Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: micelus on August 25, 2011, 04:44:28 am

Title: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: micelus on August 25, 2011, 04:44:28 am
Link to the game that made me think of starting this. It is made of awesome. Whether this RTD will be made of awesome or not depends on if I'm awesome or not. I don't believe I am. (http://www.choiceofgames.com/dragon/)

Yeah another Dragon game. First thanks to Tarran for the system and Dwarmin for inspiring me to make a game of my own. You may have also noticed we're the only ones with dragon games.

OK, there are a few differences between mine and Tarran's game. Major difference is that you'll have to do slightly more work in making your character sheet. The rest of the changes are nearly unimportant.

Oh and I know the name's unoriginal. I've thought of many titles but none were very catchy.


What exists in the Universe?
Spoiler (click to show/hide)
Rules
Spoiler (click to show/hide)
How will I role
Spoiler (click to show/hide)

Stats
Spoiler (click to show/hide)

Body Creation
Spoiler (click to show/hide)


Gender
Spoiler (click to show/hide)

About Dragons
Spoiler (click to show/hide)


How much damage do I do
Spoiler (click to show/hide)



Character Sheet
Spoiler (click to show/hide)

Tips on Survival
Spoiler (click to show/hide)


Players
1. Yoink
2. Shiney
3. Firelordsky
4. Spaghetti7
5. Azkul
6. tomas1297
7. Aklyon
8. Sinpwn
9. Nirur Torir
10. Tarran
11. <Was a Bonus Slot>

Also, Waiting list
1. Marklar?
2. Noodlerex


Current Player Character Sheets

Yoink (Koraeleth)
Spoiler (click to show/hide)


Haika (Gravnoth Terrorbelly)
Spoiler (click to show/hide)

Firelordsky (Kefka)
Spoiler (click to show/hide)

Spaghetti7 (Jaxar)
Spoiler (click to show/hide)

Azkul (err...Azkul)
Spoiler (click to show/hide)

tomas1297 (Astaroth)
Spoiler (click to show/hide)

Sinpwn (Conchobar)
Spoiler (click to show/hide)

Aklyon (Alterix)

Spoiler (click to show/hide)

Nirur Torir (Nirathi)
Spoiler (click to show/hide)

Nega (Dekoth)
Spoiler (click to show/hide)

Tarran (Acheran)
Spoiler (click to show/hide)








Thinking of a setting and over-archings storyline. Perhaps some suggestions?
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Yoink on August 25, 2011, 04:51:01 am
Me me me me! :D I was just reading that other thread, and kicking myself for not joining.
I just never realised how cool dragons really were... Save me a spot, please, and I'll work out my character.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 25, 2011, 04:55:34 am
You have been noted down...now make a sheet within a minute or you will be struck down...Kidding. Just get it ready soon.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Haika on August 25, 2011, 05:16:04 am
I'd love to give another one of these a spot. But I understand if you want to keep it open to people who may not have yet gotten into the other games.

If you do allow me in, consider this a reserve spot. I'm dead tired, and need to get some sleep before the Maptools game later today. So I'm hoping you will let me wait a bit.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Yoink on August 25, 2011, 06:50:56 am
Spoiler: Koraeleth (click to show/hide)

Okay, done! I think I did it right. Is the name okay? And when more people join, I might consider making him have the same mother as their character, if that's alright with them. Could make things more interesting. :)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Dwarmin on August 25, 2011, 06:59:53 am
Yet another!

lol. Good luck Micelus.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Yoink on August 25, 2011, 07:03:43 am
Yes... It seems the forums are suffering a dragonsplosion!
You know, someone once described my avatar as looking like a dragon in a canyon with helicopters attacking it. ???
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Firelordsky on August 25, 2011, 07:26:51 am
reserve please have schơl
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Spaghetti7 on August 25, 2011, 07:33:26 am
Might I also reserve a slot? Working on the character sheet now...
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Spaghetti7 on August 25, 2011, 08:02:42 am
Here we are.

Spoiler (click to show/hide)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Azkul on August 25, 2011, 08:07:01 am
I would like to join.

Spoiler: Azkul (click to show/hide)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 08:09:55 am
 Nothing else has free slots, so I'll join. Making character. Not really a huge dragon fan, though. >_>

Edit:

Spoiler: Character. (click to show/hide)

 This is the most time I have ever spent on creating a character. :V
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: forsaken1111 on August 25, 2011, 08:51:01 am
Reserve me a spot.

Nevermind. I think I'll stay away from this.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Yoink on August 25, 2011, 08:55:35 am
@Tomas: It's okay, I'm not -that- big a dragon fan, either. They are pretty cool though, with the claws, and the fire and hoarding gold and all...
Also, I probably should've given my dragon a bit more agility, for making use of those claws. Oh well!

Edit: Forsaken, there are 10 character slots, so feel free to join, even if you aren't so sure about dragons. :) Up to you.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: forsaken1111 on August 25, 2011, 09:00:49 am
Edit: Forsaken, there are 10 character slots, so feel free to join, even if you aren't so sure about dragons. :) Up to you.
I don't want to be rude so I'll just say that the game's format made me reconsider.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 09:09:43 am
 *Points at edited last post.* FINALLY finished it.

Edit: I'm the only non-red dragon and the smartest dragon. I wish people would try to make their characters more different on purpose.

Edit: Also, not many people are going to join because the character generation is SCARY. How many 'till we start?
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Spaghetti7 on August 25, 2011, 09:26:47 am
Edit: I'm the only non-red dragon
Not any more. Edited mine a bit for variety.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 09:50:52 am
Link to the game that made me think of starting this. (http://www.choiceofgames.com/dragon/)
Huh. Just finished this. You got me in a dragony mood now.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Yoink on August 25, 2011, 10:08:43 am
This should be interesting! You guys, we should try and work out exactly what kind of dragon our ma's going to be, since there are three of us siblings.
@Tomas: Yeah, same here. :P I read that just before Micelus posted this...
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Spaghetti7 on August 25, 2011, 10:26:47 am
This should be interesting! You guys, we should try and work out exactly what kind of dragon our ma's going to be, since there are three of us siblings.
@Tomas: Yeah, same here. :P I read that just before Micelus posted this...
An alcoholic, partying and socialite who cares far more about her manicured claws than any of us.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Aklyon on August 25, 2011, 10:41:08 am
I'd love to give another one of these a spot. But I understand if you want to keep it open to people who may not have yet gotten into the other games.

If you do allow me in, consider this a reserve spot.
If there is still space left.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 11:09:18 am
I'd love to give another one of these a spot. But I understand if you want to keep it open to people who may not have yet gotten into the other games.

If you do allow me in, consider this a reserve spot.
If there is still space left.
*Points at OP*

 There are 10 spots because he's insane.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Haika on August 25, 2011, 11:10:03 am
Name: Gravnoth Terrorbelly
Spoiler (click to show/hide)

Storyline suggestion:
1. Have the mothers of these dragons be captured slaves of say... crab people. We are all then born onto a desert island in the middle of a massive ocean where these creatures live, and are expected to serve their people and the ocean goddess.

2. We are hiding deep underground. Our parents are one of the last dragons left in the world. It is up to us to try and survive and repopulate our dwindling species. At the very least we need to find the source of the magic drain that is killing us, while fending off the underground horrors and trying to make it to the surface.

3. Mother is a disguised dragon living among humans. Perhaps a chamberlain, minister,  or queen's maid, she is someone important to the kingdom.  We are all find ourselves born on a farm in a large hay filled stable. The humans don't know about us, because otherwise they would kill us. And we have to learn to shape shift into humans quickly, and keep our secret while trying to gain power in human society.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Yoink on August 25, 2011, 11:12:55 am
I have only one thing to say.
Spoiler (click to show/hide)


Sounds interesting, though! Not sure if Micelus had a story and such in mind or not. :)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 11:13:07 am
 Apparently I'm the token non-combat dragon and the only one to not be blood related to the others.

Edit: Also, lol at everyone having long claws. We'll, it's obviously the best choice for combat by far.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Sinpwn on August 25, 2011, 11:52:29 am
I'm just going to go ahead and post my character from the other thread

Spoiler (click to show/hide)

Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Aklyon on August 25, 2011, 12:05:30 pm
Spoiler: Dragon (click to show/hide)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Nirur Torir on August 25, 2011, 12:13:51 pm
I wish to join. Spot reserved.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 12:22:00 pm
 I find it strange how the other dragon RTD has lot's of female dragons and this one doesn't have any at all.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Nirur Torir on August 25, 2011, 01:00:46 pm
Spoiler: Nirathi (click to show/hide)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Sinpwn on August 25, 2011, 01:35:58 pm
Crap, just noticed you took the character creation from the first dragon game, instead of the second. I'll go revise my dragon.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Dwarmin on August 25, 2011, 01:51:40 pm
Yeah, lol.

Note, if your on my waiting list, and your in this game, I'm removing you for fairness sake-with the exception of Micelus of course. :P
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Sinpwn on August 25, 2011, 01:53:27 pm
Ok, I was just about to post on said game saying to remove me from the list, lol.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 02:09:25 pm
 Slightly tweaked my stats, because if I'm choosing RP over practicality, I will let you gameplay people surpass me in most stats, but not intelligence. Thats needed for RP. Basically, took -10 to my strength in exchange for + 10 intelligence and now I'm the smartest dragon after the female one. But that's only because of gender modifiers. I even took purple scales for RP reasons, never mind that it gives -5 charisma and doesn't help with anything else.

 Anyway, it's late here, I'm going to sleep soon and I will probably only post in the morning.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Aklyon on August 25, 2011, 02:14:45 pm
Edited mine in favor of more Intelligence and Toughness, I'd forgot you could subtract from stats. I might not be the best at fighting or speed, but I will be fairly durable as one of the smarter ones!
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 02:17:23 pm
 This is unforgivable. Now I'm going to min-max even more to get 80 intelligence. I need to be the smartest one for RP reasons, damn it.

Edit: Did it, decided that girl dragon could beat me, decided to lower charisma to get 80 intelligence and only slightly below average physical stats.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Nirur Torir on August 25, 2011, 02:25:54 pm
80 int? Oh, that's it. Min-maxing war!
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Sinpwn on August 25, 2011, 02:26:44 pm
I predict at least 5 people having max int by the time the game starts.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 25, 2011, 02:27:40 pm
Ok all you guys are on the list. Just one more and you can start killing my sanity.

Question: What was the difference between Tarran's and Dwarmin's game?
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Ahra on August 25, 2011, 02:30:00 pm
Ok all you guys are on the list. Just one more and you can start killing my sanity.

Question: What was the difference between Tarran's and Dwarmin's game?
dwarmin added scale type and soul essence?
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Sinpwn on August 25, 2011, 02:31:25 pm
Dwarmin's also had extra options for existing body parts. (spike tail, death breath ect)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 25, 2011, 02:32:35 pm
Hmmm....Is anyone in favour of me adding them in?
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 02:33:46 pm
80 int? Oh, that's it. Min-maxing war!
You're the only one that I'm letting surpass me. Your dragon being good, I imagine it being more "wise" intelligent while my dragon needs to be "cunning and manipulative" intelligent.

Hmmm....Is anyone in favour of me adding them in?
I vote "no". It's already more confusing than most RTD's.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Azkul on August 25, 2011, 02:34:05 pm
Hmmm....Is anyone in favour of me adding them in?

Might make things mildly more interesting.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Aklyon on August 25, 2011, 02:34:37 pm
Hmmm....Is anyone in favour of me adding them in?
No, not really.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Sinpwn on August 25, 2011, 02:36:27 pm
Hmmm....Is anyone in favour of me adding them in?

I don't care about soul or scale type, but having death breath would go along very nicely with my character.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Nirur Torir on August 25, 2011, 02:36:46 pm
Hmmm....Is anyone in favour of me adding them in?
I vote yes, and vote to remove the ability to lower stat points on our own to increase others.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Spaghetti7 on August 25, 2011, 02:37:01 pm
Realised that I was very average, and so have become the brute with not so much intelligence.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Azkul on August 25, 2011, 02:37:48 pm
and vote to remove the ability to lower stat points on our own to increase others.

I agree with this completely
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Dwarmin on August 25, 2011, 02:39:01 pm
Just let people make suggestions-if they want the Death Breath, then let them have it. :P

and vote to remove the ability to lower stat points on our own to increase others.

This was already in both Tarrans and my game.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Azkul on August 25, 2011, 02:40:06 pm
Just let people make suggestions-if they want the Death Breath, then let them have it. :P

and vote to remove the ability to lower stat points on our own to increase others.

This was already in both Tarrans and my game.

It was?
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 02:41:13 pm
remove the ability to lower stat points on our own to increase others.
I'd support this only if you we had 40 instead of 50 base to each skill, but had more points to distribute, so we could still have 270 points, but more customization. Also, because the only way to get high intelligence without min-maxing is to be female.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Aklyon on August 25, 2011, 02:42:16 pm
The way the stats were set up, you're given 250 points(+20 bonus points to use.), which are by default equally spread, but really could be spread in anyway, or not spread at all and just be '250+20 points' with the stats defaulted to 0.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 25, 2011, 02:42:28 pm
I'm adding death breath and tusks but I'm not removing the removing attributes thing; some of you would have to rewrite your sheets.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Azkul on August 25, 2011, 02:44:21 pm
I'm not removing the removing the removing the removing attributes thing

So you can remove attributes or you can't remove attributes?

Is it possible to reduce stats below 50 manually?
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 02:46:28 pm
 I prefer to think of it as having 270 points rather than 250 with modifiers. And also,

Note to GM: I REALLY want purple scales for RP reasons, but them being -5 charisma and nothing positive, they make me kind of underpowered. Could you add something to the fluff about how they're "a sign of magical contamination" and thus make them also add +5 intelligence? Pretty please? If you would do that, remove - 5 from my natural intelligence and add +5 to my toughness. I'm going to sleep now, so I can't wait for your response and do it myself.

Actually, purple scales signify something else...Contamination yes, but its not something magical...It has some effects, just no stat effects. But I can give you the +5 intelligence, at the sacrifice of the hidden effects...

 Hell, yes! I can be an outcast freak of nature and not sacrifice battle prowess! I <3 you GM.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 25, 2011, 02:47:17 pm
Your allowed to remove them. Oh and I added all of Dwarmin's breaths. Would have added soul essence and scales but it would be too much trouble.

I prefer to think of it as having 270 points rather than 250 with modifiers. And also,

Note to GM: I REALLY want purple scales for RP reasons, but them being -5 charisma and nothing positive, they make me kind of underpowered. Could you add something to the fluff about how they're "a sign of magical contamination" and thus make them also add +5 intelligence? Pretty please? If you would do that, remove - 5 from my natural intelligence and add +5 to my toughness. I'm going to sleep now, so I can't wait for your response and do it myself.

Actually, purple scales signify something else...Contamination yes, but its not something magical...It has some effects, just no stat effects. But I can give you the +5 intelligence, at the sacrifice of the hidden effects...

 Hell, yes! I can be an outcast freak of nature and not sacrifice battle prowess! I <3 you GM.
So did you want the hidden effects or the intelligence boost? Only one.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 25, 2011, 02:48:30 pm
Sorry for the double post...In my own thread.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Sinpwn on August 25, 2011, 02:49:07 pm
Death Breath for great justice!
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Nirur Torir on August 25, 2011, 02:57:50 pm
Character sheet updated. Hopefully I'll learn magic before something tries to butcher me for my heart.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Haika on August 25, 2011, 04:40:53 pm
Edited my sheet, forgot to add in my 20 bonus points.

Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Nega on August 25, 2011, 04:55:36 pm
Is it possible to claim open spots, since it appears spot 10 is empty? If it is possible, then I claim it, and will make mine IMMEDIATLY.

[EDIT:]
Spoiler (click to show/hide)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Firelordsky on August 25, 2011, 05:53:58 pm
Spoiler (click to show/hide)

sorry for lateness my father had to drag me into a Millionaire game on Facebook
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Azkul on August 25, 2011, 06:18:17 pm
Claws:Normal claus



Claws:Santa claus
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 25, 2011, 11:53:02 pm
So did you want the hidden effects or the intelligence boost? Only one.
Intelligence. I edited my sheet.

 Surprised this hasn't started yet. >_>

edit: By the way, you probably want to keep our character sheets in the OP.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Tarran on August 26, 2011, 12:57:42 am
Wait, what? I thought you said I got a reserve. And you didn't even PM me. I was looking for this game.

:|

Anyway, I have several possible settings from my own game. Here, pick your favorite everyone.

Spoiler: Scenarios (click to show/hide)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 26, 2011, 01:01:57 am
 Perfect Earth, because it sounds like the average high fantasy. Don't really want this to be GRIMDARK.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 26, 2011, 01:11:11 am
Sorry for having taking so long to start; I had school. Imma gonna to start on the turn now. Oh and Tarran, you get the Bonus Slot, I'll be doing 11 players. I sincerely hope some of you die.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Tarran on August 26, 2011, 01:12:01 am
Wait! If I'm getting in, let me get a dragon out first!
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Sinpwn on August 26, 2011, 01:15:03 am
I'm good with perfect earth or tensions, if we go with those scenarios.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Yoink on August 26, 2011, 01:29:00 am
Perfect Earth or Tensions for me, too. :) Or whatever Micelus wants, mainly!
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 26, 2011, 01:30:17 am
Actually, I've thought of a setting and world. Suffice to say, I hope some of you die. Off to the main forum and roleplaying forum while Tarran makes a dragon.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Tarran on August 26, 2011, 01:38:04 am
Off to the main forum and roleplaying forum while Tarran makes a dragon.
*Ties rope around Micelus and drags him back to the thread*

Name: Acheran
Gender: Male
Body:
  Head: Standard
  Horns: Small horns
  Claws: Normal claws
  Scale Color: Brown
  Body length: Standard
  Spine stiffness: Standard
  Tail: Mace end
  Breath: None.
Stats: ((Pluses or minuses are from the body choices.))
  Strength: 50+10+10=70
  Agility: 50-10+5=45
  Intelligence: 60
  Toughness: 60+10=70
  Charisma: 50+5=55
  Evilness : 50
 Intimidation: 50+5=55
Roleplaying: If you want to add roleplaying information, here's where to add it to:
  Personality: Courageous, caring, affectionate, indecisive, does what is right, flexible, unforgiving, friendly, goodwill, honest, kind, perfects, vain, reliable, self-confident, sensitive, silly, social approval required, insists on own view, trusting, unselfish. --I wonder how much of a pain to roleplay this will be compared to the one in Dwarmin's RTD. :P
  Mother background: Why the hell not, jump on the bandwagon. Yoink's mother. Man do I feel sorry for her.
  Father background: Acran, a good-natured brown dragon that was raised into adulthood by the prince of a kingdom, now with the death of his owner (he insists he's "just" a friend) he was set free. Acran is respected throughout the lands. However, he is now being more inactive with the world around him.

Body: Boring.

Good personality: Boring.

Bad things with good personality: Might actually be interesting!



Anyway, goddamn what the hell everyone is taking the same mother. :o I wouldn't like to imagine what her life would be like having a bunch of random dragons mate with her merely days after each-other. :P
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 26, 2011, 01:45:06 am
Off to the main forum and roleplaying forum while Tarran makes a dragon.
*Ties rope around Micelus and drags him back to the thread*

*Cuts rope with knife and ties up Tarran with chains*

"Ah good now thats over with, I welcome you to the game. Perhaps you'll live"

Anyway I was gonna update my godgame, but I'll do this first. And yeah, I imagine your mother is a slut/slave/emotionally unstable, or some dragons go into breeding seasons.

*Micelus  withdraws from society...*
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: micelus on August 26, 2011, 03:14:42 am
Utterly useless lore
Spoiler (click to show/hide)

The Pack

Koraeleth, Gravnoth, Kefka, Jaxar, Azkul, Alterix, Acheran

[5] She laid her eggs in the lair she called home...She had fled her persecutors and had found a many a mate to give her their essence, some great, some weak, all dragons however. Of different breeds, and of different kinds, with their essence she would raise a most valiant clutch, a pack.

Several months later...

Koraeleth (Yoink)

It was time. You knew it was time to break your shell, time to see the world beyond your prison, every bone and liquid in your small body was at work, breaking this shell that was home.

Soon you do break it and you make your first breath...You are the colour of blood, magma, war...life.

You are surrounded by other eggs, all starting to hatch. You are the first.

The lair which was now home was a great and huge cave...torches were on the walls and some shiny stuff surrounded your nest.

Gravnoth Terrorbelly

You wanted to leave. Now. Your home was cramped, your feet were hurting. your head felt like exploding. with some effort, you break the shell and see the world for the first time...You are hungry. Very hungry.

Your body was made for battle and combat. Many shall die to end your hunger, in time...


 You are surrounded by other eggs, all starting to hatch. You are not firstborn however, another has been born first; a red drake.
 
 The lair which was now home was a great and huge cave...torches were on the walls and treasures of jewels, gold, and writings surround you...No food though (unless you counted your siblings), which was all that mattered.

Kefka (Firelordsky)

Break! Break! Break the bloody shell! This was no place for a creature of your grace! The shell! The shell! Its all in many pieces!

You break the shell at the same time as two others; a chromatic one ( like you!) and a black one (not like you...). Two other dragons have already hatched.

The lair which was now home (and unfortunately reminded you of a shell) was a great and huge shel- cave...yes a cave...fires were on the walls and treasures of great beauty and some other stuff of with little markings on them...

Jaxar

For such a long time, this egg has been home. It gave you food and rest, but now it must be destroyed. It was time to leave these confines...and seek more...

The shell broke as soon as two others. A chromatic  sibling of yours, and another with scales as black as...well as black as something. As stupid as your brother looked, he was more interesting to look upon than the black one...or the red and green ones.

This new world was also a prison of sorts. It was large, endless, and filled with great things, but no exit withing your sight.

Azkul (Azkul)

BREAK! BREAK! CRACK EGG!

You smash the egg with your horns, and see a sight of interest. Two other dragons, with skin chromatic. Such a sight, such pretty things to play with...or eat...

You look higher and try to crack this shell...But its too high up and instead you decide to look around...Two other dragons have already hatched. Shiny stuff you can see near by.

In another nest, not too far from the first nest, two other eggs were being hatched by a mother dragon...

Alterix (Aklyon)

"Hatch little one...you are my hopes and dreams..."

You hear the voice again, it calmed you...it called you...Perhaps it was time to leave this home.

The shell broke and you saw the source of the voice. It was a great dragon, of dark blue scales and smooth features. She spoke

"Ah my child, my good little child! How have I waited for you and your siblings to hatch! Blessed I be, you have chrome scales! I shall name you...Alterix"

She then turns toward the other egg, which had hatched along with you.

Acheran (Tarran)

"Hatch little one...you are my hopes and dreams..."

That voice had spoken so many times...Perhaps it was time to hatch? Yes, yes it was...But it was so nice here in the shell...Then again all the yolk had been eaten...Might as well come out.

You nudged your way through the egg and finally see the source of the voice. It was your mother, you knew. She had blue scales and was all smooth.

She turned towards you...

"Ah another boy! You two shall grow close for you were my second batch...You would've had a sister but.." She looks about to break up but, she smiles at you and says

"You shall be known as Acheran, ok? I'll see if your siblings have hatched. Stay here."

She leaves you two for now.

You and your twin look around and notice that your in a small alcove with tapestries on three sides. The only thing you see besides your twin and the tapestries is a torch and two corridors.

The Outcast

Astaroth (tomas1297)

[5]
"Wake...awaken...son...BREAK!"

You hear the words...Those words had always sounded so impatient and so angry, but it had been the only stimuli for so long...And you felt it move your egg from time to time...Perhaps it was best to leave the shell?

You break the shell. It takes some time but you do. You see you protector and your parent.

"Finally boy, I've waited so long for you to awaken. This will be your home-He looks around- for many a year. Here, I've already found you some food."

He steps back, turns around, and picks up a carcass and puts it right next to you.

"Best eat it son, there's work to do on the morrow. Oh and your name's Astaroth. It was a name of a friend of mine. Best honour it."

Your home seems to be a ruin, a very nice ruin. The columns are damaged, some already broken. The structure has a roof of earth and their are treasures around you.

The Thirster

Conchobar (Sinpwn)

[6]
You...are ready. You know it and feel it. Your essence demands it and your body obliges. You break the eggs with horns and claws.

You find yourself under a great tree; seems your nest was dug under the tree for protection. Question is, where is your mother?
You cry out and soon mother comes. You can hear her steps...getting louder and...faster. She is near. She is here. She goes under the trees roots and soon she is beside you, with a...humanoid carcass in her mouth. She gently puts it next to you.

"My dear child, you are mine. You are the blood of kings and rulers. You are the lord of this forest...When you are grown up. For now eat and grow, you shall know more later."

She lies down and looks at you.

The Smooth-Skin

Nirathi (Nirur Torir)

[5]
You hear voices...

"Child please live..."
"Child don't die"
"Don't be another death..."

You hear sadness and sorrow in that voice. You must not die. However, you are without tail and claws; with so little in ways of breaking the shell you decide to just keep moving...

"Baby? Yes come on live..."

You try and try to break the egg...Soon you get tired, but then something from outside breaks the egg. You see the lights.

"Yes, see you the light, please live...please live my little Nirathi..."
You struggle in this light, but you break your shell...You feel so weak. You feel fresh meat on your right side.

"Come on baby...eat please, for you mother..."

The Two-Paths

Dekoth (Nega)

[1. In a group of 5's and 6's you sure do have the worst here. I feel really bad about this. Seriously a 1.]

"Kill the thing Arough, it will cause us harm."
"NO! IT IS OUR BLOOD! OUR LINE!"
"Pah, that "thing" dosen't deserve my blood it should be fried and fed to the commoners."
"I won't let you! Never!"

You hear battle, you hear flames and roars...But then you hatch and see for yourself.

You are in a cave, with an exit nearby...Blood is drenched towards the exit...And...a white dragon is at the entrance.

"My son...at least you live...Know that you are Dekoth my little boy, know that I would have cared for you...but..."

She never finishes her words; she has died. You are an orphan now...




Character Sheets

Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Akylon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Haika on August 26, 2011, 03:29:26 am
(psst, GraVnoth not GraYnoth)

How dare they. I am the greatest dragon in this clutch. And I'm hungry, probably because I had to wait in my egg while the red one hatched first. No. This will not stand. I will teach them who is boss right now.

Attack Koraeleth. Not going to kill him unless he really pisses me off. But a lesson needs taught, and I'm hungry and irritable.
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 26, 2011, 03:41:37 am
 (I like your writing.  :) )

 Astaroth felt weak. The world around him filled his heart with fear and awe. However there were more important matters. Astaroth had to feed, now. Without second thoughts, he rushed towards the corpse and started greedily gnawing at it.
Title: Re: Rise of Dragons: Another Dragon-themed RTD:
Post by: micelus on August 26, 2011, 03:44:43 am
(thanks...I thought it was crappy myself.)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 26, 2011, 03:45:52 am
(thanks...I thought it was crappy myself.)
(Quite a lot of GMs don't bother with immersion at all and just write in a way that makes it clear what happens.)
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: Tarran on August 26, 2011, 03:53:01 am
(thanks...I thought it was crappy myself.)
(Quite a lot of GMs don't bother with immersion at all and just write in a way that makes it clear what happens.)
That includes me often. I only rarely make flavor text.

You're doing fine Micelus.

Gently poke my brother on the nose, curiously, to make sure that he's real. Then yip at him playfully.
Title: Re: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Yoink on August 26, 2011, 05:26:38 am
The very first thought, the first clear emotion to form in the infant dragon's developing mind, was boredom.
Get out of this shell! Finally he was out. He was Koraeleth, that was one thing he knew.
He looked up at the large form of his mother, who had finally freed him from his prison, and then over at the various other, scrawny-looking creatures she was releasing from their shells. They didn't look worth the trouble, as far as he could see.


Koraeleth stamps a foot and attempts to make some sort of noise, gesture, anything to show these puny 'siblings' of his that he is superior. Any of them that growl back or act aggressively towards him he plans to beat down.

((I like the writing, too! Poor Dekoth.))
Title: Re: Rise of Dragons: Another Dragon-themed RTD
Post by: tomas1297 on August 26, 2011, 05:30:09 am
Attack Koraeleth. Not going to kill him unless he really pisses me off. But a lesson needs taught, and I'm hungry and irritable.
Koraeleth stamps a foot and attempts to make some sort of noise, gesture, anything to show mother that out of all these 'siblings' of his that he is superior.
(Pssst...you should probably pay attention to the actions of others.)
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: micelus on August 26, 2011, 05:32:17 am
(Yoink, mother is in another part of the cave right now...)
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Spaghetti7 on August 26, 2011, 05:35:26 am
Jaxar looked around, puzzled for a moment.
Who do these people think they are? In MY lair? We can't have this.

Unleash my loudest roar upon my siblings.
Title: Re: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Yoink on August 26, 2011, 05:35:59 am
(( Oh right, I thought my action was sort of 'as' we were being hatched. I'll edit it...))
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Haika on August 26, 2011, 05:53:05 am
ahh such sibling love we have going on here. XD
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: micelus on August 26, 2011, 05:55:48 am
its better this way. survival of the fittest...And I won't have to do as many roles! Win-win  ;D
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: tomas1297 on August 26, 2011, 06:14:27 am
( Me trying to be original and not jump on any bandwagons raised my chance of survival! W00t! )
Title: Re: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Yoink on August 26, 2011, 06:15:03 am
Hooray! Let's see if I can survive the first turn...
I wonder how we're going to eventually meet poor Dekoth. Seriously, what a welcome to the world! D:
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: tomas1297 on August 26, 2011, 06:24:19 am
( By the way, how big do you imagine a newborn hatchling would be? I kind of imagine them to be the size of an adult cow since even if they're hatchlings, they're still dragons.)

Edit:

I wonder how we're going to eventually meet poor Dekoth. Seriously, what a welcome to the world! D:

 Nirathis mother looks like the type that would accept him. Also, less aloneness that way.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Marklar on August 26, 2011, 07:15:54 am
I'd like to reserve a spot from the waiting list
and
tomas1297, it states in the About Dragons part that newborn dragons are around the size of a large dog
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Firelordsky on August 26, 2011, 07:46:01 am
Go sit in a corner while everyone fightsPoke them to make sure they're real and then proceed to process the surrounding of me.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Nirur Torir on August 26, 2011, 08:00:33 am
(I have a spike-ended tail.)

Light! So bright. Hurts. Hungry. Tired. Want sleep. Eat first, then sleep. Safe here; explore later. Food gift from ... Mother? Thank mother, yes.

Give a happy baby dragon cry, glut myself on meat, then fall asleep.

Spoiler: Nirathi (click to show/hide)

To make it easier on our overburdened GM, I vote we track our own character sheets, and mark how they changed each turn so it'll be easy to check.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: tomas1297 on August 26, 2011, 08:08:51 am
To make it easier on our overburdened GM, I vote we track our own character sheets, and mark how they changed each turn so it'll be easy to check.
I don't think there's a huge difference in required effort between typing "you get +X to attribute whatever" and copy-pasting the character sheet with a few different numbers. Besides, it will be more comfortable to have them all in one post.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Dwarmin on August 26, 2011, 08:18:32 am
tomas1297, it states in the About Dragons part that newborn dragons are around the size of a large dog

Yeah. I imagined newborn Dragons sized as really big dogs, that are also smart-that can kill a normal man right out of the egg if they have to.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Sinpwn on August 26, 2011, 08:32:54 am
Slightly dismayed at the fact that he was located under a giant living thing, Conchobar began to eat. As he did this, he tried to discern what race his food was. Hopefully elf.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Azkul on August 26, 2011, 09:56:11 am
Azkul stands up and observes his siblings, closely watches their actions, trying to understand this new world he was in.

Also, could you add the names of the players along the names of the dragons in the turns?
It can be confusing as to which players are posting actions for which dragons.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Nirur Torir on August 26, 2011, 10:30:51 am
To make it easier on our overburdened GM, I vote we track our own character sheets, and mark how they changed each turn so it'll be easy to check.
I don't think there's a huge difference in required effort between typing "you get +X to attribute whatever" and copy-pasting the character sheet with a few different numbers. Besides, it will be more comfortable to have them all in one post.
It's up to the GM, of course, but I found it much easier to GM for larger groups if everybody tracks their character sheets themselves. 11 people is a large group even for a simple RTD, which this isn't, and I'd really hate for this to die due to an overworked GM if there's any way we can prevent that.

Then again, there is something to be said for the ease of having everything in the same format ... I'll go organize stuff now.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Aklyon on August 26, 2011, 10:56:47 am
Alterix watches his siblings, especially the one as shiny as him, then looks for some food.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: tomas1297 on August 26, 2011, 11:06:41 am
 Huh, 10 people posted their turns already. Such a large group feels unnatural. Only one left now is Nega/Dekoth.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Nirur Torir on August 26, 2011, 12:00:59 pm
Only my character is female.

Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Akylon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)

I didn't double-check much other then to ensure that formatting works. Please let me know of any errors.

Micelus: If you need me to change anything, or would rather I not do this, then let me know. I'll try to keep it updated after each turn, so long as stat/HP/knowledge/loot/etc changes are clearly stated.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: tomas1297 on August 26, 2011, 12:12:16 pm
 Huh. I didn't really pay attention to the roll modifiers related to stats, but now it seems my stat dumping didn't leave me as weak as I expected AND I'm one point away from having +2 to intelligence rolls. It seems I may end up not as underpowered as I thought at first.

 Are we getting traits like in Dwarmins game later?
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Aklyon on August 26, 2011, 12:21:58 pm
Dwarmin's seems to have quite a lot of stuff in an already not very simple RTD.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Tarran on August 26, 2011, 12:42:48 pm
To make it easier on our overburdened GM, I vote we track our own character sheets, and mark how they changed each turn so it'll be easy to check.
I don't think there's a huge difference in required effort between typing "you get +X to attribute whatever" and copy-pasting the character sheet with a few different numbers. Besides, it will be more comfortable to have them all in one post.
It's up to the GM, of course, but I found it much easier to GM for larger groups if everybody tracks their character sheets themselves. 11 people is a large group even for a simple RTD, which this isn't, and I'd really hate for this to die due to an overworked GM if there's any way we can prevent that.
From my experience with 9 players, it really isn't that hard to put numbers down.

It's just boring.

If you're determined and avoid getting distracted, it might take 10 minutes or so.

I don't think I will be tracking my own right now. I just don't feel like it right now.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: micelus on August 26, 2011, 03:45:00 pm
There will be traits and thanks Nirur Torir but I'd rather do it myself. I'll update the turns with the stats but I need to know'   where did those stat buffs/debuffs come from? I don't remember doing anything with the stats yet.

Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Aklyon on August 26, 2011, 03:45:57 pm
Those aren't buffs, those are the roll bonuses from high/low stats.

Also, you left the Re: in the title, mic.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Nega on August 26, 2011, 03:52:16 pm
Wow. I'm speechless on how bad his birth was.  :o
Anyways...

Dekoth looks at his mother's corpse, a sadness growing inside him. He looks then towards the light outside the cave. He goes towards the light, hoping nothing else comes out to ruin his day.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: micelus on August 26, 2011, 04:03:01 pm
Those aren't buffs, those are the roll bonuses from high/low stats.

Also, you left the Re: in the title, mic.

oh, well that saves a lot of time then. Strange how the GM is asking questions, but I'm a newb at making games.

Wait, what are the ones with no pluses or minuses?

And yeah, your birth was horrible Nega.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Aklyon on August 26, 2011, 04:05:48 pm
The ones with no bonuses, have no bonuses, duh ;)
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: micelus on August 26, 2011, 04:07:20 pm
I mean the yellow numbers next to some of the stats...I feel so stupid asking these questions.

Anyway, making turn.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Haika on August 26, 2011, 05:12:00 pm
I mean the yellow numbers next to some of the stats...I feel so stupid asking these questions.

Anyway, making turn.

I guessed that as being a good/evil type ranking. Not sure though.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: Nirur Torir on August 26, 2011, 05:26:11 pm
oh, well that saves a lot of time then. Strange how the GM is asking questions, but I'm a newb at making games.
Nothing wrong with not immediately understanding my organizational system.

I used gold/yellow/gray/black for intimidation/evilness (And future cruelty). Unlike strength, 80 evilness is not uniformly better then 20 evilness. Yellow would give bonuses to 'good' interactions and a penalty for 'evil' interactions. Gray is the opposite. A plus or minus sign didn't seem appropriate.

Stat changes for the turn will be listed after each stat in parenthesis.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 1, Gift of Life
Post by: micelus on August 26, 2011, 06:36:44 pm
Turn 2 (Forgive me for the crappy combat; I have no idea on how combat should work)

The Pack

Koraeleth (Yoink)
(2)(3)(2)

Koraeleth stomped hard on the ground, roared, and arched up on his back.

Unfortunately for young Koraeleth, he lost balance when he stomped, and his roar was only passable. When he tried to stand higher to seem more fearsome, He only succeeded in once again falling down, this time on his back. In that moment, his younger brother jumped at him and started his attack


Gravnoth (Haika)

Your brother was a proud fool. He we trying to seem "stronger" and "superior" but all he was doing was making Gravnoth angry. You ready yourself for the pounce, and jump onto your brother!

FIGHT! ( no idea where I'm going with this. Suggestions on combat would be welcome. Help on defence rolls would useful.)
Spoiler (click to show/hide)

Korealth loses -5 toughness and strength for his injuries. Will only last 3 turns.
Gravnoth loses -5 strength for his injuries. Will only last 3 turns


Jaxar (Spaghetti7)

Jaxar saw his brother act tough, thinking he's so powerful and all, pah! Jaxar could break his little head eat beat him with one claw! He even felt like attacking him, but then another of his brothers charged at Korealth and fought. Jaxar took this time to roar and establish himself as dominant (6). Jaxar's roar is magnificent and loud, It can be heard echoing off the walls. All of your brothers, besides the two too busy in combat, flinched and looked at you. Truly you have the voice of power. Then out of no where, you feel pain in your legs. You see the source; your brother bit your leg! It hurt and maybe even bled!

You lose 5 hp

Kefka (Firelordsky)

Kefka was perplexed. The moment he hatched, two other dragons went and got into a fight and another dragon (who looked a lot like Kefka) roared so loud that Kefka shivered! Could his brother actually do that? Was he real? Perhaps he should poke at them.

You poke at your chromatic double, (1) but you tremble and in doing so, actually causing pain to your brother! He doesn't look happy at all.

Right after that you poke the black-skinned drake, (4) this time you are gentle and you know that he is real; he feels like newborn flesh.

(1) Your still newly birthed, and can't see very far. Actually, your vision's kind of blurry and you can only make out rough details of things a distance away. You can hear your siblings breaths and feel movement coming from …somewhere.

Azkul (Azkul)

You look around and observe your siblings, a red drake is off brooding at the edge of the nest, while a green one is resting at the other side. Two chromatic drakes are right next to you; one of them seems angry at the other.

(6) You look around the cave; treasures from all over the world can be seen. Books, gold, jewels, statues, furniture, paintings, and others abound. What ever brought these things together must be really strong, you think.

Your intelligence increases ever so slightly; +5 intelligence.

Alterix (Aklyon)

Alterix looked at his twin carefully…he was brownish and…well he looked cute. His eyes were huge and he seemed…smiling. Then he poked your nose. That was…unexpected to you. It wasn't harmful though so you let it go. You got up and tried to leave the nest in search of food. Your sibling seems to be reluctant for you to leave; he's making a sound of some sorts, never the less, you were hungry. (3) You wonder off a bit to the right corridor. After some searching, you find a fat rat right in front of you. You pounce (6) and kill it. Food you have.

+5 agility for finding food without help of any sorts.

Acheran (Tarran)

You were born next to this chromatic drake. He's probably your brother you decide. Brothers have to bond right? You gently poke his nose…He seemed a bit surprised from that. After that your brother got up and left you alone…You called to him with your yips but he still left...

The Outcast

Astaroth (tomas1297)

You look at the corpse and see food…What it was in life does not matter; it is food now and you feast upon it. Delicious flesh…

"That's a good boy, I'll be out for a bit now son, Don't do anything stupid while I'm away."

+5 strength for eating such good meat.
+5 toughness for eating such good meat.

The Thirster

Conchobar (Sinpwn)

The thing your eating is humanoid in shape, clothed with some…plant material, tall, thin, and has long ears.

"Its an elf son, they are your food and slaves."

You continue to eat it, now knowing what it is.

+5 strength for eating such good meat
+5 toughness for eating such good meat

Trait gained: Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.

The Smooth-Skin

Nirathi (Nirur Torir)

You cry out a cry of joy and happiness to your mother. (2) She interprets it as a sad, weak cry.

"Child? my child please eat…Please live…"

You can't see her right now, but you can feel waves of sound rumbling throughout the ground. You hear a thump and can smell meat right in front of you.

"Come on…just eat, please…"

You start to eat…hopefully you will grow stronger.

+5 strength for eating good meat
+5 toughness for eating good meat

After you become full, you descend into sleep. Before you go to sleep, you hear your mother's words.

"Rest now child, please don't die…"

The Two-Paths

Dekoth (Nega)

Your birth was one of sadness and blood. Your mother lies dead, slain by you know not. You feel sadness and pity…You heard her when you were in the egg and now she's dead…You never knew her….

But you must continue on; for her sake. (5) You walk out to the entrance of the cave. It seems that the cave was in the mountains since the sky is everywhere and the only way down is a wide ledge. Fortunately, nothing has come to kill you. You can see birds around you and far away you can see….dragons? No…it must be your imagination.

Trait gained: Orphan-  You have no parents and no guidance.

Character Sheets


Spoiler: Yoink/Koraeleth (click to show/hide)



Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Akylon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)

I've already edited the stats.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Nega on August 26, 2011, 06:45:59 pm
Dekoth tries to sneak towards a bird to pounce on. He will need food to survive up here.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Aklyon on August 26, 2011, 06:48:21 pm
Huzzah for much better luck!

I eat all of the rat, I'm not letting one of the fighters take my find from me.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Tarran on August 26, 2011, 06:54:00 pm
Acheran was upset. His brother had ignored him! Why?

Acheran decided to look at the torch out of curiosity. It sparked both excitement and interest within him.


I eat most of the rat, and bring a small portion of it back to my chromatic brother.
There are two chromatic brothers (Kefka, Jaxar). You should specify which one.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Azkul on August 26, 2011, 06:57:19 pm
Azkul curiously goes to the entrance of the cave and sees what is outside, then looks for an animal to eat

Also, isn't giving +10 to stats just for eating meat a bit too much?
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: micelus on August 26, 2011, 06:58:45 pm
Think about it this way; it will never happen again. Only the first meal grants the bonus.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Aklyon on August 26, 2011, 07:00:48 pm
So its like a first impression kind of thing? Like eating bad meat would make you more averse to it later on?
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: micelus on August 26, 2011, 07:01:20 pm
Yeah.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Azkul on August 26, 2011, 07:01:40 pm
Think about it this way; it will never happen again. Only the first meal grants the bonus.

Oh.
I assume that things have more influence when young, nutrition included (in real life too).


Also, you added the "Orphan" trait to Tarran's sheet instead of Nega's
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Nirur Torir on August 26, 2011, 09:40:17 pm
(Yay, stats. You didn't change my HP from the toughness boost though, I think it should be 44 now.)

The baby dragon, exhausted from the grueling effort of breaking out of her egg and overeating, dreamed. Warmth and safety in darkness. A shattering of the safety, and an odd sort of shadow against that darkness. Fear. A massive other shadow, standing between her and the first shadow. Mother? Safety once again. The baby awoke some time later, barely remembering the dream.

The baby Nirathi turned her head around, looking for mother. It was time to find and learn from mother, by imitating her actions to the best of her own abilities. Maybe mother won't write terrible emodragon poetry if Nirathi's lively. That sure would be nice.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: micelus on August 26, 2011, 10:07:28 pm
yeah sorry, I spent a while making that update; I forgot about the health boost. Will edit after I'm done with what I'm doing.

Oh and I'm again sorry about the emocrap; but you didn't really specify your mother.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Haika on August 26, 2011, 10:19:50 pm
Gravnoth will brood in the corner, licking his wounds and remaining irritable because of lack of food. He will probably watch his other siblings warily, /especially/ that red one.

Also, if any of them find any food, or mother brings some or something. He will charge in and try to take as much of it for himself as possible.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: tomas1297 on August 27, 2011, 12:56:27 am
 (I'll assume the +10 stats for eating well is just a way to make birth rolls matter.)

 Astaroth was alone now. He wasn't hungry or tired, so the only problem to deal with now would be boredom. The first thing to catch the dragons attention was his fathers treasure trove. Surely there was something interesting there! Astaroth approached the trove and started carefully examining each artifact, book and trinket.

 (I expect an intelligence boost if I roll well. At least +1 so I could have a +2 roll modifier.)
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Spaghetti7 on August 27, 2011, 01:03:58 am
Jaxar, slightly irritated at Kefka, turns to his sibling and plays, think of a way to establish dominance over the group.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Yoink on August 27, 2011, 01:55:41 am
Koraeleth gave a low growl as he backed off from the ugly green dragon, and cast a glare over the others; daring any of them to comment. At least he'd bloodied them, too. He turned and looked about himself properly for the first time, looking for something to take out his anger on. All that exertion, first breaking out of his egg and next fighting his sibling had made him pretty hungry, too. Time to find food. He'd teach them a lesson later.

Koraeleth examines his surroundings, doing a bit of exploring around the cave now, growling with irritation.
If he happens to see any smaller, edible creature he will pounce on it. Stress relief.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Firelordsky on August 27, 2011, 06:55:49 am
Thinking that Jaxar might be the older of the group and very sorry for biting him he Goes to find his big brother something to eat.(Let's go early inferiority complex)
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Nega on August 27, 2011, 02:16:19 pm
Spoiler (click to show/hide)
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Aklyon on August 27, 2011, 02:17:06 pm
Spoiler (click to show/hide)
:P
Nice.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Tarran on August 27, 2011, 02:37:18 pm
Spoiler (click to show/hide)
I can't see that image. But I assume that since it has a 'Bump' in the link you're bumping the thread.

...

FREAKING HAVE PATIENCE FOR GOD'S SAKE IT'S ONLY BEEN 1/3 OF A DAY SINCE THE LAST POST.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Aklyon on August 27, 2011, 02:38:34 pm
It is a gif of a manatee bumping the transparent side of something.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: micelus on August 27, 2011, 03:27:40 pm
I just woke up, will make update soon.

I can't post update till Sinpwn  has posted their turn.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Yoink on August 27, 2011, 05:06:54 pm
That gif... Oh man, that is classic. :D
And hurry up, guys!
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Firelordsky on August 27, 2011, 05:50:25 pm
But i did post my turn :'(
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: micelus on August 27, 2011, 05:52:48 pm
Oh... there it is. Kind of hard to see...Sorry. Now we just have to wait for Sinpwn.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Firelordsky on August 27, 2011, 06:44:48 pm
Probably because of my lack of a Profile Pic  :P
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Nega on August 27, 2011, 07:55:16 pm
Hmm... Speaking of which, I need to get a profile pic sometime, but I can't really find any good ones, let alone make an avater myself.  :'(
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: micelus on August 27, 2011, 09:10:07 pm
Would anyone be in favour of me posting the update and editing in Sinpwn's actions after?
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Aklyon on August 27, 2011, 09:11:12 pm
Does anyone's action relate to what he does?
If not, I say do it.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: micelus on August 27, 2011, 09:25:34 pm

The Pack

Alterix (Aklyon)

You decide to devour the whole of the rat yourself. It tastes pretty good actually; lots of meat on it to.

+5 toughness
+5 strength

Acheran (Tarran)

Your brother left you alone without any hint of him coming back….What did you do wrong? All you did was try to make a friend….

Well angst besides, you decide to look at the big torch. (3) It's a huge flame; as large as you and the fire burns without any hint of smoke.

