Link to the game that made me think of starting this. It is made of awesome. Whether this RTD will be made of awesome or not depends on if I'm awesome or not. I don't believe I am. (http://www.choiceofgames.com/dragon/)
Yeah another Dragon game. First thanks to Tarran for the system and Dwarmin for inspiring me to make a game of my own. You may have also noticed we're the only ones with dragon games.
OK, there are a few differences between mine and Tarran's game. Major difference is that you'll have to do slightly more work in making your character sheet. The rest of the changes are nearly unimportant.
Oh and I know the name's unoriginal. I've thought of many titles but none were very catchy.
What exists in the Universe?Humans: Yes.
Technology: Medieval.
Angels: Yes. Rarely seen.
Demons: Yes. Rarely seen
Good Gods: Yes. Some.
Neutral Gods: Yes. Many.
Evil Gods: Yes. Many.
Active gods: Partially. The gods don't often do anything. However, if you annoy them enough, they will do things only a god could imagine.
Transformations: Yes.
Magic: Yes. Loads. Can be dangerous though
Heroes: Yes. Badass ones.
Villains: Yes. Dangerous ones.
Dwarves: Yes. Rare outside of mountains. Unless hill dwarves or have blended with humans.
Elves: Yes. Rare outside of special forests.
Goblins: Yes. Uncommon.
Other monsters: Yes. Lots. I will draw from all kinds of medieval fantasy games/literature I know. Not a lot.
Artifacts: Yes. Rare.
Curses: Yes.
Blessings: Yes.
Deadliness: Yes. Be extremely cautious. Don't complain if you die after doing something stupid.
Rules
These are just general rules. Don't exit the game imediately after looking at the size, just read them, they're really easy to follow.
Bold your actions. It's easy to do, taking five seconds. It's annoying for me to search through for your action when people talk a whole lot.
Strikethrough old actions, or edit them. DON'T GIVE ME TWO ACTIONS, it's annoying. Sometimes I may do the old action's result only to realize you posted another action.
Roleplaying is encouraged but not necessary.
Avoid metagaming. Lack of roleplaying may be okay, but metagaming is just bad. If you abuse too much, it will make me very upset, and thus your turns will likely turn out worse whenever possible.
For roleplaying, you may bold. But, if you bold, make sure talking has Quotation marks (" "), and roleplayish actions are Italicized.
For talking, Bold and Quotation marks.
I do not have special formulas for how your stats will change. I will just change them on my own whims. Unless you find something extremely bullshitty, don't argue about how your stats change.
Brutal actions are allowed, but avoid making them common nature. If they are, avoid talking about them in depth. Also, don't do any that would likely result in Toadyone or Threetoe coming in. I will not be held responsible for your actions.
Don't do vague actions. Don't do actions that could be taken more than one way without specifying what you want to do. If you do either, I have full rights to take it how I want it.
How will I role
Standard 1d6 for now. Unless there's something special that needs more, I will leave it at that. One thing to note, a 3 is nicer than most RTDs: It counts as a partial success. Meaning you have a 2/3 chance to succeed on every action. However, see below. Actions that require or use stats will face those penalties or bonuses. For example, trying to deal with someone with low Trustworthiness will face penalties to your roll.
Stats
Each of these stats can go from 0 to 100. 100 is the highest. 50 is average. Normally, they give bonuses/penalties to respective rolls at: -2 at 0-19, -1 at 20-39, 0 at 40-60, +1 at 61-80, and +2 at 81-100. But some may differ. In addition, having too much or too little of a stat may give increased penalties. Also, some may act differently than just -2 to +2. Those marked with red are not used at character creation. Blue stuff is stuff based entirely on what your dragon's body is like.
Strength: How buff you are. 50 is average dragon strength. 10 or lower is very weak, and you may die if you stay that low. 90 or more makes you sluggish, damaging your Agility by 2 points by each point above 90. 10 or lower and you cannot fly.
Agility: How quick you are and your ability to dodge attacks. 50 is average. 10 or lower and you will have to roll to move without tripping. At 90 and above, you suffer for being too agile: -2 toughness per point above.
Intelligence: How smart you are. You may be asking; "Why would a dragon need to be smart?" Well, you'd be surprised. 20 or lower is severely retarded, and you will fall into obvious traps really often without you being able to avoid them. In addition, you cannot learn magic below 10. At and above 90, you may start overthinking things.
Toughness: How much damage you can take before going down. Every 5 points gives 4 HP. 90 or higher results in -3 agility per point above. Below 20 and you'll get sick. Often.
Charisma: How well you can talk, and how well you can use your body and voice to reflect your mood. Yes, dragons can talk in this game. 90 or higher and many people will want you... in various ways ranging from trophies to... uhh... "partners".
Fame: How infamous you have become. Pretty easy to guess how that will effect you. 0 is completely unknown, 100 is known throughout the world.
Trustworthiness: How trustworthy and honor-bound you are perceived to be. This will quickly go down if you are a cruel bastard or repeatedly use cunning tactics/actions. It's hard to get this up. If this is high, expect people to make a lot of deals with you and accept a lot of your deals. If this is low, no one will trust you for anything.
Cruelty: How cruel you are perceived to be. High cruelty is cruel. Low cruelty is nice/merciful. This effects how people will interact with you. High cruelty will allow you to intimidate people easier, but will make it harder for people to believe you when you're acting nice. Lower has the exact opposite effect. This is not the same as Evilness. This is cruelty, not good/evilness. You can have a nice evil person, or a cruel good person.Evilness: How good people perceive you to be depending on what kind of actions you make. High means you are seen as a very evil being. Low means you are seen as a good being. This will have a similar effect as Cruelty, but slightly different. This is not the same as Cruelty. You can have a nice evil person, or a cruel good person. Though it's usually Evil-cruel, or Good-nice.
Intimidation: How scary you look. As a result, how much you scare people. Higher amplifies scary actions and lessens nice actions. Lower amplifies nice actions and lessens scary actions.
Body Creation
Your body. How it's shaped effects how people view you, and also effects how agile or strong you are. Mostly intended for flavor.
And should be picked role-playing-ish.If you want more options for body creation, tell me.
Head: What shape your head is.
Smooth all-round: Your head is fairly smooth, with no rigid areas, and no rapidly rising or falling areas. -10 Intimidation. Female: +5 Charisma. Male: -5 Charisma.
Standard: Your head is fairly smooth, with no rigid areas, but with some quickly heightening or lowering bits. No effect.Rough: Your head is somewhat rigid, and has some quickly heightening or lowering bits. +5 Intimidation. Female: +5 Charisma. Male: +5 Charisma.
Very Rough: Your head is very rigid, and has multiple quickly heightening or lowering bits. Scales tend to poke out a lot. +10 Intimidation. +5 Evilness. Female: +5 Charisma. Male: +10 Charisma.
Horns: Your horns, dude!
No horns: You lack horns, which is rare among dragons. -5 Evilness. +5 Charisma if Smooth all-round head.
Small horns: You have small, barely noticeable horns. No effect.
Large horns: You have long, large horns, a rarity. +5 Evilness. +5 Intimidation. -5 Charisma if Smooth all-round head, +5 if Very Rough head and male.
Single Horn: Instead of two, you have one-a rarity among Dragons, but it's not nearly as intimidating, since you look like a Unicorn. +5 Charisma, -15 Intimidation (IT LOOKS SILLY FOR GOD'S SAKE). +2 damage from head ramming.
Frontal Horns: Your horns bend forward, and partially block your face-they do nothing for your looks, but provide a valuable defensive measure. +5 Toughness, -10 Charisma.
Tusks: You have no horns, but tusks instead, like a boars. Common in low born Drakes instead of True Dragons. While they are an asset in combat, they make you undesirable. +10 Toughness, -15 Charisma. +4 damage from head ramming.
Claws: What are your claws like?
No claws: You're clawless. Rare. Cannot attack with claws. -5 Evilness, -5 Intimidation
.Normal claws: How average. No effect.
Long claws: Your claws are larger than normal. You do 3d3 damage instead. +5 Evilness, +5 Intimidation.Scale
Color: What are your scales like?
White: People view you less evilly for being white. Commonly associated with any dragon. -5 Evilness.
Black: People view you more evilly for being black. But you are also more attractive. Commonly associated with any dragon. +5 Evilness. +5 Charisma.
Gray: Commonly associated with breathless, warrior dragons. No effect.
Red: Commonly associated with fire dragons, but rare. +5 Intimidation.
Blue: Commonly associated with water or lightning dragons. No effect.
Green: Commonly associated with poison or acid dragon. No effect.
Brown: Commonly associated with any dragon. No effect.
Purple: A rare color of dragon, thought by many to be some sort of mutant aberration. Lowers your desirability. -5 Charisma +5 Intelligence.
Gold: An extremely rare color of Dragon-associated with treasure, obviously. +5 Charisma.
Chromatic: The rarest of all dragons, they are usually viewed as living Gods by both mortals and their kin. +10 Charisma, -5 Intimidation, -5 Evil.
Chartreuse: A mix between green and yellow, this color is rare, usually associated with acid dragons. It's not anything special, though. No effect.
Periwinkle: A mix between blue and violet, this color is rare, usually associated with lightning dragons. No effect besides the silly name.
Other: If you feel there are too little colors( or even if you want fur or feathers...), go ahead and suggest one. Remember, though, that I have the final say in the effects! And there may or may not be any good effects!
Body length: How long your body is.
Short: You are a smaller dragon. -10 Toughness for having a smaller body. +5 Agility for being a smaller target.
Standard: No effect.
Long: +5 Toughness from larger body, -5 Agility for being a larger target.
Very Long: Think Chinese dragons. +10 Toughness from larger body, -15 Agility for being a larger target.
Spine stiffness: How stiff your spine is.
Stiff: +10 Toughness. -15 Agility.
Standard: No effect.
Loose: -15 Toughness. +10 Agility.
Tail: What is your tail like?
Small: +5 Agility due to being a smaller target, -10 Charisma due to looking 'uglier'.
Standard: No effect.
Long: +5 Strength due to needing to swing a larger tail around, -5 Agility for obviously being a larger target.
Mace end: +10 Strength due to needing it to swing that tail, -10 Agility for obviously being a larger target and being more sluggish, -5 Charisma due to being less sleek, +3 damage from tail.
Blade end: Your tail ends is a nasty switchblade which can bisect an armored man in half. +5 agility due to accuracy, -10 strength since it's light and somewhat hollow, +5 Intimidation due to it looking... intimidating, +5 damage from tail. Can dull, so be careful.
Spike end: Your tail is similar to a spiked club that can impale and pierce your enemies. Looked down upon as a common trait. +5 agility due to accuracy, +5 strength since it's sort of heavy, +1 damage from tail, -10 Charisma. Be careful it doesn't get stuck in anything.
Breath: What do you breathe my good sir/ma'am? Please don't show me by breathing on me.
Prismatic:Random breath attack from anything on the following list-even no breath and healing breath! Can be used every 7 rounds, -1 to hit.
Ice: Frost breath, for turning your enemies into pretty statues. 1D10 Damage against non-iceproof monsters, can be used every 5 turns. 25% of stun, non consecutively.
Thorns (you can specify crystal, bone, wood etc) A spray of piercing thorns at your enemies at a high rate of fire. Does more damage to smaller creatures than larger ones. 2d5 damage to small, 1d5 to large, can be used every 2 turns. Increases hunger greatly.
Death: Evil bile the corrupts whatever it touches, and often reanimates those it slays into twisted parodies of life. Does 1d10 damage, can be used ever 6 turns, enemies slain with death breath return as loyal zombies. +20 Evilness
Life: Not a weapon, instead it's a stream of concentrated Goodness that heals and rejuvenates the living. Heals 1d20, can be used every 6 turns. -20 Evilness
Fire: Standard fair for a dragon. +5 Intimidation, +5 Evilness. 1d20 damage against non-fireproof monsters, can be used every 5 turns.
Water: Heated water for boiling someone alive. Rare. 1d25 damage against non-heatproof monsters. Needs water.
Lightning: Raw lightning for shocking someone. +5 Intimidation. 1d15 damage against non-fireproof monsters, can be used every 3 turns.
Acid: For melting people. 1d20 damage against non-fireproof monsters, can be used every 3 turns. Increases hunger.
Poison: For poisoning people. +5 Evilness. 1d5 damage per turn for 8 turns against non-poison proof monsters, can be used every 10 turns or after eating a poisonous item/creature.
Energy: A rare sort of Draconic breath that can damage nearly any foe regardless of resistance, but does not do as much as damage as a dedicated element. 1d10 damage, can be used every 5 turns.
Sonic: Concentrated sound waves for blowing people away. Does more damage to smaller creatures and structures than larger ones. 1d10 damage to small, 1d20 to large, can be used every 5 turns.
Entropy: Concentrated nothingness, it saps the strength of those it strikes. 1d10 damage against living enemies, can be used every 8 turns. Increases hunger. Sometimes lowers enemy strength, temporarily or permanently.
Time: The mystical sands of time themselves bend to your will-1d10 damage against living enemies, can be used every 8 turns. Increases hunger. Sometimes lowers enemy agility, temporarily or permanently.
Astral: The power of the stars and sun can illuminate, or blind the unwise... 1d10 damage against enemies with minds, can be used every 8 turns. Increases hunger. Sometimes lowers enemy intelligence, temporarily or permanently. -10 Evilness
Void: The power of gravity. 1d10 damage against airborne enemies, can be used every 8 turns. Increases hunger. Sometimes lowers enemy endurance, temporarily or permanently. +10 Evilness
Chaos: The Chaos corruption flows through your veins...breath does no damage, but randomly lowers all enemy stats on hit, temporarily or permanently. You run a risk of further mutations with this power, and when you grow older, will need sources of chaos magic to live. +20 Evilness
None: You live without breath weapons. As a result, you are a better warrior. Though you lack a panic button. +10 Strength, +5 Agility, +10 Toughness.
Gender
Unlike most games, gender effects various things! Listed are pluses and minuses.
Male:
++Strength: +10.
-Agility: -5.
-Intelligence: -5.
++Toughness: +10.
-Charisma: -5.
--Relations from other males: Hostile, rivalry, very territorial.
-Relation from females: Indifferent, uninterested, mildly territorial.
+Doesn't need to give birth to children.
+Doesn't have to raise children.
--Doesn't get to be with children.
Overall: --, mainly from relations from opposite sex: - is two levels from a +. Not that big of a penalty, considering the alternative is people trying to mate with you all the time.
Female:
-Strength: -5.
+Agility: +5.
+Intelligence: +5.
-Toughness: -5.
+Charisma: +5.
+Relations from males: Indifferent, interested, mildly territorial.
--Relation from other females: Hostile, uninterested, very territorial.
-Needs to give birth to children.
-Has to raise children.
++Gets to stay with own children.
Overall: No bonuses or minuses.
If you think I'm being unfair to females... then consider females are smarter than males. If you still consider me being unfair, then, think up better modifiers.
About Dragons
Let me be blunt: I'm not a specialist for dragons. I know little. And dragons vary so much. So, I'll tell you right now what the dragons are in this game:
Body: Scaly. Wings are scaly. They are Europeans, but with the long body you can also be a Chinese-like dragon. They have 4-6 limbs. They have wings. They have a tail. Their body starts out about the size of a large dog, and gets to be as long as a large stone tower you see in castles while being as wide as 2 horses. Their neck and chest has no vulnerable spot, and dragons are really hard to kill. However, like all animals, hitting the neck can still be very devastating hitting some big artery or the bone. And, also like all animals, getting lots of cuts can bring down a dragon purely by bleeding. Dragons are carnivores, but are facultative carnivores, meaning they mainly eat meat, but if they can find enough plant food, they will eat it instead. They will, however, face some temporary digestive problems if they eat plant food, but it won't take too long for their stomach to calm down. Dragons have claws, which are pretty damn sharp. Dragons have some ability to gently move small objects, but there is a limit.
Mood: Dragons love gold, but they aren't eternally entranced by gold; enough resisting and they loose all appetite for it. Dragons aren't evil, but the type of actions they do usually look evil in the eyes of humans. Dragons are smart enough to learn which actions humans view as bad. Whether or not they choose to adjust their actions to avoid doing those actions depends on them. Dragons don't know the common language initially, but can learn if they want to. Dragons will get an urge to mate when they grow old enough, and will feel depressed if they avoid it, but it can be drowned in other pleasures if intense enough. Dragons are nearly as intelligent as humans. Young dragons are very passive, and rarely actively cause violence. Those who do are trouble kids, and trouble kids tend to be very violent when they grow up. Dragons tend to either DESPISE insults or barely care at all. Similarly, dragons tend to be very trustworthy or not trustworthy at all.
Territoriality: Dragons are defensive of their territory. Unless they willingly allow someone on their territory, or there is a member of the opposite sex (every dragon wants to make babies badly since dragons are so spread out) and they have not had bad experiences with him/her, they WILL GO CRAZY if other dragons are in their territory. They may try to kill other dragons, but most of the time they will either maul them (but not kill them) or make very, very threatening warnings.
Desperation: All dragons have a "Desperation Drive". Wherein they will loose all feeling of pain, and go berserk (where the player cannot control their dragon). This has very little chance of saving them, but it will likely kill the offender. And there still is a chance for them to survive. Desperation Drive activates if all of these are true: Is bleeding (internally or externally). Is in severe pain. Is wounded. No escape route. Enemy is still around, in melee. Enemy still superior. Enemy, to your knowledge, cannot be reasoned with. The player's dragon will get huge buffs to attack, but utterly looses the ability to defend him/herself (won't dodge). In addition, the player will gain 20 more HP. Though that HP WILL ONLY LAST AS LONG AS YOU ARE BERSERK. It will go away if you ever exit berserk. This means you will die if below 20 HP before it stops, since that HP is temporary.
How much damage do I do
Mini-spoiler, GO!
Unmodified claws: 3d2. Uses Agility.
Unmodified mouth: 1d12. Uses Strength.
Unmodified tail: 2d5. Uses Agility.
Ramming: Depends on situation. Uses Strength.
Don't worry, this spoiler may fill up with more stuff.
Eventually.
So it's not likely destined to oblivion.
Character Sheet
Name: You may use anything. Try to keep it sane. Don't use multiple SSSes, dragons to not speak in snake voice.
Gender: Select your gender. See spoiler above.
Body: Select your body. See spoiler above.
Head:
Horns:
Claws:
Scale Color:
Body length:
Spine stiffness:
Tail:
Breath:
Stats: All non-red. REMEMBER TO FACTOR IN YOUR GENDER AND BODY PARTS PLEASE. And remember to add a plus or minus so I can quickly tell that you are getting it from your body part or gender. Each stat starts at 50 points. And you have 20 bonus points. So in total you have 270 points to work with.
Strength: 50
Agility: 50
Intelligence: 50
Toughness: 50
Charisma: 50
Evilness : (50+/- the starting modifiers)
Intimidation: (50+/- the starting modifiers)
Roleplaying: If you want to add roleplaying information, here's where to add it to:
Personality: Your personality. Here, this may help: http://www.gurusoftware.com/GuruNet/Personal/Factors.htm (http://www.gurusoftware.com/GuruNet/Personal/Factors.htm)
Mother background: What is your mother like? If the same mother as another player's, you will both be born in the same spot.
Father background: What was your father like? You may never see him, but if you do, this will seriously effect what the encounter will be like.
Note: You may not know your parents; perhaps your an orphan.
You may notice a lack of your own background. The reason is because you're not even out of your egg yet.
Tips on Survival
1: Most humans are hostile to dragons and sometimes heroes will fight you just for glory. Don't try to befriend them all at once.
2: Don't trust everyone. There are plenty of people trying to kill a dragon for various reasons ranging from parts of your body to your treasure.
3: Don't rush into things. This has a good chance of getting you killed.
4: Don't get too greedy. Gold is nice, but it doesn't mean shit if you're dead.
5: Don't fall into traps. Avoid going against someone at a specified time, especially if they're ready for you.
6: If you are going to screw shit up, avoid attracting too much attention! People will come for you!
7: Don't underestimate humans. You may end up dead. Be ready for anything.
8: Don't piss off the gods too much.
Players
1. Yoink
2. Shiney
3. Firelordsky
4. Spaghetti7
5. Azkul
6. tomas1297
7. Aklyon
8. Sinpwn
9. Nirur Torir
10. Tarran
11. <Was a Bonus Slot>
Also, Waiting list
1. Marklar?
2. Noodlerex
Current Player Character Sheets
Yoink (Koraeleth)
Name: Koraeleth
Gender: Male
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Stats:
Strength: 50 +15= 65
Agility: 60 -15= 45
Intelligence: 40 -5= 35
Toughness: 55 +15= 70
Charisma: 65
Evilness : 60 +10
Intimidation: 70 +20
Roleplaying: If you want to add roleplaying information, here's where to add it to:
Personality: Impatient, easily bored and quick to anger, but he also enjoys company in truth.
Also a little gullible, although tricking him is a risky path, with his temper. Rather defensive.
He has a fairly good sense of humour, although he prefers not to be the butt of jokes.
Mother background: (Well, if anyone else would be okay with it, it would probably be cool
for our characters to have the same mother. I'll see who else joins!)
Father background: A rather well-known and feared dragon, a magnificent red known for being both
fearless, cunning, and cruel. Not a particularly nice guy, he takes joy in spreading chaos amongst
the lesser races.
Haika (Gravnoth Terrorbelly)
Name: Gravnoth Terrorbelly
Gender: M
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Stats:
Strength: 75
Agility: 65
Intelligence: 45
Toughness: 80
Charisma: 50
Evilness : 65
Intimidation: 70
Mother background: Let's jump on the mother bandwagon here, and join up with Yoink and the others.
Other than that, I'm going to leave the background pretty empty. We are in the egg after all, and you should be able to see the personality develop as we go.
Firelordsky (Kefka)Name: Kefka
Gender:Male
Body:
Head:Rough
Horns:Single-horn
Claus:Normal claus
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Stats:
Strength:50+10-10=50
Agility:50-5+5+5=55
Intel:50-5+20=65
Tough:50+10-10=50
Cha:50+5+5+10-5=65
Intim:50+5-15-5+5=40
Ebilness:50-5=45
Roleplaying:
Kefka is: sarcastic all the time,hysterical,and hyper
Mother is:Same as Yoinks,and Haika's
Spaghetti7 (Jaxar)
Name: Jaxar
Gender: Male
Body:
Head: Rough
Horns: Single Horn (Hell yes)
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Stats:
Strength: 85+0
Agility: 60-5
Intelligence: 30-5
Toughness: 75+15
Charisma: 20+10
Evilness : (50+0)
Intimidation: (50+0)
Roleplaying:
Personality: Cruel, but only when necessary. Easy going and happy to go with the flow, others are often surprised at his prowess in battle. When provoked, he has a short temper, but is a good friend to those who get to know him.
Mother background: I'll join Yoink, and have the same mother.
Father background: A regal, arrogant golden dragon, Jaxar's father took to ordering smaller dragons around, and now lives in a large cavern, with servants to tend to his every need.
Azkul (err...Azkul)
Name: Azkul
Gender: Male
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Stats:
Strength: 85 ++--++
Agility: 85 --++
Intelligence: 30 -
Toughness: 85 +++++
Charisma: 30 -++++
Evilness : 70++++
Intimidation: 75+++++
Roleplaying:
Personality: Determined, Psychopathic, Aggressive, Courteous
Mother background:Same mother as Yoink, Spaghetti7, Akylon and Haika
Father background:An uninteresting nomadic dragon. Currently dead.
tomas1297 (Astaroth)
(+5 to intelligence because GM let me get it for purple scales instead of a hidden effect.)
Name: Astaroth.
Gender: Male.
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Stats: All non-red. REMEMBER TO FACTOR IN YOUR GENDER AND BODY PARTS PLEASE. And remember to add a plus or minus so I can quickly tell that you are getting it from your body part or gender. Each stat starts at 50 points. And you have 20 bonus points. So in total you have 270 points to work with.
Strength: 35 + 10 = 45
Agility: 60 - 5 + 5 - 15 = 45
Intelligence: 80 - 5 + 5 = 80
Toughness: 40 + 10 - 10 + 10 = 50
Charisma: 55 - 5 + 5 - 5 = 50
Evilness : 50 + 5 + 5 = 60
Intimidation: 50 + 5 + 5 = 60
Roleplaying:
Personality: Mainly known for being manipulative and cruelly cunning. Other dragons are slow to trust him, and for good reasons. However, he is not the type to engage in meaningless conflicts and is only as hostile to others as he sees profitable. He will also protect those he considers his allies. Considered rare for dragons, he is the only child of his parents.
Mother background: A red dragon of unknown lineage. Slain by humans before her eggs hatched.
Father background: A famous purple dragon widely feared by many. Lives only for riches and doesn't care about the concerns of others. Oddly for a male dragon, after the death of his mate, he looks after his only child. Tries to raise him as a worthy successor and sees parenting more as "passing on the family legacy" than actually having any feelings for his son or his mate.
Sinpwn (Conchobar)
Name: Conchobar
Gender: Male
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Stats:
Strength: 50+(Gender=10)-(Blade Tail=10)-(Bonus=5)=45
Agility: 50-(Gender=5)-(Long Body=5)+(Loose Spine=10)+(Blade Tail=5)=65
Intelligence: 50-(Gender=5)+(Bonus=35)=75
Toughness: 50+(Gender=10)+(Long Body=5)-(Loose Spine=15)-(Bonus=5)=45
Charisma: 50-(Gender=5)+(Very Rough Head=10)+(Large Horns=5)+(Scale color=5)-(Bonus=5)=60
Evil:50+(Very Rough head=5)+(Long Horns=5)+(Black color)+(Death Breath=20)=85
Intimidation:50+(Very rough head=10)+(Large Horns=5)+(Blade Tail=5)=70
Roleplaying:
Personality: Logical, indifferent, comedic, sociopath, hungry for magical power.
Mother background: Caete, a neutral yet helpful sonic dragon who rarely resorted to violence
Father background: Pronttikor, a large fire breathing dragon who spent his life barbecuing elves and searching for unique trinkets.
Aklyon (Alterix)
Name: Alterix
Gender: Male
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Stats:
Strength: 50
Agility: 40
Intelligence: 75
Toughness: 75
Charisma: 55
Evilness: 60
Intimidation: 75
Roleplaying:
Parents: Jumping on the bandwagon with Yoink and Haika.
Nirur Torir (Nirathi)
Name: Nirathi
Gender: Female
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Stats:
Strength: 40 (-10)
Agility: 40
Intelligence: 85 (+30)
Toughness: 50 (-10)
Charisma: 65 (+10)
Evilness : 20
Intimidation: 20
Combat modifiers:
No claws
+1 tail damage
Roleplaying:
Personality: Nirathi is fairly vain, and dislikes violent conflict. She is rare to make a promise, but once made, only the immediate and likely threat of death will stop her from fulfilling it.
Mother background: The dice shall decide.
Father background: He is proud, greedy, and sneaky.
Nega (Dekoth)
Name: Dekoth
Gender: Male
Body:Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Stats: Strength: 52+10(Gender)
Agility: 53-5 (Gender)
Intelligence: 58-5(Gender)
Toughness: 53+10 (Gender)
Charisma: 54 (+5 for Head, -5 for Gender)
Evilness : 50
Intimidation: 50(+5 for Head)
Roleplaying:
Personality:
+ forgiving, serious, sympathetic, optimistic.
- secretive, insists on own view, blames others, controlling.
Mother background: Arough, a white dragoness that rather likes using her head instead of her claws. She usually tries to do the greater good, but sometimes is forced to make drastic decisions that can endanger her, as well as others.
Father background: Oka, a black dragon that, unlike Arough, likes to just charge in head-on when it comes to combat, with little regard for the consequences. Oka plans on teaching his young how to fight, hoping for them to be as gooda fighter as him one day.
Tarran (Acheran)
Name: Acheran
Gender: Male
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Stats: ((Pluses or minuses are from the body choices.))
Strength: 50+10+10=70
Agility: 50-10+5=45
Intelligence: 60
Toughness: 60+10=70
Charisma: 50+5=55
Evilness : 50
Intimidation: 50+5=55
Roleplaying: If you want to add roleplaying information, here's where to add it to:
Personality: Courageous, caring, affectionate, indecisive, does what is right, flexible, unforgiving, friendly, goodwill, honest, kind, perfects, vain, reliable, self-confident, sensitive, silly, social approval required, insists on own view, trusting, unselfish. --I wonder how much of a pain to roleplay this will be compared to the one in Dwarmin's RTD. (http://www.bay12forums.com/smf/Smileys/aaron/tongue.gif)
Mother background: Why the hell not, jump on the bandwagon. Yoink's mother. Man do I feel sorry for her.
