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Other Projects => Other Games => Play With Your Buddies => Topic started by: LongDongSilver on June 04, 2014, 03:20:30 am

Title: Dominions 4 Round 4.07: Game Going
Post by: LongDongSilver on June 04, 2014, 03:20:30 am
Dominions seems pretty popular here on bay12, and I'd be down for another game, so here's another game. This one is in the middle era, call whichever nation you want, and tell me what game settings you all want. We can determine what map to play once we see about how many players we get.
__________
Game name: Bay12GamesRound407Redux (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound407Redux)
Map: Realm of Roaring MindMakers (https://www.dropbox.com/s/f7a350fwiy7tmvc/Realm_of_Roaring_MindMakers.map)
Mods: Worthy Heroes
Era: Middle Era
Disciples: No
Time allowance: 30 hours
Special site frequency: 50
Random event frequency: Common
Score graphs: Yes, unless anyone objects
Hall of Fame: 10
Artifact forging limit : limited
Thrones: 9 points required; 6 1-pointers, 3 2-pointers, 1 3-pointer
Renaming: allowed

__________

Players:
lijacote - Marignon
Biowraith - C'tis
AshSaber - Caelum
Mindmaker - Agartha
Puzzlemaker - Pangea
AI :( - Mictlan
Toady Two - Bandar Log
Karlito - Arcosophale
RexMundi - T'ien C'hi
Tompliss - Vanarus
Ragnoff - Ulm
AI / Dying - Asphodel
__________
Spoiler: How does PBEM work? (click to show/hide)
Useful links: Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum) Link to Edi's Dom4 Database (http://www.llamaserver.net/edi/dom4/dom4_db/dom4_db_403.zip) An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date. Llama Server (http://llamaserver.net/): the automatic hosting server for our game. Llama Server's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi) (Yes, it's not really a browser, but you can browse the maps and mods here) Text stolen from tompliss who stole it from Delta Foxtrot who stole it from E. Albright who stole it from Akhier the Dragon hearted who stole it from ScriptWolf who stole if from Il Palazzo :P ( with his say so ), and scantly updated for Dom4 by the latest OP E. Albright.
 __________
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 04, 2014, 03:49:26 am
... Already ?

I don't know whether I'll play, but if I do, I think I'll take Vanarus.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Biowraith on June 04, 2014, 09:29:26 am
I'm up for playing another game - I'd like to try out C'tis.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 04, 2014, 09:30:26 am
New Doms game in the middle era?

...

IN IN TOTALLY IN. GIVE ME CAELUM. SWEET SWEET MA CAELUM.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 04, 2014, 09:31:46 am
GIVE ME CAELUM.
ah ah, what a surprise ! c:
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 04, 2014, 09:45:54 am
CAW CAW MOTHERFUCKER. MA CAELUM IS THE BOMB. I'M SO EXCITED TO PLAY THEM I CAN'T STOP SHOUTING. IT'S REALLY LOUD AND OBNOXIOUS. PLEASE SEND HELP.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 04, 2014, 10:55:01 am
Agharta might be fun, although I've never played them.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 04, 2014, 11:00:29 am
Oh, more dominions!  Count me in!

I have no idea what to choose...  Let me try Pan, they seem interesting.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: lijacote on June 04, 2014, 11:15:20 am
Ma Caelum brings all the boys to the yard, and they're like, it's better than yours. Damn right, it's better than yours. I could teach you but I'd have to charge.
Lalalalala warm it up.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Delta Foxtrot on June 04, 2014, 11:26:56 am
Agharta might be fun, although I've never played them.

Then you'll probably want to bark up as soon as the OP suggests a map that has no caves in it. Agarthas (EA and MA in particular I think) get some neat specials from caves.
Not joining this one, I have too many games going. Nice to see games sprouting up though.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 04, 2014, 11:46:45 am
Not cruicial, but some caves are always nice.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Tohveli on June 04, 2014, 12:33:36 pm
I can take Mictlan
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Toady Two on June 04, 2014, 12:36:50 pm
Bandar Log for me please.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Karlito on June 04, 2014, 12:41:26 pm
I'm thinking Arcosophale for me.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: RexMundi on June 04, 2014, 12:46:25 pm
i'd like to claim t'ien c'hi please
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: E. Albright on June 04, 2014, 01:10:59 pm
Not cruicial, but some caves are always nice.

For MA, no caves mostly means two things: no place you can summon Olms, and no non-fort locations to buy Wet Ones (the most cost-effective siege troops in the game). The latter is at most an inconvenience, but the former is noticeable, and amounts to removing a very useful tool from your arsenal.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 04, 2014, 01:39:14 pm
Oh right, forgot summoning spells require a certain terrain at times.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 04, 2014, 04:40:53 pm
I'll be going with Marignon.

We have 10 people already and no water factions. I'll put up a poll for what map we want to use in a little bit.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 04, 2014, 05:17:10 pm
Custom wrap-around, hand-tailored random map with caves and water provinces and hand picked starting positions.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Shadowlord on June 04, 2014, 05:35:54 pm
No water factions yet? I could give MA R'yleh a try.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 05, 2014, 02:07:44 am
I've just seen you've posted a poll about the map.
I browsed them in the llamaserver, and I'm not agaisnt any of them.
As said in another thread, Valanis may provide a big advantage to ahrhghahtha, but I don't know whether most of the other maps have caves (Urraparrand have nice tunnel-y caves).

But please remember that neither Valanis nor cradle are wraparound at all, whereas the three other are full wrap-around.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Toady Two on June 05, 2014, 02:31:42 am
Wrap around maps please.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 05, 2014, 02:36:47 am

But please remember that neither Valanis nor cradle are wraparound at all, whereas the three other are full wrap-around.

Added that to the poll to make that clear to everyone.

I took a closer look at Valanis as a whole, and it does look like the fact that it isn't wraparound could be a problem. The map is roughly circular so it's not a problem for most areas, where it's more akin to starting on an edge vs starting on a corner so it's  not as bad. The areas above the caves though seems kind of surrounded on all sides, which may be a problem for whoever starts there. In addition, these threatened areas are above the cave system which I think might make them a very favorable target for agartha. So whoever starts there seems slightly screwed. Not super screwed mind you, but definitely at a disadvantage.

Since we have Agartha playing I'd still prefer to have at least a couple of caves on the map though.

Custom wrap-around, hand-tailored random map with caves and water provinces and hand picked starting positions.

Don't know if that would be a great idea. We either have to get a 3rd party to make the map or let someone here do it and trust them to be impartial. It would also be a pain.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 05, 2014, 03:16:58 am
I don't think it would be that much of a hassle. I mean, you (generic you) just have t ogenerate a few maps (to have a fine looking one), maybe move the starting positions a bit to make sure everyone has the same number of neighbouring provinces, and make sure not all the cave/water provinces are grouped together.

On the other hand, I really like Plane of Rusty Nails (at least from its picture). It looks nice, there are good natural borders (lakes, rivers, mountains, a bit of everything everywhere (and more than a single mountain range).
Realm of Roaring Rhinos would seem good too, but from its description, I think that all of its sea provinces are connected. moreover, there are less rivers in the east part of it.
Anyway, I can only access to their picture and description on llama, so if you can provide information about caves in those, I wouldn't mind :D
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Shadowlord on June 05, 2014, 10:45:51 pm
On second thought, I think I'm in enough Dom4 games for now, so count me out.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 06, 2014, 12:55:08 pm
Looks like no one else is going to join so I'll set the game up with realm of roaring rhinos as the map in a little bit.

Not going to use any mods, setting the needed points to win at 9 (with 6 1-point thrones, 3 2 point-thrones, and 1 3-point throne). Leaving score graphs on.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 06, 2014, 01:18:12 pm
Really no mod ?
Not even Worthy Heroes (balances the nations so that each has ~3 heroes, alll of them useful) ?

Oh, and should we get someone to set up the starting positions and the thrones semi-manually ?
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 06, 2014, 01:56:13 pm
Please add in Worthy Heroes. It's really, really... Basically it makes heroes worthwhile instead of okay that they are now. And it also adds in heroes for nations that are lacking in them, like Oceania...
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 06, 2014, 01:59:07 pm
(basically, most of the nations that are considered "weak"  have no heroes, so it helps them, even if it is just a little)
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 06, 2014, 04:26:49 pm
will add worthy heroes then.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 06, 2014, 04:27:35 pm
Thank you very much. I guess we'll be starting soon?
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 06, 2014, 04:31:15 pm
I've just added the game to llamaserver, so feel free to send in your pretenders.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Toady Two on June 06, 2014, 05:28:47 pm
I've submitted my pretender.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: RexMundi on June 06, 2014, 05:59:23 pm
i'm in, perfect 0 :D
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Ragnoff on June 06, 2014, 06:23:00 pm
Ahhhh, I did not notice this one starting, was going to ask to take Ulm or Man, but I see you already rolled it to start.

IF someone drops I guess keep me in mind.

Ragnoff
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 06, 2014, 06:33:52 pm
Ahhhh, I did not notice this one starting, was going to ask to take Ulm or Man, but I see you already rolled it to start.

IF someone drops I guess keep me in mind.

Ragnoff

If you can send your pretender in relatively quickly then I think we can fit you in. Only 5/10 people have sent their pretenders and I'd expect it to take maybe 7-12 hours for everyone to get theirs in because of timezones and such. Not sure since I don't know when everyone has access to dominion. I'd be perfectly fine with another player joining.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Ragnoff on June 06, 2014, 06:43:50 pm
Ok, if the map has room sign me up as Ulm! It is just about 8pm here on the east coast, I would have something tonight (gives me 4 hours to muck about and test a design or 2).
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 06, 2014, 06:45:42 pm
Okay, adding another slot to llamaserver
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 06, 2014, 06:58:44 pm
CAW CAW. I HAVE SUBMITTED MY PRETENDER AND HE'S REALLY AWESOME AND I'M GOING TO HAVE LOTS OF FUN AND I'M STILL YELLING AT THE TOP OF MY VOICE AND HAVE PASSED OUT TWICE THIS IS SERIOUS PLEASE SEND HELP.

...

Okay, that's enough of that. My love of MA Caelum still burns just as brightly.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Karlito on June 06, 2014, 07:23:21 pm
Bit late to tale about game settings, maybe, but my preference would be for score graphs to be off.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 06, 2014, 09:35:36 pm
Ah, sorry, I'll submit my pretender tomorrow morning.  I forgot to check today, didn't know we were starting.  My bad.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 06, 2014, 10:17:53 pm
Bit late to tale about game settings, maybe, but my preference would be for score graphs to be off.

I can turn them off then.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 07, 2014, 04:16:37 am
Just submitted my pretender.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 07, 2014, 10:05:46 am
Okay, just submitted my pretender.  I decided I was going to be rather silly.  We'll see how effective it is (Probably not very) but it should be fun, which is important.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Toady Two on June 07, 2014, 10:50:38 am
I'm also going for a more risky pretender choice with an interesting chassis. I got bored of taking nothing but cookie-cutter awake dragons and dormant bless titans.

The coolest chassis available to the monkey nations is by far the Great Siddha, a 10 hp humanoid that can teleport 10 map tiles per turn. I used it in a disciple game with some success but I wouldn't know how to get the most out of him in a free-for-all.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 07, 2014, 11:00:19 am
She seems weird. She has 4 arms, but they would benefit more by handling multiple staff booster than real weapons, and that's a pity.
(She has astral amgic. You should try to get her the "return to capital when wounded" spell online, if you want to use her in combat ;) )


EDIT : oh looks like game is on. We should receive the trn file shortly 2h file sent ! :D
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 07, 2014, 11:42:36 am
I hoped we would have some caves after the whole cave talk...
Not even my capital, which is default on random maps at least.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Toady Two on June 07, 2014, 11:46:52 am
Chill. You are in a very good position as Agartha since you are the only nation that can contest the multitude of underwater provinces from the get-go.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 07, 2014, 11:59:28 am
Well I lose out on some important national summons and my early expansion is hampered, since the stating cave helps you out with your very resource expensive troops.

Not to mention that underwater access is little consolation, if you start at the centre of the map.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: AlStar on June 07, 2014, 03:37:11 pm
Man, just two days between opening and startup. That's a shame, I would've liked to join this.

Ah well, serves me right for just hitting f5 on the 4.06 thread instead of the forum as a whole.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Toady Two on June 07, 2014, 05:29:14 pm
It appears a strange error has appeared with our game. None of our turn files have been processed. Since this is turn number one there is no need for a rollback. Lets just continue as if no one did anything during turn 1.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Biowraith on June 07, 2014, 05:46:54 pm
Seems like the game's been deleted or something, not showing on either game list and bookmark to the game status page is saying not a real game.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 07, 2014, 05:51:29 pm
Well, this is unfortunate. I'll set the game back up, and everyone will just have to resubmit their pretenders. Make sure you're only using worthy heroes mod-wise, round 406 is using a sailor mod and if someone participating in both games submitted their turn while it was on it may have caused this wierdness.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 07, 2014, 05:54:07 pm
Yeap, no more 407 in the game list at the homepage of llama ... :/
Not cool.