Azkul (Azkul)

You get up from your nest and decide to find the way out of this prison. Leaving your annoying siblings behind; you venture forth into the winding and meandering tunnels. (1) You soon find yourself lost in the tunnels, what's worse is that the farther you go the less torches you've seen. Even worse than that, you can hear movements from the darkness…And breathing….

Gravnoth (Haika)

You decide to just brood and lick your wounds…While watching your siblings for any moves on their part. Gravnoth is still hungry…very hungry….Hopefully someone will be bringing food in.

While brooding in your corner, one of the chromatic dragons (you can't tell which; their both so similar) comes and tries to play with you. (5-6) You on your part, shout at him and continue to brood in your corner.

You smelled the air…was that food you smell? Perhaps, but you don't see any as of yet...

Jaxar (Spaghetti7)

Jaxar decides to play with his siblings. (4) He jumps around, runs, yips, and playfully touches his siblings…All the while trying to think of ways to become dominant. (1-1) Jaxar is not…suited to thinking so much. He can barely think and soon he forgets that he was trying to become dominant and is now just playing.

Kefka (Firelordsky)

Kefka felt bad about biting Jaxar. More importantly, Kefka thought Jaxar could just kill him there. So you went off and looked for some food for him. (3) You go off to explore the cave a bit…You come upon a small chamber and within you see two carcasses. Luck smiles upon you truly…Now how are you going to move this? (4) Kefka guessed he would have to drag them along, and he did. He was able to bring one of the bodies half way to the nest, before he got really tired.

Koraeleth (Yoink)

Koraeleth, still boiling with anger, decides to explore his home. (3) He is surrounded by treasures of gold, art, jewels, crafts, and writings.

Soon Koraeleth decides to explore the cave a bit more.(3) He travels along the lighted paths and eventually comes upon a large circular chamber. (3) You spot a rat just at the entrance to the chamber, (1) and you jump into the air and try to pounce on the rodent. However, Koraeleth misses by a meter and ends up within the chambers…You notice that there are bones and pieces of armour and weaponry on the floor… You can hear rustling.

Mother (NPC)

(2) Mother keeps traveling to her first clutch, she wonders if they've hatched yet or if they will require attention like her first batch… She should probably get some food just in case. (4) Luckily,  she had hunted down a pair of moose and had stored it close to her first nest.


The Outcast

Astaroth (tomas1297)

You've finished your meal; true there is still some meat on it, and the bones are still there, but your full. And bored. very bored. Such is the life of the hatchling, boredom is the natural state; fortunately you don't know that. You look around for something to do, and then you realise, daddy has a huge treasure trove! You don't know if it's a stupid idea or not, but it would be fun right?

(5+1)

Astaroth took to the trove like a human would to toys; he looked at every piece of trasure, every jewel, every statue's face. He looked at the writings to…He had no idea what they said, but they seemed useful. As interesting as all these were, your still but a hatchling; know great knowledge could have been gathered from this; the books and scrolls could not have been read. Yet you now have an interest in treasures, especially of the written kind.

Trait gained: Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.

The Thirster

Conchobar (Sinpwn)
After devouring as much of the elf as your stomach would allow, you are curious about this large dragon who fed you. She said something…you didn't really understand what she said, but perhaps if you copied her sounds, you would be able to. (1+1) You try to imitate her sound but the best you get is "Ef"

"What Concho?"

The Smooth-Skin

Nirathi (Nirur Torir)

Nirathi awoke. The lights were dimmer now…You could actually see where you were. It seemed that you were on a nest made of twigs and hay…And torches seem to float in the very air above you…Although they aren't very luminous right now.

The walls and floor seem to be of ice…It's actually not that cold. You get up and wonder where mother went off to. (1+2) You decide that you have to go look for mother. There seems to be a narrow path, barely large enough for you to fit in to. How did mother get in then? Strange…Well you go along and along and eventually the path widens…into many small passages through the ice. The ice here actually feels cold. You decide to take the path that has large footprints on them. The ice gets colder…You shiver and feel frozen…

-5 strength due to the sheer cold.

But eventually you reach a warm chamber, and your mother.

She's reading a large scroll when she notices you.

"Nirathi? How did you get here? How did you….well it doesn't matter now, at least we know your smart now, don't we?"

"Stay here child, maybe you can learn a bit of mother's trade"

You go next to her and look at the manuscript…It's huge alright and so many small words….

"Now let's see if you can read yet…"

(5+2) You spend the next few hours simply trying to grasp the language, grasp the writing, understand what your mother's saying. It comes off as difficult at first, but then you have a breakthrough! Each time a symbol is repeated, it stands for the same sound! From there on you begin to understand.

+1 intelligence for your efforts.

Trait gained: Somewhat Literate- You can read a few basic words and memorise a few symbols.

The Two-Paths

Dekoth (Nega)

You look at the birds…they look plump and juicy…and your hungry…You were never trained for this, but dragons have their instincts to aid them…You ready your legs, ready the pounce, and jump.

(5) You catch the bird just as it was beginning flight! You bite its head off and begin feasting on its flesh...

+5 strength for first meal
+5 toughness for first meal
+5 agility for catching first meal.


Character Sheets


 Yoink/Koraeleth
Spoiler (click to show/hide)

Haika/Gravnoth Terrorbelly
Spoiler (click to show/hide)


 Firelordsky/Kefka
Spoiler (click to show/hide)

 Spaghetti7/Jaxar
Spoiler (click to show/hide)

 Azkul/Azkul
Spoiler (click to show/hide)

Tomas1297/Astaroth
Spoiler (click to show/hide)

 Sinpwn/Conchobar
Spoiler (click to show/hide)

Aklyon/Alterix
Spoiler (click to show/hide)
Nirur Torir/Nirathi
Spoiler (click to show/hide)
Spoiler:Nega/Dekoth
Spoiler (click to show/hide)

Tarran/Acheran
Spoiler (click to show/hide)


Question: how do I get a word to act as a spoiler?
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Haika on August 27, 2011, 09:31:13 pm
Grav will seek out food. As directly and selfishly as possible.


Also, You put =<words> between the word spoiler and the last bracket in the first spoiler tag to make it words.

Spoiler: like this (click to show/hide)
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Aklyon on August 27, 2011, 09:31:57 pm
[spoile r=Word] is how, but without the space.

(Alkyon)
>.> it happens a lot, but its still a typo.

Alterix looks for some kind of object to claim for himself before finding a way back to his siblings and playfully poking the silly nose-poker.

Also, were the bonuses added already, or have they not been?
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Firelordsky on August 27, 2011, 09:34:21 pm
Continue dragging the food to Jaxar.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: micelus on August 27, 2011, 09:51:12 pm
Sorry about the typos Aklyon.

And yeah, bonuses have already been given...I think...
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Aklyon on August 27, 2011, 09:55:20 pm
I had 75 toughness, 50 strength last turn and still have the same, you missed adding my first meat bonus.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Azkul on August 27, 2011, 10:10:13 pm
That 1 roll sucks  :(


Azkul listens to the breathing, and attacks the sources of the noise.
He also lets out his loudest roar to try and attract his mother.



Also, how dark are these tunnels?
Is it so dark that is impossible to see anything at all?
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Tarran on August 27, 2011, 10:48:04 pm
Examine the torch. Find out how it's being a torch.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Nirur Torir on August 27, 2011, 11:53:53 pm
+2 int bonus: Excellent for not dying in ice mazes, and then for simultaneously learning how to read and understand linguistics. (I'm not sure how Nirathi's mother would deal with teaching a less intelligent and lucky dragonling. Probably by getting annoyed and telling it to "go play in the ice maze, dear ... No, stay here, it was a figure of speech.")

Nirathi, growing restless from the sitting-still-learning, yet happy at knowing communication, will scamper around and attempt to satisfy her curiosity about everything by trying to talk (baby gibberish, most likely.): "What this? Why hurt there [Ice maze]? What this?"
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: Spaghetti7 on August 28, 2011, 12:30:11 am
Stil trying to establish dominance amongst his siblings, Jaxar will walk around the lair, identifying any threats to him or any who will already bow before him.

Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: micelus on August 28, 2011, 12:54:00 am


Also, how dark are these tunnels?
Is it so dark that is impossible to see anything at all?

You can't see at all except for a torch some distance back.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 2, Battles and Feasting
Post by: tomas1297 on August 28, 2011, 01:01:05 am
 Astaroth remembers his fathers words from earlier and decides that if there is work waiting for him, the wisest thing to do now would be to rest
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: Yoink on August 28, 2011, 04:41:34 am
Koraeleth tensed his body, gathering strength in his legs beneath him like a coiled spring, as he searched around for the source of the rustling. 
'What's that noise?... Whatever it is, I don't think it sounds friendly. I'll teach this intruder a lesson!' He bared his teeth, eyes gleaming.

Koraeleth braces himself, and then springs at the source of the noises, attacking claws-out with a roar.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: micelus on August 28, 2011, 06:02:39 am
Don't expect an update in the next 8-19 hours. Have school tomorrow.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: Azkul on August 28, 2011, 07:25:40 am
Azkul will run towards the visible torch, and keep running towards the most concentrated path of torches

Also, are these torches fixed to the wall or removable?


and that breathing better be imaginary  :(


Also, is the ground in these tunnels hard rock or does it have a little sand/soil on top?
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: Sinpwn on August 28, 2011, 10:47:41 am
Sorry about missing the turn, stuck in the wilderness ATM
(last turn) Conchobar attempted to learn to speak with his mother
(This turn) Conchobar tried to explore the lair.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: Nega on August 28, 2011, 11:08:45 am
Yay, Dekoth ate his first bird! On his own, too!  :D

Dekoth goes around to survey his surroundings. If he is to survive, he must know where everything is.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: micelus on August 28, 2011, 02:40:41 pm
Azkul will run towards the visible torch, and keep running towards the most concentrated path of torches

Also, are these torches fixed to the wall or removable?
Also, is the ground in these tunnels hard rock or does it have a little sand/soil on top?

I'd say they're to heavy for you to carry, but removable.

Hard rock.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: micelus on August 29, 2011, 03:19:25 am

The Pack

Gravnoth (Haika)
Your stomach is hungry! (6) You decide to follow that scent and find the food yourself! You follow the trail, and eventually you find one of those chromatic drakes pulling a big hunk of meat. You charge in and start consuming the flesh.

+5 strength due to first meal
+5 toughness due to first meal

Alterix (Aklyon)

You feel full after eating that rat. There's nothing else to do but return to the nest…but you decide you should bring something back with you…(4) After some searching, you find a reddish stone…It feels warm to the touch. You find your way back to the nest and play with your brother.

Kefka (Firelordsky)

Kefka felt tired. This thing he was dragging was bigger than him and it was heavy…(1) You try to move it, but no matter what you do, it stays in place. Your body must be really strained…

-2 strength

Soon after you give up, one of your siblings charges in and starts eating Jaxar's meal! You feel angry and just plain depressed.

Acheran (Tarran)

(2) The torch is being kept in place by tight metal chains. The torch its self has red glowing lines on the top parts of the torch. You cannot discern anymore on the torch. Soon after that Alterix returns from his travels. You don't know how long it's been but your happy to see him.

Jaxar (Spaghetti7)

After jumping around for what was perhaps some of the most enjoyable parts of your short life, you remember that your trying to become the boss. You guess that if you took on the responsibility of being boss, you would eventually become boss. (4) You decide to look around and look for any possible threats…Well there are some sharp treasures around you but besides that nothing that could kill you…besides your siblings you guess. Wait, what was that smell? (2) No…it must be nothing you decide.

Soon enough, you notice your the only one in the room, where did everyone go? Soon however someone enters...It's a huge dragon...and you do believe it's your mother. She seems somewhat stressed.

She growls to you, you instinctively know that that means to follow her.

Koraeleth (Yoink)

You look for the source of the disturbance. Now would be time to show your courage, your superiority. You sense its position, and you pounce on the noise. (4) You land on something…alive. (1) It tries to escape but is unable to shake you off. You roar with pride and strength. Time for another fight.

Fight! (Thanks to Dwarmin for this…hopefully it will make battles easier to write…Lets hope I understand the system enough.)
Spoiler (click to show/hide)
The Intruder gives up and attempts to run. (2+1 vs 5) He has little luck however, and you are able to pounce on his back and keep him on the ground.

He is no dragon obviously, he is humanoid in shape, wearing tough leathers, and has soft skin.

Wounded is extended for 2 more turns.

Azkul (Azkul)

(4+2) You are afraid. In fear, you run back to the torches, and run into the tunnel with the most amount of torches. (6) Fortunately, this path seems to lead back to the nest, and the beast seems not to have followed you. The nest should be just a few minute ahead.

Mother (NPC)

The mother of the pack finally reached her first nest; as usual the treasures were here and the eggs were un- wait they did hatch! But wait...there's only one...Where did the other ones go off to? They could have wandered into the tunnels...And been killed by the traps and what ever else inhabited these caverns. She had to find them.

She growled to the remaining hatchling. It meant to follow her.

The Outcast

Astaroth (tomas1297)
 
 After going through all the treasure, you were a bit tired. So due to that, and the knowledge that your father had need of you on the morrow, you went to sleep.

The Thirster
 
 Conchobar (Sinpwn)
 
 (2) You stand up and go about exploring your lair. There isn't much to look at; all there is is just the tree and its roots…and your nest of wood and leaves. The only things here is the corpse.

The Smooth-Skin

 Nirathi (Nirur Torir)
 (Your too smart for your own good you know…And your mother's way too supportive)
 
 
 You grow restless from sitting down; learning is  great and all but it gets boring sitting down for so long. You leave your mother's side to stretch your legs. As you look around, you realise that a group of those symbols stood for objects….Perhaps your surroundings had corresponding symbols and sounds. (6+2) You go ahead and try to speak to her
 
 "Mu! Wat is at thing…cold, hard? Wat is warm suff? Wat how?…Wat…"
 
 You keep on going, asking about pretty much everything, never letting your mother answer any of your questions.
 
 (6) Luckily, your mother is able to answer nearly all your questions. And with patience as well; no hint of boredom or anger either.
 
 "Your a good little girl now aren't you? But it would be good for my little baby to rest now; we have a lot to do tomorrow"
 
 As your mother says this, you can see that she is beaming with pride for you.
 
 +1 intelligence.

The Two-Paths

Dekoth (Nega)

(4)After finishing your meal, you decide to have a look around. Just beyond the cave entrance, the ground just goes vertical and dosen't seem to end…It's a really long drop down. There is a wide ledge on your left that could be used to descend. The mountain seems to keep on going, and you can spot some whitish material upwards…Like your mother's scales… The birds have mostly left; most were probably scared after seeing one of their kind being eaten in front of them. You can hear a constant sound….Like a liquid descending…


Spoiler: Yoink/Koraeleth (click to show/hide)



Spoiler: Firelordsky/Kefka (click to show/hide)

 
Spoiler: Spaghetti7/Jaxar (click to show/hide)

 
Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

 
Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)

Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: Tarran on August 29, 2011, 03:29:42 am
Acheran was joyed to have his brother back, and enjoyed playing with him. However, he was getting rather bored of the place, but knew he should wait for his mother to come back before he would try to leave, since he knew that her protection is important. And he knows nothing of this place.

Call for mother. Why is she making us wait?


Also, at this update rate, you will pass me and Dwarmin. Considering you were the last to start, I must admit that is an impressive show of updating want.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: micelus on August 29, 2011, 03:32:13 am
Thanks :D . Although my updating has had a terrible effect on my other forum game.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: Yoink on August 29, 2011, 03:34:05 am
Koraeleth felt awful. How dare this annoying creature defy him so! He let a low growl rumble out from his stomach, but stopped short of finishing the creature. Now that his anger slowly went out of him along with his heavy, ragged breaths, he felt curious as to what this thing was that had invaded his home.
He narrowed his eyes and gingerly grabbed it with his long, vicious claws, flipping it over to see what it was. He batted the annoying sharp stick out of its hand with his other claw, inspecting it thoughtfully. 

Koraeleth, exhausted from fighting, picks the intruder up and knocks the dagger out of its hand, then tries to figure out just what it is.

( Great stuff, by the way! :D )
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 3, Discovering Stuff
Post by: tomas1297 on August 29, 2011, 03:40:51 am
 Astaroth wakes up and decides to find out where exactly his lair is, so he takes a short peek outside.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Haika on August 29, 2011, 04:56:49 am
Yum. Food. Now that Grav has eaten, he's feeling generous. The chromatic one near him seems smaller and weaker, if a bit shiny-er. He will help it drag the food the rest of the way to the nests if it wants help.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Spaghetti7 on August 29, 2011, 06:12:43 am
Being the only one present with his mother, Jaxar will follow close behind his mother, trying to get into favour with her.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Firelordsky on August 29, 2011, 07:07:08 am
Ask for help from the green one to help drag the food to Jaxar.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Azkul on August 29, 2011, 08:09:28 am
Yum. Food. Now that Grav has eaten, he's feeling generous. The chromatic one near him seems smaller and weaker, if a bit shiny-er. He will help it drag the food the rest of the way to the nests if it wants help.

bold it please  :(




Can I assume that the path on which the course lies definitely leads back to the nest, and I'm not lost any more? If so:

Azkul keeps running along his path back to the nest, he then sniffs the air in search of food, and follows any scent.

 
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Nirur Torir on August 29, 2011, 09:14:22 am
(It is a rather impressive update pace for an 11 player RTD with complex rules.)

Curl up and sleep next to mother.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Aklyon on August 29, 2011, 11:54:40 am
(Indeed it is)
Examine the reddish stone while waiting for mother to find us. Try to figure out what it is.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Sinpwn on August 29, 2011, 12:11:41 pm
Rather bored, Conchobar decided to try to talk with his mother again. He asked about the world and all the amazing things in it.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Tarran on August 29, 2011, 02:06:46 pm
(It is a rather impressive update pace for an 11 player RTD with complex rules.)
It makes me jealous that he has the sheer willpower/want to do so.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Nega on August 29, 2011, 03:54:18 pm
Dekoth, curious, walks slowly towards the noise of the liquid. What was that noise?
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: micelus on August 30, 2011, 03:21:58 am
The Pack
Acheran(Tarran)

As much as you loved the presence of your brother, the feeling of the nest, and the movement of the flames; you were bored. Perhaps mother would come back if you called for her. (1) You try to call, but you get succeed in only making a small, cracking noise.

Immediately after trying to call mother, the torch's flame is put out and the stone that your brother brought with him becomes so bright that it was as if the torch was never extinguished.

Koraeleth (Yoink)

All this action was getting tiring; first being born, then fighting your brother, and now fighting this…thing. What this thing was you had no idea, but you did know that it attacked you with that shiny stone in its hand. You knock it out of it's hand. After that, you go about examine the creature.(4) The creature has two skins; one easily removable that does not induce pain when damaged and can be ripped easily. This skin is also dividable. There doesn't seem to be any limbs or organs on this skin. The second skin is much weaker and much more similar to your own, however it doesn't have scales, only a smoothish surface. As you know, it stands on two legs and has two arms and no tail to balance it, nor does it have wings. Such a strange creature. Throughout your inspection it has been screaming and saying things you don't understand. You still have no idea what it is, all you know is that it can be dangerous and that it can speak in a way.

Gravnoth (Haika)
(Wounded has been removed)

(1+1) After gorging yourself on the carcass, you feel a bit generous with this dragon who brought you the food. He seems to be pointing back at the nest. You try to bring it back, but your simply tired from eating and fighting…Perhaps with the strength of two you shall be able to do it.

SUPER TEAMWORK TIME!
Gravnoth: 1+1=2
Kefka:1=1
Total (3)

Both of you are weak from either strain or battle, but together you two are able to nearly bring it to the nest, but then you hear rumbling and out of the tunnels comes a large dragon…who you believe is your mother. The other chromatic dragon is just behind her.

"There you two are; I was worried you'd gotten yourself into trouble. Well at least you can find food."

Kefka (Firelordsky)

(1)The carcass that you had brought for Jaxar was gorged on by this green and greedy drake. Fortunately, he hasn't eaten all of it, there is still more than enough for Jaxar. You point towards the nest and pull at the carcass. You are however still extremely weak, and this strain is painful.

-1 strength due to strain

SUPER TEAMWORK TIME!
Gravnoth: 1+1=2
Kefka:1=1
Total (3)

Both of you are weak from either strain or battle, but together you two are able to nearly bring it to the nest, but then you hear rumbling and out of the tunnels comes a large dragon…who you believe is your mother. The other chromatic dragon is just behind her.

"There you two are; I was worried you'd gotten yourself into trouble. Well at least you can find food."

Jaxar (Spaghetti7)

You run up to your mother. She looks at you deeply, and then speaks.

"My child, you shall be called Jaxar. Now lets look for your more adventurous siblings."

Both of you wander through the tunnels…After a while, you can smell the scent of meat once again, what could it be? After a few more steps you see it, a whole body of meat! Two of your siblings are there dragging it, the other chromatic dragon Kefka, and that green dragon who fought the red one.

Azkul(Azkul)

You run towards your nest, through the tunnels of rock and darkness and by the great torches. Eventually you see the glint of gold once again and the nest. A nest empty of dragons…Where could they be? (3) You smell the air, you can smell two scents that are recent, you know one is your sibling but you have no idea on the other, never the less, you follow it. (4) Your luck seems to be improving. You have tracked down the scent and not gotten lost. You see one of the chromatic dragons and a large dragon…Who you believe to be your mother. They have not noticed you yet.

Alterix (Aklyon)

(6) As you sit in your nest, you decide to find out what exactly your little toy is. You bite it, you hit it, and you throw it. But eventually, you are able to activate it by tightly holding it. Very tightly. The stone brightens considerably, and the torch nearby is put out, You look into the stone…and you can see…a world? a drawing? you know not. You can hear your brother yelp and you feel his fear.

The Outcast

Astaroth(tomas1297)

Your sleep was wonderful; you dreamt of being strong and powerful and having a treasure trove 100x bigger than your father's. But alas, it was but a dream and you were but a hatchling in a cave. Where was this cave you wondered, and where is father? You know not but you do know where the exit is. You travel through the short tunnel that connects your cave and that of the outside world. Your lair seemed to have been underground; the exit was a stairway leading up. (1) The light outside is blinding; but after a few moments you can see. Your lair was the basement of some sort of ruin, the outside is littered with abandoned structures and monuments from the days of old. As you look around, you spot your father. He comes nearer and speaks to you.

"I see you have woken,boy; you have been sleeping for a whole day so you should be ready for what comes. Follow me, we shall be meeting with someone today."

The Smooth-Skin

Nirathi (Nirur-Torir)

You are exhausted from all this learning. You are but a hatchling, a freakishly intelligent one yes, but still a hatchling and thus require some sleep. You curl up next to your mother and dream a sweet dream. You can hear your mother humming some kind of rhyme.

The Thirster

Conchobar (Sinpwn)

(2+1) You are curious about this new world, the possibilities, the way it works. You try to ask your mother, but you yourself do not know how to speak. (4) Your mother however is somehow able to understand you. She tells you a story about how elves used to rule these woods and the mountains and the plains and the seas beyond. You learn that these particular elves had an empire of sorts extending far, but as with all empires, it became lazy and weak and was destroyed by hordes of barbarians and the armies of other nations. Now they are but a shadow of their power, a shadow of a shadow now that your father came.

The Two-Paths

Dekoth (Nega)

(1) You look around for the source, you search by the ledge, in the cave, and in the few bushes at this altitude but you cannot find the source.

Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Aklyon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)

(thanks Nirur Torir)
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Tarran on August 30, 2011, 03:34:17 am
Acheran was getting really impatient. While the suddenly-lighting stone was interesting, Acheran did not find it interesting enough! His failed attempt to call out made him mildly concerned about his voice. Regardless, he had had enough of waiting.

He decided to bravely leave the nest and look for mother. Inviting his brother along.


Aaaaaannnnndddd now you have the same number of turns as my RTD has.

All in a fraction of the time.

Still, I will admit, I like games that update at this rate!

Too bad I'm not doing anything interesting in the game at this time! This is about to change, though. Hopefully.
Title: Re: Rise of Dragons: Another Dragon-themed RTD: Turn 4, Food and Watching
Post by: Yoink on August 30, 2011, 03:34:48 am
What was this thing? Koraeleth wasn't sure, and his curiousity was being rapidly replaced by hunger.
He considered eating the creature... But it had such strange, unhealthy-looking skin, what if it made him sick?
He decided it was best to show it to Mother first.
She'd tell him what it was, and maybe give him some proper food!
So thinking, he flipped the strange, squeaking creature over again, grabbed it by the outer skin in his teeth, and then staggered off the way he'd came, chest puffed out proudly. 'Mother will be proud of me!' He thought, 'Much smarter than those others!'

Koraeleth picks the creature up by the back of its clothes and proudly carries it back to the main cave with his siblings in it, to show Mother.
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: Haika on August 30, 2011, 08:19:15 am
Grav will try and show how big and strong he is to Mother. :) ((Mostly because I can't quite think of anything else to do just yet. XD ))
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: Nirur Torir on August 30, 2011, 08:36:07 am
Nirathi woke up, determined to follow her mother and do whatever was asked of her. It was to be an important day, her mother had said, and she was determined not to make her sad by doing poorly.


(You seem to have italic tags everywhere in the spoilers, and are missing a [ / i ] tag just after "The Pack." I fixed your formatting this time, but please be careful in the future.)

Code: [Select]
[i]The Pack[/i]
[b]Acheran[/b](Tarran)

As much as you loved the presence of your brother, the feeling of the nest, and the movement of the flames; you were bored. Perhaps mother would come back if you called for her. (1) You try to call, but you get succeed in only making a small, cracking noise.

Immediately after trying to call mother, the torch's flame is put out and the stone that your brother brought with him becomes so bright that it was as if the torch was never extinguished.

[b]Koraeleth[/b] (Yoink)

All this action was getting tiring; first being born, then fighting your brother, and now fighting this…thing. What this thing was you had no idea, but you did know that it attacked you with that shiny stone in its hand. You knock it out of it's hand. After that, you go about examine the creature.(4) The creature has two skins; one easily removable that does not induce pain when damaged and can be ripped easily. This skin is also dividable. There doesn't seem to be any limbs or organs on this skin. The second skin is much weaker and much more similar to your own, however it doesn't have scales, only a smoothish surface. As you know, it stands on two legs and has two arms and no tail to balance it, nor does it have wings. Such a strange creature. Throughout your inspection it has been screaming and saying things you don't understand. You still have no idea what it is, all you know is that it can be dangerous and that it can speak in a way.

[b]Gravnoth[/b] (Haika)
(Wounded has been removed)

(1+1) After gorging yourself on the carcass, you feel a bit generous with this dragon who brought you the food. He seems to be pointing back at the nest. You try to bring it back, but your simply tired from eating and fighting…Perhaps with the strength of two you shall be able to do it.

SUPER TEAMWORK TIME!
Gravnoth: 1+1=2
Kefka:1=1
Total (3)

Both of you are weak from either strain or battle, but together you two are able to nearly bring it to the nest, but then you hear rumbling and out of the tunnels comes a large dragon…who you believe is your mother. The other chromatic dragon is just behind her.

"There you two are; I was worried you'd gotten yourself into trouble. Well at least you can find food."

[b]Kefka[/b] (Firelordsky)

(1)The carcass that you had brought for Jaxar was gorged on by this green and greedy drake. Fortunately, he hasn't eaten all of it, there is still more than enough for Jaxar. You point towards the nest and pull at the carcass. You are however still extremely weak, and this strain is painful.

-1 strength due to strain

SUPER TEAMWORK TIME!
Gravnoth: 1+1=2
Kefka:1=1
Total (3)

Both of you are weak from either strain or battle, but together you two are able to nearly bring it to the nest, but then you hear rumbling and out of the tunnels comes a large dragon…who you believe is your mother. The other chromatic dragon is just behind her.

"There you two are; I was worried you'd gotten yourself into trouble. Well at least you can find food."

[b]Jaxar[/b] (Spaghetti7)

You run up to your mother. She looks at you deeply, and then speaks.

"My child, you shall be called Jaxar. Now lets look for your more adventurous siblings."

Both of you wander through the tunnels…After a while, you can smell the scent of meat once again, what could it be? After a few more steps you see it, a whole body of meat! Two of your siblings are there dragging it, the other chromatic dragon Kefka, and that green dragon who fought the red one.

[b]Azkul[/b](Azkul)

You run towards your nest, through the tunnels of rock and darkness and by the great torches. Eventually you see the glint of gold once again and the nest. A nest empty of dragons…Where could they be? (3) You smell the air, you can smell two scents that are recent, you know one is your sibling but you have no idea on the other, never the less, you follow it. (4) Your luck seems to be improving. You have tracked down the scent and not gotten lost. You see one of the chromatic dragons and a large dragon…Who you believe to be your mother. They have not noticed you yet.

[b]Alterix[/b] (Aklyon)

(6) As you sit in your nest, you decide to find out what exactly your little toy is. You bite it, you hit it, and you throw it. But eventually, you are able to activate it by tightly holding it. Very tightly. The stone brightens considerably, and the torch nearby is put out, You look into the stone…and you can see…a world? a drawing? you know not. You can hear your brother yelp and you feel his fear.

[i]The Outcast[/i]

[b]Astaroth[/b](tomas1297)

Your sleep was wonderful; you dreamt of being strong and powerful and having a treasure trove 100x bigger than your father's. But alas, it was but a dream and you were but a hatchling in a cave. Where was this cave you wondered, and where is father? You know not but you do know where the exit is. You travel through the short tunnel that connects your cave and that of the outside world. Your lair seemed to have been underground; the exit was a stairway leading up. (1) The light outside is blinding; but after a few moments you can see. Your lair was the basement of some sort of ruin, the outside is littered with abandoned structures and monuments from the days of old. As you look around, you spot your father. He comes nearer and speaks to you.

"I see you have woken,boy; you have been sleeping for a whole day so you should be ready for what comes. Follow me, we shall be meeting with someone today."

[i]The Smooth-Skin[/i]

[b]Nirathi[/b] (Nirur-Torir)

You are exhausted from all this learning. You are but a hatchling, a freakishly intelligent one yes, but still a hatchling and thus require some sleep. You curl up next to your mother and dream a sweet dream. You can hear your mother humming some kind of rhyme.

[i]The Thirster[/i]

[b]Conchobar[/b] (Sinpwn)

(2+1) You are curious about this new world, the possibilities, the way it works. You try to ask your mother, but you yourself do not know how to speak. (4) Your mother however is somehow able to understand you. She tells you a story about how elves used to rule these woods and the mountains and the plains and the seas beyond. You learn that these particular elves had an empire of sorts extending far, but as with all empires, it became lazy and weak and was destroyed by hordes of barbarians and the armies of other nations. Now they are but a shadow of their power, a shadow of a shadow now that your father came.

[i]The Two-Paths[/i]

[b]Dekoth[/b] (Nega)

(1) You look around for the source, you search by the ledge, in the cave, and in the few bushes at this altitude but you cannot find the source.

[spoiler=Yoink/Koraeleth]
HP: 37/51

Stats:
[color=green][s] [+1][/s][/color]Strength: 60 [5]
  Agility: 45
  [color=red][-1][/color] Intelligence: 35
 [color=green] [+1] [/color]Toughness: 65 [5]
  [color=green][+1] [/color]Charisma: 65
  Evilness : 60
  [color=gray][1][/color]Intimidation: 70

Combat Stats:
  Claws: 3d3
  Bite: 1d12
  Tail: 2d5
  Breath: 1d20 / Fire / Ready

Body:
  Head: Rough
  Horns: Small horns
  Claws: Long claws
  Scale Color: Red
  Body length: Long
  Spine stiffness: Standard
  Tail: Long
  Breath: Fire!

Traits:
Wounded- Lose 5 toughness and strength for 3 turns.

Location:
  In cave with unenviable mother and siblings. Currently in a chamber filled with bones.[/spoiler]

[spoiler=Haika/Gravnoth Terrorbelly]
HP: 50/63

Stats:
  [color=green][+1][/color] Strength: 80
  [color=green][+1][/color] Agility: 65
  Intelligence: 45
  [color=green][+1][/color] Toughness: 85
  Charisma: 50
  [color=gray][1][/color]Evilness : 65
   [color=gray][1][/color] Intimidation: 70

Combat Stats:
  Claws: 3d3
  Bite: 1d12
  Tail: 2d5
  Breath: None.

Body:
  Head: Very Rough
  Horns: Large Horns
  Claws: Long Claws
  Scale Color: Green
  Body length: Long
  Spine stiffness: Standard
  Tail: Small
  Breath: None


 Traits:

Location:
  In cave with unenviable mother and siblings.[/spoiler]

[spoiler=Firelordsky/Kefka]
HP: 40/40

Stats:
  Strength: 47
  Agility: 55
 [color=green] [+1][/color] Intelligence: 65
  Toughness: 50
 [color=green] [+1][/color] Charisma: 65
  Evilness : 45
  Intimidation: 40

Combat Stats:
  Claws: 2d3
  Bite: 1d12
  Tail: 2d5+5
  Ram: +2
  Breath: ?d? + 1 to hit / Prismatic / Ready

Body:
  Head:Rough
  Horns:Single-horn
  Claws:Normal claws
  Color:Chromatic
  Body:Short
  Spine:Standard
  Tail:Blade
  Breath:Prismatic


 Traits:
 

Location:
  In cave with unenviable mother and siblings.[/spoiler]

[spoiler=Spaghetti7/Jaxar]
HP: 67/72

Stats:
  [color=green][+2][/color] Strength: 85
  Agility: 55
 [color=red] [-1] [/color]Intelligence: 25
[color=green]  [+2] [/color]Toughness: 90
 [color=red] [-1][/color] Charisma: 30
  Evilness : 50
  Intimidation: 50

Combat Stats:
  Claws: 3d3
  Bite: 1d12
  Tail: 2d5+5
  Ram: +2
  Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready

Body:
  Head: Rough
  Horns: Single Horn
  Claws: Long
  Scale Color: Chromatic
  Body length: Long
  Spine stiffness: Standard
  Tail: Blade end
  Breath: Sonic

Location:
  In cave with unenviable mother and siblings.[/spoiler]

[spoiler=Azkul/Azkul]
HP: 68/68

Stats:
[color=green]  [+2][/color] Strength: 85
[color=green]  [+2] [/color]Agility: 85
 [color=red] [-1] [/color]Intelligence: 35
[color=green]  [+2][/color] Toughness: 85
[color=red]  [-1][/color] Charisma: 30
  [color=gray][1][/color] Evilness : 70
  [color=gray][1][/color] Intimidation: 75

Combat Stats:
  Claws: 3d3
  Bite: 1d12
  Tail: 2d5+5
  Breath: None

Body:
  Head:Very Rough
  Horns:Large Horns
  Claws:Long Claws
  Scale Color: Black
  Body length:Long
  Spine stiffness:Standard
  Tail:Blade End
  Breath:None

Location:
  In cave with unenviable mother and siblings. Lost in dark tunnels.[/spoiler]

[spoiler=Tomas1297/Astaroth]
HP: 45/45

Stats:
  Strength: 50
  Agility: 45
 [color=green] [+1][/color] Intelligence: 80
  Toughness: 55
  Charisma: 50
  [1] Evilness : 60
  [1] Intimidation: 65

Combat Stats:
  Claws: 3d3
  Bite: 1d12
  Tail: 2d5
  Breath: 1d10 / Energy / Ready

Body:
  Head: Standard.
  Horns: Large horns.
  Claws: Long claws.
  Scale Color: Purple.
  Body length: Short.
  Spine stiffness: Stiff.
  Tail: Standard.
  Breath: Energy.

Traits:
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.


Location:
  In cave.[/spoiler]

[spoiler=Sinpwn/Conchobar]
HP: 41/41

Stats:
  Strength: 50
 [color=green] [+1][/color] Agility: 65
 [color=green] [+1] [/color]Intelligence: 75
  Toughness: 50
  Charisma: 60
  [color=purple][2][/color] Evilness : 85
   [color=gray][1][/color] Intimidation: 70

Combat Stats:
  Claws: 3d3
  Bite: 1d12
  Tail: 2d5+5
  Breath: 1d10 / Death / Ready

Body:
  Head: Very rough
  Horns: Large horns
  Claws: Long claws
  Scale Color: Black with green veins, that seem to pulse radioactively.
  Body length: Long
  Spine stiffness: loose
  Tail: Blade end
  Breath: Death


 Traits:
 Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
 

Location:
  In nest under tree in forest with mother[/spoiler]

[spoiler=Aklyon/Alterix]
HP: 64/64

Stats:
  Strength: 55
  Agility: 45
  [color=green][+1][/color] Intelligence: 75
 [color=green] [+1] [/color]Toughness: 80
  Charisma: 55
  Evilness : 60
   [color=gray][1][/color] Intimidation: 75

Combat Stats:
  Claws: 3d3
  Bite: 1d12
  Tail: 2d5+5
  Breath: 1d15 / Lightning / Ready

Body:
  Head: Very Rough
  Horns: Large
  Claws: Long
  Scale Color: Chromatic
  Body length: Long
  Spine stiffness: Normal
  Tail: Bladed End
  Breath: Lightning

Location:
  In cave with unenviable mother and siblings.
[/spoiler]

[spoiler=Nirur Torir/Nirathi]
HP: 45/45

The only female

Stats:
  Strength: 40
  Agility: 40
[color=green]  [+2] [/color]Intelligence: 87
  Toughness: 55
  [color=green][+1][/color] Charisma: 65
 [color=yellow] [1][/color] Evilness : 20
  [color=yellow][1][/color] Intimidation: 20

Combat Stats:
  Claws: None
  Bite: 1d12
  Tail: 2d5+1
  Ram: +2
  Breath: Heal 1d20 / Life / Ready

Body:
  Head: Smooth All-Around
  Horns: Single
  Claws: None
  Scale Color: White
  Body length: Long
  Spine stiffness: Stiff
  Tail: Spike
  Breath: Life

Traits
Somewhat Literate- You can read a few basic words and memorise a few symbols.
Location:
  In cave with mother
[/spoiler]

[spoiler=Nega/Dekoth]
HP: 50/50

Stats:
 [color=green] [+1][/color] Strength: 67
  Agility: 53
  Intelligence: 53
  [color=green][+1][/color] Toughness: 67
  Charisma: 54
  Evilness : 50
  Intimidation: 55

Combat Stats:
  Claws: 2d3
  Bite: 1d12
  Tail: 2d5+5
  Breath: 1d10, 25% chance stun / Ice / Ready

Body:
  Head: Rough
  Horns: Small
  Claws: Normal
  Scale Color: Cyan
  Body length: Standard
  Spine stiffness: Standard
  Tail: Blade
  Breath: Ice


Traits:
Orphan- You have no parents and no guidance.

Location:
 Just outside the cave of his birth.[/spoiler]

[spoiler=Tarran/Acheran]
HP: 56/56

Stats:
[color=green]  [+1][/color] Strength: 70
  Agility: 45
  Intelligence: 60
  [color=green][+1][/color] Toughness: 70
  Charisma: 55
  Evilness : 50
  Intimidation: 55

Combat Stats:
  Claws: 2d3
  Bite: 1d12
  Tail: 2d5+3
  Breath: None

Body:
   Head: Standard
   Horns: Small horns
   Claws: Normal claws
   Scale Color: Brown
   Body length: Standard
   Spine stiffness: Standard
   Tail: Mace end
   Breath: None.

Traits:

Location:
  In cave with unenviable mother and siblings.

[/spoiler]
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: Spaghetti7 on August 30, 2011, 10:23:17 am
Jaxar smirked, the best a dragon could do with the limited muscles in his jaw. Pleased that the other are beginning to regard him as important, Jaxar will thank the two and then gorge himself on the meat.
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: Aklyon on August 30, 2011, 10:49:44 am
Hold onto the lightstone tightly and call out for mom before following.
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: Sinpwn on August 30, 2011, 10:56:22 am
Conchobar decided to go outside and take a look around his home, hoping to find something interesting.
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: Azkul on August 30, 2011, 11:44:26 am
Azkul walks towards where his mother is standing and (if a carcass is seen) starts eating from the carcass (that Kefka and Gravnoth were dragging)
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: tomas1297 on August 31, 2011, 01:23:34 am
 Astaroth does as he is told and follows his father.
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: Firelordsky on August 31, 2011, 05:02:57 pm
Eat some of the Meat.
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: Nega on August 31, 2011, 05:04:36 pm
Dekoth starts back towards the cave, starting to become bored...
Title: Re: Rise of Dragons RTD: Turn 5, A Magic Stone and an Elven Empire
Post by: micelus on September 01, 2011, 03:49:02 am
(Going to "upgrade" the character sheets soon.)

The Pack

Acheran (Tarran)

You had had enough of waiting in the nest; mother was waiting too long and you haven't even eaten yet! It was time to leave. You called to your brother and asked him to come with you.

Alterix (Aklyon)

You grasp the stone with your mouth and agree with your brother. You will follow him, after calling after mother one last time. (5) You unleash a mighty roar (after putting down the stone of course) that resonates all over the cave. It may attract mother…or something of a more dangerous nature. Never the less, you follow your sibling.

Koraeleth (Yoink)

You pick up the creature by its second skin. Its heavier than you realise, and worst of all, your still bleeding. This won't be good for your health. You don't really care about that however, just about showing it to mother.

(3) You travel by the way you came and come upon your birth chamber…Strangely, no one is here. You can smell a faint scent but its been to long gone for you to know which way it went. The creature in your mouth is still screaming and saying something.

Gravnoth (Haika)

So this was your mother…she was huge and tall, something Gravnoth wanted to be. You wanted to show how great he was, (6+1) You are perhaps the strongest in the clutch. Your are heavily muscled for a hatchling and you beam with pride.

Your mother seems pleased with you as well.

"So there you two are. Found food I see."

She looks at you for a moment and says,
"Such a strong child, I hope you helped your brother pulling the food my baby. I shall call you…Gravnoth. It was the name of a great warrior once, and you shall be like him. Strong and brave."

You are absolutely glowing with pride and happiness. Even though you have little understanding of what she just said.

Jaxar (Spaghetti7)

Food! You can see it and smell it, and it seems your two siblings have wizened up and brought it to you. Ha! You must be the greatest dragon ever!

You practically dive into the carcass and start feasting.

+5 strength due to first meal
+5 toughness due to first meal

Kefka (Firelordsky)

You are pleased that you were able to get some food for Jaxar. There was still however  a lot of meat left on the carcass; you don't think Jaxar will mind if you eat by him.

+5 strength due to first meal
+5 toughness due to first meal

Azkul (Azkul)

You walk up to mother…And then almost immediately charge into whats left of the carcass. Two of your other siblings are already devouring the corpse…You decide to hurry up before its all gone. (6) Luckily, there is still a lot of meat for you to eat.

+5 strength due to first meal
+5 toughness due to first meal


Mother (NPC)

Mother sees her children gathered together, most of them anyway. Three were missing, two were in their nest, where could the other be?

She waited for her offspring to finish their meal and then growled for them to follow her. She would go back to the main chamber and place them there until she had found all her children.


The Outcast

Astaroth (tomas1297)

You follow father. You travel through what seems to be a town…or at least used to be. The buildings are falling apart, windows are cracked, and the buildings are scorched. You see no sign of life.

"This used to be a place of beauty, then these fools got into a war they couldn't win and paid with their lives."

You both move on. Eventually you see  what seems to be a creature of some sorts, except its as blackened as the surrounding buildings and unmoving. Then you see two creatures behind it. They are humanoid…and scaleless. They all frighten you.

"The statue is unliving, and these two are friends".

The two creatures approach and speak a tongue too fast for you to understand.

Your father nods to them and looks at you.

"My son, I would have never been a fit father. I could never teach you the proper ways. These people will. They shall teach you the ways of the fight and the ways of knowledge. I have not abandoned you, although you have known me for only a day, I have not left you for these lesser creatures. You shall be returned here in a few years time."

You understand…Your father plans to give you away, to train perhaps….Or is he selling you? You see a…contraption of some sort with bags of gold (you can smell it).

The Thirster

Conchobar (Sinpwn)

(5) You decide to see what is outside your home. Listening to that story was interesting and you were wanting to see your domain. You gesture to your mother that your going outside, and she nods. You struggle through the roots and see your domain. It is a realm of shadows…Most of the ground is permanently covered in the shadow of the great trees that grow here. You can see markings on the trees and stairs and houses and bridges scattered all over them. It seems these elves lived in cities above the ground. You see no elves around; probably not trying to get eaten, but you do see some strange deer with purple fur. There is a scattering of treasure nearby.


Nirathi (Nirur Torir)

You awaken from your slumber. You dreamt of having a roomful of books and learning from them all. Right in front of you is food. You eat it and look around for mother. There she was.

"Morning little baby, today we will have some business to do. In fact, we'll be busy for years to come."

She pauses a bit to place some scrolls in a bag of sorts.

"We are leaving this place for now, we shall be going to live with some dwarves. They're little creatures with much hair child."

She seems anxious in her speech, as if there is something else that is forcing her to leave.

"Come on, it is cold outside."

She gestures towards a tunnel and goes through it. You soon follow. The tunnel winds and goes both up and down. Eventually, you reach an exit. It truly is freezing out here but almost immediately, you are surrounded by a warm glow.

You look towards your mother, and she smiles at you.

"Don't be scared my child. Especially of what happens next."

What happens next is quite strange. Your mother changes from the majestic dragon she was into some kind of creature. A human you knew, there was a picture of one in your mother's books. She had striking blue eyes and hair nearly as white as the snow around you. To your left you saw some kind of contraption with strange creatures at the end.

"Come on child, I'm still your mother. It's just a bit of magic. I'll teach you about it later."

She goes into the the contraption and you follow. It's actually pretty warm in here. The thing starts moving over the ice and snow.

The Two-Paths

Dekoth (Nega)

Your search had come to be useless, you could hear the sound, but you couldn't actually find it. You decided to return to your cave for now. (6)When you arrive at the cave entrance you enter the cave.What you find is not something you would expect. A long, slender creature, with smooth-features but no horns. A tail nearly as long as its body, ending in a feathered tail. It resembled a dragon…Except it only had two legs. An abomination.


It hears you entering and turns around.

It speaks to you.

"Poor child, an orphan of this world. Slain because of your blood. I knew not your mother nor your father, but you have my condolences."

Its voice is…smooth. Thats the best way you can describe it.

"Fear me not child, I am but a wyvern. We are cousins to your kin, and kin help each other out."

"I offer my aid and teaching to you. You may refuse if you wish child."


Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Aklyon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Yoink on September 01, 2011, 04:12:06 am
Koraeleth frowned. Where was everyone?! Surely Mother should have been back by now...
He was tired, hurt, alone, and this stupid thing was still squeaking. He gave it a little shake in his jaws, and tried to yell at it to be quiet,
but of course he had a mouthful of its outer skin and couldn't really talk yet anyway, so all that came out was a strange, muffled growl.
He considered going looking for her... But he felt exhausted after all the excitement of the day already.
He settled down on his haunches to wait, the creature still hanging from his jaws, and hoped Mother would return soon.

Koraeleth will shake the creature a bit, and growl at it to be quiet, then sit down and wait for mother's return.
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Haika on September 01, 2011, 04:13:19 am
(( Ouch, No stat change for a 6 roll. XD ))

Anyway.  Now that Gravnoth has been acknowledged as the best. He's going to look for his siblings and make sure they are all around to see how much mother likes him.
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Tarran on September 01, 2011, 04:16:16 am
Continue looking for mother.

Really, not much else I can do. :|

Also, I really hope Nirur's mother transformed with clothes. Going to dwarves naked is a bad idea. :P
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: micelus on September 01, 2011, 04:17:18 am

(( Ouch, No stat change for a 6 roll. XD ))

Anyway.  Now that Gravnoth has been acknowledged as the best. He's going to look for his siblings and make sure they are all around to see how much mother likes him.

