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Dwarf Fortress => DF Community Games & Stories => Topic started by: Fleeting Frames on June 25, 2017, 03:24:40 am

Title: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on June 25, 2017, 03:24:40 am
Solstice Chronicle of Romantic Volcano of Caskets
On 1x1 embark:
(https://i.imgur.com/4djTCUu.png)

Decided to make a thread to detail the events and history of a fort founded on My most purposefully difficult/complicated worldgen to date (http://www.bay12forums.com/smf/index.php?topic=158646.msg7488659#msg7488659), with some dfhack tweaks:
.....Using PatrickLundall's plant diversity script and my quick animal adaptation of it (with semi and full mega animals - a happy accident) to populate the missing one-fifth of plants and animals in 1387/1394.
.....Using his setsavagery to fix temperate grassland's savagery to joyous from mirthful, as well as bunch of other holes left by...
........moving other 60 necro towers over to embark range.


What you'll likely see in this thread:
1) Screenshots. I have hotkeyed script for cropping, uploading and providing the link for one quickly.
2) Exploits/Design. I have fondness for making things work not in the way things should work. Don't expect to see every one of them, though.
3) Not so much in-detail exploratory RP on events, at least from me. DF's in-your-face stories can be quite stunning, but spending hours writing dialogue, inner monologue, analysing relationships and traits is ....Well, spending hours on these things and not other things.
3a) That said, others can write it better and quicker than me. For the purpose of encouraging audience participation, I'm willing to name any creature to any not off-putting name that hasn't already been taken/used.
4) Double+posts, probably. I doubt every update I'll post will garner a response.



Hindsight from 2021 march:

Have you ever heard only one part of phone conversation? The early chapters are lot like that.

Little is without meaning, and everything happens and is posted for a reason. Some of them are cautionary tales, others are just things I learned, but many are preparation for plans decades in the making.

But I should post more reasons in the future, as without them the events make little sense.

The below can be considerd spoilers, but also required information why I do what I do:
Spoiler: Initial goal log (click to show/hide)

But certainly, things have arisen that I didn't foresee in 2017. Many scripts and designs and even new plans!

Spoiler: New goals (click to show/hide)


With that said, here's an index:

Map on dfma (http://mkv25.net/dfma/map-12814-desert-cityofglades), using biolinum. Second and third year using Dragonmaster's tileset.

1-6 Lost experiments arc: Don't get attached, for I reembark over and over. Do learn stuff. Do parse sentence fragments with partial context.

1: In which the embark is done. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7494638#msg7494638)
2: In which I underestimate wildlife (http://www.bay12forums.com/smf/index.php?topic=164646.msg7495250#msg7495250)
3: In which I underestimate academic impact of thug life (http://www.bay12forums.com/smf/index.php?topic=164646.msg7503082#msg7503082)
4: In which I tweak embark and fix names. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7508238#msg7508238)
5: In which I ruminate on importance of fighting and repel an owl (and undead siege, but that's evidently less important) (http://www.bay12forums.com/smf/index.php?topic=164646.msg7511449#msg7511449)
6: In which I do more library test, change half the army to dual-wield and greet new life. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7525297#msg7525297)

7-12 Outline arc: First blood and river fort setup. Still many sentence fragments but desired volcano-river-city takes shape.

7: In which start building, producing, piercing and peeking. Gotta love more than 1 dwarf working. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7526983#msg7526983)
8: In which I work on wall, scaffolding, obtain iron, set up cavern traps and enjoy charming sieges from all sides. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7586411#msg7586411)
9: In which I contest well-placed siege with wooden weapons and bathe Bridge of Death in blood. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7587102#msg7587102)
10: In which I recover from siege, fail to get merchants and only pick 1 visitor to join my corpse-strewn oasis (http://www.bay12forums.com/smf/index.php?topic=164646.msg7638069#msg7638069)
11: In which I welcome new migrants, change to Dragonmaster's graphics set and prepare for winter. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7800965#msg7800965)
12: In which I repel undead but bleed to buzzards, then do infrastructure 'till midwinter. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7802457#msg7802457)

13-18 Tweak&trick arc: The tale of what I do, but with complete sentences.

13: In which switch to home-compiled twbt-next, deal with bird and birdmen - for the time being, drop glade further and have spring interrupt setup for two repeaters. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7818692#msg7818692)
14: In which I slew siege, became recognized as state, proceeded further with tombs, traded with elves (http://www.bay12forums.com/smf/index.php?topic=164646.msg7823689#msg7823689)
15: I welcome migrants, start a notary, redirect animals, fight 3-way battle & get human breeding pair (http://www.bay12forums.com/smf/index.php?topic=164646.msg7838262#msg7838262).
16: In which I prep, marry and welcome humans & alter tileset a bit again. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7848878#msg7848878)
17: As summer passes, magma, migrants, merchants and egg/world/trade exploit knowledge is obtained (http://www.bay12forums.com/smf/index.php?topic=164646.msg7860353#msg7860353)
18: Midautumn of mistakes and repairs - first (accidental) migrant  wave without exotic preference. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7870223#msg7870223)

19-22 Item arc: 8 months away have given hindsight, and more hints of storytelling, though I still look at sieges in detail.

19: In which climbing corpses realize poets and picklords cohabitate and I reckon on the number of dead. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7983060#msg7983060)
20: Winter and 1395 passes - along with dwarf bone armor stand, best armorer, newer twbt and two bugs (http://www.bay12forums.com/smf/index.php?topic=164646.msg7992745#msg7992745)
21: I whoop in joy and draw a map, as the 1396 spring elven siege brings me steel longswords. (http://www.bay12forums.com/smf/index.php?topic=164646.msg7999376#msg7999376)
22: Geshud, angry & shy & my first human birth in DF. TWBT rework, ‼mechanism‼ mood, start/abort of drown training. (http://www.bay12forums.com/smf/index.php?topic=164646.msg8056450#msg8056450)

23-24 Micromanagement arc: In-game, a day. IRL, 4 month break leads me to value sieges less, however.

23: Slew steel-bearing siege, got appropriate image on mechanism, bought out humans, and posted 2 new scripts (http://www.bay12forums.com/smf/index.php?topic=164646.msg8075056#msg8075056).
24: Summer 2: Microed decorations, new tricks and paths - gem window animation and stone from floor exploit. (http://www.bay12forums.com/smf/index.php?topic=164646.msg8095298#msg8095298)

25-29 Death flags & micro arc: There's a story, and I react to it, returning to earlier form.

25: Romance! Caskets! And a Volcano! The dying breath of cheated nova gives a clue to neverborn & new baron! (http://www.bay12forums.com/smf/index.php?topic=164646.msg8102083#msg8102083)
26: Finishing up long-awaited progress with both magmagenerator and constructmultiz, short but significant turn of the season. (http://www.bay12forums.com/smf/index.php?topic=164646.msg8115557#msg8115557)
27: Zombies: few ; Construction accidents: many . As I return with tileset/TWBT fixes, obsidian is cast. (http://www.bay12forums.com/smf/index.php?topic=164646.msg8141631#msg8141631)
28: In the second half of winter, first taste of fiendish soot goes into new cleansing trench, and Tekkud enters the world as Moldath leaves it. (http://www.bay12forums.com/smf/index.php?topic=164646.msg8144724#msg8144724)
29: Greetings, spring 1397! Greetings, fiendish soot! Greetings, zombies, crabs and demons! Goodbye, Ïton Bekaravuz! (http://www.bay12forums.com/smf/index.php?topic=164646.msg8171470#msg8171470)

30-Present ??????: Steam prompts 7-month pause, not all of which is spent idle.

30: Summer 1397! New dfma map! Decorated swords, demonic accidens, unexpected crashes, and of course some more zombies sieges and migrants! (http://www.bay12forums.com/smf/index.php?topic=164646.msg8242485#msg8242485)
31: End of Summer 1397. Introduction of & graveyard, and testing of trees and dead. Wind longsword decorated for Meng. (http://www.bay12forums.com/smf/index.php?topic=164646.msg8253968#msg8253968)
32: Autumn 1397. Fall of Guild Representive & Mayor Ejas and rise of duchy. Sometimes, I am too optimistic, and that bites. Rakust, meanwhile, thinks of moon. (http://www.bay12forums.com/smf/index.php?topic=164646.msg8277125#msg8277125)
33: Last 5 updates, II: Corruption‼ I welcome goblins' siege, the powers of the world, the spider, magma-cart casting. I dream of fixing the world. (http://www.bay12forums.com/smf/index.php?topic=164646.msg8298980#msg8298980)
34: Reveal of necroskin splitter & simple delights of unrevealed capturer working out. End of winter 1397. (http://www.bay12forums.com/smf/index.php?topic=164646.msg8302241#msg8302241)
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on June 25, 2017, 03:27:01 am
So! Decided to make the embark....

First things first, skill setup. I'll likely get sieged on first summer day (especially with moving 60 towers near it just before embark), and I'll also want a library, so....

6x 3 Figher/2 Library skill/5 shield user?

Also a crafter/expedition leader. Luckily, have someone without item preferences:

Spoiler: Zaneg Lòrag (click to show/hide)

Hating on crafts? Liking Romance? Not sure if I want to make her a philosopher...But might as well. Going to make lot of crafts, with great creativity, and console lot of people as intolerant lone wolf.

Giving them Adequate Consoler/Pacifier, Proficient Logician and Novice Leader (though this last one is military...well, one day!)

Others six?

Competent Fighter, Proficient Shield User and adequate skill in a theoretical skill - one each of Fluid Engineer/Optics Engineer/Geographer/Chemist/Astronomer/Mathematician. Honestly, I don't expect them to maintain those, but to give the seed of those skills over to other people to discover.

As other things...

Well, 5 turkeys - 2 male, 3 female - for leather and food, a dog each for early defence, as well as


Finally, there's the matter of names.

Group name...Okay, I've got to like these dwarves:
(https://i.imgur.com/hNH9qp5.png)

You know, I don't even need to consider anything else, it's just that...awesome? Ego-stroking? Full of Hubris?
As for fort name ... Hm. Theme would be nice. Library, so reason is already in, and going to try to brew all I can, so beertavern...

(https://i.imgur.com/KB4flTQ.png)

Close enough, the group is infallible anyway. What's the worst that can happen?

*waits for embark site to load*

...And all airshears are tundra.

Quote
[DFHack]# die

Next time, I'll move towers after estabilishing a suitable air layout. I already have in mind how to use it, too ♥
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on June 25, 2017, 08:29:30 pm
Alright, go go go.

First, two savagery tweaks - to forest and grassland
(https://i.imgur.com/XKLRiWu.png)

And then embark from profile...
(https://i.imgur.com/PEE5HpF.png)

...All have item preferences. Lets try that again. Not even embarked and already savescumming, heh.


...and embark has river otters. I want fish!

Well, nevermind. Anyway, found a dwarf who likes battle axes and decided to shift from

Fighter 3/Shield 5/Scholar 2

to

Fighter 2/Student 1/Spec 5/Scholar 1/Teacher 1

Where Spec = Shield/Dodge/Armor/Biter/Wrestler/Fighter (who gets Teacher 2/Leader 1 instead, and an axe).

Which granted me some points left over, so spent that on six more periclase.

....Still no fishes.

*tries again*

Found fishes...And the treetops' all snowy. Well, never mind resetting, I'm setting the air shears manually with adapted PatrickLundall's shearcenter. Not the same, but eh...It'll have to do.


*actually looks at him*

Actually, a philosopher that hates knowledge? That's not going to work. *proceeds to get three of those in a row*

I swear...Very well. Tobul Shorehames (https://i.imgur.com/b7TsmPd.png) shall spread values of laziness, drama and competition.

Onto actual actions. Ingish Pricewind (https://i.imgur.com/4O9s9Vo.png) becomes the leader of a six strong Cradled Cities. (Novice Leader but preference towards picks, not sure which weapon to pick here. Going with axe.)

Then, primary designations: Marking down all willows and highwoods for cutting, restricting brewable saplings from travel, getting all plants currently on surface, training the dogs, mining a fish catcher, butchering pack animals, and, hm....

Painting tavern, library and temple zones - on off-shore, unreachable by dwarves...

Oh, some sparrow people?
(https://i.imgur.com/bnAT3dj.png)

That may be a complication...

(https://i.imgur.com/mT5scLD.png)

Doggos.

(https://i.imgur.com/iayIxEj.png)

Dead doggos. Couldn't even slaughter in time.
...........

17th Granite, 1394: Armor stand is constructed, and the 6-man squad can start to train.
(https://i.imgur.com/lj4EQVa.png)

With that, all labors fall to expedition leader for now.

........

And first bard by the end of granite. Wrong side of the river, though:
(https://i.imgur.com/ANhaK33.png)

I try to give them tavern/temple to do things in and restrict civs from it with a burrow. It works.

.... The expedition leader becomes Novice Mechanic with the linking of the last cage trap

(https://i.imgur.com/0PGrmK0.png)

as the people start sparring on 13th.

(https://i.imgur.com/tFAkmlj.png)

It seems 1 milkfish already escaped by then, though....

Well, four is ok too. Just need floor bars to prevent the cages being lost in aquifer

(https://i.imgur.com/qfG6Yzd.png)

And it's done!

(https://i.imgur.com/XWkFK61.png)

Also?

(https://i.imgur.com/2YHTUIm.png)
Yoink!

..........

Finally captured milkfish
(https://i.imgur.com/2qSuuyZ.png)

(though had to widen the area
(https://i.imgur.com/TzKNTVb.png)

and scare them with military...

(https://i.imgur.com/lCqLWa9.png)

Now, why can't I tame them...
Ah.

Needs to mod in a [PET_EXOTIC].

(https://i.imgur.com/nEzeH1D.png)

As for actually keeping them - I'm tossing them into murky pool for retire/unretire.

(https://i.imgur.com/hT0AswS.png)

.....

Well, moved towers and unretired.

......

The milkfish escaped cages.

(https://i.imgur.com/hUVL69q.png)

Oh, and I got giant alligators in the river.

(https://i.imgur.com/vNRF3LM.png)

...Nope. I might be able to handle one of them. But not both, not with job interruptions.

*kills*

*realizes it'd have been better and more interesting to just teleport the fish*

Oh well.

*looks at pool of lye on the ground*

Aw. Forgot about that; wanted soap and windows. Though on a booze note, first drink of the embark is (https://i.imgur.com/2fFmePd.png)

And, hm...

(https://i.imgur.com/hXMkWF9.png)

Coyotes attacking visitors, huh.

(https://i.imgur.com/BJKIxip.png)

Well, I'd send in the ones who bear weapons as of now...

Which is just one with copper battle axe, the iron great axe lying on ground.

(https://i.imgur.com/qln8tSQ.png)

Aw. Well, good luck, Kadol. The milita commander....

Spend their time decorating the armor?

(https://i.imgur.com/ZwjviVE.png)

Huh. I'm certain I didn't see any giant oppossums while I played. And I'm the one with questionable judgment?

...Questionable judgment?
(https://i.imgur.com/0pUMB09.png)
Wait, where are you going fearless leader?

(https://i.imgur.com/ZwjviVE.png)
Meanwhile, the milita ordered to kill ran the other way. Sending them in, and...
He's gone swimming with the fishes.
(https://i.imgur.com/DdiWoYD.png)

Got out, but stupid pools. Better retreat.

(https://i.imgur.com/DIvyhaa.png)
Bard, you're on your own.

(https://i.imgur.com/qykmjB2.png)

...Not that the fearless leader listens to me.

(https://i.imgur.com/3TSAn5L.png)

Doggo down.

(https://i.imgur.com/dh6YIRv.png)

But hey, at least but the fear of insane philosopher rulers into them.

(https://i.imgur.com/nz4VdTh.png)

Coyotes, apparently, climb trees.

(https://i.imgur.com/L7RzCzD.png)

So do bards. No escape, rules of revenge.

(https://i.imgur.com/bmT7Bzl.png)

No weapons.

Food and drink is kinda thin now, rotting and all....And learned something: Tame animal skeletons left behind on retire can be butchered on unretire:

(https://i.imgur.com/sc89WCO.png)

...And...Everyone gets hypnotized by coyote cherries

(https://i.imgur.com/eR7aDsu.png)

Freakin' hypnocoyotes. I'm ordering dwarves near the trees.

(https://i.imgur.com/ORyY3xZ.png)

One shakes off the mind control, goes and climbs. Others follow.

(https://i.imgur.com/QWVoSLX.png)

Now that's more like it.

Sadly, not all are smart enough to leave trees. Ah well, gotta do stairs.

(https://i.imgur.com/Odxiju2.png)

Ah well.  Oh hey, one of them could climb down after a nap.

(https://i.imgur.com/vA18Fp1.png)

And others can feed themselves

(https://i.imgur.com/jGKQcRB.png)

(https://i.imgur.com/MBQeH7P.png)

(https://i.imgur.com/SnWV2BG.png)

Still, got to say, this is not how I imagined the embark would go.

........

(https://i.imgur.com/aOxg6gc.png)

Huh. Thought two in same workshop had to be of different labor.

(https://i.imgur.com/BKWG83y.png)

And finally got three fertile piles of eggs ready. 5 months is kind of a lot, but single dwarf was kind of busy. Only got last dwarf out of tree on 5-16, when I retired-unretired at start of summer. Lost a migrant wave there too, I guess.

Interestingly, Ingiz went back to get more cherries, even after I removed the zones.

(https://i.imgur.com/UleOf9i.png)

Do they like cherries? (https://i.imgur.com/Ia5ICCL.png) Nah. Though they usually drop them straight down.

(https://i.imgur.com/ZiF40pb.png)

..........

Well, trade is approaching. I think I'll go for water-filled minecarts, this time.

(https://i.imgur.com/pigUTOx.png)

Though before that, I'll likely get attacked by zombies.

(https://i.imgur.com/swqIiaI.png)

Gotta ambush them first.

(https://i.imgur.com/SWjsBdk.png)
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 05, 2017, 06:33:16 am
Got the urge to play again. Contemplated going back to pre-retire state of things; wasting a migrant wave and 1,5 months is kind of annoying.

However, didn't immediatelly. I wonder what's the symbol for my group and civ, anyway?

Group:
Endok Vumom, "The Attic of Savants"
This artwork is an image of earrings. The image is the symbol of The Ordered Constructs, a local dwarven government.

...Wait.

I forgot to set my name again?

....>_> This random name is correct, but lacks gravitas and accuracy.
Earrings? Attic of Savants.

Okay.

I have feather wood. I can weaponize earrings. For ringfall or coinstar.
First's not as efficient as sparring overall, maybe, but requires little resources and focuses on armor and dodge. Though I'll want to get some steel to make it matter first, I guess.

And I suppose I can build up to eighteen libraries in the sky.

Måmgoz Ubbul, "The Dragon of Faults"
This artwork is a finely-designed image of a dwarf. The image is the symbol of The Bust of Heaviness, a dwarven civilization.

...Damn that's a kickass image name. The dwarf is the dragon of the world, expect so faulty it's not a dragon at all -  wait.

Did I unretire as wrong civ?

(https://i.imgur.com/rwzncqH.png)

I did.

<_<

Let me check an earlier, pre-retire save. Yup, there too. Embarked as wrong civ.

Oops.

I could start over and fix this I want to continue.

Even though there's such a contrast between dream and reality,
the imagined The Infallible Work and the true Attic of Savants,
the true Clutchmirror as the original was Treasongorge the City of Glades,
the multi-library-cultural Immortal Helm at war with goblins and the goblin-led dwarven Bust of Heaviness in better relations.

I asked what's the worst that can happen, didn't I?

I did, damnation and hellfire.  Dragon of Faults indeed

orz

...

Well, I can weaponize this, nonetheless. I can keep going.

Going with a fishcatcher:

(https://i.imgur.com/BZTVARL.png)

The milkfish all reverted, though I'm uncertain if I can catch them.

...Wait.

Do the military with organizer 1 do proper library drills? Giving everyone their own invidual library, stat. For science.

(https://i.imgur.com/YIjHPup.png)
Migratory patterns doesn't seem organizing OR optics engineering.

There's two of them

(https://i.imgur.com/k61FADo.png)

As I thought, military types favour tracking for some reason. All 3 ponder migratory patterns.

(https://i.imgur.com/Ullz24S.png)

The other four without organizer...well.

(https://i.imgur.com/IGK4em0.png)
I didn't expect this. But apparently, diseases is still tracking, not any kind of healthcare skill.

Nor this. No military training at all, and isn't this math?

(https://i.imgur.com/uQ2GggS.png)

Guess not.

(https://i.imgur.com/sXQOu3A.png)

Oh, hm. This is unexpected. Everybody who got tracking experience also got precisely the same amount of record keeping experience.

(https://i.imgur.com/9rA3jpx.png)

(All 6 military types later got experience in tracking/record keeping, this was just early shot.)

Overall science results: 1/7. Would not science. One can't combine axes and maths, at least not like this.

Doing earlier tests...

(https://i.imgur.com/1xQtLaq.png)

Everybody piled and killed on a cyclops that appeared before I could react, thought it did kill a dog.

(https://i.imgur.com/1j4ErSa.png) :

(https://i.imgur.com/ZSWg8YU.png)

Still, even the earliest save of post-embark I have has all but one go tracking:

(https://i.imgur.com/Hu2sNLW.png)

Only skill the one who doesn't - the astronomer - lacks compared to one of the five others is dodging (https://i.imgur.com/n1O6Op8.png).

An embark to test everyone with dodging instead of the previous specifications, however, suggests this is not the issue

(https://i.imgur.com/cyV48Wh.png)

Also shows record keeping being tied to geographing, with exactly 165 experience gained in both (similar total amount in single skill for other 6) for that dwarf:

(https://i.imgur.com/UmZSUIL.png)

(The contamination is due visiting scholar.)

Further test with giving everyone axe-wielding skill, and some discipline/some concentration/some observer....A-ha!

(https://i.imgur.com/Ru7C57R.png)

Only dude with Observer engages in Tracking rather than Logician training (one of two dudes with leader, but already confirmed that wasn't a prerequisite, and he lacks other military skills unlike others as well.)

(https://i.imgur.com/FO8NeVK.png)

Training 3 skills at the same time? Unusual.

However, this is super-duper-ultra bad. Can't just leave out of combat or military, but must also prevent ever seeing even a spar to not contaminate, since observer goes up fast - that astronomer has just 1 in it, though, so equal skills can have a chance.
Having kids grow up with legendary observer disbars them from other scholarly paths; in kind of way "you grew up in bad neighborhood? No STEM research for you."

(Also, unusual seeing a dwarf who hates masterworks so much (https://i.imgur.com/MFAPDPD.png). Wonder if they'd get happy thought from creating a masterwork or bad one from destruction?)

Nonetheless. My plan to spawn-camp coming undead armies with six of embark seven, to avoid being overwhelmed?

Still possible, but it makes theoretical library skill focus impossible. I could hope on migrants furthermore, still, of course.

But nah.

Fuck the world.

(https://i.imgur.com/vRlM8Gt.png)

And make it anew.

(Some might argue I'm contrary perfectionist.)
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Sanctume on July 05, 2017, 09:21:58 am
Did you ever try DF Tools where you can pre-set the starting dwarves names, age, orientation, stats, and even numbers of dwarfs? 

It's basically a scenario editor and avoids re-embarking to get that acceptable first 7 or more.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 11, 2017, 05:50:38 pm
Nah, as that is Windows only. However, I suppose I could edit preferences easily enough with either vjek's scripts or their offshoots or even with gui/gm-editor as I have tested, which is easier than dling PE's lnp and rebooting the computer, should I want to modify them.



After a few days, I remembered that I totally could get theoretical scholars anyway by embarking and abandoning with a party of 7, which also serves the purpose of gathering plants that I can't obtain through trade or waiting.

That makes my earlier determination bit silly...

Oops? Though I'd still have to prevent them attaining observering skills and would be better served splitting the role.

Nonetheless, genned a world where my history changes resulted in few dozen lizard men joining dwarves in 1387 and managed to switch around few evil clouds to still harmless but weaponizable short-term instead of long-term, swamp to reanimating, savanna to evil, tropical grass to evil (might be fun), air forest to good, tundra to evil and desert to evil, then populated them. Also moved towers (yay for dfhack history).

For leader, I have Kol Shiptone.
(https://i.imgur.com/x8uUUiS.png)

Spoiler: Tobul (click to show/hide)

(https://i.imgur.com/NNL8L94.png)

(https://i.imgur.com/kzuwnJO.png)

Small changes to points:
The military six have their librarian skills replaced by a point of teacher (though fighter is also attractive for immediate sparring - otherwise there's 24 day delay).
And Kol gets carpenter/diagnostics instead of philosopher/leader.

Also ditched seeds and half lye in favour of +25% drinks, 2 meals each (favoured food when possible) and doubled periclase.

And name....Some changes as well.
The Desert-City of Glades, founded by The Romantic Volcano of Caskets

Apparently dwarves have no word for snow/snowy. Closest might be white, cold, frost, freeze or ice. Maybe cold sand or light ice?
As you might guess from the names, it is not the same.

Symbol...Should be simple, reproducible and ideally having multiple possible meanings.

(https://i.imgur.com/4bvE66k.png)

This'll do.

(https://i.imgur.com/b0Z0hpS.png)

This...is kind of unexciting. Ah well. BBL.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Sanctume on July 11, 2017, 08:40:46 pm
I thought that Organizer is more helpful in setting up meetings for both leading demonstration or scholarly debates?
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 15, 2017, 02:25:22 pm
As far as demonstrations go, it should speed them up slightly but I don't believe it is necessary. Can't say how scholarly it is, however, haven't done test embark to see. Should, probably? Ditto for record keeping, which seems to be used alongside several scholarly skills.



Hm, upon further inspection of pops, seems that further messing with population manipulators failed to add ogres/harpies/nightwings/satyrs (must be exlusive nature of checking against invalid goodness instead of checking for right goodness; grimelings worked) and removed megabeasts. Unfortunate, should have fixed, but easily fixed either after retire or by region-pops - though not quite the same - and benefits outweight the negatives.

Also, forgot to pick right civ again: (https://i.imgur.com/gajFqP2.png)

>_> such a klutz.

Anyway, just means half the nobility is goblin (https://i.imgur.com/5BJczFC.png).

Ǐton Kǔbuktangath/queen/Glazer likes to run (https://i.imgur.com/9t7SHsX.png) and worships fortress-god Toral (https://i.imgur.com/BJoosHX.png).
Fath Toradrakust/outpost liaison/Furnace Operator also ran, studied (https://i.imgur.com/NAk85z3.png) with an elf (https://i.imgur.com/LedDZtb.png) and worshipped sun-god Thikén the Wills of Perfection (https://i.imgur.com/ZLwM1lv.png). I approve!


Now, for planning....On thin 1x1, there's some concerns with artifacts. *thinking*

I can get at most 26 artifacts - lowest z-level being 73, and river being on 99.
Additionally, as water sources take up 464 tiles, I can expose at most 1840 tiles to the sky, assuming I avoid tree holes.

(https://i.imgur.com/Mz55Nh3.png)

Enough for 2z treefarm in lower right corner (275*2=550) or a bolthole. Hm, I think I'll use digcircle to mark a bridge area:

(https://i.imgur.com/vUVGO4E.png)
Close enough. (Yes, it'd be safer to go under the river. Scenic route).

Secondary concern would be getting moods I like. On a larger embark, it's no big deal if a child makes a wooden toy hammer, but here...

Eh.

Until choices are ready, would either have to keep population low, largely in military or expose less than 2304 subterranean squares. Last disallows revealing caverns and magma sea. Hm, maybe sea could be gotten with constructed stairs, built  grates and minecart floor-bumping (if collisions can fling contents on z-level above through a stair).

...Actually, that sounds like quite cool exploit, even if it shows the sea the moment a tile is mined in the above 16x16 column.

Still, I want to ensure cavern wildlife doesn't deplete, which means handling cavern before reaching FB trigger of 50k wealth.

For now, though....Doggos fighting river otter, and...neat!

(https://i.imgur.com/LFhMLXA.png)
Tundra animals entering map through the branches provided by cherry trees (temperate).
Hope that doesn't cause cancellation spam.

This time around, managed to harvest the on-surface webs.

(https://i.imgur.com/gg2OpFt.png)

Hopefully that doesn't cause mooding problems later.

/--/On a bright note, instead of mangrove, highwood gear for military. 

(https://i.imgur.com/bg6jnfx.png)

Everyone gets an unique weapon. This will hopefully focus them on defensive skill demonstrations.

16th Granite. First visitor, human bard Atal Mindfulcharms, and...oh nice, procedural instrument.

(https://i.imgur.com/4rmTuR0.png)

*notes the -20°C temp* *Marks for dumping*

Decided to start the jobs later, but by 21th saw some bored peasants (https://i.imgur.com/XJOVZam.png)

This time, activated military on 25th. Sure, cabinet was up later, but the added time netted bunch of jobs like gardening half the embark and setting up aquifer access places and bolthole.

And, huh. Rendering of doggos jumping after river otter:

(https://i.imgur.com/nyOedNV.png)

Pretty puppers. Nommed otter on 3rd Slate.

/- - - - - - - - - -/

Tch. 7th slate

(https://i.imgur.com/v64xVRB.png)

>_>

(https://i.imgur.com/36mRnQQ.png)

My expedition leader is fat, couldn't jump like doggos:

(https://i.imgur.com/xZsADpg.png)

Then took over a week to get him back. At least he landed straight on ramp *sigh*

Lesson learned: Get at least 1 ranger.