(We may change map for oen with caves)
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 07, 2014, 05:56:08 pm
Some caves would be appreciated yeah.
Even a single one for my capital would be enough.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: RexMundi on June 07, 2014, 06:00:47 pm
Well, this is unfortunate. I'll set the game back up, and everyone will just have to resubmit their pretenders. Make sure you're only using worthy heroes mod-wise, round 406 is using a sailor mod and if someone participating in both games submitted their turn while it was on it may have caused this wierdness.
Oops.. if it was me, and i'm not sure but it might have been, so sorry!
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 07, 2014, 06:05:19 pm
No, it may not have caused any weirdness.
The sailor mod doesn't change anything about the pretenders or this map, so it won't have any effect.
In fact, I even have nation mods active soemtimes and submitted pretenders and turns for games without those in 2 other MP games, and didn't have any weirdness...
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 07, 2014, 06:11:17 pm
Well, this is unfortunate. I'll set the game back up, and everyone will just have to resubmit their pretenders. Make sure you're only using worthy heroes mod-wise, round 406 is using a sailor mod and if someone participating in both games submitted their turn while it was on it may have caused this wierdness.

Actually, Dominions is really smart about mods, and will automatically enable and disable them for multiplayer games like this. So definitely no mod wierdness involved.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 07, 2014, 06:18:37 pm

I've set up the new game here. (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound407Redux)

To play you'll have to download a slightly modified version of the map where I've added a cave for Agartha. Mindmaker's capital will spawn there. You can download it here (https://www.dropbox.com/s/f7a350fwiy7tmvc/Realm_of_Roaring_MindMakers.map).

Just paste it into your dominions4 map folder. You can find that by searching "%appdata%" and opening the "Dominions4" folder that ought to be there.

Actually, Dominions is really smart about mods, and will automatically enable and disable them for multiplayer games like this. So definitely no mod wierdness involved.

Well huh, guess I was wrong about that then.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Karlito on June 07, 2014, 06:20:42 pm
Yeah the only time the "enabled mods" setting matters is when starting a new game, and the llamaserver does that part for us. Everyone loaded up the first turn properly, so it's hard to say what the error could have been.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 07, 2014, 06:29:35 pm
Much appreciated.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 07, 2014, 06:33:33 pm
Pretender sent again.

(putting 4 to 8 caves would have randomed Argatha's position and added some random recruitment with nice population ... :-° )
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 07, 2014, 07:03:22 pm
Well this is unfortunate, hopefully it wont happen again. 

Edit:  I am submitting my pretender but it's not registering?  Bleh, I'll look at it tomorrow.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Ragnoff on June 07, 2014, 08:42:59 pm
I am having the same problem, sent the pretender twice and nothing is happening...


EDIT Llamaserver is not updating (look at the last update time and current time, you will see that the last update was a couple hours back).  In the past as soon as the server restarted all the pending messages processed, so LIKELY it will be fine and the submitted pretenders are just in the queue...
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: RexMundi on June 07, 2014, 08:55:31 pm
mine is confirmed in
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 07, 2014, 09:25:48 pm
I am having the same problem, sent the pretender twice and nothing is happening...


EDIT Llamaserver is not updating (look at the last update time and current time, you will see that the last update was a couple hours back).  In the past as soon as the server restarted all the pending messages processed, so LIKELY it will be fine and the submitted pretenders are just in the queue...

Looks like it's on llamaserver's side then, since it looks like this problem is happening for the other games it's hosting too. Maybe related to whatever ate our game?
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Delta Foxtrot on June 07, 2014, 10:00:26 pm
I think the games disappearing thing happened once in 402 (at least I think it was 402). It came back quite ok. This particular case might be because llamaserver is physically moving to a new locale. Give it a few days and see if llamabeast gives any feedback on what's happening.

edit:
That said, a caveless map with Agartha wasn't the most ideal way to start a game so it wouldn't be the most horrible thing to start a new game this early.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: lijacote on June 08, 2014, 01:01:36 am
I believe Llamaserver had crashed yesterday because of a game (that I am in, how unlucky!) that met some error or another. These things sometimes happen, especially with so many games and players on Llamaserver, too many moving parts for something not to go wrong.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 08, 2014, 04:10:33 pm
Server is still down according to that e-mail at the top; it should be back up sometime tonight, so hopefully we can get the ball rolling monday.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 08, 2014, 05:46:31 pm
Hey, got an email from the guy who runs llamaserver; looks like the server is back up now, so can start the game for realsies once USEC submits his pretender.

He also asked me to pass on his apologies to all of you. He seems like a really nice fellow.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: AlStar on June 08, 2014, 06:01:17 pm
Hey, if you guys haven't actually started yet, does that mean I could (theoretically) still join in? Or would that be overcrowded?
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 08, 2014, 06:11:11 pm
Hey, if you guys haven't actually started yet, does that mean I could (theoretically) still join in? Or would that be overcrowded?

Sure, I'll add another slot to it. Just submit your pretender in a bit.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: AlStar on June 08, 2014, 06:36:13 pm
Very cool - Asphodel ok with people? (Never played any MA nations, but I like the lore behind them)
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 08, 2014, 07:45:40 pm
Very cool - Asphodel ok with people? (Never played any MA nations, but I like the lore behind them)

No one has claimed them. Just submit your pretender.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 08, 2014, 07:47:45 pm
Expect to get swarmed as Asphodel if you play them. They have the eternally hated popkill/freespawn dominion, like LA R'lyeh, MA Ermor and LA Selecwhatever. Just making sure you know what you're getting into...
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Karlito on June 08, 2014, 07:52:25 pm
Asphodel popkill is peanuts compared even to R'lyeh's though.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 08, 2014, 07:53:12 pm
Huh. Is it? I've always assumed that they were at the same rate or something.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: AlStar on June 08, 2014, 07:55:50 pm
Expect to get swarmed as Asphodel if you play them. They have the eternally hated popkill/freespawn dominion, like LA R'lyeh, MA Ermor and LA Selecwhatever. Just making sure you know what you're getting into...

Eh, I'll risk it - what the heck, why not? Fear my hordes! Pretender submitted.

Edit: I think I read it's 1% per candle in my domain. Don't know how that stacks up to the other domkills.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 08, 2014, 08:06:17 pm
Hey, looks like we are live!  Lets do this! (Again!)
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Karlito on June 08, 2014, 08:19:27 pm
Huh. Is it? I've always assumed that they were at the same rate or something.

I screwed that up. Both Asphodel and LA R'lyeh kill at like .5%/candle/turn, but Ashen Empire's popkill is like 10x that. You're encouraged to get growth scales with Asphodel too, so with a weak dominion they can remain fairly stable.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 08, 2014, 08:25:24 pm
Except the maximum amount of growth you can have is 0.6% a turn. So anything above 1 candle starts to whittle away your population. Not as much as Ermor obviously, but it's still not going to earn you any friends.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Karlito on June 08, 2014, 08:44:46 pm
Eh, the ''guy with the popkill dominion is your worst neighbor" is kind of a tired meme, but I don't really feel like rehashing that argument.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: RexMundi on June 08, 2014, 08:45:03 pm
sent in my turn
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Toady Two on June 09, 2014, 05:37:17 am
Are there supposed to be caves on this map now? I can't find any? I think this game might have been hosted on the old map.

My starting position is incredibly shitty comapred to pre-restart. I'm bordering a grassland province, a throne and 2 sea provinces... Production from my capital is going to be hampered.

EDIT: nevermind. I found the cave.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 10, 2014, 05:20:49 pm
I just managed to get my army killed and my prophet wounded on the first province I attacked.
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 10, 2014, 05:30:44 pm
I just managed to get my army killed and my prophet wounded on the first province I attacked.
Spoiler (click to show/hide)

Half of my troops hit the enemy once and immediately ran away
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 10, 2014, 08:31:25 pm
Well, so far I am doing fine, which probably means something horrible will be happening soon.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Ragnoff on June 10, 2014, 09:55:32 pm
"In Steel We Trust"  Saying amongst the Ulmish troops.

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Karlito on June 11, 2014, 08:57:01 am
"Now, who has been handing out steel mauls and great swords to the bloody barbarians?

T'was probably the first Ulmish Empire. :D
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 11, 2014, 02:39:16 pm
My email service won't let me send my turn. I hope it'll work again soon.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Toady Two on June 11, 2014, 03:38:06 pm
My email service won't let me send my turn. I hope it'll work again soon.

I had a similar issue recently. Thankfully it quickly subsided.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 11, 2014, 04:18:14 pm
Well it worked now.
Time to see if I suffer any more embarassing defeats from indies.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 11, 2014, 04:37:22 pm
In hindsight, setting a Pan to be the prophet may not have been the smartest move.  On the other hand, I can use him reliably in battle as a prophet/mage, so we'll see.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Ragnoff on June 11, 2014, 06:43:15 pm
"Now, who has been handing out steel mauls and great swords to the bloody barbarians?

T'was probably the first Ulmish Empire. :D


If so it was agaisnt orders and I will have my supply personal flogged!
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: RexMundi on June 11, 2014, 09:19:13 pm
In hindsight, setting a Pan to be the prophet may not have been the smartest move.  On the other hand, I can use him reliably in battle as a prophet/mage, so we'll see.
ahh, so you are the closest to me so far
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 12, 2014, 01:46:09 am
In hindsight, setting a Pan to be the prophet may not have been the smartest move.
Well, Pans are usually useful in battle, once you get some research (because of their N3 and possible E2 magic paths granting them nice buffs with enchant/alter 3-4), so getting your smite on another unit may be better.
On the other hand, it reduces the upkeep coming from your most expensive unit...
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 12, 2014, 06:20:56 am
I'm pretty much can't complete my turn today, so can I get a 24h extension? That would be absolutely wonderful.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Delta Foxtrot on June 12, 2014, 09:48:26 am
Well, Pans are usually useful in battle, once you get some research (because of their N3 and possible E2 magic paths granting them nice buffs with enchant/alter 3-4), so getting your smite on another unit may be better.
On the other hand, it reduces the upkeep coming from your most expensive unit...

On the other hand it makes your most expensive unit (you still need to recruit him in the first place) cast off-script spells that are less effective than what his natural N/E paths would provide. In most cases I would rather prophetize someone who is otherwise useless (might as well give some holy spells), or who could benefit from the in-dominion hp boost (guardian of the realm type Niefel Jarl? Hell yes!). I don't really think a Pan fits there.

So yeah, not the smartest move. But definitely not the dumbest either. Still, if he ever happens to die, consider prophetizing a harpy scout. One of Pangaea's advantages is that they can recruit stealthy fliers, might as well make use of it and turn one into a pope. Having an invisible mapmove-3 throne claimer is a real boon in any throne game. Other times you can quickly do some pinpoint preaching to improve your dominion, something which you'd rather not do with a Pan-prophet.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 12, 2014, 09:59:22 am
Ah well, live and learn. 
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 12, 2014, 10:19:04 am
Warning with the Harpy prophet (from when I had my pseudo-harpy prophet as Oceania in 4.03) :
She can be one-shot by a random arrow.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Delta Foxtrot on June 12, 2014, 10:28:18 am
Very true if she's in neutral/hostile dominion. I wouldn't consider it a real risk in strong friendly dominion. Ultimately it comes down to mobility versus toughness. You could prophetize a satyr or centaur commander for much more staying power against stray projectiles if you're primarily using them as a smite machine. But then you wouldn't have a flying MM3 throne claimer. Neither is in the wrong I think.
Furthermore, against indies it should be fairly easy to just place your units in such a way as to minimize any risk to the harpy scout. Using her against other players would be far more riskier, but I'd argue that by the time you're fighting real people you really should be transitioning to full on magic and forget about a single smiter. It would of course be possible to keep using that single smiter in PvP if you picked a sturdier chassis, so there you go I guess.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 12, 2014, 09:51:35 pm
So... I just staled and I'm pretty sure that LongDongSilver saw my request for an extension... What are we doing? Can we roll back the turn for me or what?
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Toady Two on June 13, 2014, 03:01:47 am
Rollbacks can cause serious issues and even break the game. They should be avoided at all costs.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: tompliss on June 13, 2014, 03:07:30 am
What ?
Never saw a rollback break anything.
Rollback is easy and quick :D

And this game needs a vice-admin...
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Mindmaker on June 13, 2014, 06:15:47 am
So I guess I shouldn't bother taking this turn then?
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Puzzlemaker on June 13, 2014, 06:42:33 am
Ah crap.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: Ragnoff on June 13, 2014, 06:50:16 am
USEC_OFFICER did you pm the admin as well as posting in the thread?  I always use to do both as I know some times they might miss that here was a new post but I always receive and email about a new pm.

I submitted a turn as I don't know what the admin will do.

Ragnoff
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: AlStar on June 13, 2014, 07:00:11 am
I submitted a turn as I don't know what the admin will do.
I was going to say - seems a lot safer to play the turn and end up not needing to than to stale out. We're still at pretty early turns, it's not like it's a huge time commitment.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: LongDongSilver on June 13, 2014, 04:54:00 pm
So... I just staled and I'm pretty sure that LongDongSilver saw my request for an extension... What are we doing? Can we roll back the turn for me or what?

Sorry, didn't see your extension request, my bad. Was busy and just overlooked it unfortunately. I'll go ahead and roll it back then.

EDIT: This part is important.

First, only USEC should send his turn in, no one else, Llamaserver already has everyone else's orders stored. I don't want any shenanigans to occur with changed orders. Changing your orders based upon information that you would have gotten next turn is inherently unfair.

Second, everyone needs to delete their old .trn and .2h files from their data folder. Everyone. This is very, very important. If you don't, the game will get confused by the conflicting info and Bad Things will happen. Once you delete your .trn and .2h files you'll need to download the new .trn for turn 6, redo your turn, and send in the new .2h file you've just generated.