I was thinking of giving you a stat boost, but there's nothing there that i can boost. Unless you want a boost to your Pride stat.
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Yoink on September 01, 2011, 05:35:57 am
I thought that one was already through the roof? :P
And I'm lovin' this game, good update. :) Looking foward to seeing what happens next.
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: tomas1297 on September 01, 2011, 06:28:53 am
 Astaroth knew that what was happening was something important. He ignored the gold and carefully approached the two creatures.
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Spaghetti7 on September 01, 2011, 07:16:45 am
((Damn. That first meal hit my stats above the 90 mark.))
Jaxar, feeling overconfident and strong after his first meal, looks at one of his siblings, Gravnoth. Seeing how strong he was, and also how his mother eyed him, Jaxar knows something has to be done. Challange Gravnoth. If it comes to a fight, then Jaxar will fight.
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Firelordsky on September 01, 2011, 07:28:49 am
Watch JAxar
nvm. Help Jaxar in his bid for pack domination
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Aklyon on September 01, 2011, 07:54:34 am
Get back to mom already.
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Azkul on September 01, 2011, 07:58:33 am
Azkul tries to assert dominance over the pack, attack any dragon who opposes my dominance.
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Yoink on September 01, 2011, 07:59:23 am
Wow, this could get bloody...
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Nirur Torir on September 01, 2011, 08:02:51 am
Nirathi remained fascinated at the ever-changing world. She felt that she had seen and learned so much of it despite her young age, and there was so much more, only hinted at by the scrolls she had read and barely understood. This sky, so big. Wonder if we get go back. Want to read all the scrolls. Why Mother turn human? Faster travel by riding? Maybe she can't move fast as dragon. I wonder what my human form looks like. I wonder what else I'll turn into. And what this thing? ... A puzzle!

Nirathi shall spend the ride alternatively trying to figure out how the contraption works and looking around at the world with awe as it goes by. At some point she will ask if they'll ever see the scroll room again. (If one of her first sights of dwarves is a crowd, she will probably bounce a few times, overjoyed to be graced with seeing the wonder of so many intelligent living beings.)
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Sinpwn on September 01, 2011, 08:08:11 am
Conchobar decided to investigate the odd creature, as its presence appeared to be a more pressing issue than that of the treasure.
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Nega on September 01, 2011, 04:07:07 pm
Dekoth stares at the creature, being fearful that it was after his life; But after it started to speak, Dekoth started to relax, since it can speak, like his mother could. But now he was faced with a choice: Should he come with the creature, which could possibly be a trap that would lead him to death, or enslavement; or just refuse the offer, but that would make him have to learn pretty much everything on his own...


Dekoth finally reached a decision, choosing to follow the Wyvern. Hopefully, this Wyvern would not be leading him to a trap, could it?


MAN, I am not really used to typing out long posts... This might not happen again in a while.  :o
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: micelus on September 02, 2011, 01:43:26 am

Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Aklyon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)

I changed the character sheets a bit to resemble Dwarmin's superior format. No update right now, today I just want to relax...
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: Tarran on September 02, 2011, 02:02:10 am
I changed the character sheets a bit to resemble Dwarmin's superior format. No update right now, today I just want to relax...
Good, good, giving me an actual chance to match your update speed. D:
Title: Re: Rise of Dragons RTD: Turn 6, The Update that gave me a minor headache.
Post by: micelus on September 02, 2011, 07:04:20 pm
(I'm going to age up soon)


The Pack

Koraeleth (Yoink)

Where was everyone? the chamber was empty except for you and the creature you were holding. Perhaps mother had came and brought everyone somewhere. Or perhaps your siblings have gone and went exploring...You knew not and you were tired....You sat down with the creature still being held and waited for someone to come in.

After some time, your mother arrived. She was large and tall, hopefully you would be of that great size some day.

"Ah child, it is good that you have come back...I shall name you Koraeleth. It was a name of one of my ancestors."

She continued walking towards the nest and then saw what was in your mouth.

"Child, where did you get that? Spit it out."

She then speaks towards the creature in its tongue. The thing replies.

"Put it down child."

Gravnoth (Haika)

You are superior. That you had decided when you first emerged from your egg, but now you also had your mother's approval...Now time to show it off. You neared what remained of the carcass and made your siblings look at you. Through a series of gestures and sounds, you communicate that you are superior to all of them! They don't however seem happy with this...Two of them look at each other (the shiny ones) and pounced on you! The nerve of these upstarts...As for the other one...He growled as well and then began attacking the chromatic dragons.

It would have been bloodier but mother was still there.

"Don't fight! Stop fighting or I'll leave you here and put out the torches!"

At that everyone stood up, stopped fighting, and just waited for mother to speak again.

"I'm disappointed in you four. Your brothers, not enemies. Don't let me see that again...Come on, we're going back to the chamber."

As you head back, everyone in the group is given names.

Eventually you arrive at the chamber. Koraeleth is there and seems to be holding something in his mouth. What could it be?

-6hp
-4 relations with Jaxar
-4 relations with Kefka

Jaxar (Spaghetti7)

After eating such a good meal, you felt powerful. You heard footsteps coming from behind and saw that it was Gravnoth. You still felt some thanks to him for bringing food, but then he deigned to tell everyone he was superior. That angered you greatly. You looked at Kefka and them pounced (2). Unfortunately, you missed completely and landed on the ground. Kefka was more successful however and pounced on the green drake. Then Azkul just looked at the fight and decided that all of you were foes...He swiped at Kefka, bit Gravnoth, and pounced on you.


 It would have been bloodier but mother was still there.
 
 "Don't fight! Stop fighting or I'll leave you here and put out the torches!"
 
 At that everyone stood up, stopped fighting, and just waited for mother to speak again.
 
 "I'm disappointed in you four. Your brothers, not enemies. Don't let me see that again...Come on, we're going back to the chamber."
 
 As you head back, everyone in the group is given names.
 
 Eventually you arrive at the chamber. Koraeleth is there and seems to be holding something in his mouth. What could it be?

-8 hp
-4 relations with Gravnoth
-4 relations with Azkul
+4 relations with Kefa

 
Kefka (Firelordsky)

After eating with your siblings, Gravnoth came back and tried to show his superiority...Which was false because Jaxar was dominant, not Gravnoth. Jaxar looked at you and you understood. Attack Gravnoth, and you did. (5) You pounce on Gravnoth and scratch at his scales...But then you feel pain at your rear...Oh well, need to beat Gravnoth you thought.


 It would have been bloodier but mother was still there.
 
 "Don't fight! Stop fighting or I'll leave you here and put out the torches!"
 
 At that everyone stood up, stopped fighting, and just waited for mother to speak again.
 
 "I'm disappointed in you four. Your brothers, not enemies. Don't let me see that again...Come on, we're going back to the chamber."
 
 As you head back, everyone in the group is given names.
 
 Eventually you arrive at the chamber. Koraeleth is there and seems to be holding something in his mouth. What could it be?
 
 
 -6 hp
 -4 relations with Gravnoth
 -4 relations with Azkul
 +4 relations with Kefa

Azkul (Azkul)

Meat was delicious. You had little time to think on that thought however when Gravnoth came and told everyone he was superior. Arrogant fool...Only Azkul had that right! You were going to attack, but then your chromatic siblings decided that they were superior and decided to attack Gravnoth. One missed and the other pounced on him. You decided to attack all three at once. You (3) claw at Kefka and deal 6 hp of damage to him. You try and bite at Gravnoth, but he's moving too much, and you (1+2) pounce on Jaxar, dealing 8 damage.


 It would have been bloodier but mother was still there.
 
 "Don't fight! Stop fighting or I'll leave you here and put out the torches!"
 
 At that everyone stood up, stopped fighting, and just waited for mother to speak again.
 
 "I'm disappointed in you four. Your brothers, not enemies. Don't let me see that again...Come on, we're going back to the chamber."
 
 As you head back, everyone in the group is given names.
 
 Eventually you arrive at the chamber. Koraeleth is there and seems to be holding something in his mouth. What could it be?
 
 -3 relations with Jaxar
 -3 relations with Kefka
 

Acheran (Tarran)

You continue to travel the tunnels, hoping to find mother. (3) Your smart enough to follow the tunnels that have many torches. (2) However, that still isn't helping...You have no idea where you are and your really hungry...

Alterix (Aklyon)


 You continue to travel the tunnels, hoping to find mother. (3) Your smart enough to follow the tunnels that have many torches. (2) However, that still isn't helping...You have no idea where you are and your getting tired...

The Outcast

Astaroth (tomas1297)

You carefully approach the two creatures. One of them gently touches your neck. The other inspects your legs.

"Worry not son, they will care for you well."

They then nod to your father and begin unloading the sacks of treasure....They then gesture you to leap up into the contraption and ride. The two things talk to your father once again and then laugh a bit. Your father looks at you one last time and nods. He turns back, picks up the loot, and walks back to his lair. The two things go beyond a building and bring up two creatures...They attach them to the machine and then get on themselves. Soon you are travelling to a place....

(Your pretty much done for this age)

The Thirster

Conchobar (Sinpwn)

You look at the odd creature...It has two large antlers and spots on its body. Its as tall as you has a strange fur...It looks at you...(4) and trots away. Strange, whatever it was.

The Smooth-Skin

Nirathi (Nirur Torir)

The trip is long...very long. You begin to wander about many things such as when you'll learn to change form or how this machine works. (4+2) With a little looking around, you can see that the contraption is pulled by a group of creatures. They must be strong enough to carry the machine and all its contents. Besides seeing how the thing worked, you also looked out the windows and into the world...It was a world of white, grey, and blue. The skies were always grey with snow falling and the ground was always covered with it. Winds moved the material around at times.

After getting bored of that, you ask your mother if you'll ever see the scroll room again.

"Maybe. not for a long time though."

That was disappointing.

(Your done with this age)

The Two-Paths

Dekoth (Nega)

You decide this "wyvern" was your only hope of survival in this world, you nodded your head.

"Good child. It tis a shame about your mother...Scavengers will come and take her corpse soon...But I have an idea."

He leaves the cave and you follow.

"Watch this" he says.

He looks at the cave entrance, mumbles something and somehow rocks start falling from the cave ceiling. The cave is now blocked.

"That's what we call magic. Perhaps I'll teach it to you someday. But come on now, it is a long journey to home, and you can't even fly yet."
 


Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Aklyon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)

I changed the character sheets a bit to resemble Dwarmin's superior format. No update right now, today I just want to relax...



Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Nega on September 02, 2011, 07:18:46 pm
Dekoth starts to follow the Wyvern, trusting it as he is following it.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Firelordsky on September 02, 2011, 07:34:12 pm
Try to find the two others of the pack and lead them to usTry to learn how to speak like mother.(Also me and Spaghetti win!)
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Sinpwn on September 02, 2011, 07:35:13 pm
Not curious enough to follow it, Conchobar trots over to the treasure and nabs it, then goes back to the lair and asks his mother about the deer. As he does this, he feels a form of hunger, not for any material sustenance, but for what his instincts call "Magic". He asks his mother about it, and if he can learn it.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Tarran on September 02, 2011, 07:46:28 pm
Well, I can only see one more option besides get more lost:

Cry hard for mother!
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Azkul on September 02, 2011, 07:47:35 pm
Look at what Koraeleth is carrying and thoroughly examine it
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Yoink on September 02, 2011, 08:46:24 pm
Koraeleth was pleased! Finally Mother had arrived, and she seemed interested in his find.
He eyed his returning siblings with disdain. This was his find, and he was showing it to her, not them! He gave them a warning growl, then opened his jaws to dump the creature on the floor before Mother and settled back to watch the proceedings.
Apparently the thing could speak... Koraeleth was looking foward to finding out just what it was.
He attempts, with his first use of speech, to explain where he found it, in the 'big-dead room'.

Koraeleth proudly drops the creature before Mother and watches, listening intently as she speaks to it. He tries to tell her where he found it.  If any of the others approach, he growls at them, and if they get too close to his present for Mother, he attacks them.

Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Aklyon on September 03, 2011, 12:36:24 am
Squeeze Lightstone harder to make it brighter.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Spaghetti7 on September 03, 2011, 01:23:54 am
Follow Kefka and try to become better friends.
((And yes, we so won. Sort of.))
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: micelus on September 03, 2011, 01:26:01 am
Try to find the two others of the pack and lead them to us.(Also me and Spaghetti win!)

You don't know they exist.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Yoink on September 03, 2011, 01:31:16 am
I edited my action a little. :)
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Haika on September 03, 2011, 04:20:57 am
(Bah, for surviving that, I obviously win. XD Even with people ganging up on me.)

Gravnoth Sulks a bit, but eventually gets over it. He will follow Mother, and sniff at the being the arrogant red brought. Making sure to approach closely, and goading him(red) into possibly attacking even though Mother just said not to fight.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Azkul on September 03, 2011, 09:58:05 am
I'm pretty sure that I won, actually.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Spaghetti7 on September 03, 2011, 10:36:36 am
Actually, it's not about the winning, but the taking part. Therefore, anyone who participated in the fight won, and those who didn't lost.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Haika on September 03, 2011, 01:54:47 pm
We are brothers, at some point in our lives, we are supposed to fight. That's just how it is. XD

All the early rough and tumble play should give us stats later on in life. Like lion cubs playing at hunting and such gaining skills to use in adulthood.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: tomas1297 on September 04, 2011, 01:09:06 am
 If there's a window, Astaroth watches his surroundings while traveling, if not, he falls asleep.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: Haika on September 06, 2011, 12:46:16 am
*gently prods with the DONOTWANTDIE stick*
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: micelus on September 06, 2011, 01:26:22 am
Im updating today. I haven't updated in the last few days because I forgot Nirur Torir and tomas1297 DON'T have to post a turn this time. I was going to update yesterday, but then I updated my other games. Making turn now.

Oh, and to let Tarran catch up.
Title: Re: Rise of Dragons RTD: Turn 7, Brotherly Love
Post by: micelus on September 06, 2011, 02:15:51 am
((Along with the strange logic of baby dragons being as strong as adult dragons, there is also the strange logic of baby dragons having the same mental abilities of adults. I won't be implementing the weakening of juvenile dragons simply because it would be another layer of work for me, but I will make rolls have a difficulty modifier for things that should be difficult or impossible for children. I'm handwaving Nirathi by declaring her to be Superintelligent. It will be a trait.))


The Pack

Acheran (Tarran)

Your lost with your brother somewhere in these tunnels that may or may not be filled with things that want to eat you. Your hungry yourself and your scared. The best choice of action would be to cry very loud, you decide. (6) Fortunately, this time you make a noise that echoes all over the tunnels and hopefully mother will hear it…If some monster doesn't hear it first.

A few minutes later, you hear a fearsome roar. You can't tell where it's coming from, but it sounds like it came from a dragon.

Soon after your cry, your brother Alterix once again activates his Lightstone. The nearby torches go out, but the stone is making enough light that it doesn't matter.

Alterix (Alkyon)

You squeeze your lightstone. It lights up once again and once again displays a picture of some sorts of a world or map. The tunnels are bathed in the light; the torches have gone out because of your lightstone.

A few minutes later, you hear a fearsome roar. You can't tell where it's coming from, but it sounds like it came from a dragon.

Koraeleth (Yoink)

Mother commands you to put the creature down. Of course, you do so.

The creature at first, tries to get up and run, but them he looks upon the room with your mother and siblings…Even this creature is not so foolish.

 (3) You try to tell her where you found it.

"In room…dead….Found."

" You've been looking into places your not supposed to, Koraeleth, but you didn't know that."

She looks towards the creature and starts speaking in a strange tongue (6-3). The speech seems to be utter gibberish. You can definitely make out a questioning tone, but nothing else.

After having enough of listening, you notice that Azkul and Gravnoth are approaching. You growl at your two siblings. Azkul heeds you, and stops in his approach. Gravnoth however defiantly walks closer. You have had enough of this fool. You ready a pounce, but then mother roars. You fall upon yourself in surprise and fear.

"Don't. Fight. Mother's busy."

A little while after that she said.


"Koraeleth, you haven't eaten have you? Come we'll get you something."


Gravnoth (Haika)

You were honestly surprised your siblings attacked you. Especially the one you helped with the food, does he have no respect? What had you done? You were superior, that was a fact and non-disputable. But enough of that, you thought. The being the damned red drake brought looked interesting.

You approach the creature carefully. The red drake however growls at you to not come any closer. You ignore him; he lost so why should you listen to him? You can see that his body is readying for a strike, you brace yourself, but then you hear a roar. You tremble. It was your mother's you knew, she was angry.

"Don't. Fight. Mother's busy."

Azkul (Azkul)

You approach the creature that your red sibling brought. It looked weird; how does one get a second-skin? You wanted to know. You walked closer to the thing, but then Koraeleth growled at you. You stopped in your tracks, your brother Gravnoth did not.

Then a roar came from your mother. Clearly in anger.

"Don't. Fight. Mother's busy."

Kefka (Firelordsky)

As interesting as the creature your red brother had brought, you were more interested in mother's speech. It sounded fast, slick, and seemed to be made for those of faster tongues. You watched her mouth. (4-3) However, no matter what you try, you can't make heads or tails of what she's saying.

Eventually, she stops speaking with the thing, and looks towards your brothers. The red and green were fighting again. She instantly roared. You expected that somewhat, but you still ran for cover behind a treasure pile. Jaxar got up and followed.

Jaxar (Spaghetti7)

You simply follow your close sibling Kefka. He just looks at mother in wonder. You yawn and lie down.


Eventually, mother lets out a glorious roar. Your scared, you would have probably messed yourself in bodily fluids had you not had better control. You run after Kefka as he runs for cover.

Mother (NPC)

Mother spoke to the creature in the strange tongue. The thing was a thief, a explorer, a gambler. All these things it was. It was also what they would call a human. Humans. How could have a human reached this place? Her sanctum in the twisting tunnels…She was about to question it further,but then she noticed that her children were once again readying to fight. FIght was an important part of growing up; she her self had fought her siblings many times and even had scars, but they were so young…Then again they were different from other dragons…but still. She reached for her majestic and terrible roar, and let it out. Her children were still but babies and they had the fear of weaklings. They trembled and that took care of that.

"Don't. Fight. Mother's busy."

Soon after she roared, she heard a cry from the tunnels…those were of babies…That could only mean that her second clutch had went to explore as well. Idiot, she thought. You don't leave hatchlings by themselves…She had never been taught that…

"Koraeleth, you haven't eaten have you? Come we'll get you something."

By bringing him with her, she would prevent him and Gravnoth from fighting. What to do with the human…

She spoke to the human in its tongue.

"Don't leave, or you will die."

It nodded.

"Children, I must go, don't leave the room and make sure the thing doesn't leave."

With that, she left to get some food for Koraeleth and to find her two children in the tunnels.

The Thirster

Conchobar (Sinpwn)

You trot to the treasure pile just a few steps away. (5) They shine not in the colour of gold, or silver, or bronze, but in a strange blue, ghostly way. You find one thing in particular you like, a little violet, shining stone. It shone in both the ghost blue and the iridescent violet. You grab it with your mouth and run back to your lair. You go to your mother and try to tell her about the deer.

"Deer? Deer are common here child, they taste good too. Someday you will hunt them yourself." You have a feeling that she misunderstood.

You go and jump into your nest. Covering your self in branches, you look at your newly acquired loot. You look at it and touch it all over. Then you feel….something….weird in your mind. You feel confusion, ecstasy, and then you feel tired. You can taste something in your mouth too…A sweet yet bitter taste. (3) You ask your mother yet again, but you believe she misunderstood.

"That elf probably ate something bad. Don't worry child the feeling will pass."

The Two-Paths

Dekoth (Nega)

You and the wyvern head down the mountain. It would have been quicker had you been able to fly, but you aren't ready for that. It is a long journey down. Along the way you learn a few things.

This wyvern who found you is named Seffyn. He's been living here for years and not once had he seen your mother. Or father. Perhaps your mother had used magic to hide herself, or perhaps she was just good at hiding and fleeing.

(Dekoth is done for this age. No need to post for now.)


Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Aklyon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: Tarran on September 06, 2011, 02:26:23 am
...

Oh come on for god's sake, you're making me and Alkyon wait for another turn?

:|

Wait.
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: micelus on September 06, 2011, 02:29:16 am
I don't think mother's fast enough. And I don't want to godmode Yoink's character. I promise to end the "lost in the tunnels doing nothing" thing next turn.
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: Haika on September 06, 2011, 03:03:04 am
pfft, That red thinks he's all that. Well I'll show him. One of these days I will. I know I will.

Now that Mother and the red is gone, the strange squishy thing is here to play with. Gravnoth will bite the human's leg, to see what happens.
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: Sinpwn on September 06, 2011, 05:17:53 am
Attempt to ask mother about magic again, this time showing her the glowing gems.
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: Aklyon on September 06, 2011, 05:47:30 am
Run towards the roar.
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: Azkul on September 06, 2011, 10:27:02 am
Attack Gravnoth, I am the dominant member of the pack!

Attack Jaxar too for the sake of it
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: Firelordsky on September 06, 2011, 03:33:57 pm
Try to make friends with the creatureHelp with the peace-keeping.
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: Spaghetti7 on September 06, 2011, 04:30:49 pm
Recognising the violence that was sure to erupt, Jaxar takes the mature point and tries to separate any fights. If challenged himself, he will smash their puny form into oblivion. (hit em once to teach them a lesson)
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: Yoink on September 07, 2011, 12:31:28 am
Finally! Mother was pleased with him, and was even giving him a reward! That should show those foolish siblings of his who is the best, surely.
He glanced the thing he'd found over once more, then gave a smug, superior grin as he followed along after Mother, with as much of a swagger as his battered self could manage.
Koraeleth follows Mother, paying no more heed to the creature, and looking very pleased with himself.
Title: Re: Rise of Dragons RTD: Turn 8, Misunderstandings. Not Dead.
Post by: micelus on September 07, 2011, 03:10:21 am
Spoiler:  Utterly Useless Lore (click to show/hide)


The Pack

Acheran (Tarran)

That roar meant something…You didn't know what, but you weren't very keen on exploring any further to find out. You sit down. Your brother Alterix is not as timid however and runs off to find the source of the roar. With him goes the light. You are in total darkness.

Your to fearful of what lies in the dark to get up, but you know that if you stay here too long you might die…You decide to wait a bit longer before moving on. As time elapses, you hear steps coming your way…Perhaps it is death coming for you? Some kind of creature with an empty belly? Fortunately, it turns out to be mother with Alterix and another dragon hatchling with them. The darkness is gone with the light of Alterix's stone.

"Child? Ah here you are….I was worried something had happened to you. This is why you shouldn't wander off in these tunnels."

She nuzzles you, and then tells you to follow her. As you walk along, you find out that the red dragon is your sibling, apparently named Koraeleth. He has wounds and drying blood all over him. During the trip, you stay next to your brother and eventually reach a room with a carcass. You eat up.

+5 strength
+5 toughness.

 Soon after, you arrive at a large chamber filled with shiny stuff as well with other dragons  and some kind of creature. Perhaps they are all your siblings (except the thing of course)?

Alterix (Aklyon)

The roar sounded…dragonish. With the little knowledge you have, you deduce that it must be mother. You scamper towards what you believe to be the source of the roar. You go through the tunnels, with lightstone in your mouth. Through the twists and turns and through the darkness. You often hear some kind of noise, obviously coming from a creature of some sort, but you ignore them and continue looking for your mother.

Eventually, you bump head-on into a red drake. Not exactly who you were expecting. The dragon snarls for a few seconds and then, ignores you. You see mother right behind him.

"Where is your brother Alterix!? Don't tell me you left him alone! He was your twin, and twins don't leave each other's sides!"

She was maddened; not wishing to anger your mother any further, you head back through the tunnels with the red drake (who you learn to be your brother) and mother, and eventually you reach the place where you left Acheran. Seems he dug into the ground a bit.

Mother spoke to him and then turns away and orders everyone to follow her. Eventually you reach a chamber in the tunnels with many treasures as well as other dragons (who you believe to be siblings) and a…thing.

Koraeleth (Yoink)

You leave with mother to get food. Hungry you were. Wonder what it would taste like? Your mother leads you off through the tunnels and reach a small chamber. There is a carcass in the middle.

"Eat up, then we'll look for your brothers."

Brothers? More of them? Well perhaps you could show to them your dominance.

+5 strength for  first meal
+5 toughness for first meal

After you eat, you are led by mother through the tunnels. Eventually, you bump into another dragon. He has a strange stone in his mouth, emanating light.

Mother talks to him and asks where his twin is. He goes off and leads mother to him, you of course follow. Eventually, you find him in the darkness just huddling by himself. WIth him found, you head back through the tunnels and make a detour into the chamber with the carcass, for your brother to eat. Eventually you arrive back at the main chamber.

Trait gained- Weakness. Your wounds have not completely left you. You are permanently injured with a -3 strength.

Gravnoth( Haika)

The red dragon got to go with mother! Weren't you the greatest dragon here? Perhaps that's why she left you here, to watch over your kin and the…thing the red dragon brought. With him gone, the thing was completely unguarded. A toy! (5+1) You bite the thing's leg. The thing didn't like that at all, actually he screamed at you. He actually deigned to touch your head and pushed you off. His leg was bloody now, and he was trying to limp off into a treasure pile.

As you were watching the thing, the stupid black dragon jumped on you.

Spoiler: FIGHT! (click to show/hide)
Azkul is barely wounded, Gravnoth on the other hand, has been bloodied once again, and open wounds. Knowing Gravnoth, the fight would have gone on until one of them died or surrendered (unlikely to happen), but fortunately the chromatic dragons stepped in and forced them to stop. Azkul while still lusting for blood, was happy enough knowing he had taken superiority. Gravnoth however…well at least he had learned something.

Trait gained- Hard Fighter. You have fought your first real fight. While still simple play by dragon terms, it has taught you a valuable lesson in combat. +1 to initiative rolls.

Trait gained- Severely Wounded. -12 to strength and agility until age-up. -2 to strength and agility rolls as well.

You go to lick your wounds. Kefka stays by you, guarding you. It shames you to believe that you need protection, but your in too much pain to even try to protest.

Soon enough, mother comes back with Koraeleth and two other dragons.

Azkul (Azkul)

Azkul watched his mother and brother leave. His siblings were still here as well as the thing. He ignored it and decided to watch. The chromatic brothers were playing a game with some of the shiny stuff, while Gravnoth was doing something to the thing. Biting it. The thing didn't like that and pushed his brother off. Why did Gravnoth think he could just bite the thing? He hadn't been in this world for long, but he believed mother wouldn't have approved of that. Besides that, Gravnoth thought himself superior, the haughty fool.

With your anger ready, you readied your strike and pounced. (2+2) You pounce on brother Gravnoth, taking him by surprise. (2+2) You bite him as he is confused, dealing 4 damage
 (Dodge, unblockable counter, and double attack)


 
Spoiler: FIGHT! (click to show/hide)


Azkul is barely wounded, Gravnoth on the other hand, has been bloodied once again, and open wounds. Knowing Gravnoth, the fight would have gone on until one of them died or surrendered (unlikely to happen), but fortunately the chromatic dragons stepped in and forced them to stop. Azkul while still lusting for blood, was happy enough knowing he had taken superiority. Gravnoth however…well at least he had learned something.

Trait gained- Hard Fighter. You have fought your first real fight. While still simple play by dragon terms, it has taught you a valuable lesson in combat. +1 to initiative rolls.

With victory still in your mind, you decide that you get to stay by the thing. Your not going to bite it of course, but you get the right to stay by it. Jaxar watches you with wary.

Soon enough, mother comes back with Koraeleth and two other dragons.

Kefka & Jaxar (Firelordsky & Spaghetti7)

With mother and Koraeleth gone, you two decide to play a game. You both try to delve into the treasure piles, show it to each other, then place them back within the piles. Then you look for each other's treasure. Its all good fun, then you hear the thing scream. Seems that Gravnoth bit it. Gravnoth was thrown off, and as soon as that happened, Azkul pounced and attacked him. He was not merciful at all. After seeing Gravnoth get beaten (he deserved it, but still) both of you decide to separate them. Fortunately, both of you are able to.

Soon enough, mother comes back with Koraeleth and two other dragons.

The Thirster

Conchobar (Sinpwn)

You once again ask mother about magic, this time showing her your new toy. (5+1)

"Ah, my son it seems you have felt magic, Magic lets you do many special things and even more non-special things. It can take ages to master, some people can't even use it. But you my son seem able to. That thing you have was used to store magic."
 

Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Aklyon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Tarran on September 07, 2011, 03:28:24 am
Acheran was curious at the strange thing. It didn't look like a dragon. And it seemed to be bleeding and in pain.

Approach the human and look at him curiously in the cutest way possible. Also, look at mother in a way as if asking for help. Help for helping the creature, of course.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Haika on September 07, 2011, 03:54:13 am
Bah. What horrible siblings, not a decent one in the bunch. Gravnoth is done with this. He will go exploring, hopefully to find something more interesting than his annoying siblings and the stupid fleshy thing.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Sinpwn on September 07, 2011, 05:13:24 am
Conchobar continued to explore around his home, somewhat farther this time.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Yoink on September 07, 2011, 05:55:34 am
Koraeleth grimaced at the twinges of pain through his limbs. It had been a long day... His first day! At least he'd had something to eat.
But he wasn't about to show how much pain he was in, especially not in front of these two fools he'd helped Mother find, not to mention his other siblings. He limped along behind Mother, and growled when he saw the bloody, poor state of the creature. He looked questioningly up at Mother, ready to pounce on the nearest of his siblings if she showed signs of being upset by this development.  "What they do?! That my present for Mother!!"
Koraeleth hides the pain he's in, follows Mother to the cavern and sees the human, and makes ready to attack one of his siblings if she seems upset by its injury.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Aklyon on September 07, 2011, 06:58:19 am
Try to ask mom about the lightstone.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Spaghetti7 on September 07, 2011, 11:16:51 am
Pleased with what he had achieved, and knowing that it was the mature thing to do, Jaxar will continue to try to gain relations with his mother by telling her of the incident, and how him and Kefka "saved the day."
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Azkul on September 07, 2011, 11:24:26 am
Pleased with what he had achieved, and knowing that it was the mature thing to do, Jaxar will continue to try to gain relations with his mother by telling her of the incident, and how him and Kefka "saved the day."

I don't think you can talk properly.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Azkul on September 07, 2011, 11:25:59 am
Azkul will stay by the creature and guard it
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Spaghetti7 on September 07, 2011, 11:36:39 am
Pleased with what he had achieved, and knowing that it was the mature thing to do, Jaxar will continue to try to gain relations with his mother by telling her of the incident, and how him and Kefka "saved the day."

I don't think you can talk properly.

Well, I'm so keen to impress that I'll give it a shot anyway.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Firelordsky on September 07, 2011, 05:30:32 pm
Follow Kaxar and try to learn to talk like mother.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Nirur Torir on September 08, 2011, 06:03:37 pm
I think that's everybody who's still a baby. [/pressure]

I want to see what happens to a young genius Good dragon who can heal near-lethal wounds growing up amongst dwarves.


Question on breath uses, although it's a bit late: Shouldn't it be constrained to time, rather then turns? A baby might only be able to use its breath attack in combat once, for example, but I expect later turns to have large, semi-frequent time-gaps, and it would be strange if an adult couldn't breathe fire more then once a week. Or month. Or could sometimes breathe it twice in one spelunking session.
Perhaps we could have BP (Like MP or HP), with breathes stated as being more frequent having more maximum BP, and recovery based on max BP and GM-discretion (You sleep for a week. [5] Full BP). This would also allow low powered breath attacks (Light a torch) to be frequently used.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: micelus on September 08, 2011, 06:14:28 pm
I'll think on it.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: micelus on September 09, 2011, 04:29:20 am
I know I haven't updated in a while; but I will update tomorrow.  So this ain't dead yet.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Tarran on September 09, 2011, 04:32:04 am
By "A while" you mean two days? To be honest, that's not "A while".

Also, tip: don't set a deadline. For me, it only makes updating the RTD more stressful. Update when you feel like it without a deadline.
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: micelus on September 09, 2011, 04:33:15 am
It isn't? I must have high standards then. Eh, in that case expect an update in a years time :P
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: Tarran on September 09, 2011, 04:38:41 am
Definitely high standards. To me, "A while" is about 7 days. 2 days to me is just lower-end standard updating speed (with higher-end once every day and standard being a varying interval of 1-2 days).

And if you don't update within one year I'll strap you to a chair and force you to update. >:O
Title: Re: Rise of Dragons RTD: Turn 9, Black Dragons are OP
Post by: micelus on September 10, 2011, 04:24:28 am
The Pack

((I will be implementing BP after the time skip.)

Acheran (Tarran)

Once you enter the chamber, your attention is immediately focused on the strange creature that is in no way a dragon or related to one. You immediately try to put on your cutest face and approach the thing with a face of both curiosity and utter cuteness. (2) The thing is not affected at all by your cuteness, actually you think he's more scared or angry than anything. A black drake rests above him on a pile of treasure. He yawns at you.

You look towards mother and try to ask her for help (3). Your not the best speaker, but you get the message across.

"Your brothers thought he was a toy. He's anything but a toy child, he's what people call an adventurer. They go into the places cowards fear and try to get rich from whatever they find. This one wasn't so lucky. He will live and leave when he can, for now it will rest."

Gravnoth (Haika)

Your tired of your feeble brothers and their backstabbing...Kefka is nearby, just making sure you don't die. Well who needs him?! Your Gravnoth Terrorbelly! You decide to go exploring...You only make a few feeble steps before you tremble and fall. Pain erupts throughout your body, luckily you made no sound and so your siblings didn't notice your weakness. Mother however, did.

"Child, go to sleep, you need the rest."

Your...not one to disobey mother, so you head back to where you were and rest.

Koraeleth (Yoink)

Your pain was...less that what it used to be that was true, but it still flared through your body from time to time. Perhaps it would be better after a little rest?

You enter the chamber with your mother, and see a horrible sight. Your gift to mother was bleeding! Who did this!? (4) You tell mother about the human. She is not pleased about it.

"He was a guest of our home and he was hurt in our care. Were your siblings older, I would beat them for it. Your gift was still good Koraeleth."

You ready to attack, just in case.

Alterix (Aklyon)

Seeing all these siblings was interesting, and the bleeding thing was too, but you were more focused about the stone you found.(5) You have no problem telling mother about it, you even show it to her.

"A rat must have taken that away from the pile. You can have it, consider it the beginnings of your own hoarde."
She smiles at you, perhaps reminiscing about her own youth.

"The stone was used by a race called the Elm to traverse their dark and clouded realms. They put maps and pictures of places they traveled by to ease further travel in those places. It's a map in other words, although it does require flames to use. The proper term for these stones are Elmstones, but most call them mapstones or lightstones."

Knowledge Gained! Elmstone mastery- You are able to use the Elmstone to create maps and sketches of areas.

Jaxar( Spaghetti7)

The first thing you did when mom came in, was try to nuzzle her. (1) Unfortunately, she seemed to tired to notice, and walked on to the thing. (2) After that, you tried to tell her that you and Kefka stopped the fight, she misunderstands and thinks that you were scared. She comforts you.

Later, Kefka comes to play and try to talk with mother.

Kefka (Firelordsky)

You spend some time with Gravnoth, making sure Azkul dosen't try to kill him or the other way around. Soon after that, you go up to Jaxar who was sitting down with mother. You play for a bit with Jaxar and then try to talk to mother. (2) It sounds like a cat's growl. Your mother approves of your learning.

Azkul (Azkul)

Your superiority seemed confirmed; Gravnoth was wounded and stuck in his pile, Koraeleth wasn't even challenging you, and the Chromatic Twins were busy playing. Ah it was a good existence. One of your new siblings ( the ones that came with mother) came up to you. At first you thought he was going to challenge you or show some respect, but instead he just looked at the thing. You yawn at him.

The Thirster

Conchobar

You nuzzle your mother and gesture that your going out to explore your realm. She nods and heads to sleep. (4) The trees extend in every direction. Your treasure pile remains here. You decide to explore farther this time. You go by the most obvious and clearest path. The path seems heavily travelled with marks on the ground. Flowers grow along the sides and you can see movement among the trees above and along the path. Eventually, you reach a clearing. Nothing is here....(6) at first look. You can see shimmers in the air, movement through it. The shimmers are gathering in the middle of the clearing, for some reason...A dark shadow is seen in the sky.



Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Aklyon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Haika on September 10, 2011, 06:12:04 am
Gravnoth will Rest. Conserve his energy. The future will hold more fights and glorious battle. He will continue to reign supreme.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Spaghetti7 on September 10, 2011, 07:58:07 am
Jaxar was getting increasingly frustrated. Nobody understood him, and no-one save his chromatic sibling thought he was the toughest. Thinking about how he will show them all one day, Jaxar will train on anything available nearby that isn't alive, (although he will happily turn to any living soul that disturbs him) trying to get better at fighting.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Firelordsky on September 10, 2011, 08:02:18 am
Continue to learn how to talk as it will be useful when I'm helping Jaxar in the future. ( Or if someone attacks jaxar or me engage in Mortal Kombat.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Spaghetti7 on September 10, 2011, 08:08:26 am
Continue to learn how to talk as it will be useful WHEN I'm helping Jaxar in the future.

Haha! A loyal follower.  :D
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Firelordsky on September 10, 2011, 08:16:22 am
Continue to learn how to talk as it will be useful WHEN I'm helping Jaxar in the future.

Haha! A loyal follower.  :D
Hey we will need some loyal minions because we can't command them if both of us can't speak.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Aklyon on September 10, 2011, 08:46:40 am
Try to learn to start to talk.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Yoink on September 10, 2011, 09:30:53 am
Koraeleth simply grunted, slightly mollified by Mother's words, although he still felt he really should do something about the sorry state of his 'gift'. He looked at the feeble, bloody thing and snorted, then decided it was best to stay with the thing, otherwise there wouldn't be any of it left for Mother to play with.
He also kept a wary eye on his siblings, ready to pounce on them if they approached his prize. "You stay here, weird-thing."
Koraeleth settles down on his haunches to watch the creature. If Mother talks to it any more he'll watch with interest, but mainly he'll just make sure none of his siblings get too close.
Especially Acheran. Acheran's showing too much interest,  if he tries to touch the creature Koraeleth will attack!
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Azkul on September 10, 2011, 10:22:38 am
Azkul demands respect from all his siblings! The chromatic twins are plotting to overthrow him!

Make the chromatic twins submit to Azkul, by violent force if necessary.




Sure is paranoid megalomania in here
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Firelordsky on September 10, 2011, 10:52:42 am
Should we change our actions Spaghetti?
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Sinpwn on September 10, 2011, 11:47:51 am
Conchobar approaches the shimmering carefully, and bolts if it displays any aggressive tendencies.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Tarran on September 10, 2011, 12:36:37 pm
Continue looking at mother. I insist in her helping the thing.

If she still doesn't help, cover the wounds with my hands to try and stop the bleeding.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Spaghetti7 on September 10, 2011, 03:44:45 pm
Should we change our actions Spaghetti?
Yes, if only to double-team any attackers.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Yoink on September 10, 2011, 08:15:01 pm
I edited my action slightly, just added extra clarification. :P
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Tarran on September 10, 2011, 08:21:26 pm
You jerk!
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Nirur Torir on September 12, 2011, 11:21:19 am
Is it too early for a bump? I think not.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Tarran on September 12, 2011, 12:42:00 pm
In my opinion, 2 days since the last post is too early. 3 would be better.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: micelus on September 14, 2011, 02:40:01 am
In my opinion, 2 days since the last post is too early. 3 would be better.
Is it too early for a bump? I think not.

Sorry, but I've been studying lately with some visits to the site. Since I just finished one of my exams, I guess I can post an update. Stay tuned for another update.

EDIT: Can't believe I didn't notice these posts earlier.

ATTENTION

EDIT2: The hatchling lifestage will be over very soon. After turn 11, I will be done with the Pack and will only have The Thirster (Conchobar) to do. Everyone is now allowed to write up some rp stuff of your character on what happened in between the current age and the next lifestage. Anything written in said posts may be brought up into the game proper. So if you make a friend in any rp you write up, you may start the next lifestage already knowing this person. I'm confusing aren't I?

tl;dr Write up story posts. Stuff in story posts may impact character in game posts.
Title: Re: Rise of Dragons RTD: Soon to be Turn 11, ATTENTION ALL PLAYERS
Post by: micelus on September 14, 2011, 04:22:37 am
((Please read post above.))

The Pack ((The pack dosen't have any turns till next lifestage. I felt that Conchobar's story seemed neglected))

Gravnoth (Haika)

You dream. You dream of future treasures, future adventures where you are supreme. Perhaps a lord among dragons, perhaps a great warrior. There are many paths open to you, and yet in your dreams, they are all treaded by you. In the years to come, many great things come and go. Dragons die, and dragons are born. But you however, simply dream.

Jaxar (Spaghetti7)

You need to be stronger. You are chromatic; a voice within says chromatics are the greatest of all dragons; stronger, brighter, and more beautiful than any others. Mother isn't one, but you can't blame her for that.

Your chromatic brother is already under your command, but you know your other siblings aren't as willing to be. You look for something to train on. (3) The best thing you found was a sack filled  with gold. Not the best thing to use, but it was the best thing you could find.

Eventually, your brother Azkul had come. He didn't look to be in the mood for playing, actually you were pretty sure he was going to try and attack you. Well fortunately, brother Kefka was nearby to back you up...Then mother came and growled at all of you. Azkul backed down and returned to his pile, while you and Kefka just went back to training.


Kefka (Firelordsky)

You stay near your beloved sibling Jaxar. You watch him try to better himself at his combat skills, but it's kinda hard to do that when your hitting gold.

Meanwhile, you try again with trying to speak. (4-2+1) Course, without any guidance nor scrolls you make little progress. You are able to imitate one of your mother's words though. "YOU!"

Later on you returned to your brother's side to watch him. Soon enough, Azkul came and from what you saw of him, he was trying to seem tough and superior. Course you believed Jaxar was better, and so you readied your claws for another battle. But then mother came and growled at all of you. You soon found yourself playing a game with Jaxar.

Alterix(Alkyon)

The powers of the Elmstone interested you. But what was also interesting was the way mother explained it to you. She used her tongue and her mouth to create sounds that you somehow understood. You yourself could only growl, roar, cry, and a few other things. Perhaps you could talk like mother? (2) Seems not. You can make out sounds, but you have a hard time copying them. Perhaps a few years time will be able to change that?

Koraeleth(Yoink)

You set yourself down near the creature to make sure that your siblings don't injure it any further. The black drake lies just above it; was it he who attacked him or is he protecting him as well?

Anyway, you continue to watch your prisoner. He's just resting, perhaps in pain, you don't know. Your brother Acheran is communicating with mother; don't know what though. Eventually mother wanders off and gets something. She comes back and then tosses...a tooth to the thing and then speaks to it in its tongue. You don't know what she said, but you know that the prisoner seems relieved.


Acheran (Tarran)

The creature didn't look very good; all that blood must have been painful and it didn't even have scales! You look at mother, with your cutest face. (6) AWWWW! Your mother can't just let your cuteness go.

"Son..We-well- fine, fine I'll find something to help the human. Just wait here."

She wanders off to the other side of the chamber and looks through a pile. Eventually, she picks up a small tooth-shaped thing. Well it looks small when she carries it anyway. She comes back, tosses it to the human, and says something in the thing's tongue.

"There child, he'll be ok by tomorrow."

Ah, a good deed is one not to be unrewarded. Perhaps the human will be of use someday. In any case, you've earned yourself some good points.

-10  evilness.

Azkul (Azkul)

Being supreme was great, but you didn't think for even a second that your siblings truly respected you. You would have to force them to. Starting with those chromatic twins, Jaxar and Kefka. They posed a thread; they formed a close brotherhood and would help each other constantly. Perhaps someday they would be strong enough to defeat yourself? You wouldn't let that happen so you got of your pile and left your brother Koraeleth to watch the prisoner. You marched proudly up to your chromatic siblings. They noticed you, and readied to fight you. It would have been a nice little fight, but then mother came and told all of you to stop...Perhaps another day...another year...

The Thirster

Conchobar (Sinpwn)

The little dragon princling moves forward to the shimmers cautiously. Slowly and with fear. What could these things be? (3) You soon find out. The shimmers dissipate and in their place are 7 elves.

(2)"The dragon prince brothers. Take his life now before he has time to mature."

One of the elves turns towards the speaker.
(4) "You would harm the life of a child? He knows not of his father's doing."
(4) "Aye, and look at him, nature has gifted him with the Runes."
(5) "Yes...perhaps he is our future, our hope...." One elf mumbles


(6) Then you notice two shimmers right behind you. (2) vs (3) Unfortunately, they are too quick and strong for you. They tie up your limbs and keep your mouth shut. Finally, they tie you to a pole.

One of your holders then said this to the group "What are we to do with him lord Farheil?"
(6) "Use him. Teach him. Raise him. The Empire will be reborn with his aid. Now get him to the tunnels now!"
"Aye sir."

They say a few words and suddenly, everyone in the meadow disappears. You can smell the magic. But even so with all this curiosity, your scared and just about to cry. Their kiddragonapping you and you'll never see mother again...

(2) The dark thing in the sky seems to be gone as well...


Spoiler: Yoink/Koraeleth (click to show/hide)


Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)

Spoiler: Azkul/Azkul (click to show/hide)

Spoiler: Tomas1297/Astaroth (click to show/hide)

Spoiler: Sinpwn/Conchobar (click to show/hide)

Spoiler: Aklyon/Alterix (click to show/hide)

Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 11, Dragonappers and Kindness
Post by: Sinpwn on September 14, 2011, 05:50:48 am
("Perhaps he is our future, our hope" hahah, a black dragon with 85 evil and death breath, what fun shall be had. Am I writing up a story post or continuing with another turn?)
Title: Re: Rise of Dragons RTD:Turn 11, Dragonappers and Kindness
Post by: micelus on September 14, 2011, 05:52:24 am
Your going to continue with a few very short turns, then I'll spend a few days working on a time-skip post. And yes, I tried to make the elves..Naive. How else do you think their empire fell?.

Title: Re: Rise of Dragons RTD:Turn 11, Dragonappers and Kindness
Post by: Sinpwn on September 14, 2011, 06:10:58 am
Conchobar doesn't resist, but pays intense attention to his surroundings.
Title: Re: Rise of Dragons RTD:Turn 11, Dragonappers and Kindness
Post by: micelus on September 14, 2011, 06:51:21 am
The Thirster

Conchobar

(5) The elves are a trusting lot, aren't they? They haven't even blindfolded you. You can't really see much from your view (besides trees and sky) But you do notice that your traveling through an area rich in magic. Eventually, your carriers stop.

You hear some of the elves mumbling some strange words; magic perhaps? You soon find out. A tunnel soon emerges from the ground. You are again rushed through.

It is dark down here; the only illumination comes from strange glowing roots. Eventually, you all reach a small crossroads in the tunnels.

"Put him down for now; we all need a little rest".

Everyone shimmers out of invisibility. They sit down to rest and eat; they even give you some meat.

((Going to sleep now; hopefully these turns will be done by tomorrow.))
Title: Re: Rise of Dragons RTD:Turn 11, Dragonappers and Kindness
Post by: Sinpwn on September 14, 2011, 06:59:31 am
Stealthily absorb some of the magic in the air.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Nirur Torir on September 14, 2011, 10:57:43 am
EDIT2: The hatchling lifestage will be over very soon. After turn 11, I will be done with the Pack and will only have The Thirster (Conchobar) to do. Everyone is now allowed to write up some rp stuff of your character on what happened in between the current age and the next lifestage. Anything written in said posts may be brought up into the game proper. So if you make a friend in any rp you write up, you may start the next lifestage already knowing this person. I'm confusing aren't I?

tl;dr Write up story posts. Stuff in story posts may impact character in game posts.
I assume that I'll be creating the dwarves?
How much time will the time-skip take?
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Azkul on September 14, 2011, 11:07:25 am
tl;dr Write up story posts. Stuff in story posts may impact character in game posts.