Father background: Acran, a good-natured brown dragon that was raised into adulthood by the prince of a kingdom, now with the death of his owner (he insists he's "just" a friend) he was set free. Acran is respected throughout the lands. However, he is now being more inactive with the world around him.
Body: Boring.
Good personality: Boring.
Bad things with good personality: Might actually be interesting! fighter as him one day.
Thinking of a setting and over-archings storyline. Perhaps some suggestions?
Utterly useless lore
In the times of ages past, we were slaves of the dragons. We would hide in our villages, offer up our lifestock, serve the dragons and hope that they would not devour us. They were strong and powerful then, but now they have grown foolish and lazy; it is time we take back our freedom, throw off our shackles of oppression, and march upon their lairs!
- First speech of Eldfin, The Lordslayer, First king of Swastia
The Pack
Koraeleth, Gravnoth, Kefka, Jaxar, Azkul, Alterix, Acheran
[5] She laid her eggs in the lair she called home...She had fled her persecutors and had found a many a mate to give her their essence, some great, some weak, all dragons however. Of different breeds, and of different kinds, with their essence she would raise a most valiant clutch, a pack.
Several months later...
Koraeleth (Yoink)
It was time. You knew it was time to break your shell, time to see the world beyond your prison, every bone and liquid in your small body was at work, breaking this shell that was home.
Soon you do break it and you make your first breath...You are the colour of blood, magma, war...life.
You are surrounded by other eggs, all starting to hatch. You are the first.
The lair which was now home was a great and huge cave...torches were on the walls and some shiny stuff surrounded your nest.
Gravnoth Terrorbelly
You wanted to leave. Now. Your home was cramped, your feet were hurting. your head felt like exploding. with some effort, you break the shell and see the world for the first time...You are hungry. Very hungry.
Your body was made for battle and combat. Many shall die to end your hunger, in time...
You are surrounded by other eggs, all starting to hatch. You are not firstborn however, another has been born first; a red drake.
The lair which was now home was a great and huge cave...torches were on the walls and treasures of jewels, gold, and writings surround you...No food though (unless you counted your siblings), which was all that mattered.
Kefka (Firelordsky)
Break! Break! Break the bloody shell! This was no place for a creature of your grace! The shell! The shell! Its all in many pieces!
You break the shell at the same time as two others; a chromatic one ( like you!) and a black one (not like you...). Two other dragons have already hatched.
The lair which was now home (and unfortunately reminded you of a shell) was a great and huge shel- cave...yes a cave...fires were on the walls and treasures of great beauty and some other stuff of with little markings on them...
Jaxar
For such a long time, this egg has been home. It gave you food and rest, but now it must be destroyed. It was time to leave these confines...and seek more...
The shell broke as soon as two others. A chromatic sibling of yours, and another with scales as black as...well as black as something. As stupid as your brother looked, he was more interesting to look upon than the black one...or the red and green ones.
This new world was also a prison of sorts. It was large, endless, and filled with great things, but no exit withing your sight.
Azkul (Azkul)
BREAK! BREAK! CRACK EGG!
You smash the egg with your horns, and see a sight of interest. Two other dragons, with skin chromatic. Such a sight, such pretty things to play with...or eat...
You look higher and try to crack this shell...But its too high up and instead you decide to look around...Two other dragons have already hatched. Shiny stuff you can see near by.
In another nest, not too far from the first nest, two other eggs were being hatched by a mother dragon...
Alterix (Aklyon)
"Hatch little one...you are my hopes and dreams..."
You hear the voice again, it calmed you...it called you...Perhaps it was time to leave this home.
The shell broke and you saw the source of the voice. It was a great dragon, of dark blue scales and smooth features. She spoke
"Ah my child, my good little child! How have I waited for you and your siblings to hatch! Blessed I be, you have chrome scales! I shall name you...Alterix"
She then turns toward the other egg, which had hatched along with you.
Acheran (Tarran)
"Hatch little one...you are my hopes and dreams..."
That voice had spoken so many times...Perhaps it was time to hatch? Yes, yes it was...But it was so nice here in the shell...Then again all the yolk had been eaten...Might as well come out.
You nudged your way through the egg and finally see the source of the voice. It was your mother, you knew. She had blue scales and was all smooth.
She turned towards you...
"Ah another boy! You two shall grow close for you were my second batch...You would've had a sister but.." She looks about to break up but, she smiles at you and says
"You shall be known as Acheran, ok? I'll see if your siblings have hatched. Stay here."
She leaves you two for now.
You and your twin look around and notice that your in a small alcove with tapestries on three sides. The only thing you see besides your twin and the tapestries is a torch and two corridors.
The Outcast
Astaroth (tomas1297)
[5]
"Wake...awaken...son...BREAK!"
You hear the words...Those words had always sounded so impatient and so angry, but it had been the only stimuli for so long...And you felt it move your egg from time to time...Perhaps it was best to leave the shell?
You break the shell. It takes some time but you do. You see you protector and your parent.
"Finally boy, I've waited so long for you to awaken. This will be your home-He looks around- for many a year. Here, I've already found you some food."
He steps back, turns around, and picks up a carcass and puts it right next to you.
"Best eat it son, there's work to do on the morrow. Oh and your name's Astaroth. It was a name of a friend of mine. Best honour it."
Your home seems to be a ruin, a very nice ruin. The columns are damaged, some already broken. The structure has a roof of earth and their are treasures around you.
The Thirster
Conchobar (Sinpwn)
[6]
You...are ready. You know it and feel it. Your essence demands it and your body obliges. You break the eggs with horns and claws.
You find yourself under a great tree; seems your nest was dug under the tree for protection. Question is, where is your mother?
You cry out and soon mother comes. You can hear her steps...getting louder and...faster. She is near. She is here. She goes under the trees roots and soon she is beside you, with a...humanoid carcass in her mouth. She gently puts it next to you.
"My dear child, you are mine. You are the blood of kings and rulers. You are the lord of this forest...When you are grown up. For now eat and grow, you shall know more later."
She lies down and looks at you.
The Smooth-Skin
Nirathi (Nirur Torir)
[5]
You hear voices...
"Child please live..."
"Child don't die"
"Don't be another death..."
You hear sadness and sorrow in that voice. You must not die. However, you are without tail and claws; with so little in ways of breaking the shell you decide to just keep moving...
"Baby? Yes come on live..."
You try and try to break the egg...Soon you get tired, but then something from outside breaks the egg. You see the lights.
"Yes, see you the light, please live...please live my little Nirathi..."
You struggle in this light, but you break your shell...You feel so weak. You feel fresh meat on your right side.
"Come on baby...eat please, for you mother..."
The Two-Paths
Dekoth (Nega)
[1. In a group of 5's and 6's you sure do have the worst here. I feel really bad about this. Seriously a 1.]
"Kill the thing Arough, it will cause us harm."
"NO! IT IS OUR BLOOD! OUR LINE!"
"Pah, that "thing" dosen't deserve my blood it should be fried and fed to the commoners."
"I won't let you! Never!"
You hear battle, you hear flames and roars...But then you hatch and see for yourself.
You are in a cave, with an exit nearby...Blood is drenched towards the exit...And...a white dragon is at the entrance.
"My son...at least you live...Know that you are Dekoth my little boy, know that I would have cared for you...but..."
She never finishes her words; she has died. You are an orphan now...
Character Sheets
HP: 56/56
Stats:
[+1] Strength: 65
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 70
[+1] Charisma: 65
Evilness : 60
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Location:
In cave with unenviable mother and siblings.
HP: 64/64
Stats:
[+1] Strength: 75
[+1] Agility: 65
Intelligence: 45
[+1] Toughness: 80
Charisma: 50
[1] Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Location:
In cave with unenviable mother and siblings.
HP: 40/40
Stats:
Strength: 50
Agility: 55
[+1] Intelligence: 65
Toughness: 50
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Location:
In cave with unenviable mother and siblings.
HP: 72/72
Stats:
[+2] Strength: 85
Agility: 55
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Location:
In cave with unenviable mother and siblings.
HP: 68/68
Stats:
[+2] Strength: 85
[+2] Agility: 85
[-1] Intelligence: 30
[+2] Toughness: 85
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Location:
In cave with unenviable mother and siblings.
HP: 40/40
Stats:
Strength: 45
Agility: 45
[+1] Intelligence: 80
Toughness: 50
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Location:
In cave with father
HP: 36/36
Stats:
Strength: 45
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 45
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Location:
In nest under tree in forest with mother
HP: 60/60
Stats:
Strength: 50
Agility: 40
[+1] Intelligence: 75
[+1] Toughness: 75
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Location:
In cave with unenviable mother and siblings.
HP: 40/40
The only female
Stats:
Strength: 40
Agility: 40
[+2] Intelligence: 85
Toughness: 50
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Location:
In cave with mother
HP: 50/50
Stats:
[+1] Strength: 62
Agility: 48
Intelligence: 53
[+1] Toughness: 63
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Location:
In cave with mother's corpse.
HP: 56/56
Stats:
[+1] Strength: 70
Agility: 45
Intelligence: 60
[+1] Toughness: 70
Charisma: 55
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Location:
In cave with unenviable mother and siblings.
OK, I'm done with your birthings. Not too many rolls right now; You guys haven't done much.
(I know its an RTD, but I really don't feel like doing so many rolls right now; have other things to do)
Only my character is female.
HP: 56/56
Stats:
[+1] Strength: 65
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 70
[+1] Charisma: 65
Evilness : 60
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Location:
In cave with unenviable mother and siblings.
HP: 64/64
Stats:
[+1] Strength: 75
[+1] Agility: 65
Intelligence: 45
[+1] Toughness: 80
Charisma: 50
[1] Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Location:
In cave with unenviable mother and siblings.
HP: 40/40
Stats:
Strength: 50
Agility: 55
[+1] Intelligence: 65
Toughness: 50
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Location:
In cave with unenviable mother and siblings.
HP: 72/72
Stats:
[+2] Strength: 85
Agility: 55
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Location:
In cave with unenviable mother and siblings.
HP: 68/68
Stats:
[+2] Strength: 85
[+2] Agility: 85
[-1] Intelligence: 30
[+2] Toughness: 85
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Location:
In cave with unenviable mother and siblings.
HP: 40/40
Stats:
Strength: 45
Agility: 45
[+1] Intelligence: 80
Toughness: 50
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Location:
In cave with father
HP: 36/36
Stats:
Strength: 45
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 45
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Location:
In nest under tree in forest with mother
HP: 60/60
Stats:
Strength: 50
Agility: 40
[+1] Intelligence: 75
[+1] Toughness: 75
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Location:
In cave with unenviable mother and siblings.
HP: 40/40
The only female
Stats:
Strength: 40
Agility: 40
[+2] Intelligence: 85
Toughness: 50
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Location:
In cave with mother
HP: 50/50
Stats:
[+1] Strength: 62
Agility: 48
Intelligence: 53
[+1] Toughness: 63
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Location:
In cave with mother's corpse.
HP: 56/56
Stats:
[+1] Strength: 70
Agility: 45
Intelligence: 60
[+1] Toughness: 70
Charisma: 55
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Location:
In cave with unenviable mother and siblings.
I didn't double-check much other then to ensure that formatting works. Please let me know of any errors.
Micelus: If you need me to change anything, or would rather I not do this, then let me know. I'll try to keep it updated after each turn, so long as stat/HP/knowledge/loot/etc changes are clearly stated.
Turn 2 (Forgive me for the crappy combat; I have no idea on how combat should work)
The Pack
Koraeleth (Yoink)
(2)(3)(2)
Koraeleth stomped hard on the ground, roared, and arched up on his back.
Unfortunately for young Koraeleth, he lost balance when he stomped, and his roar was only passable. When he tried to stand higher to seem more fearsome, He only succeeded in once again falling down, this time on his back. In that moment, his younger brother jumped at him and started his attack
Gravnoth (Haika)
Your brother was a proud fool. He we trying to seem "stronger" and "superior" but all he was doing was making Gravnoth angry. You ready yourself for the pounce, and jump onto your brother!
FIGHT! ( no idea where I'm going with this. Suggestions on combat would be welcome. Help on defence rolls would useful.)
First Strike goes to...
Gravnoth: (2) +1
Koraeleth: (1) -2 (due to posture)
Gravnoth takes his sibling unaware, with finesse and speed he pounces on his sibling's undefended belly. (6+1) He slashed and clawed at the red drake's belly,(1+1) drawing blood from Koraeleth's body.
Gravnoth 64/64 hp
Koraeleth: 51/56 hp
4+1 (Gravnoth)
3+1 (Koraelth)
Koraeleth tries to get up using his limbs to push off Gravnoth, unfortunately, Gravnoth is able to keep himself on top of the red drake. (8+1) Koraelth then tries to swing his brother off with his tail. (3+1) The tail hits and thrashes young Gravnoth, and is blown off.
Gravnoth 59/64hp
Koraelth 51/56 hp
(3+1) Gravnoth quickly tries to tackle the now standing Koraeleth, (2) and pushes him off the nest and into a pile of treasure. He starts to bite at Koraelth's neck (9+1), (9) but Koraeleth is able to move his head, saving him from most of the attack. (5+1) Koraeleth then bites at Gravnoth (4+1) who quickly moves away, only being hurt a little bit.
Gravnoth 58/64
Koraelth 50/56
Koraeleth gets up and charges at his brother, (5 +1) who nimbly dodges the blow (7+1). Koraelth turns around and tries to tackle his brother once again, (9+1) (2+1)this time his non-red sibling is too slow and absorbs the brunt of the attack. Koraeleth claws (5)and bites at him (2+1) . Gravnoth bears the clawing of his sibling with little pain (6+1) and (3+1) is able to barely dodge his bite.
Gravnoth 50/64
Koraelth 50/56
It is then at this moment, Gravnoth notices Korealth has tiny horns. He laughs and then bites at Korealth (11+1) (4+1) who did not have time to react.
Gravnoth 50/64
Korealth 43/56
Korealth, while no where defeated, submits for now, knowing that this battle would take too long and would allow his other siblings to pick on him should he be hurt even more.
Korealth loses -5 toughness and strength for his injuries. Will only last 3 turns.
Gravnoth loses -5 strength for his injuries. Will only last 3 turns
Jaxar (Spaghetti7)
Jaxar saw his brother act tough, thinking he's so powerful and all, pah! Jaxar could break his little head eat beat him with one claw! He even felt like attacking him, but then another of his brothers charged at Korealth and fought. Jaxar took this time to roar and establish himself as dominant (6). Jaxar's roar is magnificent and loud, It can be heard echoing off the walls. All of your brothers, besides the two too busy in combat, flinched and looked at you. Truly you have the voice of power. Then out of no where, you feel pain in your legs. You see the source; your brother bit your leg! It hurt and maybe even bled!
You lose 5 hp
Kefka (Firelordsky)
Kefka was perplexed. The moment he hatched, two other dragons went and got into a fight and another dragon (who looked a lot like Kefka) roared so loud that Kefka shivered! Could his brother actually do that? Was he real? Perhaps he should poke at them.
You poke at your chromatic double, (1) but you tremble and in doing so, actually causing pain to your brother! He doesn't look happy at all.
Right after that you poke the black-skinned drake, (4) this time you are gentle and you know that he is real; he feels like newborn flesh.
(1) Your still newly birthed, and can't see very far. Actually, your vision's kind of blurry and you can only make out rough details of things a distance away. You can hear your siblings breaths and feel movement coming from …somewhere.
Azkul (Azkul)
You look around and observe your siblings, a red drake is off brooding at the edge of the nest, while a green one is resting at the other side. Two chromatic drakes are right next to you; one of them seems angry at the other.
(6) You look around the cave; treasures from all over the world can be seen. Books, gold, jewels, statues, furniture, paintings, and others abound. What ever brought these things together must be really strong, you think.
Your intelligence increases ever so slightly; +5 intelligence.
Alterix (Aklyon)
Alterix looked at his twin carefully…he was brownish and…well he looked cute. His eyes were huge and he seemed…smiling. Then he poked your nose. That was…unexpected to you. It wasn't harmful though so you let it go. You got up and tried to leave the nest in search of food. Your sibling seems to be reluctant for you to leave; he's making a sound of some sorts, never the less, you were hungry. (3) You wonder off a bit to the right corridor. After some searching, you find a fat rat right in front of you. You pounce (6) and kill it. Food you have.
+5 agility for finding food without help of any sorts.
Acheran (Tarran)
You were born next to this chromatic drake. He's probably your brother you decide. Brothers have to bond right? You gently poke his nose…He seemed a bit surprised from that. After that your brother got up and left you alone…You called to him with your yips but he still left...
The Outcast
Astaroth (tomas1297)
You look at the corpse and see food…What it was in life does not matter; it is food now and you feast upon it. Delicious flesh…
"That's a good boy, I'll be out for a bit now son, Don't do anything stupid while I'm away."
+5 strength for eating such good meat.
+5 toughness for eating such good meat.
The Thirster
Conchobar (Sinpwn)
The thing your eating is humanoid in shape, clothed with some…plant material, tall, thin, and has long ears.
"Its an elf son, they are your food and slaves."
You continue to eat it, now knowing what it is.
+5 strength for eating such good meat
+5 toughness for eating such good meat
Trait gained: Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
The Smooth-Skin
Nirathi (Nirur Torir)
You cry out a cry of joy and happiness to your mother. (2) She interprets it as a sad, weak cry.
"Child? my child please eat…Please live…"
You can't see her right now, but you can feel waves of sound rumbling throughout the ground. You hear a thump and can smell meat right in front of you.
"Come on…just eat, please…"
You start to eat…hopefully you will grow stronger.
+5 strength for eating good meat
+5 toughness for eating good meat
After you become full, you descend into sleep. Before you go to sleep, you hear your mother's words.
"Rest now child, please don't die…"
The Two-Paths
Dekoth (Nega)
Your birth was one of sadness and blood. Your mother lies dead, slain by you know not. You feel sadness and pity…You heard her when you were in the egg and now she's dead…You never knew her….
But you must continue on; for her sake. (5) You walk out to the entrance of the cave. It seems that the cave was in the mountains since the sky is everywhere and the only way down is a wide ledge. Fortunately, nothing has come to kill you. You can see birds around you and far away you can see….dragons? No…it must be your imagination.
Trait gained: Orphan- You have no parents and no guidance.
Character Sheets
HP: 43/51
Stats:
[+1]Strength: 60 [5]
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 65 [5]
[+1] Charisma: 65
Evilness : 60
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Wounded- Lose 5 toughness and strength for 3 turns.
Location:
In cave with unenviable mother and siblings.
HP: 50/59
Stats:
[+1] Strength: 70 [-5]
[+1] Agility: 65
Intelligence: 45
[+1] Toughness: 80
Charisma: 50
[1] Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Wounded- Lose 5 strength for 3 turns.
Location:
In cave with unenviable mother and siblings.
HP: 40/40
Stats:
Strength: 50
Agility: 55
[+1] Intelligence: 65
Toughness: 50
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Location:
In cave with unenviable mother and siblings.
HP: 67/72
Stats:
[+2] Strength: 85
Agility: 55
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Location:
In cave with unenviable mother and siblings.
HP: 68/68
Stats:
[+2] Strength: 85
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 85
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Location:
In cave with unenviable mother and siblings.
HP: 45/45
Stats:
Strength: 50
Agility: 45
[+1] Intelligence: 80
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Location:
In cave with father
HP: 41/41
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Location:
In nest under tree in forest with mother
HP: 60/60
Stats:
Strength: 50
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 75
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Location:
In cave with unenviable mother and siblings.
HP: 45/45
The only female
Stats:
Strength: 45
Agility: 40
[+2] Intelligence: 85
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Location:
In cave with mother
HP: 50/50
Stats:
[+1] Strength: 62
Agility: 48
Intelligence: 53
[+1] Toughness: 63
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Orphan- You have no parents and no guidance.
Location:
Just outside the cave of his birth.
HP: 56/56
Stats:
[+1] Strength: 70
Agility: 45
Intelligence: 60
[+1] Toughness: 70
Charisma: 55
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Location:
In cave with unenviable mother and siblings.
I've already edited the stats.
The Pack
Alterix (Aklyon)
You decide to devour the whole of the rat yourself. It tastes pretty good actually; lots of meat on it to.
+5 toughness
+5 strength
Acheran (Tarran)
Your brother left you alone without any hint of him coming back….What did you do wrong? All you did was try to make a friend….
Well angst besides, you decide to look at the big torch. (3) It's a huge flame; as large as you and the fire burns without any hint of smoke.
Azkul (Azkul)
You get up from your nest and decide to find the way out of this prison. Leaving your annoying siblings behind; you venture forth into the winding and meandering tunnels. (1) You soon find yourself lost in the tunnels, what's worse is that the farther you go the less torches you've seen. Even worse than that, you can hear movements from the darkness…And breathing….
Gravnoth (Haika)
You decide to just brood and lick your wounds…While watching your siblings for any moves on their part. Gravnoth is still hungry…very hungry….Hopefully someone will be bringing food in.
While brooding in your corner, one of the chromatic dragons (you can't tell which; their both so similar) comes and tries to play with you. (5-6) You on your part, shout at him and continue to brood in your corner.
You smelled the air…was that food you smell? Perhaps, but you don't see any as of yet...
Jaxar (Spaghetti7)
Jaxar decides to play with his siblings. (4) He jumps around, runs, yips, and playfully touches his siblings…All the while trying to think of ways to become dominant. (1-1) Jaxar is not…suited to thinking so much. He can barely think and soon he forgets that he was trying to become dominant and is now just playing.
Kefka (Firelordsky)
Kefka felt bad about biting Jaxar. More importantly, Kefka thought Jaxar could just kill him there. So you went off and looked for some food for him. (3) You go off to explore the cave a bit…You come upon a small chamber and within you see two carcasses. Luck smiles upon you truly…Now how are you going to move this? (4) Kefka guessed he would have to drag them along, and he did. He was able to bring one of the bodies half way to the nest, before he got really tired.
Koraeleth (Yoink)
Koraeleth, still boiling with anger, decides to explore his home. (3) He is surrounded by treasures of gold, art, jewels, crafts, and writings.
Soon Koraeleth decides to explore the cave a bit more.(3) He travels along the lighted paths and eventually comes upon a large circular chamber. (3) You spot a rat just at the entrance to the chamber, (1) and you jump into the air and try to pounce on the rodent. However, Koraeleth misses by a meter and ends up within the chambers…You notice that there are bones and pieces of armour and weaponry on the floor… You can hear rustling.
Mother (NPC)
(2) Mother keeps traveling to her first clutch, she wonders if they've hatched yet or if they will require attention like her first batch… She should probably get some food just in case. (4) Luckily, she had hunted down a pair of moose and had stored it close to her first nest.
The Outcast
Astaroth (tomas1297)
You've finished your meal; true there is still some meat on it, and the bones are still there, but your full. And bored. very bored. Such is the life of the hatchling, boredom is the natural state; fortunately you don't know that. You look around for something to do, and then you realise, daddy has a huge treasure trove! You don't know if it's a stupid idea or not, but it would be fun right?
(5+1)
Astaroth took to the trove like a human would to toys; he looked at every piece of trasure, every jewel, every statue's face. He looked at the writings to…He had no idea what they said, but they seemed useful. As interesting as all these were, your still but a hatchling; know great knowledge could have been gathered from this; the books and scrolls could not have been read. Yet you now have an interest in treasures, especially of the written kind.
Trait gained: Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
The Thirster
Conchobar (Sinpwn)
After devouring as much of the elf as your stomach would allow, you are curious about this large dragon who fed you. She said something…you didn't really understand what she said, but perhaps if you copied her sounds, you would be able to. (1+1) You try to imitate her sound but the best you get is "Ef"
"What Concho?"
The Smooth-Skin
Nirathi (Nirur Torir)
Nirathi awoke. The lights were dimmer now…You could actually see where you were. It seemed that you were on a nest made of twigs and hay…And torches seem to float in the very air above you…Although they aren't very luminous right now.
The walls and floor seem to be of ice…It's actually not that cold. You get up and wonder where mother went off to. (1+2) You decide that you have to go look for mother. There seems to be a narrow path, barely large enough for you to fit in to. How did mother get in then? Strange…Well you go along and along and eventually the path widens…into many small passages through the ice. The ice here actually feels cold. You decide to take the path that has large footprints on them. The ice gets colder…You shiver and feel frozen…
-5 strength due to the sheer cold.
But eventually you reach a warm chamber, and your mother.
She's reading a large scroll when she notices you.
"Nirathi? How did you get here? How did you….well it doesn't matter now, at least we know your smart now, don't we?"
"Stay here child, maybe you can learn a bit of mother's trade"
You go next to her and look at the manuscript…It's huge alright and so many small words….
"Now let's see if you can read yet…"
(5+2) You spend the next few hours simply trying to grasp the language, grasp the writing, understand what your mother's saying. It comes off as difficult at first, but then you have a breakthrough! Each time a symbol is repeated, it stands for the same sound! From there on you begin to understand.
+1 intelligence for your efforts.
Trait gained: Somewhat Literate- You can read a few basic words and memorise a few symbols.
The Two-Paths
Dekoth (Nega)
You look at the birds…they look plump and juicy…and your hungry…You were never trained for this, but dragons have their instincts to aid them…You ready your legs, ready the pounce, and jump.
(5) You catch the bird just as it was beginning flight! You bite its head off and begin feasting on its flesh...
+5 strength for first meal
+5 toughness for first meal
+5 agility for catching first meal.
Character Sheets
Yoink/Koraeleth
HP: 43/51
Stats:
[+1]Strength: 60 [5]
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 65 [5]
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Wounded- Lose 5 toughness and strength for 2 turns.
Location:
In cave with unenviable mother and siblings. Currently in a chamber filled with bones.
Haika/Gravnoth Terrorbelly
HP: 50/59
Stats:
[+1] Strength: 70 [-5]
[+1] Agility: 65
Intelligence: 45
[+1] Toughness: 80
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Wounded- Lose 5 strength for 2 turns.
Location:
In cave with unenviable mother and siblings.
Firelordsky/Kefka
HP: 40/40
Stats:
Strength: 50
Agility: 55
[+1] Intelligence: 65
Toughness: 50
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Location:
In cave with unenviable mother and siblings.
Spaghetti7/Jaxar
HP: 67/72
Stats:
[+2] Strength: 85
Agility: 55
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Location:
In cave with unenviable mother and siblings.
Azkul/Azkul
HP: 68/68
Stats:
[+2] Strength: 85
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 85
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Location:
In cave with unenviable mother and siblings. Lost in dark tunnels.
Tomas1297/Astaroth
HP: 45/45
Stats:
Strength: 50
Agility: 45
[+1] Intelligence: 80
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Location:
In cave.
Sinpwn/Conchobar
HP: 41/41
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Location:
In nest under tree in forest with mother
Aklyon/Alterix
HP: 64/64
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Location:
In cave with unenviable mother and siblings.
Nirur Torir/Nirathi
HP: 45/45
The only female
Stats:
Strength: 40
Agility: 40
[+2] Intelligence: 86
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Somewhat Literate- You can read a few basic words and memorise a few symbols.
Location:
In cave with mother
Spoiler:Nega/Dekoth
HP: 50/50
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Orphan- You have no parents and no guidance.
Location:
Just outside the cave of his birth.
Tarran/Acheran
HP: 56/56
Stats:
[+1] Strength: 70
Agility: 45
Intelligence: 60
[+1] Toughness: 70
Charisma: 55
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Location:
In cave with unenviable mother and siblings.
Question: how do I get a word to act as a spoiler?
The Pack
Gravnoth (Haika)
Your stomach is hungry! (6) You decide to follow that scent and find the food yourself! You follow the trail, and eventually you find one of those chromatic drakes pulling a big hunk of meat. You charge in and start consuming the flesh.
+5 strength due to first meal
+5 toughness due to first meal
Alterix (Aklyon)
You feel full after eating that rat. There's nothing else to do but return to the nest…but you decide you should bring something back with you…(4) After some searching, you find a reddish stone…It feels warm to the touch. You find your way back to the nest and play with your brother.
Kefka (Firelordsky)
Kefka felt tired. This thing he was dragging was bigger than him and it was heavy…(1) You try to move it, but no matter what you do, it stays in place. Your body must be really strained…
-2 strength
Soon after you give up, one of your siblings charges in and starts eating Jaxar's meal! You feel angry and just plain depressed.
Acheran (Tarran)
(2) The torch is being kept in place by tight metal chains. The torch its self has red glowing lines on the top parts of the torch. You cannot discern anymore on the torch. Soon after that Alterix returns from his travels. You don't know how long it's been but your happy to see him.