Sorry for the hassle I've created.
Title: Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
Post by: USEC_OFFICER on June 13, 2014, 05:09:46 pm
Thank you. My turn 5 has been sent in, so you can advance the game. Sorry about this everyone.
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: LongDongSilver on June 13, 2014, 05:13:36 pm
Forced the hosting, so everything should be fine. Everyone download the new .trn files and redo their turns and submit the new .2h file. Please double check you dont use the old .trn.

Also, I'm going to go ahead and change the hosting interval to 30 hours to hopefully make this less likely to happen again. Sorry about this.
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: RexMundi on June 13, 2014, 06:30:12 pm
a little miffed at the rollback. Now, i'm all for it in fairness, but apperantly random events were changed. the hero i got was replaced with gems and bloodslaves.
Oh well. just means more magic then~
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: Ragnoff on June 13, 2014, 08:37:43 pm
I understand, this version of the turn went significantly less well the first version.
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: USEC_OFFICER on June 14, 2014, 03:03:22 pm
Hey, heads up. I'm going to be disappearing from the forums for a while, and I have no idea how long. And since I'm also not going to be able to do Doms stuff... I don't know. I have no idea how long I'm going to be gone, so do whatever. Maybe find a sub or something, it's up to you. I honestly don't care too much.
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: Karlito on June 14, 2014, 08:19:32 pm
Hmmm, it's early enough that the easiest thing is probably to set Caelum to AI and curse the luck of whoever ends up being closest to them.
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: RexMundi on June 14, 2014, 08:26:07 pm
EDIT: confusing the games, oops
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: LongDongSilver on June 14, 2014, 09:00:46 pm
Hey, heads up. I'm going to be disappearing from the forums for a while, and I have no idea how long. And since I'm also not going to be able to do Doms stuff... I don't know. I have no idea how long I'm going to be gone, so do whatever. Maybe find a sub or something, it's up to you. I honestly don't care too much.

Guess I'm postponing the game hosting then. Hopefully we can get a sub for Caelum, I really don't want to make it an AI if I can avoid it. The AI in this game is kind of on the stupid side.
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: Mindmaker on June 14, 2014, 09:05:49 pm
I'd prefer a sub as well.
I'm currently in a game where there are two players stalling nearly every turn with me next to them.
Getting so much free stuff really breaks the game.
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: Toady Two on June 15, 2014, 02:30:43 am
If we can't get a sub then I prefer it if we start over. We are not far into the game. I'm right next to Caelum and I don't want an unfair advantage.
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: tompliss on June 15, 2014, 02:38:03 am
I wouldn't mind a reset either, if it has to come to this.

(and putting 6-10 caves in the map would help randomizing Argatha's starting place and game pace)
Title: Re: Dominions 4 Round 4.07: Game Started!
Post by: Ragnoff on June 15, 2014, 05:01:26 am
if we dont get a sub I also say reset, we can just call this one goofy and start it as 408 with anyone wanting to reprise thier nation getting first choice to do so.
Title: Re: Dominions 4 Round 4.07: Game significantly less started
Post by: Toady Two on June 15, 2014, 12:59:53 pm
I don't think we have much hope of finding a sub. Caelum isn't a popular nation and the game isn't anywhere near completion. That guy also left two other, longer games so if someone is going to sub somewhere he should sub there.

I'm voting for not wasting time and starting over.
Title: Re: Dominions 4 Round 4.07: Game significantly less started
Post by: tompliss on June 15, 2014, 01:04:05 pm
Am voting for a restart tomorrow (in case anyone come to sub) :)
Title: Re: Dominions 4 Round 4.07: Game significantly less started
Post by: Ashsaber on June 15, 2014, 04:39:25 pm
I'll volunteer for Caelum. If only so you guys can go "wow, I really wish we had an AI" once I'm done.  :D
Title: Re: Dominions 4 Round 4.07: Game significantly less started
Post by: Tohveli on June 16, 2014, 09:16:33 am
That's great. The admin just needs to add your email and we are good to go.
Title: Re: Dominions 4 Round 4.07: Game significantly less started
Post by: Ashsaber on June 16, 2014, 11:58:48 am
My email's Longherin@gmail.com.
Title: Re: Dominions 4 Round 4.07: Game significantly less started
Post by: LongDongSilver on June 16, 2014, 03:16:45 pm
My email's Longherin@gmail.com.

Okay, I set Caelum to your email address, you should be able to request a resend on llamaserver to get the .trn file. Thanks for subbing in.
Title: Re: Dominions 4 Round 4.07: Game significantly less started
Post by: AlStar on June 16, 2014, 06:19:21 pm
Mictlan's got its mercenary war elephants, and it's feeling feisty.

Yeah, ok, Asphodel may be beaten back, but they are not yet beaten. I vow to crush you beneath our leafy appendages!
Title: Re: Dominions 4 Round 4.07: Game significantly less started
Post by: RexMundi on June 16, 2014, 10:59:29 pm
Just was told to me, surprise camping trip for 4 days. I leave tomorrow morning (it's 9pm now) and get back on the 21st.
So, i'll either need to drop, find a sub, or ask really really nicely for a break from game, which is last choice as i don't wanna make you  nice people wait.
Title: Re: Dominions 4 Round 4.07: Game significantly less started
Post by: LongDongSilver on June 17, 2014, 11:17:46 am
Just was told to me, surprise camping trip for 4 days. I leave tomorrow morning (it's 9pm now) and get back on the 21st.
So, i'll either need to drop, find a sub, or ask really really nicely for a break from game, which is last choice as i don't wanna make you  nice people wait.

Well, personally I'd be okay with taking a break
Title: Re: Dominions 4 Round 4.07: Game started
Post by: tompliss on June 19, 2014, 06:18:32 am
Guys,

The deadline is in 4 hours, and was apparently not postponed.
It's currently night for LongDongSilver, so the server may process the turn with RexMundi staling. I think we should rollback if this happens.
If you do get your new turn file, I advise you not to open it. We could have a nice event this time, and not after the rollback, and you'll be disappointed.
Title: Re: Dominions 4 Round 4.07: Game started
Post by: Puzzlemaker on June 19, 2014, 10:19:27 am
Yep, just got a turn file.  Don't open it!  Wait for a rollback.
Title: Re: Dominions 4 Round 4.07: Game started
Post by: Biowraith on June 19, 2014, 01:37:57 pm
Oops, guess I shoulda read the thread first.  Ah well, I'm unlikely to gain or lose anything from a rollback.

Title: Re: Dominions 4 Round 4.07: Game started
Post by: Karlito on June 19, 2014, 05:13:50 pm
Spoiler: Shame Shame! (click to show/hide)

Just a reminder, despite the "Waiting for 2h file" message, only the person who staled (T'ien Ch'i), needs to submit a turn. The server already has the rest of our turns.
Title: Re: Dominions 4 Round 4.07: Game started
Post by: LongDongSilver on June 19, 2014, 05:16:53 pm
Well, sorry about this (again). I'm rolling this back and  postponing it. When no one else responded on the subject of whether to postpone the game, for some reason I decided that this meant no one wanted to postpone for rexmundi. In hindsight, the opposite was clearly true, and it was just that no one objected (I also should have assumed that anyone pro-postponing round 406 would be for postponing this one, since there's overlap between the two games). This is one of those times when you look back on your thoughts and wonder why the hell you though that. Sorry about the stupidity on my part

EDIT: Also, what Karlito said. Don't submit anything to llamaserver, just let it chill until Rexmundi has internet access.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: AlStar on June 19, 2014, 07:04:01 pm
So, I assume it'd be frowned upon to change my turn with the foreknowledge that my attack's going to fail, yeah?

Ah well.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: LongDongSilver on June 19, 2014, 08:16:55 pm
So, I assume it'd be frowned upon to change my turn with the foreknowledge that my attack's going to fail, yeah?

Ah well.

It actually might not post-rollback. There is a fair amount of rng involved in battles. For example, I've seen equivalent attacks deal between 4 and 21 damage.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Karlito on June 19, 2014, 08:52:48 pm
So, I assume it'd be frowned upon to change my turn with the foreknowledge that my attack's going to fail, yeah?

Ah well.

I frown upon it, at least.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Biowraith on June 20, 2014, 02:11:40 am
Mkay, just to make sure I understand this and don't screw up further (and cos I'm new to the whole rollback thing):

I received turn 10.  I played turn 10.  I submitted turn 10.  Then I read the thread and saw I shouldn't have done that.

I just received the rollback to turn 9.

Do I continue to do nothing despite the last turn I submitted being turn 10?

i.e. does it still remember my original turn 9, or has the turn 10 I sent replaced that?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 20, 2014, 02:16:30 am
Yeap, you do nothing.

Just wait until you get a new turn 10 ;)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Karlito on June 20, 2014, 08:44:42 am
Do I continue to do nothing despite the last turn I submitted being turn 10?

Delete the .trn and .2h file you have saved on your computer, just to be on the safe side, and then wait.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: RexMundi on June 21, 2014, 06:05:38 pm
Hi, um, back, I'm not 100% sure what to do now though. jsut use latest and try to submit and go?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 21, 2014, 06:08:13 pm
you use the latest .trn file (the one coming from the rollback message), and you send your turn ;)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ragnoff on June 22, 2014, 07:34:29 am
ifunny you're wondering player has returned and submitted his turn. Now all we need to do is have a forced hosting and we can get rolling!  The game will reuse our already submitted turn 9s and off we go!
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 22, 2014, 08:22:54 am
(preferably disabling the newly sent turns from Bandar Log and Caelum...)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: LongDongSilver on June 23, 2014, 02:16:36 am
Due to some sudden real life circumstances, I'm not going to have computer access and limited internet access for at least a week, very possibly up to a month. As such, I'm not going to be able play dominions\access the forums for quite a while and you'll all have to find a sub if possible. I just dont think delaying the game for another week is a viable option. Sorry for delaying the game farther, especially since I'm acting as admin for this game. Unfortunately ,This came up very suddenly and I was indisposed for a bit.

I can pm someone the admin password or just  post it here, I'll let you fine people decide. I will be able check tomorrow on my phone and act accordingly. Sorry about this.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 23, 2014, 04:48:27 am
(Postponing the turn is a priority)

I'm trying to get a sub for you in the 4.06 game, and it also includes something about this game.
Anyway, we should try to find one (or two) admins to take care of this game while you're not available.

I wouldn't mind being a vice-admin, but preferably not alone (I also have the 4.06 to take care of).
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Mindmaker on June 23, 2014, 05:31:35 am
I'm confused.
Afer the rollback message I got one saying the turn is going to end in 12 hours.

We're supposed to do nothing so the person can retake his turn, right?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 23, 2014, 05:34:48 am
RexMundi's turn has been sent, and now, the (to-be-nominated) admin should process the turn manually, excluding the re-sent 2h files of the 2 other players.
You have nothing to do (if you don't volonteer to be admin).
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Karlito on June 23, 2014, 09:33:08 am
I'd be fine getting the admin password to help manage the game; done it before after all.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on June 23, 2014, 11:00:45 am
I can take Marignon. I love Marignon. I love it. I also love Dominions. We are a perfect match.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on June 24, 2014, 05:31:49 am
Could Marignon get reassigned before the deadline?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Karlito on June 24, 2014, 11:47:59 am
Password acquired, deadline extended, email reassigned. Game on!
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Puzzlemaker on June 24, 2014, 03:27:23 pm
Sorry that took so long, I was at the beach.  Thought I would do it while I was there, but I ended up just waiting till I got back.  Turn submitted!

Edit:  WOW this was not a happy turn for me.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: AlStar on June 24, 2014, 05:51:27 pm
To Mictlan: And STAY OUT.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 25, 2014, 08:04:38 am
Lesser-vice-co-admin reporting in.

Oh, by the way, someone may know : we apparently have no access to the pretender/nation list in the Statistics menu in-game. How come ?
And is there a list of the nations flags anywhere (because having to quit the game and start a new one to see the list of nations and little flag images to identify a nation when I can't see its capital isn't really convinient) ?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Karlito on June 25, 2014, 08:25:17 am
I suspect it's because Score Graphs were completely disabled, rather than just being spy accessible, but perhaps someone with spies can confirm that. It's a bit annoying not even being able to see my own pretender's titles.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on June 25, 2014, 08:29:17 am
Sick riffs, seduction, espionage – at BardCo, for all your sultry needs.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 25, 2014, 08:33:49 am
It is weird to even have that option, as it prevent some gameplay (with spies seeing research graphs and co).
and yeah, not seeing the pretenders' titles is sad, and even worse as not-currently-alive can't even be seen by their owners...
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 26, 2014, 02:09:57 am
As noted in the other game threads, there is currently a bug with the game patch (the slow to recruit units aren't slow to recruit), and llamaserver has a problem with its email, so we won't be able to play for a few hours/days. As such, deadline is postponed, and I will see that we don't miss it ;)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ragnoff on June 26, 2014, 03:30:15 pm
The first StR bug was fixed with the 4.07b patch. However, the Slow to Recuit bug still exists in another form, if you "auto Repeat" then the first mage is normal StR, and after that you would get one every turn.  Just tested with the 4.07b patch.  If we want to continue we would be depending one EVERYONE turning off autorecruit for commandeers as it is an easy thing to miss once you get multiple forts.

If you do not use the auto recruit there is no problem. You woudl nto have to remember if you recruited the mage last turn like you would at first.