It is 21st slate till someone manages to miss him. Even with everyone enabled to produce quivers and whatnot...

And in the end it is killed on 26th by punching. 19 days. About four months of single dwarf's work?

Eugh.

\-----------\

Found another bright note: Making early crossbow and telling dodger-teacher to shoot resulted in sparring in first month for those two:

(https://i.imgur.com/Ue2GqVP.png)

Would be earlier, if I gave everyone 3 fighter, but still nice. Though I then replaced the crossbow with second axe.

- - - - - - - -

5th Felsite:

(https://i.imgur.com/Eqk5PEh.png)

Built my first casket. Ever? Not sure, I tend to go for coffins. Going to make caskets here, though.

Also, neat little thing: Inod wields training axe, copper axe and crossbow all in right hand
(https://i.imgur.com/FH2WF3y.png)
(https://i.imgur.com/eaexvUG.png)

He can parry with both crossbow and axe, at least.

(https://i.imgur.com/qf3lein.png)

(https://i.imgur.com/uYrGx6K.png)

For other spars, finally got one on 27th Felsite - wonder if I will get undead - and checked skills.

(https://i.imgur.com/t0RSCfP.png)

Everyone has nice levels of dodging - I wonder, has Inod been doing a lot of dodging demonstrations? Hm, 2,3k/Competent Teacher. The adequate shield user has gained mere 320 teacher experience and granted 260 shield user experience to 1, 81 to another. That's 3,75 times less teaching expereince, but even assuming those shield drills were sequential they would give mere 1278 exp when multiplied by that - enough for single adequate.

Therefore, sparring dwarves improve the dodging of everyone near them, faster than noobie demonstrations, quite probably faster even than the sparrers themselves improve in it. And that was just with 5x5 barracks. Though I got to wonder, does this interrupt demonstrations/drills....

(https://i.imgur.com/P4heLEx.png)

Nevermind - wait, you were supposed to have been over the river. This is first time I've seen you there.

No matter. *unequips training things from military and orders the attack*

....Oh, new info. Apparently bolts can remain claimed for lower priority squads their users get reassigned to higher ones

(https://i.imgur.com/T9HS7Gx.png)

That's why the quiver is empty. (They also didn't drop their training gear, but that's...expected, really.)

And

And

(https://i.imgur.com/jF0iqL0.png)

orly? "Some undead siege, it's perfectly safe ignore it and to keep working."
"Non-[BENIGN] bird in the sky, I'm so scared I can't even move hand to mouth."

(https://i.imgur.com/Wtz7Bke.png)

Dammit, Kol Shiptone. Nonstop working - until now-, and still causing trouble.
Are they beating the invasion with training swords and spears, or training swords and spears?

At least, they manage to kill the ...only 3? invaders (2 dead) at the cost of only a hunting dog who heroically absorbed the metal bolts as they charged with wooden weapons, while taking all but 1 to competent+ figher.  A good trade, I dare claim.

And this time, the owl is quick to deal with, with someone already wielding a crossbow.

Right after, sent them to wail with wooden stuff on one of the six porcupines for further training. And then one of my 13 monitor lizards. The bards join in

(https://i.imgur.com/dh4L148.png)

The doggo bites really shorten wildlife lifespan. Still, bit of improvement to skills, like armor user. I didn't give them second shield, so they get striking exp instead of misc obj. user. Ambivalent about giving them more, don't recall if it was beneficial for training.

*saves and quits*

*loads an older save to test it*

Aban Puzzlepages - (https://i.imgur.com/luagEUu.png)
- and neat, I sure like the dwarvish name more - will first attack an echidna with wooden shield and axe, while ...huh. Having no armor here yet? Easily fixed, but lets look at it first.

Over 16 days and 65 pages, Aban...doesn't improve at all?

(https://i.imgur.com/EA9970j.png)

What. *checks reports that they're using their sword. Yup*

(https://i.imgur.com/QHOmz2L.png)

Same story for other skills when armored...Expect for armor user, which gained 3k exp in same timeframe.

Seems this is specific to echidnas (rolling into a ball), though.

(https://i.imgur.com/ZlC1geu.png)

Porcupines are a-ok, got novice swording faster than I could pause, killed altogether in 7 pages - boosting a bit all those military skills. Checking logs for aban in general, 29 mentions of sword (17% named) in 62 pages and ...no shield? Yup, no misc obj. user. Dual shields not necessary, though I suppose in 43.05 you could make like ten wooden things to hit with, tell them to equip all and go to town, able to draw new one mid-combat as old one breaks (or just use a named one).

Not completely reliable early training, unless one has just 1 sky z-level↓ - fucking birds.

↓Could create interesting embarks with regionmanipulator; can still get fruits if embark isn't completely flat/one channels a z-level down. Also helps weaponize &s if buggy flying pathing is removed to help capturing them after sieges.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Imic on July 16, 2017, 04:29:34 am
I like this.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on August 01, 2017, 04:29:00 pm
Thank you!
It will progress less quickly than successions, though, but progress it will.
(Jeez, thread has fallen off the front page.)

Also, part of the reason why things took so long: Figured out workshop layout for this fortress. Takes advantage of air biomes, which I'll have to be reshuffling a bit...

*There would be an image here but I only have 1 dwarf doing everything it's going to take a bit of time*

Now, looking over last post, after few days...

Well. First things first.

Should do another library test. Organizer, Record Keeper, Tracker (does the record keeping and observer training work the other way around), and I guess Poet, Pump operator and Critical Thinker while I'm at it.

And, hm, I wonder if there's much cross-class discovery potential with geographer and tracker/obsever (prolly should add to wiki?) both using record keeping? Not something I can test off embark, though, given it needs the dwarf to have preexisting knowledge of said fields.

With them prioritizing their highest scholarly skill for pondering, I dunno if reading about things from books is enough or if one would need to first make the geography discoveries independently, then train observer to higher level than geography, and then make the tracking/observer discoveries?



Well, testing first...

Oi. Where's tracker? (https://i.imgur.com/FGaVk27.png)

I guess nobody ever wanted to send a dwarf on embark with it. Don't really need another observer test, so...Hm.

I guess last two would be Siege operator (also in engineering subclass) and Appraiser (feels like should be, given the price books, though wiki says it is not)

Poet...should perhaps get all tavern skills, since forms cover those.

Now, testing...

(https://i.imgur.com/NRyqbaU.png)

Unexpected pump operator. Hm, noting 420 bookbinding exp right now...And it doesn't go up - they instead get equal amounts of experience in record keeping and critical thinking.

The critical thinker ponders medical ethics, boosting thinking and just that. And authors a poem: Night: The Future Laughs Afterwards (https://i.imgur.com/egYo0AT.png). (Granting 12 wordsmith, but not writer experience. Dunno about poetry experience; everyone started out with some and didn't keep track. )

Hm.

*glances at logs*

Oh right, I enabled announcement.txt to track normally adventure mode-only conversations.

This does mention dangerous beasts on other continents (cool), but is endless spam whenever someone has a baby.
(I particularly like "Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.")
(Tarantula fiends are so much more sophisticated and intelligent than my 7 scholarly dwarves!)

As for the others....

(https://i.imgur.com/rvT0Cwl.png)

Interestingly, this is just diagnostican experience. I must say, this didn't jive with my exception, especially given the pump operator.

Organizer?

(https://i.imgur.com/P7cEw7h.png)

No boost to other skills besides mechanic.

Siege Operator?

(https://i.imgur.com/tZBcrea.png)

Becomes a mathematician. Writes a novel at 470 exp/three seasons? in (didn't note when exactly I started library, but few months in, and this happened when 11th ended or so.It must Have Been Leper (https://i.imgur.com/yZ9Ixu2.png) doesn't have anything to do with maths, though it granted 50 writer/12 wordsmith experience.).

Poet?

(https://i.imgur.com/DrMpbSf.png)

Follows familiar observer/tracker/record keeping trifecta.

Appraiser?

(https://i.imgur.com/7QjuCl7.png)

'tis be Critical thinking.

Oh. And interesting.

(https://i.imgur.com/u6Afq0K.png)

(https://i.imgur.com/zSvzSTe.png)

Fiendish ash, for the record, causes unconsiciousness, oozing, drowsiness and permanent blood cough. Wiki listed blood cough as non-fatal, but I guess it can kill small creatures when permanent. Only the puppies display blood loss, though, at their small body size.
(Though blood max seems to be linked to size_base, not size_current.)

Wait, no, dog became faint too. And died. 14th moonstone for fiendish ash, 23-25 for puppers, 4th and then 26th opal and 2nd obsidian for dogs.

Meanwhile, yak and donkey are almost completely fine.  (A different test later on showed over a season to kill a dwarf on the smaller side.)

(https://i.imgur.com/DahpRXe.png)
You can see the pasture area, though

As for discoveries...

(https://i.imgur.com/9UMDEhL.png)

(https://i.imgur.com/odRJjNJ.png)

Yes. After four and half-ish years of pondering‼ (Also 12 books from 6-ish dwarves in that time(left the mechanic to handle food and drink instead), though half the libraries ran out of quires.

(resulting in Skilled (675/900) Observer, Competent (165/800) Record Keeper and Competent (165/800) Tracker for Avuz - hm, maybe they had some observer-only jobs? None of the other dwarves got observer, so they didn't see a fight.)

With no skill on embark for it, granted - heck, only the critical thinker actually uses their Proficent "library?" skill. (But is not the one to make first or second discovery, so it is less of a speed boost and more of a choice of direction. Next one was diagnostican/rusty record keeper ~three quarters of a year later.)

In conclusion, results as table:
Code: [Select]
Initial skill Actual topical skill

Organizer Machining
Record Keeper Diagnosing
Poet Observerving>Tracking=Record keeping
Pump Operator Critical Thinking=Record Keeping
Critical Thinker Critical Thinking
Siege Operator Mathematician
Appraiser Critical Thinking

Further Resesarch:
Pairing off each scholarly skill (other than Critical Thinking and Diagnosis) with Record Keeping and seeing if the dwarf starts pondering something that increases both.

Same, but with Critical thinking instead, since that skill gets the "Sage" treatment when combined with others. Might want to use 5/4 setup so that they don't pick critical thinking by itself over other skill.

Setting skill levels to something ludicruous with gui/gm-unit and seeing if that affects anything.

Logician vs Critical thinking - Logician is marked on the wiki as making a dwarf a Philosopher, but both mono-thinking dwarves thought about ethics, which wiki lists under the topic of Philosophy.
 What's going on there?
 - Hm, looking at string dump/raw and topics.svg, I would guess that philosophy topic splits use different skills. Ethics Applied Critical thinking, logic must surely be under logician, but others - epistomology in particular - are unknown.
A perfect result would show a skill combination that sent dwarf straight into epistomology (to write a book on the value of <belief>). In string dump, it's between ethics and relationship between objects and their properties





Enboldened, I decided to try boosting the populations, adding megabeasts and harpies and ogres.

To my great disappointment, region-pops can't boost populations of species one doesn't have. Furthermore, while running ``animaldiversity megas`` does do a thing in fort mode, the populations are not updated - I presume I would need to retire the fort, run the command, and unretire to repopulate the population list.

There's probably other ways, buuut I plan to retire-unretire anyway sometime, so I'll not look now.

Also, my recent (http://www.bay12forums.com/smf/index.php?topic=164981.msg7521057#msg7521057) arena-mode tests (http://www.bay12forums.com/smf/index.php?topic=164981.msg7522035#msg7522035) showed that dual sharp melee weapons work significantly better than weapon + shield when fighting enemies with armor and weapon. That means the squad setup should be changed:
 
Spear and Shield → Keep. Sharing 1-2nd performance versus buffed rocs with both dual and single weapon is definitely suggestive towards this, even if they're nigh-useless against iron men.
(I think this is because their deep penetration is useless if it penetrates unharmable gas, it's like trying to defeat a logia with stabbing.)
 
Sword and Shield →  Sword and Sword. Almost equal performance with shield and sword versus rocs (below average performance total), and shares first place with spears in dual-wielding category versus them.
 
Pick and Shield →  Remains Pick and Shield. Best weapon to dual even before one considers that pick moods give its' parries further advantage, but also second largest difference versus Roc. Mainly, I want to pick something besides spears to shield+weapon.
 
Mace and Shield →  Dual-wielding, as 'stars have terrible performance versus inorganic creatures even when made of best metals. If it was just rocs, it'd be #1 candidate to use with a shield - worst sharp performance with dw and only slightly worse than spears with shield. (Though I would want to run the trials a lot more times to be sure of the rankings).
 
Axe and Crossbow → Remains same, but should upgrade to metal crossbow once armor user is good enough. Other non-crossbow axe wielders will definitely dual-wield though, worst sharp performance versus Rocs, and only one who had dual wield outperform shield-users. However as a downside, fragile inorganics with ranged attacks require someone using a shield and not dual axes in front.
 
Whip and Shield → Whip and whip. While worst weapon to dual-wield of these six (though still ~50% better versus whip and shield), while better against sharper inorganics than stars, they're nonetheless terrible versus large beasts, leaving their role as fighting versus sieges and reanimating undead.


An astute reader will notice that I have seven, maybe eight arming setups for like three-four enemy types. Indeed, some are at least partly for the sake of having them, much like a library that focuses on the migratory behaviour of animals.

It also means that Aban Luslemmörul, level 5 shield user, won't be using shield and whip anymore. He shall be swapping with spears from commander, as mining is moodable - which, regrettably, causes demonstration pollution, which mining wouldn't cause, and wouldn't be any more likely to mood.

...

^^°

^^°°

^^°°°

-.-

u.u

Ah damn it. This sacrifices two skill levels and the weapon from my most dangerous military, but Aban Luslemmörul shall be taking a pick from Sodel Zonlerteth. Who will be also dropping the shield, as that is not necessary anymore.

No maces or whips yet, so I only have to produce

(https://i.imgur.com/0l8Eh5k.png)

Over 3000 duels to task making 1 training sword. *snrk*
That's cutting edge, baby.



Other tasks? Well. There's like a hundred teeth, over ground and in trees

(https://i.imgur.com/XCdAaA3.png)

...fuck hauling those, for now. In fact, going to mass-forbid the historical artifacts.
Expect 27 bronze bolts, bit later. Those might be useful.


Poults are going to be hatching soon, so should butcher mama turkeys before that.

(https://i.imgur.com/LrPbv3N.png)


A singular screw pump through 1z aquifer
(https://i.imgur.com/7fOjJ7r.png)
 will do fine with hatch, a pumper and some drainage, but it's even cheaper to install windmill up top.



Injuries won't call ahead, so need to set up hospital

(https://i.imgur.com/OR2dnz8.png)

*checks inside workshop*

Wait, no.

I already have tons of soap.

In that case, might just task (https://i.imgur.com/rCevToS.png) to ensure full quiver.

And, hm...

Better produce some doors for my cavern traps.

(https://i.imgur.com/A6R5d7u.png)

Actual sealing parts should ideally be fire-safe, but this makes good use of the Talented carpenter. And on second thought, someone else can butcher the turkeys.

Now, to let it run...Interesting - being 10 tiles from tavern, the wrestlers can see the performances:

(https://i.imgur.com/IdUrQ62.png)

4-24-1394:
(https://i.imgur.com/VyYMtgF.png)

Thought they would take mothers' pasture, but guess not. Oh well, I'll assign the entire 5x5 room as pasture. FPS doing fine at 120/capped.

Now, I guess I'll have to cook the unfertilized eggs before they rot...

(https://i.imgur.com/MMEvDB7.png)

But how?

I butchered all the gobblers earlier!

Incest? They shouldn't be capable.

Are the hens now permanently fertilized? 

Eh...

*forbids the eggs*

I'm sure that will not cause me headache in no way whatsoever. Hm, I could set up an autobutcher to constantly slaughter 30-42 poults every season with just those three. Though they range from 100-160 cm^3 at the start of 5th month, from Cat (http://dwarffortresswiki.org/index.php/Cat) and Guineafowl (http://dwarffortresswiki.org/index.php/DF2014:Guineafowl) I guess they need to be around 1600 cm^3 big - should happen on average 7,5 months in, which means it needs bigger birds for this strategy, as in another season the second trio of eggs will hatch and the turkey population is capped - ostritches, perhaps, as they start out at 1800 cm^3 on average, yield more eggs and also produce gizzard stones.

Hm, this embark should be able to get some, there's several dozen of both normal and giant variation in region-pops...What flies around, anyway? (https://i.imgur.com/ITWfJ64.png)

Though seems doggos did get into fights with previous wrens

(https://i.imgur.com/47n8Q23.png)

Picked up and dropped, like a hunting sea eagle. Fuckin' rad wren. Wrad!?

5-06-1394:
(https://i.imgur.com/rop2vQc.png)

Four migrants, and no exotic weapon preferences, though one did like spiked balls.

Welp, time to find better ones. Goal: preference for long swords, two handed swords, great axes, whips, pikes or morningstars. Granted, half of those require humans to wield - for dwarves, particular benefit is only derived by long swords, 'stars and perhaps whips.

On that note, in that light, should make armor both dwarves and humans can wear. Hyenas or cougars....

(https://i.imgur.com/y8BRxAS.png)

hyuk hyuk hyuk


*savescums 12 times*
"Edzul Konosbekom (https://i.imgur.com/s4uhTvS.png) has useful preference"

Well, that was quick, less than five minutes. At average of 5,5 migrants per first wave, had to look at 66 dwarves?

Pretty great migration wave too, eight strong and has High Master Wax worker, Great strand extractor and Brewer, Talented and Expert Fisher (have infinite mussels), Accomplished Miller, Professional Animal Trainer...

(https://i.imgur.com/CuvFmSF.png)

Oh fuck me not. Accomplished Stone crafter to go with expert fisher. At least the strand extractor is also Professional Mathematician and Adept Logician.

Ah well. *makes 237 assignments in Therapist*

Next update: Making use of the nearly tenfold workforce. Hopefully FB doesn't wreck me gently.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Spriggans on August 02, 2017, 09:43:58 am
Brilliant !

I'll read it again at home where the firewall doesn't block imgur's screenshots :P
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on August 03, 2017, 08:44:29 pm
Oy yey.

This chronicle, nay, picture book without screenshots.

You must have been bit confused. It's not like I use spoilers to mark the images either - quite the interruption in the middle of text.

Though, might use |*image*| or [*image*] for when imgur dies. I guess the first.



The library is held by The Immortal Helm's mountainhome. I screwed up, by embarking as wrong civ. Nonetheless....I'm putting one dwarf out of 8 migrants straight to library duty.

|(https://i.imgur.com/s50frtJ.png)|

Rakust Taranbomrek (https://i.imgur.com/PEtJ1EK.png) - Sharkwhips in our tongue - may not be irreplacable, but he hopefully will be able to teach his discoveries to an apprentice later on. For now on, he gets to just ponder on dirt floor with poultry (because military spar above on surface and contaminate with observer).

|(https://i.imgur.com/KCMYCzU.png)|

My own pondering comes up with a neat idea for building irregular floor quicker as well

|(https://i.imgur.com/dTkvaGW.png)|

Y'see, I designate larger area at once that it does let me build

|(https://i.imgur.com/wEuzG41.png)|

Then shift-enter the material and q-x away the superfluous floors.

Still, building aesthetic floors is something of a make-work. A more important effort would be production of metal. Using magma, but first must make minecarts.

|(https://i.imgur.com/QaKr7uZ.png)|

23 minecarts, to be specific. Plus lets say 7-8 steel weapons. The coal will be made entirely from highwood, with details menu.

....

|(https://i.imgur.com/T1htHnD.png)|

I'm going to have mass-remove animal hauling, I guess.

And why does miner not mine...Because I made them a mechanic as well.
A job better suited for either valuable Edzul or miller Monom.

Monom it is!

Though Edzul does lack immediate jobs. Hm, somebody should cage those turkeys, and Edzul can practice arhitecture.

|(https://i.imgur.com/5Ep7iOM.png)|

Dwarves love fps - wait no, monom should be making mechanisms. Right, I paused that to make vertical axles for screw pump power.

Some are still not busy enough, though.

|(https://i.imgur.com/VJufoS1.png)|

|(https://i.imgur.com/1RFJyn4.png)|

Should tell him to construct a forge, I guess. And a stone stockpile for iron, economic flux aaaand I just recalled this embark has lignite.

Back to aquifer, did things in wrong order. First downward staircase, then hatch.

Time to deconstruct, and...

|(https://i.imgur.com/FuDHlQD.png)|

Uh oh

|(https://i.imgur.com/VmjsFyJ.png)|

Wait, no, false alarm. All proceeds as I desire.

|(https://i.imgur.com/dmoB3kL.png)|

Content near waterfall? I'm through

|(https://i.imgur.com/iCm08Xw.png)|

Sedimentary embarks are nice

|(https://i.imgur.com/p8rtntb.png)|
|(https://i.imgur.com/ujrcmZ5.png)|

Once the drainage is set up, hatch can be unlocked.

|(https://i.imgur.com/mdvRxL8.png)|

it becomes time to trap cavern - without revealing it.

|(https://i.imgur.com/0CbSIKF.png)|

Good old roaddar helps me figure out where good places for floor are.

|(https://i.imgur.com/8hJiNm4.png)|

With this, though, one has to mind the ceilings. Large open vistas typically have walls high above; small tunnels are much more suitable.

Here in particular, the thing works across two z-levels, so remove up stairs/ramps designation helps slighlty to figure out potential trouble spots.
|(https://i.imgur.com/TxpqTLG.png)|

As soon as miner digs out a suitable space, front-facing ramped door is placed. Wood only, but it should still hold back most cavern wildlife and most FBs.

|(https://i.imgur.com/veIvPSL.png)|

Though, it's an invition to gremlin/disaster letting in all the underworlds' evil.
They're the underground kobolds in that term; though opening a cage containing a cave dragon is kind of stupid for gremlin.

Bad for us, assuredly, but still.



On the surface,

|(https://i.imgur.com/CNiudy0.png)|

the foreign poets might be a little lonely, despite

|(https://i.imgur.com/WMvMoME.png)|

Masterful performance, no citizen listens? Might it be...

|(https://i.imgur.com/BryvvQz.png)|

... that we are at war with Wickedness of Gold? Why do this human and dwarf know it?

Nah, I'm sure the dwarves are just busy.

Busy, busy...What's this my announcement window notices about being attacked?!

|(https://i.imgur.com/jvVMNTz.png)|

Ah, Giant Moth finally left.

|(https://i.imgur.com/ptsKwbv.png)|

Their panic seems overexaggerated, though. Doggos just sparring.

|(https://i.imgur.com/REz3Zga.png)|

Fuckin' nutters.
Though looking on the wiki, hornbills are kind of cute, if useless.
Well, kinda short, but good place to save briely, lest hornbills turn out to hypotize all dwarves with their plumage.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on October 07, 2017, 08:39:49 pm
It's been a while since I posted. Longer than I thought, but no time pressure.

Though, subtle difficulty to recall what I was doing

|(https://i.imgur.com/b4qW5Ks.png)|

Okay, so, undead sieges. Hornbill men. Werebeasts? I need a wall.

But what colour? Already have green, blue, yellow for nice mix..Some red too.

Hm. Teal, cyan, dark red, yellow...Yellow seems best, but I do have fire clay handy, so I guess that for now. Which means a kiln.

...I also probably should have something to prevent caravans from exploding the moment they see the sieges. Ah well, walls will prob take care of it.

/ - - - - - - /

Laying multiz scaffolding, I notice the goblin blood has flied into the air:

|(https://i.imgur.com/HajWh1q.png)|

Hm. That might be an annoyance. Well, lets see if rain cleans it.

|(https://i.imgur.com/s7STbWB.png)|

It seems poultry is terrified of hornbill men. No job cancellations yet, thankfully.

But....

|(https://i.imgur.com/6CvWb1N.png)|

Doggos might lose

|(https://i.imgur.com/Yy9hgij.png)|

and that's kinda wasteful =(

Placing the doggos to guard the cavern entrance.

|(https://i.imgur.com/zQqHWBX.png)|

As for building the wall...

|(https://i.imgur.com/PsOkeDc.png)|

Oops. Mistakes have been made. (cavein)

|(https://i.imgur.com/lMyobPw.png)|

Though at least hornbill men finally left? ...Right, I left the males out,

|(https://i.imgur.com/VYesz96.png)|

hence the fight.

|(https://i.imgur.com/BQcPpxf.png)|

On the other hand, cavern traps have been made,

|(https://i.imgur.com/MdOtOvq.png)|

and magnetite been dug. Time to produce some minecarts.
Wish it could be sooner, but military training. And...hey....

|(https://i.imgur.com/d3HM7xu.png)|

Falling cherries. Autumn is here in few days.

Time for another undead siege, I guess. *saves beforehand*

|(https://i.imgur.com/0MEP3aJ.png)|

I wonder if any of the sparrow women will die? They're became their own people, now.

|(https://i.imgur.com/zVPh0JO.png)|

I pre-emptively station the squad near map border

|(https://i.imgur.com/uzmC6A3.png)|

...And recall they still have training weapons >_>

Uh.

...

I should probalby tell them to drop those and bring doggos up.

|(https://i.imgur.com/pq0dMgW.png)|

Okay, dudes are ready, there's at least 1 doggo, and ....

|(https://i.imgur.com/QYeMR1Y.png)|

...NOT AS PLANNED!

|(https://i.imgur.com/4JdyhwD.png)|

SO NOT AS PLANNED!

|(https://i.imgur.com/SCs4zGx.png)|

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Bearskie on October 07, 2017, 10:57:56 pm
RIP. Also those are some creepy-ass dwarves you got there.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on October 07, 2017, 11:05:48 pm
It's biolinum v3 (http://www.bay12forums.com/smf/index.php?topic=161254) :v

ikr about the faces. I'm used to them now, but at start they reminded me of a certain SCP very much.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Bearskie on October 07, 2017, 11:46:32 pm
A vector set out in the wild! Very nice. And now you've got me thinking of a SCP mod...
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on October 08, 2017, 05:43:14 pm
Continuing where I left off....I change my mind and decide to station military under hatch too. The sole visitor can take the brunt of attacks.

And I recalled I do have two sharp weapons! Woodcutting axe and mining pick.

Who was the temporary woodcutter again...?

|(https://i.imgur.com/QcDrbXR.png)|

Oh.

*single-steps*

|(https://i.imgur.com/Bq6mcT5.png)|

Well hello there crossbowgoblin corpse.

...And pick?

|(https://i.imgur.com/p3VjVzK.png)|

Can't remove if he's asleep. But I suppose he'd make a reasonable military dwarf.
Now, back to Kadol aka mister doomed.

|(https://i.imgur.com/stfe0of.png)|

Mister doomed lacks the sense to run away, I guess.

|(https://i.imgur.com/muVjq2Y.png)|

And at this point, rescuing is kind of...Eh. Bye Kadol, I'll ambush instead.

|(https://i.imgur.com/8jqvS8D.png)|

Looking at the reports, I can confirm the potential problems of vengefulness still present.

|(https://i.imgur.com/8jqvS8D.png)|

Actual location since embark:

|(https://i.imgur.com/FcRSfes.png)|

Safe underground.

|(https://i.imgur.com/S2UMl6P.png)|

VS very unsafe midair.

And...

Oh no.

|(https://i.imgur.com/5MnN7m9.png)|

The military saw the goblins and ignored the station under hatch order. Maybe they'll flee anyway if I disable station order?

|(https://i.imgur.com/1aFFq2k.png)|

Nope. Meeting on the bridge is kind of super bad, though, given they'll just dodge into water.
I could disband them from military, but that loses shields, ranged support and what bone/leather armor they have.

|(https://i.imgur.com/o0QmDdR.png)|

Hm. I wonder if a kill order can turn them around?

|(https://i.imgur.com/pk2OEv5.png)|

Yes it can!

|(https://i.imgur.com/HcILj3Y.png)|

I cancel the order and change them around, but...

|(https://i.imgur.com/Mg8gxxR.png)|

FFS

|(https://i.imgur.com/oLkfzym.png)|

FFS x2 for the ranger/dodger, who triple ignored my orders.

|(https://i.imgur.com/8MknQGY.png)|

Well, here goes nothing. Lifting alert and placing doggos nearby...

|(https://i.imgur.com/IYrzfb4.png)|

Dying together in watery grave >_>

...Wait, you're already dead.

|(https://i.imgur.com/vsgrKfE.png)|

Oh, a trance?

|(https://i.imgur.com/XOgEoSQ.png)|

|(https://i.imgur.com/DlGzbt2.png)|

Well nvm.

|(https://i.imgur.com/EZ6FUvk.png)|

...Mistakes have been made. I should have sent whole squad after bard.

|(https://i.imgur.com/fD8PHBe.png)|

Huh?

|(https://i.imgur.com/zVafB0L.png)|

Aha! 1 down. Hm, do I try to finish him off, or try the military alert again?...
Alert, I guess.

|(https://i.imgur.com/jE54mwF.png)|

And they're fleeing! Well, the remaining four are fleeing. As for the bard...

|(https://i.imgur.com/HuAXEOO.png)|

10 pages of attacks, and this is all?

