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Other Projects => Other Games => Topic started by: TempAcc on August 20, 2014, 10:43:14 am

Title: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on August 20, 2014, 10:43:14 am
Soooooo, you guys probably already know of this game, since it became hugely popular after its release some time ago, but it has yet to get its own thread here, so here it is.

Spoiler (click to show/hide)

Five Nights at Freddy's is a point and click resource management survival horror game. The premise is that you got a job as a night watchman at Freddy's, a chuck e cheese style junk food and games center thats been on decline and will close at the end of the year for several reasons, the main one being that the iconic animatronic characters that are hugely popular among kids have been acting... Odd for quite a while now, as in they start roaming around at night and do terrible things with anyone they find that isn't one of them.

As the sole guard watching the place during the night, your job is to sit in your special surveilance room and monitor the cuddly animal people through a system consisting of several cameras and two lights outside each of the entrances to your room, which you must manualy activate and deactivate. But dont worry, each entrance is equipped with an electronic steel reinforced door that will close at a button's push. The problem is, you have a limited power supply each night, and using each of your devices (cameras, lights and doors that somehow consume energy by being closed but not while open) will cause your constantly depleting electricity to deplete even faster, and you dont want to run out of power in a night at Freddy's. Really.
You have to work (read: survive) for five days to get your meager paychek by getting to 6 AM every day.

So yea, like I said before, the characters (at least most of them) will roam around at night, going through the several rooms at different paces. Each of them has a different behavior, and that behavior will change as the week goes on. Each night you will be greeted by a phone recording of a previous watchman, giving you instructions regarding your job and suggestions on how to proceed. Some of his advices are valuable, others not so much, so its up to you wether to trust him or not. The game has a backstory to it, but you have to find it out for yourself by picking at the scraps of info the game gives you, all while trying to not meet your cuddly night companions.

This game is very interesting in the way it transmits horror to the player. You have a completely passive role, while the things that are out to get you are the ones that actualy go to places and do things, which is refreshing take on horror games of late, that usualy make (or force) you to perform certain actions and go to different places. The game is very simple, yet has a a richness in detail to it, in both gameplay and presentation. You really do have to think about what you're doing and how the characters are behaving to survive, and as the game progresses the game starts changing things up to keep you on your toes. There's no "artificial difficulty" here, just the game changing the mechanics and frequency of things to make you think and try to counter them.

It does, however, use jump scares whenever you lose, however, this is not the reason this game is scary. The frantic surveilance and resource management, all while trying to find out where the hell each character is and how close they are is what creates tension and fear in the player. After a while you'll not care for the jump scares, but the tension will still get you, the atmosphere is really well done.

So anyway, I'll post more info some tips later, under spoilers to not ruin anyone's fun.

The game is currently avaliable on steam through steam greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=270684111) and desura (http://www.desura.com/games/five-nights-at-freddys).
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sinistar on August 20, 2014, 10:51:15 am
Huh. So this popped up on Steam just as I logged in few minutes ago. Was wondering what's the deal with it because I couldn't quite decide where to place it. Low price and screenshots made me think this is some cheap survival horror wannabe and I didn't bother to read the actual description. I was in the wrong it seems. Thanks for this topic, it sounds really interesting, might wanna keep an eye on it.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on August 20, 2014, 10:59:24 am
I wasn't expecting much out of it either, I got a desura copy and played with it for a bit, and it felt oddly addictive. Its hard to pay attention to things while you're tense trying to watch the characters roaming around, but there's a surprising amount of detail to it. There are sound cues for different characters while they do different things, but it subtle and hard to catch most of the time. This makes you play the game with headphones, which also make you more vulnerable to the jumpscares, but its either that or risk missing the sound cues.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on August 20, 2014, 11:11:37 am
Quote
does, however, use jump scares whenever you lose, however, this is not the reason this game is scary

Ehhh Jump Scares are still scary, no matter what people say. The fact that they exist in the game creates extra tension not to see one.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Mictlantecuhtli on August 20, 2014, 11:12:59 am
That first screenshot almost made me nope out. I'm interested.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: timferius on August 20, 2014, 11:33:34 am
I can deal with almost any type of horror except jump scares. Because I hate hate hate hate hate being startled. When something startles me like that, it makes me extremely paranoid and jump at everything and my heart rate spikes and it's terrible feeling. So looks neat, but nopenopenopenope.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: McDonald on August 20, 2014, 02:07:10 pm
I also hate jumpscares. I have seen so many that I'm desensitized to them. When the bunny dude screamed in my face, I didn't even flinch very much, just became deaf for a few seconds because I like full volume. Although the scariest part of this game is the atmosphere and going "ERMAHGERD WHERE DID HE GO". 9 outta 10 for this game.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on August 21, 2014, 10:39:35 am
Going to post some info and tips on the different characters and their behavior as the week progresses. Whoever hasn't played the game yet should prob not read any of it because it might spoil a few surprises.

Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on August 21, 2014, 11:22:42 am
Why is it that so many games are making "People who are given too little resources to do their job" a thing?

What next a game where you are a cop but you are only given 6 bullets?

Note: Not a complaint, I am poking fun.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Scripten on August 21, 2014, 11:44:28 am
Why is it that so many games are making "People who are given too little resources to do their job" a thing?

What next a game where you are a cop but you are only given 6 bullets?

Note: Not a complaint, I am poking fun.

I think it's because companies are really happy to cut corners to the point of endangering their employees. This game's aspect is just making that a little more supernatural/horror-based.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Iceblaster on August 21, 2014, 11:49:59 am
Hm. Question is though, will there be free content updates? I myself don't own it, but while it is interesting, I don't think the current content would be something to keep me encapsulated like something like tf2, which I have 100 hours in apparently :P

Spoiler: Funsies (click to show/hide)

Why is it that so many games are making "People who are given too little resources to do their job" a thing?

What next a game where you are a cop but you are only given 6 bullets?

Note: Not a complaint, I am poking fun.

I think it's because companies are really happy to cut corners to the point of endangering their employees. This game's aspect is just making that a little more supernatural/horror-based.

I myself imagine it as a sort of alternate universe where safety regulations aren't the best compared to our world :3
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on August 21, 2014, 02:13:29 pm
Well someone made fanart already.
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on August 21, 2014, 02:18:29 pm
The Bear can teleport into the room? Huh.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on August 21, 2014, 04:33:36 pm
The Bear can teleport into the room? Huh.
There are 2 bears. Normal brown and golden. From what i understand the golden one can.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on August 21, 2014, 06:45:55 pm
Yea, spoilers and etc. But yea, there are two bears, regular freddy that goes batshit insane after the first few days and a hidden golden version of him thats more of an easter egg ghost enemy thing that can actualy teleport inside the room and kill you unless you manage to unsummon him.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Itnetlolor on August 23, 2014, 12:42:02 am
Well someone made fanart already.
Spoiler (click to show/hide)
I had a thought like that running in my head just a moment ago.

I am distracted by one of them; seal them out. I watch them walk away as I hear another one marching to the other door; seal them out. I watch them walk away as well. I open the doors after I hear them leave and am immediately greeted by one last one that used the first guy as a distraction (primarily the noise of them charging to my door, and marching in-step with it to hide their steps) to get into a blind spot in the security camera and window, and even doorway (while paying attention to the first guy leaving) in the opposite hallway, and used my sense of security of watching the second one leaving (through the window of the same hallway he was hiding in; blind spot, remember?) to their advantage, and struck as soon as I reopen the doors to conserve power, and semi-confidently keep tabs on them... or so I thought.

Mind you, I have yet to play (or buy) the damn game, and I'm already paranoid of such tactics (if not used at all, mod it in, or tell the maker of the game to add it in). This is my pessimism operating normally, BTW. I look forward to playing this game. I've been desensitized to horror, and this might help spark some of that back into action and a regained feeling. If nothing, at least I came up with a pretty frightening tactic anyone can use (for pranks and Halloween only, please). Seeing some footage reminded me of the classic point and click adventure games that had jump scares like that here and there, and terrified a far younger me (back in the single-digit era (ahh... 90's Adventure games... (http://www.rockpapershotgun.com/images/10/oct/sq.jpg))).
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: MetalSlimeHunt on August 23, 2014, 02:34:46 am
So I accidentally involved myself with this game in the middle of the night, alone. I am not very wise.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Cthulhu on August 23, 2014, 08:31:57 am
Well someone made fanart already.
Spoiler (click to show/hide)
I had a thought like that running in my head just a moment ago.

I am distracted by one of them; seal them out. I watch them walk away as I hear another one marching to the other door; seal them out. I watch them walk away as well. I open the doors after I hear them leave and am immediately greeted by one last one that used the first guy as a distraction (primarily the noise of them charging to my door, and marching in-step with it to hide their steps) to get into a blind spot in the security camera and window, and even doorway (while paying attention to the first guy leaving) in the opposite hallway, and used my sense of security of watching the second one leaving (through the window of the same hallway he was hiding in; blind spot, remember?) to their advantage, and struck as soon as I reopen the doors to conserve power, and semi-confidently keep tabs on them... or so I thought.

Mind you, I have yet to play (or buy) the damn game, and I'm already paranoid of such tactics (if not used at all, mod it in, or tell the maker of the game to add it in). This is my pessimism operating normally, BTW. I look forward to playing this game. I've been desensitized to horror, and this might help spark some of that back into action and a regained feeling. If nothing, at least I came up with a pretty frightening tactic anyone can use (for pranks and Halloween only, please). Seeing some footage reminded me of the classic point and click adventure games that had jump scares like that here and there, and terrified a far younger me (back in the single-digit era (ahh... 90's Adventure games... (http://www.rockpapershotgun.com/images/10/oct/sq.jpg))).

As far as I can tell only the pirate one actually visibly moves.  The rest just kind of move around while you're not looking.

It's not very scary.  The atmosphere is kind of creepy and there's a couple mild jump scares but aside from that, not scary.  There's been a huge glut of painfully unscary indie games lately.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on August 23, 2014, 09:53:10 am
Actually i found it pretty goddamn scary.
Sure jumpscares are cheap but the atmosphere is actually pretty damn tense as you try to keep watch on all of those damn mascots converging on you while taking glances on freddy and fox in case they move.

Personally however i'd like to see this game getting built upwards.
So for example instead of having a limited ammount of electricity and doors that consume it have severa doors and various "important bits" sprinkled all over the restaurant. however you can''t keep everything locked (fire safety resons?) at all times meaning you have to keep watch on several roaming mascots that slowly make their way to you through several rooms.
On top of that there would be special "electronics" rooms that hold hardware that runs the roor mechanisms, cameras ETC.
The security room should be far more secure allowing to lock both doors... but leaving the mascots free to roam the place sabotaging equipement... or standing there banging at your door possibly breaking it down with enough time or if a sufficien # of them pile up.

Right now the game usually boils down to several points.

1 - frantic checking when the mascots move and where they are.
2 - realizing they are right under your office.
3 - frantic checking the lights on both sides checking for chicca and bunny (closing the door as needed) while keeping an eye if foxxie/freddy moved.
4 - continue untill you win or foxxie/freddy moves,
5 - if they started moving and its not 5 am then you lost.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darkmere on August 23, 2014, 10:04:04 am
The one clip I've seen of Foxy moving looks like one of the Team America puppets. All horror at this game was completely, permanently dispelled.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: rabidgam3r on August 23, 2014, 11:48:22 am
You get desensitized to this really quick. I'm really fucking easy to scare, and this game did plant the seeds of "haha no sleep okay thanks" for a night or two, but then I just worked out the patterns and the mechanics and it was about as scary as pudding.
but fuck that fox
I don't care how silly his running is, when you see him running, pull down the camera a split-second too late and see him pop through the door like "HEY MOTHERFUCKER"
scary as shit
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Nighthawk on August 24, 2014, 01:20:30 am
I don't care how silly his running is, when you see him running, pull down the camera a split-second too late and see him pop through the door like "HEY MOTHERFUCKER"
scary as shit
Watched Markiplier play it, didn't even play it myself, but holy balls, when I saw that fox sprinting down the hallway on camera I flipped a shit and no mistake.

They could have made the game a lot better if they'd incorporated a change in the puppets' behavior from day to day, though.
Also, they really need to encourage keeping your camera on every single puppet, because after a while you realize that checking the location of each puppet is not important; all you actually need to do is watch your blind spots and occasionally check the cove. If you see a creepy face staring in, close the door. If you see the fox come out and start sprinting, close the door. That's really all there is to it.

tl;dr It's a great concept and has some great scares, but it definitely could have been made better and more replayable.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on August 24, 2014, 03:19:56 am
I think the game wasn't made to be replayable, it was meant to be a short fun horror game.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Cheeetar on August 24, 2014, 05:58:23 am
Going to post some info and tips on the different characters and their behavior as the week progresses. Whoever hasn't played the game yet should prob not read any of it because it might spoil a few surprises.
<snip>

As somebody with no intention of playing the game myself, I really appreciate you posting the mechanics of the game like this- it's interesting to read.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Krevsin on August 24, 2014, 08:45:18 am
I have never been to a Chuck E. Cheese in my life because animatronic animals are deep down in the Uncanny Valley as far as I'm concerned.

Also why I have no intention of purchasing or trying this game out. Ever.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Mech#4 on August 24, 2014, 09:11:22 am
Personally, this game keeps reminding me of "Bloaty's Pizza Hog".


I am simultaneously impressed and disappointed in the games use of pre-rendered areas. On the one hand it's not something you see done often, especially in the slightly panoramic manner here and it really allows a lot of control over the players focus at any given time.
On the other hand, the panning does warp the image slightly and it means that screen shots of the game kind of detract from the end experience because everyone witnesses the same events (though certainly in different orders). Maybe more variation in scenes?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on August 24, 2014, 09:22:54 am
This game, for some reason, really disturbs me. I'm not sure why it does. I had trouble sleeping last night after watching a couple of LPs of it.

Well for one it intentionally gets the animatronics incorrect for the sake of horror... So they are quite literally corpses.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Tawa on August 24, 2014, 11:18:33 am
I have never been to a Chuck E. Cheese in my life because animatronic animals are deep down in the Uncanny Valley as far as I'm concerned.

Also why I have no intention of purchasing or trying this game out. Ever.

Lucky.

The place is basically a casino with pizza and creepy mascots.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Cheedows on August 24, 2014, 02:36:24 pm
I have never been to a Chuck E. Cheese in my life because animatronic animals are deep down in the Uncanny Valley as far as I'm concerned.

Also why I have no intention of purchasing or trying this game out. Ever.

Lucky.

The place is basically a casino with pizza and creepy mascots.

Truer words have never been said. The one time I went there I dumped my entire life savings of 100 bucks down the drain. Shit is addictive.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Eagle_eye on August 24, 2014, 02:38:58 pm
Yeah, I am going to keep this game as far away from me as possible. I don't get enough sleep as it is.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on August 25, 2014, 02:01:43 am
Bought this game during my brother's party last night, much fun was had. Friends were traumatized.

Been watching other people play it on youtube, their screams are hilarious, but I'm having a hard time playing it. Too much waiting around for shit to happen. On the other hand, I'm a bit apprehensive about crossing the house to me bedroom now.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on August 25, 2014, 06:14:55 am
This game touches all of my nope buttons (crushing/squeezing, helpless in the dark/power outage, animal animatronics, abandoned/closed places). I've only read about the game and watched one video, and I'm already terrified. Its one of those things where I would wuss out five minutes in.

I watched yesterday's Steam Train episode at like 1am, and I literally had to work up to leaving the room.

I do mean to try it, though. Is it still free, or does it cost now?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on August 25, 2014, 06:21:28 am
I am surprised I am the only one here with absolutely no fear of animatronics.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on August 25, 2014, 06:23:01 am
I am simultaneously impressed and disappointed in the games use of pre-rendered areas. On the one hand it's not something you see done often, especially in the slightly panoramic manner here and it really allows a lot of control over the players focus at any given time.
On the other hand, the panning does warp the image slightly and it means that screen shots of the game kind of detract from the end experience because everyone witnesses the same events (though certainly in different orders). Maybe more variation in scenes?

I think some details randomly change and at least one change can affect the game.

TBH though, I really do like the early-CG, early 2000's style art. It's very appropriate for a tacky pizza joint going out of business.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on August 25, 2014, 12:06:06 pm
The graphics kind of remind me of an old game called "The Day the World Broke," which terrified me as a child.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Tawa on August 25, 2014, 01:47:05 pm
I am surprised I am the only one here with absolutely no fear of animatronics.
I'm not either.

I think their movement is clunky and lame, not to the point of the Valley, ahaha.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on August 25, 2014, 02:01:57 pm
The same thing... >_>
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on August 25, 2014, 02:28:45 pm
I've been doing science on the first night. It seems that most of the time, if you simply leave the game idle, you can survive the first night no problem. However, in one test where I moved the mouse slightly,

Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on August 25, 2014, 02:32:34 pm
Honestly to me the big question is how this place managed to stay in business.

This is like those games with haunted mansions that must have been a realtor's nightmare!

And it isn't like this place is normal during the day >_< the backstory makes it clear that no, these things cause fatalities in broad daylight.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on August 25, 2014, 02:32:48 pm
I've been doing science on the first night. It seems that most of the time, if you simply leave the game idle, you can survive the first night no problem. However, in one test where I moved the mouse slightly,

Spoiler (click to show/hide)

That's the RNG for you. The AI on characters changes only lhe likelyhood of something happening and it's never a definite.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: quinnr on September 01, 2014, 01:46:30 pm
So some friends and I put this up on a decently sized television and played. It probably is a good idea to make sure my laptop is on a solid surface. My friend slammed the laptop lid and ran across the room, almost pulling the television over and nearly dropping the computer. On night two.

Once Freddy and Foxy start moving, I just have to cry. I finished night four but I'm too afraid to move on D:
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 01, 2014, 01:50:14 pm
Crosspost, but...

This one almost killed me IRL. So, after putting a measly 83 minutes into the game before giving up on it, I decided to play Five Nights At Freddy's again. In the car, that is, to pass the time on the way to family vacation for labor day weekend. So here I am, laptop in the car, playing the game. I've never screamed at a game before (except maybe in rage). Not even this one. But this is the first time I'd played it with headphones on. Second night, watching diligently for the bunny that always kill me, I suddenly think "where's the duck?" and start flipping through cameras, and sure enough I put them down and the duck's right there in the room. I scream, my dad curses and nearly loses control of the car on the freeway, causing everyone else to curse. Lesson learned, don't play FN@F in the car.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: quinnr on September 01, 2014, 01:53:34 pm
I've been doing science on the first night. It seems that most of the time, if you simply leave the game idle, you can survive the first night no problem. However, in one test where I moved the mouse slightly,

Spoiler (click to show/hide)

That's the RNG for you. The AI on characters changes only lhe likelyhood of something happening and it's never a definite.

Yeah, same friend I mentioned almost throttled me today, I told her Foxy never attacks on the first night. Of course while waiting to check the camera again he pops out with his grin of murder D: I don't know what it is about this game but it is just terrifying.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 01, 2014, 01:55:45 pm
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Itnetlolor on September 01, 2014, 04:55:06 pm
I'm guessing listening for them coming without checking the cameras, except to see which one is headed for you (whoever's missing/how many), is not a viable/broken tactic? I mean, it would be cheap on the power levels.

EDIT:
Haven't played the game, and I guess I can beat it then.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 01, 2014, 05:06:20 pm
Actually, that's how Markplier beat it.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Gunner-Chan on September 01, 2014, 06:07:13 pm
The game unfortunately has a pattern.

Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: NobodyPro on September 02, 2014, 12:16:48 am
Honestly to me the big question is how this place managed to stay in business.

This is like those games with haunted mansions that must have been a realtor's nightmare!

And it isn't like this place is normal during the day >_< the backstory makes it clear that no, these things cause fatalities in broad daylight.
The mascots have only caused one (horrifically non-fatal) injury since ███ ███████. They are actually going out of business, that's why they cheap out on your power supply.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 02, 2014, 12:39:55 am
I just wonder what happens to the animatronics once the place closes. Do they get sold for scrap, the security guard laughing maniacally as they meet their fate in the trash compactor? Sold to a theme park, where they live on to murder more people? Follow you home after the place's final day of operation?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Knight of Fools on September 02, 2014, 12:52:32 am
Sounds like a sequel to me!
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Itnetlolor on September 02, 2014, 01:15:56 am
Due to their effectiveness at killing, they become prototypes for the Terminator project.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 02, 2014, 01:19:48 am
"Aprill 11, 2014: Freddy Fazzbear's pizza becomes aggressive."
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Mech#4 on September 02, 2014, 01:41:02 am
"Aprill 11, 2014: Freddy Fazzbear's pizza becomes aggressive."

"According to a report released by the police on the scene, multiple children were found stuffed to the brim with pizza while various adults were stabbed to death with frozen slices of pizza. One policeman was seen nursing an injured hand and was heard commenting about "flying pizza boxes with teeth of those plastic spike thingies"
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: NobodyPro on September 02, 2014, 03:18:52 am
Spoiler: Exploit (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: SwanTron on September 02, 2014, 05:57:20 am
I would do everyone a favor and burn the restaurant the fuck down after my first shift.
Working in a CsC/BDOC on a quiet USAF installation at night makes this terrifying game all the more horrifying.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 02, 2014, 12:46:16 pm
I think that's the probable outcome after they fire him. Also, welcome to the forum:

Spoiler: image (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: coolio678 on September 02, 2014, 07:17:16 pm
I just wonder what happens to the animatronics once the place closes. Do they get sold for scrap, the security guard laughing maniacally as they meet their fate in the trash compactor? Sold to a theme park, where they live on to murder more people? Follow you home after the place's final day of operation?
This also raises the question of why does Freddy's even need a security guard in the first place? Couldn't they just lock the doors at night and let the animatronics unwittingly defend the place from burglars through righteous murder?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on September 02, 2014, 07:22:36 pm
I've come to understand that you're basically live bait. I mean, without you, they'd get bored and break out. They could be taken down with a SWAT team, sure, but they might kill a few people before they do it and everyone would prefer the occasional corpse to clean up.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on September 02, 2014, 08:23:43 pm
I think it was said that they are posessed by spirits of dead children that want revenge on the security guard that killed them... so they are going for guards.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: NobodyPro on September 03, 2014, 03:32:31 am
They were killed by a man in a mascot suit, not a security guard.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: 10ebbor10 on September 03, 2014, 04:04:00 am
Yes, but the security guard could have been in the mascot suit, you know?

After all, we know it's someone who has access to the mascots, and all that stuff.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: SHAD0Wdump on September 05, 2014, 07:53:08 pm
Yeah, the idea people have been getting is that a guy in a mascot suit killed those kids. The thing is those suits and such were in somewhat secure storage, so it's assumed a security guard, with the appropriate access, committed the crime.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on September 05, 2014, 08:20:48 pm
Yea the tips the game gives you point out that a man passing for a security officer or an actual security guard lured the children and killed them, subsequently stuffing their bodies in the animatronic suits. The scream the enemies make when they catch you are based on an actual child's screen.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 06, 2014, 02:27:53 am
Nothing in the game indicates that it was a security guard, just that it was a man. That it was a security guard is just a popular theory, given that it explains stuff. Another is that the guy arrested was someone framed by the owners to cover Freddy himself murdering 5 kids.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Itnetlolor on September 08, 2014, 06:30:33 pm
Want the game for cheap? Indiegala has it up for sale. Got my own copy.

https://www.indiegala.com/weekly

If it's anything like Amnesia (Shock value/scares), I'll be mocking the game during my many deaths, while I laugh hysterically at the playthroughs of others losing it at the jump scares (like in the video provided. Even then I wasn't surprised; my ears were ringing, but I was too busy laughing to be shocked. Paranoia would scare me more than the actual scares.). I grew up in the 90s, jump scares were a regular thing in my days. I'm a veteran at this stuff. Keeping track of these bastards is my main worry.

What I noticed in the videos was that these things are like the Weeping Angels/SCP-173. They only move when not observed.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Apokaladle on September 08, 2014, 06:59:33 pm
Wow, I really didn't expect it to be bundled this quickly. I'm not normally into horror games, but I guess I'll check it out.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: mattie2009 on September 08, 2014, 09:23:02 pm
Spoiler (click to show/hide)

lights above I love fanart
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 08, 2014, 10:07:07 pm
I was going to post earlier that, from what I've heard from my brother, the fanart makes it hard to take the game seriously anymore. Apparently people have started shipping the various interpretations of the characters.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: mattie2009 on September 08, 2014, 10:17:54 pm
I was going to post earlier that, from what I've heard from my brother, the fanart makes it hard to take the game seriously anymore. Apparently people have started shipping the various interpretations of the characters.

nothing ruins 2spooky like alternate character interpretation (http://tvtropes.org/pmwiki/pmwiki.php/Main/AlternativeCharacterInterpretation)
case in point

Spoiler (click to show/hide)

disregarding the inevitable rule 34 it's usually a fifty-fifty tossup between nightmare fuel and totes adorbs
and then occasionally it dips into this:
Spoiler (click to show/hide)
I don't care what anyone says this shit is hilarious
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on September 08, 2014, 10:23:35 pm
I don't know... The Fox being a loner who is afraid to be alone but hates attention isn't too bad of an alternative character interpretation.

It not wanting to freeken tear you apart, however, is pretty against its established character...
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on September 09, 2014, 07:39:51 am
I was expecting Mike to get completely murdered by the end of that comic. I like the first set of comics characterization: goofy but still murderous.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on September 09, 2014, 07:44:30 am
I prefer the goofy-murderous kind too, myself.

If it were a movie and not a videogame, FNAF would be more of a black comedy than a horror.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on September 09, 2014, 07:48:14 am
Foxy supposedly bit someone's front lobe off so even if he cried I wouldn't give him a chance :P

But yes, every character has been part of some weird fanart/fic by now, poor foxy became famous (infamous) because of this.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Neonivek on September 09, 2014, 11:23:39 am
It is probably because foxy actually shows the most... personality.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on September 09, 2014, 11:37:13 am
And i think it's because furries  have a fox as their flagship animal.

http://www.furaffinity.net/view/14427817/
http://www.furaffinity.net/view/14318282/
http://www.furaffinity.net/view/14459739/
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 09, 2014, 12:13:48 pm
You have linked FA. For this I must kill you.

Just from browsing DeviantART or even youtube comments I know it to be true, though.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: mattie2009 on September 09, 2014, 04:33:12 pm
Spoiler (click to show/hide)

I still love fanart you guys
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on September 09, 2014, 04:56:00 pm
Bonnie is just the right combo of creepy and cute in those fanarts. Yet also somewhat socially awkward.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Nighthawk on September 09, 2014, 09:33:34 pm
You sir, just made my day. Er, night. No, that wasn't a joke. It's ten o'clock over here.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: mattie2009 on September 11, 2014, 03:53:41 am
Spoiler (click to show/hide)

I should make this my job
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Jalak on September 11, 2014, 04:51:00 am
Those are pretty good. Any links to the guy who made those?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on September 11, 2014, 06:27:47 pm
I like how the only thing indicating the character's sex is the eyelashes :P

These are the best FNaF comics I've seen so far, much better then all the other weird furry ones. Creepy affectionate bonnie is actualy funny in this, even though it does commit the mistake of making bonnie into a girl (he's a male, not that it matters much since they're animatronic characters, eh).
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on September 11, 2014, 06:45:43 pm
In the end, they're all terminators in the guise of childrens' entertainers.

Wouldn't it be creepy if, one night, they all exchanged costumes and starting positions but kept their behaviors?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Jack_Bread on September 11, 2014, 11:01:58 pm
Those are pretty good. Any links to the guy who made those?
Here you go. (http://tgweaver.tumblr.com/) NSFW (though nothing NSFW on the first page, at the moment)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on September 11, 2014, 11:15:54 pm
Holy shit, it's the guy who made Ruby Quest. He's great, if obviously a little lacking,in self esteem. His stream of consciousness comic about drawing rings very true.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Flying Dice on September 11, 2014, 11:50:38 pm
Yeah, dude's pretty wonderful.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Guardian G.I. on October 22, 2014, 01:48:26 pm
Five Nights at Freddy's 2 now has an official trailer (https://www.youtube.com/watch?v=lVPONdZBh6s).
Spoiler: Highlights (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: MetalSlimeHunt on October 22, 2014, 02:07:58 pm
Looks like it could be approaching a more successful horror application, but you've still got the painfully obvious 2D backgrounds and lack of interesting objectives outside of survival.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on October 22, 2014, 02:19:18 pm
vents who the fuck put vents in the office i hope they at least got rid of that fucking fan that's been sucking out all the power instead oh wait it's still there fuck that shit
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on October 22, 2014, 02:46:08 pm
Am I the only one who thinks the new ones don't look that scary? But dilapidated Bonnie, NOPE
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on October 22, 2014, 02:51:03 pm
"Hey, you know that shitty Chuck E. Cheese rip-off filled with robots that spew blood and attack children?"
"Yeah?"
"Let's buy that, and change absolutely nothing."
"Only if we keep the same traumatized night watchmen."
"You got it!"
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on October 22, 2014, 02:52:22 pm
Ok so from what i hear the new animotronics don't atack you.
The old ones do.

How here's the thing.

Since there are no doors you have to put on the mask so that the old ones don't kill you.
HOWEVER
The new ones will kill you if they see you wearing the mask.

It would be NICE if they put some actual doors instead of removing the only doors you had leaving you in the focal point of 3 hallways (well one hallway and 2 vents but they work as a hallway fro all intents and purpouses).
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on October 22, 2014, 03:02:24 pm
At least a costume won't dran power.


... oh who am I kidding. Also, that news triggers one of my phobias. :<
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Itnetlolor on October 22, 2014, 05:25:40 pm
Ok so from what i hear the new animotronics don't atack you.
The old ones do.

How here's the thing.

Since there are no doors you have to put on the mask so that the old ones don't kill you.
HOWEVER
The new ones will kill you if they see you wearing the mask.

It would be NICE if they put some actual doors instead of removing the only doors you had leaving you in the focal point of 3 hallways (well one hallway and 2 vents but they work as a hallway fro all intents and purpouses).
What happens if both old and new are seeing you at the same time. Now what? Why can't they equip you with something to fight back with? Like an EMP?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on October 22, 2014, 05:28:37 pm
That would get you fired for tampering with the equipment, natch.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on October 22, 2014, 08:01:35 pm
What the hell kind of pizza restaurant has an EMP?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on October 22, 2014, 08:03:08 pm
I think EMPs are slightly more likely than doors that require power to stay closed.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: NobodyPro on October 22, 2014, 08:14:54 pm
Are you telling me you've never worked at an Umbrella facility?

Anyway, I'm going to guess that the returning mascots are
Spoiler (click to show/hide)
and the new mascots are either
Spoiler (click to show/hide)
Either of those would explain why they only attack you when you're wearing the mask.

E: At least Bonnie finally ended the debate about whose teeth were in the back of Chica's mouth.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on October 22, 2014, 08:24:51 pm
I like that second idea, but I doubt it.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Aedel on October 22, 2014, 08:26:23 pm
I'm hoping the idea that the robots are in a 'cold war' of sorts gets added and you can utilize that. Bonnie 1.0 on his way? Try to get a newer robot interested in you so they go away.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: ggamer on October 23, 2014, 10:14:51 am
and so, FNaF - FNaF2 goes the same direction as RE-RE4, where the game goes from scary & kind of not fun to spoopy & really fun
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Shakerag on October 23, 2014, 11:06:07 am
I just saw that this game was on one of the Android Humble Bundles.  How well does it work on a phone?  O_o
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: coolio678 on October 23, 2014, 01:04:17 pm
I just saw that this game was on one of the Android Humble Bundles.  How well does it work on a phone?  O_o
From what I've seen the mobile ports are pretty much no different than the pc version. The game doesn't need a whole lot of processor power to run.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Guardian G.I. on October 23, 2014, 01:12:15 pm
I just saw that this game was on one of the Android Humble Bundles.  How well does it work on a phone?  O_o
From what I've seen the mobile ports are pretty much no different than the pc version. The game doesn't need a whole lot of processor power to run.
In addition, smartphone versions of FNAF have microtransactions:

(http://img2.wikia.nocookie.net/__cb20140906012519/freddy-fazbears-pizza/images/c/c1/AySRy9m.png)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on October 23, 2014, 01:13:46 pm
Quote
Hello? Hello? Well, if you're hearing this, chances are you've made a very poor career choice
Also, this made me laugh.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on October 23, 2014, 11:26:27 pm
I'm surprised nobody has arranged an IRL game of Five Nights at Freddy's. It seems like a simple setup that would make for a bitchin' haunted house experience. I'd definitely go to it :P Just find a willing restaurant, set up some cameras and spooky set dressing, get some actors and good costumes, and have a blast.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Jalak on October 24, 2014, 02:21:33 am
Ok so from what i hear the new animotronics don't atack you.
The old ones do.

How here's the thing.

Since there are no doors you have to put on the mask so that the old ones don't kill you.
HOWEVER
The new ones will kill you if they see you wearing the mask.

Kind of strange having the new ones work like that. Granted, without it then there would be no reason not to take the mask off at all and the whole thing would be pointless, right? Seems like they removed a mechanic (the doors) and replaced it with another that is pretty much an excuse to justify adding in the new ones in. Doesn't seem that necessary, to be honest.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Nighthawk on October 24, 2014, 09:15:15 am
I'm surprised nobody has arranged an IRL game of Five Nights at Freddy's. It seems like a simple setup that would make for a bitchin' haunted house experience. I'd definitely go to it :P Just find a willing restaurant, set up some cameras and spooky set dressing, get some actors and good costumes, and have a blast.
Hire actual people to walk slowly around in animal suits while keeping the victimcustomer cooped up in a room with nothing but a bunch of camera feeds to keep them company?

That would be the most frightening experience ever created.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on October 24, 2014, 09:37:46 am
Here's an idea: customers.
Every time a costumed guy manages to get in, they grab and take away one of the participants.
Then they give them an animal suit off-camera while encouraging them to scream as loud as they can.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on October 24, 2014, 11:21:55 am
Just hire Garey Busey. Or Jim Carrey

Spoiler: SKREEEEE (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Zanzetkuken The Great on November 03, 2014, 10:47:00 pm
Looks like Game Theory did an episode over this. (https://www.youtube.com/watch?v=th_LYe97ZVc&list=PL35FE5C4B157509C9&src_vid=th_LYe97ZVc&feature=iv&annotation_id=annotation_4256380423#t=2m27s)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Flying Dice on November 04, 2014, 09:53:53 am
They're a joke. I unsubscribed when they released that episode about "zombies are real!1!! because voodoo zombies and nobody has ever heard of those right".
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Guardian G.I. on November 09, 2014, 03:24:58 am
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Orange Wizard on November 09, 2014, 04:10:50 am
They're a joke. I unsubscribed when they released that episode about "zombies are real!1!! because voodoo zombies and nobody has ever heard of those right".
Well, yeah, of course it's a joke. Literally the entire premise of the show is stupid theories.
Also, you unsubbed because of voodoo zombies? Seriously? Like, not because you didn't like the content in general, but because of one video that you thought was a little too bandwagony and offended your sensibilities?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Guardian G.I. on November 11, 2014, 02:07:54 am
Apparently Scott Cawton decided to release the game today instead of the original release day around Christmas. (http://steamcommunity.com/sharedfiles/filedetails/updates/329921390/1415679866)

Spoiler: End game spoilers! (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Xantalos on November 11, 2014, 02:11:09 am
Markiplier got access to the demo of the thing. (http://www.youtube.com/watch?v=60wLvPWXCCc)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: NobodyPro on November 11, 2014, 03:03:17 am
Apparently Scott Cawton decided to release the game today instead of the original release day around Christmas. (http://steamcommunity.com/sharedfiles/filedetails/updates/329921390/1415679866)
Worst best present ever. God I hate horror games. I love them more than I should.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: mattie2009 on November 11, 2014, 02:20:55 pm
Markiplier got access to the demo of the thing. (http://www.youtube.com/watch?v=60wLvPWXCCc)

Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Aedel on November 12, 2014, 12:31:25 am

Spoiler: Wow lewd. (click to show/hide)

I can't get past the first night. Bonnie is even worse when he's all dressed up and cuteified somehow.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: mattie2009 on November 12, 2014, 01:30:23 am
Spoiler (click to show/hide)


I love this guy
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Execute/Dumbo.exe on November 12, 2014, 01:49:42 am
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 12, 2014, 03:40:41 am
Waaaait. FN@F2 is a prequel? Well played.

This game also confirms only the Chicas and Mangle as female. I love it when fans are proven wrong.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Guardian G.I. on November 12, 2014, 05:24:51 am
Waaaait. FN@F2 is a prequel? Well played.

Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 12, 2014, 05:30:49 am
Waaaait. FN@F2 is a prequel? Well played.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Guardian G.I. on November 12, 2014, 05:39:36 am
Waaaait. FN@F2 is a prequel? Well played.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 12, 2014, 12:32:14 pm
Sleep tight (https://www.youtube.com/watch?v=wTqnvbsGJ0I&t=1m).
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sensei on November 13, 2014, 02:18:09 am
Waaaait. FN@F2 is a prequel? Well played.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on November 13, 2014, 02:26:44 am
Welp, I found out what happens if you neglect the music box

Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: NobodyPro on November 13, 2014, 03:13:26 am
This game also confirms only the Chicas and Mangle as female. I love it when fans are proven wrong.
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 13, 2014, 03:23:37 am
This game also confirms only the Chicas and Mangle as female. I love it when fans are proven wrong.
Spoiler (click to show/hide)
Nah, phone guy's probably just mistaken.

Also, happy bite-versary, everybody.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on November 13, 2014, 08:08:36 am
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 13, 2014, 08:14:14 am
Two words: Ladies' Night.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on November 13, 2014, 08:46:44 am
Mangle has Lipstick on from what i seen.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: rabidgam3r on November 13, 2014, 12:18:25 pm
I don't give a good goddamn what Mangle is as long as it stays the hell away from me.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on November 13, 2014, 12:27:25 pm
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: rabidgam3r on November 13, 2014, 12:28:40 pm
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Aedel on November 13, 2014, 12:56:11 pm
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on November 13, 2014, 01:27:51 pm
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 13, 2014, 01:57:50 pm
Spoiler (click to show/hide)
Correct.

There are four minigames.
Spoiler: 1 (click to show/hide)
Spoiler: 2 (click to show/hide)
Spoiler: 3 (click to show/hide)
Spoiler: 4 (click to show/hide)

So I'm counting no less than 15 animatronics.
Spoiler (click to show/hide)
Have I forgotten any so far?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on November 13, 2014, 05:29:43 pm
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Zanzetkuken The Great on November 13, 2014, 07:17:32 pm
Spoiler: Viable Strategy? (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 13, 2014, 07:38:53 pm
Jolly cooperation! \[+]/
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on November 15, 2014, 10:16:22 am
I have a stupidly complicated theory about the Purple Man. I'll just copypasta it from the FNAF wikia's forum, where I originally posted it.


Thoughts?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 10:37:36 am
That theory hinges on the pink slip not being for the custom night, which just doesn't make sense in context.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on November 15, 2014, 10:48:38 am
But the Custom Night itself doesn't really make sense either; with Fritz supposedly being a newbie who wouldn't even know that the mascots are dangerous, how would he be able to tamper with them without getting killed? Mike Shmidt had been working with the animatronics for a week, so at least he would have had some idea about how they worked; unless Fritz is secretly a roboticist there's no way he could have created the Custom Night, unless both he and the Custom Night never existed in the first place.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 10:51:35 am
Mike sat in a room watching a monitor and pushing buttons for a week. An engineer, he is not. So from a Watsonian standpoint, reprogramming the animatronics is rather easy.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on November 15, 2014, 10:56:28 am
But that raises the question of why, if there is a big switchboard in the security office labelled "AI Control do not touch", nobody ever thought to set them all to 0 and just eat pies until 6 AM. But fanon says Mike is doing it for the thrill, so it makes sense that he'd come up with 4/20 mode and get fired or even killed over it. I always thought that to tamper with the animatronics, Mike would have to actually get within murdering distance of them in order to reprogram them individually.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 10:59:52 am
Murdering distance only really applies during the six-hour shift.

Well. Except that one time.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on November 15, 2014, 11:02:41 am
I've never thought of it that way; I suppose Fritz probably was just a throwaway name so that the FNAF2 protagonist could work the day shift. I do still think the Purple Man is the killer behind the missing children incident, though.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 11:04:31 am
That is indeed what the minigame implies. Another theory is that Jeremy is the killer, but I think that's because killer=guard, Jeremy=guard, ergo Jeremy=killer.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on November 15, 2014, 11:08:19 am
I've also heard theories that the puppet is the killer, and was haunted before the events of either game. I personally think the puppet is completely unrelated to the Freddy's animatronics, since it has no endoskeleton and doesn't look anything like the others; even Balloon Boy has some similarities to the 2.0 series.

I haven't heard any theories/interpretations about the cutscenes between nights yet. Those were the parts I found the most interesting and I can't make heads or tails of them; what really boggles me is that people describe Bonnie and Chica as looking worried when they're just slightly turned towards you.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 11:12:30 am
Well, it's highly unlikely that the freak did kill anybody itself, but the SAVETHEM and HELPTHEM minigames do make clear that it did... something to them. Whether it was malicious or benign is unknown, but I (and probably everybody else too) lean towards the former because fuck that thing.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on November 15, 2014, 11:22:41 am
So if the Puppet is haunted by somebody else or just sentient all on its own, then GIVE LIFE shows four kids haunting the animatronics, leaving somebody else to inhabit Golden Freddy in the original game. Maybe whatever was in the Puppet jumped ship to Golden Freddy after FNAF2? It'd be hard for the puppet to kill you while GF is in your office on the Sixth or Custom Nights, since both of them act so quickly, which means the puppet-entity could be switching between the two as the night went on.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on November 15, 2014, 12:40:36 pm
Does anyone have any theories about the endoskeleton that walks around without a suit? I've heard you can see it in the gift corner, but it doesn't try to attack you.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 01:00:00 pm
It sometimes crawls into one of the vents and by doing so prevents the other, actually murderous animatronics, from reaching the office that way. Where I'm concerned, it's the player's best bro.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on November 15, 2014, 01:10:44 pm
Perhaps it's on your side because it's been ostracized by the other animatronics? That makes sense, considering its the only one without a costume.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 01:18:11 pm
Oh yeah, the purple guy in the SAVETHEM minigame looks different from the one in the SAVEHIM and Foxy minigames, iirc. This may imply that they're actually two different people, but the animatronics can't tell them apart.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Xantalos on November 15, 2014, 01:21:27 pm
The guard uniform is probably purple.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Blaze on November 15, 2014, 01:59:07 pm
Maybe the day-guard's uniform is purple? To help make his outfit more kid friendly?

Spoiler: Speculation (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 02:09:57 pm
Yeah, it's implied that Jeremy either gets bitten or arrested for the murders. But either way Fritz takes over because Jerm took over day shift.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on November 15, 2014, 04:59:41 pm
Ok so i guess i have to make a theory now...

Have some points in no particular order:

Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 05:19:43 pm
Adding to point 3, the Mangle probably didn't cause the Bite, because then only she would have been scrapped.

Also it wouldn't surprise me if the crying kid in the Foxy minigame was the one possessing G.Freddy. One out of five being different and all that.

One out of five being different? Let me quickly cook up some zany theory connecting this to OFF.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on November 15, 2014, 05:38:07 pm
Well i actually thing that kid that got killed in front of the diner in freddyies minigame was both raped and killed since it cries more after death hinting that it might be "dead inside" or had an especially traumatic death. It's soul/trauma might have possesed/gave life to the puppet that later started "saving and protecting" other children.
And guess which character cries?
Also the pile of junk animotronic was likely thrown away because it was FUBAR.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Aedel on November 15, 2014, 05:45:59 pm
Perhaps it's on your side because it's been ostracized by the other animatronics? That makes sense, considering its the only one without a costume.

Look at Golden Freddy's head and again at the endoskeleton's head. It looks like it fits in Golden Freddy/is a goat endoskeleton. I've read htat people think its Golden Freddy's "eyes" or the Puppet's to check on you.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Fniff on November 15, 2014, 06:48:54 pm
Perhaps it's on your side because it's been ostracized by the other animatronics? That makes sense, considering its the only one without a costume.

Look at Golden Freddy's head and again at the endoskeleton's head. It looks like it fits in Golden Freddy/is a goat endoskeleton. I've read htat people think its Golden Freddy's "eyes" or the Puppet's to check on you.
Nah, that makes more sense for BB. He literally spies on you every so often (If those eyes are his, anyway). The endoskeleton, as far as I've heard, is sort of useless for the purpose you're describing.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 08:11:28 pm
Ohey plushies (http://imgur.com/R8PCuhk).
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: rabidgam3r on November 15, 2014, 08:16:18 pm
Those will haunt my nightmares forever~ <3
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Aedel on November 15, 2014, 08:21:06 pm
The fucking TVs.

THE FUCKING TVS

WHAT IS UP WITH THOSE THINGS.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 08:22:10 pm
Look under the table.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: rabidgam3r on November 15, 2014, 08:23:55 pm
OH GOD I JUST LOOKED AT THE TVS
OH GOD AND THE TABLE
OH GOD THIS GAME
WHY
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 08:39:05 pm
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Araph on November 15, 2014, 08:56:08 pm
Here's my own little theory on FnaF...
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 15, 2014, 08:59:00 pm
Hold your horses. FN@F takes places after '87. FN@F2 during. Your theory is bunk in the very first line.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on November 16, 2014, 12:54:48 am
Does the Foxy minigame depict the bite of '87? It has to, because the Purple Man is present when all the children die, but Foxy is decommissioned in the 80's-era Freddy's and Toy Foxy became the Mangle.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Araph on November 16, 2014, 01:04:21 am
Hold your horses. FN@F takes places after '87. FN@F2 during. Your theory is bunk in the very first line.

What? ...Oh shit, I was totally wrong. Sorry. I didn't check the date on the check. D:
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 16, 2014, 01:07:01 am
Does the Foxy minigame depict the bite of '87? It has to, because the Purple Man is present when all the children die, but Foxy is decommissioned in the 80's-era Freddy's and Toy Foxy became the Mangle.
What

Foxy enters stage, finds dead children. Where do you see a bite there. Also of course Foxy is decommissioned. All the old animatronics are.

If you somehow have the idea that Foxy caused the bite then knock it out because that's entirely a fan-based assumption.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on November 16, 2014, 01:15:57 am
Does the Foxy minigame depict the bite of '87? It has to, because the Purple Man is present when all the children die, but Foxy is decommissioned in the 80's-era Freddy's and Toy Foxy became the Mangle.
What

Foxy enters stage, finds dead children. Where do you see a bite there. Also of course Foxy is decommissioned. All the old animatronics are.

If you somehow have the idea that Foxy caused the bite then knock it out because that's entirely a fan-based assumption.

The purple man is present and the minigame ends with a Foxy jumpscare, ergo Foxy bites the Purple Man. The dead children could be ghosts, not literal corpses during daylight hours.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 16, 2014, 01:24:06 am
That's one of the more bizarre applications of post hoc that I've seen.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on November 16, 2014, 02:10:35 am
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Darvi on November 16, 2014, 02:16:02 am
Spoiler (click to show/hide)
Now that's a theory that I find to be plausible.
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: MetalSlimeHunt on November 16, 2014, 11:53:48 am
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Aedel on November 18, 2014, 01:23:12 am
Found tgweaver's stuff about fnaf. (http://5naf.booru.org/index.php?page=post&s=list&tags=weaver)

Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Aoi on November 18, 2014, 01:49:40 am
...I just have to say, I have no interest in FN@F whatsoever, but this thread is kind of fascinating to follow for some reason.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sirus on November 18, 2014, 02:58:35 am
...I just have to say, I have no interest in FN@F whatsoever, but this thread is kind of fascinating to follow for some reason.
For me, it's the fanart and comics. I find them much more entertaining than the actual games :P
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on November 18, 2014, 05:54:14 am
I love the story and theorizing, as well as all the comics, fanart and let's-plays that have come of it. I played the demo of FNAF2, and while I did have a lot of fun, I also didn't sleep that night either :P
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: TempAcc on November 18, 2014, 07:52:49 am
Some of these artworks are.. Very strange and confusing to say the least, also the pizza porn things. I guess the non dark eyed or blue bonnie is supposed to be mike in disguise? (or just the artist inverting the roles?)

(http://img.booru.org/5naf//images/8/3ee755558bce7ae446eaebd2dfd68bede9af6c23.png)

EDIT: Oh
Spoiler (click to show/hide)

EDITEDIT: FURRIES (http://i.somethingawful.com/forumsystem/emoticons/emot-argh.gif)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: mattie2009 on November 18, 2014, 09:07:59 am
Spoiler (click to show/hide)

The fanart tends to be the most amusing part of 5N@F

The fanfiction, though
hide the children
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: KingofstarrySkies on November 26, 2014, 04:14:53 pm
I am never, ever, ever, going to play this.

But I will enjoy the fan-theories and artwork and such about it.

Now, who of ye has heard of Rebornica's GLORIOUS AU

For if ye haven't...
Get ready for a ride. But first, a thing: every fucking night (http://rebornica.tumblr.com/post/102511848929/streams-are-the-best)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Aedel on December 06, 2014, 05:57:39 am
Night 8 confirmed as a glitch. This guy is gonna try to beat it. (http://youtu.be/_vwBg_WTb-o?t=43s)

His stream. (http://www.twitch.tv/battleathlete)


He is winner. (https://www.youtube.com/watch?v=GeapekrYSr4)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on December 06, 2014, 10:26:54 am
I had a dream last night that Axe Cop played this game. There were no survivors.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: KingofstarrySkies on December 09, 2014, 03:55:58 pm
Spoiler: Viable Strategy? (click to show/hide)
...Praise the Sun?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: beorn080 on December 10, 2014, 01:57:38 am
I had an idea for a FN@F roguelike. No cams, you wandered about with a flashlight with limited batteries. You may have several flashlights scattered about, but can only carry one at a time. The animatronics can be sent back to starting position if spotted while lit, since it would think that the store is open due to the light. However, with the light on, they have a much easier time tracking you from behind. With it off, you have very minimal sense of whats around you, perhaps dependent on movement speed setting. You'd have a good memory for where furniture and stuff is, however, the animatronics would have some ability to move it to trap you, but you can do the same. Ideally, this would be first person, like some old school dungeon crawlers. The roguelike aspects would be that you would be one security guard, attempting to get through your week of employment, and death would result in a return to day 1. Surviving, however, would give you mild perks, like better night vision, hearing, that sort of thing.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on December 10, 2014, 01:41:50 pm
Spoiler: Viable Strategy? (click to show/hide)
...Praise the Sun?

Spoiler: explanation (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Araph on December 10, 2014, 02:01:55 pm
So, theory time. I don't know if you guys have heard this one already, but here it is:
Spoiler: Wacky Theories (click to show/hide)
Maybe. I don't know, it's just a theory.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: KingofstarrySkies on December 10, 2014, 02:06:36 pm
Sooomeone watches Game Theory~
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Araph on December 10, 2014, 02:10:57 pm
Sooomeone watches Game Theory~

No, actually, I heard it from my brother who probably heard it from Game Theory. :P
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: mattie2009 on December 10, 2014, 02:13:24 pm
Spoiler: Viable Strategy? (click to show/hide)
...Praise the Sun?

Spoiler: explanation (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sirus on December 10, 2014, 02:13:56 pm
Spoiler: Viable Strategy? (click to show/hide)
...Praise the Sun?

Spoiler: explanation (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: KingofstarrySkies on December 10, 2014, 02:14:21 pm
Yep. Mattpat is fucking awesome. Never before have I seen someone who just...Thinks that deeply about gaming. It's freaking sweet.

Spoiler: Viable Strategy? (click to show/hide)
...Praise the Sun?

Spoiler: explanation (click to show/hide)

Spoiler (click to show/hide)

ehehehehheh PRAISE THE REBORNICA
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Zanzetkuken The Great on December 10, 2014, 02:17:54 pm
Spoiler (click to show/hide)

Actually, there's five.  One off to the side, two fighting Freddy, and two fighting Foxy.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: mattie2009 on December 10, 2014, 02:18:29 pm
Spoiler: Viable Strategy? (click to show/hide)
...Praise the Sun?

Spoiler: explanation (click to show/hide)
Spoiler (click to show/hide)

Spoiler: shit checks out (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sirus on December 10, 2014, 02:22:33 pm
Yeah, I just noticed that fifth one just behind the doorframe. It's pretty unclear.

Also, that looks less like fighting and more like executions :P
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: KingofstarrySkies on December 10, 2014, 02:23:37 pm
Both work for me.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Zanzetkuken The Great on December 18, 2014, 01:17:53 am
Who else thinks that having Magneto's powers would eliminate the stress of the job?
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: WillowLuman on December 18, 2014, 01:19:54 am
Aside from the stress of working 36 hours a week for shitty pay, yeah.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on December 18, 2014, 01:28:20 am
So, theory time. I don't know if you guys have heard this one already, but here it is:
Spoiler: Wacky Theories (click to show/hide)
Maybe. I don't know, it's just a theory.

But why are they still so mad? Phone Guy's recordings had to have been made at least a week prior, so even if they're still haunted they've had time to calm down a little bit before you start.

Edit because I forgot what hence means. Like a dummy.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Xantalos on December 18, 2014, 01:41:36 am
They think all security guards are killers now?

Oh, and this is entirely accurate: http://www.youtube.com/watch?v=ikEl0XnvMvw
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: itisnotlogical on December 18, 2014, 01:46:25 am
Somehow, GMOD limbs flailing about is entirely appropriate for the puppet. :P
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sirus on December 18, 2014, 02:10:14 am
Source Film Maker, not Gmod. But the two are quite similar :P
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Xantalos on December 18, 2014, 02:19:29 am
One thing I will say I've noticed about the sequel is that it's not quite as paranoia-inducing as the first one, going more for just stress-induced fear, which fades kinda quicker. Sure, you can theoretically check on all the cameras, but since there's so many animatronics gunning for you, you don't have time to. Night 6 there's no camera checking but the puppet room.
Kinda like 4/20 mode in the first game, actually.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Zanzetkuken The Great on December 19, 2014, 09:46:04 pm
Game Theory's made another episode on this series. (https://www.youtube.com/watch?v=d1kw1RmzrPc)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Zanzetkuken The Great on March 04, 2015, 01:00:57 am
Third one is coming out soon.  And LittleKuriboh (https://www.youtube.com/watch?v=q7St9Z3PsMM) has started a series running through the second...as Kaiba.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: KingofstarrySkies on March 04, 2015, 09:26:02 am
'Soon'? It's out.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Nighthawk on March 04, 2015, 09:40:03 am
Watching Markiplier play it, and it's pretty terrifying. They really changed the game: only one animatronic is an actual threat, the rest are just distractions that make life more difficult for you. The game is all about keeping the one dangerous guy away from your room.

Best of all, the way the game is set up, it actually encourages you to use your cameras this time around.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: NobodyPro on March 05, 2015, 08:39:43 am
I'm confused as to why people think the guards were killers.

Spoiler: Spoiler for 2 (click to show/hide)
Spoiler: Spoilers for 3 (click to show/hide)

Spoiler: Megaspoilers for 3 (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Nuttycompa on March 05, 2015, 10:55:48 am
Watching Markiplier play it, and it's pretty terrifying. They really changed the game: only one animatronic is an actual threat, the rest are just distractions that make life more difficult for you. The game is all about keeping the one dangerous guy away from your room.

Best of all, the way the game is set up, it actually encourages you to use your cameras this time around.
I agree with every thing you write, it's much better than 2nd IMO.
I don't understand why fanbase seem to hate it soo much though.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on March 05, 2015, 02:18:55 pm
Watching Markiplier play it, and it's pretty terrifying. They really changed the game: only one animatronic is an actual threat, the rest are just distractions that make life more difficult for you. The game is all about keeping the one dangerous guy away from your room.

Best of all, the way the game is set up, it actually encourages you to use your cameras this time around.
I agree with every thing you write, it's much better than 2nd IMO.
I don't understand why fanbase seem to hate it soo much though.

I assume it's the jumpscared. in 1 and 2 jumpscares happened only when you screwed up. In 3 they are an integral part of the that (as far as i can tell) happen at random.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Nighthawk on March 05, 2015, 06:19:24 pm
Actually, I'm pretty sure you can avoid most, if not all, of the jumpscares. For instance, if you see BB appear on your camera, switching to a different camera effectively "avoids" being jumpscared.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Sonlirain on March 05, 2015, 07:10:21 pm
True BB seems avoidable but the rest seem to pop up at random in your room. I assume they are somehow connected to Springtrap moving through various rooms disturbing spirits or you luring him to various places with BB's voice.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: NobodyPro on March 05, 2015, 09:16:43 pm
The hallucination scares all have visible triggers and some way of avoiding them, with the possible exception of
Spoiler (click to show/hide)

I do like that they disable systems in addition to the scare, it gives you a reason to avoid them instead of just powering through them.

Spoiler (click to show/hide)
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Nighthawk on March 05, 2015, 10:41:30 pm
Spoiler (click to show/hide)
I saw Markiplier avoid it once by putting the camera down really quickly after spotting him.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Zanzetkuken The Great on March 05, 2015, 11:17:10 pm
Whelp, just bought my sister the whole series for her birthday.  This is gonna be a fun weekend.
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Nighthawk on March 05, 2015, 11:19:34 pm
Whelp, just bought my sister the whole series for her birthday.  This is gonna be a fun weekend.
You heartless bastard...

You are the best
Title: Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
Post by: Aoi on March 08, 2015, 01:30:02 am
Did the fanart (particularly the series that looks like it was done in MSPaint) stop? Kind of miss those...