What shoud we do?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 26, 2014, 03:56:27 pm
(same post as in 4.06)
Well, this should not affect the current turn, right ?
Then we'll see about this tomorrow, as the dev said they will be patching it asap :)
if necessary, i'll postpone the turn process a bit ^^
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Karlito on June 26, 2014, 09:45:41 pm
And is there a list of the nations flags anywhere (because having to quit the game and start a new one to see the list of nations and little flag images to identify a nation when I can't see its capital isn't really convinient) ?

Ah, the best place to check is probably under "Send Message".
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: RexMundi on June 27, 2014, 04:41:46 pm
so, who's the blizzard people i just met? like my western neighbor, there is room to expand, so let's not fight, shall we?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ashsaber on June 28, 2014, 08:10:56 am
Hi Tien'Chi. :D

We're gonna stay out of your...wherever your zone of influence is, I guess?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ragnoff on June 28, 2014, 09:58:06 am
Note:  The StR bug has MOSTLY been fixed, but if you leave a StR on auto recruit from last turn, you will still get one every turn. If you clear that for one turn, then any NEW auto recruit that is StR will function normally.  THe suggestion in the bug fix thread is that this is not something another patch will/can fix right away, so this is an EXPLOIT!!!!!!!

Everyone should go uncheck ALL auto recruit for one turn, this clears any chance that you will be exploiting (i.e. cheating).
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on June 28, 2014, 10:27:26 am
The patch 4.07c has corrected this bug (I read so, not tested myself), so we shouldn't have to worry ;)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ragnoff on June 28, 2014, 12:36:04 pm
4.07c has corrected the StR bug UNLESS you have a StR commander who was on autorecruit on your last turn in 4.07b. Anyone added now will be fixed, anyone STR on autorecruit from earlier turns will not be fxed and will yeild a mage every turn.  Unchecking autorecruit for 1 turn fixes the problem.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ragnoff on June 29, 2014, 07:11:29 am
Are we on along delay because of the patches or is there just someone making private requests for extensions?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Puzzlemaker on June 29, 2014, 08:05:53 am
Shit, I had a crazy day saturday and I forgot to do my dominions.

Looks like tompliss caught it and extended it for me.  Thanks!  I really appreciate it, and I am really sorry about it.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on July 01, 2014, 06:29:46 am
Gonn' do my turn in 2-4 hours when I get home from work. Sorry for being one of the last to do their turn now, I've been superbusy. Almost living like a human and not a Pale One.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Toady Two on July 01, 2014, 06:51:51 am
The white one lifestyle is where it's at.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on July 01, 2014, 11:19:16 am
Aiiii! Should I be worried, seeing a handful of tiger riders and a god on my borders? I pray that we do not have to partake of mutual deicide. Stay to the waters, I beg you, oh frogged one (or two)!
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Toady Two on July 01, 2014, 11:50:01 am
Don't worry. There are still plenty of indie provinces left for me. When the time comes for deicide I assure you that it will be one-sided.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on July 01, 2014, 05:15:55 pm
[EDIT] from what I read, llamaserver is having a problem reading mails, currently. We don't know when it will be solved, but the deadlines are postponed for approx. 24 hours. I'll be there tomorrow so I can postpone it again if it isn't back on tracks yet :)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ragnoff on July 01, 2014, 07:13:35 pm
When this happens it is still STORING your emails, even though you have not gotten a response, so you can submit turns as normal.  When the server restarts it will process all the emails it has received before rolling over any turns, then it will look for those games with a full set of turns and quickhost.  Those game will be processed and new turns sent out.  Next it ccheck for games where the hosting interval has expired (remember, it already processed ALL emails) and sends out the next turn of those games.

The only thing that can go wrong is if someone does NOT submit a turn AND the hosting time for that turn has expired, then the game processes the turns it does have and sends out the next turn, resulting in a stale for whoever had not submitted their turn.  So the lesson is, submit turns as normal even though you will not get a confirmation until the server restarts.

Ragnoff
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on July 02, 2014, 02:08:00 am
Everything went well :)
Only Caelum left to submit his turn and we can continue killing eachother ! c:
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ragnoff on July 03, 2014, 07:34:31 pm
Likely to late to do anything about it but if there is a mod on Karlito - Arcosophale is about to stale in 20 mins ... he was on earlier today so it may be a case where he thought a turn ws submitted.  This would be a BAD turn for a rollback as way too much info would be given...
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Karlito on July 03, 2014, 08:15:01 pm
Huh, that's embarrassing. Couldn't even put in a delay when I needed it.

Rolling it back and submitting yesterday's orders would take me about 10 minutes, assuming I'll be trusted to not peek ahead.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Mindmaker on July 03, 2014, 08:23:04 pm
Impressive combat at that throne.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ragnoff on July 03, 2014, 08:57:09 pm
The turn is SO critical I think you HAVE to do that, which unfortunately means anyone who has looked at their turn must discard the first turn and only use the 2nd.  Only Arco should submit the orders he had already prepared.

Ragnoff

Edit: I think it should be done almost imediately to reduce the chance that someone plays and submits off the wrong turn, send out a message through llamaserver as well!
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on July 04, 2014, 12:37:18 am
The rollback was so quick I received the "the game has rolled back" after receiving the "new game turn" mail o_O

Anyway, let's continue ! :)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Puzzlemaker on July 04, 2014, 06:37:35 am
It sucks that Tien Chi got that throne before.  Interestingly it's in the midpoint between our two capitals, so his huge army there is making me hella nervous.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: RexMundi on July 04, 2014, 02:54:21 pm
It sucks that Tien Chi got that throne before.  Interestingly it's in the midpoint between our two capitals, so his huge army there is making me hella nervous.
Here, or anywhere else, we won't start a war
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: AlStar on July 04, 2014, 10:32:33 pm
Despite enemies on all sides, Asphodel survives another turn!

Given the 244 crossbowmen and 13 mage-priests (my undead hordes don't like banishment) I'm rather proud of the valorous conduct of my wolves, manikins, and carrion beasts - holding the line despite horrendous losses.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Biowraith on July 05, 2014, 02:13:20 am
Wait, did Mictlan go AI?  I don't see them in the llamaserver game status page (but I'm still kinda new at this so maybe I'm missing something?)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on July 05, 2014, 02:54:03 am
Wait, did Mictlan go AI?  I don't see them in the llamaserver game status page (but I'm still kinda new at this so maybe I'm missing something?)
Apparently, yes. Mictlan is AI... and they're my neighbours.
groan
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Biowraith on July 05, 2014, 03:03:57 am
Yes, my neighbours too.  At the risk of tipping my hand, neighbours I'd been considering attacking in the near future.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Mindmaker on July 05, 2014, 05:09:33 am
Some sort of comment on that from the player would be appreciated.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on July 05, 2014, 05:20:22 am
He as an escaped Lunatic ::) :
tohveli :
Last Active:    30-06-2014
3 posts, all in this thread (last one the 16th, 20 days ago).
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Puzzlemaker on July 05, 2014, 07:41:30 am
It sucks that Tien Chi got that throne before.  Interestingly it's in the midpoint between our two capitals, so his huge army there is making me hella nervous.
Here, or anywhere else, we won't start a war

Good, I appreciate it!

Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Mindmaker on July 06, 2014, 06:10:10 am
Oh my, capitals being sieged already?
That's a fast game.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: AlStar on July 06, 2014, 09:16:23 am
(Assuming you're talking about mine)

Yeah, that's what happens when you get attacked by another player on the turn you capture your 5th province, lose a couple times, manage to defeat his army, push him back, get pushed back, defeat a second army and look like you can really start taking the fight to that player... then your other neighbor takes the opportunity to drop 400 troops on you.  :P

For what it's worth, I beat that army too, but now he's at the gates again.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Mindmaker on July 06, 2014, 12:26:38 pm
Well I was wondering why you didn't take those 2 provinces next to your capital, until I took them myself and found out.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on July 06, 2014, 12:29:56 pm
Oh. That's me. Yes, we had a thing with Mictlan. We had diplomacy. We had a thing. He threw that away, like a wet, dirty rag! I figured I want to kill you and end your pop-killing dominion. Not that your cap is worth that much in gold at this point anyway. What did it have, like 13000 people remaining? I must end you... for the sake of those people. Yes. I will save them.

>_>
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Toady Two on July 06, 2014, 01:37:36 pm
Given that an unchecked Asphodel killed me in my last MA Dom4 game I willing to pay good dombux to the nation that ends the menace in this game.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: AlStar on July 07, 2014, 06:37:36 am
I'm glad that I checked llamaserver - I never got sent turn 21 for whatever reason (I'm not dead yet!)

Not that I'm the last one outstanding, but it's never just missed a turn like that.

Edit: And the new turn comes around! FFS, stop making me kill your armies, people. My home province is almost certainly not worth all the blood that's been spilled.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Puzzlemaker on July 08, 2014, 07:33:58 am
Sorry Caelum...  But I ran out of independent provinces...

I feel like such a warmonger :(
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Ashsaber on July 08, 2014, 04:04:48 pm
No biggie. :D

On a semi-related note, I'm not sure what Caelum's claim to fame is supposed to be.

I mean, I'm, like, bleeding profusely but I'm pretty sure "dead as shit" wasn't in the original design documentation.

Anyone want to help me out? :P
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Karlito on July 08, 2014, 07:30:23 pm
The only thing I know about Caelum is that their favored tactic is shooting their own lightly armored infantry in the back with arrows.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on July 10, 2014, 02:39:48 am
How miserable am I? Failing to take down Asphodel, so utterly failing, and now I have 60 tiger riders and a B-list celebrity waiting to pounce on me on my borders. I expect they'll not have wasted a turn just to look menacing on my borders, so, there. Perhaps a neighbour will find an opportunity there.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Toady Two on July 10, 2014, 02:48:24 am
I not going to attack you Marignon. As much as my maneuvers might make it seem like I will.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on July 10, 2014, 02:50:14 am
Then I'll take my back proclamations, albeit with some reservations about the truthfulness of your claims!
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Puzzlemaker on July 10, 2014, 09:18:46 am
Allright which one of you chucklefucks magical-arrowed my PimpLord?!
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on July 10, 2014, 09:19:58 am
All my arrows are currently directed the other way around :)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Karlito on July 10, 2014, 11:00:25 am
And at this point they've killed like, one generic commander. Anyone afflicted has been immediately healed. :P
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on July 10, 2014, 11:14:48 am
I'm waiting for times where there will be valuable targets. Because your commanders are ... meh.
By the way, is it a pretender whom I see, in that capital of yours ? :D
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Mindmaker on July 11, 2014, 01:16:15 am
Is Machaka AI now?

Also I really hope you are not planning anything silly Tien Chi, because I would return that sillyness.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Biowraith on July 11, 2014, 01:18:30 am
I didn't think Machaka was in this game?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on July 11, 2014, 01:54:06 am
Is Machaka AI now?
I see no machaka in the initial post, and LDS haven't been here for a while, so he hasn't edited it.
Quote from: initial post
Players:
LongDongSilver Lijacote - Marignon
Biowraith - C'tis
AshSaber - Caelum
Mindmaker - Agartha
Puzzlemaker - Pangea?
Tohveli - Mictlan
Toady Two - Bandar Log
Karlito - Arcosophale
RexMundi - T'ien C'hi
Tompliss - Vanarus
Ragnoff - Ulm
Alstar - Asphodel

Are you thinking about 4.06 (where there is Machaka, but where it isn't AI either, I think) ?
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Mindmaker on July 11, 2014, 06:21:48 am
That flag that has a kind of colourful feather on top.
Guess I mean Mictlan then.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: tompliss on July 11, 2014, 06:26:07 am
Oh yeah, Tohveli/Mictlan went AI (for a few days), apparently, and haven't connected in Bay12 for more than 10 days. He also subscribed hereonly for this game, so I guess we won't see him anymore.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on July 11, 2014, 02:40:01 pm
Holy crap, Agartha, you span the world... damn. Well. Consider Marignon your best friend! Eh. Peace in our time? :P
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: Mindmaker on July 11, 2014, 03:25:26 pm
I must say the waterways on this map are rather interesting.
Using those you can strike nearly anywhere.

But so far I don't have openly hostile intentions.
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: LongDongSilver on July 11, 2014, 04:34:41 pm
I'm back from real life circumstances. I wish lijacote luck smiting the unbelievers, infidels, etc. Going to update the OP to show that he's in charge of Marignon now (It would be silly to steal it after 3 weeks), and that mictlan is AI. Did any other nations stop being a thing?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Karlito on July 11, 2014, 06:43:04 pm
Not yet.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Shadowlord on July 11, 2014, 06:56:36 pm
I'm definitely not AI! :V

(Could your going problem be a growing problem?)
Title: Re: Dominions 4 Round 4.07: Game started (Disclaimer: Game not actually started)
Post by: lijacote on July 12, 2014, 03:13:48 am
I'm back from real life circumstances. I wish lijacote luck smiting the unbelievers, infidels, etc. Going to update the OP to show that he's in charge of Marignon now (It would be silly to steal it after 3 weeks), and that mictlan is AI. Did any other nations stop being a thing?
You can have it if you like!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: AlStar on July 12, 2014, 03:33:42 am
Whelp, there goes my god, surrounded by knights and chopped down as she tries to flee the field.

I might - might - be able to toss you guys out of my keep once more, but I think it's time to call it.

