Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Squeegy on March 28, 2015, 01:27:49 pm

Title: The Emerald Isles - A Vanigo Empire Game - Turn 16
Post by: Squeegy on March 28, 2015, 01:27:49 pm
I've decided to start another Vanigo game, since just one cannot sate my lust for turn-based strategy and I had some ideas I thought might improve upon the game. This game will mostly be for people who have some experience with it already, but newcomers are welcome if they're willing to dive right in. A tutorial as to how to work with the interface is here (http://www.bay12forums.com/smf/index.php?topic=108963.msg3260030#msg3260030), though it won't fully prepare you for the game.

Rules
Every players starts with 40 claimed tiles + 20 free pop on one half of the island, divided evenly among the players, plus 10 labor, 20 food, 50 money, 40 wood, and 20 stone.

Mercenaries:
The isle in the center is the seat of the Wintercliff Mercenaries, a NPC faction that sells its sword to the highest bidder. Every 5 turns an auction will open up for a Wintercliff contract. Whoever bids the most (and the Wintercliffs only accept cold, hard Money) will be able to tell the Wintercliff Mercenaries what to do until the contract expires at the next auction. The Wintercliff Mercenaries may cancel a contract and offer you a partial refund if they decide that they need to return to defend their homeland.

Trading:
Units, labor, and inspiration may not be traded. You must specify which route you wish to trade by, and a Merchant Caravan or Merchant Flotilla (both have 3M) will be spawned, which you must successfully navigate to its destination in order to complete the trade. If destroyed by another player, they will receive your side of the trade.

Razing:
Any pop 2 town can be razed by whomever owns it, destroying it, as long as they have units in the town.

Win Condition:
Each player starts with a Very Important Person unit, which is extremely durable but not good at dealing damage. This unit represents an important part of the player's government, be it a king, a prince, a noble, a senator, etc.; whatever the player decides their civilization uses.

Every time a city builds a Military Academy, include a note in your orders for that turn and a VIP will spawn in that city. Technically, a city only needs to be pop 6 to spawn a VIP, but since it's hard to keep track of what cities are reaching pop 6 for the first time and which are just shrinking and regrowing, a Military Academy is something you can only build once at pop 6 so it is ideal for keeping track of that.

If a player loses all their VIPs and has no pop 6 cities, they cannot build any new cities. If they lose all their cities and all their units, they are out of the game and all of their claimed tiles become unclaimed.

Once one player has eliminated all other players (Wintercliff Mercenaries not included), they win the game.

To join: Simply post in this thread with the name of your civilization and a hexadecimal color code.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [0/Even]
Post by: Pencil_Art on March 28, 2015, 04:47:33 pm
Can I join?
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [0/Even]
Post by: Squeegy on March 28, 2015, 04:56:07 pm
Sure. Name your faction and give a color code.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [1/Even]
Post by: Pencil_Art on March 28, 2015, 05:21:59 pm
#009900

The Blade of Engineers.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [1/Even]
Post by: Squeegy on March 28, 2015, 05:26:16 pm
Unfortunately, that's basically identical to the color of Forest tiles, so I'm going to change it to #00aa00. Is that alright or would you prefer to pick a new one?
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [1/Even]
Post by: Rolepgeek on March 28, 2015, 06:09:32 pm
#FF7F50
Istania.

Please.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [2/Even]
Post by: Pencil_Art on March 28, 2015, 06:32:19 pm
That's good, thanks.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [2/6]
Post by: Squeegy on March 28, 2015, 06:41:59 pm
Ok! I set up the starting tiles and I think 6 will be sufficient for this game.

edit: Here (http://pastebin.com/raw.php?i=HfCwbb9z) is the tentative final version of the map, and the admin interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf). The civilizations will be randomly assigned among the players.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [2/6]
Post by: Raycaster on March 28, 2015, 07:50:10 pm
Joining

Skyburg - #50cccb

Hey Squeegy, how did you know I love memorizing hexadecimal color codes? I've had my avatar's color memorized since 2007.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [2/6]
Post by: Kashyyk on March 28, 2015, 09:56:38 pm
On this theme, I've been thinking of running a quick game. Tiny map with pretty much all resources contested, with almost all food production doubled to get people growing as quickly as possible. Link is here (https://dl.dropboxusercontent.com/u/79133397/Vanigo/LightningVanigo/Vanigo%20saveGame.txt). Thoughts?
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [3/6]
Post by: Squeegy on March 28, 2015, 10:20:52 pm
Ah, you cranked food production up to the max, huh? Could be fun, I'd be interested.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [3/6]
Post by: lemon10 on March 28, 2015, 10:37:58 pm
Sadly I don't got the time for this right now, as I'm going on a trip in like two weeks. Oh well.
Minor balance suggestions:
Give VIP's a tag that prevents them being transported (a transport 0 ability should probably work) so that they don't simply get on boats that scatter and run forever. You should also add it to merchant caravans so that you can't simply pick them up in a speed 5 ship and have them get to their destination that much faster.
Reduce the transport capacity of galleons to 1. That way carracks will actually be useful until they are made obsolete by the next teir of ships when people have significant sized fleets.
Weaken the strength of corvettes significantly, or greatly increase the cost. Either of those should be sufficient. As it stands they cost less (they have a labor cost of 4 vs a labor cost of 5 for galleons) then galleons, while being about equal strength, faster (which is huge on the open ocean, and allows them to escape anything else), and capable of carrying more troops. They are a higher teir, so they should indeed be significantly better, but they should still cost at least a trivial amount more.
On this theme, I've been thinking of running a quick game. Tiny map with pretty much all resources contested, with almost all food production doubled to get people growing as quickly as possible. Link is here (https://dl.dropboxusercontent.com/u/79133397/Vanigo/LightningVanigo/Vanigo%20saveGame.txt). Thoughts?
Hurm, that sounds very interesting indeed.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [3/6]
Post by: Squeegy on March 28, 2015, 10:43:34 pm
Minor balance suggestions:
Give VIP's a tag that prevents them being transported (a transport 0 ability should probably work) so that they don't simply get on boats that scatter and run forever. You should also add it to merchant caravans so that you can't simply pick them up in a speed 5 ship and have them get to their destination that much faster.
Reduce the transport capacity of galleons to 1. That way carracks will actually be useful until they are made obsolete by the next teir of ships when people have significant sized fleets.
Weaken the strength of corvettes significantly, or greatly increase the cost. Either of those should be sufficient. As it stands they cost less (they have a labor cost of 4 vs a labor cost of 5 for galleons) then galleons, while being about equal strength, faster (which is huge on the open ocean, and allows them to escape anything else), and capable of carrying more troops. They are a higher teir, so they should indeed be significantly better, but they should still cost at least a trivial amount more.
Done, done and done! I don't think I'll restrict VIPs from being ferried, though. I doubt anyone will metagame like that and there are legitimate reasons for putting them on ships.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [3/6]
Post by: lemon10 on March 28, 2015, 10:52:39 pm
Meh, I wouldn't really call it metagaming, and it does seem reasonable to try to prevent your enemies from being able to take you out of the game by any means necessary. It probably won't be needed, but it doesn't seem to me that it would be useful in preventing a possible exploit.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [3/6]
Post by: Squeegy on March 28, 2015, 10:54:44 pm
Well, they can run, but they can't hide. Besides, I think there were actual instances in history of rulers ruling from ships on the waves. Plus the intro of The Witcher 2.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [3/6]
Post by: lemon10 on March 28, 2015, 10:57:14 pm
*Shrugs*, its up to you of course, if you don't think it will be an issue then there is no need to change anything.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [3/6]
Post by: notquitethere on March 29, 2015, 04:03:52 pm
Yeah OK I'm in. Make me:

Mustardland
Hex: Something yellow.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [4/6]
Post by: Pencil_Art on March 29, 2015, 10:05:36 pm
I am green though :P.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [4/6]
Post by: notquitethere on March 30, 2015, 06:22:16 am
I am green though :P.
Ah, my eyes can't convert hexcodes directly into colour. No matter, I'll be yellow instead.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [4/6]
Post by: Raycaster on March 30, 2015, 12:18:30 pm
I am green though :P.
Ah, my eyes can't convert hexcodes directly into colour. No matter, I'll be yellow instead.

Try #AAAA00
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [4/6]
Post by: Rolepgeek on March 30, 2015, 01:42:26 pm
So do we really need six players or will four be enough?
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [4/6]
Post by: origamiscienceguy on March 30, 2015, 02:23:58 pm
I might join, just give me some time to figure out wtf is going on. (eg. read the rules)
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [5/6]
Post by: Squeegy on March 30, 2015, 04:07:03 pm
Four would be fine, I suppose, I could just remove Civ 1 & 2 and have you start from the sides.
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [5/6]
Post by: origamiscienceguy on March 30, 2015, 04:08:17 pm
Four would be fine, I suppose, I could just remove Civ 1 & 2 and have you start from the sides.
Wait for meeeeeee. (I wont be able to get on for about an hour.)
Title: Re: [Interest Check] The Emerald Isles - A Vanigo Empire Game [5/6]
Post by: origamiscienceguy on March 30, 2015, 04:54:54 pm
On second thought, I wont have enough time to do this.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 1
Post by: Squeegy on March 30, 2015, 11:20:48 pm
Well, it won't have the immediate conflict over resources that I originally planned, but I think this will work okay. I'll just divide the extra starting land and free pop among the remaining factions so you all start with 60 claimed land and 30 free pop. NQT, I hope you don't mind, but I changed your civ's name to Mustarny because Mustardland was a little too on-the-nose for me, and Pencil_Art, I pastel'd your green a bit to make it fit with the others better.

Turn 1 (http://pastebin.com/raw.php?i=mebzVtwL)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 1
Post by: Pencil_Art on March 30, 2015, 11:24:38 pm
Expect my turn in about half an hour.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 1
Post by: Rolepgeek on March 30, 2015, 11:43:29 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 1
Post by: Pencil_Art on March 31, 2015, 12:26:58 am
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 1
Post by: Squeegy on March 31, 2015, 12:58:41 am
Spoiler (click to show/hide)

Don't forget to rename your VIP, guys! Also I removed the road/port requirement for trading for this game because it was redundant with the Caravan/Flotilla system.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 1
Post by: notquitethere on March 31, 2015, 06:06:55 am
Mustarny is perfect really.

Spoiler: Mustarny (click to show/hide)

Does the Mercenary auction open on turn 5 then?
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 1
Post by: Squeegy on March 31, 2015, 11:21:02 am
Aye.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 1
Post by: Raycaster on March 31, 2015, 04:18:17 pm
I think I did it right?


Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 1
Post by: Squeegy on March 31, 2015, 04:56:05 pm
Spoiler: Turn 1 (click to show/hide)
Small towns sprout up on the landscape as the people band together, sensing that strife is on the horizon.

Turn 2 (http://pastebin.com/raw.php?i=YwpxHNXD)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 2
Post by: Squeegy on March 31, 2015, 05:01:37 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 2
Post by: notquitethere on March 31, 2015, 06:09:23 pm
Spoiler: Mustarny (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 2
Post by: Raycaster on March 31, 2015, 08:14:40 pm
Uhhhhh... still getting used to this.

Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 2
Post by: Rolepgeek on March 31, 2015, 09:39:08 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 2
Post by: Squeegy on March 31, 2015, 09:43:55 pm
I'm surprised you of all people still haven't renamed your VIP, Rolepgeek. I like that you did the same as me and named your capital after your nation, though.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 2
Post by: Pencil_Art on April 01, 2015, 10:22:45 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 2
Post by: Rolepgeek on April 01, 2015, 10:28:18 pm
I'm surprised you of all people still haven't renamed your VIP, Rolepgeek. I like that you did the same as me and named your capital after your nation, though.
Like you?

My capital for Istania is usually Ista if I can, has been since my first game as Istania. :P

My nation's character hasn't developed yet, it's turn two and I've been busy, just haven't thought about it. Gimme a break. I might sometime in the next five turns.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 2
Post by: Squeegy on April 01, 2015, 10:47:23 pm
I named the capital for the Wintercliff Mercenaries "Wintercliff," home to the Wintercliff Republic.

Spoiler: Turn 2 (click to show/hide)
Towns grow and prosper across the land.

Turn 3 (http://pastebin.com/raw.php?i=2RknDDwD)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: Squeegy on April 01, 2015, 10:49:14 pm
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: Rolepgeek on April 01, 2015, 11:58:34 pm
Spoiler (click to show/hide)

I would recommend something; Docks giving 1 Money.

That is all.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: Squeegy on April 02, 2015, 12:02:56 am
Think you pasted your Fertile Lands turn.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: Pencil_Art on April 02, 2015, 12:06:44 am
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: Rolepgeek on April 02, 2015, 12:17:17 am
Whoops, so I did.

Spoiler (click to show/hide)

Also, you use a ton of Forests in your maps. Could replace like half of them with planes to balance out resources/make the games go faster.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: Squeegy on April 02, 2015, 01:53:40 am
You're getting plenty of food. Ten or so more per turn won't make much of a difference. And you'll want the wood later on.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: Raycaster on April 02, 2015, 02:06:56 am
Spoiler (click to show/hide)

bluh
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: Rolepgeek on April 02, 2015, 08:42:59 am
You're getting plenty of food. Ten or so more per turn won't make much of a difference. And you'll want the wood later on.
I'm not saying for this game; just that if you're going to be sparing with stone, you may as well be sparing with wood, and give a bit more food so we can expand to the forests and mountains as necessary. It's just a bit excessive at the moment, in this game, for example. 10 Food would actually make a difference, and I simply don't need 23 wood per turn, especially when I only have 1 Stone income.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: notquitethere on April 02, 2015, 10:41:36 am
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 3
Post by: Squeegy on April 02, 2015, 11:35:42 am
You're getting plenty of food. Ten or so more per turn won't make much of a difference. And you'll want the wood later on.
I'm not saying for this game; just that if you're going to be sparing with stone, you may as well be sparing with wood, and give a bit more food so we can expand to the forests and mountains as necessary. It's just a bit excessive at the moment, in this game, for example. 10 Food would actually make a difference, and I simply don't need 23 wood per turn, especially when I only have 1 Stone income.
Water tiles give 2 Food in this ruleset. Expand onto those if you want more food

Spoiler: Turn 3 (click to show/hide)
Buildings rise across the land as towns grow into cities.

Turn 4 (http://pastebin.com/raw.php?i=x9az0W5z)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 4
Post by: Squeegy on April 02, 2015, 11:37:49 am
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 4
Post by: Raycaster on April 02, 2015, 01:59:10 pm
Spoiler: Skyburg (click to show/hide)
I have returned to do my turn!
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 4
Post by: Pencil_Art on April 02, 2015, 03:47:02 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 4
Post by: Rolepgeek on April 02, 2015, 09:44:26 pm
Oh, I saw that, and have been. I actually really like the change, as it gives incentive to expand onto Oceans. I just think you go a bit overboard with Forests anyway. No need to get defensive about it; it's my opinion and a suggestion, nothing more.

Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 4
Post by: Squeegy on April 06, 2015, 10:41:59 pm
Bump for NQT.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 4
Post by: notquitethere on April 07, 2015, 04:58:50 am
Sorry, as out of town and then I was asleep and now it is now and I have a turn:

Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 4
Post by: Squeegy on April 07, 2015, 03:00:57 pm
Spoiler: Turn 4 (click to show/hide)
In the southeast, cities continue to spring up as growth slows elsewhere on the islands. The Wintercliff Mercenaries make it known that they are willing to contract out their ancestral fleets to the command of the budding nations.

You may enter or increase a bid at any time before the turn ends. The player with the highest bid (that is capable of paying it) will tell the Wintercliff Mercenaries how to use their troops for the next 5 turns.

Turn 5 (http://pastebin.com/raw.php?i=Nc4n7XXY)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Pencil_Art on April 07, 2015, 03:06:44 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Squeegy on April 07, 2015, 03:11:20 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Raycaster on April 07, 2015, 05:59:43 pm
Spoiler (click to show/hide)

Fine, I'll rename the VIP
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: notquitethere on April 07, 2015, 06:07:30 pm
Is the bid public or spoilered or PM'd? Is it based on your money at the beginning of your turn or the end?
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Squeegy on April 07, 2015, 06:09:16 pm
It's public and based on your money at the end of turn 5, which is when you pay.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: notquitethere on April 07, 2015, 06:23:58 pm
Bid 30 money.

Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Rolepgeek on April 07, 2015, 06:36:20 pm
Spoiler (click to show/hide)
Bid 50 Money.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Squeegy on April 07, 2015, 06:42:07 pm
Anyone gonna outbid that?
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: notquitethere on April 07, 2015, 06:51:48 pm
Bid 55
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Rolepgeek on April 07, 2015, 06:56:38 pm
Bid 55
Big 56
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: notquitethere on April 07, 2015, 07:00:58 pm
Bid 57
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Rolepgeek on April 07, 2015, 07:40:27 pm
58.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: notquitethere on April 07, 2015, 07:46:00 pm
Actually, you can have them.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Rolepgeek on April 07, 2015, 08:08:00 pm
Actually, you can have them.
Driving up the price is fun, ain't it?

Especially when I don't need the money.

And Skyburg can still grab them pretty easy, probably; they've got that Gem Mine and all.

EDIT: Also, I get the feeling no one will ever trade in this game unless they have cities basically adjacent to each other.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Squeegy on April 08, 2015, 01:03:51 am
People can trade by port pretty much immediately.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Rolepgeek on April 08, 2015, 01:12:14 am
People can trade by port pretty much immediately.
If the flotilla has to reach in order to trade...Then how do I trade with anyone save NQT effectively, pray tell?
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Squeegy on April 08, 2015, 01:19:15 am
People can trade by port pretty much immediately.
If the flotilla has to reach in order to trade...Then how do I trade with anyone save NQT effectively, pray tell?
You need to plan your trades out in advance. And of course it's very early in the game, so people don't have a lot of cities you could point your ships at, so the more distant countries will be harder to trade with. If by "effectively" you mean "when I realize I need it right now," then no, you can't trade "effectively." You have to think about it ahead of time, before it becomes a problem. And of course, people can blockade your shorter routes and force you to take long ones.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 5
Post by: Squeegy on April 08, 2015, 01:22:15 am
Spoiler: Turn 5 (click to show/hide)
The Wintercliff Mercenaries come under the command of Istania.

Turn 6 (http://pastebin.com/raw.php?i=6tuXxmA6)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 6
Post by: notquitethere on April 08, 2015, 05:56:05 am
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 6
Post by: Raycaster on April 08, 2015, 06:33:25 am
Spoiler (click to show/hide)

I'm starting to get ideas. Hm.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 6
Post by: Squeegy on April 08, 2015, 04:48:26 pm
Waiting on Rolepgeek and Pencil_Art.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 6
Post by: Pencil_Art on April 08, 2015, 05:12:56 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 6
Post by: Rolepgeek on April 08, 2015, 10:29:48 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 6
Post by: Squeegy on April 09, 2015, 02:24:45 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 6
Post by: Squeegy on April 09, 2015, 02:34:05 am
Spoiler: Turn 6 (click to show/hide)
As buildings are erected in towns and cities across the islands, the sleek ships of the Wintercliff Mercenaries slip out of the docks at South Beach.

Turn 7 (http://pastebin.com/raw.php?i=yrZzJ0W8)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 7
Post by: Pencil_Art on April 09, 2015, 05:47:10 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 7
Post by: Squeegy on April 09, 2015, 11:01:33 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 7
Post by: Rolepgeek on April 09, 2015, 11:03:27 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 7
Post by: notquitethere on April 10, 2015, 04:07:02 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 7
Post by: Raycaster on April 10, 2015, 05:04:36 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 7
Post by: Squeegy on April 10, 2015, 05:09:25 am
Spoiler: Turn 7 (click to show/hide)
The Wintercliffs reach the shores on the southern part of the island, soon to begin disembarking. But they have doubt on their faces about the job they've been tasked with, and they'll be asking for more money soon.

Turn 8 (http://pastebin.com/raw.php?i=Pb6Ji4gi)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 8
Post by: Raycaster on April 10, 2015, 05:20:41 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 8
Post by: notquitethere on April 10, 2015, 05:30:19 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 8
Post by: Pencil_Art on April 10, 2015, 04:55:47 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 8
Post by: Squeegy on April 10, 2015, 07:37:04 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 8
Post by: Rolepgeek on April 11, 2015, 12:11:27 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 8
Post by: Squeegy on April 11, 2015, 04:27:35 am
Spoiler: Turn 8 (click to show/hide)
The Wintercliff Mercenaries land on the shores of Skyburg, entering the city of Blue Moon without resistance. Elsewhere, cities continue to be built, and soldiers emerge from training.

Turn 9 (http://pastebin.com/raw.php?i=gVfwMpRv)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 9
Post by: Squeegy on April 11, 2015, 05:40:49 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 9
Post by: Raycaster on April 11, 2015, 06:28:56 am
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Skyburg gets its first taste of invaders, and the question is raised to anybody who could answer,

"Who sent you? Who is paying you? We'll pay better."
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 9
Post by: notquitethere on April 11, 2015, 09:25:45 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 9
Post by: Rolepgeek on April 11, 2015, 11:31:43 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 9
Post by: Pencil_Art on April 11, 2015, 04:37:11 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 9
Post by: Squeegy on April 11, 2015, 06:01:20 pm
Spoiler: Turn 9 (click to show/hide)
Refugees flee from Blue Moon as the Wintercliff Mercenaries take the city. Other troops camp outside two of Skyburg's cities, but their contract will expire before they can take them.

You may enter or increase a bid at any time before the turn ends. The player with the highest bid (that is capable of paying it) will tell the Wintercliff Mercenaries how to use their troops for the next 5 turns.

Turn 10 (http://pastebin.com/raw.php?i=cdA8mbUa)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Raycaster on April 11, 2015, 06:40:16 pm
Spoiler (click to show/hide)

Considering their recent loss of Blue Moon, Skyburg may start the bidding a little bit lower.

30 money
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Rolepgeek on April 12, 2015, 12:11:23 am
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Bid 50
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Raycaster on April 12, 2015, 12:12:20 am
Bid 55
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Pencil_Art on April 12, 2015, 12:37:26 am
Spoiler (click to show/hide)

Bid 60
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Raycaster on April 12, 2015, 12:44:40 am
Bid 70
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: notquitethere on April 12, 2015, 04:09:16 pm
Bid 80

[Turn coming soon!]
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Raycaster on April 12, 2015, 06:15:41 pm
Bid 85

You guys are crazy.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: notquitethere on April 13, 2015, 10:36:19 am
Hey Squeegy, you forgot to include my turn in the previous round!
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Squeegy on April 13, 2015, 07:47:06 pm
What! That's weird. I guess subconsciously I was rebelling against your dumb food names. Fixed now.

Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: notquitethere on April 13, 2015, 08:05:17 pm
I've toned down the names to keep your sanity. (Also, they're not dumb, they're all strictly within the mustard plant (http://en.wikipedia.org/wiki/Mustard_plant) theme.)

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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Rolepgeek on April 13, 2015, 08:29:04 pm
What! That's weird. I guess subconsciously I was rebelling against your dumb food names. Fixed now.

...really Squeegy. Really?

That was rather rude.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Raycaster on April 13, 2015, 10:33:51 pm
Dude, he's teasing.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 10
Post by: Squeegy on April 13, 2015, 10:58:02 pm
Spoiler: Turn 10 (click to show/hide)
The Wintercliff Mercenaries come under the command of Skyburg.

Turn 11 (http://pastebin.com/raw.php?i=rVG1H8SE)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 11
Post by: Rolepgeek on April 14, 2015, 12:06:34 am
Spoiler (click to show/hide)

Food is delicious.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 11
Post by: Raycaster on April 14, 2015, 12:23:20 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 11
Post by: Pencil_Art on April 14, 2015, 03:22:35 am
Currently experiencing Internet problems. Can you please auto me? Thanks in advance.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 11
Post by: notquitethere on April 14, 2015, 05:49:26 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 11
Post by: Squeegy on April 14, 2015, 05:59:22 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 11
Post by: Squeegy on April 19, 2015, 02:56:45 am
Still need Pencil_Art.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 11
Post by: Pencil_Art on May 11, 2015, 10:17:18 pm
Spoiler (click to show/hide)

Here's my turn. Sorry for the delay.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 11
Post by: Squeegy on May 11, 2015, 10:21:56 pm
Spoiler: Turn 11 (click to show/hide)
The engine of war begins to shift into gear as the Wintercliffs withdraw from Skyburg.

Turn 12 (http://pastebin.com/raw.php?i=xhSyKtrn)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 12
Post by: Raycaster on May 11, 2015, 10:27:10 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 12
Post by: Squeegy on May 11, 2015, 10:29:51 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 12
Post by: notquitethere on May 11, 2015, 10:35:47 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 12
Post by: Rolepgeek on May 11, 2015, 10:38:47 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 12
Post by: Pencil_Art on May 12, 2015, 12:37:01 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 12
Post by: Squeegy on May 12, 2015, 12:55:55 am
Spoiler: Turn 12 (click to show/hide)
The cogs of war keep turning, turning...

Turn 13 (http://pastebin.com/raw.php?i=uz7ttSQS)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 13
Post by: Squeegy on May 12, 2015, 01:01:26 am
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 13
Post by: Raycaster on May 12, 2015, 01:30:39 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 13
Post by: notquitethere on May 13, 2015, 11:52:35 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 13
Post by: Pencil_Art on May 14, 2015, 12:24:14 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 13
Post by: Rolepgeek on May 16, 2015, 05:51:08 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 12
Post by: Squeegy on May 18, 2015, 12:09:31 pm
Spoiler: Turn 13 (click to show/hide)
On the shores of Istania, an expeditionary force led by High Lord Brassica lands. The forces of Wintercliff fully withdraw from Skyburg, ready to head elsewhere in the time left on their contract. Soldiers are trained all over the island, as the threat of war becomes imminent.

Turn 14 (http://pastebin.com/raw.php?i=wdMwEtb5)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 14
Post by: Squeegy on May 18, 2015, 12:17:17 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 14
Post by: notquitethere on May 18, 2015, 02:09:30 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 14
Post by: Pencil_Art on May 19, 2015, 12:05:46 am
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 14
Post by: Raycaster on May 19, 2015, 03:25:12 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 14
Post by: Rolepgeek on May 19, 2015, 06:52:50 pm
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Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 14
Post by: Squeegy on May 19, 2015, 11:46:42 pm
Spoiler: Turn 14 (click to show/hide)
Wintercliff's infrastructure grows as the end of its contract with Skyburg looms. With war between Istania and Mustarny imminent, it's likely the next contract will go to one of them.

Turn 15 (http://pastebin.com/raw.php?i=JTC4NLCa)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 15
Post by: Raycaster on May 19, 2015, 11:51:02 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 15
Post by: Squeegy on May 19, 2015, 11:53:51 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 15
Post by: Pencil_Art on May 19, 2015, 11:58:59 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 15
Post by: notquitethere on May 20, 2015, 10:03:11 am
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 15
Post by: Rolepgeek on May 20, 2015, 05:36:12 pm
Spoiler (click to show/hide)

My eyes, NQT.

See how they narrow.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 15
Post by: notquitethere on May 20, 2015, 06:37:32 pm
Oops, I always seem to be fighting you Rolep. Why must I be so treacherous?
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 14
Post by: Squeegy on May 20, 2015, 07:00:23 pm
Spoiler: Turn 15 (click to show/hide)
As Tipport falls to Mustarny, Wintercliff's contract with Skyburg ends. The mercenaries are now once again up for auction to the highest bidder. Three ships full of troops, with more being built and trained, are available to whomever is willing to part with the most coin.

You may enter or increase a bid at any time before the turn ends. The player with the highest bid (that is capable of paying it) will tell the Wintercliff Mercenaries how to use their troops for the next 5 turns.

Turn 16 (http://pastebin.com/raw.php?i=3bn2J3us)

Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Admin Interface (https://dl.dropboxusercontent.com/u/28942516/AdminInterface.swf)

Skyburg - Raycaster
Istania - Rolepgeek
Blade of Engineers - Pencil_Art
Mustarny - notquitethere
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 16
Post by: Raycaster on May 20, 2015, 07:41:22 pm
Spoiler (click to show/hide)

Bidding starts at 120.
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 16
Post by: Rolepgeek on May 20, 2015, 08:02:10 pm
Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 16
Post by: notquitethere on May 20, 2015, 08:08:29 pm
Bid 121

Spoiler (click to show/hide)
Title: Re: The Emerald Isles - A Vanigo Empire Game - Turn 16
Post by: Squeegy on May 21, 2015, 05:29:57 pm
Bump for Pencil_Art.