I really should have gotten to iron earlier.

|(https://i.imgur.com/GoI6cpw.png)|

Wait, no! Why did they reactivate?

|(https://i.imgur.com/RTvl5Do.png)|

Ah.
But it's too late, they went back to whaling on bard, and I must redirect them to kill.

|(https://i.imgur.com/1MX3D6E.png)|

*glares at mist*

|(https://i.imgur.com/PBEtacr.png)|

Well they got out...

|(https://i.imgur.com/cPDLzy2.png)|

And back in. Hehe.

|(https://i.imgur.com/tu5xGaH.png)|

Well I guess the biter Sodel is going to bite it.

|(https://i.imgur.com/F8J13Ox.png)|

He's not very effective...

|(https://i.imgur.com/FTTHl1l.png)|

And that dead, foolhardy ranger who first charged in spite of orders and then fleed in spite of order would be useful about now.

|(https://i.imgur.com/NfMZ6sV.png)|

*looks farther*

|(https://i.imgur.com/vTuOht5.png)|

Oh hey, look who climbed out for the ...fourth time now?

|(https://i.imgur.com/986UrsS.png)|

Run, Aban you talented blocker, run!

Not sure if to reinforce. Pincer movement, versus risk of dodging on rickety bridge.

At least miner woke up, so he's going straight into squad
Y'know, swim classes seem like a good idea in retrospect.

|(https://i.imgur.com/W3WHwzi.png)|

For enemies too; thanks to dead Inod's bolts it is two down now.

|(https://i.imgur.com/bPDlwKc.png)|

And...oops, this is why puppers didn't come to help.

|(https://i.imgur.com/LZsSdDU.png)|

Fifth dip in the bloody waters of Romantic Volcano of Caskets.

|(https://i.imgur.com/JF9smTq.png)|

Everyone else is underground, so now just has to wait for doggos to arrive and pincer them.

|(https://i.imgur.com/tgNefwj.png)|

Can't touch that, but I hope Aban dodges towards ground. Only 71/500 swimming exp, so far. 

|(https://i.imgur.com/uh4TPET.png)|

Nope.

|(https://i.imgur.com/nllWMZ7.png)|

Figures.

|(https://i.imgur.com/uhbQK1g.png)|


Doggo's are on the up and up.

|(https://i.imgur.com/uzP6Opn.png)|

T.T

|(https://i.imgur.com/DIx6cNR.png)|

Oh, a distraction!
At this point, I decide to attack again.

|(https://i.imgur.com/v38ZJSc.png)|

Poor distraction, but nevertheless.

|(https://i.imgur.com/JoM3jxx.png)|

Here they go.

|(https://i.imgur.com/35Jhcz1.png)|

rip aban. Water took you where undead failed.

|(https://i.imgur.com/B7uShVd.png)|

rawr

|(https://i.imgur.com/EpKG4KI.png)|

in retrospect, packing 8 creatures in 4 tiles may have been a mistake.

|(https://i.imgur.com/3P6dJEf.png)|

Using metal weapons, though? Nah.

|(https://i.imgur.com/YSiymxI.png)|

So far, so good...

|(https://i.imgur.com/0wuynfu.png)|

Roughly as initially planned, teaming up with a visitor...Who may still be angry at my dwarves for beating him for 17 pages.

|(https://i.imgur.com/raS6fXc.png)|

Teethsplosions.

|(https://i.imgur.com/QwhMjNg.png)|

I hope the baby is fine.

|(https://i.imgur.com/bzhwbS9.png)|

Lols, I suspect they'd have been more effecitive if told to drop shields as well. Didn't test beforehand, but I suspect one does not punch as much if they have shield in hand.

|(https://i.imgur.com/ABH5ueS.png)|

Four down, in exchange of my  four, including half of military; both people who knew how to hold an axe. Plus 1 doggo, so its kinda bad trade.

|(https://i.imgur.com/3XNf7VS.png)|

Oh wait, two doggos.

|(https://i.imgur.com/nD1ylyt.png)|

Pick beats body.

|(https://i.imgur.com/iIy9gTI.png)|

One to go, though.
Time to retreat, then advance again. Burrow 1 A

|(https://i.imgur.com/5IMo0Mk.png)|

Doggo can't wait to get back to safety. The stray war dog vomits.

|(https://i.imgur.com/GlMja9e.png)|

Don't blame her.

Though, hm, should I tell someone to pick up the pick?

I lost both the pick wielders, so I guess iteb Ralidräth shall become new pick+shielder.

Moldath was set to become dual macer, but he's yet to actually see a mace. Plus, Competent shield. ON the other hand, there's two mauls on the ground, which would segue neatly into axe+crossbow.

Plus I need to pick new lasher as well, and combat is within few tiles.

Hm.

Axe and Crossbow → Axe and shield

Mace & Mace → Mace & crossbow

The second relies on morningstar being edged, and does change the attack profile of the crossbow+sharp setup to bad versus large inorganics. Against sieges, though, it should be fairly decent tho, tho 'stars tend to create tiny pieces which make them not the best option versus reanimation and small edge makes them not the best option versus just undead.

...Hm, actually, I can probably replace that axe in axe and shield in Moldath's inventory with a spear or pick before that.

/ - - - - - - /

|(https://i.imgur.com/0oeVSUu.png)|

|(https://i.imgur.com/oSUAa1P.png)|

Rip doggo, lasher didn't even get out of water to kill you.

|(https://i.imgur.com/4dlXJlY.png)|

Uhoh. Time to spend others to help

|(https://i.imgur.com/FNOONBU.png)|

That may have been foolish.

|(https://i.imgur.com/Ftl4KO9.png)|

Definitely.

|(https://i.imgur.com/CiLS16V.png)|

Well, got him, though he took a human down too.

.................

Okay, lets analyse the losses:

5 military and 1 nonmilitary dwarf, who were up to accomplished in some skills.
Military having mostly skilled student and up to proficient teacher, all 4-6 dodger. Lost talented shield user (*wince*), expert fighter, talented armor user, proficient biter. The survivors have merely adequate armor user and such.

The dead civilian was most notably Professional Animal Trainer, which is kinda hard to train profession, and I do have lot of biomes...

3 doggos

1 visitor

And of course, I do have save two days before this happened; enough time to get people inside and give military metal instead of wooden weapons.

On the other hand, I already had been planning on orchestrating their death, and this did get me at least 1 scourge.

I guess I'll see if I can still get a caravan first. It is the 6th of Limestone 1394.

Though, one thing is sure.

Romantic Volcano of Caskets: Come see the newly-opened Bridge of Death in The Desert-City of Glades ! The ground is so red that you'll believe you're on a real volcano, and the lack of handrails is to die fo
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on December 07, 2017, 10:24:57 pm
Have been feeling the call of this embark. Saccing few other priorities for a playtime.

So, where did I last leave off...Ah right, extensive military blunder of sending people to fight from the wrong place with no or training weapons over a bridge crossing water with undead. That's like, several blunders.

First things first, I look over the 'military' (meh, once given proper equipment, provided they don't get infected), the status for trade (blood and corpses everywhere and almost no trade goods), the difficulty of retriving things from river (annoying, includes the copper axe).

That roughly sets the order of priorities.

1. Treat injured.
2. Make military train.
3. Produce trade goods
4. Produce military equipment.
5. Resume building.

Mm...Time for a set of orders for the 9(5) citizens I have. Make highwood minecart R, appoint brewer as milita commander, start the cavern trap, do some mining training, brew few drinks, remove floor that blocks minecarts from being filled with water, treat patients...

How many does this give job?

|(https://i.imgur.com/JLJ01O8.png)|

All of them? Good.

|(https://i.imgur.com/wghD3AA.png)|

Though that is not to say it proceeds without interruption

|(https://i.imgur.com/UFwIqDh.png)|

Edem Cunningmartyr, I am eager to see you visit what has your closer to hundred towers in a dizzy.



Few days later, a liaison arrives

|(https://i.imgur.com/F6xsaLF.png)|

This is not terrible news. Deepmined is a mere hillock, known mainly for its horses that outpopulate dwarves three to one.

I put in an order for camels leather (oddly, the outpost lacks giant one-humped camels) as well as some mountain goat and reindeer leather and reindeer, all kinds of logs and metals, some tomatillos and thread, sand and low order of each yellow mug type and of course socks....

..And then discover the merchant caravan self-combusted

"Okay, FF, that's just because of the undead, right?"

|(https://i.imgur.com/gRwhQei.png)|

Nope. They don't attack my dwarves, but they do attack my puppers and merchant pack animals.

Well, that lack of trade is going to kill spring migration. And some visitors. Don't really see how I could have prevented it even without losing almost my entire military.

*unforbids the whole mess, marks 3 steel toys for melting and slaps food stockpile under*

At least it gave a pick and spear....And I guess I should put some dogs in cages..*mutter*

|(https://i.imgur.com/dnTX8qG.png)|

Oh? Seems cavern trap caught something.

|(https://i.imgur.com/4V9fA0q.png)|

Which makes me belatedly realize I have no way to temporarily lock the cavern while reloading traps. Whoops.

I guess that means bridges.

And also more traps. Decided to install 3 cage traps on the bridge of blood so that if any animals cross it I'll get a pair. Hardly enough for undead army - though it'll get some practice dummies -  but here goes nothing.

|(https://i.imgur.com/SOtNExg.png)|

I also get some visitors

|(https://i.imgur.com/aWlQJY8.png)|

A sword to steal? Ex-

|(https://i.imgur.com/SJCoLLV.png)|

cellent not-spy, carry on.

Also, dt reveals some stuck merchants.

|(https://i.imgur.com/0uWaXta.png)|

I decide to get rid of them, of course.



Some time after, I notice some horses running around.

|(https://i.imgur.com/FJNLQGP.png)|

Snagged a male and two females for breeding. Hope they don't get stolen.

I realize the rest of them could be useful for some hands-on training, unforbid a leather armor and give kill orders.

|(https://i.imgur.com/rV0BnTg.png)|

Apparently, one of them has unique way of attacking.

|(https://i.imgur.com/ZhzpxAA.png)|

I'm also reminded of hatching poults, altho I butchered their moms some time ago.

|(https://i.imgur.com/ESHCymW.png)|

It is this situation that makes one of the visitors decide to petition. Dozens of corpses lying with their gear on the ground, people using horse as a Zesmstum, and close to hundred pets in fort.

Well, a dwarf with off-site spouse petition - not something I'm particularly likely to accept, but I look over their skills anyway, to discover a great engineer and scholar.

Okay, I don't need multiple mechanics moods - I don't know if I'll even need one - but my curiousity is piqued.

Spoiler: open-legendsed Zon (click to show/hide)
It takes a moment for me to realize that he didn't, in fact, author any books despite having great writer.

His wife (https://i.imgur.com/2eEe31i.png)

...is not going to meet me:|(https://i.imgur.com/6IZ9EO0.png)|

Well. He could become decent military dude in two and half years with his ability to study, but it'd be cruel to keep him.

Reluctantly, I deny Zon.

|(https://i.imgur.com/isbLh3v.png)|

Meanwhile, military leads horse to water. Then, later to cage trap, which triggers a boatload of cancellation spam due a pack of giant fireflies.

Nbd, since I have plenty of metal bolts from invaders and caravan, but still.
Oh, and another petition...Why do I keep getting petitions during killy times?

|(https://i.imgur.com/770XNPV.png)|

About sums it up, really. The husband is a mercenary, so I'll probably see them sometime if they don't get killed. He also carries another instrument with divine silk strings, and I have nobody who can play it.

I easily accept ("Discrimination!", thinks seven times more skilled Zon.)

|(https://i.imgur.com/E1XXjjN.png)|

Next two humans, though, I deny, despite their willingness to tree.

(And also find and fix a bug in relations-indicator caused by not looking deep enough into the dead absentee werebeast wife of a visitor.)

With that said, it's time for next migrant wave.

After a few mulligans, I end up deciding to pause for the time being. Ja ne!
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 05, 2018, 07:28:53 pm
It's been a long time. Now, where were we?

|(https://i.imgur.com/0nNz5tO.png)|

Ah, recovering, screening migrants and preparing for trade. Though 15-4 is not the 8+1 civilized members I have...Ah, two drowned aren't listed there; they're instead mentioned in region history.

Thankfully, though, next migrant wave was large, 10 strong, and immediatelly horrified at the carnage.

|(https://i.imgur.com/3JW5Rs7.png)|

Alas, not as useful wave as previous. Though it's neat that this time everyone has novice swimmer; did the mountainhomes see last battle and say "you have 1 in 6 chance to drow in a year"? Though looking at my previous dwarves, most of them have swimming as well; though 3 are only dabbling. One is rusty, but others probably get experience from walking through aquifer drain (it lets a bit of water through).

The Tresher is....

|(https://i.imgur.com/37i9tmh.png)|

None of the other migrants have this below. Only my milita commander has that.

|(https://i.imgur.com/po9NDKJ.png)|

|(https://i.imgur.com/q3Fvhg3.png)|

The first image would end in "verbal hostility", but jeez.
Can biting be really called verbal?
Ah, she'd snap at me for saying that.

Not that I doubt her skill with words.

|(https://i.imgur.com/oVnX5oH.png)|

Rather, I'm worried she'll become the mayor. Since Minkot and Mebzuth are married, that may happen sooner than later. Well, crossbows and mini-forges is acceptable for a short time.

It would have happened already, if I had accepted Hode Spikesburned's Petition. However, no skills of value and he married an older girl at 12 who got killed next year for some reason. He insulted one of the migrants on his way out :/

What life have you led, Èrith Nunùrshorast?

*peeks and finds literally nothing.*

aw :<


Well, I guess I got a pike-lover in Etur though. Practically peasant, but best  creativity in fort. I do have to level their weaponsmith to 2, though, due their novice gem cutter status.
|(https://i.imgur.com/gZUfh05.png)| *looks at all the brown recluse spiderwebs on ground on embark* *looks at DT saying I have 5 people who hate them* *brews their favourite beers*


Èrith and Kol (good stats, ambusher) go into military, I guess. Lets see, Fikod and Urvad have sword/sword and sword/crossbow. I'm not sure why my military uses swords - or why I have some designations, it's been too long - but I guess for now I'll craft them some steel ones.

Given what happened with last undead siege, should probably also make them train in a place where they won't charge into water.

Just two isn't enough. Well, Ïteb can use a pick, which means Èrith should use something blunt to offbalance three sharp options. Also goes well with dual-wielding and her lack of blocking skill. That means either dual whip or dual mace (though dual hammer would be easy to train on horses), and against the undead goblins I think mace would work better.

Wait, never mind the dual whip idea anyway - whip has [ATTACK_FLAG_BAD_MULTIATTACK].

/ - - - - - - /

At this point I recalled and decided to try to change to Dragonmaster's graphics set (http://www.bay12forums.com/smf/index.php?topic=168704.0). It's a bit larger, but I have more screen real estate now. Had to fix some bugs and stuff, though - version I use here (http://www.bay12forums.com/smf/index.php?topic=168704.msg7793317#msg7793317). Bit confuzzled that my rutile and pitchblende both changed from purple to two different colours of yellow, but it seems to be deliberate and there's lot more purples around now (just have to dig for it). Though the palette is overall more pastel, with dark gray black.

Hm, a few bugs, though I've managed to fix most. Also upgraded twbt to 5.70 since pack had 5.65. Roaddaring in caverns seems unavoidable, though.

Spoiler: Quite the change (click to show/hide)

/ - - - - - - /

Anyway, progression. I've been losing clay collection tiles because of grass growing.

How to solve? Standard is road, but that requires someone to build them...

|(https://i.imgur.com/RFBZ1KC.png)|

A suspended farm plot will furrow ground as well, with no dwarven touch needed.

Though checking reports bring me back on the matter of, well, wildlife.

|(https://i.imgur.com/u6dZroq.png)|
The poults are winning handily, scratching off bits in exchange of only skin bruises....Wait, that might not be actually terrible military tactic against fragile fbs, since they're too small to be hit, much like's Staalo's walking fetus.

*Assigns 6 poults on map edges where zombies came from*

There's no way I can trade like this - contemplating tossing one of the wild horses into a hole to prevent wildlife spawns.

And it's not just trading either - one of the corpses is just a single move away from reanimating part of the embark.

Well, for military training I'll let Kol hunt for now and put Ïteb from mining to military along with Èrith so the two can spar.  And I guess Ĩton and Mebzuth to add more bodies, though they have no skills to speak of. Mebzuth gets first some mining training, though, much like Kol trains crossbowdwarf on wrens. I guess Ĩton will use spear+shield then by method of elimination.

|(https://i.imgur.com/BGMwkrO.png)|

Then let Ïteb head second squad, and give a pick to ..hm. All but Mafol Zegsazir are good (Mafol however makes excellent potter/glazer and reasonable trainer/cook).

Equips for them are progressing too slowly, though...owo what's this?

|(https://i.imgur.com/vs8fjm8.png)|

Looked by chance inside a seed bag left by caravan, and noticed that it has multiple types despite being labelled muskmelon seeds bag. Good to know seed bags are mixed before humans visit.

/ - - - - - - /

To add some security, I build additional doors and bridges, and expand on wall:



While at it, I also realize that the stairs on trees aren't going to be built due branches and place ones to the side:

|(https://i.imgur.com/FdhB65j.png)|

/ - - - - - - /

I have an interesting choice, now.

|(https://i.imgur.com/hDmk9tw.png)|

Zega, a human married bard (to a fishery worker) of no known note wants to join the fortress.

The fortress population is 19.

1 more, and I'll get werebeasts.

Well, I'll deny of course, since the wife isn't moving. But worth a thought.

/ - - - - - - /

|(https://i.imgur.com/IYrnJvw.png)|

/ - - - - - - /

14th Timber 1394

I notice I can't get any pig iron. Because didn't dig enough marble yet.

Okay, two steel shortswords are a go, but for armour...I guess I'll equip people with iron mail shirts; it's unlikely (though possible) the opponents will wield steel weapons.

To reduce weight, I'll size them for wolf men.

/ - - - - - - /

|(https://i.imgur.com/VOPRUF9.png)|
25th Timber: Cherry trees look ominious in the approaching siege.

|(https://i.imgur.com/3PvyfhS.png)|

The military have mixed attitudes, as newcomer Èrith teaches siege-bloodied Ïteb armour.

And first time seeing this:

I seal off the souther quadrant, and add a walnut door.

|(https://i.imgur.com/D6F0j0H.png)|

The blank tiles are furrowed fire clay, where I collected it on.

I also notice I forgot to fix caper tile:

|(https://i.imgur.com/p9kbnie.png)|

Want to fix that, but...Eeh? I don't understand what's wrong. It should be missing a tile assignment, like with dead maize, but all seems to be present when comparing with working string bean pods. All Growths have growths assigned...

*confusion*

/ - - - - - - /

|(https://i.imgur.com/wcAQ9lB.png)|

|(https://i.imgur.com/XanqP9l.png)|

Good luck, foreign bard legion!

|(https://i.imgur.com/paxo35C.png)|
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 08, 2018, 04:00:01 am
Okay, is everyone of mine safe though?

|(https://i.imgur.com/CAFKkz9.png)| |(https://i.imgur.com/EMYU9Xp.png)|

Seems I'll lose a few pets. Dwarves seem fine, 'cept...

|(https://i.imgur.com/9Ye1HrF.png)|

Accomplished grower got stuck taking a marble. Well, I forbid doors in her face.

Now, for army. 1 of my steel swords is asleep, so that's not ideal - and the other crossbow wielder only got 1 bolt, disdaining robbing the dead. I order the spare miner to pick up pick as weapon, then station main squad under the hatch.

After smack talk, the first blows land:

|(https://i.imgur.com/WDWvUle.png)|

Boy, the armies of dead sure talk a lot. Lets silence them.

|(https://i.imgur.com/Mpn4kLX.png)|

(The other bard ran away. Prudent.)

|(https://i.imgur.com/doFcTZ9.png)|

I order the squads to station behind a corner with defend burrows for the ambush.

|(https://i.imgur.com/CMGNk0o.png)|

Oh. Right. New orders take day to take efect.

|(https://i.imgur.com/sJWnmWM.png)|

I'll wait here. Your poetry was incredibly bad anyway.

...And the pikeman corpse gets named Bellinches. I order squads to attack strongest - and also the one standing apart of others - first.

|(https://i.imgur.com/SfG82hs.png)|

My army gets flanked, but they

|(https://i.imgur.com/i9m47Fd.png)|

- tortorously press on.

Second goblin gets a shot in at the side |(https://i.imgur.com/BSjCJJp.png)|
, so I order stragglers to target them. Though at the pace above it's going to take a while till they finish. They're probably going to be too late....

|(https://i.imgur.com/RodLrMx.png)|

Is that I thought. But the macegoblin turned tail and fleed too.

Once the milita commander tears apart their heart too, I order them to reprioritize to undead before the body hits the dance floor (RIP bard).

Sadly, it does not work; they keep striking at the macegoblin until it dies.

|(https://i.imgur.com/UKZD7w2.png)|
Attack back then!

While the rest are unskilled, they're also five together instead of facing one by one.

|(https://i.imgur.com/9fegMbw.png)|

Welp, that's one recruit I'm going to have to retire at the very least, I guess.
Predictable, with novice-dabbling skills, but unfortunate.
His death is prevented by milita commander taking a leg for an arm in counterstrike, though. ...Take arm instead!

|(https://i.imgur.com/DH6VPBf.png)|

There we go.

I reorder targets to hammerman, and this time it works. Maybe because the other target is alreay adjacent, but this time they manage to behead the hammerman corpse before axeman one dies. Excellent work, dwarves!

Now, the others come in in a line, and well..great axe, pike, whip? All nice foreign weapons...useless in the hands of brainless. Quickly beheaded, blended uniformly, de-whippened and dogpiled.

|(https://i.imgur.com/vdxNGGM.png)|
Might as well jump into magma

Overall, I think it went rather well.

/ - - - - - - - /

Though, only 1 siege? Hm...I disable military alert, forbid the mace for Èrith and send them to training, but don't open doors for grower below.

Thankfully, it seems like Ĩton gets treated by Edzul (prospective two-hander mooder), and their ability to use second hand might be less worse than I thought.

|(https://i.imgur.com/Ag72Sh1.png)|

Nonetheless, I decide to designate mauseloums for the sieges:

1st Siege:

|(https://i.imgur.com/5wAkJF2.png)|

2nd and third:

|(https://i.imgur.com/IgL1vD2.png)|

The small crosses are for the humans who died during the siege.

|(https://i.imgur.com/l0R3OCK.png)|
The animals have congregated near the doors

Five from starting seven also deserve nice ways to remember them. I bring up the profiles from their still-living friends (surviving 2 of 7), and make some orders.

|(https://i.imgur.com/TqSSYaw.png)|

I put in some orders for what they loved in life. Though I can't produce most of that right now, even if everything but puddingstone, levin opal and leather are on embark. Well, those serve as to remind me. (Also need aventurine goblet and purple spinel crown, but I have to order those from caravan - producting on-site would be 1 in 140 for cut gem jobs.)

Going to take a while until it is dug, though; other priorities are greater. I'll put it ahead of demon catcher, tho.

|(https://i.imgur.com/maGUKpj.png)|
You'd figure the dead would be unhappy, but Aban is actually the second happiest dwarf in the fortress...Jeesh, Desert City of Glades is terrible place.

|(https://i.imgur.com/sRQRGxx.png)|

/ - - - - - - - /

As for what those other priorities are....

|(https://i.imgur.com/ZpSu0YW.png)|

Chickenrunning 1z off aquifer to grow trees a z-level lower.

|(https://i.imgur.com/1SNxrJd.png)|

Scewed up first attempt, but there we go.


Along the way I notice some weird stuff:

|(https://i.imgur.com/bTo6ebX.png)|

I dug some downward staircases above to prevent designation cancellations.

Shows the biome boundary between temperate and tropical grassland pretty harshly.

/ - - - - - - - /

I've come across unforeseen complication: Resoure starvation.

|(https://i.imgur.com/5VoQ3rY.png)|

Being on an 1x1 embark without caverns being penetrated and without cutting fruit trees...I can't build things with wood like I was doing.

Well, there's fire clay (and its real useful that 10x10 highwood bridge only needs 1 log and 25 clay pieces), but...

|(https://i.imgur.com/WWqvkPP.png)|

I also have ice. Glorious smoothable, diggable, engraveable ice. :>

|(https://i.imgur.com/XzwbcvO.png)|


Also, hm, hemp is pretty eyecatching.

|(https://i.imgur.com/pIi0mmc.png)|

And I do have constructwithcloth.lua. Something of a minor curiosity, so 43.03 not having necessary mem codes for it hasn't bothered me much - until now. With dragonmaster's tileset, I guess cloth can come in more than just five colours.

/ - - - - - - - /

I keep waiting for suitable petitions

|(https://i.imgur.com/50Zbs46.png)|

Lover-only unmarried human? Deny.

|(https://i.imgur.com/ZwdNTjp.png)|

Widowed fisherman? Nah, we don't want your kind.

|(https://i.imgur.com/p2hxfsF.png)|

Poet with ranger spouse? Actually, you can stay.

/ - - - - - - - /

|(https://i.imgur.com/P3GskVf.png)|

-.- *makes brewer a hunter*


|(https://i.imgur.com/B0w4A46.png)|
I sent squads to help, but miner joined the conflict vengefully  first

|(https://i.imgur.com/wCjk4Z3.png)|
Buzzards > undead siege, this time. Here goes my backup mason and woodcutter - an axe wasn't enough defence.

|(https://i.imgur.com/I1HNNLV.png)|

*sigh*

Well, I suppose it is about time I do something with the wild animals I have caught.

Should have also produced more bolts as well, I guess.

I order those to be done, and....

|(https://i.imgur.com/dkG67Hn.png)|

Oi! My accomplished grower and miner's wife!
Alright, belay those tasks |(https://i.imgur.com/8dtmXgK.png)|

|(https://i.imgur.com/d2Ef5TB.png)|
Thankfully, hospital supplies for the wounded are already inside.

|(https://i.imgur.com/xDkustL.png)|

Though not every wounded is.


...Well, after waiting a day, I disable alert. No bolts, no washing, no securing...:/

|(https://i.imgur.com/Je3GnM7.png)|
(Eventually one of the murder birds landed in the middle of my barracks. )

...

I decide a murder bird makes a worthy parchment material and forbid the corpse.

However, then I realize I have no milk of lime, or quicklime, or empty bag...And time is short.

Thus, wrote and bound to Shift-N a script to toggle high priority on last thing I told dwarves to do.

Spoiler: "PrioritizeLast.lua" (click to show/hide)

Vanilla's is useful in workshop, but that won't work for other stuff.

|(https://i.imgur.com/bNypecs.png)|

Alas, it seems like it doesn't retain the name. Aw.

Nonetheless, I place in an order for some clear glass scroll rollers. I guess I'll decorate it with its bone, then.

/ - - - - - - - /

Meanwhile, the buzzars are replaced by worm men.|(https://i.imgur.com/XBffmI0.png)|

I initially disregard those, but get cancellations.

Okay, kill them then.

|(https://i.imgur.com/vpXdVMP.png)|

But still just worm men...

|(https://i.imgur.com/uPDwc17.png)|

Oi! What are you doing?

|(https://i.imgur.com/3vbhL44.png)|

So it seems the dwarves were vengeful against worm men and decided to challenge them on 1 wide strip of land.

And my army is so daring it jumps straight into water with just novice swimmer, too...

|(https://i.imgur.com/dIo7Wut.png)|

Well, they lost a bit of rust but went fine.
Once out, they could replace their gear with steel and iron smithed in meantime.

Plus the worm men are replaced by barn owl

|(https://i.imgur.com/7a6h8Ct.png)|

so this seems like a good temporary stop.

23rd Opal - Midwinter
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 29, 2018, 06:20:53 am
Took three weeks away. Well, it's not like I wasn't touching DF; merely was toying with minecarts in another fort and recompiling twbt-next for 43.03 (http://www.bay12forums.com/smf/index.php?topic=138754.msg7808729#msg7808729) so my relations-indicator can work better. (Actually improving it leave for later - though I had to make a small change due string function failure with offsite dead werebeast spouses.)

Coming back, I realize that the Prioritizelast could have used Alt-N instead of shift-N as well ( Shift-N triggers Notes screen), and that I was dumb with going through the aquifer edges - could have used revealdesignated (http://www.bay12forums.com/smf/index.php?topic=168607.0) to save on the micromanagement with damp stone cancellations.

|(https://i.imgur.com/cHKch3R.png)|
Well, this was much easier

I also think to check on how the dwarves have been doing, and...

|(https://i.imgur.com/uduDQuB.png)|

My mvp of a miner will probably die of infection in few months.
Oh, and so will the mason/mechanic: |(https://i.imgur.com/DX95XBQ.png)|.
Well, losses are inevitable. Monom probably lost that with fireflies, Ïteb with...I don't even know, I've been ignoring the animals despite their murders.

I briefly consider expanding the tombs with digshape (https://github.com/Datacup/dfhackscripts). However,  a brief estimate reveals a problem:

Not enough room for, like, 200, once I cut out the volcano's shape, as I can fit around est~24 a z-level with current designs. I can move them slightly, but that's about it. And in truth, I'll likely to have to sacrifice more, as I seek dwarves with foreign weapon preferences. 1 in ten and twentyfive....250.

*puts the popcap to 30 to keep deaths to a minimum*

|(https://i.imgur.com/l3vL91q.png)|

Oh right, the farmer died.

Which sucks, because for once I wanted to farm. Herbalism is good and all, but for trade it's gotta be syrup meals, when magma isn't yet topside.

I initially planned on water-filled wooden carts - would have been much more lucrative - but that's before dwarf caravan exploded and I was reminded of the limited wood on 1x1.

