the Battle of Antietam, generally regarded as the turning point of the First American Civil War.

Of course, in the digital age, no one carries anything hard copy anymore.  Picking through Oglivy's wallet, almost all of it is unremarkable: currency, forms of id, random retail rewards cards.  Anything truly of value would be on a smartphone.  Naturally, Oglivy had a smartphone but without means to unlock or otherwise hack/exploit the handset, it's safely stowed with its battery removed.  Cyndi did not have a smartphone, which would be unusual if she wasn't an inmate at the prison.

With no hot intel standing out, Simon begins the dull task of summarizing the litter for the benefit of the interrogator.  It's mostly fragmentary biographic data, but it's better than nothing.  He shuffles through the various banal rewards cards when one of them catches his eye, "Wagner?"

***

"Now, now, now, I've always had an eye for talent, and I can tell you're a smart one.  Whaddaya say, we make a deal?"

Anna gives a dismissive laugh, "You are in a world of shit Oglivy.  What kind of deal could you possibly make?"

"Well, not me per se.  But I have people for this kind of thing.  You know, a K 'n R policy.  I'm sure you know what that is, right?"

"No shit I know what 'kidnapping & ransom insurance' is.  And?"

"See, I knew I was right about you.  The policy is with Wagner Group.  Have you heard of them?"

Anna isn't familiar with them, but plays it off, "So?"

"I mean, they're as old school as it gets.  Supposedly go all the way back to Putin's Spetznaz on the Old World.  You know, the Battle of Odessa and all that.  Now, I don't want to put words in their mouth, but I can tell you a secret about them."

Anna doesn't like where this is going, but stays in persona, "This better be good."

Oglivy smiles, "Now you seem like a really smart girl.  The annual premium on that K & R policy isn't cheap, and they have a reputation to maintain.  Knowing their reputation, I can't guarantee the safety of your co-workers.  But a smart girl like you has to look out for herself here.  In my wallet, you'll find my insurance card with them.  Call the number on the card."

"And then?"

"Do what they say.  They may be rough around their edges, but they keep their word and reward those who aid them.  But you don't have a lot of time."

Anna laughs, "Whatever you say, bud."

"Now, now, now.  It's called the prisoner's dilemma.  Perhaps you should Google it when you get the chance?"

"You're about to lecture me about how I'm in peril?"

"Just something I remembered from back when I did my MBA.  You're smarter than all of this.  You need to call that number before somebody else does."

Anna rolls her eyes, "The only dilemma here is the one you're in.  We'll get to that though, but first I gotta piss."

Anna steps away from Oglivy and thinks to herself, "I gotta find that card."

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on June 20, 2020, 08:11:09 pm
Mission Report Part (5/9)

Flossmore Resort Rescue and Demolition

Meanwhile, Salt volunteers to take the first watch on Cyndi, "Keep her comfortable?  What does that even mean?"

Salt mulls over the situation, "With what's at stake here, we can't afford to wait on Anna.  As clutch as she has been, Anna can't do two interrogations at once.  Is it still an interrogation if the girl isn't even an 'enemy' anyways?  Let's get her 'comfortable' and see how this goes..."

Bringing Cyndi a meal, Salt sits down with her and they start talking.

Seeing that Cyndi still is on edge from the initial capture, Salt reassures her, "It's alright.  We know from your chirper anklet that you're not one of them.  We can arrange a way out for you."

Cyndi shakes her head, "No... I don't want any trouble.  I just want to do my time, repay my debt, and put this all behind me."

Salt is surprised that Cyndi doesn't leap at the chance of rescue, "We can get you out of Flossmore.  Drop you off at Harad."

Cyndi laughs indignantly, "And wait for the Marshals to track me down?  Then end up spending a decade in Flossmore repaying my own bounty?  I just want to do right, and move on with my life."

Salt acknowledges the merits of her argument, but pushes back, "We're about to hit that place hard enough to put it out of business.  You seriously think you're going to stroll back into Flossmore and not get punished as a suspect?  I hate to put it this way, but you're now on our side whether you like it or not."

Cyndi takes a long pause and stares at the ground, "You know I had a good thing going, right?  Half the folks in my cellblock are scraping rancid yogurt off recyclable plastics all day.  I charmed myself into being Oglivy's little pet.  It paid well, and I was treated like a person again."

Salt gives her a sympathetic ear, "A girl's gotta do, what a girl's gotta do.  You're young and have your whole life ahead of you."

Cyndi fights back tears, "I guess I'm never going back to Rivendell am I?"

Salt smiles at her comfortingly, "Girl, there's a lot more to the 'verse than Rivendell.  Hell, growing up how I did, I never thought I'd end up where I am right now."

"...As a kidnapper?"

Salt laughs, "That too.  But we're the good guys, and we're going to do the right thing here."

Cyndi comes around gradually and explains her situation at length.

Cyndi was an intern at a Rivendell-based accounting firm when she was accused of embezzlement and sent to Flossmore.  After a few months of sorting and cleaning recyclables, Assistant Warden Oglivy came by for a direct inspection.  She kissed up to him, figuratively and then literally.  Cyndi soon became his mistress and began working increasingly better assignments.  When he moved over to lead the resort, her re-assignment to the resort naturally followed.  In total, she's been with Oglivy roughly six months.

On a personal level, Cyndi still considers Oglivy a friend and a "good boss."  She normally wouldn't go for an older married man, but she could always break up with him if she really wanted to settle down a serious relationship.  Despite that he's already cheating on one woman and the general quid pro quo of their relationship, Cyndi is convinced he genuinely cares for her and her future.  Putting aside the institutional atrocities of both the prison and resort, Oglivy's a pretty ordinary guy and "not a sadist or anything like that."  Yes, he may have used the general authority of his office and the environmentally-implied threat of coercive violence to obtain a young mistress, "but it's not like he's a predator."  When she returns to the free world, surely her future white-collar employers will value her work experience under Oglivy and he'll provide a great letter of reference.

Throughout all this, Salt resists ths urge to proverbially smack her upside the head.  Hoping not to completely insult her, she goes on a more neutral tack, "Well it looks like you're about to go on a different life-plan now."

Cyndi laughs darkly, "I guess the Oglivy chapter of my life is over isn't it?"

Salt gives a knowing nod, "His future is not looking too bright right now, and neither is Flossmore's either."

Cyndi sighs, "Well, what now?"

"We'll get to that.  But first, what kind of work did you do at the resort anyways?"

***

By the time Anna finds him, Simon has already wrapped up exploiting their captive's pocket litter.  He greets her, "Hey, how'd it go in there?"

Anna states with confidence, "It's a work in progress, but we'll get there.  Anything interesting in the pocket litter?"

Simon shakes his head, "Not really.  The usual biographic fragments, but nothing unexpected.  I just wrote up the summary for you."

Anna asks incredulously, "Seriously?  Nothing strange at all?"

Simon laughs, "Well, okay.  So he did have one interesting card in his wallet."

Anna plays off a slight sigh of relief, "O-oh?"

"AAA.  How is Triple A still a thing?  How would roadside assistance even work up here?  Do they airdrop the tow-truck in?"

Anna hides her disappointment with a laugh, "Maybe he just keeps it for the discounts?  You know, five percent off on all rub and tugs really adds up.  You should look into it."

Simon laughs, "Maybe I will then."

After her chat with Simon, Anna quickly combs through the pocket litter.  However, she doesn't find the Wagner Group card and Simon's report doesn't mention it.

Anna next finds Erik, who's well on his way to putting himself to bed, "Hey, quick question."

"Shoot."

"So when you and Wreckx-N-Effect ditched the Porsche, did you find any unusual pocket litter?"

"Uh, we handed over everything we found.  You'd have to check with Greybush on that."

Anna persists, "Are you sure?  Maybe Wreckx-N-Effect decided to keep something and not tell anyone?  You know how he is."

Erik looks at her askew, "Black?  You think he stole something because-"

"What!?!  NO!  Gorammit... Just forget I said anything."

With Hoxton and Nikita off together somewhere, Salt with Cyndi, Ethan already asleep, and not trusting Redbrick at all, Anna's last option on her supposed bathroom break is a quick chat with Vic the Pipehitter.  She was unimpressed with his previous "work" at the resort, but the surgical takedown has restored her faith in him.

Vic sees her coming, "So you crack that cocksucker yet?"

"Not yet, he's playing it tough but he'll see how that goes.  I'm taking a quick breather before really laying into him."

"Nice.  I'd love to get a piece of that action.  That was in the plan anyways, wasn't it?"

"Yeah, sure, sounds good...  Anyhow, when you took down the HVI, did you find anything unusual on him?"

"Uh, not really?"

"Not really?  Was it something you didn't tell Greybush about?"

"I mean, I kinda expected a man like that to be packing protection.  It's not like he can't afford it.  Maybe he's some kinda treehugger pinko who doesn't believe in guns?"

"Heh, good catch.  But nothing else?"

"Nope, anything we strip searched off him was handed over to Greybush."

Another dead-end, Anna wraps things up with him, "Oh I bet you did a real thorough strip search...  Anyhow, great work on the HVI takedown by the way.  Maybe you could teach me a thing or two some day, eh?  Later, Pipehitter."

Anna gives him a playful jab before moving on.  By the end of the exchange,  Vic is left thoroughly confused about exactly what just happened there.  But hey, Anna flirted with him and he gets to deliver some medieval justice on an evil sack of shit.  Best mission ever.

Having exhausted her options, Anna goes back to Simon.  "Pipehitter, we need to talk."

Simon puts down his smartphone, "I'm all ears."

Somewhere in the mine shaft, someone turns on a folk music bass-guitar riff.  Then some Dylan-esque vocals kick in:

Well I don't know why I came here tonight,
I got the feeling that something ain't right...


"Pipehitter, have you heard of Wagner Group?"

"Of course.  Old school Slavic operators.  Not Tier One's, but pretty damn close in my book."

I'm so scared in case I fall off my chair,
And I'm wondering how I'll get down the stairs...


"So our HVI says has a K 'n R with them.  He should've had a card in his wallet."

"Is that so?"

Clowns to the left of me,
Jokers to the right, here I am,
Stuck in the middle with you...


"I didn't see it in the pocket litter and I've asked around..."

"Why are you so interested in it?"

Yes I'm stuck in the middle with you,
And I'm wondering what it is I should do...


"Greybush, there's a phone number on it-"

“-and?"

It's so hard to keep this smile from my face,
Losing control, yeah, I'm all over the place...


"If one of us calls that number, we're all fraked raw.  Whether they cut a deal or not, they can geolocate the smartphone, and we all get whacked in our sleep.  That card needs to be locked up."

"I mean, we wouldn't want that to happen.  But if that was the case, why didn't you bring that up earlier?"

Well you started out with nothing,
And you're proud that you're a self made man...


Anna sighs, "You're right.  I should've brought it up immediately.  But I wanted to lock it down myself."

"Well what do you think happened to it then?"

And your friends, they all come crawlin,
Slap you on the back and say,
Ple-ase... ple-ase...


"Frak, I don't know.  Maybe the HVI is lying, maybe Wreckx-N-Effect ran off with it.  Speaking of people running off, where are Raptor and Ravenclaw?  Did they dodge out before we get hit?"

"That's some serious shit you're slinging around there Anna.  Have you seen the Treasure of the Sierra Madre?"

Trying to make some sense of it all,
But I can see that it makes no sense at all...


"Is that a movie?"

"Yeah, an old one."

Is it cool to go to sleep on the floor,
'Cause I don't think that I can take anymore...


"I respect you Greybush, but we don't have time to talk about another 1980's flick."

"It's actually an old black and white film and I assure you, we have the time."

Clowns to the left of me, jokers to the right,
Here I am, stuck in the middle with you...


Anna eyes over Simon warily, "What kind of shit are you pulling?"

Simon pulls the Wagner card from his pocket, "You're one hundred percent right.  This card is a death trap for all of us.  I was tempted to burn it in the campfire on first sight."

Well you started out with nothing,
And you're proud that you're a self made man...


Anna's mouth is agape as he then puts the card back in his pocket, "But why did you do this to me?"

"Paranoia is a helluva drug.  You need to be shown you can trust us with this kind of vital intel."

And your friends, they all come crawlin,
Slap you on the back and say,
Please, please...


Anna rolls her eyes and then comments aloud, "Who the frak is playing that music so loud?"

"It's a catchy oldie.  It always reminds me of Reservoir Dogs-  GORAMMIT!"

Simon has he frantically rushes to where Assistant Warden Oglivy is being held.  The first thing he sees is Vic "Mr. Blonde" Vega dancing to the music with a straight razor in one hand and a severed ear in the other.  The bound and gagged Oglivy is drenched in blood down his right side, all originating from where his ear used to be.

Simon points at Vic, "YOU.  OUT.  NOW!"

Vic initially seems confused about this, then gives a wink as he comes to some realization.  As he passes by him on his way out the door, he whispers to Simon, "Good cop time."

Anna catches up and runs straight into Vic outside the makeshift cell.  He's put away the razor but is still carrying the bloody severed ear, "What the frak, man?"

"What?  You just told me I could interrogate him."

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on June 30, 2020, 08:35:43 am
Mission Report Part (6/9)

Flossmore Resort Rescue and Demolition

...and that's why I've been trying to get him to take Amira on.  She'd make a great Princess Jasmin.  A woman of color would be a super inclusive move for the cast."

Salt grits her teeth as Cyndi enthusiastically discusses the day-to-day workings of "The Mystical Kingdom."  As Vic had discovered on his previous undercover investigations, the newly opened resort is a high-end adult-entertainment destination, featuring a fantasy motif princess and her castle.  The specific princess changes per guest-order, but there's only a handful of choices and most "cast members" accordingly play multiple roles.  "Cal" had wanted more choices, but most of the more modern Disney princesses require power vocals that are hard to come by.

Those difficult singing roles have since fallen exclusively on a cast member who has become known simply as "The Feature."  There simply couldn't be a Prince Charming Experience without Elsa, Belle, or Ariel, yet only The Feature can pull off those roles.  Supposedly, Cal had wanted her to do Pocahontas and Moanna as well, but the ethnic hair and makeup tests were rejected.

Salt laughs to herself that despite everything, brownface proved too much for even Calvin Oglivy.

Her origins are a bit of a mystery, however.  No one in Cyndi's cellblock have seen her around, suggesting The Feature is held elsewhere.  There's a common rumor that's she's a hired employee, since PCF residents aren't even supposed to get into erotic services and she doesn't wear a Chirper on the resort.  But Cyndi knows that The Feature still takes the prisoner bus and not the employee bus, so Cal must've worked that out with the lawyers somehow.  "Obviously," the Chirper comes off when she goes into costume, especially given the amount of nudity required.  Furthermore, she's an intense method actor "who insists" on a constant Royal Guard escort and doesn't socialize with other cast members.  However, as far as Cyndi can recall, she's also never seen or heard her true name anywhere.

Cyndi muses, "I mean, if I was doing what she was doing, I'd insist on stage names only too."

Salt pushes back, "Sure there's a stigma against legal sex workers, but that level of secrecy is pretty mysterious don't you think?"

Cyndi shrugs, "I honestly never thought about it too much.  Actresses are weirdo's anyways."

Salt smirks and moves on, "Okay, so you're there every day, right?  Is The Feature too?"

"Uh, most days I think.  Except right now.  She's not needed."

"Huh?"

"It's actually a really exciting time at the Mystical Kingdom, somebody finally booked one of the Girl Power packages!"

Salt tries her best to match the enthusiasm, "Oh, you don't say?!?"

"People need to know that strong is sexy.  I couldn't tell from the name, but I think the guest is a woman too!  Isn't all love beautiful?  I think it's fantastic we can provide non-hetero-normative services like this."

Salt almost rolls her eyes, "Yeah, you're really doing God's work here...  So what is The Feature doing then?"

"There's supposedly some dancing but not a lot of singing, so Cal decided to sit her out.  We do have another ELSA69 coming in the day after tomorrow though.  ELSA69 is our most popular booking after all."

***

Salt hands off her guard shift of Cyndi and makes a beeline to Simon, the Team Leader.  Seeing him uncharacteristically worked up, she approaches carefully, "Hey there... something going on?"

Simon lets out a long sigh, "Just got done dealing with some casual mutilation.  Thank God for the PFASK, right?"

Salt's eyes widen, "Somebody hurt?"

"Only the HVI.  It's been taken care of.  Don't worry about it.  That's my burden of command, Trinity."

"If you say so, Greybush... In other news, turns out Cyndi is quite the chatterbox.  I think I just answered PIR 1."

"You questioned her?"

"No, she just felt comfortable enough to talk to me.  Did you want me to tell her to shut up?"

Simon laughs, "You got me there."

"She said a lot about the resort, but bottom line up front, Lise Schubert is going to be on the morning prison bus in two days."

"I mean, that's all we need isn't it?  How confident are you in the intel?"

Salt shrugs, "Cyndi still doesn't know what exactly our mission is, and apparently Lise Schubert's enough of a point of gossip that talking about her in normal conversation wasn't too suspicious.  There's another ELSA69 booked in two days, and they need her midday to get her hair and nails done.  Turns out this guest also has the castle tower upgrade, so she's probably staying overnight in the castle too.  Cyndi's not exactly an ally of ours, but I don't think she's smart enough to plan and execute that elaborate a lie."

"If it is a lie, Anna will find out from the HVI, I'm sure.  We kept the captives apart for a reason.  Great initiative, Trinity."

***

When Simon tells Anna of Salt's findings, she's irritated someone would dare interrogate "her" detainee.  That aside, she is intrigued by the intelligence provided.  It should've been her, the HUMINT'er, to get that intel, but it's something to work with.  Despite her best efforts (and Vic's... efforts), she hasn't gotten anything from Assistant Warden Oglivy.  He mostly alternates between weeping in despair and screaming obscenities at this point.  Oglivy's convinced he's either going to die or watch his interrogator get gunned down by Wagner Group.  Neither of those end states involve him freely providing intelligence to his captors.

Settling down to review Salt's surprisingly thorough debriefing of Cyndi, Anna regrets her full focus on the HVI.  Anna let Salt get a freebie, and now she looks incompetent with how much of a fiasco the HVI interrogation has become.  In theory, Vic's abuse could've been used as a part of a "Jeff and Mutt" strategy, but was a complete misfire with how badly it was setup.  She would've liked to get more use her proven elicitation skills, but now Oglivy needs time to recover.  She can't exactly have a conversation with a traumatized puddle of blood and tears.

Contrary to every police procedural ever shown, suspects/detainees practically never confess/break on initial interrogation.  For some reason, prisoners get really reluctant to confess to offenses that may result in long term incarceration or execution.  While people like to idealize interrogation as a test of wits, most interrogations become a test of willpower and endurance.  Expertly crafted logic and persuasion become irrelevant if no one is listening, and sheer stubbornness can frustrate even the best prepared interrogators.  As the hours drag on, Anna is learning this first hand.

Ultimately, Anna finds some comfort that Salt's intelligence has lowered the bar for the success of her own interrogation.  As is, they now have enough intelligence to go forward with both mission objectives.  Still, single source intelligence can be risky, and if she can get the HVI to corroborate any of it, she can chalk that up as a win in her column.

***

The day after the kidnapping, Team Leader Simon gathers your operators for a briefing.  It's been an eventful night to say the least, and the rest of the team need to be brought up to speed.

"Alright folks, first things first, I'd like to thank everyone on the bang up job we did on that snatch and grab last night.  That was a surgical snatch and we all should be proud how well that went."

Hoxton suppresses a giggle upon hearing the word, "snatch."

Simon continues, "Since then, we've also answered PIR 1, and now have an actionable time and location to recover Lise Schubert.  I am formally greenlighting operations on both mission objectives right now."

Your operators quietly approve of this news.  Redbrick nods with a grin as Vic mutters, "We're fraking Irene."  Ethan shrugs, "I guess Anna came through after all."

Simon corrects him, "Actually, it wasn't 'Nightmover,' but Trinity that we have to thank this morning.  She's the one who answered PIR 1.  Both of them are still hard at work as we speak though.  We owe it to them to work just as hard.  Pipehitter, we have 24 hours until we're hijacking a bus and storming a castle.  We need your expertise to plan and rehearse both those assaults before then."

Vic answers, "Too easy boss."

"We're going into the lion's den tomorrow, folks.  That's not a lot of time.  Get your gear tight, and rehearse your CQB with Pipehitter.  Blood will be spilled, and we need to be sure it's not ours."

Simon ends the briefing and your operators eagerly get down to planning and drills.  Simon is smugly satisfied that this also keeps "idle hands" from further interfering with the two interrogations.

Meanwhile, with PIR 1 fulfilled, Salt probes for leads on the other three PIR's.

As far as PIR 2 goes (prisoner confinement means at the resort), Cyndi works at the front reception desk and isn't involved in handling prisoners (as privileged as she is, she's still a prisoner herself).  Cyndi doesn't seem aware that "PUC's" are a thing, and speaks about prisoners in general.  She knows about her own Chirper anklet, and that there's a guard force that escorts other prisoners behind the castle, but that's about it.

For PIR 3 (emergency procedures), Cyndi had a silent alarm button under the counter at reception.  She was never told what it does and she's never had to use it.  Back at the prison, the guards would use fire alarm pulls as a general lockdown alarm and "obviously" they could do the same at the resort.  Just like Stan the Laundryman, she was instructed to shelter in place during an alarm, which in her case was to lock herself in Cal's adjacent office.  Cyndi had never heard of the "CERT," but "obviously" the prison and resort must have an armed response force for emergencies.

Finally, for PIR 4, (physical security measures and obstacles) Cyndi hasn't seen much of the resort beyond reception, but Cal has told her about how much he wanted it to look like a leisure destination and not a prison.  Cyndi doesn't think there's even a perimeter fence.  She's never been in or behind the castle, but almost all the doors on the guest-side use common mechanical keys.  However Cal and some other personnel can touch their ID cards to quickly access some door locks in what sounds like a RFID proximity card system.  Double-checking the HVI's pocket litter, both Cal's employee ID card and keyring were recovered.

Speaking of Assistant Warden Calvin Oglivy, Anna's final day of interrogation remains an ordeal.  Despite everything, the HVI remains largely resistant to exploitation.  Sure, he occasionally slips up and lets a fragment go, but he's not freely talking shop like his subordinate is.  She's able to use that to confirm some of Salt's intel, but ultimately her first operation as an interrogator is a disappointment.  Perhaps if she had more time, focused training, focused prep, and wasn't unexpectedly forced into an extreme interrogation plan, she could've gotten a better outcome?

Dejectedly eating her dinner, Anna checks her smartphone for any last minute intel from Jeff and Stan.  She'd effectively ghosted them both since vacating the motel, and had been too busy with interrogation duties to string either along anymore.  After scrolling though various "u there?" texts, she checks their social media profiles, just in case they happened to leak something pertinent.  Anna nearly chokes on her cheese tortellini MRE when she finds a post both of them shared:

A Personal Message from Warden Rayburn

Hello my fellow members of the Flossmore family.

Assistant Warden Calvin Oglivy's unexpected absence from day-to-day duties has been duly noted.  We will be leveraging all our resources, on and off world, to bring him home.  While this is a quickly developing situation, I assure you that our investigation has revealed several leads they are following which should be resolved shortly.  The situation is under control, and any statements otherwise are unfounded rumors and gossip.

Furthermore, in these trying and uncertain times, we must remember we're all in this together.  After all, we're in tie business of hope.   Together, as a family, we will rise above this unprecedented situation.

There was no one harder working than Cal Oglivy.  His work ethic and dedication to this family were nothing short of steadfast.  He's always been there for us, and together, we must do what we've always done: keep calm, and carry on.  We owe that to our residents, each other, and ourselves.

It's what Cal would've wanted.


***

Receiving Anna's news about Warden Rayburn's message, Simon rallies everyone for an emergency briefing.  Putting on a brave face, he tries to open with something positive, "Alright folks, we've all been working hard and I like what I've seen.  Pipehitter, you've done a great job training up the plan of attack for tomorrow morning."

Salt gives Vic a congratulatory slap on the back, and everyone else murmurs their kudos.

"Nightmover has caught some traffic that our HVI's disappearance has hit the local media.  This isn't unexpected, but I was hoping we'd get a least another day of grace on that.  However, I am still greenlighting both mission objectives, and H-Hour remains unchanged in T minus 13 hours."

The demeanor of the room collectively drops at this news.  Your operators mutter and look to each other for assurance.  Ethan raises his prosthetic hand and asks, "Greybush, what does the PCF think happened?  Are they suspecting foul play or that he just ran off with his mistress?"

"We don't know, Zero Cool.  They know that he's missing, and presumably they're still trying to figure out what happened."

Anna follows-up, "Greybush, how do we know our basecamp is still secure?"

Simon shrugs, "Our grab was clean enough to not leave too much evidence, and hopefully our demo job on the HVI's Porsche fried any trackers before they could be activated.  I also haven't turned on the HVI's phone just in case.  We've kept the captives deep enough down the mineshaft that even if they did conceal some kind of beacon or transmitter, it shouldn't be able to broadcast to the outside.  I doubt they have enough intel to warrant an assault on our camp, but we can't rule out a search party stumbling onto-"

Anna interrupts, "The CERT may be junior varsity, but what about another PMC?  I'd bet there's a reward to recover the HVI."

Simon hides his irritation at Anna's interruption, but understands exactly what she's alluding to, "Yes, Greywater is onworld at the unlisted spaceport, but them openly turning on us would probably be considered a conflict of interest and generally a bad faith business move.  I doubt they'd risk that on a major client like DFUC.  But it's possible a PMC like Wagner Group might get involved.  They do offer K n' R policies if I recall correctly.  Still, we're going to be out of this site by daybreak, and I don't see an offworld team deploying to sub-arctic Lossarnach and assaulting that quickly."

Anna gives a sly wink to Simon, but Salt pushes back, "But like you said, accidental contact is still a possibility, right?"

"That's correct Trinity.  I wish we had better night vision gear, but we're reinforcing full light and noise discipline from here on out.  Also, we're doubling the nightwatch.  I know we were all hoping for some good shut-eye before gameday, but we can't afford to get sacked so close to the endzone."

Salt's a little thrown off by the sports-themed mixed metaphor, but is satisfied.  Erik looks over to Redbrick, who gives him a nod before he pipes up, "Greybush... now I personally demo'd that Porsche to throw any pursuers off.  Too dangerous to hang onto that hot a ride, right?  Well, now our HVI has gotten super hot.  Plus, I'm guessing Nightmover is done with him.  Should we take that in consideration?"

Simon looks at Erik Heller askew, "I'm not sure I'm following..."

Erik winces slightly as he's pressed to get more direct, "Now the original plan had us juggling the HVI up until the end, and then cutting him loose.  Do we really want to hang onto the hot potato for so long?"

Simon remains confused, "Gibson, I'm still lost here."

Erik sighs, "The original plan was pretty generous, but it was built for one captive, not two.  Now the girl probably won't be a problem, but the HVI might.  What's-her-face is apparently coming with us off-world, but you really want to leave the HVI as a loose end?  Why should Nightmover risk her ass for a piece of shit like him, anyways?"

Simon begins to catch on, "So what exactly are you proposing, Gibson?"

"I mean, I get it Greybush.  Plausible deniability, right?  The plan from the brass was to cut him loose outside.  But it's freezing outside, and we're in the middle-of-nowhere.  I'm all for pulling a 'Wind River' here and letting nature take its course."

Simon scoffs, "No, absolutely not.   That's not how we're going to operate."

"Greybush, you know this is a bad move for OPSEC.  Plus, we don't owe this guy shit.  The girl played ball, but this guy can go frak himself."

"Gibson, we are not-"

"Greybush, we got a lot of plates spinning tomorrow, and we don't need another."

"And I'm saying that I'm the Team Leader, and this is how it's going to be!  We are done talking about this, Gibson."

Your operators fall to an awkward silence, entirely unaccustomed to seeing Simon get this angry.  Erik backs down and exchanges a sidelong glance with Redbrick.

***

It's well past midnight, and Simon still can't put himself to sleep.  If anyone asked, he'd claim it was the long hours of winter darkness throwing off his circadian rhythm.  However, the real answer was good old fashioned anxiety.  While this wasn't his first rodeo, this was certainly his biggest.  Furthermore, Warden Rayburn at the PCF had surely called Wagner Group by now.  He be surprised if an advance team hadn't landed at the in-town spaceport by now.  Their camp would be safe for the night, but all bets would be off for anything beyond that.

Regardless of how well they perform in the next few hours, it's going to be a bloodbath.  Armed guards are likely, and they have no reason to hold back against armed intruders.  While their kidnapping op was surprisingly clean, it's been written into the plan to be as violent as possible on the resort assault.  It's tactically sound (though grenades or incendiaries would help), and likely in line with what the client wants, but he still feels a core of unease about being a terrorist for hire.  Hopefully they'd at least be considered 'freedom fighters' by the exploited PUCs.  There would certainly be righteousness in that at least.

It's also entirely possible Simon would be bringing someone shipside in a bodybag tomorrow.  Yes, Vic's plan seems sound, and their rehearsals looked crisp.  Still, lethal combat was nothing to take lightly.  The USMC plate carriers were a godsend, but they're not invincible.  Even if he had one back in rural Anghabar, it probably wouldn't have saved him from the gunshot that put him in the hospital.  He prepared his men the best he could, but he still wonders if we could've done better.

Simon also felt a sense of guilt hiding the true threat of Wagner Group.  But as leadership, it was his responsibility to keep his men focused and "inside their lane."  Wagner could prove to be a serious threat, but ironically enough, the best course of action was for them to "keep calm and carry on" as well.  He already saw how much they put Anna on tilt, and there was no sense riling up the others just as bad.

Deciding he's not getting anywhere in his sleeping bag, Simon stands up and stretches.  Maybe pacing will help?

Salt is on nightwatch and acknowledges him, "'All quiet on the Western Front,' Greybush."

"Good to hear, Trinity.  Just doing a spot check.  Who else is on right now?"

"Wreckx-N-Effect is on.  What the hell is that even a reference too?  Some kind of hip-hop thing?"

"I think so.  He did the whole 'I like big butts and I cannot lie...' song."

"No, that was Run DMC, the guy with the big clock necklace..."

"Trinity, you're thinking of Puff Daddy.  You know, the copkiller thing..."

"Greybush, are you kidding me?!?"

"What, are you saying I don't know classic hip-hop?!?"

Ethan calls out, "Oh for frak sakes, you two!  Get a room!  Some of us are trying to get some gorram sleep."

Simon and Salt share a hushed laugh together.

Simon tries to segue, "I'm glad to ran into you tonight.  It's nice to get some downtime, isn't it?"

Salt tenses up and eyes Simon warily, "Uh, yeah.  I kinda bit off a lot to chew with Cyndi there.  I've been working my ass off and I'll be glad when we're all finally aboard the Centennial Hawk with Lise Schubert."

Simon steps in close to her, "I've been meaning to get some time off-line with you Trinity.  Especially with how things could pan out tomorrow."

Salt becomes acutely aware of the carbine she has at a low ready, "It's been fun Greybush, but I really should get back to nightwatch-"

Simon persists and whispers, "I need to know that you're going to be okay out there.  You know, given what they did-"

Salt brushes him off indignantly, "I said I'm good.  I would've been back on duty last month had the brass chilled the frak out about it."

Simon backs off with his hands up, "Hey, I didn't mean anything by it.  It's just something we needed to talk about."

"Trust me, I just spent a month talking about it with some 'counselor' who probably bought his 'degree' online.  I'm done with it."

"I do trust you Trinity, I'm just trying to look out for you.  If there's anything-"

They're interrupted by muffled male shouting and the piercing clatter of metal on stone.  Several fast clatters then follow.

Both Simon and Salt recognize the sound and rush to Oglivy's cell.  He's dead with multiple gunshots and a panting Redbrick is standing over him covered in blood.  Redbrick gestures down to the fresh corpse, "Motherfraker rushed me when I saw his cuffs were off."

Salt shakes her head in disbelief.  She mouths to Simon "burden of command" before going back to nightwatch duty.

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on July 11, 2020, 03:54:42 pm
Mission Report Part (7/9)

Flossmore Resort Rescue and Demolition

Anna reassures Cyndi as she drops her off at Cooper Point Spaceport, "Don't worry about Cal.  He's been taken care of."

Wheter it's the darkness of pre-dawn hours, or the paucity of Anna's statement, Cyndi remains confused and shaken.  Still, she has no choice but to comply at this point.  The waiting Centennial Hawk whisks Cyndi off world without protest.  It'll be a few hours until the entire operation wraps, and it was safer to get her out of the equation sooner, rather than later.  Her loyalty was questionable at best, and Anna would rather not babysit her once the lead starts flying.

Waving farewell to the Greywater guards, she fires up the Gator ATV and drives off to join the team at the ambush site.  With Oglivy dead and buried, there wasn't a good reason to keep the mine shaft camp around either.

At the ambush site, Simon warms his hands in the passenger side seat of the Landrover SUV.  Sitting still in the dark was literally freezing, and he couldn't imagine how Nikita the Scout was fighting off frostbite in her solo hidesite.  With Anna on the Gator ATV, she was out there alone and without a vehicle until the action kicks off.  Nikita was a surprisingly tough girl for her petite size, and he had to respect her for it.  She was young too.  To protect their families, your operators avoid getting in to personal details, but she and Hoxton were obviously the youngest operators, possibly not even in their twenties yet.

Speaking of Hoxton, he was seated next to him in the driver seat of the SUV.  This was their first mission together, and he still hadn't really spoken to the kid that much.  Now was as good a time as any to get to know his junior soldier better.

"Hey Raptor, heard you had a great time hunting Smildon in these woods.  It ever get this damn cold?"

Hoxton's laugh is muffled by his balaclava, "Nope!  We were way south of here, and it was the warmer months.  I know this is supposed to still be Lossarnach, but it's like a whole 'nother planet."

"Bah, as the old joke goes, climate change is just liberal fake news, right?"

"I damn sure wouldn't mind some global warming right now, for sure."

Following a lingering pause in conversation, Simon moves to a new topic, "Say, what ever happened to that little dino of yours?"

Hox's pained expression is concealed by his balaclava, "Yeah... I had to give Sid back.  Chief really didn't like him."

Simon can tell he stepped onto a sore subject, "Oh, sorry to hear that."

Hox continues, "I think it ended up for the best.  Namata has a saying: Question not the strings of the universe that pull you onto me.  I've even started doing some volunteer work with PETA back shipside.  It's really straightened me out and provided food for my radiant soul.  Ever notice how people feed their bodies, but never their souls?  Our intellectual shells have pushed us over the millennia to where we are today, where food is in abundance in a once uninhabitable cluster of rocks.  But why is depression still a plague upon mankind?  Because our intellectual shells cannot provide sustenance for our radiant souls.  Our souls are starving yet our tongues only taste processed flesh of the dead.  Ever notice that?  Namata has really opened my eyes to how the universe works.  You should meet him some time-"

"All stations, Ravenclaw.  Target inbound.  One vic, unknown pax."

Your operators spring to action.  As before Ethan's SUV deploys a fallen tree branch across the road.  Assaulters on the road side prepare to storm the prison bus when it stops.  Should the bus try to reverse out of the ambush, Simon and Hoxton's SUV is emplaced to intercept and ram.

Hi-beam headlights crest on the horizon and wind their way through the woods.  With the distinctive hiss of air brakes, the bus comes to a sudden halt.  Watching through the FLIR binos, Simon sees the driver stay in while one of the passengers dismounts.  To his dismay, the driver stays behind the wheel as the passenger begins clearing the deadwood from the road.  "Dammit!  Go, go, GO!"

Closest to the roadblock, Redbrick fires a short burst from his suppressed Val carbine into the back of the man dragging the wood.  Illuminated by the headlights, he falls face down writhing in a growing puddle of red blood on white snow.

Simultaneously, Vic and Salt pop up from cover and rush through the open doors of the bus.  Vic is on point and paints the driver-side window with bloody grey matter punctuated by skull fragments.  A CB radio mic falls from the dead driver's hand and dangles from the dashboard.  Vic buttonhooks left down the aisle, fiercely appraising three dozen faces now staring him down in terror.  He doesn't spot any more staff up front, but the back of the bus is too hard to read under low-light conditions.  Per CQB doctrine, he doesn't stop in the "fatal funnel" of the doorway and power-walks down the aisle, leaving room for Salt to follow him on the breach.

Or he was, until the tazer struck.

Vic falls to the ground as he's blindsided by a tazer to the thigh.  Face down in the narrow bus aisle, he reflexively convulses but manages to sweep the tazer leads with his hand and rip them out.  At some point in this process though, the barrel of the Val gets wedged underneath the legs of the bus bench, thwarting his efforts for a smooth recovery.

Vic may not have seen the ambush, but Salt did.  She makes the guard next to Vic, but a packed bus provides too messy a "background" to get a clean shot.  Reluctant to over-penetrate into a prisoner, she sprints down the aisle to muzzle thump the would-be-hero in the face.  The guard was so fixated on Vic, he doesn't see Salt coming and takes a deadly blow to the temple, bulging his left eye out of the socket.

Remembering Vic's instructions to keep "violence of action" on CQB, she suppresses her urge to assist her downed fellow assaulter, and bypasses him to clear the rest of the bus.  Salt vaults over Vic with a surprising amount of athletic grace given the circumstances and sweeps the back of the bus.  She finds one last guard who's huddled in his seat trembling.  Vic gets to his feet as she drags the cowering guard out of the seat to strip his gear.  Salt calls out to him, "Pipehitter, you good?"

Vic acknowledges her and calls it in on the radio, "All stations, vic secure."

Your operators converge to search and handle the personnel on the bus while Anna retrieves Nikita on the Gator ATV.

Vic hastily strips the disfigured would-be-hero outside the bus and warns the others, "Fraking driver had a CB radio.  I don't know if he got a call out or not.  So move with a purpose, folks."

Vic hands off the guard to another operator and returns to the bus to looks for Lise Schubert.  Having met her previously, he's most qualified to recognize her again.  Turning the cabin lights on, he sees a diverse and confused mass of humanity.  Expecting to find only attractive young women, the behind-the-scenes work details apparently make use of prisoners of all ages, genders, and ethnicities.  This does make the young Austrian blonde stand out though.  Vic the Pipehitter approaches her with an out-stretched hand, "Come with me if you want to live."

Lise Schubert takes his hand and immediately bursts into thankful tears.  Her long nightmare is over.

"Hey, uh, excuse me, Mr. Terminator.  But the wind shakes the barley?  You know what I mean?" a familiar streetwise voice calls out from the back of the bus.

Vic looks over and recognizes the red-haired "Princess Anna" from his stay at the Flossmore resort.  "I'm here to rescue a singer, not a poet."

"Okay, so maybe you're not who I thought, but perhaps you recognize me?  It would be worth your while if you did."

Vic looks over to Lise Schubert, "You know what she's talking about?"

She immediately responds, "Why yes!  She's my sister, Princess Anna!"

Princess Anna responds with frustration, "Frak me.  She's a special child isn't she?  Google Grace O'Malley from New Dublin.  Just get me to Rattlesnake Ridge on Harad and you'll get a payday from a certain unnamed third party.  That's all I should say in mixed company."

It's Simon's call and they don't have a lot of time to get the bus moving again before the resort gets suspicious.  They don't have the time or connectivity to check her claim in the middle of a roadside ambush, but Simon decides to throw her on Anna's Gator ATV to Cooper Point along with Lise Schubert just in case.  All the other prisoners will have to take their chances during the assault.

While Anna makes a beeline for freedom with the two princesses, the rest of your team wrap up at the ambush site.  Salt finishes up stripping the guard she captured and finds nothing too unusual: asp baton, tazer, OC spray, handcuffs, PTT radio, personal cell phone and a key ring.  A photo ID badge was clipped to his shirt pocket.  It looks similar to Oglivy's and she assumes it doubles as an RFID keycard just as Oglivy's did.  She recognizes the name on the badge but the photo seems off.  She grabs the man by the chin and stares down his tearful face.  "It IS him," she thinks to herself.

Taking quick glance around she shoves him to a blind spot behind the bus.  The man falls onto his back and cowers.  Again weeping, he raise his hands defensively to his face, expecting a beating.  Salt instead wordlessly pulls up her balaclava, letting him get a good look at her face.  The man on the ground freezes, his face aghast, as he recognizes her.  Before he can say anything, she hipfires a sloppy three round burst into his groin from her supressed Val carbine.  She takes her time pulling her balaclava back on, giving him ample time to suffer before finishing him off with a coup-de-grace to the head.

Returning to the rest of the group, Salt feels a wave of emotions, but isn't able to really address it right now.  After all, this isn't exactly in the proper time or place for introspection.  There's still work to be done, and she'll have plenty of time for contemplation back shipside.

Simon confirms the headcount as your operators board their improvised trojan horse of a bus.  So far, so good.  Yet another surgical snatch with a possible bonus VIP.  If only the rest of the mission could go so smoothly.

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on July 19, 2020, 10:09:31 am
Mission Report Part (8/9)

Flossmore Resort Rescue and Demolition

"Stan the Laundryman" Wellmark adjusts the earflaps of his furry ushanka hat before stepping off the employee bus.  The ushanka itself was vaguely comical atop his graying middle-aged head, but after so many hard winters in Flossmore, Stan cared more about frostbite than fashion.  It's not like fashion mattered that much anyways.  He'd been 'off-the-market' for a good twenty years before his wife died of influenza last winter.  It had been long enough since then, and he had put himself out there, ...but not really.  Who was he dressing to impress?  The rural dating scene for a man in his early forties isn't great.  Sure he had a decent job, but most country girls leave for the cities, and most would rather grow old with someone closer to their own age.

Of course that Mariana girl was a fun; but predictably she flaked out on him.  He knew a girl like that would never settle down with him, but who was he to look a gift horse in the mouth?  He idly checks his smartphone as he gets off the bus.  Yep, radio silence.  Oh well.

At least the administration had finally come to its senses and opened up the castle as a waiting room.  A sheep-like herd of Flossmore PCF employees trudge into an industrial-looking loading bay.  It's drafty with the door propped open, but it's still a welcome refuge from the freezing Arctic winds.  Folks unbutton their coats and make water-cooler gossip as they wait for the prisoner bus to arrive.

While they wait, "Septic Steve" strikes up a conversation, "Man, cold enough for ya?"

"At least Oglivy signed that memo before running off.  Not all of us could park their Porsche curbside."

"Ain't that the truth.  I heard he's got alittle something else to help keep warm too.  The blonde girl up front is gone too."

"Ha, he ran off with Mindy?"

"Yeah, you know who I'm talking about.  For some reason Admin never details me girls like that over in Sanitation."

"Steve, you expect a girl like that to take your shit?"

"Well technically it's not my shit, I'm just the one getting rid of it."

Both men laugh and the conversation trails off.

"Well if ain't good ol' Stan Wellmark!  Heard you were pulling some shifts down here!"

Stan turns to greet a man in uniform carrying a clipboard, "Ed!  Well, college on Rivendell don't pay for itself, eh?"

"Jesus, they grow up so fast now, don't they?  What's he studying?"

Stan shrugs, "He's still undecided.  It's still his freshman year though."

"Ah, don't worry.  Our fathers were first generation colonists who owned nothing but the clothes on their backs, but they got the ball rolling for us.  We gotta do the same for the next generation.  You did a damn great job raising him, Stan.  Why, when we were his age, we were getting piss drunk and fraking around in the woods with crossbows."

"...anyhow, usual crew on linens?"

"Sergeant Ed" looks over his clipboard, "Hmm... yeah... no surprises there.  Hey, I gotta sign in some other folks, but it's good to see you up here at the resort.  Find me during lunch and we'll catch up."

With time to kill, Stan feels a familiar pressure on his bladder and looks for a restroom.  He presses his badge against the RFID sensor, but it refuses to unlock.  A bystander comments, "Yeah, I don't think they cleared us for this building."  Stan sighs and fastens his coat to step outside.

Stan relieves himself in a dark-green plastic Port-a-John.  He'd recently developed chronic kidney stones and drank water like a fish to manage them.  He had to hit the john more than he'd like, but it was better than chronic pain.  Finishing up his business, he hears the hiss of airbrakes as the prisoner bus parks.  But then, extended metallic clatter punctuated by screams.  Some sort of construction accident?

Someone screams out a Kyle Dinkheller-esque plea, "You don't have to do this!"

A blaring klaxon kicks in, followed by a looping robotic female voice, "SHELTER IN PLACE.  SHELTER IN PLACE."

It was an active shooter situation, and Stan knew the thin plastic walls of the Port-a-John wouldn't stop a gunshot.  He cracks the door carefully, spying the bullet riddled body of Sergeant Ed next to the prison bus.  He couldn't see anybody armed, but the shooter must've made his way inside the castle.  The futile plea didn't sound like Ed's voice.

Stan makes his move and sprints out of the Port-a-John, taking cover behind the bus.  He had hoped he'd get further, but he's not in the shape he used to be.  The icy air stings his throat as he pants for breath.  Finding his bearings, he sees the door to his linen room across the parking lot.  He may not have RFID badge access to the rest of the resort, but he knew he could get into there and find shelter.  Hastily scanning for the shooter, he makes another break for it.

Huffing and puffing, his meaty hand slaps his badge against the door sensor.  It blinks red.  In exasperation, he tries again.  It blinks red.  "I do NOT have time for this!"

Cursing new technology, he fumbles out his keyring.  The adrenaline has shot his fine motor skills, and it takes an agonizingly long time to pick out the right key.

The looping automated warning on the loudspeaker is interrupted by a panicked live voice, "Shooters in the castle!  Shooters in the castle!"

"Shooters?  As in more than one?  Shit."

His key bounces off the door handle.  Looks like Admin finally removed the obsolete mechanical lock at the worst possible time.

Dumbstruck at his bad luck, he remembers there's a side door and scurries around the corner.  The side door was almost never used and probably wasn't slated for an RFID upgrade.  Stan finds the keyway still intact and stumbles inside, slamming the door behind himself.

Speaking of slamming, Stan is nearly knocked out as he catches a blow to the head.

The offending steam iron bangs against the floor after being thrown at him.  An older woman apologizes profusely, "Oh dear!  I didn't know it was you Stan.  I'm so sorry."

Stan is seeing double from the concussion and takes off his ushanka hat to check for bleeding, "Geez Mabel... I'm okay, I'm okay..."

Mabel tries to tend to him, "I thought you were the shooter."

"I know, Mabel.  Just give me some space.  Didn't know you still had an arm on you."

"Neither did I.  All those years of fast pitch softball I guess."

Mabel's phone rings, "It's my husband!"

She speaks with him over the phone, "-I'm safe, honey.  What's going on? ... Jeff said what? ... Oh my.  ...  Okay, I'll be safe, honey.  ... I love you too."

***

Phil Malone hangs up the phone and takes his break-action double barreled 12 ga off the wall mount of his den.  It was his father's shotgun, and in his own 41 years on the frontier, he had never fired it in anger.  But now, "ne'er do wells" had come to town, and placed his wife and son in danger.  As a husband and a father, he didn't have a choice, did he?

Having taken the shotgun off the wall of the den, he stood face-to-face with his father's classic John Wayne poster also decorating the den.  The black & white lantern-jawed portrait was captioned "A man has got to do, what a man has got to do."  Phil Malone thumbs two shells into the shotgun and pockets a few more before taking off in his Ceramic White colored Lincoln Town Car sedan.

***

Stan and Mabel stay low to the floor of the linen room and avoid the windows.  They stay off their phones, lest they miss a shooter trying to breach the room.  Mabel clutched her steam iron whereas Phil couldn't find his own improvised-weapon.  They were up against a professional crew, and any weapons would be better than nothing.  But in a room designed for prisoner labor, the lack of such options was a feature, not a bug.  Stan was tempted to wrest the iron from Mabel, but she'd already demonstrated herself as surprisingly capable with it.

With the alert klaxon blaring on a loop, they can't hear much, if anything, going on outside.  Both reason they're pretty safe in the linen room.  Sure the castle may have an arms room, but at least in the linen room, they shouldn't need one.  Anything the armed thugs were after would presumably be in the castle, and they wouldn't bother searching a commercial laundry room.

The first hint that they were in danger was a smell; vaguely chemical and increasingly acrid.  Mabel first notices the ceiling tiles letting out streams of white steam.  A ceiling tile gives and falls to the floor, revealing bright orange flames spreading across the attic insulation.  Both wordlessly stare in horror.

Stan comes to his senses first, "We need to get out of here!"

Mabel begins to lose it, "But where, Stan?  Where?!?"

"Anywhere but here!"

Stan grabs her and drags her to the side door crawling on all fours.  Luckily, he remembered from his training to never stand up in a fire.  He pops the door open, and the gush of fresh air causes a flashover inside the building.  Slightly singed, the two rest against a snow bank at the side of the snow-plowed parking lot.

Their rest doesn't last long as they spot a masked and armed figure carrying a red gas can.  They make eye-contact and he drops the can to shoulder his carbine.  Stan scrambles behind the snow bank before he hears a short burst of Doppler effect incoming fire.  Mabel doesn't follow.

Trying to break contact, Stan bounds his way around the parking lot.  He moves quickly, but cautiously making sure he doesn't get shot in the back.  He hunkers down as he reassuringly hears several familiar hollow pops.  Canisters of tear gas rain down on the parking lot as the CERT arrives on scene.

A choking white fog settles over the parking lot as the canisters spray out their payload.  Somewhere, dark blue Ford Broncos full of CERT troopers were lobbing canisters with their Milkor Stopper riot guns.  Twenty years ago, Stan had been in the pipeline for becoming an OC agent specialist.  Warden Rayburn was just starting the CERT back then, and Stan feels a certain bitter-sweetness having to witness them in action as an civilian.

The incessant blaring of the loudspeaker is interrupted by the thunderous echo of shotgun blasts from inside the castle.  Bursts of automatic fire follow as a firefight ensues inside the castle.  Two Landrover SUV's pull up from the woodline to the castle backdoor.  They linger only for a few seconds as the tear gas hits them.  Nearly colliding with each other, the two SUV's peel out from the parking lot.

Backlit by several buildings set ablaze, two armed figures run up to the parking lot as the SUV's leave.  They wave frantically at the fleeing vehicles before running after them.  A helmeted head peeks out from the back door the the castle and immediately recoils from the tear gas.  After a delay, the two SUV's hurriedly brave the tear gas again and attempt a pickup.  Stan sees three figures dash out and mount up from the castle.

A fourth figure follows but immediately doubles over heaving.  One SUV takes off as the passengers on the second SUV try to hectically wave him in.  Out of nowhere, a Ceramic White Lincoln Town Car screams around the corner of the castle into the parking lot.  Glass shatters as shooters from the lead vehicle open up on it.  The sedan fishtails out of control and collides with the second truck.  The fourth man from the castle hadn't mounted yet, and gets taken out by the colliding vehicles.  Two passengers run out and grab the body, its legs bent in unnatural angles.

Stan takes satisfaction that at least these thugs had paid a price today.  "They may have hurt us bad, but at least the hardworking folk of Floss-"

KABOOM!!!!

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: ConscriptFive on July 28, 2020, 05:26:14 am
Mission Report Part (9/9)

Flossmore Resort Rescue and Demolition

Covered in blood, CS gas residue, and now concrete & plaster dust, Salt rips off her caked balaclava in the backseat of the SUV.

Vic is hacking up a lung, but calls out, "Everybody up? ... Zero Cool... get us the frak out of here!"

Ethan can barely see through his inflammed eyes and the general obscurant throughout the parking lot, but finds his bearings.

Redbrick is alive, but mangled badly and incoherent.  Salt rips off his balaclava to clear an airway.  His legs were shattered by the car wreck, with broken bones protruding through his torn duty trousers.  She pulls the tourniquets from the PFASK and ties not to think of MacGuyver back at the Red River Riot.  She calls out as she works, "I got Wreckx back here, but he doesn't look good, Cowboy."

"How bad?"

"I've seen worse, but he's incoherent and non-ambulatory."

Vic punches the dashboard in anger before calling it in, "Greybush, Greybush.  This is Pipehitter.  We are Oscar Mike.  We have one casualty.  Wreckx is WIA critical."

In the lead vehicle, Simon grits his teeth through the casualty report.  Redbrick was down, the Cooper Point Spaceport was a non-trivial distance away.  He looks over to his driver, Hoxton.  His eyes are blood shot from CS gas exposure, and like everyone else, he's taken off his contaminated balaclava.  Heller and Nikita are in backseat, taking turns flushing each other's eyes out with a canteen of water.

Back in the trailing vehicles, Redbrick is babbling something as Salt cinches down the second tourniquet.  His legs are a torn mess, but at least he won't bleed to death from them.  His pain must be unimaginable, but the fentanyl lollipop will help.  Salt was always duly suspicious of hard drugs, but this is exactly the situation they were meant for.

As the fentanyl settles in, so does Redbrick.  He isn't writhing in pain anymore, and he's generally... sedate.  He still winces whenever a bump in the road bends his legs wrong, but otherwise, his pain is managed.  Redbrick's condition may be stable, but Salt keeps a dutiful eye on him.  He gestures her close and pulls out the lollipop long enough to tell her something.  She smirks and undoes his belt to take a gander.

She reassures him with a smile, "Still as magnificent as always, Wreckx."

To herself, she thinks, "Fraking men."

***

Your convoy makes decent headway into the forest.  Your team did plenty of pathfinding and trailblazing beforehand, and the SUV's generally handle the rough wintry terrain well.  Simon regrets having to leave the prison bus behind, but he had already learned that lesson from the Red Cross on Anghabar.  He would've liked to stuff a few prisoners into the back of the SUVs, but the parking lot got too ugly, too fast for that.

Speaking of things getting ugly, Simon was fairly satisfied with how the final assault went.  They were as savage as the plan demanded, and held their ground in their first firefight to boot.  If what they just did didn't make DFUC happy, nothing would.  He'd been too busy to confirm with Anna that Lise Schubert made it to the spaceport, but what could possibly go wrong there?  They may've lost Redbrick, but at least they earned a six figure payday for the company.  He hated this kind of cold math, but as long as Ocean PMC stayed in business, Redbrick will be back in one piece in just a few months.

Of course the new hardware helped too.  Various pieces of the breaching kit came in handy: from cutting restraints on the bus prisoners, to forcing open doors inside the castle once the electronic locks were seemingly shut down.  Simon's not sure how they would've completed either objective without them.  The USMC plate carriers saved lives as well.  The CERT and guards came at them with mostly buckshot.  The exterior plate carriers were tore up, but the soft armor coverage was enough to keep stray pellets from puncturing their thoracic cavities.  Simon personally took a more direct hit, likely shattering his front plate.  It knocked him off his feet, but he's obviously still breathing.

But then there was the tear gas.  Still, he should've anticipated that law enforcement, and especially a prison guard force, would rely so much on it.  Everybody's a tough guy until the CS/OC hits, and he had no idea who would prove so sensitive to it.  Redbrick seems to have had a particularly bad reaction, and that cascaded-

"Greybush, Greybush.  This is Pipehitter.  We got a tail."

Several dark blue Ford Broncos tear through the woods on tire chains.  Your team recognizes them from the photos Jeff sent to Anna.  Traditional blue and white lights strobe and sirens howl through the winter woods like wolves on the hunt.

Facing hot pursuit, your SUV's pick up the pace.  Salt holds Redbrick secure as the vehicles toss about on the rough roads.

Vic turns in the front seat with his Val carbine, looking for a line of fire, "Trinity, I can't hit shit from up here.  You got a shot?"

"My hands are literally full, Cowboy."

Vic unbuckles his seatbeat, "Gorramit, I'm coming back there."

Vic's a big guy, and even bigger in full kit.  Climbing across the cabin of a moving vehicle is a task, and he gets snagged on something halfway through.

Ethan warns Vic, "Hey, hey!  Watch the gear shift!"

Vic barks back, "Just frakin' drive, okay?"

"Your sling is snagged, just back up abit."

Vic flails about and the vehicle swerves after he inadvertantly kicks the driver.

"What the frak, man?!?"

Luckily the swerve was enough to jar Vic loose and he falls face first into the backseat.  "My bad, Zero Cool.  Just keep us enroute."

Between Salt, Vic, and the future double-amputee, the backseat is a tight fit and Vic can't help but throw some elbows and knees getting himself situated.

"Geez Cowboy, pretty sure there was an unspoken rule in 'TC Three' not to do that to the casualty."

"Eh... he'll live.  Just pass me mags as I need them."

The tailgate window shatters and blows out as Vic begins laying down full-auto suppressive fire.  The lead CERT vehicle falls back from the initial shock, but soon realizes the relative ineffectiveness of fire coming from your team.  Vic's a good shooter, but from the back seat of a speeding vehicle, there's not much more he can do but spray and pray.  Furthermore, the Val carbine may be full auto, but it lacks the range, firepower, and general performance of a proper machine gun.

As much as Simon would like to maneuver his vehicle to support the rear vehicle, the terrain keeps them choked in single file.  It may keep Simon's truck out of the fight, but it also keeps the other CERT Ford Broncos blocked out as well.

Twenty round magazines don't last long in a firefight, and certainly not a full-auto one.  Vic had already burned through most his combat load in the castle, and was now pulling mags off Redbrick's chest.  As he reloads yet again, he calls out, "Zero Cool, what's our ETA looking like?"

"Almost out of the woods.  Five?  Ten minutes?"

In the lead vehicle, Hoxton can see the woods beginning to thin out and gets more aggressive in his driving.  "Almost there, guys.  Hang on, cause we're going pedal to the metal."

While they had hoped to get a shot at the CERT trucks, everyone instead buckles up and braces.  Loose objects in the cabin become projectiles as Hoxton pushes the limit of the Landrover's off-road suspension.  The lead vehicles charges forward in a sprint to the finish line.

"Nightmover, Nightmover.  This is Greybush.  We are coming in hot.  Multiple pursuers."

Back in the rear, Ethan calls out to his truck, "Light at the end of the tunnel.  Gonna hit it."

Ethan floors it as Vic opens up another burst of suppressive fire.  He barely keeps his grip on the weapon but flings hot brass throughout the cabin.  A hot casing ricochets and lands down the back of Ethan's collar.

"Shit, shit, SHIT!"

Painfully distracted, Ethan undercorrects on the steering wheel and the truck's fender clips a tree trunk.  Before he can respond, the SUV spins out and rolls over at the edge of the woods.

Simon's lead SUV is waved through the front gate of Cooper Point Spaceport and squeals to a halt.  Anna has her battle rattle on and rushes to the vehicle,  "Did you see it?!?"

Simon looks across the clearing and doesn't see Vic's truck anymore.  "Pipehitter, Pipehitter.  Status?!?"

Anna points out the spot in the woodline, "They just wrecked right there, boss."

Simon hops out of the vehicle and pulls out the FLIR binos.  The hot vehicles stand out in the cold, and he quickly sees other vehicles hungrily approaching the crash site.

Simon goes through the options in his head.  His men are down and their truck is a write-off.  He could try extracting them with the remaining Landrover SUV, but against a single vehicle, the OPFOR would just focus fire and wipe them all out.  Two elements were the only way to go, but can he honestly risk an ATV in a firefight?  The ATV driver would literally be bait with zero cover-

HONK! HONK!

A gunmetal-grey Ford F-150 Greywater Solutions technical screeches to a halt beside your team.  Erik Heller yells from the driver's seat, "No time to explain!  Get in!"

***

Evelyn Salt unbuckles her seatbelt and falls to the roof of the overturned SUV in a thud.  She tries to reestablish her bearings, and immediately notices Redbrick is missing.  Vic is crumpled in a pile unconscious.  From what she can tell, Ethan is still buckled in the driver seat.

The whoop of approaching police sirens is unmistakable.

"Cowboy, Zero Cool.  You guys okay?  We gotta move!"

A moan comes from the driver seat and Vic stirs next to her.

She keys her radio when she hears Simon's call, "Greybush, Greybush, this is Trinity.  We wrecked bad.  Pipehitter and Zero Cool are down.  Wreckx is MIA."

Salt doesn't have time for a conversation and crawls over to Vic.  He's battered and dazed but she doesn't see any mass hemorrhages.

Ethan cries out from the driver seat, "Shit... you guys okay?  I think I broke my nose."

"I'm good Zero Cool.  Checking on Pipehitter now.  Do you see Wreckx?"

Ethan notices the entire windshield has been kicked out.  His eyes track a bloodtrail across the snow that leads to a badly mangled body.

"He got thrown from the vehicle.  Looks KIA-"

"WE HAVE YOU SURROUNDED.  STEP OUT OF THE VEHICLE WITH YOUR HANDS UP," a stern voice commands on a bullhorn.

"Motherfraking gorram cocksuckers," Vic exclaims as he comes to.

"Well stated, but a tad homophobic, Cowboy.  Can you move?"

"I've been worse.  We gotta go... where's Wreckx?"

"He's KIA outside, Cowboy," replies Salt as she tries her door.  It's either bent or stuck on the terrain.  She tries throwing a shoulder into it to no avail.

"My door is jammed.  Yours?"

Vic's door resists, but he slams it hard enough to jar it open.

"Wait, so how we doing this?  We can't possibly sprint across the clearing without getting shot in the back.  I'm telling you right now Cowboy, I'm not going back to those savages."

Ethan chimes in, "You two can Butch Cassidy this is if you want, but I'm not down for suicide today."

Salt replies, "I mean, it's only a short term trip to the undiscovered country, right?  It'll be like a vacation.  And I get to take a few of those motherfrakers-"

Her suicidal musings are interrupted by the hollow pop of a Milkor Stopper riot gun.  A tear gas canister bounces off the overturned undercarriage of the SUV and lands nearby.

"Gorramit," Vic checks and reloads his carbine.  He looks to Salt expectantly.

Salt laughs morbidly and clutches something in her pocket.

To the opening power chords of Dio's "Holy Diver," Anna lets rip a long burst of tracer'd 7.62mm NATO from the Greywater M60 machinegun.  Heller is heavy on the gas pedal as they cross the clearing, and the shots go wild, but it's enough hot screaming lead to make their point.

Holy di-VAH!
You've been down too long in the midnight sea,
Oh, what's becomin' of me?


Vic ducks back inside the truck, "Greywater finally got their thumb out of their asses!  Keep yer heads down!"

Ride the ti-GAH!
You can see his stripes but you know he's clean,
Oh, don't you see what I mean


Derived from the impressive, yet deeply flawed, Wehrmacht MG 42 and FG 42, the M60 was the US military's post-WW2 general purpose machine gun.  Known colloquially as "The Pig," it was a heavy infantry weapon that ate through a lot of ammo and was prone to fouling.  Currently pintel-mounted and fed from an ammo box, Anna isn't tremendously affected by these short-comings, and maniacly flings lead into the woods.  Sure, it would be nice if she actually hit somebody, but that's not exactly the point of suppressive fire.

Gotta get away
Holy Di-vaaaaa-aaaa-aaaah


With the Greywater technical drawing all their attention to itself, Simon and Hoxton's SUV speeds towards the wreck.  Expecting to carry someone out, Simon hops out with his Colt Python revolver drawn and a Halligan bar slung on his back.  He's dismayed by the tear gas, but at least it's only one canister as opposed to the full volley back in the castle parking lot.

Got shiny diamonds,
Like the eyes of a cat in the black and blue,
Something is coming for you,
LOOK OUT!


Heller pulls the Greywater truck up to the forest road and pauses long enough for Anna to lay down two long and accurate bursts.  Despite their claims, most of the CERT trucks are still on a column down the road.  Anna has them in enfilade, and she lights up the lead truck and over-penetrates into others behind it.

Race for the morning,
You can hide in the sun til you see the light,
Oh we will pray it's all right


Devastated by effective fire, the CERT falls to pieces.  The driver and occupants of the lead vehicle are dead, immobilizing forward movement on the narrow road.  Other vehicles try to pull out of the kill zone while they still can.  Meanwhile, their dismounts in the woods cower in confusion, fearing machine gun fire and being abandoned by their trucks.

Gotta get away,
Get a-waaaaay,


Simon baseball slides the final stretch up to the vehicle.

Ethan is impressed, "Geez Greybush, I never thought I'd be so happy to see Greywater machine gun peeps like that."

"It's complicated.  Where's Wreckx?"

Ethan points the body out to Simon, "Looks pretty KIA from here."

"Eighth Commandment.  You guys ready to assist on recovery?"

Between the velvet lies,
There's a truth that's hard as steeeeeel, yea-aa-ah,
The vision never di-ie-ie-ie-s,
Life's a never-ending wheeeeeel, say


Simon and the three survivors bound the short distance to Wreckx's mangled corpse.  The blood trail is obvious enough to follow, as his tourniquets were stripped off as he skidded across the icy forest floor.  He was in bad shape to begin with and hopefully the traumatic ejection from the vehicle was a sudden death.

Holy Di-vah,
You're the star of the masquerade,
No need to look so afraid


CERT trooper Jeff Malone peeks from cover as the machine gun fire stops.  The gunner on the truck furiously waves at their assistant gunner to fetch another can of ammo.  Everything may have gone to shit, but Jeff sees his opportunity and takes it.  He levels his Benelli shotgun from cover.

Jump, Jump,
Jump on the tiger,
You can feel his heart but you know he's mean,
Some light can never be seeeeeeeen, yeah!


With the truck at a standstill, Nikita passes off another ammo can to Anna.  Anna frustratedly kicks aside piles of brass and black metal disintegrated link to seat the ammo can on the pintel, and then inexpertly opens and refeeds the machine gun.  It's not rocket science, but it's not the kinda thing you want to figure out during a firefight.  With the gun noticeably down, a few CERT dismounts pop up from cover and make a retreating sprint to their vehicles.  With Anna unavailable, Nikita pops off a few snap shots with her carbine.

Just as Anna charges the M60, she squeals as her leg is raked by buckshot.

Nikita spots the shooter and puts him down without an ounce of remorse.  "Nightmover, you hurt?"

Anna groans, "Not bad... I got this."

Holy Di-vah,
You've been down too long in the midnight sea,
Oh, what's becoming of me?
No! No!


Vic hears Anna's cry and angrily burns a full mag firing blind into the woods.  Rallied near Wreckx's twisted remains, the others join in trying to make up suppressing fire for the down machine gun.  They can't however, as they reach their last carbine mags.

"Gibson, Gibson, this is Greybush.  We have Wreckx, but we are running red on ammo.  We need that gun back up."

Heller responds curtly, "Roger that.  I'm already on it, Greybush."

Ride the ti-gah,
You can see his stripes but you know he's clean,
Oh, don't you see what I mean?


Anna grimaces through the pain and lets rip on the M60 again.  The temporarily emboldened CERT collectively decides it can't take anymore, and their vehicles make a hasty retreat back down the road.

Heller calls it in, "Greybush, Greybush, we got them routed.  You're welcome."

Gotta get away, get away,
Gotta get away, get away,
Yeah!


Jeff Malone wheezes from his sucking chest wound.  Whatever carbine he was hit by managed to puncture his body armor.  Rolling in pain on the forest floor, he sees the CERT trucks drive off without him.  He could expect no quarter from these armed goons and his best option was to lay low and play dead for now.  Surely his teammates will rally and come back for him.

Holy Diver, sole survivor
You're the one who's clean


The threat abated, your operators switch to the inglorious duty of mopping up.  Anna gets a bandage on her leg as Salt and Simon load Wreckx's corpse into the SUV.  Ethan and Hoxton work on the vehicle recovery winches as the remainder dismount and start dead-checking the fallen.

Holy Diver, Holy Diver
There's a cat in the blue coming after you, Holy Diver


Jeff's heart drops as he sees the armed thugs slow walk through the woods, double-tapping every body they come across.  "No way out now.  A man has got to do, what a man has got to do."  He draws his 9mm Glock sidearm and springs to his feet.

Oh, Holy Diver,
Yeah, alright
Get away, get away, get away


Anna finishes wrapping the Israeli pressure dressing on her leg, "Gibson, you can shut that shit off now."

"Hey, it's not my track, but makes a nice morale booster.  Let's get a second opinion.  What do you think, Ravenclaw?"

Nikita turns to join the conversation, "Yeah... definitely not my jam.  Maybe-"

Nikita stumbles as she's shot in the back.  Jeff gets a moment of satisfaction before Vic guns him down with the last of his carbine ammo.

Nikita tries to get back on her feet as quickly as possible.  Almost apologetically, she tries to reassure everyone, "Nah, guys.  I'm good.  It hit the back plate."

Despite everything, mopping up goes without further interruption.  The wrecked truck gets righted and the wheel alignment is intact enough to be towed by another vehicle.  Everyone is aboard the shuttle and off Lossarnach, before a second counter-assault is attempted.

With many of your operators in various states of injury and generally tore up, most are dropped off at the Mothership before delivering Lise Schubert and Grace O'Malley to the city of Rattlesnake Ridge on Harad.  Both a woman and your least injured operator, Salt volunteers to escort the trafficked women to the final hand-off.

Upon arrival, Lise Schubert is giddy as a schoolgirl and gently guided onto a leather upholstered shuttle on the spaceport tarmac.  Her tuxedo'd bodyguard doesn't speak to Salt during the whole exchange and only acknowledges her with a nod.

As for Princess Anna...

"Well frak me sideways, you crazy bastards actually did it."

Salt laughs with a shrug, "Well that's one way of putting it.  So where to?"

"Don't worry about me.  You got me where I need to be.  Time to disappear like a fish among the sea.  You seriously don't know who I am?"

"That's a no.  'Your sister' there was the objective and we were paid a pretty penny for the blood we spilled today.  You may not be able to afford that level of commitment, but I'm sure Mr. Goldman can negotiate an equitable settlement."

"Goldman?  Sam Goldman?  The interstellar merc lawyer?  Well this all makes a lot more sense now.  Heard your kind was abit on the pricey side.  You took a chance on me though, and our organization will be grateful for that.  The debt will be repaid, but you may have noticed I've been off the grid for a bit.  You'll have to take an IOU for now."

Salt shakes Grace O'Malley's hand in farewell and palms her a business card.  In parting, Grace examines the card.  It features a light blue diamond with "Ocean's 10" printed on it.  "Got a need?  We will help."

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Naturegirl1999 on July 28, 2020, 08:53:32 am
What does WIA stand for?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: King Zultan on July 28, 2020, 09:12:31 am
I think it means Wounded In Action.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 4]
Post by: Naturegirl1999 on July 28, 2020, 09:13:06 am
Thanks
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5]
Post by: ConscriptFive on July 28, 2020, 11:13:21 pm
Turn Five

"How much more idiotic could Flossmore have been?  Did they seriously think they could keep such a high risk business venture profitable in the long-term?"
"Oh, come on.  Like you wouldn't have paid a premium to put that uppity commie-pinko Schubert in her place?"
"Good sir, I am a man of taste and refinement... yeah, you got me there."


                     --Overheard gossip at Twenty Forward Lounge on Mothership Leviathan
                  
Contact Phase

You, along with the entire system, is rapt by media coverage of the "Flossmore Rampage."  Following chaotic social media posts from the townies of Flossmore, Warden Rayburn makes a formal press release.  Anghabar-based Black Mask terrorists had lethally struck the prison, murdering countless God-fearing country-folk and releasing the dangerous Black Mask operative Grace O'Malley and others to further torment the good people of the Thiel Planetary System.