Azkul attacked a nearby village and killed some people.



STORY DONE
Title: Re: Rise of Dragons RTD:Turn 11, Dragonappers and Kindness
Post by: Spaghetti7 on September 14, 2011, 01:45:35 pm
I will write a story post, just give me a bit of time. Should be sometime tonight.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: micelus on September 14, 2011, 02:56:17 pm
EDIT2: The hatchling lifestage will be over very soon. After turn 11, I will be done with the Pack and will only have The Thirster (Conchobar) to do. Everyone is now allowed to write up some rp stuff of your character on what happened in between the current age and the next lifestage. Anything written in said posts may be brought up into the game proper. So if you make a friend in any rp you write up, you may start the next lifestage already knowing this person. I'm confusing aren't I?

tl;dr Write up story posts. Stuff in story posts may impact character in game posts.
I assume that I'll be creating the dwarves?
How much time will the time-skip take?

Yeah, I'm pretty much allowing you guys to create a little background information. Just remember that whatever you write, may affect you in the game. Go ahead and make the dwarves blue-skinned lizards with giant ears if you want. I can find a reasonable explanation for that.

The time-skip will be just a few years; perhaps 5-10. Not sure yet though.

tl;dr Write up story posts. Stuff in story posts may impact character in game posts.

Azkul attacked a nearby village and killed some people.



STORY DONE

Plausible stories...I doubt a 10 year old dragon could kill a whole village so easily...But if you insist I will add it in...


The Thirster

Conchobar

While the elves rested; you decide to try to devour the magic. The taste was not the most pleasant, but you felt...Better when you did. (6) You absorb the fey energies of this place; it flows into your blood and your senses heighten. (6) Fortunately, the elves have not noticed any change, but you can see the changes for yourself; some of the roots have stopped glowing.

Soon enough the elves pick you up and again travel through the winding tunnels. From their body movements, you can tell that your close to their home.

Eventually, you find a gate in your path. Magic, you sense. The elves murmur a few words and it opens with the sounds of rust. You soon find yourself in some kind of underground fortress...Everything here is made of stone....except for the giant tree in the middle of it all. Eventually, you are brought into a large room...It will be your home for years to come.

One more question; do you actually want to serve the elves, or are you planning to kill them for dragonapping you?
Title: Re: Rise of Dragons RTD:Turn 11, Dragonappers and Kindness
Post by: Sinpwn on September 14, 2011, 03:16:14 pm
well, I think that this explains what I plan to do:


Conchobar spent his time with the elves, taking a great interest in magic and other subjects from them, acting loyal, friendly and as the savior of the elven race should. To all, it seemed as he would lead their race back to the clory that it once was.
   
   The truth was far from that, however. As he aged, he slowly used his magic to worm his way into the minds of the elves, corrupting and subjugating them one at a time without their knowing, he bided his time and gathered his strength, laughing all the while at the elves foolishness.

   After years and after they had been sufficently corrupted, he proposed that he would use his necromantic breath to raise their fallen warriors, so that they would have the power to finally retake their homeland. These were all blalant lies of course, but the elves were oblivious as always, not seeing that the undead would be loyal to him and only him. These elves would pay for taking him from his mother, and they would soon know that their many enemies without were much less of a threat than the enemy within...

   so yeah, I plan on stealthily brainwashing them, slaughtering those who resist and taking over their last true sanctuary as the center of my domain :D
Title: Re: Rise of Dragons RTD:Turn 11, Dragonappers and Kindness
Post by: micelus on September 14, 2011, 03:18:34 pm
Ooooohhh. Now you better hope that RANDOM.ORG likes you.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Sinpwn on September 14, 2011, 03:22:56 pm
Ahaha, i don't plan on taking over just yet, just manipulating them :D
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: micelus on September 14, 2011, 03:35:23 pm
I know, I meant for the post I'm going to write for the age up.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Aklyon on September 14, 2011, 03:47:57 pm
Alterix, after learning to talk, walked around the surroundings making maps in his elmstone and naming interesting spots. Blasting trees with lightning help to quite easily fulfill the fire requirement of a day or so of maps. After running out of nearby places, he looked through their maps and went after any magic items that seemed like they would help him learn either magic or just give him more knowledge of the world, as long as they weren't too heavily guarded, since he wasn't a full grown dragon yet. Several soldiers in their conductive armor was easy, several dozen on the other hand, would too easily dissipate the lightning without really causing too much damage with his amount of strength.
Title: Re: Rise of Dragons RTD: Turn 10, Decimation...I wish.
Post by: Azkul on September 14, 2011, 03:53:20 pm
Plausible stories...I doubt a 10 year old dragon could kill a whole village so easily...But if you insist I will add it in...

I didn't mean butchering a whole village, but raiding them and killing a few animals and a couple of people.

(It wouldn't really be that strange to butcher a whole village anyway, its a dragon which isn't a hatchling anymore, and is unusually strong for dragon standards anyway.)
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Nirur Torir on September 14, 2011, 07:01:05 pm
I think I should like to be raised by DF-like dwarves.


No ill could possibly come from possibly aggressive baby dragons amongst dwarves who are used to a well-mannered Nirathi. None.

I'd probably have put something about her starting to learn magic and left the results unstated, but ... Nirathi became literate on her second day of life. When she tries to learn magic, she will succeed. (I assume a ten-year-old dragon can fly, at least a little. If not, she's gliding.)
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Firelordsky on September 14, 2011, 07:32:28 pm
I'm actually waiting for Spaghetti's. :P
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Tarran on September 14, 2011, 07:34:55 pm
Not going to do mine. Frankly I'm kinda detached from the RTD right now to roleplay with other players, for a number of reasons, and I'd have to reread the entire RTD over again to get the general mood of everyone's characters. I... don't want to reread it over again frankly.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: micelus on September 14, 2011, 07:48:14 pm
Not going to do mine. Frankly I'm kinda detached from the RTD right now to roleplay with other players, for a number of reasons, and I'd have to reread the entire RTD over again to get the general mood of everyone's characters. I... don't want to reread it over again frankly.


Meh, won't matter too much; I'll just roll you some stuff.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Spaghetti7 on September 15, 2011, 01:16:47 am
Spoiler: Story time (click to show/hide)

Howzat?
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: micelus on September 15, 2011, 01:17:54 am
Your not out of her sights yet....Your still a child; well barely a child, but you are still one.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Spaghetti7 on September 15, 2011, 01:32:53 am
Your not out of her sights yet....Your still a child; well barely a child, but you are still one.
Oh. Balls. Well, I guess I'll rewrite that when I get back from school.
Wait. Then surely we all have the same experiences?
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Tarran on September 15, 2011, 01:53:52 am
Wait. Then surely we all have the same experiences?
Yeah, I mean, it's not like she'll let us go on wild adventures or anything if she's even slightly reasonable, right?
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: micelus on September 15, 2011, 01:55:55 am
Surely you don't think your mother was able to watch all of you at the same time? As long as you don't do anything too unlikely, such as kill a king or enslave the local village, then you should be OK.

And as you get older, your allowed more independence. Right now your around the age when dragons want to explore and test their abilities, but not leave their homes yet.

Wait. Then surely we all have the same experiences?
Yeah, I mean, it's not like she'll let us go on wild adventures or anything if she's even slightly reasonable, right?

Oh hell no, but she will allow you to explore your surroundings; look at tigers and crocodiles in real life.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Yoink on September 15, 2011, 01:57:23 am
I'll write up something in a while. :)
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: tomas1297 on September 15, 2011, 09:36:02 am
 After learning to read, Astaroth spent most of his time learning about the world, studying the many books in the library of his new shelter - the dwarven fortress DeepChasm. Living with dwarves made him also learn to value intelligence over power and civilization over instincts. DeepChasm was a fortress in the middle of a dry wasteland, so the only reason the dwarves decided to settle such an area was because of the large amount of gold. However the remains of gold in the ground ran out not too long after Astaroths arrival, so most of the dwarves left to live in other fortresses. The dragon himself was brought to BrokenHold.

 I plan to meet Nirathi since player interaction makes stuff more interesting. Once the game resumes, my character is going to be right at the entrance of BrokenHold for the first time.
 To compensate for my early transition from the hatchling life stage, I want a boost to intelligence, learning to read and learning to speak dwarven/common. A "well read" trait would be nice too: basically making me know what exactly I see instead of "two legged creatures" as well as knowing a lot of the lore. Don't think all of this would be overpowered because it's mainly RP stuff.

Edit: Also, I assume everyone learns basic dragon stuff like flying, hunting, using dragon breath and such by default.

Edit: Edited story for more potential amusement.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Spaghetti7 on September 15, 2011, 04:11:19 pm
Sorry abputthe delays and misunderstanding, Firelordsky. I'll try to get it up soon.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Haika on September 15, 2011, 05:47:15 pm
Gravnoth will spend his transition time eating just about anything he can swallow, learning about what tastes good, what is good for him, and the like. As well as hunting things for said food, and fighting while doing so. Dragons, even siblings are on the menu if it happens.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Firelordsky on September 15, 2011, 07:27:20 pm
I can wait.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Nega on September 15, 2011, 09:04:08 pm
I guess Dekoth will spend his transition learning from the Wyvvern, as well as wondering if his father is still alive, since his body wasn't anywhere near or in the cave.  :-\
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Firelordsky on September 16, 2011, 06:46:20 am
 I'll just do the transition laziness:
Kefka will spend his time learning how to speak and read and to breath......things from his mother.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: tomas1297 on September 16, 2011, 08:00:03 am
 Edited story to make it so that I can meet Nirathi for the first time when the game resumes without leaving any plot holes.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Nirur Torir on September 16, 2011, 08:22:05 am
Yay. Not only does Nirathi maybe get baby siblings (Unless dragon eggs take a long time to hatch/are placed in the care of someone else to raise/die like Nirathi's other siblings), but she gets a friend! ... A (comparatively) pure evil friend who is nearly as smart as she is, has a more than even chance to beat her in a fight, and will likely be a bad influence. His father may or may not be searching for him. Fun times are ahead!
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: micelus on September 16, 2011, 08:29:04 am
Edited story to make it so that I can meet Nirathi for the first time when the game resumes without leaving any plot holes.

There goes the pseudo-byzantine empire plot I was working on. Alas, I am bound by the decisions of the players. Well at least this way I won't have to make different titles.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Sinpwn on September 16, 2011, 08:31:00 am
((I would try to get my dragon to make contact with other player characters, but corrupting, obliterating and reanimating the last hope of the elven civilization sounds like way too much fun. :D ))
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: micelus on September 16, 2011, 08:34:58 am
(A good enough reason . Too bad that they aren't the only elves around :P )
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Spaghetti7 on September 16, 2011, 11:04:46 am
Alright, Jaxar will just follow mother whoever she goes.

Training. That's all Jaxar would do. Training. On anything. Everything. Honing his skills to a sharp, curved point. He discovered his special sonic breath, how to gut an enemy with one claw, and other such useful traits. He concentrated on nothing, save training.
Trainig to be the best. Anything less was unacceptable. Anything less was weak.

Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: tomas1297 on September 16, 2011, 12:22:37 pm
Edited story to make it so that I can meet Nirathi for the first time when the game resumes without leaving any plot holes.

There goes the pseudo-byzantine empire plot I was working on. Alas, I am bound by the decisions of the players. Well at least this way I won't have to make different titles.
You were moving me and Nirur to an unnamed city/fortress/whatever. It seemed obvious that you would want us to meet. Besides the game has quite a lot of character interaction. Wouldn't want to be alone.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: Yoink on September 18, 2011, 04:01:45 pm
(I have NO IDEA what to write, and I'm still awake at 7AM, so god knows what nonsense you're gonna get here...)

Koraeleth, his once beautiful, gleaming coat of red scales now disfigured by many scars and bald batches, grew bitter with age, becoming increasingly reserved and bitter towards his siblings. He still sought to serve his Mother at any opportunity however, some part of his angry mind clinging to that one solace.
Far more interesting to him than the scuffles and games of his inferior siblings was the thought of the world, outside the cave... What was out there? More of those small squeaking creatures? Things to eat, to fight, things that shone, things that rolled on the ground, things in different colours? Things he could crush, or turn to ash with a puff of his newly-discovered breath?
There were so many questions, and the strange, angry red longed for the day he could venture out to explore, leaving the cramped confines of the cave and the unpleasant company of his brothers and sisters. Most often when their paths crossed he would growl and fight.
He tried to befriend them, of course, when he was in a good mood... But his scarred form was rather frightening and unlovely, and for the most part his only friend was Mother, whom he viewed with a near-fanatical devotion. She doubtless worried about the first-born of her clutch...

Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: micelus on September 19, 2011, 02:04:30 am



With the transition into the Juvenile Lifestage, certain things are being added:

Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)



Just a preview of new stats. Its not finished yet as can be seen. Just going to have dinner then I'm gonna finish it.
Title: Re: Rise of Dragons RTD:Turn 13, End of Hatchling Lifestage
Post by: micelus on September 20, 2011, 03:07:15 am
Orphan

Dekoth(Nega)

Ten years ago, you were born into this world. It was not the best birth, you saw your mother die after all, but it was a start to a  future. (1) Seffyn was a good parent, and his child, Altaf, was a good sister. However, life was not much better than your birth. Seffyn had been nomadic for decades; dragons hated wyverns with a fury and would always try to kill them. You had lost two step-siblings that way. Further more, nearly no one would take your family in, wyverns brought too much attention they all said. (3) It was not until a year ago, that you had ended up in a small town called Elorrin that you found a home. The people finally allowed your family to stay, in return for work. Every day you would have to help the blacksmiths, help the herders, aid the miners, and what ever help the town needed. You weren't payed much, but it was a life. They gave Seffyn an old temple just outside the town as a home. As far as lairs went, it was good. It was spacious and still beautiful with engravings and glass.

You in the course of time, made friends with some of the townsmen. A herder boy by the name of Hamadj was one of the only humans you knew to be not even a bit afraid of dragons. You often worked for his family, herding the sheep. Hamadj would often stop at the temple each time before nightfall.

You also made a friend with a girl named Lestris. She was the daughter of one of the local traders, Abbas. Abbas had no male children, nor a want for a wife, so he opted to teach the girl his trade; a major taboo for the people of the region. As you worked, she would often come and watch...and try to ride you.

While the work could be difficult, and luxuries were few, you had good friends and a loving family. Life was good. (1) Or at least you thought it was.

There was a world outside of the town, you had not seen it in two years but it was there. This town was part of the Yahl Emirate, and it had gone to war with the Kring Empire to the north. Immediately, weaponry was being produced on a mass scale, and soldiers were recruited. For a while you thought this wouldn't affect you; let the lesser races do what they do, you thought one day...Until the recruiter was at your doors.

"Emir Kajal demands that you report to Kej as soon as possible. You are to aid in the war efforts there." The recruiter said

The emissary displayed papers that said that all able citizens must aid in the war.

"As much as I respect the emir, we are doing our part here. We help with the mines, the forges even with the trading." Seffyn replied.

"And your emir thanks you, but surely you must not take him for a fool? You are a wyvern and you raise a dragon! Your family would be of much more use in fighting, not here in this backwater."

That was the moment you knew that you would have to move again. You would have to leave your friends and home behind...and fight in this damned war....Life is never for you.

BrokenHold

Nirathi(Nirur Torir)

BrokenHold, the hat of the Kring Empire, your friend Tris would often say. It was more than that however, it was your home. You had lived here for most of your life. (4) You spent your time learning, helping, and playing, as with all good little dwarven children. You liked the children of the fort, there were only 6 4 children in the fort currently. Two had become adults a month ago, Urn and Estif.

The dwarven adults were a bit more mixed about you; some loved you, others were neutral, and a few wanted you out, but you remained as it was part of the deal after all.

(6) While the dwarves wouldn't teach you a thing about their rune magic, your mother would sometimes teach you a few spells of her magic. She only taught you when she was in a good mood, which was rare so you only know a  spells. They are however, useful.

Spell Get!- Human Form- You can turn into a human for a short period of time. 2MP
Spell Get!- Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Spell Get!- Hide- You can make your self unseeable for a short period of time. 4MP
Spell Get!- Glow- You are able to make the target glow for a period of time. 2MP
Spell Get!-Telekinesis- You can control objects from a distance with magic. 3MP

(4) Recently, the fort had been ectastic lately; they had found several huge veins of gold in the mines, since then the population had increased to 160. They were unfamiliar to you, and a few of them even thought you were a prisoner of some sort.

Mother was away right now, probably doing an errand of some sort. She still had never told you here name; everyone just called her Arleana. Right now you were just watching the little eggs which could be your siblings. Your friend Moras and Tris were in the room playing a new board game they got off the traders. Elven traders you had heard, strange for them to come all the way up here and stranger yet the dwarves let them in; you learned most dwarves hate elves.

Astaroth(Tomas1297)

Ever since the day you left your father, you had been wandering. You went around the cities and kingdoms training under different masters and scholars, just learning about the world and how to survive. You wandered from the east to west, from north and south. For seven years you had lived like this.

Of course you weren't alone; the same two men who had brought you away from your father had stayed with you for your whole life. The fat one with the fancy moustache was Eder. He was human and was a mercenary in his youth. He was funny, that's why you liked him. The other one was tall, slender, and nearly hairless except for his head. He was what was called an elf; he was old and yet he still seemed so young. He said he was from far away and used to live in a great empire, until it fell. He knew a great deal about the world, its countries, wildlife, its people and even the land itself. For that, you treated him like a father. His name was Murcas

Anyway, as said, you traveled for years just learning. But eventually you ended up in a dwarven fortress called DeepChasm. At first you weren't allowed in, they didn't like elves much. But after they received reports of a horde of raiders coming in, they decided that they wouldn't let you die. The raiders came, took everything not inside the fort, and had the gall of sieging. The dwarves, as much as they wanted to kill them, simply couldn't; they were too fast on their mounts and kept dodging the defences. Eventually, Murcas had had enough, went up to the walls, and cast a spell. As he chanted, the horses started going nuts and that forced the siege to end. For that, the elf was tolerated and all of you decided to stay. At least, you did stay until everyone left the fort. Turns out that the whole purpose of the fort was to mine gold, with it gone there was no reason to stay.

Once again, you were on the road, this time in the Kring Empire. Kring was huge and so your carers decided a trip all over the empire would be good for your education. Well things didn't go as planned; somehow, you ended up being captured by bandits. Even the spells of Murcas were not enough. Only with the timely intervention of an elven caravan were you freed. You all decided that it was best to travel with the elves for now; they would provide food and they were traveling anyway, why not? Well you would come to regret that.

The caravan's route went through the tundras of the north. You hated it here, at least right now you were inside this dwarven fort. It was called BrokenHold. From what you had heard from the elves and your companions, dragons were living here. It would be nice to see your kin again; you had not seen any since your father.

Spell Get!- Heat- Makes the object or organism feel a hot sensation. 4MP
Spell Get!- Sloth-Makes the target feel tired and lazy. 7MP
Spell Get!- Harden- Increases the toughness of the target for a time. 4MP

Prisoner

Conchobar(Sinpwn)

You dreamt. You were under your birth-tree again, with your mother next to you. You imagined your father again; big, strong, and killer of elves. But dreams are never true, you had decided some time ago.

You awoke and remembered. You were the "Saviour of the Empire of the Elves". Pah! These elves made you sick. They wanted something back that was unreachable; they wasted their power and they were simply weak. No wonder they had lost their empire. But you were smarter than too show your discontent; no, you listened, you befriended, you agreed.

(4)You learned the magics of the elves; mostly about the control of nature and the elements. Useful.

Spell Get!-Flame- Inflicts small amounts of fire damage on target. 3MP
Spell Get!-Heavy Winds- Summons up a great wind on to the area. 6MP
Spell Get! Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Spell Get! Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP

(4) As you aged, you decided that the elves would become your thralls, as they should be. You wormed into their minds, working their brains and forcing their wills. One day however you grew ambitious, you decided you would do it to the heir to the Empire, Endra Gelos. That backfired. She not only resisted you, but she alerted her oracle and her court. (3) Most of your thralls were turned back. You yourself were stuck in your cell for days on end until a council decided that further punishment may be necessary, but for now you would walk free. A great number of the elves do not treat with you now, nor do they trust you. However, one scholarly elf still does. Fool. He is curious about dragons, and well you kind of like him. He knows so much...

The Pack

Alterix(Alkyon)

Life in the cave was boring. Your siblings frequently quarraled, which could be entertaining at times, but quickly grew tiring. You spent some time exploring the cavern,looking at the treasure and making sketches with your elmstone, but quickly you grew bored with the caverns. And then you began to wonder; what was outside? There was so much that could be out there, so many places, so many treasures just waiting to be found. Eventually you worked up the courage and asked mother if you could go out and explore, amazingly, she did. Course she never told you how to get out, but eventually you found out that the darker the caverns got, the nearer you were to the exit. Mother was like that.

You decided that the treasures that were recorded on the Elmstone were worthy of you. The surrounding ruins were filled with what humans called monsters- you called them cinder. Unfortunately for you, the surrounding ruins had long ago been looted. All you found was false gold. You decided to search further a field. Two days to the west was an old city, your stone said it housed artifacts once, perhaps it still did. Course mother was not apt to allowing you go. Only after you got Acheran and Gravnoth to accompany you did she relent. And still with wary.

When you got there, you found it guarded by humans in dark clothing...What could they want here? Well that didn't matter to you, only the artifacts. After drawing up a plan, the three of you were able to get in and nab a ring and a strange box...and two notes accompanying it. You returned straight home.

Acheran (Tarran)

Ever since your first day of life, you have been kind to the lesser races. That human you helped told tales about the little dragon who helped him. The villages are less wary of you, and sometimes you even join in the festivities. Course, most of them are outright hostile to you ever since your brother Azkul started raiding them. You dislike him for that, yet he his your brother. Over the course of time, you befriended one specific individual, a hunter by the name of Drevis. He often shared his kills with you, and he told good stories. A nice enough man.

As you went befriending the villages, your brother Alterix went exploring. One day, he actually asked for help. He even asked Gravnoth, who agreed....

The three of you went west of your home, to an old ruin. It was guarded by humans...in cloaks of darkness. Never the less, Alterix thought up a plan and got a few artifiacts.

Gravnoth(Haika)

As time passed, all Gravnoth thought of much was eating. When he ate, he grew larger. When he grew larger, he became stronger, or at least that was what he believed. Well, (2) he hadn't really grown to be gigantic in size; yes he was the size of a large cow (http://www.hemmy.net/images/animals/supercow01.jpg), but so were his siblings. He did however learn what was good to eat around the area. He knew what kind of animals were bad to eat and what plants could kill him.

Gravnoth often fought with his brothers; he still had a rivalry with Koraeleth .

Nearly a week ago, Alterix came back to the caves and asked you to accompany him to recover some artifact. Seeing nothing else to do with your time, you agreed. Acheran also came.


The three of you went west of your home, to an old ruin. It was guarded by humans...in cloaks of darkness. Never the less, Alterix thought up a plan and got a few artifiacts.

Koraeleth(Yoink)

You are mother's beloved, yes...You are not the gleaming drake you were when you were born, combat and rivalry has seen to that. No dragon would ever love you for your appearance, sibling or otherwise. Except mother of course, she loved you the most.

And yet...That did not halt your curiosity of the outside world. What was out there? What lied beyond the safety of your home? Beyond the glowing mounds and fighting of your brothers? You had heard your siblings speak of it before, in fact Alterix had organized some journey to a "ruin". He had just come back today. Perhaps it would be prudent to explore it one day, to leave this dark place. After all, dragons are the greatest of all beast and reds are the best above all.


Jaxar(Spaghetti7)

Superiority was all that mattered. That could only be accessed through strength, so you spent much of your time training, trying to become stronger. Kefka would always watch you and support you, such a good little brother he was.


Kefka(Firelordsky)

Ten years has passed since you hatched. In that time you have obeyed your mother and served Jaxar. You have also learned the local tongue, Derenian. In these 10 years, most of the time has been spent helping Jaxar and building up relations with your brothers.


The Monster

Azkul(Azkul)
Soon after the age of seven, you began leaving the caverns. You found that others lived nearby, humans like that thief you saved all those years ago. But with age came new avenues of entertainment. You at first only looked at the villages from afar. Then you graduated to entering and breaking things, and finally you went beyond the line. You began to kill people. Most of the villages became hostile after that. When mother found out what you had done, she beat you and berated you, and yet you continued to do it. (3) Eventually, she outright told you to leave, to get out of her sight and never comeback. You were horrified of course, and tearful at first, but now it's just a memory. Now, you live alone in the wilds, hunting and attacking villages. They call you "The Monster". Right now, your out attacking another village.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Sinpwn on September 20, 2011, 06:07:40 am
Find an abandoned room deep in the fortress where my new Thralls will be able to congregate in peace.

(I'd like a bit of information about my spells if at all possible. Namely, how long does dominate sentient last, how effective is it and would it be obvious if I light someone on fire during a ceremony?)
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: micelus on September 20, 2011, 06:14:56 am
Find an abandoned room deep in the fortress where my new Thralls will be able to congregate in peace.

(I'd like a bit of information about my spells if at all possible. Namely, how long does dominate sentient last, how effective is it and would it be obvious if I light someone on fire during a ceremony?)

1-10 minutes, depending on roll.
It pretty much allows you to command anyone as long as their trusfullness isn't too low or their intelligence isn't too high. Or if the command isn't too...impossible or unlikely.

Extremely obvious. They're on the lookout now.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Firelordsky on September 20, 2011, 07:13:46 am
Kefka tries to learn how to talk to the animals outside.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: tomas1297 on September 20, 2011, 08:10:09 am
 (You should probably add my strength and intelligence bonuses to my stats. Keeping them as traits can make them difficult to track. Also my int modifier is now +2.)

 Astaroth hated the tundra. In addition to being uncomfortably cold, the featureless landscape bored him endlessly.
 The dragon knew that he was going to stay in BrokenHold for quite some time. While he enjoyed traveling, it was impossible to survive without stopping once in a while to rest and get supplies for future travels. Astaroth decided that he should just try to enjoy his stay. Besides, this was a good chance to learn more about the world.

 Having already slept in the caravan, Astaroth went to explore the fortress. In addition to learning about the layout, he was also interested in finding something exciting and learning more about the culture.
 
 (Also:

Mood: Dragons love gold, but they aren't eternally entranced by gold; enough resisting and they loose all appetite for it.

 I imagine spending seven years traveling without getting opportunities to amass a treasure trove would make you lose interest in wealth. So I'd like to lose the "treasure hunter" trait. A "hungry for knowledge" trait would be more fitting.)
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Azkul on September 20, 2011, 11:19:18 am
Can Azkul speak the human language?
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Yoink on September 20, 2011, 11:26:58 am
Bahahaha! I am the favourite! I win the game!! :P
Anyway, I'll think of my next action for a bit. I guess it'll involve exploring.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Aklyon on September 20, 2011, 02:18:45 pm
Bahahaha! I am the favourite! :P
But I have the treasure! :P
Ask mom what the treasure might be while trying to decipher the human notes.
(Do I know anything from the elmstone of reading, or were they just symbolic maps?)
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: micelus on September 20, 2011, 02:50:27 pm
Bahahaha! I am the favourite! :P
But I have the treasure! :P
Ask mom what the treasure might be while trying to decipher the human notes.
(Do I know anything from the elmstone of reading, or were they just symbolic maps?)

No, it actually showed you maps. Thing is, not all parts of the map is updated, most of it is using maps from centuries ago.

Can Azkul speak the human language?

He can speak Derenian which is the local tongue.
(You should probably add my strength and intelligence bonuses to my stats. Keeping them as traits can make them difficult to track. Also my int modifier is now +2.)
 
 (Also:

Mood: Dragons love gold, but they aren't eternally entranced by gold; enough resisting and they loose all appetite for it.

 I imagine spending seven years traveling without getting opportunities to amass a treasure trove would make you lose interest in wealth. So I'd like to lose the "treasure hunter" trait. A "hungry for knowledge" trait would be more fitting.)

True that.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Sinpwn on September 20, 2011, 02:54:39 pm
I am just trying to think of a plan of action that doesn't end in Conchobar being executed or standing on a mountain of useless elf charcoal... hmmm.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Nirur Torir on September 20, 2011, 03:29:22 pm
(I may have realized a slight flaw with watching over the eggs. I guess I could just lock the door when I leave, though.
Yay for magic.)

Nirathi yawned as she idly thought about the elven traders. They'd likely be interesting, but she didn't wish to attract their attention as a curious dragon, doubted that she could get in more than a few questions in her dwarf or human form, and they likely weren't willing to spend hours talking with her while they were trying to sell their goods anyway. Perhaps she'd visit them while they were eating dinner for questions. For now, she would remain by the eggs.

Watch the eggs.
Should some other dragon mysteriously appear, Nirathi will be protective, but remain friendly so long he stays away from the eggs.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Spaghetti7 on September 20, 2011, 03:39:09 pm
One is confused.
Am I in this dwarven fort with everybody else?
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Firelordsky on September 20, 2011, 03:41:16 pm
One is confused.
Am I in this dwarven fort with everybody else?
No you're with the Pack in our mother's cave/lair.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Nega on September 20, 2011, 04:16:43 pm
As soon as the recruiter said something about having to fight a war, Dekoth felt a lump form in his throat. Looks like he is going to be moving again.  Dekoth looks at Seffyn, seeing what he has to say about this.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Tarran on September 20, 2011, 05:55:18 pm
Ask mother what the ring my brother found is.

Really, you didn't leave me any obvious things to do.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: micelus on September 20, 2011, 06:57:46 pm
Ask mother what the ring my brother found is.

Really, you didn't leave me any obvious things to do.


I kinda thought you would be befriending the villages.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Tarran on September 20, 2011, 08:07:30 pm
Well... As far as I can tell I just got back to the cave so any more exploring would be... ehhh... not appropriate.

Plus, I really don't have interest in the villages yet.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Spaghetti7 on September 21, 2011, 12:45:42 am
Ten years. Ten goddamn years inside this stuffy cave. I don't need this. I have to get out. Sure, mother had let us out a bit over the years, but not enough. I just want one peek...
Jaxar will try to sneak to the cave entrance.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Yoink on September 21, 2011, 01:21:17 am
Koraeleth yawned loudly and stretched himself, getting to his feet from the nook he'd been curled up in, deep in thought.
His siblings had been allowed to get away with far too much lately, he decided, especially as they had not allowed him in on any of their plans. He resolved he should teach them a lesson, put them back in their place. He hadn't had much to do with them over the first ten years of his life, and for good reason, he thought. But it was time to remind them who was the greatest of them, who was the first-born. He padded off through the caves, already running over his plan in his mind. He was truly as curious as the next dragon, and desperately wanted to know just what they had discovered. He knew Mother didn't much like them fighting, but ah well...
What she didn't know, wouldn't hurt her. Besides, someone had to discipline her less-brilliant children. Perhaps she'd even thank him later!

Koraeleth will follow the movements of the three involved in the expedition to the ruined city, when he gets a chance he will confront one of them, preferably the weaker-looking Alterix, somewhere away from Mother, and demand to know where they went and what they found. Any reluctance to speak will be met with a fierce growl of warning, followed naturally by a swipe of his claws...
"What did you find? I know you've been wandering about, without so much as asking me whether you could! Tell me what you saw, and perhaps I shall let you off lightly. Hurry up, before I have to hurt you!"
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Tarran on September 21, 2011, 01:28:00 am
Koraeleth is definitely making a bad choice. The moment Acheran sees Alterix in trouble or hurt he will come like a dragon wrecking ball. No one touches brother. No one.

Oh, and, Acheran also has an Unforgiving trait. Remember that. :P
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Yoink on September 21, 2011, 01:29:54 am
Hey, he's only going to be in trouble if he doesn't cooperate. :P I think his intelligence score was hopefully high enough that he will...
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Shiney on September 21, 2011, 06:16:09 am
Just Read the whole thing, I liek.

Could I be Added to the waitlist? I even has a charsheet ready.

Spoiler: Schketz (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: micelus on September 21, 2011, 06:35:48 am
I'll accept that but you may or may not start out as a hatchling.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Aklyon on September 21, 2011, 08:48:33 am
Weaker possibly, but I'm (slightly) more durable than you.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Azkul on September 21, 2011, 10:10:18 am
Offer the people of the village protection in exchange for their submission and servitude

Would it be possible for a very simple map of the area (a few circles on MS paint) to be made?
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: micelus on September 21, 2011, 02:33:29 pm
Offer the people of the village protection in exchange for their submission and servitude

Would it be possible for a very simple map of the area (a few circles on MS paint) to be made?

I'd rather do it in hexographer, but yeah, I'll do that when I have time.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: tomas1297 on September 22, 2011, 07:22:18 am
^ A world map would be nice too, including markers for locations where the action takes place.
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: micelus on September 23, 2011, 01:51:30 am
OK, I'm slowly making maps of the areas players are currently in. Also going to make a world map later.

Spoiler: The Pack (click to show/hide)
Spoiler: BrokenChasm (click to show/hide)
Spoiler: The Orphan (click to show/hide)

And yes, these elves are acting somewhat dwarvish by using mushrooms and living underground.

Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: Azkul on September 23, 2011, 10:18:49 am
What do the tiles represents? especially the blue borders, stonehenge thing, and black blob
Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: micelus on September 23, 2011, 10:31:13 am
Specific Legends for confusing tiles:

The Pack
Blue lines=river
big black blob= The Lair
stonehenge=minor ruins
ruinec city=major ruins

The Prisoner
Dragon=Your old abode. Before being kidnapped
White trees=Ancient Elven groves.


Title: Re: Rise of Dragons RTD:Turn 14, Time-Skip and Loads of Changes
Post by: micelus on September 24, 2011, 07:22:05 am
Removed turn because I just realized that it would be stupid to post a turn when someone who hasn't may affect other players
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Yoink on September 24, 2011, 08:16:52 am
Well, I read it while it was up, was good stuff! I guess it was like a preview? :P
I like this RtD.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: micelus on September 24, 2011, 08:19:34 am
Well, I read it while it was up, was good stuff! I guess it was like a preview? :P
I like this RtD.

Yeah, I guess you get a VIP ticket for living in Oz (presumably). ;)
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Azkul on September 24, 2011, 08:20:58 am
Which village on the map is the one just subjugated?
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: micelus on September 24, 2011, 08:23:42 am
Another saw the update? Oh well....

The village on the north east. The one nearest to the small forest.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: tomas1297 on September 24, 2011, 08:42:57 am
Another saw the update? Oh well....
I did too. I was just waiting for other people to post first, because I didn't have good ideas.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Aklyon on September 24, 2011, 08:52:05 am
Who hasn't posted yet? I didn't see it.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: micelus on September 24, 2011, 08:57:39 am
Haika
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Firelordsky on September 24, 2011, 10:46:02 am
Want me to spam his PM inbox?
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Spaghetti7 on September 24, 2011, 04:38:43 pm
Want me to spam his PM inbox?
Let's all spam him.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Yoink on September 24, 2011, 04:45:16 pm
Ok guize, am spams inbox naow.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Tarran on September 24, 2011, 05:29:40 pm
How about you guys don't? One PM should be enough.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Haika on September 24, 2011, 06:22:48 pm
durr, sorry guys. Totally forgot about this.

Gravnoth will, er... try and capture some random fae(goblinkind, fairys, rock spirits, whatever) around the lair to do his bidding. Those who resist get eaten.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: micelus on September 24, 2011, 06:49:43 pm
The Orphan

Dekoth(Nega)

"...I was never taught the ways of combat. I just work the best I can."

"We know you can use magic. This temple is drenched in it. There is no way your getting out of this, wyvern. You will serve your emir, as all do."

"I see you won't change your mind. I shall finish by business here and depart for Kej...with my family." Seffyn says wearily.

"Good. May the month be good on you."

"And as with you" Seffyn replies to the recruiter.

The recruiter turns back and leaves. You hear the noise of a camel galloping soon after.

Seffyn turns towards you.

"Well it looks like we'll be moving again...I'm sorry we can't stay in one place but life is never fair, son. Say your goodbyes to your friends and would you mind paying Abbas?"

He walks to a nearby column and grabs a small bag. Probably with gold inside.

"Bring this to him. I'll tell your sister where we're going. Don't worry about the war too much, we'll live."

You think Seffyn is just saying that to make you feel better... You've already seen your mother and two of Seffyn's children die in front of you...

BrokenHold

Nirathi(Nirur Torir)

With mother gone, you spent most of your time watching the eggs. Your friends often came into your apartments and told you about the going on of the fort. They also generally hanged out here; mother was away most of the time and you were hungry for company.

Moras seemed to be winning the game right now. 3 of Tris' Soldiers had been devoured by by Moras' Horror.

"No fair! All I got are soldiers, while you get that thing!"
"Well you should have been more careful with your pieces at the start of the game. No use complaining now". Moras replied.

Astaroth(tomas1297)

It was too cold out here...Well it was to be expected. Your barely inside the fortress. You decide to go off and explore. Eder asks you to see if they have any of the legendary Tundra Rum that is so popular around this region. Murcas just warns you to be careful of what you see and to always be aware of dangers.

The dwarfs aren't ones to allow foreigners to just wander around the fort unguarded. They assign you two guards and a guide.

They give you a tour of most of the fort. The fort is basically split up into four sections: Foreign Quarter, Production Quarters, Living Quarters, and Mines.

The Foreign Quarter is the entrance to the fort and is guarded heavily by the militia. Inns and stalls litter the place. Warehouses are located in this section as well. A grand market can be found in the centre of the section. There are several monuments and murals of the history of the fort.

The next section of the fortress houses holds the administration, workshops, pens, farms, and the main barracks. The rich and powerful live here as well in their palaces. The guide says that two dragons live in these quarters as well, a bit deeper into the mountain though.

Deeper into the mountain is the Living Quarters. The majority of dwarves live down here and it shows. There are less crowds here however, as it is still the middle of the working day. There is a park, library, school, a few temples, several kitchens, and some pools down here. The dwarves seem to live in small apartments built together in blocks. Every now and then, you find a plaza where the populace gather. Pets are often seen, usually cats and dogs.

There is a final section, however you are barred from entry. You are told that the Mines also hold a network of tunnels that go all over the mountains. They also say something about things living in the deeper mines.

(6) As you explore, you've been able to socialize with your guide. After some prodding, your able to get him to talk about his culture. The dwarves of BrokenHold primarily come from Haltath stock, that is, dwarves from the Hal mountains found in the western parts of the Kring empire, although some are of Altah and Kryalm stock, coming from the surrounding region and the hills in the centre east of Kring respectively.

The Haltath are relatively new citizens of the empire; although they have been controlled by the empire for 350 years. Only 8 years ago, were they finally granted citizenship. This was mostly due to their near-constant rebellion and their raids on their lowland neighbours. They are known for their hardiness, their independence and their love of  being part of the community. Also, they are known for their stubbornness and unwillingness to forgive. They don't organize their selves into families, rather all children are taken cared of by the community as a whole. A dwarf may never know his or her parents.

The Altah are more...solemn and silent than the Haltath. They are accepting of changes and are pragmatic in many things. Survival is their usual goal. They aren't used to being in large populations and most of their groups number around 10-60. They are however the original makers of Tundra Spirits. Most Altah are born into hostile environments and with little aid. They are usually good at tracking and dealing with the environment. They have never caused much trouble for the empire; they accept changes easily but when pushed, they are known to go on huge warpaths.

The Kryalm have largely mixed in with the main Kring culture. They were originally herders who decided to live above-ground. They were assimilated into the empire early in its history but many Kryalm retain their values. The Kryalm often form strong pacts with their families and friends. Teamwork is second nature and they are friendly. They are more cosmopolitan than the other groups however, and often read, dance, recite poems, and talk of the politics of the empire.

The Prisoner

Conchobar(Sinpwn)

(2-1) You are constantly watched. Every time you look, you feel...something. Coughs...steps...breaths, but never an ear, nor an eye or a body to see. Perhaps it would be best to relocate, you think.

(5-1) Auchindon was an old structurs. Even by elven standards. You knew the lower parts were mostly deserted, and away from the prying eyes of your rivals. You decide to look around down there...Eventually you find a small ruined manor house. Much of it is ruined, and there is little furniture, but it is silent and deserted. You tell your thralls to stay down here...Hopefully their movement will be undetected.

The Pack

Alterix(Alkyon)
You were tired from your journey...You feel tired and wished to rest, but what was written on the notes, you wandered. When you got home, you immediately asked mother what they said. She looked at them...and didn't seem happy at all at what she found.

"Alterix, be careful with that box. the first note simply says what it holds-it shows you knowledge of the past, but it seems to drive people insane." Useful information.

"The other one says that the artifacts were supposed to go to someone called 'Albrikt'. Nothing more."

Well that didn't tell you much at all. Perhaps people in the villages will know, you think.

Later on, you decide to rest. Years ago you had claimed a chamber in the caves to rest in. It was empty save your "bed" and the false coins you found before. You settle down to rest.

Sometime later, you feel pain along your neck and find Koraeleth right in front of you.He says something.

"What did you find? I know you've been wandering about, without so much as asking me whether you could! Tell me what you saw, and perhaps I shall let you off lightly. Hurry up, before I have to hurt you!"

Acheran(Tarran)

Home...Finally. You were tired from the trip, with all the walking and flying. The food wasn't the best either;mostly some deer, but nothing like the ones closer to home. Well at least Alterix was happy.

Now...what exactly did these artifacts do?

You soon find out that the box makes you go insane. You ask about the ring.

"Seems that it makes one assume the form of a male human. Useful if you can't use magic."

Very useful indeed.

Gravnoth(Haika)

Home sweet home. Well actually, you weren't even a bit wanting of home. You wanted to explore the outsides a bit more. After greeting mother, you snuck off to outside. You found Kefka take flight just as you got out. What was he doing, you wandered. Well you yourself soon took flight. What to do...Well you were having a hard time getting your siblings to bow down to you, so perhaps you find something else around here to serve you. There must be something down here that could serve...(5) You descent into the forest and search cautiously. You hear something...voices...of the dancing spirits. The humans called them wisps. (3-1)Perhaps with some skill you could catch one...You cautiously sneak towards the source of the voice, through the undergrowth. But unfortunately for you, your a freaking huge dragon. The wisps hear you and fly away. Damn.

What now?

Koraeleth(Yoink)

While you had stayed in the caves, your brother Alterix had went off on a journey to some ruin.

Without. Your. Permission.

He had not told you his plan; he just got Acheran and Gravnoth and left. No questions, no begging, no nothing. Even when they came back, none of them had told you about what they had found. He would go and sneak up on one of them...Alterix preferably.

After returning to the caverns and speaking with mother, you find that Alterix in a deeper part of the cave. Alterix had been staying here for ages. He left all his belongings here and had made a kind of bed out of materials he found outside. And he hadn't even asked you if he could stay here. (6) Your brother was sleeping. You proudly walk up to his bed and wake him up with your claws to his neck.

"What did you find? I know you've been wandering about, without so much as asking me whether you could! Tell me what you saw, and perhaps I shall let you off lightly. Hurry up, before I have to hurt you!"

Jaxar(Spaghetti7)

Alterix and his "band of explorers" had just returned. Gone and had fun while you had stayed here. Well, you couldn't take it anymore. The caves were a prison and your mother a warden.

You decide to sneak out one night while everyone slumbered, just to have a look at the surroundings. (3) You easily traverse the tunnels and make it to the only exit. There is a cold breeze and mountains and forest stretch in all directions.

Kefka(Firelordsky)

The moment Alterix came, you left to go outside. Your mother said to comeback soon. You nod and leave. You reach the exit and glide down into the forests below.

Filled with life, of many kinds and teeming with knowledge. You soon see a clearing, and begin to slow down. Without error, you land. Well, you decide to spend your day talking to animals and trying to understand them. (6) Well, that's somewhat insane since you know no magic at all. But you can improvise. you simply watch the ways of the animals. How the birds chirp and communicate, how the deer run at any thing that seems a threat (including you), how the moles dig holes, and how the ants encircle prey (you had to squint really hard to see that). Your overall understanding of the animals around your home has increased. As night falls, you head back into the cave and rest.

The Monster

Azkul (Azkul)

It has been sometime since mother forced you out of your home. Since then you had been raiding villages and living in the forests to survive. Well this night was no different. You had just killed another human. You loved hearing the screams. A child's scream to be specific. Well, enough of this you decide. You roar out that you'll spare the rest of them if they become your servants. (2+2) Obviously, they are reluctant, but your intimidating in form...and they would rather serve than die. You soon find out that the village is named Gurten.
Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Aklyon on September 24, 2011, 06:52:49 pm
I let Koraeleth look at the box, after describing it. He can find out himself what it does if he's so interested.
Also, if he asks why I'm in here without asking him, I'll just say he should've looked around more, maybe he might've found this place first and claim it, but he didn't so it's mine. Also that I hadn't ignored him, I just knew that Mother was who to ask for getting out, not a sibling. He's not the most important one as long as mother is around, she has quite a lot of seniority over him.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Sinpwn on September 24, 2011, 07:05:47 pm
Send my most inconspicuous thralls to search for those who would be convinced or lured to join my cause. As they do this, I research transformation spells with the help of Felon Triffi.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Haika on September 24, 2011, 07:40:58 pm
Gravnoth will Lay a trap, and capture some of these wisps.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Azkul on September 24, 2011, 08:07:50 pm
Kill a couple of people in Gurten, to cement their fear, then go to the village to the north and try to subjugate that using the same terrorist fashion.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Tarran on September 24, 2011, 10:03:07 pm
Oh wow, truly a useful ring.

...You know, It can also be used for offensive purposes...

Micelus, how close am I to Alterix and Koraeleth? >:D
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: micelus on September 24, 2011, 11:48:44 pm
Oh wow, truly a useful ring.

...You know, It can also be used for offensive purposes...

Micelus, how close am I to Alterix and Koraeleth?

Relation-wise or distance?

You can see your relations and as for distance...Maybe 3-5 minutes away.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Tarran on September 24, 2011, 11:51:52 pm
...Distance.

I mean, I can OBVIOUSLY tell my relations with them. But I CAN'T tell my distance.

Ah well, my character cannot intervene within roleplaying then.

Welp.

Acheran decides that, why not, put on the ring and see what happens.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Spaghetti7 on September 25, 2011, 01:32:25 am
Ah. I'd almost forgotten what the outside world smelt like. Look at all those trees! And animals! And all oblivious to my presence. One day I'll show them.
One day they'll worship me.

Jaxar will circle the cave, get to know the surroundings, then return to his mother.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Yoink on September 25, 2011, 05:16:32 am
Aha! Koraeleth's eyes light up. They had found treasure! A box! He knew they had been keeping something secret from him, he couldn't trust them at all, oh no.
Mother would be proud of his alertness, surely. ...Perhaps she would want this thing? He could give it to her as a present, although of course he would check it out first...
Where did it come from? Who had made it? Were they nearby? Why was his foolish little brother still talking at him?
He quickly loses interest in his brother's whining as he runs his claws experimentally over the box's surface, inspecting it closely.
Eventually Alterix's babbling gets on his nerves, and he gives a low, angry growl. If Alterix gets the hint, good, Koraeleth will go back to studying his new-found treasure, if not Koraeleth will give him a smack across the face, not too hard, just enough to shut him up so he can concentrate.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Aklyon on September 25, 2011, 08:36:42 am
Mom already knows of the box.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Yoink on September 25, 2011, 08:40:12 am
I don't think Koraeleth knows that. ??? Besides, I wanna work out what it is, first.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Nega on September 25, 2011, 10:11:47 am
Dekoth just can't take this in too well. He's going to have to go into battle and fight in a war he doesn't want to be a part in. Maybe he can escape when no one's looking... but for now, he needs to do is duties he was told to do by Seffyn.