/ - - - - - /

Meanwhile, I set up priming for minecart repea-

|(https://i.imgur.com/tsmpBwl.png)|

hey!

|(https://i.imgur.com/EhytlGL.png)|

ffs

|(https://i.imgur.com/cP2edpm.png)|

Spoiler: so much vengefulness (click to show/hide)

For just one owl.

Well, they go ...

|(https://i.imgur.com/fWfOHMb.png)|

Jeez.

It'd take some kind of special trap to block out fliers here.

|(https://i.imgur.com/buJWedt.png)|

Uh oh. Someone I actually value a bit is in danger. (Also part of why I use custom profession instead of custom names.)

Since I made him replacement farmer an animal trainer, it'd be little amusing if he died, but I hope not.

Alright, I don't want to withdraw everyone, but I need to actually send important peeps to safety when needed. I guess a separate library + burrow + lever with do it now would do it.

...Alas, while the Twohandedlover is safely down there (although swearing vengeance while being completely surrounded by walls underground), the Pikelover refuses to withdraw from combat. Dwarves.

Spoiler: More combat (click to show/hide)

My first miner got an infection, so Mebzuth was meant to have a replacement...But now, Mebzuth gets a bit smashed as well.

Ah well. At least important dwarves are safe....And

|(https://i.imgur.com/Cxgc9j9.png)|

budding historians (unexpectedly).

I wanted to prevent this, now forcing the issue with burrows, but...

|(https://i.imgur.com/OL3lzui.png)|

Hm. Wrong horse. No, even with right horse it needs the cage for some reason.

|(https://i.imgur.com/olyMOOv.png)|

HFSy finally. Though it's only two days till spring, so it seems I couldn't set up a small 3x5 repeater in a month and half due all the birds.

|(https://i.imgur.com/scpJL0H.png)|
(Though not fast enough, there's an owl flying around here somewhere...Mafol never used that cage though, he just wanted it to be there.)

|(https://i.imgur.com/afhjVDO.png)|
Well that was much easier


Siege shall be in two days, but I dug out a more secure, if ugly path to below, though, as to have this not happen again (windmill is safe due power through floor exploit)

|(https://i.imgur.com/PGSDkaL.png)|


|(https://i.imgur.com/0R1fkSW.png)|


|(https://i.imgur.com/2kCQKBq.png)|

(Hm, seems I bugged up buildingplan  by downgrading .next.)

Since a year has passed now, I uploaded the map to dfma (http://mkv25.net/dfma/poi-33733-unreveeledcaverntrap). In biolinum, because export doesn't handle twbt. Notice a small bug: It refused to make multiz .fdf-map till I removed spaces from image names.

Also peeked at legends.

Spoiler: "No siege cap, huh" (click to show/hide)

Huh, wonder if this means it is possible to theoretically be sieged every month, if timers were changed?
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on August 04, 2018, 02:30:56 pm
I decide to start nicknaming dwarves as well at this point. Simple infectees get í, but the Miller and PikeLover from last post get `'eíegouger`' &  `'bend over`'. Along the way, I drop the shield from Ǐton, since they're down to one arm. Should have taken them out of the military, maybe, but eh they already have novice to competent skills.

Since there was needs view in DT finally, I got it down as well. I also decided to replace few placeholder baskets in the tileset. One was singing symbol(took from Fnordset), other...

|(https://i.imgur.com/4iATRvO.png)|

Wiki lists flying bolt as tile 45 (and doesn't list north or south flying bolt at all), but that can't be so. I think they use river tiles (179 and 196) instead. This means that I have to shift plants as well, of couse.

Yup, confirmed |(https://i.imgur.com/jlbs8Gs.png)|. *shifts a bush tile 20 to the right* *also adds anvil picture override for forge*

Also need to give back bards music icons, I guess. I was wrong about tile 13.

|(https://i.imgur.com/DtazA1C.png)|
Apparently masterful music is heartfelt

Maybe I'll do some other replacements later, there's room for improvements.

\- - - - - - -/

In these times of war, one of my bards becomes a Guild Representive.

|(https://i.imgur.com/UAaVFyn.png)|

(Local rival...So, did all humans in their civ die, or was it decided to send it to me?)

|(https://i.imgur.com/d50YtUa.png)|

Empire of Rooting...It's one of the two human civs that didn't manage to get to the city. The three of them endlessly war with each other. They have interesting set of values:

|(https://i.imgur.com/swzPC1H.png)|

In particular, valuing eloquence, tradition and romance(but not family) means they'll need to perform poetry, recite history, and socialize - while not being fond of partying in the tavern to do it. (The local rival is even more undwarven, having no need for exciting learning.)

On a more personal level, wanting to rule the world and already diplomat after few months in fort? That's a path to presidency!

... *blink*

*blink*

And a diplomat, staying over in another country permanently? This might require an embassy.

*starts  sketching*

I'm not sure if this generated position has any mandates or demands, but as Ejas has no item preferences, it'll be fine-ish prestige no matter the case. Hope I can start a human royal dynasty.

\- - - - - - -/

However, last post ended with the arrival of a siege...

|(https://i.imgur.com/L9hZOE6.png)|

I close the doors on them as soon as yak gets through. Of course, my defenses are not climb-proof, but..It should slow them down slightly.

|(https://i.imgur.com/bilPqNq.png)|

Enough for military to lurk on the other side. One has no bolts in quiver, but it'll have to do. I guess I'll have to try increasing bolts amounts or something next.

|(https://i.imgur.com/53bgnE4.png)|

Just in time, too. I target the long-violet-haired squeaky-voice live slate gray spearman with prejudice.
(I imagine they yell orders to zombies like they're on helium.)


|(https://i.imgur.com/JaTKSY9.png)|
They're much faster to boot

Two spearmen cross sticks, and...

|(https://i.imgur.com/2z5uuCg.png)|

ffs. Ǐton `'1armed`' Bekaravuz is now 0-armed.

Motor nerve again, too.

I guess I could withdraw them....But if they survive, what can they do? Can't pickup equipment, can't bookkeep, can't haul...Ok, maybe they could ponder in the library. I could do research on the utility of chocobos Jabbers as worker caste.

But no. Their best use, for the rest of their very short life, is to bite and take blows from undead army the best they can.

|(https://i.imgur.com/8VgSHet.png)|

I'd say they succeeded in revenge, at least.

One of the corpses is also a marksdwarf, but...

|(https://i.imgur.com/EVbHJMB.png)|

...that's a miss. Well, corpses have 0 skill. Nonetheless,  I prioritize lashers next, as the maceman corpse has just a flail.

|(https://i.imgur.com/gaQzUsg.png)|
even with no arms, he still triumps

I also learn that falling over takes bit of time.

|(https://i.imgur.com/dqQGbOA.png)|

Sword and crossbow continues to be good decision:

|(https://i.imgur.com/xM8hahD.png)|

(different lashers, one has scourge and other has whip)

Ultimately, all fall behold the might of steel pick and sword, with no other injuries.
And since I pitted the horse, I have no other hostilities to speak of either. Pitting into 1x1 holes OP, srsly.

I'm not sure about Bekaravuz's prowess...The bites don't seem too good, but they sure keep the macecorpse busy breaking their grip. Maybe he shall still serve, even with no arms (I guess I'll have to set equips to 'exact' for him, since once off he won't be able to equip anything again.).

But first,  they need to be healed, and were healed last by armorer Kosoth,.
Why mess with what's broke - I record me unassigning their previous labours and wait.



A pointless effort, as brewer Eral takes the job - not noteworthy expect  for their brief stint as hunter and good stats for light crafting.

Further helped by other dwarves - even ones not participating, for I lack a traction bench (or mechanism I'm willing to sacrifice for it).

...Ok, he didn't need it after all, but I already made a microcline table. Aw.

|(https://i.imgur.com/HBs67Cm.png)|

Oh well, I guess he can remain a meat shield? Though I note he was justly hopeless after losing second arm. It's the lowest effort option.

|(https://i.imgur.com/PGfwZWA.png)|
Well now, what shall I do with this....

\- - - - - - -/

Curses! It seems one can't carve tracks under bridges.

This will not do(function); the cart will fly over. I'll have to deconstruct them and the lever, then link them again.

As for the dead, their areas progress - firstly with a space for craftsdwarf workshop for the slabs

|(https://i.imgur.com/YqCpgUI.png)|

Then with using planning mode to lay out things I've mandated....

|(https://i.imgur.com/Dkorg0o.png)|
(greatly simplifying, that)

While seeking out alabaster for slabs, I also hit cinnabar, kaolinite, gold...

|(https://i.imgur.com/WwGZ6Bc.png)|
shiny

Set up door-hatch combo for passage and waterflow

|(https://i.imgur.com/OKXhqlg.png)|

And proceed piecemeal with ice-casting

|(https://i.imgur.com/osnjHC6.png)|

\- - - - - - -/

10th Granite 1395: A eleven caravan from Amiÿa Ludè has arrived.

I have...a dabbling cook. Forgot to make meals, ah well it'll have to do.

Especially when I have no plans to buy something like this: |(https://i.imgur.com/ll2Esf1.png)|

...Ok, this is nice |(https://i.imgur.com/X36fYH6.png)|

...Kinda want this as well:
|(https://i.imgur.com/fJrrrHp.png)|

But...Elven caravan visit and few trades was too small to bring it to novice |(https://i.imgur.com/HFm0mxN.png)|, so...

|(https://i.imgur.com/Ldu7rC9.png)|

Some back and forth trading done, I find out the divine instrument was mere 3k, not 30k in value as expected. Oh well? At least got it (trading it off with one of the human residents), along with some cages and buckets (considered grabbing the splints, but I'd rather have happy thought from putting on a an exceptional item). <


Though in the midst of boozecooking, I notice something interesting:

|(https://i.imgur.com/GhPzJrK.png)|

Is it because it is out of the restricted burrow area? Or because the seed bag is mixed contents? Hm. Planting a plump helmet from it works, but the bag is named plump helmet spawn bag in the first place.

In the end, I notice it is done after I extend the burrow over the bag, with bag having 1 less purple amaranth seed. I guess farm plots act somewhat like workshops, here. a

\- - - - - - -/

I notice a curious middle-aged petitioner, Besti Dawnword.

|(https://i.imgur.com/9u1pBvm.png)|

Hm, what shade of red were vampire eyes again? Still, lovely colour variety.

I accept them - they're single male performer, after all. History reveals curious cockatiel woman master, skills reveal three great metalworking labours as well as ability to hold a pike. Probably two-handed, given the skinniness, but the important thing is being able to marry them off.

Then decide to stop at this time:

|(https://i.imgur.com/UG4GNJ5.png)|
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on August 25, 2018, 03:30:26 am
Time for another section after 3 weeks!



Migrant amounts...Instead of constantly editing, I decide to apply (and briefly alter, to count resident humans) max-wave (http://).

I also ponder about moods and check - 2533 revealed subterranean tiles (and going to increase as I dig out tombs). Uh oh. That means I need to increase military size to get under 20 dwarves. I consider and decide to pick my herbalist to replace Ǐton as speardwarf; may she one day return to her old job able to slay ambushing werebeasts.

....Of course, kinda unnecessary, as I get a whip-loving replacement herbalist in small migrant wave on second attempt. And like before, everyone is novice swimmer.

|(https://i.imgur.com/oBr1Xxv.png)|
They're a bit troublesome, but they're way more important than Kol

I toss majority in the military right away, along with Eral (previous brewer) and Mebzuth Idison (previous, infected, miner). Though I plan on giving them a bit of live training of wood on horse, so till then they can do various minor tasks.

The remaining two being an accomplished potter and adequate bookbinder - who I also then make bookkeeper/manager - and pretty weak peasantry who I make replacement miner, training first on soil.

\- - - - - - -/

So, I got curious: What was the death that prompted my diplomatic priviledge?

Spoiler: The Splattered War (click to show/hide)
Seems she was  a void human; and not a guild representive? Odd.

Along the way, I note the construction of new dark pits

|(https://i.imgur.com/BcsdNQN.png)|
Of course, half the historical population is dwarves.

|(https://i.imgur.com/KXFsEs1.png)|

\- - - - - - -/

Graves proceed nicely:

|(https://i.imgur.com/Ujt4WZM.png)|

Buzzard soap memorial pillar is particularly nice.
 
|(https://i.imgur.com/4el8jcM.png)|
|(https://i.imgur.com/pKypjGb.png)|
Calling it masterpiece before I even furnish and engrave the surroundings, now.

|(https://i.imgur.com/7sRNAhd.png)|

Better.

As you can see, I also learned engraving Details are per square. This is not that big of a loss, given that the details decipted are the dwarves dying horribly.

|(https://i.imgur.com/i8vWFAc.png)|

The Rain of Buzzards:

|(https://i.imgur.com/sIdgeoA.png)|

|(https://i.imgur.com/7qkaJQb.png)|

Kind of a small tribute to hang on the wall.



On the other hand, the one for winter siege has a particular annyance:

|(https://i.imgur.com/1VI2bBo.png)|>

Had I known it was rhyolite in that corner, it'd have looked nicer. Ah well, can fix with retire-unretire later on.
(I was going to have to do that anyway, if only to obtain stone between walls, but kinda bummer.)

Also, I decide to start tracking fortess live and dead population (editing sort-units and deathcause for it as well as writing a script to display and export death times and one to assign death times to butchered creatures):
 
|(https://i.imgur.com/OffHH7j.png)|
Clicky

That was bit harder than expected, but part of the issue with in-game per-siege tracking is that there battlefields start to merge.

I try marking previous ones for dumping, and that helps to keep track....

But I also install minecart to push things inside

|(https://i.imgur.com/w2DYYVC.png)|

By placing them on the battlefield, I can directly carry them all into graveyard in one go. Though, ah, my hauler stole a loincloth.

\- - - - - - -/

I also decide my cavern trapping is flawed:
The lead bugbat wandered into cage, and then the rest...well, didn't come. I also lack bait food and drink, I guess.

Dissapointing. Knowing previous behaviour, they're still hanging around until this one dies. Well, nothing to it *marks it for slaughter and butchery*.

|(https://i.imgur.com/owEsoPb.png)|
Race, race, race the condition

I decide a better system would be to use a pressure plate to seal the entrances and open a trapped exit with bridge and floodgate, so that the rest don't bail out when leader is captured (simply dropping them in wouldn't catch rutherers or blind cave ogres). Or maybe get redirected when they are. Of course, caverns are still unrevealed.

|(https://i.imgur.com/W2FO36I.png)|

|(https://i.imgur.com/TIvHptz.png)|

Meanwhile, my capture horses are being role models:

|(https://i.imgur.com/0cv8m96.png)|

|(https://i.imgur.com/gTUM6Uf.png)|
Wonder if horses fight from overcrowding? I hope they do.

Regardless *gathers 3/5 new recruits*...."Kill the spare."

|(https://i.imgur.com/oKNB9LE.png)|

Uh oh

|(https://i.imgur.com/LfAknUc.png)|

Imagine, for a moment, rising on the back foot and aiming to to strike you down.

The hooves are strong, the breath is loud, the

....

|(https://i.imgur.com/TJluVBc.png)|

Good eye, Ushat Fikoderith. Though other two took down actual, physical, eye each, you chose to interpret it creatively.

Eventually other two wake up and pile in too. Horses are tough with wooden and bone weapons:

|(https://i.imgur.com/sgfyPZw.png)|

Luckily, my dwarves have close support.

|(https://i.imgur.com/SCypdr8.png)|

Very close. Watering...(https://i.imgur.com/Vodls2K.png)|

|(https://i.imgur.com/iwuStzv.png)|

I wondered whether that'd get stuck in a loop, but it didn't.

Eventually I withdraw first 3 for more work (plus, the horse is better opponent while they're awake).

However, that wasn't enough to hold horse still; they escape four days later into caverns.

|(https://i.imgur.com/3aPgqIk.png)|


I replace them with the youngest poult. I'm sure this in no way decreases my defensive capabilities :P

\- - - - - - -/

Despite having 1 group pitted, it's still untamed wilds. Sometimes something shows up:

|(https://i.imgur.com/SaRvjOX.png)|

What a wonderful exclamation. The random poults take the brunt of the angry attacks, then, well

|(https://i.imgur.com/VzZfu6x.png)|

as somewhat unexpected. Still, I'm not happy to see dwarves swimming, novice swimmer or no

|(https://i.imgur.com/DW8pigd.png)|

I've got to admit, they wouldn't have gotten out without suffocating this time - I had to reset the suffocating counter for the worse one for nearly three days, when even the best military die in slightly over a day. Novice Swimmer, sure, but no swimming level can save one from diving under a bridge, and once they start drowning they don't stop. Though stunning might have impacted too.

While I didn't do that for the autumn siege, it felt like too stupid of a death here.
Dwarves dodging into ponds and drowning is bit of a staple, but these are swimmers.


Nonetheless, I designate a setup for mass-training swimming and climbing on z91:

|(https://i.imgur.com/p8F9e6I.png)|
(The channel is for floating door, the ramp is for ponding water.)

This time, I plan to use bridge deconstruction exploit to inject water (and use bridge later to drain the water), so that I might keep bit of food and drink inside. Going through 5z, it's a little roomy, but it'll work. I've previously tested and water forces climbing; 1z above will be block walls, 2z smoothed walls, 3z grate. Not much, but it is something.

As for using the climbing, I shall add some helpful fire clay fortififications onto the bridge so there is something to grab. Though adding handrails would be nice too.

|(https://i.imgur.com/zDKwTqr.png)|


\- - - - - - -/

Alas, it seems I forgot my manager orders and my set-aside coke was used up.

|(https://i.imgur.com/TEMPKHf.png)|

Thankfully, I had the foresight to construct some walls with coal:

|(https://i.imgur.com/pPvWY83.png)|

They're toothy now.

|(https://i.imgur.com/UZ5QmYY.png)|
After dentistry

For same reason, I forbid a thread in case of medical emergency, lest it all be dyed and weaved into cloth (I needed empty bags).

I also note the seed bag in glass furnace:

|(https://i.imgur.com/mIh32vZ.png)|
Instead of bringing bag to seed....

\- - - - - - -/

Elsewhere, the new miner trains well. Watery center is done and edges start to spill out:

|(https://i.imgur.com/Z77BiSI.png)|

They really should be doing it from above, though. Why from the side, Ast?

Is it because the above is creepy?

|(https://i.imgur.com/x10SFuU.png)|
That is pretty cool though I imagine the eyeballs are staring and judging him

By start of Felsite, the stairs are dug and now Skilled Ast (that's what, about 20 exp per tile?) goes to do require  - -nvm praying need.

I decide to give my military also bit of praying late Felsite, given that.

Miner returned to work, and nicely went to carve out the cavern sections as well as tomb sections and draining area.

|(https://i.imgur.com/Fakcujs.png)|
Under river drainage

\- - - - - - -/

I also thought that maybe the reason why I got only 1 siege before, despite getting 4 in tests, was perhaps due saving the game the moment first arrived.

This is bit of an annoyance, as I've taken that point for a fine time to stop, but no matter.

Just got to make sure everyone is ready bit earlier....

|(https://i.imgur.com/HewrOSs.png)|

....Better drop one of those, Mebzuth.


|(https://i.imgur.com/tZZ8BzR.png)|

Alas, I didn't manage to get ready the repeater this time either; Forgot to set stockpiles 'take from links only' and thus overloaded few carts.

Also overloaded dwarves so they wouldn't dump out the first. Whoops.

|(https://i.imgur.com/1gu8KiP.png)|

Hello death my old enemy. And I might have been right:

|(https://i.imgur.com/e96Y6Bk.png)|

Ambush has wooden weapons....

|(https://i.imgur.com/LUwAzch.png)|

...While siege has metal ones

|(https://i.imgur.com/hFiH9og.png)|

And they're not friends:

|(https://i.imgur.com/9pTEpM5.png)|

There might be even 3 sides....

|(https://i.imgur.com/OrgCP5I.png)|

:3

|(https://i.imgur.com/oY9sAY6.png)|

:<

Coffee wood has nice colour

|(https://i.imgur.com/wJ0llsA.png)|

:>

|(https://i.imgur.com/Um7S5Pi.png)|

Well, I guess coffee wood is a terrible weapon.

I lure people to get ready behind doors with a burrow,

|(https://i.imgur.com/VEXAwYj.png)|

|(https://i.imgur.com/kFhR3ze.png)|

...and I have a leeroy who wanted to engage without a weapon.



Though, huh, is this because the zombie is goblin?

|(https://i.imgur.com/jnP0sux.png)|

At the very least, the dude with 2 picks in one hand uses both:

|(https://i.imgur.com/PIoxrsN.png)|


....Smart zombies, didn't waste bolts on poultry and waited for army to get close

|(https://i.imgur.com/QhFYIJt.png)|
Must be all those brains in their diet

This does nothing to my army!

|(https://i.imgur.com/dhwlZkK.png)|

It is accurate to say their resistance only makes my dwarves hit harder.

|(https://i.imgur.com/kcO05pZ.png)|

...Oh, their numbers went up (26 total invaders now). They were hiding!

|(https://i.imgur.com/x2ZniIk.png)|

aw

|(https://i.imgur.com/45hozAO.png)|

aw^2

Do I have two unarmed meatshields now?

|(https://i.imgur.com/8MFgUCG.png)|
:/

Still, I didn't expect much from recruits.

Older dwarves do much better:

|(https://i.imgur.com/IXRByMZ.png)|

|(https://i.imgur.com/XgLujLB.png)|

|(https://i.imgur.com/ExOQt4y.png)|
"Can we stop, I think I stubbed my toe..."

There are losses, though. The pets who ran away?

|(https://i.imgur.com/kMV07NN.png)|

Served valiantly as distraction.

Though I'm not sure it was necessary. Ultimately, it seems as if majority of wounds were dealt by pick and sword - the sharp implements on hand (though I had a spearwielder too).

Blunt...wasn't even less effective than expected.


....Oh wait I guess it was necessary after all

|(https://i.imgur.com/SeArc36.png)|

RIP? Medics are on the way, but if the nerves and tendons are torn...

|(https://i.imgur.com/5TPgeTR.png)|

Nonetheless...It is probably time to raise invader cap:

|(https://i.imgur.com/RUNWq47.png)|

|(https://i.imgur.com/ssgo0DR.png)|

And the wooden bow user:

|(https://i.imgur.com/eFEbalD.png)|

(Also, it seems mid and late spring was the time for founding another two dark pits.)

|(https://i.imgur.com/tFULF1i.png)|

Before:

|(https://i.imgur.com/7adtZZM.png)|

This means that I created room for those by moving necro towers away.

\- - - - - - -/

Finally, to end it on a bright note:

|(https://i.imgur.com/QtaEgn5.png)|

I recognize that name. Why...

|(https://i.imgur.com/PeTgh0x.png)|

They're married to my Bard. (https://i.imgur.com/gzMoGqa.png) Multiracial fortress, here we come!

|(https://i.imgur.com/AO2dyie.png)|

Oi!
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on September 07, 2018, 07:21:48 am
So, about Ushat....Doctors are finished: (https://i.imgur.com/0nCExcZ.png)

|(https://i.imgur.com/NzhL3Mx.png)|

It looks worse than it is - only one leg is damaged. I do have a crutch thanks to that dwarven caravansplosion, but...

*forbids it*

|(https://i.imgur.com/QEXdGwl.png)|

I could use more diagnosticans (even if Ushat believes the quest for knowledge to be delusional fantasy). Besides, only the miner in their squad has any kills:

|(https://i.imgur.com/E6AZDLP.png)|

\- - - - - - -/

With the defeat of zombie siege, humans - human merchants - are impending. And sure, I have the guild representive - but I also have demand list a mile long.

That means I need to give them lot of profit. Prepared meals alone won't do it in the time I have, going by elven caravan - high material value is necessary. Steel balls would work, but I have used them many times now. And of course, silver weapons laying on ground are priceless war relics.

|(https://i.imgur.com/rbGOF7d.png)|

|(https://i.imgur.com/ulHLBbj.png)|

With my little eye, I spy some clear garnets and aquamarines. Cheap enough (20) to cut and trade away, valuable enough to matter, the caravan also brings gems I can then use for encrusting and sell back to them =D, and I do have skilled gem setter.

I shall encrust...what the fuck is fanciful?

|(https://i.imgur.com/XVbX4ET.png)|

Yes, humans value fancifullness more than elves value trees, or humanity itself.

Looking into creature_standard, this means valuing megabeasts and bunch of other fantastic creatures.

Including, yes, mermaids.

....

|(https://i.imgur.com/8JqhyXP.png)|

*snickers*

Though a dragon burning a tree would be highly valued by both elves and humans.


Only problem is that depot is kind of far  from jeweler's. I imagine I want to do this for long term, so....Instead of gem qsp, maybe I'll have depot there and keep local cut gems inside the workshop? Would combine well with adjacent leatherworker's for production and sale of high value robes as well, and it'd conveniently overlap the forge if I decide to sell metal goods as well.

Sounds awesome, expect for having an open path from outside to directly next to my most valuable crafters. And not having right build colours.

\- - - - - - -/

On a second note, I decide to move highwood logs to the prospective construction site:

|(https://i.imgur.com/iiI5TAy.png)|

I also disable road building on everyone. And forbid logs in water and logs in buildings and logs everywhere but in the depot construction materials while I'm at it, because I want the caravan to bring me more logs.

Which makes me realize that, incidentally, my drain system is going to flush things into aquifer. Oops.

|(https://i.imgur.com/K7Jm2GG.png)|

Would be great to fix that. Though on a second thought (and the lack of grates), I'll be washing things over soap bars, then.

\- - - - - - -/

Before caravan arrival I also manage to move all repeater minecarts into position

|(https://i.imgur.com/KlQkogi.png)|

Alas, few days too late for summer start (damn delays). Hope I got all build orders right.


\- - - - - - -/

So, remember that horse I had military beat on and that escaped into caverns?

|(https://i.imgur.com/DmPryB3.png)|

Scratch the last part; I had forgotten that I had mined that approach (but the mines hadn't).

Speaking of  caverns, I decided I need more approaches to the trap.

With roaddar, I managed to find a tree top

|(https://i.imgur.com/b2hpMsF.png)|

(The blue sections near 5x5 have to be walls, because they're not pit/pond zone receptive. The channels are guaranteed due d-z roaddar, and the path to south from them by actual b-o roaddar.>)

And thus mark a new approach to mine:

|(https://i.imgur.com/VSzOqzW.png)|

I also make it at lower priority and rearrange more priorities, as I mostly complete new branch of prioritize.lua:

|(https://i.imgur.com/8z2xzrm.png)|

\- - - - - - -/

I was bit bothered by how dark smooth/constructed floor tiles were in this tileset. Even bright white becomes medium gray! If I wanted to have white  floors, I had to line them with skull stockpiles.

Skulls are not in short supply, but still - part of the point in the tileset is the variety of colour.

So, new floors are more in line with walls and workshop furniture:

|(https://i.imgur.com/6vsW23J.png)|

Since I didn't use twbt overrides for this, though, there's a downside:

|(https://i.imgur.com/zIrVcdx.png)|

Hidden engravings are brighter and foggier.

Not fully satisfied but feels better now.

I notice some unexplained oddness as well. Remember that obsidian bookcase?

Doesn't seem like it used the right tile. Override is there, set for right tile...But that's tile 179 from _IBSHEET, used for buildings actively constructed and activity zones. I attempt to fix with moving it above those - it does not. ....Of course, it is built not an item! *facepalm*

...No dice?! Oh, right, the bookcase also uses metal bars by default; tile 240.

Specifically, what changes bookcase tile to strips is override for activity zone.

It shouldn't, but is fixable with placing bookcase overrides before activity zone's.

|(https://i.imgur.com/L7aGDn9.png)|
*squints* got it

It seems to be also used in farmer's workshop NE for some reason:

|(https://i.imgur.com/TrBVoWi.png)|

oh wait, it changed to different unintended tile after a bit:

|(https://i.imgur.com/5svBRe0.png)|

I'm not sure what to think there. By default, that too is tile 240 - bars - just like bookcase. It is however overridden. Yet such overrides work in the case of floor bars. Farmer has dense staring eyeball in the tile, but it uses different tile.

Same thing happens in Soap Maker's. Ah, I guess Activity zone should think about what it did at the bottom of overrides.txt.


I further notice that sometimes a wheelbarrow sharing tile with a rock uses scroll tile instead.

|(https://i.imgur.com/cST6MSP.png)|

This seems to be because my twbt notices there is a tool present and item present with tile 23, and uses the second. I attempt a fix with changing rock tiles to be different from tool tiles...Or maybe vice-versa - that seems easier if maybe more unpredictable.

|(https://i.imgur.com/2ts5rpw.png)|
Hm. Expected behaviour.

Well, ultimately this is going to pop up whenever any tool shares tile with non-overriden tile
(Most commonly with dwarves being overriden into knifes when sharing tile with one. Hm, I can fix that.)


On a side note, the coffee wood arrow that was blue? Should have been orange.
I checked the raws in the save, and it should be orange, but...Well. I did do one orange to blue change for light teal (marked designations & clear glass, mainly).

A quick check confirms it isn't that. Looks to be AQUA or brightened AQUAMARINE - red being 00 prevents the rest, including default colours.

|(https://i.imgur.com/4sjKqdd.png)|

(Side note: green marked designations look ...unusual.But not necessarily bad (https://i.imgur.com/6zJlcS2.png), no sire.)