This is Asphodel, bowing out.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 12, 2014, 03:59:17 am
Don't worry, Arco's god will soon join yours :)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 12, 2014, 12:15:01 pm
I really hope T'ien C'hi is going to reply to that message.
Otherwise I'd be interested to find out who his neigbours are other than C'tis.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 12, 2014, 12:27:55 pm
I am his neighbor!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: LongDongSilver on July 12, 2014, 03:37:43 pm
Putting Asphodel as AI in the OP, my condolences on that front. Never played asphodel but it seems like it must have been less than ideal diplomatically since it's a popkill freespawn nation :/

In response to lijacote, I don't really want to take over marignon, I'm not really in a good mood for the large scale micromanagement that is requirred in these kinds of games, Dominions especially. If you're in the right mood, the interaction of a bunch of complex rules is very enjoyable, but I'm really not in that mood. Plus, I don't really want to jump into a game at the 25-ish turn mark.

I'd also have to leave the forums for about a week around the end of the month, so more shenanigans there.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 12, 2014, 03:58:59 pm
Message replied to, doing turn soon
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 15, 2014, 10:55:19 am
Nothing is happening for me, no wars or fights, everyone is staying put and waiting.  I feel like it's the cold war, if anyone attacks, everyone else will gang up on them because they are weaker.

Should be interesting.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on July 16, 2014, 08:13:49 am
Apologies for forcing the extension. I did not intend it!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 16, 2014, 08:20:22 am
no stalling = good extension :p
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 16, 2014, 04:42:26 pm
Would anybody be interested to trade death, astral and bloodslaves for earth gems sometime in the future?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 16, 2014, 05:19:59 pm
Would anybody be interested to trade death, astral and bloodslaves for earth gems sometime in the future?
which am i receiving?

EDIT: We shall not start a war, but to find such an army inside my land sneaking about is bothersome. if more satyrs and centaurs are spotted in our lands that will be seen as an act of war
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 16, 2014, 05:41:02 pm
Well, I'm Agartha, so I need earth games. Duh.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 16, 2014, 06:21:05 pm
i haz like, 15 earth gems for trade. should have asked before i summoned my ogre army
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 16, 2014, 06:38:00 pm
It's all right.
Like I said, in the near future.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 16, 2014, 08:35:08 pm
EDIT: We shall not start a war, but to find such an army inside my land sneaking about is bothersome. if more satyrs and centaurs are spotted in our lands that will be seen as an act of war

Considering you have 500 troops sitting at my border, I am getting a little nervous.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 16, 2014, 09:03:38 pm
EDIT: We shall not start a war, but to find such an army inside my land sneaking about is bothersome. if more satyrs and centaurs are spotted in our lands that will be seen as an act of war

Considering you have 500 troops sitting at my border, I am getting a little nervous.
I do, to hold my rightful throne. I'd rather guard against two neighbors with the ponies then the one
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 16, 2014, 10:27:08 pm
EDIT: We shall not start a war, but to find such an army inside my land sneaking about is bothersome. if more satyrs and centaurs are spotted in our lands that will be seen as an act of war

Considering you have 500 troops sitting at my border, I am getting a little nervous.
I do, to hold my rightful throne. I'd rather guard against two neighbors with the ponies then the one

Yeah, I know, but it's a really awkward position to be in since it's two jumps from my capital (And two jumps from yours).  It forces me to leave a sizable force nearby as well, just in case, and exasperate the whole situation.

If we could both agree to move our forces away I would be happy with that, but as is you are locking down a sizable portion of my army.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 16, 2014, 11:51:39 pm
A.. not destruction of arms, but.. movment of arms?ld agree to some of that, leaving a garrison and moving the main force home. The spouses and families would love seeing their troops, and i'm sure some less strained relations are for the better.

I agree to remove all but a small force, and mages to research at the lab, if you'll do the same. we'll both have needed to be seiged forts if one ever needs anyway, correct?
Also, my mage thing, as i'm open to explain, is i like to plop down some labs int he field and that was i'm getting 3-4 mages a turn to research, not 1-2. i'm sure you all can get behind more research. And furthering the speaking on research, I and pouring my points now into construction, so for a small skim cost, I can produce many wonderous things. A full catologe can be obtained by naming what gems would be required.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Karlito on July 17, 2014, 12:18:18 am
What is all this reasonable diplomacy doing in my Dominions?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on July 17, 2014, 02:51:23 am
What is all this reasonable diplomacy doing in my Dominions?
Probably a ruse, to lull the opposition into a false sense of security...

Hey, wanna be my friend?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 17, 2014, 03:25:17 am
It's funny because they're neighbours ... nope, I'm not trying to get either to attack the other, not at all :-°
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 17, 2014, 06:40:33 am
A.. not destruction of arms, but.. movment of arms?ld agree to some of that, leaving a garrison and moving the main force home. The spouses and families would love seeing their troops, and i'm sure some less strained relations are for the better.

I agree to remove all but a small force, and mages to research at the lab, if you'll do the same. we'll both have needed to be seiged forts if one ever needs anyway, correct?
Also, my mage thing, as i'm open to explain, is i like to plop down some labs int he field and that was i'm getting 3-4 mages a turn to research, not 1-2. i'm sure you all can get behind more research. And furthering the speaking on research, I and pouring my points now into construction, so for a small skim cost, I can produce many wonderous things. A full catologe can be obtained by naming what gems would be required.

Sounds good, I will re-submit my turn with the new troop movements!

Edit:  Okay, done.  I will be moving more away once my guys finish casting some rituals.  I moved whoever wasn't busy.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 17, 2014, 06:49:49 am
Not sure i can get my turn resubmited, as need other computer, but will if I get to it in time, if not, then next
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Karlito on July 17, 2014, 08:24:15 am
You'll probably have a chance. I've got to give myself an extension. Sorry about that guys.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 17, 2014, 09:20:38 am
An extension is always better than a stalled turn (except if you used it to plan your attacks against me)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 17, 2014, 07:19:44 pm
Alright, this turn I am moving the majority of my forces away.  Please don't backstab me.   :-\
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 17, 2014, 07:33:01 pm
Alright, this turn I am moving the majority of my forces away.  Please don't backstab me.   :-\
I jsut sent the order to move away
My troops wen't just starting to starve anyway
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 18, 2014, 03:37:25 am
Those forces are still there.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 18, 2014, 03:50:49 am
Those forces are still there.
I've not gotten the next turn, so..
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Karlito on July 18, 2014, 10:13:02 pm
God damn, another glorious battlefield victory. I guess I must continue to fight this futile war. I would love to see some army size graphs when all this is done.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 20, 2014, 04:31:17 am
I love to see two enemies kill each other while squabbling for my lands in an uncoordinated fashion.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 20, 2014, 08:29:23 am
I love to see two enemies kill each other while squabbling for my lands in an uncoordinated fashion.

...Damnit
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 21, 2014, 03:02:35 pm
Anyone interested in gem trading?
Have: Astral, Death, Bloodslaves, some Nature
Want: Earth
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Karlito on July 21, 2014, 06:20:01 pm
Haha, what a perfect play Ragnoff. That deserves a round of applause.

I think I'll be going AI now.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on July 21, 2014, 06:50:12 pm
Thank you, the ohter way was nto working at all so I had to try something different!

You did a great job making that take way longer than I first predected!  Well played yourself throughout.

Ragnoff
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 22, 2014, 01:55:37 am
I'm nearly disappointed I didn't have the time to test some strategies on your fortress :/
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 22, 2014, 04:49:12 am
Could we reroll to the turn I staled?

I was certain I had submitted it, but I must have forgotten.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 22, 2014, 05:04:42 am
We're rolling back ! nobody except MindMaker send his turn please ! :D
[EDIT] turn is processing, game is back in a few minutes :)

[EDIT] Rollback done ! :D
Let's go back to playing !


PS: everyone who has downloaded the before-rollback turn 35 should delete his .2h file from his save folder (especially Biowraith)(and overwrite his previous .trn file), when downloading the new turn that will be available in a dozen minutes (will warn you when you can).
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 22, 2014, 05:58:04 am
Thanks for the rollback.

Still looking for a trade.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 22, 2014, 06:36:27 am
I'm not sure if I'm ok with this rollback buisiness. It looks like you've seen my moves and played accrodingly...
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 22, 2014, 07:55:41 am
I'm not sure if I'm ok with this rollback buisiness. It looks like you've seen my moves and played accrodingly...

Good lord your pretender just destroyed my troops.  This makes me sad.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on July 22, 2014, 08:31:06 am
I'm not sure if I'm ok with this rollback buisiness. It looks like you've seen my moves and played accrodingly...
That'd be cheating. I'm sure none of us would be so petty as to do that in a game! Or perhaps I hope.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 22, 2014, 08:32:54 am


Why did he remove all troops from his capital? My army is right next to it. If I'd moved there I could have insta sieged it. I didn't this turn though. It is either a very risky play or cheating.


Good lord your pretender just destroyed my troops.  This makes me sad.

Get off my lawn. Just because my army takes 10 turns to move across my banana-shaped empire doesn't mean I can't defend it.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 22, 2014, 09:24:00 am
I'm not sure if I'm ok with this rollback buisiness. It looks like you've seen my moves and played accrodingly...
That'd be cheating. I'm sure none of us would be so petty as to do that in a game! Or perhaps I hope.
Basically, that.

and by the way, as Karlito is going AI, I don't think it that forcing him to keep his vice-admin duties would be nice of us. If anyone want to stand forward and try to steal my precious powers, that's the moment :)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 22, 2014, 11:10:36 am
Believe it or not, I didn't look at the new turn before submitting the old one.
I moved the units from the capital to reunite them with other troops from various fortresses.

I don't even see what's risky about it.
I'm one province away from my capital and the move order gets executed before the storm castle order. So even if you somehow managed to break the gate in one turn (which I don't believe), I'd be there to repel you.

Edit:
If it really bothers you I can send you a printscreen with the unopened email of that turn.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Karlito on July 22, 2014, 11:18:15 am
and by the way, as Karlito is going AI, I don't think it that forcing him to keep his vice-admin duties would be nice of us. If anyone want to stand forward and try to steal my precious powers, that's the moment :)

I'm still willing to watch the thread for delay requests, though I probably won't be watching the game page as closely as I was (and one of you went and staled the second I let my guard down!)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on July 22, 2014, 11:28:48 am
snip
The inquisitors haven't been called, so don't worry. They've got Asphodel to work on anyway.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 22, 2014, 11:51:44 am
I don't even see what's risky about it.
I'm one province away from my capital and the move order gets executed before the storm castle order. So even if you somehow managed to break the gate in one turn (which I don't believe), I'd be there to repel you.

If I'd had movde at your capital this turn you would have a small garrison besieged and a large but weak army in another province. I already beat your main army in the open field once. I can do it again. Your only strategic advantage is the cave+fort combination. If you won't have a large garrison there when I enter the province I can take your capital.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 22, 2014, 11:57:43 am
You beat a load of expensive chaff, which basically halved my upkeep. I'm thankful for that because I've been massively overspending on troglodytes.
My main army are statues, which aren't as numerous as I'd like. I really picked a bad time to start a war.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 22, 2014, 12:05:10 pm
I killed 90 gems worth of statues and almost 100 cap only sacreds. You won't rebuild that is a jiffy.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 22, 2014, 01:08:21 pm
now i start to wonder my don't start a war policy.. a piece of my north neighbor would be nice.. heh.
EDIT: Omen of war, a swallow chases a hawk, or something. THis is, forbidding..
Oh, and i gots 30 earthgems if the trade is still avalible
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Delta Foxtrot on July 22, 2014, 01:43:49 pm
(and one of you went and staled the second I let my guard down!)

Welcome to being a game admin! :P

I swear, you trust them for one evening...
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 22, 2014, 01:54:39 pm
Well, I'm pretty new to Agartha and didn't believe that their non-cap troops were as bad as everybody told me they were.
Also my 30+ Golem Crafters and 5 Oracles had no spells to cast so far, but that has changed.

now i start to wonder my don't start a war policy.. a piece of my north neighbor would be nice.. heh.
EDIT: Omen of war, a swallow chases a hawk, or something. THis is, forbidding..
Oh, and i gots 30 earthgems if the trade is still avalible
This is why I believe cheat allegations should be handled in private. You have to give up a lot of strategical information to clear your name.

Sure, I'll trade. Write me a PM with what you want.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 22, 2014, 02:13:09 pm
I like to play MA Agartha and have bit of experience with them. Here is my 2 cents:

In my opinion your bless is the correct choice but shard Guards are not your best choice of sacred. I like the Stone Hurlers and Ancient Ones much more as they have higher HP. Your cap units and summons are your main tanks. Use noncap units as expendable chaff when needed. Deal damage with evocations.

I also always deploy my golems in line formation. They tank more damage that way.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 22, 2014, 02:38:41 pm
Shard guards have lower HP (28 compared to 40), but slightly better overall stats, better damage and a magic weapon with a nice effect.
If I managed to catch your pretender with those he might have been in trouble. I might get the other ones if I had more holy points available.

Thanks for the golem tip though.

I really need a better research strategy and some botgames with them.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 22, 2014, 02:41:28 pm
Haven't played Arghata, but always read that their mages are their main damage dealer much more than most of the other nations.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: USEC_OFFICER on July 22, 2014, 02:43:57 pm
Well, I'm pretty new to Agartha and didn't believe that their non-cap troops were as bad as everybody told me they were.