Dekoth heads to Abbas to give him the money, as well as going to his friends to say his goodbyes, although reluctant to do so.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Firelordsky on September 25, 2011, 05:05:37 pm
Kefka will continue to familiarize himself with the animals and organisms.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Nirur Torir on September 26, 2011, 08:56:45 pm
I'll ignore the argument for now, but step in to settle it neutrally if it gets much worse. After they're done with the current game, I'll state that I'm quite hungry, have them leave the room, lock the apartment behind me, and go get food.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: tomas1297 on September 27, 2011, 08:30:55 am
 Astaroth visits an inn to get some rum for Eder and just listen to rumors. He then returns to his companions to discuss the situation.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: micelus on September 27, 2011, 05:30:28 pm
I just noticed that everyone posted. Will start on the turn now.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: micelus on September 27, 2011, 08:02:56 pm
The Orphan
 
 Dekoth(Nega)
 
 Your sad about leaving this place...it's been your home for two years and you had become comfortable here, but it's best not to dwell on these things. You leave the temple with the bag of gold and head to town. It's not a particularly long trip (you can fly after all) and you soon reach town. The reports of war being declared has made the town...Different the populace seems a bit more cautious and you can see groups of young men talking about joining the army and getting rich of loot. The townsmen are used to you by now, they don't even turn their heads anymore but a large number of them do greet you as you travel. You also hear rumours that the Emir has allied with the 12 Beys of Juran, but you discount that as mere rumour; the beys would never form an alliance with the emirate ever since the emire insulted the bey of Sadiz at a party.
 
 Eventually you reach Abbas' house. It's not a particularly large one, but you do remember that he has a pool and garden at the back. (5) He should be home, his cart is here and you can hear his camel. You gently knock on the door and soon enough Lestris answers.
 
 "Dekoth? What are you doing here?"
 
 "Business with your father."
 
 "Ah, I'll get him, can't let you in since your too big now."
 
 It doesn't take long for Abbas to reach the door and greet you.
 
 "Ah Dekoth, your family is doing well I believe? What is it that your father needs?"
 
 You reach for the pouch and give it to Abbas. He opens it up and feels through the coins.
 
 "Yes...this should be enough to cover your debts. Why now though? The debt is to be paid in 5 months."
 
 "We've been told to move to Kej and serve the emir there."
 
 "Oh...that's (5) well unfortunate yes, but I am going there myself to buy some goods. I'll be bringing my daughter along."
 
 Seems that you won't be having to say goodbye to your friend yet. Well you better go and say goodbye to Hamadj...
 
 You walk through the town towards the grassy hills that Hamadj usually travels to during the day. You see recruiters all over the town handing out pieces of paper to some of the townspeople. Must be the order to go to war.
 
 Eventually you get outside of town and after asking for some directions from other herders, are able to locate Hamadj.
 
 He sees you from a distance and waves towards you. You roar back in reply.
 
 "Dekoth! Good to see you visit me at work for a change. Have you heard about the war."
 
 "Yes...that's what I came to talk about."
 
 "Hmm? What happened?"
 
 "I'm to leave for Kej and join the war efforts there..."
 
 "Oh...well we'll see each other after the war, right?"
 
 "Maybe..."
 
 What now?
 
 BrokenHold
 
 Nirathi(Nirur Torir)
 
 Seems those two are arguing again. They always argue about the  things like who's stronger and who can "kill" you more in their games. But these things are never really serious.
 
 Eventually Moras wins. Well that was obvious from the first two turns. They look like they're going to start another game, and as much as that would entertain you, your hungry. You tell them that you have to lock up the apartment now. They pack up the game and leave to do something else. Time to get some food.
 
 After locking up the apartment, you head up and decide that something from the Foreign Quarter would be good. There's this inn there that makes a really good pig. They have all these little sauces too. (4) You get to the inn with little trouble but as you are obviously too big for the inn, the chefs bring out two fat pigs with that reddish-black sauce you liked. This was a routine thing by now, they even dug out a little "cave" in the rock to eat your food in. (4) As always the food was wonderful and had the perfect balance between crunchiness and tenderness.
 
 While feasting on your meal, you see another dragon come closer. That gave you a shock since you knew it wasn't mother since he was too small. How did you even know it was a he? It's skin was also different, purple rather than white or grey! What was he doing here? Did they mean to replace your mother?
 
 In slightly less important news, you threw up some meat. Also, the dragon's guide is talking with some of workers of the inn...He can't see you from here. Eventually he leaves.
 
 Astaroth(tomas1297)
 
 So the dwarves here are for the most part from the Hal mountains...Why would they come all the way here? The Altah had a good reason and the Kryalm probably came to check up on the fort...And what lives in the Mines that are so dangerous?
 
 Interesting questions that should be discussed with Murcas. You still had to find some of that Tundra Rum that Eder wanted. You ask your guide where you could find some and he shows you to an inn. The guide and the workers and you haggle a bit on the price and then get you 3 barrels of the stuff. Eder will have to pay for this later.

(3)You don't really hear many rumours on the way, but you hear something about a big...thing being seen in the north.
 
 With the rum taken, you head back to the caravan. Eder is playing some game with the guards. You give him the barrels and say that he'll have to pay 100 gold later on. He thanks you and shoos you away.
 
 You find Murcas discussing with the elven caravan master, named Hemellis Marton, and a dwarf. A very rich looking dwarf.
 
 "Ah Astaroth this is Overseer Frestag. He rules this fortress."
 
 The dwarf looks at you and greets you.
 
 "Ah, Astaroth. A fine dragon you are. Haven't seen a dragon like you before. Only dragons I've seen are white, grey, and black, not purple."
 
 Murcas speaks once again
 
 "Astaroth we'll be staying here for a while. We won't be leaving with the caravan. We've already cleared up everything with Marton hear and we'll be getting our rooms dug out soon enough."
 
 The Prisoner
 
 Conchobar (Sinpwn)

Your thralls sworn to obey...You only have 4 of them and only two of them would be considered "inconspicuous". (6) They soon make it back...They've brought 2 more to join you...One of them in unconscious. You find out that their both peasants.

(1-2) Your training with Triffi goes...badly. You accidentally cast the spell and turn Triffi into an ant. He won't be turning back for two turns. -5MP

You also think of a new problem: How are you going to feed your thralls down here?

The Pack

Alterix(Alkyon)

You decide to let Koraeleth look at the box. You tell him that he can find out what it does himself by opening it. He releases his grip on you and grabs the box. Well at least he wasn't killing you anymore. Ugly fool, to think you two were related. You also explain that if he had claimed this place first it would've been his. And you also tell him that you had already asked mother. He shuts you up with a growl.

Acheran(Tarran)

Well, why not try putting it on? You put it on...and at first nothing happens. At least that's what you thought. You soon see that your smaller and that you look like an old, dirty peasant. Useful in some cases, you take it off and bring it back to Alterix. You spend the rest of the day resting in your own chamber. You awake later on. You don't know if its day or night, but you are hungry.

Gravnoth(Haika)

Perhaps a bit more craftiness is required to catch these wisps, you think. (4) You get working on a trap. You cut off a few branches, dig out a small hole, and cover it up. You look for the wisp yet again. This time you run into them and force them along the path that leads to the trap. They get nearer and nearer, and they get on the exact spot where the trap was...and it activates. Unfortunately, wisps fly, not walk and don't fall into the ground.

By the time you returned, everyone one had left Mother's chamber, so you decided to lie down and rest.

Koraeleth(Yoink)

You snatch the thing from Alterix and let him go. This treasure was much more important than Alterix, yes you knew that. You touch the box and run your claws through the little lines on the surface. Smooth, yet easy to grasp.

You can hear Alterix rambling on about something, but you didn't want to listen to him. You growl at him to shut up. He complies.

The box is light in weight and made of some metal substance. You know that one of the sides can be opened...Should you?

Jaxar(Spaghetti7)

You take flight and look upon your surroundings. Forest and mountains, everywhere. You know there are animals lurking in the shadows and in the places you cannot see, but little else than that. After your flight, you decide to return home. (1) Of course, it's quite difficult to see and you crash into the mountain. You are just outside the cave.

-20 health
-4 agility
-6 strength
-5 toughness
-Trait Gained: Injured-Inability to fly. Lasts two turns.

Kefka(Firelordsky)

You continue learning about the organisms of the forests.(1) You see the mushrooms, and the little organisms. You find some moose and deer but they run off, although the moose did seem ready to fight. Eventually, you find a pack of wolves. 15 of them. They warn you away with their calls. Seems like nothing really wants to befriend a huge dragon. While on your way back to the cave, you step on a strange large insect. It's blood pains you...

You do however make it home.

-4 agility
-2 strength

The Monster

Azkul(Azkul)

Well, now you had this village under your control. Hah! You didn't know why mother was so against this, it was too easy of a thing to do, why not do it? Well it doesn't matter now, this was yours and only yours. You decide to kill three more random villagers to cement fear.(5)(6)(6) The remaining villagers do nothing about those killed they simply cry and bow, hoping not to be killed. They should stay loyal for now. You tell them that they are yours now, and that you'll be coming back later.

You head towards the village to the north...It's a long trip but you make it. (5) You land in the centre of the village, roar and destroy a few buildings as well as people. (5) Some of the villagers start bowing. But many more are running of into the wilderness and sailing off into their ships. (1) 2 some of them however are not running. Two men are fighting back. They have bows.Uggh! They've struck you!

-5 hp

(I'll do the fight next turn. Just tell me what you want to do to them).

Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Firelordsky on September 27, 2011, 08:11:07 pm
Go out and study the creatures again to see if they were just shy.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Aklyon on September 27, 2011, 08:17:52 pm
Go see who  of my siblings can tell the difference between a real derenian gold and a false gold.
Keep both, give them the more plentiful false gold piece if they must have some.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Nirur Torir on September 27, 2011, 08:26:03 pm
Ooh, a new dragon! I've always wanted to meet another. I wonder what life's like outside of BrokenHold. So excited! ... I must investigate, and make sure he's(?) not a threat, though ... Maybe I'll have a bit of fun, see how long it takes him(?) to notice I'm not a dwarf.

Nirathi will cast Dwarf From and track down the new dragon. She will pose as a dracology hobbyist wishing to interview him.
Title: Re: Rise of Dragons RTD:Turn 15, Plot's starting to form
Post by: Nega on September 27, 2011, 08:33:25 pm
Sure, his friends were likely to acompany him during the war, but there has to be SOME way out of this. Dekoth decides to continue the conversation, but also start to think about sneaking out in the middle of the night.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Sinpwn on September 27, 2011, 09:03:11 pm
Conchobar resists the urge to squash the elf like the ant he is. He sends one of his thralls on a great journey, to leave the sanctuary and find any allies possible, his parents, dwarves, humans, anyone who he could rely on as a backup. He sends the other inconspicuous thrall to continue recruiting, looking in the outer outposts and mushroom forest of the sanctuary. Said thrall is also in charge of providing food for the cult... Thing. Conchobar himself stealthily leaves his hideout, closely inspecting the entire sancuary for strategic opportunities when the time comes to assume his rightful place.

(I have no idea how many turns this will take, but it will be glorious.)
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Tarran on September 27, 2011, 10:11:43 pm
Acheran is not a baby anymore. Acheran is a... child.

...regardless, he searches for some somewhat large creature around the cave (boar, beaver, deer, stuff like that).
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: micelus on September 27, 2011, 11:54:45 pm
Acheran is not a baby anymore. Acheran is a... child.

...regardless, he searches for some somewhat large creature around the cave (boar, beaver, deer, stuff like that).


When did I say you were a baby? You slept in because I was trying to get the game back into chronological order.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Tarran on September 27, 2011, 11:59:49 pm
I didn't mean baby in that way. I meant not a baby in a way saying he can handle himself somewhat. So thus I meant he can handle getting food for himself now.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: micelus on September 28, 2011, 12:02:50 am
But that's exactly what I expected you to do. To go out and find something to kill, thus progressing the plot. ;)
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Spaghetti7 on September 28, 2011, 12:52:20 am
Jaxar will limp back inside the cave but try to avoid the others, thinking they might see his injury as weakness.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Tarran on September 28, 2011, 01:52:14 am
But that's exactly what I expected you to do. To go out and find something to kill, thus progressing the plot. ;)
...And? Is there something wrong with that?
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: micelus on September 28, 2011, 02:05:19 am
But that's exactly what I expected you to do. To go out and find something to kill, thus progressing the plot. ;)
...And? Is there something wrong with that?

No...What exactly we're we arguing about again? I've kinda forgotten.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Tarran on September 28, 2011, 03:02:13 am
Blurb?

I've forgotten too.

Let's forget all about it!

...What were we talking about again?
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: tomas1297 on September 28, 2011, 08:56:30 am
 Astaroth finds the situation somewhat suspicious. The dragon talks to the overseer (politely) trying to find out if the dwarves have any plans for him. After all, they obviously needed something in exchange for shelter.
 Once a certain dracology hobbyist tries to interview him, Astaroth will only tell how much he knows (which is not a lot, since the only other dragon he saw was his father), but avoid more personal questions. If he sees through the "dwarf form" spell, he will point it out but be amused rather than scared or insulted.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Azkul on September 28, 2011, 11:45:22 am
Kill the two men in the most brutal way possible - cement fear!

Then, try to get an overview of the two villages, approximate population, state of affairs in the villages, etc.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Haika on September 29, 2011, 04:57:51 pm
Ok guys. I think I'm going to back off and let someone else have my spot here. Just not been feeling the game lately, and I'd rather not slow you down, or keep someone who may be more interested from playing.

Maybe npc Gravnoth for now if you like micelus.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Yoink on September 30, 2011, 09:38:02 pm
Koraeleth's mind raced as he inspected the strange box, leaving Alterix forgotten.
'Open it... There could be treasure inside! Untold riches! Maybe even magic! Mother will be so proud!'
But another voice disagreed. 'No, it's dangerous! Don't open it, especially not without asking Mother! Who knows what's inside!'
'What are you, a coward? You bear the marks of fierce battle all over your body, and yet you run in fear from a little box?!'

With a growl of anger at himself, Koraeleth tugs open the box with a sudden jerk!

(Sorry for taking so long, I seriously couldn't decide what to do. :-\ )
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Tarran on September 30, 2011, 09:45:16 pm
Time to Koraeleth's insanity: 5, 4, 3, 2, 1...
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: micelus on September 30, 2011, 09:58:44 pm
I finally have a use for this!

http://eeemo.net/
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Yoink on September 30, 2011, 10:50:23 pm
. . .

Um, uh oh. :P
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Aklyon on September 30, 2011, 10:53:30 pm
. . .

Um, uh oh. :P
Why did you think I let you have it so easily? ;D
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Yoink on September 30, 2011, 10:58:25 pm
Wipe that smug look off yer face, when I go maniacally insane you're the first who's getting torn to shreds!
Or maybe I'll accidentally release some ancient, incomprehensible creature of evil? Either way, you're going down with me! :P
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Aklyon on September 30, 2011, 11:01:09 pm
Wipe that smug look off yer face, when I go maniacally insane you're the first who's getting torn to shreds!
Or maybe I'll accidentally release some ancient, incomprehensible creature of evil? Either way, you're going down with me! :P
Or you might just end up with some ancient guy's memories, which doesn't seem like you'd have a use for.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: micelus on October 01, 2011, 07:22:23 pm

Zalgo generator crashed browser....Post gone. Angry, will post...tomorrow. :'(

Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Aklyon on October 01, 2011, 07:34:42 pm

Zalgo generator crashed browser....Post gone. Angry, will post...tomorrow. :'(
Write in notepad first!
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Tarran on October 01, 2011, 07:40:36 pm
Actually, there's something better than constantly copying to notepad (http://lazarus.interclue.com/), and I highly recommend it.

PS: Thanks to Draignean for mentioning it.
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: micelus on October 02, 2011, 07:49:21 pm
The Orphan
 
 Dekoth(Nega)

The two of you stay together for the rest of the day. By sunset, both of you are near town once again. You head back home and go to sleep. (6) Later on in the night, you awaken. Your family sleeps, and so you move cautiously out of the temple. Once outside, you take one last look at the temple and take flight...Never going to see your family ever again, perhaps, but better than war, yes?
 
 BrokenHold
 
 Nirathi(Nirur Torir)
 
Another dragon, how interesting...You should follow it, you decide. You cast a spell and soon enough you look like just another dwarf. -2MP

You follow this new dragon. Seems that he's accompanied by a few dwarves...Probably just some escorts. Eventually, the dragon and his escort arrive at a kind of caravan site where the traders usually stay. The elves are making a tidy profit with all these dwarves practically swarming them. You make your way through the crowd and find yourself next to the dragon. He's busy talking with the Overseer you see...What business does he have with him?

Eventually they finish talking, but you were unable to hear it as the sounds of the crowds made it impossible to hear. You decide now's the best time to ask.

"Dragon! Dragon! down here!"

The dragon looks around but it's eyes eventually rests on you.

"Yes?" it says.

"Hi, um, I'm somewhat of a researcher on dragons and I've already interviewed the other dragons of the fort, so  would you mind if I asked you a few questions?"

"I guess I could..."

"Great! So I was wandering, are dragons solitary?"

"I can't answer that."

"Ok...do all dragons practice magic?"

I wouldn't know that either."

"Do you...at least know if dragons have genders?"

"Of course we have genders, I'm a male. Why wouldn't dragons have genders?"

"Well....I don't know..."

(2) Your spell is starting to fizzle out, seems you didn't cast it right.

"Umm, I think I have to go now..."

"Really? I thought you were going to ask some more questions...dwarf?"

"Why of course I'm a dwarf! Why wouldn't I be? I'm short, I have a beard, and I'm heavy!"

"....A dwarf would kill himself before he said he was short. Oh, and you have a tail."

"What!?"

Nirathi looks at her back and sees that she does indeed have a tail, seems like the spell's going to break any moment now. Like now.

In that moment, you explosibely expand in size until your back to your old form. The surrounding elves and dwarves are a bit more than surprised...And some of them are struggling to breath under your weight.

"Nirathi! This is why your not supposed to use your magic! You never have complete control over it!" The Overseer says.

 Astaroth(tomas1297)
 
This arrangement was convenient...What deal must have passed for the Overseer to allow you to stay? Perhaps it would be best to ask.

"Overseer, may I ask what exactly I'll be doing here?"

(3)"We've a problem in the deeper mines. The dragon that usually deals with the problem has been...dealt with a particularly harsh blow, and even with her at full strength, she has not been enough. As for the other dragon, well she's not the fighting type.


 "Dragon! Dragon! down here!"

You look around and you eventually find the source of the voice. A dwarf.
 
 "Yes?" You say.
 
 "Hi, um, I'm somewhat of a researcher on dragons and I've already interviewed the other dragons of the fort, so  would you mind if I asked you a few questions?"
 
 "I guess I could..."
 
 "Great! So I was wandering, are dragons solitary?"
 
 "I can't answer that."
 
 "Ok...do all dragons practice magic?"
 
 I wouldn't know that either."
 
 "Do you...at least know if dragons have genders?"
 
 "Of course we have genders, I'm a male. Why wouldn't dragons have genders?"
 
 "Well....I don't know..."
 
 The dwarf looks slightly differently now...You can't tell anything yet tough...
 
 "Umm, I think I have to go now..."
 
 "Really? I thought you were going to ask some more questions...dwarf?"
 
The dwarf was really different now...She had a tail sprouting from her back and her face looked...dragonish...

 "Why of course I'm a dwarf! Why wouldn't I be? I'm short, I have a beard, and I'm heavy!"
 
 "....A dwarf would kill himself before he said he was short. Oh, and you have a tail."
 
 "What!?"
 
 The dwarf looks at her back and sees that she does indeed have a tail.
 
 In that moment, the dwarf explosibely expand in size until she's around the size of you and a white dragon in form. The surrounding elves and dwarves are a bit more than surprised...And some of them are struggling to breath under it's weight.
 
 "Nirathi! This is why your not supposed to use your magic! You never have complete control over it!" The Overseer says.

 The Prisoner
 
 Conchobar (Sinpwn)

Damn elf! Well, there was other business to attend to...

You gather two of your most "normal-looking" followers and tell them that they've both been chosen for important tasks.

You tell one that he is to leave the sanctuaries and travel above-ground. He is to gather allies, be they dwarves, humans, elves, dragons, or trees if they can be so convinced.

The other is to continue recruiting thralls in the outer outposts and the caverns...Although you have no idea how the thrall will convince anyone since being a thrall has no benefits.

(2) You yourself go and explore the fortress..stealthily. Unfortunately, spies and guards follow your every movement and it is unlikely that they'll ever let up.

The Pack

Alterix(Alkyon)

With Koraeleth busy, you decide it would be best to get out of there while you could. You run into another chamber and stay there for the night. In the morning, you decide to go back to your chamber and see if Koraelth is still there. He seems to have left some time ago. The box is gone too. You take the ring and the fake gold and go to the main chamber, where you find Jaxar and Gravnoth...(3) You try to tell them that you have this big bag of gold. Gravnoth takes the gold from you and looks at them. Seems that he thinks they're real. Jaxar seems slightly relieved.

Acheran(Tarran)

You felt hungry now...Shame that there wasn't any food in the caverns. Guess it's time to hunt. You transverse te tunnels and eventually reach the exit. The sun is low still; morning.

Unfurling your wings, you take flight. The forest shines in the morning light and the sun itself warms your body as you fly. There are clearing throughout the forests...One in particular has a herd of deer to hunt...You ready your teeth and claws, and charge in. (4) As you get nearer, the deer start running. Not that it'll save them all. You grab three of the beasts and kill them before they struggle. You notice that there are two more downed deer...With arrows in them.

"I guess it's you Acheran?"

"It's me, Drevis. You weren't following that herd for long, were you?"

"Just a day."

What now?

Koraeleth(Yoink)

Ah! voices in head...arguing...Open the box now!(4)


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̮̪̩
̷͔̭͒̓ͦ͂ͨ
̬͔F̮̥̹͞aͣ̇͂l̨̩͓̯̙͇̱̫̏̈̄m̖̺̱̣̩̀̿m̸̳̮̟͕͚̰̀ͧͭ͐ͅ.̷̅͒͂ͩ.̜̯͛̄̚.ͫͮ̓͊ͥ̌̾҉̗̺͓͉̲.̝͐.̗̇̑͛ͣͭ̇ͤH̛̘ͦA̭̦H̫̙̝͖̳̤͔̄͗̎͂̀͝Ḍ͓̖̫̩̊͟Ȁ̠̲̖̩͛̑́ͮͦ͘ͅI͔͖̮̝̘̓͂O̹͎̿̎̄͒̎͑ͩJ͉̫͍̗̊͂̑ͫ̋̀ͦ͟.̼͔͍̤͍̌ͅ.̫̭͖ͫͭ.̞͕̭͖̣̯̫͟.͙̘̀͊͡.̟͍̥̆ͫͮ̓̚G̸ͯë̻̞̹̈̓ͪṣ̛̫̻̮͆̏̂̀ͧ͆̚t̤̮̠̞̠̗͖ͯ͂͐͋ͧ́͂.̟͇̖̩̻̙̭̀̑͑̒.̖̣̤.̸̪̞̰̺̼̔͛͒ͤ͛̓.̮ͣ̃͡.̻̂̔.̬͔̖̰͔̓̓̔̾̐.̘.͇̩̬͈͇̐ͣ͠Ỏ̴̟̫̙̀l̑ͯ̾ͪ҉̲̬̣ã̯̋͛̊ͥ̋n̞̋̍ͧ̇͐.̰͙̮̭ͣ̏̃ͪ.̗̼̱̟̩̩̥̎̀̍̍.̞̜̼̯͛̃ͫ̂̕.̘̼̙͇.ͨ̆̔̉̄҉̙̯̻͍.̥ͣ̈͟S̲ỳ̼̮̖͕̙͖ͫ̓͢r̠n̦͚͕̙̫ͩ̎͂̒̀n̖̯̣̪̜̫͕̈́̂͌̄͑͒̚͟.̹͖̖̯̎͂̃.̟.͉͡.͚̂̍̂ͦͬR̘̜̦̫͒̐̎̋͑ͬ͑e̫̭̘͗̋̄̾ͧ̆̊.͍̭̦̙̘̹͎ͧ̄̀.̜̥̥̉͋͞ͅ..̫̟̫̳̆͛ͥͤ.̯̼̽̐͊ͫ.̪͇͍̙̠͉͖͌̎Q͐͒͏a̮̘͆͗s̖͔͖͍̟̝͐ͦ͂͋͡ͅ.̥̿̀̌̎̚͢ͅ.̻̗̭̗̬̃̅.̭͎̼̤̗ͥ̔ͥ̒ͨ̊̚͠.̰͚̎̊͑͐͜.̂̅ͥ̑̋ͥ̑Ȁ̴̹͍̗̭̱̞͕v͖̦͇̯̮̘̾̅͊͗͗ͨ͞e̢̤̤̲̜͙͂ͩͬ̉̇̏t̸̩͖͍͖̥.̸̤̓̿ͭ̍.̞̣̘̅̽͛̏͛̑̀.͍̭̱̮ͣ̂́ͤͣ̾̍.̼̗͗̽̈.̝̳̍̑L͓̙͈͌̂ͭë͇̙͎̲̞̺͚́͠k̭̝͌.ͣ́̄̀.̖̖̑̓͋̏͋ͭ̉.ͣ́ͅ.̬̟̳̙͔͒̎ͬV̲͕̄ͬͪE̹͊͛ͯḆ͍̲̞̪̬̝̂͛
̷̫̟̼̈̈́̅ͥ̄͗ͭ
͙̩̞̜̺ͫ̑͊̈ͩ̚̚
̦ͣͨ͑̋̇F̥̊ͧ͛ͧ͑ͅÁ̭R͍͔̭̤̜̬̣͛̾Ş͔̝̪̓̄̐̓̅͒ͥͅE̦ͫͨ̎͑ͦ̀


HAHAHAHHAHAHAH!!!!!KEKEEKEKEK!!!!HAL!

Power is mine! Wounds are nothing! Knoledge and POWER! KORAELETH NOT! KORAELETH-OPALN I!

Trait Gained! Insane- Your actions are prone to coming out...different from what was expected.
Trait Gained! Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge Get! Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.


Jaxar(Spaghetti7)

You limp back into the cave, and rest in the main chamber. When you awake, you find Gravnoth looking at you...with hunger. Fortunately, Alterix comes into the chamber and show both of you a pouch of gold...Gravnoth snatches it and looks through it.

Kefka(Firelordsky)

(6) In the morning you once again go out and try to befriend the animals...You find quite a few this time. Loads of little creaures traveling through the undegrowth and herds and packs of forest-goers. The deer and other herbivores naturally run away at your sight, and the carnivores warn you away. However, you soon find a strange creature...A large maned creature with 4 legs and the head of a serpent...It's tail is that of a wolf and it's fur is spotted...and scaled. It's glares at you with it's eyes.

The Monster

Azkul(Azkul)

Time for battle!
Spoiler (click to show/hide)

Both hunter are now too weak to react. They'll bleed out soon enough if not treated.

After your slaughter of the villagers, you find that this villlage is named Fare and has a population of (3)56, and relies on fishing to survive. Theyr'e in a horrible state of affairs after being raided. Gurten has a population of (3) 32 people.




Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 16, Business as Usual
Post by: Aklyon on October 02, 2011, 07:53:45 pm
Shouldn't Koraelanth have the box in his thing now, not me?
Also, :P for him actually believing it is real.

Go out exploring for more interesting things, partly because I want more, and partly to avoid the box-opener. See if I can get the false gold back later.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: micelus on October 02, 2011, 08:06:11 pm
I'm lazy. Just wait and I'll edit it in.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Firelordsky on October 02, 2011, 08:12:40 pm
Kefka fights the beast off while yelling "France will never give in! England is a former delinquent! Former Delinquent! Former delinquent! A former delinquent!"
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: micelus on October 02, 2011, 08:14:18 pm
....Seriously? Ok then.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Tarran on October 02, 2011, 08:24:36 pm
Koraeleth's brain is now jelly. Lololololololololol.

Now, as for what to do...

...Hrm...

Kinda at a loss.

So, in that case, explore the deepest corners of our cave. Invite Alterix.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Sinpwn on October 02, 2011, 09:00:25 pm
Conchobar continues to explore the fortress for eldrich secrets and opportunities, but acts like the driving force is curiosity instead of resources for the coming massacre.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Nirur Torir on October 02, 2011, 10:20:14 pm
((I really hope that the "harsh blow" to Nirathi's mother was mostly debilitating to to her ego. The thought of monsters long-buried deep underground able to deal unhealable wounds (To either a life dragon or a probably-powerful, long-lived draconic magic user) to a full-sized dragon fills me with an instinctual need to flee to another dimension, or another planet at the very least. Quickly.

I believe you accidentally used my BP instead of MP.))

Deeply embarrassed, and having forever shamed herself in front of the first dragon she's ever met aside from her mother, Nirathi will try to stutter out some sort of apology, then flee to some little-used portion of the fortress to sulk. (Not the DeathMines.)
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Yoink on October 03, 2011, 01:16:00 am

F̗̱͔͇͛̊̏̒̓̉̚͡o̝̠̹̤͖̠̱̎̓ͤͩ̄̓̔o̯̾̊̋͒̅l̼̼͍̍͂͌̐.̶.̵ͪ̒̒ͪ̏.͎ͣ   W̳͉͔̦ͫa͍̹͉͈̥̘̻̿͡r͚̰̯̠̈̏̀ṙ̩̦̗̝̀́ͅḭ͎͗̄̈́̾õ͎̮̯̲̒ͨ̚r̟̞.̆̎̇̉́̐ͪ.̨͕͓̠͍.͚̪͈̯̱͑̐    ...S̵̺̭̝͚ọ̙̲͚̼ͪ̆ͯ̃̂ͯ̉͜ŕ͔͈̰̰̲͇̰͢c̦̻̓ͨ̓ẽ͖͉͓̻̙͋̒͡r̸̅̈́̒̄̚o̟̓̃ͨ̍́r̾͐ͦ̔͐.̹̞̾͆̑̈̊.͎̻̹̞̹̖͟
.̩̬̳͚̮.̻͓̺̏ͪ̍ͯͣ̍ṋ̵̬̱̬̜̯̓̔͐̎̉̚d͛̒̀ͫ́.̴͉̖̯̠̒̐.͌̿̅ͯ͒͏̳.̻͍̯̬̞͌͋̽̓̈́͜.
̯̖ͯͧͭ̀̿R̜͇̬̞̺̮ͬͯ͛̈͊ọ̣̙̘͈b̠͙̞̃̎ͬ̈́b͈͓̞̈͛ͬ͊̽e̳̊́ͮ̂ͬ̚r҉̬̗ͅ.͛.̮͖̼͈ͮ̄.͈ͯ̄͑.͖̝̜̠̦̬̰̃̂ͫ.̩̲̦̗̝̝̮̹̫ͯ̔ͣ͡


"Yaaaaaaah!"

Koraeleth's mind- Or at least that of it which was still his, filled with terror as the insane visions from the box filled his head. He wanted to run, get away from whatever it was-- Where was Mother?! Mother would make it better! She had to. His claws skittering over the floor, he turned to run away, panicking. "Get out of my head! What?! No! Get out!"
Koraeleth will run madly away, attempting to find Mother. He tries to somehow force the... Other Thing in his head out.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Spaghetti7 on October 03, 2011, 01:30:18 am
Argh! I've got to get away from Gravnoth. Mustn't. Show. Weakness. I. Am not. WEAK!
Jaxar will try to find Kefka, then ask politely for HIM to fetch some food for him
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: micelus on October 03, 2011, 01:39:25 am
Kefka's a guy...A small matter but I must correct you!


F̗̱͔͇͛̊̏̒̓̉̚͡o̝̠̹̤͖̠̱̎̓ͤͩ̄̓̔o̯̾̊̋͒̅l̼̼͍̍͂͌̐.̶.̵ͪ̒̒ͪ̏.͎ͣ   W̳͉͔̦ͫa͍̹͉͈̥̘̻̿͡r͚̰̯̠̈̏̀ṙ̩̦̗̝̀́ͅḭ͎͗̄̈́̾õ͎̮̯̲̒ͨ̚r̟̞.̆̎̇̉́̐ͪ.̨͕͓̠͍.͚̪͈̯̱͑̐    ...S̵̺̭̝͚ọ̙̲͚̼ͪ̆ͯ̃̂ͯ̉͜ŕ͔͈̰̰̲͇̰͢c̦̻̓ͨ̓ẽ͖͉͓̻̙͋̒͡r̸̅̈́̒̄̚o̟̓̃ͨ̍́r̾͐ͦ̔͐.̹̞̾͆̑̈̊.͎̻̹̞̹̖͟
.̩̬̳͚̮.̻͓̺̏ͪ̍ͯͣ̍ṋ̵̬̱̬̜̯̓̔͐̎̉̚d͛̒̀ͫ́.̴͉̖̯̠̒̐.͌̿̅ͯ͒͏̳.̻͍̯̬̞͌͋̽̓̈́͜.
̯̖ͯͧͭ̀̿R̜͇̬̞̺̮ͬͯ͛̈͊ọ̣̙̘͈b̠͙̞̃̎ͬ̈́b͈͓̞̈͛ͬ͊̽e̳̊́ͮ̂ͬ̚r҉̬̗ͅ.͛.̮͖̼͈ͮ̄.͈ͯ̄͑.͖̝̜̠̦̬̰̃̂ͫ.̩̲̦̗̝̝̮̹̫ͯ̔ͣ͡


"Yaaaaaaah!"

Koraeleth's mind- Or at least that of it which was still his, filled with terror as the insane visions from the box filled his head. He wanted to run, get away from whatever it was-- Where was Mother?! Mother would make it better! She had to. His claws skittering over the floor, he turned to run away, panicking. "Get out of my head! What?! No! Get out!"
Koraeleth will run madly away, attempting to find Mother. He tries to somehow force the... Other Thing in his head out.

I think I'm going to have fun writing this.... :D
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Yoink on October 03, 2011, 01:45:10 am
Hopefully mother doesn't decide to try an on-the-spot, impromptu trepanning with a claw... D:
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: tomas1297 on October 03, 2011, 08:48:07 am
 What a strange dragon...
 "Thank you overseer. I will do my best to assist you."
 After his conversation with the overseer, Astaroth asked his guide to lead him to the library. There he looked for new books - preferably something interesting from which he could learn more about the world and just spend some time on.


 Edit: By the way, some questions about my spells:
How strong is the effect of Sloth? Would it be noticeable in combat?
How strong is Heat? Is it an utility spell or can it be used offensively as well?
How does Harden work? Defensive buff?
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Azkul on October 03, 2011, 12:40:23 pm
Azkul shows mercy, spares the hunters, and orders the villagers to provide them medical assistance.

Also, rest to heal injuries



Also, are the tiles the villages on marshes?

What are the tiles which look the same but are green?
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: micelus on October 03, 2011, 04:17:03 pm
How strong is the effect of Sloth? Would it be noticeable in combat?
How strong is Heat? Is it an utility spell or can it be used offensively as well?
How does Harden work? Defensive buff?
It can be used in combat, but it must be over a certain "number"to cause any effect.
Not very strong. It can be used for both.
Makes your scales harder.

Also, are the tiles the villages on marshes?

What are the tiles which look the same but are green?
Grasslands or plains.

Grasslands but with more grass.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Nega on October 03, 2011, 04:57:54 pm
Hey, micelus. Where exactly is Dekoth on the map? I'm going to need to know here he is in order to proceed with my post.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: micelus on October 03, 2011, 06:01:48 pm
3 hexes south of the temple icon.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: Nega on October 03, 2011, 07:23:02 pm
Dekoth starts thinking.... Where will he go now? What should he do now? Obviously, he has to get out of the kingdom before they know he's left, hopefully there's a quick route to the North. Dekoth starts to head north, as fast as possible but periodically looking around to see if anyone or anything is following him.
Title: Re: Rise of Dragons RTD:Turn 17, Plots, Battles, and Insanity.
Post by: micelus on October 06, 2011, 02:47:04 am
(( May be shorter than usual due to me having had a headache when I wrote this.))

The Orphan
 
 Dekoth(Nega)

You decide to head up north...you circle around the temple and go. (5)Nothing follows you

You fly for many days, resting and eating when needed. Constantly you think about the war and the life you've left behind...Eventually you come upon (2) a battle; the emir's troops against Kring's...

 BrokenHold
 
 Nirathi(Nirur Torir)
 "Umm..umm sorrrryy..." You say as you get off the many dwarves and elves under you.
"Should I tell your mother, Nirathi? She really has more to worry about.."
"Umm...please don't...I think I'll go now..." You quickly and nervously leave.

(2) You look for a place to sulk and you come upon an old chamber. You know it used to be used as a storage place for records...Until some madman burned them all. Perhaps something remains?
 Astaroth(tomas1297)
 
 "Thank you overseer. I will do my best to assist you."
"Aye."
With not much else to do, you decide to visit the library. The guide escorts you to it and said that he was on break now. Dwarves and their schedules...You decide to look for some new books (6) and luckily, the librarian says that they recieved a huge shipment of reading material a season ago. (1) Unfortunately for you, most of the books are written in Kringi-your unable to fully understand the words. You find this particular book "Hegemony of Kring" that discusses the beliefs, history, cultures, economy, and other things of the Kring Empire.

 The Prisoner
 
 Conchobar (Sinpwn)

You continue to look around the fort, looking for treasures and hidden secrets...With curiosity. (2) (2) The elves...aren't at all fooled. They even take away those artifacts that were out in the open everyday...Damned elves.

(4) Your recruiter still hasn't found anyone who would wish to be a thrall, but he has been bringing in food regularly.

Your "teacher" has reverted to being an elf.

The Pack

Alterix(Alkyon)

With little else to do in the caverns, you head outside and look for yet another adventure. (5) Without telling mother, you head out east; you've heard of a city to the east, Taris. Perhaps adventure could be found there?

But that thought must wait, you hear mother call you and you come.

Acheran(Tarran)
"I guess I should be off, Drevis."
"If you say so, I'll be heading home soon anyway if you need me."

Well, with your stomach filled, you head back to the caverns and decide to go explore it...(2) However you explored it long ago. You hear mother call you and you come.

Koraeleth(Yoink)
AAAAAHHH!!!

Ṁ̸̼͂ͦ͆͒͛͑̕͠õ̯͔̩̗̙̲̳ͮ̑̈́ͥͧ͐̅͘͝t̠̗̮̤̜̱͈ͣͥͭͮ͆͗̈́͑h̳͓̝͎͆̅̊͑̓̋ͣ͞ͅe̴̯̲̯͙̘̤̙͂̎̍r̡̫ͨ̈́ͭ͑͑̍̒ͅ?̌̉ͥ̐͏̻͙̫͇̯̻̳̱.̗̻̩͎̼̖̆ͩ͒̊ͩ̚ͅ.̵̴̥̘̺̼̹̪̖̅̅ͨ.̡͍̟͈̗̂͐͗̅̉̄͌̃.̴͎̣̟̯͇͔̙͎͊̔̉ͤ̋͞.͙̪̞̠͓̦̗͋R͙̳̞͔̰̣͕̥̆ͦ̐̊͛͆͟Ą̞̲͚͎͆ͬ̃S͎̣̼͍̮ͦͥ̊̍̆ͯ̏̆͟͠R̵͉̗̖͇͗̑̌̓̏̅̎̚̕̕ͅͅĀ͎̞̪̗̪̺͇͓̆ͣͭ̈́ͫ̽Ṣ̵̲ͬ̋͛̿ͩ.̢̥͈̯̩̖ͦ̀͢ͅ.̣͕̥̳̘͍̹͓̓̅̒̊̔̓̓̽ͅ.̲̜̱̑ͬ͟S̨̼̖̱̲̞̩͎͔̠̍ͬ͒ͦͬͧͫ͘e̸̶̳̯̼̥͕̐ͅc̪̫̖̰̩̝̝ͪͮ͑ͅr̷͔̼͓͇͈͈͈̃e̶͖̜͆̉̽̊̾ͦͭ͑͢t̃ͮ̍ͭ̎̈̾̔͞҉͏̗̘͇ͅs̵̨̞͓̖̣̻ͯͪͣ̅̚͞.̷̛̱̪̟̑.̨̭͕͎̻̥͚̙̜̔̏.̢̖̜̤͒ͬ̔̏͐.̴̧̹͊͛̋̈͂͋


Your mind feels weird, it's like someone's talking in your mind but anyone isn't around!

You run towards the main chamber, hopefully mother is there. When you get there, all you find is Gravnoth looking through some coins, and Jaxar limping towards the entrance. WHERE WAS MOTHER!?

S̼͎̹̲̽͋ͥ̋ͪ̾̕͡͡ḥ̸̫̼̼͍̺̝̋̐͘͞e̸͆̓̔̆ͯͣ̒͋҉̰̖͇̪̣̳̞̻̦ ̶͉̳̺̞ͭ̉̆̚C̤̘̗͍̫͕̞̟͐ͬ̔ͮͥ̇̚o̘̥͖̝͎̱̯ͪͪ̋̋m̴̲̘̝̫̭̫̳̱͖̋̈́e͚̭̮̟͎̻̙̫̎ͧ̃ͤ̆̽̚̚͜ś̷̃̌̉̾͑ͪ͜͏͍͚.̳̙͓ͨ̆ͨͥ̓ͣͩ͝.̴̘̘̲͖ͤ̆̐̈́̓ͬ.̶̶͈̆͆ͧ͛ͫͦͣͦ

AAAGHHH!

(5) You charge towards a wall and repeatedly hit yourself on the head. Gravnoth laughs.

You hear mother call you and you come.

Jaxar(Spaghetti7)

Best to get away from Gravnoth. (3) You limp towards the exit; Alterix quickly surpasses you and leaves...Soon Koraeleth comes in screaming and begins hitting himself. Strange day...(6)

You hear mother call you and you come.

Kefka(Firelordsky)

Kefka charges the beast, all the while screaming something completely incoherent. As your claws touch the beast (5) it dissapears...And you find that there's a tree next to you that was't there before...

Pack Event (The Pack)
In the cave, mother called her children...all of those who were currently inside anyway. Even in his insanity, Koraeleth silently listened-that and the Other One was forcing him to be quiet.

"Children, it's been ten years since you were first hatched...and that's far too long. Dragons aren't supposed to be raised by their parents for this long, you should have been let out 5 years ago...But can't change the past now. Your all to leave this place and make your lairs. I don't do this out of hate, but kindness children. I've kept you safe in here but safety is not always the best teacher."

After some moments, mother continues.

"I should tell you all something; be cautious an careful for this is not the age of dragons."

After a moment to let that sink in she says: "Ages ago, dragons were just animals, lesser than humans and other races and equal to dogs and cattle, then we were blessed and changed by the gods to be their envoys and ruler on this world...That was the Age of Dragons. For a time, life was good for us...Until the gods declared war one each other. When that happened, we were brought into conflict with each other. Each dragon was changed and tinkered with by their godly patron; this can be seen in our different colours and our different forms. Eventually, as the war went on, mortals who had become weary with the wars of dragons and gods, banded together and with much effort, stopped the war...While good in the long run, the end of the war weakened us and we no longer have the support of the gods...Which is why dragons are such in few number today."

"And now, this brings us to you, my children. Unlike other dragons, you are blessed by the gods, you will bring the world back into the Age of Dragons, and into a golden age of our kind."

What to do now?
The Monster

Azkul(Azkul)

In a strange act of kindness, you spare the hunters and tell the remaining villagers to patch them up. (1) Course they lack a doctor, medicine man, or even medical supplies, so they both die not too long after your order.

You rest to heal wounds.


Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: Tarran on October 06, 2011, 03:01:29 am
"Mother... if you were going to kick us out, you should have at least told us earlier, so we could see this coming... rather than just springing this on us when we weren't ready..."

Acheran says, with mixed feelings, as he walks to the outside of the cave.

"If anyone wishes to come with me, go ahead."

Fly to a random village that likes me.
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: Sinpwn on October 06, 2011, 05:51:31 am
Conchobar heads back to felon to retry shapeshifting.
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: Firelordsky on October 06, 2011, 07:23:40 am
Kefka tried to talk to the tree that just appeared next to him as he thought it was a live tree.
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: Azkul on October 06, 2011, 10:02:36 am
Gather the able bodied men from Gurten and Fare, arm them with whatever weapons are available.
Split them in two, send half to attack one of the two villages west of Fare, the other half will attack the other one.
Azkul will assist them, flying between the villages
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: Aklyon on October 06, 2011, 01:37:19 pm
Firelordsky's spoiler is inside Yoink's.

Ask mother who the god of chromatic dragons is.
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: Nirur Torir on October 06, 2011, 01:53:46 pm
I might be able to recover something useful from these records! That's my excuse and I'm sticking with it, even if just sitting alone and thinking about having made the other dragon think me a fool is less enjoyable than trying to find and read old paperwork.
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: Spaghetti7 on October 06, 2011, 03:46:31 pm
Finally! Freedom! I have been waiting for this moment for so long! Firstly, Jaxar will try to find Kefka. Failing that...
Assuming the flight restrictions are now gone: Jaxar flew high, skimming the edge of the clouds, feeling the coolness spread across his body and his wings. Swooping down to skim the treetops, Jaxar thought of what to do next. Surrounded by peaks, he knew he had to make a lair. Seeing snow capped mountains to the South-West, he made a beeline for them, rising back up to the clouds, to skim the edge of heaven.

Jaxar will fly south-west on the map towards the snow-capped mountain and scout out the area.
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: Yoink on October 06, 2011, 04:04:51 pm
'What? Leaving? No! Why would we leave mother, this is bad, bad, ba--... Wh-what?! Who are you?!'
Koraeleth peered about himself fearfully, trying to spot the source of this strange voice in his head... His head felt almost as though it was being... Stretched, from inside. There was something wrong in there... 'G..G-get out of my head! Now! Please?!' He swore he sore mocking laughter from inside his head as he looked about.
His terror-filled eyes locked on Mother. She would help him. She must! Surely she would know what was wrong with him!
"M-Mother! There's... Something wrong with my head!" He tried to croak out.
Koraeleth attempts to approach Mother and explain the situation, forcing the strange 'Other' out of his mind.
If that fails, though, I guess he will slink to the cave entrance without a word to anyone, (apart from his muttering under his breath) jump, open his wings and soar through the (night?) sky to clear his head.
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: Nega on October 06, 2011, 05:41:43 pm
Dekoth looks about the battle, seeing man upon man fall down on both sides. Hopefully they haven't heard about his running away...

Dekoth tries to go north in another direction, away from the battle. He still peers around momentarily, as well as resting and eating when absolutely necessary.
Title: Re: Rise of Dragons RTD:Turn 18, Direction and Snoozing
Post by: tomas1297 on October 08, 2011, 01:44:16 am
 Astaroth tries to use his linguistic knowledge to translate the book.
Title: Re: Rise of Dragons RTD:Turn 18, Memories and Insanities
Post by: micelus on October 08, 2011, 09:13:40 pm
The Orphan
 
 Dekoth(Nega)

War... never changes. Men are recruited, men are trained, and men die. That's how it's always been. You decide to go around the battle, less the emir's troops see you. (4) The men on the field don't bother looking at you; they're busy fighting. As you travel past them, you can see that the emirate has reinforcments just waiting for the right time to strike...The Kringi never had a chance in this battle. You continue on.

Hours pass, and eventually you find that you must rest. (3) Luckily you find an oasis to drink from, Unfortunately, some nomads are currently drinking from it as well. Well, you needed the rest, so you flew down on the other side of the oasis and drank immediately. The nomads are shocked by your sudden appearance, (1) and go for their weapons.

 BrokenHold
 
 Nirathi(Nirur Torir)

You decide to read the remains of the old records...Yeah. No other reason besides curiosity. No, it's not because of your foolishness at all!

(2) You don't find much to read, most of them are scraps...and in quite small writing. (6+2) However, you are able to make them out and soon you discover...(3) that Ger Utiy ate three roasts in one day. Eh, no wonder no one cared about this place being burnt...With little to do, you decide to mope.