With Flossmore PCF having freshly perjured itself, Amnesty Interstellar publishes their comprehensive investigation in a multi-part series titled "PUC's to Princesses: the Peversion of the Penal Process."  In the past two years, Flossmore PCF had moved beyond their original charter as a for-profit debtor's prison and begun attempting more lucrative ventures.  While the AMR-sponsored internees were increasingly an open secret, it was generally considered a common-sense solution to the crisis on Anghabar.  Housing a glut of insurgency prisoners out of theater in Lossarnach was simply a smart business move for both AMR and Flossmore PCF.  But the legal construct of a "Person Under Control" was dubious, and the implications abhorrent.  Most people would agree that Flossmore had crossed a red line when they employed the PUC's for sex work.  Certain moral norms trumped the libertarian criminal justice laws after all.

And that was just the opening of the series...  The second part of the series details the peculiar case of how the blossoming influencer daughter of a prominent Green Party politician vanished from plain sight and became a trafficked high-end escort at Flossmore PCF.  Amnesty can't explain who, how, or why Lise Schubert was taken, but alludes to sort some of vague interstellar political conspiracy.  Amnesty found no evidence in the judicial system listing a probable cause for arrest, and whistleblowers from the PCF confirm that she was held under alias and essentially off-the-books.  As far as associations with the insurgency, there is no evidence that a young glitterworld gal like her had ever set foot on Anghabar.  In captivity, Lise Schubert was compelled to perform numerous unpaid acts of a sexual nature, from which the PCF was extraordinarily well compensated for.  Amnesty advances the theory that Lise Schubert's case suggests that the PCF held other innocent PUC's completely unrelated to their internment contract with AMR security services.

The third and final part of the series showcases the moral and cultural travesty of the so-called "Mystical Kingdom."  Absurdly claiming Fair Use doctrines, Flossmore PCF flagrantly capitalized off erotic services set in well-known intellectual properties.  High-end clients could book erotic services under a variety of specific themes.  It was a remarkably grandiose operation, including a full size fantasy castle.  While most witnesses and staff claim that all the theses sex workers were duly-compensated and consenting adults, Lise Schubert's case is indisputable evidence to the contrary.  Furthermore, Amnesty has whistleblower testimony stating that Assistant Warden Calvin Oglivy advertised to prospective clients that the sex workers were PUC's as a signature feature of the resort experience.

The fallout of this viral investigative journalism began as a snowball and then became an avalanche.  First, the elderly Warden Rayburn resigned and retired in shame, claiming that Assistant Warden Calvin Oglivy was behind all these misdeeds.  Based on his career reputation and lack of concrete evidence against him, he takes a large severance package and leaves the town of Flossmore altogether.  Purportedly Warden Rayburn plans to spend his golden years in obscurity, preferably in a warmer climate with Country Club access.

Furthermore, the extensive capital investments to build the Mystical Kingdom never broke even.  The debtor prison ironically became a debtor itself, and declared insolvency.  Yet the PCF was an institution too big to fail, especially with the ongoing crisis on Anghabar.  Coalition Forces (CoFor) under Confinity orders took the unsual step of applying Eminent Domain to all PCF assets.  Off-world uniformed CoFor personnel deployed to take over physical operation of the prison on Lossarnach.  Upon arrival, all local staff are immediately terminated from employment.  As the old saying goes, a new broom sweeps clean.

But the PCF wasn't the only ones to suffer in the town of Flossmore.  Even if the catastrophic damage from the Flossmore Rampage could be repaired, Flossmore's dream of rehabilitating itself as a tourist destination was gone.  After both the Rampage and Amnesty's P2P series, no one but the most adventurous and deranged could stomach Flossmore as a leisure destination.  With the failure of the resort, and the CoFor takeover of PCF operations, unemployment surges.  A town already in mourning for their murdered loved ones, the people of Flossmore prepare themselves for an even longer and harder winter than expected.  Many wonder if it's finally time to move to greener pastures.

AMR considers itself something of a victim as well.  They thought they had legally outsourced specialized services to a trusted contractor.  They had no idea the PCF would do what they did, as labor duties were not explicitly detailed in the scope of work.  Furthermore, AMR had no legal or ethical grounds to meddle in the affairs of a private corporation on another planet.  Requiring such oversight would be a dangerous infringement on corporate rights.  For some reason, this non-apology was of no consolation to the fully enraged insurgency.  As a concession to an already tenuous security situation, AMR changed tack and announced they were unilaterally canceling deportations to Flossmore PCF.  Future detainees would remain in AMR custody on Anghabar.  As a gesture of good faith, most PUC's already on Flossmore would be exiled to Harad on AMR's dime.

But what about the Flossmore Rampage itself?  Amnesty's P2P series didn't cover it, noting it occured after they completed their investigation.  They parroted a common public sentiment that Flossmore PCF had recklessly generated a lot of enemies very recently, and that someone should strike them so suddenly and catastrophically was entirely coincidental to Amnesty's unpublished investigation.  Still, everyone has their own theories.

Flossmore apologists are fond of the theory that it was an inside job by Oglivy.  Those who knew him remember Oglivy as a hard-working, brilliant, ambitious, but morally flexible man.  He conspicuously abandoned his wife and disappeared on the eve of the Rampage with his mistress.  The theory goes that the exorbitant costs of the new resort were merely to launder his extensive embezzlement.  With the resort construction contracts all paid out, he cashed out his cut, and had it all burned down to cover his tracks.  Today, Oglivy's off living in ill-gotten luxury with his trophy mistress somewhere out in the 'verse.

Others believe a version of the initial story put out by Warden Rayburn.  Murderous Black Mask terrorists hopped worlds to rescue Grace O'Malley and take out their anger on her captors.  Lise Schubert wasn't even the primary objective, but her rescue is further proof the Greens have been backing the anarchy on Anghabar.  The Rampage was an impressive feat if anything, and highlights the growing need for a CoFor intervention to end this violence.

Some criminologists and security analysts get closer to the truth, insisting that this had to be a professional hit.  Only pros could pull off such a complicated operation.  DFUC had the motive, but it was too sloppy to be their own SIMBa.  DFUC must've contracted the operation to a PMC.  The barbarism of the Rampage fits the modus operandi (MO) of Wagner, but they don't have the legal top-cover to risk such a high profile black operation.  But most critically, the PCF guard force reported seeing what resembles a Greywater Solutions gun truck.  The Mothership Leviathan is "in town" these eight months, and Nick Clay's Greywater has demonstrated a certain fondness for excessive force.  Sure, it could be Danny Ocean's Ten, but this was nothing like their previous MO, and Danny Ocean would never collaborate with Nick Clay like that.  Though they can't prove it, "experts" agree it was probably Greywater Solutions that executed the Flossmore Rampage.

(OOC Commentary: Congratulations players, you've completed your first major plot/quest-chain.  By now, you've accumlated a relatively comfortable amount of IC resource.  More importantly, you should've seen enough to understand your operators, the game world, its' mechanics, and generally how my GM-brain works.  You've finished the tutorial now, so expect gradual rule modifications accordingly.  It shouldn't be anything too unforeseen, but this is a friendly heads up that you've unlocked the "real" game now.)

Ops Chief Neil MacCauley and Legal Counsel Sam Goldman meet you in the conference room for a formal briefing.

Sam breaks the ice with a whistle, "Well, well, Mrs. Ocean.  We made some serious bank last month.  Yes, we took some losses, but they were well within acceptable attrition forecasts."

Neil scoffs, "Attrition forecasts?  We're rebranding casualty rates now?"

Sam shrugs, "Potayto, potahto."

"As I'm sure you've heard already, our guys pulled through, but got beat up.  Batiste was mangled pretty badly, but the Clinic didn't see any problems with his TI mods.  We're gonna miss him these last few months, but he'll be back, Ma'am.  Hunt and Chapman will have some scarring, but nothing debilitating.  Vega jacked up his left shoulder at some point.  Probably a dislocation, but the Clinic took care of him.  As long as he doesn't push it too hard, he should be fieldable this month.  It's worth mentioning USMC body armor saved a lot of lives out there.  Plenty of superficial contusions that could've been more traumatic.  Vega, Templar, and Taylor could've had fatal wounds otherwise.  Prompt tactical casualty care from the PFASK has also been key in mitigating the severity of our casualties."

Sam follows up Neil, "As for our last two clients, they've gone radio silent.  After something that newsworthy, I'm sure their Legal Counsel have advised them to keep their heads down until the smoke clears.  Both did pay us in full however, so presumably they were satified with our work."

Neil chimes in, "Anything from the O'Malley girl?  IOU's aren't very enforceable for extralegal services rendered."

"Good question.  As various sources in the media have confirmed, the Grace O'Malley in question was indeed somebody.  The name itself is presuambly an alias-"

Neil interrupts, "Revolutionary guerillas prefer the term 'nom de guerre,' Sam."

Sam rolls his eyes, "Potayto, potahto... as I was saying, it's probably not a legal name, but instead a nostalgia'd choice from history.  She was a sort of romanticized Irish pirate queen who famously earned the peer respect of Queen Elizabeth-"

"The one who lived like forever?"

"No Neil, the first one.  Ever see Shakespeare in Love?  That Queen Elizabeth."

"Gorram travesty of a movie.  Stole the Academy Award from Saving Private Ryan.  Demonstrably Harvey Weinstein's worst crime that he was never jailed for."

Both you and Sam pause to look at Neil incredulously.

Sam resumes his briefing, "Anyhow... She seems to be the real McCoy and deeply involved with the Anghabar insurgency.  Salt opened a line of communications with her, and we can develop her as a formal contact if you'd like."

"Really?  You don't consider her a conflict of interest?"

"Not yet, at least.  AMR is a multi-faceted organization and our efforts with AMR CI/FP haven't progressed particularly well.  We aren't that beholden against the insurgency yet.  Furthermore, we haven't confirmed what kind of work Grace O'Malley offers.  It would be premature to make that kind of determination without seeing a single contract offer."

Neil shrugs, "You're the lawyer, Sam.  Nothing makes me happier than some de oppresso liber action, though.  Not always the best for staying in the black, but there's more to life than money, right?"

Sam laughs, "If you say so."

Sam resumes his briefing, "As for business this upcoming month, Amnesty, DFUC and the Greens are probably lying low.  With the change in management, we're no longer in conflict with Flossmore, though local warrants may be an issue.  On the high-end of clients, Tyrell might be operating again too.  Also, let me know if you want to follow up with Grace O'Malley."

"Here's an updated list of contacts for the month."

Spoiler: Contact List (click to show/hide)

"Accordingly, here are my recommendations:"

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:
(0) Disney-Fox-Universal-Comcast:  **LIKELY UNAVAILABLE**
(1) Anghabar Mining and Refining CI FP: Sam
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: Sam
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(0) Harad Marshals:
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(1) Interstellar Red Cross: Sam
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:  **LIKELY UNAVAILABLE**
(0) Interstellar Geographic Society:
(1) Grace O'Malley: Sam

Before you close out the meeting, you decide to raise one last issue.  "Hey, I've been meaning to ask this.  Can we get IT to take care of the spam problem."

Neil raises an eyebrow, "Spam problem, Ma'am?"

You pull up your email and put it on the projector.  Yet another odd message from "GandalfTheGrey@confinity.com."  As far as you can recall, it's the same damn poem since last month.

Sam nearly spit takes his coffee and begins pacing around the room, "Sam, you better take this one."

Sam takes off his glasses rubs the bridge of his nose, "I don't know how to say this politely Mrs. Ocean, but that isn't spam."

"Well, I've been getting the same gibberish constantly for at least a month."

Neil winces and paces some more.

"Well okay...  It's an honest misunderstanding, Mrs. Ocean.  Some VIP's liked to speak with Danny personally."

"Gandalf the Grey is some kind of VIP?"

Neil sighs in the back of the room.

"More like the VIP, Mrs. Ocean.  In case you haven't noticed, Mr. Thiel has a bit of a thing for Tolkien."

Neil laughs, "That's one way to put it.  It's practically a fetish at this point."

"Neil isn't wrong.  He was a bit of an eccentric in the Old World, and now he's practically in his own universe."

"Or literally his own planetary system, Ma'am."

"Anyhow, I gathered he and your husband would speak occasionally, Mrs. Ocean.  I don't have the foggiest clue about what however.  I could only speak with his personal staff for the more brass tacks stuff.  That kind of nitty gritty was beneath a great man such as him."

You reply, "Well I'm not sure what they were talking about either.  Here, take a look."

Spring birds singing,
mantling about the branches.
A familiar tune,
For whose song is this?

The Ochre Owls?
The Tapered Robins?
The Semini and Alchies?
The Blue-winged Finch?
The Nightingales?
The Orchard Kite?
The Red-breasted Nuthatch?

Birds which the Once Man has warned.
Chaotic birds are the old-timers.
The cover-tailed and storm-colored,
Woodpeckers in autumn,
Ashen Woodpeckers in spring.

Is it the wails of the forest doves,
the long-lived daughters of trees?

From the ripe heads of this species,
The moth hosts to the monsters of the forest.

Heirloom bird charms cannot be bought.


Neil shakes his head, "Gorram old-timer weirdos."

Sam squints and spends some time reparsing the text, "Mrs. Ocean, well that's something...  I'm not sure what, but something.  However, we do need to craft a response.  If you're not up to it, I can handle it for you."

Quote from: OOC: Writing Contest
Describe or write an appropriate email response to Mr. Thiel.  Per usual contest procedures, GM will choose either "the best" or fusion of multiple submissions for the Event Resolution.

If no submissions are received, Sam will craft a response.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: Naturegirl1999 on July 28, 2020, 11:51:44 pm
Code: (Contacts (Pick 5)) [Select]
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(0) Anghabar Mining and Refining:
(1) Tyrell Dynamics: NG
(0) Disney-Fox-Universal-Comcast:  **LIKELY UNAVAILABLE**
(1) Anghabar Mining and Refining CI FP: Sam
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: Sam
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(0) Harad Marshals:
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(2) Interstellar Red Cross: Sam, NG
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(1) United Labor Movement: NG
(0) United Green Party:  **LIKELY UNAVAILABLE**
(1) Interstellar Geographic Society: NG
(2) Grace O'Malley: Sam, NG
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: Stirk on July 29, 2020, 12:00:03 am
I'm guessing our pirate princess has a large bounty on her head. We can probably get into ARM's good graces with a little tip off, collect the bounty, and help with a little arresting without betraying our "don't betray the client" rule. Otherwise like normal we're just shooting in the dark when it comes to picking out who to ask for jobs.

The message doesn't have any obvious code in it. It doesn't make any sense if you take only the first word or whatever, the long string of "The bird" does away with that. We see...9 bird types + the moth. If we assume the woodpecker is the prison and the "Ashen" was saying we burned it down, we have 8 "Large" organizations matching these, and can assume that each one lines up with one of the birds that suits it best. It looks like he is asking who we're working for.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: Powder Miner on July 29, 2020, 12:18:59 am
Code: (Contacts (Pick 5)) [Select]
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(0) Anghabar Mining and Refining:
(2) Tyrell Dynamics: NG, Powder Miner
(0) Disney-Fox-Universal-Comcast:  **LIKELY UNAVAILABLE**
(1) Anghabar Mining and Refining CI FP: Sam
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(2) Slavic Vor: Sam, Powder Miner
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(0) Harad Marshals:
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(3) Interstellar Red Cross: Sam, NG, Powder Miner
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(2) United Labor Movement: NG, Powder Miner
(0) United Green Party:  **LIKELY UNAVAILABLE**
(1) Interstellar Geographic Society: NG
(3) Grace O'Malley: Sam, NG, Powder Miner
I'm starting to sour on CI FP -- the surly attitude there after our first failure doesn't bode all that well for our reception if another mission turns out messy, and I don't feel the two-man mission to go investigate is necessarily all that great anyway because of the high risk and need for a second person. O'Malley is likely to be on much better terms with us, so I wouldn't mind wheeling around to her side (my ULM vote is also for this reason). Tyrell would also be nice since they should have some decently-paying jobs, and our last job with them went very well. My other votes are kinda throw-away.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: Shadowclaw777 on July 29, 2020, 12:48:43 am
Code: (Contacts (Pick 5)) [Select]
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(0) Anghabar Mining and Refining:
(2) Tyrell Dynamics: NG, Powder Miner
(0) Disney-Fox-Universal-Comcast:  **LIKELY UNAVAILABLE**
(1) Anghabar Mining and Refining CI FP: Sam
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(3) Slavic Vor: Sam, Powder Miner, SC777
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(1) Harad Marshals: SC777
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(4) Interstellar Red Cross: Sam, NG, Powder Miner, SC777
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(3) United Labor Movement: NG, Powder Miner, SC777
(0) United Green Party:  **LIKELY UNAVAILABLE**
(1) Interstellar Geographic Society: NG
(4) Grace O'Malley: Sam, NG, Powder Miner, SC777
Slavic Vor: We should probably dabble in Criminal activities since it’s another side of the game, just because expectedly they should offer less difficult jobs for higher cash rewards, since they can’t do their jobs legally and therefore come to us. Even then is really bad to lean on this group for them to trust us as our contact?, maybe they’ll realize we seek easier and less explosive gig than last time.

Harad Marshal: This is a contact we gained through a mission and should be slightly stronger than the rest?, and we should probably take it. The first one we took was extraordinary easy

IRC and Grace’o’Malley: We already have continuing plot threads with them, so we should probably still continue them.

Actually it seems all the missions we have preference for will be pretty combat centric around them, with one being based around a insurgency, there was way too much combat for a rescuing doctor mission for IRC, but the United Labor is very much a mystery but by choosing them we become tankies and therefore that’s a win.

I’m against Tyrell, on the facet that their missions take significant to our majority of our manpower to be done right, and with having 2~ severe enough wounds that effect stealth as well as gunfights, it should most likely be avoided.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: Kashyyk on July 29, 2020, 12:52:27 am
Code: (Contacts (Pick 5)) [Select]
(1) Lossarnach Country Club: Kashyyk
(2) Potter Properties: Sam, Kashyyk
(0) Anghabar Mining and Refining:
(2) Tyrell Dynamics: NG, Powder Miner
(0) Disney-Fox-Universal-Comcast:  **LIKELY UNAVAILABLE**
(1) Anghabar Mining and Refining CI FP: Sam
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(3) Slavic Vor: Sam, Powder Miner, SC77
(0) Casa Nuova:
(1) Goodhaven Sheriff: Kashyyk
(1) Harad Marshals: SC77
(0) Flossmore Warden:
(0) Coalition Expeditionary Forces:
(4) Interstellar Red Cross: Sam, NG, Powder Miner, SC77
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(3) United Labor Movement: NG, Powder Miner, SC77
(0) United Green Party:  **LIKELY UNAVAILABLE**
(2) Interstellar Geographic Society: NG, Kashyyk
(5) Grace O'Malley: Sam, NG, Powder Miner, Kashyyk, SC77

Lossnach, Goodhaven Sherrif and Int Geo have all been pretty solid and safe jobs, if a little light on danger pay. (Just what we need with low man power). And I'm just curious about what the heck a small realtor would need a PMC for.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: Stirk on July 29, 2020, 01:13:01 am
Quote
(1) Lossarnach Country Club: Kashyyk
(2) Potter Properties: Sam, Kashyyk
(0) Anghabar Mining and Refining:
(3) Tyrell Dynamics: NG, Powder Miner, Stirk
(0) Disney-Fox-Universal-Comcast:  **LIKELY UNAVAILABLE**
(2) Anghabar Mining and Refining CI FP: Sam, Stirk
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(3) Slavic Vor: Sam, Powder Miner, SC77
(0) Casa Nuova:
(2) Goodhaven Sheriff: Kashyyk, Stirk
(2) Harad Marshals: SC77, Stirk
(1) Flossmore Warden: Stirk
(0) Coalition Expeditionary Forces:
(4) Interstellar Red Cross: Sam, NG, Powder Miner, SC77
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(3) United Labor Movement: NG, Powder Miner, SC77
(0) United Green Party:  **LIKELY UNAVAILABLE**
(2) Interstellar Geographic Society: NG, Kashyyk
(5) Grace O'Malley: Sam, NG, Powder Miner, Kashyyk, SC77

Your willingness to work with terrorist and criminals is surprising giving how much pushback my "shoot everyone" plan had :V
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: King Zultan on July 29, 2020, 04:17:25 am
Quote
(1) Lossarnach Country Club: Kashyyk
(3) Potter Properties: Sam, Kashyyk, King Zultan
(0) Anghabar Mining and Refining:
(3) Tyrell Dynamics: NG, Powder Miner, Stirk
(0) Disney-Fox-Universal-Comcast:  **LIKELY UNAVAILABLE**
(2) Anghabar Mining and Refining CI FP: Sam, Stirk
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(4) Slavic Vor: Sam, Powder Miner, SC77, King Zultan
(0) Casa Nuova:
(3) Goodhaven Sheriff: Kashyyk, Stirk, King Zultan
(2) Harad Marshals: SC77, Stirk
(1) Flossmore Warden: Stirk
(0) Coalition Expeditionary Forces:
(4) Interstellar Red Cross: Sam, NG, Powder Miner, SC77
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(4) United Labor Movement: NG, Powder Miner, SC77, King Zultan
(0) United Green Party:  **LIKELY UNAVAILABLE**
(2) Interstellar Geographic Society: NG, Kashyyk
(6) Grace O'Malley: Sam, NG, Powder Miner, Kashyyk, SC77, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: m1895 on July 29, 2020, 11:58:15 am
Quote
(1) Lossarnach Country Club: Kashyyk
(4) Potter Properties: Sam, Kashyyk, King Zultan, m1895
(0) Anghabar Mining and Refining:
(3) Tyrell Dynamics: NG, Powder Miner, Stirk
(0) Disney-Fox-Universal-Comcast:  **LIKELY UNAVAILABLE**
(2) Anghabar Mining and Refining CI FP: Sam, Stirk
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(4) Slavic Vor: Sam, Powder Miner, SC77, King Zultan
(0) Casa Nuova:
(4) Goodhaven Sheriff: Kashyyk, Stirk, King Zultan, m1895
(3) Harad Marshals: SC77, Stirk, m1895
(1) Flossmore Warden: Stirk
(0) Coalition Expeditionary Forces:
(4) Interstellar Red Cross: Sam, NG, Powder Miner, SC77
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(4) United Labor Movement: NG, Powder Miner, SC77, King Zultan
(0) United Green Party:  **LIKELY UNAVAILABLE**
(3) Interstellar Geographic Society: NG, Kashyyk, m1895
(6) Grace O'Malley: Sam, NG, Powder Miner, Kashyyk, SC77, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: Stirk on July 29, 2020, 10:11:37 pm
Alright, here we go.

Quote
Spring birds singing,
mantling about the branches.
A familiar tune,
For whose song is this?

The Ochre Owls?
The Tapered Robins?
The Semini and Alchies?
The Blue-winged Finch?
The Nightingales?
The Orchard Kite?
The Red-breasted Nuthatch?

Birds which the Once Man has warned.
Chaotic birds are the old-timers.
The cover-tailed and storm-colored,
Woodpeckers in autumn,
Ashen Woodpeckers in spring.

Is it the wails of the forest doves,
the long-lived daughters of trees?

From the ripe heads of this species,
The moth hosts to the monsters of the forest.

Heirloom bird charms cannot be bought.

The song of the forest is not that of one bird, but a symphony of many.
The clever crow caws to the rooster awaiting dawn, but the moth's song is heard only by those close to it.
Vultures circle above, the eagle dives to reap the bounty of the river but goes too deep and dampens it wings.

But you knew all this already.

Priceless things may not be bought, yet they can be coaxed or sought.
Songbirds sing for seed, and a man can fly south for winter just as well.
The sun warms both the body and soul.

***

I hope that doesn't give too much away 🤔
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: King Zultan on July 30, 2020, 03:52:57 am
+1 To the above as its way better than anything I could have come up with.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: ConscriptFive on July 30, 2020, 03:15:05 pm
Contract Phase

"Mrs. Ocean, I spoke with Neil and together we've redesigned our contractual structures."

You respond, "And that means what exactly?"

"Well it's something Danny had in the works but never got to standardizing.  It's a win-win for us and our clients.  You'll see."

OOC: Major rule modification!  Now that you've seen how convoluted major operations can get, contracts have been altered to support multi-turn play.  For example, with a two turn deadline, you can spend your first month dispatching an ISR team with the FLIR binos to case a target, and confirm what kind of assets you'll need.  The next month, dispatch that ISR team off to another operation, while your assault team goes in with key gear you acquired based on last month's ISR.  Or you could try to rush the mission on the first month, and get your profit twice as fast.  Or get spooked by what the ISR team finds and decide it's worth breaking the contract.

Grace O'Malley

"She's the political prisoner we personally rescued from Flossmore PCF.  I checked my contacts again, but the situation on Anghabar moves so fast that nobody in the public really knows what's going on anymore.  She's defintely someone though, and still owes us for her rescue."

-Sam

I know I still owe you one, but how about some easy work in the mean time?  One big paycheck for one of your guys to spend the day standing around looking like a badass.  Do I have your attention now?

So this month is the Founder's Fifth Festival.  It's an Anghabar planetary holiday celebrating some bullshit that happened long before any of us workers were born.  But it's when we get together, crack some beers, and grill some ribs.  Now that's something worth celebrating.

Well this year has been tough, and us ex-pats in Rattlesnake Ridge on Harad could use some holiday cheer.  So we're setting up the festival on the riverside outside town.  It'll be great community building for the Diaspora too.

I'd love to attend, but unlike the PUC's who were released after the so-called Rampage, I'm technically still a fugitive.  Now AMR security forces legally can't do shit on Harad, and I doubt I'm worth sponsoring a Marshal's bounty, but I'm not an idiot.  As the saying goes, "They only have to be lucky once.  I have to be lucky always."  I'd be a lot luckier with a professional bodyguard.

So yeah, meet me at a cookout, watch me shoot the shit with some old pals, then grab some ribs to go.  It's practically a paid vacation.

Estimated Profit: 10k
Contract Deadline: 1 month

United Labor Movement

"They're a critical safeguard to some, a cancerous tumor on the organs of free enterprise to others.  Either way, they're a legal interstellar organization always needing muscle while possessing an impressive liquid asset portfolio.  Personally, that's the only part that really matters."

-Sam

Solidarity, my friends.  That's the whole point of the United Labor Movement isn't it?  After those Black Mask agitators cocked up everything, AMR came down hard on our lawful strikers.  Most ULM Chapters have now been shuttered by AMR.  Sadly, Asiatic scabs and those gorram Tyrell robots have kept the refineries running despite our strike.  It's all turning into a longer and harder struggle than we expected.  Our loyal chapter members still got mouths to feed, and I don't blame them for starting to waver.

But solidarity works both ways.  Across Anghabar, we're flying in hard currency to cover the strike pay AMR has been refusing.  It's not a full wage, but it'll keep food on the table.  It may not be kosher to move that kind of currency into a warzone, but neither are AMR's strikebreaking methods.  But we owe our members this kind of vital support, legal or not.  That's how solidarity works.

ULM 323 in New Dublin has been particularly hard hit.  They were one of the first chapters to be banned, and local law even forbids ULM members from possessing arms.  Furthermore, AMR security forces have developed a strange harassment campaign against them.  For months, law-abiding workers in New Dublin are routinely rounded up to be bizarrely questioned about "Santa," "elves," and their whereabouts.  Strange, but true.

With out own security legally disarmed in New Dublin, we require a third party armed escort.  The escort will bring a credentialled ULM organizer with a duffle bag of hard currency from the spaceport to downtown, and back.  We would prefer a reliable vehicle and at least three armed men as adequate protection for that much currency.

Estimated Profit: 40k
Contract Deadline: 1 month

Goodhaven Sheriff

"Who could forget this frontier police force on Harad we've since supported numerous times?  Not the most lucrative of clients, but relatively low risk.  Plus, we have a great working relationship with Sheriff Nash Wilder."

-Sam

Gorramit, there goes the neighborhood.  Anghabar trash are everywhere now.  I'm not prejudiced, but it's not like they're sending us their best people.  Nearly the whole lot of them are criminals straight from Flossmore.  They dress alike, stick together, and probably don't even believe in Our Lord and Savior.

Now the Mayor may have rolled out the red carpet for this filth to trample upon, but I know a street gang when I see one.  Some 'concerned citizens' have decided to act before Goodhaven becomes a modern Chiraq.  Any cowboys who happen to run these rascals out of town will find it worth their while.  Need I say more?

Naturally, such a thing would be entirely under-the-table.  Under no circumstances would the Sheriff's Department get involved in such sordid and technically illegal affairs.  In fact, they would be duty bound to intervene if they witnessed such violence.  However, a prudent phone call to myself would help keep my men from showing up at a certain wrong place at exactly the wrong time.

Estimated Profit: 20k
Contract Deadline: 1 month

Potter Properties

"Everybody talks about how ruthless the glitterworld corps are.  They're not wrong, but few know the kind of fraud local corps routinely get away with far from watching eyes of the big city.  Potter Properties may not have a Task Force Orion, but that's because all they really need is just a smile and a gun."

-Sam

If there's an upside to this affair in Anghabar, it's that demand for real estate elsewhere is through the roof.  We've decided to take profits under these fortunate circumstances, and liquidate a newly built 60-unit apartment complex outside of Rattlesnake Ridge, Harad.  We have an interested buyer, and the sale of the newly built complex is on track for a closing date in two months.

However, the catch is that the buyer has comissioned an independent third party property inspector.  Normally this would not be a concern, however there is a serious undisclosed fault with the property.  Specifically a seismic one.  We identified the seismic hazard too late in development to discreetly mitigate, and any engineering attempts to mitigate the hazard would both be costly and highlight the threat from seismic activity.  Our in-house appraisers estimate the development would sell for less than half its current valuation if this hazard was known.  An opportune divestment from the property is the decided course of action.  Accordingly, we will pay a premium to ensure this property sale closes at the present valuation.

The hired contractor must:

1.  Determine if the Inspector identified the seismic hazard.
2.  If so, covertly alter the final report to conceal it.
3.  Leave no evidence of tampering or other extralegal activities that would compromise the sale.

The third party property inspector is only a small local firm with an office in downtown Rattlesnake Ridge.  We defer recommendations of tradecraft and methods to the contractor's expertise.  Any contractor failure that results in the inability to sell the property at full valuation will be considered a default on the contract.

Estimated Profit: 100k
Contract Deadline: 2 months

Slavic Vor

"Slavic organized crime: half the pretension of Italians, with twice the violence.  Perhaps unmistakable straight-forward brutality is how they overcome their lack of English-language communication skills?"

All empires fall.  Such is life.  Ask Romanovs or Bolsheviks if you don't believe.  Or ask poor Deniska.

Can't have krysha without house, and Flossmore is house on fire.  Do you understand?  Worse, poor Deniska can't step outside to take piss without bumping into CoFor pig.  Do you see problem?

I think saying in West was rats and sinking ship?

Poor Deniska cannot collect final dan from burnt krysha.  Sad, no?  But someone pigs don't expect?

See poor Deniska at Oasis Motel.  It is safe place run by good babushka.  Visit his krysha.  Get their dan.  Leave half with babushka.  Other half is yours.  Generous, no?

Estimated Profit: 30k?
Contract Deadline: 1 month

"Well it's nice to have some breathing room on the rent.  It's almost like the good ole' days with how selective we can be this month.  The lucrative pick here is the Potter Properties contract.  Corporate espionage used to be our core competency, and it's time to ease our new crew back into that line of work.  Grace O'Malley's job should be a one-man cakewalk, and it's such a minor commitment that I'm willing to cultivate that relationship.  The other three contracts are a bit of a toss up.  All muscle jobs, and any three of them can go horribly wrong in their own way.  Neil recommends three guns and a vic for each.  I think he's being too cautious."

Sam's Pitch (Grace O'Malley, Potter Properties, Goodhaven Sheriff, Slavic Vor)

Quote from: Sam's Pitch
"Dear Grace O'Malley,

Happy to hear you're getting back into the swing of things.  We'll take up your generous offer and send someone to meet you at the festival.  We know you'll pay your IOU in good time."

"Dear Potter Properties,

As we're sure you're well aware, Ocean's Ten is the premier solution for corporate espionage.  We understand and appreciate exactly how much capital you have at stake here.  Our legendary intelligence team will infiltrate and case this office, in preparation for decisive action next month.  We guarantee the real estate closing will go as scheduled.

"Dear Goodhaven Sheriff,

Over these short months, we at Ocean PMC have developed something of a soft-spot for the hard-working people of Goodhaven.  It troubles us to hear you are being menaced by ne'er-do-well foreigners.  Some of our more rough and ready fellas have been meaning to enjoy some downtime in Goodhaven again.  Who knows what could happen?"

"Dear Pakhan,

Poor Deniksa.  We are no friend of CoFor pigs.  We will send strong men to Flossmore.  Flossmore will pay dan.  We are grateful for your generosity."

Quote from: Pitch Votebox
(1) Sam's Pitch (Grace O'Malley, Potter Properties, Goodhaven Sheriff, Slavic Vor): Sam
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Powder Miner on July 30, 2020, 03:50:38 pm
My thoughts:
-O'Malley mission could go wrong, but it shouldn't be apocalyptic considering she'll be surrounded by her buddies anyway. It doesn't pay a lot, but we don't really need it to considering the payout we just got, and one of the other missions this month. Instead, it's probably nice to get in a little more with O'Malley (getting the feeling she'll have a good mission for us in the later months), and Salt would be good to send on this one.

-Potter Properties mission seems really good to me. The fact that it's two months means that 100k is more like 50k for two months in a row, on average... but that's still actually quite decent, and this doesn't seem to require any risk of casualty on our part. Now, we would want to tailor our specialization to make this work, as though Anna's HumInt will be useful, we'll need someone to do the actual tampering, but I think this is a good opportunity.

-I'm wary of the Vor mission -- there's so little in the way of details it's hard to know if it's actually a good investment or not. I'm not strictly against it, but it's not very attractive.

-The ULM mission pays decently and is a good use of all of our combat specialty guys, but it's probably the riskiest mission on the docket this month. I think it would be a good idea to do it so that Simon and Nikita in particular have something useful to do, but I won't complain too hard if people don't want to.

-The Goodhaven mission I don't want to do, not only because it's kind of just a mundane and shitty thing, but also because busting Flossmore and then turning around and chasing out the same people we just more or less busted seems like something that would make us look reeealll scummy if anyone figured it out -- and that's not guaranteed, but it's not impossible. I think both some of the more reasonable folks in Goodhaven and our own guys wouldn't much like doing it either.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Stirk on July 30, 2020, 05:31:13 pm
I always knew the ULM where commies. Hiring us to "redistribute wealth" shows their true intentions. They're just one step away from making the entire planetary system the new soviet states and reestablishing Flossmore as a pleasure gulag.

In the sheriff's defense, we spent like a week in that town and ran into a whole bunch of criminals. And all the "honest citizens" where totally willing to help some of those criminals for money. His instincts are on point and this is clearly a major problem that we caused, and we have a moral obligation to assist in fixing it.

I'm not sure how you fail to notice seismic hazards given you usually just make a map of where earthquakes occur, we'd have to either fake compliance with seismic regulations or threaten/bribe the guy to get him to check "totally compliant". Distracting him with one dude while the other steals the paper and changes some things with white out is another option.

Since you guys seem confused on the SV mission, the Oasis motel was the one we stayed at during the prison mission. Since the prison got sold to the Coalition Forces that seem to be actively interested in enforcing the law, they're burning the local organization and running. Krysha refers to extortion, they want us to collect final payments before leaving. We get to keep half of their protection money if we go through with it.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Naturegirl1999 on July 30, 2020, 05:54:01 pm
I’m thinking yes to Grace’s mission, Potter’s mission, ULM’s mission, and if we have the manpower, Slavic Vor’s mission. A definite no to Goodhaven’s mission
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Powder Miner on July 30, 2020, 05:59:35 pm
I think I would stick to three missions, just to play it a little safe.
One on O'Malleys, two or maybe three on Potter Properties, three or four on ULM, would leave us with zero to two mercs idle.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Stirk on July 30, 2020, 06:07:33 pm
There really isn't...any point in leaving anyone idle. Unless like someone is wanted in both locations and we don't want to bother hiding them. I didn't check yet.

I say we take on Grace and Potter. We can send two to Grace and the rest to Potter, we safely make rent and can get picky about our jobs.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Shadowclaw777 on July 30, 2020, 06:28:19 pm
I feel like doing two missions is a waste if they have such a low turnout rate which it will be if we only do two of those, a 40k profit after equipment. I mean I don’t it really that necessary for a second person for Grace if their is already a huge amount  of freedom fighters already there, that having a second scout if anything suspicious happens won’t really be that beneficial. As well as sending SIX people for a mission for what could be done with two seems pretty grossly overestimated. You see we should still try to optimize profits, and we will still have rent overlap for the following cycle and so the more money we generate past 500 just means we get more leeway with the mission choice for the next sector?

Actually this is making the Slavic Vor mission more credible for me, it should be slightly to decently to significantly less difficult compared to the ULM mission, and we even have a room-clearing expert for a building even if he’s lightly injured, 4-5 or our operatives should be able to soundly complete the mission since we most our equipment is chosen for combat, even have a forcibly door and window opener. Considering Sam think we can do all these missions, including an additional one on top, I think we can handle this work load and have more reserve cash for future rent.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Stirk on July 30, 2020, 06:39:53 pm
I feel like doing two missions is a waste if they have such a low turnout rate which it will be if we only do two of those, a 40k profit after equipment. I mean I don’t it really that necessary for a second person for Grace if their is already a huge amount  of freedom fighters already there, that having a second scout if anything suspicious happens won’t really be that beneficial. As well as sending SIX people for a mission for what could be done with two seems pretty grossly overestimated. You see we should still try to optimize profits, and we will still have rent overlap for the following cycle and so the more money we generate past 500 just means we get more leeway with the mission choice for the next sector?

Actually this is making the Slavic Vor mission more credible for me, it should be slightly to decently to significantly less difficult compared to the ULM mission, and we even have a room-clearing expert for a building even if he’s lightly injured, 4-5 or our operatives should be able to soundly complete the mission since we most our equipment is chosen for combat, even have a forcibly door and window opener. Considering Sam think we can do all these missions, including an additional one on top, I think we can handle this work load and have more reserve cash for future rent.

We lose our immortality if we can only send one person and they can't be recovered, and if we only end up taking the two missions as I planned then seven operators on the other mission wouldn't be much different from six. The difficulty of the Slavic Vor mission would be from the heavy law enforcement presence in the area, getting into any kind of combat is an instant mission fail. We don't have the ability to use a secondary spaceport anymore, the town is too small to hide in for any amount of time, and we arn't capable of gunning down the CoFo in enough numbers to break our way through. The entire point of the mission would be to collect as much as we can without drawing attention. The people we are extorting are unlikely to fight back personally when they could just call the cops knowing that SV doesn't have a hold on the town.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Powder Miner on July 30, 2020, 06:56:59 pm
I would suggest...

Salt with O’Malley since they’ll probably strike up a friendly rapport, bring Vic along as well since he’s hilariously unsuited to the Potter job and the ULM job is likely too heavy duty for him at present.
Bring Simon, Nikita, and a pair of others to the ULM job.
Bring Anna and two others to the Potter job — one as a new specialization, and the remaining person just as general backup slash insurance policy to help out of a third pair of hands is for some reason needed.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Naturegirl1999 on July 30, 2020, 07:05:08 pm
Grace asked for one bodyguard. Vic could go for Grace’s mission while Salt could assist on one of the other missions
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Powder Miner on July 30, 2020, 07:19:02 pm
At that point, I’d kind of rather just idle Vic.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Stirk on July 30, 2020, 07:42:52 pm
Grace asked for one bodyguard. Vic could go for Grace’s mission while Salt could assist on one of the other missions

"What! You sent two bodyguards for the price of one? I asked for a guy and you have the audacity to send two? Gun them down men. I can't believe I almost trusted them."

We can just have one guy sit in the car ready to put the petal to the metal if SHTF.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Naturegirl1999 on July 30, 2020, 07:44:26 pm
Grace asked for one bodyguard. Vic could go for Grace’s mission while Salt could assist on one of the other missions

"What! You sent two bodyguards for the price of one? I asked for a guy and you have the audacity to send two? Gun them down men. I can't believe I almost trusted them."

We can just have one guy sit in the car ready to put the petal to the metal if SHTF.
Fair enough, it can’t hurt to send an extra bodyguard, thinking back, my statement was stupid
I would suggest...

Salt with O’Malley since they’ll probably strike up a friendly rapport, bring Vic along as well since he’s hilariously unsuited to the Potter job and the ULM job is likely too heavy duty for him at present.
Bring Simon, Nikita, and a pair of others to the ULM job.
Bring Anna and two others to the Potter job — one as a new specialization, and the remaining person just as general backup slash insurance policy to help out of a third pair of hands is for some reason needed.
+1
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Shadowclaw777 on July 30, 2020, 08:40:00 pm
It’s mainly a problem of dispersed manpower on why we really don’t need a second bodyguard, the objective of the mission is very easy and the only things that can go wrong is for the odd reason that she would betray us, or the freedom fighters not having enough manpower, training, and quality gear if something odd happens at the festival.

In essence, Powder’s mission outlining seems pretty much in align, but for more specific parameters. I’d probably do Salt on Grace’s mission, Anna, Erik, and Ethan for Potter Properties, and finally Simon, Vic, Nikita, and Hoxton (Maybe liking each other will increase tactical cohesion?) for ULM. Vic does have a damaged shoulder, however his CQC knowledge will still be very beneficial for this kind of operation and you could even dumb down the Potter mission to two people for an additional gun for ULM. Ethan suffers both a broken nose and a prosthetic limb, so he should probably be in the Potters and not have to handle combat.

Quote from: United Labor Movement Party
“Dear ULM Party”

We at Ocean’s Ten are devastated by the harassment of police forces of AMR against peaceful protestors. We shall send a dedicated four-man security team with a work vehicle for their own transportation to escort the ULM organizer from the spaceport to downtown, as well as the return trip.”
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Kashyyk on July 31, 2020, 02:04:17 am
As already mentioned, we don't really have any specialist bodyguards, and its implied to be a pretty straight forward job, so I'd acrually want to send Anna. She can use her HUMINT to talk to Grace and the freedom fighters and give us some more general situation intel than our contacts and OSINT can provide.

The payout thus won't just be the cash, but better operating knowledge for future missions.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Stirk on July 31, 2020, 03:18:29 am
As already mentioned, we don't really have any specialist bodyguards, and its implied to be a pretty straight forward job, so I'd acrually want to send Anna. She can use her HUMINT to talk to Grace and the freedom fighters and give us some more general situation intel than our contacts and OSINT can provide.

The payout thus won't just be the cash, but better operating knowledge for future missions.

"Happy 4th of July! So who wants to talk about your crimes, your current ongoing military operations, and all your leaders with their locations and passwords? Nobody? I thought this was a party man. Ok, Truth or Dare. I dare you to....point to all rebel safe-houses on this map. What are you looking at me like that for?"
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: King Zultan on July 31, 2020, 06:38:43 am
Would we ever need someone that specializes in being a bodyguard?
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Kashyyk on July 31, 2020, 07:00:23 am
Yup, that's probably what someone without HUMINT training would do.

Really though, I think what would be most important is finding out more about the Anghbar situation, the kinda stuff they do, pretty much anything will fill in the humongous gaps in what we know about what's actually going on.

@Zultan: I imagine there's quite a niche for bodyguards in this business. Would likely be one that either needs a couple people at most, or everyone.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Powder Miner on July 31, 2020, 09:10:26 am
There’s potential gain in that, but I think we pretty much need Anna on the Potter Properties job because so much of it revolves around intelligence and being able to understand and alter reports. This is only the first month, but I think somebody with good training about that subject would be able to help lay some of the groundwork, as well as Anna just being decent at that in general.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contact Phase]
Post by: ConscriptFive on August 04, 2020, 01:35:13 pm
...

Quote from: Pitch Votebox
(1) Sam's Pitch (Grace O'Malley, Potter Properties, Goodhaven Sheriff, Slavic Vor): Sam
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Powder Miner on August 04, 2020, 04:26:24 pm
This plan would be for Vic either idle or on the ULM mission.

Quote from: Powder's Pitches
Dear Grace O'Malley,

We're glad to hear that you're getting back into the swing of things so quickly, and are happy to help along that process -- and happy as well, of course, to cultivate our relationship with you. We will send an operative you should already be a little familiar with to help make sure things go smoothly.

Dear Potter Properties,

You've chosen the right people for this job -- our team of specialists and social experts will make sure that no "shake-ups" happen in the closing of your deal. This will be a two-month operation, given detailed planning and efforts. During this first month of the contract, our specialists will infiltrate the office and gain information about potential opportunities, which we will make decisive and clean use of during the contract's second month.

Dear United Labor Movement,

We are sorry to hear that your efforts to keep your people safe have been stymied by such cruel actions from the corporations, but we can offer you our expertise in relieving the burden that AMR has been trying to place upon you. We will send a team of at least three armed and specialized operatives, along with a reliable vehicle, and will ensure that your currency and your organizer get where they need to be safely.

Quote from: Pitch Votebox
(1) Sam's Pitch (Grace O'Malley, Potter Properties, Goodhaven Sheriff, Slavic Vor): Sam
(1) Powder's Pitch (Grace O'Malley, Potter Properties, United Labor Movement): Powder Miner
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Stirk on August 04, 2020, 07:35:22 pm
Quote
(1) Sam's Pitch (Grace O'Malley, Potter Properties, Goodhaven Sheriff, Slavic Vor): Sam
(1) Powder's Pitch (Grace O'Malley, Potter Properties, United Labor Movement): Powder Miner
(1) Stirk's Pitch (Grace, Potter): Stirk

Stirk's Superior Pitches:

Dear Grace O'Malley,

We've prepared a two man bodyguard-and-extraction team just in case this Founders Festival isn't your lucky day. It never hurts to be cautious.

Dear Potter Properties,

A sizable six-man team will be sent on-location to insure that the purchase goes through without any issue. Consider it a done deal.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Shadowclaw777 on August 04, 2020, 10:15:55 pm
Quote
(1) Sam's Pitch (Grace O'Malley, Potter Properties, Goodhaven Sheriff, Slavic Vor): Sam
(2) Powder's Pitch (Grace O'Malley, Potter Properties, United Labor Movement): Powder Miner, SC777
(1) Stirk's Pitch (Grace, Potter): Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: Kashyyk on August 05, 2020, 12:04:05 am

Quote
(1) Sam's Pitch (Grace O'Malley, Potter Properties, Goodhaven Sheriff, Slavic Vor): Sam
(3) Powder's Pitch (Grace O'Malley, Potter Properties, United Labor Movement): Powder Miner, SC777, Kashyyk
(1) Stirk's Pitch (Grace, Potter): Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: King Zultan on August 05, 2020, 04:22:56 am
Quote
(1) Sam's Pitch (Grace O'Malley, Potter Properties, Goodhaven Sheriff, Slavic Vor): Sam
(4) Powder's Pitch (Grace O'Malley, Potter Properties, United Labor Movement): Powder Miner, SC777, Kashyyk, King Zultan
(1) Stirk's Pitch (Grace, Potter): Stirk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Contract Phase]
Post by: ConscriptFive on August 05, 2020, 08:40:09 am
Quote from: Pitch
Dear Grace O'Malley,

We're glad to hear that you're getting back into the swing of things so quickly, and are happy to help along that process -- and happy as well, of course, to cultivate our relationship with you. We will send an operative you should already be a little familiar with to help make sure things go smoothly.

"Cool.  See you at the party."

Quote from: Pitch
Dear Potter Properties,

You've chosen the right people for this job -- our team of specialists and social experts will make sure that no "shake-ups" happen in the closing of your deal. This will be a two-month operation, given detailed planning and efforts. During this first month of the contract, our specialists will infiltrate the office and gain information about potential opportunities, which we will make decisive and clean use of during the contract's second month.

"Sounds like you guys know what you're doing.  I'd expect no less from the legendary Ocean's Ten.  As the inspection report will be a technical product, our in-house civil engineer will assist in 'correcting' it for the sake of a more convincing product.  She will likely need a full work day to read and correct the document."

Quote from: Pitch
Dear United Labor Movement,

We are sorry to hear that your efforts to keep your people safe have been stymied by such cruel actions from the corporations, but we can offer you our expertise in relieving the burden that AMR has been trying to place upon you. We will send a team of at least three armed and specialized operatives, along with a reliable vehicle, and will ensure that your currency and your organizer get where they need to be safely.

"Alas, capital will take any chance it gets to step on the throat of the worker.  But some times, we just have to hire jackbooted thugs of our own (no offense.)  Our man will meet you at the spaceport."

Hardware Phase

"Looks like were getting back to our old-selves with the Potter Properties job.  Harad may still be a frontier world, but Rattlesnake Ridge is a decent-sized city.  If we're going to ease ourselves out of the wild west, and into civilization, we're going to need to rebuild the armory to match.  Most of what we have right now is either restricted in polite society or sticks out like a sore thumb."

"Our two classic Landrover Defender SUV's have been great workhorses so far, but as far as aesthetic/profile goes, they scream country-boy and/or paramilitary.  The Gator ATV's also are a bit odd for city-life, and lack cover and speed for direct combat use."

"A sedan would work well, but a customized van could prove more versatile."

Hardware Proposal: Customized Low-Profile Panel Van
We'll start with an ubiquitous white panel van.  Something roomy but common-place on city streets, like a Ford Econoline, Ram ProMaster, or Chevy Express.  That's seating for 2 up front, a windowless cargo bay, and a towing package.

From there, we'll customize the cargo bay for extended operational use.  We'll sound proof it to muffle snoring operators bedding-down overnight or struggling prisoners.  We'll even throw in a chemical toilet, coffee-maker, and sleeping bags for us, and manacle chains for our 'guests.'  For safety during high speed getaways, two fold-up jump seats with seat belts will be installed in the cargo compartment.  Worst case scenario, we'll pack a stretcher for ambulance duties.  A cage door and blackout curtains will completely protect and conceal the cargo bay from the visible front compartment, and vice versa.

Up front, there will be what looks like a common CB radio installed in the dashboard.  While it does indeed work as a CB radio, it's actually a radio scanner as well.  While not as automated and versatile as some special order scanners or spectrum analyzers, it allows detection and eavesdropping on known radio frequencies.  The radio scanner is programmable and upgradable via a USB port, and a SIGINT specialist with a laptop may be able to pull some additional wizardry with it.  By default, the scanner outputs to the vehicle sound system, but can also be bluetooth paired to nearby smartphones.

In the end, you've got a completely unassuming work van, ideal for discreet urban ops.

Quote from: Hardware Phase Votebox
(1) Customized Low-Profile Panel Van: Ops Chief
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: Stirk on August 05, 2020, 11:57:56 am
The murder truck we need right now is of an entirely different breed. The last mission shows how practical a simple bulletproof box with a machine gun can completely change the momentum of the fight, and we could use one for the dangerous escort mission you guys are insisting on.

Hardware Upgrade Proposal: "Up-armored Technical" Land Rover Defender 130 SUV (Customized)
One of our Land Rover SUV's will be fully militarized as an up-armored technical.  Appliqué armor will be applied to the engine compartment and crew cabin, and all windows will be replaced with bulletproof polymers.  This level of protection will ensure the defeat of small arms fire and fragmentation.  Also of prominence, a gunner's hatch will be cut into the roof of the crew cab. From there, a gunner can fire a mounted weapon, such as a machine-gun, in a full 360 degree arc.  (Obviously, the roof rack has been removed to accommodate the gunner.)  Several utility and safety improvements should also be included over the base Land Rover SUV features: bullhorn with siren mode, crew intercom headsets, seatbelts, gunner's harness, spall blankets, fire extinguisher.  If budget allows, a basic LMG will be purchased to occupy the weapon mount.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: Shadowclaw777 on August 08, 2020, 10:54:32 pm
Quote from: Hardware Phase Votebox
(1) Customized Low-Profile Panel Van: Ops Chief
(1) "Up-armored Technical" Land Rover Defender 130 SUV (Customized): SC777
(0) Save 20k:

With the amount of money we are splurging on a single vehicle we should probably get a more fancy GPMG and maybe make it like a PKM or something, or attempt to up-armor at least two of our SUVs instead.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: King Zultan on August 09, 2020, 04:41:41 am
Quote from: Hardware Phase Votebox
(1) Customized Low-Profile Panel Van: Ops Chief
(2) "Up-armored Technical" Land Rover Defender 130 SUV (Customized): SC777, King Zultan
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: Powder Miner on August 10, 2020, 01:11:26 pm
I'm a little torn... a technical DOES seem generally extremely useful, but I have to think in the current context we DON'T want to get noticed and poured on by having a god damned machinegun on our roof, considering that we're mostly just trying to courier. It may be a "warzone", but this situation reads to me more like New Dublin is getting cracked down on by CI FP, rather than literally just anyone in the streets being in a battle already. In that context, I think we want to avoid AMR rather than actively attract them.

Quote from: Hardware Phase Votebox
(2) Customized Low-Profile Panel Van: Ops Chief, Powder Miner
(2) "Up-armored Technical" Land Rover Defender 130 SUV (Customized): SC777, King Zultan
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: Kashyyk on August 10, 2020, 02:15:33 pm
I'm pretty sure we can tell the team to take the machine gun off the top if need be, and there have been a fair few missions where an armoured vehicle would have been quite helpful, and no doubt there will be many more.

Besides, I don't think our current espionage job is really gonna be helped the van, although I can see it being a pretty good general utility vehicle.  (Would've been more useful than the ATV during the flossmore preop)

Quote from: Hardware Phase Votebox
(2) Customized Low-Profile Panel Van: Ops Chief, Powder Miner
(3) "Up-armored Technical" Land Rover Defender 130 SUV (Customized): SC777, King Zultan, Kashyyk
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: m1895 on August 10, 2020, 02:36:57 pm
Quote from: Hardware Phase Votebox
(3) Customized Low-Profile Panel Van: Ops Chief, Powder Miner, m1895
(3) "Up-armored Technical" Land Rover Defender 130 SUV (Customized): SC777, King Zultan, Kashyyk
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: Stirk on August 10, 2020, 02:46:23 pm
Quote from: Hardware Phase Votebox
(3) Customized Low-Profile Panel Van: Ops Chief, Powder Miner, m1895
(4) "Up-armored Technical" Land Rover Defender 130 SUV (Customized): SC777, King Zultan, Kashyyk, Stirk
(0) Save 20k:

Stealth can be replaced by machine guns in all cases. You may not like it but this is what peak performance looks like.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: Naturegirl1999 on August 10, 2020, 03:20:59 pm
Quote from: Hardware Phase Votebox
(4) Customized Low-Profile Panel Van: Ops Chief, Powder Miner, m1895, NG
(3) "Up-armored Technical" Land Rover Defender 130 SUV (Customized): SC777, King Zultan, Kashyyk
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: Stirk on August 11, 2020, 12:25:32 am
I honestly don't get the appeal of the Party Van. There is no immediate use for it unless you guys have a VERY different idea of how the PP job is going to go down or we really do want to betray Grace. I'm going out on a limb and assuming that we won't be kidnapping anyone else for quite some time.

I'm still going with the Technical, but have a more logical alternative for the people who don't like it. We've needed this for a while.

Forgery Kit:
A set of equipment meant to produce convincing fake identification with equipment that can be repurposed into making other documentation. This includes a printer capable of producing a variety of identification that will pass casual inspection, a budget set aside for Dark-web stolen identification purchases allowing us to pass basic background checks, a variety of neutral-pseudonym bots establishing basic social media chatter on major local networks, and a variety of samples to allow us to make a convincing fake. If budget allows, the printer will be upgrades to an advanced 3D printer capable of utilizing common identification materials (including paper, allowing it to scan a sheet and print a fresh copy that can be edited using the software allowing for almost perfect copies to be made). If further budget allows the computer will again be upgraded so that it can successfully copy keycards and other forms of swipe identification if we have the base information available (ideally, we should be able to make more analog keys as well if we have a key or a press of the shape.) Ideally this will be capable of both producing IDs then remaining on the ship and field deployment inside sufficiently sized vehicles.

Using this we could assist with all of the missions. We could send someone in to get a job at PP and not get turned away at the door for being a sketchy drifter with no drivers license, we could forge Wagner Group cards from our soldier's combined memories and hand them to the ULM guys to bluff with, and we can make business cards to hand out at the party. Truly a versatile piece of hardware.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: King Zultan on August 11, 2020, 03:02:44 am
Naturegirl skipped a vote.

Quote from: Hardware Phase Votebox
(4) Customized Low-Profile Panel Van: Ops Chief, Powder Miner, m1895, NG
(4) "Up-armored Technical" Land Rover Defender 130 SUV (Customized): SC777, King Zultan, Kashyyk, Stirk
(0) Forgery Kit:
(0) Save 20k:
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: Naturegirl1999 on August 11, 2020, 12:09:56 pm
Quote from: Hardware Phase Votebox
(3) Customized Low-Profile Panel Van: Ops Chief, Powder Miner, m1895
(5) "Up-armored Technical" Land Rover Defender 130 SUV (Customized): SC777, King Zultan, Kashyyk, Stirk, NG
(0) Forgery Kit:
(0) Save 20k:
((I think my count is correct))
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Hardware Phase]
Post by: ConscriptFive on August 11, 2020, 03:42:49 pm
"Hell on wheels.  No complaints here."

Quote
Hardware Upgrade Proposal: "Up-armored Technical" Land Rover Defender 130 SUV (Customized)
One of our Land Rover SUV's will be fully militarized as an up-armored technical.  Appliqué armor will be applied to the engine compartment and crew cabin, and all windows will be replaced with bulletproof polymers.  This level of protection will ensure the defeat of small arms fire and fragmentation.  Also of prominence, a gunner's hatch will be cut into the roof of the crew cab. From there, a gunner can fire a mounted weapon, such as a machine-gun, in a full 360 degree arc.  (Obviously, the roof rack has been removed to accommodate the gunner.)  Several utility and safety improvements should also be included over the base Land Rover SUV features: bullhorn with siren mode, crew intercom headsets, seatbelts, gunner's harness, spall blankets, fire extinguisher.  If budget allows, a basic LMG will be purchased to occupy the weapon mount.

Difficulty Modifier: Normal (+/-0)
Roll (2d4): 2
Result: 2 - Disaster

Ops Chief Neil MacCauley's jaw drops as he walks into the motorpool, "You expect me to send our boys out in THAT?!?"

The senior tech stammers "Chief, just lemme explain..."

As you might expect, aftermarket up-armor kits are in high demand on Anghabar.  This wouldn't be too bad if AMR wasn't also the primary heavy industry in the Thiel Planetary System.  With a near monopoly on titanium, kevlar, and ceramic plating manufacturing, AMR's own security forces are desparately gobbling up armor straight off the production line.  For everyone else, those kind of materials just aren't on the open market right now.  Your techs lost a lot of time waiting for materials on backorder, and ultimately did what they could with more readily available steel.

The end-product is terrifying... in a bad way.

Functionally, 3/4 in thickness steel armors the crew cab and the engine compartment.  With your shop redoing all the bodywork anyways, they tried to go thicker initially.  However, this overinsulated the engine compartment and made the vehicle too heavy to handle.  Furthermore, tempered steel plate is much more difficult to shape than common sheet metal.  Your techs couldn't replicate the graceful aerodynamic curves of civilian automotive bodywork.  The body of the customized SUV is bulky and angular, no longer resembling a civilian vehicle.  Even without the machine gun pintel, it looks like a paramilitary tactical vehicle.

In additional armoring, the windshield and side windows have been replaced with inch thickness polycarbonate.  Your techs would've preferred stronger multi-layer polycarbonate, but that was too specialized to find on the market.  Still, it's thick enough to stop rifle rounds.  Most importantly, polycarbonate doesn't shatter and spiderweb like glass, even when penetrated.  However, to properly anchor the windows, they no longer open.

So far as an armored car goes, you've got the armored part.  Now as far the car part...

The 111hp engine struggles under the additional weight.  The whole engine probably should've been upgraded, but it was too late in the development cycle to do so.  Furthermore, the armor-plating on the sides of the engine insulates too much heat.  Between the additional weight and insulation, the engine tends to overheat, and the driver should keep an eye on the engine temp gauge to prevent an engine seizure.  The 111hp engine can't sustain highway speeds anymore and probably shouldn't do any towing.  General acceleration is poor.

Not only does it looks like a tank, it handles like one too.  All that weight is a lot of inertia on a fairly high center of gravity.  It's rollover prone, and has abysmal braking distance.  The amphibious capability is probably gone, and it would take a skilled and/or suicidal driver to go off-road with this vehicle anyways.  Your techs did what they could to rework the shocks and suspension, but it proved beyond their abilities with all the other work scoped.

At least the accessory systems went relatively okay.  The front passenger side has a fire extinguisher under the dashboard and access to an exterior mounted bullhorn and siren.  The gunner's harness is alittle tricky to get on and off while wearing body armor, but should keep the gunner from being ejected from the vehicle in a collision.  The vehicle intercom system ended up being faulty and was dropped from the project.  But with the additional gear and thicker vehicle doors, the interior got a lot more cramped.  When having to fit ammo and manuever room for the turret gunner, the backseat is a tight fit for the two rear passengers.  Even up front, elbows are cramped against spall blankets on the doors.

As for the machine gun?  Well...

Neil searched hard, but machine guns seem to be a hot commodity right now.  He had his eye on a nice FN MAG, but got heavily outbid at auction.  He did manage to find something, though he wishes he could've done better.

At the turn of the century, Vasily Degtyaryor first began work at the Tsarist arms industry at the age of 11.  By the end of WWI, he had his own plant in Kovrov.  After the Russian Civil War, he spent years developing a light machine gun with zero state support.  Eventually the Soviets recognized the merits a light machine gun, and "Degtyaryor's Infantry Machine Gun" ("DP" in Cyrillic) became the standard Soviet LMG during WW2.  Degtyaryor would go onto to develop many foundational systems of the Soviet infantryman's arsenal, including the PPD-40, DShK, PTRD, and the RPD.  After his death in 1949, his namesake Degtyaryor Plant would remain one of Russia's leading small arms manufacturers well into the 21st century.  The DP/DPM was soon pushed out of general service early in the Cold War, entirely eclipsed by Mikhail Kalashnikov's various full auto weapon systems.  The DP/DPM was seemingly forgotten in pop history until its depiction in a popular video game revitalized it as a meme.

Your purchase is a 7.62x54mmR Chinese Type 53 LMG: the Chi-Com licensed version of the Soviet DPM.  It fires in full auto from an iconic 47-round pan-shaped magazine atop it.  Because of this, the DP/DPM was known in slang as the "record player."  It's a reliable system that gets the job done, but lacks many key features LMG's would feature post WW2.  It's on the heavier side for a LMG, at 20 pounds unloaded, and is too unwieldy to shoulder fire.  However, the heavy mass buffers the recoil of the auto fire, making the DPM surprisingly ergonomic to fire from the prone with its bipod.  The barrel is fixed, as opposed to interchangeable, but this works because the gun is less likely to overheat from its limited pan magazine.  The pan magazine themselves are awkward to carry and load, but generally work as they should.  Like most Combloc arms, it doesn't have ready means to mount optics.

It may not be the best LMG out there, but the "Tachanka" still has over double the range, muzzle energy, and magazine of your workhorse Val carbines.

The wood buttstock of the Tachanka has some Korean markings stamped onto it.  Neil deduces it must've been a war trophy from the Siege of Pyongyang.  Probably from 25th ID even.  While normally our armorer would remove those kind of markings in refurbishment, Ops Chief MacCauley insisted the Korean markings be preserved.

"Beast" Custom Up-Armored Technical SUV (Quantity: 1)
A 1990's Land Rover Defender 130 SUV overloaded with heavy steel armor and polycarbonate glazing.  Small arms and fragmentation resistant, but a complete beast to drive.  Unmistakably paramilitary in profile.  Seats four and a turret gunner in the crew cab.  Includes bullhorn, siren, fire extinguisher, and gunner's harness.

"Tachanka" Chinese Type 53 7.62x54mmR LMG (Quantity: 1)
A Chinese licensed version of a WW2 Soviet DPM LMG.  Fires rifle caliber 7.62x54mmR in full auto from an antiquated 47 round pan magazine, effective to 800 meters.  Cannot be shoulder fired, but includes a bipod and can be mounted to a pintel.  Weighs 25lbs loaded and is four feet in length.  Appears to have been a service weapon in North Korea.

Specialist Phase

"Well Ma'am, our boys deserve better, but beggars can't be choosers."

"That monstrosity has us set for the ULM job, though I pity the poor bastard that has to drive it in urban traffic."

"I do think we should develop our capabilites for the Potter Properties op.  Bigger cities mean more high tech obstacles and its a safe assumption that the report exists primarily in digital form.  Our operators aren't stupid, but we need somebody who's comfortable behind a keyboard... any keyboard.  I'd rather not have somebody have to figure out some niche GUI in the middle of a black bag job."

Specialist: Computer Nerd
Quote
You never really realize how tech savvy you are, until you meet someone who abjectly isn't.  Furthermore, just because somebody knows how to use an Android smartphone, doesn't mean they know how to open Windows File Explorer on a desktop.  And most experience Windows users are at a loss when put before other OS GUI's, like Linux or MacOS.  What kind of nerd even knows how to use a command prompt these days?

Our Computer Nerd is who.

From mobile, to desktop, to servers, the computer nerd has seen them all before.  He's familiar with most OS's, their GUI's, and file/data structures.  With full permissions, he can navigate to any directory in seconds from login.  Trash?  My Documents?  My Photos?  Downloads?  Browser Caches?  Just tell him where to go.  All he needs is time and access.

Ethan "Zero Cool" Hunt seems like a good candidate for this.  He can also purchase a custom mouse and rollup keyboard to assist in this role.

(OOC Rule Update!  As I alluded to at the turn opener, you've now read plenty about your individual operators and should have a decent understanding of their individual strengths and weaknesses.  For here on out, operator personality will be factored into the difficulty of the Specialist Design.  If you choose a certain somebody whose intials are "VV" as the team diplomat, expect raised difficulty accordingly.  I hope that wasn't too much of a freebie.)

Quote from: Specialist Phase Votebox
(1) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief

"Also Ma'am, I hope you've got that whole poetry thing with Mr. Thiel figured out.  I don't want to end up like that Denton guy."
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
Post by: Stirk on August 11, 2020, 06:15:25 pm
Your inner boomer is showing with that suggestion C5. I’m familiar enough with all three operating systems that I can write up a cheat sheet and have in-universe googling take care of the rest if it ever comes up.

Let’s see...a computer hacker beyond “this is how it works Grandpa” could be useful, but we can probably get by with something more low-tech if we don’t want to start from the ground up.

Undercover Agent:
The easiest way to get something from someone is to get close to them. The easiest way to get close to them is by pretending to be someone they want to get close to. That is the job trains the operator in how to do that successfully. This includes standard police officer undercover training, classes on how to prepare and plan for an undercover operation, and acting classes to believably apply foreign mannerisms, terminology, and habits of the target identity.

Anna should be trained as an Undercover Agent.




Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
Post by: Shadowclaw777 on August 15, 2020, 08:58:54 pm
Specialist: Forger
Quote
The ability to replicate authentication and documentation while on a job site could not be undervalued, as the ability to have the construction knowledge and capabilities to produce identification cards to mimic positions would be a great asset to infiltration ops, or the ability to alter false documents discreetly so that they suit the agenda they were created for, and be considered honest works under scrutiny. The operator is trained in a broad course of white-collar forgery, as it also a specialized niche, from the physical side of replications and alterations to authentication, legal documents, and even counterfeiting on local currencies; while also having the basic capabilities to perform digital tampering for a report if the needs be thus a surface-level know-how of computer will be implemented, all while done discretely.

Erik Heller will be trained as a Forger
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
Post by: King Zultan on August 16, 2020, 06:47:19 am
Quote from: Specialist Phase Votebox
(1) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief
(0) Anna, the Undercover Agent:
(1) Erik Heller, the Forger: King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
Post by: Kashyyk on August 16, 2020, 07:03:13 am
Quote from: Specialist: Security Consultant
There are many situations where we will want to know exactly how someone could covertly enter a location, be it so we can apply appropriate defence measures or so we can actually do the break-in ourselves. Thus a Security Consultant will be responsible for analysing a site's security measures (both physical or digital), as well as identifying weak spots. They will be capable of both exploiting those weak spots and providing solutions to mitigate them.

Erik Heller will be trained as a Security Consultant

They say a lot of thieves and burglars who've turned legit become Security Consultants so they can continue to use their experience. If we intend to do more corporate espionage we'll want someone who can get us in and out quietly.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
Post by: Naturegirl1999 on August 16, 2020, 05:58:09 pm
Quote from: Specialist Phase Votebox
(2) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief, NG
(0) Anna, the Undercover Agent:
(1) Erik Heller, the Forger: King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
Post by: Shadowclaw777 on August 16, 2020, 06:06:34 pm
Quote from: Specialist Phase Votebox
(2) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief, NG1999
(0) Anna, the Undercover Agent:
(1) Erik Heller, the Forger: King Zultan
(1) Erik Heller, the Security Consultant: SC777

Fine since they will have their own specialized forger for that job, then getting an expert of security systems is probably what we need if we attempt any type of infiltration missions.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
Post by: Kashyyk on August 17, 2020, 07:41:30 am
Quote from: Specialist Phase Votebox
(2) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief, NG1999
(0) Anna, the Undercover Agent:
(1) Erik Heller, the Forger: King Zultan
(2) Erik Heller, the Security Consultant: SC777, Kashyyk
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
Post by: King Zultan on August 17, 2020, 07:46:35 am
Quote from: Specialist Phase Votebox
(2) Ethan "Zero Cool" Hunt, the Computer Nerd: Ops Chief, NG1999
(0) Anna, the Undercover Agent:
(0) Erik Heller, the Forger:
(3) Erik Heller, the Security Consultant: SC777, Kashyyk, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Specialist Phase]
Post by: ConscriptFive on August 18, 2020, 10:20:49 am
Quote from: Specialist: Security Consultant
There are many situations where we will want to know exactly how someone could covertly enter a location, be it so we can apply appropriate defence measures or so we can actually do the break-in ourselves. Thus a Security Consultant will be responsible for analysing a site's security measures (both physical or digital), as well as identifying weak spots. They will be capable of both exploiting those weak spots and providing solutions to mitigate them.

Erik Heller will be trained as a Security Consultant

Erik gives a smug grin when Neil breaks the news to him, "I actually knew one of those glitterworld cat burglars back in the day.  I'm more of a trick bag guy myself, but you gotta respect a classic thief."

As the saying goes, "Brute force is the last resort of the incompetent."  Anybody can smash a window, but it takes expertise to intrude without the subject even noticing.  In espionage parlance, this is known as a "black bag job."  (Apocryphally, the black bag itself is supposedly the lockpick set.)

A good black bag operator can assess the physical security of a site, identifying points of entry and countermeasures.  Most people are acutely aware of locking their front door, but are seemingly oblivious of all other means of entry.  Windows and side doors are often unlocked or easily pried.  Especially using pakour or rock climbing skills, a surprising amount of fences or obstacles can be scaled with minimal to no specialized hardware.