I... wow. They really are. A Defender of the Halls is functionally similar to a Caelum Storm Guard. Let that sink in for a minute. Agathra's generic troops are as bad as Caelum's generic troops. Sure, you get twice as much HP, a point of MR/Morale, a stronger attack, a point of extra siege power, darkvision, poor amphibian, and needs-not-eat, but you lose the ability to reliably hit anything 9 attack and a 1 length weapon, because that's a great idea, repelling attacks, magical damage, flying, ice protection, and a strategic movement that is not 1. So in other words you're paying 1 gold and 5 resources less for a garrison troop that's hard to amass when you need them.

No wonder Caelum and Agatha both rely on their mages to deal the majority of the damage. Their main troops are generally overpriced and ineffective.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ashsaber on July 22, 2014, 10:49:33 pm
Y'know at this point I think every province I have has been attacked by something neutral at least once now. :|

Luck at anything less than..+3, really. Is apparently not good for me.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 23, 2014, 05:19:12 am
Apparently the army managed to hide inside the capital before you managed to siege it, which is good.

Is there a way to force them to stay and fight with a move order?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 23, 2014, 05:27:25 am
The manual stats that the "Break Siege" order takes place at the same time as the "Other movement" (AKA not "friendly movement").
So if the enemy retreat from the siege to another of its provinces, your armies won't attack each other.

didn't understand what you asked correctly. Correct answer provided in next post.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 23, 2014, 05:37:30 am
First you order them to move to a province. Then you issue the order "move and patrol". They will then join the patrolling force. Units on patrol will fight enemies invading fort provinces in the open field.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 23, 2014, 06:27:22 am
Yeah, I knew about patrolling. I just didn't know that a move and patrol order existed.
Thanks.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 24, 2014, 02:52:07 am
Shard guards have lower HP (28 compared to 40), but slightly better overall stats, better damage and a magic weapon with a nice effect.
If I managed to catch your pretender with those he might have been in trouble. I might get the other ones if I had more holy points available.

Your Shard Guards caught my pretender and didn't perform too well. I honestly suggest you try out the other sacreds. They compliment your bless much better.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 24, 2014, 03:17:29 am
"kill me, kill me, kill me ! :D"

I loved the 3 shields, by the way :D
you may want a fire brand (or even a flambeau if you don't mind a two hands weapons)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 24, 2014, 03:21:39 am
All I needed was a single hit and I didn't even get that. Defense was way too high.
Other national sacreds won't do much better since their attack skill is even lower. Your pretender just needs a healthy dose of magic.

Funnily enough, you can disable him by having a single unit spam skeletons.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 24, 2014, 03:29:58 am
If I could trade for a charcoal shield, skelespam would be neutralized.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 24, 2014, 03:35:11 am
The buildup would be lower, but with horde of skeletons you'd still be locked in place.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 24, 2014, 05:06:46 am
Solution : Flambeau :D
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on July 25, 2014, 12:14:39 am
If you have a treaty with Agartha or share a border, you might think about the fact that he needs only one more throne to win the game, and a massive army only 2 turns from attacking that province.... (he just took posession of the 3rd 2 point throne although it is not yet claimed, that gives him 6 of the 9 points and there is a 3 point throne in the game)

Just a friendly notice from the Ulmish Scout and News service!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 25, 2014, 01:06:21 am
If you have a treaty with Agartha or share a border, you might think about the fact that he needs only one more throne to win the game, and a massive army only 2 turns from attacking that province.... (he just took posession of the 3rd 2 point throne although it is not yet claimed, that gives him 6 of the 9 points and there is a 3 point throne in the game)

Just a friendly notice from the Ulmish Scout and News service!
Interesting. as the holder of two thrones, one what i think is the 3 if i recal, this news bodes.. not the best.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on July 25, 2014, 02:11:53 am
Why don't you guy attack Agartha then? I can crush their armies on the field but I'm being outmaneuvered because of my shitty ocean borders. Agartha needs a taste of his own medicine. 4 people attacking him at once would make him have to scramble.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 25, 2014, 02:41:36 am
Yeah, because I'm totally capable claiming thrones right now with non priest units, somehow fortify that position, end the war, rush my armies south, quickly siege that throne fortress and win the game in a couple of turns.

If you didn't pointed it out, I wouldn't have even known.
Seems a bit like a suicidal rush to victory either way and I haven't tried half ot the Agarthan tools yet.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on July 25, 2014, 10:31:16 am
I actually did not think you would win in two to three turns, but there are several of us in our first set of Dom 4 games, and being aware that a throne rush is now *Possible* is something worth pointing out. I have not been in position to see enough of your battles or your Pretender to know how *Probable* it is!  The score graph setting so that not even spies or magic gets any info makes thing more scary due to lack of knowledge. (also annoying in that those with spies still pay for  benefit we do not receive.)

I am was also reacting a little to the fact my armies are:
1) Slow
2) Covered in heavy armor which is why 1) above is true, and
3) Sink quickly in water, and not in a good way, as a result of 2)

:)

Besides, "look at him, he is scary," is - as far as I can tell - a time honored Dominions tradition!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: E. Albright on July 25, 2014, 01:21:39 pm
Your Shard Guards caught my pretender and didn't perform too well. I honestly suggest you try out the other sacreds. They compliment your bless much better.

If an interloper who just wrapped up a very long MA Agartha game might meddle, what's the bless? N9?

In my experience, the recruitable sacreds outside of Shard Guards are only worthwhile for their Standard effect - yes, they have more HP, but their damage output and intake are both noticeably worse, not least because they're size 4. This makes them less vulnerable to AOE evocation, but if we're talking about melee, they're not going to compare favorably to Shard Guards.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Shadowlord on July 25, 2014, 04:16:42 pm
Yeah, because I'm totally capable claiming thrones right now with non priest units, somehow fortify that position, end the war, rush my armies south, quickly siege that throne fortress and win the game in a couple of turns.

If you didn't pointed it out, I wouldn't have even known.
Seems a bit like a suicidal rush to victory either way and I haven't tried half ot the Agarthan tools yet.

Non-priest units?

Tip: Your oracles can claim thrones. You don't even need a disciple. I am assuming you are leading your SGs with oracles for the divine bless...
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on July 25, 2014, 04:17:52 pm
Marble Oracles are H2, aren't they?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: USEC_OFFICER on July 25, 2014, 04:20:58 pm
Oracle of the Ancients are H3, but they're cap-only so he might not have enough of them. Also they're slow as balls, so that could be a factor too.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on July 25, 2014, 04:21:55 pm
That's way too many Oracles. Something should be done about this menace... I propose an international coalition of the most righteous!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Shadowlord on July 25, 2014, 04:27:44 pm
Yeah, I meant the cap-only Oracle of the Ancients - Marble Oracles can't lead troops without a +leadership item (and require a bunch of research to summon), and since they're only divine-2 don't have divine bless.

I'm assuming you need divine-3 (or a pretender/disciple) to claim thrones, since that's been my experience thus far, although I don't recall seeing that written anywhere.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 25, 2014, 04:43:50 pm
It's just a bunch of Ichtyid mercs causing chaos in enemy territory.

But go ahead and EVERYBODY PANIC
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 25, 2014, 07:20:42 pm
Man this is an interesting game for me.  I have no thrones, but I am nestled in between a bunch of them.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 26, 2014, 05:50:58 am
So while people are openly condemning my actions, everybody seems to be gathering near Bandar Log's borders, waiting for him to fail, so they can take his lands.
Well, I just wanted full control of the waterways, so as long as I have them I'm happy.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 26, 2014, 05:58:50 am
then you don't mind loosing your capital ? :D
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 26, 2014, 06:04:07 am
I wasn't aware it was at risk.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on July 26, 2014, 06:20:18 am
I was not condeming, and am sorry you feel that way, I was in effect praising, you were doing well.

If I had access to the thrones you did, I would certainly have tried to do the same!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 26, 2014, 06:24:10 am
But I didn't try anything. I wasn't even aware I was two thrones away from victory (usually the score limit is 66%+ Ascension points and I wasn't aware we were below that).

Edit:
And I don't even own that throne province anymore.
Pangea took it.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 28, 2014, 06:12:59 pm
But I didn't try anything. I wasn't even aware I was two thrones away from victory (usually the score limit is 66%+ Ascension points and I wasn't aware we were below that).

Edit:
And I don't even own that throne province anymore.
Pangea took it.

I took it from them monkey fellows, not you.  I wont keep it for long though, I was just being annoying.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 28, 2014, 06:46:44 pm
More troops, scouts, were found in my domain. this is an act of war from all three found nations. The cavalry shall ride.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Karlito on July 28, 2014, 06:49:03 pm
It's not really for me to tell you that you need an excuse to fight someone in this game, but typically, scouting isn't considered an overtly hostile act. Now, if they were spies that would be different.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on July 28, 2014, 06:50:44 pm
It's not really for me to tell you that you need an excuse to fight someone in this game, but typically, scouting isn't considered an overtly hostile act. Now, if they were spies that would be different.
hush now, I claimed found enemies would spark a war, and damnit, it's throne hunting time >.>
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Shadowlord on July 28, 2014, 10:22:13 pm
You mean you don't have spies in all the capitals and scouts in all the provinces?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on July 29, 2014, 03:07:41 am
I don't really want to deal with that.
Nope, not at all.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 29, 2014, 03:46:20 am
but but but ... war is !!fun!! :D
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 29, 2014, 09:06:18 am
It's not really for me to tell you that you need an excuse to fight someone in this game, but typically, scouting isn't considered an overtly hostile act. Now, if they were spies that would be different.
hush now, I claimed found enemies would spark a war, and damnit, it's throne hunting time >.>

I have no thrones... :(

Edit:  Ah, I forgot!  I will be leaving for a week!  I am almost 100% sure I wont have internet access.  I leave Aug 2 for the whole week.  I am so sorry about this.

Edit2:  Guys seriously you should start looking for a sub
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 31, 2014, 07:58:22 am
... I volunteer for subbing (and making you loose the war against myself) ! :D
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Shadowlord on July 31, 2014, 08:07:58 am
Find anyone to sub for you yet? Also, you're in a war? (I have never played Pangaea in any era before, so I probably shouldn't volunteer)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on July 31, 2014, 09:09:16 am
He's in a war with me (Vanarus) and soon many others :)
(Oh, and he attacked Agartha recently, I think)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on July 31, 2014, 01:30:55 pm
Ive been in a few skirmishes, and I nabbed some territory from Toady-Two while he and Mindmaker were fighting, but the only major war I am in is with tompliss.  Unless Toady Two decides to try to get some payback.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on August 01, 2014, 12:36:51 pm
Welp I am leaving in about two hours.  I was hoping to do one last turn before I went.  Sorry guys.

Hope you find a good sub.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on August 01, 2014, 01:46:24 pm
I'm sorry. I'm away for the entire weekend. It is most unfortunate!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on August 04, 2014, 07:02:40 am
Did we find a sub for Puzzlemaker or are we taking a week off?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on August 04, 2014, 07:29:20 am
Looks like we're taking the week off :/
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on August 04, 2014, 03:04:24 pm
The whole week?
Because I'll be gone for this week starting the day after tomorrow.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on August 04, 2014, 03:17:58 pm
looks like so, yeap.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on August 04, 2014, 03:25:41 pm
If it's any consolation, I'm back tonight. :p
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Shadowlord on August 04, 2014, 04:01:12 pm
Well, I'll volunteer to sub for Mindmaker, if you happen to find a sub for Puzzlemaker.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on August 05, 2014, 06:39:27 am
I guess I could be subbed, since I don't expect any important decision to come up within the next few turns.
Edit: Won't be able to submit this turn, sorry. I'll be gone for 6 days now. Sub me if you want.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on August 10, 2014, 09:50:13 pm
I have returned

I am tired

I will do my turn tomorrow
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on August 11, 2014, 11:47:44 am
I'm back as well, my turn is ready, but supposedly llamaserver is down.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on August 11, 2014, 11:54:29 am
Have you patched your game ?
As long as llamaserver is not patched, it only accepted non-patched files.

On the other hand, llamaserver will be patched soon (few hours to few days), and may even be patching right now, thus disabling the turn submitting for a while ...
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on August 11, 2014, 12:12:18 pm
Steam does that automatically, so yeah.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on August 11, 2014, 03:26:16 pm
I was just told llamaserver has been patched, so you may just need to resubmit your turn.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on August 12, 2014, 07:20:52 am
The turn has rolled!  We are going again! - HOWEVER it seems that the turns were not sent so everyone need to go to Llamaserver and request a resend of the turns.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on August 12, 2014, 09:21:24 am
My trade request regarding gems still stand.
I'll take all those useless earth gems off you.

Edit: Looks like I'll have to transmute them. What a waste.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on August 17, 2014, 02:32:57 pm
Hey Tompliss, did you send in your turns correctly and everything?  Your guys didn't move this round...
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on August 17, 2014, 03:12:04 pm
Yeap. Preparign a last thing to see if I can survive. but it needs preparation...
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on August 17, 2014, 07:41:16 pm
Yeap. Preparign a last thing to see if I can survive. but it needs preparation...

Ahh, I didn't know I had you on the ropes so much.  I guess my strategy of "Send waves and waves of flak against him and hope for the best" was actually successful.  Hooray.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on August 18, 2014, 12:46:03 am
Well, when waves have 400 units, even with zone damaging mages, I have difficulties.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on August 18, 2014, 09:52:33 am
Well, when waves have 400 units, even with zone damaging mages, I have difficulties.

I am actually liking pan, they get fun freespawn that doesn't have any upkeep as well as lots of them greens to summon all sorts of fun stuff.   SOVIET TACTICS, GO!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Delta Foxtrot on August 18, 2014, 10:27:33 am
Well, when waves have 400 units, even with zone damaging mages, I have difficulties.

