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Topics - Xanmyral

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~~~~GENERIC IC RULES~~~~

1. All kinds of questions, character sheet edits, story discussions and all non-IC stuff are to be posted at OOC Thread

2. Post formatting is mandatory:
"Coloured text for PC speech lines!"
Normal text for descriptions, etc.
Bolded text denotes action!

3. Order of posts:
In battle:
Player(s) -> GM -> Player(s) -> GM ... (until end of Player Phase) -> GM posts for Enemies -> GM posts for Allies -> End of Turn.
Outside battle:
Players -> GM, when needed

4. Unless GM explicitly mentions you/your character, you can't post in this thread.

5. Table of Contents:
Prologue: Start

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Player's Handbook v1.3
Fire Emblem On Forums Hub
IC

Spoiler: Map of Ven Collsus (click to show/hide)
Spoiler: World Fluff (click to show/hide)

=================

Fire Emblem: Arrested Respite House Rules Below
Spoiler: Items and Weapons (click to show/hide)
Example Character Sheet, John McSmith, Troubadour

Player List (1 Slot Open!)
CH 0:
Caellath: Aras: Mage > Mage Knight
Twinwolf: Clarisse Verun: Fighter > Hero
Swordstar: Niamh: Mercenary > Commander
PowderMiner: Ueli Auttenburg: Soldier > Sentinel
F.O.E.: Van Fende: Tactician > Grand Strategist

CH 1:
IamanElfCollaborator: Elessa Collier: Troubadour > Holy Guard
Calsif sends the occasional ambassador an in attempt to quell the constant fighting in Uxanin, a typically futile affair that usually results in crossing the country side all over Uxanin to try and deal with their burdensome and arcane bureaucracy. Still, it isn't that bad if one doesn't mind traveling and talking with bureaucrats, which seemed to suit Elessa. Who knows, perhaps she'll get somewhere where the others had not.
 
GiglameshDispair: Mercury: Knight > ???
Having returned home from her stay in Gregnar, Mercury set up shop quickly and was soon known for her startling accuracy with her visions and examinations of the future. Yet little could be found as to why, and while profitable she found her views often at ends with her fellow Uxanin. Most didn't question when she quickly shut down her venture and took it on the road with a few blades to protect herself.

Melissa: Madelyn Branstein: Wyvern Rider > ???
Sent on a mission with her fellow scouts, Madelyn was sent on strange orders to run an investigation in Uxanin by Vernin. Spread throughout the country and flying neutral colors, they ferry messages to one another by letter or hand, with a rotation for one to head back home and report the communal findings. While officially not suppose to intervene in Uxanin matters unless necessary, it isn't uncommon to hear word of strange soldiers stepping in to save civilian lives when some of the fights get out of hand.

CH 2:
SeriousConcentration: James Huxley: Monk > Inquisitor
Sirus: Leonard Skinner: Bard > ???
Blade Master Model 42: Shirou: Nomad > Nomad Trooper

Dropped/MIA/Killed/ETC
Sl4cker: Anata Hanson: Archer > Battle Mage

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Forum Games and Roleplaying / TEST FEF: Rally The Troops
« on: December 22, 2014, 02:07:44 pm »
OOC | 1.3 Rulebook | House Rules
Please keep OOC to a minimum, to provide reason for the OOC thread to exist.

TEST FEF

From the annals of "Historic Compendium; Vol VII", 20;20:

"In a land of wars and revenge, each fueled by naught but human emotion and folly, there are stars the shine into existence to merely fade within moments. Oft said that the brighter its glow, the less it lasts, that to survive one must shine dim and hope to not catch notice. But this is not the fates for those who wish to change the world, for how can one hope to change what doesn't notice them?

Here, our story takes us to what would for many be a small event, yet from this, the flap of a bird's wings, would a a gale come to overrun the whole land. It all started with a Writ of Payment, by a duke hailing from..."


From the official and infamous "Writ of Payment", sent to a group of then unknown mercenaries:

"... the keep and the surrounding areas are to be purged of the upstart's forces, their presence a pox upon the land and its people. The method is your choosing, but know that they are hostile and armed. Believed to be deserters that grew into mercenaries, they must of seen the abandoned keep and decided to take over. For the completion of this task, and your discretion, you shall be paid a sum of one thousand draks each, all of verified and printed king's gold.

