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Finally... => General Discussion => Topic started by: Bohandas on July 14, 2015, 09:34:28 pm

Title: D&D Alignment discussion
Post by: Bohandas on July 14, 2015, 09:34:28 pm
This is a thread to discuss alignment in D&D and related games (since we can't discuss it in the other D&D thread (http://www.bay12forums.com/smf/index.php?topic=151000.0)); what's  good about it, what's bad about it, was the 4e system better or worse than the standard 9-alignment system, why is there a diagram depicting it (http://www.principiadiscordia.com/book/70.php) in a book that was published a decade before D&D 1st edition, and how does the Planescape setting's Blood War stack up against the similar evil chaos vs. evil order thing that Warhammer has going on?
Title: Re: D&D Alignment discussion
Post by: Bauglir on July 14, 2015, 09:44:11 pm
In order:

1) It's simple and easy to built mechanics around
2) It's too simple and difficult to apply consistently
3) Worse, because it didn't offer meaningful solutions to 2 or improvements to 1, but limited the sorts of characters the game implies are acceptable
4) It's a coincidence; the game started with Lawful and Chaotic on a linear system, drawn from epic fantasy novels that implied Law = Good and Chaos = Evil, but was expanded with a shift in the game's focus to the more standard Good vs Evil view of heroic quests and the motivation of permitting Robin Hood-style heroes and tyrannical villains.
5) You're gonna have to be specific. There's inevitably going to be a lot of differences because 40k just straight-up does not permit the possibility of cosmic-scale Goodness, whereas in D&Dland the conflict is expressly responsible for permitting cosmic-scale Goodness to persist because it bleeds the resources of Evil.
Title: Re: D&D Alignment discussion
Post by: Mr. Strange on July 14, 2015, 09:51:07 pm
Spoiler: more or less like this (click to show/hide)
Title: Re: D&D Alignment discussion
Post by: Bohandas on July 14, 2015, 09:59:22 pm
Also, am I the only person who draws the diagram with chaos on the left side?
Title: Re: D&D Alignment discussion
Post by: Sergius on July 15, 2015, 12:37:23 am
I think it's a terrible system to determine personality. I don't think there's anything wrong about it to describe some sort of cosmology.

Actually mapping people's actions to Aligned afterlifes (like in D&D planes) of course is harder if people aren't classified in neat little boxes from the start.

Also, it's very easy to get rid of, even with character classes that "depend" on alignments. But people will say they're vital and some nonsense.
Title: Re: D&D Alignment discussion
Post by: NullForceOmega on July 15, 2015, 12:39:54 am
It doesn't determine personality, it determines morality.  The two are not equivalent or exchangeable.
Title: Re: D&D Alignment discussion
Post by: Arcvasti on July 15, 2015, 12:47:00 am
Also, am I the only person who draws the diagram with chaos on the left side?

Nope. Left's got chaotic connotations, for me at least. If I want to write something neatly and orderly[Which is rarely], I use my right hand. If I want unreadable scrawling[Which is equally rare], I use my left.

Consider this my PTW.
Title: Re: D&D Alignment discussion
Post by: Neonivek on July 15, 2015, 12:47:51 am
The major issue is that the game itself doesn't follow its own rules with respect to alignment anyhow.

Drow are Chaotic Evil but have very organized societies and strict doctrines and rituals they follow.

Metallic Dragons are good but for the most part are more then willing to kill people for even the most minor slight against them, eat, and devour them whole as well as being generally intolerant and bigoted... and have absolutely no charitable drive or real desire to help anyone but themselves and their close family members.

yet the rules on alignment are MUCH stricter to the PCs then they are to the NPCs.

Clerics are often stuck with the role of "goody goody" even if they are of evil alignment because clerics are designed with a very good centric play involved... The Cleric of Zeus is hardly going to be a competent blaster. It is why the vast majority of high end EVIL worshipers are not clerics... in fact I don't even know of a major evil cleric of power of any importance.

Paladins are bastions of goodness yet are MANY times more strictly adhering to the rules of their class then the very god they work for (because Paladins are more "Catholic Paladins who just so happen to work for Zeus")... and heck likewise in spite there being a huge range of gods and alignments the classes are VERY filtered through this good versus evil aspect... though thank goodness in a way because I've seen their "Neutral Divine Caster" stuff and goodness is it bland and uninteresting.

Now because the books are completely inconsistent with alignment yet it PRETENDS there is a consistency (there is one... but it is a very loose consistency a kind of "Ehh I kind of see it"). It means that every person is forced to bring their own rules on alignment to the table.
Title: Re: D&D Alignment discussion
Post by: Sergius on July 15, 2015, 08:55:58 am
It doesn't determine personality, it determines morality.  The two are not equivalent or exchangeable.

Same difference. There's a lot of nuance in morality that "law-abiding" and "goody-two-shoes" doesn't convey, and even something like "evil" can mean a ton of things from moustache-twirling villain to just someone selfish. Or suddenly if you're evil and want to conquer the world you can't love your family without backstabbing them every time someone took your sweetroll, or form any relationships that aren't self-serving.

And morality shapes behavior, same as does personality, so they ARE linked, since behavior is the only thing that we can measure about alignment. Other than magic alignment detection which is arbitrary.
Title: Re: D&D Alignment discussion
Post by: GiglameshDespair on July 15, 2015, 09:56:06 am
Just take it as guidelines than cast iron.
Problems solved.
Title: Re: D&D Alignment discussion
Post by: Naryar on July 17, 2015, 03:58:54 am
No one can agree on the definition of alignment, though it's mostly the good-neutral-evil axis who causes problems.

The Law-Neutral-Chaos axis is simply an authoritarian vs libertarian axle. It does not mean that your character accepts the rules of his society, if he disagrees with him : Rorschach is actually so extremist Lawful that he sees no issue with assaulting cops.

And yeah. Filling all morality on two axles (it's NOT nine rigidly defined alignments. There are variants and there are things such as True Neutral leaning towards Neutral Good, or Lawful Neutral leaning towards True Neutral) is very complicated and as long as it is a simplistic system it will never be really accurate.
Title: Re: D&D Alignment discussion
Post by: Neonivek on July 17, 2015, 07:48:17 am
It is because the law versus chaos has ambiguity built right in there.

It goes out of its way to say that law opposes bad laws... as in lawfulness requires a decision.

As well it goes out of its way to say that Chaotic isn't insane and that people who are chaotic still live in reality.

While Lawful Good's example of someone who is Lawful Good is a paragon... as in... someone who will never EVER fault no matter what. (one would think people would look at Chaotic Good and the fact that Robin Hood did hurt good and kill good people)
Title: Re: D&D Alignment discussion
Post by: Cthulhu on July 17, 2015, 09:53:33 am
Just take it as guidelines than cast iron.
Problems solved.

This is still too much.  Alignment should be completely ignored.  Like I said in the other thread, if I could pick one thing to describe D&D it would be rules eclipsing what they were supposed to represent.  People having vigorous arguments over labels to the neglect of the actual content of the labels.  Another good example was the 4e cryfest over trade skills, mainly that they hindered roleplaying or some shit.  Rules for their own sake rather than as a simple means to resolve opposing intentions between players.
Title: Re: D&D Alignment discussion
Post by: Neonivek on July 17, 2015, 10:37:21 am
Well Alignment shouldn't be completely ignored simply because of the nature of the setting where "good" and "Evil" are actual factual cosmic power.

But then again outside of outsiders or being tainted... alignment just doesn't really matter.

a lot of the alignment restrictions mind you is because Dungeons and dragons evolved.

Early Dungeons and dragons alignment made a lot more sense because the series was very paragon. It was about bigger then life Paladins and scoundrel thieves against the forces of blackest evil!

But as the series became more nuanced the alignment system likewise did not.

In fact in some older iterations of dungeons and dragons there were actually 1 additional alignment that represented basically Super good (a sort of un-ambiguously good) that only deities really had.
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 12:08:44 pm
Just take it as guidelines than cast iron.
Problems solved.

This is still too much.  Alignment should be completely ignored.  Like I said in the other thread, if I could pick one thing to describe D&D it would be rules eclipsing what they were supposed to represent.  People having vigorous arguments over labels to the neglect of the actual content of the labels.  Another good example was the 4e cryfest over trade skills, mainly that they hindered roleplaying or some shit.  Rules for their own sake rather than as a simple means to resolve opposing intentions between players.

One of the key problems with D&D is that the settings are too intertwined with the rulesets, to the point that we have people in novels or... movies (ugh)... discussing Levels. (to be fair, I haven't read a single D&D novel but I did watch the craptastic movie). And if they don't actually mention game mechanics, they still try to make their stories fit the game rules behind-the-scenes.

Well Alignment shouldn't be completely ignored simply because of the nature of the setting where "good" and "Evil" are actual factual cosmic power.

But then again outside of outsiders or being tainted... alignment just doesn't really matter.

a lot of the alignment restrictions mind you is because Dungeons and dragons evolved.

Early Dungeons and dragons alignment made a lot more sense because the series was very paragon. It was about bigger then life Paladins and scoundrel thieves against the forces of blackest evil!

But as the series became more nuanced the alignment system likewise did not.

In fact in some older iterations of dungeons and dragons there were actually 1 additional alignment that represented basically Super good (a sort of un-ambiguously good) that only deities really had.

I agree with leaving alignment to the cosmic entities. And even then, not all D&D settings are Forgotten Realms, so even that has to be in a case-by-case basis.

The older D&D that I had didn't even had Good or Evil alignments, just Lawful and Chaotic. But Lawful was considered mostly-good and chaotic was mostly-evil for all intents (to the point that they discouraged Chaotic player characters because they would be unable to form relationships or work in a group towards a common goal - so even back then you could notice their black-and-white mentality.)
Title: Re: D&D Alignment discussion
Post by: NullForceOmega on July 17, 2015, 12:25:49 pm
I have never, ever seen a Dungeons and Dragons title that ever included the abstract concept of levels in it (but then I rarely read the novels, as most are drivel.  And while I watched the first movie, I wrote the rest off as the same kind of mindlessness.)

The alignment axis exists as a method of determining where in the greater cosmological spectrum of the game setting your characters' actions lands them.  There are entities of absolute good, neutrality, and evil in this universe, and while mortals aren't those beings, their actions align them towards one of the three forces.  A deity of good is very unlikely to resurrect (or even aid) an evil character (without substantial cause), and the same is true of an evil deity.  Likewise, a creature of good alignment (as in one that is predisposed to good upon birth, like a unicorn) may even instinctually attack a being of an opposed alignment.

It isn't an arbitrary mechanic.

It isn't an absolute rule.

It is a method for the DM to use regarding the characters place in the universe.  If the PCs start off good and are on a mission to complete some greater deed that benefits the powers of good, they can expect to receive reasonable aid in that task from said good entities, but if their actions along the path show substantial deviation from 'Good', and begin the veer into Neutral or Evil territory, that aid is going to dry up very quickly, and they may find themselves actively opposed by the forces of good.
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 12:43:36 pm
It's a crutch. Even D&D deities have their own spheres of influence. Like trade or hunt or sickness. It would make way more sense that each of these deities would reward behaviors that favored their own, rather than some nebulous Nice vs Icky axis just to help people know that they aren't supposed to like those deities and people that are Icky.
Title: Re: D&D Alignment discussion
Post by: NullForceOmega on July 17, 2015, 12:50:13 pm
Only in the Forgotten Realms, and I leave those exactly where they belong, forgotten.  All other settings (like there are oh so many of them) just use the evil-good, chaos-law system.  Not liking the system does not equate to it being bad, unusable, unworkable, or wrong.  It just means you don't like it.  I've been using it for twenty years, and I have no issues with it.
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 01:06:42 pm
Having no issues with it doesn't equate to it being good or workable, or right. It just mean you don't dislike it.

It's a quite backwards system that fails to convey anything that is found in reality, in favor of fairy-tale morality or values. People only start having issues with those when they start trying to figuring out the alignment of people that are less clear cut, that may act for the greater good but do it via "evil" actions. It's fine if you're always going to play the goody-two-shoes mighty hero trying to defeat the evil forces of darkness and undead and demons and devils and hell and other things with horns and bad breath (or, even introduce a "twist" and play the evil side). Otherwise, everybody's Neutral and there's no point to any of it.

It's also unnecessary, used to keep score of who's "roleplaying right", because killing the innocent Dominated blacksmith in self defense was an evil... wait, no, good action. Or... it wasn't evil, but it was not-good. Or something silly like that. Or it gets ignored completely until someone has to cast Circle of Protection, in which case it's the DM's job to keep track of all the actions to determine if the PCs get alignment shifts, which won't get roleplayed anyway.

And IF it gets roleplayed, it means trying to figure out if something's Good-approved before doing it instead of trying to figure out "how would my hero react to X" or try to do something heroic. Then it turns out Heroic is good, so that bloodthirsty Orc Warmonger that jumped across the lava chasm to save his loved ones just got too many shifts towards Good and now suddenly his Anti-Paladin minions get the urge to eviscerate him.

In the end, it's just an excuse to go attack the Evil mastermind just because he's probably up to no Good, and slaughter whole tribes of goblins without having to think too much about it.
Title: Re: D&D Alignment discussion
Post by: NullForceOmega on July 17, 2015, 01:14:22 pm
You know what, I'm just gonna leave it.  You're entirely too wrapped up in your opinion of it and I am never going to agree with you.
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 01:38:11 pm
You know what, I'm just gonna leave it.  You're entirely too wrapped up in your opinion of it and I am never going to agree with you.

Projection.
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 02:31:26 pm
Quote from: NullForceOmega
You don't like my stance on grey morality?  Fuck you.  I think grey morality is a bullshit excuse for people who are afraid to do the right or wrong thing. Your assertions regarding alignment keep coming back to the same bullshit argument that alignment can be used to justify evil deeds, and I reject that argument, as any DM worth a fuck would never allow it.  Your bad RP experiences are just a worthless as a gauge as my good experiences.  I am done with this fucking shithole argument, and I am done with you.

Well, that explains a lot.
Title: Re: D&D Alignment discussion
Post by: GiglameshDespair on July 17, 2015, 02:33:31 pm
Is that from a pm? If so, just report it to Toady. He's sent similar things to me and others.
Title: Re: D&D Alignment discussion
Post by: Bauglir on July 17, 2015, 02:39:44 pm
Dude, if he sent it to you in PM, he was at least being reasonable enough to take it out of this thread. Which is a damn sight more mature about this whole thing than you're being by dragging it back in. Clear it out of your post and, if you really think it's out of line, send a report to the Toad. You're not going to win public opinion points this way.

EDIT: On further reflection, I agree that it definitely was out of line for him to send that PM, and I'd spend more time criticizing him for it if I thought it would make a difference.
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 02:57:10 pm
It's completely on-topic, in fact it was on-topic stuff that was dragged into my Personal Inbox Space, which isn't a safe-haven for personal attacks. I'm putting it back to where it belongs, in the thread about Alignments.
Also I'm not running for office so I don't know what you're on about public opinion points. Where am I in the polls?

FAKEDIT: Ninja'd by EDIT, but my point stands. Which I forgot what it was. Something about you thinking that trolling my inbox was reasonable and mature.

Anyway, this is all very exhausting. Back to Topic?
Title: Re: D&D Alignment discussion
Post by: highmax28 on July 17, 2015, 03:20:53 pm
I'm playing a 5e game and SOMEHOW, the neutral characters have committed more evil acts than my evil character. In fact, I'm pretty sure in order to keep his alignment a secret since he's manipulative, he's done more good things than bad (or made it seem that way). Its strange how neutral characters always pull off the stupidest shit and get away with it because they're neutral
Title: Re: D&D Alignment discussion
Post by: Neonivek on July 17, 2015, 03:57:24 pm
I kind of wish the evil deities weren't super evil most of the time.

You could count the number of evil deities who actually help their followers, as opposed to making short/long term deals for an eternity torturing them, on one hand.

Tiamat and... uhhh... well that is it. Tiamat is the only evil God or Goddess... Who is evil (In fact she is probably one of the few "Of evil" deities) but who actually cares for her followers to some degree.

It just hurts the whole "Why do they keep getting followers?"
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 04:09:34 pm
Well, sometimes alignments make no sense even by their own standards. Like: Drow are Chaotic Evil. They live in this highly ordered and hierarchic society with social castes and all that crap, they have laws up the wazoo and it's very tightly controlled. But they are Chaotic, because they like to spread chaos or something...? Their deity is Chaotic Evil, which would mean something like evil for its sake, or manifestations of anger or something. But Lolth is actually a fallen goddess, with a clear agenda. She probably owns a trapper keeper with a long list of all the evil she's planning to do. Yet, she's Chaotic Evil, because she likes chaos or manages chaos or represents chaos or whatever. Yet she doesn't act "Chaotic" at all. So she's "Team Chaotic" just because she has a membership card.

I mean, she doesn't care for her followers but makes deals with them a lot and apparently respects those deals to some extent, otherwise she wouldn't have a huge underground society willing to keep making deals with her.

And apparently chosing to ignore gods in FR is worse than worshipping evil ones because... you go to some purgatory? Or become nonexistential or something, which is worse than getting tortured forever by demons for some reason. Wait, NVM, actually worshippers become servants of their deities and get level ups after death if they keep being specially helpful. Only the Faithless get dissolved into a moss-covered wall as punishment, regardless of if they're Good or Evil. Another thing that made Character Alignment even more pointless :P
Title: Re: D&D Alignment discussion
Post by: Twinwolf on July 17, 2015, 04:12:32 pm
I'm playing a 5e game and SOMEHOW, the neutral characters have committed more evil acts than my evil character. In fact, I'm pretty sure in order to keep his alignment a secret since he's manipulative, he's done more good things than bad (or made it seem that way). Its strange how neutral characters always pull off the stupidest shit and get away with it because they're neutral
Maya hasn't done much bad since the game started, besides steal stolen property back from rich people, which is technically against the law.
Title: Re: D&D Alignment discussion
Post by: GiglameshDespair on July 17, 2015, 04:25:30 pm
I also assumed it was because the Drow were constantly betraying and scheming and all that.
In pretty much every group there's going to be tiers - slaves and the other dregs, ordinary, big cheeses.

Lolth encourages her disciples to scheme and betray each other. There's lots of rules, but if you can break them without getting caught she encourages her minions to do so. She'll only intervene if it's a scheme that actually threatens drow society as a whole.
Title: Re: D&D Alignment discussion
Post by: Harry Baldman on July 17, 2015, 04:28:30 pm
I'm playing a 5e game and SOMEHOW, the neutral characters have committed more evil acts than my evil character. In fact, I'm pretty sure in order to keep his alignment a secret since he's manipulative, he's done more good things than bad (or made it seem that way). Its strange how neutral characters always pull off the stupidest shit and get away with it because they're neutral

Chaotic neutral means nobody can tell you you're acting inconsistently with your alignment.

Though not really, I suppose. Might depend on what motivates the character to do things. Even if you're chaotic evil, you can save your loved ones from a certain death - for instance, if you consider them akin to your possessions (say, an orc berserker toward his wife and children), or if you have some kind of other plan in mind for them. All that matters is that you save them because it benefits you rather than because it benefits them. And it might still make you uncomfortable as an evil character to go out of your way to help people (probably because it's irritating to help people you hold in contempt, or you consider them undeserving of help because they need help to begin with).

Though what is neutrality really, though? The standard approaches appear to be "uncommitted good", "let's get the good and evil numbers exactly equal on the spreadsheet" and "still the hero, but with license to be a dick to people sometimes", neither of which seem to approach any form of moral framework. What motivates a neutral character to do things? The purest neutral motivations I can think of are inconvenience or boredom to start the adventure, and inertia to keep them going. Maybe also pure glory, or greed that's kept reasonably in check, though the latter does seem like it's more on the evil side.

Well, sometimes alignments make no sense even by their own standards. Like: Drow are Chaotic Evil. They live in this highly ordered and hierarchic society with social castes and all that crap, they have laws up the wazoo and it's very tightly controlled. But they are Chaotic, because they like to spread chaos or something...? Their deity is Chaotic Evil, which would mean something like evil for its sake, or manifestations of anger or something. But Lolth is actually a fallen goddess, with a clear agenda. She probably owns a trapper keeper with a long list of all the evil she's planning to do. Yet, she's Chaotic Evil, because she likes chaos or manages chaos or represents chaos or whatever. Yet she doesn't act "Chaotic" at all. So she's "Team Chaotic" just because she has a membership card.

I mean, she doesn't care for her followers but makes deals with them a lot and apparently respects those deals to some extent, otherwise she wouldn't have a huge underground society willing to keep making deals with her.

And apparently chosing to ignore gods in FR is worse than worshipping evil ones because... you go to some purgatory? Or become nonexistential or something, which is worse than getting tortured forever by demons for some reason.

Chaotic Evil isn't evil for its own sake, it's unprincipled evil. And Drow society does reflect that, given that they murder each other all the time to gain power and status and often have nothing but contempt for their own family members and try to surpass them to gain favor themselves. It's a society that rewards selfish behavior and inventiveness, and if I recall correctly has a lot of potential for upward mobility if you're both unprincipled and clever about it. And considering how much infighting happens there, wouldn't say it's tightly controlled or anything.

You see, abusing a system is a chaotic act. Sort of like how if you lie to someone, you're also abusing a much less clearly worded system where people trust you when you tell them things. Being chaotic doesn't mean you're allergic to laws and upholding obligations or anything, it just means you can take a system of rules set in place to control your perceived lessers and then ignore it spectacularly. And in Drow society they eat that stuff right up and promote you. Or they should, if they're properly chaotic.

Oh, and not worshiping a god is terrible because gods need that to live. And so they put you in the Wall of the Faithless if you don't do it, because gods need their food.
Title: Re: D&D Alignment discussion
Post by: Twinwolf on July 17, 2015, 04:31:31 pm
I play True Neutral characters as just doing whatever the heck they feel like, good or bad. If they want to kill that dude, doesn't matter to them either way if he's the resident malevolent dictator or the benefactor of an orphanage.
Title: Re: D&D Alignment discussion
Post by: Harry Baldman on July 17, 2015, 04:44:22 pm
I play True Neutral characters as just doing whatever the heck they feel like, good or bad. If they want to kill that dude, doesn't matter to them either way if he's the resident malevolent dictator or the benefactor of an orphanage.

The real question is why you would want to kill a dude, and not what killing them does to your alignment spreadsheet. If it's because he's got money, that's greed - a borderline evil motivation, greatly evil if it goes into the extreme. If he's in the way, or merely annoying, that might be actual no-further-questions Evil with a capital E. If a character is genuinely unconcerned about who they kill to further their aims, are they not actually evil?

What do truly and properly Neutral (not chaotic, not lawful) characters really stand for? Do they stand for anything? Are they nihilists? People harp on about evil, but evil you can at least somewhat define.
Title: Re: D&D Alignment discussion
Post by: Twinwolf on July 17, 2015, 04:49:59 pm
An interesting statement that I can not easily answer. Perhaps good, in this instance, could be described as being motivated by the betterment of society as a whole? Neutral... is harder to define. Maybe it's a mix of the two, or just going with the flow?
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 04:50:11 pm
Oh, and not worshiping a god is terrible because gods need that to live. And so they put you in the Wall of the Faithless if you don't do it, because gods need their food.

Well, now that I read more about it, even becoming a Petitioner for an evil deity can mean he gets to eat your soul for whatever reason if you're unlucky enough.

Still, it's a bit pointless to have an alignment if it's not even required by the standard Wheel Pantheon of LawChaosEvilGood. From what I saw, you go to whichever plane of the deity you worshipped as a petitioner, unless you're a bad follower then they kick your ass to be judged (to the same plane as the Faithless but to be punished for eternity rather than as Purina God Chow). But at no point they cast Know Alignment on you, I think. Maybe I missed it. Since you can be one step removed from the actual deity alignment, your actual alignment doesn't determine which plane you go to, just the deity. And you only get kicked out if you betrayed your deity, or did things that the deity didn't like, or something, which goes beyond just "good" and "evil" but the actual things that the deity likes, like long walks on the beach or illegal urination.

After that, you're a petitioner for the deity, where all bets are off, and the deity still gets to eat you if it needs some extra carbs. Or reward you for... extra-good petitioning, I guess.
Title: Re: D&D Alignment discussion
Post by: Rolan7 on July 17, 2015, 04:55:18 pm
Alignments are useful both for gameplay and setting.  DND setting by default have extraplanar forces trying to influence the material plane along those 2 axes.  Dealing with demons or devils, or even casting evil spells, contributes to the influence of evil.  A good character who does such things is supporting evil, and will be influenced to turn evil themselves, even if they're doing it for good reasons.  Vice versa applies also, evil characters can be tempted to the side of good by practicing good acts (even reluctantly, like as part of a ruse).

So we have in-game support for some classic tropes:
The lawman who keeps breaking protocol, becomes a loose cannon vigilante
The hero who makes sacrifices for the greater good, then for themselves
The rogue who "befriends" some naive marks, but finds comfort in their idealism and trust
The villain who "falls in love" with a hero, then falls in love because "woah compassion feels awesome"

Grey morality is fine, but it shouldn't let a character wield Book of Vile Darkness spells all day without becoming evil.  The GM can allow it of course, but those spells are designed and described as tempting casters to evil.  Casting them at all is an evil act, because (as a side effect) they increase the influence of evil outsiders over the material plane.  And it's not just spells, of course, they just have explicit descriptors.  Even if they don't seem to make sense, like Deathwatch being [evil].

So *I* wouldn't let a cleric of a good god use such spells freely.  Or for a non-cleric, maybe one day their Luminous Armor (BoED spell, requires good alignment) no longer protects them.

A lawful good character could cast them too.  Paladins are a class, not an alignment.  The srd has paladins of all four extremes, even.

Also, reposting a private PM is an evil act :P  Taking a conflict to PMs is deescalation, and should be respected.
Title: Re: D&D Alignment discussion
Post by: Harry Baldman on July 17, 2015, 05:11:11 pm
Well, now that I read more about it, even becoming a Petitioner for an evil deity can mean he gets to eat your soul for whatever reason if you're unlucky enough.

Still, it's a bit pointless to have an alignment if it's not even required by the standard Wheel Pantheon of LawChaosEvilGood. From what I saw, you go to whichever plane of the deity you worshipped as a petitioner, unless you're a bad follower then they kick your ass to be judged (to the same plane as the Faithless but to be punished for eternity rather than as Purina God Chow). But at no point they cast Know Alignment on you, I think. Maybe I missed it. Since you can be one step removed from the actual deity alignment, your actual alignment doesn't determine which plane you go to, just the deity. And you only get kicked out if you betrayed your deity, or did things that the deity didn't like, or something, which goes beyond just "good" and "evil" but the actual things that the deity likes, like long walks on the beach or illegal urination.

After that, you're a petitioner for the deity, where all bets are off, and the deity still gets to eat you if it needs some extra carbs. Or reward you for... extra-good petitioning, I guess.

Well, why do people follow evil gods in the first place? In the Forgotten Realms, closest to mainstream evil is Umberlee, who's followed for her sea mojo because the only somewhat-alternative is Talos, who's just as bad or maybe even worse morally, considering he's really an aspect of Gruumsh, god of orcs.

Mostly, though, I suppose it's the feeling of power. Imagine if you're following the god of storms, and you can go to his priests with offerings and have them actually smite your enemies with thunder and lightning. Or worship Umberlee and feel marginally less uneasy on the high seas because you're paying her protection money. Or have a Dark Brotherhood-like arrangement with the priesthood of Bhaal (hilarious that he's back in 5e along with Myrkul, by the way). Or you follow Talona and you never have to fear disease again, because your job is now to spread it to others. I don't think the people who typically worship evil gods think their choices through very well. Or maybe they find the ability to have something to actually do in the afterlife (that being the Blood War) more appealing than, say, farting around on Mount Celestia for all of eternity. A transhuman impulse that makes them want to be not unlike a fiend (I mean, who doesn't want to be a pit lord)? A belief that surely they are worthy enough to see a reward from their masters?

But in an extreme example, why would someone worship Dread Tharizdun? He just wants to destroy everything, and is genuinely and completely insane. Maybe awe of a being that could create the Abyss and cause the entirety of the gods to rise up against him? Or maybe just the power to decide the fate of basically everything should they succeed at fulfilling Tharizdun's harebrained schemes and avoiding an afterlife altogether?

EDIT: I forgot to tie this into alignment coherently. So you've followed a deity your entire life (or less, if you're one of those born-again Talona adherents or whatever) to one degree or another, and then you go to their home in the Lower Planes, where they sort out the wheat from the chaff. The average evil worshiper, having a high opinion of themselves (indeed, being evil practically requires you to consider yourself better or at least noticeably different than the rest and thus exempt from many rules of functioning society, and if you're neutral and worshiping an evil god this probably goes double for you, since you probably feel terribly clever about that), naturally would believe they're the wheat while the others are chaff. Sometimes they might even be right. Or you, having no hope for your afterlife, lay all your bets on freeing Dread Tharizdun and destroying the multiverse so that at least everyone else gets the axe in the process.
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 05:45:30 pm
Also, reposting a private PM is an evil act :P  Taking a conflict to PMs is deescalation, and should be respected.

Nah, it had already been re-escalated by the sender by publicly pasting a passive-aggressive signature all over the forums (which, funny enough, now makes every post he makes violate the rules of his own thread).

EDIT: and seriously... People should just move on, this is turning more into bizarro land, where leaving a debate and following you home to scream obscenities at your face keeps growing from reasonable, to mature, to constituting "deescalation".
Title: Re: D&D Alignment discussion
Post by: Rolan7 on July 17, 2015, 06:16:34 pm
His signature states his position and doesn't mention you...
You would remove the private message if you actually wanted to move on. He withdrew from the argument,  you dragged it back here.
Sorry for contributing to this detail in part of my last post.
Title: Re: D&D Alignment discussion
Post by: highmax28 on July 17, 2015, 06:57:22 pm
I'm playing a 5e game and SOMEHOW, the neutral characters have committed more evil acts than my evil character. In fact, I'm pretty sure in order to keep his alignment a secret since he's manipulative, he's done more good things than bad (or made it seem that way). Its strange how neutral characters always pull off the stupidest shit and get away with it because they're neutral
Maya hasn't done much bad since the game started, besides steal stolen property back from rich people, which is technically against the law.
Your Achilles heel slashing raised a lot of concerns for me. I know you were trying to stop him and you thought that he would recover, but that is the one tendon you can never properly heal from in real life. You need a wrench forced into your leg to hold it in place and anytime you move your leg, it shoots back up your leg. It's so painful, you wish you were dead. Even with magic, chances are he'd bleed out before we could heal him before he stops trying to touch the vampire.

To be fair though, I was about to kill him because I thought he killed the vampire and he showed signs of madness/possession
Title: Re: D&D Alignment discussion
Post by: Twinwolf on July 17, 2015, 06:59:05 pm
I didn't know that, actually... If I did, I would have suggested something else.
Title: Re: D&D Alignment discussion
Post by: highmax28 on July 17, 2015, 07:04:05 pm
Yeah, you scared the crap out of me with that. We probably would have had an even more crippled cleric, who apparently had like 5hp total (so actually just stabbing him may have killed him instantly, since he was considered helpless since he was out of control of his own body)
Title: Re: D&D Alignment discussion
Post by: Twinwolf on July 17, 2015, 07:05:14 pm
At least the DM stopped my stupidity.
Title: Re: D&D Alignment discussion
Post by: highmax28 on July 17, 2015, 07:43:52 pm
DM told me in RL that he had to pull divine intervention like several times in order for things he wanted to happen, happen.

Btw, I was totally turning Carric into a vampire with that potion to give him better stats
Title: Re: D&D Alignment discussion
Post by: Twinwolf on July 17, 2015, 07:47:01 pm
Does being a vampire give you better stats? I couldn't find that info anywhere in the rulebook. Or is it a homebrew rule?
Title: Re: D&D Alignment discussion
Post by: highmax28 on July 17, 2015, 09:09:24 pm
Does being a vampire give you better stats? I couldn't find that info anywhere in the rulebook. Or is it a homebrew rule?
DM talked to me about making a PC class a lycanthrope, and the DM's handbook says to make the stats match or increase a bit if they already do (leaving the higher ones alone). I asked this because I was thinking about making a barbarian that was inflicted with Lycanthropy (because my 4e game has an NPC dwarf berserker that has it and he teaches the party's werewolf some methods of coping with the disease, and I wanted to recreate him. This was also before I learned shfiters made a comeback and I couldn't make Storm Steelfang, my actual 4e PC I made for my first game of D&D, and sadly, my last character in that).

Storm was an interesting character and was actually insane sort of. He was lawful neutral because he was a very honor based mercenary, but he was afflicted with lycanthropy. So whenever he became a werewolf or raged, he lost all control of himself and became chaotic neutral, and he had tendencies to attack other players in an animalistic bloodlust. He actually kept his temper down a lot, but only raged when he was REALLY boned or really needed someone to die (his only primal attacks were daily powers, which made him auto-rage). He was called steelfang because his teeth were strong enough to bite through steel (22 strength at level 10) if anyone was curious.
Title: Re: D&D Alignment discussion
Post by: Bohandas on July 17, 2015, 10:41:55 pm
But in an extreme example, why would someone worship Dread Tharizdun? He just wants to destroy everything, and is genuinely and completely insane. Maybe awe of a being that could create the Abyss and cause the entirety of the gods to rise up against him? Or maybe just the power to decide the fate of basically everything should they succeed at fulfilling Tharizdun's harebrained schemes and avoiding an afterlife altogether?

I think this scene from The Dark Knight is relevant:

https://www.youtube.com/watch?v=efHCdKb5UWc
Title: Re: D&D Alignment discussion
Post by: MetalSlimeHunt on July 17, 2015, 11:24:48 pm
All these anti-alignment and metaphysical alignment peeps, tisk tisk. You all are dismissing the best part of the alignment chart. I ♥ Evil. But why? Because evil is the best way to enjoy your campaign. There's a reason evil campaign stories are so great. And you can play evil, so long as you aren't dumb about it. The real world is full of evil people who are personable and successful.

Lawful Evil: Do you like living in a society? Of course you fucking do, and society is built upon violence. Only the rule of the sword is going to keep degenerates and psychopaths in line with the rule of law. Do you like honoring your enemies? Then Lawful Evil is for you, because while lots of people are dumb the would-be heroes are just mislead about the way things should be. It's a shame, because those of such will are excellent for achieving greater purpose. They don't deserve ire for a lesser philosophy, and they may be brought to see the light. Why would you want to let the worst among us hold us all back? It is for the good of everyone that the great rule over the small. The smartest and the strongest have the right to rule, because by following them all will prosper. Everyone has a part to play, and for sensate sewer rats that part is most certainly not deciding for the common welfare. Yes, it takes strength to lead the whole, even when they complain about the minor inconveniences that provide the best outcomes for an imperfect world. Do you have that strength?

Neutral Evil: You're wasting away. Every second of every day, your time left ticks down, inexorably, unstoppably. One day, that time will be up, and you will be gone from this world. But that's alright, as long as you find your meaning, your fulfillment. Unfortunately, the world is filled to bursting with those who insidiously desire to turn you away from yourself, and to serve their own power. Religion, politics, "morality", they are all greater causes that beseech you with the same message: "Forsake yourself, and spend away this life so that We may succeed in our great project!" Do you wish to die with nothing but the knowledge that you were part of a long and endless chain in but one faction in the war of ideas? There will be no end to it, not while you live, and not ever. By definition it may never end. These things are their own purpose, and what they hold in common is that there is no room for your good. So forsake your comrades, and your countrymen! Live for your own self, for your own sense of the world! Consume what you want, and do what you want, because the only real for you is this, here and now! Laugh, and grow fat!

Chaotic Evil: Almost all, at some point or another, find themselves caught in the dilemma of freedom. Oh, they talk big about being free. Indeed, freedom is inherent to life. Even when oppressors come, and place their boots on the necks of the world, they cannot always watch. They cannot always control. They are limited by their mortal senses and abilities, as well as the ever-shifting collective thoughts of Right Action. They pursue a great folly, and in all irony give themselves away in trying to limit the desires of others.  But I shall say this: "Do what thou wilt shall be the whole of the law."  It is the only real law we have ever had, because to truly enforce a law it must already be a part of our desires. Otherwise, the dissenter and the secret defiler will always persist beyond the eyes of the watchful, in the dark crevices of society where they see not. That's where the real essence of our lives and our happiness is. We're descended from a world of chaos, a world where you took what you wanted, and if some other motherfucker wanted you to lay down and die, you made him lay down and die instead. Do you know why soldiers want to return to the field of battle, even when bad things, horrible things happened to they and their fellows there? It's because that life is a taste. Just a small taste. But a taste nonetheless, of what it is like to really live, to abandon this shadow life and feel your blood flow. Once you've tasted the fruit of life once, you can't help but come back for more. You see, you can hate me all you like, but I'm the only one really trying to help you. I'm the only one trying to make you understand that the only one who can really keep you a slave, is you. If you understood that, you probably wouldn't want to kill me like you clearly do now, writhing around like that. Or maybe you still would. That's the point. That you can decide for yourself, truly for yourself, and be free. So no ideology! No greater good! A true freedom, without constraint, and without limit! Our ancestors lived in the dirt and died every day, but they were happy. Happy because they had no construction demanding they be a cog, that their freedom be tempered by the times. When a person eats, and fucks, and kills, and dies long before their time, they can still die happy, because they did it for themselves and of themselves, instead of for another. You all think you live, but you're plagued constantly by doubt and sorrow. It's because when you lie awake at night, when all is silent, you hear what you deny in the world of light. So much wasted. So much undone. And somewhere, deep in your heart, you already know the answer I'm giving you now.

Oh, but how I see the look in your eyes. Deny it all you like. It's this, and no less, that I want for the whole world. What can I say? I guess I'm just a good samaritan.

tl:dr Evil is viable, tell your friends.
Title: Re: D&D Alignment discussion
Post by: highmax28 on July 17, 2015, 11:31:55 pm
*claps* That was the best rallying cry for Evil I have ever seen.

I love it.

... Now I want to join up in an evil based campaign...
Title: Re: D&D Alignment discussion
Post by: Sergius on July 17, 2015, 11:47:48 pm
MetalSlimeHunt, I agree that playing an evil campaign can be awesome. Everyone can be evil. But I think (not sure) the argument is that you don't need a Wheel of Alignment to tell you that you're being evil. There are many ways in which you can describe how evil you are in your sheet, with complete sentences, just ticking the "[X] Evil" box just seems like a wasted opportunity.

Well that's my opinion, at least.
Title: Re: D&D Alignment discussion
Post by: MetalSlimeHunt on July 17, 2015, 11:56:30 pm
The thing is that this one of those universally uncontroversial opinions used to advocate something that doesn't follow. You don't have to be that guy who is really weird and authoritative about alignment with any outside action. Just don't do it. Keeping alignment is perfectly fine. You can write "Chaotic Evil" and then go on to describe how you're the most scary anarchist ever and also literally ripped from Revolver Ocelot's beliefs, because that's what I just did. Doing both is useful for reaching a discernible guideline of what your weird philosophy is.
Title: Re: D&D Alignment discussion
Post by: highmax28 on July 18, 2015, 12:16:21 am
Both of the neutral evil characters I played were manipulative evil. I play them so people have the idea that he's a truly good person but he does bad things all the time. My current character is doing it because he's doing a lot of evil things because its what HE believes is good (he brutally kills people who deserve to die, commits crimes because he'll do whatever it takes to get stronger, and hes a warlock so he already sold his soul to the devil) but to everyone else, he's an evil f&*%. He does have some morality issues where he is yelled at by his internal feelings who harass him about his deeds, but he's still only neutral evil.

Other evil character was based on Walter O' Dim from the dark tower but he was more tame with his methods (to be perfectly fair, he is borderline chaotic evil as he did a lot of messed up things, but no one could actually tell he did it and they never suspected it to be him). He also worshiped Tharizdun and, if the game progressed, he was supposed to get more insane and get sloppier with his murders/crimes, but he would end up framing one of the party members for it. Sadly, it never got that far because someone got, through magic, that I was a demon worshiper and I killed him to keep him from spilling in front of the party. Things happened and I killed the party leader's boyfriend and she loses her shit because she doesn't know what I look like without my black cloak, and by that night, I hired a group of assassins who came in and killed another player character (one I had no problem with, but sadly got in the way). I also became the party's recurring villian, so that was awesome.

As I said probably in the other thread or here, I made a chaotic evil sorcerer who ate the victims he killed, but the funny thing is he's in the same bloodline as my chaotic neutral character who is on the brink of madness through rage or turning good from the reuniting of his broken family after his brother's death. It was really interesting to say the least. The chaotic evil character was hilarious though because if he managed to succeed the fight, which was a small 1 battle scenario of my character vs another where it was quality vs quantity (and my side, the quantity, canonically wins, but it was decided it may not be THIS fight...), was going to actually devour the other player to taunt her when he won. If my character actually fully survived the battle and made it back, I was going to ask my DM if he could be a fight we deal with later on.

To get back into the swing of things though, I find that the hardest alignment to play is true neutral. They seem apathetic and boring to me, and to be fully honest, a bit lazy in the character development field. Someone care to explain a bit more about them for me?
Title: Re: D&D Alignment discussion
Post by: Tack on July 18, 2015, 12:19:32 am
I'm playing a chaotic evil Ogrillon.
Basically kills anyone who he thinks he can get away with.
Title: Re: D&D Alignment discussion
Post by: scriver on July 18, 2015, 08:47:29 am
Well, why do people follow evil gods in the first place? In the Forgotten Realms, closest to mainstream evil is Umberlee, who's followed for her sea mojo because the only somewhat-alternative is Talos, who's just as bad or maybe even worse morally, considering he's really an aspect of Gruumsh, god of orcs.

There's Valkur, god of seafaring (https://en.m.wikipedia.org/wiki/Valkur). But most people who worship gods like Umberlee or Talos won't be people who has them as patron gods, but seeks protection from their spheres of influence anyway. A farmer that serves Chauntea, god of agriculture, will still make offerings to Talos that he does not destroy the autumn harvest with storms, and to Auril to keep hee from making the winters too harsh.


Quote
Talos, who's just as bad or maybe even worse morally, considering he's really an aspect of Gruumsh

Heresy! Lies from a previous age!
Title: Re: D&D Alignment discussion
Post by: Bohandas on July 18, 2015, 09:11:49 am
I briefly drew a comic set in the 663rd layer of the Abyss

http://www.mspaforums.com/showthread.php?52649-Ekolid-A-Demonic-Adventure
Title: Re: D&D Alignment discussion
Post by: Neonivek on July 18, 2015, 09:32:39 am
Ac 14!?! for a creature on the 663rd layer of hell?
Title: Re: D&D Alignment discussion
Post by: Bohandas on July 20, 2015, 11:30:37 pm
Ac 14!?! for a creature on the 663rd layer of hell?

That's before the dexterity bonus

EDIT:
Also they fly and get an extra move action per round, so they can make a full attack and then fly out of reach

EDIT:
But how do you all like the way I've portrayed the supernaturally chaotic evil society of the abyss? (or at least what little depicting I got to do before the project was shelved due to lack of interest)

But in an extreme example, why would someone worship Dread Tharizdun? He just wants to destroy everything, and is genuinely and completely insane. Maybe awe of a being that could create the Abyss and cause the entirety of the gods to rise up against him? Or maybe just the power to decide the fate of basically everything should they succeed at fulfilling Tharizdun's harebrained schemes and avoiding an afterlife altogether?

They could follow him due to a feeling of sour grapes or anger with the world. I know that when I'm feeling angry I usually listen to this (https://www.youtube.com/watch?v=zO9T_1VQ5G0)

Also, I thought Pale Night created the Abyss

...

...

Regarding Neutral Evil and descriptions of kinds of evil, I've come to regard the Yugoloths as most likely adhering to the sort of philosophy preached by Ayn Rand's character John Galt, and the Marquis de Sade's classic character the Duke of Blangis, where doing evil takes a backseat to "above all, never doing good"
Title: Re: D&D Alignment discussion
Post by: MetalSlimeHunt on July 21, 2015, 12:38:08 am
I regard it as a more Absolute Egotism. All that is relevant is the Self, therefore exclusive service to the Self is the greatest good.
Title: Re: D&D Alignment discussion
Post by: Tack on July 21, 2015, 12:47:33 am
I've played Chaotic stupid and stupid Good before.
Fun times.

(The way I did SG was that they were very, very naive.)
Title: Re: D&D Alignment discussion
Post by: Bohandas on July 21, 2015, 01:07:56 am
I briefly drew a comic set in the 663rd layer of the Abyss

http://www.mspaforums.com/showthread.php?52649-Ekolid-A-Demonic-Adventure

Ac 14!?! for a creature on the 663rd layer of hell?

That's before the dexterity bonus

EDIT:
Also they fly and get an extra move action per round, so they can make a full attack and then fly out of reach

EDIT:
But how do you all like the way I've portrayed the supernaturally chaotic evil society of the abyss? (or at least what little depicting I got to do before the project was shelved due to lack of interest)

I had planned to eventually make it clear that the Cursed Cauldron is essentially a sports bar, with the bloody battles of the Blood War being the "game" that the patrons follow. That they fight the endless Blood War against the Nine Hells purely for amusement.

Also the Sibriex (the "asymmetrical floating head") and the magic talking dagger (the broken image for which I keep meaning to fix) were going to have some backstory. The Sibriex is named Dr.Ortox, and is the physician to the layer's ruler Obox-Ob, in addition to running the general store and indulging in the hobby of causing contagious zombie outbreaks in mind-flayer settlements. I was also planning on using him in another comic where he would be an advisor to the demigod Zagyg Yragerne, along with a Tulani Eladrin (a reference to the trope of an angel and devil on each shoulder used to represent the drives toward good and evil respectively; but since Zagyg is very chaotic he has an Eladrin and an Obryith instead) who is transgendered but won't let Dr.Zortox perform sex-change surgery for fear of the demon pulling some kind of shenanigans. The intelligent dagger was created with the purpose of fomenting bloody and destructive slave uprisings and is a low level psion.

EDIT:
There's also some cultural references hidden there. the bakery scene with the unicorn meat is a reference to the MLP fanfic "Cupcakes" where Pinkie Pie is a cannibal. The bard trying to bean Formicid in the head with a gold violin is a reference to the golden fiddle from "The Devil Went Down To Georgia"
Title: Re: D&D Alignment discussion
Post by: PTTG?? on July 23, 2015, 08:19:53 pm
Can I say I like the basic good/evil chaotic/good system?

From the basic side, it's a simple, easy-to-adjudicate system that doesn't make assumptions about what the players believe. More deeply, it recognizes that any game system will fail to provide an clear and simple set of ethical categories- people have been trying for a millennia or two and haven't made much progress on that front, so it's probably not going to be solved in DnD. By accepting a self-admittedly cartoonish system, you can model mostly realistic characters well enough, and can make Tolkenesque elementally good PCs and fundamentally evil mooks because sometimes that's what you sat down intending to do.

When you intend to run more interesting political games, then the whole alignment system (and the attached parts of other systems, like the detect alignment spells...) can go away; it's not needed.
Title: Re: D&D Alignment discussion
Post by: misko27 on July 23, 2015, 10:37:59 pm
Can I say I like the basic good/evil chaotic/good system?

From the basic side, it's a simple, easy-to-adjudicate system that doesn't make assumptions about what the players believe. More deeply, it recognizes that any game system will fail to provide an clear and simple set of ethical categories- people have been trying for a millennia or two and haven't made much progress on that front, so it's probably not going to be solved in DnD. By accepting an self-admittedly cartoonish system, you can model mostly realistic characters well enough, and can make Tolkenesque elementally good PCs and fundamentally evil mooks because sometimes that's what you sat down intending to do.

When you intend to run more interesting political games, then the whole alignment system (and the attached parts of other systems, like the detect alignment spells...) can go away; it's not needed.
Yeah, I think this is more-or-less what I would go with. If you want to get philosophical, you can begin to question things as basic as whether evil even exists, or whether "good" is good, but none of that is really relevant to someone's desire to smite evil creatures with holy weapons. You can debate whether actions or intentions define morals, but that doesn't effect me being the overlord of all I survey. You can argue where the line is for transitions between alignments, but what if I just want to watch the world burn?

Moral ambiguity is everywhere in real life. But fantasy is by definition not real.
Title: Re: D&D Alignment discussion
Post by: Bohandas on July 23, 2015, 10:56:36 pm
In the Planescape setting (and other settings that assume the Planescape multiverse) it actually makes sense for alignment to be a little bit inconsistent, as it is presumably - like all other outer planar matters - generated by the beliefs of living creatures, which don't always agree.
Title: Re: D&D Alignment discussion
Post by: BlackFlyme on July 24, 2015, 04:16:31 pm
Alignments can muddle things if taken too seriously or if people have strict, inflexible views of how each alignment should work and argue with other players about it.

Once had a DM change a ninja's alignment from lawful evil to lawful neutral, because he wasn't evil enough. He followed his orders, which apparently an evil character wouldn't do. Apparently the ninja should have been sabotaging his master's orders and have been plotting to dethrone him and take his wealth/position.

I totally think a lawful evil character would be fine in that ninja's position, as he was getting rewards and favourable treatment due to his job. The whole "evil is an anathema to everything around them" cliche seems to come up a lot in D&D, in my experience.

I haven't been paying too much attention to this thread, I just thought that here would be more appropriate for this story than some other threads.
Title: Re: D&D Alignment discussion
Post by: kilakan on July 24, 2015, 07:24:05 pm
I always just got my players to write up a short biography block that explains what about their character makes them the alignment they are.  If someone thinks they are evil because they do X. Y. and Z, than it doesn't really matter what someone else thinks of them.  In their opinion they are in fact evil. 

That's what I always took from the alignments in DnD/pathfinder and how it works with aligned gods.  You worship X god because you also believe your own soul lies within his overarching statement.  Whether that's good, evil, neutral or otherwise.  Sort of why Drow are CE but seem to lead a very lawful society, they themselve feel they are chaotic and whether an outsider can see law and order or not doesn't really matter because that;s not what they believe.
Title: Re: D&D Alignment discussion
Post by: Flying Dice on July 24, 2015, 10:12:56 pm
I prefer a pretty loose arrangement. Generally
Good = They're nice, most of the time.
Evil = They're a jerk, most of the time.
Lawful = They generally do what is expected of them by some sort of external social order or internal code of behavior.
Chaotic = They generally do whatever they feel like doing.

Well it isn't about alignment as in "What makes an alignment" this is about what makes a decent character that can be run in a setting.

A totally immoral character with no real connections, liabilities, or anything... Is a psychopath.

Sure Order of the Stick had Balker and he was "evil", but he was a kind of evil that could be directed and he definitely had some morals or inklings not to go around killing random people.

People just want to play the game's secret villain... but if they want to be the secret villain then just ask me if they can be the secret villain.

Not to nitpick, but the only things I remember doing that were threats of violence and magical compulsions.  :P

But yes, a very large part of the time the people who want to play CE characters are the sort that think it would be absolutely hilarious to ape Belkar or Black Mage in a real campaign. So complete tools, in other words. LE isn't objectionable.

CN is sort of a borderline case. It's a really useful alignment for characters who are chaotic and not particularly nice (Rogues and Barbarians come to mind in particular), but it's also the alignment of choice for the tools who've been banned from playing CE.
Title: Re: D&D Alignment discussion
Post by: Bohandas on July 30, 2015, 12:07:20 am
Personally my idea of what Chaotic Evil should look like is shaped more by Bender, Master Shake, Magic Man, the Joker, and GWAR than any of the characters that you mentioned.

Edit:
on a related note, my models for lawful good are Carrot Ironfounderson and the East-Coast Brotherhood of Steel, and my model for Chaotic Good is the Eva Peron Foundation (as interpreted under the assumption that the accusations of embezzlement were false but that the accusations of poor organization and of donations collected via extortion and abuse of government influence were true) and my models for yugoloth-style Neutral Evil are John Galt and the Duke of Blangis
Title: Re: D&D Alignment discussion
Post by: Neonivek on July 30, 2015, 12:26:21 am
Well Chaotic Evil doesn't nessisarily mean you are without morals either, or outright insane.

Bender yeah is a good example of a Chaotic Evil character with morals.
Title: Re: D&D Alignment discussion
Post by: Bohandas on August 17, 2015, 02:48:08 pm
It's a crutch. Even D&D deities have their own spheres of influence. Like trade or hunt or sickness. It would make way more sense that each of these deities would reward behaviors that favored their own, rather than some nebulous Nice vs Icky axis just to help people know that they aren't supposed to like those deities and people that are Icky.

IIRC they did operate like that in earlier editions
Title: Re: D&D Alignment discussion
Post by: MetalSlimeHunt on August 17, 2015, 05:20:27 pm
I'd rather it take a King Of Dragon Pass outlook, where deities of bad things are placated to make them not hurt you. This is also how some polytheistic cultures actually functioned.
Title: Re: D&D Alignment discussion
Post by: Bohandas on August 21, 2015, 10:05:37 pm
Relevant:

Title: Re: D&D Alignment discussion
Post by: GiglameshDespair on August 22, 2015, 01:00:09 pm
I'd rather it take a King Of Dragon Pass outlook, where deities of bad things are placated to make them not hurt you. This is also how some polytheistic cultures actually functioned.
When if I run a 5e game, I think that is what I would do.
Title: Re: D&D Alignment discussion
Post by: My Name is Immaterial on August 22, 2015, 01:55:58 pm
PTW
Title: Re: D&D Alignment discussion
Post by: Bohandas on January 26, 2016, 08:55:42 pm
I'd rather it take a King Of Dragon Pass outlook, where deities of bad things are placated to make them not hurt you. This is also how some polytheistic cultures actually functioned.

IIRC a lot of ancient real-world religions used to work this way too
Title: Re: D&D Alignment discussion
Post by: Neonivek on January 26, 2016, 09:00:11 pm
Well even evil deities were often necessary in some manner.

Gaia was probably the more irritable Goddess (Titans are Elder Gods shush!) who killed people left and right because she was in a bad mood. Yet is still the Mother goddess.

---

DND's alignments are weird in that... Everything I said still happens... but the game pretends it doesn't for the alignment rules.

So Zeus is still Lawful Good in spite just... smiting people for no reason and his copious amounts of well... rape.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on January 26, 2016, 09:14:12 pm
Wait? Why is Zeus Lawful Good to you? Zeus is written as Chaotic Good in the books I've found, and they do paint him as more flattering in his D&D incarnation then he is in 'real life'. He's not portrayed as the smite happy rapist in D&D that he is shown as in our myths, at least when they bother to talk about him at all. He's still, like, prideful and a bit stupid, but ultimately benevolent towards humanity. At least, that's how I've been able to find him written as. Not the same as our Zeus sure, but consistent with his alignment.
Title: Re: D&D Alignment discussion
Post by: Bauglir on January 26, 2016, 09:17:37 pm
I'd rather it take a King Of Dragon Pass outlook, where deities of bad things are placated to make them not hurt you. This is also how some polytheistic cultures actually functioned.

IIRC a lot of ancient real-world religions used to work this way too
you had 5 months to make that reply

why did it take so long
Title: Re: D&D Alignment discussion
Post by: Criptfeind on January 26, 2016, 09:20:05 pm
God damn it. I didn't even realize this got necroed.
Title: Re: D&D Alignment discussion
Post by: Neonivek on January 26, 2016, 09:26:56 pm
Wait? Why is Zeus Lawful Good to you?

He isn't. His stat write up says Lawful good.

Also Hades is Lawful Evil... Because of course.

And as stated they do not rewrite any of the myths surrounding them.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on January 26, 2016, 09:34:17 pm

He isn't. His stat write up says Lawful good.

Also Hades is Lawful Evil... Because of course.

And as stated they do not rewrite any of the myths surrounding them.

Okay well...

Presumably there's. A lot of different sources over the years. I guess it's, perhaps irretractable. But I'll say I'm looking a book right now where literally everything you just said is untrue. I'd say that, perhaps, if someone did write a book with a lawful good zeus that's the same as our zeus, they are a bad writer with a illogical use of the alignment system. But that doesn't say anything about the alignment system as a whole.
Title: Re: D&D Alignment discussion
Post by: Neonivek on January 26, 2016, 09:36:42 pm
Well it has a lot more to do with the fact that the dnd writers will fudge things in favor of certain creatures and beings.

Gold Dragons will eat you if they get pissed off at you.

It is usually assumed that even though Zeus is the biggest Horndog ever and occasionally has violent temper tantrums... they for the most part he is a good and just god.

Likewise Gold Dragons even though they are violently intolerant of having their time wasted... it is assume the rest of the time they are doing good.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on January 26, 2016, 09:46:56 pm
I mean, the... Where do you get these things? It's not an assumption, the monster manual flat out says gold dragons go out and actively quest for good. And the draconomicon (which I'd think is a bit of an authority on D&D dragons) states that they have a great amount of patience for other people and mentions nothing of this violent eating of anyone. They don't even outright kill evil people unless they are actively doing evil acts.

Gold dragons are not just creatures with an explicable alignment attached onto them because of poor writing assuming it's fine to slap random dualities onto things. They actually work for that alignment and fit it in a reasonable and logical way.
Title: Re: D&D Alignment discussion
Post by: BlackHeartKabal on January 26, 2016, 09:48:46 pm
Lawful Evil: Do you like living in a society? Of course you fucking do, and society is built upon violence. Only the rule of the sword is going to keep degenerates and psychopaths in line with the rule of law. Do you like honoring your enemies? Then Lawful Evil is for you, because while lots of people are dumb the would-be heroes are just mislead about the way things should be. It's a shame, because those of such will are excellent for achieving greater purpose. They don't deserve ire for a lesser philosophy, and they may be brought to see the light. Why would you want to let the worst among us hold us all back? It is for the good of everyone that the great rule over the small. The smartest and the strongest have the right to rule, because by following them all will prosper. Everyone has a part to play, and for sensate sewer rats that part is most certainly not deciding for the common welfare. Yes, it takes strength to lead the whole, even when they complain about the minor inconveniences that provide the best outcomes for an imperfect world. Do you have that strength?

Neutral Evil: You're wasting away. Every second of every day, your time left ticks down, inexorably, unstoppably. One day, that time will be up, and you will be gone from this world. But that's alright, as long as you find your meaning, your fulfillment. Unfortunately, the world is filled to bursting with those who insidiously desire to turn you away from yourself, and to serve their own power. Religion, politics, "morality", they are all greater causes that beseech you with the same message: "Forsake yourself, and spend away this life so that We may succeed in our great project!" Do you wish to die with nothing but the knowledge that you were part of a long and endless chain in but one faction in the war of ideas? There will be no end to it, not while you live, and not ever. By definition it may never end. These things are their own purpose, and what they hold in common is that there is no room for your good. So forsake your comrades, and your countrymen! Live for your own self, for your own sense of the world! Consume what you want, and do what you want, because the only real for you is this, here and now! Laugh, and grow fat!
These two are both something I like.
Title: Re: D&D Alignment discussion
Post by: Flying Dice on January 26, 2016, 09:51:20 pm
Hm, thoughts on this?

A CE deity with the sphere of minor inconveniences. They and their (few, much-maligned) followers specialize in things like bureaucratic inefficiency, substandard craftsmanship, missing personal effects, &c. Cobblestone just a little too high, such that you trip on it almost every day walking to market? That's them. Misspelling on your travel permit gets you arrested for several days until the error is sorted out? That's them. One of the maids thought that your spell components were trash and threw them out while you were bathing? That's them. Petty Evil, but Evil nonetheless--and worse, difficult to prove to be malice when confronting it, rather than ignorance, incompetence, or a simple mistake. Making the world less cooperative, friendly, and well-organized not through grand, sweeping acts, but with hundreds of thousands of tiny pinpricks.
Title: Re: D&D Alignment discussion
Post by: GiglameshDespair on January 26, 2016, 10:18:14 pm
Irritos, deity of annoyance.
I like it.
Title: Re: D&D Alignment discussion
Post by: Rolan7 on January 26, 2016, 10:33:44 pm
Sounds like the nemesis of that Ankh-Morpork goddess of unsticking cabinets (and finding small items?).  Who would I guess be lawful good, or just lawful neutral, yet not the paladin or St Cuthbert type.

Also, heh, kinda great that one of the Greyhawk deities is a "saint", and named pretty much directly after some real world human.  Guess that's the sort of thing those innovative nerds came up with back in '75.
Title: Re: D&D Alignment discussion
Post by: Tack on January 26, 2016, 10:42:31 pm
Dertius, god of procrastination.
His shrine is a loose stack of shrine-construction materials.

In other news, I always play Lawful Evil, because to be honest when I do I'm being exactly as evil as I need to be in order to unlock the assassin class, and that seems pretty lawful to me.
Title: Re: D&D Alignment discussion
Post by: Bohandas on January 26, 2016, 11:06:09 pm
Wait? Why is Zeus Lawful Good to you?

He isn't. His stat write up says Lawful good.

I could've sworn he was Chaotic Good
Title: Re: D&D Alignment discussion
Post by: scriver on January 27, 2016, 01:12:15 am
I suggest you both show what books you are basing it off.
Title: Re: D&D Alignment discussion
Post by: My Name is Immaterial on January 27, 2016, 01:18:33 am
5e PHB: Neutral.
3e Deities and Demigods: Chaotic Good.
Title: Re: D&D Alignment discussion
Post by: Bohandas on January 27, 2016, 01:35:12 am
Also, heh, kinda great that one of the Greyhawk deities is a "saint", and named pretty much directly after some real world human.  Guess that's the sort of thing those innovative nerds came up with back in '75.

At least it wasn't directly plagiarized from Tolkien like the rest of 1e (especially Halflings)

God damn it. I didn't even realize this got necroed.

It's an adjunct to the main D&D thread
Title: Re: D&D Alignment discussion
Post by: Neonivek on January 27, 2016, 02:34:03 am
Whoops!

As for Gold Dragons eating you... 4th edition Dragonomicon.
Title: Re: D&D Alignment discussion
Post by: My Name is Immaterial on January 27, 2016, 04:07:42 am
Does 4e really count as canon? :P
Title: Re: D&D Alignment discussion
Post by: Neonivek on January 27, 2016, 04:08:39 am
Does 4e really count as canon? :P

Not only is the answer yes... but a hilarious yes. As the hoops they had to go through to convert it is amazing!

Basically the settings go through a "Post-Crisis" after every edition.
Title: Re: D&D Alignment discussion
Post by: scriver on January 27, 2016, 06:35:32 am
Nah, unless referenced by other editions, 4th ed isn't canon.
Title: Re: D&D Alignment discussion
Post by: Bumber on January 27, 2016, 10:45:53 am
I'd rather it take a King Of Dragon Pass outlook, where deities of bad things are placated to make them not hurt you. This is also how some polytheistic cultures actually functioned.

IIRC a lot of ancient real-world religions used to work this way too
you had 5 months to make that reply

why did it take so long
And why does it just rephrase the last sentence of the quoted post?
Title: Re: D&D Alignment discussion
Post by: MetalSlimeHunt on January 27, 2016, 10:52:08 am
If we understood Bohandas, it wouldn't be the same.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on January 27, 2016, 11:09:02 am
From the 4th edition Dragonomicon II metallic dragons:

Quote
1: Not all metallic dragons are good.
Quote
Gold dragons rarely consume humanoids, unless the people in question are blatantly evil (or pose some threat to the dragon or its domain). Even a straving gold dragon won't consume a sentient being that it doesn't think deserves to die - though of course, the definition of who deserves to die varies from dragon to dragon.

Over all it seems that in 4th ed, yeah, gold dragons are more dickish, but on the other hand they also are not all lawful good. Well. Silly dragons, good is for paladins I guess.
Title: Re: D&D Alignment discussion
Post by: Bohandas on January 27, 2016, 11:34:49 am
I'd rather it take a King Of Dragon Pass outlook, where deities of bad things are placated to make them not hurt you. This is also how some polytheistic cultures actually functioned.

IIRC a lot of ancient real-world religions used to work this way too
you had 5 months to make that reply

why did it take so long
And why does it just rephrase the last sentence of the quoted post?

because I missed the last sentence when I reread it (though apparently not when I initially read it ~5 months ago). also if you looked hard enough i bet you could find dualist or animist religions that work that way
Title: Re: D&D Alignment discussion
Post by: scrdest on January 27, 2016, 02:26:25 pm
Sounds like the nemesis of that Ankh-Morpork goddess of unsticking cabinets (and finding small items?).  Who would I guess be lawful good, or just lawful neutral, yet not the paladin or St Cuthbert type.
There is/was actually a Discworld god pretty much in this vein. A bit more in the Concerned Citizen vein, but reminiscent nonetheless.
Title: Re: D&D Alignment discussion
Post by: Bohandas on January 27, 2016, 04:26:15 pm
It is because the law versus chaos has ambiguity built right in there.

It should be Order vs. Chaos, they're just needlessly eccentric in what they call it.
Title: Re: D&D Alignment discussion
Post by: Bohandas on January 27, 2016, 04:26:53 pm
Sounds like the nemesis of that Ankh-Morpork goddess of unsticking cabinets (and finding small items?).  Who would I guess be lawful good, or just lawful neutral, yet not the paladin or St Cuthbert type.
There is/was actually a Discworld god pretty much in this vein. A bit more in the Concerned Citizen vein, but reminiscent nonetheless.

Anoia
Title: Re: D&D Alignment discussion
Post by: inteuniso on January 27, 2016, 05:32:06 pm
Chaotic Good: I didn't expect to see the works of Discord again, but I'm always happy when it comes up.
Title: Re: D&D Alignment discussion
Post by: Tack on January 27, 2016, 08:22:56 pm
Sounds like the nemesis of that Ankh-Morpork goddess of unsticking cabinets (and finding small items?).  Who would I guess be lawful good, or just lawful neutral, yet not the paladin or St Cuthbert type.
There is/was actually a Discworld god pretty much in this vein. A bit more in the Concerned Citizen vein, but reminiscent nonetheless.
Anoia
Anoia is afore-afore mentioned goddess of draw-stuck.
I think scrdest was referencing a god of concerned citizens.
Title: Re: D&D Alignment discussion
Post by: Bohandas on January 27, 2016, 09:07:06 pm
Anyway, what initially made me go back to this thread, but which I somehow didn't get around to posting about, is the idea, the realization of the possibility that if the upper planes were presented in as over the top a manner as the lower planes than they might be almost as noxious as the lower planes.

A couple of days ago I came across the writings of a british hippie philosopher with a plan for a utopian world that involved forcibly wireheading everyone and genetically modifying predator and omnivore species so that they can only eat plants (which even I think is going too far and I'm in favor of almost any kind of playing god you can name including, but not limited to, GMO foods, stem cell research, bring back the mastadons, vat meat, human cloning, human cloning for vat meat, uploaded consciousness, dr.moreau surgery, and the reanimation of the dead; and even I think this guy's proposals go too far. But I digress...) and it occurred to me that this is what the Upper Planes should look like (or at least the lawful good planes as there's a control freak undertone to it); not just good, but good distilled to the point where it ceases to be sane and peppered with things every bit as bizarre and impractical as the things in the lower planes.

Does 4e really count as canon? :P

Not only is the answer yes... but a hilarious yes. As the hoops they had to go through to convert it is amazing!

Basically the settings go through a "Post-Crisis" after every edition.

They should have just waved the whole thing off as having been a bad dream, like in Postal: Paradise Lost where Postal 3 was dismissed as having been a coma fantasy.
Title: Re: D&D Alignment discussion
Post by: Rolan7 on January 27, 2016, 09:17:58 pm
Disgaea(1)'s angelic planes were vaguely creepy for that reason.  The angels are simple, somewhat alien beings which have no personality.  In a trance-like voice, as they attack, they demand "repent".  Or your cessation.

It was a lovely counterpoint to the daemonic plane, the demesne of the player characters.  All of them had a frankly obnoxious amount of personality.  Including the (unknowingly) fallen angel, and the avatar of human fuckyeah-ness (the not-FlashGordon).

All these vibrant, unique characters were facing a force of...  repent.  join.  fall.  An overwhelming, emotionless force calling for compliance and uniformity.
Title: Re: D&D Alignment discussion
Post by: Bohandas on January 27, 2016, 09:35:40 pm
I mean, the... Where do you get these things? It's not an assumption, the monster manual flat out says gold dragons go out and actively quest for good. And the draconomicon (which I'd think is a bit of an authority on D&D dragons) states that they have a great amount of patience for other people and mentions nothing of this violent eating of anyone. They don't even outright kill evil people unless they are actively doing evil acts.

Gold dragons are not just creatures with an explicable alignment attached onto them because of poor writing assuming it's fine to slap random dualities onto things. They actually work for that alignment and fit it in a reasonable and logical way.
Except in Eberron, where "always" such-and-such-alignment is generally downgraded to "usually" that alignment

But yeah, otherwise they're usually more like chinese dragons of the serene luck-bringing wisdom-dispensing variety.
Title: Re: D&D Alignment discussion
Post by: Tack on January 27, 2016, 10:01:00 pm
The plane of order, then, would be populated by species which carnivorously devour the corpses of animals whose lifespans are just long enough to accommodate the journey to the feeding-ground?
Title: Re: D&D Alignment discussion
Post by: scrdest on January 28, 2016, 12:59:51 am
Anoia is afore-afore mentioned goddess of draw-stuck.
I think scrdest was referencing a god of concerned citizens.
Not quite, a god of... actually not really well explained, Nuggan. 'Concerned citizen' as in 'those damn kids with their ragtimes and their Wagners are ruining our XXIth century society, signed Concerned Citizen' type.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 23, 2016, 09:42:43 pm
Question on a few instances of alignment in certain acts:

Our party Druid has a tendency to confuse opponents by making out with them. One of the guys he was doing this to got hit with a charm spell from someone else and kept making out with him against his will until the battle was over. The party fighter saw this, who is lawful good, goes up to him and shoots him in the head, saying it was to "end his suffering".

Is this a chaotic act or an evil act? Because he instantly got shot to chaotic neutral alignment for this (also, I don't want anyone getting pissy and saying its a hate crime and starting a flame war. He did it because his character didn't want the guy to live on knowing he was technically forced into a make out session with the Druid, which the Druid was then trying to get in his pants)

On the topic of said Druid, my character (a chaotic neutral barbarian) ended up causing a dwarf to lose his arm because I used him as a weapon while his arm was stuck on a shield planted into the ground. The Druid heals him, and while we rested, he slept next to the one arm dwarf, who, in the middle of the night, starts crying because he shock finally left him and he realized he has no arm now. The Druid responds to the crying by patting his head and saying "it's gonna be ok". He then, after a discussion on how greater restoration should restore a single lost limb, he puts he arm back on using the spell.

Question on this one: what alignment would you consider this Druid? Other deeds he has include masturbating in public, doing jobs without gold payment, trying very hard to fuck a paladin (who I'm trying to kill), flirting with everyone male, aiding Druids in a civil war because it's he right thing to do, and constantly joking with a party member who's a 15 year old girl who gets nosebleeds from lewd thoughts of him making out with another dude. My DM thinks he's a borderline psychopath, but I don't know honestly
Title: Re: D&D Alignment discussion
Post by: kilakan on February 23, 2016, 10:08:29 pm
Well, in my opinion depending on the personal laws the paladin is following, shooting a person being subjected to physical and mental rape would definitely qualify as lawful.  Maybe not good, as you could probably have done it in a way without killing him but definitely lawful.

The druids definitely chaotic-psychopath; from what is pretty obviously evil-deriving pleasure from others misery (forced rape), to the 'good deeds' of doing things without payment and healing the dwarfs arm.  Though depending on his motives for the jobs without payment, and aiding the druids in the civil war she could be full on chaotic-evil.

I mean, looking at the druids actions individually;
Making out with enemies in combat-Probably rape, definitely to all the other party members to kill various people and a rather good example of self-satisfying lust.  pretty darned evil

Masterbaiting in public-Chaotic, extremely lustful and possibly evil if it was done to purposefully shock/mentally wound others.

Flirting with a 15 yo girl-Chaotic again, neutral if it's not done to purposefully make the party member feel awkward/bad.  Evil if that's the intent.

Title: Re: D&D Alignment discussion
Post by: My Name is Immaterial on February 23, 2016, 10:14:04 pm
I think kilakan has it pretty spot on.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 24, 2016, 12:23:19 am
Druid is a dude, despite being named Crystal (he's a Genasi Druid, who the DM and him agreed that his Dick is soapstone that he sharpens weapons with...). And the public masturbation is more like a "fuck it, I'm doing this now" than to shock people. They aren't flirting with the 15 year old party member, but he keeps fucking with her by mentioning stuff like that because he enjoys her reactions. I'm pretty sure my guy keeps him in line by punching him in the face over and over...

The motives are always just, which is why I can't fully say they'd be chaotic evil. They do things without payment a lot because they not only see no value in it, but they don't see why people wouldn't do it that way (he hasn't taken a single coin yet during looting, though he'll take random garbage and baubles).

And the guy isn't a paladin, he's a basic Dragonborn fighter... But he's definitely chaotic as fuck. If he took the Druid off of the man and spared him, it would have been lawful good.

So I guess that makes the Druid... Chaotic Neutral? I don't even know, the evil acts and the good acts are done so randomly that I deny him being neutral good
Title: Re: D&D Alignment discussion
Post by: BlackFlyme on February 24, 2016, 12:28:17 am
Seems to exemplify some of the worst Chaotic player traits.

What is the alignment on their sheet? Oh, I see it now.

Definitely seems Chaotic, and doing equal if not more Evil than Good would make it very hard to justify being Good. I mean, there are always the uncommon exceptions to doing an evil-on-paper act with the right justification, like casting a spell with an [evil] descriptor for a noble cause, or if the DM allows it, on acceptable targets. But this Druid just sounds insane.
Title: Re: D&D Alignment discussion
Post by: kilakan on February 24, 2016, 12:38:30 am
Yeah, he sounds pretty batshit crazy to me.  It's sorta like how you said that some of the things are 'fuck it I'm doing this now' and that sounds very much like an excuse that someone uses when they like... take a shit in a public fountain.  Doing things to purposefuly fuck with someone as well is kinda.... malicious, it's like a dark grey on the side of evil in my opinion.  Sorta like how fey run either chaotic good or chaotic evil with the distinction usually being 'does it seriously harm someone?'
Title: Re: D&D Alignment discussion
Post by: scriver on February 24, 2016, 02:13:44 am
Question on a few instances of alignment in certain acts:

Our party Druid has a tendency to confuse opponents by making out with them. One of the guys he was doing this to got hit with a charm spell from someone else and kept making out with him against his will until the battle was over. The party fighter saw this, who is lawful good, goes up to him and shoots him in the head, saying it was to "end his suffering".

Is this a chaotic act or an evil act? Because he instantly got shot to chaotic neutral alignment for this (also, I don't want anyone getting pissy and saying its a hate crime and starting a flame war. He did it because his character didn't want the guy to live on knowing he was technically forced into a make out session with the Druid, which the Druid was then trying to get in his pants)

While I'd definitely say that executing a victim out of pity (as opposed to punishing the perpetrator) is definitely not particularly Lawful Good, I'd also say that non-paladins does not have to be the super pure and good and unstainedly moral examples that paladins have to be. It should be possible to be a not particularly LG person and still skirt inside the borders of the LG area, unless they repeatedly and consequently act contrary to this alignment.

The action itself is harder to judge because it probably involves metabusiness between the players, rather than just being between the ingame characters.
Title: Re: D&D Alignment discussion
Post by: Jimmy on February 24, 2016, 02:30:07 am
Scenario:

True Neutral Wizard performs Dominate Person on rich old widow, has her sign will to leave her house to another party member, Teleports her to Wizard's stronghold and instructs a minion to look after her while the Wizard is off adventuring. Periodically comes back to refresh the domination spell.

Lawful Evil act? Worth an alignment shift?
Title: Re: D&D Alignment discussion
Post by: scriver on February 24, 2016, 03:07:08 am
It's easily Evil. You are taking advantage of others for your own selfish gain. And no, it doesn't matter that it's a party member in that will, it's still for personal gain, they are associates of you and you benefit by extension.

I don't feel any one action should be enough to change anyone's alignment by itself, unless it's literally ritualistically selling your soul to the devil by sacrificing babies with rusty knife. From a theoretical viewpoint, I see alignment more as a sum of your morals, instincts, and acts, as well as the motivation behind and consequences of your actions. Translated into a gameplay perspective, I feel that would mean Alignment shift should happen over time, as a result of un-aligned actions stacking up and tipping the scale.

The aft of repeating the domination, for example, would result in an alignment shift down fairly quickly.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 24, 2016, 09:23:35 am
Lawful evil? I'd go neutral evil probably. Forcibly mind controlling someone is almost certainly not within the rule of the law. It's certainly a very evil act, and so worth an alignment shift, especially along the good evil axis (a weaker shift along the lawful chaotic axis), at least without extenuating circumstances. How far it shifts them is pretty dependent on the person in question and all their other actions and such, but I'd probably bump them down to evil pretty quickly, especially with repeated uses.

Edit: And about that druid people were talking about a week ago, if this was 3.5 I'd bust his ass down to chaotic evil and take away all his class abilities. Or if he could actually roleplay well and actually pull off having some type of mental illness I'd maybe let him stay true neutral, in the same way an animal is because of lack of mental facilities, but put a bestow curse effect on him that gives him -6 wisdom.
Title: Re: D&D Alignment discussion
Post by: MetalSlimeHunt on February 24, 2016, 09:32:19 am
Doing illegal things doesn't preclude being lawful evil. Corruption and tyranny through law are very LE, which in the case of abusing contract law like this it definitely is. The demarcation between LE and NE is more with whether or not you sometimes indulge the urge of destruction for fun.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 24, 2016, 09:39:44 am
Well, it barrier is pretty hard to define ether way, but I disagree with you. Straight up mind controlling someone and forcing them to give you everything isn't lawful, just because you're doing it though a contract doesn't make it markedly different from just forcing her to hand over all her stuff physically.

Although the urge for random destruction is more often found among chaotic people, and certainly a chaotic person probably has the type of personality that would indulge in such things more frequently, I don't think it's strictly a trait of the chaotic/lawful axis. A lawful evil person may just as well want to see the world burn, the difference (in my opinion) is the method used.

Edit: I mean, alignment stuff in general is pretty personal from person to person, thinking about it, I get what you mean, and that's a legitimate way to go with lawful/chaotic, it's just not my personal way, and I disagree that's the definite way.

Edit 2: If it is actually lawful to mind control people like this (which I guess it could be in some evil societies) then I'd certainly agree that doing so is lawful evil. But if it's not then it's not abusing the law, it's straight up breaking it.
Title: Re: D&D Alignment discussion
Post by: TempAcc on February 24, 2016, 09:51:19 am
Sounds pretty much standard neutral evil to me, as well. I mean, so far with the info given, he's done this and the only person who benefitted from it is himself and the party, while causing a great deal of problems for the lady.

Keep in mind that true neutral is easily the most iffy alignment ever. True Neutral characters are usualy either mindless animals that only do things of their nature or hellbent on "keeping the balance", so it depends a lot on the context of the situation. It does seem pretty evil, though.

It doesn't seem quite lawful evil, IMO. Straight up dominating someone is pretty much coercion, just magical instead of physical or moral, something quite illegal in most places, unless its in a universe in which that kind of coercion is legal, somehow.

Its not really "abusing contract law", its straight up breaking it by coercion of the other party, IE very unlawful.

On the druid guy: Seems pretty much chaotic neutral taken to its logical extremes. Extremely individualistic to the point of not perceiving or not caring about how his actions affects others. If he's getting pleasure from the harm he's causing with his actions, then its def chaotic evil, but if he's just doing these actions because "its just his thing" according to his nature/culture or because he simply cannot care have any empathy for his victims, then its probably a extreme form of chaotic neutral, in my opinion, at least.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 24, 2016, 09:58:01 am
Lawful evil? I'd go neutral evil probably. Forcibly mind controlling someone is almost certainly not within the rule of the law. It's certainly a very evil act, and so worth an alignment shift, especially along the good evil axis (a weaker shift along the lawful chaotic axis), at least without extenuating circumstances. How far it shifts them is pretty dependent on the person in question and all their other actions and such, but I'd probably bump them down to evil pretty quickly, especially with repeated uses.

Edit: And about that druid people were talking about a week ago, if this was 3.5 I'd bust his ass down to chaotic evil and take away all his class abilities. Or if he could actually roleplay well and actually pull off having some type of mental illness I'd maybe let him stay true neutral, in the same way an animal is because of lack of mental facilities, but put a bestow curse effect on him that gives him -6 wisdom.
I'm pretty sure the player of the Druid has some social problems. Him and the party ranger's player keep fucking with each other because the Druid's player keeps flirting with him in real life and the ranger's player keeps fucking with the druid's player by reciting the Shrek Is Love, Shrek Is Life stories from memory. The Druid himself, however, has been living in a mountain cave for his whole life until he formed the party, so he also probably lacks the concept of social norms
Title: Re: D&D Alignment discussion
Post by: TempAcc on February 24, 2016, 10:01:05 am
Ye, lacking any concept of social norms or empathy would probably put him into an extreme form of chaotic neutral, rather then chaotic evil. Certainly not true neutral, though.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 24, 2016, 10:05:40 am
Well, far be it for me to pass judgement on others fun Criptfeind says as he deletes his response and decides to start this post over again. It's probably not worth worrying about the alignment of anyone in this party.
Title: Re: D&D Alignment discussion
Post by: scriver on February 24, 2016, 12:07:21 pm
I don't see why Lawful Evil people wouldn't break laws - Lawful does not equate law following people, just people who believe in a structured society or a strong personal doctrine. A Mafia Godfather type character who makes a living off of breaking laws, has people murdered, and other such mafiouse stuff, but who still keeps order in the criminal underworld, sets standards, and decides what his people can and can't do, is in my mind one of the archetypes of Lawful Evil. He cares about the "laws" of his society - the mafia - but doesn't give a shit about the judicial laws of the state he lives in.

Another iconic type of Lawful Evil is the kind that doesn't hold any kind of laws - social, moral, or juridical - to any regard, but will still not hesitate to twist the laws which advanced society needs to exist to his own advantage. He will break and corrupt laws for selfish gain, but then turn around and use laws to shield himself from blame or retribution. The laws of society themselves does not matter to him, only how he can use those structures to his own ends.

That kind of thinking is the reason I'm also leaning towards Lawful Evil for the wizard above. Sure, it's coercion, but that Kent very relevant as I see it - it's the part where the wizard will go through the trouble of abusing the legal framework of inheritance and wills to cover his ass that directs it towards the Lawful side.
Title: Re: D&D Alignment discussion
Post by: mainiac on February 24, 2016, 12:30:28 pm
To make the opposite example, Ghandi is like the epitome of lawful good.  The dude literally wouldn't hurt a fly and had a very sophisticated moral philosophy of non-violence.  However he made a career of breaking laws.  He had very high moral standards that he followed but those moral standards told him to break laws.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 24, 2016, 12:41:34 pm
To make the opposite example, Ghandi is like the epitome of lawful good.  The dude literally wouldn't hurt a fly and had a very sophisticated moral philosophy of non-violence.  However he made a career of breaking laws.  He had very high moral standards that he followed but those moral standards told him to break laws.
And then he gets democracy and wants to nuke you more than a certain dictator that has become an infamous meme
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 24, 2016, 12:48:53 pm
Well, I suppose yes, if the wizard has a strong personal code based around using magic to force old ladies to sign documents it could be considered a lawful act. But otherwise it's still not abusing the legal system, it's breaking it. It's not that the action is automatically unlawful, it's that it's not automatically lawful.
Title: Re: D&D Alignment discussion
Post by: TempAcc on February 24, 2016, 01:03:01 pm
Criptfiend got it.
Lawful doesnt mean your character will follow civil/societal laws and never break them. A lawful character can be lawful by adhering to a personal code of conduct from which he/she will never stray from, or by never disobeying orders from his master (IE his master's orders are the law he follows), it all depends on the character and on the context of things.

But yea, unless said wizard has a personal code of conduct that makes it completely ok to dominate old ladies and make them give away their stuff, its not really an action one would consider lawful in the general sense. Since there's not enough context given that would make that action lawful, we must interpret it using general ideas of what lawful is in D&D. And according to whats generally known and assumed in regards to D&D alignment, that sort of action is very common to neutral evil characters, and very unlawful in general.

One of the things people should try to learn when handling character development and alignment, is that not everything needs to adhere to D&D manual alignment stereotypes. Those things are just meant to be a general guideline to how a character of a certain alignment should behave, but you can totally be creative about it without straying from your alignment, as long as there is some context to back it up.

For example, lets say we made a DF style Elf character who's a lawful good fighter. Lets say he lived for most of his life in an isolated tribe deep in the woods. According to his tribe's warrior laws, anyone that harms trees/plants is worthy of death, and he must eat humanoids that he kills in combat, and they believe that, by eating their enemies, they're saving their souls from certain suffering, and thus this is a good act. To most people, these actions would be indicative of a very strange chaotic evil/neutral type character, but since he's doing it because he's faithful to his tribe's laws, its a both a lawful and good action, so technically, he's still a lawful good character.
Of course, these things all depends on context and your GM not being a huge dweeb that wont accept any character that isn't a 2 dimensional medieval fantasy stereotype.
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 24, 2016, 01:51:19 pm
Hey let's say we have a neutral evil character they have a choice to let a neutral good player die by inaction the evil character rescues said character even though it will greatly endanger them is that worthy of an alignment shift?
Title: Re: D&D Alignment discussion
Post by: kilakan on February 24, 2016, 01:53:12 pm
Well, realistically since they are each players then the NE's motive could boil down to 'They are useful to me/my possession/an asset, and I don't want to lose something personally useful.'
Still NE in that case.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 24, 2016, 01:55:53 pm
Not really enough information. Evil people can still do good things for their own long term gain (purposefully choosing the good thing time after time because of the economics of civilization might lead to a shift in alignment though, lifes tough for those obligate evil types  :'(), I'd say that evil people are even allowed to have friends that they will bend their 'morals' for. In fact, that's personally the most interesting way to play an evil person I feel... But ultimately, unless the player wants this to be the start of a shift for his character, I wouldn't change his alignment over it, unless he did it over and over without other evil actions.
Title: Re: D&D Alignment discussion
Post by: MetalSlimeHunt on February 24, 2016, 01:55:54 pm
Frankly, it could be as simple as the NE liking the NG in spite of or because of their differences and it wouldn't warrant any shift.

Alignment shift is no simple task of virtue by degrees, it is a total radical reorientation of how they as a character perceive the world and essentially everything in it. I doubt that any one act, no matter how significant, would be enough to change alignment. You must first change as a person entirely, then it is possible to solidify that change through action.
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 24, 2016, 01:58:46 pm
I'm talking more about saving them because they like or enjoy their company for example goodplayer has been evilplayers friend for years in game and the evil character genuinly likes good character but before now they have never in their life done something for another at the cost of their own convience.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 24, 2016, 02:03:22 pm
I'd say it certainly represents that the evil player is not pure evil. Which is okay! And good! And should be encouraged. No people (fuck you outsiders) are pure any alignment! Even though it is probably a good act, the person is morally complicated, and within the binds of the D&D alignment system can still easily be evil.
Title: Re: D&D Alignment discussion
Post by: Flying Dice on February 24, 2016, 02:30:25 pm
To make the opposite example, Ghandi is like the epitome of lawful good.  The dude literally wouldn't hurt a fly and had a very sophisticated moral philosophy of non-violence.  However he made a career of breaking laws.  He had very high moral standards that he followed but those moral standards told him to break laws.
You know, except for how he was a racist as bad as any European when it came to Africans. Lawful Neutral if anything; his work was explicitly for the benefit of upper-caste Indians.

Though that does highlight an important point, Lawful != "Always follows the law."
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 24, 2016, 02:57:31 pm
So here's a question, because this is a topic brought up in my current pathfinder game:

A character has been abused and used by a lot of people, from their mother to an entire church, to the point they're sick of being used and hates everyone because of it. The player wants the character to grow to be able to see that not everyone wants to use them, and slowly shift them away from being a selfish asshole.

The player said they kind of want to shift them from NE to NG, but I don't know if the above would make them LE going to CG or something else. The character is definitely not lawful in the sense that we just discussed where they follow the laws of the world, but their own kind of "I do whatever benefits me, I don't care if I leave people in the dust because they'll hurt me" ideals. They're very secretive, but they slowly opened up to the party huntress.

What would cause an alignment shift in this case? I'm allowing it to happen, but I'm not sure what to expect. I'm also unsure if that would be considered evil at all. I'd like some insight on this
Title: Re: D&D Alignment discussion
Post by: GiglameshDespair on February 24, 2016, 03:25:28 pm
I'm talking more about saving them because they like or enjoy their company for example goodplayer has been evilplayers friend for years in game and the evil character genuinly likes good character but before now they have never in their life done something for another at the cost of their own convience.

It takes a lot more than a single action to become good, in my reckoning. If evil character consistently starts to act for the benefit of others as his motive, then his alignment might shift, but even evil people have friends.


So here's a question, because this is a topic brought up in my current pathfinder game:

A character has been abused and used by a lot of people, from their mother to an entire church, to the point they're sick of being used and hates everyone because of it. The player wants the character to grow to be able to see that not everyone wants to use them, and slowly shift them away from being a selfish asshole.

The player said they kind of want to shift them from NE to NG, but I don't know if the above would make them LE going to CG or something else. The character is definitely not lawful in the sense that we just discussed where they follow the laws of the world, but their own kind of "I do whatever benefits me, I don't care if I leave people in the dust because they'll hurt me" ideals. They're very secretive, but they slowly opened up to the party huntress.

What would cause an alignment shift in this case? I'm allowing it to happen, but I'm not sure what to expect. I'm also unsure if that would be considered evil at all. I'd like some insight on this
I... would actually argue that hanging around with your group would not be conductive to a good alignment of any sort, since you're working and condoning the actions of evil people (the rapist Druid, etc). From what I've read, you seem the stereotypical murderhobos. I'm not criticising that you are, merely stating what you seem to be, and what your party does not seem to be is "good".
Title: Re: D&D Alignment discussion
Post by: Harry Baldman on February 24, 2016, 03:29:22 pm
Leaving people in the dust if they've outlived or outsucked their usefulness isn't really lawful or chaotic in itself. 'Lawful' indicates a presence of strong principles. If somebody is lawful, that would indicate that they do care about something rather than that they don't. Lawful people tend to be method-oriented, the how of something matters deeply to them. Chaotic people are more interested in the end result, and how they get there is really something that's not terribly relevant.

Also, I somewhat disagree with the idea of an alignment shift in general. An alignment should represent the underlying driving force of your character (greed, pride, bloodlust would be good examples of underlying motivations that result in evil, for example). An integral part of your personality. There is a fundamental difference between those who just genuinely don't give a fuck who has to die to further their ambitions and, well, regular people who just figure out what seem like good reasons for why they do shitty things. If you're motivated to be a dick to people because you don't trust them, that seems like a strictly neutral antiheroic motivation rather than what you would expect from somebody properly evil. Deep down all evil people harbor a monstrous core that sets them apart from others, you know?
Title: Re: D&D Alignment discussion
Post by: LordBrassroast on February 24, 2016, 05:20:40 pm
I much prefer this chart to vanilla. It adds 4 new qualifiers in between the 4 extremes.
Spoiler (click to show/hide)
Title: Re: D&D Alignment discussion
Post by: Jimmy on February 24, 2016, 05:25:03 pm
That's some great insights into my scenario, thanks folks!

I have been looking at it in a few different ways, but here's where the idea of Lawful Evil came from:

If they were performing a Chaotic Evil act, they would just murder the old widow and take what they want.

If they were performing a Neutral Evil act, they would get what they want through dominating the widow, then murder her to avoid further complications.

If they were performing a Lawful Evil act, they would keep the widow alive and comfortable despite the risks and difficulties, because their personal code believes that murdering innocents in cold blood is wrong, but they don't respect other's freedom of will.

As a completely different topic, do any DMs here count casting [Good] or [Evil] descriptor spells as worthy of alignment change? For example, Create Undead? What about Summon Monster X?
Title: Re: D&D Alignment discussion
Post by: Shadowlord on February 24, 2016, 05:29:26 pm
Communist necromancer is beyond your good-evil duality.  ;)
Title: Re: D&D Alignment discussion
Post by: Jimmy on February 24, 2016, 05:32:07 pm
Remember: Undead are people too!

Spoiler (click to show/hide)
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 24, 2016, 05:34:22 pm
As a completely different topic, do any DMs here count casting [Good] or [Evil] descriptor spells as worthy of alignment change? For example, Create Undead? What about Summon Monster X?

Not once, especially if they don't like it. If they cast it a lot, certainly.  And I personally think of different spells as different levels of evil. For example summoning fiends might be bringing evil energy into the world, but it's pretty negligible in the grand scheme of things (unless it is in fact, not, and in your world it is actually a big deal, in that case it might cause more issues, especially if they know it does), and I probably would never have it cause a neutral caster fall, although a good aligned cleric might have issues if they did it a lot. Create undead though is pretty dang evil most of the time, so someone doing it would fall a lot faster.
Title: Re: D&D Alignment discussion
Post by: Twinwolf on February 24, 2016, 05:36:17 pm
As a completely different topic, do any DMs here count casting [Good] or [Evil] descriptor spells as worthy of alignment change? For example, Create Undead? What about Summon Monster X?
I'm not a DM, but here's my take.

If they're casting a spell outside of their alignment, there's got to be a reason. Casting an evil spell doesn't automatically make you evil. Instead, impress upon them how it felt. Did the Lawful Good person doing the "Create Undead" feel that what they had just done was fundamentally wrong? Or, maybe it felt more... exciting. It gave them a rush. They might want to try it again. I think that that could give the opportunity for character development.
Title: Re: D&D Alignment discussion
Post by: BlackFlyme on February 24, 2016, 05:36:46 pm
Unless you get your spells from a deity, casting spells with an alignment descriptor don't mean as much to me as the context behind why you are casting the spell in the first place. Unless it is an incredibly, irredeemably Evil spell.

Deities will give you a swift kick in the ass for casting a spell they do not approve of, but that is not as much an alignment problem as a class-code-of-conduct problem. I've read a few stories online of people casting Infernal Healing on an unknowing Paladin or Cleric for the lulz, and the Paladin/Cleric immediately falling because they accepted the aid of Evil.

Somewhat related question, I have a Lawful Good Monk with the ability to cast Ki Leech as a free action. This steals Ki, or life force, of any living creature I confirm a critical hit against, or any living creature I drop to zero hitpoints. This has no actual harmful affect to them, however. But it is still an Evil spell. Would I shift if I used this only on enemies I felt deserving of it?
Title: Re: D&D Alignment discussion
Post by: scriver on February 24, 2016, 05:40:15 pm
I much prefer this chart to vanilla. It adds 4 new qualifiers in between the 4 extremes.
Spoiler (click to show/hide)

I don't really think it adds anything. It's better to assume that the "extremes" aren't actually extremes unless you are a personification of each particular Alignment (Outsider scum!).
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 24, 2016, 05:41:13 pm
I've read a few stories online of people casting Infernal Healing on an unknowing Paladin or Cleric for the lulz, and the Paladin/Cleric immediately falling because they accepted the aid of Evil.

As someone who enjoys playing as a paladin this makes me sad. Paladins don't fall (in 3.5 at least) for this sorta thing, like, not even with their restrictive oath by pure RAW would this be an issue for them.  :(

I much prefer this chart to vanilla. It adds 4 new qualifiers in between the 4 extremes.
Spoiler (click to show/hide)

I don't really think it adds anything. It's better to assume that the "extremes" aren't actually extremes unless you are a personification of each particular Alignment (Outsider scum!).

Yes, to be honest it seems like the four 'new' things could be replaced by... say, precise use of capitalization.
Title: Re: D&D Alignment discussion
Post by: Jimmy on February 24, 2016, 05:43:13 pm
For a Cleric it's pretty much a non-issue, since they're banned from casting spells with an alignment descriptor that opposes their deity's alignment. So unless they're a Cleric of a True Neutral deity casting a spell enough times that it shifts them two alignment steps away from their deity, they're golden.

I've always found the subjectivity of most DMs to label Create Undead as 'worse' than other evil spells to be kind of unfair. I mean, what's worse: inviting a thinking, sentient force of pure evil into this world to give it a window into our material plane and have a chance to interact with the souls there, or to make someone's dead corpse into a puppet under your control?
Title: Re: D&D Alignment discussion
Post by: BlackFlyme on February 24, 2016, 05:49:34 pm
Depends on the setting. In Pathfinder, creating undead is literally ripping pieces of souls out of the Boneyard, preventing them from moving on to their final resting place until the corpse they are being forced to inhabit is destroyed.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 24, 2016, 05:50:17 pm
I'll agree with Animate Dead being really not that bad (assuming you're using a cosmetology where negative energy and/or undead are not pure evil by default). But with Create Undead you're making a permanent Sentient slave that is cursed (unless it's a mummy) with a eternal hunger for the flesh of the living (Even if the monster doesn't want to be evil and kill people, that just makes it worse when it inevitably does). No matter how your setting handles undead that's like, minimum of two types of undeniable evil. Not to mentioned summoned creatures are totally under your control and can't possibly do something you don't tell them to do, unlike the created undead.

Edit: I will say that if you're in a universe where undead are not automatically evil, and you have permission (from the body owner and, if it's a different person, whoever actually ends up animating the mummy, which might be just a totally new person in which case I think it's okay not to ask first.) creating mummies is pretty goochie with me.
Title: Re: D&D Alignment discussion
Post by: mainiac on February 24, 2016, 05:58:08 pm
It depends on the universe.  It's a pet peeve of mine that people sometimes act like the same morality belongs in a dnd universe as ours.  Maybe but maybe not.  The cosmic forces in DnD take the form of physics manifestations.  Good and evil generally aren't concepts hashed out by ancient philosophers, and then debated back and forth ever since.  They're forces like gravity or electromagnetism.  A DM can have a different rule of course but to me that seems the very natural conclusion of a world where good and evil manifest themselves in physical form on a constant basis.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 24, 2016, 06:00:38 pm
I'm talking more about saving them because they like or enjoy their company for example goodplayer has been evilplayers friend for years in game and the evil character genuinly likes good character but before now they have never in their life done something for another at the cost of their own convience.

It takes a lot more than a single action to become good, in my reckoning. If evil character consistently starts to act for the benefit of others as his motive, then his alignment might shift, but even evil people have friends.


So here's a question, because this is a topic brought up in my current pathfinder game:

A character has been abused and used by a lot of people, from their mother to an entire church, to the point they're sick of being used and hates everyone because of it. The player wants the character to grow to be able to see that not everyone wants to use them, and slowly shift them away from being a selfish asshole.

The player said they kind of want to shift them from NE to NG, but I don't know if the above would make them LE going to CG or something else. The character is definitely not lawful in the sense that we just discussed where they follow the laws of the world, but their own kind of "I do whatever benefits me, I don't care if I leave people in the dust because they'll hurt me" ideals. They're very secretive, but they slowly opened up to the party huntress.

What would cause an alignment shift in this case? I'm allowing it to happen, but I'm not sure what to expect. I'm also unsure if that would be considered evil at all. I'd like some insight on this
I... would actually argue that hanging around with your group would not be conductive to a good alignment of any sort, since you're working and condoning the actions of evil people (the rapist Druid, etc). From what I've read, you seem the stereotypical murderhobos. I'm not criticising that you are, merely stating what you seem to be, and what your party does not seem to be is "good".
Different group. The honorable but bloody barbarian, the questionable fighter, the rape druid, the shit talker ranger and the 15 year old rogue are one party, and the one who wants to grow into another alignment is one that I'm running myself.

And I haven't even talked about my barbarian much either... I think he meets the chaotic neutral terms quite well. A lot of what he does is to fuck with a certain faction who turned him from a pure blooded werewolf into a shifter when he got cured of his lycanthropy against his will (DM and I talked and he said its fine that this happens plot-wise) and most of his family butchered. He saw he failed as an alpha because he couldn't find a way to turn himself and his people back to werewolves so he left, knowing he's a failure. He then spent years hunting these people, and then he came across the party whos about to go screw with them, and my guy is literally tagging along because it fucks with the faction he hates.

Some of his deeds include:
Spoiler (click to show/hide)

We're a bit of a psychotic group... I'm guessing some of you are gonna say my barbarian is CE
Title: Re: D&D Alignment discussion
Post by: MetalSlimeHunt on February 24, 2016, 06:04:11 pm
See, this is why I like Ravenloft. Questions such as "why is necromancy evil" become so much simpler in a realm who's cosmology is formed entirely of hidden but definitely malevolent powers. Necromancy is evil because it gets their tender attentions, regardless of other concerns.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 24, 2016, 06:16:48 pm
See, this is why I like Ravenloft. Questions such as "why is necromancy evil" become so much simpler in a realm who's cosmology is formed entirely of hidden but definitely malevolent powers. Necromancy is evil because it gets their tender attentions, regardless of other concerns.
I saw in a webcomic that someone decided to be a LG necromancer, which was the funniest thing I ever saw. It usually ended up with him reviving people's pets and other things, but it ended up causing things like Mr. Fluffles the rabbit eating little Emily's face
Title: Re: D&D Alignment discussion
Post by: Neonivek on February 24, 2016, 08:56:57 pm
Necromancy isn't so much evil in the dungeons and dragons universe

So much that the methods involved in it usually either slowly corrupt the user or eventually present them with a situation where their whole morality system is at jeopardy.

For example becoming a Lich? The reason it turns you evil is because Orcus specifically designed it that way. It is ultimately a trap.

A Lich who avoids this fate is known as a Archlich... and Orcus seriously prevents people from even achieving it... though most die of old age before then.

And magic isn't really something that avoids this fate either. Most of the most powerful mages and spell casters are evil... in fact I would go as far as to say the majority of them are.

Basically Evil does in 1 year what good does in 20 when it comes to magic.
Title: Re: D&D Alignment discussion
Post by: Jimmy on February 24, 2016, 09:44:53 pm
It's also the Catch 22 of the game system. You're playing a game that's designed around hurting and killing things. That's the majority of the design strategy for building a viable character. Unless you're playing a Face character made to max out your social skills, it's generally assumed you're running around killing things and taking their stuff.

Now, in the case of evil outsiders, undead or abberations, killing them is an unequivocally good act. Killing animals or magical beasts? If they're attacking you and you kill in self defense, yeah, not a big deal. Hunting them for sport might be considered an evil act however, since you're not showing respect for life. It gets iffy with vermin, constructs, oozes or plants, since they are typically mindless. Killing evil humanoids, monstrous humanoids, fey or dragons? You'd probably best have a good reason other than 'I wanted their stuff.'
Title: Re: D&D Alignment discussion
Post by: Shadowlord on February 24, 2016, 10:32:30 pm
"They're always chaotic evil. It says so right in the monster manual."
Title: Re: D&D Alignment discussion
Post by: BlackFlyme on February 24, 2016, 10:40:32 pm
Some Paladin Oaths come to mind. Flavour text for the Oath against Undeath says that such Paladins acknowledge that Good undead may exist, but must destroy them anyways.

Or the Oath against the Wyrm, which must kill any dragon who could potentially be dangerous. As well as anything with even the slightest relation to dragons, such as Kobolds, or a Sorcerer with the Draconic bloodline, because they are "tainted with the corruption of dragons".
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 24, 2016, 10:59:31 pm
I wanna see an all undead campaign with undead of mulitiple alignments it would be hilarious to see an undead paladin.
Title: Re: D&D Alignment discussion
Post by: Jimmy on February 24, 2016, 11:19:26 pm
Fun fact: In 3.5e, a paladin's Detect Evil spell-like ability will detect all undead creatures as evil, even if their actual alignment is neutral or good. Pathfinder corrected this loophole in the spell.
Title: Re: D&D Alignment discussion
Post by: Rolan7 on February 25, 2016, 01:20:41 am
Fun fact: In 3.5e, a paladin's Detect Evil spell-like ability will detect all undead creatures as evil, even if their actual alignment is neutral or good. Pathfinder corrected this loophole in the spell.
Some Paladin Oaths come to mind. Flavour text for the Oath against Undeath says that such Paladins acknowledge that Good undead may exist, but must destroy them anyways.

Or the Oath against the Wyrm, which must kill any dragon who could potentially be dangerous. As well as anything with even the slightest relation to dragons, such as Kobolds, or a Sorcerer with the Draconic bloodline, because they are "tainted with the corruption of dragons".
Necromancy isn't so much evil in the dungeons and dragons universe
what the hell edition are you playing, I didn't get any of this from 3.5e

So much that the methods involved in it usually either slowly corrupt the user or eventually present them with a situation where their whole morality system is at jeopardy.

For example becoming a Lich? The reason it turns you evil is because Orcus specifically designed it that way. It is ultimately a trap.
Sure, except I don't think anyone in my group knew Orcus was involved.  Orcus?  ORCUS?  All I remember about him is that he's a demon who hates undead, but has some dominion over them.

Though in our setting, liches were frankly common (there was a continent-spanning empire which had an academy and a mine for "vampiric diamonds" as reagents.

It was still a despicably evil act, though.  It likely involved the sacrifice of a non-evil soul, though we never found out for sure.  They had plenty of slaves.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 25, 2016, 02:06:14 am
I'm liking the discussion, but sadly I don't have much to throw in.

I am gonna say, my character I'm using for my pathfinder game after Haldor (the kineticist) finishes his campaign, is a lawful neutral wizard. He's part of a law enforcement division that deals with arcane problems, and considering he's an arcane caster as well (in this world, arcane magic is a lost art, but divine magic is VERY abundant, and is seen as the only source of magic anymore) he kind of scares people with his magic. He's very knowledgeable and since he's law enforcement, he has some social skills to aid him in solving crimes, though most of his power lies in his knowledge (every knowledge skill is 18-21). He doesn't want to kill people, he just sends them to justice. He doesn't care if the person is doing crime for good intent or if the crime was committed without the person knowing it was against the law, he takes them to justice. He will only kill if his opponent is deemed too dangerous to contain or there is no possible way to contain/detain them. He also employs the help of outsiders (mostly celestials, though he tends to bring Coatls a lot) to bring justice and to aid him when things start to seem rough. He doesn't like people and tries to avoid friendships and relationships, though the two tend to force their way into his life one way or another. It also doesn't help him that he never feels good enough so he always does his best and takes it hard when he fails
Title: Re: D&D Alignment discussion
Post by: BlackFlyme on February 25, 2016, 02:09:00 am
what the hell edition are you playing, I didn't get any of this from 3.5e

I only really play Pathfinder, since that's mostly what my group plays. We tried Anima a little bit, and will be trying Shadowrun soon. Legend of the Five Rings has also been mentioned as a game a few of us want to play.

In Pathfinder, all undead are always evil. Except for a handful of ghosts, though that's mostly because they don't have the undead type, but have the incorporeal type instead. Some devs have repeatedly stated that undead and creating undead is always incredibly evil, and that even intelligent undead can never turn to a path to good. Though sometimes things slip through the cracks, like the Juju Mystery for the Oracle, or the Shadowdancer's Shadow minion. The Juju got patched pretty quickly afterwards, however.
Title: Re: D&D Alignment discussion
Post by: My Name is Immaterial on February 25, 2016, 02:21:51 am
Fun fact: In 3.5e, a paladin's Detect Evil spell-like ability will detect all undead creatures as evil, even if their actual alignment is neutral or good. Pathfinder corrected this loophole in the spell.
My first thought was of Belkar and his lead sheet.
Title: Re: D&D Alignment discussion
Post by: Jimmy on February 25, 2016, 02:31:41 am
Fun fact: In 3.5e, a paladin's Detect Evil spell-like ability will detect all undead creatures as evil, even if their actual alignment is neutral or good. Pathfinder corrected this loophole in the spell.
what the hell edition are you playing, I didn't get any of this from 3.5e

Here's the two versions:

3.5e: Detect Evil (http://www.d20srd.org/srd/spells/detectEvil.htm)
Pathfinder: Detect Evil (http://www.d20pfsrd.com/magic/all-spells/d/detect-evil)

Note that the 3.5e version doesn't specify Aligned for the Undead entry in the chart. Thus meaning, by RAW, that all Undead trigger Detect Evil. Also, another quirk of RAW is that, per the wording of the other Detect Alignment spells, undead trigger those too. Pathfinder fixed this oversight in the RAW by adding Aligned to the Undead entry.

tl;dr: RAW is silly.
Title: Re: D&D Alignment discussion
Post by: WillowLuman on February 25, 2016, 03:21:03 am
I've always found it hard to place certain people on the standard DnD alignment. What about a well-intentioned extremist? Someone who does bad things for good reasons? For instance, a religious inquititor who tortures people to get them to repent since they truly want to save their soul? What about a racist who truly believes that it's in the disadvantaged group's best interest to "stay in their place"? What about someone who would do any number of terrible things to protect their family and friends? Or someone who would sacrifice innocent strangers to resurrect people they cared about?

When I create content for DnD based games (NWN, etc) I tend to set everyone's alignments to some form of neutral (since law vs freedom is somewhat easier to categorize for me, though it's still rather nebulous). In practice, everyone believes that what they're doing is justified in some way, after all.

As for alignments being used on a cosmological scale (as basically "teams" or analogous to elements (evil/good/law/chaos being just as much arbitrary polarities as water/earth/fire/air or positive/negative), I've wondered about including a 3rd axis (light/dark) purely for the purpose of cosmological "teams." And maybe with dark tending towards secrets/introversion/calm and light tending towards the opposite.
Title: Re: D&D Alignment discussion
Post by: BlackHeartKabal on February 25, 2016, 08:48:54 am
For instance, a religious inquititor who tortures people to get them to repent since they truly want to save their soul?
What about a racist who truly believes that it's in the disadvantaged group's best interest to "stay in their place"?
What about someone who would do any number of terrible things to protect their family and friends?
Or someone who would sacrifice innocent strangers to resurrect people they cared about?
An inquisitor doing so sanctioned by the church would be lawful neutral or lawful evil.
That racist would be lawful evil.
The last two would be neutral evil.
It's up to interpretation, really.
Title: Re: D&D Alignment discussion
Post by: Harry Baldman on February 25, 2016, 09:27:26 am
In practice, everyone believes that what they're doing is justified in some way, after all.

True. But what their justification is determines their alignment. An evil person's justification implies that they are worthy and most everyone else is not. A good person's justification implies elevation of the needs of others. A neutral person's justification implies a focus on practical concerns.

And yes, that would presumably make your religious inquisitor chaotic good. Torturing people to save their souls is, on the whole, no worse than slitting the throats of travelers to redistribute their wealth to the poor. Internally, at least.
Title: Re: D&D Alignment discussion
Post by: Criptfeind on February 25, 2016, 09:38:50 am
3.5e: Detect Evil (http://www.d20srd.org/srd/spells/detectEvil.htm)

Note that the 3.5e version doesn't specify Aligned for the Undead entry in the chart. Thus meaning, by RAW, that all Undead trigger Detect Evil. Also, another quirk of RAW is that, per the wording of the other Detect Alignment spells, undead trigger those too. Pathfinder fixed this oversight in the RAW by adding Aligned to the Undead entry.

tl;dr: RAW is silly.

This isn't silly when you realized that the core assumption in base 3.5 is that all undead are in fact evil. It's a facet of them in the same way all demons or devils are evil. Of course if you change it for your own campaign, or play in a setting where it's explicitly changed, then this spell probably needs to be changed as well (unless the base power, negative energy, is still evil and the undead are just resisting their base nature, in which case it still makes perfect sense for them to detect as evil.). But it's not silly, having to say evil undead is practically tautology.
Title: Re: D&D Alignment discussion
Post by: Dirst on February 25, 2016, 10:08:38 am
This has been an interesting discussion so far.  As someone who hasn't touched a d20 since the 1980s, just how baked into D&D are the alignments?  Spells like Detect Evil are still adjudicated by a human referee, so variations like detecting-only-really-evil-undead shouldn't be much of a problem.  Or having them show up as "evil" due to the unnaturalness.  Whatever makes sense in that world.  My recollection was that created undead were considered Neutral due to being mindless, but the DM would typically let a character detect the alignment of the spell animating them.

The last tabletop game I'd played was second edition Rolemaster, which isn't so much a game as a game construction kit for OCD gamemasters.  A handful of spell lists were labeled Evil, but it was up to the GM to determine what that meant.  They were somewhat more powerful, so I decided they were "spells maximizing power at the expense of safety" and thus soul-corrupting, but could be used by a "good" character under the right circumstances (which is to say with sufficient roleplaying by that player).  Except that they were expressly illegal in one of the countries, pretty much because they had rules about everything.

That world had a relatively simple cosmology with three main religions.
The first religion worshiped the God of Law, whose enemies were the God of Chaos and the God of Evil.
The second religion worshiped the Lord of Freedom, whose enemies were the Lord of Stasis and the Lord of Corruption.
The third religion worshiped the Master of Power, whose enemies were the Master of Conformity and the Master of Confusion.
As you might have guessed, they're all talking about the same three deities.  There was also a cult of "witches" who believed all three of them were facets of the same being.  That these "witches" were heretics was about the only thing all three major faiths agreed upon.

Would such a thing even fit into D&D?
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 25, 2016, 10:17:39 am
I made a world that was supposed to be made for a campaign but got scrapped that had religion of two dieties, both who gave clerics power, but never showed themselves. the world was also mostly humans, which is why the idea was scrapped for campaigns. The two dieties were essentially the god of Community, Industry and Creation and the other was Goddess of Beauty, Individuality, and Nature. The concept was two dieties who were both kind of neutral and not really good/evil but a slight hint of law/chaos, but even then, it wasn't that much. The two gods were twins and hated each other, and heir followers did that as well, but with their own followers, they were kind of laid back. Again, they never really directly intervened with their worshippers
Title: Re: D&D Alignment discussion
Post by: cochramd on February 25, 2016, 10:22:15 am
(removed)
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 25, 2016, 10:27:48 am
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But what truly is the definition of each of those? What does it mean to be good? Evil? Chaotic? Lawful? How far can we go with it until it's no longer what it is?

I like to think of us as the philosophical players who sit there and go "what does it mean to be <insert alignment>?" And if by that definition is true, then I wouldn't be yelled at by my rules lawyer for cutting off the head of a priest who molested a child and what was stabbed to death by vengeful spirits out of a fit of momentary fury. He says it's not chaotic but an evil act.

Also, I don't think the people here appreciate you talking down to us like you think we're idiots for discussing alignment, because I sure as hell dont
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 10:29:27 am
Morality is a complicated subject and as such is is worth thousands of pages in my opinion.
Title: Re: D&D Alignment discussion
Post by: Jimmy on February 25, 2016, 10:38:35 am
This isn't silly when you realized that the core assumption in base 3.5 is that all undead are in fact evil. It's a facet of them in the same way all demons or devils are evil. Of course if you change it for your own campaign, or play in a setting where it's explicitly changed, then this spell probably needs to be changed as well (unless the base power, negative energy, is still evil and the undead are just resisting their base nature, in which case it still makes perfect sense for them to detect as evil.). But it's not silly, having to say evil undead is practically tautology.

Except when you realize that even in the core rulebooks, there are undead that are not evil.

http://www.d20srd.org/srd/monsters/ghost.htm (http://www.d20srd.org/srd/monsters/ghost.htm)

Size and Type
The creature’s type changes to undead. Do not recalculate the creature’s base attack bonus, saves, or skill points. It gains the incorporeal subtype. Size is unchanged.


...

Alignment
Any.
Title: Re: D&D Alignment discussion
Post by: cochramd on February 25, 2016, 10:47:28 am
(removed)
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 10:51:09 am
Wow congratulations by insulting everyone you have successfully made your opinion close to meaningless and were discussing  morality as it pertains to tabletop specifically dnd and asking what they truly mean what it means to be good or evil.
Title: Re: D&D Alignment discussion
Post by: cochramd on February 25, 2016, 10:52:25 am
(removed)
Title: Re: D&D Alignment discussion
Post by: Harry Baldman on February 25, 2016, 11:18:14 am
Collectivism and individualism don't quite seem to fit lawful and chaotic, though. How is keeping your word a collectivist action, for instance, and how is breaking it individualistic?

And besides, most of the discussion is about either borderline cases where someone isn't sure what action is consistent with what alignment or how RAW produces unusual results. We know good is altruism and selfishness is evil, and that collectivism and individualism broadly fit law and chaos. The question is on how to categorize more unusual stuff and, possibly more importantly, how to shut down mid-game waffling on the nature of morality with clearer understanding of where goes what.
Title: Re: D&D Alignment discussion
Post by: TempAcc on February 25, 2016, 11:29:36 am
Yeeeea, neither collectivism nor individualism correlate specifically to either lawful or chaotic. You can have collectivist chaotic characters and individualistic lawful characters, its all a matter of context. Evil cultists are a pretty common staple of collectivist minded chaotic evil characters, and individualistic lawful characters are pretty common. Any warrior that follows a personal code of conduct is a good example of a lawful individualistic character, if said code makes him individualistic, that is.
Title: Re: D&D Alignment discussion
Post by: WillowLuman on February 25, 2016, 11:51:44 am
There's also the question of people who have morals or beliefs but don't practice them, whether due to laziness, hypocrisy, or a sense of disempowerment. Like someone who has good beliefs but does evil things because they take less effort in their situation, and jump through hoops in their head to justify it.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 25, 2016, 12:02:19 pm
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Evil isn't necessarily selfish. You can be a selfish cunt but still be considered neutral. As I stated earlier, one person was very hurt and doesn't want to let others in, but they aren't necessarily evil, especially since they want to be proven wrong that everyone is going to use them.

And I think the broad statements are like saying someone who killed over a million people is a mere murderer. There are so many niches that evil can fill that is more than just selfish. You can be doing evil things for all the right reasons and still be considered evil. Tragic villains tend to fall in this category, and their ideals are usually far from selfish, at least in seeing it from their eyes
Title: Re: D&D Alignment discussion
Post by: Neonivek on February 25, 2016, 12:17:27 pm
(removed)
Evil isn't necessarily selfish. You can be a selfish cunt but still be considered neutral. As I stated earlier, one person was very hurt and doesn't want to let others in, but they aren't necessarily evil, especially since they want to be proven wrong that everyone is going to use them.

And I think the broad statements are like saying someone who killed over a million people is a mere murderer. There are so many niches that evil can fill that is more than just selfish. You can be doing evil things for all the right reasons and still be considered evil. Tragic villains tend to fall in this category, and their ideals are usually far from selfish, at least in seeing it from their eyes

Why are people so against letting other alignments be villains?

Yeah you don't want any psychopath to apply the good alignment because they are so willfully blind or outright psychotic that they believe themselves as doing the greater good.

Yet I always liked the idea that the "Evil" version of the Crusader... Is still a "Good" character.

Or rather I don't like the alignment system to be a Karmic balance that tells if the actions you take are truly good or truly evil.
---

The reason many Tragic villains are still evil in spite trying to do good. Is because they are kind of "I will plunge myself into hell itself in order to achieve these ends" and honestly I prefer to keep them Neutral a lot of the time.
Title: Re: D&D Alignment discussion
Post by: Toady One on February 25, 2016, 01:13:19 pm
(muted cochramd for 3 days for insulting people)
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 25, 2016, 01:34:44 pm
(removed)
Evil isn't necessarily selfish. You can be a selfish cunt but still be considered neutral. As I stated earlier, one person was very hurt and doesn't want to let others in, but they aren't necessarily evil, especially since they want to be proven wrong that everyone is going to use them.

And I think the broad statements are like saying someone who killed over a million people is a mere murderer. There are so many niches that evil can fill that is more than just selfish. You can be doing evil things for all the right reasons and still be considered evil. Tragic villains tend to fall in this category, and their ideals are usually far from selfish, at least in seeing it from their eyes

Why are people so against letting other alignments be villains?

Yeah you don't want any psychopath to apply the good alignment because they are so willfully blind or outright psychotic that they believe themselves as doing the greater good.

Yet I always liked the idea that the "Evil" version of the Crusader... Is still a "Good" character.

Or rather I don't like the alignment system to be a Karmic balance that tells if the actions you take are truly good or truly evil.
---

The reason many Tragic villains are still evil in spite trying to do good. Is because they are kind of "I will plunge myself into hell itself in order to achieve these ends" and honestly I prefer to keep them Neutral a lot of the time.
I love that idea, but its difficult to really make it happen (for me at least)

(muted cochramd for 3 days for insulting people)
THE THREAD HAS BEEN GRACED BY THE ALMIGHTY TOAD! Though I wish it was on better tidings...
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 01:45:08 pm
TOADY SEMPAI!!!!!! TOUCH MY FACE!!!!
Title: Re: D&D Alignment discussion
Post by: My Name is Immaterial on February 25, 2016, 01:49:54 pm
(muted AbstractTraitorHero for 3 days for creeping out the mod)
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 01:52:15 pm
I was making a reference to fire emblem fates with the touch my face thing.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 25, 2016, 02:01:03 pm
I was making a reference to fire emblem fates with the touch my face thing.
My buddy got really butthurt they removed that... I don't see why its such an appealing thing...

Anyways, derails aside, I'm gonna ask a question here that really makes me wonder:

What deeds do you think overstep the boundaries of chaotic neutral and it starts to travel into evil/good/lawful territory?
Title: Re: D&D Alignment discussion
Post by: GiglameshDespair on February 25, 2016, 03:20:25 pm
I was making a reference to fire emblem fates with the touch my face thing.
That still doesn't really help your case.
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 04:40:59 pm
I was making a reference to fire emblem fates with the touch my face thing.
That still doesn't really help your case.
Eh if I'm ever gonna appear creepy it'd be on the internet where I can be sufficiently morbid/creepy though this was clearly a joke so meh.
Title: Re: D&D Alignment discussion
Post by: Dirst on February 25, 2016, 04:51:28 pm
Eh if I'm ever gonna appear creepy it'd be on the internet where I can be sufficiently morbid/creepy though this was clearly a joke so meh.
I'd call it Neutral Creepy :)
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 06:41:06 pm
I'd call myself good creepy considering I'm ussaly a good guy.
Title: Re: D&D Alignment discussion
Post by: scrdest on February 25, 2016, 06:52:41 pm
I'd call myself good creepy considering I'm ussaly a good guy.
Lawful Creepy, maybe.
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 06:55:02 pm
Moral code? Yeah i guess i have one.
Title: Re: D&D Alignment discussion
Post by: highmax28 on February 25, 2016, 06:58:35 pm
Lawful creepy sounds about right :P
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 07:04:15 pm
Luckily my morals are not evil.
Title: Re: D&D Alignment discussion
Post by: WillowLuman on February 25, 2016, 07:04:37 pm
Again I ask, where do people who have ideals, but lack the strength of character to act on them? People who consistently act against their beliefs because it's more convenient that way?
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 07:05:57 pm
I'd say it depends if in their darkest hour what would they do?
Title: Re: D&D Alignment discussion
Post by: GiglameshDespair on February 25, 2016, 07:13:28 pm
Luckily my morals are not evil.
No one thinks theirs are.

Again I ask, where do people who have ideals, but lack the strength of character to act on them? People who consistently act against their beliefs because it's more convenient that way?
If they don't do good acts because it's easier to do evil acts, then they lean towards the evil side of the spectrum in my reckoning.
Title: Re: D&D Alignment discussion
Post by: AbstractTraitorHero on February 25, 2016, 07:20:37 pm
True but i roleplay mainly good guys so that's gotta count for something.
Title: Re: D&D Alignment discussion
Post by: Harry Baldman on February 26, 2016, 12:51:15 am
Again I ask, where do people who have ideals, but lack the strength of character to act on them? People who consistently act against their beliefs because it's more convenient that way?

Neutral, pretty much. They prefer good overall (with a significant minority of highly unmotivated evil people), but aren't really committed to doing anything actually good (or profoundly evil) without additional prodding.
Title: Re: D&D Alignment discussion
Post by: Neonivek on February 26, 2016, 01:22:55 am
Again I ask, where do people who have ideals, but lack the strength of character to act on them? People who consistently act against their beliefs because it's more convenient that way?

Neutral, pretty much. They prefer good overall (with a significant minority of highly unmotivated evil people), but aren't really committed to doing anything actually good (or profoundly evil) without additional prodding.

I prefer good

Good isn't naturally heroic and a lot of good people are cowed into compliance even in the manual.

A true coward is definitely neutral as they are too hypocritical to be good.
Title: Re: D&D Alignment discussion
Post by: BlackHeartKabal on May 06, 2016, 06:14:45 pm
Neutral Evil has no drive? They're ineffectual? Ahahaha. I need my home PC, I'll refute that when I can.
Title: Re: D&D Alignment discussion
Post by: Loud Whispers on May 06, 2016, 06:44:09 pm
I prefer good

Good isn't naturally heroic and a lot of good people are cowed into compliance even in the manual.

A true coward is definitely neutral as they are too hypocritical to be good.
I love that one true coward rogue. He never said he was a good hero, and in reality he wasn't. All he did was make up tales about how heroic he was, how he slayed great monsters he never saw, enjoying in the hospitality of the townsfolk whilst robbing them senseless. Most amusingly he was sent to kill a vile bandit leader, that was in reality himself by another name - after an "epic battle", the villainous rogue was dead and Sir Coward became the town's Champion, its protector. The great luxuries in life were well enjoyed and nothing of value accomplished till the arrival of a fearsome warlord who wasn't visiting the town to marvel in its pond fauna. The townsfolk turned to their protector, who had kept them safe from bandits this whole time.
He nearly abandoned them to their fate, but figured he'd at least do this one right. They gave him heavy armour, a master crafted sword, and sent him forth to challenge this warlord for the future of the town. He charges at the warlord, swinging his sword - it is easily batted away and he takes a pommel strike to the face, knocking his helmet ajar. He takes it off. He lunges in for a great strike to the warlord's head, seeking to cleave him in two - and the warlord merely lunges through his open guard and into his silver cuirass. He is forced back by the blow and struck to the ground by the following hit, knocking his sword aside.
He's no warrior, no great slayer of beasts, no protector. He lies on the ground, bloodied and armour broken, he's bleeding to death. The people see their hopes and dreams fall with a fraud. The warlord walks past the fallen champion, victorious.
The warlord's celebrations are cut short with a dagger's edge. The cowardly rogue takes his dagger and finishes the job before giving up.

Good, Neutral or Evil?
Title: Re: D&D Alignment discussion
Post by: Harry Baldman on May 06, 2016, 07:27:29 pm
Neutral Evil has no drive? They're ineffectual? Ahahaha. I need my home PC, I'll refute that when I can.

Oh no, not at all. The difference between Neutral (in terms of morality) and either of the two extremes is that they don't feel compelled to do anything particularly altruistic or selfish. Like an everyday person, not plagued by guilt or restlessness, generally content with whatever happens as long as it doesn't affect them directly. Somebody who finds things generally simpler to ignore than engage.

The difference between a Good oppressed peasant, a Neutral oppressed peasant and an Evil oppressed peasant would be something like this:

Good: life sucks, but you have to keep trying, keep helping, keep hoping. If we all did the best we can, you can bet things would be better.
Neutral: life sucks, but what're you gonna do? If things are ever going to change, it's not going to be because some dirty peasant said so.
Evil: life sucks, but what if all you need to get out of this hole is to step on someone? Works well for the people in charge.

As for ethicality, you could likely work out something similar.

Good, Neutral or Evil?

Seems pretty neutral to me, if only to signify how much of a gray area it might be. Really, it's a classic tale of evil turning good, sort of. Not terribly depraved evil, not incredibly shining good. Humble in both directions.
Title: Re: D&D Alignment discussion
Post by: Rolan7 on May 06, 2016, 07:36:13 pm
Good, Neutral or Evil?
Personally I'd say a neutral life that ended with a good act.
But then, my personal understanding of DND morality is that evil is sadistic, good is altruistic, and normal self-interest is neutral.  Altruism/Good being specifically selfless, self-sacrificing.  I think almost all typical commoners are true neutral, just trying to look after themselves and their own.

The books are all over the place about what "good" and "evil" mean so I think my interpretation is decent enough.
Title: Re: D&D Alignment discussion
Post by: Jimmy on May 06, 2016, 08:28:57 pm
Robbing people is an evil act, enjoying their freely given hospitality is a neutral act, actively protecting them by risking your own life is a good act.
Title: Re: D&D Alignment discussion
Post by: Loud Whispers on May 06, 2016, 08:31:34 pm
So would it be then that:
"good" is being compelled to be self-sacrificingly virtuous/helpful, so actively going out of your way to help others
"evil" is being compelled to be selfish and/or sadistic, actively seeking to exploit others for some personal gain (caveat, evil servants who seek to exploit others for the gain of a master?)
"neutral" is only really doing what you're compelled to do by necessity
Title: Re: D&D Alignment discussion
Post by: Rolan7 on May 06, 2016, 08:43:00 pm
If you were asking me, I don't think the evil act has to be for any gain.  In fact that cheapens it.  Someone who robs to feed their family, or just themselves, isn't what I'd call evil (even in DND).  Someone who robs because it feels good to take, is different.

Garret in Thief is a badass protagonist who repeatedly saves the day, but I'd call him evil.  He steals for the rush, not out of need.  He has every opportunity to rejoin the Keepers and protect the city, but screw that, he burgles (ruining the lives of countless guards, even if he spares their lives).  On the highest difficulties his obsession forces him to steal from the poor, too, and he steals enough every mission to retire comfortably.

Since he also goes out of his way to vex forces of authority, I'd say he's a clear Chaotic Evil.  And yet he strongly believes in nonviolence when possible, saves the City, and is able to make temporary alliances of convenience.  And he's awesome.
Title: Re: D&D Alignment discussion
Post by: Bumber on May 06, 2016, 09:11:40 pm
Good, Neutral or Evil?
Depends. Was the rogue also the warlord?
Title: Re: D&D Alignment discussion
Post by: Loud Whispers on May 06, 2016, 10:04:37 pm
If you were asking me, I don't think the evil act has to be for any gain.  In fact that cheapens it.  Someone who robs to feed their family, or just themselves, isn't what I'd call evil (even in DND).  Someone who robs because it feels good to take, is different.
The person robbing to feed their family or themselves would be compelled to by necessity and so under my suggested idea would be neutral. The counterpoint under the same framework would be someone just stealing to get richer being evil, with lawful evil probably preferring to do it through legal means, chaotic evil through Nigerian prince tactics and neutral evil through burglary schemes. Someone who just steals for fun, yeah that's pretty evil but there's also not much depth to someone who's just doing it for the Evulz. Such characters are delicious malevolent cake, good every now and then but cannot make up a diet. Those just doing it because they can and it makes them richer with no compulsion by necessity? That gets on the evil without being 2 dimensional "I kick the orphan" sort of evil. Basically it allows for more motive than sadism from Evulz or compulsion from neutrality to committing villainous and wicked acts. Could be sadism, could be compulsion, could be other things like greed, avarice, master plan, science, wizard science, petty vengeance and so on

Good, Neutral or Evil?
Depends. Was the rogue also the warlord?
Ohohohoho what a tweest
Title: Re: D&D Alignment discussion
Post by: Rolan7 on May 06, 2016, 10:23:53 pm
Yeah!  Maybe I was wrong to suggest evil is always sadistic.  Maybe it's enough to just not value other people.  So I like Garret as a character because he's dedicated to being the best thief evar- And he doesn't care who he hurts along the way, except he likes to show off by leaving them technically alive.  He's not setting out to make them suffer, he just doesn't care.

I also like this character:
(http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=221568&type=card)
I don't really see this person torturing anybody, or even hunting down defenseless peasants necessarily.  Just fighting, probably to the death, as often as possible.  Because it's exhilarating.
Title: Re: D&D Alignment discussion
Post by: i2amroy on May 07, 2016, 12:29:39 am
Since he also goes out of his way to vex forces of authority, I'd say he's a clear Chaotic Evil.  And yet he strongly believes in nonviolence when possible, saves the City, and is able to make temporary alliances of convenience.  And he's awesome.
I haven't played the games, but to me that sounds almost more of a Neutral or a Lawful even rather than Chaotic. The way I've always seen it is that Lawful characters are ones that hold to a forethought code (be it their own or the law of the area) while Chaotic are those acting on whims, doing whatever they feel like on the spur of the moment, and neutral being those that walk a little bit of both.

So for example a thief who had to toy with every guard that he ran into would be a Lawful character in my opinion, regardless of the fact that he's messing with the law of the land, because he has his own set rules (in this case "mess with every guard I meet") and he follows them. For a lawful thief with the goal of messing with every guard in his head, just the act of prying him away from pulling one more trick on another guard is something that really takes work. On the other hand a Chaotic thief wouldn't know if he was going to mess with a guard or not until the spur of the moment. He might enjoy mischief and thus be slightly more likely to mess with the guard than to walk away (after all being chaotic doesn't mean you can't have overall tendencies), but each decision is one of whimsy rather than one of forethought. Such a thief might be slightly more likely to have some fun at their expense, but he would have no problem walking away from an easy to trick guard, or going after one that might be very difficult to take expense of. A neutral thief, on the other hand, would walk the opportunistic middle, having fun at guards expense, but he wouldn't necessarily feel obligated to have to poke fun at the guard outside of the bank vault he is still in the process of breaking into just because he feels he needs to.

In short, rather than Lawful/Chaotic being on terms of respect for authority, it comes down to more whether your character is driven by codes or by whims (and that at least seems to be the way 5e is pushing it). The person who budgets their money, sets goals, and then lives according to them would be lawful, while the person driven by "ooh shiny" and "I just got my paycheck!" would be chaotic, and neutral picks up the mixed, slight rule-bending, opportunistic group in the middle.
Title: Re: D&D Alignment discussion
Post by: Cruxador on May 14, 2019, 02:51:36 pm
Continued from http://www.bay12forums.com/smf/index.php?topic=151000.msg7969591#msg7969591

Why, exactly, would the dividing line be Law/Chaos, when most of Dnd has a more evil/good divide?
"A lot of other people did it this way" does not inherently mean "you must do it that way". As for why law/Chaos would be preferable, it's a lot more morally definable. With good and evil, people have their own moral ideas of what's good and what's evil, and disagreeing there becomes a fundamental and moral argument which may attack a person's core beliefs. That's often not the intended experience for a play session. Law and chaos are also subject to disagreement, but not on the same level. Besides that, it's subjectively more narrative interesting, since rather than simply "the other guys are bad so I hate them" it can have two sides which consider themselves right and have legitimate arguments as to why they are.
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Why exactly would a nice person work with a nasty rapist just because the rapist is Lawfully-aligned?
Well ideally, they wouldn't. Alignment doesn't define the entirety of a person's moral principles, and not everyone agrees with each other even if they have a broadly parallel worldview. Even within religions, which are far more tightly defined and specific than alignment, there are loads of examples of people disagreeing on what's acceptable. For real life examples of this happening, consider Hollywood.
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Alignment is not meant to be a restriction anyway, at least in 5e, merely a shorthand how they act.
Yeah, this is more pertinent to games where alignment is a bit more relevant; WotC's D&D has never really done a great job with the concept. For something like 5e or, for that matter, 4e, I would recommend doing away with specific grid-oriented alignments in general, and putting a creed of some sort in that space on the sheet instead. Since the nine provided alignments aren't really related to a setting or anything, might as well make them maximally relevant to the character.
Title: Re: D&D Alignment discussion
Post by: pikachu17 on May 14, 2019, 05:38:17 pm
Besides that, it's subjectively more narrative interesting, since rather than simply "the other guys are bad so I hate them" it can have two sides which consider themselves right and have legitimate arguments as to why they are.
Then why are they law/chaos in the first place? Why can't they all be neutral then?
Title: Re: D&D Alignment discussion
Post by: Cruxador on May 14, 2019, 07:40:20 pm
Besides that, it's subjectively more narrative interesting, since rather than simply "the other guys are bad so I hate them" it can have two sides which consider themselves right and have legitimate arguments as to why they are.
Then why are they law/chaos in the first place? Why can't they all be neutral then?
So that it can have two sides which consider themselves right and have legitimate arguments as to why they are, instead of just one side existing in harmony without any alignment at all. Not that that isn't also valid; games don't have to feature alignment in any significant way, and it sounds like that's how you prefer to play, or at least what your background is. But order and chaos are great driving forces of conflict that apply to many stories. Aside from Moorcock and WHFB, consider that geopolitical situations such as colonialism and barbarian invasion are characterizable simply as order-aligned groups moving into chaos aligned lands and vice versa, respectively. Furthermore, the contrast between chaotic and negative magic like that of Robert E. Howard's tales and law oriented magics performed by churches and governments - or, in more than a few settings, the contrast between inherently chaotic magic and inherently orderly technology or infrastructure. If you want everyone in your setting to get along well, that's fine, games like Golden Sky Stories have their place, and if you want your plots to revolve around nebulous politics, things like Coriolis are also fun. And something that looks like good vs evil can be dynamic and interesting if there's more going on, like Magical Burst. But I have never in my own experience known the moral determinism of outright "good vs evil" played to the hilt to contribute positively to a game experience. At most I've heard of it leading to a Sword of Shannara situation where you gotta exterminate all the enemy because you're good and they're evil, because it says so in the monster manual, but that particular "genocide is good because" case is pretty well known in the gaming community these days, and it seems like few people want to just say that the in-character definition of good is defined by their in-character culture, and just enjoying fanatic dogma. More often, it just leads to philosophical arguments that derail the game, if it's not ignored completely.
Title: Re: D&D Alignment discussion
Post by: Reelya on May 15, 2019, 04:39:05 am
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consider that geopolitical situations such as colonialism and barbarian invasion are characterizable simply as order-aligned groups moving into chaos aligned lands and vice versa, respectively.

TBH, this feels like a very poor fit. Consider the conquistadors invading and destroying the Aztecs for example. It would be hard pressed to claim the conquistadors represented Order and the Aztec Empire represented Chaos. The problem is that order and chaos exist as points in a flux of events and can't be assigned as "traits" to large groups in any way of that nature.

Usually, colonialism involves breaking down of actually quite ordered previous existing social relations. That breakdown creates volatility (which can be profitably exploited). That doesn't imply the groups fighting represent chaos and order. Both groups want to impose their own order, just as both groups consider themselves the "good guys". That's why any such critique of the good/evil axis can't just be replaced with the chaos/order axis. Chaos is a state generated from conflict. It's the instability of being in between two ordered states, but ordered states which contradict each other. It's not a trait of the groups to start with.

Thus, even Robin Hood isn't a proponent of "chaos" - he fought to impose a new order, not "no order". Consider the situation in the story. The king is overseas, this created a power vacuum, which Prince John exploits for person profit, while Robin Hood has been unfairly stripped of his noble titles. Thus, Prince John is exploiting an unstable situation for personal gain, and it is Robin Hood who seeks the restoration of the "proper social order" that existed before. Robin Hood steals from the rich to give to the poor not to overthrow order, but because the natural order was upset: the taxes are higher than they are supposed to be, which throws out the balance. When the king returns he'll restore the normal tax rates, Robin Hood will regain his family titles and he'll stop robbing people. Order restored. Robin Hood uses "any means necessary" to achieve his goals, right. But so does Prince John. The only real difference in power is that Prince John has the predominant amount of thugs on his side so he gets to refer to himself as the government. If Robin Hood had more guys, he'd be the government and set the rules, and Prince John would be the "rebel".

Prince John and Robin Hood can't be said to embody "law" and "chaos" in any meaningful sense. Not when merely adding enough troops to Robin Hood's group turns him into the effective government, without any need to change his policy approach. "robbing from the rich to give to the poor" would just be called taxes if you were the biggest armed force around.
Title: Re: D&D Alignment discussion
Post by: MorleyDev on May 15, 2019, 06:07:30 am
When it comes to DnD alignment, I can't help but think it's always going to be a fairly ugly fit when you try and cram personal positions on morality into a 2d axis. Especially when you have multiple writers and multiple universes ran by multiple 'supreme overlords' (also called Game Masters) who are all going to disagree.

Personally, in a universe I'd run where I'm being force to twist everything to be presentable in such an axis I'd say:
Lawful/Order vs Chaotic/Chaos is philosophy: Should man default to following a set of rules, or should man default to following their heart?
And Good vs Evil is empathy: Should man look out for others first, or himself?
And Neutrality is just when you are in a position of ignoring the question in the first place.

So:
Lawful Evil will value rules, but will look out for themselves first and foremost within those rules.
Lawful Good will value rules, but will be looking out for the well-being of others.
Lawful Neutral will value rules, at the expense of both their own benefit and the benefit of others.

Chaotic Good will help others, and will laugh at the notion that they should do so in any way but what their heart tells them is correct.
Chaotic Evil will help and please themselves, and will laugh at the notion that they should do so in any way but what their heart tells them is the best way to do so.
Chaotic Neutral will go out of their way to ignore rules, but without any notion that they do it for the benefit of themselves or others.

Animals don't have the capability to *ask* the question in the first place, and that's why a bear is true neutral.

Put together, you get what could be called a characters morality: the sum total of their personal philosophy and empathy.

Of course there's always other options besides those two options that aren't just "in between" or "neither" so don't quite fit what one would call neutral. So it still doesn't quite work.

It gets even worse when you try to apply these ideas to a whole narrative, like a whole story of Rules vs Ruleless, or Selfless vs Selfish, because then you leave the realm of individual philosophy and enter the realm of what I'd call narrative metaphysics.

For such narrative metaphysics I prefer to break it down to less order/chaos or good/evil, and more King vs Rebel. There's a person in their position of power, and a person seeking to remove them from that position of power. King Palpatine and Rebel Skywalker (either one works). You get away the from notion of morality/philosophy and entirely into their relative positions in the narrative structure then. Sometimes the King is the hero, othertimes it's the rebel. And often they swap places during the story.
Title: Re: D&D Alignment discussion
Post by: Cthulhu on May 15, 2019, 07:57:29 am
Like I said, very few good characters slot into an alignment.  What alignment is daenerys?  On one hand she's lawful cause her entire justification for existing is divine right of kings.  On the other, she casts down social orders and frees slaves. What about Jaime Lannister?

In the modern 2-axis system I usually situate it like this:

Law:  believes in an objective value system. There is one right way to behave and anything else is Wrong.
Chaos: does not believe in objective values.  A chaotic character can have a firm moral code they adhere to, but they dont think it's universal.

Good: people should protect and help those weaker than them
Evil: people should abuse and exploit those weaker than them

This doesn't really jive with the normative dnd cosmology where the alignments are all universal constructs with entire worlds dedicated to them, but I kind of hate normative dnd cosmology (and i fucking !!hate!! Forgotten Realms)

In old school, law/chaos is the classical heroic boundary.  Law is civilization, walls, structure, chaos is nature, breaking boundaries, dissolution.   Grendel breaking into Heorot and being fought by Beowulf is an archetypal Law vs Chaos scenario as old school DnD sees it
Title: Re: D&D Alignment discussion
Post by: Iduno on May 15, 2019, 08:59:00 am
The writers of D&D don't even know what D&D alignment means, and they never have. It's all calvinball.

Grey elves are lawful good, because they employ lesser elves without paying them, have a highly regimented caste system, and think they are better than you.

Drow are chaotic evil, because they have slavery, lack of economic mobility in their society, and are narcissists.
Title: Re: D&D Alignment discussion
Post by: pikachu17 on May 15, 2019, 12:54:48 pm
Besides that, it's subjectively more narrative interesting, since rather than simply "the other guys are bad so I hate them" it can have two sides which consider themselves right and have legitimate arguments as to why they are.
Then why are they law/chaos in the first place? Why can't they all be neutral then?
So that it can have two sides which consider themselves right and have legitimate arguments as to why they are, instead of just one side existing in harmony without any alignment at all.
I was saying so they could have more realistic sides (Even true neutral is not one big happy family existing in harmony.),  instead of three groups arbitrarily grouping themselves based on law and order. It seems to me that either alliances aren't directed by just one aspect of the alignment wheel, if any, or otherwise the sides are Evil, Neutral, or Good in a more Black, Grey and White world. It makes no sense for sides to choose their alliances entirely on their Law/Chaos alignment. Anyway, what I am really talking about is this following quote.
Alignment should be law/neutral/chaos and reflect only the color of your piece in the grand multiversal chess game the gods of law and chaos are playing
Again, this makes no sense. Alliances should at least be somewhat guided by Good and Evil, if not neutral. Admittedly, he could have meant that all the gods are Neutral in the Evil/Good axis, now that I think about it, which would make sense, and is certainly more realistic.
Law and Chaos make no sense to be the ONLY marker for which alliance you are taking, unless, again, it bears repeating, everyone is neutral in the Good/Evil axis.

The main reason I am saying this is because he said that this is how it HAS to be, and my posts he was saying that after had little to do with Law/Chaos anyway.

The writers of D&D don't even know what D&D alignment means, and they never have. It's all calvinball.
Again, I am not saying that alignment is necessary, I am just saying that if you do have alignment, it doesn't make sense for Law/Chaos to be the sole dividing line.
In real life, I would say the French & Indian war is a good example of this, they fought alongside each other against other colonists and other native americans, without being based on Alignment.
Title: Re: D&D Alignment discussion
Post by: Imic on May 15, 2019, 01:50:35 pm
When I DM I don’t use alignment, as I find it restraining. I find it’s never as simple as a fight between Good vs. Evil. Well, sometimes it is, but it doesn’t make for as interesting a story.
Title: Re: D&D Alignment discussion
Post by: Reelya on May 16, 2019, 05:12:07 am
When it comes to DnD alignment, I can't help but think it's always going to be a fairly ugly fit when you try and cram personal positions on morality into a 2d axis.
I did like this post however I disagreed with the lawful/neutral and chaotic/neutral descriptions.

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Lawful Evil will value rules, but will look out for themselves first and foremost within those rules.
Lawful Good will value rules, but will be looking out for the well-being of others.
Lawful Neutral will value rules, at the expense of both their own benefit and the benefit of others.

Chaotic Good will help others, and will laugh at the notion that they should do so in any way but what their heart tells them is correct.
Chaotic Evil will help and please themselves, and will laugh at the notion that they should do so in any way but what their heart tells them is the best way to do so.
Chaotic Neutral will go out of their way to ignore rules, but without any notion that they do it for the benefit of themselves or others.

I disagree with the bolded part. On the good/evil axis, a good character could be said to be willing to sacrifice themselves (to sensible degree) for others, while an evil character could be said willing to sacrifice others (to sensible degree) for themselves. Then, you can emphasize degree of goodness/evilness more fine-grained, and have an ultra-good character who's willing to die to save others and an ultra-evil character who's willing to kill to help themselves, along with less-evil characters who just aren't willing to go that far for selfishness, or generally Good people who aren't quite willing to die to save someone else.

Neutral characters on this axis just won't make a trade-off here: they'll help others if it costs them nothing or help themselves if it costs others nothing ... or they'll make that trade-off as long as it leaves a positive balance rather than no balance. If there's a cost-free way to help others, a Neutral character should take that action, rather than ignore it to keep "the balance". To take no good or bad actions because of "balance" is just playing "neutral stupid". A neutral character should take good or bad actions as they are beneficial, but they'll weigh up the costs to themselves or the group and take the action if there's a net gain. They are utilitarians. A LN character could rationalize their viewpoint as: they can best help the group (society) by first helping themselves.

 "Lawful neutral" thus shouldn't be "values Law above all else" because the axes should be independent, and this reading is adding in an additional assumption that's just not supported. Being Lawful Good and trending towards Lawful Evil (becoming more selfish) shouldn't take you through a "Law is Everything" state, because it makes very little sense for that to occur. What makes more sense is for the Lawful Good character to go through a "what's in it for me?" state in the middle where they're only willing to help out if they gain something, but not yet nasty enough to inflict actual hurt on people. Lawful Neutral (and similar argument could be made for Chaotic Neutral) should value / not-value rules exactly the same as other people in their same column, not more than them, they just made a different "me vs you" valuation along the ways from Good to Evil.
Title: Re: D&D Alignment discussion
Post by: MorleyDev on May 16, 2019, 09:09:27 am
That's a fair point. Neutral is probably the hardest to fit into any system, especially if you try and make it an in-between of good and evil. Which when you are talking about good and evil in the first place doesn't even really make sense to me to even have an 'inbetween' position. Hence why I tried to reconstruct it so Neutral is more about lacking the capacity to choose, and Good/Lawful/Evil/Chaotic about priorities and values.

I'm not sure a person even could be neutral under that notion, unless they were just so broken as to be acting without any independent will. Which would make some portrayals of Darth Vader as Lawful Neutral.

Characters who transition from Good to Evil would care about others less and less and themselves more and more, until themself start to overrides other people in their evaluation. They don't need to transition 'through' neutral though in the process.

You don't have to be a saint to be called good, and you don't have to be satan to be evil. So by that concept, I'd say utilitarianism could still be argued to be Good and not neutral. Just a pragmatic type of good. What's in it for me in this scale is what I characterize as evil here, just not as big of an evil as someone cackling and setting puppies on fire for the kick of it.

I'd put it more about mindset, not actions. A good man can still commit a horrible act, and not stop being good. Kill an innocent child to save the world type stuff.

This also allows the construction of a story where the villains are also 'good' aligned. Which again is why I think the concept of alignment should be completely completely removed from the concept of narrative.

You also run into the problem that a culture can also be selfish and only care about itself, which would make it 'evil', but in the context of that culture it's members could still be 'good' since they care about each other more than themselves. But when they interact with other cultures, they become 'evil' without any change in character or behaviour. (Though you could argue that such 'good', caring only about those of your own culture, is selfishness and caring about the self: Your caring is based on their similarity to you, so they are really just a proxy for the self.)

Also under this model, The Borg Collective could be argued as 'good' aligned since they think they're helping by assimilating people. And three-law compliant AI would only be perhaps the ultimate example of Lawful Neutral since no matter how many lives they save or how selfless they act, those actions are all constrained by their programming and so the AI has no real choice in the matter.

Which means the word good does kinda stop meaning 'correct and just'.
Title: Re: D&D Alignment discussion
Post by: Reelya on May 16, 2019, 02:18:50 pm
I don't think the idea of being in between good and evil is that hard, conceptually, unless you have a hard-coded notion that "good" actions are only done by "good" people and "evil" actions are only done by "evil" people.

For example if you fell in a ditch and couldn't get out, and Hitler was walking past and you asked to be helped out of the ditch, at no cost to Hitler, he'd probably help (Lawful Evil). Not because he's "good" but because it costs him nothing. e.g. an evil person may assist others, but he's not going too far out of his way. Especially a Lawful Evil person. because they value Order, and leaving fellow citizens to die in the ditch is disorderly.

"goodness" in my formulation here, isn't about whether you helped or hurt someone, it's about how much you're willing to give in return. Then, the extremes become someone (good) who'll jump in front of a bus to save you at the expense of their own life, vs someone (evil) who'll through you under the bus to save their own life. In the middle are people (neutral) who aren't willing to do either. They'll help if it costs them less than you gain, or hurt, if it gains them more than you lose. So, good would be the tendency to value others over the self, and evil is the tendency to value the self over others. Neutral are just people who value their self and others about the same.

Things like "cruelty" wouldn't be automatic to all evil people under this system, because cruelty is a personality trait not an alignment feature. An evil person may be cruel, but it wouldn't be automatic. People are cruel not for the sake of "evil" but because they enjoy it - they derive value from it. And they value their enjoyment more than they devalue your suffering.

. Consider a thief who breaks into a house and steals the stuff for their own gain, but wouldn't stoop to murdering you for your shoes. They're not good, but not evil either.
Title: Re: D&D Alignment discussion
Post by: MorleyDev on May 16, 2019, 02:33:28 pm
I'm not sure if I'm being clear, but I'm trying to frame it in my model less about external actions and more about the internal mindset that directs the actions.

To be on the evil side you need to lean towards favouring yourself in your mind, and to be good you need to lean towards favouring others. That doesn't need to mean your actions are 'correct' or need to be matched a checklist of commandments, like I said I can see an argument for calling The Borg 'good' under this model even though they're most definitely antagonists. The actions are irrelevant, in my model goodness/evilness is defined entirely by the motivations.

So to be neutral you'd need to favour neither yourself nor overs, which I can't really conceive of anything but nihilistic apathy. But I'm viewing that if you chose to value the collective over any individual, then that counts as favouring others over the self.

Of course no model for this is exactly going to be correct :)

So with the model I'm putting forward, to address theft, if they're stealing for material gain without an immediate need for survival, I'd say they are evil under my model but perhaps not 'as' evil as someone who murders. Again, there's degrees of evilness and goodness. Not every thief would kill, not every murderer would rape, and not every rapist would commit genocide. The question is one of how far down they are willing to put others in the quest to elevate the self. Conversely, the degree of goodness is how much one is willing to put down the self to elevate others.

I can see that to help someone at no cost to yourself is a neutral action, no morality can be assigned to it since they neither needed to put themself down to elevate another or put another down to elevate themself. But conversely, I can also see an argument that failure to act due to a risk to the self is arguably an evil act, since it means they care more about themself than the person who needs help.

If they steal because they are without and those they steal from are with, bread to feed the family type situation, then that theft would not make them evil. If they steal because they are without, and they steal from those who would starve to death in their place as a result of their theft, then they are firmly favouring themself and thus evil.

As an aside, you've also opened an old question about morality: Can an action that costs you nothing even be called truly good? Or does it have to come at some personal cost? Can you be called good if goodness is free, or is goodness defined by resisting the call to evil? Or is a man who refuses to commit a sin to help themselves actually 'more' good than a man who gives to charity because they live with excess?
Title: Re: D&D Alignment discussion
Post by: Reelya on May 16, 2019, 02:49:41 pm
I think under the system I was outlining, a neutral person would only appropriate up to a point. Just as they're not evil enough to murder you, they're not evil enough to steal all your possessions for no reason. They'd take your stuff if the benefit to themselves outweighs the cost to you, but equally, they'd give their stuff to you if you needed it more.

I think the problem I have with the line good/evil in this respect is that there's an assumption that good people are "givers" and evil people are "takers" and you can have less-good or less-evil people, but there's some line they can't cross. There must then be a least-evil evil person (steals/hurts the least) and a least-good good person then (helps/heals the least), but the assumption is that there's no "neutral person in the middle of that....?

The problem is that real people don't give all the time, or take all the time. They each give and take. So, a neutral person is just someone in which the giving and taking tendencies are roughly balanced. The idea seems to be that they aren't logically possible because the assumption is that neutral must be some who never gives or takes, so everyone must be a giver or taker (good or evil) but that logic is flawed.
Title: Re: D&D Alignment discussion
Post by: MorleyDev on May 16, 2019, 03:05:39 pm
I can see your point. Though I'd say in my model neutral isn't about never giving or taking, but lacking the mental capability to make a choice as to whether to give or take. Hence my statement about a bear being neutral: They can't choose. They just are.

I guess it's difficult for me to imagine a character who posesses that capability and that doesn't at least tend towards one or the other. Nobody is selfless all the time, and very few are selfish all the time, but I can't help but think that at that point it comes down to the worldviews of the character.

Someone may act selfishly, but if their worldview is such that they will also experience guilt when confronted with the consequences of their actions then I would say that in that the character would still be leaning towards 'good'. In that respect maybe my idea of 'good' here is just including parts of your idea for neutral, in a sense?

It's hard for me to imagine a character with will that I'd call neutral with this model that isn't just nihilistically apathetic and non-acting as a part of their worldview. That they have will, but they are not asserting it. And...well... STATEMENT: Aaaaapathy iiisss deeeeaaaaath. (https://www.youtube.com/watch?v=r63CsrHZGR8) Such characters are walking corpses, and the intrigue is in seeing them reclaim their will and return to the living (Again, an interpretation of Darth Vader).

As I think more then I think you almost would need two separate measures of 'good' and 'evil' if you wanted to encode a character at all times, where one is ever shifting and the attitude in the moment. The other is the wider personal philosophy and attitudes of the character. A character can become 'evil' in a moment and act selfishly without regard for others, but regret it later when they 'return to their baseline character' and thus the wider personal philosophy would remain 'good'. A character sifts when their baseline personal philosophy and attitudes are changed. It's almost like morality is way more complex than a 3x3 table or something :P

I should also make clear that I'm trying (and probably failing) to consistently put 'good' and 'evil' in quotes because I want to differentiate the labels of 'good' and 'evil' my model would assign to people from some higher grander notion of absolute Good and Evil.
Title: Re: D&D Alignment discussion
Post by: Jimmy on May 16, 2019, 06:03:59 pm
If you're framing Neutral in the moral light of the D&D system, you should consider the in-game examples of what typifies that type of behavior.

The most famous of all Neutral archetypes is the Druid. They're about balance in all things, allowing the good and bad in equal measure. "An' if it harm none, do as thou will," type morality. Live and let live.

Barbarians are another non-Lawful example. Anti-civilization, anti-corporation, pro-individual, survival of the fittest.

Monks are the opposite, pro-Lawful example. Strict hierarchy, rigid caste systems, strong respect for elders, deferral to the ancient wisdom of those who are superior in their organization.
Title: Re: D&D Alignment discussion
Post by: Cruxador on May 16, 2019, 08:26:31 pm
Quote
consider that geopolitical situations such as colonialism and barbarian invasion are characterizable simply as order-aligned groups moving into chaos aligned lands and vice versa, respectively.

TBH, this feels like a very poor fit. Consider the conquistadors invading and destroying the Aztecs for example. It would be hard pressed to claim the conquistadors represented Order and the Aztec Empire represented Chaos. The problem is that order and chaos exist as points in a flux of events and can't be assigned as "traits" to large groups in any way of that nature.

Usually, colonialism involves breaking down of actually quite ordered previous existing social relations. That breakdown creates volatility (which can be profitably exploited). That doesn't imply the groups fighting represent chaos and order. Both groups want to impose their own order, just as both groups consider themselves the "good guys". That's why any such critique of the good/evil axis can't just be replaced with the chaos/order axis. Chaos is a state generated from conflict. It's the instability of being in between two ordered states, but ordered states which contradict each other. It's not a trait of the groups to start with.
Yeah, it's not fully consistent with our modern understanding of history as seen (to the best of the ability of a historian) objectively. But setting aside the aztecs (and incas) which involved more direct invasion, colonialism was most often a case of European powers with complex societies imposing their order upon disordered peoples and areas. The cefong system can be considered parallel in this regard. The cause of that chaos is not necessarily relevant since the PCs will normally only constitute one generation of adventurer. Consider also the imposition of specific philosophies (usually Christianity in European colonialism, and Confucianism in cefong) contributes to the imposition of order; although you're not wrong in the implication that this is simply a new order replacing an old one, this is also what the culture of the PCs defines as order, as opposed to some alien rules. In real life, human societies require order to flourish, but flourishing orderly societies aren't always the setting for a game you want, and the difference there is a good thing to use when designing your narrative.

tl;dr: You're objectively right, but being objective isn't always the best foundation for roleplaying.
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Thus, even Robin Hood isn't a proponent of "chaos" [...] If Robin Hood had more guys, he'd be the government and set the rules, and Prince John would be the "rebel".

Prince John and Robin Hood can't be said to embody "law" and "chaos" in any meaningful sense. Not when merely adding enough troops to Robin Hood's group turns him into the effective government, without any need to change his policy approach. "robbing from the rich to give to the poor" would just be called taxes if you were the biggest armed force around.
Robin Hood can be considered chaotic since Prince John was the lawful representative of the King, and since he aligned himself with the wilderness. But I agree that this isn't necessarily an ideal fit, and Prince John deviating from the King's policies can be considered the influence of chaos as well, despite the fact that he possessed the mandate of the system.

Animals don't have the capability to *ask* the question in the first place, and that's why a bear is true neutral.
Although this is consistent with WotC's version, I'd like to remind you that in older uses of the system, a bear is affiliated with the wilderness which is opposite to society, and therefore the bear is opposite to law/order, and so is associated with chaos.

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For such narrative metaphysics I prefer to break it down to less order/chaos or good/evil, and more King vs Rebel. There's a person in their position of power, and a person seeking to remove them from that position of power.
In my view, this is a very clear case of law vs chaos. Setting aside that a king can be an arbitrary despot, his actions are backed and empowered by the order of society, while a rebel's actions are empowered only by the freedom he seizes to disrupt that order.
Like I said, very few good characters slot into an alignment.  What alignment is daenerys?  On one hand she's lawful cause her entire justification for existing is divine right of kings.  On the other, she casts down social orders and frees slaves. What about Jaime Lannister?
Whether Daenerys is a good character is a whole other discussion. But it's only natural that a well-written character can't be said to be entirely one way or another. This by no measure unique to alignment.

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<description of TSR's alignment omitted because this is already a very long post>

In old school, law/chaos is the classical heroic boundary.  Law is civilization, walls, structure, chaos is nature, breaking boundaries, dissolution.   Grendel breaking into Heorot and being fought by Beowulf is an archetypal Law vs Chaos scenario as old school DnD sees it
Yeah, I'm maintaining that the original form is far more useful for staging adventures than the modern system. That's not to say that it's always useful, but I've never known WotC's version to be useful.

The writers of D&D don't even know what D&D alignment means, and they never have. It's all calvinball.
That's true of WotC. TSR knew it meant "that thing we thought was cool in Moorcock books".

Besides that, it's subjectively more narrative interesting, since rather than simply "the other guys are bad so I hate them" it can have two sides which consider themselves right and have legitimate arguments as to why they are.
Then why are they law/chaos in the first place? Why can't they all be neutral then?
So that it can have two sides which consider themselves right and have legitimate arguments as to why they are, instead of just one side existing in harmony without any alignment at all.
I was saying so they could have more realistic sides (Even true neutral is not one big happy family existing in harmony.),  instead of three groups arbitrarily grouping themselves based on law and order. It seems to me that either alliances aren't directed by just one aspect of the alignment wheel, if any, or otherwise the sides are Evil, Neutral, or Good in a more Black, Grey and White world. It makes no sense for sides to choose their alliances entirely on their Law/Chaos alignment.
I certainly agree with the notion that in any reasonably pragmatic setting, alignment will not be the only determiner of allegiance. But your notion (that good vs evil is more important) seems to me to be predicated on very unrealistic assumptions in the first place: That good and evil exist. With regards to good, let me reiterate my earlier point that people disagree on what good is. Previously I brought this up to highlight that making an objective good within the context of the game invites conflict at the table, but if there can be conflict over this notion at a table, imagine how much disagreement there can be across nations and cultures. As for evil, what is an evil society? Even with the famously unambiguous example of the nazis, it was a case of revenge against perceived transgressions and of working hard to benefit one's kin. It can be considered a problem of chaotic and fundamentally damaged individuals at the reins of a powerful (and orderly) system. And, one can notice, in this case the side of order, the fascists, did align themselves on this principle against the more freedom (and, therefore, chaos) oriented democracies, and both sides considered themselves to be in the right.

To clarify, I'm not saying that the nazis are non-evil, nor do I think this is a productive tangent to go down, only that even a case labeled "axis of evil" is really not that straightforward.
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Alignment should be law/neutral/chaos and reflect only the color of your piece in the grand multiversal chess game the gods of law and chaos are playing
Again, this makes no sense. Alliances should at least be somewhat guided by Good and Evil, if not neutral. Admittedly, he could have meant that all the gods are Neutral in the Evil/Good axis, now that I think about it, which would make sense, and is certainly more realistic.
Law and Chaos make no sense to be the ONLY marker for which alliance you are taking, unless, again, it bears repeating, everyone is neutral in the Good/Evil axis.
Yeah, the paradigm of chaos and law as the only alignment necessarily implies the irrelevance of the good vs evil alignment. I would have thought that was self-evident. Whether you say everyone is evil, everyone is good, or everyone is neutral just depends on how grim your setting is, or how optimistic you are within that setting. Minor variations between altruism and pragmatism don't erase the fact, after all, that consistent malice is always counterproductive and not compatible with an ordered society, meaning it's synonymous (rather than independent of, as implied by the WotC alignment axes) with chaos.


The writers of D&D don't even know what D&D alignment means, and they never have. It's all calvinball.
Again, I am not saying that alignment is necessary, I am just saying that if you do have alignment, it doesn't make sense for Law/Chaos to be the sole dividing line.
In real life, I would say the French & Indian war is a good example of this, they fought alongside each other against other colonists and other native americans, without being based on Alignment.
I don't believe anyone was saying that it would be a sole dividing line among mortal folk, though. Cthulhu's reference was to Moorcockian celestial contest, not to terrestrial politics.
Title: Re: D&D Alignment discussion
Post by: MorleyDev on May 17, 2019, 02:45:57 am
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For such narrative metaphysics I prefer to break it down to less order/chaos or good/evil, and more King vs Rebel. There's a person in their position of power, and a person seeking to remove them from that position of power.

In my view, this is a very clear case of law vs chaos. Setting aside that a king can be an arbitrary despot, his actions are backed and empowered by the order of society, while a rebel's actions are empowered only by the freedom he seizes to disrupt that order

Except what if the rebel seeks to impose their own laws, and it's just the lack of power that prevents them? The rebel could also have lawful backing and be the legally rightful ruler. And often if they win, the rebel becomes the king in the next conflict. King here isn't literally a king.

Less Law vs Chaos and more Stasis vs Change.

In Robin Hood, whilst Prince John is the King to Robin Hoods rebel he's also the rebel to King Richard.

If in Warhammer, you sought to kill a 'god of Chaos' in it's own realm, you'd be the Rebel and the god of Chaos the King. And if you sought to usurp that power, and succeeded, you'd become the king and if they survived the god of chaos would have become the rebel.

Then in The Shivering Isles, you have a god of order seeking to conquer the god of madness. Madness is the king, and Order the rebel. And the king wins that one.

Aligning such characters to law/chaos doesn't seem to match their king/rebel roles in the narrative there. You can argue that their narrative roles are law and chaos, 'Stasis' and 'Change', but the characters themselves aren't also aligned in that way. Sheogorath is all about chaos and change, god of madness and all.

A good narrative will have multiple simultaneous King/Rebel conflicts. Also, whilst the King/Rebel are in conflict they aren't always the ones who decide the victor. There's often an observer whose presence forces the conflict to end. Luke/Vader/Palpatine is a good example of this because they all fulfill different roles in different conflicts. Luke observes the end of Empire vs Rebels. Vader decides the victor in Palpatine vs Luke, Palpatine observes the Luke/Vader conflict, and Luke is the driving force that ends the Vader/Palpatine conflict.

My point isn't that this king/rebel is a useful alignment system, and more that alignment systems are perhaps better considered as character measures and not to involve the actual narrative of the story. That a characters actions should only be measured in so far as what they reveal about that characters internal worldview, and alignment is a label assigned to that internal worldview.

But I also dislike 'lawful' and 'good' tending to be regarded in narratives as the thing to strive towards. That 'lawful good' is Good, and more 'good' is inherently better. The prequel era Jedi Order is probably among the most 'lawful good', but they sought to completely remove human nature and the self from the equation with regard to their own actions. 'The jedi are selfless, they only care about others', and that was one of their greatest flaws as an order.
Title: Re: D&D Alignment discussion
Post by: Cthulhu on May 17, 2019, 05:58:28 pm
Like I said, very few good characters slot into an alignment.  What alignment is daenerys?  On one hand she's lawful cause her entire justification for existing is divine right of kings.  On the other, she casts down social orders and frees slaves. What about Jaime Lannister?
Whether Daenerys is a good character is a whole other discussion. But it's only natural that a well-written character can't be said to be entirely one way or another. This by no measure unique to alignment.

Presumably we're all here to make a good character, so whence alignment in the first place?  placement in unthinkable cosmic schemes, fodder for DM

Alignment should be law/neutral/chaos and reflect only the color of your piece in the grand multiversal chess game the gods of law and chaos are playing
Again, this makes no sense. Alliances should at least be somewhat guided by Good and Evil, if not neutral. Admittedly, he could have meant that all the gods are Neutral in the Evil/Good axis, now that I think about it, which would make sense, and is certainly more realistic.
Law and Chaos make no sense to be the ONLY marker for which alliance you are taking, unless, again, it bears repeating, everyone is neutral in the Good/Evil axis.

Since when?  People want food, a roof, and security, and they form alliances and declare enemies to secure those things.  Good and evil is just the rubber stamp they put on afterward.
Title: Re: D&D Alignment discussion
Post by: Cruxador on May 17, 2019, 06:53:06 pm
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For such narrative metaphysics I prefer to break it down to less order/chaos or good/evil, and more King vs Rebel. There's a person in their position of power, and a person seeking to remove them from that position of power.

In my view, this is a very clear case of law vs chaos. Setting aside that a king can be an arbitrary despot, his actions are backed and empowered by the order of society, while a rebel's actions are empowered only by the freedom he seizes to disrupt that order

Except what if the rebel seeks to impose their own laws, and it's just the lack of power that prevents them? The rebel could also have lawful backing and be the legally rightful ruler. And often if they win, the rebel becomes the king in the next conflict. King here isn't literally a king.
Switching from chaos to law is no more bizarre than switching from rebel to king, first of all. But I see your point, if the lawful side is simply weaker, that doesn't make them not lawful. Perhaps your king vs rebel is fundamentally a question of weak vs strong, with some of the flavor of law vs chaos added; I initially interpreted it as the other way around.

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Less Law vs Chaos and more Stasis vs Change.
I would see stasis and change as subsidiary components of law and chaos, respectively, and inalienable from those more overarching principles.

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<examples omitted for length>
I see, I would characterize this as not so much an alignment system as a confucian-like relationship of individuals. It certainly seems like a useful tool for telling stories of conflict, though.

My point isn't that this king/rebel is a useful alignment system, and more that alignment systems are perhaps better considered as character measures and not to involve the actual narrative of the story. That a characters actions should only be measured in so far as what they reveal about that characters internal worldview, and alignment is a label assigned to that internal worldview.

But I also dislike 'lawful' and 'good' tending to be regarded in narratives as the thing to strive towards. That 'lawful good' is Good, and more 'good' is inherently better. The prequel era Jedi Order is probably among the most 'lawful good', but they sought to completely remove human nature and the self from the equation with regard to their own actions. 'The jedi are selfless, they only care about others', and that was one of their greatest flaws as an order.
[/quote]

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My point isn't that this king/rebel is a useful alignment system, and more that alignment systems are perhaps better considered as character measures and not to involve the actual narrative of the story. That a characters actions should only be measured in so far as what they reveal about that characters internal worldview, and alignment is a label assigned to that internal worldview.
I'm not sure I understand this point though, especially on the heels of its predecessor; after all you've just described how very important alignment type relationships were in several cases to the narrative. Do you mean that alignments need not be directly referenced within the narrative? I don't disagree, but neither do I think that it's bad to reference them.

Like I said, very few good characters slot into an alignment.  What alignment is daenerys?  On one hand she's lawful cause her entire justification for existing is divine right of kings.  On the other, she casts down social orders and frees slaves. What about Jaime Lannister?
Whether Daenerys is a good character is a whole other discussion. But it's only natural that a well-written character can't be said to be entirely one way or another. This by no measure unique to alignment.

Presumably we're all here to make a good character, so whence alignment in the first place?  placement in unthinkable cosmic schemes, fodder for DM
I don't entirely agree. Yes, the ideal is to make a good character, but especially for dungeon delving and high lethality campaigns, it's not that rare for writing a good character to be not worth the effort. Alignment, in that context, can serve as a bit of a placeholder for better writing. Personally, I don't think it's the best one; I'd rather go with a system of personality traits, allegiance, goals and problems, and things like that. Even if it's select a couple from a list, there's more going on there. But law vs chaos suggests enough of a meaningful paradigm that I think it has strong potential use, particularly if you take into account not only the version printed in WotC material but also the TSR/Moorcock versions, and the Egyptian version which can be thought of as a synthesis between west Asian good vs evil and African wilderness vs society, and therefore incorporating these broad themes as well.
Title: Re: D&D Alignment discussion
Post by: Arcvasti on May 18, 2019, 04:12:56 pm
Please let this thread die gracefully.
Title: Re: D&D Alignment discussion
Post by: MorleyDev on May 19, 2019, 12:41:43 pm
Ah, but this is fun :P Also I think we aren't even really talking about DnD alignment itself anymore so much as the things one has to consider when constructing an alignment system. Which is a more interesting discussion anyway.

@Cruxador, What I'm trying to explain, and probably not doing an amazing job at, is that the King/Rebel position, or Stasis/Change, or the way you are explaining Law/Chaos, are dealing with the roles the character fulfils. Like the 'hero' in The Hero's Journey (https://en.wikipedia.org/wiki/Hero%27s_journey), the 'hero' is the role the character falls into and not necessarily meaning they are the good guy. A villain can be the focus of a Hero's Journey, so long as they fulfil the role of the 'hero' in the checklist of The Hero's Journey.

Hero's Journey, King/Rebel, Stasis/Change and Law/Order here are all examples of monomyths: Attempts to simplify multiple or all narratives to a single abstract cyclical narrative that any story can be seen as an elaboration on.

Alignment, in my view, seems more useful as a way to categorise the most fundamental internal beliefs and motivations of a character. The reasons that they enact the actions they do, irrespective of the actions themselves.

So Alignment is internal to the character and could be applied without directly referring to the actions of that character and instead only referring to their thoughts/feelings/beliefs, whilst Role is external and defined by the character's position within the narrative irrelevant of what they think/feel/belief.

Does that make sense?
Title: Re: D&D Alignment discussion
Post by: Cruxador on May 19, 2019, 05:35:00 pm
Ah, but this is fun :P Also I think we aren't even really talking about DnD alignment itself anymore so much as the things one has to consider when constructing an alignment system. Which is a more interesting discussion anyway.
I agree, very much so.

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@Cruxador, What I'm trying to explain, and probably not doing an amazing job at, is that the King/Rebel position, or Stasis/Change, or the way you are explaining Law/Chaos, are dealing with the roles the character fulfils. Like the 'hero' in The Hero's Journey (https://en.wikipedia.org/wiki/Hero%27s_journey), the 'hero' is the role the character falls into and not necessarily meaning they are the good guy. A villain can be the focus of a Hero's Journey, so long as they fulfil the role of the 'hero' in the checklist of The Hero's Journey.

Hero's Journey, King/Rebel, Stasis/Change and Law/Order here are all examples of monomyths: Attempts to simplify multiple or all narratives to a single abstract cyclical narrative that any story can be seen as an elaboration on.
Yeah, this makes sense. I would say that the three dichotomies listed are different in scale or scope, though. Your king/rebel is very oriented towards the individual, whereas stasis/change exists on an abstract level, and civilization/wilderness is relevant to a societal level, while law/chaos can be looked at as a synthesis of different levels and an attempt to incorporate all of them. Aside from the scale, I think these dichotomies all have pretty substantial thematic overlap, to the extent that it's not hard to identify which one of any pair corresponds (at least in general) to which member of another pair. In that regard, I consider law and chaos to each include one side of pairs like this, which is why I think it has the ability to exist on a higher level as an alignment system for an entire setting.

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Alignment, in my view, seems more useful as a way to categorise the most fundamental internal beliefs and motivations of a character. The reasons that they enact the actions they do, irrespective of the actions themselves.
Although it is most typically used in this sense, I see alignment as far too imprecise to be ideal for this purpose. "Lawful good" only paints with very broad strokes. On the other hand, if I were to describe a character and affably hedonistic and secretly patriotic, each of those gives you an important motivation and a way to express or roleplay it; "lawful" and "good" tell you a comparatively tiny amount. But while you can fit the traditional alignments into the former paradigm (rigidly altruistic, cheerfully altruistic, independently altruistic, rigidly balanced, measuredly balanced, independently balanced, rigidly malicious, utterly malicious, arbitrarily malicious – easily done off the top of my head) they lack the specificity to be much of a guideline unless overapplied - as in "I kill that guard because I'm chaotic".

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So Alignment is internal to the character and could be applied without directly referring to the actions of that character and instead only referring to their thoughts/feelings/beliefs, whilst Role is external and defined by the character's position within the narrative irrelevant of what they think/feel/belief.
I don't find that to be very meaningful, though. The nine alignments don't capture much of personality even if you divorce it from behavior. Thoughts and feelings are themselves reactive to the situation you're in, and beliefs are better handled by specific creeds whether religions, philosophies, or what have you. As a roleplaying aid, I don't find these to be useful in this case, as a categorization of mental qualities, it's not great either, but that's something you don't really need. As for my own opinion, I only really see alignment as strongly relevant on a grander scale, for the narrative theme and perhaps for cosmology.

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Does that make sense?
Oh yeah, absolutely.
Title: Re: D&D Alignment discussion
Post by: MorleyDev on May 19, 2019, 06:18:55 pm
I'm not sure I'm even using the right word with thoughts/feelings/beliefs. It seems more fundamental than belief or creed. Like, the core of a character when all creeds and dichotomy is stripped away. Like, if you took away all actual laws then a 'lawful' character in thought would still have to be something you can call 'lawful'. And no matter how much you bound them to lawfulness, a 'chaotic' character will still be 'chaotic' in mind.

A lawful characters will probably follow a creed, but they aren't necessarily lawful because they follow it. Instead, it could be said that they follow it because they are lawful. That seems an important distinction to me. They can still be tempted to stray though. What's a character without some internal conflict, after all?

It's one of the problems I think video games have that try and apply an alignment system of any kind. By being driven by player agency and having to make decisions based on player inputs, your actions dictate your 'alignment' when it should really be alignment...drives? justifies? influences? suggests? actions. Again, I'm not finding the words for what I'm trying to convey and that annoys me.

Mass Effect 1 probably had the best attempt to get around that limitation, with Renegade and Paragon being more about the measuring the approaches your character was favouring, but even that had problems and they kinda gave up on it and their not being a 'morally superior' alignment depressingly quickly (and by ME3 let's face it: Paragon was just Light Side, and Renegade was just Dark Side. ME2/3 even had the whole dark-side-face-messed-up thing for Revans sake!).

Either way, I would agree that the more options you add to a description the better a description it'd be, albeit more complex one to use as well. Ultimately the exact architecture of the alignment system is best left defined by the setting crafted after all.

In traditional Dungeons and Dragons it uses the Lawful/Neutral/Chaotic and Good/Neutral/Evil to categorise the gods, and so the alignments match to represent which type of god a personality would be most appealing to. But really, by itself any system of categorisation is never going to tell you more useful information than the vaguest of outlines of personality. You need more of a description to fill in the detail, at the end of the day.

To go for a different setting: whilst World of Darkness doesn't really have 'governing gods' as such in the same sense, to take Vampire as an example the default morality system of the Path of Humanity is crafted more based around a scale of Control vs Carnality. 'A beast I am lest a beast I become' and all that. But there is likewise going to be nuance between the characters even amongst the same Humanity level. And that raises the same type of idea of what I have at the start of my post: Are they more bestial because of their low humanity, or is their humanity low because they are more bestial?

I'd argue the former vs latter there is my idea of the difference between SAN and Alignment. Which means I do think Humanity as it's done in Vampire is a SAN system, not Alignment. Arguably which Path you follow is more the alignment system there.

(For the record, the idea of King and Rebel isn't really mine. I kinda stole it as a basic from the Elder Scrolls lore community, but their version of it is more complex and I like my simplified form of it as a general albeit very abstract basis for a monomyth :P Also in this monomyth the king needn't be the agent of stasis. They can be an agent of change from within their position of power, which the rebel enters to prevent their change. If the king is victorious, their change becomes the new stasis.)
Title: Re: D&D Alignment discussion
Post by: Cruxador on May 19, 2019, 10:55:05 pm
I'm not sure I'm even using the right word with thoughts/feelings/beliefs. It seems more fundamental than belief or creed. Like, the core of a character when all creeds and dichotomy is stripped away. Like, if you took away all actual laws then a 'lawful' character in thought would still have to be something you can call 'lawful'. And no matter how much you bound them to lawfulness, a 'chaotic' character will still be 'chaotic' in mind.
I think if you go too deep, the character can't really be distinct from the player in that way. To the extent that what you're describing doesn't include the more surface-level stuff I was talking about, I think what you're referring to may run close to that problem.

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A lawful characters will probably follow a creed, but they aren't necessarily lawful because they follow it. Instead, it could be said that they follow it because they are lawful. That seems an important distinction to me. They can still be tempted to stray though. What's a character without some internal conflict, after all?
Perhaps I was being unclear in terminology, I didn't mean anything particularly lawful by creed, only that each character has their own set of beliefs and their own worldview, but if those are to be relevant to the game they should be enumerated to some degree. I listed religions as an example of something that would count for this, but besides cults and faiths it could be political or military doctrine as well, and would most usually correspond to some in-setting group; few characters are entirely unique in their world in this regard.

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It's one of the problems I think video games have that try and apply an alignment system of any kind. By being driven by player agency and having to make decisions based on player inputs, your actions dictate your 'alignment' when it should really be alignment...drives? justifies? influences? suggests? actions. Again, I'm not finding the words for what I'm trying to convey and that annoys me.
Your meaning is clear, though. You prefer that alignment to be a determiner, rather than a descriptor, of action. I agree, but aside from my endorsement, whatever value that has, I have nothing else to contribute to this line of thought in particular.

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Either way, I would agree that the more options you add to a description the better a description it'd be, albeit more complex one to use as well. Ultimately the exact architecture of the alignment system is best left defined by the setting crafted after all.
But as increased complexity is a detriment, systems should be evaluated based on the benefit they provide and only the ones with the greatest benefit relative to complexity should be used. Admittedly, the one I came up with in my previous post could use some work on the complexity front, but it was far more powerful already than the nine alignments as a character thing.

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In traditional Dungeons and Dragons it uses the Lawful/Neutral/Chaotic and Good/Neutral/Evil to categorise the gods, and so the alignments match to represent which type of god a personality would be most appealing to. But really, by itself any system of categorisation is never going to tell you more useful information than the vaguest of outlines of personality. You need more of a description to fill in the detail, at the end of the day.

To go for a different setting: whilst World of Darkness doesn't really have 'governing gods' as such in the same sense, to take Vampire as an example the default morality system of the Path of Humanity is crafted more based around a scale of Control vs Carnality. 'A beast I am lest a beast I become' and all that. But there is likewise going to be nuance between the characters even amongst the same Humanity level. And that raises the same type of idea of what I have at the start of my post: Are they more bestial because of their low humanity, or is their humanity low because they are more bestial?
Dungeons: the Dragoning used the WoD system for gods, in fact; each god has their own track that corresponds to their own ideals, and there are groups of aligned deities who value chaos, order, and are neutral in that war, but those groups are more to do with divine politics and only matter strongly if your character is a soldier from those wars or something like that. I think that's a pretty good way to do it which is consistent with what you're describing here, although I don't find the degeneration system there to be particularly satisfying.