I am actually liking pan, they get fun freespawn that doesn't have any upkeep as well as lots of them greens to summon all sorts of fun stuff.   SOVIET TACTICS, GO!

ORDER PAN BEST!

I'll just get back to lurking.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on August 18, 2014, 07:29:21 pm
Well, when waves have 400 units, even with zone damaging mages, I have difficulties.

I am actually liking pan, they get fun freespawn that doesn't have any upkeep as well as lots of them greens to summon all sorts of fun stuff.   SOVIET TACTICS, GO!

ORDER PAN BEST!

I'll just get back to lurking.

Nooooooooo!  Pimping it out with your Ho's is best mate!  All my pans are named Pimplord of Pimp Junior or Pimp Apprentice or something.  It's the only way to play pan.

Also, Tompliss, I am coming for youuuuuuu.  Although you may destroy my army (again).

Edit:  WELP
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on August 20, 2014, 01:08:42 pm
(http://puu.sh/b0Fqu/45a7831c0e.jpg)
eh eh eh :D

I doubt I'll do as much next turn, and I only killed one of your heros, but that was nice, though :D
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on August 20, 2014, 01:40:00 pm
I think the MA composite half-freespawn half-normal troop choice nations are some of the strongest in the game. Asphodel and Pangea in MA combine the blessing of free chaff with recruit-able mages. They also have the same tendency to snowball out of control as the other freespawn nations MA Ermor and Lemuria but less of the diplomatic stigma those nations get.

Asphodel in particular is top-tier. It has nasty combination of undead and living troops that makes specialized anti-undead scripting unreliable.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on August 20, 2014, 07:49:55 pm
I am enjoying Turmoil Pan for sure.  I went pretty heavy on the growth/luck/etc scales to balance it out, so my pretender isn't the strongest but I feel like I made the right decision.  SWARM THE ENEMY!

Now I just have to figure out how to take out those freaking mirage guys who are all weird.  And figure out what tompliss is trying to do because it's FREAKING ME OUT
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on August 21, 2014, 12:12:42 am
Kill all the chaff ! :D

(http://4.bp.blogspot.com/-Pa5BwP-TLSM/UYg6gF307wI/AAAAAAAACQ4/n36x0sOfto4/s1600/x-all-the-things-template.png)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on August 21, 2014, 03:11:12 am
Looks like lamaserver is broken again, he didn't confirm a single turn that I sent in last night.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on August 21, 2014, 07:32:33 am
I'm going to be out of town for the weekend and I will need an extension to play turn #52. The next one. I'll be back Sunday evening GMT. I should be able to submit my turn by midnight GMT.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on August 22, 2014, 04:25:44 pm
try sending it again now, don't want to have to rollback again.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on August 22, 2014, 04:52:29 pm
A wild Info appears!
Quote from: llamabeast
Hi all, I am on holiday this week in Cornwall, a part of England where there is virtually no phone reception at all. I've just driven to a relatively big town to check emails and it seems that the llamaserver is down (as always happens when I go away!). My best guess is that one of my housemates accidentally unplugged it (I haven't completed the transfer to a hosted server yet).
I've texted my most reliable housemate to ask him to turn it back on, so hopefully service will be resumed this evening when he gets back from work. If not it will be Saturday, when I get back to Cambridge.

Many apologies to everyone for this! Also if someone could please repost this to Desura that would be much appreciated.
source (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2381)
I still urge everyone to send in their turn in time. When it gets back online and crosses the deadline it processes every turn that's been send to it, including the ones that don't show up yet. People have staled in the past because they've not send their turns on account of the server being down.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on August 26, 2014, 07:00:46 am
So does anybody know what happened to RexMundi (T'ien C'hi)?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on August 26, 2014, 07:07:13 am
I'm alive, I swear.. New job is, well, work though..  Give me till 2pm and I'll get my brother subbed in if I can by then, or at least have a turn in..
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: RexMundi on August 28, 2014, 05:02:41 pm
Double post to make sure people get the notification.
Work is harder then i thought, and i have little time to play now. Brother has been no luck (as i keep foregetting to tlak to him, him being asleep when i'm not doens't help either.)
So.. I'd like a sub found form here if that's ok..
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on August 30, 2014, 01:41:59 pm
Can't play turns for, uh, the next 26 hours. Or so. Sorry. I blame wage slavery. You can blame me.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Delta Foxtrot on August 31, 2014, 01:50:54 pm
I could take a look at TC's situation, no promises yet though.
Let me know who's the admin so I can throw my email address at them and check this one out.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 01, 2014, 03:30:44 pm
It's starting to get a bit too dangerous to sitesearch manually.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ashsaber on September 02, 2014, 09:06:10 am
I missed turn 55 submission by a few seconds. ._.
Sorry~ Although nothing really changes.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on September 02, 2014, 09:10:26 am
Guys guys guys, you know what ?
Destroying temples is fun ! :D

Not that it will make me win the game, though...
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on September 02, 2014, 11:33:54 am
I staled. It was completely and entirely my fault -- I can only imply that I could blame the new semester.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 02, 2014, 11:42:52 am
Did I just forget to bless my sacreds?
I really shouldn't turn in turns when I'm tired.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on September 03, 2014, 10:09:15 am
Sorry to ask, but can I have 24 hour extension?

An we way want to consider switching to 48 hour schedule.  Some turns don't require it, but sometimes a longer turn hits the same day and a problem with my student or  the company I help run means I had a 14 hour day.

Thanks in advance.

Ragnoff
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on September 03, 2014, 10:30:30 am
Done. New interval is 50 hours.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: sum1won on September 03, 2014, 01:33:42 pm
Hi - since there isn't a general dominions4 bay12 thread, I thought I'd post this in one of the newer game threads.  What is this?  Read on:


I created a brief survey to evaluate the size and interactions between different dominions communities.  I've compiled a list of 17 distinct communities from various sources and interactions. There are three levels of activity: Play games with, post to, and lurk (and none, if you want to count not responding) I would appreciate it if people post this to different communities (e.g., SA) of their own initiative, as I don't have accounts or a presence on the majority of the communities I have listed.


survey (https://docs.google.com/forms/d/1ha0LRy5P8Ogc9fRLXKlkv35Ug1BZ9QNI4Jgd4jGv5FU/viewform?usp=send_form)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on September 03, 2014, 02:05:49 pm
There is a general Dom4 thread, in the "Other Games" sub-forum : http://www.bay12forums.com/smf/index.php?topic=127417.0
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on September 07, 2014, 03:41:09 am
I'll be able to do my turn in maybe 10 hour or so. Maybe 12 if it gets late here with my family.

EDIT: I won't insist on a rollback. I was late, so that's that.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on September 07, 2014, 03:37:27 pm
But I'm going to ask if we're doing that anyway. I won't send in my turn now if so.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on September 07, 2014, 03:53:28 pm
Uh, I didn't postpone this one because it had a dozen hours left before the deadline when you posted :(
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on September 07, 2014, 03:55:30 pm
You must not know the reality of human nature! We lie, we err, we're late!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 08, 2014, 03:35:12 pm
Requesting a preemptive extension.
My email doesn't seem to be working tonight and I'll be busy most of the day tomorrow, so I don't know if I can get it done before the deadline.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on September 13, 2014, 04:13:14 pm
Heeeyyy there Ragnoff!  Hows it going!  Whatcha doin?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 18, 2014, 04:37:35 pm
Requesting an extension.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on September 19, 2014, 04:32:49 pm
Dear Marignon,

How about you keep your angel thugs on the right side of Agartha while I keep my demon thugs on the left. Our raiding forces accidentally met this turn. The Dakini came out quite traumatized.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on September 19, 2014, 05:10:37 pm
Dear Marignon,

How about you keep your angel thugs on the right side of Agartha while I keep my demon thugs on the left. Our raiding forces accidentally met this turn. The Dakini came out quite traumatized.
My angels are easily confused by this wrap-around map and directions like that :p You could PM me the provinces you don't want my angels butting into.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 20, 2014, 06:18:13 am
Apparently my extension request didn't go through.
Did the admin change or something?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 20, 2014, 04:05:49 pm
I can keep playing after that stale, but it would be nice to know if we actually have an admin right now.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on September 20, 2014, 04:15:16 pm
I am part admin, and I think there was a vice-admin too.

What's weird is that I don't remember reading your message. but after all it was just before midnight were I am and I may have been sleepy then :/
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 20, 2014, 05:20:41 pm
Well, I wrote the creator of this thread a while ago.
I dimly remember something being said earlier in the thread, but I only remembered it now.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on September 20, 2014, 05:27:04 pm
The creator of the game doesn't play in this one anymore, so while he still is on the forums, he may not come here everyday.
I usually process the delays myself, but I must admit I forgot this one.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 20, 2014, 05:29:08 pm
Well, I just looked at the turn and nothing major happened, so no big deal.

Anybody building unique artifacts yet?
Also C'tis, if you hadn't decloaked this guy, I would have just assumed it was some kind of disease global being cast every turn.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on September 21, 2014, 08:47:05 pm
Oh man things are heating up for me.  This may make or break me (Probably break).
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 22, 2014, 12:56:37 pm
Well I'm struggling with a three way war.
Losing expensive SCs due to stupid shit. I don't really know what to do.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 28, 2014, 02:53:32 am
Well, I had hoped my Oracle would cast Earthquake more than once, but apparently I'm terrible at math.
Spoiler (click to show/hide)
Still, it was worth it.

What's up with the silence?
It's like everybody lost their motivation to play.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on September 28, 2014, 03:58:26 am
Well, I personally am not in the best of the positions :
I know I've lost, but I'm bringing down Pangea with me :D
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on September 28, 2014, 06:36:00 am
I'm more interested in my position or relation than in my nation or its pretender, and having subbed in does make me less enthused than with a nation of my own.

Too bad those angels of fury are so damned stubborn. Oh well. They did their duty.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on September 28, 2014, 08:10:43 am
Well I did just get my ass handed to me by Ulm.

I am bad at this game :(

Edit:  Seriously though, Ulm, Ragnoff my man, I uh, I'm sorry.  You can have the throne. 
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on September 29, 2014, 01:17:35 pm
I'm thinking Ulm is in a position to easily take this game. I am in no position to oppose him if he decides to attack me so I offer to concede my throne without a fight if Ulm needs it to win. I feel that I was not a contender in this game due to abysmal starting position. I couldn't even recruit more than half my cap-only sacreds due to two sea provinces next to my cap. I had some fun with the Lanka blood summons and tried out some thug and SC builds.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on September 29, 2014, 04:38:36 pm
I'm pinned down by a three way war, with 3 stubborn people, so I can't persue any of the thrones.

Also I'd like to remind you that there's no need to lay down weapons before anyone, since nation relations don't have to be this rigid and you can always negotiate somehing.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on October 01, 2014, 04:58:28 pm
Honestly, if everybody is going to watch how Ulm runs away with the game while doing nothing we may just call it a game and stop here.
I don't see any fun in persuing a game like this.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on October 01, 2014, 07:25:06 pm
I will need an extension this turn, work has been brutal.  I am sorry about the stale last turn, i actually thought I had turned in the turn Sunday morning, and was astonished to see the stale...  But in part due to that this turn have been very complex and I could really use the extra time.
Ragnoff of Ulm
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on October 02, 2014, 03:46:31 am
We could call a vote if we want the game to continue or if we agree that Ulm has won.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on October 02, 2014, 03:53:15 am
hum ...I want to continue to play the game, but I agree that Ulm has won ?
I mean, I'm having fun wrecking Pangea's provinces with 4 thugs, but it's not like this is going anywhere :)
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on October 02, 2014, 08:42:53 am
hum ...I want to continue to play the game, but I agree that Ulm has won ?
I mean, I'm having fun wrecking Pangea's provinces with 4 thugs, but it's not like this is going anywhere :)

Seriously you are so annoying.

As for Ulm, I kind of want to keep playing just so I can get more experience/play with magic more.  There is a particular army I want to try and take on.  If I lose then I will concede, for sure.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on October 02, 2014, 09:20:02 am
Crashed another temple :p
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Biowraith on October 04, 2014, 03:34:31 am
It looks like I'm going to be without internet until at least monday (seems workmen cut through my connection) . Given my weak position in the game (and that some are talking about calling it already) I don't particularly feel I need or want to inconvenience anyone with an extension request but figured I should mention it in case I stale.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on October 04, 2014, 12:50:11 pm
I will do as much damage to Ulm as I can before I go down!  Which probably wont be much!  But there should be some epic battles at least!
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on October 06, 2014, 02:05:34 am
So can we have a vote?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on October 06, 2014, 03:42:03 am
I vote for more Pangea destruction ! :D
(as I don't spend more than 2 minutes doing my turns anymore, I "don't mind" playing this game and I must admit it's more fun to wander around the armies and raid provinces than handling a big empire worrying about the many neighbours :p
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on October 06, 2014, 10:32:24 am
I didn't have a chance to look at it this morning, but depending on the status of this turn I may or may not want to call it.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: lijacote on October 06, 2014, 02:03:01 pm
I am fine either way. If I must make a vote, I lean towards calling it.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on October 06, 2014, 02:04:51 pm
I vote to end this game.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Delta Foxtrot on October 06, 2014, 05:11:53 pm
Whether you end it now or a little later, I just want to make it known that any and all post-game write ups will be read and appreciated.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on October 08, 2014, 09:05:42 pm
WELP I think we should call it.  I learned quite a bit.  My pretender died and I got destroyed.  Here are a few things I learned.

Pangaea is definitely an interesting nation.  I found it pretty fun, and even though my strategy wasn't perfect I enjoyed moderate success.

Now as for my chosen strategy, I relied on a lot of "Flak" backed up with ranged units, Flak being a lot of maenads and other summons.  This worked well... sometimes, but fell apart at the end especially against Ulm.  One major problem with this was that once enough Flak died the heavier troops would retreat.  Another is that against heavier troops, the arrows would just bounce off the shields and armor and the flak would die.

To back up my Flak, I used Satyr Hoplites, who can't hold a candle to other nations heavy duty units, especially Ulm.  However, Pan does have minotaurs, and I should have built more of them.

Centaurs are what I use for my ranged unit (In fact they are the only Pan archers).  However, their arrows don't do squat against armored units, especially with shields.  Due to their speed and range, I often set them to "fire at closest enemy and keep distance".  This worked perfectly against lightly armored enemies, but as the game progressed I found this tactic failing spectacularly due to enemy mages and counter-archers taking them out, along with heavier units.  However, I did see many early successes with it while going against lighter enemies.  Another great benefit to Centaurs is that they can be built in any forest region you control, making them easy to raise a huge army of horsebowmen and harassing the enemy.

I should have definitely built more Centaur warriors and centaur cataphracts for close range horseman action, a bad mistake on my part.  While you can only build them in forts, it seems that strong "horsemen" are a big part of Pangaea, one which I did not use enough.  I also didn't really bother with sacreds, due to my blessing being meh, and Pans only unit sacreds being capital only.  However, I should have also deployed some of them, as I really needed heavier troops.

Now lets talk magic.

I fucked that up pretty bad.

So, my build for pam was turmoil, and I built a lot of Pans to generate Maenads.  My chosen pretender ALSO generated Maenads, meaning I basically had a ton of them, for Flak.  I also chose to have good scales, and my pretender had only forest and blood as his naturals.  You can build more blood guys, Pendomeniacs, but they are fairly weak in blood.  Normal pans also have some earth as well.

I used my Pans to summon a lot of creatures, in fact I managed to max out conjuration.  I should have focused on getting a few other key spells instead.  Namely, Growing Fury in Thaumaturgy Level 5, which if your units already have berserk makes them go insta-zerk.  Holy shit, that would have been so useful earlier on, basically an army of all flak, pop that spell then have your mage retreat, suddenly you have a giant suicide bomb.  Awesome.  Backed up with a spell like Mass Protection (Alteration level 7) and it could have done a lot of damage.

Now, there aren't too many good offensive combat spells for Earth and Forest, which is what I had the most access to.  There are a few, and I underutilized them.  Espcially things like Iron Bane (Alteration level 6), which I -JUST- saw and realized how useful that would have been.  Damn.  That would have been great for boosting Flaks ability to take down armored units.

Basically, because I used so much flak, I was really vulnerable to mages.  I didn't give my troops enough magical protection and support, and I paid the price.

I didn't get into the Thug game either, as far as I can tell Pan doesn't have very good thugs.  I did try, but learned a painful lesson.  If Pan DOES Have good thugs, please tell me what I did wrong.



Also, I finally used communions.  THEY ARE AWESOME.  Turns out blood can use communions as well, so I should have gotten some evil pans together.  Oh well.

Any other comments?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on October 09, 2014, 01:20:44 am
I don't think your general strat was that bad, but it had drawbacks and you didn't manage to lessen them as you could have (mainly using magic as you said).
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Mindmaker on October 09, 2014, 05:01:36 am
Well, since I staled my last turn anyway, I might call it as well.
MA Agartha is definitely a powerhouse, although it's power has it's limit as well and an unexperienced player, such as me, won't be able to use their full potential.

I've made a lot of mistakes.
My sitearching was bretty bad, I wasted a lot of gems on the sitesearching spells. The knowledge about effective sitesearching just "clicked" in another game I'm currently playing and I definitely could have used this knowledge here.
I've also didn't make use of dwarven hammers, which I also just discovered recently in another game.
My thugging/SCing was beyond pathetic. 35 gem thugs + full gear lost in their first battles.
The upper three made me miss out on a lot of spells that could have been used to leverage my advantage.
I've dismissed Living Mercury much too early because of my early failures to use it correctly.

That said I was quite dissatisfied about the player interactions in this game. They were severely lacking.
Little diplomacy, little trades, no flexibility once a course of action was decided and general silence, which had a devastating effect on my motivation to keep on playing and resulted in a lot of "lazy" turns.
The games on 4chan are a lot more livelier than that, despite the fact that everybody there is anonymous and communicating is a pain, unless you can reach the person on Steam, which isn't possible in a lot of cases.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on October 09, 2014, 07:31:16 am
Yeah, how DO you thug?

And what do you mean by bad sitesearching?
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: E. Albright on October 09, 2014, 07:40:22 am
The aim of thugging is mostly "cheap but effective". A Bane is a thug chassis; a Wraith Lord is not. You thug by picking a cheap summon/national recruit that can take 5-20 gems worth of gear (e.g., vine shield and frostbrand), and either: ramp up the destructive potential of an army via melee combat alongside troops; kill light PD by themselves; or kill/incapacitate thugs/SCs that are not equipped to kill your specialized thug. You can up the effectiveness of any of these by having the thugs operate in small groups or with a small escort of elite troops; one thug may be able to blow up PD 10; three of the same thug or one plus ten sacreds may be able to blow up PD 25. Etc.

Marble Oracles are so expensive they don't really lend themselves to thugging. They can do all of the above, but it's really more at the SC level just because of how much of an upfront cost you paid for the chassis.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Delta Foxtrot on October 09, 2014, 07:42:19 am
Re: Pangaea:
You have high N and E mages. That's a ton of troop buffs and debuffs right there. Alteration has goodies all the way up to level 9. Enchantment has Strength of Giants and Regeneration in particular. There are probably others, like that Thaum you mentioned, but those are the most obvious ones. Alteration and Evocation help turn your E3 pans into monstrous battlecasters. Special mention to Maws of the Earth at alt-5. Yes, it burns a gem per casting, but you get 7+ AOE and 15+ AP damage for that.
N is less destructive but offensively you can do swarm (unneeded if you use maenads), sleep cloud (all your non-maenads have higher than average MR), poison cloud (combo with poison resist spells), panic and storm of thorns (it's evoc-7, but that gets you probably the best direct-damage nature has going for it). Low tech N is mostly a support path, I prefer the blunt force of E3 pans over N4's early on.

While I don't think that investing in centaur archers is particularly wise (horribly pricy for bows), you could have buffed their efficiency a lot by using Destruction, that Blacksteel Infantry is suddenly a lot less durable when they find themselves naked. The spell comboes nicely with most damage spells you can cast. Pangaea doesn't have a ton of path diversity, but what they have is quite versatile and powerful.

Maenads are really crappy units. You need to buff them AND debuff the enemy for maximum efficiency. But they're free and help siege forts fast, so far from useless.

Did you use raiders? 6-12 centaur warriors lead by a satyr can crush a lot of PD. Send several of those into your enemy's lands and they'll be forced to either divert forces to retake provinces or lose most of their income. Combine groups to take out higher PD provinces.

I don't think the sacreds would be that useful without a bless, they're essentially slightly buffed centaur warriors, who are a lot cheaper. White Centaurs are some of the best sacreds in the game, but without a bless they're just expensive centaurs who luckily are one of the awesomest troop chassis in the game.

That said I was quite dissatisfied about the player interactions in this game. They were severely lacking.
Little diplomacy, little trades, no flexibility once a course of action was decided and general silence, which had a devastating effect on my motivation to keep on playing and resulted in a lot of "lazy" turns.
The games on 4chan are a lot more livelier than that, despite the fact that everybody there is anonymous and communicating is a pain, unless you can reach the person on Steam, which isn't possible in a lot of cases.

That's unfortunate. My experience in three games here (401, 402 & 408) have been mostly opposite. Most players in those games were quite responsive and open to scheming and negotiations. I've certainly been frustrated the few times I've tried to communicate with very unresponsive players.

---

Mindmaker might be referring to this bit:
Site repartition in dom4 (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1833)
Quote
About 7.5% of sites are lvl 0. Lvl 1 search find about 75% of site, lvl 2 90%, and lvl 3 99.95% (except for astral where it's closer to "only" 98% - there is a common lvl4 astral site, who yield 1 astral per turn).
There's a spreadsheet download within the thread that breaks down the numbers more if you want to dig in.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on October 09, 2014, 01:30:18 pm
This was my first and probably last game as Bandar Log. I wanted to try out the successor to Kailasa (which I've tried out once and semi-enjoyed). Bandar is an entirely different beast that requires very skillful play and is devastating if played properly. It is not really my cup of tea. I'm not saying they are not fun to play but I enjoy other MA nations, such as Machaka and Agartha, much more.

A strong bless is something you want for sure. I think my E9 B4 bless was too weak for all the troops it supported. Practically my entire standing army was some form of sacred: cap-only, recruit everywhere and summons.

I now know that I messed up in my initial Pretender design and a bit of bad luck gimped my expansion and warfare options. I went for an awake combat pretender with a decent-but-not-outstanding bless and garbage scale. The scales hurt me most of all. I think Bandar, as opposed to it's predecessor Kailasa, needs productions scales. My cap was unfortuantely bordered by two sea provinces and because of that I was limited to recruiting my cap only sacreds at only 30% capacity because of Sloth.

My weakened expansion also resulted in an oddly banana-shaped border that ran alongside the sea. This was a tremendous strategic disadvantage as I bordered Agartha which was amphibious. War ensued and my main stack was outmaneuvered constantly by amphibious raiding forces. I was able to defend only thanks to my flying SC pretender as my army took 10 turns to cross from one end of my lands to the other.

Once I had defended I knew that I was not in a winnable position so I resorted to experimenting and defending my meager holdings who's value was every dwindling due to Death scales. I managed to branch out into blood and start summoning Lanka demons. Dakini raiders were later tried out.

Overall I've learned a lot about Dominions since this game started and I'm sure that if I were to give Bandar Log another shot I would do things completely differently.

My impression of Pan what that you severely underutilized mages in your army. Do not underestimate the power of Nature evocations. There are little direct-damage nukes but spells like Sleep Cloud and Panic can have more impact in a battle than regular aoe damage spells.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on October 09, 2014, 01:59:55 pm
Little thing about Sleep cloud and the other fatigue-inducing spells :
Sleep cloud's objective isn't to make its target unconscious. Fatigue puts a penalty on atk/def (and prec IIRC), so units that not put to sleep with a cloud still are much less efficient at combat.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Biowraith on October 09, 2014, 02:36:44 pm
My post-mortem's gonna be relatively short and uninteresting.  Pretty much all my neighbours agreed to or offered peace treaties of some sort fairly early on, so besides finishing off AI Mictlan I didn't have any early conflicts.  My provinces weren't providing very much income and I realised if I just sat where I was in peace it'd be a slow death as others overtook me, so I decided to attack the biggest target I could see at the time (Agartha) since I knew he was already in a war - if it went well it'd get me a bunch more land and power, and if it went badly at least it'd be a more interesting way to lose.  It didn't go well.

All in all I didn't really do a whole lot this game and didn't really learn much as a result.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Ragnoff on October 10, 2014, 07:33:42 am
So are we calling this? I think I have a good chance to win and thought it was over with my victory, but just got a notice that my next turn is due in a few hours!!!

If we are still playing can I get an extension for 12 hours? if not I will post a long set of  postmortems this weekend.

Ragnoff
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on October 10, 2014, 10:21:06 am
I postponed.

but yeah, people seem not to continue, and I can understand that (especially after watching you attack on Pangea while having scouts in every province :D )
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Delta Foxtrot on October 10, 2014, 12:47:57 pm
Also, I finally used communions.  THEY ARE AWESOME.  Turns out blood can use communions as well, so I should have gotten some evil pans together.  Oh well.

What were you planning on casting with their communions? I'm not familiar with blood magic and since you get N6 battle magic from your regular pans, I'm a bit stumped.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Puzzlemaker on October 10, 2014, 01:12:10 pm
Also, I finally used communions.  THEY ARE AWESOME.  Turns out blood can use communions as well, so I should have gotten some evil pans together.  Oh well.

What were you planning on casting with their communions? I'm not familiar with blood magic and since you get N6 battle magic from your regular pans, I'm a bit stumped.

So, in the game I had gotten some astral mages from a magical site which I used to throw thunderbolts and the like.  As far as blood magic, most combat spells take a LOT of fatigue.  In fact, the only blood spells that don't immediately knock out the mage are leaching touch and pain transfer, along with re-invigoration.  So in order to cast multiple blood spells in a row you need slaves to pass the fatigue onto.  Also, if you use re-invigoration it will effect the slaves as well, making it a pretty good combo.  Also, casting several of the bigger nature spells (Like the battlefield-wide ones) will knock out your mage as well.  So it's a pretty good tool to use, especially since it also gives you a bonus to all your magical paths as well.
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: tompliss on October 12, 2014, 01:11:11 pm
Ok guys, I "finished" the game on llamaserver (after receiving the last turn :p ).
That was nice playing this one :D
Title: Re: Dominions 4 Round 4.07: Game Going
Post by: Toady Two on October 12, 2014, 01:13:01 pm
Thanks. Good game guys! Looking forward to playing you again in the future!