Jaxar (Spaghetti7)
After jumping around for what was perhaps some of the most enjoyable parts of your short life, you remember that your trying to become the boss. You guess that if you took on the responsibility of being boss, you would eventually become boss. (4) You decide to look around and look for any possible threats…Well there are some sharp treasures around you but besides that nothing that could kill you…besides your siblings you guess. Wait, what was that smell? (2) No…it must be nothing you decide.
Soon enough, you notice your the only one in the room, where did everyone go? Soon however someone enters...It's a huge dragon...and you do believe it's your mother. She seems somewhat stressed.
She growls to you, you instinctively know that that means to follow her.
Koraeleth (Yoink)
You look for the source of the disturbance. Now would be time to show your courage, your superiority. You sense its position, and you pounce on the noise. (4) You land on something…alive. (1) It tries to escape but is unable to shake you off. You roar with pride and strength. Time for another fight.
Fight! (Thanks to Dwarmin for this…hopefully it will make battles easier to write…Lets hope I understand the system enough.)
Intruder Stats
HP:28/28
Strength: 35
[+1Agility: 66
Intelligence:55
Toughness: 35
Charisma:30
Weapon: dagger 1d6 damage
Koraeleth Stats:
HP:43/51
[+1]Strength: 60 [5]
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 65 [5]
[+1] Charisma: 65
Intruder 1d6=5+1
Koraeleth 1d6=6
Both Koraeleth and the Intruder strike at the same time, the dragon with his claws and the Intruder with a dagger.
Koraeleth gets +1 on next attack roll due to superior position
Koraeleth attacks
(3+1 str) vs (6+1agi)
Koraeleth tries to strike with his claws, but the intruder dodges it and rolls off while you attack.
Intruder gets +1 on next attack roll due to superior position
Intruder attacks
(4+1) vs (5)
The intruder tries to stab Koraeleth while he's stuck on the ground, fortunately Koraeleth dodges it just barely.
Koraeleth attacks
(3) vs (6+1)
Koraeleth seeing an opportunity, tries to snap the intruder with a bite, but this enemy it seems is fast and a master at dodging. He easily dodges your attack and you crash into the floor.
Intruder gets +1 due to superior position
Intruder attacks
(6+) vs (1)
This time, the intruder is able to inflict pain to the red drake.
3+1=4
Koraeleth 39/51
Koraeleth yelps in pain!
Koraeleth attacks
(2) vs (3+1)
The wounded drake once again tried to claw at the intruder, but the bastard once again dodges your attack.
Intruder attacks
(1) vs (2)
This time however he is sloppy enough that he misses entirely and instead strikes the earth.
Koraeleth attacks
(5) vs (2+1)
Ha! This time you are able to strike the bloody sneaker in the leg with your terrible bite!
1d12= 8
Intruder 20/28 hp
Intruder turn
The thing curses! (2) He tries to shake you off from his leg but your grip is strong!
Soon he draws his dagger once again and tried to slash you.
(4) vs (5)
You dodge the blow completely. The fool stumbles slightly but is soon up again.
Koraeleth attacks
(4) vs (3+1)
Koraeleth, after being forced to stop his bite, decides to try and claw the thing's entrails! You barely miss him.
Intruder attacks
(4) vs (4)
He takes the time to try and slash your hide, but you dodge that as well.
Koraeleth attacks
(1) vs (4+1)
Koraeleth tries to bite once again, but the wound is starting to pain him. He misses entirely.
Intruder gets +1 to attack due to superior position.
Intruder attacks
(2) vs (1)
The wounds of the intruder are also starting to affect him, however you are being pained even more. He is able to strike your tail, although just barely.
1d6+1=2
Koraeleth 37/51 hp
Koraeleth attacks
(6) vs (2+1)
You are bloody and wounded, and angry and also very hungry. This battle and the one with your sibling has weakened you however, now you see a very large opening in the thing's defences. You use you tail to smack him in the face.
2d5=5
Intruder 15/28
The Intruder gives up and attempts to run. (2+1 vs 5) He has little luck however, and you are able to pounce on his back and keep him on the ground.
He is no dragon obviously, he is humanoid in shape, wearing tough leathers, and has soft skin.
Wounded is extended for 2 more turns.
Azkul (Azkul)
(4+2) You are afraid. In fear, you run back to the torches, and run into the tunnel with the most amount of torches. (6) Fortunately, this path seems to lead back to the nest, and the beast seems not to have followed you. The nest should be just a few minute ahead.
Mother (NPC)
The mother of the pack finally reached her first nest; as usual the treasures were here and the eggs were un- wait they did hatch! But wait...there's only one...Where did the other ones go off to? They could have wandered into the tunnels...And been killed by the traps and what ever else inhabited these caverns. She had to find them.
She growled to the remaining hatchling. It meant to follow her.
The Outcast
Astaroth (tomas1297)
After going through all the treasure, you were a bit tired. So due to that, and the knowledge that your father had need of you on the morrow, you went to sleep.
The Thirster
Conchobar (Sinpwn)
(2) You stand up and go about exploring your lair. There isn't much to look at; all there is is just the tree and its roots…and your nest of wood and leaves. The only things here is the corpse.
The Smooth-Skin
Nirathi (Nirur Torir)
(Your too smart for your own good you know…And your mother's way too supportive)
You grow restless from sitting down; learning is great and all but it gets boring sitting down for so long. You leave your mother's side to stretch your legs. As you look around, you realise that a group of those symbols stood for objects….Perhaps your surroundings had corresponding symbols and sounds. (6+2) You go ahead and try to speak to her
"Mu! Wat is at thing…cold, hard? Wat is warm suff? Wat how?…Wat…"
You keep on going, asking about pretty much everything, never letting your mother answer any of your questions.
(6) Luckily, your mother is able to answer nearly all your questions. And with patience as well; no hint of boredom or anger either.
"Your a good little girl now aren't you? But it would be good for my little baby to rest now; we have a lot to do tomorrow"
As your mother says this, you can see that she is beaming with pride for you.
+1 intelligence.
The Two-Paths
Dekoth (Nega)
(4)After finishing your meal, you decide to have a look around. Just beyond the cave entrance, the ground just goes vertical and dosen't seem to end…It's a really long drop down. There is a wide ledge on your left that could be used to descend. The mountain seems to keep on going, and you can spot some whitish material upwards…Like your mother's scales… The birds have mostly left; most were probably scared after seeing one of their kind being eaten in front of them. You can hear a constant sound….Like a liquid descending…
HP: 37/51
Stats:
[+1]Strength: 60 [5]
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 65 [5]
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Wounded- Lose 5 toughness and strength for 4 turns.
Location:
In cave with unenviable mother and siblings. Currently in a chamber filled with bones.
HP: 50/63
Stats:
[+1] Strength: 75 [-5]
[+1] Agility: 65
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Wounded- Lose 5 strength for 1 turns.
Location:
In cave with unenviable mother and siblings.
HP: 40/40
Stats:
Strength: 48
Agility: 55
[+1] Intelligence: 65
Toughness: 50
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Location:
In cave with unenviable mother and siblings.
HP: 67/72
Stats:
[+2] Strength: 85
Agility: 55
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Location:
In cave with unenviable mother and siblings.
HP: 68/68
Stats:
[+2] Strength: 85
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 85
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Location:
In cave with unenviable mother and siblings. Lost in dark tunnels.
HP: 45/45
Stats:
Strength: 50
Agility: 45
[+1] Intelligence: 80
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Location:
In cave.
HP: 41/41
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Location:
In nest under tree in forest with mother
HP: 64/64
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Location:
In cave with unenviable mother and siblings.
HP: 45/45
The only female
Stats:
Strength: 40
Agility: 40
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Somewhat Literate- You can read a few basic words and memorise a few symbols.
Location:
In cave with mother
HP: 50/50
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Orphan- You have no parents and no guidance.
Location:
Just outside the cave of his birth.
HP: 56/56
Stats:
[+1] Strength: 70
Agility: 45
Intelligence: 60
[+1] Toughness: 70
Charisma: 55
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Location:
In cave with unenviable mother and siblings.
The Pack
Acheran(Tarran)
As much as you loved the presence of your brother, the feeling of the nest, and the movement of the flames; you were bored. Perhaps mother would come back if you called for her. (1) You try to call, but you get succeed in only making a small, cracking noise.
Immediately after trying to call mother, the torch's flame is put out and the stone that your brother brought with him becomes so bright that it was as if the torch was never extinguished.
Koraeleth (Yoink)
All this action was getting tiring; first being born, then fighting your brother, and now fighting this…thing. What this thing was you had no idea, but you did know that it attacked you with that shiny stone in its hand. You knock it out of it's hand. After that, you go about examine the creature.(4) The creature has two skins; one easily removable that does not induce pain when damaged and can be ripped easily. This skin is also dividable. There doesn't seem to be any limbs or organs on this skin. The second skin is much weaker and much more similar to your own, however it doesn't have scales, only a smoothish surface. As you know, it stands on two legs and has two arms and no tail to balance it, nor does it have wings. Such a strange creature. Throughout your inspection it has been screaming and saying things you don't understand. You still have no idea what it is, all you know is that it can be dangerous and that it can speak in a way.
Gravnoth (Haika)
(Wounded has been removed)
(1+1) After gorging yourself on the carcass, you feel a bit generous with this dragon who brought you the food. He seems to be pointing back at the nest. You try to bring it back, but your simply tired from eating and fighting…Perhaps with the strength of two you shall be able to do it.
SUPER TEAMWORK TIME!
Gravnoth: 1+1=2
Kefka:1=1
Total (3)
Both of you are weak from either strain or battle, but together you two are able to nearly bring it to the nest, but then you hear rumbling and out of the tunnels comes a large dragon…who you believe is your mother. The other chromatic dragon is just behind her.
"There you two are; I was worried you'd gotten yourself into trouble. Well at least you can find food."
Kefka (Firelordsky)
(1)The carcass that you had brought for Jaxar was gorged on by this green and greedy drake. Fortunately, he hasn't eaten all of it, there is still more than enough for Jaxar. You point towards the nest and pull at the carcass. You are however still extremely weak, and this strain is painful.
-1 strength due to strain
SUPER TEAMWORK TIME!
Gravnoth: 1+1=2
Kefka:1=1
Total (3)
Both of you are weak from either strain or battle, but together you two are able to nearly bring it to the nest, but then you hear rumbling and out of the tunnels comes a large dragon…who you believe is your mother. The other chromatic dragon is just behind her.
"There you two are; I was worried you'd gotten yourself into trouble. Well at least you can find food."
Jaxar (Spaghetti7)
You run up to your mother. She looks at you deeply, and then speaks.
"My child, you shall be called Jaxar. Now lets look for your more adventurous siblings."
Both of you wander through the tunnels…After a while, you can smell the scent of meat once again, what could it be? After a few more steps you see it, a whole body of meat! Two of your siblings are there dragging it, the other chromatic dragon Kefka, and that green dragon who fought the red one.
Azkul(Azkul)
You run towards your nest, through the tunnels of rock and darkness and by the great torches. Eventually you see the glint of gold once again and the nest. A nest empty of dragons…Where could they be? (3) You smell the air, you can smell two scents that are recent, you know one is your sibling but you have no idea on the other, never the less, you follow it. (4) Your luck seems to be improving. You have tracked down the scent and not gotten lost. You see one of the chromatic dragons and a large dragon…Who you believe to be your mother. They have not noticed you yet.
Alterix (Aklyon)
(6) As you sit in your nest, you decide to find out what exactly your little toy is. You bite it, you hit it, and you throw it. But eventually, you are able to activate it by tightly holding it. Very tightly. The stone brightens considerably, and the torch nearby is put out, You look into the stone…and you can see…a world? a drawing? you know not. You can hear your brother yelp and you feel his fear.
The Outcast
Astaroth(tomas1297)
Your sleep was wonderful; you dreamt of being strong and powerful and having a treasure trove 100x bigger than your father's. But alas, it was but a dream and you were but a hatchling in a cave. Where was this cave you wondered, and where is father? You know not but you do know where the exit is. You travel through the short tunnel that connects your cave and that of the outside world. Your lair seemed to have been underground; the exit was a stairway leading up. (1) The light outside is blinding; but after a few moments you can see. Your lair was the basement of some sort of ruin, the outside is littered with abandoned structures and monuments from the days of old. As you look around, you spot your father. He comes nearer and speaks to you.
"I see you have woken,boy; you have been sleeping for a whole day so you should be ready for what comes. Follow me, we shall be meeting with someone today."
The Smooth-Skin
Nirathi (Nirur-Torir)
You are exhausted from all this learning. You are but a hatchling, a freakishly intelligent one yes, but still a hatchling and thus require some sleep. You curl up next to your mother and dream a sweet dream. You can hear your mother humming some kind of rhyme.
The Thirster
Conchobar (Sinpwn)
(2+1) You are curious about this new world, the possibilities, the way it works. You try to ask your mother, but you yourself do not know how to speak. (4) Your mother however is somehow able to understand you. She tells you a story about how elves used to rule these woods and the mountains and the plains and the seas beyond. You learn that these particular elves had an empire of sorts extending far, but as with all empires, it became lazy and weak and was destroyed by hordes of barbarians and the armies of other nations. Now they are but a shadow of their power, a shadow of a shadow now that your father came.
The Two-Paths
Dekoth (Nega)
(1) You look around for the source, you search by the ledge, in the cave, and in the few bushes at this altitude but you cannot find the source.
HP: 37/51
Stats:
[+1]Strength: 60 [5]
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 65 [5]
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Wounded- Lose 5 toughness and strength for 3 turns.
Location:
In cave with unenviable mother and siblings. Currently in a chamber filled with bones.
HP: 50/63
Stats:
[+1] Strength: 80
[+1] Agility: 65
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Location:
In cave with unenviable mother and siblings.
HP: 40/40
Stats:
Strength: 47
Agility: 55
[+1] Intelligence: 65
Toughness: 50
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Location:
In cave with unenviable mother and siblings.
HP: 67/72
Stats:
[+2] Strength: 85
Agility: 55
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Location:
In cave with unenviable mother and siblings.
HP: 68/68
Stats:
[+2] Strength: 85
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 85
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Location:
In cave with unenviable mother and siblings. Lost in dark tunnels.
HP: 45/45
Stats:
Strength: 50
Agility: 45
[+1] Intelligence: 80
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Location:
In cave.
HP: 41/41
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Location:
In nest under tree in forest with mother
HP: 64/64
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Location:
In cave with unenviable mother and siblings.
HP: 45/45
The only female
Stats:
Strength: 40
Agility: 40
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Somewhat Literate- You can read a few basic words and memorise a few symbols.
Location:
In cave with mother
HP: 50/50
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Orphan- You have no parents and no guidance.
Location:
Just outside the cave of his birth.
HP: 56/56
Stats:
[+1] Strength: 70
Agility: 45
Intelligence: 60
[+1] Toughness: 70
Charisma: 55
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Location:
In cave with unenviable mother and siblings.
(thanks Nirur Torir)
(Going to "upgrade" the character sheets soon.)
The Pack
Acheran (Tarran)
You had had enough of waiting in the nest; mother was waiting too long and you haven't even eaten yet! It was time to leave. You called to your brother and asked him to come with you.
Alterix (Aklyon)
You grasp the stone with your mouth and agree with your brother. You will follow him, after calling after mother one last time. (5) You unleash a mighty roar (after putting down the stone of course) that resonates all over the cave. It may attract mother…or something of a more dangerous nature. Never the less, you follow your sibling.
Koraeleth (Yoink)
You pick up the creature by its second skin. Its heavier than you realise, and worst of all, your still bleeding. This won't be good for your health. You don't really care about that however, just about showing it to mother.
(3) You travel by the way you came and come upon your birth chamber…Strangely, no one is here. You can smell a faint scent but its been to long gone for you to know which way it went. The creature in your mouth is still screaming and saying something.
Gravnoth (Haika)
So this was your mother…she was huge and tall, something Gravnoth wanted to be. You wanted to show how great he was, (6+1) You are perhaps the strongest in the clutch. Your are heavily muscled for a hatchling and you beam with pride.
Your mother seems pleased with you as well.
"So there you two are. Found food I see."
She looks at you for a moment and says,
"Such a strong child, I hope you helped your brother pulling the food my baby. I shall call you…Gravnoth. It was the name of a great warrior once, and you shall be like him. Strong and brave."
You are absolutely glowing with pride and happiness. Even though you have little understanding of what she just said.
Jaxar (Spaghetti7)
Food! You can see it and smell it, and it seems your two siblings have wizened up and brought it to you. Ha! You must be the greatest dragon ever!
You practically dive into the carcass and start feasting.
+5 strength due to first meal
+5 toughness due to first meal
Kefka (Firelordsky)
You are pleased that you were able to get some food for Jaxar. There was still however a lot of meat left on the carcass; you don't think Jaxar will mind if you eat by him.
+5 strength due to first meal
+5 toughness due to first meal
Azkul (Azkul)
You walk up to mother…And then almost immediately charge into whats left of the carcass. Two of your other siblings are already devouring the corpse…You decide to hurry up before its all gone. (6) Luckily, there is still a lot of meat for you to eat.
+5 strength due to first meal
+5 toughness due to first meal
Mother (NPC)
Mother sees her children gathered together, most of them anyway. Three were missing, two were in their nest, where could the other be?
She waited for her offspring to finish their meal and then growled for them to follow her. She would go back to the main chamber and place them there until she had found all her children.
The Outcast
Astaroth (tomas1297)
You follow father. You travel through what seems to be a town…or at least used to be. The buildings are falling apart, windows are cracked, and the buildings are scorched. You see no sign of life.
"This used to be a place of beauty, then these fools got into a war they couldn't win and paid with their lives."
You both move on. Eventually you see what seems to be a creature of some sorts, except its as blackened as the surrounding buildings and unmoving. Then you see two creatures behind it. They are humanoid…and scaleless. They all frighten you.
"The statue is unliving, and these two are friends".
The two creatures approach and speak a tongue too fast for you to understand.
Your father nods to them and looks at you.
"My son, I would have never been a fit father. I could never teach you the proper ways. These people will. They shall teach you the ways of the fight and the ways of knowledge. I have not abandoned you, although you have known me for only a day, I have not left you for these lesser creatures. You shall be returned here in a few years time."
You understand…Your father plans to give you away, to train perhaps….Or is he selling you? You see a…contraption of some sort with bags of gold (you can smell it).
The Thirster
Conchobar (Sinpwn)
(5) You decide to see what is outside your home. Listening to that story was interesting and you were wanting to see your domain. You gesture to your mother that your going outside, and she nods. You struggle through the roots and see your domain. It is a realm of shadows…Most of the ground is permanently covered in the shadow of the great trees that grow here. You can see markings on the trees and stairs and houses and bridges scattered all over them. It seems these elves lived in cities above the ground. You see no elves around; probably not trying to get eaten, but you do see some strange deer with purple fur. There is a scattering of treasure nearby.
Nirathi (Nirur Torir)
You awaken from your slumber. You dreamt of having a roomful of books and learning from them all. Right in front of you is food. You eat it and look around for mother. There she was.
"Morning little baby, today we will have some business to do. In fact, we'll be busy for years to come."
She pauses a bit to place some scrolls in a bag of sorts.
"We are leaving this place for now, we shall be going to live with some dwarves. They're little creatures with much hair child."
She seems anxious in her speech, as if there is something else that is forcing her to leave.
"Come on, it is cold outside."
She gestures towards a tunnel and goes through it. You soon follow. The tunnel winds and goes both up and down. Eventually, you reach an exit. It truly is freezing out here but almost immediately, you are surrounded by a warm glow.
You look towards your mother, and she smiles at you.
"Don't be scared my child. Especially of what happens next."
What happens next is quite strange. Your mother changes from the majestic dragon she was into some kind of creature. A human you knew, there was a picture of one in your mother's books. She had striking blue eyes and hair nearly as white as the snow around you. To your left you saw some kind of contraption with strange creatures at the end.
"Come on child, I'm still your mother. It's just a bit of magic. I'll teach you about it later."
She goes into the the contraption and you follow. It's actually pretty warm in here. The thing starts moving over the ice and snow.
The Two-Paths
Dekoth (Nega)
Your search had come to be useless, you could hear the sound, but you couldn't actually find it. You decided to return to your cave for now. (6)When you arrive at the cave entrance you enter the cave.What you find is not something you would expect. A long, slender creature, with smooth-features but no horns. A tail nearly as long as its body, ending in a feathered tail. It resembled a dragon…Except it only had two legs. An abomination.
It hears you entering and turns around.
It speaks to you.
"Poor child, an orphan of this world. Slain because of your blood. I knew not your mother nor your father, but you have my condolences."
Its voice is…smooth. Thats the best way you can describe it.
"Fear me not child, I am but a wyvern. We are cousins to your kin, and kin help each other out."
"I offer my aid and teaching to you. You may refuse if you wish child."
HP: 37/51
Stats:
[+1]Strength: 60 [5]
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 65 [5]
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Wounded- Lose 5 toughness and strength for 2 turns.
Location:
In cave with unenviable mother and siblings. Currently in a chamber filled with bones.
HP: 50/63
Stats:
[+1] Strength: 80
[+1] Agility: 65
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Location:
In cave with unenviable mother and siblings.
HP: 40/44
Stats:
Strength: 52
Agility: 55
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Location:
In cave with unenviable mother and siblings.
HP: 76/76
Stats: (Dangerously high stats)
[+2] Strength: 90
Agility: 40
[-1] Intelligence: 25
[+2] Toughness: 95
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Location:
In cave with unenviable mother and siblings.
HP: 72/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Location:
In cave with unenviable mother and siblings. Lost in dark tunnels.
HP: 45/45
Stats:
Strength: 50
Agility: 45
[+1] Intelligence: 80
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Location:
In cave.
HP: 41/41
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Location:
In nest under tree in forest with mother
HP: 64/64
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Location:
In cave with unenviable mother and siblings.
HP: 45/45
The only female
Stats:
Strength: 40
Agility: 40
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Somewhat Literate- You can read a few basic words and memorise a few symbols.
Location:
In cave with mother
HP: 50/50
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Orphan- You have no parents and no guidance.
Location:
Just outside the cave of his birth.
HP: 56/56
Stats:
[+1] Strength: 70
Agility: 45
Intelligence: 60
[+1] Toughness: 70
Charisma: 55
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Location:
In cave with unenviable mother and siblings.
In all of history, relations between dragons and humans have always a servant-master relationship. Sometimes dragons would rule over humans and demand tribute, sometimes humans would enslave dragons and use them in times of war. No matter who was the master or servant, it was always an unequal one.
In all my studies and travels, I have not been able to find out why these two races have wanted this particular rivalry. It is true that dragons also raid and enslave dwarves, elves, and other races and humans to do the same, but it is far more intense the rivalry between humans and dragons.
-Hefesin of Kayon
The Pack
Acheran (Tarran)
That roar meant something…You didn't know what, but you weren't very keen on exploring any further to find out. You sit down. Your brother Alterix is not as timid however and runs off to find the source of the roar. With him goes the light. You are in total darkness.
Your to fearful of what lies in the dark to get up, but you know that if you stay here too long you might die…You decide to wait a bit longer before moving on. As time elapses, you hear steps coming your way…Perhaps it is death coming for you? Some kind of creature with an empty belly? Fortunately, it turns out to be mother with Alterix and another dragon hatchling with them. The darkness is gone with the light of Alterix's stone.
"Child? Ah here you are….I was worried something had happened to you. This is why you shouldn't wander off in these tunnels."
She nuzzles you, and then tells you to follow her. As you walk along, you find out that the red dragon is your sibling, apparently named Koraeleth. He has wounds and drying blood all over him. During the trip, you stay next to your brother and eventually reach a room with a carcass. You eat up.
+5 strength
+5 toughness.
Soon after, you arrive at a large chamber filled with shiny stuff as well with other dragons and some kind of creature. Perhaps they are all your siblings (except the thing of course)?
Alterix (Aklyon)
The roar sounded…dragonish. With the little knowledge you have, you deduce that it must be mother. You scamper towards what you believe to be the source of the roar. You go through the tunnels, with lightstone in your mouth. Through the twists and turns and through the darkness. You often hear some kind of noise, obviously coming from a creature of some sort, but you ignore them and continue looking for your mother.
Eventually, you bump head-on into a red drake. Not exactly who you were expecting. The dragon snarls for a few seconds and then, ignores you. You see mother right behind him.
"Where is your brother Alterix!? Don't tell me you left him alone! He was your twin, and twins don't leave each other's sides!"
She was maddened; not wishing to anger your mother any further, you head back through the tunnels with the red drake (who you learn to be your brother) and mother, and eventually you reach the place where you left Acheran. Seems he dug into the ground a bit.
Mother spoke to him and then turns away and orders everyone to follow her. Eventually you reach a chamber in the tunnels with many treasures as well as other dragons (who you believe to be siblings) and a…thing.
Koraeleth (Yoink)
You leave with mother to get food. Hungry you were. Wonder what it would taste like? Your mother leads you off through the tunnels and reach a small chamber. There is a carcass in the middle.
"Eat up, then we'll look for your brothers."
Brothers? More of them? Well perhaps you could show to them your dominance.
+5 strength for first meal
+5 toughness for first meal
After you eat, you are led by mother through the tunnels. Eventually, you bump into another dragon. He has a strange stone in his mouth, emanating light.
Mother talks to him and asks where his twin is. He goes off and leads mother to him, you of course follow. Eventually, you find him in the darkness just huddling by himself. WIth him found, you head back through the tunnels and make a detour into the chamber with the carcass, for your brother to eat. Eventually you arrive back at the main chamber.
Trait gained- Weakness. Your wounds have not completely left you. You are permanently injured with a -3 strength.
Gravnoth( Haika)
The red dragon got to go with mother! Weren't you the greatest dragon here? Perhaps that's why she left you here, to watch over your kin and the…thing the red dragon brought. With him gone, the thing was completely unguarded. A toy! (5+1) You bite the thing's leg. The thing didn't like that at all, actually he screamed at you. He actually deigned to touch your head and pushed you off. His leg was bloody now, and he was trying to limp off into a treasure pile.
As you were watching the thing, the stupid black dragon jumped on you.
Round 1
Azkul 72/72 hp
Gravnoth 46/63
Initiative rolls
Azkul 3+2=5
Gravnoth 2+1=4
Attack by Azkul
Azkul, already a strong and agile dragon, strikes again and again with his claws, slashing at his green brother.
Azkul 3+2=5
Gravnoth 1+1=2
Brother Gravnoth is too confused and dazed to understand that Azkul is slashing at his scales, trying to draw out his blood.
Claws:: 3d3
2+1+2=5
Azkul 72/72 hp
Gravnoth 41/63 hp
Round 2
Retaliation by Gravnoth
Gravnoth tries to release himself from Azkul's hold. (5+1) He does so, actually throwing off and actually injuring his skin.
Throw: 1d4=3
Azkul 69/72 hp
Gravnoth 41/63 hp
Attack by Gravnoth
Gravnoth wastes no time and try to tear Azkul's neck.
Gravnoth 4+1=5
Azkul 6+2=8 (Dodge, unblockable counter, and double attack)
Azkul however recovers from the throw, gets out of the way, and jumps onto your back. He bites in to your neck as well as clawing into your backside.
Claws: 3d3=3
Bite: 1d12=9
Total= 12
Gravnoth 29/63 hp
Azkul 69/72 hp
Azkul is barely wounded, Gravnoth on the other hand, has been bloodied once again, and open wounds. Knowing Gravnoth, the fight would have gone on until one of them died or surrendered (unlikely to happen), but fortunately the chromatic dragons stepped in and forced them to stop. Azkul while still lusting for blood, was happy enough knowing he had taken superiority. Gravnoth however…well at least he had learned something.
Trait gained- Hard Fighter. You have fought your first real fight. While still simple play by dragon terms, it has taught you a valuable lesson in combat. +1 to initiative rolls.
Trait gained- Severely Wounded. -12 to strength and agility until age-up. -2 to strength and agility rolls as well.
You go to lick your wounds. Kefka stays by you, guarding you. It shames you to believe that you need protection, but your in too much pain to even try to protest.
Soon enough, mother comes back with Koraeleth and two other dragons.
Azkul (Azkul)
Azkul watched his mother and brother leave. His siblings were still here as well as the thing. He ignored it and decided to watch. The chromatic brothers were playing a game with some of the shiny stuff, while Gravnoth was doing something to the thing. Biting it. The thing didn't like that and pushed his brother off. Why did Gravnoth think he could just bite the thing? He hadn't been in this world for long, but he believed mother wouldn't have approved of that. Besides that, Gravnoth thought himself superior, the haughty fool.
