Gotta admit, thats fairly neat, so long as it doesnt spread to everywhere ever eventually.It does... The spread from each site is probably limited to a range of 3 tiles, but necros erect new towers all the time, so eventually they'll take over the world. It's possible there might be some patches that are not evil when all sapients have been "converted" though. Toady is aware that the necro take over is inevitable and that it needs more counter balances, eventually.
I cannot be 100 percent sure, but I think elves might also be spreading woodland, though on a much smaller scale.Pretty sure neither are a thing.
Didnt toady mention he wanted humans to do extensive logging too? would that be implemented?
Yes, both of these would change region boundaries, and the current format isn't really set up for that (although it's would not be that hard to implement gradual biome parameter changes that would eventually tip world tiles from one biome type to another, forcing them to either move to an adjacent region, or form their own region). I suspect the current region concept will be replaced by a system that's more easily subjected to manipulation as part of the map rewrite.I cannot be 100 percent sure, but I think elves might also be spreading woodland, though on a much smaller scale.Pretty sure neither are a thing.
Didnt toady mention he wanted humans to do extensive logging too? would that be implemented?
In my epic bridge fort, I had the biome switch from dead to forest a few years into the fortress. I think it had to do with a near by necromancer tower being conquered.Isn't that just part of the forest growing bug that's unique to any area a player is currently playing their fortress in?
It was pretty cool to see the grass turn from brown to green and then tree seedlings appeared.
In my epic bridge fort, I had the biome switch from dead to forest a few years into the fortress. I think it had to do with a near by necromancer tower being conquered.Isn't that just part of the forest growing bug that's unique to any area a player is currently playing their fortress in?
It was pretty cool to see the grass turn from brown to green and then tree seedlings appeared.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9581
Very strange. Rivers freeze and snow falls in the winter in pretty much all my fortresses. Although there's no day and night in Fortress mode.In my epic bridge fort, I had the biome switch from dead to forest a few years into the fortress. I think it had to do with a near by necromancer tower being conquered.Isn't that just part of the forest growing bug that's unique to any area a player is currently playing their fortress in?
It was pretty cool to see the grass turn from brown to green and then tree seedlings appeared.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9581
I don't think so, or at least it's not as described in that bug report. The world map tile color changed in addition to the grass suddenly springing back to life.
However, I've been very disappointed that while it snows every night in adventurer mode, the weather and temperature appear constant year-round in fortress mode. No seasonal ice in any of my "cold" or "temperate" biomes :-\ .
It's cool indeed with the evil being pushed back, but could actually be a bug. Sites are supposed to be immune to spreading evil, but apparently they're not to receding evil.In my epic bridge fort, I had the biome switch from dead to forest a few years into the fortress. I think it had to do with a near by necromancer tower being conquered.Isn't that just part of the forest growing bug that's unique to any area a player is currently playing their fortress in?
It was pretty cool to see the grass turn from brown to green and then tree seedlings appeared.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9581
I don't think so, or at least it's not as described in that bug report. The world map tile color changed in addition to the grass suddenly springing back to life.
However, I've been very disappointed that while it snows every night in adventurer mode, the weather and temperature appear constant year-round in fortress mode. No seasonal ice in any of my "cold" or "temperate" biomes :-\ .