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Messages - Retropunch

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1
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: August 13, 2019, 05:19:52 pm »
Yeah really, really not looking for a strict clan - just wondered if there was a casual B12 clan as I know there was at some point. Warframe is the kinda game I love jumping into a few times a week, put down for a few weeks, and then come back to.

I also don't want to join a clan with probation periods and all the rest - it starts to feel a bit too much like work, and I can't stand when people get all high and mighty about their standing within guilds and all that - it's a grinding game; you've literally just sat still for longer than me.

If there's a B12 clan around or a nice relaxed clan (or someone fancies starting one) - I'd love to join!

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Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: August 12, 2019, 12:40:53 pm »
Hi all,
Just got back into this - any active players/clan around that I could join?

3
Other Games / Re: Pathfinder: Kingmaker CRPG
« on: July 08, 2019, 04:51:23 am »
Quote
I still feel like the only D&D-style CRPG that really hit home for me has been Temple of Elemental Evil.  It needs extensive modding to work because Troika didn't know how to make video games, but it's so damn good.  Kingmaker lost my interest a few hours in, where I felt like I wasn't strong enough to do any of the storyline content and what was available was just wandering around clicking on thylacines.  Sword Saint class is pretty cool though.

I'd say that Kingmaker has some major problems. I mean it's not what I'd say bad, but it has very clunky mechanics. It definitely favors minmaxing. And the line between a physical god and an useless character is VERY thin. You can hardly RP if straying from the minmax approach leads to unplayability and/or being stuck doing low level stuff.
Characterization and story are also a bit clunky. TBH I get an "amateur" vibe out of it. In a way it reminds me of HoMM5: Good intentions, good ideas, "We'll remake this classic game but *better*"... and yet you can't help but think there's a whiff of clunkyness underneath. Which you'd probably not even notice in an open-source community project, and ignore in a 10 euro game. Problem is P:K was hyped and sold as a superpremium.

IMO PoE Deadfire is a better game overall.

I didn't get an amateurish vibe from it at all - some of the writing is a bit clunky and it lacks a bit of polish, but it also depends when you played it - it feels infinitely better now than it did around launch. I agree that Deadfire is definitely more polished, but I didn't enjoy it nearly as much even though it has a better story and polish. As a sidenote, I just replayed IWD2 and I'd say P:KM feels far more polished than that!

As far minmaxing goes, I think you're completely right and it's why I recommend everyone to use the respec mod which allows you to respec all your companions. It costs gold to do it, and you can't change base stats, but it allows you to have a better put together a party without mercs or aggressive min/maxing which actually fills the roles you need. Playing on normal difficulty this changed it from being wildly uneven to being challenging but fair for most encounters. Again, you shouldn't need to with a really well balanced game, but I think it's a small compromise.

My only dislike is that pathfinder sometimes leaves you without stuff to do, and expects you to just play the kingdom game for a bit. I got confused about what I was supposed to be doing, and had to look up that I was basically supposed to just wait for the next big event to come along.




4
Not played it, but watched a friend (who is really good at this kinda game) play it on twitch and I liked what I saw. I hate most anime/weeb rubbish, but whilst this is cringe it's cringe in such an OTT way that it sort of loops back to being funny and the gameplay is really solid (which is obviously all that really matters).

As nenjin mentioned though, a lot of the shard abilities feel a bit meh. It's not going to be like you can be a sort of 'mage' character or anything.


5
Other Games / Re: They Are Billions - Hardcore Survival RTS
« on: June 24, 2019, 02:23:20 pm »
I'm so tired
last night was amazing
last night was amazing.


6
Other Games / Re: SALES Thread
« on: June 24, 2019, 02:22:27 pm »

Buying old games off Steam is usually a bad idea. They may not work and/or may rely on old online systems for authentication. Also, if you try it, find out it doesn't work, and ask for a refund, they will refuse (depending on your current country).

I have to agree with BurnedToast - this just isn't a thing. If a game just doesn't work then it's super obvious in the reviews however there are only a very, very small portion of games which are like that anyway - I've never bought anything off steam that didn't work as advertised.

Also, as mentioned you get a whole two hours to figure it out, and I'd just return anything that didn't work after about 15 minutes of fiddling (which I've never had).



7
Other Games / Re: They Are Billions - Hardcore Survival RTS
« on: June 23, 2019, 12:31:50 pm »
So the full version, with campaign, just dropped and...

Wow, the campaign maps are kind of annoying. Make sure you read the requirements for mission completion carefully. I just failed a map that took like two hours because I wasn't paying attention and did not meet the population requirement despite sweeping all the zeds off the map, which was the 'real' objective. Also, it keeps track of your retries and gives you a score penalty that persists for the entire campaign.

Edit: Also: Tactical maps. Better known as kite stuff around for half an hour as you pick them off one by one, followed by staring at the map for another half hour as you pixel hunt to find the bonuses on the map for extra research points.
Edit: Next morning, after clocking another 5 minutes on a mission where I spent two and a half times the mission time hunting for the bonuses... it was in a barrel in a room with like 20 other nigh identical barrels, 80% covered up by a wall.

I haven't played it, but it seems to be a very common theme in reviews. Apparently the devs are releasing a big patch very shortly to drastically reduce the amount of annoyance in the campaign.

8
Other Games / Re: Baldur's Gate 3
« on: June 18, 2019, 07:44:00 am »
Did they actually say that they eliminate misses alltogether? Maybe they just tone it down.

Judging by the damage dealt by our great weapon master fighter last time, that might be a good idea, actually. :D
I dealt out a lot more with my barbarian. GWM+reckless is pretty great.

https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/

Quote
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's♥♥♥♥♥♥ Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."