With your anger ready, you readied your strike and pounced. (2+2) You pounce on brother Gravnoth, taking him by surprise. (2+2) You bite him as he is confused, dealing 4 damage
(Dodge, unblockable counter, and double attack)
Round 1
Azkul 72/72 hp
Gravnoth 46/63
Initiative rolls
Azkul 3+2=5
Gravnoth 2+1=4
Attack by Azkul
Azkul, already a strong and agile dragon, strikes again and again with his claws, slashing at his green brother.
Azkul 3+2=5
Gravnoth 1+1=2
Brother Gravnoth is too confused and dazed to understand that Azkul is slashing at his scales, trying to draw out his blood.
Claws:: 3d3
2+1+2=5
Azkul 72/72 hp
Gravnoth 41/63 hp
Round 2
Retaliation by Gravnoth
Gravnoth tries to release himself from Azkul's hold. (5+1) He does so, actually throwing off and actually injuring his skin.
Throw: 1d4=3
Azkul 69/72 hp
Gravnoth 41/63 hp
Attack by Gravnoth
Gravnoth wastes no time and try to tear Azkul's neck.
Gravnoth 4+1=5
Azkul 6+2=8 (Dodge, unblockable counter, and double attack)
Azkul however recovers from the throw, gets out of the way, and jumps onto your back. He bites in to your neck as well as clawing into your backside.
Claws: 3d3=3
Bite: 1d12=9
Total= 12
Gravnoth 29/63 hp
Azkul 69/72 hp
Azkul is barely wounded, Gravnoth on the other hand, has been bloodied once again, and open wounds. Knowing Gravnoth, the fight would have gone on until one of them died or surrendered (unlikely to happen), but fortunately the chromatic dragons stepped in and forced them to stop. Azkul while still lusting for blood, was happy enough knowing he had taken superiority. Gravnoth however…well at least he had learned something.
Trait gained- Hard Fighter. You have fought your first real fight. While still simple play by dragon terms, it has taught you a valuable lesson in combat. +1 to initiative rolls.
With victory still in your mind, you decide that you get to stay by the thing. Your not going to bite it of course, but you get the right to stay by it. Jaxar watches you with wary.
Soon enough, mother comes back with Koraeleth and two other dragons.
Kefka & Jaxar (Firelordsky & Spaghetti7)
With mother and Koraeleth gone, you two decide to play a game. You both try to delve into the treasure piles, show it to each other, then place them back within the piles. Then you look for each other's treasure. Its all good fun, then you hear the thing scream. Seems that Gravnoth bit it. Gravnoth was thrown off, and as soon as that happened, Azkul pounced and attacked him. He was not merciful at all. After seeing Gravnoth get beaten (he deserved it, but still) both of you decide to separate them. Fortunately, both of you are able to.
Soon enough, mother comes back with Koraeleth and two other dragons.
The Thirster
Conchobar (Sinpwn)
You once again ask mother about magic, this time showing her your new toy. (5+1)
"Ah, my son it seems you have felt magic, Magic lets you do many special things and even more non-special things. It can take ages to master, some people can't even use it. But you my son seem able to. That thing you have was used to store magic."
HP: 37/59
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Relations
Mother/???
Sibling/Koraeleth Self
Sibling/Gravnoth -3
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 29/63
Stats:
[+1] Strength: 68
[+1] Agility: 53
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 68
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Severely Wounded- -12 to strength and agility till age-up. -2 to strength and agility rolls as well.
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix
Sibling/Acheran
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 40/44
Stats:
Strength: 52
Agility: 55
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka Self
Sibling/Jaxar +5
Sibling/Azkul +0
Sibling/Alterix
Sibling/Acheran
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 76/76
Stats: (Dangerously high stats)
[+2] Strength: 90
Agility: 40
[-1] Intelligence: 25
[+2] Toughness: 95
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Relations
Mother/??? +10
Sibling/Koraeleth +0
Sibling/Gravnoth +1
Sibling/Kefka +1
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix
Sibling/Acheran
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 69/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Self/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix Unknown
Sibling/Acheran Unknown
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings. Lost in dark tunnels.
HP: 45/45
Stats:
Strength: 50
Agility: 45
[+1] Intelligence: 80
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Relations
Father/??? +6
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In a wagon leading to places unknown.
HP: 41/41
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Relations
Mother/??? +10
Wealth
Gold:
Artifacts:
Violet Stone
Total:
Holdings:
Retainers:
Location:
In nest under tree in forest with mother
HP: 64/64
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Relations
Mother/??? +10
Sibling/Koaeleth
Sibling/Gravnoth
Sibling/Kefka
Sibling/Jaxar
Sibling/Azkul
Self/Alterix Self
Sibling/Acheran +8
Wealth
Gold:
Artifacts:
Lightstone
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 45/45
The only female
Stats:
Strength: 40
Agility: 40
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Somewhat Literate- You can read a few basic words and memorise a few symbols.
Superintelligent- Your far too smart for your age. Such a strange child...
Relations
Mother/??? +10
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Travelling with mother to dwarves settlement in a snow-carriage.
HP: 50/50
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Orphan- You have no parents and no guidance.
Relations
Seffyn +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Traveling down mountain.
HP: 56/60
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 55
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Relations
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
The Pack
((I will be implementing BP after the time skip.)
Acheran (Tarran)
Once you enter the chamber, your attention is immediately focused on the strange creature that is in no way a dragon or related to one. You immediately try to put on your cutest face and approach the thing with a face of both curiosity and utter cuteness. (2) The thing is not affected at all by your cuteness, actually you think he's more scared or angry than anything. A black drake rests above him on a pile of treasure. He yawns at you.
You look towards mother and try to ask her for help (3). Your not the best speaker, but you get the message across.
"Your brothers thought he was a toy. He's anything but a toy child, he's what people call an adventurer. They go into the places cowards fear and try to get rich from whatever they find. This one wasn't so lucky. He will live and leave when he can, for now it will rest."
Gravnoth (Haika)
Your tired of your feeble brothers and their backstabbing...Kefka is nearby, just making sure you don't die. Well who needs him?! Your Gravnoth Terrorbelly! You decide to go exploring...You only make a few feeble steps before you tremble and fall. Pain erupts throughout your body, luckily you made no sound and so your siblings didn't notice your weakness. Mother however, did.
"Child, go to sleep, you need the rest."
Your...not one to disobey mother, so you head back to where you were and rest.
Koraeleth (Yoink)
Your pain was...less that what it used to be that was true, but it still flared through your body from time to time. Perhaps it would be better after a little rest?
You enter the chamber with your mother, and see a horrible sight. Your gift to mother was bleeding! Who did this!? (4) You tell mother about the human. She is not pleased about it.
"He was a guest of our home and he was hurt in our care. Were your siblings older, I would beat them for it. Your gift was still good Koraeleth."
You ready to attack, just in case.
Alterix (Aklyon)
Seeing all these siblings was interesting, and the bleeding thing was too, but you were more focused about the stone you found.(5) You have no problem telling mother about it, you even show it to her.
"A rat must have taken that away from the pile. You can have it, consider it the beginnings of your own hoarde."
She smiles at you, perhaps reminiscing about her own youth.
"The stone was used by a race called the Elm to traverse their dark and clouded realms. They put maps and pictures of places they traveled by to ease further travel in those places. It's a map in other words, although it does require flames to use. The proper term for these stones are Elmstones, but most call them mapstones or lightstones."
Knowledge Gained! Elmstone mastery- You are able to use the Elmstone to create maps and sketches of areas.
Jaxar( Spaghetti7)
The first thing you did when mom came in, was try to nuzzle her. (1) Unfortunately, she seemed to tired to notice, and walked on to the thing. (2) After that, you tried to tell her that you and Kefka stopped the fight, she misunderstands and thinks that you were scared. She comforts you.
Later, Kefka comes to play and try to talk with mother.
Kefka (Firelordsky)
You spend some time with Gravnoth, making sure Azkul dosen't try to kill him or the other way around. Soon after that, you go up to Jaxar who was sitting down with mother. You play for a bit with Jaxar and then try to talk to mother. (2) It sounds like a cat's growl. Your mother approves of your learning.
Azkul (Azkul)
Your superiority seemed confirmed; Gravnoth was wounded and stuck in his pile, Koraeleth wasn't even challenging you, and the Chromatic Twins were busy playing. Ah it was a good existence. One of your new siblings ( the ones that came with mother) came up to you. At first you thought he was going to challenge you or show some respect, but instead he just looked at the thing. You yawn at him.
The Thirster
Conchobar
You nuzzle your mother and gesture that your going out to explore your realm. She nods and heads to sleep. (4) The trees extend in every direction. Your treasure pile remains here. You decide to explore farther this time. You go by the most obvious and clearest path. The path seems heavily travelled with marks on the ground. Flowers grow along the sides and you can see movement among the trees above and along the path. Eventually, you reach a clearing. Nothing is here....(6) at first look. You can see shimmers in the air, movement through it. The shimmers are gathering in the middle of the clearing, for some reason...A dark shadow is seen in the sky.
HP: 37/59
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Relations
Mother/???
Sibling/Koraeleth Self
Sibling/Gravnoth -3
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 29/63
Stats:
[+1] Strength: 68
[+1] Agility: 53
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 68
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Severely Wounded- -12 to strength and agility till age-up. -2 to strength and agility rolls as well.
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 40/44
Stats:
Strength: 52
Agility: 55
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka Self
Sibling/Jaxar +5
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 76/76
Stats: (Dangerously high stats)
[+2] Strength: 90
Agility: 40
[-1] Intelligence: 25
[+2] Toughness: 95
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Relations
Mother/??? +10
Sibling/Koraeleth +0
Sibling/Gravnoth +1
Sibling/Kefka +1
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 69/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Self/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings. Lost in dark tunnels.
HP: 45/45
Stats:
Strength: 50
Agility: 45
[+1] Intelligence: 80
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Relations
Father/??? +6
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In a wagon leading to places unknown.
HP: 41/41
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Relations
Mother/??? +10
Wealth
Gold:
Artifacts:
Violet Stone
Total:
Holdings:
Retainers:
Location:
In nest under tree in forest with mother
HP: 64/64
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function
Relations
Mother/??? +10
Sibling/Koaeleth
Sibling/Gravnoth
Sibling/Kefka
Sibling/Jaxar
Sibling/Azkul
Self/Alterix Self
Sibling/Acheran +8
Wealth
Gold:
Artifacts:
Elmstone
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 45/45
The only female
Stats:
Strength: 40
Agility: 40
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Somewhat Literate- You can read a few basic words and memorise a few symbols.
Superintelligent- Your far too smart for your age. Such a strange child...
Relations
Mother/??? +10
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Travelling with mother to dwarves settlement in a snow-carriage.
HP: 50/50
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Orphan- You have no parents and no guidance.
Relations
Seffyn +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Traveling down mountain.
HP: 56/60
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 55
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Relations
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
((Please read post above.))
The Pack ((The pack dosen't have any turns till next lifestage. I felt that Conchobar's story seemed neglected))
Gravnoth (Haika)
You dream. You dream of future treasures, future adventures where you are supreme. Perhaps a lord among dragons, perhaps a great warrior. There are many paths open to you, and yet in your dreams, they are all treaded by you. In the years to come, many great things come and go. Dragons die, and dragons are born. But you however, simply dream.
Jaxar (Spaghetti7)
You need to be stronger. You are chromatic; a voice within says chromatics are the greatest of all dragons; stronger, brighter, and more beautiful than any others. Mother isn't one, but you can't blame her for that.
Your chromatic brother is already under your command, but you know your other siblings aren't as willing to be. You look for something to train on. (3) The best thing you found was a sack filled with gold. Not the best thing to use, but it was the best thing you could find.
Eventually, your brother Azkul had come. He didn't look to be in the mood for playing, actually you were pretty sure he was going to try and attack you. Well fortunately, brother Kefka was nearby to back you up...Then mother came and growled at all of you. Azkul backed down and returned to his pile, while you and Kefka just went back to training.
Kefka (Firelordsky)
You stay near your beloved sibling Jaxar. You watch him try to better himself at his combat skills, but it's kinda hard to do that when your hitting gold.
Meanwhile, you try again with trying to speak. (4-2+1) Course, without any guidance nor scrolls you make little progress. You are able to imitate one of your mother's words though. "YOU!"
Later on you returned to your brother's side to watch him. Soon enough, Azkul came and from what you saw of him, he was trying to seem tough and superior. Course you believed Jaxar was better, and so you readied your claws for another battle. But then mother came and growled at all of you. You soon found yourself playing a game with Jaxar.
Alterix(Alkyon)
The powers of the Elmstone interested you. But what was also interesting was the way mother explained it to you. She used her tongue and her mouth to create sounds that you somehow understood. You yourself could only growl, roar, cry, and a few other things. Perhaps you could talk like mother? (2) Seems not. You can make out sounds, but you have a hard time copying them. Perhaps a few years time will be able to change that?
Koraeleth(Yoink)
You set yourself down near the creature to make sure that your siblings don't injure it any further. The black drake lies just above it; was it he who attacked him or is he protecting him as well?
Anyway, you continue to watch your prisoner. He's just resting, perhaps in pain, you don't know. Your brother Acheran is communicating with mother; don't know what though. Eventually mother wanders off and gets something. She comes back and then tosses...a tooth to the thing and then speaks to it in its tongue. You don't know what she said, but you know that the prisoner seems relieved.
Acheran (Tarran)
The creature didn't look very good; all that blood must have been painful and it didn't even have scales! You look at mother, with your cutest face. (6) AWWWW! Your mother can't just let your cuteness go.
"Son..We-well- fine, fine I'll find something to help the human. Just wait here."
She wanders off to the other side of the chamber and looks through a pile. Eventually, she picks up a small tooth-shaped thing. Well it looks small when she carries it anyway. She comes back, tosses it to the human, and says something in the thing's tongue.
"There child, he'll be ok by tomorrow."
Ah, a good deed is one not to be unrewarded. Perhaps the human will be of use someday. In any case, you've earned yourself some good points.
-10 evilness.
Azkul (Azkul)
Being supreme was great, but you didn't think for even a second that your siblings truly respected you. You would have to force them to. Starting with those chromatic twins, Jaxar and Kefka. They posed a thread; they formed a close brotherhood and would help each other constantly. Perhaps someday they would be strong enough to defeat yourself? You wouldn't let that happen so you got of your pile and left your brother Koraeleth to watch the prisoner. You marched proudly up to your chromatic siblings. They noticed you, and readied to fight you. It would have been a nice little fight, but then mother came and told all of you to stop...Perhaps another day...another year...
The Thirster
Conchobar (Sinpwn)
The little dragon princling moves forward to the shimmers cautiously. Slowly and with fear. What could these things be? (3) You soon find out. The shimmers dissipate and in their place are 7 elves.
(2)"The dragon prince brothers. Take his life now before he has time to mature."
One of the elves turns towards the speaker.
(4) "You would harm the life of a child? He knows not of his father's doing."
(4) "Aye, and look at him, nature has gifted him with the Runes."
(5) "Yes...perhaps he is our future, our hope...." One elf mumbles
(6) Then you notice two shimmers right behind you. (2) vs (3) Unfortunately, they are too quick and strong for you. They tie up your limbs and keep your mouth shut. Finally, they tie you to a pole.
One of your holders then said this to the group "What are we to do with him lord Farheil?"
(6) "Use him. Teach him. Raise him. The Empire will be reborn with his aid. Now get him to the tunnels now!"
"Aye sir."
They say a few words and suddenly, everyone in the meadow disappears. You can smell the magic. But even so with all this curiosity, your scared and just about to cry. Their kiddragonapping you and you'll never see mother again...
(2) The dark thing in the sky seems to be gone as well...
HP: 37/59
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -3
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 29/63
Stats:
[+1] Strength: 68
[+1] Agility: 53
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 68
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Severely Wounded- -12 to strength and agility till age-up. -2 to strength and agility rolls as well.
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 40/44
Stats:
Strength: 52
Agility: 55
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka Self
Sibling/Jaxar +5
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 76/76
Stats: (Dangerously high stats)
[+2] Strength: 90
Agility: 40
[-1] Intelligence: 25
[+2] Toughness: 95
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Relations
Mother/??? +10
Sibling/Koraeleth +0
Sibling/Gravnoth +1
Sibling/Kefka +1
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 69/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 70
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Self/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings. Lost in dark tunnels.
HP: 45/45
Stats:
Strength: 50
Agility: 45
[+1] Intelligence: 80
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Relations
Father/??? +6
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In a wagon leading to places unknown.
HP: 41/41
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Relations
Mother/??? +10
Wealth
Gold:
Artifacts:
Violet Stone
Total:
Holdings:
Retainers:
Location:
In the forest being dragonapped by elves
HP: 64/64
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 60
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function
Relations
Mother/??? +10
Sibling/Koaeleth
Sibling/Gravnoth
Sibling/Kefka
Sibling/Jaxar
Sibling/Azkul
Self/Alterix Self
Sibling/Acheran +8
Wealth
Gold:
Artifacts:
Elmstone
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 45/45
The only female
Stats:
Strength: 40
Agility: 40
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Somewhat Literate- You can read a few basic words and memorise a few symbols.
Superintelligent- Your far too smart for your age. Such a strange child...
Relations
Mother/??? +10
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Travelling with mother to dwarves settlement in a snow-carriage.
HP: 50/50
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 50
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Orphan- You have no parents and no guidance.
Relations
Seffyn +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Traveling down mountain.
HP: 56/60
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 55
Evilness : 40
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Relations
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
I think I should like to be raised by DF-like dwarves.
After a long day of watching over the eggs, Nirathi's mother returned. Nirathi tiredly curled up in a corner and fell asleep. She dreamed, strangely, of fragments of her childhood.
The ride was long. Too long. She had quickly run out of questions, and the long ride seemed to be wearing on her mother, who answered the few questions with progressively shorter responses. Finally, after two weeks of travel, they arrived at their destination: The dwarven outpost of BrokenHold, home to one hundred and twenty dwarves. She never had figured out that name. A feast was thrown in their honor, and she had excitedly asked questions faster then the dwarves could answer. Her mother asked to be called Arleana, and seemed to have already worked out some sort of deal for them staying. Nirathi wished she had listened in, as nobody would tell her later -- Her best guess was that having dragons in the fort was considered lucky. She was pretty sure that nobody expected her to be important in fighting off invaders.
Over the next few weeks, she learned that the dwarven opinion of her was highly mixed. Some, particularly the mayor and his clerk, felt that the baby dragon ate too much for her inherent value. Apparently it was more then worth keeping her happy to keep Arleana happy, but Nirathi always felt that the mayor would be quite a bit happier if she left. The military loved her, as did many of the craftsdwarves. The rest were largely ambivalent towards her.
She dreamed of several lessons as the years passed.
One of the oldest dwarves in the outpost was a historian. He taught the few children currently in BrokenHold the traditional teachings of the dwarves as well as the reasons for the outpost, and was amused when Nirathi started showing up for his lessons. BrokenHold was the northernmost settlement of the Kring Empire, established to watch and project power over the surrounding areas. It was known about by outsiders, but the dwarves worked hard to minimize its profile, making others believe it to hold fewer then it did. Should any of the surrounding humans go to war, they would hopefully ignore BrokenHold. If not, they would wish they had.
She enjoyed the times when the six children in the fort played with her. One game was Dragon Hunter, where they would search through the tunnels for her with fake weapons. When they found where she was hiding, she would pounce and "attack" them, at which point the roles would reverse and she would go looking for where they were unsteathily planning to ambush her. It tended to be a repetitive, but their laughter was more then worth it.
Sometimes she joined the military dwarves in their sparring, using padded weapons and padding her tail. She wasn't very good, but she hoped she would be able to help defend them if it was ever needed. Her first time using her Breath was during one early session: one of the axedwarves, named Kosoth, had a near-fatal accident, and was proclaimed unlikely to live. She wished she could use her mother's magic to help him, and in that instant, somehow knew that she could save him using her breath. She did so, a cloud of white and green mist settling over his injuries. The effort left her unconscious for three days. When she awoke, she learned that she had healed him enough that he would live, and he swore that he would protect her with his life. More dwarves warmed up to her once they knew of her life giving breath.
She frequently watched the craftsdwarves. Her attempts to emulate them were clumsy at best, but she enjoyed watching them create beautiful art from nearly nothing. One collected her fallen scales to adorn various objects. It was deemed to dangerous to let them leave the outpost, so as not to advertise to the world that they had a baby dragon, but he continued with his crafts.
She ate a significant amount of food, and as such was expected to work. Sometimes she hauled materials through the corridors of BrokenHold. Sometimes she helped the lumberjacks and hauled trees. She didn't overly mind performing such tasks, as they gave her a sense of purpose, but the master lumberjack treated her like it was all she was fit to do, which she found hurtful. The only other "useful" job she considered herself good at was hunting, but that was seasonal and she had to take great care to cover her tracks and avoid human settlements.
She spent a good deal of time learning everything she could, but what she most wanted was to learn magic. She managed to coax the runemaster's apprentice to teach her a few runes, but not how to use them - "it was not his place to teach her that." She couldn't seem to figure it out on her own, like she was missing a vital piece to a puzzle. Those capable of teaching magic seemed to have come to an agreement that the outpost wasn't quite ready to have an overly excitable baby dragon running around casting magic, even if she was smart and had good intentions. She stopped asking about a year ago, but still frequently sent them hopeful looks when she saw them.
She hadn't seen her mother's dragon form since the first few days of her life. She could often see Arleana gazing at the sky sadly. At those times, Nirathi felt like she was keeping her mother unhappy. She was always reassured that she wasn't at fault, but Arleana never even hinted at what else the cause could be. Her mother usually left for about a month twice a year on horseback, and looked much happier when she returned. She eventually learned from the dwarves that her mother went flying, but she was strictly forbidden from flying around the outpost. There was a quarry in the mountain where she was allowed to practice, but it wasn't very satisfying. Still, she obeyed. If flying outside was unsafe, then she wouldn't do it.
Recently, her her mother was gone longer then usual, and brought back a pair of dragon eggs. She seemed conflicted on them, as did Nirathi -- Siblings would be fun to have, but her mother just didn't seem happy here. If siblings kept her mother here even longer then Nirathi, she might be even unhappier. Exactly who her mother felt the need to guard the eggs from she didn't know, as even the dwarves that didn't seem to like her wouldn't take her mother's eggs. She sometimes took over guarding them so her mother could rest. She would protect the eggs to help out, then help with her new siblings whenever she could. Maybe she would even be allowed to hunt for their first meal.
No ill could possibly come from possibly aggressive baby dragons amongst dwarves who are used to a well-mannered Nirathi. None.
I'd probably have put something about her starting to learn magic and left the results unstated, but ... Nirathi became literate on her second day of life. When she tries to learn magic, she will succeed. (I assume a ten-year-old dragon can fly, at least a little. If not, she's gliding.)
....Around the age of ten, dragons can be about the size of an extremely large cow (http://2.bp.blogspot.com/_C9Vgj3d-i-A/SrrQn9NqQiI/AAAAAAAABSY/qfGkDTKZU4Q/s400/6hulk_cow.jpg) to the size of three such creatures. Around this age, the dragon's intelligence dramatically increases and they are able to make full use of their breaths....-Excerpt from the Life of Dragons and Related Creatures
With the transition into the Juvenile Lifestage, certain things are being added:
- BP, as suggested by Torir, is now in the game. For the most part, each breath will cost 3BP, but the cost may increase or decrease depending on what exactly you do with the breath and certain traits.
- MP is now being used by the more magical dragons. Every spell will have different costs and some may need more than just MP; reagents in other words.
- Titles will be changed to adjust to new circumstances.
- Expect a wee bit more grey morality and plots.
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 63/63
Stats:
[+1] Strength: 80
[+1] Agility: 60
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 55
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Battle Scars- -5 to agility
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 44/44
BP: 15/15
Stats:
Strength: 52
Agility: 55
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 76/76
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 98
[-1]Agility: 24
[-1] Intelligence: 25
[+2] Toughness: 95
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 72/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Out attacking a village
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Understanding- You can understand Kringi
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
At the entrance to BrokenHold.
HP: 41/41
BP:15/15
MP:20/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
False gold x180- A bag of stones painted and enchanted to look and feel like gold.
Holdings:
Retainers:
Location:
Investigating an old ruin.
HP: 45/45
BP:15/15
MP: 12/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
Just a preview of new stats. Its not finished yet as can be seen. Just going to have dinner then I'm gonna finish it.
The Orphan
Dekoth(Nega)
"...I was never taught the ways of combat. I just work the best I can."
"We know you can use magic. This temple is drenched in it. There is no way your getting out of this, wyvern. You will serve your emir, as all do."
"I see you won't change your mind. I shall finish by business here and depart for Kej...with my family." Seffyn says wearily.
"Good. May the month be good on you."
"And as with you" Seffyn replies to the recruiter.
The recruiter turns back and leaves. You hear the noise of a camel galloping soon after.
Seffyn turns towards you.
"Well it looks like we'll be moving again...I'm sorry we can't stay in one place but life is never fair, son. Say your goodbyes to your friends and would you mind paying Abbas?"
He walks to a nearby column and grabs a small bag. Probably with gold inside.
"Bring this to him. I'll tell your sister where we're going. Don't worry about the war too much, we'll live."
You think Seffyn is just saying that to make you feel better... You've already seen your mother and two of Seffyn's children die in front of you...
BrokenHold
Nirathi(Nirur Torir)
With mother gone, you spent most of your time watching the eggs. Your friends often came into your apartments and told you about the going on of the fort. They also generally hanged out here; mother was away most of the time and you were hungry for company.
Moras seemed to be winning the game right now. 3 of Tris' Soldiers had been devoured by by Moras' Horror.
"No fair! All I got are soldiers, while you get that thing!"
"Well you should have been more careful with your pieces at the start of the game. No use complaining now". Moras replied.
Astaroth(tomas1297)
It was too cold out here...Well it was to be expected. Your barely inside the fortress. You decide to go off and explore. Eder asks you to see if they have any of the legendary Tundra Rum that is so popular around this region. Murcas just warns you to be careful of what you see and to always be aware of dangers.
The dwarfs aren't ones to allow foreigners to just wander around the fort unguarded. They assign you two guards and a guide.
They give you a tour of most of the fort. The fort is basically split up into four sections: Foreign Quarter, Production Quarters, Living Quarters, and Mines.
The Foreign Quarter is the entrance to the fort and is guarded heavily by the militia. Inns and stalls litter the place. Warehouses are located in this section as well. A grand market can be found in the centre of the section. There are several monuments and murals of the history of the fort.
The next section of the fortress houses holds the administration, workshops, pens, farms, and the main barracks. The rich and powerful live here as well in their palaces. The guide says that two dragons live in these quarters as well, a bit deeper into the mountain though.
Deeper into the mountain is the Living Quarters. The majority of dwarves live down here and it shows. There are less crowds here however, as it is still the middle of the working day. There is a park, library, school, a few temples, several kitchens, and some pools down here. The dwarves seem to live in small apartments built together in blocks. Every now and then, you find a plaza where the populace gather. Pets are often seen, usually cats and dogs.
There is a final section, however you are barred from entry. You are told that the Mines also hold a network of tunnels that go all over the mountains. They also say something about things living in the deeper mines.
(6) As you explore, you've been able to socialize with your guide. After some prodding, your able to get him to talk about his culture. The dwarves of BrokenHold primarily come from Haltath stock, that is, dwarves from the Hal mountains found in the western parts of the Kring empire, although some are of Altah and Kryalm stock, coming from the surrounding region and the hills in the centre east of Kring respectively.
The Haltath are relatively new citizens of the empire; although they have been controlled by the empire for 350 years. Only 8 years ago, were they finally granted citizenship. This was mostly due to their near-constant rebellion and their raids on their lowland neighbours. They are known for their hardiness, their independence and their love of being part of the community. Also, they are known for their stubbornness and unwillingness to forgive. They don't organize their selves into families, rather all children are taken cared of by the community as a whole. A dwarf may never know his or her parents.
The Altah are more...solemn and silent than the Haltath. They are accepting of changes and are pragmatic in many things. Survival is their usual goal. They aren't used to being in large populations and most of their groups number around 10-60. They are however the original makers of Tundra Spirits. Most Altah are born into hostile environments and with little aid. They are usually good at tracking and dealing with the environment. They have never caused much trouble for the empire; they accept changes easily but when pushed, they are known to go on huge warpaths.
