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Messages - Vilien

Pages: [1] 2 3 ... 17
1
DF Gameplay Questions / Cavern
« on: July 12, 2010, 10:11:07 am »
I used to play Dwarf Fortress 40d and now that I've started up again I've got some questions about caverns in the new version.

First: Are there caverns on every embark spot?
Second: How do you locate caverns without exploratory mining? Is there any pattern for their placement?

Thanks.

2
so I'm StevenSeagall in this and all I've really been doing is PAY BILLS, COLLECT TAXES, BUY MORE INFRASTRUCTURE/SOMETIMES TECH/SOMETIMES MILITARY(but whenever I do my population gets mad that I have too many soldiers :( Guess they don't want to be a strong militaristic nation of mostly soldiers???)
When does FUN happen. I guess a lot of the fun is in the diplomacy between alliances but I don't really want to have to sign up for an outside forum to talk about a game i play for five minutes every day.
What happens if I wage war on random people? How does war go, somebody tell me. I have this huge military doing jack squat, I think I need to invade something.
A lot of the fun really is on the forums, sorry. Other than that, war is pretty interesting, but you might get crushed if you attack someone randomly.

I know, do a 3mil for 100tech deal, and never give the tech. Use it to build nukes instead,
This is a great way to get destroyed by stronger nations.

I already have all my trade slots full, sorry :(
Do trade bonuses stack?
How do I do a tech deal?
SO MANY QUESTIONS, SO LITTLE TIME TO READ MANUALS!!!
The bonuses for separate resources do stack, but having multiple of the same resource only gives you one bonus.

A tech deal occurs as described, when a large nation sends you $3 million and you return either 50 or 100 tech (depending on who you're dealing with). Older nations get tech for cheap, and you get to make around $1 million for your nation.

3
CN looks quite fun. It keeps things as simple as possible, and looks like I can play it with just half an hour per day. It's not as good with detail, but looks like it's a bit more fun. The alliances look very active too.
You should probably find an alliance. I can recommend some if you'd like.

4
Nationstates is a terrible game (through personal experience), and Cybernations is reported to be even worse. No way I'm touching that thing.

I also heard its government system is wacked out, and that you can't have Anarchy as a form of government, which is a bummer. You actually have Anarchy as a form of government in Nationstates, and an effective one at that...assuming you don't get killed by the biker gangs first.
Who reported that?

5
Insanity now occurring. This would be a good time to sign up if you are a fan of the aforementioned thing.

6
Other Games / Re: Cybernations: Tyrants, Egomaniacs, and Villains Rejoice!
« on: December 24, 2009, 03:11:52 pm »
I'd suggest "Prodigal Chieftain".

7
Other Games / Re: Cybernations: Tyrants, Egomaniacs, and Villains Rejoice!
« on: December 24, 2009, 01:05:04 pm »
You people are all crazy.

8
Other Games / Re: Cybernations: Tyrants, Egomaniacs, and Villains Rejoice!
« on: December 24, 2009, 01:48:57 am »
Megadrama occurring at the moment. Despite my best efforts to ensure a Christmas truce (I'd rather spend it with my family than preparing for war) things seem to be spiraling out of control. Oh well.

9
Other Games / Re: Cybernations: Tyrants, Egomaniacs, and Villains Rejoice!
« on: December 23, 2009, 10:50:23 pm »
Tear the nerd-ragers to bloody shreds! I love doing that myself, IM IN BITCHES!

EDIT: Just joined an alliance, GUN.
Haven't really heard that much about them to be honest, but have fun.

EDIT: What's your ruler name?

10
Other Games / Re: Cybernations: Tyrants, Egomaniacs, and Villains Rejoice!
« on: December 23, 2009, 03:08:16 pm »
Pillow Killer knows his shit.

11
Other Games / Re: Cybernations: Tyrants, Egomaniacs, and Villains Rejoice!
« on: December 23, 2009, 10:18:53 am »
Really? No comments at all?

12
Other Games / Cybernations: Tyrants, Egomaniacs, and Villains Rejoice!
« on: December 22, 2009, 04:38:29 pm »
Cybernations is a fantastic browser game based around nation-building. You play as the ruler of a nation and you purchase infrastructure, land, technology, and improvements to grow your nation. The game itself is fairly simple for a browser game, though not as reductionist and boring as some others (see: Galava).

Cybernations is most interesting because of its political system. Of all the MMOs I've heard of, Cybernations easily has the most developed and interesting political interactions (with the possible exception of Eve: Online). The game has a violent, tumultuous, and fascinating history. Individual nations mirror the citizens of a nation, and alliances (groups of nations) mirror nations. Each alliance has its own distinct culture, political philosophy, treaties, etc.

A large part of the game is played out on the game's forum and other off-site forums, along with IRC. This is where a good deal of the politics takes place. A good deal of people take the game pretty seriously, so don't be surprised to see yelling, threats, and general silliness. It's very difficult to describe all of the complex machinations here, so I'll just let you guys figure that out as you get into things.

Advice: If you're new to the game, you need to know a few things. First, you're going to receive a ton of recruitment messages right off the bat. You want to join an alliance because there are a lot of mean people out there who will beat you up if you don't, and also, the communities are really what makes the game great. Do not choose your alliance based on how much money they promise to give you. Choose an established alliance that meshes well with your ideas of government. You can use the wiki (http://cybernations.wikia.com/) to look up an alliance's government and history.

Infrastructure gives you population, and is the main thing you'll buy. Technology helps with your income and military, but you shouldn't focus on it until much later. Land is also secondary. Only purchase land when your population density is above 100 citizens/square mile. You want to have 30% of your civilian population as soldiers during peace time to act as a police force.

Basically, it's a lot of fun, and if you enjoy politics, backroom dealing, war, shouting matches, or just hanging out, it's your kind of game.

http://www.cybernations.net/default.asp?Referrer=Vilien

Use that link if you'd like to give me a little boost in-game, but it really doesn't matter anyhow.

If you have any questions, comments, etc., I'm here.


13
Let's end this.

15
Well, this isn't good.

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