Since I want more  green, I mandate the construction of marble blocks. The marble is 10 tiles away from workshop, which is not ideal, but  given nearest free wheelbarrow is 80 tiles away and dwarves haul stone faster I think (made a scrip to record currently followed dwarf's speed), it ends up being quicker in this case.

Also, I need more marble. That's my last boulder, and I have three hundred dig requests.

(It is that this point I feel it would be nice if my miners could get at exposed marble without exposing themselves to the caverns. Well, I could always pull the lever to seal the caverns...)

|(https://i.imgur.com/beLmLob.png)|
For future reference I order alternate access tunnel, with also access to dig marble beneath.
The shape is a partial concession to aesthetics, but I do need the marble.

\- - - - - - -/

After a bit of finickying, I do manage to get the human couple next to each other.

|(https://i.imgur.com/U1GD081.png)|

Although they can't do it while socializing...a brief i-x and burrow restriction should solve that.

...It does not.

I guess it's time for doors?

*attempts to repurpose one of the FB traps*

*they idle*

...

*they idle in same area*

|(https://i.imgur.com/XVs9dGn.png)|
fuckyes

On a side note, (https://i.imgur.com/rzxizRs.png).

Unremarkable, expect for the  fact that the only scholar I had show up in my test embarks was the Rakust who immigrated in. So pretty remarkable all things considered - was he generated post-worldgen or do some scholars just not come if you lack sufficient fame?

The latter (https://i.imgur.com/nHkSvrJ.png) - Kuppo is on the lam now.

\- - - - - - -/

Glorious, cheap magma. How I want thee.

|(https://i.imgur.com/VgW2MHO.png)|

Not enough to reveal magma sea, but there's an alternative:

By using burrow to keep track of warm stone, I can locate the  closest section

|(https://i.imgur.com/zDE9vp9.png)|

that is not warm, i.e. has stone beneath.

(The (https://i.imgur.com/peSCmq7.png) will come in handy for removing a mood as well, I guess.)

The goal is an isolated pocket of magma with floor beneath.

My initial plan decreed that I was to throw 21 nested minecarts at 1/tile step through a constructed floor into such a pocket, let them unstack, all fill with magma, then cast things in water and refine them out.

I have since refined the plan.

|(https://i.imgur.com/s5Rn3rV.png)|

The new plan calls for an ex nihilo magma generator. 3z, exploiting that a minecart on top of minecart will take only 1/7 magma to fill up, and generating up to 60 magma per day. My theoretical max with an unit around this size is 200, but requires extensive signalling setup that I don't care to waste the mechanisms for.

(The biggest slowdown is that I don't have the exact colours I want - it should be a gradient of purple to red there. I try to include a way to stop, so I could replace them later...It must make for an acceptable approximation for now.)

The only guaranteed floor in magma sea is on top of adamantine.

|(https://i.imgur.com/eDUok53.png)|

Adamantine hollows can be located while unrevealed. Mine snake 1 tile to the east on z-level beneath, then back again.

That means there westmost 4 tile section is guaranteed to be in magma sea and guaranteed to have adamantine floor beneath it (due the tube section 2z beneath).

That would be useless filled, mind you. But all the tiles that flash warm...

|(https://i.imgur.com/P2JB4cI.png)|

...must have magma beneath, ergo the SW corner has magma on raw adamantine floor surrounded by walls or more magma (that I know thanks to keeping track of warm stone with burrow).

I can isolate that magma pocket without revealing by casting obsidian through constructed downstairs. I can then access it by isolating a pocket to the side in same way, then channeling a hole.

Going southward for access is more efficient, because there's non-warm (and thus with wall beneath) walls to the east):

|(https://i.imgur.com/wwokiIN.png)|

Side note: this reminds me to check my plans.

I plan to place magma in the  center west and east gaps here, and hold it via obsidian-casting:

|(https://i.imgur.com/eGkcqzo.png)|

I now realize that if I obsidianize mason's north tiles, the mason will be unable to pass through the corner to access it due it's northeast and east tiles being impassable; A major mistake with limited solutions.

Best I can see is adding regular rock pile on z-level underneath and swapping mechanic and mason. Even so, it'd be 3 tiles away; Could be 2 if I was willing to make decorative forge or ore melter walk extra tile and 1 decrease distance between 2 smelters by 1. And weaponry forge one less, for sure.

Sounds like good trades *swaps qsp tile stair with ramp*


\- - - - - - -/

Instead of typing, I accidentially unpause and human caravan arrives on 1395-04-15.

|(https://i.imgur.com/pIDvAof.png)|

(All of the above happened in ten days before.)

Interestingly, dwarves seem to be able to pick tasks in forbidden workshops:

|(https://i.imgur.com/LLx8ZYF.png)|
I thought they couldn't

They send a different Guild Representive and are from the major, 10k strong ⛭town⛭, not from Empire of Rooting. I'm slightly worried they kill my residents with their guards, as the two have long been at war.

|(https://i.imgur.com/1W7QjDj.png)|
Indeed, even very recently.

One thing I noticed is that they consider logs even part of buildings to be in your resources - and that those logs may be named without "logs" part -

|(https://i.imgur.com/jNXo8Ep.png)|

I also discovered Conduct Meeting overrides a lever with do it now! job. (Should have placed it before. Ah well.)


This means I have to decide what to import before taking a better look of what I'll already get. Ah well, lets see via stocks....No iron corkscrews(I'll make glass ones), no muck roots, but there is alpaca cheese.

Hm. It seems gems, unlike rocks, do have secondary colors assigned in the tileset.

For gem windows? No, don't think that's respected. I can import gem goblets, but those don't use it either.

I guess it comes into play if a jeweler with preference for appropriate furniture gets strange mood.

Nonetheless, I decide to import opals. I like opals for their multicoloured facets.

Also more valuable gems, for trading right back too them.

And Blue Jades and blue jade crafts, for they share colour with adamantine. In fact, make that all jades. At this point it'd be easier to list what gems I do not import, tbh.

...!!!

It seems humans do have muck roots and a llama....But don't have papyrus(eh) or bloated tuber(important). Seems I need to get them via adventurer or offshoot fort.


I further demand all their wood, all the stone types I'm missing(easier to list what I'm not missing)...Actually, cut all metal goods at this point - all flour(flour bags are undecorated and thus cheap to buy, cook and sell back) - all beans, since those can only be gotten via trade. Not leather (other than giant wolf leather), but I guess I do mass-import meat just in case.

And I guess blue jade, malachite and rose quartz mugs. Not sure which I prefer, so I'll take both and wait and see.


Their return demands are...leathery. I guess they heard the idea of importing leather too:

|(https://i.imgur.com/Rhh8C0m.png)|



As for what they brought...the humans also do show the idea of metal gilding of books:

|(https://i.imgur.com/cSDyKww.png)|

The contents are not remarkable, but I think I'll be copying that formatting. With...I dunno. Black Bronze? Rose Gold? Straight gold or steel is boring, platinum is possible but expensive, adamantine only really via melting exploit. Hm, it seems you can stud with pig iron; that's an interesting idea.


Alas, no masterworks *huff*

Though....

|(https://i.imgur.com/END6EKG.png)|

Divine fabric, and clear glass? This is 100% unproductable instrument. Buildable, too - want.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on September 25, 2018, 11:57:01 pm
So, another over two weeks (posting was held back a bit by bay12 being offline), another entry. More time spent on developing and bugfixing than playing, truly

|(https://i.imgur.com/DNro8Yc.png)|

And still have lot I want to complete one day, but today is not that day.

I first take traders to ecstatic with few smaller trades...Hm, seems like the speed to happiness is linked to how much I trade. 14 micro but doubly profitable trades only gets
them to pleased, where I'd expect that to be case for whole trade at once...

I guess it might help, like with coins, but might also waste time.


I recall that human caravan had alpaca cheese and type in alpaca.

|(https://i.imgur.com/sxqiSNR.png)|

Quite a variety of things one can make from one, hm. No actual alpaca, though they have a llama and reindeer I grab.

...Actually, I find I can grab all I really want with just the preexisting roasts. Rest is just profit so that they bring me more next year, I guess. I give them nicely decorated bucket gratis.

|(https://i.imgur.com/wyDwHUd.png)|

...The base value for my dwarves is 1840. That's over eightfold multiplier, on top of gems not inconsiderable 20 material value. Impressive boost.

A suspicion overtakes me: Would an engraving of 100 of each fanciful be more valuable? I check.

Spoiler: "Yes. Yes it would" (click to show/hide)

Good grief, this is ludicrous.

A this point, it is clear what I must depict on ideal image. Fairies. Both good (elves) and fanciful (humans).


Some of their meltables had interesting ideas:

|(https://i.imgur.com/cuKSbuh.png)|

Some were just expensive:

|(https://i.imgur.com/wjo9ZcJ.png)|

Some of their bought-for-meltables got pregnant with their pack animals:

|(https://i.imgur.com/mS4gubm.png)|

That's a nice extra.


Along the way, my humans get along with the visiting guild representative and even get him to participate in local culture:

|(https://i.imgur.com/RB8CRz4.png)|

|(https://i.imgur.com/8uHN9rK.png)|

  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶
 
1394-04-24: My poults are growing up:

|(https://i.imgur.com/5hpw5P9.png)|

Could butcher them now for leather and bit of meat, but kinda busy.

However, as great as turkeys are in egg production, I'm thinking of replacing them with...Caught Giant Wrens, as those are useful for trade:

|(https://i.imgur.com/ciJOmfF.png)|

...Hey, something's missing.

|(https://i.imgur.com/SU60czG.png)|

Shamefully so!

|(https://i.imgur.com/mapnGrh.png)|

Despite being next to a cage with fertile male, the wren is not getting pregnant. The cage was definitely placed first, so did the 8 nests surrounding 1 turkey cage only give impression of working, while the actual females were pregnant from earlier meeting? Could be possible.

Regardless, I take the male out of cage and onto a chain. Shame about missed hatchlings, wrens lay only 3-10 eggs at time.


EDIT: Further testing nearly year later shows that males can impregnate in cages after about a day of waiting behind a locked door at least, so I don't know why it didn't happen here.

- - - - - - - - - - - - - - - - - - -

I also decide to hasten the draining, in light of recent events.

|(https://i.imgur.com/HrVc1Ru.png)|

A group of capuchins do arrive, but over the dry broadleaf.

As for the drainage itself...

I should have gone with straight drop down instead of 1 to the sideways (https://i.imgur.com/BWa4J5V.png).

Well, live and learn. Though even with the additional speed I'd get so, I still wouldn't get access to the pieces on right edge. So, either way....

|(https://i.imgur.com/FeMwxWT.png)|

Pumping setup.


Something amusing:

|(https://i.imgur.com/BV0kDhv.png)|

Normal...Expect it is in the temple I made to catch a builder for rest earlier:

|(https://i.imgur.com/CBqOvlD.png)|

No better place to mediate on the sun, I guess.

Furthermore, it seems like Bekaravuz thinks reading needs no hands?

|(https://i.imgur.com/7fCKwfA.png)|

They're correct, it seems:

|(https://i.imgur.com/ANnZpKm.png)|

Making them retire as scholar was a good decision. Though I wonder if they turn pages with their feet?

*month later, they're still standing with it in hand, but having not read it*

I guess I spoke too soon. At least they will stop to eat sun berry roasts?

|(https://i.imgur.com/rpqE8zt.png)|


There's also some mishaps with the dead:

|(https://i.imgur.com/eO6NJGf.png)|

The C is image of Saltwater crocodile and cavy (the crocodile is eating the cavy) The cavy is last, so...It's C, not S :s.

...Wait no, Crocodile starts with C.

I'm not sure Dodòk wouldn't be better as Dodok, either. Well, either of those are easy to fix. Mistaking Shellsoared for Shellsoldier is a greater trouble.

|(https://i.imgur.com/imX7OOE.png)|

Can carve fortification and cast obsidian wall, thankfully, though it won't be quite the same.

  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶

Along the way of setting up magma capture, I place a mason to make some impromptu rock blocks:

|(https://i.imgur.com/FGhvMig.png)|

It took me a bit to realize the building I placed was blocking the path further. Oops.

OTOH, the masonry allowed me to get access to phyllite on z80:

|(https://i.imgur.com/6Nhrw27.png)|

2z more and the dwarves are in hell. Spooky, for I don't really have any safeguards for losing majority of my work, if not the fortress.

|(https://i.imgur.com/H5IWf8r.png)|

Warm stone warnings also note that this would be potential area to catch magma grabs from. A turret would be neat.

Nonetheless, five overlaid pond zones give progress:

|(https://i.imgur.com/bYoqD1J.png)|

The dark blue is kimberlite downward stairway, the ~ is water on top - for there's unrevealed obsidian beneath.

|(https://i.imgur.com/eNFP1kF.png)|

All done!

As I penetrate into gypsum and - desired alabaster - under aquifer,

|(https://i.imgur.com/BqS52of.png)|

the obsidian gets revealed:

|(https://i.imgur.com/XzBQx6E.png)|

Dug in, for magma, exactly as predicted. But a thinking reader can spot a mistake here, something I should have done differently.

|(https://i.imgur.com/KBDhdku.png)|

This doesn't reveal the magma sea, nor grant me access to magma furnaces - the 7/7 magma is on top of raw adamantine cavern floor. I need a separate casting for furnaces, to see a tile of magma sea biome.

....

Erk!

|(https://i.imgur.com/3FKNJpD.png)|

So, it turns out I underestimated aquifer flow. Maybe tightly-constrained dwarf could have retrieved the alabaster in time, but mine have long walks that get interrupted quickly. And turns out 4 aquifer tiles beat 2z stacked minecarts.



  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶

I continue horse training in a better enclosure this time, with fewer dwarves:

|(https://i.imgur.com/6RvdiNk.png)|

It's much more effective like this, and with just a pair - the best one gets seven levels of hammer and armor user, the worse one...still two levels of armour and eight levels of fighter. It seems bashing wildlife is best solo effort, though the fighter is useful for spars.

Oh, about that blood on stairs? Well I negleted to consider that the stairs led to tomb:

|(https://i.imgur.com/eFiOk0r.png)|

Oops. Though I do like the ambience.

(It's full of teeth now.)

Emboldened, I toss bookkeeper/manager into military as well, then send them against horse with replacement speardwarf (herbalist) Litast Keyfires.

(The horse eventually dies of infection).

I add a new horse, and ...oh damn:

|(https://i.imgur.com/DYZBc1l.png)|

|(https://i.imgur.com/Ui9IrMo.png)|

There goes proficient speardwarf/competent armor user with some really nice stats. I knew hooves were dangerous, but I still risked it.

This isn't drowning by accident, this isn't being slaughtered by the sieges (I deliberately invited). Rimtar Playfularmor was a sacrifice.


I shouldn't bury a sacrifice like the others. Though how they came to live in my fort, I shall tell below.

  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶

As the late summer days begin, I welcome migrant wave again. It takes longer to get the fourth exotic weapon lover this time - fifteen minutes. I read while I restart dfhack.

Nine dwarves this time - I set the cap to 10, so sparing a slot is welcome.

The rough gem of the wave - Etur Inolavuz - likes longswords (and platinum and slabs and large gems and ...)

Nothing great in skills, but no interference either, which is welcome. Attributes...Topnotch strength and disease resistance suggests a military career followup after mooding. (The lack of willpower and toughness is...honestly, not that important compared to getting tired. That they're rated as worst military in the wave is pointed suggestion to change the roles I use.)

It's pretty good wave in the rest too, boasting great weaponsmith and beekeeper Uvash Turelmistěm (who's also an expert swimmer, as the rest of the wave is novice, plus novice dodger, armor user, crossbowdwarf... - Oi, mountainhome!).

...Actually, that's a little strange, so I check legends. Nope, all void migrants this time. All novice swimmers, all above-average strength (good haulers, I suppose).

The weaponsmith, Zuglar Mosusmomuz, I guess I'll have to sac...Well. Unless they just so happen to like large serrated discs. I do want one artifact trap, and that's best it can use.

I toss them into military anyway due their nice stats (though they have other potential), along with two others.



As for the rest, unsuitable for military... Miner, crafter (due topnotch creativity), hmm....

I think I shall attempt to make Deler Nishsil into an experimental ghostly animal trainer(/hunter?). Their personality is suitable, and they lack any relations (other than pet puppy? How lucky). Maybe siege operator.

I don't know about fisher - would conflict with animal training, and there was the issue of ghosts not dropping their fishes. Maybe it'd have worked without suitable stockpiles.

...Wait, no, I spoke too soon:

|(https://i.imgur.com/S7LxVEZ.png)|

They have a wife, and they already got them pregnant in the time migrants entered the map.

And what's worse, the wife is Etur Inolavuz - not someone I can afford to sacrifice.

|(https://i.imgur.com/ISYdWR3.png)|
And they're a pansy

I guess the best replacement sacrifice is the to-be crafter. That makes me ask questions like "wouldn't it be better to mark 'do it now' on animal training jobs?".

I decide to attempt to sacrifice them anyway, despite their love of dolomite, bolts, brass..."It's an investment."

|(https://i.imgur.com/3Lx7kYs.png)|

An interesting investment, for they have fishing enabled and have obtained 30 fishing experience. Animal training overrides fishing? Seems so for this dwarf at least. I'd want to use more tests to be sure, but if so...then great!


The beekeeper...I considered Turelmistěm unsuitable, but the rest of the stats are ok and low agility benefits their already-present marksdwarf skills. They're in as well.


I do have to have 12 military active constantly to prevents moods, after all. Plus there's the seasonal zombies. Though I don't want to use my newly-got wood on this, so I'll be making leather shields (ah, but I do have to make wooden training weapons). Those turkeys can now come in handy as well.

Two weeks later, I also welcome the first performance troupe visit:

|(https://i.imgur.com/HqKhUXg.png)|

I suspect the trade helped. But the troupe isn't much help, being of humans and dwarves.

...Huh, it's 1375 year old elven/goblin performance troupe (that had no new members between 186 and 1148 ). New discovery: It's possible to found a troupe, yet not come to visit me alongside it. Though it seems like my legends-checking save is out of date for this supermodern history, nay, day-to-day news. Seems like performance troupes don't just tour?

At least one of the former still-alive elven members was bitten by a werellama, though. I'm little thankful they didn't come; would have slipped by all my defences. And they apparently shoot to kill and devour sentients, too. Yeesh, elf+werebeast+archer is a nasty combination.

Can you even unstealth someone who shoots at your dwarves from the edge of their visibility range?

  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶

|(https://i.imgur.com/mECKJZd.png)|

I'm...not fully ready for next siege.

|(https://i.imgur.com/lApXUeI.png)|

That has ...a puppy?

|(https://i.imgur.com/W4vYcKg.png)|

That's no puppy.

|(https://i.imgur.com/UTI6jUJ.png)|
Never mind, they left next tick

But? This means I can finally fire off these minecarts.

horse soap Bridge: x: Remove building‼

|(https://i.imgur.com/Jqfkw7u.png)|
Looks like it worked

...

Oh yeah, about the other one? Seems they came alone (wtf).

This time, too, the unarmed fighter confronts them first:

|(https://i.imgur.com/bToebiA.png)|

Wait, no, that's a picklord. *whirrr* *dentist whirr* *corpse hits the ground before the teeth even peak in their arc*

*disables military alert*

|(https://i.imgur.com/5Ya8K4Z.png)|

The dead walk. Hide while you still can!

oh dammit

|(https://i.imgur.com/jUEOcEc.png)|

dodge you highly respected dwarves

|(https://i.imgur.com/zNshEFy.png)|

Looks like it's my win again.

|(https://i.imgur.com/JVpIAfK.png)|

Ooops? They shouldn't be there, rightly, but wouldn't evacuate in time.

|(https://i.imgur.com/LGSqGC5.png)|

Aw hell, man, why did you have to come?

No friends, friendly terms with Etur....

Who suddenly speaks up from elsewhere:

|(https://i.imgur.com/nw1HWrw.png)|

So long, fledgling friendship.

|(https://i.imgur.com/URKq9sf.png)|

So long, weird gorlak corpse....It's not dying, and you can't really decapitate a gorlak.

....How do you kill a gorlak husk?

Oh dear. And the lasher is coming to attack from behind:

|(https://i.imgur.com/oRhp5Uc.png)|

Can trance turn the tide?

|(https://i.imgur.com/EnJafv1.png)|

|(https://i.imgur.com/KMtiki3.png)|

A picklord can. Geez, 15 pages when other corpses die in under a page. A gorlak army would be fearsome.

But a lone gorlak? Once head is mangled, the rest of the undead resistance collapses.

|(https://i.imgur.com/Te9Btyu.png)|

With some injuries, granted. Only an ally can hurt a picklord, I guess.

Some more undead sneak into place, fracturing the skull of Litast too, as they start to pickup equipment.

I got ambushed twice? C'mon.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on October 12, 2018, 06:36:07 am
I tell expedition leader to focus solely on doctoring briefly (via macro).

I then discover there's no soap - it's all used up in buildings. :s
(I mark high priority destruction of bowyer's workshop and some vertical soap bars, which are thankfully removed in time.)

And, huh...

Almost exactly a year ago, Kosoth was in hospital too. That time, they got infected - will they be infected again, now?

Well, they won't treat a brave puppy who took blows for their master:

|(https://i.imgur.com/gPPku3G.png)|

(Placed minecart on a track route. Carved Track north. Placed track stop on southern tile. Builder comes and moves minecart on track/ramp...>_>)

After I stop that, the master goes off to eat. Truly, the world is cruel.

ᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦ

Month passed, and the screw pumps for magma still aren't built.
*marks high priority*

Do I love being able to do that...Though really, constructing walls wasn't so far off, either.

However, I made a small mistake: 7/7 magma in 2 tiles becomes 3 and 4/7 magma. Pumps don't move 1/7 magma, so there was bit left over. I moved it over, though I could have avoided this with better planning.

The magma generation trick relies on stacked minecarts taking only 1 unit of magma to fill to the brim. That means second pump setup:

|(https://i.imgur.com/UxAlqCD.png)|

Once done, I need to do it five times more to get the minimum 12 magma for magma generation's consistent operation:

|(https://i.imgur.com/zJFnQnO.png)|

ᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦ

Cherry trees look neat in autumn.

|(https://i.imgur.com/wQLINT0.png)|

|(https://i.imgur.com/pOufjIy.png)|

Though I missed harvesting most of the cherries, I did get 20+ stacks from all but olives. So that's good.

The floor I built from fire clay and human caravan logs is quite colourful as well:

|(https://i.imgur.com/kkVj12R.png)|

Apple and Pecan...are brown, I guess. Ashen logs as well.

The rest? Haha no, come on. Kind of beautiful, but not as marked in sheet or raws at all.

...#¤½!

Have to use a hack to permit construction of this temporary depot near so map edge.

Anyway, the merchant tells me the world is the same as ever (surprise), and only brings few of what I want due last caravan asploding.


Their caravan is badly outpriced.

|(https://i.imgur.com/wMjzBnR.png)|

I don't know if that happens with neutral images too, or is it because theres 67 plants and trees each on it (which dwarven civilization alters the value of).

But jeez, steel spiked balls have nothing on this. Heck, supersalads can do little, when there's no limit to images used. Well, I give them some roasts anyway, as measure of more tangible value.

ᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦ

About the dead....

Although I started using minecarts, I now realize my task may be little greater than I expected.

|(https://i.imgur.com/JBFdkL4.png)|
Tried hundred, paused....Tried thousand, paused...Tried two thousand, paused....Tried five thousand, backdialed....

What is interesting is that check is red when checking just items, though. It starts counting forbidden items, I guess?

ᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦᐦᐜᐦᐜᐦᐜᐦ

I'm forced to welcome new migrants, as well. I assumed they'd come after caravan left - foolishly.

This means that I didn't have a handy save - unless I was willing to discard hours of progress. Hm, no.

Thus forced to accept overall crappy migrant wave of 7.  Well, at least it has acceptable speardwarf and marksdwarf/climber in it, and there's talented grower and dwarf with preference for steel/picks so it is not a total waste... Only like 90% of a waste.

On the bright side, Rakust finally writes something down as I designated the top of craftsdwarf as library:

Rainfall And Rivers And Beyond

|(https://i.imgur.com/XBIjr0p.png)|

Seems it is more in the Observer branch they picked up than their Mathematics skills, though the image of Rain of Buzzards is not a bad match.


I also successfully assassinate Bëmbul:

|(https://i.imgur.com/n0VR81B.png)|

Via repurposing bridge toggle:

|(https://i.imgur.com/qSQctgs.png)|

Hope they come back and continue training dogs.

Migrants don't think much of it:

|(https://i.imgur.com/NkFVSsx.png)|
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on June 14, 2019, 09:22:43 am
Decided to come back and look at fortress again. Despite my numerous notes, posts, plans and thoughts there's still confusing places.

|(https://i.imgur.com/u6SMsOz.png)|
Why are there two bridges? I've forgotten.
But I'm taking advantage of new tavern research and expanding.

Fortunately, I mostly handled migrants previously. Miners and military. Though truthfully, I need the haulers for the corpses. I guess my animals shall be free-range now.

|(https://i.imgur.com/iK4ulRc.png)|

|(https://i.imgur.com/j8IRLn7.png)|
There are consequences.

|(https://i.imgur.com/Cjvi0Rv.png)|

Unfortunately, I notice one of my whip-wielders has lost a hand motor nerve in the combat previously and is now weaponless. I order them to drop shield, buuut I really should be taking them off the squad.

No matter, the rest of the fortress proceeds as desired.

|(https://i.imgur.com/KZzqwYQ.png)|

|(https://i.imgur.com/erdrHEe.png)|

|(https://i.imgur.com/dNR94Di.png)|
I later notice I accidentally forgot to uncheck "Restarts if completed". I now have 4 extra slabs.

|(https://i.imgur.com/IDcqJGU.png)|
Some visitors come back (http://www.bay12forums.com/smf/index.php?topic=164646.msg7638069#msg7638069) after rejection...For another rejected petition.

|(https://i.imgur.com/ASfM673.png)|

|(https://i.imgur.com/d0WDU6d.png)|

|(https://i.imgur.com/du704bT.png)|
Stupid mud, ruining pretty door.

I also wrote a script₁ that assigns death dates to butchered livestock, given their skull or whatnot.
Expect...Found game segfaults when saving after using it >_>

|(https://i.imgur.com/dvTYtrY.png)|

Doesn't apply to Urvad, though. Not  sure whether to build a shrine for the puppy...
Maybe in their owner's room?

...Joke's on me, as I realize I've already planned away all space for non-room things.

With a bit of thought, my current - neat - siege graveyards are not sustainable. Even entire z-level graves (outside of volcano cutaway) cut back to just 1 piece of corpse, is likely to run out. About 1300 squares per z, but...Only 27z, of which 18 are taken by various types of underground caverns or aquifer, and 17,5k in nearest  goblin site and somewhere around 8k, I guess, in the 80 towers in range. And that's without starting war with elves and humans.

However, it'll likely take about two decades before I'm ready to make the pipe. So I guess I can make temporary holdings in it after all.

  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶

• • •
*Zombies are being killed, please wait warmly*
• • •
In the end, I lost a doggo, visitors acted as meat shields, and recruit, armless and husbando spearman got injured, with latter losing an arm.

|(https://i.imgur.com/IkqwCvM.png)|
That they  got treated over a casket is serendipity.
Though that can't be sanitary! There's plenty of beds...but I suppose they're not free for hospital.

And I notice the husbando needs a crutch. Denied! He can serve as wool diagnosis dummy-mummy - oh, he already got up anyway.

  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶  ̶

₁ Temp pastebin link for now (https://pastebin.com/7mgX07ym)
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 07, 2019, 09:26:38 am
Coming back, I look around, and....

|(https://i.imgur.com/kbMY0zx.png)|

It is 1395 winter start.

|(https://i.imgur.com/2nAyARS.png)|

Wtf?

...In any case, I put some orders in to satisfy the craft needs of military, since I temporarily unactivated them.

|(https://i.imgur.com/qPPy51o.png)|

Weirdly, some of my pre-designated bridges fail for some reason. Typically, that means the object got moved, but...No idea what could have moved them?

I also decide to accept  five mostly-goblin performance troupe. To remove them from the list, and as a potential experiment - one of the goblins is, namely, a single parent. Iirc those could get married?

Though I am not sure what kind of goblin would be ideal, anyway, beyond being married or noble. A miner/mason/mechanic, to convert mining trenches underground into materials? Not sure goblin babies would be even particularly useful, given their ideal status as immortal walking/hauling class and being unsuited for military, expect maybe as ivory tower champion.

At the very least, they'll not count towards moods. And, oh hey, all green stats on the parent. But no children? Aw.

Anyway, I tell them to idle in the tavern. Their needs seem to be based on eloquent and traditional human civ; easier to handle than dwarves expect for their desire for their favourite drink or food.



...I realize that when I last made tileset raw changes, I forgot to port them into my current save. *facepalm*

This results in me getting sidetracked in flurry of appearance changes via splitting tileset, backporting twbt and adding features to it. Link to be added later, once I manage to add unit transparency. While I got tired of it most of the way through, the embark looks bit different now:

|(https://i.imgur.com/3tCZik4.png)|

|(https://i.imgur.com/M9c5tKF.png)|

.....................

...Well, that took a while. I decide I should deal with the magma generation. 3 plat minecarts are needed in final version, and 3 plat minecarts I shall use to haul magma up:

|(https://i.imgur.com/Jkr0h0A.png)|

|(https://i.imgur.com/EeITq7X.png)|

Later, I get weird message:

|(https://i.imgur.com/KxB8CxV.png)|

Zoom in place, the minecart sits there.
Must have been left in wooden wheelbarrow and burned. Not an error I expected.



On relooking things I find cavaclade of errors. For example, I realize

|(https://i.imgur.com/u92A7uU.png)|

isn't necessary - the NW diagonal will provide drainage. After digging it out, I realize further:

|(https://i.imgur.com/E1ehuay.png)|

Should have replaced all tiles with upstairs. Now I'm going to have to obsidian-cast when I get rid of the tile.


Or accidential designation of tea wood wall when i needed guava. Oops.

Or, well.

|(https://i.imgur.com/ihcHHLf.png)|

emptying wheelbarrows and accidentally corpses.

I notice olm and cave swallow remains in my hidden trapping tunnels:

|(https://i.imgur.com/LC8KHJp.png)|

Probably means I could catch cave fish in artificial pond here.

Armless keeps giving me more problems:

|(https://i.imgur.com/OFdf8ZR.png)|

No mugs or room, then. Tbh, he's so worthless it might be better to tell him to stand under a bridge, so that everyone else may have mugs. If this was .44, I'd send him on a raid.


...Oh ¤#"!

|(https://i.imgur.com/BkFNePg.png)|

No reports, he's gone missing...

Bookkeeper knows everything, the corpse is

|(https://i.imgur.com/cDOoiXy.png)|

..in an ice wall. Shouldn't ice-cast where dwarves walk. I thought this might happen, but then thought "eh, it's probably fine, dwarves shouldn't walk there anyway". More the fool.

He was my best armorer, too.

Now, to plan the funeral. I think I'll be storing him nearby, inside an ice mausoleum.

...But while looking at nearby pile, I grow annoyed at bug 6074 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6074) and implement fix/wheelbarrow-stuckinside (http://), along with adding fix/patchchain (https://dwarffortresswiki.org/index.php/User:Fleeting_Frames/pathchain) from earlier.


Furthermore, while looking at two tiles north-northeast, I discover a weird bug where one of my smoother smoothes the up/down stairway into a floor, thus erasing it. d-xing or changing marked or removing priority doesn't remove the job, but it appears interrupting the task with do now does get rid of it. Weird bug - dug second stairway to the side just in case.

Also remember to make my manager conditioned orders 1-time only. Almost did the "excess lignite slab" thing again.

As final error sunlit error to correct, I also undo my earlier 10-step ice freeze, because I have built grates and hatches over water there. It could be useful, but not now.


/-/-/-/-/


Far below:

|(https://i.imgur.com/qIIYZb7.png)|

I realize my gremlin trap's hatch may  be targeted by building destroyers, and add a bridge to be triggered by standing on the location. Won't work with fbs, though.

|(https://i.imgur.com/zYa9P7H.png)|

...I am too late, though. And discover that the door is not safe - the ogre can stand on stair to destroy it!

Shame, I wanted to - oh they'll go away when I forbid the door. Unexpected.

Testing three different designs, I find they keep consistently targetting the door, no matter how I do the n-bend. That's despite another n-bend with floodgate working in this same fortress, or me using n-bend with doors to trap titan in Bloodyhells.

Confused, but I understand enough that I need to change it. For now, warning statue.

In any case, I notice they don't head towards cage traps easily. I'm not sure I'll need multiple ogres, and cave crocs, spiders and amethyst men are singular, so...

|(https://i.imgur.com/USPYN9k.png)|

I designate setup for a bait statue. Reusable, unobstructive, and when deconstructed pops right down on stockpile and thus won't be hauled off.

Though I catch an ogre before that:

|(https://i.imgur.com/BnaMEmC.png)|

And I notice an odd thing when testing that: The gremlin trap sealing bridge - ogres will trigger it, seal off the hatch, walk away, and when the bridge lowers again in 20 steps, they'll turn right around, going again towards the hatch, sealing it off by stepping on plate, walking away...

It doesn't work with one ogre.

|(https://i.imgur.com/2x5hkMC.png)|

It seems gorlak wanders in too. The pressure plate redirection seems quite effective.

|(https://i.imgur.com/w6bLUNz.png)|

I should add a redirect on entering fort. |(https://i.imgur.com/Q2rKhTg.png)| Drat, an infection - they won't go into hospital.

|(https://i.imgur.com/5pSAA1i.png)|
Pump backwashes!

I've discovered that locking my dwarves into the aquifer breach is ineffective; they'll get wet and just climb out.

|(https://i.imgur.com/7XGB7DL.png)|

And away~

Well, autounsuspend won't work for doors, so created UnsuspendSelectedBuilding.lua (https://dwarffortresswiki.org/index.php/User:Fleeting_Frames/UnsuspendSelectedBuilding), for same purpose with a single building (in the spirit of prioritizelast).


For dealing with massive corpse haul, I just lock people next to it, to dump and store in cart:

|(https://i.imgur.com/AmL3TrK.png)|

In doing so, I discover three things.

1. The minecart gets full
2. On a retry, to avoid a mood, when I add a second minecart I find that it only starts getting filled when the first one can take no more.
3. Refuse needs to be enabled on the stockpile for dwarves to store things from it - this obviously proves ill for keeping armor.

Different from dump zones, there. Don't really see a good use, though.


There are many things possible to setup, and setup for the sake of getting a mood through repeated waiting. But on one of these cases, I get an odd message:

|(https://i.imgur.com/ZiBNAuP.png)|

|(https://i.imgur.com/oYPSKsS.png)|

Probe gives temp 10006, just above freezing. Temps of items range from 2°C to 97°C for items in loom (*looks askew at suddenly hot bituminous coal memorial*). What gives? Is this related to those tin cages I set to melt, with the melted animal inside tracking to their old position? Why now, and not one of those other times? Could this be weaponized?

1395-11-10

|(https://i.imgur.com/miT3H0B.png)|

And so, as I planned, a dwarf goes to become a bonecrafter.
Liking armor stands and just bones, he's not exactly my favourite...But he'll have to do.

|(https://i.imgur.com/aObZjYB.png)|

With just a single mood item, it's not much to look at.

|(https://i.imgur.com/zJVE7DW.png)|
The image itself is named The Liberty of Steel

Still, the codex is not Rainfall And Rivers And Beyond inside the fortress.
Therefore, I have a mission (in .44?) to retrieve the splendid prose.
Author is ...an unknown creature, written 7 centuries ago.
Original is in Granitesilvers, the one library of the world.
Again I bemoan embarking as wrong civ.
Ah well, maybe with adventurer.


Reading legends further, I discover the towers of Ener will war with each other - one conquered a goblin pit, then another attacked it with dwarves. Seems because they have the original parent civilization of the civ Ener was in at the time of building the tower.


...Meanwhile, Etur Inolavuz, Longsword lover and manager, decided for some reason to step outside the stairwell into air and fall down.

I must admit, I'm unsure why they would do that. Suspicious blue peahen pet is nearby. Maybe the old bird-dwarf swapping bug?

Or maybe I have just too many people ice brigading:

|(https://i.imgur.com/6aiw4td.png)|

Still, while the freezing weather may not pass, the winter does.

|(https://i.imgur.com/eg0Jmo6.png)|

The cleanup is mostly finished, so...Time to come inside, before dead cold spring winds of war make me trade wood for more caskets. It is the evening of year 1395.



All scripts in this post have been posted on wiki: https://dwarffortresswiki.org/index.php/User:Fleeting_Frames#Scripts
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 22, 2019, 06:18:25 pm
I took the chance to export the state of world in 1396, at the momentous moment below.

The world has lost more lives than it gained - however, that's only really due goblins dipping by over three hundred. Humans are much better off, most of that in the world's metropolis, but less than its slice-of-all-humans implies.

The main forest retreat concentrated elves into it, rising in pop by about 11% in a year, even as elves in total lessened.

At least two sites - hamlet and hillocks - lost civ ownership without losing population. And 4 forest retreats lost all intelligent population, while keeping the link. I think these are the fault of towers laying sieges to other nearby sites. No sites got back up from either of those fates.

Most towers lost numbers - heavily so; some even lost all their zombies.
Maybe I overcomplicated the worldgen with Ener, then. No point in 80 towers if it takes 10 sieges for all to be gone.

However, some (Lengthghouls, Birdspot, Poisonwebs, Hatehatchets(a camp)) gained; in both live and dead population. I found no explanation.

Many dark pits gained new lord or new names for old lords. Pfft.

In one lair, a tiger died of old age. I'll see if anybody will move in, but....


I could find no sites which actully changed hands by civilized pops - despite many conquerings in legends. Something seems broken there?

(Though I did find that bunch of goblins took over a tomb in 725, and humans didn't care and kept on using it.)



Returning from legends, fresh eyes notice new things in clutter:   

|(https://i.imgur.com/AqQjFjT.png)|

Which spider web? I've done embark where I've waited till first caravans with all present, yet no webs. So, this...

|(https://i.imgur.com/WVvo1Kw.png)|

Well, look at this, my first instance of phantom spider - though seems they've skittered off for now. I think I'm stuffing a cat into a cage.


Last siege, it was elven tower that brought the steel bows.  Now, a day passes, spring of 1396 siege comes. And I want more exotics and siegers, and am willing to attempt for it.

In doing so, I notice that sometimes wrens trample all the webs :s

Between them and the siege, I ultimately fail to harvest any :(


I further notice a particular warthog woman axeman as familiar face.
Despite theoretical 80 towers, seems I have quite limited possibilities, actually.

|(https://i.imgur.com/ArKz4rn.png)|

So, I try. This siege doesn't seem to any good, other than being in lower left corner...

|(https://i.imgur.com/bBoYtgx.png)|
A shot from some moments later

And pretty much everyone in fortress comments on it before three arrows are shot anyway ._.¿
|(https://i.imgur.com/8dclURZ.png)|
Calm down you psychic psycho, you're vital and already down an arm.

Initial enemy runs fast to ....stab bait Turkey?

Full moon right now or no, that's...missing the point a bit.

|(https://i.imgur.com/UoaZuKF.png)|

Much better.
On a side note, I think I figured out how to cage the live leaders of undead sieges for making a siege zoo.

|(https://i.imgur.com/L4mYMxQ.png)|

When I unlocked the doors, meatshield troupe took a while to trickle in, as if they had [MEANDERER], while my dwarves got to safety right away. Maybe useful one day.

|(https://i.imgur.com/BJpeAll.png)|

Well, this will go nicely with the steel bows. Could be anyone, but seems...

|(https://i.imgur.com/yJH3YNe.png)|

...this is elven. *kills 7 corpses; pick and sword dominate*

|(https://i.imgur.com/v8JfG84.png)|

Not quite what I meant, but this is fine as well.
Especially as I saw them attack the elf in their troupe before I opened the door.
Dangerous sort, these.

And now...

|(https://i.imgur.com/tCQdAOf.png)|

This is not karma, but it is grimly satisfying.

*more goblins corpses appear*

|(https://i.imgur.com/YBUfDMv.png)|

FUCK YES.

Hold on, blinking...

Oh NO?!

|(https://i.imgur.com/MLBxvOW.png)|

Despair or rejoice, îton Bekaravuz!
First you gave one hand for the sake of defending Zarethineth Atzul, the Desert-City of Glades.

Then you gave other hand.

And finally, you had no more to give.

I may have disliked it a bit that you forced me to forbid all mugs...

But? By being marked on the longsword, you'll be recorded in the annals of regionButterFlies forever. Every time one draws it, one sees that the first kill on it was you, slain by Pungentcircled, Goblin swordsman corpse. On his first attack against anyone ever, too.


Now, steel-wielding elven siege versus dwarves with bone, leather and wood....Reverse day, much?


Ah, but this is truly glorious. Ungentlenotelves, you have my gratitude and attention.
I shall record you on the blades of Zarethineth Atzul for eternity.

On this momentous occassion, I shall make a new dwarf fortress map archive entry (https://mkv25.net/dfma/map-12838-desert-cityofglades)₁. First one that uses twbt multilevel, I believe.


Now...I shall retroactively give you people more attention....

|(https://i.imgur.com/cN0Okyf.png)|

...Seems your best weapon was brought low on literally the next attack.

|(https://i.imgur.com/1or7NQG.png)|
Or high. Hope it doesn't land in the trees and reanimate.

|(https://i.imgur.com/FBUH13P.png)|

Well, mine could be little more discerning where they strike however.

|(https://i.imgur.com/gndCvAs.png)|

Learn from their example! Two strikes, removing all capability to defend oneself, in simple combo. These corpses are Kisat Dur champions compared to these clowns!

|(https://i.imgur.com/l0HhAz7.png)|

Wonderful skill advantage, though.

|(https://i.imgur.com/tw1O6IF.png)|

I mean, seriously. Imagine being so skilled with a sword you can cut off a foot with the flat part. What a legend.


|(https://i.imgur.com/VoXnNrE.png)|

...Hm, I notice bolts get overriden on windmills. Gotta bugfix, I guess - windmill doesn't even use that tile by default.

|(https://i.imgur.com/dFDk80T.png)|

The shooters themselves hung back the entire time, despite having hammer and sword. Good discipline!

|(https://i.imgur.com/KP2d95o.png)|

Well, that's that for siege by The Cobalt Fells. Dead list grew by 23, including goblin poet, elf and Iton Bekaravuz, and another siege lies slain. I may have raised the caps, but they didn't increase their numbers.

..I'm a bit concerned that the troupe I accepted before, and the troupe I would now deny both bear ties to Wickedness of Gold, looking with view-allegiance (http://www.bay12forums.com/smf/index.php?topic=164709.msg7499484#msg7499484) - we shall be at war.

No injuries other than Bekaravuz...Even if my expedition leader complains about experiencing trauma. I think that was emotional trauma, I guess?

|(https://i.imgur.com/2Rt094R.png)|

...Wait, nevermind - my dudes were sitting on map edge and blocking two corpses. Also maybe why a hammerman didn't left martial trance?

|(https://i.imgur.com/PKK8JYn.png)|

...Seriously?

That's really lucky. What's that, one in fifteen odds?

Thanks for handing me a second "impossible" sword. I love it.


I also take advantage of my newly-born wild horse foal.

|(https://i.imgur.com/qz4SVX9.png)|

Hope this one doesn't die. The dwarf, I mean.

|(https://i.imgur.com/Ac8KI9y.png)|

Here we go.



I welcome elves.

Well.

|(https://i.imgur.com/IKk2Mal.png)|

I see elven trading caravan.

Even with forbidding logs 1 step before they enter the map, no logs....

Disappointing.

Trying again, they only disappoint me again.

They do realize I'm going to cut trees now?

...

So, divine instruments, buckets, cages, fruits.
Some animals, though I should be able to capture everything worth capturing.
Still, ostrich, cheetah, shelled pet or rhino would be nice.

While doing so (eased by a warning script₂), I notice that the divine silk strings of nane are worth more separately than in an instrument. Curious, but I can only use the latter.

(Also, jeez, tame Giant Chameleons' are scary. Just 1 clutch will produce enough edibles to feed nearly 439 dwarves for half a year.)


Ultimately, I settle on a divine silk instruments and a giant ostrich as far as lightly notable stuff goes. Unsatisfying, but jockeying for breeding pair would be fairly time-consuming.

Also, interestingly, found the elves could get access to chinchilla - interesting for it is mountain-only. The main forest retreat does have few tiles in the world tile of a mountain, but none that overlap it regionally. Useful to know that that isn't required.



1: DFMA map for 1396 (https://mkv25.net/dfma/map-12838-desert-cityofglades)

2: Mainly caravan/migrant helper: setwarning.lua (https://dwarffortresswiki.org/index.php/User:Fleeting_Frames#setwarning).
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on November 18, 2019, 07:19:30 am
Out in reality, months have passed, but not entirely without benefits:

|(https://i.imgur.com/f1m2FId.png)|

|(https://i.imgur.com/HbQZ95m.png)|

|(https://i.imgur.com/dyrQ1tx.png)|

|(https://i.imgur.com/Eldvcll.png)|

I reworked twbt and graphics a fair bit, though I'd want more for a release.

|(https://i.imgur.com/Av1WB8S.png)|

Also bit more dwarfmonitor work, making item-age inline.



Nine months have passed, and I celebrate my first non-dwarven birth:

|(https://i.imgur.com/PKbUe4C.png)|

A bit of savescumming ensures they'll be big enough to mono-wield two-handed swords. The stats are pretty average. But the baby's personality...

Spoiler: Geshud Ethedzefon (click to show/hide)

Maximum rage and maximum shyness, when most cloth is going to be dwarven-sized. Unfriendly and driven to revenge.

I've seen grudges escalate to murder among family; what's going to happen if I hand a cyan blade to Geshud.

On the other hand, I pondered creating a berserk husked werebeast as a superweapon. Geshud may very well be "it".

I don't bother for dwarven babies, though.

|(https://i.imgur.com/ZiobhfP.png)|



I come to the conclusion that  sometimes, I don't want to catch a cavern critter suitable for the traps.

|(https://i.imgur.com/CmDAQae.png)|

Because of that scenario, I decide to include a statue in the 3-way cross area and keep the default catchments off. No point in wasting a fb trap on mere troll.

|(https://i.imgur.com/gNLhuIq.png)|

Whom I see often enough.



I planned to train climbing fort-wide with my swim training setup. 120 exp isn't much, but it is something.

However, I've discovered a better option:

|(https://i.imgur.com/bLNCsPB.png)|

When testing asphyxation training, I found it massively boosts toughness and endurance - by about 550 points a month, compared to mere six and half to strength.

Sure, climbing is more unique. But pretty much everyone I have could use extra endurance or toughness.

|(https://i.imgur.com/pmzYtfe.png)|

Especially when they get interrupted by gray langurs.



On an test fortress, I discovered that trapping creepy crawlers is actually pretty quick food boost. Now, I don't have any reason to trap those right now, but...

|(https://i.imgur.com/Y0qZM6s.png)|

This novel-to-me message does give another reason to use a trapper (but they seem fine).

Phantom spiders still haven't come back, though.



I try to spend up new caravan entrance by ponding aggressively. Bit too aggresively.

|(https://i.imgur.com/4pQXFfV.png)|

Loses me a soil floor, but thankfully no real losses - would have been worse just 1 tile south, though...It's good that there's no cavein dust when ice caves in.



Built a pump to support the minecarts for aquifer draining.

|(https://i.imgur.com/xmIVXTd.png)|

Not quite enough drainage, but I finally retrived two alabaster stones:

|(https://i.imgur.com/jxiuvEf.png)|

(Bottommost is fire clay on top).

Now I can finally lay one of the starting seven to rest.

But first, a swim course with all the migants!

|(https://i.imgur.com/NiRS40l.png)|
|(https://i.imgur.com/EToeneI.png)|
|(https://i.imgur.com/PjqNSZD.png)|

Hold on, nevermind. I totally want an ‼artifact weapon trap‼ for the zombies. With bit of forbidding tricks learned from ⛭Another⛭'s planepacking save in 43.05:

|(https://i.imgur.com/3aMAkJH.png)|

I'd have wanted to use ice -  burning ice would be nice....But no. Strange mood doesn't accept it.



|(https://i.imgur.com/LvA4Hqj.png)|

I knew they liked them. But to feel wonder at a chicken?

Stasost Claspdemons, Goblin Poet must have lived quite different live in dark pits. Only trolls and beak dogs, a chicken might be like a mythical creature.

After a chat, the human family sleeps together:

|(https://i.imgur.com/W7a1I68.png)|

But I suspect No Job is required for pregnancy, and I grant this.

|(https://i.imgur.com/dIZN8bP.png)|

Since I released the burrow, few people stuck around in the two-tile tavern:

|(https://i.imgur.com/oXsQoJT.png)|

Now, As Asodidde doesn't make much friends here. But the wife, despite disliking friendship....

|(https://i.imgur.com/iCDq44x.png)|

"Small taverns work" says the wife.

"Not for me" counters husband.



Long ago, I remember Roomcarnage. Great story, lots of undead, many ghosts...

...ghosts who opened vital doors, causing much fun....

|(https://i.imgur.com/Pyr7cdj.png)|

It's about time I dealt with other starting seven floating around.g

|(https://i.imgur.com/YInbYwZ.png)|

|(https://i.imgur.com/0BDmMHs.png)|

Since I have central pump anyway, I add a bridge to open/close water to it, so the water pushing around might work for me.

|(https://i.imgur.com/3yVwsnZ.png)|



You know, I was planning on just getting more kimberlite here, but...

|(https://i.imgur.com/WzFblZS.png)|
You have struck red pyrope!

This is good too *digv. Replacing wall here with gem window, and...

|(https://i.imgur.com/A6W7BGI.png)|

Since I'm doing that, going to use non-accelerating ramp as well for movement.



But it is the last day of spring. Tomorrow, siege!

|(https://i.imgur.com/rKDToqn.png)|
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on January 11, 2020, 11:14:31 pm
Decided to kick of another round. Along the way, I had noticed that there's bug with keeping claims on forbidden military equips, and made a script to fix it (https://dwarffortresswiki.org/index.php/User:Fleeting_Frames/militarygearclaims). The results are...substantial (https://i.imgur.com/MzA1Nbj.png).

- - - - - - - - -

Here are the enemies at the start of summer.

⁎drawbridge accident⁎

...Here are the enemies at the start of summer! Again!

|(https://i.imgur.com/Dzgt6es.png)|

Split somehow.

|(https://i.imgur.com/Sk95eRo.png)|

Uh-oh.

The goblin swordsman stabs the macedwarf in the right foot with his ({steel short sword}) and the severed part sails of in an arc!
"I need more. It's frustrating." - Aban Riderdiamond, Macedwarf

No, no, you go back under hatch to hospital...he's not listening.

|(https://i.imgur.com/UXY5L99.png)|
A lovely shot of milcom Fikod - and that I need to refix bolts.

-/-/-

|(https://i.imgur.com/j0Zkpcn.png)|

Well, that was pretty harmless, only lost a leg.

Medical treatment proceeds smoothly, only interrupted by "Store Owned Item"

|(https://i.imgur.com/lKgAWRi.png)|

...Wait, what?

|(https://i.imgur.com/iFXIsHX.png)|

From distant memory, I recall: interrupted eating counts the eaten item as owned by the dwarf. Well, now I have (inconvenient) proof.

Also have proof that (https://i.imgur.com/380r8b3.png) is not the lowest priority job, as storing gets interrupted by that.

- - - - - - - - -

|(https://i.imgur.com/Pvn7NPb.png)|

About time! Not sure what weapons I'll attach to it yet tbh, but it'll sure come in handy.

Glistenobeyed the Noiseless Rack shall be a key piece in doing safe, compact and quick necrobaconry, though they really ought to have swapped names with Noblehand, being that that was an actual ...armor stand. Hm.

|(https://i.imgur.com/Id8RDjP.png)|

Hm, didn't know that could be depicted on an artifact - in any case, incredibly appropriate for something meant to slay undead.

- - - - - - - - -

|(https://i.imgur.com/Ie7r8MQ.png)|

A Guild Representive? Nice, but then...   I guess I have one from different civ?

No Papyrus seeds though - expected but unfortunate - but do have some muck root and rat weed seeds.

Also, I don't understand my leader sometimes:

|(https://i.imgur.com/zZXu00h.png)|

"Conduct Meeting" - while running away from the Representive? It's a dead end now, though, as they caught up.

As for trade, I query up a gold kán & white opal decorated furniture. That should be multiple times more than needed to buy the caravan....In fact, the  caravan is kind of cheap, on account of all the rocks - I need more wagons!

Rocks...wood...desired foods and gems....It's been a while since I bought out an entire caravan, but I think I'll take all but the bin giant wolf leather came in. And give something extra on top. The gems alone will let me almost finish the magmagenerator encasing!

|(https://i.imgur.com/5xJAjGf.png)|

Thankfully, the ordering of hundredish things for next year can be done in seconds - not only do I have a macro from last year, I also have a new script for ordering preferred foods (https://dwarffortresswiki.org/index.php/User:Fleeting_Frames/order_takeout) - surely wouldn't have ordered Chopped Giant Cockatiel Liver without it.

Though I skip purple amaranths and muck root seeds this time, and add loincloths and skirts.

The human willingness to pay 60% on top for tools is nice, might sell them minecarts next year.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on February 23, 2020, 12:38:28 am
The gems are in windows, but this might be more difficult than expected:

|(https://i.imgur.com/J2UnU8z.png)|

The animation was misplaced:

|(https://i.imgur.com/13FuWQa.gif)|

I had to deconstruct, then reconstruct some floors, and cut a new gem.

- - - - - - -

|(https://i.imgur.com/9WR8ZUC.png)|

I love the way sphalerite tracks look in this set, but that's....

Not vomit but fallen bayberries. Hm. Still something to remove with gathering, I guess.

On a side note, I accelerated that constructions because birds running around cause dwarves to get stuck on top of pillars. Case in point:

|(https://i.imgur.com/DSW2NDJ.png)|

How did that fire clay get stuck there, with no way up or down? Birb done it

- - - - - - -

I finally get to spreading out enemy corpses. This may take a while to arrange:

|(https://i.imgur.com/4VHGNJJ.png)|

- - - - - - -

:) New people arrive!

:( All non-historical, sadly!

:) Kivish Stabmansion likes morningstars!

:( they also like silver!

:) They're unfettered!

:? After fighting and helping somebody - and sure enough, I have a red-and-cyan bloody fight against trolls down below. But they're nowhere near it, so that's interesting knowledge.

:v They're not interested in knowledge

:) but are Talented Cook and Proficient Strand Extractor

:1 which prods me to dig some more adamantine and use PatrikLundell's booze_cooker.lua¹ to queue up some more.

(The rest of the wave is mostly suited to go to military or mining, however.)

...Well I said all non-historical, but this is not quite true.

The Harvestes of Sheltering, a mostly-goblin performance troupe, also wished to stay.

However, their ages are all over the place; they don't provide a pair, and their skills aren't particularly notable outside of three great teachers....So I deny them.

|(https://i.imgur.com/0HtaTkz.png)|

It's not like they'd enjoy these bedrooms, anyway.

|(https://i.imgur.com/6MnFeYz.png)|

...Nah, I kid, they get microcline, not adamantine housing. Mostly.

- - - - - - -

Another troll wanders in, I send in some people with training weapons and then belatedly send them non-training support:

|(https://i.imgur.com/HcLkQ8x.png)|

Some injuries on both sides, but it'll heal. As Asodide - the human father and spearman mercenary - can deal the finishing blow.

|(https://i.imgur.com/UD5vZeZ.png)|
Well, not as planned

It might raise the question whether it was right move - death was certainly possible, and they'd train up nonetheless. From the point of fortress dwarves, this was bad.

However, Armok demands blood and sacrifice - a glorious death in battle would be a way to go.

|(https://i.imgur.com/V5OlV1Y.png)|

|(https://i.imgur.com/XxDiGP9.png)|

|(https://i.imgur.com/XUXpVib.png)|

A bit to the east, I decide to rework gremlin capture system:

|(https://i.imgur.com/vfDR6EF.png)|

The hatch was too attractive to trolls, and this reduces the number of cages and mechanisms needed.


- - - - - - -

Uh, wow. I didn't realize this was an option:

|(https://i.imgur.com/yliXNMf.png)|

And what a story it is!

Whether 1396 years or infinite time ago, the dwarves know everything.

Devils and demons....I should get some.

|(https://i.imgur.com/bhvixUi.png)|
Also visible: Finished hand-filling the magma carts with generated magma

For this job, I'll need prompt response, so some digs for overseer-controlled lever is prudent:

|(https://i.imgur.com/rODVTqQ.png)|

With this, and some bait, I'll capture any demon that fli-what?

Code: [Select]
:lua for j, creature in pairs(df.global.world.raws.creatures.all) do for i, v in pairs (creature.raws) do if v.value == "[WEBIMMUNE]" then print(creature.creature_id, j) break end end end
Tells me, combined with region-pops, that none of the webber Underworld residents appear at my embark?

Why even bother :sssssss

- - - - - - -

I notice I am out of quartzite. Can dig more, but...

|(https://i.imgur.com/ribvkFs.png)|

I've discovered an exploit:

|(https://i.imgur.com/9hPfbJh.png)|

A wall can be deconstructed and carved into a fortification. If these steps are done in that order, then the base floor is carved into a fortification.

|(https://i.imgur.com/Xn5pCxk.png)|

Once the fortifications are carved, they can be dug out for more stone. This means you can get unlimited flux on embarks with at least small bit of it - though ability to not reveal the underground is more useful for me, here.

- - - - - - -

With all the talks of aquifers lately, I decide to do a more central aquifer pierce:

|(https://i.imgur.com/0VQcBI7.png)|

All things in central area will turn to dust eventually, but till then I'll be willing to sacrifice some permanent potential for short-term gains.

|(https://i.imgur.com/ELys649.png)|

This sort of action can't use diagonal chickenrun. Fortunately, I have a great miner here, so it won't be necessary.

|(https://i.imgur.com/nGqEaaW.png)|

I decide to construct walls with dog soap. The red stuff? Well it haunts me .... with dog blood.

- - - - - - -

Whoops, look at that time go!

|(https://i.imgur.com/yo7AVAN.png)|

Better move like the carts, smash zombies like the carts.

|(https://i.imgur.com/T6IuZSI.png)|

But that's another time, same place.

¹ booze_cooker.lua (http://www.bay12forums.com/smf/index.php?topic=172335.msg7888640#msg7888640)
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on March 06, 2020, 11:17:33 pm
Mere week since last time, I do another round.

First, there's the matter of zombies:

|(https://i.imgur.com/tjaraqc.png)|

There's total of 48 invaders (38 offmap).

They're facing down two dwarves.

I feel sorry for the zombies - those two are my military commander and multi-legendary picklord; having first and second most kills in fort. And today, they'll reap most kills again.

Contrariwise, it's Ener's best chance to kill them, but I don't think it'll come to pass.

|(https://i.imgur.com/uCWTZyH.png)|
|(https://i.imgur.com/id8vaId.png)|

Coming up in the rear are also archers, and....

|(https://i.imgur.com/1EHdYAv.png)|
Huh, so this can happen.

Also manifesting here is also selectSquads utility¹ script for picking the  dwarves with metal weapons, since my dwarves have somewhat disparate equips.

²

May tweak it further, but the important events are more visible now.

As battle proceeds, I find a flaw:

|(https://i.imgur.com/A06hT4F.png)|

All my good soldiers are on other side. I send them to fight, but they're not gonna interrupt a good fight in front of them for that....And while I do have some expendables, but they don't have metal gear, and are thus

|(https://i.imgur.com/wTns7Bu.png)|

...harmless?

|(https://i.imgur.com/rPkcXt4.png)|

Oh dear. And I was hoping I could defeat a siege with no blows being landed onto my side at all.

|(https://i.imgur.com/oJzFO3N.png)|

Well this sucks but a crutch will help them -

|(https://i.imgur.com/MSCYsb8.png)|

 - was that the remaining good hand?

...I may actually lose them. And the father of Geshud, my first human baby, and husband to socialite Atal, is important indeed.

Lost in rage, retreat? Dodge? Those are not words they can understand. The defence of Desert-City of glades is paramount, but in the shadows of mountains dwarves lie.

And, oh....

|(https://i.imgur.com/MzBLV6D.png)|

:(

But they're not the only one in danger:

|(https://i.imgur.com/1wVxMlu.png)|

And why only shield? Reading the logs, they didn't lose the mace in combat, and had it on at start, but....

|(https://i.imgur.com/BRPDo22.png)|

Ah. I see.

I unforbade the previous battle items at start so that I might haul it to eventual destination easier.
But some of the dwarves claimed them.
The leader of Asmel's squad claimed steel mace in their sleep
- and therefore, Asmel claimed leader's previous mace. And so...

|(https://i.imgur.com/mPZTz3m.png)|

When they came, I added them to the strongest pair - they were supposed to go nova. And they are - were second best shield user in fortress.

Yet in the half a year they spent here, they only made connection with Mason ònul - what will they feel when carving the slab?

|(https://i.imgur.com/ypr5a2S.png)|

Despite valor, nobody in their squad even knows they exist - not even the captain who doomed them. But all shall rest in a casket someday....So any last words?

|(https://i.imgur.com/WLjApv6.png)|

o7

. . .


In the end, another undead siege was repelled. And while a rising star died before their prime, As Asodide lives. Maimed, down a hand and leg, but alive.


|(https://i.imgur.com/KoVW2gM.png)|

Is this retirement? Will this be the last battle I order them into?

No!

The siege was purely mundane
And now there's romance, danger, thrill!
A casket of remembrance for fallen to thrall
Fear and resignation of a dame

Dodge with your life on the line, As Leafplots!
(please don't die)
In the excitement granted by this risk of losing
(someone important)
- I cannot stop

The heart stutters, and begins to dance


 Ω▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒Ω

Finishing up the magmagenerator, I find an odd issue: Can't get ye door.

|(https://i.imgur.com/VUzBiaD.png)|

What gives? Can build next to...Being linked to mechanisms and being closed gives, that's what.

To fix, I have to deconstruct and reconstruct things.
The de-reconstruction is the order of day, as apparently pinfire opals...are purple |(https://i.imgur.com/DAlLidn.png)|

But at last, the gem window animation is complete:

|(https://i.imgur.com/ioJvyLh.gif)|

2z above that, I realize an issue:

|(https://i.imgur.com/kNtOXDR.png)|

I changed the fill channel to use bumping, because otherwise the cart might have trouble escaping when the channel is constantly being pumped into.

And bumping a sitting cart is proven approach.

However, there is small wrinkle: Iron on filled iron has 314/1313 speed multiplier. 7/7 magma + track turn is 4010 speed cost per tick. This means the bumper cart would need to hit the submerged tile-edge cart with 16773 speed - attainable, when accelerating from the center of tile.

However, the iron cart is in the middle of tile. Additionally, there's the possibility of filling up carts, which would require reacceleration.

The first is fixable by wall-ramming. The second would need a QSP to deal with. A double-layered hatch fall hole would work, though would induce additional risk.

For now, I'll see if it works -

|(https://i.imgur.com/VFDv2hK.png)|

 - as soon as I replace raised bridge with a wall for aesthetics.

Ω▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒Ω

I discover my DT child-excluding filter isn't excluding a child. How come?

And how come their body size is under negative nine thousand?!

That can't be right....

|(https://i.imgur.com/F1siWfP.png)|

|(https://i.imgur.com/aFnD1fO.png)|

|(https://i.imgur.com/GaoN8VQ.png)(https://i.imgur.com/9FWBYSN.png)|

Welp. And the mother already got pregnant with their...older sister this month?

There's being early birth, and there's migranting to fort before your conception.

Ω▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒Ω

More traders arrive - as can be expected - and also gives me the choice of barony.

, but that still leaves four to consider - The expedition leader Kol Zuglarbal, the Swordsdwarf Urvad Zokunrith, the Mason ònul ûthirmosus, and the hunter Moldath Gatizadil.

I want to separate the mayor and baron here, so Kol is out.

Urvad is asexual and has no heirs, but they're my choice of bearer for steel longsword. Were they not constantly training....

Moldath is pretty good with expensive likes, though suited for military role.

ònul ûthirmosus is the mother of the child above,
noncombatant,
last who knew fallen Asmel,
with older daughter,
and another on the way,
and unlike Moldath doesn't mind troll corpses.

The choice is clear.

Trade itself echoes same tones as human trade did, but the gems aren't as useful here, being that I'm no longer building gem window animations. Requests are similar, 'cept I'm aiming for more cloth for planepacked tricks.

|(https://i.imgur.com/CIFpJ7r.png)|
Mebzuth went from 0 to Competent Appraisal in one trade.

Ω▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒Ω

I lock people in room for dumping.

|(https://i.imgur.com/QPU2Gzq.png)|

However....

|(https://i.imgur.com/WHSHNOy.png)|

I left them to share a room with hamster.

|(https://i.imgur.com/yOlUSrf.png)|

And a happy thought too! What joy. Where would I find any hake for them to eat, anyway?

Ω▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒Ω

With drain below, second aquifer breach is done:

|(https://i.imgur.com/1nccS2M.png)|

This was much easier than earlier attempst to retrive alabaster.
The drain isn't perfect, tho:

|(https://i.imgur.com/uKKt7uj.png)|

That's going to be a source of cave moss, later.

..oops, one wall happened to be adamantine.

|(https://i.imgur.com/mnwXY3n.png)|

And I think I like it? Maybe I'll do more admirable replacements later.

...On additional thought, I'll add a cleansing trench:

|(https://i.imgur.com/6V10hPu.png)|

This...Is harder to link up than expected. Maybe next time!


¹ Script link: selectSquads.lua (https://dwarffortresswiki.org/index.php/User:Fleeting_Frames/selectSquads)
² Relevant configs: Fleeting_Frames#Announcement_Window (https://dwarffortresswiki.org/index.php/User:Fleeting_Frames#Announcement_Window)
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on March 29, 2020, 11:15:40 am
A mildly timing trickery shows me: You can retry what the caravan wants from you next year by repeated retry of it. I don't need it, though it's amusing to see them pay highly for meals or instruments.

Before restarting, I wanted to get ConstructMultiz to at least respect designations. It is done¹

|(https://i.imgur.com/8RSvLgQ.gif)|

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤

Have had microcline walls not fit for a while. Figured it out - they're mineral, not stone walls.

|(https://i.imgur.com/GOcY0vp.png)|
Much better

Similarly, it showed me that Atal wishes to join - but not always at same time/date. I welcome her to fortress proper, and give some of those new clothes able to fit both dwarf and human.

Speaking of wishing to join, a migrant wave joined - and for once, the dwarf who likes two-handed swords is a military peasant. Convenient, but not spectacular.    

At similar date The worshipful Gravel also wishes to join. Two of their number included dwarves, two were married goblins - It's somewhat marginal, but snagged them anyway for yet another dwarf who likes two-handed swords - that makes 3 of those, now. If I could use guildhalls, I'd make them weaponsmith right away; as it is I have to wait.

Originally from enemy civ, they're quite the odd bunch - lacking the need to craft object, practice skill, and even taking it easy, making merry or seeing friends & family - they all however have need  to wander. And can be warriors, in two years.

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤

With population comes elections.

|(https://i.imgur.com/5aorABO.png)|

Just as planned; expedition leader to mayor with no item prefs. I'd replace them in their CMD position, but I have nobody else with novice diagnostican yet; the exp is kind of spread out.

In celebration of their election, I opt to brew as much of their favourite beer as I can right now. Unfortunately, I don't really have materials for their preferences.

|(https://i.imgur.com/IQvynm3.png)|

Similarly, late autumn brings me change to nobility.

Gneiss...Bismuth...Blue Diamond, sheep wool. Turkeys and fisher berry wine. Entirely managable. I already have fisher berry wine roast, but I ought to put a plot for it.

There is just the matter of placement of rooms. Given my plans, temporary setup is necessary, but....

Hm I guess if I place them on the lower level, there's plenty of time for reassignment, and they get an adamantine wall to admire.

In fact, they'll be placed right above magma sea, as befits baron and mason both.

...Oh, and both nobles like gneiss. That's pretty nice thing to aim for, I guess?

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤

I caught some fire imps underground with unrevealed magma sea downstairs traps:

|(https://i.imgur.com/mjZ46Rh.png)|

They needed some bait, so I stationed a ranged dwarf to poke them (too hot to approach in melee):

|(https://i.imgur.com/t6h3j2r.png)|

They got by fire and caught on fire. I immediatelly told them to go into water, but suddenly!

|(https://i.imgur.com/t2utkmo.png)|

After this, they were no longer flashing red and yellow, though their XhoodX was still at 222°C.

Did the boiling alcohol explosion save them by reducing their heat below ignite point?

If so, another argument for glass vials/aluminum flasks/fire imp leather waterskins. Conveniently, last is available.

On a related note....

|(https://i.imgur.com/PZ8EBs1.png)|

I added a second cage trap. On same tile, somehow.

|(https://i.imgur.com/xMBoT3w.png)|
I figured it out:CMZ lets one change build location when scrolling through the expanded choice list for build item.

Even if theres escapees, more cages is wisdom: Fourth fire imp escapes and attacks Atal and Geshud, human mother and baby:

|(https://i.imgur.com/71v5Fu2.png)|

They escape mostly unscatched. Fire imps are gentle creatures who wont burn babies to ashes. Atal has mixed feelings about it:

|(https://i.imgur.com/UNJd7bj.png)|

While I send military to help, a random miner present is quicker to hit the fire imp in the head. Maybe taking civilians lightly wasn't wise after all, imp?

I send a dwarf to kill fire imp in cage, expecting them to slay them when they escape...but it seems after the cage is moved away from magma sea, the temperature drops only to 62⁰C; below heatdam point.

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤


|(https://i.imgur.com/LuEEzL9.png)|

Whoops.

Everyone coming with novice swimmer is great here!

But I forgot about 1 tile coming unsupported when Iq<pr removed ash floors...

|(https://i.imgur.com/wwRGjCf.png)|

And baby and dog are in danger!

|(https://i.imgur.com/Pp7kVOC.png)|

Lokum Niralcog likes humans for their stature, so they'd make an ideal playmate for the first human born in fort.

However, they also like brimstone, and maybe that's what they'll get.

...Or wait, I do have river drainage! Time to turn it on!

|(https://i.imgur.com/ILz0gUw.png)|

A miner also gets slammed, goes under bridge, and starts drowning.

Fortunately, four points of drainage is enough to turn this situation around.

Unfortunately, it means I have to let Tobul, Whiplover, leave from dumping corpses. Fortunately, they've been diagnosing As Asodide long enough to rise to novice diagnostican, and thus are eligible for CMD.

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤

Seems I deconstructed my tanner somewhen for some reason, probably for moving. So...

|(https://i.imgur.com/EprE42o.png)|

On the other hand, realized it soon enough to cheer for a second piece:

|(https://i.imgur.com/9FJfO86.png)|

Woot! Fire-safe scrolls, for once!

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤

Finally, glorious magma, how I love thee! The magmagenerator is online!

|(https://i.imgur.com/eLwFEHm.gif)|

I also have too many stops, I lose track of them. So:

|(https://i.imgur.com/6EK5Sh7.png)|

New script for zooming to stop/cart².

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤

At the end of autumn, cherry leaves fall.

|(https://i.imgur.com/hyINYO1.png)|

Beauty is ephermal.
Zombies are forever.
It's time again?
Ω

¹ https://dwarffortresswiki.org/index.php/User:Fleeting_Frames/constructmultiz
² https://dwarffortresswiki.org/index.php/User:Fleeting_Frames/zoomToStop
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on May 17, 2020, 09:46:54 pm
After 1,5 months, I return for another turn; and another round of twbt & tileset fixes!

|(https://i.imgur.com/WrlVFbA.png)|

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤ 

Of course, I paused on the eve of a siege.

|(https://i.imgur.com/HSkgAXB.png)|

Small one - 26 units total.

|(https://i.imgur.com/dfh0zYs.png)|

I question the morale but not the effectiveness of my troops.

|(https://i.imgur.com/6mt3r2t.gif)|

The zombies manage to do some tearing injuries, but nothing fatal hopefully. Though one did land a  bruising blow on èrith.

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤ 

|(https://i.imgur.com/uXwRxNh.png)|

With magmagenerator running, it's time to unlock magma sea with minimal revealed tiles:

|(https://i.imgur.com/lHbBuij.png)|

|(https://i.imgur.com/9tScLyt.png)|

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤

Untamed Wilds being what it is, only most animal spawns are blocked.

|(https://i.imgur.com/HuAg4VM.png)|
Regular-sized buzzards

"selectSquads R" takes care of it; no deaths to buzzards this time.

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤

|(https://i.imgur.com/qBRYZaD.png)|

More digging, another mood. While not a weapon or useful moodable skill, this can be satisfactory use for those rough diamonds I found in kimberlite...

But, oh no!

|(https://i.imgur.com/NBtHt1W.png)|

Baby Kol and her dwarf-bone-stand mother Kadol have fallen into magmagenerator when deconstructing! That is, magma-filled platinum minecart grinder! It didn't occur me till now how exceptionally deadly the generator is.

|(https://i.imgur.com/ALbvGEi.gif)|

Yikes. Yeah, that was not survivable....Shame, for Kol liked steel. I don't even have anything to bury; the corpses caught on fire.

|(https://i.imgur.com/7Ka99X9.png)|

Though curiously, not clothes. Again, baby in danger this year - I need to get that childcare up asap, otherwise they'll all die first.

As a consolidation, I get wearable furniture

|(https://i.imgur.com/4dv6wGC.png)|

Still though. Gotta plan two more graves.

|(https://i.imgur.com/mmarfhT.png)|

....

|(https://i.imgur.com/JPMt2Gu.png)|

Wife, dead. Only daughter, dead. This is the end of the family road for Zessibrek. Arrived last year, found their full hopes granted in matrinomy...Now it's all grinded to ash.

¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤♧¤ 

As a side note, I take time to obsidian-cast by craftsdwarf.

Wanna guess what I discover?

|(https://i.imgur.com/p8zZNcZ.png)|

Unlike with removing construtions, ice melting from magma makes workshops deconstruct!

That makes this a fair bit more annoyingly tedious. Next time, I won't be mixing cold and hot casting.

At least things succeeded on level below. Some pairs of walls got cast with 1 cartful of magma:

|(https://i.imgur.com/c9G7wKy.png)|

|(https://i.imgur.com/wiw5KbR.png)|

And glasswork gets close access to kiln.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on May 24, 2020, 08:08:00 pm
|(https://i.imgur.com/Q9IVal7.png)|

It took a while, but it's finally here! Fiendish soot!

|(https://i.imgur.com/xqjfG3X.png)|

Late 2nd year, first occurance of fiendish soot...

|(https://i.imgur.com/p7TJtQP.png)|

I guess I can also dump the coated items into a water pool as a trap for critters.

The bait animals left out serve a dual purpose of getting coated:

|(https://i.imgur.com/u14flCe.png)|
Also seems like they leave blood on the tile

...not just bait animals, though; the cloud wanders over my still:

|(https://i.imgur.com/1WeCMt2.png)|
Some weapons get coated :)

This also means it is time for auto-cleansing trench:

|(https://i.imgur.com/WtpKN8Q.png)|

I've had enough of all those bloody walls everywhere anyway, but this provides an excuse to go ahead. I also appoint full-time cleaner.

|(https://i.imgur.com/jdVleIM.png)| |(https://i.imgur.com/RpdCDa8.png)|

...It doesn't do full-body cleansing? The trench got bloody but dwarf itself only got coated in water...Well, no, I guess shoes did get clean so there's that.

|(https://i.imgur.com/jfGWsof.png)|

At least permaflow works for auto-cleaning the trench (taken three seconds after).

|(https://i.imgur.com/g89zA5k.png)|

|(https://i.imgur.com/Yk8Jc6k.png)|
   
...Ah, of course I get two simultaneous clouds. This one is of fire clay from lost support due floor melting from dropping magma, though.

|(https://i.imgur.com/4lNACud.png)|

It sure is more scary/annoying, at least >->

|(https://i.imgur.com/swY7q9r.png)|

Sometimes collapses happen even without a reason I can tell. That was supported by floors to south and east.

|(https://i.imgur.com/y6bT5e1.png)|
:/

|(https://i.imgur.com/PPmpBiS.png)|
:>

ᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐃᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤ

Adding those temporary tables to z101 was wisdom:

|(https://i.imgur.com/GVaiJCQ.png)|

For all the bumblebee mead and salmon liver lovers, there's someone who likes just simple things like pig cheese and date wine. Monom Inkbraves is productive, happy, great mason; a model citizen.

I put them to work dumping siege trash, along with half a dozen others.

Romantic Volcano of Caskets or no, I can't keep up with all these graveyards. 1Z filled up shall be enough for Ener; I need to leave space for others too.

ᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐃᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤ

I also discover that unlike normal terrain, ice stairs spring back up fullyswea when construction (or just constructed wall?) made over them is deconstructed. Convenient!

Sounds way more useful than other casting types, if it wasn't for ice terrain, even constructed over, stopping the propagation of light. So...

|(https://i.imgur.com/MrmD2Xg.png)|

Also, wtf

|(https://i.imgur.com/yC29pJM.png)|

ᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐃᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤ

With artifact diamond chain, and artifact coal mechanisms, I have separate, longer-term goals for both.

But that's still a long way off.

And I notice my ponders take a long trip to move water.....And hey, what do you know

|(https://i.imgur.com/fIHWdHF.png)|

I set my best builders to handle the double-artifact well over central 2z deep water in river.

|(https://i.imgur.com/JkwBE0G.png)|
Alas, I set wrong Monom as Mason, who failed the roll

Though sometimes, for aesthetics I'll have to cheat a bit:

|(https://i.imgur.com/lQGeKGt.png)|

|(https://i.imgur.com/s6FUn5w.png)|

Nothing else is that shade of pink. And. I. Want It.

|(https://i.imgur.com/Xg7iwD5.png)|

Okay, it might take bit more doing; them being economic and all.

|(https://i.imgur.com/oUwCcf6.png)|

Hm. Even with more doing, it seems they're produced only 1 at a time :(

ᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐃᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤ

PrioritizeDesignation + stamper + constructmultiz is fairly....

|(https://i.imgur.com/Cw84hDF.png)|

...nice power combination for mass gradient towers in the sky.

ᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐃᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤᐞᐤ

As winter fades, humans get bigger and bigger; numbers and amount.

|(https://i.imgur.com/XQXcdBQ.png)|

Young Sodel is not quite as big as her older brother was at her age - but she'll still be able to dual-wield two-handed swords when she grows up.

And while she is not as anger-filled as her big bro, she's still quite filled with rage.

Shame; perhaps next year I'll get a suitably calm vampire child soldier.

For now, it's Atal who has to dual-wield - babies!

|(https://i.imgur.com/AIgIdJE.png)|

This will feel almost as easy.

As a finisher, I send the squad "Lovebirds of Rooting" off to a room to talk and cuddle.

|(https://i.imgur.com/XNzPFL9.png)|
Admittedly, the room is a zombie graveyard, but what does that matter?

|(https://i.imgur.com/rSvkTPe.png)|

Oh and Ejas Etusrabin, Guild Representitive, joins the fort as citizen. I'm building a nice visitor tavern for them, of their favorite materials, handing them a crossbow to shake off rust, and I guess making them the fort's armormsmith as well. Hope I don't corpsicle them like poor Kosoth.

|(https://i.imgur.com/hta1kXc.png)|

...that's not Kosoth

|(https://i.imgur.com/aQoDmgQ.png)|

Oops, I icecast someone again? Whoops (https://i.imgur.com/Wxck7yu.png)
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 27, 2020, 09:35:30 am
Spring! It's spring 1397!

|(https://i.imgur.com/NWHLYL8.png)|

As is traditional, here comes undead siege. Another one bearing steel longswords, yay!

|(https://i.imgur.com/AazwEO0.png)|

The turkey sadly dies, but there's an upside: |(https://i.imgur.com/mEY3Mlc.png)| on the iron longsword.

I also get an elf diplomat. They're not fond  of zombies.

|(https://i.imgur.com/XtBNnXp.gif)|

I record it at 10 FPS ×1,5, and cut ouf the parts with diplomat interrupting me. Unfortunately bit of battle is lost, but it is an excellent demonstrator of spawncamping - and of the loss of someone quite significant who could have been recoverable without it.

|(https://i.imgur.com/VwAcX2E.png)|

Perhaps the most skilled fighter in fortress is dead.

|(https://i.imgur.com/Ok3MV5E.png)|

They single-handedly killed seven siege leaders.

Now... How did they die

Wait, none of the zombies could hit them until they got knocked out - by jumping from my own dudes?

|(https://i.imgur.com/6G8n5Eu.png)|

They got multiple charge attacks, this was just the one that knocked them out.

No...

I earlier posited that milita commander might be jealous of Ïton's prowess. Everyone else was weaker than her, but Ïton could have taken her and then the rest of the army.

|(https://i.imgur.com/sASDNZN.png)|

|(https://i.imgur.com/VJFWKZN.png)|

|(https://i.imgur.com/7yc4qVP.png)|

But....

|(https://i.imgur.com/SWSwN5x.png)|

|(https://i.imgur.com/dKuRHXc.png)|

*sigh*

I'll give the tombs of shame alongside Iteb's grand maouselum that shall double as temples to god of sun and god of minerals and metals.

|(https://i.imgur.com/UV13xhP.png)|

‼‼

|(https://i.imgur.com/t6nq18f.png)|

That corpse is...in reanimating area‼

|(https://i.imgur.com/B3LMoc9.png)|

Oh, never mind. Apparently her skull was cloven asunder by longsword.

.......

|(https://i.imgur.com/VidoTdf.png)|

Whaaat?

|(https://i.imgur.com/mS006cM.png)|

Whaaaaaaat?

How in the HFS did one of my citizens....become a visitor?

And what's more, not just any old citizen, not one of the fighters near map edge, but one that is my main/only architect, main leatherworker and a rare weapon mooddorf?

And...They don't petition.

No, this will not do. I forcibly recruit them back.


 ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄

|(https://i.imgur.com/3u5QXgj.png)|

Odd. How come...Water movement I guess; Lets unsuspend it.

And link- how come no mechanisms?

|(https://i.imgur.com/xA5weky.png)|

Ah, fire turrets!

...Nooo fire turrets come baaack - they ran the wrong way. Crud!


 ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄

So I finally build a kennel

|(https://i.imgur.com/KVud6Yr.png)|

No overrides, huh?

Well, thankfully last week had the kennel graphics posted in devlog. Ordinarily #s would be grates or pits, but this time they'll be cages. Proper art would be better though.

|(https://i.imgur.com/FrtUUVc.png)|

Eh it'll do.


Since I already built it, might as well use it.

Bronze and black bronze animal traps, and...then to tame the animals to free up the traps, and huh what's this:

|(https://i.imgur.com/fwn0Tlr.png)|

Apparently, frozen milk counts as solid food item.

(And so does frozen lye. No, that's not safe to feed to animals...but I'm now tempted to build a frozen kennel just for taming animals with lye ;P)

 ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄

More construction:

|(https://i.imgur.com/8uhgwQl.png)|

Casting squares one by one is a pain. Mixing ice and obsidian-casting was a time-consuming mistake.

 ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄  

Trade!

|(https://i.imgur.com/Gs6VpXX.png)|

Coin trade!

I also get like 70 grown wood off elves with a forbidding trick. Convenient, though not the types I'm wanting.

Also use updated buy_food_needs script¹ that considers brewing products. Gets dates for date palm wine.

|(https://i.imgur.com/Bs8LpW7.png)|

The animals aren't bad either. Though upon retrospect, I slaughter the boar and gila right away -

 ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄

I've had enough of all this blood:

|(https://i.imgur.com/bqwI3AK.png)|

So I erase it with roads and constructmultiz:

|(https://i.imgur.com/yBPKngb.png)|

 ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄  

Migrants!

Only 3 this time. But still, not bad for 3. Oh,  they're all functionally peasants, but one likes great axes (and is a hunter) and another is good for military (though that they got Discipline off from being horrified by corpse of Ïteb makes me wonder about it....and get to cleanup).

Interestingly, the last demonstrates that one can have need for arguing while getting negative thoughts from it.

At the same time, I decide to take care of pithorse for once. Before sending in Érith's new sparring partner with morningstar I send in some more training-weapon armed people.

|(https://i.imgur.com/vGRJHBI.png)|

I judge the two levels of armor to be worth the trade, though the attention itself beggars.

 ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄  

|(https://i.imgur.com/OBdfBeG.png)|

Yaaay

|(https://i.imgur.com/lzhN9VL.png)|

Demon sealing circle succeeded!

|(https://i.imgur.com/hjheBvb.png)|

And they're pregnant!

...And they're useless from a capitalistic sandpoint.

|(https://i.imgur.com/yJ8jvrs.png)|

|(https://i.imgur.com/sWVOYPF.png)|

|(https://i.imgur.com/UEWYCZy.png)|

Or military standpoint. They never attacked, just stood there and got shot. In general, looks like Urvad likes to engage by shooting....

...And that's mostly it for spring!

 ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄   ⛭  ❄

1: https://dwarffortresswiki.org/index.php/User:Fleeting_Frames/buy_food_needs
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on January 30, 2021, 11:52:32 pm
Start of Summer 1397:

I do tons of TWBT/tileset work (http://www.bay12forums.com/smf/index.php?topic=138754.msg8243086#msg8243086) to enable fair bit of stuff: visible on new map on dfma: https://mkv25.net/dfma/map-12866-desert-cityofglades if you have flash in 2021.

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂

Curses!

|(https://i.imgur.com/IHxTbao.png)|

So the ungrateful escape even after I tame them? Unfortunate new thing to learn.  Guess I'll need a metal cage.

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂

|(https://i.imgur.com/NbUNZwY.png)|
What a pretty cage to admire, Atal!

Why the terrarium? Well, I got to put some "Catch live land animals" on repeat, and well...

|(https://i.imgur.com/qGfhQeJ.png)|

They caught a fish in aquifer spillage. "Land" animal, indeed.

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂

I finally finish up cleaning the upstairs in my aquifer garden as well

|(https://i.imgur.com/AYLZo8M.png)|

The remaining 3 walls would spew water if not held back. Hopefully I'll get a nice hanging garden out of this.

But obsidian-casting the edges twice is perhaps grander task....

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂

Swords and blades. Glorious mementous, to-be-pretend immutable artifacts...

They need proper decorations before they're named. They're already attached - time is running short.

So I take my crossbow+sword wielder and give theirs fire theme

|(https://i.imgur.com/QsmcNjl.png)|

Another, ice theme, for my milita commander using it:

|(https://i.imgur.com/7a01IHE.png)|

Yet it is the first who bears the crossbow, and second who bears a shield.

From this follows third being given the theme of earth:

|(https://i.imgur.com/UenzMsV.png)|

As for the last, wind would follow...But I don't have the requisite materials yet.

Trivial finding: They keep their progress towards naming.

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂ -

The flying ({copper bolt}) strikes the Starlover in the lower body, bruising the muscle and bruising the right kidney through the (pig tail fiber cloak)!

Another siege bearing steel! Firing over my ramparts!

|(https://i.imgur.com/LqAp5sa.gif)|

Battle keeps getting interrupted by the cavy boar giving in to pain.

Fikod Sodelamost Tustemibruk Arek, militia commander cancels Sleep: Interrupted by a goblin spearman corpse.

I feel your pain, Fikod

 I also lose a turkey. But other than that, it goes fairly well.

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂

|(https://i.imgur.com/0jyjzjB.png)

Too many breedin' bunnies. And I do have beetle corpse in cage.....

|(https://i.imgur.com/7KTnfPb.png)|

Time to have people feed the bunnies....or else face the might of zombie ones, in this reanimating airshear of map.

|(https://i.imgur.com/HP9rtM0.png)|

...Oh, never mind about one of them |(https://i.imgur.com/AGadx1p.png)| - they blood coughed to death.

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂

Merchants!

|(https://i.imgur.com/Yt3PJmG.png)|

After a brief headbutting of treecutting-erasing-constructions bug, I meet them, having forgotten my requests.

Along the way, Ejas Etusrabin, my guild representive of a broker becomes mayor. Guess coin trade did them some good....It was bit unusual having 1 human guild representive conduct meeting with another. Human power?

I have to make them impromptu quick entrances and exits, for my admittedly beautiful -

|(https://i.imgur.com/lA9LOrY.png)|

 - merchant entrance isn't quite ready yet - I discounted needing walkable floor on either side of monoramp.

Once the trade is done, I deconstruct the depot and start cooking some non-farmable crops.

|(https://i.imgur.com/GaWgycn.png)|

Heh heh.....

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂

Oh dear, construction accidents.

|(https://i.imgur.com/xjguhDg.png)|

Terrible constructions accidents! Now Monom's arm and leg will be stuck in hell forever!

And he was such a nice proficient speardwarf and legendary Merchanic too!

|(https://i.imgur.com/TEJHaOb.png)|

Well-loved by everyone, with 7th most kills in fortress.

|(https://i.imgur.com/D86qkhx.png)|

Goodbye, Monom.

|(https://i.imgur.com/sS4PQza.png)|

Seems my now-baronness Ònul sensibly fled away into dead-end.

Horror movie in the making gets interrupted, however, as I send my first squad to intervene

|(https://i.imgur.com/X88K8BK.gif)|

And they lose another - Kol Zônsod, Hammer lord, goes down after only doing one attack from his crossbow

|(https://i.imgur.com/JMnPtjE.png)|

Thankfully, the wonderful commander ends them rightly.

....

And after nearly a week of uptime, game segfaults to right after merchants >_>

As a results, the deaths are lost :( Though I do manage to estabilish and fix the cause (search.cpp), and and a fix is on the way for next version of dfhack (https://github.com/DFHack/dfhack/issues/1737). Just my luck to be first to discover it after four years.

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂

Speaking of squads, some are quite distracted from lack of prayer

|(https://i.imgur.com/zye54jX.png)|

But how can it be? Are not all my drinking places in temples?

...Well, right. I gave my squads waterskins, so they never go there. Could remove the skins, oooor

|(https://i.imgur.com/li8xHKH.png)|

Personal temples, for prayer of a good day right after waking! Hope it helps!

⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂⁑⁂⁑⁎⁑⁂

Finally, migrants!

Kùbuk Quakewelled, novice mason, will help continue my exotic moods project; he likes two-handed swords.

Other than that, I guess Alåth Blanketlancers can do greenglasswork, and most of them will do pretty well in military. 'cept for Bëmbul, what's with their 220 endurance. They can, uh, mine?

For the rest, I'm filling in Erith's squad - formerly the Brass Sects, now renamed to "Maze of Penitance" with newbies for her to instruct in repentance.

Well, I guess this is good stopping point. Ja ne!
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on February 28, 2021, 06:44:46 pm
Time for another Solstice round!

...I notice I accidentally included -bg layer in IBSheet. Whoops, easy fix.

As for the captured fire imps, turns out being crushed by minecart mangled two skins out of 3. I'll not be reanimate-splitting those skins, I expect....Next time, I'll know to drown them.

 

Military commander names their frightfully frozen steel longsword The Head of Scars - "Ser UrrÏth". (And also their shield.)

And with that sword, they go and slay some more snowmen:

|(https://i.imgur.com/rh8cmi0.gif)|

...short combat, only four attacks.

But it - and earlier combat - points out that I should have better way to slay the pointless enemies.

|(https://i.imgur.com/UxByfgm.png)|

Oops, snuck by

|(https://i.imgur.com/7VeLOK1.png)|

And slew a child.

And a Competent Wrestler

|(https://i.imgur.com/4LaW3wg.png)|

|(https://i.imgur.com/KfaSVZD.png)|

And a Hammer Lord Kol, again.

|(https://i.imgur.com/Dzme99x.png)|

And the youngest child of baronness Ònul. That's four dead off a single & that snuck by :(

Some of them were new to fort. Others were from first two migrant waves.

With that many dead, it's only time to make a suitable killing area, and suitable tomb for them:

|(https://i.imgur.com/jhuPNUn.png)|

...No matter. I have phantom of snow shell, and this is suitable for decorating my scrolls -

Atal Mubomel, militia captain cancels Decorate With shell: Needs unrotten shell body part.

What?!

Seems it isn't a valid shell for decoration.

Well. That's dissapointing.

That's really dissapointing.

I wanted & shell industry.

What use is my clever trap now?
|(https://i.imgur.com/h7N97Sf.png)|

.....Aaa Scholar already wrote on it too!

I forgot to disable library zone on craftsdwarf!



An experiment:

As Leafplots lost their hand to zombie.

Might it qualify as valid husband for Atal?

|(https://i.imgur.com/qVWLagg.png)|

....Oh, seems like everyone was unhappy to see that.

Lets find out.

...Oh no

|(https://i.imgur.com/Xx0nCwa.png)|

A reacher sneaked in! Thankfully the baby was fine.

...And turns out no, a hand is not a valid husband.

 

|(https://i.imgur.com/VcKFRuj.png)|

Oh no, poor Legendary Zasit. Seems they stood on the stairway they were removing and took a 5z fall. For some reason this doesn't always happen, but I'm not sure why.

 

Auras of Rhyme come again. I deny their petition again.

|(https://i.imgur.com/fcTfHqM.png)|

One day, their two dwarves might make for a potential exotic mood, but not today.




I found out trees grow differently when save is reloaded:

|(https://i.imgur.com/cMQjXIv.png)|

This peach tree "should" have been reachable.

Good for coppicing mod idea, though.



Is that all for summer? It's all for summer. I do some other surface/construction stuff, sure, but nothing that's ready....Oh, I guess there was this:

|(https://i.imgur.com/Y57lDeu.png)|

Meng needs to name their training sword, but then it'll be time for them to wield a proper weapon.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Lurker Z on February 28, 2021, 09:23:21 pm
What the hell did I just read. I read the first two posts... then I had to go back to the beginning to remind myself what the point of this was. While I had forgotten while reading (and who could blame me?), the premise is both vague and seems to have little explanation for much of the content.

Yes, you're trying to chronicle something, but I have little idea what that something is, where all-scholars embark comes in, why the cyclopes attacked even if apparently you don't even have a proper fort, where - if anywhere - does proper housing even come in... and of course, the rambling. So much rambling.

Well, congrats for keeping to this for 4 years, I might return someday when I feel more confident I can actually process this. No promises.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on March 04, 2021, 10:09:10 am
It's chronicle of what I do on given embark I found particularly cool. Not just fort-making, but all the experiments, code things, etc. playtime experience.

Back then, I used lot more sentence fragments; now rereading it's like overhearing a conversation on the phone where you cannot see the other participant.

Because of that, I'm now torn between rewriting and keeping.
(I guess I could do both in the future; tag the old post under spoiler while making a new summary. Well, maybe one day when I do something important.)

For the minor notes:

The all-scholars embark was just one of many examples of testing in the fort. The save with tests has been forgotten and none of the scholars other than the migrant one have been kept, but the results remain valuable to this day.

The cyclops appeared since I used animaldiveristy megas command (from the OP: ".Using PatrickLundall's plant diversity script and my quick animal adaptation of it (with semi and full mega animals - a happy accident) to populate the missing one-fifth of plants and animals in 1387/1394.").

But perhaps the ultimate demonstation of "lack of why" & "lack of attachment" both are the milkfish.

Lack of attachment:

Events happen, then are wiped - very frequently in first six posts (though game crashes still result in some later on). At what point should the reader commit things to "history of Desert-City of glades" internally?

I'd sure have to hope the events are interesting in vacuum for readership, because that doesn't come until all embark scholars are gone.

Lack of why:

I have plans. Long-term plans. Plans that have been influenced by in-game decades of near nothing in generational fortress.

The scholar research is there to give the fort members something to do in the short eternity that will come.
The cyclops is there so I can still have all the megabeasts without all the civiliziation deaths.
The milkfish are there because I found the idea of "magma sea → proper sea" pretty cool.

But none of the plans are apparent†. I like "unspoken plan" and "the reveal" as literary tropes, but...Applying them here was a mistake.

Thanks for the literary critique; at the very least I've edited the OP to detail the above and to separate updates into arcs († and also many goals). As you might imagine, my style has changed over years.

PS: Oh yeah, I still don't have proper housing :P What I have are 1x6 bedrooms with double walls (https://i.imgur.com/6MnFeYz.png)...That's intended to be temporary, like all things that last forever.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on May 07, 2021, 07:18:44 am
After over a month, time for another Solstice Round! (Though first, fixing a TWBT crash - apparently fruits can be harvested with print type not set, resulting in them looking withered but edible.)

≡≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈≡

Naturally, the first thing to handle is siege:

|(https://i.imgur.com/IaS70bd.gif)|

At first glance, the combat goes well, with few injuries, and 22/9 kills for commander&captain present first....

But then upon further glance:

|(https://i.imgur.com/K8spV7b.png)|

She's lost arm and leg through this battle. No ability to stand or grasp - not throgh mere spine damage, but by methodical dicing.

And the trading hall for the representive isn't even ready yet!

But, luckily, she is straight brought to the hospital with traction.

She gets treated! And washed, and splinted, and sewn together.

She gets up, walk around, make trade agreements with dwarven caravan....

|(https://i.imgur.com/sr0TZK1.png)|

|(https://i.imgur.com/K2PFFu0.png)|

Two months later, infection takes them in the middle of tavern.

Mayor, broker, guild representive all in one - a fine crossbowwoman besides. She dreamed of ruling the world, left behind her husband and was well on her way to there.

|(https://i.imgur.com/c1Mx1SQ.png)|
Her last thoughts

I guess I really should add cats to hospital in addition to the soap. But for now, expedition leader retakes the helm...

"Kol Zuglarbal, Carpenter has been elected mayor."

While Ejas leaves, Kûbuk Ikudlibash, Great bowyer and great axe lover enters.

≡≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈≡

It's enjoyable to see trees turning yellow in autumn:

|(https://i.imgur.com/S8mv4Or.png)|

But that means I must hurry with getting depot up!

|(https://i.imgur.com/5u10tt3.png)|

...And I don't make it.

|(https://i.imgur.com/g5rkIaz.png)|

There's too much coins to move out of the way for second build.

And to worsen matter, some dwarves with preferences for coins claim them:

|(https://i.imgur.com/Gs7zWYj.png)|

On the bright side, I do manage to eventually get my quad smelters operational:

|(https://i.imgur.com/6csnBou.png)|

Zinc and Pewter, Steel and Silver, Iron and Aluminum, decoration is the dream of groundscraper.

≡≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈≡

Rotting

|(https://i.imgur.com/pwCAO1C.png)|

|(https://i.imgur.com/qo6VEo0.png)|
Also, I accidentally made transparent miasma

This is not overburdened kitchens, or butchers.

Nor is it jealous military, expect in maybe one sense.

It's the consequences of my hubris.

|(https://i.imgur.com/3XLx77f.png)|

The tried-to-be treated victims of & still rest, unentombed.

And those entombed....

|(https://i.imgur.com/iGeL90w.png)|
|(https://i.imgur.com/e5ZDqXQ.png)|

Still get disturbed (by crundles).

≡≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈≡

|(https://i.imgur.com/HAYnOel.png)|

First locally made fire imp parchment scroll, Elements of Waxing and Waning.

This didn't take long.

|(https://i.imgur.com/Dlm9jWP.png)|

Rakust pondered and ponders Division - this must be wg research, then.

Each historical person ought to take a moment in library, given that....

≡≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈=≈≡

I've grown more cautious about &s.

|(https://i.imgur.com/kbuDvYw.png)|
Pig iron bars.

No more meleeing them - now archers can shoot whoever pops up. None of the fliers are breedable anyway.

But now? A good stopping point.

|(https://i.imgur.com/ao934Qj.png)|

|(https://i.imgur.com/WoyTz3T.png)|
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Nopal on May 07, 2021, 12:40:06 pm
this is cool. keep it up!
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on May 18, 2021, 01:02:59 am
Thank you for your kind words, likewise with what you've done before - I can finally see vermin :).

Hoped to get an update last friday, but that cart got derailed - seems May 7th work fell prey to some sort of save corruption slash rendering issue (https://bay12games.com/dwarves/mantisbt/view.php?id=11758). Wish I had kept bit more backups than the three dozen I have, but since lot of the time is deciding shouldn't take as long to catchup (while I did find a potential workaround, I just know 2 potential reproduction methods out of 2+unknown)
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on July 25, 2021, 01:37:42 am
Round 33, after longer than I hoped. As pointed out above, this has taken years. Now, my plans are grand, but they're not THAT grand.

|(https://i.imgur.com/Zmb8OEt.png)|
Found the fleshy wasp. Omnomnom!

The save corruption was a bigger pain than expected. I believe I've fixed some potential issues (and became aware of others - e.g. disabling confirm dialog resulting in gui sharpnel) I initially underestimated how much I'd have to redo. Though it'd be just 1 update, but no - I redod was everything since spring, total of five. However, using vanilla DF to check, either my system hardware itself induces the corruption now or the issue that occurs in winter 1397 in particular dates back years, at least to the save where I first switched to TWBT next.....I was too weary to check further when I knew how to work around some of the crashes.

But this save might be on limited lifespan, given that.

Well, at least dfhack.buildings.deconstruct can remove buildings I find cause crashes in .47.
Spoiler: Or are otherwise weird (click to show/hide)
And things went smoother, if I say.

Mostly redoing what you see above which I'll not mention here, but some changes. Ranger Kol, spear and crossbow squad leader, died. Iton lived, and so the temples to their gods didn't came to be.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

A weird happening: I have no wild animals. This, in itself, isn't weird when I have a locked-away wild horse, but...

Zasit, my Legendary Gem Cutter, took a fall week ago, when removing stairs.

|(https://i.imgur.com/dfKCv5L.png)|

Now they took a second fall, while gathering plants.

Why are they in particular so clumsy? I am baffled. Certainly nothing to do with their poor spatial and kinesthetic sense, I am sure.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

I get surprised by a 3rd siege on 3rd day of the season, when I had send my warriors back home. Bad, when I have hospitals on the battlefield!

|(https://i.imgur.com/Hs4uYNR.gif)|

Well, now this went bit more exciting!

|(https://i.imgur.com/WC0wegY.png)|

I keep putting off the swim training...and paying for it.

But, 3 days?

I'm suspicious...

|(https://i.imgur.com/YBVjVCN.png)|

That, indeed, these are not zombies, but regular goblins from ogre-boasting dark fortress! Coming to my fort when it's at 79 pop!

Nice to see that those skirmishing attacks do occur. And I did get two feather wood shields off it, so not bad.

But they're not the only invaders!

Bronze colossus enters the fort. Iskak Bladeblazed the Scalded Controllers of Standing is one of two megabeasts of the world, and the one with four-digit kill list.

|(https://i.imgur.com/KPNC2jA.png)|

It'd have been nice to use them for archery practice.

As is, though, between lashes and steel longswords, it has little chance.

Unexpectedly, from over the ocean

|(https://i.imgur.com/7CEW4kz.png)|

|(https://i.imgur.com/PeUoBUj.png)|

As they are the only one of their kind, I cannot breed them. What then?

|(https://i.imgur.com/wHadx9G.png)|

Fight.

|(https://i.imgur.com/NMwFp7M.png)|

Despite combat skills on Obok UristUstuth, it doesn't go well for them

They could have made an excellent warrior, but I forgot to add them to military...Ah well.

But what's this? Second dwarf joins the fray, with an iron pick!

|(https://i.imgur.com/Rw1bgQp.png)|

It goes badly for them too.

|(https://i.imgur.com/CLhKnvV.png)|

Obok soon dies as well, but no matter: Another miner/herbalist and a caravan hammerman join the fight!

|(https://i.imgur.com/FnQiTN4.png)|

|(https://i.imgur.com/ahZFh11.png)|

Èrith Nunùrshorast climbs into the fray!?

|(https://i.imgur.com/JjENLvj.png)|

No, I don't think so. Not yet. I don't want the end of the age of Obruk Guttergoals to end just yet! I have plans...Plans that say their corpse must remain fit for reanimation.

|(https://i.imgur.com/5CbsAKq.png)|

This is not you last fight, Obruk.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

|(https://i.imgur.com/igNDvpV.png)|

Say hello to young Unib (https://i.imgur.com/Kste5Lw.png), Atal. Let the husband see the baby, too ♥

Interestingly, even after Atal's citizenship petition, Ineth was still born with the cultural values of The Empire of Rooting.

Like her older brother and sister, she will have the size to dual-wield two-handed swords. Like her siblings, she might not be best person to do that.

I'm going to do it anyway.

|(https://i.imgur.com/7UaTv3f.png)|
They lie

|(https://i.imgur.com/k5ZL7KT.png)|
Shipping for the shipping god!
|(https://i.imgur.com/9ZX4w5D.png)|

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

A neat use for gui/timeout: Wait list for wall:

|(https://i.imgur.com/rgg3Vqn.png)|

With needing to delay building it, I could suspend it, but that risks forgetting to unsuspend.

|(https://i.imgur.com/j2rqI9d.png)|

This way, there's no issue.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

Some job priority weirdness:

|(https://i.imgur.com/1SQOmFE.png)|

Asmel was set to haul some goblin skeletons to stockpile....yet once they got nearer to road (1z below on central stairway), they blinked ? and switched labors. This is without road building job being marked high priority.

Not only, but I notice broker cancelling job to trade at depot to diagnose patient.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

Fights

|(https://i.imgur.com/TfR6UUg.png)| |(https://i.imgur.com/X3nheKG.png)|

Ripping apart the lung, knocking both in hospital...The goblin is citizen of the Wickedness of Gold as well.

|(https://i.imgur.com/bfc5fOD.png)|

Will they start a fight when I get invaded by Wickedness of Gold? The above says no...But perhaps accepting their petition was a mistake.

Yet, I hesistate to condemn one whose Petition I accepted. My first instict is to protect my citizens, after all.

Not only that, but being agile & strong makes her ideal for gobliny long-distance tasks like mining. Yet giving her a mining pick now...

...Lets nickname them "Strike One"

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

Wrens reverting to wildness....

|(https://i.imgur.com/OejK2Nh.png)|

They should have been caged, but now they regain flying ability and leave. Hm.

|(https://i.imgur.com/xzAeHut.png)|

...Well, some leave.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

Some time ago, I was setting up engraving walls to note: Kadol was buried here.

Well, I accidentally engraved C instead of A. So, erasing that....Carve Fortification, then obsidian-cast:

|(https://i.imgur.com/FzZKkmQ.png)|

|(https://i.imgur.com/9P4IZW5.png)|

!!!

Apparently, track stop (set to dump to south) wont dump into map edge?! New findings about DF everyday.

...Or no, in another accident it seems to be because of the timing - normally, dumping into a wall erases water/magma, but if you dump both at same time, it'll instead obsidiancast the trackstop.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

|(https://i.imgur.com/jLbPz7T.png)|

Disappointing. My bait animal turns out to be too dangerous for them...

|(https://i.imgur.com/R8XzKOE.png)|
At least they look cool.

Later on, statue toppled, and...Oh?

|(https://i.imgur.com/53iFtFd.png)|

Ignored?

|(https://i.imgur.com/199IqXf.png)|

Delightful!

|(https://i.imgur.com/IuhILFC.png)|

But I still have to deal with corruption. Why start of winter 1397 in particular is the issue? I don't know.

But I know I need to handle this siege without looking at it - and with only mace and hammer lord ready to jump into fray, the fight would go poorly...if it wasn't for the enemies having eleven weapons, deflecting off the armor.

Nonetheless, some bites get through, and....

|(https://i.imgur.com/E59Zq0P.png)|

Shaken, but not stirring.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

So I cut down a tree under a gander.

|(https://i.imgur.com/jrFnHtc.png)|

Gander decided to not fall, of wonder of wonders. More evidence that they're simply unwilling, not unable to fly.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

Scaffolding

|(https://i.imgur.com/E70UHmc.png)|

It's weird that this is the way I make those corner walls...Though tbh, I could handle that in another way, by using wall below them as support.

Nonetheless, it allows to display the colours of rock salt, slate, alabaster and stibnite birdges.

|(https://i.imgur.com/GgdbblN.png)|

Alas, I still don't manage to do it safely.

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

the Great-Axer Meng Ukoshtukos is hunting

Bit unusual, but nothing too weird....

|(https://i.imgur.com/0iaHLwb.png)|

|(https://i.imgur.com/Px2HFhR.png)|

|(https://i.imgur.com/HAPqXyu.png)|

Apparently, hunters can target unrevealed creatures?! That's...Cool, but not all that great actually!

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

The in-aquifer rainfall research library under a murky pond.

Maybe this is bit of foolishness. After all, casting these walls isn't truly neccessary.

|(https://i.imgur.com/BRBBLiT.png)| |(https://i.imgur.com/E8QJQcc.png)|

Yet it proceeds apeace, losing wheelbarrow by wheelbarrow to magma carts - just remaining on same tile is enough to keep heating them up.

|(https://i.imgur.com/2JgDedm.png)|

But I lose 1, 2, 3, 4, 5 dwarves that get obsidian-cast by magma backflow from second cart. Some remain in walls, other I dig an dump out in above.



⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

Similar to rainfall library, I wish to ensure the aquifer garden is lined with obsidian. Maybe a bit more automatic this time:

|(https://i.imgur.com/jIup8em.png)|

But this means I need lot of mechanisms for dozens of track stops. Enter the repeating marble mine:

|(https://i.imgur.com/LZVR4dN.png)|

While not fully revealed since holding off on training for moods, it's nonetheless potent. Not as potent as it could be, though.

At the very least, trees are finally growing under the green glass

|(https://i.imgur.com/CBGEhQj.png)|

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

A reacher? Sweet!

|(https://i.imgur.com/dDCGdUo.png)|

Or so I think

|(https://i.imgur.com/72qNavd.png)|

The unarmed squad member I send to fight to train dies?!

There can be only one sort of honor to that!

|(https://i.imgur.com/JHqBFJR.png)|

Revenge!

⌜⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⇆⇄⌟

Ejas Etusrabin, Human Poet has been found dead.

Inevitable? Fated? Because of the testings, I've ran this season many times, and my Guild Representitive always dies around this time.

This time, he died late autumn, from fighting the gray langur in late summer and losing both arms. Infection.

|(https://i.imgur.com/dTPXWfr.png)|

He's not the only one. Kadol got their throat torn open. Curious if that can be treated, I set dfhack to fill their blood to two-thirds full every 100 ticks - initially twice more than enough, but after few months...They died peacefully in bed.

However, I learned something from that. While it seems ice cast and regular constructions accept a fountain of blood just fine....

|(https://i.imgur.com/4k39zVw.png)|

...It seems like ice boulder constructions wont stick blood to it?

|(https://i.imgur.com/c0qqfa7.gif)|

..Or no. Some of those are dug, not constructed ice stairs. Same biome too. Not sure what to make of this, but seems like there ought to be a way to build hemophobic fortressi.

Alongside construction accidents above and learning that a dwarf will dehydrate when the creature they're trying to pasture is in impassable tile of workshop, the migrants barely keep my fortress population even.

...Well, who remains finally gets the drowning training I wanted:

|(https://i.imgur.com/cdqc8jv.png)|

|(https://i.imgur.com/mL1LvEz.png)|
|(https://i.imgur.com/5p20BYJ.png)|


But I still have to deal with corruption. Why start of winter 1397 in particular is the issue? I don't know.

But I know I need to handle this siege without really looking at it (a quick test in 47.05 shows me one troublesome zone - but getting rid of that one doesn't solve it here) - and with only mace and hammer lord ready to jump into fray, the fight would go poorly...if it wasn't for the enemies having elven weapons, deflecting off the armor.

Autumn turns to winter, cherry leaves fall...

|(https://i.imgur.com/LHEN3mx.png)|

Four score strong siege arrives to mountain halls.

|(https://i.imgur.com/7U8rYia.png)|

And this is the leader?

|(https://i.imgur.com/lAGNEmt.png)|

Well, they're a smart one for sure. Zombies in the hole!

But since everyone was drowning, they're now all drinking, eating, sleeping. Only Èrith and Kol Zonsod, Legendary Hammerman, could run to the party.

|(https://i.imgur.com/tgtJWkA.png)|

But the doors hold, and the army rises once more to battle.
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on August 06, 2021, 03:01:58 am
Honored dead...Well, they can come back as ghosts for now. I'll have to make proper caskets for them, though.

Why put it off? Well....

....Two weeks ago, I did setup for putting some fire imp skins in minecart through cavein - meant for splitting them for greater yield post-reanimation.

The system for that is the following:

1. Any skins taken from butcher are put in minecart:

|(https://i.imgur.com/z3XR9iv.png)|

2. The plate triggers the hatch below, allowing skins to drop into reanimating area with no way back up:

|(https://i.imgur.com/aCV9oGO.png)|

3. From there, the alive once more skin wanders into cage traps

|(https://i.imgur.com/sDcnZmy.png)|

|(https://i.imgur.com/OPuBaMR.png)|

The cage traps are burrow-restricted to only take from inorganic cage stockpiles.

4. From here on out, the skins are put into another minecart that fires them into wall at high speed to break them apart:

|(https://i.imgur.com/vwCyOSA.png)|

|(https://i.imgur.com/fmL6L5I.png)|
The door is floating over the northern downramp, and there is another ramp under pressure plate linked to 50+ weight to accelerate cart.

|(https://i.imgur.com/3XXgtHg.png)|
Southern pressure plate linked to floodgate as delay, northern linked to northern floodgate and grate to allow retrival of cart, cages and skins after the latter pass through fotification.

Now, there may be some old metal cages to get rid of...

|(https://i.imgur.com/t8203st.png)|

But what's this?

|(https://i.imgur.com/XudAhw2.png)|

Testing reveals, yup:

Animal stockpile with Allow Plant/Animal permitted and Non-Plant/Animal not permitted takes no filled cages.

Animal stockpile with Allow Non-Plant/Animal & animals permitted takes all animals, regardless of what material their cage is made of!

I check whether this also occurs in 47.05, and....It doesn't. Seems Toady fixed this issue sometime in last five years.

Curses for me, though! I guess I have to sort the cages by weight or something...

 ⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⭙⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞

I tried, for a change, engraving the floors with hidden mode....

|(https://i.imgur.com/192TlsT.png)|

Bit too bright? Removing the parts not under workshops, for now. Maybe it'd work better with engraved walls at same time.

Though there were significant compromises to the appearance of floors, anyhow...

|(https://i.imgur.com/VCadvMW.png)|
This is better

Speaking of floors, noticed a small error:

|(https://i.imgur.com/hCoi6vE.png)|

Namely, I set image of lever on smooth floor to be overriden into ó so I could write DODÒK - but that applies to actually built lever. Have to think how to work around this one...

 ⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⭙⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞

|(https://i.imgur.com/WLqPw7C.png)|
The wrens don't even run from &

Seems Arhery targets in front of bars will stop shooting - as will inactive state.

Incidentally, turns out the wren child the Wasp monster killed became historical at some point, and thus granted them a name. Two more kills to get a title for Urvad, then.

But those unrevealed traps sure do work

|(https://i.imgur.com/TdAGBaa.png)| |(https://i.imgur.com/38crwSr.png)| |(https://i.imgur.com/ZQpjeyG.png)|
*Unwraps old plans for silk farm...but doesn't have enough fancy colours!*

Albeit the bait sometimes kills the target

|(https://i.imgur.com/9uQXhyk.png)|

|(https://i.imgur.com/T84hTcG.gif)|


 ⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⭙⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞⊗⊞

The Petitions start paying off.

|(https://i.imgur.com/Naxi2K9.png)|

Orginally a poet, their great teaching skill and competent crossbow skill slots them in well as future crossbow team driller. Why shoot at target when you can demonstrate?

|(https://i.imgur.com/Bve5Zau.png)|

Hm? You've spent 2 years idling here and haven't danced once?

I guess that's my bad.

But my haulers are overburdened with sieger clothes, so with that, it's end of winter 1397 - Next year, in Hydra age, may the goblins hit the dancefloor!
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Nopal on August 07, 2021, 11:44:31 am
I'd like to be dorfed as any dwarf who has to work close to that undead skin factory, please.
such a cool concept!
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Fleeting Frames on August 10, 2021, 06:33:42 am
Thanks!

Not sure who would be most fitting -

There's Kogan Uzoleg, our high master tanner, but they're active-duty milita captain and we have plenty of other tanners.

Tossing the skins in minecart can be done by anyone, and butchery is also widespreadly enabled.

No, for unique positions, I guess it'd have to be the mechanics who build, load and reload cage traps. The top mechanic is active-duty spearmaster, second one is expedition leader wearing too many hats at once, third is main mason, but fourth....Ah, yes, this should be fitting:
Title: Re: Mechanical Solstice Chronicle of 1x1 on crossroads
Post by: Nopal on August 10, 2021, 11:47:22 am
sick, thank you!
also, rest in peace eshtân duradaban, you brave beast :, (