The Kryalm have largely mixed in with the main Kring culture. They were originally herders who decided to live above-ground. They were assimilated into the empire early in its history but many Kryalm retain their values. The Kryalm often form strong pacts with their families and friends. Teamwork is second nature and they are friendly. They are more cosmopolitan than the other groups however, and often read, dance, recite poems, and talk of the politics of the empire.
The Prisoner
Conchobar(Sinpwn)
(2-1) You are constantly watched. Every time you look, you feel...something. Coughs...steps...breaths, but never an ear, nor an eye or a body to see. Perhaps it would be best to relocate, you think.
(5-1) Auchindon was an old structurs. Even by elven standards. You knew the lower parts were mostly deserted, and away from the prying eyes of your rivals. You decide to look around down there...Eventually you find a small ruined manor house. Much of it is ruined, and there is little furniture, but it is silent and deserted. You tell your thralls to stay down here...Hopefully their movement will be undetected.
The Pack
Alterix(Alkyon)
You were tired from your journey...You feel tired and wished to rest, but what was written on the notes, you wandered. When you got home, you immediately asked mother what they said. She looked at them...and didn't seem happy at all at what she found.
"Alterix, be careful with that box. the first note simply says what it holds-it shows you knowledge of the past, but it seems to drive people insane." Useful information.
"The other one says that the artifacts were supposed to go to someone called 'Albrikt'. Nothing more."
Well that didn't tell you much at all. Perhaps people in the villages will know, you think.
Later on, you decide to rest. Years ago you had claimed a chamber in the caves to rest in. It was empty save your "bed" and the false coins you found before. You settle down to rest.
Sometime later, you feel pain along your neck and find Koraeleth right in front of you.He says something.
"What did you find? I know you've been wandering about, without so much as asking me whether you could! Tell me what you saw, and perhaps I shall let you off lightly. Hurry up, before I have to hurt you!"
Acheran(Tarran)
Home...Finally. You were tired from the trip, with all the walking and flying. The food wasn't the best either;mostly some deer, but nothing like the ones closer to home. Well at least Alterix was happy.
Now...what exactly did these artifacts do?
You soon find out that the box makes you go insane. You ask about the ring.
"Seems that it makes one assume the form of a male human. Useful if you can't use magic."
Very useful indeed.
Gravnoth(Haika)
Home sweet home. Well actually, you weren't even a bit wanting of home. You wanted to explore the outsides a bit more. After greeting mother, you snuck off to outside. You found Kefka take flight just as you got out. What was he doing, you wandered. Well you yourself soon took flight. What to do...Well you were having a hard time getting your siblings to bow down to you, so perhaps you find something else around here to serve you. There must be something down here that could serve...(5) You descent into the forest and search cautiously. You hear something...voices...of the dancing spirits. The humans called them wisps. (3-1)Perhaps with some skill you could catch one...You cautiously sneak towards the source of the voice, through the undergrowth. But unfortunately for you, your a freaking huge dragon. The wisps hear you and fly away. Damn.
What now?
Koraeleth(Yoink)
While you had stayed in the caves, your brother Alterix had went off on a journey to some ruin.
Without. Your. Permission.
He had not told you his plan; he just got Acheran and Gravnoth and left. No questions, no begging, no nothing. Even when they came back, none of them had told you about what they had found. He would go and sneak up on one of them...Alterix preferably.
After returning to the caverns and speaking with mother, you find that Alterix in a deeper part of the cave. Alterix had been staying here for ages. He left all his belongings here and had made a kind of bed out of materials he found outside. And he hadn't even asked you if he could stay here. (6) Your brother was sleeping. You proudly walk up to his bed and wake him up with your claws to his neck.
"What did you find? I know you've been wandering about, without so much as asking me whether you could! Tell me what you saw, and perhaps I shall let you off lightly. Hurry up, before I have to hurt you!"
Jaxar(Spaghetti7)
Alterix and his "band of explorers" had just returned. Gone and had fun while you had stayed here. Well, you couldn't take it anymore. The caves were a prison and your mother a warden.
You decide to sneak out one night while everyone slumbered, just to have a look at the surroundings. (3) You easily traverse the tunnels and make it to the only exit. There is a cold breeze and mountains and forest stretch in all directions.
Kefka(Firelordsky)
The moment Alterix came, you left to go outside. Your mother said to comeback soon. You nod and leave. You reach the exit and glide down into the forests below.
Filled with life, of many kinds and teeming with knowledge. You soon see a clearing, and begin to slow down. Without error, you land. Well, you decide to spend your day talking to animals and trying to understand them. (6) Well, that's somewhat insane since you know no magic at all. But you can improvise. you simply watch the ways of the animals. How the birds chirp and communicate, how the deer run at any thing that seems a threat (including you), how the moles dig holes, and how the ants encircle prey (you had to squint really hard to see that). Your overall understanding of the animals around your home has increased. As night falls, you head back into the cave and rest.
The Monster
Azkul (Azkul)
It has been sometime since mother forced you out of your home. Since then you had been raiding villages and living in the forests to survive. Well this night was no different. You had just killed another human. You loved hearing the screams. A child's scream to be specific. Well, enough of this you decide. You roar out that you'll spare the rest of them if they become your servants. (2+2) Obviously, they are reluctant, but your intimidating in form...and they would rather serve than die. You soon find out that the village is named Gurten.
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 63/63
Stats:
[+1] Strength: 80
[+1] Agility: 60
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 55
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Battle Scars- -5 to agility
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 44/44
BP: 15/15
Stats:
Strength: 52
Agility: 55
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 76/76
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 98
[-1]Agility: 24
[-1] Intelligence: 25
[+2] Toughness: 95
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 72/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Retainers:
Location:
Village
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Understanding- You can understand Kringi
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold exploring.
HP: 41/41
BP:15/15
MP:20/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
False gold x180- A bag of stones painted and enchanted to look and feel like gold.
Holdings:
Retainers:
Location:
In resting chamber, being assaulted by Koraeleth.
HP: 45/45
BP:15/15
MP: 12/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
The Orphan
Dekoth(Nega)
Your sad about leaving this place...it's been your home for two years and you had become comfortable here, but it's best not to dwell on these things. You leave the temple with the bag of gold and head to town. It's not a particularly long trip (you can fly after all) and you soon reach town. The reports of war being declared has made the town...Different the populace seems a bit more cautious and you can see groups of young men talking about joining the army and getting rich of loot. The townsmen are used to you by now, they don't even turn their heads anymore but a large number of them do greet you as you travel. You also hear rumours that the Emir has allied with the 12 Beys of Juran, but you discount that as mere rumour; the beys would never form an alliance with the emirate ever since the emire insulted the bey of Sadiz at a party.
Eventually you reach Abbas' house. It's not a particularly large one, but you do remember that he has a pool and garden at the back. (5) He should be home, his cart is here and you can hear his camel. You gently knock on the door and soon enough Lestris answers.
"Dekoth? What are you doing here?"
"Business with your father."
"Ah, I'll get him, can't let you in since your too big now."
It doesn't take long for Abbas to reach the door and greet you.
"Ah Dekoth, your family is doing well I believe? What is it that your father needs?"
You reach for the pouch and give it to Abbas. He opens it up and feels through the coins.
"Yes...this should be enough to cover your debts. Why now though? The debt is to be paid in 5 months."
"We've been told to move to Kej and serve the emir there."
"Oh...that's (5) well unfortunate yes, but I am going there myself to buy some goods. I'll be bringing my daughter along."
Seems that you won't be having to say goodbye to your friend yet. Well you better go and say goodbye to Hamadj...
You walk through the town towards the grassy hills that Hamadj usually travels to during the day. You see recruiters all over the town handing out pieces of paper to some of the townspeople. Must be the order to go to war.
Eventually you get outside of town and after asking for some directions from other herders, are able to locate Hamadj.
He sees you from a distance and waves towards you. You roar back in reply.
"Dekoth! Good to see you visit me at work for a change. Have you heard about the war."
"Yes...that's what I came to talk about."
"Hmm? What happened?"
"I'm to leave for Kej and join the war efforts there..."
"Oh...well we'll see each other after the war, right?"
"Maybe..."
What now?
BrokenHold
Nirathi(Nirur Torir)
Seems those two are arguing again. They always argue about the things like who's stronger and who can "kill" you more in their games. But these things are never really serious.
Eventually Moras wins. Well that was obvious from the first two turns. They look like they're going to start another game, and as much as that would entertain you, your hungry. You tell them that you have to lock up the apartment now. They pack up the game and leave to do something else. Time to get some food.
After locking up the apartment, you head up and decide that something from the Foreign Quarter would be good. There's this inn there that makes a really good pig. They have all these little sauces too. (4) You get to the inn with little trouble but as you are obviously too big for the inn, the chefs bring out two fat pigs with that reddish-black sauce you liked. This was a routine thing by now, they even dug out a little "cave" in the rock to eat your food in. (4) As always the food was wonderful and had the perfect balance between crunchiness and tenderness.
While feasting on your meal, you see another dragon come closer. That gave you a shock since you knew it wasn't mother since he was too small. How did you even know it was a he? It's skin was also different, purple rather than white or grey! What was he doing here? Did they mean to replace your mother?
In slightly less important news, you threw up some meat. Also, the dragon's guide is talking with some of workers of the inn...He can't see you from here. Eventually he leaves.
Astaroth(tomas1297)
So the dwarves here are for the most part from the Hal mountains...Why would they come all the way here? The Altah had a good reason and the Kryalm probably came to check up on the fort...And what lives in the Mines that are so dangerous?
Interesting questions that should be discussed with Murcas. You still had to find some of that Tundra Rum that Eder wanted. You ask your guide where you could find some and he shows you to an inn. The guide and the workers and you haggle a bit on the price and then get you 3 barrels of the stuff. Eder will have to pay for this later.
(3)You don't really hear many rumours on the way, but you hear something about a big...thing being seen in the north.
With the rum taken, you head back to the caravan. Eder is playing some game with the guards. You give him the barrels and say that he'll have to pay 100 gold later on. He thanks you and shoos you away.
You find Murcas discussing with the elven caravan master, named Hemellis Marton, and a dwarf. A very rich looking dwarf.
"Ah Astaroth this is Overseer Frestag. He rules this fortress."
The dwarf looks at you and greets you.
"Ah, Astaroth. A fine dragon you are. Haven't seen a dragon like you before. Only dragons I've seen are white, grey, and black, not purple."
Murcas speaks once again
"Astaroth we'll be staying here for a while. We won't be leaving with the caravan. We've already cleared up everything with Marton hear and we'll be getting our rooms dug out soon enough."
The Prisoner
Conchobar (Sinpwn)
Your thralls sworn to obey...You only have 4 of them and only two of them would be considered "inconspicuous". (6) They soon make it back...They've brought 2 more to join you...One of them in unconscious. You find out that their both peasants.
(1-2) Your training with Triffi goes...badly. You accidentally cast the spell and turn Triffi into an ant. He won't be turning back for two turns. -5MP
You also think of a new problem: How are you going to feed your thralls down here?
The Pack
Alterix(Alkyon)
You decide to let Koraeleth look at the box. You tell him that he can find out what it does himself by opening it. He releases his grip on you and grabs the box. Well at least he wasn't killing you anymore. Ugly fool, to think you two were related. You also explain that if he had claimed this place first it would've been his. And you also tell him that you had already asked mother. He shuts you up with a growl.
Acheran(Tarran)
Well, why not try putting it on? You put it on...and at first nothing happens. At least that's what you thought. You soon see that your smaller and that you look like an old, dirty peasant. Useful in some cases, you take it off and bring it back to Alterix. You spend the rest of the day resting in your own chamber. You awake later on. You don't know if its day or night, but you are hungry.
Gravnoth(Haika)
Perhaps a bit more craftiness is required to catch these wisps, you think. (4) You get working on a trap. You cut off a few branches, dig out a small hole, and cover it up. You look for the wisp yet again. This time you run into them and force them along the path that leads to the trap. They get nearer and nearer, and they get on the exact spot where the trap was...and it activates. Unfortunately, wisps fly, not walk and don't fall into the ground.
By the time you returned, everyone one had left Mother's chamber, so you decided to lie down and rest.
Koraeleth(Yoink)
You snatch the thing from Alterix and let him go. This treasure was much more important than Alterix, yes you knew that. You touch the box and run your claws through the little lines on the surface. Smooth, yet easy to grasp.
You can hear Alterix rambling on about something, but you didn't want to listen to him. You growl at him to shut up. He complies.
The box is light in weight and made of some metal substance. You know that one of the sides can be opened...Should you?
Jaxar(Spaghetti7)
You take flight and look upon your surroundings. Forest and mountains, everywhere. You know there are animals lurking in the shadows and in the places you cannot see, but little else than that. After your flight, you decide to return home. (1) Of course, it's quite difficult to see and you crash into the mountain. You are just outside the cave.
-20 health
-4 agility
-6 strength
-5 toughness
-Trait Gained: Injured-Inability to fly. Lasts two turns.
Kefka(Firelordsky)
You continue learning about the organisms of the forests.(1) You see the mushrooms, and the little organisms. You find some moose and deer but they run off, although the moose did seem ready to fight. Eventually, you find a pack of wolves. 15 of them. They warn you away with their calls. Seems like nothing really wants to befriend a huge dragon. While on your way back to the cave, you step on a strange large insect. It's blood pains you...
You do however make it home.
-4 agility
-2 strength
The Monster
Azkul(Azkul)
Well, now you had this village under your control. Hah! You didn't know why mother was so against this, it was too easy of a thing to do, why not do it? Well it doesn't matter now, this was yours and only yours. You decide to kill three more random villagers to cement fear.(5)(6)(6) The remaining villagers do nothing about those killed they simply cry and bow, hoping not to be killed. They should stay loyal for now. You tell them that they are yours now, and that you'll be coming back later.
You head towards the village to the north...It's a long trip but you make it. (5) You land in the centre of the village, roar and destroy a few buildings as well as people. (5) Some of the villagers start bowing. But many more are running of into the wilderness and sailing off into their ships. (1) 2 some of them however are not running. Two men are fighting back. They have bows.Uggh! They've struck you!
-5 hp
(I'll do the fight next turn. Just tell me what you want to do to them).
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 63/63
Stats:
[+1] Strength: 80
[+1] Agility: 60
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 55
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Battle Scars- -5 to agility
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Injured-Inability to fly. Lasts two turns.
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Just outside lair.
HP: 67/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Retainers:
Location:
Village
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Understanding- You can understand Kringi
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
False gold x180- A bag of stones painted and enchanted to look and feel like gold.
Holdings:
Retainers:
Location:
In resting chamber, being assaulted by Koraeleth.
HP: 45/45
BP:15/15
MP: 12/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold Foreign Quarter.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
The Orphan
Dekoth(Nega)
The two of you stay together for the rest of the day. By sunset, both of you are near town once again. You head back home and go to sleep. (6) Later on in the night, you awaken. Your family sleeps, and so you move cautiously out of the temple. Once outside, you take one last look at the temple and take flight...Never going to see your family ever again, perhaps, but better than war, yes?
BrokenHold
Nirathi(Nirur Torir)
Another dragon, how interesting...You should follow it, you decide. You cast a spell and soon enough you look like just another dwarf. -2MP
You follow this new dragon. Seems that he's accompanied by a few dwarves...Probably just some escorts. Eventually, the dragon and his escort arrive at a kind of caravan site where the traders usually stay. The elves are making a tidy profit with all these dwarves practically swarming them. You make your way through the crowd and find yourself next to the dragon. He's busy talking with the Overseer you see...What business does he have with him?
Eventually they finish talking, but you were unable to hear it as the sounds of the crowds made it impossible to hear. You decide now's the best time to ask.
"Dragon! Dragon! down here!"
The dragon looks around but it's eyes eventually rests on you.
"Yes?" it says.
"Hi, um, I'm somewhat of a researcher on dragons and I've already interviewed the other dragons of the fort, so would you mind if I asked you a few questions?"
"I guess I could..."
"Great! So I was wandering, are dragons solitary?"
"I can't answer that."
"Ok...do all dragons practice magic?"
I wouldn't know that either."
"Do you...at least know if dragons have genders?"
"Of course we have genders, I'm a male. Why wouldn't dragons have genders?"
"Well....I don't know..."
(2) Your spell is starting to fizzle out, seems you didn't cast it right.
"Umm, I think I have to go now..."
"Really? I thought you were going to ask some more questions...dwarf?"
"Why of course I'm a dwarf! Why wouldn't I be? I'm short, I have a beard, and I'm heavy!"
"....A dwarf would kill himself before he said he was short. Oh, and you have a tail."
"What!?"
Nirathi looks at her back and sees that she does indeed have a tail, seems like the spell's going to break any moment now. Like now.
In that moment, you explosibely expand in size until your back to your old form. The surrounding elves and dwarves are a bit more than surprised...And some of them are struggling to breath under your weight.
"Nirathi! This is why your not supposed to use your magic! You never have complete control over it!" The Overseer says.
Astaroth(tomas1297)
This arrangement was convenient...What deal must have passed for the Overseer to allow you to stay? Perhaps it would be best to ask.
"Overseer, may I ask what exactly I'll be doing here?"
(3)"We've a problem in the deeper mines. The dragon that usually deals with the problem has been...dealt with a particularly harsh blow, and even with her at full strength, she has not been enough. As for the other dragon, well she's not the fighting type.
"Dragon! Dragon! down here!"
You look around and you eventually find the source of the voice. A dwarf.
"Yes?" You say.
"Hi, um, I'm somewhat of a researcher on dragons and I've already interviewed the other dragons of the fort, so would you mind if I asked you a few questions?"
"I guess I could..."
"Great! So I was wandering, are dragons solitary?"
"I can't answer that."
"Ok...do all dragons practice magic?"
I wouldn't know that either."
"Do you...at least know if dragons have genders?"
"Of course we have genders, I'm a male. Why wouldn't dragons have genders?"
"Well....I don't know..."
The dwarf looks slightly differently now...You can't tell anything yet tough...
"Umm, I think I have to go now..."
"Really? I thought you were going to ask some more questions...dwarf?"
The dwarf was really different now...She had a tail sprouting from her back and her face looked...dragonish...
"Why of course I'm a dwarf! Why wouldn't I be? I'm short, I have a beard, and I'm heavy!"
"....A dwarf would kill himself before he said he was short. Oh, and you have a tail."
"What!?"
The dwarf looks at her back and sees that she does indeed have a tail.
In that moment, the dwarf explosibely expand in size until she's around the size of you and a white dragon in form. The surrounding elves and dwarves are a bit more than surprised...And some of them are struggling to breath under it's weight.
"Nirathi! This is why your not supposed to use your magic! You never have complete control over it!" The Overseer says.
The Prisoner
Conchobar (Sinpwn)
Damn elf! Well, there was other business to attend to...
You gather two of your most "normal-looking" followers and tell them that they've both been chosen for important tasks.
You tell one that he is to leave the sanctuaries and travel above-ground. He is to gather allies, be they dwarves, humans, elves, dragons, or trees if they can be so convinced.
The other is to continue recruiting thralls in the outer outposts and the caverns...Although you have no idea how the thrall will convince anyone since being a thrall has no benefits.
(2) You yourself go and explore the fortress..stealthily. Unfortunately, spies and guards follow your every movement and it is unlikely that they'll ever let up.
The Pack
Alterix(Alkyon)
With Koraeleth busy, you decide it would be best to get out of there while you could. You run into another chamber and stay there for the night. In the morning, you decide to go back to your chamber and see if Koraelth is still there. He seems to have left some time ago. The box is gone too. You take the ring and the fake gold and go to the main chamber, where you find Jaxar and Gravnoth...(3) You try to tell them that you have this big bag of gold. Gravnoth takes the gold from you and looks at them. Seems that he thinks they're real. Jaxar seems slightly relieved.
Acheran(Tarran)
You felt hungry now...Shame that there wasn't any food in the caverns. Guess it's time to hunt. You transverse te tunnels and eventually reach the exit. The sun is low still; morning.
Unfurling your wings, you take flight. The forest shines in the morning light and the sun itself warms your body as you fly. There are clearing throughout the forests...One in particular has a herd of deer to hunt...You ready your teeth and claws, and charge in. (4) As you get nearer, the deer start running. Not that it'll save them all. You grab three of the beasts and kill them before they struggle. You notice that there are two more downed deer...With arrows in them.
"I guess it's you Acheran?"
"It's me, Drevis. You weren't following that herd for long, were you?"
"Just a day."
What now?
Koraeleth(Yoink)
Ah! voices in head...arguing...Open the box now!(4)
F̗̱͔͇͛̊̏̒̓̉̚͡o̝̠̹̤͖̠̱̎̓ͤͩ̄̓̔o̯̾̊̋͒̅l̼̼͍̍͂͌̐.̶.̵ͪ̒̒ͪ̏.͎ͣW̳͉͔̦ͫa͍̹͉͈̥̘̻̿͡r͚̰̯̠̈̏̀ṙ̩̦̗̝̀́ͅḭ͎͗̄̈́̾õ͎̮̯̲̒ͨ̚r̟̞.̆̎̇̉́̐ͪ.̨͕͓̠͍.͚̪͈̯̱͑̐S̵̺̭̝͚ọ̙̲͚̼ͪ̆ͯ̃̂ͯ̉͜ŕ͔͈̰̰̲͇̰͢c̦̻̓ͨ̓ẽ͖͉͓̻̙͋̒͡r̸̅̈́̒̄̚o̟̓̃ͨ̍́r̾͐ͦ̔͐.̹̞̾͆̑̈̊.͎̻̹̞̹̖͟.̩̬̳͚̮.̻͓̺̏ͪ̍ͯͣ̍ṋ̵̬̱̬̜̯̓̔͐̎̉̚d͛̒̀ͫ́.̴͉̖̯̠̒̐.͌̿̅ͯ͒͏̳.̻͍̯̬̞͌͋̽̓̈́͜.̯̖ͯͧͭ̀̿R̜͇̬̞̺̮ͬͯ͛̈͊ọ̣̙̘͈b̠͙̞̃̎ͬ̈́b͈͓̞̈͛ͬ͊̽e̳̊́ͮ̂ͬ̚r҉̬̗ͅ.͛.̮͖̼͈ͮ̄.͈ͯ̄͑.͖̝̜̠̦̬̰̃̂ͫ.̩̲̦̗̝̝
̮̹̫ͯ̔ͣ͡
̪̩͙̎̄ͅ
̥͍̟̄̏̏̇̎ͦͨ́C̨̫̪̠̮͖͎̪ͪ̈͑ͮ̊̆o̧̥̳͙̺͓̙̖͐ͩͮ̅ͦ̓w̤͉̉̄̊͛͛.̫̞̘̆̚.͎̲̻ͤ.̷͚̞̯̱͔̜͒̈́̎̿.̂͂l̜͇͓͒ͨ͒ͫ̏ͅẹ̥̯̬̦͙ͥͨͬ̓f̣̞̱͙̀t͗ͩ͋͑.͏̟͙̬.͕͇̰ͬ͑̎̋.̢̺͔̩̹͙̖.ͨ.͋̍ͩ.̣͔̥͕̖̄̇a͊̈́̔͌̍͋̾҉̹͎̤͕l̮̺͚̺̯̤͉͢t̷̲̙̱͎͓͕͕̔͊̋̍̀ͦḁ̰͔̝̑ͩ̊̈́r̟͉̰̖̪͕̹̿ͤ͋̑ͥ.͓̅ͫ͗̏ͤ̀ͬ.̛̜̤͍̩̥̘̪.͕̖̺̙̋ͬ̌̃.̡̦̾̉ͭͬ̋͛.̳̬͓̜͔̦̐ṗ̪͕r̥̩̟̺̹̤̹̄͊i͕̭̟̜ͮ̂ȩ̗̮͎̖͓̹̠ͪ͒s͓͔̺̥͑ͧ͊̇͂t̸͔̥.̳̮̝̞͂ͩͫ̋ͤͨ̚̕.̜̼̙͓͙͎̥̌̓̿ͧ͟.̢̻̮͓͇̗̙.͖ͭ͛͌̋ͯ͆.̪͖͓̘̟ͣ̈ͣͫ͐̈́.̪̘̳̪̈͡m̢̏ͯͥͯ͋̈a͇̦͔̭̥͛́g̴̟̠̀͂ḯ̒́c̹͔̱̓ͭͧ̽̓̌.͡.̗̟͌́̆̚͞.̮͛͒ẉ͇̲̖̺̞̭͗y̿҉͔̞̤̫v̴̻͈̭͉̹̜̱͗̚.̗͋̾͒ͯ̾.͕͍͈̳͒̓̑̀̚.̜͕̲̳̜̼͖̈́̃.̳͖̹ͦ.̝̗̺̙̱̥̾ͮ͌̓.̫͕e͎͉̽͑̈́͒͒̆̋͡a̼̳̣̰͚ͭ͠t̥̬̏̓̚͜.̺̩͓͇͊͑̀.̶͋̉̐ͩ͆ͤ͒.̛̠̮͚͚͈̔.ͦͯ̇͆e̴̤͍̠̿̾ͦs̛͙̀̈́ͭ̅kͨ̋͗̚.ͨ̈́̕.͖͓̭̫̾̔̉ͅ.̨̣͚̟̣̫̩͚̓̅͋͑͌̌.̰͕̂͐ͩ͞.̵̜ͬ̈.̤ͮ̑́o̧̓͌ͣ̆̆ṳ̙̼̲̹̉ͩ̀̍ͨ̚r̤̠̞̮̻̟͗͂ͨͣ̆̓̄a̘̻̗̼͉̍̈́ͯn̻̻̈̎ͦ̿ͯͧ̀
̮̪̩
̷͔̭͒̓ͦ͂ͨ
̬͔F̮̥̹͞aͣ̇͂l̨̩͓̯̙͇̱̫̏̈̄m̖̺̱̣̩̀̿m̸̳̮̟͕͚̰̀ͧͭ͐ͅ.̷̅͒͂ͩ.̜̯͛̄̚.ͫͮ̓͊ͥ̌̾҉̗̺͓͉̲.̝͐.̗̇̑͛ͣͭ̇ͤH̛̘ͦA̭̦H̫̙̝͖̳̤͔̄͗̎͂̀͝Ḍ͓̖̫̩̊͟Ȁ̠̲̖̩͛̑́ͮͦ͘ͅI͔͖̮̝̘̓͂O̹͎̿̎̄͒̎͑ͩJ͉̫͍̗̊͂̑ͫ̋̀ͦ͟.̼͔͍̤͍̌ͅ.̫̭͖ͫͭ.̞͕̭͖̣̯̫͟.͙̘̀͊͡.̟͍̥̆ͫͮ̓̚G̸ͯë̻̞̹̈̓ͪṣ̛̫̻̮͆̏̂̀ͧ͆̚t̤̮̠̞̠̗͖ͯ͂͐͋ͧ́͂.̟͇̖̩̻̙̭̀̑͑̒.̖̣̤.̸̪̞̰̺̼̔͛͒ͤ͛̓.̮ͣ̃͡.̻̂̔.̬͔̖̰͔̓̓̔̾̐.̘.͇̩̬͈͇̐ͣ͠Ỏ̴̟̫̙̀l̑ͯ̾ͪ҉̲̬̣ã̯̋͛̊ͥ̋n̞̋̍ͧ̇͐.̰͙̮̭ͣ̏̃ͪ.̗̼̱̟̩̩̥̎̀̍̍.̞̜̼̯͛̃ͫ̂̕.̘̼̙͇.ͨ̆̔̉̄҉̙̯̻͍.̥ͣ̈͟S̲ỳ̼̮̖͕̙͖ͫ̓͢r̠n̦͚͕̙̫ͩ̎͂̒̀n̖̯̣̪̜̫͕̈́̂͌̄͑͒̚͟.̹͖̖̯̎͂̃.̟.͉͡.͚̂̍̂ͦͬR̘̜̦̫͒̐̎̋͑ͬ͑e̫̭̘͗̋̄̾ͧ̆̊.͍̭̦̙̘̹͎ͧ̄̀.̜̥̥̉͋͞ͅ..̫̟̫̳̆͛ͥͤ.̯̼̽̐͊ͫ.̪͇͍̙̠͉͖͌̎Q͐͒͏a̮̘͆͗s̖͔͖͍̟̝͐ͦ͂͋͡ͅ.̥̿̀̌̎̚͢ͅ.̻̗̭̗̬̃̅.̭͎̼̤̗ͥ̔ͥ̒ͨ̊̚͠.̰͚̎̊͑͐͜.̂̅ͥ̑̋ͥ̑Ȁ̴̹͍̗̭̱̞͕v͖̦͇̯̮̘̾̅͊͗͗ͨ͞e̢̤̤̲̜͙͂ͩͬ̉̇̏t̸̩͖͍͖̥.̸̤̓̿ͭ̍.̞̣̘̅̽͛̏͛̑̀.͍̭̱̮ͣ̂́ͤͣ̾̍.̼̗͗̽̈.̝̳̍̑L͓̙͈͌̂ͭë͇̙͎̲̞̺͚́͠k̭̝͌.ͣ́̄̀.̖̖̑̓͋̏͋ͭ̉.ͣ́ͅ.̬̟̳̙͔͒̎ͬV̲͕̄ͬͪE̹͊͛ͯḆ͍̲̞̪̬̝̂͛
̷̫̟̼̈̈́̅ͥ̄͗ͭ
͙̩̞̜̺ͫ̑͊̈ͩ̚̚
̦ͣͨ͑̋̇F̥̊ͧ͛ͧ͑ͅÁ̭R͍͔̭̤̜̬̣͛̾Ş͔̝̪̓̄̐̓̅͒ͥͅE̦ͫͨ̎͑ͦ̀
HAHAHAHHAHAHAH!!!!!KEKEEKEKEK!!!!HAL!