(1) For a very long time. Why did that spell have to break? Oh he's going to laugh at me! What would mother say? Oh now maybe the mayor has a reason to kick me out....And now the Overseer does too!...And you continued like this for a time.

Eventually, your friend Estif comes in.

"Nirathi, I've been looking for you for the whole day! Come on, it's night time already. We have to go to the Boar's Garden tonight, remember? Olon is telling his stories again."

 Astaroth(tomas1297)
 
(5+2-2)

Well...it took some time, but your able to understand the language a bit more...

Knowlege gained: Kringi Mastery

You go and delve into the book...(3) You read for hours and hours, but you are unable to finish it. You'll have to leave it for now as the library is closing up for the night. The librarian reccomends you to go to the Boar's Garden to listen to the local historian's discussion.

From the book you learn about the politcal structure of Kring.

Kring is an empire made up of many different nations and many more tribes. All are idependant to a degree; their rulers can make edicts and demands in their areas of supervision, but all of these are inferior than Kring itself. The leadership of Kring is made up of the Emperor, the Imperial Council, the Vastri, and the Kras. The Emperor is chosen by the Council, Vastri, and Kras among thousands of canidates who can come from any segment of the population, as long as they are a Kringi citizen and they're family has been loyal to the nation for at least 5 generations and they have moderate wealth. The Council advises the Emperor and can be given command of nearly everything in the empire, as long as the Emperor and a majority of the Council agrees. Nearly all Councilmen are Kringi. The Council usually number from 5-30. The Vastri are the non-Kringi lords and chiefs of the empire. They hold immense power, but only in their realms. They can force certain issues to be discussed. Finally, the Kras are the lowborn of the empire. They are farmers, merchants, artistians and the such. They are the only part of the Empire's politicians that are voted in by all citizens of the empire.

 The Prisoner
 
 Conchobar (Sinpwn)

Well with little else to do, you head back to your base. You once again try learning shape-shifting...(6) And succeed wonderfully. Shame that it only works for a few seconds and that it turns you into a tree.

The Pack

Alterix(Alkyon)

(2)"It was a long time ago son, the god is lost to the ages...Some say Helos, others Dren. I don't know myself."

Acheran(Tarran)

She's abandoning you...Your emotions are mixed, but you must leave...You head outside and take flight. No one has taken the offer to go with you. You set off; into the winds. Where to go...A village...But which one? Drevis' village...yes that would do for now. You follow the winds and find the village. Gurten it was called.

Things are different...Buildings have been burnt down and there are less people than usual...What happened here? You ask a nearby farmer.

(5) He kneels "Lord, please do not kill me! I don't have any trouble with you! Spare your servant!"

Strange....

"I asked what happened here."
"One of your brother came here and took this village...The black mi'lord."
"Has Drevis arrived yet?"
"No great lord!."
"Anything else happen?"
"Some dark-cloaked men have been seen around here."

Azkul's been busy since he was kicked out...And this lord thing was getting annoying.

You hear flapping...And you see the source. Azkul, your brother has come.

"Ughh...I best be off mi'lord"

The farmer retreats to the relative safety of a hut.


Koraeleth(Yoink)

"Mother!"

"Yes, Koraeleth?"

(1)"I'll be going now. thanks for everything."

Ḧ̴̝̗̟̹͇́̒͂͂A̱̼̼̤̘ͥ̾ͥ̃̇̇́H̄ͥ͑̄̈́҉̣A̞̲̲̬͇͔͚̯̔͑̉͛Ḧ̉̊͗ͭ̑͐͏҉̺̪̱͕̻̰Ä̻̞͕̯̘ͣ̌̀͜H̜̙̼͐̌̎̌̀͜Ä̡̭̺̝͚̳́H̩̹͚͙̭̗̰̠̽ͬ͌͌̂A̜̥̠͉̦̞̘̝̝ͬͯ͡

Damn him! You...decide to go outside and fly off. (5) It does wonders for clearing your head of stress...But not of the voice.

Jaxar(Spaghetti7)

Freedom! It was yours now. Your wing were still hurting, but you could fly now, at least. Time to look for your brother...Taking wing, you go. You look through the forest canopies and find no sight of Kefka. As you travel along you see a clearing...And Kefka talking to a tree. peculiar. You swoop down and land next to him. He's not paying attention to you at all; too focused on the tree.


Kefka(Firelordsky)

Well...If a tree could teleport why not talk to it.

"Hello? Tree are you ok?'

No response.

'Hi? Want to be friends?"

Nothing.

For some reason, to persist to talk to the thing...It's strange really, you hear nothing but you feel so good talking to it.
The Monster

Azkul(Azkul)

Dragons were lords of the realm, kings of the sky and emperors of land! This land must be conquered!

You demand from the villages of Fare and Gurten levies of men to fight. Fare is able to spare 15 men. They are barely armed, although some have spears and bows. The others have working equipment such as rakes, pitchforks, and hammers. When you head off to Gurten to recruit men, you find your brother Acheran in your village. What the hell was he doing here? Trying to take away your land!?

Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Aklyon on October 08, 2011, 09:29:21 pm
Do we have a list of gods somewhere, or do we just find out later?
For now: Gather up my stuff and head out, looking for some more treasure and maybe Acheran if he's on the way. Use the Ring of Kevin's form if I must hide from someone.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Tarran on October 08, 2011, 09:38:52 pm
"Azkul, is this your doing?" Tarran asked sternly. "Burning down buildings and killing the people of this small village? Exploiting the villagers who wish to live in peace?"
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Sinpwn on October 08, 2011, 09:45:53 pm
Conchobar builds on his new knowledge, using a combination of shape shifting, mind bending and pure magic from the air around him to transform into something that could pass as an elf. He then tells one of his thralls to become a dentist. Nobody could resist being his thrall if they had free dental. Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: micelus on October 08, 2011, 09:50:49 pm
Do you guys want me to make a list of the gods you'd be aware of now?  I'll just make it now.

Known Gods-Pack

Elom- God of the mountains
Jers-God of the harvest
Ream-Goddess of the seasons
Yurn-God of the waters
Bert- God of forest
Loin-God of the house
Elm-God of the night
Mle-Goddess of the day
Loro-God of the high places
Weme- Goddess of nature
Hul-God of metals
Poras-God of learning

Gofs known to Dekoth

Hemen- Spirit of the oasis
Gehef-Spirit of the sands
Lohom-Spirit of the winds
Brehim-Spirit of towns
Meha- Spirit of  metals
Jue-em-Spirit of the sun
Feb-Spirit of grass
Jehest-Spirit of high places
Hefe-Spirit of low places
Umah- God of gods
Laksh-God of mountains
Gal-God of work

Gods known to Astaroth and Nirathi
....Way too much for me to write

Conchobar

Inumberable amounts of spirits and minor dieties.
Lafa-im- God of Nature
Des-aj- Goddess of War
Ret-oi-Goddess of fertility
Sed-um-God of Thought
Oros- Creator god/goddess
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: micelus on October 08, 2011, 09:52:07 pm
Conchobar builds on his new knowledge, using a combination of shape shifting, mind bending and pure magic from the air around him to transform into something that could pass as an elf. He then tells one of his thralls to become a dentist. Nobody could resist being his thrall if they had free dental. Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!

...I'm sigging that.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Nirur Torir on October 08, 2011, 09:54:21 pm
That was the best possible use of a high int roll.

"I don't really want to go, but I guess I can't spend the rest of my life sulking over one mistake ... Sorry, I'd rather not talk about it right now. It was quite embarrassing."

Go down to the Boars Garden. Should any dwarves bring up Nirathi's failure, she'll apologize for being too excited about meeting a new dragon to think things through properly.
Should she encounter the other dragon, she'll avoid approaching him and try to evade eye contact. Should he initiate conversation, she'll be relieved that he doesn't hate her for her foolishness and respond. If he asks what she was trying to accomplish, shell say she thought it might have been fun to see how long it took him to notice that she wasn't a real dwarf, and that she wanted her first meeting with a dragon other than her mother to go without having to worry about offending him ... But she's not very good at maintaining a different form without concentrating fully on it.

Naturally, she'll avoid talking during the stories.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Yoink on October 08, 2011, 10:00:05 pm
Koraeleth flies. Just flies. He tries to block out the voice in his head, just fitting his entire consciousness into the beats of his wings. He has no destination, he doesn't even see his surroundings, all he sees or feels is the struggle in his mind. The struggle For his mind.
"Get out! Out of my head!!" He roars, and lets loose an occasional blast of flame as he soars along at high speeds.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Aklyon on October 08, 2011, 10:12:43 pm
he doesn't see his surroundings
This sounds like the perfect time for an avoid ramming into tree roll. :P
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Shiney on October 08, 2011, 11:04:50 pm
It Seems I'm being thrown into this... Cool :D
So At Micelus' Request, I'm Re-posting my Char-sheet.
I've updated the personality section however because the game has left the hatchling stage however.

If you want to start me as a hatchling than disregard that part i guess :p

Spoiler: Schketz (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Azkul on October 09, 2011, 05:05:52 am
Attack Acheran

Not necessarily to try and kill him, but to humiliate him and/or force him to leave my lands alone.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Tarran on October 09, 2011, 05:13:02 am
Aww, not even talking back? Meh.

Retaliate, using mostly biting or ramming. Also call to the villagers asking for help and remind them that this may be their one chance to get rid of Azkul.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Azkul on October 09, 2011, 06:20:41 am
Aww, not even talking back? Meh.
Actions speak louder than words!
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Tarran on October 09, 2011, 06:26:43 am
Until actions are not an option and you have to speak and then you realize you have a charisma of 1.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: tomas1297 on October 09, 2011, 02:24:32 pm
Astaroth goes to the Boar's Garden as recommended and then goes to sleep. He won't pay much attention to the other dragon and will instead just try to understand Kringi history and culture better.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Spaghetti7 on October 09, 2011, 03:05:23 pm
To put it bluntly, ask Kefka what the hell is going on.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Nega on October 12, 2011, 05:33:07 pm
Dekoth looks up, seeing the Nomads grab for their weapons. Dekoth immediatly backs off alittle bit, hopefully they will get the clue he isn't out to get them.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: Firelordsky on October 12, 2011, 05:37:19 pm
Tell Jaxar that it was nothing and help with whatever the hell he was doing.
Title: Re: Rise of Dragons RTD:Turn 19, Memories and Insanities
Post by: micelus on October 16, 2011, 02:17:13 pm
((Just noticed that I didn't organise the stats right. Ah well, don't have the time to fix it. Not going to affect the game anyway.))
((Sorry for lateness of update but I wasn't able to access the computer with my "RTD notes". Also sorry for having to shorten turn.))

The Orphan
 
 Dekoth(Nega)

Not the best time to drink...And not the best time to fight. You back off from the oasis and try to appear weak and non-aggressive. (3) Well the nomads understand enough and stow away their weapons. They're still cautious however. One of them shouts to you "What business have you here dragon? This is Matzem land."

(3) You can make out about twenty individuals and some livestock. One of them catches your eyes especially, a short girl with glowing, golden eyes.

 BrokenHold
 
 Nirathi(Nirur Torir)

"I don't really want to go, but I guess I can't spend the rest of my life sulking over one mistake ... Sorry, I'd rather not talk about it right now. It was quite embarrassing."

" Must have been really embarrassing if your huddling in the old Records Of Boring Things former home (not it's actual name). Anyone come on, before Olon starts!"

Both of you head down to the Boar's Garden. You pass through Sun Avenue and travel by Emperor Goron Street. (4) On the way you see those those band of performers who came in the last migrant wave. Currently playing "Glory of the Halls". They've attracted quite an audience. Amusing yes, but not historically accurate. You keep walking to the Boars Garden.

You finally arrive at the Garden and find that only half the usual audience is here, that is, 30 people. You also find the other dragon here...You hope that he doesn't look at you!

The other people here don't really care much about your faux pax, except for some friends of the mayor who quietly giggle at you. Well...your not letting that bother you.

Anyway, Olin begins reading out news from the empire...Something you particularly enjoy as well as the stories.

"...Because of this, the Empire is now at war with the Emirate of Yahl. Lord Stertrum is leading the greater command. In addition, thenomadic tribes of Etgur are once again raiding the eastern nations of the empire. The Kras are currently urging the Emperor to send forces to fight back the Etgur...That is all the important news I have received tonight."

Interesting...Wars and raids. Well actually, this wasn't rare at all. Kring was always being raided or at war. Now for the story.

Olin reads out the epic of Behelm and Guita, with an accompanying band of musicians to help. He tells about the third act of the epic, when Behelm slays the army of the demon-king and dies from tripping over a rock. You've heard this tale a few times, but it's still entrancing.

As always, more people come to watch as Olin and the musicians get to the more interesting part. Eventually Olin finishes the epic and is applauded.

Next up, he tells you all about the Battle of Orom, when the Kringi forces were surrounded by the Drekali warlords.

"The Kringi were surrounded on all sides by the combined forces of the Drekali. Tough warriors, living in the barren hills and canyons of Dresa, of many tribes. The Kringi were trapped on a hill, no reinforcements and no chance of a quick victory. But they were not afraid, not thinking of lost as they knew that they would live for their commander was Juhul Omatz."

Juhul Omatz...yes the slave-general. The one who was taken from his nomadic tribe by slavers and sold to a noble for...pleasure. Eventually seen for his intelligence and cunning he was made a servant of the Emperor. He became a general after he repelled enemy forces from Kring with  little less but a brigade of men.

"Omatz knew direct combat was foolish, idiotic. So he did something strange and unexpected; he dug a large hole in the hill and threw all the rations the force had into it. Perplexed, his men obyed anyway. Then he ordered that some music be played. Everyone, even the enemies, were perplexed, but the music played. The warlords diecided to charge in and attack."

"They got closer, running nearer. The Kringi archers fired their volleys, but it seemed to do nothing to stop the hordes. They came up the hill, fought with sword and axe, and yet the music still played. Finaly, the Drekali breached the Kringi lines, but it was useless. Omatz had succeeded in his plan. The music attracted a swarm of great wyrms, awakened by the music and the smell of food. They came upon the armies of the Drekali from beneath the ground, gorging themselves on their armour and flesh. The Drekali already on the hill surrendured, asking for peace if Omatz called of the wyrms. He laughed and agreed. Omatz vassalised the warlords and taught them the way of using the wyrms. And that is how the Drekali came to become the Wyrmlords of today."

Never heard that one.

"Wow, I want a wyrm!" you hear a child say.

"Are wyrms actually real? They must be a myth..." You hear someone say.

Now what?

 Astaroth(tomas1297)

You head down to the Boars Garden. It's not too far from the library. You pass by a group of acrobats.

When you get to the Boars Garden you see that there are at least 30 people down here. And that other dragon, well you don't really care all that much about what she did. You just want to listen to what the historian has to say.

"...Because of this, the Empire is now at war with the Emirate of Yahl. Lord Stertrum is leading the greater command. In addition, thenomadic tribes of Etgur are once again raiding the eastern nations of the empire. The Kras are currently urging the Emperor to send forces to fight back the Etgur...That is all the important news I have received tonight."

Common politics, nothing out of the ordinary.

The historian then goes and read some part of an epic...It sounds familiar, you probably heard it while you were traveling, you just can't put your claw on it. Some musicians are assisting him.

Next up the historian recites some account of a battle...

"The Kringi were surrounded on all sides by the combined forces of the Drekali. Tough warriors, living in the barren hills and canyons of Dresa, of many tribes. The Kringi were trapped on a hill, no reinforcements and no chance of a quick victory. But they were not afraid, not thinking of lost as they knew that they would live for their commander was Juhul Omatz."


"Omatz knew direct combat was foolish, idiotic. So he did something strange and unexpected; he dug a large hole in the hill and threw all the rations the force had into it. Perplexed, his men obyed anyway. Then he ordered that some music be played. Everyone, even the enemies, were perplexed, but the music played. The warlords diecided to charge in and attack."

"They got closer, running nearer. The Kringi archers fired their volleys, but it seemed to do nothing to stop the hordes. They came up the hill, fought with sword and axe, and yet the music still played. Finaly, the Drekali breached the Kringi lines, but it was useless. Omatz had succeeded in his plan. The music attracted a swarm of great wyrms, awakened by the music and the smell of food. They came upon the armies of the Drekali from beneath the ground, gorging themselves on their armour and flesh. The Drekali already on the hill surrendured, asking for peace if Omatz called of the wyrms. He laughed and agreed. Omatz vassalised the warlords and taught them the way of using the wyrms. And that is how the Drekali came to become the Wyrmlords of today."

Interesting...You believe you've heard of this commander before. A herder-turned-slave-turned-servant-turned general. Conquered much of the empire apparantly. You guess that the Kringi like making their enemies squirm or at least die...And that they don't mind dying too much if their goals are completed.

Well time to sleep...You walk back to the Foreign Quarter. A very long walk since the Living Quarters are crowded now. You see a play, acrobats, some kind of drinking contest, and some kind of board game being played.

Finally you get back to the Foreign Quarter and find the inn where your companions are staying. You sleep.

 The Prisoner
 
 Conchobar (Sinpwn)

You turned into a tree for a few seconds that means you can turn into an elf for an indefinite amount of time! (2+1) It barely works but you do look kinda like an elf now. You don't know how long this will last though.

You then tell one of your thralls to learn the art of dentistry. He stares blankly at you. You notice he has bad teeth.

"It's someone who fixes teeth..."

He still looks slightly blank.

"Aaghh...Yes my lord I shall try to learn that occupation..."

He runs off and (4) actually does try learning how to become a dentist.

The Watcher

Schketz(Shiney)

(4) You soared through the air, dancing under the light of the moon. The world slept, but that didn't mean you had to. You had been exploring the world by your lonesome for 5 years, loving every bit of it. Watching as the races of man, dwarf, orc, and the rest built their civilizations and societies. You had just visited the orcish city of Helte; nice place with simple yet beautiful artwork. The people were nice enough too. Even though, you left. There was still more of the world to see!

As you fly, you notice something below you...Some light....some person surrounded by...things. They don't look friendly.

The Pack

Alterix(Alkyon)

You take your stuff and leave home...Forever maybe. Time to look for treasure, maybe Acheran if you see him. You fly off to the east, first to that village...And as luck would have it, Acheran is here...and Azkul.

Acheran(Tarran)

You scold your black-scaled brother for his actions; he doesn't deign to reply or even talk, instead he charges at you from the skies. (6+1+6+1) vs (2+1+2+2+2)

Unfortunately for poor Azkul, you were not an idiot. You sidestepped a few moments before he came down and he instead crashed into the earth. You then held him down, for now anyway.

You also smell yet and another dragon here, Alterix?

Koraeleth(Yoink)

You fly, blindly into the air. Just trying to get rid of this bloody THING! You blow flame as you continue your flight, raving madness as you go. As you fly up a mountain (or what you assume to be one. Your not sure) you feel a pain in your belly...A javelin...You fall.

-14 hp

You awaken some time later, bound with hard, shining black chains. You hear footsteps and feel a fire nearby.

"He's coming around boss."

"Dragon, do you know why we captured you?" You hear to your left.

Jaxar(Spaghetti7)

"Why the hell are you talking to a tree?" You say.

"Ughh...I dunno what your talking about! So need any help with anything?" He says.

You look at the tree and notice that the tree's gone. And that both of you are now in a large prison.

"Is this actually happening!?" Kefka says.

"Yeah...Weird."

Both of you are in the same cell. The bars look rusted and there is no light besides some torches in the hallway.

Kefka(Firelordsky)

You converse with the tree yet again, but then you hear a familiar voice behind you .

"Why the hell are you talking to a tree?" You hear Jaxar say.

You turn around to face him.

"Ughh...I dunno what your talking about! So need any help with anything?" You say.

You look at the tree and notice that the tree's gone. And that both of you are now in a large prison.

"Is this actually happening!?"

"Yeah...Weird."

Both of you are in the same cell. The bars look rusted and there is no light besides some torches in the hallway.

The Monster

Azkul(Azkul)

You decide that your brother needs to know who's boss around here...(2+1+2+2+2) vs (6+1+6+1)

As you gather speed and come even nearer to Acheran, he sidesteps and you crash into the earth. You can't move; your stuck in the dirt and Acheran is holding you down.

-15 hp

Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Sinpwn on October 16, 2011, 02:21:40 pm
Conchobar grabs some obscuring clothes and restarts artifact looting and secret finding.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Tarran on October 16, 2011, 02:39:11 pm
Oh damn, you beat me to an update. Well, I was being slow anyway...

"Ah, Alterix, nice of you to come. I was just trying to release this village from Azkul's oppression. I mean, look at the buildings. The place is positively wrecked."

Acheran continued holding down his evil brother, then called for a speech from the village.

"Do you people prefer Azkul's rule over your own rule?"
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Aklyon on October 16, 2011, 02:54:07 pm
"Definitely could be better, but who knew of the place first? I'd rather prefer to avoid a fight if he had found the place before you, running into you two is more of a coincidence than anything right now."

Alterix hovers off to the side of the fight, waiting to hear the response.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Spaghetti7 on October 16, 2011, 03:03:03 pm
What the...
KEFKA! Can't you just keep your nose out of the bloody wildilfes business. Hmm. Those bars look pretty weak and old.

Jaxar will smash into the bars of the cell with all of his weight, trying get away from "here".
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Tarran on October 16, 2011, 03:09:35 pm
"Not sure of which of us found the village first. He raided and I visited every once and a while. And, even if he had found this village first, he deserves the dirt-face treatment. He downright attacked me without even responding. Not a 'Get Out', 'Die', or 'Hello brother'.

If it means anything, my friend lives here, so I have my reasons for liberating this particular village."
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Shiney on October 16, 2011, 11:56:01 pm
Schketz Glides lower for a better view to assess the situation. She try's to not cast a shadow from the light of the moon over the occupied area if possible, as to not alert anything of her presence.

If the person appears to be in immanent danger, and looks about light enough to lift, swoop down and pluck them from the ground, and take them somewhere safer, while trying to be mindful of my talon like claws so i don't end up hurting them. Then Introduce myself, and, if I don't recognize those things, ask what they where.

If the person appears to be in immanent danger, but doesn't look light enough to lift, engage the things surrounding them using my airborn Hit and Run Tactics. Fight with my claws and tail, with each pass striking them opportunely before disappearing again high into the darkness, only to return silently, at another angle.
Alternatively, If the things are small enough to grab and lift int the air, I could just grab them up and drop them from a  somewhat high altitude, on each other for added comedic effect.
If These tactics cause them to become disheartened and run away, don't pursue them, the job is done. instead, introduce myself to the person I just saved.

When I play ^this^ out in my head from a standpoint on the ground, it seems like a plot in a scary movie or a bad scifi :p

If the person does not seem to be in immanent danger, (Perhaps their conversing or negotiating with a group of some sort, I dunno) Then land and get close, while doing my best to not get noticed, so I can see and hear whats really going on.

If I cant tell for certain, assume the person is in immanent danger, and go back to one of the first two plans.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Yoink on October 17, 2011, 06:35:02 am
Where was he?! What had happened? 'What have you done to me?!' Koraeleth growled inwardly at the 'other' occupant of his mind. Suddenly, a voice. His head snapped around with a roar, to let loose a jet of flame at his tormentors, even as he tried with all his strength to break his bonds. "Get away! Cowards! I'll tear you apart!"
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Firelordsky on October 17, 2011, 10:45:31 am
Quietly observe the surrounding so as to see any other structural weaknesses.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Azkul on October 17, 2011, 11:29:51 am
Azkul uses all his strength to struggle against his brother to get up and continue the fight
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: tomas1297 on October 18, 2011, 08:09:23 am
 Astaroth keeps sleeping.
 (I'm just waiting for plot to happen. : P )
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: micelus on October 18, 2011, 02:02:37 pm
Astaroth keeps sleeping.
 (I'm just waiting for plot to happen. : P )

(Fine, you want the plot, you'll get the plot.)
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Tarran on October 18, 2011, 02:30:26 pm
Give him it on a flaming undead acid dragon for his impatience.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Nirur Torir on October 18, 2011, 05:34:50 pm
After sleeping restlessly, Nirathi will wait until late morning to try to find the new dragon. He seemed interested in the stories, maybe he will be interested enough in sharing knoweldge to forgive her magical failures.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: tomas1297 on October 21, 2011, 11:19:05 am
Give him it on a flaming undead acid dragon for his impatience.
It's less impatience and more "what would I do if I were a dragon in a fortress in the middle of the night".
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Shiney on October 21, 2011, 04:33:39 pm
It's less impatience and more "what would I do if I were a dragon in a fortress in the middle of the night".
Explore, Seek the Other Dragons, Cause trouble, Practice on a skill, Look for something of interest, find something or someone to talk or interact with, Specify What you're dreaming about, Attack a nearby rock wall because it looked at you funny, after all the short dudes seem to like doing it with those metal things.

...Or You could do nothing, earn the ire of the GM by giving him less to progress the plot with, and possibly summon burning acidy doom upon yourself in some way shape or form. and everything could work out just fine.
That works too I guess.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: micelus on October 21, 2011, 04:35:52 pm
Nah, doesn't matter. I do agree I can be slow at times. But yeah I'll get you plot...Not some acidic undead dragon or anything. I'm not a cruel GM.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Tarran on October 21, 2011, 04:41:20 pm
Not some acidic undead dragon or anything. I'm not a cruel GM.
Not even in a joke turn or dream? I am disappoint son.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Shiney on October 21, 2011, 04:56:05 pm
Nah, doesn't matter. I do agree I can be slow at times.

Why You keep Calling yourself slow?
I Imagine these turns would take like... 4 hours to roll and write. That's not time someone can just Make. You're allowed to be slow.
It's not like you're our almighty writing slave.
I think Things would probably be faster if people didn't take 5 days to take the ten minutes required to read and make a move.

... Speaking of which, where is this Nega person anyway?
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: Nega on October 22, 2011, 08:48:59 pm
Dekoth looks at the one that called out to him. For all he knows, they don't know who he really is. Dekoth replies by saying he was just travelling through the desert, heading north.

(Sorry for not posting this in a while. I got caught up in school and needed some time to think of what to reply.
Title: Re: Rise of Dragons RTD:Turn 20, New Dragon and Knowledge
Post by: micelus on October 27, 2011, 01:00:40 am
(Being busy+Number of players+Amount of writing=Slow update)
The Orphan
 
 Dekoth(Nega)

You tell them your just passing through on your journey to the North.

"North, you blind? That's were all the fighting's at. The Emir sent huge army through here three days ago."

 BrokenHold
 
 Nirathi(Nirur Torir)

Soon after awakening, you decide to look for the other dragon. He seemed to like stories, perhaps he'd forgive you for your stupidity if you told him some?

After a few hours of searching and looking around, you find out that he's been sent to the Deep Mines…DIdn't mother go down there sometimes?

As you searched, you hear an alarm.

"A Titan has come!"

Oh great goddess of all. You've read about these things, old creatures , older than even god and dragon. They were incredibly rare and could easily destroy a fortress…Soon the inhabitants of the fort go off to several safehouses and holds throughout the fortress. Soldiers rush off to the defence. Where was mother? You haven't seen her in some time.


 Astaroth(tomas1297)


The next morning, you awake to find everything looking normal…For a dwarves fortress. As you get up, you notice Murcas standing nearby holding a letter.

"Astaroth, seems that your already needed. In the Deep Mines, young one."

"Aren't you coming?"

"Elves aren't allowed. Old custom they say."

After eating a bit, you are escorted down to the entrance to the Deep Mines. A group of 20 dwarves soldiers are drilling nearby. The Overseer approaches.

"Sorry bout this, but we really need help down there."

He pauses and continues.

"I should tell you what exactly we're facing down there. Strange…abominations. Creatures of scales and feathers; some even of metal skin. A few don't even have real bodies, they're just clumps of gas. We don't know how they came to be, but they haven't tried charging up into the fort. We believe they're bound there by some force. We would seal them up and ignore them, but one of the miners swore he saw pure adamantium! We need to get in there."

He finishes and he signals for the troops to continue downwards.

You follow after them.

As you descend down the tunnel, you see some dwarves guards, miners, engineers, and even carpenters. Probably just preparing traps and supports, you think. After some time, you end up in a long, smooth corridor with torches lining the paths. Towards the front of the troop, you see a large gate and several defensive walls and other defences. Also a large number of dwarves manning them.. Seems there are more dwarves here than officially said. The troop disperses and  goes off to reinforce the guard's numbers.

"Hey you! Dragon, get ready! Once the gate opens, you''ll be fighting the monsters!"


 The Prisoner
 
 Conchobar (Sinpwn)

In your elvish form, you decide to go looking for secrets and artifacts. First however, you need some clothes. Inconspicuous one hopefully. (1) Unfortunately, the clothes of your thralls are anything but inconspicuous. They're wearing pink and neon green! You decide to look through the old manor for some clothes…And you find some old clothes…Of ancient elven nobility. Luck doesn't seem to be on your side today.

Well anyway, you leave the manor for now and head out to explore. (2-1) You soon catch the attention of the crowds and eventually, someone comes and asks you why your wearing such outdated clothing. (3) You say that it's for a class. He doesn't look like he believes you, but he lets you go.

You go on looking for secrets, all the while everyone looks at you. (1) You don't see anyone actively spying on you. (6) After many hours of travel, you find a secret of sorts. A wall that when touched in a certain place, opens up and leads towards a…(6) Fount of Mana! You salivate just looking at it! (5) No one's watching you.. Also, there seems to be four golden rods hovering above the fountain.

(1) Your dentist has maimed someone by accident.

The Watcher

Schketz(Shiney)

That person was in danger, it needed help! You cautiously swoop down to the trio (3) and just grab the person before he was attacked. He screams.

"I'm not going to kill you little one. I am Schketz, child of Maetha."

He stops screaming and looks at you for some time. You notice he's an elf.

"Now, what we're you doing out here alone in the night?"

"A task…sent by my master. He needs help…Could you help?"


The Pack

Alterix(Alkyon)

A few moments after your conversation, the villagers cautiously start opening their doors and looking around. Some go off and liberally kick Azkul.

One of them replies to Acheran:

"Good sirs, um, under no circumstanced did we ever enjoy this piece of filth's rule! He killed my daughter, my daughter's daughter, and so many others…And besides that, we already had a lord, the arch-duke Ferros."

He looks at Azkul and says:

"Are you going to kill him, that's all he really deserves."

Acheran(Tarran)

A few moments after your conversation, the villagers cautiously start opening their doors and looking around. Some go off and liberally kick Azkul.

One of them replies to you:

"Good sirs, um, under no circumstanced did we ever enjoy this piece of filth's rule! He killed my daughter, my daughter's daughter, and so many others…And besides that, we already had a lord, the arch-duke Ferros."

He looks at Azkul and says:

"Are you going to kill him, that's all he really deserves."

Koraeleth(Yoink)

Damn Him! Why!? You hadn't done anything wrong to this thing, and yet it had brought you to this fate! You scream and growl, trying to get rid of the insidious voice. You can hear swords being unsheathed and armour rustling. (5) Your chains are strong, but you try hard…You can feel flames welling with in you…You break free.

Then you hear a voice:

"Kill him only if necessary, he is wanted elsewhere."

Kill? You? No, no, no!

You unleash your bodily flames(1)…Which you unfortunately aim at your self.

-20 HP
-5 BP

The men start to surround you, some bringing pikes and bows.

(3+1+6+3+2+2+1+1) vs (1+1+3+2+4+5)

Aaghh! The flames burn! But you can't worry about that now, you need to fight. You don't know how many there are, but you it doesn't matter, all of them will die!

You charge at several men, still shaking from seeing you get up. They don't even get a hit on you before dying. Then you feel a pain in your rear. Aagh! Pikes and arrows…You take flight above…and swoop down at them with righteous flame.

-7 BP
-6 HP

Blood and Fire, all that remains…And the Voice seems…content. Approving of you…Why did these men attack me?

Jaxar(Spaghetti7)
Why couldn't your twin just keep his nose out of nature's business. Ah well, time to get out of this mess. (2+2) You see that the bars are very rusted and decide to smash your way out! The bars break the instant you slammed it with your tail. Easy…too easy. You look out and see…a dark-clothed figure in the corridor.

"Ah, looks like you've arrived. Now would you kindly follow me?"

You don't trust this one at all…But your mind says that you should obey.


Kefka(Firelordsky)

(4) The bars are rusted. There's no other weakness in the cell. Fortunately, you don't need to worry about that. Your twin has broken the bars…That hasn't helped one bit as you hear the words from the dark-clothed one.

"Ah, looks like you've arrived. Now would you kindly follow me?"
The Monster

Azkul(Azkul)

(3+2) vs (6+1)

You try to get up, desperately. But your brother is holding you down good..It actually hurts. Some filthy peasants are kicking you.

-3 hp

-15 hp

Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Nega/Dekoth (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Tarran on October 27, 2011, 01:52:03 am
"You people have full right to punish him under your own law. Summon your judges if you wish, or wound or kill him on the spot if you really cannot find any place in your heart for forgiving him."

"I apologize Azkul, but you are too evil to let go. You'd better be a great talker, because the way I see it, these people are pretty angry. I'm so, very sorry, but you brought this upon yourself."

Let the villagers punish Akzul however they wish. If Akzul tries to escape, push down on anything painful until he stops trying.


Sorry Akzul, but my character has the "does what is right" "unforgiving" and "social approval required" personality traits so you're pretty boned.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Noodlerex on October 27, 2011, 02:45:35 am
If theres a waitlist I would very much like to join please.

Character sheet:
Spoiler (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: micelus on October 27, 2011, 05:09:37 am
You've been put on the waiting list. Incidentally, I just remembered that the 11th slot is a bonus slot. Ah well.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Aklyon on October 27, 2011, 07:10:05 am
Alterix shall fly off and go back to his search for treasure, since this problem has little to do with him.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Shiney on October 27, 2011, 07:19:29 am
Schketz excitedly Agrees to help the strange elf, and takes to the sky as he leads her back to his master.

"Help? I Love to help people! Especially if that means I get to explore somewhere new and meet some fresh faces! Come on, point out where this master of yours is and we'll take to the sky! I'll even let you ride up top this time.
Anyway, really, I cant believe you'd be out here all alone at this time of night. Even the bravest of hunters go out with a buddy or a trusty animal of sorts... Where there others sent with you? Why..."


And It goes on and on throughout the entire trip.
Schketz Grills him about all kinds of things, his home, his people, himself, and his master. Whats he like? Wheres he from? Whats he mean by Master? Is the man a servent? Slave? Is he indebted in some way? And why is he so recklessly set out alone? Just about any question under the sun, Except the most obvious, of what exactly the guy needs help with. Shes much to excited right now to bother with such details, and will have to ask whoever he is in person later...
If ever the conversation runs short, Schketzs will idly sing an Elven folk song shes picked up in her travels. She sees Illyrian as such a beautiful language.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Yoink on October 27, 2011, 07:22:07 am
(Did I just... I mean... Like... Wipe out my entire group of captors, tearing out of my chains and slaughtering them like death and rage incarnate?! :o Holy heck, what a badass moment! :D)

Koraeleth gives a savage grin, every fibre of his being thrilling to the slaughter he's just enacted. He shall have a look around his surroundings, checking for any further danger. If he sees none, he shall seize one of his slain foes in his claws and, pained but still escatic, with a beat of his mighty, if tattered, wings he shall rise into the air and seek a safer place to recuperate from battle.
"So you like that?! You like me killing, yes!" His eyes roll wildly as he communicates with the Other one in his mind.
"We shall make a deal, then! If I kill enough of these... Humans, you will go, get out, leave me alone! Yes? You agree?!" His eyes widen hopefully.

He flies somewhat erratically, although less madly than before as he seeks some sheltered place to land, rest and feed on the corpse in his claws.

Edit: Oh, and if he sees any further enemies nearby, he shall attempt to chase them away with a roar and then fly off as described. If they do not flee, though, then they must die.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Azkul on October 27, 2011, 07:51:32 am
Azkul tries to get up and fly away to the other village (whichever one it was)
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Sinpwn on October 27, 2011, 12:04:15 pm
Conchobar smirks and looks around.
"Luck seems to be on my side for the moment, this will be helpful indeed."
He closely inspects the golden rods for anything suspicious, then takes a drink from the fountain. He continues his search for anything he can use against the elves while finding some decent clothes.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Nirur Torir on October 27, 2011, 05:48:58 pm
Nirathi quickly calculates the damage a titan would likely do to the fortress, and the location of Mother's eggs. If they're in more danger than they would be if she carried them through the hallways of potentially panicking dwarves and into a crowded room of potentially panicked dwarves, she will take them to one of the safe houses and put them under the care of a trusted friend. (I assume the dwarves gave her some sort of study and padded container in case the eggs need to be moved. If not, a chest hastily padded with whatever is available will work.)

Otherwise, she will go do whatever it is she's been assigned to do in case of such an emergency. (I don't think anyone wants a dragon cowering in a crowded bunker in a military emergency. I'd guess she'd be best suited to helping with last-minute temprary fortification shore-ups or helping to ensure a medical area is prepared for the possible influx of dwarves.)
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: tomas1297 on October 28, 2011, 11:43:01 am
 Astaroth goes to the battlefield and tries to predict the possible combat scenarios and prepare for the battle.

 I will be away for 3~ days starting from the day after tomorrow, so take over. Try to avoid damage and run away from fights that can't be won. Back.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Firelordsky on October 29, 2011, 10:31:26 am
Kefka reluctantly follows this strange man looking for an explanation for all the teleporting trees.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Spaghetti7 on October 30, 2011, 10:06:11 am
Amazing. I bet he's a bloody magician. Think they know it all.
Follow this fella, but haughtily. Is that even a word? Who knows.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Shiney on October 30, 2011, 05:04:15 pm
Follow this fella, but haughtily. Is that even a word? Who knows.

Yes, It effectively means you are letting people know that you think you are better than them, through whatever you are doing.

Soo.... Yes. Yes It Is.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: tomas1297 on November 02, 2011, 09:45:00 am
 Back. Huh. You didn't even need to take over.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: micelus on November 02, 2011, 02:24:51 pm
Nega hasn't posted yet...So yeah.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Shiney on November 02, 2011, 04:43:53 pm
Has Been Nearly a week This time...
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: Nega on November 02, 2011, 05:17:58 pm
Yeah, just go on without me. I'm getting these periods of Writer's Block, just like in this RP Forum I go to. Carry on without me.
Title: Re: Rise of Dragons RTD:Turn 21, !!PLOT!!
Post by: micelus on November 02, 2011, 05:19:36 pm
Well...Ok then. I'll probably post an update somewhere this week.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: micelus on November 04, 2011, 03:24:50 am
 (You may have noticed the simplification of combat and shortening of turns. Sorry, but I need to.)

BrokenHold
 
 Nirathi(Nirur Torir)

((You were extremely lucky. Had those rolls been too bad, the titan would be inside, have a disease, children, and the traps would have triggered on you.))

(6) You think about the safety of the eggs and decide that the eggs are safer where they are. The dwarves would probably knock them over. The titan couldn't possibly get that far deep...

(6) Your role in this situation is to stay near the militia and bring them back to safety if they're dying or too injured and also to heal them. You run  towards the depot, all the while the civilians are rushing to the safe areas. Once you get to the depot, you find a large number of dwarves readying defenses and several of them marching out to the Trap Fields just outside the Fort...(6) The Titan seems to be alone, and non-disease bringing. It doesn't seem to have any spawn either...But the militia-commander says that it has several slaves with it. He also tells you to go out there and recover any injured dwarves.

You leave the safety of the Fort and enter the Trap Fields. These traps are usually disabled, but can bet put on in a pinch. (6) You don't trigger any at all and soon enough you find a group of dwarves fighting off some goblins. (3) Neither side seems to be winning...Where's the titan anyway?


 Astaroth(tomas1297)

You run pass the guarding dwarves and into the gates-which immediately close. Looking around, you see an old ruin of sorts-ancient structures of a long dead people. (1) You don't have time to think up of scenarios before something comes and attacks. (3) It's the size of a human with a strange squid-like head with an insectoid body. (1vs6) It jumps onto your back before you can even react! (6) Luckily however, it has little offensive capabilities, only doing 5 damage to you.

-5 hp

(1) You try to shake it off your back but fail utterly. (1) It screams something foul and dark, causing you pain and attracting more of it's demented brethren.

-15 hp

 The Prisoner
 
 Conchobar (Sinpwn)

(4) You look at the golden rods and analyse them. Nope, just your average floating decor. You take a sip from the Fount (2)….AAGGHHH!! It burns of acid and holiness.

"Fool. You don't truly think it would be this easy, did you?

-30 hp
+3 mp

The Watcher

Schketz(Shiney)

Throughout the journey, you question your little friend. He's visibly annoyed but you don't seem to notice this at all.

He tells you his master is in trouble, he was kidnapped as a child some time ago and is now looking for a way for revenge. The elf has been sent out by himself because the Master believed he looked the most inconspicuous. He tells you he's from Illyria. He refuses to answer anymore questions.

Eventually, the two of you arrive at what seems to be yet another forest, no different from the last one. He tells you however that under it is something of interest, a whole city. He leads you to one entrance, big enough for a dragon.


The Pack

Alterix(Alkyon)

With this little problem being finished, you say goodbye to your sibling and head off east. You travel for days, around a week you believe. (4) As you fly, you see something- a ruin. It's different than others though, for one thing it's shiny. The whole thing is shiny. Not with clay and glass but white gold! (4) You control yourself and cautiously fly down.

Acheran(Tarran)

As you talk to the peasants, Azkul suddenly struggles and pushes all of you off! He doesn't fight however, rather he flies off. Bastard.

"Um, sir Acheran, are you going to go after him? I'm sure the arch-duke would be thankful, not to mention us of this village."

Koraeleth(Yoink)

You look around with an evil grin, (4) and see little of great danger. However, you do see two chests that probably contain something important. But you W̢̛ͥͦ̆̿͗̿̓̾̈͡҉̧̭̪̤̰̬̥͉͓̝̫̹̼Ȩ̸̶̶̘͓̼͉̳͓̗̳͉̞͈̑͒ͮͯ̊ͥ͛͒͋ͭ͒́ͨ̚̚͠ must eat! You take a corpse and fly off to a nearby ledge and feast. Glorious flesh it ta-memories pass. Of undead hordes and a doomed city…Sharing a mind can get some time getting used too...

Jaxar(Spaghetti7)
(4) You and your brother follow the man. You notice that everything looks old and worn and the candles are giving off light-but they emit no flame. The man brings both of you to a large spherical room. There is some kind of…rune in the centre.

"Now, both of you may be wondering why I have brought you two here…Well you two have been chosen to serve…the Great God of All! None get this chance! Do you accept?"

The man talks erratically and with a lisp. The whole room is dusty and you notice damaged paintings and objects scattered on the floor.


Kefka(Firelordsky)

(4) You and your brother follow the man. You notice that everything looks old and worn and the candles are giving off light-but they emit no flame. The man brings both of you to a large spherical room. There is some kind of…rune in the centre.

"Now, both of you may be wondering why I have brought you two here…Well you two have been chosen to serve…the Great God of All! None get this chance! Do you accept?"

The man talks erratically and with a lisp. The whole room is dusty and you notice damaged paintings and objects scattered on the floor.

The Monster

Azkul(Azkul)

(5) vs (1+2)

You erupt like a newly-born volcano god and take Acheran by surprise, as well as the traitorous peasants. Not time to fight, you decide. You fly off back to Fare, where your slaves are still loyal...somewhat.

Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
[/spoiler]

Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
[/quote]
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Tarran on November 04, 2011, 03:37:32 am
((Goddamn my personality traits, this is a bad idea, but my character, with his traits, would do it anyway.))

"I suppose so. But, if possible, send any assistance you can. Azkul is a much stronger dragon than I, and in a straight fight I do not believe I would have a good chance at being victorious!"

Follow Azkul. Be cautious, however. Don't follow too closely.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Sinpwn on November 04, 2011, 06:26:10 am
Conchobar crosses his arms and rolls his imitation eyes.
"I resent that comment. Mana fountains may be rare, but they're the kind of thing you expect to find in an ancient elven stronghold."
He casts dominate sentient.
"Now calm down. Curiosity may have killed the cat, but it hardly warrants setting a trap. I am sorry if I have earned your ire. May I interest you in a free dental examination as an apology?"

(I presume I would have died instantly, had I gotten a 1?)
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: micelus on November 04, 2011, 06:28:58 am
Yes. And painfully.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Nirur Torir on November 04, 2011, 07:02:06 am
(Will I get an intelligence bonus to remembering how to avoid setting off traps on subsequent passes through the trap zone? Wouldn't Nirathi have flown over the traps if she hadn't memorized a trap diagram?)

Save any injured dwarves. If I get spotted by the titan in a place without dwarves or traps between us, cast Hide and try to escape.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: tomas1297 on November 04, 2011, 07:39:58 am
 Astaroth tries to shake the creature off and retreat after using his breath weapon to weaken it.

 I'm known for getting very good non-combat rolls...only non-combat rolls.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Azkul on November 04, 2011, 12:07:31 pm
Find the strongest/most loyal villager of Fare and assign them to run the village on my behalf.    Also, form the villagers into a militia,  if they aren't already.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Shiney on November 04, 2011, 01:57:27 pm
Schketz will enter the cavern with the elf leading the way, having told him to lead her to his master.

"Oooooooh, Underground Elves? I've never heard of that before. SWEET.
Alright, quiet one, lead the way. Take me to this master of yours. He sounds like an interesting person, but Kidnapped at birth you say? That must have been terrible for him... I cant imagine life if I had bee taken away from mother and all the wonderful people of my homeland... I wouldn't have met my friends, wouldn't have been taught any of life's lessons from my mother, wouldn't have been be able to listen to any of the kings many wonderful stories... or any of his lectures for that matter... Those many races and games and hunts with his son Garrin would never have happened either... I'd be a completely different person today... Tonight is sure to be an interesting night indeed..."


Since the little elf guy is so dedicated to dreary quietness, Schketz will continue to sing old Illyrian songs. Who knows, perhaps her voice echoing through the rock walls will draw out this master of his.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Sinpwn on November 04, 2011, 02:19:44 pm
((I just now realized that Schketz was heading to Auchindon. It'll be pretty awesome if I manage to stall long enough to survive. Though I have a feeling that Conchobar may go berserk if the negotiation fails...))
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Aklyon on November 04, 2011, 02:20:06 pm
Hmm, White Gold...
Be quiet while seeing what the ruin is, and if theres anyone nearby. If no one is, see what treasure is inside.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Shiney on November 04, 2011, 03:31:11 pm
((I just now realized that Schketz was heading to Auchindon. It'll be pretty awesome if I manage to stall long enough to survive. Though I have a feeling that Conchobar may go berserk if the negotiation fails...))
Heh, I've Known Since the elf said "Master" :p
Quite Awesome indeed.
Here's to hoping you don't Die Horribly. (http://messenger.msn.com/MMM2006-04-19_17.00/Resource/emoticons/beer_mug.gif)
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Firelordsky on November 04, 2011, 04:46:16 pm
Consult with my bro and as i'm the only one who can speak i'll be the translator.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Yoink on November 04, 2011, 04:54:32 pm
Koraeleth shall finish feasting, then look around for any place of refuge.
If none are in sight, he will spread his tired wings and fly, his only thought on rest, and find some cave, forested area or similiar where he can lie down, rest and recover from his wounds.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: Spaghetti7 on November 04, 2011, 06:08:30 pm
Consult with my bro and as i'm the only one who can speak i'll be the translator.
Hmm. Okay...
Oh. Not a magician, but a freakin' Druid. 'Great God', eh?
Tell Kefka to ask the man who this God might be.
Title: Re: Rise of Dragons RTD:Turn 22, People Get Hurt
Post by: micelus on November 07, 2011, 01:46:18 am
BrokenHold
 
 Nirathi(Nirur Torir)

((Your not flying because the Titan's followers can shoot you down and the Titan can just grab you. He's huge.))

(5) You look around the battlefield for injured dwarves. You find 2 of them, fighting of what seem to be goblins. (4+2+6)vs(5+5-3)

You charge in and tear through the goblins, slashing and biting them. Your dwarves comrades are shaken, but soon enough join you. The goblins retreat, but trigger a trap, causing them to fall into a pit full of spikes. One of the dwarves has lost a hand. His friend goes off to fight some more of the Titan's slaves while you bring the injured one back. (6) You make it back to the cave without incident and bring him to the doctor. Some elves are manning the Fort Defences, the dwarves all seem to be either on the battlefield or resting their wounds. A moment after returning the dwarf, one of the commanders gestures to you. You go to him and ask what's the problem. "The Titan's sent some diggers to dig down into the Residential Quarters! I only learned now. I've sent some men down there, but I need some more manpower. Get there and make sure the enemy doesn't get through."

And then you wondered; where was mother?
 Astaroth(tomas1297)

((Astaroth really isn't made for combat.))

(1vs4)

You once again try to shake the fowl creature off your hide, but fail. It latches on and pierces your skin.

-5hp

Failing your attack,  you try to make it leave with a puff of flame (3) which misses. It does however scare it off into the dark. (1) Out of the ruins, you see eyes starting to glow. Glowing with madness and centuries of imprisonment. You notice the dwarves screaming at you. "Get out of there. We're using the MAGMA!"

Magma? Why didn't they do this before?
 The Prisoner
 
 Conchobar (Sinpwn)

"Elven? Hah if you on-"

(4) You cast dominate sentient and it succeeds. This elf here is now more willing to obey you.

-10 mp

"Yes, I shall calm down. Yes, perhaps it was rash to do this, Conchobar. No my friend, you have not earned my anger at all! And milord, do be blunt, your dentist is utterly crap at his job, he maimed his last patient!"

The Watcher

Schketz(Shiney)

Following your dour elven comrade, you go into these dank tunnels. You sing some songs, all in Illyrian. (2) Unknown to you however, your a terrible singer and your mispronouncing every word. The elf personally thinks he's going mad…Again. You take note of the strange glowing mushrooms and the tree roots sticking out of the ceiling. (4) Eventually you reach what seems to be a cavern. Cavern doesn't convey the full size of the place; you can't even see the ceiling! The whole place is a huge structure, as if it was mined out of the rock and chiseled to perfection. There are statues and murals and mosaics all over the place. Your elven friend says this is the entrance to Auchindon. Entrance? More like the main attraction. (1) Out of thin air, soldiers appear out of nowhere and point at you with extremely sharp spears. One of them say, "Business, dragon?"

The Pack

Alterix(Alkyon)

(4) You cautiously look around the complex. It doesn't seemed that old…Heck, there aren't even any plants growing on the ruins yet. But that begs the question, why exactly are these ruins…ruins? There must be someone living here, or at least tending to the place. (2) You soon find out. A dragon…. She's also smelled you. (5) Fortunately, instead of attacking you and just incinerating you to a crisp, she runs off into the ruin. As in underground. You see that she was on some coins…100 maybe? Now why would she just run off without these...

Acheran(Tarran)

Your honour compels you to search out for your brother Azkul and slay him. Such an odd turn of events, don't knights do this?

(5)vs(1-1) You cautiously follow Azkul. He doesn't even seem aware! Idiot. He goes into yet another village. Seems he's been busy conquering. He's commanding the peasants to do…something.

Koraeleth(Yoink)

(4) You notice that there happens to be a cave just behind the your former captor's camp. The tents are still there, and the corpses still rotting. Their belongings are here too. You go inside the cave and sleep. (3) You dream of being rich, powerful, and feared…Then the Other One comes and laughs at you and change the dream into a terrible nightmare!

Jaxar(Spaghetti7)

Kefka tells you to be quiet and let him speak. You agree and tell him to ask what this God is.

Jaxar does so and the man replies with babbling some words and mindraping your minds. At least you know who this God is now…kinda. Seems to be an old god, since before dragons became intelligent. Before humans were made…A god of gods…and blood and fire and all that exists...

-10 hp
Kefka(Firelordsky)

After telling your brother Jaxar not to talk, he tells you to ask him who this God is. You do. (2) "What!? You know not the Great God? The one who gives us life and shares our dreams!?" He babbles something and then you and your brother feel intense pain in your heads.

-10 hp

(6) You do however learn who this God is…Seems to be an old god, since before dragons became intelligent. Before humans were made…A god of gods…and blood and fire and all that exists...

The Monster

Azkul(Azkul)

(2) You look around your village and see that all the villagers are scrawny and weak. Well you did kill quite a few of them…So instead, you just pick the old guy to take command. He thanks you with great praise. The villagers already have a militia.

Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Tarran on November 07, 2011, 02:24:14 am
Charge out to a high point--somewhere where, if someone were trying to kill me they'd have to make an effort and I would be gone before then--then shout out to the villagers:

"So, I see Azkul has been repressing multiple villages and refuses to face justice. Well, people of this village, let me ask you a question: Do you want justice? Well, if so, now's the time to rise up against Azkul, as I will support you.

Otherwise, if you like Azkul's rule, then I will leave you and him alone. I respect your decisions. If you happen to like him, then so be it, I will leave you alone. Just remember that Azkul is a coward and will not face another village's wrath for what he has done to them.

So, choose, people of this village, for there is a good chance that this will be the only chance I offer this, as this will be the only time I will come by unless there's a good reason."
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Yoink on November 07, 2011, 04:12:48 am
Koraeleth shall continue resting, licking his wounds and trying to ignore the horrible presence in his mind.
If it is too hard to sleep with the mocking laughter echoing inside his head, he will head out and rummage through the belongings of his slain foes, gathering anything useful or valuable.
Also, occasionally he will find some high ground and check for any approaching threats.
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Aklyon on November 07, 2011, 07:21:25 am
Alterix goes somewhere else to look for treasure.
Might as well not irritate other dragons who aren't angry at me yet.
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Shiney on November 07, 2011, 07:37:48 am
(thought)... He doesn't Like My Singing.. I wonder why he doesn't like my singing... maybe I'm doing it wrong... but, the Orcs liked my singing... then again the orcs languege is... all.. throaty.. and the elves language is all... tongue....ey... maybe I've spent too much time with the Orcs lately... Note to Self: Work on my Illyrian accent...

(She thought as she entered the Cavern)

"Oh... Wow... Just Wow... It's Magnifi-"

*POP*(Soldiers materialize from thin air)

"HOLY CRAP!"
Schketz Jumps Back, Startled.

("Business, Dragon?")

"Wooooaaaaahhhh. That was... AWESOME! At first you weren't there but then you where all WHOOSH EXIST WE DO!"
"DO IT AGAIN! Er... Wait... You cant really do it again cuz.. yur... already visible now and..."

(Its at this point she notices their grave expressions and pointy sticks.)

"*Ahem* Uh... Yes Business, You want me to get on with it... Sooo yes... My name is Schketz, I'm the Daughter of Maera. I Hail from a far, far away land, and I LOVE to explore, and meet new people."
"So, I was just flying above a nearby forest, no real destination in mind, just doin my explore the world thing, When I see this little guy *Points at her quiet friend*"
"There he was... alone in the woods, surrounded by these.... things... They had claws and fangs and fur, and the where all RAAAAAGHHH WeRe GoInG tO EaT'cHu Ok, I added that last part but they where all like RAAAAAGHHHH and GRRRRRR 'N stuff, and he was all like "EEEP!" And I think to my self "Oh my God He's going to get eaten! MUST SAVE! So I SWOOOP down to the rescue and I Just..."
"YOINK!"
"Scoop him off the ground."
"And He's all like "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "
"But then I put him down and I'm like "Tis ok Little one, Skizzy's Her for ya. You're safe now, I wont eat you." And then he stopped screaming."
"And Then I like ask him "Why are you in the forest all alone in the middle of the night all unarmed when there are monsters around?"
"And he tells me that he's looking for help, and asks me to help him."
"He told me his master needed help with something, and being me, I was all like OK I'd love to help and meet this master of yours! So I put him on my back and had him lead me here. "

"Soooooo.. To put a long story Short I'm on my way to meet this guys master so I can help him with something..."
"But... Come to think of it... I Don't really know much about the guy at all... or what it is he wants help with. I asked this guy a bunch of questions but he's not much of a talker."
"All I know about the guy is that he was supposedly Kidnapped at birth, though I dont know If his problem is related..."

(Thought) Their facial expressions just changed... Was it Something I said?

(A note: If it suits your fancy, you can roll next turn to see if it clicks in Schketz' head that the people shes talking to would actually-more-than-likely-probably-be the very captors that kidnapped this guys master.(assuming the quiet comrad doesn't tip her off in some way) At the moment she'll be complaint with them, but if she figures this out she'll become suspicious and fearful and may or may not run dependent on what they say and do. She still trusts the little guy more than the soldiers but is somewhat suspicious of him now that shes had time to think things over for a second.
If combat breaks out, the first plan would be to take the little man and fly/run away. If somehow shes forced into combat, she'll use the openness of the cavern to her utmost advantage, Dropping stalactites and rocks from above, and taking only the most opportune moments to get in close and attack, be it with that tail, or simply grabbing people off the ground, and then dropping them.)
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Sinpwn on November 07, 2011, 07:46:04 am
"Alas, he is still learning the art, in time he will be less... Violent. Now why don't you step out here so we can talk face to face"
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: tomas1297 on November 07, 2011, 09:18:43 am
 This is going worse than expected...my wounds seem serious. That's enough fighting for me...
 Astaroth retreats and let's the magma do its work.
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Nirur Torir on November 07, 2011, 09:31:00 am
So. That's war.

Violent. Bloody. Scary. Brutal. (I'd heard the stories, but didn't think it would be like this.)

I feel sick.

I don't want to hurt anymore, but I'm sent back into battle. I wish Mother was here. I wish the other dragon was ... Hey, where is he? ... It doesn't matter; others are surely looking into it. I must fight, to protect those I love. For Mother's eggs. For Bombuk, for Estif, for Urn, for Moras, for Golt, for Tris. For all the children. I'll fight until either I can fight no more, or those who would hurt them are no more.

...

Mother, why aren't you here?


Nirathi will go and support the dwarves in the residental quarters as ordered. If they haven't appeared yet, she will use her intelligence to help analyze the likely points of attack to aid in the defenders' organization before the enemies break through.

If they're already in battle and the corridors don't allow her to fight effectively, she will support the dwarves with Telekinesis (Weighing down the toughest-looking goblins' arms at inconvenient times, for example).
She will reserve enough mana for hide, just in case she needs it later.
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Spaghetti7 on November 07, 2011, 12:03:41 pm
A God of Gods? Sounds... Poweful. Okay.
Jaxar follows the man without further interruption.
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Azkul on November 07, 2011, 01:08:01 pm
Leave the village with the militia and travel to Gurten
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Firelordsky on November 07, 2011, 04:49:58 pm
Seeing as his bro was going with him he informed the man that we were going to follow him.
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: micelus on November 10, 2011, 01:22:21 am
Note to self: never use the same file to write down turns.

Another Note: I couldn't recover it in Lazarus.


Yeah, turn's delayed...oh and there may or may not be a huge delay in turns soon. Depends whether or not I get Skyrim tomorrow.
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Yoink on November 10, 2011, 01:26:25 am
Ooooor, Skyrim could just inspire MORE updates, with its dragon content! ;D
Also: Me too. Can't wait.
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: micelus on November 10, 2011, 01:30:12 am
Yes, yes it will....Course all of ya are going to have to wait a week for the next update :P.


Or I can find some time between my volunteering and my gaming next week...Eh, we'll see. I'm off to listen to the Skyrim theme song!
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: Shiney on November 10, 2011, 03:23:01 am
Ah Bethesda, Why must you're games be so Addicting.
Though am I the only one who waits for the GOTY Edition before buying them?
Every time I say that people tell me I'm insane..
Title: Re: Rise of Dragons RTD:Turn 23, Mindraping and Invisible Elves
Post by: micelus on November 10, 2011, 03:31:11 am
I usually do...but this is an exception.
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: micelus on November 11, 2011, 05:22:14 am
((No Skyrim for me, an update for you!))

BrokenHold
 
 Nirathi(Nirur Torir)

You head down to the Residential Quarters, all the while thinking on the futility and brutality of war. That's the way of the  world, you guess. (6)You reach the Quarters and find the place still unscathed. (4) Most if not all of the civilians have evacuated for the safe areas. All that remain are a few stragglers and the militia forces, (4) numbering about 23.

(5) You believe  you've found all the possible places where the slaves could breach and have narrowed those down to three extrmely likely places. The Boar's Garden, The plaza of the Matyrs, and Nasem's Bakery. (3+1) You tell the militia this and they rush to those positions with little questioning. (2) They only make it to the plaza before the ceiling and walls open up to reveal hordes of slave warriors! Soon enough the plaza is crawling with them. (3) Three dwarves are next to you, fearful, but ready to die. Your surrounded from all sides and the rest of the militia is seperated.

 Astaroth(tomas1297)

You run back to the defences, not caring about your wounds. (5) Luckily, you don't further damage yourself in the retreat. (1) As you reach the gate, the hordes rush forward and pounce on you and run through the gate! "Magma now!", you hear someone say. (4) The dwarves obey with little fear and pull the lever. (6) Out of the walls spew out the blood of the earth, and the death of all. Seeing the molten rock, (4+1) the creatures run back into their ruins. You quickly get back in. (5) Only 6 dwarves were lost today.

-8 hp

 The Prisoner
 
 Conchobar (Sinpwn)

(1+2)"N-Bu-Yes sir." He nearly resisted the spell...He's going to get loose very soon. Once both of you get back on the street, you see that he looks like a young elf. Blonde hair, blue eyes, nothing really different about him...You haven't seen him before.

(2) "Agh...Enough of this! Your days are numbered drake!" He dissapears. Damn elves and their spells...

The Watcher

Schketz(Shiney)

((Your character reminds me of a dragon Merrill from dragon age now. Seriously, I'm imagining your character with a Welsh

accent.))

(2+1) It takes Schetksz a little while, but near the end of her little explaination, she realizes that these guys MUST be this master guy's captors. Course, that was helped by the "oh shit" face on your elven friend. (1-1) The elven soldiers look not a bit sympathetic. One of them whispers to the winds...(2+1) "Dragon...escape plan...Alert...", that's all you get. He looks at you again and says, "Kill them both!"

Uh-oh. (6vs2+2) Luckily, you've been in these situations before so you quickly scoop up your elf-friend and fly up to the sk-cavern ceiling. (6vs4+1) You quickly fly around and strike the stalacites which succeed in confusing the elves. (4vs1) Out of nowhere, a barrage of fireballs come at you...Only to fizzle out half way. Your elf-friend is practically dirtying his pants.

The Pack

Alterix(Alkyon)

...Best not to bother other dragons. Who knows what they can do? This might even be his lair...(2) You turn to fly away, but you soon find yourself struck by what seems to be fire...Very straight and narrow fire. (4) You steady yourself and crash on the grass and not all those pointy roofs. As you try to get up, a foot smashes into your back. "What do you want?", astrangely soft voice says.

-6 hp

Acheran(Tarran)

((Poor Azkul))

You fly nearer to the village, just near enough that the villagers can hear you. (6+-2) You offer them a choice, rebel and live
free once again, or kneel and serve a tyrant. They hesitate a moment before rushing at Azkul. It feels good to see these people fight their masters, to defeat those who would harm and maim infact...

Trait Gained! Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima

Koraeleth(Yoink)

(5-2) Despite the Thing disturbing your dreams, you find yourself able to sleep. You awaken and leave the little cave. Things look...OK...(5) And then the memories came.

Lights of a distant city. Dragons. Slaves. The Twelve Beys. White-Gold palace. Brother in need...

Ouch.

+30 hp

Jaxar(Spaghetti7)

"Yes! Yes! both shall serve Him! Yes, you go now!"

Both you and your brother find yourself in some dank cave...There's an exit not too far away.


Kefka(Firelordsky)

"Yes! Yes! both shall serve Him! Yes, you go now!"

Both you and your brother find yourself in some dank cave...There's an exit not too far away.

The Monster

Azkul(Azkul)

You prepare your militia to move and reclaim Gurten, but then your bloody brother appears again and gives a bloody speech of freedom! Damn peasants turn on you and start attacking! You feel your tail bleeding

-6 hp


Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)

Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)

Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Tarran on November 11, 2011, 05:33:36 am
Oh my god, my roll crushed any chance of Azkul keeping the village under his control. :o

I'm almost feeling bad for him now. I have, like, took no damage at all and yet he's half way dead!

Also, micelus, you forgot a "[+1]" for my charisma now that I've got 65 charisma.

"Azkul, surrender now and face justice, or die on the spot, I will only give one warning!"

If Azkul resists, stand on a high ground then run down to Azkul and ram him.

If he gives in, pin him down until people can get restraints on him.

If he tries to run again, bite down on his tail to prevent him from leaving.
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: micelus on November 11, 2011, 05:35:23 am
It's 64.
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Tarran on November 11, 2011, 05:54:11 am
Ah, whoops, minor miscount.

Still, I should have a +1 to charisma rolls now, right?
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: micelus on November 11, 2011, 05:55:28 am
*hits self* Yes, yes you should. Sorry, must have slip my mind...
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Sinpwn on November 11, 2011, 06:43:46 am
Conchobar quickly makes his way back to his manor, readying his defenses and having his wounds tended to. Things are about to get gnarly.
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Nirur Torir on November 11, 2011, 09:16:24 am
They look to be slaves. Killing all of their overlords should result in severe demoralization or defection, if I'm remembering that lesson correctly.

"We should stop them if we kill their overlords! Come on!"

Identify a leader or group of leaders and barrel through the horde to them.
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: tomas1297 on November 11, 2011, 09:24:08 am
 I...I almost died...
 Concerned about his condition, Astaroth retreats into a safer part of the fortress.
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Azkul on November 11, 2011, 01:58:46 pm
fly away somewhere distant
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Aklyon on November 11, 2011, 02:08:32 pm
"Do you always stomp on people who were going to leave you alone?"
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Spaghetti7 on November 12, 2011, 02:10:18 pm
Uh huh. That was...
Odd. Stupid magic folks. Shifty. And... Yeah. Shifty.

Better exit this cave then
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Firelordsky on November 12, 2011, 02:32:56 pm
Fly out of the cave carefully taking note of my surroundings.
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Yoink on November 12, 2011, 04:20:35 pm
"Shut up! Shut up!!" Koraeleth screamed and raged against the voice, ever-present in his head, sending a blast of flame to scorch a nearby hillside.
"My brother? A city? You want me to help my brother?! Fine! Fine!! And then you leave me alone!"
He tenses and launches himself into the air, letting the visions guide him, guide him through the air to this 'brother in need'...
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Shiney on November 13, 2011, 01:35:05 am
(Heh, I never played Dragon age, Might pick it up now. I never imagined her with a welsh accent but... hmm.. I can kinda see it.. ya...
Also, is it just me or am I the only one who remembers that we're technically still playing as very big, powerful, and intelligent, adolescent children? :p)

Thought: GAH! Why do things like this have to happen! This is NOT how I imagined this would turn out. Ok... Serious time Skizzy girl, you can do this.
*Assesses Situation.*
Thought: Ok... Well, they have fireballs... I need move... And the rocks... No injuries, no openings... At least their disorganized now, perhaps that'll make things easier if I move quickly..

"YOU! ELF! STOP FREAKING AND LISTEN! If we're going to survive this, I need you to keep your head on your shoulders."
"It wont be long before this place is swarming with those guys, and I take it because of us, they wont be happy with your master."
"He is in danger now. If you want him to live you will put on you're big boy pants and lead me straight to him. If you don't know where he is than take him to where he would most likely be. Time is short, for all three of us."

Schketz flies (or if need be, runs, but preferably flies) to wherever this guys master is, under his direction.
The Idea here is simple, find The Master, Grab him or get him to come with us, quickly, and get out.
She will attempt to avoid all combat. If there are enemies in her way she'll attempt a faint, Leading her enemies to believe their about to be plunged into melee, but then she'll change direction the last second, staying out of melee range and continuing onward. (Those agility, Intelligence, and charisma bonuses gotta be good for something right? :p)
The Key here will be to stay moving at all costs. Stopping to deal with a couple enemies will quickly turn into a fight against a squad, which will turn to an army, and death. This is the enemies home turf after all.
If Schketz falls under about 13-15 hitpoints, and she has not yet found this guys master, She'll abandon the effort and make a dash for the exit. She wants to help the guy. Not Die for him, After all, she knows nothing about him and has never met him before.
(If she learns that he's a fellow Dragon, make that number 9-10, also, if she gets close to death, she's more likely to attempt to negotiate things than to lash out psychoticly, at least at first.)

(She starts to say the rest of this as she begins her actions)
"You should know, quiet one, that while I'm as fast as lightning and a wicked fighter, I can't really take a hit. If you have any helpful magics like those guys down there, now would be the time to use them."
"...And if there is anything important about your master that you left out before, I need to know that too."
"Oh, and anything else that would help us stay alive. Don't forget that either."
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Tarran on November 13, 2011, 01:54:42 am
(...Also, is it just me or am I the only one who remembers that we're technically still playing as very big, powerful, and intelligent, adolescent children?] :p)
As the GM of the other dragon game I still remember.

Even so, looking back it looks as if I'm treating my character as an adult.

I'll be sure to rectify that as soon as Azkul has been pacified either forcefully or willfully.
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: micelus on November 13, 2011, 02:16:57 am
I...forgot. I'm rationalizing it by saying that dragons reach mental maturity at 15...
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: Shiney on November 15, 2011, 06:14:48 pm
I...forgot. I'm rationalizing it by saying that dragons reach mental maturity at 15...
Wait... arnt we like, 10 or 11?
Title: Re: Rise of Dragons RTD:Turn 24, Freedom and Minor Pain
Post by: micelus on November 17, 2011, 03:45:38 am
((Week's been busy and I've had internet problems. First priority is this RTD, so I'll make sure it's updated my today or tomorrow.))
Title: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: micelus on November 17, 2011, 05:05:08 am
BrokenHold
 
 Nirathi(Nirur Torir)

(5-1) Although the mass of dirty flesh is hard to distinguish as individuals, you find several more cared for slaves. They a have a silver hand on their faces. A sign of command probably. (2) You call to the dwarves to help you, but they say that attacking the commanders are useless. (2) You ignore them and charge on ahead. Course, even a dragon cannot just charge through so many...You tumble onto some spears and are soon surrounded.

-11 hp

 Astaroth(tomas1297)

Death...Can't fall to death. Not now...So young and unproven...(1) You try to walk away, to the medic or even upstairs...But you only make a few steps before you collapse on the tunnel ground. The dwarves around you are heading upstairs, packing up their belongings. You hear something about the fort being attacked from above and such a shame that the ruins would be melted away.

"Dragon? There's another fight upstairs...A Titan. Worse than what you fought. Your wounds are extreme...And we don't have time or the resources to heal you up...So I ask, can you still fight?"

 The Prisoner
 
 Conchobar (Sinpwn)

Bloody Elf! He's probably working for that bloody princess...She would look good in chains...Or in your belly. Enough of this, you need to get back to the manor. (6-1) Your spell is still functioning. Guess your a fast learner. (2) As you were sneaking off to your hideout, you see a patrol of guards pass by. You hide behind an incredibly elegant statue of an elf and listen. The soldiers are already down at the manor! (3) Luckily, your followers have been able to bar the door. Also something about some dragon at the gates. You hurry off to the underworks, and do indeed find the manor door surrounded by at least ten men...Course, a single breath of flame would take them all out. The manor is after all located in a tight, narrow, corridor.

The Watcher

Schketz(Shiney)

((Correction to another typo in this OOC. Merrill's an elf and only has the Welsh accent and crazy in no.2))

No time to fight. These enemies will probably regroup...And in bigger numbers. (2) You fly off, trying to find this master. You don't get very far before you encounter a patrol of archers. (2+2)vs(6) As fit and agile as you are, the architecture and cavern roof limit your movement. Even worse, these archers seem to be one of those legendary Ranger Squads you heard about in the stories...Mostly because they've struck you all along your body.

-14 hp

No time to fight them. (1) You fly off, bleeding. You ask the elf if he can offer any assistance and all he says is, "avoid the great tree." The bloody tree happens to be just 2 metres away! (1) vs (2+2) You soon learn why. Vines and branches start to animate into activity, under something's command. Course, trees are awfully slow and you can fly. You easily dodge it and fly off. (3) You ask the elf where the Master could probably be found. He says in the manor, in the undeworks and abandoned quarters...Which means you'll have to walk. Crap. (6) You spot yet another patrol. They're not going for you however, but elswhere...Stairs. Now let's see...Ah, here we go! You see a large stairwell and land on it. You run down...(2) And find yourself face to face with a squad of elves. "Dragon! Kill it!"

The Pack

Alterix(Alkyon)

"Only those who have no right to be here, drake. This is my lair, not yours! I found it, it's mine! Unless you have something important here then leave!"

Acheran(Tarran)

((Oh god. Azkul...))

(3) vs (1+2) You swoop down onto Azkul and bite at his tail, preventing him from leaving...Then you remember that Azkul has a bladed-tail. Ow.

-15 hp

Koraeleth(Yoink)

You interpret the visions as helping your brother...But which one? You don't know, and right now you don't care. What ever sooths your mind. The visions guide you...East. Eventually, you come to find two dragons...One has it's foot over the other. You recognise the one on the bottom. Alterix. The one on top is far too large and far too green to be your brother...

Jaxar(Spaghetti7)

(2) You exit the cave and come upon what seems to be a storage room for valuables. A storage room in a cave, that is. Golds...statues...furniture. You see a large door somewhere off...And someone with a torch in the distance. You look up and see that the ceiling is very, very, distant. You can barely make out some light.

Kefka(Firelordsky)

(2) You exit the cave and come upon what seems to be a storage room for valuables. A storage room in a cave, that is. Golds...statues...furniture. You see a large door somewhere off...And someone with a torch in the distance. You look up and see that the ceiling is very, very, distant. You take flight and look around. (5) You see the torchbearer...He's not alone. Some others.

The Monster

Azkul(Azkul)

((Oh god. Azkul...))

Traitors! Perhaps elsewhere...You can't fight all of them...And your brother. You turn to fly off somewhere, anywhere but here. (1+2) vs (3) But then, your brother catches your tail and bites down! Of course, your tail is a blade, so it will hurt your brother.

-4 hp

As much as you try to escape, you can't! His grip is not so strong, but your wings are far too weak! (5) In the meantime, the peasants haven't reached you yet.


Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)
Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Tarran on November 17, 2011, 05:14:05 am
A few things to clean up your formatting:

Remove the "Re:" in the title.

Remove the excess "[/quote]" at the bottom of the post.

Remove the space between the spoilers of Firelordsky/Kefka and Spaghetti7/Jaxar, and Nirur Torir/Nirathi and Tarran/Acheran (me obviously).

Anyway.

"Damn you coward and your damn bladed tail!"

Let go (of the mouth grip) and smash Azkul in the chest with my mace tail!
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Shiney on November 17, 2011, 06:35:04 am
((The Dice are angrily low today :o, but really this thing has been going downhill fast ever since I picked this guy up it seems. :p, Also, An Elf With a welsh accent... Ya that fits for an elf. They should all have welsh accents.))

(It is at this point Schketz realizes, that by venturing down this stairwell in her condition, she can no longer count on her speed alone to make her escape, she'll have to come up with another plan. Perhaps it would be wise to turn back, but with the cramped spaces of a stairwell (unless by large stairwell you meant Huge Stairwell) and a squad starring her down, and no one friendly upstairs... She probably wouldn't make it.)

Thought:So Many Soldiers... Ow... This cant just be some elven settlement... It's almost like I'm in the middle of a fortress... I really hope this master guy Can treat- ow... arrow wounds..."

(Elven Squad Appears)

Thought:"THEY NEVER END!!!! Wait... I'm bigger than them... and they're downstairs of me..."

"FOOLISH ELVES! EAT MY FIRE!!!"
Schketz Cocks back her head and takes a quick but deep breath, as if about to spew flame...
...And then instead bounds right through them whilst they're horrified and defensive.
((Hopefully it'll be them who will be taking the Fun way down and not me.))

(If the Ploy fails, have her attack using her claws and tail until she has an opening, and then have her Dash down through it. Don't just have her barrel through a bunch of fearless super elves with their bared and ready spears and other pointy objects of ruin. Once again if things go totally fubar, She'll try one last time to negotiate.)

(Once Schketz gets down to the underworks, She'll try to stay hidden using her Dark, Lithe, small-for-a-dragon body, and the elf's knowledge of the area if she can get it out of him, as she heads for this guys Manor. If she can fly in this place she'll only resort to that if shes confronted again.)
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: micelus on November 17, 2011, 07:02:31 am
A few things to clean up your formatting:

Remove the "Re:" in the title.

Remove the excess "
" at the bottom of the post.

Remove the space between the spoilers of Firelordsky/Kefka and Spaghetti7/Jaxar, and Nirur Torir/Nirathi and Tarran/Acheran (me obviously).

Anyway.
[/quote]

Was disconnected to the Net...again. I realized the Re mistake a while ago...The rest...well I was lazy.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Tarran on November 17, 2011, 07:30:08 am
Huh! Heheheh, apparently the quote tag in my post screwed up your quote. :P

Anyway, it's not really that much of a problem. I'm just helping you clean up a bit, make everything look nicer and more... "Professional" if you could ever call being the GM of a game "professional". ;)
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Sinpwn on November 17, 2011, 07:40:43 am
Conchobar tears out of his disguise and unleashes a torrent of black-green fire upon the soldiers. Their animated corpses shall make fitting defenses against reinforcements. He then tries to get inside the manor as fast as possible.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Nirur Torir on November 17, 2011, 07:44:17 am
How far did I get, and how much distance is there to the largest concentration of slave-captains? Are there other dwarves in the room than the three I just left behind to die?
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Aklyon on November 17, 2011, 07:51:12 am
"What did it look like I was doing, you stubborn one! It would've been fine and mostly expected if you'd stomped on me for going farther towards your lair, but was I going in that direction? No! Get off me already and go back to your nice white gold lair, unless you want me to stay for some weird reason."

Go treasure hunting elsewhere, remember not to come near this spot and its not entirely there in the head occupant again.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: tomas1297 on November 17, 2011, 02:15:31 pm
 "...I can barely move...I'm afraid I can't fight. There must be some other way...there always is..."
 Noticing that the dwarves seem to be losing the battle very quickly, Astaroth thinks of a plan to rescue them.
 "I doubt this battle can be won. The most important thing now is to make sure our loss is as insignificant as possible. I have a plan, but I will need help. We need to split up and regroup the forces. We will retreat and then try to block the lower levels and clear the higher levels to make a safe path to the exit."
 The dragon takes another look at his wounds.
 "I would prefer to live another day. I'm sure you would as well. Let's do our best, dwarf."
 After splitting up, Astaroth tries to do his part of the plan. The most important stage right now was regrouping the soldiers. The dragon also casts a "harden" spell on his scales to increase his chances of survival.
 ...I didn't think it would end like this...I want to live...No...I NEED to live...to grow up, to get strong, wise...to see father again, to find the answers to my questions...I will live because I said so!


(The RNG seems to hate me. I'm kind of worried really...)

Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: micelus on November 17, 2011, 02:19:25 pm
How far did I get, and how much distance is there to the largest concentration of slave-captains? Are there other dwarves in the room than the three I just left behind to die?

Oh, about 3 metres. The nearest captian is more or less 10 metres away. And yeah, there are other dwarves.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: tomas1297 on November 17, 2011, 02:23:26 pm
 By the way, how well are the dwarves doing in the war? I'm treating it as a hopeless situation. Which it looks like, really.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: micelus on November 17, 2011, 02:33:57 pm
It was going ok till the slaves breached the Residential Quarter. But remember, most of the dwarves are secure in secret safeareas...Which are really hard to get into. But yeah, the militia is screwed.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Nirur Torir on November 17, 2011, 02:48:54 pm
Pain! If only I was bigger, this would have worked. I need to get out of here!

Fall back to the nearest dwarves! Feint one way, then jump a different way.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Spaghetti7 on November 17, 2011, 05:00:58 pm
Gold... Jewels... ARGGGH. Must resist. Ceiling? That. FLY TO THE CEILING!
TO THE CEILING! Exits?
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Firelordsky on November 17, 2011, 05:04:31 pm
Guide Jaxar to the potential cultists.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Yoink on November 18, 2011, 03:46:36 am
Driven mad by the constant, incessant voice in his mind, Koraeleth operates only on a blind desire to satisfy it, for it to quiet, to leave him be!
"Rrrooooaaargggghh!"
With a roar of pain, fury and sheer madness, Koraeleth shall dive full-speed with his claws at whoever threatens his brother, no room for finesse in his tortured mind as he tackles them down, tearing at their throat with his jaws, gouging with his claws and trying to pin them to the ground for a better position to tear them to shreds.
"Die! Die! Leave my brother! Eyaaargh!" Eyes rolling, he screams and bellows with insanity as he fights, in an utter rage.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Tarran on November 18, 2011, 03:54:30 am
Oh dear god Azkul is boned so hard.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Yoink on November 18, 2011, 03:57:19 am
I... Actually have no idea what's going on OOCly either. :P I'm not sure exactly who I'm attacking, but then again neither is Koraeleth, so maybe it's kinda good I'm playing the crazy, posessed one.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Tarran on November 18, 2011, 04:05:53 am
Well, it could go either way:

Things saying that the green one could be Azkul:
You recognized me specifically, rather than Azkul.
If I was chomping down on a tail and Azkul is trying to fly away, then it's only reasonable that I would be on the bottom. If I was above, it would be really awkward.
"Large and green" could mean evil.

Things saying that it could be me:
I attacked Azkul from above... at the start, though.
The thing in your mind could be trying to cause chaos.
I have a feeling that Micelus is feeling bad for Azkul.



Regardless, even if you attack me, I could explain to your character that my tail is a mace while Azkul's is a blade. It should be distinguishable.

If that fails too, I always have the villagers to pacify your character.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Yoink on November 18, 2011, 04:16:04 am
Well, you guys are both my brothers, even if Azkul was estranged from the family. Just a matter of exactly who the Other one wishes me to attack, really. Also, the thing that confused me was the 'one has its foot over the other' part. Wasn't that a turn or so ago? Koraeleth could be actually attacking a couple of friggin' trees or something, and this is all just a hallucination/vision!  :D
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Azkul on November 18, 2011, 02:04:38 pm
Attack Acheran (again)
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: micelus on November 18, 2011, 03:04:38 pm
Made a mistake in Yoink's turn. Huge one...Where it says Acheran, I meant Alterix. Sorry.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Yoink on November 18, 2011, 03:11:07 pm
Ahhhh, I see! That explains it. :P Ah well, my action still works fine!
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Tarran on November 18, 2011, 04:39:47 pm
Made a mistake in Yoink's turn. Huge one...Where it says Acheran, I meant Alterix. Sorry.
Huh, I guess Total Azkul Smackdown 2.0 isn't going to happen then.

...Anyway that clears things up quite nicely.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: micelus on November 22, 2011, 12:37:23 am
Sorry for delay but I can't post an update till next month...My computer has a really crappy connection right now. I've been typing on my bro's computer for the last week.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Tarran on November 22, 2011, 02:23:55 am
Ouch... Sorry to hear that.

I'll do my best to keep interest until next month.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: micelus on November 22, 2011, 02:49:08 am
Oh god, I got it to work!!! Just after I posted that post about not being able to update...Let's hope it stays this way.
Title: Re: Rise of Dragons RTD:Turn 25, Gathering the Parties
Post by: Shiney on November 22, 2011, 06:49:28 am
Idea... Couldnt you like, capy paste the actions into like a text file on bro's computer, then put on flash drive, then type them up off line on your computer with all the notes, and then bring that back to bros computer, and post?
Somewhat of a pain in the ass yes but would get the Job done.
Title: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: micelus on November 24, 2011, 01:47:43 am
((Connection very slow, but workable. Also, inspiration from book series I'm reading.))

BrokenHold
 
 Nirathi(Nirur Torir)

(6) You regain your senses andquickly get yourself up and dodge the weapons of the surrounding enemies with undraconic grace. With quick thinking, you locate a squad of dwarves holding their ground at the entance to an alley. (2) Unfortunately, there happens to be a horde of aggressive enslaved warriors in between you and them. (1) And as for your feigning skills, let say you've a great deal more to learn about trickery...If you live, that is. The slaves have entangled you in nets and are now poking you to death with their roughly made spears.

-7 hp

 Astaroth(tomas1297)

(5) "You make a good point, dragon. Course I'm just the medic. I'll report your plan to the commander." A few moments later, a dwarf you presume to be the commander comes along.  "Astaroth, yes? I've thought on your plan of action and for the most part, I agree. Course I've changed it here and there to serve us better...I'm dividing our forces into three contigents. Two will go via our well hidden tunnels while one will head up via the main passage. I can see that your still weak from your exposure to the creatures...You'll accompany the 3rd contigent. From there, we'll each head to the city's armouries...And procure some experiental weapons...I'd rather not use them, but the situation is dire."

(4) You don't know why you didn't do it before, but you cast harden on yourself with no problems.

-4 mp

 The Prisoner
 
 Conchobar (Sinpwn)

(2) You deactivate your transformation spell and once again turn into the black dragon with glowing green scales we all know and love. With your incredible advantage here, you decide that a single burst of evil flame should kill them all. Course, them being bloody elves, they happen to have flame-resistant magic at work.

-4 bp

The elves are not amused. (6) vs (5). They instantly strike back with a gail of harsh snow; you resist the brunt of the magical onslaught, which is to say, extremely painful but still not dead.

-4 hp

The Watcher

Schketz(Shiney)

(6)"Wall formation!" An elf cries. They mean against fire, right? Well anyway, they're expecting a breath of flame right now. (3+1) Your surprise the squad completely when you just charge through them, leaving you time to escape into the lower levels of the fortress. (5) For some time, you don't encounter any elves at all. You just keep on walking or running. You actually start questioning your sanity after twenty minutes of this. Eventually you come upon a door. The stairwell keeps on going. The elf points to the door and says his master's abode is through there.


The Pack

Alterix(Alkyon)

You say what you say, and just as it was going to respond, Koraeleth comes out of nowhere and begins attacking a nearby statue. It was a nice statue too. "Who is that idiot!?", you hear your attacker say.


Acheran(Tarran)
(3) vs (5+2)

As strong as you are, Azkul's just too fast for you...despite the wounds.(4) vs (5+2) He easily dodges your tail-bash and flies off into the air...Only to turn back towards the

earth and ,(5) vs (3+2), speeds right into your ever-so-delicate backside. Or at least he would have if you were more foolish. You curl up into a ball and easily block most if not all the pain.



Koraeleth(Yoink)

(4) vs (2+1)

YESSS! ATTACK KILL! SLAUGHTER. The Other has been a lot clearer lately...You obey. The dragon expects nothing. You charge into her from above and at great speed, pushing her off

the drake below. You hear it's wings crack. You don't stop to see to your sibling, rather, you begin slashing at the downed dragon. (1) vs (3)...Then you feel wierd. You find

that you've been attacking a...statue. Two dragons are watching you just a metre away. With utter shock. Again, the one on the bottom is Alterix.

Jaxar(Spaghetti7)

(2) You take to the wing and fly towards the cracks...crevice. Whatever. You soon find that the cracks are extremely small. And the jewels. Pretty...Jewels. No, must resist...Ah what does it matter! You fly down into the treasure and swim in ectastic joy...Then Kefka comes and bugs you about some cultists people. You honestly don't care anymore. Look at all these jewels!

Kefka(Firelordsky)

(4) You look for your brother and after a little looking around, you find him wallowing in the pile of jewels and gold. You tell him about the cultists. He ignores you.


The Monster

Azkul(Azkul)

You escape your brother's hold and dodge his clumbsy club of a tail. You fly off, as if you were escaping, but instead dive back to the village, aiming for your brother's

undefended backside. Course it didn't work as you planned...He curled up and deflected your attack. You feel vibrations all over your body.


Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)
Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Shiney on November 24, 2011, 03:08:13 am
((Ah, you're Australian arn't you? Did you overdo it on the torrents and have your ISP reduce your bandwidth to Dial-Up speed? I know a guy in Brisbane who has that happen to him all the time.))

Anyway, I seem to magically have full health now. I'm not complaining about it, Full health is a wonderful thing, I like full health. It makes life better in general. But... Do I get to keep it? Or any of the extra? If so is there an explanation? Alrighty you Fixed it.
Do I still have half a dozen arrows sticking out of my stomach? Of course I do.

Also, Could I get a description of what I will see when I step through that door? Or is this intentionally an Obvious-Simple-Action-Only Turn?
Never Mind that either, I did that whole role play thing that turns a 4 word response into a 257 word response. :p
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Tarran on November 24, 2011, 03:36:46 am
Hold Azkul in this position until the villagers arrive. If he runs, bite one of his legs. If he attacks, dodge.
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: micelus on November 24, 2011, 05:09:26 am
Australian yes, downloading torrents no. My dad did...Testing his new hardrive I guess....
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Nirur Torir on November 24, 2011, 07:35:27 am
If she lives? Nirathi's like a non-divine cleric. Dragon clerics make even better sponges than warriors in enchanted plate mail.

Pain. Make it stop make it stop make it stop!

Nirathi breathes curative mist on herself.
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Sinpwn on November 24, 2011, 07:43:37 am
Barrel through them while blowing them out of the way with Heavy Winds. Get inside the Manor.
Damn Elves!
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Aklyon on November 24, 2011, 08:46:27 am
"Some crazed dragon by the looks of it, I'd say. Hopefully not a relative of mine, either he was trying to attack you, or he really hates your statues. Mind letting me go now, please?"
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Yoink on November 24, 2011, 09:22:51 am
Awkward Moment! :D

Hehehe, I'll work out what my action should be tomorr- *looks at clock* Wait, later today.
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Azkul on November 24, 2011, 01:34:05 pm
Fight acheran
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Spaghetti7 on November 24, 2011, 04:12:53 pm
Listen to Kefka and do whatever he wants him to do.
(Probably more important than wallowing in material goods.)
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Shiney on November 24, 2011, 07:40:21 pm
Thought:"Aaaugh... This Place... It goes on forever.. At least it's.. more or less empty I suppose... so many corners... I keep thinking someones gonna pop out with more arrows to poke in me... Stupid Elves and their stupid arrows and their stupid... Really Cool... But still stupid fort... cave... thing... How'd I get here anyway? I'm too nice... Just an hour ago I was Flying Free, Not a care in the world, enjoying the warm night air, with only the sky above me. Now I'm Down here... In this Dank.. Dark... Place... Bleeding... being chased by crazy kidnapper Elves... I really hope this is worth it, I hope this master guy is like... A Big and Strong Brute whos like... Secretly cuddly inside, or maybe hes one of those, Dashing and Daring swashbuckler types with a quick tongue and sword to match... Perhaps he's like.. some mighty Sorcerer who rains FierY DoOm from his Fingertips, and, and, He BURNS alL tHe MeaN ElvEn ArChEr BASTARDS who SHOOT CUTE LITTLE DRAGONS LIKE ME!!! AnD ThEn He RiPs TheM Up LiKE RAAARGH That'll teach YOOUU to FIRE AR-"

*blinks*
Thought: "The Quiet one is giving me the Strangest..."

*Ahem* "Uh, I wasn't saying all that... Aloud, was I?"

Quiet One:*Stares for a Moment* "The Masters home is right through there." He says as he points at a nearby door.

"OH THANK THE GODS.... I feel like I've been alone with a bunch of murderous lunatics for an eternity... Er.. No offense to you, of course. You've been... Um... Wonderful.

Schketz will gladly enter the door.
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Firelordsky on November 25, 2011, 10:12:40 am
Lead Jaxar to the "cultists" and practice breath attacks on the way there.
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: Yoink on November 25, 2011, 01:46:16 pm
"Die, die, die, die graaaaaghh-" Koraeleth blinked.
He looked a bit sheepish as he spat out some chunks of statue and turned to face the others, one side of his face twitching, almost spasmodically, back into a snarl. "Wh-what..." He growled inwardly, at the voice, thinking, 'If you want me to fight, to kill, at least let me do so!'

He puntuated the word 'do' with a frustrated roar, extending his legs, pressing his wings to his sides and simply launching himself at his brother's opponent, claws slashing.
"Raaahr! Away from my brother!! Get back! I'll shred you!"
Basically he resumed his crazed, vicious attack, just feeling a little wee bit embarassed this time.
Title: Re: Rise of Dragons RTD:Turn 26, Koraeleth needs some pills
Post by: tomas1297 on November 26, 2011, 01:19:30 pm
Good. There may still be a chance of victory.
 Astaroth continues following the plan.
Title: Rise of Dragons RTD:Turn 27, The Bells tolls for Ye
Post by: micelus on November 26, 2011, 03:20:27 pm
((Oh wow I've broken so many of my own rules...Ah well, three people would be dead by now if I hadn't forgotten. Note to self, always make own system.))

BrokenHold
 
 Nirathi(Nirur Torir)

(1d20=20!) Nirathi ingests her own breath and heals her own flesh completely! (6) The slaves are surprised by this and a few of them have paused in their attacks.

(3d6=5+3) Course, that doesn't mean that all of them are stopping.

-8 hp

 Astaroth(tomas1297)

(5) You nod andobey the plan as said by the commander. The commander points to a group of dwarves to your right, experienced soldiers from the look of it. While still in pain, you hobble your way to the contingent and wait. Soon enough, a large tunnel in the cavern wall opens up, just large enough to fit you. The dwarves head on in first with you in the rear. The trips goes without any trouble at all. (2) Eventually, the leader of the contingent orders everyone to keep silent and listen. You strain your ears and hear...mining. Picks. "Sappers", you hear a dwarf say. (1) The commander then says to tread carefully for the rest of the journey. And all of you do, for five minutes. After that time, the sound became louder, and more rapid, and eventually, the enemy pierced the tunnel, directly next to you too. "For BrokenHold!", the contingent screams in unison before jumping into battle.

(5) vs (3-1)

While still injured, you are still wise enough to know that staying in one spot isn't a good idea. You dodge the picks of the slave-sappers, pretty easily too. Must be tired from all the mining.

 The Prisoner
 
 Conchobar (Sinpwn)

You try to cast your spell, but find that you don't have enough mana. How embarrassing.

(3d4=2+4+2). (4) vs (4)

They strike you...but you resist some of the pain. Course, that just leaves with a slither of health.

-6 hp. Consider yourself dead.

The Watcher

Schketz(Shiney)

(6) You enter the door and find yourself in a circular room. Nothing really strange with this. You continue on through a corridor and eventually find yet another squad of elves. They're backs are facing you. Seems that they're busy with someone else. On their left is a large door. Probably the manor. The elf is very nervous right now and is even urging you to kill the squad.

The Pack

Alterix(Alkyon)

(2)"No!" The dragon snaps at you. "If I let you go, whats stopping you from plundering my lair!? Better to leave you hear for now." (3) vs (6) In a single moment, she binds you with a spell. Chains of light emerge from the ground and bind you. (6) You notice a cloud the shape of a tree.

Acheran(Tarran)

(4) vs (4+2)

You try to hold down Azkul until the peasants arrive, but it seems you won't have to. Instead of taking flight, he has begun attacking you! You regret not practicing more . He strikes you with his bladed-tail (3+4+5), which hurts like hell!

-12 hp

(6) The peasants soon arrive and surround both of you. A few brave souls join you in attacking Azkul.

Koraeleth(Yoink)

After your little statue moment, you turn your attentions towards the other dragon. KILL HER. TEAR, EAT, DOMINATE. Yes, yes, whatever. Just let me, you think.

The she-drake, at least the voice thinks it's female, approaches you and with apparent anger says, "what do you-", she doesn't finish before you lunge.

(3) vs (5+1)

You miss her and have a very intimate meeting with a wall. Apparently it's name is Carl. Carl doesn't like you very much...

-4 hp.

"Are you bloody insane!?"

(5) She bonds you to Carl with a strange spell. Chains of light. The Other doesn't like that at all. IMPRISON? SHE DIE!

(4) Looks like the Other is going to be nice today. He grants you a little spell...

SPELL GAINED!: Brain Damage- If successful, prevents target from casting spells for a limited amount of time. Dispels any current spells by target. 1d20 damage to target. -12 hp

Jaxar(Spaghetti7)

(3) With much regret, you listen to your brother. On the way to the "cultists" you practice your sonic breath. (1) You just can't get your muscles into position. (6) Both of you arrive directly on top of the cultists. Bloody idiots can't hear you or see you..You notice that there are only four of them. Three of them look thin and weak, one of them however looks strong and his armour is covered in blood...

Kefka(Firelordsky)

(3) You convince your brother to follow you to the "cultists". As you fly, you practice your prismatic breath. (4) It works perfectly, but now it's unlikely you'll be able to use it on the cultists as you must recharge. (6) Both of you arrive directly on top of the cultists. Bloody idiots can't hear you or see you..Wonder why. Only 4, you notice. You look closer and notice that three of the supposed cultists are wearing masks. Probably limit they're sight. The remaining cultist is wearing armour. They're still walking.

-3 bp

The Monster

Azkul(Azkul)

(4+2) vs (4)

Easily escaping Acheran's grip, you decide to hurt him even more. You strike him with your tail (3+4+5), giving him a large bruise.

As you continue combating Acheran, the bloody traitors arrive. Most of them stay on the sides, just watching but some fools charge in to assist your brother!

Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)
Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Nirur Torir on November 26, 2011, 03:59:58 pm
Break my legs free of the nets and charge back through to friendly lines!
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Tarran on November 26, 2011, 04:31:24 pm
Swing my tail at Azkul's front-right leg.

Also, ask the GM why the peasants are taking so goddamn long.
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Sinpwn on November 26, 2011, 04:36:23 pm
Is it even so? Then I defy you, stars!
Attempt to make it obvious that there is something benificial to me behind them ie: cheering and such. then attempt to absorb as much magic as possible and use dominate sentient on the leader to order them to retreat.
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: micelus on November 26, 2011, 04:39:05 pm
Swing my tail at Azkul's front-right leg.

Also, ask the GM why the peasants are taking so goddamn long.


Oh, they're just watching you fight. They don't really want to be squished and they're cowards anyway. I'll just edit that in...
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Aklyon on November 26, 2011, 05:52:20 pm
"Why would I plunder your lair? You saw me flying away once I knew you had ownership of the ruin, and unlike that idiot over there, I don't anger people for no reason."
Also study the spell if possible while I talk to her. That could quite a useful thing If i could learn it.
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Shiney on November 26, 2011, 10:57:55 pm
So, How many Elves are there in this Squad I see?
Oh, and are they in a line?
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Spaghetti7 on November 27, 2011, 01:57:35 am
Hmm. I guess these guys are bad then. Let's have another try with this breath jazz.
Sonic BOOM the strong looking one.
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: micelus on November 27, 2011, 03:08:09 am
So, How many Elves are there in this Squad I see?
Oh, and are they in a line?

You see 6, could be more. The first 4 are.
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Shiney on November 27, 2011, 06:34:59 am
Thought(Seconds after walking through the door): "This place smells... Familiar... Almost like... Home..." *Brain Click*
Thought: "This smell is definitely Dragon. Was another Dragon here recently or... Kidnapped at birth... Elven servants among elven enemies... Dragon scent... The "Master" is a Dragon... It.. It makes sense... Kidnapped at birth... They must think us as objects for them to play with... I wish I'd known this sooner... It's been so long since I've seen another Dragon... I must find him..."

Thought(As she encounters the elves):"What are THEY doing in here!?! Are they planning an ambush when hes away? Or maybe they've already... NO.. NO I CAN'T THINK LIKE THAT. I've come to far for this to be a dead end! Gah, this is all my fault isn't it... I bet he wouldn't be in trouble at all if I weren't here... They said something about... escape... when I arrived... I need a plan.  There's too many of them to fight on my own in close quarters... What have I got to work with... He's a dragon... And they think of us as objects... *Another brain click* Auuugh My dignity is gonna hurt after this one... I just hope he's really a "He"..."


Schketz slinks down and trys to look as non-confrontational as possible.

"Uh, Hi."
(Quickly)"Please don't attack me I'm not here to fight, let me just say something I'll make it Quick I promise."
*Breaths*
"When we first encountered I left something out, I am here for a reason."
"I left it out because well.... I'm kinda embarrassed, It being my first time and all..."
"When I plucked this guy out of that forest, he told me his master, This Dragon of yours..."
"Was looking for a mate..."
"And that's why I'm here."
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: tomas1297 on November 27, 2011, 01:19:56 pm
Astaroth joins the battle, trying to fight carefully and finish off wounded enemies.
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Yoink on November 28, 2011, 01:02:02 pm
Koraeleth writhed wildly against the chains of magic. This was the second time in not very long he'd been restrained, and he was liking it less by the second... His mind filled (even further) with rage, the anger focusing brightly on the spell that appeared in his mind.
'Letmego! Hrrgh! Chains! Do not like! Chains bad!" He bellowed in fury."Graah!"
He shall twist his head around to see his captor, concentrate on the power granted to him by the Other, and cast this 'brain damage' spell on the she-drake! Once he is free? Well, well, does it really need to be said? He shall get right back to the shredding, tearing and killing...
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Firelordsky on November 28, 2011, 07:47:39 pm
After Jaxar takes out the strong one Kefka tries to convince the remaining "cultists" to be their first minions.
Title: Re: Rise of Dragons RTD:Turn 27, The Bells toll for Ye
Post by: Azkul on November 29, 2011, 02:10:39 am
strike acheran again
Title: Re: Rise of Dragons RTD:Turn 29, Unexpected Survival
Post by: micelus on November 29, 2011, 02:24:34 am
((I was tired when I wrote this so please excuse the errors and length.))

BrokenHold
 
 Nirathi(Nirur Torir)
((How incredibly lucky)

(6) With little effort, Nirathi breaks the net into tiny pieces and (5) runs over the heads of the slave army! (6) Nirathi finds herself in what could be considered the main contingent of the militia. "Took ye time now, Nirathi?" You recognise that voice. Kosoth. (5) The slaves are dying in the droves against Kosoth and his crew.

 Astaroth(tomas1297)

(5+6+6) vs (5+4+3). With much bravery and determination, the militia charges into the breach and does battle with the slaves. They barely make space for you. The battle is a near-complete victory, with only 2 losses on your side. The slaves have been either killed or routed from the tunnel. "Good job, men. Arkan, Ferrud, stay and fill up the breach. Bury our casualties. The rest of you, come on!"

(2) The contingent continues its trek up the tunnel, eventually reaching what seems to be a dead end. The commander comes to the wall and touches several points in the rock as if it would trigger something. And so it did. The rock fell away, revealing a room of weaponry the world had never seen before...And the slaves wielding them. "They've breached the Experimentium! Quickly, slay them!"

 The Prisoner
 
 Conchobar (Sinpwn)

(3) "Ha, fools you think yourselves victorious, but a single look to your rears should spell your fate!" The elves look unconvinced, but they do turn around...And are surprised greatly. "AMBUSH!" They scream and immediately turn to face their new enemy.

(1d6=6)

(3d20=19+19+16=54!)

While your enemies look toward their enemy, imagined or not, you drain the area of its magical essence. So much mana! Mana...HUNGER!

(4) You cast a spell on who you presume to be the leader of this intrusion, and it works. Moments after casting your spell, the dragon behind them says something that seems to shock the elves. You hear your dominated slave say, "Hold! This explains everything; Conchobar has been trying to create a lair...to attract a mate. If only we had known..."

TRAIT GAINED!: Mana Flesh- Your very skin is imbued with mana. Physical attacks will not harm you as long as you have mana.

The Watcher

Schketz(Shiney)

Before you can even speak, the elves turn toward you and scream, "AMBUSH!" The soldiers turn towards you, with shield, sword, bow, and spell ready to rend dragon flesh. (5+1) However, before they start an attack, your able to say something. You say something about the other dragon wanting a mate. A few of the elves look as if you were mad, some even look shocked or as if that answered everything. "Hold! This explains everything; Conchobar has been trying to create a lair...to attract a mate. If only we had known..."

The Pack

Alterix(Alkyon)

(1) She ignores you completely. Too busy with the other drake.

(1-5) She casted the spell far too quick for you to see how she did it, and the spell is far too complex any how..Besides, you don't even have any mana .

Suddenly, the chains dissipate and your attacker seems have an aneurysm! The other dragon goes crazy and slashes at her. And then kills her.

Acheran(Tarran)

(1) vs (4+2). He dodges the strike with little effort. In return, Azkul (3+2) vs (5) strikes you, although you feel almost nothing as Azkul was restrained by all the peasants clobbering at him.

Koraeleth(Yoink)

With anger extremely apparent, Koraeleth uses the spell gifted to him. (4) WIth little experience with magic, Koraeleth successfully casts the spell. -12 HP

(1d20=15) Enemy Dragon: 24/39 HP

Once unleashed from your bonds, you pounce on the dragon and…well pretty much kill her.

(3d3=4+1)
(1d12=7+1)
(1d12=11+1)

After brutally slaying her, you take note of Alterix nearby. He looks…curious?

Jaxar(Spaghetti7)
(3) While it hurts, you are able to throw the sonic force at the target.  He's thrown into the wall and made unconscious! The other three look up to the source of the attack, with masks hiding their faces. Kefka then tries to convince them to become your minions but, then they disappear. The strong guy does too.

Kefka(Firelordsky)

(3) After Jaxar got rid of the big guy, you talk to the "cultists" and tell them to become your minions. They look at each other and…Dissapear. the strong guy disappears too.

The Monster

Azkul(Azkul)

You dodge your brother's attack with liquid grace, and try to do the same to him. (3+2) vs (5) As you strike out, the bloody peasants finally get the courage to attack! They annoy you so much that you spend most of the time attacking the peasants rather than Acheran.

-5 HP



Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)
Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Tarran on November 29, 2011, 02:33:29 am
Bite Azkul's neck.
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Yoink on November 29, 2011, 03:06:06 am
Koraeleth turned towards Alterix, staring at him with a... Rather unhinged smile spreading across his bloodied face.
"My... Brother! Alterix! My brother! I saved you. Saved my brother. Yes... This is good. You are saved, yes?"
He narrows his eyes, looking around quickly, almost obsessively for any further threats to his brother, the brother the 'Other' one commanded him to rescue.
If he sees nothing, he will then turn his attention inwards, demanding of the presence in his head, "There! He is saved! I saved my brother! Now, make good your side of the bargain! Leave me be! Get out of my head!" 
Koraeleth grimaces, looking back at Alterix with mild embarassment, then turns his attention to the freshly-slain dragon, settling down to feast. After all he's been through, one could almost describe it as 'comfort food'...


(I AM SO FREAKIN' BADASS!! :D ...At least now that I'm not makin' romantic with a statue. :-[ I imagine, if Koraeleth ever manages to rid himself of the 'Other' one, he'll probably be a bit horrified by all the people he's killed...)
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Tarran on November 29, 2011, 03:13:22 am
Oh god Yoink is now an insane cannibal who can give people headaches. That's... somewhat terrifying.
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Sinpwn on November 29, 2011, 08:00:10 am
"Mate? Yes! This has all been a misunderstanding!"
Conchobar turns and approaches Shketz.
"Please, come inside, we have much to discuss."
He enters through the doorway and waits for his elf and Shketz before securing it and dropping his facade.
"Oh my gods. I don't know who you are, but I owe you. Not only for saving my life, but for getting those elves off my tail for a bit. I hate to ask more of you, but I doubt you'd have come here if you weren't ready"
He turns towards the elf.
"And you, my thrall, have served me very well. Consider yourself powerful beyond your wildest dreams, just as soon as we can actually get any actual power."
That done, Conchobar gets his Thralls to tend to his and Schketz's wounds while he regenerates (eats) magic.

Edit for conversation:
Spoiler: Schketz/Shiney (click to show/hide)
Spoiler: Conchobar/Sinpwn (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Aklyon on November 29, 2011, 08:54:30 am
"Yes, I am saved."
Go explore the newly ownerless white gold ruins.
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Shiney on November 29, 2011, 01:28:36 pm
(I thought I was already inside and between us was an open door and a line of elves... Meh, this works too I guess.)

Thought:"What the hell just happened... That went from really bad to working way too well... Ah well it's in my favor, run with it."

Schketz approaches the group
"Chonchobar you say? An interesting Name, I'm eager to meet hi- (As he comes he into View) Or I can meet him right now."

Thought: "Holy Shit... What the hell happened to this guy?!?!? He's like.. Burned.. Cut up.. Is that.. Frostbite? How is he standing. Maybe it's His... Gloweyness. I'll be sure to ask him... Aaaand he seems to be motioning me inside, OK, In I go, any where but here is better."

Schketz Prances into the manor(assuming I wasn't already here) and waits for Chonchobar to secure the place.
Spoiler: Chonchobar\Sinpwn (click to show/hide)
Spoiler: Conchobar/Sinpwn (click to show/hide)

(EDIT-ed for Convo^^^)
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Nirur Torir on November 29, 2011, 02:34:30 pm
((How incredibly lucky)
Dragon limit breaks. That is all.


The white dragon sat behind friendly lines, motionless save for her shivering. I could have died. I nearly died. I should have died.

"Nirathi!"

Nearly died. Barely lived. Nearly died -- OW! Nirathi blinked at the dwarf who had jabbed her in the stomach with the blunt end of his spear. It's still going on. I can't space out. I yet live, and will continue to live. She nodded at him, and he turned back to the fight. What can I do? I can't heal them without healing the attackers. I could join the-no. Maybe my magic? "I have an idea, I think my magic can help." Did anyone even hear me over the din? Regardless. Telekinesis would be my most useful spell here. Maybe I can still stop the leaders.

Spend the turn preparing to cast a double-charged telekinesis next turn. Telekinetic 'arrows' should do terrible things to the leaders' heads. Hopefully terrible things that won't give poor Nirathi PTSD.
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Azkul on November 29, 2011, 02:35:22 pm
Attack the peasants
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: tomas1297 on November 30, 2011, 08:47:53 am
 Damn it! How many of them are here?! It seems I have no choice.
 Astaroth attacks as quickly as he can, trying to kill the enemies with experimental weapons before they get to use them. Before closing in, the dragon uses his breath weapon.
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Spaghetti7 on November 30, 2011, 02:14:14 pm
If there is any tunnel leading away, head down it. If not, sit in a corner and cry.
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: Firelordsky on November 30, 2011, 05:11:58 pm
Go out in search of animals and edible plants.
Title: Re: Rise of Dragons RTD:Turn 28, Unexpected Survival
Post by: micelus on November 30, 2011, 05:13:10 pm
Well that was relatively quick...Now I have to go and make an update >:(...After a little more Dungeon Keeper.
Title: Re: Rise of Dragons RTD:Turn 30, Awkward Conversation and Insane Ramblings
Post by: micelus on November 30, 2011, 07:36:48 pm
BrokenHold
 
 Nirathi(Nirur Torir)
((How incredibly lucky)

(5) Your spell charges...(1) However, your open to enemy attack. (3d4=7) "What are you doing, girl? Your a sitting duck!"

-7 hp

 Astaroth(tomas1297)

(2) No time to risk just charging in. You open your mouth, and tense your muscles, but nothing comes out. Damn! With no other option, you charge with your Dwarven allies. (5) You get to one of the enemy squads, just before they activate one of the weapons. (6) vs (3). You bite one's head off, and crush the other two with your tail. (4) The weapon they were trying to use is stationary and can't be moved. (4) You charge off and attack another group, assisted by the dwarves. (6+2) vs (3) The slaves fire the weapon and blue flames shoot out, incinerating one of the dwarves. You tear their heads off in revenge. (3+2) You notice the weapon moving by itself...And understand that it's going to explode. You scream to the dwarves and run. (25) vs (25). The battle rages on for some time, with neither side really giving up. You've sustained some wounds, but your spell protects you from most damage. (5) You smell dragonfire from one of the slave-tunnels. And hear screaming, lots of screaming.

-3 hp

 The Prisoner
 
 Conchobar (Sinpwn)

You have a long discussion with Schketz or "Skizzy"...Course you may have twisted a few truths, but that doesn't really matter now, does it? (3) You devour some more magic. Not enough, but it'll keep you standing. (3) The thralls, even your psychotic dentist, help Schketz with her wounds.

+16 HP
The Watcher

Schketz(Shiney)

You have a long discussion with your new friend. Conchobar, or Concho, or Con, Conchy, whatever. Your sure he's not telling the complete truth, but he does seem to have a good reason. (3) Some elves appear and start tending to your wounds...Not the best medics, but they'll do.

+12 HP

The Pack

Alterix(Alkyon)

You recognise who the dragon is...Koraeleth's gone nuts, hasn't he? You kind of expected that, he probably can't survive out of the cave...And he's still staring at you. Oh what's this, being saved? You guess...But seriously, killing and eating her!? Damn. Anyway, you head on inside to see what all this fuss was about. (12) Once you descend, you find that the ruin is huge. Bigger than mother's cavern. You look around, searching...eventually your nose detects gold. You continue on, and find a pile of treasure! And as you look to the right...A shelf filled with those cubes you found in that city...Gods there's a lot.

Acheran(Tarran)

((I don't think this is ever going to work))

(4+1) vs (6+2) You try to strangle him with your sharp and draconic teeth, but he dodges easily. He gives up on attacking you and turns to the villagers.

Koraeleth(Yoink)

Your brother says that he is "saved" and goes off somewhere. You look around and see no other threats. Then you tell the Other One about his side of the bargain. FEAST. Well that's easy enough...You cannibalise your kill. You ask again. ENTER HOME. RELEASE BRETHREN. That actually hurt...You whimper from the pain.

All health regained.
-5 HP

Jaxar(Spaghetti7)
(1) Well that was weird...You look for an exit. You head down the way those people came...And find a a dead end...You decide that your screwed. (4) You sit down to cry and whimper, and as you do, you trigger something. Just opposite of you, the ground opens up and reveals an egg...Well it looks like an egg, anyway.

Kefka(Firelordsky)

(4-100) There is no life here beyond you and your brother.

The Monster

Azkul(Azkul)

(4) vs (6+2). As you attack the peasants, your brother tries to tear your throat! You easily dodge it and continue with killing the peasants. (6+2) You tear off the head of a peasant, slash one to bits, and stomp on three others.

(2d6=10)

-10 HP


Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)
Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Aklyon on November 30, 2011, 07:48:56 pm
Where did I find cubes before? Unless they're like the box Yoink has.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: micelus on November 30, 2011, 07:51:09 pm
Yeah, those kind.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Tarran on November 30, 2011, 07:54:12 pm
Wait, where was my +1 strength bonus to attacking? Are you using a different system to mine or what?

Try again to bite Azkul. Also keep him looking at me no matter what to protect the villagers unless it prevents the villagers from attacking.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: micelus on November 30, 2011, 08:05:48 pm
Somewhat. I use agility to determine if you hit.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Nirur Torir on November 30, 2011, 08:08:49 pm
"THIS!"

Finish my spell! Telekinetic Force Arrows against closest leaders!
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Sinpwn on November 30, 2011, 08:16:20 pm
Conchobar gets up, still limping slightly, then turns to his revolutionary elves and Schketz.
"Ok, so. We need a plan if we're going to stage this rebellion. I tried finding some secrets and such, but all I got was a poisoned mana font. It is clear we need three things: Followers, Weapons, and a cause other than 'They are oppressive kidnapping bastards that deserve to die'. Does anyone have any ideas for how to achieve these goals, other than rampant mind control and dentistry?"
As he speaks, Conchobar gets the elf that was with Schketz to write down the ideas that may or may not be generated.

(Speaking of which, I should probably keep better track of my elves. Exactly how many are serving me at the moment?)
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: micelus on November 30, 2011, 08:19:44 pm
I think it was 5..4? 5.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Tarran on November 30, 2011, 08:23:35 pm
Somewhat. I use agility to determine if you hit.
Ah, so you do use a different system.

The only problem with your system is that it makes low agility, high strength characters useless. And Agility automatically becomes the single most important stat for survival.

Note: This is not "OMG YOU USE MODIFIED SYSTEM YOU SUCK" post.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Aklyon on November 30, 2011, 08:26:34 pm
Grab as much of the gold as possible and get out ASAP. Ignore everything else on the way out and avoid Koraelenth, theres always more treasure elsewhere...

Do not want to be near anymore than one of those things, and Korealenth is that one.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: micelus on November 30, 2011, 08:30:39 pm
Somewhat. I use agility to determine if you hit.
Ah, so you do use a different system.

The only problem with your system is that it makes low agility, high strength characters useless. And Agility automatically becomes the single most important stat for survival.

Note: This is not "OMG YOU USE MODIFIED SYSTEM YOU SUCK" post.

Didn't think of that. But it does make killing enemies easier...As long as you hit them. Maybe I'll revert to the old system. Or make having high agility a bad thing.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Spaghetti7 on December 01, 2011, 01:26:59 am
Egg? Food? But still no exit!
After Kefka has done whatever to the egg, smash it in anger!
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Shiney on December 01, 2011, 02:03:47 am
Sinpwn: Last turn I left a reply in the convo that needed some input from you. Did you not see it (It's the last spoiler), Or Should Schketz assume Chonchobar just ignored her on all counts?
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Yoink on December 01, 2011, 02:34:32 am
Oh dear. Another heap of boxes, which I'm supposed to release? No way this could end badly...

Koraeleth shall growl at the Other one, snapping his blood-dripping jaws in anger! "You said you'd leave! You'd leave me! Yagh! I do this, then you go! For ever! Never come back, not ever!"
He barges into the ruins, still snarling with pain and confusion, and do the Other one's bidding by tearing the all-to-familiar boxes open, hoping for a release from this horrible servitude.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Sinpwn on December 01, 2011, 11:07:12 am
Sinpwn: Last turn I left a reply in the convo that needed some input from you. Did you not see it (It's the last spoiler), Or Should Schketz assume Chonchobar just ignored her on all counts?
Agh whoops, missed it. Let's just say Conchobar said that Felon was a much better teacher than him, that they should indeed spar and that she could call him whatever she wanted.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: tomas1297 on December 01, 2011, 02:33:30 pm
(Nirur used "telekinesis" as an arrow-ish attack. Could I use, for example, "heat" as a fireball spell, "harden" as a paralysis/petrification spell and things like that?)

 Seeing no other choice, Astaroth keeps fighting. (If the GM let's him) Before continuing to bite and claw enemies, the dragon attempts to use his heat spell to create an aura of flames around him, to damage nearby enemies.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: micelus on December 01, 2011, 03:04:50 pm
Exactly. You can use spells for many purposes, except the harden one. All it does is make your skin harder.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Firelordsky on December 01, 2011, 04:49:51 pm
Search around for signs of life.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Shiney on December 01, 2011, 10:26:12 pm
Spoiler: Chonchobar\Sinpwn (click to show/hide)
Spoiler: Schketz\Shiney (click to show/hide)

(Edited for format)
---
(Yes I know there's technically no action made by my character this turn, but Sinpwn has informed me there likely wont be a reply till next round and I don't have an action until that reply, So feel free to move forward.)
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: micelus on December 04, 2011, 04:58:25 pm
Bump for Azkul.
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Azkul on December 08, 2011, 11:52:32 am
continue attacking the peasants
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: Nirur Torir on December 14, 2011, 09:22:36 am
Rolls?
Title: Re: Rise of Dragons RTD:Turn 29, Awkward Conversation and Insane Ramblings
Post by: micelus on December 14, 2011, 03:37:53 pm
Soon...hopefully.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: micelus on December 15, 2011, 03:49:11 am
((Sorry for delay...Was lazy. Remembered I wrote up most of the turn ages ago. Derp. Also, would anyone mind if I abandoned this? I think I screwed up the game system far too much to be enjoyable...))

BrokenHold
 
 Nirathi(Nirur Torir)

(3+5+2) The spell has been weaved and fitted with another. You unleash the spell not on the slaves themselves, but the slavedrivers. For a minute, nothing changes. The slaves fight on and the slavedrivers seem unchanged, but then they all fall over, as if struck by arrows. (1) While the slaves around the leaders are shocked and seem less aggressive, most of the slaves have no idea of what has happened. They fight on. (4d2=4)

-7 mp
-4 hp

 Astaroth(tomas1297)

(3+2) You leap out of battle and cast a spell. A ring of flame appears around you, capable of burning all around you, friend and foe alike. (6-1) Your skin remains hardened for battle. You charge back and continue battle, although the dwarves are loathe to go near you. (2) vs (2). While the flame around you protects you from enemies getting too close, it takes some time getting used to; you constantly burn yourself as you move forward. Even though, your enemies seem fearful to attack, in the end, you hurt yourself more than you hurt the enemies.

As you try to kill more slaves, flames start spewing from one of the breaches. Out of it emerges a dragon. A huge one, fully grown. It casts some kind of spell-must be a spell- and a large amount of the slaves just melt away. Literally.

-4 hp

 The Prisoner
 
 Conchobar (Sinpwn)

(2) Thralls, being as they are, are noted for a slight lessening in overall intelligence. But then again, their intelligence wasn't much to begin with, besides the mage, that is. (2-1) For followers, they have no idea. (2-1) Weapons are hard to get unless your a guard...Or you look outside of the stronghold; in the forests above and below ground. (1-1) As for causes...They suggest an increase in dental education. (5-1) While their ideas are completely idiotic, they have an on getting weapons. They suggest bribing the guards or perhaps joining the guards. Not too hard. Secondly, they could sneak out into the forests and make some weapons out of raw material and equipment lying about. They further say that many of the logging camps below ground are deserted for large parts of the year; lack of workers and all.

The Watcher

Schketz(Shiney)

You listen.

The Pack

Alterix(Alkyon)

You know those artifacts are bad to have. Instead, you scoop up as much gold as you can, and hightail it out of there. You swear you heard chiming sounds as you left the room. (2+1) vs (4). As you hastily try to leave, you see Koraeleth coming you way. You try to hide and circle around him, but he notices you. He doesn't stop to do anything however, just keeps on walking, looked angered though. You head back outside and prepare to fly. As you do, the whole ruin starts shaking...

1200 Gold

Acheran(Tarran)

((Revertin'))

Your murderous kin continues his attack on the peasants, tearing and throwing them. (5+1) vs (2-1) You mumble something about Azkul's honour, his shame at killing such lowly creatures. He actually looks at you, thinking upon it. Then you try and bite him. (4+1) vs (6+2) He doesn't even flinch.

[Azkul Roll:6]. Random Event. As your fail killing your brother, the peasants fall to the ground clutching and tearing at their ears. You look around for a threat, and at first see none. Then you see what looks to be a black-clothed humanoid at the edge of the village. As you look, you feel something entering your very mind. As you feel it, you start hearing a (2) feminine, demanding, and painful-to-hear voice. "doT daKe. PlAYYiing whIn Busness needs DonE. A series of images appear within your mind. A gleaming fortress, of trees and stone. TEk It FO uS.

Spell gained: Gleam of Insanity- Turns target(s) insane while giving caster complete control over them. -2 Good Stat.

Koraeleth(Yoink)

With extreme anger, you enter the ruins. The ruins are old and dusty that you know...But you can sense something familiar about the place. (4) You also see that the walls, ceiling, and even the floor are marked with some runic script...Somehow, your able to understand sections of it. (2+1) vs (4). As you trudge on, you see Alterix. He seems to be hiding from you, not very good at it, he is. You reach a room filled with some treasures...and the artifacts you searched for. So many. It's not just a shelf of them, but a whole room of them! You notice that the whole room is made of the cubes! All of them emit a chiming sound...You break each and every one of them open. (4) As you open each cube, you feel calm...No voices entering your body and even the Other is silent. Finally you dismantle the room. Nothing remains but dust and gold. PAWN. As the Other screams that word, it falls silent and disappears...For now. The whole ruin starts shaking and moving.

+15 EVIL

Jaxar(Spaghetti7)
(2) You hit the pedestal. The egg moves not at all.

-2 hp

Kefka(Firelordsky)

(1) Utterly no life...Not even a corpse or wilted plant.

The Monster

Azkul(Azkul)

Your murderous kin continues his attack on the peasants, tearing and throwing them. (5+1) vs (2-1)  (4+1) vs (6+2) tries to tear your foot off, but fails. Hah!

[6]. Random Event. As your slaughter of the villagers continues, they all suddenly fall onto the ground, tearing at their ears. Both you and your brother-rival look confused, but unaffected. Looking around, you see black-clothed humanoids, at the edge of the village. It looks at you and suddenly you fall onto the dirt, grabbing at your head. A voice speaks to you. No, not a voice, a thought. It felt strong, ancient, knowing. ENOUGH FOOLISHNESS. (6) You suddenly "see" images in your mind, of a great figure. It is surrounded by snow and slaves of all kinds. ABSORB POWER.

Spell Gained: Devour Soul-Takes the soul of a creature. May give the caster new traits or abilities. Absorbs health. -1d4 to random attribute.

Spoiler: Yoink/Koraeleth (click to show/hide)
Spoiler: Firelordsky/Kefka (click to show/hide)
Spoiler: Spaghetti7/Jaxar (click to show/hide)
Spoiler: Azkul/Azkul (click to show/hide)
Spoiler: Tomas1297/Astaroth (click to show/hide)
Spoiler: Sinpwn/Conchobar (click to show/hide)
Spoiler: Aklyon/Alterix (click to show/hide)
Spoiler: Nirur Torir/Nirathi (click to show/hide)
Spoiler: Tarran/Acheran (click to show/hide)
Spoiler: Schketz/Shiney (click to show/hide)
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Tarran on December 15, 2011, 04:02:08 am
Abandon it? Aww, well okay, if you really want to. Goddammit I'm running out of RTDs I'm in! D:

What did you think you screwed up, anyway?

Regardless, oh dear lord Akzul's got a godspell.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: micelus on December 15, 2011, 04:07:31 am
Godspell? *reads over* Oops. He has to kill the creature first.

And why I feel like abandoning it? I've stripped the system of proper combat, given out obsolete traits, and I don't follow my own rules very well...But meh, I'll probably keep this going until everyone gets bored of it. Just wanted to say that I do feel like abandoning it every now and then.

And if I do abandon this, I was planning to do a stripped-down version from scratch...
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Tarran on December 15, 2011, 04:18:43 am
Godspell? *reads over* Oops. He has to kill the creature first.
Whew, thank goodness.

And why I feel like abandoning it? I've stripped the system of proper combat, given out obsolete traits, and I don't follow my own rules very well...
Proper combat? What's proper combat supposed to be anyway?

Obsolete traits? Like what?

What kind of rules did you fail to follow? And I don't follow my own rules very well either, it doesn't truly matter in my opinion if you fail to follow rules unless it's something like a 5 turning into a 1 or such.

But meh, I'll probably keep this going until everyone gets bored of it.
No, dude, if you really don't like doing this, don't do it. I'm certainly not entire-actually, I am kinda getting bored due to the extremely long time fighting is taking. But still, the point is, it's not a matter of if we want to play this or not, it's a matter of if you want to GM this or not. This game becomes a job if you aren't at least slightly interested in what the players are doing or going to do.

Just wanted to say that I do feel like abandoning it every now and then.
Unless you fluctuate between loving it and feeling like abandoning it, I have a feeling you should just abandon it then. If you fluctuate, then you should only post when you feel like making a turn.

And if I do abandon this, I was planning to do a stripped-down version from scratch...
Really? I thought my original idea was striped down already. ???
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: micelus on December 15, 2011, 04:22:34 am
Oh sorry, I meant Dwarmin's combat in his dragon RTD...Got tired of doing that. As for obsolete trait, refer to Azkul. And yeah, it does fluctuate between love-hate...And forgetting this even exists.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Tarran on December 15, 2011, 04:37:21 am
If you don't like the obsolite trait, 'frickin remove it man! It's hardly an excuse.

And if it's a love-hate relationship... Well, only you can figure out if you really want to do with it then.

If you're planning on continuing it then, okay.

"What... why... who... GET OUT OF MY MIND! I WILL NOT ACCEPT YOU SCREWING AROUND IN MY MIND! And go take that fortress yourself you lazy bastards!"

Eye of Insanity on Azkul. Make him charge into something poky, like a pitchfork or such. If none are available, have him charge the figure.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: micelus on December 15, 2011, 04:44:39 am
Yeah I feel pretty dumb from saying that..
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Shiney on December 15, 2011, 07:24:07 am
Also, would anyone mind if I abandoned this? I think I screwed up the game system far too much to be enjoyable...

I would mind, because I have put some effort behind my character, but I wouldn't blame you.
I've run these kinds of things before and they can become extremely tedious if you're not absolutely happy with what you have.
I've also tried to create a game using a very open world as you have, with many players, and distant places... If you can manage it all, its a great game, but it's very easy for it to become a confused mess with little story that exists only to eat hours from your day on a regular basis.

I will say I'm enjoying this little game however, though I've noticed one blaring oddity with it:

There is no unified concept of time.

In one turn one character might perform a simple action within a few seconds, while another might do some serious cross country traveling, or fight an entire battle, or do something that requires hours or days.
Given the spread of the characters, this hasn't had much of an effect yet, but as more come together, this could prove to be a problem.
Not that having no unified concept of time cant be a good thing. It gives us more freedom in what we do.
The problem lies in that each of your players have different play styles And you have no structure at all.

Take Azkul for example. He typically posts a single, simple, action.
This play style is good for games updated every day, or more even, but this one averages at a week. Just how long has he been in this fight with Tarran?

Now lets shift to the other end of the spectrum. Look how I post. I try to make my turns as complex as possible because of the slow update speed, that way the story keeps moving. I Got through a number of encounters in very few turns, Albeit Schketz ran, But even if I had her Fight, I would have given you enough information to finish that fight within 1-2 turns. My turn would be like a little program, with If's, Then's, and Else's.

But consider this... What if I was fighting Azkul?
How would you handle our two styles?

I would would have a turn full of tactics and conditions, Azkul would have his simple, perhaps somewhat reactive turn.

It wouldn't be fair to Azkul to run the entire fight using my conditionals if he didn't have any to match, because I'd have a meta advantage from play style. But I as a player certainly don't want to be ignored, nor do I want to be locked in combat for over a month.

You could force me to write short turns, or Azkul to write long ones, but suddenly changing the rules of play for a single occasion would be jarring to us both.

What you need is some sort of... standard, for turns, be it something as complex as an enforcement of time, or something as simple as recommending a style of play.

However, this brings me to another folly of your turn construction:
The way you End turns is Erratic at Best.
What Do I mean this?
Look at a few of the turns, Look at how many decisions each of the players have at the end of each of their turns.

You'll note that sometimes, a players choice is completely open, with or without a plot for them to explore, But other times, They only have have a limited decision to make, and then still other times They have only one obvious action available.
When you Started Schketz, You said There's a guy in the forest surrounded by unfriendly things. My only choice is to try to save the guy.
Yes, I could Technically ignore him, but I wont, because doing that wouldn't move the game along, or be fun for that matter.

A few turns back you stopped me at a door.
My only choice to go through the door.
Did you expect me to not go through the door? My character had no motivation not to.
You even knew how Schketz would enter the door, because I mentioned her decision to try and be sneaky.
But you stopped me at the door.
Effectively costing me a turn, slowing the game down.

And I'm not the only one who this has been done to.

One of the biggest challenges of writing an RTD is putting your players in open or decision making positions Every Turn.
I can think of only two exceptions to this, When your getting exposition out of the way, or when a player has somehow been incapacitated, and when that happens, it should be dramatic and fun.

If you can do that, the game will be more fun for both you and the players. If you cant, this will become a chore for you, and a bore to the players.

The fun for you isn't in writing a story or creating a world, it's seeing what your players do with it, and the fun for them is seeing what they Can do.


In my Honest opinion, it doesn't matter that your system has been largely ignored up to this point.
This game doesn't need more numbers to be fun.

If you want my advice...
Try to get people to post more than simple actions. The more time the characters are in the hands of the dice each turn the better. Why is it better? Well my next piece of advice is to...
-Kill some people. 3 Sounds like a good number. Based on your comments about many turns, you seem to have difficulty running so many at once. I honestly HATE it every time I read "Shortened Turns". I can understand why you do, but if you have to do that, you have too many people playing. Don't do it arbitrarily, but you cant be afraid to be lethal.
And finally...
Put some more effort into the turns. Even if that means delaying the turn a few days. (This will be easier with fewer people obviously)
If you don't put a little love into this kind of thing, it will feel like you have to drag everything along, But if you do it right, we'll write the story for you, and all you'll have to do is give us a nudge here or there. But We'll never be able to do that with constantly "Shortened Turns", and if we cant, then this wont be much fun for you.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Tarran on December 15, 2011, 07:46:00 am
Quote
Try to get people to post more than simple actions. The more time the characters are in the hands of the dice each turn the better. Why is it better? Well my next piece of advice is to...
Yeah, people sometimes need to post more complex actions. Azkul just makes me upset by how darn simple his actions are. It feels like he's not even trying, sometimes just skimming by without capitalization even. It doesn't make fighting him fun, it makes it annoying.

I, myself, would post more complex actions...

...but I lack anything I can see what I can be complex about.

Quote
-Kill some people. 3 Sounds like a good number. Based on your comments about many turns, you seem to have difficulty running so many at once. I honestly HATE it every time I read "Shortened Turns". I can understand why you do, but if you have to do that, you have too many people playing. Don't do it arbitrarily, but you cant be afraid to be lethal.
...For recommending this, I volunteer you to be killed.

Quote
Put some more effort into the turns. Even if that means delaying the turn a few days. (This will be easier with fewer people obviously)
Hey, man, sometimes people just lack artistic talent, sometimes they just don't want to post all sorts of complex fluff, and sometimes action results can't be fluffed. If you were telling me to put more effort into my turns, I'd be quite annoyed.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Shiney on December 15, 2011, 08:18:49 am
Quote
...For recommending this, I volunteer you to be killed.
Hey, I understand for such a recommendation, I'm on the chopping block as well, I wouldn't expect otherwise.
It's not like I want him to Choose people to "Kill off"
Rather, perhaps make a few situations that will very likely end up in deaths, but could be avoided if the players have a little luck on there side and put some thought and effort into their actions.

I played some Dungeons and Dragons a couple years back, where somehow, throughout the course of the game, everyone had control of two characters for... some reason. The DM got overworked, so he gave us a ridiculously hard quest, that required us to take alot of risks. It culled our numbers, and we where able to continue playing, if the Game Master is overwhelmed by the number of PC's, then either someone has to die, or the game risks collapsing.

Quote
Hey, man, sometimes people just lack artistic talent, sometimes they just don't want to post all sorts of complex fluff, and sometimes action results can't be fluffed. If you were telling me to put more effort into my turns, I'd be quite annoyed.

If I had an opinion of your turns that I wanted to share, Then I would give it to you whether or not you wanted to hear it. I consider it disrespectful to do anything otherwise.
I know both you, and Micelus, already put a lot of effort as it stands into what you do, and I can see how it might be a bit insulting to suggest you're not giving enough. The way I see it, Micelus DOES have artistic talent, he wouldn't be doing this if he didn't, and I like his style, but even he admits to being lazy about this whole thing. That's part of what I believe is killing this, and so I express that.
Because I want to see more of this game.
Because I want to see more of his "Art"
And because I want him to enjoy making it.

Thats why I said what I did.
It was out of a desire to see more, and a respect for the Artist.

So you can be annoyed.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Azkul on December 15, 2011, 02:27:23 pm
Devour the soul of a peasant

It's necessary to post simple turns because it is impossible to see the results of an action until a turn has been posted, thus limiting the size of posts.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Shiney on December 15, 2011, 06:01:02 pm
If's and then's my friend, if's and then's
Like, IF your action succeeds, THEN do one thing
or IF your action Fails, THEN do another thing.

Or you could do something like:
Fight this way with this strategy, but IF I get down to X number of hitpoints THEN change to this other tactic.

or you can try to predict what an enemy might do, and prepare accordingly

Do Something
and then IF the enemy does this, THEN I do X
or IF the enemy does that, THEN I do Y
or IF the enemy does the other thing, THEN I do Z
and IF the enemy does none of the above, THEN go to Plan B.

and plan B can be a simple action, or another entire conditional list.
If you wanted to be really complex, X, Y, and Z could all have their own conditionals too, from the above fail or succeed check, to their own entire lists.

Now yes, each consecutive action you use conditionals to post gets exponentially more complicated, but think of it this way:
While it may take over an hour to type up enough conditions to perform say... 4 actions, If this game updates once a week, you just got an entire month worth of actions in one turn.
If you don't feel like spending that much time, 3 actions worth of conditions takes less than half as long to type out as 4 actions worth, and 2 actions worth generally only adds a few extra minutes more to what would be a standard reply, yet it doubles the speed of the game, moving things along tremendously.

Additionally, sometimes you can just post multiple actions that arn't dependent on each other.
Say right now, your devouring a peasant's soul. If you wanted, you could devour a peasants soul, AND THEN continue attacking your brother. You could add a conditional to that, say if the soul devour fails try it again, but you don't need to.
Your character will perform the second task if possible.
Not only that, but if there is some sort of unforeseen event, Micelus, historically, has been pretty good at adapting your intent to the situation.

Another thing you could do, is describe a style of fighting for your character, his general tactics, and then use a simple conditional to define when the combat or turn should end. Its more efficient than doing things action by action. (Note that I'm going to ignore the appearance of the black cloaks for this example) Instead of "Devour the soul of a peasant" You could say "I focus my attacks on the peasants [Until:X] and Devour one's soul while I do so [Optional failure reaction]. I won't focus on my brothers attacks [Unless:Y, or X].

What your doing now is a single action, but you could set your turn up to allow your character to make many actions. With my example, your character can be run entirely by the dice until the situation changes significantly, either by the Game Master's discretion, or by the evocation of one of your (or another PC's) conditions.

You've set up some of your actions this way, such as "Azkul continues attacking the peasants", but that's not a whole lot of information for Micelus to run on considering your situation. Peasants are present, and you've addressed them, if they where the only ones present, "Azkul continues attacking the peasants" could go on until either you, or the peasants, are defeated in some way, however, you have other forces around, PC's no less. Your actions MUST address all parties in the area, especially if one of those parties is another player, otherwise you'll find your turns constantly stunted, because the situation will continue to change outside of your direction.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Nirur Torir on December 16, 2011, 12:47:56 pm
(I think I gained MP from my spell, and am now overcharged. I'm also at full BP, despite healing myself earlier.)

Is there no other way than to kill them all?

So be it.


Attack, with teeth, tail, and telekinetic slices, and inspire the dwarves to greater glory! Unless the battle's going very well, Nirathi will then hang back to heal, both herself and any dwarves who disengage needing healing.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: tomas1297 on December 16, 2011, 03:18:57 pm
 Astaroth hangs back trying to avoid combat, and approaches the dragon, trying to figure out who it is and to thank for the help.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Spaghetti7 on December 16, 2011, 05:50:03 pm
SONIC BOOOOM THE EGG!
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Sinpwn on December 19, 2011, 12:23:59 am
"I... see... If this is the case, then it is time to divide up work. Triffi, stay here and continue to oversee things. Teach Schketz magic if she wishes. Dentist, continue learning the arts or oral caretaking, especially the part about not killing people. Future holder of great power, your task is to find any living being you can and bring them back here. Chances are we can make them a thrall, otherwise I can simply reanimate them. You other two, one of you help with animal collection and one of you bribe the guards to be more lenient."

Conchobar turned to Schketz and pointed to Triffi.
"Schketz, this is Mr. Triffi. He can teach you magic."

Meeting done, Conchobar works with Triffi to improve the spell used to make Thralls to work with any living being and be less detectible.

(On my character page, there are two different elves with the last name Triffi. Is this an error, or are there two?)
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Shiney on December 19, 2011, 04:11:39 am
(Schketz, while somewhat put off by Conchobar's cool reaction, is quickly placated by the opportunity to learn some interesting magics.)
*Looks to Triffi*
"So, Mr. Triffi, You Know Magic? I remember the first time I tried to learn magic... I was... 4 Years old... The Arch-Mage's apprentice taught me for a week, we didn't get to any spells, just the basics of magic... I remember him saying... "DAMN IT SCHKETZ! For the Last time, STOP TOUCHING MY TOOLS! Dragon Saliva has magical properties!" I liked grabbing things with my mouth back then. Feeling things with my claw is one thing but tasting it is another. Especially if it's something Shiny. He had lots of Shiny things. ANYWAY, not long after that, I saw him bust out of his lab, his eyes where all green and his hair was on FIRE. He ran screaming through the courtyard and jumped straight into the fountain. Then he saw me and said "YOU STAY AWAY FROM THE LABORATORY!" I never got any more Lessons from him. I asked the Arch-Mage but he just laughed and said "Maybe when your older." He never paid me much attention. A year later I left. I've been older, but I haven't been there."
"I seem to have gone off on a tangent."
"So, What Kind of magic do you know? I've always wanted to know how to Disguise myself, Be like you little people, walk around on two legs and... just be able to blend. It would be really fun. Useful too. Oh, invisibility would be cool as well, perhaps even more useful, and I saw that elves here can do that, so maybe you do? OOH, and Fireballs, I saw Fireballs too, Can you do that?" And This.. Thrall.. Thing... Whatever Chonchobar uses to do his mind control... I think knowing that is important."

Schketz will attempt to learn magic from Triffi. She wants to learn Shapeshifting, Invisibility, Minor Dominate, Fireball, and anything else Triffi might now, in that order.
(If he doesn't know one one just go down the list.)
If Triffi for some reason doesn't know any magic, Schketz will bug Chonchobar about it.
Schketz is very adamant about learning any sort of disguise, shape-shifting, or invisibility spells. If she fails to learn those, she will continue trying. If she does learn them, she will spend extra time practicing them, attempting to master them.
(If she can learn no such spells from Triffi, But does learn something else, She'll work to master that instead.)
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Firelordsky on December 19, 2011, 05:07:33 pm
Go back to Jaxar.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Aklyon on December 19, 2011, 05:17:05 pm
Fly away and/or flee from the place as quickly as possible.
Title: Re: Rise of Dragons RTD:Turn 30, For the Evilz
Post by: Yoink on December 28, 2011, 11:37:44 am
Koraeleth shuddered, feeling alternately horrified at what he'd done, (even if he wasn't quite sure what) relieved at once more having control over his own mind, and terrified at being, for the first time in his young, unlucky life, truly alone.
It was time to leave this place.
He sprints as fast as he is able from the ruins, heading for safety outside before collapsing to catch his breath. (If he makes it, obviously.)
His newly-lucid gaze falling on the shredded remains of the female drake, he lets out a low moan of shock. "What... What did... What did I do? How this happen?! I didn't..." Remembering the even greater evil he just did in releasing those demonic creatures from their prisons, he raises his head towards the sky for a long, awful roar of sorrow, confusion and anger at himself, not to mention fear at this strange world he's found himself in.

Having vented his emotions thusly, he shall launch himself into the air, spread his wings and rise into the sky, desperately searching for the way back to his birth-cave. Surely Mother can comfort him, tell him it's all right, not his fault... He didn't know! It wasn't him! And he never got to say goodbye, with that horrible Voice in his head! Yes, sure, she did tell them all to leave... But she has to help! He is Koraeleth! Obviously it was just the others she wanted gone!

"Mother... Mother must help me! Must find Mother!" He whimpers derangedly to himself as he flies, heading for the cave he was born in to collapse in a crying wreck at his Mother's feet. If he can find her.

((Sorry for not posting earlier, I thought this was abandoned! I really hope it's not, I enjoy playing an insecure, until-recently posessed, emotionally unstable dragon! :D ))