Erik certainly has the moral flexibility and creative ingenuity for this.  He eagerly studies on points of entry and common locks.  He learns to think three dimensionally, looking for points of entry other than the ground floor.  He learns to recognize some common security systems and their sensors.

Your team lacks the hardware to bypass many of these countermeasures, but at least you have the specialist to identify them now.

In terms of parkour, Neil tries to teach him some parkour moves, but Erik doesn't take to it.  He gets it on an intellectual level, but can't fully commit to a lifetime of gymnastic training.  He learns "how" to scale a wall, but doesn't log the regular physical training to do it himself.

Erik the Blackbagger
Can assess a site for forced or covert entry.  Familiar with common locks and security systems.  Aware of some bypassing techniques, but not skilled in them.

Spoiler: Roll (click to show/hide)

Operations Phase

"Call me paranoid, but I'm not sure what to think about this Grace O'Malley op.  It's a decent chunk of change from somebody who's supposedly broke, for a seemingly minimal amount of work.  I wish I could take her at face value, but we need to handle this one with some skepticism.  This girl is unvetted afterall."

Grace's Barbecue Bodyguard

A solo operator will serve as Grace O'Malley's bodyguard at the Founder's Fifth Festival in Rattlesnake Ridge, Harad.  Grace O'Malley is technically a fugitive from Flossmore PCF, and apparently a figure well-connected with the active insurgency on Anghabar.  Evelyn Salt will be deployed as she already has rapport with the client.

As shipside prep, Salt should do a quick area study online, to familiarize herself with Rattlesnake Ridge and its current events.  Then, Salt should look for any public information regarding the festival, confirming its location, schedule, and general nature as much as possible.

Salt will go boots on ground ahead of time, walking the area in civvies to get a baseline threat assessment.  She will take the opportunity to mingle when possible, finding what the word on the street is, especially what people's holiday plans are.  Rattlesnake Ridge is an established city with a lot of recent immigration; a new stranger finding their way around town shouldn't be unusual.  Renting a secure safehouse near the festival site could also make casual collection and a getaway route easy.  Taxis should be plentiful, but a Gator ATV is also available as needed.

Priority Intelligence Requirements (PIR)'s are as follows:

(PIR 1) What threats (law enforcement or otherwise) are actively looking for Grace in Rattlesnake Ridge?
(PIR 2) What's the general schedule for the Festival and who's attending?
(PIR 3) What's the best route/means to flee the Festival (with or without the VIP)?

The day before the Festival, Salt should call up the client to confirm plans and general intelligence.  Salt should not reveal her present whereabouts, and note any discrepancies in intelligence.  From this point onward, operator has full discretion to abort mission if she detects a setup.

Salt should meet the VIP as planned at the festival, and carry out bodyguard duties.  Uniform and arms posture should be guided by gathered intelligence.  At the very least, a helmet and balaclava is not recommended.  An AS Val carbine is available if needed.



Bodyguard: Evelyn Salt

Hardware:
Gator ATV (1)
AS Val Carbine (1)



ULM's New Dublin Bag Man Escort

A heavily armed four man team will transport a diplomatic credentialled VIP with a duffel of hard currency to downtown New Dublin and back.  As this is a tactical mission, Simon will be the Team Leader.

Driver and Team Leader should research routes between the union office downtown and the spaceport.  Tentatively, the truck should take one route to the office, then a different one back.  Gunner and Dismount should research threats and current events in New Dublin, Anghabar.

Priority Intelligence Requirements (PIR)'s are as follows:

(PIR 1) What are the best routes between the union office downtown and the spaceport?
(PIR 2) What criminal or insurgent threats are active in New Dublin?
(PIR 3) What is law enforcement in New Dublin like, specifically how they'll handle our gun truck?

Given the hostility of Anghabar, and how "high signature" the Beast is, dry runs or other on-the-ground recon are not recommended with current resources.  This way, they literally won't see us coming.

If the VIP doesn't have a hard schedule, team should arrange travel during the daytime, but between the various rush hours.  At pickup, the duffle of money should be carefully tracked and stowed.  At arrival at the office, TL and Dismount will go in with the VIP and the money.  (Driver and Gunner should stay at their posts throughout the mission.)  Delivery will complete as quickly as the VIP will allow, followed by a return to the spaceport.

This should be a legal transport operation with potential for combat.  Duty uniform and full kit are recommended: helmets, body armor, long arms, etc.  Sterile/deniable procedures should be unnecessary.



Team Leader: Simon the Tactician NCO
Driver: Vic the Pipehitter
Gunner: Ethan Hunt
Assistant Gunner/Dismount: James "Hoxton" Hoxworth

Hardware:
"Beast" Up-Armored Technical SUV (1)
"Tachanka" LMG (1)
AS Val Carbine (4)



Potter Properties' Inspection Report ISR

A three man ISR team will reconnoiter, surveil, and attempt to infiltrate "Martinez & Sons Inc.," a small business in downtown Rattlesnake Ridge, Harad.  The team will lay the groundwork for corporate espionage regarding a certain Inspection Report of interest to Potter Properties in the next month.  As this is an ISR mission, Anna will be the Team Leader.

Priority Intelligence Requirements (PIR)'s are as follows:

(PIR 1) Where/how is the Inspection Report secured after hours?
(PIR 2) When is the Inspection Report going to be delivered to the Buyer?
(PIR 3) Who handles the Inspection Report?

For shipside prep, Anna the HUMINT'er will research the business, with the objective of infiltrating the business in disguise.  Erik will research the building, with the objective of finding covert entry.  Nikita will research the neighborhood in general, with the objective of finding observation points and a secure safehouse.  All team members should refamiliarize themselves with the button spy cams.

Planetside, Anna will obtain employment of some sort at the business.  As an insider, Anna will casually gather HUMINT per PIR's.  The insider will also case the office from the interior, to prep for covert intrusion if necessary.  The insider should wear a concealed button spy cam to report her intelligence post-mission with other personnel.

Erik will use his new training to case the office building, to establish a mean of intrusion after-hours.  Erik will also look for physical security measures, such as cameras and alarms.  On such a small building, Erik will likely finish his work relatively early, and should refocus his efforts on insider footage.  From insider bodycam footage, he can direct Anna where to emplace spy cams for collection against a specific workstation, file cabinet, or safe.

Nikita will serve as a general lookout and getaway driver.

Operators will keep in mind that the contract stipulates no payout if the operation is proven compromised.  Low profile civilian attire is mandatory, and hardware should not be carried in the open.  If no suitable observation post can be accessed, a SUV is provided as a stakeout vehicle.  FLIR binos are provided for after-dark observation.  For an emergency abort, a Val carbine is available.



Team Leader/Insider: Anna the HUMINT Collector
Physical Security Casing: Erik the Blackbagger
Driver/Lookout: Nikita the Scout

Hardware:
Land Rover SUV (1)
Gator ATV (1)
AS Val Carbine (1)
FLIR Binos (2)

Quote from: Plan Vote
(1) Neil's Plan: Ops Chief
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: Stirk on August 18, 2020, 12:05:58 pm
More concrete plan when I wake up a bit more, for now suggesting that are going to change from the base:

Escort mission should follow similar procedure to last time. Switch Nikita here and switch...someone to the BBQ. We'll have Nita scout ahead in one of our less conspicuous vehicles, while the element of surprise is important going in without a scout just means that the enemy also has the element of surprise. The Beast should be able to fight but can't get past a blockade, can get caught in explosives or mines, and can't evacuate effectively off-road necessitating we know the road conditions before sending them anywhere we expect them to come back from. While technically legal we should employ balaclavas and remove identifying signs to keep ourselves off of AFV's shit list. Scout can take it of if they are able to blend in.

Send someone to back up Salt on the BBQ mission. I don't believe the threat of her double crossing us is particularly high, but I would prefer that we have someone who can pull us and/or our client out of the pan if something goes wrong.

If we are just info gathering on the Potter mission, we just need out info gatherers. We arn't planning on doing anything illegal or particularly sketchy making local law enforcement a low risk, and the actual company we're messing with doesn't have the type of private security forces that would make us sweat. If we're worried we can have the two operators working together, noting that the small building won't take particularly long to analyze. We should add a more substantial internet research portion to this mission, as a random inspector is likely to have low opsec. It is likely that their website has a list of current and past employees with their contact information, allowing us to view chatter on social media identifying mission relevant data such as popular hangouts for staff, operating systems that the employees are familiar with (especially if LinkedIn is still operational in these parts), what the employees look like, and likely some of the layout of the building with internal photographs. As we are in town this can be done on smartphones while the operator is in the car on getaway driver duty after a cursory search for trivially obtained data before deployment.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: Stirk on August 22, 2020, 12:32:04 am
Alright, weekend time! Lets get some evil plans going!

Grace's Barbecue Bodyguard:
A solid start. Deploy Salt and Vega as a two man team (almost entirely because the three of them interacting would prove entertaining, given crushes and infiltration mission). If possible we should outfit them with "cheap enough to be free" sunglasses. Depending on the outfit this can either give us the "tough bodyguard" look or the "relaxed summer" allowing us to stand out or blend in with favor. Ideally this will give us a minimum amount of facial covering in case things go wrong, watch the crowd without drawing undue attention, and most importantly fulfill the mission objective of "looking badass".

Intel as Neil's Plan, removing Priority 2. Salt should avoid fraternizing or questioning about the attendees. It does little to assist and plays our hand too early, spreading chatter about a bunch of terrorists getting together will only make things more dangerous. It will make our client's friends more suspicious. It will make local law enforcement suspicious. In the end we wouldn't gain much for success, if they are trying to double cross us then knowing who is showing up won't help unless it turns out its actually an AMR cop party and Grace didn't bother hiding the fact. A failure means "Well the plan is off, they're clearly suspicious, lets just ambush them before they escape". Likewise if it isn't a setup the information doesn't help, since everyone attending is legitimate. Loose lips sink ships  and talking with potential terrorists just makes it more likely we get put on a watch-list or leak the information to someone unpleasant. All of this goes out the window when dealing with the client, if she wants you to do small talk with her or her allies before the party feel free to do so.

As any threat likely will come from local law enforcement, ensure that a method of bypassing blockades to reach the space port is available. One operator should remain in the vehicle idling at all times during the party, having backed into the parking spot to insure a swift getaway. The actual body guard is to analyze any threats and respond to any by rushing to the client to the escape vehicle and following the pre-planned route (either to the space port or appropriate safehouse that we can lie-low in until any police blockades are removed). Unless we discover that local law enforcement is anemic or on the take, this includes minor threats that may attract police attention such as a brawl. We should avoid engaging law enforcement when possible, as we don't particularly care about any of the terrorist's well-being barring our client we should avoid making ourselves their main target by spitting lead at them. If necessary you may use them as decoys, given your apparent position of authority both trained and untrained men are likely to follow orders you shout without thinking during a high-stress situation such as a police raid. Ideally this will appear to be in the best interest of those we give orders to both to our client and the target of the order to maximize the chance it will be followed without the target or anyone in authority questioning them. For example "You/Everyone follow me! I have an escape route planned!" is likely to be an attractive offer to someone without their own route planned (or someone unconfident in their own route). You can then have them split off later without attracting attention "We have to split up to throw them off! You take a right down this street, then a left at the MacDonald's. You take a left down this intersection, then a right at the Wendy's. I'll go straight and see if I can throw them off in the burbs." works fine even if there isn't a viable escape plan (or even a MacDonalds assuming someone isn't intimately familiar with the town) in the provided directions, given the actual goal is to have pursuers follow the decoys instead of us. Likewise "You barricade that door to buy us some time!" sounds reasonable to the person given the order, while "You try to slow them down!" is much more self-sacrifice than someone is likely willing to do on the words of a stranger.

ULM's New Dublin Bag Man Escort:
Add Nikita, send Vic to the BBQ. Following protocol established in the last escort mission, Nikita will scout ahead in the Gator to ensure that no enemy or explosives is in our way. The Beast will likely prove incapable of effectively and quickly acting to obstacles such as explosives, mines, and barricades that prove too solid to barge through. Haxton will be on the gun, Simon will review our knowledge on the VIP. Given the location and his profession it is likely that he has experience with heavy machinery, if this proves true Simon can attempt to get him to drive the vehicle by convincing him this maximizes the amount of guns protecting him and minimizes his own danger. Our operator's arn't particularly skilled at driving in the first place, its very possible that he will prove a superior driver in the case he is experienced. Should he prove unable or unwilling Simon will have to bark into his headset while driving. Here's hoping driving an armed truck is technically legal.

If possible, we should perform this mission at night to take maximum advantage of our perception advantage in the dark. While I'm uncertain if this is viable with our equipment we can attempt to modify our Enhanced Combat Helmet to take the binoculars as if they where night vision goggles using cheap plastic, as the ECH should have a mount on the front for this purpose. If this works we should equip our driver and scout with this setup, if it doesn't hand it to the scout and whoever isn't driving/gunning and have them keep an eye on the situation from the shotgun seat (including if this is the VIP.) A paint job for night time missions might facilitate stealth since we're already passed being stealthy.

Intel should be followed as Neil's plan. Should intel suggest that their plan for dealing with unexpected machine guns is "shoot it full of holes", we should call ahead to inform them of our mission. As vaguely as possible. We are aware that they likely have a working relationship with Greywater, and while outright impersonating our friendly competitors is likely a bad idea we can totally lead them to believe we're Greywater. "We're mercs from the Leviathan. We have a working relationship, I was deployed back in that mess on Anghabar strike breaking mission myself. We're escorting a client through this area tonight, do us a favor and don't shoot at a big truck with a machine gun coming through. I'll try to keep my driver from blasting Holy Diver as thanks. I'll put some holes in any Black Masks that get in our way free of charge. What VIP? Can't give away client info like that buddy, I can just tell you they really don't want to stick around and will be out of your hair by morning." Its totally not our fault if they just assumed we're GW from that. They keep blaming you guys for all our jobs huh.

Go sterile on this mission, balaclavas and no symbols. Partially because we might work with AMR again in the future (and might need to shoot at them today), partially because we might be pretending to be a different organization and don't want to blow our cover.

Bring some medkits too. I think I listed all the other equipment we need when I brought up how it is to be used.

Potter Properties' Inspection Report ISR:

Two man team, our scout has to repeat her old exhausting job instead of casing the joint. Since we arn't in the frontier anymore and don't have as much as a fake photo ID, part of the shipboard mission should be discovering the job requirements. Given that you typically need a license to do any actual inspecting, generally someone without photo ID doesn't randomly come to a business and ask to be a janitor, and that someone randomly showing up without ID and vanishing into the night after a month is sketchy enough to set off alarm bells, Ana will attempt to gain employment at a secondary location with less strict requirements while still having full access to the targets. She will research possible targets by examining the worker's public profiles on their public website, then examining thier social media chatter for popular pizza joints, bars, or other such locations where she could hold brief conversations with them that could provide information while looking like she is "fishing for tips" to her coworkers. If none can be found, popular local dating sites are another option to gain access to the workers once you know their name and face. People would kill for a cute young girl who brings them a homemade lunch at work, giving us access to the building and a plausible way to dump the job without drawing suspicion.

Our mission will start with Anna playing playing on her phone performing the before-mentioned research as Erik examines the building. Assuming Erik isn't arrested, he will go on to perform the video review job after completing his mission. They will have to share the Land Rover as the Gator is appropriated for another mission, Erik can stay at the safehouse if there isn't a particularly urgent need for them to stick together for that day.

Play it safe. Drive by casually in the day, enough to get cam footage from different angles without looking particularly suspicious. Our cameras should prevent us from needing to do any particularly obvious stalking, parking the car with a button camera attached somewhere inconspicuous and pointed towards their building/parking lot and having our operators spend the day visibly away from the truck should be plenty to gather their habits without tipping anyone off. Not even the most paranoid think an empty parked car is spying on them. Even the most gullible can realize that someone looking at their business with a pair of binoculars at night is someone you should call the cops on. Placing it on our car should allow us to control the angle and remove the camera safely out of sight from any security cameras, giving us a zero-risk all day stakeout of the facility so long as there are any viable parking places in range. Erik can join Anna in researching if he can find a decent place to do so in a reasonable range of their car, where they would have enough privacy to not have people looking over their shoulders during this time. He can come up with his own justification for prolonged parking in the off chance someone notices his car was there all day, depending on the facility he's parked in front of. "I went to jog the calories off, this place didn't seem to busy I hope I wasn't in the way" is perfectly fine given that the only reason someone would ask is why this jerk took up a parking space.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: King Zultan on August 22, 2020, 06:58:15 am
All that sounds good to me.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: Shadowclaw777 on August 28, 2020, 12:05:52 am
We should probably start voting but anyways, we have a third ATV at our disposal, why not give Eric Heller his own ride so he can distinguish himself from Anna?, maybe have him keep the carbine in the back if anything bad were to ever arise...

Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (1) SC777
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: Stirk on August 28, 2020, 12:38:19 am
We should probably start voting but anyways, we have a third ATV at our disposal, why not give Eric Hunter his own ride so he can distinguish himself from Anna?, maybe have him keep the carbine in the back if anything bad were to ever arise...

Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (1) SC777

Its an exposed vehicle without any armor and we're already low on people in the Beast. While we might benefit from having someone watching the rear, they would be more valuable inside the fighting vehicle with our current load-out. Besides if we do end up doing it at night we don't have an extra pair of night vision equipment, he'd be in the dark and vulnerable to small arms fire, vehicle ramming, or anything else that they're throwing at us. 
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: Shadowclaw777 on August 28, 2020, 01:56:54 am
We should probably start voting but anyways, we have a third ATV at our disposal, why not give Eric Hunter his own ride so he can distinguish himself from Anna?, maybe have him keep the carbine in the back if anything bad were to ever arise...

Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (1) SC777

Its an exposed vehicle without any armor and we're already low on people in the Beast. While we might benefit from having someone watching the rear, they would be more valuable inside the fighting vehicle with our current load-out. Besides if we do end up doing it at night we don't have an extra pair of night vision equipment, he'd be in the dark and vulnerable to small arms fire, vehicle ramming, or anything else that they're throwing at us.

I’m referring to the Potter Properties mission, Eric can still use the third Gator ATV as his own private “car” for his own stakeouts or camera setting up or whatever, and by doing so it doesn’t result on a scenario such if Anna was to utilize the significant other angle and the SO sees another man in passenger by happenstance in the SUV and wouldn’t have to explain that to someone. He’s most likely not to be in the main person infiltrating the building and the spare carbine should probably be under the driver’s seat as well, just for safety concerns.

As for the ULM, it seems Ethan should be the driver, since using a machine gun with a prosthetic ARM on a moving vehicle is probably extremely difficult, James the main gunner, and Simon as the “Assistant Gunner/as well as Team Leader” on the side, for him to direct and know the location and transmit information from Nikita, seems reasonable from my perspective.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: King Zultan on August 28, 2020, 02:08:30 am
Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (2) SC777, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: Stirk on August 28, 2020, 10:52:51 am
We should probably start voting but anyways, we have a third ATV at our disposal, why not give Eric Hunter his own ride so he can distinguish himself from Anna?, maybe have him keep the carbine in the back if anything bad were to ever arise...

Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (1) SC777

Its an exposed vehicle without any armor and we're already low on people in the Beast. While we might benefit from having someone watching the rear, they would be more valuable inside the fighting vehicle with our current load-out. Besides if we do end up doing it at night we don't have an extra pair of night vision equipment, he'd be in the dark and vulnerable to small arms fire, vehicle ramming, or anything else that they're throwing at us.

I’m referring to the Potter Properties mission, Eric can still use the third Gator ATV as his own private “car” for his own stakeouts or camera setting up or whatever, and by doing so it doesn’t result on a scenario such if Anna was to utilize the significant other angle and the SO sees another man in passenger by happenstance in the SUV and wouldn’t have to explain that to someone. He’s most likely not to be in the main person infiltrating the building and the spare carbine should probably be under the driver’s seat as well, just for safety concerns.

As for the ULM, it seems Ethan should be the driver, since using a machine gun with a prosthetic ARM on a moving vehicle is probably extremely difficult, James the main gunner, and Simon as the “Assistant Gunner/as well as Team Leader” on the side, for him to direct and know the location and transmit information from Nikita, seems reasonable from my perspective.

Everyone has like three different names. I can't keep track of who is who anymore.

A military ATV sticks out too much in an urban setting, nobody drives one around town for unclear purposes. Its too high-profile for this job. While adding the ATV would allow us to deploy both operators seperatly, there is little need to do so. Eric just needs to stake out for a few days then spend the rest of his time reviewing that footage, time Anna can spend either researching or walking to whatever she has set up. It might be viable if we had a second van to send, but I don't really see the benefit of sending the ATV here. We shouldn't run into any trouble. We arn't going to gun down either Potter Properties or the police at this stage, about the only thing we'd expect to shoot is a random criminal who attacks us for narrative unclear reasons.

I'm not sure that driving something that we know to be difficult to drive will be any easier with only one functional hand. Since its his off hand he should be able to fire and reload with his right hand, with the vehicle itself providing the stability he needs to shoot and reload. Its not optimal and we can totally switch him out with someone else if anyone feels like it. You guys where the ones who are supposed to monitor their personalities or whatever. I mostly just kept him there since that was in Niel's plan.
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: ConscriptFive on August 28, 2020, 03:32:25 pm
Event Resolution

You take a deep breath and read Mr. Thiel's poem one last time.

Quote
Spring birds singing,
mantling about the branches.
A familiar tune,
For whose song is this?

The Ochre Owls?
The Tapered Robins?
The Semini and Alchies?
The Blue-winged Finch?
The Nightingales?
The Orchard Kite?
The Red-breasted Nuthatch?

Birds which the Once Man has warned.
Chaotic birds are the old-timers.
The cover-tailed and storm-colored,
Woodpeckers in autumn,
Ashen Woodpeckers in spring.

Is it the wails of the forest doves,
the long-lived daughters of trees?

From the ripe heads of this species,
The moth hosts to the monsters of the forest.

Heirloom bird charms cannot be bought.

But what does it mean?  Something about allegiances, perhaps?

You craft your response:

Quote
The song of the forest is not that of one bird, but a symphony of many.
The clever crow caws to the rooster awaiting dawn, but the moth's song is heard only by those close to it.
Vultures circle above, the eagle dives to reap the bounty of the river but goes too deep and dampens it wings.

But you knew all this already.

Priceless things may not be bought, yet they can be coaxed or sought.
Songbirds sing for seed, and a man can fly south for winter just as well.
The sun warms both the body and soul.

With a sense of satisfaction, you send it off to "GandalfTheGrey@confinity.com."  As you turn to attend to other business matters, your console chirps an inbox reply.  Sure enough, it's from "Gandalf the Grey:"

";)"

Thinking it must be some kind of auto-reply, you sit on this without telling Sam or Neil.  The next morning, you check your e-mail before going in for the morning meeting.  Nothing else from Mr. Thiel.  "Surely, that can't be it?"

As Sam and Neil wrap up the meeting, you break them the news.

Neil looks to Sam anxiously, "You know these old weirdos better than I do.  What the frak was that?"

Sam takes off his glasses and rubs his temple, "Well Neil, I believe it's an emoticon.  It's a 20th century predecessor to the emoji..."

Neil loses it, "Gorram it, Sam.  I know what an emoticon is!  But what the frak does it mean?"

Sam apologizes, "Too early in the morning for jokes I see.  Frankly, your guess is as good as mine.  I mean it's playful...  Maybe flirtatious?"

Neil scoffs, "It's well known the guy plays for the other team."

Sam concedes, "True.  So scratch flirtatious.  Still, it doesn't seem hostile."

Neil looks to you, "Key word being 'seem,' Ma'am.  Remember, these One Percenters aren't like us-"

Sam interrupts, "-so then what do you propose?  You want us all to commit seppuku because of an emoticon?"

Neil fumes at Sam, "Are you trying to wind me up today?  What I'm saying is, nothing changes.  Us three are still safe here on the Mothership, but I still can't guarantee our guys safety on Rivendell-"

*DING* *DONG*

Sam cues the intercom and watches the front door feed.  He smirks knowingly as he gets hears the introduction, "Greetings, I am a returning client of Samuel Goldman, Esquire.  I seek a formal legal consultation."

Sam looks over to you and Neil expectantly.  Neil mutters, "Saved by the bell."

Taking a hint, you two excuse yourselves from the room to give Sam and his client their privacy.

A pale androgynous blonde in white silken robes meets Sam in your conference room.  Their hair is drawn back into a new age pony tail and their ears have been surgically modified into long elven tips.

Sam recognize them immediately and rises from his seat to greet them, "Ah, my old friend.  I haven't seen you since your transition.  You look great."

The elf smiles and bows, "Thank you for the compliment Samuel, I completed my transition last year."

"So for my records, I should call you..."

"Yes, I no longer use my dead name.  I am now Iston of Rivendell."

"Ah, Iston.  A good elven name."

"Samuel, I did not know you were Quendi."

"Oh, I only know some Quenya.  You know, we here at Ocean LLC are allies to all the transhuman community.  Most of us are immortality modded ourselves.  Of course I'm sure you already knew that.  'Palantir reveals all,' correct?"

"So they say."

"So for legal purposes, is that Mr. Iston of Rivendell, or?"

"Just Iston of Rivendell.  I have fully transcended beyond mere Old World identifiers."

With pleasantries aside, the two get seated.  Iston produces an antique looking coin and places it on the table.  Sam takes it and acknowledges Iston with a satisfied nod.

"This is an attorney-client privileged conversation now?"

"Indeed."

Iston places a small stone on the table, and after squeezing it a certain way, it produces a barely audible white noise,  "I'm sure you don't mind the extra precaution?"

"Understandable.  Now is this personal or corporate business?"

"A little bit of both you might say..."

***

After a long while, Sam invites you and Neil back into the conference room.  The client is gone and he greets you with a clap on the back, "Ma'am, I don't think we need to worry about Mr. Thiel."

Neil lets out a sigh of relief, "Palantir I take it?"

Sam shrugs apologetically, "Maybe."

Neil mutters something about "two-faced motherfraking lawyers."

"We all know Danny set me up as an intermediary for everyone's protection, especially for particularly sensitive matters."

"So, what can you tell us then?"

"Mr. Thiel is aware of the situation with Paramour, but as 'the Defender of Liberty, is not compelled to pursue the matter."

"So are we safe?"

"So it seems Neil.  We're in Mr. Thiel's good graces... for now."

"Shame it took so long to get there.  We're already in the back half of our tour in this Planetary System.  Not too long before we shake the Etch-a-Sketch and we have to fear a new God."

"Too true, Neil.  But he may pass on a solid reference for the next jump.  Could help get us off CoFor's proverbially shit list right out the gate.  For that reason, I recommend us seeking work in Rivendell next month, especially on behalf of Palantir."

Neil thinks for a moment and agrees.  He looks to you, "That was some Danny Ocean-level VIP snake-charming, Ma'am."


Quote from: Plan Vote
Neil’s Plan: (1) Ops Chief
Stirk’s Plan: (2) SC777, King Zultan
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: ConscriptFive on September 10, 2020, 01:16:32 am
Mission Report Part (1/?)

G's BBQ BG's (Part One)

Quote from: Plan
Two operators will serve as Grace O'Malley's bodyguards at the Founder's Fifth Festival in Rattlesnake Ridge, Harad.  Grace O'Malley is technically a fugitive from Flossmore PCF, and apparently a figure well-connected with the active insurgency on Anghabar.  Evelyn Salt will be deployed as the lead due to her rapport with the client.  Vic "Pipehitter" Vega will be her backup.

As shipside prep, the two should do a quick area study online, to familiarizing themselves with Rattlesnake Ridge and its current events.  They should also look for any public information regarding the festival, confirming its location, schedule, and general nature as much as possible.

They will go boots on ground ahead of time, walking the area in civvies to get a baseline threat assessment.  Take the opportunity to mingle when possible, finding what the word on the street is, especially what people's holiday plans are.  Rattlesnake Ridge is an established city with a lot of recent immigration; a new stranger finding their way around town shouldn't be unusual.  Renting a secure safehouse near the festival site could also make casual collection and a getaway route easy.  A Gator ATV is provided for transportation.

Priority Intelligence Requirements (PIR)'s are as follows:

(PIR 1) What threats (law enforcement or otherwise) are actively looking for Grace in Rattlesnake Ridge?
(PIR 2) What's the general schedule for the Festival and who's attending?
(PIR 3) What's the best route/means to flee the Festival (with or without the VIP)?

The day before the festival, Salt should call up the client to confirm plans and general intelligence.  Salt should not reveal her present whereabouts, and note any discrepancies in intelligence.  From this point onward, Lead Bodyguard has full discretion to abort mission if she detects a setup.

As any threat likely will come from local law enforcement, ensure that a method of bypassing blockades to reach the space port is available. One operator should remain in the vehicle idling at all times during the party, having backed into the parking spot to insure a swift getaway. The actual bodyguard is to analyze any threats and respond to any by rushing to the client to the escape vehicle and following the pre-planned route (either to the space port or appropriate safehouse that we can lie-low in until any police blockades are removed). Unless we discover that local law enforcement is anemic or on the take, this includes minor threats that may attract police attention such as a brawl. We should avoid engaging law enforcement when possible, as we don't particularly care about any of the terrorist's well-being barring our client we should avoid making ourselves their main target by spitting lead at them. If necessary you may use them as decoys, given your apparent position of authority both trained and untrained men are likely to follow orders you shout without thinking during a high-stress situation such as a police raid. Ideally this will appear to be in the best interest of those we give orders to both to our client and the target of the order to maximize the chance it will be followed without the target or anyone in authority questioning them. For example "You/Everyone follow me! I have an escape route planned!" is likely to be an attractive offer to someone without their own route planned (or someone unconfident in their own route). You can then have them split off later without attracting attention "We have to split up to throw them off! You take a right down this street, then a left at the MacDonald's. You take a left down this intersection, then a right at the Wendy's. I'll go straight and see if I can throw them off in the burbs." works fine even if there isn't a viable escape plan (or even a MacDonalds assuming someone isn't intimately familiar with the town) in the provided directions, given the actual goal is to have pursuers follow the decoys instead of us. Likewise "You barricade that door to buy us some time!" sounds reasonable to the person given the order, while "You try to slow them down!" is much more self-sacrifice than someone is likely willing to do on the words of a stranger.

Uniform and arms posture should be relaxed, yet authoritative.  Helmets and balaclavas are not recommended; Sunglasses are.  Two AS Val carbines are available if needed.



Lead Bodyguard: Evelyn Salt
Secondary Bodyguard/Driver: Vic "Pipehitter" Vega

Hardware:
Gator ATV (1)
AS Val Carbine (2)

"Keep your cool, Cowboy.  We got the time."

When someone speaks of a frontier world, cities aren't the first thing that comes to mind.  But as ramshackle as it is, Rattlesnake Ridge is well into the "awkward teenager" phase of becoming a fully-grown city.  Newer midrise towers are scattered amongst warrens of old pre-fab shelters.  Next to a sleek mini-mall featuring a smartphone shop and a gamer netcafe, an old woman tends a small duck farm.  Utilities are spotty and de-centralized, with competing entreprenuers hawking their own cottage industry electric and sanitation companies.  Most businesses and better-off residents still run their own generators anyways.  The only concession to urban planning seems to be the occasional paved road.  Even then, random stretches of those roads go back to gravel as soon they reach landowners that decided not to finance the road project.

Speaking of roads, traffic in Rattlesnake Ridge is accordingly anarchic.  The city has reached the point where there definitely should be traffic laws, but it seems like no one wants to give up their God-given right to drive like a complete asshole.  More importantly, no one is willing to pay the salary of a traffic cop.  While you technically have two teams operating in the city simultaneously, geography and gridlock is such that there's no way they can support each other.  Keeping OPSEC in mind, Salt and Vega tried their best not to acknowledge Anna and Erik on their way out of the spaceport.

Vega fumes behind the wheel of the Gator ATV, acutely aware of the vehicle's lack of a horn, "MOVE. THE. FRAK. FORWARD.  Why can't these frakers just drive, already?!?"

Salt tries a joke, "Hey, just pretend you're back on a cattle drive again.  Think they should get a moooo-ve on?"

Vega looks at her incredulously, "Was that supposed to be a cow impression?"

"Was it good?  I've never met one."

Vega lightens up and plays along, "Oh really?  Then how do you know what they sound like?"

"Parents are really big on teaching kids animal sounds for some reason.  You know, 'the cow goes moo, the sheep goes baa, the pig goes oink,' etc."

"Wow, look at Miss Fancy-Pants-My-Parents-Loved-Me.  Why am I not surprised?"

Salt gives an awkward scoff and goes to check her smartphone.  Vic meant it as playful banter but can immediately tell he hit a nerve somewhere.  Better to shut up and focus on his driving for now.

The festival is planned at a riverside field just outside town, so your team find their way to a motel on the outskirts.  As they pull up, Vic points out the "no vacancy" sign out front.

"...which is why we have reservations, Cowboy.  There's this thing called the Internet..."

"Oh really?  I thought that was just for porn?"

They share a laugh together before heading in for check-in.

To say the room doesn't match the picture online is an understatement.  Half the lighting fixtures don't work, and the carpet is worn and grimy.  The water in the bathroom is cloudy with a musty metallic smell.  The sole queen bed has mysterious stains on the mattress, and the sofa is far too small and uncomfortable to sleep on.

Salt takes this up with the front desk, but the motel manager shrugs.  They're booked full, but he'd be willing to refund them half their money if they cancel now.  Salt spends the next hour furiously calling nearby accommodations, but they too are fully booked.  With the influx of refugees from Anghabar, warm beds are a hot commodity in Rattlesnake Ridge, (no matter how shitty they are).  Dejected, your two operators settle in to their motel room.

The next day, your team starts out with recon at the festival site.  When they get there, it's pretty obvious why the site was chosen.  The festival site is both upstream and far enough from the city to be relatively devoid of pollution.  Aside from some litter and the homeless sleeping in the bushes, it's a fairly idyllic open terrain that would probably qualify as a public park back in the Old World.  ...maybe not a particularly well maintained public park, but you get what you pay for.  The morning your team visits, the riverside is popular with a group of small children flying kites.  The cackle gleefully as their tattered homemade paper diamonds soar up into the sky.  From a security standpoint, neither of your operators pick up on anything too alarming.

Having seen the riverside, your team decide to head back to the city to gather more general intelligence and "atmospherics."  While not necessarily a "bad" part of town, this region on the outskirts of Rattlesnake Ridge is unmistakably on the low-income side of society.  While that probably could be said about Harad as a whole, your operators find themselves more in a shantytown than a suburb.  Refugee families who can't afford a roof over the their heads have pitched tents on any open patch of dirt they can find.  Near each tent, overworked mothers and daughters constantly boil water over crude firepits.  As a side effect, this pervasive smell of burning presumably masks God-knows-what-other reeking stenches of unwashed humanity.  Most of the men are absent during the day, presumably off trying to hustle a paycheck somewhere downtown.  Mangy cats try their best to keep the rodents in check.

Salt had done her research online, but this quickly growing refugee neighborhood isn't very well publicized or documented.  Even Google Maps still listed most of the area as undeveloped lots.  Short of going door-to-door (tentflap-to-tentflap?) asking questions, your team can't devise a means to canvass the largely residential area for baseline intelligence.

After a long day of work, Salt looks to Vega, "Well, we skipped lunch and I'm starving.  You wanna hit downtown for some dinner?"

"You read my mind.  I don't think I'm brave enough to try the room service at that shithole motel either."

Salt holds back a laugh, "You think a place like that even has room service?  Maybe a Hot Pocket and a warm bottle of Coke?"

"Girl, was that supposed to sound terrible?"

Salt rolls her eyes.

Not wanting to stray too far, they decide on the first decent looking casual eatery they see, "Humberto's." Vega isn't enthused by the menu, but Salt encourages him to order a plate of enchiladas.  As they wait for their food to come out, they can't help but overhear the table next to them.

"I lost another bid today.  These frakin' gingers, man."

"Got lowballed that bad, Juan?"

"Now I'm not racist, but these motherfrakers are bad for this city.  They come here, don't know the language, and then knock up their women with four gorram kids."

"Dude, you don't speak Spanish either..."

"You're missing the point.  Why do you think they set up their own ghettos?  They don't want to assimilate. Some day their ethnic enclave is going to rise up and bite us in the ass.  What do you think happened to AMR?  Besides, they're all criminals anyways."

"Why did your dad leave Lossarnach again?"

"Frak off man!  I've had a shit day, okay?  I'm not against immigrants, but we don't need immigrants from incompatible places.  Have you seen how they live?  Like animals.  And the smell?  Cabbage.  Yeah, I know the New Worlds is all about rebuilding human civilization, but you expect us to restore our civilization with white trash babies?"

"But at least their chicks are total smokeshows."

"Yeah, I'd help assimilate that into the gene pool."

The table erupts into laughter and moves onto to other topics of discussion.

The night is still young and your two operators wrap up their meal.  Salt pulls up a list of nightspots on her smartphone, but Vega's stomach rumbles as they reach their parked Gator ATV.

"Geez, Cowboy.  You okay?"

Vega groans, "I think I'm done for the night.  You take the wheel."

Salt takes the hint and rushes the Gator back to their motel room.  Vega almost makes it to the bathroom in time.

After leaving a large cash tip for housekeeping, the next few days end less tragically.  Taking various driving and foot tours, your operators gradually establish the in and outs of their area of operation.  Like most low-income areas, things get sketchy at night, but otherwise it's pretty safe during the daytime.  Sure, a few men open carry sidearms here and there, but at least your operators don't stand out too much in that regard.  Also, despite being on the lookout, your operators note a distinct absence of uniformed law enforcement personnel.  Presumably the locals have a means of policing their own community.  For a moment, Salt debates calling Marshal York to cover all the bases for PIR 1.  But she soon realizes how quickly that could backfire, and decides to avoid unduly provoking law enforcement curiosity.

After hours, your operators enjoy the cosmopolitan city dining and night life.  They'd been with Ocean's Ten on the Mothership for almost half a year now, and the honeymoon phase with shipside life was over.  Yes, the mothership is luxurious, but most of the services are priced out of your operators' day-to-day budget.  Playgrounds for the rich aren't so much fun when you aren't rich.  Working class establishments do exist shipshide, but they're underdeveloped if not outright discouraged.  With finite berthing/real estate shipside, commercial rent can be astronomical.  A working-class entrepreneur running a storefront out of his modest living room is not uncommon.

Salt thinks to herself, "Yeah, the planetside smog and squalor suck, but it's nice to get outside and intereact with 'normal' people."

The ultimate country club, to say the ship had a diversity problem was an understatement.  The Bay Area never died, they just moved to the Mothership Leviatian.  Even worse, because no one of political or cultural relevance ever died, shipside culture was both regressive and stagnant.  Only a complete dolt doesn't follow current events, and accordingly, everyone always had the right things to say over cocktails at the Twenty Forward Lounge.  But it all was regurgitations of Old World talking points, reapplied to partisan or superficial "news" reports.

Finishing off her mammoth bulgogi, Salt explores one of the trendier neighborhoods of Rattlesnake Ridge solo.  Vega's injured shoulder was acting up again, and he decided to get some early bedrest.  Comfortable on her own, a hip looking bar, "Oak," calls out to her.  The music is eclectic and catchy, and everyone is young and well groomed.  Despite the magnum revolver on her hip, no one stops her at the door.  Guessing from the various upturned pierced-noses giving her side-eye, she guesses it's not because they approve of ostentatiously packing heat, but that they're collectively too cool to make a scene about it.  Wishing she had more discreet protection, she sidles up to the bar.

"Well hey there, Sweetcheeks..."

Salt recognizes the voice immediately and sharply pivots to stare down Jack Bauer, "You think I won't throwdown with some frakin' fascist ex-frat boy in a place like this?!!  Your sorry ass is gorram lucky I'm on the job."

Jack Bauer takes a step back and tries to laugh it off, "Whoa, whoa, whoa.  Take a chill pill AOC.  I come in peace."

Salt scoffs and doesn't let up, "Oh, so you just happened to be in this bar?  They run out of Jager bombs down at the roadhouse?  I don't buy it.  You wanna take this shit outside?"

"Hey, hey... I saw you outside the kimchee place and figured I'd catch up with a familar face."  He looks around furtively and leans in to speak in a lower voice, "I'm no longer with my previous employer."

"Well no shit, huh?"  Salt drops her guard and gestures to a place next to her at the bar.

The two get to talking and Bauer reveals that Nick was furious Greywater took the heat for the Flossmore job.  The Greywater truck was immistakable, and enough CERT troopers lived to talk about it.  AMR and several other clients have now gone cold on them.  Nick was ready to fire both Jack Bauer and Jack Ryan for this egregious self-serving OPSEC breach, but Bauer insisted the responsibility was all his and got Jack Ryan spared.

"I knew I shouldn't have taken that Porsche.  Damn thing had a beacon on it and sealed the case on us."

Salt laughs and shakes her head, "That shady motherfraker...  Anyhow, what are you up to now?"

Bauer pauses in deliberation for a moment before deciding to share, "Well, I may be out now, but I have decades of experience in the field.  Why shouldn't a guy like me hang up his own shingle?  You know, be my own boss for once?  Cost of living down here on Harad is dirt cheap.  All I need is pull in one or two cakewalk jobs a month and build up the retirement nest egg."

"Run and gun stuff?"

Bauer shakes his head, "Ha, probably not a good idea.  All aboveboard work.  'Bauer Investigations and Security.'  It'll be nice to get back to smaller jobs too.  Maybe take up some pro bono charity cases on a sliding scale?  You know, I'm hiring if you're interested...  Not the best benefits right now, but I'm sure I'll get that whole immortal extralegal spacetraveler package worked out soon."

Salt laughs at his joke, "How could I turn that down?  I'll send you a copy of my resume."  She winds down the laughter to get serious, "Jokes aside though, I do wish you the best."  She finishes off her drink, "And I am sorry that I went full bitch mode on you there.  Tell you what, how about we do a toast?"

"To what?"

"New beginnings, of course."

"Well it would be bad luck to refuse a drink from a lady."

Salt shakes her head, "Don't make me reconsider my apology now..."

"Old World habits.  Hey, what are you drinking anyways?"

"A gin and tonic."

"You know they grow agave out here?  You're missing out on some great artisanal small batch tequila."

Her curiosity is piqued, "Bring it."

An hour and a few rounds of tequila shots later, the two have gotten much more comfortable with each other.  Despite her previous misgivings, Bauer is great company and also a lot more mature than she expected.  She never realized he was as old as Chief Neil MacCauley, and Bauer alluded they were both in Singapore in their US Army days.  The exchange ends up being a pleasant surprise to her.  "I mean sure, he kills people for a living, but I think that's pretty hypocritical to hold against him now," she muses.

When she gets up to use the restroom, the inebriation hits and she stumbles slightly.  Bauer tries to catch her, "Whoa, looks like somebody got white girl wasted."

Salt pretends like the room isn't wobbling, "Hands off mister.  You're talking to a fellow trained killer here."

He gamely keeps the banter going, "Whatever you say, Sweetcheeks.  Try not to fall and kill yourself on the way to the john."

Salt staggers her way to the restroom and relieves herself.  The stop and go motion didn't help her inebriated vertigo, and steadying herself on the restroom sink, she knows she just fraked up hard.  She takes a few deep breaths to try and compose herself before returning back to Bauer.

"So, hey...  I'm not feeling well I need to get out of here.  You mind taking me home?"

"Oh really?"

"Geez, not like that kind of 'take me home.'  I mean-"

"Hey, don't worry.  Professional courtesy.  Besides, Neil would bury me headless in the desert if I raped you."

Salt's mouth is slightly agape as she stares him down wordlessly.

"Chicks never laugh at date rape jokes for some reason.  Come on, let's get you home safe."

Bauer walks your drunken operator out of the bar and she slumps into the front passenger seat of his Toyota Corolla.  Bauer's not exactly sober either, but he's got a job to do.  Careening through the lawless darkened streets of the city, he rushes his Corolla back to her motel room.  Salt almost makes it to the bathroom in time.

The next morning, Vega can't help but see and smell the vomit, "Damn Girl, didn't know you could party like that."

Salt is still worse for wear, "Yeah... I try not to.  Can we agree to leave this part out of the mission report?"

Vega reassures her, "Your secret is safe with me."

Salt claims the bathroom to clean herself up.  She's pretty sure she stayed lucid the whole time, but it's hard to be completely sure.  To her relief, she's still fully clothed, so it's a safe bet nothing too got too far out of hand.  Stripping off her jeans though, a little cardboard rectangle pokes out of her pocket: a simple business card for 'Bauer Investigations and Security.'  Turning over the card, she sees "Hey Sweetcheeks.  Call me!" eagerly handwritten on the back.  She takes a long stare into the cracked bathroom mirror and then hangs her head.

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: ConscriptFive on September 19, 2020, 09:08:18 am
Mission Report Part (2/?)

G's BBQ BG's (Part Two)

The sound of folk music rings over jovial chatter at the riverside Founder's Fifth Festival outside Rattlesnake Ridge.  (Nothing unusual was noted when calling Grace O'Malley the night prior, so your two operators went ahead as planned.)  Well over a hundred people are gathered in celebration.  Small tents provide shade from the midday sun.  Food vendors serve grilled meat and pour cold beverages.  A throng of young children are enraptured by the antics of a juggler.  Most congregate around a makeshift stage featuring live music: enjoying lunch, leisure, and each others' company.

Vic Vega drops off Salt and goes to find parking for the Gator ATV, "Heh, looks like a good time.  Try not to party too hard, Girl."

Salt smirks, "I promise I'll be good."

After the ATV drives off, Grace finds Salt and give a very deliberate head-to-toe lookover.  "Wow, Lady Merc.  You sure came prepared."

Salt is in full kit, sans the helmet.  An AS Val carbine is slung across the rack of her USMC plate carrier on a three-point sling.  A Colt Python revolver rides her hip and "The Division" insignia beret sits atop her head.  Salt bites her lip and cracks a joke, "What, you don't like the beret?"

Grace laughs, "It's a nice touch."  She gestures at the crowd at the festival, "But seriously, we can't have the full jackbooted thug getup here.  This is a family friendly event."

Salt counters, "You sure?  You're paying good money here.  I wouldn't want you to feel short-changed."

Grace shakes her head, "We've got kids here, and some of them have been terrorized by exactly that kind of hardware back on Anghabar.  You're going to make a scene dressed like that.  The carbine and MOLLE gotta go."

Salt hadn't considered stripping off the USMC plate carrier and is wearing only a sports bra underneath.  "The customer is always right, but I don't have a shirt underneath this."

Grace chuckles, "Well, this isn't Sturgis either.  I said family friendly event.  Let's head over to the t-shirt vendor."

As tempted as Salt is to pick "I got exiled to Harad and all I got was the lousy t-shirt," they decide a kelly green fitted tee is more professional.

Dropping off her gear at the ATV, Grace grabs her hand tightly and freezes, "They found me!"

Salt tenses up and tries to keep cool.  Disarmed and carrying her gear loose in her arms, she's at a terrible disadvantage.  "Nothing is going to happen while I'm still standing.  Where?"

"Big guy in the black ATV.  He was a perv back at the whore castle!"

"Oh... yeah... he's with me."

The wheels in Grace's head are turning and she says nothing for a good while, "Well shit... that makes more sense, doesn't it?"

"He's a good dude.  He's the one who busted you off the bus, too.  I guess you didn't recognize him without the mask?"

"Isn't that kinda the point of a mask?"

"Touche.  Let's get back on track."

Salt stows her gear on the ATV, leaving Grace and Vic a brief moment alone.  Vic is awkward and nearly blushes, "Grace O'Malley...  I don't know if you remember me?"

"Oh, I remember you alright."

"Yeah so, you see I was working then-"

"-Yeah, I was Princess Anna...  In the hot tub."

"-I mean it wasn't my idea...  Orders...  I don't even like that cartoony stuff-"

"-You know you were the only John who didn't touch the girls?  We all figured it was some kind of fetish thing you had.  Why would anybody pay so much money and just browse?"

"I mean, you looked good... I'm not saying that just because you were naked-"

"-I do owe you one I guess.  You know that wasn't the only scenario right?  Those monsters were developing other crazy shit too.  They wanted me to play Officer Judy Hopps."

"I mean that doesn't sound too bad."

"For frak sake's, don't tell me you're a furry."

"Huh?  What's a fur-"

Disaster is averted by Salt' hurried interruption, "-Hey, water under the bridge, right?  Where to next?  Daylight's burning!"

As Grace makes her way across the festival grounds, she seemingly can't go thirty seconds without someone coming up to greet her.  It seems she's very well regarded, if not something of a celebrity among the festival attendees.  The constant spontaneous interaction is nerve-wracking on Salt, who has to keep an eye out that every hug and handshake isn't a brazen assassination attempt.  "Geez, Lady Merc.  We're among friends here.  Plus it turns out you're not the only hired gun today.  The organizers hired their own guy too."

Grace points out a man with a Glock in a shoulder holster and waves him over, "Mr. Bauer here has just setup shop here in Rattlesnake Ridge.  I hear he was one of your kind?"

Salt and Bauer shake hands nonchalantly.  She gives a wink, "Glad to meet you Mr. Bauer.  I didn't know you were working down here?"

Bauer takes the hint and plays along, "Oh, I'm freelance now.  Now I'm finally able to stand should-to-shoulder with good folks like present company.  I'm sorry, but I didn't get your name?"

"Salt. Evelyn Salt."

Bauer rolls his eyes playfully at the obvious James Bond reference before wishing them well and getting back to work.

After a good hour of circulating the festival and countless casual conversations, Grace is ready to get some lunch.  Walking past a man posted at the entrance of an open tent, a handful of men get up from their seats around a small table to greet her.  They embrace her with enthusiastic hyper-macho back slaps.

Grace is embarrassed at the aggressive PDA but plays it off, "Come on guys, it wasn't that long."

"It's just great to have you back Ma'am.  Was it as bad as we've heard?"

"Naa, just a lot hot baths and massages.  Who knew AMR was so generous?"

Once the laughter subsides, she gestures to your operator, "Lady Merc, this is everyone.  Everyone, this is Lady Merc."  They eye her warily and feign accepting nods.

Grace sighs, "She's one of those high-end space mercs with the airtight vows of secrecy and whatnot.  Saved my lily white ass back at Flossmore."  She pulls Salt's "Have a Need?  We will help." business card from her pocket and passes it around the room.

The room brightens and everyone exchanges an approving murmur.

Grace sits down on a bench.  Looking at Salt expectantly, she pats the seat next to her.  Salt would rather stand guard, but Grace insists, "Damn Lady Merc, aren't you the hard worker?  Relax, we got guys outside."

Taking a seat next to her VIP, men bring in food and drink for the table.  The aroma of freshly grilled meat fills the tent as everyone, including Salt, is served an equal portion.  Before Salt can chow down, her plate is pulled from her by Grace swapped with hers.  Grace comments aloud to the table, "Here you go Royal Food Taster."

Salt grits her teeth and laughs.  She wants to take this job seriously, but everything seems like a joke to Grace O'Malley.  Surely someone wouldn't hire a high-end bodyguard as some kind of drawn-out prank?

Over lunch, the group begins talking politics.  Grace has been out of the loop since the strike at the Red River Refinery, and everyone is eager to get her caught-up.  Per orders, your operators aren't supposed to be collecting intelligence here, but she can't fully ignore the conversation.  Most of the insider chatter is full of in-the-weeds minutiae, and hard to follow.  "Remember that asshole foreman?  He finally got his."  "So-and-so blew that one coal tipper on the third try."  "So-and-so got bagged, but his brother is still hiding out in such-and-such hills."  "So-and-so is should be on Harad by now, but I just spoke with his wife outside and she hasn't seen him yet."

Still, your operator manages to define three main points.  First, the unionized mineworkers don't see how the situation can get any better without a full political revolution, and have begun rebranding as the Independent Republic of Anghabar.  Second, the former Red Cross doctor, "Norman Bethune," has become a prominent and highly regarded leadership figure for the IRA.  Third, and most surprising, nobody knows what the deal is with the so-called "Black Masks."

At the nearby stage, a folk band introduces themselves and start their set with a Pete Seeger classic:

Come all of you good workers
Good news to you I'll tell
Of how the good ol' union
Has come in here to dwell


"I mean, have you ever met a Black Mask?  I had never seen one until that demonstration at the Red River Refinery."

"It's standard PPE down in the shafts, but no one wears it.  The filters clog fast and next thing you know you can't breath."

"Seriously, I've spoken to every gorram organizer who was there, and nobody knew who those murderous fraks were."

Which side are you on?
Which side are you on?


"I hate scabs as much as the next guy, but murder crosses a line."

"Agreed.  That wasn't organized labor's finest moment."

"I know it sounds paranoid, but how do we know it wasn't an inside job?"

"Oh come on-"

"-Like a false flag, agent provocateur thing.  Have you seen how the media covers us?"

"Were you expecting AMR's media to take our side?"

"No, but they only needed one concrete incident to frak us.  Now we can't pretend our hands aren't dirty.  Even if they weren't our hands to begin with."

Grace interrupts, "You're losing me with the metaphors, pal."

My daddy was a miner
And I'm a miner's son
And I'll stick with the union
'Til every battle's won


The conspiracy theorist looks around the table cautiously, and takes a nice long stare at your operator, "The Black Masks are agitators placed by AMR security forces to discredit us."

The entire table falls silent.

Which side are you on?
Which side are you on?


Grace breaks the silence and gestures aggressively with her dining fork, "Quite the claim.  But do you have any proof?"

"Everyone here knows AMR runs spies everywhere.  How do you think you got rolled up Ma'am?"

Graces laughs derisively, "Maybe it just wasn't my day?"  The table laughs at her joke.  She continues, "What I'm hearing is that you've got no proof, pal."

"They're called secret agents for a reason, Ma'am."

They say in Anghabar
The neutrals don't get far
You'll either be a union man
Or a thug for AMR


Grace smiles at points at the stage and tries to change the topic of discussion, "Hey, was that a new verse?"

"Ma'am, we need to talk about this."

Grace pounds her fist the table, knocking over drinks with the reverberating impact, "NO!"

The cadre startles at the harsh shift in tone.

With a deep breath, Grace tries to regain her composure, "You know what AMR hates most?  Solidarity.  AMR wants us to turn on each other.  We're not about to cannibalize ourselves over some conspiracy theory, and that's that."

Which side are you on?
Which side are you on?


The chastised conspiracy theorist holds his tongue and the conversation moves on to less pertinent topics.

The guard outside the tent calls out, "Boss, you better see this."

A grizzled man rises from the table and steps out the tent.  Immediately, he yells out to the table, "Gird you loins boys, we got a fight comin'."

Oh workers can you stand it?
Oh tell me how you can
Will you be a lousy scab
Or will you be a man?


Salt rushes out of the tent with the others and the door guard points towards the road back to the city.  It's blocked by an angry mob on the move.  Jack Bauer sprints up to the to VIP tent, "People, shit's about to hit the fan.  We need to didi mau."

"Cowboy, you seeing this?  Get ready for exfil.  I've got the package-"

Grace slaps her authoritatively on the shoulder, "-we're standing our ground today."

Her men are bolstered by her courage, but Bauer clearly disapproves, "What about the kids?"

"You lead the civilians out on the quick."

The band is still wrapped up in their music and keeps playing:

Which side are you on?
Which side are you on?


Salt objects, "Grace, we have no idea what they're packing."

Grace ignores your operator's plea and runs up to the stage.  She grabs the mic from the band, "Attention everyone.  The 'good people' of Rattlesnake Ridge are coming for us.  But if we don't stand up for ourselves today, they'll never stop coming for us.  If we stand should-to-shoulder, we can stop them.  Able hands, rally on me.  Anybody else, follow Jack Bauer out: we got your back."

Salt is stunned, "Grace-"

"This may not be your fight Lady Merc, but I gotta stand with my people.  Mr. Bauer is over there if you're going to run."

With a stamp of a foot Salt calls Vic, "Cowboy, you heard the announcement.  Take the Gator and load up as many kids as you can.  I'll see you at the spaceport."

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: ConscriptFive on October 01, 2020, 02:01:09 pm
Mission Report Part (3/?)

G's BBQ BG's (Part Three)

With a mob on the march, the festival erupts into anarchy.  Families (and those that just wanted to grill) take off running with Vic Vega and Jack Bauer.  A brigade of hardliners scavenge the festival grounds for improvised weapons.  Tent poles and stools are cannibalized into cudgels.  Skirmishers snatch up loose rocks and bottles.  Most of these men and women carry pocket knives, but firearms are rare.  A few pistols are brandished, but no one brought long arms onto the festival grounds.

The main body of hardliners rally around Grace at the stage while the skirmishers exchange stone throws with the approaching horde.  Grace climbs on top of a table and shouts to the assembled fighters, "People of Anghabar!  We've been driven from one planet, and now they want to drive us from another!  Today we make our stand!"

Salt tries to guard Grace, but Grace won't let her stand on the table next to her, "Go form up on Fitzpatrick, Lady Merc."

Grace gestures to a grizzled man with a mallet who's busy forming up a phalanx of fighters.  Fitzpatrick quickly addresses her, "You got a heater? Get on the rear echelon with me.  Hold fire until my command."

The nativist mob enters the festival grounds.  The skirmishing stonethrowers and Vic's escort was enough to get everybody out who wanted to get out.  As the stonethrowers are pushed back to the main body at the stage, Salt wishes she had thought to grab her carbine and body armor from the Gator before Vic took off with it.

Atop the table, Grace plays up the inspirational role of Joan of Arc.  She had pored over the Amnesty report from Flossmore, and was mortified at how much they published.  She was even more mortified at what they didn't publish.  The PUC wing at Flossmore was overcrowded and winter was coming fast.  Unlike general population, Flossmore was apparently under no legal or ethical requirement to maintain the health of the PUCs.  Hygiene was non-existant, and lice were becoming rampant.  Typhus and other epidemics would soon follow.  Modern medicine could help, but Flossmore PCF didn't have that in the budget for them.  Every night, the PUCs sang a lullaby of hacking coughs accompanied by the howling of winter winds rattling the sheet metal walls.  It was a calamity in the making, and the PUCs were lucky they all got released before illness took them all.  No one expected liberation was so soon on the horizon.

So when Assistant Warden Oglivy came asking, Grace "volunteered" for "work" at the "resort."  She wasn't the only one who prostituted herself, but the Amnesty report sure made it look like her and Lise Schubert were the only "features" of the resort.  While all the other PUCs were soaked in fevered night sweats, Grace was bathed daily for their satisfaction of their johns.  Her hair and makeup were done impeccably, and her body hair shaved.  Obligated to "perform" with "the utmost of enthusiasm," she was fed accordingly.  She'd hoped to have been able to smuggle food and other supplies from the resort back to the other PUCs, but that didn't work out.  A consummate survivor, Grace had taken care of herself at Flossmore, and thanks to the Amnesty report, now everyone knew it.

Amnesty had publicly humiliated her, and Grace didn't like being pitied by the general public.  She also didn't like being seen as a scab by her own people.  Other PUCs had it far worse than her, but had managed to survive Flossmore with their dignity intact.  They wouldn't dare shame her to her face, but even her fellow survivors look at her differently now.  How could she, of all people, preach "solidarity" in the face of tyranny?

By hell or high water, today was going to be the day Grace would be regain her credibility.  She had hoped today would see her bonding with her fellow countrymen, except she didn't expect it to be open combat.  She didn't even want to hire some fancy-ass space merc as a bodyguard, but the Cadre insisted she do so.  "What kind of populist has a foreign bodyguard?"  No longer a pampered plaything of the One Percent, she must reclaim her role amongst the IRA as a fellow mineworker.  Margaret "Maggie" O'Brien had been outed as Grace O'Malley, and there was no going back to the shadows.  With the intensity of a firebrand preacher, she spurs her fighters to hold the line, "It is better to die on your feet, than live on your knees!"

The motley troop formation at her feet stirs restlessly as the horde prowls across the festival grounds.  The stonethrowers held them as long as they could, and the mob comes to a standoff as they see the assembled brigade.  Most are seemingly ordinary men and women, brandishing torches, baseball bats, pipes, and broomsticks.  They furiously spout expletives in Spanish and English.  Amongst the fog of war, Salt has a hard time understanding the nuances of their messaging, especially once they start pelting her with bricks.  At this moment, Salt is glad she traded in her aviators for ballistic rated Oakley shades: she'll never forgot what happened to MacGuyver at Red River.

Fitzpatrick bellows out, "Open ranks!  Open ranks!"

Your ragged formation spreads out in an attempt to allow room for individuals to dodge crude projectiles.  It works well for the rear rank to step backwards, but front rank is reluctant to step forward, and the middle ranks stays mostly constricted.  Without the Irishmen fighting back, the mob pelts them with impunity.

Grace calls out from the stage on the band's microphone, "What kind of cowards won't even fight toe-to-toe?!?"

Minutes of skirmishing wears on your operator's nerves, and she waves her revolver in the air menacingly.  She quickly gets admonished by Fitzpatrick, "Hold you fire, Lady Merc!  We ain't there yet."

As they speak, a teenage Latina lights and flings a Molotov.  It's a sloppy throw, and she underestimated her strength as the bottle shatters and spreads flames short of the Irishmen.  The fiery display is enough to rattle someone into firing a shot.

Fitzpatrick whirls around, "Who's the shoot-er?!?"

More than one gunman hears "shoot her!" and the fleeing Latina is shot multiple times in the back.

With blood formally spilled, a cacophony of gunfight erupts from the mob in retaliation.  Unlike the Irishmen, they'd planned for this fight and had brought a variety of arms.  Irish bodies hit the ground as the lead flies.

Fitzpatrick calls out, "Fire at will!  Fire at will!"

Your operator opens up with with Colt Python revolver, but a six round cylinder with two speedloaders is less than ideal in open warfare.  She picks her targets carefully, making each .357 round count.  Still her side is collectively over-matched, and her six shooter isn't the game-changer they need.

One by one, casuals and fair-weather-patriots rout from lethal combat.  (Combat is a whole lot of fun until you see men stronger than you get killed.)  While initially fighters on both sides were pinned by each other's gunfire, a lack of fire discipline and general logistics means the firefight doesn't last long beyond the initial "mad minute."

The stray cracks of occasional gunfire are suddenly drowned out by the rumble of motorcycle engines.  Bikers wearing black leather cuts roar through the line on their ethanol-burning bikes.  If there was any doubt left, their rocker patches identify them as "Los Tornadoes Moto Club."  Opening up the throttle, they close faster than the Irishmen can react, and quickly overwhelm the shattered formation.  Like cavalry of yore, greybeards in sidecars land murderous blows with tire irons in hand.  Younger prospects on crotch rockets ride solo, popping wheelies and trying to impress.

Higher command had given Salt license to abort this mission, and finally she's had enough.  Their street fight was turning into a massacre, and she was on the wrong side of that equation.  From the tunnel vision of the firefight, she'd lost track of both Fitzpatrick and Grace too.  With everything going to hell in a handbasket, she hoped her Latina complexion would help her slip away and "go native."

With adrenaline tremors wracking her fine motor skills, she fumbles the last speedloader.  As she looks down in the grass to retrieve it, a lasso cinches around her waist.  With a violent jerk, your operator hits the ground, dragged in tow by a crotch rocket.  The young biker yelps a celebratory grito at landing his throw.

Salt struggles against the high speed entanglement, her skin and clothes being torn to tatters against the rough terrain.  She lost her grip on her firearm during the initial takedown, and has few other options as she's hurried away from friendly support.

The other bikers begin to acknowledge the young biker's coup, and it goes straight to his head.  Popping a wheelie with a struggling lasso'd captive goes as you would expect, and he wrecks spectacularly.  The bike goes flying end over end, nearly taking out a half dozen other folk before splashing into the nearby river.  Your bound operator tumbles along until she collides against a large rock before the river.  She doesn't remember anything after that.

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: ConscriptFive on October 16, 2020, 12:14:33 am
Mission Report Part (4/?)

Potter Properties' Inspection Report ISR (Part One)

Quote from: Plan

A three two man ISR team will reconnoiter, surveil, and attempt to infiltrate "Martinez & Sons Inc.," a small business in downtown Rattlesnake Ridge, Harad.  The team will lay the groundwork for corporate espionage regarding a certain Inspection Report of interest to Potter Properties in the next month.  As this is an ISR mission, Anna will be the Team Leader.

Priority Intelligence Requirements (PIR)'s are as follows:

(PIR 1) Where/how is the Inspection Report secured after hours?
(PIR 2) When is the Inspection Report going to be delivered to the Buyer?
(PIR 3) Who handles the Inspection Report?

For shipside prep, Anna the HUMINT'er will research the business, with the objective of infiltrating the business in disguise.  Erik will research the building, with the objective of finding covert entry.  Nikita will research the neighborhood in general, with the objective of finding observation points and a secure safehouse.  All team members should refamiliarize themselves with the button spy cams.

Planetside, Anna will obtain employment of some sort at the business.  As an insider, Anna will casually gather HUMINT per PIR's.  The insider will also case the office from the interior, to prep for covert intrusion if necessary.  The insider should wear a concealed button spy cam to report her intelligence post-mission with other personnel.

Since we aren't in the frontier anymore and don't have as much as a fake photo ID, part of the shipboard mission should be discovering the job requirements. Given that you typically need a license to do any actual inspecting, generally someone without photo ID doesn't randomly come to a business and ask to be a janitor, and that someone randomly showing up without ID and vanishing into the night after a month is sketchy enough to set off alarm bells, Anna will attempt to gain employment at a secondary location with less strict requirements while still having full access to the targets. She will research possible targets by examining the worker's public profiles on their public website, then examining thier social media chatter for popular pizza joints, bars, or other such locations where she could hold brief conversations with them that could provide information while looking like she is "fishing for tips" to her coworkers. If none can be found, popular local dating sites are another option to gain access to the workers once you know their name and face. People would kill for a cute young girl who brings them a homemade lunch at work, giving us access to the building and a plausible way to dump the job without drawing suspicion.

Erik will use his new training to case the office building, to establish a mean of intrusion after-hours.  Erik will also look for physical security measures, such as cameras and alarms.  On such a small building, Erik will likely finish his work relatively early, and should refocus his efforts on insider footage.  From insider bodycam footage, he can direct Anna where to emplace spy cams for collection against a specific workstation, file cabinet, or safe.

Operators will keep in mind that the contract stipulates no payout if the operation is proven compromised.  Low profile civilian attire is mandatory, and hardware should not be carried in the open.  If no suitable observation post can be accessed, a SUV is provided as a stakeout vehicle.  FLIR binos are provided for after-dark observation.

Play it safe. Drive by casually in the day, enough to get cam footage from different angles without looking particularly suspicious. Our cameras should prevent us from needing to do any particularly obvious stalking, parking the car with a button camera attached somewhere inconspicuous and pointed towards their building/parking lot and having our operators spend the day visibly away from the truck should be plenty to gather their habits without tipping anyone off. Not even the most paranoid think an empty parked car is spying on them. Even the most gullible can realize that someone looking at their business with a pair of binoculars at night is someone you should call the cops on. Placing it on our car should allow us to control the angle and remove the camera safely out of sight from any security cameras, giving us a zero-risk all day stakeout of the facility so long as there are any viable parking places in range. Erik can join Anna in researching if he can find a decent place to do so in a reasonable range of their car, where they would have enough privacy to not have people looking over their shoulders during this time. He can come up with his own justification for prolonged parking in the off chance someone notices his car was there all day, depending on the facility he's parked in front of. "I went to jog the calories off, this place didn't seem to busy I hope I wasn't in the way" is perfectly fine given that the only reason someone would ask is why this jerk took up a parking space.



Team Leader/Insider: Anna the HUMINT Collector
Physical Security Casing: Erik the Blackbagger

Hardware:
Land Rover SUV (1)
FLIR Binos (1)


Trying not to associate with Salt's team, Anna the HUMINT Collector and Erik the Blackbagger keep their distance and leave the spaceport well afterwards.  Taking the wheel of the Land Rover SUV, Team Leader Anna braves the urban traffic of downtown Rattlesnake Ridge.  The traffic is worse than she anticipated, but nothing she can't handle.  After nearly an hour in traffic, the SUV pulls up to the small downtown studio apartment they rented online.

The rent was relatively absurd, but the location was within walking distance to Martinez & Sons Inc.  Even better, the landlord wasn't interested in a face-to-face and left them the combination for a keybox.  With Flossmore's "Oasis Motel" still fresh on her mind, her expectations for the room itself are pretty low.  To her surprise, the apartment is surprisingly clean, with working utilities and well kept furniture and appliances. 

With gleaming self-satisfaction, she twirls and presents the apartment to Erik like a game-show model, "Can I deliver or what?"

"I must say, not too shabby.  I'm mostly just happy to sleep indoors for once."

"Hey, there were technically doors on that mineshaft.  Dibs on the bed, by the way.  That couch looks comfy enough for you, and I'm going to need the beauty rest to pull this off."

Erik isn't too surprised to get the short end of the stick, but makes his case anyways, "Hey, I am a hands-off kinda guy if you want to consider sharing."

Anna shakes her head, "It's nothing personal, but I gotta bring my A-game here."

***

Driving by Martinez & Sons during the daytime, your operators confirm the lay of the land.  The target structure is a two story brick building on a mixed-use city block of similar buildings.  Like the rest of the block, the ground floor is a storefront while the owner/operator lives upstairs.  There are only a handful of recognizable interplanetary franchises in the neighborhood, and Martinez & Sons appears to be one of many local family businesses.

After the drive-by, your operators share notes, "You just got the fresh training on this.  What's your initial take?"

Erik scratches his head, "Well, the mixed-use property is a major issue for covert intrusion."

"What do you mean?"

"The building itself could be occupied 24/7.  Even after business-hours, there's somebody living upstairs, and they probably have a vested interest in their workplace not getting burglarized."

"Shit."

"Yeah.  Plus who knows how much a family business could keep everything separate in that kind of building?  If Old Man Martinez keeps business files in a safe in his bedroom, that's a whole 'nother can of worms."

Anna sighs.

***

Anna's lycra leotard clings to her curvy torso as she admires herself in the mirror.  Her muscles had bulked up her new line of work, and she was satisfied her old uniform still looked great on her.  The white and lime green tennis outfit wasn't the most provocative outfit she's worn these past months, but it was flirtatious while still being acceptable daytime wear in polite society.  While the top was form-fitting gym-wear, the skirt and tennis shoes kept the outfit from being too sexual.  Her naturally naturally flame red hair was now dyed a dark brown, both to blend in with the natives and dial down her sexuality even more.  A pony tail and a visor cemented the look in the inoffensively cute side of the spectrum.

From her shipside research, the Martinez family came across as decent people, almost boringly so.  The head of the family, Humberto Martinez, appeared to be in his sixties.  According to their website, he was a civil engineer for AMR back in the day, but decided to move to Harad to open his own firm about two year ago.  To no one's surprise, your team's surveillance confirmed that he's homebody and very much a family man.  He runs the business with with two adult sons, Oscar and Miguel.  Oscar was married and had since moved out, but Miguel was single and still lived in the family residence above the business.  Anna had cruised some dating sites for either son, but Oscar seems to be happily married and Miguel apparently not on the market.  Anna had cold called worse, but she was confident she could snag Miguel one way or another.  Presumably he's not too different from his father and older brother, and is looking for a nice girl to settle down with.  She just needed to throw herself at them while still looking like marriage material.

Erik whistles, "Damn, should've known you were a cheerleader in your past life."

Anna winks, "You think I was deadly with that machinegun back at Flossmore?  You should see me with a t-shirt cannon."

Erik nods admiringly, "You sure slayed out there.  Nothing personal, but I didn't think you had that in you."

Anna decides to play off the microaggression and move on.  She unzips a color-coordinated backpack cooler "Speaking of, ever try Green Owl?  Like they say, 'Green Owl elevates your being!'"

Erik looks over the canned beverages, "Back in my younger days sure.  They only had one flavor then.  They got alittle crazy once they got popular."

Anna giggles and closes up the cooler, "Oh, I know it.  I'm betting they don't have them out here in the sticks either."

"Ah, smart."

"You can say that again."

***

Anna unshoulders the backpack cooler with a graceful shimmy followed by a non-chalant back arching stretch.  (She already had the three men's attention, but a little move like that never hurt.)  Grandma Martinez had been skeptical at the front desk, but not enough to deny her family free samples.  She also agreed to hold down the shop while the door-to-door Green Owl Girl did her product demo.

"First off, I'd like to thank you all for letting me into your place of work!  I'm super excited to introduce y'all to some of Green Owl's latest performance enhancing beverages-"

Oscar interrupts with a joke, "Hey, what kind of performance we talking about?  My wife had no complaints last night."

Humberto shakes his head and Miguel sighs.

"That's such a great question!  I'm so glad you asked!  People think of Green Owl is just about our classic THC infusion, but there's so much more to the Universe of Green Owl these days!  Our full line of products provide a 24/7 range of solutions for modern high performance professionals such as yourselves!"

Humberto raises an eyebrow, "24/7?  As in stuff you drink at work?"

Anna unzips the cooler and showcases the various canned beverages, "You are correct, sir!  The office coffee pot is sooo 20th century."

Oscar backs her, "Damn straight.  Don't talk to me in the morning before I get my Cherry Coca."

Anna follows her ally's lead, "See, he gets it!"  She tosses him a drink can and Oscar deftly catches it in one hand.

"Nice hands!  An athlete, I take it?"

Oscar glows in the compliment, "Not as much as I used to.  Wife and kids keep me busy these days."

Anna lays it on thick, "Oh, you sound like such a good father and husband... But if you really want that get-up-and-go in the morning, you can't beat the herbal metabolic boost of Arctic Ephedra Rush!  It'll really get your blood flowing!"

Miguel quips, "Arctic Ephedra?  How does that even make sense?"

Oscar cracks the can open, "I mean, it's blue."

He takes a sip, "And it tastes... like blue."

Anna interjects, "It's blue raspberry!  I think it's something that grows on the glitterworlds?"  She hands a can to Miguel.

Miguel reads the can, "Cranberry Kratom Cooler?"

"That's right!  That's a personal favorite of mine!  Also fully certified organic!"

Miguel takes a drink, "Not bad."

"Exactly!  A nice everyday upper with great flavor!  But what about when it's really time to put the nose to the grindstone?  Applebanana Addy is super popular these days among white collar professional such as yourselves!"

Humberto laughs, "Addy is still a thing?  That takes me back to my school days."

"It's a dog-eat-dog 'verse out there, sir.  If you don't take performance enhancers, you're only cheating yourself."

"Good thing I'm halfway to retirement then."  He hands off the can to Oscar, "You and your brother are going to need this though.  With what I've seen so far, Mr. Potter is going to be furious, and we need really mind our p's and q's on this one."

Oscar reassures his father, "It's a big job, but we won't let you down Papa.  If anything, we should be able to afford a nice vacation this year.  Those 'Tiger Tours' on Lossarnach could be a great little getaway."

Anna picks up her cue, "...Doctors agree that quality relaxation can often be the best performance enhancer!  Green Owl also has what I like to call "vacation in a can."  At the end of a hard work day, trust N-Bomb-a Mama or PC Pina Colada to really sweep you off your feet!  I'll leave you a sample of each for later!"

Oscar laughs, "Damn, you weren't lying about 24/7."

Anna bats her eyes, "Oh, a hard-working single gal like me knows that integrity is everything.  I'm so happy I can help out others elevate their performance to meet their dreams."

Humberto goes there, "Well I'm sure you're in more than one guy's dreams."

Anna giggles coquettishly and pulls a calling card from her bra, "Well I hope you like the samples I brought.  The stores out here don't seem to carry this kind of variety, but you can always order direct from me.  That's my personal number and I'm always happy to make deliveries."

Oscar takes the card and hands it off to his little brother with a wink and a nudge.

***

Erik fast forwards through Anna's button cam footage.  He'd already cased the outside on foot, but the interior was still an unknown.  Erik hadn't exactly excelled at his training, but to him, physical security on the groundfloor seemed pretty run-of-the-mill:  no apparent security systems or extraordinary aftermarket locks.  Probably too much daytime traffic to black bag the place in broad daylight, but night could work if they kept light and noise discipline.  Sure would be nice if there wouldn't be a family sleeping upstairs, but hopefully the report would be found downstairs.

Anna steps out of the bathroom, fresh out of the shower and wrapped in a towel.  Combing her hair out and peering over his shoulder, she asks, "So, what do you think so far?"

Erik still doesn't know Anna that well, and tries to shrugs off the oddness of the situation as he focuses on the video, "Well, no deal breakers yet.  Any idea where the report is?"

"Not yet.  As you can see, it's a typical small office space with a handful of workstations and file cabinets.  I didn't see any safes at least."

"Could still have something upstairs though.  Did you get up there at all?"

"...not yet."

"Was there a basement?"

"...uh..."

Erik shrugs, "Would be nice to know.  You know, files stored in the basement, next to the weapon cache, sex dungeon, and smuggler safehouse?"

Anna groans, "Trust me, these guys aren't that kind of type."

"Yeah, but you don't know that.  Do you?  Aren't you supposed to be our Intelligence Specialist?"

Anna recoils at the low blow, "And aren't you supposed to be our B&E Specialist, who can't even pick a fraking lock?"

"Gorram, don't get your panties in a ball.  I'm just saying, we still got a lot of unknowns here."

Anna accepts the deescalation, "And I'm saying, this is still a work in progress.  I got two hooks set in these guys.  Either they call me for more Green Owl, or they call me to set me up with Miguel.  Probably both, honestly."

"That sounds like a plan.  Find out if there's a basement and try to get a look upstairs.  That's the only way we're going to get PIR 1-"

*RING* *RING*

Anna picks her mobile phone off the end table and answers it with her Grey Owl Girl voice, "Hello? ... Oh heeeey Miguel!  I'm so glad you called!"

She winks to Erik and gives him a thumbs up.

"Totes I can come by the office tomorrow! ... Yeah, I guess I'll see you then!  Byyyyeeee!"

She hangs up the phone and looks to Erik, "Hook, line, and sinker beyotch."

***
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: ConscriptFive on October 24, 2020, 10:07:28 am
Mission Report Part (5/?)

Potter Properties' Inspection Report ISR (Part Two)

Anna places a paper wrapped sandwich on Miguel's desk, "So, yeah!  I figured you could really use a nice lunch.  You know what they say about the fastest way to a man's heart right?"

Miguel winces, "Oh wow, you shouldn't have...  Does that have gluten in it?"

"Uh, it's organic?"

"I'm sorry, I'm intolerant of wheat."

"You seem like such a nice guy though.  How could you be prejudiced against a crop?"

Miguel sighs, "It's like an allergy.  I mean, good thing I prefer corn tortillas, huh?  Mama usually cooks lunch for me.  I'm sure your sandwich is really delicious though."

Anna gives an exaggerated pout, "Oh.  Maybe I should take it upstairs then?  Maybe one of the kids would want it?"

Miguel pauses in thought, "Hmm, that's a good idea.  Why don't you run upstairs real quick and let me wrap up some work here."

With license to wander, it doesn't take long for Anna to case the ground floor.  At the base of the stairs, she passes a large fireproof safe.  Upstairs she meets a seven-year-old boy.  He's utterly rapt in playing with his blocks and takes the sandwich from her wordlessly.

Miguel meets her at the base of the stairs and they congregate in the break room, "The Green Owl has really been a hit.  I'd love to order some more for the office."

Anna gently strokes his arm, "Aww, well you didn't need to speak to me in person for that...  Are you sure you didn't want something else?"

Miguel blushes and stammers slightly, "Uhh... well... I did want to see you again..."

"Aww, you're so sweet!  Maybe we could go out somewhere later today when you get off work?"

"Yeah sure.  Uhh... din-dinner?"

"That sounds like fun!"

***

Having borrowed the family Honda, Miguel takes Anna out for a night out on the town.  However, the fast casual joint Miguel picked out is literally nothing to write home about.  It's more of a lunch place, and Anna finds her Cobb salad deeply disappointing.  (At least the avocados were fresh.)

His conversation skills in general are terrible, and she's not sure if he's intimidated by her or doesn't get out much.  "Probably both," she reckons.  Miguel's jokes are poorly executed, as he seemingly loses confidence in them before he even hits the punchline.  Still, she laughs anyways.  All in all, she plays her part well.

Luckily for your operator, he doesn't seem to do much beside work, so that's just about all he talks about.  As she suspected, Miguel and Oscar are currently working on the Potter Properties' report right now.  He's encouraged as she shows interest in his work.

"I mean, it's a big apartment block up on the North Side.  All new and the utilities are already hooked up.  It's our job to make sure everything is safe, and the seller isn't trying to pull a fast one."

"Oh, really?  Like what?"

"I mean, it's a new construction, so in theory, everything should be perfect.  But builders often cut corners.  Sometimes a developer even builds on land that shouldn't be built, like a floodplain for example."

"Wow, you must be really smart to do that kind of work...  Hey, I'm not getting along with my roomate now, and looking to move out.  The market is totally nuts though.  Is this place nice?"

"Yeah.  I was just there last night.  I got a set of keys so I can check everything out as needed."

Anna's interest is more than genuine now, "You don't say?  Why don't you give me a little private tour?  It could be fun!"

"Uh... I mean... it's mostly empty.  I don't know what we would even do over there."

Anna sidles up to him places a hand on his thigh under the table, "I'm sure we'll find something to do all alone out there."

***

On the drive out to the North Side, normal radio programming is interrupted with reports of civil unrest out on the West Side.  Outwardly, Anna keeps up clueless act in front of her mark, but isn't suprised Vic screwed up a cakewalk that badly.

Her phone chirps with a text from Erik.  Trying to keep up OPSEC, it's a mimialist message consisting of a newslink to breaking reporting on the Founder's Fifth riots and a question mark.  Anna shakes her head and text back a 'thumbs up' emoji.  It's a completely different part of town, and even if it did make a difference, she wasn't going to let Vic compromise both missions so readily.

With Miguel looking at her, Anna gestures to her phone, "Gorram roommate again.  This is why I need to move out."

***

Anna fistpumps as she walks into her apartment, "Honey, I'm home."

Erik looks up from his smartphone, "Somebody's got a smile on their face."

"Ha, you should see the other guy.  Let's just say both our needs were met.  ...or should I say... requirements."

Erik raises an eyebrow, "Oh, really?"

Anna recounts her date minus the lurid details.  Once inside the apartment complex, Anna had pretty of context to "pump" Miguel for information on it.  Humberto is mostly retired, leaving Oscar as the lead inspector and Miguel as the assistant inspector.  It's the largest project Martinez & Sons ever had, and it takes the full effort of both of them.  Humberto does still handle the clients, and has set a deadline of the third Friday of next month to publish and ship the report to the buyer.  The buyer is local to Rattlesnake Ridge and prefers a hardcopy delivered via a bonded courier.

"Did the safe come up at all?"

Anna shakes her head, "I didn't want to get that obvious."

Erik puts on a feminine falsetto voice, "Oh yeah baby, you know what else is hard and steely?"

Anna laughs, "Oh... I feel so safe in your arms right now...  If only I was a sensitive document you could tuck away..."

Erik guffaws, "Shit, you *are* dangerous."

"I'll take that as a compliment...  So, what did you see on the footage from earlier?"

"The ground floor layout is mapped out.  No stairs to a basement and what you saw of the upstairs was pretty residential.  There were some desk drawers, but unless they're really sloppy, that safe was the only secure overnight storage."

"That's what I was thinking.  Chief teach you anything about that kind of safe?"

"Yeah, and the short version is that it's a common dial lock safe."

"So common you can open it?"

"Non-destructive safecracking is outside my lane."

"Well, frak."

"I mean, it's three cams, three digits: 0 to 99.  I'm not one to geek out over math, but that's going to be a shitload of combinations.  We should conceal a button cam there on your next visit."

Anna taps her foot, "Well.. three digits huh?"

"That's what it looks like."

"0 to 99?"

"Yes."

Anna's thumbs fly across her smartphone as she searches for something, "Well guess who added me on social media?"

Erik rolls his eyes, "You gonna message Miguel for the safe combo?"

Anna smiles, "We probably don't need to.  Humberto is a family man, and as far as I can tell, little Miguel is the favorite."

Erik scoffs at what she's suggesting, "People can't possibly be that dumb."

"Never underestimate stupidity my friend..."  Her blue eyes search the screen of her phone like a predator, "Bam!  There's all the happy birthday posts."

***

It's after midnight, and despite the unrest earlier in the week, the city of Rattlesnake Ridge is sound asleep.  Clad in black turtlenecks, Anna ally-oops Erik with a grunt as he prys open a side window with his multitool.  With Erik through the window soon enough, she backs off to keep lookout and standby for 'Plan B.'  Multiple vehicular stakeouts had confirmed that Miguel and the rest of the family get to bed early, but you never know.

Once inside the pitch dark building, Erik orients himself to his sketch.  He wishes he had some NVGs, but instead waits a few interminable minutes for his eyes to adjust to the low light.  (Favoring agility, Erik decided not to use the large FLIR binoculars indoors.)  During this time, he sits in a low crouch, pondering his own Plan B.  Sure, it was nice to have a lookout outside, but if Mama Juanita jumped him with a butcher's knife, he'd be missing several pints of blood before Anna could reach him.  As he sits idle, his dominant hand rests on the Magnum revolver.  It wasn't the best Plan B for a black bag job, but it was the only fighting hardware higher issued him.

With the outlines of the office furniture as clear as it's going to get, Erik creeps methodically along the floor.  Despite his first attempt ending up in a broom closet, ("Yeah, that's not going in the report...") he finds the safe at the base of the stairs without too much trouble.  A night light at the top of the stairs provides just enough illumination to make out the numbers on the dial.

Not expecting Anna's guess to work, Erik pulls the crank hard and the safe creaks open.  Hearing stirring from above, he locks the safe shut and scrambles out the window.

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: ConscriptFive on November 05, 2020, 05:51:06 pm
Mission Report Part (6/?)

The Beast Goes to New Dublin (Part One)

Quote from: Plan
A heavily armed four man team will transport a diplomatic credentialed VIP with a duffel of hard currency to downtown New Dublin and back.  As this is a tactical mission, Simon will be the Team Leader.  The new "Beast" armored SUV will carry with VIP with three operators.  Nikita the Scout will ride point on a Gator ATV.

Team Leader/Driver should research routes between the union office downtown and the spaceport.  Tentatively, the truck should take one route to the office, then a different one back.  Gunner and Dismount should research threats and current events in New Dublin, Anghabar.

Priority Intelligence Requirements (PIR)'s are as follows:

(PIR 1) What are the best routes between the union office downtown and the spaceport?
(PIR 2) What criminal or insurgent threats are active in New Dublin?
(PIR 3) What is law enforcement in New Dublin like, specifically how they'll handle our gun truck?

Given the hostility of Anghabar, and how "high signature" the Beast is, dry runs or other on-the-ground recon are not recommended with current resources.  This way, they literally won't see us coming.

If the VIP doesn't have a hard schedule, team should arrange travel during the daytime, but between the various rush hours.  At pickup, the duffle of money should be carefully tracked and stowed.  At arrival at the office, TL and Dismount will go in with the VIP and the money.  (Driver and Gunner should stay at their posts throughout the mission.)  Delivery will complete as quickly as the VIP will allow, followed by a return to the spaceport.

This should be a legal transport operation with potential for combat.  Duty uniform and full kit are recommended: helmets, body armor, long arms, etc.  Sterile/deniable procedures should be unnecessary.

Following protocol established in the last escort mission, Nikita will scout ahead in the Gator to ensure that no enemy or explosives is in our way. The Beast will likely prove incapable of effectively and quickly acting to obstacles such as explosives, mines, and barricades that prove too solid to barge through. Haxton will be on the gun, Simon will review our knowledge on the VIP. Given the location and his profession it is likely that he has experience with heavy machinery, if this proves true Simon can attempt to get him to drive the vehicle by convincing him this maximizes the amount of guns protecting him and minimizes his own danger. Our operator's aren't particularly skilled at driving in the first place, its very possible that he will prove a superior driver in the case he is experienced. Should he prove unable or unwilling Simon will have to bark into his headset while driving. Here's hoping driving an armed truck is technically legal.

If possible, we should perform this mission at night to take maximum advantage of our perception advantage in the dark. While I'm uncertain if this is viable with our equipment we can attempt to modify our Enhanced Combat Helmet to take the binoculars as if they where night vision goggles using cheap plastic, as the ECH should have a mount on the front for this purpose. If this works we should equip our driver and scout with this setup, if it doesn't hand it to the scout and whoever isn't driving/gunning and have them keep an eye on the situation from the shotgun seat (including if this is the VIP.) A paint job for night time missions might facilitate stealth since we're already passed being stealthy.

Intel should be followed as Neil's plan. Should intel suggest that their plan for dealing with unexpected machine guns is "shoot it full of holes", we should call ahead to inform them of our mission. As vaguely as possible. We are aware that they likely have a working relationship with Greywater, and while outright impersonating our friendly competitors is likely a bad idea we can totally lead them to believe we're Greywater. "We're mercs from the Leviathan. We have a working relationship, I was deployed back in that mess on Anghabar strike breaking mission myself. We're escorting a client through this area tonight, do us a favor and don't shoot at a big truck with a machine gun coming through. I'll try to keep my driver from blasting Holy Diver as thanks. I'll put some holes in any Black Masks that get in our way free of charge. What VIP? Can't give away client info like that buddy, I can just tell you they really don't want to stick around and will be out of your hair by morning." Its totally not our fault if they just assumed we're GW from that. They keep blaming you guys for all our jobs huh.

Go sterile on this mission, balaclavas and no symbols. Partially because we might work with AMR again in the future (and might need to shoot at them today), partially because we might be pretending to be a different organization and don't want to blow our cover.

Bring some medkits too.



Team Leader/Driver: Simon the Tactician NCO
Gunner: James "Hoxton" Hoxworth
Assistant Gunner/Dismount: Ethan Hunt
ATV Scout: Nikita the Scout

Hardware:
"Beast" Up-Armored Technical SUV (1)
"Tachanka" LMG (1)
AS Val Carbine (4)
FLIR Binoculars (1)



"Ravenclaw to Greybush, is this a joke?  Over."

***

Team Leader Simon the Tactician NCO scratches his head as he reads the plan.  Higher is recommending some creative solutions, but not all of them reconcile with reality well.  The jist of the plan goes like this: show up at a city under martial law in the middle of the night, suggest the VIP do all the driving, convince local security that their 'big truck with a machine gun' doesn't need to be shot on sight, and do this while somebody has a 4 pound pair of thermal binoculars with 2 hours of battery life duct-taped to their face.  What could possibly go wrong?

***

James Keough's jaw drops as he sees the war machine your team brought to New Dublin, "Is it really that bad out here?"

Simon reassures the middle-aged gentleman in a cheap blazer and tie, "Better safe than sorry, sir.  Your security is our utmost priority.  If we move at night, we should be able to slip by in the darkness."

The bag man raises an eyebrow, "Really?  You got authorization to break curfew?  I didn't think AMR issued those kind of papers so easily."

"Yeah... we're full of surprises... say... you wouldn't happen to have been a trucker previously?"

"I drove a forklift for a bit.  Why do you ask?"

"Oh, just getting to know your background, sir."

Simon shrugs to himself and tries to stay positive.  Getting back on script, he points out the bag strapped to Keough's back, "That your only luggage?"

"Yeah, just a day trip.  It needs to be 'handled with care' if you catch my drift."

"Roger that, sir.  You got the whole back seat for yourself and your luggage."

"I thought we contracted for three men?"

"Three men and one woman to be precise, sir.  Hunt and myself will be upfront.  Hoxton will be in the turret.  Nikita is our forward scout."

"Well, sounds like you guys are real pro's then.  My life is in good hands."

***

Against the backdrop of a city at midnight, the young gate guard at the airport looks over your heavily armed and unmarked crew warily, "I'm going to have to call my sergeant for this."

A groggy older guard who looks like he just woke up responds to the call.  He's irritated, and thoroughly unconvinced,  "Okay, pal, there's a curfew out there.  And if you ain't got an AMR badge, you sure as hell ain't gonna be hauling a machine gun and tank downtown anyways."

Keough weighs in, "Excuse me, I do have a diplomatic passport."

The guard sergeant scoffs and takes the passport from Keough.  He examines it carefully, bending it in one hand while waving a flashlight over it.  He hands it back carefully, "Well, I'm sorry to do this, sir.  But orders are orders.  I'm going to have to call my OIC for this."

Fifteen minutes later, a guard wearing a lieutenant's insignia arrives on scene.  He tries to hide a yawn as he speaks with the sergeant before approaching your team, "I'm sorry for the hold up gentlemen, but with the security situation as is, I cannot let you out this gate at this time.  I respect the work that you're doing out there, but I'm not going to set you up to get shot at some traffic checkpoint."

Team Leader Simon protest, but is shut down gently, "Here's what I can do.  I'll meet you halfway.  Curfew ends at dawn.  Come back then, and we'll wave you through."

***

Hoxton always loved sunrises.  Ethereal streaks of pink and orange peeked over the distant hills of Anghabar.  Unseen song birds sang their morning calls, ushering a new day of infinite possibilities.  And here he was, a errand boy staring down the barrel of a refurbished North Korean machine gun.

Maybe Hoxton indeed was just a naive teen when he signed on for Ocean's Ten, but he did expect his career as an interstellar space merc to be more glamorous than this.  Sure he's had some great times out in the field, and Nikita was cool as frak, but is this really what he wanted to do with his immortal radiant soul?

"Greybush to Raptor, ready?" chimes in his earbud.

"Raptor to Greybush, RedCon One."

At least he doesn't have a pair of binoculars duct-taped to his face anymore.

***

Finally out of the spaceport six hours later than planned, the Beast takes to the open road on the outskirts of New Dublin.  They're still just ahead of the morning rush hour, and Nikita rides ten minutes ahead of the Beast, looking out for obstacles and ambushes.  It's a good mile before they reach their next police checkpoint.

"I'm going to have to call my sergeant for this..."

***

This checkpoint was far from their last.  As they reach the city limits, it seems like there's some kind of checkpoint at every corner, and every one of them stops the Beast for questioning.  As scary as the armored vehicle with a WW2 machine gun is, Keough's diplomatic papers seem to scare each sergeant in a different kind of way.  Upon thoroughly reviewing the passport, they issue a quick apology and wave the Beast through.  Initially, the interaction is kinda funny in a Kafka-eque kinda way, but the novelty drops off steeply after the third time or so.  It's not a especially difficult or threatening process, but it does take a minimum five minutes each time, and that adds up over the course of the journey. 

Per the plan, Nikita is well ahead of the Beast on an ATV.  Her tactical gear is slightly suspect, but she's far enough ahead of the rest of the team to pass as a separate mission.  Probably some Commanding General's courier running documents downtown?  Barring the occasional catcall, she has no issues getting through the checkpoints.  However this instead means she has to pull over into alleys while she waits for the Beast to catch up.  Riding solo in an open vehicle, her security is based entirely on her being mobile, and she tries not to think too hard about how much of a sitting duck she is.  You'd think no one would try anything in broad daylight that close to checkpoint?  Right?

But it's not like anybody else on this mission was having a great time either.

In the front of the truck, it's becoming apparent that Simon and Ethan's roles really should be reversed.  Driving an armored vehicle is hard, and driving a relatively bad one like the Beast is even harder.  Between the armor plating and thick windows, visibility is terrible and Simon has nearly sideswiped somebody when merging and changing lanes every time.  Combined with keeping turns wide and slow to prevent rollovers, braking as early as possible, and keeping an eye on the engine temp, Simon has a full-time job just keeping the truck from wrecking.  Sure, Simon gets enough downtime at the various checkpoints to take his eyes off road and get a quick SITREP, but mostly Ethan ends up taking over many command responsibilities in the front passenger seat.

Up on the gun, Hoxton straight up wishes the four foot long Tachanka MG wasn't there.  It's a lot of firepower, but it draws everyone's attention right to him.  There's nowhere safe to point the muzzle while travelling the busy city streets, and he ends up locking the gun swiveled 45 degrees skyward.  Still, he can feel the crosshairs of a sharpshooter burning into forehead every time they approach a checkpoint.  With no operators in the backseat, no one can easily reach him to take over the MG or render aid if he gets hit.

In the back seat, James Keough is also wondering what the hell he's doing there as well.  Supposedly headquarters had paid good money for this, and here he was, sweating his balls off in a gorram tin can that drew the scrutiny of every badge in town.  The diplomatic papers were working, but at this rate, one of the checkpoints is bound to check inside the duffel eventually.  Then he'd end up in some AMR fingernail factory, swearing he doesn't know shit about Silent Night.  That is, if he doesn't die of heat stroke first.  His discarded necktie and blazer were tossed as a sweaty crumpled pile on top of the duffel.  Of course the windows can't roll down, and you'd think even the shittiest taxi would still have A/C.

Keough calls out, "Say, you guys got any water up there?"

Ethan and Simon exchange a glance, both remembering that they may have used their stowed drinking water for breakfast during their six-hour delay.  Ethan responds, "We're out of water up here.  Are you sure there's none back there, sir?"

Keough responds sarcastically, "Gee, I didn't think of that.  No, there's no water back here.  That's why I'm asking."

Simon shakes his head as Ethan looks over to him for guidance.

"Seriously guys, I'm literally dying back here."

Simon pipes up, "I understand, sir.  I'll get right on it."

***

"Ravenclaw to Greybush, is this a joke?  Over."

"I'm afraid not Ravenclaw."

"Well... Roger that, Greybush.  Ravenclaw out."

A nearby street vendor serving sno cones looked like the fastest solution.  Good thing her ATV had cupholders.

***

Title: Re: Space Cowboys for Hire (A PvE AR-like) [Turn 5: Operations Phase]
Post by: ConscriptFive on November 07, 2020, 03:12:27 pm
Mission Report Part (7/7)

The Beast Goes to New Dublin (Part Two)

With a sno cone in each hand, Nikita can feel eyes on her.  It's midday in the busy city streets, and it's not everyday you see a petite kitted-out stormtrooper double-fisting colorful frozen treats.

Walking along the sidewalk between the sno cone stand and her parked vehicle, she sees a man walking towards her.  Eye contact is made, and there a certain awkward nervousness.  His posture is tense, as if he's concealing something that wants to burst out at a moment's notice.  Only a few paces away, he glances down and shoves his hands in his pockets.  Nikita's instincts tell her to react, but she fears the embarrassment of messily dropping her sno cones over nothing.

The pedestrian stammers, "Uh, thank you for your service."

***

With a sno cone in his hands, James Keough stops seething and begins to lighten up, "You know Hoffa had a thing for ice cream?  Practically Mormon in his distaste of sex and drugs, but he sure loved ice cream."

Ethan makes conversation, "I mean, who doesn't?  You gotta enjoy something in life, right?"

"Capital never gets that.  They see a worker enjoying their 'downtime' and immediately resent him as lazy.  Just because they pay a man a wage, they think they own his entire life.  As the old saying goes, 'Early to bed, early to rise, give 110 percent from nine to five.'  Labor enjoying anything beyond mere subsistence is just a sign of payroll inefficiency right?  Pretty sure they teach that in business school these days.  The regular guy doesn't deserve any luxuries whatsoever.  But, capital?  They EARNED it."

Simon deeply focused not trying to mow down a moped rider, but from what he can catch, he doesn't like where this conversation is going, "Hey, you've seen 'The Irishman' right?  What did you think about it?  I mean it was okay, but no way it should've been that long a movie."

Keough laughs, "That movie is a bit of a sore subject with us in the ULM.  The Frank Sheeran's personal story makes no sense anyways.  A non-Italian randomly becomes BFF with a mob boss, becomes their premier hitman on the East Coast, pulls off their most famous hit in the Old World, and dies an old man of natural causes when every other violent mobster gets whacked eventually?"

Ethan quips, "Live by the sword, die by the sword.  Thank God for the T-Mod, amirite?"

"Ha, I always thought that was an urban legend.  That's one helluva health benefits package though.  You guys organized to get that?"

"What do you mean?"

"That can't be cheap.  Why would they just give that out?  Somebody had to fight to get that."

"I mean, it's in our contract?"

"Oh, there it is.  Lemme guess.  It's one of those indefinite contracts, but they can still fire you at-will?"

Simon definitely does not like where this is going, "Sir, I'm sorry, but we're getting into NDA territory here.  Trade secrets and what not."

Keough scoffs, "Ah, corporate law...  a license to steal, right?  I get it.  But hey, if you guys ever want and get an affiliated chapter going, we can get you hooked up."

Ethan looks to Simon, "Hey we got a tank, might as well go tankie."

Simon doesn't laugh.

***

Nearing their destination, Simon stops for what he hopes will be the last checkpoint.  Merely a double-parked F-150 with three guards, it should be one last speed bump til they reach their destination.  Unable to open the truck window, he swings the door open to speak with the guard.  With Keough's papers in hand, Simon dangles out the side of the armored vehicle.  It's a clumsy, yet well-rehearsed song and dance by now, "Hello officer.  Private security on a personal security detail..."

The guard sneers at him, "We'll see about that.  You got papers?"

The attitude catches Simon off-guard and he does a quick assessment of the guard.  The guard is a 20-something kid who's desperately trying to grow a tough guy beard.  He's carrying a beat up AK-47 with a missing buttstock.  He's also not wearing much of a uniform, a generic coyote tan tac vest with jeans and low cut shoes.  On his head is an unfamiliar blue ball cap with "VA" stitched on it.

"We are transporting a credentialed diplomat," Simon says as he hands over the passport.

"So what?  You think you're better than me?"

Simon laughs but soon realizes the guard is not joking.

"You know, I coulda gone Greywater, but I woulda punched out any sergeant who got all in my face.  I don't take shit from nobody, you understand!?!"

Seeing things take a turn for the worst, Simon discreetly fingers his holstered pistol as he tries not to lose track of the VIP's passport, "Yeah... you look like real soldier material kid.  How's the song go?  There ain't no hard asses like Anghabar hard asses."

"...You hitting on me grandpa?  You off-world types must think we're all steers and queers, eh?  Step out of the truck, cocksucker."

Simon looks over to Ethan and gives him a silent nod.  With his Val carbine worn across in chest on a three-point sling, Simon tries to dismount nonchalantly.  The guard raises his AK, "Whoa, asshole!  Leave the gun!"

Simon carefully unslings his carbine and places it in the driver seat.  (It was worth a shot.)

Steps out with his hands shows, "Sorry, shoulda thought about that."

"Sure buddy...  Whoa!  Pistol too!"

Simon slowly unholsters the Colt Python and places it with the carbine, "Sorry, when you EDC, you just kinda forget they're there.  You know, like putting your underwear on in the morning?"

"Oh, I bet you're thinking about my underwear you sick frak."

Two other irregulars at the small checkpoint stop their vape break and wander over to the developing altercation.  Unseen on the other side of the vehicle, Ethan dismounts fully armed.  Hoxton considers traversing the turret gun, but realizes it would be too obvious a move and they're probably in defilade at point blank anyways.

"Who the frak is this Key-ugh guy anyways?  Sounds like one of those outside agitators to me."

Simon keeps the focus on himself but makes an effort to resolve this peaceably, "Hey, we're all on the same side here.  Maybe there's somebody you can call?"

"What? Like I'm some kinda 'yes man?'  I don't answer to no one.  I wanna have a chat with this guy, or does he pay you to speak for him too?"

"You have our papers.  This shouldn't be necessary-"

“Did I just hear you say something about running guns for the Black Masks?  I guess we better search your vehicle too.”

“Come on, this is an important man with legal protections.  You can't-”

“-it's called martial law cocksucker!  I could put a fraking bullet-”

Faint gunfire echoes off in the distance.  One of the other irregulars answers his radio and gestures frantically, "Mount up!  We gotta roll!"

The guard tosses the passport on the ground mockingly before running off, "Fido, go fetch."

Your men climb back into the truck too late to catch Keough putting away his smartphone.

***

With a sigh of relief, James Keough steps out of the Beast, duffel in tow.  He's greeted by a pair of stocky blue-collar types who discreetly check their wristwatches, "Glad you made it.  You hit trouble?"

Keough plays it off, "Yeah, traffic, then a little run in with the Volunteers, but it all worked out."

Simon and Ethan follow him into a large auto mechanics shop.  Technicians in mechanics coveralls pretend to go about their duties, trying not to stare too hard at the unusual party.  Your men try to ignore the mixed vibes from the union men.  Keough didn't exactly introduce them, and the people of Anghabar have earned the right to be wary of paramilitary types over these last few months.

Standing outside the door to a small back office, Keough stops Simon and Ethan, "I got some quick business to do.  I'll be out in a few minutes.  Maybe you could go use the can or something?"

Simon trusts the two stocky union-men and agrees, "We'll be right outside if you need us, sir."

Keough unslings the duffle and enters the back office with the two others.  The door stays open just long enough for Ethan to catch a glimpse of a well-dressed man idly examining some pictures hung on the wall.

***

With a burst of jovial laugther the door to the office bursts open and Keough walks out.  He calls back to the office, "This will just take a second."

Keough shuts the door to the office and then claps a hand on Simon's shoulder, "Well, I don't want to make a scene here, but there's no way in hell I'm getting back into that... THING."

"Sir, I-"

"-No, no.  I wish I could say it was a pleasure, but it wasn't.  No offense, but you all were more trouble than you're worth.  I'm going to make some other travel arrangements.  I'm not going to stiff you, but I'll pay you for a one-way trip."


Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire [Turn 6: Operations Phase]
Post by: ConscriptFive on November 10, 2020, 09:55:02 am
Turn Six

"Have you checked your portfolio recently?  The market is in the toilet right now.  AMR needs to finish this."
"Rumor is, CoFor is deploying as Law Enforcement Aid."
"If AMR can't protect their own property, the 'Defender of Liberty' will protect it for them."


                     --Overheard gossip at Twenty Forward Lounge on Mothership Leviathan
                  
Contact Phase

Operation's Chief Neil McCauley sits at his desk with a sigh.  Salt got tore up, but she's conscious and will survive.  Probably won't be deployable until she gets a new body though.  The escort mission on Anghbar was a bit of an embarrassment too, but at least the Potter job on Rattlesnake Ridge is looking like a gimmie.  He thinks to himself, "We're on track to make rent, and then we'll have enough of a war chest to really rebuild.  If-"

An immature male voice calls out from his doorway, "Chief?  Sorry, is this a good time to talk?"

"Hoxworth?  Sure, what's up?"

"I'm sorry, but I need to give thirty days notice."

***

Neil looks at you, "That's what he said.  He's exercising his contract buyout.  I don't know where that money is coming from, but that's what he's doing."

You ask, "So what does that mean?"

Sam interjects smugly, "Well first off, that's 200k right into our pockets."

Neil rolls his eyes, "Yes, but that won't last long.  It'll take at least a 100k to replace him, and we'll be short an operator for the last two months before the FTL month."

Sam raises a finger, "But we did just make rent."

Neil shakes his head, "Complacency kills."

"That's why we have TI implants."

"Oh frak off, will you?  How do I put it in words you'll understand.  Businesses that don't grow stagnate?"

Sam quips, "Why are you asking me?  I'm a lawyer, not a businessmen."

"Fine.  Ocean's Ten is still a mere shadow of its former self.  Without further investments-"

You gently interrupt before Neil gets too wound up, "I get it, I get it.  It takes money to make money.  Out of curiosity, why is Hoxworth leaving us?"

"He's still a teen.  Maybe straight up 'failure to adapt?'  I had hoped a young kid like him would be a clean slate.  Somebody we could mold into the exact veteran operator we needed.  Guess, not."

Sam prods Neil, "You recruited him.  You didn't see that coming?"

Neil clenches his jaw, "As you recall, I had to find ten men to sign their lives away to us in under a month.  I'd like to see you try-"

You interrupt again, "Guys, please.  What did he say at least?"

Neil regains his bearing, "His resignation letter was pretty boilerplate.  In person though, he went on some hippie bullshit about radiant souls and whatnot.  Good luck and God bless."

You raise an eyebrow, "Just like that, our men can leave?"

Sam answers, "Yes and no.  Despite our impressive and unique benefits package, we still don't 'own' our employees.  Your husband was always emphatic about that."

Neil chimes in, "You gotta be a volunteer, and if you don't want to be here, we don't want you here either."

Sam rolls his eyes, "So our operator contracts have a retirement clause.  The buyout sum is a small fortune, but it's enough to cover replacement."

"Yet enough for a burnt out vet to squirrel away for a hard earned retirement.  We owe that to our men."

"Well that was Danny's intent at least.  I can't recall any employees buying out this early before, and they almost always had the professionalism to serve out the full eight months."

Neil shrugs, "Kids, these days, eh?"

You ask, "It's not like we can say no... can we?"

Sam cleans his glasses, "We can try Mrs. Ocean.  You, as CEO of Ocean PMC, need to still sign off on it.  The operator contract does include an 'Essential Worker' clause, and we can invoke that to force him to serve out the full eight months if you want to pursue that course of action."

Neil laughs, "I'd recommend against that, but it's your call Ma'am."

Sam changes topics, "So onto new business?  Per advisement from Operations, we can pursue business on the glitterworld of Rivendell."

Neil nods, "To be fair, it's still just the Thiel Planetary System, so it barely qualifies as a glitterworld.  But after that overture from Mr. Thiel, I'm less hesitant about risking our men on a glitterworld."

You ask, "'Risking our men on a glitterworld?'  What does that even mean?"

"Glitterworlds can pose an incredibly difficult and unforgiving operating environment.  High security, high tech, and high population density.  We can expect well-equipped rival PMC's, various means of technical surveillance, and a lot of witnesses.  Furthermore, the glitterworlds are the backyards of most of the One Percent: we wreck somebody's brother-in-law's real estate holdings, we can expect a full forensic-enabled investigation that could lead to lawsuits and warrants."

Sam answers "Mrs Ocean, a savvy tactful operator acting with surgical precision can make a killing."

You stare at the roster on the projector looking for someone to fit that description.  Your two subordinates notice you staring at the roster and an awkward silence lingers.

Sam clears his throat, "That being said Mrs. Ocean, I've updated the contact list to include a Rivendell contact.  As I'm sure you recall, Palantir has some work lined up there.  I'll also insinuate to some of our interplanetary contacts, such as Tyrell and DFUC, that we're looking for work on Rivendell as well.  We'll feel out the situation from there.  Though I think we're all in agreement we should still avoid Weyland-Yutani for a good while?"

You share a laugh with the other two, "Good call."

"Here's an updated list of contacts for the month."

Spoiler: Contact List (click to show/hide)

"We need to contact Potter Properties again assuming we want to finish that contract on Rattlesnake Ridge.  I'm also recommending Palantir Technologies.  If you follow the news, it looks like CoFor is going to deploy, so both AMR CI/FP and the Expeditionary Forces should have pressing work on Anghabar.  For the sake of something 'humanitarian,' the Red Cross might be worth checking up on."

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(1) Potter Properties: Sam
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:
(0) Disney-Fox-Universal-Comcast:
(1) Anghabar Mining and Refining CI FP: Sam
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(0) Harad Marshals:
(0) Flossmore Warden:
(1) Coalition Expeditionary Forces: Sam
(1) Interstellar Red Cross: Sam
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
(1) Palantir Technologies: Sam

Quote from: Hoxton's Retirement
(1) Good luck and God bless: Ops Chief

You get back to your office and check your email.  An email from the Clinic?  You open it fearing its an emergency update regarding one of your operators.

To your relief, you open your email to your "Reju-Regen" reminder.  You're due for a new body during FTL in three months, and now's the time for your 'morphology' selection.  How quickly time when by.  Plus, you can't believe you forgot about this.  In simpler times, picking out a new body was something you looked forward to every 18 months with a certain amount of self-absorbed obsession.  But now, you had other issues on your mind.

While paging through the eye-color catalog, your email chirps several more times.  More emails from the clinic?  Ten more to be precise?  “Wow,” you say aloud.  You had no idea your late husband also chose the morphology of his ten operators.

You call a second meeting, and both Sam and Neil confirm this was the case.  Sam assures you it's perfectly legal and in all ten of your operator's contracts.  (They hadn't updated Hoxworth's employer healthcare guarantor yet.) 

Neil explains matter-of-factly, "With modern biometric identification, an operator reusing the same body is bound to compromise their identity eventually.  So every FTL, your operator gets a new but different body.  Most operators stay fairly consistent in appearance, but at the minimum, all get new fingerprints, irises, voices, and genetic markers.  Almost all get minor facial alterations.  Other popular choices include changing apparent age.  Skin pigmentation is sometimes done as part of a full 'ethnic' package.  Most keep a physically fit muscle tone and BMI for performance reasons, but there's a lot of grey area between body-builders and marathon runners."

"And our men just have to go with it?"

Sam responds, "Yes and no.  As with all employer provided healthcare plans, we have the legal right to all healthcare decisions.  (After all, we're the ones paying for it.)  However, your husband waived this right for morphology selection.  That's explicitly stated in each operator's contract as well."

"Why would he do that?"

Neil responds, "No offense Ma'am, but because it's a big fraking deal is why.  We're not going to force folks to live in somebody else's body.  We're not one of those boutique brothels that force their 'employees' into ridiculous gender-fluid bodies.  We're better than that."

"Oh, I should've thought of that.  So how does this work then?"

"Well we advise each operator what we think would be beneficial for the next Planetary System, and then we trust them to do the right thing.  We can veto anything that gets too 'creative' as well.  It's a collaborative process and the end goal is a versatile operator that won't give anybody a dysmorphic complex."

"The next Planetary System is Chung-hwa, right?"

Sam nods, "Indeed Mrs. Ocean.  Primarily Han Chinese.  Be advised, tattoo and body-mod sub-culture never went mainstream like it did in Western cultures.  In general, appearances in Chung-hwa are very... conservative."

"That's right Ma'am.  Mostly career criminals do that kinda of stuff, and even then, certain designs have to be either earned or denote a specific gang affiliation.  It's a cultural taboo I'd prefer we'd avoid."

Sam shrugs, "Though foreigners do have some allowances for such things.  Cultural understanding goes both ways."

Neil concludes, "Just depends what roles we want our operators to play.  A few native-looking operators could be useful, but white male privilege still opens most doors in the 'verse."

Quote from: OOC: Writing Contest
Physically describe Mrs. Ocean and her operators.  Per usual contest procedures, GM will choose either "the best" or fusion of multiple submissions for the Event Resolution.

Keep in mind, presently KIA operators obviously cannot collaborate and will be placed in 'restorations' of their natural-born bodies.
Title: Re: Space Cowboys for Hire [Turn 6: Operations Phase]
Post by: Stirk on November 10, 2020, 11:07:34 am
We currently have the likely contact information and location of a talented Ex-Greywater operative who is positively predisposed to our organization and has recently had their pleasant retirement to a sleepy old town ruined. Bauer is such an obvious choice for a new hire that it is likely the GM has been planning this for a while. Let Haxton go and immediately contact Bauer for the job. I'm not sure how long it would take him to get set up, but we could have him ready to rumble fast enough that we can deploy before we have to jump away.

Everyone else already has ideas for the writing contest, so I'll let you guys handle that one :V.

Quote from: Hoxton's Retirement
(2) Good luck and God bless: Ops Chief
(1) Immediately attempt to hire Bauer as a replacement

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(2) Potter Properties: Sam, Stirk
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:
(0) Disney-Fox-Universal-Comcast:
(1) Anghabar Mining and Refining CI FP: Sam
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(0) Harad Marshals:
(0) Flossmore Warden:
(2) Coalition Expeditionary Forces: Sam, Stirk
(2) Interstellar Red Cross: Sam, Stirk
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
(2) Palantir Technologies: Sam, Stirk

Honestly we're going to use all our manpower on Palantir and Potter, so I don't really care what else we pick.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: King Zultan on November 11, 2020, 07:30:50 am
Hiring Bauer also has the benefit of being cheaper in the long run as we don't have to spend money and time to train him.

Also I can't do the newest writing contest as describing people is one of the many things I suck at.

Quote from: Hoxton's Retirement
(3) Good luck and God bless: Ops Chief
(2) Immediately attempt to hire Bauer as a replacement

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(3) Potter Properties: Sam, Stirk, King Zultan
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:
(0) Disney-Fox-Universal-Comcast:
(2) Anghabar Mining and Refining CI FP: Sam, King Zultan
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(0) Harad Marshals:
(0) Flossmore Warden:
(3) Coalition Expeditionary Forces: Sam, Stirk, King Zultan
(3) Interstellar Red Cross: Sam, Stirk, King Zultan
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
(3) Palantir Technologies: Sam, Stirk, King Zultan
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Shadowclaw777 on November 15, 2020, 06:41:32 pm
All I want to see is the Slavic Vor's contract, and maybe them actually provide one that's actually has comparable price to its own difficuly level though they don't care on the legality of the contract being completed so it gives more leeway and an possibility opportunity, and little matters if we are only going to do the Potters and the Palantir Technologies as our main contract unless the latter is really bad.

Quote from: Hoxton's Retirement
(4) Good luck and God bless: Ops Chief
(3) Immediately attempt to hire Bauer as a replacement

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(4) Potter Properties: Sam, Stirk, King Zultan, SC777
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:
(0) Disney-Fox-Universal-Comcast:
(2) Anghabar Mining and Refining CI FP: Sam, King Zultan
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: SC777
(0) Casa Nuova:
(1) Goodhaven Sheriff: SC777
(0) Harad Marshals:
(0) Flossmore Warden:
(3) Coalition Expeditionary Forces: Sam, Stirk, King Zultan
(4) Interstellar Red Cross: Sam, Stirk, King Zultan, SC777
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
(4) Palantir Technologies: Sam, Stirk, King Zultan, SC777

As well here's my admission and thought process to the Writing Contest, I tried to make everyone similar to what they have been somewhat described as, and because we can only determine 6-7 people's body (Jame's Huxton doesn't really manner?), so had three of them take a somewhat Han-Chinese role for whatever being the corresponding ethnicity, Anna may not desire to become Asian if she so chooses.

Quote from: Dossier for New Bodies:
Mrs. Ocean: Pale White, Caucasian Ethnicity, Blue Eyes, Long Straight Platinum Blonde Hair, 182.9cm (6’0), British Accent, Apparent Aged around Thirty, Marathon-Runner Physique, “D” Breast Size

Anna Chapman: Pale White, Han-Chinese Ethnicity, Brown Eyes, Black Layered Straight Short Hair, Apparent Aged around 18-20, 167.6cm (5’6) Height, Marathon-Runner Physique, “D” Breast Size

Erik Heller: Fair White Skin, Han-Chinese Ethnicity, Brown Eyes, Black Buzzcut, Clean-Shaven, 172.7cm (5’8 ), Marathon-Runner Physique

Ethan Hunt: Fair White Skin, Half Caucasian Half Han-Chinese Ethnicity, Brown Eyes, Black High and Tight Hair, Black Chin Curtain and Goatee, 188cm (6’2), Bodybuilder Physique

Evelyn Salt: Light Brown Skin, Arabian/Middle Eastern Ethnicity, Hazel Eyes, Black Bun Hair, 185.42cm (6’1), Bodybuilder Physique

Nikita Taylor: Olive Skin, Hispanic Ethnicity, Green Eyes, Dark Blonde Short Braided Hair, 156cm (5’1), Marathon-Runner Physique

Simon Templar: Fair White Skin, British Ethnicity, Green Eyes, Grayish-Black Regulation Cut, Grayish-Black Stubble Beard, Apparent Age around 40-50, grizzled British Accent, 182.9cm (6’0), Marathon-Runner Physique.

Victor Vega: Tanned Skin, Caucasian Ethnicity, Blue Eyes, Golden Blonde VERY Short Pompadour/Undercut Hair, Clean-Shaven, 193mm Height (6’4), Long Island Accent, Bodybuilder Physique

James Huxton (I guess?): Light Brown Skin, Hispanic Ethnicity, Brown Eyes, Black Crew Cut Hairstyle, Full Black Beard, Texan Accent, Dual Tattoo Sleeves Arms, 198.12cm (6’6), Bodybuilder Physique

If Accent is not mentioned for the individual, they have a Voice matching their Ethnicity. They look aged around their twenties to thirties.   


Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on November 18, 2020, 11:54:10 am
Ops Chief Neil comes to your office per your request.

"Neil, I've decided we should let Hoxton go.  But..."

He raises an eyebrow, "But, what?"

"Jack Bauer is now running freelance on Harad.  He's an experienced operator and already has the TI surgery done.  Can we pick him up on a quick turnaround?"

"Not a bad idea and I'm already one step ahead of you Ma'am.  I'd like to interview some prospects next month.  Bauer is definite only my list.  I'm also working on a way to expand our roster."

"Expand the roster?" you ask incredulously.

"I'm still working out the details Ma'am, but I'll be able to present the plan in a few weeks."

"Color me interested."

"Thank you, Ma'am.  You know, your husband used to do all the talent scouting.  It was the one thing he loved more than mission planning.  After all, we're a small unit and we're committing to these guys for decades."

You feign jealousy, "The ONE thing he loved?"

Neil stammers, "Apologies Ma'am, I meant-"

"I know what you meant, just busting your balls.  Anyhow, I'll go over the mission reports and keep an eye out for talent.  Two heads are better than one."

OOC: We're going to start recruiting as the major event next turn.  With the char gen event already going, I didn't want to cram too much into one turn.  Also, the top four contacts seem set, but the fifth is pretty weak.  We could use one or two more votes before I push to the next phase with 48 hours or so.

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(4) Potter Properties: Sam, Stirk, King Zultan, SC777
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:
(0) Disney-Fox-Universal-Comcast:
(2) Anghabar Mining and Refining CI FP: Sam, King Zultan
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: SC777
(0) Casa Nuova:
(1) Goodhaven Sheriff: SC777
(0) Harad Marshals:
(0) Flossmore Warden:
(3) Coalition Expeditionary Forces: Sam, Stirk, King Zultan
(4) Interstellar Red Cross: Sam, Stirk, King Zultan, SC777
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
(4) Palantir Technologies: Sam, Stirk, King Zultan, SC777
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Naturegirl1999 on November 18, 2020, 12:30:31 pm
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(4) Potter Properties: Sam, Stirk, King Zultan, SC777
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:
(0) Disney-Fox-Universal-Comcast:
(2) Anghabar Mining and Refining CI FP: Sam, King Zultan
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: SC777
(0) Casa Nuova:
(2) Goodhaven Sheriff: SC777, NG
(0) Harad Marshals:
(0) Flossmore Warden:
(3) Coalition Expeditionary Forces: Sam, Stirk, King Zultan
(4) Interstellar Red Cross: Sam, Stirk, King Zultan, SC777
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
(4) Palantir Technologies: Sam, Stirk, King Zultan, SC777
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Kashyyk on November 18, 2020, 02:22:13 pm
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(5) Potter Properties: Sam, Stirk, King Zultan, SC777, Kashyyk
(0) Anghabar Mining and Refining:
(0) Tyrell Dynamics:
(0) Disney-Fox-Universal-Comcast:
(3) Anghabar Mining and Refining CI FP: Sam, King Zultan, Kashyyk
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: SC777
(0) Casa Nuova:
(2) Goodhaven Sheriff: SC777, NG
(0) Harad Marshals:
(0) Flossmore Warden:
(4) Coalition Expeditionary Forces: Sam, Stirk, King Zultan, Kashyyk
(5) Interstellar Red Cross: Sam, Stirk, King Zultan, SC777, Kashyyk
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(1) Interstellar Geographic Society: Kashyyk
(4) Palantir Technologies: Sam, Stirk, King Zultan, SC777
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on November 20, 2020, 12:12:25 am
Contract Phase

Palantir Technologies

"Mr. Thiel founded this company back in the Old World to provide data analytics for counter-terrorism.  These days, they've become his own intelligence agency.  You never fully see how and where a good intellgence agency operates, but they seem to focus almost entirely on his personal glitterworld of Rivendell."

-Sam


A star shines on the hour of our meeting.

Recent analysis of metadata associated with terrorist financing has identified several nodes here on Rivendell.  One node in particular presents a unique operational challenge.

Cranbrook Academy for Girls is one of the premier college preparatory boarding schools in all of the glitterworlds.  Modeled after the East Coast schools of yore, Cranbrook provides an all-encompassing environment where the luminaries of tomorrow forge lifelong friendships while receiving the best education in the New Worlds.  The traditional single-sex environment encourages young women to focus on their futures without the hormonal distractions one would find in a 'co-ed' 'institution.'  Some of the most prominent families in the glitterworlds can be found within the board of trustees and student body.

Despite this, metadata conclusively indicates a source of terrorist financing within Cranbrook Academy.  Our investigative efforts have largely ruled out the faculty, but due to political sensitivities, we have not pursued leads into the student body itself.  With Mr. Thiel now taking a personal interest in resolving the situation on Anghabar, this is a line we are prepared to cross.

We are outsourcing a clandestine undercover investigation of the student body at Cranbrook Academy.  This investigation should positively identify which students are providing aid to the terrorists on Anghabar and how.  A bonus will be paid for actionable intelligence on their terrorist contacts.

Palantir Technologies will leverage its assets within Cranbrook Academy to alter student/staff registration and housing to embed your agent(s) within campus.  However, given the extremely sensitive operating environment, this is a deniable operation and Palantir Technologies cannot risk providing additional operational or analytic support.

Of additional note, transportation is not recommended.  Students are not allowed personal vehicles on campus, and parking for faculty and staff is limited.  The campus itself is walkable, and car services provide ready access to the cross-planet rail-system. 

Estimated Profit: 40k
Contract Deadline: 1 month

Coalition Expeditionary Forces

"As much as the Founders resisted, eventually they had to go and create a standing army.  They've only been around a few years, and they're still figuring themselves out.  It's looking like Anghabar might be their first real action."

-Sam


PRIORITY MESSAGE

Troops in contact (TIC) reported in vicinity of (IVO) Mullaghmore, Anghabar.  Complex ambush on B/2-2 Rifle Company.  5 KIA confirmed, including CO LION-6 and NCOIC LION-7.  Enemy forces are withdrawing and TIC will close shortly.

Contractor is requested to assume command of B/2-2 until they can be reinforced by C/2-2 in 24-48 hours.  Primary contractor will be temporarily commissioned as an infantry CPT in the Coalition Expeditionary Forces.  NCO ranks are authorized for additional contractors.  Customer will provide VTOL transportation at beginning and end of mission.  VTOL will deliver additional linguist support and field resupply with contractor.

Estimated Profit: 40k
Contract Deadline: 1 month

Interstellar Red Cross

"An NGO who's had a rough few months.  As you may recall, one of their doctors has gone native and gotten their entire organization banned in the process."

-Sam


Dear Ocean PMC,
'Dr. Bethune' has 'broken bad' as they say.  I have confirmed he has been formally designated a 'combatant' by AMR.  IRC let this happen and has fully renounced him.  Still, we owe him better, and I have resigned my office in protest.  Now, I am personally financing one final attempt for 'Dr. Bethune' to leave Anghabar alive.

While he and his people are wary of electronic communication, I have arranged a fixer to smuggle myself to an in person meeting with 'Dr. Bethune.'  At this meeting, I will explain to him the imminent peril of his situation.  I've known this young man since he was an intern, and he will listen to me.  The fixer will then bring us to an 'amenable' spaceport so 'Dr. Bethune' can leave all this behind him.

I'm admittedly not familiar with this kind of skullduggery, but this fixer comes highly recommended.  In addition, I've spent most of my retirement savings financing the appropriate 'arrangements' at every step of the process.  Any assistance you can provide, namely a bodyguard, could prove decisive.

Sincerely,
Dr. Oliver Throckmorton, MD
Former IRC Head of Mission, Anghabar

Estimated Profit: 30k
Contract Deadline: 1 month

Potter Properties

"I just told them how we really hit this one out of the park.  Looks like we should be able to walk this one in."

-Sam


Sounds like we made the right call hiring Ocean PMC so far.  Get the report in our hands overnight, and we'll make all the necessary corrections.  We will put you in contact with Miss Khadija Gilani, a technical writer who will perform the rewrite.

Keep up the good work.

Estimated Profit: 100k
Contract Deadline: 1 of 2 months remaining

AMR CI/FP

"It seems like forever ago when that Shamrock Tavern operation went so badly.  The last time we worked with Agent Barclay, the situation on Anghabar hadn't quite boiled over yet, either."

-Sam


With CoFor officially getting involved, senior officials are demanding actionable intelligence on Anghabar.  We may not be the only spooks out there, but we'll be damned if we get embarrassed by some other agency.

Our clandestine CI/FP agents posing as black market smugglers have established a relationship with the insurgency.  Having established their credibility, they will be bringing a truckload of off-world arms to a rural meeting site.  More importantly, said truckload will be accompanied by an off-world arms dealer who will be arranging their future illicit arms deals.  Implicit in negotiating the next deal(s), intelligence will be obtained detailing the insurgency's weapon systems, capabilities, logistics, and general strength.

However, our pool of clandestine agents is running shallow, and this arms dealer persona should be a one-time meet.  (Future contact with this persona will likely be done via courier or other cut-outs.)  We are therefore hiring an intelligence contractor to play the persona of a paramilitary-associated black market arms dealer.  Unless contractor provides additional resources, the arms dealer will travel in a small cargo truck with the clandestine agent handling the operation.  The handling agent has fully command of the operation on the ground.  The addition of a bodyguard or small entourage may sell the persona better, as well as provide additional tactical flexibilty.

While this is a clandestine operations, the area of operation is generally regarded as an insurgent safehaven and has been deconflicted with allied agencies as well.  While AMR Security Forces or CoFor should not be an issue, handling agent has full authorization for lethal force to ensure the success of this operation.

Estimated Profit: 50k
Contract Deadline: 1 month

"Well Mrs. Ocean, it looks like we'll be dabbling in both high society and an active warzone.  Salt may be non-deployable for the immediate future, but we still have Hoxton until the end of the month.  Minus the two fatalities, that's a seven man roster.  Both Potter and Palantir are two man jobs.  For the CoFor emergency contract, there should be enough friendly forces to send in Simon Templar solo.  That leaves a pair to be smuggled into Indian Country, by either the IRC or AMR CI/FP."

Sam's Pitch (Potter, Palantir, CoFor, AMR CI/FP)
Quote
"Dear Potter Properties,
Always glad to hear from a satisfied customer.  Put us in touch with Miss Gilani, and we'll have this all wrapped up shortly."

"Dear Palantir Technologies,
A star shall shine on the hour of our meeting, indeed.  As I'm sure you're aware, Ocean PMC is renown for our discreet female intelligence agents.  With one embedded as a student, and another as a substitute teacher, we will have more than adequate access to the student body.  Our female intelligence agents will resolve this sensitive matter with the utmost of precaution."

"Attention Coalition Expeditionary Forces,
Acknowledged.  We are dispatching infantry leadership immediately.  Captain Simon Templar will assume command of B/2-2 until relieved."

"Dear AMR CI/FP,
Who better to play an off-world paramilitary persona than actual interstellar paramilitary operators?  We will dispatch one senior operator to play this persona, backed by a heavily armed right-hand man."

Quote from: Pitch Votebox
(1) Sam's Pitch (Potter, Palantir, CoFor, AMR CI/FP): Sam
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Stirk on November 20, 2020, 01:52:52 am
Niel's estimates sound about right this time. We could probably switch to the Red Cross mission if we wanted to save that guy, but I'm pretty sure his dudes shot at us. There is a whole storyline there we just kinda skipped over, it might be fun to at least see the ending.

Lets just mess with some of the prompts:

"Dear Palantir Technologies,
Could be another NORAID. I hate to see naive young people's good intentions used for evil purposes. Whatever is going on, I've got some talented woman on my payroll who can get to the bottom of this without disturbing any of the other fine young woman at this prestigious school. I'm grateful for the opportunity to send them to Rivendell.

"Attention Coalition Expeditionary Forces,
Acknowledged.  We are dispatching infantry leadership immediately.  Project Manager Simon Templar will assume command of B/2-2 until relieved."

((There. He gets a Ranking that sounds cool but doesn't actually mean anything. That way we arn't lying or embellishing anything!))

"Dear AMR CI/FP,
My grandpa was a gun runner for a couple of decades. Job hasn't changed much since they where selling sharpened rocks, I should be able to pass along a couple of stories that will help my men pass perfectly in their assigned roll. With some extra firepower just in case.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Shadowclaw777 on November 22, 2020, 05:44:22 am
Not sure about doing a forth mission with 70% of manpower but the main truth lies in how we would dish out our operators
Anna for Palantir probably needs a second operator for her mission, which we say is Ethan because he is the most... nonchalant of our operators
Eric for Potters could technically do it himself, but having no one on him seems pretty scary
Simon most likely has the best bet with dealing with himself, I doubt needing a bodyguard is that needed though I don't know if these mercenaries or the insurgents that he would be facing would be sending in any so-called Assassin
AMR mission seems pretty scary if anything goes wrong, thankfully we would send James there :) as the bodyguard to Nikita, punishment for leaving us results in you getting the most likely to be wounded in a mission.

Anyways my guess with 4 Ops would be is (Palantir: Anna as Student and Ethan as Substitute, Potters: Eric and Vic?, CoFor: Simon and Vic?, AMR: Nikita as Gun Runner?, and James as Bodyguard)

As another realization, it would seem Eric would need a spotter since he's casing a building for some papers, so Nikita should be tasked in that mission while Vic would be the smuggler persona. But then it would lose any story conclusion with James and Nikita, but maybe deserved because's he leaving us?

Lastly, is the safety on not doing the last dangerous AMR contract and getting two additional manpower for us, being able for a third spotter for Eric could help and hopefully not help someone to assist in the knocking out of residents, Nikita+James would be helping out Eric. As well as Simon would have Vic as a bodyguard. But gaining 50k additional in our backpack is always desired.

My last inquiry I guess is what kind of specialization we need, Simon most likely need further training if being sent off by his lonesome. But Ethan is the "basic" op that has no training, maybe a Field Medic and could help substitute as a biology or health teacher at the school, though this may be more difficult to train with a prosthetic arm, but I was thinking of a role that would still help long-term and in combat applications
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on November 26, 2020, 09:06:12 am
Quote from: Pitch
"Dear Potter Properties,
Always glad to hear from a satisfied customer.  Put us in touch with Miss Gilani, and we'll have this all wrapped up shortly."

"We'll drink to our continued success."

Quote from: Pitch
"Dear Palantir Technologies,
Could be another NORAID. I hate to see naive young people's good intentions used for evil purposes. Whatever is going on, I've got some talented woman on my payroll who can get to the bottom of this without disturbing any of the other fine young woman at this prestigious school. I'm grateful for the opportunity to send them to Rivendell."

"We are appreciative you grasp the gravity of the situation.  We'd hate to see this develop into a fifth column.  Furthermore, few PMC's have the kind of elite personnel who can successfully impersonate a sixteen-year-old girl.  Ocean PMC is the ideal choice."

Quote from: Pitch
"Attention Coalition Expeditionary Forces,
Acknowledged.  We are dispatching infantry leadership immediately.  Project Manager Simon Templar will assume command of B/2-2 until relieved."

"Solid copy.  Report to VAMPIRE-22 at New Dublin Spaceport for immediate movement."

Quote from: Pitch
"Dear AMR CI/FP,
My grandpa was a gun runner for a couple of decades. Job hasn't changed much since they where selling sharpened rocks, I should be able to pass along a couple of stories that will help my men pass perfectly in their assigned role. With some extra firepower just in case."

"We'll forward you a briefing packet so your man can study up on his role.  Agent Lively has kept your description to a minimum, but your man should both have a solid 'legend' and look the part.  Even though the insurgents are wary to expose themselves electronically, we can provide some limited 'backstopping' to support your legend."7

Hardware Phase

"Ma'am, I still feel terrible about how the so-called 'Beast' turned out.  Our boys deserve better, and if it wasn't for that thing, the ULM probably would've paid in full.  Furthermore, our custom button cameras have been so lacking in features that they're still under-used despite all the intelligence work we've been getting into.  It would be another overtime crunch, but we have the war chest to fix both this month."

OOC: (Rule Refresher!)  Hardware Crunch Time Rule.  In exchange for double the cost (40k,) Neil will spend 20k as usual for the first system.  Then, he will spend 10k on a second system, and finally 10k in overtime for support techs to get both systems ready for fielding.  Thus, keep in mind that your second hardware choice has only half the budget as normal.  As 'can-do' as Neil is, he's just as bad at multi-tasking as most humans are.  In addition to the usual difficulty modifiers, both will get an additional -1 modifier to their rolls.  So in summary, you can get a second hardware system, but: it'll cost an extra 20k, your second design is calculated at half the usual budget, and BOTH will get an additional -1 modifier because everyone is rushing their usual work.

Hardware Proposal: The Beast Goes to the Shop
Quote
While we did manage to uparmor one of our Land Rovers, the end-vehicle was nearly undrivable.  The 110hp offroad vehicle just couldn't handle the amount of hardened steel we stuck on it.  While we may not be able to get the materials to rework the body, the internal components should not be in high military demand.

First off, the 1990's-era naturally aspirated 4 cylinder 111hp diesel engine will be replaced with a more modern engine with a supercharger.  This should provide enough muscle to get our armored SUV back to highway speeds.  To assist in cooling, we'll cut louvre's in the armored fenders to improve airflow engine compartment better, and upgrade the puller fan behind the main radiator block.

The massive change in curb weight and center of gravity also made handling a nightmare.  To fix this, the suspension will be reworked, with new springs, dampers, and anti-roll bars.  Upgraded brake calipers, rotors, and pads will improve its abysmal braking distance.

While not VIP standards, the interior cabin of the Beast was barely inhabitable for even your operators.  To compensate for the additional insulation, air conditioning will be installed.  Hinges will also be placed on the windows so they can at least swing open.

While keeping the North Korean DPM LMG as an additional infantry weapon, we'll again attempt to acquire a suitable machinegun for the turret weapon mount.

It the end, the Beast will still look pretty beastly, but at least it won't drive like one anymore.

Hardware Proposal: Custom Button Camera 2.0
Quote
The button camera project was not our techs' finest hour.  The lack of a wireless interface or other real-time interface neutralized them for many surveillance applications.  Furthermore, the lack of audio capture was a serious design short-coming that also limited deployment.  Simply put, version 2.0 introduces a small bluetooth antenna and pin microphone and the software to operate them.  With a nearby smartphone, our custom button cameras should now provide realtime audio/video.

Quote from: Hardware Phase Votebox
(1) *CRUNCH TIME* Beast Fix AND Custom Button Camera 2.0: OpsChief
(0) Beast Fix:
(0) Save 20k:
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: King Zultan on November 27, 2020, 03:54:23 am
Quote from: Hardware Phase Votebox
(2) *CRUNCH TIME* Beast Fix AND Custom Button Camera 2.0: OpsChief, King Zultan
(0) Beast Fix:
(0) Save 20k:
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Kashyyk on November 27, 2020, 05:38:43 am
Quote from: WhiteFalcon! Covert Entry Kit
Like the BlackHawk!, this kit is designed to gain access to secured locations in a variety of ways. However, the crucial difference here is that they are all supposed to be covert in nature. Lock pick sets, snap guns, a set of skeleton/master/bump keys for mechanical locks, key card cloners and the like for electrical locks, some basic safe cracking gear (cinema says a stethoscope is useful), and if the budget allows additional tools for the more paranoid systems like biometrics.

Another critical difference is that we probably don't need more than two kits, so we should have some leeway for high value tools.

Quote from: MakeUp+ Disguise Kit
Hollywood has a lot to answer for when it comes to how much change you can really make to a person's appearance. However, this kit comes as close as is realistically possible. A suite of high end cosmetics, along with minor body prostheses such as shoulder pads and girdles to help modify a silhouette should give our agents the ability to change their appearance with some prep time.

I might have more ideas in a bit.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Stirk on November 29, 2020, 10:06:11 pm
Hello Kitty(TM) Print Desert Eagle .50 AE

As we can not afford to fail our first mission on a glitterworld, we must be equipped to fight off any threat that these terrorist may pose without blowing our cover. If there is one thing I remember about being a 16 year old girl was that they love cute things and accessories. Therefore we will purchase multiple Desert Eagle .50 AE with custom Hello Kitty hand guards and decorated slides. All expenses will be paid to insure proper copy write on this property. If extra funds remain, Mickey Mouse (TM) handguns will be printed for the men in blue colors. If funds still remain, Tamagotchi (TM) virtual pet systems will be purchased and placed on the bottom of the magazine.

This should insure that we are capable of defeating moderately well armed terrorist threats with a weapon that we can successfully carry in a school bag without drawing undue suspicion on our operators. 
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Shadowclaw777 on December 03, 2020, 03:24:08 am
Quote from: Custom Button Camera 2.1
The button camera project was not our techs' finest hour.  The lack of a wireless interface or other real-time interface neutralized them for many surveillance applications.  Furthermore, the lack of audio capture was a serious design short-coming that also limited deployment.  Simply put, version 2.0 introduces a small bluetooth antenna and pin microphone and the software to operate them.  With a nearby smartphone, our custom button cameras should now provide realtime audio/video.

As well, to make sure it can serve better as a proper audio bug or hidden camera, improving its battery life when not in use so that it can last longer and improving its low-light performance by giving it some form of NV sensors and lenses, will help this equipment better serve at its role.

Fine we will go with the generic safe version instead.

Quote from: Hardware Phase Votebox
(2) *CRUNCH TIME* Beast Fix AND Custom Button Camera 2.0: OpsChief, King Zultan
(1) *CRUNCH TIME* Custom Button Camera 2.0 (20k) and WhiteFalcon Covert Entry Kit (10k): SC777
(0) Beast Fix:
(0) Save 20k:
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Kashyyk on December 06, 2020, 11:11:12 am
Quote from: Hardware Phase Votebox
(2) *CRUNCH TIME* Beast Fix AND Custom Button Camera 2.0: OpsChief, King Zultan
(2) *CRUNCH TIME* Custom Button Camera 2.0 (20k) and WhiteFalcon Covert Entry Kit (10k): SC777, Kashyyk
(0) Beast Fix:
(0) Save 20k:
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on December 10, 2020, 02:57:38 pm
"Sounds good.  Our electronics guy has been asking about overtime shifts."