Power is mine! Wounds are nothing! Knoledge and POWER! KORAELETH NOT! KORAELETH-OPALN I!
Trait Gained! Insane- Your actions are prone to coming out...different from what was expected.
Trait Gained! Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge Get! Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Jaxar(Spaghetti7)
You limp back into the cave, and rest in the main chamber. When you awake, you find Gravnoth looking at you...with hunger. Fortunately, Alterix comes into the chamber and show both of you a pouch of gold...Gravnoth snatches it and looks through it.
Kefka(Firelordsky)
(6) In the morning you once again go out and try to befriend the animals...You find quite a few this time. Loads of little creaures traveling through the undegrowth and herds and packs of forest-goers. The deer and other herbivores naturally run away at your sight, and the carnivores warn you away. However, you soon find a strange creature...A large maned creature with 4 legs and the head of a serpent...It's tail is that of a wolf and it's fur is spotted...and scaled. It's glares at you with it's eyes.
The Monster
Azkul(Azkul)
Time for battle!
Round 1
Initiave Rolls
Hunter 2+3=
Hunter 2=2
Azkul 5+2+1=8
Hunter 1 30/30hp
Hunter 2 24/24hp
Azkul 67/72
Arrow:3d3
Dagger:2d4
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ramming: 1d10
With anger, you charge at them with cruel speed. The hunters, still reloading, are suprised by your ferocity. You pounce on the first one with enough force to push him back.
1d10=9
Hunter 1 21/30hp
Hunter 2 24/24hp
Azkul 67/72
The second hunter tries to help his friend and pulls out his dagger to stab at you.
(6) vs (4+2)
Fortunately, the blade barely grazes you as you as you move away.
The 1st hunter, now able to attack, runs away and fires at you.
(6+1) vs (4+2)
He strikes you in the leg, causing you to bleed.
2+3+2=7
Hunter 1 21/30hp
Hunter 2 24/24hp
Azkul 60/72
You charge for the second hunter this time,
(1+2) vs (6+1)
but miss completely.
The 1st hunter once again fires at you,
(1+1) (3+2)
but instead the arrow gets lodged in a nearby log.
(3)vs (6+1)
Hunter 2 takes his chance and tries to stab at you, but you dodge it completely and claw at him.
1+1+2=4
Hunter 1 21/30hp
Hunter 2 20/24hp
Azkul 60/72
You then try to bite him, but he blocks it with his dagger.
(2+2) vs (4)
The 1st hunter once again fires,
(4+1) vs (1+2-1)
And easily shoots you since your occupied.
3d3= 1+3+1=5
Hunter 1 21/30hp
Hunter 2 20/24hp
Azkul 55/72
Hunter 2, seeing you in pain, tries to stab your head
(4) vs (1+2-1)
He easily stabs you. +5 damage due to critical area.
2d4= 8+5=13
Hunter 1 21/30hp
Hunter 2 20/24hp
Azkul 42/72
Damn, you think. These two are actually hurting you! Must. Kill.
(4+2) vs (3)
With your face bleeding and pained, You bite at the hunter.
1d12=2+2=4
Although, the pain makes it harder to bite down.
Hunter 1 21/30hp
Hunter 2 16/24hp
Azkul 42/72
Hunter 1 fires at you again.
(4+1) vs (3+2-1)
The arrow lodges itself in your hide
3d3= 8+1=9
Hunter 1 21/30hp
Hunter 2 16/24hp
Azkul 33/72
Hunter 2 once again stabs you, in your hide this time.
(2) vs (4+2-1)
You dodge it, even in your pain.
You try to attack the hunter,
(1+2-1) vs (3)
but you fail.
Hunter 1, finding that he's run out of arrows, rushes for you, although is wound is starting to affect him.
(1-1) vs (6+2-1)
You dodge his blow as well, and bite him while he hits air.
1d12=9+2-1
Hunter 1 11/30hp
Hunter 2 16/24hp
Azkul 33/72
Hunter 2 once again tries stabbing you,
(2)vs(2+2-1)
You dodge it simply enough.
Round 2
Initiave Rolls
Hunter 1= 1-1
Hunter 2=1
Azkul= 6+2-1
Victory was coming closer...yes
You swipe at the first hunter
(4+2-1)vs(4-1)
And strike him easily enough.
3d3=7+2=9
Hunter 1 11/30hp
Hunter 2 7/24hp
Azkul 33/72
(3)The hunter...is on the ground and unable to react.
The first hunter tries to jump onto your back and stab your neck,
(4-1)vs (3+2-1)
But coupled with his wounds and your strength, you easily get him off.
Finally, you turn at him, and bite.
(6+1-1) vs (1-1)
1d12=6+2
Hunter 1 3/30hp
Hunter 2 7/24hp
Azkul 33/72
Both hunter are now too weak to react. They'll bleed out soon enough if not treated.
After your slaughter of the villagers, you find that this villlage is named Fare and has a population of (3)56, and relies on fishing to survive. Theyr'e in a horrible state of affairs after being raided. Gurten has a population of (3) 32 people.
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 63/63
Stats:
[+1] Strength: 80
[+1] Agility: 60
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 55
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Battle Scars- -5 to agility
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
False gold x180- A bag of stones painted and enchanted to look and feel like gold.
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Injured-Inability to fly. Lasts two turns.
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Just outside lair.
HP: 67/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Fare
Retainers:
Location:
Fare
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Understanding- You can understand Kringi
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location:
In main chamber of lair.
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold Foreign Quarter.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
(( May be shorter than usual due to me having had a headache when I wrote this.))
The Orphan
Dekoth(Nega)
You decide to head up north...you circle around the temple and go. (5)Nothing follows you
You fly for many days, resting and eating when needed. Constantly you think about the war and the life you've left behind...Eventually you come upon (2) a battle; the emir's troops against Kring's...
BrokenHold
Nirathi(Nirur Torir)
"Umm..umm sorrrryy..." You say as you get off the many dwarves and elves under you.
"Should I tell your mother, Nirathi? She really has more to worry about.."
"Umm...please don't...I think I'll go now..." You quickly and nervously leave.
(2) You look for a place to sulk and you come upon an old chamber. You know it used to be used as a storage place for records...Until some madman burned them all. Perhaps something remains?
Astaroth(tomas1297)
"Thank you overseer. I will do my best to assist you."
"Aye."
With not much else to do, you decide to visit the library. The guide escorts you to it and said that he was on break now. Dwarves and their schedules...You decide to look for some new books (6) and luckily, the librarian says that they recieved a huge shipment of reading material a season ago. (1) Unfortunately for you, most of the books are written in Kringi-your unable to fully understand the words. You find this particular book "Hegemony of Kring" that discusses the beliefs, history, cultures, economy, and other things of the Kring Empire.
The Prisoner
Conchobar (Sinpwn)
You continue to look around the fort, looking for treasures and hidden secrets...With curiosity. (2) (2) The elves...aren't at all fooled. They even take away those artifacts that were out in the open everyday...Damned elves.
(4) Your recruiter still hasn't found anyone who would wish to be a thrall, but he has been bringing in food regularly.
Your "teacher" has reverted to being an elf.
The Pack
Alterix(Alkyon)
With little else to do in the caverns, you head outside and look for yet another adventure. (5) Without telling mother, you head out east; you've heard of a city to the east, Taris. Perhaps adventure could be found there?
But that thought must wait, you hear mother call you and you come.
Acheran(Tarran)
"I guess I should be off, Drevis."
"If you say so, I'll be heading home soon anyway if you need me."
Well, with your stomach filled, you head back to the caverns and decide to go explore it...(2) However you explored it long ago. You hear mother call you and you come.
Koraeleth(Yoink)
AAAAAHHH!!!
Ṁ̸̼͂ͦ͆͒͛͑̕͠õ̯͔̩̗̙̲̳ͮ̑̈́ͥͧ͐̅͘͝t̠̗̮̤̜̱͈ͣͥͭͮ͆͗̈́͑h̳͓̝͎͆̅̊͑̓̋ͣ͞ͅe̴̯̲̯͙̘̤̙͂̎̍r̡̫ͨ̈́ͭ͑͑̍̒ͅ?̌̉ͥ̐͏̻͙̫͇̯̻̳̱.̗̻̩͎̼̖̆ͩ͒̊ͩ̚ͅ.̵̴̥̘̺̼̹̪̖̅̅ͨ.̡͍̟͈̗̂͐͗̅̉̄͌̃.̴͎̣̟̯͇͔̙͎͊̔̉ͤ̋͞.͙̪̞̠͓̦̗͋R͙̳̞͔̰̣͕̥̆ͦ̐̊͛͆͟Ą̞̲͚͎͆ͬ̃S͎̣̼͍̮ͦͥ̊̍̆ͯ̏̆͟͠R̵͉̗̖͇͗̑̌̓̏̅̎̚̕̕ͅͅĀ͎̞̪̗̪̺͇͓̆ͣͭ̈́ͫ̽Ṣ̵̲ͬ̋͛̿ͩ.̢̥͈̯̩̖ͦ̀͢ͅ.̣͕̥̳̘͍̹͓̓̅̒̊̔̓̓̽ͅ.̲̜̱̑ͬ͟S̨̼̖̱̲̞̩͎͔̠̍ͬ͒ͦͬͧͫ͘e̸̶̳̯̼̥͕̐ͅc̪̫̖̰̩̝̝ͪͮ͑ͅr̷͔̼͓͇͈͈͈̃e̶͖̜͆̉̽̊̾ͦͭ͑͢t̃ͮ̍ͭ̎̈̾̔͞҉͏̗̘͇ͅs̵̨̞͓̖̣̻ͯͪͣ̅̚͞.̷̛̱̪̟̑.̨̭͕͎̻̥͚̙̜̔̏.̢̖̜̤͒ͬ̔̏͐.̴̧̹͊͛̋̈͂͋
Your mind feels weird, it's like someone's talking in your mind but anyone isn't around!
You run towards the main chamber, hopefully mother is there. When you get there, all you find is Gravnoth looking through some coins, and Jaxar limping towards the entrance. WHERE WAS MOTHER!?
S̼͎̹̲̽͋ͥ̋ͪ̾̕͡͡ḥ̸̫̼̼͍̺̝̋̐͘͞e̸͆̓̔̆ͯͣ̒͋҉̰̖͇̪̣̳̞̻̦ ̶͉̳̺̞ͭ̉̆̚C̤̘̗͍̫͕̞̟͐ͬ̔ͮͥ̇̚o̘̥͖̝͎̱̯ͪͪ̋̋m̴̲̘̝̫̭̫̳̱͖̋̈́e͚̭̮̟͎̻̙̫̎ͧ̃ͤ̆̽̚̚͜ś̷̃̌̉̾͑ͪ͜͏͍͚.̳̙͓ͨ̆ͨͥ̓ͣͩ͝.̴̘̘̲͖ͤ̆̐̈́̓ͬ.̶̶͈̆͆ͧ͛ͫͦͣͦ
AAAGHHH!
(5) You charge towards a wall and repeatedly hit yourself on the head. Gravnoth laughs.
You hear mother call you and you come.
Jaxar(Spaghetti7)
Best to get away from Gravnoth. (3) You limp towards the exit; Alterix quickly surpasses you and leaves...Soon Koraeleth comes in screaming and begins hitting himself. Strange day...(6)
You hear mother call you and you come.
Kefka(Firelordsky)
Kefka charges the beast, all the while screaming something completely incoherent. As your claws touch the beast (5) it dissapears...And you find that there's a tree next to you that was't there before...
Pack Event (The Pack)
In the cave, mother called her children...all of those who were currently inside anyway. Even in his insanity, Koraeleth silently listened-that and the Other One was forcing him to be quiet.
"Children, it's been ten years since you were first hatched...and that's far too long. Dragons aren't supposed to be raised by their parents for this long, you should have been let out 5 years ago...But can't change the past now. Your all to leave this place and make your lairs. I don't do this out of hate, but kindness children. I've kept you safe in here but safety is not always the best teacher."
After some moments, mother continues.
"I should tell you all something; be cautious an careful for this is not the age of dragons."
After a moment to let that sink in she says: "Ages ago, dragons were just animals, lesser than humans and other races and equal to dogs and cattle, then we were blessed and changed by the gods to be their envoys and ruler on this world...That was the Age of Dragons. For a time, life was good for us...Until the gods declared war one each other. When that happened, we were brought into conflict with each other. Each dragon was changed and tinkered with by their godly patron; this can be seen in our different colours and our different forms. Eventually, as the war went on, mortals who had become weary with the wars of dragons and gods, banded together and with much effort, stopped the war...While good in the long run, the end of the war weakened us and we no longer have the support of the gods...Which is why dragons are such in few number today."
"And now, this brings us to you, my children. Unlike other dragons, you are blessed by the gods, you will bring the world back into the Age of Dragons, and into a golden age of our kind."
What to do now?
The Monster
Azkul(Azkul)
In a strange act of kindness, you spare the hunters and tell the remaining villagers to patch them up. (1) Course they lack a doctor, medicine man, or even medical supplies, so they both die not too long after your order.
You rest to heal wounds.
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In forest.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Injured-Inability to fly. Lasts two turns.
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber.
HP: 67/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Fare
Retainers:
Location:
Fare
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Understanding- You can understand Kringi
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold Foreign Quarter.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber
The Orphan
Dekoth(Nega)
War... never changes. Men are recruited, men are trained, and men die. That's how it's always been. You decide to go around the battle, less the emir's troops see you. (4) The men on the field don't bother looking at you; they're busy fighting. As you travel past them, you can see that the emirate has reinforcments just waiting for the right time to strike...The Kringi never had a chance in this battle. You continue on.
Hours pass, and eventually you find that you must rest. (3) Luckily you find an oasis to drink from, Unfortunately, some nomads are currently drinking from it as well. Well, you needed the rest, so you flew down on the other side of the oasis and drank immediately. The nomads are shocked by your sudden appearance, (1) and go for their weapons.
BrokenHold
Nirathi(Nirur Torir)
You decide to read the remains of the old records...Yeah. No other reason besides curiosity. No, it's not because of your foolishness at all!
(2) You don't find much to read, most of them are scraps...and in quite small writing. (6+2) However, you are able to make them out and soon you discover...(3) that Ger Utiy ate three roasts in one day. Eh, no wonder no one cared about this place being burnt...With little to do, you decide to mope.
(1) For a very long time. Why did that spell have to break? Oh he's going to laugh at me! What would mother say? Oh now maybe the mayor has a reason to kick me out....And now the Overseer does too!...And you continued like this for a time.
Eventually, your friend Estif comes in.
"Nirathi, I've been looking for you for the whole day! Come on, it's night time already. We have to go to the Boar's Garden tonight, remember? Olon is telling his stories again."
Astaroth(tomas1297)
(5+2-2)
Well...it took some time, but your able to understand the language a bit more...
Knowlege gained: Kringi Mastery
You go and delve into the book...(3) You read for hours and hours, but you are unable to finish it. You'll have to leave it for now as the library is closing up for the night. The librarian reccomends you to go to the Boar's Garden to listen to the local historian's discussion.
From the book you learn about the politcal structure of Kring.
Kring is an empire made up of many different nations and many more tribes. All are idependant to a degree; their rulers can make edicts and demands in their areas of supervision, but all of these are inferior than Kring itself. The leadership of Kring is made up of the Emperor, the Imperial Council, the Vastri, and the Kras. The Emperor is chosen by the Council, Vastri, and Kras among thousands of canidates who can come from any segment of the population, as long as they are a Kringi citizen and they're family has been loyal to the nation for at least 5 generations and they have moderate wealth. The Council advises the Emperor and can be given command of nearly everything in the empire, as long as the Emperor and a majority of the Council agrees. Nearly all Councilmen are Kringi. The Council usually number from 5-30. The Vastri are the non-Kringi lords and chiefs of the empire. They hold immense power, but only in their realms. They can force certain issues to be discussed. Finally, the Kras are the lowborn of the empire. They are farmers, merchants, artistians and the such. They are the only part of the Empire's politicians that are voted in by all citizens of the empire.
The Prisoner
Conchobar (Sinpwn)
Well with little else to do, you head back to your base. You once again try learning shape-shifting...(6) And succeed wonderfully. Shame that it only works for a few seconds and that it turns you into a tree.
The Pack
Alterix(Alkyon)
(2)"It was a long time ago son, the god is lost to the ages...Some say Helos, others Dren. I don't know myself."
Acheran(Tarran)
She's abandoning you...Your emotions are mixed, but you must leave...You head outside and take flight. No one has taken the offer to go with you. You set off; into the winds. Where to go...A village...But which one? Drevis' village...yes that would do for now. You follow the winds and find the village. Gurten it was called.
Things are different...Buildings have been burnt down and there are less people than usual...What happened here? You ask a nearby farmer.
(5) He kneels "Lord, please do not kill me! I don't have any trouble with you! Spare your servant!"
Strange....
"I asked what happened here."
"One of your brother came here and took this village...The black mi'lord."
"Has Drevis arrived yet?"
"No great lord!."
"Anything else happen?"
"Some dark-cloaked men have been seen around here."
Azkul's been busy since he was kicked out...And this lord thing was getting annoying.
You hear flapping...And you see the source. Azkul, your brother has come.
"Ughh...I best be off mi'lord"
The farmer retreats to the relative safety of a hut.
Koraeleth(Yoink)
"Mother!"
"Yes, Koraeleth?"
(1)"I'll be going now. thanks for everything."
Ḧ̴̝̗̟̹͇́̒͂͂A̱̼̼̤̘ͥ̾ͥ̃̇̇́H̄ͥ͑̄̈́҉̣A̞̲̲̬͇͔͚̯̔͑̉͛Ḧ̉̊͗ͭ̑͐͏҉̺̪̱͕̻̰Ä̻̞͕̯̘ͣ̌̀͜H̜̙̼͐̌̎̌̀͜Ä̡̭̺̝͚̳́H̩̹͚͙̭̗̰̠̽ͬ͌͌̂A̜̥̠͉̦̞̘̝̝ͬͯ͡
Damn him! You...decide to go outside and fly off. (5) It does wonders for clearing your head of stress...But not of the voice.
Jaxar(Spaghetti7)
Freedom! It was yours now. Your wing were still hurting, but you could fly now, at least. Time to look for your brother...Taking wing, you go. You look through the forest canopies and find no sight of Kefka. As you travel along you see a clearing...And Kefka talking to a tree. peculiar. You swoop down and land next to him. He's not paying attention to you at all; too focused on the tree.
Kefka(Firelordsky)
Well...If a tree could teleport why not talk to it.
"Hello? Tree are you ok?'
No response.
'Hi? Want to be friends?"
Nothing.
For some reason, to persist to talk to the thing...It's strange really, you hear nothing but you feel so good talking to it.
The Monster
Azkul(Azkul)
Dragons were lords of the realm, kings of the sky and emperors of land! This land must be conquered!
You demand from the villages of Fare and Gurten levies of men to fight. Fare is able to spare 15 men. They are barely armed, although some have spears and bows. The others have working equipment such as rakes, pitchforks, and hammers. When you head off to Gurten to recruit men, you find your brother Acheran in your village. What the hell was he doing here? Trying to take away your land!?
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In forest.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber.
HP: 67/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Fare
Retainers:
Location:
Fare
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold Foreign Quarter.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber
((Just noticed that I didn't organise the stats right. Ah well, don't have the time to fix it. Not going to affect the game anyway.))
((Sorry for lateness of update but I wasn't able to access the computer with my "RTD notes". Also sorry for having to shorten turn.))
The Orphan
Dekoth(Nega)
Not the best time to drink...And not the best time to fight. You back off from the oasis and try to appear weak and non-aggressive. (3) Well the nomads understand enough and stow away their weapons. They're still cautious however. One of them shouts to you "What business have you here dragon? This is Matzem land."
(3) You can make out about twenty individuals and some livestock. One of them catches your eyes especially, a short girl with glowing, golden eyes.
BrokenHold
Nirathi(Nirur Torir)
"I don't really want to go, but I guess I can't spend the rest of my life sulking over one mistake ... Sorry, I'd rather not talk about it right now. It was quite embarrassing."
" Must have been really embarrassing if your huddling in the old Records Of Boring Things former home (not it's actual name). Anyone come on, before Olon starts!"
Both of you head down to the Boar's Garden. You pass through Sun Avenue and travel by Emperor Goron Street. (4) On the way you see those those band of performers who came in the last migrant wave. Currently playing "Glory of the Halls". They've attracted quite an audience. Amusing yes, but not historically accurate. You keep walking to the Boars Garden.
You finally arrive at the Garden and find that only half the usual audience is here, that is, 30 people. You also find the other dragon here...You hope that he doesn't look at you!
The other people here don't really care much about your faux pax, except for some friends of the mayor who quietly giggle at you. Well...your not letting that bother you.
Anyway, Olin begins reading out news from the empire...Something you particularly enjoy as well as the stories.
"...Because of this, the Empire is now at war with the Emirate of Yahl. Lord Stertrum is leading the greater command. In addition, thenomadic tribes of Etgur are once again raiding the eastern nations of the empire. The Kras are currently urging the Emperor to send forces to fight back the Etgur...That is all the important news I have received tonight."
Interesting...Wars and raids. Well actually, this wasn't rare at all. Kring was always being raided or at war. Now for the story.
Olin reads out the epic of Behelm and Guita, with an accompanying band of musicians to help. He tells about the third act of the epic, when Behelm slays the army of the demon-king and dies from tripping over a rock. You've heard this tale a few times, but it's still entrancing.
As always, more people come to watch as Olin and the musicians get to the more interesting part. Eventually Olin finishes the epic and is applauded.
Next up, he tells you all about the Battle of Orom, when the Kringi forces were surrounded by the Drekali warlords.
"The Kringi were surrounded on all sides by the combined forces of the Drekali. Tough warriors, living in the barren hills and canyons of Dresa, of many tribes. The Kringi were trapped on a hill, no reinforcements and no chance of a quick victory. But they were not afraid, not thinking of lost as they knew that they would live for their commander was Juhul Omatz."
Juhul Omatz...yes the slave-general. The one who was taken from his nomadic tribe by slavers and sold to a noble for...pleasure. Eventually seen for his intelligence and cunning he was made a servant of the Emperor. He became a general after he repelled enemy forces from Kring with little less but a brigade of men.
"Omatz knew direct combat was foolish, idiotic. So he did something strange and unexpected; he dug a large hole in the hill and threw all the rations the force had into it. Perplexed, his men obyed anyway. Then he ordered that some music be played. Everyone, even the enemies, were perplexed, but the music played. The warlords diecided to charge in and attack."
"They got closer, running nearer. The Kringi archers fired their volleys, but it seemed to do nothing to stop the hordes. They came up the hill, fought with sword and axe, and yet the music still played. Finaly, the Drekali breached the Kringi lines, but it was useless. Omatz had succeeded in his plan. The music attracted a swarm of great wyrms, awakened by the music and the smell of food. They came upon the armies of the Drekali from beneath the ground, gorging themselves on their armour and flesh. The Drekali already on the hill surrendured, asking for peace if Omatz called of the wyrms. He laughed and agreed. Omatz vassalised the warlords and taught them the way of using the wyrms. And that is how the Drekali came to become the Wyrmlords of today."
Never heard that one.
"Wow, I want a wyrm!" you hear a child say.
"Are wyrms actually real? They must be a myth..." You hear someone say.
Now what?
Astaroth(tomas1297)
You head down to the Boars Garden. It's not too far from the library. You pass by a group of acrobats.
When you get to the Boars Garden you see that there are at least 30 people down here. And that other dragon, well you don't really care all that much about what she did. You just want to listen to what the historian has to say.
"...Because of this, the Empire is now at war with the Emirate of Yahl. Lord Stertrum is leading the greater command. In addition, thenomadic tribes of Etgur are once again raiding the eastern nations of the empire. The Kras are currently urging the Emperor to send forces to fight back the Etgur...That is all the important news I have received tonight."
Common politics, nothing out of the ordinary.
The historian then goes and read some part of an epic...It sounds familiar, you probably heard it while you were traveling, you just can't put your claw on it. Some musicians are assisting him.
Next up the historian recites some account of a battle...
"The Kringi were surrounded on all sides by the combined forces of the Drekali. Tough warriors, living in the barren hills and canyons of Dresa, of many tribes. The Kringi were trapped on a hill, no reinforcements and no chance of a quick victory. But they were not afraid, not thinking of lost as they knew that they would live for their commander was Juhul Omatz."
"Omatz knew direct combat was foolish, idiotic. So he did something strange and unexpected; he dug a large hole in the hill and threw all the rations the force had into it. Perplexed, his men obyed anyway. Then he ordered that some music be played. Everyone, even the enemies, were perplexed, but the music played. The warlords diecided to charge in and attack."
"They got closer, running nearer. The Kringi archers fired their volleys, but it seemed to do nothing to stop the hordes. They came up the hill, fought with sword and axe, and yet the music still played. Finaly, the Drekali breached the Kringi lines, but it was useless. Omatz had succeeded in his plan. The music attracted a swarm of great wyrms, awakened by the music and the smell of food. They came upon the armies of the Drekali from beneath the ground, gorging themselves on their armour and flesh. The Drekali already on the hill surrendured, asking for peace if Omatz called of the wyrms. He laughed and agreed. Omatz vassalised the warlords and taught them the way of using the wyrms. And that is how the Drekali came to become the Wyrmlords of today."
Interesting...You believe you've heard of this commander before. A herder-turned-slave-turned-servant-turned general. Conquered much of the empire apparantly. You guess that the Kringi like making their enemies squirm or at least die...And that they don't mind dying too much if their goals are completed.
Well time to sleep...You walk back to the Foreign Quarter. A very long walk since the Living Quarters are crowded now. You see a play, acrobats, some kind of drinking contest, and some kind of board game being played.
Finally you get back to the Foreign Quarter and find the inn where your companions are staying. You sleep.
The Prisoner
Conchobar (Sinpwn)
You turned into a tree for a few seconds that means you can turn into an elf for an indefinite amount of time! (2+1) It barely works but you do look kinda like an elf now. You don't know how long this will last though.
You then tell one of your thralls to learn the art of dentistry. He stares blankly at you. You notice he has bad teeth.
"It's someone who fixes teeth..."
He still looks slightly blank.
"Aaghh...Yes my lord I shall try to learn that occupation..."
He runs off and (4) actually does try learning how to become a dentist.
The Watcher
Schketz(Shiney)
(4) You soared through the air, dancing under the light of the moon. The world slept, but that didn't mean you had to. You had been exploring the world by your lonesome for 5 years, loving every bit of it. Watching as the races of man, dwarf, orc, and the rest built their civilizations and societies. You had just visited the orcish city of Helte; nice place with simple yet beautiful artwork. The people were nice enough too. Even though, you left. There was still more of the world to see!
As you fly, you notice something below you...Some light....some person surrounded by...things. They don't look friendly.
The Pack
Alterix(Alkyon)
You take your stuff and leave home...Forever maybe. Time to look for treasure, maybe Acheran if you see him. You fly off to the east, first to that village...And as luck would have it, Acheran is here...and Azkul.
Acheran(Tarran)
You scold your black-scaled brother for his actions; he doesn't deign to reply or even talk, instead he charges at you from the skies. (6+1+6+1) vs (2+1+2+2+2)
Unfortunately for poor Azkul, you were not an idiot. You sidestepped a few moments before he came down and he instead crashed into the earth. You then held him down, for now anyway.
You also smell yet and another dragon here, Alterix?