Optimistically, it's possible they might go for a 'graze/hit/critical' system, where you basically hit all the time but sometimes do very little damage. However, I feel it's more likely they'll go for a more simplified combat system which is a bit more rock/paper/scissors like D:OS2. Not quite clear, but that's what I imagine.

As an aside, if anyone has been putting off playing Pathfinder because of it's very unfinished/buggy launch, it's now in a very playable state and is really, really good.

9
Other Games / Re: Baldur's Gate 3
« on: June 17, 2019, 02:30:51 pm »
cRPGs are not really for mass audiences--even gamer friends of mine are reluctant about diving into one because it is 100+ hour investment. Mass audiences, even gamer audiences like games you can play for a few hours and then a few hours a while later, without needing to remember, say, who Imoen is. Giving BG3 mass appeal via simplicity is weird, given that the target audience is people who like complexity and 100+ hour long games.

I'd usually agree, but D:OS2 got a much wider audience than anything before it - it was consistently on the top of the steam top sellers and it was a lot more accessible than anything before it. I'd say it's the closest that type of game has had to mass appeal, and I think they're hoping that BG3 will build on that more.

We're probably reading too much into the dodge mechanic - it's just my take on why they're cutting stuff out which is pretty core to the mechanics but might be perceived to confuse/annoy new gamers.

10
Other Games / Re: Baldur's Gate 3
« on: June 16, 2019, 05:33:17 pm »
I am confused how it would expand it to a broader audience given that every single person who plays a table top D&D or has any experience with crpgs is comfortable with systems where you don’t automatically hit.

Eg all the 5th ed players they hope to draw are going to be surprised as hell the game is nothing like 5th. Ditto for all pathfinder:kingmaker and pillars of eternity players.

I think it's because in BG1/2 you didn't hit a lot in some cases - in other CRPGs you don't get automatic hits but in the case of PoE you get grazes and the like, and for many other CRPGs the misses are quite infrequent or don't feel to count. I'm imagining they tested a very strict interpretation of the rules and it didn't play well with the 'completely new to this sort of game' focus group.

It's a big franchise in a way, and I'm imagining they're wanting to open it up as wide as possible so probably are getting rid of a lot of the stuff that might put off casual players. It's something I'm worried about, and can only hope they can make it up with enough interesting systems for each one they take out.



11
Other Games / Re: SALES Thread
« on: June 16, 2019, 12:32:30 pm »
Yeah well worth grabbing for that amount - I never got far in the pre-sequel and I can't imagine playing it for a long time, but sometimes I get an urge for borderlands style jokes and shooting and it's good to know I have the absolute collection of it all if I want to.

12
Other Games / Re: Baldur's Gate 3
« on: June 16, 2019, 12:30:40 pm »
I don't really understand the bit about accuracy/misses.  Other than the occasional person that doesn't get how RNG works I don't remember seeing much discontent about accuracy and misses for either D&D or the D:OS games.  It certainly doesn't seem to have hurt either's popularity, so I'm not sure why it should be such a concern that it needs removed/changed.

I think it's just part of opening it up to a wider audience - I can see why some people who aren't familiar with the system might find it confusing or frustrating because 'they should be close enough hit'. However,  whilst I can understand it, it does feel as though it's so integral to combat that it's not really the same system - it's such a big departure and it sounds as though they're changing other bits too.

All in all though, I'm fine with them getting rid of it as long as they still keep the complexity of combat there - it just feels as though they might be losing a lot of the nuance and will move it to the D:OS2 system where every skill/spell is really straight forward and simple and it turns into more puzzle than RPG.

13
Other Games / Re: Barotrauma!
« on: June 14, 2019, 10:46:55 am »
It's not uncommon to raise the price in early access. I remember Planetary Annihilation did something like that, with a really expensive beta/EA period then dropped price for release. They wanted only those people willing to play and test a beta and report bugs, and who were interested in giving them extra support, to buy the beta. The beta price was like double the final release.

Yeah, I know a few games that have done that kinda thing - however normally they're really open/tell everyone about what they're doing and why they've put the price up so much. I haven't seen anything from the Barotrauma devs that says that's what they're doing, so I imagine they might just be over-pricing it.


14
Other Games / Re: Vampire: The Masquerade - Bloodlines 2
« on: June 14, 2019, 09:52:44 am »
Urgh they absolutely flopped that just by having such a rubbish person controlling it. It's someone who clearly can't play that kinda game well, and it's frustrating to watch.
Whilst I don't think the melee combat looks amazing I think a lot of it is down to the skill of the player making it look way worse than it is - they're constantly leaping past them and looking the wrong way which makes the combat movement look worse than it is. All in all it looks very alpha-ish, but it DOES look as though they've captured the feeling of the first game - that's something really impressive.

I'm not saying they've nailed it, but it feels as though Bloodlines is back rather than that they made a random RPG/FPS with the same name

15
Other Games / Re: Baldur's Gate 3
« on: June 14, 2019, 09:49:01 am »
Remember it's 5e. Every magic class can get attack cantrips. Oh, and depending on how mich like 5e it is, it's a closed accuracy system. So even 16 in your main stat can be enough to have a 40-60% chance of something hitting/sticking.

The devs have said they're not going to have accuracy (or at least, hits and misses) in BG:3. I imagine their might be spells/effects that cause a miss x% of the time, or that there might be grazes/hits/criticals or something like that as I imagine otherwise it'd limit a lot of equipment/spells that effect that (take blur for instance).

I get why they're going down that path, as it would see a bit frustrating to many newer gamers to not hit most/a considerable amount of the time ('they're right next to them!') - Xcom gets away with it as it's mostly ranged, but seeing your fighter stand next to something and miss 4 times out of 5 might seem annoying to some.

My only fear is that they'll start chucking out other systems that 'dont seem fun' with that.

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