Quote
Hardware Proposal: Custom Button Camera 2.0
The button camera project was not our techs' finest hour.  The lack of a wireless interface or other real-time interface neutralized them for many surveillance applications.  Furthermore, the lack of audio capture was a serious design short-coming that also limited deployment.  Simply put, version 2.0 introduces a small bluetooth antenna and pin microphone and the software to operate them.  With a nearby smartphone, our custom button cameras should now provide realtime audio/video.

Difficulty Modifier: Easy (+1)
Crunch Time Penalty (-1)
Roll (2d4): 8
Result: 8 - Kinda Amazing (CRIT HIT)

Ops Chief Neil MacCauley's admires the device in his hand,  "Now this is what I'm talking about."

The electronics tech beams, "Wait til you see what I did with the Wave app."

"Wait, you updated the Wave app as well?"

"Consider it an apology for 1.0."

Despite its concealable size, the Custom Button Camera 2.0 now has an impressive amount of features.  In terms of collection, both a pin microphone as well as an IRNV sensor have been added.  While only so much can be done with such a small device, it now functions on par with some larger devices for low-light and audio collections.

The wireless interface works flawlessly.  The device can pair with a smartphone under five meters away.  (Too strong a signal would be both a drain on battery life and a security vulnerability.)  The encrypted datastream includes basic controls, diagnostics, as well as audio/video data.  Furthermore, our "Wave" app has been updated inhouse to relay this to/from other Wave users.  For example, a team leader could watch live-feed from an undercover asset whose phone is broadcasting from a concealed button cam.

In terms of data security, all transmitted audio/video data is compressed with custom codecs.  Raw data on the removeable NM card is protected by a basic password encryption system.

As before, the case of the camera has small loops so it can be sewn in/onto clothing.  Non-marking double-sided tape is included for attachment to hard surfaces.

Custom Button Camera 2.0 (Quantity: standard issue)
A custom inexpensive watch-face-sized HD video camera designed to be worn or otherwise concealed.  IRNV sensors have also been added.  Bluetooth pairing allows a real-time audio-video feed to a smartphone.  With the inhouse fork of the Wave commo app, can also stream encrypted video from one smartphone to another for remote viewing.  Includes removable 24hr battery, removable encrypted NM card, and included non-marking double-sided tape.

"Wave" Open Source Commo App, Ocean PMC Fork (Quantity: standard issue)
An open source app that can be installed on most smartphones to convert them for operational use.  As a security precaution, the app disguises itself on the device, and will uninstall if accessed improperly, such as during an invasive search or capture.  Forked inhouse to relay encrypted audio/video feed and control among networked devices.

Quote
WhiteFalcon! Covert Entry Kit
Like the BlackHawk!, this kit is designed to gain access to secured locations in a variety of ways. However, the crucial difference here is that they are all supposed to be covert in nature. Lock pick sets, snap guns, a set of skeleton/master/bump keys for mechanical locks, key card cloners and the like for electrical locks, some basic safe cracking gear (cinema says a stethoscope is useful), and if the budget allows additional tools for the more paranoid systems like biometrics.

Another critical difference is that we probably don't need more than two kits, so we should have some leeway for high value tools.

Difficulty Modifier: Hard (-1)
Crunch Time Penalty (-1)
Roll (2d4): 7
Result: 5 - OK

Neil works his contacts going through the laundry list of items.  Most of the mechanical stuff can either be made in house or found on the hobbyist market.  However, locksmiths and other security specialists tend to be protective of their craft, and are reluctant to compromise their careers by aiding malicious extralegal actors.

Neil has the inhouse machinists put together a pocket-sized tool roll of a wide variety of picks and torsion wrenches.  Your operators get familiarized with 'raking' low security mechanical locks, but require specialization for slower but more versatile single pin picking.  Speaking of rapid lockpicking, your machinists also make some decent quality 'snap guns.'  A snap gun is a simple spring-loaded device that can 'bump' open many low security mechanical locks in a matter of seconds.  Pulling the trigger on the metal pistol-like device snaps a spring that feels and sounds much like a common staple gun.

Unfortunately, just about everything else in the kit requires out-sourcing or knowledge of trade secrets.  Although none of the hardware in the kit should be that expensive, Neil has to track down a few security specialists who need some 'apprenticing fees' (totally not a bribe).  Neil tries to get get infuriated at how a keyring of tryout keys ends up costing four figures.  Getting a stock of key blanks to make 999/bump keys is a whole 'nother set of apprenticing fees.  At the end though, the WhiteFalcon! Covert Entry Kit should be able to pick most everyday mechanical locks.

True safecracking is a whole 'nother can of worms.  Most practical safecracking is a high skill endeavor that involves destructive power tools for forced entry.  Yet many consumer grade safes still use embarassingly vulnerable keyways so your lockpicking hardware should have some versatility here.  In terms of basic capabilities, Neil throws in a stethoscope, cordless drill set, and some 'punch rods.'  (Punch rods are long thin metal rods that can be punched through drilled holes to manipulate internal mechanisms.)  Still, it's a very technical procedure that varies between safes, and your operators won't be remotely effective using them without specialized training.  The rods and drill set add a lot of weight and bulk to the overall kit, and Neil stages them as a standalone kit bag.

Defeating electronic (magstripe, smart card, RFID, etc.) and biometric (fingerprint, voice, iris scan, etc.) systems is more problematic.  These kind of locks are installed and serviced by smaller community of security specialists who are very well compensated for their secrecy.  But common magstripe and many RFID systems are unencrypted and can be cloned or emulated.  (The front desk clerk of any good hotel has the hardware, software, and training to do this on a moments notice.)  However the hardware to crack the encryption schemes and signal protocols for more advanced electronic systems remain outside your grasp.  Your kit includes a palmable magstripe skimmer, a larger but still pocket-sized magstripe reader/writer, and a couple handheld RFID reader/writer tools for some more common RFID protocols.  For the purposes of electronic key cloning, the kit includes a handful of blank magstripe cards, RFID proximity cards, and RFID proximity key fobs.  Note that your kit does not include the means to emboss, sticker, or otherwise graphically design these counterfeit physical keys, and they will likely appear visibily different than a genuine key.

WhiteFalcon! Covert Entry Kit (Quantity: 2)
A small tool bag of devices to pick mechanical locks and clone low security electronic keys.  Includes picks, torsion wrenches, snap guns, bump keys, and tryout keys.  Unspecialized operators should be able to bypass most everyday mechanical locks without leaving obvious evidence.  Palmable magstripe skimmer, pocket-sized magstripe reader/writer, and a couple of handheld RFID reader/writer tools allow cloning of many common electronic keys in the field.  More advanced or exotic locks, not to mention those integrated into a centralized security system, will likely require additional hardware and/or training.

WhiteFalcon! Basic Safecracking Kit (Quantity: 2)
A medium tool bag that holds a cordless drill set, punchrods, and a stethoscope.  Unfortunately, spending a half hour drilling through a hardened steel case is actually the easy part of safecracking.  Knowing exactly where to drill for a specific safe requires specialized training.

Specialist Phase

"Well Ma'am, now we finally have some serious espionage gear."

"That being said, the gun walking job looks pretty high risk.  Not only are we going deep downrange but our guy has to play a role that could benefit from some weapons intelligence training.  Say the IRA starts talking about needing Dskha's and Spg-9's, or the difference between an RPK and a PKM, or the wide variety of RPG-7 rounds out there, a supposed arms dealer would at least know what the hell they're talking about.  We already heave two operators who I've done some weapons intelligence training on.  But, Templar is already out on mission, and Chapman could be used elsewhere"

Specialist: Weapons Intelligence Specialist
Quote
Wow, mankind sure loves inventing means of killing each other, eh?  There's just so many weapons system out there.  Yet most operators are only trained on a handful of systems.  Why should an operator know about a system they're never going to use?

Well in SOF situations, such a kind of professional gun geek is actually quite useful.  Fighting irregular forces in the middle of nowhere, it's sure nice to have a guy on hand who can identify what kind of gear the enemy is packing, and how it works.  Furthermore, when it comes time to train a local militia with whatever-the-hell-gear-they-just-showed-up-with, he might have some pointers about using 'foreign' systems he can pass on to the militia.  From small arms, to crew served weapons, and even some common munitions, no weapon gets forgotten by the Weapons Intelligence Specialist.

Ethan Hunt will be trained as our Weapons Intelligence Specialist

(OOC Rule Reminder!  You've now read plenty about your individual operators and should have a decent understanding of their individual strengths and weaknesses.  Operator personality will be factored into the difficulty of the Specialist Design.

Quote from: Specialist Phase Votebox
(1) Ethan "Zero Cool" Hunt, the Weapons Intelligence Specialist: Ops Chief

You fidget with your hair as you scroll through the morphology selections.  You've designed a "new you" several times now, but you've never had the ability to alter ten other bodies at your fingertips before.  You smirk to yourself, "With all the work I'm putting into this, those ingrates better like it."
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Shadowclaw777 on December 13, 2020, 06:59:52 pm
Quote from: Specialist Phase Votebox
(1) Ethan "Zero Cool" Hunt, the Weapons Intelligence Specialist: Ops Chief
(1) Nikita "Ravenclaw" Taylor, the Weapons Intelligence Specialist: SC777

Why I have a few ideas lying around on what we still need, the last operation we signed off seems too risky to not at least invest our specialist in it, so the other ideas can wait. Nikita should probably be trained in because her role as a scout, and the part about "Lacks the knowledge base to fully identify and analyze what she observes", would mean that giving her understanding of giving her knowledge of all types of weapon platforms and identifying them would help the role of being a designed recon unit, and would leave Ethan for a different role for the future such as a Field Medic?, some sort of Programmer/Software Specialist not being called an OSINT Expert ;), but I don't know the rules on how competing forms of trainings on a operator would do, hopefully you want something that is related or connected to their previous one, something that has "synergy".
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: King Zultan on December 14, 2020, 06:10:14 am
Quote from: Specialist Phase Votebox
(1) Ethan "Zero Cool" Hunt, the Weapons Intelligence Specialist: Ops Chief
(2) Nikita "Ravenclaw" Taylor, the Weapons Intelligence Specialist: SC777, King Zultan
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Stirk on December 25, 2020, 09:47:03 pm
Quote from: Specialist Phase Votebox
(2) Ethan "Zero Cool" Hunt, the Weapons Intelligence Specialist: Ops Chief, Stirk
(2) Nikita "Ravenclaw" Taylor, the Weapons Intelligence Specialist: SC777, King Zultan

We really need to spread out our specialties more, Ethan is missing a hand making him look like a grizzled veteran arms-dealer while Nikita was implied to be a young woman around Hoxton's age. If we bring a teenage girl and tell everyone she is their arms contact everyone is going to think we're telling a joke.

Besides its Christmas. His specialty.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: King Zultan on December 26, 2020, 03:25:59 am
Quote from: Specialist Phase Votebox
(3) Ethan "Zero Cool" Hunt, the Weapons Intelligence Specialist: Ops Chief, Stirk, King Zultan
(1) Nikita "Ravenclaw" Taylor, the Weapons Intelligence Specialist: SC777
That makes since now that you mention it.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on December 26, 2020, 04:10:25 pm
Quote
Specialist: Weapons Intelligence Specialist
Wow, mankind sure loves inventing means of killing each other, eh?  There's just so many weapons system out there.  Yet most operators are only trained on a handful of systems.  Why should an operator know about a system they're never going to use?

Well in SOF situations, such a kind of professional gun geek is actually quite useful.  Fighting against irregular forces in the middle of nowhere, it's sure nice to have a guy on hand who can identify what kind of gear the enemy is packing, and how it works.  Furthermore, when it comes time to train a local militia with whatever-the-hell-gear-they-just-showed-up-with, he might have some pointers about using 'foreign' systems he can pass on to the militia.  From small arms, to crew served weapons, and even some common munitions, no weapon gets forgotten by the Weapons Intelligence Specialist.

Ethan Hunt will be trained as our Weapons Intelligence Specialist.

A nerd at his core, Ethan sinks into his technical studies.  With Neil's guidance on appropriate study materials, he quickly establishes an encyclopedic base of knowledge on small arms in particular.  At a glance, he can identify a weapon system, its calibre, and effective range & capabilities.  He should be able to load/unload, safety/unsafety, and fire/clear almost any firearm.  (Note, precision marksmanship and maintenance are a whole different specializations.)

This knowledge base also covers common explosive devices such as grenades and land mines.  He can identify many common grenades as frag, anti-tank, smoke, illumination, gas, stun, or incendiary.  Also, whether a given grenade has a timed or impact fuze.  Ethan is also familiarized with various mines, their capabilities, and triggers.

Heavier systems are trickier.  While he's great at identifying them, they're called 'crew served weapons' for a reason.  While manportable systems direct-fire systems like machine guns and rocket propelled grenades can be fired solo, juggling artillery rounds while also setting fuzes, propellant charges, and managing fire direction need a crew to be used safely and effectively.  While Ethan is familiar with the theory of how artillery systems work, he isn't practiced enough to lead an artillery crew.  (Besdies, you don't want to 'just wing it' with 30 pound 120mm HE mortar rounds or the 200 pound warheads of a MLRS 'Grid Square Removal System.')

All in all, Ethan has turned into quite the know-it-all, and can talk your ear off about how the M-14 service rifle was the worst crime the US Army perpetrated during the Cold War.

Ethan the Gun Geek
A walking encyclopedia on weapon systems both big and small.  Can identify and safely operate most firearms without familiarization.  Can identify types of common munitions and their textbook usages.  Can identify heavier weapon systems but may not be able to operate them safely.

Spoiler: Roll (click to show/hide)

Operations Phase

"Well Ma'am, looks like he took to that like a fish takes to water.  So about mission plans-"

You interrupt him, "Sorry to stop you there, but I'd like to take a shot at it this month."

Neil raises an eyebrow, "Oh."

"I mean, we've been doing this for how long now?  I think I understand enough."

Neil pauses in thought, "Well... it's your business Ma'am.  I'll still relay you some intelligence and recommendations though."

CoFor OIC for a Day

"Okay Ma'am.  The action itself should be over by the time our man gets on scene.  Link up with the troops, and keep shit together until relieved in 24-48.  This is Simon Templar's gig and shouldn't need any specialized hardware."

Martinez & Sons Break-in for Potter Properties

"We've got this in the bag.  Customer will handle the forgery, we just need to break into Martinez & Sons twice.  Our Blackbagger, Erik Heller, already has the safe figured out, but our new hardware is a great failsafe.  A lookout/driver could also help."

Palantir's Investigation of Cranbrook Academy for Girls

"A low risk op, but tough on our morphology.  The most fruitful results will be as a student in on-campus housing.  With Salt on the bench, we only have two females deployable.  Chapman's got the skills, but is alittle too... er... 'mature'... to pass as a teenybopper.  We've never used her like this before, but I think it's Nikita's time to shine.  Nikita could probably do this solo, but Palantir can insert another operator as staff/faculty as well.  The staff/faculty operator can either support the student operator or pursue their own investigation.  I've also confirmed that this is a weapon free campus, but that shouldn't prove too relevant for our work.  In terms of hardware, the new cams could prove useful. "

IRA Gun Walking for AMR CI/FP

"This is the one I'm most worried about, Ma'am.  We're bringing a truckload of illicit arms downrange, then lying & spying on the IRA.  What could go wrong?  Ethan Hunt should have the technical knowledge base to pass as an arms dealer, just need to make sure he can get and keep his backstory straight.  But real VIP's rarely roll solo, especially not in situation like this.  Vega looking diesel AF with the Tachanka LMG could sell the bodyguard part well, not to mention provide very real muscle if we got to shoot our way out of there.  The more bodies and hardware we can fill out our VIP's entourage with, the better.  Our AMR CI/FP contact is bringing a truck, but we may want out own if we bring enough bodies."

Quote from: Plan Vote
(1) "I got ahead of myself, Chief.  I think you should still handle this.": OpsChief

You pore over the morphology selection one last time.  You think you've polished it enough to sell to your operators, but you're not sure how well they'll take it.  You've changed skins several times before, but they're all 'virgins' so to speak.  You have a vision, but they still can refuse.  It's what Danny wanted, and you wouldn't have it any other way.  "I'll be gentle," you say to yourself.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Kashyyk on December 27, 2020, 06:42:51 pm
So, have a plan. I've given the Palantir job a couple pieces of hardware just to see if they'll find a good use for it. I am still a little worried about the Arms Dealer job, and could see the appeal in some extra muscle there. In that case, I'd be inclined to pull Nikita off of the Palantir job and push our luck with Anna playing a buxom teen.

Quote from: Look Ma, I made a plan!
CoFor OIC for a day
Personnel
Simon Templar

Hardware
1x Val SP-6 Carbine
All standard issue gear available (although we probably won't need either of the Entry kits)

Plan
We don't have much detail on this one, and it's lieut gig to be mostly reactionary based on Intel acquired in situ, so Mr Templar is given to leave for full creativity. Suggested PIRs to inform decision making is a follows:
1) When/Where/How of the replacement COs arrival
2) Identity, numbers and positions of any Red Team forces in the area
3) Viable locations to fortify and hold out
4) Viable routes for tactical withdrawal
5) Infantry unit's current mission and status

Do us proud Simon.

Potter Properties
Personnel
Erik Heller (IC)
James Hoxworth

Hardware
1x Land Rover SUV
1x FLIR Thermal Binoculars
1x WhiteFalcon! Covert Entry Kit
All standard issue gear available (Although if we end up using plate carriers and firearms something has gone horribly wrong)

Plan
Team should acquire cheap lodgings somewhere relatively nearby, and stake out the property to identify a pattern of life, making sure to use a mixture of vantage points, rather than only ever in the Land Rover. If Mr Heller feels confident, an infiltration to place cameras and microphones for additional intel is acceptable. PIRs are as follows:
1) What is the daily schedule of the occupants?
2) What/when is the longest window for infiltration?
3) How frequently is the report checked on in the safe?
4) Have any new access routes opened up due to the WhiteFalcon kit?

Using these, the team should be able to identify the ideal times for a back to back infiltration. Worst case, the team may need to produce a "stand-in" copy of the report that will survive cursory inspection in the case of the occupants checking on the safe whilst the client is making alterations. Hopefully, this will not need to be any more complicated than a ream of blank paper to replace the report in its envelope/case.

During infiltration, Mr Hoxworth will be positioned nearby as a lookout/driver.

Palantir's High School of Drama
Personnel
Anna Chapman (IC)
Nikita Taylor

Hardware
1x FLIR Thermal Binoculars
1x WhiteFalcon! Covert Entry Kit
All standard issue gear (although, as Neil notes, combat gear is likely not needed)

Plan
Ms Taylor should be deployed as a student at on-campus residency, whilst Ms Chapman is deployed in a Faculty role based on her skills (PhysEd seems a safe bet, but we shall rely on her judgement. She may be hiding an advanced degree for all we know. Alternatively, a Custodian role will allow for believable access to large sections of campus if Ms Chapman believes the reduced access to students will not overtly limit her abilities). Both operators are to network heavily to find the source of the funding, exchanging notes and with Ms Chapman providing coaching and advice on HUMINT tasks as necessary. PIRs are as follows:
1) Who is financing the Anghabar terrorists?
2) How are they transferring the funds?
3) Who are their contacts within the terrorist organisation?
4) How were they originally approached before beginning to provide funds?
5) Are the families of the funders complicit?

IRA Gun 'Walkers'
Personnel
Ethan Hunt (IC)
Victor Vega

Hardware
1x 'Beast' Technical
1x Tachanka LMG
2x Val SP-6 Carbine
All standard issue gear (Plate Carriers are actually recommended for this one)

Plan
Mr Hunt will pose as the Arms Dealer, with Mr Vega as his bodyguard. Mr Hunt will drive the Beast to the meeting site accompanied by the AMR CI/FP smuggler transport (presumably a truck), with Mr Vega in the gunner position.

Before the journey, the rendezvous and route will be analysed for potential risk to the convoy, and the contents of the arms shipment examined. The client will be asked to provide acceptable price ranges to work with during negotiations.

Whilst at the RV, Mr Vega will stay on overwatch whilst Mr Hunt preforms the deal, co-opting the AMR operators as necessary for handling/demonstration of the shipment. During the negotiation, the following PIRs should be answered, under the guise of fishing for details relevant to further arms deals:
1) How many combatants can the IRA field?
2) What weaponry do they already possess?
3) What weaponry do they lack?
4) How capable is their supply/logistics?
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Stirk on December 27, 2020, 06:53:21 pm
Quote
Potter Properties
Personnel
Erik Heller (IC)
James Hoxworth

Hardware
1x Land Rover SUV
1x FLIR Thermal Binoculars
1x WhiteFalcon! Covert Entry Kit
All standard issue gear available (Although if we end up using plate carriers and firearms something has gone horribly wrong)

Plan
Team should acquire cheap lodgings somewhere relatively nearby, and stake out the property to identify a pattern of life, making sure to use a mixture of vantage points, rather than only ever in the Land Rover. If Mr Heller feels confident, an infiltration to place cameras and microphones for additional intel is acceptable. PIRs are as follows:
1) What is the daily schedule of the occupants?
2) What/when is the longest window for infiltration?
3) How frequently is the report checked on in the safe?
4) Have any new access routes opened up due to the WhiteFalcon kit?

Using these, the team should be able to identify the ideal times for a back to back infiltration. Worst case, the team may need to produce a "stand-in" copy of the report that will survive cursory inspection in the case of the occupants checking on the safe whilst the client is making alterations. Hopefully, this will not need to be any more complicated than a ream of blank paper to replace the report in its envelope/case.

During infiltration, Mr Hoxworth will be positioned nearby as a lookout/driver.

That intel was the entire point of the last operation. There isn't any reason to spend more time gathering more information, it will just increase our chances of getting caught.

Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Kashyyk on December 28, 2020, 02:16:12 am
This is mainly to ensure that nothing has changed that will catch us out. It might just be paranoia, but I'd rather be safe than sorry.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: King Zultan on December 28, 2020, 06:11:54 am
I doubt they've changed their living pasterns that much since we were last there.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Kashyyk on December 28, 2020, 06:20:36 am
Thats true, but the later we can delay swapping out the report, the less the risk of them deciding to reread it, finding the alteration and fixing it.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Shadowclaw777 on December 29, 2020, 12:46:05 am
Well then it seems fine enough though I question the Potter Properties strategy and the usage of our equipment

CoFor OIC Day
There not much to do but pray on Simon’s tactical knowledge to win the day, maybe he can wear a stylistic beret, I guess we can’t give him much equipment or transportation, so I guess an ATV will just be unused for this mission.

Potter’s Properties
Equipment-wise just give them 2 AS VALs, since while yes if Eric is spotted at any time that means we pretty much failed the mission while infiltrating the house, maybe the terms of engagement could just to only go for nonlethal takedowns?, also make sure to use a balaclava when on both members when infiltrating. As well, we have plenty of spare ATVs, so we could have Eric and James be in different areas, the ATV would be positioned farther away from the building to be better for reconnaissance purposes while the SUV would have to be pretty close by to the building.

As well I am confused by the timing, it’s only been a single month so how significantly can their daily schedule change? Order of operation should be like Day 1: Find Residence (Such as the previous motel?), infiltrate the house and steal documents on the night, Day 2: Send documents to forger and figure out how long it takes, Day X: Infiltrate House again and return forged documents.

High School of Drama:
Since we are essentially forced to use Anna as a Health/PE Substitute teacher/member of the faculty, my main question comes from where they will be housed and store equipment, and since there is a residence hall we shouldn’t attempt to be like hiding a gun in the closet, but guess were going to bring backpacks and suitcases to hide our covert entry kits, cameras, binoculars, etc inside the rooms of the campus that will be provided to us by Palantir. Since we have so many spare ATVs, even though there is both limited parking for staff members and a military-style ATV may be out of place, but Anna could just say she’s a hiker in her spare time, since it might be weird trying to hide all our equipment on-person while taking a Uber or using the rail system.

And yes, I can’t really find uses of the ATVs, another idea is give Anna the SUV and give Eric and James separate ones for the mission.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Kashyyk on December 30, 2020, 12:45:26 pm
-snip-

I'm pretty happy with these body morphs, although I would like to suggest a few alterations. I realise I'm basically splitting hairs at this point, but I do have reasons.
- Anna should have long hair, which is light brown (I'm sure extensions and advanced dyes are a thing, but long lighter hair gives her more options for alteration)
- Erik Heller should have semi-obvious tattoos of his choice (If this system is like modern day culture, then someone with tattoos is a member of organised crime, and should open some doors there for us. It might close  some doors if they're too obvious though)
- I would suggest C/D bust size for Nikita and Evelyn (just cos a respectable amount of boobage also opens doors. Not like its particularly important though)
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: m1895 on December 30, 2020, 06:36:36 pm
Some things that were supposed to be posted in thread at some point but weren't:
-Give Anna a badonk (not a full badonkadonk, as that would hurt her capabilities in Stealth ops)
-give all the female ops reasonably wide hips, since they're associated with several positive traits, from intelligence to good health.
-other things I don't remember.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on December 31, 2020, 04:20:09 pm
Event Resolution

With Simon about to run off on an urgent mission, you too rush to show him his morphology selection.  Go bag in hand and breathless from throwing his kit on, he scans over the 3D model you built for him hurriedly.  With a quick nod of satisfaction, he comments, “That'll do Ma'am.  Thanks for prioritizing me.”

With him out the door nearly as quickly as he rushed in, you take a moment to admire your handiwork.  Simon has come to remind you of your late husband in a lot of ways.  Perhaps that's why you your first draft ending up resembling Danny a little too much.  Afraid everyone would notice, you changed a few key details around.

Simon Templar's new morphology resembles something of a James Bond for the New Worlds: a gruff and tough Brit with all the cultural baggage that entails.  His face is appropriate weathered to resemble a 'seasoned' career operator in his forties.  Still, he's ruggedly handsome by most standards.  At 6'0 even, he's tall for a Caucasian man, but not ostentatiously so.  Combined with a medium athletic build, he can either be authoritative or lay low as a 'gray man' as the mission dictates.

Before calling in your other operators, you decide to sign off on keeping the current morphology of your two presently deceased men.

Angus MacGyver had his skull stomped in at the Red River Riot before anymore at Ocean's Ten really got to know him.  A tanned Caucasian man in his late thirties, he was your second oldest operator.  He was a decent-looking guy of average height and build.  You never quite figured out what to think of his dirty-blond mullet.

Redrick “Redbrick” Batiste made quite the impression in the few months before being gunned down and ejected from a speeding vehicle in the woods outside Flossmore.  A muscular black man of African-American heritage, he stood out in a lot of ways.  At a glance, he appears to be in his twenties to thirties, but his clean shaven head might just be hiding male pattern balding.

Going back to the personnel roster, you call the first name in alphabetical order.  Anna Chapman gives you a playful wink as she makes herself at home in your office, “Have you been looking forward to this as much as I have?”

Reviewing the 3D model, she's critical of your work and has something to say about seemingly every detail.  You defend your core design though, logically explaining that you'd like to keep using her as a covert agent in the upcoming Han Chinese Chung-Hwa Planetary System.  She irritated that you're right, and begrudgingly concedes the argument.

Even after Anna puts her own take on it, most your your design stands.  The new Anna will be a remarkably attractive Asian woman with generous curves.  Her straight black shoulder-length hair provides an arresting contrast to her pale skin.  At 5'6, she's roughly average in height for a healthy young woman, but taller than most of Asian heritage.  Still, her relatively diminutive size should still seem non-threatening and petite to most men in the 'verse.  But Anna's ego won't let her fully concede to a morphology many readily fetishize as submissive.  She insists on a slightly older age for 'versatility' and you compromise on a more adult early twenties versus late teens.  Anna also raises the entirely valid point that she'd like to try and keep athletic parity with her male peers.  It'll be a tough order knowing what models you have in mind for the male operators, but you agree on smuggling an acrobat's toned musculature underneath her otherwise plush flesh.  Looking at the final nude model, her rippling abs and well-toned limbs are slightly incongruous with a heaving chest on such a small frame, but it's not like any guy who gets her to that state is about to complain about it.

After taking a well-deserved coffee break from that ordeal, you call in the next operator, Erik Heller.  Taking one look at the 3D model, he jokes in an Australian accent, “Well I'll be a wallaby's uncle!  That's a ridgy-didge Chianman right there!  Gud-on-ya!”  Your initial confusion is allayed as he drops his 'Dingo' act and confesses he'd always wanted to try an Asian character.  “Can't be accused of yellow-face now!”

Erik Heller's model presents itself as a Han Chinese man in his late twenties to early thirties.  Similar to Anna, he's tall for an Asian at 5'8, but is close enough to the bell curve to not stand out excessively.  Combined with his lean build, short dark hair, and clean shaven face, he should blend in well in a traditional Chinese environment.

Erik suggests something further though, “You know, I used to be in tight with a Triad 'Red Pole' and his crew.  They were all inked up with dragons and whatnot.  Maybe I should get a chest or back tat for some street cred?”

You're conflicted about this.  It could work, but it could also backfire terribly.  A criminal gang's worst enemies are often not law enforcement, but instead other gangs.  Being tagged with the enemy's sign could get ugly fast.  Furthermore, a failed forgery could draw heat from the imitated Triad as well.  But you'll learn more about the political situation once Sam can make some calls in Chung-Hwa.  You explain this to Erik and decide to wait and see.

If he wasn't on his way out,  James “Hoxton” Hoxworth would be next on the roster.  He was your second youngest operator and last your heard, he was just down at the Red Light District again, getting more ink added to his growing sleeve tattoos.  His country accent vaguely reminded you of Danny when you first met long ago.  Anyhow, you had expected great things from the scrappy white kid, and aren't exactly sure what went wrong there.  You wish 'Raptor' well wherever he ends up.

Ethan Hunt breaks into laughter when he first sees your proposed model, “Wow, so I'm Asian and a bear now?”  Per his requests, you dial his 6'2 half-Asian bruiser down a notch.  At a muscular 5'11, he's still more of a physical specimen than most men, but isn't the circus strongman of your original model.  Ethan does appreciate the mixed ethnicity as a clever way to work an Asian face onto a hulking body.  He suggests a dark 'Fu Manchu' style mustache and goatee, and it certainly gives him a edgy look.  At the end of it all, he offers an apology, “Sorry to disappoint you Ma'am, but we can't all be Vic Vega.”

On the other end of the spectrum, Nikita Taylor just stares at her model wordlessly.  After giving her more than enough to time to verbalize an opinion, you try to cue her with a slight cough.  “Oh... sorry.”  Nikita looks are you carefully and explains her situation tentatively.  An orphan from a glitterworld slum, she never knew her parents.  She was excited when the TI Clinic arranged a full sequencing of her genetics.  Despite some plainly East Asian facial features, she was mixed race, though and through. It wasn't much, but it gave her something of an ancestry to cling to.  The little waif looks at you with pleading brown eyes, “Is there a way I can keep some of that?”

You do your best to explain to her about genotypes versus phenotypes.  The vast majority of human DNA doesn't even do anything, although you refrain from using the term 'junk DNA' given the circumstances.  You're no scientist, but you remember being on the other side of this conversation back in the day.  “No matter what, you're still you, Nikita.  All the important stuff is kept in the TI Mod, right?”

Nikita tries not to act upset, but you can tell she's fighting back tears.  You shut down the offending model and just talk with her  for a moment.  She recovers eventually and you ask her what body she would be happy with...

Nikita leave your office with a smile and you review the new model the two of you made together.  It's still very much the present Nikita.  A minute 5'1 Asian girl, her skin isn't a pale white like some fashion model, but the light beige tint of someone who actually works for a living.  Your youngest operator, her face and figure are undeniably youthful and girlish, still looking like a pubescent teen.  Deceptively, her tiny frame is isn't as wan as you'd suspect, and is all wiry strength.  Her cloned body will feature the usual epigenetic fixes resulting in overall superior health and fitness, and Nikita accepts that along with the the necessary to shuffle some biometric markers to throw off forensic investigations.  Some facial plastic surgery makes her look like a sister she never knew she had.

Victor “Mr. Blonde” Vega licks his lips when he sees his model and gives you a fist bump,  “You frakkin' nailed it, Boss.”

Already a tank of a human being, his new body turns it up to 11.  At a towering 6'4, his stature and physique have become that of a professional heavyweight prizefighter.  He'll be a giant amongst men, and he'll likely draw the eye of everyone he ever meets.

With the model already sporting blond hair, icy blue eyes, and a lantern jaw, Vic asks if he can look “just like that badass dude from that one boxing movie.”  After further detective work, you determine he's talking about Dolph Lundgren's 'Ivan Drago' from Rocky IV.  Although entirely doable, you advise him against a direct celebrity copy.  You relay a story Danny once told you about and operator who Reju-Renew'd as a Brad Pitt copy.  Not only did everyone in the field immediately know he a 'custom skinjob,' but it also made witness statements far too easy.  Rather than witnesses having to wrack their memories and vocab to describe a suspect in intelligible terms beyond a “clean-shaven middle-aged white guy,'  authorities quickly had a warrant out for a guy “who looks EXACTLY like Brad Pitt.”  Or at least that's the story Danny told.

Anyhow, Pipehitter 2.0 now vaguely resembles Dolph Lundgren at his physical prime.  A statuesque Nordic giant, you decide to muddy the water abit by giving him a hard New Yorker accent.  You doubt Vic was going to learn any old European languages anyways.  (Later research suggests Vic may not have been epic enough to fully represent Dolph Lundgren anyways.  After earning a Master's in Chemical Engineering, he had a Fulbright Scholarship to get his Doctorate at MIT.  However, that summer he seduced the leading supermodel in the world, then proceeded to network through her into a successful Hollywood career.)

Wrapping up work at the office, you still have one operator left to meet with.  You meet Evelyn Salt at the one of the private consultation rooms at the TI Clinic.  Both her legs are amputated, and she repeatedly crashes her new wheelchair against furniture and doorways as she struggles to maneuver it through tight spaces.  She seethes through clenched teeth at her newfound clumsiness, “Jesus Christ Ma'am, give me something to look forward to.”

Whether it's her various traumas these last few months, or some other deep-seated drive, Salt finds your model for her deeply inspiring.  Already a feisty Latina with the steely quads and pronounced glutes of a power athlete, her proposed model is even more Amazonian.  At a striking 6'1, she'd become your second tallest operator behind only Pipehitter.  (She'd look amazing in heels, but you don't think she's that kind of gal.)  Salt also pushes you to increase her muscle mass even more so.  Her resulting physique now resembles that of a professional bodybuilder.  Facially, she further alters the cheekbones and jawline to be more angular and fierce.  You wonder if you've gone too far here, as her hulking appearance probably pushes the norms of femininity too much for general operations.   Long comfortable with her Latina brown skin, she's game to try out skin from a new continent and will skew towards Middle-Eastern skin tones.  She had already been keeping her long dark hair in a military regulation sock bun, and will probably continue to do so as it works well with paramilitary headgear.

Already at the TI Clinic, you finalize the morphology selection and hand it over in person.  Walking home, you dream of your new body: something professional, empowered, but just the right amount of sexy.  After all, this would be your first Reju-Renu as both a CEO and a single woman.  (Speaking of, you probably should get back into the dating scene at some point.)

The new you will be that of an elegant and sophisticated Englishwoman.  At a runway supermodel's height of a full 6'0, you'll be sure to turn heads with your legs-for-days.  Blue eyes, blond hair, and a bombshell figure round out a package most would find irresistable.  Yet this supermodel still needs to run a respectable business.  Trying not to think of your true age, you arrange yourself as a very well-kept 30-year-old:  still young enough to seize the benefits of youth, but mid-life enough to command a business meeting without a second glance.  You throw in a posh Chelsea accent, hoping it'll give you an additional air of sophistication and exoticism.

Turning in for the night, you crawl into your half-empty bed.  With the promise of Transhuman Immortality, you had planned to live forever, and forever was a long time to be a mourning widow.  How soon is too soon to move on?  Given Danny's line of work, this very situation should've been something you had discussed, but who could bring themselves to raise such a dire topic?  Danny loved you as much as you loved him, and he'd want you to be happy.  You'll know when the time is right.  Besides, how the hell does dating on a gorram space ship work anyways?
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Stirk on January 01, 2021, 09:44:03 pm
School Infiltration:

Send Vic and Nikita for this mission. Nikita will act as a transfer student, integrating herself withing the student body to allow us to utilize HUMINT effectively. Whenever possible she should utilize social media. This should minimize her "Old Lady" profile while maximizing her social impact, allowing her to make recorded contact with a large number of students and listen in on group conversations without drawing suspicion. School girls are not known for their operational security, we should at least find usable chatter if the culprit isn't some young terrorist mastermind.

Vic will be acting as a custodian, giving him 24/7 access to the entire facility without drawing too much attention. Vic was chosen as the second entirely because having bad acting skills would be even worse in the arms-dealer mission, and he has shown to be good with kids. While performing his rounds he will act as a patrolman, noting any suspicious individuals arriving from off-campus. He will also focus on the more physical side of investigation if anything is brought up, if necessary investigating student's lockers or dorm rooms using his job-provided key ring. He will be given a set of the fancy new button cameras that he can set up in locations that are likely to bear fruit, but should only do so if he has actionable intelligence to keep suspicion low.

Coalition Expeditionary Forces:
Mission is to not die for two days. Simplest thing ever, you've avoided dying every day of your life so far! Not really sure what we're actually supposed to do here beyond that. Just try to keep communication open between you, your men, and your superiors so maybe you know what to do. Excrete an aura of confidence only possible by a high-trained immortal space mercenary. It will raise moral.

Potter Properties:
Enter the house through the door with fancy not-key. Enter the safe through pre-established entry method. Take what we need, leave (through pre-established exit method aka door). Our actionable intelligence was "They sleep at night" last time so all we really need to do is establish no lights are on and the situation hasn't changed. Delta out if an old lady comes at you with a sharp object.

Consider doing "low-tech night vision". Cover one eye with a cloth (or just keep it closed) so its already adjusted to the dark, just so we can minimize the "stumbling around in the dark" phase this time. Pirated tested, FAA approved!

We'll send Anna just so nobody suspects anything if she ends up getting caught. At least long enough for her to get out. Special lock kit thing and one of the cars.

AMR CI/FP:
Ethan, Hoxton, and Erik here with Ethan as team leader to get into character. Which should be easy since his character is "him if we asked him to sell guns".

I'm against sending the beast here. First it is an odd contraption that gets attention and has been deployed before, after our last mission it wouldn't be surprising if The Beast is beer talk for both factions by now. Its a modified vehicle that may as well have "OCEAN'S 12" spray painted on the side, not really suited for clandestine operations. Second it doesn't work as a show-of-force in character. It would be like your car dealer driving up to his lot in a pinto. Old rusty ruskie (chinesey?) might pack a punch, but it doesn't scream "I have access to a variety of high quality firearms which I sell for a living!". Finally our character isn't looking for trouble. Nobody trusts a guy pointing a machine gun at them. Two bodyguards in full "Don't mess with this" kit with shouldered rifles should be enough to avoid any violence unless our cover gets totally blown, without drawing suspicion or ire.

Instead we'll take the land rover. If our newly-crowned gun otaku learned enough about explosives to be confident with it he can set up some semtex in the back which can be detonated as our "plan B". This should act as enough of a distraction to deter any assault long enough for everyone to hop in the truck and drive away. Did his training cover explosives? Eh he'll figure it out.

Ethan will be in the land rover with one bodyguard while the other rides in the truck just to look official. If the bomb is set up, park them far enough apart that it doesn't disable your only way of getting out of there.

For shipboard prep, if we have the time after Ethan read everything about his character we should run through several "sell me this pen" scenarios with our veteran arms procurement specialist just to give him some experience and stories to tell. His bodyguards should be present to get in their much-less-talkative role.

Otherwise he just needs to sell guns and get as much information as he can without making it obvious he's a spy.
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Shadowclaw777 on January 06, 2021, 08:09:31 pm
Quote from: Look ma!, I edited a plan
CoFor OIC for a day
Personnel
Simon Templar

Hardware
1x Val SP-6 Carbine
All standard issue gear available (although we probably won't need either of the Entry kits)

Plan
We don't have much detail on this one, and it's lieut gig to be mostly reactionary based on Intel acquired in situ, so Mr Templar is given to leave for full creativity, however, defensive tactics should be prioritized since you only have to save the company for two days. Suggested PIRs to inform decision making is a follows
1) When/Where/How of the replacement COs arrival
2) Identity, numbers, and positions of any Red Team forces in the area
3) Viable locations to fortify and hold out
4) Viable routes for a tactical withdrawal
5) Infantry unit's current mission and status

Do us proud Simon.

Potter Properties
Personnel
Erik Heller (IC)
James Hoxworth

Hardware
1x Land Rover SUV
1x Gator ATV
1x FLIR Thermal Binoculars
1x WhiteFalcon! Covert Entry Kit
2x VAL SP-6 Carbine
All standard issue gear available (Although if we end up using plate carriers and firearms something has gone horribly wrong)

Plan
The team should acquire cheap lodgings somewhere relatively nearby such as the previous, and stake out the property to identify if a different pattern of life has changed since last time, using both vehicles making sure to use a mixture of vantage points to cover more ground, rather than only ever in the Land Rover. If Mr. Heller feels confident, and infiltration to place cameras and microphones for additional intel is acceptable. PIRs are as follows.
1) Has the daily schedule of the occupants changed since last month?
2) What/when is the longest or closest window for infiltration?
3) How frequently is the report checked in the safe?
4) Have any new access routes opened up due to the WhiteFalcon kit?
5) How long will the forging take before the document can be returned, if it will take a significant amount of time will a stand-in copy be needed?

Using these, the team should be able to identify the ideal times for a back to back infiltration. Worst case, the team may need to produce a "stand-in" copy of the report that will survive cursory inspection in the case of the occupants checking on the safe whilst the client is making alterations. Hopefully, this will not need to be any more complicated than a ream of blank paper to replace the report in its envelope/case.

During infiltration, Mr. Hoxworth will be positioned nearby, such as across the block as a lookout/driver in an ATV with Flir Binos in hand and AS Val under the passenger’s seat, and Erik will park close-by for infiltration, also wear balaclava masks during infiltration. If caught at all, terms of engagement are for no lethality but only non-lethal takedowns as well as wearing plate carriers unless it affects combat agility for Erik.

Palantir's High School of Drama
Personnel
Anna Chapman (IC)
Nikita Taylor

Hardware
1x FLIR Thermal Binoculars
1x WhiteFalcon! Covert Entry Kit
1x Gator ATV
All standard issue gear (although, as Neil notes, combat gear is likely not needed)

Plan
Ms. Taylor should be deployed as a student at the on-campus residency, whilst Ms. Chapman is deployed in a Faculty role based on her skills (PhysEd or a Health Class seems a safe bet as well as a Substitute, but we shall rely on her judgment. She may be hiding an advanced degree for all we know. Alternatively, a Custodian role will allow for believable access to large sections of campus if Ms. Chapman believes the reduced access to students will not overtly limit her abilities). Both operators are to network heavily to find the source of the funding, exchanging notes and phone calls, and with Ms. Chapman providing coaching and advice on HUMINT tasks as necessary.
While cliché, Ms. Chapman can fulfill the cool teacher/staff member trope to the students to garner their attention and respect by first gaining a co-aligning interest such as drugs and alcohol, feminist-support political groups, fashion, etc. OSINT research should be done by Ms. Taylor and the information sent to Nikita, to figure out what is considered trendy in the Palantir and Cranbrook Academy of the student body such as through social media to be used to help them in infiltrating their social groups and parties and to gain enough trust to have private discussions with them both in-person and online about those sensitive topics.

Anna can have her own private transport in Cranbook Academy as she will be mimicking a staff member, to hide tools and the like and being helpful not having to only take public transportation, although if there is not enough parking then the vehicle can just be sent back to the shop/leviathan. The vehicle may look out of place compared to the more futuristic aesthetic, so the story is that Anna is a hiker/outlander and prefers the more outdoorsy-nature of a military-style ATV.
PIRs are as follows:
1) Who is financing the Anghabar terrorists?
2) How are they transferring the funds?
3) Who are their contacts within the terrorist organization?
4) How were they originally approached before beginning to provide funds?
5) Are the families of the funders complicit?
IRA Gun 'Walkers'
Personnel
Ethan Hunt (IC)
Victor Vega

Hardware
1x 'Beast' Technical
1x Tachanka LMG
3x Val SP-6 Carbine
4x Semtex Explosive Brick
All standard issue gear (Plate Carriers are actually recommended for this one)

Plan
Mr. Hunt will pose as the Arms Dealer and read the briefing packet, with Mr. Vega as his bodyguard. Mr. Hunt will drive the Beast to the meeting site accompanied by the AMR CI/FP smuggler transport (presumably a truck), with Mr. Vega in the gunner position. Mr. Vega will wear a balaclava mask to better imitate the bodyguard role, and to hide his poor acting skills and facial expressions during contact with the IRA, unless requested to take it off

Before the journey, the rendezvous and route will be analyzed for potential risk to the convoy, and the contents of the arms shipment examined. The client will be asked to provide acceptable price ranges to work with during negotiations. Ethan should focus more on getting the Arms Dealer acting right, while Vic maps out the RV and route as well as purchasing a package of beer as an introductory gift to the IRA before they begin proper negotiations, even basic OSINT can be done by Vic to research whatever the most favorite local alcohol is.

Whilst at the RV, Mr. Vega will stay on overwatch whilst Mr. Hunt performs the deal, co-opting the AMR operators as necessary for handling/demonstration of the shipment such as the Semtek Bricks from safety. During the negotiation, the following PIRs should be answered, under the guise of fishing for details relevant to further arms deals. If a firefight happens for any reason at all, the terms of engagement is a full retreat.
1) How many combatants can the IRA field?
2) What weaponry do they already possess?
3) What weaponry do they lack?
4) How capable is their supply/logistics?
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on January 18, 2021, 02:16:43 am
Mission Report Part (1/?)

CoFor OIC for a Day (Part One)

Quote from: Reconciled Plan
CoFor OIC for a day
Personnel
Simon Templar

Hardware
1x Val SP-6 Carbine
All standard issue gear available (although we probably won't need either of the Entry kits)

Plan
We don't have much detail on this one, and it's lieut gig to be mostly reactionary based on Intel acquired in situ, so Mr Templar is given to leave for full creativity.  Just try to keep communication open between you, your men, and your superiors so maybe you know what to do.  'Excrete' an aura of confidence only possible by a high-trained immortal space mercenary, (maybe he can wear a stylistic beret?).  It will raise moral.

Do us proud Simon.

Suggested PIRs to inform decision making is a follows:
1) When/Where/How of the replacement COs arrival
2) Identity, numbers and positions of any Red Team forces in the area
3) Viable locations to fortify and hold out
4) Viable routes for tactical withdrawal
5) Infantry unit's current mission and status

"So what are we going to tell this guy?"
"Nothing.  He works for higher, not us."
"We can't lie our way out of this."
"Hey, it's a war zone.  Shit happens...  You know what I mean?"


Standing in front of the military VTOL with its rotors idling, a young crew chief in a visored aviation helmet fights against the roaring engine noise, "Templar?!?  Are you Captain Simon Templar?!?"

Bracing himself against he rotor wash on the tarmac, Simon points to the CPT insignia 'railroad tracks' Ops Chief Neil pinned on his collar.  Simon nods affirmatively and the crew chief briskly waves him aboard.

The inside of the VTOL is smaller and tighter than Simon expected, with only a handful of seats.  The crew chief directs your operator to the seat next to the only other passenger on the this flight, a dark-skinned CoFor soldier with an AR-15 and plate carrier.  This fellow passengers helps Simon buckle into his four-point restraint as the crew chief scrambles to get the VTOL on its way.  Handing him a set of intercom headphones, he makes his introduction over the crescendo racket of takeoff, "Specialist Rana Chatterjee, sir.  Linguist."

"Captain Simon Templar.  Acting OIC of Bravo 2-2 Rifle Company."

Hoping to get his PIR's answered before he even touches down, Rana isn't as much help as Simon had hoped.  Rana has seemingly been briefed even less than your operator, and normally works at Regimental HQ.  He has no additional information on the TIC, and is something of an outsider to the line companies.  But why would Regimental HQ need a full-time Indo-Aryan linguist?

While Mr. Thiel only formally chartered the 2nd Infantry Regiment a few years ago, the 2nd Battalion of the 2nd Regiment is even newer than that.  Bolstered by an influx of Bengali recruits after the Red River Riot, the 2nd Battalion wasn't fully raised until two months ago.  Most of the enlisted personnel are South Asian and very few speak English fluently.

"So my mother tongue is Bengali, but I'm rated as fluent in Hindu, Urdu, Punjabi, and obviously English.  Unrated in a few others as well."

Simon jokes, "Pretty impressive.  Myself?  I only speak two languages: English and Bad English."

Rana fakes a polite laugh and doesn't get the reference.

***

Weaving through the mountainous hills of rural Anghabar, the VTOL pilot calls over the intercom system, "Alright fellas, this is your Captain speaking.  Just spoke with ground and the LZ is secure.  But this is still a tactical LZ, so we're touch and go.  You better haul ass before you get my bird shot down."

Kicking up a duststorm, the VTOL touches down and the two men hurry out the back ramp.  The rotor wash knocks him down and he faceplants hard.  As Rana goes to help him up, they don't notice the two stuffed bodybags the crew chief flings out behind them as the VTOL takes off.  After the dust clears, a squad of uniformed CoFor soldiers descend upon them.   A Caucasian soldier wearing 2LT rank addresses Simon directly, "You the new Captain?"

Hoping they didn't see his fall, Simon begins trying to 'excrete' an aura of confidence, "Captain Simon Templar, hired on spec from The Division.  You're in experienced hands now, son.  SITREP?"

2LT George Rogers explains that Battalion S2 passed them hot intel about an insurgent meeting taking place in the rural village of Mullaghmore.  With no time to lose, CPT Jonathan Allen, set out with two platoons on a hasty daytime cordon and search mission.  About a kilometer outside of village, the lead vehicle in the convoy spotted a suspected minefield on the route.  CPT Allen dismounted to inspect it himself, and took just long enough to get his head blown open wide by a sniper.  With LION-6 KIA, 1SG Thomas Martin tried to secure his CO's body, only to get gunned down in the process.  Not expecting to lose both the company OIC and NCOIC, the two platoons turned to their respective Platoon Leaders.  2LT George Rogers and 2LT Paul Miller, got the convoy to suppress the sniper long enough to recover their casualties and get out of the kill zone.

The story sounding all too familiar, your operator tries to reassure the young Lieutenant, "You did what you could.  A lot of you men are still alive right now because of what you did."

2LT Rogers shakes his head warily, "Thanks, but..."

Despite their decapitation, the Rifle Company still had to continue their mission.  2LT Rogers had wanted to set up blocking positions outside Mullaghmore, and wait for their sister company to reinforce them in 24-48 hours.  But 2LT Miller strongly disagreed, and insisted they move on Mullaghmore immediately.  Long story, short: 2LT Miller has seniority, and he's presently leading his platoon on a cordon and search of the village.

"Shit."

"Exactly, sir.  My platoon is holding the cordon while his is assaulting."

"Any additional contact so far?"

"None reported, sir."

Before Simon can turn to leave, the Lieutenant interrupts, "One more thing, Sir.  We've lost comms with them.  I can't tell you what the means, other than maybe Miller just isn't answering.  Hopefully he's just channeling his inner Erwin Rommel."

***

Simon and SPC Rana Chatterjee dismount the slain commander's truck at the edge of Mullaghmore after dark skinned CoFor Sergeant waves down the vehicle.  He speaks briskly with your linguist in an unfamiliar language before climbing in back of your truck to retrieve one of the bodybags thrown from the VTOL.

Your linguist seems satisfied with himself until he catches Simon staring him down, "Oh, that's just a Sergeant picking up the supplies from the VTOL.  He was calling it a 'speedball,' for some reason."

"Ask him where Lieutenant Miller is."

The Sergeant is obviously irritated at this interruption and the exchange appears heated.  Before the Sergeant can lose his cool, he catches a glance of Simon's CPT insignia and sobers up.

"Sir, he says the Lieutenant is over at the village center.  Says you can't miss it."

Simon jumps back into the commander/shotgun seat of the truck, "Tell our driver that's where we're headed."

***

By Simon's estimates, Mullaghmore is a small village, maybe 100-200 population total.  His musings of wheter the term 'hamlet' would be more appropriate is broken almost immediately as they come within view of the door-to-door search.  Women, children, and the elderly are dragged outside and thrown to the ground by CoFor soldiers.  Over the roar of the truck engines, Simon can hear the shattering of glass and irregular crashing thuds someone trying to batter in a locked door.  Curtained windows flicker from the inside, lit by rapidly searching rail-mounted taclights.

Simon's truck screeches to a halt at the village center.  Merely a crossroad with a general store and a public house, the 'village center' would be almost unremarkable if it wasn't for all the gathered military vehicles.  A tall white soldier yelling at a captive, 2LT Miller isn't too hard to identify.

Failing to hide his irritation, 2LT Miller blurts out, "Guess the calvary is here... You the new Cap, sir?"

That's not the military customs and courtesies Simon was expecting, but given the field situation, he lets it slide, "Indeed, Lieutenant.  SITREP?"

An obvious hothead, Miller's briefing is far from factually objective.  The basic facts the other Platoon Leader laid out are the same, but everything is colored in the most loaded and derisive language possible short of outright profanity.  After getting "bushwhacked" by some "ten cent killer," the "real men" of Bravo Company "nutted up" and "got to work."  While the "dead-enders" had "squirted" before the cordon could be set, the village was packed with "Black Mask sympathizers."  They had yet to locate "their weapons cache" but his "field interrogations" would "get results."

Not sure how much to trust anything he says, Simon has the leadership savvy not to completely alienate him off the bat, "Good work, Lieutenant.  But this is a lot of work for one platoon.  What's your security looking like?"

He smugly answers, "Rogers has the security situation nailed down, sir."  As Simon suspected, Miller's platoon is spread across the village, with each of the three squads running their own operations.  They may be dominating the villagers, but they're decentralized and would be over-extended if they took contact again.

"New orders.  On the drive in, I too many men tied down with prisoner handling.  So, we're going to collect all the villager here in the center.  That way, we won't need as many soldiers to watch them."

Miller nods approvingly, "Good idea, sir.  Easier to interrogate too."

"Indeed.  I'm going to circulate to the squads.  Keep up the good work."

***

It doesn't take long for your operator to see this whole cordon and search is a complete fiasco.  Despite three squads ransacking the village, no weapons are found.  But Miller isn't completely wrong; conspicuously, none of the detained villagers are military aged males.  Most are women and children, with only a few elderly men who can barely walk.  Two of the women are obviously pregnant, though they claim their husbands are living and working in another settlement.  One of the more observant soldiers identified some men's laundry, though the villagers all claim those garments belong to the elderly.

The villagers are obviously lying, there's not enough evidence that Simon and Miller can point at.  Still, the death of their Captain and 1SG are still on the minds of the men of Bravo Company.  Their deaths were the only evidence they needed to damn this village, and they're increasingly frustrated their search of the village turned up nothing.

Still, Rana thinks there might be something.  "Sir, these Black Masks are Irishmen and love their poetry.  They use some of it for codes.  S2 has been working to try and crack them.  How about we seize some of these books?"

Simon is skeptical, but it's not the worst of ideas.  He thinks to himself, "Not a bad theory and petty larceny is probably the least of war crimes happening on Anghabar at this point."  Simon and Rana go door-to-door and tuck away a few choice selections in their assault packs.  With nothing else to see, he makes his way back outside to the village center.

Stepping into the waning daylight, your operator is startled at what he sees.  Miller has arranged a firing squad and has a blindfolded elderly man against a wall.

Simon storms up to Miller, yelling "Stand down!  Stand down!"

"Sir, it's not what it looks like.  I'm just trying to rattle their cages abit.  We're going to shoot *near* him, not *at* him."

"Absolutely not, Lieutenant."

"Sir, I'm talking real shock and awe, here.  Captain Allen and First Sergeant Martin deserve this kind of effort."

"'Effort' is not what I'm seeing here."

"Sir, you got to give me a chance here.  We tried talking, but strength is the only thing these kind of people respect."

"'Strength' isn't what I'm seeing here either."

"Sir, you haven't been out here seeing what we've seen."

"I've 'seen' enough, Lieutenant.  I'm only here temporarily, but I'm not trying to break Clint Lorance's record.  Stand down."

"Sir, with all due respect, if-"

*CRACK-BANG*

***

"Shite," Cormac Connlongas says under his breath as he checks his kill.

His target turned his head at the last minute, and his .300 Win Mag blew through the face rather than the skull.  It wasn't a clean kill, but it's not like these bastards deserved any better.

Still, the face isn't a vital organ.  In theory, the rat bastard could live.  He would probably live out the rest of his life as some disfigured charity case, but that would be something at least.  Hell, maybe some glitterworld celeb could wrack up some followers and corporate sponsors getting his face back.  Our 'hero' would be back to ravaging remote villages at the whim of Capital in only a few months.  A real feel good story.

But first, he's gotta get out of here before he bleeds out.  And the rat bastard ain't going be doing that on his own.  It won't be long before some 'hero' realizes this.

Cormac chambers another round, "Law of Gravity: bodies attract bodies."

***

Simon screams, "ANYBODY GET A VECTOR?!?"

Realizing his troops still don't understand English regardless how loud he shouts, he looks over to Rana.  He's frozen in the adrenline riddled shock of someone in there first real action.

Simon calls out to him, "Specialist Chatterjee!"

The young South Asian soldier sits frozen with a glassy thousand yard stare.

Simon tries again, "SPECIALIST RANA CHATTERJEE!"

Rana shakes it off as he comes to, "Sir!?!"

"Ask if anybody got a vector on the sniper!"

"A hectare?"

"A VEC-TOR!  Distance and direction!"

Ducking inside a doorway, Rana seems to understand this time and calls out in Bengali.  Sergeants throughout the company echo the same phrase.  No one saw the shooter.

In the meantime, Miller writhes in pain on the ground before sitting up and trying to stand.  He tries to get his bearings, but his vision is gone; the shockwave from the .300 Win Mag having rupturing his eyes.  He tries to cry for help, but his dangling tongue merely flaps in the breeze; his lips and teeth having been scattered as bloody shrapnel all around him.  He holds his hands against where his lower face should be, feeling out the bloody gushing crater that remains.

Simon sees Miller is still alive and calls out to him, "Lieutenant Miller, hang in there!  We'll come for you!"

Looking around for capable hands, he sees a Platoon Sergeant's rank, "You, Sergeant!  English?"

The older South Asian man nods, "Some, sir."

Simon gets a better look at his nametape "Follow me Sergeant Sen.  Okay?"

"Okay, sir."

Your operator commands Rana, "Okay, I'm going to go grab the Lieutenant.  I need the entire Platoon to provide covering fire."

Rana seems confused, "But fire at what?"

Forgetting the linguist isn't an infantryman, Simon obliging clarifies, "Known and suspected enemy positions.  They'll know what that means.  Put that order out."

"Yes, sir," reponds Rana before yelling out orders in Bengali.

Simon looks back to Platoon Sergeant Sen.  He points him and then himself before pointing at the downed Lieutenant Miller.  "Ready, Sergeant Sen?"

***

Scanning his sector of fire, Cormac waits patiently for his next target.  His live bait was wriggling like a worm on a hook, and sooner or later, somebody would bite.

Then all hell broke loose.  Swarms of angry red tracers flew out of the village of Mullaghmore.  None of them were aimed at him, and he doubted their AR-15 carbines could even hit him at this range.  Still, he might've not seen a designated marksman somewhere.  Barring that, heavier firepower was always on the way.

Having both made his point and put enough notches on his belt for one day, Cormac Connlongas decides to call it a day and folds up his bipod.

"Shite, there it is!"

***

"I got the feet!  Go, go, go!" Simon barks out as he picks up the bloodied mess of Lieutenant Miller.

The Platoon Sergeant sen grabs Miller by the torso.  They have roughly twenty feet to dash, but with each of the three men having over a hundred pounds of ammo and armor strapped to them, Simon and the Sergeant might as well be hauling a refrigerator.

"Up!  Follow, follow, follow!" Simon tries to lead the Sergeant, but carrying such a large and irregular load isn't very intuitive either.

Simon stumbles.

*CRACK-BANG*

***

Before he can confirm his kill, red tracers track towards Cormac's position.

***

The near miss is enough for a third soldier to sprint from cover and finish the recovery of Lieutenant Miller.

Safely inside a building, your operator calls out to Rana between panting breaths, "Rana... ok... fire... at will."

Rana seems confused, but the Platoon Sergeant Sen calls out the order in Bengali before Rana does.  The cacophony of dozens of automatic weapons dies down.

Having caught his breath, Simon looks around the room expectantly as no one seems to be managing the casualty,  "Medic?  Doctor?"

Rana copies in Bengali and Sergeant Sen answers briskly, "Medic with Lieutenant Rogers, sir."

With frustrated disgust, Simon rips open his PFASK MOLLE pouch and gets to work on the casualty.  But seeing a handheld radio clipped to Miller's chest rig, he realizes he had never addressed the commo issue between platoons.  Cursing under his breath, he unclips the radio and hands it to Sen, "Get Lieutenant Rogers."  (Of all the people in arms reach, Simon figures the Platoon Sergeant would know how to get a military radio back online.)

Getting back to casualty care, Simon can't help but wince as he analyzes the blood mess before him.  A contorted fleshy tongue convulses in a jagged abyss of blood that used to be a man's face.  His eyes look like a Halloween demon costume, with blood pooling and clotting underneath both corneas and staining the sclera dark red.

But as viscerally horrific as it looks, the airway seems intact.  Yet with that much traumatic hermorraging, that won't last.  It was for exactly this situation nasopharyngeal airway (NPA) "nose hose" tubes were packed in trauma kits.

Simon unwraps the over-sized rubber straw and positions it as Miller's nostril.  Unsure of wheter he's reassuring the patient or himself at this point, Simon states as authoritatively as he possibly can, "Miller, I need to put a tube down your airway.  Everything is going to be okay."

Simon jams the NPA tube down Miller's left nostril in what looks (and is) an excruciating process.  Almost immediately, Miller writhes and tries to fight Simon away.  Despited being blinded and grievously wounded, it's still enough to derail care.  Luckily, a nearby private intervenes and restrains Miller as Simon jams the rubber tube up his nose and down his throat.

Just as he gets the airway managed, Sergeant Sen hands off the radio to Rana.  After a brief exchange, Rana reports to your operator, "Sir, I got the Lieutenant on the radio."

Simon breaths a sigh of relief and speaks to Rana as he bandages Miller's face, "Tell him Miller was hit by a sniper and we need the medic at the village center.... belay that order... tell him we need everyone."

"Everyone, sir?"

"EVERYONE!"

***
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: Powder Miner on January 18, 2021, 02:47:18 am
Quote from: Plan Votebox
Stirk's Plan: (1) Stirk
Shadowclaw's Plan: (2) Shadowclaw777, Powder Miner
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on January 31, 2021, 11:23:27 am
Mission Report Part (2/?)

CoFor OIC for a Day (Part Two)

Under the protective darkness of night, Platoon Sergeant Jogendra "Jon" Sen makes the rounds on his troops throughout the village of Mullahgmore.  Setting up camp in the middle of a killzone wouldn't have been the order he'd given, but the CO had decided to garrison the village overnight.  It wasn't the first time an officer made him carry out a questionable order, but presumably these officers know something he doesn't?  Or at least, that's what Jon tried to believe.  Not to speak too ill of the dead, but Jon found Lieutenant Miller a difficult master to serve.  The Lieutenant was a fierce and lusty young man, who could've benefited from some more restraint and maturity.  Yet as the old Bengali saying goes: "A one-yed uncle is better than no uncle."  English is the lingua fraca of most of the New Worlds, and non-native English-speakers are readily looked down-upon.  Jon's English was functional, but wasn't at the level where he could fully brief his CO or decipher a lengthy operations order.  As a senior NCO, Jon did what he could to keep his fellow Bengali's both gainfully employed and away from undue harm, but ultimately his platoon needed a white face with an English tongue to do business.  (Jon's few attempts at "tactically questioning" prisoners were frustrating to him, and likely darkly comedic to his onlookers.)

Climbing up the stairs of a farmhouse, Jon hushedly whistles a recognition sign to his troops.  (At least the CO had directed defensible fighting positions with great sectors of fire.)  From their elevated position on the second floor of the building, half of a fire-team pulls watch, their helmet-mounted night optics turning the surrounding hilltops into green monochrome landscapes.  The other half of the team rests scattered haphazardly throughout the master bedroom.  They were in for a long night, and allotted for shut-eye seemed the prudent course of action.  All seems well until he noticed the loaded RPG-7 propped next to the window.  He addresses his soldier in Bengali, "Corporal, you ready to use that weapon?"

The 19-year-old Corporal confidently answers, "Yes, Sergeant!"

"Right out that window?"

The Corporal doesn't like where this is going, "Yes... Sergeant?"

Sergeant Sen tries to hide his disappointment as he explains that they're in an enclosed space.

"Oh."

"Good initiative Corporal, but you see the problem, correct?"

The admonished Corporal replies, "Yes, Sergeant.  Thank you."

It was an honest mistake, but possibly a fatal one.  Still, the Corporal was just a kid trying his best to stay alive in a warzone.  Sergeant Sen couldn't come down too hard on him for that.  Despite everything, this Corporal was one of the better kids in his platoon.  ("A fish rots from the head," and too many of his soldiers were beginning to emulate their Platoon Leader's ways.)  He retorts with a timeless army joke, "Corporal, don't thank me.  Thank your recruiter."

The Corporal laughs at the apt joke.

Before he leaves, he decides to give the whole room one last bit of advice,  "As the saying goes, 'Tiger on the bank, crocodile in the water.'  Stay alert, stay alive, soldiers.  Do that, and we'll all get through this mission together."

***

Lieutenant George Rogers cracks open a badly needed can of Green Owl energy drink.  In a span of a few short hours, he not only lost his CO and First Sergeant, but his peer Platoon Leader would be MEDEVAC'd shortly.

When Rogers was first assigned to Bravo Company, Lieutenant Paul Miller was just about to get married.  Not being able to afford a decent venue on Rivendell, the Colonel authorized them to use the garrison dining hall and parade field for the wedding ceremony and reception.  With the Colonel's full support, some discretionary funds were tapped and the whole Second Regiment was invited.  Nearly everyone at least made an appearance at the massive social affair.  Everyone got to socialize in their dress uniforms, and for Bravo Company it served as a bit of a welcome dinner for Lieutenant Rogers as well.

Of course, Rogers was too busy trying to 'orientate' himself to initially pick up on some of the underlying drama going-on.  Paul's bride was a pretty gal, her slinky white sleeveless wedding dress tastefully showing tanned skin and some serious muscle-tone.  By the end of the night, he'd find out she wasn't some cardio-bunny CrossFit enthusiast, but a soldier as well.  Or at least she used to be.  Despite explicit fraternization regulations, Lieutenant Paul Miller had knocked up an enlisted female.  As a combat medic, she wasn't in his direct chain of command, but it still wasn't entirely kosher.  This kind of thing could've been swept under the rug, but she insisted on keeping the baby.  A medical discharge and a shotgun wedding was hastily arranged arranged before her pregnancy became too obvious.

Of course, that was over a year ago now.  There was only one battalion back then, "before the Indians came and made everything all 'ethnic.'"  Rogers thinks to himself, "I'm not a racist, but I doubt a pretty white girl like her would 'feel safe' in the present situation."  Her discharge from service was probably for the best.

Rogers never really saw her again after the wedding, but after such a spectacular celebration, you'd assume they'd live happily-ever-after.  Paul never talked about his marriage, but Roger had seen him still flirting with other female personnel.  Maybe they had an open marriage, or maybe they didn't?  Or was it a simply a matter of "what happens in the field, stays in the field?"  Ultimately, it wasn't his business, and Lieutenant George Rogers stayed out of his colleague's personal life.

Rogers may have butted heads with Lieutenant Paul Miller more than once on this deployment, but no one deserved what those Black Masks did to him.  Paul was a hard-charger for sure, and on paper, he checked all the right boxes for a Rifle Platoon Leader.  But once on deployment, it was increasingly obvious that he really didn't get the whole "hearts and minds" thing.  CPT Allen must've picked up on this, as he kept Miller's platoon assigned to the CO's maneuvers.  Paul remained convinced this "honor" was due to being CPT Allen's favorite.  But in actuality, this kept LT Miller on a short leash.  While LT Rogers was routinely OIC on his own platoon level maneuvers, LT Miller was in effect never allowed outside-the-wire without direct adult supervision.

His Green Owl-fueled ruminations are interrupted by stomping in the doorway.  The company medic peels off his bloodied latex gloves with disgust, "Sir, call off the MEDEVAC.  I just lost LT Miller."

***

When Simon gets the news about Lieutenant Miller, he tries not to lose his military bear.  "I should've known better.  I should've gorram known better!" he mutters to himself.

In rendering aid to the casualty, Simon had made a very common mistake.  Miller's horrific near-decapitation was unmistakable, and despite the complexity of the injury, Simon applied the right tools with the right techniques to manage that trauma.  But hyper-focused on what remained of the poor bastard's face, Simon had neglected to examine the rest of the casualty.  Miller's uniform was already stained with clotting blood, but more was still dripping from inside the body armor encasing his torso.

When Simon handed off the casualty to the combat medic Rogers brought with him, the medic eyed over the nosehose and facial bandaging with approval.  While Simon ran off to position fire-teams in defensible positions throughout the village, the medic stripped off the casualty's body armor, revealing a cavernous abdominal gunshot wound now with severed entrails dangling through an open exit wound in his back.  This sniper did hit something on his second shot after all.

The combat medic did what he could, but it was a grievous injury that should've been treated much sooner.  Despite intravenous fluids and a defibrillator, Lieutenant Paul Miller was dead within fifteen minutes.  Simon returns to see the man he "saved," only to find a filled bodybag in his place.

***

Despite everything, the night passes without further violence.  Other than staying awake on guard duty, the greatest challenge the infantrymen faced overnight was escorting the detained villagers to and from their outhouses.  Your operator probably could've gotten some sleep as well, if only the loss of Lieutenant Miller wasn't weighing on his conscience.

Charlie company arrives via convoy by midday, and their CO takes over the situation with the expertise and of a veteran leader.  Eager to unpin his Captain's bars, your operator hands over command briskly.

"Well it looks like you got handed a real shit sandwich Mr. Templar.  Still, we're all glad higher got you out here to handle it.  Looks like Ocean PMC really lived up to their reputation today.  I'll let the contracting officer at Regiment know you did well."

The VTOL back to the spaceport arrives not long afterward.  Still a tactical LZ, "Project Manager" Simon Templar, Specialist Rana Chatterjee, and the three bagged corpses are unceremoniously herded aboard the bird.  The pilot dusts off the exact moment the two men get buckled into their restraints.

On the ride back, SPC Chatterjee isn't very talkative, and eventually drifts off into a well-earned nap.  Still unable to sleep, Simon is left alone with his thoughts and the three bodybags at his feet.

CPT Allen and 1SG Martin were not his responsibility; they were dead before Sam even spoke with the customer.  But Lieutenant Miller was his responsibility, and Simon failed in keeping him alive.  He met the man only briefly (and under entirely unflattering circumstances,) but Simon wishes he knew him better.  With Chatterjee safely asleep, your operator unbuckles his harness to lean in and inspect the tag on Miller's bodybag.

NEXT OF KIN: DOROTHY RAE MILLER - GOODHAVEN, HARAD

"Shit."

***

The VTOL touches down on the tarmac in New Dublin and the pilot speaks on the intercom, "Hang tight back there.  A detail is coming for the angels first."

As the rotors spin down, the VTOL Crew Chief assists a handful of enlisted personnel with stretchers in trying to move the three sacks of bloodied meat as respectfully as possible.  Their path clear, the VTOL Crew Chief waves Simon and Rana out of the vehicle.  Not sure where to go from here, Simon tries to follow Rana off the tarmac but is button-holed by two older men in military uniform.

The one wearing a Colonel's rank takes the lead and gruffly shakes Simon's hand, "Mr. Templar?  Heard you took good care of my boys out there."

Releasing the handshake, Simon glances down at a large commemorative coin the Colonel had palmed him, "Oh, thank you, sir."

"Now I imagine you must be starving after all that.  The chow hall is supposed to be closed right now, but the Sergeant Major can take you to my table there and get you taken care of.  It's the hospitable thing to do."

Still lugging field gear, and wearing full battle rattle caked in blood and field grime, Simon would rather get cleaned up instead.  Still, he decides its best not to risk offending the CO of the Second Regiment and his right-hand-man, "Why thank you sir.  That's very generous of you."

***

Reading over the typed After Action Report a Major passed him, Simon comes to the realization that there really is no such thing as a free lunch.  The official report vaguely resembled what just happened, and certainly wasn't how he would've written up the events of the last 24 hours.

Following the death of CPT Allen and his 1SG, Bravo Company "pursued the enemy combatants" into the "known terrorist safehaven" of Mullaghmore.  Due to "well-established rapport" between Coalition Expeditionary Forces soldiers and the people of Anghabar, the "local Black Mask cadre" was quickly identified from "tactical questioning" during the "cordon and knock."  Lieutenant Miller was killed instantaneously during the "field interrogation" of said cadre, as local Black Mask fighters were "eager to thwart HUMINT exploitation of their leadership."  Over the course of both engagements, four enemy combatants were confirmed killed by small arms fire, however "their remains could not be exploited due to the terrain and other tactical considerations."

This Major, along with other assembled regimental staff officers strong-arm your operator, "Of course, you're under NDA for this.  However, it's important we get the official reporting right for our own internal use.  We consider this internal report as within your scope of work for this contract, and we've already cleared this with your Legal Counsel, Mr. Goldman."

"Of course Sam would just go with it," Simon thinks to himself.

"So if you could just sign the document here, and then the contracting officer can wire the money.  Nothing further from you will be required.

Simon weighs the ballpoint pen in his hand.  He never understood the appeal of pen and paper hardcopies, but the exoticism of pre-digital legal ritual adds a certain gravity to the situation.  A voice inside of him asks, "Do you even have a choice here?"

Simon makes the first pen-stroke and then abruptly stops and places the pen down.  The Major's jaw drops in response.  Your operator takes a deep breath as a stunned silence lingers,  "Gentlemen, so here's how this is going to work..."

***

A small cardboard box carefully perched in his lap, Simon waits in the spaceport terminal for his shuttle's arrival.  A Slavic-accented voice asks, "This seat taken?"

A middle-aged Slavic man in a Wagner Group polo shirt doesn't wait for an answer, and takes a seat next to your operator.  Simon immediately recognizes the Wagner logo and becomes acutely aware of how his firearms are stowed for travel.

"My name is Arkady Tretyakov, Special Military Advisor to the Second Regiment."

Simon tries to size up the man during this introduction.  Arkady is dressed business casual, wearing a polo shirt that's more golfwear than operator.  Still, the thin polyester short-sleeved polo shows off powerful biceps.  A 9mm MP-433 "Grach" pistol stowed in a shoulder holster identifies him as a paramilitary officer of some sort, although probably still not a field operator.

Simon responds, "Oh, is that so?  I-"

Arkady politely, yet firmly, interrupts, "And you are Project Manager Simon Templar of Ocean PMC.  Might as well put all our cards on the table, no?"

Arkady doesn't look like an assassin, but surely not even Wagner Group would be crazy enough to brazenly whack somebody in the middle of a spaceport terminal.  Where is this going?  Simon chooses his words carefully, "Indeed."

Arkady gets to the point, "It's in both our interests to 'clear the air' here.  We know one of your female operators was caught poking around Flossmore not long ago-"

Simon cuts him off, "Hey, I know nothing about that."

The Wagner merc persists, "And later some freelance pimp named Roman Polanski tried to honeypot the CERT, and then was never seen again."

Simon tries not to sweat, "Not exactly my industry, but seems like a sound business decision to me.  Can't sell a girl to a bunch of dead men."

Arkady grins incredulously with an arched eyebrow, "Oh, you want to play it like that, Mr. Templar?  Does the name Calvin Oglivy mean anything to you?"

"Wasn't he that rich asshole who ripped off Flossmore big time?"

Arkady cackles, "Ah, the old Ocean's Ten slipperiness.  I see Danny Ocean is still with you in spirit-"

*FWOOSH*

Both men turn to look out the terminal window.  Arkady says smugly, "Outgoing fire.  MRLS.  God of War."

*FWOOSH*

"Looks like they're following my professional advice and getting the vengeance they're due."

*FWOOSH* *FWOOSH*

Arkady hands Simon a familiar business card, "Well I suppose I owe you a debt of gratitude now.  Your report was the third party assessment they needed."

*FWOOSH* *FWOOSH*

"Stay frosty out there Project Manager Simon Templar."

***

In his 'stylistic' dress beret and a fresh change of clothes, Simon Templar disembarks at Goodhaven.  (Presenting a stainless steel urn of the late Lieutenant's ashes, he decided it would be best not to be covered in the dearly departed's blood when meeting his widow.)  Per Simon's insistence, the regimental staff wrote up a quick contract for him to bring Miller's remains back to his widow.  Back at the head office, Sam was irked that the contract would barely break even once the flight hours were calculated.  Still, it was too late for Sam to intervene from abroad.  After the fact, Simon did convince him that this was a good move for "business development" given Ocean PMC's history with the town of Goodhaven and potential future with CoFor.

Sheriff's Deputy Janet "Holla" Hollaran is waiting at the spaceport in a Sheriff's Department Jeep Wrangler.  The blue-haired girl with a well-tailored neck gaiter greets your operator somberly, "It's an honor to meet you, sir.  We've all heard the news by now.  We definitely appreciate that you guys found this important enough to send a Project Manager down.  Sheriff Wilder would've been here to greet a VIP such as yourself, but he's taking some personal time for mourning."

Simon's never been to Goodhaven before, and arrived without pretentious expectations, "I understand, Deputy.  I've heard nothing but good things from my colleagues about the fine people of Goodhaven.  Both Ocean PMC and Coalition Expeditionary Forces thought one of Goodhaven's own sons deserved nothing less.  I only wish my first visit to your town could've been under brighter circumstances."

"Too true, sir.  Ironically, I think Dorothy's late husband could say the same..."

She goes on to explain that Dorothy left Goodhaven a few years ago to enlist in the nascent Second Regiment.  It got her out of her small town, and she received some valuable vocational education on Mr. Thiel's dime.  She met Paul in garrison on Rivendell, and one thing led to another.  After the wedding, she had wanted to stay with Paul on Rivendell.  But with her pregnant and then nursing, they couldn't afford off-post family housing as a single-income household.  (On-post family housing was very much a work-in-progress with a long waitlist.)  As difficult as the interplanetary move must've been, it was far cheaper for her to move back to Goodhaven that bear the exorbitant cost of living on Rivendell.  Of course, Lieutenant Miller still had his duties.  They had talked about him taking leave to Goodhaven, but as the situation on Anghabar heated up, he was needed to raise the Second Battalion in anticipation of imminent deployment.

"Sounds like it was rough going for her."

Deputy Hollaran sighs as she plays the role of chatty taxi driver, "And then..."

Now as a frontier town, Goodhaven wasn't exactly a shining beacon of public health.  Sewers and water lines haven't been built yet, and the town is lucky to have one "doctor" (who's technically just a Physician's Assistant by glitterworld standards, but that's a whole 'nother story,) and two rival older women who part-time as midwives.  It wasn't much, but it was enough for a town of under 700 people.

Then the refugees came and tripled the census in a few short months.  Things got ugly fast, but nobody expected the outbreak these last two months.  AMR had long educated the planet of Anghabar on the benefits of herd immunity.  Of course, management was vaccinated to comply with the health standards of the cities and Rivendell itself, but a planetwide rural vaccination campaign to every mineshaft, oil well, quarry, and prospecting dig was prohibitively costly and unfeasible.  To be fair, this system was relatively effective, as these far flung communities had no reason to mingle and migrate.  Even self-sufficient rural communities on Harad and Lossarnach signed on to the "Anghabar Model of Vaccine Efficiency," saving themselves the cost of arranging their own vaccination regimens.  Why should a farmstead in the middle-of-nowhere pay to protect themselves from exotic interplanetary diseases they will never encounter?

When the Goodhaven herd suddenly merged with several other foreign herds, this question was answered the hard way.  Until recently, what was misdiagnosed as a tick-borne Rickettsial infection, turned out to be a highly contagious strain of measles.  The Millers' infant son was one of the first deaths from this disease last month.

"Jesus..."

"Yeah...  Her husband had just got his deployment orders, and command didn't want him bringing back any infectious diseases to his unit.  Makes complete sense, but he had to attend his child's funeral via video teleconference.  That being said, I really admire you, sir, for still coming in person.  Anna and Redbrick were both fearless types too.  But I imagine you guys have great healthcare up on the Mothership, don't you?"

Simon suddenly understands why a Sheriff's Deputy would wear a neck gaiter to pick up someone from the spaceport, "Absolutely... best in the 'verse..."

***

Deputy Hollaran pulls up the Jeep to the front of a farmhouse, "Here we are, sir.  I'll wait outside for you.  This is a family matter.  Plus, you know, social distancing and what not."

"Good thinking, Deputy.  I'll try not to keep you waiting too long."

"Mighty kind of you, sir.  But take as long as you need.  Now normally, I'd say anybody from Ocean PMC is welcome to crash at my place-"

Simon quickly cuts her off, "Oh, that's so generous.  But I really should be going after this."

The masked Deputy Hollaran taps on her temple playfully, "No need to make excuses, sir.  I understand."

Delicately cradling the stainless steel urn, your operator is led into the front parlor by Dorothy Rae Miller.  The would-be soldier, mother, and housewife; now turned childless widow, seems to be keeping things together the best she can.  The house is messy, and her appearance is unkempt, but she's obviously got more than vanity on her mind.

"Something to drink?  Tea, perhaps?"

"No, not necessary, Ma'am."

Dorothy closes her eyes and takes a deep breath, "So, shall we get on with this then?"

Simon obliges, "You are Dorothy Rae Miller, nee Dorothy Rae Wilder?  Lawful wife to Second Lieutenant Paul Miller, correct?"

"Yes..."

"Coalition Expeditionary Forces regrets to inform you that your husband, Second Lieutenant Paul Miller, was killed in action two days ago in Anghabar."

Someone at Second Regiment had already notified her of what Simon just said, but hearing it face-to-face from a uniformed official reopens the wound.  Choking back tears, she gestures to the urn in his hands, "Is that him?"

Simon hands over the urn, "Yes, Ma'am.  With great condolences, I-"

"How did he die?"

"Ma'am, as I said, your husband was killed in action in Anghabar.  I'm not at liberty-"

"Oh, please.  You know I was enlisted, right?  Don't feed me that regulation bullshit.  You must know something."

Well, she sure had him there.

Simon had anticipated this, and had spent the day and a half awaiting the cremation asking around the Second Regiment for anybody who knew Paul Miller well.  Besides finding personal closure with the man who died on his watch, Simon had hoped he could deliver a short eulogy for the benefit of his grieving family.  Unfortunately, the reviews on Lieutenant Miller were best described as "mixed."  Most soldiers were cagey talking to an outsider, but it was telling that seemingly no one had anything better to say about him than citing his rifle qualification and physical fitness scores.  Based on what he just learned from Deputy Hollaran, it doesn't sounds like he was much of a family man either.

So was Simon supposed to tell her how he died?  Simon witnessed the whole gruesome ordeal first-hand, and that's mostly why he was here in the first place.  "In the process of committing a brazen and ill-advised war crime, your husband had his face ripped off by a high velocity large caliber round.  Despite surviving this horrific injury, you husband died slowly in a pool of his own blood from medical mismanagement.  Also, I know all of this, because the person who failed in treating this casualty is standing right before you."

But surely his death was a noble sacrifice?  Your husband, Lieutenant Paul Miller, swore an oath of service.  Surely he lived & died for something greater.  "Due to the general ineptitude of local policy-makers and their security forces, your husband's unit was deployed to Anghabar.  Pursuing unproven military intelligence, his unit was ambushed before they could reach their objective.  Either successfully delayed or on a full-on wild goose chase, the objective proved a 'dry hole' and nothing of military significance was captured.  Despite possibly disrupting insurgent activity in a remote village for a day, and possibly killing a skilled insurgent sniper, the mission your husband died on accomplished little else tactically.  Perhaps the men of Bravo Company and their leadership recognized some hard 'lessons learned' at least?  If it's any consolation, your husband's death did seem to have an ongoing strategic impact on the war effort, justifying retaliatory heavy artillery bombardment that will certainly kill countless women and children."

Project Manager Simon Templar straightens his posture, and loos Dorothy Rae Miller in the eye, excreting an aura of maximum confidence.

"Your late husband, Second Lieutenant Paul Miller, was truly one of the best among Coalition Expeditionary Forces.  A model officer and soldier, his professional insights were valued by his colleagues and superiors.  A consummate professional and an inspirational leader of men, he was respected and loved by all he served with."

"Your husband's promising military career was cut short on his final mission to capture a dangerous Black Mask terrorist.  Following the death of his Commanding Officer, your husband courageously took command of the Rifle Company and rallied the troops to continue this mission.  Never afraid to lead from the front, your husband personally captured the targeted Black Mask terrorist.  In his final act of valor, he gave his life thwarting the escape of this terrorist, in the face of a concerted Black Mask attempt to thwart their leader from facing justice."

"I can't imagine the personal loss you must be experiencing Ma'am.  But know that your husband's death was not for nothing.  Because of your husband's heroism, a deadly terrorist operative was taken off the battlefield.  Thanks to your husband, the crisis on Anghabar is one step closer to resolution.  His beloved band of brothers are one step closer to going home as well.  Due to your husband's ultimate self-less sacrifice, Anghabar, and thus the whole Thiel Planetary System, will again be safe for the Free Market."

***

Finally back aboard the Mothership Leviathan, Simon finishes up in the shower stall rubbing himself down with disinfectant for the second time.  Exiting the latrines, he bumps into Chief Neil MacCauley.

"Geez, Templar.  You trying to run up our water bill?  Didn't think you'd be the one to turn into the team princess."

Simon laughs and shakes his head, "Sorry, Chief.  You'll understand when you read my report."

"I'll look forward to that.  Hey, I heard they money from CoFor already cleared, so good job out there, Templar."

Returning to his bunk, Simon settles int his post-mission routine of unpacking, servicing, and resetting his personal gear.  At the bottom of his assault pack, he finds a couple of books he took from Mullaghmore with SPC Rana Chatterjee.  He'd forgotten completely about that little tangent, and by now it wasn't worth tohe hassle of shipping these books back to CoFor.

Turning in for bed later that night, Simon cracks open one of the seized books for some bedtime reading.  "Station Island," a poetry collection by Nobel Laureate Seamus Heaney, piques his interest.  It's a relatively quick read, and Simon is disappointed to find the first third of the collection completely underwhelming.  To his surprise, he's forced to put the book down halfway through as a passage resonates:

'The red-hot pokers blazed a lovely red
in Jerpoint the Sunday I was murdered,'
he said quietly. 'Now do you remember?
You were there with poets when you got the word
and stayed there with them, while your own flesh and blood
was carted to Bellaghy from the Fews.
They showed more agitation at the news
than you did.'

   'But they were getting crisis
first-hand, Colum, they had happened in on
live sectarian assassination.
I was dumb, encountering what was destined.'
And so I pleaded with my second cousin.
'I kept seeing a grey stretch of Lough Beg
and the strand empty at daybreak.
I felt like the bottom of a dried-up lake.'

'You saw that, and you wrote that - not the fact.
You confused evasion and artistic tact.
The Protestant who shot me through the head
I accuse directly, but indirectly, you
who now atone perhaps upon this bed
for the way you whitewashed ugliness and drew
the lovely blinds of the Purgatorio
and saccharined my death with morning dew.'


Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on February 15, 2021, 01:30:48 am
Mission Report Part (3/?)

Palantir's High School of Drama (Part One)

Quote from: Reconciled Plan
Palantir's High School of Drama
Personnel
Anna Chapman (IC)
Nikita Taylor

Hardware
1x FLIR Thermal Binoculars
1x WhiteFalcon! Covert Entry Kit
1x Gator ATV
All standard issue gear (although, as Neil notes, combat gear is likely not needed)

Plan
Ms. Taylor should be deployed as a student at the on-campus residency, whilst Ms. Chapman is deployed in a Faculty role based on her skills (PhysEd or a Health Class seems a safe bet as well as a Substitute, but we shall rely on her judgment. She may be hiding an advanced degree for all we know. Alternatively, a Custodian role will allow for believable access to large sections of campus if Ms. Chapman believes the reduced access to students will not overtly limit her abilities). Both operators are to network heavily to find the source of the funding, exchanging notes and phone calls, and with Ms. Chapman providing coaching and advice on HUMINT tasks as necessary.
While cliché, Ms. Chapman can fulfill the cool teacher/staff member trope to the students to garner their attention and respect by first gaining a co-aligning interest such as drugs and alcohol, feminist-support political groups, fashion, etc. OSINT research should be done by Ms. Taylor and the information sent to Nikita, to figure out what is considered trendy in the Palantir and Cranbrook Academy of the student body such as through social media to be used to help them in infiltrating their social groups and parties and to gain enough trust to have private discussions with them both in-person and online about those sensitive topics.

Anna can have her own private transport in Cranbrook Academy as she will be mimicking a staff member, to hide tools and the like and being helpful not having to only take public transportation, although if there is not enough parking then the vehicle can just be sent back to the shop/leviathan. The vehicle may look out of place compared to the more futuristic aesthetic, so the story is that Anna is a hiker/outlander and prefers the more outdoorsy-nature of a military-style ATV.
PIRs are as follows:
1) Who is financing the Anghabar terrorists?
2) How are they transferring the funds?
3) Who are their contacts within the terrorist organization?
4) How were they originally approached before beginning to provide funds?
5) Are the families of the funders complicit?

Sitting alone on a bench outside her dorm, Nikita opens up the Wave commo app on her phone.

"So how was your first day of school, kiddo?" Anna teases playfully.

"Well... it's been awkward, so far?"

"Oh, come on.  It couldn't have been as bad as the complete bullshit I had to nod and grin through..."

***

"So Assistant Coach Charleston, one of the great pleasures of working as Dean of Student Activities is that I'm afforded a bird's eyes view of today's teenage culture.  While teenagers are always the same in some fundamental ways, I have identified the arrival of a new generation.  The leading edge of this new generation now fills all four of our classes hear at Cranbrook Academy for Girls.  These students are as different from us, as were were from our Old World parents' generation.  These 'New Kids on the Block' will provoke a reevaluation of our purpose and mission, and they will challenge all of us adults to lead them in ways we are not expecting.  But lead them we shall.  I must ask you, are you ready for this task?"

Finally given a chance to speak, your operator pipes up, "Absolutely, Dean Johnson.  I may only be here for a short time, but-"

Dean Marilee Johnson drones on, "This newest generation, the first all born in the New Worlds, may have already eclipsed all other living generations in population.  With the ever increasing success of the New Worlds under the Invisible Hand of the Free Market, the NKOTB will have tremendous opportunities that were denied us Pioneers."

Anna quietly endures, and thinks to herself, "Just had to use that initialism, didn't she?"

"Fully divorced from the Old World, we as adults, must educate these children of their lost heritage.  We must lead and inspire them in revering our cultural touchstones, for through nostalgia, we remember who we are as a people."

Anna has heard some version of this speech throughout her life, and tries not to roll her eyes.

"But we must always remember that the heritage of the Old World was collectively one of failure.  Statist governments happily invented socialist entitlements, and assorted other ill-conceived restrictions against our greatest intellectual dynamos.  The basic principle, and the ultimate results of all statist doctrines are the same: dictatorship and destruction.  The Founders had no choice but to save humanity with the Exodus Initiative.  The ultimate demise of the Old World was only a matter of time."

Anna mentally checks off "dynamo" and "statist" on her buzzword bingo card.

"We here at Cranbrook have earned the pleasure of educating the finest youth of the New Worlds.  These mere children will become the role-models and leaders for all the rest of NKOTB, and someday, the New Worlds.  These children are hungry to learn.  And we at Cranbrook shall feed that hunger.  But we must be sure they eat the proper diet.  As someone in physical education, am I correct that you understand this Coach Charleston?"

Prompted to speak, your operator answers, "I agree 110 percent, Dean Johnson.  I have always believed in a holistic approach to fitness-"

The Dean continues, "Children are impressionable, and they are easily seduced by the temptations that destroyed the Old World.  NKOTB have been raised in relative affluence, being spared the hardships of both pre-Exodus and the Pioneering of the New Worlds.  They are accustomed to instant gratification and have never faced consequences of their actions.  Yet all is not lost.  Unlike our parents, who had been betrayed by their own statist governments into serfdom and war without end, and us, who were raised on our parents' unfiltered war-stories, NKOTB has no reason to distrust our leadership.  Now, don't laugh, but they may even like us adults!"

Anna genuinely does choke back a laugh.

"Our students are ready for us to lead them, and further, even WANT us to lead them.  In the dizzying mass of information some confuse for knowledge, it is our hard earned pleasure to cultivate each student's individual garden.  Planting and watering seeds of bounty and beauty.  Of course, sometimes overgrowth must be pruned, while weeds and pests must be eradicated.  While this last part may seem cruel to simpler minds, but nothing truly great was ever created by the brutish influence of mere parasites."

Anna isn't sure how many more tortured metaphors she can withstand.

"Shall we speak plainly, Coach Charleston?"

Anna perks up with a sense of relief, "Of course, Dean Johnson.  As I was saying-"

Anna screams internally as the Dean keeps going, "Our students need us to teach them the rules.  Not only of this school, but the Free Market itself.  Anything less would be a disservice to their families, who worked hard to earn them a top tier education here at Cranbrook.  Furthermore, our students need to be reminded of who they are.  Our students already know they're special.  But their families didn't work hard to raise them on the glitterworlds, just for our students to waste their beautiful minds obssessing about labor in the neodymium mines or other misguided trivialities.  We must give clarion call to our students to aspire to greatness like the Founders did.  They should aspire to create wealth, for a rising tide shall raise all boats."

"Wow," Anna thinks, "that 'rising tide' metaphor probably worked better before Climate Change drowned whole cities."

"Finally, while we should empower these children to their destinies, we are still their elders.  (And perhaps some of us might join the Founders and forever stay elders to NKOTB?)  Without our adult intervention and engagement, youth will create dangerous 'rules' we might never imagine.  We must maintain our role as the wizened elders of humanity, and ensure our students graduate with the appropriate respect for the Founders and the wealth they created."

Glad the Dean seems to be done with her speech, Anna pretends to be in appropriate awe of the Dean's lecture, "That's very inspirational, Dean Johnson, and exactly what I was hoping to bring-"

"Now Coach Charleston, you may only be here a short time, but you have an important role to play here at Cranbrook.  Some people say organized sports are a low-class vestige of the Old World.  They say organized sports shouldn't even be an official student activity at our fine institution.  But both you and I know differently.  Our lacrosse program cultivates all our aforementioned objectives.  Our girls learn the value of hard work, strategy, aggressive competition within a well defined legal framework, and obedience to elder mentorship.  As you see, here at Cranbrook, education doesn't end outside the classroom."

Anna wishes her "education" would end at this point.

"As temporary faculty, you will be expected enforce the Code of Conduct delineated in the student handbook.  Typically, most Code of Conduct violations are uniform related, but don't be afraid to enforce the rest of the Code.  Leniency is a disservice to their education.  Now, some of our student body may prove more recalcitrant than others.  But stand firm through all of their excuses and whining.  Eventually they'll comply, because NKOTB generally want to obey the rules."

Dean Marilee Johnson glances around warily and speaks in more hushed tones, "Of course there are exceptions to this...  Now I don't mean to alarm you, but there certain subversive elements you should be aware of..."

Anna leans in and listens closely as she smells a HUMINT source about to cough up intel.  Dean Johnson names a lot of names, but despite the intriguing lede, describes nothing resembling the provision of material support to an armed revolutionary insurgency on a neighboring planet.  The Dean mostly speaks of staff and students who may have "lesbionic" tendancies, and male staff who may be "behaving inappropriate."  (The Dean insists that she's "not a bigot," but that the student body are still just children.  Their families expect "a certain Old World standard of decorum" to be promoted on campus, and the Code of Conduct covers much of this.)

There's not a lot Anna can use there, but at least the Dean is done lecturing high-minded concepts and is finally conversing with her.  "Hmm, thank you for the heads up Dean Johnson."

"Of course I don't mean to denigrate our student body as a whole.  Our student body is easily the finest in the New Worlds.  And the Free Market wouldn't demand our premier tuition-rate if we weren't the premier educational institute for them."

***

Kelsey Bennington non-chalantly snorts a powdered line of Ritalin off the desk of her dorm room.  Her eyes a flutter as the methylphenidate-rush hits, she speaks to her new roommate, "So I have to read through this paper my tutor just wrote for History of Reason.  You ever heard of Friedrich Hayek?  The man who DESTROYED Keynes with FACTS and REASON?  Wrote “The Road to Serfdom?”  Yeah, me neither...  But I still gotta know this shit for the exam, right?  Why don't you get all unpacked, and I'll show you around when I'm done."

Your operator, Nikita Taylor, doesn't have to work hard to wear an awkward smile, "Oh, that would be so nice."

"Oh, aren't you just precious?  Everyone is going to love you."

Raised an orphan of presumably low class roots, Nikita never thought she'd end up anywhere near these kind of hallowed halls.  The students are the best and brightest in the 'verse, and the staff are the best money can buy.  (Supposedly you even have to know somebody to be a janitor here.  Then like a prestigious corporate gig, there'd still be a matter of the thorough background investigation and polygraph examination.  Nikita guesses Palantir must've taken care of that part for Anna's cover role.)

In five to ten years, her roommate will assuredly be on a leadership track at a major corporation, or have co-founded a hot startup.  Or maybe she'd be slightly less ambitious, and settle for a career as a lawyer or doctor.  The sweatshirt and Birkenstock clad teen could literally do anything she wanted.  ...Assuming she graduates of course.

It was her first time truly meeting someone like this, and Nikita can't help but be alittle envious.  (Even in public spaces, the New Monaco types on the Mothership Leviathian knew their own well, and readily segregated themselves from working-class folk such your operators.)  Kelsey Bennington had opportunities Nikita could only dream of.  Had Danny Ocean not directly recruited her, Nikita would probably still be a petty thief, who's highest career aspirations might be to find an honest gig behind a cash register somewhere.

But was Kelsey really that much better than her?  Nikita, for one, never needed drugs to get through her day.  Having grown up around street addicts, drugs were never something that appealed to her.  Sure, it was all legal: "consenting adults" accepting their own "personal responsibility."  Walk into any city grocer with a few bucks in your pocket, and you could walk out with a single-serving drug of your choice, (maybe two if you opt for store brand generic.)  But soon you'd need more than a single-serving pack, and you know what was even more expensive?  Rehab.  Sure, there were charitable orgs out there, but they usually had a waitlist.  Even if you could check in to a rehab program, your employer would surely fire you "at will" for your absence.  Most legal counsels would even advocate doing so, to mitigate the increased liability of a documented drug abuser on the job.  Of course, people like Kelsey would never have to worry about that.  In-house paid healthcare would take care of her quietly, and she'd be put on paid vacation.  No one fires daddy's little girl.  Besides, you know what would happen to company stock price with a scandal in leadership like that?

***

Anna quips, "Frakin' preppies, amirite?"

"I mean, I thought these kids were supposed to be smart?  CEO's, bankers, and whatnot?"

"Well, not yet at least.  Supposedly they grow up, right?  I've never been to college, but I've seen Animal House.  Supposedly Dartmouth was considered a good school in the Old World."

"Sorry, never saw that one..." Nikita glances around on the bench outside, confirming her solitude, "So are we sure these are the right people?"

Just in case, Anna tries to not sound too incriminating, "That's what 'they' said.  You remember what we talked about the other day.  'They' wouldn't give us specifics, beyond that."

Nikita pauses in thought.  Network analysis by Palantir had flagged several IP addresses and MAC's.  Kelsey Bennington's laptop was the only device positively identified, though Palantir wouldn't say exactly what the evidence of “terrorist financing” was.  Palantir did state that further evidence suggested other students were involved, but Kelsey was the “strongest hit.”

"I mean, I did meet her.  But, like, this is some pretty heavy stuff, right?  How can we be sure-"

Anna cuts her off, "Kiddo, whatever happens, I got your back here.  But like I said the other day, suitability is a bitch, right?  I'd have been more than happy to personally clean sweep here, but we all need you to carry this one.  You can do that, right?"

Nikita doesn't let her doubt show, "Yes, Ma'am."

***
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on February 23, 2021, 03:11:46 pm
Mission Report Part (4/?)

Palantir's High School of Drama, (Part Two)

Like most people in the 'verse, Anna had no idea what lacrosse was until about a week ago.

Originally, a violent Native American contact sport known among the various tribes as "stickball," "they bump hips," or "little war," a Montreal dentist codified lacrosse into a collegiate sport in 1856.  Lacrosse remained a local hobby until 1876, when Queen Victoria observed a game and commented that, "the game is very pretty to watch."  High society read very much into the statements of the Queen, and by the turn of the century every respectable place of higher education in the Anglophile West had a lacrosse program.  This was especially true for girls' schools.  Lacrosse was even briefly an Olympic Sport in 1904 and 1908, but dropped after only two teams showed up.

Wrapping her pre-mission research, Anna came to the conclusion, "So it's soccer with some kind of basket-stick?  Piece of cake."

This was the first year in the New Worlds for a girls' lacrosse league, and it would be only natural for the best girls' school to take the cup.  Their first game was scheduled in a week, yet their coach had just disappeared under mysterious circumstances.  Enter "Assistant Coach Charleston" to save the day.

With a dozen young girls lined up on the edge of the pitch, your operator commands them, "Now young ladies.  I am Assistant Coach Charleston, but you can just call me Coach."

Coach Charleston slows walk down the line, making a show of carefully appraising each of her players as she speaks, "Now you Cranbrook girls may have the best the 'verse to offer, but I expect the best in return."

The girls are dressed in their team uniforms, loose sleeve-less jerseys over athletic shorts.  Catching your operator's authoritative tone, most are now standing up ramroad straight, like a formation of soldiers on review.

"Make no mistake, lacrosse is more than a mere game.  As any educated person knows, the socialist Iroquois savages sure were wrong about most things.  (They obviously should've known better than to stand in the way of the Manifest Destiny of the Free Market.)  But let me tell you, they were right in calling lacrosse 'little war.'  War is savagery, ladies, and this pitch shall become our battlefield."

Trying not to smirk as she stares down Nikita, she continues, "Now some people cling to the misguided Old World notion that women can't fight.  They see a girl like this, and...  ...say what's your name?"

Nikita pipes up sheepishly, "Nikki?"

Coach chastizes her, "Oh, you can do better than that.  Full name, and sound off like a REAL woman."

"Nikki Saylor, Coach!"

"That's more like it.  Step forward, Miss Saylor."

Nikki looks around anxiously and steps out onto the pitch, as if this was wholly unexpected, "Yes, Coach?"

"Now I want you to check me as hard as you can."

"What, Coach?"

"You heard me, young lady.  I'm both an athlete and a grown woman, I can take it."

Coach plants her feet in a sturdy stance as your diminutive operator tentatively grips her lacrosse stick and ineffectually pushes against her midriff.  She laughs dismissively, "Okay, that's enough young lady.  Fall back in line."

The other players choke back laughs as your pathetic operator slinks back into the crowd, "Now, now...  I'm sure someone here can do better than that."  Coach looks towards and eager butch girl she noticed earlier.  The girl meets her eye contact unwavering, and she knows she's game, "What about you.  Your name?"

She gives a macho chin wag, "Maartje Thyssen, Coach."

Coach winks and gestures to her side.  The muscular girl with short-blonde hair plods up to her on cue...

***

With practice over, Anna strips down to her Blue Diamonds in the locker room.  She played off the hit, but the dark bruising across her fair torso didn't lie.  It's obvious why Maartje Thyssen was on Dean Johnson's radar: the girl's on some serious anabolic steroids.  Of course, performance enhancing drugs aren't uncommon on the glitterworlds.  The shipside TI Clinic has even prescribed "bespoke pharmaceutical pyramid regimens" for all of your operators.  But besides trying to avoid organ failure, most also tried to keep their morphology within conventional norms.  While on a superficial level, the glitterworlds were supposedly LBGT+ friendly, ancient cis-gendered norms remain socially and culturally dominant.  That being said, the butch teen girl is clearly on track to become something other than hetero-normative.

A meek voice beckons, "Uh, Coach?  Can I talk to you?"

"Saylor, right?"  Anna winks, "You did good out there, young lady.  I'm about to hit the showers..."

***

Your two female operators luxuriate under unlimited hot water showers, "This was a great idea, Coach."

"You're damn right, Saylor.  Cleanliness is next to Godliness... That's one thing in the Student Handbook I can definitely get behind."

Nikita isn't used to having casual conversations while wet and naked, but tries to go with it, "So yeah...  My roommate is pretty cool.  She invited me to an off-campus dinner tonight, at Noldor."

"Noldor?  Sounds Elven...  Which means it's expensive.  Did your parents budget that much for your allowance?"

"I know, she said the Quenya Club was sponsoring it though."

Anna nearly drops her soap and clenches her teeth to hide her jealously, "Wow, aren't you the little social climber now?"

"I mean, that's why I'm here right?  Just wasn't expecting so much, so soon?  I could really use some good advice."

Anna shuts her shower off, "Good thing I prepped for this.  'My Fair Lady?'"

"Excuse me?"

"Yeah, that's an ancient one.  What about 'Pretty Woman?'"

"I think I know that one.  But wasn't she..."

"Classic Cinderella story.  Don't worry about it."

***

Disembarking from the Transcontinental John Galt Line, your young operator and her new friends find themselves in a picturesque wooded mountain valley.  Cathedral-like stone buildings stand against a backdrop cascading waterfalls.

Noticing how dumbstruck your operator looks, Kelsey Bennington deepens her voice in an Elrond impression: "Welcome to Rivendell, Nikki Saylor."

Caught off guard, Nikita fights the urge to fidget with her silver elf-tip ear cuffs, "Just kinda hits you like the first time, every time, doesn't it?"

"The finest works of 'men of the mind' tends to do that, eh?"

After a toll scan of their street passes, the girls walk the cobblestone streets to Noldor, an airy outdoor patio restaurant overlooking a spectacular waterfall.  Watery mists linger on the edge of the patio, casting rainbows.  Wearing a borrowed forest green organza gown, Nikita shies away from the spray of the waterfall.  Taking her new roomate under her wing, Kelsey grabs Nikita's hand take off at a sprint.  Cackling girlishly, they dive into the mist.  To Nikita's surprise, the mist is cool, but not wet.  Not water, but some kind of engineered illusion?

"Oh, don't be lame.  This is the best part."

Nikita plays along, "I know, I just haven't done this in awhile."

A dark haired girl in their group shakes her head in disbelief at the two girls' antics.

Kelsey calls out from the faux water mist, "Oh, don't be jealous Pratima.  BFF's!  Come on, in."

Pratima Ambani laughs in disgust and pulls back the sleeve of her dress to reveal darkened skin, "Do you white girls have any idea the amount of foundation I have to cake on?"

Kelsey shrugs and turns to her new friend Nikki.  She whispers, "Some people, eh?  We used to be super close, but she can be a real bitch sometimes."

Composing themselves, they find their table.  The Cranbrook Quenya Club is a small gathering, though large for a dinner party.  All of them are attractive young girls in the full-blossom of youth, dressed elegantly for the a night on the town.  Your operator counts twelve settings at the table, but many of the girls seem to be social butterflies, always on the move between the bar, the restrooms, and other guests in general.  Nikita feels like she's been thrown in the deep end of the pool, and she virtually clings to Kelsey.

When it's time to order, Nikita struggles with the menu written in Tengwar calligraphy, and Kelsey just orders for her.  "Oh, aren't you precious.  It's not that hard.  You'll learn."

"Oh, thanks.  I've never studied Quenya, but I always wanted to."

Your operator dines on a series of small fruit and vegetable plates that are aesthetically pleasing, but not very filling.

Getting up to "powder her nose," Kelsey excuses herself to use the restroom and looks at Nikki expectantly.  Your young operator pretends she doesn't understand the invitation, and declines.  Separated from Kelsey for the first time tonight, Nikita fidgets with her mead glass.

Pratima casually sidles up to her, "So you're Kelsey's new roommate?  Nikki, right?  Where are you from?"

"Oh, me?  The Bezos Planetary System."

"Not from Paramour, I hope?"

"Oh, no.  HQ4.  My parents thought this would be a good opportunity for me though."

"Yeah, well... parents always do, don't they?  Great families, have great expectations, right?  And sometimes that includes LARP'ing some old white guy silliness.  I suppose it could always be worse, right?"

"I guess that's true..."

"So what brings you to the Quenya Club?"

"It's such a fascinating ancient culture.  It came from a simpler time.  Not to mention the purity of it all?  It's so spiritual and in-touch with nature."

Pratima sighs, "Wow, a lot to unpack there...  Lemme, guess.  Kelsey invited you?"

"Yes."

"Hmm, ok.  Welcome, then.  I hope you're enjoying your free dinner.  What did you order?"

Tongue-tied, your operator gestures to her empty plates, "The fruit... plates?"

"Well that really rounds it down-"

Kelsey interrupts, "Pratima, I know you Ad Astra Academy kids can be a little autistic, but please play nice with the new girl."

"Nice?  Well I'll have you know, I was just going to invite her to a little after-party.  Some molly and dancing at a nice cozy chalet nearby.  Includes a nice place to crash once the uppers wear off."

Kelsey's interest is piqued, "Oh, really?"

Pratima taunts her, "I was hoping to hang with the new girl some, but I suppose you can come along too, Kelsey."

***

An impeccably well-dressed gentleman adjusts his silk tie in the full length mirror.  It was always good to be back on these high society assignments on the glitterworlds.  He'd already spent far more time on Anghabar than he would've liked.

Furthermore, he was having a lot more 'fun' on this assignment as well.  Sure it was all business, but why can't he have a bit of pleasure with it?  How could he be surrounded naive young women drunk on glitterworld luxury, and NOT enjoy himself?  While always a consummate professional, he wouldn't have been able to stay so long in the game without keeping an element "joie de vivre" in his operations.  Besides, if his cover persona was genuine, his dalliances would've been sincere anyways.  His clients had to know this was the case.

*DING* *DONG* *DING* *DONG*

He glances at his vintage Omega watch, "Right on time.  Punctuality, a desirable trait in an asset."

***

Kelsey admires the panoramic view of the valley from the living room picture window, "Wow, Pratima.  Your sugardaddy's got a nice piece of real estate here."

Pratima scoffs, "Bitch, please.  You know I don't need the money.  But, older men have experience and power.  Not to mention ruggedly handsome good looks.  You can't get that from some teen frakboi."

Kelsey licks her lips suggestively, "Oh... so you have?"

Pratima fumes, "It's not like that!  You don't-"

The well-dressed man enters from the kitchen, "-Ladies, you ready to party old school tonight?"

The two girls pretend they weren't about to fight.  Pratima beams, "I told you my White Tiger would show us something special tonight!"

"Special is right.  Ever heard of ketamine?"

***

If there's one thing Nikita isn't, it's a psychonaut.  She had already seen far too many lives ruined by drug use to even take part recreationally.  While Pratima and Kelsey are off tripping in disassociated states elsewhere in the chalet, Nikita idly pokes around at the decor, unsure of whether to stay or go.

"So I take it this is not exactly your scene?" the older man intones.

"Heh, I guess so?  I don't mean to be ungrateful-"

"No, no.  It's fine.  I would never make you do anything you didn't want."

"Oh, thank you.  I mean, I'm sure it's fun and all.  But is it worth it in the long run?"

"Wow, that's very wise of you." He pauses for effect,  "I can tell you're not like other girls."

"Um, what do you mean?"

“Not don't get me wrong, your friends Pratima and Kelsey are good girls, having a good time.  There's nothing wrong with that.  But you...”  He again pauses for effect and takes a step closer to her, “You're not like them, are you?”

Your young operator tenses up.  He's right: your undercover paramilitary investigator indeed isn't “like them.”  But does he know how right he is?

He continues, "You're very mature for your age.  It's a shame so many supposed adults still treat you like a child."

Your operator's mind races, “Maybe he does know, maybe he doesn't?”  Either way, she's unarmed with no backup in HIS house.  What could go wrong?

The well-dressed man places a hand on her cheek, "They don't understand you the way I do..."

***
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on March 04, 2021, 03:00:21 pm
Mission Report Part (5/?)

Palantir's High School of Drama (Part Three)

The well-dressed man shoves his last duffel bag into his Aston Martin.  He had a good thing going here in this Rivendell chalet, but it was time to move on.  A Case Officer like him understood the importance of cultivating young impressionable teens into long term strategic assets.  Sure, they may be hot messes of inebriated hormones now, but in ten years they'd be running the 'verse.  But no, his clients were chasing short term returns as always.  (Do business schools not teach about long term investments anymore?)

Of course, they were happy that the Ambani girl was already delivering.  Her scheme was pretty damn ingenious, and she basically pulled it all off herself.  Even better, the risk was all on her.  There's no way he or his clients could be fingered.  Of course, an asset can always flip on you, but as a seasoned Case Officer, he had taken the necessary precautions.

Putting his leased Rivendell chalet into his rearview mirror, his conscience lends itself a moment of genuine concern for Pratima Ambani.  She'd get caught eventually.  Historically, all meaningful assets always do.  It was something that he reluctantly came to terms with early in his career.  As his mentors used to say, "They're all dead men; they just don't know it."  It first sounded like some edgy old school bullshit, but he now appreciated the truth in the glib saying.  Every asset signs their own death warrant, and you can only cheat the hangman for so long.  A lot of idealistic types were learning that the hard way on Anghabar right now.

But would they come down that hard on someone like Pratima Ambani?  Maybe?  Maybe not?  Best case scenario, she'll end up some Patty Hearst-type: a slap on the wrist, then end up some novelty socialite who hangs around the Westminster Kennel Club.  "You see, I was a classic case back then.  I was a rebel, in search of cause.  Besides, it's not like I killed anybody."

Imagine if all his assets could hire those kinds of lawyers and psychiatrists.  Less of them would probably end up face down in a hole in the desert.

"So it goes," he says to himself.

But it's not like his clients cared about that anyways, and "the customer's always right."  Anyhow, he now had bigger issues to consider than the fate of some naive teen.  Danny Ocean's crew was back, and making a helluva mess.

***

"So I got the frak out of there, Coach."

Your operator spots the other on the pull-up bar.  Coach Charleston barks out, "That's my girl, Saylor! Gotta get some meat on you."  Anna drops to more hushed voice, "Glad you made it out."

Growing up how she did, it wasn't the first time an older man had tried to "seduce" Nikita.  "He was just another pimp spittin' game, Coach.  I can't believe girls still fall for that."

"Clearly it worked on your friend at least."  Anna checks her surroundings one more in the gym, "So anything 'interesting' about this guy?"

Nikita drops down from the pull-up bar, "No, not really?  Probably just a sketchy old dude?"

"How old?"

"I dunno, like Greybush old?"

Anna winces with disgust, "He was naked?"

"No, no.  Like Greybush... Sim-"

"-Shit, my bad.  And you didn't get his name?  I might be able to research that"

"She called him White Tiger.  He actually never said his name to me."

"Huh.  What about the address?"

Nikita gets flustered at her shortcomings, "I mean, I can show you on a map?"

Anna tries not to sigh as she gets out her smartphone.  At least with her Scout training, Nikita is very comfortable with map tracking, and she has no problem mapping her 'night out' with Kelsey and Pratima.

"Probably nothing, but I'll take a look.  Anyhow, stay close with your roommate, but don't overlook her 'friends.'  We want as full a picture as possible."

"Yes, Coach."

Just in case any bystanders are around, Anna gets back into character and barks out, "Good workout, Saylor.  Hit the showers."

***

"...The economy is not some magic horn of plenty.  After all, it was only through the genius and hard work of the Founders than the New Worlds came into being.  Everything we have only exists because the greatest among us created it..."

Ever since she was a young girl, Nikita had always imagined 'education' as some sort of quasi-religious experience: a wizened sage orating mindblowing wisdom to rapt pupils, a chalkboard or arcane formulas describing the laws of the universe, young people of undeniable intelligence and ambition eagerly seeking truth in all things.  Cranbrook had since put those dreams to rest.  This economics lecture taught by some twenty-something Teaching Assistant (TA) was only the latest disgrace.

"...But what is wealth, and how do we define the value of something?  All things are not created equal..."

All the girls have their Cranbrook issued laptops open, ostensibly for taking notes.  Yet from the back of the room, Nikita can see all of the girls have web browsers open.  Most are on some sort of social media, while others browse Amazon.

"...The absolute arbiter of value is of course, the Free Market.  Something is precisely worth, what someone will precisely pay for it..."

Kelsey passes your operator a stainless steel thermos mug.  She whispers, "Looks like you need this mimosa more than I do."

Your operator takes a modest sip of the champagne and orange juice feigns a grateful nod to her roommate.

"...This is why the greatest among us, earn the greatest in compensation.  This is both a rational conclusion, and a simple, empirical truth..."

Your operator catches this part of the lecture, and quickly Googles "empirical."

"...But what of the unemployable who mooch off our own generosity?  Those with no net worth, are by definition, worthless..."

Your operator shifts awkwardly in their seat.

"...But in true Theory of Human Value, we must also calculate the tremendous financial burden these moochers place on us hard-working earners.  It then becomes obvious, that these people in fact, have negative value..."

Nikita's stomach ties itself in a knot.

"...And like vermin, they steal our hard earned food and shelter.  They claim to be starving, yet still manage to reproduce endlessly with reckless abandon.  Then they point at their increase in numbers, and beg for more..."

Nikita shuts down her laptop.

"...Once entertained, there is no end to this vicious socialist cycle.  It is of paramount importance that the New Worlds do not enter the same death spiral that destroyed Earth..."

Nikita can't resist the bait, and raises her hand.

TA Carter is surprised by the student engagement, "Oh... Yes?  Miss..."

"Nikki Saylor, sir.  But not everything earns, and somethings are priceless to one, but not another?"

"Great question, Miss Saylor.  For example, what is the worth of a cat?  Cats have value, because watching them provides pleasure to people.  The greatest among us have long found ways to monetize this in the entertainment sector.  As distasteful as we might find it, institutions like Flossmore and Swearengen's must be commended for creating value in these otherwise worthless human beings."

Hushed mutterings begin as the other girls tune in to the argument.

"But sir, how could everything be business?  Can everything really be defined by its price tag?"

"Indeed, that is the path to greatness, Miss Saylor.  Nothing is the 'verse is free.  Those who find value where others cannot, then commoditize and monetize, shall conquer all."

She loses her cool, "Why does everything have to be about conquest?  Just let everyone have their own thing, without somebody else trying to frak with it.  Shouldn't people have a right to that?  And you seriously think everything can be bought and sold?  Can you buy a the love of a parent on the Free Market?"

TA Carter lets out an awkward laugh, "Looks like somebody's been following the Greens on social media.  How about we talk about this after class Miss Saylor?"

***

"...It was this cyber-agression that ultimately triggered the Great Pacific War..."

Still wound up from her econ lecture, your operator stews through her history lecture.

"...But even the limited nuclear exchange that followed was merely a sideshow to the true conflict..."

Nikita's laptop chirps with a message from Pratima, "You just as hyped as I am for some more white guy mansplaining?"

Your operator chokes back a laugh and replies, "Totes."

"...In eradicating Chinese code from the IoT, John McAfee's AI conciousness went too far..."

"Thought I was done hearing this shit, but Cranbrook doesn't take Ad Astra credits.  Here I am, taking this pre-req when I should be in the lab.  Fraking figures, right?"

"Totes, bullshit."

"...Having just survived the EMP strikes of the war, McAfee's autonomous algorithmic cyberattacks risked overwhelming the systems of the Exodus Initiative..."

Pratima messages, "Blah, blah, blah, Grandaddy Elon I was right.  Blah, blah, blah, he really showed that pedo guy.  Blah, blah, blah, Savior of Mankind.  Frak me, Ad Astra never shut up about that.  They insisted it was what Elon I would've wanted."

"LOL"

"Supposedly it's a really sore subject around the Zuckerbergs.  You know, the decades of promoting and profiting off AI, and then they buy a ticket to the New Worlds when it all went wrong.  Then again, you could say the same about most of the Founders from the Bay Area.  Guess you can buy that on the Free Market too, right?  Think you can buy an apology though?"

"ROFL"

"...But culturally, we still suffer the effects of the Digital Dark Age.  EMP scrambled most magnetic media, and unrestricted cyberwarfare wiped anything connected to the Internet, 5G network, or GPS satellite..."

"Which is why we're stuck watching copies of DVD box sets of shit from the turn of the century.  All we have left of Old Earth was optical media, but they stopped using that stuff by 2020 or so.  They even used to have this thing called Netflix, where they just posted millions of dollars of new stuff every day.  Not some influencer rant or product endorsement; like legit two hour movies.  It must've been amazing."

"'The Fun They Had.'"

"I know right?  Hey, what did TA Carter say to you after class?"

"Oh, I don't know.  Mostly that I was wrong, and 'that kind of thinking never got anybody anywhere.'  I probably should've just kept my mouth shut."

"No, it was something that needed to be said.  He may not have been listening, but I was.  We're the new generation, and it's our 'verse too.  Someday, things are going to change....  You know, we really should hang out more."

Your operator smiles to herself.  She may have inadvertently put herself out as bait in econ class, but this might be the lead she's been looking for.

"Gee Pratima, I think I would really like that."

***
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on March 18, 2021, 12:23:37 pm
Mission Report Part (6/?)

Palantir's High School of Drama (Part Four)

Inside the stadium locker room, Coach Charleston gives her team a final pep talk.

"Girls, it's the day we've all been waiting for: game day.  In a few short moments, we shall cross sticks with our enemy."

Most of the teen girls seem nervous, but your operator notes that Maartje Thyssen is eager to crack some heads.  Anna had used the WhiteFalcon kit to search their lockers the other night, and confirmed her suspicious that the butch teen was on a tremendous amount of 'gear.'

"Now some of you may be afraid.  Girls, that's okay.  Our macho male counterparts love talking about 'overcoming fear;'  like fear is weakness in and of itself.  But I'll tell you this, fear is a feature, not a bug.  It doesn't exist to hold you back, but instead to keep you on edge, and thus, keep you in the game.  ...and staying in the game?  Well girls,  I guess that's the meaning of life right there, isn't it?"

Your operator senses she may have gone of script a little too much, and recovers.

"But you know who else should be afraid tonight?  Our enemy.  No one could've possibly trained harder than we did.  We're going to hit them so hard, they'll never see it coming."

The girls nod in agreeance and slap each other on the back in encouragement.

"Alright, team!  Put your hands in!"

The entire locker room joins in a tight huddle, each putting their right hand in the center.  In unison, they cheer, "Strike First!  Strike Hard!  No Mercy!"

***

Coach Charleston stands tall on the sidelines, tablet in hand.  Although this gig was a technically just a cover routine, she was genuinely enjoying herself.  Who knew she'd finding such satisfaction in turning these young girls into strong confident women?  Still, this wasn't what she was being paid for, and with her team on the pitch, she takes the time to survey the crowd in the stadium.

The stadium is nearly full at the inaugural match of the Cranbrook Academy Lacrosse Team.  The crowd itself is a cross-section of fashion tastes from across Rivendell.  Cliques of elves are interspersed with a generally more business casual populace.  Certain others insist on the more Jack Dorsey Bay Area hobo chic, with long unkept hair and ratty hoodies.  Dark suited bodyguards sit stone-faced next a handful individuals, whose kids are presumably on the field.  Nannies and personal assistants tend to smaller children while their bosses idly scroll through their smart phones.  Vendors sell artisanal bottled water, Green Owl energy drinks, and a wide variety of packaged snacks.

From the first whistle, the Cranbrook team dominates the opening plays of the game.  Thanks to Coach Charleston, the Cranbrook girls are well conditioned, and play hard.  Nikki Saylor even proves a key midfielder, with the speed and stamina to sprint across the field every play.  But eventually Cranbrook loses the ball, and the other team makes a breakaway towards their goal.  Rapidly approaching the goal crease, defender Maartje charges the ball-carrier head on.  The girl jukes to the side, but Maartje still connects.  Hitting like a juggernaut, Maartje's lacrosse stick goes right into the girl's unprotected ribs.

Play is immediately stopped by the referee's shrill whistle and rising jeers from the stands.  The referee flashes a red card in Maartje's face.

Coach Charleston storms onto the field to defend her player, "That was a legal hit on the ball-carrier ref!  Two hands on the stick, to the side, below the neck!"

The injured girl is crumpled on the ground in a mess of agonized tears.  Her teammatess are crouched over her, trying to console her.

The referee turns to your operator with a mix of disgust and confusion on his face, "Coach, there's no body checking in girls' lacrosse."

***

Dean Marilee Johnson fumes, "What the hell were you thinking Coach Charleston?"

"Well Ma'am, I-"

"These are just girls!  Besides, you think we'd throw them out there without any kind of protection?  We're lucky no one got their skull cracked open."

Your operator was admittedly curious why the team didn't have helmets and pads, but figured it was a logistics or budgetary issue, "Ma'am, I thought-"

"Now I'm already getting calls from parents, claiming that their waivers didn't cover this kind of bloodsport.  Half are already threatening legal action, and I've yet to hear formally from the other team."

"Ma'am, contact sports-"

"And you came so highly recommended too!  Effective immediately, we are withdrawing the Lacrosse team from the season.  Furthermore, you are terminated with cause.  You have 24 hours to vacate campus housing."

"Ma'am, but-"

"Coach, do I need to involve campus security to assist in this matter?"

"No, Ma'am."

"Now load up your belongings in that little hick wagon of yours, and crawl back to whatever redneck shithole you came from."

***

Kelsey laughs, "Damn, Nikki.  Sounds like Maartje really went medieval there.  The Thyssen's go way back you know...  like, old European industrialist money.  Her Germanic beserker Nazi blood probably got the best of her."

"I dunno about that, but she told me her parents are pulling her from Cranbrook."

"Why, because their little princess turned into a big ole' bull dyke?"

Your operator looks at her stunned.

Kelsey rolls her eyes, "Oh, please.  Like I care about that shit?  It's the New Worlds, girl.  Mommy and daddy probably still cling to 'traditional Old World values,' though.  Maybe they expected Cranbrook would straigten her out?  Guess that didn't go as planned."

"Or she could just be lying low for abit.  She sent that girl to the hospital."

"True.  Sucks they shut the whole team down."

Your operator shrugs, "Yeah, it was fun while it lasted I guess."

"But there is an upside to this."

"Really?  What's that?"

Kelsey puts her arm around your operator's shoulder, "More time to party with your bestie!"

***

Nikita sighs as she returns to her dorm from an aborted night out with Kelsey.  Her excuse was weak, but it was enough to get her out of the nightclub.  (If higher wants to bitch about it, she can always cite the Cowboy Code.)  Furthermore, your operator is coming to the conclusion that Kelsey can't be the suspect they're looking for.  Her drug-use is nearly a full-time hobby, and she barely gets enough relatively sober hours to power through her homework.  She's a party girl who's apparently down for anything, but that doesn't necessarily include treason.  Nikita had tried to get Kelsey to talk about inter-planetary politics several times on this mission, but she'd shown no interest whatsoever.  But Palantir insists it was Kelsey's device that was flagged?  "It doesn't make any sense," Nikita says to herself.

Nikita opens the door to her room, to find Pratima Ambani seated at Kelsey's laptop.  They're both mutually startled, but Pratima speaks first, "Oh!  You're back from practice!"

"Uh, yeah...  Kelsey didn't say any-"

"-she needed me to fix something on it.  Latest update campus IT pushed really messed up some settings.  I probably should get going-"

"-I didn't mean to interrupt anything.  Do you do this alot?"  Your operate becomes acutely aware that she had never set up a button cam to watch the room in her absence.

"Not often... just as needed.  Like I said, I better get going."

Nikita shuts the door behind her, blocking Pratima's exit.  She holds up her phone, "Maybe we should text Kelsey to let her know you fixed it?"

Pratima's face drops as she realizes the severity of her situation, "Well shit..."

Nikita knows she has her now, "I'm sure there's a good explanation here."  She puts her phone away and gestures to her bed, "Maybe we should sit down and talk for abit."

Pratima shakes her head in resignation but complies, "It's complicated Nikki.  But I know you're cool right?  You won't tell anyone?"

Nikki Saylor sits down next to her and looks her in the eye, "I promise."

***

"Hey Mom, hope you're doing well.  I just wanted you to know I got an 'A' on my assignment.  I guess all those things you taught me really paid off, huh?  My roommate wasn't a lot of help, but I made another friend who really pitched in.  Oh hey!  I know you're super busy, but could you make sure 'Tiger' is eating okay?  I miss him a lot, I want to be sure he's being taken care of.  I've got some serious studying to do tonight, but I wanted to let you to know.  Love you bunches and bunches.  Byeeee."

Anna Chapman angrily closes her voicemail as she pulls up to the mountain chalet.  Yeah, she got upstaged fair-and-square, but hearing from someone aping a teen girl voice only makes it more aggravating.  With her campus arrangement revoked, she was on her way back to the Mothership Leviathan.  As she'd expected, rooming near Cranbrook was too expensive, and overnight parking fees were almost as bad.  Living off the grid could be an option, but Rivendell was surveilled by a wide variety of private security forces.  The safest and cheapest option was just to fly back home early.  Banned from campus, it's not like she could do much here, anyways.

But Nikita did throw her a bone at least.  Seems this "White Tiger" was a POI after all.  Nikita indicated she couldn't securely explain further tonight, but Anna already has enough to check this guy out before she leaves the planet.  Her quick OSINT research pulled the property up as rental, so it's highly unlikely the property records would ID him.  But at the very least, she could 'bump' into him and maybe snap a picture?

After unhooking a cable from her ATV's battery, she checks her hair an makeup in the vehicle's mirror.  Undoing a few shirt buttons to show some cleavage, she smiles.  He may like them young, but she doubts an old perv would be a difficult mark for her feminine wiles.  She practices in her head, "Oh heeeyyy, do you know anything about cars?  Mine just broke outside your house!  It sure would mean so much if you could take a look!"

"Damn," she thinks as she strolls up the driveway.  She saw pictures on the website, and it really is that nice a property.  The contemporary style chalet features large picture windows, with a rear balcony overlooking one of the various waterfalls.  "Someday..."

*DING* *DONG*

No answer.

*DING* *DONG* *DING* *DONG*

Still nothing.  Anna thinks, "After ten on a weekday and still out partying?  Not bad for an old man."

The lights are off and it's clear nobody is home.  Time for Plan B.  Anna returns to the ATV, and after reattaching the battery cable, fishes the WhiteFalcon kit out of her packed bags.  Having used the snapgun to pop open a dozen locks over the last few days, she's eager to use it on the front door.  The torsion is trickier to get, but the rental property has pretty generic lock that's defeated after a few minutes.

Turning on the lights, the interior of the chalet looks as good as the website too.  The decor is tastefully abstract, with a kind of sophisticated yet minimalist chic that telegraphs wealthy but mysterious.  (She could see why panties would drop here.)  It's unusual that there's no family or personal pictures, but it is only a rental.  Maybe he wasn't staying long enough to get settled in?  Still, she had hoped to find something identifiable on the walls.

Anna pushes deeper into the chalet, surely the master bedroom would have something she could use...  But this guy sure keeps a clean house.  Checking out the bath, he doesn't even leave a toothbrush and razor out.  Incredulously, she opens the closets and then starts checking dresser drawers.

"HALT INTRUDER!"

Anna's hand goes to where her holstered sidearm would've been.

A bullhorn calls from outside the chalet, "This property is protected by the Riders of Rohan!  Property owner authorizes lethal force!"

As the bullhorn barks out presumably the same message in Quenya, Anna recalls the Riders of Rohan from her pre-mission OSINT.  They're local rent-a-cop outfit that caters to the whole elven aesthetic.  With their costumey earcuffs and elven "uniforms," they'd be hard to take seriously if it wasn't for their full-auto SIG MCX VIRTUS carbines.

"Intruder!  You shall not pass!"

In other circumstances, Anna would be laughing at their Tolkien schtick.  But unarmed, out-manned, and cornered, she's at a major disadvantage.  Except maybe not?  Anna dashes out to the back balcony.   Peering at the waterfall below, she kicks her shoes off.  Hey, it worked for Harrison Ford in 'The Fugitive.'

Spoiler: Mission Summary (click to show/hide)
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on May 09, 2021, 06:06:13 pm
Mission Report Part (7/?)

Potter Properties' Heist of Martinez & Sons (Part One)

Quote from: Reconciled Plan
Potter Properties
Personnel
Erik Heller (IC)
James Hoxworth

Hardware
1x Land Rover SUV
1x Gator ATV
1x FLIR Thermal Binoculars
1x WhiteFalcon! Covert Entry Kit
2x VAL SP-6 Carbine
All standard issue gear available (Although if we end up using plate carriers and firearms something has gone horribly wrong)

Plan
The team should acquire cheap lodgings somewhere relatively nearby such as the previous, and stake out the property to identify if a different pattern of life has changed since last time, using both vehicles making sure to use a mixture of vantage points to cover more ground, rather than only ever in the Land Rover.  If Mr. Heller feels confident, and infiltration to place cameras and microphones for additional intel is acceptable.  PIRs are as follows.
1) Has the daily schedule of the occupants changed since last month?
2) What/when is the longest or closest window for infiltration?
3) How frequently is the report checked in the safe?
4) Have any new access routes opened up due to the WhiteFalcon kit?
5) How long will the forging take before the document can be returned, if it will take a significant amount of time will a stand-in copy be needed?

Using these, the team should be able to identify the ideal times for a back to back infiltration.  Worst case, the team may need to produce a "stand-in" copy of the report that will survive cursory inspection in the case of the occupants checking on the safe whilst the client is making alterations.  Hopefully, this will not need to be any more complicated than a ream of blank paper to replace the report in its envelope/case.

During infiltration, Mr. Hoxworth will be positioned nearby, such as across the block as a lookout/driver in an ATV with Flir Binos in hand and AS Val under the passenger’s seat, and Erik will park close-by for infiltration, also wear balaclava masks during infiltration.  Consider doing "low-tech night vision".  Cover one eye with a cloth (or just keep it closed) so its already adjusted to the dark, just so we can minimize the "stumbling around in the dark" phase this time.  Pirated tested, FAA approved!  If caught at all, terms of engagement are for no lethality but only non-lethal takedowns as well as wearing plate carriers unless it affects combat agility for Erik.

"That's the thing, man.  I've grown up a lot these last few months.  I really was a believer back then; I thought we were a force for good.  But I guess I just really was that stupid and naive, wasn't I?  How can I stay in some immortal 'family' for a practical eternity, yet be a disbeliever?  Nothing personal, but once I lost my faith in our mission, this all became just another dirty job to hate."

Well after nightfall in Rattlesnake Ridge, Erik Heller the Blackbagger and James "Hoxton" Hoxworth pull up to the Shiraz hookah lounge in their Land Rover SUV.  Shiraz seemed like little more than a hole in the wall, but the technical writer from Potter Properties, Miss Khadija Gilani, insisted on meeting them there.  It's a neutral location that shouldn't readily expose either party's employers, but it's an attempt to hide in plain sight.  The 'customer always being right,' your operators oblige.  With their firearms and other tactical gear stowed at the apartment, your operators should easily pass as civilians.

Team Leader Erik Heller reminds Hoxton before going in, "Now remember, we're just two bros chatting up a girl on a Friday night.  I'll be doing all of the talking, you just gotta wingman me."

"You got it, man."

"I know it's your last dance and all, but I can't afford to have you going lameduck on me."

Hoxton tries not to roll his eyes, "You're gonna doubt me after all the work I put in with those Smilodons on Lossarnach?"

"Dude, you killed it back then..." he slips into his Australian accent, "...and if that ain't true, my name ain't Dingo Hella!"

They share a laugh before stepping into the smoky lounge.  The air is thick with a mix of tobacco, cannabis, and opium fumes.  Incense burners and flavoring agents take the edge off the second-hand smoke, but the musty odor of the place is still oppressive.  Your operators eyes water slightly in the acrid atmosphere.

Still, Erik can see why their contact chose this place.  It's a popular nightspot, but the atmosphere is low-key.  The lighting is set to the bare minimum, and each party stays huddled in their own secluded booth.

A dusky young woman gives him a gentle handshake in introduction, "Erik?  A pleasure to meet you..."

She gives a wry grin as she shakes Hoxton's hand, "And you are?"

"Hox-"

Erik interrupts, "That's Jim."

The woman turns back to Erik, "Oh, I see."

Sharing a hookah, the three go over their plans for the next few days.  Erik had already thoroughly cased the building last month with Anna.  They had located the report and confirmed the combination for the safe that held it.  Furthermore, they'd already established the delivery timeline.

Khadija laughs, "Well frak me sideways, sounds like you've got this Tranquility Hill case all buttoned up.  Inshallah, editing the document won't take long."

"You're compensating us well for this, and you get what you pay for, Ma'am."

Khadija rolls her smoky hazel eyes, "Ma'am is what you call my mother, Erik.  ...Not like you'd find her in an opium den like this...  My friends call me Dee."

Erik gestures to the shared hookah hose, "Wait, this is opium?"

Khadija shakes her head, "Nope.  I never liked the stuff anyways."

Erik follows up, "Me neither, really stops me up if you know what I mean."

Khadija laughs, "Too much information, my friend.  Though that's why there's dried fruit on the menu: traditional remedy, and also organic.

"Huh, I'll keep that in mind."

"Besides, cannabis kief hashish is more my jam, but the old man is pretty Puritanical about that kind of stuff and won't let me expense it for a business meeting."

Erik flirts, "Hashish in a hookha, well aren't you the traditional Arab?"

Khadija scoffs, "Arab?  I'm Persian, bitch."

"Hey, didn't mean anything by it-"

"-it's fine.  I get it a lot.  Anyhow, this is just tobacco.  Didn't want to get too presumptuous on the first date.  I mean, does SpaceX even let you smoke up there?"

Hoxton pipes up, "Yes, but no.  You can, but it's more trouble than it's worth."

She raises an eyebrow, "Oh, so he can talk after all..."

***

Team Leader Erik Heller finishes rigging up the new and improved button cams inside the SUV.  Firing up the upgraded Wave app, he smiles as multiple feeds come through on his smartphone.

He looks over to Hoxton in the driver seat, "Looks like we're in business pal."

Hoxton leans over to see, "Frak yeah, man.  Works as advertised."

"Now we just gotta park this thing, and let it do the work.  You know, back in the day, we had to do this all manually."

"You mean, last month?"

"Exactly....  There's a parking lot up here.  Just gotta pay the long term fare, and we should be good."

Equipped with the new cameras, the SUV becomes a passable persistant surveillance platform.  Your team only has to visit it daily to swap memory cards and batteries.  The backup Gator ATV proves its worth in the meantime, providing transportation in the SUV's absence.  Erik does task Hoxton to do some surveillance from some other vantage points in the Gator ATV as well.  With the FLIR binos, he's able to check the building at any hour.

Reviewing the footage back at the apartment, it doesn't look like much has changed since last month.  While they only have an exterior view of the Martinez & Sons building, the pattern of life seems unchanged.  Business hours are roughly 9 to 5, but Grandpa and Grandma Martinez still live upstairs.  The younger son, Miguel, lives with them, while the older son, Oscar, lives with his wife elsewhere.  Oscar brings his three kid to see their grandparents most days, but takes them home after dinner.  Miguel occasionally runs errands, but it's still lights out by 9 pm.

Erik considers additional intrusions to place cameras inside the building, but decides against it.  He's satisfied with the intelligence he has, and doesn't think it's worth the risk.

Erik finishes briefing Hoxton, "...that's what I did last month, and it looks like it'll be the same gameplan this time."

"A side window though?  Why don't you just pick the front door this time?  We got the hardware for it."

"Total rookie move.  The main entrance is always the most deliberately secure.  This one is also highly visible to bystanders, as is usually the case.  The side window is a pain in ass, but it's safe."

"Hey, you're the pro on this."

"That I am.  Anyhow, should be easier than falling off a log."

***

With their stakeout both automated and largely perfunctuary at this point, your operators find they have a lot of time on their hands.  Fast-forwarding through footage doesn't take that long, and Erik is comfortable enough in the actual breaking & entering that he doesn't need much rehearsal.  To pass the time, Erik decides its best to keep a low profile, taking extended "power naps" as rest.  Hoxton, on the other hand, pursues other forms of relaxation...

Khadija rolls over in bed to respond to Hoxton's musings, "Hey, I don't take it personally.  Maybe, Tranquility Hill really is that risky a development?  As the old saying goes, bad engineers kill people.  So, I guess I'm kinda a hired gun too?  I just try not to think too much about it I guess."

"Wait, you're an engineer now?  Like with trains?"

Khadija laughs, "Gorram you're adorable...  No, I'm a trained civil engineer.  I interned at AMR for a few years until they told me 'I didn't fit their corporate culture.'  Parents wanted me to get back to Lossarnach, but then I'd forever stay their little princess.  I'm overqualified and underpaid at Potter Properties, but at least I get to breathe out here on Harad.  Say what you will about Harad, but it's true freedom at a working class wage."

"Freedom, huh?  You know, I've been studying with Namata about that."

"Namata?"

"Doc Jack Barbera: The Raptor King.  Have you heard of him?"

"Oh yeah, his little circus is in town so to speak.  He lives up on the Leviathan with you guys, right?  My parents took me to one of his shows on Lossarnach when I was younger.  Sure was something to see dinos up close.  The guy himself is quite the entertainer too."

"Well he's so much more than just an entertainer.  Namata's a businessman, scientist, explorer, philosopher, and a visionary."

"Huh, the things an immortal idle-rich billionaire on a spaceship can 'accomplish.'  If only we all could be so lucky to inherit biotech patents."

"See, that cynicism is just your intellectual shell impeding your potentiality."

"Is that even a word?"

"Your radiant soul wants greatness; greater than the boundaries you impose upon it."

"This 'Namata' says that?"

"Of course.  His family brought humanity Transcendent Immortality.  Who better to understand the human soul than him?"

Khadija tries not to laugh at him.  It's patently absurd.  But he's still young, and we all passionately believed similarly ridiculous notions at that age.

"That's why I'll be joining him after this last assignment."

"Join him?  Is he going to stick you in some circus getup too?  I'm sure your ass would look hot in some leather pants.  I think you'd need a boob job for the rest of it though."

Khadija tries to stay light and playful, but Hoxton starts getting frustrated, "No, it's not like that!  I must be rightly guided to continue my eternal transformation!  As his student, I shall discover and walk that path!"

Khadija recognizes she hit a nerve and decides to back down.  While this booty call has certainly gone off the rails, she did need him to complete his mission if she wanted to keep her job, "I'm sorry Jim, I was just playing.  Inshallah, you will find your fate with this man."

He calms down as well, "It's okay, Dee.  Most-"

She cuts him off, "-wait, who's 'Katy?'"

He's confused until she breaks into a smile, and then he realizes the pun.

Finally fully appreciating why Erik did the talking at the meeting, she moves to end this night on an upnote.  She pounces on him, "You talk too much.  Time to snap into a Slim Jim..."

***

It's just after 10 pm as your operators creep up to the side window of Martinez & Sons.  Per higher's insistance, both are relatively conspicuous in appearance, wearing balaclavas and tactical plate carriers.  With the additional weight in hardware, Erik is a heavy lift up to the window.  As Hoxton strains under the weight of the man on his shoulders, he's glad they made the call to leave the plates back at the apartment.  ("MacCauley said plate carriers, but not anything about the plates...")

With Erik clear though the window, Hoxton moves back to his ATV as lookout.  A firefight isn't expected, but an AS Val carbine is stowed just in case.  Erik has similar arrangements in the SUV parked in the side alley.

Once inside, Erik the Blackbagger pauses to get his bearings.  As awkward as it was, he'd managed to keep one eye closed since they left the apartment.  Upon opening it, it actually does assist in his vision adjusting to the darkness quicker.  As everything comes into focus, he makes his way to the dimly stairwell with the safe.

Accompanied by a long creaks, the safe door swings open.  Rifling through the office files, Erik looks for the Tranquility Hill file.  Finding the file folder, he pulls out the contents, replacing them with some blank paper he brought along.  Unless somebody decides to wake up in the middle of the night and open the folder, the swap should go undetected.  Hopefully Dee works fast, and they can be back before daybreak.

All is going well until he drops the folder, spilling sheets of paper all over the floor.  Swearing to himself, he feels around in the dark cleaning up his mess.

"¿¿¿Hola???"

***
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on May 22, 2021, 10:40:29 pm
Mission Report Part (8/?)

Potter Properties' Heist of Martinez & Sons (Part Two)

Under the cover of darkness, your operators' Gator ATV pulls up to the back of Khadija Gilani's office.  Smoking a hand-rolled cigarette in the alley, the young woman takes the file folder off Team Leader Erik Heller's hands.

"How long's this gonna take, Dee?"

"Maybe fifteen minutes?  Maybe an hour?  Maybe more?  I haven't even taken a look at it yet.  You got somewhere to be?"

Heller takes a deep breath, trying not to lose his cool, "Seriously?  You know we got a tight timeline here..."

She flicks the cherry off her cigarette and stows it for later, "I know, I know.  But this ain't exactly easy.  Do you have idea how much White Out I'm going to be using tonight?"

Heller gives an incredulous look.

She laughs, "Just fraking with you.  Inshallah, this should be pretty straightforward.  Still, it'll take a bit.  You going to be waiting on it-"

He interrupts, "-no.  I mean, it's probably more secure not to loiter around.  Call me when it's done"

***

"You see any movement in the building?"

"Nope."

"And you got everything on the list?"

Hoxton gestures to a trunk full of cleaning supplies, "You were right, the 24 hour pharmacy had everything we needed."

Heller gives a sigh of relief and looks over a bottle of hydrogen peroxide, "Now here's the hard part..."

This wasn't the first time Heller had to clean up a murder, but it was the first time he'd have to do so under these kind of conditions.

It's after 11 as your operators re-enter Martinez & Sons.  With the amount of work to be done both thoroughly and quickly, both men make the intrusion this time.  They considered bringing a carbine or two, but already have their hands full with cleaning supplies and the soon to be filled body bag.

Keeping full light and sound discipline, your two men creep to the safe in the stairwell.  Crumpled in a mess of bloodied papers lies the body of Grandma Martinez.  She had the misfortune of discovering Heller's intrusion about halfway down the stairs.  He had tried to subdue her, but melee on a flight of stairs proved deadly for the octogenarian.

Heller had initially hoped he could rig the scene as household accident, but his second look confirms his misgivings of that plan.  In her tumble, the old woman took some major scalp lacerations, bleeding profusely on the walls, stairs, and floor.  Even without viewing it in full light, it must be horrific enough to look like a violent murder.  That alone wouldn't rule out a gruesome but tragic accident, though.  The real dealbreaker was all the loose paper covering the floors.  They didn't make any sense left in place, and cleaning them up would break up the natural pattern of blood stains and spatters.

He plays out the scenario in his head, "Grandma got up in the middle of the night and took a walk: never was seen again.  Psychosis from a medication reaction?  Senile dementia?  Some last ditch one-way-trip bucketlist fantasy?  She had a long and happy life, and maybe it was just her time, anyways."

If he and Hoxton could pull this off, her family think some version of that.  It's far-fetched, but so long as it keeps them from suspecting it had anything to do with the Tranquility Hill Report, that's all they needed.  Even then, the courier would pick up the report first thing in the morning, and the real estate closing was scheduled the next day.  They had barely 48 hours to blow the whistle, and the Martinez's would probably be too busy with funeral arrangements to even think about work.

"Just a simple plan," he thinks to himself as his gloved hands unfurl the thick vinyl body bag.

Wordlessly, your operators lift the 130lb woman wrapped in paisley nightgown into the body bag.  Carefully navigating the office floor, the ersatz pallbearers walk the bag out the back door.  With an unceremonious heave, the battered remains of Grandma Martinez are chucked into the trunk of your Landrover SUV.

With the body out of the way, your men get to work cleaning up the mess Heller made.  The bloodied papers are scraped up and into black trashbags.  This takes longer than it should, as some are already adhered to the floor by the victim's congealing blood.  With the incriminating debris gone, they break out the hydrogen peroxide.

If Ocean PMC had a staff biochemist (which they don't), they would explain the methodology as such:

"Hydrogen Peroxide (H2O2) is common and highly versatile oxidizing chemical compound.  It is a toxic by-product of various biochemical processes, that reacts and destroys proteins, lipids, and even DNA.  Thus, virtually all organic cells possess the peroxisomal enzyme catalase.  As its name suggests, catalase catalyzes the rapid decomposition of H2O2 into O2 and H2O.  When applied to damaged organic material, such as blood, the free-floating catalase produces an immediate fizzing effect with the H2O2.  Many metals also rapidly catalyze H2O2, which was how highly concentrated peroxide was used as 'monopropellant' in the Cold War space program.  In a monopropellant system, a 70 percent concentration of peroxide pumped through silver screen will instantaneously expand 5000 times its volume into a 1000 degree steam cloud.  As an oxidizer nearly as potent as liquid O2, high concentration H2O2 can also be ignited as a combustible rocket fuel as well.  Household antiseptic bottles thus are only in single digit concentrations for this and other safety-related reasons."

If Neil was here, this would be the point where he'd bring up that 'high-test peroxide' (HTP) was what Nazi Germany used as 'Substance T' in the their rocketry, most notably in the Me 163 Komet rocket interceptor.  Russians also used HTP for their torpedoes back in the day, leading to the disastrous loss of the submarine Kursk in 2000 when a torpedo leaked HTP onto a copper-lined torpedo tube.  All 118 hands were lost.

Heller instead has a more workman-like knowledge of his tools.  Peroxide works great as a destructive forensic 'indicator.' The foaming action quickly identifies the tiniest droplets of blood and other bodily fluids.  The destructive part is great for his kind of work, because it'll degrade (if not complete destroy) any compromising DNA evidence he may have left behind as well.  Also, unlike chlorine bleach, it doesn't leave a tell-tale scent either.

After several arduous hours, all stays quiet at Martinez & Sons, and the crime scene is thoroughly sterilized (both literally and figuratively).

***

"Mijo, is your mother out there?"

Miguel Martinez stretches as he gets out of bed in the morning, "No?"

Humberto Martinez shakes his head, "She's not here.  Could you check if she's downstairs?"

Miguel throws some pants on and trots down the stairs, "¿Mama?  ¿Dónde estás?  ¿Mama?"

The rear door is cracked open in the morning light.

***

Elsewhere in Rattlesnake Ridge, Hoxton wipes the blood off the Blackhawk! Thundermaul axe/sledge.  He doubts he'll miss this part of his old life.

***

Oscar Martinez's three kids bounce up the stairs playfully seeking their grandparents.  Opening the safe, he takes out the Tranquilty Hill report.  The courier will be here shortly, and they had a lot of money riding on this project.  A project this big was only the start of Martinez & Sons being sought for even grander work.  Humberto already had one foot out the door towards retirement, and Oscar hoped he could bring the family business interplanetary once the torch was passed.  Someday, one of his own sons might even open a branch office on Rivendell.  Imagine that.

"Seems prudent to give it a final once over," he thinks to himself.

Oscar takes the report out of the folder and goes to grab his morning Green Owl out of the fridge.  Leisurely walking through the office with the report in hand, he takes a long swig from his energy drink and flips past the cover sheet.

"Oscar?  We need to talk, Mijo."

Oscar sees his father standing direly, one hand on the wall, seemingly steadying himself.  "Is everything okay?"

"It's about your mother, Mijo..."

Oscar puts down the report.

Spoiler (click to show/hide)
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on June 18, 2021, 02:36:59 pm
Mission Report Part (9/?)

IRA Gun Walkers for AMR CI/FP (Part One)

Quote from: Mission Plan
Personnel
Ethan Hunt (IC)
Victor Vega

Hardware
1x 'Beast' Technical
1x Tachanka LMG
3x Val SP-6 Carbine
4x Semtex Explosive Brick
All standard issue gear (Plate Carriers are actually recommended for this one)

Plan
Mr. Hunt will pose as the Arms Dealer and read the briefing packet, with Mr. Vega as his bodyguard. Mr. Hunt will drive the Beast to the meeting site accompanied by the AMR CI/FP smuggler transport (presumably a truck), with Mr. Vega in the gunner position. Mr. Vega will wear a balaclava mask to better imitate the bodyguard role, and to hide his poor acting skills and facial expressions during contact with the IRA, unless requested to take it off

Before the journey, the rendezvous and route will be analyzed for potential risk to the convoy, and the contents of the arms shipment examined. The client will be asked to provide acceptable price ranges to work with during negotiations. Ethan should focus more on getting the Arms Dealer acting right, while Vic maps out the RDV and route as well as purchasing a package of beer as an introductory gift to the IRA before they begin proper negotiations, even basic OSINT can be done by Vic to research whatever the most favorite local alcohol is.

Whilst at the RDV, Mr. Vega will stay on overwatch whilst Mr. Hunt performs the deal, co-opting the AMR operators as necessary for handling/demonstration of the shipment such as the Semtex Bricks from safety. During the negotiation, the following PIRs should be answered, under the guise of fishing for details relevant to further arms deals. If a firefight happens for any reason at all, the terms of engagement is a full retreat.
1) How many combatants can the IRA field?
2) What weaponry do they already possess?
3) What weaponry do they lack?
4) How capable is their supply/logistics?

Pulling the Beast into a garage outside the rural spaceport, AMR CI/FP Agent Charlie Lively closes the rolling door behind them laughing, "Jesus, that's some Mad Max shit right there.  But hey, it'll fit the whole 'shitty technicals' vibe the Black Masks have going on with their vehicles, so points for that."

Team Leader Ethan "the Gun Geek" Hunt plays into it, "Well that was the plan, right?  Go full native.  Didn't want to look too fancy."

Agent Lively points out the LMG atop the Beast, "That museum piece is a nice touch too.  I don't recognize it though.  Something Russian?"

"Chinese actually, but you're not far off.  It's a Type 53, a licensed version of the Soviet DPM."

"You don't say?  It doesn't look like an AK, so it must be pretty damn old..."

"I mean, it is the original Degtyaryor, a WW2 Soviet LMG.  It predates the Kalashnikov itself.  Of course, it would eventually be replaced by Degtyaryor's own RPD after the war.  However, the RPD switched to the short cartridge, so it's more of a squad automatic than an LMG.  At old as this baby is, at least it's still spittin' full length rifle rounds."

"Wait, the RPD was a Degtyaryor design?  Don't you mean Kalashnikov?"

Ethan is incredulous, "Did I stutter?  Or were you thinking of the RPK?  'Ruchnoy Pulemyot Degtyarova' literally means 'Degtaryar's hand-held machine gun.'  As opposed to 'Ruchnoy Pulemyot Kalashnikova.'  It's right there in the name."

Agent Lively grins with satisfaction, "Alright then, 'Mr. Samuel Cummings,' looks like you know your arms."  He notices Ethan's gloved left hand and there's a sudden flash of recognition, "Oh shit, I remember you!  Glad you're back out in the field.  How's the hand?"

Ethan laughs darkly, "Dumped into medical waste and probably recycled into a new pair of tits for some asshole's trophy wife."

"Sorry to hear that... That reminds me, you ever find that 'girl with the boobs?'"

Vic Vega can't help but overhear talk about tits and decides to introduce himself, "Sir, call me Pipehitter.  I'll be your security on this op."

Agent Lively sizes him up, "Apt moniker.  I look forward to working with you."  He looks at your now empty tactical vehicle behind Vega, "You do have a third man?  The driver?"

Vic and Ethan share an awkward glance before Team Leader Ethan answers, "Well we were only contracted for two men...  I'll be driving myself."

Lively shakes his head and starts ranting, "Knew it was too good to be true!  Gorram Barclay shorted me again!"  He gestures to the cargo truck next to him, "So I gotta drive this thing out to the hills myself?  Frakin' figures."

"I'm sorry sir, but that's how the contract was written apparently.  There's-"

"I know, I know.  I'll manage."  He mutters under his breath, "...like always."

***

Driving on the muddy roads through the hills of Anghabar, it's rough going.  Agent Lively is a competent driver, but driving a cargo truck in these conditions is difficult for him.  Similarly, Ethan is struggling behind the wheel of the Beast.  Your technicians' ramshackle uparmor job succeeded in ruining the Land Rover's famed offroad capabilities.  With tons of additional steel, the 111 hp engine struggles on the uphill, and the brake pads practically smoke trying to slow the Beast on the downhill.  Turns and uneven roads are just as terrifying, as the center of gravity is too high, perilously tipping the vehicle.

Vic calls down from the turret, "Geez, guy.  I think my grandma can drive faster than this.  We got how many klicks to go?"

Ethan calls out from behind the wheel, "Don't make me turn this car around, asshole.  Seriously though, how the frak did Greybush drive this thing?"

"Don't ask me.  This is my first time riding in it.  I was out at Rattlesnake Ridge last month."

Ethan drops the playful tone as he remembers what happened to Salt, "Wow, yeah...  That thing with Trinity..."

Vic grunts, "Yeah..."

After an awkward pause, Ethan changes the topic, "At least it stopped raining once we hit planetside-"

Vic isn't ready to move on, "I ain't a coward!  It was her op, and she gave me the order to bail!"

Ethan wasn't expecting this turn, but tries to reassure him, "Nobody said that.  You were just a soldier, following orders."

But the Founder's Fifth Riots weren't the first time he had to stand by while Salt got in over her head, "She did the same shit back at Flossmore...  Back when she got nabbed.  What the frak was I supposed to do?"

"Nobody is blaming you.  I hate to say this, but she brings this shit down on herself.  You can't save someone who doesn't want to be saved."

"That some guru bullshit you picked up from Raptor?"

Ethan laughs, "Seriously though.  Some people just have to learn everything the hard way.  Hey, wanna hear a joke?"

"Sure, let's hear it."

"It's an oldie.  There are two ways of arguing with a woman, and neither one works."

"...was that it?"

"Oh come on, that was funny.  Perfectly relevant too."

"I dunno, kinda sexist though?"

Ethan sighs.

***

Sitting at a fork in the road, Agent Lively jumps down from the driver's seat of the cargo truck.  Team Leader Ethan looks at him expectantly, "So what exactly are we looking for again?"

"We're pretty deep behind enemy lines at this point.  As you might've heard, the Black Masks like to interdict routes into their turf with explosives.  Usually IED-type bullshit, but sometimes surplus AT mines.  Our contact was supposed to mark which route they want us to travel on."

Ethan arches an eyebrow, "And that'll be the safe one?"

"Assuming they don't want us to die, yes."

"..."

"It wouldn't make sense for them to want us dead.  At least, not yet."

"Wait, what do you mean, 'not yet?'"

"You read the briefing packet, Mr. Cummings?"

Ethan pauses, "Oh, 'The Salt?'"

Vic chimes in, "Wait, what?"

Ethan turns to Vic, "We'll talk about about it later, Pipehitter."

Lively continues, "So we're looking for a round rock on top of a square rock."

Ethan gestures to the rocky hillside, "Okay..."

"Yeah, an inconspicuous sign constructed with local materials.  Classic field tradecraft.  Plus these hillbillies are a simple folk, not exactly known for readin' and writin,' you know what I mean?  You gotta sink down to their level to work with these sorts.  Anyhow, you look left; I'll look right."

Ethan putters along, having never expected his life to depend so heavily on identifying roadside debris.  After a few minutes, he settles on an ellipsoid rock atop a rectangular one.  "Think I found it.  It's more of an oval on top of a rectangle though."

Lively calls back as he walks over, "Is it sedimentary, or metamorphic rock?"

"I'm supposed to be a gorram geologist now?"

"Geez, just kidding."

Ethan rolls his eyes, "Very funny."

"Thanks.  Well that looks like a pretty deliberate trail marker.  Naturally, the armored vehicle should take point though.  You know, just in case."

Ethan sighs.

***

Back on the road, Vic questions Ethan, "So what were you two talking about down there?"

"Apparently geology based humor is a thing.  It is Anghabar Mining & Refining after all."

"Uhh... okay.  Is that the thing you wanted to talk about later?"

"Oh, right.  That.  I mean, you read the briefing packet, right?"

"It was pretty long..."

"Yes, it was..."

"I mean, I'm the security element.  Do I really need to know all of that?"

"If you did, I wouldn't need to explain this..."

Vic is right, the briefing packet was rather exhaustive and not much of a page turner.  Somewhere between the Cummings dossier, situation report, intelligence summaries, contact reports, route planning, intelligence collection requirements, and weather forecasts, the true nature of the delivered arms was stated.  As you might imagine, AMR CI/FP would rather not legitimately arm their mortal foe.  While all the the munitions will pass visual inspection, numerous sabotaged specimens have been 'salted' throughout the shipment.

"I mean, who knew black market arms could be so unreliable?  Right, Pipehitter?"

"Effin' a, man.  That shit is evil."

"They didn't specify how though.  The salt could be dud rounds, or a Project Eldest Son-style infernal machines.  Who knows, maybe both.  Guess that's why this is a one-time thing."

"Though it was weird AMR was shipping so much hardware to these guys.  That explains a lot."

"Like the good doctor said, 'The more that you read, the more things you will know. The more that you learn, the more places you'll go.'"

"Uh..."

"What, you're parents never read Dr. Seuss to you?  I guess that explains a lot too."

"Frak off, pencil-neck.  But yeah, my parents weren't the 'book-learning' types.  Surely not anything from no doctor."

"I mean, I'm pretty sure he wasn't a real doctor.  It's a pseudonym."

"Pseudo-"

"A pen name.  Alias."

"Oh, I-"

Ethan cranks the steering wheel of the Beast hard, "Shit, shit, SHIT!"

***
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on July 10, 2021, 11:49:41 pm
Mission Report Part (10/?)

IRA Gun Walkers for AMR CI/FP (Part Two)

With a sigh of relief, Commander Byrne finds out the "tank" in his battlespace had been taken care of.  The so-called "revolution" wasn't going well as of late, but at least he had one less worry keeping him up at night.

A old roughneck in his early fifties, Byrne had been on this planet long enough to know this was going to get ugly.  But AMR hadn't given the workers of Anghabar any choice.  Administration always wants more for less ('efficiency' they call it) and the moment you stood your ground, they start looking for a replacement.  When Byrne needed a break, administration didn't care a lick about his decades of hard work.  Corporate had 'profit forecasts' to meet this quarter, and his shifts needed to be covered.  "So are you a team player or not?"

Unlike some of his colleagues in the IRA, Byrne wasn't a radical bomb-throwing anarchist; he just wanted his world to suck substantially less.  But like a wildfire in a windstorm, everything just got out of hand so quickly.  It was just supposed to be a general strike; making a stand and getting ARM where it really hurt.  (Of course AMR would ship in scabs and automation, but the workers of Anghabar had other allies working on that.)  When AMR was ready to break, the United Labor Movement (ULM) would sweep in, and mediate a solution: paid sick leave, safer working conditions, lower housing & medical paycheck deductions, and maybe even get all wages paid in AMR gift cards changed to standard currency.  AMR would keep their empire, but their workforce would be one step further out of the real of indentured servitude.

...and now he's a commanding officer in a revolutionary army, locked in mortal combat with the powers that be.  Even worse, Mr. Thiel's new personal army was now involved.  He had hoped Coalition Expeditionary Forcers would be something of a peacekeeping force in comparison to AMR's various goon squads, but recent news out of Mullaghmore stated otherwise.  Byrne was glad he shipped his family off to Harad early, but was AMR still even honoring the local tradition of self-exile anyways?  Grace O'Malley's bones would argue otherwise.  (He too had adopted a 'nom de guerre' like she did, but a whole lot of good that did her.)  "Commander Byrne" wishes he could walk away and again become David Kilcullen, just another aging inauspicious blue-collar schlub with a wife and kids.  But he had stuck his neck out too far, for too long.  He could no longer turn back to civilian life, and he sees no viable choice except to keep fighting.

Speaking of fighting, whoever the Black Masks are, they sure as hell weren't helping the situation.  Sure they were great fighters, but their bloodlust was causing more issues than they resolved.  Byrne, like many others in his command, was at the infamous Red River Refinery demonstration, when the Black Masks went after that bus full of scabs.  Byrne hated scabs as much as the next guy, but murder was over the top.  AMR thought so too, and that tragic incident triggered the shutdown of the ULM chapters and the ensuing martial law.  But with the ULM marginalized, the movement had to reclaim its identity before the Black Masks stole it from them.  The "Independent Republic of Anghabar" seemed both overly pretentious and an overreach for him, but it was better than being branded murderous masked terrorists.

As the IRA guerrillas escort your convoy into encampment, Commander Byrne waves a greeting to Lively, "Ah, you're late."

Lively shrugs casually, "Better late than never, Commander.  The goods I arranged are in the truck.  And this here is the man you should get to know, Mr. Cummings."

Your operator, Ethan "the Gun Geek" Hunt, steps forward on cue, "The name's Cummings, Samuel Cummings.  This first shipment is only a taste of the armaments I can provide."

Byrne gives a humble smile, "If you can deliver half of what Charlie says you can, you're about to become a very wealthy man with the amount of business we can send your way.  Say, is that war wagon behind you part of the shipment too?"

Your operator laughs, "That old thing?  Nah, I can do you better than that anyways.  Trust me, AMR will be jealous of the hardware I can kit you guys with."

"If you say so, Mr. Cummings.  We appreciate what you brought today, but we're going to need more than AK-47's and hand grenades."

"No worries, sir.  Once we have the financing and logistics secured, I can arrange a full table of equipment for your forces; not just small arms, but crew-served systems too.  I can also arrange support equipment such as commo and medical.  You get the cash and carry together, and I can get you whatever you need."

"Cash is king.  But of course I had hoped you'd be a bit more generous.  Surely a man such as yourself can smell an opportunity ripe for investment.  The writing is on the wall, and you're getting in on the ground floor of this revolution.  Once we take down AMR, we're going to own this planet and all its wealth.  Once we start running this place, we're going to need ongoing weapons contracts as well as other services.  Do you smell what I'm cooking?"

"I'm looking forward to that day, but right now I'm just a business man, doing business.  My sympathies aside, I do have to keep a profit margin, afterall.  Still, I'm not some mercenary..." He snaps figured authoritatively, and a masked Pipehitter trots up with a case of Guinness in his arms, "This is on the house; a gift to christen our shared future."

Byrne eyes the case of Guiness and bites his tongue.  Despite the brand's iconic status in pop culture, the historical Guinness family were upper-crust Protestant bankers who refused to hire Catholics well into the 20th century.  While they paid lip service to their Irish Catholic consumers, whenever the political situation got serious, the Guinness family sided with the Crown.  "Oh, wow.  Is that Guinness?  Haven't had one of those in forever."

Your operator gestures for his hired help to put the case of bottles down and then dismisses him wordlessly, "Figured you guys had been off-the-grid long enough to miss a good pint."  He pops the bottle cap off with his Gerber multi-tool and offers the first drink to Commander Byrne, "Got to love a nice dark stout, eh?  Practically a meal in itself."

A free beer is still a free beer, and Commander Byrne thinks better than to ruin a critical arms deal over this.  He emphatically takes a long swig, "Oh, yeah... that hits the spot."

"I almost brought a pale ale too, but didn't think we'd have the means to pour some proper 'Black and Tans' out here."

Commander Byrne tries not to spit take at this, "Heh, a 'Half and Half' would be nice.  But well... field conditions..."

Your operator doesn't understand how anyone could straight-up drink dairy cream, but figures it must be some weird hillbilly thing.  After exchanging a toast, the two men get settled in to talk shop.

***

"Osprey is confirmed in the nest."

***

"Well, that's a common misconception, my friend.  'Rocket Propelled Grenade' is actually a false backronym of sorts.  RPG stands for 'Ruchnoy Protivotankoviy Granatomyot,' literally 'hand-held anti-tank grenade launcher.'"

Byrne is impressed, "You'd don't say?  I did not know that."

"Very few people do.  'Rocket Propelled Grenade' just works so well, right?  Still, it also explains why so many Russian infantry systems began with the letter 'R.'  They were utterly pedantic in pointing out how everything was handheld, especially their hand grenades."

"'What's in a name?  That which we call a rose by any other name would smell as sweet?' ... I honestly don't care what it's called, I just need that firepower in my unit."

"Well stated, and nice use of the Bard.  Of course, I'm sure you're aware RPG's are not just for anti-tank applications.  There's a wide variety of other warheads compatible with the common RPG-7 launcher.  I can get a hold of those bouncing Chinese airburst rounds if you really want.  You know, the ones that totally wrecked the USMC at Shenzen."

"Well you should've just started with that.  Yes, please!"

***

"We got it.  Prepare for movement."

***

Command Byrne explains, "Still, vehicles are always a problem.  Ideally, a problem not handled face to face either.  You can provide AT mines as well?"

"Command or victim operated?"

"Whichever works best."

"Well command detonated is sexier, but still needs a guy in the bushes holding a detonator.  Sounds like you want the classic victim operated pressure plate kind."

"'Classic' is one way of putting it, but yes."

***

"Sir, we're just going to let this happen?"

"This is only a reconnaissance mission.  There are concerns here that are far beyond your paygrade."

"Paygrade?  Last I checked, you're not even uniformed."

"Sergeant, I have been granted full TACON of this mission.  If you don't like it-"

"-Attention all personnel, armed enemy combatants PID'd."

***

With security inside the guerrilla camp out of his hands, Pipehitter takes the time to prep the Beast.  After pouring a jerry can of fuel into the tank, he begins tidying up their trashed interior.  The trip took longer than expected, and with a skeleton crew manning the vehicle, they hardly could take a break if they wanted to.  Food wrappers are everywhere, and tightly-capped piss bottles were carefully stowed.  (Pipehitter has found MRE's don't agree with him, and packed his own field rations.)  Under other circumstances, he would've expected his colleague Ethan to pitch in, but such menial labor would be unseemly for some pseudo-VIP.

"Vin Tores?" teenage male with a thick country accent calls out to your operator.

Pipehitter nearly drops his snack of prunes at the unexpected call, "Sorry kid, the name's Pipehitter.  I just got here and don't know anybody yet."

"On yer back, guy.  That gun a Vintorez?"

A mildly embarrassed Pipehitter catches on, "Oh, the carbine.  Nah, it's a Val, the Vintorez's scrappy brother.  Not as fancy, but just a lethal and still crazy sneaky.  ...Hey, you were the kid out on the road right?  Sorry our truck almost didn't see you there."

"Kinna tha point ova ambush, innit?"

Your operator laughs, "You got me there."

"No biggie.  Shit happens."

"Hell yeah.  Tell you what, I'm gonna show you something."

Pipehitter fishes the spare Val carbine out of the Beast.  After pulling the magazine and clearing the chamber, he hands it off to the teen's eager hands, "Check that shit out."

The teen handles the weapon with surprising deft and mimics shoulder firing a burst, "Friggin' badass, guy."

"Frak, yeah kid."

"You know, I think tha Eighth Commandment dude and tha thicc chick copper had 'em at tha Red Riva.  Somma tha guys got it on vidya."

Pipehitter adjusts the balaclava concealing his face and begins sweating under his full USMC vintage body armor and helmet, "Video?"

"I mean, yah, they baddies, but it was some good violence.  Lemme pull it up on me phone, guy."

"Say, it was fun meeting you, but I really need to get back to work."

The teen excitedly shares his phone, "Hey, here it is.  Take a look-"

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG* *KABOOM*

***
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on August 02, 2021, 02:43:14 am
Mission Report Part (11/?)

IRA Gun Walkers for AMR CI/FP (Part Three)

Ethan hits the deck just before he's shredded by the shrapnel from the exploding truck of arms. 

Commander Byrne calls out from the ground, "To arms!  To arms!  Anybody see what hit us?"

A large bearded man with a gigantic sniper rifle joins them on the ground.  "Sir, are you hit?"

"No Cormac, but what the frak was that?"

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

Ethan becomes acutely aware his mission wasn't assigned either of Ocean PMC's fancy binoculars.  It sounds like something large caliber and automatic though.  "Maybe a .50 cal?" he thinks.  "Shouldn't have set the truck off like a Michael Bay flick though.  Unless the 'salt' really was that hot."

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

Breaking through the cacophony of IRA sergeants trying to get SITREPs and rally their privates, somebody calls out, "North ridge!  North ridge!  I saw muzzle flashes!"

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

"Three round bursts... that's good fire discipline.  ...CoFor maybe?" Ethan muses.

"Jesus," Cormac grunts, "It's the tank."

"What?  There were two?" questions the Commander.

"No offense to our distinguished visitor, but that thing over there ain't a tank.  But this sure as hell is."

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

"A tank without a cannon?  Unlikely.  They should be hitting us harder." interjects Ethan "the Gun Geek" Hunt.

Cormac gestures around them to the camp in chaos, "Seems to be doing the job just fine.  Besides, they're all buttoned up.  Might as well be a tank as far as my rifle goes."

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

"Fine, let me take a look," Ethan says as he grabs for Cormac's sniper rifle.

"Frak no, buddy.  Nobody is taking my gun except from my cold dead hands..."

Commander Byrne intervenes, "We don't have time for this drama.  Cormac, hand it over."

Trying not to visibly savor his victory too much, Ethan takes the rifle from Cormac and complements it as an olive branch, "Classic Remington 700 receiever, huh?  This a US mil Mk 13 in .300 Win Mag?  Good choice."

Cormac is caught off guard, but sufficiently flattered, "Thanks.  Wait till you try out the Schmidt & Bender scope too.  5-25 mag and beautiful light transmission.  Costs almost as much as the gun itself."

Ethan laughs, "All good optics do, don't they?  This bipod is nice-"

Commander Byrne tries in vain to hide his growing frustration as he interrupts, "-seriously, gentlemen.  Display some sense of urgency."

***

The teen stands up his dirtbike and waves Vic onward, "Git on."

The plan was crazy, but it could work.  (Besides, it's not like they had any better options.)  Your operator crams into the tight seat of the dirt bike and clutches onto the young man's waist from behind.

As they clutch, nut to butt, the teen reads Vic's mind, "No homo, guy."

“At least it's not a Vespa.”

***

Ethan pokes the rifle around cover and searches for the shooter.  Using a large rifle for this is more awkward than binoculars, but beggars can't be choosers.

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

Catching the muzzle flashes that time, he fixes the rifle scope on the location.  He has to admit, the vehicle did a good job on concealment.  Some kind of camo netting is stretched across the front of the hull.  It vaguely resembles a tank, but it has wheels.  Some kind of BTR probably?

Yep, a BTR, or some kind of knock-off of one.  That would explain the gun: the KPV 'Krupnokaliberniy Pulemyot Vladimirova,' literally Vladimir's large-caliber machine gun.  Towards the end of WW2, the Soviet figured out .50 cal/12.7mm could no longer defeat Nazi armor, so they went and made a HMG in 14.5mm.  The war would be over by the time it got fielded, which was probably a good thing, because at over 108 pounds unloaded, it was no longer a man-portable system.  Furthermore, it wouldn't be able to penetrate a late WW2 "light" tank.

But on the upside, it still hit hard enough to kill most APCs, and more importantly, could be put in a towed quad-mount to engage low-flying aircraft.  Thus the 14.5mm replaced the 12.7mm Dskha in their towed ZPU AAA turrets ('zenitnaya pulemotnaya ustanovka,' literally anti-aircraft machine gun mount.)   As the Cold War dragged on and the US pushed air assault doctrines and a reliance on close air support, the the ZPU was widely exported throughout the Warsaw Pact and the developing world.  Used in nearly every armed conflict of the Cold War, North Vietnamese 14.5mm ZPU's were even considered the most deadly threat to US helicopters at the time.

Ethan would love to explain this all right now, but he realizes he probably should be more focused on killing it.  Cormac was right, the thing had enough armor that .300 Win Mag at 1000m wouldn't do shit.  Maybe there could be an opening?  He examines the armored vehicle through the scope, looking for weak points.  Just needed to threaten the vehicle enough to make it break contact. "Hey Cormac, just how good a sniper are-"

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

***

Vic hangs on tight as the bike ascends the dusty switchback.  The bike's overloaded with the two of them aboard, but the teen sure knows how to ride.

***

Ethan jolts back to cover as a burst of heavy machine gun lead impacts all around him.

Cormac calls out, "Sir?  You hurt?"

"Not this time...  Though I do have bad news."

"Other than we're pinned by fire and can't do shit about it?"

Your operator fishes the borrowed sniper rifle from the line of fire, "So the bad news is that your rifle got hit.  The good news, is that I'm your new arms dealer, and I'll definitely replace it in the next shipment.  Free of charge, of course."

Cormac takes the rifle and shakes his head in disgust, "Damn shame.  Real solid of you to take responsibility though."

"Like I said, us arms dealers get a bad rap out there.  I'm not a merc-"

Byrne interrupts again, "We can all give each other handjobs later.  Now, the SPG-9 from Mullaghmore, is it up and running?"

"The recoilless rifle?  No, sir."

"And no RPG's?"

"None, sir."

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

Your operator and the two IRA men make break for it as the KPV tears up the earthmound they were using for over.  Wordlessly all three had decided to sprint for boulder 50 meters away.

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

The KPV gunner is fixated on them, and tries to engage them with a another burst.  Green tracers streak between them, with their heavy rounds ricocheting and skipping along the earth.

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

Your operator and Cormac make it to safety in a huff.  But after an agonizing moment, it becomes apparent Commander Byrne isn't coming.  As the dust settles, Cormac spies a crumpled body.

"Commander!  Can you move?!?"

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

Not anymore.

***

"Good kill!  Good kill!"

"Sergeant, I will have you court-martialed for this."

"Court-martialed?  Nah... I'll probably just get chewed out.  I've been chewed out before."

*BANG* *BANG* *BANG*

***

On the dirtbike, Vic knows they must be getting close.  Regardless of how much camo netting you put up, a heavy machine gun turret booming away with impunity isn't a very stealthy weapon system.  Pulling up behind a bush, they can just see the rear of the armored vehicle.  Setting the bike down, Vic and the IRA teen ready their Val carbines and divvy up a satchel they brought with him.  Pulling out the red clay bricks, Vic asks one last time, "You've used these before?"

"Yeah, seen it done, guy."

It wasn't the answer he was hoping for, but rigging up 4kg of Semtex in combat conditions can't be that hard, right?

*BANG* *BANG* *BANG*

***

"Keep it up.  Fish in a gorram barrel."

"Roger that, Sarge."

*BANG* *BANG* *BANG*

***

With a 4kg charge rigged with a blasting cap on a spool of wire, they're unsure of what to do next.  "Alright kid, you run it, then I clack it when you're clear?"

"I ain't dumb, guy.  You ain't the boss of me either.  You run, I clack."

"You shittin' me kid?  Fine, coin toss?"

"Coin toss."

***

Agent Lively finds your operator behind the boulder, "Well this turned into a shitshow, didn't it?"

"I mean, it's gotta run out of ammo at some point right?"

Cormac adds grimly, "Assuming they're solo, that is.  If there's a manuever element out there, we're fraked."

Lively tries to refute him, "There shouldn't be any OPFOR in this AO for that."

Ethan laughs, "Then who do you think is trying to kill us then?"

*CRACK-BANG* *CRACK-BANG* *CRACK-BANG*

"Beats me.  Say, where'd your man run off to?"

"Huh, what?"

"The big dude.  Your gun truck is still here, but I swore I saw him jump on a motorcycle."

Ethan is still clueless, and lacking tactical combat leadership experience, forgot to check on his only subordinate "Uh..."

It then comes to Team Leader Ethan's mind that the written plan was to 'break contact,' and abort mission on hard contact.  Naturally, he couldn't excuse himself from the rest of the IRA encampment at this point, but who knows what Pipehitter thought he could pull.  Acutely aware of his prosthetic hand, it wouldn't be the first time he was left to fend for himself on Anghbar either.  “Maybe, he really did leave Salt to the wolves twice.  'Twice is a coincidence, three times is a pattern,'” he thinks to himself.

***

Trying to handle the plastic explosives as carefully as possible, Vic creeps up on the back of the armored vehicle.  As they suspected, it's just one fully buttoned-up vehicle, with no apparent infantry support.  He's tempted to fling the hastily assembled charge, but thinks doing so would probably dislodge the blasting cap.  Hopping like a basketball layup, he places the Semtex atop the vehicle just behind the turret with a dull thud.

***

"The frak was that?"

"Wasn't me.  They shoot back finally?"

"Dunno.  Lemme- FRAK, FRAK, FRAK!  Contact rear!  Five meters!"

*BANG* *BANG* *CLICK*

***

The teen sees Vic go down in a burst from the vehicle's KPV turret, and squeezes the clacker.

*KABOOM*

***
Title: Re: Space Cowboys for Hire [Turn 6]
Post by: ConscriptFive on August 31, 2021, 01:53:21 pm
Mission Report Part (12/12)

IRA Gun Walkers for AMR CI/FP (Part Four)

Vic "Pipehitter" Vega lies motionless on a stretcher in the middle of the IRA encampment.  The scrappy kid points to the two fentanyl lollipop sticks protruding out the corners of his mouth, "Guy narc'd himself out.  Shame 'bout the teeth though."

Ethan pulls the two partially dissolved sedatives out of Vic's mouth, and tears open his body armor.  Vic's still breathing, and no bleeding besides some scrapes from shrapnel.  He does look funny without his dentures though.

"Guess that wasn't a tank, but this guy sure was, eh?"

Ethan shakes his head in disbelief, "I guess so.  Mind if I get that Val back from you?"

"Fun while it lasted.  I even got ta yell 'Eighth Commandment, motherfraker!' when I hosed them down."

"'No greater joy,' eh?  You did a helluva job out there.  I'll put a good word in to your Commander... the new one I guess...  What's your name?"

"Logan Kenny, guy."

Agent Lively interrupts, "So, we got a problem."

Ethan gestures to his man on the cot and the IRA rebels collecting the bloodied body parts of their comrades, "Yeah, no shit."

Agent Lively pulls Ethan aside and waves off Logan as he tries to follow, "Mommy and Daddy need to talk, kid."

Logan gives them the finger and then storms off.

After glances around furtively, the AMR Counterintelligence Agent explains that he just helped search the enemy bodies, and he definitely recognized one of them.

"I trained with him back in the day."

"Are you sure?"

"100 percent.  Hadn't seen him in months, but we used to be tight.  Tag-teamed a midget stripper once."

"Wait, what?"

"I mean, not my kink, but you kinda have to try it, right?"

Ethan recoils in a mix of disgust and confusion, "No, I meant the other part.  What are you trying to say?"

"Barclay fraked us."

***

Bandying about niche terms like "agent provocateur," "third force," and "false flag," Lively tries to explain the situation to your operator.  It doesn't help that Charlie Lively (if that's even his real name) is a smart guy who talks fast when he gets really fired up.  Your operator does gather than the the so-called "Black Masks" are not, and perhaps, never were, a homegrown resistance organization.  Lively had even personally done operations supporting them.

Your operator retorts, "What?  AMR CI/FP is doing all this to AMR proper?  That doesn't even make sense."

"Exactly, it's not supposed to.  People like to think all CI does is defensive shit;  And we prefer it that way.  'Force Protection' sounds about as boring and defensive as it gets, right?  If you guys only knew..."

Of course, Anghabar had long been no stranger to labor discontent.  Sure AMR may have ran their workforce just as hard as any other major employer in the 'verse.  But if an employee didn't like their job that much, they were always free to find another one.  Except basically the whole planet was a company town for AMR.  The Unions couldn't force AMR to break up their empire, but at least they got AMR to fund the 'Amnesty Flights' to Harad.  Love it, or leave it: AMR had you covered.

"But that wasn't good enough for the new generation, was it?"

Ethan shrugs, "I've never been to Harad, but isn't it kinda primitive out there?"

"I dunno.  Me neither.  They should think of it as an adventure though!  Kids these days, and their lack of pioneering spirit."

Eventually, activists weren't leaving Anghabar anymore, and the Unions became accordingly more militant.  Underground social media emerged, with activists posting 'political content' under alias.  AMR security apparati like AMR CI/FP got to work trying to suppress these malcontents, finding ways to send the most problematic off to Flossmore.

"Got my first commendation working as a junior agent on the Grace O'Malley case.  Frakin' crazy where that all went.  No one thought Graywater would take a hard left turn like that, either.  Guess anybody can buy you mercs after all."

But in the long term, they were merely 'throwing small shells against the tide.'  Activism grew despite their repression, and they gained support from organizations offworld;  Some less savory than others.

"They even started cutting deals with those Godfather wannabes at Casa Nuova.  At least Tyrell Dynamics finally cleaned that shit up with Task Force Orion."

Ethan gets impatient, "Don't get me wrong; I'm appreciating the history lesson here.  But how do the Black Masks figure into it?"

"Does the name Okhrana mean anything to you?"

"Is she another stripper you tag-teamed?"

Plagued by anarchist assassinations (including six attempts on his own life), Romanov Tsar Alexander II created the Okhrana secret police to address anarchist terrorism in 1880.  Seven months later, Tsar Alexander II was still assassinated anyway.  In the wake of his father's assassination, Tsar Alexander III rolled back democratic reforms, made all Imperial police subordinate to the Okhrana, and basically empowered them to do whatever was necessary to infiltrate and neutralise anarchist terrorist groups.

"And gorram did those Slavs get creative..."

Taking double agent operations to a whole new level, the Okhrana created entire fake institutions that they puppeted.  Within a few years, the Okhrana was financing, editting, and publishing the anarchists' official newsletter.  Hoping to quash revolution even sooner, they eventually got into astroturfing unions.  The Okhrana were even early backers of Lenin and the Bolsheviks, noting that they were relatively non-violent and tended to antagonize other activists.  Accordingly, an Okhrana agent took over the Bolshevik's official newspaper, Pravda.

"But the hardcore part was just how deep they'd let the conspiracies go.  They had an agent so deep in the anarchist terrorists, that he participated in the successful assassination of the Tsar's Minister of Interior.  That agent then won the unquestioning trust and respect of the terrorists.   A few years later, the same agent kept the ruse up by assassinating the Tsar's uncle."

"No offense, but surely Barclay knew how this all ended?"

"Hey, I'm just a soldier following orders here.  Senior decision-making is above my pay grade."

"Mine too, but where is this all going?"

"Do you see me carrying a crystal ball, pal?"

Ethan sighs, "Frak me, skip to the part about why an agent in a tank just tried to kill us."

"I thought we all established it wasn't a tank."

Ethan stares Lively down murderously.

"Geez, sometimes you gotta laugh so you don't cry...  We've been burned.  A human sacrifice for grander machinations in the Great Game."

"Well that's the obvious part, but why?"

Lively shows your operator an SLR camera body, "Looks like it had a massive telefoto lens that your man blew the hell up.  The SD card still reads though.  Turns out my old friend got some pretty solid pics.  Professional quality, UHD."

"Of what?"

"Some off-world agitator running guns to the IRA."

"Well, shit."

"I don't think CoFor going full interventionist was part of Barclay's plan.  It won't be long before they bring Palantir in, and he needs to pin a fall guy before they start investigating our ops.  I'm sure he would've loved to blame this all on some off-world leftists, but I guess a bunch of shadowy space mercs will do in a pinch, eh?"

***

Finishing loading your sedated operator in the the backseat of the Beast, Lively slams the door shut, "Big guy is faded out pretty hard, but you shouldn't need him with the route we discussed.  He contracted you to take me back to the original spaceport, and won't expect the change."

Ethan smirks, "Or they'd think, that we'd think, that they'd think, that we'd think..."

Lively laughs, "Gotta love analysis paralysis.  Don't overthink this.  Our mission didn't go as planned, but neither did theirs, so we're still one-step ahead."

"Makes sense.  So what about you then?  Going native for real this time?"

"Like I have a choice?  Looks like I'm a full-time commie pinko now, whether I like it or not."

Lively scribbles on the back of a business card and hands it over, "Switching to a new burner.  I'd advise you to do the same.  Keep in touch though, I might be able to unfrak this."

***

Back on the Mothership Leviathan, Sam Goldman is furious Agent Barclay refuses to answer his calls.

Spoiler (click to show/hide)
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: ConscriptFive on September 17, 2021, 03:11:30 pm
Month Seven

"Finally some good news from Anghabar!  They smoked that commie pinko doctor."
"How long did he think he was going to get away with it all?"
"Dumbass was on borrowed time for sure.  That Maoist bullshit needs to stay in the Chung-hwa system."
"Oh yeah, they're real amenable to revolutionaries there."
"Touche.  But did you hear the crazy part?  Dr. Throckmorton had joined them."
"Gullible frakin' moron.  He got what he deserved."

                     --Overheard gossip at Twenty Forward Lounge on Mothership Leviathan
                  
Contact Phase

Samuel Goldman Esq. greets you in the conference room with a smile, "Congratulations, Mrs Ocean.  Under your leadership, we've had our second highest grossing month this cycle."

Operation's Chief Neil McCauley shrugs, "Despite how much they bled, our men brought home the bacon.  Shit got wierd for Templar with CoFor, but he pulled it all off.  We're still not exactly sure what happened with Chapman, but her body was returned to us by courier from Palantir, and Taylor's intelligence collection still met client needs.  Heller brought in the big bucks from Rattlesnake Ridge in a flawless op..."

He pauses.

You and Sam look at him expectantly.

Neil takes a deep breath, "So, Hunt's gun walking op; we need to talk about it."

You wrack your brain recalling the mission plan you wrote, "So was it him or Vega who screwed the pooch?"

Neil smirks, "Actually, neither.  I'd even say Vega performed with exceptional valor.  He got banged up hard, but the Clinic ducktaped him back together.  I've put him on light duty this month, but enshallah he'll be good to go next month."

"So what's the problem then?"

Neil and Sam exchange a knowing look.  Sam takes over, "To put this delicately Mrs. Ocean, a client has egregiously broken our contract."

Neil rolls his eyes, "Is that what we're calling this ratfrak?  Barclay betrayed us."

Sam concedes, "To put it plainly, yes, you could say that..."

Sam and Neil explain the situation to you.  Agent Barclay, a Counterintelligence Agent from AMR, was puppeting the worst actors of the insurgency on AMR.  Now that Mr. Thiel is formally involved, Barclay's looking to pin the blame on Ocean PMC for fomenting a radical leftwing insurgency.

You laugh, "Good thing we blow this popiscle stand in two months, eh?  Can you say no extradition agreement?  Direct all subpoenas to the trash folder."

Sam and Neil visibly cringe in their seats.  Neil explains, "Under normal circumstances, yes Ma'am.  We've been burned by asshole clients before, yet we're still in business.  But with Danny gone, we're now the new kids on the block to the One Percenters.  And you know the two things the elderly really hate?  New things and communism.  We're in a bad place right now."

Sam continues, "And of course the bioterrorism charges..."

Neil replies, "Maybe I'm being optimistic on that one, but I kinda think the Musk clan has our back on that one.  I mean, letting rip a bioweapon in Bezos' backyard?  I bet they're laughing their asses at that kind of schadenfreude."

Sam cracks a smile, "True, but are they willing to pay for it?  If that were the case everytime we benefited a third party, we'd own half this ship by now."

Neil fights back, "Now I may not be a political guy, but we wouldn't still be here if they didn't support us.  New Monaco's chance to boot us was after Paramour, but instead they threw us a memorial service."

Sam shakes his head, "Yes, but now we're positioned against Mr. Thiel's interests.  He may not be the juggernaut Bezos is, but he's the most respected of the Founders.  He's the Godfather of the PayPal Mafia.  Something of a kingmaker back in the Old World.  He personally made the fortunes of half the families upstairs in New Monaco, especially the Musks and Zuckerbergs.  When the Exodus Initiative came along, his Founders Fund was the first to buy in.  He may have lost a lot of capital on paper, but those transformative investments in the New Worlds bought him even more respect and influence.  It's safe to say he could turn New Monaco against us with just a few phone calls."

You interject, "But we didn't cross Mr. Thiel, and we can prove it.  We have correspondence, signed agreements, invoices, wire transactions..."

Sam winces, "Can we though?  On a superficial level, confidential documents can be forged.  We could show wire transfers, but this client used unlisted intermediary accounts.  In context and full totality of evidence, we could explain it, but then we'd have to really 'open our kimono' so to speak.  We'd potentially expose other clients in the process, which could destroy our whole business model going forward."

You sigh in frustration, "So we just have to take it then?  There must be some option?"

Sam and Neil exchange another glance.  Just as Neil is about to begin, Sam speaks first, "As your Legal Counsel, I would advice you to expand your legal representation."

Neil laughs in disgust, "Of course you would.  How much would that put us out?"

Sam sketches out some figures on his tablet, "A junior attorney and a paralegal at least.  Ideally on full retainer.  Remote work probably isn't the best choice either.  Thus, we'd also need to arrange ship access for anyone we hire from the planets.  250k upfront minimum for a 9-month fiscal cycle."

Neil gripes, "That much money just to hire more people to tell us how screwed we are?  Ma'am, I recommend a more proactive solution."

You look to your Ops Chief, "Proactive?"

"We're looking at a kill or be killed situation, Ma'am.  The silver lining here is that Hunt managed to secure an insider with AMR CI/FP as a contact.  He got fraked by Barclay too, and should be more than happy to help."

Sam concedes, "Such a kinetic action would certainly fall under the Ops Chief's purview, and I will gladly entertain this contact should you so wish, Mrs. Ocean.  In terms of other updates to the contact list, it's safe to say Agency Barclay is no longer a client of ours.  Furthermore, I'm sure you've heard about Doctor Throckmorton on the news.  Accordingly, I doubt the IRC are in a place to do anything in the Thiel Planetary System anymore."

"Here's an updated list of contacts for the month."

Spoiler: Contact List (click to show/hide)

"With how much Potter Properties just paid us, I doubt they can again afford our services so soon.  On the other hand, the heat should have died down enough on both Disney and Tyrell by now.  Palantir and the Expeditionary Forces likely have plenty of more work for us with how the situation is unfolding on Anghabar.  I have already been contacted by Mr. Lively, if you would like to develop him as a client as well."

Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(0) Potter Properties:  **LIKELY UNAVAILABLE**
(0) Anghabar Mining and Refining:
(1) Tyrell Dynamics: Sam
(1) Disney-Fox-Universal-Comcast: Sam
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(0) Slavic Vor:
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(0) Harad Marshals:
(0) Flossmore Warden:
(1) Coalition Expeditionary Forces: Sam
(0) Interstellar Red Cross:  **LIKELY UNAVAILABLE**
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(0) Interstellar Geographic Society:
(1) Palantir Technologies: Sam
(1) Agent Charlie Lively: Sam

You get back to your office and flop into your office chair.  Until today, everything had been going relatively well business-wise.  But who could see this coming?  Your Danny was unshakeable, but you can't help but think that even this would get under his collar.

In the privacy of your own office, you decide that getting comfortable behind your workstation is the least you can do right now.  After kicking off your heels, you unclasp your bra and let your ample breasts hang loose.  After pulling you white silk blouse back on, you take a moment to fold the black lace bra with a pink fringe reverantly on your desk.  (It's one of your nicer bras after all.)

With a deep sigh, you stretch your aching lower back.  The current fashion on the ship is to keep things top heavy, something you knew your late husband definitely approved of.  As a dutiful wife, you always felt obliged to maintain yourself according to his tastes.  To be fair, you certainly enjoyed how he kept his body of the years too.  But as the new head of the family business, you now had a coterie of others to satisfy.  Even though you aren't truly of the upper class, a certain sense of physical beauty and fashion was expected from you.  With regular Reju-Renu service from the TI Clinic, you don't have an excuse not to play along.

"Excuse me, Ma'am.  Do you have a moment?"

Caught off guard, you must've left your office door open, "Chief?  Oh, sure.  What's up?"

Neil goes ahead and seats himself in your office, "Well Ma'am, we got so caught up in today's meeting that we forgot to discuss upcoming personnel plans."

"Oh, right!  Can we pick up that old Greywater guy to fill Hoxton's billet?"

"Yes, Bauer certainly is an interesting prospect isn't he?  He does have some baggage though.  We definitely should interview him for that billet however, along with some other prospects.  I've already cleared this with Legal, but I'd like to expand our roster."

"Wait... 'expand our roster?'  Aren't we fixed at ten shipboard billets with full citizenship and TI Clinic membership?"

Your Operations Chief goes on to explain that he has plans to create a clandestine "B-Team" of planetside operators.  Through ownership by shell corporations, they'll appear unaffiliated with Ocean PMC, and can be plausibly denied if killed, captured, or otherwise compromised.

"'Killed?'"

"Well Ma'am, we can't extend them the same benefits of our 'A-Team' now, can we?  No way we could afford TI mods for them, and would ruin their deniability if we did.  Hell, once we hit Chung-hwa, we won't even allow them shipside.  Of course we'd have to book them in coach class each FTL jump, but that's better than cutting them loose for 27 months at a time."

"It's sure an interesting proposal, Chief.  ...But won't that change operations?"

"Yes, and for better..."

Without ship access, these operators must go full native, living planetside like a true interstellar migrant.  As permanent boots on the ground, they can support our A-Team as only a native can.  They'll become de facto guides to their chosen area of operation, and may be developed into other capabilities as appropriate with their placement and access.  And of course, the B-Team could turn into something of a farm team for us, placing promising prospects into a longterm pipeline as a full-on TI modded shipside operator.

"That's intriguing Chief, but it's a helluva change to how we do business.  It also sounds expensive?"

"I hear you, Ma'am.  It's ambitious, but it should still fall within our budget surplus.  Definitely a better choice that another gorram lawyer getting fat on our dime too.  And with so many places going to hell in a handbasket, half the prospects on my shortlist would probably pay us for a ticket out of here anyways.  Still, I don't need you to fully commit now, we have to see how the interviews go this month."

You gesture for him to further explain.

"We're in a very niche line of work.  It would be nice if I could just walk over and enlist some patron out of the Twenty Forward Lounge, but our operators are cut from a different cloth than that."

You grin in agreement.

"Ma'am, we find our operators on the battlefields we fight on.  Men and women we've seen in action, and proven their mettle.  Whether they knew it at the time or not, all of our current hires had been previously encountered by on-duty operators from Ocean PMC."

You raise an eyebrow at that last statement, "All of them?"

"Yes, Ma'am.  We don't explain for obvious security reasons, but I'm sure they've all figured that out by now."

"So we've already met all these prospects then?  You're going to just fly down there and shake some hands now?"

Neil shrugs, "I wish, I could.  Half of the people on my shortlist are fugitives in a warzone.  Even if that weren't the case, senior personnel are too valuable to endanger planetside, and our field operators have actual operations to attend to."

You joke, "So what, you just slide into their DM's on social media?  'Wanna see the 'verse and live forever?  CLICK HERE!'"

"I was thinking more like 'HOT SINGLE MILF WANTS YOU FOR ACTION!'"

You weren't expecting that edgy a joke from Neil and it hits hard.  You double over in your seat laughing, but then sober up as you feel your untethered jugs wobbling all over the place underneath your thin blouse.

You catch the man's eyes fixated below your neckline, but he quickly recovers and meets your gaze,  "Well Ma'am, there's a contracted intermediary.  We've used them for decades without fail.  They can discreetly get anywhere and always keep their NDA's.  A Mothership Leviathan citizen too."

"You don't say?  No offense, but sounds like we should've recruited them to our little family by now."

Neil smiles, "Great point.  I asked Danny that about that once.  Said he already tried.  They like the freedom of being an independent contractor."

"Can't blame them for that.  So we give them our list, and then?"

"They dispatch small airmobile messengers to the exact location of the prospect."

"Like drones?"

"No, Ma'am.  Birds.  Very special ones, obviously.  Owls to be precise."

"The things they can do with biotech now..."

"I know, right?  They then deliver a handwritten letter.  Old fashioned I know, but keeps the whole exchange secure and off the grid."

"Nice."

"But the letter itself is more than it seems.  It can recognize its recipient, as well as communicate back to the sender that it has been read."

"Huh, impressive."

"And of course, we use the standard letter head: Ocean School of Mercenaries and Spies."

Quite satisfied with himself, he pauses dramatically and watches you for a response.  Confused, you answer him with only dumbfounded silence.

He tries to hide his frustrated disbelief, "You know... like Hogwarts?"

"Oh, I'm sorry," you say.  "I'm really regretting having never read any Tolkien these last few months."

"But..." Neil sighs with resignation.

Putting the joke aside, he explains everything about contracted intermediary part was true, except for the whole owl part onward.  For 20k, they'll interview five prospects anywhere in the planetary system.  By the end of the month, you'll receive a written report with supporting audio logs.  They have their own interview script, but they'll ask any additional or specific questions you request.  This month, you'll keep our identities and work details generic, in case they back out.  Next month, another 20k for follow-up interviews, medical screenings, and initial contract negotiations.  If there's someone who definitely fails first round interviews, you can try to replace them with a new prospect for the follow-up month.

"It's a service that's worth every penny, Ma'am."

"If only they had owls though..."

Neil laughs, "Indeed, Ma'am.  Of course, contract signing is done right before we hit FTL, then we have a whole month to onboard them before we hit Chung-hwa.  Now as for my recommendations for prospects, we've already mentioned Bauer-"

You interrupt him, "-excuse me, Chief.  I'd like to take my own shot at this."

He's caught by surprise, "Oh...  Okay... Well there's also Goodhaven-"

You stand and wave your hands frantically to cut him off again, "-seriously, Chief.  I got this."

Seemingly jarred by the unintentional frenetic jiggling of your unbridled space age knockers, he makes eye contact with you again and backs down, "...Well Ma'am.  You're the boss.  Let me know if you have any questions."

Quote from: OOC: Prospect Scouting
Name five NPC's you'd like to pursue as prospects.  These can be any living named NPC you've encountered so far.  In addition to identifying a potential prospects skills and aptitudes, assess if the person would actually want the job you plan to offer them.  It's an obvious waste to spend a limited interview slot on a talented operator who ultimately won't sign with Ocean PMC.

As usual, this Event will resolve by Mission Phase.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Stirk on September 17, 2021, 03:50:52 pm
1) Agent Barclay. If we hire him we don't have to track him down and murder him and he doesn't have to be tracked down and murdered. This works out well for all parties involved!

2) Peter Theil. Having his vast influence in our network can only be a bonus! See if they can use actual owls to increase recruitment chance.

3) Martinez & Sons. They're going to need new jobs after they all get fired and I feel kinda bad for them :(

4) Dr. Throckmorton. We die a lot. We could use a doctor to not die. If he is a good enough doctor to undie himself, he can consider himself hired.

5) Maartje Thyssen. We need more rioded up muscle heads on our team.

Thoughts? I picked more from the later half of the game since its been two years and I forgot most of the early people's names.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Shadowclaw777 on September 18, 2021, 11:06:48 pm
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(0) Potter Properties:  **LIKELY UNAVAILABLE**
(0) Anghabar Mining and Refining:
(1) Tyrell Dynamics: Sam
(2) Disney-Fox-Universal-Comcast: Sam, SC777
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: SC777
(0) Casa Nuova:
(0) Goodhaven Sheriff:
(0) Harad Marshals:
(0) Flossmore Warden:
(1) Coalition Expeditionary Forces: Sam
(0) Interstellar Red Cross:  **LIKELY UNAVAILABLE**
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(1) Interstellar Geographic Society: SC777
(2) Palantir Technologies: Sam, SC777
(2) Agent Charlie Lively: Sam, SC777

Reasoning, we have five operators for this month and it might go to six if make Agent Bauer, the point is this is the month where we should have at least have one safe-ish mission, and to me that goes with IGS because we might get a bird-watching mission or something, just make sure they 100% know that any ocean-based exploration is off the table. We have like 2 people do the IGS mission, including Vic since it’s the most likely to not involve combat, and then we send 3 people to do the PT or the ACL mission. We could also do 2 on PT, 2 on ACL, and 1 on bird-watching (Vic) on IGS if we want to be daring. Slavic Vor because their Chads and homies and I like just seeing what mission’s criminals give us, drug trafficking? Bodyguard protection? So many interesting options

Well annoyed that we can't just have Jack Bauer just instantly send an interview to become a TI operative to replace Huxton, we still have the buyout money for a new one, from Velociraptor King right?

My picks would be I guess Janet “Holla” Hollaran, Agent Charle Lively, Doctor Throckmorton, Raja Chatterjee, and some Southeastern Asian that we’ve previously met (The only one I can recall is the military guy we talked too on the Task Force Orion mission I believe?), my mind is blank on this as well as finally Bauer, and the most likely person to replace is probably Raja and become a TI operative.

Holla is the most willing to leave planet maybe, has deputy experience and some of our previous training, and has lost a wife. Maybe this will be the push to go off-world?
Agent Charlie Lively may want to leave off-world now that he got backstabbed, may want to stay in Harad or something
Doctor Throckmorton lost a job and is already going revolutionary in the Chung-Hwa system, so it seems like he would like to join
Jack Bauer, is the most optimable person because he had previous Greywater Experience or whatever to become the next TI operative
Raja Chatterjee, because he’s a language translator and maybe he wants to leave CoFor management, might already be in a service contract.

Maybe we can just put an Ad in the main AMR cities looking for Eastern Asiatic ethnic operators to join us, because they would be the most ethnically-similar to the new region, and I can’t recall someone we know who is of this and also willing to leave their profession to join
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Kashyyk on September 19, 2021, 11:58:47 am
Spoiler (click to show/hide)

I made a list of all the times someone named showed up and then didn't die.

My votes would be for Agent Charlie Lively and Dorothy Miller (nee Wilder) to start, as they both have shown competence in stressful situations, don't have much tying them to their current location and probably want a fresh start under new stars. They've also both got some useful skills as an Intel Operative and a Combat Medic, respectively.

I'd also second Janet "Holla" Hollaran, as she seems pretty competent and quick to learn. No obvious reason I can see either for or against leaving beyond the standard "Go to interesting places. Meet interesting people. Shoot them", angle though.

If we want more guns, Lt Rogers and Sgt Sen from CoFor would be useful as well.  Neither of them seem particularly pleased with the crap CoFor is having them pull.

Finally, a couple of slightly out-there options. Maartje Thyssen might want an excuse to be her person out from under her parents thumb, although she doesn't have any obvious perks beyond beef. Khadija Gilani is only working for Potters as it gives her freedom. Perhaps the freedom of going interstellar will be what she wants? Finally, Sid the Velocirator. He probably still needs a home, and screw you all for denying us a dinosaur.

Will think about contacts in a bit.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Stirk on September 23, 2021, 11:37:59 pm
Spoiler (click to show/hide)

I made a list of all the times someone named showed up and then didn't die.

My votes would be for Agent Charlie Lively and Dorothy Miller (nee Wilder) to start, as they both have shown competence in stressful situations, don't have much tying them to their current location and probably want a fresh start under new stars. They've also both got some useful skills as an Intel Operative and a Combat Medic, respectively.

I'd also second Janet "Holla" Hollaran, as she seems pretty competent and quick to learn. No obvious reason I can see either for or against leaving beyond the standard "Go to interesting places. Meet interesting people. Shoot them", angle though.

If we want more guns, Lt Rogers and Sgt Sen from CoFor would be useful as well.  Neither of them seem particularly pleased with the crap CoFor is having them pull.

Finally, a couple of slightly out-there options. Maartje Thyssen might want an excuse to be her person out from under her parents thumb, although she doesn't have any obvious perks beyond beef. Khadija Gilani is only working for Potters as it gives her freedom. Perhaps the freedom of going interstellar will be what she wants? Finally, Sid the Velocirator. He probably still needs a home, and screw you all for denying us a dinosaur.

Will think about contacts in a bit.

I never actually made the connection with the Dorothies until this post. Goes to explain why the Sheriff doesn't care for immigrants if he blames them for killing his grandkid with space disease.

Anyway I'll reiterate my choice of Jack Bauer. The best choice for a space mercenary is a space mercenary. He's got the experience, the talent, and a good rapport with our troops considering he already helped them out at several points. Unlike the other choices we've seen him in action and he managed to get the job done competently. I don't see much use for an army medic who doesn't seem to have seen any action and retired (medics are first responders with 16 weeks of training, while she is competent in first aid we can't expect her to pull miracles like the possibly late Doctor did). Agent Lively might add some skills we don't already have as an Intel Agent but every job he's touched we've failed. He's clearly bad luck.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: m1895 on September 26, 2021, 03:44:28 pm
Quote from: Contacts Vote (pick 5)
(0) Lossarnach Country Club:
(0) Potter Properties:  **LIKELY UNAVAILABLE**
(0) Anghabar Mining and Refining:
(1) Tyrell Dynamics: Sam
(3) Disney-Fox-Universal-Comcast: Sam, SC777, m1895
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: SC777
(0) Casa Nuova:
(1) Goodhaven Sheriff: m1895
(0) Harad Marshals:
(0) Flossmore Warden:
(1) Coalition Expeditionary Forces: Sam
(0) Interstellar Red Cross:  **LIKELY UNAVAILABLE**
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(0) United Labor Movement:
(0) United Green Party:
(2) Interstellar Geographic Society: SC777, m1895
(3) Palantir Technologies: Sam, SC777,  m1895
(3) Agent Charlie Lively: Sam, SC777, m1895
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Kashyyk on September 26, 2021, 03:48:55 pm
Have some votes. I want to shoot Agent Barkley in the face. Aside from that though, we just need some nice, safe money. No need to go crazy.

So, I've gone for a mix of civilian and trusted contacts. Plus ULM, cos I wanna know where the Independent Republic of Anghabar ends up.

Quote from: Contacts Vote (pick 5)
(1) Lossarnach Country Club: Kashyyk
(0) Potter Properties:  **LIKELY UNAVAILABLE**
(0) Anghabar Mining and Refining:
(1) Tyrell Dynamics: Sam
(3) Disney-Fox-Universal-Comcast: Sam, SC777, m1895
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: SC777
(0) Casa Nuova:
(2) Goodhaven Sheriff: Kashyyk, m1895
(0) Harad Marshals:
(0) Flossmore Warden:
(1) Coalition Expeditionary Forces: Sam
(0) Interstellar Red Cross:  **LIKELY UNAVAILABLE**
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(1) United Labor Movement: Kashyyk
(0) United Green Party:
(3) Interstellar Geographic Society: SC777, Kashyyk, m1895
(3) Palantir Technologies: Sam, SC777, m1895
(4) Agent Charlie Lively: Sam, SC777, Kashyyk, m1895
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Stirk on September 26, 2021, 05:14:57 pm
It still doesn't really matter but I'm not sure why you guys think Disney has a job for us.

Quote from: Contacts Vote (pick 5)
(1) Lossarnach Country Club: Kashyyk
(0) Potter Properties:  **LIKELY UNAVAILABLE**
(0) Anghabar Mining and Refining:
(2) Tyrell Dynamics: Sam, Stirk
(3) Disney-Fox-Universal-Comcast: Sam, SC777, m1895
(0) Los Tornadoes:
(0) Swearengen's Gentlemen's Club:
(1) Slavic Vor: SC777
(0) Casa Nuova:
(3) Goodhaven Sheriff: Kashyyk, m1895, Stirk
(1) Harad Marshals: Stirk
(0) Flossmore Warden:
(2) Coalition Expeditionary Forces: Sam, Stirk
(0) Interstellar Red Cross:  **LIKELY UNAVAILABLE**
(0) Amnesty Interstellar:  **LIKELY UNAVAILABLE**
(1) United Labor Movement: Kashyyk
(0) United Green Party:
(3) Interstellar Geographic Society: SC777, Kashyyk, m1895
(4) Palantir Technologies: Sam, SC777, m1895, Stirk
(5) Agent Charlie Lively: Sam, SC777, Kashyyk, m1895, Stirk
[/quote]

Except the revenge mission. Which we're probably going to spend most of our resources on.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: ConscriptFive on September 28, 2021, 01:57:33 am
Contract Phase

Palantir Technologies

"Mr. Thiel founded this company back in the Old World to provide data analytics for counter-terrorism.  These days, they've become his own intelligence agency.  Last month we investigated Cranbrook Academy for them."

-Sam


A star shines on the hour of our meeting.

The aspirations of "Flossmore Resort" ended in a spectacular loss of real estate and other capital.  Yet months later, the perpetrators and their motives are still unknown.  With Warden Rayburn's recent suicide and Assistant Warden Oglivy's continued disappearance, current CoFor management lacks senior decisionmakers to readily question.  Furthermore, much of their record keeping was apparently "off-the-grid," and the site itself is in an austere location beyond usual collection priorities.

We are outsourcing a thorough investigation of the Flossmore Resort Attack.  Contracted investigator(s) will be issued formal officer of the peace badges and the full cooperation of the local CoFor resources.  In addition to fully intelligence cooperation, CoFor will provide housing, transportation, and a personal security detachment as appropriate.  Limited reachback Palantir analytical support from Rivendell will also be provided.  Over the course of the investigation, the contractor should readily pursue leads in the the resort, the prison, the town, and Cooper Point Spaceport.  Overt investigation is authorized, but it is up to the contractor's discretion to employ any clandestine methods.

The final report should positively identify the perpetrators of the attack, any facilitators at Flossmore, and any external financing.

Estimated Profit: *CONFLICT OF INTEREST*
Contract Deadline: 1 month

Agent Charlie Lively

"We've encountered this individual a few times now.  He was an active AMR CI/FP Agent, until Agent Barclay offered him as a sacrifice last month.  His name is likely an alias, and he seems to have gone fully native with the insurgency on Anghabar."

-Sam


Great to hear back from you guys.  What if I told you I got a twofer?  One time-sensitive op Rivendell and another on Anghabar?

So my sources have confirmed Palantir is going to audit the shit out of AMR CI/FP any day now.  Corporate is all for this, and is supposedly going to hand over any and all data CI/FP has.  Which is great fraking news, eh?  Everything Barclay did will get found out, and our asses will be saved.  After all, we were just soldiers following order, eh?

Except, here's the rub.  If we can see this coming, so can Barclay, and you can bet he's not retarded enough to just let that happen.  He just shutdown the Black Masks program, issuing orders to sanitize everything related to it.  No doubt he personally has the permissions to even wipe all the cloud-based stuff too.  Sure, it'll look suspicious AF, but Palantir won't find any smoking guns.  Barclay will offer his resignation, but we'll still be on the shit list.

So now you're about to say, "So, Charlie.  How do we unfrak this situation?"

AMR CI/FP has an airgapped archival database on Rivendell.  Supposedly the thing is holed up in the basement of some secure facility.  The procedure is that you burn data to an encrypted thumbdrive, then send some junior agent with courier orders to personally deliver it.  (It's bitch work, but we gotta give the shitbirds something to do, eh?)

Now Barclay can plausibly delete all the data on Anghabar.  Claim the IRA or you guys were about to gank it all.  Scorched earth.  But an airgapped DB in a vault in Rivendell getting overrun?  No offense, but that kind of heist is a bit much for even you guys.

So Barclay is arranging one last run to the database: just another chump with a thumbdrive of vital data that needs to be preserved.  Except the thumbdrive has a custom zero-day virus loaded on it.  Supposedly the whole DB's is going to go up in smoke.  At least we're not the chump who's going to get pinned for arson, eh?

Well the good news is that I've got the travel itinerary of this poor chump.  Tim Webster is booked on the Hank Reardon about two weeks from now.  He'll be boarding the train right from a space port, then travelling a two hours until he reaches Crystal City Station.  Now trying anything in the space port will be suicide;  Anduril Industries hardware will be everywhere, and Crystal City Station should be almost as bad.  But once you get past the security checks at the station, the train itself is very permissive.  Sure, no open carry, but it's not like they go around frisking passengers.  And yeah, the stewards pack sidearms, but they don't screw with you unless you're disorderly.  You guys should be able to pull off some Danny Ocean ninja shit aboard the train to make sure that thumbdrive never makes it to Crystal City Station.

Oh yeah, Tim Webster.  I don't know much about him personally.  He's a rookie and he might be carrying.  I'll send you a picture so you know what he looks like.  The thumbdrive is the objective, but if you need to kill him, so be it.  I never was the micromanaging type.

As far as compensation goes, I have no idea what you guys bill and I'm financing this out of my pocket.  But hey, we're both going down together if Barclay pulls this off, so you'd think that would be worth a discount.

Estimated Profit: 20k
Contract Deadline: 1 month

Speaking of killing, so Anghabar is a full on war zone now.  The IRA is fully mobilized as guerilla army and tangling with anybody who comes at them.  Fun times.

Now the weird thing about Agent Barclay is that he's always been something of a hands-on kinda guy.  It's part control freak, part general paranoia.  Still given how potential fraked he is, I can't blame him for that.  He put orders out to destroy all Black Masks materials, but he knows his subordinates can't/won't do it all.  So he's personally circulating site to site to confirm it.

I've got solid intel that he's scheduled to visit a Volunteer Army (VA) company base the IRA has thoroughly penetrated at Culloden.  Now if you're not familiar with the VA, a 100 man VA company is a mix of wannabe tough guys and poor bastards too dumb to find a better job.  Until about a month ago, they were literally better than nothing.  But with the Black Mask program shut down, all those personnel are pivoting to the VA now.  I actually know the Agent that just took over command for the VA at Culloden.  Agent Cumberland was a real hard charging dude.

Yeah, I know it's not exactly a soft target, but it's not like all 100 of them are just sitting around the base.  Most of them will be out at checkpoints and whatnot.  So what, a guard force of a dozen, plus a dozen random HQ folk?  And like I said, the IRA has men inside, and are prepared to assist in this op.  The local IRA Commander is ready to provide two crack platoons for this raid.  I'll also be there to advise and assist as well.  Sure, that's not as many bodies as I'd prefer, but between the insiders and you guys, that should be enough to overmatch the VA garrison.

Of course, to get that IRA support, they added some terms to the contract.  They don't know Barclay by name, but they specifically want the local VA Commander, Captain Cumberland, killed or captured.  That shouldn't be too hard, as he's the kind of guy who'll want to go down in a blaze of glory.  They also expect to raise some flags on the base before CoFor shows up.  You know, standard guerrilla army PSYOP shit.

Regarding compensation for this, I did get the IRA to bankroll it.  It's not a lot for something this big.  Then again, this is both business and personal for you guys.  I suppose I don't have to offer you much more incentive to "terminate with extreme prejudice" here.  (I've always wanted to say that.)

Estimated Profit: 30k
Contract Deadline: 1 month

Interstellar Geographic Society

"Ah, Int Geo.  We did some prestige work for them with the smilodons several months ago."

-Sam


Attention explorers, with the winter months on Lossarnach coming to an end, the Interstellar Geographic Society is partnering with Lossarnach Country Club to revive a long lost Old World cultural event, the festival of San Fermin.

To ensure full participation, we are contracting individual performers to demonstrate the spectacles of the festival.  While an unconventional choice, we believe your personnel have the atheticism and derring-do to properly execute the higher risk feats.

For the week long festival, contracted personnel will be directly employed by the festival coordinator, who will schedule them for each day's events as they see fit.  Payment will be adjusted based on the amount of personnel provided.  Naturally, bonuses may also be awarded for superior performance.

Estimated Profit: 20k (per man)
Contract Deadline: 1 month

Goodhaven Sheriff

"Who could forget this frontier police force on Harad we've since supported numerous times?  Not the most lucrative of clients, but relatively low risk.  Plus, we have a great working relationship with Sheriff Nash Wilder."

-Sam


Gorramit, everything is going to shit down here.  The Anghabar trash brought more than one contagious disease with them.  My own Sheriff's Department wants to form a union!

The Mayor is toeing the same line as me here: We cannot sanction this tomfoolery.  Where's their sense of public service?  Did they forget about the Thin Blue Line?

We sure could use a respected offworld professional to lecture some sense into these misguided children.  You'll have my full support to book whatever mandatory training you can put together.

At the end of the month, the Deputies will be voting to form the union, and I expect you to save us from the kind of tyranny that could bring.

Estimated Profit: 10k
Contract Deadline: 1 month

Disney-Fox-Universal-Comcast

"How could we forget the work we've done for them here in this system?  They've been lying low ever since, but it sounds like they're ready to get back in the saddle."

-Sam


Dear loyal SuperFans, a long lost treasure may be on its way home to the Vault.  A copy of "Star Wars: The Next Hope" has been reported right here, in Rivendell.  (Op Chief Note: Holy shit, I saw that garbage in theaters back in the day.  It was a reboot of Star Wars: A New Hope featuring an all non-binary person of color cast.  And that wasn't even the worst part.  The studio suddenly realized overseas audiences weren't on the same page as us Westerners with that kind of stuff, so they stuck in some Bollywood style musical numbers.  A giant honkin' horse-pill of box office poison, it killed off the last of the movie theaters.  I'm not gonna lie though, the cantina number was pretty catchy.)

Of course, some misguided individuals don't believe in artists retaining their creations.  This individual plans to give away Star Wars: The Next Hope online.  We at Disney-Fox-Universal-Comcast firmly believe our fans deserve a proper remaster of the Old World's last billion dollar movie production.

Upon acceptance of this contract, you will be provided the name and whereabouts in Rivendell of the individual claiming to possess the lost film.  The individual considers themself a 'hacktivist' and will likely share a sneak-peek readily.  Upon conveying any clips of the flim back to us, our Imagineers will compare that media against archived keyframes to determine its authenticity.

Should the film prove authentic, Disney-Fox-Universal-Comcast is prepared to offer this individual a sizeable settlement to return all copies to their rightful home, and place the individual under NDA.  Should the individual prove unreasonable, you are the contracted BATNA option.  (Sam Note: "Best Alternative To Negotiated Agreement." It's a business term for Plan B if a deal falls through at the negotiating table.)  Accordingly, your fee will become contingent on the recovery of the media, and preventing its premature release.

A bonus may be provided for cost-savings.

Estimated Profit: 40k
Contract Deadline: 1 month

"Mrs. Ocean, obviously we cannot perform the Palantir contract in good faith, so I am withdrawing that as an available contract.  Though with Agent Lively providing two contracts, that still leaves us at five contracts.  Conveniently, we have four able-bodied operators available, with a fifth on light duty.  Now I know-"

*THUD* *THUD* *THUD*

From outside your office, Ops Chief Neil MacCauley pounds on your locked door, "Ma'am, we got a medical emergency in the barracks.  Vega just OD'd."

***

Returning from the TI Clinic, Neil sits down with you and Sam in the conference room.  He explains that Salt found Vega passed out in a puddle of vomit in the barracks.  She managed to fling herself out of her wheelchair just in time to administer the narcan kit.  Now hospitalized, Vega should live and the prognosis is good for a full recovery.

"I should've seen this coming, Ma'am.  He's been on and off pain meds since that first injury at Red River.  I just had Templar inventory Vega's op gear, and  sure enough, his PFASK is restocked and overloaded with a different brand of Fentanyl."

Sam silently shakes his head.

"I mean we did give him a lot of those things for his solo undercover op at Flossmore.  I thought we could trust our guys with 'big boy' rules, but this proves otherwise, Ma'am."

Sam silently takes notes on his tablet.

"The good news Ma'am is that he's due for new body soon.  That'll wipe any physical dependence completely.  Of course, the TI Mod will preserve the psychological addiction, so I'm taking him off duty for a comprehensive inpatient narcotics rehab program that includes intensive psychotherapy.  If the rehab works out, he'll be back to full duty next month."

Sam gives a cold and dismissive shrug, "Then there were four."

***

"Mrs. Ocean, we presently have four operators available.  It is strongly in our interest to sign both of Agent Lively's contracts.  Conveniently though, all the other contracts could be performed by a solo operator.  Three contracts should be attainable this month."

Sam's Pitch (Both Agent Lively contracts and DFUC)
Quote
"Dear Agent Lively,
Looks like our interest coincide greatly here.  We will send one close target reconaissance specialist to tail and take down the mark on the Hank Reardon.  Two experienced paramilitary operators will meet you on Anghabar to command the raid at Culloden."

"Dear Disney-Fox-Universal-Comcast,

It is a genuine tragedy that some still have no respect for our priceless cultural treasures.  We can provide a chamelon-like operative to make contact with this so-called hacktivist.  Should the media prove genuine, they will stop at nothing to recover it and ensure you retain its exclusive rights."

Quote from: Pitch Votebox
(1) Sam's Pitch (Both Agent Lively contracts and DFUC): Sam
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Stirk on September 28, 2021, 07:47:06 pm
I see you've presented us with a Trolley Problem. Do we save ourselves, or do we save the rest of the Galaxy from a new starwars movie?

Naturally we choose ourselves. All our resources should focus on the two missions undermining our enemy forces (so we can actually get to the next month by the end of the year)

Two man team of Trinity and Blackbagger for the train. Both have thieving experience so it basically comes down to one distracting him while the other takes his bag. If either screws up they can just shoot him and throw the bag off the train. Altogether easy job that we just want to make double sure they won't screw up.

Two man team of Greybrush and Zero Cool for the second mission since they both have a personal beef with the guy. Lively expects this to be a raid, but really we're better off treating it as an assassination mission. We only really want two of them dead after-all. We'll plot it out like with the Prison kidnapping and either get our insiders to plant a bomb in a good place our have our guys whack them old-school style. All-guns blazing is more of a backup here.

Stirk's Pitch
Quote
Dear Agent Lively,
Your intel is invaluable. Leave the rest to us. I'm sending two men to secure the drive and another two to take care of Barklay and his friend. We tend to do things a bit more quiet then your boys in the IRA, but I can grantee you'll get the two bodies you want in the ground.

And to help out with the assasinations;

Weapon suggestions: Modified M44 "HAG"
The CIA's design for a Heart Attack Gun is well known in conspiracy circles, but the design itself is rather impractical. The KGB's design firing a crushed cyanide capsule to the face is a bit more practical to the point that it has seen actual use. What is less well known is that this design is remarkably similar to M44 "Cyanide Bomb" pest control traps that are regularly available on the civilian market. With some-to-significant modification we can turn civilian equipment into something resembling the KGB's weapon.

Essentially the gun is a tube with a spring. When the trigger is pulled (by a coyote in the civilian design, by our operator in the modified version) the spring is released sending a piston into a sodium cyanide capsule and launching it at its target. If this dusted capsule gets into the targets mouth or nose it reacts with the water inside their bodies to create hydrogen cyanide gas, leading to collapse and death within 5 minutes. This will appear to anyone surrounding the target as a heart attack or seizure rather than a violent death, though any competent autopsy if performed will easily list cyanide poisoning as the cause of death. Alternative HAG designs could include an aerosol spray of hydrogen cyanide gas, a colorless gas that is lighter than air and thus disperses relatively quickly. This can be detected by the distinct smell of almonds and potentially proves more risky to the operator, but is a silent weapon that will go undetected if you can somehow subtly spray it in their face. A cyanide antidote kit should be included and used before and after such assassinations in any case.

This probably violates any laws on chemical weapons so if anyone asks we're using it for future camping trips. 
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Shadowclaw777 on October 04, 2021, 02:15:05 pm
Quote from: General Pitch
"Dear Agent Lively,
Looks like our interest coincide greatly here.  We will send two close target reconaissance specialists to tail and take down the mark on the Hank Reardon.  Two experienced paramilitary operators will meet you on Anghabar to command the raid at Culloden. We are open to also subversive and assassniation attempts, as well as bringing suitable equipment, on the inside if your inside operatives are capable.

Quote from: Pitch Votebox
(1) Sam's Pitch (Both Agent Lively contracts and DFUC): Sam
(1) Stirk’s Pitch (Both Agent Lively contracts): Stirk
(1) General Pitch (Both Agent Lively contracts) SC777
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: ConscriptFive on October 06, 2021, 02:35:13 pm
Quote from: Pitch
"Agent Lively,
Looks like our interest coincide greatly here.  Your intel is invaluable.  Leave the rest to us.  I'm sending two close target reconaissance specialists to secure the drive and take down the mark on the Hank Reardon.  Anghabar-side, two experienced paramilitary operators will meet you to command the raid at Culloden.  We are open to also subversive and assassniation attempts, as well as bringing suitable equipment, if your inside operatives are capable.  Either way, I can guarantee you'll get the two bodies you want in the ground."

"Heads up about the Hank Reardon op, I don't know how Agent Webster will be carrying the drive.  I doubt he'll be dumb enough to keep it in his luggage though.  It's a little red thumb drive, so it'll probably be on his person.  Whether he's using a lanyard, coat-pocket, pant-pocket, inner-pocket, or straight up 'prison wallet,' is anyone's guess.  Just make sure you find it if you plan to leave a body.  Defeats the whole point of the opreation if an emergency services company sends it on to AMR with the rest of him.

I'm excited to see what you got planned here on Culloden.  I've also just confirmed that Agent Barclay will be visiting for about two or three hours on a midday, before moving on.  Is it embarrassing for a CI/FP agent to say he didn't think about fully exploiting a Green on Blue Insider attack?  It could have potential.  We'd still need a follow on assault though, as the IRA wants to properly overrun the compound.  I'll have to see what the insider is down for.  Definitely will need some kind of signal scheme though (unless he's down to die in the cross-fire)."

Hardware Phase

"Ma'am, looks like we got some spooky work booked for Rivendell.  In terms of hardware, Ooen carry is frowned upon in most places, and certain properties have their own restrictions on firearms.  I just double-checked, and the Transcontinental John Galt Line website states that sidearms must be unloaded and stowed in overhead bins.  Longarms that do not fit in overhead bins must be checked as baggage.  Still, it's not like any of the rent-a-cop outfits are running around frisking folks.  Unfortunately, we don't seem to have good concealed carry options.

Of course Ma'am, concealed carry weapons are pretty easy to find.  Any kid could save up enough lunch money to pick up a shitty .22 cal Saturday Night Special these days.  Finding a good handgun is the tricky part: something reliable, in a caliber with real stopping power, in a form factor that won't snag or print under clothes.  I've prepared a list of firearms-"

You interrupt him, "-Chief, I think I got this.  I already have one device in mind."

Chief almost seems disappointed.  Perhaps the old Green Beret really wanted to talk about guns?

Quote from: Hardware Phase Votebox
(1) Chief wants to shop for handguns: OpsChief
(0) Modified M44 "HAG":
(0) Save 20k:
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: m1895 on October 07, 2021, 12:28:04 am
P229 DA/SA Compact Pistol +Accessories
The P229 is a compact pistol series chambered in 9mm Parabellum, as well as some other calibers that don't matter to us. the specific model will likely be the Nitron with the SRT kit unless Nick gets a really good deal on a SAS or legions without all the extra gubbins (sorry Vic, but you really don't need a challenge coin.)
The Suppressor poses more of a problem given we require one that is both compact and worth a damn. our best bet in that field is something like the Gemtech Aurora-II, a 21st century modernization of an old wet suppressor given out as part of US pilots' E&E kit. The Aurora-II itself only came in at around $400 so that leaves a good bit of room to buy more modern designs based on the same concept, possibly using more advanced materials than uh, vaseline or maybe an extra wipe. Plus without the glowies fucking everything up we don't need to send them back to the factory to replace the wipes, which should put costs down by a good bit.a
ammunition is obviously going to need to be FMJ subsonic when used with the suppressor, though we may get some gold dot JHP for usage without it.

still possibly WIP.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Stirk on October 07, 2021, 03:29:32 pm
Pepperball Tactical Compact (HA)Pistol (TM)
While we have a great respect for the historical use of the heart attack gun, Ms.Ocean kept asking herself questions like "but what if I want to murder someone across the room but also don't want to get out of my chair?" and fortunately the science of throwing chemicals at people's faces continues to make advances in the field of non-lethal weapons! The Pepperball TCP is a .68 caliber airgun that fires up to a 2.5g payload creating a cloud of non-lethal irritant upon impact with the target's torso sending the payload into their face. By replacing this non-lethal formula with a lethal cyanide payload, we create a weapon with reduced noise and increased lethality compared to a traditional pistol at the cost of being a war crime. The death should occur within five minutes on a direct hit, and while it is likely to leave a small cloud and some residue said residue will easily be removed by the addition of water (creating lethal gas. So be careful.) the body will appear to have died by natural causes to any casual inspection including watching said person die. The weapon is comparably concealable to a handgun, and as a non-lethal weapon can be openly checked without causing undue suspicion (so long as nobody who knows what they're doing inspects the extra spicy pepperballs). Said weapon should be available on the civilian market and lightly regulated giving us an easy excuse as to why we're buying it. It advertises itself as being able to hit up to 50 yards away with a 6 round capacity, and with lethal ammunition should be able to saturate areas allowing for firing without LOS (though this will likely reduce the dosage and lead to a longer death). As a safety precaution all operators should take a cyanide antidote before and after use to prevent their own untimely deaths.

There all problems solved forever.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Kashyyk on October 08, 2021, 05:15:05 am
Quote from: Hardware Phase Votebox
(1) Chief wants to shop for handguns: OpsChief
(0) Modified M44 "HAG":
(1) P229 DA/SA Compact Pistol +Accessories: Kashyyk
(0) Pepperball Tactical Compact (HA)Pistol (TM):
(0) Save 20k:

I was also wondering if it'd be worth RUSHing this, and also picking up some low-profile Ballistic vests like the ones we had to sell back in month 0. A quick Google suggests they're not more than 500 a pop (not that I know if those ones I found are any good), so we could get enough to make standard issue at the reduced rush budget I think.

Both our targets are going to be carrying, so having al title extra insurance against a screw up would be useful.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: EuchreJack on October 11, 2021, 08:10:22 am
Hm, for the train job you'll want something more concealable, but the target is probably packing a smaller gun, so the reduced protection isn't an issue.  And yeah, $500 sounds about right from the last time I google searched it.

For the Base infiltration/assassination, its best to go in disguised as the soldiers, which means wearing whatever body armor is standard issue.  Might even be able to save a few bucks and steal it when you get there.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Stirk on October 13, 2021, 11:04:59 pm
Quote from: Hardware Phase Votebox
(1) Chief wants to shop for handguns: OpsChief
(0) Modified M44 "HAG":
(2) P229 DA/SA Compact Pistol +Accessories: Kashyyk, Stirk
(0) Pepperball Tactical Compact (HA)Pistol (TM):
(0) Save 20k:
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: ConscriptFive on October 23, 2021, 12:44:00 am
"Excellent choice Ma'am.  The P229 was on my shortlist.  Good taste in suppressors as well."

Quote
P229 DA/SA Compact Pistol + Accessories
The P229 is a compact pistol series chambered in 9mm Parabellum, as well as some other calibers that don't matter to us. the specific model will likely be the Nitron with the SRT kit unless Neil gets a really good deal on a SAS or legions without all the extra gubbins (sorry Vic, but you really don't need a challenge coin.)
The Suppressor poses more of a problem given we require one that is both compact and worth a damn. our best bet in that field is something like the Gemtech Aurora-II, a 21st century modernization of an old wet suppressor given out as part of US pilots' E&E kit.  The Aurora-II itself only came in at around $400 so that leaves a good bit of room to buy more modern designs based on the same concept, possibly using more advanced materials than uh, vaseline or maybe an extra wipe.  Plus without the glowies fucking everything up we don't need to send them back to the factory to replace the wipes, which should put costs down by a good bit.  Ammunition is obviously going to need to be FMJ subsonic when used with the suppressor, though we may get some gold dot JHP for usage without it.

In the late 1977, the US Department of Defense decided to replace the aging .38 Special revolvers and .45 ACP M1911's in their arsenal with a single modern sidearm.  ...7 years later, two pistols crossed the finish line, the Beretta 92FS and the SIG Sauer P226.  With about a quarter billion dollars worth of pistols to be sold in the initial 5-year buy (figure adjusted for inflation), Beretta figured the smart thing to do would be to lowball the unit price on such a massive bulk sale that would surely have follow-up orders decades onward.  Expecting the SIG importer to make the same calculus, they dropped their final price by a full 18 percent.  However, the SIG importer had already made their best offer, and did not lower their price.  Ultimately, Beretta's last minute haggling beat SIG by a cool 7 million (adjusted for inflation), and the Beretta 92FS was formally adopted as the M9 pistol.  (Within a year of this epic business fail, SIG fired their importer and created their SIGARMS Inc. subsidiary in Washington D.C. to handle U.S. imports.)

Of course this was controversial.  Many, especially SOF operators, argued the Beretta wasn't the best gun, and it only was adopted because Beretta were better salesmen.  The first thing most people notice when handling an M9 is just how big it is.  A "full-size" pistol, it kept the 8.5 in length of the M1911, despite the SIG and every other contemporary pistol managing shorter.  The slide-mounted safey on the Beretta was also hated by SOF operators who preferred the SIG's frame-mounted decocker.  Finally, when a batch of early prototype 92FS were informally tested by SOF operators, at least one unit fractured, hitting a Navy SEAL in the face.  (As it supposedly wasn't a formal test, this failure didn't count, and Beretta was provided ample opportunity to fix the fault before the next formal test.)

Despite DoD formally adopting the M9, many SOF operators fought to keep customized M1911, especially Marine Force Recon and US Army Special Forces.  The SEALs, on the other hand, argued that the M9's open slide was problematic for amphibious ops, went and procured water resistant SIG P226's for themselves.

Meanwhile, SOF weren't the only folks in DoD who hated the M9.  Air Force CI/HUMINT agents and detectives needed a "compact combat pistol."  Not only did they did they need concealable firearms, but female agents and detectives needed a smaller pistol that better fit female hands.  After two years of demonstrations where they exceeded all expectations in performance and reliability, the first batch of P228/P229 compact pistols were issued as the "M11 compact pistol" in Spring of 1992.  However, as a niche weapon system, they never reached the full popularity of the M9 (only 25,000 M11 purchased vs. several million M9).

Ops Chief Neil McCauley mutters the SIG motto to himself as he cracks open the shipping crate, "Never Settle..."

Even in the New Worlds, SIG P229's were a quality compact pistol, common among well-off civilians as an everyday carry weapon.  Sure, the P320 was the more modern version, but most carriers don't care about the modular features or simply like still having a hammer spur on their pistol.  Neil had a hard time finding enough for all your operators, but after overnighting them from a seller on Rivendell, here they were right in front of him.

His jaw drops as he lifts a Sig Sauer Airsoft training pistol out of the crate.

"Those motherfrakers!"

Five figures down the drain, Neil tries to keep his cool.  His men needed those guns.  With resignation, he switches on his terminal, "And so it has come to this..."

Hi-Point YC9 9mm Compact Pistol (Quantity: standard issue)
A 9mm compact pistol, its molded black plastic form vaguely resembles a toy.  It doesn't help that the slide prominently states "Yeet Cannon G1" in white stenciled lettering.  A special edition of the Hi-Point C9, named by an internet poll, it turned the C9 into even more of a cheap novelty than before.  The internals are made out of powderized zinc, certain parts rattle and the brand isn't known for durability or performance.  (Sadly for you, Hi-Point isn't around to honor their lifetime-no-questions-asked warranty.)  Despite these shortcomings, the Yeet Cannon G1 is still a 21st century engineered striker-fired compact pistol in 9mm.  Slightly larger than a Makarov or Walther PPK, the YCG1 is just under 7 in long, yet still packs 8 + 1 rounds in 9mm parabellum.  A threaded barrel for a suppressor or compensator included, but otherwise no accessory rails for reflex sights, lasers, or tac lights.  9mm rounds are provided in FMJ and JHP.

Spoiler: Roll (click to show/hide)

Specialist Phase

"Well Ma'am, our men deserve better than that.  Hopefully those hunks of plastic will stay concealed, right?"

"Putting that behind us, we still need to ramp up our urban ops capabilities.  There are a few ways to get that thumb drive off the train, but its going to take some skills.  For example, a pickpocket-"

You interrupt him, "-Chief, I think I got this one too."

"Oh."

(OOC Rule Reminder!  You've now read plenty about your individual operators and should have a decent understanding of their individual strengths and weaknesses.  Operator personality and prior training will be factored into the difficulty of the Specialist Design.)

Quote from: Specialist Phase Votebox
(1) Let Chief Train a Pickpocket: Ops Chief

"Also Ma'am, let me know when you have the five prospects ready to go.  Sooner we can get that rolling, the better."

(OOC Still need that prospect list.  Also any specific questions to ask on the first round interviews.)
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Stirk on October 23, 2021, 11:57:11 am
Human Ice Technician/(AKA Assassin)

Various private and government forces have wanted to kill people they don't like and get away with it since Cain whacked Able. Ice Tech was a Danny slang for this position, he always said it sounded more friendly than "murder expert". Our H.I.T will be taught classical techniques like how to avoid surveillance and guards, how to hide evidence, and most importantly how to eliminate his target using techniques ranging from "shooting them in the back" to knifing to car bombs and poison.

Ice Tech is a difficult job requiring someone of strong moral and personal fiber, so we should pick Erik Heller for this position.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Shadowclaw777 on November 14, 2021, 02:44:58 pm
Quote from: Specialist Phase Votebox
(1) Let Chief Train a Pickpocket: Ops Chief
(2) Human Ice Technician/AKA Assassin: Stirk, SC777
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: m1895 on November 14, 2021, 05:52:44 pm
Quote from: Specialist Phase Votebox
(2) Let Chief Train a Pickpocket: Ops Chief, m1895
(2) Human Ice Technician/AKA Assassin: Stirk, SC777
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Kashyyk on November 14, 2021, 11:25:21 pm
Nikita Taylor the Martial Artist
This month, like many in the future, will have missions that prevent us from getting weapons where they need to be, so let's turn an operator into one. Nikita Taylor has spent her whole ife having to look after herself, alone, in dangerous situations. She's also our physically smallest operator. She will definitely appreciate the value of unarmed combat classes. We want maximum violence in a minimum time frame, against potentially multiple opponents who may be armed. A mixture of Krav Maga, Brazilian Ju Jitsu, and whatever Neil's favourite techniques are from his time in the Green Berets should do the trick.

Quote from: Specialist Phase Votebox
(3) Let Chief Train a Pickpocket: Ops Chief, m1895, Kashyyk
(2) Human Ice Technician/AKA Assassin: Stirk, SC777
() Nikita the Martial Artist

Also, have an official recruitment shortlist.

1) Agent Charlie Lively. Ex-AMR CI/FP Agent turned Anghabar Insurgent. Other than being burned by Barcley, has no reason to actually stay on Anghabar. An opportunity to live somewhere permanent enough to have plumbing and delivery food sounds much more pleasant than fighting a counter-insurgency against a planet-wide authority

2) Dorothy Rae Miller (née Wilder). Ex-CoFor Army Medic. Goodhaven. She's lost her husband and child, and is now living back in her hometown, when she originally enlisted specifically for a chance to leave. Her father is likely very protective of her, considering the bereavements and hostage situation, which no doubt cuts into her feeling of freedom even more

3) Janet "Holla" Hollaran. Goodhaven Sheriff's Deputy. She's proven to be competent under fire and has a strong rapport with Anna and Redrick. She's no doubt someone who wants to explore the unknown and make a name for herself with her own two hands if she's chosen to live out in a frontier town, and if she didn't choose, then a chance to leave and see new sights is likely what she wants instead

4) Jack Bauer. Ex-Greywater, Bauer Investigations and Security. Harad. Ex-Merc, let's offer him more Merc work. He's had a few months to see what life is like pulling small fry jobs in the donkey end of nowhere. Maybe he'd like to come back to the ship.

5) Sid the Velocirator. You said you can interview anyone, and I want a dinosaur.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: ConscriptFive on November 19, 2021, 01:35:46 am
Quote
Specialist: Nikita the Pickpocket
"You got this, Chief."

Given latitude to select an operator for training as a pickpocket, Neil decides on Nikita Taylor.  Still, he can't help but recall how badly it went the first time.  Mrs. Ocean had wanted some kind of glitterworld cyber-ninja done on the cheap, and it didn't work out.  Getting laughed out of the TI Clinic put the poor girl on tilt and derailed her training.  But given her operational record, perhaps she'd picked up more than she let on?  Nikita has since proven herself a tireless operator and a trusted teammate several times over.

Physically, Nikita fits the type of a traditional pickpocket.  A young woman of small stature, she doesn't present an obvious threat to most marks.  Even better, she already doesn't draw much attention to herself in fashion or demeanor, which should hopefully translate as a polite (but forgettable) "grey man" in a crowd.  Perhaps her small hands will deftly and delicately manipulate fasteners and pockets with surgical precision as well?

Neil isn't surprised when she excels in this training.  (It's soon obvious she's had prior experience in this.)

Neil teaches her the fundamentals of slight of hand: how to appear to move naturally, but disguise a smaller movement.  She picks up the basic "French Drop" immediately, making small objects disappear in the palm of her hand.  After mastering the French Drop, she learns how to direct attention and block line of sight with her body.  A good pickpocket knows how to force eye-contact and use that moment to make their move.  Of course, sight isn't the only sense to be fooled.  Nikita learns when and how to touch a mark to desensitize, distract, or disguise from the physical sensation of a theft.

Sitting in his office, Neil awaits patiently as Nikita executes her final exam.  It was a live practical exercise, and he had high hopes for her.  She enters and holds up a fist full of smartphones.  With a proud grin, she places all four on his desk, reciting which operator she lifted them from.

Nikita the Pickpocket
An unassuming young woman who can discreetly swipe an object in the blink of an eye.  A master of slight of hand and misdirection.

Spoiler: Roll (click to show/hide)

Operations Phase

"Well Ma'am, I'm feeling better about that job on the train now.  Still, that mission on Anghabar is some serious business though.  I spoke again with our contact, and he had a lot more to tell us.  Here's some imagery of the objective and the surrounding area."

Spoiler: Objective Map (click to show/hide)

"So the objective is set in a dusty neighborhood of goat ranches turned industrial.  The land is mostly laid out in 200 meter by 200 meter squares, surrounded by dirt roads.  Like most compounds out there, its surrounded by an eight foot adobe wall with a strand of barbed wire on top."

"The VA HQ building is an oddball kind of place.  The rancher traded in his goats and rebuild it all as a banquet hall, which is why the main grounds looks like some kind of Mediterranean plaza.  All very Godfather-esque with plaster imitation sculptures and whatnot.  Kinda reminds me of a tacky version of the Olive Garden."

"Olive Garden?"

"Before your time, Ma'am.  Anyhow, the VA Company has taken over the whole compound.  According to the IRA's insider, most personnel stay up there for meals, recreation, and training.  The parking lot to the east is used as their motorpool."

"That lot looks pretty empty."

"Indeed Ma'am.  As our contact stated, most of the company spends daylight hours guarding properties elsewhere."  He continues, "Through a double doors from the kitchen, you can see the remnants of the old goat ranch to the South.  Here the rancher was trying to build a wedding chapel."

"What?"

"No, really.  It looks finished but the IRA insists it was never consecrated. Of more practical concerns, it does have a little mock belltower that they post a lookout in.  Everything else in the compound is single story."

"Everything?"

"Yes, Ma'am, including the southernmost portion of the compound, where VA Commander resides.  The rancher's adobe home along the west wall, and sheet metal animal sheds along the east wall.  I don't see any prominent antennas or dishes elsewhere, so I'm guessing the radio shack is located in the ranch house.  Last, but not least, there's a backdoor onto the road there that's normally kept locked.  The IRA insider plans to leave that gate unlocked for us.  If all goes well, it could be a fast decapitation."

"Very nice, there has to be a catch, though?"

Neil winces, "You are correct, Ma'am.  Take a look at this area map."

Spoiler: Area Map (click to show/hide)

"What am I supposed to be seeing?"

"So we may be on the outskirts of town, but there are two neighboring AMR facilities that are actively guarded.  That irregularly shaped grey factory 250 meters NNE is a tire refurbishment plant with a guard force of VA troops."

"And that thing by the highway?"

"Yes, Ma'am, that a regional fueling point.  Main fuel reserves for the whole town, and guarded by a CoFor detachment."

"Shit."

"Yeah, the IRA's plan is to hit the compound from the South, set up blocking positions to hold off reinforcements from the North, and then exfil SW into the wilderness.  I sketched out their plan accordingly."

Spoiler: Battleplan (click to show/hide)

"That's a lot of moving pieces."

"It's not as bad as it looks.  Lively will be personally taking Orange Platoon on the main assault in the compound.  (The IRA has never met Barclay before, so he or us needs to PID the kill.)  Green Squad will support by fire nearby with a machinegun.  White Squad are their supposed scout snipers, and they'll be set up in the trash dump to hold off anything coming from the fueling point.  Gold Squad is the reserve element and guards the trucks everybody will need for exfil."

"So where do we fit in?"

"Well, our choice Ma'am.  While Orange will surely need bodies for CQB in the compound itself, White could easily get overrun if they can't hold off reinforcements.  Both elements can expect to be committed to combat extensively.  However, Green and Gold are choices that will allow us tactical flexibility.  (Keep in mind, anybody who can't make it to Gold's vehicles is going to be left behind.)  Might be a bit of an image issue though.  If I were to spend good money on a outside contractor, I'd expect them to lead from the front."

"I'll have to think about this."

"As for the train job, Ma'am, I don't have much more to brief you.  From Lively's photo, our men should be able to PID the mark boarding the train at the spaceport.  It's a two hour train ride with two intermediate stops before the mark reaches his destination at Crystal City.  Should be ample time for our new pickpocket to setup a pull."

"Well that sounds relatively easy compared to a full on wartime raid."

"Yes and no, Ma'am.  We have a lot of witnesses in a confined environment, not to mention armed neutrals present.  We cause enough of a scene, and we get get an operator tazed and cuffed.  The 9 mil's are nice to have, but if we try to shoot our way off a speeding train, it's going to go badly."

"Surely none of our operators would just take a flying leap..."

You and Neil share an awkward glance.

Quote from: Plan Vote
(1) "I got ahead of myself, Chief.  I think you should still handle this.": OpsChief

As much as you'd like to pore over these maps, the recruiting shortlist stays at the top of your mind.  Five names, due immediately...

Quote from: Recruit Shortlist (Pick 5)
(0) Jack Ryan - Greywater Solutions operator
(0) Sheriff Wilder - The Sheriff of Goodhaven
(1) Janet "Holla" Hollaran - Goodhaven Sheriff's Deputy: Kashyyk
(1) Jack Bauer - Former Greywater Solutions operator: Kashyyk
(1) Agent Charlie Lively - Former AMR CI Agent: Kashyyk
(0) Major Nguyen Quan Dung - Orion Six
(0) Sergeant Major Luke Hartley - Orion Seven
(0) Matthew Vogel - Patron of the Shildon Hunt
(0) Doc Jack Barbera - Raptor King
(0) Bellatrix - Doc Jack Barbara's assistant
(1) "Sid" the Velocirator: Kashyyk
(0) Stanley "Stan" Wellmark - ex-Guard and laundryman at Flossmore
(0) Deniska - Slavic Vor mobster at Flossmore
(0) Lise Schubert - multi-talented performer
(0) FitzPatrick - IRA lieutenant
(0) SPC Rana Chatterjee - CoFor interpreter
(0) CoFor HQ Platoon Sergeant Jogendra "Jon" Sen - CoFor B/2-2 Rifle Company
(0) Lieutenant George Rogers - CoFor B/2-2 Rifle Company
(0) Arkady Tretyakov - Special Military Advisor, Second Regiment/Wagner Group
(1) Dorothy Rae Miller (nee Dorothy Wilder) - widow of Lt Miller, former CoFor Medic: Kashyyk
(0) Kelsey Bennington - Wild party girl
(0) Maartje Thyssen - Strong One-percenter chafing at cultural norms
(0) Pratima Ambani - Idealist funding IRA
(0) Khadija Gilani - Potter Properties Civil Engineer. Overqualified, but enjoys the freedom of life on Harad.
(0) Logan Kenny - teen rebel and IRA fighter
(0) Cormac Connlongas - IRA sharpshooter

Of course you also can suggest lines of questioning to the contractor as well.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Stirk on November 20, 2021, 02:51:02 pm
Note to any government officials reading this thread: This is just a game and any potential terrorism plans are purely for entertainment purposes.


As I suggested earlier we're here to perform an assassination, not a raid. Battles are super cool and I'm sure our operators would have fun but we really just need to kill one guy and we have insiders to help with that. Well two guys I guess. If they want to play raid they can do it after the job is done.

So we'll hit this in two phases. Phase 1 is a silent decapitation, Phase 2 is Shadow Legends.

For P1 we first rendezvous with local infiltrators in order to receive the identity and location of our targets. First priority is the Agent, second is the leadership of the base we're attacking, third is the leadership of the tire factory and gas station. Neither have obvious on-location housing meaning whoever orders those guys around has to drive to the base. We can hopefully shoot them when they're doing that so we don't have to deal with an angry army. As the tire factory and gas station are defensive posts when they're leadership is down they're likely to hesitate to leave their location to assist someone else, buying us time while they try to figure out if they should stay and place or run towards the gunshots.

We will then equip our infiltrators with button cameras, and "disposable" handguns if they desire. Now that our cameras are wireless we can disperse them around the base and town to get a real-time picture of the entire battlefield and all the invaluable tactical information that comes with this. Our own agents should be able to place some in less-suspicions places in town to assist with this. If the infiltrators are willing, we then open a secure and covert communication link to them to plan our assassination. With full eyes on the base we can direct them to our targets and give them an easy escape route. If they arn't willing to be our triggermen then we have an IRA sniper armed with one of our VALs do the deed instead. They can add their own scope and site it in somewhere in the desert of they want. In either case it is basically shooting them quietly then getting out before anyone notices. Ideally we'd be able to shoot them off-base with no witnesses so we'd keep the element of surprise.

Other two leaders may be more difficult depending on if we have any infiltrators in there and if they're driving convoys to work. We'll equip six snipers with our VALs and their own scopes and basically use the same plan as before, just without the unbelievable intel. Which is again just shoot them when nobody is looking. If it is necessary we can equip their demolition team with our semtex and launch an ambush as they head in to work.

As long as we finish the Agent guy, everything else doesn't actually matter and is just there so it looks like we're putting in a good-faith effort lol.

Anyway once the leadership is dead they can launch the raid like they planned. While I'm aware they want us to lead from the front, I'm sure they'll settle for us sitting in a van giving them real-time intel on where literally every bad guy in the town currently is and what they are doing. Simon will be sitting in a van doing just that. He'll also lead the "talk to the infiltrators" part of the plan, and direct the assassin teams. Ethan Hunt will be there helping out, and act as our signal fixer since this network is entirely reliant on us borrowing a bunch of smartphones from the IRA and leaving them within 5 meters of all those button cameras and is liable to go down basically constantly. Nikita's newly found smartphone stealing ability could potentially help out there but I guess we have to send her to the thief mission. Anyway point is we can set up both our guys in the van and make it look like they're doing something without putting them at real risk letting them drive away when the raid succeeds/fails/whatever we already killed our guy.

Operators: Simon, Ethan
Equipment: A bunch of button cameras, 6 AS Val SP-6s, Semtex, and standard issue gear from us. Scopes, and a bunch of smartphones from the IRA.

As a reminder to all our Ms.Ocean personalities we really just want to kill this guy and have no interest in the IRA actually succeeding in this mission. If we end up siding with Theil it'd technically be a good thing if they killed our target and ended up failing so I'm not overly concerned with the raid panning out.

On the train: Not really a lot we can plan here since we've only got two hours. Let Nikita pickpocket with her super ninja pickpocket skills basically. Send Erik with her just so she doesn't get lonely and also because he's kinda a thief too. Shoot him and take it off his body if you run out of time. We can send some button cameras just so they can look at him without looking at him but it is basically "You know what you're doing Nikita just go handle it"

Operators: Nikita, Erik
Equipment: A smaller number of button cameras, some concealed handguns, whatever Nikita wants to bring that isn't already on the goat farm.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: m1895 on December 03, 2021, 04:18:12 pm
Quote from: Recruit Shortlist (Pick 5)
(0) Jack Ryan - Greywater Solutions operator
(0) Sheriff Wilder - The Sheriff of Goodhaven
(1) Janet "Holla" Hollaran - Goodhaven Sheriff's Deputy: Kashyyk
(1) Jack Bauer - Former Greywater Solutions operator: Kashyyk
(2) Agent Charlie Lively - Former AMR CI Agent: Kashyyk
(0) Major Nguyen Quan Dung - Orion Six
(0) Sergeant Major Luke Hartley - Orion Seven
(0) Matthew Vogel - Patron of the Shildon Hunt
(0) Doc Jack Barbera - Raptor King
(0) Bellatrix - Doc Jack Barbara's assistant
(2) "Sid" the Velocirator: Kashyyk
(0) Stanley "Stan" Wellmark - ex-Guard and laundryman at Flossmore
(0) Deniska - Slavic Vor mobster at Flossmore
(0) Lise Schubert - multi-talented performer
(0) FitzPatrick - IRA lieutenant
(1) SPC Rana Chatterjee - CoFor interpreter: m1895
(1) CoFor HQ Platoon Sergeant Jogendra "Jon" Sen - CoFor B/2-2 Rifle Company: m1895
(0) Lieutenant George Rogers - CoFor B/2-2 Rifle Company
(0) Arkady Tretyakov - Special Military Advisor, Second Regiment/Wagner Group
(2) Dorothy Rae Miller (nee Dorothy Wilder) - widow of Lt Miller, former CoFor Medic: Kashyyk, m1895
(0) Kelsey Bennington - Wild party girl
(0) Maartje Thyssen - Strong One-percenter chafing at cultural norms
(0) Pratima Ambani - Idealist funding IRA
(0) Khadija Gilani - Potter Properties Civil Engineer. Overqualified, but enjoys the freedom of life on Harad.
(0) Logan Kenny - teen rebel and IRA fighter
(0) Cormac Connlongas - IRA sharpshooter
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Stirk on December 03, 2021, 06:11:20 pm
Quote from: Recruit Shortlist (Pick 5)
(0) Jack Ryan - Greywater Solutions operator
(0) Sheriff Wilder - The Sheriff of Goodhaven
(1) Janet "Holla" Hollaran - Goodhaven Sheriff's Deputy: Kashyyk
(2) Jack Bauer - Former Greywater Solutions operator: Kashyyk, Stirk
(2) Agent Charlie Lively - Former AMR CI Agent: Kashyyk, m1895
(0) Major Nguyen Quan Dung - Orion Six
(0) Sergeant Major Luke Hartley - Orion Seven
(0) Matthew Vogel - Patron of the Shildon Hunt
(0) Doc Jack Barbera - Raptor King
(0) Bellatrix - Doc Jack Barbara's assistant
(3) "Sid" the Velocirator: Kashyyk, m1895 Stirk
(0) Stanley "Stan" Wellmark - ex-Guard and laundryman at Flossmore
(0) Deniska - Slavic Vor mobster at Flossmore
(0) Lise Schubert - multi-talented performer
(0) FitzPatrick - IRA lieutenant
(1) SPC Rana Chatterjee - CoFor interpreter: m1895
(1) CoFor HQ Platoon Sergeant Jogendra "Jon" Sen - CoFor B/2-2 Rifle Company: m1895
(0) Lieutenant George Rogers - CoFor B/2-2 Rifle Company
(0) Arkady Tretyakov - Special Military Advisor, Second Regiment/Wagner Group
(2) Dorothy Rae Miller (nee Dorothy Wilder) - widow of Lt Miller, former CoFor Medic: Kashyyk, m1895
(0) Kelsey Bennington - Wild party girl
(0) Maartje Thyssen - Strong One-percenter chafing at cultural norms
(0) Pratima Ambani - Idealist funding IRA
(0) Khadija Gilani - Potter Properties Civil Engineer. Overqualified, but enjoys the freedom of life on Harad.
(0) Logan Kenny - teen rebel and IRA fighter
(0) Cormac Connlongas - IRA sharpshooter

Special questions:
Sid: Is it possible that you could forgive us for what we've done to you?
Jack Bauer: Mostly questioning him to see what Specialties our old friend Nicky bought for him.

I'm still pretty set on JB. Sid would be cool too. Especially if he gets the immortality thing.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: ConscriptFive on December 20, 2021, 11:51:34 pm
Event Resolution

Operations Chief Neil McCauley opens up a presentation on the prospects you requested, "Now that we've all read the prospect scouting report, I've prepared a short presentation discussing my recommendations."

Your Legal Counsel Sam Goldman nods appreciatively, "Breaking out the Powerpoint?  How classic."

"Old habits, Sam...."

The first prospect of the presentation is "Jack Bauer," a disgraced veteran operator from your direct rival, Greywater Solutions.

"Now Ma'am, I'm sure you've probably seen this guy around the ship.  I'm also sure you know that him and me were POW's together after the Battle of Marina Bay Sands.  I was an ODA, he was a Batt Boy.  We did our duty, but we just didn't have what we needed to stop the ChiComs in Singapore."

Sam notably keeps a hushed reverance.

"Good dude, but we lost track of each other after repatriation.  'Small world' when he turned up doing PMC work."

"Small world?" you ask.

Sam laughs, "An idiom from back in the Old World-"

You interrupt slightly embarrassed, "-oh, I get it.  Nevermind."

Neil continues, "The interview filled out his dossier pretty much as I expected.  Volunteered as a US Army Ranger at 18.  Served as junior enlisted in the 75th Ranger Regiment during the Pacific War.  Earned his Combat Infantryman Badge against the North Koreans before redeploying to Singapore.  After over a year in captivity, he was repatriated during the 'First Ceasefire.'  Honorably discharged and got into an Old World PMC.  Built up a decent rep, and became one of the founding members of Greywater."

You inadvertantly gasp, "That's a lot of experience."

Neil nods, "Indeed Ma'am.  By now he's probably as OG a Cowboy as I am."

Sam quips, "And probably has more mission hours than you."

Neil frowns, but begrudgingly concedes, "True... but a certain lawyer won't let me out into the field anymore."

"Trust me, it's for your own good, Chief."

Neil rolls his eyes, "Anyhow, he's an experienced infantryman qualified on a wide-variety of US military hardware.  Picked up some languages over the years, and claims to be functional in Mandarin.  Still wouldn't break his NDA with Greywater, but we know Nick had him billeted as a 'Project Manager' before his termination.  Medically, his Reju-Renu'd body should still be in top shape, and getting TI Med services transferred back onto our account should be a pretty straighforward process at the Clinic.  In terms of him taking up a shipside billet as one of the Ten, he's almost certainly better soldier than either Templar or Vega, and possesses a lifetime of tactical leadership experience none of our operators will ever catch up to."

"But is he interested?" you ask.

Neil laughs, "Well, per procedure, we had the contractor be all crafty about the actual job and employer.  An old hand like him saw through it immediately though.  He explicity told the contractor than he wanted the employer to know than 'he bore no ill will towards them' and had always 'harbored a profound respect for his peer operators, even though employer regulations did not allow him to express such personal beliefs at the time.'"

Sam grins, "Yep, that sure sounds like somebody who's spent a lifetime in middle-management."

Neil nods, "Right?  So we know this guy can definitely bullshit, which is a valuable skill in our line of work."

"But what if he's telling the truth?" you ask.

Sam and Neil look at each other awkwardly and then shrug indifferently.

Neil explains, "Either way, this guy's going to come with all sorts of baggage.  Even if he's telling the truth, there's still an 'old dog, new tricks' factor, get me?"

Sam fills in, "Another idiom: us old timers can get very set in their ways.  While we share similar core competencies with Greywater Solutions, we differ greatly in corporate culture.  It may take him awhile to adjust to our way of doing business."

Neil continues, "That's one way of putting it.  He may know the business and lifestyle, but you've still got different SOP's, Code of Conduct, and hardware.  He's a good dude, but that's alot to unlearn.  Then there's also the billeting issue."

"Billeting issue?  Aren't we considering him as a direct replacement for 'Raptor?'" you ask.

"Yes, but he's got more experience than our other nine operators combined.  You can't shove a guy like that in an entry-level position.  If he doesn't get some kind of leadership role, there's going to be problems."

Sam agrees with Neil, "I concur, Mrs. Ocean.  I also would expect those kind of issues, especially given our unique small group dynamics.  Still, a promotion would be a double-edged sword.  As they say, 'elevate one, spurn a dozen.'"

"Or more specifically, spurn nine," you intone.

The presentation introduces the next prospect Rana Chatterjee, a military linguist deployed with Coalition Expeditionary Forces on Anghabar.

Neil briefs the slide, "Specialist Rana Chatterjee... Young and physically fit, yet not the best soldier.  But he is a genuine polyglot, and we may be able leverage him as a cultural advisor."

You arch an eyebrow, "Cultural advisor?  Chief, you're going to have to unpack that."

"Before the wars and ravages of climate change, South Asians consisted of roughly a quarter of the Old World's population and arguably was the most densely populated region of the planet."

Sam adds, "Shame so many of them were both dirt poor and in monsoon flood zones.  The sectarian conflicts didn't help either."

Neil continues, "With few exceptions, they didn't make it onto the first wave of Exodus Initiative ships.  Most traveled to the New Worlds on the later public domain ships.  As I'm sure you're well aware, Ma'am, many of the public domain ships never made it.  Interstellar navigation isn't kind to amateurs, and public domain ships ended up horribly off-course, arriving months (and sometimes years) later than planned.  The pioneers did what they had to do to survive..."

You nod somberly.

"As a result, many South Asians arrived in the New Worlds as total charity cases.  It's not as bad as it used to be, but they're still an often marginalized underclass.  (Even after all these decades, racists sometimes denigrate them as cannibals.)  But the Free Market still needs their labor, so they often turn up working menial 'dirty jobs' such as janitors, drivers, or day labor."

"Chief, I appreciate the history recap, but where is this going?"

"In the face of societal adversity, marginalized communities tend to turn inwards, rather than integrate.  South Asians are close-knit, and remain culturally very foreign.  And as our operators have seen these past months, the language barrier is an undeniable obstacle.  Even if we reworked our operators morphology, I doubt we could reliably embed any of our current operators in a genuine South Asian community.  Having a native South Asian in our roster opens us up to all sorts of new ISR opportunities."

Sam nods, "How often do One Percenters ignore 'the help?'  ...Especially those of differing heritage?"

"Exactly, Ma'am.  He may not be the strongest prospect as an operator, but the potential due to his heritage and general language capabilties shouldn't be overlooked."

"So B-Team?" you suggest.

"I would certainly keep him in consideration, Ma'am.  In terms of current employment, he's not happy to be sniper-bait on Anghbar, and CoFor doesn't even pay him very well for that.  I think he's done being a soldier, so the B-Team might be the opportune career change he needs."

The presentation introduces the third prospect "Charlie Lively", a burned CI/HUMINT Agent embedded in the IRA on Anghabar.

"Well, Ma'am. ...So it's worth noting that the contractor commented they had a difficult time locating him on Anghabar and then convincing him he wasn't a paid assassin."

You nod sympathetically, "Understandable."

Sam adds, "Which could be advantageous, correct?  Presumably he wants as far away from the Thiel Planetary System as possible?"

Neil answers, "The contractor pointed that out too.  He warmed up to the contractor once he realized this employment could be his ticket out of town.  Per our operators' reports, he doesn't even like the IRA, he's just stuck with them.

"'Any harbor in a storm.'  Sorry, Mrs. Ocean, another idiom."
 
You sigh, "Seriously, that's not that hard to figure out."
 
Neil continues, "An eager young man who seemed to be living his dream job until it all back-fired.  In terms of psyche profile, I like him as a prospect.  Quick-witted and keeps his sprits up despite the world of shit he's in.  Morally flexible, which is a plus some of the situations our operators find themselves in."

"But?" you ask.

"I mean, every time we've worked with him, the situation has gone horribly wrong.  Was it all Barclay secretly sabotaging us, or are they just incompetent as an organization?  Besides, CI/HUMINT is such a soft skillset, it's hard to objectively evaluate. ...I don't know how to put this delicately, Ma'am.  But I'm not sure he's actually good at his job?"

Sam smirks, "Well he has been a spy inside a murderous leftist insurgency, and not been murdered yet."

You add, "And is wanted by a intelligence agency ...and not murdered yet."

Neil shrugs, "Okay, I'll give him that.  But I also don't know how well he'll do in Chung-hwa?  He's a goofy white kid from the backwaters of Thiel who doesn't speak Mandarin."

"Neither do any of our operators?" you point out.

"Yes, but we're also not kicking them planetside with no exfil plan to find and debrief HUMINT contacts.  We're going throw this kid out there in a foreign culture he's never seen, with a foreign language he doesn't speak, in a likely hostile police state.  Oh yeah, and he doesn't have a badge to save his ass if things go wrong anymore.  I just don't know how effective he's going to be.  ...Or if he'll even make it there."

"Wait, what to do mean?"

"Ma'am, he's currently a wanted man, sheltering with a guerrilla army in the wilderness of a war zone.  Oh yeah, and he's about to be engaged in a high risk CQB assault this month.  Apologies for speaking freely Ma'am, but we do need any new hires alive, in one piece, and aboard the Mothership by the time we hit FTL, right?"

You exchange and awkward glace with Sam, "Point taken, Chief."

The presentation introduces the fourth prospect, Dorothy Rae Miller, a widowed former combat medic.

"Dorothy Rae Miller, nee Wilder... She's been through a lot recently: held hostage at gunpoint, lost her only child, and then was widowed.  Meanwhile, her hometown is overrun with refugees and deadly infectious diseases."

Sam suggests, "Let's look at this glass half-full?  She has nothing tying her down anymore, and could use a change of scenery?  ...And a source of income?"

Neil shrugs, "I mean, you're not wrong..."

You wince, "We're not the bad guys here.  We will legitimately take care of her."

Neil shakes his head, "Just sounds so predatory."

Sam taunts Neil, "You going soft on us?"

Neil sighs and carries on, "Contractor noted that she was non-committal, and seemed to still be in a state of mourning.  Hopefully she'll get through this soon.  She was a total rockstar under pressure at the bank."

"Well that was before..." you intone.

The room falls into an awkward silence.

Neil moves on to the last prospect, Sid, a juvenile velociraptor once gifted to one of your operators after a mission.

Neil perks up, "So I want you all to know, the contractor called me to confirm that this wasn't a joke."

The room lets out a much needed laugh.

Neil continues, "So the contractor went to Doc Jack Barbera's shipside storefront in search of 'Sid.'  The shopkeeper explained that 'Sid' was no longer around, and had probably found a new forever home."

You try to hide your frown of disappointment.

Neil dramatically leans in, "However... the shopkeeper was intrigued when the contractor stated he was acting on behalf of a PMC.  So apparently Doc Barbera has been trying to make 'Military Working Dinosaurs' a thing."

Sam laughs, "Seriously?"

Neil shrugs, "Sounds crazy, but 'Military Working Dogs' were a key enabler during the GWOT, especially among US SOF.  I suppose you could do the same with small dinosaurs?  Doc Barbera insists it'll work."

Sam rolls his eyes, "Well if the 'Raptor King' says so..."

Neil agrees, "I know, right?  But if you'd like to pursue this Ma'am, it's your call.  Doc Barbera is eager to set up a pilot program.  As I said before, we'd have to build up accommodations, source dino kibble, and arrange whatever the hell veterinary and grooming care a gorram dinosaur needs.  I never got into the exotic animal business, so we'll kind of have to take his word on how to set up this all up, Ma'am.  He assures us we should be ready to go boots on the ground by Chung-hwa."

"Did he swear that deadline on his 'illuminated being?'" quips Sam.

Neil shakes his head laughing, "Right?"

You smile, "Hokey bullshit aside, he is from New Monaco, so presumably he does have the shipside means to support a long-term program with us?"

Sam answers affirmatively, "Indeed, he should Mrs. Ocean.  Beneath all his eccentricities, he's from an old bio-tech family.  Even if he's over-promising, his more strait-laced family members would probably be happy to help him move from bio-engineered novelties into more practical markets."

Neil nods cautiously, "I agree, Ma'am.  It could work.  So long as he checks his guru bullshit at the door.  I'm too old to hear any of that and keep a straight face."

You thank your advisors and wrap the meeting.  Despite a rough start, Ocean PMC is running a budget surplus, and you might be able to hire most, if not all, of those prospects.  Next month, you'll have the contractor make offers to them.

Still there's a matter of two very important missions to address this month.  You go over the plans on your terminal again...
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: EuchreJack on December 22, 2021, 04:38:07 am
...I like how a month is this game is actually shorter than its real-life equivalent value of time.  In most games it is reversed.
I'll go back to lurking now.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: BlackPaladin99 on December 22, 2021, 04:26:40 pm
how would i join this game?
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: Kashyyk on December 22, 2021, 06:38:42 pm
Just make some suggestions Paladin! We're all working together to keep the company going. We've got a discord linked in the OP, and you're welcome to join.

 Stirk's got a decent plan for the compound assault, so I figured I'd have a go at one fo the train job.

Quote from: Train Job Operational Plan
Operators:
Primary:-  Nikita Taylor
Support:- Erik Heller

Available Gear:
WhiteFalcon! Covert Entry Kit x1
All standard issue gear. If you think you need Plate carriers and shotguns though, you should reread this brief.

PIRs:
1) What security measures exist that prevent bringing operational gear onto the train?
2) What security measures may hinder operations on the train itself?
3) What are the SOPs for train crew in case of emergency?
4) When and where is each scheduled stop, and how common are delays/alterations to this schedule?
5) What is the layout of the train, and where can we expect the target to be?

The team have the budget cleared to book similar tickets to the target to travel on the days prior to the operation, so that first hand intelligence can be gathered and plans discreetly walked through. Similarly, a cautious green light is given for accessing non-public sections of the train or stations if this will help inform on the PIRs.

A potential plan follows. Operators are expected to modify/amend/discard as necessary.

The team acquires/clones a staff key to access private train carriages, and a suitable train steward unform. The target is identified pre-boarding and covertly tailed to his seat. Nikita Taylor, dressed as a steward, distracts the target and attempts to pickpocket for the thumb drive. Simultaneously, Erik Heller will steal any baggage. Once possession of the thumb drive in confirmed, the team exfiltrates separately at the next available station. Yeet Cannons are conceal-carried by both Operators as a worst case backup.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: ConscriptFive on December 23, 2021, 03:08:01 pm
how would i join this game?

Yep, that's the best part about this kind of game: come and go as you like.

Go ahead and suggest & vote.

Also, something that's uncommon about this game is that I tend to merge suggestions from tabletalk & other plans into the voted one so long as there's no hard conflict.  It's PvE with a lot of narrative flourish, so any little bit can get added in.
Title: Re: Space Cowboys for Hire [Month 7] (New Blood Welcome)
Post by: ConscriptFive on March 16, 2022, 04:27:34 pm
Mission Report Part (1/?)

Hijinx on the Hank Reardon (Part One)

Quote from: Train Job Operational Plan
Operators:
Primary: Nikita Taylor
Support: Erik Heller

Available Gear:
WhiteFalcon! Covert Entry Kit x1
All standard issue gear. If you think you need Plate carriers and shotguns though, you should reread this brief.

PIRs:
1) What security measures exist that prevent bringing operational gear onto the train?
2) What security measures may hinder operations on the train itself?
3) What are the SOPs for train crew in case of emergency?
4) When and where is each scheduled stop, and how common are delays/alterations to this schedule?
5) What is the layout of the train, and where can we expect the target to be?

The team have the budget cleared to book similar tickets to the target to travel on the days prior to the operation, so that first hand intelligence can be gathered and plans discreetly walked through. Similarly, a cautious green light is given for accessing non-public sections of the train or stations if this will help inform on the PIRs.

A potential plan follows. Operators are expected to modify/amend/discard as necessary.

The team acquires/clones a staff key to access private train carriages, and a suitable train steward uniform. The target is identified pre-boarding and covertly tailed to his seat. Nikita Taylor, dressed as a steward, distracts the target and attempts to pickpocket for the thumb drive. Simultaneously, Erik Heller will steal any baggage. Once possession of the thumb drive in confirmed, the team exfiltrates separately at the next available station. Yeet Cannons are conceal-carried by both Operators as a worst case backup.

Erik holds back a laugh as Nikita emerges in her stewardess uniform.  She awkwardly twirls to show off the disguise, "Got it from the same uniform supplier.  They said they usually don't go this small though?"

"Don't take this the wrong way, but it's cute in a uniform fetish kinda way."

Nikita scowls and points at the sidearm in her white leather shoulder holster, "Need I point out this feature of the stewardess uniform?"

"Hey, hey, boss lady.  Just playing around.  ...So how do you want to do this dry run?"

Having already rode one of the Transcontinental John Galt Lines from her brief time at the Cranbrook Academy, Nikita hopes this route isn't too different and lays out the situation thusly.  The Hank Reardon is a commuter rail train connecting the various settlements on the planet of Rivendell.  Per Charlie Lively, Junior Agent Tim Webster will be boarding at a spaceport station, and will be disembarking at the third stop, Crystal City.  At Crystal City Station, he will be met by other AMR-aligned security agents who will escort him to the AMR vault.

Erik nods, "Too much security and surveillance at either station, and once he links up with his buds, it's game over...  But there's still an upside."

"How?"

"We get to find out how good a lawyer Sam is."

***

In a cramped train restroom, Nikita stuffs her civilian clothes into a bag while trying not to bang her elbows any further.  (She always had her doubts about people claiming to join the "200 Mile Per Hour Club" in one of these, and now she's certain such claims were total puffery.)  After a lengthy talk with Erik the Blackbagger, they agreed trying to cross gate security in a crew uniform, but without supporting credentials was too risky.  With neither of your operators looking particularly conspicuous, they both passed through the gate with concealed operational gear without triggering a secondary inspection.

Elsewhere aboard the speeding Hank Reardon, Erik ambles his way along, non-chalantly casing the layout and emergency procedures of the train.  While he had never ridden on any of the Transcontinental John Galt Lines, Erik had expected more of an upscale experience.  Despite being on Rivendell, Hank Reardon is a utilitarian mass transit system that wouldn't be too far out of place in the Bezos or Chung-Hwa Planetary Systems.  Most of the train is cramped coach cars with "first-come, first-serve" seating shuttling working-class folks across the planet.  Tired clerks, maids, and secretaries idly doom-scroll on their smartphones during their regular commute between the gilded districts of their employers and wherever else they could find an affordable studio apartment.

Despite what Mr. Thiel insists, this was not the original plan.  Like a surprising amount of things in the New Worlds, the John Galt Lines started as a very public in-joke among the Founders.  The Musk and Bezos families having heavily hyped dysfunctional transport systems back on the Old Earth, the John Galt Lines on Rivendell were a not too subtle attempt for Mr. Thiel to casually build something both of his old peers couldn't.

"Defeating traffic is the ultimate boss battle.  Even the most powerful humans in the world cannot defeat traffic."

--Elon Musk

But a train?  Really?  Not exactly the kind of disruptive moon shot the Founders Fund triumphed.  But, no, the John Galt Lines wouldn't be the collectivist mass transit of yore.  Instead, each passenger car would be privately owned, with individual passengers making short-term leasing arrangements via AirBnB.

This worked as intended, until owners realized just how unrestricted their rights were.  With 24 hour access, owners began converting their cars into sleeper cars with extended "overnight" leasing.  Consumer demand for affordable housing turned these cars into weekly rate motels.  Some of the more enterprising owners even managed to convert their cars entirely into Japanese-stle coffin housing.  With no formal policing on the private property, gangs organized on some of the more high density cars.  "Slum tenements on rails" was not what Mr. Thiel had envisioned, and the property values around train stations fell, as no respectable property owner would want the unwashed masses merely a turnstile away.

But how to reboot the business?  Private owners may have owned the cars, but Mr. Thiel still owned the rails.  He raised "engine fees" by orders of magnitude, claiming the initial fee schedule was merely a trial rate.  However, those owners who no longer wanted to ride his rails could sell back their cars at a depreciated valuation.  With little alternative, the owners folded.

Thus the John Galt Lines of present day were re-engineered as a narrowly defined commuter rail, cleared of all passengers at the end of the line.  Private cars do exist, but they're tightly regulated to stay within defined roles, and must allow full access to crew for "safety" purposes.  In addition to armed crew on the train itself, each station was built-up as armed checkpoints to assuage property owner NIMBY fears.  And as a final nail in the coffin, firearms were restricted to baggage only.

"Still, it ain't as bad as Chung-Hwa," Erik thinks to himself as he passes into a dining car.  Knowing their customer well, Erik settles in with a surprisingly cheap coffee and a donut.

***

"Paging Emory G. Halliwell.  Again, Emory G. Halliwell, on the courtesy phone, please."

"Man, that's a WASPy name if I ever heard one," Nikita thinks to herself as she patrols the train in uniform.  After an hour, the dry run is going well so far.  She'd seen some other crew members in passing, and none of them pointed out her lack of a badge."

After a few minutes a 20-something male steward approaches her, "Hey, you're going in the wrong direction."

"Um, sorry?"

"Didn't you hear the page?"

"No?  ...I was busy talking to a passenger."

"You didn't get the push notice to your phone?  Or did IT screw that up again?"

"Gorram IT.  Never get anything right."

"Anyhow, another accident to cleanup in one of the sleeper cabins.  You can just follow me."

"Oh, thanks.  I'm new here."

The steward eyes her up and down as they walk, "Oh hey, where'd your badge go?"

"My bad.  I think I left it on my other uniform."

"Oh, gotta be careful with that.  I once put my badge through the laundry and wrecked it.  Management really got pissy about printing a new one, but what do you expect?"

"Management, they're the worst."

"Tell me about it... You probably saw my badge already, but my name is Kyle by the way..."

"Nikki.  Nice to meet you, Kyle," your operator replies with a weak smile.

"You know, I'm kinda surprised security even let you on without your badge.  I guess with a cute smile like that, you can get anywhere.  Of course, I only say that if you're still allowed to compliment a pretty girl at work."

Nikita laughs awkwardly in response.

Kyle congratulates himself internally, "She laughed at my joke.  I'm in."

***

"New girl, you get the legs," barks the female train conductor.

Your operator winces as she and Kyle lift a dead teenager into a bodybag.

"I tell ya, I've been working this Line so long, I got a sixth sense for trouble aboard.  Knew there was something going on in this cabin.  Sure enough, there was," she mutters.

After they finish zipping shut the bodybag, they grimly begin collecting up empty Green Owl cans.

"Gorram hophead teenagers.  Think this is bad, though?  Back in the day, they used to stick their damn heads out the window, hootin' and hollarin' on whatever trip they were on," she gripes.

As Kyle takes the wet vac to the chunky puddles of vomit, she comments further, "But with the windows screwed shut, at least we find these idiots in one piece now.  Don't have to scavenge for skull fragments at the end of the day."

Wrapping up their work, she matter of factly congratulates her two employees, "Good job, looks like you got it all.  Kyle, get that body down to the reefer car.  New girl, get the ozone generator from Storage Container Charlie and bring it back here."

Kyle speaks for Nikita, "Sorry Doreen, but she left her badge at home."

She looks at your operator incredulously, "And security didn't sign you out a temp badge at the station?"

"No... were they supposed to?"

Doreen sighs in agony, "They have your biometrics.  They could've ran your irises, and handed you a temp badge for the day.  Would've taken them two gorram seconds.  Those lazy sacks of shit."

"Security, they're the worst," your operator responds.

Doreen rolls her eyes, "Tell me about it.  Here, take my badge for now.  I'm going to be stuck here securing the cabin anyways.  Try not to lose my badge between here and the container, okay?"

Your operator is sincerely grateful, "Thank you, Ma'am.  I promise I'll take great care of your badge."

***

Erik the Blackbagger looks over the badge after he cracks open the WhiteFalcon! key cloner kit, "Doreen?  Who the hell names their kid that?"

Nikita shrugs in the cramped container car, "Less talking, more key cloning.  I'm on borrowed time here... literally."

"Fair enough, just making banter," Erik fumbles through the kit wishing to himself he had taken more time to familiarize himself with it.

Slotting the card, Erik blinks in disbelief, "Error Code 22?  That mean anything to you?"

Nikita scoffs, "Why you asking me?  I thought this was your thing?"

"Just asking... No worries, I got this."

"Good, because I have to find out what an ozone generator looks like."

"Oh, that's easy.  Just look for a generator, but one that makes ozone."

"Man, that was so funny I forgot to laugh.  Seriously though, any clue what I'm looking for?"

"Kinda busy here-"

"Knock, knock," Kyle calls out playfully.  "Anybody home?"

***