Koraeleth(Yoink)
You fly, blindly into the air. Just trying to get rid of this bloody THING! You blow flame as you continue your flight, raving madness as you go. As you fly up a mountain (or what you assume to be one. Your not sure) you feel a pain in your belly...A javelin...You fall.
-14 hp
You awaken some time later, bound with hard, shining black chains. You hear footsteps and feel a fire nearby.
"He's coming around boss."
"Dragon, do you know why we captured you?" You hear to your left.
Jaxar(Spaghetti7)
"Why the hell are you talking to a tree?" You say.
"Ughh...I dunno what your talking about! So need any help with anything?" He says.
You look at the tree and notice that the tree's gone. And that both of you are now in a large prison.
"Is this actually happening!?" Kefka says.
"Yeah...Weird."
Both of you are in the same cell. The bars look rusted and there is no light besides some torches in the hallway.
Kefka(Firelordsky)
You converse with the tree yet again, but then you hear a familiar voice behind you .
"Why the hell are you talking to a tree?" You hear Jaxar say.
You turn around to face him.
"Ughh...I dunno what your talking about! So need any help with anything?" You say.
You look at the tree and notice that the tree's gone. And that both of you are now in a large prison.
"Is this actually happening!?"
"Yeah...Weird."
Both of you are in the same cell. The bars look rusted and there is no light besides some torches in the hallway.
The Monster
Azkul(Azkul)
You decide that your brother needs to know who's boss around here...(2+1+2+2+2) vs (6+1+6+1)
As you gather speed and come even nearer to Acheran, he sidesteps and you crash into the earth. You can't move; your stuck in the dirt and Acheran is holding you down.
-15 hp
HP: 45/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison
Mother's Lair-Main Chamber.
HP: 52/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Fare
Retainers:
Location:Gurten
Fare
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Gurten
Mother's Lair-Main Chamber
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In the Boars Garden.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
By an oasis.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:32/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Flying above a forest.
(Being busy+Number of players+Amount of writing=Slow update)
The Orphan
Dekoth(Nega)
You tell them your just passing through on your journey to the North.
"North, you blind? That's were all the fighting's at. The Emir sent huge army through here three days ago."
BrokenHold
Nirathi(Nirur Torir)
Soon after awakening, you decide to look for the other dragon. He seemed to like stories, perhaps he'd forgive you for your stupidity if you told him some?
After a few hours of searching and looking around, you find out that he's been sent to the Deep Mines…DIdn't mother go down there sometimes?
As you searched, you hear an alarm.
"A Titan has come!"
Oh great goddess of all. You've read about these things, old creatures , older than even god and dragon. They were incredibly rare and could easily destroy a fortress…Soon the inhabitants of the fort go off to several safehouses and holds throughout the fortress. Soldiers rush off to the defence. Where was mother? You haven't seen her in some time.
Astaroth(tomas1297)
The next morning, you awake to find everything looking normal…For a dwarves fortress. As you get up, you notice Murcas standing nearby holding a letter.
"Astaroth, seems that your already needed. In the Deep Mines, young one."
"Aren't you coming?"
"Elves aren't allowed. Old custom they say."
After eating a bit, you are escorted down to the entrance to the Deep Mines. A group of 20 dwarves soldiers are drilling nearby. The Overseer approaches.
"Sorry bout this, but we really need help down there."
He pauses and continues.
"I should tell you what exactly we're facing down there. Strange…abominations. Creatures of scales and feathers; some even of metal skin. A few don't even have real bodies, they're just clumps of gas. We don't know how they came to be, but they haven't tried charging up into the fort. We believe they're bound there by some force. We would seal them up and ignore them, but one of the miners swore he saw pure adamantium! We need to get in there."
He finishes and he signals for the troops to continue downwards.
You follow after them.
As you descend down the tunnel, you see some dwarves guards, miners, engineers, and even carpenters. Probably just preparing traps and supports, you think. After some time, you end up in a long, smooth corridor with torches lining the paths. Towards the front of the troop, you see a large gate and several defensive walls and other defences. Also a large number of dwarves manning them.. Seems there are more dwarves here than officially said. The troop disperses and goes off to reinforce the guard's numbers.
"Hey you! Dragon, get ready! Once the gate opens, you''ll be fighting the monsters!"
The Prisoner
Conchobar (Sinpwn)
In your elvish form, you decide to go looking for secrets and artifacts. First however, you need some clothes. Inconspicuous one hopefully. (1) Unfortunately, the clothes of your thralls are anything but inconspicuous. They're wearing pink and neon green! You decide to look through the old manor for some clothes…And you find some old clothes…Of ancient elven nobility. Luck doesn't seem to be on your side today.
Well anyway, you leave the manor for now and head out to explore. (2-1) You soon catch the attention of the crowds and eventually, someone comes and asks you why your wearing such outdated clothing. (3) You say that it's for a class. He doesn't look like he believes you, but he lets you go.
You go on looking for secrets, all the while everyone looks at you. (1) You don't see anyone actively spying on you. (6) After many hours of travel, you find a secret of sorts. A wall that when touched in a certain place, opens up and leads towards a…(6) Fount of Mana! You salivate just looking at it! (5) No one's watching you.. Also, there seems to be four golden rods hovering above the fountain.
(1) Your dentist has maimed someone by accident.
The Watcher
Schketz(Shiney)
That person was in danger, it needed help! You cautiously swoop down to the trio (3) and just grab the person before he was attacked. He screams.
"I'm not going to kill you little one. I am Schketz, child of Maetha."
He stops screaming and looks at you for some time. You notice he's an elf.
"Now, what we're you doing out here alone in the night?"
"A task…sent by my master. He needs help…Could you help?"
The Pack
Alterix(Alkyon)
A few moments after your conversation, the villagers cautiously start opening their doors and looking around. Some go off and liberally kick Azkul.
One of them replies to Acheran:
"Good sirs, um, under no circumstanced did we ever enjoy this piece of filth's rule! He killed my daughter, my daughter's daughter, and so many others…And besides that, we already had a lord, the arch-duke Ferros."
He looks at Azkul and says:
"Are you going to kill him, that's all he really deserves."
Acheran(Tarran)
A few moments after your conversation, the villagers cautiously start opening their doors and looking around. Some go off and liberally kick Azkul.
One of them replies to you:
"Good sirs, um, under no circumstanced did we ever enjoy this piece of filth's rule! He killed my daughter, my daughter's daughter, and so many others…And besides that, we already had a lord, the arch-duke Ferros."
He looks at Azkul and says:
"Are you going to kill him, that's all he really deserves."
Koraeleth(Yoink)
Damn Him! Why!? You hadn't done anything wrong to this thing, and yet it had brought you to this fate! You scream and growl, trying to get rid of the insidious voice. You can hear swords being unsheathed and armour rustling. (5) Your chains are strong, but you try hard…You can feel flames welling with in you…You break free.
Then you hear a voice:
"Kill him only if necessary, he is wanted elsewhere."
Kill? You? No, no, no!
You unleash your bodily flames(1)…Which you unfortunately aim at your self.
-20 HP
-5 BP
The men start to surround you, some bringing pikes and bows.
(3+1+6+3+2+2+1+1) vs (1+1+3+2+4+5)
Aaghh! The flames burn! But you can't worry about that now, you need to fight. You don't know how many there are, but you it doesn't matter, all of them will die!
You charge at several men, still shaking from seeing you get up. They don't even get a hit on you before dying. Then you feel a pain in your rear. Aagh! Pikes and arrows…You take flight above…and swoop down at them with righteous flame.
-7 BP
-6 HP
Blood and Fire, all that remains…And the Voice seems…content. Approving of you…Why did these men attack me?
Jaxar(Spaghetti7)
Why couldn't your twin just keep his nose out of nature's business. Ah well, time to get out of this mess. (2+2) You see that the bars are very rusted and decide to smash your way out! The bars break the instant you slammed it with your tail. Easy…too easy. You look out and see…a dark-clothed figure in the corridor.
"Ah, looks like you've arrived. Now would you kindly follow me?"
You don't trust this one at all…But your mind says that you should obey.
Kefka(Firelordsky)
(4) The bars are rusted. There's no other weakness in the cell. Fortunately, you don't need to worry about that. Your twin has broken the bars…That hasn't helped one bit as you hear the words from the dark-clothed one.
"Ah, looks like you've arrived. Now would you kindly follow me?"
The Monster
Azkul(Azkul)
(3+2) vs (6+1)
You try to get up, desperately. But your brother is holding you down good..It actually hurts. Some filthy peasants are kicking you.
-3 hp
-15 hp
HP: 19/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison
Mother's Lair-Main Chamber.
HP: 34/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Fare
Retainers:
Location:Gurten
Fare
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Gurten
Mother's Lair-Main Chamber
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In the Boars Garden.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
By an oasis.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:32/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Flying above a forest.
(You may have noticed the simplification of combat and shortening of turns. Sorry, but I need to.)
BrokenHold
Nirathi(Nirur Torir)
((You were extremely lucky. Had those rolls been too bad, the titan would be inside, have a disease, children, and the traps would have triggered on you.))
(6) You think about the safety of the eggs and decide that the eggs are safer where they are. The dwarves would probably knock them over. The titan couldn't possibly get that far deep...
(6) Your role in this situation is to stay near the militia and bring them back to safety if they're dying or too injured and also to heal them. You run towards the depot, all the while the civilians are rushing to the safe areas. Once you get to the depot, you find a large number of dwarves readying defenses and several of them marching out to the Trap Fields just outside the Fort...(6) The Titan seems to be alone, and non-disease bringing. It doesn't seem to have any spawn either...But the militia-commander says that it has several slaves with it. He also tells you to go out there and recover any injured dwarves.
You leave the safety of the Fort and enter the Trap Fields. These traps are usually disabled, but can bet put on in a pinch. (6) You don't trigger any at all and soon enough you find a group of dwarves fighting off some goblins. (3) Neither side seems to be winning...Where's the titan anyway?
Astaroth(tomas1297)
You run pass the guarding dwarves and into the gates-which immediately close. Looking around, you see an old ruin of sorts-ancient structures of a long dead people. (1) You don't have time to think up of scenarios before something comes and attacks. (3) It's the size of a human with a strange squid-like head with an insectoid body. (1vs6) It jumps onto your back before you can even react! (6) Luckily however, it has little offensive capabilities, only doing 5 damage to you.
-5 hp
(1) You try to shake it off your back but fail utterly. (1) It screams something foul and dark, causing you pain and attracting more of it's demented brethren.
-15 hp
The Prisoner
Conchobar (Sinpwn)
(4) You look at the golden rods and analyse them. Nope, just your average floating decor. You take a sip from the Fount (2)….AAGGHHH!! It burns of acid and holiness.
"Fool. You don't truly think it would be this easy, did you?
-30 hp
+3 mp
The Watcher
Schketz(Shiney)
Throughout the journey, you question your little friend. He's visibly annoyed but you don't seem to notice this at all.
He tells you his master is in trouble, he was kidnapped as a child some time ago and is now looking for a way for revenge. The elf has been sent out by himself because the Master believed he looked the most inconspicuous. He tells you he's from Illyria. He refuses to answer anymore questions.
Eventually, the two of you arrive at what seems to be yet another forest, no different from the last one. He tells you however that under it is something of interest, a whole city. He leads you to one entrance, big enough for a dragon.
The Pack
Alterix(Alkyon)
With this little problem being finished, you say goodbye to your sibling and head off east. You travel for days, around a week you believe. (4) As you fly, you see something- a ruin. It's different than others though, for one thing it's shiny. The whole thing is shiny. Not with clay and glass but white gold! (4) You control yourself and cautiously fly down.
Acheran(Tarran)
As you talk to the peasants, Azkul suddenly struggles and pushes all of you off! He doesn't fight however, rather he flies off. Bastard.
"Um, sir Acheran, are you going to go after him? I'm sure the arch-duke would be thankful, not to mention us of this village."
Koraeleth(Yoink)
You look around with an evil grin, (4) and see little of great danger. However, you do see two chests that probably contain something important. But you W̢̛ͥͦ̆̿͗̿̓̾̈͡҉̧̭̪̤̰̬̥͉͓̝̫̹̼Ȩ̸̶̶̘͓̼͉̳͓̗̳͉̞͈̑͒ͮͯ̊ͥ͛͒͋ͭ͒́ͨ̚̚͠ must eat! You take a corpse and fly off to a nearby ledge and feast. Glorious flesh it ta-memories pass. Of undead hordes and a doomed city…Sharing a mind can get some time getting used too...
Jaxar(Spaghetti7)
(4) You and your brother follow the man. You notice that everything looks old and worn and the candles are giving off light-but they emit no flame. The man brings both of you to a large spherical room. There is some kind of…rune in the centre.
"Now, both of you may be wondering why I have brought you two here…Well you two have been chosen to serve…the Great God of All! None get this chance! Do you accept?"
The man talks erratically and with a lisp. The whole room is dusty and you notice damaged paintings and objects scattered on the floor.
Kefka(Firelordsky)
(4) You and your brother follow the man. You notice that everything looks old and worn and the candles are giving off light-but they emit no flame. The man brings both of you to a large spherical room. There is some kind of…rune in the centre.
"Now, both of you may be wondering why I have brought you two here…Well you two have been chosen to serve…the Great God of All! None get this chance! Do you accept?"
The man talks erratically and with a lisp. The whole room is dusty and you notice damaged paintings and objects scattered on the floor.
The Monster
Azkul(Azkul)
(5) vs (1+2)
You erupt like a newly-born volcano god and take Acheran by surprise, as well as the traitorous peasants. Not time to fight, you decide. You fly off back to Fare, where your slaves are still loyal...somewhat.
HP: 19/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison
Mother's Lair-Main Chamber.
HP: 34/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 25/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 11/41
BP:15/15
MP:12/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Gurten
Mother's Lair-Main Chamber
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In the Boars Garden.
[/spoiler]
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:32/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Flying above a forest.
[/quote]
BrokenHold
Nirathi(Nirur Torir)
((Your not flying because the Titan's followers can shoot you down and the Titan can just grab you. He's huge.))
(5) You look around the battlefield for injured dwarves. You find 2 of them, fighting of what seem to be goblins. (4+2+6)vs(5+5-3)
You charge in and tear through the goblins, slashing and biting them. Your dwarves comrades are shaken, but soon enough join you. The goblins retreat, but trigger a trap, causing them to fall into a pit full of spikes. One of the dwarves has lost a hand. His friend goes off to fight some more of the Titan's slaves while you bring the injured one back. (6) You make it back to the cave without incident and bring him to the doctor. Some elves are manning the Fort Defences, the dwarves all seem to be either on the battlefield or resting their wounds. A moment after returning the dwarf, one of the commanders gestures to you. You go to him and ask what's the problem. "The Titan's sent some diggers to dig down into the Residential Quarters! I only learned now. I've sent some men down there, but I need some more manpower. Get there and make sure the enemy doesn't get through."
And then you wondered; where was mother?
Astaroth(tomas1297)
((Astaroth really isn't made for combat.))
(1vs4)
You once again try to shake the fowl creature off your hide, but fail. It latches on and pierces your skin.
-5hp
Failing your attack, you try to make it leave with a puff of flame (3) which misses. It does however scare it off into the dark. (1) Out of the ruins, you see eyes starting to glow. Glowing with madness and centuries of imprisonment. You notice the dwarves screaming at you. "Get out of there. We're using the MAGMA!"
Magma? Why didn't they do this before?
The Prisoner
Conchobar (Sinpwn)
"Elven? Hah if you on-"
(4) You cast dominate sentient and it succeeds. This elf here is now more willing to obey you.
-10 mp
"Yes, I shall calm down. Yes, perhaps it was rash to do this, Conchobar. No my friend, you have not earned my anger at all! And milord, do be blunt, your dentist is utterly crap at his job, he maimed his last patient!"
The Watcher
Schketz(Shiney)
Following your dour elven comrade, you go into these dank tunnels. You sing some songs, all in Illyrian. (2) Unknown to you however, your a terrible singer and your mispronouncing every word. The elf personally thinks he's going mad…Again. You take note of the strange glowing mushrooms and the tree roots sticking out of the ceiling. (4) Eventually you reach what seems to be a cavern. Cavern doesn't convey the full size of the place; you can't even see the ceiling! The whole place is a huge structure, as if it was mined out of the rock and chiseled to perfection. There are statues and murals and mosaics all over the place. Your elven friend says this is the entrance to Auchindon. Entrance? More like the main attraction. (1) Out of thin air, soldiers appear out of nowhere and point at you with extremely sharp spears. One of them say, "Business, dragon?"
The Pack
Alterix(Alkyon)
(4) You cautiously look around the complex. It doesn't seemed that old…Heck, there aren't even any plants growing on the ruins yet. But that begs the question, why exactly are these ruins…ruins? There must be someone living here, or at least tending to the place. (2) You soon find out. A dragon…. She's also smelled you. (5) Fortunately, instead of attacking you and just incinerating you to a crisp, she runs off into the ruin. As in underground. You see that she was on some coins…100 maybe? Now why would she just run off without these...
Acheran(Tarran)
Your honour compels you to search out for your brother Azkul and slay him. Such an odd turn of events, don't knights do this?
(5)vs(1-1) You cautiously follow Azkul. He doesn't even seem aware! Idiot. He goes into yet another village. Seems he's been busy conquering. He's commanding the peasants to do…something.
Koraeleth(Yoink)
(4) You notice that there happens to be a cave just behind the your former captor's camp. The tents are still there, and the corpses still rotting. Their belongings are here too. You go inside the cave and sleep. (3) You dream of being rich, powerful, and feared…Then the Other One comes and laughs at you and change the dream into a terrible nightmare!
Jaxar(Spaghetti7)
Kefka tells you to be quiet and let him speak. You agree and tell him to ask what this God is.
Jaxar does so and the man replies with babbling some words and mindraping your minds. At least you know who this God is now…kinda. Seems to be an old god, since before dragons became intelligent. Before humans were made…A god of gods…and blood and fire and all that exists...
-10 hp
Kefka(Firelordsky)
After telling your brother Jaxar not to talk, he tells you to ask him who this God is. You do. (2) "What!? You know not the Great God? The one who gives us life and shares our dreams!?" He babbles something and then you and your brother feel intense pain in your heads.
-10 hp
(6) You do however learn who this God is…Seems to be an old god, since before dragons became intelligent. Before humans were made…A god of gods…and blood and fire and all that exists...
The Monster
Azkul(Azkul)
(2) You look around your village and see that all the villagers are scrawny and weak. Well you did kill quite a few of them…So instead, you just pick the old guy to take command. He thanks you with great praise. The villagers already have a militia.
HP: 19/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison.
HP: 46/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison
Mother's Lair-Main Chamber.
HP: 34/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 20/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 11/41
BP:15/15
MP:2/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Gurten
Mother's Lair-Main Chamber
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In the Boars Garden.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:32/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Flying above a forest.
((No Skyrim for me, an update for you!))
BrokenHold
Nirathi(Nirur Torir)
You head down to the Residential Quarters, all the while thinking on the futility and brutality of war. That's the way of the world, you guess. (6)You reach the Quarters and find the place still unscathed. (4) Most if not all of the civilians have evacuated for the safe areas. All that remain are a few stragglers and the militia forces, (4) numbering about 23.
(5) You believe you've found all the possible places where the slaves could breach and have narrowed those down to three extrmely likely places. The Boar's Garden, The plaza of the Matyrs, and Nasem's Bakery. (3+1) You tell the militia this and they rush to those positions with little questioning. (2) They only make it to the plaza before the ceiling and walls open up to reveal hordes of slave warriors! Soon enough the plaza is crawling with them. (3) Three dwarves are next to you, fearful, but ready to die. Your surrounded from all sides and the rest of the militia is seperated.
Astaroth(tomas1297)
You run back to the defences, not caring about your wounds. (5) Luckily, you don't further damage yourself in the retreat. (1) As you reach the gate, the hordes rush forward and pounce on you and run through the gate! "Magma now!", you hear someone say. (4) The dwarves obey with little fear and pull the lever. (6) Out of the walls spew out the blood of the earth, and the death of all. Seeing the molten rock, (4+1) the creatures run back into their ruins. You quickly get back in. (5) Only 6 dwarves were lost today.
-8 hp
The Prisoner
Conchobar (Sinpwn)
(1+2)"N-Bu-Yes sir." He nearly resisted the spell...He's going to get loose very soon. Once both of you get back on the street, you see that he looks like a young elf. Blonde hair, blue eyes, nothing really different about him...You haven't seen him before.
(2) "Agh...Enough of this! Your days are numbered drake!" He dissapears. Damn elves and their spells...
The Watcher
Schketz(Shiney)
((Your character reminds me of a dragon Merrill from dragon age now. Seriously, I'm imagining your character with a Welsh
accent.))
(2+1) It takes Schetksz a little while, but near the end of her little explaination, she realizes that these guys MUST be this master guy's captors. Course, that was helped by the "oh shit" face on your elven friend. (1-1) The elven soldiers look not a bit sympathetic. One of them whispers to the winds...(2+1) "Dragon...escape plan...Alert...", that's all you get. He looks at you again and says, "Kill them both!"
Uh-oh. (6vs2+2) Luckily, you've been in these situations before so you quickly scoop up your elf-friend and fly up to the sk-cavern ceiling. (6vs4+1) You quickly fly around and strike the stalacites which succeed in confusing the elves. (4vs1) Out of nowhere, a barrage of fireballs come at you...Only to fizzle out half way. Your elf-friend is practically dirtying his pants.
The Pack
Alterix(Alkyon)
...Best not to bother other dragons. Who knows what they can do? This might even be his lair...(2) You turn to fly away, but you soon find yourself struck by what seems to be fire...Very straight and narrow fire. (4) You steady yourself and crash on the grass and not all those pointy roofs. As you try to get up, a foot smashes into your back. "What do you want?", astrangely soft voice says.
-6 hp
Acheran(Tarran)
((Poor Azkul))
You fly nearer to the village, just near enough that the villagers can hear you. (6+-2) You offer them a choice, rebel and live
free once again, or kneel and serve a tyrant. They hesitate a moment before rushing at Azkul. It feels good to see these people fight their masters, to defeat those who would harm and maim infact...
Trait Gained! Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Koraeleth(Yoink)
(5-2) Despite the Thing disturbing your dreams, you find yourself able to sleep. You awaken and leave the little cave. Things look...OK...(5) And then the memories came.
Lights of a distant city. Dragons. Slaves. The Twelve Beys. White-Gold palace. Brother in need...
Ouch.
+30 hp
Jaxar(Spaghetti7)
"Yes! Yes! both shall serve Him! Yes, you go now!"
Both you and your brother find yourself in some dank cave...There's an exit not too far away.
Kefka(Firelordsky)
"Yes! Yes! both shall serve Him! Yes, you go now!"
Both you and your brother find yourself in some dank cave...There's an exit not too far away.
The Monster
Azkul(Azkul)
You prepare your militia to move and reclaim Gurten, but then your bloody brother appears again and gives a bloody speech of freedom! Damn peasants turn on you and start attacking! You feel your tail bleeding
-6 hp
HP: 49/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense
at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave.
HP: 46/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave
.
HP: 28/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a
valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 12/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Deep Mines.
HP: 11/41
BP:15/15
MP:2/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 58/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Fare
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: BrokenHold, Residential Quarters, Plaza of Martyrs.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
[+1] Charisma: 64
Evilness : 51
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people.
Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:32/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Elven Fortress?.
BrokenHold
Nirathi(Nirur Torir)
(5-1) Although the mass of dirty flesh is hard to distinguish as individuals, you find several more cared for slaves. They a have a silver hand on their faces. A sign of command probably. (2) You call to the dwarves to help you, but they say that attacking the commanders are useless. (2) You ignore them and charge on ahead. Course, even a dragon cannot just charge through so many...You tumble onto some spears and are soon surrounded.
-11 hp
Astaroth(tomas1297)
Death...Can't fall to death. Not now...So young and unproven...(1) You try to walk away, to the medic or even upstairs...But you only make a few steps before you collapse on the tunnel ground. The dwarves around you are heading upstairs, packing up their belongings. You hear something about the fort being attacked from above and such a shame that the ruins would be melted away.
"Dragon? There's another fight upstairs...A Titan. Worse than what you fought. Your wounds are extreme...And we don't have time or the resources to heal you up...So I ask, can you still fight?"
The Prisoner
Conchobar (Sinpwn)
Bloody Elf! He's probably working for that bloody princess...She would look good in chains...Or in your belly. Enough of this, you need to get back to the manor. (6-1) Your spell is still functioning. Guess your a fast learner. (2) As you were sneaking off to your hideout, you see a patrol of guards pass by. You hide behind an incredibly elegant statue of an elf and listen. The soldiers are already down at the manor! (3) Luckily, your followers have been able to bar the door. Also something about some dragon at the gates. You hurry off to the underworks, and do indeed find the manor door surrounded by at least ten men...Course, a single breath of flame would take them all out. The manor is after all located in a tight, narrow, corridor.
The Watcher
Schketz(Shiney)
((Correction to another typo in this OOC. Merrill's an elf and only has the Welsh accent and crazy in no.2))
No time to fight. These enemies will probably regroup...And in bigger numbers. (2) You fly off, trying to find this master. You don't get very far before you encounter a patrol of archers. (2+2)vs(6) As fit and agile as you are, the architecture and cavern roof limit your movement. Even worse, these archers seem to be one of those legendary Ranger Squads you heard about in the stories...Mostly because they've struck you all along your body.
-14 hp
No time to fight them. (1) You fly off, bleeding. You ask the elf if he can offer any assistance and all he says is, "avoid the great tree." The bloody tree happens to be just 2 metres away! (1) vs (2+2) You soon learn why. Vines and branches start to animate into activity, under something's command. Course, trees are awfully slow and you can fly. You easily dodge it and fly off. (3) You ask the elf where the Master could probably be found. He says in the manor, in the undeworks and abandoned quarters...Which means you'll have to walk. Crap. (6) You spot yet another patrol. They're not going for you however, but elswhere...Stairs. Now let's see...Ah, here we go! You see a large stairwell and land on it. You run down...(2) And find yourself face to face with a squad of elves. "Dragon! Kill it!"
The Pack
Alterix(Alkyon)
"Only those who have no right to be here, drake. This is my lair, not yours! I found it, it's mine! Unless you have something important here then leave!"
Acheran(Tarran)
((Oh god. Azkul...))
(3) vs (1+2) You swoop down onto Azkul and bite at his tail, preventing him from leaving...Then you remember that Azkul has a bladed-tail. Ow.
-15 hp
Koraeleth(Yoink)
You interpret the visions as helping your brother...But which one? You don't know, and right now you don't care. What ever sooths your mind. The visions guide you...East. Eventually, you come to find two dragons...One has it's foot over the other. You recognise the one on the bottom. Alterix. The one on top is far too large and far too green to be your brother...
Jaxar(Spaghetti7)
(2) You exit the cave and come upon what seems to be a storage room for valuables. A storage room in a cave, that is. Golds...statues...furniture. You see a large door somewhere off...And someone with a torch in the distance. You look up and see that the ceiling is very, very, distant. You can barely make out some light.
Kefka(Firelordsky)
(2) You exit the cave and come upon what seems to be a storage room for valuables. A storage room in a cave, that is. Golds...statues...furniture. You see a large door somewhere off...And someone with a torch in the distance. You look up and see that the ceiling is very, very, distant. You take flight and look around. (5) You see the torchbearer...He's not alone. Some others.
The Monster
Azkul(Azkul)
((Oh god. Azkul...))
Traitors! Perhaps elsewhere...You can't fight all of them...And your brother. You turn to fly off somewhere, anywhere but here. (1+2) vs (3) But then, your brother catches your tail and bites down! Of course, your tail is a blade, so it will hurt your brother.
-4 hp
As much as you try to escape, you can't! His grip is not so strong, but your wings are far too weak! (5) In the meantime, the peasants haven't reached you yet.
HP: 49/59
BP: 6/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense
at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave.
HP: 46/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave
.
HP: 24/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a
valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 12/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Deep Mines.
HP: 11/41
BP:15/15
MP:2/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 58/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Fare
HP: 34/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: BrokenHold, Residential Quarters, Plaza of Martyrs.
HP: 45/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
[+1] Charisma: 64
Evilness : 51
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people.
Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:18/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Elven Fortress?.
((Connection very slow, but workable. Also, inspiration from book series I'm reading.))
BrokenHold
Nirathi(Nirur Torir)
(6) You regain your senses andquickly get yourself up and dodge the weapons of the surrounding enemies with undraconic grace. With quick thinking, you locate a squad of dwarves holding their ground at the entance to an alley. (2) Unfortunately, there happens to be a horde of aggressive enslaved warriors in between you and them. (1) And as for your feigning skills, let say you've a great deal more to learn about trickery...If you live, that is. The slaves have entangled you in nets and are now poking you to death with their roughly made spears.