Signed, Your Benefactor"


The job's shady, but if it pays out right, this could set the mercenaries up for quite a while. The particularly mean lean streak hasn't done much to wet their apatite. The travel was brisk and short, with little troubles on the roads. As the neared their destination, more and more they see signs of villagers moving away, often the opposite direction of where they were heading. Questions revealed little, beyond the fact that they considered themselves the lucky ones.

It doesn't take long until they see the keep, almost shrouded in the hills and forests, but never the less it still stands strong and proud against its surroundings despite its age. Hearing a commotion from the left, the mercenaries see a scene play out in a small hamlet just a short jaunt away...

"...empty too. This house is also empty, everything gone!" An axeman protested, just exiting a house. He snarled at a shivering man being pressed on all sides by soldiers, each soldier bedecked in a uniform that doesn't fit any royalty that the mercenaries have seen before.

"I-I, I t-told you they left!" The villager sputtered out, and in response getting a painful bash from the pommel of a sword-wielding soldier.

"That's a lie. You know it, I know it, we all know it. Where are they? We've had a scout go missing here, and we know he didn't just wander off!" The sword-totting soldier snarled, grabbing the man by the back of his shirt roughly and spinning the poor villager around.

Before more could be said, a woman, who appeared to be the leader of the group, cut both off. "Leave him alone for now, there's still one more house to check. His medicine will prove more useful in his hands than mixed with his blood on the floor anyhow." She dismissively waved the two off, turning her attention to the last house, its doors barred shut.

"Break it down."

...

"You see that?" A soldier leaned on his halberd, looking down the road at the new arrivals. The mage nodded, while the axeman stayed in the trees.

"Seems to be the all of them."

"Best warn the boss, they look armed." The mage nodded and moved to head back to the keep.

TURN 0

Enemy Paste
Spoiler: HP (click to show/hide)

Everyone is in!

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Roll To Dodge / Survival At Its Finest: Waking Up From Sleep Mode (Q&A)
« on: September 28, 2013, 06:40:37 pm »
SURVIVAL AT ITS FINEST
@~~~~~~~~~~~~~~~~~~@
Act 1: Rub That Sun Outta Your Eyes

--Prelude--

"No one's really sure what happened. That's the only clear message that has been given during this whole crisis. Nobody knows a goddamned thing, everybody's scared, and people are dying in droves. Some say it's a riot, people finally having had enough or maybe a militant group that had buried itself deep enough to not be found and is finally attacking. Others insist its disease, people doing their best to stay away from the sick as to not contaminate themselves with the deadly disease. A few speak in hushed whispers saying that the city was attacked by another city, bombing their home with chemicals or biological weapons, maybe even radioactive warheads. The last claim is often unsettling to the others in this shelter, none really sure if the thick metal walls would be enough to avoid dying from radiation poisoning nor if they have enough food to outlast such an event. Everyone can only agree on that a disaster struck of some kind however, that chaos ensued and death soon followed by the legions. People occupied themselves with these conspiracies of doom to whittle away the time as they hoped for rescue. Weeks have passed, and no help has come, no news, and food is starting to dwindle."

"Who are you? Some unfortunate fool who was in the wrong place at the wrong time, or perhaps the right place at the right time as you've all managed to make it into the shelter. Maybe you were average, not so average, good, bad, tax payer, tax dodger... Nothing matters anymore now. Nothing but survival, and this will be its truest test. Only those who have mastered it at its finest will survive, only those who understand survival at its finest."

--Situation--

You're a survivor in a city that has had shit hit the fan quickly and thoroughly. You've survived with other survivors in an enclosed bunker for weeks, and now that food is running down they need people to find more, find other survivors maybe, get news. The only clear thing is that staying there isn't a good idea anymore as the idea of rescue is becoming more and more slim.

--Setting--

Far in the future, when the grasp of humanity has exceeded that of Earth, a second rush for expansion took place. Exoduses took place to the far corners of space, but the ability to terraform planets still laid outside of humanities reach. They could create cities on the planet that could sustain human life, but the art of turning a planet itself into something hospitable always seemed to be a hurdle just a touch farther than they predict. Each time they pass an obstacle, another rears its head. Each time they climb a mountain, another even higher one is presented. Disheartened but not giving up, humanity instead took to whatever means they could to live beyond the Earth. Settlements grew on ships, planets, wherever people found it to be profitable or plausible. Great city-ships were created, each an almost self-sustaining community in its own right. This story takes place on one such ship...

--Brass Tacks--
Spoiler: Mechanics (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

TL;DR:
Try to survive a post-apocalypse event that happened on a giant space ship.

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