-7 hp
Astaroth(tomas1297)
(5) "You make a good point, dragon. Course I'm just the medic. I'll report your plan to the commander." A few moments later, a dwarf you presume to be the commander comes along. "Astaroth, yes? I've thought on your plan of action and for the most part, I agree. Course I've changed it here and there to serve us better...I'm dividing our forces into three contigents. Two will go via our well hidden tunnels while one will head up via the main passage. I can see that your still weak from your exposure to the creatures...You'll accompany the 3rd contigent. From there, we'll each head to the city's armouries...And procure some experiental weapons...I'd rather not use them, but the situation is dire."
(4) You don't know why you didn't do it before, but you cast harden on yourself with no problems.
-4 mp
The Prisoner
Conchobar (Sinpwn)
(2) You deactivate your transformation spell and once again turn into the black dragon with glowing green scales we all know and love. With your incredible advantage here, you decide that a single burst of evil flame should kill them all. Course, them being bloody elves, they happen to have flame-resistant magic at work.
-4 bp
The elves are not amused. (6) vs (5). They instantly strike back with a gail of harsh snow; you resist the brunt of the magical onslaught, which is to say, extremely painful but still not dead.
-4 hp
The Watcher
Schketz(Shiney)
(6)"Wall formation!" An elf cries. They mean against fire, right? Well anyway, they're expecting a breath of flame right now. (3+1) Your surprise the squad completely when you just charge through them, leaving you time to escape into the lower levels of the fortress. (5) For some time, you don't encounter any elves at all. You just keep on walking or running. You actually start questioning your sanity after twenty minutes of this. Eventually you come upon a door. The stairwell keeps on going. The elf points to the door and says his master's abode is through there.
The Pack
Alterix(Alkyon)
You say what you say, and just as it was going to respond, Koraeleth comes out of nowhere and begins attacking a nearby statue. It was a nice statue too. "Who is that idiot!?", you hear your attacker say.
Acheran(Tarran)
(3) vs (5+2)
As strong as you are, Azkul's just too fast for you...despite the wounds.(4) vs (5+2) He easily dodges your tail-bash and flies off into the air...Only to turn back towards the
earth and ,(5) vs (3+2), speeds right into your ever-so-delicate backside. Or at least he would have if you were more foolish. You curl up into a ball and easily block most if not all the pain.
Koraeleth(Yoink)
(4) vs (2+1)
YESSS! ATTACK KILL! SLAUGHTER. The Other has been a lot clearer lately...You obey. The dragon expects nothing. You charge into her from above and at great speed, pushing her off
the drake below. You hear it's wings crack. You don't stop to see to your sibling, rather, you begin slashing at the downed dragon. (1) vs (3)...Then you feel wierd. You find
that you've been attacking a...statue. Two dragons are watching you just a metre away. With utter shock. Again, the one on the bottom is Alterix.
Jaxar(Spaghetti7)
(2) You take to the wing and fly towards the cracks...crevice. Whatever. You soon find that the cracks are extremely small. And the jewels. Pretty...Jewels. No, must resist...Ah what does it matter! You fly down into the treasure and swim in ectastic joy...Then Kefka comes and bugs you about some cultists people. You honestly don't care anymore. Look at all these jewels!
Kefka(Firelordsky)
(4) You look for your brother and after a little looking around, you find him wallowing in the pile of jewels and gold. You tell him about the cultists. He ignores you.
The Monster
Azkul(Azkul)
You escape your brother's hold and dodge his clumbsy club of a tail. You fly off, as if you were escaping, but instead dive back to the village, aiming for your brother's
undefended backside. Course it didn't work as you planned...He curled up and deflected your attack. You feel vibrations all over your body.
HP: 49/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense
at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave.
HP: 46/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave
.
HP: 24/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a
valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 12/45
BP:15/15
MP: 8/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Deep Mines.
HP: 7/41
BP:11/15
MP:2/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 58/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Fare
HP: 27/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: BrokenHold, Residential Quarters, Plaza of Martyrs.
HP: 45/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
[+1] Charisma: 64
Evilness : 51
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people.
Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:18/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
((Oh wow I've broken so many of my own rules...Ah well, three people would be dead by now if I hadn't forgotten. Note to self, always make own system.))
BrokenHold
Nirathi(Nirur Torir)
(1d20=20!) Nirathi ingests her own breath and heals her own flesh completely! (6) The slaves are surprised by this and a few of them have paused in their attacks.
(3d6=5+3) Course, that doesn't mean that all of them are stopping.
-8 hp
Astaroth(tomas1297)
(5) You nod andobey the plan as said by the commander. The commander points to a group of dwarves to your right, experienced soldiers from the look of it. While still in pain, you hobble your way to the contingent and wait. Soon enough, a large tunnel in the cavern wall opens up, just large enough to fit you. The dwarves head on in first with you in the rear. The trips goes without any trouble at all. (2) Eventually, the leader of the contingent orders everyone to keep silent and listen. You strain your ears and hear...mining. Picks. "Sappers", you hear a dwarf say. (1) The commander then says to tread carefully for the rest of the journey. And all of you do, for five minutes. After that time, the sound became louder, and more rapid, and eventually, the enemy pierced the tunnel, directly next to you too. "For BrokenHold!", the contingent screams in unison before jumping into battle.
(5) vs (3-1)
While still injured, you are still wise enough to know that staying in one spot isn't a good idea. You dodge the picks of the slave-sappers, pretty easily too. Must be tired from all the mining.
The Prisoner
Conchobar (Sinpwn)
You try to cast your spell, but find that you don't have enough mana. How embarrassing.
(3d4=2+4+2). (4) vs (4)
They strike you...but you resist some of the pain. Course, that just leaves with a slither of health.
-6 hp. Consider yourself dead.
The Watcher
Schketz(Shiney)
(6) You enter the door and find yourself in a circular room. Nothing really strange with this. You continue on through a corridor and eventually find yet another squad of elves. They're backs are facing you. Seems that they're busy with someone else. On their left is a large door. Probably the manor. The elf is very nervous right now and is even urging you to kill the squad.
The Pack
Alterix(Alkyon)
(2)"No!" The dragon snaps at you. "If I let you go, whats stopping you from plundering my lair!? Better to leave you hear for now." (3) vs (6) In a single moment, she binds you with a spell. Chains of light emerge from the ground and bind you. (6) You notice a cloud the shape of a tree.
Acheran(Tarran)
(4) vs (4+2)
You try to hold down Azkul until the peasants arrive, but it seems you won't have to. Instead of taking flight, he has begun attacking you! You regret not practicing more . He strikes you with his bladed-tail (3+4+5), which hurts like hell!
-12 hp
(6) The peasants soon arrive and surround both of you. A few brave souls join you in attacking Azkul.
Koraeleth(Yoink)
After your little statue moment, you turn your attentions towards the other dragon. KILL HER. TEAR, EAT, DOMINATE. Yes, yes, whatever. Just let me, you think.
The she-drake, at least the voice thinks it's female, approaches you and with apparent anger says, "what do you-", she doesn't finish before you lunge.
(3) vs (5+1)
You miss her and have a very intimate meeting with a wall. Apparently it's name is Carl. Carl doesn't like you very much...
-4 hp.
"Are you bloody insane!?"
(5) She bonds you to Carl with a strange spell. Chains of light. The Other doesn't like that at all. IMPRISON? SHE DIE!
(4) Looks like the Other is going to be nice today. He grants you a little spell...
SPELL GAINED!: Brain Damage- If successful, prevents target from casting spells for a limited amount of time. Dispels any current spells by target. 1d20 damage to target. -12 hp
Jaxar(Spaghetti7)
(3) With much regret, you listen to your brother. On the way to the "cultists" you practice your sonic breath. (1) You just can't get your muscles into position. (6) Both of you arrive directly on top of the cultists. Bloody idiots can't hear you or see you..You notice that there are only four of them. Three of them look thin and weak, one of them however looks strong and his armour is covered in blood...
Kefka(Firelordsky)
(3) You convince your brother to follow you to the "cultists". As you fly, you practice your prismatic breath. (4) It works perfectly, but now it's unlikely you'll be able to use it on the cultists as you must recharge. (6) Both of you arrive directly on top of the cultists. Bloody idiots can't hear you or see you..Wonder why. Only 4, you notice. You look closer and notice that three of the supposed cultists are wearing masks. Probably limit they're sight. The remaining cultist is wearing armour. They're still walking.
-3 bp
The Monster
Azkul(Azkul)
(4+2) vs (4)
Easily escaping Acheran's grip, you decide to hurt him even more. You strike him with your tail (3+4+5), giving him a large bruise.
As you continue combating Acheran, the bloody traitors arrive. Most of them stay on the sides, just watching but some fools charge in to assist your brother!
HP: 45/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Spells:
Brain Damage- If successful, prevents target from casting spells for a limited amount of time. Dispels any current spells by target. 1d20 damage to target. -12 hp
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 12/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave.
HP: 46/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave
.
HP: 24/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a
valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 12/45
BP:15/15
MP: 8/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Deep Mines.
HP: 1/41
BP:11/15
MP:4/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 58/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Fare
HP: 39/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: BrokenHold, Residential Quarters, Plaza of Martyrs.
HP: 33/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
[+1] Charisma: 64
Evilness : 51
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people.
Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:18/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
((I was tired when I wrote this so please excuse the errors and length.))
BrokenHold
Nirathi(Nirur Torir)
((How incredibly lucky)
(6) With little effort, Nirathi breaks the net into tiny pieces and (5) runs over the heads of the slave army! (6) Nirathi finds herself in what could be considered the main contingent of the militia. "Took ye time now, Nirathi?" You recognise that voice. Kosoth. (5) The slaves are dying in the droves against Kosoth and his crew.
Astaroth(tomas1297)
(5+6+6) vs (5+4+3). With much bravery and determination, the militia charges into the breach and does battle with the slaves. They barely make space for you. The battle is a near-complete victory, with only 2 losses on your side. The slaves have been either killed or routed from the tunnel. "Good job, men. Arkan, Ferrud, stay and fill up the breach. Bury our casualties. The rest of you, come on!"
(2) The contingent continues its trek up the tunnel, eventually reaching what seems to be a dead end. The commander comes to the wall and touches several points in the rock as if it would trigger something. And so it did. The rock fell away, revealing a room of weaponry the world had never seen before...And the slaves wielding them. "They've breached the Experimentium! Quickly, slay them!"
The Prisoner
Conchobar (Sinpwn)
(3) "Ha, fools you think yourselves victorious, but a single look to your rears should spell your fate!" The elves look unconvinced, but they do turn around...And are surprised greatly. "AMBUSH!" They scream and immediately turn to face their new enemy.
(1d6=6)
(3d20=19+19+16=54!)
While your enemies look toward their enemy, imagined or not, you drain the area of its magical essence. So much mana! Mana...HUNGER!
(4) You cast a spell on who you presume to be the leader of this intrusion, and it works. Moments after casting your spell, the dragon behind them says something that seems to shock the elves. You hear your dominated slave say, "Hold! This explains everything; Conchobar has been trying to create a lair...to attract a mate. If only we had known..."
TRAIT GAINED!: Mana Flesh- Your very skin is imbued with mana. Physical attacks will not harm you as long as you have mana.
The Watcher
Schketz(Shiney)
Before you can even speak, the elves turn toward you and scream, "AMBUSH!" The soldiers turn towards you, with shield, sword, bow, and spell ready to rend dragon flesh. (5+1) However, before they start an attack, your able to say something. You say something about the other dragon wanting a mate. A few of the elves look as if you were mad, some even look shocked or as if that answered everything. "Hold! This explains everything; Conchobar has been trying to create a lair...to attract a mate. If only we had known..."
The Pack
Alterix(Alkyon)
(1) She ignores you completely. Too busy with the other drake.
(1-5) She casted the spell far too quick for you to see how she did it, and the spell is far too complex any how..Besides, you don't even have any mana .
Suddenly, the chains dissipate and your attacker seems have an aneurysm! The other dragon goes crazy and slashes at her. And then kills her.
Acheran(Tarran)
(1) vs (4+2). He dodges the strike with little effort. In return, Azkul (3+2) vs (5) strikes you, although you feel almost nothing as Azkul was restrained by all the peasants clobbering at him.
Koraeleth(Yoink)
With anger extremely apparent, Koraeleth uses the spell gifted to him. (4) WIth little experience with magic, Koraeleth successfully casts the spell. -12 HP
(1d20=15) Enemy Dragon: 24/39 HP
Once unleashed from your bonds, you pounce on the dragon and…well pretty much kill her.
(3d3=4+1)
(1d12=7+1)
(1d12=11+1)
After brutally slaying her, you take note of Alterix nearby. He looks…curious?
Jaxar(Spaghetti7)
(3) While it hurts, you are able to throw the sonic force at the target. He's thrown into the wall and made unconscious! The other three look up to the source of the attack, with masks hiding their faces. Kefka then tries to convince them to become your minions but, then they disappear. The strong guy does too.
Kefka(Firelordsky)
(3) After Jaxar got rid of the big guy, you talk to the "cultists" and tell them to become your minions. They look at each other and…Dissapear. the strong guy disappears too.
The Monster
Azkul(Azkul)
You dodge your brother's attack with liquid grace, and try to do the same to him. (3+2) vs (5) As you strike out, the bloody peasants finally get the courage to attack! They annoy you so much that you spend most of the time attacking the peasants rather than Acheran.
-5 HP
HP: 33/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Spells:
Brain Damage- If successful, prevents target from casting spells for a limited amount of time. Dispels any current spells by target. 1d20 damage to target. -12 hp
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 12/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave.
HP: 46/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave
.
HP: 19/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a
valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 12/45
BP:15/15
MP: 8/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Deep Mines.
HP: 1/41
BP:11/15
MP:4/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Mana Flesh- Your very skin is imbued with mana. Physical attacks will not harm you as long as you have mana.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 58/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Fare
HP: 39/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: BrokenHold, Residential Quarters, Plaza of Martyrs.
HP: 33/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
[+1] Charisma: 64
Evilness : 51
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people.
Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:18/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
BrokenHold
Nirathi(Nirur Torir)
((How incredibly lucky)
(5) Your spell charges...(1) However, your open to enemy attack. (3d4=7) "What are you doing, girl? Your a sitting duck!"
-7 hp
Astaroth(tomas1297)
(2) No time to risk just charging in. You open your mouth, and tense your muscles, but nothing comes out. Damn! With no other option, you charge with your Dwarven allies. (5) You get to one of the enemy squads, just before they activate one of the weapons. (6) vs (3). You bite one's head off, and crush the other two with your tail. (4) The weapon they were trying to use is stationary and can't be moved. (4) You charge off and attack another group, assisted by the dwarves. (6+2) vs (3) The slaves fire the weapon and blue flames shoot out, incinerating one of the dwarves. You tear their heads off in revenge. (3+2) You notice the weapon moving by itself...And understand that it's going to explode. You scream to the dwarves and run. (25) vs (25). The battle rages on for some time, with neither side really giving up. You've sustained some wounds, but your spell protects you from most damage. (5) You smell dragonfire from one of the slave-tunnels. And hear screaming, lots of screaming.
-3 hp
The Prisoner
Conchobar (Sinpwn)
You have a long discussion with Schketz or "Skizzy"...Course you may have twisted a few truths, but that doesn't really matter now, does it? (3) You devour some more magic. Not enough, but it'll keep you standing. (3) The thralls, even your psychotic dentist, help Schketz with her wounds.
+16 HP
The Watcher
Schketz(Shiney)
You have a long discussion with your new friend. Conchobar, or Concho, or Con, Conchy, whatever. Your sure he's not telling the complete truth, but he does seem to have a good reason. (3) Some elves appear and start tending to your wounds...Not the best medics, but they'll do.
+12 HP
The Pack
Alterix(Alkyon)
You recognise who the dragon is...Koraeleth's gone nuts, hasn't he? You kind of expected that, he probably can't survive out of the cave...And he's still staring at you. Oh what's this, being saved? You guess...But seriously, killing and eating her!? Damn. Anyway, you head on inside to see what all this fuss was about. (12) Once you descend, you find that the ruin is huge. Bigger than mother's cavern. You look around, searching...eventually your nose detects gold. You continue on, and find a pile of treasure! And as you look to the right...A shelf filled with those cubes you found in that city...Gods there's a lot.
Acheran(Tarran)
((I don't think this is ever going to work))
(4+1) vs (6+2) You try to strangle him with your sharp and draconic teeth, but he dodges easily. He gives up on attacking you and turns to the villagers.
Koraeleth(Yoink)
Your brother says that he is "saved" and goes off somewhere. You look around and see no other threats. Then you tell the Other One about his side of the bargain. FEAST. Well that's easy enough...You cannibalise your kill. You ask again. ENTER HOME. RELEASE BRETHREN. That actually hurt...You whimper from the pain.
All health regained.
-5 HP
Jaxar(Spaghetti7)
(1) Well that was weird...You look for an exit. You head down the way those people came...And find a a dead end...You decide that your screwed. (4) You sit down to cry and whimper, and as you do, you trigger something. Just opposite of you, the ground opens up and reveals an egg...Well it looks like an egg, anyway.
Kefka(Firelordsky)
(4-100) There is no life here beyond you and your brother.
The Monster
Azkul(Azkul)
(4) vs (6+2). As you attack the peasants, your brother tries to tear your throat! You easily dodge it and continue with killing the peasants. (6+2) You tear off the head of a peasant, slash one to bits, and stomp on three others.
(2d6=10)
-10 HP
HP: 54/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Spells:
Brain Damage- If successful, prevents target from casting spells for a limited amount of time. Dispels any current spells by target. 1d20 damage to target. -12 hp
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 12/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave.
HP: 46/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave
.
HP: 9/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a
valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 9/45
BP:15/15
MP: 8/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Deep Mines.
HP: 17/41
BP:11/15
MP:4/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Mana Flesh- Your very skin is imbued with mana. Physical attacks will not harm you as long as you have mana.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 58/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Fare
HP: 32/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: BrokenHold, Residential Quarters, Plaza of Martyrs.
HP: 33/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
[+1] Charisma: 64
Evilness : 51
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people.
Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:30/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Conchobar said that Felon was a much better teacher than him, that they should indeed spar and that she could call him whatever she wanted.
---
Conchobar gets up, still limping slightly, then turns to his revolutionary elves and Schketz.
"Ok, so. We need a plan if we're going to stage this rebellion. I tried finding some secrets and such, but all I got was a poisoned mana font. It is clear we need three things: Followers, Weapons, and a cause other than 'They are oppressive kidnapping bastards that deserve to die'. Does anyone have any ideas for how to achieve these goals, other than rampant mind control and dentistry?"
As he speaks, Conchobar gets the elf that was with Schketz to write down the ideas that may or may not be generated.
"Yes but I don't know this "Felon" Chonch', and if I didn't know any better, I'd mistake this dodging of yours as paranoia. Yes we just met, but that's not something we need right now. You wanted Ideas? Well if you could teach me to like, go invisible or turn into an elf or something, we would have more options open to us."
"As things stand now, I can think of a few strategies off the top of my head."
"Since you can mind control, the most obvious course would to be to bring the people up top, under your control. The problem is that leaders tend to not only be well defended, but well informed too. They do have a weakness however. No one man can know everything. No one man can be everywhere at once. Leaders depend on a network of offices and advisers to act as their eyes and ears, and guide them through critical decisions. These critical people arn't privy to the same standard of protection as their rulers, They are still well defended, but are not under constant watch, also, because their knowledge is of a specific field, they are slightly less wise, less capable of seeing through deception than a ruler might be. Perhaps if you could take control of these people, or take control of their next in lines, and then "Displace" Those already in office, the current regime will be near completely under your control."
"You can also go about this the exact opposite way. Take control of the peasants, of the lowest soldiers, and of the unwanted. The people societies tend to abandon also tend to be the most numerous. You could stir up a good old fashioned rebellion. Problem here is that this is a fortress. The peasent population is likely small. You may be able to stir up some brief chaos, but then you'll run into your greatest problem."
"The words "Rampant Mind Control" along with the legion of elves trying to kill you, tells me you've been working that magic, and they didn't take to kindly. You got a free pass thanks to me, but that card has been played now. These people don't trust you. It doesn't matter what plan you come up with, You could go as far as to framing Dwarves, Goblins, or Orcs for an assassination or an attack and starting a war, and in all likely hood, the heat would still somehow, find its way back to you. You are likely the first one on the elves list of people to blame when things go wrong. A perfect plan is a plan where everything can go wrong, but you will still come out on top. Any plan You come up with if one thing goes wrong, it's over. Hell, An outsider could probably do something, and the elves would probably blame you. If I had a mind controlling Dragon who had attacked me before living under me, That's who I would blame if something bad happened."
"I was raised by my mother, and human royalty. I've been all over the world, and witnessed how things work in many cultures."
"One thing is universal. Trust is everything."
"And you don't have it."
"What your doing here is foolish at best. Your a dragon. Capable of reaching the ends of the earth, and doing anything you desire when you get there, yet here you are, trying to be the king of... A hole in the ground. For what? Petty Revenge? Because you've been here for a long time? Are you really so attached to this hole? It's a magnificent hole yes, but its still a hole, and a hole in which you can easily get killed. If you really are so power hungry there are better places to start your "Empire".
"Now Don't get me wrong, I said I'd help you, and I will. But when things start to go awry again, you need to know when to get out."
"Anyway, I seem to have gone out on a tangent. Ideas. I've one more, though it's time-frame is a bit longer."
"I witnessed once... A cult... A Group of people who gathered around one man and worshiped a god he himself invented. All it takes is a few disturbed souls and a little magic and your in action. You could gain followers through minimum use of magic, and if you play you're cards right you may be able to shift attention away from yourself with it. Though like I said before, one wrong move and this too an backfire in your current standing."
(Edited for format)
---
(Yes I know there's technically no action made by my character this turn, but Sinpwn has informed me there likely wont be a reply till next round and I don't have an action until that reply, So feel free to move forward.)
((Sorry for delay...Was lazy. Remembered I wrote up most of the turn ages ago. Derp. Also, would anyone mind if I abandoned this? I think I screwed up the game system far too much to be enjoyable...))
BrokenHold
Nirathi(Nirur Torir)
(3+5+2) The spell has been weaved and fitted with another. You unleash the spell not on the slaves themselves, but the slavedrivers. For a minute, nothing changes. The slaves fight on and the slavedrivers seem unchanged, but then they all fall over, as if struck by arrows. (1) While the slaves around the leaders are shocked and seem less aggressive, most of the slaves have no idea of what has happened. They fight on. (4d2=4)
-7 mp
-4 hp
Astaroth(tomas1297)
(3+2) You leap out of battle and cast a spell. A ring of flame appears around you, capable of burning all around you, friend and foe alike. (6-1) Your skin remains hardened for battle. You charge back and continue battle, although the dwarves are loathe to go near you. (2) vs (2). While the flame around you protects you from enemies getting too close, it takes some time getting used to; you constantly burn yourself as you move forward. Even though, your enemies seem fearful to attack, in the end, you hurt yourself more than you hurt the enemies.
As you try to kill more slaves, flames start spewing from one of the breaches. Out of it emerges a dragon. A huge one, fully grown. It casts some kind of spell-must be a spell- and a large amount of the slaves just melt away. Literally.
-4 hp
The Prisoner
Conchobar (Sinpwn)
(2) Thralls, being as they are, are noted for a slight lessening in overall intelligence. But then again, their intelligence wasn't much to begin with, besides the mage, that is. (2-1) For followers, they have no idea. (2-1) Weapons are hard to get unless your a guard...Or you look outside of the stronghold; in the forests above and below ground. (1-1) As for causes...They suggest an increase in dental education. (5-1) While their ideas are completely idiotic, they have an on getting weapons. They suggest bribing the guards or perhaps joining the guards. Not too hard. Secondly, they could sneak out into the forests and make some weapons out of raw material and equipment lying about. They further say that many of the logging camps below ground are deserted for large parts of the year; lack of workers and all.
The Watcher
Schketz(Shiney)
You listen.
The Pack
Alterix(Alkyon)
You know those artifacts are bad to have. Instead, you scoop up as much gold as you can, and hightail it out of there. You swear you heard chiming sounds as you left the room. (2+1) vs (4). As you hastily try to leave, you see Koraeleth coming you way. You try to hide and circle around him, but he notices you. He doesn't stop to do anything however, just keeps on walking, looked angered though. You head back outside and prepare to fly. As you do, the whole ruin starts shaking...
1200 Gold
Acheran(Tarran)
((Revertin'))
Your murderous kin continues his attack on the peasants, tearing and throwing them. (5+1) vs (2-1) You mumble something about Azkul's honour, his shame at killing such lowly creatures. He actually looks at you, thinking upon it. Then you try and bite him. (4+1) vs (6+2) He doesn't even flinch.
[Azkul Roll:6]. Random Event. As your fail killing your brother, the peasants fall to the ground clutching and tearing at their ears. You look around for a threat, and at first see none. Then you see what looks to be a black-clothed humanoid at the edge of the village. As you look, you feel something entering your very mind. As you feel it, you start hearing a (2) feminine, demanding, and painful-to-hear voice. "doT daKe. PlAYYiing whIn Busness needs DonE. A series of images appear within your mind. A gleaming fortress, of trees and stone. TEk It FO uS.
Spell gained: Gleam of Insanity- Turns target(s) insane while giving caster complete control over them. -2 Good Stat.
Koraeleth(Yoink)
With extreme anger, you enter the ruins. The ruins are old and dusty that you know...But you can sense something familiar about the place. (4) You also see that the walls, ceiling, and even the floor are marked with some runic script...Somehow, your able to understand sections of it. (2+1) vs (4). As you trudge on, you see Alterix. He seems to be hiding from you, not very good at it, he is. You reach a room filled with some treasures...and the artifacts you searched for. So many. It's not just a shelf of them, but a whole room of them! You notice that the whole room is made of the cubes! All of them emit a chiming sound...You break each and every one of them open. (4) As you open each cube, you feel calm...No voices entering your body and even the Other is silent. Finally you dismantle the room. Nothing remains but dust and gold. PAWN. As the Other screams that word, it falls silent and disappears...For now. The whole ruin starts shaking and moving.
+15 EVIL
Jaxar(Spaghetti7)
(2) You hit the pedestal. The egg moves not at all.
-2 hp
Kefka(Firelordsky)
(1) Utterly no life...Not even a corpse or wilted plant.
The Monster
Azkul(Azkul)
Your murderous kin continues his attack on the peasants, tearing and throwing them. (5+1) vs (2-1) (4+1) vs (6+2) tries to tear your foot off, but fails. Hah!
[6]. Random Event. As your slaughter of the villagers continues, they all suddenly fall onto the ground, tearing at their ears. Both you and your brother-rival look confused, but unaffected. Looking around, you see black-clothed humanoids, at the edge of the village. It looks at you and suddenly you fall onto the dirt, grabbing at your head. A voice speaks to you. No, not a voice, a thought. It felt strong, ancient, knowing. ENOUGH FOOLISHNESS. (6) You suddenly "see" images in your mind, of a great figure. It is surrounded by snow and slaves of all kinds. ABSORB POWER.
Spell Gained: Devour Soul-Takes the soul of a creature. May give the caster new traits or abilities. Absorbs health. -1d4 to random attribute.
HP: 54/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
[1] Evilness : 75
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Spells:
Brain Damage- If successful, prevents target from casting spells for a limited amount of time. Dispels any current spells by target. 1d20 damage to target. -12 hp
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 12/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave.
HP: 44/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave
.
HP: 9/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls. Obsolete...sorry.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general.
Knowledge
Derenian Understanding- You can understand Derenian.
Spells
Devour Soul-Takes the soul of a creature. May give the caster new traits or abilities. Absorbs health. -1d4 to random attribute.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -7
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 5/45
BP:15/15
MP: 8/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Deep Mines.
HP: 17/41
BP:11/15
MP:4/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Mana Flesh- Your very skin is imbued with mana. Physical attacks will not harm you as long as you have mana.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 58/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Fare
HP: 28/45
BP:15/15
MP: 13/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: BrokenHold, Residential Quarters, Plaza of Martyrs.
HP: 33/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
[+1] Charisma: 64
Evilness : 51
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people.
Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Knowledge
Derenian Understanding- You can understand Derenian.
Spells
Gleam of Insanity- Turns target(s) insane while giving caster complete control over them. -2 Good Stat.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -7
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:30/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers: